#suggestions

1 messages · Page 99 of 1

exotic imp
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In the loading screen, show the type of biome of the level, it can help us with the loadout we choosed.

junior shard
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just some loadout Icons that can denote a loadout to be used when running solo or with a team. maybe just like a silhouette of a dwarf for solo and 3 silhouettes for a team. my memory is very bad so really in general just some more unique Icons would be really appreciated.

tepid fossil
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make bosco be able to say "we're rich!" with us
please just any small form
he doesnt even have to say it can he just rock and stone ore something

stiff violet
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A shooting range, to test out overclocks, and get a general feel for the weapon.
Could be similar implementation as other minigames on the rig, where you can compete with your fellow miners

proud ice
#

Precursor lore update in season 3.

fallen forge
#

Please PLEASE make bosco target menaces after they come out of burrow

urban cosmos
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the t2 quick deploy mod should display the -2 construction time in green font

idle sedge
#

Lightning crystal death animation

plain kelp
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A cancel button for joining, so youn dont get stuck while trying to join like i currently am.

gloomy fjord
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Brewed up a weird one today:

Balanced Sludge Pump Overclock: Fluorescent Additive

Premise:
Sludge now glows with moderate brightness, facilitating improved visibility in the dark caves.

rocknstone Sludge puddles and covered enemies glow and light up the surrounding area
rocknstone Sludge puddles leave behind glowing residue when they dry up, continuing to illuminate the area
rocknstone Increased ammo
tothebone Decreased damage
Note: The increased ammo and decreased damage should counter one another; the increased ammo is intended to facilitate Drillers spreading more goo around, but not to dish more nor less damage overall

Note: I didn't specify how long the leftover light should last for intentionally. I'd like to say maybe a bit over the duration of a flare, but that's a bit of an arbitrary suggestion.

Additionally it feels like some minor downside could be in order, but it feels balanced to me. I'm not sure what a sufficient downside could be, however. Perhaps it burns for a shorter duration?

gloomy fjord
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As a supplementary/alternative suggestion:

Balanced CRSPR Overclock: Magnesium Powder

Premise:
Sticky flames now burn far brighter, illuminating the surrounding area.

rocknstone Flames now burn far brighter
rocknstone Sticky flames last slightly longer
tothebone Sticky flames deal slightly less damage

wraith pebble
#

In the medical bay, along with displaying how many times you’ve fallen and a medical note, have the beer you’ve drank the most (or your favorite beer, which ever works).

bold talon
#

Facial customisation so I can make my dwarf smile : )

#

Have ammo numbers become orange when you’re able to restock without wasting excess ammo. I know there’s a mod for this but I really think it should be in the base game.

mellow rain
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From the 300+ hours i played this game i remember there being 2-3 times this happened. The one case i most vividly remember is when me and a friend were doing a morkite mission in the glacial strata biome. We were progressing through the corridor-type caves as usual when one of the compacted dirt holes lead to a drop into a massive, beautiful cave with a few ice pillars from the ground to the roof.
The size of the cave (this is certainly approximate, but keep in mind that it was and still is MUCH bigger than any generated caves/cave prefabs i had and have seen in this game; and sorry for the weird measurement about to be used) was about 2-3 spacerigs (as in spacerig interior) wide, 2 spacerigs high and 4-5 spacerigs long. This was the closest thing to cave complexity/length 4 that i'd ever seen.
My suggestion is to by any means make these types of caves even a little bit more common or "predictable" (add cave comp/length 4? add them as some sort of prefab for deep dives? or as a mutator), as that cave in the glacial strata is one of the best memories I've had from this amazing game. And, for fun, add some unique structures to them to make it even more stunning :)

arctic jay
#

a moustache cosmetic item that is a cigar

hollow peak
#

melee focused class

obtuse jewel
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If you complete a mission without killing a lootbug at all the next time you’re on the space rig a random lootbug will be wandering around and you can pet it, don’t tell management

jovial mason
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They should make an Armor set that is comprised entirely of Ommoran Heartstone, from all the different colored layers of it(Dark Purple, Red, Orange). Think 'Dawn of the Dread' ..but made out of Ommoran. It would look amazing imo.

gilded zodiac
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this ones for all my auto cannon lovers, can the magazine upgrade be moved to the 4th tier upgrades (The armor striping upgrade and the AoE upgrade) instead of the first tier? as of rn for most builds go for the ammo upgrade for the autocannon as it is required for ammo efficiency, having a convenience mod competing for 1/3rd of your ammo will never be picked over the extra ammo as it simply isnt viable at higher haz levels.

arctic jay
#

another fan trailer competition

hot gorge
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It would be cool if holding the V key held up your pickaxe for as long as you pressed the button. You would press and hold V, your dwarf would rock and stone and as long as you held the key your pickaxe would stay in the air without saying anything.

blissful spindle
# gilded zodiac this ones for all my auto cannon lovers, can the magazine upgrade be moved to th...

I think they should just rebalance ammo to support higher haz levels one should not be forced to pick ammo upgrades over utility esp with the fact that some of the higher damage weapons have worthless ammo upgrades in the first place. The simple fact remains that at high haz levels the overall spawns and health increase makes ammo a major problem beyond simply git gud you are forcing specific meta builds which takes away from the games light hearted nature

tight mango
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buff to explosive reload effects: deals massive damage to armor if its shot directly.
these effects are direct downgrades vs armor and could prove useful in some situations E.G fighting shellbacks or dreadnaughts

limber garden
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an upgrade for turrets: moving turrets, double connected turret with slight damage buff, place turret on mobile creatures and robots
instead of upgrading flares: make flares have diff color shades, like gunner has dark green, light green, etc, make flares have trailers, like flames or other particles
I'd understand if this was mentioned before, I'm new

pearl crystal
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"Deep rock seriously needs to invest in some better equipment"

And where better to start than upgrades for the Headlamp standard issue torch of all dwarves.

Seriously you telling me management with all their wealth could only supply a 30 lumen headtorch with a maximum range of 6 feet? You can buy better torches down at the local space mart for a couple of credits.

Maybe a headtorch upgrade tree wouldn't go amiss with the option of brighter torches in exchange for it potentially going out or needing to be recharged or taking up maximum flare capacity in exchange for a more powerful torch.

tight mango
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Add detail to omen modular exterminators that shows what each maintenance hatch activates either before or during it

modern tendon
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Bestiary entry on the ghost bulk

kindred mauve
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When the drop pod is called, Iron Will shouldn’t be able to prevent the mission from ending if 3/4 get back to the pod.

The host ran off on his own during Extraction and died, of course, with 3 min to go. Then he aborted the mission with less than a minute to go.

narrow charm
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Small idea for the memorial hall, not needed but i think it would be cool.

I really liked when i first started playing drg and levelling up the memorial hall statues (specifically the class ones) would appear at level 10 and turn golden at 25. I would really like this system to reflect promotions instead, as i think it would be really cool to walk in each promotion and after time see how the statues change. For example, the other parts of the hall could be the same, as well as getting the normal statues of each class at level 10 but when you get bronze 1 that classes statue turns bronze, then silver, then gold ect until legendary. Its not really a big deal but i just think it would be cool to see the statues change material over time since the memorial hall doesnt change at all after player level 20 and 25 on each class.

(The MS paint diagram uses the promo badges and textures currently in game found through the fabulous molly mod, my suggestions could be improved upon but it shows the general idea of what it could look like)

proud ice
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Statue of Steve in the memorial hall with an inscription that reads out something like: ‘The Steve Memorial is dedicated to those brave glyphid grunts who gave their lives or got left behind for the prosperity of the company.’

radiant drift
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Remove the "Reeed Sugarrr" Line when getting health from vampire. Or be super cool and make the Sweet Tooth perk activate from vampire :^)

muted moon
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Infected Doretta:
Just like Bet-C, an Empty Doretta has been infected and is now borroughing through a level.

-It can mess up the Landscape leaves
-a permanent sludge behind (Machine fluid and Bug juices = Sticky and Deadly)
-It spawns Enemies.

An existing and permanent structure comes under attack by the infected Doretta:
You have 10 Minutes to get mines and turrets from dispensers, and turn this level into a tower defense scenario.

Then iDotty rolls in to mess up your day

half folio
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I would like to see a Mission Control Mode drilldance where one Dwarf got a rly Comfy Job to read maps and places Drones and SUPPLIES! Maybe even drives Doretta (who deserves better) do the Heartstone or something drillgif

warm hornet
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If there are multiple Engineers using the Shard Diffractor, "crossing the streams" should do something (I'll let you decide what!) ala Ghostbusters

languid linden
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Lose invulnerability in the drop pod and be able to manually close the grate to keep bugs out and manually launch it if the other dwarves can't easily make it back

maiden flame
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Add customization(skin, parts) options for the beacons used to call molly with c
Add customization(skin, parts) for the laser pointer that shows up when holding ctrl
Add an animation when you press r with the laser pointer out(ctrl)

arctic jay
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a special preatorian type that has a vomit attack that rapidly drains a little bit of your health overtime and gives you a blackout stout drunk effect for 10 seconds, but without the blackout pass out part

gloomy fjord
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Weird random thought I just had:

Them Zynarch Charge-Suckers should occasionally find their way onto mini-mules - instead of having to repair it, you need to take care of the charge sucker on it while the little thing tries to melee you. Not much of a threat, but it makes the mission a lil more interesting.

Probably not worth the technical costs to implement, but it's an odd little idea I wanted to share regardless.
(In general I think more could be done with Zynarchs)

gloomy fjord
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An even dumber idea (look i try to make most of my suggestions well put together give me a break)

The new wave gun could have an overclock which allows it to not just cook bugs, but make them edible to restore a bit of health upon interacting with the corpse.

twin monolith
#

Please take my serious weapon concept under consideration 🙏

maiden flame
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Add skin complexity,
What do I mean?
Simple we only have skin colors but what about scars or dirt, DIRT the dwarfs may say to themselves to not forget taking a shower and their skin is smooth and clean...

cedar sand
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an option to highlight weakspots in the miner manual, it took me an embarrassing amount of tie to figure out patrol bot weakspots, and it would be nice in general for new players

north yew
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Buff pheromones by making them summon friendly swarmers

crisp robin
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How about having the "team ammo indicators" or whatever you call them be representative for each weapon/tool? You know how for each dwarf it has 4 slots on the bar? Have first one be for the primary, second one be for secondary, etc (while still having each slot blink at half ammo for their individual weapon). That way you can tell if they just ran out on their support tools or if they're literally unable to shoot.

tough radish
#

As a new player, I love testing out different builds and seeing how they would play out in game. What about a sort of “training range” inside the ship that you would be able to shoot your guns and test what works and what doesn’t. Maybe even put a station in there to change your build in the training range so you can test the difference between certain upgrades!

grave cobalt
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Would be nice if data cells carried into the drop pod were counted at end of mission, rather than needing to deposit them into the side. Losing out on a pearl, jadiz, or gunk seed due to needing to deposit hurts a lot less than losing out on a data cell, given their relative scarcity and work required to get them.

torpid sapphire
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There are SO many perk points you can get, with very little to actually do with them. Now, I'm not just going to say "Add more perks" Because....Duh, that's easy. Instead, I have TWO Suggestions for how to make Perk Points better. The first, will be adding more perks....But instead of just leaving it there, I have three examples! These examples will not include exact percent for each perk, because that would depend on which tier you got, and I'm no balancing Wizard.

New Perk 1: (Passive) High Power chargers: Reduces flare cooldown. At max level, allows one bonus Max Flares
New Perk 2: (Active) Grappler: One time per mission per tier (So, having it at tier 3 allows for this to be used thrice per mission) you can hold Q while looking at a bug small enough, to grapple it. While a bug is grappled, you can't reload (But can shoot), the bug can't move, and the bug can act as a meat shield. The bug is capable of breaking free, after a few seconds of struggling
New Perk 3: (Passive) Tracker: Pinged objects and enemies are outlined longer. At max level, pulling up your terrain scanner will show you the fastest possible route to reach the pinged entity

torpid sapphire
# torpid sapphire There are SO many perk points you can get, with very little to actually do with ...

My second idea of how to improve perk points is: Add a Perk Point shop, to the side of the Perk Point console! Perhaps even include a Perk Point objective, that can be done as many times as you want, to make the shop better, and allow it to be used more. The Perk Point shop wouldn't be too extravagant, just a little Mineral trade section, that lets you purchase handfuls of minerals, for a few Perk Points. But still! It'd be better than....Nothing, once you have everything. And if you want cooler stuff, perhaps include some Exclusive Perk Shop cosmetics, for a few dozen points! Maybe a hat for 25 points, or a beard color for 50

pastel tulip
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If it's not already the case (the wiki suggests it is not), allow DoT effects which are of the same type but from different sources to stack. For instance, if a Gunner and Driller both apply neurotoxin to the same target, both neurotoxin effects are applied, but if either applies it to the same target multiple times, it only resets the duration of their DoT. Similarly, if an Engineer uses the Stubby and a Breach Cutter with the HVC overclock, the different electrocute effects would stack, but applying either DoT again would only reset the respective weapon's electrocute effect.
This would allow multiple teammates to use the same status effects without making them redundant, and make builds which stack a single status a viable option.

twin monolith
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For your consideration dear management 🙏

median terrace
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M and tab currently open the mission select menu, which can be quite handy for quickly getting the menu open without the need to go to the terminal itself. How about more, for the other terminals?
A similar system can be seen in Vermintide 2, where they have various keys for various menus, such as H to change characters, O to open "Okri's challenges" (think of milestones, but for credits instead of perk points), L to change loadouts, so on and so forth, that are deactivated upon entering a mission.
it would be perfect for the laziest of miners who don't really feel like walking from the drop pod to the weapons terminal to make last second changes, such as myself dpeek

gloomy fjord
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I am genuinely unsure as to whether or not the Lead Storm 'Lead Storm' minigun overclock is sufficiently 'good' or not, even after playing with it for a bit, but if it's generally not considered to be balanced/worthwhile:

Give it a temporary movement speed buff upon overheating, allowing you to get the hell outta dodge if you have to stand still firing for so long that you overheat.

I'm not sure whether or not to support this idea myself, hence why I'm curious to see y'alls thoughts. (Also god if anyone has tips on using the overclock let me know - I've built it to where it spins up fast but spins down slow, and it... seems to work?)

neat palm
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A statistic in the statistic terminal or maybe somewhere in the memorial hall showing how many times you've pressed "V" rocknstone

woven verge
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This has been suggested many times, but: PLEASE stop BETC from dealing damage to allies. BETC is more of a hindrance than a help, in many situations. Especially because the mines can go through gunner shields.

trim pagoda
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Have Bosco on the end screen after solo missions so you can see his kills and whatnot (maybe even Bosco victory moves?)

solid turtle
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Adding onto this, maybe Dotty’s head can be with Loyd at the bar? She could be either hooked up to wires to keep her going or have little mini-mule legs on the bottom of her.

Either way you can still pet her and she’ll make the cute lil noises

fiery hearth
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Would it be possible to have it so that ranged enemies have a harder time targeting dwarves that are sitting in praetorian clouds, neurotoxin clouds, and the like? Maybe have them apply a hidden status effect that causes these enemies to shoot away from the player while inside?

rustic spindle
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Echo #127362 of this idea: Make dark morkite literally anything else, it's the only actually useless beer unless its a mining mission

safe wind
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I'm sure its been suggested lots of times before, but id love it if leaf lovers was a one mug only drink. There's nothing more embarrassing than seeing a row of 3 leaf lovers mugs on the bar and knowing you need to drink them if you want a real drink.

tepid fossil
#

let me fucking pet bosco please >:)

modern tendon
#

Vertical refinery caves

tidal pine
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Making Ebonuts super hard. 9 pickaxe swings to crack it

high tree
#

I'm on PlayStation, I'm not sure if these issues are across all platforms or just PS.

First: Driller does his annoyingly long 'reload whilst already full' animation with his drills when you try to pick up objects (for example: it blinds you hard af if you pick up an oil laser off the ground while you have your drills equipped.)

Second: Engineer's turret HUD is just non-existent like 90% of the games I play, not sure if it only works when hosting or what, but that's how it seems. Makes Engineer super undesirable to play, as you essentially just lose 1/4th of your character.

Third: stop requiring people to make an account to report bugs.

Lastly: Bosco's "defend the drilldozer" AI needs some serious work. As of now it just has him park on the nose of the drill, unable to kill most things that attack from the back corners of the drilldozer. He's currently next to useless at defending the drill while you go off to get fuel. (Maybe this one was intended, as the dwarfs joke about wanting to punch the guy who programmed Molly, which I second btw.)

tepid fossil
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can we please keep the industrial sabatoge mission after season 1 ends?
it's so fun to fight the caretaker, and i don't want to lose it

tropic moat
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Make a story mode surrounding drg and rival companies and have karl play a role in it

still topaz
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Feedback and Suggestion on the Easter Event..
Back to back Egg hunt missions are a little boring and unimaginative..

Suggestion, Reskin Aquarks as eggs? Still fits egg hunt theme.. Maybe Escort Duty for a big egg? (Great game though! Much love to devs!)

next torrent
#

SUGGESTION FOR COSMETIC OVERCLOCKS!

Make it so beards, moustaches, sideburns, victory moves don't have to be unlocked for EVERY class

Sometimes you want a specific beard or moustache for a certain class to complete a look, but you get it for the wrong class
It will not impact gameplay as it is purely a cosmetic

distant island
#

Have the beeping alarms for broken pipes in OSR synch with the music tempo.

cedar sand
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i feel like all the scout primary's need a rework (and most upgrade trees in general), in both their upgrades and base ammo, the m1000 spam fire builds are the only viable thing and ammo cap is pain, the gk2's upgrades just dont make sense and the drakfire just does too little damage for how you have to build it its either deal with constant overheat or have no ammo

near glacier
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You guys can add more achievements for all platforms. Season 1 achievements for example: Complete Industrial Sabotage, Complete Industrial Sabotage on Hazard 5 difficulty, Complete Industrial Sabotage 25 times, Hack Rival Bot. Or make a one achievements DLC with name "seasons" and add a achievements like for example: Reach level 100 in Performance Pass, Complete 25 Season Challenges, Earn 1,000,000 Performance Points, Earn 100 Scripts, Complete Cosmetic Tree

trail silo
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Add a versión for ZX Spectrum

drifting horizon
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Mutation for missions where bugs deal drunkenness when they damage you.

jovial charm
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I dunno if it's been suggested before but can we get a cosmetic that's like Mission Control's headset?

mortal shore
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Not sure if this has been suggested before, but my friend can't play the game because there is no colorblind mode. It would be nice if the devs could add colorblind settings

steady mirage
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AG mixture rework:
^Faster Projectiles
^Projectiles fall more slowly
+Bouncy Projectiles
Projectiles now bounce for half of puddle life, leaving no residue on terrain, then land at the end.

Maybe there is a better way to implement, but I think AG is weak, and a bouncy OC for sludge would fit well in the game.

open thistle
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The ability to customize Doretta or the M.U.L.E, and when you're the host, it'll have your cosmetics on it.

wide laurel
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Motion sickness/removal of headbob and weapon sway option, PLEASE, I know so many folks who want to play the game but can't cus it makes them sick

slate nova
#

Option to remove the flashing of the heightened senses, some people have mild epilepsy so they can't use it.

arctic jay
#

dead swarmer hat that is covered with glyphid blood and has leg physics

grim forge
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Maybe we can get a fifth dwarf, This one would be a medic, that way red sugar and nitra are still very useful, but there is a little more support on the team and you can help the team out

wispy pier
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a modified bosco from rival company spare parts

fading horizon
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It'd be nice if we could sell Barley Bulbs, Yeast Cones, Malt Stars and Starch Nuts at the Mineral Trade.

safe hull
#

Any chance we can get custom playlist or a link into Spotify for the Jukebox?

Would be great for those Saturday night dance parties.

narrow geyser
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I wanna see two more Victory Moves along these lines:

  • The Dwarf pulls out a notepad and writes down some thoughtful remarks on it before putting the notepad away.
  • The Dwarf grabs a Glyphid Swarmer hugging their leg and crushes it in their bare hands before letting out a powerful, aggressive roar.
foggy jay
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ghostship please change all gold 3 credit promotion costs to 69420

neat palm
#

1/1000 chance to have a lootbug appear in a random hidden corner of the space rig, victory pose lootbugs have to go somewhere.

unborn raven
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quite simple really
we have pickaxe parts for obsidian mallet, skull buster, hole digger, and chop chop for the back of our pickaxe blade, so why cant we have a whole pickaxe set for obsidian mallet, skull buster, hole digger, and chop chop?
also let us use the scale brigade paintjob on our pickaxes, and let us unlock a company special paintjob for each classes pickaxe by buying all the upgrades you can get on it, and do the same for the armor so we can have a full company special painted outfit, casuse it looks a bit weird having our dwarves wearing like mk5 or scale brigade armor and having it be one color then having a blue-and-white paintjob on our weapons
this honestly is all cosmetic but its just some nice quality of life stuff that no one would object to

near glacier
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minigun overclock that gives knockback when firing so you can kinda glide in the air while firing downward

wicked juniper
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change Mule's legs into hovering system, it's too slow it's infuriating

umbral urchin
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Gunner shield generator R animation where he plays with it like it’s a steering wheel and makes race car noises

shell turtle
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I had a dream where I was playing DRG. There was an option to customize your reload animation when you tried to reload with a full magazine. One was just giving a middle finger to whatever was in front of you and that's the only one I saw. Is it stupid? Yes. But I find it funny.

modest lagoon
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After season 1 ends, give us some way to see what level we achieved in season 1 (probably in the KPI terminal: statistics section)
it wouldn't do anything, just a way to remember how far you got

solar sand
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On the mission end summary screen, please, show how much friendly fire a player has caused. It might help some players become more careful or start using a friendly perk. Maybe also a steam achievement for 30 missions without causing any friendly damage?

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An active perk allowing a dwarf to kick a monster to push them away. Perhaps, with a 10 second cooldown, activated by the same key combination as the power attack, when it is on cooldown. A "this is sparta!" type move. A nice option for when you are in a corner. Minimal damage, but a good push distance.

#

When you press your laser pointer key, you also see the small images to understand, where your teammates are. It would be nice to have an option in settings, which could allow you to always see those, maybe in a semi-transparent way.

grizzled ermine
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Swarmers can wait on the ceiling (normally in small groups), for you to walk below them. then they fall down on top of the player and fight normally. not a giant danger, but might add some scare factor

cedar sand
blissful spindle
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Retexture of Croppa for slightly better visibility. Would it be possible to tweak the texture for the mineral Croppa currently unlike most of the other crafting materials Croppa only spawns in two biomes Fungus and Azure both of thich have a terrain color scheme that actively hides the mineral making it difficult to spot. All the other biomes have reasonable contrasts so at this point it might be a good idea to just tweak the texture of the mineral for better contrast with the environment. Consider this more of an accessability request for people with with not so good eyesight

tidal shoal
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can i PLEZE have a heat indicator for the DRAK right around my crosshairs? in a form of a semicircle perhaps
its inconvenient to have to look on the gun model while also aiming at the bug. i want to extract value from the thermal overclock but having to redirect focus mid-burst is super scuffed
also no morkite in azure place PLEZE.... im sure this was already suggested many times 😵‍💫

dense tide
#

New Deep Dive difficulty mode

Probably already proposed but an deep dive move lets call it Challenging Deep Dive something between an normal and a elite deep dive.

so like this :

  • Regular Deep Dive: Hazard 3 Hazard 3.5 Hazard 3.5 — 2 Warnings
  • Challenging Deep Dive : Hazard 3.5 Hazard 4 Hazard 4.5 — 2 Warnings
  • Elite Deep Dive: Hazard 4.5 ,Hazard 5 ,Hazard 5.5 — 2 to 3 Warnings

Since might be the only one here but find Regular deep dive fun but sometimes to easy and elite deep dive are bit to elite for me 😄 a level 4 is the sweet spot

blissful spindle
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Space Rig Infestation game mode
With dwarves constantly bring home swarmers and smuggling in the occasional loot bug and Steve it was only a matter of time before glyphids started breeding in the maintenance and cargo decks of the space rig.

Randomly generated missions where terrain is the maintenance decks of the space rig missions will consist of exterminating glyphid infestations with multiple machine event style mini games as key progress points to repair the damage to the station. Instead of the drop pod when this type of mission is queued up dwarves will enter via a 4 seat elevator to be installed somewhere in the rig

All glyphids spawning in this game mode will have a nametag that says Feral Steve and deal increased damage. enemy types will be limited to only wildlife that could can be tamed or appear in victory animations

vital sequoia
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Bittergem loot bugs, like golden loot bugs but even less common, and some value to back it up

teal cliff
#

A plaza would be cool for us to drink together in larger quantities

languid trout
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Please do something about the abusive power of party leaders. I was in an elite deep dive. Once we finished the 2nd mission, I asked if we should get more nitra, but somebody just called the pod. I pointed out that there were a couple nitra veins but neither scout or anybody else went to get them. So I went by myself to get a nitra vein then head back to the drop pod. Literally once I finished collecting and headed back. The Party Leader makes a snarky comment about how the scout was a better driller than the driller(me) because they were mining back to the drop pod. I said I went back to get the nitra, didn't even cuss him/her out. At the 3rd stage, we all got downed, right before I was about to iron will I got kicked(neither of us said anything during the whole 3rd stage) So I was denied the exp+resources for a full 100 minutes of deep dive. Can we implement some sort of unanimous vote or smthn? Also how the party leader cant hold an entire mission hostage by disbanding team and kicking everyone out?(If the party leader leave then the leader role goes to the next person as well as a way to hand over party leader role)

shell turtle
cedar sand
#

an option to enable or disable mods when they are pending install would be nice

ebon badger
#

Proximity Voice Chat mode, to really get the feeling of being lost in the caves if you get separated from your team

rough dawn
tight mango
#

tier 3 mod slot on stubby for +2 second duration on electrocution

teal cliff
#

The other thing that would be good is to be able to add mods to the game collectively so that if one is missed, others can add to it

wispy pier
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Variations of the bulk detonator with diverse mineral make up they come with besides gold, and yes they coat the area with minerals they explode with for you to mine just like goldgold RedSugar :redsugar: prok_hand jadiz hollomite enorpearl dystrum bismor bittergem aquarq

tight mango
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Steeve's try to escape exploders when they start to explode and will avoid pathing through them

wicked juniper
# wicked juniper change Mule's legs into hovering system, it's too slow it's infuriating

I'm sorry for reposting a suggestion but the idea of "hovering mule" is actually a reference of Watch Dogs Legion's drone. What I want to highlight is that the mule's speed should be increased and/or make it hovering instead of walking too slowly (especially when the player who calls the mule is too far away and separated by pits)
of course it doesn't neccessarily rideable as it might ruin map exploration experience in DRG.

kindred kettle
#

Upgrade the "prevent latejoin class duplication" setting to an adjustable class duplication limit slider, so hosts could allow one or two duplicate classes without potentially ending up with four scouts.

neat palm
#

Frameworks and paintjobs for support and movement tools

finite magnet
#

A perk that lets you pick up swarmers and throw them for ehh 50 direct and 50 aoe, ten swcond cooldown, would be very funny but not op or useless I feel, gives more build diversity as it lets players have builds that don't kill swarmers well

modern tendon
#

Please increase duo spawnrates, the fact that it’s literally the exact same as solo (not counting haz2 and below) is boring af. I want to have intense duos with my friend but the spawnrates bore me out 95% of the time

2 teammates is more powerful than bosco and one person

worn lintel
#

Dreadlocks

night harness
#

Hurricane guided rocket launcher OC: supercharged detonation system
Clean

+rockets that pass through your shield generator become supercharged, electrocuting targets on hit

R&D has modified the rockets to borrow power from your shield generator, releasing it on contact with an enemy. Be extra careful not to get them wet.

digital cairn
#

This might be incredibly stupid, but... what about an update that introduces alternative traversal/class tools?

The Scout's grappling hook being replaced with a jetpack

The Engineer's platform gun replaced by a longer, thinner "Magsteel bridge"

Driller... maybe shoot a projectile that digs in a straight line?

Gunner... Jump pads like the ones in Halo?

proud ice
#

I know that this has been suggested at least once before, but I’m going to bring it up again anyway because it’s such a great idea and I take 0% credit for it: Albino Glyphids and wildlife. Any Glyphid or wildlife that spawns has a 1/20,000 chance of being an albino. Albino Dreadnoughts and Detonators would look really cool in my opinion. 1/20,000 is also the least possible estimated rate for an animal to become an albino in the real world, the maximum is 1/1,000,000.

placid ginkgo
#

We should have a mission mutator that makes us tiny like after drinking an Underhill Deluxe

sullen jetty
#

Got a simple one, not sure which tier it'd be in, but a flight-speed upgrade for bosco would be convenient.

neon crater
# solar sand An active perk allowing a dwarf to kick a monster to push them away. Perhaps, wi...

Active perk
Stomping boots

Passive: jumping on small enemies damages them, medium sized enemies are stunned.

Active: stuns and damages all bugs in front of you, distance equal to pickaxe, deals melee damage. Cooldown no longer than for dash.

...or just leave it passive, but then it would be a tricky one. Basically makes jumping around grunt and swarmer hordes safer. Otherwise it would be like second pickaxe power attack. The button though... Tap sprint while pickaxing?

gilded zodiac
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A flak overclock for the autocannon, more AoE damage and larger AoE radius, airburst rounds, and 50% bonus damage to mactera, no direct damage obviously and maybe a ammo reduction

proud ice
#

Driller primary gun that uses sound waves to break armor and make glyphids explode. Good for stunning and opening up weak spots. Fun little idea I had while reading the Geneva Conventions and coming up with new war crimes.

tawdry barn
#

I would like to suggest the game reads your audio options on startup so my ears stop bleeding when it boots 😦

strong plume
#

Full head covering lootbug mask cosmetic?
of course made out of fake materials. no lootbugs shall be sacrificed for this

high cairn
#

Promotions: When you reach level 25 any further XP from missions on that character is wasted (at least I think so).
Suggestion: When you reach level 25 immediately go to level 1 again, and just add 1 to the number of waiting promotions for that character.
Benefit: Then you can play the same character still, queueing up multiple promotions you can just finish whenever you like, one at a time. This avoids forcing you into a different character at level 25 that you/party might not need for the missions you have coming up.

woeful fox
#

A Drink that gives a random Craft Beer Effect upon drinking it, though with a unique mug so you don’t know what it is. It’s name?
Mystery Mead

near cedar
#

A kitchen in the Space Rig with cooking skill game?

tight mango
#

SMRT targeting software attempts to optimize your overclock/mods
prioritizes special enemy weakpoints if you have executioner
stops locking onto an enemy more than 3 times when you have on 3 locks effects unless all scanned targets already have 3 locks or will die in less than 3 locks
locks onto enemies with fire/shock first if you have electro-chemical rounds

hybrid thistle
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I have a Better idea to the "upgradable flares" Instead. they should add a perk, this perk is activate perk. will allow a "5th" flare. basically after cooldown, it will not consume a flare but will activate the perk. cooldown could be around 48 seconds; the time it takes to make 4 flares with a duration of 1 minute or 50 secs compared to the normal 30 second of illumination. perk name: Heavy duty Flare.

magic crypt
#

Using the Error Cubes to craft super legendary cosmetics (armors, helmets and weapons) or upgrade overclocks (buffing the good parts and reducing the bad parts)

daring sorrel
#

I'm sure this has been suggested before but I couldn't find it. What about some potential customization options for the Memorial Hall? New statues/posters. You could put them in different slots around the Hall, unlock more through events/on map obj, etc. It would make the MH more enticing to visit, and you can see how other folks have decorated theirs.

haughty zodiac
#

Bosco overclocks to make it less boring. Bosco is not customize-able at all right now and as a mainly solo player it kinda bothers me. Not just overclocks but more upgrade options would be cool too.

normal sorrel
#

In sure this has been suggested before but I had an idea of full outfits, completely overhauling your look into different things such as an alien, a robot, or a werewolf.

little monolith
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I think it would be great cool if green bug blood built up on your character as you went though the mission as you kill them in close quarters.

agile flax
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is there a possibility that deep dives grant the performance points of 3 missions instead of 1.5 missions because now it feels kinda off

sick escarp
#

I wish they made more textured beard hair, I feel like as someone with African hair, almost none of the cool beards I unlock really fit my guys curl pattern 😔 I just wanna be fancy and brown

arctic jay
#

the dwarfs should have a line that refrences counter strike once they defuse one of those new rival signal things

novel lynx
#

I have a suggestion just for fun/wholesomeness. Maybe with a seperate button, you can offer a teammate to hug or hug it out. A manly hug of course.

hushed vault
#

Add the ability to pet Bulk Detonators and Dreadnoughts

neat palm
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add new voicelines for pinging Steeve, maybe something like "Don't shoot him lads, Steeve's on our side!" or "Go get 'em Steeve!"

clear ember
#

Make so we have a option to have all hud elements in “auto” mode when we take out the lasers pointer.

