#wiki-related-chatroom

1 messages · Page 43 of 1

glacial topaz
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can I have 1 image as an example ? and what we need it for

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considering my 3 tasks would work best as a team on the stage they are, I won't feel bad for helping with a 4th one

shell frigate
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I'm fine to also help out on cropping those (since I did half the original weapon skins, the old ones)

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But would want to finish the actual thing that will display them first

low hamlet
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let me just

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does that work?

glacial topaz
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Boy the BG could have been more uniform xD

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if anything Ely could add on the pins or something

low hamlet
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yeah lol

glacial topaz
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ansel doesn't work on that ?

low hamlet
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nope

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sad noises

shell frigate
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When I did my set I could use game filters to do it but NVIDIA likes disabling that feature, had to work hard to get it to work for me at the time

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Might not even be possible now

low hamlet
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i can't even get greenscreen to work for me

glacial topaz
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if only we could make the cropping much easier

low hamlet
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sigh

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i can do cropping if you want

shell frigate
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Well cropping is easier with the weapons all being in the same rotation, I could not get that

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You only need to do each weapon mesh once

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All skins then can be done with the same shape in seconds

low hamlet
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huh

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no clue what you're talking about

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so i'll leave it to you

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lol

glacial topaz
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there is an easy way to explain, willsee if cyrob will do it

shell frigate
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The pixels you need to remove will be the same for each skin variant of a particular weapon framework combo, so once you have done one you can copy paste the edit on all the others

low hamlet
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ooh kk

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what program?

shell frigate
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Any image editor

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Well once you have deleted the background you can use the magic wand tool to select the transparent pixels and just paste that on all the other skin variants

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Not sure if MS paint has that but the free Paint.Net has it

glacial valve
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i have done a bunch of those for the CRSPR but it's a ton of work

weary sonnet
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if anything Ely could add on the pins or something
@glacial topaz
If you mean for the weapon cropping it is already on the pins, for now there is only rotter on it, not sure how much he has done on it.
If that one is a priority, I can switch to it, but I’m doing too much things at once, so I’m not making much progress overall (still saving everything in a file, so nothing is lost, I still have the partial data).

Offtopic, I took a better look at the background for the icons, looks like the background shape will need to be created manually, the best I can do is provide some in game screenshot to show the basic shape for each of them.

shell frigate
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I would say it's not a priority since I've still yet even to build the JS to display them

hollow jasper
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Which icon shapes are needed?

weary sonnet
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e.g. for the stagger the background it is an hexagon while for the dash it is a square.

hollow jasper
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Hexagon is probably BasicShape_Hexagon01, and the square is likely GreyBox01, or the ButtonMK2_* textures. The square textures are only 32x32px though, so not very useful for the wiki.

glacial topaz
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hmmm, if I can get the border / proportions of those shapes + the icons themselves it should be easy to create it on an image editing program

low hamlet
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I think this is better?

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with the little bit making the name into it's own box

glacial topaz
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if the symbol aligns on the center there shouldn't be a need for any new lines, not sure of the best way to make it center

low hamlet
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well, i wanted to have that line to seperate the title from the icon. i can center the icon as well

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you just have to use a div tag

low hamlet
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yeppers

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<div style="display: flex; justify-content: center;">
</div>
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that works :)

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that looks loads better

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the icon line is super long now though

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lmao

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| style="padding:10px" | Lighter Tanks <div style="margin-top: 10px; margin-left: -10px; width: calc(100% + 21px); height: 1px; background-color: #53a448;"></div> <div style="display: flex; justify-content: center;"> {{Icon overclock full |Clean|Ammo|}} </div>```
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that's the line for the first one lol

glacial topaz
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can't we have it on the template ?? like {{Icon overclock full |Clean|Ammo|Center}}

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how it looks without line, want to hear from others too

low hamlet
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tried that

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the {{Icon overclock full |Clean|Ammo|Center}} bit

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nvm

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apparently i had to capitalize the c in center

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i can give all the templates that formatting tomorrow

acoustic scarab
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How much is it anyway?

glacial topaz
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25%

acoustic scarab
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Upon digging an Egg free from a nest, a roar will sound and a group of angry bugs will spawn.
It's "might", not "will" though, isn't it?

glacial topaz
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Will

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might is for swarm

acoustic scarab
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Ah, gotcha

low hamlet
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alright the new format for the overclock table is live on crspr

floral drift
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@glacial topaz do you have the enemy movement speed values in a spreadsheet somewhere?

glacial topaz
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I do, but we aren't 100% sure on how the values are used, since it has 2 values (iirc)

floral drift
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may i see the spreadsheet? i have a hypothesis of how Fear works

glacial topaz
floral drift
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thanks

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it looks like the one i need is labeled "Max Speed", thanks Omega!

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once i get it coded up in my program, i'll edit Status Effect page with my working theory of how Fear works

glacial topaz
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doesn't it need its own page

floral drift
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🤷‍♂️ your call. as a status effect it makes sense to group it with the others. i don't know if there will be enough info to make it its own page (e.g., it would be a stub)

glacial topaz
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I imagined we would make a list of enemies courage and weapons fear

floral drift
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that sounds reasonable. if you make the Fear page, i can fill out its content soon

glacial topaz
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do you know how to make a page ? you should do it since you have the base, I can add the tables / lists later, but want to hear from others on page vs only including on status page

floral drift
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i do not know how to make a new page in the wiki, sorry. i've only ever edited what others have written already

shell frigate
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If you try to go to a page that does not exsist it gives you the option to make it

low hamlet
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^

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that's one way

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Micro Fletchettes [sic]

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what's the [sic] on the end there?

glacial topaz
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it means there is a typo on the original text

low hamlet
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wait, how?

glacial topaz
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it is "Flechettes" not "Fletchettes"

low hamlet
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yeah ik. but how does sic mean anything lol

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also, the new formatting is up :)

glacial topaz
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"The Latin adverb sic ("thus", "just as"; in full: sic erat scriptum, "thus was it written")"

low hamlet
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ahhh ok

glacial valve
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that screenshot
it's pretty much what i envisaged
and how to potentially get the elements to align by using 2 rows
wp

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"[sic]" could mean there's a typo but not necessarily. could be grammar or stylistic

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it can also be used if the word is very old or used in a nonstandard way

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The Latin adverb sic ("thus", "just as"; in full: sic erat scriptum, "thus was it written")[1] inserted after a quoted word or passage indicates that the quoted matter has been transcribed or translated exactly as found in the source text, complete with any erroneous, archaic, or otherwise nonstandard spelling or punctuation. It also applies to any surprising assertion, faulty reasoning, or other matter that might be likely interpreted as an error of transcription.

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anyhow in DRG it's generally typos or small mistakes, for example "...where we Honor the fallen" (when entering the promotion chamber)

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I don't think Honor should be capitalized but there it is

low hamlet
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yeah that makes sense now :)

glacial topaz
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aw man, the person that did the nice status icon for neuro didn't edited the wiki for 4 months

low hamlet
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oof

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who was it?

glacial topaz
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Jakapoa

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just hoping I am doing something wrong when trying to get the status icons

floral drift
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it could probably use some stylizing and maybe some rewording? but that's my working theory about how Fear works...

glacial topaz
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will check more soon, wonder if it is best to use 0.5 or 50% for courage

floral drift
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0.5 works better in the formula

glacial topaz
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formula could change tho

floral drift
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update: goal distance from TSK_FleeFrom_C.distance is 1000, or 10m. updated page accordingly

glacial topaz
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some witchcraft happened and now I got icons to work with, will think some more on the BG so all icons can have nice colors, didn't try finding the assets, would be too odd for me if the game didn't have those

weary sonnet
acoustic scarab
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The line between the name and the icon makes me want to get rid of it, but I'm aware of just how much trouble that would be

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Also, congrats on being the employee of the month

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The easiest solution, I think, is to make it a single cell and nest another, borderless table within it that only has the name and the icon

weary sonnet
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It was a single cell before, I think the line was added by turtle.

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So it must be his new look proposition.

acoustic scarab
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I know it was, and also both text and image alignments were all over the place. That's fixed now, thankfully

weary sonnet
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I remade the OC template to allow a left align when used inside a paragraph and centered alignment when used inside a table.
The new appearance inside the OC table was made by turtle.

acoustic scarab
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Another solution would be to remove class="wikitable" because that allows setting individual borders' thickness, but I have no idea how much of the current table layout it will break

weary sonnet
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The wider border are used as a separation for the different types of overclock.
This is something that is used commonly on this wiki.

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It is used in the mod tables, perks and milestones tables too.

acoustic scarab
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Hmm

weary sonnet
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If you come up with a better solution than that to separate subcategories within a table we could try it, nothing is set in stone.

acoustic scarab
weary sonnet
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I used that kind of thing on some of the template, it can be pretty useful depending on what you need to do.

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You can also use the wiki {{#expr: }} to do the calculations.

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height: {{#expr: {{{radius}}}*{{{scale|30}}}+3}}px;

acoustic scarab
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I'm not going to commit any changes yet.

weary sonnet
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I prefer it that way too, maybe with bold names, but I will wait for everyone to agree on the apearance of the page before trying to make a template for it.

acoustic scarab
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Sure.

