#wiki-related-chatroom

1 messages · Page 22 of 1

ruby cedar
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Any chance for an admin to add the "Rigid Square" font to the wiki? I think it would be nice to style some text like "[ABILITY]" to have the same font as it does in-game, give it a little more pizzazz

turbid crag
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my guess is no, from what i can tell the font is not free for commercial use so we cannot use it

ruby cedar
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So why's Rift Soft Bold in there then

shell frigate
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That conversation happened in on-boarding so I can't quote it (It's archived away long ago) but the ones we were able to use were those in the game that we found someone offering it with a licence that covered our case

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I.e. compatable with (CC-BY-NC-SA-3.0)

noble violet
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you probably have to export it into unreal engine or blender then add it

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but most textures get added easily

ruby cedar
noble violet
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there's some textures but they're kinda odd

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worse comes to worse the enemies all have in game renders in the guide terminal

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I'll see if I'm able to get anything to be textured this week

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currently it's just empty but it's the RC version of DD at least for now

noble violet
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I can get the models in blender but the textures are all over the place

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can't find much about it online

noble violet
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is there any way of me changing the side bar without admin

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There's some RC images that suit it better than the current DRG ones

analog rock
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If the template is protected, no.
If not, yes.

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But if it is locked, you can always upload the images to the wiki and point them out to Cyrob.
They can do the template edit after

noble violet
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that might be easiest

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Idk if the side bar is locked since it's not directly the main page but it's on every page

noble violet
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I'm making some currently and can't find the original images used in the wiki

analog rock
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The side bar is a complicated template, done by Cyrob.
They'd be the one best able to explain it

shell frigate
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The sidebar is a built-in mediawiki thing when it comes to the name/links

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Our .css changes it to have this visual

noble violet
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cool

shell frigate
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You have a user .css page which you can edit to override it for yourself

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I can copy them to the site one later to have it apply to everyone

noble violet
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idk what a .css page is

shell frigate
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It might not be for you then

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But if you want to pick out background & icon images for each I can make it into the right format and do the css

noble violet
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nice, thanks

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I'll save the original versions in case I need to edit the dimensions or make any edits

shell frigate
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Was thinking of changing the colours to RC cyan for all the elements when on that side of thew wiki

noble violet
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could look good

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Made these 2 as a mock-up, mostly just seeing if the size fits the sidebar before I make more/ better ones

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I'll upload them

turbid crag
shell frigate
shell frigate
turbid crag
shell frigate
shell frigate
versed citrus
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Didn't "Beltstrom" CMP-60 used to be called Mac & Micro's MP2?

noble violet
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seems like it

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it was named that before on the wiki then was updated to a new name

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Uploaded the current ones

leaden terrace
shell frigate
versed citrus
leaden terrace
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Mmm... I'm not sure? It's less interesting than the devastator's older model...

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You could do it though

versed citrus
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Well, to be fair, it is trivia. Might also be good to have in case anybody who knew it by that name goes looking for it.
Was the name changed in Update 06, though?

leaden terrace
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During one of the Alpha 6 updates if memory serves me right

shell frigate
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imo Trivia is the place to put info about something that does not really fit anywhere else on the page

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So go for it

leaden terrace
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Update 0.6.2, found it

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  • Updated the MP2 name and description, it is now the Beltstrom CMP-60
versed citrus
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How's this read, then?

noble violet
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they're just in a folder

shell frigate
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For any other ones you have in mind please do

versed citrus
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Was the Silverback's name also changed in 0.6.2?

leaden terrace
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Doesn't mention it there

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I'll snoop around

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Not a single mention of it

versed citrus
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Alright, I won't add the old name trivia on its page yet, then.

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Just a heads-up, though, these two images are placeholders I grabbed/edited from the Development Diaries. Can anyone with alpha access replace them with their in-game icons?

leaden terrace
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TBF beltstrom fits. Silverback is weird though

versed citrus
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Yeah, I think that's the only clean image of the Silverback they've released outside of the game.

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The angle on the Belstrom is more fitting, but it's not as fancily-lit as the in-game icons. Plus, it'd be best for the imagery on the wiki to mirror what's actually in the game, wouldn't it?

noble violet
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these seem good for upgrades, creatures and equipment

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These are the best that fit in the files, not sure if equipment really needs a new one

leaden terrace
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LOL DUDE, the file showcasing the battle rifle in-game has Nvidia shadowplay showing in the bottom right. But it'll do for now

shell frigate
leaden terrace
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Ye ye, I know

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It'll probably have to be rerecorded at one point tho, unless that's not an issue

noble violet
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I've put in a lot worse of place holders in my area

versed citrus
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I was mainly trying to catalog media from the Dev Diaries, but if anyone is able to record a better showcase, they're welcome to replace that one.

noble violet
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If you want to archive stuff you can always add it to the update history on the wiki

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Though if there's not already a image/video for something it's always better than nothing

shell frigate
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It was a bit of css and asset making but now Rogue core (& RC talk) namespaces have a custom colour theme, all DRG orange should now be RC Blue

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I've not touched the custom sidenav images just yet but I did replace the generic one

noble violet
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The blue looks nice

noble violet
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Until we're able to get the enemy textures I'll use the guidebook renders for them

weary sonnet
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If you mean for rogue core, there is a way to get the 3D models atm using FModel, but not with their colors.
Getting the full textures with that at a later point is extremely unlikely.

noble violet
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I have the 3d models using Fmodel/ Umodel just the textures are all finnicky

shell frigate
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Yeah they are materials rather than textures for the most part

ruby cedar
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Oh won't somebody from GSG save us... 👀

noble violet
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Page for enemies is almost done untill more is added

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needs a bit more info but all the enemies are there

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mainly hp and weakpoint locations

ruby cedar
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Flavor text? In MY soup?
It's more likely than you think.
FREE OMEGA CHECK!

noble violet
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xd

leaden terrace
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OH LMAO, Sealo you copied my draft fully, didn't you?

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Lol

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Oop, nah. Some flavour text got added and most enemies too

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Nice one

weary sonnet
# noble violet mainly hp and weakpoint locations

You can find the health scaling and value in the files. If you could access the images, you should have access to this as well.
The health and scaling can be found in Content/Enemies/…
Search for EnemyHealthScaling and MaxHealth in the ENE_XXX files.

The scaling can be found in Content/GameElements/Difficulty/…

This is what the different scaling meant for DRG for reference:

No Scaling (NoScaling / SimpleHealthComponent) # Lootbugs, breakable decord
Normal Enemy Resistance (SmallEnemyDamageResistance) # Grunts…
Large Enemy Resistance (EnemyDamageResistance) # Preats, Spittball, most special enemies
Boss Resistance (ExtraLargeEnemyDamageResistance) # Dreads
Korlok Resistance (ExtraLargeEnemyDamageResistanceB)    
Omen Resistance (ExtraLargeEnemyDamageResistanceC)    
Elite Resistance (ExtraLargeEnemyDamageResistanceD)```
noble violet
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I forgot to add XP detonator to the enemies

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the DRG drones also need to be added

noble violet
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@shell frigate would these be good for the Reclaimer side bar?

shell frigate
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I would want them on a background (DRG's are images that came with one) but that's easy to add if you can think of a suitable background, but standalone they probably could also be used on the main page (if the black background is made transparent)

noble violet
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wdym by background

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I can make them transparent though

shell frigate
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All Side Nav elements also have some background

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(The left side black fade is added by me on all of them it makes the text mode readable)

ruby cedar
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@noble violet Each of the sidebar elements are one whole image, they aren't panels with an image.

