#wiki-related-chatroom
1 messages ยท Page 27 of 1
here we go again
I asked mads about the new enemy renders, he said we could get them after Update 21 releases
that's cool
however I don't think I can decode half of these titles
and at least half of them were already discovered by me
we should get some hudless screenshots for the image showcase, it still has the outdated closed alpha to early public alpha stuff
we could do a mini-contest for that... somehow
๐
and this time only one of my pics would be used lol
Feel free to use my ones in any of the galleries
Upload your best images here. https://deeprockgalactic.gamepedia.com/Special:Upload
Discord compresses images, so upload them straight from your PC's
The images must be 1920 x 1080, and must contain no old models.
The vanity terminal page(s) could use some work
For accessories at least the armors should be captured (support edition included)
How do you guys get images from the game files?
Do you know how to extract the pak?
Not at all. Do i need some kind of software?
Quite a few
alright, do you know which ones?
PM, rather not tel everyone publcually how to rip files
understandable
Also I'm in a snowstorm so my typing will be bad
install the real engine
you need unreal engine 5
@thorny sand
!!!
https://deeprockgalactic.gamepedia.com/Fungus_Bogs all the images are broken, a worthy sacrifice to get rid of doodad
The Fungus Bogs is one of the biomes of Hoxxes IV, located in the central-west of the planet. They are made up of large caverns filled with different kinds of Xenofungi, which may range in size from small to extremely large. Larger Xenofungi are big enough to be used as platf...
aw crap
I've been working on college stuff intensely which resulted in me not being very active on the wiki recently
but I can finally say at least the first part is over
I mean first part of the final clutter mine spams you with
after this it's intern-ship and then it's the final boss battle
I will be free for a week after tomorrow though
Gamepedia is entering a read-only period as we change AWS accounts. Please have all edits done before 11am CST (5pm UTC) on 30 January 2019. You will not be able to edit while the site is read-only. This is expected to last up to 12 hours.
I want to make deeprockgalactic.gamepedia.com/Deep_Rock_Galactic into a disambiguation page
Where should I move the current content
hmm
make Deep Rock Galactic (game) and Deep Rock Galactic (fictional company) pages?
I just put a link to Deep Rock Galactic (corp) on the page for now. I will create the page later
Are you still looking for images for the image showcase?
it's too perfect to be fair for others, disqualified
If you upload them, I can put them into the front page image slideshow for you.
Just make sure no old models are visible
@elfin salmon I'm using this pic for the wiki https://cdn.discordapp.com/attachments/515475590380257280/516027976857419817/Deep_Rcok_plasm.jpg
also using one of EWGENE's pics, seems like he left tho
@digital skiff can I use one of your pics for the wiki's front page?
guess what I added
Time to check the upload log
Nice images!
I also want one of the upgrade menu, like this
But a higher resolution
ok separate mission pages are freed from my captivity
added sergei's pic, he has no objections with it being in
what should we do with the old space rig page when it gets overhauled?
move it, or wipe the content?
I'd keep it, just so people can look back
I'd love to see some sort of old content site in general that shows the old weapon models and stuff
im banking on the developers making the old weapon skins unlockable in the future
For the supporter 21.5 update, they get the crappy old guns XD
I'd be fine with that tbh
I backed up some of the old press kit stuff
but only a few of it
I have been thinking about some sort of old/outdated content page and I have the means of retrieving most of the old stuff but idk what the article would be like
I only wouldn't be able to retrieve super early space rig and early glyphid models
"thick bubbly green gunk" was fun to write
new wiki background should appear within 6 hours, no idea if it'll be better
What did you change it to?
Looks nice, the old one was getting boring
yeah the old one is too default
Im hyped to see how it will look ๐


BG colour has updated now
it should look fine for everyone but me now
That new background looks awesome! Good job guys ๐
I have it too now!
Mobile background is up
I might do a background change again when the new art is out
gottem myself
brace yourselves for tomorrow, the objectives are gonna get spammed
updated primary and secondary objectives
I cant find the new haz icons in the files
Lovely
done
Any plans to add the weapon skins to the wiki? do you need pictures for that ?
yes, we would like to add images of all the skins
Right now I think the skins are just a placeholder, as all the attention went to getting the system to work, so I wouldn't bother until they get changed
someone else on steam forum was gonna post pictures of skins somewhere
suggested they be used for iki
wiki*
I'll have a look at the pictures
I'm not sure how we should do this
we can get the current skins in a gallery and whenever they get updated to be different from one another we'll simply update the existing pics
cutting them out manually will be annoying tho
Need to update length and complexity icons
To do: update to do list with colors - looks lame
Aye aye cap'n formatting
I'm contributing I promise
What changed about the L&C icons?
They're all squished together now
Well yea, their arrangement is different, but I didn't notice anything about the icons themselves
We have them
What
TommyGun uploaded them on the 5th
Stop playing MMOs all the time p:
Update the assignment page?
I was playing an MMO to better understand how to format tutorialization
It's research
determine wave delays of difficulty 2.0 boi
when are they adding text color coding to discord (please don't)?
I put it in my sandbox
- I'll update the front page in a bit
playing MMOs to learn bad tutorials
we all know tf2 has the best tutorials /s
Portal has the best tutorial
I've updated the mission complexity and length icons, as they were both changed with the update. I'm not familiar enough with gamepedia's syntax to attempt to edit this page (https://deeprockgalactic.gamepedia.com/Template:Icon_cave). To reflect different complexities, the current system just puts icons next to one another. Since the update, the icons for complexity in-game overlap and are angled. I don't think it's possible to achieve the in-game look using the wiki, so if someone says they want to tackle that page, I'll send you the images for each complexity level
@hollow scarab Did you make composite images for the cave length icons too?
