there should be a way to program bosco's targeting priority. For example, you could program bosco to shoot acid spitters fitst, macerata tri-jaws second, and menaces third, etc. When you ping an enemy, that would override the targeting priority. Solo missions would be much more like having a team mate if bosco had common sense (or at least programmed common sense lol)
#suggestions
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I got another one: New lines for when the dreadnoughts spawn. for example, when the twins spawn, maybe a line like "Unkarrs balls! There's two of them!
Remove the tick box for regular approved modded games and have them filtered with vanilla ones, but keep it for sandbox, reason being because those games don't get a lot of player traction since they are marked in a separate category and most players won't see or bother ticking the allow approved checkbox, so your pretty much invisible to a large amount of players. But of course modded games should still be marked as such so players know what they are getting into
Could we make a voting system to kick players or aborting missions. The host has a bit of to much power and I’ve still had problems with hosts kicking everyone at the end of missions
I don’t know if this has been said, but can there be a Steve emote or something ( the emote at the end where you win). Maybe you can only have with the tame Steve perk or maybe not. Just thought it would be cool.
Maybe make it so you could hit a button on the dwarves' beds in their quarters to open them. Not much of a suggestion, but I think it would be a neat little mechanic.
let us tame web spitters. Why? it'd be cool 🥺
hi! suggestion from a guy with poo internet. i feel really badly when i queue a game with randoms and theyre in the lobby waiting upward of 5 minutes just because of my garbage connection. is it possible to add a load time cap so that people can load in and people like me just eventually load in after?
add some kind of friend request system. I keep making awesome friends on online mission but then have no way to find their profiels ever again and it makes me sad
not sure if this has been suggested before but anywho beer can hat when
when you get past the gold objective on the interplanetary miner's union, there's a diamond/platinum and legendary objective. if all three chapters get to the diamond tier, the random beers are cheaper, and when all three chapters get to the legendary tier, all the buff beers are 1 barley cheaper
these objectives are hidden until all golds are achieved, and cannot be progressed until all golds are achieved
A beard made of golden wires, cogs and bolts.
“A beard to surpass metal beard.”
Make a rainbow swirl beard color and call it the Hippie
add a voiceline for the dwarves for whenever they kill a glyphid with a power attack that says "Squashed"
Grappling Hook Mod: "GET OVER HERE!"
Not really a serious suggestion, but what if you could press and hold "E" (or some other action button) while Scout is holding his grappling hook to power it up so that he could grab most small enemies (like single swarmers, grunts, or guards) from afar and bring them closer to him? 
Attempting to do this on larger enemies (such as Praetoreans or Oppressors) will have no effect on them but will have Scout grapple towards them instead.
Loadouts but for mods, so we can quickly change between sets of mods we want
Allow us to synchronize our modded saves with you primary save (not vice versa.)
So if you made some considerable progress on your primary save, you could quickly spread it out to all other saves.
Give Dwarves unique voice lines if they're the only one left alive after entering the drop pod:
"C'mon, guys. Can't wait to share another round from Lloyd with 'ya! ... Guys?"
"*Barely-audible sniffling*"
"_ (In a voice as if they're about to burst into manly... er, dwarven tears)_ ROCK... AND... STONE!!"
In addition to all of this, all currently playing music should stop right then and there. (Mission result music should still play like normal afterwards, though)
Not a serious suggestion, but...
Give Engineer a rare chance to say this single voice line when he pings an Oppressor, Praetorean. Bulk, or a Menace:
"YOU'RE. UGLY."
Could we have an option for "no hand animations"? They look good but they interrupt gameplay a bit too much, like collecting booloo, vaulting, throwing grenades, I much preferred the smoothness of the old DRG. At least picking up things and vaulting shouldn't be so intrusive, the grenade throw can stay (even though I'd still prefer that to be shoulder mounted or something). You could pick things up with off-hand instead of holstering your weapon, (like Scout used to be able to grapple to a Fossil and pick it up without letting go, or) he could just use his left hand, and vaulting already works no-handed while you're shooting/reloading/preforming basically any action that plays an animation. It's a purely cinematic effect that just stops me from shooting my gun at the moment I want to shoot it, like platforms while climbing, or revving the minigun to be ready. I miss the old uninterrupted feel of the game
Let the dwarves get even more drunk before passing out. We’re not fucking leaf lovers, we can take a few beers
I personally think Mineral Hoarders should hide in the ground and start running when you get close instead of just walking around. Feels more smoothhhhh.
New voiceline for killing a dreadnaught that says "eat rock....and.....stone"
Add new cosmetic beers I like collecting them 🥺
!feedback Boomstick overclock: Dual Wield
RnD created a more lightweight and safer model of the powerful boomstick for new employees. They don't pack as much of a punch, but they can hold more ammo, have less recoil, and can be reloaded much faster. Somehow, Scout got his hand on two of them, and now he uses both of them at the same time and calls it an overclock. Management would intervene but they are too fearful.
+Dual wield: Have 2 boomsticks at once, pressing fire alternates fire between the boomsticks.
+16 ammo
-4 pellets in each shell
-50% recoil
sometimes, when ordering beer, your dwarf says something like "red sugar on top please". but there is no red sugar when beer is served. So make it that lloyd will put that sugar there,
Let us buy barely bulbs (ik there’s a mod but I would like it implemented in the main game)
I think it would be nice to be able to change perks before the mission. So the perks can be changed more dynamically depending on your team's loadout. Instead of it being a part of your build, or perhaps a way to override the build for a specific mission.
Clone LoadOut: How about the ability to clone or copy a LoadOut from A to B/C or viceversa instead of you always having to do everything from scratch?
Hat Cosmetic Suggestion:
Driller Sergeant
- appearance is a campaign hat similarly worn by drill sergeants, has the DRG emblem on the front. Only comes in an olive green color.
Description- "Dwarves may be known for shouting constantly but you have never seen a dwarf who shouts constantly AT YOU."
Small quality of life thing: in the equipment terminal could it indicate DPS too? It does show damage and ROF, but this would save having to whip out the calculator all the time when designing new builds.
Flamethrower overclock : plasma flame
+big damage augmentation
-much less range
-flame stick only 1 sec on the floor
flamethrower OC: noodle nozzle
an accidental shipment of gardening implements lead to one of the most bizarre ideas of all time. your flamethrower now has a sprinkler head duct taped to it
+slower fuel consumption
+less accuracy(the spray will go all over the place even while standing still)
-lower range
-decreased damage
Mission Upgrade: Some sort of optional extra recovery for the lost dwarfs packs in the Mini Mule mission involving extra crafting resources. Could be kept secret and just be a minor thing, . Only issue I see is it's similar to the random cosmetic thing, in which it could be switched to be just "lost" crafting materials
Visible explosions for both explosive bullets mod on bulldog and embedded detonators, yeah the shockwave for embed kinda works but feels weak.
Idea I had based off the Crossbow prototype from a while ago
Log-Splitter Crossbow
“Improving upon elven designs brings us the Log-Splitter Crossbow. A built-in Bolthead fabricator allows for expanded utility based on the bolt-type selected”
Special Features:
- All ammo is in one clip, with the scout reloading after each shot via a pump action. This both pulls back the bowstring and chambers another Bolt.
- Instead of reloading, the Reload button changes the type of bolt, cycled in a set order via a lever action. There are 3 types of bolt as standard
- Piercer Bolt: the normal crossbow bolt. High direct damage, and missed shots can be retrieved
- Debuff Bolt: A bolt which can inflict a Debuff in a small AoE. This Bolt costs 2 Ammo to fire, but can still be retrieved for 1 Ammo. The default Debuff is Stun, but Mods can change the effect
- HE Bolt: An explosive Bolt which which deals damage in an AoE similar to an HE grenade. Costs 3 ammo and can’t be retrieved
Overclocks:
- Leaf-Lover’s Revenge(Unstable): We have replaced the HE bolt with the special enchanted arrowheads used by Elven archers. High direct damage, but (WIP downside)
- Auto-Loader(Unstable): The pump mechanism has been modified to allow for full-auto firing. This drastically increases the RoF, but the decreased tension on the bowstring means less Damage and Range
I think we should be able to tip players in gold/minerals in the post game screen as a way to "commend" them.
Improve how invalid session joins are handled. Right now if you try to join a session that looks perfectly valid, but then the popup says it's not joinable, you have to wait for the game to reload and you get sent back to your cabin. A waste of time.
Using x should ping yourself such that allies can see you quickly, giving the outline and everything. Are you a scout dangling waiting for a platform. Hit x so the engi can find you quickly. Are you running away with bugs on your tail to get to the gunner who you are asking to throw down a shield. X will make it easier to find you. Are you the driller about to drill. Hitting x will give your allies a clear outline of your location.
Suggestion for greenbeards. Maybe gate higher hazard levels to a certain player level/character level? I enjoy teaching greenbeards the ropes, especially when bugs hit the fan. I've just gotten tired of seeing someone who's level 1 on their first mission get queued into my haz 4 games and just get wrecked.
More loadouts for new weapons
Very much this please. Tired of this. They constantly end up activating everything and wiping my missions at haz4 and haz5.
be able to offer your currently held full tankard of beer to a fellow dwarf by doing something like holding right click
Make biome specific loot bugs example: in the radioactive zone the loot bugs would glow green.
In the lava zone(I forgot the name lol) the lootbugs would have a molten rock texture
add an option to randomize your loadout(perks, mods, overclocks, outfit, pickaxe and bosco) at the start of every mission
being able to chat during loading screens and during the ending mission stat screen
Disable random dreadnaught spawns for Deep dives maybe? Just seems counterintuitive
Allow us to instantly kill a loot bug if a Dwarf lands on it after falling a great height. 
Add a jukebox on molly, dotty, the minehead & the refinery so we can vibe during the missions 
Ability to order 4x beer( for example strong one for 85) resupply pod on missions for gold
Let us get fucking drunk of leaf lovers. Use the elf’s shitty brew against them
special voicelines for the legendary promotions.
Make Bulks immune to electrocution. Hear me out, I noticed that Opressors are immune to electrocution so I figured Bulks should be as well as bulks are much larger. (And because most of the time bulks practically stand still because of all the slowdown effects)
I could be mistaken that opressors are immune, but in my experements I unloaded an entire clip at 50% elec chance and it never got the effect.
I think the various penalties which can happen in a mission (swarmaggedon, cave leech cluster, etc...) need a bit of rebalancing. I'm mainly thinking of shield disruption. It's is a nice challenge, and a very hard one to face, but it's way harder than the other penalties. If you get down and are raised, you have to be super careful to not get hit, as only 2 or 3 bits can put you down again, this hurts play-styles which specialise in close-up damages (mainly drillers and the berserker ability).
This is not really a problem on a regular mission, you're warned beforehand of what is awaiting you and therefore can prepare accordingly. The issue arises in deep dive (like this week's elite dive at the time of writting), since SD is much harder than the other penalties, it creates a sudden and unexpected spikes in difficulty which can be frustrating at time. It's like there is a 1 out of 10 chance that the game will raise the difficulty of your deep dive, which may ruin your run and the 40min you spent into it just because you were unlucky.
On the other-hand, if you like the difficulty it brings on the table, your only way to play on SD is to try your luck, which is not fun either.
I don't think shield disruption is bad, I think it's way harder than the other penalities and therefore deserve a special treatement. Which is why I suggest putting it in its own mode/difficulty level. People who want this type of challenge would now be able to find it easily while people who do not like it can play without ever meeting it.
My friend's take on what a support class would look like in DRG:
-Primary weapon: Red Sugar Cannon
So basically it's a short-mid range grenade launcher, but the grenades do no damage to enemies, instead they explode into red sugar fragments, plus you can "cook" the grenade so you can shoot it over your buddies' heads and then it explodes above them, showering them with health. (Maybe also the red sugar has a slight deterrent effect to keep the bugs away while your bois get healed up?) Bonus ability would be that if your health is already maxed out, any red sugar you mine refills your ammo instead
-Secondary weapon: Sonic Rifle
I imagined it to be a Lucio-esque soundblast that boops enemies away and does decent damage. Regular fire does minor damage (or none) to your allies, but can launch them away out of danger's path, so you can help keep an eye on them. (Maybe has potential for griefing? But Driller already kills people with C4, so whateves.) Can be charged to various levels, if you max the charge out and keep holding it, it blasts the entire area around you like a huge burst of air, using up an entire clip of ammo.
-Traversal weapon: Spring platforms
Similar to Engineer's platform gun, but this one can only be placed on the floor, and it acts like a springy mushroom, bouncing you and your allies up super high. Ammo would be pretty limited for balance, and the platform would crumble after a few seconds
-Grenade: Trench digger
A mix of a flashbang and C4, this grenade would damage and stun enemies for a decent amount of time, and drop any ground affected by the explosion down into a ditch, which would trap enemies briefly, forcing them to climb out before they get to you
Plz make it easier to unlock specific overclocks
I know this won't be added but i'd like to see ur guys thoughts on this
a replacement for the sentries that gives disposable health to anyone in it's aoe, but for each point of heath it regens it uses 1 ammo.
Cosmetics for class accessories:
Skins and trophies for accessories such as the reinforced power drills, platform gun etc. would be a nice QoL addition, as currently they may not be visually modified. This would help with themed outfits, as well as provide an additional source of cosmetic progression for veterans.
Make eye color customizable
Give us an unlockable armor skin texture that closely resembles the
.
Can't wait to finally cosplay as one. 
In salvage, allow us to deposit in Mini Mules.
I mean if they're also going to be launched back to the space rig, then it shouldn't matter where we put our minerals.
A high gravity anomaly that when is active in a mission will greatly increase fall damage and fall speed. Landing on a glyphid would cancel the fall damage and depending on the height, damage or kill the bug.
Point Defense - T4 turret upgrade - Target prioritization, an extremely efficient swivel and computationally intensive ballistic algorithms allow your turret to shoot enemy projectiles out of the air!
A new set of passive creatures in the Xynarch family of aliens in the form of derelict M.U.L.E.s, medical drones, and slugs that live in the electrical crystals found in certain biomes. They serve no purpose other than to wander around and make the beep boop sounds and maybe be used as target practice. Xynarchs attached to APDs and Engineer turrets in abandoned DRG outposts or scattered near abandoned supply pods, cargo crates, and the derelict drop pods on salvage missions can engage the dwarves and possibly other alien species when approached.
Upgrading and able to customise M.U.L.E. The place to upgrade it would be near the Deep Dive terminal where those M.U.L.E'S are sitting around. Customisations can be found from cargo crates for stocks and lost packs for paint jobs and maybe different legs. The way it would work is that everyone who has a customisation for M.U.L.E can only see their M.U.L.E and no one else's customisation. The upgrades can also be for example: M.U.L.E can now walk 20% faster or if your in radius of it, it can now boost your shield by 20%.
Probably been suggested before but the ability for speed buffs to stack maybe? I want to be SPEED
Copy and paste pickaxe customaziation 
Text in the mod menu that informs players that the steam overlay needs to be enabled to manage mods from in-game
An achievement for detonating a satchel charge to kill a single glyphid swarmer and nothing else.
more assignments i beg, cosmetic or not, I'l do an assignment to be able to eat a sandwich
Ok so I got a dumb one, can we get more of a platform around the drop pod, specificly so it's easier to reach the side deposits? It is NOT fun trying to get a gunk seed in there when the drop pod sees "10 feet off the ground" as acceptable
An Achievement for Rock and Stone(ing) 2016 times, 2016 being the year GSG was founded.
Overclock for CRSPR Flamethrower:
Triple Split Flame
Balanced OC
Nozzle modifications allow for a wider flame spread and higher operating temperature. As a result of this, flame reach must be sacrificed.
+Wider Flame Area
+1 Heat
-0.8m Flame Reach (Range)
A name for the Rock and Stone achievement suggested above: Rock and Stone of Ages.
Once you've completely finished a milestone, you can reset your progress on it, and you won't get perk points for progressing through it, but once you've completed it a second time you get an achievement for that particular milestone.
(Obviously this wouldn't apply for certain milestones, like leveling up your forge rank since there are only so many cores you can forge, etc..)
probably has been suggested but a skin pack for all the weapons that would be like a retro pack, theyd look just like how they did when this game was first released into early access. Great nostalgia right there
when you do a machine event without any blank cores left, and you're promoed, you should get a free blank core
how about we get at least a small bonus for extra secondary minerals we grab and deposit
How bout a rare Floor is Lava event for Magma where lava slowly rises and you have to get to the higher points in the map before it touches you. And when the lava recedes it leaves special minerals behind.
i know this has been suggested to death, but with the new weapons coming out we desperately need more build slots. With the 4 weapons per class im constantly having to juggle around all my stuff each mission, and i usually bring the wrong grenade anyway. With 5 weapons per class i think having an unlimited number of saved builds would be good. Maybe be able to name builds and have like a dropdown menu or something idk
New drink: Guilty Party
Made out of Lootbug tears and cave angel blood
Great fun at gatherings, but why can’t you stop crying? 
C4 Over clocks could be cool even if it was as simple as making directional c4 charges and stuff like that
For salvage mission it would be cool if instead of repairing a drop pod every time, it would be like a point mine pod or something else
Suggestion for there to be more events during the missions! (: i love when i encounter a trilitye event or the weeds event where you gotta kill that boss or shoot even the loot box i feel like if we had more engagement even like a tower defense event where the mobs spawn and rush down a line to destroy the main core could be a cool event. just a suggestion!!!
The gunner's shield should block beamers. It really just should. It's weird that it doesn't
Instead of fixing the barrel physics, make them even worse 
add more barrels
a Simple idea
Survival mission
The Dwarves are sent out to hold off the hordes of Hoxxes while another non-visable team on the other side of the cave system are mining and gathering rare materials.
Your job is simple, survive the incomming hordes for as long as you can to keep the mining team safe from all the horrors.
the longer you survive the more The mining team gathers but the bugs get more aggresive in numbers.
But you'll earn Nitra during the waves too wich allows you to call down resupplies after ech wave
or spend it on upgrading the extraction point with new defense systems (for example Turrets).
There will also be a Huge red button located somewhere, pushing it calls for the drop-pod
and depending on how many waves you beat will reward you with credits and materials
or sometimes even rare rewards too (its up to Ghostship what it would be though)
New mission type: Research and Destroy
Bosco gets to join in!
The dwarves, Molly and Bosco are sent in with a special list of items to find and scan/gather samples of. Simple things like flora or bugs are easy enough to gather samples of. Other things will need to be scanned by Bosco, which can take a little while if the object or plant is fairly large. While Bosco is scanning, he can’t be interrupted or he will have to start scanning again. It becomes a scavenger hunt for plantlife that would otherwise just be part of the scenery, with swarms attacking during scanning segments. Each mission will also have End Boss that management will want samples of. These can be singular buffed or mutated glyphids or groups of normal versions. While not scanning, Bosco can assist in combat just like in Solo, but cannot revive outside of Solo.
||Eventually one of the research items could be
||
Make it show what primary and secondary people are using when joining a public game so you can pick the right preset. for example, a driller is in a lobby and you want to know if you should use flamethrower or cryo because they conflict each other.
Alternative use for Nitra mid-mission:
-Call in a cask of ale.
-Drill equipped cask is delivered to call-in location straight from the Rig.
-Once deployed 4 spigots extend from it.
-Dwarves can fill their Company Standard Field Tankard and enjoy a refreshing brew of the callers choice.
-Company Standard Field Tankards can be customised at the cosmetics station, with unique mug designs hidden away in repairable crates.
-Optionally the tankard is visibly hooked or otherwise attached to the dwarf's belt/armour/harness.
-Did you expect some sort of buff? Haha, the only buff a dwarf needs is the buzz of alchohol in his veins!
Few days ago I suggested the Layered Shield, now I have another shield alternative.
Personal Shield Generator (Prototype) - Mod? Perk? I have no idea...
This is a prototype of the newest personal shielding that R&D wants us to test in the field. The good thing about this one is that they managed to squeeze a bit more power into it, increasing the amount of punishment it can take.
However due to weight and price issues, R&D had to cut corners with the shielding. This shield can’t take many hits so… just don’t get hit.
Increased max shield capacity.
Each time your health (not shield) takes damage, a portion of the damage lowers your max shield.
For example: If your shield has 50 max hp and you take a hit for 10 damage, your shield capacity is reduced to 48. This has no limit and you can lose your shield entirely if you take too much damage.
The numbers can be changed but that’s the main concept - A shield that can take more punishment than usual, but grows weaker the more damage you take.
The dlc weapon skins, will the new alternative weapons be supported when released?
Make it so the cluster grenade bomblets aren’t effected by the gravity anomaly. Whenever I throw a cluster grenade the bomblets just fly everywhere in gravity missions.
A sandwich bar. You're dwarf constantly says "when we get back, it's sandwich time" so you should be able to get a sandwich. Maybe make it exorbitantly expensive? I dunno
Can we have a room in the drop pod where we can do parkour
let me make more loadouts for each specific weapon (and maybe equipment), and then mix and match the weapons I've made in loadouts, rather than the current system of having to either have two loadouts on each using alternate weapons or manually keeping and switching various versions
An alternative suggestion to the one above is just putting a half eaten sandwich in one of the pods. Wouldn't take much dev time (I think) and would at least satisfy the need for having a sandwich somewhere in DRG
A rare chance for a loot bug to just explode and deal damage could be a funny way to throw a run
Fix the pronounciation for Praetorian. In Latin, "ae" is pronounced as a long e, like "ee" in English. For example, "Caeser" is pronounced "Cee-ser". Praetorian is pronounced "Pree-torian". However, the dwarves all pronounce it with a short a - "Pra-torian". And Praetorian is real, the Roman Royal Guard, essentially. You can also see the pronounciation in the Roman term for an army's commander - "Praetor" - pronounced "Pree-tor".
Add more outlandish cosmetics so I can mix and match them to create the ugliest dwarf possible
Hat/Mask Cosmetic Suggestion:
Mining Blight
-appearance based from the beak-shaped masks worn by medieval Plague Doctors, bone white in color and not compatible with armor paintjobs
-lenses can be glow in the dark, with colors varying on the class wearing it
People who fail to get in the drop pod during the 15sec timer should get in the mission in individual pod (the same way when someone late John join a game) instead of being teleported in the pod after the loading
Space suit helmet.
Also make it have the same paint job as your armor.
a mustache that's basically just the same fuzzy dice same as in the droppod but attached to your face
The ability to pause assignments. Limit it to one paused at a time or so, but the ability to do that would fix my main problem with the game being really not wanting to do an elimination or a double refuel escort but don't want to stop an assignment mid way.
Salvaged mules should be posted and on stand by next to the drop pod instead of following everyone around.
I can pick up solid gold (we’re rich) but not a mini mule

Need an option to bring just a war axe instead of a pickaxe.
Perhaps with the ability to strike multiple bugs per swing, swings faster, needs maybe +1 or +2 strikes to mine terrain.
Obviously deals more melee damage than pickaxe.
I don't really know how this fits balance-wise, I just want to be an axe-wielding space dwarf.
Press E to POG when "petting" the Breather
Doretta could really use an armour upgrade.
Make it so that there is a Barrel Synthesizer in the Space Rig that will generate a barrel for a cost of 15 credits. These clone barrels will not count towards these two achievements: "||Time Well Spent||" and "||Foreign Objects in the Launch Bay||". Clone barrels will have a sticker on them to show that they are clones and not naturally spawning barrels.
Add in a shocking new gag beer that's (allegedly) full of electrolytes!
Whoever decided to craft the brew clearly got the definition of them mixed up, because. drinking it will cause a chemical reaction in 'yer gut that inexplicably electrocutes you, making 'yer skeleton visible for a few seconds.
Imagine seein' a Dwarf's skeleton walk around the Space Rig all jittery-like! HAH!
"What are electrolytes? I don't know, but they're EXTREMELY AWESOME! And this brew is FULL OF THEM!!"
||Very, very, very vaguely inspired by a tidbit from the Brawndo infomercial on youtube from days of old||
if a bullet would be a headshot, but gets blocked by a leg, it still counting it as a headshot would be nice. just a lil qualityof life thing
This might prove for some ugly armor meshes, but i'd love to see the backpack/tanks of different armor sets be a seperate customization option from the armor as a whole.
The ability to rebind alt-fire/charge-fire modes would be nice as the m1000 can feel rather sticky to rapidly hip fire like when using the hipster overclock due to the shot being fired when you release the mouse button rather than when you click it.
I wish that whenever you complete an event it triggers a 5 second dancing period in a 30 m radius
Overclock (Unstable): Firework Dispenser
For: PGL grenade Launcher
Increase the magazine size to 5 for the PGL (It will burst fire all 5 at the pull of the trigger)
5x max ammo
200% increased velocity
Each grenade does 1/5 normal AoE
Fear factor is reduced to 50%
Reload is increased by 33%
To cut costs and give more mobility to Engineer, RnD replaced grenades with much cheaper fireworks. They're smaller so you can carry more and fit more into the PGL, and they launch faster, but the damage is drastically reduced and the bugs don't fear them as much.
In solo if you ping compressed gold or bittergem Bosco should make some beeping sounds similar to "We're rich!"
"Boop beep!"
This has probably been suggested, but i can't find it:
Add the pickaxe to the hotbar, so you can just run around with it in your hand. Easier to show off and see.
This isn't a suggestion to make Pickaxes into upgradable mele weapons lol just wanna be able to have it has the visible weapon sometimes. Would be great for showing off to streams and friends, plus immersion
new area suggestion
the ruined kingdom, deeper beneath the surface of the caves rests lost palaces and cities. However it now belongs the rocks and bugs with only a bit of its old technology remaining.
the main gimmick of the ruined kingdom would be bits of strange technology that effect parts of the cave, making it an odd area to explore.
It would even have specialized vaults for its side quest where ancient relics could be found
No idea if it has been posted. A quick search provided no awnser.
With the new guns beeing dug up, can we have a 4th save slot for builds? except for my scout, i have 3 usefull builds on each class. and id rather have one more slot than choosing one to kick out.
Not sure if this has been suggested before BUT
Personal Decorations For Your Pods
When a player loads into a pod they get their name above the pod so its expected that that's their pod! But how do we know besides the big green name above it?? Decor!! Some can be unlocked via achievements, IE kill 5000 grunts and get a grunt plush. Or you can find them in cargo crates/helmets! Maybe even craft-able things, or upgradable trophy heads of your favorite boss like a Dreadnought head I can hang above my bed!
Posters, class based decor, stuffed animals, trophy heads, maybe even a pet swarmer named Steeve JR I can keep in my pod with a food and water dish. The possibilities are endless but it would add another bit of personal decoration us miners can work twords besides armor/weapons.
No idea if this was suggested before but
I'd really like a mineral trading station but for trading with fellow dwarves. Like balance it out by forcing the trades to be equal value so you can't just give someone an easy headstart.
Sorry if this has been suggested before.
I love the concept of the biomes, but I think the execution would be even better by having the glyphid models change to conform to the environment of each biome or to even have completely different glyphid units for each biome, such as magma spitters in the magma biome or sand worms only spawn in the sandstone biome. I think this will add more character to each of the biomes.
A way to create an entirely new save game, as in all progress gone, while keeping your old one (if this is a thing already, I have not found it). It would let folks play with their greenbeard friends without all the weapon upgrades and stuff to be on the same level!
An endless mission type where you defend a mining platform from growing waves of bugs while it mines gold, nitra, biome resources, and/or beer ingredients.
do away with this tiny unused corner or have the boxes take up the full space. please
Stop leaving Bosco behind on solo missions. He should get beamed up or into the pod or enter the pod with you. Feels weird and like betrayal watching him just fly there alone and the pod leaves.
release the update
Manly Ponytails - Not the high up ones, the ones where it starts down at the lower part of the back of the head!
I don't know if that'd require any funky development, but it'd look fly with the right combinations of beards, sideburns, mustaches, whatever!
A beer crafting system with some sort of minor achievable bonus, have a bunch of stats and make it unnecessarily complicated
Editing viewmodel position & viewmodel FOV would be a nice feature to be added, even if made only possible through the gameusersettings.ini file
exploding focus shots
Just wanted to request a small tweak for the server browser. Right now under server type you have two check boxes to show modded and sandbox games however the check box to show and hide vanilla games is not present. This makes finding modded games mroe difficult because you can show modded servers but you do not have a checkbox available to HIDE VANILLA servers requiring the user to manually read each line for the modded tag. Please add a check to show/hide vanilla servers
An option (add button at escape menu) to add friends or to blacklist players who trolls. Met a guy who did 0 mining and 20 kills in a 40 minutes game who rushed at 2 bosses with swarmageddon active. This lead to wipe and id like to never let players like this in my pod
so dumb thought, i know people have suggested being able to deploy things other than supply pods, but what about being able to FIND them? similar to the abandoned supply pods, you might be able to find one of the attachment to a point extraction mining head, either a sentry or a floodlight. dig it up, fix it, and it'll be good as new. the sentries would have a random amount of ammo left(always three digits tho), while the floodlights would last for the entirety of a mission
Anybody else think that the minigun needs a serious buff put in place so that it's not just replaced by the autocannon?
What about a Stunner OC (more damage to stunned targets and ability to stun enemies more easily) for the boomstick ? I know we have literally 3 ocs on that weapon that are just "more damage" but more options can't really be a bad thing (especially because of how hard it is to use anything else than Special Powder on that weapon).
Miningun could also use such OC, as a reworked version of Exhaust Vectoring maybe ? So it's more than simply "more damage" 
Crawl - Passive Perk
When you die, you're able to crawl for 6/9/12 seconds. You can’t interact with the world in any way. You cannot attack. You can only move at reduced speed, and probably climb small ledges.
This perk is for those moments where you died in an unfortunate spot and it’s hard to get to you. You’ll be able to shuffle slowly to a better spot and wait to be revived. Or you can set yourself up to use Iron Will.
Zombie themed dwarf skin
For Halloween of course 
a small QoL addition to the mod usage would be an "activate/desactivate mods" by their approval rating so you don't have to go trough your entire mod list sorting between approved and verified.
Flare gun mod: Exposure
Enemies hit with the flare gun will be highlighted for the duration of the flare and take 20% more damage
please update the supply pod visuals
New Flare Gun Talent Line: Adjustments
[Contrast] - [Intensity] - [Gradient]
All of these are mostly aesthetic, but could have uses. This new upgrade line would affect how the light of the flare effects the landscape.
- Contrast = Increases the contrast of things in the flarelight. Shadows darker, Lights brighter
- Intensity = Colors are ramped up and the flarelight makes everything look more vibrant.