noble violet
# shell frigate

oh I was too zoomed out to see it, there's some cave images I can see what would work

shell frigate
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Does not have to be cave based, that just how the asset is in DRG, iirc it's from the miner's manual for each class

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Just fitting but not visual distracting (though I can always darken it to make it less so)

noble violet
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I'll look for something class specific then

noble violet
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background free, not too sure what would be good for the background currently

ruby cedar
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A darkened image of the Ramrod I'd say

short cloud
noble violet
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RogueCore/Content/UI/MeritTerminal/Assets/Tasks Arctic gets credit for finding it

ruby cedar
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Deployments

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I'd love to have the full art so we can finally replace the janky ones in each of the Reclaimers' pages

noble violet
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could replace the current ones with these for now

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I think the artwork on these look better than the 3d render

ruby cedar
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Sure

noble violet
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enemies appear to scale overtime in RC, number of enemies spawns at least

noble violet
shell widget
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Or not, seems someone already doing it.

shell frigate
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I just don't have the hours in RC to pick out suitable assets (only recently got access to it), but with them I can put stuff together

shell widget
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I could get a background for some stuff real quick.

ruby cedar
shell widget
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In progress but something like this should be fine, any thoughts?

ruby cedar
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Give it a back fade-out on the left side, like this one

shell widget
shell frigate
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The Fade:

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Guess Discord ingores Alpha in clipboard

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But I do have the setup to make them all uniform, it's just I don't trust myself to pick the right assets to use

ruby cedar
shell widget
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Wat was the font text used in the wiki?

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Was it Heavitas agane?

ruby cedar
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Which font?

shell widget
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The ones used on the sideviews

ruby cedar
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Rift Soft Bold
Don't put it in the image though, the text is added in the wiki

shell widget
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I assumed as much

weary sonnet
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For the scaling, there should be 3 cases for RC:

  • Nothing in the file > default to SmallEnemyDamageResistance
  • "EnemyHealthScaling": "EEnemyHealthScaling::ExtraLargeEnemy" > EnemyDamageResistance
  • "EnemyHealthScaling": "EEnemyHealthScaling::LargeEnemy" > ExtraLargeEnemyDamageResistance
    When looking at the scaling numbers in the difficulty file, there will be 4 files named DFC_BXE_H4_AXXX
    The last number should be the depth.
    For each scaling, first number is solo, second is two players…

The other lines are remnants of the DRG code and aren’t used (for now at least).

noble violet
noble violet
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I can't seem to find it in the ENE file even with the search tool, not sure if it's an issue with my Fmodel setup or a new PAK file, I'll try to get it working

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the resistance lines don't appear either

shell widget
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Has anyone found the full actual render art of the reclaimers yet?

ruby cedar
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Nope

shell widget
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Their full render is not in the files it seems, unfortunate.

ruby cedar
shell widget
weary sonnet
ruby cedar
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I already am using a custom mapping file

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but I'll use that one and check

weary sonnet
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Other than that, just setting it to the UE5.6 version should be all you need.

ruby cedar
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Oh yeah, the mapping did the trick
@noble violet use that one

weary sonnet
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You need to update that file from time to time.
If you don’t know how to do it, I can explain or I can give you an updated one if it ever stop working later on.

ruby cedar
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Do tell

noble violet
shell widget
weary sonnet
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You need to use UE4SS to create the mapping file.
It needs to have a couple settings changes so the console is enable and the UE version is set the 5.6
Then when you launch the game, you will have a console where you can select a button to export the umap file.

ruby cedar
# shell widget Hmm

looks good, but put their icon to the right, just how it looks in the drg wiki

shell widget
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Already on that

weary sonnet
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The files need to be put in the …Deep Rock Galactic RogueCore\RogueCore\Binaries\Win64\ folder.
You should have a ue4ss folder and a dwmapi.dll file.
For the settings that matters:

[EngineVersionOverride]
MajorVersion = 5
MinorVersion = 6
…
[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 1
GuiConsoleEnabled = 1
GuiConsoleVisible = 1```

If you want to disable it later, renaming the dll or disabling the console in the settings are the easier way.

The window you care about is the UE4SS  debugger window.
Go to the Dumpers tab and select `Generate .usmap file` be sure to be at least in the main menu of the game for it to work properly.
The file will then be generated in the `ue4ss` folder and you can move it wherever you want.
shell widget
weary sonnet
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You should have all the info, ping me if you have issues with it or need me to send the files for ue4ss (will send them in private then).

noble violet
# shell widget

would you be able to add a black outline to the icons? It makes them stick out a bit more

noble violet
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the wiki shall grow

shell widget
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Ehh falconeer's icon a lil bit too big.

noble violet
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Looks good

leaden terrace
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Retcon's icon is getting kinda lost in that image, but it's still very visible

shell widget
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Yea i feel like the square do a better job at it with more visibility but the outline ones just makes it nicer

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Here's all the Sideviews i have done so far, i'll get Spotter and guardian done later.

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Actually hold on

noble violet
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Slicer is my favourite of the 3

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I think his icon looks really good in the image

shell widget
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Yea green just makes it easier to see it

noble violet
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big wall of images

noble violet
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Tentacles can be killed with any gun the more ya know

leaden terrace
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There are 2 tentacles in those images

noble violet
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old one is probably still in the files

leaden terrace
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It could very well be reused, it was fine

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Minus the model and textures but that's fixable

noble violet
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could have killable tentacles spawn before the invincible ones

noble violet
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I'm porting over the DRG Haz table but changing it for Depth

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it'll get moved to to a different page later but for now it'll be in Enemies

leaden terrace
noble violet
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I can place it there sure

shell widget
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It is done

noble violet
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Guardian is my new favourite one

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I need to change it to use the new elemental icons but I'll probably keep this layout

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it takes 200% more elemental effect judging by the 2.0 it has for everything and 0.0 being the standard

ruby cedar
leaden terrace
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That's really goddamn good

noble violet
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I have this for the Workbench at the moment

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currently only done on Guardian and a little on spotter

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eh I like this more now

noble violet
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the icons already uploaded

noble violet
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much appreciated

languid phoenix
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Why is the subata tranq stun time still not mentioned on the wiki

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It only mentions the hidden slow time of 50% for 4 seconds

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I already reported this once

noble violet
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I'm doing the RC stuff

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If you make an account you can edit whatever you want

languid phoenix
noble violet
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you can rollback the page if you make a mistake but you won't dw

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idk what page you're editing but this is my one, 90% text file

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it already said chance to stun on hit but now it says for 6 seconds, I'm assuming the in game description lines up with the second image, I have not used the gun in eons

noble violet
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if you know what the chance for the stun to trigger is I can add it

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not sure if it'll save the Tranq but it's something

languid phoenix
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I'm not 100% sure

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But it stunned about 50% of the time in my testing

noble violet
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close enough

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if someone finds it in the files they can just edit the 50 to whatever it is

raven kestrel
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like the whole body?

noble violet
raven kestrel
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okay fair enough

noble violet
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I'm thinking the timer icon could be good for the missions Icon on the main page since it's present for every standard mission

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the Skull for bosses when they're summoned could also be good but I don't have that rn so I haven't uplaoded it

shell widget
noble violet
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There's also the general swarm icon but that's a bit odd in shape

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So the devil skull might be better

ruby cedar
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It could change but I feel like, as it stands, it leaves a clear message that they are tentacle-like

noble violet
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they could just add more detailing to the heads but I like how it looks currently even if it's not exactly how they look currently

noble violet
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common man just as I went to upload breather

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nice it's back and saved it

noble violet
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I made some mockups for elemental resistance but I have 0 clue how to make it work like the DRG ones do

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Currently I'm just using the drg icons since they automatically do it

ruby cedar
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Just take a look at the resistance template to see how it works

noble violet
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I tried

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it makes no sense but I might end up just doing trial and error

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I get the gist of it

weary sonnet
shell frigate
shell widget
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How i put the customized backgrounds of the rogue core characters that i made?