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It turned out to be an easy change, too. All I did was replace <div style="margin-top: 10px; margin-left: -10px; width: calc(100% + 21px); height: 1px; background-color: #53a448;"></div> with <br>.
Which, honestly, felt to me like pushing a Ying dynasty vase out a window

weary sonnet
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I have a question though, do you think we should use the same template for both mods and OC or make separate templates?

acoustic scarab
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I'd go for separate. They follow different unlock structures and so need different info to be displayed

weary sonnet
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Most of the table content is the same (icon/name, effect, description, price), so my point would be that using the same template would allow them to be perfectly aligned.

acoustic scarab
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I quite like how the mod table shows class rank required to access the mod

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It's easy to read, it's unobtrusive

weary sonnet
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I wouldn’t remove it, more like trying to fit it in the table while keeping the alignment for both table.

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Not sure if it is a good idea, that’s why I am asking here for people to think about it.

acoustic scarab
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Ok I'm gonna leave this here so people can take a clear look if they want to have an opinion on this

glacial topaz
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tbf I don't think that making such a big / long change should happen without checking if others like it too, at least that I can remember

acoustic scarab
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I'm not going to commit any changes yet.

glacial topaz
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the one that happened, the lines

weary sonnet
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I just saw it, I was thinking it was only on the crspr pagse as an example, but it was on all of them it seems.

glacial topaz
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are all icons an hexagon ? just had to look for "hexagon" xD got "BasicShape_Hexagon01"

weary sonnet
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I think most status and temperature shock are, if not all of them.

glacial topaz
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I think I was only able to export statuses from players (missing temperature check icon for example, but I got it from the "upgrades" section?), can you confirm that is the file used for BG ? will see how I can align them later and show here

shell frigate
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I have been doing more on the SkinVeiwer JS (and made a cleaner mock-up) Turns out there should be a way to make it without JS if needed but it's not optimal

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Would cause user to load all images at once and not look to good so still working on JS for now

glacial topaz
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what is the "X" for, isn't there always the base version ?

shell frigate
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It's extra, there is nothing for it to be used for

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For frameworks it's a reserved space for dragon

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For Paint jobs it's to make them a non-prime number so they be neat

glacial topaz
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weird, the stun icon is out of bounds ? not sure if I got the right one, but when looking at the example ely posted it has some parts outside the boundaries

weary sonnet
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The one I posted is from shooting a lootbug with the bulldog.

glacial topaz
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like, the only thing I got was from looking for "staggered" and "stun" and both are related to upgrades, not statuses

weary sonnet
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PAF_staggered is the name of the stun status in the files.

glacial topaz
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"there is no visual objects loaded now"

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so should be why I was so unlucky exporting those

low hamlet
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o

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do you guys like the lines

low hamlet
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;0

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there's no pages for complexity and length i think

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I think it might be a good idea to remove search and extract from this

glacial valve
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I think that's a good idea. As long as there's a way to get to the "removed content" (category/list/etc) 🙂

low hamlet
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@weary sonnet can you add adding gloomstalker and picaxe part assignment gallery images and details to assignment page?

fickle pebble
glacial topaz
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what is wrong ?

fickle pebble
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I think he says the temperatures are wrong

glacial topaz
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what was used for that claim ? observation ?
it is possible to recheck the values, but curious

low hamlet
shell frigate
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Just that -300C is impossible in our physics

glacial topaz
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I / we mentioned that before, but that is a style choice

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I suggested getting rid of C, but Ely mentioned people are bad at understand it or something

shell frigate
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It's not like other parts of the game violate physics

acoustic scarab
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Not a wiki issue

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The wiki is supposed to reflect in-game data, current numbers agree with the game data 😛

low hamlet
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yep

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my argument is the rest of the game is absolutely riddled with impossible things, so who cares about this

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heh

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i guess gsg devs dont want to be tied into the restrictions that earth physics and science stuff would place on the game

floral drift
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I don’t think that temperature values are in terms of Celsius in the first place. Enemies start at 0, which means that water would freeze on them. I propose that we adopt a different unit for temperature measurement.

glacial topaz
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as I mentioned, C was only used for people to understand

acoustic scarab
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Cave room temperature 😛

bold plover
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Time to pull a murica and create our own freedom unit.

glacial topaz
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should this have more columns with the fear chance for different fear values ?

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  • should it be ordered based on courage
low hamlet
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ordered yes

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im not sure what ur asking for the other

shell frigate
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Fear change would be nice to add

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Also may actually get the JS done soon, may want to thing about the naming schemefor the images

glacial topaz
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one thing, should 200% chance be displayed as 200% or 100% ?

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considering chances above 100% don't really exist

shell frigate
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Either could cause confusion, but 200% should cause less

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Tested out most the JS on the Wiki and it looks to be working

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Needs completing and a tidy up

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But after that once the images are ready it should be good to go

floral drift
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i'll work on updating the table in Fear, sorting it primarily by Courage values, secondarily by alphebetical. also add columns for common Fear Factor values. i started it, i'll keep working on it

glacial topaz
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I will keep reviewing it and all

shell frigate
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It's Working!

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The Wiki Hates spaces and added in some underscores but that's not too bad

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The image is just a textbox for now since the images are not yet done

floral drift
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alright, Courage vs Fear Factor probabilities added to table, and sorted by courage values.

glacial topaz
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you probably should add something like "chance to get fear" or something to explain what the columns mean, you see ?

floral drift
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i added that in the sentence directly above the table

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"what the probability that the Fear Status Effect would be applied depending on the Fear Factor value applied to that enemy"

glacial topaz
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also it probably is easier to read if we use "13%" and not 0.13, at least it is how it is presented in game, might be different in the code, but

floral drift
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if we change Fear Factor from decimals to percentages, the formula P = F * (1 - C) is a bit harder to wrap your head around, since it's using a % for F and a decimal for C

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i was intentional to make them both decimals to prevent needing that mental jump

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additionally, saying Fear Factor is "13%" leads users' intuition to think that it would apply fear 13% of the time

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which is demonstrably false

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personally, i value clarity of presentation more than trying to match what's listed in game

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(also in code it's a decimal, but that's irrelevant to the points i'm making)

glacial topaz
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not sure about what people get confused about or not outside just guessing

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  • 13% is actually 13% chance, just that courage changes it, so it wouldn't be that off
floral drift
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i think we should get a third party to weigh in on decimal vs percentage Fear Factor values, i don't think we'll be able to convince each other

glacial valve
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FWIW i'm with meatshield on this one.

acoustic scarab
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Yeah, decimals sound like the better solution

weary sonnet
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How about using word to explain it first, that would match the formula pattern?
Something like thit

P = F * (1 - C)```

Actually renaming FearFactor to Base Fear Chance and Courage to Fear Resistance could just be enough to make it clearer I think.
glacial valve
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yup

acoustic scarab
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Am I the only one getting unparsed characters before every perk name?

weary sonnet
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This is a unicode character for a full circle, I was thinking this one was widely supported.

acoustic scarab
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Firefox 79.0

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User Agent Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:79.0) Gecko/20100101 Firefox/79.0
OS Windows_NT 6.1 7601

weary sonnet
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This character one is from 2008 it seems, Unicode 5.1

acoustic scarab
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Even my IE can't tell

weary sonnet
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You probably don’t have a font that support that version of unicode on that pc.

acoustic scarab
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Yeah, must be not a browser issue

weary sonnet
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To make it work we will need to use image instead of a unicode character or to use an older character if there is something similar.

acoustic scarab
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Let me play around with it

weary sonnet
acoustic scarab
weary sonnet
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If yes we can use a small div with round angle to replace it.

acoustic scarab
weary sonnet
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Ok, that should work then.

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Ok, just tried something.
Can you check if you can see the first circle now? For field medic lvl 1.

acoustic scarab
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Yup, a teal full circle.

weary sonnet
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Ok I managed to make it look very close to the rest so it should be fine to make the switch I think.

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I just need to verify the colors.

acoustic scarab
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This new circle has the benefit of actually being a circle and not an ovoid breather

weary sonnet
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The new circle is an empty div with 50% round border on all sides and a colored background.

glacial valve
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the wiki editor has a character picker right

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does that not give the desired result?

weary sonnet
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Not with older computer/some special characters.

acoustic scarab
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It's possible to tame a Glyphid Grunt, Glyphid Grunt Slasher, Glyphid Grunt Guard, or Ebonite Glyphid.

Does the ebonite grunt crumble to dust like the rest of them do at the end of the machine event?

weary sonnet
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They die if the event end and they are in the radius of the explosion, if they are far enough they should be able to stay.

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I know they could survive if you go very far, but it was a long time ago, I didn’t retry it recently.

acoustic scarab
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Do we have stats for ebonite creatures anywhere?

weary sonnet
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I didn’t gathered them for now.

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Getting their health and resistances shouldn’t be a problem, but it will be time consuming.

weary sonnet
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Anyone know if there is a direct relation between this kind of variable and the cold damage done?

