#wiki-related-chatroom

1 messages · Page 36 of 1

weary sonnet
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Infobox are almost done, missing attacks and status immunity for korlok.

glacial topaz
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well, that part is clear, but what doesn't make sense is which event is that, since kursite should be getting crystals not killing the same enemy type X times

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would it mean there is a max of 13 kursite enemies at a time and that you only need "8" praetorian crystals to complete instead of "12" acid spitter crystals

shell frigate
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That's what I ment

austere fossil
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You only get one type of Kursite enemy per event

shell frigate
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Yeah

austere fossil
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So it's either ALL kursite mactera, or ALL kursite praets, or ALL kursite acid spitters

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I can call out which we have as soon as it starts since they each require a different total

glacial topaz
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impressive

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what about ebonite

austere fossil
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That does spawn both praets/grunts but praets count for 2 iirc

glacial topaz
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the event page doesn't even mention it, if I learn how I will add a nice table

weary sonnet
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Ok infobox is up, missing images, immunities and attacks for now.

glacial topaz
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any page I can use to learn how to make a nice table ?

weary sonnet
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I was able to get a good looking infobox by using tabber and the sub template Creature TabBox directly

glacial topaz
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links ?

weary sonnet
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As for learnings how to make a table, the help page for the gamepedia or mediawiki should be a good start, I’ll send the links for that.

glacial topaz
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awesome

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what is the spawn chance for korlok boss

weary sonnet
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6% at map creation

glacial topaz
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so low

simple void
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@glacial topaz Ask about the dreadnought wave spawn chance then

glacial topaz
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see, that is not a thing you would care about spawning, but you probably want the korlok for the extra exp / credits

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what is the lowest chance event though ?

simple void
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@weary sonnet Was it 0.1% for the dread wave elyth ?

shell frigate
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1.3% Chance if a scripted wave is spawned (e.g. only grunts, swarmers etc.)

glacial topaz
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and chance for scripted wave ?

shell frigate
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Not sure, would have to look into it

glacial topaz
weary sonnet
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[[file:dwarfcount1.png|link=|20px]]

glacial topaz
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so close to taming it

austere fossil
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Should double check it's the same for 2-4, I assumed it scaled between them

glacial topaz
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if any suggestions exists tell me

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@shell frigate you got info on max time to complete that event ?

bold plover
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Scripted wave 1 is Dread, 2 is Grunt, 3 is Mactera, 4 is Praetorian, 5 is Swarmer.

glacial topaz
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well, next up info on ebonite would be nice

proud cargo
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Now that not all secondary objectives are resources, maybe secondary objectives needs its own main page (or the redirect changed to the missiones page)?

glacial valve
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i vote for own page

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which jukebox tracks were removed btw?

weary sonnet
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No idea for the removed tracks, sorry.

narrow swan
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what do the tyrant shards do?

weary sonnet
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They gives a bonus credit and xp, 350credit and 500xp per shard multiplied by hazard bonus.

narrow swan
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cool

simple mesa
shell frigate
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@glacial topaz Slow reply, was Hosting D&D, but I did not see the time in the files but think it's always the same

glacial topaz
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gotta discover what the time is, and later work on Ebonite

weary sonnet
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@shell frigate can you delete the old creature infobox? I got everything ready to rename the move the new one and rename all the templates in the creatures pages.

shell frigate
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Sure thing

glacial topaz
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do we have info for the other events yet ?

shell frigate
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Done

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What details?

glacial topaz
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ebonites kill count per player
total crystal HP + bomb damage + (probably damage by lasers)
omen tower HP info / damage

  • time you get to complete the events
weary sonnet
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All done, the Creature Infobox 2 template is now named Creature Infobox.
the documentation and creatures pages have all been updated.

shell frigate
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I think ebonites would be like cursite in that it's got one amount for solo and one for non solo

weary sonnet
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I’m sure the solo amount is different, for ebonite, but I have no idea if it scalle between 2 and 4 players.

analog rock
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Ebonite scales for sure, (might be wrong on the numbers) solo 15, duo 20, trio 30, full team 40.

glacial topaz
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and any variant counts as 1 point towards total ?

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also we can't forget to check new biome features

analog rock
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Not sure on that point, needs to be checked

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(Not by me, I'm off to work)

sand lantern
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Sorry for interrupting, here to say https://deeprockgalactic.gamepedia.com/Experience needs an update later since there are new secondary objectives

Deep Rock Galactic Wiki

Experience is an essential element of progression in Deep Rock Galactic. Level ups will unlock the ability to purchases Upgrades and Vanity items, allowing players to attempt greater challenges with new or improved abilities and equipment.

glacial valve
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that's not an interruption @sand lantern , thanks for the pointer

glacial topaz
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so, first, anything needs help with ? and second, how to properly upload images to wiki ? and third, anyone knows missing images ?

weary sonnet
glacial topaz
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well, 2.5 : how to properly take them in the first place

weary sonnet
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Images use a capital letter at the start of each word, words are separated by a space.
How to take them depend on the missing image you want to add.

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I can be extracted directly from the game, a screenshot from the game or using nvidia ansel with some filters I think.

glacial topaz
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rip, so not something I can do, well, I can point out missing features

weary sonnet
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What you should be able to do is add the images for the missing creature with Umodel if you want to.

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The program will directly export an image with transparency, so all that would be needed after that would be to crop them.
(I can guide you if you want to try that.)

glacial topaz
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was considering more article reviews, including the newer ones, but I can try my hand on cropping, as long as I dont have to play to do it or I will probably fail at it

weary sonnet
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It’d be extracting the creature model choosing the good angle to showcase it in the infobox and then exporting it to an image, if you prefer article review, feel free to do that instead, your choice.

glacial topaz
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wouldnt hurt to get instructions, expand my drg wiki skills

glacial valve
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@glacial topaz i've done a lot of work on another gamepedia wiki, and it's definitely good when people point out what needs completion

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it gives an entry point

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otherwise it's a big sea of information ;D

glacial topaz
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typo detected on fester description, fixed on wiki, someone check if it is wrong in game too. "elliminate"

weary sonnet
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The Fester Flea is a nuisance at best, but is quickly becoming an actual problem for our operations. While relatively harmless, they have been known to procreate at exponential rates when allowed to, scouring cave systems entirely of organic material, and potentially clogging up costly mining equipment. Any employee that does not elliminate a Fester Flea on sight is liable to fines, reprimands, and worse.

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Wrong in game as well

glacial topaz
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guessing you already told the english team about that

weary sonnet
glacial topaz
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another, tyrant-weed manual description, "aggresive"

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nexus / spawn description, "maloderous"

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swarmer description , "Glypid"

weary sonnet
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I’ll need to fill my miner’s manual to report some of them properly I’ll do that later, keep posting them that way.

glacial topaz
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is rettifying a word ?

oak schooner
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Maybe they mean rectifying

glacial topaz
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does "a rectifying opponent" makes sense ?

austere fossil
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Might be t and r switched

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so terrifying

weary sonnet
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Terrifying was the intended word.

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This one has been reported already.

glacial topaz
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oof, well, gonna fix that one

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it is for slasher

shell frigate
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Mactera Plague icon needs updating too

glacial topaz
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btw, no manual desc on wiki for frost praetorian ?

tranquil hazel
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Minigun's cooling rate does not affect overheat downtime, right?

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gonna add a minor edit to its page

glacial topaz
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is "tumerous growth" correct ?

tranquil hazel
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don't think so, tumorous seems like a proper way of spelling

glacial topaz
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Bulk Detonator manual, "tumerous"

tranquil hazel
glacial topaz
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menace manual, "similiar"

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looks like manual desc is also missing for frost mactera bomber

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hatchling uses the same description as shockers, on wiki at least

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breeder manual, "cluthces"

glacial topaz
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well, bulk manual, "tumerous"

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only missing the ones not on the wiki

weary sonnet
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For the missing creatures on the wiki, I’ll see if there is some description later today. I have reported all the typos properly.

glacial topaz
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btw, why dread doesn't display a heat meter when getting heated ?

weary sonnet
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It does display one if you heat him enough.

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It’s just that you rarely heat him enough for it to reach even 10% of the heat meter with how fast he loses heat.

glacial topaz
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but he only loses after 2 seconds without being heated, right ? the numbers I used made it seem he would reach 1000 heat units without trouble

weary sonnet
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No, I did some more tests, for the cold they loses it after 1-2 sec after being hit.
For the heat it seems they lose heat continuously.

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Not sure if it’s all the time equal to the cooling rate or at a slower rate before they are burning, I’ll need to test that before writing the temperature page.

glacial topaz
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impressive. I am guessing you would need at least 2 BurnDrillers to get it ablaze

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and that direct damage flamethrower works better for dread

glacial topaz
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did we update the perk / milestones numbers / info ?

shell frigate
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They have not been updated

glacial topaz
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well, I don't think I have the info needed for it, so the person that does feel free to

bold plover
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Anything change in values for heat buildup on the drills as of the most recent update?

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And fuel consumption I guess.

glacial topaz
bold plover
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Lots of things can happen with updates and they are not exactly perfect for talking about changes.

shell frigate
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There has been no note of Drill changes

bold plover
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In the files or do you mean patch notes, Cyrob?

glacial topaz
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but where did you get the impression it changed ?

bold plover
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Someone is adamant about it in DRG chat. Specifically with 50 fuel.