Don’t really understand why the ammo counter and the compass only have a show or hide option while the other ones have a auto option (and show + hide).

rapid acorn
#

Make it so that C4 sticks to players (like sticky grenades) so that we can tactically approach situations by sticking a C4 on the scout and having him handle the rest

neat dune
#

The new Phazonite sounds like the Caretaker’s Phase Bombs, so maybe, if a new round of grenade options came out, there could be Phase Grenades for a character. Or maybe an OC for the grenade launcher that teleports the grenade to its destination, but gives it an arming time before detonation.

arctic jay
#

baby cave leech that spawn in large clusters and are similar to the barnacles from half life games, you can still do stuff when you are grabbed like shoot the baby and they could also pick up swarmers and grunts, but it can not pick up big boys like preatorians for example and bugs attack the babies when grabbed

modern tendon
#

Nerf em discharge

magic crypt
#

More rewards per profile level (reward in level 125-150-175-200-etc)

spiral solar
#

Buff the ice damage against Robots!(like patrol bots)

woeful fox
#

I think Titles would be cool. You’d be able to swap out the “Lord of the Deep” one everyone gets. Probably would be easy to link them to Steam achievements. Gives a reward for hunting those down

north cairn
#

A new tech themed wave song would be realy cool for the newest update :)

agile phoenix
#

Add donner meat and chips to Deep Rock Galactic

neat palm
#

Let me fail the data deposit event after it has started. I hate it when my team realizes we're not strong enough for it and we just have to resign ourselves to our deaths. We can't shut it down, wait it out, or run away and depending on the build I'm running it makes me not even want to attempt it at times

proud ice
#

Cosmetic sandwich bags that disappear if you have certain weapon modifications that remove extra sandwich storage space.

languid stream
#

A rework of Gas Recycling for the NUK17s. My ideas to rebalance the OC:

  • 150 rounds decrease in total ammo, since the ammo is "higher caliber" than standard
  • 10 round penalty to combined clip size
  • Spread increase of 25% instead of 50%

The idea behind the OC is pretty good, but the mix of it's current penalties surpass the only benefit it has, making this OC in special a handicap to the weapon its tied to.

civic elk
#

A beard that looks like the "Shaving Accident" if there weren't any actual shaving accident. The beard it's a great length from the right side and deserves a full look.
If you had a Blue Hair color and a Crest headwear, you'd very easily make a convincing Salvadore

empty coyote
#

I dont know if this is suggested before but i think it would be nice to be able to trade infused matrix cores with players it could be like only same type can be traded: clean to clean cosmetic to cosmetic, etc, etc ( because i seem to always receive Engineer core even thou i main Driller infact i havent even promoted my engi yet... And my friend has the same situation but vice versa he receives driller cores but plays engineer almost exlusively)

shadow vigil
#

Small change but would be nice, the grenade icon in the lower right that tells you how many you have left, can that icon change based on the grenade you have equipped? I change loadouts often, and regularly forget which grenade i have on my builds, so i basically have to wind up a grenade and cancel it just to see what grenade i have at the beginning of every mission, would be nice to remind myself at a glance what grenade i have available to me

#

Another one: Unsure if it counts as a bug or just something overlooked, but back when salvage was updated with the cable and all, the ui got a slight update, where now the max number of arrows was based on how many players you have. However, in deep dives, black boxes still use the old ui, even though its basically identical to the uplink and really isnt any reason to not have the updated ui as well

rugged marsh
#

Rebalance the OMEN event to be less difficult. It's currently the hardest and most ammo-consuming machine event.

  • Have the bottom module be something other than pulse lasers every time so there's variations there. Maybe it shoots fire and slowly rotates or such.

  • Have the plasma module spin around less erratically - it's the only one whos weak points move rapidly and hardest to destroy.

  • change having to stand on the button and wait for 'activate a button with E' like on hacksy. Or maybe you need to put a heavy object on it to keep it pressed.

  • make it clear which button activates which module even before you start the event (like how you can ping modules to get their names)

  • have mission control explain how the event works so new players can know/learn about the buttons and weak points.

gloomy fjord
#

Mission Anomaly: Brittle Armor

Armor has 50% less health than normal - unbreakable armor is unaffected.

slow sun
#

BIOME IDEA:
Ancient Hulk
Location: Somewhere in the Dense Biozone

Lore and details:
Millions of years ago, there used to be loot bugs which had massive proportions but are now extinct. This is the most recent corpse and probably the last one of the leviathans.
Ages passed and Hoxxes IV changed around this long gone beast, so there's a mix of rocks (biozone colored) and mix of visceras, with some little pools of gastric juices that hurt the dwarves; The flora started growing and expanding inside the dead body, with some gaysers expelling the body gases, and the fauna migrated here for the high density of water and food.
Loot bugs are notorious for having their belly full of minerals, and this one is the biggest treasure of all;
Maybe this could be an area with limited access, only during a certain time of the week you can enter it because the boiling toxic gastric juices go up and down like tides, and the deal is that you can find any type of minerals: Enor, Croppa...(I bet ghost ship can invent something! They made a biome in a tree after all).

Fauna ideas: Nayaka Shark that dig through the flesh (which can be digged with one pickaxe it, like an egg core; Glyphids (duh), Macteras and the Q'onar rolling guys, but also silicate extractors, larvas and loot bugs.

Flora ideas: Gaysers that release the body toxic gases, blood plants that are attached to the visceras, and then you name it...

sturdy smelt
#

Suggestion: the lost helmets and the battery packs have the same beeping sound effect as each other, to be able to distinguish between the two, i believe the sound effect needs to change for one or the other, that way they are separate and more identifiable, a instance were we got a lost pack and i thought there was a cargo crate close only for it to be the helm i already picked up happens a few times notnice .

craggy bloom
#

Suggestion: give players to control length of the mission and cave complexity. Sometimes you dont have much time and sometimes you have lots of it

jovial charm
#

All I ask for is a Salvador Dali mustache.

supple acorn
#

Give the robotic bosses their own boss music. Caretaker seems quite the adept singer already drilldance

barren condor
#

Shirtless mod. Just makes all of the armors have no shirt on them, but keeps pants and shoes and forearm-down

frail lion
#

Suggestion: Global public statistics leaderboard
Make the statistics available at the perk panel in the dwarfs cabin and the kill count (form ESC-menu) available to an public API.
Let the player choose by an setting if his data should be committed not, anonymous or by his playername.
Provide a public leaderboard webpage visualizing this data (or someone else will as soon as there is an API available).

The general suggestion questions answered:
What kind of Gameplay experience does the idea add to the game?
Obviously none, it's already in the game, idea is to get the information out of the game.
How does the idea contribute to make the game better?
I think it will increase the motivation of players, beeing able to find out what others do and it's a completely new type of challenge.
The public statistics now based on steam achievements isn't really satisfying...

gloomy fjord
#

Some form of rare 'joke' overclocks might be a fun addition to the game, though maybe more trouble than they're worth. I'm not too sure how to feel about this, but I wanted to flesh it out anyways because wow I am bored.

What I mean by this are overclocks whose main purpose is adding cosmetic or comedic effects to weapons. Possible examples include:
Deepcore: Confetti explosions
Sawed-off Shotgun: Launching enemies at high speed
Hurricane: Firework rockets
CRSPR: Rainbow flames

One possible implementation of acquiring these more cosmetic/less-useful overclocks would be:
A 25% chance for a 4th option to appear when infusing a matrix core, which will give a random one of these overclocks when selected.

Again this doesn't feel like the most quality idea but eh, I tried fleshing it out since it seemed interesting enough.

timber elk
#

This has probably been suggested before, but if a teammate gets KO'd on the pipes in liquid morkite extraction, please prioritise the revive command over the grind command. Nothing is worse than constantly skidding over a teammates corpse while you're being eaten alive, with the exception of maybe mining sober.

ebon furnace
#

The ability to eat a sandwich on the Space Rig, which grants a one-job buff like the beer of the day, but the options only cycle once per week like the Deep Dives, so you can actually plan around bringing the buff with you.
Examples of buffs include less fall damage taken, a flat health boost of like 15-20, a bigger AoE on your pickaxe swing, and being able to carry stuff a little bit faster.

random stump
#

Sperate cosmetic and equipment loadout slots

little monolith
#

In the deep dive menu, display the current record for the weeks deep dive.

fresh galleon
#

Give more world building through mission control/miner dialogue. Talk a bit more about dwarven tradition and what that entails and maybe discuss if there are other beings than dwarves and leaf lovers

hazy lake
#

It would be really fun if we could customize some aspects of our bunk space. A friend I play with has frequently expressed the wish to be able to display each type of beer mug that he unlocks at the bar. It also could be fun if there were collectible cosmetics that we find out on missions. Perhaps trophies or other rare artifacts?

brisk zinc
#

Idea for new voiceline:
"Let's kill two Rocks with one Stone!"
or some variation of it

misty nebula
#

This may have been suggested before but I thought it would be nice to be able to place the sentry gun on the doretta during drill dozer missions so that it can move with it to the next refuel location.

past vale
#

Autocannon OC idea

woeful fox
#

If you bought the supporter DLC, give an option to purchase the non-golden Glyphids Slammer. Sometimes I want my slammers to be a bit more casual.

sterile barn
#

Should add more craftable beers

river plank
#

I think the Scouts M1k Electrifying Focus Shot OC should be slightly reworked to have a similar effect to the Engineer's Stubby Teir5B mod Electric arc, but guaranteed to proc, turning each focus shot into more of a swarm slower inflicting electrocution on more enemies.
Although this does bring up the question how this rework would affect blow-through rounds. Should they:
1️⃣ : Only proc the AOE shock for the first enemy even if multiple are hit.
2️⃣ : Proc the AOE shock on each enemy hit with the focus shot.
3️⃣ : Only proc on the first enemy but having blow-through equipped increase the AOE's range.

versed river
#

I think it would be cool to see a new weapon framework group called like, Classique or something, wherein all the weapons get a late 19th early 20th century steel and wood look

woeful fox
#

Everyone’s always talking about using Error cubes for Cosmetics. I say we use them for something that really matters: Error Beers.

mellow quiver
#

Unsure if this is the best idea given the rival bots might not be around forever, but I think having an arcade machine that allows you to practice the hacking minigame would be a fun little addition to the space rig (especially now that there's a new type of hacking minigame for a new event, as shown off in the trailer). Then again, even if the bots leave, it could be a nice little bit of legacy content for people who join in later seasons.

Honestly though, it doesn't even have to be the robot hacking minigame, just a little arcade machine on the rig would be pretty cool.

proper vortex
#

I think it would be kinda cool to have an anomaly that spawned a bunch of light-making crystals to mitigate the darkness of the game. Obviously darkness is a part of the game, so im not really expecting this to get much attention, just kinda think it could be cool

rotund kayak
#

allowing movement for a second or two right before the drop pod goes back up to the space rig would be nice so that the 4th dwarf in has a chance to get in their seat

fickle pecan
#

the deposits on the drop pod should take minerals 50% faster

swift topaz
#

Disabled mods should not re-enable without some kind of confirmation just because there's an update. This makes you apply mods twice to prevent a possibly invalid combination of mods, and reloading the space rig 3 times is a real pain

split zenith
#

Probably been suggested before but an arachnophobia mode that swaps the glyphid models with something less buggy for those with certain phobias

light dirge
#

When pipelines are connected to pumpjacks they should be numbered in the laser pointer based on the line it is connected to

#

When in the mission map, players should be able to sort in a menu (similar to the multiplayer server menu) for mission types, secondarys, and modifiers

neat palm
#

Voice line that triggers if steeve is alive when you leave in the drop pod, something like "Goodbye Steeve, I'll miss you." or maybe something more emotional

modern tendon
#

Landing on some’s head from a great height kills them

stiff sparrow
#

Can we have the option for randomized loadouts amongst the classses on April Fools next year? Probably swapping the primaries and secondaries around while maintaining the support tools for the classes. I think it would be a pretty whacky experiment.

scarlet robin
#

Really really niche, but it would be nice if Bosco could destroy pinged crystals instead of using the light function, the primary thought for this would be to clear out the natural hazard crystals like those in the radioactive zone, and wherever the electrically charged ones are.

livid palm
#

When you ping cave angels you could yell Burt! or Manta man rides again

scenic zenith
#

when you leave a mission, the minerals in your pockets should be added to the total before the secondary objective is evaluated, so it could still be achieved if you had enough resources on you

livid palm
#

Also cave angel jousting would be sick

rough dawn
#

Wondering if it would be too much to use more Beer Materials when ordering the Daily Special.
Where the less costly ones (1 BarleyBulb) would use common items like StarchNut, but the more costly ones (3 BarleyBulb) would use generally more, and rarer materials (like a mix of multiple YeastCone and MaltStar).
Gives the excess materials more practical use, if we aren’t gonna be trading them for anything else anytime soon.

modern tendon
#

Commemorating voicelines when petting a dead steeve

“Rest easy now, bug”
“I’ll remember you steeve”
“You fought well”

stark void
#

Might there be a way for the server to promote someone to leader should the old leader lose connection or their game crash? My game is occasionally unstable and I never feel like I can host without maybe screwing everyone else out of the mission.

slim jewel
#

Maybe an active perk that does a quick shock aoe dmg (not stun) and speeds up reload for a few seconds? thinking something like electric cherry used in dash situations. cooldown would be negotiable.

summer otter
#

Secondary Overload: An anomaly that adds two additional random secondary objectives to the mission. Each secondary objective has the same payment as a normal secondary, providing a significant reward if the team can achieve all three secondary objectives.

formal bloom
#

Cosmetic to celebrate the return of the OG space dwarves the squats from 40k? The suit honestly looks like it would fit right in for deeprock

quick mirage
#

Not sure if this has been suggested, probably has, but is there a way we can see a female dwarf in the future? My girlfriend keeps saying she wishes she could play a female dwarf instead of a male.

proud ice
#

Put a Moai somewhere in the game.

fleet lance
#

To ease the flood of new things a up-and-coming player of the game would have to unlock in the coming update, now that we're going to have 30+ overclocks for each class. It might be worth adding a choice to the weekly core hunt missions and deep dives, allowing the player to choose which character the overclock goes to. That way, you want to play scout and specifically want the special powder overclock for the boomstick, you don't have to pray to rnjesus to get it. I would say add one to forge mastery as well depending on if you want to add more in the future.

clever holly
#

I definitely feel like there's an overabundance of OC's and a shortage of blank cores the average new/returning player has access to
At most, each greenbeard gets around 2 blanks and 2 weapon oc's from weekly hunts and deep dive with the overclocks being random
There are approximately 30 weapon overclocks per class (not including the new season 2 weapons) and only 4 (6 if counting EDD) chances of getting class ocs per week
I definitely think that we need to streamline the process of unlocking ocs

rich gorge
#

you should get a 5x bonus on escort missions when you bring back dottie's head

remote wave
#

Would really like to have the “souped up” zipline perk back or something that helps with travelling up zip lines faster 8bitGunner

stable sparrow
#

Put an invisible wall here too many times a barrel gets stuck here

tight ridge
#

Dialoge for slapping a gunk seed
"This feels wrong."

hollow vale
#

the ability to (for a moderate fee) special order specific matrix cores from management at a terminal near the forge please i just want hoverclock and special powder

wispy pier
#

Subata balanced overclock: explosive zip rocket rounds with splash damage but lower bullet velocity & reduced fire rate

summer otter
#

While holding a heavy object, the MULE/deposit point should get a laser pointer outline. Alternatively, allow revealing outlines of allies and objects with the laser pointer button without dropping the heavy object.

amber seal
odd agate
#

How about trading OCs with other players? Might be fun, who knows?

amber seal
sonic jasper
#

Make the timer at the end of salvage operations before the drop pod leaves longer, it's currently too easy to fail because you weren't too focused at the end
not that easy, but way too easy nonetheless

torpid sapphire
#

A new drink of the day! The Shotgun special. The drink consists of five shot glasses. Stacked on top of each other in the vague shape of a mug. Downing this concoction will get you a small sip of FIVE random drink of the days...But their effects will be cut down, only giving 1/5th of what they normally provide

fiery hearth
#

I think a "Dreadnought Waves Encountered" stat in the statistics terminal would be a nice addition, it'd to know exactly how many times we've seen that happen due to how rare it is

inner loom
#

server-meta

to make it easier to distinguish vc lobbies, add a reaction role for which hazard(s) players prefer.

thick torrent
#

What do the Miners think of a Lord of the Rings (Mines of Moria) type of Content? you could have some type of Balrog event on the magma world, new secondary weapons for the classes like Axe's and shields?. There are also ties into the game currently about "Using real Mules" and that they are "Keeping up the tradition" which I think could tie something like this into cannon.

Items:

  • Plasma Axe (Med Attack)
  • Shell Shocker Mace (Slow Attack- Breaks Rocks)
  • Plasma Short Sword (Fast Attack)
  • Deployable Shield Wall (Defensive Action)
  • All weapons need Nitra to Attack (To keep the plasma active)
  • Tie in with the Vampire Perk - https://deeprockgalactic.fandom.com/wiki/Vampire

Modes:

  • Magma Core event to fight a balrog type Creature / Bug (They might have dug too deep on Hoxxes IV this time)

Pros:

  • More Dwarf on Bug Action, to consume my time
  • Ill pay you money for this ❤️
  • Keeping up the traditions
rustic grove
#

Make red glyphid spitters brighter like the purple web spitters.

median perch
#

I suggest fixing the colour of engis icon in this menu lol

rugged marsh
#

Make collecting oil shale during drilldozer missions less cumbersome by making some quality of life changes:

  • you need an immense amount of shale (2-3 whole deposits per tank). Reduce the amount to 1-2 shale deposits.

  • It's not clear how much you're collecting from individual pieces or bits on the floor compared to from what you collect from the wall directly. Make it more visible/intuitive how much you're collecting.

  • The shale is mined unlike every other mineral, making it difficult to 'fully empty' any deposit or otherwise determine if you should keep mining or find another chunk. Make it fall apart more like most other pieces of terrain instead of the liquid-like melting.

  • Make it easier for other dwarves to assist the shale collectors by making it easier to pickaxe down, or be able to dig out and carry compressed blocks of it and drop it near the drilldozer.

exotic pier
#

NEW MISSION HAZARD/MISSION TYPE

Malfunctioning Molly - Molly is malfunctioning and now purposefully goes out of her way to push dwarves off of cliffs and block passages. Randomly moves around when dwarves are trying to deposit and interrupts deposits. Runs into line of fire during firefights and blocks shots and pushes dwarves into bulk detonators and bosses. Also, use the big giant blue Molly on the deck of the orbital station so Molly is extra annoying.

Dwarves would be like "Malfunctioning Molly looks fun." Then be absolutely miserable during the mission with Molly causing massive amounts of trouble and maybe a few laughs when it shoves someone into a bulk detonator.

Would be funny and miserable all at the same time.

ALSO - Could also be a new mission type. Maybe finding retrieving parts to "fix" the malfunctioning Molly so that it will behave better.

swift fiber
#

NEW DWARF TYPE: MEDIC

I think that a medic-type could work in the game if they had more of a limited kind of healing. Say they have a secondary weapon like a Red Sugar Shard Shooter with 2-3 charges in it. You shoot a fellow Dwarf to heal them for half their health maybe, perhaps a bit less than that.

Another ability they could have would involve shooting their teammates up with Dwarven Rage Stimulant so they do more damage for a brief amount of time.

The class probably wouldn't be able to do much damage but they would still be a nice addition to the team.

rugged marsh
#

New class: Slayer / Daredwarf
Focuses on high-risk, high-rewards weaponry and generally being a crazy bastard

His main weapons are throwing electro-hammers which he throws and juggles rapidly.

Secondary weapon is a boulder ballista that throws chunks of dirt, rock or minerals like a high-tech slingshot, possibly even sending a rolling boulder to crash into enemies in its path.

Support item is a beer keg (one serving per dwarf) that temporarily supercharges the dwarves with speed, a damage boost and inability to go down until the beer wears off.

Mobility item is the Dwarf cannon - a device set on a flat surface that can catapult/yeet dwarves in a desired direction, mario 64 style. They take no fall damage from it unless they hit a wall and then fall from there.

inner loom
#

Make waypoints linger after pulling out the pointer, just like teammates and Molly

Pretty self-explanatory. Would like to be able to go to waypoints easily without needing to hold out the pointer constantly.

sterile cliff
#

I think a good buff for the zipline would be the ability to attach heavy objects to them and have them automatically be ferried up/down the zipline. It would add more utility to the zipline outside of the few cases where it would be preferred over tunnels/platforms.

torn trail
#

a button to do those idle weapon inspect animations at will instead of going idle (low attention span gang 😆

twilit shale
#

Be nice if you could change turret skins like you can for guns/armor or Bosco

fierce mica
#

When you get a pickaxe part from a lost pack, you should be more likely to get another piece of that pickaxe set from your next lost pack. It wouldn't be 100% guaranteed to be from the same set, but it would still make it easier to get a full set.

slow sun
#

Sorry for the big text wall, but i have an idea for an actual flesh biome (yes, the one that everyone asks) that fits with the lore and gameplay as a deep dive.
I present you...

Biome: Ancient Hulk

Lore:
Deep beneath Hoxxes IV, a colossal loot bug long about 30kms and large 15kms, travelled through the stone, eating everything in it's path.
From our studies, the loot bug came from below, about 60 kilometers deep, and digged his way up for unknown reasons.
It seems like it reached the current Salt Pits and died in the area between the Salt Pits and the Dense Biozone.

The current accepted theory is that the loot bug got in contact with the lake that was present in the pits billions of years ago and started drinking it, the fella sure was thirsty.
However, this beast somehow drank the ENTIRE lake and died of water poisoning.
It's known that the loot bugs explode when facing death as a last resort to kill the attacker by releasing at high speed the chunks of minerals at them, which basically become projectiles.

This titanic exemplar literally EXPLODED and chunks of flesh and minerals flew out for kilometers, causing incredibly powerful Hoxxesquakes, though it wasn't as powerful as the asteroid that teared up the planet.
This could also mean that the numerous Hoxxesquakes are not natural and dont move on the planet magma, but these exemplars of colossal loot bugs explode and create a chain effect of destruction, which is much more noticeable in the Magma Core.

#

This area is classified as biome, in fact an entire ecosystem formed around it: The incredible quantities of flesh that is now commestible because the minerals were thrown out during the explosions, and the entirety of the Salt Pits's lake are basically without limit.
The creatures immediately fought for territory and spent millions of years fighting each other for some chunks of meat.
It is now literally a warzone of diseases, toxic gases, gastric juices of the ancient loot bug that seem to have tides that make it accessible only once a week.
The scariest factor of all is that the predators in this area do not hunt to EAT, they hunt to KILL and mark their territory, and some analysis showed buffed versions of each creature that have become ultra-lethal (haz 3 is haz 4, haz 4 is haz 5 and haz 5 is the hardest challenge four dwarves can accept).

The fauna predators are Glyphids, Mactera, Naedocitas, Q'ronars, Nayaka. There are also Loot bugs scavenging their old ancestor, Larvas that have multiplied in the hot meat and seem now to be reinforced with some kind of armor, Cave leeches, even Silicate Extractors that can be used as boats when the high tide of gastric juices comes to avoid drowning while boiling, truly a horrifying death.

The flora consists of blood sucking plants, the usual secondary objectives plants are here too, fungus that release toxic gases there are some plants in the bottom of lakes of gastric juices that feed off the substances inside the liquid. Close your nose lads, it's like smelling a Maggot with a scent 100 times stronger.

#

The terrain has changed around the hulk during billions of year, and currently it is a mix of the rocks found in the Dense Biozone, which take a few pickaxe hits and chunks of flesh that has a similar consistency of the cores that surround the alien eggs and can be one-hit with your worthy pickaxes. Mineral nodes that were eaten by the beast are of every kind and can be found inside here: Enor, Bismor, Magnite... It's the biggest jackpot in mining history!
However, he died vertically and his inner stomach is many kilometers deep, so it's best if we prepare for a deep dive.

Me, the incredibly fascinating and intelligent Management, will keep track of your actions from my comfortable seats and will alarm you when a high tide is coming:
On the side of the screen, i will place a depth analyzer that shows you how much you need to climb back up (which is not more than 100 meters) to avoid getting cooked alive and you wont have much time, so be careful, grab your drills and platforms and look out!

From what i have told you, this zone is basically knocking on Death's door, which it is.
The acid pools and bloody predators are massive problems, even the goddamned rival company won't even dare to enter it. However, this loot bug came from the depths and he may have found some forbidden materials that may be worth trillions of credits!
If a loot bug of this dimensions came from deep within, i can't imagine what an oppressor 60 kilometers in would look like.
Luckily, we are crazy enough, us dwarves will fight through anything that shows in our path, do everything we have to do and come back to the space rig victorious.
Rock and stone miners, and leave no dwarf behind!

#

Here's some more info:
-You can access this era when you completed FIVE deep dives and promoted ONCE each dwarf, this will help greenbeards to try different playstyles, also they need to be prepared for what's about to come and doing deep dives are necessary.

-You can find this Ancient Hulk deep dive in the Deep Dives terminal and you can only access it ONCE a week. It's supposed to be a high risk, high reward area, so you need to know what you are doing.

-There's a special vote to kick mechanic here, to avoid hosts expelling everyone at the end and wasting their weekly attempt, also helps to kick trolls that want to ruin the match.

-Those who dont have the biome unlocked wont be able to play on it with friends and on public, but can see the grey spot on the map with an (i) info button, explaining that you need to promote each dwarf once and complete five deep dives to unlock it.

-The cave structure is both vertical (the loot bug is in a vertical position) and horizontal (gastric juices tides)

-The tide system works by taking the dwarf nearest to 0 (not the furthest away to avoid drillers digging down a lot and waiting while others work) and from there activating the high tide.
It happens every 7-8 minutes, it has a maximum of 40 meters and a minimum of 20 (liquids are not supported in the game's engine, you may have to use gas clouds). You can stand on silicate extractors because they float on the acid (i wanted to make a mechanic where you can drive these little guys like a boat but i dont know if it's possible).

-It follows every aspect of a deep dive but the difficulty is far higher (elite deep dive difficulty x 1,5 or 2 = ancient hulk deep dive), though the presence and quantity of each mineral in the game should make it worth it.

Ok, it's over, 4 posts, sorry about the lenght, but i needed to make a believable and realizable flesh cave 😅
It's a FLESH BIOME IDEA, scroll up!

hazy path
#

New lootbugs:

  1. Frozen lootbug. Lootbug that you can meet in frozen biome. When you kill him (please don’t) it will froze you and enemies around.
  2. Nitra lootbug, drops 35-45 nitra. 10% chance.
  3. Fat lootbug. Lootbug that have 3x more health than basic lootbug and drops a lot of minerals. This lootbug can summon lootbugs grunts. Has 3 phases.
    First summon 3 lootbugs grunts
    Second summon 5 lootbugs grunts
    Third summon 7 lootbugs grunts and lootbugs grunts has an armor. 5% chance
  4. Lootbugs grunts. Lootbugs that fat lootbug spawn. Slow and drop not a lot minerals. Actually can bite you.
digital ether
#

Remove the batnipples from scout's mk3 armour. Once you see it you can't unsee dstare

ebon pilot
#

Hotkey to tell Molly to stay put or run away! Just lost a life in Solo Haz 4 Magma Core against a Dreadnaught because she pushed me off my bridge(engineer) as I was kiting and trying to dodge a fireball.

coarse zephyr
#

Call Molly using the pointer.

coarse zephyr
#

Support tools framework, Molly customization (those are probably already pointed out)

And a way to see the OC bonuses beforehand (the statistics). I forged some only to see the debuff was greater than the buff and forget them lmao

last cargo
#

Pls add a pickelhaube as a cosmetic

urban ether
#

Bringing the pickaxe customization to weapons would be nice.

Having different sections of a gun be different frameworks could lead to both potentially very cool or very cursed designs for a gun's look.

Maybe someone likes the shape of the barrel for the "Custom Engineered" framework but not the grip? Well what if they could simply just change the grip to be that of the "MegaCorp" framework for that rectangle box grip instead?

plucky jasper
#

RNG of final season leveling with more than cash, including minerals and maybe ingredients for beer.

coarse zephyr
#

Bri'ish royal guard hat would be nice

quiet kite
#

Suggestion for upcoming Coil Gun weapon, if it doesn't do this already: add an "exit wound" function to terrain destruction, such that if a shot completely blows through terrain, a large hole is blown out the other side. Mostly for the flavor of selling the destructive power of it.

opal aurora
#

This lamp between the forge and the abyss bar has a pretty intrusive crackling sound. I like the idea since it suits drg as a company to not care about this, but I'd rather the lamps that crackle loudly be in places that are less frequently visited like one of the upper maintenance tunnels. Whenever I'm standing around the forge, bar, season terminal, mineral trade, shop, I always hear the intrusive crackling that takes away from the otherwise pleasant mechanical hums of the spacerig. None of the other lamps around the mission selector, equipment terminal, assignment board, etc do this. Just this one lamp.

