#wiki-related-chatroom

1 messages · Page 31 of 1

shell frigate
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Yeah

trail gust
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sure?

shell frigate
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Yeah there is a status effect of 5 damage /tick called STE_StickyFlame_DamageBonus

trail gust
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And afaik enemies heat till 100 degrees depending on their warming rate

shell frigate
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Tick rate is whatever the default is

trail gust
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what does that mean

shell frigate
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Yeah, it heats with intestity 3

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Well it's not in the files as it's the default value

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Default values, seems to be handeled in the game code

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But if you know what the rate is for one thing with the default you know what it is for all

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It's probibly 1 second

trail gust
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Thus, so far we have:
Slowdown is 10% base/50% with tier 3 mod.
Sticky damage: 15 base/20 with Sticky Fuel mod since it gives "Increased damage from sticky flames".
Sticky duration is shown in game and affected by mods and Sticky Fuel OC.
Sticky heat source is 100.
Sticky tickrate is probably 1 second.

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nice now I can answer one guy's questions ty

shell frigate
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No problem

trail gust
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Oh, sorry, just to clarify in "intensity 3" - 3 means 3 degrees per tick?

shell frigate
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{"export_type":"HeatSourceStatusEffectItem","Temperature":100.0,"Intensity":"ETemperatureIntensity::Heat3"}

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I have not looked into how it eactly works

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I will assume so

trail gust
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looks like intensity level with its own hidden value

shell frigate
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But needs testing

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I think there are 6 levels (cold being 3)

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Heat1/2/3 & Cold1/2/3

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But there is more too it than that

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Since cryocannon has a cooling power etc.

weary sonnet
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Should be able to check some of the heat level tonight or tomorrow
Expected heat for sticky flame is 5 per tick, that was my estimate last time I checked it
(just be aware it was a rough test so it may not be accurate)

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getting tickrate should be easy at least, no promise for the rest

shell frigate
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It may be possible to make a mod to help test temperature

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As in set the Pretorian health & temperature numbers to certain numbers

weary sonnet
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I should be able to test it on grunt once I figure out their burn temperature

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if not I’ll check it on preat since they are known yes

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It shouldn’t be needed to do a mod to check the heat of the flamethrower, but It sure could help to check other weapons or the cryocannon and such

shell frigate
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Just give a shout if you have some in mind you want them to be changed to

weary sonnet
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ok ty

weary sonnet
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I can confirm the 5 heat per tick for sticky flame as well as 15 base dmg and +5 dmg for the OC (the 5 dmg is in a different frame above 60 fps)
For the tickrate it’s all over the place.
Either the range is very wide (0.25 to 0.75 s) or each small pool of fire got his own separate tick rate.

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Also from what I can see most enemies seems to ignite at 25/30 °C.

shell frigate
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Yeah the bonus sticky flame damage is done as an extra status effect

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Weird they don't start on the same frame though

weary sonnet
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biggest time difference i got between the +5 and the 15 dmg was about 0.2 s at 120 fps, so it could end up in the same frame at 60 fps.

shell frigate
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Guess so

trail gust
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How game decides whether target can be electrocuted or not? For instance, if I shoot guard with electrifying m1k he won't be electrocuted - yes, he got some resistance, but it's integer and it doesn't tell exactly why it can't be electrocuted. Do electrocuting weapons have some charge parameter or we just can't electrocute targets with any resistance to electricity?

weary sonnet
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some target are just immune to some status, it seems different than just elemental resistance

trail gust
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I see...

weary sonnet
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not sure how it work yet for electricity in particular

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still gathering data on status immunity

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But for freeze/fire dot it doesn’t seem to be linked in any way to the fire or frost resistance

shell frigate
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Well that's as it uses the temperature system to apply the status effects

weary sonnet
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neither for the electricity so far

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unless oppressor is the exception

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since he is resistant to electricity but you can still electrocute him

trail gust
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I couldn't do it today

weary sonnet
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hum may need a retest for him then

trail gust
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I remember oppressor was vulnerable to electrocution

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but mb after patch it was fixed

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mb I'm wrong but I remember so from today

weary sonnet
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I can check that once I’m done reformating and fixing the perk page

shell frigate
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Hopefully it's simple and just any resistances gives immunity to status effects

weary sonnet
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if only

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doesn’t work that way for fire/cold

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but maybe it could for explosive/stun electricity/electrocution

shell frigate
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Yeah, the temperature system makes anything it touches werid

trail gust
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Also it'd be good to know details about Burning Hell:

  • Distance
  • Heat per tick
  • Tick rate
    idk mb there's fire dmg too, I don't remember exactly
weary sonnet
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burning hell will be a lot later in the tests, this thing is a nightmare to test

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It behave differently on different creature types

trail gust
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well I can imagine

weary sonnet
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so far I found 3 types of behaviour:
heat only
heat + damage
damage only

trail gust
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lol

weary sonnet
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so first I need to document creatures immune to fire dot and as much burn threshold as I can before I can test that thing

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My guess would be heat on normal creature, heat + damage on special/ large creatures

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damage on dot immune / bosses / extra large

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but it’s only speculations at this point… that match the few tests I did

trail gust
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yeah, that would make sense

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if I remember right, we have sources of heat with constant temperature like inferno and heat generators like flamethrower and possible burning hell

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or everything has its heat cap?

weary sonnet
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you mean heat cap on weapon or creatures?

trail gust
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on weapon

weary sonnet
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no cap per weapon afaik

trail gust
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creatures have max temperature ik, but what can reach it

weary sonnet
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more like unique value depending on the mods / OC

trail gust
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also.. is it possible to change creature's temperature lower than its freeze temperature?

weary sonnet
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Flamethrower can reach 5/10/20 heat, PGL can reach 50 to 200+ heat

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hum didn’t try

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you can keep it frozen for longer, best way to try would be to check how fast it unfroze once you stop shooting/freezing it

trail gust
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ye but praet takes only 100 degrees from what you told me

weary sonnet
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yeah, didn’t find anything above 100 degree so far

trail gust
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I didn't see min temperature parameter from files you provided - hence such question

weary sonnet
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well didn’t check mixer or ME variants

shell frigate
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Did look in the code and it's effects are all hardcoded, but only number I could easily pull is BarrelProximityDamageRadius = 1.0;

weary sonnet
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you were right oppressor changed and is now immune to electrocution

trail gust
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well it doesn't really change much in battle against him, but at the same time it tells that:

some target are just immune to some status, it seems different than just elemental resistance

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it's different at least technically

weary sonnet
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Well the temperature system is weirder than expected
While for some creature it seem we can’t go above the burn temperature, for other we can and they’ll burn for longer like for the breeder.

shell frigate
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The temperature system makes anything it touches weird
I warned you, it is a hard thing to work out

weary sonnet
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You sure did warn me

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Well it’s the main thing I’m missing to complete the weapon pages

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Got pretty much everything else I think

shell frigate
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I did want to work it out how it worked, but then found out it was complicated

weary sonnet
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Got full value for preatorian, frost preatorian and breeder so far I think. Tried to get the grunt value and failed.

steep blaze
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Thanks for completing those data. Would be good for me to complete spanish links as well. You guys rock...and stone 😛

weary sonnet
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So far temperature data are not on the wiki (too early for that still testing/trying to understand how it work)
For the weapons data I’m updating them slowly and fixing / updating the pages if need be

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Variant resistances aren’t on the wiki either for now, I though adding them would make the actual creature page unreadable.

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(I mean way too much text per cell)

shell frigate
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I do want to redesign the creature cells, but have not been able to get it fully working and looking good just yet

weary sonnet
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Working toward status immunity, should get them for all or almost all creatures and adding variants (radioactive/glacial strata) when we rework that page would be good

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as for the temperature page we are nowhere near that point yet

steep blaze
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Have also been working on creature tables and pages myself. If I manage to get something out I'll let you guys know. Not sure that will happen but...will try. Creature + weapon pages have attracted my interest recently (although I should still be focusing on using your templates until finished copying but...you guys will surely appreciate some more hands)

weary sonnet
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For sure.
Weapon wise I’m on the drillers weapon for now, I updated the mods/costs already, I’ll try to add a damage breakdown for all of them this week.

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For the creature page I think making each creature cell a rpf block/shelf would solve a lot of problem for the pagination.
But we may need to select a fix height for that to work.

golden osprey
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The closest I've gotten to matching the current creature page style was this

alpine hamlet
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Did you ever ask the DEVs about it, if it is wanted like that and why? (Regarding temperature)

alpine hamlet
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Also did somebody do the math when the week will hit where you have all matrix cores content unlocked?

weary sonnet
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Look like the automatic fire OC for the subata got the same bug as the CO for the warthog both of them don’t have the spread penalty

weary sonnet
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I think I just understood how pickaxe damage work, this is weird to say the least.
Base pickaxe damage is 11, it’s single target and it can hit weakpoint.
Then this damage is multiplied by 1.5 and hit again in a small AOE, that part of the hit doesn’t benefit from weakpoints.
Which makes 11+16.5 dmg vs let’s say a lootbug and 22+16.5 if you hit a grunt head.