Also, currently the template is only able to display complexity and not length, since you removed the part of it that handles cave length icons.
Also, multiple composite icons are slightly more inconvenient to update than just a couple of isolated repeated icons.
Just depends on how closely we want the Wiki to match in-game stuff I suppose.
@hollow jasper
No, I didn't make any adjustments for the length icons. Only in the past hour did I realize where exactly my problem was with the code, and I agree that it's much easier to handle the repeated icons. If it wasn't so hard to read (even after manually formatting in a separate editor)... I can get a composite of each of the length icons if you wish. I reverted the page to its earlier version for the moment. If I can figure out a clean way to parse this, I'll update it.
If you use GIMP, I'll send you the .xcf's (one for the complexity levels and one for the length levels).

actually I was thinking about copying tf2 wiki and straight up uploading the voice files
starblaster proposed that but the voiclines are pitch shifted
so that seems like quite a lot of troulbe
eh we'd just use the default pitches I think
I have determined their voice pitches just incase tho
but that would work for mission control
Just choose engineer since his pitch is pretty average
So, I'd like to get a consensus on whether we should use composite images or isolated images for the cave complexity/length template.
Here's a list of some bullet points I came up with, feel free to add any more than I didn't list.
Composite Icons:
- Up to 6 images to update if either complexity or length icons change (12 for both). On, Off, 0, 1, 2, 3.
- Requires manual editing to match in-game orientation/layering etc.
= Inserts far fewer total images onto a page, but may result in up to 12 (more likely to be 8) unique images, so page-load speeds may be slightly negatively affected.
***** Images are so small it probably doesn't even matter anyway.
= More accurate to the server browser, but less accurate to the mission info bar.
+ Greatly simplified template code.
+ Won't get messed up when used in narrow divs/table cells etc.
Isolated Icons:
+ Up to 2 images to update if either complexity or length icons change (4 for both). On, Off.
+ No extra manual editing required (other than colours)
= Inserts far more total images onto a page, but will only have at most 4 unique images, so page-load speeds may be negatively affected slightly less.
= Less accurate to the server browser, but more accurate to the mission info bar.
- Somewhat complicated template code.
- Can get messed up when inserted into very narrow divs/table cells etc. (Should be fixible via a <div> tag in the template).
Deliverance has a (partially) functional prototype template for composite images here, complexity only for the moment: https://deeprockgalactic.gamepedia.com/User:Deliverance1685/Sandbox
basically more accessible editing vs less separate images?
It's mostly just a matter of if we want to have it look closer to how it appears in-game, at the cost of having to update up to 12 images at once instead of just 4.
I'd personally go with composite, they do appear nicer on the wiki too than the current ones
https://deeprockgalactic.gamepedia.com/Hazard_Level
Page doesn't mention 133% bonus for hazard 5
@hollow scarab Did you mark the original cave length/complexity icon images for deletion?
Do we need to? The file size is so small
They shouldn't have been deleted in the first place
I'm going to assume Deliverance wasn't aware of the 'Move Page' function
He was but didnt realize its also a rename function
i have revoked my own wiki editor status goodbye
i am now going to be the next idle wiki guardian until someone revives
||banned||
Does this mean we get promotions
promotions for everyone!
can i become veteran because i [THIS PART HAS BEEN REMOVED BY THE DEV GANG]
Do you think wiki editors deserve keys for their hard work like the translators do
Y/N vote below
Y
N
I don't even think translation should have that bounty shown
I don't mind the offering of it, but I feel like to some degree the offer of them has drawn in people to do poor translation work in hopes of gaining the reward, if looking at all the times we've had people complain that their language looks like it's been run through google translate is any indicator.
Machine translation is still effort, just only reward for proofread translations and not raw
As for wiki content don't go by the gamepedia leaderboard since that's bad
as someone who has recent changes tab open at all times I could tell who's just trying to cheese it for a key or not
alternatively I can make custom achievements
If you really had the tab open all the time why do I have to repair greifing >.>
pls that 1 time 
there's already one custom achievement I made for a test and it works
I thought at one point that maybe it should depend if a user has a specific achievement for them to earn the Wiki Editor role
give me a most inactive editor achievement
but honestly if the devs provide us with renders/icons when we need em then I don't need no keys
besides most of my friends already got the game
There's something about editing the wiki that is very satisfying
I remember visiting the site for the first time and seeing that it needed clean ups and new pages, so I decided to start doing just that
I isolated the barrel for something I was doing and thought it could be used for the wiki since there isn't currently a pic of a barrel up there
I am away right now, so I can't edit the wiki. I will be back on Thursday
but I will put that barrel image onto the space rig page
https://deeprockgalactic.gamepedia.com/BET-C the real version
other one was better
best one
I just come here to say, are u guys needing someone to translate to portuguese?
The wiki specifically or the game?
both, if needed
Wrong channel for translation of the game, read #babelfish-lounge for the details of how to translation on crowdin
For the wiki there's a rather lot of content you'd have to translate, but it's freely editable, so if you wish to translate a page you'd need only go to the gamepedia and make the new page.
hey, whats is "q-mining"?
"PSA: Excessive use of Q-Mining is known to make you go blind!"
