#suggestions
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It would be fun to add in rare reload/inspect animation. Like 1/100,000 for the double barrel shotgun to reload like the doom reload or the GL to reload like an old fashion musket with the Dwarf making comments like;
"Whoa. Old School!"
"If it works it ain't stupid!"
Add a voice selection, body type selection, and face selection option to character customization. This could potentially include more conventionally feminine forms.
Posting support tool ideas as I type them out part 1
Scout grapple "ball and chain"
The scout has a gun which launches a heavy ball attached back to the scout with a short rope
When shot it will pull the rope tight and pull the scout along its path
After firing again the scout can begin to reel in the ball back in. The speed it takes to reel the ball in acts as the weapons cooldown, allowing a faster reload if the scout can "catch" the ball
It would use some kind of limited supply of explosives to actually launch the ball (basically, not free)
Possible modifications include:
A spike that allows the ball to stick into surfaces, thus letting the scout hang off the short rope
More spikes, but this time they hurt and stun enemies
Reel speed, launch force, rope length changes
Multiple smaller balls and chains
New T5 mod for the subata: Icepiercer
- The subata can now score weakpoint hits against frozen enemies.
This is to make the subata feel a more viable option when using it with the cryo cannon as it would make the two combo together quite well. The subata has low damage and it is dependent on scaling multipliers to be effective as with weakpoint and volatile. This mod would reward skilled use of the subata. It would also give a legitimate use case for the chain hit oc outside of shenanigans.
Y'all should make cosmetic changes to the Space Rig for every new in-game season; could be fun.
Can we get some Boolo cap vodka? You got moscow dances but not moscow drinks.
There should be victory poses that mimic the poses the dwarves take on the title screen (albeit, with some added flair)
Option to replace Bosco's rockets with something else - a shield generator drop, a location-targeted satchel charge, or other trade-ins for the rockets.
Bosco Upgrade: A.G.U-Aerial Grinder Unit
Bosco can now be given carriable materials (enor pearls, jadiz, bittergem)
and they will be broken down into smaller pieces before being put into your inventory, removing the need to log around a heavy chunk of materials.
The grinder takes up space however and removes one rocket from the amount carried.
For amounts of materials (bittergem) that cannot be carried in one trip, Bosco will funnel them to you when you have room.
new active perk idea
its like the tame bug perk but instead of a bug you call down a betsy who sticks around for a while before going away in some capacity you would have 1 or 2 charges of it and it just be awesome and also makes you feel like DRG gives their miners good protection equipment
More positive sound clips for Molly and Bosco, or more complaining sound clips for Doretta - so that Doretta isn't the only one getting spared of dwarfy complaints and showered in praise.
Buff flares on solo: with only one dwarf, lighting up and keeping and area lit is incredibly difficult when solo (And bosco's lamp isn't all that useful). Boosting either flare recharge or flare strength in solo mode would help make it easier to see without going scout, who will still have the same advantage to the flare gun that he has in a 4 man squad: wide reaching, long duration light
Flare cosmetics - fancy colored lights or different shapes of the flares?
new OC for the GK2- everyone knows this baby is boring as hell, and none of the OCs seem to be viable from what ive heard. clean overclock, give it a five round burst, with a decently higher rate of fire. Don’t leaf lover me Asagraum, leaf lover the GK2, it’s so BASIC
OC idea for the lok-1
indiscriminate targeting - clean overclock
🔼+8 magazine size
🔼 the gun now reads passive mobs as targetable
Good Morning, Miners 👋
Today i feel refreshed and my head is clean.
Let's get to the topic,shall we?
When playing,i got a smile on my face,when Fallen Dwarf Yells something around -"I doesn't feel my beard,HELP!!"..so,add more of those? Like,when dwarf is burns-"Whatcha' where ya fucking split your fiery shit!You almost got my beard on fire!"
Or,when inside of gas of Pretorian or Oppressors-"My beautiful beard! it stinks disgusting!"
tl;dr-Add More Reactions of Dwarfes encroachment on their chic beards
Should do a Medieval Fantasy Season, go to the dwarven roots. Scout could be the Rouge/Ranger with his Dual Pistols being Dagger Guns, and his Garand as a Laser Crossbow. Gunner could be Wizard with his Rockets being a barrel shooting Magic Missiles. Digger Barbarian, have his flames be alchemists fire, and Engy as an Articifer, with Magi Tech and flint lock weapons.
A bit controversial but I shall do it anyways.
New gamemode: Recover
"Rather large change of pace from deep underground but this is rather important. One of our other orbital stations has stopped responding days ago and more life forms are detected on the ship than normal. You have been selected for this job due to excessive combat experience. While there may be nothing to mine you may be able to scavenge some goodies from the lost station to return to remaining functional ones. Upon confirmation the station is lost and you are extracted with important data, tech, and resources, we will launch a missile to destroy it to avoid further infestation."
Edit: currently rethinking this suggestion. Will have to get back to you guys.
Gunk-Seed-Gallore
1st of April special assignment event map, you get to a cave filled with 100 gunk seeds and have to find and collect all of them. But they are immune to bullets, you have to slap them to break.
It would be selectable like a sabotage mission atm, locked unless you started the assignment. always in bio zone too.
:P
Psss, new weapon idea is coming up soon, with both the models, OCs and stats to look
Secondary mode for Bosco (like a different gun)
Supporter Bosco:
-No Rockets
-No Damage Upgrades/less damage
+Faster movement
+More Revives
+Can carry Dwarves like a Cave Angel
+Can give a Short shield (like Gunner) to objectives when pinged e.g.: Doretta, uplink/fuel cells, hackc.
For a visual differentiation he would have small wings on his side with propellers inside - to suggerate that he can lift heavier things and a place for your dwarf to grab (like cave angel)
that movement upgrade would in general be a welcome sight though. I played a bit with the Bosco+ Mod and I love it simply for Bosco being fairly quick.
had a different suggestion maybe oposite of the abyss bar there is a food bar as well allowing the dwarves to eat and drink of course the food bar would give buffs akin to more health, movement speed, carrying capacity while the beer stays with maybe doing more damage gathering more materials and all that and who knows what silly stuff one can make a curry that makes your dwarf breathe fire or gassy who knows
A new biome; An emerald subterranean jungle strewn with ancient technological ruins of unknown origin. In addition to the tangled natural environment full of dwarf-eating plants, choking vines and worse, the ruins could include sputtering, barely-functioning devices such as elevators, conveyor belts and more.
Have some ideas for alternative moving abilities:
Scout: jetpack
Driller: launchable drill. A gun launches automatic drill which fly straight line and dig everything on its path.
Gunner: jumppad or antigravity field
Engineer: Actually, its the hardest one, I think to give him like vertical walls, but don't really know, will it be effective.
A few ideas for possible new Dreadnought types:
Dreadnought Gorilla: A dreadnought with more advanced frontal legs (the legs that are normally the biggest on dreadnoughts). These more advanced legs end in 5 digits, making them look like Gorilla arms. The dreadnought will use these to pick up pieces of the terrain (or even glyphid grunts) to throw at the players. It can also reach further with these advanced arm-like appendages, allowing it to swipe around itself with them.
Dreadnought Webmaster: A dreadnought that has traits of a webspitter. On its abdomen, it would have a pipe that points upwards, acting like a web mortar. It will spread webs around the battlefield which stick to terrain. Touching these webs slows the dwarves down and are flammable, but it does not affect the Webmaster (at least the slowdown is, the webmaster can still be damaged by webs set aflame). It can also shoot a string of web upwards and use it to get to the ceiling quicker, using it as an escape tool if it needs to take a step back and barrage the dwarves with webs, before going back in to attack them directly
Hover Boots as passive perk:
Allows for double jump, but not if falling far enough to take damage (alternatively within 1 second of starting to fall).
5-10 seconds cooldown.
Sorry if this has already been suggested but the other night some friends and I were talking and thought a cool perk would be to have the ability to activate a quick scan that gives you the location of extra resources like starch nuts, bulberries, etc.
OC idea for the new Shard diffractor:
Hold to charge a laser
- Transforms the shard diffractor in a laser cannon
- Increased damage
- Reduced ammo maximum
- Reduced recharge speed
imagine if mission control commented on us obtaining the new secondary weapons
When reacting to scout's crossbow: "Here it is, your license for your brand new crossbow! Keeping up the old tradition. Make sure to take care of all those arrows, and as usual, no firing in the space rig!"
Gunner's coilgun: "Congratulations on your new weapon! R&D really outdid themselves with this one. I'm not sure how they got the recoil under control, but i'm no scientist. Enjoy it!"
Driller's microwave: "R&D finally got that weapon you asked for in working order. Keep it hush hush though, we don't want the galactic federation to know the safety hazards involved. I'm sure you can understand."
Engi's beam: "Congratulations on the new equipement! I hope it will prove useful. But don't toy with it, it could easily burn away your beard... or more..."
I suggest a Turban to have a few Sardar Dwarfs. Would be amazing to have a Sardar Dwarf considering Sardar's never shave in their entire life so it would look outstandingly cool to have a few of their cosmetics, especially a turban, rest, the beards are already present. Thank you most kindly!
Living, breathing pets aboard the space rig that you can pet or play with:
- Pallas Cat ('Bearded Cat')
- Saint Bernard dog with keg ('Rumhound')
- Wolpentinger ('Astral Lagomorph')
- Fennec Fox ('Desert Earbeard')
- Mole ('Furred Hollower')
- Mouse/Rat ('Hops Squeaker')
Cosmetic: Please bring the dwarf little smile back ;c
a way to report players for teamkilling (intentionally) or kicking near the end of missions out of malice would be nice, it could give the reporter an option to include a clip from the mission for evidence
Optimization suggestion: Frozen Praetorians that are shotgunned in the butt or otherwise are shattered by multiple projectiles will generate a massive amount of particle effects - which then cause major slow-down even on a high-end PC for a few seconds. Limiting the particle effects from the frozen shattering might be a good idea.
Hello Miners!
And no, this is not engineer weapon you guys are looking for but, Hopefully dev would react to this
This is Gallison, we have noticed that your dwarfs need some firearms that can do some butt kicking, on enemies and competitors a like! So we at Gallision, would like to submit a weapon to the DRG management for a review, if it's approved, you will get to use one of our most powerful hybrid rifle in the market! You can switch between slug and shotgun a like! Taking enemies from far away and close up with full auto capability!
Just manage your ammo, this gun may kicks butts but it eats ammo faster than you can drink
What do you guys think of my idea? I am very excited to hear ;D
OC suggestion for the Driller's Subata:
An overclock that drastically increases its damage at the cost of drastically reducing its ammo and increasing its recoil.
This would effectively make the Subata act similarly to the Bulldog revolver, and make it effective at killing things at long range in one or two shots before they can move (like fester flees). And the Driller would FINALLY have an effective long range weapon.
If 4 engineers cross their streams while aiming at an unknown horror with the shard diffractor you can kill it
Overclock (Balanced): Radioactive Gunpowder
For: Jury Rigged Boomstick
The shockwave inflicts Radiation DoT to the enemies in front.
Every time you fire, the radiation cloud lingers and does damage to everyone around them.
-3 damage
Dousing the powder in toxic waste gave it a noxious radioactive blast. It reduces velocity which in turn makes the damage less.
Make Bosco shoot Dreadnaughts and Oppressors in the weakpoints so he isnt just shooting pointlessly
Complete overhaul of beer ingredients and other plants
-Different regions have different varying amounts of fauna (similar to minerals)
-Each mission and region it shows you which plants are common and which are rare in the region
-(Optional) higher hazard levels increase beer ingredient plant generation
-Plant trading terminal
-Maybe a farm to grow your own crops? Maybeeeee?
There should be an achievement called "in poor taste" or something that requires you to bring the dance drink into the memorial hall and utterly ruin the somber atmosphere.
Imagine a blending machine in the Abyss Bar where you can take 2 beers and mix em up. (Excluding Buff Beers and Leaf Lovers)
After the process is done, the beer in the machine is poured into a cup that is seen in a victory move, drank then thrown at something or dropped on the ground. The fee for using the machine is 30 credits - 50.
LLoyd will Beep and shake his head at you if you try to add a buff beer or a leaf lovers special into the mix of a beer already. Even Mission Control will be disugusted by your actions.
Lines for Mission Control. (Can be changed by the Devs if they want.)
"Seriously? You try to add a Leaf Lover or a daily special to the mixer?"
"Management has the power and will to fire you from the Company if you continue this. Consider yourself warned."
"Are you even a Dwarf? You sure as hell aren't acting like it!"
Lines for your dwarves:
"I wonder what Karl would think if he saw these beers."
"This beer mixture is in honor of Karl!"
For a small suggestion, to make promotions feel like it give you something, how about class specific victory moves? Once you upgrade, you can have a victory move unlocked that could tie into specifics of a class. Either using their equipment or weapons involved as well. Just an idea to give some purpose for promotions.
the little crystal in the shard diffractor should get smaller as the gun loses ammo
The Crystal in the shard diffractor should become less shiny as the gun loses ammo
Mod for shard diffractor that makes the enemies it kills explode, dealing damage to nearby enemies
exploder infestation hazards should have a higher chance to spawn bulk detonators
There should be a description for a elite deep dive in the salt pits that says “U mad bro” as a little trollface easter egg
A sludge pump OC that lets the sludge apply the pheromone debuff to enemies
unstable OC for shard diffractor that shoots out beams from the targeted enemy to any other enemies within a 1 meter range or so; good for taking out large clusters of enemies in a single shot; much less ammo for balancing purposes
Unstable OC for LOK-1 smart rifle: Full Auto LOK
-Simultaneously locks on to targets while firing, so you can keep holding down the trigger while shooting and locking on enemies. As enemies are killed, new targets will be designated.
-Slightly increased lock threshold.
-Greatly reduced lock on range.
-Slightly decreased lock on speed.
-Decreased fire rate.
-Can only lock on to 3 targets.
Give glyphids googly eyes for April Fools
Good day,everyone
Until April Fools' Day,i got a small idea.Inspired by "The Binding Of Isaac's" Challenge with same name.For those,who don't know-Every room is randomized.In DRG,it will looks like-You enter Mining Expedition in Hollow Bought,but,when you begin it, it's will be an Escort Mission in Radioactive Exclusion Zone,and something like that in all missions.
Second-All Beers effects will be also random
(Exception for Leaf Lofer.Fuck it.)
Victory pose where theres a fester flea flying around the dwarf's head. The dwarf then swats at the flea, causing it to fall to the ground and then stomps on it saying something like "Gotcha!!" or "You thought you could escape me!!" Or, second thought, he just grabs and squishes the flea mid air and says the previous things.
Victory pose where one of those little purple cave vines that follow you around reaches down from the top of the screen and taps your dwarf on the shoulder a couple times before retreating back up. The dwarf then looks around at the other dwarves to see who did it.
Infinite deep dive like mission where you go down into cave with a random biome and random objectives and progressively gets harder(idea my dad gave me)
The Abyss Bar needs a Dwarf Grill to go with it. Provide special 1 time mission bonuses in tandem with the beer when diving at the cost of an exotic type of glyphid requirement/need. Make the workstation we live in more habitable by nature by having an in house place to eat instead of scout resorting to the piles of space chinese.
Unstable OC for LOK-1 smart rifle: Sentry Guidance
-Sentries will prioritize targets within the LOK-1's targeting view. Limited by the LOK-1's current threshold angle and range.
-Sentries will deal 25% more damage (Maybe more maybe less? Not sure) to prioritized targets.
-Sentries can target enemies outside of their range if enemy is prioritized.
-If using defender system, this effect will only be active when target is within sentries' scanning angle. If using hawkeye system, sentries will prioritize manually highlighted targets first followed by the LOK-1's targets. If target is blocked from direct line of sight from sentry, sentry behaves as normal.
-Reduced total ammo capacity.
-Slightly reduced lock on time.
- -4 max lock on targets.
make the bean refractor more like the gluon gun from half life. it is already like 90% of the way there
- constant usage, with heating mechanic
- high damage
- low ammo, (100secs like in hl per say)
- slows movement on use / has kickback
Or, make it act like the tau cannon, which it looks even more like
- semi auto, no ammo/reloading/heat mechanics
- damage on par with the m1k
- kickback like special powder but toned down
- charge up that scales damage and kickback, holding it down for too long downs you
- reflects off of crystals, would make it OP in crystal caverns and glacial strata
I think it would be really helpful to have advanced Dreadnought health bars to give more info to the player.
For the twins, the health difference between them would be highlighted so it is better communicated to the team which one they should be focusing.
And finally, for the Hiveguard and the standard Dreadnought, an indication of the maximum damage that can be dealt before regeneration (a footnote, maybe even a timer for the window of vulnerability before it automatically regenerates because the limit was not reached).
I have no clue if this is able to be done via modding, but seeing dwarves in floaties gives me hope that this anything is possible, lol.
If you have any questions feel free to ask! R&S!
Escape: Dozens of disconnected mini tunnels, chambers, and rooms. Start at one end, goal is to get to the drop ship on the other end. Rooms will posses and array of enemies, from dread eggs, spitters, leach hoards, big-small bugs, etc. And to add to the nightmare, continuously spawning low-level bugs and creepy crawlers will be spawning to keep you, eh, motivated. Additionally, should the drop ship's existence (icon on screen) prove to be to easy, it can be removed and instead the players have to find another way to contact HQ, either via a broken mule, or one of those boxes, at which point a drop ship can be called in. AND IF YOU'RE FEELING EXTRA ADVENTUROUS, start the players from scratch. No specific location of drop ship (broken and somewhere in the map), they then have to call in a resupply and a refuel to be able to take off. And as a added boost of pain, every disturbed tunnel/chamber/room will add more, tougher enemies to the never ending onslaught.
Another thing, depending on game possibilities, would be nice to see a player increase in coop games (could be specific game mode only), with bigger, massive maps (the room sizes).
elite gniffer
it will look like a giant elite gniffer
OC for shard diffractor.
Discoball. The Beam divearges info many beams. They deal less damage but arę better at dealing with multiple targets.
New Biome: Monstrous Crypt. What happens to all the exoskeletons of all the glyphids you killed? Well they need to go somewhere and this the place. I believe that glyphids act similarly to ants and ant colony’s have a “cemetery” section for all the waste and dead the glyphids would leave their waste in some unused caves and that’s the idea of the biome.
New hazards for the cave Dung Piles that would release poison, Fragile Ribcages that could fall, Sharp Bone Shards that would hurt to walk on them, and etc.
New Fauna: Scavenger Glyphids that wear bones (extra armor), giant maggots that dig through the carrion, Amoeba like creatures that consume dwarves and glyphids without remorse, Bloated Flys almost to big to fly, fungus/mold beds and other horrid things.
That’s the basic concept I don’t know if it is a good idea or not I just thought it would be interesting to see.
Though simple, I think a pirate themed captains hat would fit well with the barrel riding, gold mining, beer drinking dwarfs
Abyss bar drink idea:
M&M (Moonshine Moonshine)
A Moonshine made on a shining moon. After drinking it makes you glow with bright yellow light.
Could be a daily special.
Possible ways of increasing the importance of mined gold:
- You can pay for upgrades for the Drilldozer using mined gold such as extra armor protection and automated defenses.
- Just increase it’s overall value.
- Give players extra xp based on how much gold they’ve mined up.
Many people like to make fun of Pots O’ Gold and I just want the beverage to receive a little more appreciation is all.
Colour coded dreadnought arbalest/lacerator health bars. Who has time to read names in the middle of combat?
Rare chance for albino versions of the bugs to spawn
I still just want fast horizontal movement with the hover boots and a dedicated button for them
Would be like Dash on steroids, but with a way bigger cooldown
New area idea: Shale Depths
Noticeable features- Fragile layers of shale above a sinkhole that would be as deep as 5-10 meters
Glyphids in the area would have greyer shells matching the theme of the area
Caves that are more vertical in nature have a higher chance of generating
Earthquakes would be frequent, however, they would open rounder sinkhole esc rifts rather than fractures like in magma core
Abundant mineral would be jadiz, Scarce mineral would be enor pearl.
Region description: While being deeper in hoxxes than a few other locales the shale depths is by no means stable, miners can expect to find themselves falling into trenches, sinkholes and all the like, Bring your hover boots team!
Drink idea- Performance punch. type- daily special
Effects- adds a 1.25 multiplier onto the amount of performance points received at the end of a mission
Description- Despite having half the caffeine content to knock out a dwarf management has made the executive decision to keep performance punch on the menu due to the drastic increase in productivity when drank before a mission.
I think it would be nice to have some kind of personalization of our personal rooms in the space station
We need a boss that is basically a dreadnought that finished pupating without our interruption. Maybe call it a destroyer or something. Would love to see more world-building in this game.
New space rig area ideas
shooting range
player room decor
cafeteria
Steve enclosure
option to mute the game when out of focus
Disintegrate damage could use a better kill animation. It is a bit sad the way that bugs just slump, with no audio effect or anything. The DRAK especially feels odd since half the bugs you kill die normally, heads blowing up with death SFX, and the other half give no feedback at random. Makes the chaos of the bouncy overclock a bit hard to read at times since the game in inconsistent about conveying to you that you've killed bugs.
Make the rebreather mask a beard instead of a hat. I don't wanna be bald.
I am once again asking for a rubber swarmer on the spacerig that we can throw around and play with
I know people have already said it but there needs to be a way to rejoin a game if you loose connection
oh
well to save face how about a hallucination hazard that messes with in game sounds and interface as you're in a cave
mobula cave devil which looks exactly like a cave angel but if you try and ride it it opens up like a venus flytrap and eats you
An overclock for the Shard Diffractor;
+Beam ramps damage up over time, to maybe 2.5x base, at a rate of ~+0.5x damage every second or so of firing
+Slower overheat, to encourage shooting for longer (~8 seconds before overheat?)
-Beam Starts at a lower damage, maybe 0.25x base
-Assuming the scorched terrain the beam leaves behind does damage, less of that damage
This would make the gun better against tougher enemies at the cost of ammo efficiency against smaller ones.
While my vision is for the gun's damage ramping to be independent of the gun's overheat, it would probably be easier to implement if the scaling was directly proportional to how close to overheating the gun is.
Something i put on Reddit a couple hours ago: mission beer stuff! The base idea was giving the hypothetical 4th throwable slot to a beer that temporarily buffs you, but i made a few better ones after posting that:
-the beer buff as an active perk & not a """"throwable""""
-b i g b u r p p e r k
-drunknade (poison thingy, maybe a new effect)
Another cool idea comes from a reddit post i mined up today & didn't save, it had a thirst warning that works kinda like low O2, but if the bar goes down instead of quickly dying you rehydrate with a random beer (except the daily beers)
Please make it so that Healthy and Overcharger don't have the exact same icon (the t2 undersuit mods). They both have their own uses, but having the same icon makes it hard to tell which is equipped at a glance. what if you forgot to equip overcharger again after a shield disruption? you'd never know!
Make BET-C pettable on the turret! Also maybe recoverable with the pod?
Suggestion: Alcoholic Berserker (Active Perk, 1/mission)
Active: Hold reload on weapon with a full magazine, to the point where the taunt animation would've played twice. Once finished, play the sound of the dwarf drinking and force the dwarf into a heavily intoxicated state, nearly 99%. All damage the dwarf deals in this time is multiplied by 3x and the dwarf takes 75% less damage. After 5-8 seconds of this effect, the dwarf gets downed as if they blacked out.
Passive: The minimum health regen is increased by 50% (Example: On Haz 5, after some time of your health being at 1, it'll go up to 14. With this, it'll go up to 21)
High Pressure Fuel
Unstable Overclock for the flamethrower that pushes you in the opposite direction of firing
Capable of making dwarves fly slowly (as long as there is fuel in the can)
Imagine a driller hovering over a horde with flames coming out from under it
ok yeah it probably would break the balance of the game and would make scout less useful but it would be cool
A Elder Dreadnought named Carl that is the one true match to Karl
Another Buff beer Idea!
QuickBrew Stout (Name subject to change)
The closest thing to an Energy drink out here. R&D seems to believe that this beer will make you....Be faster.....Warning:Side effects include Heart failure, liver damage, Shakes, Halitosis, Confusion, headaches, urge to pet dorreta, urge to kick barrels, slurred speech, dizziness, and belief one is invincible. Please drink responsibly.
Effects: This Buff beer increases the player's interaction speed with things such as depositing, repairing and building, resupplying, reloading, and reviving by 10%. As a added funny bonus, your Dwarf talks slightly faster....
Would be nice to have a perk which you can tame a Mactera Spawn, Brundle, or Tri Jaw.
Similar to a previous mentioned suggestion, I think a full auto turret would be a good idea. Specifically in the case of Gemini vs Mk2 I believe after some research that the Mk2 should be full auto to give it a boost. It would make sense since its supposed to be a better version than the base model and it would also bring it closer to the effectively double damage that Gemini gives. @ me if you have any criticisms, id love to hear.
New beard style option: The Tony Stark
Pickaxe Throw celebration should throw YOUR customized pickaxe. The pickaxe customization is excellent, I want as many ways to show it off as possible!
When drinking blackout stout, Leaf Lover Special should cure the drunk if drank fast enough. Just tested and didnt work
New Cosmetics: movement tool frameworks and color schemes. I want my drills and platform guns to match my weapons instead of being bright yellow (turret cosmetics would be cool too)
An idea coined around by my friends: Interactable celebrations.
If one person has Lootbug Lover and another has Pickaxe Throw, the one with Pickaxe Throw should hit the Lootbug, causing it to explode miraculously.
If one has Swarmer Kick, and another has Pickaxe Throw, have them aim for the swarmer in mid-air.
Add even newer celebrations, such as a collabrative High-Five that changes depending on how many dwarves use it like if so:
1 - High five yourself with the other hand.
2 - High five the other dwarf.
3 - High five the 2 other dwarves in a triangle.
4 - High five all dwarves either in a chain, with one walking down it, or all huddle up in the center and high five.
Other ideas could include:
A Rock - Sheetmetal - Crystal game between the nearest dwarf and you, with a random victor and a possible "Can we do best 2 out of 3?"
An Arm Wrestling game with any amount of dwarves, with random victors and phrases for losing.
A stacking exercise, where the dwarves pull a Cheerleader pyramid based on the amount participating.
A simple punch to the nearest Dwarves' shoulder, where the receiving dwarf punches a lot harder in return.
Juggling, with a roller.
Catch, with a random Glyphid corpse.
A group trampoline, tossing Doretta's head up (no matter if Escort Duty or not)
Or any other ideas that would be cool to have a team celebrate together with.
A-a-and..Good day Miners!👋
How are y'all?I think and i hope,that your day has Begun very good.Oh,totally forgot.Today i wanna talk to you.After playing drg for i while,i was getting..a lotta fun, especially,when playing with my friends.And,sometimes,we talked about new biomes.A lot of ideas, especially for a drunken head, come up, extremely. And then he expressed the idea that Hoxxes is a fucking planet,and it's large as fuck.I'll be very happy about New Biome.And I want to suggest... Sulfur Pools.This name speaks for itself. The whole biome is a huge expanse filled with stones of yellow and green colors, creating a kind of "Pools" from sulfuric acid. The beetles of this place will also have Yellow shells, as well as each attack of them will impose an effect that deals damage over time, but they pay less health, as well as reduced speed. Ahem .. this is not all that I wanted, but, most likely, no one will like the idea of this biome.. but still, if you like it, I will be glad.Rock and Stone,Brother's.
I think there should be upgrade for drills which allows you to drill ores
Armored eyebrows
We need an in game report for toxic players and cheaters.
The tabletop DRG game in the DRG lobby
A digital version of the tabletop DRG game in Tabletop Simulator
Tyrant Weed related voice lines:
Spotting Tyrant Weed:
Why are we being victimized by the greenery? (Scout)
Pissed off plant / Angry greenery ahead.
I wonder if Lloyd can brew something from that thing.
Craps sake, I am allergic to those things.
Crap, I forgot to water my houseplant.
Killing tyrant weed:
Smoked the Tyrant Weed.
Cooked it!
I wonder what they are doing with the shards.
See who’s got the weed whacker now?
Greetings! A friendly biologist/paleontologist/gamer here. I have a few suggestions for some new enemies.
First: "Cave Lions."
These would be based off of the real-life Ant Lions (which, incidentally, provided the inspiration for the Sarlak Pit in Star Wars). These enemies would lurk in pits in the caves, and when anything living (glyphid grunts, dwarves, etc.) falls into the pit, they get grabbed and attacked.
This would add a new, unique environmental hazard to the caves that would also present an opportunity: why not herd glyphids into a Cave Lion pit?
Second: "Hallucinaria Mushrooms."
These are mushrooms based off of real, hallucinogenic mushrooms that, when broken, release a temporary cloud of poison gas that, if encountered, inflicts the "drunk" debuff on dwarves for up to a few seconds depending on how long they're exposed to it. For the lols!
Third: "Glyphid Brawler."
This is an enemy based off of the real-life Pseudoscorpion. It would be similar to a glyphid grunt, but it would have two large, scorpion-like arms with claws on the end that allow it to attack from a distance. This would keep it out of the range of the charged pickaxe attack.
As a bonus, put a weak point at the base of each arm. When shot, the arm falls off, rendering it unable to attack at a distance and making it need to come closer to attack. (Similar to how the Goo Bomber's green sacks can be shot off.)
https://en.wikipedia.org/wiki/Pseudoscorpion
If you like these ideas, please give them an upvote! I'd be flattered.
Rock & stone.
A suggestion from a friend of mine: "It'd be good if you could pour out a beer onto the floor in disgust. Bonus points if you can only do it with a Leaf Lover's Special."
Maybe a better way to represent armor damage? Many attachments and over clocks deal with armor damage but its pretty unclear about how much damage you are currently doing to an armored enemy until you actually see the armor break
flamethrower overclock that lets you accelerate fuel consumption at the press of a button to deal more damage
not sure if this ever been mention before
but for the gunner what about a giant plasma cannon that is very heavy hitting, slow rate of fire and can be charged to fire a bigger stronger projectile```
Another reminder of making Doretta's head trackable via terrain scanner like eggs and other stuff
Would be great if Wind Rose were to make a collab with DRG
What about a crossover with the up and coming Warhammer 40K Darktide that Fat Shark is pushing out? Both Darktide and DRG are sci-fi fantasy PvE games. It could be cool to see weapon skins in DRG inspired by weapons from the 40K universe and visa versa, maybe even getting fun easter eggs like an accidentally intercepted communication transmission.
This could've been suggested before:
Make it possible for players to trade minerals and credits with other players in the same lobby.
Glyphid Brute
Low health but high armour glyphid about the size of a normal grunt maybe slightly bigger. Would be completely covered in medium armour but the body underneath is extremely weak. Charges at dwarves and flings them like a bull and is stunned or slower after the charge for 2 seconds. Can tunnel in the ground to reach its target also.
OC for the shard diffractor that works similarly to the tau cannon from Half-life
Like a high damage, single fire charged shot idk
High Tension Feed Mechanism
Unstable Overclock for the Engineer’s Warthog
_“Got to be careful where you place your fingers with this overclock. Powerful springs have been added to the firing and feed mechanism allowing you to hold the trigger to tense the springs for an extra powerful lead laden volley. Pellet and firing speed cuts had to be made to make sure the thing doesn’t explode in your hands.” _
Benefits:
- Allows the engineer to hold the trigger to store up to 3 shells to be fired in a short burst
- More damage dealt with each shot stored
Negatives: - Less ammo and pellet count per shell
- Slightly lower firing speed
- Maybe increasing inaccuracy with each shot fired in the burst
Cave Leach targeting not just dwarves, but also any enemy that comes in range that are the size of Grunts and smaller. Would make sense for it to indiscriminately attack anything that could be potential food for it.
Being able to use the victory poses as in mission emotes?
Glyphid Striker
Similar to the spitters but launches pheromone balls that splash on impact. Dwarves stricken with the awful stuff have their vision blurred and they are slowed. Any grunts nearby will gain a speed boost and rush toward the afflicted dwarf. Killing the striker by puncturing the weakpoint organ on its sides has a pheromone grenade like effect on nearby bugs close to the death.
Dark Future pick paintjob?
An option for a female dwarf, the only difference between the male and the female is longer eyelashes
Prospectors should have immunity to environmental damage to prevent situations where they kill the whole time by repeatedly activating on environmental hazards, sending waves of patrol bots, then deactivating because no dwarves are present, then reactivating to send more patrol bots...
Follow up to this Anomaly(?) suggestion of mine, instead as a definite Hazard…
“The usual swarms have been scared away by the larger bugs here…”
DREADED OPPRESSION
- Slightly higher chance for Praetorians and Oppressors to spawn upon map generation.
- Swarms are less common, and have more time between each other.
- A significantly increased chance of Praetorian Swarms.
- A noticeably higher chance of Dreadnoughts to replace Swarms.
- +40% more XP (A very high risk Hazard that is guaranteed to absorb more Nitra than usual)
Reasons: Themed swarms are seldom seen. I’ve seen more Grunts painting the walls normally than I have heard Mission Control exclaim “Grunts incoming!” An interesting spin that I can see being made with these Themed Swarms would be giving them their own Mutators that will make them more common.
Especially the very, very rarely seen Random Dreadnought spawns, although these could also be separated into two. I bunched them together to stick to a “Bigger bugs” kind of theme.