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I have not used the wiki in ages so i had to make a new account for it

noble violet
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I think you need admin

noble violet
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I need to make a new one for the RC resistance though

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All the icons are updated and I think they look better now

shell frigate
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I did make some css ready for it (but not apply it as it would just be a broken image)

shell frigate
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If you want you can also just ask someone here to do such

noble violet
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I'll look into the resistance icons more tomorrow

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almost done with the Missions/Gauntlet difficulty scaling

shell widget
noble violet
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looks right to me

shell frigate
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I could put the new css on, the other will be empty until uploaded though

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Or do it bit by bit you would just have to let me know each time

shell widget
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I have uhh uploaded two of them.

shell frigate
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Alright, I'll ping you when I update the .css

shell widget
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Uploaded the last one.

shell widget
quick crest
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what constitutes an Overclock or Modification as being 'unique' for the base game's wiki?

shell frigate
shell widget
shell frigate
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Should you want to update the images there is a button on their page to upload a new version and such changes will apply immediately (*Hard-refresh may be needed to clear your browsers cache) without me needing to change the .css

shell widget
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Thats ideal, cheers.

shell frigate
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np

shell frigate
quick crest
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thank you.

noble violet
shell widget
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Sideview Resources

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Sideview Creatures

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Should give the crawler an outline or something

leaden terrace
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Hmm, I think there was a crawler skull as danger icon at one point before being replaced with tentacles?

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That could work... unless I'm misremembering it and it was Jon's concept

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Yeah, that was Jon's concept

shell widget
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This looks nicer but i feel like needs some tuning

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Thats better

shell widget
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Sideview Upgrades

bold plover
#

No idea the relevancy but might be interesting to someone:
The numbers are relation to the enumerator index.

Host cave generation order:

Pass 0: (Server) Generate Graph [0] > send room data to self.

Pass 0: (All) Initial Carve [1] > (Server) Generate Tunnels [9] > (All) Carve Tunnels [10] > (All) Pre Placement Carvers [11]
Pass 1: (All) Critical Items Large [14] > (All) Critical Items Small [12]
Pass 2: (All) Special Events [2]
Pass 3: (All) Large Carvers [4]
Pass 4: (All) Veins [3]
Pass 5: (Server) Items, Encounters and Instant Carvers [5]
Pass 6: (All) Generate Missing Resources [13]
Pass 7: (All) Small Carvers [7]
Pass 6: (All) Debris [8] Yes, another pass 6 and after pass 7.

Client cave generation order while loading in with the host after receiving room data:

Pass 0: (All) Initial Carve [1] > (All) Carve Tunnels [10] > (All) Pre Placement Carvers [11]
Pass 1: (All) Critical Items Large [14] > (All) Critical Items Small [12]
Pass 2: (All) Special Events [2]
Pass 3: (All) Large Carvers [4]
Pass 4: (All) Veins [3]
Pass 5: (Client) Instant Carvers [6]
Pass 6: (All) Generate Missing Resources [13]
Pass 7: (All) Small Carvers [7]

Client Pass 5 differs from host to be enum 6 instead of 5. Might include Pass 6: (All) Debris [8] but my first query did not contain it.

noble violet
bold plover
#

alt view for host

noble violet
#

anyone know the corespawn bruisers name in the files?

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trying to find its resistance

weary sonnet
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Is it that one?

noble violet
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looks like it

weary sonnet
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Seems like it.
Should be under corespawn > Tank folder then.

noble violet
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I think tank might be clamour head actually

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1200hp seems too big for the bruiser

weary sonnet
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That one is tankboss I think?

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Will try to check in FModel 10min or so, finishing something first.

noble violet
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I don't see the bruiser having more hp than the other corespawn, they're decently common and pretty squishy

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I'm crying 😭 , extra large enemy resistance and 1500% extra elemental damage

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what's the point of making it scale more

weary sonnet
#

Creeper: Creeper
Bruiser: Creeper > Warrior
Vanguard: Creeper > Vanguard
Scorcher: Scorcher
Crawler: Crawler
Edgetalker: Tallboy
Clamorhead: Tank

noble violet
#

ah it's under Creeper

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thanks

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it's hp got increased at some point as well

weary sonnet
noble violet
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I haven't but all enemies have it the same from what I've seen so far

weary sonnet
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I will check if the name match the one for DRG at least.
If not it is worth checking it it match the damage type for the weapon or not.

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None of the PST (PawnStats) name match the one in DRG and in DRG it was called PST_FireResistance and PST_ColdResistance (heat was for temperature), but the good news is that it looks like they created new pawn stats specifically for rogue core so it is probably right.

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If you know a weapon with fire damage / cold or temperature damage, I can check that later, but it should be fine since they made a custom set of pawn stats just for rogue core and they are the one being used.

noble violet
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I know shock striker and the stubby have built in electricity

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not sure on other stats rn

weary sonnet
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Well if you think of another one with a fix element or temperature, be it a weapon or enemy attack, just le me know and I will check what the variable is called.

noble violet
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it took me until I completed the resistance table for each depth and player number to realise it's all the same

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I truly am a dumbass lol

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that's almost all of the numerical data added to the wiki at least until new content is added so that's nice

leaden terrace
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Oh, this is nice

noble violet
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reclaimers line up really well

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The ramrod and equipment could use a different icon colour though, the reds a bit hard to see

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looks really good though

shell widget
shell widget
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I tried to find the outline version of the weapons that they use in the inventory hud but they don't seem to be in the game files or i just haven't looked hard enough.

ruby cedar
noble violet
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Everything in game is in the files some things are in odd locations but they're all there

zenith vale
shell widget
noble violet
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Most games are pretty bad since it's added to overtime and there's not much point for devs to make it easier to navigate for modders

noble violet
shell widget
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This does make it a bit better with visibility

leaden terrace
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I literally had no idea Lark was on the image for about 10 seconds

shell widget
ruby cedar
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I think you should just have a weapon outline as the icon on the right

leaden terrace
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Yeah, reverse the outlines and in-game models

shell widget
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Like this?