Q-Mining is a mining bug which involves you hitting with your pickaxe, then immediately changing your weapon and then hitting with your pickaxe again
if done right you will be mining approximately 50% faster
yeah community nickname
Deep Rock Galactic - Advanced Speedrunning Tips - by FlipFTW
is that a real PSA message btw?
yeah new one
ooo
they dont seem to remove it then
I predict they will fix it when pickaxes get new upgrades
since they add psa about it ๐
I am secretly hoping for a q-mining inspired upgrade for when they fix it
would be cool
it could be like a mini-game where you have to press some key for your mining to be faster, just a rough idea
DDR, mining edition
^ kaboomba
@humble yew is that PSA message already in the game or in the upcoming update?
alright thanks
GlyphidSlammer_SupporterEdition.DrinkableName
also this
mabbe bonus for supporters?
sounds like it
perhaps a glyphid slammer that instantly knocks you out
more reasons to get supporter pack not just for donating...
hmm, why not, not a big deal imo.
yeah they probably wouldn't literally let everyone into babelfish if they didn't want leaks
yeah
Each set of DRG issue armor is mounted on a highly modifiable undersuit, capable of transforming the capabilities of the armor considerably. Regrettably, R&D has as yet proven unable to utilize the suit's stillsuit capacity towards onboard production of alcohol.
"Headwear_NightVisionGoggles"
Gimme.
willing to guess not all the cosmetics will be supporter only
"The catalogue made these look really cool. Regrettably, they don't work at all. But, they DO look cool." NV goggles
beautiful descriptions
time to add some stuff to "Upcoming"
any signs of new equipment upgrades?
nope. only "undersuits"
also there is a new in game messaging / chat system
mabbe just test stuff
dunno
most of them look like placeholders.
ok
/Game/GameElements/Campaign/CP_Intro.Default__CP_Intro_C.TitlePrefix " 101A" do u have any idea of what does "A" stand for ?
assignments?
I think that is the name of the trade terminal assignment
that was 101trade or something. i guess this is for weekly assignments
weekly assignments finally happening
yeah you get credits and random minerals as a reward
next will be daily tasks or somethin
when are we getting the new monster images
hopefully after/during update 21.5
I asked twice by now lol
I think I nailed the rendered aesthetic tho
It's as if Robert got it for us
I got something for robert actually...
Is it the fan trailer?
it's about the same grates next to the abyss bar again
abyss bar is ruined
applied
looks much better now
I can finally read the wiki now. ๐
How are health values calculated for enemies? Are these estimates or does someone have the actual numbers?
Are what estimates?
The HP of enemies
Has the list of the enemy's health for each.
Though, shellback and jellies not yet.
it's the base health for each creature
their damage resistances are adjusted depending on the difficulty
we had some dna guy who ripped the script files somehow so we knew the exact health values
base 110
upgrades show you how much you should be getting
No Upgrades or Mastery
* Expected: 110 | Result: 110
No Upgrades, +15 (Full Mastery)
* Expected: 125 | Result: ~125.71
+20HP Upgrade, no Mastery
* Expected: 130 | Result: ~129.80
+20HP Upgrade, +15 (Full Mastery)
* Expected: 145 | Result: ~148.336
Red Rock +15 Full mastery + 20 HP
* Expected: 188.5 | Result: 192.83 (130% of 148.336!)
I like the idea
I dont know where to put it so I removed the twitter box
maybe a twitter link instead of the facebook link?
https://deeprockgalactic.gamepedia.com/User:Cenrus/Sandbox two new social links, one is twitter the other is mixer
Trying to look for information on the "spikey plant" and cant find it anywhere
the ejector cacti? or the new one
The new one. The purple sphere that has spikes spread around it on the ground
ya nobody documented it yet
@thorny sand I applied your experimental changes
What does starblaster think of them?
This looks a little jank, otherwise seems pretty good
Both sections should probably have their content centred.
Or at least slightly padded, for the Latest Update section, centering it might also look weird.
I agree that the links should be centered
did padding and using <center> on links for now
How about ordering them where the end of the texts are from longest to shortest
For example:
Ghost Ship Games
Microsoft Store
Steam Page
In that order to make it clean
Just something that I thought I would bring up there
A good idea
Page says +25% damage for the conductive bullets
When other testing indicates 100%
so the in-game stats are a lie once more?
Those aren't ingame stats
Where are all the wiki editors right now? We need help getting those health values
and it's not easy with this ui change either
what health values?
I can try to pull whatever values you want from the game, but it's a lot easier experimenting on myself rather than on enemies
for the mobs I requested in experimental we be given numbers as to the new timer system and new enemy health values, but I
was told that because they were being changed constantly, they'd get them to me when they actually solidified a value
but havent heard back since
I think the health values of the parasites will be changed soon because I have seen some people complain about how tanky they are
It's hard to maintain an early access wiki when all the values can unexpectedly change
its hard to maintain so long as the values are not communicated to us
otherwise the wiki is kinda designed to change
I just want developer comments in the update notes, It would make it so much easier to express my opinion on a certain change
Like haz5 being level locked
Current feedback survey:
What do you think of hazard 5?