- Gradient = Lowers colors of things in the Flarelight - except for bugs. Ideally removes distracting landscape colors
I came up with an approach for reworking shield disruption that deals with my inherent issues with its implementation while preserving its novelty and threat, so let’s talk about that.
The issue that I see with shield disruption is how it invalidates the existence of a game mechanic. On its own it doesn’t exactly do this, because in a technical sense it does reward you with increased damage reduction while you have the warning, but in the context of invalidating upgrade choices and certain traits of items and overclocks, it certainly stands out in directly denying any usefulness these upgrades provide. This leads me to slightly alter the nature of the damage reduction effect and give these upgrades an effective use by altering the shield bar rather than removing it.
The idea is, maximum shield is set to effectively 0. The bar will be present, but it doesn’t actually absorb any damage. Instead, the bar is instantly depleted when you take any amount of damage and the hit that you took deals less damage to you, as the current damage reduction system works. The bar replenishes at the rates it does in normal missions, and the amount the bar is filled disproportionately affects the damage reduction. This will give shield upgrades, shield link, shield generator, and, soon, Drak’s shield overclock a use in shield disruption by instead changing the context of the shield itself to offer a different challenge.
More Bosco cosmetic customization options including a bosco-sized beard. He should also be able to mime the rock and stone salute with you.
I'd like to suggest that Verified mods not contributing to the "mod cap" that prevents you from creating multiplayer games
The very steepest walkable surfaces in Sandblasted Corridors (and perhaps other surfaces in other biomes) should trigger a skiing state where the players can move quickly and fluidly downhill, like a free sprint that still permits you to use weapons.
It could be canceled by moving against the slope for a brief time or by jumping. Players would obviously decelerate and naturally stop skiing on more shallow inclines.
This same feature exists universally in Astroneer, if my explanation doesn't suffice.
This idea was thought of by Caramel_C and not me. An armor mod that increases movement speed for an X amount of time after your shield breaks
animated steam profile backgrounds? :^D
A cool concept I came up with is maybe having a bloop scanner for scout to be able to see the outlines of the dark caves basically.
A voice line for Driller! Engineer says "Access Provided" when shooting platforms, and Gunner says it when he shoots ziplines, so Driller should say "Axes Provided" when throwing axes.
Overclock (Balanced): Radioactive Fire
For: CRSPR Flamethrower
Flames inflict radiation status instead of fire, and ticks for 5 seconds (10 damage per tick)
Flames stick for 2 seconds longer
Direct Damage decreased (-2)
Using uranium to generate the flames (Don't ask how RnD did it they just did) the CRSPR flamethrower has slightly stickier flames and deals radioactive damage instead of the usual burning. The downside is the lack of direct damage since the heat generation is mostly gone.
I'm gonna get
'd for this but honestly...
2 of each kind of deep dive per week. it kinda sucks having done them both and can't experience a frech new deep dive for another week. I'm not saying have deep dives be randomly generated. Just 4 deep dives in total per week just to keep us occupied
what about bet-c shooting out 2 mini boscos
one's a suicide drone and the other is like mineral man
can we get an enormous crown hat
On the Space Rig, if you salute while not holding a beer, you do the regular "rock and stone" cheer. If you salute while holding a beer, you make a toast. But if you try to salute while holding an empty mug, nothing happens. Why not have some voice lines for that situation?
"Ah, I needed that!"
"Maybe there's still a drop left?"
"Time for another round!"
"Whose mug is this?"
"Ugh, just dregs in the bottom!"
let me eat the ebonut, all my friends just love it, we wish we could just snack on it
we also just all surround the ebonut and spam ping it because the voice lines are funny
It’d be cool to have an Easter egg or secret message on the outside part of the space rig you can glitch in to. Or maybe even a unique mission control line. I think it’d be something funny to show green beards and wouldn’t be too hard to add in the game
Add in sound subtitles that can assist the sound lacking. Really. Directional sound subtitles could be a H U G E assist towards those who can't hear, should they be those with the unfortunate disability, or those without the ability to hear when their headsets go sour.
when a bug dies from neurotoxin chipping away at it, the bug should explode à la volatile guts, damaging nearby bugs. would be a reason to equip neurotoxin upgrades/oc's and not just go for pure DPS. and it would differentiate it from all the other slowdown status effects.
Interesting idea for something along the lines of cargo crates, machine events, etc: A broken down ale dispenser from a long abandoned forward base, and if you repair it and find the beer keg nearby, then you get an extra Daily Special effect like Red Rock Blaster or Skull Crusher.
If "a nearby dwarf turned to gold" he would get pickaxed to chunks within seconds.
Secondary objective expansion:
-Some missions can have 2 or even 3 secondary objectives. None of them are mandatory, but the bonuses add up if you're willing to find and gather everything. These are listed on the mission terminal as you would expect.
-During a mission, you may see secondary objective items scattered around. These do not show up on the objective list, but gathering enough (less than when it's a listed objective, like say 4-6 gunk seeds) gives you a minor bonus.
-Completing extra credits on a secondary objective will count for a small amount of extra credits and XP, and show up on the objective list as something such as '12/10 Fossils' or '18/14 Ebonuts'. This could also apply to aquarqs, morkite, and storing spare mini M.U.L.E. legs in the drop pod.
-Another wave of new types of secondary objectives. Perhaps finding buried items by gravity-affected particles, rather than embedded ones. Or repairing a downed array of scanners that was placed during early planetary exploration, calling in new ones to be drilled in for ones beyond repair and piecing together and repairing the ones able to (ideally not another type of defense objective though, I'd think). Even something like having slightly changed versions of ambient minibosses as a possible secondary objective, or potentially machine events with different rewards, so you're guaranteed a type of spawn, but can also have it spawn again normally.
The ability to jump on flares like you can with axe hilts. Just another little movement option so scouts flares can help with a little more than just light
The rare small "dragon cave" that covered with gold, like after Crassus Detonator explosion
Can be find with terrain scanner, may be with something else
Dwarf can say "my dwarf sense is tingling", if it close to him (may be 50 meters or else)
There higher chance of spawn of it on a " Gold Rush"
Not a big one cave, but anyway
Could be good bonus and stimulation for exploration
Right now the explosive bullets mod for the bulldog doesn’t have much indication that its firing explosive bullets. Adding a small explosion on impact would be a nice visual effect.

Panic Shield - ...Player Shield Overclock?
Fueled by adrenaline and literal pain, this shield will change how you behave on the battlefield. All thanks to one small thing that differentiate it from the normal shield.
Rapidly gain shield when your health takes damage.
If you have no shield and you get hit, you immediately gain shield (or at the very least at much higher pace than a normal shield). How much you get depends on how much damage you took (more damage = more shield). There’s a catch however, as getting hit is the only way to recharge this shield. It will not recharge like a normal shield, ever.
This brings us to the next drawback.
Start the mission with no shield.
Since you cannot get hurt in the Space Rig, you cannot recharge the Panic Shield. Therefore will always start the mission with no shield. Perfectly reasonable, right?
Have fun with that.
TL;DR: A shield that will only recharge when you’re hit, for those very aggressive players.
(This one could be added if this shield needed another drawback. It doesn’t affect the core concept that much.)
Shield is slowly drained away.
Let’s say you lose, like, 1 shield point per second. This would push this shield further into an aggressive playstyle, as your shield now works firmly in the ‘use it or lose it’ mode.
Thoughts?
Give shield link a ranged buff (active perk part), similar to brigettes armor pack from overwatch. maybe 15 meters or so is the limit to the range on it.
Weapon: suggestion: sticky bomb launcher. This idea is based directly off of TF2's sticky bomb launcher. Yes I know we already have sticky grenades and C4, so how is this any different? First, the damage would not be as strong as the driller's C4, but you would be able to lay down multiple sticky bombs to compensate, allowing you to focus damage on a hard target or to spread out to deal with a large swarm. Secondly, it provides plenty of oppurtunities for unique weapon mods and overclocks(would you like toxic gas, ice or electricity?). Lastly, it will make easier for anyone trying to recreate the "Die Worthless Crystal" video the Devs posted a while back.
New salute animations. (Probably will be a repost but anyway)
An army helmet cosmetic based of the one seen on the box art of Full Metal Jacket fully complete with a peace sticker and the iconic "Born to kill" graffiti.
New Balanced Overclock for the Gunner's "Lead Storm" Powered Minigun.
It would be called: Mining Adjustments
Now the bullets from the minigun can mine rocks and ore making those hard to reach spots easier to mine. 5 Bullets for every pickaxe hit it takes to mine something.
Rate of fire decreased by 2
QoL: Two colors in terrain scanner for inner and outer surface. Would really help in some huge caverns.
Make a small change to the Zhukovs to allow them to hit the breakpoint for one-shotting swarmers more easily. This could be:
- Increase the base damage by 1
- Make High Velocity Rounds at T1, Increased Caliber Rounds at T3, or both into +2 damage
- Reduce the swarmer HP at Hazard 5 to 14 HP rather than 14.4
Currently, the only way to hit the important one-shot breakpoint on swarmers is with the Gas Recycling overclock, which means that - especially with the m1000, which performs poorly against swarmers - the zhukovs can be a bit of a monobuild.
Bugfix suggestion
If (during an escort mission) a fuel cell somehow despawns, the laser pointer puts its position at the original drop pod location, but invisible and upon pinging it, it plays a glyphid guard voice line.
When the game detects a fuel cell hovering at that origin point for more than a minute, send a new one down via drop pod.
I'm really tired of having to abandon escort missions because fuel cells clip oob or someone accidentally does the pickup despawn glitch.
Since the deep rock crew talk about having sandwiches all the time when they get back from a mine mission. Why not make an animation that plays durring the bhilding/repair animation of the pipes of the on-site refining missions. I propose they can make it so theres a chance for them to just shove an entire sandwich in their mouth before returning to the normal repair animation.
Make Arkenstout, Smart Stout, Blackout Stout, and Slayer Stout black. (Stout in real life is black, but the stout in DRG is about the same color as light beer)
While the trophy hall is an excellent representation of level progression, I feel like we could really use some more personal touches and collectibles to represent our personal progression. That is, as a team of rowdy space dwarves who frequently ignore the company's wishes and drive Mission Control further into alcoholism.
It'd be neat to, as you complete certain mission types, or certain mission difficulties, or various machine events/bosses (perhaps under some conditions), you bring back trophies or souvenirs, or make little additions to your space station home.
Manage to beat a bet-c at a high enough difficulty, or with other conditions? You sneak one aboard, where it crouches in a corner and you can pat it. Being back Doretta's head enough times, and her head can sit behind the bar. Find enough error cubes, and the ol' engie will set up a little containment holder for one (complete with string-laden conspiracy theory board behind it).
Stuff like that could really do a number on feeling like you've accomplished stuff, from hazard combos to bosses to deep dives to rare finds. To make it something to show off, the person who's hosting determines which trophies show up.
I was wondering if it was feasible to have a status effect beer/ale/stout/larger that made you glow a bit for a mission?
light-sensitive eyes buff beer that makes you see lights (including the headlamp) as being more effective sources?
Also an option. Basically I would like something to give better visibility in the dark. I figure adding a light source would be easier to do than adjusting the overall visibility?
What I had in mind was drinking a flare lol
add a victory animation where you finally get to eat your sandviches
Add a stat that displays the blast radius of the explosive rounds upgrade on the bulldog revolver.
A 'Blackout Stout' and a 'Burning Love' emoticon for the DRG discord.
Omen on Haz 5-6 is totally broken. How does a automatic turret 1 shot you in 0.05 seconds. please fix this.
Active perk: guns akimbo. Every 5 minutes you can double your firepower for 10 seconds by pressing [keybind] with the second gun you somehow fit in your back pocket.
(Zhukov pistols gain a fire rate bonus due to them already being duel wielded)
Probably been mentioned before but just in case...
Photo mode during the mission and emotes. Would be great to take selfies of our dwarves doing random things and such. Management could be like "We don't pay you to play on social media" or whatever.
Emotes- V could be an emote wheel. We unlock them just like we unlock other various cosmetics in the game.
Option to make the amount of time you hold spacebar for iron will to be longer if someone is already iron willed, to prevent both people in a mission accidentally iron willing and dooming it.
Idea. Add an inspect option for the scanner. Allowing you to just say voice lines without pinging something. Makes it so you can get voice lines even with bosco.
A thought about Fatboy scaling the AoE damage mods.
Currently fatboy AoE mods are very weak, barely adding enough damage to compete with an extra nuclear warhead. I propose that the AoE mods are doubled in their damage to give some competition to the ammo mods
More flora/fauna in caves!!!!
Not sure if it's something do-able, but I would love to see other players setup after the game.
I think it would make me want to try more stuff or more OCs. That would allow more discussions about builds, trends, metas, etc...
Also, as someone who played a lot of MOBAs, i'd love more unbalance in the game (even if that sounds weird). That helps to keep the game feeling fresh.
It would be a nice touch to be able to somehow see the spoils of my last mission back aboard the space rig.
Like labelled mineral crates and carefully packaged flora that scales according to the actual amounts of materials gathered last mission. Gives you a chance to gloat over your tremendous success while you down some cold ones with the boys. Let me see those big boxes full o' gold -- maybe over where the M.U.L.E.s are, next to the Deep Dive terminal?
(numbers are subject to change) Overclock idea for scouts M1000:
Hawkeye Rounds
"R&D changed the bullets in your gun to function a bit like the Turret's Hawkeye system. Unfortunately, they're a bit bulkier..."
+Shoot a creature with a focus shot to give it the marked effect (makes target take +10% damage)
+15% weak point damage
-max ammo (from 96 to 80)
-less clip size (from 8 to 6)
in the same vein as this, a purpose for the hatch opposite to the one the M.U.L.E. enters on the drop pod, which instead has a large arm extending into it and removing materials (though this is inactive rather than animated). Perhaps once the mission is selected it retracts and the door closes, or it could simply be ready by the time we get back to our cabins or wake in the medbay.
Very small suggestion but can we PLEASE have a testing area for our guns? Something that shows DPS at least. As for mobility options, give us an open area to mess around in.
Suggestion for a future Dev stream: please show us some of the concept art for DRG's weapons, whether they are currently implemented in game, in the works for update 35, or purely theoretical at this point. I got no talent at graphic design and drawing, thus i am somewhat curious as to what some of the other weapons that have been suggested for the game would look like after being given a DRG skin treatment, such as the Tesla Coil (lightning gun) or Dart gun.
heya 3 ideas
1 - Creature sounds, yeh i hear the bellowing, but i often don't know a thing is behind me til my shield gets hit. Subtle is good, but some kind of skittering, 1/2 a second before they get to you would be useful and scary.
2 - lights out. I have no idea why anyone would turn off their headlamp, but its there. wel.. well well.. how about as a mechanic, if you get separated and low health etc. turn off your torch, sit in the dark, and the mobs barely notice you.
of course.. moving, lasering, anything attracts them. but as a valid tactic, it would also be very scary. especially with the 'skittering' above
3- lady dwarves. Dont change the existing models. Terry Pratchett's female dwarfs had beards and looked like the blokes and there was often confusion. 'Gender was more or less optional" Thusly, the feminisation of these dwarfs was around the addons. bows/decoration etc. the way they wore their beards etc. keep the existing models, but give the lady dwarves different visual upgrades. its funnier and easier
jsut adding on to #2 above, presumably you would get moving again when your sheild recharges. or you would meekly type to your teammates until they rescued you.
but for fun, what if your sheild made a blip sound and had a teeny burst of light when it is finished recharging.
It would be useful to know in any situation
if you did go for #2, then this would also be criteria for attracting monsters. chaos ensues
please let us get the pickaxe parts that're unobtainable but can be seen in pickaxes by the pickaxe customization terminal, they all look really cool
Active perk, on use you let out a savage scream, getting aggro on every single creature in the mine directly to you (or maybe just a 100m radius, or even better, the longer you push the activation button, the further the effect)
Change the 20% focus damage on pinged target to
Shoot a creature with a focus shot give it the market effect that make target take 20%-10% damge bonus
Give a Boost - Active Perk
A perk to give other players vertical mobility. Upon use go into 3rd person view and prepare yourself to give a boost (See: https://wiki.teamfortress.com/wiki/Flippin'_Awesome ). You can’t move, shoot or interact with the world in any way when the perk is active.
Other players can interact with you to be launched straight into the air.
Being moved, hurt or pressing movement cancels it out. It has no time limit.
20 sec cooldown (applied after the animation is over)
Side note: I feel like it would be better if we could adjust just how far we launch other players. Also we should be tagged and highlighted when we do this so players can actually know they could get boosted by interact with us.
Flares that can scare bugs from an area depending on how many there are, if there's less bugs then they're not motivated enough to charge against the bright light source, if there's more bugs they're will be less afraid, making flares more useful
New bug concept: Glyphid Mole
The Mole is a medium-large Glyphid, around the same size as the Menace. It has large, developed front claws for rapid digging, and leads packs of grunts and slashers into battle from a subterranean ambush.
Glyphid Moles are never seeded at mission start - they only appear during waves and mini-waves. When spawning a Mole, the game first finds an area of solid earth near to the dwarves, carves a small cave (about the size of the Lost Pack caves), and places the Mole in the cave along with a group of Grunts, Slashers, and sometimes Guards. The Mole then begins rapidly tunnelling towards the nearest dwarf, much like how a dreadnought or bulk will try to dig its way to dwarves, but faster.
The Mole's digging makes a distinctive noise that can easily be distinguished from the slow, booming sound of a bulk detonator. Employees are advised to keep an ear out for this sound, and then check their terrain scanners to look for evidence of the approaching Mole. Being attacked from an unexpected angle is bad, but it's not nearly as bad as having the Mole come up directly under you, dropping you straight into a dark pit full of hungry glyphids.
Moles can spawn in any biome with 1 or 2 hit terrain: The Salt Pits, Fungus Bogs, Dense Biozone, Glacial Strata, Sandblasted Corridors, Azure Weald and Hollow Bough.
Giant centipedes
underwater (or under-liquid) missions. You need to call a supply pod full of steel boots so you sink to the bottom, and then you need to mine minerals ? lay an oxygen pipe behind you so you can breath ? If you do not have steel boots you simply float at the surface. meanwhile weird vines and sharks try to get you.
Sandbox survival mode?
Please add more variety of aliens, jus different shapes / models.... would be great if you make also different abilities and speed for them, like jump or pounce, but will be ok if you just add just models. If you are going to do so, will be cool to bring some minimum 1 ( 2 or more will be great) unique creature in each zone that suits its environment
A Survival Mode where DRG is giving you a job to Attract Glyphids to keep another expedition safe The longer your In the Match the More you get paid You can leave at any time but if you all go down you only get paid a 1/4 of what you would have to Encourage leaving over Just all dying
change the pickaxe carve radius for compact dirt in dense biozone to match the biome's regular rock
new minigun OC: inverted specs
...ok, you are 100% certain that you read the design document upside down for this one
increased damage
increased starting accuracy
increased penetration count
ammo count decreased by 2/3rds
decreased fire rate
decreased spinup rate
Please update the roadmap on the steam-store page, it is still on pre-update 34, when caustic mire was to be one of new biomes instead of HollowBough.
Engineer can use deployable smart mines also known as intelligent munition system (I.MS) inspired from call of duty) can set the preferred firing modes on single Targets or a larger group of Targets and can be rearmed just like turrets
Add in a voice line where the dwarves say something to the effect of "Right in the rock and stones" when being downed or hurt in some way. In reference to... well you know
Make it so while digging straight we actually cover the full miners hight instead of just like 70% of it
Make it so that u can use the perk Dash on the pipelines so you go extra fast
Have we talked about a Lloyd Tip Counter? Cause that needs to happens.
not just a tip counter but a display next to the tip box showing how much each dwarf in the lobby has tipped
scale brigade pickaxe set, since we have both scale brigade armor and weapon skins
Xynarch Shieldleech
Xynarchified versions of other bots, like Molly, Dotty, and Bosco
Not sure if its been said before but an assist counter on the mission complete screen would be good for classes like driller that set up a lot of kills
Comically large sandwich.
A skin with a Tiny dorreta For driller's Drills
Let us hold our pickaxes in our hands without swinging/saluting with them to show them off to friends (could just be a space rig thing)
...so, kinda bad at art, but i've been thinking about how hard it can be to access the drop off points on a drop pod if it drops in a really dumb place. the idea is a set of grates that would pop out of the sides, allowing for someone to walk right up to the drop offs, especially if they're carrying a heavy object
Sandwich Time - A Joke Active Perk
Upon use, pull out your sandwich and eat it. It takes you a few seconds to do it and it does nothing gameplay-wise.
Upon finishing the sandwich the dwarf voices out his satisfaction.
“Mmm, tasty!”
“Moist and delicious! Heh.”
“This would go really well with some beer.”
“Okay, back to mining!”
“My mommy makes the best food!”
Multiple uses per mission. But each time you choose a mod whose description says “You had to give up some sandwich-storage” (Like Expanded Ammo Bags for Warthog Auto 210 ) you get one less use.
Chaotic Cave - Warning
Every 60 seconds, a random non-world gen affecting warning or anomaly is activated.
Once 60 seconds is up the previous mutator is disabled and new one is activated.
New mission type where the Xynarch have infested an oil rig or point extractor and you have to clear them out
PETTABLE BREATHERS wait sorry caps lock
Overclock for the Subata 120:
Deadeye Disaster
Unstable Overclock
Channel your inner cowdwarf by reworking your Subata 120 to unload its entire clip at once at the cost of reload speed and clip size
Unload your entire clip at once, unleashing a stream of bullets one after another in the span of 3 seconds
Significant reduction of clip size
Less ammo
Significantly longer reload time
Didn’t see anything in suggestions after searching for it but
ERR://23¤Y%/ skins for armor, weapons, and pickaxes. Unlock after collecting say 50 of them
Drunken Mining - Beer/Achievement
Have a beer that is 99% potency; gets you fully drunk, but not passed out. Complete a mission with a full team after everyone drinking it (H4+).
The A-Team should really be The B-Team (B for barrel)
Bear trap but for bugs
More Various Ores to break for credits. The caves can feel a bit empty, something as simple as a regional Ore that spawns in veins would breath some more life into the caves
Worm-type enemies?
Like in Terraria or Risk of Rain 2.
They shouldn’t really dig holes through the ground and more flying through the terrain/moving like menace, otherwise it would destroy too much terrain.
Expand some of the smaller species trees, such as q'ronar and nalkaya, in the way that naedocytes are with things like cave cruisers - other variants that aren't directly harmful and are just vibing. Though having them be neutral would work too
Gas gun for driller, just like gas grenade except its a continuous flow that suffocates or poisons when exposed longer to it
cryo cannon OC: Huff n' Puff. while not strong enough to blow down a house of bricks, this augment to all internal systems will freeze any who dare to stand in your way
vastly increased freeze power
increased range
decreased damage
vastly increased pressure drop
decreased tank capacity
focused cloud spread
When i change the party setting for the Deep Dives (from public to private, or solo) it would be nice if the game remembered my setting
Karl DLC
Right now, this game doesn't need more weapons/OC's/enemies even. Whilst that would be nice, the main way to maintain player retention would be to add new aspects/content/incentive to play and sink more hours in. Other than deep dives, and a couple of missions to use our matrix cores, there's no real reason to keep playing. When I do my deep dives, I feel a slight sadness and emptiness sitting in my space rig, like there's nothing more to do until my deep dive is back up..
Assignments are becoming repetitive - a new mission mode or map design would make this less stagnate. I don't really have a suggestion, but rather just letting you know how the game feels. Everything you guys have added so far have been great, and the game has came a long way from when I first played.
But after experiencing the what, 6-7 game modes with your fav class/gun/build, the weekly deep dive, there isn't much more to do in this game.
This might be already suggested, but adding groups for mods so you can turn large groups of mods on or off simultaniously. Like, I have a bunch of sound replacer mods that I want to be able to turn on and off with a single click. Or you could put all the non-verified mods in a single group as well.
Increase the credits value of gold and decrease the credit payouts from primary objectives. At the moment, it's generally more efficient to ignore gold veins in favour of completing the mission faster.
Every weapon upgrade сould be visualized as in bioshock (suggestion discussion time lol)
Stop spawning boolo shrooms in midair
Higher levels being able to down more beer before passing out, gotta spend those credits somehow
if it would be possible, i think it would be a really nice touch for the error cube and helix's name text to be constantly shifting, kinda like that weird text in minecraft's end credits
More mineral trade news headlines
collaborate with a beer company and make a real oily oaf brew or something
I'm sure this has been mentioned before but can iron will get a soft buff to actually "resist" slowdown affects from webs and more importantly the Naedocyte Shockers?
Idk if this has been discussed before but for the love of god can we get PS4 controller support PLEASE
Make 3-point-landing sound play twice if there are 2 people with it
New biome with lakes, rivers, waterfalls, geysers. Would also offer an opportunity for new water-themed Glyphids, and maybe a swimming version of the Trawler.
more sounds of glyphids being in pain when damaged via fire, bullets or whatever. I wanna know the pain they put me through
Add 80s Japanese City pop to the jukebox
Some kind of command to respawn Molly when it gets stuck?
Add a neat little screensaver to the computer in the quarters. Be it like, a little pickaxe or bit of gold bouncing around like the DvD screen saver. Occasionally hitting the corner.
Freezing and burning when both used does a entirely different status effect
To make it easier for the devs to find good/popular suggestions, how about making another room and name it something like "Popular Suggestions"
The community cannot post there.
Instead, get a bot that will copy-paste suggestions that have reached a certain amount of
(Let’s say… 15)
Risk of Rain 2 discord server uses a similar thing, it allows the devs to quickly see suggestions that the community likes.
hey hear me out.
C4 imploder for driller (honestly this came up from the nerf talk about FCT EPC. etc etc. and sure theres a problem with the driller mining a vein 150m away of it.. sure.....)
but hey. at C4 range.. he should be the .. DRILLER MAN!
C4 imploder
"bigger explosion area. less damage to glyphids. mined minerals clump up"
increase the carve radius/mining speed of the flamethrower melting ice based on the amount of heat it has
please look into/address harsh and offensive cheating. i seen some cheaters only a week into the game. not per se a big problem. but today had a player joining my session , after we completed main objective he started baiting other team members then killed everyone, player masked his steam id as another player which is after some looking into it, in fact just a kid. Steam keeps records so he cant hide through steam logs. i looked up cheating on drg one of devs said on reddit just kick or leave or abandon the session, i could not kick him pbbly because mission advanced too far, but ppl are probably reporting this other kid all over the place on steam. this should be adressed. the username should not be maskable. personal cheating whatever, but this kind of behavior is tough and it should be guarded against in aprop way. thank you.
Noise grenade, no damage no friendly fire, just noise pollution that puts fear into bugs
a voice line that can play when you kill something with a focus shot that just says "SNIIIIIIPED!"
A good way to allow the more hardcore players to progress in engame and sink more hours into the game:
A gamemode similar to WoW's engame content (Mythic+ for you WoW people out there) Which allows players to complete harder difficulty missions (Haz 6 for e.g.). They are then given the opportunity to progress onto next hardest difficulties (Haz 7) only through completion of the previous difficulty (haz 6). If they fail, they must complete a mission on that difficulty they failed on to progress. It's an easy implement and a fun way to let people challenge themselves and feel gratification through progress. People will definitely play this. With every level you progress through, ofcourse a small increase in exp would be warranted. Would be cool to see people push the difficulty modifiers to its limits. A gamemode that will reward good teamplay and optimal management of ones resources when pushing the haz 9's, 10's etc.
i was thinking of ways to make the flame thrower a bit more effective in a way that makes sense and honestly something as simple as "burn off mactera wings" would work fine imo
Hello, first time posting here. Rock & Stone. 
Not sure if anyone has suggested this yet but--
Hoverclock Overclock for Lok1 Smart-Rifle to pair it up nicely with RJ250 Compound Grenade Launcher?
I have a feeling this might have been suggested a million times, so please, yell at me if that is the case, but ... would it possible to have a "Mods Loadouts" in the same way we "Class Loadouts"? Not a big issue at the moment, but when the Mods selections get BIGGER it might with the 25 limit.
Throwing Axe can be used for melee
Making "xxx has joined the game" translatable
fix damage of dropped objects (pumpjacks, nanite bomb dispensers, fuel cells, and personal drop pods) on the XBox/Microsoft store version, since they currently don't deal any though I believe they are intended to.
where are the dwarf women? My dwarf is lonely. Please implement dwarf women. Rock And Stone Sisters!
Add a mod.io tag for mod developers to exclude their mods that only affect solo play from being downloaded by clients when joining a modded host (eg mods to bosco).
Acid spitters, menace, and web spitter should miss there first shot ( first two with menace) if the target does not have them in there fov, basically just a way to be alerted to ther presence without taking damage unfairly ( if this is not the case already)
It would be awesome to introduce another class. I was trying to imagine to utility/weapon loadout of the possible new class and some type of magic user with some sort of terrain manipulation would be cool.
Please extend the table next to the jukebox, we can order food from Lloyd and sit there. (This is to relieve stress after a hard days of work on hoxxes). As well add more things to do on the rig we all love and enjoy just hanging out on the rig after a hard fought mission
(please @ me in #suggestion-discussion for additional ideas to the rig)
More pickaxe upgrades, two rows isn’t a lot, maybe make them speed and or mine area.
A headgear that resembles a helmet from the Vietnam war, with an optional ace card
Can we have a voice line of a dwarf singing -
SECRET TUNNEL!!!!
a way to "pin" or "wishlist" potential upgrades/equipment. That way when you go to the Mineral Exchange Console it will pop up on the side and you'll know exactly what you need material/credit wise
Fix how the drillers drills still seem fully functional without fuel, They can literally overheat lol.
“Plain” cosmetics. Kinda wanna shoot bugs as a stereotypical mowing lawns at 7:00 am dad looking character
new loot bug variants
And the ability to have a pet loot bug at the space rig
Driller's drills have too much fuel imo
It allows players to kind of cheese the game by making bunkers and tunneling straight to a drop pod during evac which kinda ruins the fun of defending during salvage ops and sprinting through the caves during evacs, and I never feel the need to resupply for the purpose of drill fuel
Add voice lines to where characters will have small casual conversations every once in a while throughout the mission
also or alternatively, have the dwarves respond to each others' lines every now and then
a respond to me calling out the morkite would be nice, i agree.