Let me upgrade Molly so she doesn't climb up or down 90 degree cliffs
Different color variants of ommoran heartstones, biome specific or not. Different names too.
Armor Colors based off the Beer Mugs & Flavors for all classes. My personal colors picks would be--
- Skull Crusher Ale (In remembrance of Karl)
- Glyhid Slammer (Both Normal and Supporter Edition colors)
- Blackreach Blonde ((Starman Jingle) Real dwarfs wear Pink)
- Wormhole Special (Love the clear glass fixture color to be portraited on armor color)
Im sure this has been suggested, but some kind of glyphid Charger: it moves very slowly, taking a long time to turn and position itself, but then it can charge extremely fast, breaking through rocks and sending dwarves flying. I imagine it would be between a pratoreon and an oppressor in terms of health and armor.
And of course, a matching achievement named "matador" or "OLE!" For jumping over one while charging.
Global Weapon Usage Percentage
A Global Stat-Track of what Weapons/Armor, as well as their Mods Overclocks; are currently being used by the player-base. I'm really curious what we are all using. Do people really prefer Hurricane over Thunderhead? Is the Subata the least used weapon of DRG? The numbers won't lie. Maybe weapons, mods, and overclocks that are rarely being used can then get much needed buffs and TLC? ||It also might show what Karl is picking up from fallen dwarfs if he's still alive down there.||
Okay this is gonna be a big one but I think a lot of people may like it
Upgradable Space Rig
There should be rooms that are unfinished that you can complete via upgrades that you can buy with enough credits and minerals (these would be quite expensive and make a nice late game thing to grind for). These upgrades can include but not limited to:
-Functional Break room
-Shooting Range
-Spaceball Room
-Game Room
-Brewery
-Pet Room (for Steeves and Lootbugs)
Joining a multiplayer game in the Space Rig would only have the upgrades of the host meaning that if you have a fully upgraded Space Rig and join another Dwarf's game that has no upgrades whatsoever then that's what it will appear as.
A toggle to completely disable controller input.
Use case: Currently, a Steam Controller (probably any controller) that is remapped using the Steam Controller Configurator to keyboard and mouse inputs (e.g. for a custom flick stick config) does not work consistently in menus, because the game is separately listening and intercepting the raw controller inputs before they're remapped by steam.
Can provide examples as needed, though this may also be considered a bug imo.
The idea of nests as a secondary or main objective where your trying to stop worker glyphids from bringing materials to some central nest to feed a large special glypid your trying to stop from devolping into something dangerous
We have 2(!) stupid-ass russian ushankas. Could you maybe add that iconic Ukranian hairstyle and stache? (we kinda have some droopy staches tho, so it's okay) https://qph.fs.quoracdn.net/main-qimg-58b27955c49d2ac9cf5925995d06da27
Edit: waves like this would look nice too https://pbs.twimg.com/media/DtSXWojXgAEBi9q.jpg
Turret floodlights start white and slowly turn red as they deplete ammo
Would be a neat little detail
Overclock (Unstable): Iron Kurtain
For: Thunderhead Autocannon
+50% damage reduction
+55 magazine size
+15% fear
Cannot move when weapon is deployed
Fire rate builds 50% slower
Cannot jump
+2 second reload
Sometimes you just gotta hold the high ground and lay waste to the bugs! R&D converted the Thunderhead into the nastiest place to be at the cost of all mobilty and fire rate. But once you hold the position you are not backing down.
Subata 120 OC ideas:
The weapon lacks damage and usecases right now imo while all other weapons have their use so i came up with a few ideas to buff it a bit.
Stable:
Poison rounds: The enemy hit takes 15% more damage from all sources (mini bosses and bosses excluded) (3 second duration)
Balanced:
Pheromone Rounds: The enemy hit by it gets 10 seconds attacked by other enemies but wont attack back but still chases after you
+Pheromone rounds
-80 Ammo
-5 magazine size
Cryo Rounds: When hit enemies build up cold until they freeze (3 rounds for a normal grunt as example) still weaker than cryo cannon but makes the weapon more suited if you need that bit extra freezing power for that bulk detonator you have to freeze
+Cryo rounds
-5 damage
-0.7 seconds more reload time
Unbalanced:
Acid rounds: Hit enemies take massive damage over time (50 per second for 10 seconds) but ammo is reduced by a lot
- Acid rounds
-75% ammo
-6 magazine size
-8 damage
Splinter rounds:
Shots become explosive to suit drillers Aoe focused kit.
- Aoe Rounds 3m +10 Aoe damage
-10 Impact Damage
-1.2s Longer relaod time
-100% weakpoint damage
-50% damage to all mactera like enemies
Exploders can be headshot mid detonation to prevent the explosion so long as it is still technically alive, but can't be defused via bullet to the skull when they are at 0 hp and doing their death explosion preventing expert dwarves from defusing the bug because a teammate shot at the exploders ass before you could blast the damn thing's cranium. **Can that be changed so I can headshot an exploder during their death explosion to defuse it, please? **
Have the option to replace the secondary weapon with a “doctors kit” that has some number of consumable instant revives, instead of having a full medic class.
It would be nice when placing pipelines, if the mouse button (or whatever is bound to place pipeline) is held down, it would place it at the first opportunity it can.
For example, you're trying to place it on a finicky slope and you notice that for a very brief moment there was a place-able spot but it's tough to find that exact angle to look at to find the placeable spot, you can just hold down the place button and move the camera over the general area and the pipeline will just get placed at the first moment it is able to.
Rainbow beard (I love men)
What if for another big boss battle style mission you can go to an area where a previous group failed to exterminate all dreadnaut cocoons and you have to kill a full strength dreadnaut, a super powerful and probably massive bug that the dwarves must kill
Howling Horror
Unstable Overclock for the Engie’s Grenade Launcher
”One of the boys in RND ‘accidentally’ came up with this beauty while fooling around - they call it the Howling Horror. The entire grenades been changed, and now it lets out a nasty noise while it flies, scaring away any of those little buggers you might miss. The boys also added some sort of sonic-rebound factor, but unfortunately all this fancy tech meant a lot less bang for a lot more buck. Just be sure to bring ear-plugs for your fellow miners.”
- Scares nearby enemies whilst in flight (Probably anything smaller than a Praetorian)
- Bounces and releases a AoE stun up to two times, exploding on the third
- Significantly less damage
- Less Ammo
- Slower Reload
Night, miners
Upgrade victory emotes. the pickaxe (pickaxe throw) could be the one the player uses and the loot bug lover could have a chance to be an emote with the golden loot bug.
A "Minerals Catalog" or some sort of section in the Miner's Manual based on the various minerals, hops, and objective materials we gather would be nice, very similar to the current Bestiary we have for the creatures we see roaming around
Adding this could also give further potential for worldbuilding, don't think I didn't notice that Ommoran crystal inside the engineer's new secondary 🤨
Cave Feeder
_“Cave Feeders are the nastiest monstrosities our mining teams have ever encountered in the caves of Hoxxes. Its a giant mess of grease and flesh suspended from the ceiling with a grand appetite for anything unlucky enough to travel beneath it. Watch out for its grabbers as they do not easily give up their prey once they are caught. Do try to eliminate them though as they are the only creatures to produce the extremely rare and shiny Crusc pearls.” _
Its basically the mother of all cave leeches and is a massive one that acts as a miniboss. Imagine a giant leech but with more tentacles that can grab dwarves. Each of the tentacles has a soft base that connects to the main mass that can be shot to disconnect the tentacle with anything caught inside it. The only other way to damage it besides shooting the soft bases would be 2-3 eyes scattered across the mass. Disconnected tentacles drop to the floor and try to attack anything nearby before bleeding out or being shot. The cave feeder also drips acid pools on the ground that could act as obstacles. The reward for killing it would be a valuable pearl that would be worth a good amount when deposited.
Cosmetic bows. I want female dwarves. Female dwarves can be the same visually as male dwarves, but with bows. Guilded already exists, make it braided and ribbon and generally just slightly more pretty. Gimme gold stuff pls
Edit: Tentacles regrow after a while because shooting a giant unreactionary lump is boring
Once a reporting system is established, one of the ways toxic players should be punished is by having Leaf Lover's Special be their only drink for 1 week.
Just make new enemy types, the ones that will replace normal grunts in some areas.... or reshape them, just make bit different please. Merge exoskeleton of grunt and make centipede-like crawlers. Or some worm-like creature that grabs and drags you into a tunnel, your friends have to dig you up after you kill it.
I think it would be cool to have the option to strap explosives onto Steve
I really wish there was 4 armors for the classes that were designed after different factions in warhammer 40k like mechanicus for engie, or maybe the orks for driller as a few examples. I'm not asking for a full on sponsorship for warhammer, just some outfits inspired by it.
Buff opressors
Today I came up with really funny idea about something new that would be nice to have in our game, hope it wasn't suggested before.
I suggest making a new gamemode that will be more for fun than for anything else(no assignments will oblige you to go there).
The GM is called 'Raid' and the essence of it is to do through endless caves filled with lots of bugs while collecting morkite, fighting dreds and etc.
It's much more look like a rogue-like game than ordinary DRG.
You start with ALL STOCK DEFAULT equipment of your class, halfed ammo for everything and no grenades. Even no power pickaxe, LOL. Then, your first step is to collect your first quota of morkite/eggs or what you'll create for this GM. While you collect, you also search for lost equipment. Yea, there LE isn't just a helmet. Every quota will give your party some gear for every dwarf. There is where the fun begins. The lost gear you find will have absolutely random upgrades, oveclocks and skins.(The ridiculous fire fatboy included). Also, the deeper you go, the more bugs you'll find in swarms and the better guns too. I suggest making 6 and 7-slot guns at 'late-game' steps because just for a hilarious pay of 400+ nitra(800/1200/1600 and 2000 for 2/3/4/5-th respectively) you can call and 'oldschool' resupply pod with you own guns(for all the team, you'll call the setup number 1 guns and grenades(not gimmicks or pickaxes), they're with 100% ammo but all unressuplieble). Ordinary resupplies work weird there. You can only pick up 50% of ammo on gun you're holding now + 50% for er gimmicks. While you can add upgrades for your pickaxe and gimmicks freely, you can't move any of weapon ones, including overclocks.
The dividing part of each stage difficulty should be fighting the boss. Either Caretaker, Dred or what you'll come up with. Killing the boss will give you good loot(guns with full upgrades and yellow or red overclocks but with 0% ammo) so, I think, there is the place where the RNG isn't acceptable.
Killing the boss moves your difficulty counter by 0.33/0.5/1 forward(depends on what 'diff' you've chosen before playing).
And then, the final thing. Calling the Drop pod back will be able only after completing a quota(you'll need to choose if you want to call it or continue your Rambo becoming or even you'll be able to take an unlimited time-out while what you won't be able to do anything in game but you'll be able to leave your PC for some time). I think that returning bonus shouldn't be more than 20% cuz the GM will be really hard to survive if you make it as what I wanted to play.
Put a punching bag inside the space rig with a picture of either an elf or mission control guy taped to it.
Brew Buds / Chug Sprouts (indecisive on name)
Mug-shaped plants as big as the dwarves themselves, foaming at its open end and giving off an alluring aroma. These are all-natural beer vats that just need a little more oomf to get things started.
You can sacrifice hops you’ve collected mid-mission (Malt Stars, Starch Nuts, and Yeast Cones) in order to obtain a finished brew you and your fellow dwarves can lap up from the plant itself. The resulting brew depends on how much you've put into the plant, the more you put into the plant itself, the more likely you are to get a more favorable beer. Put just a few ingredients in, and you'll get something thats only worth a single barley bulb, so stock up on hops!
The resulting brew will provide up to 4 mugfulls of a semi-random buff beer from the Today's Special selection, as well as a totally random effect from a craftable beer (Burning Love, Seasoned Moonrider, etc.). The beer itself has an Epic potency level regardless, so be mindful when trying to consume the brew. (The buff portion of the beer doesn't stack with itself, leave some for others!)
Once empty, or someone on your team decides there's no time for drinking, the plant can be released from the ground with a pickaxe and then deposited, providing a good chunk of credits and XP. It has R&D rather curious, so you're being rewarded for providing samples, as if a cold one on the job wasn't enough.
These are very uncommon to spawn, about a 6% chance or less, but they will often be the result of extra hops generated in the current cave, though they may be harder to find than usual.
I want to see class exclusive passive perks
Small suggestion for accessibility:
Can you add options to bind aiming/rotating the camera to keyboard keys? At the moment we can only use the mouse.
I would like to see the addition of a new enemy: loot bug mimic It would disguise itself as a loot bug, possibly during attacks, and then attack nearby players when damaged
An event to help with the new player problem of overclocks being very expensive. Essentially like a machine event of a different kind involving a lost forge, but as a reward you get to forge one of your overclocks (either cheaper or for free) along with EXP and credits like a normal event.
What if a lampshade hat was added as Headwear?
You got like a 1-100 chance on salvage for the drop pod to be the older ones before they were updated as an Easter egg
new mission concept: rival company attempts to create a mechanized dreadnought. Slower than normal dreadnoughts, weak point protected behind certain mechanics. Perhaps needing something similar to the Tritilyte machine event to break open.
Maybe allow for additional uses (like an extra 1, 2) of normally single use active perks like Field Medic or Heightened Senses in Haz 4 and 5 missions? Or add a beer that allows for more than one activation of them in a mission, it could also lessen the cooldown of perks like Beast Master as well and allow for two dashes in a row, or two uses of the hover boots before cooldown starts.
Customizable flags for our dwarves would be very cool! But there would be a template to follow that way no... Unpleasant flags are created.
It would be nice to have assignment progression save itself when changing to other assignment. Playing with friends shouldn't be bothersome. Every single player is at different progression stage in game, and being able to swap them on the go, to match with friends and randoms alike would not only make it more enjoyable experience, but would incentivize players to stay together after mission (playing with randoms). Pushing this idea further, you could make assignments based on mission type and not specific mission, for example if you have point extraction as your assignment, any point extraction will do to push your assignment forward. Another nice addition to that system would be if you unified promotion assignment between all classes. Let's say me and my friend play together all the time. That means we will reach 25 on our respective dwarves around same time. Having assignments unified would mean both me and him can play the same missions together and do 4 of them to promote instead of 8 (12 with 3 players and 16 with 4). It could also work with unlocking new weapons. Since you get to 10th, 15th and 20th level around same time, unlocking new weapons for different classes at same time would make a huge difference. I suggest this system because I've spent 8 hours the other day playing with 2 buddies of mine, and I felt like I didn't actually do any progress in assignment department, because we had to split our progress.
I am once again asking you to bring the permanent tiny dwarf glitch back, I miss space rig hide and seek
plz make a trading post for the forge plz
Have a preview for weapon skins/frameworks/paintjobs so you can see what the weapon would look like before unlocking the skins/paintjobs.
can the barrel game please be fixed?
different voice lines for the different guns. The driller saying EAT LEAD!!! when I'm using the Cryo, CRISPR, or Sludger is kinda strange.
Honestly, saw someone else talking about this kinda thing (albeit mistakenly), buuuut
Oppressors should be able to Charge instead of their “Tantrum” attack.
While their Tantrum works okay-ish for countering bunkering tactics, this attack is very narrow compared to Praetorian Vomit “”””physics”””” and instead leaves the Oppressor more open to attacks otherwise, whether it’s a Gunner wailing on them with their Minigun, or a Driller using the Cryo Cannon on them.
Instead, I propose giving the Oppressor a Charge attack (triggered when the Oppressor is at a certain distance, or is getting CC’d (specifically Cold status, Goo Puddles, but also maybe IFGs, Sticky Flames, Radiation and/or Neurotoxin?))
It takes the fight to the Dwarves and demands their attention, making them (more of) a Higher Value Target, alongside their already beefy melee damage. It could serve the same purpose of knocking the Dwarves around in open spaces or within Bunkers, but the sudden burst of movement/possible risk could make these things more intimidating and challenging to take down, even for Cryo users.
The addition of a drawback for a missed Charge could be optional (Stunned for 1.5 seconds when hitting a wall?), but I personally don’t think it’s needed. It is still normally a slow-moving foe, but a new attack such as this could be useful for possibly countering Cryo Bunkers, as it was it’s original purpose (before Cryo).
Perhaps make the drillers drill follow the paint job of the armor rig?
Small suggestion for gunner
Can you add a cosmetic option for the gunner's minigun to look like the Quad barreled one from the early builds?
(I like the look of the quad barrel a bit more when it spins than the tri barrel)
Or possibly do a "classic/beta weapons" pack to make the guns look like their early builds but more detailed/modeled?
…Could also make the Oppressor highly resistant to Frozen (Such as Q’ronar Shellbacks), or heat up during certain attacks.
And, while the Oppressor needs a buff and the Praetorian needs a small tweak (Vomit attack hits you even if the particles themselves are nowhere near you, infuriating especially on lower health or higher Hazards)…
I wonder how their Ranged attack hitboxes (Vomit/Tantrum) would feel if they’re swapped. I’d much prefer ghosting through an attack, mimicking a “close call,” rather than getting downed because of a ghost attack. Meanwhile the Tantrum attack of the Oppressor is…pitiful, and very rare to die to, while the Oppressor itself is very shootable.
one simple sentence: secret reload animations. The recent “magic reload” bug made me think of how cool it would be to see those in-game. just a suggestion for fun, nothing game-changing.
Give hosts an option to require all players be the same class, to make it easier to coordinate / form "meme teams" without having to explain or kick people
you could add more sentry guns like, fire gun, frost gun, or a plasma gun or something
I’d rather have an angry Prospector emoji
Add dreadlock hairstyles n beards + we should be able to get sturdy as an an emote
Alternative traversal tool for the Scout:
Dual climbing ice picks. Less versatile and high-speed than the grappling hook, but no cooldown needed and also double as an improved melee weapon, better than just the pickaxe but less powerful than the Driller's gauntlets.
I swear to god, I've build entire loadouts only to accidently switch primary or secondary weapon, and now I don't know which I used because all have equipped perks and seem like a good choice, which leaves me guessing what the build was supposed to be from the little loadout icon that we get to select. So frustrating.
- a lock button to disable loadout changes
- supplement the icons with the ability to label the loadout (maybe even a description box)
For the love of god, end my suffering💀
The veteran depositor perk should have deposit points highlighted at all times like when you press control
Give bosco a new cosmetic slot for hats that are unlockable by buying them in the cosmetic shop
New quote for employee of the month: “Gazed into the Void Basket, and something Gazed back”
i've seen this idea 1 or 2 times around here, and i think it's cool, sulphur lakes, geysers all around, and maybe a special mission type where the dwarves are dropped into a sulphur sea, in a submarine, basically like a drilldozer mission but all you have to do it is constantly protect it, ammo refills would come at the same price in pods inside the submarine, dwarves would have to repair it internally, and maybe even grab a safety suit and go outside to fix something else all togheter, maybe special turrets on the submarine that dwarves can use (lasers, miniguns, etc...)
this idea would require alot of rebalancing and stuff to make some classes useful (like the scout, how is he gonna use his flares in that environment?)
now, for enemies, could be anything, beetles that are acid proof, taking less damage from driller's acid, maybe special glyphid types (like the frozen ones from the glacial strata?)
Mission Control as a playable dwarf on April 1st
small buckshot for the boomstick
Here's an April 1st idea I've seen some games do but hasn't been done in awhile
Googly eyes on the bugs! And as an added bonus an April fools contract that not only rewards you with other weird limited time cosmetics and some matrix cores but also the googly eyes the bugs have on as a hat.
Let us pour beer down the minerals hopper in the Space Rig drop pod. For reasons. Mission Control will love it.
some weapon frameworks that add stocks or beefier stocks like how the rival tech frameworks remove stocks or make them smaller
- Add a new special mod slot for everything
- Add new mods that give extremely minor stats & can only be placed in the new slot
- Make specific traits for mods. The following are examples.
- "Namehere" +0-3 damage +0-2 projectile
- "Namehere" -0-6% recoil +0-2% firerate
- "Namehere" +0-5 health +0-5 shield
ect
- New mods are rng based & the one with the highest stats for that name overwrites the lower stat one as to not complicate things.
- When the perfect mod is found for that type its no longer in the loot pool for those mods. (edit)
- Possibly block the slot behind dwarf promotion gold 1+ for balance reasons. (edit)
This would give people who found everything more to look for. They need the perfect mod for everrrry thing xD
Should the suggestion above be added it could open the possibility of a "daily" quest for 3 attempts to unlock a better mod giving more quests to do each week as well. Whether the quest rewards be randomized or class specific each week or even change classes each day who can say.
Adding Bosco paints to the gun skin pool. They look awesome when you test them in your weapons
Add stachebeard options! Just saw this on Reddit and it's hilarious and a great fit for DRG IMO:
https://www.reddit.com/r/ATBGE/comments/tdm32i/double_mustache_is_the_latest_male_fashion_trend/
a random beer option at the Abyss Bar. "Surprise me, Lloyd !"
new tool for a scout in slot for grappling hook, second pickaxe that can be used for climbing walls like in this indie game: LORN'S LURE, while using this pickaxe you could just hang on a wall/ceiling and mine stuff with regular one, it's still a traversing tool, you can mine but move around slower and still get everywhere
Random thought:
An enemy that has the same vibe as a mimic.
Maybe it could look like a jadiz when it's resting (or other material) and turn into some insect when you try to grab it?
This is just a very rough idea, but I think it would be cool to have some kind of enemy that looks like something else and lures you in
Some mechanic to act as a sink for beer ingredients, my suggestion being able to upgrade your beer license for each beer individually, adding some extra effect to the beer, maybe adding more particle effects, extending it duration, making it cheaper, adding more voicelines, and maybe at max level, the often suggested idea of allowing the effect mid mission
Idk if anyone has suggested this yet, but it'd be cool to see a new cosmetic hat that's just like.. a hat similar to the one Sargeant Apone wears in the aliens movie
hawaiian shirt skins for all classes, like the engineers roughneck skin
Add a region that has alot of liquid water with lakes and rivers.
Daily Special beer: Tritilyte Might
Adds extra armor breaking & maybe a small damage buff
I would like an option on pc version of DRG to be able to use full potential of my PS5 controller so that i can FEEL THE SHEER POWER OF MY MINIGUN RIPPING THRO FLESH AND BLOOD OF MY ENEMIES WHILE ROCK AND ROLL AND STONE TILL THE END WHILE LEAVING NO DWARF BEHIND!!!!!
Make the mask in tier 83 of the performance pass a beard so we may use hats with it? Pretty please?…
Prob suggested already but: add pink skirts at april fools joke for the dwarfs
noting is worse than to see than some grumpy greasy dwarfs in pink skirts. And in the background mission control makes fun of you all the time 😅
The ability to splice frameworks. There are some aspects of frameworks that I love but some that aren't so nice about them. Having something like the scouts assault rifle with a rival tech mid with a corporate barrel would seem cool.
An overclock for the scouts shotgun to dig a big into the wall bigger hole for softer surfaces (I mean how many hits it takes to break)
Scout's shotgun can now mine, as an OC
Have mission control give the dwarves a hint at the start of a mission that there's optional objectives (machine event, rival events, backpack, cargo crate, minibosses) in the mission. Maybe triggered by completing the primary/secondary objective (to discourage 'hop in, leave' behavior and not have to search the whole map with a fine comb).
"Management informs that another team passed through this sector with some valuable cargo. Unfortunately, they were forced to abandon it. Keep an eye out for it, will you?"
"That's odd... I'm detecting a faint locator beacon signal in this sector. Keep an eye out for any lost equipment from your predecessors."
"We're detecting a familiar power spike. Keep an eye out for any tech not of our company in the area."
And such
A rank 150 reward that gives you the option to replace your pixaxe with just a mug. You mine with the mug and Rock and stone with the mug. As you rank up, every 50 or so rank, you can upgrade your mug from Oily( or Leaf Lovers) to Gold.
Mining with your drinking instrument. It's perfect.
Make the loot bug in loot bug lover victory emote gold when your dwarf has the shiny gold skin. I love my little golden buddies.
Please make certain ores and objective items easier to spot in certain biomes. Could be an extra shimmer, just anything so we don't have to play hide and seek hard mode to find it. Example include:
-Nitra in Salt Pits
-Morkite in Azure Weald
-Boolo Caps in Azure Weald
-Fossils in Azure Weald
It's really hard to see anything in Azure Weald.
gas mask hat WW2 like. Simple as that
Lootbug petting zoo in the space rig!
The drop pod has a face (the spotlights are eyes and it has a nose above the mouth-like door). Therefore, it should be pettable.
Victory Idea Taunt: Iceberg
Dwarf appears stuck in a large chunk of ice, cracks start to form in the ice before the dwarf explodes out of the ice with a battlecry.
Industrial Facemask should be a beard.
DRAK-25's Plasma Splash needs a buff
The DRAK's Tier 4 Plasma Splash upgrade could use a buff. People seem to be using overcharged PCF almost exclusively, which is fair; PCF is strong enough that it feels great to use. The other tier 4 upgrades are great conceptually, but a bit lackluster in practice. I was pretty excited about plasma splash when I first saw it, but it kind of sucks. It's alright with impact deflection, but it's a bit weak, and it isn't affected by any damage-boosting overclocks.
Plasma splash in this weird place where it doesn't reach what I expect it to. Unless I'm supposed to spray circles into a crowd and shoot very very precisely between enemies, it just isn't functional right now. It's particularly bad with flying enemies. I ought to be able to hit more than one extra mactera if I'm giving up my weakpoint damage. Something like a 1.2m or 1.4m AOE radius might be large enough for the thing to actually feel powerful.
The area damage is always 5 per shot, no matter how much damage an overclock is giving your gun. This can feel silly -- let's use Overtuned Particle Accelerator as an example: +8 direct damage nearly doubles the DRAK's DPS. With this OC, plasma splash accounts for just under a third of the damage. Why not just make plasma splash a 50% (or more) damage to area damage conversion? This might make people actually consider plasma splash over PCF, and it could make the dream of a swarm clearing scout primary a reality.
Also: One way or another, Thermal Exhaust Feedback (+heat, +fire damage at high gun heat) should work with plasma splash. Currently, the bonus damage is not factored into the AOE whatsoever, which feels strange.
TL;DR:
- Plasma Splash's AOE radius should be increased slightly
- Plasma Splash should be changed from a flat value change to something like a 50% (or higher) damage to area damage conversion, much like incendiary compound
- TEF should benefit Plasma Splash's AOE in some way.
Hazard Idea: no nitra (working name)
- no nitra spawns in missions
- team is given 160 nitra to start (2 resupplies)
- Swarms are entirely disabled/extremely infrequent, regardless of hazard level
- natural enemy spawns are increased a bit to balance out
This makes the mission exploration focused and requires tight resource management
Problems; solo or few players is easy given each resupply is 4 pips of half ammo making it unlikely they'll run out. Perhaps nitra scales with ammount of players instead? (1 resupply per player, perhaps?)
When ever you fail a mission there is a restart button
I would like the ability to rotate the engineers platforms vertically
April 1st assignment with no reward. Just nothing. Or 1 money. Because DRG will donate it to non-commercial organizations in exchange for tax benefits... I mean, charity, yes, charity. Or your reward was just lost in paperwork.
what about a perk that increases the quantity and rate at which you get minerals from petting lootbugs?
(It would be a meme perk since it's obviously faster to kill the lootbug if your actually interested in minerals)
could be called "bargainer" or "negotiator" or something along those lines.
pacifist way to get the last 4 nitra for the resupply.
Okay okay okay this is a good one
Beer Hat for Dwarves as a cosmetic.
Make an perk on the flare area where you can use a mini flare gun to attach it to walls like the Scout’s flare gun.
We really should have Flares become modifiable with AT LEAST 1 mod slot.
Modifications that may do very very little, but, they are staying on the Gear Terminal, so…
T1 ideas
Recharge time
Brightness
Lifetime
T2 ideas
Throw distance
Carry capacity
Sticky
heck, maybe you can add another Singular Mod Tier dedicated to giving the Flare the ability to, like, deal 10 damage when bouncing off of a Glyphid. Mirroring the Pickaxe Power Attack. But also, perfect for the upcoming April 1st.
less a game suggestion but more a 'this'd be a cool, dumb thing': Bosco for Alexa. You could be all 'Bosco, light!' and he'd turn the lights on in whatever room you set him up to. He'd do all the corresponding lil sfx to whatever you ask.
I discovered an extremely weird looking bug today : the planthopper nymph which has ... a fiber optic torch in its butt. I swear, look at this (in spoilers to avoid scaring the people who don't like bugs) :
||https://cdn.discordapp.com/attachments/647049868401180686/953292804589748314/nympps.png||
It's that bug in bug form
https://cdn.discordapp.com/attachments/647049868401180686/953293174070194196/91A2otI7Z3L._AC_SS450_.jpg
Nature, what are you even doing ? Anyway I thought it could be a good inspiration for a unique passive bug in the Crystaline Caverns that illuminates its surrounding with those incredible electric feathers when it is afraid or ... Whenever it feels like it I guess. Really this suggestion is more about showing a weird insect I admit it, sorry.
(Yes I failed the spoiler don't laugh too hard
)
Stabber Vines need HP bars its very confusing as to whether youre damaging it or not, where the weakspots are etc
yea so the liquid morkite mission definitely shouldn't end and then start an infinite wave of bugs. If you complete the mission before doing an event, you will have to fight that event with a constant stream of bugs. It is a huge hassle. Going to do the events first from now on but feel like this is a bit of an oversight. Trigger a wave but it shouldn't be infinite.
sandwich space armor upgrade when
i know this is will not be high on your priority list, but please just make the barrels not bounce on their setup in the Barrel Minigame
It would be nice if you could had a acount linking or something to prevent ppl who had their savefile corrupted not loose everything
add a new level of upgrades for equipment like the engineers sentry guns (yes this is another suggestion for engi to have more turrets, if you dont like it, cope seethe and mald)
so we get a sixth level of upgrades for stuff like the engineers sentry guns. this sixth upgrade row would have highly significant upgrades, for example the engineers sentries: there would be four or three upgrades and they would all change the turrets. first one would make the turret fully automatic, so we no longer wait for the turret to kill THAT ONE GRUNT that just survived and is walking menacingly towards us about to one shot our one health dwarf. Second upgrade would turn it into a shotgun, so it would no longer fire several shots in a burst, it would fire one shot at a time but they would be shotgun rounds. Third upgrade would be a significant change, and would turn it into a sniper with high damage and long range, but slower targeting speed. Last upgrade would make it into a turret mk3 which would fire plasma shots and have a small damage, range, accuracy and a large ammo buff, but you wouldnt be able to refill it since it uses a battery.
Fully automatic turret would be fully automatic and let you put more ammo in the turret so it doesnt run out fast. Shotgun turret would give us a bit less ammo in the turret and in reserve but it would fire shotgun shells that have like 10 pellets per shell or something, and would have a faster turn rate and lower range. Sniper turret would be a decent amount less ammo in the turret and in reserve, but it would get a large damage and very large range boost, but also aim slower. This might make engi a bit more useful in solo because the turrets are great, no argument there, but sometimes theres just certain caves that need a different turret to be a lot more easily survivable, and this way we can get that without adding like turret overclocks. As for other equipment idk what it would get, u can come up with that in ur own suggestion. rock n stone
April fools idea a mutator that may cause loot bugs to become unstable and explode in your face
New bug idea: Brain-leech-bug-thing-that-is-very-icky Bug (name not final)
-It would** latch onto a dwarf** by grabbing onto their back and attaching to their head, and it would be completely unnoticeable besides watching it directly grab onto you. Maybe have it be noticed if you have the heightened awareness perk?
-Bug would do no damage, but instead slowly intoxicates you (makes you drunk) the longer it stays on making it much hard to navigate the caves and eventually knocking you out even at full health.
-Has to be shot off by a teammate, or by bosco if you are a very lonely dwarf.
Sandwitches. Each dwarf carries a few; Number can be upgraded in armor upgrades. Use: When not in combat, it can be eaten to restore some HP. Costs gold to stock up on them? Maybe from a fridge on the spacerig?
Marking a loot bug have the chance to befriend it. Kinda like Steve. But with no actual use. And give it the highest damage in the game for no actual reason. Loot bug will be teleported to the back of MULE when extracting making it enter the Drop pod without being noticed. Bringing it back with you will make it spawn at random places in the space rig.
Make Overcharged PCF's description accurate
The DRAK's Tier 4 "Overcharged PCF" is listed as having a 20% chance to electrocute enemies, but the actual chance seems to be 15% (according to the wiki and some of my own testing to confirm). It would be nice to have the correct value listed in the upgrade terminal.
Make Glyphids not spawn when Hacksy needs to be rebooted My friend and I just lost a mining mission because we were overwhelmed by easily 2-3 hundred glyphids. There was nothing I could do to revive my friend because every time I cleared the bugs off of him, 10 more would take their places. There was no shot that I could reboot Hacksy either.
Female Dwarf counterparts for each class? With beards still available obviously.
Add one or two "Mineral Chunk" deposit slots inside the drop pod similar to Doretta's head, so if a dwarf enters the pod carrying a chunk (ex. Jadiz, Compressed Gold), it gets placed into that spot visually and the value is added to the team's bank.
different types of pets, like mini glyphids, mini boscos, fun sized mini mule, ect.