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Figured I'd ask here first before I go get an old build and compare (I doubt it myself).

glacial topaz
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could have changed the mods or something

wary cove
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drills haven't changed outside of the displays

shell frigate
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In patch notes, and in-game displays of numbers

wary cove
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last mention is the display being changed up in the experimental patch notes on june 5th

bold plover
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But they also didn't talk about the nerf to Stubby, so, who knows.

wary cove
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  • Fixed a bug that often blocked the Reinforced Power Drills when digging terrain. They now prioritize drilling terrain over hitting enemies if you are looking at terrain right in front of you
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is another mention

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from may 6th

bold plover
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Yeah, I'm familiar.

shell frigate
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Since Weapon files are too complex to parse, I could not say if they have changed

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I can see the binaries of the files have changed a lot but the known changes could have caused that

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1 thing potently supporting it is that there are some small changes to the number files (indicating some numbers changing)

weary sonnet
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I should be able to use something like that in a template, I’ll try it late today for a visual representation of area damage (with circles scaling depending of the real radius of the attack/weapon).

weary sonnet
shell frigate
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Nice to have it all dynamically created

weary sonnet
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Any idea what are the biggest and smallest AoE in the game? So I can try to adjust the scale before trying to add anything to it.

simple mesa
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nuke biggest? or maybe the demolition c4 - or bulk crater if creature..

glacial topaz
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opressor stomp seems huge too

weary sonnet
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I’ll check theses.
Smallest AOE coult be pickaxe or Ice Spear I think.

glacial topaz
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what about thunderhead ?

weary sonnet
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Just found a korlok I’ll update that first then I’ll check the aoe.

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Health: 2500 > 3000 for the core.
Physical resistance -50% > -100% for the core

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New resistances:
Healing pod: -50% melee, 20% explosive, 20% electric
Sprout: -100% melee, 20% explosive, 20% electric, -30% fire, -30% frost
Core: -20% melee, 30% explosive, 50% electric

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They were all weak to electricity and now they are all resistant to it.

glacial topaz
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do we have info on bug walk speed ?
also was thinking why creatures health table doesn't include haz 3.5 , 4.5 and 5.5

analog rock
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For the smallest Aoe, maybe the pgl with hyperprop ?

weary sonnet
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0.75 m radius that may be it.

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8 m for a bulk explosion.

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Pickaxe radius was 0.8m, you were right for the smallest radius it seems.

floral drift
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@weary sonnet largest radius i'm aware of is Minigun T5.A Aggressive Venting: 10m radius, 6m full damage radius, 25% falloff

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Nuke's radius caps at 6m, and the fallout field is 8m

shell frigate
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Odd for that to be the biggest

floral drift
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the devs buffed it an exorbitant amount since so few people were taking it, it would seem

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but those numbers come straight from Dagadegatto

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it also does 10 Fear, just like the Field Medic revive

glacial topaz
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anyone knows the reason gunner iron minigun stats are misleading in game ?if it shoots 2 bullets at once, wouldnt it help more to halve ammo and the displayed fire rate ? otherwise I gotta use wiki to get numbers and even then wiki sometimes displays different values

floral drift
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i don't know why the Minigun and Zhukovs have 2 ammo/bullet mechanics, but if i had to guess it would have to do with Light Armor plates

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for both Minigun and Zhukov, they do 10-15 damage per bullet or so. without any Armor Breaking modifiers (from Minigun Tier 3.A), that's 33% - 50% probability to break Grunts' light armor plates.

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if you were to halve the damage per bullet and have the Rate of Fire be truly 26-34, then the probabilities would fall to 16% - 25%, which is down near where Subata's Armor Breaking capabilities lie with its hidden x0.5 Armor Break stat

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i don't know if you've ever tried to break Light Armor plates with the Subata before, but let me tell you: it is a long experience. the highest number of shots it took me to break one Light Armor plate on a grunt with Subata was 22 shots

glacial topaz
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nono, I suggested it to still be ,15 shots / secomd, but in game sau it is 15, amd not 30 how it is now

floral drift
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right, i understand that. i was just explaining what i think is the reason why the RoF is 15 instead of "30"

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they had a goal for DPS and they wanted to have a high RoF weapon, but in order to make the weapons feel good vs Light Armor they made them consume 2 ammo/shot and double the damage/pellet

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as for why it's not listed as 15 RoF? no idea

glacial topaz
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and btw, how does dread swarm attack works ?

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"no direct damage (despite a trifling initial burst, which is more than likely a bug)" was it ever reported or confirmed to be a bug ? pheromone canister

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another idea is to include gifs / videos of the granades in effect, or a few images

glacial topaz
glacial topaz
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shouldn't it be "type - grenade" "slot - throwable" ?

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just confusing, might leave that for later

shell frigate
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Could change throwable to grenade since only grenades have it

glacial topaz
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Deepcore "Damage Radius 2.5" which unit is that ?

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same for thunderhead "Damage Radius 1.4"

shell frigate
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In-game units, I assume Meters

glacial topaz
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can I just add an "m" to all of them ?
"Damage Radius 2.5 m"

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oh... I think you guys can do that automatically

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same problem with thunderhead not displaying rate of fate time unit

bold plover
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The 0.5 increase in Hazard levels associated with Deep Dives do not actually exist which is why it was patched out, dismissed by the devs and not added to scaling in the wiki.

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When the devs were orginally testing Deep Dives their Discord status showed those values and the first public implementation also showed those 4.5 type values.

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However, nothing changes scaling wise and they are considered the rounded down Hazard.

analog rock
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The axes count as throwable as well, no ?

bold plover
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They are a grenade?

shell frigate
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The files for the .5 Hazs still exist and they do have differences in them

analog rock
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Same button and slot...

bold plover
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Well, yeah, it is different for the Dives as they are "more complex".

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But the devs have said that the 0.5 are not accurate representations of the changes.

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I would be curious to know what actually changes though.

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It's a lot of conflicting information I guess, lol.

shell frigate
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We just call them .5 as that's their code name

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The changes from them are on the wiki

glacial topaz
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so 4.5 is just haz4 but with some number increases, but not enough to put it after haz5

shell frigate
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The point 5's are just the base haz with a few tweaks

glacial topaz
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sometimes I wonder if it would be possible to make comparing haz easier, like 4.5 with 4.0

weary sonnet
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@analog rock I just checked, the pgl got a higher full damage radius than damage radius with hyper prop so that should guarantee a minimum damage radius of 1.5 m no matter what.

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For the weapon lacking unit and all, I’ll redo them properly, but I still got a pretty long list of other stuff to fix before them.
For any radius you can asume it’s in meters.

glacial topaz
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like, I discovered you just put "20" on duration and the table adds an "s" to the end, probably should have a space, but I guess it will be the same system for metres

weary sonnet
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Current todo list:
Area damage
Redoing the Creature Armor
Creating aTemperature page
Creature Attacks data on individual pages
Creature Armor data on individual pages
Redoing Hazard Level to be more user friendly and add some data
Redo the Health page
Weapon Individual Pages

simple mesa
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On a personal note I want to rework the whole Ressource page, I hate it, still thinking about it 😄

shell frigate
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Yeah it could do with a rework

weary sonnet
shell frigate
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Aggresive Venting may still be a bit big

floral drift
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oof i'm getting that optical illusion where the red circle in the second one looks smaller because it's surrounded by a larger yellow circle, even though the red circles are the same size

glacial topaz
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hmmm, are they gonna be reduced to pizza slices or another format ?

bold plover
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Should have some sort of scale reference, like a dwarf or grunt.

austere fossil
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could at least add meter tick marks to that radius bar, though I'd personally love a grunt for scale

proud cargo
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An anon claims BET-C stops doing friendly-fire when repaired. Pretty sure that's wrong?

bold plover
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Could have changed but she normally can do ff after the fact.

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Primarily with the bombs.

weary sonnet
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@glacial topaz The only way I found to create them was to use css, so it’s basically a div with round borders, custom background and border color, not sure if I can only display a slice of that.

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BET-C still do friendly fire when repaired, that’s for sure.

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I aggre that some sort of scale reference could be good, sinrce it’s more of a top view in practice I was partial of showing molly or a platform (from the platform gun) rather than a dwarf, but a dwarf could work since we know exactly their height.

shell frigate
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You could make a quarter circle using border-radius: 0 100% 0 0;
Though then the circles would have be be recentered

oblique cargo
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May i ask how the minigun and zhukov firing mechanic actually work? I am a bit confused by the note in the page

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Does it mean minigun has 30 rof on paper, but it acutually has 15?

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but still use up 30 ammo per sec

weary sonnet
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Ah, that could wok indeed, I’ll see to recenter them using that, ty Cyrob.

shell frigate
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Np

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Pretty much Cloud

oblique cargo
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Huh that is a interesting design

weary sonnet
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Need to be recentered, but here are the current smallest and biggest radius with the proposed solution, at 100px for 50m

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Should I still reduce the size or would it be too small for the smallest one?

shell frigate
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Not sure, the biggest is massive but the smallest is getting a bit small

weary sonnet
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Alignment fixed for the quarter circles. I think we should reduce the size a bit still.

shell frigate
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Does seem somewhat needed

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Could always do some magnification for the very small ones

weary sonnet
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Switched it from 100px for 0.5m to 100px for 0.3m.