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Hammer Caster deserves some love

ruby cedar
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I was thinking the whole weapon outline being visible but that also looks nice

noble violet
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It's now easier to get at least

leaden terrace
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That does look nice, feels kinda empty compared to the previous ones, but I hope text will fill it in

shell widget
leaden terrace
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Aye

noble violet
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I like this one more

ruby cedar
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Us building the wiki (we don't even have a proper render of the Reclaimers)

leaden terrace
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Yeah (I literally recoloured already existing images and asked sealo to add them)

noble violet
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I don't even know what I'm doing I just write and upload

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I've done like 3 pages though so that's pretty good

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Why doesn't my gif work

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Epic imbed fail

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Icl at least the boring scaling stuff is done mostly

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No longer have to search text files for some numbers that don't always make sense

shell widget
shell frigate
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I would desaturate & brighten it to the point it's a white outline

shell frigate
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Seems good

shell widget
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Oh yeah this is quite a beauty

noble violet
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it's a lot easier to see on the sidebar

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same for the equipment

shell widget
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That’s good

noble violet
#

trying to find the Site Alteration icons and came across it

noble violet
noble violet
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Added a new Icon thingy for RC resistance I need to finish up with the 2 new ones and explosive but I think they look better than the old ones

noble violet
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I think admin is needed to delete images, I uploaded some resistance icons a few days ago but I've uploaded new ones with a different name and description the mockup ones are all duplicates

shell frigate
noble violet
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I uploaded new ones today

shell frigate
#

Done

weary sonnet
#

If Cyrob is not around, feel free to ping me when you need a wiki admin.

turbid crag
#

@shell frigate can you do the following 3 changes:
1: add the base DRG wiki main page to the sidebar and make it show only for the RC and survivor namespaces
2: merge my css at https://deeprockgalactic.wiki.gg/wiki/User:Zurel/vector.css
3: merge my js at https://deeprockgalactic.wiki.gg/wiki/User:Zurel/vector.js
these changes should make the wiki logo in the top right automatically change to the survivor and RC logos and make clicking them redirect you to their respective main pages when in their namespaces

shell frigate
#

Sure, though I'll have to make an image for such so I'll hold off on it till I do, but it should be before the end of the week

turbid crag
#

if you mean images for the sidebar buttons then i already made some:

shell frigate
#

Honestly maybe we should do something more than just the white text "wiki" but I never managed anything that felt better

shell frigate
#

And I'd rather have more image than 40% empty space

#

Other wiki links:

#

I'm fine to make it, I'm just really busy in this moment

shell frigate
#

This is what I'm thinking for it

noble violet
#

I think it looks good

#

the text might be too small to see in the side bar but that could also just be my page size

shell frigate
#

As long as people can recognise it they don't need to be able to read it

noble violet
#

yh true

turbid crag
shell frigate
#

All applied with some standardisation of the sidenav too

#

Your Js will not take effect on talk pages, but I don't that's too major, they are very rarely used as we have this channel

turbid crag
#

do we even have any rogue core talk pages?

noble violet
#

I haven't opened a talk page

#

never had a reason to

#

if it said "DRG: Rogure Core" would the text be too long?

shell frigate
#

It would fit, iirc it was just as people call it Rogue core

noble violet
#

I think it would look better if they all started with DRG compared to just the first 2

#

Rogure Core is the most common name though

shell frigate
#

You weill only ever see two of them at once

turbid crag
#

oh and cyrob looking at common.js i realize i accidentally used Rogue Core instead of Rogue_Core in the namespaceArray on line 30 if you could quickly fix that (the underscore to make the namespace searchbar work)

noble violet
#

reloaded my browser

#

this can be updated now

turbid crag
noble violet
noble violet
#

I've uploaded Rogue Core Elevator 02.png and Icon Expenite Nodule.png for the main page, the icons for advanced events and side objectices are placeholders rn so these seem better

#

elevator is for side objectives and expenite is for events

noble violet
#

Would Enhancements fall under upgrades? Planning to add what each of them do but not sure where to write it, upgrades at the moment has only in mission upgrades and enhancements are apart of loadouts

shell frigate
#

Sounds like they should be a separate page then

noble violet
#

I'll just make a loadout page then for Enhancements and Bio booster selection

shell widget
#

If there are any sideviews to be added, i'm up for making more backgrounds!

shell frigate
#

The only one left is new page, though it being blank is quite fitting

#

However Survivor does not actually really have any custom images (other than overview) so you could go through all of those if you want

shell widget
#

I should actually give them some nice sideviews

#

I do like Survivor so i shall contribute to it

shell widget
noble violet
#

Having the new Dwarf models on the side bar for Survivor would be nice

noble violet
#

When the big reset happens I'll add in the security clearance for everything, I imagine some things will change in EA/ full release but not everything

noble violet
#

When making the coloured icons is the colour values found somewhere in the files or are the colours just taken from screenshots

#

most of them are already coloured by people but Corrosive is missing and I want to add it

glacial topaz
#

Hex code found in files

noble violet
#

thanks

noble violet
#

Everyday the wiki gets closer to being complete, at least until a major update

#

It has all the important stuff now which is nice, mostly missing the extra info and a few weapons/ utility

shell widget
#

Indeed

noble violet
#

Bunch of stuff just got changed

#

I'll update the enemies but can't do the rest rn (mainly gun and upgrade changes)

shell frigate
#

The wiki work never ends

noble violet
#

it'll slowdown once it's in EA

#

devs moved where resistance data is stored

shell widget
#

These would work well on their dedicated pages

low zenith
#

is anyone here a big shot over at the RC wiki?

shell widget
#

Wdym by big shot

low zenith
#

someone who is an admin or contributes alot to it 🙂

noble violet
#

I've added a lot to RC, nothing to DRG or Survivor

noble violet
#

These look really good

shell widget
low zenith
#

I was just looking into a bunch of dead links, but it was just pages that wasnt populated with anything yet 🙂

shell frigate
#

I'm one of the Admins, there is a special page listing all dead links

noble violet
#

RC is missing a lot at the moment since the game isn't out yet

#

They're getting added overtime though

low zenith
#

Yes, perfectly normal. Thank you for contributing btw 🙂 all 3 of you.

noble violet
#

No worries there's quite a few people adding to the wiki which is nice

shell frigate
#

The wiki overall (including DRG, Survivor & RC) has 1383 wanted pages (aka dead links)

noble violet
#

That's a lot

shell frigate
#

Tracking it down one major source (For RC) is the Upgrades page, the image for each upgrade also links to a page with the upgrade name

leaden terrace
#

:D

leaden terrace
#

Then it must all of the icons, even those for reclaimers, that are creating them

shell frigate
#

yeah it's part of the RogueCore_Icon template

#

I'll do the needed tweak on the tables

#

Another cause might be our game switcher template

#

But both are just clogging up the special page than causing issues for Wiki users

shell widget
# shell widget

I have updated all the classes with their new render visual and it's very good

#

Also added the earlier spotter mockup image.

noble violet
#

A lot of RC ones come from the creatures as well, they all will get pages for some day but for now they're just the important stats

#

would like to add spawn size and spawn conditions to it but I need to find out more about spawn logic first

turbid crag
noble violet
#

not sure if these were here before but there's now in game images for every XP event

noble violet
raven kestrel
#

oh i got them now

#

i downloaded the press release files

noble violet
#

took me a minute to get the right version of the UE4SS

woeful lava
#

does anyone have a download for all the upgrades icons? rather than having to grab them all individually from the wiki

noble violet
#

I can make it into a zip file

#

They're all in a category in the wiki but I don't believe you can download them all at once for it

#

Oh wait you already made the tier list lol I'm late

noble violet
#

I've finished with all the weapons (except lead storm for 5 minutes), I skipped the small weapon summary parts of most the guns I added so if anyone wants to do it I wrote which are missing in the discussions page. I'm not going to do it anytime soon since I'd rather add all the grenades and traversal tools first

raven kestrel
#

anyone got clean versions of the class icons and the 3 class skills each has?

#

everything on the wiki is small and in WEBP

noble violet
#

the wiki should have all of them as .png

#

these are how they are in the file

#

if you click on them it lets you download the original file if it's coming up as a webp for some reason

raven kestrel
#

perfect, thanks

timber ember
#

i am going to assume that the demolisher's weapons are still being worked on?

shell widget
#

Thats something to discuss in the DRG:S Discord server but some have been published.

timber ember
#

ah, alright, sorry, just joined the DRG:S server

noble violet
#

Elis does in fact scale indefinitely in XP cost unlike before, game has a soft cap of 700 but that's too much to reach in a normal game

shell widget
#

Who added this ramrod png? It's very small

noble violet
#

yh me

#

I could make it longer but the height is hard

#

the Ramrod is a lot more rectangular than the Space Rig

bold plover
#

Could just take a picture of it in DRG (although they didn't color it correctly or well afaik).