TLDR: This particular lamp is very annoying, I'd like it if the sound from it gets moved somewhere less frequented.

crisp robin
#

New perk : Explosives Surplus : You get one extra grenade from a resupply, simple.

woven arrow
#

Please implement some kind of filter for this kind of stuff. Seen multiple of those today this is even one of the harmless ones.

wet shoal
#

I like how the salvage operations were based off of 'failed missions', so I thought it would be a great gameplay idea for there to be a mission where a team has failed the elimination mission and 'something much worse' has emerged - take it out!
Another way to implement this may be through a warning.

sturdy smelt
#

Suggestion: as the forge is getting more choice with the forge mastery being able to pick which item goes to what class, i think it would be good to add that same lvl of choice to the cargo crates and lost packs now that the loot is getting quite sizable, matrix cores in machine events and forge mastery have choice but the only one left is the cargo crates and lost packs, just the option of what class and what we get, be it frame work or victory move ect, just that choice would be very welcome.

flint jasper
#

Please add alternate colors to the mobility tool so that we can have it match the rest of the loadout

torpid sapphire
#

Likely already suggested, but just in case it hasn't: A Copper colored Weapon frame, covered in Cogs, steam vents, and pistons. The name for the framework set could be "Steam punks" Or something along those lines

arctic jay
#

barrel weapon frameworks

versed wyvern
#

Can we get the ability to back out of a group at the mission complete screen, instead of having to load back into station, leave group, then load the station a second time?

Press Y to continue, press B to continue solo, or some such?

hard rover
#

Add the beer that lets you kick barrels so hard that they go flying and leave a trail of smoke as they fly

remote wave
#

Next update should include a secret Easter egg introducing Karl.. that’s if he hasn’t already been added and we have all just missed him along the way 😂 been searching for him for a long time now, I’m fully convinced he hasn’t been added yet

fiery hearth
#

Had an idea to possibly make neurotoxin weapons mildly effective against robotic enemies
Attacks that would apply neurotoxin coat the robots in neurotox particles, increasing their susceptibility to fire
I felt this might be welcome when you bring any neuro-related upgrade to a deep dive and unknown to you two of the stages have the Rival Presence warning

cedar sand
#

it would be nice if this oc gave you more ammo from resupplies, its kinda frustrating to only get a mag and a half per supply

arctic jay
#

beards don't have physics when frozen

median lagoon
#

I'm a woman and my primary gaming group is all women. The season 2 trailer looked amazing and when showing it off my friend asked the same question she always does from time to time

"Can you play as a girl yet, or am I still forced to be a grubby little guy?"

Personally? I love the game and will keep playing no matter what. That's not the dealbreaker for me that it is for her. I'm about the digging and the co-op more than the dress up.

But not gonna lie, it WOULD be nice. To have scrappy dwarf guys and tough dwarf ladies side by side. So I am sharing this story in the suggestion channel.

ionic quail
#

here is an idea
if you tip Lloyd enough they will give you a specialty beer of your choice on the house...assuming you have the license for it

oak orbit
#

i think a good buff for beast master is to make steve run away in fear of exploders and bulk detonators deaths

digital plover
#

I'd rather have the option to opt out of any season pass stuff and just have all of its contents available to me from lost equipment, cargo crates, etc. at any moment, without having to wait for the season to end

flint jasper
#

Add an insanely expensive drilldozer that will occasionally replace dorretta on escort missions: once used you have to repurchase (effectively bragging rights for anyone who has everything - not that I’m there yet)

surreal nexus
#

"Staffing shortage" Hazard

Only 2-3 dwarves are allowed to be on mission

Dwarves tend to die often on the job, after all...

sullen jetty
#

New Anomaly, Beer Garden: Significantly more craft(able) beer materials spawn, similar to mineral mania, but with beer materials instead.

daring coral
#

Change the loading icon to a spinning drillhead

torpid sapphire
#

New Hazard: "Vacation"

Mission Control is taking advantage of all his Stockpiled Days off, and thus, you'll have no assistance from the likes of him for the mission! No Wave warnings, No heads up telling you you're ready to leave...And on top of that, someone ELSE has to send the Ammo Supply pods down, making it take a tad longer, as they try to figure out how to work the controls!

proud ice
#

Baby Loot Bugs that die in one hit and drop a single resource unless they continue to eat, then they grow up to be a normal Loot Bug. Petting them will allow you to take their single resource drop without killing them.

trail silo
#

Make elevators MANUAL

lime vault
#

New Mission Anomaly: Mini M.U.L.E. Mutiny! Ever wonder why your Molly is always big, but the ones you repair on salvage operations are small? Well, it's because the doomed salvage missions all had this anomaly active! On this mission type, instead of getting a single M.U.L.E., each player comes equipped with their own Mini M.U.L.E. that they can individually call and deposit on. Once the objective is complete, each Mini M.U.L.E. will have a button on it and any player can push the button on any M.U.L.E. to call in the drop pod.

lime vault
#

Also, completely unrelated, but: Iron Will should not be a perk, but rather an innate ability that every dwarf has, because it's so essential to the game. If you have a free perk slot, it is going in there. So then assuming you have already promoted at least once, one of your perk slots will always be taken up by IW, which means you get to only pick one other blue perk. Having IW be its own thing and leaving the selection between the two perk slots open would be great, and give the player more options. I don't believe this would be too overpowered either considering that none of the other blue perks can really compete with IW.

coarse zephyr
#

Gas reserve: an optional hazard

Some maps can have a gas reserve event, that when you blow it up, the entire cave gets the "low oxigen" warning, but all the glyphids are nerfed in like 40% or something.

plucky jasper
#

Dwarf Beneficiary
When a Dwarf dies or retires(player profile is deleted) there Dwarven benefactor will get all resources(minerals, cash, cores, etc..) that the other Dwarf can't take with them since it belongs to Deep Rock Galactic.
Basically so that a veteran player can play as a level 1 again and just delete that level 1 when done with it with most of the progress made in that save being transferred into whichever save is your main character.

torpid sapphire
#

A little while away, but Next Halloween, I have the most horrific set of Unlockable cosmetics possible...
An ELF Costume. It'll disgust all your friends! Which, really, isn't that what Halloween is about?

wet coral
#

Increase XP
In deep dive, you complete 3 missions and gain XP for a battle pass as much as for one regular mission.
I suggest to increase XP by 3 times for deep dive.

honest vigil
#

Sticky flares. Not just to stick to walls as others have suggested, but also to other players and enemies, just cuz I think itd be fun and silly. I could throw it at my boyfriend and say "youre the light of my life" or have enemies light my way for me. I think itd add some extra little thing to goof around with when not feeling like taking things seriously.

limpid berry
#

make ifg slow everything (even players) to prevent falling damage

vale slate
#

Make it so that MOLLY gets blasted away alongside with our frustrations by explosions such as from detonators and fatboys.

urban ether
#

Weird Dives. Deep Dive type missions that can be done for event for events but the modifiers in these are entirely silly.

A 2.5, 3, 3.5 Hazard Level progression, less rewards but 50x silly, these are Weird Dives.

I.E a Weird Dive in Sandblasted Corridors with Haunted Caves. However the Cave is Haunted by a Glyphid Grunt and the screen is permanently covered in the Sandstorm.

Even introduce specific ones like Big Dwarves, which make the Dwarves slightly larger than normal or Tiny Dreadnaughts which makes the Dreadnaughts on the mission the size of a Grunt.

The suggestion is basically to introduce a silly mission type and bring a few laughs to our fellow miners while on the planet of Hoxxes.

sleek geyser
#

Mineral beards like a cosmetic where you can put minerals of differant types in your beard

cedar sand
drifting dock
#

Having Bosco pick flowers, mushrooms and fossils would be a good idea, for those single player mains ofc

sullen jetty
#

Quality of life change, have a voice line when a character gets to around half ammo, "I could use a resupply!" or "Running low!" something along those lines. Could be a good help for newer players or people who don't know how to check ammo. (Hold laser pointer, and check under the icons.)

sacred mauve
rough dawn
#

Please make it illegal for Glyphids to spawn within 5m of Hack-C at least.
No exaggeration. Why? An Oppressor spawned through the tunnel above it, besides the wall Hack-C was immediately next to. There was an entire valley in front of Hack-C and the bugs spawn on the wall immediately next to Hack-C.
I didn't even know it's Oppressors' damage hitboxes extended directly in front of itself like a Dreadnought Stomp until it was able to wail on Hack-C from the tunnel Hack-C spawned from.

tranquil marsh
#

I feel like the zipline could use a buff, it currently feels really lackluster compared to the other traversal tools. Drillers and Engineers can do amazing things with drills and platforms, and the scout's grappling hook feels amazing. The gunner zipline has an extremely limited operating angle, is extremely slow, and is super easy to get knocked off of (making it a liability).

Here are a few ideas I'd love to see taken into consideration:

Max Angle:
Giving a better angle would make the zipline drastically more useable, I think 45deg default and upgrading to 60deg would be a great help.

Tactical Traction Control:
Improving the mobility on the line would help reduce the feeling of being a sitting duck. Double-toggling to remain stationary would be a great QoL option. Instantaneous acceleration (perhaps balanced by recoil) would be an interesting way to give riders some hope of avoiding hazards.

Durability on the Line:
Getting knocked off the line by a sneeze is an enormous liability. Remaining tethered up until getting physically knocked off by collision or KO would be much more forgiving.

Foxhole:
Nothing to do with zipline, but perhaps an alt-fire option of some kind. Deploy a chest-high barrier using a firmer variant of plasti-crete. "Using" the barrier from the appropriate position will mount the primary weapon and root the dwarf in place, at the tradeoff of firing from behind cover.

neon crater
#

I see a lot of requests to let us see whet "even worse" is fully grown dreadnought. So what if the unknown horror from haunted cave hazard stops being just transparent blue bulk detonator?

tiny ridge
#

In season 2, please change Industrial Sabotage to be classified as a length 3 mission
Industrial Sabotage is definitely a mission that deserves to be labeled as length 3 for multiple reasons. One being that it feels more in line with most length 3 missions but mostly that the chance of rare events occurring in a mission increases with mission length. Sabotage missions always feel very dull in the event department as I very rarely ever see an event spawn and they should definitely be more common and with this change it will increase the chance of things like machine events spawning or cargo crates and so on.

torpid sapphire
#

The Deep Rock Devs have said that their main plans for "Female Dwarves" is to add Knitted fake beards, as options for Players who want to play as girls, while not losing the DRG Bearded charm....But I think there's a more elegant solution, rather than making Knitted Beards cosmetic items. I think Knitted Beard as a Beard COLOR might work better. Maybe even include color variants, that also change hair color (So it could be Two Toned, like The Salt and Pepper color, which I can't remember the name of, with the beard, and mustache being knitted, but everything else being natural hair)

polar quarry
#

Add a way to craft different colors for your beards that change value based off of the RGB (or CMY) values, so depending on the amount of each color based off of a set total cost is distributed to different materials. For example if I want cyan then I need to have (using CMY) 255,0,0 which means the material spent will all be in whatever material is attributed to the C value. So depending on what color I have the crafting cost is different but always adds up to the same total

crude swift
#

Armor sets that unlock after killing so many of a specific creature. Ex. Bulk Hunter armor set, Bet-C Mechanic armor set, Dreadnaught armor sets (we have this for the DLC basically but maybe sets inspired by the twins or hive guard?), Elite Diver armor set.

warm tartan
#

A class pacific ability driller natural delaying extra pick axe damage. Score have ind a higher movement speed then other dewars. Engineer repair/building pipes faster. Gunner taking less damage from grunts. Just a nice idea to make the dwarves difference from just the weapons they use

vital sequoia
fiery hearth
#

Y'know how the firing line for the LOK-1 turns yellow if it's target is obstructed by terrain? I think it should also do that if its targeting something like Oppressor armor

proud ice
#

Swarmers crawling in and out of swarmer tunnels in single file like ants.

hasty loom
#

barrel cosmetics

gilded zodiac
#

would like to see more basic rival tech enemies, we only have the shredders and drones, it would be cool to see other stuff too, also would be nice to se our rivals have things like the brood nexus for shredders or possibly something like the omen tower or bet-c for them too, would be cool to see how they adapt not only to us but to the bugs too and try the methods we've already have

sick snow
# torpid sapphire New Hazard: "Vacation" Mission Control is taking advantage of all his Stockpile...

Amusingly, I came here to make a similar suggestion with a different flavor: with the expansion of the rival company's efforts on Hoxxes, a Communication Blackout warning seems possible, where the rival company has jammed comms coming from the space rig, so no swarm warnings and no updates about mission objectives.

Ammo drops could be handwaved as the jamming being focused on the space rig and so the team's requests for supplies still go through, or they could have an increased cost (say 90 nitra) because the mule's base station is being overamped to punch through the interference.

sick snow
#

Suggestion: a Randomize All option in the wardrobe which randomizes your armor and your weapon skins/frameworks and your pickaxe all at once.

tiny nymph
#

Alternate Utility options?

prisma saddle
#

A "dynamic" setting option for Compass and Depth Meter to be displayed whenever you pull up your terrain scanner would be nice. The only two options right now are on or off.

winged wasp
#

Give players the ability to suggest a mission when joining someone else's game.

solid knot
#

what about the ability to combine overclocks , though it sounds very overkill

tepid fossil
#

im confident someone else has suggested this before, but i would love to color my beard and my hair separately

tranquil marsh
#

An easy QoL upgrade would be to add ABCD or 1234 to the resupply pod texture 😄

ionic quail
#

had a stupid idea for a hazard "familiar smell" basically your on a timer cuz the cave has an intoxicating effect it can be counteracted by being near supply pods or being picked up to reset the effect

flint jasper
#

Passive perk (in the tier above the current tiers) that makes your flairs charge 1 second faster

sterile cliff
#

Max ammo should include the magazine aswell. I went 230 hours in this game thinking that max ammo was the total ammo, and now I have to rethink my entire life with this information.

tight mango
#

Special of the day beer thats you see all minerals/materials/secondary objectives through walls within 50m of yourself
highlighted like using laser pointer for allies

bold talon
#

Let us buy any special beer of our choice but have it cost a bit more compared to when a beers on special

flint jasper
#

Suggestion for an option to just always list the team deposit

torpid sapphire
#

Warthog Overclock concept: Point Blanc

  • Double the pellets per shell
  • Slight increase in reload speed
  • Significant increase to base spread (Perhaps 125%? Either way, Enough to halve effective range by half)
  • less max ammo

Currently the Warthog is only effective at Mid-Close Range. This Overclock would make it ONLY effective at Close range, but in return, allow you to do INSANE Damage point blank, as long as you don't run out of ammo

azure canyon
#

Backwards save transfers from PS5 version to PS4

inner loom
#

make bosco not interrupt what he is currently doing until he is finished or directed to do so otherwise. for example, bosco should not stop giving off light somewhere until told to do something else or if the task is manually cancelled with x.

polar quarry
#

In the same vain have a setting in Bosco's terminal where you can modify how long you want him to perform an action (i.e shine a light) before stopping

oak matrix
#

Strange idea for the Drilldozer - Requesting for handles/seatbelts to be installed on Doretta, slots onboard our girl for the dwarves to fasten/hold onto and shoot from the side, without getting accidentally knocked off by terrain?

inner loom
#

we have many different types of swarms for the different kinds of enemies, but i think we should have an exploder swarm. like if the mini swarms on exploder infestation were pumped to the max. maybe a guaranteed bulk or two?

bold talon
#

Allow us to build engi turrets on moving objects like molly and doretta
Gives us the ability to strap weapons onto Molly

bold talon
#

let us place turrets on walls and ceilings

hard gazelle
#

Consider adding a mini-bar to the drop pod. Purpose? Increase mission challenge and/or obtain drink before mission starts, incase someone forgot back at base. Benefits? Intoxication

inner loom
#

REZ version of a bulk det. seems odd how we have radioactive exploders and praets, yet no radioactive bulk detonator.

inner loom
#

When we get home, it's sandwich time...

This is a pretty simple suggestion. Please, add a food bar to the Abyss Bar area of the Space Rig. We see food and cans sitting around the rig, yet we have no silly or cosmetic food that we can eat.

flint magnet
#

Id love if Bosco can knock over things like ebonuts or bolo caps, cuz some classes struggle getting ones high up on walls like driller or gunner

fickle nexus
#

Some finer conditions for voice lines from mission control could be nice. I just finished collecting gunk seeds in an escort duty mission, and mission control goes "Secondary objective completed, now finish the job!" while I'm staring at the ommoran heartstone already attached to molly.

tribal mango
#

My singular complaint with the game is the inability to turn off the aim assist on console which often makes aiming very awkward and sluggish for active camera tracking and target switching in intense combat, the assist slowdown effect is very strong which definitely helps people who aren't experienced with controller aiming but it throws me off so much and i really hope a toggle is implemented for it.

fast geyser
#

What if the scout had a second traversal tool: a glide suit and the ability to charge a jump to go higher.

bold talon
#

A weaponised rebar launcher for engineer would be pretty cool
Unique effect where it has a chance to anchor enemies to terrain 8bitEngineer

bold talon
#

Make all lootbugs function similarly to the spaceball.
Just allow us to kick, throw and catch them. Once they’ve stopped rolling around after being thrown they will resume walking around like usual

unique canyon
#

A secondary that’s a one shot harpoon gun. It could have an overclock that could pull bugs towards you, until you let go. So you could fling bugs at other bugs for high damage.

regal elk
#

Suggestion: please for the love of God, Satan and Don Vito Corleone, add an autosave feature for solo missions, I literally cannot count the number of times I've crashed in this game and with no saving it makes things straight up frustrating, no exaggeration, half of the drops I've done have been for nothing.

Addendum: any reply stating "I don't have this issue" or variations of such will result in the immediate forfeiture of your right to intact kneecaps

knotty seal
#

Make it so we can go back to previous cosmetic trees or battle passes. So for example, we can go back to the season 1 cosmetic tree/battle pass during season 2.

surreal nexus
#

NPC Dwarves in the space rig to make it feel slightly less empty

Preferably including several at the bar with a tendency to get into bar fights and beat the bricks off of eachother

regal quarry
#

I honest to god still don't understand why this hasn't been fixed a year on but please, PLEASE make it so bulk detonators don't 100 % kill Doretta's armor even if they are very far away. This is completely insane and makes Escort Missions horrendously unfun to play. This is already the only mission in the game you can fail without a party wipe, so please make it so you can't RNG fail it if you get 3 bulks

vernal solar
#

A low damage beer pistol as a secondary weapon. Headshot guarantees to apply the beer effect on the enemy except if it is a robot. You can even have a skill tree that mixes beer effects together.

vernal solar
#

More ways to tease the guy in Mission Control. Kicking barrels into the launch bay is one of my favourite activities in the main hub just because of his annoyed dialog lines.

Maybe the option to spill the beer on the monitors? Perhaps throwing the soccer ball on the statues in the memorial hall?

fickle pecan
#

Bonus to XP when you finish a mission while drunk, something like every tier of drunk gets you +10% xp

unique canyon
#

Smaller bulk detonators that are made out of crafting minerals

pliant falcon
#

Make it so scout can pull teammates, downed teammates and objects towards him with the grapple (to make scout more team based)

warm jay
#

I have experienced a troll joining my game, teamkilling me and then leaving thus resulting in mission failure since nobody is alive anymore. To prevent such actions the game should stall until Bosco respawns and is able to revive me.

Its a very small and simple change that will not only help against trolls but also in difficult game situations were my only teammate quits instead of reviving me.

Having your missions ruined like this is really frustrating. Thank you for your attention.

ionic quail
#

Had an idea for a new hazard next rival season (name of hazard is up for debate cuz i suck at nameing things) "project greenhorn" the rival company had started amping up there attempts to kill you and noticed how well the dwarfs do there job and have made there attempt at a prototype bot that is esentaly a mechanical dwarf that can be any of the 4 clases with any loadout (potentially even more that 1 unit at a time) where if you down them they will call for "rescue bots" to pick them back up that you have to destroy to keep them from getting back up (basicaly the constant threat lile the ghost gliphid but its a machine instead)

#

Ok maybe not NEXT season cuz they already have plans but posibly season 3

remote basalt
#

I have an idea for a new addition to the space rig that could maybe boost it popularity. I was thinking of adding some type of card game table where players can bet minerals, credits, and beer crafting materials. There could be multiple different games such as poker, blackjack, or even uno. Probably not this season though, as they already have plans.
Also I think that this would give greybeards and elderbeards something to do with the huge amount of credits that they cant really do much with other than trade for minerals.

sick snow
#

A pressable button at the space rig's bar that clears away any remaining beers so more can be ordered. It shouldn't clear buff beers just to prevent trolling. In my imagination, the button causes a robot arm (wearing a tuxedo cufflink, naturally) to emerge from Lloyd's side of the bar, lock into place above the bar, and then sweep across it, tossing all the beer mugs every which way.

silk galleon
#

Add sandwiches to DRG, the dwarves always talk about going back to the space rig and eating sandwiches but there are no sandwiches, even the ammo upgrades for are guns mention us giving up are sandwich bag for more ammo space. We need sandwiches and what will they do? We get to eat sandwich

sour shale
#

The baldness on the head with this mask is a little upsetting. I would like to combine it with other hairstyles and hats... How about moving this mask to the beard section?

gilded zodiac
#

victory beers should be called in for when you complete all objectives for deep dives

old python
#

Have a running tally of how many beer mugs you have hit your fellow dwarves with back at the rig.

ionic quail
#

Potentially add a new customizations tab "bug paint" a tab that has unlockable warpaint and small cosmetics for steevee when you tame one...bosco kinda has that why not steevee

runic heart
#

Maybe add a blue bar so that you can see how much shield youre teamates have left

arctic jay
#

lootbugs on magma core explode when popped and look more orange and tanned

tranquil marsh
#

I would love to see some type of rebalancing around the invulnerability mechanics for bosses. It's super-frustrating to kill something but only getting a 1 or 2 second window where it isn't invincible. This is especially aggravating as a gunner, missing the DPS window because your weapon isn't up to speed yet.

I think a more interesting way to make bosses more durable would be super-thick armor that breaks off in layers after enough punishment, regardless of the timing/vulnerability mechanic. This would let players fight the beasts much more naturally, and provide devs a handy balancing tool by revising the number of layers and their values.

bold talon
#

•Have a few bosco drones flying around the hub
•Have a bosco repairing a mule somewhere in the hub
•Allow us to see other drop pods launching into space from the window
•add a weapon range where we can test weapons on targets
•add more funny things around the hub loot

coarse zephyr
#

Pepper skin color.

summer ridge
#

Breach cutter plasma arcs should dissappear when battery charge pack is depleted or being changed.

dry tapir
#

Buff the engineer shotgun.

drifting solar
#

Buff stubby and smart rifle, shotgun is fine

primal ravine
#

We need a hairstyle where there are wrenches, screwdrivers, and other such tools stuck into it. Would be especially good in the afros and larger beards

crimson rain
#

Let us pet mini mules

rough dawn
#

Some specific Armor paint ideas

  1. A dull brown palette, mostly to match either the new Ushanka, the Cowboy Hat, or the Bowler hat.
  2. Variants to the "Splattered" armor paints to match specific enemy types, such as Mactera (Yellow) or Dreadnoughts (Also Yellow), maybe even Wardens and Menaces for those pink and blue shades.
languid stream
#

Allow Bosco to pick up fuel canisters

unborn raven
#

Got this idea from #fan-art
let there be a mess hall on the space rig where we can go and there will be tables to sit at or stand at and we would have a snack bar with all different types of sandwiches and beers from the abyss bar, and make it a public space so we can have TONS of fellow dwarves in there at once
we can eat sandvich, we can drink beer, and best of all

we could get an entire server of possibly 50 to 100 dwarves all yelling ROCK AND STONE
i fucking dare ANYONE in this server to give me a good legitimate reason why we shouldnt have this

inner loom
#

replace or don't use some of the salvage voice lines when solo. to be more specific, I'm talking about the voice lines when you are outside of the field for the uplink or fuel cells. mission control will say that one of the dwarves must stay by the cells, but there is only one dwarf rather than an entire team.

rough dawn
#

Armor Frameworks that are centered around "Cloth Armor" stuff (Give someone a Cloak and/or scarf...or a puffy hoodie? Question mark?)

pliant falcon
#

The ability to charm loot bugs with the beast master perk. They could collect loose materials or objects. Essentially giving you more carry capacity.

golden kernel
#

More alcohol types in the Abyss Bar besides beer like whisky, for the fancier dwarves nice

neat palm
#

Now that we've seen that different overclocks are capable of changing weapon models (crossbow) can we have it so six-shooter on the revolver gives it six slots and elephant rounds gives it 3 instead of 4? This has always bothered me

last cargo
#

a customisable pet lootbug in the space rig, and you can play with it and feed it loot 👋☺️

#

And the ability to listen to the drg ost in the game would never hurt

vernal solar
#

A perk that makes the last (or first) bullet of the magazine do more damage.

shy glen
#

Failure moves

mystic pebble
#

New type of detonator ( in addition of regular one and crassus one)

  • ore detonator : similar as the crassus one but give ore (bismor, croppa etc..) when he explode.
  • Irratied detonator and frozen detonator : similar as the regular detonator except they have a small radius of element effect around her. And they also create a big radius effect when they explode.
  • sticky detonator : when they explode they spread a shiny slime all around them. A dwarf caught in the explosion will be inflicted normal damage but will also be coated with this substance. This will allow him to generate an extended luminous halo all around him until the end of the mission.
sage vessel
#

You should be able to use your secondary whilst down even if you have to make it so only light weapons and limit it to things like pistols I think it would be neat and would give you ample chance to save your savior

south plover
#

An option in the loadout screen or a map modifier for a random loadout for the next dive. Could be a random class, just a random loadout, or random cosmetics/loadout/class could be a lot of fun

craggy bloom
#

Overclock suggestion:
for Lead Storm(yellow i guess). The barrel does not require spinning but the rate of fire is reduced, you still need to shoot to increase accuracy

lilac mason
#

hello,

lilac mason
#

so, I was watching some interesting videos on how DRG came to be and was genuinely surprised that it kind of began as far back as 2015! I now understand the mule reference they make about their ancestors having to use live ones because there was one! Pretty cheeky not going to lie. I thought it was cool that you could start at the surface and work your way down in those old tests. My suggestion is going to be large in its scope and more of an overall picture type of thing rather than getting into specifics. Coffee Stain let me start off by saying your game has blown me away. I have been in a bit of a gaming lull where many titles have only grown to disappoint. you guys have gotten me out of that, and I am so grateful, and this game is already more than satisfying. but I got to thinking while watching this video show casing the very early days. When you had your developer Q&A when you teased the new weapon for Scout someone said that you were thinking about an open world or endless mission type thing. I really liked that concept and even fantasized about it a little bit but thought nothing would come of it. but seeing that early footage made me go wait - hold the phone - what if you took that early old game concept of being out on the surface and mining your way down and went with it. What if we could have our dwarves be shot to the surface, mine and gather resources on the surface of hoxxes in a completely fully modeled planet (I'm talking planet wide scale with procedural generation elements tweaking the surface to keep it fresh just like on the interior of the planet) and then players could traverse the surface to get to spots where they can go on missions, battle bugs on the surface and on the interior.

#

we could protect drills on the surface to crack open a massive cave system, dig ourselves, etc. the possibilities are completely endless and i think have MASSIVE potential. I mean the idea of being on the surface of hoxxes with my dwarf in a space suit where you may have to watch your oxygen levels and fight silent hordes of angry glypids (remember no one can hear your scream in space) while desperately getting a dozer to crack open the surface so you can enter the planet is so f***ing cool. I know this suggestion may be outside the scope of Dwarves. Darkness. Danger. However, maybe hoxxes could be a tidally locked planet (meaning one side of the planet always faces its star) and we have to keep the rig on the dark side so we don’t fry ourselves and we can only approach the planet during missions on its cooler dark half. Maybe Magma Core is on the part of the planet closest to the area the star's rays hit. That could explain the violent volcanic activity and relatively unstable nature of the biome. Maybe we could use the surface to traverse between biomes and come across random events or whatever! IDK but it could be so cool and if you were to pull that off i think you guys would truly blow any AAA title away.

#

sorry had to split my suggestion into two pieces. I tend to ramble, so I apologize.

terse dragon
#

r/place inspired camo, with the drg sections plastered all over the place

tiny grove
#

Gear modification suggestion/change for the Satchel Charge (aka c4) detpack

Currently on tier 2 of modifications is a single choice buff (Kill switch) that allows the driller to pick up his charge. This ability shouldn't be a gear unlock but instead always be on, as newer players shouldn't be punished on throwing the thing to see how it feels, since they only have 2 bombs.

instead, add two choices of modifications on tier 2.

  • Lighter bomb: Allows you to throw the Charge much farther.

  • Soft boom: Reduce self damage taken by your own Charge (only effects you, not your teammates. Sorry scouts scoot )

languid stream
#

I'm not sure if this is a bug or not, but in the experimental branch you get an outline of yourself and doretta's drilling debri. Both are unnecessary imo

sturdy meadow
#

Has anyone suggested a mission anomaly that is like Mineral Mania but for Brewing ingredients? Botanical Bonanza? Brewer's Bounty?

languid stream
#

Add mineral bag rewards to BP completion or empty cargo crates, and eliminate the Cr fee for forging them. If they are a reward for having all cosmetic/OC cores, then what's the point of giving them a price tag (even if its a small one)

delicate cedar
#

Active Perk Idea:** Camouflage **


One/Twice/Thrice a mission you can go to a freshly killed big/regular/regular bug
and hold down E to camouflage yourself for 5/7.5/10 seconds.


Multiplayer: While camouflaged in multiplayer, nearby bugs will prioritize attacking other dwarfs
but can still smell through the disguise, and attack if you get within 5m/2.5m/1m.


Solo/Singleplayer: While camouflaged in solo/singleplayer nearby bugs will not attack, but being
close to the bugs within a 2m range will drain the duration 50%/25%/15% faster.


Mining will remove all time/1 sec/0.5 secs from the camouflage duration.
Attacking with melee/throwables/ranged will immediately remove the camouflage.
Bosco's Missiles cannot be used during the camouflage duration.
Terrain Scanner and Markers cannot be used during the camouflage duration.

edit: adding bold and details to description

tight mango
#

hawkeye system buff
targets enemies pinged by any player

bitter spruce
#

Regarding the new pinging teammates function, I think it would be most helpful & effective if left click called for their attention, and right click was to compliment\social interactions, that way when asking for flares or attention, your guy doesnt just say a compliment or whatever

hollow orchid
#

Warning with x2 enemies that gives you x1.5 xp (as a replacement of the inexisting haz 6)

marble spear
#

a #stories channel for documenting our epic dwarf adventures

neat palm
#

Bring back saluting while reviving/repairing/depositing (was removed in experimental)

signal goblet
#

Please, remove the timer on kursite samples, or make it longer for solo players (or make them only target the players), I litterally couldn't complete it because the infected macteras were targetting the drilldozer and so the time it took me to bring the samples was too long as they expired before that just because of the distance, despite using the dash 🥶 Mactera

modern tendon
#

A complete overhaul for solo voicelines

-voicelines that are spoken as if you are playing with a team should be completely removed and redone with one-man versions

-add homesick non-combat voicelines
“Can’t wait to get back to drinkin with my mates at the bar..”
“It can get lonely down here, but thankfully Bosco keeps me company!”