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Seems more reasonable now.

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For scale a dwarf would be the size of the red circle for the 2 PGL examples.

weary sonnet
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Visual part is done, what is left is making the text play nice with it and maybe adding the damage and/or range to the image.

tranquil hazel
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Does the explosion from Turret Whip apply the turret's armor shred / stun chance to all bugs in the blast?

glacial topaz
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would it help if I made glyphid silhouette ? and is it possible to make graphs on the wiki or you have to import an image ?

weary sonnet
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If you know the size of a glyphid it could, otherwise a dwarf silouette would be better since we know their height

glacial topaz
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alright dwarf first, later we get a screenshhot of a dwarf next to a glyphid for scale

glacial valve
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btw apologies for not contributing much to the project so far, i've run into some IRL hurdles related to my recent move to a new house that have been eating up my focus

bold plover
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That's coming out of your paycheck.

glacial valve
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so

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disappearing gunk seeds

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anyone else got this?

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drone was carrying one

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i get downed

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seed gone

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completely disappeared

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i just spent 20+ minutes for jack all

shell frigate
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No worries on the not contributing much, it's all just a volunteer effort

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I assume it's something with the code that saves gems

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Aquark and such when they drop out the map etc. should get teleported to where they were mined

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But Gunk seeds are not placed during world gen (Instead made when you break them) so I guess can't get teleported back

weary sonnet
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Just noticed the dread weakness was wrong, I typed fire + explosive instead of electricity + explosive it seems.

weary sonnet
glacial topaz
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double % "15%% at 5.5 m (in blue)."

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same on "10%% at 0.8 m (in blue)."

weary sonnet
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That one was a mistake when calling the template, I added the percent sign when it wasn’t needed.

proud cargo
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The devs are the worst!

Golden lootbug doesn't get added to the MM unless you kill it 😦

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I assume that could be added as trivia to the lootbug page

weary sonnet
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Can you add the normal lootbug without killing it?

proud cargo
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🤷‍♂️ Unfortunately did a MP round after the patch, and my fellow dwarves were apparently lootbug-murdering leaflovers.

glacial valve
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thank you @shell frigate, also for the explanation on the seeds

tiny wedge
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is the 30 rpm listed on the leadstorm page before or after cutting the "every other round does damage"?

shell frigate
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I assume before

weary sonnet
shell frigate
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Was just looking at that, works quite well

weary sonnet
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Do you see anything I could add to it? Or should I transform it to a proper template?

glacial topaz
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guessing that numbers in the template wouldn't be very simple ? you planning on using that colored image dwarf or is there anything I can do to improve the ones I created ?

weary sonnet
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I can try it, I don’t mind using either one as long as the result look good and is clear enough.

shell frigate
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Only thing is I would say making the colours a bit more pastel

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The colours are #FFB347 & #FF4C3F

weary sonnet
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I was just trying some, I was at F55 for the red.

shell frigate
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Seems good

weary sonnet
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Also added a conditional increased in transparency for the dwarf for small radius.

shell frigate
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Good idea

weary sonnet
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That one was from Azerty.

shell frigate
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A true Employee of the month

north quiver
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looks really good

narrow swan
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can the tyrant spawn in any mission type?

shell frigate
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Pretty sure there is no limit

analog rock
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not PE, it was in the patch not

shell frigate
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Ah it's only in experimental patch notes, that's why I missed it

glacial valve
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so i've been playing quite a few point extractions, and checking the wiki there's not much specific information on the enemy spawning mechanics

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is it just based on time spent in-mission?

shell frigate
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It does seem so

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First wave is always within the same 10 second window

glacial valve
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so extracting or depositing aquark doesn't influence enemy spawning?

shell frigate
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Not that I know of

narrow swan
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waves seem to always spawn in 5-minute intervals

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so like. 5 minutes into the mission, 10 minutes,15, and so on

glacial topaz
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guessing that sadly getting that info would be not a simple/ possible task, but based on what you said maybe it is a range of 280 -320 seconds ? that get shorter with time, doesn't it spawn faster ? with all the "spawning waves every second" thing that I heard

glacial valve
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yeah, i've done some more reading up on it. apparently it used to be depositing aquarks that would cause waves to spawn, causing players to just stash the aquarks near the minehead

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this has been changed a while ago

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and it's mostly the ambient waves that of enemies that grow out of control, the swarms are just the icing on the crap cake

shell frigate
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Yeah the size of the spawns scales based on hazard (there is a special thing for PE) and time in mission

glacial valve
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yeah, it's ridiculous on solo

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i wasn't even trying to mine everything and there were constantly 6-8 enhanced grunts and tons of the normal ones on me

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every few seconds

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haz3

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anyway it's mostly a different kind of mindset I guess.

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aka GO GO GO. the PE wiki page has the right info, but could be expanded a bit.
i think it would be a good idea to have a better image of what a buried aquark looks like though

shell frigate
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That would be good to have

glacial valve
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what really gets me about this game is that enemies can attack through walls and floors

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on haz4+ it gets crazy

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is it universal for all melee enemies? ignoring walls etc

shell frigate
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If the wall is thin enough

glacial valve
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engi platform for example

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swarmers really shouldn't be able to attack players through an engineer's platform.

#

but eh it's never going to be changed.

i'd like to learn more about how melee attacks work in this game for expanding the wiki text for creatures

#

like, how it works mechanically. is it auto-aim, hitscan, how does targeting work, etc.

#

so I'll be able to articulate combat strategies against specific creatures better, on the wiki.
but it'll be another day, it's like 4am here

#

night all!

glacial topaz
#

wait... regen bugs affect tyrant ?

shell frigate
#

It Shouldn't

golden epoch
#

does anyone know if there is a wireframe silhouette of bosco? i'm doing a build video and i've been using the wireframes for every other piece of equipment but I can't seem to find one for bosco.

#

^this sort of style

simple mesa
#

I have reworked the Ressource page: https://deeprockgalactic.gamepedia.com/Resources
Missing some infos too

Deep Rock Galactic Wiki

Ores are a type of mineable resource in Deep Rock Galactic. There are numerous different Ores scattered across the caverns of Hoxxes IV, some of which are required to unlock upgrades, while others are mission-related.

tiny wedge
#

wait a second, does the "maximum damage radius" not expand when you get range boosts on the PGL?

oblique cargo
#

Any Mod or Overclock that increase the damage radius in game will only affect the Falloff damage radius, not the Full damage radius.
seems like it is the case

weary sonnet
#

@tiny wedge that’s right, when you get any range mod only the damage radius expand.

shell frigate
#

Resources looks better now & Area Damage seems good to be used on pages

floral drift
#

@weary sonnet Should PGL Max Radius be 6m instead of 5.5? A--B- + Fat Boy?

weary sonnet
#

You’re rigth, I was using clean sweep instead of fatboy when I counted the max radius, that’s why I was missing 0.5m.

glacial valve
#

a lot of empty space here

bold plover
#

I can't tell if that is the emote sized one.

tiny wedge
#

thanks for the info, that screws up my builds

simple mesa
#

@glacial valve what resolution you use? in 1440p and 1080p there is 2 to 3 per line

glacial valve
#

1080p

simple mesa
proud cargo
#

Maybe it's a width too narrow for two rows, but too wide for one?
I'd probably just make a table for the resources

tranquil hazel
#

When you combine the Thunderhead's damage resistance with Veteran Depositer, what percentage of incoming damage do you actually take?

golden epoch
#

I just noticed the description for the mini-shells overclock for the engi's warthog on the wiki does not include any information about how the overclock removes the weapon's ability to stun opponents.

glacial topaz
#

many weapon overclocks / mechanics aren't explained yet, they are probably on the todo list

golden epoch
#

ok, good to know it's not overlooked

glacial topaz
#

wut ? (BRT7 burst fire gun) is that 50 milliseconds as of Update 24 ?

shell frigate
#

I would guess so

#

Don't really use the BRT really much at all to confirm though

glacial topaz
#

guessing it will be fixed om the weapon fix run (check stats, add information and all)

#

haven't decide what I want to do next though

shell frigate
#

Not sure when a run though of all that would be

#

And what to do next it purply your choice, could just press random page and work on it

glacial topaz
#

know of anything that need more attention right now ? guessing there is nothing that is top priority

shell frigate
floral drift
#

@glacial topaz my understanding of BRT7 is that there's 0.05 seconds between bullets during a burst (effective RoF of 20), and then the interval between bursts is determined by the listed RoF. a RoF of 2.5 means that after the burst has fired its last bullet, you would have to wait 0.4 seconds before beginning the next burst.

proud cargo
#

The two recent edits to the creatures page seem like they misunderstood things.

eHP was correct due to meaning effective HP, no? And damage multiplier on spitballer weakspots is still x2?

weary sonnet
#

Yes spitballer weakspot is still ×2

#

Looks like he though the ×3 means 3 possible zones to hit it

glacial topaz
#

that reminded me to check number consistency (like x2 = +100%) and check if we added the HP loss for destroying weakspots, does it happen with bulk detonator or is it only nexus ?