{
    "export_type": "HeatSourceStatusEffectItem",
    "Temperature": -100.0,
    "Intensity": "ETemperatureIntensity::Cold2"
},```
glacial topaz
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like the mactera that take more heat / cold damage compared to others ?

weary sonnet
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No, this code is used for some attacks/environmental damages instead of the cold damage, mostly for clouds/dots/vents…

low hamlet
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no idea

shell frigate
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How are we on the weapon image cropping, I though I heard one weapon was done but I may be misremembering

glacial valve
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i did a few skins for the crspr but it's a ton of work to get it to acceptable quality

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*sets of skins

shell frigate
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Fair, have you uploaded the ones you did?

floral drift
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@glacial topaz @weary sonnet I think Elyth's suggestion is a good compromise, what do you think Omega?

glacial valve
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@shell frigate not yet, i could do that if you want. will take a little time to sort out the files

shell frigate
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If you can would be great, do want to test out the viewer

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Current naming scheme it's build for would be Skin_[WeaponCode]_[FrameWork]_[PaintJob].png
E.g:
Skin_CRSPR_Stock_Digital_Danger.png
Skin_CRSPR_Custom_Engineered_Default.png
Skin_CRSPR_Neon_Band_Dark_Future.png

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But it can be changed if you have one in mind

glacial topaz
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is neat

floral drift
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ok, i'll go update the Fear page to implement Elyth's suggestion

weary sonnet
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For the second formula, you could link to the hazard level page and use the same name as the variable, at least mention it where you define the variable (for the Enemy Movement Speed multiplier)

floral drift
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sure

glacial topaz
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what happens when there is a way in the way of a feared enemy, do mactera simply keep attacking ?

floral drift
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i've only seen Grunts or Praetorians unable to path to the goal distance a few times in my testing, so I'm not entirely sure. It seems like they abort the Flee command and resume normal behavior about 0.5 sec later, but I have no data to support that.

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as for Mactera: I'm uncertain how the Fear mechanic interacts with them. the vast majority of Fear sources are tied to Damage types that kill Mactera faster (explosive, fire) so i haven't done any testing on them. would need mods from Elyth to get no-damage Fear sources like PGL

glacial topaz
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shouldn't kill goo bomber or grabber, right ?

floral drift
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according to the Courage values mactera dont have any Fear Resistance so the proc rate would just be listed..

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Grabbers already flee on any damage

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so it would have to be tested on Bombers

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i'll go do that later this afternoon

glacial topaz
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iirc grabbers sometimes don't flee and need more damage

weary sonnet
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I got a couple mods for the PGL already, one of them reduces the damage to 20, so it should be good enough to test it.

glacial topaz
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M1000 would work too, right ? precision terror or the fear the boomstick for Scout

floral drift
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PGL would be preferable -- M1k Fear is on weakpoint kill

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PGL is on damage

glacial topaz
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2 spawns, kill 1 on the weakspot, good luck missing it

floral drift
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Elyth, if you could hook me up with the 20 dmg PGL mod in DCT server #modelers channel i can use it in testing Mactera this afternoon

weary sonnet
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sure

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This mod uses compact rounds to reduce the damage, is it ok with you?

floral drift
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yep

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i could use some help with formatting the Fear page, actually. i changed the Fear Proc formula from <math> to just a four-space indent and now it looks like it got wrapped by a <pre> tag? looks weird.

weary sonnet
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Wiki code doesn’t like indent at all.

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I use indent when working on template and I need to remove all of them or almost when posting the final version, otherwise I got spacing issue or white box like that one.

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If you want to have it with an indentation you will need to use a span with a margin left.

floral drift
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alright, i think i've made all the requested changes (except mactera, which i still need to do tests for). Elyth or Omega, would one of you be willing to do another review of the Fear page?

weary sonnet
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I will check it again later today.

glacial topaz
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later, maybe it could use some images / animations if it doesn't yet ?

weary sonnet
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I think we could add the list of the creatures max speed as well.
And once we figure it out, add theses values to the creatures’ individual pages/infobox.

floral drift
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only image is the Fear icon i added originally. animations could be good, but i don't have any video editing software.

  • See You in Hell explosion
  • Praetorian running away from Autocannon Fear

are probably the two that are needed, any others would be gravy

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explosion demonstrates the bright flash of light that ignores Fear Resistance check, and Praetorian running away would show the normal 10m Flee

shell frigate
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Turns out Gamepedia unlike mediawiki has a custom CDN thing going on making direct links to images for this near impossible

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Feels like Fandom keeps trying to kill this Skin Viewer the number of issues I've had with it

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May still be possible to do, I'm just going to have to had JS secretly load the img wiki page so it can then try find gamepedia garbage-ifed link to then be able to hotlink the image

glacial topaz
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Wiki Squad, we got a good opportunity of getting new trivia and facts, we can make a list of questions for devs that will be passed on

shell frigate
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I'm melting my brain trying to get around gamepeida so can't think of any questions but I'm sure we had quite a few

glacial topaz
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maybe having the list on the pinned messages would help, and no worries for rushing it

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better make sure we are all happy with the list instead of sending 10 different versions due to forgetting stuff

low hamlet
#

btw we've got some time for it so no need to rush

glacial topaz
#

:S that is what i said

floral drift
#

alright, i added some snippets about how the Fear Mechanic works in regards to Mactera enemies

weary sonnet
#

The fear page looks good to me.
Not sure if it is needed, but I would develop the formula for the duration of the fear effect, to get something like that:
T = time needed to travel 10m = distance / time = distance / (1.5 × max speed × haz modifier × (1-slow effects)
The developpement could be in one or several lines

It may be just me be I find it harder to understand when it is just a few letters with the legend above (if it is just me, we can keep it that way, or keep the short version at the end).

floral drift
#

that's certainly a fair critique -- i know one of my shortcomings is not being able to effectively communicate the knowledge in my head to other people in ways that they understand

#

i'll spend a few minutes trying to think of a way to build that formula up incrementally instead of dumping the full equation with a legend

weary sonnet
#

There is some way to align the lines if you need to with the math extension.

floral drift
#

yeah, LaTeX i understand 🙂

#

communicating abstract concepts -- not so much

floral drift
#

alright Elyth, take another look at the Duration section. i tried explaining what the formula was doing verbally before giving the actual formula, as well as added the intermediary equations.

glacial topaz
#

still think the lines don't look good

floral drift
#

could you be more specific? the lines in the courage table, the equations, which lines?

glacial topaz
floral drift
#

oh, sorry. i thought it was feedback on Fear

#

my b

acoustic scarab
#

Is there a list of current wiki projects anywhere? Or are we all working on whatever strikes our fancy that day?

floral drift
#

pinned messages in this channel

acoustic scarab
#

Right. Silly question.

floral drift
#

no worries 🙂

weary sonnet
#

If you notice something missing or outdated on the wiki, feel free to ask for it to be added on the todo list.

acoustic scarab
#

No no I just wanted to see how formal the process is to decide whether we like the extra lines in the overclock table or not

#

If working on it is a shared effort, is there voting or does someone just throw in a layout and we wait X days for people to comment/object

weary sonnet
#

Anyone can propose change to it, then it is mostly if peoples like it or not.
Anyone can comment on it/propose other solutions and all votes have the same weight.

#

In this case the added lines doesn’t seem to be popular so far, but the icon and tex centering is so we will work around that probably.

weary sonnet
#

Another possibility here.
Simple centered with the OC name half-bold.
The OC column could be a header as well, I did it only on the first line, not sure if we should, I would say no.

glacial topaz
#

at most I would make the text have a darker BG, not all of it, keeping it clean is fine too

acoustic scarab
#

I'm leaning towards no, but it might be helpful to look at an entire table like that

weary sonnet
#

Full dark looked weird to me too and I am not sure it needs a custom background.
For the example above I used a half bold font weight (ie in between normal and bold) because the full bold was making it look like a header.

acoustic scarab
#

Omega also suggested bold names, which I agree with

weary sonnet
acoustic scarab
#

I'm not feeling it

weary sonnet
#

With all header, font weight is currently at 550 (normal being 400 and bold being 700)
The table header are bold for reference.

glacial topaz
#

Hey, adjusting width for Mods / OC tables for todo ? remember we talked about that

weary sonnet
#

I plan to do that by making a template for both of them once we decide on their appearance.

acoustic scarab
#

I keep thinking back to how cool width=15% is and how impractical it turns out to be in the vast majority of cases

weary sonnet
#

So the width would be adjusted in the template directly, it would be the same kind than for the main creature page, just a lot easier to create.

#

In this case It will be more something like an absolute size for the price and OC column, the rest will be left free I think.

acoustic scarab
#

Do you think the space around the OC name is a little tight? Maybe 10px above and below it?

weary sonnet
#

There is already a 10x padding

#

Ah, not between the OC and OC name

acoustic scarab
weary sonnet
#

There should be a 10px padding for every OC cell, but nothing is set between the name and OC image.

glacial topaz
#

Bold is an interesting choice that makes it look more nice

weary sonnet
acoustic scarab
#

Huh. Five pixels, then?
I feel bad for making someone else do these microscopic adjustments instead of hammering them out myself 😄

#

10px looks too much.

weary sonnet
acoustic scarab
#

Just right.

weary sonnet
#

Only work with that one, I will use it as a base to make the template once we are happy with it.

acoustic scarab
#

I should really go to sleep

weary sonnet
#

I never said you have to do it now.

acoustic scarab
#

Yeah I'll give it a spin tomorrow, probably

glacial topaz
#

hmmmmm, how is this ? (fixing typos, on descriptions yes)

low hamlet
#

that looks good!

low hamlet
#

which one?