-special voicelines for when you are on your last life
“Last chance.. don’t screw this up”
“Agh. Cmon! Focus!”
“Oh.. shite, don’t wanna die down here.”

spark mulch
#

significantly increase the carve distance of the mole overclock, right now its super hard to get to use as the 20m distance really limits how far away you can be to get it to work

peak portal
#

2-3 special beers on tap would be excellent. rotating them through as now

idle bay
#

In the latest update you can no longer salute while "doing Hold E interactions". I understand that this was done to make the game feel less janky. But a better solution would be shouting without raising an arm in these moments. You don't need to use your hands to talk.

silent terrace
#

Being able to sell Phazyonite: for Greybeards that purchased every cosmetic already, the resource is completely useless, maybe 25 credits for 1 unit?

regal acorn
#

Testing the new crossbow I found myself constantly in need to check what arrow type I'm using, the normal or the special, this really slow down my reaction speed, wold be amazing if I was able to know which type i'm using by a icon in the crosshair

summer otter
#

Remove fire immunity from dreads so they can be lit on fire and the flamethrower is viable against them

royal plaza
#

Give some of the higher tier enemies a boss hp bar (Bulk det, Crassus det, Nemesis).
It would just be a quality of life thing to know a bulk's hp without needing a line of sight

blazing dove
#

This might've been suggested before, but I'll just put it out there because I think its a very cool idea.

I think alongside beers that can apply buffs to the player such as Slayer Stout, Pots of Gold, Dark Morkite, etc, there should also be debuff beers (Ideally I think they should be part of their own cycle, independent from the today's special).

I think this would be an interesting addition because it gives the player the option to add more challenge and spice to an already difficult Hazard 5 mission for example, or could make up for a seemingly boring assignment with no negative modifiers by giving the player that option.

To incentivise use of this feature further, it could act as a sort of "wager", where your team is granted an experience bonus at the end of a mission for having a negative beer effect applied, the bonus varying depending on how much the beer debilitates the team.

Thanks for reading, please tell me if you like this suggestion! ^^

languid stream
#

A Subata buff. The poor thing is more and more unremarkable over time

west folio
#

Please make all helmets that cover the entire head compatible with the neck guard. It’s amazing to have this sealed suit of armor. But if it doesn’t cover the neck then it’s no longer sealed and is a weak point to your super cool suit of armor.
Edit: the most noticeable “weak point” is with the Corporate Marine.

cosmic hill
#

Make the Hospital Gown a permanent cosmetic option in the armor selection after receiving it please and thank you.

sturdy meadow
#

An ice detonator and/or frost menace. The detonator would make an enormous bowl of slippery ice or possibly snow and the menace would rapidly freeze you with its projectiles.

finite magnet
#

trifork could do with more ammo honestly

worldly coral
#

accessibility option: long press one key instead of tapping a and d to break out of ice. I have fine motor skill problems and thats kinda frustrating to do

gloomy fjord
#

This is a little vague and a very low priority compared to new or improved content, but:

Some more easter eggs would be great, and one kind of easter egg or way to subtley tease upcoming content would be using encoded audio/video messages. For example, Valve teased Portal 2 with an update to Portal which included SSTV broadcasts which could be decoded into images, as well as morse code n such.

As an example of how this could've been used to tease Season 2:
Standing next to a hacked patrol bot for a long time could cause it to start playing an SSTV signal which, when decoded into an image, would have a somewhat blurry image of the new dwarf murdering machine in the process of grabbing and killing some dwarves

This is more of a suggestion of one possible method that the developers could add these easter eggs/teasers.

supple pewter
#

neom band skins as micro transactions or dlc please. I will buy.

wintry saddle
#

More status effect throwables.

Electric discharger: For engineer, carry up to 6
Shocks enemies around the device periodically for a fixed period. Smaller AOE than proxy mine. Deals very little damage. Does not affect teammates. Effective for getting rid of swarmers and parasites and slowing down groups but not good at dealing damage. Will break upon end of fixed period. Cannot be picked up after throwing.

Sonic emitter: For scout, carry up to 4
Stuns enemies around the emitter periodically for a fixed period. Deals moderate amount of damage. Does not affect enemies with stun resistance. Gives scout some kind of area denial.

Firecracker: For gunner, carry up to 4
Makes loud noises and glaring lights for a fixed period, inflicting fear in a large radius for that period. Deals no damage.

Harpoon: Alternative to impact axe, carry up to 3
Very high damage with no AOE. Can pierce multiple enemies. Throwing animation slightly longer than impact axe. Retrieving used harpoons takes time. (maybe about the same as proxy mines or longer). Considered consumed when hitting larger targets (praetorians/wardens or larger) and not killing them.

#

Balanced overclock for gunner autocannon: Proximity Fuze rounds.

After travelling a small distance, autocannon projectiles will detonate when close to targets. Good for AA far away, no direct damage after that distance. So you only deal direct damage in really close range. AOE is reduced, total ammo count is reduced. Slightly improved accuracy.

grave cobalt
old quiver
#

A slight damage buff to the GK2 (15 -> 18-20) to put it in between the Drak and the M1K in terms of spraying and single target deeps would be nice. As of right now it just feels completely overshadowed by the other two scout primaries.

opaque remnant
#

can we have a voice line or two for getting the forge hammer into the drop pod 🥺

coral vapor
#

Reducing the amount of times/chance we get an Escort mission at the end of an Assignment. Having to almost always do an Escort mission to finish an Assignment is honestly a chore with how Escort feels after having done it a hundred times over.

near glacier
#

Having snacks in the bar like nuts or pretzels in a little dish maybe next to the bobblehead dwarf and if you eat from it too much Mission Control threatens stop refilling it or something like that

ivory harbor
#

Being able to restock throwing flares when resupplying from a resupply drop would be a nice little quality of life improvement.

wispy wadi
#

Wanna just gives suggestions for the promotional or celebrating video for the 2nd season of DRG with collabs with video showcasing the new weapons and got an experts in firearms (i vote for Jonathan Ferguson from Firearms & Artillery at Royal Armouries),reacting with the new weapons and probably get feed back from them to be used in new weapons idea,

ivory harbor
#

A point of interest system that allows players to place down player specific flags/beacons (color coded/emblem/player name) that can be seen using the cave map and laser pointer.
ie. driller building makeshift bunkers around the level and leaves flags/beacons that allow players to utilize bunkers and remember points of interest in case split up or lost during high intensity fights.

wintry saddle
#

^Add on suggestion to the suggestion above. We need an overall improved waypoint system/overhaul. It could be so helpful to place multiple waypoints and designate them. For example we could hold ctrl + hold e that open a menu that can be navigated by dragging the cursor up, down, left or right. The menu would have different choices for types of waypoints. When you let go of e over the chosen option, the waypoint is placed. As for the type of waypoints maybe make the waypoint text and colour customisable? Since waypoints can only be seen by the individual using them. Some people might want a red waypoint name "nitra" so they can come back to a vein later on. Some might want an entrance/exit waypoint. May wanna mark machine events/betc/korlok in escort to go back to after.

This will give you a maximum of 4 waypoints? Maybe three if the bottom option was to clear all the other waypoints. May or may not have much use depending on the map, playing solo or with groups. I do think that this way of selecting waypoints may be too complicated though, and staying still just to hold e on higher difficulties could easily end with your death. But I cannot think of any other simpler selection menu other than a directional menu.

If you do not want the complex waypoint system just dont hold e when placing waypoints.

sand creek
#

golden beard/hair color

still egret
#

Another sentry option for engineer: Personally a sniper varient with low fire rate and ammo (balance) but high damage. Itd be very useful for dealing with tanky enemies.

devout fjord
robust marlin
#

Id like to suggest for the Engineer Sentries to point theire searchlights not just horizontally in the direction of the target but on the target itselfe.

wintry saddle
#

Have an option to choose preset pickaxe cosmetics. Sometimes I just wanna use a set without other pieces but I have to go digging for each and every part of the set.

gloomy fjord
#

Intoxication Perks

Premise:
The idea of having buffs for being drunk has been around for a while (or so I'd imagine). So, instead of just repeating that idea, here's a more fleshed out suggestion for how this general idea can be implemented. Specifically, the following passive perks would be added. (I'm also a fan of just not having any buffs for being drunk, as it feels very thematic, but I wanted to flesh these out anyways.)

Dwarven Fortitude: Increases max HP in proportion to intoxication, to a max of +75 health at 100% intoxication.
(Currently with 3 armor masteries you get 125 health, or 145 with Healthy. This is anywhere from a ~52% improvement to a 60% improvement, or more if you don't have full armor mastery, while shit-faced drunk)

Dwarven Strength: Increases all melee damage in proportion to intoxication, to a max of +200%.
(This applies to pickaxe swings, power attacks, drills, and axes, and stacks with Skullcrusher Ale. Tripling damage is a lot, but so is trying to mine while shitfaced)

Dwarven Resilience: Provides a damage resistance proportionate to intoxication, to a max of -40% damage at 100% intoxication.
(This stacks with any health-increasing effects and other damage resistances. With the Fortitude perk combined with Red Rock Blaster and Healthy and full armor mastery, this would increase your effective health to ~422, which is an absolutely hilarious amount of health)

Naturally, these perks would degrade in potency over time as you slowly sober up in a mission. To compensate, MAYBE add the following stat to the above perks, which would stack additively:
'Increases duration of intoxication by 20%.'
This would mean that, with all of the above perks, you'd be drunk for 60% longer - and you'd stay at maximum intoxication/perk potency for longer.

remote wave
#

Suggestion - please make the beers 🍻 stay until you have joined into a mission, regardless of win or loss that’s not what I’m talking about, I’ve lost count of how many times I’ve spent my barley bulbs on the drink of the day and then the host goes and disbands the party before we have even started the mission, if the devs are worried about drinks overlapping just make it so you can only have 1 effect active at a time that would be better than just losing the your bulbs and the effect of the drink!

#

An example of what is currently happening would be me and a friend are about to start a mission I’ve already bought a Rocky Mountain but before we enter the drop pod to start my friend either loses internet connection or gets tired and disbands the party, this makes me lose my bulbs and the effect of the drink… I wouldn’t mind if I was either refunded my bulbs or if the effect of the drink would stay active until the next time I jump onto a mission

north fossil
#

Cave leeches should make some kind of screaming noise when they die. lookup

languid stream
#

Buff Subata so it's comparable to the other starter secondaries. With Colette being hitscan with infinite range, the only niche were the poor thing had an advantage over EPC is getting occupied by the new weapon

torpid sapphire
#

Weapon frame concept: ERROR

Basically: take the colors, patterns, and indentations of the Error cubes, and turn them into a weapon! Maybe even give them a few distorted looking bits and pieces

Alternatively: just an ERROR paintjob would be cool too

shell turtle
#

So, Discord and DRG are official partners. One issue I've had with DRG is when I tr to stream it to others while I use the Discord Overlay. On most games, the overlay is hidden by Discord automatically when streaming it, but with Deep Rock? Not at all. It even shows up in Steam screenshots! I'm requesting, just as a quality of life, that the Discord Overlay gets automatically hidden when screensharing or taking screenshots.

acoustic wadi
#

It would be cool if beast tamer could also be used on acid and web spitters if you're lucky enough to be near one

light bay
#

[Bosco Upgrade] On-site Brewer:
This gives Bosco the ability to pour a random beer (cannot be buff beers) for you at your request (30 second recharge) (uses beer ingredients like using them at the bar)

Choosing this upgrade comes with a trade off, since bosco is now running code similar to Lloyd, he cannot shoot, mine, or carry things for you anymore…

If you feel like having a party down in the caves alone, this is just the modification for you…just try not to drink too much as it will take time to recuperate yourself (if downed by intoxication it takes 15 seconds to compose yourself and get back up) and the bugs are still wandering around looking for some poor green beards to tear up

heady remnant
#

RE Dark Future armor paintjob - could the gunner possibly have more of the green highlights? Similar to the other miners. All the gunner armors just have the grey camo look with the dark future paintjob. The picture attached has each miner with the dark future paintjob, with the other three having the highlight color

steady apex
#

Add footprints for walking in snow. I noticed at the end of the Season 2 narrated trailer, the dwarves wearing the medical gowns leave bootprints despite not wearing boots.

flint magnet
#

Tier 1 sentry mod - Tesla Sentry: Sacrifice damage for a passive AOE that slowly recharges shields of nearby dwarves, sentry's shots also apply a shock effect to targets

tight mango
#

reverse friendly fire after a damage threshhold or toggle by host
Im tired of needing to visit the medbay for Severe radiation poisoning every time an engineer takes fatboy

icy bluff
#

Random mission select button (for when you just cant decide!)

timber elk
#

An alternate fire mode for the engineers platform gun that allows them to build the platform vertically. I spent some time thinking about it and I believe we could name these vertical platforms "Walls". This would help with protecting scouts when they are mining in dangerous areas as well as when building little cheese fort bases to nap in.

blissful atlas
#

have the nemesis give off a crate beeping sound

bitter spruce
#

add sandwiches

edgy forge
#

hot pink weapon paintjobs

flint jasper
#

Achievement for successfully killing an oppressor by ordering a resupply pod (also voice quotes for killing an oppressor by ordering a resupply)

tight mango
#

Elite naedocyte breeder: doesnt stop creating eggs and slightly faster egg creation

inner loom
#

please make the hook unable to grapple onto this little organic material bit. really annoying, especially in caves with short ceilings

wet radish
#

Animated profile backgrounds for the steam points shop. Avatar frames that are similar in style to honor badges (the border that shows a classes promotion level) and/or with the style of Rival Tech would also be good additions, the deep rock galactic points shop is currently lacking.

sacred mauve
#

Barrel bowling lane in the rig we can kick the ball at nice

craggy bloom
#

flare OC

granite hatch
#

HUD Disruption mutator, could disrupt or inhibit working of the Heads Up Display like ammo counters, markings, outlines, crosshairs either comepletely or every once in a while with static and white noise effects

knotty glen
#

Make a double xp mission always available, but its always haz 6

heavy lance
#

Got a few suggestions/changes I relieve would help with a few aspects of the crossbow.

  1. Cryo bolts - Currently, cryo bolts are strait garbage. They do no instant freeze build up and their damage drop just makes this overclock outright worse than having no overclock. I have two suggestions in regards to changes to the overclock, one short and one that would take time but ultimately I believe to be an awesome change.
    A. As the cryo bolt description says they are meant to be mini cryo grenades, why not just actually have them act like mini cryo grenades? Have a greatly reduced radius, instant application of frost, at least enough to freeze basic bugs and maybe reduce the total ammo a little.
    B. Change the overclock to Mini-Grenade Bolts. In a sense the same as above however the overclock turns your bolts into mini versions of whatever grenade you have equipped. This gives even more variety to the different ways to play and offers a unique preferences on how one wants to go about using the overclock.
#

Here are some immediate questions that might come up that I'll answer.

Q - Why have it copy your equipped grenade and not just have a different overclock per grenade so you can mix and match?
A - I believe this would honestly give the Scout too much crowed control that would end up being redundant. IFG and cryo don't really do anything together, IFG and Pheromone are non intuitive and cryoo and pheramone while it can work, already exists in the form of the pheromone bolts. On top of this, it adds 3 overclocks to the pool instead of one making the one you want harder to get and also just taking up more space on the overclock display then it needs

Q - Why have the ability to copy Pheromone mini-grenades when Pheromone bolts already exist?
A - The same reason Pheromone bolts exist when Pheromone grenades exist. They have varying degrees of effectivness as they affect different sizes of areas and can offer varying degrees of CC (crowed control). You also don't have to take the overclock with Pheromone bolts, plenty of overclocks exist that make taking certain upgrades next to if not redundant (just look at all the ones that remove picking up bolts with an upgrade that lets you pick up bolts at range). Finally... who doesn't want to make a full "King of Steves" build

#

Q - Why make the overclock use preexisting grenade effects when they could do something cooler?
A - To put it simple, time. Suggesting entirely unique things would take too much time in my eyes and take work away from other aspects of the game that could use it more. The purpose of the original overclock is to turn your regular bolts into a CC tool, which I have stuck to and expanded on while ultimately using design features that already exist in the game, things that could potentially be ported over from other areas for ease of integration and not cause too much time to be spent on just one small area, while still making it fun and unique.

Q - How am I supposed to use a crossbow that does 0 damage and just causes CC?
A - This is the fun part. With the idea that your turning your secondary into a stash of mini-grenades, it's up to your primary and special ammo to really shine through. Everyone knows how strong the effects of scouts grenades can be and how fun it is to use them to boost the effectiveness of your weapons significantly. This gives scout the power to play like he always has the ability to throw these things all over the place. The swarm is going wide around your IFG? Well now you can just throw down more. Too many mactera to get in 1 cryo grenade, just shoot em all down! Way too many bugs for one poor scout to handle, drop pheramones on the whole gang and watch war ensue. If any of these sound too strong, remember that we are sacrificing a weapon to do this and that means the primary has to pull double time, so we gotta make em strong enough to help out.

#

All in all, I think this is a simple yet effective idea to alter an overclock that currently is under performing and needs a change anyway. The new overclock idea allows for even more player expression while also focusing in more on the aspects of the crossbow that are cool, special ammunition types with different uses. I believe this would be a worthwhile time investment to create this overclock and unlock very unique ways to play scout.

#

My second suggestion for the crossbow is a change to the Radio Transmitter Module.

I am some others have found the upgrade to be inefficient in terms of performance and overall a pretty bad pick when compared to Battle Frenzy or simply taking any of the overclocks that remove the ability to retrieve bolts. The primary issues are that the bolts are too difficult to see and that hovering over them, especially at long ranges, is tedious and can really distract while trying to fight at the same time.

My proposal is the following:
Instead of having to look at the bolts in order to retrieve them, change the bolt retrieval to function similar (if not identically) to how the Engineer remotely retrieves his sentry turrets. By holding down R, you will retrieve the last 2-3 bolts you fired. They will gradually fly back to the user and be added back to their inventory.

heavy lance
#

Like before I will have a few simple questions I've answered

Q - Why no just highlight the bolts?
A - Too much clutter. I believe the reason why we have to press the laser pointer to highlight things is because it is meant to help keep the screen uncluttered and avoid unnecessary distractions from the action. If your talking about highlighting after pulling out the laser like other things, I still believe it a bad idea as you can fire A LOT of bolts. Imagine pulling up your pointer only to show 20 bolts all sprawled across a cave, too much.

Q - You already press R to change ammo type, wouldn't that be too much for 1 key?
A - We already have this situation on the engineer and there aren't any issues. You can reload just fine without calling your turrets and recall turrets without reloading. It will take a moment to get used to but the R key is shown to already work. In terms of using a completely different key, that's a pretty big deal seeing as no other weapon in the entire game uses other keys, so not really a good idea to make a unique button prompt for a single upgrade

At the end of all this, it's clear to see that this change would not only be a great quality of life change, but help Radio Transmitter Module compete against Battle Frenzy and the other overclocks. In terms of implementation, in theory it should be rather simple and quick as the system already exists for the engineer, making the investment of work to payoff of player satisfaction a pretty great ratio

willow viper
#

Glyphid grunt type enemies should make a yelp noise when they die to fire damage. The Crispr lacks some of the satisfaction of killing enemies. Some of the newer weapons like such as the Sludgepump melting or the disingration highlight that Crispr is pretty outdated in terms of enemy death feedback

wintry saddle
#

Unstable OC for Hurricane guided rocket system: Thermobaric warheads

-Greatly reduced ammo count and clip size
-Greatly increased AOE and area damage
-No direct damage
-Delayed explosion on contact. When rockets hit the target, a cloud of explosive fuel mixture is released (small range, no damage) before it explodes (Large range).
-Targets within the AOE of the fuel mixture will gain heat damage and burn upon explosion. Targets not inside AOE of fuel mixture but inside explosion AOE will not gain heat damage or burn but will get damaged. (So there are 2 AOEs, smaller AOE for fuel, larger AOE for explosion)
-Decreased projectile velocity
-Decreased fire rate

clear ember
#

Make so we have a option to have all hud elements in “auto” mode when we take out the lasers pointer.

Don’t really understand why the ammo counter and the compass only have a show or hide option while the other ones have a auto option (and show + hide).

steep locust
#

Please provide an alternative method swap Nishanka Boltshark X-80's regular and special bolts. I spam R a lot on a lot of other characters for the weapon inspect animation, and I seemingly always fumble with the incorrect bolts. Perhaps make it "HOLD (R) to swap between Special and Regular bolts" as an available option in settings. This would apply to all other alternative fire weapons, too.

rugged ice
#

Special roles for Kickstarter backers on the board game?

gloomy garden
#

Duel sense support on pc?

rugged heron
#

A secret stash with toy guns on the space rig. There are always four. They just shoot toy bullets that do nothing except annoy your teammates. They can be dropped with right click.
Mission Control quotes:
"Hey, i thought we got rid of them!"
"Guys, you know that you still have some work to do? Also, where did you get those?!"
"Can you stop being childish and get to work please?"

#

If you're holding a beer mug or smth similar you can hold e to put it carefully on the floor or the table in front of you

old magnet
#

Firing range when? or forever just a joke.

cedar sand
#

seeing the older caves/biomes get the same amount of attention as the 2 biomes introduced in the roughneck update* would be super cool *(azure weald and hollow bough)

real cove
#

ability to block players who sabotage and insult you, with the effect to never queue with them again.

sharp pollen
#

Please don't remove our ability you rock and stone while performing actions. What is this nazi germany?

summer otter
#

Buff shard diffractor's damage mods, currently there is basically no situation where they'd be worth losing +50% max ammo over

plush torrent
#

In the weekly Deep Dive streams, either Johan's too loud or Jacob is too quiet. It would be very much appreciated if their mic volumes were balanced out so I can hear Jacob without Johan obliterating my ear drums!

full sonnet
#

I'm surprised it hasn't been suggested yet but,
An Xbox Series X version for Deep Rock Galactic.
I have noticed that my PS5 version runs and feels better than my Xbox and PS4 version.

feral goblet
#

GIANT LOOTBUG BOSS
or giant sand shark

snow compass
#

It's probably been asked before, but... Eye colours? ‍​​​​​​‌​​​​​​‌​​​​‌‎‎‎‎‌‎‎‎‎‎‎‎‎‌‎‎‎‎‎‎‎‎‌‍

burnt socket
#

new turret for engi that replaces the turret with a cultivated blue crystal and you can connect the two if in range (like power station node logic) to make a lightning field between them (also turret whip would force a supercharged lightning bolt)

surreal nexus
#

"Equipment retrieval" game mode where you disassemble refineries and tritylite deposit machinery and dorettas and the like

You have supply drops at the retrieval sites, and your secondary objectives are to grab minerals that the previous team missed and that mineral is always biome specific; good for players who are low on a specific type

nova basin
#

Potentially swap/rework the Industrial Facemask to be in the beard slot, similar to the Neck Guard? I feel like having it count as headwear limits its usage because it can't be combined with helmets, hair, etc. Clipping would of course be an issue, but the Neck Guard also has some clipping and it isn't hard to work around it in a cosmetic loadout.

digital wyvern
#

Not sure if it's been posted but the option to place decorations for your room on the rig, a little potted exploding plant/cryo foamer, glypid trophies that get more ornate the more you kill of that type, a picture of dotty and a tally of how many time you've rescued her, a picture of mission control with a funny moustach and glasses drawn on it. These lads have been up there for 3 years, they should be allowed to accessorise their quarters right?

signal goblet
#

Another suggestion instead of just canceling the interaction when saluting, why not... raise your left hand as a fist? all interactions (except when depositing minerals) only use your right hand, right? Maybe there's one or two more that use both that I forgot, but still! Repairing and reviving only use your right hand.
So allow us to raise our fist proudly!
and perhaps there would be more room for this animation, example: rock and stoning while laser pointer is out.

wide shell
#

your beard shows up if you look down

fierce river
#

tf2 like taunts

river plank
#

Unstable OC for the sludge pump:
You've thinned out the sludge mix to a beer like consistency, allowing it to spread out more and evaporate slower, unfortunately this thinner mix won't hit as hard and doesn't stick to bugs all that well.
rocknstone Significantly larger puddles.
rocknstone Longer puddle lifespan.

tothebone Significant reduction of direct damage. (normal, charged and fragment)
tothebone Almost not sticky DOT duration. (the sludge is too watery and slides right off)

possible additional effects:
?tothebone? Longer reload?
?rocknstone? More ammo?

This OC would focus even more on the support aspect of the CSP, the reduction in direct damage and the short DOT on the bugs will make it difficult to get quick kills, but the massive increase in puddle size and duration could lock down a large area for a long time, combine this with either the slowing or increased damage mods and you won't have to worry about the bugs any time soon.

little monolith
#

New Hazard
{Toxic Gas}
One or two of the caves are full of a harmful gas that hurts Dwarves who stay inside it for too long
Luckily, it is less dense then the abundant O2 in most of Hoxxes.
The thick blue gas clings to the ceiling of caves and will naturally float upwards, making high up minerals hard to access and blocking off high up advantage points
when exposed to an open space on a higher elevation, The gas will naturally leak out and fill the space, draining it out of the location.
Unfortunately, these open spaces can include the interconnecting tunnels you are currently in, mining inside the gas filled space, their by exposing you and your team to the toxic gas.

fun things this will accomplish
1.) Give dwarves more caution when breaching a new cave, making them work together and not dig hastily
2.) Reward clever players who can direct the gas safely out of the cave and into the previously explored rooms
3.) Incentivizes the creative uses of class gear like the Engineers platform guns to plug unwanted gas leaks, the Drillers drills to construct tunnels to pipe out the gas, The scouts lights to help identify where the gas resides, and the gunners ziplines to help get our dwarves down to lower elevation as fast as possible to avoid the gas.

autumn arrow
#

Minor suggestion for the current experimental branch:
Allow us to use the Wave Cooker idle animation by holding down R if we have either of the T4 mods equipped.

compact storm
#

I don't know if this is the right place to suggest this but can we have DRG displates?

digital ether
#

Buff Gk2 in a way that differentiates it more from the M1k and Drak. Maybe integrate battle-frenzy into the base weapon for it to be the best kiting/movement weapon for scout? Just an idea, anything else that makes it more different would be nice.

twilit nexus
#

I feel like it's a bit too easy to upgrade new weapons later on. I've been playing since a few months after the first alpha, so when the Season 1 primaries came out, I had all 4 of them maxed out almost immediately. Perhaps a page should be taken from Hunt Showdown's book of weapons, where each weapon gets its own experience? You'd actually have to use a weapon to level it up, as opposed to just ignoring it until its "good"

surreal birch
#

pinging an error cube should occasionally trigger the mushroom voiceline

icy rock
#

Experimental branch - Engineer- Shard Diffractor - Reflection OC.

Using this thing is super difficult for 2 reasons.

  1. The only flat part of a platform is the top and the rest is unpredictably rough rather than a smooth curve, meaning that shooting anything other than the top of a platform gives you essentially uncontrollable results. You can't make a flat wall or ceiling of cheese the way you can make a floor of cheese and those little bumps are a big drawback.
  2. Reflecting off of a platform on the floor that's near you almost requires you to not be looking at the location you are actually trying to hit, so getting feedback from the game about what you're doing is extremely difficult. This is less of an issue with platforms farther away but, uh, is anyone actually going to wait to shoot a platform projectile at a far away bug before you start shooting it for real? It's just such an awkward OC to try to actually use.

Finally, the recharge hit you take on the weapon reaaally hurts. It's just, ow. Like, I have no idea how big the AoE and damage buff actually is because it was hard to see what I was doing, but I for darn sure felt the huge hit on the recharge every single time.

wet radish
#

A perk that makes you unable to damage lootbugs and possibly other friendly/passive creatures. This would obviously more of a joke perk, but i would love it.

magic crypt
#

Beast Master Perk Tier 5 - When killed, tamed grunts explode, damaging and slowing nearby enemies.
"Steeve died with style" - every dwarf -

wintry saddle
#

Active perk suggestion: Dwarven enchantment.
Increases fire rate, reload speed and damage of you and close-by teammates for a short period. Longish cooldown timer.

high trench
#

Please make hitting v when you're unable to salute still make the dwarf yell "ROCK AND STONE" thank you

hallow sierra
#

It would be amazing if empty supply pods were highlighted with the laser pointer as though they still had ammo in "low O2" missions. On higher difficulties, it's really important to use supply pods as oxygen anchors, and during a fight, it's extremely hard to keep track of where spent pods with O2 are.

surreal relic
#

It seems like pirate cosmetics and frameworks have been suggested for a while, but if there's ever a buckaneer framework, please make the spinny bit on the cryo cannon into a ship's wheel

wet radish
#

A victory move like lootbug lover but with a golden lootbug. Have it a part of the supporter dlc or unlockable through either as a season rank award or from a new mission that you can only do once you pet like 500+ lootbugs.

grizzled lichen
last cargo
#

New mutators.
{bad atmosphere}

What this does is make the bugs move faster instead of the dwarfs.

{Toxic Guts}

It’s like volatile guts but instead of blowing up all bugs that die let’s out a poisonous cloud like the praetorians when they die.

{Praetorian plague}

Simply more praetorians spawns.

#

And it would be cool if they added double Anomalies and maybe even triple mutators 😳

bold mulch
#

I would love to see a change where Steeve can reach flying bugs if they are within a certain range. That way if they get up in his face (or butt) he can turn and hit them, but if they fly too far away he can no-longer reach or hurt them.

lyric haven
#

I think we need something to put our perk points into for when we've finished unlocking all the perks. There's plenty more points to earn but it's essentially useless at the moment. I know how difficult making useful but balanced abilities can be so maybe have cosmetics? Though one perk I'd like is extra fast flare recharges. Honestly while I get that the dark is part of the appeal of them game, it gets frustrating having to wait on flares all the time. I think cutting the recharge time by between 25% and 50% would be a good improvement, even if it requires a perk for it (Maybe you could track the use of that perk and if it turns out to be extremely common implement that permanently and remove the perk in question)

inner radish
#

This flower as a secondary objective, it's irl name is purple beardtongue, need I say more

shell turtle
#

So, I feel like everyone may have this issue with the Rival Prospector, but is there any way to make it... less "mandatory" of a fight? Unlike the Data Deposit and the new Rival Router, this pushy Prospector gets annoyed and angry at the slightest bit of damage even if we didn't cause it. If I were to suggest anything, make it so the Prospector is IMMUNE from ALL DAMAGE SOURCES until a dwarf or Bosco attack it. It's not much of an "optional thing" like the other two events for the Rival Presence.

summer wraith
#

Make a skip button for promotions

silk galleon
#

Baby lootbugs, I don’t need to say anything else.

fast geyser
#

How about some a feature that will randomize the character you pick. Or maybe when equipping a weapon, you can set it to random, so that you never know what You'll get.

For those of you about to vote against this, remember that everything I'm suggesting is optional.

noble quiver
#

Very tiny UI navigation complaint. In almost any in-game menu I can think of a right click will close the menu except for when browsing the server lists, where a right click opens the host's steam profile when hovering over a server (on the steam version obviously idk about the other versions). I'm so conditioned to being able to right click out of every menu now that whenever I want to leave the server list I accidentally open a steam profile at least once.

