#suggestions
1 messages · Page 89 of 1
Add a smoke/steam effect to the engine of the drop pod in the space rig. Or just in general I think it would look cool.
remove the floss dance please
it feels extremely out of place in this type of game and hardly fits in among the other dance moves
Idk if this is a thing or not...but i whuld love it if there was an achievement for doing a mission "drunk" aka drink beers in the bar on the station till you are about to pass out...and do a mission...and not die.. whether or not you guys want to add a "do finish it before sobering up" part or not is up to you
Make the Drillers Satchel Charge count round up (instead of down) when getting a resupply.
more pickaxe upgrades.
Maybe for april fools day? Breather having eyebrows as a joke would be cool
...i wish there was a trade station for "ingredients" (starch nut, molt stars and the other 2) cuz we have one for the "metal" materials...but none for the beer
Me and my uncle, who also plays this game with me, had a thought based on the main menu splash screen.
We saw the gunner having a cigar on the job.
We thought, why not we have a "mouth" cosmetic slot for things like cigars, cigarettes, smoke pipes, etc. to go with our beards and mustaches. Of course, they should be hidden when wearing any complete face-covering helmets or masks.
Make bosco growl at you in annoyance if you shoot at him enough or bonk him with your pickaxe.
Joke idea, give players the ability to give Bosco a drink, or 'smuggle drinks on the job' as management might say.
Give Steve health regen when pet?
An option (Be it a perk, armor upgrade or something else) that increases your max shield but lowers max health.
In light of several instances I've experienced, I wouldn't mind having miners who leave during a round either to have their minerals deposited directly or have them dropped onto the ground where they left the game. I've had too many games where people come in get the cargo crate and just jet with all the minerals in tow rendering all those minerals moot
Dwarves should say something interesting if you happen to "accidentally" hit them with your own pickaxe.
Broken Flares - Warning - Your F key broke, so now you cannot throw your flares around. You need to rely on Scout’s flare gun, your flashlight and special balls attached to MULE and Resupply Pods.
These balls emit bright white light like Enor Pearl or Resource Bag. They can be picked up, carried for no/less than usual movement penalty, and thrown around like other heavy minerals.
Add in a rare easter egg animation where instead of the usual power attack, the dwarf just punches, instead of using the pickaxe.
Googly eyes as a cosmetic. For dwarfs, our pickaxes and guns and bugs. Allow us to slap some googly eyes on steeve.
let us eat a glyphid omelette!
I suggest to add daily assignments
new mutator: adamant armor. grunts now have armor hp equivalent to praetorians, while praetorians have armor equivalent to oppressors, no change to swarmers
When statistics are given, include the number of kill friendlyfires.
Use error cubes to generate better chances of spawning machine events.
And/or reroll overclock selection upon completion of events
100% has been mentioned before.
Matching color palettes for both armor and weapons, like the DLC color options.
Specifically, it would be neat to have class specific weapon colors. For example, some of scouts blue armor sets would look really good on his weapons. Or Topsoil defender on the gunners weapons.
make lloyd respond when you salute with your mug
<wip name> smoke bug: it has low hp and lets off a big cloud of smoke when it dies, obscuring your vision. Could be very dangerous if you kill it in the wrong place, adding a level of focus and tactics required when fighting off swarms.
I think there’s a lot of enemies that you want to kill immediately because they’re a big threat, but having more enemies like exploders that you’d to think twice about killing at the wrong time would add more variation to combat.
Heavy Auto Shotgun for Gunner
have the medbay robot facepalm when you die to the barrel incinerator
Since the game can detect what union you're in, let's add some short union songs your dwarves will sing based on what union you're part of 👀
remove the trigger area for barrels going in the launch bay once the timer for starting a mission ends to avoid barrels in the drop pod also triggering a "foreign objects in the launch bay" message
edit: this would also prevent you from getting the foreign objects in the launch bay achievement directly after getting the time well spent achievement
Add lore for leaf lovers
An option to pay beer crafting materials or an increased amount of barley bulbs for one of the specials that's not on tap. Waiting for a better beer to do the edd is dissapointing.
May have been suggested before: a chat wheel, use the same button. Instead of tapping X button, hold it and chat wheel pops up and you can choose what you say instead of a random line.
More armor painjobs
Buff single turrets attack speed to make it more viable?
Let us turn off bloom
Mactera-dreads when?
Rocket Turrets
a dartboard for the bar, optionally that actually works, not optionally with a picture of a poiny-eared leaf lover on it
Idea of mechanic for driller of passive ability to take back axes used on frozen enemies.
It can be axe as secondary that can be use as melee secondary. It can mine better than pickaxe and have melee attacks effective finisher for frozen enemies. With those mechanic it can be interesting alternative for plasma mining. Also maybe ability to be thrown and return back, like Kratos one.
Or same thing with not wasting axes as a form of OC for cryo gun.
Converts your cryo fuel into liquid nitrogen so there's less ice hence the glyphid becomes more brittle with no ice shell to impact on the axes durability?
gives higher status chance, lowers damage tremendously and while it flash freezes enemies it has a far lower duration
VERY IMPORTANT: make the pet option unable when you are within 5meters of downed dwarf or with in-combat status. It was terrible when i wanted to start reviving while being on iron will but first i pet the bug -,-
This is actually already a thing. They drop a kind of small crate that you can pick up and deposit, although sadly they can be hard to see and aren't marked on your scanner ( at least I think so)
Armor Overcloak (Yea I know that has been suggested before) called Spike Shields, shields that charge a bit faster and has an AOE damaging effect around you when broken (that stacks with the armor upgrades), however, when it breaks, it damages your health a set amount, which is capable of downing you if your health is particularly low.
When stats are given
Display kill steals
server stickers for every brand of beer
give lootbugs a sense of self-preservation
(i.e move away from uranium if it hurts them, try and run away from dwarves who hurt them)
Heya, v drunk so if this doesn't make sense pls delete:
-
All added modifiers for missions currently add things, rather than take them away, how cool would it be to have a mission where we had no map?
-
Can't we get some refreshing missions - some of us freaks finish everything on the Thursday and have to doss about until next week!
-
Please nerf the Korlok
-
(for karl)
-
Can we get a setting that allows for greybeards to teach greenbeards in matchmaking? (Similar to how WoW has dungeon guides.
-
Can we open up skins to the public? Let's get some contest going, create some palettes, and give me a reason to find lost gear?
-
Can we get some record of how many dwarves people have left behind? A huge candelabra perhaps?
-
Why don't we see more evidence of prior drops? Why are there no pump stations that have been left abandoned? Or Dorettas with no head after an escort mission? Dead turrets that we can revive?
-
What will DRG do about people faking their ranks? Seems to detract a lot of incentive for people to increase their own one organically?
-
Why can't we deposit in minimules? why are we saving them?
rock and stone
a dramatic poster of dotty above the table next to the jukebox
Give lootbugs silly hats during holidays. There's occasional presents in glacial strata during yuletide (I believe it's called)
Or if it's just too silly, make it a rare chance.
Playpen for steeves collected
if i press x while resurrecting a team-mate my dwarf Apologizes for downing them/assures them they'll be okay if i had no hand in their death
for those times you hit the scout point blank with a fat fucking hyper-propellant grenade 3 times in a row
Pretty minor, but it feels weird when my dwarf that has a moustache says "I feel like a plumber, now all I need is a moustache" during the pumpjack missions
More skills! More skills.
allow greybeards to spend some of their infinite credits/minerals on QOL consumables that arent game breaking such as for example the ability to bring a personal mini mule on a mission for a small fee, that kind of thing
just give us something to do with all the cash/minerals- being in a perpetual net profit gain cycle and having nothing to spend it on ultimately defeats the purpose of having resources in the game at all
make the supply drops show up on the map
Be able to keep firing if you walk, sprint and then walk again. Rather than fire while walking, sprint a bit(stops firing 'cause can't fire while sprinting), then once you're walking again you need to press LMB again to fire. It messes me up more than I want. "Wait why am I not firing after stopping the sprint" Think it only happens to Driller's and Gunner's primary weapons. As far as I've experienced.
A super rare pickaxe cosmetic that makes it so that instead of mining with the pickaxe, you break the dirt with your primary weapon
A rare event that temporarily adds/changes or even removes warnings and anomalies in the cave. Temporarily, I'll say again.
Like you’re doing a mission with no modifier, and at 15 minute mark the Mission Control is like: ”This is interesting, it seems the gravity in your area has shifted. You should feel like you're walking on the moon for a couple of minutes before the whole thing stabilizes.” And for 5 minutes you get a Low Gravity anomaly.
nerf mf grabbers
plaese i dont care how much i have to mash A - D i just wanna survive getting grabbed
Elite Pretorians gain super farts when they die
Replace the the perk "it's a bug thing" with a different one that increases loot from petting loot bugs, or just add the new perk without getting rid of It's a bug thing.
mineral veins that go into the wall as well as just along them
I want to mine into the wall like a proper miner sometimes
Add an option to the mineral terminal to send minerals to a friend. Sending minerals comes with a fee though. for 1 mineral they receive you must pay 1 gold and to prevent abusing it, set a limit to how many minerals one can send per day. Maybe 500.
Adding water pools or small lakes to maps, the dwarves sink in the water so it’s more uses for movement equipment and adds more upgrade possibilities, zip lines could act as glow sticks in water (if it were murky or etc) Platforms could act as sponges and reduce water levels or produce oxygen. Scouts hook could pull things out of water ( maybe dwarves? Or haulables?) and drillers could make rooms underneath the water to drain the area.
I think this could have more cane gen options and potentially a entire biome with a water focus, aswell as more creatures, a bug which pulls dwarves under the water? Bugs could use the water ways to flank players if they don’t look through the water or swim on top of it? So grunts and swarmers can be hidden from view even in a open room as they are crawling on the lake floor, while bigger bugs have to move around it? With the bugs in water they could be suspect to effects, ice could freeze them on the surface making platforms of ice? Electric could effect all enemies in the water for a weaker effect? Fire would be ineffective tho.
Maybe we could fish during missions or have missions featuring sea beast hunts? Or having water flood into a room pulls players and bugs with it? And maybe have water that flows upward for weirdness?
Idk I just want dwarves fishing.
A golden armor paintjob
Make Turrets with the Hawkeye mod aim for weakspots whenever possible
New victory pose:
A glyphid grunt is standing there looking around and your dwarf comes down from above, killing it with a power attack.
i dont know if more grenades are planned in the future but i'd love to see one for the driller where it's a mining charge that sticks to the wall, only exploding once hit, and its explosion digs a tunnel a lot like how detonators can dig (though smaller)
edit: the reason why i suggested this is because the satchel charge is often far too powerful for a simple dig and you only get a couple of them, and this would reduce the likelihood of blowing other players up (mainly scouts)
I'd reckon another one with Steeve and the dwarf petting it only for him to combust and explode while the dwarf sets his head down in sadness
allow the player to put heavy objects on ziplines but remove the ability for a player to carry a heavy object while riding a zipline, potentially also have this be a mod
This could have been said already, but adding more social activities on to the space rig. For example a poker table where you can bet your credits and minerals, while you are chugging your blackout stout would be a really cool thing to include in the game! :D
Allow us to key bind Rock and Stone to the trigger button so that after we release it we always salute.
While some people want an achievement for killing a frozen crassus, I think this is a agonizing idea. However, make it so if a dwarf kills one while frozen, they have a remorseful voice line. Something like "What have I done?!" or "Oh... My bad..."
I know this may have been suggested before, but I'd like to see a little bit more of regional variety in the bugs. Like a praetorian or oppressor in the salt pits could have some small salt crystal formations on their chitin, and are just kinda hued differently to fit into the environment a bit. Not enough to act as camo of course.