weary sonnet
#

nexus, bulk, menace, crasus, bomber, ice bomber

proud cargo
#

I think it's currently +100% is additive, x2 is multiplicative?

weary sonnet
#

^that’s what I’m trying to enforce on the wiki but it’s not the case on every page for now.

proud cargo
#

Gib style guide nao

weary sonnet
#

Changing the variable name for the creature infobox to be more logical, it’ll break the template for the umodel preview for a few minutes.

burnt nest
#

Bittergem description refers to it as the error cube in the last sentence on the resources page

shell frigate
#

Good catch, I'll mend that now

austere fossil
#

Did some milestones get removed? There used to be 43 extra perk points, and with the addition of 3 more 10pt milestones (2 pts per level, 5 levels) it should have gone up to 73 extras but the page lists it as 58.

glacial topaz
#

not updated

#

you can fix it if you know the right values

jagged oar
#

actually no nvm

#

thanks wiki dudes for this

#

the spawn limit is 60 normal enemies and 60 swarmers

#

oh

#

wrong chat sorry

glacial topaz
#

I don't think the spawn limit rules are known yet, at least not fully

weary sonnet
#

@austere fossil It’s just that my math was terrible, I forgot to multiply them by the number of point they worth so I added 15 points instead of 30.
Thanks for noticing it, it’s fixed now.

glacial topaz
#

any union chapter pages on the wiki or people working for it ?

glacial topaz
#

you guys used the miner's manual attack names for this part of the table, right ?

shell frigate
#

There is nothing about the Union on the wiki I think

#

and I'm pretty sure they are

glacial topaz
#

working on reviewing then

#

think it would be nice to have something for union chapters, including some goal descriptions

#

is this broken ? "unnamed attack" even though the source clearly gives it a name

#

ah. you guys using it wrong from what I can see. fix incoming

weary sonnet
#

Yes for the attack part of hte table I used the miner’s manual names.

#

For the pages with unnamed attack it means they were built back when the template only had only 2-3 parameters and haven’t been checked/updated since then.
I’ll redo all attack pretty soon just after the creature armor page.

glacial topaz
#

doing that part already, no worries, will tell if I have any problems

glacial topaz
#

HP table missing for warden

weary sonnet
#

He got 800 base health with large scaling.

weary sonnet
#

The area damage template is ready for use, the scaling option still need some work, the dwarf and text are not set properly for non default value for now.

weary sonnet
#

The Area damage template is done with full support for scaling the graph size, the dwarf transparency is now granular depending on the size of the maximum damage radius and the caption is optional.

glacial topaz
#

looks like killing Ebo prae counts as 2 points, so I probably should include that in the wiki

north quiver
#

do you wiki gods know if electric damage can crit? krag is under the impression it cant as he thought Ely stated it couldnt sometime in the past, couple of us regs were unaware of this

hidden gorge
#

I will just say I'm not 100% sure if my memory just isn't failing again

wary cove
#

What's this? asking questions??

floral drift
#

i don't know that this is the correct answer, but here's my understanding about the SMG's projectiles:

the Damage listed in-game is Kinetic-element, and the EM Refire Booster adds 2 Electric-element damage to the projectile. The combined Kinetic + Electric damage is all delivered in a single impact of Direct-type Damage, and as such the Electric Damage should do extra damage against Weakpoints that have a x2 or x3 multiplier.

that being said, it's entirely possible that I don't fully understand how DRG mechanics work, so i'll defer if Elyth says something different.

north quiver
#

stubby is a special case as degatto confirmed that its just flavor, that +2 electric damage is actually +2 kinetic damage

#

the gun deals 0 electric damage

floral drift
#

🤷‍♂️ so there's no question then? it's just +2 Kinetic, which is always Direct, therefore it can crit.

north quiver
#

yeap

#

we are asking in context of epc as krag said its damage is split between kinetic and electric (although i recall this not being the case for its single shot, but only for the charged shot)

#

but BC does have split damage with some of it being electric

hidden gorge
#

That split is according to wiki though

north quiver
#

ah, i see, there you go

hidden gorge
#

Normal shot was 50/50 kinetic/elec, charged was 50/50 fire/elec

#

At some point at least

#

Not sure if that is still the case

#

I'm also doing some testing and EPCs full damage does in fact crit

floral drift
#

i think that "can it crit" is determined by Direct vs Area vs DoT damage, not by element

north quiver
#

charged should still 100% be split damage, i remember recently they were telling somebody else to be the case

hidden gorge
#

Well, there are exceptions

#

Throwing axes are the best example of an exception I think

north quiver
#

this game is pretty wonky about what is what

#

yeah throwing axes are

hidden gorge
#

There are 2 instances of direct melee damage, but only one crits

floral drift
#

yep, there are exceptions. but i still think that "can it crit" is primarily determined by Direct Damage

north quiver
#

first is a 50 flat direct damage that doesnt interact, then 150 direct damage that does interact, then a small amount of aoe damage

hidden gorge
#

I like how the wiki says that EPC is hitscan lol drillchamp

#

It's a typo I think

#

They definitely mean projectile in the context

#

This whole paragraph needs to get scrapped

#

But as Ely said, weapon pages are low priority

north quiver
#

you can rewrite it youself

#

i might do it a bit later

#

im pretty sleepy so im gonna head out soon

#

ive been going over and rewriting things sporadically

hidden gorge
#

On one hand, I do want to contribute at least a little, on the other, I ain't got time during the week

glacial valve
#

Weapon pages sound fun to work on.

#

Still don't have full set of OCs of course

#

So there are limits to what I know about.

#

On another note, is there a (web) API for DRG? Like with Warframe where you can see when the new missions and events are scheduled

#

And for example what the specific DD/EDD missions are this week

analog rock
#

Afaik, no. Although, it's possible the devs have an internal one, since their bots can tell the reset times and the completion status of the union goals...

#

Also, weapon pages are a bit of a dangerous subject to tackle right now, since there are still some balancing changes awaited, so they might get outdated very fast.

weary sonnet
#

@north quiver Electric damage can crit, just as any other damage type (as long as the type of attack allows it, eg: normal shot from the EPC or engi SMG).
In general any single target instant damage will be able to crit.
Electrocution DoT can’t.
For throwing axes, the part of the damage that can’t crit got a special modifier in the files to prevent it.

shell iris
#

are these speacial ocasions like the krutide-miner (i think its called) only profitable for Dwarves that are promoted? i didnt get anything when i absolved the event with a lvl12 gunner

weary sonnet
#

Machine Event will give you some gold/experience no matter what at the end of the mission, but otherwise their main goal is to infuse a blank matrix core that promoted miners can get through weekly quest and deep dives.

wet lance
#

As above, Machine Events are like a solid 3000 EXP (not including the EXP you get for murdering the stuff during it) regardless of promotion. You just need to be promoted in order to trigger them.

weary sonnet
glacial topaz
#

on it , btw that orange looks like an yellow for me, but I guess both works

weary sonnet
#

I’ll update the template for yellow.

glacial topaz
#

but do you know what would be interesting ? checking with random people to see if they understand it, bit unfair to have me check that part when I already know how it works

weary sonnet
#

I forgot to change it after using lighter colors.

glacial topaz
#

is using AoE also correct or only Area Damage ?

weary sonnet
#

I think we need to decide that, but I think both are fine.

wet lance
#

AoE specifically refers to the area that something effects, where Area Damage is how much damage is applied in said AoE.

weary sonnet
#

I was thinking about setting the terminology with that page and then updating the other afterward if that one was approved.

#

Since I’ll need to check every weapons and creatures page anyway.

wet lance
#

Like how the Engi's grenade launcher has marked stats for both affected area (AoE) and area damage. My question about area damage is is it that value applied to everything or that value divided/reduced somehow based on how many targets are in the area?

glacial topaz
#

anything official in game / source ?

weary sonnet
#

The damage is done in an area, regardless of what is inside it.

#

So the number of bugs doesn’t matter.
I’ll add it to the introduction.

floral drift
#

Would a more efficient formula for calculating Area Damage falloff be

Damage(x) = Damage Falloff + ( 1 - Damage Falloff) * ( Damage Radius - x ) / ( Damage Radius - Full Damage Radius ) 

in the range x ∈ [Full Damage Radius, Damage Radius] ?

#

rather than having to solve a system of 2 equations?

#

that would return the coefficient from 1 to Damage Falloff, and then just multiply it by the Maximum Area Damage to get the final answer

weary sonnet
#

You lost me there, trying to match with the terms I’m using and I don’t seem to get anything that reach the good result.

floral drift
#

give me a couple minutes, i'll try to make a diagram

weary sonnet
#

There is no rush and if that work it’d be better than my solution for sure.