#

or

low hamlet
#

@glacial topaz what screenshots should i get besides the panel for miners union

glacial topaz
#

the fear page ones

weary sonnet
#

For the OC page, my choice goes to the bottom one, ie without the lines.

Side question, still for that page:
Should be add a 5-10px gap between the positive/negative effects (so only for balanced/unbalanced OC) to separate them a bit?

glacial topaz
#

does it look good

low hamlet
#

the miners union page looks great

weary sonnet
#

No idea, I will give it a try.

low hamlet
#

Should be add a 5-10px gap between the positive/negative effects (so only for balanced/unbalanced OC) to separate them a bit?
I read yesterdays convo a little. I like the 5px gap better

#

i still can't get green screen to work

#

😭

weary sonnet
#

Sticky fuel got a 5px margin-bottom for its effects, no changes for face melter.

glacial topaz
#

nice

weary sonnet
#

It looks better than what I expected.

acoustic scarab
#

I think the color separates clean/balanced/unstable OCs better than any line can

#

Distinct colors, distinct shapes, the eye quickly groups them together

weary sonnet
#

So you prefer it without any space without the effects like in the face melter in the example above?

low hamlet
#

space

acoustic scarab
#

O-oh sorry I totally misread what we are talking about

low hamlet
#

otherwise the tips will poke into the name a little

#

I think it will be a case by case basis, whether the icons needs to be moved down a tad or not

acoustic scarab
#

A margin between positives and negatives makes them very slightly more readable

#

Imo

weary sonnet
#

Adding a line was another possiblity, but I tried adding a space instead since the lines doesn’t seems popular and the color was already a good separation.

acoustic scarab
#

The way it's laid out on Sticky Fuel looks good to me

weary sonnet
#

I will apply it to the table without saving to get a global view.

low hamlet
#

yeah that looks better

glacial topaz
#

guessing the separation will be applied to the correct spot and later to all pages ?

weary sonnet
#

Well it should be applyed between the positive and negative effects.
As for applying it to all pages, it will be the case after I made the template.
If we want it sooner than that, I can try to use a replace all to try to do that, it should be doable using regex, I just need to be carreful when writting it.

glacial topaz
#

well, for CRSPR it doesn't look like it is between the pos / neg effects

weary sonnet
#

I didn’t apply the changes yet.

#

Check again.

glacial topaz
#

all good

weary sonnet
#

Should I do the replace all or not?
I can make it work for the lines and half as well if it is what we are going for for now.

glacial topaz
#

don't see why not

shell frigate
#

Go for it just do a look over the pages changed after

weary sonnet
#

Ok, I will do it in steps to reduce the chances to mess something up.

#

Hum, I need to adapt the regex to the limited one the wiki understand it seems.

#

Well, no lookahead, lookbehind and no nongreedy operator, I will need to rethink the way I wrote it for it to work it seems.

low hamlet
#

so i basically can't do environmental screenshots until i get my ansel fixed

weary sonnet
#

In case of problem, here is what I used for the first replace:
;*" *\| *([A-Za-z ]+)<div.+/div> *(\{\{Icon overclock full)
; font-weight: 550;" | <span style="margin-bottom: 5px; display:inline-block;">$1</span> $2
It should remove the line and add half bold for the OC name.

#

Do I need to validate something? The changes don’t seem to apply this time.

glacial topaz
shell frigate
#

Could simplify it to being detached entirely unless we know the area / numbers

weary sonnet
#

I don’t have any numbers on that.

glacial topaz
#

well, "If the Deeptora Honeycomb is detached from terrain it will get instantly destroyed." shouldn't be wrong

#

also it needs an image of the insect swarm

shell frigate
#

The swarm can't be greenscreened

glacial topaz
#

even though, should be neat to get how it looks in game, either attacking a player, FPV, or far away

weary sonnet
#

This is the cleanest close up picture I could get of the insect swarm.

glacial topaz
#

that works, we can do another version if needed later, you going to add it ?

weary sonnet
#

You can do it if you want.

glacial topaz
#

"Insect Swarm" is a good name ?

weary sonnet
#

It is the official name used in the MM.

glacial topaz
#

I think I have some nice ideas of screenshots I could get to add

shell frigate
#

Gamepida is having a change with CDN so image uploads may get disabled during the next few days

weary sonnet
#

The changes made with Replace Text are still not live, the doc says it could take some time though.

shell frigate
#

That is quite some time

glacial topaz
#

oh well

sand lantern
#

What's wrong with dreadnought cocoon spawning?

#

Why does it spawn randomly even on EDD?

#

I mean you'd think it won't have any random in it cuz it's EDD. But it has!

acoustic scarab
#

You mean you got a dreadnaught "wave" during an EDD?

sand lantern
#

Nah, dreadnought cocoon can spawn in different places in DDs

glacial topaz
#

should I revert that edit ? saying shockers aren't unique to dense biozone

#

certainly isn't an enemy that can appear on all zones

wary cove
#

I could have sworn they were in all zones

glacial topaz
#

the purple ones from breeders or the blue ones ?

wary cove
#

Blue ones

manic scarab
#

the blue one are on dense biozone/glacial strata

wary cove
#

My mind is 100% certain I've seen them both in dense biozone and glacial strata, fairly certain I've seen them elsewhere as well but not 100% on it

glacial topaz
#

is there even a better word for enemy that only appear on 2 zones

wary cove
#

Exclusive to certain regions, if it's only 2

weary sonnet
#

Shockers are only in 2 zones afaik.

signal meadow
#

Thankfully

wary cove
#

I like them :)

glacial topaz
#

just because someone removed the unique enemies part from biozone, so if anything it is the template that needs a name change

#

"Special Creatures" or something

#

I will just undo it

weary sonnet
#

I think the current one has different colors at least.

#

As for biome specific enemies, that command seems to include them:
GetAll EnemySpawnManager SpawnRarityModifiers

glacial topaz
glacial topaz
weary sonnet
#

For Biome_Features I think it is any kind of level element hostile or not that can only be found in a specific biome.
Not sure that page is really usefull as we have the same kind of list at the end of each biome.
I didn’t even know that page existed so far.

glacial topaz
#

if we are deciding on deleting it I am not against

weary sonnet
#

This page has not been updated for over a year and until now no one noticed it or reported it, so I think moving that kind of information at the end of their respective biome page would be better.

#

For the tyrant shard page, the main information is there and I don’t see anything wrong in the page, or anything to add.

glacial topaz
#

it is just missing the "appearance" section, it had nothing but the infobox on it and I added the rest

glacial topaz
craggy wraith
#

Are there actually any differences in cave generation between the biomes? I haven't noticed that being a thing, but I have seen other people mention it and so does the wiki (though only briefly, and not on every biome page).

bold plover
#

Talking about general layout?

craggy wraith
#

Yeah, stuff like the size of rooms/tunnels

bold plover
#

Yeah, there is.

#

For example crystalline caverns can spawn a whole network of tunnels that can only be traversed by driller.

#

They are basically just air pockets all the way, much smaller than a dwarf.

austere fossil
#

Magma Core has those annoying ribs across the floor and ceiling in some rooms

bold plover
#

Room size is affected by both complexity and length so you'll pretty much always see the same big rooms on 400 morkite.

floral drift
#

sandblast = big + tall rooms

bold plover
#

Yeah, the overall shape of caves is different per biome.

craggy wraith
#

Huh, alright

low hamlet
glacial topaz
austere fossil
#

definitely

glacial topaz
shell frigate
#

Seems good

glacial topaz
#

enor pearl / jadiz will need some changes, how do I modify it ?

#

will check it tomorrow , probably won't forget

bold plover
#

If we still need a decent silicate harvester picture there is a good one in the wallpaper section of the DRG website.

acoustic scarab
#

For more efficiency farm a mission that is a 3/3 length; this way you have a 33% chance ti have a cargo or a crate to spawn. Even both with some luck ! Once the cosmetic is claimed you can abandon the mission and won't lose it
From a reddit thread
Do we have any confirmation that cave complexity/mission length affect the spawn rate of crates and helmets?

bold plover
#

They do not. They have code to scale with it but it is currently non-functional.

#

Thus why 7 aquarq, hazard 1 PE missions are the best for farming. That and it is easy to tell if there is a ME.

glacial valve
#

@shell frigate i just checked the skins i already did for crspr

#

fourth relic, glyphid hunter and custom engineered, though i think one of them isn't 100% up to the quality of the others

and i just saw that i still need to rename them all as well

#

what was the syntax you need?

weary sonnet
glacial valve
#

OK it'll be a fine amount of work to rename them then since they're numbered screenshots. i'll get to it when i come back from my appointment later today

probably will just use rename master or something

#

really wish i could have backgroundless screenshots to work with since this is so much more work
but ansel is being blah

#

hmmmmm

hey so i was thinking, would it be possible to mod in a different background instead of the brown one then re-take the screenshots? since using greenscreen and ansel doesn't work in the menu

#

if not no problem

weary sonnet
#

I don’t know how to mod for textures and such, but other users may.

glacial valve
#

i'm also thinking antialiasing/sharpening may have to be looked at.

i wish i still knew how to use paint shop pro 7 but i have completely forgotten how i used to get nice tidy antialiasing removal

weary sonnet
#

Easiest way is to remove the AA before taking the screenshots.

glacial valve
#

yes

#

i agree

weary sonnet
#

I never tried to remove the AA afterward, at most I redraw some part of the image or cropped a bit more.

glacial valve
#

yeah that's what i've been doing.