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Now See You in Hell increase this base damage by 20 and I was wondering how you could reach the breakpoint to one shoot grunts.

So with SYiH you get vs a grunt’s head:
(11+20)x2+(11+20)x1.5=108.5 damage just enough to kill a grunt

trail gust
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it's funny how devs do all that magic with numbers to give us just enough damage to kill certain enemies...

simple void
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Oh so the dmg is good enough !

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mmh

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They could simply keep this perks as a revenge perk tbh

alpine hamlet
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Hmmm is there an overview of dmg of elemental hazards in maps?

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Exploding plants, spiky plants, falling rocks

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Environmental* dmg

thorny sand
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nobody around, I'll do the update article for once

shell frigate
weary sonnet
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I don’t think we have anything about elemental hazard on the wiki, saw a few numbers in the files, but a lot are missing.

alpine hamlet
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Like
Dmg of Frost and fire shrooms
Magmanaggot
Exploding airvent / volcano
Poison clouds
Electric arc

shell frigate
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Magma maggot has one of the highest base damages of any creature

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Base: 25

weary sonnet
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Do you know if they scale the same way other enemy damage do or does it need to be tested?

shell frigate
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It should scale like any other

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It certainly does more than just shields

weary sonnet
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Is there some sort of gating mecanism that prevent damage from carrying on to you health when it’s just a bit more than your shield value and your shields are full?

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Tried to check how the new passive for elemental damage worked with acidspitters and it just removed all shied and no health pretty much all the time.

shell frigate
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I do not know of one

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But it would be handled in code

shell frigate
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Exploding plants do: 150/200/400

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For small/medium/Large sizes they come in

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Double damage to armour

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& multiplied for the environmental damage mod (2 on Haz 5)

alpine hamlet
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Is it on the wiki?

shell frigate
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I don't think so, just took it from the files

weary sonnet
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Pretty sure it isn’t

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The environmental scaling is there

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On the hazard level page

shell frigate
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Yeah made sure to add that on there

weary sonnet
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Just checked there is some info about exploding plant on the biome pages with pics but no damage and no dedicated page.

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Finished updating the first weapon page with all the details I could.
https://deeprockgalactic.gamepedia.com/CRSPR_Flamethrower
Should I fuse the unique modification part with the stat breakdown part?
P.S. for other weapon like Cryo Cannon I also included a part to explain weapon specific stats like pressure drop rate and so on (called it 'Understanding the weapon' for now).

Only thing I couldn’t add is heat radiance because I couldn’t figure out the exact rules yet.

shell frigate
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Can merge them

weary sonnet
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I tried to put most of the usefull info in the effect column and I added more complex info in the last section at the bottom.

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I will try to do all weapons that way if I can, it’ll take a while.

shell frigate
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Yeah it's quite a lot of work

weary sonnet
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Anyone know the proc chance for fragile?

shell frigate
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Only reference to Fragile in the game code is UFragileDebrisCleaner and there is none for Shatter, so I guess it's set in the weapon file

weary sonnet
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Couldn’t find anything more either, guess I’ll have to test it.

gritty bear
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two years in orbit is not update 29

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they don't count event patches as updates anymore

shell frigate
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Yeah, guess it should still have a page as if it was an update, just not take up the U29 slot

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Should we call it U28.5?

gritty bear
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I feel like there should be a separate section for event updates in the nav box

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28.5 would be too unofficial

shell frigate
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Like 18.5?

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Should we move previous event updates to this new section (those counted as updates)

gritty bear
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they did do the .5 thing once, never happened again

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all event updates should probably be moved to that section for consistency

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reason I never did it is that the old events are mixed in with actual updates

shell frigate
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Could have that one be in both sections

gritty bear
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true

thorny sand
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add a sitenotice link to the stream

manic scarab
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Question about see you in hell : it say melee damage boost , and you said it was +20 damage does it work for the drill ?

weary sonnet
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afaik it doesn’t it should be the same kind of buff than the beer

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it add to the base 11 pickaxe damage

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so doesn’t work with power attack either

simple void
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Oh that's interesting

weary sonnet
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I’ll doublecheck for drills and axes just in case

trail gust
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it's only for pickaxe from my tests iirc

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probably works for PA too

weary sonnet
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PA damage is fixed so far didn’t find anything that alters it other than melee weakness on creature, well I can add it to the test just need one preat

trail gust
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idk I just thought I oneshoted guard once with PA when was under SYIH
but "PA damage is fixed" tells that I could just imagine this

weary sonnet
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Drills > not affected by SYiH

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Power Attack > Not affected

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Axes > Not affected

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Don’t think there is anything else to check in melee other than pickaxe attack

trail gust
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you can check thorns too 🙂

weary sonnet
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Thorn being fix damage I didn’t expect it to be melee, otherwise the chain reaction would get out of hand

trail gust
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yeah we definitely need more melee weapons...

weary sonnet
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pickaxe upgrade is comming

trail gust
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you mean skins?

weary sonnet
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Well despite the new berserk hiding in SYiH I kinda miss the old one for melee

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not only skins there will be new upgrades as well according to the roadmap iirc

trail gust
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well couldn't find that

weary sonnet
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This may have been a bad interpretation from me of "unlock new parts"

trail gust
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regarding this they mentioned on stream that you may find parts on mission

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there will be like 5 parts that you can customize visually

shell frigate
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Have moved all the U29 stuff to Anniversary, just finishing of the Event update section on the update nav now

weary sonnet
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I think I got most info for fragile:
Proc seems to be 50% chance and it can proc on the hit that froze the enemy
Damage is 85% of remaining hp
It seems there is a hp threshold to prevent it from being too good, still need to find this one, test should something around 100-150 hp
Seems to apply on all targets, but only for the last part of life for tanky bugs so it’s easily missable for them.

thorny sand
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The miner's manual is going to be big news for the wiki

shell frigate
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Yeah

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There is some snip its of it already in the game files

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In "CaveObjectData"

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[{
        "export_type": "CaveObjectData",
        "InGameName": {
            "string": "Glyphid Praetorian",
            "namespace": "",
            "key": "FA8F44C946CD7ABC7358039A193E66E7"
        },
        "ShortDescription": {
            "string": "Enemy",
            "namespace": "",
            "key": "E35699AF4B16AC4DC658CCBDEEB12A9B"
        },
        "LongDescription": {
            "string": "The Glyphid Praetorian is a bla bla bla bla L orem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate ",
            "namespace": "",
            "key": "0389D3894F0EA4B634BC2FBC548C3D80"
        },
        "SaveGameID": "f26d983e48c98fb6864a3991427ebcec"
    }
]
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"The Glyphid Praetorian is a bla bla bla bla L orem ipsum" -A quote for the wiki right there

shell frigate
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Finished the Update nav, ready for them having separate articles

alpine hamlet
thorny sand
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bla bla bla

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Todo: get the image of the Space Rig exterior from yesterday's stream

simple mesa
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I made a capture with some minor edit since it's was from the stream (like removing the talker names, mouse cursor and some clarity)

simple void
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So like we are supposed to think the additionnal drop pods are stored outside

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And then loaded up into one of the bays

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i suppose that there are like a small number of bays

weary sonnet
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Cold radiance is missing, waiting for a better understanding on temperature/more values on freeze T°C

shell frigate
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Better than the code name

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Of Stickyflame_Frost

weary sonnet
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Well tried to think of something based on it’s appearance.

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Code name feeled a bit weird.

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Still need to find fragile proc chance vs large enemies, but I’ll keep that for later, don’t feel like doing a hundred tests now.

shell frigate
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What is it called on the scanner (Ctrl)

weary sonnet
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Didn’t check

shell frigate
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Probably won't have a name, but might have

weary sonnet
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Looking at it now.

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the scanner just scan through it

shell frigate
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Not too surprising given that happens with fire

weary sonnet
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subata page done (not much to change here, just updated a few values)
epc page done as well, this one was a lot of work, it may need a re-read

potent grove
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I need lore on Karl

analog rock
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He's the janitor

thorny sand
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The rig spewing out smoke like a Victorian English factory is sweet but how does it do it in space?

analog rock
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Maybe it's dust ?

weary sonnet
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Is the status page good enough to remove the stub and cleanup tags yet?
https://deeprockgalactic.gamepedia.com/Status_Effects
Cyrob do you think you could get the preat acid cloud DamageRadius and MaxDamageRadius radius from the files? (Can’t open it with the parser.)
FSD\Content\Enemies\Spider\Tank\BP_Spider_AcidCloud

shell frigate
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Can only really see if a number is in the file or not

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Like there is a 350

weary sonnet
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Should be 275 to 400 probably, but hard to guess, any increment of 25 between the two could work

shell frigate
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Only in that range is 350

weary sonnet
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Ok, can’t be only that then since there is a max damage value and a radius value.

