#wiki-related-chatroom

1 messages · Page 24 of 1

hollow jasper
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Formation or something along those lines

cerulean cypress
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That's a good one

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Because currently the "0 (Not mined directly)" is a bit useless

tranquil hazel
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For those who have the ability, it’d be nice to get pictures of the different cosmetics posted.

cerulean cypress
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All dwarves have the same cosmetics right? (aside from armor)

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Probably just best to use the dwarf with the least obstructed face, so probably the scout

tranquil hazel
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Aye

sweet falcon
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I'd rather a "preview" be implemented rather than add all the cosmetics too the wiki

wary cove
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A previewer would be nice but I have no idea how to make one of those

sweet falcon
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I meant in game

hollow jasper
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I was thinking of maybe doing a render of each cosmetic with a transparent plain Dwarf face, kinda like what Valve does with TF2/DOTA2 item icons sometimes

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But I can't extract any functional materials, so I'd have to recreate those from scratch and map them to each cosmetic model

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Easy enough for beards and such, which could just use a pretty basic material, but not so easy for the more complicated headgear.

sweet falcon
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If a cosmetics page seems like a good idea to you all I could start grabbing numbers and names

hollow jasper
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Maybe after the new armour sets are added, in-case any other vanity changes are included alongside

cerulean cypress
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Wiki editor lyfe

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"Hey guys I just spent 5 hours uploadeding images of all cosmetics and created a large table detailing their unlock requirements and costs"

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Devs: "We're reworking the cosmetics system"

wary cove
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I mean, we've known about a cosmetics rework for a long time now

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it's nothing new as far as news is concerned

sweet falcon
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If anything I expect additions rather than a rework messing all the data up

gritty bear
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Deep Rock Galactic Wiki

Vanity shop is where you can purchase various cosmetic items for your dwarves, it's located in the Space Rig. They are usually more expensive when compared to the upgrade prices. Each dwarf already has a number of items unlocked by default, each purchase of a beard, armor, he...

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for vanity item list

sweet falcon
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Perfect, should of searched harder

gritty bear
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yeah these pages are like secrets right now

cerulean cypress
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The wiki shouldn't perfectly mirror the ingame UI at the cost of information

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That's the point of a wiki, to have all information displayed including what the game does not

sweet falcon
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I'm saying the tables could remain constant with the upgrade terminal

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And we would add notes to replace the entries near those

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I'd want to avoid doing something like having in game "max ammo 90" then the wiki say "max ammo 120"

cerulean cypress
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The wiki could rename it to "reserve ammo 90"

sick sierra
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Add clip size as a row in weapons section

sweet falcon
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Or we could leave a note and clarify

cerulean cypress
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If the game is outright wrong then yeah, aserix and say "game description is incorrect"

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I think parenthesis would be better than a new row for upgrades

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I added all the upgrades to a new row just today and previewed it and it looked kinda bad

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So be like 8 (10)

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1600 (2400)

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2 (2.5)

sweet falcon
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That seems like it could be mistaken for the upgraded value unless clarified hmm

cerulean cypress
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That is upgraded value

sweet falcon
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Oh I thought you were correcting the max ammo to include the clip

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In that case I'd disagree since people wouldn't be able to view the cost of upgrades

cerulean cypress
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You can still have the big table of upgrades underneath. I didnt say to remove info from the page

sweet falcon
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Unless you kept both () and the upgrade table

cerulean cypress
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Oh I misread DnaJur's suggestion

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I thought he meant have upgraded values in a new row

sweet falcon
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What about things like rock mining that aren't displayed besides the upgrade

cerulean cypress
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Clip size already has a row in the table

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Just for some guns it isnt on the upgrade screen (zipline, grenade launcher, flare gun) but should still be on the wikitable (which for 2/3 of those things it now is)

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Rock mining?

sweet falcon
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The table mirrors the information given by the upgrade terminal, I think information outside of that terminal should be separate or noted in a different format

cerulean cypress
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You mean Driller's lickaxe?

sweet falcon
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Drillers pick, just thinking about complications

cerulean cypress
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Notes then. If it can't fit into a single number, just leave it in the notes

sick sierra
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Ah missed that :p

cerulean cypress
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I think that all information should be listed together for clarity

sick sierra
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I don't see why wiki should mirror in game terminals instead of providing more info

sweet falcon
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They can provide more info and should, but I'd prefer some way of determining what's strictly from the game.

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Erm, we can use a standardized format if you guys prefer

cerulean cypress
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It's all strictly from the game

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Wiki wouldn't exist if there wasn't a game :P

sick sierra
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People can already see that info on the terminals

gritty bear
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no wiki would exist without it's game lol

sweet falcon
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Look, the terminal gives info, some of that info as we established is misguided.

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I'd prefer to list that confusing info and write a note to clarify

cerulean cypress
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Why make the wiki as bad as the game when the wiki can be better than the game?

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Make the wiki as useful as possible, then make a note saying that the game is inaccurate

sweet falcon
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I already explained the situation I wanted to avoid

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If you want to proceed with adding clip size to the table entries than go ahead

cerulean cypress
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Well of course I'm going to do that. We just had a situation where Cult had to boot up the game to check info because the wiki was missing it

gritty bear
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you aren't wrong wikis are supposed to reveal more info about the game than the game has on it's own

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but the thing is DRG already reveals all the information we need

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not all of it but most of it

sweet falcon
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I'm not disagreeing with the addition of information, just where it's being added

gritty bear
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we have added a few things here and there that the game doesn't tell you tho

sweet falcon
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I'm not disagreeing with the addition of information, just where it's being added
gritty bear
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i'm responding to Hex boi

sweet falcon
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sorry

cerulean cypress
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What is the point you are making?

gritty bear
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TF2 for example doesn't tell you exactly how much damage a weapon does or how fast/slow it shoots, the players have to figure it out on their own by digging through the game which ends up being useful info for the wiki

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DRG already tells you these things from the upgrade terminal

cerulean cypress
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Yes, but how does this apply to our discussion on the table formatting?

gritty bear
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wait wasn't this about the wiki needing to reveal info the game hasn't already shown?

cerulean cypress
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It was also about where to put and how to write that info, especially since the ingame interface is misleading

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This is what I was responding to:

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I believe that the way information is obtained should not affect how it is displayed. Information should be displayed in the most readable way possible

gritty bear
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I see

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yes it should be as readable as possible

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but we should also keep the in-game text somewhere

cerulean cypress
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Only if it is not misleading

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In the upgrade screen of the Gunner, the zipline has one stat regarding ammo. It says:

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Max Ammo: 3

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You can also obtain a bonus 1 from upgrading

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If we put that verbatim onto the wiki, one would assume the Gunner can create 3 (or 4 with upgraded) ziplines, which is incorrect.

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Additionally, the Gunner's minigun has a stat that reads:

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Max Ammo: 0

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I am not kidding

gritty bear
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yeah I can imagine why it's like that

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it's a broken stat mainly

cerulean cypress
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The stat is fine. The name is wrong

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(It also should be hidden for that weapon too tbh)

gritty bear
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the icons aren't final of course

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we could make brand new icons specifically for the front page

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yee used a bit of Hex's icon picks too

hollow jasper
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Man, I always miss the big discussions.
Stupid timezones.

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Did you check compatibility with different resolutions, as well as the mobile client @gritty bear ?

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Also it looks like you removed/repurposed the slideshow box in your mockup

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The rest of the sections could probably be shuffled better than what you have pictured

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About would probably be better off on the left

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Instead of the Twitter feed

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Wiki mimicing the way the game displays stuff is fine (within reason), but I don't think it should compromise information.

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I want to reformat a lot of pages, but I haven't really drafted any yet

gritty bear
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yeah the image gallery was showing early screenshots anyway, the compatibility should be fine

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the icons for new links I think are fine except for the perks one since it's noticably stretched

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also what if the twitter feed was swapped with the video box?

hollow jasper
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I was going to update the slideshow with newer screenshots actually

gritty bear
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do we honestly need the gallery?

wary cove
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galleries are nice

hollow jasper
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I think either the gallery or a video showcase ought to be enough

wary cove
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why not both

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and label old screenshots and videos

hollow jasper
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On the front page?

spice atlas
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I def think we need cosmetic previews

wary cove
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having a visual history of things as they change is nice

hollow jasper
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The front page really shouldn't be so overcrowded with media

wary cove
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just give it a link

sweet falcon
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Front page should be updated showoff images

gritty bear
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so the trailer or screenshots?

sweet falcon
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Personally I'd kill the wiki page

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Keep it on the sidebar

hollow jasper
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I'm not sure if 'page' is really the right word to use for that

sweet falcon
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Tab, section, area, part, division, element, unit, segment

hollow jasper
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I do think we have a couple of mainpage sections that could be combined or removed though

gritty bear
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changed video box to the gallery thing

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and swapped it with the twitter box

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should this be better?

hollow jasper
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It still doesn't look right

sweet falcon
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I had no issue with keeping video and the gallery

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Personally I do prefer the gallery

elfin salmon
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Looks great for me

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IMO

sweet falcon
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But why is the wiki box necessary

hollow jasper
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For potential wiki contributors

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Though some of the links are redundant

sweet falcon
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But the sidebar has the community portal

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Which links to all the others

hollow jasper
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It's likely just part of one of the default layouts

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I'm only against the gallery if it has too many images in the rotation, since clients will need to load all of them whenever they view the main page.

sweet falcon
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Impressive cave structures?