Ability for the host of games to customize the mule a bit. Perhaps exchange Molly for two Mini Mules which are faster and there are two of them however it takes longer to deposit minerals due to being smaller (these would not be available during salvage missions)
Better feedback for attacking weak points or armor. In its current state, other than by comparing damage inflicted on a bug, it's hard to tell if your shots are actually striking a weak point or otherwise having a 'significant' effect, or being reduced by armor / are inflicting extra armor damage and such.
Making weak-point attacks have unique sounds on hit, causing a unique effect or otherwise showing the player 'yes, this is doing extra damage' with visual or audio cues would help coach players and inform them of their aim (e.g. if they're hitting or missing the weak point on a Praetorian or other bug with weak points). It would also help differentiate armor and 'normal' damage and inform the players when it comes to special weapons that rely on such precise or specific area hits for benefits.
What comes to mind here is how in Team Fortress 2, you can enable 'hit sounds' for every successful shot, and you also hear unique sounds/have a visual when you do crits or mini-crits. Something similar could apply here - a weapon having different shot sounds when it strikes a weak point or armor to help 'reward' good aim with a satisfying effect. Or simply making a visual particle effect that signifies the extra damage, or shows inflicted damage numbers on hit like in many games.
On bosses it's also important to inform the player that their hits are or aren't doing damage, or are being reduced by something, other than comparing how much their hp bar reduced (especially when everyone is doing damage simultaneously).
New enemy: Lumen leech
An immobile, normally docile enemy that requires the dwarves to navigate without lights - as whenever it's lit up too much (by normal flares, bosco/dwarf flashlights or scout flares), it sucks up the light, becomes a glowing beacon of light itself and goes on a short berzerk spree where it becomes a dangerous hazard, spewing goo and acid projectiles around and forcing the team to pacify it, wasting bullets and/or time and HP.
Idea came from the fact that there's no reason to turn off your dwarf's flashlight, ever.
A UI update in order to help players stay informed. Some ideas:
- More UI indicators like the one for Molly. Some examples could be an indicator to show that you are using an ammo shelf, an indicator to show that you are being revived, an indicator to show if you are grabbed, etc.
- The aforementioned armor hit and weakpoint hit indicators that were suggested by the guy above.
Honestly, those are the only ideas. Tell me what you think!
Mutator: Nocturnal fauna
"Enemies are stealthier, tougher and deadlier in the dark - and this region is very, very dark. Keep close to light sources!"
-
The level is even darker than usual, with natural light sources dimmed and other visual tweaks. Being in total darkness dims a dwarfs vision and slows them slightly.
-
non-boss enemies that are not directly lit up by a flare, scout flare or environment light from Bosco, Molly or other dwarf tech get significant power boosts, such as damage resistance (as though warded), damage, speed and similar.
-
Normally glowing/bioluminescent enemies no longer glow/shine unless in a light, making it harder to notice them or aim for their weak points.
-
All dwarf-sourced lights have double lumen power to compensate, including objective areas/features like Doretta or certain events.
-
Setting enemies on fire turns off their darkness benefits and triggers fear. Scout flares do double damage on direct hits and trigger fear. Engi turrets glow/counter darkness like a flare. Gunner ziplines have lights along the line and both ends.
Can we get a UI that allows batch enabling/disabling of specific types of mods (verified, approved, sandbox)?
option to call for a pod using a lot of nitra that lets you change your loadout mid mission. Not class, just loadout. Would also provide something else to use nitra for.
When using Lok-1 lock on upgrades/overclocks that have a "if target has more than 3 locks...", have target locks that have more than 3 locks be a blinking red/yellow. Would be easier than looking at the numbers individually and seeing which ones a 3 when fighting
"Predator's Lair" Modifier that guarantees a dreadnought spawn on a given mission
some sort of local union with leaderboards and competitive rewards so groups of friends bigger than four still work together also rewards for individuals that participate most and unions with the most productivity
For the Lok-1:
- Move Smart Targeting Software to Tier 4
- Add Hollowpoint Bullets (+30% weakpoint damage) to Tier 3
This would be a great improvement for the weapon as it would allow you to hit the 2 shot breakpoint for grunts since 1.3 * 2 * 2 * 21 = 109.2 ie >= 108. This would make the ammo on Tier 1 a more viable option. Blowthrough builds taking damage on T1 are still powerful. Please make this happen as we want to hit weakpoints on the lok1 for extra damage without being confined to executioner.
Also Smrt targeting fits better in the mod row that focuses on lock modification and this would allow for more varied builds as well. It is not competitive in its current tier but would be interesting to take in addition to other options.
Change the Pickaxe throw victory screen to use equipped pickaxe skins.. pls
Perk: discount supplier
upgradable 2 times
base effect: the first supply drop each mission costs 5 less nitra
1 upgrade: the first supply drop each mission costs 10 less nitra
2 upgrades: the first supply drop each mission cost 15 less nitra
3 upgrades: the first two supply drops each mission cost 15 less nitra each
the discount is additive in a multiplayer game, up to a max of a 30 nitra discount. if a player has the skill maxed but another player does not, only the maxed out skill(s) counts for the second drop
An active perk that lets you build a mini bosco like a turret
Can be destroyed and rebuilt after a cool down
Not as good as a regular bosco can only shoot and or illuminate
Maybe walk instead of fly
on O2 missions, please disable the O2 warning audio when you are dead. as far as I know, the only solution I have currently is to mute the game entirely
For the love of Karl PLEASE add swarm warnings to Point Extraction, rather than it being an instant “swarm’s here” without any time to prepare
A overclock / function for the shard diffractor to pick up shards of red sugar an heal other dwarfs?
This idea has likely been mentioned before, but.
Add different flare models to be unlocked for customization, Similar to pickaxe customization, but for flares 
By that, I do not mean a stats customization. Nor should the color of the flares for each class be customizable, only the models. And they not should have extra stats.
Flare models should be unlocked from either cargo creates, lost backpacks and/or from the seasons terminal. You can change the models in the “weapon customization menu for each individual dwarf.
Few flare model ideas:
Pure glow sticks, orb shaped flares, or old fashioned glow stick. (I’m sure other peeps have more ideas for flare models)
ok an ACTUALLY good suggestion i think. beer that increases the gain of nitra something like dark morkite but for nitra engineers with fatboy and dual sentry guns would no longer need to save up more ammo than they need to also dont need to invest more into ammo cappacity upgrades to make the upgrade dual sentry guns viable
If a teammate leaves the game he will leave the resource bag as they normally do but if the teammate had any ammo left you can retrieve it. It will be based on how many % of ammo the teammate still had.
If GSG is going to continue the random stage stuff, I feel there could be other objectives in salvage; protect an armor fabricator and rearmoring the can, or like some wiring stuff where someone has to do a QuickTime event sequence while being covered.
Ommoran could also stand to have random stages, but that ain't new
I imagine it has already been suggested and there is probably a reason it's a bad idea, but I think it would be interesting to add value to the Mk2 Turret, compared to how many advantages the Gemini turrets have, by having the Mk2 turret build itself when placed. Enhance/double down on the advantage it has of having less upkeep by reducing the amount of time/work it takes to set up. Let it be the more mobility focused option, whereas the Gemini are superior for hunkering down.
Special halloween mission modifier: Deadly shadows.
"We are not sure what is going on in this place - some kind of an anomaly, might be even vacuum of light. Whatever it is, seems like only wildlife adapted to lurk in shadows - anything foreign disappears in them."
Special horror-like modifier that makes live difficult as hell - shadows now are dangerous. Something unseen lurks in them, dwarves can see it for a couple of miliseconds in their flashlights. Whoever dares to walk into unlit area will be heavily attacked - the damage is the same as standing near radiation crystals. Inspired by Vanishing on 7'th street.
Unlit areas deal constant tick damage capable to down dwarf in a matter of 2-3 seconds seconds.
Sometimes you may notice shadowy figures of bug/anything else, might be a part of
lore bits. They disappear in any light source in miliseconds. Enough to notice them, not enough to look at them. Scary factor.
No ambient light in caves. Complete pitchblack darkness out of any light source.
MULE (if in mission) equipped with 4-direction projector similar to escape droppod's, but weakier, allowing to walk around it safely.
Some natural light sources on map like crystals, geysers, plants produce more light serving as safe spots in travelling.
Flashlight starts to flicker if light levels dwarf staying in are near to be dangerous, indicating that it's better to get to lit area or use flares.
Gunner shield protects from dangers of darkness.
Bonus hardcore points as separate difficulty: Dwarves instantly vanish if staying in darkness for to long, dropping them into spectator mode for their comrades.
Change core hunt assignments so you actually "hunt" for the core.
Perhaps have the core marked in purple on mini map and you have to recover it, similar to lost pack? Or an interface that you have to find, similar to cargo crate?
A skin for the cryo cannon that makes it look like it’s made of ice
Turret stops shooting ghost.
New Mission Type ideas:
Escape the Tunnel
You are down in the caves of hoxxes when mission control states that the drop pod has landed at mission start then a countdown will begin you have a few minutes to gate gold and nitra. After that you have to walk around 1000m to the drop pod ascending slowly while the cave behind you starts to crumble away or gets so infested with enemies that no one can survive it for long (but they wont chase you unless youre in the infested part and if someone dies down there you can "safely revive them" cuz they only start to attack you if youre longer that 30 seconds in that area so stay together and make your way up there before its too late.
Catch the Error Cube:
No one knows why but apparently the glypids dug out a Error cube. No matter what you have to prevent it that they get it.
You have to chase a bug with a lot of hp and the cube while doing damage to it but at the same time it calls for glypids and sometimes swarms to aid it and slow you down.
Also since i got the idea rn
: A Skin for Steeve when you tame it it gets a Small Hat and beard
Crossbow arrow type/oc:
deep-pierce munitions
“Special barbed arrow heads lodge inside enemy hide far better, aloowing you to tether on to a target via your graplling gun. Tear those armor bits off or drag them to thier doom”
you can now grapple onto enemies with the grappling hook if they have been hit by a crossbow bolt. On smaller enemies, drags the enemy towards the player. On larger/armored enemies, tears off a large chunk of armor near the impact area. On opressors/dreadnoughts pulls the player towards the enemy.
Note: management advises not to use this technique against detonators as your Insurance is not substacially covered for explosions
I want to see my Dwarf do the Orange Justice Dance.
That is all. 
Clean Overclock"Shard Diffractor"
LaserPointer.Mk1
+Added Secondary Mode (Hold down left/right click to toggle.
+Secondary Mode inflicts pheromones on any glyphid you continuously point it at.
-50% ammo consumption in sec. mode
-100% damage dealt in sec. mode
+10% heat generation in all modes.
MORE BEEEEEER

add the icons for all the mission types as icons for loadouts
add an upgrade for the c4 that lets me throw it farther
Can we get more Pickaxe paintjobs to go into the Lost Gear?
Specifically paintjobs that match guns or armor paints, or anything matching really.
If people have IW, but not in the drop pod when its ready to take off, the 10 second countdown timer for IW starts.
bosco should be able to carry you, like a cave angel. it can be really slow to make it balanced, basically only viable to go up ledges (which is really annoying as gunner).
edit: plus bosco can carry a chunk of gold that weighs tons so a dwarf shouldnt be an issue.
Acid spitter infestation
A new beer which is just a dwarf form of Irish cofffee (maybe call it dwarf coffee, idk im not good with names) something nice and simple for the dwarfs,not unique but something to alongside oily oafs and glyphid slammers
As a hazard** budget cuts**. Some ideas for this is Ziplines and Platforms have been outsourced so they got a weight limit. Exceed it and they will collapse and crumble. Ammo drops pods only dispense less ammo. Molly's AI is downgraded to a "well trained" grunt (warning has tendency to randomly push dwarves off ledges.) Just make the equipment have quirky and hazardous flaws.
fix swarms spawning directly on top of hacksy, its different for every other defense mission but bugs can spawn right next to hacksy and it makes the event overdifficult
What about a new beer that is the paroxysm of the dwarven spirit : lava brew (find a fitting name, i'm not good at that). Yeah, lava is basically liquid rocks and stones. There is no beer that could be more Rock and Stone than that.
instead of platform gun, engineer could have flying bosco-like drone with a platform on top so that any player could stand on it, it could be piloted by engi or just like bosco with laser pointer
Give Hover Boots a passive perk of a double jump platfomer game style with a short cooldown to increase their utility outside of just fall damage. (Maybe only at tier 3?) The keybinding to double jump should be to press the jump key and then again while in the air. The double jump will only add a small amount of vertical velocity, and will not counteract falling at high speeds. Also the active ability of hover boots should have the keybinding changed to pressing and holding the jump button. I've died many times trying to activate my hover boots only to call the mule to me because I was too close to a wall.
Special voice effect for the wearers of accessories covering the mouth.
it would be cool if killed cave leaches would, instead of exploding, would have its grabber hang down so Dwarves could swing from them. Also reworking the scouts grappling gun so you can build momentum like in Titan fall. Would be fun but I know that's probably been requested hundreds of times already.
New Creature Idea: Nayaka Trapper. The Nayaka Trapper is a creature from the Nayaka family. Unlike the Nayaka Trawler, Nayaka Trappers bury themselves underground and form a cone shaped trap. Any unfortunate creature to slide down the trap gets eaten. Killing one will have it drop the goodies of any Loot Bugs it managed to eat. I know someone already mentioned an Ant Lion inspired creature in the suggestions section and I just wanted to expand on it, not copy it.
Dead cave leeches should presist as hanging corpses you can s l a p. Sweet-sweet revenge of slapping dat dead boi.
We could use some more helmets that are more visor than helmet
here are some examples
Weapon suggestion for the Scout: a burst-fire submachine gun. I know that we already have two fully automatic weapons already available, so how is this any different? First, it would have stronger recoil control to compensate for the lack of a full-automatic firing mode. Second, thanks to precision engineering that R&D put into this weapon it is possible to SPRINT AND SHOOT at the same time with this weapon, in ANY direction. RUN AND GUN!! Please note, it still falls to user to maintain environmental awareness (in other words it's your own fault if you sprint off a cliff). As to its appearance, I think it would be best to use the modern P-90 as a reference (you know that gun that has horizontal clip on top, and the go-to smg in Valve's Counterstrike).
Loot bug queen. Idk anything about what it would do, I just like the concept
I have an idea
It's something rarer than a Huuli Hoarder, and in turn carries far more minerals
She's a slumbering queen, and unlike the regular lootbugs, she will try and move and squirm to escape to her safety, potentially crushing dwarves in the process
Not only does she carry gold & nitra, but she even carries local minerals and some from other regions
Her panicked squeals could alert wildlife who, while not protecting the queen, do want to kill the dwarves regardless
the ability to disable things like coral tongues in biozone or the yellow tube things in magma to both increase performance and make the game more accessible for people with certain phobias would be nice
This feels like it may be posted before, But allow dwarves to pick up heavy objects even if the dwarf is not physically touching the ground.
For solo play, there are many times Bosco is holding an item I want to deposit but is hovering a bit too high above me. If I jump to get closer, I lose the ability to pick up anything and can't take it from Bosco's hands.
Have Mission Control comment on certain DANGERloot structures if you aggro or Ping them. Perhaps offering some tips when fighting them, for any newer players?
Some various voice line ideas for New Players…
Bet-C
“Hmmm, it looks like you’ve found one of those combat MULEs from late back in the day. They’re relatively simple, just make sure you are always moving while it is active.”
Korlok
“Careful now, you’ve stumbled upon a Korlok Tyrant-Weed. Management pays well for it’s valuable shards, but it’s heavily guarded by lethal Sprouts and Healing Pods. Destroy enough of them at once in order to damage the Weed itself. Prepare for a long fight.”
Prospector
“A Rival Company Prospector! And it’s stealing valuables off of our planet. Looks harmless, but when it’s threatened in any way, expect some more of it’s kind to come and defend it. Dispense of the Prospector as quick as you can before it’s escorts dispense of you.”
Let us shoot red sugar down from the ceiling, somehow
New Mode: Scavenge
"We have seem to have found some ruins of unknown origin on the planet. It's not Dwarven nor Rival Tech but scanners indicate it may have rare valuables lost to time. Tread carefully."
In this mode you explore a cave to find all sort of bunches of randomly generated old abandoned ruins. Release your inner Indiana Jones as you try to avoid the many traps that may or may not be functional (against bugs as much as Dwarves) in an attempt to secure ancient technology and relics long lost to time. Beware of what lurks in them though, as bugs would be the least of your problems....
Adding Overclock icons to the loadout symbol pool. Since we have up to 15 loadouts per class now, i think it could be a good idea to have a larger range of symbols to represent our builds a lil bit better
Add a live grenade danger indicator similar to the sphere around C4. This would be very helpful for avoiding friendly fire with sticky grenades and HE's we throw.
add a random detonation modifier where grenades randomly explode in your pocket
also randomly sets off guns in your pocket
Maybe even set off pockets in your pocket
Give the HE grenade an impact fuse and some incendiary power to incentivize its use. We all need more driller friendly fire memes in our lives, and it could interact a little bit better with the other driller tools
New Opportunities and hazards!
Lootbug Hive: Opportunity
Scanner indicate an unusual high number of Lootbugs in the area. It seems this may be a nest of sorts. Good for you!
:Lootbugs spawn 30% more often/30% more spawn at the start of the mission and respawn after each swarm.
:15% of the lootbugs that spawn are replaced by Golden Lootbugs
Rival Site: Hazard
Management has just informed me that this region has been recently taken over by our rivals. Well, no matter, get down there and complete your mission.
:Rival Company Enemies spawn more often, approximately 25% more often in fact.
:20% chance for swarms to be replaced by a Shredder swarm
:Guaranteed Rival Company Event (Prospector or Data Deposit)
As a secondary submission for suggestions, maybe mission control may occasionally drop a voiceline relating to one of the hazards or Opportunities instead of his standard line when leaving the drop pod, For example
Swarmpocolypse: "Careful team, Our scanners are glowing right now, those caves may be infested."
Rich Atmosphere: "We've detected a anomaly in the air down there team, are you feeling alright?"
Regenerating Bugs: "A recent team that was down in your region reports mutations in the bugs, be careful."
Golden Bugs:"One of our scouting teams reports watching the bugs....Eating gold? Maybe you can collect what they ate after killing them?"
Quality of Life improvements for mining and miners:
- Make gold mine at the same speed as Nitra. So that people have less of a reason to skip it and to make it a faster process.
- Increase Bosco and Molly's movement speed to reduce waiting time for miners.
- Improve the flare recharge rate.
- Improve the visibility of mined-out croppa nuggets, as they're near invisible in the darker biomes
Give sludge-pump goo a different texture or something, or a different color that stands out more.
There's so many occurrences where you see goo from mactera and glyphids and just randomly throughout caves that it gives new players or anyone who hasn't seen the sludge pump yet the idea that "green ball things on ground = bad". Once you have a driller throwing goo around everywhere it's really hard to tell if it's safe to step in or unsafe. It doesn't help that it's still a very greenish color like goo bomber goo.
Make the Stabber Vines actually react/give feedback to attacks, or be treated as an enemy and have the enemy outline/hp bar. They don't show any signs you're hitting them or their weak spot currently. Even the beehives have better hit feedback.
Perhaps a way to alert either the host or team when someone takes more than one of a resupply, recently I got accused/singled out for taking multiples when I only took one.. It kind of killed the vibe of the escort mission I was in.
Pickaxe Reskins: Power Fists
Replaces the Pickaxe with two large pressurized gauntlets, and replaces the swing animation with a left/right Punch.
No changes to the stats, same as pickaxe just reskined.
Power Attack would be a two hand slam for stone/materials, and a backhand for creatures.
Could be different looks for class:
Engineer: More Steampunk
Scout: More Streamlined
Gunner: More Plating
Driller: More Reinforced
Rework the lighting and coloration of the dense biozone to improve its overall visibility in lit or dark areas and to reduce eye-strain. The darkness and purple colors blend together and hide important terrain features in the often massive caves.
magma core is bad enough already, but red, fire-breathing praetorians would look so good. just use the lacerators fire breath.
Enemy: lootmuncher
A carnivorous plant that evolved to lure and feast on lootbugs, it's perfectly willing to add Dwarf to its regular diet. This venus-fly-trap lays idle on the floor, with a single random nugget of gold or other shiny minerals on it mouth, waiting for prey to walk on its mouth, at which point it clamps down with its cage-like jaw.
Mechanically, it's a floor-based version of the roof leech, trapping you until rescued if you walk over the mineral nugget its using as bait. Heightened senses can warn and free you from it. Killing it lets you grab the chunk of mineral it used as a lure.
mutation that causes spawner enemies and hazards occur often
Naedocyte breeder
swarmer tunnels
Brood nexus
Swarmer eggs
Turret whip works on bosco
A sniper rifle of some sort for scout. It would allow you to zoom in if you held the fire button down. it wouldn't fire fast but it would be good for sniping weak-spots off enemies
More of an Addon then anything, I realize Shredder swarms don't exist as far as I know so here are some mission control voicelines for a Shredder swarm warning!
"Ah hell. Team scanners are picking up ten....No twenty...A lot of shredders on route, get ready!"
"We're picking up an increase in Rival Transmissions, be ready for anything down there."
"Team, Scanners show our rivals are dispatching a wave of shredders towards your location, prepare for a fight."
And for when the shredder swarm arrives!
"Lock and Load team, Shredders are here!"
"Shredders, and lots of them! Take them out quickly!"
"The Shredder Wave is ontop of you team, weapons ready!"
Add a overclock to the autocannon that makes it better at digging terrain, probably bundled with a bonus to AoE damage. its a neat gimmick that gunner's weapons can damage terrain, why not lean into it a little and give him a way to break the roof supports of crystals or knock down high up ores?
A hat for Saint Patrick's day. That is all.
Challenge Beers, They are like unstable buff beers.
Some Examples:
KARLS BREW:
Locks you to melee, Can't use primaries, or secondaries however support tools are allowed
+50% Pickaxe damage
+30% Health
+70% Power Attack Recharge
HOARDERS BREW:
Much Less Primary Ammo
Much Less Primary Damage
Much Less Secondary Ammo
+100 Carrying Capacity
+50% Extra move speed
Move speed increase for every mineral carried, up to 100%
DRUNKEYE:
+99% Drunkenness
+50% Accuracy
All bugs are outlined like they had been pinged, however they do not get seen through walls
Might post more Challenge Beers Later
Some new challenge beers:
THE BLUES BREW:
No health
+50 Shield
STEEVEE'S STOUT:
Massively reduced primary ammo
One Active perk slot must be Beastmaster
Beastmaster cooldown reduced by half
Can tame Praetorians
No limit to the amount of Stevee's that can be tamed
LONE WOLF:
Support tools disabled
Movement tools disabled
Active perks disabled
Cannot Revive
Cannot Be revived
Your team will hate you
Increased Primary ammo
Increased Primary Damage
Increased Secondary Ammo
Increased Secondary Damage
TEAM PLAYER:
Disabled Primary
Significantly less Secondary Ammo
Significantly less Secondary Damage
Increased Support tool ammo
Increased Support tool effectiveness (Longer lasting Flares, Bigger and Longer lasting shield)
Increased Movement Tool ammo
Increased Movement Tool Effectiveness
Res speed increased
Movement speed increase
Baby acid spitter swarmers would be cool to see
Have it so the caretaker can shock those who are standing on his head to shoot the vents or something creative like that ( since scout can easily get on the flat surface)
Explosive swarmers. Pure nightmare fuel.
I feel like I’d rather have Mactera Firebombers, or Burning Oppressors being implemented instead of a Praetorian variant. Magma Core is dangerous enough, but if I wanted to make the bugs present more dangerous because of it, I would rather maximize other usually less dangerous creatures of the caves…
Burning Oppressor
- Exclusive to Magma Core
- Unable to be set on Fire (Dreadnought levels of Fire Resistance)
- Unable to be Frozen (99% Cold Resistance)
- Ranged attacks (Stomp and Tantrum) leave behind lasting stones with embers in the air to indicate a highly flammable zone. Lasts 10 seconds (or more…or less?)
- No Death Rattle
Mactera Firebomber
- Exclusive to Magma Core
- Goo Puddles replaced with Napalm Puddles - Movement speed is slowed (significantly less potent than normal goo), but deals fire damage to anything trapped within.
(Optionally, Napalm is initially weak, but highly flammable. Any spec of heat from hot surfaces, Firebomber’s attacks, or anything that shoots fire, will result in Napalm that deals significantly more damage.) - Projectile attack is replaced with a fireball visually similar to Dreadnoughts (instead of terrain carving, leaves behind temporary Napalm, already aflame.)
- Death Rattle has Firebomber move directly up into the air for a moment, before immediately shooting downwards in a small, medium damage (terrain-friendly) explosion, leaving behind a large puddle of Napalm.
Would love to see new types of mineral generation. I'd really like to see somthing like Tiberium crystals from the Command Conqure games
New random lost item for buff or debuff:
Kegs smuggled down by early miners under looser DRG regulations were often homebrewed concoctions of dubious origin. Over time and under the influence of Hoxxes atmosphere the contents have been changed in unknown ways.
If a pioneer keg is discovered, miners should immediately report it to management for disposal. Under no circumstances should you attempt to drink the contents and toast to Karl.
Put a model of the board game in the Abyss Bar, on a table.
this one's probably been mentioned before but I think a sandwich bar would be pretty neat
a mod that replaces the caretaker roar or low rumble with the huaaaAAaah sound that's sweeping the internet right now would be great
additions to the miner's manual that include random bits of trivia on random things like the ingredients of the revive fluid and the origins of the hoop game and how it was constructed and the event that caused the leaf lovers special to become a permanent addition to the drink menu
bits of lore about the surface of hoxxes and the wildlife there would be pretty cool
a few computers or internet browsers on the space rig where you could access a private company owned Hoxxes-pedia that contains extensive information on the wildlife and biomes of hoxxes (like a bigger miner's manual)
new mission type where you're sent down to kill a Queen Bulk Detonator (QBD)
the QBD is fused with the wall and has armored lids that open and close on its weak points
QBD does not take damage from bulk detonators or exploders, and the wall it is binded to cannot be damaged
you have to shoot the weak points to deal damage to the boss, once the weak points are destroyed the QBD opens its mouth. after it opens up, mission control will send down a mortar launcher or cannon to launch an explosive into its mouth. after you push the button to fire the cannon, the extraction timer starts, and you have to get to the drop pod before the entire cave violently explodes
Heat grenade, sets ablaze bugs when in proximity when thrown, similar to a plasma grenade but instead of blasting in bursts, it scorches with heatwaves rather than a burning inferno to an area unlike the incendiary grenade, which requires a good distance away from when thown
new mission warning: spitballer infection
anywhere between 40-25 spitballers spawn in the caves
spitballers have drastically reduced health and elemental resistance
spitballer damage is reduced
(optional) spitballers are aggressive towards all lifeforms and deems them threats to their growing empire
reasoning for this absolutely awful addition: how can it be any less fun than cave leech cluster
gunner weapon idea: "Freedom Fighter" Rocket Launcher
a rocket launcher that fires a single rocket at a time, with a default of 5 rockets in the clip
the rockets are slow but deal pretty significant damage, as well as a little bit of area damage
the rockets deal reduced damage to teammates
the gunner can use the rocket launcher to rocket jump into the air, and will have reduced fall damage when they land (or only if they meet a certain requirement before they land, such as getting one kill) (rocket jumping mechanic can also be added as an overclock rather than a default stat or upgrade)
reasoning:
gunner does not have great mobility, and switching from flying around the caves as scout to sluggishly crawling around waiting for your dash to recharge as gunner is always a very jarring transition
What if the haunted cave modifier is scarier, like your headlamp is really weak and your flare duration is halved. Also ambient noises are scarier. And something is constantly chasing you and it attacks you if there isn't another dwarf nearby
We need an overclock tracker of some kind. Where we can see ALL of them left for us to acquire, also need a shooting range and the ability to try them out. Potentially letting us try ones we do not have, in a small room with some bugs we can spawn.
Drunk Version 
"Beast Toss"
Perk to summon ally Swarmers (buffed ones)
Throw Swarmers at your annoying enemies!
Add Rocks and Stones to real life 
my personal opinion, but I think that industrial mask will be better if it wasn't a head wear but for example beard
This might just be me complaining, and I apologize if this is what it is lol, but the healing pods for the korlok tyrant weed should at least have a line of sight to the boss itself to heal, maybe reduced healing if it goes through a wall. Annoys me when a healing pod appears 20 meters under the boss in an obscure cave that no one in the team noticed. I can't imagine the difficulty of the weed on solo with gunner or engine when multiple healing pods spawns like that throughout the fight.
Any way to get color blind options? Nitra and red sugar are red, and my GF has a hard time distinguishing them from everything else.
“Thruster” Overclock for the CRSPR Flamethrower
An overclock that turns the CRSPR into a jet thruster. Similar to face melter, but it’s more intense and produces thrust.
(The stats are mostly for placeholder purposes)
+8 Damage
+2.2 Flow Rate
+Thrust Capabilities (For the user)
-10m Range
-75 Max Fuel
Little to no sticky flame duration
Again, these are just place holder stats, I’m only suggesting the funni Thrust.
Thoughts?
Alt skins:
allow swapping of the primary and secondary colors/patterns for paintjobs. I imagine it wouldn't be super hard to implement, but what do I know. Alternatively, you could make these alt paintjobs their own, auto generated paintjobs, effectively doubling the amount of paintjobs in the game.
Support Tool Overclocks:
I'm aware of how controversial this is, but overclocks that mostly effect exclusively the owner would be interesting.
- Onboard Ammo Repository: Unstable Turret overclock. -50% ammo storage, -20% damage. Instead of needing to be reloaded, turrets automatically pull ammunition from the player's storage.
- E-Z setup: Balanced Turret overclock. Turrets are now thrown instead of placed directly in front of the player. Turrets may be deployed on walls. Turrets will build themselves automatically, but cannot be manually built to speed up setup. +35% build time.
- Advanced Priority Systems: Clean turret overclock. Enemies shot by the turret owner will become turret priority targets and take +20% more damage from turrets for 5s.
Hawkeye tweak:
Any enemy you target will have your turrets (and any other engineer turrets) deal slightly more damage to the marked target
Turret tier 4 upgrade:
“Upgraded targeting computer”
Turrets will target enemies more quickly, and fire more bullets per burst
Turret tier 4 upgrade:
“Protocol 3”
Any enemies that attack the engineer of the turret will be immediately targeted by turrets, as well as the turret rate of fire being temporarily increased
prevent the prospector from getting triggered by environmental damage ie magma core and dense biozone. currently the prospector can get triggered by plants or magma geysirs and starts spawning enemies everytime it gets triggered. this can cause essentially infinite robots. not fun
For season 2: More 'bonus scrip' rewards from doing optional missions or ways of getting scrip besides leveling/specific daily mission. The season 1 rewards you rely on daily mission RNG for at least 10 scrip extra to finish the cosmetic tree, even if you level season pass to max.
You know what would be even scarier... Dark glyphids, glyphids that are hyper sensitive to light, and they constantly chase you and stay out of the light. Flares and lights harm them, so they flinch back, away from the light. The praetorians can spit a tar-like substance, causing lights to go out. A whole new biome of just pitch black would exist where these glyphids roam. An angler fish type glyphid would attract you, looking like a precious resource or red sugar and would grab you. The scout would be able to deal lots of damage to these things as his equipment is visibility oriented. They would be totally silent except for foot steps. Oh, and they attack lootbugs because they emit a tiny amount of light. Bosco would also not be able to light up areas. And maybe the dark glyphids would have some sort of lures, like one would look like a dwarf's flashlight, only to grab you and start hurting you
A machine event which has you play spaceball with a robot (i.e. tossing a spaceball-shaped bomb into a hostile robots goal-shaped exhaust vent, before they do the same to yours)
You can customize your own Mule and when you’re the host the Mule has your cosmetics on it, like with bosco
Ability to select default weapon skins on different frameworks
Pressing the Molly button with the laser pointer out tells Molly to go to the location you're pointing at instead of to your position.
Late Class Join Duplication working as intended where players can't pick a class that's already taken WHILE we're on the shuttle. Some of us keep that enabled for a reason only to have some greenbeard jenkem huffer to pick another class we already have.
Prevent Late Class Duplication Join before the drop as well as after the drop. This gets tiring.
You know what? I'd even say in rooms like that, add a request to swap roles so people don't have to fiddle with the option all the time.
because dash is by far the best perk in the game, why not make dash a base part of gameplay and enable dashing in any direction? keep the cooldown as is, just enable everyone to do it and make perks more interesting as well, plus this would enable more options in melee combat (dashing to the side to dodge, etc) and would free up a perk slot for everyone
TOTAL BLACKOUT EVENT
Mission control says something is getting wrong with connection of team and how he tries to stabilise it while you hear static that gets louder and louder, and BAM!