Clench protection on scout's grappling hook. Accidentally clicking for 0.1 seconds triggers a full cooldown currently. Having a couple of frames of grace before the cooldown triggers would be nice, or perhaps only triggering cooldown after the hook has either latched or travelled more than 1-2 metres
allow us to attach mini mule legs to mini mules so that we can more easily take them back to the pod
Make a Xbox profile sharing tab
This might have been suggested before but: A new skin for the pickaxe that isn't actually a pickaxe and replaces it with the dwarf's fists, to punch the minerals out of the walls. It would be able to be put in any spot of the pickaxe but it will disable all other pickaxe part slots when active.
A strange idea - When you have a chunk of Compressed Gold / Bittergem / Jadiz / Enor Pearl, throw it at a Huuli Hoarder to 'lure' it towards the chunk, like giving it a piece of food to distract him from noticing you, giving you more time to blast it.
For the love of Karl, rework the spawning of Kursite-infected enemies. Good players should not have to lose the Kursite Infection machine event because the bugs you need to kill spawned on the other side of a solid wall and you don't have a driller on hand.
A favorites tab for mods.
Escort secondary for deep dives: There's an abandoned drill already at a core, you just need to defend it while it cracks it open.
New Active Perk suggestion:
Grease Monkey
Passive: You now repair and construct objects 20 / 30 / 40 / 50 % faster.
Active: 2 / 2 / 3 / 3 times every mission, you can whack certain mechanical objects with a pipe wrench for an instant benefit, with a 180 / 120 / 60 / 20 second cooldown. You do so by pressing [USE] and [SWING PICKAXE] while aiming at them. The effects differ per target:
• Molly – Gains a 25% speed bonus for 5 seconds.
• Sentrygun – Gains a 10% firing speed bonus for 10 seconds.
• Doretta – Gains a 10% drilling speed bonus for 10 seconds.
• Doretta, Heartstone – Gains 25 health, immune to damage for 2 seconds.
• BET-C, Infected – Stunned for 3 seconds, electrocutes connected Charge-Suckers.
• BET-C, Repaired – For 20 seconds, the notoriously faulty manual aiming system comes back online, allowing the Engineer dwarf to request targeted BET-C attacks, much like with Bosco.
• Mine Head, Auto Turret – Goes offline for 3 seconds, then returns with 50 more rounds of ammunition.
• Mine Head, Floodlight – Electric discharge electrocutes and stuns enemies within 2 meters, then flickering lights at 25% brightness for 15 seconds.
• Refinery Pipe, Attacked – Instantly repaired, resulting pressure ventilation deals 50 Fire damage to enemies within 1 meter.
• Cargo Crate, Repaired – An emergency override ejects both batteries, now turned volatile through overcharge. Each battery when thrown now acts and explodes like a Nanite Explosive charge, effective against glyphids (and dwarves) alike.
• Black Box, Completed – A static, muffled dwarf line plays. Immediately after, the entire map and the locations of all events present (Cargo Crate, Lost Pack helmet, Machine Event) are revealed to all deep dive players on their terrain scanners.
• Broken Resupply Pod, Repaired – Reveals/grants one additional resupply rack.
• Unspecified – Remove 5 effective seconds from the repair/construct duration.
New active perk: Practiced Swing
Passive: You now repair and build 5/10/15% faster.
Active: With a 180/120/60 second cooldown, you can double your repair, build, and mining speed for 4 seconds.
Mining speed is not affected by the passive increase before nor during this buff.
Obviously these are all just suggestions in the end, but it's good to have these ideas out there, GSG cannot be expected to think of everything.
Nooke said to move my rework of his idea here, so I did.
Can we get mugs as merch next?
Class-specific promotion objectives as an alternative to current standard set of missions
Rather than four standard missions for class promos (which can be dull and often rushed out solo on low difficulty) I’d love to see promotions be handle by having class-specific secondary objectives. At lower class ranks the objectives would be more straightforward and encourage the player to get into that class’s role. At higher ranks the objectives would be designed to encourage players to use weapons they might not usually use, or to encourage using their kit in ways they may not have considered. Mostly they should be fun or challenging in a way that makes a promotion feel deserved.
Some lower/higher rank examples for each class:
Gunner:
- Block 100 enemy projectile attacks with the Shield Generator
- Kill 3 Drones with a Bulldog Headshot from over 30m
Driller:
- Dig out 10 large ores with the Reinforced Power Drills
- Deal 1000 fire damage to bugs by igniting Neurotoxin Grenade clouds
Engineer:
- Kill 300 tiny enemies using the LMG Gun Platform
- Using the Warthog modification “Turret Whip”, kill 10 drones while they cannot see you
Scout:
- Have you or your teammates kill 100 bugs that are illuminated by your Flare Gun
- Travel 100m horizontally in under 5 seconds
Upgrade row for flares. For example: more light / shorter cooldown / max of 5 instead of 4
Switch Weapons hotkey.
a heat-removing mod/overclock for m1000 on focus shot or weakpoint hit. purpose is long range shutdown/support by disabling & amping damage on key targets, con could be heavily reduced damage (~25-35%) or magazine size/focus shot cost (=only able to focus shoot once or twice per mag)
New hazard: Corrosive Environment: Mule and Drop Pod alloys are weakened, they now have Doretta-style healthbars
Give scout a sick ass laser sword as a secondary
reduce the damage of hiveguard fireballs but make their explosions replace terrain with pink sticky goo, since atm it feels odd that sentinels have sticky goo but the hiveguard itself doesn't use it at all
Add dwarf journals that we can find during missions and in the space rig
A board game is cool and all, but my suggestion is make a pinball game instead!
im probably going to get a couple of ♻️ for this but i think being able to customize mobility tools (as in cosmetics) because things like the platform gun and turrets don't always fit color wise sorry for the examples being engineer hes the only class i play, this has probably become a ramble of a colorblind dwarf
A bit of an idea meme perk idea along the lines of it's a bug thing. That's only unlocked after hitting level 80 and passing out drunk 25 times so it doesn't affect any green beards.
Drunken fist: small increase in damage (5%) whilst drunk on a mission. About where your vision starts getting blurry.
So if we get a board game can a comic book be next
Explosive barrels left around dig sites with all the abandoned equipment in recovery missions, can be carried & placed in desirable positions which come in other forms of elements, cryo, radiation, flammable oil, shock, sticky glue, plasma cell, acid for armor, poison
I need whoever is working on the board game to look at the mechanics used in Shadows of Brimstone. Namely 1) enemy spawns and AI rules, 2) random map generation, 3) room looting, and 4) a town phase, which could be adapted as the station. Then also, because the SoB rulebook is a maze of contradictions, look at the rulebook for Sword & Sorcery because it's extremely well-constructed and even contains reference annotations.
secondary scout movement item: Vtol Hoverkit. Allows for double jumps, wall runs, short horizontal flights, even shorter directly vertical flights. Think titanfall jumpkit. not exactly a serious suggestion, but something that would be cool to see.
There should be +1 to the Survival Bonus multiplier when you rescue Dotty on an Escort Mission.
This must have been said already - let us customize Molly! We have to choose a loadout:
Loadout1: walks faster, deposits quicker, teleports back to drop pod (but doesn't leave any markers behind)
Loadout2: walks slower, deposits slower, but has a shield buff and a saddle to ride back to the drop pod
Loadout3: Guns. use your imagination
not sure about this idea but, engineer on his guns only have five over clocks with his weapons, i was actually thinking of an overclock idea for his shotgun being focused around the use of slug rounds
i think the stats would be something like
reduced ammo amount/capacity
significant increased damage
very low spread
only 1 projectile
0 refuel escort missions.
With the board game coming out a version on tabletop sim would be neat.
Similar to the egg collecting mission you capture live specimens for scientific research, the idea is you're given shock batons
"or by other means"
[insert imagination] to incapacitate live specimens, then drg will send out a cage to collect the specimens, until then you have to defend the target until the cage arrives to collect your bounties
for april fools, add an additional perk tier thats just all "its a bug thing" upgrades and make all the prices something basically unobtainable (like 99999 or so)
An alternate upgrade to disarmable satchel charges where instead you can press reload to throw out another satchel charge on the same detonator up too your full ammo of satchel charges trading safety for even more power
Emblems or some type of logo you can put on your armor could be a good mod idea
A rare and I mean rare (like getting a bitter gem and error cube in one mission rare) of a completed core infuser with like 1-4 slots open and ready for infusion
There's a low chance to spawn abandon power lines, diesel energy generators, and probably some old rusty equipment in the caverns. That will be as the decorations for the caverns.
Another version of DRG but this time: Fantasy. Same customization options, similar class-weapon system (mods can be dwarven runes with 'enchantments') making it a looter slasher/shooter hybrid
Classes:
Warrior (2hander/dual-wield/sword-board)
Runepriest (Runestaff/evocation rod)
Ranger (Bow/Crossbow/throwing axes and a pet)
Powderkeg (explosives and 'experimental' muskets)
(could event add part-customization to each weapon similar to how the pickaxe is customized)
HQ is our foreman speaking to us through magic. We're delving the deepest mines on our known world that has proven to be a sub-earth with its own biodomes and fauna.
Perhaps take a couple minutes to change the daily beer special texts to display what they actually do compared to for example Pots O Gold, says it gives 2X gold when in reality it gives 4X gold.
This would go for all daily beers.
Attempting to use Beast Master on a dreadnought or oppressor should royally piss it off and cause it to specifically target you for 30 seconds!!
(perk does not get properly activated when used on them. Only when used on normal enemies.)
Here's a suggestion for the board game kickstarter: Frostpunk had the imo ingenious idea of running a beta for the board game via Board Game Simulator. Maybe a model to follow.
Axe hat.
Allow the ability to store a small amount (Lets use 10 as an example) of red sugar while the beast master perk is equipped. When you pet Steeve while you have red sugar, you can heal Steeve for up to 50% of his hp. Each piece of red sugar could heal 5% of his hp and the game will try to use as much of it as possible to fully heal Steeve. However, only the dwarf who bonded with Steeve is allowed to feed him, encouraging the player to stick close to Steeve. Red sugar can only be collected in your inventory while you are full hp, and it cannot be used by other players once it is in your inventory.
Allow the ability to change the Focus Shot key bind. Allows for better use of Hipster Overclock
With the beast-master perk allow the dwarfs to tame the Web and Acid Spitters.
So... a bit of a crazy talk, or maybe this is just a miner's fever dream of some sort, but I'd like to see a mining accident happen. Something like "sudden O2 depletion", "seismic activity collapsing the caves", or even the classic "magma detected", something that would make Mission Control go "Oh sxxx! Miners, abort mission immediately, I say again, ABORT AND EVACUATE!" And the escape sequence immediately begins regardless of mission completion, where everyone has to scramble topside ASAP while the level falls apart around them.
Just crazy talk though, probably a horrible idea all things considered, but the rare incident could be something to really get the adrenaline pumping-
i love the role icons in this server but would it be possible to get ones for the class roles? i'm thinking that just using the same pattern as the simple class icons would look best 
(also i think it would be cool to have one for nitro boosters and employee of the month)
Had an idea for a while, you could make Hawkeye turrets a better option by allowing other dwarves to refill them using Engi's ammo bag
A friend of mine suggested a wave defense mission where you would last a certain amount of waves defending from hordes of bugs don't know what you would defend but it a nice idea for player who just like to shoot stuff.
Arena pvp mode. 4 players are dropped into 4 different places of the map. Monsters and nitra spawn normally, and the last one alive wins.
Honestly, I’d love to see the world of deep rock Galactic like rival mining companies character backstories and Karl
please please please let lloyd sell hot chocolate at the abyss bar during the christmas event, it would fit so well with the music and atmosphere of the rig lol
survival mode where the main purpose is just to survive, maybe can add rails or something else as a fun way to make the mission have some movement, but just wave after wave comes after you and your squad and you just gotta kill them
Swarmers should be able to crawl across zip lines, albeit very slowly
Let me access the Deep Dive server browser from a lobby where I am not the host. I understand why the launch button is disabled when not host, but you can join normal missions from someone else's lobby, why not be able to join a deep dive lobby?
idk if its been said before, but an option to filter out cores you cant craft yet in the forge would be nice
Game mode: Leech hive extermination
Kill a big ol leech ball, multistage fight. kinda like ending heartstone
I think Steeves should be able to burrow and appear back next to you. When doing mining missions I go through dirt walls to the next area and often times Steeve is just stuck and I can't tame a new one. Especially the big armored grunts. (This is especially weird considering Glyphids are burrowers.)
With Deep Rock Galactic board game release looming, there should be a miniture unplayable DRG board game in the space rig. With all the pieces lying around the table.
More things within the space station to do, I enjoy drinking a couple brews and dancing with the boys, but more stupid things to do would be fun. I saw Poker was an idea, I think that would be cool.
a type of Extermination mission in Hollow Bough, where we fight a Thorny Vine root organism instead of a Glyphid Dreadnaught
New level designs, mission types
my suggestion alternative to it being for elimination, but still with the 'core of the Bough's parasitic vines' concept: region-specific minibosses
Have boss health bars disappear if you are too far away from them. Some Korloc spawn in bad locations where fighting them is a death sentence and having their hp bar at the top of the screen for the rest of the mission is slightly annoying.
Glyphid Grunt Tunneler: A cowardly Glyphid, much like the web/acid spitters, that attempts to make short tunnels to behind the targeted players while trying to stay out of sight if possible., allowing other smaller Glyphid Grunts/Swarmers to be able to flank the players if they are not aware of their surroundings. Would also serve as a good countermeasure to bunkers.
Would only dig when targeting players, and only dig up to ~8m/~26ft before returning to the surface levels, so you won't find huge networks of Glyphid tunnels scouring the caves before anything starts going down.
New biome idea: a moist dark rocky environment that looks like a real cave. Hazards would be slick lichen patches and ceiling hanging flying creatures.
Okay I know this is minor and completely nitpicky but, well, the dwarves don't blink... or move their mouths when talking... could we have them do that so I'm not staring into the void of what should be a dwarf whenever I look a teammate in the eyes?
Edit: feel free to call me a dumbass for not knowing about the 1/1,000,000,000 chance for a dwarf to blink on every tuesday or something.
I think a mactera themed boss for elimination missions would be really cool.
A mobile drill train
Make it so that if an Exploder or Bulk Detonator is under the effect of being radioactive then they will release a radioactive explosion instead of a normal one upon exploding. Also give the Bulk Detonator a radioactive variant that only appears in Radioactive Exclusion Zone.
make
a sticker as well just like 
a "We're Rich... nevermind" achievement for detonating a Crassus while it is frozen
I'm bored so I'm writing concepts for each biome. each also has a reward that gives money like Tyrant Shards
Crystalline Caverns: This is the most normal of the biomes, so it's hard to think of something. A big crystal urchin perhaps?
Salt Pits: Giant Boneworm
This horrid thing feasts on the bones of a long-dead megacreature that once lived in these dry lakes. Watch out, it's highly territorial and will attack anything that'll intrudes!
Reward: Refined Ivory, from the stomach of the Worm
Fungus Bogs: Thing of the Depths
Spawning in a open room with lots of slime, you never get a full look at this monstrosity- you have to shoot it's tentacles that rise from the slime to attack you.
Reward: Not sure. Maybe it just hacks up a load of gold or compressed gold?
Radioactive Exclusion Zone: Bloated Praetorian
This poor thing got a little too close to the surface, where the intense rays of Creus warped it into a bloated abberation. Shoot the bulk-like sacs that make up most of it's body until there's nothing left!
Reward: Ionized Chitin, from where the exoskeleton of the Praetorian underwent an interesting transformation under the sheer power of the radiation.
Dense Biozone: The Korlok can stay here. It fits thematically and there's no need to make more work for the devs
Glacial Strata: Ice Titan
The ghost of a dreadnought emerged from the wall, taking most of the wall with it and attacks you with frosty attacks!
Reward: Subzero Ectoplasm, from where the chill of death and the normal chill of frost combined to somehow get below absolute zero.
Hollow Bough: @supple acorn can think up this one. It was their idea originally, after all
Azure Weald: Hoxxian Whale
Despite it's name implying a gentle giant, this thing is anything but gentle! Take it out before it swallows you whole!
Reward: Deep Ambergis. Uh... don't ask.
Sandblasted Corridors: Nayaka King
Essentially a Molduga from Breath of the Wild.
Reward: Nayaka Pearl
Lloyd has a special little surprise for miners who put 500 credits in the tip bot, essentially making him explode into small pieces and be swiftly replaced with an upgraded version of him that's sleeker and shinier.
Cosmetically: It gives miners a cool special detail.
Functionally: It reboots the beer menu Lloyd has, since he sometimes glitches out when miners go up to buy a round and causes it to break. This thus "kills" and respawns him hopefully allowing players to interact with the beer menu again.
||Could also tie into the secret achievement players get for tipping him.||
Dwarves love gold we all know that. but what about silver? i think some silver gunpaints or meshes would be really cool.
I dont know if this has ever been suggested before but me and my friends would love to have the ability to call in a round of drinks during the mission. would just be like calling a drop pod but you would either A) get the same drink everytime lets say oily oaf for this example. or B) it could be something that you pre choose which drink you would like and then when that player calls in a round it would call in 4 of x drink that was pre chosen. I Personally hope it would be B) only because this could be a fun way to work in for a short amount of time the effects of the drinks into your match. if you ordered a wormhole special lets say mid match it would teleport you randomly around the map then back to the same spot. Anyways thats all I got but I thought it could be a fun way to celebrate mid mission or whatever
Buff Beer suggestion : Elixir of Life (Cost : 3 bulbs)
"Not the immortality-inducing one unfortunately, but we got pretty close using the purest red sugar we have in store, lots of vitamins, performance-enhancing chemicals and expensive champagne. Drink and celebrate life, while you spit at Death in the face when do you meet him."
- Grants one instance of self-revive
||Might have already been suggested|| Rework of Beer to something akin to how Monster Hunter handles eating food before missions. You can take the recommended on sale beer that would be cheaper and buy it for your whole team for cheap, but could or could not be useful. Such as a Dark Morkite on anything other than a Mining mission. Or, you can choose to spend some of your beer ingredients to craft a beer you want. The more versatile the beer, the more expensive it is in ingredients. i.e. Dark Morkite: 1 Barley bulb, 6 Yeast cone, 2 Malt star. Or Pots'O'Gold: 5 Barley Bulb, 10 Yeast cone, 10 Malt star, 10 Starch nut.
Each expensive enough to make the average player evaluate if they'd rather spend it now, or save up for later.
Might not be that hard on experienced players with thousands of each ingredient, but after a while they'd eventually start running low and need to start considering cost.
I wouldn't be surprised if its been suggested before but add special dialogue when depositing in the mine heads, refinery, and drop pod. Since there's ones for molly, maybe these could be like "it's just not the same without molly" "i wish molly was here" "wish i didn't have to lug these back to the refinery every time" or for the drop pod it could be "phew, don't wanna carry these all the way up myself" "don't wanna forget these down here!"
Shooting Range for the Space Rig: have a designated place on the space rig to test out guns on each type of enemy. I think this will improve the ability for newer players to get accustomed to new guns and upgrades they purchase. Being able to test overclocks or upgrades without entering a mission and worrying about ammo or the objective just to see how the load out you made work would be a nice quality of life for experimentation.
Driller helmet that’s a hollowed out dotty head. Maybe it can be locked behind an achievement requiring you to rescue dotty 10 times.
Mission Idea: Outpost Maintenance
"Alright team. we picked up a distress call from one of our planetside mining outposts. We also picked up an increase in bug activity; not only that, but these bugs' readings are stronger than anything we've seen so far. Our science division doesn't even know what could be the cause of this. Be on your guard for anything and if you can, protect your fellow miners, if any as they bring back the minerals they've gathered over the past few months."
Concept: Horde Defense. Between waves, miners can search the outpost and/or mine for new minerals to forge Company-approved automated weaponry. These minerals are rare, so expect the company to put quite the hefty price tag. Alternatively, you can use some minerals to request the scientists to research mineral alloys to make stronger defenses.
Mineral Ideas for Outpost Maintenance:
Iyanite: A light blue crystalline mineral used as protective shielding when refined. It isn't much use when raw, but its still a new test item in the lab. Scientists are still working out its kinks and strengths aside from hardness, but we will get to the bottom of these new discoveries.
Kevazine: This metallic mineral is what allows the company to create high-capacity weaponry for our outposts. The company is not responsible for any damage that company property made with this mineral does to your lungs.
Velena: An orange that is prone to explode if not handled properly. The miners who first discovered this mineral say that Velena is the mineralized remains of a either exploders or even bulk detonators that never got to-- how you would say, 'boom'. Detonated or not, we can mine their remains and make new traps and explosives for you. Just be careful when you mine it, you are a valuable asset to the company.. kind of.
Zoridine: Zoridine is a blackish green crystal that, when ground up, makes for remarkable smart technology. Just don't inhale it, it won't make your brains work better.
Suggestion: Female Dwarves
PLG OC: solar shells. did you know that stars are made up of a variety of burning gasses and stuff, and if you dump some of those gasses into an explosive, you get a chain reaction on detonation that causes a miniature star to form?
no radial damage falloff
increased damage
explosions now linger for several seconds, leaving behind a damaging AoE field
decreased max ammo
increased shell travel time
decreased splash radius
New level designs, mission types
(Bi-weekly reminder so this doesn't get lost in the sea of suggestions)
I would like a screen on the back of dotty (or molleh) with mission control's face that just does random things, including, but not limited to, looking at fanart, drinking leaflovers, being drunk, yelling at you for petting dotty, yelling at you for petting lootbugs, yelling at you for petting steve, yelling at you for petting hexaflies, yelling at you for petting cave vines, yelling at you for shooting your teammates, yelling at you for not shooting your teammates, and finally, sleeping, and being shocked awake
some kind of prestige system for perk points, further enhancing the perk effects after we completely max out the perk tree
Suggestion: How about a corpse persistence slider?. For the ones that really want to see that pile of glyphid corpses stack up after a swarm.
Either it increasing the timer of glyphid's before they despawn or a set number of total corpses before it starts despawning the oldest ones.
Have a taget with the face of missions control in the space rig
Add the ability to activate the Continue button on the results screen with enter or space
Add the ability to display one or two stats on your profile. For example, if people check my in game profile, they would see somthing like my username, class, class level, and player lever, and then under that little badge, you could display things like total enemies killed, minerals mined, bulk detonators killed (for example), missions completed, total promotions, and etc. I do realize that this is slightly unrealistic to ask, but it would be super cool.
How about a Glowstick alternative that instead of just a normal thrown glowstick - it's a Glowing Sphere (Glowsphere if you will) That releases bioluminescent non toxic spores upon impact on any surface! It works just like glowsticks except it releases the light on impact rather than a solid, somewhat bouncy object instead?
Rare Event/Find: Coocoons!
A super small version of the boss cocoons. Will show a shadow of the previous evolution of the bug, then the evolved bug pops out as an elite enemy. This will give some lore-wise foundation as to what bugs molt/evolve into other bugs. A cocooned lootbug could bust out to be a Huli. A Glyphid guard bursting out to reveal a praetorian. Etc. These would be about as rare as a Bet-C and would be nothing more than added challenge and a guaranteed elite enemy battle, as well as a spruicing up of the biological cycle for players to see on screen.
TableTop Simulator DRG Boardgame DLC
Just as a thought as i love Table top games but sadly don't get to meet up IRL with people ATM. is there any chance in future of adding a digital copy to TTS or mabye even have a stand alone digital version available? Just wanted to ask as the game looks interesting.
**New Biome Idea: Drowned Caves **
"According to some of our geologists, this might be where the rain in the dense biozone comes from. Some say this is water from the salt pits but come on. Every one knows the salt pits dried up a long time ago. The only issue now is some minerals are underwater and the company does not provide that kind of gear. So hold your breath and pray that there aren't some sort of glyphid fish to bite your arms off."
Please add a feature where you click a button and it turns off all approved mods.
I'd like to suggest that Engineer Sentries have their AI tweaked to avoid shooting at unbreakable armor.
Keep them aiming at center mass, but if their current target is unbreakable armor like the front of an Oppressor or a Dreadnought, have them either hold fire, or switch targets until they find a target they can damage. This should help sentries avoid wasting ammo in Elimination missions, or when the map is spawning a lot of Oppressors.
Seeing that mini M.U.L.E.s are valuable enough to send a team in to salvage and that there are always spare legs on those missions, allow players to deposit them on Molly similar to the Heartstone for a small amount of additional credits for each leg gathered at the end of the mission.
Certain helmets like the Corporate Marine should remove the chest part of armor similar to what beards do because right now it clips through like 4/5ths of the Gunner armors.
Elemental madness modifier for caves. All elemental damage is randomized except for Driller primaries. (So a cyro scout nade may just light everything on fire, or shock and slow, or irradiate)
Perk Suggestion : Spring in your Steps
"All the hopping you did to get stuff from out-of-reach shelves have taught you a thing or two about jumping." ||Woohoo!||
(You jump 10/20/30% higher)
On Max - (Vaulting has better reach, and boosts you up a little bit more)
Ok so if Y'all ever plan on adding lines for pinging the fossils in the fungus bogs, or more voice lines for the snail fossils I have an idea for a one. "This one's almost as old as me grandfather!"
Sharing some ideas: 1) the possibility to choose between different voices of the miner. 2) what about a random event where on your way back with the pod u got followed by some flying bugs and u have to defend your loot and life from the mothership with cannons and some infiltrations inside? 3) idea for a mission could be: retrive some explosive charges and place them in different points of the map to blow up some rocks and allow deep dives. 4) new enemies: fungus-parasites that have controls over some left behind poor dwarves.
The stats screen should include a tab for number of times each type of beer has been drunk. It should be called Lloyd's Tab.
New warning:
Shoddy Equipment.
Management has been cutting corners (again) and supplies this mission with faulty equipment:
-Molly has a chance of breaking down and needs to be hammered back into action. When Molly breaks down, a dwarf calls out "we need to repair Molly" similar to comments made about a damaged Dotty.
-Supply drops have x% chance to arrive broken, requiring hammering to pop the supplies open. If a broken supply arrives, have the dwarf call out something angry instead of the usual "time to restock" stuff.
A third tier of weapon mods for the pickaxe, all focusing on improving non-combat tasks and saving time:
- Heavy-Duty Pick: this hefty pick can carve out large chunks of rock and stone more easily. The holes opened by the pickaxe when striking terrain (not minerals) are 25% larger.
- Precision-Machined Head: sharp and well-designed striking surfaces allow you to pry minerals out of the wall much more efficiently. All minerals and objectives that must be hit with the pickaxe (like ebonuts) break in one hit.
- Multitool Pick: this fusion of dwarven ingenuity and brute force is the ultimate in percussive maintenance. Objects that must be repaired or built (on-map supply pods, salvage objectives, black boxes, etc, but not Doretta) are repaired/built 20% faster. The build/repair animation changes to your dwarf swinging the pick comically quickly.
Have the continue button on the results screen be per player and available immediately (have the first press just insta fill in the screen if that hasn't finished)
Idea, glowy spots on the glyphid menace can be broken, like goo bombers. The effect of breaking one reduces their RoF, so even if you cant kill it, it still puts pressure off you when they appear 3 miles away in the drop pod tunnel and start shooting at you
A random suggestion: Please dont forget to check if theres any new strings that needs to be added to Crowdin...
Weareable Trilyte key (for example on armor) as a cosmetic
New cosmetic type: accessories
This can be things like cigars, medals, patches, etc that you can add on to your character and has it's own separate panel from the othe cosmetics
combine second wind and dash
It would be great a dwarf with a forgotten appearance and who uses primitive weapons such as a sword that will split in half has lightning effect like Winston's weapon from Overwatch that can stun and a bow with special arrows and move around the cave using ice ax
Crassus Detonator blast should turn dwarves to gold -- maybe a status like being frozen where you can break free by wiggling.
alternative suggestion: add something like this to the Dawn of the Dread DLC description
Maybe more biome unique enemies? For example: glyphid shocker for crystalline caverns. It would be electric blue, and have two antenna on their head with electricity arcing between them. Getting hit by it would shock you. Post more ideas in suggestion discussion and @ me
Make it to where when you ping a specific dwarf it'll call out to them, so if I ping driller it'll call out "Hey driller!"
[Raid Bosses]
-basically a deep dive but whatever biome it is it’ll be a more enhanced version of it, for example Magma Core will have larger and complex caves and lava lakes and lava variants of the enemies etc.
By the end of it you’ll have to fight the raid boss for example
-Glyphid Hivemind
-Mactera Queen
-Infector Biomass
-Shellback Dreadnought
-Neadocyte Source
-(Some machine/robot raid boss)
The raid boss fights have special arenas and have 3-4 phases something like destiny 2 style raid boss fights, harder than the regular boss fights and you have to do certain things in order to damage the boss, by the end of it you get better rewards than what deep dives offer also unique rewards you can only obtain from these raids.
please do something about the ridiculously cramped egg generation in egg hunt. this was a 4-egg mission and all 4 of them spawned within the same 10 metre radius. it makes the gamemode a complete joke when you can beat it this fast
Drop pod mug dispenser, provides morale and buffs to dwarfs for Limited time
Very miniscule idea: pay credits in advance for the jukebox to keep playing without stopping and it'll just slowly transition into other genres of music over time
We need a green barrel emoji, please and thank you.
fake healing crystals, so like instead of healing, they explode.
Reduce the delay before Ice Spear fires. The delay is fine for Snowball, which has a big AoE, but Ice Spear is a single-target shot that really needs to fire faster in order to be useful. The massive ammo cost of each shot already limits how much you can use it.
Overclock (Clean): Full Auto Spray
For: BRT pistol
Full auto fire
+1 damage
By removing burst fire RnD souped up the BRT to have full auto and squeak a little more oomph into the bullets.
probably mentioned before but bejeweled mustaches
Separate toggle/hold sprint settings for gamepads and keyboards.
gem-themed weapon frameworks or a part set for pickaxes. similar to the gilded beards they could have gems/jewelry embedded everywhere (ie. an iron sight could be replaced by a small ruby/emerald), default materials could make it look like the metals we mine (ie. morkite colour mixed with croppa would be sick). could cost a ludicrous amount of resources to craft and be named something like "hoarder's delight".
separate hair and headgear categories so they can both be equipped as we wish for customization and for better organization
new BRT7 balanced OC: space magic!
don't ask me how this happened, but you'v managed to reduce recoil AND increase burst rate, abit at the cost of making the internal mechanisms more complicated
decreased recoil
increase fire rate(time between bullets in burst)
increased reload time
increased time inbetween bursts
a ping wheel for requesting things like you want engineer to put a platform there you open the ping wheel choose that and the requester will say "Put a platform here please!" and etc.
make steeve avoid resupply pods so he doesn't get crushed
this is a crazy idea but how about a massive team run mech in a huge cave where one guy drives it one guy shoots and one guy repairs idk what the 4th would do maybe operate a big drill arm and you fight a massive thing or something idk i was bored
All the classes have High Intesity Flares. With scout being the class with the ability to light up rooms with the flare gun i think he should have Higher Intensity Flares. Slightly brighter flares than the other classes but not quite bright enough to warrant ignoring the flare gun altogether
make it so you can trap bugs in shields
It's a shame this even has to be said but when kicking someone from your hosted game have an option to remove "Sorry" - There's no reason to apologize when you have done nothing wrong.