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Thank for having a look

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See you in hell is 400 450 for comparison, not sure how much a preat gas would be then

shell frigate
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There have been times where files don't have values they should so who knows

weary sonnet
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yeah when it uses default values because of a small typo somewhere mostly

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Got a new damage type with See You in Hell: DMG_Disintegrate

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probably the same that ME use to clean up bugs once they are done

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Not sure how to call it.

shell frigate
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Think ME's use explosive for that

weary sonnet
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That wouldn’t work for the ebonite glyphids.

shell frigate
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Well it still is set to use it in the files

weary sonnet
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Could anyone check damage taken in game?
For some reason it look like I’m taking only 50% of the expected damage no matter the difficulty.
Like only 35 damage vs an acidspitter in haz4p1 or 20 damage when using an impact axe on my feet with the driller (no resistance passives).
Tried a few other sources and the damage was still exactly half of what was expected.

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No need for in depth tests more like does acidspitter move shield + 10% health or really 1/2 health bar.

golden osprey
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If that's what you wanted

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no health/shield boosting perks equipped

weary sonnet
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Thanks

shell frigate
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Looks like ~20 pixel difference

weary sonnet
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but nowhere near the expected damage for an acidspitter with 25 base damage

analog rock
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Was that test done in shield disruption ?

weary sonnet
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Since the results are close to what I got, probably not, so it removed all shield + a small part of heath

shell frigate
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How many ticks of damage does the acid do?

weary sonnet
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The problem is it’s supposed to remove way more than that

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2-3 I think

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3 probably

shell frigate
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Well it would need to do 6 to have base 25 damage

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Projectile is 10 base damage, the acid tick is 2.5

weary sonnet
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Updated some of the acid data recently, maybe I got the acid spitt

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old projectile is 10, but that file was supposed to not be in used anymore if you look at the variable name

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Only a guess but the ShooterQueen folder should have the value

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This is the data for the acid spitter dot:
Acid Spitter Acid Spit:
Damage: 2.5
Interval: 0.5 - 1.0 s
Duration: 2 s

shell frigate
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I was looking at PRJ_Spider_Shooter & STE_Spider_Shooter_Acid

weary sonnet
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I was looking there as well first, since I saw the damage line was marked as "Damageold"
I checked if there was another one

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and there was one in a subfolder

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PRJ_Spider_Shooter_Queen

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the STE probably stiff apply

shell frigate
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I see no Damageold

weary sonnet
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well not too sure about that since neither the 10 dmg nor the 25 made any sense when I tried them.

shell frigate
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May just be my files are not up to date

weary sonnet
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mine is from hotfix 8

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Made a batch file to extract and another one to seralize for me
Guess I bacame lazy

shell frigate
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Already had those from the beginning

weary sonnet
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Haz5P1 acidspitter:
1st hit: 35dmg
1st hit +3 ticks: ~56 dmg
Damage for Jakapoa: ~53 dmg

shell frigate
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Huh, I assume the hit is also a tick

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Since 2.8(10 + 2.5) = 35

weary sonnet
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There is a tick just after the first hit

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That one could work, but that would mean the resistance passive is becoming less and less interesting

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Since the 10 is kinetic

shell frigate
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Also reextracted & parsed my files and they are as before

weary sonnet
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So half effect on acidspitter

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I’ll redo it on my side just in case

shell frigate
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Or was your screenshot not from PRJ_Spider_Shooter

weary sonnet
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it was from that file

shell frigate
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Odd for it to be that different

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My old files are all the same too

weary sonnet
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it was almost at the top of the file

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I’ll recheck once the extract is done

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still got it

shell frigate
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What are you using to parse?

weary sonnet
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john-wick-parse-3.0.2

shell frigate
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I'm using JohnWickParse 4.0.1

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Will swap and see

weary sonnet
golden osprey
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That haz5 screen might have missed the 3rd damage tick

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Steam screenshots are unreliable on timing

weary sonnet
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That’s fine, just wanted to check if there was something wrong with me, because I expected the base damage to be twice that much

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Since you got similar result I know it’s not something wrong with my save / game at least

shell frigate
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Used 3.0.2 got an identical file to my previous one

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Wonder where the difference is coming from

weary sonnet
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I’m wondering as well

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can it comes from the unreal extract maybe?

shell frigate
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It really should not (since I can take these files and make mods with them and not have the game crash)

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But that's really the main option at this point

weary sonnet
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That’s what I’m using

CD "D:\Jeux (HDD)\Epic Games\UE_4.22\Engine\Binaries\Win64\"
START UnrealPak.exe -Extract "C:\Jeux (SSD)\Steam\steamapps\common\Deep Rock Galactic\FSD\Content\Paks\FSD-WindowsNoEditor.pak" "D:\Data\Jeux\DRG\Update x Patch y"```
shell frigate
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Same command & Exe

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From 4.22 (any other version would give an error)

weary sonnet
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found the difference

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my unreal engine was outdated it seems

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needed to launch the epic games launcher for it to update

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Now the info I got seems more complete, I may need to double check some of the info I entered on the wiki last week.

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Thanks for helping me figure out what was wrong.

shell frigate
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Well at least we figured it out

eager crystal
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Is there a github repo or somewhere to access the game files?

shell frigate
#

There are two with game files on, one is private, and I can't remember the other, I don't think either has images, your better off just asking for a particular thing from the files

eager crystal
#

well a clear model viewer of the weapons

#

in order to provide a transparent format

shell frigate
#

The weapon models can be extracted

#

But they will be textureless

eager crystal
#

Also in regards to the "achievement walkthroughs" secondary, would it be preferred as actual guides to get them as opposed to just stating the requirements?

shell frigate
#

Guides can be given, but would any need them

eager crystal
#

Wdym?

weary sonnet
#

Most achievements are pretty simple and don’t need a guide.

shell frigate
#

Was trying to think if any were complicated enough that the description text is not enough etc.

weary sonnet
#

Party time and without a paddle come to mind.

#

Maybe the dance archivement as well since you can add where to check your current dance time.

shell frigate
#

Both can be explained in a sentence

weary sonnet
#

Wouldn’t need a full guide but 1-2 sentences could help.

shell frigate
#

If you want to wrote guides you free too, but I think things like mission types / machine events are the best to have guides on their pages

#

Write*

eager crystal
#

Mission types I'd go through

#

Machine events definitely need some explanations

#

But I haven't promoted just yet so I know fuck all about them.

#

I'm not savvy enough to crack down all the damage data and the such

weary sonnet
#

This is what I focus on mostly

#

Damage, health, resistance data.

eager crystal
#

Hats off to this brave soul

#

Is there a way to find all the stub articles on the wiki?

weary sonnet
eager crystal
#

Thank you

weary sonnet
#

If you need some data in particular for a page to be completed let me know, I can test it in game in case it’s not in the files (and it’s not too long to test).
Should we add variants and their respectives resistances on the individuals creatures pages?

analog musk
#

I was editing creature pages earlier today and a few are missing actual damage stats. The Acid Spitter needs direct hit damage as well as lingering damage. Web Spitter needs damage value. Grunt Guard needs attack damage. Some have a single value for damage like the normal grunt, but provide no info on damage scaling. Not sure if they have it.

#

As long as variants only have minor deviations like being cold resistant in glacial striata Either info in parenthesis on the stat block or a small blurb in the description should be fine

weary sonnet
#

For variants glacial strata get their cold res set to +25% and fire res to -25%.
For radioactive exclusion fire and cold res got set to 0% and I’ll have to test radioactive resistance since some of them since resistant/immune to it. (I may need a mod with less damage like 5 per tick on the fatboy for some of them).
For creature damage, I’ll check when I’m back home.

midnight aspen
#

i am 90% sure radio praets are immune to, at least, fatboy radiation

alpine hamlet
#

Do the hammers on the space rig score points in the barrel game?

#

Also, what about normal barrels? 😮

weary sonnet
alpine hamlet
#

neat ❤️

#

thank you

weary sonnet
#

Look like slasher don’t have dedicated attack pattern, they probably just use grunt and guards one with three times the damage.

#

I’ll need to check the damage in game to be sure.

untold summit
#

What are spitballers?

#

are they plants? bugs? fungi?

weary sonnet
#

Their internal name are ShootingPlant so it’d say plant.

analog rock
#

Plants (from the patch notes that introduced them)

sturdy goblet
#

Vegan bugs 👍

analog rock
#

Is there a tag/template to signal pages in need of an update ?

eager crystal
#

this one for stubs

#

not sure for updates specifically

weary sonnet
#

If it’s just small changes just say it here, maybe we can fix it fast, otherwise stub shoud work yes.

analog rock
#

Ok, it's mostly when I translate page and see inaccurate/old facts

weary sonnet
#

If you tell us where the outdate info is more often than not it’s pretty fast to fix

analog rock
#

I'll point to it next time I find some (for really small changes, I'll do it myself if I have the page open)

shell frigate
#

We could set something up that tags pages based on what update they were last checked for

weary sonnet
#

That could be usefull indeed.

analog rock
#

Missing two voice lines for char select on the driller's page

weary sonnet
#

Done

trail gust
#

@weary sonnet you might wanna add Cyrob's info in perk details:

Effects of Iron will:
+20% Moment speed
30 movement reduction effects
x2.5 Melee Damage
Power attack cooldown 1/3 normal time
and all weapons are reloaded when you activate the perk iirc

weary sonnet
#

I think it’s kinda like unstoppable and it’s 30% reduced effect for anything that impared movement speed

#

the stat name is PST_MovementSpeedPenaltyReduction

#

not sure if it’s 30 or 70% though, i’ll have to compare with unstoppable

trail gust
#

also you can mention Steeve's 98% friendly fire resistance and resistance to sticky flames

weary sonnet
#

but not doing that today

trail gust
#

nobody's pushing you ofc

weary sonnet
#

just need to sleep first

trail gust
#

ye sleep is more important 🙂

weary sonnet
#

finished the poison / radiation tests as well

shell frigate
#

Very fair

weary sonnet
#

only resistances were on radioactive zone, either 100% or 50% for radiation, nothing for poison

weary sonnet
#

Iron will done, tried to test the slowdown reduction on jellyfish, seems to be a 30% slowdown reduction.