Everything (almost) gets cut off: lights, HUD, ammo counters on weapons , gunner's shield, not even laser pointer is working and etc
At same time, big horde with mini boss incoming to players (That Mini boss is a main reason of blackout, covered with electro crystals and needed to be killed in order to return everything back on working)
After killing that creature, some time later M.C gets his connection back with team, equipment starts working and game continues as usual
Merch idea: red sugar rock candy
The ability to upgrade the headlight, like how you can upgrade the armour rig
Promotion: Reforge in Forge
A upgrade what allow you to ReForge your old weapons in Forge by using minerals & credit [it would be nice if error cube have use, maybe forge station upgrade for 1 error cube?], it can be obtained after Silver Promotion On First stage of Silver promotion, for example gunner silver promotion progress:
[Silver I] you will get mission to obain Minigun ReForge
[Silver II] you will get mission to obain Thunderhead ReForge
[Silver III] you will get mission to obain Hurricane ReForge
- ReForge Weapon would unlock Overclock looking slot, what allow you to equip one "upgrade" what would boost some under-rated OC or change base (upgrades for this slot can be found in "Lost equipement" or "chests")
- difference between this and OC is, that it don't have "downsides" and would be used to boost some under-rated OC, for example "Neurotoxin payload" for Thunderhead would deal more toxic damage if you equip upgrade for toxic damage what will be only avaliable in Reforge slot.
Each class silver promotion would unlock ReForge for weapons what this class have (not for all classes)
This idea was for rewarding players who go for higher ranks like bronze/silver/gold/diamond etc.
If DRG team would like this suggestion, it can be apply on other equipement, like armor, flares, Granade, special equipement etc.
If u still don't get it, its just additional upgrade slot, what you can unlock after silver promotion to boost weapon to under-rated overclocks
I have a suggestion for the armor! So when you open the terminal with the equipment, and press armor, you normally see the upgrade bar and stuff y'know.. but my suggestion is that you can get from the events a matrix core for the armor with passive buffs: Less damage from falling, more speed, +1 gold when you mine gold, higher thorns damage, no falling from ziplines when macteras shoot you, +100 Bullets for the minigun and more... Also you have only 1 slot to put the passive buff in! Also i forgot to say that the forging will be very expensive, yes. How does it sound?
Silver and copper-plated dwarf skin cosmetic
Hey, actually, here's a suggestion.
Second type of switching weapons, that can be turned on/off in settings. I'm talking about 'Q' (or another key for "last-used-weapon").
The idea is:
-If player is holding weapon (primary), that button will change weapon to another slot (secondary) regardless of last used slot, and back to primary after second press.
-If player is holding anything except weapon (primary or secondary), return to last used weapon (primary or secondary).
For example, that system was applied in Hunt: Showdown, and it works perfectly fine there.
Yes, I know, that DRG is NOT competetive PvP shooter, but that will be really comfortable option for some players.
And here's another small idea - give the oportunity to switch portraits of dwarfes to class-icons (during the mission, left part of hud).
A couple of days ago I played with some newbies, and, it seems, some new players struggles a bit with designation - who is who. Cuz they looking not at portraits, but at portrait-frame color to difine, who is losing health right now (scout, gunner, driller or engineer). And these frames are not so great visible tho.
We already got great icons for each character, so, guess, that will be not so difficult.
P.S. It's not a problem for people, who spent more than 5-6 hours in DRG, but I really enjoying when new greenbeards joins us, and that will be great to make their first dives a bit more comfortable. For Rock and Stone.
A new primary for the Driller : A Sonic Mining Cannon, Or an unstable Tesla Coil. Anything but a slime gun
Secret
somewhere on the rig that you can pick up and throw about
Charm-able acid spitters and web spitters? Creates a much weaker but ranged variation of steeve that has either slowing or poisoning.
Suggestion: On the space rig you can find smaller error cubes that you have to pick up - instantly collected. 20 in total.. Reward: 5 empty matrix cores and 5 cool overclocks and 10000 xp.. Also i got the idea from CEO of dystrum - Registrum™
An expansion to the weapon paints system to allow for more customization?
Each paintjob has a set palette of colors, lets us select an area of a weapon; the grip, the magazine, the wiring, and choose individually what to color it from that palette.
If you have the "It's a Bug Thing" perk and the "Lootbug Lover" victory emote equipped at the same time, it should unlock a hidden variant of the victory emote that shows the dwarf picking up the lootbug and hugging it so hard that it pops.
Thought I was being smart by using cluster grenades while under a shield, but apparently the bomblets just pass right through the shield. That's dumb, can that not do please so I can spam the grenade-grenades without danger of killing my friends too?
Make that flares and scout flares give a bit warmth in the ice biome (only if you stand right over it and then at 1/20th of the steaming holes
The ability to upgrade your flashlight, maybe you can unlock a UV upgrade that’ll have a 5 minute cooldown but you shine a bright purple light and stun everything in front of you. Or maybe you could upgrade how bright it is, or how wide the light is. Maybe a very expensive upgrade that makes it bright as a flare.
Could we have the red sugar that spawns on ceilings/high places fall off when shot by any weapon, not just by gunner or with explosives? Or at least make it so any bullet/projectile weapon can mine them into chunks just by shooting it?
An option to turn off seeing corpse feeders. (They make me, And probably others, uncomfortable) Also, Maybe an arachnophobia mode to make the glyphids less spiderlike (use fists for suggestion 1, thumbs for suggestion 2.)
from my understanding Nitroglycerin round only increase the AOE damage by 1 every second or so, making them not so great of a choice compared to napalm rockets and stun. currently I only run them on plasma missiles but I still find them lackluster.
I feel like the damage increase amount, or the increase rate needs to be upped, as well as increasing the direct damage and AOE range over time instead of just the AOE damage.
my friend and I have encountered a graphical error when the beard look like armor paint job. don't really know what is causing this error, but i think it's cool if this added in game as a feature (sore for bad eng tho)
sometimes when someone ends a lobby it gives a "session ended abruptly, would you like to reconnect" option. this has only come up for me when the host ends the lobby purposely.
i think it would be very VERY usefull to have it also come up if you get a "could not connect to server", or get kicked for some reason in the middle of the game. because there are very few things that feel worse then loosing an entire mission worth of awards because you internet dropped for a few seconds in a public lobby, and being pretty much completely unable to do anything about it.
Make it so that you don't have to purchase identical cosmetics for each class individually (i.e. if I want the same kind of beard for all four dwarves, I have to buy it four times).
maybe give anti-gravity mixture an effect similar to nitroglycerin compound so the longer it travels the greater impact damage it has? would make it much more usable than it is now as it is nigh impossible to justify using over hydrogen ion additives effectiveness for a clean overclock
Making the uplink and fuel cells always spawn in a good spot or an easy one to defend. This just happened last mission.
Give the driller a Tesla coil for a fourth primary? An overclock could charge allied shields in proximity or create an area of effect that zaps projectiles out of the sky at the cost of higher ammo consumption
Or a pulverized crystal launcher in its place
I would actually like to suggest a similar alternative to this!
New Hazard!
Electronic Interference
Static Team? Team can you he- Static Somethings interfering with communications, is your equ- Static Still functional?
Equipment is malfunctioning Flashlights will occasionally turn off automatically for periods of time! The terrain scanner is offline.
Parts of huds are disabled, mostly your Ammo counter. Also engineers are unable to monitor their sentries through the HUD, nor the ammo counters found on the sides of them.
Mission control is having a hard time communicating! You can never be sure what kind of swarm is incoming! And all special swarms have a 10% increase to occur.
“Damn flares could use an upgrade!” says my dwarf as I press F for the fifth consecutive time in a row
Simple, upgrades for flares that have similar modifications to weapons, simply being things along the lines of light range, burn length, throwing force, regeneration, and total count
Possibly some different ones such as a mod to make said flare stick to a surface like sticky grenade, or a simple color changing one, a goofy flare upgrade turning it into a color randomizer or disco flares
New Mission: Drill Retrieval. After a failed mission to retrieve an Ommoran Heartstone, DRG needs you to find the lost drill, repair it's motor functions, uplink to mission control, refuel it and bring it home safely to have it properly fixed and reused for another mission. Be warned: this whole process makes a lot of noise and will attract a lot of hostiles to the drill and you also need to protect the drill as it makes it's way back. Of course, DRG could just make more drills and leave the permanently damaged ones alone. Long story short, sending in miners to bring them back and restore them is a lot cheaper. Good luck miners, rock and stone.
Move the “Reconnect to Session” option to show up as a mini-window in the Pause Menu instead of a separate screen you could accidentally right click (vital pickaxe button) yourself out of.
Suggestion: Alternative Traversal Tools
Alternative options to each class's Traversal Tool that serve different purposes and could help make class stacking more varied on the side.
Driller: JAK-AXE - Mineral Jackhammer
The direct opposite of the Drill Arms, the JAK-AXE lets the Driller mine mineral veins and deposits faster than a pickaxe while using the same mechanics of pickaxe power while still having a cooldown mechanic like the Drill Arms. As a weapon, you can repeatedly strike bugs albeit in a more centered range, and different upgrades can let it mine even faster or multiply damage on enemies for every ailment applied.
Scout: Re-CALL - Warp Pad
Through breakthroughs in R&D, this replacement to the Grappling Hook allows Scout to place a pad anywhere on the map and be able to immediately teleport to it at the click of a button, but using it up forces both an extensive cooldown and limited used that's replenished at supply pods. Mods can give the Scout combat benefits, decrease cooldown, and a special ability of either teleporting large objects or placing two total pads for optimal traversal.
Gunner: WAY-FND - Lantern Probe
Trading out Ziplines for something of equal value, the Gunner can place down a permanent lantern fixture in key spots to provide needed light for the team. However, it does more than just light up the area, which by using specific mods you can use Lantern Proves as weapons or as support tools. In general, you can increase the amount you can place before running out, allow Probes to ping themselves on your team's UI if any enemies are nearby, spray fear-inducing gas, or even have a special ability to prime them for detonation by dousing the area in harsh sticky flames.
Engineer: SALT-9 - Salt Hose or "Saltine"
For losing Platforms in general, Engineer gains a means to neutralize any and all environmental hazards by using a hose for spraying... Salt. Spraying surfaces that slow down or harm players destroys their effects, allowing safe passage through goo, snow, magma, ice, and much more. It also has a combat effect of slowing down or even weakening enemies due to the intense effects. Mods upgrade overall reach or ammo, the potency of the salt, and a special upgrade tier that lets you use your reload key to use a wide-spread mode or create temporary platforms at your feet and create a quick path.
Whatever you do for Gunner’s upcoming Secondary, one of the Mods or Overclocks has to make the projectile a giant flying Fist.
I will be sad if this does not come true. =[
CRSPR flamethrower overclock
Blow Torch (or Face Melter rework)
+20 damage
+20 heat
More damage to ice and organic material
-5m range
No sticky napalm
New fuel and heat-resistant materials allow you to burn right through any living thing on your way with focused stream of almost-plasma.
Stats can be changed, probably around compensating napalm's dps, but there is the idea.
I see ice and goo guns get some new fire modes (alternate-fire projectiles and charged shot leaving trail), but flamethrower has nothing such game changing. Its two unstable overclocks clearly indicate to build and play around covering ground with napalm and crowd controlling through it or burning the bugs directly.
This OC creates the ultimate agressive playstyle which abandons any crowd-control landscape-using tactics for jumping right at the bugs and indeed shooting mostly in their faces directed at you to bite. Another aspect is increased efficiency against larger targets since it still ignores armor, so welcome to eliminations.
Have Golden Exploders (Midas Exploders?) appear on “Golden Bugs” Anomaly missions.
Maybe an uncommon variant that accompany the original exploders, similar to Grunt Guard and Slashers. This can also prevent Golden Exploders from overriding the Region’s Exploder Variant.
Functionally, they’re the same as a normal Exploder (maybe they can drop 2 gold instead of 1?), but the Miner’s Manual could have a small tidbit about the formation of a Crassus Detonator.
I propose a motion to add a terrarium for loot bugs or steeves onto the rig
New mutator: Hallucinogenic atmosphere
The atmosphere in this area, whilst breathable, contains a chemical that impairs the senses. Try not to waste your ammo on what isn't real.
During the mission, special hallucination enemies will spawn in large numbers. They trigger slowdown and hit visuals but do no damage. The enemies vanish upon taking any damage or attacking once. In essence, they're fake enemies that can be ignored but may cause you to waste ammo or panic.
We need a beard that grows longer the higher your level is until you start dragging it along the ground in game because it grew a few metres long.
Scale Guard Helmet should not be a mask
A Treasury Room
Idea For some weapon/tool (not sure how to implement though) Where you can attach yourself on a projectile via a zipline then propell yourself across any room onto a wall where you can then either zip down to the bottom or dig into a wall. (idc about realism i just think it would be fun)
Alternate traversal tools for everyone (WIP as scout's grapple is just kinda nuts as it is and Driller well... Drills)
Gunner: Swing Vines/Rope Ladders for those verticallly or horizontally inclined hazard caves.
Engineer: Grav Jumpers (throw down a device and send the dwarf up. grants resistance or temporary fall damage immunity when using)
Also maybe give us a shovel alternate that's more effective for melee and dirt but worse at anything that's stone for digging.
Reduce the drop pod's hitbox size so that this doesn't happen (alternatively increase the visual model to match the hitbox):
https://streamable.com/8060eg
Something thats been bothering me a bit- some armor sets, such as the Dark Future set, use specific colors on the lights per class, however a light on say the headlamp helmet does not match the armor. Maybe make armor sets with prominent lights replace the lights coloration on helmets? I.e. if using the Dark Future armor with the Black Crag skin on scout with the headlamp helmet, the light on the helmet (which would normally be red from the paintjob) becomes blue (from the armor).
Theres a glitch where a dwarf can grab all 4 drinks at once at the abyss bar if they click fast enough. My suggestion is NOT to fix this glitch, but rather force the dwarf who grabbed them to have to drink them all. If you grab 4 arkenstouts, you have to drink all four before you can pick more up.
M1000's damage indicator is barely noticeable, at least for charged shots. I don't want to look for it specifically after each shot, there are more important things to do.
Add some dreadlocks I want a Rasta dwarf
BOSCO and BET-C kill count
Give more time for reading these disconnect messages or make it so they appear when you’ve loaded back unto the rig
(Said this like twice but I think its an amazing idea) I think you should be able to upgrade your headlight, because currently your headlight kinda sucks
Dwarf Dialog Alterations
Drop Pod Landing
I find it weird that, regardless of what class you’re playing as, even with Rich Atmosphere, you always hear a dwarf speaking at the same pitch (which I think matches the Engineer). It would be nice if said pitch was dependent on the host’s class, such as a driller having a deep voice once it’s time to step out. Solo missions could have exclusive starter dialogue where said dwarf talks to themself instead of to their “team.”
Occasional Banter
To help bring some more life to the dwarves, they could occasionally pass some words around to lighten the mood on slower missions. An example being the gunner commenting on scout drinking a leaf lover’s behind the team’s back, or someone considering the ethics of their current job before being told to shut up and dig. Hell, it could even depend on level, such as an experienced dwarf telling a green beard they should be ready for a rough ride on a haz 4/5 mission.
Situation Specific
Hearing the dwarves being aware of certain happenings, such as a generated cave going extremely high up or excessively large once entered would also help the dwarves feel like they’re aware of their surroundings. A scout commenting on their current team build of all scouts could lead to some funny dialogue either from one dwarf or multiple, or even a dwarf going “We really should have gotten a driller!” if there isn’t one present. Maybe a dwarf could call you out for ordering/drinking a leaf lover’s, or being drunk mid-mission. A funny one would be a downed dwarf yelling “quit goofing off and help me!” when someone keeps canceling their revive repeatedly, whom just laughs in response.
More Pointer Dialogue
Pinging a fellow dwarf could call out their current class, or occasionally calling them something like “fat boy”. Or, depending on their status, can point out what they’re doing. A dwarf telling you to put your back into it when you’re carrying a heavy object as some helpful advice, or going “Don’t leave him behind, grab him!” when pinging a downed dwarf.
Chat-Specific Dialogue
Most of us probably hit “r” in the chat when we’re ready to do something, but what if our dwarf actually said “Ready to go” or “Let’s do this” when you chat r? Simple phrases depending on what someone chats could make their dwarf say something in response.
R / Ready is the most obvious example, it’ll let your fellow dwarves know you’re prepared
W / Wait would make your dwarf go “Now hold on, guys!”
S / Stop orders your team to halt their position
U / Up could be quoting the miner’s manual; “Remember lads, look out, look up!”
The list goes on, Y / N could be simple yes or no confirmation
It's likely been mentioned but the guy in mission control could actually probably afford to have more lines. Namely concerning at specific points in missions or on the rig about his time. Was he always just information relay? Did he actually also dig down into Hoxxes for years? Did he ever work alongside Karl? Etc. Specifically lines that make management more relatable to us as players rather than the stickler for when we kick barrels all over the place or dance and drink too much before a mission.
It's those little details that make a difference.
This is both weirdly specific yet vague, but:
I'd love to see more heavy machinery, industrial themes, and pollution. The whole thing of us dwarves being invasive and industrious and destructive is one I weirdly like, and nothing is more satisfying than hearing the shuddering and clanging and chugging of a morkite refinery.
Generally, more mission types which have large industrial machines, and possibly making existing things have combustion engines and other loud noisy polluting parts. The whole industrial*-punk theme gels so well with the Dwarven aesthetics.
Again, weirdly specific and also very general, but I still wanted to share I suppose
*meant to say diesel-punk (think Factorio and such) but i dont like editing suggestions after lots of people have already reacted to it
Help Beacon
There should be some sort of way to change a match from solo to Multiplayer so other Dwarves can join in-game. Perhaps some sort of flare or beacon you can set up that you have to defend for a said amount of time. There's been numerous times where I was playing solo however the RNG was absolutely atrocious and I really needed some help but couldn't change it.
this might have been suggested before, but can we get season challenge's be viewable in the Status screen, so when we are on a mission we can see what ones are up and there progress, for those who have sucky memory like my self lol
I feel like someone did an inception on me and gave me this idea but how awesome would it be to have a corporate/office attire armor set
was thinking if its even possible to add some more options to gameplay in adding something like a tool belt. you can add more tools that give passive buffs like getting hit by a spitter while having on a certain tool will highlight the enemy, or make the pickaxe give more loot per hit (like pots of gold)
Emotes
Pinging Steeve should provide Steeve voicelines instead of non-Steeve voicelines
posibility to dance button during cave run
Suggestion: primary melee weapons for all classes, for those that wanna go monke
Suggestion: Regional Variants of the Glyphid Praetorian and Mactera Goo Bomber that can spawn in the Magma Core Biome and use fire based attacks.
Give this unsung hero a name
be able to upgrade flares and grenades
Some sort of personal brewing plants growing area, maybe in the back of the dwarves rooms or just 2-3 pots to grow stuff in, plant 1 item then have it grow 1-4 plants with 3 being most likely, then 2, then 4 and 1 being least likely and be able to buy more pots and fertiliser
A host at random button, for when you arent feeling particularly choosey.
if you ping at someone who is carrying loot, a voiceline that says "throw that thing at me" will play out if you are near the guy.
Auto Run Toggle
Memorial hall upgrades, feels like it has so much potential as a grand room in the space rig but everyone just dashes past it and it has no splendor. Not only will dwarves sitting on piles of minerals and credits have something to spend on, it can also be a fun thing to join a host and see their personalized hall.
Maybe throw in a way to spend beer materials while you're at it
been playing about a month now and i am in love with the game! my only suggestions are that it would be really dope if you can preview skins from the cosmetic trees on your player character before you commit to a decision. Also a chat wheel would be awesome too or more player to player interactions... voicelines maybe? ROCK AND STONE BROTHERS
A """"melee"""" weapon that fires plasma slashes or some other scifi bs so its not actually melee could be interesting (more
than an actually good suggestion but still)
Mission control replicas for double swarms (For example, if you provoked them during an egg Hunt)
rare lootbug interaction where you just kick it. maybe it falls off whatever surface its on. maybe it just sits there and wiggles
Add the line “shoot turret, not bug” for engie when using turret whip or turret ECM (EMC?)
Also something along the lines of
“shoot bug, mine rock, life good”
Would be funny to see
Building upon this more
More area specific lines in the space rig, moreso focusing on the Abyss Bar region. Pressing X inside the drop pod already has your dwarf tell the others to hurry up, maybe there could be more lines depending on what you’re doing such as being on the dance floor or playing the hoop game.
Being next to the actual bar and pressing X could specifically tell the other dwarves it’s time to get a drink, assuming drinks are already present. Otherwise, under the same circumstances without a drink, the dwarf could suggest someone buys a round
bring back the glitch where if you drank a tiny brew or big boi brew and swapped class you would be perma big or small (until you go into a mission then it would reset your size).
Add Pay to win micro-transactions loot box NFT's
Some form of rogelite mode. Story could be based around going to a mission but your drill broke down mid flight, went off course and crashed into a forbidden region that has frequent electrical storms on the surface making safe travels by drill impossible.
The rogelite aspect of the mission would be having to gather upgrades for health, armor, cooldown speeds, flare amount, and more. The upgrades can be gained by finding fallen dwarves who have experienced the same fate as you.
Checkpoints will be set up for saving and refilling your ammo, health, and a complementary non alcoholic beverage courtesy of management to deter lawsuits.
When at a checkpoint you can leave and go back to the station but still keep your journey and upgrades saved but can bring back the minerals so when you take a break your rewarded with at least something.
There is an end where you manage to leave the forbidden zone and a drill managed to be sent to retrieve you. If you want to you can continue the journey basically resetting the journey and keeping everything but having new terrain and encounterables/resources
Finishing the journey, you will be rewarded with a generous sum of money, minerals, and XP. Completing it the first time and you will be rewarded with a "I survived the forbidden zone" T-shirt and hat.
Add the ability to pet the medbay drones, they deserve it for bringing us back to life.
Two suggestions I think would be great:
1: A slot machine, poker, or some fun way to gamble your minerals and/or credits with limitations on using it between missions, maybe 3-5 uses before it requires you to play a mission? It could be an interactive experience with other dwarves betting on something, and the winner and 2nd place gets the majority of the pot, as well as a single player mechanic to squeeze an extra bit of minerals or credits you might need for something. Would be a fun mini game while waiting for AFK players or the lobby to fill. It could be a solo thing which rewards you with a percentage bonus of your minerals or credits back, or a temporary perk powerup of some kind.
2: A small emote menu that you can hold a key down and select between 4-5 things to help with quick communication or for people who speak a different language. It would look sort of like the matrix core choice menu.
After getting to level 100 can you increase the amount of sabotage scrip reward daily challenges. I've been logging in daily to check if i have a sabotage scrip challenge and refresh one challenge when I don't see any but I haven't had one for about a week now, I keep getting the season XP ones. I have 3 more items to unlock and its a pain it's taking me this long after getting pass level 100.
You can use blank matrix cores to modify the mission, like maybe you will get more resources spawned or resources mined, or less chance of a swarm, you get the idea
Explosive foam launcher.. for driller.. could be fun as a new primary too.. but if it was a demo tool i could see it being a fun alternative to the satchels
Mutator Warning: Intelligent Bugs - Bugs don't swarm around downed dwarfs, instead pathing toward only alive dwarfs
TLDR: Crowdfund a cinematic trailer for DRG.
From when I first started playing DRG, I have always been immensely impressed by how you guys at Ghost Ship have been able to produce a game which puts so many other AAA titles to shame with its amount of content, the depth of its mechanics, and the genius QOL features that are throughout this game. But the one thing it lacks that I feel it absolutely deserves to have is a proper cinematic trailer for the game. It's something I loved about games like TF2 which made me feel like I knew the characters und understood their world through the famous Meet the Team animated shorts. I and many others in the community would go nuts for something of a similar nature to that. To be able to see our favorite dwarves in an epic firefight on the big screen or smashing their mugs together before chugging them down at the Abyss Bar would be an unforgettable experience. I am aware that others on this channel have made similar suggestions, and the response is always the same: GSG is a small company that does not at all have the resources for something like that. And I get it, even something a couple minutes long would be ridiculously expensive. But, in light of the overwhelming success of the DRG board game, why not ask the community to fund it? Get an estimate for how much something like that would cost, put up a GoFundMe for it, and see how much the fanbase wants it to happen! I for one would definitely donate to something like that, and with how much I have seen the community adore this game, I can imagine that plenty of others would be glad to pitch in as well.
So who else would want to contribute? Leave a
on this post if you'd donate or just a
if it's something you'd like to see but not help out with.
Can we get an in mission counter of how many blank matrix cores we have. There have been several times where I complete a machine event and forget that I dont have any matrix cores.
Remove the aim sway from the Drak, it doesn't need it since the plasma isn't hitscan to begin with and is just an annoying "feature" that reduces your accuracy
ability to pet sentry turrets for non-engi classes, and maybe pet them if they're at max ammo if you are an engi
When do we get to kill Space Elves?
Another exclusive feature to add to Golden Bugs
Would it be too much to have a slain Detonator and/or Dreadnought (Random or Elimination) drop Compressed Gold? Or multiple gold chunks instead of 1 at least.
Ghillie suit cosmetic for all classes, changes appearance for every region
I know this will upset everyone, but - Remove blank matrix cores from the game! Complete machine game - get overclock, bring out and craft it. That's it.
Weekly also will give overclock instead of mAtRiX cOrE
Pressing the button calling for the others will call a Steve back like how it works for the Bosco ai when solo.
New hazard! Again....
I've had ideas for a a lot of these lately but I think this will be my last one for the week.
Unstable Ground
Team, this region is prone to a large amount of Earthquakes in a row, so be careful.
Increased chance for a Hoxquake to occur no matter what region
Hoxquake fissures are 10% larger
15% Chance for a Hoxquake to trigger a sudden swarm
I had an idea for an OC but it probably wont be accepted unless the game decides to add OCs to traversal tools:
liquid plastcreet: rather than shooting a glob of the stuff, it shoots out as a stream at an arch and solidifies on contact with the ground. Im thinking this would be a faster way to make bridges instead of just shooting 15 platforms in a row.
Like i said, its a bit of a ways off, but if it ever comes to it i think this would be interesting.
Maybe some more options when it comes to mapping controller bindings would be good? Mainly for things like hover boots (to switch the activation button to something like X or a right stick click would be really nice) also the laser pointer.. I'd mostly just like the ability to add waypoints on controller tbh.
Edit: now I'm aware to add a waypoint on controller is either square on PS or X on Xbox.
Okay, that might be a weird one, but maybe make it so when you find a supply crate (that gives a skin) it has a higher chance of giving you a skin for the dwarf you're playing rn. In full party it will do nothing, in 2-3 players it will lower chances for a skin for not used in this run class.
This also applies to the weapons your dwarf(dwarves) are holding rn.
That will increase happiness when you find one and reduce the amount of grind for a skin for the beloved dwarf wep
I'm suggesting that since i found 2 cargo crates so far, first had a gunner cosmetic, second was the driller. I'm an engi main btw 
Maybe a bit situational, but:
Ability to place signs to function as waypoints (that are visible to teammates), warnings, or provide other information.
They'd allow custom text, and potentially an optional symbol, such as a ⚠️ or arrow or ☠️ or 🚫
Intended to make it easier to convey the locations of hazards, exits, and other important information to both your teammates and forgetful future self
While voice and text comms do exist, it's helpful to be able to exactly pinpoint a location, or leave reminders - it's hard to remember that resupply pod hole in the middle of a cave when you're trying to make your way to the drop pod, right until you fall into it.
(Intentionally did not specify whether or not signs would be limited, how many you can place, how big they'd be, etc.)
glyphid zoo
Some examples of sign usage:
"BET-C AHEAD ⚠️"
"DEAD END 🚫"
"ROCK AND STONE!"
"GO RIGHT ➡️"
"WATCH YOUR STEP [with some kind of icon depicting a dwarf falling off a cliff]"
"ALREADY EXPLORED"
"SCOUT DIED TWICE HERE LMAO"
"DO NOT TAKE ZIPLINE"
Saw a video on YT where Hacksy is typing away with random electronic beats going on. Figured it would be cool to have a corner in the space rig where hacksy's just typing away aggressively with electro beats going on.
https://www.youtube.com/watch?v=nlADHQ1t6qA&ab_channel=seels
The ability to find downed Bosco units to get more cosmetics for him.
"Dreadnought gonna be a lot left of it when we're done!" Voiceline when pinging a dreadnought cocoon
Really bad pun, I know, but I'd like more lines for pinging the cocoon
We need a way to get the exact stats of the last mission, I would want to see what went wrong and it goes by way too fast
5% chance to come across “special” lootbugs. This could mean they are a different colour or have cosmetics on like a hat. It won’t change what they give you, it’ll just be cool coming across a loot bug with a top hat.
Branching off of this idea.
Make a 24/7 livestream called "Beats to rock and stone to" showing a video of Hacksy going to town on his keyboard while having a changing background of the different biomes. Stream will play the games incredible soundtrack on shuffle.
This could open up interaction with the community by having the devs hide secret codes throughout the background that if solved could lead to a huge community event in the game, discord events, giveaways, etc.
a entry in the miner's manual that talks about the uses for some of the minerals you find on hoxxes
Sinkholes
Gadgeteer's Favorite (Back Blade) should show how many minerals you yourself have mined in your mission so far
Molly only goes to you when requested, rather than Molly randomly starting to walk on her own when you get too far. Sure, you will have to call her when you want her to move, but at least she will stay put. Possibly the option could be also where you choose if Bosco comes with you. The hosts settings is what will determine it (so if you have it toggled but aren't the host, it won't change the option)
Seeing the concept of Molly customization discussed on stream a few times gave me an idea -- charms!
Instead of full paint schemes which only the user/host could see, each dwarf could select one (1) of these "charms" (meaning something like a keychain/phone charm, for example) of their choice to apply, which would then appear as an attachment somewhere on the MULE.
For each dwarf present in a lobby, their charm would show up on the MULE as well, meaning up to a total of four (4) charms could be present at one time.
These could consist of a range of things, including (but not limited to):
• Small trinkets/keychain models (i.e. a tiny pickaxe, a plastic moustache, a mini Bosco/Lloyd figurine, a Huuli Hoarder eye [shiny!], a glyphid tooth, etc + maybe with simple physics?),
• Sticky notes (like those on the spacerig's fridge) with small drawings on them,
• Stickers/decals (the beer labels could be fun),
• Painted "tattoos"/art (likely small/not too complicated, so all four dwarves' chosen designs could fit at once),
• and/or other small cosmetic attachments (some tie-in with destroyed robot parts from the rival faction could be fun!).
These could have certain designated slots on the mule where they could appear, so they wouldn't interfere with each other (i.e. slots for stickers on each of the four corners of the MULE). Or for keychains, they could all show up attached to something like a carabiner clip (could have all four populate a single clip as players join, for example, like a keyring with multiple keychains on it).
All of these could be earned in the usual fashion (via cosmetic cores/cargo crates/backpacks/Season Pass), and/or for completing certain milestones in the game (examples: killing X number of bugs could grant a glyphid tooth trinket, completing Y number of Industrial Sabotages could grant a [small] robot piece, and so on).
This would be limited to only one charm per-dwarf (aka up to four on the MULE at a time), as to not make things too visually complex/distracting, but would be a way for everyone in a lobby to add their own personal touch to the MULE in-mission.
really wish either host is only one that can press button or you could report people for pressing them without checking with group because "my rank is higher, I know more" isn't valid reason for skipping the event in someone else's mission. I have many empty cores and that was my first one in a day
The way the deep dive rewards you is something I don't like. you should be able to choose one reward from three options. because all I get is stuff I don't want.
edible engi platforms.
I'm sure it's likely been mentioned but a way to unlock another overclock slot... for the sake of simplicity we'll call it a Masterwork Slot. Due to the bonuses of most overclocks we get, adding in the ability to graft on another modification would be huge (and probably meta breaking as well, but fun is at the heart of this). Like the forge itself, we'd probably need to do a number of assignments to unlock the capability to do so (and maybe invest some credits and minerals to compensate for the weapon to be able to handle all the extra tweaks.).
Being well beyond my time as an employee having forged overclocks on top of overclocks, it's possible that the dwarves would have picked up a technique to further enhance our arsenal to deal with the bugs more effectively. So something like this would probably take a bit of time before it unlocks but at the very least not until AFTER we finish the matrix core assigment.
A voice line or voice line after mission failure ( ||or blacking out from a particular beer|| ) mentioning the medical bot’s name and maybe the ability to pet it.
New Mission Type: Artifact Hunt. Hunt down 3 Precursor Keepers that each hold a piece of a key to unlock the Precursor Research Facility. The Precursor Keepers can look like keychains, maybe similar in design to the Combine Gunship from Half Life 2 and their mode of combat is fleeing while attracting nearby glyphids, something like the prospector drones but not exactly the same. Once you get all 3 pieces, you can unlock the Precursor Research Facility and fight the Precursor Guardian boss, which is an entity comprised of many error cubes. After defeating the boss, you bring home the Precursor DNA Container Unit which is basically a bigger version of the inner mechanism of the shaving cream DNA container from Jurassic Park. This is just a random idea that came by and I just want more Precursor lore in DRG. The precursors were hinted to be the creators of the glyphids or just a bunch of dudes that did research on them long ago if any of you are wondering.
Dorves have ouchy soundbytes when they touch thorny vines on Hollow Bough, but not when they bump into cacti on Dense Biozone, this seems like something that would make logical sense to implement (though it's admittedly minor)
Someone suggested something similar to this, but the ability to grow your own beer ingredients, like barley bulbs and so on. Maybe there could be a greenhouse segment on the space rig. (||And a petting zoo for loot bugs||)
Temple of Steve: The Temple of Steve is an addition inside the Space Rig that honors fallen Steves that were either killed or left behind. The more glyphids you tame, the more tombstones appear. I'm thinking that it's appearance could be somewhat similar to the ancestral temple in Mulan. It would be hilarious if literally all the tombstones just read Steve. There should be a max number of tombstones of course.