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I assume that's what it'd mainly be reserved for

hollow jasper
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I would say it should be for press kit screenshots

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I still don't think we need both it and the video showcase though

sweet falcon
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Video for trailer

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Screenshots for awe-ing people

hollow jasper
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No other game wiki that I can find has both a gallery and a video showcase on the main page

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Almost all don't have either

sweet falcon
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I'd say you're looking at inconsistent styles of games

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DRG has a focus on atmosphere, and so awesome areas are crucial to the experience

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First three you choose are competitive pvp games

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Satisfactory doesn't really have an open beta or alpha to take pictures of

hollow jasper
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How about a comparison to NMS's wiki then?

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Actually tbh I really like how they have theirs laid out, I haven't looked at it before

sweet falcon
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The twitter spams gallery images

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It's basically the same

hollow jasper
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So then we have 3 media boxes

wary cove
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Twitter is new/upcoming material, gallery is just that, a gallery of things already within the game for all to find

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Having both is not a bad thing

hollow jasper
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I can't even see the Tweets in the twitter gizmo, so I don't even know what it looks like

wary cove
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Plus twitter isn't solely images

sweet falcon
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As long as they serve different purposes I think it's alright

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Twitter - dev news, gallery - awesome images, trailer - basic gameplay viewing

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Ofc the trailer has some overlap, but I think the combat that can't be captured in gallery is key to distinguishing it

gritty bear
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I thought about the video box and realized 99% of users will already have played the game

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idk what's the use of a trailer in that case

hollow jasper
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imo there's three main demographics for game wikis

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  1. Players who have never played the game and or only seen/heard some stuff about the game
  2. New players
  3. Existing players looking for more info
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So it'd still be relevant, I'd say

gritty bear
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who looks up wikis of games they've never played tho

hollow jasper
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I do

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Why wouldn't you?

gritty bear
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wha

hollow jasper
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Make an informed purchase

sweet falcon
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I'm with him on this one

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I do that

gritty bear
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I don't even think about looking up a wiki until I've played the game

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cause then I have things to look up instead of randomly browsing

wary cove
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Only time I ever go to a wiki is when I have the game it's for

acoustic rapids
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I dont go to wikis in general

gritty bear
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what are you doing in this chat boi

acoustic rapids
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Saying hi to the wiki lads

gritty bear
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yo waddup

gritty bear
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is there a higher resolution pic of the perk icon?

hollow jasper
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Which perk?

gritty bear
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just the star icon

hollow jasper
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So the KPI points icon

gritty bear
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yes

hollow jasper
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No

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In-game resolution is 64x64px

gritty bear
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hmm

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any ideas for perk's front page icon?

gritty bear
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I remade the icon 2x the size

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should upload it seperately from the official one, right?

hollow jasper
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perk_points_large_icon.png I guess

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I mean technically it's the same thing, just bigger

gritty bear
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it is

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just unsure if we should replace the official one

hollow jasper
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The only page that uses it is the perk points image insertion template, which resizes it by default anyway.

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On a non-Gamepedia wiki, it would probably be a good idea, but Gamepedia automatically generates a new copy of images that are resized so clients aren't loading the full resolution for a scaled down image

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Your 2x version could do with a little bit of clean-up though

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I might have an idea for a new icon actually, let me go make a mockup

gritty bear
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alright

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I fixed up the 2x icon

hollow jasper
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If we use this, I'd probably have to do the rest of the mainpage icons in the same style to avoid it looking out of place

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Probably going to try making a better wiki logo later with it

cerulean cypress
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That's way too cluttered, IMO it doesn't mean anything

gritty bear
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it is too cluttered

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but I feel like it's the right style

gritty bear
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i'll upload my 2x perk icon and make a new category for front page icons, would that be fine?

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you'll be able to update mine and put your custom made ones there

hollow jasper
gritty bear
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oh yeah we have this

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I forgot

gritty bear
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I am going to publish the new front page

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while it's not perfect it's definitely better than the current one

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I will still be accepting new designs and better icons of course

cerulean cypress
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Cheers. I think while a wiki's main page shouldn't have every page on it, it should at least link pages that allow any page bar the more esoteric systems within 2 links from the main page

elfin salmon
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Are there still not any pcitures for mactera bombers?

gritty bear
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nope

elfin salmon
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I don't know if you want ones of specific size

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But I got good picute of acid spitters, and a mactera bomber using ansel, you can check them out in gallery

gritty bear
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you can use cropped screenshots as place holder

hollow jasper
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Try to get some with the greenscreen background enabled so they're easier to crop

sweet falcon
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@hollow jasper there would need to be both a citations and a page banner

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The citation would have to surround the relevant information.

hollow jasper
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Yes we went through this already several months ago

sweet falcon
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And didn't we agree experimental changes so much we might as well leave it to when official drops?

hollow jasper
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That was my opinion

sweet falcon
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Oh, then we're in agreement

hollow jasper
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I say "we" as in the Wiki editors in general

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Anyway, an Experimental content page notice would be nice, so we can start work on new pages before everything gets released.

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I'll go make one later

sweet falcon
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Alright, I'm ok with that much

cerulean cypress
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Experimental template?

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Present infobox at top of page for new content

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Infobox positioned situationally with custom text for changed existing content

analog rampart
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hey, @sweet falcon , is the wall eye on the wiki?

sweet falcon
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Its not really an enemy but

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if its there it'll be in one of the biome descriptions as a unique fauna

versed hazel
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...wiki isn't even translated...sad...well,that't not a huge problem,but yeah,pretty tough to read when English isn't your mother language...

analog rampart
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what is your mother tounge

sweet falcon
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Russian, please don't have normal conversation in this chat

analog rampart
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<@&308527061893513216> , does anyone know what the eggs are from? i think it might be Mactera egg, as we see the Glyphids come out of there brood nexus

sweet falcon
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Please don't ping all the wiki editors if you have lore questions

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Why not ask a question like that in general

opal locust
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and now that role can no longer be pinged

analog rampart
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huh. i though you guys would know the most

gritty bear
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there's barely any developed lore for the game

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we have no idea

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there's a humorous theory that they cook those eggs

half pawn
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For an astrodemonoid spaceomlette (of doom)

vale grove
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I just wanted to point out that there is something missing in the wikipedia page for Hollomite ( https://deeprockgalactic.gamepedia.com/Hollomite )

Deep Rock Galactic Wiki

Holomite is a secondary objective ore. They appear in any biome and mission type. 25 ore must be mined and collected to complete the objective.

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"Holomite is a secondary objective ore. They appear in any biome and mission type. 25 ore must be mined and collected to complete the objective." Yet there are also missions that require you to get 50, as seen in this screenshot

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Not that significant, but i thought i´d point it out 😛

bitter ice
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I created that article

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Im pretty sure at the time only 25 ore objectives ever happened

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but that was months ago

merry chasm
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🤔 50? is the reward any higher?

analog rampart
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probably. more time+more danger=more rewards

vale grove
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350 credits don´t seem that special though

merry chasm
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yeah kinda sounds normal

cerulean cypress
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Dear god it's a 400 ore mission

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gets PTSD

hollow jasper
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Perk page still needs to be updated with it

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If we ever make a status effects page

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Pages that need to be updated post-update

Space_Rig (link to Abyss Bar. Update jukebox songs. New secret room.)
Perks (new perks, update old perks with new names)
Hazard_Bonus (add hazard icons)
Hazard_Level (as above)
Vanity_Shop (new cosmetics)

New pages required

Abyss Bar (w/ drinks subsection)
versed aurora
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I noticed that there is no achievement for Hollomite objective so its kinda useless to collect. Only for money/xp

hollow jasper
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Did they remove the 'Complete Collect Hollomite Objectives' milestone?

versed aurora
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I dont see it. I have fossil, apoca bloom, boolo cap...

hollow jasper
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Hollomite would still count towards the 'Complete Secondary Objectives' milestone anyway

vale grove
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I have the Hollomite in my perk missions 🤔

sweet falcon
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Need to update vanity items page too

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New cosmetics and possibly mention separate terminals

vale grove
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https://deeprockgalactic.gamepedia.com/Umanite The page says that it can only be found in the radioactive and dense bio zone

Deep Rock Galactic Wiki

Umanite is a crafting material resource. When mined and deposited, it will be added to the teams depository like other ores.
When the mission is concluded, the material will be added to the player's personal inventory in the space rig. It can then be used as an ingredient to ...