It's a form of deference, and it's a way of making ourselves smaller or just appeasing.
Multiple studies have been done on this and the results are the same. It's belittling and unhealthy to apologize for something you are not wrong for. I can provide some articles on the subject as well.
Femdwarves? GSG pls
Elite deep dives has a possibility of fighting a dragon as last mission to do. (Don’t know if this idea has already been suggested)
Add it
When buying beer at the bar, can we just have Lloyd pour out 4 regardless of lobby size, since the price is the same for any quantity? That way any joiners after the order is placed still get beer.
Utility replacement
Driller: He replaces his drills with a weapon like the Devastator from Duke Nukem.
Engineer: His sentries are replace with the M.U.U (Molly Upgrade Unit) turning Molly into a mini Betsy without the teamkilling explosives.
Gunner: Replaces his ziplines with a miniature railcannon.
Scout: Replaces his flare gun with a harpoon/bolt gun.
Pet fester fleas.
Replace only the support tool and not the travel tool (drill, zepline..)
If I have push to talk enabled, an on screen visual indication that im muted/talking would be nice (pls tell me if this exists already)
I looked through a lot of suggestions for the Crassus Bulks and all sorts of achievements if it dies while frozen... Can I just suggest that it cant be frozen at all? Like the shellbacks, it can be heavily slowed but never frozen, so we don't have to hate ourselves for bringing a cryo cannon or freeze grenades when we see one...
make it so frozen shellbacks and younglings freeze into a still-armored ball when rolled up and frozen and just sort of roll around powerlessly, and can be frozen while walking as they do. Alternatively just make them able to be frozen while walking
More zone-specific Praetorians. Sand, flame, crystal…
Synchronised Rock and Stone
Hold V to initiate a 5-second timer. Your dwarf will raise his hand (and maybe clear his throat) to indicate his intention to other players. If the timer expires, you will Rock and Stone like normal. When a player joins, the timer is restarted. If everyone in the lobby joins, you will all say the same Rock and Stone line in unison (with some minimal timing offsets so as to not sound fake). If the timer expires without everyone joining, the same will happen, but only with the dwarves who joined.
The RJ250 Overclock for the Engineer (Rocket Jumper) should not damage the user.
You can go full TF2 and add another overclock that allows to rocket jump at no damage to anything at all
Would be cool if client side mods like sound mods wouldnt be counted for general mod cap. That popup is.... annoying. You can join normal games with those mods and they stay active but when trying to host anything you get consistant spam about "too many mods"
More voicelines for the drills. Every other tool has their respective dwarf yelling something to the point they often overlap on scout and engi but driller only has one for overheating wich you shouldn't even be doing in the first place. Maybe have some voicelines that triggers around 90% overheat to give drillers an audio cue without needing to fixate on the cooling indicator.
Mission control should explain the secondary objective. Just don't make him go "We need them and refuse to elaborate" about gunk seeds
MC voiceline: "teammember on the way, stand by for dwarvenfall/dwarffall"
Would be cool if there was a animation that lets us be able to clunk our beers together with fellow teammates who also have a beer
Idea for a Raid style fight: "A fully matured Glyphid Dreadnaught has appeared. Mining Operations have been called of in the area and we need you to take it out."
The team would drop down into a large circular area and in the center sleeps the Matured Glyphid Dreadnaught. The team has to shoot it to wake it up just like the eggs. This would give them time to plan out how they want to set up the room.
Arena: Always a large cylinder shape that matched the area it has shut down mining operation in but none of the usually hazards (i.e. thorns, lava rock, poison fungus will be removed (as the team would just clear it out in the beginning of the fight anyways which would just waist time)) There will be small rooms which have minerals inside. They get revealed on the scanner as the Mature Dreadnought does an AOE attack, OR When the Mature Dreadnought does the AOE mineral will spew out from his damage shell (Makes sense since he was sleeping the rock at the start of the fight)
Mature Dreadnaught:
Has the usual weak area on its tail end. Hard to get a shot on like the Oppressor's. It's also short in length itself so it is easy to kite around in the cylindrical arena.
Normal claw attacks: Massive damage to the idiot who got caught
Mortar projectile: Used to catch a Gunner in the air or a scout up high on a platform
AOE attack: Does it in between a phase change or health percent. Any where on the ground will deal damage during this attack. Engineer will need to put up a platform to avoid this or driller makes a hole in the wall
Stomp: It reels up it's legs and stomps, 4 pillars appear on each diagonal direction on it. They slow a sick hue of green and will slowly start to emit a damaging gas, that keeps growing in size. Once destroyed gas dissipates
Rest of Mature Glyphid Dreadnaught Fight Idea (2000 word limit rip)
Roles:
Scout: Needs to stay high and can hit certain pores that are open on the top of the Mature Dreadnaughts back. These pores cause agro to switch to whoever hits them, the scout can use that to kite it around the arena.
Engineer: Needs to place the platforms for his turret to sit on and provide the platforms for the Scout to use as well. The platforms will constantly get destroyed as the Dreadnaught shoots the mortars. Also provides floor during big AOE. When not preoccupied they will help damage support the Gunner
Gunner: Tries to maneuver to the back side to deal more damage on the weak spot, also needs to break scale covers that will grow over the weak spot the Scout needs to hit on the back. (The scale will grow like a cone pattern so you can hit it from the ground but can't get to weak point which is embedded inside)
Driller: Can make a hiding hole for the group during big AOE and needs to drill through and destroy obstacles brought up by the Dreadnaught. Provides damage support with Engineer and Gunner when not pre occupied with other task on hand such as drilling.
Sticky flares.
Would replace regular flares, and they stick to the first surface they make contact with. Maybe burn a little bit longer to make them viable idk. Better off in "sit in one place" sorta missions
*basically the Sticky Glowstick from terraria
better ideas in suggestions
Idea for some alternatives to classes third or fourth weapons!
Scout gets anti gravity gun, has a much longer cool down than grapple, but you point it the other direction to slowly push you somewhere, not needing to worry about distance to use your tool, but being able to use it less.
Driller gets autonomous mining bot, takes longer to mine and can only go in straight lines. Could have time to cool down once done, or could have multiple drones and they explode when finished, or only one and you need to charge it to decide how far it goes. Give it a better name to fit in with mule = Molly and bet-c = betsy. Balance between limited ammo of bots, less interesting tunnels and smaller tunnels being inefficient, but the upside of being able to do other things while bot drills for you!
Engineer gets angry meele bot. Throw him into a crowd and he'll run around and beat up bugs. Could be fun to twist him like a wind up toy until he yells and you throw him as he yells in the air He'll draw aggro and have some good health, could be small or large. Could have multiple or one. Once he finished he could salute and need to cooldown or just explode. Would need fixed number of usages.
He can't go on walls, so it'd be a question of range of sentrys which engineer already can have issues with versus putting more into drawing aggro from them.
Gunner gets jump pad. Could make it so when you run in you go farther but jumping onto it takes you shorter but higher. Pad should reduce fall damage so you can't troll friends. Gunner could also get a similar device to only take you straight up like an elevator of energy. Creates dichotomy between needing to go distance or height
Please make dreadnoughts flammable, it's really annoying that you're just not able to use a flamethrower against dreadnoughts. If the problem lies in the way damage is calculated for flames you can just make an exception mechanic for dreadnoughts, and if the problem is volatile bullets then you could also make an exception for those with dreadnoughts as well. And yes i know this has only been suggested about a million times but still hasnt been done
when you powerattack a wall, and are falling at high velocities, you should make a trench that's going down the wall, and slow down.
idk how to explain it
New victory pose idea: slamming a swarmer into your forehead before dropping it
add a damage bonus to the power attack depending on the dwarf's speed, for epic dynamic entries
Allow all dwarves to sit down during evac
or another obvious but probably time consuming task would be skins for my gadgets ie; custom turrets, zip lines, ceiling flares, drills, etc
Breach cutter unbalanced oc: plasma lance.
- long plasma steam, more damage imparted to targets
- very narrow beam
- decreased magazine size
- less ammo
New boss. Angry Doretha, Shes back on her body and hungry for vengeance for being left behind alone in the dark with the bugs. Make her eyes red too cus bad robots have red eyes. Also her rig is wayyy faster and if you get caught in a drill charge attack you die, cus well. Huge drill.
New Miniboss Encounter: Deposit Sentinels:
Tripoded Robots wich protected lage veins of resources from other companys. Well what could go wrong they said! Everything did! since DRG has the Entire Planet for itself they have no use and of course Xynarch suckers found a new home on them. Management wants you to take them out and get the Resources. Just be carefull they are Highly Mobile.
4 Tripoded Drones wich walk around 1 of them is the Bigger Leader you can decide to take the 3 weaker out to weaken the leader significant or the leader to destroy the 3 "Slave drones" Instantly
The 3 Weak drones have 1000k HP Each and Grunt like armor and only a laser wich shoots around each 5 seconds for 20 Damage the leader is different as long as slave drones are alive it gets a shield with 500 hp wich can be destroyed and is disrupted for 10 seconds until its up again and has 2 firing modes: Laser Barrage (shoots 10 lasers in rapid sucession with 8-10 damage each) every 10 seconds or a continious laser wich follows dwarfs slowly for 20 seconds and does 20 damage per second if it hits you and it can pierce walls BUT is slow so you can evade it . as extra it has the same normal laser blaster but 2 at once ut only for 10 damage each and they will try to target different dwarfs each. the leader has 2,5k hp and guard like armor. IF the weaker drones are destroyed the leader takes 1k flat damage looses all Armor and his stronger laser (Barrage/Beam) and cant regenerate its shield and is 25% slower
The reward is Betsy /korlok like and a vein of either 200-300 gold 100-150 nitra or rare 2 Compressed gold at once (5 % Chance) (Stats are for haz 5 and speed of them is like an elite bulk so you can outrun them but not by much)
New Gunner Secondary: Riot Shield
Youre a Gunner Wich cares about your Fellow Dwarfs and you dont care what the other leaf lovers say about you, you do your own thing. So you traded your Secondary for a Selfmade Riot shield to protect you and your teammates. Just keep in mind it can break under circumstances.
Holding the riot shield Reduces your movement speed by 50% but also the damage taken in a frontal 160 Degree Arc by 90% (AOE 30% and radiation fire and poison by 0% for obvious reasons) The shield has a base health of 1500 hp wich can be expanded by upgrades Afterwards it breaks (you can slam the shield to stun an enemy for 2 seconds and do 20 damage but it takes also 50 damage in return) the shield takes 50% less damage from ranged atacks but 30% more from slashers 50% from boss tier enemies and 200% from explosions
Tier 1 Upgrades: Increased hp 10% /Faster eqip speed 3s->2.5s/More damage reduction from ranged attacks (90%->95%)
Tier 2: Increased Protection Cone 160-> 180°/ Reduced Durability loss on slashers 30%->20% and boss tiers 50%->30%
Tier 3: Better Stun 2s->3s and 20->30 Damage/Faster Movement Speed 50%->65%/Inc Durability 15%
Tier 4: Better View(Larger Window)/+1% Overall Damage Reduction
Tier 5:Spiked Shield(Atackers get 25 Damage if they atack the shield)/Shield Charge (Run 10 meters forward each 30 seconds and do 100 damage and stun any non boss for 3 seconds in 2 m range around the path/Rock Solid Compund (+25%shield durability)
OC Ideas: Stable: Better Alloy: +5% durability +5% Movement Speed
Balanced: Stun Flash: +Stun flash in a 10m cone 90 Degrees every 1 minute for 5 seconds
- 15% Durabilty
Wallshield: +Protection Cone 160° -> 220°
-30% Movement Speed
Unstable: Electric Blades: +Atackers take 50 Damage and 5 seconds electocution
- 50% Durability -10% Movement Speed
Karls Secret Alloy: +500% Durability +5% Damage Reduction -100% Movement Speed
-160°> 120°Protection Cone -50% Smaller Window
Resupply Restores 50% of the shield HP
Suggestion: Give bulk detonators boss health bars. I can see how this might ruin the surprise element of turning around and hearing/seeing one, so as a possible solution, maybe only make it show up when they're pinged?
alternatively just make healthbars on pinged enemies a bit bigger on bigger enemies - praetorians and oppressors and menaces might have a bit bigger than your average grunts, and something like a korlok or detonator would be quite a bit larger
Active Perk: Stoned Like a Rock: Your Fellow Dwarfs always wonder why you like fungus Bogs that much. If they knew the Truth you would have a problem, but you like the psychotic effects of the Mushrooms and they also give you other benefits. So you enjoy some Shrooms now and then.
Passive: While not under the Active Effect gain 1/2/3% Damage Redcution and Surive Fatal Fall damage once per mission
Active: It Gets Funky now. You get a blurred vision like on max Drunk with halucanation colours and sounds of nonexistent enemies for 15/22.5/30 Seconds and cant sprint or jump BUT you regenerate 1 HP every 2 Seconds 10/8/5 Minute Cooldown (its more a fun perk like its a bug thing ^^) the total healed is 15 HP on maxed perk wich is nothing on high hazards with 5 minutes cooldown its more a pinch situation life saver and otherwise a fun perk 😄 also you make wierd sounds as long as youre under the effect and your eyes glow in rainbow colours for your teammates as long as it lasts 😉
New Warning: Super Swarms: 150% Enemy Spawn Rate (30% Mission bonus reward)
a beard which is just a really thin but solid layer of hair on your chin, where the description hints that it's been claimed to be a big beard on a small-faced dwarf and not to let them see you without it
New swarm type: Gang of Rollers
Spawns around 5+ Shellbacks and a whole lot of younglings
Ping line for shellbacks and younglings
"We're dwarves, not rolling pins!"
suggestion: pressing v while standing in front of another dwarf who presses v and both holding the same beer should have them clink their glasses together
not sure if there are plans for this but some way to depot on escape pods for when the pods lands in a shitty spot and i cant depot on the sides like maybe on on the door or some sort of interior storage for when it opens
Flash light preference options, head lamp for front forward lighting, or a lantern with radius aerial lighting for team support with a brightness distance of 3 to 5 meters, i don't know the exact distance so my math could be off
When leaving with a steeve alive have the dwarves say something along the lines of "Bye-bye Steeve!" Or "You were a great friend, Steeve!"
A smouldering/burning beard to go with the welding helmet.
and some maybe ease of life thing such as the rare rasource bags having a soft glow similar to cargi crates/helmets
Add a voice line for when the dwarves hit the fuzzy dice on the drop pod and they say "slap the nuts, slap the nuts!"
Edit on the Riot shield: Spikes and Electric Blades OC SHOUDLNT trigger vampire the self heal would be way too much with the DR
has it been explained or why do we have to pay to get promoted
Small thing, increase spawn rate of the "magic hole" in the Weald. I have 700 hours and I've never seen one. And they seem cool
Idea : Heal Grenade
Sugar explosion! A party toy turned into a medic's favorite tool, pull the pin, throw it at your fellow miners, and watch it explode into a healthy mist of delicious red sugar. Keep away from bugs however! (Warning : DRG will take serious action on miners found with substance abuse issues)
On explosion : Creates a red sugar mist that slowly heals both allies and enemies in the area.
(Problem : Not sure who to give the grenade to though!)
literally just so you have a reason to collect resources
New buff beers:
Machine Oil. Produced in Lloyd's own nanobrewery, machine oil stout makes you feel a certain kinship with Deep Rock's robots and devices. Repair and build speed greatly increased!
Third Eye Ale. Brewed by a sect of mushroom worshippers on a remote monastery station in the galactic halo, this is guaranteed to expand your mind. Or possibly cause cerebral swelling, the translation isn't exact. When used, strange growths become visible on the cave walls, which can be collected for XP bonuses.
Get rid of the massive downpours in caves, doesn’t make a whole lot of sense if there aren’t really any holes in the ceiling of the cave then all the sudden you get one massive downpour. If anything it should be a light rain or a few drizzles, also possibly have that water build up slightly in some spots to add more depth with the whole rain thing
Trashcan for the beer mugs
Add more OSHA violations for us to die in on the space rig. The barrel hoop just gets stale after a while.
Overclock (Balanced): Gas Chamber Seal
For: Thunderhead Auto Cannon
+3 RoF
+2 second increase to reach Max RoF
By redirecting gas from the exhaust to go through twice before exiting the gun, the Rate of Fire can be massively increased at the cost of needing time to build up enough gas to keep the gas flow stable enough to increase the RoF.
New buff beer: Spirit Feline
Mug logo: A blue cat
It makes you take 100% DMG all the time, so the bite of a tiny spider will deal the same DMG as a bite from a grunt etc. However no more than 14% of your total HP can be taken at a time
Makes smaller enemies more dangerous but big enemies much LESS dangerous and prevents one-shots.
I totally just invented this idea btw 100% original
Engineer Secondary Idea: Shoulder /Back mounted debuff Turret
Youre an Engineer who loves Auto turrets and now you finally got it working on your back. The thing is since its a scaled down version it does lack raw firepower but it makes it up with its various Capabilitys.
Stock: 2 Damage per shot 2 shot bursts every 3 seconds and 600 ammo
3 Firing Modes: Electrocution (1 second electrocution ) /Pheromones 25% Chance of inflicting pheromone debuff for 5 seconds/ Armor shred 50x shot damage on armor (except dread of course ^^)
Upgrades :Tier 1: 1 Extra shot per burst/+1 Damage/+50 Ammo
Tier 2: +0.5s Electrocution time/15% higher chance for pheromones and +1 Second duration/ 1.1x Modifier on the existing x50 armor shred
Tier 3:Higher Range 8m->10m/Search light +10m range (5m on stock)
Tier 4:Shorter burst delay 0.5s faster bursts/50 More ammo
Tier 5: Stun (Armor shred and pheromone mode has a 5% chance to stun an enemy for 3 seconds)/Priority Targeting (will auto target either the strongest enemy or the enemy wich damaged you ) / Deploy Mode (Can be deployed like an normal extra turret and feeds then from the normal auto turret ammo (and has the same stats as a MK 1 )
OCs: Stable: Compact Magazine: +100 Ammo
High Quality Ammo: +1 Damage
Balanced: Stronger Search Light +10m range +1 Heat generation up to 10m and 2 up to 5 m range - now has a 120 degree aim cone instead of 360° view -0.5s longer bursts
Special Feeding Hardware: +Full auto Burns through ammo like Karl through a barrel of Beer -5m range
Unstable: Sniper Turret Mod: +50 Damage +10m range -all Effects have only 25% strength - each shot uses 25 ammo (mode can be activated manually )
Grenade Mod: +Throws grenades each 5 seconds wich explode after ground impact for 10 damage in a 2.5m Radius - No Search Light - All effects only have 50% strenght (electrocution 25% so only 0.25s (one 5 damage tick) ) -each shot consumes 10 ammo
Cosmetic flare choices, a hand-sized glow-in-the-dark plushie loot bug that squeaks with every bounce, throwable glow dice, Raving glow sticks, chunky flares,
(Separate idea)
helium-filled flares that float for a short duration to be thrown even further
a hand-sized glow-in-the-dark plushie loot bug that squeaks with every bounce
No joke I would happily buy this even if it was a £39.99 DLC
Buff beer: Advanced Depot Ale
Your character will do -15% DMG with all weapons, but your weapons all fire straight from your reserves instead of the magazine, essentially you never have to reload.
Just came to me out of the blue.
Loot bugs can be Ethier petted or kicked like a foot ball
New Active Perk: Red Sugar Addict
Passive: You can smell "See" red sugar trough any obstacles in a 5/7/9/12 m radius around you
Active: When you heal from Red sugar you heal not instant but over time but the overall gain is 5/10/15/20% more effective (less used) and it heals at a rate of 2/3/4/6 hp per second BUT to balance it even more if you get hit while healing up by it the bonus heal gets lost and the heal doesnt safe you from death also vampire cant trigger while you regenerate your hp that way (Resupplys still insta heal you and vampire as well and act like before ) it works ONLY on red sugar.
new victory pose:
After a little delay (like the pose when the dwarf come's from high) a fist break's through the floor of the ships and after that the dwarf come's out from the hole a little "burned" and he shake is armor for the ashes or little flame, like he don't reach in time the escape pod soo the dwarf need to hold on out of pod for not be stuck on Hoxxes.
Forgive me for my bad english
Why isn't there a zipline pose?
[Ace Of Spades styled PVP]
Drg always gave me that minecraft with guns feeling with its destructible environment and cartoonish visuals, I’d like to see a 15v15 ace of spades styled pvp mode, the classes are pretty much balanced just some tweaks for pvp, a pvp mode in a pve game makes sense just like destiny 2 with its crucible, I’d like to see different types of set maps or procedural generated maps but balanced ones.
(Examples)
-Giant mining rig in space
-the surface of hoxxes
-the caves/biomes of hoxxes
-maybe other planets and settings
15v15 players is enough for crazy war torn battles on the map, and players are able to place fortifications or blocks just like ace of spades, and you earn specific cosmetics and rewards from playing this mode.
(Conclusion)
Just an extra fun mode if you wanna take a break from the pve side, or if you’re a pvp player which will bring in more of that audience, and with everything going on with drg the balanced classes the destruction and visuals and everything it’s just a perfect idea, I’m at a point in drg where the I just have to keep leveling promoting my classes, also waiting to get the next weekly challenges and deep dives for matrix cores, with pvp added maybe you can do something with challenges or assignments that just add more to drg and will keep others interested longer.
Voiceline idea: after accidentally (or "accidentally") hurting one of your fellow Dwarves, after they berate you for hitting them, your character would say a voiceline like one of these:
"Agh! Sorry about that!"
"Well, don't just waltz in front of me next time, ya whalepiper!"
"You deserved that one anyways!"
"Gah... maybe I do need to watch where I'm firing."
Melee Perks Adjustment:
Noticing perks like Berserker and Vampire got me real excited. I played a Driller, and catching things on fire gives me good opportunity to last-hit some bugs with my pick. I was extremely surprised to see the heavy-handed approach against melee in DRG afterwards. It's like teasing players who like that close-up playstyle, and leading them into a trap where taking these perks negatively affects any team they become part of.
Beast Master, while not directable, reliably deals more damage than Berzerker, plus has the benefit of distracting enemies like a longer-lasting Engineer LURE. As a last-ditch get out of jail free card, Berserker lacks Iron Will's defensive damage output and mobility boosts (and yeah, 4-5 times a mission instead of only one, but more than one lost cause moments separated 4+ minutes apart becomes exceedingly less likely). See You In Hell has a pretty overwhelming active for the unlucky dwarf, and it's super neat! But, why is there a melee buff attached to it at all? Because melee is supposed to mean your death anyway? Vampire--that one's actually pretty good right where it's at. Even with the rather suboptimal melee situation, I still find myself making decent use of it (in conjunction with my fire).
Without trying to make melee some big thing in DRG, I'd prefer these perks function as nifty little tricks to make use of, instead of perk choices that make you feel guilty for taking out of solo play:
• See You In Hell: Replace it's current melee damage passive with a passive that slows the enemy that hits you in melee. It's thematic with the neuro-pulse electric stun theme, and doesn't draw players into thinking there's an assortment of melee-related perks to make that pickaxe your primary.
• Berserker: Give Berserker the melee damage passive from See You In Hell. Turns the pick more into a sidearm, to help with Vampire last-hitting, but still not letting you one-shot every little mob with your pick.
if gear mods every become a thing or if any modders want an idea I had
grapple hook
terminal velocity
increased grapple speed
after releasing grapple gain a speed boost (like momentum, also it stacks with momentum for an extra long or extra fast move)
increase fall damage by 50% after grappling
take 15% move damage while grappling and for a few seconds after releasing (same as the speed boost)
All this talk about sandwhiches by the dwarves but tell me where are my sandwhiches?
Status for molly. If she is already being called by someone it would say so in the UI just to help people not call molly at the same time. It would say when she is idle, moving just on her own, called by someone, and is being used for depositing minerals
A symbol near your class icon that shows everyone which miner’s union you’re in. (Just like the role icons appearing next to our names!)
- Allows you to flex to the inferior clans and have more respect for some randoms
- Some people would know what union objectives to focus with you and everyone else included
- Would look cool
- Hosts kicking you for not being [union]
- Downside could be hilarious
Add voicelines for when you ping Steeve instead of saying to kill him
Some kind of coffee available in the space rig. Kind of the polar opposite of Leaf Lovers. Removes the effects of being drunk and gives a slight speed bonus while in space rig. Effects do not carry over into missions.
When the salvo oc comes out we should be able to customize how the rockets launches in a fov type grid system kinda to adjust it to deal with either
I'm thinking of this as they still have some sort of boosters to propel them in the back of the rockets.
- Large groups of enemies
- Large single target damage
Also the oc is kinda op already as it is and should probably have for an example slower reload time similar to how the ice spear kind of works with the increased time for it to start to regenerate pressure
Honestly seems like this will get downvoted as it doesn't fit in with the current game mechanics
Some sort of cluster grenade OC for the PGL-40 would be pretty sick.
With update 35 inbound, there two I things would like to see along side it or shortly after it drops. One: update the Roadmap (the one on the Steam store page is from last year if I am not mistaken). And Two: please give us another teaser on the crossbow and laser-cannon that was shown a while back, because those were awesome and I am somewhat curious as to how much progress has been made on those two weapons, even if they will not be released until a later update (there is no way the Dev's will not add more weapons, this game is too awesome to leave us hanging).
Idea: a new melee weapon
Sledgehammer:
- Why do we, brave miners, have such a meager arsenal for digging?
The sledgehammer will have a larger amount of destructible area compared to the pickaxe, as well as increased damage to enemies with weak armor, but will cause noticeably less damage to opponents with medium armor and higher, as a bonus, small enemies will be discarded like dolls (the sledgehammer is not a toy for leaflovers!). Among the improvements, there will also be a powerful blow, like a pickaxe, only instead of focusing on damage and piercing armor, a sledgehammer will destroy a vast area around itself (roughly like from an explosion of grenades from an engineer's grenade launcher)
I apologize for the bad English, I used a translator. And I ask you not to perceive my concept as a "weapon", I rather wanted to make a universal tool, I also thought about debuffing when mining minerals (after all, it's problematic to do it with a sledgehammer), but I didn't come up with anything worthwhile. In general, it is not worth considering that this is a "replacement for the driller", rather something like a useful tool in case you need to quickly destroy 1-2 walls that block the passage to the neighboring cave while the driller is busy with more important things.
Adding more custom build tabs, currently there are only 3 (A, B, C) seems scarce to me, maybe 10 would be fine and I don't think it affects the game, surely this has been suggested, I don't know but it seemed important to point out it is a great improvement of the game that does not require much effort 😉
alternate salute lines - strained ones for holding heavy objects, more use of the ones for holding beer, a few for empty cups, and motivational but pained ones for while downed
Stop gunk seeds secondary objective appearing on point extraction. It's the one mission/secondary pair that is basically never worth doing because of the time taken to carry the seeds all the way to the Minehead - especially since you can't carry a gunk seed and an aquarq at the same time.
alternatively make it less gunk seeds on PE and similarly vary the secondary objective's target number from time to time based on... length or mission type or randomization or something at least
Change dark morkite to give bonus crafting materials when mined (like pots o' gold but less powerful) so it's useful in more than just mining expeditions
I feel like the daily deal of the day at mineral exchange should be changed to an hourly deal. In my opinion, it'd make that function more actively used from players, especially newer ones trying to collect minerals or get money.
New Active Perk: Marksman
Passive: Weakpoint Hits Slows the enemy 25% for 1/1.5/2 Seconds (wont work on bosses and minibosses)
Active: Hold the used weapon key (1 or 2) and left klick for a short buff called Marksman (Repeated shots on a weakpoint do 1.5/2.5/5% more damage per shot on full auto and 5/10/15% for other weapons the buff lasts for 10/15/20 Seconds if you miss the stack will reset to 0 and the stacks wont stack with itself so a 100 damage bulldog will do 115 then 130 then 145 and so on as long as you hit the weakpoint but if you miss you start with 100 again and also counts only for the enemy shot at. The cooldown is 8/7/6 Minutes (ALSO: weakpoint damage and other modifiers do not count only the number of its raw damage will stack and AOE wont count as weakpoint hit and wont increase (as example auto cannon) and a Reload also sets the stacks back to 0 so no hyperporpellant op setup for 1 shot dreadnoughts XD
PGL OC: mines. Shooting the grenade at the ground would place a powerful sticky land mine on the ground. When a bug walks over it, it goes kaboom. So it would shoot a sticky landline on the ground, would have increased aoe and aoe damage. However, you would have to wait like 2 seconds for the mine to arm, and shooting a bug directly would cause it to bounce off them.
Now before you @ me in suggestions discussions, this would not make the proximity grenade obsolete. The proximity grenade would still have larger aoe, and would be much better of dealing with swarms. The mines would be much better at dealing with bigger bugs, and you could launch them more than 5 feet.
Needles. For the new plasma AR, though I know it's not out yet, I think it would set it apart from the other plasma weapon the driller currently has if it fired needles (similar to those in Halo) instead of the small spheres we saw in the demo. Though unlike the needler from Halo, these ones don't explode but instead have an upgrade where they apply damge to bugs around the bug shot with them (like they're scraping and breaking off) they only stick around for a few seconds though so it would be more viable with larger groups. Or perhaps the needles are an upgrade in and of themselves.
Enable plastcrete foam to briefly immobilize any creatures that get caught in it while it expands into a platform.
don’t know if it’s been said before but would be very cool to see something like an implosion grenade doing major damage but also clapping friendlies as well similar to the satchel charge
Bright bug, a bug that emits a bioluminescence glow, is completely harmless, is attracted to other bright sources mistaking it for its own kind or just out of curiosity
Screamers, a large plant that, when disturbed (damage, interacting, stepping on it), lets out a loud scream which spawns enemies nearby (glyphids or otherwise). Could be destroyed through damage and maybe frozen to stop the screaming (cause freeze ISN'T good enough).