If the default hotkey for opening a steam profile in the server list could be set to something else or was mappable it would save me and maybe others a small annoyance.

worldly coral
#

New mission mode where you have to find one of those gigantic blue MUL*E's like are in the space rig, fill it up by mining minerals in the cave and then escort it to a heavy cargo drop.

simple crag
#

(Not sure if what I experienced was a bug or not, but in case it wasn’t) Can we not have the low O2 warning play when you are downed? I was downed due to lack of oxygen, and the alarm for running out kept playing, even when I switched to spectate others. I had to mute my game until I got up, and I don’t want others to experience having to do that when downed by low O2. As I said, if this was a bug, I’d like to know for sure.

fiery hearth
#

Personally think that the Medical Gown should have some extra color or items on it for easier class recognition aside from the underwear
Maybe some patches regarding the class wearing it? Certain class related gear hastily thrown onto it, barely staying attached?

jovial mason
#

I would like to recommend more "Rock and Stone" voice lines! It feels good pressing it no doubt but I believe adding more would be good for the game. Mission control could also have some new voice lines please!

patent crane
#

Make ROF mods change heat generation on minigun so that you can commit to overheat faster for agro vent builds 😄 also rof makes sense to affect heat gen

nova basin
#

Don't know if this would flood the core economy too much, but with how many cosmetics/overclocks there are in the game (as well as new ones coming in the next season), maybe we could have some more opportunities for players to earn either Blank or Infused Matrix Cores. The Weekly Core Hunt and Deep Dives are nice and all, but some people might not have the bravery, team, etc. to tackle the Elite Dive every week. An example of a new opportunity could be giving a Blank/Infused Core on completion of a Promotion Assignment for a dwarf. Maybe if it was an Infused Core, it could be guaranteed for the dwarf getting promoted, giving a more sure way to get cores for certain dwarves.

fickle pecan
#

add this. please god add this. i want to be in a funny dwarf suit it’s criminal that this isn’t already in the game. add this.

ionic quail
#

had a funny "small" idea

if your buddy drinks a Underhill Deluxe (the beer that makes you small) but you didnt drink yours while they are small you should be able to kick them the same way as a barrel (for context as im typing this my buddy's are LOSING there mind with laughter as they see this idea XD)

flint magnet
#

Friendly should reduce self damage aswell

twilit nexus
#

If every dwarf salutes within a short time frame of each other, there's a chance that Mission Control will chime in with a "Rock and Stone" of his own.

regal trench
#

Another turret tier 4. The turret takes 4+ more seconds to deploy but it adds a lot more damage, like +10 instead of the 5 of the defender. So a trade off of deployability for even more firepower. Would need better planning and if u get separated from it it'd be a lot harder to deploy in a fight. Very crude idea, but basically +deploy time and +dps.

idle yoke
#

I have a small idea, based on a running gag in my friend group, that if you use the Engineer's grenade launcher and hit an enemy from over 20 meters away, the little lad could say "Kobe" or something. Just due to the drop off it has early game.

flint magnet
#

There should be like a holo-deck or something where you can spawn enemies of your choice to test weapons on

ruby zealot
#

Doing the zipline trick at extraction should not remove dwarves from the survival bonus. You shouldn't get less credits just for the funny.

idle yoke
#

Steeve needs a little hat.

untold totem
#

mega missions, not like deep dives, but a single cave with like 2 or 3 objectives but scaled waaay up, like 1000 morkite and 20 eggs and a black box or something crazy like that

pearl igloo
#

Extra world generation rooms and items implying old expeditions beyond just the Equipment. Maybe an old Dotty broken down by the mined out ruins of an Omoran Heartstone, old driller tunnels, explosion craters and the like.
this can sometimes include supply pods and the like- it would not require new assets or anything.
Old floors from single-miner drop pods, heavy lifters without the cargo rockets, and the like rarely spawning along with 'mined out' veins along a path with two big holes in the ceiling for previous Drills. Hoxes is big and deep- but sometimes more is found down there then the first expedition to an area might uncover!
Also the different depths in a specific biome could have different variations in flora, and even fauna to make the caves feel less same-y perhaps...
Also adding liquids as a little-big-planet style 'floor' or something to reduce processor use, but still have the aesthetic of a magma-field, or a big fetid swamp. See how 'Little Big Planet' handled water for an example of this.

daring coral
#

Let us Rock and Stone without consequence or delay of any kind

light dirge
#

Add a summer themed cosmetic DLC, for example one of the dwarves could have the rubber ducky float ring thing

brittle stirrup
#

Pirate Themed Cosmetics DLC or event, ie Captains hat, smoking beard, cannon weapon frame work etc 🙂

flint magnet
#

I want a 'wood & steel' skin for weapons, like guns from ww1/ww2

digital ether
#

Active Perk: Pheromone Capsule ~ For x amount of time glyphids in a large radius will be aggro'd ontu you (could be good for overheat aoe builds, grenades or even as a diversion). Levelling the perk increases the radius / time amount.

rugged heron
#

Fix the Mule AI, for god's sake please stop making it go spiderman and clinb onto walls making you panic and rage a bit when you're running to the drop pod, also pls reduce it's hitbox size so it won't just yeet you of a cliff. Ik that thid might've been suggested already but DAMM WHY. molly PGL engimote

wet radish
#

For the update/season after season 2 it would be cool to have a tesla gun. Some weapons in the game do have electric relating affects but there is no full electricity weapon yet.

regal trench
#

Add voiceline packs to skin customization. Like aggressive, wholesome, cowboy, bug hater, themed packs? I've also thought about more experienced voicelines. Like replacing "die worthless crystal" and "I can't really use this for anything" with stuff like "never gets old".

wintry saddle
#

Passive perk suggestion: Grape-stomper

Falling from a height that gives you fall damage but landing on an enemy will break your fall or just partially if from a greater height and damage the enemy you landed on.

(Since praeotarians already break your fall this will only apply to regular sized glyphids and maybe damage peaetorians as well)

void bluff
#

I suggested this years ago before, but it was denied as unrealistic because "how would we do boss fights"
Now we have the caretaker. so let me propose this once again!

Season 3: Revenge of the Glyphid (cheeky SW reference :3)
Special Assassination Mission;
A Glyphid Queen is sleeping in a impenetrable cocoon, you have to go to nearby caves and collect eggs (the screaming during collecting, thats her maybe?) to wake her up.

Once you collected 4 eggs on the map, the cocoon is half open and can be damaged.

After dealing enough damage to the cocoon a boss fight against the queen starts, with a initial wave of grunts and swarmers. 3 Phases like caretaker/korlok/etc.

4 Abilities for her (unlocks one per phase, 3/4 total):

  1. Spawn "smaller" spitballers which shoot at the dwarves
  2. Periodically spawns eggs around here which have to be destroyed before Grunts and pretorians spawn (3-4 pretorians in bigger eggs, higher priority target?)
  3. Spew a fountain of acid on a random dwarf, dealing some initial damage and causing a large AoE area (like pretorian death) that deals toxic damage over time (the projectile can be dodged, the pool is static)
  4. After a scream - Spawns a wave of Spitters (both kinds) or macteras near the cave ceiling.

HP similar to the caretaker, weakpoints could be hidden behind regenerating carapace on spots along her body.

Dont know if this would be too similar to the caretaker though... but its an idea

primal acorn
#

Give berserker a passive pickaxe damage buff, maybe around 20-30-40-50% increasing with level. As it it kind of underwhelming in its current state, you dont want to get close to glyphids in higher hazard levels, and its one of the few active perks that do not give a pasive effect.

copper mortar
#

Please add being able to see which number of pipeline is getting pinged, so for example when i ping pipeline 3 is also says "Pipeline 3" instead of just pipeline.

vale slate
#

Some polish and QoL regarding the core events.

  • The activaction buttons spawn on the terminal core instead on the event and they will spawn in proportion to the number of players in the match (if you're running solo, you wont have to charge all the 4 buttons)
  • Kursite and Ebonyte terminals fall from the base just like the bombs from tritylite deposit. The center ground may have a different texture to allow players to recognize which event will come or simple leave that as a surprise
  • Retexture of the OMEN to fit the rival's tech, with maybe some lines from mission control suggesting rival's presence. (OMEN is such a random event. What is it even doing there if not from a rival?)
flint jasper
#

can for the love of god having a dreadnot just randomly spawn in the mission pause the swarm wave FOR ONE MINUTE - it is super annoying having one of those spawn and then go "Welp there's also a swarm because this doesn't replace an already difficult swarm - it's part of one"

shut mango
#

I might be the only one who thinks this but I feel as if the brood nexus posses almost zero threat to a team or even a singular dwarf. Perhaps making it ether spawn swarmers faster, making it spawn more of them at a time, spawning a stronger version of the swarmers, or something else. I just always feel like when I see a nexus that I need to kill it because it’s an enemy and not because it’s a real threat and I want it to be

arctic jay
#

have the rival nemesis say a glitched version of we're rich

terse dragon
#

other dwarves reply to when scout screams out for his mom, probably making fun of him

buoyant tulip
#

If we have 0 ammo in Armskole Coil Gun and try to inspect it,instead of pulling ball,gunner wil catch "nothing" and give a commentary about this

tight mango
#

Balanced overclock for sludge pump "hyper reactive mixture"
"sacrifices a small ammount of the lifespan of goo to make it react violently with oxygen and will spontaneously ignite shortly after leaving the weapon"
rocknstone
goo automatically ingites itself and enemies
tothebone
-3 puddle lifespan
-1.5 effect duration

#

15% chance for a loot bug to be a "rose lootbug" it looks like the golden lootbug but red sugar. It explodes into 300 hp worth of red sugar (a single spawn of red sugar is worth 60 according to wiki so the rose lootbug is worth 5 spawns of red sugar)

shell turtle
#

Might be asking for too much with this and perhaps pushing the envelope a LOT for the game, which is mostly sci-fi, but lets go.

Magic in dwarves. Whether it comes about from the Error Cubes and the entire "Precursor" stuff or new story stuff with another rival, a guild of mages or druids trying to inhabit Hoxxes and stop us from "destroying it for our own evil benefit," whatever that means. Something I love is magic and what it could mean for the game as a whole, giving the possibility for more insane overclocks, enemies, and cosmettics.

Overclock examples: Leadstorm (Gunner) overclock that makes bullets that impact the ground make a protective sigil, effectively a mini shield or "repeller platform" for the Gunner. The Lok-1 (Engi) could have something that would pull enemies into a location via mind control if a certain number of locks or "mana" is on a singular creature. The Jury Rigged Shotgun (Scout) could have magic missiles, turning it into projectile slugs instead of buckshot that slowly seek their target (closest to the reticle). The CRISPR (Driller) would maybe have something that could make a wall of fire by "drawing" on the ground with it, marking an area to erupt!

tight mango
#

Voiceline about dreadnaught twins explaining that they heal if one is hurt more than the other

hollow kraken
#

new warning: Big Game (name suggestion by hamblergher)

the mission would be populated with less smaller bugs and more larger, tankier ones

clear ember
#

This is a dumb idea for a new warning:

Warning: Bad batteries (awful name I know). 15-25% EXP bonus. Management forgot to replace the batteries from the last mission.

The flashlight can only be turn on for a short duration before it deactivates (Turns on after 5-10 seconds, random reactivation time every time it deactivates).

Forcing the players to use the flares sparingly.

tight mango
#

Warning: sticky enemies
Enemies spawn a goo puddle when killed. Appearance and effects based on the biome like ice fire or radiation. Otherwise just slows you

karmic palm
#

Change "Friendly" perk name to "Masochist

near glacier
#

Warning: Space Theft
Due to the presence of the rivals and sometimes a resupply getting intercepted, management has raised the prices for a resupply to 100 nitra instead of 80. (20% xp boost after completion)

#

Have Gunk Seeds hang further down in the Magma Core biome. (And consequently go a bit up in the Glacial Strata).

uneven perch
#

Rework on the Seeker Rounds OC (to remove overlap with Armorbreak module and increase build variety)

Change Superblowthru mod to standard Blowthru

Seeker Rounds becomes
+2 Penetrations
+Penetrating Shots seek out another locked target
-Lock Speed
-Max Locks

Encourages Wide Angle lens play where you want as many unique targets as possible to take advantage of the penetrations.

Focus on aquiring max locks and then release a swarm of angry bees

flint magnet
#

Doretta REALLY needs a hitbox that bugs cant enter around her, its super annoying and frustrating that bosco and sentries cant seem defend her because bugs get inside or under her

sturdy meadow
#

never increase the number of achievements past 69 thank you

fiery hearth
#

There should be some extra obstacles to pick up and place for use in the Space Ball minigame (for stuff like ball boundaries), instead of hoping the barrels land where you want them to be

royal mirage
#

One thing that hit my mind is what if there was a loyd framework for bosco so you could bring your trusty barteder with you

fallen lion
#

A cool thing to do is add Trophies in the Memorial hall of how many bugs you killed for example if you killed 500 grunts you would get a bronze head of the grunt. And if you killed 1000 it would be silver and so on and so fourth. I think this would be a good addition because the statues and the posters are cool but get boring after a while so I think this would be a good thing to work for old and new players

night harness
#

the ability to check what loadouts players in your party are using in their loadouts while in the lobby so you can adjust yours without needing to ask them what they would want you to run (for example, running aoe if you notice your gunner is using the base minigun)

regal trench
#

Mission ideas, prolly bad but maybe they'll spark a more practical idea lol

  • A rare beer mission, on the normal map. Inferno steals a bunch of our beer and we have to rescue it from Hoxxes.
  • A mission on the space station. The bugs somehow get into the ship, and we have to rid an area of the ship of bugs.
  • Missions with more than 4 dwarves max. Idk what and how but I feel like it could be more chaotic and exciting. Like say a much stronger enemy force and you have to use more strategy.
  • An anomaly where there's thicker and rock instead of dirt connections between caves. And also more divisions like them. And maybe even some closer but far disconnected caves like escort missions. To put more emphasis on the driller's job.
sterile vine
#

"consolation prize" for beating a machine event without any blank cores left. Just bonus xp and credits for completing the event on top of the amount you normally get. maybe in the form of a forgeable "core" to not mess up multiplayer?

last lantern
#

Suggestion which I am sure has been given before, so to add another voice. Being kicked at the end of a mission for reasonably no reason is a stain on this game. Please consider enabling vote kick for missions or add a visible counter when looking to join games that shows how often the host kicks that counts number of games hosted vs how many kicks they have done. That would let players make a more informed decision and avoid joining poor attitude players.

umbral urchin
#

“The complex smell of umbra seekers is maddening!”

Let us slowly get the drunk effect by standing near an umbra seeker. Let us pat it to trigger the effect though

worn lintel
#

Trophy section ina spacerig

north yew
#

Lootbug variants
Like a Turtlebug
Lootbug that’s harder to kill and has a hard carapace that you can put on Steeve for extra armor, assuming you didn’t damage it while killing the turtlebug

gilded zodiac
#

unstable overclock idea for the sludge pump: Liquefier Catalyst, enemies that die whilst in a goo puddle will cause the goo puddle(s) to gain an enormous damage increase at the cost of the goo rapidly evaporating. Good for a lot of damage up front but sacrifices nearly all crowd control capability to do so.

west folio
#

Ight this is gonna be crazy but hear me out, Miniature Steeve hat. You pet Steeve like 100 times and you get the hat, so that even though you may not have beast master. You can still have Steeve on your head.

sick bobcat
#

what if there was a sandwich shop in the space rig

jagged aurora
#

More loadout slots. There are many different weapons with y'all adding even more in this next update plus factoring the overclocks there's so much potential for builds that not a lot of people can fit in just 5 loadout slots

runic grove
#

jumping in the hoop game makes you respawn in the medical gown

night pilot
#

bots in the med bay dont salute back like bosco, allow them to salute back

severe forum
#

trying to figure out an effective driller loadout can anyone lend aid?

karmic spoke
#

Turning Doretta into a sort of convoy. instead of Molly, have her pull a cart behind her that minerals can be deposited into. Also allow for the Engineer and Heavy gunner to attach their sentry gun/ Shield to her respectively. The escort mission had a fundamentally different flow to it than other missions that isn't really taken full advantage of. Most people ride Doretta already instead of just walking behind her so making her even more central to the mission seems to make the most sense.

Also, change the clogs in the extraction missions appear on the pump jacks instead of the pipes. Having it appear on the pipes sort of ruins the ability to grind or build them in fun ways since most people would want to minimise the amount of joins in the connection that can spring leaks. Having the source of the problem be at the pumpjack gives more reason to grind along the rails to reach them quickly, but it also sensitivities more large and elaborate pipe paths that are funner to ride along.

sacred kettle
#

Give us the option to pour out a leaf lovers instead of drinking it

steep pond
#

Ideas for additional grenades/utility for each class:
Engineer grenade: Electric tether mines (functionally similar to napalm grenades but electric)
Engineer utility: Drones (option for missions that require more mobility than defense, could also be an OC)

Gunner grenade: bullet grenade (on detonation, fires bullets in random directions for x amount of time)
Gunner utility: an aoe healing device (field medic option to replace shield device, could also be an OC)

Driller grenade: mini blackhole (removes terrain and bugs in an aoe similar to EPC TCF, doesnt affect minerals)
Driller utility: Not too sure... something similar to satchel but different enough that choice matters

Scout grenade: bounce pad (for x seconds or x launches, launches anything that steps on it)
Scout utility: Light drone (shoot ally to have drone follow them. upside: mobility, downside: ceilings, could be OC)

I think these suit the classes quite well and would bring a lot of interesting decision making to the table, and none of them seem overpowered. Gunner healing can be balanced, scout drones sacrifice ceiling lighting for individual support lighting, engineer drones will just be mobile turrets, and all the grenades aren't all that different functionally than something we already have, except the bounce pad, which just seems fun. I'd love to see a flying praetorean. (though there would be a possibility of trolling...)

Personal favorite ideas are the engineer ones. electric tether mines would be awesome, and having mobile turrets at the cost of something to balance them would be great for missions where you don't set up for long anyways

regal trench
#

Hawkeye buff idea: Prioritizes types of enemies. Highlight a mactera, shoots them until u set it to something else. Highlight a praetorian? Shoots them, oppressors, bulk detys..... Highlight a slasher it could prioritize them, then guards, then grunts or something. If u have a pet peeve naedocyte shockers it could target them too. Acid and web spitters.

dusty grotto
#

Offensive use for traversal tools (Can be in the form of overclocks, Alt-fire, Upgraded tools, etc)

Driller (Offensive AoE) - Drill fists can be used offensively, pound both fists onto the ground to create an earthquake/shockwave dealing an AoE damage around the Driller. Overclock can give different effects, shockwave dealing damage and stunning enemies in a straight line, wider AoE range, more/less fuel comsumption, etc

Engineer (Crowd Control/AoE) - Platform gun has alternate ammo type - can be used to plant traps that causes different effects. Slow enemies, DoT, confuse enemies, etc

Scout (Priority Single Target/Control) - Grappling hook - alternate fire mode - pull enemies up to a certain weight class to you and stuns them (GET OVER HERE and shotgun them to the face!), Taser gun, etc

Gunner (Tactical) - Zipline - alternate ammo type - creates 'electric fences' which zaps enemies that passes through and it can have different effects with overclock, shred armor, block enemies, etc. Has an internal cooldown or has a set amount of zaps to balance it out. Approach is to create a 'kill-zone' with it

arctic jay
#

if one of the dreadnought twins gets killed, the surviving one's ai should start to preform attacks quicker and attack more often

frank knot
#

somewhere to access the miners manual physically in the space rig. I'll be honest I keep forgetting it exists, and I imagine new players also don't know it exists. Having it be in a prominent position in the rig would be the perfect way to get attention, especially if it has notifications for new info.

tough palm
#

The memorial hall needs a golden glyphid statue or at least a poster to honor all the Steeves we lost along the way

fervent shard
#

perhaps a way to get a few more cores a week since 6 cores a week means with the coming secondary's it takes 24 weeks to unlock all overclocks.

flint jasper
#

Being able to name our loudout slots instead of just a marker

quasi dust
#

Option to block and report players for griefing please.... The number of total ***holes in this game is ridiculous

regal trench
#

Different flares. Like, spiked flare, sticks to walls does 30 damage on a hit. One that recharges faster, one that increases range....

umbral urchin
#

Have the nemesis voicelines that play when a dwarf is grabbed play throughout the entire fight after the nemesis is engaged. Hearing the dwarven lure lines during the fight feels off.

The grabbed voicelines are also much scarier to hear when you’re trying to run

buoyant berry
#

Nerf Korlok Seeds.
Right now. They're way too tough. They take upwards of ten minutes to beat when I play them with randos at tier 4 and above and never have I seen someone not go down at least twice.
They're the single toughest enemy in the game and they should not be a random encounter.

Alternatively to a nerf I suggest they become a hazard warning such as "Exploder Infestation" or "Elite Threat".

In the last few weeks I have had parties playing on Hazard 4 or above wipe to them no more than four times and the times we didn't it sucked having to fight this Ultra Raid Boss when we just wanted to play another mission.

supple pewter
#

Skins available via microtransactions, i.e. neon band skins. I see no prob with having skins as microtransactions if it doesnt become p2w or make skins only available via microtransactions.

final hill
#

Fixed Salute logic - You are no longer able to salute while doing Hold E interactions, the dwarves do not have hands for doing both at the same time.
💡 Instead of completely removing this, just make it so you only do the voice lines if your hands are full; that way people won't be left out during the copious rocking and stoning of a typical mission.

tranquil marsh
#

So I often wonder about how to fix or replace the gunner's zipline, and a peculiar idea comes to mind. What about a type of spray foam with high-traction properties (perhaps a glue-like surface, or magnetic properties) which would create a surface allowing dwarves to simply climb sheer surfaces with ease?

Mechanically, it would simply allow dwarves to walk on surfaces from 0deg (flat) to 90deg (vertical) without slipping. Movement speed could vary according to the angle as a balancing mechanism. Could also add adjustment options like attracting enemies (ie: favored terrain, like the opposite of the bug repellant in platforms).

This kit change would equip gunners to better combat the challenges of vertical traversal as well as provide some interesting avenues for adding combat utility. (Avoiding the deathtrap of ziplines is a big bonus)

cedar sand
#

sorry about the txt file but i have a lot of suggestions it is a list i have compiled over my 649+ hours in the game things that i think would simply make the game feel better or things that make it a little more fun, and if you have anything to say about this feel free to @cedar sand about it tell me what you liked and what you didnt!

peak relic
#

1)New enemy types such as more elemental variants of glyphid grunts that can proc radiation or electricity on bite with different colour schemes on their backs depending on the biome the dwarf spawns in . They are of course rarer to find but not extremely uncommon.A snake enemy which would wrap itself around the player before squeezing would be nice too although you could make it less oppressive than other enemies types by forcing the player to spam e to escape. Bug infested robots could be a thing similar to BETC except alien spores and father time has led them to be possessed inside and out by alien parasites. Another suggestion would be an enemy that is mixed between a spitter and loot bug that spits minerals at you.Killing these rare mineral harvesting critters will grant you random resources found in the cave..

#

2)Maybe an extension of beast tamer active perk can be added on as a complementary passive perk that increases mastery on beast taming allowing your creatures to have slightly more hp/ dps. This passive perk does nothing unless you have the active beast tamer perk will naturally allow you to tame stronger creatures such as spitters or exploders or maybe even a praetorian or warden(Although you might make it since they are a greater creature you might have to retame them after a certain time to balance this) Or maybe this perk allows you to train two lesser creatures with reduced dps bonuses for both! With testing, this could create a new sub-classes without adding new classes to the game!

#
  1. New biomes and variations of mission types to add more replayability. More prestige assignments that only appear weekly after your second prestige can promote older players to jump in more haz 4/5 missions together. Maybe add the ability to do two elite deep dives a week (with awards/cores) only on the elite difficulty to add more replayability for veterans or encourage newer players to get stuck in
#

4)Hidden loot/treasure rooms which are somewhat rare that contains more minerals and possibly new enemies similar to gun fire reborn treasure rooms or mystery dungeons monster houses.

fluid tundra
#

Have an option to duplicate a loadout so we won't have to redo a similar build from scratch

kindred kettle
#

Slight rework for the Subata 120's Automatic Fire overclock:
Tone down the recoil penalty and change the base spread penalty to be additive instead of multiplicative. The recoil feels overtuned as it causes the view to shift around wildly, and the base spread penalty ends up being nullified when using the pinpoint accuracy mod.

gritty vine
#

Add elf skins and remove all of the strong beers. They are too strong for me

slate shuttle
#

So I was reading the comments of a Youtube video & this caught my eye--

**sam arsvard 4 months ago (edited)
I hope they add a new gun or an overclock to the cryo cannon that lets you place down that icy surface and skate on it **

Just holy frack, why isn't this a thing?!

ornate swan
#

It would be nice to recycle all the overclock I am not using.

pearl iron
#

possibly a 2nd option for the Terrain Scanner like a sonar and can show you nearby caves or see more things in caves but it attracts more creatures from the noise possibly showing where minerals and other items are, another downside could be it isnt good when theres alot of other noise going on eg hordes or events/mission objectives like drilldozer

sly tide
#

2nd engnier turret variant "rocket turret"
It shoots rockets like gunner 3rd gun with AoE splash, have high dmg but low shot speed, and also have a "twin system" or mk2 variant like normal turret

burnt aspen
#

I think it would please many people if they could form their own mining guild after having worked as en employee. Allowing them to manage ores, refining, stonks, contracts, personal base/station, upkeep, and much more. I think this will allow dedicated players to have more fun achieving greater heights and milestones, adding a goal to the game. This is an idea that can be improved upon.
I bet it was probably already discussed in the past and I hope it will make it into the game.

stray ermine
#

there should be a little animation that plays if you stand still for a bit after the dwarf says "God dammit there's a pebble in my boot" where the dwarf pulls off his boot and shakes the pebble out

bright hamlet
#

Late Game Unlock: Extra Tactical Deployables using Gold
Past level 50 credits become less valuable, which means gold is often skipped. So lets give gold a Nitra like usage in the late game, but for more... exotic uses.
Here's some examples (but the core idea is more important to me than the specifics):

A Small amount of gold: Tactical Beer Keg. Help boost dwarf moral (no effect other than possible drunkeness)

A Moderate amount of gold: Thumper, bugs tend to spawn near it when choosing where to spawn, nice Dune reference. For setting up kill zones.

A Obscene amount of gold: A pilotable mech, infinite ammo, but only last a minute or so before running out of fuel.

And many more...

upper compass
#

Alternate Tools for Dwarves.

Driller alternative to TNT: Compressed Gas Detonation. Remotely activated canisters release an outward spherical gust of wind, blowing away lingering air pollution as well as light enemies like swarmers or mactera.
Engineer alternative to turrets: Tractor Beam Device. Once placed will pull in mined minerals from some distance as well as enemies from less far for easier collection or destruction.
Scout alternative to flare gun: High Energy Scanning Binoculars. Limited battery life can be expended to see enemies and minerals and anything else of interest through walls as well as zoom vision. Highlighted stuff can be pinged.
Gunner alternative to shield bubble: Kinetic Accelerator. A large unfolding frame creates a wall of induced acceleration through one direction. This gives additional damage/speed to weapons fired through as well as other momentum based effects on dwarves/enemies/tools used through it.

tacit kelp
#

Make a cosmetic pack that makes you look like Grot fra minedalen, obscure as shit reference, I know, but I need this in my life.

flint valley
#

Mini-Boss: The Xynarch Crystal Brood

You'd find this as you explore caves. As you approach the mini-boss, telltale signs of it's presence become more pronounced, with dead xynarchs hanging from ceilings, walls and floor. You then find a sort of door held together by what the scanner says to be a writhing mass. You can break this mass in 1 hit, revealing a corridor made from this mass... Upon entering this new area, shields are immediately disrupted and mission control may contact the dwarves, however, his voice is way more stactic.

"Beware team, the area you have entered seems to be disrupting your protection, do whatever you need to do and get out of there ASAP."

Another thing... MULEs and BET-Cs will refuse to enter this cave.

As the dwarves make their way down, they find a medium sized, round chamber surrounded by mass and with live xynarchs all around it. At the center of this room lies a blue crystal beaming with electricity, the scanner revealing it's name to be a Pure Electrocrystal. The crystal is suspended in the air by what seem to be Xynarchs holding onto each other, forming a tentacle... These tentacles are attached to the walls and the xynarchs that form them are much more engorged then the ones seen in BET-Cs.

Upon attempting to reach closer to the crystal or shooting one of the tentacles, the cave emits a loud booming scream and the crystal is encased in xynarchs, the battle begins.

"Destroy the things holding the crystal in place"

This mini-boss has 3 stages and each present new dangers, adding to the existing ones. The dwarves objective is to eliminate the xynarch tentacles holding onto the crystal. The first danger is that if anyone approaches the crystal, they are shocked immediately, so the center of the room is very dangerous. The second danger of level 1 is that ball lightning will start shooting from the walls to the dwarves. Dwarves can see the wall getting brighter as it's about to shoot, allowing for quick reactions.

gritty vine
#

Fourth relic armor set?

fast geyser
#

Give the Dwarves different intensities of voice lines. Like if you ping something while things are calm, they'll say it calmly. But if you ping something during a swarm, they'll shout it quickly or angrily.

flint valley
#

Upon destroying 3 tentacles, second stage begins.

"Damn xynarchs didn't like that, don't get caught by that red tentacle"

Reaching this stage will make the mass in the walls pulsate. At this stage, all the earlier dangers still apply and new ones are added.

First, some tentacles will become charged and immune to damage, touching them will also damage dwarves, the charged tentacles will change in an interval. The second danger of this stage is that a massive tentacle will come out of the mass in the walls and start following dwarves. Anyone caught by it is strangled until the tentacle is destroyed or someone shoots a glowing spot in it. Upon it's destruction, another takes it's place after a small interval. Destroying another 3 tentacles starts stage 3.

"Great, now even the crystal is attacking us, don't get caught by the beam!"

Third and final stage, pieces of the Pure Electrocrystal are now visible to the dwarves and these pieces emit a beam of light. Thus a new danger is added, anyone that gets caught by this light get's damaged as it slowly traces the room in a circular pattern. The second danger added in this stage is a massive ball lightning that get's shot from the center of the room, but this one follows the dwarves around until the boss is destroyed. It does high damage to anyone caught in it but it's speed is quite slow allowing dwarves to ring around it. A third danger also presents itself however, the xynarch cave is shaking and dwarves are slightly slowed. Upon destroying the final tentacles, the finale begins.