I'd like to see a change where the player portraits show what you made your character look like, instead of the default picture
Make the Engie Turret's Hawkeye System Mod come with some bonus ammo?
Upon running out of ammo for weapons
Sometimes intead of using the pickaxe, your character will gunbash the foe instead, animation is different for smaller/larger weapons
(Written on the phone at 10PM)
Allow us to see some random trivia on the mission we just did. "This cave contained X units of gold. Y of it was mined."
On average, X units of Y material was mined every minute.
X glyphids died every second.
Total distance that the whole team traveled was X meters. The one that moved the most was Y who moved C meters.
X player has taken the Y damage without being knocked down.
This has no gameplay value, it's purely cosmetic.
stronger flashlight upgrade on the armor rig
make supply pods show up on the scanner/map
Give the player an achievement for bringing Doretta back to the drop pod.
make a craftable beer that allows other dwarves to kick you around the room like a barrel
Can we a have burnt mess hair cosmetic to look like a mad scientist-I mean to look like a driller who can't use c4 properly ?
https://lolskinshop.com/wp-content/uploads/2015/04/Heimerdinger_2.jpg
On DRGs next birthday, can we get one of those fancy plates with the meats and cheeses on toothpicks?
Also a warning sign not to eat the toothpicks.
also, beard with gunpowder so we can be like blackbeard
craftable beard that causes IMMENSE hair growth, causing the player's beard, mustache, sideburns, eyebrows and hair (if they have one equipped) to be scaled up by somewhere between 1.5x and 2x
Add the voiceline "That still only counts as one!" that can be played by a random dwarf when another player kills a dreadnought
a third objective in deep dives that's picked from the existing pool of secondary objectives for normal missions, since they tend to be small things around the terrain and deep dives have less interesting terrain due to the lack of normal secondary objectives and regional minerals
I'm confident this has been suggested before, but customizable pet glyphids? Could perhaps rework the beastmaster perk to where you simply resummon your own glyphid after a cooldown. Tying it to the perk would mean not EVERYONE would be running with a tamed glyphid, but you could if you wanted to. This would open up another avenue for cosmetics to find in loot and assignments, as well as DLC.
stop spawning swarms during a dreadnought fight, the current EDD is nothing but frustrating because of this, challenging experience is a thing but stupidly challenging and unfair is another
grenadier perk that makes the player carry 2/3/4 extra grenades (based on perk level)
let us toggle whether or not the breastplate disappears when you equip a long beard
on some combos the clipping is awful and on other combos missing the breastplate looks atrocious
I have an idea of a new passive perk: Mining Mastery or Harvester
(Tier 1 ) "Through all the digging and mining, you're getting the hang of mining minerals. Now you can mine out minerals with 1 less pickaxe hit."
(Tier 2) "Through all the digging and mining, you're getting the hang of mining minerals. Now you can mine out minerals at a LARGER CARVE with 1 less pickaxe hit."
Similar to the concept of the Rocky Mountain Beer that causes less picking required for digging rock and dirt. This one is a perk that can make less picking required to mine out Minerals, meaning that with 2 hits to mine Gold, Bismor, Hollomite, etc. this perk will make it take only 1 hit to mine said minerals, for example. At tier 2, it would also cause a wider cut-out when mining any minerals.
Optional HUD elements for weapons that use an overheating mechanic. the view models are hard to read in chaos.
A snapshot mode that lets your dwarf hold a camera to take a picture of the environment without the hud or tool you are holding out. Maybe some fun voice clips when you snap a photo as well.
Make it so It’s a Bug Thing results in the Loot Bug dropping all of its minerals in a small pile and digging away after petting it
Maybe some varying minerals instead of just morkite everywhere for the regular mining missions? Feels sorta weird that it's be present across all the environments (Like have groups of 3-4 regions with their own minéral type)
Could there be another novelty beer that, when ingested, causes your dwarf to appear "spaced out"... And at the same time send him to a tiny platforming course that takes place within his mind? The course could be a single, unchanging one... or there could be one for each class. Such as the Engineer jumping around on rotating sentries towards a giant lightbulb -- a huge idea of his, or the Gunner riding bullets shot out of one of his guns towards a giant sandwich... If the course if completed under a certain time limit (and you don't fall out of bounds), you could be awarded with an achievement for discovering what's really going on inside of each dwarf's mind
A nightmare beer that spawns a cave leech above you
A beer that makes your dwarf imagine that he's on a fun vacation planet away from work
But then the illusion fades, you swear and become unhappy/angry
A gag beer that flips the player upside-down and reverses gravity, letting them walk on the ceiling.
An upgraded version of the dreadnought extermination mode where one of the dreadnoughts fully matured and management calls in a party of 6 dwarves to take it out
similarly to how mutators can now occasionally appear with two to a mission, could we get multiple secondary objectives on some missions? The voice lines from mission control already treat them like there might be multiple, but still work for just one. This would of course be more common than double mutator missions but still not every mission levels of common, just something to change stuff up every now and then. It wouldn't be excluded from assignments
so i have a big idea i know the new biomes update came out but i have a pretty cool idea for a biome im not sure if you guys tried tackling it but what about a underwater biome first of all here is my reasoning you have a ton of plants in hoxxes but where do the plants get there water from well you might say the underground rain well where does that come from well what about the ice biome well it isnt melting well it could come from this underwater biome and this is what it would look like to landing dwarves i do not have any sketches right now but i will post them soon. pod lands dwarves walk out and see this huge cavern (as usual) that is half above water half below water the land has a more arid and rocky appearance pun not intended with small shells which could be refrenced to the glyphid swarmers maybe growing up and losing there old tiny shells there could be rocks jutting out of the ground or it could just be sand now you maybe wondering well this seems to big for a small cave but this is where the water comes in you could have a small room with a few shells and then just a pond in the middle that leads to a underwater tunnel that leads to the next room you could also have big caverns others may wonder well will there be a dwarf swimming animation not necassarily the dwarfs can be to heavy so they sink to the bottom (dwarves in dnd dwarf fortress and all these other games shows dwarves has swimming issues too) so they could walk underwater the mule will fit right in cause it might be water proof now people will also ask how
are dwarves breathing underwater well they can have little scuba masks equipped to explore the depths (no pun intended) and to make this intresting you can make it so the dwarves have to refill there tanks after a while and they can do this by getting oxygen crystals or rocks or whatever you want to make it so the dwarves have to mine it every few minutes or resurface so then you might ask well the glyphids cant go underwater do you know what the great diving beetle is watch this vid if you dont https://youtu.be/Hwqja6FWUzA so the glyphids like the great diving beetle can use there shells as a scuba tank so they can still chase dwarves underwater then other wildlife can live there too now do you know what a bobbit worm is if you dont watch this vid https://youtu.be/K_7ByiYbCYM you could have a hoxxes bobbit worm tha feeds off of huuli horders and loot bugs how it hunts is its jaws are made from the minerals you can find such as nitra gold morkite and it looks like the materials except for the fact that it has a pinkish glow thats hard to see making it a bit hard to differentiate the hoxxes bobbit worm from actual minerals underwater and when you kill it you get the minerals its jaw was made from you might also ask what about the surface well you could have surfing snails that are nice and or mean that eat you via harpoon or the other bugs your choice these are also based off of cone snails irl also on surface you can have geysers that shoot scolding hot water now what about plant life you can have coral and glowing plants underwater as well i put a lot of time into this idea PLEASE tell me what you think i will post sketches a bit later i hope u like it sorry for this being a 2 or 3 part thing to read
hmm how about this im a bee keeper irl and bees have whats called flight patterns what if you apply that to macteras and have them fly around a cave in a oval or circular pattern give them more character or just make holes they fly thru
A setting to make it so flashes are less violent towards the eyes, currently the contrast between the light and dark rapidly swapping kinda hurts my eyes and I’m sure this happens to other players so an option to turn it off or down a bit would be amazing. Examples of this would be the broken drop pod orange lights, the unstable over clock that causes a Tesla coil between turrets, molly beacons in some scenarios and many other harsh lighting bursts
'contrast slider'
I do not care about achievements but killing an elite bulk is somewhat a big deal and a rare occurrence so what about an achievement for killing one or more of those big speedy bois ?
let us stop/go doretta at will and refuel whenever and by how much we want and put the swarms on similar timers such as morkite missions - at the moment escort missions are still somewhat of a predictable drag with no real agency
A victory move where your dwarf stumbles forward, throwing down a massive mandible or fang before collapsing on to it.
Wouldnt it be cool if pheromone canisters worked on players? Imagine a scout throwing it on himself and gathering up the swarm and engineer nuking it or something.
An option in the options menu to change your dwarves attitude towards killing lootbugs. Right now every voice line is "Sorry you're full of goodies" and "Shouldn't eat precious minerals if you don't want to be killed". But some people go out of their way to kill every lootbug they see and take joy in it. Alternate voice lines would just be pro lootbug exterminating. "Just another bug" or "I love opening presents" are a couple ideas of anti lootbug lines.
Make it based on how many Lootbugs you kill, similarly to the honor system from RedDead 2
would not really expect this to become an actual thing, but just putting the though here, an actual PvP mode: mineral merger, corporate's found a cave FILLED with minerals, so big enough that they've had the idea to send down TWO teams in specialized drop pods and use some "friendly competitive incitement" to get them to mine faster. both teams drop down into separate parts of the cavern system, and race to see who can hit their mineral quota first. unlike normal missions, any excess minerals gathered after the quota is met will count towards post mission rewards, and there is a strict 15 minute time limit(which can be bypassed if both teams hit their quota and decide to hit the return button). as for ACTUAL PvP elements, you can't damage other players directly, BUT hitting damage thresholds will knock some loot out of their mineral bag(which they specifically can't pick up for 5 seconds) but DO keep in mind, there are STILL bug swarms coming, so you need to weight the offset of nailing the enemy team's pockets vs surviving the next swarm. additional note, supply pods can only be dropped withing a radius of a team's drop pods, and no taking ammo from enemy supplies
Contextual salutes for your mining machine friends. When you press the good ole "Rock and Stone" while looking at Doretta, Bosco, Molly, or even a Turret, the dwarves should say something nice to them! BET-C is not included, as she is a terrifying murder machine and the dwarves are afraid of her.
Similarly, I want my dwarf to whisper comforts to Doretta when he picks up her head to carry it back to the drop ship.
Doretta
"Yeah Doretta! Good job drilling!" "we could learn a thing or two from Doretta!" "what a gal! She just keeps drilling!"
"you didn't think I'd leave you, did ya?" "I gots ya darlin' it'll be alright"
Bosco
"atta boy Bosco!" "Rock and Stone little Droid, you earned it" "I don't care if you can't drink, I'm buyin' you a pint!"
Molly
"you're doin a good job today Molly!" "Dwarves' bestest friend" "Rock and Stone Molly! Rock and Stone."
Turret
"good job little guy!" "well I think you're doin a good job!" "keepin us safe, what a lad!"
It would be nice if on the armour rigs, you could get an upgrade that made flares recharge quicker. I know that I'm always running out of flares
Also, add an intercom to the drop ship so the player can thank/say things to the drivers as they leave.
"thanks, boys" "see ya in an hour, if I'm alive!" "should I thank you? Or punch you in the mouth." "thanks fellas, I'll bring you a bug" "fat lot you two do... Thanks."
some more hair/beard color options would be nice
When the drop pod leaves without you, you wake up in the medbay.
Rather than just popping into the medbay, you should spawn already downed in one of the beds so your team mates come and rez you and apologize for leaving you behind.