Mods like six shooter and elephant rounds should change the model of the cylinder. Might be difficult just kinda a nitpick that bugs me is 4 rounds no matter what your actual magazine size for the revolver is.
drinking leaf lovers special should just kill you
also would be interesting to see how a game mode that combines the doretta and mule missions in a sort of defensive extract type mission
Alternatively, make this an upgrade you could get instead of proximity or spiky, as it wouldn’t really work with either of these two upgrades.
you know what the mule should have? A portable Keg Dispenser to get drunk on missions
Really difficult to deal with modifier that would give an equally quality reward.
Hoxxes Hydra. Every enemy you kill will be duplicated in the next swarm. So if you kill a grunt before a swarm 2 grunts are added to the swarm.
Drinking mini-game - Beer chugging between two or more dwarves at the bar, with Llyod rapid serving everyone while the miners race to drink as much as possible. One button to chug faster, while another button to prevent yourself from passing out.. winner gets to walk away with a full belly for free (and maybe with a handful of extra creds, if there is a wager system going on), while the loser has to pay for all of the beer.
A shooting range. Please give us a shooting range, aboard the space rig. Please. Pretty pretty please. With red sugar on top. ❤️
it's probably been suggested already, but Crassus detonators dropping compressed gold during a golden bugs mission came to mind not too long ago
might be overkill with all the gold they already give you but eh
Hat Cosmetic Suggestion:
Rocketeer's Helm
-Appearance slightly based from the helmet worn by the Soldier from Team Fortress 2, modified with a headlight attached on the side and, optionally, a small DRG logo imprinted on the front.
-When worn, the cosmetic gives the same style as it is to Soldier, covering the dwarves' upper half of their head.
Description:
"If mining is sure to result in glory, then you must mine! ...And also fight that incoming swarm!"
give shooting range door which is haphazardly bolted shut and leads to open space
make guards dig
New Driller Secondary: Terrain Manipulator
R&D had finally Sucsess and made tractor beams way smaller. And with it a new Way to weaponize it. Grab chunks of terrain and use them either to place them somewhere else or launch them against your Foes (or fellow dwarfs if they dont stop complaining about your sandwich taste).
Grabs a chunk of terrain the size of a pickaxe dig and can be set down elsewhere or launced at any enemy wich does less damage to large but more to smaller targets baseline is 20 for boss like and 200% =60 for medium and small enemies it also does the damage (the projectile is aoe only) in a 1.5 m radius.Has a 20m range
Upgrades: Tier 1: More ammo 150-> 160/Larger Radius 1.1x and +0.1m aoe /Higher range +5m
Tier 2: Faster grab speed 1s->0.8s/Projectile doesnt float a bit behind but excactly where you aim/Faster projectile speed
Tier3 :+300% Armor Break/+up to 20 more damage
Tier 4: +20 ammo/+7.5 m range/1.2x radius and 0.2m aoe
Tier 5:Hit targets get slowed for 2 seconds for 50%/Damaging biome parts can be grabbed and used to damage enemies by placing them elsewhere/Can be used like a faster pickaxe (for ammo usage and only mining terrain)
OCs: Stable: Larger Battery:+5 ammo +2m range
Stronger Beam: +up to 10 aoe and +1.2 grab and +0.3 m aoe radius
Balanced: +Can be used to interact with anything like supply pods red sugar and so on -Projectiles cant be thrown for damage anymore
Unstable: +High Power Beam: You can now grab up to medium sized bugs to lauch them and do the damage (the bug thrown is insta killed) or even to lift you teammates (5 second duration) -80% Ammo -10m beam Range - 0.4s longer to grab something
Unstable Frequecy:+ Grabbed terrain Cant be thrown but implodes in a violent explosion after 4 seconds for 150 damage in a 3 m radius (keep it away from mates) -15m range -50% ammo
I kinda like the Easter eggs which the dwarfs say like "Gotta go fast" or Hello Darkness my old friend" but i would add some extra ones
:
Engi with fat boi: Tatical Nuke Incoming (Nuke sound Meme or COD Idk)
or screaming high pitched Explooosiiiooon (second one also drillers c4) (Megumin Konosuba) ,
Gunner: I never met a bug who outsmarted one of my bullets and i guess they never will (at mission start) (Heavy TF2),
Scout: Catch me if you can egghead ,
or: Youre too slow) (both Sonic)
Driller while drilling : Never Dig Straight down unless you want to end up in a pit of lava or a glyphids stomach. (Minecraft)
Engi putting up sentry: Why do i even carry a weapon when we could put stronger ones on the turrets? Well nevrmind DRG wont give us better Equipment anyway. (Deep Rock Galactic itself)
or Breach cutter: Now we dont need Drones to prepare and pass the butter anymore this baby can cut 20 Blocks at once in seconds. (Rick and Morty)
Visually change elite enemies: make their projectiles and other attacks leave colorful glowing trails. It's not useful for anything but would at least add a visual redeeming quality to an otherwise throwaway, brainrot-inducing mutator.
everytime you buy a round, you get 4 beers instead of one for every player
new pickaxe set: heated hacker. an extremely lightweight set of parts, almost skeletonized. all the lost weight is made up for the bulky battery, which power's the pick's powered points, overall increasing performance. most professionals still prefer normal, solid picks though
Translation to Swedish: Q'ronar Shellback = "Rullmongo" (funny translation)
Mobile sentry
(variations)
(Tracked sentry)- well rounded to deal most terrain but has issues traversing on extreme steep inclines, must be recalled and redeployed when progressing to new areas it can't reach.
(Hover sentry)- greatly mobile in any direction while levitating but lacking speed, in which resulting it sometimes trying to catch up to you.
(Walking sentry)- in a nutshell a very shortstack molly with an attitude problem with bugs, "there can only be one cute bug" whispers tiny gun with legs hanging on ceiling)
Partrol protocols- moblie sentry can head back and forth between areas that are waypointed, but not to a degree of unreasonably extreme distances such as -example- point A to B being 300meters apart
A tier option for the zipline launcher for Gunner. "Removed Range Safety" let's you fire even if you aren't in range to hit a wall, and it will deal X damage to each bug (or up to X bugs) it would pass through. It would give you the risk of accidentally wasting ziplines but also the option to use it like a javelin launcher.
Another option could be that it pins a bug to a circumference equal to your zipline length, but that sounds more complicated than it's worth (I also think that adding this kind of crowd control option would probably encourage you to not use it as a traversal tool, which is no bueno).
If it fires without a wall in range, (the UI would still communicate this like it normally does) just the post is planted, but no zipline would be attached to it after firing.
Because it would be a tier option for the weapon (I'm imagining a higher tier option) it would allow newer players to not have to think about it, and make it an opt in as well. It would also require giving up another upgrade to have access to.
I am a bit aware that this would probably require some substantial amount of recoding for how the tool works just so I can feel a little better when I accidentally panic shoot at bugs in front of me with my zipline launcher on accident 😅
Whenever you ping a gold chunk on the floor, small chance for your dwarf to say “thanks for the gold, kind stranger”
Scout Secondary Idea: Unstable Wormhole Generator
R&D wanted to Create Portals to hoxxes and other places but they cant get the wormholes stable. But in the meantime they open to all sort of creepy places where some things come out wich you dont want to feel yourself. So in Short Have fun torturing these buggers in all manners you can imagine.
Creates a Wormhole on a surface wich gives a random DOT area as long as the enemies are crawling over it or flying in close distance and some get slowed down by 25% on the end the wormhole collapes with a explosion
Stock Stats: Fire/Electrocution/poison/Radiation/Neuro Toxin Dot one of them is random applied as long as the enemies are in the area (3m on stock) each wormhole lasts for 10 seconds and after it explodes for 50 damage. it has 40 ammo on stock and there can only be one at once so if you create a new the old explodes instant
Upgrades: Tier 1: +10 ammo/+25 explosion damage/+1 second duration
Tier 2: Portals emit light like a flaregun flare/+1m size
Tier 3:Most enemies loose all armor/some enemies get stunned for 1 second instead of slowed down
Tier 4: +15 ammo/Effects also last outside of the portal for 2 seconds/Portal does no FF
Tier 5: You can create a second portal/The portal can be set to an enemy and follows it /The portal can also freeze enemies now (only up to medium ones and just a chance)
OCs: Stable: Super Nodes: +0.5m size +1s Duration
Large Capacitors: +10 Ammo +10 Explosion damage
Balanced: Quantum Modulator:+The portal now can be directed by you
remotely -15 ammo
Unstable: Gravity Anomaly Surpressor Modification: +Portal now pulls all enemies who walk in in its center until it explodes (up to medium sized bugs) -5 second duration -20 ammo
Neutron Star Locator: +The portal now does 500 damage per second by frying everything with high intensity radiation -8 Second Duration -2.5m radius -75% ammo -no explosion or slowdown
"Black widow's brew ". I really need this for spooctober drg party
Make haunted caves more spooky, maybe even with a buff of the flashlight to give it more than a one meter range you could have a creature that you have to turn flashlights off unless you like being chased to work with the at times somewhat spooky atmosphere.
Driller grenade suggestion: Accelerant Grenade - on impact, coats an area with a puddle of accelerant fluid, including any bugs in the area, and persists for several seconds. The accelerant doubles the heat or cold damage, making everything in it easier to burn/shock/freeze, and increases the time they're on fire or frozen. The puddle acquires whichever element (including electricity) and applies that damage to bugs that wander into the area, and persists for a few seconds after the element is applied.
Another suggestion of this sort: dwarf ghosts in the haunted cave. Sometimes you will hear a distant "rock and stone" or see a dwarf figure yet it's gone once you come closer. Trust me, saluting the ghost back brings it peace and lets it go
Perk - Bugpack: Once per mission tame a lootbug that sits on your back and occasionally poops some nitra or gold. And maybe blocks a little bit of damage to your back before popping.
Perk- A friend of mine: lootbugs will now lead you to the nearest ore vein when you pet them. They move significantly faster while under this effect
Increase the hit damage of Minehead(Point Extraction) turrets or at least increase the hit damage as difficulty increases because they hit too little
armor break power for these turrets please
more thematically, the salute lines from them could be rare and otherwise in relation to your own salutes, and otherwise you'd hear faint callouts and occasionally cries for help as though they were downed
Idk if this has been suggested already but I think garand thumb would be cool for the M1000, either if it's a rare reload animation or rare inspection, nothing that messes with the gameplay just a different animation from time to time
Primarily weapon concept for driller
(Gravitational beam generator)
A weaponized gravitational device intended for for small shuttles to stabilize abnormal gravity fluctuations, fires a beam that engulfs enemies in a personal force feld influenced by their weight and size, ironically the shield isn't for protection but crushes its victims to death under immense pressure of force just the same way as sinking into the depths of an ocean

For april fools, or next birthday: Replace the assets with the old ones for a few days (at least the ones you legally can). It'd be kinda funny if everything just felt a little weird for a bit, but in a history sort of way.
Two new Flare Gun modifications for Tier 4, High Value Target and Flash Point.
High Value Target applies the same +30% damage taken effect as an IFG to a single target on hit, lasting 7.5 seconds on the marked target.
Flash Point raises the temperature of any enemy hit directly to its Maximum, igniting them on contact. As a bonus, fired flares now deal moderate Heat Damage to enemies within 5 meters until they burn out.
It is obscenely annoying that the server browser is constantly shuffling around. I end up clicking on the wrong server all the time because the server browser decides to shuffle itself right as I go to click.
Engineer says "the engineer, is engi-here" upon arriving mid mission or exiting a zip line. Another one could be when a turret gets a kill he says "now that's a cute gun".
Both would be references to the Engineer from Team Fortress 2
Brood buster game mode: objective plant explosives in a varied amount of armored hives also with a unique enemy type 1: the brood carrier a pratorean sized glyphid with an aromored back that carries swarmers that spawn when destroyed the carrier despite its sized is quite weak but packs a punch type 2: the nursey glyphids the size of your average grunt they carry a sticky substance similar to mactera goo that is used to coat eggs to keep them safe while they pupate this substance coats the ground when the bug is killed (rough idea please feel free to improve upon it or whatever)
make engineer's turret carryable
If you are still scratching your heads about flushing out Caustic Mire, you could have the setting be in a living cave; the inner anatomy of a burried super massive Glyphid. Cave generation could be tight and maze-like with a few larger cavities along the way. You already have flesh wall material from the egg hunt mission type and maybe mined parts of the cave wall could regenerate after a little while. Mining inside a dormant superorganisim, what could possibly go wrong?
New minigun overclock idea: Joyrider
A lot more ammo (+1000 rounds)
Higher rate of fire (+4 max ROF)
Minigun Jump (when you jump and fire the minigun, it propels you backwards and/or upwards like Special Powder, potentially allowing for flight)
Much worse accuracy (1.5x base spread)
Significantly less damage (0.5x damage)
More heat generated per shot
Achievement or reward for completing an elite deep dive without getting downed once
We need some way to keep progress or at least minerals if we get DC'd or kicked. Especially once the team is at drop pod. Griefers are now kicking players at the escape pod.
An achievement for going to a few missions drunk.
make shutting down your game apply any queued mod changes - last night, i disabled a mod and assumed this would happen, but i've booted up the game and realized now i have to reload the rig jjust after starting to disable the mod
Mission Modifiers:
Sweet Bugs : Each large or bigger enemy can drop 1-4 hp worth of red sugar
Reflective Walls: Flares and Flare gun flares and flashlights have 50% more range
Warnings:
Radiation Leak: You take 1 damage every 30 seconds no matter what (shield wont drain) but red sugar will be double the usual amount +15% Reward
Pitch black: Flares and so on are only 50% effective and burn 25% shorter 25% Reward
Worst Equipment Ever: DRG Saved on everything the ultimate warning: Weapons have a 5% to jam reqiring a instand non cancable reload.
Flares have a 25% chance of being a dud. Most grenade types have a cance of 50% to go off in the air or not at all
Support tools have a 10% chance of consuming double the ammo
Turrets have a 15% cance per burst to have a system crash needing a restart by refilling them by the engi
Grappling hook has a 10% cance of not shooting the grapple by pulling the trigger
Molly can get stuck by a random timer of 2-10 minutes an need an repair (wont get stuck while on ceilings or walls over 60 degrees slope)
Resupplys have a 50% chance of containing one less resupply slot
The drop pod on the end can take longer to arrive between 30 seconds and 1 minute after pressing the button can start 20 seconds to one minute earlier than the timer says and has a 30% chance to having to repair the door on it to get in after molly is rescued.
+100% Reward
Warning extreme danger:every swarm cointrains adleast one bulk detonator
add it also for hosts who Close the round right before the pod acends (had one who does this every round )
a drink for all the miners union teams, that are available only for the members of said union
not buff or goofy drinks, imagine oily oaf but union branded with descriptiona on why its the union members like it
New warning that make ennemy be different :
-mechanic ennemi
Strange robot ennemi replace normal one (not dreadnought) robot insect have the following change :
- can be difficult to stunt with bullet
- do not burn (when burn they are just stunt because they overheat)
- cannot freeze (they are just slow down)
- most ennemy mechanics variant have better attack
- electric damage are twice as powerful
- less ennemy
after that you got a +25% bonus
REMEMBER this is a Exemple of what im trying to tell there can be other ennemy variant warning
Here another example of insects variant
-superwild variant
Turn insect into super violent bug
That are extremely tough and rocky (just like dwarf)
+speed up
+damage up
+are less likely to run away
+this warrior can have special attack depending on the bug
+gain some hp when make health dmage to a dwarf
-cannot spawn in magma core
-are afraid of fire and machine
-bug under feromone and steeve do extreme damage
glyphid gun
Warning: winged grunts
occasionally a few winged grunts spawn that can leap at dwarves swarmer style from while loudly flapping its wings
Petting Breathers
Them Breathers need some love too
I would have a suggestion about the after-mission screen. Maybe instead of always having the same ending of quests themselves the droppod could crash land and maybe you would need to get out of another cave all together. But this event doesn't need to appear often, just a nice suggestion for more content
Spam click to chug beers faster, option to automatically re-buy drinks as soon as they're taken for a short period of time and pay off the amount drank after it ends. (This is not in any way shape or form related to wanting to do drinking contests, definitely not.
)
A warning threat thing that makes the mission controll man not tell you a swarm is coming because of broken intercoms or planetary interference so you cant tell when a swarm is about to start
Pajama armor based off of each class's specialty. Could synergize with the ludicrous bedhead hairstyle. 
I'd like to see a rework of Radiation damage so it's not just another DOT effect, maybe lower the DOT, and have anything under the effects of Radiation take an extra 15% damage from all other sources, both Bugs and Dwarves
similarly can we get electric damage to do a lot less to dwarves but short out shields momentarily? That'd be funny I think
Zombie Glyphids for Halloween? I know, I know, cliche-d as hell, and I'm still riding off the B4B high and all-
minor thing but it would be really sick when we're out overlooking hoxxes from the rig to see other escape pods come and go or some sort of minor event going on in the space around the planet
- Show server ping when searching dwarfs to join
- Show players level in game (when already mining)
3.Make end game to players that has everything that we have what to do except only for getting promo (something unique) - That would be great if we can change our avatar with some cooler ones that we can get from cores for example or cargo or helmets. ( for exmpl driller avatar would be clear that its driller but with more stuff on avatar) you get my idea i hope 😄
- Make pets like bosco but more than half size and all damage statistics ( a lil one) that anyone could have little helper even if playing 4 people online. ( that pet could just make more light or collect a little ammount of gold or nitra, shoot but with verry low damage)
Sorry for bad english i tried my best ! 😄

Show the amount of resupplies taken by each dwarf at the mission summary screen (one with the biggest amount of resupplies taken pays for the rounds as an unwritten rule).
Allow engie to deconstruct particular Gemini turrets by right clicking on them with terrain scanner.
Edit: if I have both out, and want to pick up or reposition just one, it would be handy to have a way of choosing which is deconstructed.
A new weapon for the gunner, literally van helsing crossbow Give it 200 bolts of ammo but more or less a glass cannon being able to two shot or three shot an average bug. with a slow fire rate and a projectile drop meaning you need to aim up a little bit for longer range shots.
New Halloween Headwears: Frankenstein Mask, Mummy Wraps, Werewolf Head, Kraken Hat, Glyhid Face
a new scout primary shot gun lever action with a blunder buss style end to the barrel that can damage terrain like a single pick axe swing and has a cool flip lever animation
Change the mission description to more accurately show what difficulty the mission is. A lot of new players don’t understand the danger marks ⚠️
Hello <@&296918282403840000> - I actually tried to fill out the survey when leaving the game today, and it seems to be defunct. When will that be up again? Curious to see what questions are in there + eager to give some feedback - which is basically all positive :}
I know this suggestion has been around for a while but I want to give my 2 cents on why I think it is important and should be a more of a priority (I do realise there are other pressing matters).
I have a female friend who is interested in the game but is put off by the lack of a female option.
I do get it. When I play any role playing games I pick a male character because it represents me the most. I wonder how many more players like her are out there ready to buy the game.
It wouldn't need to be anything crazy or have specifically female cosmetics for it but a minimally different character model and voice would do. (They really don't need to look female in the traditional sense of what most would consider "hot" that's not what this request is about.)
As always you guys doing amazing work and I appreciate it all.
Something like this she sais: (maybe it gives some inspiration) ^^ "Female dwarves in World of Warcraft"
have the current gemini turret that you are about to move glow like they do with your pointer out. It would make it easier to tell which turret is going to move especially when some of them belong to another engi.
What about a survival horde mode 😄
pet betc
Loot bug skin for Bosco
The princess bride references
Pet dwarves
You know how the Lead Storm has an ammo percentage meter? I find it really useful as it helps me be more efficient with resupplies and visualise capacity better. What if all guns had that?
New Passive Perk: Dont mess with this Dwarf
Your Brutal Behaviour strike fear in the bugs. Well at least in the small ones, the big boys take that as an invite for their next meal so be carefull.
Reduces the agression on small enemies on you but increases the chance of large enemys to target you on a 20/40/60% chance that the enemy will target you instead someone without the perk and reverse for small enemys of course
Edit: if 2 or more have the perk it gets another 50% and 33% chance per player but with all 4 using it it has an uniqe benefit of swarmers atacking you once then running away before atacking again (large enemies will try to focus the player with most hp then)
1% chance for the Three-Point-Landing victory animation to instead cause the down animation to play when you land (you still count as survived, would just be kinda funny)
a Few New Beers:
Cave Carnage: Let them Pay for What they did to Karl
Your Pickaxe Carge Will now be a swing around you and dealing the damage in a 2.5m radius around you
Brain Freezer: It hurts But it tastes so Good you cant stop drinking it.
DRG wont pay for eventual addictions)
Youre 50% more rsistant to heat damage
Magma Masher: What could be better than the taste of hot choclate and beer mixed togehther in an non disgusting way while thinking of Glacial Strata. Well free beer Probably but this Ale is good as well.
Youre 50%more resistant to cold
Nasty Nyedocyte : Breeders Are known for their taste but their Relatives produce a sweet sirup wich you dont want to miss out.
Melee Atackers get 1 Second electrocuted (2 Seconds cooldown)
Make "Seasonal spacerig" mod a "verified" mod instead of "approved" if possible please.
onesie sleep wear outfit
new mineral grog rocks. alot like red sugar except it gets you drunk
Shaved eye brows, I need it for dwarf aesthetic
Plasma Barbed wire Nade for the gunner. basically acts like how the plat form gun with that upgrade acts making bugs not wanna walk over it but will if theres no way around it, its like a compact wirey looking nade and when thrown a barbed wire looking thing with plasma energy acting as the actual barbed wires springs out in a six foot length causing tick damage as bugs walk thru it, but can obviously walk around if there is a way around it, the nade could last maybe 10 seconds or 8
Peach Cobbler Beer
Warning: Nuptial Flights (20-30% reward boost)
Unfortunately, it seems a glyphid nuptial flight is going on near this area. Normally we would avoid sending employees anywhere near these events, but the management has decided the payout is well worth the risk - as such, expect significantly more hostiles. Good luck, and pack plenty of ammo
Greatly increases the amount of glyphids spawned at level start
Increases the amount of glyphid grunts in each swarm and spawn wave
Reduces the chance of non-glyphid enemies spawning
ability to press E to pet Corpse Feeders
another minor thing but when solo could we spawn in each class's sort of designated room? like the scout is clearly the chinese take out energy drink room, the engineer in the room with the fixed light and notes,etc.
I would like to suggest a menu feature in the space rig to see the last mission stats, kills, deaths, revives, credits, xp, etc. Maybe this could be on a screen within the space rig or from the pause menu?
A oc for the boom stick where the first shot is close range and the second is more long range. Just an idea
boomstick oc that makes sticky goo at the cost of damage, but it will have more ammo to compensate
why? i dont know. it sounds funny
Make dark morkite also increase the amount of dystrum mined. A very small change yet it makes the thing less useful
Hops market/daily hops trade like the mineral market - Im running low on Barley Bulbs but have plenty of everything else as they are only used for the novelty beers.
Dark morkite should make refinery collection go 10-15% faster
New planet with new aliens
Pumpkins should explode when tossed in the barrel hoop
Pumpkin armor to go with the pumpkin helmet
Is this is a big one but hear me out, I think there should be banter and conversation among the dwarves. Not only will it make the dwarves more fun and give make them more lively, but it can be a really fun way to learn about the character. Here's some examples I have
**(Gunner: Damn it Driller, you got some rock in my eye
Driller: Oh I'm sorry would you prefer to do the mining yourself?)**
And
**(Gunner: ah this piece of shit doesn't work right
Engineer: I'm not surprised that it doesn't work after seeing how you treat it
Gunner: shut up engi with your puny shotgun
Engineer: I'm just saying, that's why you don't hear me bitching about my stuff not working**
The staff and doesn't even have to work on new material the community can pitch in lines.
New alien species maybe intellectual beings like robots or aliens that use advanced tech
Usable consumables from plants in biomes, edible fruit that can replenish health when in a pinch, exploding fruit that can be added to inventory which can be used as alternative grenades, etc- ran out of ideas
Change your dominant hand. (Can be done in the wardrobe)
cooler reload animations based on amount of promotions (They're still the same speed). For example, a completely unpromoted scout could get garand thumb occasionally with the m1000, while a maxed out scout could toss the clip up and slap it in
Minions from despicable me outfit for the dwarves
a tri barrel shotgun for the scout as a primary with slug rounds for better range damage
like in division game, while playing a public game when a dwarf down he can able to call backup and alone dwarfs in space rig able to accept that backup request and save him
Bonus cosmetics: If you buy drg boardgame, give us a redeem code that gives you dice cosmetics
With the upcoming weapons, it'd be good to have more loadout slots for each dwarf (at least 1 more) to allow room for multiple builds
Maybe some lore missions for characters so when you are done with the starter mission it dosent feel so empty
Subata 550 "Earthbreaker" Battle Rifle
A rugged Battle Rifle with respectable damage and a decent rate of fire, fitted with a modular Underbarrel weapon system that can be modified to perform various roles, including armour breaking and burst damage.
Note from R&D: To keep the underslung weapon and yourself fed (with ammo and sandwiches respectively), you cannot bring a sidearm alongside the Earthbreaker.
The Subata 550 would have well-rounded stats, sitting somewhere between the GK2 and M1000 in terms of Damage, Accuracy, and Mag Size. Its Underbarrel is intended to open up new playstyles to the user in exchange for their original secondary. Offering much more utility, it can be modified from its standard Buckshot to fire Mini-Grenades for armour breaking, Baton Rounds for stunning targets, or small radius Mini-Flares for temporary light when the scout is getting mauled in the next cave.
Visually, it would resemble a Dwarf-ified FN FAL/M1 Thompson hybrid with a Crye SIX12 Underbarrel Shotgun. The Subata 550 could theoretically be given to all classes, although the concept was originally intended for the Gunner to create a Rifleman sub-class.
Suggestion for a new enemy mini-boss: Rock Ape. An angry, angry creature, this primitive mammal is, strong, fast, and incredibly resilient, posing an immediate threat to local dwarf miners. It can also leap at distant targets to smash down on them, as well as pick up local environmental debris to hurl at anything foolish enough to provoke it (the debris it throws and what it does on impact would be determined by whichever biome you are currently on). There is one upside to this monster, it has a kleptomaniac nature, and therefor hauls on it's back a stash of looted minerals, which you are free to claim if you can kill it. (The concept for this creature was inspired by the "Tank zombie" from the game "Left 4 Dead" by Valve. And apologies about the name. I could not come up with one that one that sounded "DRG"-ish, so if anyone has a better one please go ahead.)
Suggestion for a new enemy mini-boss: Rock Slug. A slow bug that can soak up damage like a sponge and the only way to defeat it is with fire, or by by shooting out its eye stocks when they sprout out causing massive damage, the eye stocks (similar to a slug irl) can retract for safety but there are 6 of them and once you pop one it will roll on its back exposing its soft belly where you can lay into the thing with as much dps as you can before it quickly rolls back over and blindly attacks with goo balls and tail whips. (TL:DR Big fat slug monster Boss with damage resists unless shooting out its eyes) (Quick edit, on top of the squishy flesh of the rock slug being able to soak up damage its back will be protected with rocks it has collected an made into a suedo shell giving it its name)
I would like to suggest adding 4 player split-screen to the game. There's just no feature like it. The ultimate cooperative experience comes from sharing snacks, and making contact with your buddies over a great game! I waste a lot of money every year on bad games with split-screen, it would be just neato to enjoy split-screen on Deep Rock Galactic!
having the game mute when it isnt in focus
A lot of people have multiple screens. It'd be great to be on another screen messing around while waiting for my party to fill or waiting for a party to be created without the ambient sounds of the spaceship.
This is a suggestion in regards to the lack of end-game use (from what I can tell) of perk points:
[Company Benefits]
These unlock once you've maxed out the perk tree (from my calc. 461 perk points in total) and promoted each class at least once.
Once eligible, you can exchange 50 (?) perk points to choose between three randomly selected benefits, each one from one of the three specific benefit categories. The randomness is only in the selection; you'll see exactly what you're choosing between.
A) Certificates
"Congratulations miner! With your extensive job performance, you've earned yourself a diploma, be it theoretical or applied, for you to show off amongst your peers."
These are custom titles which you can equip from the wardrobe. They override the title you get from your player rank, and also makes that title visible to other players. Examples could be "Geotechnician", "Mineralogist", "Thermochemist" or "Alien Entomologist", as well as sillier ones like "Dirt Expert" or "Ethanol Analytic".
B) Trinkets
"On the behalf of Deep Rock Galactic, I hereby present you one of these, uh... things, which is definitely not something that was just cluttering up R&D. You've earned it!"
These are equipment accessories; one per equipment where applicable. It can range from dangling key-chains and magnetic stickers in different styles, scopes and laser pointers in different colors (with no functionality, just to look cool), to "barrel filters" which colors your weapon's tracers, projectiles, and whatever else.
C) Verdicts
"I'm not really sure how to.. break this to you, but, given the substantial amount of time you've spent on Hoxxes, maybe this shouldn't come as a surprise."
DRG's medical team has detected some ... abnormalities, which you can equip at the wardrobe. Examples range from glowing eyes, floral-like facial growth, a constant smile, lower vocal pitch than normal, or perhaps even involuntary flatulence whenever you jump.
Bugs and other evil stuff:
Medic:
carries red sugar in it’s socal stomach, when other bugs get hurt they run to it to get healed, when killed it drops red sugar.
Looks like a normal glyphid grunt but with an expanded abdomen, which glows red.
Alate glyphids:
Flies around the player, dropping eggs that will hatch into swarmers, will also shoot acid.
Looks like a grunt with wings.
Sucking plant:
Is spawned by the terra weed when it reaches %33 hp, is a stationary grabber that does damage over time.
Looks like a terra weed sprout/shooter but lower to the ground and slightly larger.
Doppelganger:
Fakes being down, and when you up them they break into swarmers (or maybe something else)
Looks like a dwarf, but if you get up close you can see differences like an eye where the nose should be.
Rusted praetorian:
Has a cote of iron and gold covering it along with a turret that shoots at you. Its weak point is covered in unbreakable material, so you need to break the shell, on death, drops gold.
Bosses:
Hunter:
Is found on elimination missions and also has a random chance of spawning on other missions. On eliminations it will be found eating a dreadnought egg, and you must kill it to beat the mission, when attacked it will burrow, it’s attack consist of shooting acid, and grabbing. It moves quickly and hides and also keeps its distance. It has a low health pool.
Looks like a spider, and is around the size of a dreadnought, but skinner.