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Deep Rock Galactic Wiki

Magnite is a crafting material resource. When mined and deposited, it will be added to the teams depository like other ores.
When the mission is concluded, the material will be added to the player's personal inventory in the space rig. It can then be used as an ingredient to ...

steel hollow
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Hi guys, I'm starting to do stuff in the wiki now too 😃

sweet falcon
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👍

steel hollow
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started with the abyss bar

gritty bear
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great job with the page

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I fixed up some typos and stuff

hollow jasper
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Nice, Abyss Bar page looks really nice
Page Updates Required

Abyss_Bar
- Update interior screenshot
- Add info on new secret room. Mention green tunnel is closed now. -- HALF DONE
- Move jukebox songs to Abyss_Bar -- DONE

Perks
- Add new perks -- DONE
- Update old perks with new names -- DONE

Magnite
- Add Glacial Strata to list of biomes that it can spawn in -- DONE
Umanite
- See: Magnite -- DONE

Vanity_Shop
- Add new cosmetics -- DONE
- Update for any price changes -- DONE
gritty bear
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interesting

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the ales have a rank requirement

hollow jasper
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He removed TommyGun (Regular dummkopf) from the community admins list.

wary cove
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No clue. Sounds like a salty person. Although why they'd go for the wiki idk

hollow jasper
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I'm just going to revert his change

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Hopefully it doesn't turn into a problem

wary cove
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Does gamepedia give you the option to block people from editing? Or report accounts?

hollow jasper
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As a regular wiki editor, no

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TommyGun might be able to as Wiki Guardian

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And we can definitely report to Gamepedia staff

gritty bear
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whoever it is might be monitoring this chat as we speak

hollow jasper
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It could be you, it could be me, it could even be-

gritty bear
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see red! o wait thats blood

wary cove
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I'd imagine, that if the editing was recent, it was the guy who got banned earlier

gritty bear
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someone got banned?

wary cove
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earlier in general

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spent their time shitposting and insulting people, they got kicked as their warning, rejoined and continued

gritty bear
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did he remove me from the admin list because he thinks I'm admin in here as well? lol

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what a moron

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anyway I'll block him if he does something again

gritty bear
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it appears "It's a bug thing" perk was removed

wary cove
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from the wiki?

gritty bear
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from the game

wary cove
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It had been moved to the end perk sections last I checked

gritty bear
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oh yeah

wary cove
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gimme a sec I'll look

gritty bear
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it's there

wary cove
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idk why they put it so far out

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for such a silly perk it doesn't seem like it should be in the end game section

gritty bear
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they forgot to increase the price of Hightened Senses II

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actually hightened senses price never increases

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I didn't notice any name changes while going through it

gritty bear
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no noticable changes to vanity shop besides the new fedora

vale grove
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Vampire II and III Prices don´t increase too, if i remember correctly

feral laurel
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All new perks dont increase their cost 🤔

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Ugh, no, not all. Vampire has: 3-4-5-5 ; strong arm: 3-4-4 ; senses: 3-3-3

cerulean cypress
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lol copy-paste job

proud flint
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Wonder when we get a perk for heavy blasting.

hardy flare
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Hey, i dont know if its true but in the steam beginner guide for DRG, it is say

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"When one explodes near another, but far enough away not to chain react it, that exploder will gain a temporary speed boost."

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For the exploder

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If its true its not on the wiki

merry chasm
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It's true, can cause big speed bursts

hardy flare
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I already see Exploder rush like this, but dont know the reason ;p can be cool to add it to the wiki

gritty bear
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I think all of us forgot to add that lol

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or we secrely thought it'll get removed

hardy flare
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Nah its a cool things

gritty bear
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added it

hardy flare
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It take times to the server to apply change, cause i do not see the modification

gritty bear
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it's not supposed to

hardy flare
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Maybe on an other section of the wiki?

hardy flare
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Hum

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u are on the page ;

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" The Creature of hoxxes"?

wind karma
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the planet is called hoxxes

hardy flare
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???

wind karma
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the place where you are mining is hoxxes a planet

hardy flare
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i know

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but its not the discussion here

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We talk about a modification that i cannot see, so i just ask him if im on the good page

gritty bear
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yes it's Creatures of Hoxxes page

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oh did you scroll down to the table at the bottom?

cerulean cypress
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Can we rename that page?

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WP:AT

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Article titles should be recognizable, concise, natural, precise, and consistent.

gritty bear
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sure

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guessing you'd suggest just "Creatures"

cerulean cypress
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Creatures, bugs, monsters, mobs,

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Hoxxians

supple flame
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hostiles

gritty bear
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I changed it to Creatures

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it doesn't document just enemies

supple flame
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Fauna, then?

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split into hostile and passive fauna?

gritty bear
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no need to split it, each creature will probably have a seperate page in the future

cerulean cypress
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But why. If they've all got fairly similar behaviour then is there much reason to?

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Unless we get more info like spawnrates etc and need somewhere to put all the infoboxes

gritty bear
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I said probably

cerulean cypress
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Creatures is the simplest way to write it I think

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Without being exclusive

gritty bear
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it is

steel hollow
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What do you think about splitting it in collectives? Like one page for glyphids, one for macteras, one for stationary threats, one for passive?

supple flame
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it's kind of arranged that way right now

supple flame
#

the page claims there's 10 kinds of glyphids, but only lists 8. swarmer

#

I don't think any are missing though, right?

merry chasm
#

Swarmling, Swarmer, Grunt, Webber, Spitter, Praetorian, Nexus, Exploder... 🤔

#

Dreadnaught...

#

loot bug, i guess.

steel hollow
#

Yes, but I personally think the Creatures-Page is kind of cluttered with information, even with the sections. Having a single page per Enemy would produce many very short pages, but putting all information concerning everything that moves in the game in one page makes that page not very readable

supple flame
#

is the official plural of glyphid glyphids, or just glyphid?

merry chasm
#

official plural is bugs

supple flame
#

but they're arachnids.

merry chasm
#

they dont have 8 legs or eyes though 🤔

supple flame
#

they do

#

every single one. I checked

#

legs I mean

merry chasm
#

bugs!

cerulean cypress
#

I think you're right in having glyphids and mactera grouped on their own pages

#

Passive is good as well: harvesters, jellyfish, and lootbugs.

#

Then fixed enemies could either be on their own pages or grouped together: cave leech, brood nexus, spitballer

#

I don't see how they could be grouped under any intuitive name though

#

Honeycombs and other structural hazards should be seperated because their mechanics are different. DRG handles doodads differently to hostiles

hollow jasper
#

Official plural should be glyphids, considering that's what's been used in the patch notes.

#

Honeycombs aren't really a structural hazard though, they have a healthbar for one thing

#

And they house the actual damage dealers, being the bees "swarm" I guess is the official name.

#

All the other structural hazards are non-animal/insect things

cerulean cypress
#

Oh. I guess i was just confused as they don't seem to burn from my experiences

hollow jasper
#

@steel hollow Renamed your Mission Terminal image to 'Mission terminal.jpg'. Added the new Terminals category you made to Space Rig images.

#

Also, where would the new rolling enemy fit under this proposed categorisation?

cerulean cypress
#

We don't have a name or a behaviour so 🤷

hollow jasper
#

I think we can pretty safely assume it's not a Glyphid or Mactera

cerulean cypress
#

Can we?

hollow jasper
#

So all that's unclear is behaviour

#

I'm at least 70% confident

#

Not totally, since this is a game and things can have any name the devs want

#

Also, would Glyphid Brood Nexuses be categorised under Glyphids, or Stationary Threats? Or just both since it overlaps.

cerulean cypress
#

They aren't glyphids themselves, so they'd be a stationary threat. Broodlings could either be a subnote under their entry, or the Broodlings could refer to the Nexus on the Glyphid page

#

I don't understand why you'd think these new enemies would be anything but Glyphids

hollow jasper
#

Because they don't share many similarities with them

cerulean cypress
#

8 legs. Terrestrial. Sounds like a glyphid to me

hollow jasper
#

Glyphids have 6 8 legs

#

And the new enemy has 10

cerulean cypress
#

Oh so they do

hollow jasper
#

The new enemy also doesn't resemble a spider nearly as much as the other glyphids

cerulean cypress
#

Erm

#

I think the glyphids look just as much unlike spiders as the roller does

#

They remind me more of ants

hollow jasper
#

Even if we draw a comparison to ants instead

#

The new enemy still doesn't look like an ant

#

What about Ground-Based Enemies, Airborne/Flying Enemies, Stationary Enemies, Passive Creatures

#

Or some variation thereof

#

I'm still partial to the individual creature page idea personally

#

But it's true most would be rather sparse

cerulean cypress
#

you could probably justify the existence of individual pages, but I'd still vouch for a summary page for the category of creatures

hollow jasper
#

Something like: Creatures page -> Creature category pages -> Individual creature pages ?

cerulean cypress
#

Yes

#

Creatures page honestly only has to be a visual dictionary

hollow jasper
#

Agreed

#

@sick sierra Sorry for the ping, but did you ever check if the Deeptora Honeycomb "swarms" have a HP value? Or do they just die instantly if fire touches them?

cerulean cypress
#

Also what about a "Plants" page

#

There's very brief mentions of plants on each biome page

#

But no images or detailed information

#

Some plants for instance are present on multiple biomes

hollow jasper
#

I was trying to think of a term that would encompass both the unique plants and other unique features of biomes (e.g. crystals, fossil structures etc.)