Wonder if it will change much if the Reward progression for Elite Deep Dives is reversed
(Core Hunt and Deep Dive give Blank, Weapon, Cosmetic,
(While Elite Deep Dive gives Cosmetic, Weapon, Blank)
Feedback in #suggestion-discussion is much appreciated.
A bit more lore!
You remember those "lost gears" and those error cubes?
Maybe you can make it so gathering them will unlock some lore logs. For example the error cubes will give you some lore about the planet, "lost gear" will give you lore about the dead dwarf whose gear you found. All info that you found so far will be in the Miner's manual new tab: "Data logs".
P.S. Lost gear STILL gives you it's usual rewards, these lore logs are a bonus.
For the next season pass will y'all do a satirical premium section of just Ugly Useless Junk on the season pass to mock other games season passes? Because I for one would have a blast laughing at my cod friends
I would like to suggest a molly racing section of the hubworld where we can spend credits betting on which Molly is fastest with other dwarves, except it's all rng and your molly could walk straight up to the ceiling and just rest there instead
Also a mini version of the drg boardgame on the hubworld would be kinda funny
canteen maybe? the display bored keeps sayin there are glyphid scrambled eggs in the canteen and i wouldn’t mind tryin em, could also open up for more kill missions to supply said canteen?
could have fun effects like some of the beers
Special commentary from management for putting all barrels from the station into the drop pod.
Same for the all barrels into the launch tube. Suggesting that cuz i was sad when i realised that there is none.
It can go smth like this:
Launch tube "You guys are weird, just hope that Drop Pod will fall into the right spot..."
Drop Pod "Oh... Well, I'd honestly would clap for you guys, if i wasn't a manager..."
Mission control glow-up where he starts working out and becomes a complete chad
Show what got last hit when someone goes down
Random chance for Xynarch Charge Suckers to infect Dorretta, Molly, and Bosco. Would be a really cool random enemy type.
Skee ball! Costs 5 credits for 10 balls, you’d throw the ball like a gunk seed (however not as far) and you have to get it into a hole to score points. Also skee ball is fucking awesome it should absolutely be on the space rig
How about being able to buy any buff beer with an increased cost, but also have a random discounted beer. Lots of times you don't even need the beer the bar is offering. Also what about a daily quest so that we all have a little something to do for people who like to play everyday. Finishing all the quests in a day or two then having nothing more to do besides level.
Option to set a preset/loadout as default for mission type.
Implementation example: add 6th "wildcard" preset that uses your preferred preset when mission type changes.
Not sure if this has been suggested but, if I have an active assignment where I have already completed a couple drops out however many there are, then I should be able to finish even if that assignment has an expiry date. For example, on the recent anniversary, there were six missions. I have a friend who only completed 4 before it's expired, missing out on the credits and bonuses from completing. Seems kind of silly to not let you finish.
Hey guys! I wanna suggest that in SEASON 3. Is it possible for DRG to introduce something like DOOM Boss Fight where we are tasked to fight with the Rival Tech Evil Version of the Driller, Engineer, Gunner or Scout?
The gameplay experience where a team of four fights together to defeat the gigantic version of the Evil Rival Counterparts. I believe this might refresh how we usually play DRG and possibly attract old players back into the game. The gameplay seems to be a bit repetitive and it gets boring after certain playing hours. Feedback in #suggestion-discussion is much appreciated.
Using your waypoint finder, if you make a waypoint on red sugar and have a steeve, he eats it! :D
Sludge Pump Overclock:
Plutonium Waste Additive [Unstable]
Sludge is now highly radioactive. It will, when covering a bug, cause all nearby bugs to take radiation damage. Sludge puddles will also irradiate a small area around them.
Radiation damage will stack as more bugs are covered in sludge, which dramatically increases effectiveness against hordes.
Radiation AoE should NOT deal self or friendly fire damage (direct hits still should as normal)
The primary downside to this should absolutely include reduced direct damage & DoT when fighting single targets
Possible additional downsides:
Note: This is not an exhaustive or inclusive list; these can be mixed and matched and adjusted by the developers should they find this overclock interesting enough to add
Reduced slowdown effect
Sludge is no longer combustible
Sludge will deal significantly less damage when combusted
Reduced max ammo
Reduced clip size
Reduced fragment count
Increased charge shot cost
Note: Long-term cancer risks associated with this weapon have been disproven by R&D.
also edited to fix a typo
The ability to tell at enemies to agro them on you. Press a key to start calling them pointy eared leaf lovers, tree huggers, etc. Useful when your friend is being ran down and almost dead and in need of a breather.
I've no idea who is in charge of it, and it probably doesn't matter, assuming someone at GhostShip or CoffeStain(or whoever needs to see it) becomes aware. And please don't get me wrong; I'm not one to watch streams much anyway, so this doesn't affect me personally so much, but I noted something that might be a factor on the timing of your marketing(especially reveal streams). I live in Alaska, and I'm not awake to watch streams at 5 AM. I'm sure there are many people who aren't awake on the Pacific Coast to watch Streams at 6 AM either. If you time it right though, you might actually be able to catch the bulk of the US during waking hours. (I also don't know how far international this game has gone, so if I'm off base with the US-centric commentary, feel free to ignore me entirely.)
Missions/Achievements or even a maybe a unlock-able beer as a reward for completing missions on the max drunk level and high hazard levels. It’s a fun self challenge me and my friends do and would love to see it be a actual like goal.
Suggestion:
Pipeline connections need a bit of a touch...this was at 8.5 meters and connecting it properly read 9.7 meters and therefore couldn't take.
https://media.discordapp.net/attachments/943421517084131398/956035452152995840/unknown.png
"Wrecking Ball" unstable overclock for
:
- Grenade rolls off terrain and penetrates up to 2 enemies as it travels
- Triggers an explosion on each enemy hit
- Increased direct impact damage
- Reduced explosion damage and radius
- Less ammo
What if the Wave Cooker beam turns terrain into slag?
Change the current "Distance" based filter to a connection quality system. The Distance is not a good representation of the real connection with the host, as it is easily bypassed by VPN and don't translate to the best servers to connect. For example, I had "CLOSE"/"MEDIUM" servers with connection worse than "FAR" and even some "WORLD" servers, and this is not uncommon.
taken from another game with a lobby area
A spot to play like Tic tac toe or Pong against others in your party? Maybe have mission control say a few lines if you keep playing over and over, with a special line if you play a large amount of times
"Seriously, again? Don't you have anything better to do than play video games all day, like work?"
"You do realize you get paid by work performance, not by playing video games."
"The arcade machine was put in place as a way to Relax not skip work, get on with it!"
"Congratulations, you've played the machine so much it broke, now maintenance has to fix it again. Now, can you please get back to work?"
have the dwarves say special extra aggressive line to the bug once they kill it if the bug had downed them before
a tiny photo of everyone at GSG well hidden somewhere in the spacerig, interacting with it triggers a unique voice line by either the dwarves of mission control.
I'd like to see the hazard bonus granted by a warning listed in the miner's manual
or perhaps hazard bonus listed before a mission somewhere
Would be neat if the Dash perk included a tiny burst of weapon cooling
Test Fighting Arena:
Spawn in different enemies then jump into the arena to fight them. Test out weapons and perks and just practice while waiting to play. Obviously charge credits for each enemy spawned. Maybe even have a death match option. I know this wouldn't matter for people on level 492 with 600 hours in game, but it would be a fun way to experiment and test things and to wait for people to finish a mission before they join you.
Passive that increases molly's movement speed while near or sitting on her
A prompt to actually sit on the mule, one person only though. But you could still shoot off it, this means you could just plant a gunner on it. Or you could make it a perk.
An overclock idea for the Drak-25, When overheating the weapon, it shoots out an AOE projectile (Like the EPC's charged shot) that deals a decent amount of direct/ area damage. Downsides would obviously be a loss of direct damage and some ammo as well. Effectively in short, a ranged Aggressive Venting option.
If you wanted to make the Overclock more interesting, make it so as long as you stay within 50% to 100% heat, (A common mechanic of the weapon) the final overheat projectile gets more powerful based on the ammunition consumed, (So only 30 ammo spent before overheat will deal 60 damage, but 100 ammo spent before overheat will deal 200 damage or something like that.)
I could also see this working for the gunner's mini-gun as well, though two aggressive venting options at the same time might be a bit TOO powerful.
Please add an option if the game crashes that you can load back within 5 minutes without losing progress.
Today my game crashed, and I was playing online with someone else, and I feel back if he got kicked out of the game because of my crash and lose all progress
Dreadnought carapace and meat materials found by hunting dreadnoughts (duh😂)
Carapace could maybe be used to reinforce your armor and provide a worth it but not too poweful armor boost for your next run, or sold to someone or something for a reward like a bounty. Could have some cosmetic rewards that are wackier than normal cosmetics.
Meat im more set on what it would do, it could be grilled in the bar and the team could consume to get a buff based on what dreadnought it was sourced from
Examples:
Twins - heal yourself and a nearby ally
Hiveguard - Call a glyphid sentinel to battle
Dreadnought - Power attack causes huge magma rock
shockwave just like the boss
Not entirely sure if the abilities would be limited to 1 use and what would be used to activate them when you desire to use them
Please keep in mind this is a really rough idea and that it would be heavily balanced if added to the game, ive had ideas dismissed by players in the past simply stating "that would be op" :D
A gnome that you can punt in the space rig.
Assignment Board Mission:
K-A-R-1
License Upgrade: Twin Megasharks (Gunner Primary)
Weapon License Corse
Is this thing on? Yeah, I hear you- wait, they're hearing me? Good. If you've got this (Which I've saved a few recordings), I've been...exploring Hoxxes IV, and...I've ran into something amazing. With how big ol' fatface commander hasn't been sending a recon team kinda told me he'd gave me a vacation. Lucky me.
Oh, yeah - I've hacked into your License and got you a little something I feel is going to make you smile...as long as Command will accept this. Just preform these little missions, and have fun.
COMPLETION REWARD:
KNOW WHAT'S BETTER THAN A GUN? BIGGER GUNS, MORE GUNS. HOW ABOUT TWO BIG GUNS MADE OUT OF SHARKS!? YEAH, I'VE HANDPICKED THESE FROM THE ARMS DEALER WHO'S WITH ME, BUT LET COMMAND KNOW THIS: 100% GUN, 100% SHARK, 100% AWESOME.
- "Karl's Violence" Twin Megasharks available for purchase
Missions for K-A-R-1:
Sabotage + Extermination + Mining + Egg Carry
Requirements:
25 Levels in Gunner, have DRG and Terraria installed
"Karl's Violence" Twin Megasharks
Damage: 12
Max Ammo: 600
Mag Size: Max Ammo
Rate of Fire: 10
Weakness Ammo Preservation Chance: 33%
Weakness Damage Bonus: 5%
Upgrades:
Tier 1:
Steady Aim (Reduces Base Spread to 0%)
Preservation Clips (Removes Mag Size and gives 35 ammo per gun clip)
Tier 2:
High Explosive Rounds (Reduce Weakness Damage Bonus by 5%, and allow bullets to explode on impact)
Party Rounds (Reduce Damage by 4, and increase knockback by 100%)
Hallowpoint Rounds (Reduce Rate of Fire by 2, and increase Weakness Damage Bonus by 10%)
Tier 3:
Happy Hour (Doubles Max Ammo)
Out For Blood (Doubles Weakness Ammo Preservation chance)
Tier 4:
Heavyweight (Increases Accuracy by 50%)
Armor Eater (Increases Armor Breaking by 500%)
Improved Chambers (Increases Damage and Rate of Fire by 4.5)
Tier 5:
Your Little Friend (Max Ammo becomes unlimited)
Lumanite Rounds (Ammo bounce from enemy to enemy)
The Dreaded (Emit a Fear Radius where enemies run away from you while firing)
Unstable Overclock 1
"Stardust Armor"
Fire 4 "Karl's Violence" instead of 2
Stats are doubled
Take 100% more damage from direct attacks
Unstable Overclock 2
"Chlorophyte Rounds"
Bullets home in on enemies
Round Upgrades produce 50% of their benefits
When with Lumanite Rounds, Rate of Fire is reduced to 3.5
Buff Beers AHOY!
Tsukiyomi's Respite
"Some man came in one day, and requested a special beer. One that forgoes Damage for happiness and sorrow alike. Made with specialized ice and ingredients that he'd brought, the Beer was made to his requirements, named after his beloved." WANTED DEAD OR ALIVE: Oscar Loneshot. Last known location: Glacial Strata
Reduces Damage Dealt and Taken by 35%
Agoraphobia Mutator/Anomaly
- Rooms & Pits are x3 their normal sizes
-Tunnels are x2 their normal length - Missions may be easier or harder due to more mineral spawn chances in longer tunnels and larger rooms or placements of Morkite Wells
- Escort Missions will require an addition Refueling, maybe 2.
- Drop Pod still drop slightly further distance away from players
- All Events Chances (Weeds, Core Infuser Missions, Prospectors, Data Deposits, Crates, Helmets, Crassis, etc) are Doubled based on their original values structures
- Rare Chance to get Two of the Same Kind Event (i.e. Two Crates/Helmets. i.e. One OMEN, One Kursite Core Infuser Missions.)
||- Hidden: Mission Difficulty Increased by 0.5||
Entomophobia Mutator
- Double the Amount of Bugs Spawns, Higher Chances of a Dreadnaught Spawn outside Dreadnaught Missions
- Slightly Longer Wait-Time Interval For Swarm Attacks
- 30%-40% Hazard Bonus
A new title after "Lord of the Deep" at level 150ish
'Karl Wannabe'
Ancestral Spirit Anomaly
- Upon leaving the drop pod, a Golden Wisp will appear floating around in Spawn. Touching it (via E) activates all existing Passive Perks at Max Levels (including Passives from Activatable like Shield Link and See You In Hell) to that player. If the player goes down, the strange golden light will leave the downed player and can enter another player if they touch it.
- Pinging the Golden Wisp will spout lines of Ancestors, question if it's Karl, or things that give dwarfs the heebie-jeebies.
- Upon entering the drop pod and ending the mission--as the pod slowly goes up/down; the Golden Wisp turns into a Golden Dwarf Spirit and Salutes the departing drop pod.
- ||Spoilers: It's not Karl but is certainly a welcomed friend.||
The ability to change the bind to use active perks. Whenever I press c to use my hoverboots to prevent fall damage , sometimes they don’t work and just call molly
Maybe some simple pickaxe parts that can be crafted using resources that you get on missions (like Bismor, Croppa, e.t.c.)? These would open up more customization options for Greenbeards and may also find their use for Greybeards!
active perk: exterminator at work
twice per mission, press E to jump into the air and stomp on the ground with immense force, killing all bugs in a small radius around you. for 5 seconds after landing, you're stuck charging forward swinging your feet wildly, knocking back any grunts and killing swarmers
(might be a little busted, I just thought it would be fun to kick swarmers)
Simple suggestion: increase the value of gold
MORE ARMOR FRAMEWORKS
Matching current weapon frameworks, besides that, also matching paintjobs (for both armor and weapons), so we have more combination options AND patterns
Option to customize tattoos, limbs/prosthetics, scars and eye color
Today on shit suggestions: gruntipede
Upon hacking a Patrol Bot, a dwarf has a chance to refer to it as Mecha-Steeve
ability to take loot bug and keep them if left in drop pod
Instead of the option to use only one or every single victory move, allow us to blacklist (or whitelist) specific victory moves for our dwarves. that way we can use our favorite moves without being forced to always use a single one or change it manually.
if a dwarf is felled on the top of a drop pod it will still count towards mission success- the dwarf travels first class back to the spacerig 
[Combat]
Please reduce the chances of a swarm spawning after starting a machine event, especially if it's Omen Exterminator.
Having to clear a swarm before starting the event and then having ANOTHER swarm spawn right after starting the event is extremely frustrating.
I wish I could give videos of such situations happening but I have not clipped them, it has happened numerous times in lethal runs that it is not funny anymore.
Bigger hordes, either a small chance for a BIG horde, or just have hordes bigger in general on Haz 5.
It's a bug thing:
- When the loot bugs explode their minerals don't fly everywhere and instead are aimed more in your current direction, making collecting them all much more easy. This applies even if you shoot them, as long as you have this perk equipped.
- Loot bugs are attracted to you. They don't move faster or anything, but they treat you the same way they treat stray minerals in that they slowly converge together.
Better preview options for forge cosmetics items
Please add a option in the controls menu to force RAW input for the mouse cursor in GUI' menus currently the mouse cursor has a default configuration that seems to have some type of integrated smoothing independent from FPS controls and there is currently no way to disable this.
Assignment Board Mission:
K-A-R-2
License Upgrade: Terra Blade (Scout Primary)
Weapon License Corse
Congratulations everybody - both you crazy drawfs and Mission Control. As you've may had guessed, those Megasharks aren't made from the usual stuff, but a place connected to Hoxxus IV via what I'd call magic. Regardless, seeing your progress got me thinking...
There's going to be a little reward this time around - I wasn't one known for liking you scouts, having to waste time reviving you all. SO, a little something that'll tell these fellas to frek off.
COMPLETION REWARD:
SOMETIMES YOU JUST WANT TO GET UP CLOSE ON SOMEONE AND SLICE THEM UP, SOMETIMES YOU WANT TO CUT THEM TO LITTLE PIECES AND BE KING OF THE WORLD. THANKFULLY, THESE BUGS DON'T KNOW THE MEANING OF PERSONAL SPACE!
- "Karl's Vengeance" Terra Blade available for purchase
Missions for K-A-R-2:
Escort + Salvage + Mining + Refining
Requirements:
25 Levels in Scout, have DRG and Terraria installed, and have completed K-A-R-1
"Karl's Vengeance" Terra Blade
Damage: 18
Terra Wave Radius: 3
Rate of Fire: 2
Terra Wave Piercing: 2
Upgrades:
Tier 1:
Steady Grip (Reduces Base Spread to 0%)
Amid Darkness (Reduce Piercing by 1, and allow Terra Waves to bounce off Terrarain)
Tier 2:
Chop Shop (Increase Rate of Fire by 3)
Magma Gauntlet (Direct Slashes sets enemies on fire)
Rigid Blades (Increases Piercing and Radius by 1.5)
Tier 3:
Warrior Emblem (Increases Direct damage by 3, and Wave damage by 1.5)
To the Champion! (Deals double damage to weakpoints)
Tier 4:
Shimmer (Create a small radius of light with each Terra Wave)
Heavy Swing (Increases Armor Breaking by 500%)
Slender Handle (Increase Rate of Fire by 2)
Tier 5:
Where'd we Goin' (Terra Waves mines Ores)
Destroyer Emblem (Increase all stats by 5.5)
Shadow Armor (Leave a fading afterimage after staying still for 1.5 seconds)
Unstable Overclock 1
Nebula Armor
100% increased Shield Capacity
Striking enemies with a Terra Wave restores 5% of lost shields per enemy hit
Reduce Terra Wave Damage by 3
Unstable Overclock 2
Twin Truths
Double Rate of Fire
Reduce Damage by 5
Takes twice as many strikes to mine ores via "Where'd we Goin'"
Change the drop pod seating arrangement currently it’s 3/4/1/2 and makes it so if it’s 3 players the 3rd player is sitting by themselves 4/1/2/3 would be better or any that makes it so there’s always a player next to another
Save currently active Beer Buff to character file! So the reasoning behind this is have you ever had a buff beer active one of the good ones and than the game crashes you disconnect or for some other reason forced to reload the space rig and poof its gone? Obviously DRG is too stingy to refund your lost barley bulbs however saving the active beer buff to the character progression file Solves that problem and ensures an active buff will persist until it is actually used in a mission! These saved buffs will not stack drinking another buff beer will overwrite the active buff
Could we maybe get some more victory moves that involve Doretta or maybe just something a little bit more than just her head on the floor?
Maybe having a random selected player carrying her in as, like a special easter egg/ victory move that just happens when you play escort missions. ( or for the person who healed her the most )
Have a bosco or small crane carrying her then zips out of the frame as she makes one of her sounds but instead of fear more happy sounding.
Or actually having a victory move where again only a random player carries her and then stops and does like ( the circle of life ) position for a moment as he lets her down or she again gets pulled off screen by something.
A little Sweetheart
- Nearby Lootbugs will follow you and consume minerals marked by your scanner
- Press C to let all Lootbugs within a 5/7/9/12/15 meter radius to sprew out their minerals towards you and any nearby ally drawf with It's a Bug Thing or A little Sweetheart
A cool anomaly would be missions with increased objectives, like super long mining expeditions or on-site refining with extra morkite wells, or where the morkite wells are much further from the refinery. have to eliminate 5 dreadnaughts, that kind of thing. Some would find them fun, others not, so it would have to be totally optional like double warning missions
If you manage to escape from the pod (mission end) instead of showing your dwarf either alive or downed it just shows the class portrait with M.I.A. over it
From what we have seen from the new footage from the next season we hear a robotic dwarfs voice and I was hoping that maybe a voiceline the dwarfs could have while hearing could be "Karl is that you?"
was told to put this here, too :) https://cdn.discordapp.com/attachments/565848635443642369/957040970531229696/deep_rock_enemy_concepts.png
Add Orcs
Should have a room where all the Doretta heads we saved rest
Blue hair color:
- The game has all the hair colors that are conditionally tied to classes, and can also be matched to the colors of the equipment. But for some reason, there is still no blue hair color. Why?
- Please add blue hair color - all scouts will be grateful.)

PVP mode where players can play as glyphids
PVP mode mission: Extraction Interference
Requires at least 2 players. One player is the rival, the others are the DRG squad.
The DRG team have to do a extraction-style mineral hunt within a reasonable time limit.
The rival has to interfere with them - downing them (only temporary), getting glyphids to attack them with pheromone weapons, stealing the stuff they're supposed to collect, yoinking nitra or ammo supplies, changing the terrain in inconvenient ways... Anything to make them run out of time for the mission. The rival has infinite lives but respawns slowly. The DRG team can also respawn but it makes them lose time.
I think there's some merit to the random drop system to some extent but there should be at least some ability to get the stuff you want. I just completed the Breach the Core assignment and now have gotten six overclocks, none of which I can use. Perhaps let you trade with teammates? Or trade the ones you have gotten for ones you want at like a 3/1 exchange rate? I think its cool that they encourage you to play multiple classes but I would love to be able to get an overclock for the guy I have promoted.
more individual personality for each dwarf like tf2
Let us bring trinkets back to customize our rooms, I think it would be hysterical if we could just pick up a mule leg and hang it up in our room. This is all I want in my life besides a bigger mining grenade for driller
When rescuing Doretta in one of the first two Deep Dive missions, her head goes into the corner of the drop pod as normal. But when the next mission(s) begin, she isn't there anymore. Her head should stay in the drop pod for moral support at the start of the next missions.
Achievement: "The true love"
(This achievement is hidden)
"Make Bosco carry Doretta's head for n minutes"
(n - i honestly don't know how much is fine so u put what you want)
Miner's Competition (PVP/PVE Gamemode):
2 Teams (Squads of 4) of miners are deployed into a massive cave systems or areas similar to the ones you find for point extraction
Each team has a set of objectives to complete while waves of enemies flood the area that strengthen in numbers every few minutes.
Objectives could be similar for the teams or unique.
Friendly fire is still enabled for same team members however shooting the opposing miners will only stun/slow them for a moment
Only basic resources can be obtained (Gold, Nitra, Objective objects) to prevent farming the gamemode
When objectives are completed, the team with the completed objective will call their teams drop pod
Once the pod has landed, the opposing team can damage the pod (specific portions) causing the pod to become 'disabled' which much be fixed manually
The opposing team can still complete their objective while sabotaging the other team's pod
The game ends when one team completes their objective and escapes or when all players fall
Will this be considered? Probably not.
Certainly most asked question is: "What to do with this "n" quantity of perk stars"?
Answer: Make new perks.
But its gone be too easy right?
Answer #2: Make new perks what cost {input three-digit number} and make them like Unstable overclock.
{Some suggestions here}
Perk "Roughneck"
Type: Passive
+200% to ammo reserve
+ 50% to reload speed
+20% to repair and build speed
-25% to strength of any beer
Reduce minerals and other stuff capacity allowed to carry to 15(cannot change with other perks)
-20% to HP
-35% to shield capacity
Perk "Boot camp 101"
Type: Active
CD: 3 minutes
Active: 30 seconds
On activation, give 75% to move,build,repair speed
On activation, makes shields and HP more vulnerable to any type of damage
Perk "Leaf User"
Type: Passive
Condition: Be in any vegetation 5 seconds without running
Get -25% to vulnerability of shields and HP
Get 20% bonus damage after additional 3 seconds
If leaving vegetation, get -50% reduced moving speed for 10 seconds(need to clean up yourself to not be leaf-lover for other dwarfs)
Tier 4 traversal tool mods (1 mod tier)
Engi: sideways platforms (vote
/
) or charge & use 2-3 ammo for bouncy plat (vote 👍/👎)
Scoot: can hook onto enemies (vote
/
)
suggestion to one day fix the death counter so passing out drunk doesn't count as a death on the space rig. only falling into the hoop does, but everything else reads as passed out drunk.
When a Scout throws an IFG there's a name above the grenade that shows as it's flying, which is odd considering it's one of the less lethal grenades in DRG. It would be nice to have a toggleable option in settings to add a similar label/display for all other grenades, including a satchel charge. While the dwarves do yell what grenade they're tossing, it would be nice to have a visual representation as well, as sometimes you don't see the tiny boom balls amidst swarms of bugs.
Adjust the lock on points for patrol bots and glyphid wardens for the smart rifle such that hitting their weakpoint by aiming up to curve the shot is more consistent.
Let us bring the goals and soccer ball down to the caves (please)
Player commanded voicelines, hold v to get a wheel of options. "I need help!", "stay together!" etc.
Make "Salvage Operation" less awful
I have helped 5 people discover the game DRG, and each time they try this mission for the first time, they all tell me :
What the fuck is an "Uplink to Mission Control"
They see the rocket icon, which usually means call the escape pod and end the mission.
They see the red button, which usually means call the escape pod and end the mission.
They see some mission indicator inside the rocket, but of course they can't go inside it.
They see the big rectangular battery, but they can't interact with it.
They see mini-M.U.L.E.s, but they can't interact with them.
They are trying to "uplink" something, not press button.
If the game REALLY wanted them to press a button, the mission status would be "press the button", but it's not, so they don't do it, and get frustrated for they first mission.
Usually they do the tutorial, and that mission type goes against almost all of the game design codes that were established in that tutorial.
How about :
- calling the mission status : "press the button"
- using a non-red button to show that pressing it is a non-mission-ending action
Me and my friends have been tossing around this idea of a new mission type called horde or extermination, where basically it’s either a quota of how many bugs you have to kill or and endless swarm kind of scenario. One of my friends suggested that it could be you clearing out hives of enemies that had gotten too large and are becoming a threat or something along those lines. Either way I think having a constant swarm extermination type game mode would be incredibly fun and filled with high tension moments. Even if it meant that there was a way reduced exp amount for the mission.
an upgrade to put C4 on bugs
Refresh button for mods in the modding menu
Whenever trying to get new mods, it takes a while for the game to recognize that I'm trying to install or uninstall a mod. It would be very helpful if there was simply a button you could click to make the game check for new requested actions such as installing or uninstalling a mod.
Warning idea: Seismic Instability - After a certain amount of time spent in non time-sensitive missions [I.E. missions like Egg Hunt and On-Site Refining, where time management isn't quite as important], the cave will start to have huge earthquakes and debris will fall from the ceiling, which can harm Dwarves. Mission Control will eventually initiate "emergency evacuation protocols" to get the team (or at least the M.U.L.E.) out of the area before the cave collapses completely, instantly ending the mission.
please make server name visible in the pause menu
Rework Hover boots.
I honestly don't get it, why do u hover for longer time when u upgrade them. Usually people use them for negating fall damage, so their upgrade should just decrease CD time, or maybe have an effect like knocking back bugs from the place where u used them. Also pls allow rebinding the skill key, it's really hard to predict when to hold the button for them
Warning/Anomaly ideas:
They're Learning (Shows up in Hazard Levels 3 and Above)
These Glyphids had been harvesting fallen workers...
Enemies now have a shield equal to 50% of their Health. While a shield is up, Armor Break and Weakness Damage Bonuses are negated
Oppression Galore
What was that noise?
Only Glyphid Oppressors can spawn
Rattled Stones
No Explosions needed, no drills either.
Only takes 1 strike to break rocks
Mineral Rot
Sometimes I think these Glyphids regret fighting us. And then I see this
Glyphids spew out minerals on death. Rarely drops Data Cells and Empty Matrix Cores
Make ziplines and riding pipelines have separate toggleable keybind options in the settings, as them being the same as reloading can be very annoying, especially on extraction missions
(From psn, idk if pc or xbox have this already in some way)
Perk: Friend of the Wild I / II / III
Petting a lootbug or other harmless critter makes it immune to damage for 20/40/60 seconds. You gain 15/30/45% damage resistance within 2/4/6 meters of lootbugs or other harmless critters.
Perks: Nitra nut
You have a 5/10/15% chance to regain 5 health when mining nitra or calling in a resupply. Lootbugs you kill drop more nitra and less gold.
Avarice
You have a 5/10/15% chance to regain 5 health when mining gold. Lootbugs you kill drop more gold and less nitra. You can sense nearby compressed gold.
I know this suggestion is kind of a hard one and would take a bit of time but, With all the new weapons as well as the new secondary weapons coming into play.
Could we maybe get a new area for the equipment terminal both having the new and old weapons on display just to add more to that area as well to the space rig.
mining tournament first to get 200 morkite or something like that wins something cool.
Console mod support
Make unique S2 missions more lucrative beyond a limited amount of seasonal reaards. Once you do the season stuff, they become worse than every other mission due to difficulty, duration, less optional bonuses (namely the lack of data cubes, paradoxically leading to less season progress than random events unless you have the daily task for it).
Mission modifier: Bulk Infestation
Description: Bulk spawns every 5-8 minutes (however it should be balanced)
Abyss Bar Bling
The more credits you stuff into the Abyss Bar tip box, the more elaborate outfits and decorations become for the bar-bot and the bar. Culminating in gold-plated bling. Other players can see this when you host.
It would be really nice to have some sort of area on the Space Rig for target practicing and testing weapons, since it's pretty annoying to have to go to a mission just to check what the new wep does.
Any feedback in #suggestion-discussion, I'd like to know why is that a bad or good idea.
please please PLEASE let us turn off wall maggots. I don’t care if I get called a leaf lover for this me and many other seriously feel very uncomfortable/nauseous around them. Just let us turn them off? Please? Can it be that hard?
option to copy loadouts. I would like to copy "A" and turn it into "B" so i can do micro adjustments in my loadouts. without going back and forth changing everything back.
SMRT Targeting software also makes line glow green when it will hit weakspots
The platform gun doesn't have a lot of variety in terms of loadouts. I suggest adding or replacing with the following mods:
A) Reflective Platforms: Platforms shine light around the room
B) Larger Platforms: Platforms are 40% wider
I don't remember if I posted it here, but a new special beer option!
Grease Monkey Ale (monkey/wrench themed logo?)
Increases build/repair speed by 30%
Have the Rival mimic also call out funny pings, aka “we’re rich” and “mushroom”; might lure more dwarves that way
ladybug painted lootbugs for halloween
i just had this idea pop up in my head for some reason
Gold feels useless after awhile now once you get to a certain point. A lot of players get upset when you want too take the time for gold. Perhaps each mission you can use gold acquired within the mission to call down a (BET-C) or other specialty item (gas mask, 3 min of oxygen) this list of specialty items could be huge for clutch saves.
that mission control can send down for short term use and or emergency use. (Limited time only) This gold is deducted from what you would get when you mine specific to that mission. Giving incentives to get gold even on harder hazards or when players have millions of credits anyways.
Fix the clipping of the paper on the tip box
New Grenade Ideas:
-Tunnel carver for the driller: Throws a teleporting grenade (like longbow grenade in Borderlands) that sticks to the first ennemy or obstacle it hits and then damage/carve in a prismatic shape behind that contact point. If the grenade button is pressed quickly, the grenade will not teleport and will explode from where it was thrown. (This idea is taken and adapted from the board game)
-Tesla Pulsator for the engineer: Throws a tesla coil that electrocute ennemies in a small sphere around it in several delayed pulse. These enemies are then starting point for chain lightning. This grenade can stick to walls and damage enemies through them.
-Hand Shrapnel for the gunner: Throws a lobbing projectile that explodes mid-air and creates a shower of small projectiles in a cone below it. The size (and spread) of the damage can be changed depending of the height of the shrapnel when it explodes. It can also damage enemies behind obstacle if you throw the grenade above it
-Wall amplifier for the scout: Throws a stick grenade that deploy a small energy wall. This wall blocks enemy path and amplify the damage of any friendly projectile going through it. It also blocks enemy projectile which means it can be used as a temporary protective roof against spitters
I made some basic images to illustrate those grenades. You can find them here on Reddit:
https://www.reddit.com/r/DeepRockGalactic/comments/tpl5aa/new_grenade_ideas/
April Fool's Idea : Monty Bomb
Holy Hand Grenade, because why not? 8D Can only carry one, lets out a holy chant before unleashing a Bulk-sized BOOM.