Machtera queen/boss:
The name says it all, and there are so many ways to make this boss I don’t want to just say one.
please make an official support contact
Please, please, please, DRG, add some kind of Shooting Range in the Space Rig, if possible. I think it would really help in figuring out what upgrades would be best for playstyles and the such. I imagine that might be hard, but I would really enjoy it, plus the ability to shoot at things while drinking some Macteria Brew sounds like a good time
New voiceline for either a dwarf telling people to get tin the droppod, or hitting the button (idk which is better) "Get ready! It's time to rock and roll (out)"
Boss idea: Naedocyte breeder breeder. It makes more Naedocyte breeders.
New Mission Modifier: Radioactive Caves
Description: Due to some unknown reason (DRG cannot be bothered to research), these caves contain a surprising increase in radioactivity.
Effect: Enemies with radioactive variants will be replaced by them and the caves will generate with radioactive crystals like in Radioactive Exclusion Zone. All of the crystals in Crystalline Caverns will be radioactive crystals along with giving and additional 10% to the original XP bonus.
XP Bonus: 15%
Instead of having a shooting range on the spacerig what if it was at the area around the tutorial level and have it on the mission selection map, it's would fit into the lore of the area (of it being mostly devoid of bugs) and it wouldn't collide with the spacerig anyways time to get some ♻️
*I don't really want a shooting range because I thought that was the point of dread hunts
Bug Commander Mode:
A 5th player is in control of the bugs. Can send hordes, specials and what not. He does so by generating a resource over time and getting bonuses for knocking dwarfs or them taking damage. If the difficulty the dwarf team picked is higher, the rate and amount of the resource ofc increases.
Possibly, the bug commander can pick certain upgrades or modifiers from a tree or shop to mix up the possibilities and stats for more variation.
Assignment Joker Buttons!
While having an active assignment you can use it once for that assignment to change the current mission. The alternative mission is shown on the map beforehand.
A passive perk that allows a larger mineral pickup radius increasing by incriminates of 1 meter up to rank 3.
A hangar room where all the robotic units are stored (refinery, minehead, Doretta in her heavy cargo drop box, etc). Also includes some sort of a docking station for the mule where it is unloaded and maintained. After the drop pod launches away to a mission, the necessary unit (e.g. the minehead if the selected mission is point extraction) is then transported into the same launch silo and dropped, hence the delay after the droppod's arrival.
Bonus feature: Dotty's head gets reused if it makes it back to the space rig, so every consecutive successful escort where her head is retrieved adds a scratch/dent/burn mark/dirt splat/etc. to it adding up over time. After n successful Dotty retrievals these features stop adding up, however if the head stays in the mission the whole thing resets as the next drilldozer will come with a new head. The statistics tab will include the current streak count and the max streak count. This feature could either be per host (the clients see the host's version of the head as per his streak, and if you don't save Dotty only the host's streak will reset) or purely visual (everyone sees their own version and both hosted and joined missions will affect everyone's streak, which makes less sense).
Projectile velocity mod for Breach Cutter for tier 3
New best swarm song ever?
https://www.youtube.com/watch?v=QjZ8ljVVBYo
Engineer grenade:
Helping hand
Summon an unmodded Bosco under the Engineer's command for ~30 seconds.
Bosco can mine minerals and dirt at the unmodded rate. Can light up targets.
`[Pending balance issues, Bosco may be equipped with unmodded missiles, or may revive downed dwarves if remaining timer allows.]
(Can multiple robots be deployed at once? Or will a new robot explode the previous one?)
{Edit: wait, how would this work in single player with Bosco already present? Hmm}`
Increase oppressor dig speed notably while decreasing oppressor tunnel diameter slightly.
whenever the team has some spare time, could the upper areas of the hangar get a bit more attention? The place is a bit... underdecorated, at least when you're looking from up there instead of from the bottom. Some walls are completely blank, some pipes appear to end without logic, some latches and whatnot clip through each other. Extra details, such as that pod control area having a screen showing the tunnels the launched ones go though, or the door on the side of the pod having a place where the M.U.L.E. can be retrieved, or some sort of rail system for the pod to be lowered through that hatch on the ceiling, would be a nice bit of worldbuilding. Not a high priority, just something that would be really interesting to see, particularly for someone mechanically oriented
Have installed mods be divided in categories with seperste tabs, allowing me to for example disable all sandbox mods, and look through only vanity mods
I think there should be a lacerator like preaetorian enemy. Spawns randomly (15% of swarms). Has no armor or easily breakable amor like a basic glyphid but a good amount of health. Faster than most enemies and does a good amount of damage.
Add an error message for when you try to join someone who isn't running the same version as you, be it because of a recent hotfix or something else. It would help reduce ambiguity.
A pickaxe set with pickaxe head being a tactical shovel
Came up with this one with @bitter belfry in general. Seeing how there is... a slight lack of communication in pubs, we thought it would be nice to add a simple easy way to invite your team to one of the pod VCs on this server. Most of the time, people are just silent, and it kinda hurts the whole team co-op communication aspect of the game. It would be a nice little addition that wouldn’t be too hard to add.
a pickaxe blade that's just a really big axe blade (so that i can make my dwarf have a battleaxe) and have it be like a mix of reaper's claw and chasm-born cliffhanger
Make it so that you can late-join/re-join deep dives if the host has lost connection, it can be really annoying when it happens, because my friends aren't able to re-join back and the whole mission is lost.
Show Steeve's HP next to the perk marker on the HUD
Does anyone like the idea of class specific perks? One I came up with was 'immovable object' for gunner. He gets stacks of damage resistance the longer he stays still (obviously there is a limit to how much his perk can stack)
an option in setting than when used makes your dwarf nicer to bosco and molly
make dreadnaught cocoons invincible to c4 or make it so only one can be popped at a time. Last 2 dreadnaught missions I had a driller explode one cocoon while popping another.
also ik you guys removed the firing range but if you could find a way to remimplement it with "holograms" of the bugs in our bestiary to test our weapons on that'd be great
Thought of this while doing a dreadnought mission. What if there was a new enemy that actively hid from you and you had to go and find it to fight it. Not really like the menace, something more..... dangerous. Like the dreadnought.
We have a dreadnaught hive guard, but we do not have the hivemind or the hive. New mission and boss
sniper sentry mod very slow fire rate hits hard low magazine ammo
Voice line upon tagging Molly:
"We have a very rocky relationship."
My suggestion is Halloween sales .
My friend has birthday tomorrow . So it would awesome if I could afford deluxe bundle as gift for him .
Regarding the PGL, I sort of wish for a mechanic that allows you to change the fuse sensitivity for proxy rounds (nothing too complicated, just two sensitivity options) where one is normal fuse sensitivity, and the other is more delayed. Why? Well I don't exactly trust the PGL in tight spaces as it more often than not explodes in my face. (Basically I want the option of after the projectile is launched, it has one second of just bouncing before it is able to be triggered)
Can we PLEASE have the head bobbing "Pigeon Dance" from Eskimo Callboy's "We Got The Moves"?
Cosmetic Suggestion
The Peculiar Miner
-Consists of an armor framework and headwear, both reminiscent of a hazmat suit from the game "Among Us".
Description- "The perfect outfit to wear to make Management not suspect you of being a liability to your team during work. Does not guarantee absolute protection from bugs though."
more robot dance
Alright, there has been a lot of suggestions for Steve in the past, and the most consistent response I have seen from them was there was mostly an issue with "balance". So here's my thought: Streamline Steve.
What I mean is to make him his own entity with his own stats. Have him auto-summon and be controlled to attack with the laser pointer. When damaged, he does not "die" but burrows into the ground to regenerate. He will reappear after a few minutes.
This change will allow so many things:
-Opens up a more controlled balance for Steve without having to touch other grunts, thus being easier to manage.
-No one will have to wait to get a "super Steve" by waiting for a grunt guardian. Steve will have base stats and can even scale with Hazard difficulty.
-Also people will no longer be upset if someone kills a slasher/guardian grunt before the beast master can tame it; they already have Steve.
-Steve can have his own model, both to help people distinguish Steve from other bugs and to grant the wishes of the players that want cosmetics for Steve. Be it armor, mechanical stuff, or whatnot.
-Allow certain abilities or QoL fixes for Steve that would normally be tough because it would be affecting other grunts. Having Steve burrow into the ground and reappear next to the beast master should they stray too far apart for example.
-Allows for new animations, sounds, etc.
-Opens up the "E" key for a new activatable perk, or if it would be better suited for an existing perk.
New enemy classification: Prilynian
"The Prilynians are these strange cephalopods that look just like any other cave wall at first glance-- or when careless dwarves don't double check. That's due to their jagged Stony nature when curled up. If a dwarf gets to close, they spring to life, trying to infect them with some sort of parasite. I don't know, we've never gotten one in the labs, we just know they exist. Prilynians are mostly found on the surface, but there are rare instances of them being found underground, probably due to the fact that all of our operations are under ground. We don't know what this new enemy classification can do; be vigilant, miners."
If there are two or more of the same dwarf class in a mission, it would be nice if their flares were different colors. Each class could still use their same base color (for example, red for Engineer, blue for Scout, etc), but have a slightly different shade. I sometimes do duo missions where we're both the same class or our group all goes as the same class for fun. This would help a lot in easily recognizing who's been where!
techno viking dance moves https://youtu.be/UjCdB5p2v0Y
Mule Mothers. Rare type of bug that carries its children on its back. They form a tower atop their moms back that can be seen practically anywhere. When the mom is killed, the smaller babies will try to collapse the tower on top of the one responsible. After the tower lands on top of the dwarf, it breaks apart into smaller bugs. Occasionally, keen eyed miners can see glittering minerals or gems inside the wobbling tower. You can knock them free and harvest them by targeting the tower first.
After playing Metroid Dread I really would love a tandom chance that some X virus flying around taking ovrr glyphids and mutate rhem into bigger deadlier versions
1.)I think it would be cool to see signs of a struggle in the mule recovery mission. Abandoned turrets, small mounds of dead bugs, pickaxes stuck in the rock. Additionally, I think it would be neat if recovered mules would add Nitra into the teams recourses. 2.) I think a new secondary objective could be refueling engines around the map, You would mine a fuel source off the nearby walls and pump it into the engines to get them back up and running. 3.) New Mission "The big drill". The miners(players) would breach the cave system and have to reach a massive stationary drill. It sits unmanned in the middle of the cave, its long since run out of fuel. The miners would explore the cave system looking for enough fuel to kickstart the drill and bring it back to life. Restarting the drill will alert swarms and you'd be tasked with keeping the drills fuel topped off and defending it from the incoming bugs. This mission becomes increasingly hard as the nearby area becomes depleted of its fuel source. The drill will be punching a hole into a pocket of mission necessary minerals that cannot be breached by normal means. After the drill has breached the pocket, it will retract and allow for safe passage into the new area. With the mission required material harvested, You would deposited it into the mule like a morkite harvesting mission.
Can we get a tickbox for the notification window that shows up telling you about the 25 mod limit to tell it not to display again, maybe even if just for that session. Sometimes I play heavily modded solo but that message pops up literally anytime I even think about interacting with an object in the spacerig... Its just become an eyeroll "Yea, I get it" moment at this point. (Reference to Egoraptor fully intended.)
You know how the point of an Elimination mission is to destroy the Dreadnaught cocoons so they don't fully mutate? There should be like a special mission type (not like a normal mission type) somewhat like a deep dive where your goal is to find and destroy a fully mutated Dreadnaught.
Steeve Plushie. He deserves it after all the hard work and abuse we put him through.
Bosco on 2 player co-op missions.
fade-in for the mission objective and team display like how the team inventory slides off of the screen instead of just disappearing, would be nice for when you have them on dynamic
My group of friends and I think that could be awesome and hunky-dory that weekly commission gives something special and new, like for example exclusive helmets, beards, peak parts, skins for the player or guns.. there are lots of ideas and they could be lots of things.
Because when you play a lot, some gold and minerals are a little bit poor and sometimes you prefer to do another mission that encourages us more. We understand that this request involves to do new object model and texture every week but we assume that isn't too much work to Ghost Ship Games. Additionally this method isn't new, lot of games have it and will make that players and community have one more excuse to play at least once a week, keeps the community even more alive and particularly WE WILL LOVE YOU MORE!!
I wanna see Cave Leeches reach down and grab wandering Grunts every once in a while - it could help with spotting and add a whole new layer of immersion to the cold, hostile environment of Hoxxes
victory pose where the dwarf is laughing madly like a supervillain while holding up the head of a big bug
victory pose where the dwarf sits on a dead grunt and reads a dwarven magazine, with a cover of a muscular (and shirtless) dwarf holding up a compressed gold with one arm and flexing with the other
The game is great, I wish the space rig had more stuff in it though. Shooting range, mission control room where we can interact with the mission control guy, canteen (maybe next to the bar?) where we can get sandwiches...those are my suggestions
So I’m not really sure how to go about actually making this a good suggestion, but I was having a bit of a discussion with a friend on how we can make Supercooling Chamber a bit more actually usable. I know it’s gotten to be a big meme in the community, but what if it were actually the big game hunter extraordinaire that it tries to advertise itself as? After a long bit of discussion, we came to the conclusions that it should really lean into emphasizing focus shots still but without hurting the hipfire as much as it does. Our goals were theoretically being able to two shot praetorians and one shot guards on haz 5, with armor break on there likely, but this is still up to interpretation. The current iteration of the rework stats are:
+400% Focused Shot Damage Bonus
+100% Focused Shot Weakpoint Damage Bonus
x0.6 Focus Speed
x0 Focus Mode Movement Speed
x2 Focused Shot Ammo Cost
And you could reduce focus speed or rate of fire or increase focus ammo cost or recoil for additional downsides if necessary
I’m not sure if this actually sounds viable or anything, but supposedly the math lines up with the goal we’d planned out. Might end up a little overpowered, possibly, but hopefully we can at least get this super sniper railgun that we’d always envisioned SCC to be.
"bartender give me the full round! im feeling thirsty" pretty simple, ability to have lyod always dispense the full round of 4 even for a small team or even solo.
A mission type where you need to hunt exotic creatures who move around the tunnels, take samples of their corpses, carry the samples to a machine that creates a friendly variant of the creature, and then escort the creature out back to the Deep Rock corporation. Objectives are subject to be changed and tweaked.
I think loyd should have a chance to mistake our dwarves for children and serve us a juice box instead of beer
Maybe a new mission where the team have to capture some enemies? like a new big robot with a platform where you have to lead the enemies in and it will capture them with a net and put them inside the robot? the number and type of enemies you have to capture is different in every mission and difficulty, for example, in easy mode yoou only need to catch 4 Glyphid Grunts, but in hard you will need to catch 10, same with different types of glyphids
Space marine inspired armor
Very rarely, a frozen dwarf should replace one of the barrels floating outside the space rig.
A button to copy over the dwarf presets (for example, to copy Gunner preset A to Gunner preset B). This would make it easier to have loadouts that are just slight variations of your other loadouts, without having to redo all of the other customization.
Dreadnoughts should drop large depositable "cores" on death, similar to Korlok Tyrant Weeds. As of now, it feels almost anti-climactic for the boss you've been fighting for 5 minutes to explode into just... nothing. These cores could grant extra XP on mission end (like the Korlok) as a fitting reward for the difficulty of random Dreadnought spawns. Finally, they could also serve as a more concrete objective for Elimination missions.
Change maybe the drop pod scene instead of the Orbital Scenen to a Smooth scene where you are still in the pod and watch some old DRG "employee Advice " Shorts in black and white with resemblance of the ancestor dwarfs (medival like) it would 1. fit the drillers opinion: "Onboard entertainment sucks" 2. Would have more immersion 3. would look awesome when the map loads like that without cutting out of the game (maybe similar one for the end but you can watch the endscreen and arrive on the spacerig also seamless instead of randomly waking up in your room) (just an idea but idk how well it would work with non SSD pcs)
(Short: Make a smooth transition without Cutscene where the game loads the orbital scene but instead you still see the inside of the pod and the map loads in the background)
I don't know if it is technically possible, but it would be cool to make a host swap like in some other games in case the host was lost. And make it that host could reconnect back if it was deep dive, like if he wasn't the host.
Please implement an option for me to view actual latency of potential hosts in the server list. Most of my options are "far", but there's still a massive difference between 70 and 140 ms, and there's no where else this is defined.
Had this idea when my game glitched and didn't play the drop pod's drilling sound once when the game started, just the electric and sparking noises.
What if there was a random chance that the drop pod just breaks down upon entering the planet? It couldn't leave at the start of the mission and would just stay there.
in addition to the 4 roles for each miner, make a "fill" role, for ppl like me, who constantly switch between all 4 miners
This one's for all the impatient dwarves out there... can resupply pods be made to just completely recharge all of your flares? It's a small thing, but man I'd love to have my pockets full of flares when I get my guns pumped up and ready for bugs. I'd settle for only recharging +50% of my flares, too, just getting my flares back from resupply pods would be incredible
Let us turn on or off that mission control pop up please, I kept hearing it over and over.
suggestion: missions on the surface of hoxxes
Can we buff the Pheromone Canister please?
I know it was extremely powerful pre-nerf, but nowadays it just feels like the other two grenades do its job better.
Currently it feels unreliable and purely random on whether or not bugs get attracted by it even when thrown in big groups. The primary thing that got overnerfed was the "attracted enemies" limit, but personally I think a better way to handle it would be to make the attraction radius smaller, but remove the attraction limit (or just raise it alot higher than it is now.) So this way if thrown into a large group, it will at least consistently distract ALL bugs in that particular assortment, and reward the player for landing it on multiple targets. (As more bugs = larger radius, thus bringing more into the horde until all the splashed bugs are killed.)
Alternatively, improve the pheromone cannister by making it apply a melee damage resistance debuff, so that the pheromone affected enemies actually take an appreciable amount of damage from being attacked by other glyphids.
At the moment it is purely a distraction and grouping tool, which the scout doesn't need. What he needs is damage.
Alternate Tier 2 upgrades for the Platform Gun
Chemiluminescent Mixture:
Fired platforms provide light on par with thrown flares for a similar duration. Platforms with this modification are approximately 25% smaller in size than the standard, and the same shade of red as the Engineer's flares to help prevent them being mistaken for Mark II Plastcrete once they lose their luminescence.
Smart Choke:
Modifies the tool to dispense Plastcrete in a rectangular formation, longer but skinnier than the standard platform. Effective at creating mining platforms on walls with severe overhang or efficiently bridging gaps. Holding Primary Fire widens the bore of the tool, letting the Plastcrete disperse during flight, which results in a short, but wide platform.
Overclock (Balanced): Volatile Napalm
For: CRSPR
Additional damage to burning targets (+40%)
Less heat generation (-3)
Thinning napalm and tuning the heat down with literal ice cubes allows more application of napalm and a massive damage spike to come after the target ignites
People often say the Scout character has clinical depression, in part because his room in the space rig has the lights out and is littered with takeaway containers and empty cans, making it look like a classic depression nest.
I like the portrayal of a depressed character in a game, where it's not immediately obvious and it's not just a joke but also... I kind of feel bad for him, and I wish he could get better. One day, maybe in a far future update, my heart yearns to log in and see that the scout has cleaned up his room and replaced the light. Maybe there will be a couple of pot plants, or decorations, or a book he's partway through reading, or a photo of another dwarf he cares about.
This isn't really a suggestion, exactly, so I maybe shouldn't put it in the suggestions channel. I just wanted to share my thoughts somewhere.
My take on the pheromone Overhaul as well: What if it works different:
Enemies hit by it have it applied forever BUT it works better on smaller and less up to not at all on large targets (in both ways) so grunts likely atack each other while opressor or bulks dont get afecdcted at all (only targets in 5 m will get atacked but enemies further away can atack them but wont get atacked until the last enemy with the debuff dies) the debuffed will try to fight back like steeve) Targets Affected: Swarmers Grunts and spitters 100% /Pretorians menace macteras 50% cance/ Opressors 10%/ Bosses bulks and minibosses 0%
Give Bosco a Barrel Framework.
New warthog OC concept
Add Ebonuts Crackers or some other DRG themed snacks to the Abyss Bar.
No real effect, just something to add to the immersion and ambiance
Craftable Oktoberfest beer for october, no buffs, no ill effects (unless you count turning into a pumpkin as an ill effect)
"Company policy requires us to sell something festive at the abyss bar during the festive months. Here's a pumpkin beer"
alongside finishing the outside of the space rig (I've seen what's underneath, you can't hide the incomplete cubes from me) and maybe doing something about the weird way the fog shows on the far portions, we could get a terminal in the hangar that allows us to take control of a maintenance drone on the outside of the rig, much to the disappointment of Mission Control, and take it for a joyride. Let us see some of the outside of the rig, and get a sense of scale, since we're never getting to explore the whole thing anyways
proximity chat (with option to turn off for people who dont like it)
Bosco is an honorary dwarf. Make a skin that's just the basic one but with a beard glued to him
I suggest fixing the game, just failed a second stage of my first solo EDD even though I had 1 revive and iron will left...
more "mini-boss" mobs similar to bulk detonator could add variety
what if cosmetics that had an eye patch like the field repairs switched your gun to your left hand
Nayaka Ice Trawler
A mission where the space rig crashes into hoxxes and it’s some horde mode or defend the space rig or something something like that
Let me pet Huuli Hoarders?
New Enemies:
Glypid Launcher: A glyphid wich targets a dwarf in short distance and launces itself against you. If you get hit it stuns you for a brief moment. they do not posess any other melee atacks.
Digger Grunt: they are evolving faster that we imagined. A type of grunt that can actually dig towards you (no real terrain damage but it makes not much sense that they can dig but as soon as they spawned once cant do it again so these types can)
Rare Types:
Flying Swarmers: These swarmers are crossbred between glypids and macteraw wich shouldnt even be possible. Well lucky for us only swarmers are able to do that (will still only melee but are even faster)
Super Rare:
Assasin Grunt: They hide on the cave similar to a leech (wont spawn on swarms) and will jump down if they are behind you. if they hit you from the back first hit youre stunned for 2 seconds and they atack twice as fast as a grunt and do slasher like damage for that time) shooting them before they hit you will make them act like a normal grunt
Boss Tier: Bulk Dreadnought (Read until end its not that insane XD)
This type of dreadnought was once a exploder and evlolved but unlike its normal cousins it can use the gasses for an advantage instead of an final blast: Can propell itself at high speed against a wall and creates a c4 like explosion on impact and will spit fireballs and sometimes launces them similar to betcs 360 bomb carpet also on the end it Will detonate BUT at the last direction it faced it will shoot against the wall and creates a bulk like crater (without the smaller bombs) also it can melee similar to a bulk detonator (the launcing will be noticable 3-5 seconds before and it wont change direction or do anything else while it charges )
Give bosco their own beard cosmetic slot
The ability to transfer save data to a different steam account. There is a “cloud save” function already, so shouldn’t it be possible to load a save like that in the first place? (Or maybe you can and I just can’t get it to work)
Simple but useful bosco upgrade: improved LEDs (alt option to rockets) Bosco passively provides light, and stays closer to you than normal (except when fighting, lighting up a specific area, mining minerals, and building pipes). I feel like I can only play scout if I want to see anything at all during solo missions.
While writing this, I realized that would make upgrades like cryo rockets worthless if you have the improved LEDs. Maybe to compensate for this, there could be more utility upgrades (faster pipe construction, faster speed while holding a heavy object, etc.) as an alternative.
Idea: Pressing 6 would call down a resupply-like object that instead of refueling ammo, it would have a connector for a new "Rail Thingy" that would function the same as pipe riding, so we can make roller coasters underground without needing to play on site refining. It'd cost 20 - 40 nitra/gold or something.
Add that you can Feed a Loot bug with 1 gold/nitra instead of petting him and then he follows you for a bit and emits a dim glow (just cosmetic no utility so dont lights up terrain) (as alternative not replacement )
idea: add cigars or smoking pipe as cosmetic for the dwarf
Idea: Allow Beer Ingredients to be traded (bought/sold) through the mineral trader.
New OC for cryo cannon
Turn the normal ice flow to ice cube projectile (fire rappidly)
No more percing
suggestion: give the driller a nuclear warhead he can plant to destroy an entire cave system
Suggestion: Q'ronar shellbacks deal damage and knockback equivalent to their movement speed. It feels really stupid to be launched across the cave by a shellback that's barely moving.
And please reduce the range/damage on the aoe snipe they have and allow them to be frozen.
More cheese please, I'm hungry :( 
Fix the Hoarder's collision so Impact Axes can work against it. Running into a Hoarder as my Cryo Driller solo is just sad :*(
Evolution of Fester Flea that attacks and stings you. Blister Bee? Wither Wasp?
Add clown themed cosmetics
A small healthbar for steeve next to mine so i know when he dies or if he's already dead
I wish that in Liquid Morkite missions, we would have a tool in the station which can remove the terrain in the cave and have to be filled with Nitra. Is just me ?
Biomes with floating rocks, like in avatar (the blue people one), because they are cool.
New OC for E.P.C
Big bang
+charged shot are turn into 2 projectiles that move in a way that they meet together at 5-7 meters later (if they don't touch any surface) they will make a big explosion with big armor destruction and stunt
-less ammunition
-charge shot take longer to charge
-more heat by charged shot
|R&D make that when 2 powerful
|plasma shot meet together it
|make a powerful blast of
|antimatter at the cost of a lot of
|energy
Secondary objective where you have to catch critters instead of killing them.
when the game ends (i.e. when all surviving dwarves reach the drop pod), make all dwarves go to their seat.
lift off vibrations are really bad for the knees, you know ?
{Cozmetic} Custom mission failure/left behind animations. one I had in mind was a pile of bones raining from the sky. they'd form into a pile and the skull of your dwarf would land on top. Another would have your dwarf being wheeled in on a wheel chair. [Events] "Droot" (Dwarf-root) are the left over equipment left behind by past failed missions. They have been filled by vines and parasitic plants. You'd hear them coming and when hostile, slowly shamble towards the fresh dwarfs (your crew). A interesting challenge fighting off an enemy with your own equipment. Each Droot class would have its own weakness. Droot Drillers would slowly march twards with its drills out but you could shoot the Napalm Tanks on its back. Droot Gunners would be stationary but spray the area with bullets, Scouts would cling to the ceiling. The list goes on... A second idea could be non hostile. T-rexes and larger dinosaurs ate solid rocks to help digest food. We can tell today because all there bones have these smoothed out rocks where there bellies would be. TLDR it would be cool to see harvestable minerals, from time to time, inside the fossil's guts. [Achevments] "Drunk on the job" complete a mission with a light buzz. "Management won't ask..." complete a mission on level 5 hazard and maximum cave complexity. Every dwarf in the party must be completely drunk during the mission and escape alive. (Beer) "I can't believe its nectar". You lose the ability to heal from red sugar and instead suck plants dry of their life force, in order to heal.
I've a suggestion for how to manage the cosmetic rewards once a season ends. Each "row" of items could be made its own assignment, with each step done being one item in the row. It'd clutter the assignment board but it seems to me to be the cleanest option to allow players to obtain these items even a long time after the season ends.
Suggestion: a villainous equivalent to management during the Industrial Sabotage missions. A hazy, obscured figure over the radio who berates and threatens you for your actions.
Suggestion: a preview for cosmetics from battle pass.
In regards to the battlepass seasons disappearing when complete, potentially look into how Halo does battlepass seasons and managing previous content/seasons.
It's effectively a normal battlepass but players can select which season they have active from the current season to all of the previous seasons, all effectively acting as their own separate progression tree.
The benefits for this is you sidestep some of the issues that come with a regular FOMO "use it or lose it" battlepass season system, especially when the method for reintroducing items isn't yet set in stone.
You can still have the countdowns and all that for the current season, and move players to new seasons by default and such, so I imagine you'll still get the player retention effects you're looking for with it.
With the whole rival company thing it's likely they're collecting more then just data, so here's an idea that could work for a mission or a side objective.
Enemy miners, with there research under way the enemy corporation is shooting out there own hoxxes miners. Robotic dwarves, there are usually 4 scattered around but it can very based on length. They each act as a mini boss with a unique moveset from the base dwarf abilities. Take them all down
In the side objective there might be only 1-2 acting as little optional mini bosses the player can fight
varying slight differences in size across all creatures
Naming the progression system after the battle pass system may give some players false pretenses about how the game is monitised due to how heavily stigmatised the battle pass system is and may discourage some from playing if they believe DRG has the same exploiting system, a name that avoids the term "pass" would help let players know that this is not what DRG is about.
I thought of the name "Corporate Ladder" as an example
Please make the Grim Specter be gold when using the supporter gold paintjob
Actual Food and Drinks Supplys wich you can eat (Just giving a nice touch on the mission or a Tiny Buff for a few seconds once per mission)
Maybe like:
Drinks:
Oily Oaf To Go: 30 second drunk effect but running 5% faster while active
Glypid Slammer Light(Manegment Approved): 1 Minute 10% more damage taken but 5 percent done as well
Foods:
Glyphid Omelette: Doubles Vampires HP gain for 1! Charged Attack but it needs 5 seconds longer to recharge
Naedocyte Breeder Steak: 15 seconds
5% less damage taken but youre also 10% slower over that time
Sanwich Supreme: You Destroy terrain with 1 hit for 30 seconds but you cant fire your weapons while active
You Have to buy the supplies with credits and can use 1 food and 1 drink
Both could be 500 credits each but only go if you use them
If our tamed glyphid are named "Steeve" then the hacked patrol bots should be named "Staan"
Suggestion: put the guy who voices Mission Control through the same voice filter used in game during trailers too. Sounds weird when that guy talks without the filter
"Battlepass" and "Seasons" conjure up ideas of more nefarious, paid structures from other games. Since it's free, maybe it should be naned something more DRG lore appropriate such as : Deep Rock Galactic Corporate Quarterly Incentive Structure
In regards to older season stuff, maybe you could pick and choose which bits to unlock in the future by exchanging an error cube for the cosmetic you want at the season terminal
weapon specific loadout slots, i want to be able to switch to different builds on my weapon without needing to make an entire new loadout just cause i dont wanna have to manually switch my my secondary build
let us sit in the chairs on the space rig
If your reasoning for using battle passes is to tie the rewards to the theme of the current update (season), then untie the timer from the pass and label it as a countdown to the next season instead, like path of exile does it. That or find an alternative (maybe even innovative) way to make away with the timer.
In the trailer, it mentions being still able to obtain all the rewards from the battle pass, but it just hasn't been figured out yet. The best implementation I've seen of a non-FOMO battlepass has been Halo MCC, when a new season arrives, you can still access the older battlepasses, you simply just choose which battlepass to provide experience or progress through. This way older battlepasses will still be available to everyone, they just need to choose which one to progress through
For deep dives make the generators from the new game mode guarding things like dreadnoughts or slavages and other things that the rival company might want for research or to just make money selling it
Enemy drones fighting enemy bugs for more chaos, I don't want them to just be another enemy type, but instead feel like another faction invading the planet.
making the called for molly icon more readable
double scrip yellow modifier? dont know if it exists yet!