#

For non-hazardous stuff

cerulean cypress
#

Doodad

hollow jasper
#

[[Category:Doodads]]

cerulean cypress
#

I mean if you tried to subcategorize it into all the different kinds of features "rock formations", "fungi", "xenoarcheology" etc it would be worthless...

#

But grouping it all on one page is still nice because these features make up the physics of the cave and can raise questions

#

"cave features" might work too

#

or "cave form", since they're non-functional

#

meta names would be "doodad", "cave decorations", or "flavour objects"

sick sierra
#

I haven't looked into swarm hp. I assume if they have hp at all then it's something like 1. I'll maybe check it out when they add a new enemy.

supple flame
#

@hollow jasper All the glyphids so far have 8 limbs

#

so yeah the roller doesn't quite fit into that

hollow jasper
#

Huh, promo render shots mislead me

supple flame
#

I just noticed in the Engineers shotgun description: "Holds four wide-spread slugs for rapid-fire death-dealing."

#

'slugs' are the shot that don't spread

#

Just a single projectile. It's not what the engie shoots at all.

hollow jasper
#

Description column is all in-game text.

supple flame
#

should post in bug-report then?

hollow jasper
supple flame
elfin salmon
#

How is it glitched?

supple flame
#

shows up for a second, then it says there's no text on this page

elfin salmon
#

Screenshot? So that the guys working on it can have a look at what the issue might be. (works fine for me).

versed aurora
#

Yea, i have the same issue

wary cove
#

Runs fine on mobile

versed aurora
#

Sometimes i get white screen

supple flame
#

I would guess that the page name messes up URL formatting

hollow jasper
#

Your URL has two forward slashes, but the page only has one

#

Strange

supple flame
#

yeah it removes that when it finished loading

hollow jasper
#

But yes, the ERR cube's unorthodox name probably isn't helping things

wary cove
#

I think it's great the error cube is giving an error

#

As kind on an inside joke, it'd be pretty cool if we could make it do this permanently

hollow jasper
#

Well I mean we could set up a re-direct from that page to the actual one, but then I think affected people would just get stuck in an infinite loop

wary cove
#

People head to the wiki to find out what the cube is, get teased with a second of info and then error

gritty bear
#

that's a pretty good idea

#

but the current page reduces ERR bug reports by at least 1% lol

supple flame
#

but it increases bug reports about the ERR page itself ^^

wary cove
gritty bear
#

we could always rename the page to ERR23

supple flame
#

and have redirects on both the glitched and full title page to that

wary cove
#

Oh hey Tommy, look what I got

gritty bear
#

oh boy

wary cove
#

I laughed when I saw it

gritty bear
#

it's mister "I will get my vengeance by completely failing at demoting the wiki guardian for no reason"

wary cove
#

I sure hope friend requests don't expire or get removed unless you deny them

#

I wanna keep this gem

gritty bear
#

he'd either beg for unban or straight up 'troll' you

cerulean cypress
#

Yeah I don't think wikis like having unorthodox pagenames

#

Especially when it's something you really can't search with a keyboard without using alt codes

#

Rename to Error Cube?

#

The page works in firefox but not in chrome

gritty bear
#

for me it works fine in chrome

#

it's random and weird

#

yeah I'll just change it to Error Cube

steel hollow
#

page works fine for me on firefox

#

...wait. do we have it two times now?

#

ah its a redirect. I see 😄

full adder
#

Is the plan to have these weapons posted by @hollow jasper like this https://deeprockgalactic.gamepedia.com/File:Assault-rifle.png go into the Dwarf class pages like this one? https://deeprockgalactic.gamepedia.com/Scout
If so, I can knock that out.

Deep Rock Galactic Wiki

Assault Rifle Icon

Deep Rock Galactic Wiki

The Scout is one of the four playable dwarves in the game. He is equipped with a 'Deepcore GK2' assault rifle, the 'Jury Rigged Boomstick" shotgun, a reusable Grappling Gun, and a Flare Gun that fires sticky flares.
The scout boasts the fastest movement speed in the game, due...

#

Oh wait.. I'm confused. The gun images are already on these pages but in an "Upgrade" section. That's odd.

full adder
sweet falcon
#

Production time refers to the cooldown between flare regeneration

full adder
#

Oh, that's not the flare gun, just regular flares. Ignore that bit then.

sweet falcon
#

How does combining those sections open room for the section below?

gritty bear
#

also the description area is empty as place holder for when it actually gets one

full adder
#

Those two columns are massive and they contain similar info. Just a thought, seeing as the pages are organized really strangely. Images only in the upgrade section but not in the Weapons section?

#

Trying to think of a way to combine everything into one table. Haven't got it yet. Just brainstorming.

gritty bear
#

would love an upgrade table and perk table redesign

#

they are both fairly giant

full adder
#

That would combine both tables into one.

#

GK2*

full adder
hollow jasper
#

My only concern with either of those designs is that we'll lose the Upgrade description text.
Even though the majority are just generic descriptors, a few contain actual flavour text, like for the Gunner's Minigun. Packs a bigger punch! Excellent for making swiss cheese out of bugs.
If the descriptions ever get updated later on to feature more flavour text, we'd have to find somewhere else to put them.

#

Option B looks good though

#

With a few small tweaks

#

Background of weapon 'Desription' title should be the same as the weapon name/icon

#

And the initial stats info could work better using an invisible table with 2 columns, with text justify left and right for each one.

#

So it would look like Option A, but lined up better

full adder
#

Ok. I'll poke around and make an Option C with those recommendations. Thanks.

full adder
#

It's inheriting the CSS from the parent table, namely the borders: https://i.imgur.com/iyaU32b.png
Border="0" isn't working, either. Need a new plan or this needs to be converted to HTML, which is a lot clunkier to edit unless made into a template.

#

Even with the borders removed the spacing is off. Maybe I can do it just using cells. I'll give it another go.

#

Can't add cells inside existing cells. I think I can add more rows and columns, and then rowspan and colspan all the other rows and columns to make it look like there's a new table in there, but that seems a bit messy. Hm.

hollow jasper
#

Yea I forgot you have to use HTML tables within tables if you don't want styling, I did that with the Biome Nav template

#

An 'Initial Stats' sub-table template might be viable, but we should probably decide which design to go with first

#

Also, I feel like the bold on the weapon name and 'Description' ought to be swapped

#

Or maybe both bolded, not sure

full adder
#

There's a slight catch with Option B and the description at the bottom - it may look strange if there's going to be a column of weapons/descriptions one of top of the other down the page. Food for thought.

#

Maybe I should set this up with two weapons so it's a bit more clear how it works.

hollow jasper
#

I did think about that, which is why I suggested the background colour change

#

Could also remove the Description title entirely, stretching the weapon name all the way down

full adder
#

Ah I see. Yeah the color change would help with the visual separation.

hollow jasper
#

My suggestion actually went the opposite way, I said to make both backgrounds the same. I figured the big description box would act as a separator

#

But a slightly different tint seems like a better idea

hollow jasper
#

I was thinking A without the 'Description' cell

full adder
#

Oh, like have a missing block there? I've done that before plenty on accident. Don't recall how to do it on purpose.

hollow jasper
#

No I mean like how B has it

full adder
#

Missing cell*

hollow jasper
#

The weapon cell would stretch over it

full adder
hollow jasper
#

Yes

full adder
#

Looks good to me.

#

The stats are the only iffy part.

gritty bear
#

maybe just do the stats like in option A?

#

also try not to improve the descriptions, they are straight from in-game and only typos should be fixed imo

full adder
#

Maybe have the stats across the top with the description and move the upgrade stuff to a new header and columns below the weapon. It'll bulk up the table for each weapon but be able to hold even upgrade descriptions. Mockup: https://i.imgur.com/oaMoPaS.png

cerulean cypress
#

See the enormous space in the upgrades column?

#

Put the description in the same cell as the upgrade title

full adder
#

So, "Armor Piercing Rounds - The beasties of Hoxxes IV are tough, but your trusty gun is tougher." in one cell?

#

Unless there's another image we can put in there maybe, like the dwarf holding the item in question or something.

hollow jasper
#

I think HexZyle was referring to the current format

full adder
#

Also note that some items only have 2 Stats, so they won't show all 5 of those cells like in the mockup. It'll be empty space.

hollow jasper
full adder
#

Oh I see.

hollow jasper
#

If we can make them fit nicely, that's a fairly good solution

full adder
#

Oh. If that weapon description is straight from the game then I made a bad edit earlier lol. Thought I was making the description a bit clearer but I might've overwritten the dev's words.

hollow jasper
#

Alright, I'll see about making a sub-table template later and see how it looks.

hollow jasper
#

Agh, HTML tables inherit the style too, I was only able to get away with it in the Navbar because the NavBox template is different from the wikitable stuff.