(Proooobably can't cause friendly fire damage, because obvious reasons?)
It would help a lot if we could have mod loadouts kind of, that way we can switch between sets (of course) but it would help to identify which mod is causing the game to crash (because of the frequent updates some are becoming bugged).
This one's already been suggested but can we get some more lines for when you hold down V, stuff like
"Thank you"
"Help!"
"Swarm!"
"Ready?"
and some general ones like positive negative jeers. things arnt always rock and stone
Would cut down on the need to type in text chat while fighting
Tactical Anti-Steve Grenade (all classes)
- When thrown, immolates all Steves within a very generous radius
Concept art: https://i.imgur.com/OWr285M.png
I think DRG would make an ungodly comic book series, I mean the art alone would make it a 10/10. But I would really like to see a horror comic of the first expedition to Hoxxes and the origins of BET-C and Carl as they attempt to flee the planet
For those who already have billions of credits, and for some reason want to get even more (or lose it all)... Deep Rock Stock market?
Would love the ability to report players for being a bad dwarf and blacklisting them from my teams, maybe with a symbol in the joining menu and would like the opposite, for great dwarves that are awesome to play with, a list and a symbol that they are playing in a team if you wanted to join them.
Can you make this a hairstyle in game and call it the bird’s nest?
New (Secret) Mutation For Any Mission: "Down Under"
- Some once-friendly (or even just passive) bugs, at random, are now openly hostile, but only once you get within a certain distance of them as long as the mutator is active (1/20 chance, does not show you on the Mission Board). Otherwise, they behave like normal. Examples include some Loot Bugs slowly chasing you down and detonating with the force of a Detonator (not bulk, thank god), Silicate Harvesters picking you up and moving you around similarly to a Mactera Grabber, and Mobula Cave Angels swooping down and knocking you about similarly to Shellbacks.
- Bugs afflicted by whatever violent disease causes this look and, once again, act just like their unafflicted counterparts except for maybe one or two deviation(s). Examples include unprovoked Loot Bugs moving over loose minerals but not eating them, pinging them resulting in a confused line along the lines of "It looks like a Loot Bug, but I'm not convinced", and always facing towards the player they're targeting; Mobula Cave Angels circling their to-be-swooped opponent like vultures, and Silicate Harvesters' dangly-bits being lifted off the ground and instead are splayed out and about, like an octopus.
- Killing a bug with this effect for the first time in a mission causes player(s) to shout out and notify others that "Hey! These ones're oddly pissy today!" This only plays once, so be sure to keep an ear open.
- Killing a bug with this effect also counts towards your "Enemies Killed" post-mission bonus.
- Bugs afflicted by this are able to be locked onto with the LOK-1 and show up with a red outline instead of a blue one. So long as you ping 'em.
- Since this mutator is applied without affecting the mutator count, it can be active on missions with two mutators already present.
How about the ability for the cryo cannon to cool hot rock into carbon or slag in the magma core? Right now you can create ice on magma (Then melts back to magma) which looks a little off
I think something cool to have would be as you escape out of the planet, any hostiles near you will attempt to break open the drop pod as you escape, perfect for those close call evacuations.
Grunts can just start scratching the door, maybe try to climb up and you'll then see they slip and fall back, while praetorians will slam it, to no avail. Grabbers and mactera can try to swoop in but bounce off the door, etc.
"Radio Interference" Hazard modifier
You can't call molly from far away, the terrain scanner is pretty much useless, getting drops from orbit take way longer, and mission control is unable to give you any warning of an incoming swarm
we need an option to quit the dwarf dialogue text from the hud because when they spam it covers a lot of screen
Rival variation of a swarm.
MC: "We're picking up signals of our rival's tech. They are getting closer to you!"
When it starts: "normal phrase when a swarm begins"
When it ends: "Seems like they're retreating. You got them good, team!"
In the swarm shredder drones appear, turrets from the industrial sabotage, and patrol bots. (There also can be enemies from season 2)
A clear option to remove the blinding white highlight around the driller in on-site refining missions
Let us search for Deep Dive games when not the host of a group.
update bestiary description for a goolen lootbudge 


and maybe make dwarves say something wacky similar to "we're rich" when pinging one
He can make an industrial respirator out of a pass with a beard and not a hat, so that something else can be put on it. Otherwise, it is put on like a hat and nothing else can be changed, a bald head with a respirator does not look very good.
After you each the max level in a season, either reward blank cores, or a cycle of blank, gun, and cosmetic every 5 levels.
add a handheld gau 8 (or at least a skin for gunner, or even a new gunner gun)
An unstuck feature would be nice 🙂
A random inscriptions carved out with a knife that appears on cave walls reading out "Karl was here" maybe they can only appear in the fungus bogs since that's where we know Karl last was
Windmill beard, octobeard and noodle mug holder beer
https://laughingsquid.com/wp-content/uploads/2013/09/1239155_712826785410484_1839216344_o.jpg
Anomaly: Intense thermal activity.
(Can only appear on the ice area missions) Decreases the speed of Dwarves freezing. (Vote
if it should affect bugs too)
[Overclock]
A overclock that makes the smart rifle stay in scanning permanently
(Just to fuel my Titanfall 2 addiction)
A beard with a cigar
New scout flare idea: laser-controlled evaporating black hole. 500% more lighting, and lasts indefinitely. Small teensy tiny chance that the containment will fail, and the black hole will evaporate completely - cleansing everything in radius + line of sight with the intensity of.. checks notes several months worth of the sun's total output. (small 10-15 second window of light flickering to warn before containment failure)
It would be really nice if we had an armour coating for Gunner that looked like Dark Future for all the other classes. By that, I mean that black is the main colour with the neon class colour (in this case, green) as a secondary, as currently Dark Future for Gunner is just all black.
There's nothing wrong with this, but it would be nice to actually have that neon green shown in the preview.
this needs to be an achievement
Bullets of mercy damage bonus applying to corrosive affected targets, idk if this was just a forgotten thing but i feel like it fits the bill for the overclock but wasn't added / the description for bullets of mercy wasn't changed to reflect it.
Add inclusivity options to the game - colorblind mode and/or additional subtitles for those hard of hearing or completely deaf, or otherwise unable to play with color or sound.
Currently, there's no colorblind mode, which is unfortunate, as color is a defining/identifying trait of several minerals (nitra, gold, aquarg, jadiz, compressed gold...) and objectives (e.g. burst pipelines, active beamers, every single weak spot...).
The current audio subtitles only include Dwarf voicelines - there's no closed captions for important sound cues (i.e. Glyphid Menace growls, Bulk Detonator growls, the beeping of a lost helmet, the 'chest/backpack discovered' sound, the audio cue of an egg being collected, boss fight sound cues, the beeping of a mini-mule...)
Make the button to reload another engineer turret different than the one to reload your own.
It isnt a big deal if this isnt added but I was a bit mad at myself cause I spent an entire swarm feeding all my ammo into the other guys turrets.
Potential Final-Tier Upgrades for the Scout’s Grappling Hook:
”Glyphid Y.E.E.T. Launching System”
- Reduces hook retract speed by 50%
- Allows the hook to be embedded in unarmored portions of glyphid grunts/swarmers
- When hook is retracting with payload attached, moving or turning around will accelerate the incoming hook and payload accordingly. I.e. hooking a grunt and moving oneself while turning can cause said grunt payload to enter a spinning state like a tetherball
- Once hook is fully retracted or user releases Mouse1, the payload is decoupled and is ragdolled. It takes damage upon colliding with a wall while in flight, and said damage increases exponentially with velocity.
Good for single target damage or maybe getting a bug away from you. Depends on how you wanna use it.
”Downgrade Doesn’t Mean Downplay”
- Increases operational length by 10m
- Instead of pulling the user towards the point of impact, the grappling hook now acts as an actual grappling hook: a long rope/wire that you can swing on
- After being planted into the terrain, the rope does not begin retracting unless Mouse1 is not pressed, and pressing Mouse1 again will halt its retracting. Using the WASD keys while hanging from the hook allows you to swing yourself to a degree. Gravity also can swing you to a much greater extent, though slamming into any walls or the ground will deal fall damage relative to your velocity.
Good for using momentum to traverse caves, avoid swarms (until you get shot by a bug), or keeping you alive after both of your Special Compound shots are spent.
I think it would be funny to have some pickaxe parts that vaguely resemble painting tools (brushes, rollers, airbrushes, etc)
Don't you wanna be dwarven Bob Ross? (or make some Splatoon joke? idk)
Achievement ideas
A tall tale:
Defeat a dreadnaught by yourself on hazard 4 or 5 without downs
Freedom's reach:
rescue a teammate from a cave leech, Mactera grabber or Nayaka Trawler from over 30 meters away
Distant siblings:
defeat the Dreadnaught twins without allowing them to heal more than once
"Watch me fly":
travel 50 or more meters with scout's grappling hook
ANOTHER!:
ask for a refill of a blackout stout
Functioning alcoholic:
complete a deep dive after a few too many drinks
Natural selection:
Use the explosion of a Bulk detonator to defeat a dreadnaught, bulk detonator, Korlok Tyrant weed or Prospector
Good pet owner:
Help your tamed Glyphid grunt defeat 50 enemies
Who takes care of you?:
Defeat the Care-taker under 2 minutes
My main suggestion for the devs is please, don't become a game that has SO MUCH content that isn't on console, up the size if you have to but put the clans or whatever and all the mechanics, and of course, I always ask for cross play.
I would like the option to pause in multiplayer games like you can in singleplayer. Nothing worse than your doorbell ringing during a Deep Dive, etc., and the team wiping as a result of you having to get up.
I'd be fine with constraints on it. Limited number of pauses (either per game or per person), only host can pause, or players have to all agree to pause in order to pause. Or it could be an option the host has to enable (or only works in friends' lobbies), so that people who don't want pause can avoid it.
Even "you can pause as long as nobody is in combat" would be a reasonable constraint.
A form of Rival Dreadnought, a shambling spider like tank. Broken and beaten by bugs and other threats around Hoxxes IV, it only has a small chance of showing up. Maybe half of bet-c's chance. You can fix it after its defeated but its very slow but it kills bugs like a hot knife through butter. When it is approaching mission control would say "Team I'm seeing a spike in Rival energy signatures.. Its bigger than I have ever seen, guns up boys this might get messy". It would have a few main attacks, one is just a simple explosive thrown towards the players, this attack will stop the tank while it prepares to shoot giving you a sign to move. The other main attack is a non lethal shot, creating a small area where gravity is nonexistent your dwarf might yell "I've always wanted to fly but this is not the right time!" The tank will attempt to shoot you while you are in the air. Attempt to get up-close to the monstrosity and you'll be smacked by a half ton claw. (image attached is the closest thing I can think of to what it might look like)
Critical weakness, low gravity, rich atmosphere, and volatile guts should be impossible to occur on the last stage of the edd
💡 Add an opaque bubble helmet
New to this thread but here it goes anyway:
Ever considered a competitive mode?
Like, 4vs4 where two teams try to mine the most resources/complete the mission in the least amount of time under similar conditions, and the successes or items of one team can send extra enemies or hazards to the other one.
Colour blind option of hacked rival drones. It'd help if ally hacked drones had blue neon
Tiny desk engineer dance from tf2 as a dance in the bar and a after mission
the ability to chuck materials and chunks into molly, I want to to try and miss 3 pointers with strong arm pls i beg
Good day to everyone,Miners.👋
Today We all feel slightly better,that in monday,so let's get started,shall we?
And i wanna start from this-Add More Voicelines to Dwarfes about everything!Personally, I see our stocky diggers as workers who can send bugs in difficult times, or their own comrades. Add more curse words to them! I love hearing such phrases, because for me Dwarves This is how they should look!Yes, I understand that not everyone wants to hear them, but make a filter for such.And..having expressed my proposal,i,perhaps,need to go.Good luck to everyone.
extra potato settings ||ease my pain||
-option to reduce/remove more/all unnecessary particles
-option to reduce the render distance even further ||getit
||
-option to not render all unnecessary scenery (small rocks and stones, dusts and bumps, small crystals, small polyps, foliage, etc.)
and keeping things like: dirt patch scatters, the ore texture? and intended vision obstructing elements (vines)
Hello Miners!
I would like to suggest something simple, or not so simple.
I feel like the DRG community can still grow a lot, and the more players the better (sometimes).
I would like to suggest any giveaway for the Prime Gaming platform, be it unique cosmetics, Blank Matrix Colors or even ores and credits.
I believe you must have already thought about it, but it's always good to reinforce and show interest.
I feel like a new class would add a new flare to the game don't get me wrong I love the game
Another suggestion that I had in mind is the possibility of customizing Steeve, even if it's just a custom hat, which can be won at special events like saint patrick's day, christmas, hallowen.
Dont make the map cancel stuff such as holding heavy stuff or grappling
Same thing with the laser pointer
Ability to throw heavy objects into the mule instead of just manually depositing them. I wanna try and do Gunk Seed trickshots into Molly
New mission type
Prospecting
This area had been chosen for placing our new planetary scanners. They are autonomous and do not require defences while they work, but their deployment disturbs the locals like any other drilling we do. Your job is to make sure that the mechanisms will not be gnawed and stuffed with bugs' corpses before prospecting can begin.
Cave generation is like on industrial sabotage or elimination: several well defined rooms with places for big things like our usual cargo rockets. Right after we arrive, the countdown for first scanner to arrive begins, its mark appears like for extraction, and we should prepare the place before it comes down. Then, bugs start to attack.
The simplest version of deployment phase is like hacking: the scanner-pod slowly opens up automatically unless something is jammed by the bugs. The more difficult one requires one dwarf to open the pod up manually, basically "repairing" it mid-swarm, so the team should cover him up much like bomb carrying on tritilyte. May also include other actions like standing on platforms for OMEN.
Anyway, after the thing is finished, it allows us to press the button to summon the second/third one, and the last scanner similarly calls the droppod to escape. Or all calls could be done through the M.U.L.E.
Change projectiles so they either destroy or go through environmental features like stalectites or tentacle things aka the kind of things that dont have collision for players or hitscan weapons. It will make it easier to use the sludge pump and especially the charge shot on epc.
Can we have it so swarms don't start while you're doing a machine event? That would be nice i think
Should probably include the Hurricane guided rocket systems skins and frameworks
Unstable Overclock for Corrosive sludge pump: Epidemic mixture
"This mixture melts living tissue into more of itself, leaving short lived puddles that infect any living tissue with goo and makes them spread even more goo. This mixture is very complicated so you cant carry as much with you"
+2 effects duration
+enemies create puddles while under effects
+puddles applies effects to organic enemies
- puddles last 1 second and deal no damage on their own
-35% ammo
mutation that makes the terrain scanner not show the previously discovered areas of the cave and only the nearby areas, objectives on the map, and players
slightly improving the base stats on the games shotguns would be real nice, maybe just 2 more pellets and extra ammo cap, as they currently stand they are just bad when they get compared to the alternatives for me. its like anything the shotgun can do the lok-1 or zukovs do better
It’s a bug thing works on hexawing gniffers, cave angels, sillicate harvesters, cave vines, and breathers
A medic class that specializes in healing, and can re-heal everyone in the heat of battle, along with maybe having weapons that do toxic damage. Just a thought.
Buff rj250s launching power i think it’s too weak currently
I'm always a bit confused as to why the drop pod has to be so far away from the dwarves, when ending any mission. That said, I absolutely love the rush of running for the drop pod before it leaves. It kind of reminds me of my first time blowing up the halo ring back in Halo. I think a mission type that cashes in on that frantic dash to the drop pod could be an incredible experience. I feel it could be called "Demolition", "Cave in", or just "Bury Rival". "Rival tech has grown to powerful to destroy, I guess leaving their shield battery's exposed was something they would improve on eventually, So lets bring the whole damn cave down on top of the tin cans."
**1.)**The team would be given a special mule which would carry a massive bomb on top of its back. You would escort it to a room at the very end of the cave system and use it to detonate a exposed weak point.
2.) With the core of the cave system crumbling, you would have to back track and continue caving in the previous rooms by shooting newly exposed weak points. Rival tech would immerge to stop this from happening and the wild life would spring out from their burrows in a panic as the whole cave begins to shake.
3.) With the entire cave system coming down, any dwarf left behind in the previous cave would become unreachable without mining into the wrecked room.
The Black Crag cosmetic paint is really good looking, but it treads on the red = Engineer path. It should instead be an inverse of the Regal Aegis, with the Black Primary and class specific secondary color.
My brother made this idea, he isn't in this server so I'm just gonna post it for him, he also said to credit him so its CCMAN777
It's called fortification
To make along explanation short
- You'll start in a large room similar to the on site refining or point extraction missions but there is a large tunnel to one of the side's
- Mining platforms and excavation equipment will be deployed and need to be setup
- One of the platforms will give you supplies to beginning construction heavy gun turrets and a large wall to prevent bug form getting through (this won't stop wave's)
- Upon finishing the mission the drop pod will not spawn and you'll have to wait for the new elevator to reach your position
The dialog that will go with it will be explaining that large veins of ore have been found and you are been sent in to fortify the site for a future large scale mining operation
That will involve automated robot's to mine and processes the resources before sending the up in the elevator
Stupid idea...
A random barrel during missions, no explanations whatsoever, just a barrel. Shooting it makes it hop around as if it's being kicked, and lasering it will make the dwarves quip "Hey, how did this get here?", or just "BARREL"
So. I have this idea for a new class, that I imagine could be used for DLC. (I love supporting you guys, this game is too good, lol)
First: The method to unlock this new class would involve several missions, maybe even demanding doing a higher difficulty. Each mission would have Easter eggs, or hints rather, towards the new class.
Second: The class itself would be the infamous "Karl" of legend. Now, I like to believe he truly was a unit of a dwarf, and having had to survive alone on Hoxxes for so long, he's developed a few new tricks.
- His utility item would be a pheromone he can use on himself, or throw at big enemies to make the small ones attack him to draw agro.
- His utility weapon would be some type of explosive, or medical device. Either immediate healing, or allowing him to help his fellow dwarves up at a distance. At that rate, maybe give it a similar mechanic to the drone hacking when reviving them.
- His main weapon I'm not certain on, though I'm thinking something explosive that damages environment almost as well as the Gunner's basic grenade.
- His secondary, I think, would be really cool if it were a melee weapon. And it could fit well to the lore of the alcohol he's mentioned with. Maybe even give that drink a special affect for the weapon.
As for grenades, more flares called "sticky flares," that stay where they land, and have double the time as normal recharging flares. (Again could fit well with his lore, having found a way to use Glyphid guts as an almost glue) "Ammo packs" that would act as a full reload of bullets for their main gun. (Or maybe like an eighth, in the gunner's chaingun's case) And maybe incendiary grenades, causecwho doesn't like fire?
His initial appearance would look something akin to Rambo.
Rocky Mountain could apply to gold, dystrum ect
Some sort of visual or audio indicator that Bosco is close enough to toss you the item he's holding instead of dropping it straight down.
Interactions and a name for the robot in medical
LOK-1 smart rifle overclock idea.
Pros;
Semi auto Damage: 3x
Semi auto accuracy: 2x
Cons;
Ammo per semi auto shot: 2x
Lock on speed: +30%
Lock on fire rate: -4
What I'd really like to see is customization for tools and for Molly
Just like party lights for a zipline, neon green platforms, purple lights for scout, a blue colored shield for gunner
Just customization for those! Especially the turrets and molly could he great, considering they're kinda lame and basic as is
I think customization in these areas could really help you go the extra mile in making a build your own
Also, maybe some overclocks for the tools? It would be great on engineer but idk about the other classes
Deep - Far below the surface where the climate is very different
Rock - Mining rocks and stones with special properties and uses
Galactic - It's in space... And that's kind of it
Why don't we make the whole 'Galactic' part of DRG a bit more interesting. We could have other planets with special resources and different enemies, we could have special missions where you have to fight off rival drones and technology in space, with bespoke ships and weapons. We could even have a whole star system to explore!
Obviously these are absolutely huge ideas which will likely take years to even put into beta. However, even just a small change like a neat cinematic when travelling to the mining site (and no, I'm not talking about that boring animation that isn't even that well made that you get while you watch the painfully slow loading bars move.) Just anything to make the game really have that spacey feel to it.
A variant of the Praetorian similar to the charger from L4D2
Body is similar to a glyphid grunt (but larger), but the legs are similar to that of an antelope. There would be a good amount of armor on the head for the purpose of ramming, but minimal armor on the body and legs. It would have around 500 hp, with a weakpoint in the same spot praets do. After it emerges from the ground, it strolls around, and charges at a dwarf on sight. When charging, it can barely turn, and it does a good amount of damage + launches the dwarf that is hit. It slows down when nearing a cliff or wall, but if it crashes into a wall, it takes damage
A beer that makes everything upside down
Having an option to bring along Bosco when playing with up to 2 other friends/players would be nice! ie; one engi, scout and driller. Bosco could take up that 4th slot until another player joins
Okay I didn’t mean it requires 2 other players, but I meant, you have Bosco with you until all slots are filled
Disclaimer: I’m not sure if this is already in the game, but I don’t see any visible stats nor anything in the bestiary.
The idea: Biome Specific Creatures
I know this already exists in the form of Praetorians, Goo Bombers, Exploders, and Maggots. But what about grunts, slashers, guards, etc? Sure, they have visual changes but I don’t see any stat changes.
Grunts found in the Glacial Strata would have a strength towards freeze damage but a weakness to fire and heat, Magma Core vise versa. Radioactive Exclusion Zone variants would be strong towards radiation damage. More exploder variants would be cool too. Ice exploders or maybe even exploders with flammable gas in the fungus bogs.
Conclusion: Of corse, leave the default dudes in the other biomes but I think these biome specific weaknesses and strengths would diversify the different biomes more.
PS: If this is already in the game, please put it in the bestiary for clarity’s sake. Because of right now, I can only confirm visual differences.
Thoughts?
Had an idea idk if its already a thing or not
Add brews to the Abyss bar that are direct references to the development team
"headlamp disruption" warning on a mission where the lamp doesn't work. would expose the beauty of this game and also be very annoying bc you don't see a thing without flares. could be caused by light swarming bugs that will cover the lamp lense but be burned away on the flares.
Add eggs 🥚
Steve death voice line: "steve lived like a bug, and died like a dwarf."
Having another interaction with Steve by giving Steve a nice size piece of meat and enjoys it while during a mission.
CRSPR Overclock:
Manual Pilot Light [Balanced]
Premise:
Gives the player manual control over ignition of flamethrower fuel by allowing them to toggle the flamethrower pilot light.
Intended use:
Coating enemies and areas in fuel allows for massive burst damage upon ignition, with the fuel exploding in high enough concentrations OR some time after being sprayed (either of these mechanics could be implemented).
In short: An overall damage increase in exchange for planning and preparation and slower reaction times (as either you do less damage or spray with fuel then ignite, which takes time)
Specific & Possible stats:
Manual control of flamethrower fuel ignition
Bonus damage when fuel is ignited after leaving the flamethrower
High concentrations of fuel explode upon ignition
Reduced direct flame damage
Afterburn from direct flames has a shorter duration
I think that passive resist of engineer is useless, because it only works one place and it will be better let him repair objects faster (I mean mules and etc) instead of this
And one more thing, would u like to add melee weapon as kind of secondary? For example, energy blades
Scout GK2 Overclock: Dense Rounds . . .
large (not TOO large, guys) increase in base dmg, slight (+75) ammo increase
no weakpoint dmg bonus, slower strafing speed while shooting . . . basically a GK2 overclock that allows you to kill glyphid grunts, slashers, guards in larger numbers just like the other classes (atm, it takes 7 body shots from the GK2 to take out a Haz 5 grunt, since you have limited ammo to begin with missed weakpoint shots are very lacklustre) Edit: Just thought about this but it would synergize well with the t5 speed boost on kill mod
When the Drilldozer is on low health (last segment) it should show a Check Engine light on the hud
New engi weapon oc(the one coming out): Heat overdrive, When the weapon overheats it blasts with small aoe in front of it and does fire damage. Downsides would be less ammo and longer reheat time.
New gunner weapon oc(the one coming out): environmental energy displacement, the more material you shoot thru the more damage u do, downsides would be longer reload time and slightly less damage
This has only been suggested a few times, but a performance benchmark for the game might help in gauging performance from system to system, I imagine the game would do a fly over of a peaceful, pre-generated cave before some dwarves and bugs show up to cause some havoc and see if your graphics card's up to snuff
Mutator: Lush Control
Mission Control forgot to take a sip of Leaf Lovers before the mission. As such, his advice may be erroneous and his aim shaky.
- Mission Controls regular dialogue is replaced with a drunken version that spews amusing 'advice' and incorrectly warns of swarms (e.g. swarmers when it's a dreadnaught).
- Drop pods now land +50-100m further away, if able. This also applies to hacking stations.
- Resupply pods arrive within 20m of the place they were ordered.
- Molly prefers to walk on ceilings and walls instead of floors when returning to the drop pod.
- Timed events are harder, either lasting longer (calibration, hacking) or being shorter (drop pod liftoff).
stubby clean overclock that adds a funny little suppressor on the gun model, new fire sounds, and makes enemies not attracted to the sound of your gun.
Snowball Overclock makes the cyro cannon behave like corrosive sludge pump with new projectiles
normal shots have the same size of normal sludge pump projectiles
charge shot size is equal to current snowball size
normal shots have a 1.5 meter splash and do 10 dam,age and are able to freeze grunts
charged shots costs 20 ammo, have a 3.5 meter splash, do 25 damage and are able to freeze praetorians
flowrate increases charge rate
depending on freeze power you can freeze oppressors in 2-3 charge shots
3 charge shots and 2 normal shots needed for a dreadnaught but you have to fire quickly and not miss. low charge and/or freeze power may make this impossible
charged shots use the same ammo but take 30% pressure
repressurization delay increased by 0.3 seconds and retains ammo reduction
benefit: freeze from farther away and better at freezing things perpendicular to the user. able to freeze large targets reliably for a significant amount of ammo
downside: takes more skill to use and doesn't work well with cold radiance but will when charging, may have less overall freezing. projectiles obey gravity
A new glyphid dreadnought.
Perhaps an older dreadnought which has had certain flora grown into it's exoskeleton, providing a need to burn it off somehow. Id like to think that certain flora that has embedded itself into the armor of this dreadnought would act as a symbiote that protects the host with large quick moving tendrils.
The forefathers' axes. two melee axes that are a secondary weapon for the Driller that does heavy damage against enemy very small enemies all the way up to praetorians. But anything bigger than a praetorian will suffer little damage unless hit in a weak spot. And has a power attack that can be upgraded to have elemental damage.
||so this is probably a repost and if it is I will delete it because I don’t like reposts cluttering up suggestions||
A cool way to incorporate a bit more community into the game is another form of employee of the month.
Artist of the month.
An artist from #fan-art will be chosen and a piece of their art would be put on the lovely refrigerator.
Not a very complex idea but I think it would add a bit more charm
Overclock for Gunner Hurricane: Belt-Feed Mechanism. Unstable overclock; fire rate increases as you fire to a maximum of 400%, and no reloads required, but each consecutive missile fired without a pause of at least three seconds adds a cumulative 0.1% chance to jam the gun. (e.g., after 10 missiles, the next fired has a 1% chance to jam, after 100 the chance is 10%) A jam requires a six-second reset for you to clear the feed before you can resume firing, resetting both fire rate and jam chance
Add a barrel gun for april 1st (probably too late but who cares)
i'd like the ability to have 2 secondary weapons instead of a primary and secondary. I'm a scout main and mostly use the sawed off shotgun or zukovs, but cant do that at the same time.
A new drink at the abyss bar but instead of another beer it's a thimble sized shot glass
Stubby overclock "hyper conductive rounds"
"These bullets love electricity but are noticeably heavier than regular bullets and do less direct damage"
Upsides:
Always electrocute enemies
+25% chance to electrocute enemies near the target
Downsides:
- 0.7 reload time
-3 damage
A mission type just about collecting stuff, with no combat. Let's say like 300 gold 400 morkite and 200 nitra or something and that's the entire objective
A joke beer that can give either a cute hallucination of a lootbug or a randomly timed jumpscare
maggots and hexawing gniffers explode for the third tier of "it's a bug thing" perk
"brace the consequences of your actions"
sometimes maggots get in the way, some hazardous variants will explode at a safe range
while exploding hexawing gniffers won't affect anything except being a funny addition paired with the description
All the base upgrades for the base weapons really need a rework, like the gk2 +1 damage per shot or +100 max ammo its a no-brainer, its just weird and seems like not much thought was put into it, and the screenshot below has the subta-120 deal extra burning damage to burning targets making it a useless upgrade for 2 of drillers primary's, like have it do +5% damage to any creature with a status effect, there are many upgrades like this scattered around that just dont make sense and are downright unusable in most cases, I guess they feel disconnected. (edit feel free to @me with what you think
Being Able To Sit On Chairs 
A cool but probably not very plausible idea is for people at a certain level to play as mission control, you see the entire game through the terrain scanner, some areas would be pre-explored for you in the scanner like near objective, some things you could do is
-call in a supply drop for cheeper
-switch to the bodycams like you can when your downed
-warn of waves on the terrain scanner since your able to see nearby enemies
-have a cozy job
Maybe take some money/split the money between all the dwarfs if they requested it from you personally to call down bet-C's, or a reviving b.o.s.c.o that will revive somebody if everyone is downed, once it revives somebody it's destroyed
they can maybe also call the drop-pod down in better places, from 3 random drop pod locations
Yeah I didn't think people would like it, just thought it was interesting
Guys, I think that it will be great to develop the idea of infected enemies like bet-c, and add a special mission where our dwarves will go into "the quarantine zone" with infected drones and bugs. For example, their aim would be sporozoans infecting everything in caves
Hello, i have two suggestions that kind of popped into my head the other day that i think would be extremely cool to see in the game.
1.) praetorians are awesome, big armor, big mouth, and big breath (most likely stinky as common knowledge by dwarves). When it comes to their design I love how they adapt to the different biomes. Like how they can be standard green, blue/icy in glacial strata, or radioactive in the exclusion zone. But I would love to see them be red in Magma core. I would love to see them spew fire from their mandibles and when killed leave a pool of lava behind. I think that would be a better fit for the map and also be reminiscent of dragons. Dwarves, dragons we know how that works:).
2.) i would love to hear 3-D audio in the game. Everyone who has ever visited a cave has tried to hear their own echo and i think this would heavily enhance the immersion in the game just imagine going into Azure Wield on a morkite run and tossing a flare into a Huuuuuge open cavern and hearing the clink of it hitting the ground reverberate all around you. That would make the levels even more jaw dropping and epic.
Leaf Haters Drink 
A frozen beard / snow covered beard like these ones
Daily special with +20% faster movement reload repair revive pickaxe and resupply speed
i noticed if you tame a bug and it dies you can pet the dead body....possibly just make it so when you do that to the dead body the dwarf has a sad voice line
A Bola “grenade” for scout. Completely immobilizes the target for a few seconds, but no AOE. Good for big game hunting
Not my idea credit goes to reddit u/kovcyrus
What if in a rare occurrence (i.e .5% chance) when everyone is down and the screen goes to black. Karl saves you instead and you wake up surrounded by dead bugs, a pickaxe in the stone or whatever type of ground, a mysterious colored flare, and while in black screen you hear a mysterious voice say rock and stone, and the pickaxe can be a reward named Karl's pickaxe (last three are my addition to the idea. I just think it would be a cool addition)
The Book of Grudges
Basically just tells you what killed and how many times you’ve died to certain things also maybe throw in some jokes in it too
Make the M.U.L.E. only able to go to the drop pod where the dwarfs go
During extraction, the M.U.L.E. can enter holes that the dwarves are unable to fit through. This makes it almost impossible to get to the drop pod on solo when these holes are on the ceiling.
tier 5 upgrade option for the engie's Warthog shotty, Duckbill choke: changes the pellet spread pattern from a circular grouping to a wider rectangle/oval shape (wider horizontal spread) would allow for better close range engage ment but would be much worse at longer distances.
a way to turn perk points into minerals or maybe space rig decorations once you've completed the perk tree
I was wondering if a colorblind option would be possible it is really hard for me to see some minerals on certain maps cause the colors for me blend together really badly
Weapon nicknames. In addition, hovering the crosshair over another player will show their name and currently equipped weapon, including its nickname. Nicknames are per-loadout.
so i was having my daily shower where i turn the bathroom into a steam room, and i got an idea. you know how clean overclocks give one or two buffs but their small ones with no downsides, balanced ones give better buffs but with downsides, and unstable ones can be some of the strongest ingame but with much bigger downsides? well my idea was this: in order to make some promotions useful, we limit which overclocks you can get. now before you get upset let me explain: when you get your first promotion, you would still be able to get matrix cores and overclocks, but you would only be able to get clean overclocks. when you get your second promotion, you would be able to get balanced overclocks, and then at promotion three you would be able to get unstable overclocks, to sort of show how your dwarf is learning about overclocks, starting off with the simple ones that dont do much but are good, the ones where their better but have downsides, requiring you to use specific upgrades to fix the downsides, and the op ones that let you commit war crimes but at the same time must be done a specific way or used a certain way. a side effect of this system, is if you got your first promotion and then grinded out machine events, you would have a much higher chance at getting specific clean overclocks that you want, and if you get them all before getting your second promotion, you would get a higher chance of getting the balanced overclocks you want, because the rng pool wouldnt be sorting through unstable, balanced, clean, and the one you want, and like before if you get all the balanced ones before promotion three, you get a higher chance at getting the unstable overclocks you want because you would already have the clean and balanced overclocks unlocked, so the rng pool would be limited to the unstable overclocks that you can get, and the one you want. this would make promotions much more useful rather than being just clout, and make getting the overclocks we want a lot easier.