#

Steeve done as well

eager crystal
#

do Wikis need translated as well?

weary sonnet
#

It can be translated as well but it’s a lot of work, especially since it’s constantly being modified.

#

So far there is a french and spanish translation being done I think.

eager crystal
#

Maybe I'll get to it once I'm done with the in-game translations and the wiki will likely be more polished by then

shell frigate
#
  • a bit of Russian
eager crystal
#

so no rush

trail gust
#

Go berzerk for 10 seconds during which you get boosted melee damage and a lighning-fast pickaxe Power Attack recharge.
Are there any numbers which can answer how much melee damage is boosted and how fast is that lightning-fast PA recharge?

weary sonnet
#

I updated it on the perk main page but it should be what you sent yesterday

analog rock
#

From observation, recharge is the same than the boosts from the ebonite event

trail gust
#

wdym

weary sonnet
#

ah is it berserk

trail gust
#

yeah

weary sonnet
#

I was thinking it was still iron will, my bad

#

let me check

#

Don’t see anything in the files for now

#

I can probably test it though

trail gust
#

it's not urgent, just saying that it'd be good to know what you get exactly in those 10 seconds before going on 4 mins cd

#

mb it's even possible to oneshot glyphids like with syih

weary sonnet
#

Melee bonus should be easy to test since I got the formula

#

finishing the pickaxe page and I’ll check that

weary sonnet
#

Look pretty bad damage wise, its +8 base melee damage.

#

You won’t reach any interesting breakpoint with that

weary sonnet
#

Cooldown is divided by 20

#

@trail gust ^

trail gust
#

mb with scull crasher

weary sonnet
#

still not enough to kill a grunt

#

you’d need 2 more damage

trail gust
#

lol

weary sonnet
#

(11+8+10) x 2 + (11+8+10)x1.5 = 101.5
↑ This is if you melee a grunt head ↑

#

2 more base damage I mean

trail gust
#

so 6 power attacks with 240 dmg?

weary sonnet
#

even with berserker + SYiH + beer you miss the breakpoint for slasher

#

count ~1.5-1.6s per power attack

#

6 seems completly doable yes

#

8 if you count the base + activation one maybe

trail gust
#

that's 144 dps lol

#

players will do more with weapons anyways

weary sonnet
#

perk doesn’t seem that good to me tbh

#

pretty good to dig walls / aquarq or test stuff

#

but for damage no

trail gust
#

I could be up for high damage unload in short time

#

like skilled see you in hell while alive

weary sonnet
#

8 power attack if you chain them well since you get the base one + activation

#

and the one after will only be 10s away if it’s a perfect chain

trail gust
#

you should add this to wiki and probably on reddit 😄

weary sonnet
#

which part?

trail gust
#

whole exposing part

#

call it Berserker exposed

#

mb devs will do smth with that

#

since they so actively read reddit

#

thanks for the info btw, now I'll never take that even if I want it

shell frigate
#

I Just need to mod it to be better

trail gust
#

lol

shell frigate
#

But yeah it's really not in good shape right now

weary sonnet
#

I would use it just to did wall/aquarq with a lower cd or if the passive effect was permanent since it could work with vampire.

trail gust
#

I mean... everyone wants berserker passive to be back

weary sonnet
#

I used to get almost half of my kill on scout with pickaxe, it was too op

#

but removing it completly was a bit much

trail gust
#

what is normal mining rate btw?

shell frigate
#

While it got half my kills it also caused more than half my deaths, which balances it out

weary sonnet
#

Didn’t cause a lot of death on my side, on the contrary, kept me alive for quite a while, grunts were my red sugar.

trail gust
#

I feel like you can land 2 usual pickaxe digging hits in 1.5s

eager crystal
#

@weary sonnet

#

you

trail gust
#

him?

eager crystal
#

the data mining lad

#

yes him

#

is it true that Bosco digging nets less minerals as opposed to the dwarf digging? 🤔

#

I heard this around but I didn't see anyone confirm proper

shell frigate
#

I'm pretty sure all methods are equal

#

Other than when buff beers come into play

weary sonnet
#

Afaik all methods are equal, it was tested a long time ago (read like 5-6 updates ago).

#

It could use a retest though.

#

Bosco just tend to forget some small pack of mineral on the wall, but if you ask him to mine it completly the same quantity should drop.

shell frigate
#

It was tested recently-ish, using deepdives

weary sonnet
#

ah, didn’t know that

shell frigate
#

I think we don't have anything on what Buff beers affect, but I would assume it's only the picaxe

trail gust
#

afaik it's only pickaxe

weary sonnet
#

I can confirm same quantity obtained with pickaxe mining, bosco or EPC

#

Bosco tend to scatter them pretty far though so it’s easy to miss a few pieces.

#

@eager crystal ^

eager crystal
#

Thank you for confirmation

weary sonnet
#

Need some info: back when the Snowball OC was working, did it do any damage or was it only freezing things?

#

Trying to sort out the internal name for cold, frost damage… and the game got
DMG_Cold
DMG_Ice
DMG_Freezing

eager crystal
#

Looks pretty sorted to me chief

weary sonnet
#

Well I think I got the start of an answer, while looking at the fire part:
Fire damage = DMG_Burn
Heat damage = DMG_Heat
Fire + heat damage = DMG_Fire

#

It’s probably something similar with the Ice / Freezing
For now all I’m sure is that Cold (temperature) = DMG_Cold

weary sonnet
#

Can you think of anything other than cryo cannon that deals frost damage?

#

Checked explosive plants and ice bomber, it’s explosive damage for both.

eager crystal
#

Coming from the player or in general?

weary sonnet
#

In general.

eager crystal
#

cryo nade from scout

#

blizzards

weary sonnet
#

It’s cold damage, so the decrease in temperature

eager crystal
#

ice praetorian

analog rock
#

maybe the ice preats ?

weary sonnet
#

I’m looking at the damage type that damage health.

analog rock
#

cryo mine oc ?

weary sonnet
#

Ice preat only do cold as well. so do cryo minelets

weary sonnet
#

@shell frigate would you be able to change the damage type of a weapon, don’t think I can continue testing without that.
Next test would be temperature related and/or checking all the damage types and I still need to figure out DMG_Ice vs DMG_Freezing at least.

shell frigate
#

Possibly, but probably only if the damage type has the same number of characters in the name

weary sonnet
#

Ok so can’t mod to ice, but the rest should be doable

#

DMG_Electric > DMG_Freezing on WeaponsNTools\ChargeBlaster\PRJ_NormalBlasterShot
or
DMG_Physical > DMG_Freezing on WeaponsNTools\Pickaxe\WPN_Pickaxe
seems the most flexible to test with low damage

#

and trying to mess with burn/heat/fire shoud be easy since the number of letter are the same
Much lower priority but changing TFC damage from burn to heat and fire should answer several question at once and allow to check for burn cap easily
WeaponsNTools\ChargeBlaster\PRJ_ChargedBlasterShot
(the one at 240 radial dmg)
(no sure how much work it is, let me know if it’s too much)

eager crystal
#

@weary sonnet

#

do you also have access to enemy/other objects spawn patterns ?

weary sonnet
#

wdym by patterns?

eager crystal
#

to how the director handles enemy spawns and stuff

#

more precisely, I was curious if the secondary objective plants/fossils (apoca, boolo caps etc.) can spawn in previously cleared rooms after enough time / if there's enough distance from the players / if nobody has line on sight on the spawn point etc

#

since I get a feeling they just spawn randomly in paths I've been before so either I missed them or they weren't there in the first place

weary sonnet
#

Just got the spawn rates for enemies I think, didn’t find anything more specific than that

#

Pretty sure they spawn at map generaton though for the secondary objectives.

eager crystal
#

yeah that would make most sense

#

but then my paranoia and skepticism get in the way to consider this other option

weary sonnet
#

I know I often miss some when I’m not playing scout.

shell frigate
#

Secondaries & Resources are all spawned at the start

#

The host sends the clients the seed and a few numbers to which individually generate the whole cave

eager crystal
#

@weary sonnet do Thorns still have internal CD?

weary sonnet
#

@eager crystal yes

eager crystal
#

ty

trail gust
weary sonnet
#

removed ty

fast mango
#

is abyss bar supposed to be similar to absinth bar?

tiny wedge
#

if a mactera spawn shoots a c4 charge in midair the bullet gets blocked and the c4 stays stuck in midair, I'm not sure where but I feel like someone should write that down somewhere

analog rock
tiny wedge
#

is that really a bug though

trail gust
#

it's certainly not designed to be so

#

like who wants c4 to be stuck in the air

analog rock
#

Also, this channel is for wiki issues only.
You can also try #drg-chat

placid yoke
#

Hey ! Does anyone know the critical modifier for the "Critical Weakness" anomaly ?