I Love it
I Like it
I dislike it
Thanks for your detailed feedback! ๐
I think mads makes the surveys, I might need to talk to him about them
Personality injected into surveys trying to be objective is bad
because in the update 19 survey it wasn't even mentioned that the weapons are intended to be equally balanced, which could have affected results
I think some people expect the unlockable weapons to be direct upgrades
actually logically they would have to be upgrades since you're putting in extra work for them (not the way I'd want for them to be!), it's more of a put in extra work for more gameplay variety and not everyone gets that message like you said
1,562,320 Credits
1,084 Magnite
1,328 Croppa
1,720 Bismor
1,856 Jadiz
3,144 Pearl
for 100% Character Vanity (2019/Feb/25)
nice
although I believe we are gonna get more vanity items on update 22 (which is in a few hours)
Indeed
I'm at work for another 4 hours so I'll have time to update the page. I'll put it in the trivia.
alright
Holy frick am I excited
Chump change
don't forget the 15euros you need to get the golden armor
i assume you got holiday explicit costume counted in
I am ready to update front page to update 22, just need the update image
Time to put our dwarf ambassador skills to work
Can you create a sitenotice with a link to the twitch page (for the dev streams on Thursday)
done
also they will be putting out the new artwork during the stream
another wiki background change coming up?
same fixed reward no matter the difficulty played, dont think caves are generated specificly for the mission.
My missions: Salvage (2 mules), egg (8 eggs), salvage (3 mules)
I had same
I think it rotates same assignments for everyone
which is honestly a good thing
headwear is in. that was a total pain in the ass to edit
I salute whoever did the eyebrows, skin colors, etc.
actually I created the vanity page ๐ฉ
Cenrus, you've already updated the vanity page. Very noice
Is there a way to see exactly what was changed in the update log?
I see the description but I mean the physical changes
I'm not sure on wiki, but I check the #patch-notes-steam for the specific details they changed
Okay, I made my first edit. It's in the Trivia of the Vanity page
If you don't like my comma before the and feel free the change it
It's the green kind of Magnite
Quantrite when
I saw that the original barrel pic is no longer there but just in case one is needed for the updated version, here ya go
Beautiful
whats the description of the party hat accessory?
thanks!
@gritty bear thursday update on twitter with schedule
updated
first hand experience
done, later I'll change notice to "right now!"
put a link to the twitch and mixer page in as well
weakspot is 100% more dmg on mob yeh? if you have +x% more weak spot dmg: your gun does (200+x)% dmg to weak spots on mobs?
Mulplicative, not additive
hrmm. then my next question is when they say +x% on the game ui does it not always mean additive?
thank you
Mother of God... I found out what the fully modelled Hydra enemy will look like
jesus christ
By the beard...
Terrifying
Confused Rock and Stone?
Race: plushie
DRG takes place in a world where humans and elves exist doesn't it?
So this would mean that the dwarves either work with elves in government, or have all gone off by their own?
or maybe not
We don't have lore yet
But it is on the roadmap
I was thinking of writing my own lore and sending it to the Devs
and then I remembered that I'm a better painter than I am world builder
But I would recommend if anyone reading this wants to do such a thing, do it.
You never know, it may even become cannon
I'd imagine that dwarves, elves and humans work for DRG
since leaf lover's special hints of there being elf employees
and one of the dwarf voice lines is something like "Was I mistaken for a human?"
how is that ironic
wouldn't you logically expect more edits with more visitors?
No, because visitors are not editors
not exactly what I meant
I thought rapid player activity would inspire more edits, but yet here I am barely doing anything myself
We need more content for there to be massive edits going on
I made a creature infobox in anticipation
But without the lore terminal I fear the creature articles would go something like
"this is a Glyphid Warrior. It is grey. It runs at you and attacks"
trivia:
- this guy called spidor
- in closed alpha he was different lol
Trivia: he scream

Drg Twitter shouted us out
spoilers
|| Drg Twitter shouted us out ||
does it mean one of the devs checked the wiki recently ๐ค
renders ples
renders coming soon???
want to change the background now that the key art is out?
I have waited 27 days
sure, I'll look into the new backgrounds
actually using the glacial strata one for my own desktop
how about this for the desktop version?
https://deeprockgalactic.gamepedia.com/Equipment#Skins we'll document skins on the main equipment page until they stand out more
can I add this link https://surmiran.github.io/karl/ to https://deeprockgalactic.gamepedia.com/Equipment below Equipment are various weapons, tools or even drones which are used by the miners during missions. ?
and with source to github page "https://github.com/surmiran/karl"
I've been thinking about adding it somewhere too, but I wouldn't add it in the summary area
but adding it in each weapon page will be a lot of work (I don't mind doing that)
idk if we should add external links of fan projects to the wiki but maybe @thorny sand has a different proposition
oh you wouldn't have to add it to each weapon page
maybe just some sort of "See also" a the bottom of the equipment page
if you add "External Links" section with a link to that github I wouldn't mind it tbh
in the equipment page..?
ya

https://deeprockgalactic.gamepedia.com/index.php?title=Engineer&direction=next&oldid=2219 this is what the class page used to look like, pretty damn amazing!!!
the space is more optimize in the new version :)
and may be we can add hp of each class in the class sheet?
no need, each of them have the same health
oh
we have a dedicated article to health points
Health is a value determining the hit points of a dwarf, creature or amount restored/lost.
There's currently three hit point types:
Health - main hit points of a dwarf or creature, once this is depleted the dwarf will be incapacitated or the creature killed.
Shield - protect...
if they do get different health values and other stuff we will do that
yeah, I find its link in the Dwarves page
may be we can put the robots section in the home page like this? (just an image edit)
I don't want to include Betsy in there because it's a spoiler article
Yep, you can test changes in the sandbox
I think I put a link at the bottom of the front page
is there anyways to define who many "columns" it takes or is there a maximium on the number of boxes..? Doesn't seems to be able to get it right
my code
Feel free to save your changes in the sandbox
a quick question: where can I find the upgrade analysis sheet?