If you are the host, or playing solo, you get rezzed by one of the boscos hanging out in the med bay at a much faster rate than regular rez (just to avoid the what would be really annoying rez time)
A relaxing and meditative activity on the space rig, like cleaning dirt off the Drop pods drill.
A elder dreadnought named Carl, the one true equal to Karl. Some say they're still fighting a eternal war, neither shall win but neither shall lose
Increasing cost of perpetual Legendary 3 promotions by some degree between 25-75%.
Put a semi active mule on the space rig, and let us pet her
Dotty on the space rig as a carriable object (so I can throw her head into the barrel game)
If the LURE grenade randomly produces a flossing dwarf then the glyphids should doubly aggro to it and even partially effect Dreads.
give each boss their own theme 👀
Give each dwarf two or three sub-classes. Like the gunner could have a more damage heavy sub-class that gives him a lot more health and damage but at the cost of having even lower mobility, maybe it could be when firing his primary gun he cant move but he gets a front facing shield that has the same amount of durability as his actually shield and then his special could be replaced with something else and than for his other sub-class it could be that he is a lot more supportive but at the cost of having less damage and health so his primary could be something that doesn't fire as quick but does enough for him to still be a like a gunner his special could be something that when used increases the fire rate of his teammates. The engineers sub-classes could be something were one allows him to do a lot more AOE so his turrets could be artillery cannons that at the cost of having an extreme decrease in amount of ammo that both you and the turrets can hold and have less range, and his other class could have more mobility and be more supportive so instead of placing down the turrets he would have them mount on him so the damage would suffer but it would allow him to be restrained to a single spot these turrets would take ammo directly instead or him having to reload manually. As for scout and driller i'm a bit unsure scout would definitely have a medic sub-class and as for driller i fell like having something were he can place down stuff he drills would be cool but all of this can be down with new guns or new overclock's
I have a cool idea for a new Mactera. It has indestructible armour on the front, but quite a large weak spot just behind the shield. It fires exploding AoE projectiles that have substantial knock back, but quite a medium amount of time winding up (like 2 seconds longer than Mactera Spawn). What it looks like is, from the front, kind of like an Enforcer (with the red stripes) but a round plate of armour. It has about 8 eyes each side of it's head, with an obvious organic grenade launcher (just a tube) on top of it's head. It fires projectiles over the shield at dwarves, and they have a lot of drop to them. Also, because their projectiles have a lot of drop, the Mactera itself flies closer to you than other Mactera, meaning it's shield can protect multiple enemies behind it. Haven't quite come up with a name for it, because things like Blitzer or Boomer sound too similar to Bomber, a species of Mactera already implemented. But maybe something like Launcher could work? I dunno. I think it's cool.
A new mission that involves protecting a queen loot bug would be pretty cool or just adding something extra about loot bugs because they eat minerals so it would make sense for someone to try to use them instead of dwarfs as bugs don't attack them.
I was thinking maybe a secondary objective where the loot bugs in the cave have a disease that is killing them, and because they are helpful to dwarves, you have to go round injecting loot-bugs with the cure, and if you kill a cured loot-bug the number goes down (about 10-15) and you can't cure the same loot-bug twice. And so you can see if they are infected they are, like glowing red or something. and there is a special animation when you inject one (going up to an infected one and holding E) where you pull out a massive syringe needle and you hold the bug down and inject it. Could be called Injection Duty or whatever.
Maybe add pets that follow you so you can have a baby loot bug on your shoulder or have a new friendly mactera fly behind you it. They'd stay close so other dwarfs wouldn't mistake it for an actual enemy. They would be rare and would be found on the ground like the lost helmets. You'd be able to change them in the wardrobe and maybe you can buy some like a little mule or a little drilldozer?
no-man's land biome with fallen machinery and glyphid remains?
a rare chance for absolutely MASSIVE unstable uranium crystals in exclusion zone
Quick stop while staying on the pipe, could be same as walk backwards as far as key bind. Would help repair leaking pipes faster to me.
More perks!
More to do with the massive amount of oil shale in escort missions
New mission type
Steeve Nest
"Alright boys. You know all those bugs you've been taming? The ones that didn't get killed? Well it seems they have started grouping together and making nests. Now they are propagating. Company want you to set up some observation devices too keep an eye on them and see what happens. Other bugs, not Steeve bugs, are going to be attached to the noise. Keep the Steeves safe while you set up the observation equipment or you will fail the mission"
Rough outline of an idea. The observation equipment could be something silly like a camera on a tri pod pointed at a nest. The Steeves would probably have to be painted a different color so you don't shoot them by accident.
Feel free to point out how terrible an idea this is
allow secondary objective items to spawn infrequently in missions that dont have them (example: a few chunks of dystrum and an alpaca bloom in a mission that has the ebonut secondary objective), this is primarily to make caves feel more lively. could also apply to deep dives
It would be nice that if you were kicked in the middle of a mission, you got half of the resources from the mission that were acquired while you were still in game
Seeing some of the discussion in #interplanetary-miners-union makes me suggest this
If there will be no any "treasure room" on a Space Rig, add something like opened "small high-security crates" in a dwarf's Cabins in Communal Area.
There will be gold (or "physical equivalent of credits") inside that crates. Amount of gold in a crates depends on amount of credits, same with amount of crates (3-5 crates maximum).
True dwarf will keep his gold nearby him, at least a part of it, as a "stash for a bad day".
Since we only have a single example of the uniquely parasitic Xynarch species (Charge Suckers), while every other species has several variations, my proposal would be to fill those ranks out a little bit. To keep the current theme of corrupting company equipment, maybe another variant could latch on to something like the Drilldozer. Like the BET-C model of M.U.L.E., a special Dozer with heavy armaments and armor could be found rarely in missions, broken down and seemingly inert. It's event could be a spin on the escort missions we are used to seeing Doretta in, only instead of escorting to its goal, we have to prevent it from reaching its goal. Xynarch(s) corrupt it to dig a path to, and ultimately destroy, key company installations
Add Glyphid Sentinels to the bestiary.
What if there was some sort of uncommon blue energy crystal that complements red sugar by having its energy be absorbed by the Dwarves' armor and subsequently recharge their shields a little bit over time when they stand by it? Like most other restorative objects in the game, this type of rock would have limited energy to give and permanently runs out of energy very quickly once it's been used enough.
Have achievements be announced in chat whenever a player completes one!
It'd be nice if mission control gave a little bit of flavor commentary on if a dwarf brings in a carryable material or kickable item into the droppod during extractions.
I.e. "seriously? You're bringing a.. gunk seed in the pod?" "You don't need to bring back up spare mule legs. Stop messing about!" "For the love of.. stop messing around with that comba bud!"
Just a suggestion. It would be cool to get a medal 🏅🎖 when you complete a weekly deep dive. It could show next to you characters icon a bit like the pick axe symbol. Obviously it expires each week and you have to re-earn it. Just thought it would be a good incentive and reward for doing the deep dives. Defo need a medal after last weeks EDD 😆
If not a medal, may be completing both deep dives could unlock a clothing item just for that week. 👑
Could be t-shirt……“ I did the deep dive and all I got was this lousy t-shirt” 😂
I have no idea if this has been suggested yet, but I will make a suggestion anyway:
When unlocking a perk, you must go to Equipment terminal to equip it.
But when buying a mod for a gun/tool, you equip it instantly.
And with cosmetics, you get a window asking "Do you want to equip this cosmetic now?"
My suggestion is to make gun/tool mods not equipped automatically [like with perks] to avoid scenarios like this:
Purchasing a mod for a different loadout, then going on a mission with your preferred loadout except that one mod that you really take advantage of a lot.
And with cosmetics, make it so you have to go to a wardrobe to equip the cosmetic. In addition, you can just add a note "Equip cosmetics at a wardrobe" after purchasing a cosmetic and "Equip perks at the Equipment terminal" after unlocking a perk, or just put signs on the screen.
Seperate Weapon Skin Cores from Cosmetic cores, Maybe I want skins but im tired of getting beards and you cant tell them apart at the infuser
make bosco move with a bit more..urgency please. he takes his sweet ass time getting from Point A to B sometimes and its a bitch and a half
PGL overclock: dispersal shell, swaps out the big single projectile for 5-6 smaller ones, covering a wider area with much smaller blasts. the end result of "accidentally" mixing up modifications for a shotgun and a grenade launcher
M1000 OC: Your focus shots explode and have increased focus damage bonus, but you have reduced damage to make it far more reliant on focus shots.
Fix the clipping issues with Gunner's MK4 (and other applicable Armors)
Such as the Corp. Marine Being blatantly broken, all of the Gloomstalkers having Subtle Clips, etc. It ruins so many could be outfits
Suggestion for the bottom row of the OMEN tower, instead of always having these laser beams, there could be 4 constantly operating flamethrowers or grenade launchers that lob grenades around in clusters like the bet-c ones, maybe a cryo ring that last a while before disappearing for a short time but long enough to trigger a platform.
When joining someone else, load their memorial hall.
Currently the efforts of my save are only visible to myself, everyone sees their own memorial hall, even when in the same session. Id like it to display the hosts memorial hall
make the screen that one of the medical APDs is looking at not be blank so that it looks like its actually doing something and not just contemplating life
Suggestion to buff super cooling chamber for scout: combine supper cooling with hoverclock and get the bonus damage only when focousing on mid air and lower the ammo penalty and the time to focous shot
Move 1 second sticky flame duration from the sticky fuel OC onto the base CRSPR. (From 2 seconds to 3 seconds base duration.) This is a small buff but it's all the CRSPR really needs, since sticky flames are the most interesting part of the gun but can't be utilized to great effect without going all in on a sticky fuel build
Goo Gun friendly fire suggestion "What do you think this is, a barn?" "Ugh, watch where you're aiming whatever that is" "I think I stepped in something!"
Hawkeye System: Instead of turrets targeting pinged enemies, Hawkeye turrets now follow your cursor and fire at valid targets.
really important suggestion: have some structures(drop pods, mining heads, machine event structures) be considered "nono" surfaces, essentially something that glyphids CAN NOT spawn/dig from
When you kill a mactera goo bomber with the goo gun: "GOO bye!" "How's it feel?" "Goo away" "How do YOU like it, huh?" - When killing a grunt or when a team mate steps on goo: "Watch your step"
: "I got some in my mouth"
can we separate the keybinds for zooming in/out on the map and switching weapons? my friend who plays a lot of tf2 likes to set her mwheel up as weapon 1, and mwheel down as weapon 2, and if she re-binds those in this game, it unbinds the zoom controls too
give us a player rank 90 Mission to branch 80-100 for Scale brigade. Likely another pickaxe, maybe some scale brigade themed pickaxe
A setting for minimum rank requirement when opening a game to public. Similar to the way it is for deep dives but withe the ability to raise or lower the rank requirement. This would help keep newer players out of hazard 5 lobbies and becoming a burden for the team. It would both help the team and the new player. The team would benefit from not having to carry and deal with the aggravation of the new player calling resupply drops just to get health for example. At the same time the new player would not get discouraged from dying over and over not understanding what is going on.
Increase the spwan rate of yeast cones. I have about 100 of every other brewing ingredient and about 7 yeast cones.
Any possibility you can add a way to grab things while riding a zipline?