#

but then i apply the mask over the other skins for that framework and keep finding stuff that needs more work so i have to go back

#

anyhow for the skins viewer what image resolution are we talking

#

right now it's the same as the skin images in the current gallery

#

i made sure to use the exact same pixel sizes as the current gallery images since those are not duplicated in the set i was provided

weary sonnet
#

Something like 500-800 px wide would be the maximum size would need, not sure for the minimum.
That size would only be usefull if we can display it in most of the page or open in a new page to view the skin.

glacial valve
#

yea, it's 500-800 width right now I think

#

depending on the weapon

weary sonnet
#

The screenshots should be in 1920x1080 so depending on the weapon it can vary a bit, don’t try to modify them to be exactly like that.

glacial valve
#

ah i cropped them to be identical to the current weapon images in the gallery

weary sonnet
#

I don’t think it was needed.

glacial valve
#

the images in the google drive pack i got are all 1920x1080

#

but have the weapon in the left side of the image, lots of empty space

weary sonnet
#

It is not a problem either, just not something that you needed to do I think.

glacial valve
#

this is what they look like without modifications, 1920x1080

weary sonnet
#

In that case remove all the background, make it transparent and crop it as close as possible to the weapon.

glacial valve
#

yeah that was what i was doing

weary sonnet
glacial valve
#

yea

#

okay good

#

🙂

weary sonnet
#

\o/ I finally found the class properties for most of the clouds data.

#

A few hundreds praetorians died in the process though.

shell frigate
#

@glacial valve I don't need a particular name syntax since I can change the one it uses quickly that was just the one I had it set too

#

As long as your name scheme is consistent I should be able to make it work

glacial topaz
#

//how to even call the enor pearl object itself ? (the sphere)

shell frigate
#

Just the pearl?

#

could call it things like the haulable

glacial topaz
shell frigate
#

May mention they can't run so the speed penalty feels much greater

glacial topaz
#

really ? , must be why it felt much slower, I will have to add that to more pages, so "25% speed penalty (sprinting is disabled)" ?

glacial topaz
shell frigate
#

Might look a bit off being talker than the other rows

glacial topaz
shell frigate
#

That seems better

glacial topaz
#

and using "25% speed penalty (sprinting is disabled)" is a good way to explain it ?

shell frigate
#

Maybe "Sprinting is also disabled"

glacial topaz
#

alrighty

acoustic scarab
#

I think "Crafting Minerals" can be safely changed to "Minerals" because it's already in the "Crafting" subgroup

shell frigate
#

That could work

glacial topaz
#

it is 12 gunk seeds you collect, right ?

shell frigate
#

Think so

acoustic scarab
#

Also I'm not sure, but the icon for gunk seeds that the wiki uses might not be the one currently in the game

#

I don't remember the icon being red in the HUD

glacial topaz
#

can you get a screenshot or something

acoustic scarab
#

Yeah, my gut feeling didn't lie. The hue is off

bold plover
#

They used to be flesh colored.

low hamlet
#

The '''Glyhpid Exploder''' will move towards players at a run. Once they get within a certain radius, they will stop and make a sizzling sound, and explode. This deals a significant amount of damage, and explodes a patch of terrain leaving behind slag on all [[hoxxes|biomes]] besides [[Magma Core]], where the explosion leaves behind hot rock in the place of slag. Body parts are also occasionally left over after the explosion.
Added this for exploder attack description. Thoughts?

bold plover
#

"at a running pace." VS at a run

#

Only "torn off glyphid leg"s are left behind.

#

The sizzling effect buffs nearby exploders run speed as well.

#

So the first one that starts detonating makes the rest faster.

#

Another thing that you can add is that it is impossible to defuse an exploder with melee unless you have skull crusher buff or SYIH buff.

#

The AoE on normal melee attacks overrides a headshot for defusing.

#

So you either have to damage it with a tiny amount of damage before melee or have those buffs (which I have not tested).

#

Not sure if there is a tip section for them but you can literally walk through them and come out unscathed. The only time that you can be damaged doing that (or running through them) is by having someone shoot some which is a waste of ammo and a good way to get people killed. They also cannot be defused if they have been damaged enough to start detonating so it has to be a killing blow headshot for defuse to work.

austere fossil
#

Sort of related, thanks for making me finally realize why I'm almost never able to melee defuse exploders anymore. RIP old berserker.
But you definitely can melee defuse exploders still if you have Skull Crusher.

prisma vault
#

Can someone add to update 32 that Microsoft version will be getting new framework and engine upgrade and I think that could be put under more unannounced stuff

low hamlet
#

it couldnt. that's all quotes from the roadmap. i can put it into the top though

glacial topaz
bold plover
#

🤔

#

Considering that they don't get larger and the hissing could literally be anything else, I'd say no.

glacial topaz
low hamlet
#

game is full of references so

#

you could wack it in there

bold plover
#

Majority of the references are from cosmetics.

wary cove
#

That's just somebody putting their opinion in there

jaunty wind
#

saying its a creeper is also like saying its a steam radiator about to explode

analog rock
#

The '''Glyhpid Exploder''' will move towards players at a run. Once they get within a certain radius, they will stop and make a sizzling sound, and explode. This deals a significant amount of damage, and explodes a patch of terrain leaving behind slag on all [[hoxxes|biomes]] besides [[Magma Core]], where the explosion leaves behind hot rock in the place of slag. Body parts are also occasionally left over after the explosion.
Added this for exploder attack description. Thoughts?
@low hamlet There is no slag in the glacial strata, and the only body part they can leave is a leg (same for bulks, iIrc)

weary sonnet
#

Another thing that you can add is that it is impossible to defuse an exploder with melee unless you have skull crusher buff or SYIH buff.
Is this recent? I don’t remember having any trouble disabling them without any buff before, but I tried it and I can’t do it anymore now, just as you said.

austere fossil
#

Did you used to always use the old Berserker perk? Cause with even +1 melee damage from it you'd be able to melee defuse a full health haz4+ exploder.

weary sonnet
#

Well the old berzerker perk was active no matter what.
Even when I didn’t have it equiped.

sand lantern
#

Does amount of rewarded cash for IMU chapter vary from month to month?

acoustic scarab
glacial topaz
#

tested ?

austere fossil
#

That should specify that the environmental Sticky Web can be burned by CRSPR/other fire damage. I at least know the boomstick with White Phosphorus can, I do it all the time.

#

Should check if it's specifically Fire or if just Heat can do it as well. Easy way would be Hot Bullets and Burning Hell on the minigun.

#

If you can at point blank but not at range, then it's specifically Fire and that would imply any source of Fire damage would work.

low hamlet
#

There is no slag in the glacial strata, and the only body part they can leave is a leg (same for bulks, iIrc)
oh. right ty :) i'll add that

bold plover
#

Vampire had the same / similar buff as berserker.

#

People always thought old berserker was why it was so good but it was double dipping.

weary sonnet
#

I tested it back then, the buff was active even without taking a single passive.

bold plover
#

Yikes.

weary sonnet
#

Best passive ever, doesn’t even require to be equiped.

bold plover
#

So triple dipping.

weary sonnet
#

I can’t find the data for one of the dreadnought attack for some reason, or the file for it, anyone know where that file could be?
It is the wide AoE explosive attack doing 85 damage after a roar with the pikes going out of the ground.

glacial topaz
#

why is that ? due to being an old attack ?

austere fossil
#

So just did some new testing trying to get the Without a Paddle achievement after trying a failing several times some time ago, once even using multiple players.
The trick was popping the cocoon and then running out of ammo so the dread spawned right after I ran out. This was "Solo" and without Bosco, on hazard 1.

#

It might not require the exact pop->run out of ammo->dread spawn sequence you just need to run out and then have the dread spawn soon after

weary sonnet
#

Not sure why, but I can’t find a single data in UUU or in the files for that attack, all I could find was from in game tests.

#

as for without a paddle, all you need for it to work is to empty primary + secondary ammo and not bring bosco, for some reason bosco count as a dwarf for that challenge.

austere fossil
#

I did that many times and it didn't work

weary sonnet
#

That is how I got it after a few test.

austere fossil
#

But those times always had a significant delay between running out and the dread spawning

weary sonnet
#

There was like 1-2 min max between running out and spawning the dread.

austere fossil
#

It's very possible I waited that long since I often also emptied grenades and flaregun ammo

#

This time I didn't though, just primary and secondary and made sure to pop the cocoon right after or just as I ran out

glacial topaz
glacial valve
#

pffffffff

#

who

#

WHO

#

whomst

glacial topaz
#

oh boy, well, it is on recent changes, doing a casual check there

glacial valve
#

also fun, it's "levels" not "level" (are is multiple)

glacial topaz
austere fossil
#

Was it working without the " ? because it probably shouldn't have

glacial valve
#

what he said

glacial topaz
#

wait, wtf is armor mastery

glacial valve
#

the quotation marks are for syntax

austere fossil
#

The pips at the bottom where you get +5hp per 3 mods purchased

glacial valve
#

it would be possible to unintentionally break the layout without those quotation marks if something was added to it

#

so this is more of a code tidy up thing

austere fossil
weary sonnet
#

×1.045 not +5, the game is lying

glacial topaz
#

I noted that on the page, remember ? xD

austere fossil
#

ik, didn't remember the exact number besides the rounded +5

glacial topaz
#

did I do that for HP page ?