#

Or if desperate I can provide my modded version that is quite a ways more fleshed out.

noble violet
#

I had another image before but it had the same issue

bold plover
#

Something like that? Or I can try to make it have a black or blue background of just the ship.

noble violet
#

First one looks good

#

I can remove the background myself if it's easier

bold plover
#

No need, just give me a few.

noble violet
#

cool, thanks

bold plover
#

And just as a disclaimer this is a heavily modified version of the official one in DRG but I tried to make it as lore accurate as I could. I think red was used for it in the past but it may have changed by now. The lighting is custom as well to fit in better with my diorama environment.

#

The built in / official hull text is much smaller and shares the UV Map with some other important part. Since my modded version moves around with Hoxxes I made the name much more visible.

#

The official one outside the Space Rig is, well, a bit unfinished and has lots of visual holes into the model.

noble violet
#

I like the straight ones the most but I think it needs to be angled for it to fit well

bold plover
#

Is that something that you can do or do I need to adjust?

noble violet
#

I can just use one of the angled images

#

Thanks though

versed citrus
#

Hey, how should the key art of Falconer's drone be represented on her page? Should it just be in her gallery?

versed citrus
#

My kinda radical idea is to make a composite of both her and her drone's key art to serve as the page's main image, with the separate images being in her gallery. What do y'all think?

versed citrus
#

In the meantime, I'll save this project file, since I got the drone almost identically proportional to her as seen in the full key art.

noble violet
#

I'm not 100% sure what you mean but you can always try it and see if it looks good

shell frigate
#

Seems a good fit

shell widget
#

Good catch

#

Go ahead

ruby cedar
#

@noble violet Could you add a description to the changes you're doing? It's pretty difficult to tell with the high amount of changes you're adding constantly

noble violet
#

mostly just adding new stuff and changing old values

noble violet
#

I'm trying to add the new breadcrumb stuff for the equipment I'm adding but it only seemed to work for HE grenade, rest all come up as the same error. Anyone know why?

analog rock
noble violet
#

alright thanks

#

I'll leave the Breadcrumb stuff for later then

shell frigate
#

Tables only need to be rebuilt when changing the columns in some way, not the rows (each entry)

#

Error seems to be correct; there is no rogue_core:tactical_Leadburster in the table

noble violet
#

I shouldn't of used Leadburster I didn't add that yet but I have done Cryo and cluster

#

I copy and pasted the name so I don't understand the error

shell frigate
#

The page "Rogue Core:Cryo Grenade" needed a cache purge

#

Since you added it to the database afterwards it did not know to update (it would do so by itself eventually) purge cache forces it to immediately

noble violet
#

ah that fixed it thanks

#

I thought purge cache was on my end

shell frigate
#

The only thing your browser caches is CSS, and a hard refresh purges that cache

noble violet
#

I need to fix this though, probably from me not adding a _

shell frigate
#

If it does not fit, shorten it

#

You can do tricks with anchors if you think more info is needed

noble violet
#

I just took the grenade off all of them

shell frigate
#

I'll make an edit showing what I meant

shell frigate
#

I've split up the data onto different pages for each namespace, should make it a bit easier to edit

noble violet
#

nice

shell frigate
#

With Grenades linking to Rogue_Core:Equipment#Grenades a section of a page rather than it's own page, but breadcrumbs will see it as it's own page

noble violet
#

Oh sweet

#

Is that for each section like weapons and traversal? I can't check currently

shell frigate
#

You could set such up for each section

#

I put grenades into their own little subsection, what is in there is all you would need to do

#

It is also used on DRG to have weapons list the given dwarf as a parent to equipment (as equipment is actually Equipment#Driller here)

noble violet
#

Would help on some other sections like for missions as well

noble violet
#

is there any way or purging the cache of the whole weapons table or does it have to be done one by one

shell frigate
#

The pages using data from the table?, just one at a time iirc but they will eventually do it themselves

noble violet
#

alright I'll probably wait then since it's for everything in equipment

mortal burrow
#

I have some extra info on Pit Jaws that may be useful for the wiki. Should I post here or a dm be better?

weary sonnet
noble violet
#

It's not as hard as it sounds to edit it

noble violet
#

I still need to add in the last half of grenades and 3/5 traversal tools

weary sonnet
# noble violet I'll see if the wiki auto updates in a day or two if not I'll try this out

If/when you want to try AWB:
Options:Preferences > Site
Project: custom
https:// deeprockgalactic.wiki.gg/

File: Log in/Profiles:
Fill in your wiki profile and pwd (if you plan to use it often, it may be better to create a bot account linked to your profile, but just to try it it isn’t worth it).

Options: Apply changes automatically > unchecked for blank edits / checked for normal edits.

On the bottom left:
Source: Category
Category: Rogue_Core_weapons
Click on Make List that should create the list of page to modify.

Then go to the start tab on the bottom.
Click start.
If you agree with the change, click save, it will go to the next page, if not click skip.
Doing blank edit that way should take 1-2s per page once you are used to it.

You can ask it to do it automatically in the bot tab, once you are really sure you set up the software properly.
For blank edits, no changes should be visible.

noble violet
#

Alright thanks, I'd assume for me it's Rogue_Core_weapons but I'll have a look later

weary sonnet
#

Well if it is for the rogue core weapon category, then yes.

#

If you want pages that use a template, it is the what transclude here selector.

mortal burrow
noble violet
#

Cool

noble violet
#

I won't be able to work on the wiki as much in the next month or two so I'll try and finish up everything I've started working on in the new few days

#

Hoxxes and Ramrod page probably won't be done by me since I'd rather work on the other areas first

signal plaza
#

I hope this is the right place to ask since its been a question on my mind for some time, and drg chat is kinda "funny" at times

What is the theoretical max damage one can achieve in a drg mission

analog rock
signal plaza
#

I forgot to mention in a single hit, my bad
Could ifgs and maybe marked for death if it stacks, play a part in it

analog rock
#

Sure, but at some point, you are limited by the mob's health pool.
Last try (a few years back), we one shot a bulk in H4P4, so 5200HP.

#

There is no upper limit on the number of walls you can cross with that OC, so no real ceiling.
You can ofc multiply with ifg, debuffs on the mobs, etc

noble violet
#

this is my current mock-up for a RC enemy damage table, I don't think there's any better way to make it without taking up the whole page. Unlike DRG there's 2X the scaling factors so I think I need to make the table wide and have 4 pieces of data in each section

#

it's this or 4 tables and that would look worse

shell frigate
#

Interactive elements can be done with modules which could also be a way of solving such

noble violet
#

is that where you're able to scroll to view the whole thing?

shell frigate
#

More have buttons or sliders to change the values displayed

#

Well we could do such already with tabber, just a different table in each tab

#

But with a lot more effort it can be done very cleanly

noble violet
#

for now I'll keep it as the big table since I need to add in a lot of values but after I'll look into adding tabs

#

I'll probably have one for each player count or for each mission type depending on what's easier to make

noble violet
#

I might just have to make it a bigger size, the ramrod being mostly horizontal makes it hard to fit in at its current width

leaden terrace
#

Oh my God... tiny ramrod

noble violet
#

I think it's a little bigger

rapid haven
#

Heya, is any of you @here started already on Rogue Core's Accessories page?

noble violet
#

that pings the whole server btw

#

but what I'm aware of no, most the work has been done on the gameplay stuff rn

analog rock
noble violet
#

yh it's not highlighted

#

guessing the everyone and here pings got switched off

short cloud
analog rock
#

What?