There should be a mactera variant that functionally resembles a bee. Its behavior would be that it would try to dive-bomb into you with it's stinger and deal poison damage to you over time!
i think the idea of having a Xynarch Charge-Sucker on a left over bosco drone would be cool
i think they should increase party sizes honestly i have 7 others who play itd be cool or joint team mission??
let me give the mule a hat
added example
Cross platform play ;w;
I wanna play with my friends that have DRG on Xbox
New mutator: deadly dark. Glyphids now come with a buff that increases their damage AND speed, but only when outside of an "unnatural light source" (AKA flares). When in range of a flare, the buff will quickly decay untill it's permanently gone. Mutator will not show up in missions with static light sources(refinery, point extraction, escort)
No flares mission, just your headlight and light that comes from glowing minerals.
For the Escort Duty mission type:
-
Remove molly initially and make the mineral dump part of Doretta. Then on the return portion, eject a mule from Doretta and have it run back to recover the minerals that you've gathered. Its just kind of a hassle to to tell the mule to keep up when you're focused on Doretta as it moves. Other large structures like the drop pod have mineral dumps. Why not Doretta?
-
Remove the fuel canisters and just use simple mining and dump into Doretta for the Oil shale. Its been my anecdotal experience that no one wants to pick up the fuel canisters. I think because it slows you down and restricts movement like using your pick to clear obstacles, thus making the main objective less fun than just going around and picking up minerals. When side objectives are more fun to do than the main objectives, it makes for a worse mission type in any video game.
for every steeve beyond the first, another 'e' is added to its name
example: player 1 has beastmaster perk and a steeve. player 2 charms a slasher. that slasher is now steeeve
(only applies for multiple players with beastmaster perks)
If its possible, being able to play with people on other platforms
"mixing barrels and launch thrusters" achievement for kicking a barrel into the drop pod's thruster
On point extraction and onsite refining mission, there is a minimule that comes along. Only has a resource capacity of 80, works like Molly, would automatically go deposit once full. One "large" item can be placed on top for him to carry back. Pretty much acting as a carry-only dwarf
New Glyphid Species, The Sapper:
Unlike helping bugs GET to the battlefield like its sibling the digger, it helps bugs STAY in the battlefield. When the sapper spawns, it immediately runs away the battlefield to start up a "base" where it creates web wires, digs up small holes in the ground as traps, creates concrete like walls using a special secretio etc etc. When finished, all alive bugs will go to this base to reconvene and strategize meaning that the ai will become smarter and attack at certain like when a dwarf accidentally falls and loses alot of health. The only way to stop this thing is the break past its defenses, kill the sapper and destroy the main structure where the sapper lays its eggs, making the entire structure fail. They also are a great combo to diggers, where it can spawn new bugs constantly and become smarter and doing more strategic attacks.
Since the Gunner already has Elephant rounds, cannonically stuffing a thunderhead cartridgess in the revlover; can we have an OC that sticks the missles from the Hurricane into the Bulldog as well?
new feature for driller drills, three hit combo. usable when out of fuel, does roughly the damage of a regular pickaxe swing, but a bit faster, with the third hit being an uppercut that does the damage of a charged attack, but only procs on bugs and not walls
They should add some seasonal skins so we can dress up as Bosco, Doretta, Lloyd, and Molly for Halloween.
While on the theme of more season skins-
gimme some rat cosmetics. Like something based on the Rat King for Christmas, or a halloween head
totally not biased
Xbox controller carved out of stone
Selling overclocks for materials or getting for example a blank core for 3 overclocks would be a nice feature in the game since u already use a blank core to get the overclock so it feels like a waste if it isnt usefull to u. So a solution would be to at least be able to sell them and get some sort of value.
Hi all, I'm not sure if this belongs here considering it's not a gameplay suggestion. I'd love it if you guys added the Deep Rock Galactic OST to Spotify.
For Christmas can we get a Mari Lwyd cosmetic? I just need to rap-battle with a horse skull over who’s buying the next round.
We REALLY need a cigar cosmetic. Also maybe a separate section for eye wear cosmetics.
i want to be able to wear Lloyd's hat and bow, just like a little hat that doesn't even fit on the dwarves' heads
Better optimization for consoles, haz 5 swarms can get a little laggy.
While cosmetics for Molly and Doretta have definitely been suggested before, I would specifically like flower crowns made of apoca blooms and booloo caps
Recycle me all you want, but berserker is still far too easy to activate accidentally. My new suggestion is that you have to hold both mouse buttons for a moment to activate it, similar to the hover boots hold. Still intuitive, less likely to be on cooldown at all times you need it
Why not just add molly to point extraction and on-site refining?
i don't know if Deep Rock Galactic has crossplay but please add it if it doesn't
a "days since last accident" board that ticks up on mission completion and is reset to 0 when you fail a mission
I enjoy turning off the HUD in games, and I appreciate the details the Devs have included such as the built-in ammo counter on your weapons, which allow me to disable more hud and still understand what is happening around me. To further improve this aspect of the game, I'd suggest a few little details that probably won't interest most people.
HUD opacity sliders. Some things are still quite important to see, so being able to turn the visibility of these down rather than outright disable them would be great. (Though the Dynamic is option is really awesome, too)
This next suggestion would be quite tricky, but what about some form of in-game compass players can see somewhere, whether it be a hold-to-view item in your hand, or something built into your equipment. I'm thinking of the Arma 3 compass here, that thing was awesome for immersion and keeping a clean HUD.
My third thought is equally tricky as point 2, but could it be possible to put a Health/Sheild bar on your gloves somewhere in sight.
"just in time" achievement for getting in the drop pod with less than 10 seconds on the timer
I wish to ||relentlessly spam|| R
CK and ST
NE on the victory screen 
give golden loot bugs a unique description
rock and stone victory dance that is obtained from a questline that unlocks at lvl 50
new addition to the space rig: a new small section to the memorial hall. in it sits the skeleton of a still active, old hauling drone, laying ontop of an old bit of carpet. a Prototype All Terrain Transporter(patty), personality of an old, grumpy cat, and the sounds to match. you go up to her, press E to pet, the old girl raises a bit to look at you, wiggles a bit, then plops back down to sleep. bonus points: some lines from the dwarves mentioning karl, alluding to the idea that she was one of the mules to work with him
let us pet molly >:c
Wife's Loot Bug Variants
@wet dagger
If you’re alone and in The Abyss Bar, raising your pickaxe or drink will cause Lloyd to raise one of his hands with you.
I wish there was a Firing range at the main base somewhere to test your weapons as you unlock them and just try new upgrades and such
Custom details in the player's room that stay forever, are earned for getting achivement's or doing other thing's such as bringing the buldozer's head with you (the head stay's in the corner), taming a wild glyphid grunt with the perk (for exapmle grunt mini figure at the desk).
Has anybody suggested skins for the utility/traversal tools?
Since Halloween is coming soon, I’d be cool for some new seasonal accessories being related to pirates, such as a Captain’s Hat and a Pirate Bandana. As we plunder the caves in search of gold with our dwarven crew!!! (They can even have the Ghost Ship logo on it as a Skull and Crossbones) As a bonus, a new beard that has candy sticked onto it, like lollipops, candy corn, candy canes, and maybe bits of Red Sugar. (I’ve been rewatching Codename: Kids Next Door lately and saw Captain Stickybeard, he is the reason I am writing this)
For April fool's, give the glyphids googly eyes
Overclocks for utility and traversal tools? 
Give each biome its own rare "monument" thing, for example radioactive exclusion could have an absolutely massive uranium crystal, magma core could have a massive volcano, fungus biome could have a massive mushroom... idk you get the idea
The inner tube of a volcanic vent should constantly damage you just like the rest of the hazardous magma, i jumped in a vent for fun and was dissapointed it only hurted me if it spewed magma
Make the earthquakes in magma core create cracks in the earth visually BEFORE dropping me into a big ass pit. please.
Has there been a consideration, that an underground earthquake could actually cause rocks falling from the ceiling and damaging/burying dwarves under them?
This speaks for realism, but amount of pickaxing this would take to dig up trapped dwarves could slow down the game, which is a serious gameplay concern in my opinion. Assuming no driller around, of course.
Idea for a rare occurrence. If a cave has an error cube in it, and if the team deposits the cube into molly it would have a very rare chance of spawning a special swarm. Error glyphids. Functionally the same as regular glyphids except slightly faster or slower. They'd have a glitchy appearance, and if the swarm is completed without any dwarves go down the team gets an extra bonus to xp. As well as bragging rights.
Ideas for mission control announcements would be something like "attention team, be on high alert. There's a swarm of unidentified bugs on their way." "What in the name of..? There's some unidentified glyphids on their way. Be careful."
So I just remembered a very ugly and disgusting creature I used to encounter frequently at the beach, it definitely looks like a mutated maggot with a brush instead of a mouth ... What about a new appearance for maggots in Radioactive Exclusion Zone based on those monsters ? (I'll put the link in a spoiler to not gross out everyone) : ||https://upload.wikimedia.org/wikipedia/commons/e/e7/Synapta_maculata_2.jpg ||
More purple in cosmetics. (armor that more accurately matches weapons should be a thing, but w/e). Weapons have a purple skin, hair is kind of purple but doesn't match at all (like green, sad day), and armor has nothing purple.
A success when you buy all the shop (dress)
ommoran beamers should vary in size a bit
If you give a certain amount of tip (500 or 1000 idk) to Lloyd at the abyss bar, there should be a random chance after every mission where he gives you a random beer as a way to appreciate how rock n stone you are.

<@&296918282403840000>
Detonator-type Dreadnought.
its attacks include; Summoning Exploders and a new guard-type exploder that only appears during this fight, lobbing a shot that explodes like basic satchel charges, an explosive stomp when players are too closr, and finally the classic detonator explosive death but with a longer fuse before it goes off to give players a chance to escape.
It's the slowest of the dreadnoughts due to how much deadlier it is, though it is smaller than a normal detonator, closer to a normal dreadnought in its size.
Here's an idea, have certain missions like the weekly give more of a reward, depending on the total hazard level of missions you did to complete them
add Bulgarian language
have a very low chance of it happening but maybe if you damage a loot bug it’ll be fed up and actually go towards you to try and damage you
Suggestion of 2 new bugs:
-
Nitra Mimic:
I was thinking of a type of dark souls-like mimic, laying on the wall and taking form and colour of nitra (if you watch closely you'll see it move a little), and when you try to mine it It counter attacks to catch you and try to eat you. When it takes damage, it flees to hide somewhere else, as it is more of a sneaky bug -
Nitra Eater:
The second one would kinda justify the first one: A smaller insect (a bit bigger than swarmers) who loves eating nitra, just like lootbugs. It is usually the target of the mimic.
It would try to steal some nitra from your pocket as it is already in small shards. Does not deal damage, easily killed but pretty quiet. When killed, give a bit less nitra than it stoled from you, as he ate it.
actually had a similar idea to the one above today: lootbug mimics. they look just like regular lootbugs (with minor difference for the experienced eye, of course) but reveal themselves and attack you when you try to pet or hit them.
Allow praetorians and guards to dig.
Increase oppressor and bulk dig speed by at least 50%
can we pet the cave angels please
Improving game performance on Linux using Steam Proton, now that the Steam Deck has been announced. That, or setting the game up to use Vulkan API instead of/along side with DirectX. Valve has partner Documentation for both on their Steam Deck page.
new perk like beastmaster but for lootbugs, tamed lootbugs get a speed boost and more health. They go around the map and mine nitra and gold and gives it to you when full (20 Nitra, 20 Gold)
When opening an Empty Cargo Crate/Backpack (i.e no more items for you to earn), give a bit of bonus xp at the end of the mission, sorta like how you get mineral deposits when you have no more overclocks to earn
Just Dwarf women with beard 😄
Earn 1 point for each promotion reached to spend in some end game skill tree would be nice. Sorry if someone post this in other time.
I don't know if I'm just not finding it, or if it's due to another setting I have, but I don't see a "Mute audio while not in focus" option.