I recall seeing it but I don't have the link and I didn't find it in the pins either
https://docs.google.com/spreadsheets/d/1OQM1FSgXIgsRTNu408Dgy6G_KTlC5iM5GxDyQiOZerE/edit#gid=1493743941 this thing?
thanks a lot!
Just a shot in the dark here but does anyone know what the symbol between the 23 and the Y is called
The currency sign (ยค) is a character used to denote an unspecified currency. It is sometimes used in place of a currency symbol that is not present in the font in use; for example, in place of the colรณn (โก). It can be described as a circle the size of a lowercase characte...
Thank you man, within 3 minutes too
yes
just like the jellies are exclusive to glacial strata and dense biozone
Also didn't know that
Mind if I put in the leech bit that they are called "barnicals" in the game files
I thought that was cool considering I have 20,000 hours on gmod
- Grabbed players receive no fall damage if the Cave Leech is killed
That is a lie
I edited the stationary enemies a little bit
Guess there needs to be a picture of the glyphid veterans
I didn't realize this was called a louse in the game files
This makes this much more disgusting
what is that
It looks like an early model of the shellback enemy
Its the shellback just with its arms not in the right place
Should I remove that picture @thorny sand?
I don't want to get in trouble
I don't think anyone will mind
spoiler it
you didn't have to spoiler the model just the gross pic
it's the same model used in-game
After cycling through the animations I would have to agree
Why must you be so diffcult
This is unfortunately probably easier If I just export to photoshop and colour it there
The Creeplouse?
The glyphid veteran
You don't by chance happen to know how to properly export materials do youy Hatzyle?
Or at least on how not to get empty files
Borderline impossible, due to how UE handles materials.
Rob might be getting us renders soon, Mads has sent him a list of the ones we need
Both of those are extremely useful
I've got like 50g's of footage to sort through as a colour pallete for photo shop, maybe I can get one up for the roller tmr
No way Jose I can bullshit those feet tho
0.5
Do you think we could make the radical assumption that the friendly fire damage is 0.5
Explosive is half that for each difficulty
What is this mystery variable you speak of
What variable?
I dont understand what you mean by explosive is half of that for each difficulty
Explosives are half of what for each difficulty
i think your jumping to too many conclusions Bob in regards to the friendly fire damage.
explosions simply have a 50% friendly fire reduction on top of the regular friendly fire reduction
That's what I thought, but I wasnt aware explosions had their own friendly fire variables
Thank you for the enlightenment
does similar apply to breach cutter?
lol why surf board?
as far as I know it's just explosives (grenade launcher, grenades, c4, etc.)
even explosive revolver rounds upgrade might count,
np ty
If you shoot your teammate with it you can essily get pushed far away
Yep, explosive damage has a further 50% reduction to friendly fire, otherwise you'd oneshot your teammates on haz3 with C4
hey guys
/WeaponsNTools/DetPack what is this ?
these are from new translation strings.
Looks like it is the new mods for the satchel charge
Finally. An option to recover my det packs.
Damn, no explosive jump mod
getting real curious about sentry upgrades
glyphid big exploder? aren't those just the ones from exploder mutator?
I have no idea
I figured it would be called a Qronar Trawler because it looks like a shellback
(a little bit)
**Quick question. Is there an app to check the drg wiki quick for mobile? Im not sure why my phone automatically sets the page in google search to desktop mode, and it looks really disorganized. **
Should be a link at the bottom of every page that takes you to the mobile site labeled 'Mobile view'.
Should also be an option in your browser menu that can force desktop mode
how would you guys formulate a "credits" page? it's a common search term
credits for what
if it's in game credits, those are way out of date
if it's wiki credits, then just list the people who've edited?
apparently ๐คท
you can give all the currently available information needed with a sentence or two
I have some ideas for creating a credits page, I will write it later
it made sense for the need of a health page, it was fun making those tables too
alright
wouldn't you expand ont he gold page about credits?
and then put a redirect from credits to gold?
I mean gold and credits are a separate thing
I'd imagine the credits page describing what they can be spent on
Golds give credits
bittergem also give credits
Therefore gold must equal credits

Did my first real wiki edit on abyss bar, hopefully I didn't bugger it up
hey guys, is it aquark or aquarq?
Aquarq
Aquarq
some of those are typos then
those arent new
but he never says the first line in the screencap
but some of them says aquarks, i just noticed
"Good work, team. We're at the halfway point. 5 Aquarqs to go."
those are old ones i guess, outdated stuff
oh I should include that in the wiki
"found an aquark" they say this i guess
that's normal
typo
@night stratus is it cool if I use one of your screenshots for the wiki's front page?
@gritty bear Go ahead. Out of curiosty, which one?
this one
Who's the awesome nigga adding those tables of structures/hazards to the biomes page?
because first of all: good job mate
Second: you missed a few. Magma, REZ, and Sandblasted are missing them
I will sort out the tables if you can get the images
I'm an image editor in training
@clever cosmos yo where did you get that bittergem info?
@gritty bear ingame and calculator
there were more decimals but with 1.700 i narrowed it down to 1.7
you did remove hazard bonus from the credit reward?
dow, nope i did not, but i played on 50%. good that someone knows better then me ๐
need to read up on that tho
I'll revert the changes, it's cool that you tried to help the wiki homie 
@gritty bear is there a page about the hazard levels to read up on or is it just ingame that information exist?