#

I've been dealing with a bulk on haz 5 with a single Bulldog bullet, and it felt too much

weary sonnet
#

@placid yoke Weakpoint damage x5 it’s multiplicative with weapon and creature’s innate weakpoint damage.

placid yoke
#

Okay ! Thank you o/

shell frigate
#

Undone

untold summit
#

Question about Bullet Hell OC
Does penetrated bullets also ricoche?
meaning you're effectively shooting 4 shots with one?

trail gust
#

yes, but why 4?

#

bullet penetrates first, hits smth, mb ricochets from it and then mb ricochets further and so on...

untold summit
#

so you're saying that bullets that have bounced off also penetrate?

trail gust
#

ofc

untold summit
#

sorrry typo

trail gust
#

they can ricochet

#

from anything with 50% chance

untold summit
#

Far as i know
You shoot a bullet and it can ricoche and penetrate but not more than that

#

already ricoched bullets don't ricoche again

trail gust
#

haven't tested, but I thought the contrary

untold summit
#

My originaly question was that can a single bullet bounce twice basically

#

first when it hits the first target and then again after it penetrates and hits another guy

trail gust
#

it doesn't ricochet when it hits the first target

#

there's only one shot

#

and blowthrough goes first

untold summit
#

so it would bounce off the second guy only?

trail gust
#

afaik yes

untold summit
#

So you would still be tossing a coin twice
giving a higher chance to ricoche

#

wait no

trail gust
#

how tho

untold summit
#

it always goes through

#

what if there's no one behind the first guy?
does it then just ricoche?

#

or go right through

trail gust
#

chance is always 50% upon hitting smth after blowthrough or when blowthrough is not available (hitting ground, armor, etc.)

untold summit
#

ok great thank you

trail gust
#

what if there's no one behind the first guy?
you found disadvantage

untold summit
#

sadly yes

trail gust
#

that's why I don't use blowthrough and use armor shredding

#

with that oc

untold summit
#

ok what if you shoot a guy, there's no one behind
it ricoches to a guy with someone behind him?

trail gust
#

it needs to hit smth before ricochet

untold summit
#

well an enemy

trail gust
#

if it hits ground after blowthrough and some bugs are close to this place it will ricochet

untold summit
#

ricoched shot don't blowthrough?

trail gust
#

or if it hits bug after blowthrough and there are bugs which are close to this bug - it will ricochet too

#

no they don't

#

blowthrough comes first and then series of ricochets

untold summit
#

can it ricoche more than once?

trail gust
#

imo it's 50% 1st - 25% 2nd - 12.5% 3rd ... etc.

#

it can hold whole horde with that

untold summit
#

does ricoched bullets target previous targets?

trail gust
#

that's interesting question...

#

probably

untold summit
#

Can it bounce between 2 enemies

trail gust
#

wdym

untold summit
#

I shoot an enemy and it ricoches to another and then back to the first guy

trail gust
#

if there are no other enemies and if luck is on your side then mb yes

untold summit
#

how funny would that be

trail gust
#

probability is even less if there's smth to choose where to fly

#

it always flies into enemies nearby so...

untold summit
#

Last question
does Bullet hell have somekind of range how far a bullet can ricoche

trail gust
#

I believe so

#

that's why if it hits the ground far away after blowthrough it can not ricochet

#

description clearly says - ricochet off all surfaces and even enemies going on to hit nearby targets

untold summit
#

don't ricoched shots have 100% accuracy tho?

trail gust
#

yeah

#

but more like 99% goes into armor

untold summit
#

oof

trail gust
#

that's why I use armor mod

untold summit
#

never thought about that

trail gust
#

armor is usually 20% reduction..

#

not much but you have less raw dmg too

untold summit
#

does it shred well?

trail gust
#

yeah, it's very useful when there's bunch of guards in horde

#

they have -100% dmg heavy armor on some parts of their bodies

untold summit
#

wouldn't stun also do the trick tho?
once stunned they open their front

trail gust
#

yeah you can crit with direct fire

#

stun is built-in tho

untold summit
#

I guess you can't lose with it

trail gust
#

and it's usually enough... though with such CC effect distribution any CC would be appreciated here

#

like why not use hot bullets and heat whole horde

#

also we need to switch channel

untold summit
#

ahaha

#

Not if i ask a appropriate question
Do armor pieces have their own health pool of somekind?

trail gust
#

yeah

#

heavy ones yeah

#

light and probably medium ones have probabilistic calculation

untold summit
#

mmyes, thank you

trail gust
#

Sweet Tooth: increases value of mined sugar which results in getting more hp or applies x1.3 directly when player with perk pickups already mined sugar?

#

The question is mostly about whether you can increase amount of hp that players get without this perk by mining more than you need or not

eager crystal
#

the Elemental Infusion perk could use a page,if anyone has access to all the nitty gritty of the perk

weary sonnet
#

Most perk page contain outdated info I think, only the main perk page is fully updated for now.
Updating it is on my to do list, but since that list is growing constantly it may take a while.

shell frigate
#

Think I'll maybe start going around with a template of This page was last updated for:Anniversary: 2 Years In Orbit, Hotfix 2 etc.

weary sonnet
#

If you make this kind of template let me know, I’ll make sure to add it whenever I update / check a page content.

#

This would be pretty usefull for readers as well so they know if the info is still relevant or not.

shell frigate
#

Just thinking how to handle Hotfixes

#

Probably will just have it done by update (Including event updates)

#

Pages that will need updating between hotfixes should be minor, and so won't need a warning about being out of date

#

Or could have it as a optional thing and it may be suitable for some pages

weary sonnet
#

You could just put the update and hotfix numbers as 2 arguments of the template maybe?
Unless you add something different in mind.

shell frigate
#

Yeah, but with the hotfix being optional

#

Can also have a smaller thing for each section on some pages that only shows up if it's not set as the latest version

signal meadow
#

It's perhaps not the channel for such enquiries but I figured you would know best. How does the blastwave mechanic exactly work for the boomstick? What exactly is the "area extending 4m in front of you"? Is it a cone? Whats is the angle? And does the mod for it affect it in any other way than damage increase.

eager crystal
#

I do remember it was 4m in a cone shaped zone from the tip of the barrel sorta deal

analog rock
#

About the template for outdated pages, maybe you could call the update like that : U29.h2 for update 29 hotfix 2...

shell frigate
#

But then we have things like this update

#

Which is not U29 but also not a hotfix

analog rock
#

Which update ?

#

anniversary ?

weary sonnet
#

anniversary update

analog rock
#

Could be an exception, and just be called '2nd anniversary'...
Just throwing ideas, no idea if they are doable

weary sonnet
#

I think having a default value as update with a number afterward and an alternate value where you enter a full text instead should be doable but not completly sure, didn’t mess with templates much for now.

analog rock
#

I was more thinking about having a single value for the update, and adding in that value the update name and it's hotfix if relevant

shell frigate
#

Guess Event Updates could be done By Letter is normal updates are done by numbers

#

E.g. this could be AN2020

analog rock
#

Why couldn't the template just display the full name of the update ? So new players wouldn't be lost...

weary sonnet
#

Some update’s name can be pretty lenghty and you’ll have to add them each time you update a page otherwise.

shell frigate
#

The template can display the full name

analog rock
#

But using a handle would require anyone doing the update on a page to know said handles...

shell frigate
#

This would be be a code for in in the source view

analog rock
#

Ah... Now I get it

weary sonnet
#

Or we need to update the template everytime to default to the current update, not sure if it’d retroactively rename the other pages though.

shell frigate
#

E.g. {{Updated|AN2020}}

#

Makes it easy to apply on things

weary sonnet
#

Working with short name in the code and displaying the full name would be the best yes

#

As long as we keep an easy format for simple update it should be fine

shell frigate
#

Could have it so all of this is valid:
28
U28.1
AN2020
U29
U29.1

weary sonnet
#

Good for me

analog rock
#

Heh, I'll just copy paste the template and the code, and translate it, so if it makes your day easier, fine by me ;)

shell frigate
#

Once made the template will be edited every update, but probably no changes that would need translating

#

Could maybe separate it into 2 parts so the code that is updated does not need to be translated

analog rock
#

I'll still have to pull it at every update and push it to the fr wiki (I'm not touching the templates for now in fear of breaking something)

shell frigate
#

Wonder if there is a way for me to just push it to all linked wikis

#

Otherwise could just do it manually

analog rock
#

I'm not sure it would be possible, since other languages wikis are independent from the main (hence the need to 'create' again all templates on the new one (most likely, they will be copied and their url changed))

shell frigate
#

May look into it

weary sonnet
#

Should we add status immunity to the main creature page or only on the sub creature page? I think the main page is becoming harder and harder to read since there is so much info now for each creature.

shell frigate
#

We do need to slim down the main page at some point

weary sonnet
#

Can’t add damage and attack patterns, health, res, status on the main page, that’d be too much.

shell frigate
#

Unless there is a small way to show it like health

weary sonnet
#

Managed to put weakpoint location / value, health, resistances, armor type and variant on my spreadshet using some icons. But making that kind of table may be hard on the wiki.