I think some weapon frameworks that resemble the original placeholder models for the weapons would be cool
how about a mission where you steal blueprints for drones from the Rival faction and is able to use drones instead of Sentry turrets or would that be too powerful I think It would be fun
"Guac and stone!" voice line when you kill a lootbug/silicate harvester/huuli hoarder with the sludge pump
Please bring back old english names for the missions for russian localization of the game. Because current mission names feel like they are translated via google translator.
If the host closes the lobby midway through a mission, you should still get some EXP back
Emojis for the new weapons
Suggestion: dwarfs refer to hacked patrol bots as "Bob" (or some other humanoid-like name)
The dwarfs get really easily attached to different machines and give them nicknames, so it only makes sense that they would give a nickname to a rival corporations robot that they just hacked :P
I think this would just keep the tradition of the dwarfs naming friendly robots they have at their disposal
edit: I think it would be extremely funny if the dwarfs would start to get self aware in one of the voice lines about how they give a nickname to literally everything that doesn't try to kill them for at least 5 minutes
Since we get more robots with the next update maybe there could be a Mechanized themed biome (xynarch suckers origin (betc parasites) wich was artificial created by some previous companys or the rival company itself and it could have robot variants of the existing enemies (also the desing could be factory/abandoned city like with lots of squared shapes and pleataus like a citys ones)
The Explanation could be that hoxxes wierd ecosystem assimilated this place and used it like it was an biome of itself.
scripts should not be reset after each season, but only stays for that season only, seasson 2 you start with 0 but keep your old ones to use on each seasson previous whatever you have earned
Change the name of the, “Battle Pass”. To, “Dwarven Passport”.
Lets get some TF2 style cosmetics, I want my unusual, stat-track turban.
different salvage missions where you like, have to go down to a research station and clear it and make it operable again - would be cool to see more dwarven building and machinery/ architecture or more of their footprint on the galaxy
Spoilers for experimental branch!
||Idea on how to implement the season cosmetics when the seasons are over:||
||The big data storage core things after you blow up the caretaker are probably going to be useless after season one, since the new "quests" will have different objectives then the last season. However, i think that after the season, you should be able to spend a data core, a blank matrix core, and some extra minerals (maybe some current season scrip too) to get an infused matrix core with a random cosmetic from season 1. This would only work for seasons with unique collectables like season 1, but i think it would be a decent way to implement the old cosmetics into new seasons.||
Allow a TCF explosion to be triggered if the charged shot hits the AOE from persistent plasma
(eg: fire a charged shot, apply persistent plasma AOE, shoot another charged shot into that damage area, TCF explosion triggered by the damage from the AOE)
Confirm / vote button
It happened to me several times and I noticed that other players press the button that should end the mission, but they do NOT ask whether they are allowed to press it or not and sometimes the one player presses the button against the will of the other three players.
So I would suggest this,
if a player (admin / host) presses the button the mission can be ended immediately because it is his lobby and his decision, but if a
(not admin / host) presses the button it calls a vote that lets the players decide whether they want to end the mission or not, if all players are voted yes the mission ends (countdown beginns), however if not all players vote yes then the vote is canceled and if the vote from the person who pressed the button gets canceled then he gets a cooldown for e.g. 2 minutes
I would prefer that there just not be a time limit on the season pass. Cuz the more stuff that has a time limit, the more fomo, the more you have players playing slightly more than they would have normally. This can lead to burnout and losing players for a long time. I love Doom Eternal, but all of the limited time things made me quit the game for a long time cause I wasn't playing on my own time, it was the game's. I appreciate that the rewards are gonna be available after the time limit, but I imagine that during the event it will be more fun and optimal.
I was thinking a game mode where you place the tracks for a old school mine cart and have to escort as a team to a destination. And ofcourse slopes would effect the rate in witch you push the cart. "Look out!" Edit: maybe even fill the cart up with a resource or object you have to mine or find
My ideal mission type would be a horde endless survival mission. Call it distraction! Cause chaos for as long as you can do a different group of miners can grab intel on the new faction on the planet. Survive as long as you can and when you get over run escape and make the rewards for the longer you stay scale so there is an incentive. Like every five to ten minutes or waves you survive you get this much supplies/minerals or something after an hour maybe a matrix core? I could play endless missions all day and I know that’s just me but if you give it story like a distraction for a different group to get info could work? Maybe that’s just me?
I think it would be cool to have a natural terrain danger of cave-ins.
Maybe triggered by destroying too much of the walls in some types of caves?
Or caves with support pillars, that if broken, can cave in the ceiling?
Or even just ceilings with fractures you could target.
It wouldnt have to fill the entire cave with rock, but be nice if it filled at least half of it.
Two New Mission Types
Centered around capturing bugs for studying.
First one, goal is to capture a large bug, like a destroyer sized bug.
Stage 1 of mission, go to corners of map within time limit to deploy (similar to supply crate) 1/4 part of a barrier to trap target but within map.
Stage 2 of mission, lure or hunt down the target bug. Perhaps stage an arena with harpoons or gas turrets (also summonable similar to supply crates) that dwarves can operate. Goal is to immobilize the bug, and put it to sleep.
Stage 3 of mission, survive hordes of bugs as they are attracted by the target bugs calls for help.
Second one, goal is to capture a bunch of (possibly random, and various) bugs. Perhaps each dwarf gets a net gun for the mission, or there are summonable drop turrets like above.
Increase the delay with mission control telling you to get back into the area for fuel and radar for the drop pod salvage operation. The dialogue that plays almost overlaps for how frequent it is when you and your team step out of the area or is downed for a second. Maybe make it flash red or something.
Suggestion: Performance Pass changes
I know it's most likely too late to change anything major about the Performance Pass (from now on PP), but maybe this could be implemented in some way in the next season (or tweaked just before the launch of this one, if possible).
I know that filling the PP with a nice round number of 100 things looks impressive and all, but I think it was pushed a bit too hard.
I went and counted in-game and found out that roughly 1/4th of the PP levels give you 100 crafting materials or 5k credits, which neither are exciting to be honest.
I'd much rather have each rank take 25% more Performance XP and have only 75 levels of meaningful things to unlock that I'm excited about, instead of a 100 levels where quarter of those levels just makes me feel empty inside, because I got another 100 umanite added to my ever-growing collection.
GSG, you don't have to meet the AAA standard of a 100 rank battle-pass, you are already giving this to us for free and that is more than enough in my opinion.
I think other miners can agree with me here
Sanic loot bugs
Suggestion: Club feature
Since the club is already setting up a feeling of a company, why not have a club or a group feature.
A club can have a count for total mission successes, and mission success rate, mission average difficulties. Or just accumulate xp or gold earned. There can be a ranking with season as time period, since season idea is coming. By the end of the season, certain ranking can obtain some award. Also, the award could be given to clubs as a unit, and make the club find a way to distribute the award. Instead of each player to prevent someone just join the club but not contributing. However, the award can also not be performance based, but could also be participation based, just like how the game has been -- finishing mission at no matter what level will give award.
Idea for the next DLC pack: Biker theme with biker leathers spikey crash helmets and a club logo and name on the back of the leather jackets saying Stones Rockers
@leaden musk Or, even better - make it display your Mining Union logo.
(Addition to the suggestion.)
how about one big update with a ton of new voice lines and nothing else? even if the voice lines don't add anything new gameplay-wise it still helps make things feel more fresh and varied
Suggestion: Connecting to Games - Specifically Deep Dives
I had this happen to me a few times in a row where I would try and connect to a deep dive and they would start right before I could get in. Hence comes the issue. Instead of putting me back into my sleeping bay make it quicker so you can stay at the deep dive terminal and continue to try and join another. Either that or have a quick join option. Just a minor suggestion. Rock and Stone!
Suggestions: Two Overclocks
CRISPR - Bonfire (Unstable) - "Pack the marshmallows for your mates, your flamethrower has much more powerful sticky flames which light up the caves, however at the cost of actual flame damage almost entirely."
- Sticky flames last far longer and deal damage more substantially.
- Sticky flames can light up your surroundings.
- Direct flame damage is almost net zero.
- Slightly lower fuel flow rate.
An Overclock meant to completely max out Sticky Flame potential, lighting up your surroundings and becoming a harsh flame wall for your adversaries.
Breach Cutter - Plutonium Lines (Unstable) - "The slimmest cousin of the Fat Boy, your plasma currents now leave a light trail of radiation, giving lethal doses of plasma-infused plutonium to any unlucky enemies, however this comes at the cost of plasma current lifetime and some ammo for safety reasons."
- 50% increase in direct damage.
- 50% of damage is dealt as radiation damage.
- A small radiation trail follows the plasma line.
- Substantial decrease in projectile lifetime.
- Slightly lower max ammo.
An Overclock literally as the Fat Boy alternative for the Breach Cutter.
Buff the Big Bertha a bit. its almost useless on Haz5
Make it so that when Bosco is tasked to defend Doretta he actually engages enemies instead of just floating there like a git, watching her die
A voiceline for pinging molly on the new mission, where the dwarf says something along the line "you better not be thinking of swapping sides molly!"
Hops/beer ingredient buying/selling. I need more barely bulbs but I have so many of the others and the other drinks are novelties I dont use.
Rival tech skin and gearwork for our boy bosco for the dlc
A firing range in order to test out load outs on dummy enemies without having to load into a mission. Would be a wonderful quality of life improvement
Small thing, maybe a degree of pitch angle adjustment for pipe joiners?
Since we're locked in a special "mode," I guess is a word, while placing pipelines, maybe borrow one of the unused button mappings? Could easily be something like scroll wheel on pc.
a bit of a visual implementation but: wish driller armors that have exhausts would actually make like trails of smoke or something while drilling since they have these massive engines on their back.
or add a sort of small animation for the driller engine on their backs for their armors to show that drillers are well... drilling.
Probably this has been already suggested, but whata about an indirect PvP game mode? Like Tetris or Destiny's Gambit? You'd have 2 teams of miners competing against each other in different game instances.
ayyo how about dismembering parts of bugs other than their heads, like maybe their legs lol
maybe destroying their legs would make them move slower too
CYBER IMPLANTS FOR DWARFS
Spring-loaded legs - boosts your jump force, but decreases your movement speed.
Mechanical arm - boosts your pickaxe power, melee damage and heavy attack cooldown a lot, but you cant use 2-handed weapon
Adrenaline Injector - you can use "Adrenaline rush" (Boosts your movement speed, reload speed, pickaxe melee damage, revive speed) for 30 sec. but you also gain debuff "Recklessness" (+50% incoming damage) for 45 sec
Adamantium skeleton - decreases incoming physical damage by 15%, but increases incoming elemental damage by 25%
Nanomachines - gives you slow hp regeneration, but you cant receive healing from another sources
Small Uranium Reactor - boosts your shield to 75 and shield recovery to 5 sec, but reduces health points to 20
Steel stomach - you can eat dead creatures to heal yourself, but you cant drink beer 😦 and receive healing from another sources
This is a great space for imagination.
Sorry for my english
Sludge Cannon Balanced Overclock Idea:
Dwarven Secret - The Driller has added some of his own high percent special brew to the cannons mix, neutering it's corrosive potential, but giving a boost to any dwarf hit by it.
+Dwarfs hit by or standing in sludge get a boost to their movement speed and power attack recharge speed.
-Slightly less corrosive damage.
Suggestion:
Data Centers or Dedicated servers for game hosting
Peer to peer is not always the best method as some players like myself have trouble connecting to our friend's session and have high ping and suffer packet loss.
Replace Bosco's High Velocity Rounds with an increase in attack speed amounting to roughly the same DPS, in order to better synergise with Overcharged Rounds in tier 5.
Honestly? A place to test out weaponry and modifications we've recently made for weaponry would be nice. Sometimes I just wanna check if a mod I've just forged is worth equipping than find out by entering a mission. Could be a little firing range that the dwarfs have "modified" by putting pictures of horrifying creatures on the targets.
Satchel Charge R Animation Idea: The Dwarf starts trying to juggle the single satchel charge, but then almost drops it and fumbles around trying to get a proper grasp of it again.
R animations being the animation your dwarf does when you press the reload button but your mag/whatever is full
Not sure if this is on topic for this channel, but I noticed that a lot of people still want ways to support the devs even past all the dlc’s.
Maybe they could Patreon for people looking to support them further. Just a thought.
Also thinking about this in retrospect this might have already been suggested but discord search function is busted right now
my feedback for the new update on experimental branch and further suggestions:
Feedback: Almost of the new weapons are extremely powerful but really lack ammo. I understand this concept from a balance standpoint, but i think it falls flat. The issue is that everyone is going to want to use the new weapons. Gunners rarely use minigun as is cause you run out of ammo so fast. So we've all been using thunderhead canon for months. Giving players a new option, of course they will all try it. Because all of the new weapons have ammo constraint as a balance decision, everyone is running out of ammo all the time. In the haz 5 missions i have run so far, i would say people are calling for ammo maybe twice as often as normal. This means we are actually running out of nitra and in at least 3 instances in the last day. we've had to exit a mission early (not fully exploring caves, doing machine events etc). I've also seen people go down and request not to be picked back up because there is no ammo left for them to use.
I get that on paper this sounds like an added layer of difficulty which sounds like it would be extra difficult and therefore more fun. But in reality it just kind of sucks. As in its not fun.
Suggestion: all of the new weapons need an additional ~20% ammo.
Isnt a fully serious suggestion but very low % chance for the "Dance Of The Dreadnought" song to play when fighting a dreadnought.
Its in the name for Karl's sake!
Suggestion:
Falling from a height great enough to guarantee instantly downing you should leave a crater in the terrain on the place of impact.
Add a toggleable "Mission Not Started" filter in the server list, to only show lobbies still in the Space Rig.
Xynarchified versions of Rival droids. There’s a reason DRG stopped using automated workers, after all…
Ooh, Xynarchified droppod you have to stop before it attacks the Spacerig 😂
when placing the transmitter nodes in the new mission. you should be able to see the outline of the power station when using your laser pointer, like how you can see the pumpjack outline in the refinery mission
Grenade ideas:
Energy Grenade: Gives full shield to any dwarf in an 7 m radius (has a cooldown on each dwarf of 1 minute) (4x)
Heat Seeker Grenade: You can set the grenade on a target and it will try to hit it. 250 impact damage no AOE (4x)
Mine: Bury a Mine of the Older days from your Grandpa. It may be old but still devastating: Needs 10 seconds of placement. Has then an 3 m activation radius. if any enemy comes close to it it will detonate 5 seconds later in an 8m radius for up to 150 damage. (2x) (can only trigger once and leaves a crater behind)
Laser Grenade: Will hover if thrown and better get cover it will shoot lasers in 20 directions like a 20 sided dice and rotate for 4 seconds. the beams have 15 m range and 40 dps (breach cutter has 750 so keep that in mind as comparison) (4x)
Flashbang: Sometimes non violent weapons are the best: Stuns enemies in an 5 m radius for 10 seconds (less on larger ones) if you hit yourself or allies they get not stunned but a drunk like blurry vision and 50% movement speed reduction (x4)
Scan Sensor: Will highlight any ores or other important things (except enemies) in an 25m radius (8x)
Nanobot grenade: Can possibly be devastating but needs practice: Releases a small cloud of nanobots (1m radius) and stays 2 seconds if an enemy gets hit he takes 30 damage per second and leaves behind a cloud as well on death so it can kill a lot of enemys provided they are clustered and kited in a good way. (2x) (wont work on Opressors Bulks mini Bosses and Bosses)
S.A.T.U.R.N: Support Auto Turret Remote Nade: Deploys an non refillable auto turret with 50 ammo and 2 damage per hit and 7 metres range (4x) (also its smaller than engis and has a lower fire rate and no search light)
Keep in mind with all the nades that some may sound strong but compare the damage on other nades in total first. They should add uniqe usecases and support new playstyles imo
Is it not a bug that the rooms in the drill dozer missions are always in a straight line forward from the spawn to the omoran, and that drillers can drill ahead and open rooms? Should the drill dozer not rather turn a random amount left or right at each room, so that the path to the omoran is less predictable? And the final path is more zig-zagged?
give acid spitters a short delay before they can shoot after they spawn. currently they can attack you instantly, so when they spawn in your face it is impossible to avoid the shot.
Small bit of feedback regarding the cosmetic tree: Many players I know only really play one or two classes. At current, the tree has rewards scattered all across, making it much more difficult for them to get the couple of cosmetics theyd like while playing casually. I'd recommend adding some extra diagonal branches to the tree to allow for more choice
(1/2)
A "defend the base/survival" type mission suggestion:
Ecological Incursion
"Attention miners! As part of a newly approved program by Deep Rock Galactic's Ethics Committee, you are currently within the beating heart of a Glyphid Hive – one that's grown well out of proportion. It is your job to prevent an ecoshock event by defending the Hydrite payload as it charges, as well as locating the accompanying survey caches before said payload detonates. Better get a move on!"
This mission type sports its own theme in terms of terrain and fauna, however still mixed with the mission's biome. I'm picturing a massive underground ant-nest, whose walls are structurally more resilient (+1 pickaxe hits) due to them being synthetically formed by the mission type's new unique enemy: the Glyphid Worker. The worker is an in-between a Swarmer and a Grunt; they have no armor, do less damage, and would pose little threat if it wasn't for their sheer abundance. Another change is that this mission type features no naturally occurring minerals of any sort, including nitra and gold, but more on that later.
At mission start, dwarves are spawned into the main room (which is located above a Glyphid Queen in name only), where the Hydrite payload platform will also appear. This platform carries a thermonuclear device, which begins charging immediately upon landing – 15/20/25 minutes depending on mission length. The platform comes with a glyphid-impenetrable shield, emitted by four towers around the platform's edges. While this shield is indestructible, the towers are not, and require semi-frequent repairs to remain operational.
Once the payload's countdown reaches 3 minutes, the drop-pod will arrive, as 3 minutes is past the payload's point of no return, even if the shields are destroyed. However, the drop-pod will only open once all survey caches have been accessed, which spawn randomly in rooms within the hive.
(2/2) From the main room sprawls increasingly smaller tunnels, all branching off and leading to seperate rooms:
-
Glyphid Hatchery
The most common room type, where large and small Glyphid eggs alike lay waiting to hatch – and while red sugar is also abundant, it is generally a bad place to be. -
Lootslug Ranches
The apparent evolutionary offspring of the lootbug - or perhaps an adult version? - sit in a cluster together, domesticated, fat, and happy. In exchange for biome minerals fed by Glyphid workers, these lootslugs excrete matter that is edible by Glyphids. As a natural consequence, dwarves can kill these lootslugs in exchange for biome minerals. -
Detonator Grounds
In a pool of orange liquid lay Glyphid eggs, destined to grow into Exploders or even Detonators. Destroying these volatile eggs calls on a Glyphid swarm, the catch being that some eggs contain large natural deposits of gold – those being Crassus eggs. -
Survey Cache [mission objective]
Whenever DRG spots a Glyphid hive during routine scanning of Hoxxes's deep interiors, they launch automated survey caches by rocket into said hive to monitor it. In this room, one out of the 3/4/5 survey caches in the mission (number determined by mission length) sits and blinks under a semi-complete cover of reinforced terrain, as if Glyphid Workers tried to "undo the damage" by building over it.
On the terrain scanner, one can see each cache in the mission, as it sends data regularly to the space rig. Digging it out so that it becomes accessible, a dwarf then downloads its contents onto their PDA – and once complete, the survey cache then also reveals four ammo caches, like that of a supply drop.
The result, I hope, is a mission type offering both "dungeon crawl" exploration as it does defending an area for a specific amount of time. In a solo or 2-player game, one would generally move out to find survey caches between waves, while a larger team could split these responsibilities between each other.
Suggestion - Make the game cross platform (players would be able to play with one another regardless of the gaming platform. Saves so much money in having to buy the game from each gaming platforms.
Suggestion: for hot join missions it would be cool to see what loadout the dwarves already in the mission have. At the very least what weapons they have
Cosmetic changes: Add more animations and effects to bugs when shot or killed by a status effect. Bugs hit with fire will have burn marks on them and have a chance to turn to ash under direct flame damage. Bugs killed by electricity will twitch rapidly after death. Bugs hit by plasma will have burn marks and may melt them on death.
The Subata's Volatile bullets upgrade should also affect enemies taking acid damage.
make EOTM screens in-game translate EOTM's bio/status instead of ancient funny quotes
Hold e on a loot bug and you can name it. Doesn’t do anything, but it’s got a name next to it’s healthbar
Suggestion when loading a sandbox save maybe add the cheat terminal to the space rig, it's sandbox so balence does not need to be a concern
Add new armor in the battlepass.....
Experimental - Gun OC
||Drak-25 Shield Battery Booster: Instead of "at full shield capacity", suggested change to "as long as you have shields."||
Add the possibility to pet hacked patrol bot
New update suggestion: mild change around the lok-1's design philosophy. Currently it's over reliant on full lock ons. Nearly all it's upgrades and OC's demand it. This pidheon holes the gun way too far, while other guns in the game have options ot turn them into something wildly different then they start out.
So upgrade changes suggestion: remove the FULL lock on requirement and have the upgrades work on any lock on what so ever. (just make the effect stronger with more hits) and add an pc which would be something along the lines of "smarter than my gun" which turns off the lock on functionality, but keeps the gun as a normal full auto gun, possibly with just a mild tendency to curve towards enemies on its own. (this should at least add some variation) ps. Lok1 could really do with an embedded detonators style OC.
Be Able to Replace Shield With Armor Plating
Plating Doesnt Protect you like shield does but Reduces Damage Taken Significant (Physical only and no fall damage reduction as well)
Also its able to break and needs to be resupplied
Stats Could be: 80% DR and has its own HP pool of 200-300
So you can choose to either have no shield and take always damage and are vunurable to Elemental damage AOE and so on but you can stay alive longer on normal enemies or you choose the normal shield and have a bit of a comfort zone before loosing HP
The stats are just an Idea it would need balance but would make "roles" like a tank/supporter more refined (also the armor could reduce your speed a bit as well so not everyone just uses it and 4 players chill in a corner at haz 5 and it could increase some elemental damage taken like electro and fire)
Please give us a means to skip the promotion screen blurb and the forging process. Eg, "Hit ESC to skip".
QoL: change or add to the functionality of the quickswitch key.
Currently, you switch between the two most recently used slots (including gear). I would love the option to limit the quick switch to your two guns, mimicking the functionality in Vermintide 2. Too often have I gone to Bulldog a Praetorian only to deploy a zipline into its face...
Rename ‘UI scale’ to ‘HUD scale’, because it only scales the HUD and not the whole UI.
New class item for scout: a little drone that they can fly around and look through to “scout” out an area. Since that could have limited usefulness (especially if people are confident) maybe adding in the ability to revive people, but I worry that could be very powerful, so giving it hit points along with fuel to make sure you are being careful could be a potential balance. As far as other classes go nothing has popped into my head like the drone for the scout. (I just watched the season 1 trailer and I’m excited for new stuff!)
||Have "full-lock" bonuses for the LOK-1 also activate at 12 locks regardless of mods so that users aren't penalized for increasing the lock limit.||
||Add 1 extra seperated standalone LOK-1 weapon modification that lets the player if selected lock on Lootbugs so he can choose between being a pacifist or starting a lootbug genocide||
Here’s a suggestion if you have anything to say about the upcoming update please discuss it over in #experimental-discussions or mark them as spoilers with || at the start and end of the sentence
Subata Unbalanced OC: Neural Control Bullets:
Since the Phenomen "Steeve" wich occurs From time to time on Hoxxes R&D tried to find a way to weaponize that. And they had sucess. But keep in mind using this will (most likely) turn "Steeve" Fans against you.
Bullets wich turn the Hit bug Friendly for a short amount of time. Repeated hits stack the time (less effective on larger bugs)
5 seconds on grunts,3 on pretorians/breeders(eggs will fight for yout as well as long as the effect is on the breeder) /spitballer/macteras/2s on leeches,NO effect on opressors minibosses and Bosses.
Enemys Tamed like this do only 25% damage to enemies (-75%) and take 25% more from other bugs (not players)
Enemy Tamed cap limit: 5 Normal sized or 1! Pretorian/mactera and so on
+Tamed enemys
-100% damage
-7 Magazine Size
-3 Fire Rate
-25% Ammo
Make subata usefull again 
1.) Disable BP reward animation when you hover with mouse over them (for accessibility reasons: motion sickness). They just move in a very disturbing way.
2.) Rename the soon-to-be-removed "old" MK1 and MK2 armors "legacy" armors, but PLEASE leave them in game.
New MK1 for gunner has 50% less golden surfaces.
I EXCLUSIVELY bought Supporter Pack because of original gunner MK1 as advertized in DLC screenshots.
paint jobs for drills or drills matching armour paint?
Suggestions about Bosco:
- Allow him to repair mini-mules or directly bring mini-mule legs to an already scanned mini-mule.
- Allow Bosco to carry his sister Dotty.
- Maybe add an animation or something when we finish the mission? When another player joins, Bosco explodes, but when we finish a mission he just stands there. Maybe he could join us in the drop pod and have his own stats of minerals mined and bug killed.
This is probably ♻️ but i feel like the grenade launcher needs a buff, because as much as i love it, there's no denying the breach cutter is just better.
on low o2 missions, let us see the o2 level of eachother
I'm sure I don't need to suggest this and it's already been said many times, but on the off chance it hasn't:
This game would benefit immensely from more dialogue options. A lot of other co-op games have those "dialogue wheels" you can open up to quickly form basic sentences. Not only would it give us more funny dwarf banter, but I can finally say something like
"Engineer, platform" or countless other combinations of words that make communication far easier without mics
Can we please have the Cosmetic Restriction Remover mod implemented? It's so nice to be able to use framework colors with different frameworks.
IDK how hard it is to implement to do but For Screenshots and other things (Bug Finding(Code bugs XD)) a 3D ingame screenshot tool (hotkey for a save of the rendered map (of 25-50 metres radius) as 3d model or something like that and you can rotate it later and save as png/Jpeg for amzing screeshots ot models you can rotate and maybe even share to others to view them as well (like a frozen in time capture of the game)
New Warning: Venomous Strain. Most melee attacks from enemies inflict a "poisoned" status effect if they damage you through your shields, preventing healing until the effect wears off or you find and use an antidote plant.
("most melee attacks" excludes cave leeches, q'ronar collisions, swarmers, and naedocytes)
Frameworks for sentry guns C:
Potted breather plant on the space rig, in the top hanger tunnel. Geiger counter lying next to it, ticking away gently to itself.
Frameworks for all equipment, at least let me make my tools not blinding orange.
After watching Jacob fail miserably to kill the new flying drone enemies with the new Sludge gun thing, would it make more sense to change this Subata 120 upgrade to do bonus damage against all flying enemies so that a Driller who takes the new Sludge gun Primary isn't handicapped against them?
Please re-add the ability to toggle the neck and upper chest sections of armor sets. Currently, full face helmets clip with most armor sets. If we could get rid of the neck guards on stuff like the gunner mk. 4 this wouldn’t be a problem
Unless it's getting replaced with a cooler function, can we please get the return of the player-made waypoints?
I'd love to have them be visible to all players, they were super useful before.
A silhouette of a booloo cap with legs running in the distance as a very rare easter egg.
Adding a variable to the season number allowing for more versatile format for Season X.
Add something similar to time capsules from Subnautica into caves for miners who didn't make it out alive
QoL: modify the existing behaviour of the loadouts.
Right now, the loadout functionality is pretty counterintuitive. The different slots exist, and you're supposed to create different styles of builds in each, but you modify ALL weapons in each slot, encouraging creation of two builds in each slot (for each pair of weapons). This quickly becomes confusing and hard to keep track of, especially with the only way to mark a loadout being an icon. How do I tell myself that Slot 1 contains both my AOE Autocannon build AND my boss DPS Lead Storm build? Furthermore, you have no permanent way of saving a favourite build. If I modify a few attributes for a mission (on purpose or by accident) and then forget the original setup, I have no way of reapplying the build.
This is easily fixed by implementing a "Save Build in Slot X" button/drop down. When I create a build I like, I can save it and all its attributes in a slot. Ideally, I'd be able to give it a text-based name. It would only save the items equipped at that time. I can then apply, modify, and resave these saved builds ad nauseum. I am also free to experiment with modifying my loadout for a mission without fear of losing a build. It separates the builds into discrete and organized containers, rather than doubling up.
[Cosmetic weapon parts] like how you can customize your pickaxe, cosmetics to change weapon parts like the barrel, Mag, grip, charms, stickers and such would be tight and would put money on
If the game crashes, a message joking about how the game had 1 too many blackout stouts should pop up with a passed out dwarf spinning in a circle as the loading screen image
New armor for battlepass.... like cmon you add every scraper skin for gun ... but no scraper armor
Give the escort mission more variety, me and my buddies more often than not find ourselves dreading doing this mission type, its tedious and repetitive nature of refueling every stop is painful. I propose that other encounters should be added instead of constant refuels, Doretta could experience technical issues making the player(s) collect and repair the malfunctioning component(s), the team might run into a wall of unusually strong crystals made from the ommoran heartstone acting like a defensive wall; the player would need to defend Doretta as she digs into the wall, waves of bugs and defensive laser crystals would spawn. Giving a bit of diversity to a mission type could only improve upon it making it way more enjoyable to play.
Since there will be a crazy new mission type we need mor balance to the mission
List of new possible additions:
New enemies. In addition to already existing crawlers, swarmers, leeches, pinball bugs it would be cool to add some big worms. Because why not? I think it combines well with other bugs. It doesn't have to be hostile, it can be just as cave angels or lootbugs.
New location. If it's possible to make, you can add ultra deep cave down to the center of Hoxxes, where gravity changes every time drastically. Or to the opposite of written above you can add surface missions. I don't know if these bugs can breath on the surface levels, but if I'm mistaken, don't mind me. You can try to make it robot-only and add constant low oxygen modifier to this type of missions.
Space Rig Advancement. Add shooting range, it's annoying to test some OC and upgrades directly on the planet, then find out it's incompatable with your playstyle.
UI Advancement. 1) Add DPS counter on the win/lose screen next to kill counter. Good addition, which will show you and your teammates impact to the game. Kill counter doesn't mean anything, when there is swarmers modifier.
2) Add Iron Will timer. That's all.