@thorny sand uploaded a lot of biome feature pics
I will take care of it soon
@thorny sand the rest of biome features are up, just need magma core ovens which I didn't get once somehow ๐
be sure to mention those without a pic if you're gonna add them
and yeah I had a render update from rob that they are almost done with modeling and should be able to finally get those renders
Aw crap, I forgot about the tables. I got distracted by some shiny objects yesterday
Maybe we will be the first to see the new glyphid
if we do then expect experimental real soon
Ohhhh yeah, new renders
all the biome features are finally in! feel free to improve any description wording 
new background applied! if any readability problem arises let me know
use CTRL+SHIFT+R if it's still the old background
Should I make promotions its own page
or should I add it to somewhere else
Also
nvm
https://deeprockgalactic.gamepedia.com/Experience should probably put it somewhere here
I just read its inactive
gonna photoshop all of these and make it a 4x9
hopefully its not too much of a dick punch
https://i.imgur.com/UgkVkTR.png use this instead!
that's what the cool kids do ๐
what would the values for the 2nd table in scaling be for haz5?
no idea, we lost our script data miner a while back
but I'll try asking the devs later on
thank you ^^
There, added the ones we know in
i did try to look for a mathematical progression but its nonlinear
where can i find info or screenshots of new monsters ?
wondering what the bulk detonator is
its death..
nvm i found it.
I still can't see the new background image
that's weird
for me it almost instantly changed
yes I can see on mobile it didn't change yet
How long did it take for the last one to apply
don't remember on mobile
but the average time is supposed to be 6 hours since upload
desktop changed instantly, mobile is stuck
It's been way longer.
๐ค
working on a unity game right now, maybe will bug the gamepedia staff later
great job with the crafting resource section tables btw
oh almost forgot
@thorny sand @hollow jasper in experimental
Nice
Aww. Thanks developers
thats cool
@hollow jasper yo do you know how to make those 'image tabs' like on TF2 wiki or Zelda wiki (i.e. where you can view a default scattegrun and then switch to the australium one)? I'd like to do the same with BET-C and Infected BET-C
It's a bit advanced since it has to handle the psuedo-3D effect.
I think a more simple solution could be done with just CSS for static images.
yeah I don't want the 3D viewer
something like here https://zelda.gamepedia.com/Link
zelda wiki has a ton of these tabs
They also use a module: https://zelda.gamepedia.com/Module:Media
The module extension itself is Scribunto: https://help.gamepedia.com/Extension:Scribunto
hmm
Chaka chaka pata pon
to-do list updated
Need to remove all instances of Glyphid Warrior, and rename to Glyphid Grunt
Thanks devs ๐
@thorny sand Hi. We were translating into french and came across this problem: Glyphid grunt and glyphid warrior appear to be the same thing. Can you confirm this?
Glyphid warriors were renamed to glyphid grunts in update 23
Ok. They still appear on the translation website. Thanks for the confirmation.
Yep.
So should I suggest changes to the wiki here before i edit it or would it be okay for me to edit first and post the changes here later?
@barren marsh #babelfish-lounge ๐
Just going to put the mk5 armor descriptions here for later, because you cant see them after you buy the armor
An old-world addage says to be "Be Prepared" - and the MK5 Scout Suit does not dissapoint. Kevlar-reinforced vest and harness, steel-clawed boots, handy flare-pockets - they even included an extra sandwich pouch!
34k credits 90 enor pearls 120 bismor 110 jadiz
Another breakthrough from R&D. The MK5 Drill Suit is a masterpiece of engineering - the comfort of a leather armchair, wrapped in a titanium-alloy exoskeleton. 
34k credits 110 magnite 90 croppa 120 umanite
Also known as "The Pincushion", the MK5 Engineer Suit is another technological marvel. It has more glowy and blinky bits than any other Engineer suit currently out there, and that's gotta be good. 
34k cred 110 enor pearl 90 bismor 120 jadiz
The MK5 Gunner Suit bears several similarities to old-world tortoises, which is completely fitting. It is a suit for the discerning gunner, offering both protection, mobility, and handy guard rails for lesser dwarves to shiveringly cling on to while you lay down the law. 
34k cred 110 bismor 120 croppa 90 umanite
I edited the Shellback's region information to say it only appears in the salt pits as it no longer appears in the radioactive zone
I also noticed that some of the creatures had their region information in the fourth row of their profile as a bulletin. I moved that info to the third row so it matches the rest of the creatures
you don't have to suggest for regular edits
ok good to know ๐
just mainly locked page edits (i.e. front page)
Do I need to post all of my changes here or is that unecessary
just do comments on each edit in the wiki
there's a field for edit comments next to the apply changes button
Okay. I'll do that from now on
Any chance of voiceline files being on the wiki similar to the tf2 wiki?
Does the wiki have a missing file file
Only the three new ice variants are missing from the creatures page
I'm going to change the format of the table so that it's a bit easier to add or move enemy entries
I think i better enforce some standard sizing
Yeah, the sizes of the images were kind of weird when I was looking at the source
I'm going to just force them all to be x100px for now and then include a parameter for changing that
There, how's this
It doesn't span the page yet but I could put some parameters in that allow the changing of the cell sizes
each row just looks like this:
Nice
Every row is its own table (all cells are currently 400px wide) so you can add new cells to a row easily
I'm not certain where that 400px should be stored but right now it's built into the cell template
idk it looks weird when the bullet points aren't inside the table
but it's a pretty good template
The bullet points are inside a table, i just disabled the background and border for now because they're all different sizes and it looks dumb
If you want to tweak the aesthetics of it, the cell template is here https://deeprockgalactic.gamepedia.com/Template:Creature_Cell
Hi guys, some questions: How do you know the health, damage, and armor values of each Glyphid? What are you doing to test this and then verify the results of the test?
until they (the wiki'ers [not me]) give an official answer; I'm going to say that I believe they had someone who datamined the info for them.