#

Works if I manually set style in every <td>

#

Now to turn it into a template

hollow jasper
sharp bluff
#

Hey guys, I'm a full-stack developer and I really love playing DRG. So I wanted to see if there are any current outstanding needs for the wiki that I could assist with.

supple flame
#

@full adder How about something like this?

#

I'd also prefer the description on top, but I dunno how to do that

#

The empty space in the left column seemed awkward to me

#

Also I feel rate of fire should be 7.0/s

#

right?

supple flame
#

here's my 2 suggested options, though I'm not 100% happy with either

sharp bluff
#

Maybe slap the picture and description above the table itself? Not too familiar with the wiki's editing options, but if it's just simple HTML tables, maybe take it out completely?

#

Again, I'd love to contribute if y'all are interested in having a second set of eyes and / or a second head?

supple flame
#

It's a free wiki. If you find anything that can be improved, go ahead

sharp bluff
#

This was kinda what I was thinking.. It's a super rough sketch but something along those lines?

#

So each weapon would be a separate table, which would also make it easier to scan down the page.

#

Also please ignore the hideous table inside the State <td> element 😂
I just wanted some quick & easy layout

supple flame
#

I like that one. I'll try to adapt that for all scout equipment when I get back from work tomorrow and see how it looks. Then we can copy that for the other classes

sharp bluff
#

Cool! I contributed n'stuff!

full adder
#

Not to be a Negative Nancy, but I don't really like any of those. Either the row borders don't match up, the stats background is weirdly a different color, or the gun won't line up veritcally with all the other equipment in a line down the page like @hollow jasper and I discussed.

#

It should also probably be positioned so that the weapon is on the left side of the table with nothing below it. That way there's a straight line of weapon-weapon-weapon down the page instead of weapon-stats-weapon-stats.

sharp bluff
#

Well I did say to disregard the terrible table under "stats" 😛

full adder
#

True. How did you remove the borders from it like that? HTML?

sharp bluff
#

However, I get what you're saying. I'm not a huge fan of the picture being included in the table however..

#

Yeah I just set border: none; on the <td> element

full adder
#

You don't want an image of the gun being in the table describing everything about the gun?

sharp bluff
#

I get what you're saying, but it just feels weird and makes it harder to scan. I don't have a better idea at the moment, but I'm also a little tipsy so.....

#

😛

hollow jasper
#

It'd also mean 1 entirely separate table per weapon/equipment item

#

And MediaWiki already recommends only using tables when needed as a general guideline. Not for performance reasons, but just because it complicates editing the page.

full adder
hollow jasper
#

Just fyi, 'Max Ammo' should only need to be renamed for non-shooting things.

#

Like Flares, Grenades and Satchels

full adder
#

Oh ok. I'll change that.

hollow jasper
#

Also, did you intentionally remove the 50% alpha from the equipment icon column?

full adder
#

Yeah. Someone said it'd look better if it matched the header background.

hollow jasper
#

The header background is around 70%, not 100%

full adder
#

Oh no shit?

hollow jasper
#

And since it's kind of like a sub-header, 50% seemed like an appropriate value

full adder
#

I'll set it to 50 and we can see how it looks

#

Done. Hm.

#

I'm cool with it at 50%. It does visually separate the icon cell from the headers, which maybe is subjectively better.

#

I'm indifferent so I'll leave it at 50. How are we looking so far?

hollow jasper
#

Pretty good I'd say

#

Weapon name ought to be bolded though

#

And maybe the upgrade names too

#

Just to make them stand out more from the descriptions

#

Like what BlueLegion did

full adder
#

Yup, good call. And done.

#

The whole table for a single item is now fairly complex - bold formatting, newlines after some | cells, a template inside it... I'm wondering if we shouldn't just make this its own template and have it include the initial stats?

#

This is for one item:

|+ Option C: Version based on feedback of above options.
|- style="height: 40px;"
! Equipment
! Initial Stats
! Upgrades
! Effect
! Requirements
|-
| rowspan="4" style="background-color:rgba(0,0,0,0.5);" | [[File:Assault-rifle.png|140x140px]]
'''Deepcore GK2'''
| rowspan="3" | 
{{Equipment stats
| damage          = 10
| bullets         = 1
| clip            = 25
| ammo            = 300
| reload          = 1.8
| firerate        = 7.0s
}}
| '''Ammo Bag'''
''It increases the total amount of ammo that you can carry for this weapon''
| +50 Max Ammo
| style="padding: 0 20px; text-align:left; height: 40px;"|{{credits}} 1,600 Credits
|-
|| '''Hair Trigger'''
''Faster Rate of fire!''
| +2.0 Rate of Fire
|style="padding: 0 20px; text-align:left;"|
{{level}} Level 4

{{credits}} 1,800 Credits

{{icon resource|Umanite}} 130 Umanite
|-
|| '''Armor Piercing Rounds'''
''The beasties of Hoxxes IV are tough, but your trusty gun is tougher.''
| +2 Damage
|style="padding: 0 20px; text-align:left;"|
{{level}} Level 8

[[File:Generic upgrade icon.png|20px|link=|Upgrade]] Hair Trigger

{{credits}} 2,000 Credits

{{icon resource|Magnite}} 130 Magnite

{{icon resource|Enor pearl}} 240 Enor Pearl
|-
| colspan="6" | ''A dependable, hefty weapon. Usually not the first choice of proper dwarves, but its weight and versatility make it worthwhile.'' 
Reasonably strong and accurate, best fired in controlled bursts.
|}```
#

Personally I'm fine with it. I can find my way around. People unfamiliar with the formatting maybe not so much.

#

Food for thought. I'd say it's your call.

hollow jasper
#

It's about an extra 12 lines per entry compared to the current upgrades tables, and it includes the other table's info in it too.

#

I was going to put the weapons/upgrades tables into their own template at some point anyway

#

{{dwarf equipment table scout}}

#

Or something like that

#

Then we'd just edit the template table and it would plop itself into the corresponding Dwarf's page.

#

Making it easier to edit other non-table info on the Dwarf pages too

#

If nobody has any objections or more feedback to add over the next 24 hours, then I'll get started converting all the tables to Gregarious's final format.

full adder
#

Oh ok. That works rocknstone

supple flame
#

@full adder again, slight typo on the firerate in your table. The firerate should not read as "7 seconds", but "7 per second", which is already included in the template. The S is superfluous there

#

The current version reads as "7 seconds per second"…

sweet falcon
#

On the topic of new pages that would be nice to have:

Status effects - Basically anything that causes an icon to show up on screen, list what causes it and what have the effect itself does

Secondary objectives - Some secondary objectives only show up on certain mission types (Egg elimination, dystrum point extract) So I'd like to have that information somewhere.

Mission Terminal: I'd like to have a page that goes into details about the server browser. Important to answer what the little drop pod and number for each biome means. (Common question)

On the topic of existing pages:

I plan to rewrite the glacial strata page or every other page to be in line with each other. Currently a lot of each biome description is copy/paste.

Magma core needs a mention of the mini lava-geysers

Abyss bar could use more pictures (Hoop game, jukebox).
Also mention - details of score in hoop game (I'm still not super sure myself)
Jukebox uses 2 credits per song.
Cup through hoop awards one point.

sharp bluff
#

Come to think of it.. I have no idea what the drop pod number for each biome means.. 😳

royal flint
#

@sweet falcon I was navigating through how you edit pages in wikipedia, and it looks really confusing. I’d rather have it be in pure html5 format.

sweet falcon
#

Sorry, I don't follow. Do you have something to comment about the way I edit pages or are you criticizing gamepedia's structure

royal flint
#

No I’m just saying it seemed really confusing from an outside standpoint

#

Not criticizing you at all mate!

sweet falcon
#

There are two ways to edit pages in gamepedia through a sort of HTML-like deal or though a sort of UI filled menu system

#

Ah, I was confused since the DRG wiki is on gamepedia, and you were talking about Wikipedia format

sharp bluff
#

Pure Html5 would make it a lot more accesible to front-end developers who want to contribute.. though... that's probably not a lot of people?

royal flint
#

A lot of high schoolers actually get certified in html5 nowadays

#

It’s a class you can take in most high schools

sweet falcon
#

Not the right place for that conversation

royal flint
#

Well I feel it’s still relevant as we’re talking about the page layout and editing format that they use

#

But you’re right, it did divert a bit there

sharp bluff
#

I mean anyone can write HTML, it's just a markup language.. But being able to do decent layout + design (which to be fair, might be beyond the scope of this discussion or thread) is not something you can just "certify" someone in.

sweet falcon
#

There already is two different editing systems for gamepedia and several tutorials/ even a wiki dedicated to editing gamepedia wikis

royal flint
#

True, not everyone has the creative aspect of their brain for it.

#

It is a talent

#

Lol, I’ll have to check that out flip

#

Can you link me?

sweet falcon
#

And even if people don't edit pages there are ways they can contribute

#

I like to think anyone who wants to help the wiki isn't limited by an entry bar to contribution beyond self-intimidation

#

The DRG community page has a "getting started" link or something

royal flint
#

That’s a good mindset to have

#

Don’t limit yourself by what you think you can’t do

hollow jasper
#

Gamepedia uses the MediaWiki wiki software with some custom modifications on top.