New Modifier: Turns off your flares OR increase 2x their recharge time, lowers 2x maximum ammo of flare gun (Sounds rough, but I think, miners can live with it)
Subata Tier 5 new upgrades. Just add anything. As a player you must either place +dmg to burned or +dmg to macteras. So it literally ruin the combination Cryocannon+Subata (because macteras just fall down after being frozen, as a player you don't want to waste your ammunition on the flying things you can freeze; and you can't actually get +dmg to burned, because you don't have any applying burn weapons). Also this little pistol lacks of good damage overclocks in my opinion (i have every one of them, but only one that's good for this purpose is Explosive Reload)
And last one: I know everyone talked your ear off about frameworks for secondary equipment, but this one is must have for making identity.
(Probably not the first to suggest this) Since we already have variants based upon environmental hazards, I thought it would be interesting to include:
Radioactive Bulk Detonator. A pallet swap to green would suffice, but an interesting take would be to see how the radiation exposure has created something more monstrous.
Frost Bulk Detonator. I imagine long ice shards erupting from it's body.
Glyphid Exploder, Glacial Strata variant, blue pallet swap or redesign, with cryo explosion.
Idea: Make the beast master perk also tame loot bugs. They wouldn't deal any damage or attack enemies, but would automatically extract trace amounts of gold and nitra from the terrain and drop them near you, and follow you around. Like normal loot bugs, they also wouldn't be targeted by any enemies.
Mission Idea: History Recovery
Mission Control : "Miners, I know this is remarkably.. different from what you're used and this is not in your job description, but we have little choice in the matter. Higher-ups want a good image with Orland Curatory Inc., so here we go. We're sending deep to abandoned stone works. Maybe a temple or something. Not to mention the place is crawling with bugs, to no one's surprise. This could be our lucky break to understand how to handle life on the planet better if ever we make planet-side outposts."
Mission Description: Find texts, tablets or depictions to take pictures of and translate with a History Decoder tablet from Orland Curatory Inc. As per the license agreement we have with OCI, copies of everything you find with the tablet will go directly to them as well, maybe they'll pay you for it alongside DRG's pay. Maybe, just maybe, OCI will offer you a sidejob as historians on other hostile planets, if of course DRG allows you to.
Background on Orland Curatory Inc.: 'Paving the way to the future!' is their slogan, if you can believe it. It's a company mostly made up of humans, too. (them and their thirst for knowledge will get us all into deep trouble one day!) As Deep Rock Galactic is set on mining materials for industrial purposes, Orland Curatory Inc. turns a blind eye on it all, unless the knowledge they find speaks of a specific set of stones or minerals, then they would hire someone to get it for them for research. Founded by Sir Peter Orland in 1953, the secretive company has been out of public view lately; until now with their shiny new techno-gadgets. Their goal down on Earth was to preserve every text or ancient piece of lore around them, even if it meant paying off a museum to replace a genuine with a fake! Now that they moved their base of operations to somewhere in the cosmos, who knows what kinds of fiendish texts or doodads they can find that could probably summon a demon or a cosmic monster or something..
Like I know they specifically are going to patch it out in u35, and add in proper voice lines for it, but when u35 comes around there should be a small chance for your dwarf to yell "BUGS! Sorry, force of habit" When pinging the tritillyte
QoL: add a reticle-based overheat bar to the Minigun and Plasma Carbine so the user does not need to look away from the target while shooting. Having to constantly look to the side of the screen during a horde is particularly annoying when using the Heat Minigun build
Mission/modifier Idea: Timed Mission - Same missions, but they're timed. after a certain amount of time, some catastrophic event occurs that will be an automatic loss for miners. it'd be nice to have some short, high pressure missions to get the adrenaline pumping. as a separate mission, perhaps an area is very dense in minerals and miners need to grab as much as they can before time runs out. can be natural disasters or a huge swarm that is unstopable
Make Betsy stop pushing me off cliffs
Make Bet-c actively try to push people off of cliffs
Bug crunchy death noise added to the fast grenade launcher mod (rocket propellant i think)
Strong Arm 20% throwing power should also apply to grenades. Strong arm is a perk that is rarely used in missions, but if given a increase in grenade distance I could see it being used more often
I think having a private setting for missions would be neat, sometimes I'd like to just play with one or two friends without having to worry about someone else on my friendslist randomly joining, maybe im antisocial but idk
New biome idea: The Void
The deepest part of Hoxxes yet, everything is pitch black, caves are right and narrow, forcing you to through tunnels one at a time, gravity is stronger here, your flares almost fall flat when you try to throw them, the bugs here are slightly bioilluminecent, and are blind, they use echolocation to get around, you constantly hear them in the distance getting slowly closer, the walls of the caves seem to absorb light, everything’s pitch black the only colors are from the minerals, glowing bugs and dwarves
I think this could bring in more of a fear feeling to Hoxxes
It doesn’t have to be like I described, I just really want a true, “scary” biome
buff the hive guard. the dood is a pushover compared to classic dread and twins. and dont give him more health lol. He takes long enough as is. my suggestion would be making his ground slam you know, actually scary.
I’d love to see a bar fight mini game and a shooting range added to the space station. So see how your new guns fair without having to leave on a mission.
I think it would be fun if you could pet the dreadnaught cocoons.
Allow drinks to be handed out to other players. Makes it more convenient for players to immediately drink after upgrading their kit. Perhaps add some more voice lines too related to sharing a drink.
Pet other dwarves
(Unsure if already suggested) Change the Volatile Bullets mod from Bonus fire damage to burning targets. to an effect similar to Bullets of Mercy, to accommodate for the various new elements being or have been introduced. Would synergize better w/ Cryo Cannon, and upcoming Sludge Pump
Lok-1 needs 30-50% more base ammo.
An achievement for petting 100 individual lootbugs
Scrolling down scrolls up (left) the weapon wheel, while most games would have the default be the opposite. Luckily there's a checkbox to invert this, but I'd suggest having the inverted be default like most games, making easier for new players, what do you think?
(for QOL I'd have this only effect new installs maybe, so current players with the game installed don't have their controls changed)
Rival Incursion Mutator - A mutator that includes the new Rival Tech enemies on normal missions. Perhaps higher chances to get Rival Tech events as well, but not guaranteed.
Achievement: Benevolent Boozehead - Support your local Small Business owners (Donate a total of 1000 credits to Lloyd)
Cosmetic Change: Increase Velocity given to ragdolls of bugs killed using the Jury Rigged Boomstick
Increase it further if using Special Powder Overclock
I literally just joined the server, so I have no idea what's been suggested before and what hasn't. But anyway, my only suggestion would be to have the choice of having your pickaxe viewable in your body if you want, equipped on your back or waist or whatever, so you can just show off your custom pick.
Can the Memorial Hall elevator wait for you before moving? currently it just constantly moves up and down on it's own with zero input and it honestly seems like a waste of valuable space rig power that could be used for better things such as, say, powering lloyd to make more beer, or powering the jukebox to annoy mission control
Seasons should have blank cores as unlocks
Getting them is tedious so this may speed things up
Dear developers, I want to thank you from the bottom of my heart for this creation. I have not experienced such emotions from the game since the release of Witcher 3 and I am still in a state of shock that it was possible to make such an interesting project that gives so many emotions. I would also like to thank you for such a high-quality work, perfect in all, even the smallest details. I would also very much like to see some things in the game, namely: It would be great if on the map loading screen under each of the miners there was detailed information about his statistics related to dives. At the station, you can also set up a small shooting range for testing weapons, as there is a lack of it. I would also like to raise a topic related to the undisclosed story of Karl, may the oldest forgive me. I think this game has a huge layer of history. There are excellent ideas related to where the bugs came from on Hoxxes-4, namely the idea is that the gnomes themselves infected the planet with bugs to extract valuable resources under the guise of eliminating the threat in the form of bugs. For Karl and good luck to you miners!
New voice line idea for killing Fester Flea: "This Fester Flea... couldn't faster flee!" followed by a chuckle.
do you guys think a mactera boss fight would be cool or is it just me
More season challenges (like killing Dreadnought, Mactera, Glyphid enemies)
Would like to see people's thoughts on this suggestion here made in a Reddit post that I made
https://www.reddit.com/r/DeepRockGalactic/comments/qi5225/ideas_for_more_variety_on_the_ommoran_heartstone/?utm_medium=android_app&utm_source=share
option to toggle/ be able to buy both the supporter and the normal glyphid slammer for those who own the supporter pack.
Make a OC for m1000
Bullet bounce on weakpoint hit
you sould had a place where we can stab the man with the micro cause he has a to causy job and we want a revenge
Since some people express frustrations accessing the Union terminal because of the cart in front of it, maybe do something else with the space? How about a kitchenette, well-used and not well-cleaned, with maybe even a coffee machine or food dispenser to interact with? Bring the terminal itself more forward from the wall, better integrated into the space rather than feeling like it was just plunked on behind the cart, or that the cart is just in the way.
So.
Mods for windows build
Who do i gotta suck to get some
please remove the kick option randoms just kicking me 4times in a row without any reason : once i even ressurected the whole team and got kicked after
A C4 mod / passive feature that allows driller to stick C4 onto bugs
(PS : Make it possible to stick it onto other dwarfs too please
)
A friend encouraged me to offer this suggestion into the discord channel: communication is very robust in DRG; But there are just times when you either don't have a mic, can't easily voice chat, or just aren't feeling up for voice chatting in missions. And in those situations, we've likely all experienced the trouble of trying to communicate to the engineer, gunner, driller, or scout where we'd like them provide mobility tool assistance, made sure they've deposited minerals, or other actions. So the suggestion was if the laser pointer gained a dual-select feature when selecting another dwarf; then, select a point on the cave walls to trigger a call out for "Engineer, place a platform here please!"/"Scout, can you shimmy your tush and grapple there already?"/"Hurry up Driller, this wall needs a new hole in it!"/"Shake a leg gunner, we need a zipline going here pronto!". This could also apply to first select a dwarf player, then second-select Molly, providing the call-out "Hey Driller, you deposited your bags yet?" Or the resupply "Gunner, you're looking rough, go get a resupply!" And maybe even collecting by selecting mineral chunks "scout, I see some minerals there, you got room to stuff them on you?" This function would provide more communication without too many extra buttons, it would be context-relative to both the specific class and the specific object, just like the laser pointer system is already in the game with certain entities. If a call out was made in mistake, the player re-selects somewhere else to cancel the class-context-sensitive callout
Please create an output configuration option for game audio vs. voice chat.
I use a headset, and cannot tolerate the game music coming through my headset (one earpiece). It's extremely disorienting lol, and I've got kids, pets; I need to hear what's going on around me. Conversely, I really don't like voice audio coming through the speaker system. Partly because it gets muddled with the game audio (despite volume balancing; it's an audio direction thing, and less of an "I can't hear" thing), but mostly because if my wife is watching TV, or they're having a discussion, the constant voices can be extremely distracting.
A hairstyle similar to Kazuya's from the tekken games so I can continue the Mishima bloodline
Please change the pet animation for cave vines into a Hi five animation when the tentacle is reaching for us.
Seems more apropiate for the creature.
Leadstorm ammo count accurate. It currently shoots one bullet per 2 ammo as many know. Please just make it show the right values
Custom Power Attack animations, including:
Mighty Foot Engaged
Frying Pan Go Bwong
Large Sack of Gold
Sock w/ Rocks
I want to pet rock.
New Company Idea: Energence
Energence License Assignment Description = "This company is known as the biggest power supplier in the galaxy. when DRG was young, the heads of the company had a breakthrough and found a way to make a self-sustaining generator with oil and carbon, among other things, bringing us much closes to space. If you ever wondered how we powered our numerous space rigs, there's your answer. Though unfortunately, Energence has filed complaints with us about violating 'Green Space' or 'Industrial Responsibility' and of course they won. Bunch of leaf lovers; there aren't any leaves to love in space! With that comes good news and bad news: the bad news is each employee, including you, have to fork over at least 95'000 credits to Energence. The good news is they'll overlook your missing payment if you prove your worth for their license to commission some missions for you. Yes, I know; I don't want to work with those leaflovers either, but what choice do we have?"
Completing the assignment grants you access to missions where you must mine new things that have the shape of those large useless crystals we can find in multiple biomes. According to Energence, the parts of the crystal they want are a sort of compressed orb that is hot to the touch (prompting a timer to show up for how long you can carry it before taking damage the regular way). Energence also grants you clearance high enough to use a Reactive Ordnance Repository unit (company names it Rory) alongside the M.U.L.E. if ever you find more outside the mission. They'll also offer their battery things after a mission
(Energence's 'power balls' are used for one of these: [Crafting ->] A) an upgrade system for the Space Rig, B) a terminal to create/empower new or existing overclocks, C) Fully electric (heccin leaflovers..), yet power-thirsty weapons or gear, can only recharge between missions OR [Currency ->] Purchase gems or decorations that can improve your pickaxe in combat)
(limit...)
How about cosmetic items for Steeve? Give him a little customizable hat or something so you can tell him apart from normal bugs easier
Rival tech spacerig that you can see in the distance from the spacerig and maybe teleport to with a worm-hole special
discord suggestion: change @.veteran role to @.greybeard . yay or na?
here's a thought, for players who are finished collecting all their perks... a way to turn those extra points into a bit of extra money, or minerals, or craft/buff beer materials or something, would be a nice addition. feels like all those perk points sit around doing a whole lotta nothin' once you've got enough hours in the game
Make a part of the miner manual about overclock you can find all overclock about every existing weapon
Add the head of the robot harvester from the new update as a helmet for the dwarves; maybe its grabbing tentacles as beard accessories as well?
Add a hidden rock in the space rig that you can pet
make it so after you rescue doretta for the first time her head appears in the bar on the space rig or on one of the chairs
With the new Tet bad guy in the update it reminds me of the phrase from the film Oblivion 'Are you an effective team!' We need a Dwarf say 'We are an effective team!' after doing something right. 😄
molly cosmetics.
Unstable M.U.L.E.s Clocks 
Suggestion for the OMEN machine event, add additional variants for the bottom section of the OMEN tower. Right now it is always a pulse emitter, and while it does make the players stay light on their feet, there are other weapons that could take its place and still provide a challenge. For example, flamethrowers and cryo-cannons could serve as adequate replacements for the pulse emitter on the OMEN tower.
Arachnophobic mode
My gf wanted to play this game, she loved the music and said the game was looking beautiful. But when she tried the game, she saw the spider-like enemies, then she started to cry uncontrollably.
Perhaps the cheapest/easiest way to implement this would be to hide the legs. So the walking enemies move like slugs instead.
I understand it could be a time consuming change to implement, that would not affect many people.
Put save menu right next to modding instead of the options menu. I did not know that was a thing until I looked in options menu.
nose customisation
Rework of the "randomized damage" mechanics (overclocks/weapon upgrade)
Revolver: the next shot's damage multiplier is displayed somewhere, so you can better decide how to use your damage buff/nerf
Subata and Scout AR: the damage multiplier is displayed somewhere and isn't changed after every shot, but instead every x seconds, letting you decide whether the current multiplier is worth shooting (this could also be a really cool OC for the Drak, as it's sort of lacking in interesting mechanics right now)
Alternatively: The multiplier is changed after every reload, so you have to decide between just shooting or reloading again and hoping for a better multiplier
Grenade Launcher: no idea how to handle this. Maybe the same as the revolver? Wouldn't really make a difference
Maybe a warning modifier that makes flares or lights less effective? Would be interesting trying to play while relying on your headlight
Make flares and other sources of light other than head light less effective in haunted cave.
New Neutral warnings/informations wich can appear additionally to other modifiers/warnings provide no Resource bonus but change gameplay a bit.
Ideas:
Dense Air: You AND enemies are 50% slower but all also take 25% less damage (even falling is slower)
Slippery Floor: You slip like on ice but can run 15% faster
Sugar Caves: 500% more Red sugar BUT enemies deal 3x the damage and are 25% faster and have 50% more HP ( HP buff doesnt count for bulks and dreadnoughts)
Weak Bugs: Enemies have only 25% hp and only deal 50% damage but your weapons have a chance to jam and need to cool down for 2 minutes until being able to use it again (only primary OR secondary)
Breeder Infestation: Every Pretorian spawn is replaced by Breeders but they only have 10% of their usual hp and you deal 25% more damage to all enemies
Black pickaxe paintjob, to match with black crag or dark future
huge Bosco gripe: whenever told to go pick something up, the damn bot always seems to hover around at a 10 pace distance. it's fine when on flat ground, but it becomes extremely irritating around cliffs or areas where there's restricted movement space. just have the bot hold position exactly on top of the mule. it's not like it fires on enemies while holding things.
Assignment idea: New Horizons (Clearance assignments similar to license assignments for weapons)
Maybe the devs already have an idea for the system, but i'll share my ideas anyway. In my mind, I'm thinking of a 7-planet system.) with an asteroid belt with maybe a few mineable asteroids, a stardust ring wrapped diagonally around the sun (maybe a source for events?). I know how reluctant they are at making new minerals, but due to the discord limit, I won't add them and I can be pinged to share material ideas if the idea is good enough.
Assignment Description: "Alright, miners. The higher ups decided that we'll have one space rig per solar system. That means the company is allowing you to expand your clearance to mine the other planets and any other anomalies in the system. You clearly mastered surviving on Hoxxes IV, but do you have what it takes to master the entire solar system?"
The solar system's planet order that I see is like the following order is (I believe I have respected the lore points that make up Hoxxes IV, if Hoxxes IV if the first planet in the solar system, therefore the closest to the sun. )
Assignment 1: Liomian conquest ((Terrestrial planet) Liomia is a dark purple and orange planet when seen from orbit.)
Assignment 2: Nogterusan deathwish ((Coreless planet) Nogterus is a gray planet and caustic green colour when seen from orbit.)
Assignment 3: Goahines vacation ((Ocean planet) Goahines is almost completely bright blue, save for a few green and red specks when seen from orbit.)
Assignment 4: Thulvilian excursion ((gas giant, orbiting left twin) Thulvil is a bright green planet when seen from orbit)
Assignment 5: Angvirian outing ((gas giant, orbiting right twin) Angviri is a bright pink when seen from orbit)
Assignment 6: Syran adventure ((Ice planet) Syra is a pink and red planet when seen from orbit. we don't know why the ice is pink here yet.)
I would write more about this entire concept, but I'm afraid I hit discord's limit.
I was already having some ideas about how the second season could have a huge monster taking over a part of Hoxxes and there would be a new mission type in which you would progress through stages of that boss and in the end you would just kill him or something, sounds pretty cool for me 😄
be able to press the satchel detonator button even without satchels. I'd highly enjoy constantly pressing a button for a good click sound
Make each month some ennemis are replaced by a variant and sometimes older variants could appear again (original one count)
An example the mactera hunter could be replaced by a mactera that melee you and the next month by a mactera that have fur to have a greater resistance to ice
Xbox series XS upgrade please?
let us kick or pick up and hold thrown flares.
Can we please have dumbfire as an upgrade for the new missile launcher as opposed to an OC? It feels like a bit of a waste for it to be bound to the OC slot.
your steeve should be highlighted when you press ctrl
Add two tabs for mods, one automatically enables everything in it unless you have the option set for outdated mods, the other doesn't.
These tabs are curated by the player, everything goes into the enabled tab by default, but you can put them in the second tab so that you're able to keep them installed without the chance they may become enabled by surprise.
I think the main problem with mods right now is clutter.
Return the oversized shoulder pads, new version sucks!!!!!!
More beer for dwarfs!
New perk - "Drunken madness", if dwarf is drunk incoming damage reduced by 5/10/15% and melee damage increased by 5/10/15% depending on the stage of intoxication.
With the new Robotic enemies coming soon, is there any chance we'll see some infighting between the Bugs and the Bots? I think this would be a great idea, since the bugs already have a history of fighting against robots, hence the Charge Sucker bosses.
Make that after a mission, those who survived would appear sitting in the drop pod, instead of the "rooms"
I haven't played the beta so I'm not sure if this is on the plasma rifle or not, but an upgrade or overclock for m1000 or deepcore that deals more damage in the air would be cool in my opinion. Grappling around the cave and raining fire on bugs sounds like a lot of fun. If it is an overclock (I think it would work better as a their 5 upgrade) maybe the downside could be reduced ground damage.
Idk if anyone has said this yet, but could we please get weapon loadouts? I like to do alot of different weapon builds but dont want to also have to switch over my builds for everything else on my character (like cosmetics, other weapon loadout, and etc). I dont know how hard this would be to do but I would be big fan of it
Suggestion: The Caretaker's death should be more effective at making the room safer
It's pretty annoying when there's still a bunch of sniper turrets or shredders running amok after you've already won the battle (not to mention halloween mode being enabled causes pumpkins to release swarmers at the end too). We just fought a giant ass boss, I want a breather god dammit!
- All Rival Tech within a certain radius of the Caretaker when it's defeated will automatically malfunction and stop working (turrets go limp, robotic appendages freak out and flop to the ground, shredders rain from the sky, etc). This is then followed by the blast radius finishing them off too!
- Non-rival tech enemies (besides mini-bosses and dreadnoughts) will flee and/or burrow away from the Caretaker when its defeated.
- Things that summon enemies on death (eg Brood Nexuses, enemies on a Parasites mutator, Breeder Eggs, F***ING PUMPKINS) don't drop said enemies on death (I'm looking at you Cave Pumpkins)
Besides obviously making the room much safer once the boss is complete and allowing your team to recover from that intense boss fight, it also will be more cinematic as bugs (any that happen to be in the room somehow) flee the scene and rival tech crumbles to the ground with its guardian.
Engineer Secondary Idea: (heavy weapon) Flak Cannon: You Modified and Modernized a Old anti air Cannon of the old wars and it turned out to be devastating but due being large and bulky it can only be used stationary and you cant carry a lot of ammo with you but it shreds macteras like nothing else)
You can deploy a 20MM flak on a tripod wich takes 5 seconds to deploy/take up while mounted you take only 75% damage but you cant move of course
Has a proximity trigger and the rounds explode in an 1m distance of an enemy in a 3 m radius for 40 damage each (flying enemeys take 4 times the damage) it has a rof of 3 oer second and a searchlight where you aim (only when shooting so no exploiting scouts flares) also you only have around 60 shots at stock.
(Upgrades and Ocs not finished rn and dont fit in the text so only the base idea this time)
the weapon would need tweaks for sure bit a deployable would for engi imo and a flak would be awesome for that since its a heavy weapon but wirh the drg tech could be light enough ro carry around to deploy)
If new overclocks for old weapons is planned, one that boosts fire rate for the thunderhead would be nice. I wanna go higher than nearly doubled base firing speed.
About Seasonal events with the game's stance on a bigger narrative focus moving foward:
-The sillyness factor of presents, and pumpkins scattered around are nice and funny but imo they wear off quickly and become more obstructive and immersion breaking during the duration of those events. So why not achieve the same level of extra challenge they offer (the pumpkins) or extra potential rewards they offer (presents during winter event) through more lore friendly methods. As a kind of compromise to keep the benefits of these events but to keep them more inline with the strong aesthetic of the game.
-Changes dont have to be anything crazy, To please everyone with minimal effort it could be as simple as letting us choose to have the festive seasonal modifiers on during missions. Or reskinning current festive modifiers; perhaps instead of a infestation of pumpkins it's some kind of seasonal enemy that has a creepy aesthetic to it. With something similar themed for winter that's tied to DRG's world more.
-In terms of event cosmetics seasonally festive* tied loot is nice within season however it's "shelf life" of appeal quickly generally wains whenever the festive season's over. Since this is more subjective that's all i can reasonably put about that.
TL:DR
- Not advocating for the game to not celebrate festive occasions (Halloween, Christmas, etc), but more so to fit them within DRG's world a bit better in terms of how they're presented during missions, and in their cosmetic loot. Now that narrative is a bigger focus, naturally cleaning up something's for the sake of narrative might be good to look at *moving forward.
Count secondary objective as completed when you have enough resource in your pockets but not enough in the team depository at the end of a mission.
New voiceline when building pipelines: “It’s a series of tubes!”
Dark Morkite has very little use as a buff beer. Perhaps make it increase ore yield for all ores and/or crafting materials instead of only affecting Morkite ore?
I'm deaf. I know that some of the extra events give off audio signals (crate batteries, but also and especially the beacons for the sealed secret caves). I can make do with the batteries visually, but it's really hard to find the beacons.
Please consider adding in an option to have these and any other gameplay-relevant sounds added in closed captioning (or adding any visual indicator that'd be fully equivalent to hearing range, at least for these extras).
So I know that there is an amazing new mission coming out very very soon and more, and this may have already been suggested.
But could we have another mission like the on-site refining mission but with a twist. Instead of pumping ore out, the mining team goes in for an elimination mission where you pump toxic gas or something in tunnels or large egg hives to clear out waves of hives, probably up to four or six waves of enemy swarms.
Side changes that could still make it similar but still a change of difference.
-Still could use the station or on-site platform but you have a large tank full of gases or gow and maybe just few guns to protect it. ( As well as the team needs to protect the platform or it will explode and the mission ends )
-Using the pipes as well as them breaking from time to time, but if not taking care of
more quickly or eliminating the bugs that are attacking the pipes. The pipes will explode making the team have to stop and rebuild it but with now a large crater in or hazard floor they cant stand on ( adding a bit of tense chaos to the mission)
-As the more waves you clear the harder the bugs become ( Like a swarms and normal bug waves all the way up to maybe dreadnoughts and actually hive guards .
Incendiary grenades don't melt the ice in the glacial strata. they should.
A minigame inside a section of the space rig infested by swarmers or grunts and you have to kill as many as you can in a certain amount of time to win credits and a placement on a leaderboard.
analog keyboard support, e.g. be able to adjust movement speed depending on how much you press down on a key
Can we get a little sign at the Abyss bar that says "We only serve Miners", you know as opposed to the usual "we don't serve minors"
This is less of a suggestion and more of a question, but why is there still no "shooting range" thingie on the Space Rig? I think the devs were counting with it in the very early "space rig" development, and then it kinda disappeared. Why?
I think it would be cool to have an overheat bar near the crosshairs of weapons that overheat
Any chance for an auto-run? So I can freely type in chat and do other things while sprinting down tunnels?
Space Rig Idea: Add a return bin for empty mugs near the bar, always felt bad throwing Lloyd's mugs around the space rig. Maybe after a certain number of mugs returned Lloyd will give you a free round.
Mission content idea: In salvage missions, instead of having to recover mini mules, you could search for fallen dwarves. When found you can call a special medical mule down that loads the fallen dwarf into itself and follows Molly until extraction like a mini mule does.
Let the Lloyd pour a 4 rounds of beer, no matter how many dwarfs on a Rig at this moment.
AND possibilty to "save" extra beer in a flask, that you can give to someone later on a mission.
I know, it could be hard to make, but I think it worth it.
suggestion: have a wormhole beer instance where it teleports us to inside hoxxes and right in the middle of a trio (quadro?) of deadnoughts. Right as they rush us, we teleport back.
update the beer buff tooltips as buffs are applied twice
Electrified Turret Arcs flicker when they are about to become unelectrified so that the user can tell that the timer is running out
give engi alternative class skill : militarized molly: molly can shoots at enemies but needs to be repaired every now and then. will also occassionally shoot at players when they abuse molly
let us pilot doretta. a map marker on the hud can point us in the right direction. add machine gun turrents to the back and sides
let engi plant his turrents on dotty
please elongate the stubby it looks so fucking bad
New beer "Karl`s choice"
Returns the dwarf to the past
huge cave, giant mactera beehive, you gotta escort some form of bigass bomb on a hover cart in, set it up, and get out before the bomb takes the hive and YOU out? sounds cool. swarms of mactera, mactera egg rooms, use the goop tech to have some form of mactera honey looking goop? (people who played conkers bad fur day in the past might get what im going for)
A way to hide cosmetics
This is just my personal taste of course, but I don't like the christmas/halloween-themed cosmetics, and they are cluttering the cosmetics menu, which is already full of haircuts and helmets of all kinds. But, holiday assignments are just too juicy to ignore, so I keep collecting them anyway.
There are other cosmetics I dislike, notably from DLC's.
If I could hide the cosmetics I have but don't like, it would be nice QoL.
||Though I don't expect this to make it into the game, it is very low priority... Maybe someone could make it a mod?||
__New Terrain Hazard: Ammonia Crystals __
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Yellowy/lime crystals that grow in ambient spikes or pillars.
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It has no value other than to be a worthless crsystal. But upon its destruction it will leak a haze of poison gas.
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Findable in volcanic core, hollow bough, fungal bog.
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"Die worthless crys-
*COUGH*-crystal!" -
"Pee-yew! who wet their suit!?"
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"_ I don't think this is red sugar_"
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"Fun to break! Not fun to-
*COUGH*-to smell!"
what with the new robot update... how about we augment ourselves to the truest robot spirit, find a good start would be mechanical beard options like the one in the picture below. https://www.warhammer-community.com/wp-content/uploads/2019/12/aba0112a.jpg
can we have dirty/ sandy/ splattered hair colours
I'd like to see the class colors diversified a bit. I don't mean letting gunner run around in pink. But with the image i have refrenced in #suggestion-discussion i think you can clearly that there is opportunity for more diverse options than what we have now, without saccrificing identity.
- Give engie some purplish magentas, and rusty oranges.
- Give driller some dirty oranges, and mucky lime colors
- Give gunner some militant tans, and some energetic teals
- Give scout some tropical cyans, and eye popping indigos
(#suggestion-discussion message )
I think itd be cool if you could throw down engis turret and it'll autobuild itself which would take 4 seconds or so. This is just one idea, as much as I like the turret it definitely feels underwhelming to me
Pipeline length control (QoL) :
giving you the option to place the pipeline from a farther distant from you . as long it's within the max length of the pipeline . preferably using middle mouse key as keybind . to control how close or far you like to place the pipeline .
Physically cap the pipeline's length so that players don't have to fiddle with it to get it to be exactly 9 metres long.
This, but it's a "we don't serve minors" sign that's been covered in graffiti that makes it say "we only serve miners"
Pls add a channel called rock-and-stone where people can spam rock and stone
Suggestion for DLC Pack: Old School Dwarf
Description: Long ago it was said that dwarves didn't mine in space, but instead fought big green ugly things from under their mountain. While these big green ugly things are no longer around we can only guess they
were some kind of insect.
What it looks like: Various armors. Gunner gets big and heavy plate, Scout gets hunter gear with hood, Engineer gets a bit more magical with robe style lookin, Driller gets Medium armor with helmet. Instead of backpack its shields and axes. More fantasy esque. Each one has a mug on attached to their belt tho