Yeah, it was probably datamined (or given by the devs?). Testing it would be very difficult
I wish I knew how to datamine. I've been looking for ways to view the .pak files but so far nothing that lets me pull out information, only lets me view the models.
originally it was datamined, the info on new enemies was provided by devs
Testing wasn't difficult. Enemies originally had pips so it was just about counting the pips
Thanks guys.
How long is the "Lasting Effect" of the Shield Generator?
about two seconds
Has anyone figured out the wave interval for each Hazard yet?
nope, but did ask a dev
the interval seems to be randomized between a minimum and a maximum value, we just need to get those from the devs
First wave on haz5 comes in 4 minutes 30 seconds
Waves after that take 6-8 minutes
For lower hazards, I think an additional minute delay exists before the first wave.
That's what I thought. I have started clocking the time between waves.
I play haz4/5 exclusively.
The Accessory Shop is a Terminal where you can purchase various cosmetic items for your Dwarves, it's located in the Space Rig, close to the Mission Terminal.The prices for cosmetics vary, they can go from immensely cheap to expensive as equipment upgrades. Each dwarf already...
Can we get info on what level these are unlocked?
guessing you mean the MK5 armor
primarily but mk3 armors and some helmets/beards too could use it eventually, hopefully a dev has it listed nicely
added missing ranks to headgear and armor
you had that info the whole time ๐ฎ
did it the old fashioned way ๐
reset progress > level up > terminal > level up > terminal > level up > terminal > ...
Use {{tooltip}} if you go with the <abbr> tag.
That's not really how references are supposed to be used, I'd probably recommend making a new template or just inserting a footnote symbol for it rather than using <ref>/<references/>, if you go with that style.
Otherwise your annotations and any actual references will get lumped together
I'd like to update the creature page (fixing some health value, adding the missing weakpoint modifier, armor type, weakspot and outdated descritions). Can I do it directly or do i need to tell here what I want to change first?
Yes, that's why I was asking whether I should be using abbr
I could at the very least just use nowiki asterisks
elbow
I updated the dreadnought (4500 โ 1500) and grabber (350 โ 500) base health for the creature page.
For the preatorian, a dev answered my bug report and told me than the abdomen isn't actually intended to be a weakspot, that's why it take 200% damage but isn't affected by gear mods like hollow-point bullots.
Would it be ok to update the descrition like that for all preatoriansย :
* Mouth is unarmored, and its rear is a weakpoint
- Mouth is unarmored
- No weakpoint
- Take 200% damage in the abdomen (not affected by gear mod)
What... that's a damn confusing way to make it resistant to dot effects
the message in question
in response to my bug reporte I just hid my name, (since it was the real one)
Okay, but to the end user, the rear is effectively a weakpoint (except vs mods) is it not?
well if you use some weapons like m1000 or bulldog, the difference can be quite huge
Should the wiki be an exact representation of the code, or a consistant representation that is easier to understand
but for most weapon there isn't much of a difference yes
It's a bit weird to say that a zone takes double damage but isnt a weakpoint
I agree, I tested all mobs (I think) it's the only one that work like that it seems
except maybe exploder
It perfectly matches my anecdotal experience
I've always wondered why the praetorian rear never takes as much damage as it should
Could you instead write that the rear is a weakpoint but doesn't take additional damage from weakpoint bonuses
I can do that.
and maybe a note at the bottom explaining the detail for the curious
Yep
Since it seems to be the only enemy which has that unique weakpoint effect
Wait do dreadnoughts have that too?
- Mouth is unarmored
- Weakpoint (200% damage): Abdomen (not affected by gear mods)
something like that
with a reference at the bottom of the page?
Sounds good
nope, dreadnough works well, I tested that yesterday
You coupd also trivia it
Yeah i remembered they get blatted on critical weakness
but they use the same life modifier as BET-C
more like the other way around I guess
Side question, do you know the new hazard modifier for dreadnough life? I only got the values for 1 player, not sure if they are differents for 2-4 players
I mean for the eHP scaling, the values are outdated.
but one of the devs just a week ago said dreadnought actually has 4500 hp
Well I checked in game and the math don't add up if they really have that much life
they had 4500 life at update 42 i think, then they reduced it when they introduced their armor regen mechanism if I remember correctly
they reduced the shell hp, they increased its health value to compensate
It's not datamined, it's all from some in game tests
ah
and all data matches the wiki values except dreadnough health and grabber health
grabber health wasn't updated for a while, so that one's definitely believable
tried with supply drop and M1000 on H1 to 5 and recalculated their health
with M1000's weakpoint damage bonus?
yes and supply drop that can't crit
so 340.5 dmg with the M1000 and 1000 with the supply drop
I ran a few tests to confirm removing the crit mod
maybe his health gets severely reduced in solo?
I just tested in solo
before his life was the same no matter the number of player, not sure if they change that or not
didn't got the opportunity to try it yet
they might've for update 23, he was terrible to fight in solo before
all my tests on him were done on update 23.2
i mean hotfix 2
didn't really run full missions, just rush to hit, supply him, shot once and leave
well it'd be easy to check the values in 2-3-4 p, I just need to find some time to actually play
for now I'll keep both health values there with a tool tip to yours about it being solo
thanks for helping the wiki, sounds like you've done a ton of testing 
Ty, I'll try to fill up what I can on the wiki, still got some infos to add.
Weakpoint location and damage multiplier added for all creatures.