#

If I got it right, this is the term you’re using right?Maximum Damage Radius = Full Damage Radius Radius = Damage Radius Minimum Area Damage = Damage Falloff

#

This is what I got with your formula with my example if I got it right:
Damage(x)=0.2+(1-0.2)*(4-x)/(4-2)

floral drift
#

yeah

weary sonnet
#

Using that the results make no sense.

floral drift
#

that formula is for the coefficient, you still need to multiply by the Max Area Damage

austere fossil
#

Yeah, I'm getting the same numbers as your 2.5m and 2.8 examples using his formula.

weary sonnet
#

Yeah, that one would be a lot easier, we will use it on the wiki instead of mine for sure.

austere fossil
#

You should call it Damage Coefficient(x)=..., not just Damage(x)=..., otherwise yeah it'll be a bit confusing

weary sonnet
#

We can still call it damage, we just need to add a × Area Damage

austere fossil
#

Or just add a (...) * Maximum Area Damage... yeah

glacial topaz
#

might as well include a calculator, where you input the values and it spits out damage

hollow trench
#

I'm trying to find out what the #s mean at the end of a mission - where it shows everyone's stats.. I got 145 "mining" and 93 "killing" .. what do those mean? I can't find it in the wiki

bold plover
#

Literally what you said.

austere fossil
#

Pretty sure the "mining" one is counted "on deposit" or "on pickup" instead of when you break it with your pickaxe, other than that they're pretty straightforward

bold plover
#

93 kills, you picked up 123 resources.

austere fossil
#

2 lootraptorsdowns

weary sonnet
#

It’s ressources deposited and not picked up or mined as TriggerHappyBro said.

hollow trench
#

so it's # kills? what if I damage a bug and someone else kills it, do I also get a kill?

weary sonnet
#

For the bugs it is bug killed, afaik only the last hit count.

proud cargo
#

It’s ressources deposited and not picked up
@weary sonnet Does that actually matter though? I thought (nearly?) everything is automatically added when extracting.

austere fossil
#

It does if you mine a bunch of stuff while your pockets are full and let someone else pick it up and deposit it

weary sonnet
#

You get the same reward at the end, but here the question was about what the numbers on the reward screen under each dwarf mean.

proud cargo
#

So if you extract with things in your pockets you "mined" fewer minerals?

weary sonnet
#

yes, same if you don’t pick it up yourself.

glacial valve
#

yep

#

have tested this

#

carried jadiz into pod, not knowing what it was, extracted, none awarded

#

"tested" aka when i was a noob

proud cargo
#

Carrying e.g. gold in your pockets (instead of dropping on the extract-pod's floor) does give the gold though

weary sonnet
#

Big chunks like compressed gold, jadiz, enors don’t count, everything else count. (but you can’t validate the secondary objective with what’s in your pockets)

glacial valve
#

oh i see!

#

so i don't need to drop off resources at the extraction pod if they're in the dwarf's normal mineral carrying pocket?

#

i had no idea the secondary objective thing was just the validation

proud cargo
#

Secondary objective you have to complete before extract.
DD you seem to spawn the next round with what you carry, otherwise you get as if you deposited it (from what I tested, anyway; didn't actually check the XP I got from nitra, or additional secondary stuff). But if the secondary isn't completed, you do have to deposit

north quiver
#

thanks for the clarification Ely

oblique cargo
#

May i ask some status effects' interval are listed as a range (such as on fire is 0.25 - 0.5), is because it is random or there is other factors that determine the exact number?

floral drift
#

@oblique cargo yes, for DoT effects that have a range of intervals are random. the devs designed it that way so that enemies that are afflicted with simultaneous DoTs (like Persistent Plasma or Radiation, which are AoE) they don't "flinch" in sync.

bold plover
#

Also have resistances per enemy.

floral drift
#

well, yeah, that's a given. i was just answering the question posed

glacial valve
#

"Lowered the size of the need air volume for the core now that the terrain placement has been improved"

#

what does this mean?

#

smaller rooms?

analog rock
#

The way I understand it, the size of the bubble of air needed to authorize the spawn of the korlok core has been reduced.

glacial valve
#

ohhhhhh

#

okay thanks!

gritty bear
#

uhh I don't think FesterFleas count as a resource

glacial topaz
#

resource as in a thing you can use to unlock other things ? or

craggy wraith
#

Something you deposit into the MULE I think

glacial topaz
#

I mean, what is the point of "resources" in the first place, if we have to decide what it is and there is no good reason for it to exist...

gritty bear
#

you're missing the point, fester flea is a creature even defined as such officially, by killing it I do not gain any resources unlike opening a cargo crate or finding a lost pack

#

even then cargo and lost packs are more of a random encounter than anything

glacial topaz
#

probably should start on where was said fleas are a resorce

gritty bear
#

what

glacial topaz
#

I thought you said "I don't think FesterFleas count as a resource" because someone said they are

gritty bear
#

the wiki says they are

weary sonnet
#

Ah you mean because of the resource nav at the end?

gritty bear
#

ya and the resource page itself

shell frigate
#

Though that is due to them being in the group of secondary objectives which all are, and can understand hesitance to exclude them from that grouping

glacial topaz
#

shouldn't we make different pages instead of having a resources page ? "secondary objectives" , "missions" , the navibox already exists, if that makes sense

weary sonnet
#

It’s because resources include all secondary objectives so far so excluding flea wouldn’t make sense with how the hierarchy for resource is made.

#

But maybe primary/secondary should get a different main page/nav altogether as Omega Sentinel said.

#

Completly unrelated: do we have some kind of way to display simple math formula current or do we need to ask for it?

glacial topaz
#

who would you ask ?

weary sonnet
#

OOeyes

shell frigate
#

There is the Math Extension that can be enabled

weary sonnet
shell frigate
#

Generates a image of formulas between <math/>

#

Yeah there is not really a great way to display formulas without the extension

#

Other than emulating it by making an image of it yourself

weary sonnet
#

Well the only other way I found would be to create an image with it and to insert it as an inline block.

shell frigate
#

Well that is what the extension would do

gritty bear
glacial topaz
#

for sticky shouldn't it be showing the "sticky" part of it ?

gritty bear
#

did we watch the same video?

glacial topaz
#

I meant on walls

gritty bear
#

it doesn't showcase the scare thing properly tho, would have to re-record

weary sonnet
#

It sticks to the grunt back and the grunt run forward for a few sec before exploding.

shell frigate
#

Best demonstration would be from another dwarfs perspective getting it stuck on their screen ofc

#

Did see you uploading these, they are a very nice addition

gritty bear
#

Sticky Grenade
Friendly Fire

low hamlet
#

lol

#

Indeed

gritty bear
#

better demonstration found

low hamlet
#

I was just kidding about adding that for the record

gritty bear
#

too late

shell frigate
#

A common pitfalls section could be made on those pages

low hamlet
#

True

gritty bear
low hamlet
#

oh lol

glacial topaz
#

perfection

low hamlet
#

that's amazing

#

quick question is british english or american english standard

glacial topaz
#

probably the one used in game

low hamlet
#

Wondering if I should change colour to color, etc

shell frigate
#

The game uses American English

low hamlet
#

Alright

glacial topaz
#

don't think I would be able to identify non american english to fix it

shell frigate
#

American English hates the letter U, Armour, colour etc.

austere fossil
#

also metre/meter

low hamlet
#

yep

#

For some reason i use british english spellings of a lot of those things

#

no idea why my brain is just like

#

must add u

shell frigate
#

Makes sense, British spellings came from common use while American was artificially edited to make the US more separate from the UK

low hamlet
#

True

#

Should we add a page for swarmer tunnels?

glacial topaz
#

well, would you consider it as a biome feature (plain quartz, unstable ice, etc) ? so it probably can just behave like those and even appear on the all biomes page, but a custom page ? not so sure

shell frigate
#

Can get it's own page

#

Using the Miner's Manual kill count could see how many swarmers come out of them

low hamlet
#

that's true

#

I have no idea how to make new pages so I'll leave that to you

gritty bear
#

it varies per hazard

low hamlet
#

Is it a set amount garunteed every time

glacial topaz
#

what about players

low hamlet
#

would take some time to fully test for sure

glacial topaz
#

well, you guys might test it 5 times and see if the value is the same

low hamlet
#

5 times per haz

#

and 5 times per number of players on the team

#

that's a lot

#

but doable

shell frigate
#

The file for it has IdealSpawnSize: 20

glacial topaz
#

ideal

low hamlet
#

wait holy crap

#

you made me go check out game files

#

and they have fonts and stuff in there

#

ooooohhhhh

glacial topaz
#

any other variables ? probably affected by that swarm size value ?

shell frigate
#
"SpawnRarityModifiers": [{
    "Duration": 8.946161e-30,
    "Rarity": 5.59e-43
}, {
    "Duration": 1.0193879e-38,
    "Rarity": 9.18371e-39
}, {
    "Duration": 1.028569e-38,
    "Rarity": 4.316407e-39
}, {
    "Duration": 9.275385e-39,
    "Rarity": 0.0
}
]```
#

This is most likely used for spawning the tunnels themselves

gritty bear
#

yes the tunnels are rarer on lower hazards

low hamlet
#

where did you find that code?

shell frigate
#

\FSD\Content\LevelElements\RoomObjects\Hazards\SwarmerTunnel\ED_TunnelSwarmer From the .pak file

low hamlet
#

Ooh

#

Cool

floral drift
#

e-38 ?!?!

#

either that's a typo or used as an exponent somewhere

shell frigate
#

Spawn rates for most things use similar numbers

glacial topaz
#

anyone checked swarmer quantity ?

glacial topaz
#

wait, "weakpoint damage bonus" is a sum on the current base weakpoint damage from the creatur ? so, 20% "weakpoint damage bonus" with a creature that takes +200% damage on weakspot (so x3 damage) would make it take +220% damage or +260% damage ?

weary sonnet
#

+260%

#

Creature and weapons weakpoint bonus are multiplicative with each other.

sand lantern
#

Is dreadnought armor and zhukovs embedded detonators interaction bugged or intended?

glacial topaz
#

anyone working on deep dives objectives ?

weary sonnet
#

Deep Dives objectives are not on my list, not sure if someone else expect to edit it soon.