New weapons for each class? Gunner gets small-caliber grenade launcher (30-35 mm) with low fire rate, 80-120 ammunition cap and 20-30 drum. Driller gets heavy flamer with one tank, higher damage, higher range at cost of speed, lack of jump, and twice as small ammo cap. Lack of jump and speed reduce only when active. Scout gets something like burst assault rifle. 30-35 ammo in mag, higher damage, 210-315 ammo cap, lower accuracy. Engineer gets lazer LMG. 50-70 mag, 200-280 ammo cap, damage a little bit higher then smg, a bit lower accuracy, heats up enemies.
Also theese weapons unlock after 1st promotion of each class.
We should get a bulk detonator emoji named "the incredible bulk"
give the engineer the option to place platforms vertically to patch entrances PLEASE
New voice line idea for pressing 'v'
"I see you've played Rock and Stone (or Rocky Stony) before"
Inspired from the Simpsons Knify Spoony Australia gag
Blacklight mining machine event where all lights are turned off and the cave is illuminated by a uv blacklight
it would be nice to fight against a Mactera boss 
There should be more passive and/or neutral creatures like small termite nests in hollow bough that only attack you if you damage the hive. Or a passive creature that hides itself in fungus bogs and comes out if a maggot is near it.
In Gold Rush Missions, there should be a couple of Golden Loot Bugs, simply because the mission is loaded with gold and I know that Loot Bugs like to eat minerals after all.
Make it so that upon the L.U.R.E. being destroyed, it will produce the Turret EM Discharge effect from the "Stubby" Voltaic SMG instead of a a small electrical shockwave.
There should be a decreased sticky time for the sticky flame for driller flamethrower if it's cave raining in dense biozone. And maybe a increased time in magma core.
New weapons for each class? Gunner gets a guided missile launcher, Scout gets an automatic EPC, Driller gets a goo cannon, and Engi gets a rifle that locks on to enemies
in the far future alternative support items would be neat
add a beer that instead of decreasing gravity increases it, making you unable to jump and pulling you to the floor nigh instantly when you drop from a height
cosmetic change: new warning that lowers voice pitch by 50% instead of increasing it like rich atmosphere. no idea what the actual warning would do but it would be really funny
Engineer turrets shooting at haunted caves ghost, intentional or bug? Wish they didn't unload all their ammo on invincible targets (like how they stop shooting dreadnaught hiveguard when fully immune)
If you're not going to allow kicking someone past a certain point in the mission, create some mechanism to penalize players/allow penalization of players who are jerks in the last phase (e.g. TKing)
Make it so that the unknown horror has no collision with projectiles, it gets annoying when it becomes a shield for the enemies.
Might I suggest an air-lock on the spacerig we can throw items into, such as used mugs.. barrels perhaps... maybe even a drunken dwarf on his last mission before the night is over accidentally staggers into it, and gets fired out into space. Maybe Bosco can come pull you back in, maybe the dwarf freezes, shatters and dies. (it is possible to die in the spacerig now). Might add a bit of entertainment for those intermissions!
for april fools, just un-update the game. Just fucking revert that shit. no more features, your going back to beta
Name it: Drg back-2-basics U0.2
Yes, do that
let us place platforms on these guys
i know its a lotta work and we already have weapon skins but it would be neat to see each mod give some kinda visual upgrade to the weapons model. one that gives higher accuracy could give a scope or extend the barrel, one that apply's neurotoxin can have maybe a canister or something near the firing mechanism, that sorta thing. just more neat little detail stuff like that makes me happy.
and alongside that six shooter and elephant rounds can actually show the correct number of bullets and casings
achievement for somehow managing to stack two barrels on top of each other
A firing range for the weapon testing after the upgrades
there should be a kinda "veteran team" that just like the player team consists of the same 4 classes...but they are there as a kinda cocky "keep it up and you might get to my level...just kidding" where the driller one can have scorch marks on there armor from constant satchel charges going off, the gunner is just being a straight up tough guy showoff, the engineer has a modified bosco holding his stuff for him, and the scout is just being a "trickshot" showoff
basically just want more then just the player dwarfs and mission control in terms of dialog.....can even act as a kinda "goal" on what to be better than...idk its just an idea i had for some flavor background seeing how the rig seems to have no life on it apart from the players and Lloyd
different mission control lines for kicking barrels into the launch bay if its within 20-30sec of another barrel going in "what did i JUST tell you?" "stop that before you're assigned cleanup duty" type lines
Would creating a separate 'eye' cosmetic slot be impossible? It would be cool to have like, the eyepatch, but also a hat to go with it. That kinda thing.
Maybe some balance issues on this one.
The host is able to choose which MULE to bring, reference to the mini mules and big blue mule.
Big blue: slow movement but faster depositing of minerals
2 mini mules: fast movement but slower depositing of minerals.(the 2 mules can be called separately)
WIP suggestion, would like to know any balance or mistake issues.
Let us clog up the sand vents (And other similar things) with engi platforms
Have Driller Tunnels/other tunnels affect sandstorms and blizzards, If im in this tiny ass like, tunnel, hows the sand getting in?
Id say do a check of the size of the room your in, and if its big enough, go ahead and have the blizzard affect you. but if im in a tunnel Its more annoying than any kind of inconvenience
Sand vents, steam vents and ice vents should be able to affect enemies as well
All things that effect dwarves should effect bugs. if I cant walk across the magma in magma core, neither can the fucking swarmer
(Probably already suggested but couldn't find it)
Having a challenge mode or scenarios where you are faced with a difficult task either solo or with friends. For example, spawning in with X amount of dreads and only a few supply pods available to call. Or another mission of make it to the escape pod where you run from massive swarms that never end through a maze like tunnel with multiple routes.
please have mission control scold you when you bring barrels into the memorial hall
A machine event that has a large container, inside there is a dreadnought egg (backstory later). When all 4 batteries are activated, the machine turns on and small security cooling tanks appear, which then allow thelarge generators appear to cool off the heat, that need to be destroyed. The backstory is that R&D tried to genetically modify a dreadnought to be like a Steeve, however the condition of containers and multiple breaches shut down the program. There are still several of these out in the caves, and we need to destroy them before nature awakes the creature. Destroying the generators will destroy the machine and ultimately self destruct due to massive amounts of damage. (Even with the self destruct, many of the dreads escaped before it could explode. The machine might look like the refinery, except in the middle is the cocoon surrounded by metallic cover. If success is achieved, the machine will explode but deal large amounts of damage, the infuser is open. If failed, the machine either will self destruct, or open to reveal the dreadnought within, haven't picked which one tho, but if it opens up, it's a different experience than other machine events. Please point out any mistakes or gaps in the backstory so I can make this better.
buff loot bug 'mineral chomp' attack to eat dwarves who are AFK
have the Union mission descriptions be teasers for future content, like the cave crawlers testing systems for a new weapon or the dirt diggers exploring possible entrances to a new biome etc.
Some sort of moth creature that isn't hostile, but is attracted to flares. It might get in the way taking one of your flares off the ground, but that may help, too, as it will fly around with the flare, lighting up surroundings for a little bit. It will keep the dead flare, and not pick up a new one.
Steam <-> Microsoft crossplay. Imo a deal breaker when several people I know use game pass, and others use steam. Can't go around buying two copies of games to play with people when both are on PC.
Perk re spec would nice for those just starting to play. Im just saying 🤷
Let molly roll on some wheels to keep up with the drilldozer. So it won't be as much as a pain waiting for them to catch up when doing a refuel or preparing for the fight.
Remove the "1.0 is here!" Text from #drg-chat's channel description. I'd say it's about time.
ACTIVE PERK IDEA: DWARVEN RAGE
Pressing and holding the shout button will cause your dwarf to give a battle cry, stunning any bugs within melee distance and causing other nearby bugs to flee in fear (Possibly have a passive that makes nearby dwarves deal or take a bit less damage)
PASSIVE PERK IDEA: BLACKSMITH
You are able to repair things faster than a normal dwarf
PASSIVE PERK IDEA: METAL HEAD
You gain an audatory warning whenever a rare mineral is nearby
OVERCLOCK IDEA FOR ENGIE'S NEW WEAPON COMING IN THE NEXT UPDATE
Literally just scout's OC on the M1 that slows down momentum when airborne
It might have already been suggested, but Molly customization. I want my favorite Mule to look amazing
I want bosco and molly to be roaming the space rig and play hide and seek with them
they will always find you
"bold bugs" warning that makes it MUCH harder to scare bugs and/or stun them, maybe 15-20% bonus
How about giving Bosco, The Drilldozer, The M.U.L.E, and Maybe The Mini M.U.L.E.S their own Bestiary entries.
Requirements:
Bosco: Compete a mission with Bosco
The Drilldozer: Compete a mission with The Drilldozer
The M.U.L.E: Compete a mission with The M.U.L.E
Mini M.U.L.E.S: Repair a Mini M.U.L.E
(They all fall under the "Automation" category)
april fools idea: special limited time assignment with "limited time super special rare headgear for totally cool and awesome dwarves". said headgear: ||doretta head|| for driller, ||sentry head|| for engineer, ||bosco head|| for gunner, ||mule head|| for scout, and finally ||blue barrel head|| for all classes
rogue mission control
players call in drop pod but it wont come unless bonus objective / helmet is found
gives a use when helmet and chest gives you nothing
might I suggest allowing us the use of our laser pointers in the spacerig
the most important part is to include drunk lines for interactable objects which also trigger on random barely notable points in the rig, like an oil stain or one of the various mechanisms
How about adding hazardous portions of the cave in normal missions? So you might come across a low oxygen/hazardous gasses room, or an extreme temperature room and these rooms might have higher mineral density to compensate?
give elite bulk detonators boss health bars, and make them loud. loud as hell. make them grumble and scream louder than the hiveguard. make it sound like a nuclear factory siren or something. make it the thing of nightmares, because ladies and gentlemen that is exactly what it is.
I hope an enemy added in the game's later updates have projectiles you can melee backwards/reflect, would put an interesting spin on the gunplay
a perk that allows shooting while sprinting
Have a room in the space-rig that houses every possible mineral that can be mined and how they look like. This is important for greenbeards. I never knew what different minerals looked like, especially buried ones like Jadiz, Compressed Gold and especially ENOR PEARLS.
how about stop making the mule go up a vertical shaft created by a supply drop?
More neutral bugs, so we could really feel this is an underground ecosystem.
With the new guided projectile weapons coming, how about adding similar functionality to an existing weapon/s as an overclock? Something like the EPC having lock-on charged shots like the Halo plasma pistol for example
Would it be possible to add more "structures" or "patterns" (i don't know how to call it) to the cave generation? The caves often are similar, like big cave with riffled floor, big cave with balls in it, big cave with ways high up in the air, vertical cave etc. . More of those "types" would be cool. I think this could add to the replayability of the game.
(haven't found something like this in the search but maybe i just searched bad)
Can smaller teams have buffed flares(maybe excluding solo)? I normally play in a 2 man team and what sucks about that is our lack of flares makes both of us feel as if scout is required from 1 of us. The buff could be like +1 flare in 3p teams +1 flare and -10% flare recharged time in 2p teams. You could even get away with somthing like +1 flare -10% flare recharge time -10% flare light duration. This would make it so I and many others in smaller teams wouldnt be forced scout, and making it so we arnt standing around nearly as much just waiting on a single flare so we can progress a bit further.
separation of this channel into two channels, one for more gameplay related things (new bugs, balance changes, hazard modifiers, overclocks, etc), and one for quality of life and cosmetic things (new voice lines, hats, strange beards, beers that'll knock your socks off, etc)
the reason why i suggest this is that the sheer number of suggestions placed here is probably a bit overwhelming for devs to sort through and a bit more order would help that
An Abyss Bar daily special that gives you a higher percentage bonus to movement speed and outgoing attack damage based on how drunk you are when entering mission.