#

Tried to use Icons / color code to gain as much space as possible, full explaination being in another page (so in the wiki case they’d be in the creature page)

shell frigate
#

It should be possible to do just a pain to set up

weary sonnet
#

Doing it is ok, I’m more worried about maintenance or modifications.

#

Not getting lost with that many columns

shell frigate
#

Well I'm thinking doing it via templates

weary sonnet
#

Ah that’d make a hell of a template, but that’d solve the maintenance problem yes.

#

I should be able to make it as long as we deceide exactly how to make the table first.

shell frigate
#

That would be handy

analog rock
#

Is BET-C subjected to the same rate of friendly fire than the players ? (And would she be more dangerous in higher levels AS AN ALLY than in lower ones ?) Or are her damages calculated like the ones of a mob, and higher in higher levels because of that ?

weary sonnet
#

not sure for her

analog rock
#

(Sidenote, is it a french thing to call the BET-C 'her' instead of 'it', or is everyone doing it ?)

shell frigate
#

Betsy is a female name so everyone does it

analog rock
#

thx, was not sure what to use

analog rock
#

I just though of something, can you do templates that refer to other templates ?

shell frigate
#

Yeah

analog rock
#

In that case, maybe we can have a 'master' template, and regional ones with the displayed keys ?

shell frigate
#

That is what I was thinking

analog rock
#

I should have enough pages in one week or two to ask for the creation of the french wiki

#

(depending on IRL events)

shell frigate
#

would be nice to have another full on translated wiki

analog rock
#

We are far from fully translated (very far). I think I have about 20 pages done, on 200 +

#

And I can't even find someone that would be ok to keep the translated pages up to date with the main...

#

So auto update templates would be a boon from the heavens

#

Going in game then to bed, good night

shell frigate
#

Sorry more meant, another offical sub wiki for translations

#

And Goodnight

analog rock
#

thx

untold summit
#

How many cosmetic cores are there?

shell frigate
#

~300

untold summit
#

ok not gonna even try thank you

analog rock
#

try what ?

shell frigate
#

Collecting them all I assume

untold summit
#

Yeah

analog rock
#

Just deep dive and it will come then...

untold summit
#

just counted that it would take me approximately 25 weeks so no thx

eager crystal
#

In an O2 hazard, are there certain actions that increase the oxygen consumption rate? Digging, sprinting, power attacks etc?

analog rock
#

IIrc, no, you just have a fixed time

#

1 min I think

shell frigate
#

Yeah it's just constant if you're not near a source

neon briar
#

34 weeks if you only got cosmetics

#

9 cores/w

#

but it's less than 300, i just don't remember how many

analog rock
#

You forgot to count the ones you get with the forge mastery, 2 per week, one of them a cosmetic, except on the 10th week where you only get one.

neon briar
#

oh right

weary sonnet
#

Anyone know if the number of mineral veins / chunk (talking about crafting minerals only) that spawn is directly linked to the cave complexity or mission length?
I noticed that outside of mineral mania I tend to find always the same number of jadiz/pearls on the maps.

analog rock
#

I can say with absolute certainty that I had runs without mineral mania with more jadiz/pearls than others (and I thouroughly explored the caves).
I believe it is random.

weary sonnet
#

Ok ty.
Just in case I wasn’t clear I was talking about runs with the exact same combined factors (missions type + length + complexity).
I was wondering if it was fixed or random with a small margin, your answer point in the random direction.

analog rock
#

I didnt test it, but I sometimes did the same mission twice (short one done quick enough to pick it again), and had different payouts of minerals (I remember it because the second one was ridiculous, we got 7 jadiz, without mineral mania)

weary sonnet
#

Ok good to know never saw such a difference my theory seems to be wrong then.

sly patrol
#

Theres a small typo on the pickaxe page

#

I believe in the bullepoint as well

#

Shouldnt it be "your melee attack"

weary sonnet
#

You’re right, fixing it

#

It should be good now.

sly patrol
#

I've reading a lot today from the wiki

#

ROCK AND STONE!

proud cargo
#

Should be "It benefits from weakpoint and deals tripple damage versus frozen target", I think.

weary sonnet
#

If you need some info about something that is not on the wiki feel free to ask. We got some data that we weren’t able to put on it yet.

sly patrol
#

Yeah there are a lot of 3rd person S missing I noticed

proud cargo
#

Also "The second hit is 1.5 times you base melee damage in an area. It doesn’t benefit from weakpoint or frozen targets but ignores light/medium armor."

weary sonnet
#

Yeah, it’s a thing I tend to forget when I’m writting.

sly patrol
#

Same for the see you in hell passive right above

proud cargo
#

If you need some info about something that is not on the wiki feel free to ask. We got some data that we weren’t able to put on it yet.
Shotguns.

Do they have damage dropoff, or is it just the lower chance of pellets hitting?
Any special way they interact with armour? Special nerf, or just weaker due to the damage spreading over a larger area and lower damage per hit, or even no worse against armour than a same-DPS normal gun?

weary sonnet
#

No damage dropoff from what I could see, it’s just that the pellets tends to scatter a lot at a high distance making it pretty hard to hit something.

sly patrol
#

As expected

proud cargo
#

How reliable is "from what I could see" in this context?

weary sonnet
#

Did some damage test related to fire resistance using a shotgun hitting with only 1-3 bullets at 40-60 m.

#

There wasn’t any damage drop at this distance.

#

Didn’t try anything farther than that specifically.

#

For damage vs armor no damage is done vs heavy armor until the plate is broken (100 base hp scaling with hazard, 120 eHP in haz 4+).
Damage is only done after the plate is broken.

sly patrol
#

Do the electric jellyfish always come from a breeder?

weary sonnet
#

No electric jellyfish are ambiant creatures.
The one from the breeder are a different specy

#

Naedocyte Shocker for the ambiant, it’s light blue and pink and can slow you.

#

Naedocyte Hatchlings is the one from the breeder it’s dark blue / purple, same damage but doesn’t slow you got about 5 per roe that hatch.

proud cargo
#

no damage is done vs heavy armor until the plate is broken
Does this imply that there's non-heavy armour too?

sly patrol
#

So the pink one isnt from the breeder

weary sonnet
#

For damage vs medium / light armor, damage is reduced for all shots until the armor is broken, including for the shot that broke the armor.
All shots got a chance to break the armor.

#

younglings got a medium armor (-50% damage taken), a lot of common bugs got light armor (-20% damage taken)

proud cargo
#

Speaking of "armor".
I assume the Wiki is in US-american? Didn't find any style-guide for it

weary sonnet
#

Heavy armor is on preat, guards, warden, menace.

#

Don’t think there is any style guide for the wiki.

proud cargo
#

How exactly does Armor Break Bonus work? Does it just increase the chance to break armour (i.e. useless unless hitting the same spot twice), or increase damage that passes through or both?

weary sonnet
#

Light armor is often on the back of the creature, when broken the creature will show as a lighter color.
It’s on guards (light color parts), grunts, slashers, webspitters, acidspitters.

#

Armor break doesn’t increase the damage dealt to a creature but will increase the damage you do to the armor plate so it’ll break sooner.

craggy wraith
proud cargo
#

Usage of uppercase letters in titles is also not the same on every Wiki. DRG seems to use first letter of each word uppercase (except stuff like "of")

sly patrol
#

Do you get extra xp/gold for mining objs like morkite after completing the quota?

craggy wraith
#

Most article titles on this wiki are proper nouns/names so they would be capitalized

weary sonnet
#

you do but it’s negligible

#

It’s multiplied by the hazard bonus as well.

sly patrol
#

So one would say is worth during double xp in haz 5?

weary sonnet
#

Only worth grabbing what is on your path to the exit after you reached the quota.

sly patrol
#

Ok got it

weary sonnet
#

Better to launch another mission with the time saved even without double exp.

sly patrol
#

I also read, there is a "safe zone" within the drop pod. Am I actually safe here?

weary sonnet
#

Almost, bulk can still kill you.

#

The rest can’t afaik.

proud cargo
#

Well, if nobody objects I'll put the info on armour armor on the Health page.

weary sonnet
#

A separate page for armor would be better, even if it’s a stub for now.

proud cargo
#

Currently "Armor" is a disambig. Because it's also a type of equipment. Could also put it there though, if you prefer 🤷‍♂️

weary sonnet
#

Go for "Creature armor" for now since it’s only for enemies

#

it’s the name suggested in the pins

#

We can always change it later or merge it if needed.

proud cargo
#

New "Creature Armor" page it is then.