#

As for the embedded detonator, I never try them against a dread, what is the interaction you’re talking about? @sand lantern

bold plover
#

Doesn't damage the shell iirc.

sand lantern
#

It seems like the bullets that should detonate just disappear as they hit shield

weary sonnet
#

Sound more like a technical limitation with how they are codded than a bug, but it could be repported if it hasn’t been done already.

#

From what I understand they made the explosion at the center of the creature depending on how much bullets hit it and the explosion doesn’t have any range so in that case the shell wouldn’t be damage at all, but it could carry over to the health. If you shoot first and then break the shell with something else before reloading.

#

It’s worth testing and reporting depending of the results.

shell frigate
#

Have been looking around files; The Resupply Pod's AoE is 100 units and should only activate if it falls 200 units

weary sonnet
glacial topaz
#

can you even get Point extraction as "secondary" objective , or blackbox as "primary" ?

weary sonnet
glacial topaz
#

oh wow, you can get 200, 225 and 250 morkite on main one, thought it was fixed

#

sadly it doesn't look like it tells which one is Elite

austere fossil
#

Judging by last weeks dives, it's DD on top and EDD on bottom per date row

weary sonnet
#

The order is always the same so it’s either always the top one or always the bottom one

proud cargo
#

Blackbox as primary is basically salvage.

burnt nest
#

On individual dwarf pages, max flares is listed as 3 instead of 4

hollow trench
#

I thought I saw before a list of planned future updates.. but am having trouble finding it in the wiki

shell frigate
hollow trench
#

ah roadmap, that's the word I was looking for.. tried 'planned' and 'future' :p

weary sonnet
#

I finished updating the area damage part with the math formula, the last part may need to be divided into subparts, but I couldn’t think of where to divide it properly for now.

shell frigate
#

Looks much better with the extension

weary sonnet
#

It sure does.
The last part was a mess with the base editor.

floral drift
#

i would suggest changing (2.5 - 4) / (2 - 4) to (4 - 2.5) / (4 - 2) so that the formula doesn't use negative numbers anywhere. this would be equivalent to multiplying that term by -1 / -1 so it has no effect on how the math works out

#

although, it does kind of make sense to have it in current order since that's how you derived the formula

#

it's a judgement call, i'll let Elyth have the final say

weary sonnet
#

I put it that way to stay in the same order than the formula above, I was wondering what would be the best choice as well.

#

What I could do would be to invert the base formula before so we don’t have negative value since we know from the start which radius will be greater.

#

That way we would still follow the formula in the example after that while avoiding negative numbers later on.

low hamlet
#

Not gonna lie the wiki is pretty ugly

#

Are there plans to make it any prettier?

glacial topaz
#

how would that be done

low hamlet
#

idk

glacial topaz
#

can't make it prettier if we don't know what is wrong in the first place uwu

low hamlet
#

Well

#

Ok take a look at the terraria wiki

#

It looks really good

#

I think having a picture in the background kind of makes it weird

#

I'm going to update spacerig page a bit

#

Add an updated internal picture

glacial topaz
#

make a list of suggested changes I guess, by comparing different wikis, and later we can compare how drg wiki would look

low hamlet
#

How's that?

#

Kind of the same angle as the old one

#

Oh wait nvm

#

Acutally

#

It looks better than the old one

#

Since I maxed out my graphics for it

#

Also, miner's manual is calling the "bays" personal cabins

#

I think we should probably follow the miner's manual

glacial topaz
#

feel free to fix those

#

wonder if it would be better if weapons table cells got a reduced width for a height tradeoff

low hamlet
#

Yeah that could be nice

#

It is a bit tight on the height

weary sonnet
#

I expect to redo the weapon infobox completly, like I did with the creature infobox, but it’s still at the bottom of my list for now.

glacial topaz
#

aw, but nice to hear

low hamlet
#

I'll leave that kind of stuff to you guys, since I'm familiar with how to do it

weary sonnet
#

It’ll be more or less after all the creatures page, creature armor and temperature page are complete.

#

Well and area damage, but that one just need some small change for the formula so it won’t be long it’s basically done.

glacial topaz
#

for the gunkseed page, I wonder if it would be better to get a closer photo

weary sonnet
#

If you mean for the gallery, we can keep the current photo but one close up would be good to add.

glacial topaz
#

"The amount needed to complete the Secondary Objective varies" is that only for the new secondary objectives ?

low hamlet
#

No it varies

#

Depending on mission length

#

For example, 10 boolo caps for 1 length, 15 for 2, and 20 for 3

glacial topaz
#

I have always seen them be the same quantity, can probably even screenshot it later

low hamlet
#

For the new ones I think it's always the same though

glacial topaz
#

wonder if an animated image (gif) would be nice for ebonuts (breaking) and gunkseeds (breaking / falling), fleas too probably (flying)

low hamlet
#

Is this good for a list of the features of the space rig?

#

It currently features the Mission Terminal, the Drop Pod, The Abyss Bar, the Medbay, the Wardrobe, the Personal Cabin, the Assignment Terminal, the Equipment Terminal, the Pickaxe Customization terminal, the Memorial Hall, the Drone Modification terminal, the Deep Dives terminal, The Forge, the Accessory Shop, and the Mineral Trading Station.

#

Should I make all "the"s capitalized

glacial topaz
#

one time I thik I got enough boolo caps on a mission to complete the objective twice, and if the ammount changes we probably should look into finding the numbers / conditions

low hamlet
#

Wait

#

Are you talking about amount spawned

#

Or amount required

glacial topaz
#

required

low hamlet
#

As I said before

#

It varies based on mission length

#

Actually

glacial topaz
#

o-o

low hamlet
#

I'm wrong

#

It's random

glacial topaz
#

also area damage page would probably benefit from a border around the formulas or something that gives the same effect

low hamlet
#

Yep

#

Actually I'm wrong again

#

Hang on my brain hurts

#

Ok so

#

1 mission length and 2 cave complexity is 15 caps

#

Gonna go on exp so I can figure this out

glacial topaz
#

do dreadnoughts attack even if they don't have line of sight of a Dwarf ?

#

"Shield Generators won't stop a Dreadnought from running inside" interesting one
also the part telling to avoid using Fire, Explosive and Electrical damage, flamethrower on haz4 seemed good enough

low hamlet
#

It currently features the Mission Terminal, the Drop Pod, The Abyss Bar, the Medbay, the Wardrobe, the Personal Cabin, the Assignment Terminal, the Equipment Terminal, the Pickaxe Customization terminal, the Memorial Hall, the Drone Modification terminal, the Deep Dives terminal,  The Forge, the Accessory Shop, and the Mineral Trading Station.

Players spawn in the Personal Cabins, and can use the various terminals to trade minerals, customize their pickaxe, select missions, order beer from The Abyss Bar, and more.

weary sonnet
#

I checked, I can add anything around the formula since it’s a custom image class, but for some reason it uses a negative image so the color are inverted.

low hamlet
#

How's that for spacerig

#

Eventually we could add pages for all of the different terminals

proud cargo
#

I think there are?

#

As subpages

low hamlet
#

Only for some of them

weary sonnet
#

I think terminal should be on the spacerig page now.

low hamlet
#

yeah that could be a good idea

#

So is that good for now?

weary sonnet
#

If you want to try some style for the formulas, the class is .mwe-math-fallback-image-inline

low hamlet
#

i don't know html yikes

#

Well I sort of do

weary sonnet
#

Good new then, it’s CSS.

low hamlet
#

ok cool

weary sonnet
#

You can try it in you profile > Preferences > Appearance > Custom CSS.

low hamlet
#

I only know Java 0.0

shell frigate
#

Most browsers will allow you to live edit css to test stuff

low hamlet
#

I can learn it though

weary sonnet
#

That as well.

low hamlet
#

Is it easy?

weary sonnet
#

I think so, other may disagree.

#

Depend on what you want to modify.

shell frigate
#

W3 has a guide to everything CSS

low hamlet
#

Yeah I mean I kind of get the gist of what that's doing so

#

I'll give it a go

#

Also I'm confused as to why my profile on gamepedia says I'm pro?

#

Never paid for anything

weary sonnet
#

If you edit a lot you get pro for free.

low hamlet
#

ooh

#

Well I guess you don't have to edit much to get it

glacial topaz
#

total or per day ?

proud cargo
#

I suspect edits per... whatever period they grant pro for

analog rock
#

months

shell frigate
#

It's based on edits in past 30 days but if you meet the requirement you get it for 3 months

glacial valve
#

I updated the Egg Hunt mission page with the swarm chances

low hamlet
#

Nice

#

Just gonna remove the periods after the sentences to make it look more appealing

glacial topaz
austere fossil
#

Is rarity supposed to a "where you see it" kind of thing?