(Like, 1% bonus per point of drunkenness, or something.)
Which, if added, would end up creating this sort of tradeoff of "Do I want to be drunk in-mission for bonus stats?" and "How much of an exchange do I want to make?"
Add a 'Custom Cave Maker' that Lets you influence certain parts of cave gen. Maybe no rewards for it, but itd be neat to see all the little things that you could do with it. Maybe try to win a hazard 5 with no generated nitra, or see how long you could last with more. Would also be a nice firing-range alternative since maybe you could tweak enemy spawns/cave modifiers and see the strengths/weaknesses of your loadout
Biome-specific fauna to pick up as a secondary objective. It’s weird when you’re in a completely dry desert, literally the driest place on Hoxxes, and there are the same kind of flowers and fungi growing up as in Azure Weald or other biomes. Like Glacial Strata.
A magnetic-themed biome, with the common rock being full of iron. The main gimmick of this cave would be the magnetic crystals scattered around the area. These crystals could attract mineral chunks, flares, grenades and other various projectiles made by the player. Bigger clusters could even attract dwarfs if they jump.
Another defining feature of this biome would be flying islands. Small pieces of rock suspended in the air by the surrounding magnetic crystals. These islands aren’t directly attached to the rest of the map, but if you destroy some of the crystals the island loses balance and gets destroyed.
For bonus details, some of the hud features could be broken. Like the compass or depth meter.
Add the heat/fire mechanic that exists on bulk stomps in a smaller version to exploders when in tight spaces
New death animations for neurotoxin, bugs flip over and kick like they've been hit with RAID.
I've always felt that certain aspects of gameplay should change depending on how many players are in a game. I'm not talking about health or spawnrates or anything like that, but more niche things that I feel could be tweaked for solo players or full squads.
The first I would suggest is speeding up the flare recharge speed the fewer dwarfs are in a mission. As it stands, with a full squad, it really isn't an issue, as there are four players throwing flares and 95% of the time there's a scout with a flare gun. When playing solo, however, it is so agonizingly dark that playing anything other than scout is borderline masochistic. Your headlamp and Bosco's light feature are jokes, and based in a game about finding things, this can be incredibly frustrating.
The second would be to increase the area of defense around objectives (Salvage satellites, black boxes, etc.) the more dwarfs are in a mission. This would fix the issue of having friendly fire incidents, full-team wipes, as well as Detonator shenanigans. I have seen a lot of complaints about Detonators spawning on "Defend the point" objectives, and while I agree they are incredibly annoying when they do spawn, I don't dislike the concept in and of itself. Some players might like the chaotic nature of being packed like sardines around a single point, but I feel that more room to spread out and let individuals take their own angle of attack would be beneficial without sacrificing that chaos.
Add a mutator (negative modifier) where bug's movement speed increases when the dwarves are standing still. Make it stack so if everyone is moving, the bugs move normally, and it increases the more dwarves stand still. (standing still on the dozer counts as not moving)
Let the electro minelets trigger multiple times
I was told to post this here so... posting it here.
A NEW BREW! 
The Original Knuckleback Brew!
Description/backstory:
Known to radiate raw strength - The Knuckleback Brew - is a natural go-to for any dwarf seeking to DESTROY!
Side-effects include: Overwhelming strength, Super-dwarf speed, Slight temptation to punch fellow crewmates and EXTREME aggravation.
Effect ideas:
1.
When an enemy hits you, hit back harder!
+35 Base Pickaxe damage after getting hit (lasts 6 seconds, 10s cooldown). 
2.
When an enemy hits you, hit back harder!
+300% Base Pickaxe damage after getting hit (lasts 4 seconds, 16s cooldown). 
(Suggested by @round sail, tweaked by me).
(Effects can be tweaked to your liking).
Potency: Strong.
(All assets used in this logo are 100% Royalty Free or created by me. Made with Photoshop).
Class-specific 'calls' would be nice. Like if you press X it does a call as normal, but if you hold it down it opens a radial menu with the four classes and you can select one (if that class is present in your match) and have your character say like "Need a scout over here!" or "Engineer, with me!". Combining it with laser-pointer pings can let you give directions to specific classes (e.g. Asking for a scout to follow you then pinging Nitra). Love the current communication options, just thought that'd be a nice way to expand it 🙂
EDIT: Alternatively/alongside the mentioned radial menu, it could play the class voice calls when your crosshairs are over a player character and you hit X (similar to how they use class specific voice lines in TF2 where you call out for Spy when you're looking at a teammate!)
No doubt this was already suggested before, but it can’t hurt to tell my take on it: have the fire and ice attacks (Main example, Driller’s Primaries) have more versatility in terrain control. As an example, shooting the Cryo Cannon at the magma rocks from explosions and the quakes should cool it down to normal terrain. It could also affect the goop you find in the Bogs; If you use fire, it goes away, but if you use ice, it turns into smooth ice, giving you pathings that can outrun the bugs. (The ice is a bit of a stretch, but it felt like a fun idea to mention) I did test some other things, like fire in the Glacial biome working, and was surprised it did. With this idea, it can give more options and strategies to make and forge paths, especially with Drillers, as their way of helping the team is to forge paths for themselves and others.
dont know if its been suggested before, but can the yellow borders around the miners on the missions statistics board be changed to the miner's respective colors?
It would be really helpful if Bosco could repair Doretta because as It stands doing solo escort missions is nearly impossible on higher difficulties
When someone pings an object that someone else had previously pinged, and the first ping is still there, there should be an "acknowledged" quote, so that I can communicate that, just in case
new overclock for BRT7: megadump, increases magazine slightly, VASTLY increases bullets fired, increases shot spread(in the bad way), increases reload time. dreadnoughts got you down? use this extensively modified magazine and fire mechanism combo to dump an entire mag's worth of ammo into their behind!
The visual for cosmetic overclock is a top hat yet no top hats are in the game?
New hazard: Scanner Disruption
Basically, any hazards or modifiers are hidden until you land, so it could be any combination of hazard/modifier and/or double hazard.
As an additional feature, because of the disruption, the compass doesn't work, or maybe the laser pointer gives inconsistent distances.
(For clarity, the point of something like this would be to give players a chance to test their ability to adapt and bring a kit that is as generally prepared for anything as possible, instead of being able to always have gear that trivializes most of the existing hazards.)
I've been wondering what should we do with excess minerals, and I figured that dwarven way is to do absolutely nothing. A proper dwarf has a solid greedy streak, likes to gather and marvel over gold and other tastey minerals, so:
The Treasury in the Space Rig
This room, located near memorial hall should serve as a proud storage of dwarf's wealth. Rows upon rows of glass containers filled to the brim with precious (and tastey) minerals can bring a tear of joy to any who witnesses this.
This is probably suggested before but since we will have new weapons, maybe the total slots of per class could increase to 5 from 3
Allow embedded detonators to explode when you hit R even if you can’t reload because you’re low on ammo. Currently the last full clip goes to complete waste.
If you are ever going to add a helmet based off of Navy Seals uniforms, please name it "Cave-y Drills"
Pumpjacks pumping on the beat of the swarm music. That is all.
Allow buff beers to not always cost barley bulbs. Once you unlock all of the silly beer licenses, the other beer flowers become completely useless.
Change the beer ingrediants so that ALL of them can give between 1-3 per spawn
Example: you might find a barlybulb stalk with two on it, then a yeast cone with only one
make it so you can see zip lines and platforms in the terrain scanner (suggestion)
Patch out players who try to circumvent normal game play by bunking by spwaning a detonator in the bunker.
A victory pose that is just your dwarf eating a sandwich (finally!)
Make elites like Risk of rain where they have a unique attack or have a special effect like freezing things around it when it dies, instead of a enemy that is annoying to fight like the current elites.
Randomized events for Ommoran Fight
(A pool of events the game picks from)
For example:
Ommoran Bugs
Ommoran Detonator That doesn't instakill Doretta
One of the Dreadnought Twins showing up
I think that would be neat, a bit more variation and replayability.
if i ping an elite, tell my team its an elite variant and not just "hm, grunt slasher hehe"
UI option to remove the Mission Control pop up every time they say something.
a horde gamemode or mission type
Add an achievement for tipping Lloyd X amount of credits. He deserves it.
add a steeve emote or I am going to break down sobbing.
more brewing ingredients to be collected (as a small and potentially biome specific bonus to credits, not as a crafting ingredient)
i've come up with some examples for most of the craft beers
-rare chunks of permafrost
-chunks of almost-molten crystals
-rare, larger explosive spores
-a type of ultra colorful and glittery crystal
-chunks of stones with inverted gravity (scientists are still scratching their heads)
-squishy and sugary fruits for fermenting
-void basket seeds that somehow suck in light and darken the area around them
-crystal brains found behind particularly large wall eyes
-rare chunks of mineral that somehow slowly change in size over time
the main reason for suggesting this is to add even more life to the caves of hoxxes
being able to rock and stone on the mission reward screen
abandoned resupply orders in caves that have one or two resupplies left on them. I think you could have them covered in a swarmer nest or deeptora hive.
Maybe a mactera that spits fire and shoots at platforms to burn them down. (to counter bunkering)
New Mission Type: Bombing Run
Description: There is a glyphid hive that has grown too big for safety. Your job is to go into the center of this hive, order a nuke-it set that requires assembly and then prime it long enough to allow it to last long enough to blow up the whole hive in the area before being destroyed by the bugs.
The drop ship show up in the same room nearby, 30 seconds before the prime time marker and then after that point of time, you have 1 minute to escape before the can leaves you behind to get blasted to Kingdom Come along with the hive.
You will have Molly with the crew and the recall will happen when the drop ship shows up.
Edit: I don't know if this is a duplicate. If it is, please delete this.
Increase the maximum damage range on "Targets explode" to 1m, up from .5m
Unstable OC Concept for the Boomstick; "Force Converter"
- Damage receives a bonus depending on how fast your dwarf is moving when it fires
= Greatly reduces fall damage and speed for a small period of time after firing
- Longer reload
- Less ammo
- Less pellets in each shot
"RnD whipped this one up for all you speed demons; the Force Converter - leeches your hard earned momentum for an even stronger bang! Only thing is all the gizmos they had to add on means the shells are clunkier, so you can't take as many, and do be careful reloading."
Make Steeve change to a more noticable colour rather than just a glow. IE. full blue coloured grunt
please add emotes for for holomite, oil shale, magnite and croppa, and also add an emote for
's icon
give Regional Variants proper voicelines
"Hold your Breath, gasbutt is leaking!"
could be turned into "Watch it, Glowbutt's Critical!" for example. just something small and rather nitpicky tbh but i thought about it while I was in the Radioactive Exclusion Zone
If this is where I'm allowed to put "Magic Christmasland" wishes, I'd like to see in the future:
- Purchase-able upgrades for Molly (faster movement, more lights, stronger lights, place to strap on Doretta, others).
- Some kind of bonus for carrying Doretta back to the drop pod.
- To stop being knocked off narrow ledges by Bet-C.
One of my crewmates stated their desire in game for Steeve wear a false beard in addition to a more pronounced glow.
One of my favorite things about this game is the bulk detonator, chunky boy, as I call them. Now, why would you love that malignant beast? The game would legitimately be worse without it, like croakers in payday.