#

And it is correct (Creatures page) that frontal armor on a Dreadnought stops any damage? And if so, does armour affect explosives/AoE damage?

weary sonnet
#

It is correct it stop any damage.

sly patrol
#

This brought me a question, so shooting a dreadnought in the face with the autocannon does no dmg at all?

#

With the explosives rounds?

weary sonnet
#

Explosive / AOE damage can affect it only if the area of effect is wide enough to reach it’s abdomen basically.

proud cargo
#

Specifically, it stops any amount of damage, i.e. indestructable?

weary sonnet
#

In general AOE damage is not affected by armor.
But for "boss armor" like dreadnough front or oppressor nothing can go through it.

#

You can damage a dreadnought shooting it on the face only if the damage radius on the autocanon is wide enought to reach the vulnerable parts, it works with carpet bomber as an example.

proud cargo
#

All shots got a chance to break the armor.
Is it actually a chance, or does light/medium armour have a health pool as well? If it is a chance, does it depend on damage dealt?

weary sonnet
#

We know very little on how light/medium armor work.
So far it seems like armor break / higher damage break armor faster but the exact machanisms are not known.

proud cargo
#

Then I'll try and word it in a way that doesn't specify.

weary sonnet
#

I believe it’s one of the devs that told us it was a chance per shot for light armor instead of hp based.

#

I was able to test it for heavy armor, but I don’t even know where to start to test light armor.

#

For heavy armor the scaling is the same as normal enemies (grunts etc…) with 100 base hp per plate.

proud cargo
#

I assume slap the {{Mechanics nav}} on it?

sly patrol
#

I'd love to help with the spanish version but I am a horrible writer 😂

proud cargo
#

Also, any screenshots allready uploaded that would fit on the page?

#

@sly patrol A horribly-written page is often better than none at all. And may provide a starting point for others.
At least that's the stance I have on that kind of thing.

sly patrol
#

Like I have good grammar but I struggle putting words together to make a paragraph

weary sonnet
#

Yes the mechanics nave should be good for that.

sly patrol
#

But I do speak spanish so if someone asks something and you need help answering, feel free to ping me

weary sonnet
#

You can put {{stub}} tag on the top since it’ll be incomple as well.
We need some devs info or testing before we can have all info.

sly patrol
#

What exactly is community translator and how do I get it

weary sonnet
#

found the info about armor:
Johan - Coder: bugs with lighter armor only has a % chance to break the armor rather than actual health, like grunts. the chance to break increases with how much armor damage your weapons do

#

It’s from 2019-02-04

proud cargo
#

So it is a chance indeed?

weary sonnet
#

look like it

#

And that chance increase with how much armor damage your weapon do

#

armor damage being in most case directly proportionnal to weapon damage

proud cargo
#

I.e. it doesn't depend on Armor Break Bonus, but on base damage * Armor Break Bonus?

weary sonnet
#

There is some exception like focussed shot don’t count and subata got a hidden modifier to do less armor damage.

#

shot damage * (1+armor break bonus)

#

Unless they count the basic armor break in the bonus but I don’t think it’s the case.

#

Need to check how it’s written on the terminal.

sly patrol
#

Does the community translator have anything to do with the wiki, or is that just here on discord

wary cove
weary sonnet
#

Armor breaking is the total damage currently so you can multiply directly.
shot damage x Armor Breaking
(base armor breaking being 100% for most weapon, but not all of them)

#

for translating the wiki, you’ll use this chat as well.

sly patrol
#

Oh ok

proud cargo
weary sonnet
#

Added it to the navbar.

trail gust
sick vault
#

Yeah sorry

weary sonnet
#

@gray stag if you want to contribute to the wiki, you’re wellcome to do so, anyone can modify it.
If you prefer to do tests rather than modifiying updating pages it could help as well.

gray stag
#

how would one go about doing it

weary sonnet
#

Depend what you’de want to do: updating, checking pages? Creating new one, Testing stuff for things we don’t have enough data on?

gray stag
#

i would mainly like to help with testing and sometimes updating if I can get a knack for it, Mainly being the Dreadnought page currently

weary sonnet
#

For the dreadnought his resistance and health have been tested fully.
We will have to create an individual creature page with all it’s info so a description of all it’s attacks and verifying if their damage are still the same would be usefull.

#

I can get the attacks damage and type from the files, but not directly link them to the moves in game.

#

Nor check if there is an hidden multiplier.

#

There was one for the slashers for example.

gray stag
#

I also wanna help with stuff like that as well

#

I brought dreadnought because there was a part on the elimination pages that kinda bugged me

#

Most Grenades which impede enemy movement such as the Scout's Cryo Grenades and IFGs are not effective against Dreadnoughts.

#

IFG grenades do slow down the drednought and this also can imply to some players that such forms of slow don't work

weary sonnet
#

IFG slow is linked to electric resistance
dread got 60% electric resistance on health phase hence the resistance to the slow

#

as for cryo grenade it depend on the freeze temperature, this thing is a nightmare to test, not something I’d recommand to start with

gray stag
#

true, the slow is still present though.

weary sonnet
#

anything related to temperature is a lot more complicated than it seems at first glance

gray stag
#

I just genuinely enjoy elimination and want to pump out as much information for people as possible for the type of mission

#

Yeah thats something I didn't find out until a friend told me about it

weary sonnet
#

Well missing info are verifiying damage value and describing the moves (doubting on the stomp attack in particular).
There is also either a phase and/or 2 small zone when he got the shell that allows to do 50 / 100 % more damage if you use AOE / spray (flamer / cryo)

#

Tried to pinpoint the area, but wasn’t able to.

#

Seems to be like we are hitting several layers at once or something like that.

gray stag
#

yikes, that sounds like a pain

weary sonnet
#

For the differents attack here’s what I got from the files:
fireball: explosive damage
Carve: 15 melee damage (pretty sure it’s a lot more in game)
Swarmer egg with pheromones: nothing (not sure if it can do any damage, need to be tested) the pheromone duration effect could be usefull as well
Melee1: 25 melee damage
Melee2: 25 melee damage

#

Melee 1 and 2 are probably a bite and a claw swing, what I’m not sure about is mostly the carve damage and pheromone duration / damage
Plus a short description for theses attacks.

#

And I’m pretty sure the carve attack can one shoot or almost so either I’m missing an attack or there is a hidden multiplier somewhere.

#

We can mesure exactly how much damage an attack did just from a screenshot of your healt before and after if you took a video

gray stag
#

So i could just dm a youtube video of it to anyone working on the wiki?

weary sonnet
#

It’d be better to have a high quality video so we can see the pixel of the health bar clearly so not sure if youtube is the good choice for that

#

It usually blurr quite a lot since it compress the file.

gray stag
#

so the video file itself would be preferred

weary sonnet
#

if possible yes, or just a screenshot before and after taking the hit

#

(and remember the difficulty you were at)

gray stag
#

alright I can make small contributions like that

#

thanks for the help and info

analog rock
#

@shell frigate Hi, sorry for the ping, I had a question : is it possible to spawn mobs in-game with the exp build ?

shell frigate
#

Think that can be done in the Testers builds and only those

analog rock
#

(We were trying to make a pool of gold with a golden bug PE, but the game said no thanks, and dropped to 6 fps rather quickly)

#

Would it be possible to mod the game to force spawn multiple crassus then ?

shell frigate
#

It's probably possible to make a mod to have a ton of golden lootbugs spawn for that

#

Can make 1 always spawn but only 1

wary cove
#

But that'd be illegal to spread here

analog rock
#

Tater, do you want us to take this line of discussion somewhere else ?

wary cove
#

This would be a private one

analog rock
#

ok

shell frigate
#

Would not be illegal, but I can understand it not wanting to be distributed as it would be cheats

weary sonnet
shell frigate
#

May make a few additions to the later

weary sonnet
#

The former should be ready to go, the later need something more, just couldn’t figure out how to do it yet.

shell frigate
#

Due to mediawiki limitations may have to make it have 3 different augments

#

Update | Hotfix | Language e.g. U28 | 8 | EN

weary sonnet
#

With how language work I though it’d be easier to translate the whole template directly since all update title got their own translation.

shell frigate
#

Since this template would need to update constantly it's best to move all strings to another which is where the translations would be done

#

Can make that change in a bit but not really needed still it's used

shell frigate
#

Made a few changes

weary sonnet
#

Let me know when you’re happy with the updated page, I’ll adapt the doc

shell frigate
#

Also with a timeless option for non-game pages

weary sonnet
#

Saw the changes live, I was using it on the perk page I was updating.

shell frigate
#

Will still make a few more changes

proud cargo
#

Previously unlocked items will not reset upon promoting a class.
Does that also apply to equipment upgrades you haven't bought yet? Or would I need to level again to unlock e.g. the Deepcore GK2's Battle Cool if I haven't bought it?