#

The standard way of editing a MediaWiki wiki page is in a Wikitext format, which is text-based.

#

Wikitext is a document written in a wiki markup language, such as the current one explained in Help:EditingHelp:Editing (see also Markup spec/DTDMarkup spec/DTD). It is a mixture of content, markup, and metadata. The current and old versions of all pages of a wiki are stored ...

#

Gamepedia provides an additional method of editing, which is the visual editor.

#

Though more limited in several aspects, it's a much easier approach, especially for people unfamiliar with Wikitext or HTML in general.

full adder
#

@supple flame Good eye. Fixed.

supple flame
#

@hollow jasper I have one final suggestion for the equipment screen

full adder
#

Just throwing in my 2 cents worth about HTML vs Wikitext - Switching to using HTML is not good. It's more complicated than Wikitext, and thus makes it more difficult for casual users to update the wiki. Making the wiki less accessible to the community is the opposite point of having a wiki in the first place. HTML can still be used in specific areas where Wikitext isn't advanced enough, such as some tables or in templates that the general public won't use much.

supple flame
#

only a rough mockup for now. Like this, the weapons are horizontally aligned, and each one is a tab that opens the stats + upgrades underneath. no wasted space.

full adder
#

I like that idea, though it depends a lot on horizontal space. We'd want to make sure it still looks good if the browser is resized or it's viewed on a phone.

#

It certainly saves a lot of space and it looks clean.

supple flame
#

aside from the stats menu, but that wouldn't look like that in the final version

full adder
#

I installed an extension in my former wiki that allowed for tabs like that: https://www.mediawiki.org/wiki/Extension:Tabs
I don't recall if it also allowed images in the tabs. I think it might.

The Tabs extension makes it possible to insert tab menus, dropdown menus, and collapsible boxes into any page, using the <tabs> and <tab> tags, or the {{#tab:}} parser function. This extension requires no JavaScript to work, except for older browsers such as Internet Explorer...

supple flame
#

does that work the same way?

full adder
#

I see a div class in that page's source. Looks like it might be a HTML/CSS template instead of an extension. I don't think Wikia allows installing extensions anyway. You use theirs and that's it.

#

I'm guessing it's the same with Gamepedia though. Not sure on that.

#

Oh my mistake - I think it IS an extension used on the Warframe wiki. "Tabber" : https://www.mediawiki.org/wiki/Extension:Tabber

And it looks like Gamepedia allows us to request it as well: https://help.gamepedia.com/Extensions

The Tabber extension can assign blocks of content to specified tabs and allow user to dynamically switch between them.

Project Homepage
Documentation at Github
Mediawiki Extension Page
Extension:Tabber
Source Code
Source Code at Github
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supple flame
#

might be above my skill level, but I'll look into it on the weekend

full adder
hollow jasper
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@supple flame A bit too complex for a wiki. That's closer to what I would expect from a standalone application or even an in-game UI.

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Not to mention it'd be incredibly difficult, if not impossible, to fit nicely (or acceptably at least) on the mobile view.

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It also makes it harder to just scan information, since you'd have to click each 'tab' to switch between them, as opposed to just scrolling up and down.

sweet falcon
full adder
hollow jasper
#

Most of the creature images are 3D renders taken from the public press kit

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That particular image of the Harvester was taken from a Twitter video thumbnail

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Which I then cut out and cleaned up

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The press kit hasn't been updated with all the latest additions, unfortunately

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With the addition of Ansel, we should be able to grab some decent high-res shots of the creatures we're missing using the green screen filter.

full adder
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Have we tried reaching out to them about it? Any transparent renders from them will blow away anything we're able to make when it comes to individual creatures or equipment.

hollow jasper
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Not to my knowledge

full adder
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I feel like this is important enough for the future of the game's wiki, so I'll give it a shot. <@&257786783666929665> : Don't mean to bother you, and I don't plan on doing this mention ever again, but is it possible to coordinate one or more of the devs giving the wiki content creators some images of your model renders for the wiki so it looks really nice?

Renders from a developer modeling program will look great like this: https://deeprockgalactic.gamepedia.com/File:Spitterplant.png while our images will probably look more like this: https://deeprockgalactic.gamepedia.com/File:Hive.jpg

It'd certainly make the wiki look its best.

Deep Rock Galactic Wiki
Deep Rock Galactic Wiki
hollow jasper
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Probably ought to have gone through Mads instead of just pinging all the devs, since he's the Community Manager.

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But I suppose we'll get a response regardless, probably

full adder
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Oh. I'll do that next time if there is a next time.

cobalt nimbus
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@full adder Great initiative, and I'm sure we can figure something out!
I can't give you a certain timeframe on delivery, but if you can compile a list of what you'd need from us, send it my way in a PM and I'll see what we can do.

And for the record, it's fairly rare I check the Discord myself these days since everyone is pinging "Developer" all the time. I was directed to this topic by our good lad Pedro. But feel free to direct requests like this to me directly in the future. 👌

hollow jasper
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Well if you want to start compiling a list, Gregarious, I'll get started on the new equipment tables

full adder
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Oh awesome. Thanks for the reply! I'll be happy to connect with you about it when we get organized with what's needed.

full adder
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@hollow jasper Here's a quick first draft of a list based on what I've seen in the wiki:

Cave Vine
Deeptora Honeycomb
Mactera Goo Bomber
Mactera Ice Bomber
Mactera Grabber
Glyphid Acid Spitter

Alien Egg
Aquarq
Fossil
Enor Pearl
Jadiz
Error Cube
Bittergem
Compressed Gold

Mini-MULE Leg

Other random-gen resources like gold? Guessing this might not be easy since it's probably a small model that just gets repeated?

Crytal-ish resources like Holomite and Magnite seem less random-gen. Are they a single, large model?

Weapon models? We have outlined versions like this: https://deeprockgalactic.gamepedia.com/File:Flamethrower.png

When they're done, armor models maybe? Should we also do all the other vanity items or is it easier to just do in-game screenshots?

Bosco? Currently have this: https://deeprockgalactic.gamepedia.com/File:Bosco_portrait.png```

You've already done an awesome job getting a ton of images that look like model renders, such as all the perk images and such. I'd feel better if I had your approval on most or all of this stuff. You've been doing this a lot more than I have.
hollow jasper
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Add the Ice Variants of the other enemies in there too

full adder
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Yes. Good call.

hollow jasper
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I don't think we currently have a need for equipment renders, but I guess you can include them as a low priority request

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All of the non-embedded resources are generated in-game

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Afaik

full adder
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Including Magnite, Umanite, etc? I might ask Robert about that. Not sure how those are rendered.

hollow jasper
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It's possible they use a base shape as a reference

full adder
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In-game they look like a constant model that always looks the same, but I could be wrong.

hollow jasper
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But I'm pretty sure the actual resource is generated on top of that

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With added noise and stuff

full adder
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Anything else you can think of? I just went through all the main pages and wrote down images that we don't have or images that are from in-game screenshots.

hollow jasper
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Lootbug
Maggot (all variations)
New Rolling Enemy
Lloyd
Elevator Plant
Ejector Cactus
full adder
hollow jasper
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We have the opportunity to ask, so may as well

full adder
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Ok. I figured your version looked pretty good

hollow jasper
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That one wasn't me

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Someone else took the original screenshot, TommyGun cut it out

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I just rotated it

full adder
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Oh ok

hollow jasper
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Brood Nexus

full adder
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We have a nice version of that, too.

hollow jasper
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Cutout from a screenshot again, with dustmotes as well

full adder
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Ah yes. I see the white marks along the bottom.

hollow jasper
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Current resource images are probably sufficient. They also give a small amount of context about how they generate in the world too.

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But you can add them with the equipment icons as a lower priority request

full adder
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Oh yeah, we don't have those plants on the wiki it looks like.

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That platform thing in Glacial, too.

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Know what it's called?

hollow jasper
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Platform plant
Ice plant
Exploding plant (all variations)

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Purple glowy tree

full adder
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Oh, Platform Plant. Shoulda guessed

hollow jasper
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High priority requests would be all the creatures

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You can prioritise the rest however you see fit I reckon

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Mini MULE shot might be useful somewhere too

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Both broken and operational versions

full adder
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Yup, added.

hollow jasper
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Supply pod, active and inactive

full adder
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What's the Ice Plant? You mean that warm oasis thing?

hollow jasper
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No the Ice Plant

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The exploding plant of the Glacial Strata

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Shoot it, it explodes freezing nearby enemys/dwarves

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No damage

full adder
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Oh ok. You listed both. Thought they were separate

hollow jasper
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They are separate

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They have a different model as opposed to just being a re-colour

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And they function differently, I just used the exploding plant as an allegory

full adder
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Sorry, I'm still a bit confused. I know the exploding ice plant. Is there a similar recolored version in other levels that you're talking about?

hollow jasper
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The original exploding plant is found in the Magma Core, the orange ones

full adder
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OH

hollow jasper
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In a recent update, they added re-coloured variations to other some biomes

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Like Dense Biozone

full adder
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THAT one. Yeah. I gotcha. And then there's the tall version, too.

hollow jasper
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If by tall you mean big then yes

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That's why I just said 'all variations'

full adder
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They get huge, yeah, but I mean tall and skinny. The ones with the spikey head on top. I'll try to find it..

hollow jasper
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That's the Ice Plant

full adder
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Maybe not tall and skinny. Just a bit taller than a dwarf.