#

Why?

#

It def should

short cloud
noble violet
#

does the wiki contributor role let you send gifs

shell frigate
#

It does allow embeds

#

It used to allow @ everyone pings

noble violet
#

I was more interested in gif sending

shell frigate
#

If abused it can be taken away

noble violet
#

I mean yh it's a role

noble violet
#

oh wait embed perms are gif perms I'm stupid

#

can I get the Wiki role I got almost 1K edits if that means anything

shell frigate
#

The more someone pushes for it the hard it will be to get

noble violet
#

This is like the first I've mentioned it

shell frigate
#

It's was a warning, I would call this twice and most editors don't at all

shell widget
#

Could export lots of voicelines

#

It took me days to sort it out with DRG Survivor and made like 400+ edits.

#

Maybe specific enemy voicelines methinks

lime fern
lime fern
noble violet
#

you can make an account with an email then edit whatever you want, the only things you can't straight away is some locked pages like the main page

noble violet
lime fern
lime fern
shell frigate
#

Being a long term editor is the main requirement for the role, we don't set any particular numbers

noble violet
shell frigate
#

If you need technical assistance / know-how for anything editing related here or the wiki.gg discord is the place to ask

noble violet
#

oh yh not the fandom one

#

that's where you go to goof around

lime fern
noble violet
#

the wiki page are mostly text files that you edit, easier than it seems

lime fern
lime fern
noble violet
#

xd thanks maybe later down the line

lime fern
lime fern
#

rocknstone 🔥 🤟

noble violet
#

I clicked on it first ages ago but I saw stuff like Uranium rank and pissy wissy ore and realised I was on fandom then looked for the wiki gg one lol

lime fern
#

drillchamp rocknstone🗣️ 🔥 🤟

noble violet
#

if you want to add stuff from the files I can tell you how when the game releases but if you just want to write about stuff you can see from playing in game you don't need to do that

shell widget
#

I have been importing alot of Rogue Core voicelines to the wiki but i can't seem to find specific voicelines related to the other corespawns (like edgestalker, clamorheads) for the male dwarf.

shell widget
#

Oh i see now.

shell widget
#

Interesting that the female dwarf has the voicelines of picking classes like guardian, slicer and spotter. I wonder if they are considering to add a gender swap or i guess they tried to.

noble violet
#

Could also be they weren't sure who to make a female at first, originally Falconer was going to be a male before they decided for her to be a female

shell widget
#

True, yeah

shell widget
#

Alright going for the classes voicelines now.

analog rock
#

You can confidently ignore those

shell widget
#

I'll still save these for future stuff.

shell widget
#

All of the reclaimers have their class selected voiceline on them now.

noble violet
#

I like the table it looks good

#

it's odd hearing the Reclaimers all speak at the same pitch

shell widget
shell widget
#

All the reclaimes have their related abilities now

#

Been doing this for the whole night, i'll do the creatures next later so its all ready for early access. I need some rest. (I'm really tired rn lol)

noble violet
#

A lot of audio files

#

The creature pages need a lot of work at some point, currently it's just the miners manual description and their damage in the table

shell widget
#

Good luck on that

noble violet
#

I'll get around to it some time

shell widget
#

Well time to add the creatures voicelines related.

shell widget
#

Core Spawn Crawler has been done with male and female voicelines on them.

shell widget
#

Alright, most of the creatures that had their callouts have been done except the Bosses which i should be doing.

noble violet
#

sweet

shell widget
#

I'll do them later

#

There is so many voicelines my goddd

noble violet
#

The upload list is pages of Voice lines xd

#

good stuff though

noble violet
#

the wiki grows

noble violet
#

much appreciated for doing Coopers upgrade table, GoldMath

#

that was one of the main things missing for EA

brittle niche
noble violet
#

better safe than sorry

#

that adds a new piece of Trivia for the wiki

brittle niche
#

lol, cool!

shell widget
#

Interesting

shell widget
#

Small change to the Side view Page Information background. Keeping up the Reclaimer icon to the new one.

shell widget
#

@ruby cedar It seems that Spile-Pump event was removed from the game, they are not even in reclaimer handbook no more.

#

Unsure if they will bring it back

ruby cedar
#

Really?

shell widget
#

Nevermind, scratch that

#

It was just like very rare to spawn for some reason

#

I have not seen it in my 20 hours of playtime mark lol

ruby cedar
#

No it isn't lol

#

oh lol

pine flame
#

can someone give me the community wiki link for DRG:RC

#

pls

short cloud
wary cove
#

still first good we got a wiki channel though.

Welcome to your new home, wiki stuff!

hollow jasper
#

I'm currently reformatting the class upgrade tables, I'm considering making everything centred like what I did with the weapons tables

#

Also, has anyone decided what to do with the weapons tables? It's a bit weird to have images for the upgrades table, but not the main weapons/equipment one.

#

Off the top of my head, I had a couple of "solutions":

  • Add smaller icons in a different style (probably white/grey to match the hotbar while in a mission)
  • Move the orange icons to the weapons/equipment table and have just weapon labels for upgrades
    • In addition to this, add the upgrade icons for each upgrade so it's not totally barren.
#

Or just paste the orange icons right onto the equipment table, but that's boring and also somewhat redundant.

wary cove
#

I'm not sure I understand what you're going for

gritty bear
#

I'd say the second solution would work out better

#

you'd have to get the upgrade icons of course

wary cove
#

not sure if I want to make pages for each game mode or not

hollow jasper
#

You could make a combined mission type page first

#

Then branch it out later if we have enough information

wary cove
#

we kind of have that in the how to play thing

#

which I hate, btw

hollow jasper
#

But it's not exactly a dedicated page

#

It'd probably be a good idea if we stop making new additions to that page all together.

#

I think most of its content could be on seperate pages, fleshed out a bit more

#

Then we can just transclude a portion of it back onto the guide

#

So it updates when the main article does

wary cove
#

I'm making it now

hollow jasper
#

Oh by the way, @gritty bear, I was reading up on general Wiki conventions, and the minor edit tag should be reserved for extremely minor edits. Things like spelling/grammar mistakes, basically anything that no-one would object to being changed.

merry chasm
#

Leave wiggle room for future changes, those upgrades may drastically change

hollow jasper
#

Yea, that was one of the reasons I didn't immediately go with the upgrade icon idea

elfin salmon
#

I was thinking about making the table for creatures verrtical, allowing us to easily add on new enemies and creatures

#

We could also have sperate tables that then could become collapsable or have heading like the image here ^

#

What do you guys think?

merry chasm
#

Health and damage also change with difficulty, so you should probably add that the listed values are for Hazard 2

elfin salmon
#

Yeah

#

I was gonna add how enemies scale to the page

#

I'm just prototyping this right now

gritty bear
#

I did write in as base health for 1 of them

elfin salmon
#

I know

#

It was more to demonstrate before I changed it

#

I wanted to know if you guys thought it was a good idea b4

hollow jasper
#

We could also just remove all the summary information entirely and just link to individual creature pages

#

That seems to be how some other wikis do it

#

Though, the wikis I was looking at did have a large number of enemies to deal with

elfin salmon
#

Seems like overkill however,

#

There isnt much info about the enemies, there isnt exactly lore , so it would just be the information currently there

#

Or we could add in stragergies I suppose

#

But once again they would probably fit in the notes, especically if we were to make something like I've done above

wary cove
#

I'll add pictures later

gritty bear
#

imo I kinda like the current style of glyphid list since it's pretty nicely compact

#

the sizes between them should be equalized perhaps

#

can someone confirm if "Deeptora Honeycomb" are exclusive to sandblast biome?