Overclock for the minigun that turns the recoil into a jetpack, just for lulz
A tab in the Performance Pass Terminal called “Briefing Archive” that allows us to read old season briefings
A sim pod in the space rig that lets us replay maps using a seed if we find an interesting one, or seed our own (length, complexity, enviro, hazard, modifiers, etc)
Doesn’t give rewards, just to screw around in and have fun, optional to use
I know it was suggested ages ago, but hear me out!
It would be great to have female dwarves for lots of reasons I probably don't need to prattle on about. My understanding is that it hasn't been implemented yet because it would be a big undertaking to 'double-up' on all of the cosmetics.
I think it's important to reconsider adding female dwarves because 'doubling-up' on the cosmetics is a false assumption! Female dwarves have no reason to wear different equipment than the men, so there's no need for creating new armor for them.
At most, an argument could be made to add a bust to armor models that look like cloth or leather. Instead of adding a new 'layer' of cosmetics, these exceptions could be accommodated by adding in a free duplicate (eg: MK1a Scout Suit vs MK1b Scout Suit)
I think it could be added to the lore without too much fuss, too. Situations happen, why keep our strongest dwarves at home? Now that I think of it, I think I'm going to bring it up with the Miner's Union...
Make praetorians fart clouds explode blue flame. Methane burns blue.
We should convince management to add numbers above the sleeves of the resupply pods (eg: 1, 2, 3, 4 or maybe A,B,C,D) Would make it easier to keep track of supply usage. 😄
Arbalest has an epic deadly rage move when his twin dies. Lacerator doesnt.
Give lacerator an epic rage move
Could be him stomping the ground like opressors do in a large 360° area
Could be him shooting those ground ripples in a complete circular motion and then going into hiding
Whatever
💡 A victory pose where your dwarf just falls in from offscreen at terminal velocity and faceplants with a very loud meaty THUMP, then slowly picks himself up and dusts himself off.
Victory pose where the dwarf walks in form the opposite direction, and then just stands there looking backwards
💡 make a gold beard color, I know we have some beard jewelry but having a full gold beard to match with my full gold skin would look sick. Also we need more beard colors anyway.
I’m sure this has been mentioned but can there be some form of block/ban list? Getting a little tired of teamkillers, as infrequent as they are.
Armor overclocks anyone?
Some ideas:
"Energy booster"
Allows you to do a mid-air burst that sends you a bit up.
Reduced shield capacity
"Unstable fear module"
Can apply fear to some enemies when shield breaks.
(Honestly searching for suggestion on downsides, feel free to ping me in #suggestion-discussion )
"Bloody ammo"
After dealing n-damage gain n%of ammo to the random gun you have.
Less health, your guns do a bit less damage
"Red sugar containment"
You can now overheal, which will store red sugar in a special thing.
This sugar you can either dispense to your teammates, heal yourself, or heal Steeve.
(P.S. Max amount of red sugar is prob 25% of your max health)
You have less health, armor, and you have -5-10 mineral storage.
"Ore detector"
This one is special.
You can consume all your current shield charge (can be used on "shield disruption") to do a scan for resourses. This will highlight them in different colors, and they will be saved on your terrain scanner, but your shield will be unable to charge for a few seconds, making you vulnerable. This ability has cooldown.
"Radiant covering"
You constantly emit light around you, which is kinda bright.
Less shield charge, bugs target you more aggressively.
"Focused shielding"
You take less damage from the front, and can deflect projectiles.
You take more damage from behind.
"Exp converter"
You get more exp after completing a mission
You will get less credits after a mission
(Space ran out 💀)
(I'm up to any feedback in #suggestion-discussion)
Perk that gives you +100% friendly fire
💡 I know the developers, and a large portion of the community are against overclocks or greater customization to the utility items to the game. I agree with changing the movement items to the classes would be awful. However, each class has 2 utility items. more non movement oriented utility items would be interesting and I would argue wouldn't hurt the game. Some examples I've come up with: engineer could have a flying drone as an alternative to the turret. I see it as a very basic Bosco, only able to follow you and being able to shoot things. Gunner could have an invisibility ability as an alternative to his shield. I could see it being similar to the buffs of iron will.
A beer that causes a temporary rag doll effect
When taking huge damage dwarves can randomly shout words from other languages in panic. Idk that might be kinda funny
Fail "poses" with biome specific effects. Hollow bough should leave dwarfs with thorns everywhere, goo and snow for fungus and glacial, tralis of sand and salt and such like. The only trouble is weald (and maybe biozone) which seems to have neither evironmental hazards, nor something distiguishable to stick to dwarves.
^
Adding to 2 other biomes:
-radioactive can have dwarves glow bright green to indicate they are radiated
-Weald could have us brought by a cave angel or a pair of hexawings, holding by limbs to soften the fall.
we should force the devs to put elf ears for april fools
Beard Idea : Dishonored . . . basically just stubble for your dwarf. Tooltip could be something like "Never again shall we allow dealings with elves"
Exploding Plant -> Boomshroom
an option for weald, tons of pollen stuck on the beards of the darwves and them constantly sneezing due to allergies or the suit full of pollen with hexawings bothering them trying to get it, other option could be a bit cartoon which is an upside down void basket with 2 legs sticking out of the hole, implying that a dwarf is stuck inside
I have been having a couple good ideas on how to make perks more interesting instead of just having goddamn + "number"%
for example "Strong arm", more throw range, kinda boring. But in that same spirit, since you have strong arms, make it so you can catch stuff mid-air for example (you can't do that at the moment), like grabbing an egg mid-air. OR another thing, what if strong arm let you grab the ledge twice, instead of only once, so you can do some sick parkour
another perk example "Unstoppable", what if instead of the current 50% resistance, it actually did the thing that it's named as, like, After running for 3-4 seconds you gain full immunity to environmental slow-down effects (also gives a fun synergy with the other perk that gives 14% speed bonus)
suggestion to add to kick options an option that says the guy might be trying to throw the game. being marked for that too many times when kicked would have the marked player be forced to finish one solo game or more to be able to continue multiplayer. maybe make it a solo game of whatever game mode they were flagged for throwing the most. and to avoid abuse, give such option a major cooldown so it can't be used in quick succession.
I feel like the armour you purchase should do something like protect you more, rather than just bring cosmetics. For instance, there is no difference between a mark 4 and a mark 5 armour other than appearance, and considering the cost of armour seems like a waste. Or maybe special armour can show up in the forge, overclocking armour 🛡️ instead of useless cosmetics.
Add Rick Roll
have a small rythm game in the Loading screen/Drop pod ride down/ or while in the mine.
If everyone participates correctly then the Dwarves sing a working Shanty/song and everyones Pick axes are a bit faster for a time
LOK-1 Unstable Overclock Idea : SMRT AI Targeting System
"Practically a handheld sentry gun, an assault rifle that aims on its own! Sensor is attached with a portable CPU rig and battery to further enhance its target locking capability, complete with custom-tooled rotational barrel. No aiming or thinking needed, just point and fire!"
- Scanner always on (Click to fire as normal)
- Targeting Module will aim at target's weakspot if it's reachable
- Significantly faster shot charging
- Can only track one target at a time
- Maximum track reduced
- Bullets no longer curve
Note : Can already see several problems with this, but well, what unstable OC doesn't come with its luggage of issues, eh? Still, I always fancied the Smart Gun from Aliens - A machine gun that aims on its own is like a weapon manufacturer's wet dream there.
I dont even have this idea hatched all the way but some weapon, overclock, or grenade that uses magma as its damage source. Dwarves and magma together are badass
Can we pet mini mules? Pretty please?
A rework of the glyphid dreadnaught would be super welcome, the one with the armored butt. It's so much more difficult than the other 2(or 3 technically?) and there's no reason for it
Had an idea idk how good it sounds
A machine in the rig that has "requests" basically npc dwarfs who do maintenance and thing like that put requests for minerals to fix thing and give a reward for helping them get them
A counter to tell you the amount or support ability charges you have left. Mostly for C4 and gunner shields while not having them out much like the grenade counter
A weapon/armor joke paintjob that makes it the black and purple 'missing texture' texture
Custom deep dives:
Probably has been suggested before but it would be fun if players could set up their own deep dives with custom lengths, the ability to include/exclude certain mutations, control difficulty variety, mission types and lengths, and possible biomes. I know most deep dives only stay in ONE biome but this can exist as a "Let's see how far we can go maintaining ammo and health between missions with every increasing difficulty (probably maxing out 5.5 but still). Obviously since people can just make a really easy golden bugs/swarmaggedon run to grind money it should either no or very very decreased rewards for completion. I just think this might be fun and could even lead into two teams of people seeing who can go the furthest. Again I am sure something similar to this has been picthed before but it just sounds entertaining.
so the community may lynch me for this but....... ELITE LEECH. have two suggestions for an Elite Leech
-
in similar vain to elite grabber, it's basically the same except super fast. its tentacle can just shoot out and grab you with no time to react; or
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the elite leech doesn't have one tentacle, but two, and can grab two miners at the same time and consecutively, so you can get grabbed together, or grabbed after if you havent looked up and saw the seocnd tentacle coming to get you
Explosive bugs mission modifier, 1 in 4 chance bugs spawn in 'volatile' and let out a boom on death. Normal detonator and exploders are much more deadly as well.
Drinking a leaf lovers ale temporarily removes your beard
The Engineer’s platform gun should shoot green platforms if it doesn’t have the fall damage reduction upgrade (green for low level greenbeard).
An infinite deep dive that starts at hazard 6, and has to have silver promotion. It grows by half a hazard every game like normal, but it is infinitely long, with the player earning better and better rewards, like the first being a blank core, second being two, third being 10,000 credits, so on and so forth. All of this, but a new one only every month, BUT, you can replay it for rewards every week, so you can get better and know what's coming, in order to get farther. (Also add extra XP for taking out BD's)
A new drink of the day! Mover's Mocha. A delightful blend of coffee liquor, energy drink, and PLENTY of added sugar. The ensuing mix of a sugar rush, and caffeine boost gives the dwarves a 10% move speed buff for the next mission (yes, this can stack with rich atmosphere)
It would be interesting to see a 'base-building' style mission. For example, sending in a team of dwarves to set up a long-range scanner outpost. The dwarves dive in a standard pod, then search for a suitable LZ for the outpost. Once it lands they have to defend it while also finishing the setup manually. Perhaps needing to set up antennae around the outpost. It would be interesting to make the number of antennae required depend on how efficiently the dwarves install them, allowing for multiple approaches to setting them up. For example, leaf-lovers might just throw a dozen around the outpost, whereas the more efficient dwarves might set up 3 or 4 at peak efficiency
Weapons suggestion: Something resembling a can of Raid.
Variating factors for the Ommoran Heartstone and Caretaker boss battles
OMEN Platforms have the randomized modules, but Ommorans and Caretakers always have the same phases each time (at least Heartstones do, I think Caretakers don't always have the same phases each mission)
Point is, Ommorans and Caretakers feel a bit repetitive to me at this point and maybe need more spice
Another Drink of the day concept: Mysterious Malt. When ordered, Each mug has a random OTHER Drink of the day. Unsure if it'd have a special Mysterious Malt Mug, with a logo for the other drinks, or if it'd just give the other drinks flat out. Up to the devs. Upon drinking one, the effect will not go away until a mission ends. It cannot be stacked with another drink from the table, meaning you can't Chug the drink on the counter, then buy more rounds until you get the right one.
If a round has already been ordered, and a mission hasn't been completed since then, all rounds will be replaced with Leaf Lovers, to prevent using one dwarf as a trash can to chug all the bad drinks, while the other players hunt for the perfect drink of the day.
cave leech miniboss, similar to the tyrant weed? both stationary enemies would have minibosses, and it's a new element that could make the caves a bit more interesting.
At least to me, it seems like glyphid pretorians and oppressors are giant versions of the grunt and guard respectively, but there’s no giant slasher, which I think would be a cool enemy to add. My idea would be a giant spiky glyphid which would not only be faster, but also be able to lunge at you, maybe call it a mutilator.
generally minor thing but no slowdown for hitting ebonuts please
rock and stone in the end screen
Plasma burster missiles should be able to pass through terrain after hitting an enemy. Without it this overclock is only useable in elimination, due to the fact, that dreadnaughts are gigantic so I don't have to worry about missiles crashing against the terrain. I know that it's a lot more easier said than done but it's barely useable in regular missions as of right now
Lootbug hat


Make our Dwarves shout or curse whatever killed them when they go down, both for tactical reasons (Waning “Leech, Leeeeeeech…”), posterity reasons (Angry “Damn exploding Tri-Jaw, weak grumbles,”) and my personal favorite, humor (Dazed “Did anyone get the license plate, of that rolly poly? ungh.”)
A couple more ideas (mostly for fun)…
Grunt Guard: ”Resilient sons of..ungh.”
Grunt Slasher: “Argh, that slasher’s gonna leave a mark…”
Friendly Fire: “Sorry if I was in the way, but yeOW!” :; “Are you blind, or a bloody elf?!”
Web/Acid Spitter: ”Oof! The ceiling! Watch the…ceiling…”
Swarmers/Naedocytes?: ”Damn, ankle biters!”
Warden-Boosted Glyphid: “Havin a little trouble ‘ere with the Warden!” :; “Kill the Warden first, guh.”
Gravity/Environmentals?: ”aghk, Just…give me a minute, to lie down.” :; “I’ve made a mistake!”
Detonator: “Low, disoriented groans.”
Flying 🪨: ”Ow, I should not try to stand here.” :; ”Gah! Rocks and stones, to the bone, through the armor…”
Dreadnought: ”Oof, that…smarts...!” :; ”Aaah! These big bugs have big barks and big bites!”
Exploder: “Groan, maan…”
Adds more spice to the dwarf atmosphere and grants both new players and veterans a better idea of what specifically killed who.
Please add crossplay if possible
I wish there could be a tie in to a site like Hero forge ( not necessarily them, just using as an example) where we could get 3D prints of our dwarves, with their custom gear on.
When we going to have female dwarfs look like this ?
Any chance you guys would want to collab with Games Workshop for some Warhammer 40k Squats type cosmetics? Now might be a good time since they just announced the return of Squats today.
Pinging a mineral chunk does the voiceline for the corresponding mineral
When I try to join a mission, instead of kicking me back to the loading screen when there's a server error while joining or when I happen to be joining a mission that's just starting, can I not be kicked back to the loading screen? Just print a message or something and then let me continue to try again to join the mission?
Biome Suggestion-
Name: Vermillion Bowels
"This time we're sending employees into the belly of the beast. R&D is still baffled as to how such massive pockets of organic material are able to form and survive Hoxxes, but where most people see red, Management sees Green."
Terrain: Red and almost flesh like. Due to it being softer, fall damage is reduced by 20%, but it is still tough to break through, so mining terrain would take 3 hits.
Cave leeches and Acid Spitters far more likely to spawn here.
Environmental Hazards:
Pools of acid (Poison Damage)
Personally, I think it would add to the surrealness of Hoxxes IV, as the Glacial Strata already defies the laws of physics to the point that a researcher rage quit.
You can only order Leaf lover's special for yourself (only one cup), and when you order it your dwarf says: "I will probably get embarassed for this..."
ENDLESS TYPE MISSIONS !
The longer you stay, the more rewards you get, but also more dangerous the caves become.
Will you leave to safety with your already acquired stuff now? Or risk it to stay even longer and get even more loot ?!?
You can finish the mission anytime you want, but at which point you want to ?!?
Endless mission ideas:
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- Endless mining; keep mining deeper and deeper for more stuff, but the deeper you go, the more dangerous and hazardous the mining becomes.
-
- Endless hack: Keep hacking a massive data vault for more and more loot, but as the time goes on, more and more defense bots will arrive to stop the players.
Look at Warframe's defense and survival mission types for inspiration and idea.
I think that Deep Rock is meant to have these kind of missions!
an overclock idea for the lok-1 smart rifle
speed shutters
balenced overclock
allows the user to target lock while sprinting
faster burst rof
-2 max locks
-mag size
Talk to Lloyd to remove drinks already on the counter, it's just a convenience change but it's nice
Quality of life improvements for when a dwarf is downed:
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Ability to see important timers or status bars (e.g. hacking progress, heartstone progress, boss health). Currently, you can't see these, making it hard to gauge how an event is progressing whilst downed.
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Ability to switch between third person view and first person view when downed. This can help reduce the disorientation from switching back to first person view when you revive (important for dealing with immediate threats around you or when using perks like Iron Will).
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Bosco's revival is significantly sped up or made more consistent - either by having him approach the player much faster, or by having the shock-revival be faster. Currently, it can vary in time tremendously based on his AI or distance from you, which can cause problems for certain things like leeches or events in progress.
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Ability to laser-ping things when downed can help you communicate with your team-mates (or get their attention) beyond yelling for help - e.g. warn them of leeches.
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Iron Will improvements - ability to see when it's about to run out / track it's timer, ability to see when it was used by a player in chat log, ability to see if another player has access/used the ability or not.
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Ability to very slowly crawl whilst downed. This helps avoid situations where a dwarf is unreachable by their team-mates (e.g. scout on an unreachable ledge), or reposition from problematic places where being revived is janky.
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Ability to 'break free' from Mactera Grabbers or Sand-Sharks after a certain amount of time has passed. Both enemies can carry/drag you around for an unreasonable amount of time (30-60+ seconds) without downing or damaging you, which is more annoying than hazardous.
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When viewing another downed dwarf, only outline the parts of the model that the player can interact with to revive them. Currently, weapons are also outlined, despite not allowing you to revive a dwarf by mousing over them.
prioritize drop for the class you play for in matrix cores...
there is no worst feeling than going through hell just to get some random mustache for scout
suply crates should stay the same
when the bugs start coming during a swarm, there should be distant bug cries that play
I kinda wish the Scale Brigade set could be fully completed with pickaxe and Bosco cosmetics (and anything else that's missing, though nothing else comes to mind). I wanna go for that look once I finally hit player level 100, as I think it just looks really really cool.
Machine Event - Fungal Poppers
Event happens near a wall/floor full of metal-covered hatches and a machine linked to them. The hatches are tunnels infested by a obstructing fungus that needs to be removed. The game is effectively a whack-a-mole game where the team has to kill every fungus as they pop out of each hatch until all hatches are cleared. The fungi glow like weak spots, and taking too long to attack them makes them shoot acid/summon swarmlings and pop back into the hatch.
A station defense mission
Where glyphids overruyn another mission and they get on the drop pod and just overrun the launch bay
Be able to individually recall turrets by aiming at them
Return the free beer from the anniversary. It was fun to down oily oafs each mission.
make the respirator a beard so I can have a hat too
Can we get a randomize button for loadouts and weapon upgrades/ overclocks? It would add some fun discoveries for dropping in with randos
Gunner Lead Stormn Balanced Overclock Suggestion
An OC that converts bullets into timed explosive darts that attach to bugs. The direct hits do 1% direct damage, but the explosions are great for the delayed damage that goes off quickly.
The downside would probably be a Rate of Fire decrease and the possibility of bugs dying to allies before your bombs work.
Idea for another quote for friendly fire.
"Shoot me again, and you're going in the book!"
Thought another warhammer fantasy reference would be nice.
Could the industrial face mask move to the beard category so we can have hats with it
Also because it covers your beard
Suggestion for high-level rewards: every hundred levels, or maybe every 500, add character/kill effects; eg, killing bugs makes them disintegrate into glowing pixels, or your character leaves a trail of fire in their wake, or little stormclouds have lightning crackling around them
Modifier idea: mini mules, each player gets a mule (same category as low gravity, mineral mania)
A Goo Bomber variant that has slippery goo instead of slowing goo. If you get hit by the projectile or step in the goo you become slippery, slip around like ice physics, can't grab onto ledges or ziplines, and slide down slopes more easily. Maybe it could be inflicted by local fauna/flora or a Spitter variant too? Sounds horrible, but I think it could be fun. 
Mission Idea: Broodmother Elimination
By reverse engineering the remains of Prospector Drones, management has figured out how to pinpoint the location of a Glyphid Broodmother within its nest. Clearing out the entire nest would be an expensive suicide mission, but surgical elimination of the broodmother is just crazy enough to work.
The mission revolves around a mobile fortress designed to give the team a bubble of... less danger in order to reach and destroy the broodmother. The fortress and its weaponry has a variety of repulsive tech (predominantly fear effects) making it the safest place to be during the mission, so long as supplies last. The fortress has 3 "health" bars: Durability, Fuel, and Nitra.
Nitra: Used to supply the fortress armaments. If the fortress runs out of nitra, its ability to deter bugs is crippled and the dwarves are likely to get overwhelmed. The fortress has 3 special stations relating to Nitra. At the fore and the aft of the fortress are resupply LZs where a resupply pod can be called to dock. Once the sleeves of ammo are retrieved, the pod is jettisoned so that a new one can be docked. The third station is near the center of the fortress, where a button can be used to call a resupply for the fortress armaments.
Fuel: Similar to the dozer missions, the fortress uses oil shale for additional fuel while progressing. Unlike the dozer, the fortress is designed to keep moving no matter what, so it can be refueled while moving. Each of 4 fuel cells (2 port, 2 starboard) can be pulled at any time to collect oil shale and reinserted.
Durability: Typically minor repairs from a few rogue bugs or errant blasts of acid, unless supplies start to run out (or the broodmother is encountered). It would be ideal for different armor sections to have unique durability so that the damage/repair feels meaningful, especially if that section of armor/cover is lost if destroyed.
Increase the stun mod chance for the Hurricane from 25% to 40%, the minigun's stun mod gives a 40% stun chance. It doesn't make sense balance wise for a weapon that fires thousands of rounds to give 40% stun chance while a weapon with less ammo and less rate of fire only gets 25%.
Sludge Cannon OC Suggestion, Toxic Hangover
“A chance accident of smuggling some Abyss Bar in with your slime barrel, and now you have inadvertently invented a cocktail in a cannon!”
Sludge and Sludge Puddles will inflict random status effects
Puddles will (immediately, once) spawn under directly hit targets
Slightly Reduced Puddle Damage
Reduced Puddle Duration
Significantly Reduced (definitely -75%) Slowness Inflicted
- One effect Per Hit and Puddle
Explosions (On contact, Puddle that caused explosion is disintegrated. Strength proportionate to a singular Cluster’s Bomblet)
Electrify (IFG)
Electrify (Damage)
Neurotoxin (Applied once per Bug)
Radiation (Persists on Targets)
Cold/Frozen (Smaller bugs may be Frozen, Larger bugs may be only Cold)
If you guys like the idea, 👍 if Puddles should be EXTRA sensitive to heat or 👎 if they shouldn’t be flammable.
Xynarch Charge-Suckers feeding on Electrocrystals in Crystaline Caverns. Would be interesting to see them feed on a more natural source of food instead of BET-C.
I don’t know how exactly it would be implemented, but it’d be interesting if occasionally there could be a mission where there’s an intergalactic government worker monitoring the dwarves alongside mission control to check on their working conditions, like a space osha/department of labor worker, and mission control has to make things more lenient for the dwarves to impress them with something like cheaper supply pods etc. Maybe make it an anomaly and call it federal inspection, though it’s kind of weird so it’s probably just better as an idea.
A beer that costs a heap of stuff to make, but when drank the next mission your weapons will have unique bullet designs, perhaps bubble shaped bullets or something, with guns that don't use projectiles like the flamethrower and stuff they could have rainbow streams idk do what you want with this suggestion.
Make eyes a separate cosmetics slot. There are too much things like various goggles which affect them while forcing you to make the dwarf bald. Of course other slots should be able to override them like hats do now with facial hair.
All I'd like is for flares to be refilled when you use a resupply.
Sanity warning: Similar to the Low Oxygen warning, Sanity warning could have something like a gas being present in the area that induces sensitivity to stress. Being alone and being attacked by Glyphids forces stress to rise and at maximun stress, your health is reduced by 50% and you are slowed by 30%. Visiting resupply and being in company reduces stress. Bosco reduces stress and playing solo, you have to be careful when sending Bosco out to do errands far away from you as you could easily reach maximum stress.
Mission Mutator: Bioluminescence Overdrive
All bugs will faintly glow, making them visible from further away. Bugs which already normally glow will glow brightly, making them VERY visible and will illuminate the area around them.
Access to traversal tools in the spaceship
Mission mutator: High oxygen atmosphere
The atmosphere in the cave is compromised of higher levels of oxygen than normal. As a result:
- Fires burn shorter, harder, and brighter
- Bugs are bigger and have more health
- Flammables can spontaneously ignite
- Red sugar and resupplies provide more health
A button that makes your dwarf scream out for help.
Adding a gun range, or practice area to test guns, added modifications (and others)
Piggybacking from this suggestion,
Replace the default Shout voice lines with voice lines crying out for terror and help if you have little or no Shield.
Lootbugs swarm
Sandwiches
New Grenade Ideas (V2)
I recently shared some grenade ideas and, after gathering some feedback, I decided to reiterate on them. Here's what I got:
— Uranium Pulsator (Engi): Throws a deployable radiation source which pulsates with small delays between each pulse. Enemies in the radiation zone gets a DoT and their radiation meter starts filling up. At 100% radiation, the enemy becomes a small radiation source for a brief time
— Tunnel Carver (Driller): For those who remember it, this is the exact same thing as version 1 of my ideas. When thrown, the tunnel carver teleports (similarly to borderlands' longbow grenade) to the first enemy or obstacle it hits. Then, it will explode in a rectangular area in front of it, damaging enemies and carving terrain.
— Flashbang Shrapnel (Gunner): It has a high angle trajectory and exploded mid-air. After it's explosion, bullets rain down in a cone below it which damages and stuns enemies
— Amplifier Wall (Scout): It is a deployable energy wall which blocks enemy path and projectiles while amplfying the damage of friendly projectiles going through it.
Like last time, I made some basic images to show how they work. They can be found here on Reddit:
https://www.reddit.com/r/DeepRockGalactic/comments/tvhesx/new_grenade_ideas_v2/?utm_source=share&utm_medium=web2x&context=3
A specialty beer called "Deep Rock Deluxe"
potency Legendary
"RnD developed this while experimenting on all those plants you brought back. Just one tankard of this incredibly potent drink leaves you wasted for well over an hour and comes with an incredible flavor you taste the whole time. RnD don't advise drinking this before a mission but cant stop you"
effect: 99% intoxication. intoxication goes down very slowly. 1% per 10 minutes. enough to do an Elite deep dive without going below 90% intoxication
canceled by leaf lover's special
A +3 damage buff and an increase in stock magazine size for the Subata. With the new weapons coming to DRG soon, and EPC having a lot of utility, i think it's not unreasonable to give the futuristic M9 some love
Since Barley Bulbs are the ingredients every endgame player actually wants/needs for the buff-ales, make it spawn in amounts more than 1 per plant, like the other beer ingredients which can spawn in amounts between 1 and 4.
Please fellow Scandinavians please fix so that the little chest light disappears when you have certain beards and sideburns I beg.
"Add Boss That Randomly Appears In A Middle Of A Mission That Randomly Teleports Over The Whole Map Every 0.01. It will lag and crash the game just for fun" 👍 👌
From:
-LeafLover 
(Was Forced by LeafLover to write this plz send help) 🙏
Minor suggestion, but it would be neat to be able to disable the mission complete music and just continue the extraction music within the score screen.
Every Few Minutes Your Dwarf Will Randomly Need To Drag Down His Pants And Piss
When Pissing you cant move if you don't have the light balls perk equipped and Piss will deal damage, The Closer the Target Is from The Penis The More Damage The Target Receives
Maxed Light Balls Perk will make you able to walk when pissing
Maxed Heavy Balls Perk will give 20% Damage Reduction when pissing
Maxed Long Schlong Perk will give you 20% More Range when pissing
Maxed Rock Shlong Perk will give you 20% More Damage Dealt when pissing
If you Hold it in you Will Piss The Pants and Warm you
New mission idea, Interception: drop into the middle of a massive hoard of glyphids going towards a sustained mining operation somewhere nearby. Your job is to kill a target goal of glyphids and extract with your lives. Maybe you'll be given some heavy combat equipment. But idk just an idea on a 24-7 swarm mission type idea
Shirtless armor (DLC), i dunno we just need an armor with pants only, need to show these Dwarf muscles! Remember, skin made of iron, steel in our bones.
Daily Mine Trial
A competitive, globally seeded mission that changes daily, with a pre-set difficulty. In other words, every player plays the same version of the map like in a deep dive, as a specific class and equipment loadout.
Player performance is rated based on completion speed, minerals/gold collected, downs/damage taken, glyphid kills, and most experience-granting activities, and ranked on a leaderboard.
Neutral mutator: Auroral Anomaly
Odd glowing anomalies are wandering this cave system, lighting up the dark caves.
Auroral Anomalies, which look like flying scarabs, spawn in large numbers in every cave, lighting up the caves like a Scout flaregun with disco-ball like colors.
can we get a waster armor set to match the weapon frameworks from the season pass?
Why not add the very few "eyes only" cosmetics (goggles, night vision, IR sight) to the eyebrow menu? It was a pain to have to shave my dwarf's head to use the IR sight before I got the better one with the hair.
In that same vein, add a limited use vision that, for example, acts as night vision, or highlights terrain, or highlights minerals nd shit
Something that has a battery that recharges with resupplies
For example:
Gunner gets highlighted enemies
Scout gets night vision
Engineer gets highlighted terrain (basically contour markings)
Driller gets highlighted minerals (through walls uo to a certain depth)
Vertically placable platforms for engineer, so they can easily be used for area denial in tunnels and open caves (for example to stop bugs from using the walls with bug repellant on the doretta missions, or to cover up a hole you came out of in compressed dirt)
Basically just being able to rotate the nozzle to place differently oriented platforms (horizontal/vertical)
For that matter, OCs for the transport items would be super cool. Imagine one for the driller that made his drilling actually faster than walking, or one for scout that made him damage nearby enemies on touchdown, or even something simple like letting people stay in one place on the zip lines.
or how about elastic grapples, where you can grapple onto something and pull back to launch yourself?
A Comically Small Hat, like Magilla Gorilla https://images.app.goo.gl/HKJC4KXrp4xC2RBF6
Lootbug animal pen in the space rig where you can spend 5 credits to feed them
New mission mutator: Exploding Plant Spores
This Mission has an extremely high density of exploding plants, often separated by just a cave, where entire areas are just littered with these plants
Possibly they regrow during the mission as well, giving the miners an extra thing to keep in mind
Add mug root beer
Im sure that this has already been suggested but be able to place sentries on dorreta, the sentries are only used when the drill dozer is stopped otherwise and you can already place sentries on mining rigs anyway.
stupid idea I just had:
On salvage missions and around lost helmets there should be a small chance for an empty beer mug to spawn - poor dwarf at least got to enjoy one last drink before being mauled
Ok once again, I get that the developers are really into the random gear drops but I have now gotten 17 Overclocks and have not gotten a single weapon Overclock for my main class (I have gotten a couple cosmetic ones and then 15 for other classes).
PLEASE make it so you can trade Overclocks with other players. Or grind toward (specific) Overclocks. Or sell Overclocks for your desired one at a 3-to-1, or 5-to-1, or 10-to-1 ratio. Or be guaranteed to get one for the class you had selected when you completed the Deep Dive. Or be guaranteed to get one for the class you had selected when you completed the Forge Mastery. Or be able to select which one you get for every fifth one you obtain. Or have a higher chance of getting one for classes you have promoted.
You get the idea. I'm not picky and I am fine with a primarily random loot system, I would just love to get to use a non-cosmetic Overclock at some point in this game.
allow for super vertical and or super narrow spots to generate in caves, would be cool to fight in a super wide crack in the ground or a super deep ravine like structure. Tunnels are great but there's more to caves then just tunnels.
Homebrew powder mods and OCs should always roll either the max or min damage multiplier.
Implications:
-
Neuron activation. I see the big number more often which grows my beard. The range between the min and max will make homebrew powder more pronounced.
-
Average damage remains the same. Use of homebrew powder becomes a game of hitting damage breakpoints for bold dwarves.
There's some icky math in what guns benefit more from this change versus what's downgraded on a percentage basis upon what their shooting. I will ignore most of that for now because my brain is only big enough to hold two numbers.
- Homebrew powder is currently unpopular and in need of change. With this adjustment, management may motivate more than 1% of dwarves to start handloading their ammunition again, which will lead to a marked increase of misfires, explosions, and savings.
Bone-piles under Cave Leeches.
An addition to the "It's a bug thing" perk that makes the minerals from the loot bug move towards you rather than spreading out, similar to a magnet.
Moving a sentry keeps it partially built, as an incentive to not recall them every time
Cuts build time in half or sth
Did management ever give any Feedback on this suggestion?