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Ok, now I'm clear on your list.

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I wonder if the Hot Spring is a model.

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Oh, looks like the Patform Plants are called "Cryofoam Plants" in that video.

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@hollow jasper By "Supply pod, active and inactive", did you mean the Escape Pod in Salvage Operations? Or a supply pod that's full and empty?

hollow jasper
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Resupply drop

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The press kit already has images of the drop pod

full adder
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Ok

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Here's an updated list. I need to go but I'll be on later. rocknstone

----
Cave Leech
Deeptora Honeycomb
Mactera Goo Bomber
Mactera Ice Bomber
Mactera Grabber
Glyphid Acid Spitter
Loot Bug
Maggot (all variations)
New rolling enemy?
Brood Nexus
Lloyd (Bartender bot)
Bosco
Mini MULE (broken and operational versions)

*Ice variants of enemies*

Flora
----
Elevator Plant
Ejector Cactus
Cave Vine
Cryofoam plant
Exploding plant (all variations)
Cryo Bomb plant
Purple-bulb-glowy-tree thing
Hot Spring?

Resources
----
Alien Egg
Aquarq
Fossil
Enor Pearl
Jadiz
Error Cube
Bittergem
Compressed Gold

Misc
----
Mini-MULE Leg
Resupply Pod (full/empty)

Notes
----
Other random-gen resources like gold? Guessing this might not be easy since it's probably a small model that just gets repeated?

Crytal-ish resources like Holomite and Magnite seem less random-gen. Are they a single, large model?

(Low priority) Weapon models? We have outlined versions like this: https://deeprockgalactic.gamepedia.com/File:Flamethrower.png

(Low priority) When they're done, armor models maybe? Should we also do all the other vanity items or is it easier to just do in-game screenshots?```
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(List is not final. Hook me up with any suggestions)

lofty kettle
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Well there are tons of plants but idk if they are necessary as they don't do anything e. g. wall eyes breathing plants etc.

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Technically in the same group as cave vine

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Also silicate harverster

hollow jasper
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We already have one of the Harvester, but a proper render would be nice I suppose

cerulean cypress
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Well you can still include photos of them

cobalt nimbus
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@full adder All the crystal formations like Holomite etc. are all fully randomgen, so there's no good way to give you a "clean" render like we would with a gun for instance. A good ingame screenshot is probably your best bet there.

cerulean cypress
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The cave vines would be fine on a "doodads" page or a plantation/cave decoration page in general

hollow jasper
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Spitball Infector in its "sleeping" state
Silicate Harvester

I think that's it, unless anyone else has any requests.

full adder
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@cobalt nimbus Roger that, thanks for the clarification.

@hollow jasper Added those. Also added Spitballer's awake state, since it's likely those two images will be close together and if they look vastly different it'll be weird.

supple flame
supple flame
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Done with the scout. Did I miss/mess up anything? @hollow jasper

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Will do the next class tomorrow if there's no objections

full adder
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Looks great to me, @supple flame, thanks for doing that.

merry chasm
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🤔 its missing the scouts secret weapon

supple flame
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did driller too, but you might want to check for stupid mistakes because I'm super tired. Going to bed now, I'll finish the other two classes by sunday

gritty bear
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barrel minigame info:

  • beer mug's base score is always 1
  • yellow barrel's base score is always 10
  • red barrel's base score is always 25
  • red barrel will always appear on every 5th barrel spawn (without reseting)
  • score multiplier increases with each consecutive goal up to 4x
  • multiplier resets after the hoop 'bounces' back 3 times
  • bug: sometimes the barrel counter wont reset
  • bug: dwarf will sometimes say a negative voice line even when succeeding
  • bug: if you reset right before the barrel goes through the hoop the points will still count with the barrel counter sitting at 0 (similar thing can be done to make a red barrel spawn early)
  • note: green barrel rewards just 10 points
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somebody wanted some minigame info

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also dont worry about my avatar we are doing a dumb server theme

merry chasm
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is this jim stirlings fault or does it go beyond him

gritty bear
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jim sterling? I dont watch em

wooden hedge
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the avatar?

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some guy made a silly comic about new spicy Mario lore, in which Toadette gets an upgrade that makes her look like Peach. Someone applied it to Bowser, and then japan caught wind, and it was all downhill from there.

sweet falcon
hollow jasper
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@supple flame I was actually still making some changes to it to make it look a little less wonky on smaller screens, but I should be able to just paste my changes on to your table.

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Also, all of your icons on the Driller table are missing a space

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Should be {{icon}} stuff, not {{icon}}stuff.

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Was also going to increase border thickness by a few pixels for the borders between each equipment row, just to make the separation a little more visually obvious

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Otherwise, looks pretty good

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Wondering if I ought to make a variation of the invisible stats table template for the 'Requirements' column...

supple flame
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A template would make that easier, especially if something is changed/added. as it is, I just copied/pasted the entire upgrades section from the current existing tables with minimal changes needed

supple flame
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I blame the icon dilemma on the tired

hollow jasper
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Made a few changes to the layout, namely:

  • Upgrade descriptions are automatically hidden on mobile view to reduce visual clutter.
  • Certain columns have specific width values to hopefully make the table still look good in other resolutions
  • Removed 'Notes/Tips' from the description cell, as there isn't a clear enough distinction that it's not part of the description.
  • Increased border width between equipment rows to 3px.
  • Added some minor padding to some cells to prevent content hugging cell borders.
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Mobile view currently looks acceptable on my 5.5 inch 1080p display, haven't tested other mobile resolutions/display sizes.

hollow jasper
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More changes, applied to both templates:

  • Increased size of a few equipment icons. Also standardised their size for icons that are used for multiple classes.
  • Added some missing stat info to equipment that was missing it. Also edited names of some existing stats (e.g. Duration -> Field Duration for Scout's IFG).
  • Added some extra stat info (i.e., not shown in the Gear terminal) for some equipment, roughly calculated by myself but need furthers testing for more accurate and precise values.
  • Fixed cells in the Requirements column not having any vertical padding.
lofty kettle
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red flare: flare colour: yellow

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🤔

supple flame
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yeah I wondered that too when I whipped up that table

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but that's what it is right now

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working on the engineer table right now using the new layout by @hollow jasper

hollow jasper
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It's called a 'Red Flare' in the Gear terminal

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Clearly hasn't been updated to reflect the new flare colour yet

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Scout and Gunner have a 'High-Intensity Flare'

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Which is light-blue

supple flame
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Is there a reason the sentry comes before the platform gun on the engineers page?

hollow jasper
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Grandfathered in from the original design

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I re-arranged the Scout and Driller weapons to match the loadout order

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Should probably do the same for Engineer and Gunner

supple flame
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the new templates seem to be in the right order for scout and driller

hollow jasper
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Because I re-arranged them

supple flame
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did I have them in the wrong order?

hollow jasper
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The current pages all have the 3rd and 4th slot swapped

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i.e. the wrong order

supple flame
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I didn't notice it for scout/driller when I made the tables, strange.

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or did you fix them earlier

hollow jasper
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I haven't changed any existing tables

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Your tables had them in the same order as the current Scout/Driller pages

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Which makes sense, if you used them as a base

supple flame
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Oh you're right. I didn't notice they were swapped yesterday

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was too tired to notice probably

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I'll do the engineer template in the right order then

hollow jasper
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Well I'm going to bed. If you finish the other two tables then I'll do a final check of all of them tomorrow and we can update all the class pages at once.

supple flame
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it doesn't help that the swapped equipment names are "platform gun" and "gun platform" 😋

supple flame
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@hollow jasper One thing you should check is whether the image sizes suit your needs and match the other pages. As I added the images for the 4 main weapons, I used the image sizes from the current engineer equip page. For the rest of the equipment I kept the images and sizes that were in your template to begin with.

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Also I would like to suggest swapping the order of Fire Rate and Reload Time in the stats template, as rate of fire affects a weapon first, reload later. I feel it's more intuitive if the stats follow the same order. Just something I stumbled over

supple flame
royal flint
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Someone should get to this

sweet falcon
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that's the wikipedia page

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this same guy has vandalized the page several times

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well I'l l revert it and see if i can report.