#

Like is it meant to help someone trying to complete the milestone?

glacial topaz
#

rarity is a thing we don't even know what it is for tbh

#

it makes sense for things that may appear every X missions and all, but sometimes it is just odd to have it

#

I mean, for me I might just remove that part if I could

austere fossil
#

If you really wanted to you could list like 1/8 or whatever the total number of secondaries is

#

as a "you'll see it once every x missions or so" kind of thing

#

though you might need an asterisk for PE missions

#

Or you could spend why too much effort and calculate the %s for PE vs non PE and weight the 1/8 and 1/9 that way

#

but that's prolly too much

glacial topaz
#

what I think is, rarity should mainly be used for things like bittergem, compressed gold, machine events , and with the values next to it, something that you know you will get probably shouldn't have it, since it won't really tell anything useful

austere fossil
#

I guess if you knew roughly how many spawned in a mission you could list that there

#

otherwise yeah, could probably just remove it

bold plover
#

Is that the objective icon?

sand lantern
#

Speaking of rarity

#

Seems like something related to schematics has rarity

#

According to game files

#
SCR_Overclocks
SCR_Resources
SCR_VAN_1_Common
SCR_VAN_2_UnCommon
SCR_VAN_3_Rare```
tranquil hazel
#

i assume thats cosmetic stuff like beards and all that

#

im no expert but it seems like it

low hamlet
weary sonnet
#

By modifying the resource infobox template.

low hamlet
#

Ah ok that makes sense

#

Yeah I'm starting to understand the code a little better now:)

low hamlet
#

So where are those things housed?

weary sonnet
#

When you click on edit source for any page, you should see on the bottom of the page any included template.

low hamlet
#

oooohhh

#

Thanks:)

glacial topaz
#

hey Elythnwaem , can we get a way to remove "rarity" on templates for things that dont really need it ? can even be a "new" template with only that change, and if anything we add some "quantity" tab (or make it like the attack template where you remove lines and it does not appear on the table )

weary sonnet
#

I’ll check if can make it optional, it’s for the resource template as well?

low hamlet
#

ok yeah it looks a lot better without the superscripting

glacial topaz
#

it was for the resource infobox, what was the other tempalte ?

weary sonnet
#

Ok, making rarity optional is easy, what would be the quantity tab for?

#

the number you need for secondary objective?

glacial topaz
#

actually for the total spawned number (range) when we got the info on it, tbh I am more worried on being able to not have "rarity" and did not put a lot of though on what info could be added

weary sonnet
#

I can add that without any problem, just tell me what text you want to display for that.

#

Rarity is now optional on live.

#

Just remove the parameter and the line should disapear as well.

#

As for the numbers, if i understood correctly what you want is a list of the possible {{number required}} and {{number spawned}} for the secondary objectives?
When you find the good names and placement for it let me know and I’ll add them.

low hamlet
#

I'm adding descriptions for ebonuts, fester fleas, gunk seeds, and tyrant weed shards on the resources page since they have nothing

#

We also don't have good pictures of the fester fleas

glacial topaz
#

probably can use the bestiary one ? and we were thinking about removing that resource page iirc

low hamlet
#

Oh

shell frigate
#

The objective files do have some numbers controlling the amount spawned e.g. ItemsSpawnedModifier: 0.3

low hamlet
#

Well for now I'm just adding them since it isn't a lot of work

shell frigate
#

But what that translates to as total number spawned in-game I could not say

weary sonnet
#

Area Damage page is completly done btw, I finished redoing all formula with the math extensions and simplifying them folllowing MeatShiedl advices.
Next in line is Creature Armor.

sleek jackal
#

is there any reference chart as to what creatures share slots in the spawn roster? as in certain types when on the spawn roster prevent another from being on the roster

glacial topaz
#

(btw, we missing the "no light" images for some of the resources, like boolo caps)

low hamlet
#

I can do that

weary sonnet
#

@sleek jackal Indirectly if you look at the creature categories on their individual pages in the infobox, but that’s all we have on the wiki for now I think.

glacial topaz
#

is that any true currently ? "Dystrum can technically be found in any environment during Point Extraction missions, however it seems to be uncommon in biomes that permit other secondary objectives. The most common biomes to find Dystrum are the Magma Core, Dense Biozone and the Salt Pits."

weary sonnet
#

Looks like a myth to me.

#

But I can’t say for sure.

sleek jackal
#

@weary sonnet as in 'special enemy' 'disruptive enemy' ect share a slot?

weary sonnet
#

Special, disruptive all share a slot

glacial topaz
#

was Firehazard42 that first said it, should I just change it ?

weary sonnet
#

For stationaries they are generated at map creation and can’t spawn afterward.

low hamlet
#

And first or second

weary sonnet
#

For disruptive you can only get a few types per mission, the max is 3 differents types max on haz 4-5.

sleek jackal
#

@weary sonnet ok thanks so theres no actual enemies that are just one or the other then?

weary sonnet
#

For most of them it’s a small pool at least.
For praets they get a chance to be replaced by oppressors.
For bet-C, golden lootbug, hoarder, crassus, korlok it’s a small chance at map creation.
But I don’t know all the rules still.

sleek jackal
#

so oppressors are always on the list? I'm actually asking because I'm searching for those for a video atm

#

is it just a chance every time praet spawns to replace it?

weary sonnet
#

Pretty sure Oppressor are always no the list, the higher the hazard the higher the chance a praet will be replaced by an oppressor, that info was from cyrob, so maybe he know a bit more about that.

#

^@shell frigate Do you have some more info about how the Oppressor spawn works?

sleek jackal
#

alright, thankyou very much for the info. ive been having some pretty bad luck trying to get them to appear 😑

shell frigate
#

I'll try find the chance for it again

glacial topaz
#

so basically Praetorian chance x Opressor chance

shell frigate
#

Yeah when the game spawns a Pretorian it has X% chance to be an Opressor

weary sonnet
#

Is it the same chance no matter the number of players/hazard?

glacial topaz
#

now exp info for Ebonuts units ?

shell frigate
#

It varied on Haz last time I checked, but not on player count

#

900XP for completing the objective

weary sonnet
#

So basically for his video the highest hazard he can play safely would be his best chance to find one.

glacial topaz
#

nono, individual units, not for completing it

shell frigate
#

Yeah have not checked for units

glacial topaz
shell frigate
#

Yeah higher Haz should give more unless it has changed since I checked

#

Has happened before with BET-C

#

Was 6% chance on Haz 5 3% elsewhere, now it's 6% any Haz

glacial topaz
#

know prae spawn chance ? so we know the whole thing

shell frigate
#

Can confirm it's 3 XP

glacial topaz
#

how many ebonuts do you have to collect btw ?

sleek jackal
#

Yeah I've done a number of haz5 elimination runs so far, just back luck I guess

#

doing them solo though so the swarms are pretty small and lower chance i guess

low hamlet
#

omg I finally figured out how to properly upload a picture :))))

#

Took me forever lol

#

But there is now a picture for the boolo cap in darkness

glacial topaz
#

Gunk seed exp per unit ?

shell frigate
#

Huh, at somepoint recently we have gained a new Resistance scale JSON "ExtraLargeEnemyDamageResistance": [0.7, 0.7, 1.0, 1.6], "ExtraLargeEnemyDamageResistanceB": [0.7, 0.7, 1.0, 1.3],

#

3 XP per Gunk seed

weary sonnet
#

Wait for what enemy does that one apply… I’ll need to test it, My guess would be korlok core.

shell frigate
#

Just noticed it now in the file, was not there in U30

#

So would add up

glacial topaz
weary sonnet
#

I got a mod for it, I’ll check if it’s for korlok soon.

shell frigate
#

But as for Oppressor chance, should be:
Haz 1, 2, 3, 4, 5
0%, 10%, 12.5%, 15%, 17.5%

weary sonnet
#

You mean praet to oppressor conversion chance?

shell frigate
#

That's the one

weary sonnet
#

Ok

glacial topaz
#

guessing praes have same chance on every haz ?

shell frigate
#

It would seem so

#

You just get more of all enemies on higher Haz

glacial topaz
#

sneaky, but true

shell frigate
#

Closest I can give to a spawn chanceJSON "ItemName": "ED_Spider_Tank", "DifficultyRating": 90.0, "MinSpawnCount": 1, "MaxSpawnCount": 4, "Rarity": 3.0, "SpawnAmountModifier": 0.5, "RequiredMainCampaignProgress": 0 }

glacial topaz
#

"DifficultyRating" interesting

shell frigate
#

The RequiredMainCampaignProgress looks like something used to stop the Crassus Bulk spawning in Greenbeard games

#

99 For them, 0 for everyone else

glacial topaz
#

lol, no crassus but bulk is just fine ?

shell frigate
#

Would seem so

analog rock
#

I mean, you can get the special dread wave as a total greenbeard, so...

shell frigate
#

1.3% chance if a scripted wave, so guess they are protected but the rare chance

analog rock
#

We had it with Mist after resetting our saves a while back. First wave of the first mission (the assignment one, short mining mission) : dreadnaught.

shell frigate
#

Lucky you

glacial topaz
#

would probably be interesting if it was a much weaker version of the dread, but higher chance, idk

weary sonnet
#

Do you think I need to check any creature with non boss scalling for a change of health scaling?

glacial topaz
#

sounds better

weary sonnet
#

Well start an health / scalling full test then.

shell frigate
#

Only if some have changed

weary sonnet
#

Doing a quick check but most seems to be the same.

sleek jackal
#

@shell frigate thanks for checking that, nice to know how terrible my luck is lol

shell frigate
#

NP, Most would think it lucky to not get them :P

weary sonnet
#

The new health type is for the hydra core, tested the other boss, no changes, still need to check the healing pod.