"Grab the crystal and get out, this cave is about to collapse"

The pure electrocrystal now stands in that room, one must grab it and leave the brood cave as it has started to collapse. After 30 seconds, the room colapses and any dwarf still inside is downed and buried under organic rubble. His teammates can help him by digging to his position and reviving. A small area around him is clear of any debris as to avoid issues.

tame mulch
#

the pickaxe throw victory pose should use your custom pickaxe

tacit kelp
#

Allow us to rotate the pipelines up and down so it doesn't look and feel so stupid if it's going downwards

pure dawn
#

I highly recommend releasing the DLC before launch so people can buy it and have it ready when Season 2 hits

azure frost
#

Maps where the dwarfes become mysteriously shrunk and bugs become a major (haha) threat! the caves becoming huge and being way harder to explore!

harsh elk
#

Turn off friendly fire when shooting Steve. I assure you my bullets aren't accidently hitting them.

fiery hearth
#

This is gonna sound weird, but I think the Warthog could use some OCs regarding elemental effects
When someone thinks of a traditional firearm with elemental effects, usually Dragon's Breath shotgun shells come to mind, but I've realized that the shotgun is Engi's only weapon that doesn't have any elemental stuff at all
I'm sure DB rounds have been suggested in the past, so my suggestion would be for Cryo Shells, giving the shotgun some possible utility and combo potential with his secondaries, since they can all apply heat

mellow roost
#

Community dives: steam workshop implementation where players can make their own caves and have others play it (no rewards. Just fun) (ofcourse there will be moderation of it so nothing impossible)

slate shuttle
#

New Perk: Gun Runner
Allows the user to Sprint & Fire their weapon at the same time (No More Bunny Hopping), however, reduces accuracy of all weapons to match that of walking speed when standing still. Can be upgraded a few times to slightly improve accuracy while standing & sprinting, and allow all movement bonuses to last longer and stay active while standing still for a few seconds.

tight mango
#

clean overclock for LOK-1 "Turret Commander"
"AI works with nearby sentry guns to allow them to fire overloaded shots"
rocknstone locking onto an enemy 4 times causes your sentry guns within 20 meters of you to fire an overloaded shot at it even if its out of range of the sentry gun

uncut summit
#

big blinking red lights on unconstructed sentries

unique canyon
#

Another sentry t1 upgrade

flint magnet
#

It would be cool if the engineer got a rivet gun that functioned like a DMR but also could build / repair things from a distance

ivory spoke
#

OK so the new beta for s2 is removing rock and stone overlap. this is ridiculous! please do NOT release s2 without fixing this.

worldly coral
#

welcome to the club

torpid sapphire
#

Some concepts for Four grenades, one for each class;

Engie: Phase Nade: After Management picked through the remains of a Caretaker, they found some functioning phase bombs. These have been reverse engineered, and shrunken down. Smaller explosion radius, less damage, but infinite range, and instant travel. For Grenading far away groups

Driller: Mole Grenade: who thought covering a grenade with drills would work so well? Lower explosion radius and damage, but does a chunk of impact damage, and can move through walls a short way before exploding. Also, does terrain damage

Scout: Flash Bang: pretty self explanatory! Flash bang stuns enemies for a bit! Lasts longer than freezing enemies, but shorter than the IFG stays out

Gunner: Frag Grenade: a grenade filled with chunks of jagged metal! Lower damage than his base grenade, but in return all of those chunks of metal apply a decent length DOT effect

modern tendon
#

Delete fat boy

summer ridge
#

It would be cool if special powder had knockback if you shoot while grounded.

plain stream
#

Add a golden gun skin for all primary and secondary weapons.

flint valley
#

New Mission: Fortification

"DRG's prospecting has revealed an extensive cave system filled with a terrible kursite infestation. The beasts within surely will cause major chaos on Hoxxes if left unchecked, threatening operations. Miners have been deployed to the A.O with the objective of overseeing the construction of a massive metal gate that will shut the infection within itself. The gate frames have already been constructed by drone support and now must be completed by the dwarves themselves."

In this mission, two to five (depending on the difficulty) large kursite tunnels will spawn in the map. These tunnels cause heavy damage to any dwarf that touches it's kursite walls. The walls are indestructible and you cannot use platforms, buildables or deployables at it. Surrounding the tunnel's maw, there's metal frames and wires relating to the dwarves task of building a strong and solid gate to halt the creatures from leaving the cave system.

At a central point in the map, a power core will be deployed as well, which will serve as the power source for the doors that will be constructed. It is armed with 2 turrets and 2 spinning lights. Dwarves have to not only install the doors but also power them by dragging power nodes to the location of the door. These power nodes function essentially like hacking nodes, only they zap anything that touches the beams.

The dwarves must build and power all gates in the tunnels. One caveat however is that these tunnels will constantly spawn enemies while they are opened and these enemies have two targets... the Dwarves and the Power Core. If the power core is destroyed or the dwarves are overrun, game over.

"Attention miners, to assist your operations in defending the core and building the gates, management has given you a set of useful buildings to fortify your location."

#

All players can press 6 in their keyboards to pull up the build menu, which includes 5 buildings, all of which you can select by pressing their corresponding hotkey.

Laser walls are the first building, these are deployed much like pipes, except that they can also go on walls and upon being charged by a power node, emit strong lasers that will cut anything that passses through it. Enemies will try to avoid passing by them.

AA Turrets are the second building, these are fast firing turrets that can only target enemies that are on an angle above it's location. Must be charged by a power node

Third building is the mine dispenser, upon being placed and charged will dispense mines around itself to a maximum amount, dealing massive explosive damage.

Fourth building is the launch pad, which launches dwarves on a high upwards movement and temporarily protects them from fall damage. It doesn't need to be charged by a power node.

Fifth and final building is the Magnetic Slider, which is basically a pipe that you can grind on but has higher acceleration and top speed then a normal pipe. It is also uncharged and should act as a transportation device for players to move around the gates.

These building would have a max amount that can be deployed.

"Alright team, the gate is prepped, now charge it with the power core and we will not have to deal with this tunnel anymore"

Constructing a gate requires three things... First, a dwarf requests the gate to start it's deployment by approaching the frame and pressing E. The gate will start slowly closing in on itself and increasing the spawn rate for the tunnel behind it. Upon closing completely, dwarves have a limited time to power it or the gate will be forced open and they will have to repeat the process again. Charging a gate merely requires that a line of power nodes reach from the power core to the gate.

harsh elk
#

Have any large object that a player carries into the drop pod at the end of the mission lock into the place where molly's head would go.

wide shell
#

Since I don't see any experimental suggestions, I'll just put it in here.

The ability to shoot dwarves out of the grasp of the Nemesis would be nice, it wouldn't destroy the arm, just make it unable to grab another dwarf for about a second or 2.

flint valley
#

Upon closing a tunnel, the other tunnels will start to become harder and spawn larger numbers of enemies to attack the power core.

The last tunnel has a big chance of spawning a Kursite infested Dreadnought, virtually the same as a normal dreadnought.

Good work, all tunnels have been fortified. We have activated the power core's defense matrix, sorry we couldn't do it sooner, the connection nodes need to be in place before we activate it. Escape button activated.

Upon closing all tunnels, the Power core activates it's internal shields and is now protected from enemy attacks, as the dwarves are now required to extract from the A.O

-The End lol

flint jasper
#

Shower thought suggestion:
The rewards for doing a corporate sabotage weekly FAR outweigh the rewards for any other kind of mission as things currently stand - keep in mind running that sucker on haz1 makes it 5 times as fast as any other weekly ...

My suggestion to fix this: the rewards for the weeklies are now all the same after completing a total of 5 haz between any given mission type, and all offer a scrip for doing the weekly with a haz 5 mission (in addition to other rewards) so the bonus scrip is actually tied to the difficulty of the mission run

surreal moth
#

Can we possibly get some merchandise I desperately want a rock and stone hat

last cargo
#

Pls add a fedora as cosmetic (if it’s not already in the game) so we can dress up like Redditors

olive pond
#

Make the boltshark have a slightly different crosshair when using special arrows so it's easier to tell which arrow type you're using at a glance.

quasi sun
#

Add a tuxedo as a cosmetic

last cargo
stable sparrow
#

Have an event for International Rock Day but call it Rock and Stone day
(i reacted with rocknstone and tothebone for ease of use)

idle canopy
#

Give any of the classes this weapon with dual wield (It's a Shotgun for those unaware)

obtuse needle
#

a box at the medical bay full of fresh spines, kind of a mockery for the employee of the month quote: "Broke his spine carrying the entire mission on his shoulders"

azure frost
#

A beer that improves loot bugs rewards
an affix, that makes loot bugs drop other minerals than nitra and gold

rough dawn
#

Escort Secondary Variant (For Deep Dives)

A sizable convoy (could be that big Blue MULE at the rig or a rusted variant of a MULE carrying a Heartstone) has to be defended as it carries itself towards a transport rocket. It’s behavior is similar to the Drilldozer (Initiated by a big red button, Bugs spawn behind it, Slower, Moves slightly faster the more dwarves that surround it, Able to be rode to repair)
Smaller scale and definitely shorter, but it’s intended to resemble the most exciting part of an Escort for a Deep Dive.

digital ether
#

Buff the lootbug perk, make it so you gain a little more nitra and gold from exploded lootbugs. Difficult to pick it when you have stuff like thorns or depositor giving you 30% dmg reduction near molly

oak matrix
#

UI addition for dwarves to show if they still have invulnerability time from getting revived. Some kind of a purple glow, like the juice coming out from the revive canteen? Much like a blue tint from getting shield boosted, maybe-

tame mulch
#

make gunner's skullcap/helmets in general with the dark future paint fit with the other classes?

ionic quail
#

had an "at some point" idea

add the ability to put the color pallet of a class on other classes making for possibility's of say a blue driller or a green scout

torpid sapphire
#

A new Thinking Dwarf's secondary for Engie: The Chem Launcher: quote from management: "It seems while going through his old things, Engineer found his childhood chemistry set, and decided to create a gun, utilizing it. The Chem launcher has a variety of chemicals on tap, that it randomly cycles through (though, it does warn you of what's next). The Chem shots do very small damage on their own...But the Chems linger on bugs for a LONG while, and mixing two Chems can result in a chemical reaction, for a variety of effects. For instance, producing Nitroglycerin, or Liquid Nitrogen"

torpid sapphire
# torpid sapphire A new Thinking Dwarf's secondary for Engie: The Chem Launcher: quote from manage...

Just realized I forgot Overclocks, so...

Clean: Chemical Bonding: advanced chemical adhesives prevent chems from despawnimg until a reaction is applied. Unfortunately, this will make cleaning your gun a nightmare back at the rig.

Clean: Expanded Test Tubes: Larger test tubes give the launcher a small chance to not use ammo! Very small, but still. If the gun doesn't use ammo, the upcoming Chem does not change

Balanced: Chem Chain: + Upon applying a Chem reaction, a random Chem will pop off the original target, and apply to the nearest enemy. -Less ammo

Balanced: Advanced Chemistry: + One more Chem, allowing for more combinations! -less ammo, longer reload.

Unstable: Chemical Overreaction: + Chemical reactions cause up to two nearby enemies to also suffer random reactions

  • MUCH less ammo, 0 impact damage, if there aren't enough enemies around, it can spread to Dwarves who are too close as well

Unstable: Base Booster: +Impact shots do significant extra damage

-Chemical reactions are random, instead of based on the chemicals used. It takes one extra Chem to cause a reaction

rugged heron
#

Guess I'm not being original rn.
Knowing that every dwarf has a unique room, it is weird to hear same phrases from all of them. How about depending on a class dwarfs would have different personalities that fit them. That still won't ruin the "fun" and wackiness of everything, but this would make them feel more unique. I mean, there are some already when you choose the class, but we need more.
For example, when examining the error cube
engineer "Although i have an engineer license, i still don't know the heck about this. Wait, i had a license?"
scout "Uhhh guys, you might wanna come look at this. Though management sure will be pleased!"
driller "Hey, that's not a mineral. Guys, look at this!"
gunner "Oh, finally something that won't kill us, wait, what the heck is that?"
bosco "Bosco! Uhhh, do something with it!"
(I just wrote what i had in mind, that's just the example, I'd like for them to be more unique but I'm not really creative enough lol)(Up for feedback in #suggestion-discussion )

#

If everyone is standing nearby and hold V, the host will say:
"Alright brothers, on count of three!
1, 2, 3!"
Everyone: shout "ROCK AND STONE"

unkempt jasper
#

Make the weapon taunt separate from reload and R button so that it can be used at any time especially this applies to the new microwave gun and crossbow I can't have fun with my microwave gun and that's the main thing! (at least as long as it has ammo) as well as a cryo gun with overclocks on R

regal trench
#

Buff homebrew explosive? It only gives an average of a 10% dmg increase. You'd have to have 200 dmg for it do add an average of 20 dmg like the normal modifications. My main builds are 120 and 95, choosing homebrew instead of range takes away 1.1 range, I can get 66% more damage at least switching my first slot to damage instead. (which I'm also using for more range)

tight mango
#

host option for require vote to call extraction
very irratating to see players speedrun when everyone else is trying to get gold/minerals/events

clear ember
#

Make so we have a option to have all hud elements in “auto” mode when we take out the lasers pointer.

Don’t really understand why the ammo counter and the compass only have a show or hide option while the other ones have a auto option (and show + hide).

I’m quite sure this takes a few minutes for 1 programmer to add into the game with no real downsides and would be a welcome change for people that don’t want a lot HUD elements up in their screen all the time. :D

thick olive
#

It would be awesome if we were able to buy any of the useful beer at any time with a mix of the ingredients and that they can stack but to balance it they would make you drunk depending on how useful they are and blacking out or being a leaf lover voids all effects

tranquil marsh
#

new mission hazard: nitra shortage

woeful storm
#

an ability to create and delete loadout slots
i doubt new players need more than 1-2 slots and 5 might not be enough for greybeards
i think being able to choose your own amount of slots is kinda dope yeah

sleek sand
#

We have a lot of good weapons already but honestly I just liked the name I came up with so I wanted to share the idea lol

The HIRT Rifle

The High Impact Rocket Thumper Rifle, HIRT for short, is a heavy assault rifle that packs a mean punch. By taking heavy Osmium Slug rounds and affixing them to experimental rocket boosters, The force of a bullet train is compacted down into this seriously deadly weapon.

Inspirations:

  • Bolters from Warhammer 40,000
  • Automatic Shotguns and hunting rifles
  • The burst rifle prototype previewed on that one stream

Niche:

  • Rifle sized weapon for the Gunner Primary slot
  • Similar to the Deepkore GK2 in precision and accuracy, but slower firing and hits harder
  • Extensive ammo reserves, but somewhat weaker for crowd control
  • Built-in Armor Breaking

Appearance: Blocky Black Rifle with a foregrip but no stock, Drum Magazine

Full Clip Animation: Gunner takes one of the bullets (similar to auto cannon) and spins it on the tip of his finger.

Overclock examples:

Slayer Shells : The Osmium Slug is instead replaced with a whole boomstick’s worth of Osmium buckshot. Armor breaking is lost and accuracy is out the window but the sheer amount of pellets will turn crowds of lesser bugs will turn into a fine green mist.

  • Increases Crowd control at the cost of accuracy and armor breaking

The Big Ones: The slug is replaced with Compact Grenade Launcher rounds. The size of the new bullets mean less in the clip and longer reloads, but Whatever is hit with these explosive monstrosities will have a hard time walking away

  • Splash Damage
  • Less ammo and longer reloads
  • Bugs that survive getting hit are slowed or stunned
inner loom
#

Make waypoints linger like players when you hold out the terrain scanner.

regal trench
#

Cold explosion overclock. Just like the explosive reload except freezes the target instead.

digital ether
#

With the electrical focuses for scout / engie and all of the mad-scientist type cosmetics, could it be possible to make a weapon + outfit skin that is somewhat electrical? Maybe tiny lightning bolts imprinted across their armour with a colour palette similar to the Gadgeteer's Favourite skin for pickaxes?

torpid sapphire
#

Likely already suggested, but: it would be cool of Xynarch charge suckers could spawn on stuff OTHER than Bet-C. Probably just the stuff that already attacks you, or can't attack you, so it could just be decorations, but still! Xynarchs on electro crystals, or Cargo Crate batteries, for example

sacred mauve
low kraken
#

An area you can move to where you could test out loadouts quickly/get used to new weapons without needing to go on missions.
Could have grunt dummys/ai that look similar to the engineers L.U.R.E. to test on. (Maybe you spawn them maybe they auto spawn Sconk )

kindred kettle
#

"Lootbug Enjoyer" victory move: the dwarf pulls out a lootbug and takes a bite out of it. Driller exclusive.

potent totem
#

When you get to level 100 in your season pass, you should be able to fully complete your cosmetic tree. In season 1 you need industrial sabotage challenges to be there to actually complete everything. Maybe add a few more scrip rewards in there so you can at least unlock everything.

lofty otter
#

new bulk detonator variants based on the environmental exploder variant
like a nuclear bulk that releases a radiation ring instead of fire and acts like a stronger fat boy explosion when killed

primal notch
#

iron will should spawn you in the direction your camera is facing rather than the direction your corpse is facing

fiery hearth
#

If we ever get that highly requested reserve ammo buff to the LOK-1, I think the ammo penalty for the Executioner or ECR OCs should be increased to what the reserve ammo count is right now to compensate (so that the ammo count is what it was pre-buff), I honestly think those two are fine where they are, there just needs to be some actual competition for your OC slot

regal trench
#

A large glyphid that eats grunts to buff itself and give itself armor.

crisp robin
#

Have a statistic that tracks how many Dorettas you have saved.

kindred scroll
#

I've been thinking about the latest chapter upgrade tree, i like the addition, but i feel like it broke up the base experience a littlebit, maybe adding animations like in the overclocking section might make it a bit more fun and unique

prisma sierra
hidden wren
#

This mod should be part of the base game: https://drg.mod.io/ammo-resupply-indicator (or at least incorporated as an optional feature)

tl;dr it changes your ammo counter to a different color when your weapon is below 50% of max ammo, meaning a resupply won't waste ammo.

surreal cove
#

please just a crumb ;(crate (DLC suggestion) concept by AllTheRooks on reddit

rough dawn
#

I would love to rework Magnetic Pellet Alignment tbh. Not sure if it would be Unstable 🟥, or Balanced 🟡 but basically, I want you guys (Ghost Ship Games) to just give us
SLUG ROUNDS
Large, singular projectiles to throw into the jaws and thoraxes of Hoxxes IV. You get less damage up close, but you’re able to deal full damage from any range.
rocknstone Damage drastically increased
rocknstone Base Spread slightly decreased
tothebone 1 Pellet fired per shot
tothebone Less clip size (-2 Mag Size)
Alternatively instead of lower clip size,
tothebone Reduced Firing Speed

Follows the same intended design behind MPA, which is a tighter spread and slightly more effective range at the cost of Burst DPS, while making it more interesting to use when compared to the other Warthog warthog Overclocks.

near glacier
#

Make snow Camo armour

#

Make a gun Camo with thorns around

obtuse needle
#

the season 1 situation briefing was clearance level lemon, can we have the next clearance level to be lime? due to it being more acidic than the lemon as the situation escalated

toxic thicket
#

Season 32: Ebonite Siege

  • A melee themed season which introduces variants of armored Ebonite mutated enemies which are slightly impenetrable to conventional weaponry but is vulnerable to melee attacks. 4th Primary Weapons are introduced in a form of melee with the exception of Driller which gets something else entirely.

  • Gunner gets a chainsword that hacks and slashes enemies. Pressing R switches on the chains which grinds enemies for additional ticks of damage per swing. Having the chains active increases your overall damage significantly but drains energy as long as it is turned on. The energy regenerates overtime(modifiable by mods/OCs) when it's turned off. You can still use it without the energy.

  • Engineer gets a two-hand steampunk hammer. The attacks are slow but hits a wide area(like crescent shape) in front of you. First click swings the hammer to the left then next attack to the right back and forth. Charging the attack(Holding LMB) which takes a bit of time(like the Corrosive Sludge Pump) slams the hammer in front of you dealing AOE damage, stuns enemies, and slightly breaks terrain. Charge attack has a 20 second cooldown which is modifiable by mods or OCs.

  • Scout gets an electric machete. Attacks chains electricity to 3+ targets prioritizing the closest to you which is modifiable by mods or OCs. When you strike an enemy, it drains the battery which recharges overtime(modifiable by mods/OCs). You can still use it without energy but it's significantly weaker compared to the Gunner's chainsword.

  • Driller gets a unique mechanic. While the Reinforced Power Drills are equipped, pressing R transforms it into a power fist similar to Fallout series. While it's on power fist mode, it doesn't consume fuel. Instead, overheats as you use it. Punches right then left back and forth. At 50% heat, it gains heat damage. Charging it(Holding LMB) thrusts both the fists dealing a cone of massive damage in front of you but fully overheats it.

#

Ebonite Siege continuation

  • New Warning: Nitra Scarcity

Nitra in the region is mostly depleted. The cave has 30% less Nitra.

  • New Warning : Ebonite Eruption

Swarm of different variants of Ebonite creatures are present in the region. There's an occasional earthquake similar to Magma Core regardless of the biome. When a ground cracks and opens from the quake, Ebonite Glyphids crawl up from the crevice.

toxic thicket
#

Ebonite Siege's new enemies.

All Ebonite enemies are slightly penetrable to conventional weaponry much like a praetorian's armor except the Tunneler which is completely impenetrable. The new Ebonite enemies are vulnerable to melee attacks.

  • Ebonite Grunt
    It looks much like the current ebonite grunt in the current ME. It spawns in packs and attacks slower compared to normal glyphids but mini stuns you like the slasher and deals more damage.

  • Tunneler
    A heavy ebonite glyphid. It's burrowed and completely impenetrable. It moves like the Nayaka Trawler but it can move anywhere like the ceiling, walls, etc. It seeks dwarves anywhere and when it comes in contact with one, it pops up dealing a decent amount of damage and knocks you away similar to the Dreadnought Lacerator. After it erupts and shows itself, it screams and reveals multiple weaknesses like the Dreadnought Hiveguard but only for 2 seconds. If you're unable to kill it in time, it burrows down, retreats and then prepares to attack again. A portion of its damage comes from the fall damage you take from the knock up.

  • Mactera Rockwing
    A heavily mutated ebonite mactera bomber which has huge wings and only retains a portion of its normal look since it's covered with ebonite. The whole body is now impenetrable. The weak points are now its wings which is slightly challenging to hit since it flaps. It attacks by initiating a bombing run dropping huge rocks on its path. Each rock bomb shatters when it collides with a dwarf or surface which deals AOE damage. After the bombing run it flies around like a normal goo bomber doing nothing and then screams when it's about to initiate another bombing run.

  • Shatterer
    A medium ebonite glyphid that launches earth spikes similar to the Dreadnought Lacerator. It screams before it fires 1 wave then proceeds to relocate a short distance before attacking again. Its movement speed is similar to an exploder when relocating to attack. [Cont. below]

#

Getting close to the Shatterer, it winds up a ground stomp attack similar to oppressors which deals damage and knocks you away. The Shatterer's ground stomp attack cannot occur again after 10 seconds. With the 10 seconds opening, it just keeps running away from you and will be unable to attack.

  • Ambusher
    An ebonite mutated spitball infector which is a bit smaller and have lesser health. It retains the same weak spots. When there are no dwarves in range, it's burrowed in the ground giving you a hard time spotting one. You'll be able to spot a mound on the ground which has a 50% chance to have an Ambusher in it. Ambusher mounds are generated 4x as much in an Ebonite Eruption mission. When a dwarf gets in range, it instantly erupts damaging and knocking away dwarves similar to Dreadnought Lacerator. Once it's up it functions similar to the spitballer but instead launches a rock shard that deals significantly less damage than the acid ball but it stuns you for a second. Shortly after attacking, it burrows down and regenerate a portion of its health then after a few seconds it does the same thing back and forth.

[Update]: I just noticed there's a bunch of ebonite suggestions prior to posting this. If there's something similar on my suggestions, I sincerely apologize. However, it's purely coincidental.

[Looking for suggestions on a better season name.]

frank knot
#

dramatic lights on either side of dotty that illuminate like 1 metre distance on each side so you can see glyphids munching on her treads in stark relief

wintry reef
#

so my idea i was thinking of involves the premotion system where each time you promote a miner you can select one of there gear to unlock for all the other miners or maybe like an order system like premotion one you get first grenade and so on until the 14th premotion would unlock last item where then any miner can use that miners gear it would allow players to build a more diverse miner and encourage players to level up and premote other miners they maybe dont wanna play 100% for the option of useing there gear on a miner they like for example driller i dont use saltach charges at all but if i could unlock the turret or flare gun form working on other ones i would love to take those

#

second idea i had was involving our ore boxes maybe overhaul them to where our boxes had a totel limit compared to each ore having its own limit and give each ore its own "weight" value for our boxes so instead of at max rank being able to hold 60 gold ,60 nitra, and 60 morki they could hold 120 ore total and maybe gold have a value of two per and nitra has a value of 1 per and morkite has a value of .5 because quest ore and then our box fills we go deposit just the same

knotty glen
#

If scroll wheel weapon swap has to be paired with map zoom in and out, can you add a checkbox to disable scroll wheel weapon switching?

rough dawn
#

Make the waste pipes from On-Site Refinery generate temporary(?) puddles below, acting similar to Sludge Pump’s puddles (slows and damages any Glyphids within contact)

rugged heron
#

Jukebox for Bosco
Mission control: "Alright, you wanted it, R&D wanted it too for some reason, we're adding jukebox to Bosco"
Basically you have a small portable jukebox inside Bosco, it can be turned on/off by calling bosco and holding E on him. This would spice up the silence of the caverns, and if you may think: "wait but doesn't noise attract bugs?" then i say: this thing streams music into your dwarf's headset.

slender dock
#

Two separate deep dives a week like now except you choose the difficulty (normal/elite) for each one. I never look forward to the too easy normal dive, and people who want a more casual experience can do both on normal.

near glacier
#

Ebonite armour

foggy oxide
#

People have been saying there needs to be more loadout slots for a long time, but what if you could make a mod loadout for each specific overclock on a given weapon? I got this idea because I've seen people sharing weapon builds for specific overclocks, and I realized that it would be a simple way to add way more customization options. For example, I use a specific set of mods for the aggressive venting overclock on the drak-25. I could equip the overclock, choose my mods, and it will save my choices automatically. Then, the next time I select that overclock in the menu, it will have my preferred mods already selected.

fleet garden
#

New mission were you are lost in the caves. When you wake wake up and can see clear you realise you are lost in a big cave system, and you need to find a way out.

fiery hearth
#

I think Cryo/Electro Minelets should still go off inside an enemy if a weapon with them is shot without Super Blowthrough Rounds, only way it would spread out to other enemies in this case is if the target dies before all the mines explode

patent crane
#

Minigun’s rof mods should increase heat generation by a small amount

languid crown
#

I think there should be like a firing range or somewhere to practice or to see if you like the weaponry your using instead of doing a mission and having to "deal" or use it until after the mission

summer ridge
#

Small QOL thing for this discord server. It would be more ergonomic for players if the LFG section was right above the VC Pod section.

fathom rock
#

2 suggestions:

  1. Engineer gets a new turret which is a weaker version of BOSCO. It does less damage than turrets but offers more utility. You can choose between 3 paths of mining and scouting, damage, or crowd control.

  2. Through wardrobe you can make a pool of taunts that are to be randomly chosen from at the end of a match instead of choosing randomly from all owned taunts.

fathom rock
#

A corrosive grenade that destroys armor and/or slowly mines a mineral vein. Can be used by scout or driller to allow them to save time by tossing a grenade and coming back later to a mined vein after scouting.

sacred kettle
#

A Pheromone Fuel OC for the flamethrower could be cool, bugs attack burning enemies and catch fire in the process. Like setting a bulk on fire and having enemies all swarming in to attack it for example.

vernal solar
#

Tower defense missions where some enemies drop batteries that you can either spend to fill the mission's quota or to spend it on upgrades for the tower (more shield, shield repair, more turret dmg, etc.). The number of swarms is unlimited and growing in numbers and in difficulty (more disruptive enemies), but there will be waves of lootbugs to help the dwarves last longer after a few swarms. This means that dwarves will often ask themselves if they want to use the batteries to fill the quota or to spend them on upgrades and endure the next swarms and obtain more rewards (mainly more gold and exp, but maybe other resources as well???).

hard rover
#

Pheromone Additive OC for the Sludge Pump. Would make gooped enemies be pheromoned as well. I’m unsure of what downsides it would have, or how strong the pheromones would be, but I feel like giving the driller access to pheromones would increase his ability to manage swarms and would give the support driller playstyle a bit more substance

ivory arrow
#

Tldr: Additional class specific "emergency" tools: Used by a separate hotkey. Limited ammo/ charges. Shoulder mounted rockets for the Gunner to counter / disrupt heavy enemy activity. Sonar backpack for the scout to find goodies and enemies. Collapsible breacher shield for the Driller to resist incoming damage and knockbacks. Shoulder mounted auto-turret, or a wrist mounted stimulant injector for the Engineer.

regal trench
#

Biome exclusive warnings. Like eruption for magma where u have a limited amount of time for the mission b4 the drop pod arrives and everything blows up. Pod comes automatically b4 eruption and u get partial points if u escape, can come early. Or Dolphin Pod for trawlers in sandblasted. For radio, Fallout and large areas of the map have 15-30 second storms of radiation (with a visual indicator b4 it happens in an area so u can not be there).

opal yoke
#

A location dependent "Rock and Stone" for when youre in the memorial hall. something less loud and boisterous, and more somber

fluid tundra
#

UI Hotkeys:
(S) Server List, (R) Manual Refresh, (C) Close

wintry reef
#

Disable kicking after the drop pod has been called or making kicking a vote thing not host can just boot people

hard rover
#

Add more beer (whether corporate issue, craft beer, or buff beer does not matter, just more)

brazen cedar
#

Two diffrent ideas

#

One being that when the Crassus Detonator dies the Golden Final Blow is replaced with a normal Final Blow, but it shoots out one last burst of hellfire and wherever they land, Two or three compressed gold chunks appear embedded in the terrain.
The other is that when you are around 3/4 of the way done fixing BET-C the siren, lights, and Hammer symbol above her disappear, I've had many times where I feel its not worth fully fixing her but she keeps beeping no matter how far away you get, and that Hammer can be quite annoying because it can cover things.

#

lol after typing this I just had a Crassus, swarm, and oppressor at the same time. the DRG gods do not like my suggestion it would seem.

abstract trail
#

Add deep rock shanty to the game in jukebox or as swarm music

deft owl
deft owl
#

got a suggestion for Golden Bugs mutator when paired up with Pots O Gold. the gold you get by killing enemies while using Pots O Gold is increased as well. and I think this one's already suggested, but would like Dreadnoughts and Detonators (Bulk and Crassus) to drop Compressed Gold on death when Golden Bugs is in effect too.

unkempt falcon
#

Groucho Glasses

sick snow
#

The ability to combine buff beers with joke beers, in specific combinations, for an extra cost. Some potential examples: Pots of Gold + Blackreach Blonde = each time you mine a bit of gold, the sparkles and music happen briefly; Skullcrusher Ale + Flintlocke's Delight = each time you power attack there's a purely cosmetic small explosion effect and sound.

fleet garden
#

petting the prospector!

regal trench
#

Adding perks that slightly buff other perks? Like, reduce cooldowns of active, add like 25% for vamp, or half friendly fire again. Perhaps another charge for feild medic or iron will?

Also what if more jokey/meme perks? Like a flare YEET perk that's like x2.5 throw force for just flares.

placid carbon
#

Add a small pet glyphid or loot bug somewhere on the ship you can go and pet

silent escarp
#

Suggestion: When buying the soundtrack you get an exclusive helmet. The helmet is a record player that gives off a random song for each dwarf.