#

that would be an exclusive hazard if it is

wary cove
#

I believe they are

#

like the ejector cacti only show up on the dense biozone too

elfin salmon
#

Yeap

half pawn
#

YewHaw we have a room

opal locust
#

woo!

#

i'm gonna be slowly going through what people put on the wiki and editing wording slightly to make it flow better

wary cove
#

Please don't change the order I have the missions in

#

I purposely put mining expedition followed by search and extract since the difference between the two has been such a reoccurring question

#

As well as due to their similarity

half pawn
#

Much smart, thank yous potarto.

#

Okay, I've added links to the main articles for each biome on the Hoxxes page

hollow jasper
#

I was going to re-order them based on when you unlock them actually

elfin salmon
#

@gritty bear How are we gonna extend the list tho,

gritty bear
#

no idea

wary cove
#

@hollow jasper I figured someone would want to which is why I asked for people to please not. The thought came to mind when I was typing and I decided against it for the reason stated earlier

bitter ice
#

On the creatures of hoxxes page, the cave vine is in the wrong list. It should be grouped with the passive mobs

#

oh wait, didn't see the list at the bottom

celest shoal
#

@wary cove you might want to proof read. i know copy pasting is easy, i just thought to look at the wiki and saw this and since you posted the link i thought to tell you about it

bitter ice
#

even our wiki thinks that collection is just a lazy copy-paste of Mining expedition

celest shoal
wary cove
#

Fix away

#

🚀

#

Not sure how I feel about the word player being replaced with a symbol though

celest shoal
#

🔧 all fixed up

wary cove
#

Gracias

celest shoal
#

should we include the mule repair mode or not until it hits live?

wary cove
#

I purposely left it out since it's in experimental

celest shoal
#

understood

wary cove
#

It's also why I wrote currently at the top

celest shoal
#

ahhh

#

should i copy my live save and sacrifice my progress for the upgrades tab of the wiki?

#

*for when it exists

wary cove
#

It's not like you lose anything if you do

#

As long as you've got the backup you're good

hollow jasper
#

We already have all the upgrades documented though

#

Just not on a seperate dedicated page

celest shoal
#

ah, ok

wary cove
#

I think he means the new ones

celest shoal
#

new ones?

wary cove
#

Like the perk system and whatnot

#

Guess not then

celest shoal
#

there are new upgrades?

hollow jasper
#

Well, some of the upgrades may get tweaked by the release of Update 14, so we'll probably need to update them anyway

wary cove
#

Wonder when we'll get harvester info

celest shoal
hollow jasper
#

That particular feature could use some extra visibility

#

The 'selected' turret isn't very obvious

#

The HUD element is slightly brighter

celest shoal
#

or is this related to redeploying (replacing while the turret is still up)

hollow jasper
#

It's referring to that, yes

#

That should probably be re-worded, actually.

celest shoal
#

yeah, might be better. bit confusing when worded like it is

#

shouldnt "Hoxxes" be "glyphids"? dont think you could kill planets with gunners minigun... although... we never know until someone tries...

wary cove
#

Every time I see hoxxes on the wiki I want to change it to Hoxxes IV

#

Since we're on the 4th hoxxes it implies that there are at least 3 others so if we were on Hoxxes we'd be on a seperate planet

hollow jasper
#

Well, wouldn't Hoxxes be the star system the planets are in?

#

Then Hoxxes I, Hoxxes II

wary cove
#

Maybe

hollow jasper
#

etc.

celest shoal
#

yeah, that sounds about right

wary cove
#

Either way just calling it hoxxes would be wrong

hollow jasper
#

Hoxxes as shorthand seems fine to me

celest shoal
#

even more so when talking about the enemies

#

"able to kill many hoxxes" just doesnt make sence as we are killing glyphids

wary cove
#

Wait what

hollow jasper
#

You'll have to ask TommyGun about that one, looks like he was the one to initially add those notes.

celest shoal
#

look at the one about gunners minigun

wary cove
#

Oh lol

#

Didn't even notice that

celest shoal
#

i think someone should always double check when editing these

hollow jasper
#

Well, that's the point of a publicly editable wiki

#

Everyone can be an editor

opal locust
#

Yay for editing!

wary cove
#

time to go change all the hoxxes to hoxxes IV

celest shoal
#

yeah, i just think more care should be taken to insure correct information

hollow jasper
#

The current active wiki contributor count is relatively low, so things will inevitably slip through

celest shoal
hollow jasper
#

Main page is protected, only Wiki admins can edit it

celest shoal
#

ah

hollow jasper
#

And the only DRG wiki-specific admin hasn't been around for about 3 months, I think

wary cove
#

that reminds me I keep meaning to ask mads for that permission

#

@swift lark Can I get that permission for the wiki please?

opal locust
#

Yeah it would makes sense for Tater or me to have that permission. I have been barely active though so far... Just a super lurker. (So busy)

wary cove
#

busy touching cats

opal locust
#

Probably both of us would be nice tbh

wary cove
#

:)

opal locust
#

Yes! You know it!

wary cove
#

I'm jelly

celest shoal
#

grabber is in the enemy wiki and states that its only in experimental, shouldnt hurt to include the mule rescue mode too, also why is the mactera spawn the only one with a known hp? surely people must have found values of others too

wary cove
#

grabber shouldn't be in yet I don't think

celest shoal
#

well for some reason it is

wary cove
#

I think @elfin salmon was looking into enemy health values

hollow jasper
#

Mushu was the one who added the Grabber to the enemy table actually

wary cove
#

oooooooooh

#

bad mushu

weak sparrow
#

A wiki should have everything, regardless if it stays or not.

#

You can have a whole category or page for cut content if it ends up not making, like the jelly fishes

wary cove
#

if it hasn't been fully released I don't think it should be on the normal wiki pages

#

we can have a page for things being worked on

celest shoal
#

jellies are back are they not? (at least i remember seeing some on experimental)

wary cove
#

yeah, jellies got added back in

#

they're passive now though

#

and the varieties of jellies didn't make it back in

opal locust
#

I seem to recall in the past the devs suggesting to put only things that are in the main branch be on the wiki... But it could have just been us community members discussing that in the past. Otherwise if experimental stuff is added to wiki then it needs to be clearly stated on said page that such feature/item/thing is only in experimental build currently.

hollow jasper
#

I made an {{unreleased}} template for pages about unreleased content, but we don't have anything that can act as like a footnote currently for unreleased content that appears on pages about non-unreleased content.

wary cove
#

that's one missing page taken out of the list

tranquil hazel
#

It's silly having playable content be excluded from a knowledge base just because it's in the latest version of a game. It'd be easiest to put Experimental in the names somewhere or have a notice saying they're experimental-only.

wary cove
#

the problem is people don't read everything all the time

#

having it on a page dedicated to things in the works would lessen the chances of a misunderstanding

tranquil hazel
#

As long as the search system is still good enough to pick up searches for things which don't have their own page

gritty bear
#

would arguably make sense for starblaster to have admin too since he's top editor right now

hollow jasper
#

I think the Moderators are proabably a safer choice

#

The previous top editor was an admin, but they haven't been active for about 3 months

wary cove
#

we don't even have a community administrator listed

hollow jasper
#

What do you mean?