The rush of pant shitting fear I get whenever I see one is beautiful. The horrible and resonant sound of it ripping the cave to shreds. The screams of my crew as we make a mad dash to get anywhere but there. So I present, an alternative, more common variant of the bulk detonator: cavestalker leviathan.
The principle of this giant beast: it is a horrible beast that depends on stealth and hit and run tactics, being a menace in your run for longer, less damaging time. Rather than the bulks temporary, more chaotic time. The design of this beast would be more tarantula like, with 11 glowing eyes being the sign youre about to meet god.
This giant thing would slowly crawl on the walls, all light sources around it will naturally darken and or dim, it’s skin acting like Vantablack, absorbing all of it. When it does find you, it will stalk you for a little while, the longer it stalks you, the faster it will be when it enters its attack phase, rewarding players for being observant. maybe have some sound cues. maybe music that gets more intense as it’s about to strike.
Once it deems the time is right, it will roar, entering its attack phase. Then, this dreadful thing will hunt you down, taking the long way to cut you off.
Once it downs at least one person, it will return to the stalking phase.
Mission control should probably say something once one has spawned, maybe “something big just popp- Where did it go?!”
Why this boss is a good idea: really return the fear of knowing that god has left you and has been replaced with a massive spider. The thrill of hunting it while it’s hunting you would be great
Why this boss kinda sucks: to some players I can see why they would think this is unfair, having what is essentially a mobile stabber vine prowl your cave.
Change the Enemy Killed counter at the end scoreboard to Damage Dealt.
I'm not sure if this will come as a part of a hud rework, but I'd like the option of turning on an overheat bar around or by the crosshair so I don't have to look down to the weapon. Easier on the eyes and all that.
Whenever you're in the pod at the end waiting on team mates, if you stand in the seat you can get blocked by another team mate. It would be nice if you could move past them, or clip through them if you keep walking. I've had a few guys go AFK in front of me thinking the mission is done, but then wanted to go out and help a team mate who is fighting to the pod or downed.
Obviously you could just never stand in the back, but sometimes instinct takes over yah know?
Can we do something to put our personal music in the ABYSS BARRRR, like in gta5 in lobby 
I am absolutely loving the game, but i find there is a need for more loadout slots in the game. i don't feel like writing down my loadouts etc if i want to experiment. So being able to save loadouts and naming them would be so appreciated
make lootbug size vary based on how much stuff it has in it, having them start at 50% of the current size with maybe +2% of the current size per mineral, and this would also result in a few really comedic runs where a loot bug is fed everything to get to like 10x normal size
give us another biome with magnite. please. i fucking beg you. ive got like 100+ of everything else but the damn magnite
Let engie put turrets on doretta
things that you can pick up and throw in the spacerig
I would like a sort of ping-wheel, where you could ping a wall and select 'platform', so you can easily work togheter even without voicechat
new mission modifier: thrifty. due some slight mismanagement the company's nitra quota for the month is under par. to rectify this, new "mini" supply pods have been developed. cost less nitra(50 vs 80), but only contain half as much supplies(either only two ammo bundles, or 4 25% ones). needless to say, this is the only support you will be receiving for this mission(aside from bosco, molly, and other usual elements)
some sort of "mineral index" akin to the bestiary where it has every type of mineral and plant type collectible (brewing ingredients, secondary objective items like bolo caps and ebonuts) along with a lot of the different types of terrain (like basic rock, salt crystal, volatile uranium, etc)
Dwarves should quip when warming up with springs
"I can feel my toes again"
"This feels niiicee"
Standing in Sticky Flames should warm you up same as direct heat from the flame thrower does,
if it already does that, I didnt notice it while trying to warm myself up
New boss type enemy:
Glyphid Megaton Detonator
This boss is only encountered through random boss encounters during a mission.
Mission control interrupts the normal mission with a message: "Uh oh, this isn't good... Scanners just detected a Megaton Detonator. Unfortunately, you guys just woke it up. We'll get that medivac sent right now."
When the boss spawns, it creates a pocket outside of the normal cave system and digs towards the dwarves with a very frequent carve attack. After the Megaton det breaches the wall, the combat begins.
The Megaton det has a relatively large Dread tier health pool and is covered in armor featuring 3 weak spots akin to a regular bulk det. These crit spots deal a heavy crit bonus, but break in an explosion after damaged enough, exposing weak spots at a decreased advantage encouraging (This exploding crit spot mechanic should be carried over to regular and crassus dets imo)
The Megaton det has 2 main attacks as well as a cool af death animation.
Upon assault, the Megaton Det lobs Explosive bombs at a player, prioritizing groups as its' target. These bombs are to be similar to the death projectiles tossed by the bulk det on death. The difference is a slower projectile speed and the ability to shoot the bombs down. They will instantly down you if you get hit by them, so either prioritizing point defense or dodging is essential. The boss also moves towards a player as a bulk det does, attempting to use its explosive slam attack similar to a bulk det, maybe even more fatal causing a crater below it. Maybe give the slam a special effect of a mushroom cloud or a spray of cluster bombs.
On death, the megaton det pauses like a bulk det, it then sprays a chaotic barrage of cluster bombs before final blasting with a massive carve and bonus clusters providing a wonderful fanfare to end the boss fight.
maybe have mission control say "You guys managed to survive? Impressive, however, don't expect any bonuses for that."
oh, as a side note, Elite threat missions should have an increased chance in causing a boss enemy incursion. It's very rare, acceptably so right now, but I'd love an opportunity to encounter more boss types during some missions. Elite threat seems to fill that theme nicely thus making sense to me as why it would be more common on those hazards
Let us feed lootbugs gold and nitra ourselves
A lootbug drink that makes the dwarfs burp up gold and nitra chunks on the space rig. On the rig they are not collectable they just sit on the ground
(Reuse animation of lootbug explosion)
I had been wanted to write a big list of suggestions for a while now , here is few
Mission modifier: Lootbug Infestation. Lootbugs consumed every bit of nitra and gold vein in a cave because there's a lot of them inside. Basically no gold and nitra, but a lot of lootbugs
Suggestion: Class Specific Special Lighting -- how it works: Each class would have a large cooldown class specific method of lighting up a huge cave similar to how a scout can with several flares. I don't know how long this "super flare" would last, or its method of application, but I do think it would be neat to have the ability from any class at any point to completely illuminate a massive room. Some of the larger caves have extremely large rooms in them full of detail and you just can't see 90% of it because it's dark. I love the darkness, don't get me wrong, but it's a damn shame that some of these really cool areas are SO dark it's impossible to grasp the full scope of what you're looking at... cause that flare you threw went 10 feet and rolled off a 48m cliff and found its way down a steam shaft haha. -- edit this lighting would be short lived, long enough to get a good look, take a screen shot or two, take in the view and fade out
please add a way for people with the supporter upgrade to order the regular glyphid slammer
In Death Stranding, sometimes your shout outs are returned to you. https://www.youtube.com/watch?v=IKL1A0Mzzjs
What if we add something like that to Deep Rock Galactic.
If you’re playing alone or very far away from your teammates (more than 70-100 meters), and you press V, there’s a rare chance to hear Rock and Stone back. The source of that sound would be echoing, far away and it would be a different class and line.
Gunner: “Rock and Stone!”
Echoing Scout’s sound from a far away “Did I hear a rock and stone?”
Mission Type : Contested Mining
Standard Morkite mining mission with a twist, set in a cavern similar to Point Extraction/On-site Refining... Gremlins will spawn in the area, and will search for Morkite veins to 'steal', the objective is to mine Morkite with the help of mini-MULEs, and shoot down any Gremlins carrying Morkite before they 'exit and despawn'. Mission will be completed if all mini-MULEs are all filled with the required Morkite quota (50 per mini-MULE?) , while mission will be considered a failure if the Gremlins escape with too much Morkite.
new perk: eye shine. years of drinking have lead to a fine glaze over your eyes, lowering the effect of visual impairment
rank 1, slightly decreases visual impairment effects(being webed, sandstorms, goo and such)
rank 2, somewhat decreases visual impairment effects
rank 3, X but better
rank 4(optional), decreases visual impairment effects, and provides slight low light vision(brightness in a certain radius around you is increased)
special death animations that you collect with OCs and cargo crates, just like victory animations
Mission Type: Queen Elimination Similar to the weekly deep dives their is a new sort of mission, that the dwarfs can do once a week. Brave scouts got us the intel over the position of the long theorized Gliphid Queen, who is breeding more and more bugs, as we speak. To prevent our miners from beeing overrun later on, we are striking first and eliminating the threat. A new Queen will develop over time (next weeks reset), but its time for some population control. We are going into a "new region" that we didnt visit previously, because it has little to no natural minerals. Thats why our team is first stopping in another region, to collect the necessary resources. But be warned. Swarms will increase over time in an attempt to stop us, so be fast. After collecting resources, our team goes deeper (similar to a DD) and uses what they got to find a way to the Queen, who is protected by all kinds of bugs and will attempt to hatch more eggs. (The player could have the option to destroy laid eggs, before the Queen can hatch them). To make it more interesting, we could get a defensive or offensive machine, to help us fight (I was thinking, a Drilldozer, without the drill and with guns.) that could implement the need to refuel it, like a drilldozer
Me and my friends have been loving the game and we have thought of a neat detail that might add more worldbuilding to the game and some extra things to consider when choosing classes.
Classes could have slight differences in attributes based in what they are and would logically do/need/have experience with:
Scout could be said to have less armour and equipment than the other dwarves, and as such have less base health (or maybe lower shields would be more appropriate) but a higher base movement speed
Gunner could have the opposite in a lower movement speed and higher base health (or shields)
Driller could be more attuned to digging or tunneling by having a (slightly) more intense headtorch, or a permanent "rocky mountain" beer perk where terrain needs one less hit to be broken (which would stack with rocky mountain)
Engineer im less sure about but there is a lot of potential for him due to the amount of machinery in drg. Mollie could arrive to an engineer faster than the other dwarves due to perhaps a stronger homing signal, or his experience could mean that he repairs fuel cells, mini mules, uplinks, fuelcells and betsy's faster than the others. Alternatively, im mot sure the explaination for this, but he could also have a higher base jump height to make better use of his platforms
I think this is an idea that would not be very unbalanced but would add a neat bit of worldbuilding and more nuance in picking classes
Make the terrain scanner not apart of the HUD. Since some people enjoy playing HUD-less and the terrain scanner is rather vital. maybe even put your current health and shields there too, since those are also removed from the HUD
Second Wind Perk: Make it a ramp up to 12% bonus sprint speed rather than activate at 4 seconds of non-stop sprint
Add a mission control emote to this server
Make cave leeches a bit louder, the 'hiss' can really only be heard from when its right on you. i feel they'd be a little easier to deal with if you had more chances to actually notice them besides
-Initially seeing them on the roof
-Happen to be seeing them as they first move to attack
though this is more of a petty gripe after time and time again of failing to notice right before it gnabs me, and being torn to bits because Bosco/Or my team cant arrive quick enough
space rig poker table
An old, toothless steeve that just quietly sits on a dog bed by the abyss bar. Rumored to be the first steeve, management has let them onto the rig and given them a medal for courage after salvaging an entire mining operation with their bravery.
Hold V to keep your pick held high after a rock and stone
Anyone suggested a button (Perhaps long hold F) to hold a flare instead of throwing it? To keep the light centered on you, perhaps at a reduced duration
Suggestion for GK2 OC : Electrifying Reload
As it stands right now, ER is crippled by the fact that regardless of how many bullets you shoot into an enemy, the electric DoT deals the same amount of damage (Plus some enemies are completely immune to it).