#

isn't it odd that armor mastery is the only thing explained in the page and not the others ? should I just link "armor mastery" to its page ? well, there isn't a single page for it though

glacial valve
#

I think maybe you could have a section in the Equipment Terminal page explaining what Equipment Mastery Levels in general are

#

and then differentiate between Armor, Weapon and Gear mastery

#

if needed

floral drift
glacial topaz
glacial valve
#

i thought it was just my script blocker

weary sonnet
#

The math extension did break, the same thing happen in the area damage page.@floral drift

#

And replace text is still not working.

shell frigate
#

The Math extension images are broken is a known issue since 19th due to the CDN transfer, it's Gamepedia wide

weary sonnet
shell frigate
#

He has 5 files for attacks in his folder

#

Spider_Shooting_TankBoss_RangedAttack - Fireball
Spider_Shooting_TankBoss_RangedAttack_Egg - Pheromone

weary sonnet
#

So far I found these attacks with UUU and the files:

Slash: # Spider_TankBoss_MeleeAttack_01
    Damage: 25
    DamageClass: Melee
    MaxSurfaceAngle: 180°
    AttackRadius: 200
Bite: # Spider_TankBoss_MeleeAttack_02
    Damage: 25
    DamageClass: Melee
    MaxSurfaceAngle: 180°
    AttackRadius: 200
Ignited Projectile: # Spider_Shooting_TankBoss_RangedAttack
    RadialDamage: 30
    RadialDamageClass: Explosive
    DamageRadius: 250
    MaxDamageRadius: 150
    MinDamagePct: 0.2
Swarm Bladder: # Spider_Shooting_TankBoss_RangedAttack_Egg
    RadialDamage: 0.1
    RadialDamageClass: None
    DamageRadius: 200
    MaxDamageRadius: 100
    MinDamagePct: 0.4
    Status: Pheromones for 10s
Dig: # Spider_TankBoss_CarveAttack
    Damage: 15
    DamageClass: Melee
    MaxSurfaceAngle: 180°
    CarveDistanceAdded: 350
    CarveDiameterCM: 500
    AttackRadius: 500```
#

But no attack in the files I found seems to match the AoE with piques.

shell frigate
#

Well the UUU ones match up perfectly with the files
Spider_Shooting_TankBoss_RangedAttack - Ignited Projectile
Spider_Shooting_TankBoss_RangedAttack_Egg - Swarm Bladder
Spider_TankBoss_CarveAttack - Dig
Spider_TankBoss_MeleeAttack_01 - Slash/Bite
Spider_TankBoss_MeleeAttack_02 - Slash/Bite

weary sonnet
#

I could differenciate slash and bite, but it wasn’t needed in that case.

shell frigate
#

Slash/Bite are identical in the files other than using different animations ANIM_Spider_TankBoss_Attack_A_Montage/ANIM_Spider_TankBoss_Attack_C_Montage

weary sonnet
#

For the spikes attack, I could only test it in game, that’s how I got the 85 explosive damage, but I have no idea where the file is and UUU can’t seem to find it either.

shell frigate
#

Well at the minimum it does have an animation file(s) ANIM_Spider_AOE_TankBoss_Montage(_SP)

#

Looked at BB_Spider_Tank_Boss, shows that RangedAttackCooldown, AOEAttackCooldown & SpawnSpiderCooldown are valves the game uses

#

Not what we are looking for but interesting none the less

weary sonnet
#

I think I will just add that to the questions to ask to the devs.

shell frigate
#

Looking at BT_Spider_Tank_Boss it's mentioned ```JSON
"export_type": "TSK_Attack_Special_C",
"Montage": ["ANIM_Spider_AOE_TankBoss_Montage", "/Game/Enemies/Spider/Animation/ANIM_Spider_AOE_TankBoss_Montage"],
"SP_Montage": ["ANIM_Spider_AOE_TankBoss_Montage_SP", "/Game/Enemies/Spider/Animation/ANIM_Spider_AOE_TankBoss_Montage_SP"],
"TreeAsset": {
"export": 1
},
"ParentNode": {
"export": 15
}

weary sonnet
#

I saw the mentions as well and remember seing this file a few versions ago, but somehow the file isn’t there anymore.

#

Nope, still nothing in the old folders.

#

It was the particle file, not the attack file.

low hamlet
#

i don't think the "when rolling" and "rest of the time" are variants

glacial topaz
#

they can stop rolling to spit andlook around

shell frigate
#

But they do set their resistances

weary sonnet
#

They are not variants but I couldn’t think of a way to add their conditional weakness here without making the template a lot more complex.

austere fossil
#

The correct way would be to put the "when rolling" etc inside the resistances column, but that'd make it really crowded so using the otherwise empty "variants" column for it is a fine compromise.

low hamlet
#

hm

#

ig

#

also i'm gonna center the base health bits because it looks weird as is

weary sonnet
#
 | id               = o4
 | name             = Q'ronar Shellback
 | icon             = Q'ronar Shellback
 | variant          = 2
 | health           = 450
 | scaling          = Special
 | armor            = Heavy
 | weakpoint        = Eyes: x2<br>Mouth: x2<br>Tail’s tip: x2
 | v1Name           = When rolling
 | v1FireRes        = 30
 | v1FrostRes       = 30
 | v1ElectricityRes = 100
 | v1ExplosiveRes   = 80
 | v2Name           = Rest of the time
 | v2FireRes        = -50
 | v2FrostRes       = -70
}}```
low hamlet
#

i'll test it on my profile first

weary sonnet
#

This is what the template currently look like, we would need to redo it to allow that or to make an exception for them to add it automatically.

shell frigate
#

Flex display could work to centre them

#
display: flex;
justify-content: center;```
austere fossil
#

"when rolling" etc are technically state variants, like how dreads have the armor/health states as variants

low hamlet
#

wait where would the flex display go?

weary sonnet
#

In the column style

#

like any regular css

shell frigate
#

That may cause funky-ness

#

Should be applied to the health table itself and not the cell it's in

low hamlet
#

yeah

shell frigate
#

As flex is about positioning that thing in it's parent, so if given to the table cell it may get shrunk

low hamlet
#

yikes

weary sonnet
#

Should I use a fix width for the health table’s cells?

shell frigate
floral drift
#

Cyrob, thanks for letting me know why the extensions are broken. Is there any estimate of when the CDN migration will be done and (hopefully) the plugins will work again?

shell frigate
#

The CDN migration is meant to be done, but expect they will have to update the extension to work again

weary sonnet
#

I think I finally have all creatures attack data.
Now I need to figure out how to alter the template so it can support all of this.
Leaving the file here for the curious since it will take a while to add this properly to the wiki.

shell frigate
#

That's a lot of tasty Data

weary sonnet
#

It took me some time to gather theses, for the unknow points, I added the questions in the list.

shell frigate
#

So only the Damage radius of the Trembling Stomp?

weary sonnet
#

Yes for that one I manage to test the damage in game, for the damage type, I must be explosive since the gunner take half of the damage with his shield on.

#

I tried to look a bit into it, it seems like the attacks I couldn’t find with UUU/or in the files are stored in the EMMD file.

shell frigate
#

Not surprised it being something special

#

Since it's the only attack that changes if SP or MP

acoustic scarab
#

Does anyone know what kind of damage a falling resupply pod deals?

#

If it's kinetic, I imagine the larger bugs aren't immune to it?

shell frigate
#

Does not mention it's type in the files

glacial valve
#

supposedly a falling pod can oneshot a dread if its weakpoint is exposed

#

is it possible to land a resupply pod on a korlok as it is opened?

#

(or near enough to damage it)

#

the timing tho

shell frigate
#

Also been looking more for links to Trembling Stomp in the files but the Dread's Behaviour Tree is the only thing I've seen reference it

#

Well you can control when it opens so should be able to

#

Though at least looking at the Behaviour Tree gives a very detailed look at how enemies behave

lucid girder
#

I've nailed an oppressor with one before, pretty funny if you just trap them in place with a bubble shield

weary sonnet
#

The supply drop is typeless and can’t hit weakspot since it is purely an aoe.

glacial valve
#

cheers

#

i should probably have formulated it as "when its shell has been depleted"

weary sonnet
#

Damage: 1000
DamageCLass: None (Typeless)
DamageRadius: 150
MaxDamageRadius: 125
MinDamagePct: 0.25

glacial valve
#

is typeless damage resisted by anything? or is it more like "true damage"

weary sonnet
#

It can be resisted since some enemies have a property called InvulnerableToNonDefinedResistances

analog rock
#

supposedly a falling pod can oneshot a dread if its weakpoint is exposed
@glacial valve This has been fixed quite a long time ago to avoid abuse with a prepared pod on a platform.

is it possible to land a resupply pod on a korlok as it is opened?
I'm kinda tempted to try that one, if someone has a mod to force it's spawn

glacial valve
#

hmmm well, it takes a while to set up. kind of a shame but also good that they kept the dreads to at least be a bit challenging

shell frigate
#

Trembling Stomp is in the .locres file but could not get a link from that to anything else

glacial valve
#

also i love that visual, a prepared pod on a platform

analog rock
#

They removed the bug that caused a pod to be able to deal damage as soon as it was falling, as that was able to deal something like 200 pod impacts in a single time to a dread

#

Alright, I'm off to see the wizard korlok. Anyone wants to join in for the "kill a korlok with drop pods" experiment ?

signal meadow
#

are you just gonna play until it spawns?