Engineer = Garage Rock
Scout = Pop Rock
Driller = Rock n Roll
Gunner = Grunge Rock

craggy goblet
#

i suggest hurrying the f up guys

golden kernel
#

If my memory doesn't fail me, the game used to be able to generate more than one compressed gold chunk in a single mission, although that was changed at some point.
I suggest the compressed gold chunks should be able to spawn in more than just one per mission, just like other minerals (enor pearl and such), although perhaps with a cap of max. 3 per mission. nice

autumn ravine
#

Can we have Q switching reverted back to the way it was please? Using the map and laser pointer resets your last weapon, so you cant quick switch back to the previous weapon. I'm not sure if this is a bug or intended, but I'm actually a bit disappointed that this wasn't removed prior to launch

paper jewel
#

Add weakness to freeze in patrol bots, or remove rival presence from deep dives. I know, that this has been brought up a lot, but the reason is because nothing but axes/melee work great against patrol bots in cryo driller's kit, and I'm not even talking about nemesis.

I know that rival presence and patrol bots are supposed to be a challenge, but in reality they just force me out of my beloved cryo build for this edd

fickle pecan
#

Give scout better gunsling animations, i always felt he got the short end of the stick with those

turbid schooner
#

"Fixed Salute Logic - You are no longer able to salute while performing Hold E interactions" - This is an absolutely terrible change, being able to scream rock and stone while all fixing a thing was so fun, i doubt many people cared that it doesn't make sense, and you could still make them yell at least

grim forge
#

Could we have the tattoos from rough necks on the arms of the new dlc? it would make sense cause they have their sleeves off in rough neck so it would be cool if they kept their tattoos

sour onyx
#

Sharding gun - different colours dependant on overclock.

vale slate
#

Mactera Dreadnought

fiery summit
#

[Suggestion] Make the Dawn of the Dread tattoos work with other armor sets.

untold snow
#

Please, make the Promotion system better. After your first promotion its almost useless to promote. My suggestion is that you could use promotions in order to upgrade the space station. Or the small cabin your in. This would make the game so much more interesting and it would be much more addicting to get the next promotion in order to upgrade your spacestation. It would be so cool if you could create your own unique spacestation in the game where you can design it in many different ways and you unlock more designs when you promote more classes.

still tartan
#

Tritilyte Drilling
As you can see, previous teams tried getting through the outer shell of this thing, but failed.

Tritilyte Deposit difficulty Level 2.
Those insane dwarves tried to drill it with lasers, that's your team.
Survive the extra difficult event for a bonus chunk of Gold and XP for saving management the expensive Nanite Dispenser and bombs.
Dwarves don't give up, they just punch their problem harder.

visual pelican
#

Make it so that all levels after 100 in the season terminal give you the weapon skins from previous seasons, starting with season 1

acoustic jolt
#

Return the ability to do Rock and Stone when using events with the E button

silent widget
#

Right now the med gowns are really hard to keep, if you do something like change your loadout they go away, despite being an amazing cosmetic. I think there’s a few things that could fix this:
1: just leave it how it is but give an option to keep the gown even while in the loadout/wardrobe screens
2: just make the gowns a purchable armor that you unlock forever
3: (my personal favorite) make a little station in the medbay where you can buy the gowns for maybe 50 credits, you still get the gowns from dying in the mission but if you want to change your loadout and you want it back you can go buy one until you go into your loadout again

weak otter
#

Not sure where to send this, hope I found the right spot for feedback. The season 1 event said it was going to end in 18 hours last night. I was level 96 or 97, and could have finished in time, but decided I also had time to go bed first and finish tomorrow. This morning I get up to find out in fact we did not have 18 hours left and it is now a new season.

#

This is frustrating because I would have finished the event last night if I only knew I only had last night to finish the event... I hope I can get help with this issue.

autumn ravine
deft nimbus
#

Could you consider expanding Bosco's digging capabilities? For example:

-Longer mineral digging, because 9\10 times he stops digging with like 10% minerals left, even if it's less than 1 point of loot - it's still annoying to see leftovers.

-Forced general digging\drilling, maybe instead of a rightclick or as an alternative rocket/RMB. I don't use rockets anyway, so if there was an upgrade that allowed me to pick the ground to dig in a given direction - I'd use it 24\7.
It's not really noticeable outside of a bad Liquid Morkite spawn, but if I can't take Driller for a LM - it'd help to have Bosco sort of drill.
Same goes for easier extraction, lost gear etc...

tender heath
#

Devs, if you see this. Let us toggle Tattoos and Gloves for the Roughneck Armor. Let my drip fantasies come true

autumn ravine
#

would prefer the old system of messages with 0 spaces as opposed to 1, also reduce the total size of the chat so that it doesnt overfill the screen

sand creek
#

add the ability to pet bosco/molly nice

solid depot
#

Make Crassus Bulk Detonators explode on death again regardless of the gun used

wide grove
#

Give clown outfit

lyric haven
#

I think Bosco's reaction or ability to save us from the Nemesis should be improved. In solo, especially in tight spaces, it's really hard to not be grabbed and bosco doesn't seem able to save us

golden kernel
#

The new salute voice lines should be a bit louder to match the old ones. The disparity in quality is also quite noticable.
(Also can we have the unused "Stone & Rock" voicelines implemented? nice )

thorn hatch
#

Add a toggle to revert the UI changes made in the new update. I'm not sure about how other people feel, but I personally really do not like the changes made as they both feel weird (scaling is extremely awkward, like the objectives element in the top right being much larger than needed by default now) and do not feel like remotely necessary changes.

finite harness
#

were button to rejoin matches after internet error???

vast token
#

The prepatch silver fox hair color palette on a new color palette please

smoky imp
#

"You are breathtaking" voice line when you ping your teammate

tawdry barn
#

Bring back the ability to slap the dice super fast 😦

still tartan
#

Something other than annoying quick time events that are too fast to hack things.

dusty cloud
#

Please add a button or way to mark items as read for all roles. Having to click through each roll, each slot, and scrolling to find and then mouse over the item just to get the notification to go away gets old.

steep musk
#

I think the on-sight refining mission's should be a lot more calm when the refining's done and the game is waiting for you to launch the rocket so you can calmly do any side-missions without being swarmed every second

outer rapids
#

Nerf the Nemesis.
in a team with 3 dwarves in hazard 4, we have been destroyed by them consistently.
I understand that it's supposed to be a difficult enemy, but at least give us a way to break the arms so that you can free your teammates instead of having them be instantly killed.
It's just not fun to fight against, currently.

Suggested changes:

  1. Give us a way to destroy the arms. (or have the arms go onto a cooldown, like the caretaker)
  2. Possibly reduce the base health just a bit. It has no right having 3 or more dwarves empty their ammunition into it with little reward.
  3. Reduce the spawning probability. Currently the game can spawn 2 (or more) and just annihilate any chance of fun being had with the video game.
ionic quail
#

small detail idea
when your dwarf orders a glyphid slammer and seas the "red sugar on top please" that round will actually have small specks of red sugar on the top

sturdy smelt
#

suggestion: replace the current banner in the steam game menu with s2's art

thorn sapphire
#

Can we have an option to scale only certain parts of the UI? After the recent update, the objectives box in the top right of the screen has been made bigger and I'm personally not a fan of this change but the rest of the HUD is just fine to me. I'd like to change the size of that particular box without touching the rest of the UI.

woven furnace
#

Please give us back the ability to Rock and Stone when interacting with the E button

oak matrix
#

A suggestion for R&D after having a few Smart Stouts, and an idea that will most likely get shot down... So I have been thinking about the Prospectors aye? So this could be a thing to help out greenbeards and the like.

What if we reverse engineer what the Prospector does, and have a type of robot to help us gather materials for us as well? For instance, assigning your Bosco to scout an area on its own, and bring back a tiny amount of crafting materials... But as a consequence, Bosco will not be able to accompany you during solo missions due to it being occupied with a mission.

And as I say that, I'll drink myself to sleep-

zinc yarrow
#

suggestion: add glowier effects to the colette microwave cooker

covert ravine
#

Make qronar shellback spit more audible

mild shell
#

Add sandwiches to the Abyss Bar

restive yarrow
#

Have an option to view your last mission results. There are a lot of times I want to see the results and it gets clicked through by someone else or I want to look at something after the screen is closed. There are a couple ways you could do this.

  1. The med bay shows some results, so one option I read is to update the med bay screens or put a new screen in there.
  2. A new screen in the space station that shows last mission results.
  3. Have it in the options menu under the Miner Manual
sleek sand
#

Thought of some new grenade concepts

Engineer: Micro Plasma Caster

A handy piece of tech that, upon touching any surface, anchors in place and deploys a small micro turret: tho it cannot be reloaded and it’s battery is small, it packs a mean punch

Gunner: Blast Hammer

Smuggled onto the Space Rig by more traditional Dwarves, the Blast Hammer creates a localized AoE of intense micro-explosions that is sure to pulp any bugs that get close

Driller: Rad-Grenade

Among the most morally dubious weapons in DRG’s arsenal, the rad grenade creates a region of intense debilitating radiation

Scout: Throwing Dagger

While not the heaviest hitting weapon, their light weight lets you carry a lot of them, and their serrated High-Frequency blades deal crippling damage to enemy weak points

chilly ridge
#

Add a Negative mutator which disables usage of all flares & makes all lightsources 50% less bright please i want to play Horror DRG

jovial mason
#

Please consider adding a dedicated AUTO RUN key. Quite a few games have one, not enough that is for sure. I want to be able to make my Dwarf run continuously when I have long distances to cover.

fathom rock
#

Allow us to customize and optimize out laser pointer. Example:
Tier 1:
+1 waypoint marker/ +20 seconds mark time/ Wider mark area.

Tier 2:
+1 general marker/ Allies actions have an indicator above their outline/ player position saved when a waypoint is placed and shown on map.

Tier 5:
Marked enemies take 5% more damage/ Marker is automatically applied to any object or enemy last pointed at (auto mark)/ Marked enemies leave a highlighted trail behind them and a danger indicator appears when in line of sight.

limber ridge
#

Probably been mentioned before, but thought I'd add my voice. Steam to PS5 cross save would be great, want to try it on PS5, but don't have the stomach starting from scratch after sinking hundreds of hours into the steam version

sleek sand
#

I only just noticed that Scout's official art has both Hair AND his headset, something not generally possible in game

this was probably requested a bunch before, but maybe a rework with Head cosmetics? Have Hair be one category and Headgear a different category

waxen aurora
#

make it so if the nemesis has targeted you for a grab, and you have moved out of range of the grab, the attack fails and it doesn't grab you across the cave like in this clip

it is genuinely frustrating for it to spawn on top of you and be placed into an inescapable death

void thicket
#

The new voice lines are cool for ROCK AND STONING but I don't know if it's just me but they sound noticeably quieter then the normal ones

main dust
#

Sounds really silly since this is a tiny change, but as far as cosmetics go (particularly the seasonal ones) would it be possible to release versions that match armour paint? I adore the Tam O'Shanter you guys added in this patch since it was my headdress in the army, but it kills me that it's only available in red! There are a few other headgears that don't change with armour paint/colour scheme, and I'm sure we'd all love to see them matching our gear. 😄

sterile cliff
#

Suggestion: Remove the mode switch on the tier 4 of the wave cooker. While it's interesting in theory to switch your weapon's "mode" when needed, in practice the changes are just not that noticible and forgettable. I'd much rather them be flat changes to the weapon in an OC style, while keeping my gunsling animation. Alternatively, these could be changed into "trigger systems" which change how the weapon fires into a single burst of damage, a medium BRT 6-shot style burst, and the current full auto with overheat On top of that, if they were turned into OC's, I would hope there would be some form of animation to demonstrate there being a mode change instead of the only feedback being a change in crosshair size and small lettering.

plush elm
#

Suggestion: consider adding a new class which primarily focuses on buffs/support (medic). Their contribution would be temporary shields, redsugar can be carried and dispensed by them, and some augmentation to revive like a bot which does it remotely on demand.

plucky walrus
#

Silly little idea, wouldn't it be awesome if it were possible for scout to use burnt out flares from the flare gun as ammo for the Boltshark? Maybe through an overclock or something?

chrome crater
#

Is it possible to incorporate a weapon similar to an air strike into the game? My idea would be to make it a powerful weapon but double-edged because it's also dangerous for the players. For example, the strikes would make very large craters which would make exploration more difficult. Or else the strike would only be available when you have to go back to the drop pod

olive oracle
#

please make it so we can view completed Milestones. unless this is already a thing, but i can't find it

north yew
#

Fix not being able to select accomplishments with mouse cursor on the perk terminal

teal stump
#

pls return the previous dice slapping speed

near glacier
#

railgun damage and penetration(terrain) feels underwhelming for the little ammo it has

On hard terrain it barely goes thru 4 meters, i thought we could shoot thru mobs of other rooms

versed helm
#

the coilgun is unfortunately not worth anyones time right now
I would love to like it but not with this stats right now

so you have a weapon with little ammo, it needs to charge up first, single fire only; that screams of very high damage, but it lacks a lot
in my opinion it should be somewhat comparable to hyperpropellant with its damage, but of course less, since you can shoot through terrain. but not like one fourth of HP dmg like it is right now

with all the damage upgrade and overcharge upgrade it still feels way to weak for the time it costs to fire and the ammo% one shot costs
dont get me wrong, I love the concept it just feels very underwhelming

latent crown
#

crossplay please my friend is on ps4 and im on xbox

near glacier
#

Fire Praetorian on magma core

leaden stag
#

Add a toggle to remove all particle effects in the graphics menu. So I dont have to use a mod that does that in my missions, which causes fewer people to join my sessions because its modded.

crimson relic
#

I guess spawn rate is broken or out party just very unlucky today. We're played haz. 5 and we got:

  1. Salvage, 4 detonators, 5 nemeses and nitra for 3 resupply pods in total / lost
  2. Eggs, 1 detonator, 3 nemeses, 5 res in total / won
  3. Eggs, 4 nemeses, 3 res in total / lost
  4. Morkite, 1 detonator, 3 nemeses / lost

It's kinda off or something but aint Nemesis is mini-boss that shouldn't spawn that often? Or we just need to adjust tactics to play this patch

regal elk
#

Give Gunner a cigar

reef spear
#

Any chance of some more loadout slots? We're up to 9 possible variations now, and that's JUST counting primary vs secondary, not even considering all the various builds and overclocks and synergies with other items.

fiery hearth
#

If we get more "are we ready to leave?" voicelines, one of them should be "Stand-by for dwarf-fall!"

narrow shadow
#

Wish the season 1 things would of either, replaced the current crate rewards or gone to the shop. (the past crate rewards going to the shop if season items replaced them). Now it feels like I'll never get the specific things I wanted from season one or the things I already wanted in the crates before, without a ridiculous amount, which felt already impossible, and the shop currency for skins is useless to me since nothing is new in the shop.

hoary sierra
#

Can we please, please, please have some option for faster forging matrix cores? I have something like 150 unforged mineral cores and while I want to forge them, I'm here to play the game. This shouldn't be relegated to modders to fix; a simple forge all button or a faster animation setting would be a godsend.

near glacier
#

quimic explosions from the special crossbow ammo type also feels underwhelming, 6/8 total ammo, you have 3 small explosions per resupply
it wouldnt feel that bad if praetorians and other big bugs had a bigger explosion radius, but they dont
also they dont glow in the dark
also if you kill them with the bolt theres no explosion
or if you hit armor/mactera weakpoints
not consistent

weak hedge
#

I'm not sure if this is an oversight purely generated by 1 difficulty, 1 length missions, but it seems like it's possible for Comm Relay nodes to spawn much too far away to reasonably reach in time, even with a scout with the dash perk. You can plan around this with a full squad of peeps, but it turns into an impossible situation in solo.

Suggesting that the maximum range that a comm relay node can spawn be pruned back a bit.

dusk sinew
#

It takes atleast 40 min. to complete Industrial Sabotage.
After completing it reward doesn't seem that appealing.
It feels like a chore to do.

Suggesting to optimise mission to be a bit faster or just increase reward more.

sullen gull
#
  1. Beer gun (primary weapon) for Driller with friendly fire special effects (for example, friendly fire for Scout teammate = +50% speed, +100% fall damage, for Gunner = +100% to the attractiveness for enemies)

for enemies - small bugs fall off the walls and cannot move for a certain time; large ones (like Pretor) slow down and they can move in a completely different direction, as well as attack their allies

Overlocks increase the amount of beer, rate of fire, efficiency on teammates and so on, and also allows you to use a certain number of special drinks from Abyss Bar (for example, "Seasoned Moonrider" will make them rise into the air after fall on ground and turn over helplessly)

  1. New mission modificator: puddles with beer "Wormhole Special". If you step in such a puddle, it teleports you to a bunch of enemies or to respawn (capsule landing place). Puddles are colored in the color of the surface of the biome, they can be detected up close without light.
olive wolf
#

you used to be able to shoot while sprinting, cancelling the sprint

now, you have to stop sprinting and then shoot, which really sucks since you often shoot, sprint while kiting, and then shoot again

so, suggestion: revert that change

wide shell
#

make endothermic explosion activate a little sooner

near glacier
#

holding M1 should always fire weapon
Example: using scout primary, swapping to crossbow while still holding m1, doesnt fire
I feel like it should fire if you want this "primary combos with secondary" thing, specially with scout and driller

lusty arrow
#

Maybe tone down the swarms for the edd's. Ive been at this for hours now and cant get past the first stage

fiery spoke
#

Definitely feel like the Shard Diffractor needs higher ammo reserves. With how quickly you can burn through ammo it doesnt feel useful compared to the other secondaries he has. Especially since you need to expend an entire mag just to take down 1 goo bomber at haz 4.

digital ether
#

Buff the taser mod for boltshark

balmy dragon
#
  1. We get data cells from the new enemy, the Nemesis, but we have to hack it before it self destructs in order to get it.

  2. Make the rival tech neutral, as in make them hurt bugs when they can't find any player.

  3. When the discord clan that the player is in finishes the tasks, they do the other clans tasks it makes things like colleting bitter gems much easier. But you don't need to do this, this just would be nice.

lime nest
#

Audio cue for perks like Dash coming off cooldown, like Gunner's shield does

haughty citrus
#

When using Hover Boots close to the ground, when you hit C to turn them off, it calls Molly as well 😦 This is often a pain lol

fiery hearth
#

I think there should be multiple different UI scale sliders for different UI elements, such as team, objectives, etc
Of course, you could have it still be one slider, but just have an "advanced" checkbox that when clicked, lets you mess with individual sizes

scarlet ocean
#

Drak-25 OC suggestion:
smaller damage boost one with diff penalty, i would love a stronger drak25 to use in short bursts, i Just feel like the weakpoint hits arent very responsive and you kind of waste too much ammo
that could come with big ammo and/or Heat generated per shot as penalty
Just wanna be accurate and feel like i do more than 1 damage on each shot, the shield one doesnt feel that great because of the ammount of cheap damage on half the biomes, maybe It could work If the boosts were smaller and It worked until 50% of the shield

#

Wave cooker
The weapon whole point is to complete the primaries instead of doing the job on its own, the only problem it have is that thermal shock is so stronger than anything else that you pretty much have to do It

my idea is to focus on T5 and balance other tiers around it, but making OCs able to make the weapon to work on its own, with T5 having each upgrade for one of the primary weapons
T1:
T2:
T3:
T4:
T5:
-T5A:
Wave cooker cause a chemical reaction on acid puddles, growing their size (or just something as simple as igniting them)
-T5B:
wave cooker increases the burning effect damage or duration from the flamethrower, making It stronger against bigget enemies
-T5C:
regular thermal shock for cryo

Unstable OCs should make the weapon work on its own, maybe even by disabling the T5 in exchange for a new buff
Oc1: Unstable fear based, being a support weapon to scare the horde and give space
Oc2: stronger % radiation oc
Oc3: deafning wave, burn their senses so they cant hear you while the effects last
Oc4:
Oc5:
the weapon should be all about buffing the primaries in a unique way for each or being a support weapon/ unique damage with OCs in my pov

pastel tulip
#

Rather than turrets in Rival Presence missions being clumped around the controller in a single location, make them more spread out (around the same number, maybe even a little higher, still within a certain range of the controller but with said range being several times larger). This would prevent players from being overwhelmed by a massive turret cluster, as well as making the hacking minigame harder to cheese (turrets will generally be encountered before a team knows the controller's location) and easier to complete without cheesing (it will be more effective to disable the controller than to kill every turret, and there will be fewer turrets right on top of the controller).

tepid fossil
#

now, i dont know if this has been suggested before, or if we already have it, but can we have a channel for just discussing good loadouts?

scarlet ocean
#

DRAK-25 Oc Idea:

weaker damage but consecutive hits against the same target increases damage done, making the weapon weaker against small enemies but better against bigget ones

spark laurel
#

please give more loadout slots for all the new builds with these awesome new weapons

worn lintel
#

Upgrades that allow bosco to grab plants n fossils or throw/shoot flares

woeful night
#

suggestion for the Nemesis to have a dwarf outline appear when using its lure against you dstare
Kind of like when someone presses X

young steppe
#

Phazyonite @ mineral trade
It would be good if you could sell phazyonites through mineral trade. I have nothing more in the store for a long time what I could buy and currently already 4296 Phazyonite in possession and no way to get rid of it.

pliant mason
#

Ideas for Phazyonite:

  1. I don't know if it is affected by Mineral Mania as there's not much data for it, but it should be affected by Mineral Mania in two ways;
    1A. If Phazyonite is present in a seed, multiply its deposits like other regional minerals.
    1B. If Phazyonite is not present in a seed, randomly replace two or more deposits based on how many would be generated of other regional minerals.

  2. Have very small amounts of Phazyonite spawn with Lost Gear, inside Cargo Crates, and drop from Hu'uli Hoarders.
    As it stands, Phazyonite is a bit hard to come by, right now. With a five-hour long session with friends and going through about 10 missions, we only had one vein within three of them.

  3. Have it be a reward for Weekly Priority Assignments and/or Deep Dives, again in small amounts.
    Same thing as above.

The material is still fine, and it incentivizes using the Shop more, but actually obtaining it is rather difficult. Others may not share the same sentiment as me but remember that it is a completely random thing that generates across Hoxxes.

dull path
#

Has anyone mentioned or suggested network optimisations? Local LAN or something? I got terrible internet and being able to play with friends locally without needing to send updates and stuff to a server would be a big help

little axle
#

In the pause screen, show under other players the name of their current assignment.

wintry saddle
#

Passive perk suggestion: Arm crushing

Allows you to break material sown into collectable size that you usually have to carry eg. Enor pearls/jadiz by holding down e while holding the material

twilit nacelle
#

I've Noticed some Green-Beards are having a bit of trouble with the two different types of Hacking especially the newer one and would like to Suggest some sort of Arcade Machines and/or captured/fallen Rival Robot to practise both types of Hack with, on the Space Station.

upbeat yew
#

Make the coilgun have a slightly larger trail radius, like going from 0.3 to 0.5 would be enough. Radius we have now is kind of useless.

thorn lynx
#

Instead of manually re-equipping our armor maybe whenever we leave the med bay a armorer drone auto equips our stuff back on, make it toggleable so those who prefer to go out and about in their medbay gown still have the choice to do so.

formal garden
#

Try to separate loadouts to "cosmetic" and "weapons", and add more "cosmetic" loadouts. We have so much fancy stuff to wear, so we need a "space" to make more variants.

mossy sonnet
#

Add more loadout slots now that we have more secondary weapons.
Perhaps to save space the devs can add a button that swaps the current loadouts with another set of loadouts. Like, press a button to replace loadouts ABCDE with new loadouts FGHIJK on the loadout screen or character selection screen. That way you only need to add 1 button instead of 5 and save on screen space.

Either way, more loadouts would be very appreciated.

final hill
#

💡 The Industrial Facemask and Reclamator Helmet mesh together almost perfectly, to the point I can't even tell if it's unintentional. Perhaps at some point add a 'full' version that combines both, and includes ear/neck coverings?

quiet kite
#

Rival Presence mutator should be bumped up to +40% or even +50% hazard pay for how much it adds to the difficulty of the mission.

tight mango
#

Track kill assists in parentheses after kills
E.g driller freezing 200 enemies that then die to allies but killing 50 himself would show 50(200)

covert marsh
#

the old rock n stone voicelines are yelling and enthusiastic
the new ones are enthusiastic but theyre not yelling and dont have the same energy
they dont mix well with the old ones and kind of ruins the whole vibe and point of a rock n stone
is that just me?
🤓

wide shell
#

Have the nemesis salute back if you salute

near glacier
#

Rival Presence is spawning next to the refinery in On-Site Refining, this makes it very difficult to actually deposit nitra, and thus call a resupply pod, and thus stay alive. Would prefer it if it spawned away from the refinery.

thorn lynx
#

give us either VFX or spawn in animations for mactera/flying enemies in general, would be nice for them to just not pop into existence, either crawl out like other creatures or at least materialize in some way

pliant mason
#

The Nemesis has consistently been a large pain in the ass. The thing is a pushover when everyone knows what it's doing and how you fight it, but when it pops up when you least expect it, it 100% can completely wipe teams within seconds, not because it got the drop on you, but it's essentially a killing sphere that is somewhat kind of bullcrap. This is what I would do to make it less frustrating and more intimidating and challenging.

  1. Give a clear indicator that a player is targeted, whether it's a pointed laser or an eerie highlight on their model.
  2. If a Dwarf is caught, it should proceed to use its other arm for shooting burst-turret style projectiles. Grabbing two dwarves at once to a near guarateed kill is like a cave leech having two tentacles, just don't.
  3. Change the grabbing procedure and animation to resemble the Robotic Appendage lunging at a Dwarf, so you can accurately tell when it'll throw its arm at you and attempt to grab you. It should not be a locked-in thing where if you stood too close you're caught and dead. This just feels lazy, I'm sorry.
  4. The repulsion shield should only be thrown out at a slight distance ahead of the Nemesis to protect its various weakspots, not to throw other dwarves around and pin them to a wall.
  5. Actually give some sort of reward for killing this thing, because if a Nemesis proved to be difficult it shouldn't provide you with absolutely nothing. Anything from crafting materials, Phazyonite, or just extra XP. It shouldn't be game breaking, it only needs to provide some worth unlike Bulk Detonators which go nuclear when you kill them which both hurt and help you in the moment.

Sidenote: I did not play Experimental, for reasons I won't explain, but plenty of other people haven't either. Don't flame me for not suggesting anything in experimental chats, plenty of us are taken up by other things and usually don't have the time or patience for it.

obsidian saffron
#

Suggestion: Revert disabling salute during hold 'e' interactions.
When I discovered the change in a salvage mission earlier today I was literally a broken man. I said to my friend "no... they ruined the game". Of course I was being dramatic and I appreciate all of your hard work. But please consider it, this really was one of my favorite small things about the game. At 600+ hours, saluting while holding 'e' was one of my hard-wired habits, and it's great to bond with fellow dwarves while progressing mission objectives together. Maybe a rework where your dwarf only verbally salutes could work.
Thanks for reading,
Rock and Stone!rocknstone

restive glen
#

Suggestion: a small UI element beside each player icon that not only lets you see the current health of your current Steve, but any potential Steve's your allies may have. Reason for it is due to how often I find myself not knowing if my Steve is still alive (the voiceline can be overwritten by others and can be hard to discern which Steve has died sometimes, if there are multiple).
Rock and Stone, brothers.rocknstone

buoyant tulip
#

Good Day Everyone!How ya'll feels?I'll think, that good.And herе are my suggestion-When playing higher hazards with more players,a bugs,sometimes.."Stack" inside of eachother,and that looks..odd.I wanna see a small tweak for bugs AI-Instead of stacking in one place,bugs should use eachother like ladder.Similarly to big colonies of ants,where some of them crawl on heads of other buggos

inland ingot
#

Give us some sort of reward for killing a Nemesis, either in terms of gameplay or materials. Right now they only serve to be a pointless ammo drain, whereas other "mini-bosses" provides some reward like Bet-C, Korlok, even Bulks which rewards you with a horde clearing explosion.

full mirage
#

As of right now Nemesis can grab you from insane distances (I've seen grabs that extended trough massive caves out of nowhere), even when not explicitly aggroing you and worse of all, without a way for dwarves to counter such action, instantly depleting all of your hp.

In my opinion the range at which it can grab you should be reduced (or at least fix the bug where it grabs you across the map), grab should prioritize whoever is being aggroed (unless someone gets way too close) and most importantly other dwarves should be able to shoot at its arms to free whoever is being grabbed.

twilit nacelle
#

i would like to suggest a; ''Favortism Overclock'' which gives 50% more ammo but also takes away 50% ammo from the other equipt weapon.

turbid schooner
#

I still think reverting the change to saluting during hold E actions is a good idea. It‘s genuinely ruining my experience of the game and I just don‘t want to play like this. The feeling of having to sit in silence while unloading my canister, fixing a mule, activate a machine event or literally anything else is just horrible and I genuinely don‘t want to play the game until this is fixed, it‘s utterly ruined the game for me as so much of it is now awkwardly sitting in silence while 4 dwarves hit something.

Now that saluting directly impacts gameplay, it means saluting during an action is effectively wasting time, it has removed one of the most interesting callouts in any game and reduced it to an obstacle in the way of play.

Please reconsider the value of the rock n stone salute, and consider returning the ability to AT LEAST yell it while doing an action, i get that it makes no sense for them to actually salute and progress keeps going but making the rock and stone salute kick you out of the thing you‘re doing has absolutely killed my enjoyment of the game, and that‘s not an exaggeration or hyperbole, this feels like something core to the experience has been severely damaged and I just don‘t want to play any more.

patent eagle
#

Show the amount of ressource crafting containers you have for each ressources in the Forge. It's a bit frustrating just crafting away for god knows how long, not seeing how many containers there are left.

kindred sedge
#

Nemesis def needs a nerf. She just showed up at the end of our run, grabbed both me and my gf, and ended the run. Is there some way to get out of her grasp, or is that just game over?

frank knot
#

add "we're rich", "mushroom", and other common spammed lines to the nemesis' line pool.

spiral maple
#

Nemesis should not be able to dig directly upwards. Just failed a run where a nemesis literally opened a hole beneath our feet while fighting off a swarm, causing us to plummet 50m to our deaths

supple agate
#

Exploding platforms really could use a graphic rework. Right now they feel weak even if they aren't. They could really use graphic improvements as is:
More impactful explode animation like the one that bulk uses and not default explosion
Destroy entire platform and not leave some weird crescent shape as the explosion radius is bigger than a platform anyway
Add sounds like sizzling when you shoot a platform to show laser is working, and "explosion is triggered" sound again akin to what bulk does
Some graphic indication the beam is working too like platform starting glowing and glowing brighter the closer it is to explosion
Maybe even lower ammo requirement the process of exploding platform is kinda slower than it should be to feel better

golden kernel
#

Inspired by this great piece of music: #fan-art message
I think there should be another type of swarm that would only include the Rival Tech, as an extension to the new warning that had been introduced with Season 2.
We already have Swarmaggedon and a swarmer-only swarm type, so I think this would fit perfectly into the game. nice

Example Mission Control lines:
"Miners, we have detected non-organic entities coming your way, better resupply and prepare for our Rivals' on-slaught."
"We may have a problem...Our Rivals have launched a swarm at your location, prepare yourselves!"