weary sonnet
#

You’ll be able to buy any upgrade after a promotion, even the lvl 25 upgrade if you are promoted and back to lvl 1.

simple void
#

Any progress you have done will be saved

#

any progress you haven't done will remain not done

#

But yeah like elyth says

#

You can buy those afterward

weary sonnet
#

In case someone need it for some tests: each shield mastery level multiply your health by 1.0455
Not sure why they did that, but that means all health values are slighly off for the dwarfs.

shell frigate
#

The Armour rig?

weary sonnet
#

The armor mastery which is supposed to give 5 health per level.

proud cargo
#

Meaning that's more effective if taking upgrades that improve health, rather than shield?

analog rock
#

It's not related to which upgrade you choose, the mastery is the bar that fills up at the bottom when you unlock the upgrades. For the armor (the equipment), the mastery improves health, and from what got out of Ely's explanations, we get a tiny bit more health than expected.

weary sonnet
#

yes, the mastery is supposed to give us a flat +5 health per level, but instead it’s a multiplicative x1.0455 per level.

analog rock
#

I'm wondering, is the health value a float ?

weary sonnet
#

Doesn’t change much in the end, you’ll have about 3.5 more health than you should, it’s just that it was messing my tests

#

look like it is

#

I was not getting the good number when testing the healing with the red sugar

#

Well could be rounded up to the nearest integer maybe

#

But I doubt it since they use float for most thing.

tranquil hazel
analog rock
#

you can't, you need a promoted dwarf

#

see "machine events" on the wiki

tranquil hazel
#

but i already have 2 promoted dwarfs

weary sonnet
#

I think he’s looking for the box where you need to put the tritilyte key

tranquil hazel
#

Yeah

weary sonnet
#

That box can sometimes be burried or inside a pillar

#

It shouldn’t be too far from the center, it may be under one of the blue tendril or a rock.

craggy wraith
#

A lot of people have reported not being able to find the box for that specific machine event

gritty bear
#

devs included on a stream

weary sonnet
simple void
#

Tips : - Always have the dash at the ready in case you get surronded the speed of this perk is high enough that you can avoid attacks even if the mobs have started their attack animation.

#
  • You can use this perk to quickly evade slowdown effects (goop or even slashers attacks) or blast zones during combat.
#
  • Be warry of ledges, Dash and ledges don't work together.
weary sonnet
#

Looking for 1 volonteer for a quick shield link test (< 2 min).

analog rock
#

sure

analog rock
#

@tranquil hazel This is channel reserved for the wiki related matters, please post your game invites in #lfg-steam

deft breach
#

@tranquil hazel Stop posting game invites here that aren't wiki related. This is your first and final warning

thorny sand
lament geyser
#

i could use some help im new to drg and dont know what to do with it

analog rock
#

@lament geyser You should try joining joining players alone in the vocal channels, and ask them if they can show you around

lament geyser
#

ok

weary sonnet
#

Looking for 2 volonteers for some perks tests.
Duration should be < 5 min.

analog rock
#

If you're still looking, I should be available around 20h00

weary sonnet
#

Ok, I was able to do some of the tests, still need to do one test that requires 3 persons.

eager crystal
#

@weary sonnet still need help?

weary sonnet
#

Not atm, I was able to test theses.

tranquil hazel
#

i saw someone with not golden pickaxe but with platinum pickaxe logo on wiki is it about the patreon bonus or something

tranquil hazel
craggy sentinel
#

That specifically is just an old image; the icon used to be silver in color, but now it's gold.

tranquil hazel
#

oh okay thanks

analog rock
#

As far as I know, there is no patreon in place.

neon briar
#

i think hakan meant the supporter edition

analog rock
#

Hiya, is the pheromone attack from the dread making you a priority target for all mobs, or anoly the dread's swarmers ?

weary sonnet
#

No idea, would need to test it

analog rock
#

We'll have to test it later then...

#

currently working on the 600 new strings...

analog rock
#

Is the laser pointer able to 'see' spider webs ?

eager crystal
#

Can anyone check if the Deeptora Honeycomb has a weakness to fire?

weary sonnet
#

100% weakness to fire, no other weakness or resistances
As for the spider webs, I don’t know know

analog rock
#

Will have to be checked then... Is there a list of all the things to check somewhere ?

weary sonnet
#

In the pinned message, there is also a list of wanted pages in the wiki.

eager crystal
#

Was looking for some translation related stuff and I saw that the wiki page for the Honeycomb claims it has no known weakness

#

or resistances

proud cargo
#

The list of wanted pages is that special page i.e. number of redlinks to that page, right?

trail gust
weary sonnet
#

Got all resistances and weaknesses listed,but didn’t got time to update them al yet.

eager crystal
#

ah

weary sonnet
#

For now I’m still updating the perks.

#

I also have a small list of untested stuff on my side, some of them being very hard to test / giving weird results.

#

What I currently have on my list, pretty much change every day

CRSPR Flamethrower: Heat Radiance
Cryo_Cannon:
    Proc chance vs Large
    Cold Radiance
Perk:
    SYiH: Neuro-electric field duration
    Elemental_Insulation: double check if additive
Damage:
    Crassus: AOE damage ammount / type
    Bulk: AOE damage ammount / type
    Dread: Stomp damage amount
    Dread: egg damage amount if any, pheromones redirect swarmers or all bugs?```
analog rock
#

Maybe you could check the heat radiance with a lootbug ?

#

(and cold)

weary sonnet
#

can’t, it appears to have different effect based on the health class of the enemy

analog rock
#

ah... That would be a bother to check... good luck

weary sonnet
#

Short version:
grunts and the like it’s heat
preats: heat + damage
bosses: damage only

#

not even sure it’s really that, but it’s what it look like so far

#

Now you see why it’s still pending

analog rock
#

Now I'm wondering how any walls are still holding up around you, you must hit them so hard at moments...

analog rock
#

Is the volatile uranium in-game the crystal that emit radiations ?

eager crystal
analog rock
#

thanks

weary sonnet
#

Well did a short test: bulk isn’t doing fire damage it’s explosive + heat damage he got us fooled for a while

eager crystal
#

Played us like a damn fiddle

weary sonnet
#

One more enemy for which the elemental insulation is less useful than expected.

analog rock
#

isn't elemental insulation protecting against both heat and fire ?

weary sonnet
#

it does protect vs heat, but not enough to prevent the proc anyway

#

it still protect vs the dot part a bit

#

but not vs the huge damage at the begining and this is like 90% of the damage done by the bulk

analog rock
#

You mean the part where a bulk is supposed to be an enemy you stay away from ?

weary sonnet
#

Well if he catches you, you are protected a bit from the 5-7 dots a 5 dmg but not from the 150 dmg explosion
Nor from the 100 damage explosion of the tumor that scatter on death.

weary sonnet
#

Well got the damage for the crassus:
160 explosive damage and ~15 damage fire DoT over 5-6 ticks
So elemental insulation is totally useless against it.

analog rock
#

That's stronger than the bulk right ?

weary sonnet
#

no idea, didn’t check the bulk

#

Didn’t even find one, but since I don’t play gunner and anyone else would be one shooted during the tests about haz2…

analog rock
#

Your gunner is not high enough ?

weary sonnet
#

In the files there is only a singe attack file for both of them

#

It is, just don’t play him much

analog rock
#

Could they have a different multiplier ?

weary sonnet
#

Possible

#

It’s the case for slashers, they use the grunts attack with a 2.5 multiplier.

#

And since it’s explosive, there is two radius you need to really hug him to take the max damage.

#

If you’re at max range you’ll take about half

analog rock
#

So you need to dash on it right after the attack, to be sure to take it the right way?

weary sonnet
#

basically yes

analog rock
#

Sounds like a hassle

weary sonnet
#

well it wasn’t that hard with a 100% spawn

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but with a random bulk spawn on a difficulty I don’t play on a char I don’t play

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this start to be a lot

analog rock
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You want some help ?

weary sonnet
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Just checked, on Haz4P1 you barely survive one hit if you were full like on gunner

analog rock
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And with the damage reduction around the mule ?

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or the full rof of the canon ?

weary sonnet
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So if anyone play on haz3 regulary with a gunner he could test it

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not sure how these work if they are additive or multiplicative yet, could test it

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Just seeing how much damage a gunner hugging a bulk from full life take on haz3p4 or on deep dive would should solve it, it would be the easiest way I think

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It should remove all shield + 2/3 life

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if the damage is the same than the crassus

analog rock
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Would the difference be easily seen on H3P3 ?

weary sonnet
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It’d remove all shield 60% life on a gunner on h3p3 if it’s the same damage, should still be easy to check visually

analog rock
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Let me ask pounce, one sec

weary sonnet
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we can try on p2 as well

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I can reccord to measure exactly

analog rock
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OK, let me lauch the game

untold summit
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How does BC's There can be only one scale?

weary sonnet
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currently there is no scale, it’s 120 explosive damage

untold summit
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Good, so it's static

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Is it the same for Explosive goodbye?

weary sonnet
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should be the same for both yes

untold summit
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ok thanks

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is that just raw dmg or is it affected by armor?