#

also, GSG managed to kill a dread like that on stream

#

but on accident

analog rock
#

Cyrob used predictive spawning probabilities and told me I would get one on every game ^^

shell frigate
#

Tech wizard magic

signal meadow
#

burn the witch!

analog rock
#

The results are in : In H2P2 one pod on the open core will remove two bars and 1/2 of health, H3P2 almost 2 bars (it was able to heal the second one), H4P2 one bar 2/3 of health.
Dropping two pods at once did not count the second one, dropping pods on a closed core does nothing.

low hamlet
#

holy crap

#

i was looking at uncategorized files and the egg pulling noises are in there

#

they are so spooky

#

like imagine hearing that in the middle of the night outside

glacial topaz
#

how did I forget to put a category for it

#

guess we had no idea of where to fit it

low hamlet
#

i put it in audio

#

like how the molly walking sounds are

#

where do these go though?

glacial topaz
#

graphs

#

or some more general word

low hamlet
#

i recall that there are already graphs somewhere

#

but i dont know where

#

ok i just called it graphs. so if u want to change it you know where to find it

glacial topaz
#

huh, so you can focus shot with only 1 bullet for the m1000 ?

weary sonnet
#

Yes, if it is the last bullet in the magazine, and it will only consume that bullet (unlike some other game where it would consume one bullet in your reserve).

signal meadow
#

haven't ever noticed that?

sand lantern
#

When spawning like this

shell frigate
#

Never seen a natural spawn like that

signal meadow
#

I assume theres no infuser and the tower is raised from the very start?

#

Happened to us just today when me and azerty were testing killing korloks with drop pods

#

I assume it was too close to the drop pod

#

But it didnt explode like it should

shell frigate
#

Ah, that makes more sense

sand lantern
#

Yeah, there's nothing under three towers

#

I assume that's how they spawn naturally, just this time there's no towers cover

analog rock
#

Yeah, it's what happens if the pod is genrated too close to an event on salvage missions

#

You only get parts of the event in

#

Especially visible on OMEN events, since the tower is very big and segmented

#

On tritilyte, you only get the ground rubble in these cases

glacial valve
#

@glacial topaz looking for the lootbug sounds, what are they called?

#

on the wiki

glacial topaz
#

it is all organized

low hamlet
#

@sand lantern that happens when the droppod is too close to the machine event

#

only omen leaves behind that weird buggyness

#

and it almost always only happens on salvage

#

i'm actually just going to add a little thing about that on the wiki

#

oh looks like azerty already answered. oops

sand lantern
#

Almost always? I thought it happens because of DP killing machine event @low hamlet

low hamlet
#

yep that's why

#

i think it just is more common because that area is a great place for them to spawn and they just get destroyed because of the salvage pod

#

i've only every seen it in salvage and on #bug-discussion it's only been for salvage missions

sand lantern
#

Oh, you meant it almost always gets killed on salvage, not almost always happens on salvage

low hamlet
#

both

sand lantern
#

In which mission it gets killed as well then?

low hamlet
#

it probably happens in others, but very very rarely

analog rock
#

In others, it is actually a feature : the DP is supposed to destroy an event if it lands on top of it, as to not block the way in.
The devs also added (or tried to at least) a way for the drop pod not to target a ME position as viable for landing.

#

*In missions others than salvage

glacial topaz
#

wait, how is the warden buff move called ?

weary sonnet
#

I don’ think there is an official name for it.

glacial valve
#

check miner's manual?

#

i think it does mention something about it

glacial topaz
#

if anyone has access to it

analog rock
glacial topaz
#

probably the former

analog rock
#

it is the former

#

But I though the name of the weakpoint needed to be mentioned as weel, since it is quite...unusual

glacial topaz
#

now only need to do menace and qronar

glacial valve
#

the anomalies (yellow mutators) don't have the extra %haz bonus table

glacial topaz
#

well, yes, they shouldn't affect last I remember

glacial valve
#

they do

#

i thought.

#

well, i will test

glacial topaz
#

asdasdasdasd

glacial valve
#

i was also thinking of putting the text and the icons in that section into a table

#

to make it more tidy

glacial topaz
#

the mission end screen should show it

bold plover
#

They don't afaik.

glacial valve
#

OK then if both of you say so, i'm probably just wrong, thx for steering me right

glacial valve
#

i want to add some more padding to separate the text out a bit

#

DONE 😄

#

looks good

#

i will be doing a bit more cleanup on that page later today

#

(in the other sections)

low hamlet
#

aye that looks good :)

glacial valve
#

i need some clean shots for the loot pack and helmet. anyone got a nice screenshot i can use?

glacial topaz
#

nothing on the wiki media? you can request it to be taken

glacial valve
glacial valve
#

also. is there an overview of the % chances for each special encounter (enemy)? 🙂 and loot pack helmet/crate
i might as well add that to the stuff i'm working on now.

shell frigate
#

The changes for each thing should be on their page but there is no page that has them all

glacial topaz
#

still being worked on

glacial valve
#

it doesn't say for korlok @shell frigate

weary sonnet
#

6% like BET-C

glacial valve
#

OK, cool, i'll compile a list

#

i see it's not on the pages except for bet-c
was also working on expanding the random encounters section on the missions page a bit so the overview could go there (as the encounters are already listed there)

#

just not the % chances

shell frigate
#

Also worth noting the chance for each thing is rolled independently

#

So can have everything

glacial valve
#

i have added that yes

#

😉

shell frigate
#

Nice

sand lantern
#

Crassus 3%

#

Not listed in wiki btw

glacial valve
#

6% for crate/loot pack right?

#

and thanks

weary sonnet
#

1/6 for crates/lost pack

glacial valve
shell frigate
#

I think the crates/lost pack use the same valve (as in you can't change it for just one)

glacial valve
#

golden loot bug is 6%? huuli?

#

and the crassus is not affected by haz level? so it can spawn on haz1? o_O

shell frigate
#

Crassus can but have a special requirement needed for it to spawn

sand lantern
glacial valve
#

you found cthulhu

#

you dug too deeply

shell frigate
#

Not seen that before

vague cliff
#

Is there a more specific wiki for spawn chances of events/mobs and a hitbox viewable/program for Mobs that you encounter?

#

(Sorry for grammar screw ups)

glacial valve
#

spawn chances of random events is what i'm going to include in the Missions page (the entries are there, but i'm still waiting on some numbers)

bold plover
#

I have some cropped images for the lost pack and lost helmet.

#

Made them a long time ago for emotes.

glacial topaz
#

isn't that wrong ? iirc you only need a key which you get for all Dwarves when you promote the first one

floral drift
#

i believe you're correct. to the best of my understanding, the first time you promote any of the 4 dwarves, you gain the Tritilyte Key for use by any of the dwarves

glacial topaz
#

The descriptions on that page aren't supposed to be the ones found in game, right ?

#

bit confusing, it is mixing descriptions with tips on how to deal with it

weary sonnet
#

For that key, once you have one promoted dwarf you get one you can use globally.
Only deep dives requires you to be on the promoted dwaft, for ME it doesn’t matter as long as you have one it will work afaik.

acoustic scarab
#

Yeah, I'd rephrase that as "can be activated once the player has at least one promoted dwarf"
EDIT: done

glacial valve
#

isn't that wrong ? iirc you only need a key which you get for all Dwarves when you promote the first one
@glacial topaz this is true

#

good catch, i missed that one

#

I have some cropped images for the lost pack and lost helmet.
@bold plover do you mind sending me those so i can add them to the wiki?

#

also, still need huuli hoarder and gold loot bug spawn chances. oh, and machine event's chance to occur; i take it that all the variants of event will have the same chance to appear if a machine event is in the level? then i will have the full set of random encounter chances, and i can add them to the relevant sections

shell frigate
#

Think it's 15% for hoarder & gold lootbug

#

1 in 4 for Machine events (should be equal chance for what type)

glacial valve
#

thanks Cyrob!

weary sonnet
#

We have the chance for Oppressor as well:
#wiki-related-chatroom message
It is the chance for a Praetorian to be replaced by an Oppressor based on hazard level.

I wonder if slasher and guard work the same way, they way spawn pool / creatures are sorted make me think it is the case.

glacial valve
#

I think oppressors could be on the "swarm" page or something, considering they are not unique encounters. will put it in the file though!!

glacial valve
#

opinions?

#

i kind of like the one on the left more since it feels like less wasted space

weary sonnet
#

I would go with the left one.