"Here they come, send them back into the scrapyard!"
"The Rival tech is here, show them who Hoxxes belongs to!"

warm crag
#

For an April fools event or maybe a new threat in levels. Bonus points if the threat isn’t even visible in the menu.
Switch the model of detonators with loot bugs. And bulk exploders just become massive loot bugs.
This provides no advantage to anyone other than the loot bugs and the comical moments this will create.

little monolith
stiff sparrow
#

Soundtrack volume 3 when?

snow remnant
#

For the Cooker OC Blistering Necrosis : make the spawned weakpoints more visible and "on top" of other particles. For example, the huge bubbles from the corroded dot (Sludge Pump) makes it very difficult to see where the blisters have spawned.

By the way, said bubbles (looks more like a a whole fluo green football) could use a visual tweak. On some enemies it's almost like the bubbles completely engulf the entity. For example en spittballers : it's like a giraffe started wearing an anorak

glass flax
#

DRG-themed animated avatars/profile backgrounds/stickers/whatever available for purchase on Steam point shop

hazy raptor
#

Would really like it if the changes to font/spacing that were released this update for objectives/chat/materials was made customizable. There is already a font setting but that doesn't change the space between lines in chat

uncut timber
#

Has there been consideration for letting us apply the color/shader skins to our utility tools? ex: being able to apply the rival techs shader to drillers drils?

half grove
#

Please revert the Hollow Bough cavegen to how it was on the experimental. Much fewer Bloated Vines blocking the way, Creeper Vines spawn in smaller numbers and in less dense bunches, less large wooden structures overlapping each other. Missions and gameplay were much better given the longer sightlines, easier navigation and lower visual clutter making it less disorienting and easier to find small objects as needed for the secondary objectives. I don't know what changed or went wrong, but on live drop pods are spawning inside walls or wooden pillars and the vines are somehow even more intrusive than before.

onyx merlin
#

Anyone suggest before that minerals be highlighted in the map tablet if they've been marked by yourself or another dwarf when you hold Tab?
We got other stuff on there. Think that'd be cool and having more people using their pointers

plucky pulsar
#

Ray Tracing

median stone
#

Hacked Robots should be named ST3-v3

cedar sand
#

This is half suggestions half me venting my frustrations.
Slowdown effects are super bs now you cant move for 5 seconds if a web spitter hits you and you can not get out of goo bomber goo no mater what. I also feel like nitra is way rarer, i can barely get enough nitra for 2 resupplies on medium to high length (amount of nitra does not appear to scale with player amount) missions and i quadruple check to make sure i dont miss anything, and with the new weapons awful ammo economy, it just isnt fun anymore it feels like a chore to play the game. also i have to address the new event all that needs to be changed is make no enemies spawn during it, it is the worst designed thing i have ever seen in a game much-less drg i am just hoping that yalls at gsg dont double down on your mistakes like so many others

strange wasp
#

Satchel Charge
Suggestion : Using multiple charges of explosives at the same time. Left button - throw bomb, reload - detonate.

late valve
#

Suggestion: Please do not let this season update be the end of new weapons in DRG. With all the player suggestions that have been made here on Discord, on Steam, and on Trello there is at least room for one more set of weapons (primary or secondary), and i would like to have some more toys that can be overclocked for mobility like the scouts broomstick overclock for the sawed-off (it's why I'm still hoping for a DRG version of TF2's sticky-bomb launcher).

potent holly
#

Suggestion: Please make the rng of the communications router not that bad (we have one game where the hacking wire is WAY far away from the source) and make the time limit longer because the wires are so long that the time limit cannot keep up

fallen cradle
#

Make it that rival tech have been experimenting on glyphids making wierd ass robo bugs

tight mango
#

balanced Drak-25 overclock
Diffuser Coils
"R&D tweaked the coils to diffuse plasma like the Flying nightmare mod but your gun wasn't designed to handle this so it generates a lot of heat"
rocknstone
infinite penetrations
tothebone
+100% heat per shot

verbal oasis
#

An achievement for doing this.

foggy oxide
#

You could make a weapon or overclock (probably for the driller) that uses its ammo to create flammable gas and when you reload, it generates enough heat to ignite it
Maybe it could be an overclock for the flamethrower?

long cairn
#

Have a very very small chance for Lloyd to give a free round of drinks from the bar upon tipping.

reef spear
#

Can we please get a toggle option for the explosion ear-ringing sound effects???

upper compass
#

FOR THE LOVE OF GOD MAKE A BETTER SYSTEM FOR SOLVING DISCONNECTED DEEP DIVES

glass schooner
#

MORE LOADOUTS, WE NEED MOOOOOOOOOOORE

low forge
#

Little nitty gritty detail thing but instead of using feet or meters for depth why not do the nautical unit for depth "Fathom"? Fathom is 6 ft or 1.83 m in depth.

rough dawn
#

Got a couple of suggestions here.

  1. First one I got is that we should be able to equip Medical Gowns if we interact with the Medical Bay Unit, If it is not going to become something you can buy from the Market.
    It also gives an excuse to give the Med Bay Unit a name, while allowing an area slightly more liveliness.
near glacier
#

slow down the mini games , they are a bit too hard

silver thistle
#

Could you please, please make it not a thing for the Nemesis to literally spawn on top of you? It feels incredibly unfair to out of the blue get grabbed by something and offed without as much as a blip of warning.

rough dawn
#
  1. Everyone’s already made suggestions regarding the conflicts between Saluting and Interacting. If that can be reverted, it would be pretty nice, but I’m almost indifferent to it. However, why I bring that up is that this also applies to pressing X or CTRL, the Laser Pointer.
    Thankfully, the effects are not permanent, and last only a couple of seconds. Maybe even less. However, I find it quite annoying that whenever I wanted to know one of several things (Mineral Count, Nitra Count, Ammo%, Dwarf Location, Location Pings, Hazard Pings, HVT Pings, Boss Pings), I am halted from depositing Minerals before I go back to finish mining the vein, or I am literally unable to Revive an ally mid-combat, all because I wanted to see the fresh Bulk Detonator that someone pinged AND because I can’t find my downed ally among the 30 Glyphid carcasses.
    I am sure this is on purpose like with Salutes, and my friend is convinced that this has to be a bug. It feels super jank, removes polish from the game, and I hate it.

tl;dr please bring back the way saluting works it genuinely directly harms the gameplay, my combat strategies, and by extension my entire lobby’s experience. I may be overdramatic, but I can’t help but wait for the moment I get stomped into fall damage because I was not allowed to revive someone for 3-5 seconds.

fiery hearth
#

If saluting cancelling our current actions is going to be staying, I'd suggest making it work both ways around. Let us cancel the salute animation by interacting with anything, say, saluting on the way to rez someone, and you can start reviving them before you actually put your pickaxe down

solemn cave
#

Can we get a special arrow type on the crossbow that acts like RJ compound and propels allies, could evens stun enemies in its radius for versatility against enemies as well. Currently I just can’t justify using anything else but special powder because of the mobility and utility it provides.

median crescent
#

pls change nemesis so he cant grab you through walls its already strong but when you cant even do anything when it spawns in thight you are dead no matter what and its imo unfair if its dependant on luck and not skill since there is no way to avoid it there considering its speed debuff imunity and damage and grabs through terrain. its the first time in my almost 1k hours that im frustrated by an enemy wich could be so good and challenging if this thing would be adjusted it would be one of my favourite enemies

An example of grabbing through wall is when it targets you and says its line but then you hide behind a wall he still grabs you through it no matter what you do wich is the problem you cant use terrain to avoid it just distance and in some biomes or caves it makes it impossible on higher hazards if youre not lucky to get only 1 or have it spawn in a big room and driller is too slow to dig away from it lol

thorn lynx
#

-Inconsistency w the lore/description of pheremones, it also attracts robots to attack glyphids and eachother did RND put something else in our pheromone grenades/bolts?

-Inconsistency w the description of heightened senses it says it kills it's capture when in fact it seemingly does nothing to a nemesis when used (aside from escaping it's grasp)

fading lagoon
#

Title : when your guns feels weak

DRG dev team, I know you want to make the game challenging. I know you want the new guns not to feel overpowered. I know your guns are doing ok, but it is ultimately 'just ok'.

However, please understand that when the guns feels weak or just enough to do the job, some player like me doesn't feel the kick or the omph.
This seems to be the trend with DRG now starting with Season 1 & 2 guns additions (some Exceptions apply).

Please be aware that when your gun does not deal direct damage (you need to lock on it, DOT, bla2, yada2), which eventually causes player to take more time to kill the glyphids, it has to be better than the direct damage counterpart (Direct fast projectiles that deals damage without the need of yada2 bs), because player are spending some extra time just to make the gun works, it's is best to make it worth the time spend (Exceptions apply).

I'm not sure if I'm the only one feeling this way, but hopefullly my opinion can make you revisit your current philsophy with your guns.

Edit Add:
Please also aware, in this DRG community, there exist the Hardcores or the proud of their own self, whom loves to brag how good they are or put down others. Problem is, they are the peeps that are more active online and make more voice than the peeps that just feels the game is lacking and get dissapointed with it (without voicing their concerns here).

graceful warren
#

Haunted Caves Update: So I had this very twisted thought about haunted caves. On the perk terminal, where you grab points for doing certain tasks. The haunted cave one shows different types of ghosts besides the ghostly bulk. I was think haunted caves could be a bit more interesting with different ghost to hunt you down. So instead of always getting a bulk, you could get a grabber, a menace, or an oppressor. You could even put nemesis in there too. An invincible Nemesis, chasing you through the caves to destroy you. Now the ghost nemesis would have be not as strong as the original. Make the Ghost Nemesis, have a shorter crushing time. That way dwarves can survive a bit easier.

tight mango
#

Nemesis yeets dwarves then they go down on impact with terrain instead of instantly downing them and dropping them next to itself
Or
Deals cave leech damage but waves its arm around to avoid it getting shot and you can shoot the arm to kill it temporarily to save friend or prevent it from grabbing

past prairie
#

it would be nice if rival turrets infought with glyphids and other wildlife. They're overwhelmingly abundant in the new mission mutator and can be pretty obnoxious, especially when they're perched in hard-to-reach places. Them being able to infight would take some of the heat off of the dwarves and put it on the other wildlife instead, since often times it can feel overwhelming dealing with rival ridden caves as well as swarms (especially on missions with frequent swarming like escort and salvage). For QoL reasons it should probably only be the burst turrets and sniper turrets that exhibit this behavior, because having the repulsion turrets constantly spamming would be very visually disruptive as well as just annoying. As for the other rival enemies, I feel they are fine as exclusive dwarf hunters. Having all rivals hate glyphids would just be very chaotic and probably very laggy. Im unsure whether or not the glyphids should aggro back onto the turrets, but I think it would be best if they didn't for balancing (and maybe performance) reasons.

dull path
#

robot themed beer(s)

unreal hare
#

add an overclock or upgrade that lets you replace the normal boltshark arrows with another set of special arrows from the t1 upgrades. this could come in the form of adding "replace normal arrows with x special arrows" or "you can equip two of the mods on t1 instead of an upgrade from another tier" or a similar effect added to an existing overclock/upgrade. reasoning for this is that they're fun by themselves but if the option to combine them was available they could synergize together to perform even better.

fiery hearth
#

Possible friendly fire line:
"If we get out of here alive, I'm taking you to Dwarven Resources!"
(does DRG even have an HR equivalent? well whatever)

silver thistle
#

The antennae event hacking is unplayable. Most of the time the satellite locations are unreachable for anyone but scout and the hacking itself has too short a timewindow to manage it. Suggestion... quite frankly, might as well remove it from the game entirely as far as I'm concerned. It's just taking up space.

gentle drum
#

I want to play with controller in PC, I noticed that there is no **Auto-run **option , please add it 😔, I don't want to press **L3 **to sprint.

autumn furnace
#

Event idea for solo and coop as a one time thing for a weekend if possible:

Players can NOT mine any and all ores, only can dig. In solo and coop, bosco is with you as only bosco can mine the ore.

onyx silo
#

nemesis balance suggestion: minimum time from entering the mission before the first one can spawn, it's a disruptive spawn and feels a bit cheesy that you can get one in the first couple minutes before you can collect nitra or kill ambient cave spawns

wind wadi
#

Can there please be an option for when we get disconnected to reconnect to the server we got disconnected from, I just spent 20 minutes mining and couldn't get back into the game I was in because I couldn't find it on the list before, apparently, my spot got taken. When it crashes out it lets you reconnect but if you DC you can't pop back in..

lament owl
#

Put numbers on each omen tower's level and the respective number on each activation pod. Greybeards already know which pod corresponds to which level however greenbeard lack of knowledge on omen's pods can prevent them from planning which level of omen to target first before starting the event.

high obsidian
#

I'm sure others have said it before, but given how Nemesis operates on being able to snatch you up if you're too close (and there's no way to break free from a grapple without help from friends/Bosco), perhaps a bit of a nerf to how hard it hits when you're finally let go, or at least a delay on when it tries to grab you again to give you a chance to either scrabble away or get a few hits in for limited-range folks (RIP our driller)

clever dirge
#

A secondary that fires out explosives attached to a line that creates a perfect doorway sized hole. Reusable when fired at terrain but uses ammo when shot at enemies. Think of it like a sticky bomb net cannon.

near glacier
#

Can you please make "Alternate Fire" option in key bindings? Now we have to push reload "R" to use alt fire on some weapons, for example on Wave Cooker, both options have alt fire - Lens add-on or Overdrive. I have bad habit, using reload almost after every kill, no matter how many bullets left in mag... So I switch these alt fire every single time instead, it's annoying! Please, you can do it. I would bind alt fire to MMB or smth.

tight mango
#

select multiple cores to forge at once please

meager eagle
#

Nemesis spawn rate probably needs to be toned down a bit during rival presence and they should not be allowed to spawn really close to you as I got one that literally spawned in front of my face in the same room.

sharp oracle
#

Would be cool if The Company Special skins were colour-coded depending on what character it's for. For example, if the blue on the warthog below was red for the engineer. just thought it would be nice since you have to buy all the upgrades to get it.

strong zephyr
#

being able to convert perk points into currency, or something else, as of right now ive literally dozens of perk points sitting in excess that have no use other than sitting there and i think being able to repurpose them once youve unlocked everything would be awesome

dawn vault
#

Hello manager, I wanna talk about something...
This THING here (in the obvious red circle). Whenever a players turn on the light, this flashlight thing appear and look very ugly, but when light off it disappear. This thing has been a thing since early access.
I would love to ask if you guys can make it invisible...
I know it is such a small detail but it ruin immersion...

dire nimbus
#

It would be really nice if we could get a icon on all the new cosmetics that tells what season they are from, it is very difficult sometimes to find what cosmetic I want and being able to tell them apart from season would be nice.

versed nebula
#

Objective points on the mission end screen

steady mirage
#

Change/add new flamethrower OCs that change the gun more and create more unique builds. There are 2 I have in mind. 1: OC that increases the width of the flame, so its like a cone. 2: OC that makes the flamer semi auto, and shoots slow-ish moving fireballs with VERY small AOE.

zinc yarrow
#

turn the microwave cooker into a dubstep gun

high obsidian
#

More dreadnought variants for Eliminations! Or at least a higher chance to get the Original Flavor Dreadnought once in a while. I swear I barely see it even in 0/3 missions

woeful fox
#

The Nemesis should have the voice line “We’re Rich”, because every dwarf is hardwired to immediately run towards whoever says that

serene current
#

Voiceline modulators as cosmetic items: Robotic or alien type voices

high obsidian
#

If it's not a thing already (haven't gotten to experiment much yet) have Heightened Senses trigger when Nemesis is about to snatch you

shell turtle
#

This might be a bit of a long shot, but maybe have Karl or some other figure related to DRG in the "voicelines" of the Nemesis? IE, have lines that do not sound like the other dwarves, implying someone else has been down here! Like the mythical Karl, another mining guild stealing our spot, or even some undiscovered parrot-like Glyphid. Maybe even have ambient sounds along with it, like "Not today you piece of shit machine Cut off explosion sound." Make it feel more alive and omnipresent, witnessing things we don't know ourselves.

fickle swallow
#

shooting the hands of the nemesis should allow you to save dwarves from getting crushed
it would be very difficult to hit them, especially paired with the nemesis’ other attacks, making it a high risk/high reward situation

shy lagoon
#

trifork volley should be -15 damage, not -16

vivid quartz
#

can we customize molly and the drill? like we can with bosco??? it would be a cool promotion reward (host controls the looks)

high obsidian
#

Piggybacking off of the suggestion above, being able to apply skins/colors to our Traverse Tools would be rad

bold kindle
#

create an april fools update that swaps all the bug sizes so dreadnoughts are the size of swarmers and swarmers are the size of dreadnoughts and so on

tight mango
# zinc yarrow turn the microwave cooker into a dubstep gun

Unstable overclock for collete wave cooker
"Radiophone"
"Turning the microwaves into sound heavily disrupts the senses of hoxxes denizens but removes all lethality. Dont ask why it sounds like dubstep"
rocknstone
Every shot adds 1.2 seconds (2 in overdrive) of "confusion" confused enemies move randomly and slowly (-70%) and attack at random and can harm other bugs
tothebone
Deals no damage
Does not work on robots
May annoy other dwarves

bright chasm
#

New voice line: upon killing an enemy with the new shard diffractor, the engineer may say 'Gone... reduced to atoms.'

high obsidian
#

Last one for today I promise but maybe a stronger visual indicator that Steve is friendly? Even with the blue sheen on him, it's a bit hard to see and my teammates (and sonetimes me) still keep mistaking him for a bad bug and accidentally try to gun him down 🥺

livid swallow
#

Lead storm’s hot bullets mod should be able to ignite goo

tight mango
#

SMRT targeting is base kit remove super blowthrough
new mod row called SMRT Targeting:
"horde" locks are placed "fodder" enemies first in this order mactera spawn/trijaw > naedoctye shocker/hatchling > grunt/swarmer > cave guard/slasher. +3 penetrations. bullet path will attempt to optimize penetrations
"special" locks onto special enemies first line will glow green when shots will hit weakpoints and moving the gun after firing will still aim at weakpoint

outer niche
#

Instead of disabling turret controller, hack option can be added so rival turrets will shoot bugs for us

proven olive
#

Can we get a report button or a block button? I do not want to play with them ever again nor do I think they should go unpunished in any way, but at least 1 of the 2.

Background: they dug the defend objective into the ground and covered the hole with platforms before me and gunner were ready then started flaming us why we weren't there. And in case you're wondering what the answer to that "question" is: kick just before calling the drop pod in the last stage of a deep dive. The 2nd image is from the next game.

deft owl
#

Add an option to decide if you spawn in the med bay with a medbay gown, or spawn with your currently equipped armor as usual like in season 1 and before.

burnt socket
#

doretta could have some dwarf voice lines if she goes through enemies (e.g. "that's it dorella! ramming speed!") and minerals (e.g. "looks like Deep Rock really has better equipment if dorella can drill through minerals"). just would be a fun easter egg drillchamp

near glacier
#

consider in a future update having some voice lines where the dwarves refer to a cave leech as "grumbo" it would be scientifically accurate

torpid sapphire
#

Perk concept: Gorefest: Bugs explode into bug chunks on death, as well as leaving a larger splatter. Dealing damage to certain parts of bugs has a chance to apply debuffs (for example, Shooting legs has a chance to break one, causing a speed reduction)

blissful atlas
#

For the love of karl revert the shards ammo please..

outer yoke
#

QOL Suggestion:
Hacked Patrol Bots should now use an ammo charge system, similar to the way Point Extraction turrets work.

Why? When you have a Patrol Bot ally, you are penalized for downtime and mining by the fact it can explode after sometime and you get zero value out of it.

Effects & Benefits: With my proposed change, Patrol Bots will now have a maximum amount of ammo to fire before they expire instead of chipping health away over time.
Ultimately this means they will last just as long in a fight, but also you won't lose them during downtime. (Often it is after a fight that you have a chance to hack one.)

I hope the devs consider this because I love the Patrol Bot AI companion feature, I just wish it was fine tuned.

spare vessel
#

A stubble for the beard slot. So gunners can look closer in-game to how they look in the promo art.

regal elk
#

Make it so failing to join a team doesn't reload the space rig

main halo
#

Phazyonite Suggestion:
Let us use Phazyonite on cosmetic overclocks.
To quote it's purpose: "Our goal is for players to buy cosmetics without sacrificing beer, upgrades and promotions."
Cosmetic overclocks are something you buy, and share the same costs as beer, upgrades, and promotions.

lament bloom
#

Killing the nemesis should give some sort of reward. Doesn’t even have to be big, maybe just an exp bonus but should still give something for the amount of ammo it eats up

candid stratus
#

Can something be done about caverns so big you can't see minerals render, are pitch black, and nearly 100% vertical. Just really tilting. Talking the max gamma and flares you still can't see level big and dark. So tall you cant grappling hook up 1/4th of the height level stuff. haha

runic grove
#

how about like a mini arcade cabinet where we could practice the hacking sequences for both patrol bots and turret controllers?

arctic jay
#

the rival nemesis should have a death voiceline that has it say 'long live th-' and then a bunch of glitch noises

faint sky
#

Revert the font change, or at least add an option to change the font back to pre-season 2
Reason: good fucking god it looks awful

smoky brook
#

Please make real life mugs that look like the Mugs for the in-game Beers, i will buy every single one.

unkempt falcon
#

When afflicted by fear, grunts will rally to a nearby Warden if there is one present

silver thistle
#

Okay, I'm done. Rival Nemesis spawn needs adjusting, sharply. Screw the no warning, screw the spawn right on top of players, screw the zero cooldown on the grab. Once spawned it's not too bad to deal with, but the spawn itself is absolute cancer more often than not and if one spawns in a spaghetti-level if micro-rooms, that's GG/abort because you can't dodge it there and not even get past it on the way back. This is too anti-fun to stay.

torpid sapphire
#

Concept for making Phazyonite a little more common, without making it EVERYWHERE. Phaze Bugs: A new lootbug Variant, even rarer than Gold lootbugs, that drops Phazyonite

uneven comet
#

Dwarves should comment whenever Steeve makes a kill

high obsidian
#

Maybe add a new perk that affects hacking? Perhaps either making the minigames shorter/easier or ups your chance at successfully making a patrolbot hackable when you take it down?

regal elk
#

Make the classic's focus shot no longer consume 2 ammo, it already comes at the cost of having to charge up

scenic basalt
#

I would still really love crossplay between Windows and Steam versions.

left shale
#

Add a toggle to move "Press Reload to use this mod/OC" onto another key, so that you can still do full ammo reload animations with guns like Snowball/Icicle Cryo and the colette at all (seriously that animation is actually so good but you can't see it anymore once you take a t4 mod)

round fiber
#

Rock and stone, till it is done. In the tune of the doomslayer

mint sentinel
#

Do you think we'll ever get cigarette or cigar cosmetics? That shit would be drippy as fuck

raven quail
#

Be able to take a tamed glyphid with you on the end of a mission and when you reached mission completion page it shows the tamed glyphid in a cage and you can keep him.

waxen aurora
#

Make there a 3 second timer before entering the escape pod and everyone leaves, so that the last person can get in his seat

noble vapor
#

A lot of people will disagree, but it would really be cool to have more alternatives to the sentries like a shoulder cannon or a drone, especially on missions were you have to move a lot.

sly tide
#

mineral trade with other players

delicate cedar
#

Victory Emote: Shockwave


The dwarf is swarmed by a large amount of Glyphid Grunts,
before they are blasted off by a shield shockwave as the dwarf
yells "ROCK AND STONE". (or some other voice line)

tight mango
#

@noble vapor
Drone system:
1 turret that automatically follows you or can be deployed on an ally to make it follow them instead or deployed to stay in place like a normal sentry
50 mag size
-2 dmg
-4.5 fire rate

unkempt falcon
#

Give Stabber Vines health bars

lusty arrow
#

Bring interplanatary miners union to consoles please!

fiery hearth
#

I think the Overdrive Booster OC on the Shard Diffractor is a bit strange, not for what it does, but rather for what it doesn't do to the core of the weapon. I think it's odd that an unstable OC provides no real downside to the gun itself, basically just unlocking a secondary fire mode
Thing is...I'm not sure what you'd do about it. In terms of what penalty you could add to the SF when using it. Maybe less total ammo?

delicate cedar
#

Special Combo: Iron Cyclops/Evil Eye & Shard Diffractor


Instead of the Shard Diffractor shooting the laser, it is instead replaced with
the Evil Eye or Iron Cyclops appearing to you and other players to be shooting the laser.

The laser will shoot from the middle of the screen, similar to the laser shot from
the Fuel Tank in escort duty.

The Heat Bar will be added to the HUD, close to the ammo counter.

This can be disabled in options if you prefer the normal way to shoot.

flint jasper
#

Can we please increase the time on the explosive rival tech thing - there litterally is not enough time to get to the ONLY active pod and deactivate it (or have 2 active at once) there is just ... no way of doing that one solo without a ton of luck (or possibly playing a scout)

uneven comet
#

Stabber Vine Pickaxe part

hexed harness
#

Petition to make the Nemesis say “H-H-HEEERE’S NEMMY” when it finishes carving through a chamber wall and breaks out into the open

surreal nexus
#

Victory pose where you breathe fire with a lit match and mug of Blackout Stout

ebon ember
#

please, i mean PLEASE, nerf the bots or decrease nemesis spawn rate. I just played a round when in the end there were 2 menaces, 2 dets, and a nemesis RIGHT AFTER another one. Nemesis itself is already harder than dets in small areas

fiery hearth
#

I think the purple glow of active Antenna Nodes should be altered a bit, I keep mistaking Warden glows for them and vice versa

spare vessel
#

Improve the Beer toss victory move animation? As an artist and someone who cares about animation, the victory move is so stiff; specially the legs which stay solid still while only the upper body moves as normal.

fallen forge
#

Please make reviving take priority over all other interactions, so many iron wills have been wasted to a pipeline or resupply.

frank knot
#

being able to shoot while grabbed by the nemesis could be interesting. Make it possible to free yourself by landing a shot directly on the eye.

idle charm
#

I would like the exploding drones that come from the Omen Modular Exterminator to make sounds while flying around. I get caught off guard by them too often. Or if they make sound it need to be made more audible.

frank knot
#

a mission with a very vertical cave generation, so like you're descending the sides of a pit. And the overall setup of the mission is the players preparing their escape route ready for a mad dash finale. The vertical pit might not work best for that objective because scouts, but I would like to see a more vertical "descending the pit" cave generation mission and a "the whole mission is preparing a route for the escape" mission.

sterile barn
#

New turrets for the engineer, example being a flamethrower sentry, grenade launcher sentr

primal gate
#

For the love of god please nerf the spawn times or how many times a Nemesis can spawn in a Rival Presence mission, as well as nerfing its health in the higher missions. It's such a sponge in Haz 5 that it drains a lot of the ammo to deal with it. And one of them literally spawned 5 minutes after we killed one of them

bold kelp
#

Nemesis and Bulk Detonators should be able to fight each other.

-adds badass "let them fight..." moments

-would add some skill to missions being able to slowly lure them towards each other without dying

-they shoudnt do much damage to each other but being able to preoccupy even one these massive bullet sponges would be a decent comeback mechanic for when you just don't have the ammo or nitra or terrain left to deal with anything.

-Bulks are insane and it would make sense that it would see a mega glowing non glyphid as an enemy

-enemy vs enemy boss battles are cool

raven wren
#

Reduce nemesis spawn rates or add a way to break out of their annoying instakill claw attack. I get they move slowly and give a clear cue when they go into evil mode but its still an enemy with an instakill attack that is very easy to get caught up into, and the hp of a boss enemy. it should definitely be far rarer, i easily see like 5 per mission and at the worst possible time

sour vortex
#

Now that we have the monk hair, we need a beard that's just a massive necklace braid

boreal rune
#

It would be nice to have subtitle support for the Nemesis

tawny dock
#

steam/(platform) icon on loading screen?

swift summit
#

THE TRIJAWS ARE TOO STRONG KEEP GETTING 1 SHOT BY THEM

silver harness
#

In situations with a lot going on I feel like I often lose track of what I'm doing with the Colette Wave Cooker. I think it would benefit with a more visible 'beam' and a larger battery and ammo display attached to the gun.

deft owl
#

Gunner dancing emote, similar to Driller, but with the arms crossed over each other. Loved seeing him do the Russian dance in the bar.
EDIT: oh wait, Driller does that too. but how bout have Gunner face the other direction to go together with Driller?

warm current
#

can we get the previous visual indicator for when we add pipeline segments? I don't know when we went from full screen to just a line but the line is not as easy to use as the full screen

compact flame
#

Make Endothermic explosion OC detonate platforms 2x faster, change the charge rate penalty to a charge capacity penalty.
Trying to get platforms to explode on groups of enemies is unreliable when it takes so long and anything getting in the way resets it, most of the time it's just better to directly hit enemies.
My suggested change would make it easier to detonate platforms consistently, and would encourage shooting platforms with the halved capacity making it less effective to shoot directly at enemies with.

regal trench
#

For rival presence a rare event should be a fake droppod that eats u, but is visually different in many ways. And isn't showing distance to and stuff

ebon kayak
#

I know this would be a bunch of work for a joke, but I'd love it if "Bunch of Keys" would be added to the group stash whenever someone says the voice line about dropping their keys into molly/the deposit point. No reward, nothing special, just to be funny.

tidal vale
#

I think launched crossbow bolt should have a glowing mark can make scout easy spotting them on the wall.
(Just like this picture, from Killing Floor 2)

sacred canopy
#

Mariachi sombreros.

wintry saddle
#

Give the nemesis destructible arms with separate health bars. Once the arms are shot off the arm sockets become additional weak points.

deft owl
#

turns out Neck Guard didn't appear while wearing Industrial Face Mask... can that be fixed in the future if possible please? I know it's been suggested before, but I just noticed it recently in the cosmetics in-game.

blazing siren
#

White phosphorus flamethrower for the driller. That is all

lament owl
#

Make doretta do beeping that make her sound "rock and stone" back when someone rocks and stones

clear ember
#

Give us a option to go back to the old chat "spacing" the current one in S2 just looks bad and unfinish. It evens goes through hud elements in the space rig etc.

bitter tulip
#

On PC, a small portion of players like myself play on the ps4/ps5 controller. We would love to have the option to change the button prompt layout to match the ps controllers. I think that should be an easy feature to implement to the game, since now the DRG is now on the sony consoles.

regal minnow
#

After the discussion at #drg-chat I wonder why the robots from rival presence warning don't fight enemy bugs? As it would make sense bugs attacking the rival robots and it would be fun and maybe even bring new tactical potential into the game to see and cause enemies infighting in some cases.

verbal oasis
#

Since the hacker drone is confusing to use the first time around, spawn it with a node already placed on the ground so people can see the nodes make a chain.

urban heath
#

idk if suggested but
lootbug lover victory move has small chance to display a golden lootbug on mission completion, similar to normal missions.

oblique sage
#

A singed beard cosmetic, for the pyromaniacs among us