#

Checked everything except neutrals and larvas, the new health type is only for the korlok core it seems.

shell frigate
#

Guess it was a bit tough for 4 players?

weary sonnet
#

Looks like it, the 1-2 player health is pretty much the same.

low hamlet
#

So tyrant weed page just doesn't exist right now

low hamlet
#

oh

#

I'm dumb

#

I put tyrant first instead of korlok

#

It's the shards that have nothing

weary sonnet
low hamlet
#

I mean in terms of content

weary sonnet
#

Pretty empty for now, that’s for sure.

low hamlet
#

Is accessory shop page up to date?

shell frigate
#

Yes other than Gloom stalker masks

fickle pebble
#

Hey guys I wanna ask something, I can't find any info for ERR://019%T#/ on wiki. Are you going to add that?

shell frigate
#

We are not against adding anything

#

It's more we focus on an area

glacial topaz
#

ohnice completing the kursite machine event destroyed elevator plants

shell frigate
#

You could add an entry if you like

glacial topaz
#
Deep Rock Galactic Wiki

ERR://23¤Y%/ is an extraordinarily rare resource. It must be dug out of the ground, and can be deposited into M.U.L.E. like all other resources. Once brought back to the Space Rig, it will appear in the players stash of minerals, but is not an ingredient in any upgrade or Acc...

shell frigate
#

Yeah it should destroy anything in a radius

#

Nah, it's a new double helix biome feature

glacial topaz
#

wonder if user saw it

#

@fickle pebble is that what you are looking for ?

fickle pebble
#

No, this is the old error cube and I knew it. I mean this:

glacial topaz
#

not sure if that is intended, but nobody that I know is working on the new biome features

low hamlet
#

It's intended

#

How would it not be?

fickle pebble
#

I've never seen it before, I've only seen one person on reddit

glacial topaz
low hamlet
#

Feel free to add a page on it @fickle pebble

fickle pebble
#

I don't know what it's like yet, if I see it in the game maybe I'll add it to the page

glacial topaz
#

wouldn't it just be added to the exclusion zone page ?

low hamlet
#

It's on all biomes I think

#

It was on last weeks dive

#

And I've seen it around

#

On other missions

glacial topaz
#

last week regular dive was exclusion zone

low hamlet
#

Yes

fickle pebble
#

I've never see 😦

low hamlet
#

Radioactive Exclusion Zone, Dense Biozone, Fungus Bogs have all gotten a bunch of new shapes added to them. Huge Mushrooms, Coral-like Growths, and more - go explore to discover it all!

#

Note the "and more"

#

This was for sure intentional

glacial topaz
#

that makes me confused on how they would write something not intentionally

low hamlet
#

what

glacial valve
#

hey just for confirmation, when a crassus bulk is generated its sounds can already be heard before the first wave of enemies spawns

do normal bulks also lurk around at the map start? otherwise this could be a way to tell if a crassus is present

shell frigate
#

I don't think they always can be heard at the start

glacial valve
#

OK, I'll keep my ears open, see what I come across. cheers!

weary sonnet
#

You can’t always hear them at the start, only if they are close enough to your location.

#

Cyrob do you have any idea how the fear / fear resistance works creature side?

shell frigate
#

From my experience it feels like it's chance based

glacial topaz
#

didn't we get some values for different creatures ? probably unsure on how they affect that chance

shell frigate
#

My guess would be it's something similar to light armour break

fickle pebble
#

I found new ERR and I dug but nothing happend. Only found in the Radioactive zone

glacial topaz
#

any custom lines when you mark it ?

fickle pebble
#

No, just calling bosco and lighting up

austere fossil
#

In mp it has some of the lines the err23 does, not sure if it uses all of them or not.

fickle pebble
#

I guess they haven't done that yet

craggy wraith
#

Yeah I think it just has "strange thing" and "what is this"

low hamlet
#

Are we able to take the stub warning off of spacerig page?

#

It's pretty fleshed out

weary sonnet
#

I think GoldMath was the one working on it, not sure if he is done with it or not.

low hamlet
#

All right I'll leave it to him

glacial topaz
weary sonnet
#

Started to rewritte the creature armor page, the armor break part is sill a very ealy WIP, I just kept the part that were true and remove the rest for now. I’ll add all the real info when I got some time.

shell frigate
#

I'm pretty sure the new objectives are 900XP

glacial topaz
#

oh. forgot to add to the other table, will do. is there any exp for fleas ?

shell frigate
#

No, the don't get deposited

#

May or may not count for enemies killed

low hamlet
#

huh

glacial topaz
#

wait, Gunkseed is a small or large resource ?

shell frigate
#

Large

glacial topaz
#

shouldn't we call it "Heavy" ?

#

also the "primary" and "secondary" thing , maybe it should just be "light resources" and "Heavy resources" ?

shell frigate
#

That would be better

#

But maybe have a descriptive name

#

E.g. Stored & Carried etc.

glacial topaz
#

how would you call something that goes in the dwarf inventory ? "Stored" just sounds like anything that goes in the mule

shell frigate
#

Could not think of a great name either

glacial topaz
#

can always change it later, so far I have this, and wonder if the order should change

shell frigate
#

Seems fine

#

Though the Hazard bonus column seems a bit superfluous

austere fossil
#

Might remove the column and make a note below the table that it's all affected by the hazard bonus. Could do it with an asterisk on the "XP each" header

glacial topaz
#

will try

shell frigate
#

Looks good

glacial topaz
shell frigate
#

900xp = 200 credits

#

800xp = 250 credits

glacial topaz
#

so all of them are 200 credits ? ebonut, gunkseed, and fleas

glacial topaz
#

is that correct ? "Unbreakable Armor is completely invulnerable to damage like Heavy Armor" feel that part is confusing
"Unbreakable Armor is completely invulnerable to damage like Heavy Armor, but it is also impossible to break."

shell frigate
#

Pages is being worked on

#

But pretty sure it's meaning; the creature takes no damage when that armour is hit

glacial topaz
#

isn't heavy armor vulnerable to damage though

#

well, I was going to fix typos, should I wait on that ?

shell frigate
#

No as in the creature takes no damage when you hit the armour

#

each armour piece has it's own health (if breakable)

glacial topaz
#

just saying the way it was worded it makes it look like heavy armor can't be damaged itself

shell frigate
#

Yeah I get that, does need to be reworded

orchid snow
#

"Like Heavy Armour, Unbreakable Armour is complete invulnerable to attack, but it is also impossible to break." maybe?

glacial topaz
#

heavy armor is vulnerable to attack, it just blocks damage to the creature itself

glacial topaz
#

HP really isn't rounded so you can get foes with 20.7 hp ? interesting

bold plover
#

Swarmers being the most notorious.

#

14.7 hp iirc

shell frigate
#

A well rounded amount

paper drum
#

there's a typo on the Glyphid Crassus Detonator page. instead of Golden Final Blow, it says Golden Filnal blow

glacial topaz
#

: | will fix , wish I had seen it, wonder why not

paper drum
#

this is just me personally, but I call the Normal Bulk Detonator Dave.

orchid snow
#

give all the eneny types their own name like Steeve does lol

weary sonnet
#

Actually for heavy armor there is several possiblity, it can be either chance based or health based.

#

As for the "Unbreakable Armor is completely invulnerable to damage like Heavy Armor, but it is also impossible to break." it was to say that the creature itself won’t take damage from the shot, I’ll try to reword that part since it is confusing.

glacial topaz
#

for burst gun page , "Although the Burt is powerful, it deals much less damage compared to the "Bulldog" Heavy Revolver" anyone knows which values got used for that and if it is updated ? just doing some quick math showed burst deals more damage, even at based you have 3 bursts of 20 damage (60) vs the 50 of the bulldog

analog rock
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IIrc, none of the weapons pages have been updated since Daga started working on the balance again, so it would probably be best to assume nothing is up to date.

weary sonnet
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Just updated a couple OC since U28, I haven’t touched most of them since then.

glacial topaz
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even with and without overclocks burst deals 30-50% damage per clip, but now that makes sense

sleek jackal
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can i make a suggestion for the pickaxe page? Under the stats breakdown change the top statement to "all pickaxe attacks deal melee type damage" and (assuming true) add a note that power attacks are not increased by the skull crusher or see you in hell melee damage bonuses.
current form reads a bit confusing for the way power attacks work

low hamlet
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So someone has to go through all the overclocks and make sure they're correct? I have all of them in non exp so I can do that if you want

analog rock
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We know they are not correct (most of them at least), but since a rebalancing is coming, it's low priority.
If you want to check them, feel free to do so. To write the page, we need to make sure that what is written in-game is correct, check if there are other hidden values as well (example with fat-boy : what type is radiation damage, how it's applied, how often, existing resistances, etc. )
Anything you can do to help diminish the list of to-dos above is welcome.

low hamlet
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Alrighty

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Is there a place where you guys have all the to dos listed out

analog rock
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Mostly in Ely's head...