hollow jasper
#

But we do have a single wiki-specific admin

wary cove
#

that's one of our discord community members

#

@noble heron

hollow jasper
#

The last post on here I can find in the search is from November last year, it's certainly been a while

wary cove
#

she was the one who started up the wiki

opal locust
#

Yeah i dunno what happened with Danni except maybe she is in school and just abandoned drg?...

hollow jasper
#

Well it also seems like the wiki was pretty barren up until recently

#

I can imagine it would get a bit tiresome being virtually the only editor

opal locust
#

Yeah they worked on it before early access release then didn't come back i feel like

#

There was danni and xenyhazard who orginally did the wiki

wary cove
#

honestly I don't think there was a lot of info to work with at the time

#

just changed a bunch of the hoxxes over to hoxxes IV

elfin salmon
#

Ah

#

Are we putting experimental on a separate thing then

#

I'm sorry tater

#

D:

wary cove
#

give us dem hp values

elfin salmon
#

@wary cove I don't have specific hp values

#

Dwarfurious helped me to find out the scaling of damage and health

#

With hazards and players

#

But the only value I know is certain is the mactera one

#

But

#

I can calcualte them in a bit

weak sparrow
#

Devs can probably provide you with the exact values in a heartbeat

merry chasm
#

Well he wrote back quick but he also said swarmers have 100hp and the grunts have 20.

#

Maybe tomorrow can get a straight answer 😄

pliant trout
#

I think it'd be helpful if there was a redirect from searching mule that brought you to the M.U.L.E. page.

#

I'd put it in myself but I don't know how to make redirects.

gritty bear
#

what is this PRO thing I have on the wiki now?

wary cove
#

Rank for editing enough stuff I think

hollow jasper
wary cove
#

oh nice

hollow jasper
#

Lasts for 3 months

wary cove
#

although I use adblock so it's kind of moot

hollow jasper
#

But can be extended if you stay active

#

Yea it actually introduces a unique issue. The container that holds the ads is removed, so page layouts become wider

#

You can't view pages as regular visitors would while logged in

wary cove
#

so it makes wiki editing harder to do

hollow jasper
#

Less about editing, and more about formatting

#

Like table widths, for example

wary cove
#

as far as I'm concerned that's part of editing

#

you'd think they would take notice of something like that

hollow jasper
#

There might be an option to disable it somewhere, but I haven't checked yet.

gritty bear
#

icognito mode > disable ad block?

hollow jasper
#

It just adds unnecessary complication. Having to open a seperate window/tab that's logged out to check formatting.

#

Ad block isn't the issue, that doesn't remove the ad container div or whatever.

#

It's the Pro ad removal

#

Ah, OK, there's an option to always display ads in account preferences on the main gamepedia site.

#

Problem solved

wary cove
#

🎉

gritty bear
#

if the image file type differs from the already uploaded one should I just upload it seperately or update the current one?

hollow jasper
#

The Wiki won't let you

#

It'll tell you the file type doesn't match

gritty bear
#

I see

hollow jasper
#

Welp, that 'Always Display Ads' option doesn't seem to work

wary cove
gritty bear
wary cove
#

I'd delete it if I could

#

Zalgo text, little to no relevant information, no need for a page of its own as of yet when it could simply be listed with other gems/materials

gritty bear
#

I'll fix it up

#

of course it'll be pretty empty

wary cove
#

I mean really aside from saying it's currently an Easter egg with no use as of yet there's nothing to put other than how to identify it in a wall

#

And that could have easily been put on a compilation of minerals page

gritty bear
#

fixing it up is the best we can do right now

wary cove
#

@crimson haven hey have you got any idea of how we can get ahold of Danni and get some wiki admin privileges? Pinging her hasn't worked

#

And as far as I know she's the one with the privileges

gritty bear
#

I'd love to delete some jpeg images tho

hollow jasper
#

You could try getting in contact with OOeyes, @wary cove. They're a Gamepedia-wide admin that's contributed to the DRG wiki in the past.

#

He also responded to a post I made on a talk page a little while ago

#

Also, deleting pages should probably be reserved for when it's really necessary.

#

If you really wanted to delete the ERR page until we got more information, you could instead clear it out and make it a redirect page, redirecting to the ERR section of the Ores page

gritty bear
#

I fixed up error 23, it should be fine until we get more info

#

from the recent changes it seems like I purged it lol

hollow jasper
#

Deleting pages removes its edit history too, which is why it shouldn't be done for everything

#

I need to edit that Dwarf infobox template. It keeps dumping any page it's on into Category:Dwarves

#

It'd probably also be a good idea to not use Dwarf infoboxes for things that are not Dwarves.

gritty bear
#

ah I should fix that

hollow jasper
#

I'll probably make a resource infobox template later--

gritty bear
#

didn't see it

#

ERROR 23 is in dwarves category

hollow jasper
#

--With the details being:

  • Hardness
  • Formation (vein, embedded, crystalline)
  • Type (objective, crafting, consumable)
#

The Morkite page is also in Category:Dwarves currently

#

Fix'd

half pawn
#

I've made and uploaded a file called Beta.png; we could use it to mark Experimental branch content as such

gritty bear
#

I think that looks good

half pawn
#

Thanks

hollow jasper
#

I'm not sure if Beta would be the appropriate term right now though. Early Access itself is a form of beta, and the Experimental Branch is, well, Experimental, not Beta.

half pawn
#

I've looked through the source, and over there they set that with {{dlc}}

#

Well, I can change the graphic if you want

#

I only chose Beta because it's shorter

#

To the point

hollow jasper
#

I'm not exactly sure what it should be right now tbh

#

I can make an image insertion template for it later

half pawn
#

Okay, just wanted to let you know that I can change it if necessary

#

I just need an appropriate resolution

opal locust
#

The devs don't use the term beta though

#

So I recommend not using beta. Stick with calling things either Early Access or Experimental.

sturdy vortex
#

hoi I've found something during my last game and i don't know what it is. the name is really weird so...

half pawn
#

So maybe I can shorten it to EX?

#

Err23?

hollow jasper
#

Ex might be a bit too short

#

Exp seems reasonable

#

Though could be potentially confused with experience

sturdy vortex
#

ooooh thank you !

half pawn
#

How about EXPM then?

sturdy vortex
#

i though it was more like a glitched item

hollow jasper
#

M?

#

Oh, I see. EXPeriMental

half pawn
#

Right

tranquil hazel
#

There doesn't seem much point in using a hard to understand shorthand instead of the actual word

hollow jasper
#

Experimental is pretty long though

half pawn
#

Experimental is too long for an emblem

tranquil hazel
#

Considering the whole point of the 'Experimental' tag is that some people don't believe a notice on the page itself will be enough to inform people.

hollow jasper
#

InDev? Or just Dev

half pawn
#

It wouldn't look very good

sturdy vortex
#

just another question, there's other items like that ? cause i think i've saw one during my first games

half pawn
#

Now you're copying Minecraft

hollow jasper
#

Am I? I haven't looked at their Wiki much

tranquil hazel
#

If we're assuming people are so clueless and incapable of reading, we might as well assume that a term needs explaining rather than being a cut-down shorthand that people will need to look up to see what it means.

half pawn
#

The earliest versions were called InDev and InfDev

hollow jasper
#

Oh right

opal locust
#

@sturdy vortex you should ask your questions in #drg-chat

sturdy vortex
#

ok

hollow jasper
#

I still think we should just leave unreleased content off of articles that aren't 100% focused on unreleased content.

half pawn
#

I don't know, that would make it all seem lacking in information

#

So, if you want to look up Macteras, you go to the Glyphid page, but if you want to look up Grabbers you have to go to the Unreleased Contend page?