#

The spawn chances are not reduced in haz1 anymore btw for bet-c and korlok. Not sure for crassus.

shell frigate
#

What is the * for, can't see it written anywhere

glacial valve
#

well

#

you mentioned something about a special condition

#

but not what the condition was

shell frigate
#

RequiredMainCampaignProgress = 99

weary sonnet
#

Ah so you can only find it after finishing the main quest line or something like that.

glacial valve
#

ahhhhh

shell frigate
#

I assume so

glacial valve
#

is that the Conquer Hoxxes?

#

so for korlok and bet-c, the spawn chances are now also 6% and not influenced by maincampaignprogress?

weary sonnet
#

Can’t check it for now on my side.

#

Wait wasn’t huilli and golden lootbug 15%?

glacial valve
#

i asked yesterday and was told 1 in 6

shell frigate
#

At the time Crassus was the only creature that did not have it at 0

weary sonnet
#

1 in 6 is for the crate/lost pack.

glacial valve
#

if its 15 i will be happy

shell frigate
#

That's for crates & Packs

weary sonnet
#

Think it's 15% for hoarder & gold lootbug
@shell frigate

#

Just a few messages above

glacial valve
#

cheers, i may have been confused

weary sonnet
#

Np

#

It is not like we never make mistakes.

glacial valve
#

so to recap: AFAWK korlok and bet-c have as of now a fixed 6% chance of spawning on missions of any hazard level

#

right?

#

when was this changed?

weary sonnet
#

Yes

#

Hum I can track it up to U28 when I am back home but not earlier than that.

glacial valve
#

okay, and i would like confirmation on if the main campaign progress interacts with their ability to show up on haz1 etc. for crassus it's confirmed right?

#

thanks for the help btw, finally feeling more useful. missions page is coming along nicely

weary sonnet
#

The crassus condition could be tested on experimental using a mod.

glacial topaz
#

why not include the fraction format as well for chances ?

glacial valve
#

have considered it but 3% chance is going to be a weird fraction

#

we could round it

glacial topaz
#

that is 3/100

#

I meant more for "16.67" so just "1/6"

glacial valve
#

is it known what the chances and conditions for mutators being picked are?

#

when the missions refresh

shell frigate
#

Remember seeing something about it in a file

glacial valve
#

if you can dig something up I will add it to the wiki

shell frigate
#

It was something about how many mutators to spawn

glacial valve
#

i was specifically wondering if the warnings/anomalies are all equally common
and/or
if there are restrictions that can prevent them from appearing in certain biomes/mission types

shell frigate
#

Think there is only one

#

Haunted not on Salvage

glacial valve
#

thanks, included

#

i will be expanding the text for the mutators a bit over the day

#

& adding some links etc

#

how much more common are minerals in mineral mania?

glacial topaz
#

so, now that you guys are here, what is exactly the point of the description column for anomalies and warnings ? We have to decide to keep the consistency

glacial valve
#

you will have to elaborate on that

#

i am not opposed to moving the mutators to their own, more in-depth page if that is what you mean.

glacial valve
#

Oh, you mean the header?

#

i'll get rid of that, no problem

glacial topaz
#

not header

#

the text itself

#

as I said eariler, it mixes description with tips on how to deal with it

#

the only thing that makes sense for me is either A-copy it from the game or B- create an explanation that includes the variables / values , or a third option

glacial valve
#

i don't think literally copying everything from the game is the point of a wiki

#

anyhow, we can use the game's short descriptions on the missions page

#

then link to the main page for mutators, where tips and descriptions can be explored in more depth

#

because i do agree with you that it mixes tips and descriptions

#

and now that i'm working on it -- i keep finding out more about the mechanics of the mutators which means they should be moved to their own spot to keep the Missions page from derailment

#

same for the random encounters, but i will have to think on how to organize that a bit more

glacial topaz
#

good good

glacial valve
#

there's something bothering me about the "main article" links under the mission type headers btw

#

why is there so much space under that

#

i tried to change it but it doesn't seem to work

#

i think that alone would go a long long way to tidying up the Resources and Missions pages

#

so we agree then:

  • mutators to be cut down to ingame description on mission page and contain a link to their own article?
  • new article that will initially consist of the current longer descriptions
    **which are to be expanded and segmented into a consistent format
#

(meaning separation of descriptions, tips, variables and mechanics for each item)

#

Seems sensible to me, considering that the actual Mission Types on the Missions page (egg hunt etc) are shorter than the Mutators section right now.

#

(i am volunteering for all of the above btw considering i have been on a roll today)

weary sonnet
#

I couldn’t find when the switch occured for the 6% on all difficulty for rare encounter vs 3% on haz1/6% on haz2+

#

I will try to check the crassus requirements.

glacial valve
#

thanks! you are wizards to me

#

unreal wizards 😄

weary sonnet
#

I just got a crassus on hazard 1 though (spawn chances modded to 100%) so it doesn’t seem to be limited to haz2+

glacial valve
#

even if you have not completed the Conquer Hoxxes quest?

weary sonnet
#

It was with all quest completed

glacial valve
#

from what i understood that quest prevents it from spawning on haz1 ordinarily

weary sonnet
#

There may be a mod conflicting with it, I will try it with as little changes as possible.

#

Well the crassus is still there on exp on haz1 with only 1 value changed (the spawn chance) and nothing else.

#

Checking the mission requirements now.

glacial topaz
#

@glacial valve what do you think about using 2 columns, 1 is the in game description "description" and the other explains the values / changes "effects"

weary sonnet
#

Ok no spawn on the first mission so there is some kind of requirements indeed.

glacial valve
#

yes. And then under that I'd have some regular text for tips

#

potentially just 2 columns of bullet points under the table item

#

@glacial topaz i mean in the new article

#

and it would be good to have the short values/changes lists on the main page for missions, if you mean that.
icon, name, short in-game description, values/effects

#

should not take up much space with shortened descriptions

weary sonnet
#

The requirements for Crassus:
Complete the assignement Conquer Hoxxes IV
Then you can find it in any difficulty, including hazard 1

glacial valve
#

okay, cool. i appreciate your research!

#

added to missions page

glacial topaz
bold plover
#

Yes.

glacial topaz
#

-_- How many times do I have to reset missions until I get Menaces
got it finally

glacial topaz
#

so after all "it burns!" is not per second, but per hit ?

floral drift
#

yes, i just confirmed that

#

each particle fired applies its own 0.13 Fear Factor to every enemy it passes through

#

it is not tied to an enemy being damaged for a full second by the direct stream

glacial topaz
#

bug report ?

floral drift
#

i don't think that it's a bug

#

i think the mod description (and by extension common knowledge) is incorrect

glacial topaz
#

the description is a bug

floral drift
#

🙄 well when you put it that way, sure

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i think of bugs as "code interactions not working as intended"

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rather than textual inaccuracies

shell frigate
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For Computing it just means a problem that needs fixing

glacial topaz
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it goes on #bug-discussion regardless, just don't forget to point it out in there

floral drift
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ngl i kind of forgot bug-discussion was on this server -- i only use this channel 😆

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and i've been submitting my bug reports in jira

bold plover
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Hey, Meat, any idea if BC gets bonus damage from weakspot hits that don't require an upgrade to make use of?

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I'm pretty sure it does, but I figured you might know.

glacial topaz
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can we get on the todo list info on resource spawning / quantity mined ?

bold plover
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I think mineral mania just gives more ore while keeping the same amount of veins.

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Because I have had a lot of mineral manias with like 2 veins in the whole map.

floral drift
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@bold plover are you referring to Praetorian and Oppressor abdomens being listed as Weakpoints but only having a x1 multiplier? i don't know if BC has a hidden WP multiplier that would affect that, sorry. i'll go do a couple tests and try to figure it out, but intuitively i would expect that BC is just flat damage like the Minigun

glacial topaz
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just use critical weakness ?

floral drift
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i know Crit Weakness increases BC damage for sure

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but that's not the question

austere fossil
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yes it is

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"Does the BC hitting a bulk's weakpoint blobs get bonus damage"

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That is the question

floral drift
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i thought the question was "Does BC have a bonus WP multiplier like GK2, M1k, or Revolver"

austere fossil
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Does it work like flamer or projectile

bold plover
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Just wanted to know if it gets bonus damage from hitting wardens bulbs and such.

floral drift
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it does

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the Electic Damage per Tick benefits from weakpoints, the Fire Damage on impact doesn't

bold plover
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So triple line should effectively make it always hit weakspots if you aim correctly.

floral drift
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it would greatly increase the odds, yes

bold plover
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I wasn't able to tell exactly how it works though for wardens.

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When I hit the bulb and the beam was in center mass then all of it would benefit from the bonus damage, if I hit only the bulb with the beam I got almost the same result.

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So I guess it makes that priority over body shot in that region. Makes sense since it is the same projectile.

floral drift
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from my observations in testing, it appears that a single line from BC can only damage the same enemy once per tick, and it gives precedence to weakpoint hitboxes for the damage

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Bulks are an easy example -- when hitting a bulb for x3 damage, it doesn't also add on the x1 damage from hitting the body nearby

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i don't know that for a fact, and it would need a dev to show us the inner code to prove it

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but that's my working theory about BC and weakpoints

bold plover
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Nice, so same results then from testing.

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BC no longer benefits from hitting multiple limbs at the same time then.