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did you just happen to be checking the wikipedia page? that edit was less than 5 minutes before you posted your message here

full adder
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The plot thickens.

royal flint
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Yeah

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My friend saw it and started busting out laughing

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I asked him what is was

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He linked me to it

cerulean cypress
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It still amazes me how people find wiki edits funny

sweet falcon
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That's quite the coincidence

royal flint
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It is

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I had two friends in my Xbox live party

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Me and one friend were playing it, my other friend asked what the hell it was

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I said look it up, and the story advances

sweet falcon
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Alrighty, anyway,

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I want to update the missions page with the length to morkite requirement for search and extract and mining expedition

royal flint
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Can’t the amount differ?

sweet falcon
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Length to morkite meaning it does differ based off the length

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And I want to confirm the exact amounts before editing the entry

royal flint
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Ohh, I gotcha

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Does it differ on different haz levels?

sweet falcon
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No, I don't think so

royal flint
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Well me and a friend just finished a mission, want me to verify?

sweet falcon
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Just tell me what different values you see besides 200, 250 and 325 if you see any

royal flint
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Gotcha

cerulean cypress
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@sweet falcon 400

sweet falcon
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Sigh, so are mining expedition and search and extract different amounts?

cerulean cypress
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Different cave gen rules too

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Search and Extract isn't always one giant cave but it usually consists of giant caves

supple flame
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Probably depending on complexity

hollow jasper
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I had 'Reload Time' come before 'Rate of Fire' because that's how it was ordered for the Scout's Assualt Rifle.

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Seems to be the exception rather than the rule, and having it the other way around makes more sense

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Updated stats template.

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Oh huh, I just realised they updated the Gunner's minigun icon again

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It now matches the style of the rest of the icons, instead of being from a slightly tilted birds-eye view, and has less excess detail on it

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I'll have to update that later

hollow jasper
supple flame
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whoops. I guess I left more to fix than I thought. sorry

merry chasm
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🤔

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these are all classes

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i cant set my coffee mug on those

gritty bear
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great job with the new table boys

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sadly tips had to be cut

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should we do a basic strategy section for each class similar to tf2wiki?

full adder
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Awesome work with the tables!

sweet falcon
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Ok what

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400 & 325 morkite for length three missions?

sweet falcon
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I'm just going to cite both as existing on the wiki.

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I'm also considering writing the permutations on the wiki ie: for mining expedition its possible to get

length 3 complexity 3
Length 2 Complexity 2
Length 2 Complexity 1
Length 1 Complexity 1

sweet falcon
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I can't think how i'd want to organize the data into a table, I'm honestly only really happy with the mining expedition info, for missions that have fixed lengths and complexities the info feels like pointless clutter (I'd be ok if this was removed, I just put everything in the same format for now)

cerulean cypress
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I told ya 😛

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Sounds like poor RNG rounding? 🤔

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Is 400 morkite common?

gritty bear
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@sweet falcon when mission terminal says you need more than 25 hollomite, it's a bug

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in-game it will always go back to 25

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but it does seem like they might of been planning to do something with that

full adder
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@sweet falcon Weird username change. Anyway, I feel like being that specific with each length and also including the different possible combinations really isn't needed. Feels like fluff. Also with the game still in early access and likely seeing those numbers change at any time, we could probably get away with "Length 1 - Smallest map size, least amount of Morkite needed" or similar.

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Including the Possible Length/Complexity Options feels like including the possible combinations of classes your teammates might be in each level.

gritty bear
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I have to agree with that

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the only difference with secondary objectives is you cant get dystrum outside of Point Extraction

full adder
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Maybe something like this mockup as a top-level table that explains the stuff that every mission has, but @gritty bear is right about Dystrum so that will need to be outlined somehow. Then, each mission-specific section ("Extermination", etc) can have details of what to expect in that mission without redundant data.

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One option is to remove the "Secondary Objectives" from that mockup table and have those listed within each mission. We'd get some redundant data but it would solve the Dystrum conundrum.

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But I think every single mission has varying levels of length, complexity, and hazard level, so that can all go in one table at the top to explain it without needing to repeat it for every mission type.

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Oh, "There are only Length 2 Complexity 2 Salvage missions"

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So maybe we do need to duplicate more of this than I thought.

gritty bear
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yeah there still has to be a better way

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don't think we need hazard levels tho

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it doesn't do anything besides increase enemy spawns and their damage resistances

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the hazard bonus is already listed in-game and could easily be done in a seperate section of some sort

full adder
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Fair enough

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I removed the numbers in the secondary objectives because I don't think that part is important - just it being there is more important because some players will be farming perk points and need that "Collect Alien Egg" objective and aren't sure where to find it. That happened to me recently.

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Though I'd caution using the generated code. It's not fully-featured but might help as a quick start.

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Could probably use a "Primary Objective" column in there as well, for clarity.

cerulean cypress
#

@gritty bear You can't get Eggs outside of Elimination though right?

gritty bear
#

I think you can get eggs everywhere except Egg Hunt and Point Extraction

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but I didn't exactly research that

gritty bear
feral laurel
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Salvage - eggs are possible as secondary.

cerulean cypress
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True

gritty bear
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more finished up example

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according to current info

sweet falcon
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Are you going to represent the lengths and complexity as 1,2,3

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What about combinations like 2,1 and 3,3

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When there doesn't exist a 3,1

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Also I want the numbers somewhere, especially for the secondary objectives that are fixed

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If not in each mission then I'll write another header section at the bottom

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I think when the primary objective changes based off length it is rather important (mining expedition)

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The existing info for "there are only x and x length and complexity" is all accurate

royal flint
#

How common are wiki trolls @sweet falcon ?

sweet falcon
#

Dunno

royal flint
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I didn’t get to checking the morkite req for each haz and length respectively, sorry

gritty bear
#

no that thing would just be applied to secondary objectives

full adder
#

Maybe a Maximum Bonus column, which identifies the multiplier on found crafting minerals and, I think, gold. I'm guessing only Mining Expedition and Egg Hunt have the highest bonus since they allow for Length 3 and Complexity 3. On that note, are all Mutators possible for all missions?

gritty bear
#

yes they should be

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also pinning down the maximum and minimum amount of crafting materials and gold is a pretty big challenge

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since it's proceduraly generated you'll never be completely sure

supple flame
#

Even if you could, I don't think it's particularly useful info

full adder
#

We shouldn't even attempt to provide maximum crafting materials and gold. That's fruitless.

gritty bear
#

ah apologies could've sworn it was about maximum crafting materials

full adder
#

It's also heavily dependent on teammates surviving.

gritty bear
#

yeah maximum hazard bonus would be neat info

supple flame
#

assuming you even have a full team

full adder
#

Just the maximum potential bonus, maybe, as a result of Length, Complexity, and Mutators. Could be an interesting addition to the table for people trying to maximize efficiency in perk farming or buying vanity items.

supple flame
#

I think it could be an interesting addition to the trivia section

full adder
#

That might be the way to do it if there's only one or two possible combinations that have the highest possible bonus.

sweet falcon
#

If you want a hazard bonus table put it on the hazard bonus page

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But it's very doable for people to do the calculations themselves

wary cove
#

created a hoop the barrel page because I found the information given on the abyss bar page to be very lacking

#

It's rough, but gives a general rundown. We'll need some images to illustrate what I've put into it. I've got a short video clip of the game in action as well I'd like to stick on it

shadow viper
#

is the entire wiki currently english-only?

supple flame
#

I think I saw some Russian translated pages but I might be wrong.

#

I guess I could help translate to German if people want it

hollow jasper
#
Gamepedia Help Wiki

At Gamepedia, we try to accommodate all our users which includes native and non-native English speakers. If we have sufficient interest in having a wiki translated, we can create other language versions of wikis. In general, for this to happen there must be demonstrated inter...

Gamepedia Help Wiki

If there is sufficient interest in a non-English version of a wiki, one can be created for that community. See Requesting non-English wikis for more information.

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I don't think we're in a position to start translating to other languages yet

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Plus we'd have to retrofit every template that inserts text to support multiple languages

royal flint
#

@sweet falcon were you able to get all the different morkite requirements for the missions with diff lengths and haz levels?

sweet falcon
#

I wrote them all on the wiki missions page

royal flint
#

Nice

supple flame
wary cove
#

@supple flame no, they're old

gritty bear
#

the only problem I see with them is outdated models

gritty bear
#

@wary cove guessing you didn't use the info I've gathered on the minigame

wary cove
#

no, didn't see it

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been testing stuff myself to figure it out

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the text on the abyss bar page for the game is abysmal, so I went and gathered what I could on a dedicated page

gritty bear
#

I can repost what I've gathered if you want

wary cove
#

go for it

gritty bear
#

barrel minigame info:

  • beer mug's base score is always 1
  • yellow barrel's base score is always 10
  • red barrel's base score is always 25
  • red barrel will always appear on every 5th barrel spawn (without reseting)
  • score multiplier increases with each consecutive goal up to 4x
  • multiplier resets after the hoop 'bounces' back 3 times
  • bug: sometimes the barrel counter wont reset
  • bug: dwarf will sometimes say a negative voice line even when succeeding
  • bug: if you reset right before the barrel goes through the hoop the points will still count with the barrel counter sitting at 0 (similar thing can be done to make a red barrel spawn early)
  • note: green barrel rewards just 10 points
wary cove
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I just added the 4th phase multiplier to the game, because I either missed it or it just got added, idk which

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ok, So I'll need to add regular barrels into the table and change the reset text