I added a trivia part to explain the particular case of the praetorian, not sure if I was clear.
https://deeprockgalactic.gamepedia.com/Hazard_Level
For this page, should i change the Dreadnough Health to Boss Enemy Resistance instead since it now include the charge sucker (BET-C) as well?
Well and the shell, not only the health actually.
sure
I didn't change the values yet since I only checked them in single player for the boss resistance.
0,6/0,9/1,5/2,1/2,1 for single player
@weary sonnet if you ever need manpower just send me a message
Pretty much filled everything for the creature pages, just need to check the descriptions to remove some old info that is no longer true.
@cerulean cypress Some help to check the dmg resistance for dreadnough/bet-c in multiplayer would be great.
I can pretty much guess the possible values but there is still 2-3 possibilities.
You've added in some weakpoint modifiers for some enemies that didn't previously have them, have you checked all of those?
For which one in particular? Well I tested all of them I believe, but some mistake are still possible.
I remberber most of my tests, so I should be able to tell you if there is room for doubt or not.
Weakpoint modifiers for Spitballer, si it 2x?
And Mactera Spawn, is it always 3x?
Always ร2 for spitball yes.
never was able to get ร3, no matter if they open their mouth or not
I expect to remove that
Mactera is ร3 no matter if it's inflated or not, it's just way easier to hit if it's inflated
for the spawn it's been like that for a long tim
For the bombadier it changes recently
It used to be ร2.8 with light armor on the whole body, but that makes the pouches almost unbreakable, so they change it.
For spawn and spitball there is no room for doubt.
There is a small possibility of error for the bombadier since they change them a lot in a small spawn of time. (max life change, armor type changed, defense type change and crit mod change).
Creature page done for regular enemies.
I didn't recheck the neutral health, but I wonder if the lootbug health changed so other may be wrong as well. It feels like they don't have any scaling at all now.
They don't
ok, well they used to have some scalling it ssems, do you know if it's the same for all passives?
every creature has resistance scaling
I don't know Ely
I just know lootbugs have the same on all difficulties because theyre the only one with a health bar
Interesting...
I wasn't expecting the rear of a praetorian to not be intended as a weak point.
Unless they are planning on making it faster, stronger, better, work it
I can see them looking at the praetorian and saying "needs a buff"
The rear is the weakpoint :/
It is the weakpoint, abdomen is what their giant rears are actually called
Just according to mark it wasnt intended to be that, which is very confusing
Wait so the giant glowy spot isn't supposed to be its weak point?
According to Mark - yes
The way it's worded is a bit weird
How about it get simplified to something like
"Praetorian abdomen is designed to take 200% damage, but is intended to not count as a weakpoint for the purpose of weapon modifications"
that would be better
I have decided to quit the wiki forever and focus on other things, I will be undoing all of my edits tomorrow
Can I have your stuff? @gritty bear
yes, I am willing to give out every bit of dystrum
nice
Good for you Tommy, moving on to greener pastures
I am going to become an active Roblox Wiki editor
Greener pastures
||did you see the front page yet?||
It's amazing
monkey hat galactic
I just realized you changed the title to "cool rocker game"
and all the other shit
Very nice
I love how the wiki thumbnail is just Dystrum in the #408638059282956308
change it to the monkey hat pls
Nah, Dystrum is the best mineral
CTRL+SHIFT+R for an upgrade
||maybe next time ๐ค ||
it's over
"Johan - Coder: bugs with lighter armor only has a % chance to break the armor rather than actual health, like grunts. the chance to break increases with how much armor damage your weapons do"
I'm pretty sure of the values on solo, were the values on multi checked recently? If not it'll be the next thing I check when I get the time.
My assumption that the health value was 1500 instead of 4500 in solo was because it allows for a reasonable number for scaling (0.6 to 2.1 in solo) and it means the number for dreadnought shell and bet-c health were right So I asumed the health was reduced to compensate for the regenerating shell at some point.
It seems like autocannon's armor break mod doesn't affect the damage to dreadnought's shell:
Also shell's hp in haz2 solo is 500
1 autocannon's shot is 18x2+8 (base x 2 cause of weak spot + area damage)
I don't believe his butt armour counts as armour and is coded as a regenerating weak point.
Would be too OP with armor break mods.
Yeah, it makes sense that the dreadnaught wouldn't be counted as armour, but I'm interested if hollow point does the same thing after you've broken it
hollow point don't work on the shell but work on the life
Just found that out today.
Strange, I agree that usually area damage don't benefit from weakpoint damage bonus, but in this case it seems it does, shell armor should be 600 and life 1350 in Haz 2 solo. Maybe it's due to the fact that it isn't a real weakpoint when the shell is on.
I don't know how to put all the technical data I have on equipment on the wiki
The EPC is the biggest offender
All its stats are magic numbers, and I have all the actual time data
I feel like the armor pages could be templateized
since they have minor differences - ya
btw when the grenade update is out I plan on making a separate category for the grenades in the nav box instead of the current solution
he wont be back until early may
We're all waiting on the next update
there's surprisingly not that much to do on the wiki these days
I should be publishing my sandbox project later this week
https://deeprockgalactic.gamepedia.com/Old_and_Unused finally, just one day late
There's been many left over and taken out features throughout the iterations of Deep Rock Galactic, this article is dedicated to documenting them. Keep in mind that the game is still in early access, meaning anything listed below could be part of a future update, take the spo...
of course this thing will never be finished but it's pretty huge imo
I also still have a ton of interesting concept art that I don't know where to put yet