"Holding down "V" makes your dwarf hold up his pickaxe until you let go."
https://www.reddit.com/r/DeepRockGalactic/comments/tv9dxo/holding_down_v_makes_your_dwarf_hold_up_his/
An active grabber perk that lets you grab enemies like acid spitters and goo bombers and use them as weapons for a few seconds
If the player makes their way to the Ommoran Heartstone before activating the Drilldozer, Mission Control will say some unique voice lines. Here are some that I have in mind:
-
“Congratulations, you made it to the Ommoran Heartstone. You didn’t happen to activate the Drilldozer did you? It’s the only way we can get that core after all. That’s why we sent it down there with you.”
-
“Management will be pleased to find out that you have successfully made it to the Ommoran Heartstone without the use of a Drilldozer. They will also be disappointed if you came back with nothing.
-
“The Drilldozer is meant to drill to the Ommoran Heartstone for you. Apparently, it seems you can do that yourself. Unfortunately, you still need the Drilldozer to extract the core.”
-
“Did you forget to activate the Drilldozer on your way here? Well, now you have to go all the way back and start it. You need the Drilldozer to extract the core.”
-
“You seem to have left something behind. Ah, yes! The Drilldozer that came with you, that you need to extract the core.”
can we get a QOL, number tracker on how meny overclocks there are for each gun, i think it would be useful to know how meny there are in each gun to acquire total, just a little 0 out of 6 then when you have them all it says 6/6, something like that, as i dont know when i have all of them for specific guns
even just a blank locked box would help, and then when unlocked they turn to there respective overclock, just so you can see how many there are total for each weapon
Sludge pump OC idea:
-Living Sludge
Projectiles act normal but you get less on charge shots.
Sludge puddles on surfaces become 'sentient' and move towards the closest target. They will continuously chase them slowly till they despawn.
The idea behind this overclock is to extend the usage of the sludge pump's puddles, by making them mobile.
Stats: Up to the developers.
Sludge pump OC: Quick Set Waste
Sludge pump shots that do not land on bugs create small corrosive platforms that break with time and use, similar to salt platforms.
Any bugs that touch these platforms will have the corrosive puddle effect applied.
Charge shots make larger platforms than normal shots
Charge shots no longer split into many projectiles upon impact if they hit the ground.
Much fun and parkour to be had
"Cave explorer's supply pod"
Costs less nitra then the ressuply, but only refills the support tool for scout and traversal tools' ammo.
I also had an idea of limited use support tool of scout or traversal tool of driller or gunner (
if u want that)
An additional subtype of Glyphid Grunt so that a party all running Beastmaster perk can each have their own unique Steeve.
Armor frameworks variants
Let's say for instance, the Robot Rebellion pack with more armor, maybe not even showing skin besides the head at all
Would love to see more femme armor.
BLACK AND SILVER ARMOR AND WEAPON PAINTJOB

Option to throw or pour away a full mug of Leaf lovers special to not be a pointy eared leaf lover when you want to order something else 🍻
no other beer should have that option
epc overclock that makes single charge shots better but makes the charge shots worse
Playable board game in the hub. Maybe put it beside the bar or near the window
Cyborg Glyphids
I want bigger hordes chasing me up to the drop pod so I can really mow down some enemies as the rest of my team barely makes it to the pod
Maybe add a mission where you have to fight the "something even worse" the dreadnoughts turn in.
I'd like a mission where it's just clearing out a nest of glyphids, just waves upon waves of glyphids and tons of eggs and shit, so they can do another mission there later
No other objective, just kill x amount of bugs or kill like 10 swarmer nests or sth or 10 flying breeders
Just clearing out the cave to make it more accessible later
Bro. Whenever you toss C4 with the Driller and a teammate is in the blast radius, you just call out: "Think fast leaf lover"
I really like the Shaving Accident beard, I'd love to wear it without the patches though, it'd look good with the Rounded Muttonchops
we should a an archive of old deepdives so we can replay them if we want. some deepdives have legendary combinations and I wish i could play it with friends who werent available at the time.
The Frigid Tiger skin for the scout would look amazing as a general skin for all the classes, just swap out the blue for red, green and yellow
Primary idea for driller: tesla launcher/lightning spitter
It’s an electrocuting tesla turned into a big ol gun. It can arc onto multiple enemies at once similar to lok1’s “locks”
Deals direct damage and induces electrocuted status
A 'lost vikings' armor set / paintjob. Assuming it's legally possible due to the Blizzard IP.
Better idea then just a flamethrower but lightning. Make a lightning rod launcher. Shoot a lightning rod that can deal a large amount of direct damage towards single targets, as well as sticking to them and shocking bugs around the lightning rod. Could be a great idea for an overclock to a lightning spitter type weapon, maybe the impact axe could work as the lightning rod
a while ago the fourth relic framework sigils were not golden as they are now, they were colored as they would be according to the paintjob selected much like scale brigade is now, they got changed to be gilded regardless of the paintjob so I think it would be cool if the scale brigade frameworks also had that same treatment, I edited a few samples on the bulldog pistol in different paintjobs over here as an example of what I mean
You know, got an idea on how to not only add the idea of “Kill X amount of Bugs” but also combine it with seeing more DRG Structures on Salvage missions.
RECOVERY AND EXTERMINATION
“A previous team of dwarves were overwhelmed trying to complete a mission, and we’re sending you to finish their job. The objective is now a heavily infested area, so make sure you’re prepared to thin down the ranks within.”
You begin in a standard room, similar to Elimination, being wide and clear of most clutter save for some pillars. Swarms will not spawn normally until you enter the next room, a cavern connecting the spawn room to a significantly larger room.
There is a 50% chance that the room generation will be similar to Point Extraction or On-Site Refinery, with the respective platform.
A large amount of bugs will be present, or spawn in the next immediate Endless Swarm. Similar to Ebonite Glyphid events, you will be given a number count of enemies that have been slain. The current Swarm will not end until a certain number of enemies have been killed.
Bugs will still commonly spawn after the Swarm, similar to Point Extraction, but in comparatively lower densities.
The platform itself will either possess Fester Flees within the depositories, or Xynarch Chargesuckers on the platform itself and on the button. The platform’s button to send the rocket cannot be activated until all Flees or Chargesuckers are dead.
After pushing the button, regardless of the swarm’s presence, the rocket will be sent and the Drop Pod will return.
👍 or 👎 if the swarm should stack or not.
With the variance of the platforms, there will also be variance of the mission’s length and/or difficulty…
- If the platform is from On-Site Refinery
, there will be less bugs to kill on average. - If the platform is from Point Extraction
, the amount of non-Swarm bugs will also be denser. - If the platform is from Point Extraction
, killing Chargesuckers can reactivate the platform’s Turrets. - If the platform is from Point Extraction
, you will have to wait for the Drop Pod. If the platform is from On-Site Refinery
, the Drop Pod will be sent immediately. - If the platform is from Point Extraction
, an optional Secondary Objective exclusive to Recovery can be depositing 2 or 3 Aquarqs.
Yeah, maybe it could be added as a "mission variant". Mission variants would be nice. When a mission appears it would have a certain chance to be a variant.
Add zombie mutator. Well, the idea is that this mutation is applicable to creatures (mactera, glyphids, etc.) once they die they will respawn in a pack with less stamina and speed, but with the same health (this can change if it is too broken). , the Zombies will appear as a separate horde from those announced by Mission Control (just like in swarmagedon). Obviously this would only affect enemies that drop their corpse. Those that are burned, frozen, etc. Seeing how zombies are, the bullets wouldn't affect them as much as hitting them with the pickaxe
Making hazards not just random, but when being played at lethal make it optional to click and add hazards to increase difficulty and make it far more challenging.
Call it challenge mode and make it post lethal (could even make a quest for it)
"Lead Storm" powered minigun unstable overclock Hyper motor
"perpetually powering the motor that spins the barrels allows the weapon to be fired instantly at full stabilization at any time but keeps the gun very hot"
upside:
weapon is always at maximum spin and fires instantly
Downside
minimum heat is 50%
Balance em discharge by making it consume 1 ammo and it needs ammo loaded in the sentry to work
A mode where you fight a fully grown Dreadnought, mission control could say something along the lines of "the last team missed a cacoon on their last elimination mission and now it's gotten big, really big. Your job is to get rid of it before we need to completely halt operations in this region". It could be another boss fight mode where you fight a stationary boss. I know it's probably already been suggested but I think that a Dreadnought being grown completely could be a cool way for it to work
A new glyphid, about the size of a warden, this glyphid is armored heavily on the head with large horns that it uses to deal massive melee damage and can charge into you when it's health is low. As a result of it's large horns it's melee range is increased also, but it is much slower to attack.
Will DRGs seasonal pass thing be like H:infinites? it might be just me but im only like halfway through it rn, and id love to be able to finish it whenever i have time to work on it instead of just missing out
I'm pretty sure the rewards in the season pass rn will still be available in the next season, albeit you need to get them through cargo crates and things like that, I may be incorrect however.
Add variants to Salvage Operations, a redux of sorts. We've recovered mini-MULEs and brought back drop pods, how about if we are inserted to salvage mining platforms with Aquarq or liquid Morkite?
(Ops, entered by mistake)
Aquarq could be something of a "Recalibrate flight plan for mine head, and then refuel platform to launch the payload containing the Aquarq... while liquid Morkite would be an insertion team coming in to finish what another team could not complete - repair the broken pipes, restart the refining process, and continue as normal.
potentially give the ability to upgrade a specific cosmetic to give a slight boost...idk how people would feel about that... don't have high hopes for this one
...Oh!
Adding random and rare Bosco units to the caves can give an excuse to having Bosco in Multiplayer! Plus would be nice to recover a lost mining unit whenever we find one, maybe put 'em in the victory screen like Doretta if you complete the mission
Like a Bet-C that you don't need to fight, only find due to some beeping (like a Helmet) and restart (like a Mini-MULE, or Bet-C).
The random Bosco will also act as normal, following you around, shooting bugs that you ping, and mining whatever you point at (with some limits, such as being unable to carry heavy items (won't interupt Rich-uals), and has a cooldown on mining ore veins, to limit abuse on
s and Compressed Dirt). Bosco will not give you light if you ping a random spot of dirt though.
Mod/I dunno what for the Scout's grappling hook that allows him to yoink things like pearls/aquarqs/gold nuggets/mini-MULE legs to him,
Simple suggestion: skins and overclocks for grenades and support tools! 
Good Day,Miners👋
How y'all feel?I think and i hope, that a good one.Let's get to my small suggestion, aren't we?
Surely,All Dwarfes are..same.Basically,our 4 smol mans are strong,fast etc.
But they not have..personality?They literally have one face,as i know.And i wanna add small things,that will gives them individuality.Like,scars for gunner,Scout earrings, something like that.
So Flares are pretty similar to glowsticks just more industrial grade and we’re getting a microwave gun so i suggest some sort of reaction between the two either as a part of the base weapon or maybe a Mod or OC
All armour DLC packs have a pack specific color on the pickaxe except the dark future, could this be added in the future? PD: the new DLC (season 2) look amazing mad max style!!!
If you start a mission on your own, the ability to actually bring (at least) 3 barrels down to the surface in the pod, maybe have the faces of the missing classes taped to the front of them.
I have arround 100 hours in the game by now and just discovered Dystrum was a thing, I dont know if its just me or maybe the rate of that objective is way too low
My proposed change to the Crispr. A. Remove sticky flames. B. Change sticky fuel, to a clean overclock called sticky flames that gives the gun sticky flames. C. Change sticky additive to an unstable overclock that triples all heat, doubles burn dot, and reduces range by ×0.5.
I feel sticky flames are a good idea, but in the current state they make driller be able to go into hazard 5 with no upgrades or overclocks. I would like to see this fixed, as my only reason to run the csp, or the cc is that I need to kill a dreadnought. Of course this isn't a very refined plan, just a rough idea.
Armor sets that are over the top like Doomicorn
Since the weapon roster for all 4 dwarves is more or less complete, (3 primaries and secondaries for each class,) new weapon overclocks in future seasons could really spice up the gunplay. Quality over quantity; the more unique the idea, the better. (GK2 Burst fire conversion, flamethrower fireball conversion, autocannon grenade conversion, warthog explosive rounds, just brainstorming.)
When on a solo mission, Directing BOSCO to a resupply pod with at least two charges left will allow him to consume them, recharging one revive.
If its not already planed add a way to get season event items (aka the things avalible fron the rival incursions season) after the season is done...probably just make it so you can get them from cores or something
Allow chat on the mission results screen. I can't apologise for failing a mission because revive glitched and did not show up if the host terminates the session instantly after the screen passes.
dreadnought lacerator flames should ignite gas clouds
Organizing the overclocks by category would be cool (clean overclock on the left, balanced in the middle and unstable on the right)
Lootbug armour 
Overclock tuning:
Either some RNG on the overclocks you find: each one with up to +/-5% on any stat, so that you can potentially find a good version of an unstable o/c or a poor version of a clean o/c (or vice versa);
OR, Any overclock can be improved 5 or 10 times by small amounts from its base value by finding it again. Finding 5 of an o/c you really like would make that o/c slowly better.
Nothing overpowered or game changing, but a way to make it so that there's effectively 5 or 10 times more unlocking potential from the current overclocks and a chance to "level up" the ones you like.
Can you add more ways to increase performance? (like decreasing particles or model quality.) My PS4 sounds like it's gonna take off
Love all these things people want in the station. But what about a
chocolate bar that give you diabetes and you fucking die.
I feel like the tendency for bugs to spawn on top of the escape pod really takes away from the extraction process. I get wanting to have relevant bug spawns, and adding to the frantic mayhem, but bugs spawning directly on top of the drop pod makes it the final enemy to be fought instead of the final bastion to be protected.
Instead, would it be possible to spawn bugs relatively nearby which are instead attracted to the pod?
Hi fellow miners! Yes i know I am quite new to the discord, but I ain't no leaf lover!! A few comments mates and myself have thought during our time playing this wonderful game;
-Memorial Hall being changed depending on lobby host. We think additions of smaller 'achievements' that are more milestones, decorated around the memorial hall. For example: 'Miners saved', 'Missions Completed', 'Lootbugs killed', 'Times passed out drunk', 'Missions completed while drunk' - the list goes on.
Just some smaller achievements that are shown with medallions or small statues littered around the memorial hall, changing depending on how many of x has been achieved (bronze, silver, gold variants of these challenges) by the lobby host. Allows for miners to show off their in-game achievements.
-Changes to the M.U.L.E going to the drop pod. Having a similar mechanic to the Hack-C Bot Unit, enemies are attracted to the M.U.L.E, too many hits and it needs to be booted up again. Rather than just racing to the pod, you have to protect the cargo, rather than just pushing through enemies and waiting at the pod.
Overall, we love the game Ghostship and are always amazed with your continuous support and updating to the game. Rock and Stone fellow Miners!
Buff the Face Melter OC by making it deal additional heat in addition to the damage and flow rate bonuses it already gives.
I'd personally like to have health bars for each steeve on the ui beside the bar of whoever owns each steeve
We have stats for beer consumed and beards purchased, why not a statistic that counts the amount of times a player uses the "Rock and Stone" callout?
Buff Scout
Gk2 needs some love... Edit: And alot of his overclocks
Create a skins who recreate scout heavy pyro and engineer from Tf2
Hi all miners!!! I know that what I am going to suggest is not transcendental, but I would like to review the topic of colors in armor, there are times that depending on the color scheme you choose, the explorer's hands, for example, are colored when they should be colored flesh and not the color of the armor, I would just like a little review on these issues, there are so many hours of play that sometimes I pay attention to the small details of this great game
A new section of the miner's manual all about the geology and chemistry of the different minerals, such as the chemical formula and their primary use. And also just what the heck the ommoran heartstone is!
Voicelines different from the standard bug ones when you ping a Steeve. (Just recycle the ones that play when you tame a Steeve)
Foraging mission
A mission where instead of a main objective, you have three random secondary objectives to perform simultaneously (or in sequence), of which you need to do 2/3 to call the drop pod. Some of the collectibles (in batches of 5-10) are only found in 'groves' that have a swarm, several hazards or miniboss guarding it.
Hats for Doretta. If all players have hats for Dotty equipped, hat is chosen randomly.
Also if someone presses V near her, she does a "Rock And Stone" sounding Wub-Wub.
I had an idea for a new type of event. What if, at the end of some missions (haz 3 and above), there was a small chance for your rocket to fail? How cool would it be if you're spamming rock and stone, ready to go home, when your drop pod slants diagonal, the doors fail, and you crash back into the ground below.
You'd have to fight your way back out. Have some sort of secondary drop pod sent down, all the while dealing with a very confused and very slightly embarrassed mission control. Who's also irate for the interruption in the schedule.
Bosco overclocks. Boscoverclocks, if you will. I even have an idea for a clean, balanced, and unstable!
Clean: Night Light module. This overclock makes Bosco shine a dim light around himself, at all times
Balanced: Combat medic. Before reviving the player, Bosco will automatically fire all rockets available at bugs that are on you. Revives are slightly slower.
Unstable: Glass Cannon. Bosco loses all medikits, but for each one lost, he gains a massive damage up
How about a customizable space station? With skins, colors, parts and so on. So that you can design the interior of your space station yourself.
This could also be done as DLC if enough content is included.
A plague doctor type helmet with a beak, maybe even a wide brimmed hat to accompany it
ability to trade overclocks either p2p or with a station in the space rig. I have tons I dont want
Would love to see Scratched/Damaged Variants of our default armors
Similar variants of the Mk2-4s would also be nice, but I mainly want “Veteran” versions of the Mk1s we can find in the Lost Gear stuff
plus it would give an excuse to put more stuff into the Lost Gear, since there’s already comparatively more stuff in the Cargo Crates
A unique pickaxe skin where it's just boxing gloves and you punch minerals out of the earth
And you also can punch glyphids in the face
…We should probably update the descriptions of the classes.
There’s probably some jank stuff I don’t know of but I make this suggestion because of the Drills part sounding like it’s your primary weapon. Yes, they’re useful, but the descriptions are for newer players.
I might update this suggestion with example descriptions…
I would like to see collection of skins like business suits. Just img. going down to fight some bugs dressed like mf that has just started some company

What do u think bout that?
Good afternoon, I have a question, why is there no mechanics in the game for drinking beer and "hitting a mug against a mug" or "clinking glasses" at the same time? This would be a very nice addition to the abyss bar!
💡 Change leech 'head' glow from red to purple, to better distinguish them from red sugar deposits at a glance
This has been suggested before (dug through the message history) but I want to expand upon it a little bit.
Qronar Younglings and Shellbacks both deal a lot of knock back, even if they're basically standing still. It is incredibly frustrating and unfun when you keep getting knocked around and can't do anything about it since all they have to do is touch you. Being knocked around by something that's barely moving feels very unintuitive. As such, the following changes should be made:
- Make Q'ronar damage and knockback proportional to their speed, and fling you in the direction they're moving
- They should try to charge at you to build maximum speed. On their own they wouldn't be a threat, as you could just move out the way, but in a swarm that could be devastating
- Due to the above AI behavior change, they should also try to keep a distance from you until they are ready to charge or spit
This is probably more of a bug, but I've found that they can also hit you even while you're in a gunner shield, which is so incredibly frustrating when normally that protects you from anything that isn't an AoE attack.
Better yet (change some Leeches to mimics so they look like red sugar and can grab you and pull you underground!
Allow the sludge pump (either via mod, overclock, or as a base stat) to dissolve and neutralize other fluids/goos. For example, Goo Bomber and Fungus Bogs goo - the green sticky stuff what slows you down - would be rapidly dissolved by sludge (also neutralizing the sludge in the process, most likely)
This would also apply to things like goo sacks, snow and frost bomber piles, and hiveguard/sentinel goo.
Provides further utility & support, as well as the first true counter to these kinds of goos (while you can mine Fungus Bog goo, it takes forever and is generally impractical)
supporter edition of oily oaf.
metal bits and handle replaced with gold
Anyone remember the Static Rifle from DOOM 2016? What if Scout/Gunner got an OC for M1000 Classic/Armscore Coil Gun that powered up the shot by running around just like Static Rifle?
OC for Flamethrower that makes it shoot out Napalm Green Flames that destroy armor?
What about a separate color palette for our headwear, using the same skins we have in game already but allowing us to customize our dwarves even further. Mish mashing colors could look really cool and unique
more perks. I have all perks unlocked and 43 points to spend... take my points!
Do an ARG related to Karl and DRG's past (before the dwarves got there). Alternativly, do one on rival tech.
Cross play between all platforms
This might of already been suggested but I think this game would benefit from a shooting range so players could test out different upgrades on their weapons.
Make On-site Refining missions more difficult
One thing I've found with these missions is that they are never difficult. There always seems to be more enemies before the actual pipes part, even on Hazard 5.5. I suggest that we increase the amount of enemies during the refinery section to be more than a regular swarm, and that there's less of a down time when the pipes malfunction. Bigger pipes should also cause more errors more often, to make the complexity and length truly scale with time. The length of the pipes/mission could even change the amount of liquid morkite transported over time, with longer pipes/missions taking longer to fully refine. A delay for the morkite entering the refinery depending on how long you took to repair could also help speed up the pace that the pipes are repaired at. Last suggestion, please decrease the amount of lootbugs on these missions. The large amount that spawn and collect during refinery missions creates a ridiculous abundance of nitra. Please make ammo management more important on the refinery missions.
Make weapon modifications follow overclock choices, so you don't need to remember what's the build for each overclock, you just need to set it up once, and you can quickly switch builds just by changing overclocks.
add wave mode. start off in a big room and then there is waves with increasing amount in each wave. ammon drops after every few waves or there is heaaps on nitra
Alternative support tools?
Scout: Ore scanner
This changes the flare gun slightly, reducing it's ammo count and light is less vibrant. Ore scanner will be activated using a special button.
"Sends out a wave, that highlights all ores in a medium radius. Ores highlighted will be saved on the terrain scanner of the scout, and can be transferred to other party members when scout is nearby them"
Gunner: The shield wall
"Sets up a shield wall, lasts longer than the shield generator, but does not recover shields. Shield wall is longer and larger, but is only set up in front of you. Can be used to block passages so the bugs won't come through, for a limited amount of time. The shield wall will also boost the speed of bullets(don't ask how), increasing their damage(not by a lot)"
Driller: hmmmm
Engineer: "Swarmer drones station"
"Sets up a station, that produces small drones that attack enemies. These drones act similarly to the shredder drones of the rivals, but they attack bugs"
(Open to any feedback in #suggestion-discussion, feel free to ping.)
(Searching for suggestions on Driller's alt support tool)
Not sure If It's suggested, but what about a daily play bonus, like a daily login bonus, but after u finish a mission or something
allow us to mess with those eggs like with gunkseeds 
New Mission Type: Hive Incursion
This features our dwarves having to go through the caves searching for a weapon left by the previous crew to make this trek: a nuclear bomb. After attaching it to Molly you'll need to assemble some mining lasers to dig through the wall of a Glyphid Hive while a swarm attack the process. the mule immediately going to the center once the Hive is opened and dropping off the bomb- but as the weapon readies 3 waves will come after you, each one getting worse and worse until you beat the third, waking up a Shellback Guardian who the Dwarves will have to defeat in order to get the lost nuclear rods from, putting them in the nuke and getting out of there before it goes off while hordes of angry bugs chase after them.
Daily login rewards, BUT like Warframe, where you don't lose your streak, say you log-in during the Sunday and it's your Day 35 then only in Wednesday you could play again, it'll still be Day 36
About the rewards I can't think of anything besides minerals and Credits rn, however there can be milestones, like Warframe as well (which honestly is the best model out there), where you can receive like exclusive frameworks and other cosmetics, maybe an entire pickaxe, who knows?
Also during loading screens if possible
Bump up the credit rewards from 500Cr to 1k or 2kCr for the completion rewwards of this BP season. That way they will be a little bit more alluring to ppl that manage to complete the season
"Alright team this caves uncharted, unscanned and down right infested. pick up what you can and call it quits if you can't take the heat" Mission concept- Colossal expedition, Team is dropped in a starting cave similar to dreadnaught missions and various POIS objectives and loot are scattered about the massive cave system, the key factor of this mission is that the drop pod can be called after 10 minutes being the only condition, rewards increase with the amount of objectives completed and time survived. this mission type has a similar mechanic to point extraction in which the longer you take the more enemies will spawn. "objectives" could be anything from a dread cocoon to a stray aquarq.
It would be nice to be able to see the track and artist name on the jukebox.
- Add mission objective for Industrial Sabotage when looking at mission terminal.
- Remove random pitched voice lines when drop pod first arrives.
- Remove fizz sound when picking up an empty mug.
- Fix Ballet dance breaks waist.
- Remove Dwarf says things like "go fetch" for Bosco when just dirt patch
Mission type: Lootbug Harvest
“Lootbugs in this cave have grown to massive sizes. Bring them back to the spacerig for harvest.”
3 giant lootbugs in a cave need to be brought to containers to take them out of the cave. To do this, they need to be woken up, which summons a swarm, and one player needs to get on it and ride/wrangle it to the container while the others defend it. You can get off the lootbug at any time, but it’ll start slowly moving away.
Maybe to make the lootbug riding more fun, it can climb walls and/or trample smaller bugs.
I would like to suggest the ability to charge up C4 toss like when carrying heavy objects to help with better placement. And an alternate to C4s for when on missions where they're not good to use. Maybe a seismic charge like another player suggested?
this prob a repeat but hasnt been fixed:
rock n stone'in while doing ballet dance breaks waist
Fourth Relic dwarf armor set... the helmet covers everything but the beard (or just a helmet like that, sometimes I want to show off my beard without seeing a mustache)
Doretta's head should pop up on the mini map. I really want to bring her back to the drop pod and it can get hard to find her when she explodes
Make platforms slow bugs down if they do walk on them
Weapon Overclock for the LOK-1
Weak point lock
Balanced overclock
Locks will be directed to enemy weak points
reduced non weakpoint damage
Aim of this OC, make the LOK more viable against hiveguard as it is currently almost completely useless to go for locks
Replace Molly's worthless little flashlight with a lamp that emits light similar to an enor pearl
Alternatively, make it a spotlight that your team can direct
Additionally, make the flashlights on different armor parts actually function, so you can increase/decrease the amount of light from you suit as desired
Make haz5 dozer finale more consistently brutal
It’s quite annoying how some dozer finales can be like dotty is swimming in a sea of glyphids, while in other occasions it feels like haz2 with tiny groups of bugs coming after the dozer every once in a while (and nobody plays haz5 for the latter)
Enable Physics on the Easter Eggs at the bar so they can be kicked around to annoy mission control. I honestly think this is a bug because this is the first time seasonal decorations could not be kicked
Give the lootbugs guns so that they can defend themselves from assault
Add a little swarmer in a cage on the space rig. Dwarves could interact with it to stick their fingers through the bars, prompting an angry mission control to yell something like, "Please, do NOT treat the specimen as a class pet. It can -and will- remove any of your digits that you prod it with."
New Union : Leaf Lovers Union
Honestly I think the promotion assignments could be 3 missions instead of four. That way they are in line with the weekly assignments. Additionally, it is weird that there is a little screen that pops up explaining promotions every time. Seems unnecessary to me.
Raytracing.
Cosmetic suggestion: the Pyro's gas mask from Team Fortress 2, possibly as a voting incentive for the next round of Steam Awards. As for the description: "Dwarves fear no man nor elf, but this thing, it scares them."
The little rabbit plushies are so cute so can we please keep at least ONE somewhere in the rig after the end of eggcellent event ?
Secondary objective idea:
Some rare mineral variation of Crassus detonator, which you'd only need to mine 1/3 or 1/4 of the sphere to meet quota ( a combination based on fester flea extermination and dystrum/hollomite mining). Seems like a refresher to secondary objectives as a whole and a little more challenge.
"Lead Storm" Overclock: Plutonium Bullets
Premise:
Instead of firing depleted uranium bullets, the gun now fires denser, highly radioactive plutonium bullets.
Bullets leave behind small short-lasting radiation fields upon impact
Bullets do a little more damage
Hitting an enemy with enough bullets can cause a miniature fission reaction, resulting in an explosion dealing significant damage
Reduced ammo (plutonium ain't cheap!)
Increased cooldown time
Mechanical niche:
This is intended for short bursts of high damage, with the potential for extreme damage to high-health targets due to effectively turning them into micro nuclear warheads. The radiation damage also allows for doing damage through impenetrable armor, if need be, as well as added crowd control capabilities thanks to the lingering AoE.
Can we have the Megacorp and Rival Tech paints for BOSCO? Pretty please! I want my BOSCO to use the same colours as my dwarf and my guns.
I've been thinking: upgradeable flares: they have a designated space in the equipment terminal, and even the dwarves suggest that the flares could use an upgrade. It seems a logical step for big improvement in terms of gameplay.
You can find abandoned and destroyed Drilldozers from failed escort missions during any mission except escort. You can now bring home Dorettas that were left behind on failed missions. There is no reward for doing this as bringing home a fallen soldier is it’s own reward.
Overclock for the cryo cannon that let's us freeze other dwarves, making them temporarily immune to fire damage. The opposite for flamethrower would be nice as well.
I keep shooting steeve by mistake and making him take no FF is boring, so:
- Make his Aura more visible
- Hats for steeve! A lot of the regular dwarf hats would work on him, players could choose which hat they use and the taming animation could be placing the hat on steeve, and maybe feeding him a treat?
Suggestion: I know deep rock is a coop game first and foremost but for the sakes of preservation long term when drg one day stops getting supported, can there be a solo profile creation that is strickly a offline solo save so that way we can do weekly deep dives and elites and weekly missions offline, as currently there is no way to do them without being connected to the internet, and haveing a strictly offline only solo profile would allow no exploits
this way when DRG one day stops getting updates, we can replay the game with all its content and be able to do deep dives and get matrix cores still. and just having a solo profile full stop without being locked out of weekly's and deep dives for those who enjoy the game as a lone wolf
for the next weapon update a crossbow was teased and was told that crossbow bolts dont show in a teammate face[pincushion]
But what if you made it only show in friends only lobbies?
Scout Crossbow Overclock Drastically increase the light missed bolt shots give off
I just watched the new stream testing the new weapons and noticed that missed bolt shots give off light so you can easily see them to retrieve them. This gave me an idea.
Since the crossbow bolts have lightbulbs on them... if you're in a dark room and you run out of flare gun ammo as the scout, you could shoot a bunch of bolts onto the walls to light up the room a bit, and then pick them back up when you don't need the light anymore.
Maybe you guys could make an overclock that increases the light the bolts give off, so they could essentially act as reusable flare gun shots.
Gunner hurricane overclock idea:
Basically just the engineers rj250 oc but for gunner, would provide him with more forms of traversal
Minigun overclock that boosts other dwarves' shields as it heats up
Add a way for the other 3 dwarves to friendly fire from different cave systems with the season 2 update, as it stands only gunner will be able to be in the spawn room of a morkite mission and shoot the scout in the last cave. I think that it is unbalanced to only give gunner this power.
Ok, how about this, a rare lootbug variant which is bassicly 2 times bigger than the normal one, which means it has 2 times more stats and 2 times more loot (that concept is still WIP feel free to alter it) but the main premise is, if you decide to kill it, it ups your hazard level up until the end of the level, and if you happen to be playing on max hazard level, then it just triggers a swarm shortly after its death.
my friends need convincing that killing lootbugs is cruel and heartless (thats a perfect depiction of what my friends are)
Give the point extraction a rework, it’s so hard to find nitra and it’s very difficult to navigate
I think it has already been asked but if it could be possible to add the possibility to ask for a mission if you're not the owner of the room and the possibility for the owner to accept it or not (sry for my limited english)
make holomite form on the walls instead of the floor
A new enemy type! I don't have the name completely picked out, but there's a few options, like Loot Glyphid, or Glyphid Mimic.
This enemy appears to be a normal Loot Bug. But with a catch. When attacked, it begins to move MUCH faster, and starts attacking the dwarves with headbutts. On top of this, it would have extremely high health.
Right now, if you're going for resources, the only thing stopping you from killing all Loot bugs is morals. This enemy will make lootbug farming riskier
Let thorns trigger vampire, ya whale pipers
after you save 100 dorella heads you get a dorella head helmet in the wardrobe 
I don't know what they're holding, but a small chance an egg has hatched on an egg hunt mission and it's trying to kill you
Small visual changes to the space rig depending on specific things you've done.
You saved dotty? You can find her next to the bosco terminal.
You unlocked scale brigade? The helmet is hanging from the wardrobe.
You got some blank cores? They're in a neat pile in your living quarters.
Pile of Doretta heads in the Space Rig. It doesn’t increase in size the more escort missions you do where you bring back Doretta or have a counter to how many times you saved Doretta. Saving Doretta should stay as a mini-quest that doesn’t have a reward as saving her is it’s own reward.
Hello, I really enjoyed this game in the past, but lately my internet connection has been unstable. Periodically, it would disconnect and then reconnect, but the connection inbetween the connection loss isn't problematic. I've tried analyzing the problem, and it looks like it is ISP-related problem, not my router, so I can't do anything about it. This makes playing DRG a frustating experience, because I would get disconnected every so often, and sometimes I get disconnected at the last moment of a mission, rendering the playthrough useless because no rewards were given (still had fun though). I would like to make a suggestion that DRG server didn't automatically kick disconnected player (or atleast give 1-2 minutes of tolerance), since I didn't get any option to reconnect, and sometimes it is fruitless (someone else joined or the mission is completed). Thanks, rock n stone