I suggest changing Electrifying Reload so it works the same way as Embedded Detonators and inflicts X amounts of electric damage on reload depending on how many bullets you shoot, on top of electrocuting your target for X seconds. (TBD depending on how GSG wants to balance it).
It could have the same downsides as other reload based OC, meaning reduced weapon damage and max ammo.
This way, it would be more powerful and versatile while being balanced out by enemy resistances.
The drill should have a deposit
a new type of skin that changes the color of a weapons ammunition and the after effect like explosions and maybe change what the mag looks like.
there should be flare upgrades: eg. more max flares, faster flare recharge, small fear chance, small stun chance
Perhaps there could be flare upgrades, but expensive. Maybe using error cubes.
I would love some new plants/structures/entities that add more interesting ways to traverse the map (like the existing elevator plants and mactera grabbers). Maybe a plant that springs you into the air in the direction you are moving/facing, vines you could swing from, or ancient obelisks that could provide limited short-range teleportation between them
(I could see something like a teleport stone being incredibly overpowered or exploitable, maybe keep the locations contained within a large room, or make the destination obelisk random?)
a mission where the purpose is to eliminate swarms. basically enter in mission and as you go deeper into the next cave it would essentially be a "wave". side mission still very possible to add to this idea. Similarly, just a survival type mission to survive x amount of time as the hordes come. ik its basic, but it suits co-op games so well. similar to bo2 zombs or killing floor 2 if ya know what i mean.
I would suggest cosmetic options for steve, like the pickaxe. A beard and little hat would go nicely on his little noggin, and it would help him stand out against the sea of gliphids without a hat. It would also make it easier to determine which steve is yours when there are multiple.
selection of names with a color border for steve that you can choose from to make you bug stand out more from other dwarves' bugs. (Daisy, Karl, etc.)
On Drg's birthday/anniversary there should be a new biome that is made of frosting and cake as to celebrate another year in space and the glyphids there could have party hats or something and there could be sprinkle crystals and confetti shooting holes in the ground, but only for the week of the birthday
a new type of glyphid called the "diver"
this thing would be an alternate form of menace specialized in melee combat instead of ranged, with its attack pattern being it digging to the ceiling, either doing a battle cry then jumping down at its target and going back underground
i imagine it to have more armor on its underside than on its back, with a very developed mouth and less developed front claws but more developed and long back legs
In my mind the above suggestions enemy would be akin to a lacerator the way the menace and arbest are somewhat similiar. Could climb out, slash or spray flames/praetorian poison (whichever is more thematic or preferred) and then burrow away
A wild space rodent native to Hoxxes biomes would be a neatski addition
Its pribably been saud befire but a mussuon type or mode where each dwarg gets to choose a mod for molly
(Such as giving her a hige lantrrn,weapons,or a second molly even)
I thougjt it would be cool to have it be extra long missions where you scout the terrain,meaning that you explore the cave the maximum you can and depending on how far you get you are rewarded more or less.
The ñebgth of the cave could be made to last two or even three times the usual given that it would emulate the feeling of going deeo into the wild just exploring,without one concrete goal.
Idea for an overclock for the sludge gun for driller coming soon. "Phosphorus sludge"
- Goo will now make a slight glow wherever it lands, and if a dwarf or a bug gets hit/walks through it they will glow for a little while.
- slightly slower firing rate
Allow us to pet Mini M.U.L.Es we repair. You can't deposit on them so pressing E on them won't get in the way of anything... plus the Mini Mollies are cute...
extremely rare drilldozer sized explosive fungus which would act in a similar way to a detonator upon being struck (massive explosion + some explosive projectiles)
Pretty small thing for a suggestion but the specific reason someone got downed by, being shown in chat would be nice. Like "Paul got downed by a Glyphid Grunt" or something in that direction.
Dance emotes or music in-mission
I know this isn't realistic to expect within this game and I'm not sure if there's going to be a sequel but I really want more complexity in the mining of resources in caves, perhaps with larger veins of minerals that aren't easily accessible, compensated by special tools for each class that allow the extraction of minerals with the same level of complexity as is currently available with normal tools. This of course would be something like equipment overclocks, only accessible after promotion. For ex. driller can slightly implant an explosive pack into a wall or scouts scanner can detect minerals within walls.
Can we have a Pet Lootbug in the space rig? And can we feed it our spare minerals.
Extermination mission: your team must plant a "bug bomb" in the heart of a hive, defend during the activation phase, and escape the frenzied bugs and lethal chemical agent as it's released.
Whenever a dwarf is promoted, give em a coupon for a free beer
An explosive mineral in caves that spawns in small specks and after you hit it with your pickaxe it will explode if something walks on it. Maybe make it biome specific.
if im hovering over a mission in the server list, when it updates and it all moves around, make the mission im hovering over stay in place, i cant tell you the amount of times ive accidentally joined the wrong mission because i clicked at a unlucky moment
Perk idea: Come Prepared: Once Per Mission: take a rusty resupply out of your pocket, giving you the effect of a resupply minus the health. Might have a few voicelines when doing it, such as "I was saving this for later, but looks like I need it now." "Glad I brought this with me!" "No nitra? No problem."
Game feature: Community servers
Allow us to hang in the space rig with fellow dwarfs, not for a mission, just people coming in, and voice chatting messing around and playing games.
And from there you can start missions, the pod would go down and after 30s it would return so another 4 dwarfs could start a mission.
Since I love this game but would love to just chat and relax with others or hopefully find new friends.
Game Feature: R&D Requisition Token
Once a week (or less frequently) allow Dwarves to earn a token that allows them to acquire one specific OC or Cosmetic of their choice. The current system works great, but I feel there should be one way to get a specific OC. Possibly a reward for completing both Deep Dives, or a new assignment entirely.
Not sure how possible it is, but it would be cool if as part of the R&D Assignment, you had to "test" a specific Overclock for them during the mission.
Obviously it doesn't have to be exactly like this, but it would be nice to have each dwarf having different health and shields
Class durability suggestions
---------------------------------------------------------------
Gunner- big Shields and big Healthpool
Scout- small shields and small health pool
Engineer- big shields, medium health pool
Driller- medium shields, big health pool
Make explosions look prettier.
2 words: praetorian rodeo.
In a vein similar to bet-c, maybe find an “experimental beast masters harness” long abandoned. Pick up this harness, find a praetorian, avoid getting thrown off and then you have a new friend : )
god this is so dumb
Unbelievable stupid and absolutely needs to be in the game
Hi! It’s me, ~~ Troy mclure ~~ joaquom the wizard, you may know me from such ideas as “comically large tarantulas” and “oh god theres a bug on the rig!” And today I present a problem, glyphids are just not getting what they deserve! So I present a class proposition: the spelunker
Now, have you ever wanted to punch a glyphid? Of course you have, the spelunkers primary weapons are the “CENT Boulderers gauntlets” operating a somewhat slow attack speed but with enough punch to turn anything you want into past tense! Upgrades include: fearful punch, stunning punch, explosive punch???!11
As a traversal tool, the spelunker can activate his gloves and scuttle up the walls up to 85 degree angles with ease like the little goblin bastard he is.
His utility? “Kali multiuse exoskeleton” have you ever thought you need more hands? Well, with the Kali, 2 more hands will sprout out of your backpack and have the ability to do many things! Of course, they only have so much battery and range but they can: hold things for you! Pick up dead teammates while you fight! And assist in mining!
His secondary? You ever heard of a little thing called a gyro jet pistol? Yeah, deep rock galactify that. High damage at longer range, weaker damage at closer range.
Grenade? Somme concerntina bomb! Throw one of them bad boys down and you’ve got a “fuck anything that steps into that” area!
Thank you and I’ll see you on tomorrow nights episode of “making the DRG discord server reconsider how dumb something has to be before it is truly too dumb”!
An overclock for the sludge pump that is a percentage decrease for all stats of the gun but it makes wet farting sounds when fired
Reduced-price gag beer when standard beers are free (-1 of each plant to order a round, unless cost of a certain plant is already 1). Does not apply to buff beer.
Landing zone located in a crater or on surface in general / surface biome of some sort
Enemy/flora idea. Sugarplant and Sugarplant mimic.
The sugar plant is a plant that has a chance to spawn in any cave where flora is common or occasionally seen (such as fungus bogs, azure weald, etc) red sugar crystals form on the leaves of this plant. Dwarves can interact with these to regain half of any missing health. So their usefulness goes up the more hurt a dwarf is.
But, there's a chance it could be a mimic. A specially adapted cousin of the cave leech that uses red sugar to attract hoxxes wildlife. And dwarves. If a dwarf interacts with one it will grab the dwarf. Similar to the cave leech, and then slowly causing damage over time. Upon death it will let go of the dwarf and drop a single red sugar chunk worth 10-25 health. It can be revealed as a false sugarplant via quiet clicking noises it emits, or the heightened senses perk. And with the heightened senses, when a dwarf pings it they will say something along the lines of "careful, this one seems odd." Or "smells funny.."
make the ebonite praetorians have an attack where they carve up a small chunk of the ground and hurl it at the player (but it can be easily and safely destroyed with a pickaxe hit)
More burp sound effects on X key in hub, also at least one realistic fart. These guys are gross, they gotta burp and fart WAY more.
New O.M.E.N. bottom piece: Snowball launcher
Works the same as the Driller's Snowball overclock, not necessarily deadly in it's damage, but it makes you a sitting duck.
perhaps some sort of archaeology mission or side objective where you have to find relics, using your terrain scanner. possibly even have generated structures with traps you need to get around in order to get said relics
the tritilyte machine event should make actual heavy objects of the stuff for the players to deposit into molly because atm it just kinda vanishes into nothingness once it's complete
an orbital strike grenade for the engineer that after being tossed would be activated like a satchel charge or like a laser pointer tool secondary and would fire a high power radiation beam straight down from the top of the map to the bottom that would deal 500~1000 and is not effected by armor and would have a 3m diameter for full damage and would have large damage falloff until 6m away from the center and would leave a lasting damage effect around the blast for 20 seconds that would deal a decent amount of damage per second and has a small chance to mutate bugs and apply an effect could be positive or negative and would have low ammo 2 or 3.
Who loves gold and has beards? Dwarves, yes. But who else? Pirates! Why not some pirate themed cosmetics? 😄
Being able to increase your liquor/drunkenness threshold by getting blacked out or pitch black drunk more often. Maybe also by doing and completing missions while over 50% drunk.
Idea for a weapon. The HEB-MK3. Or the heavy explosive ballistabow mark 3.
The HEB is a large crossbow type weapon fires large explosive bolts. The bolt latches into it's target, and then explodes. Used by the driller as a secondary, it can either be used as a pseudo grenade launcher or as a long range option. Helping with the drillers lack of great direct damage options.
Balancing it's AoE potential, direct damage and range, it's slow firing and slow reloading. Not to mention it's a projectile and not hitscan. Also with it having an arc rather than being a traditional gun.
Lorewise, (as much lore DRG has) it was originally designed for long range demolition and mining, but miners soon found out it was also quite a suitable large game weapon. So plenty of modifications later, it's now a suitable weapon against the crawlies of hoxxes
the ability to pet molly like a loot bug
Please add in a chef hat cosmetic so drillers can properly barbeque the bugs
A game mode that's a wave based survival mode, the bugs drop a small amount of nitra when you kill them and you have a platform in the center of the cave to deposit in, could use point extraction world gen/platform, every 10 or so rounds a dreadnought spawns and the longer you survive the harder the waves get by introducing more and more elite enemies into the waves as it progresses
Could have it's own terminal since it wouldn't really fit in with the other mission types or introduce them as what was recorded on the black boxes you find in deep dives
oil slicks and bleached fossils in the sandblasted corridors?
A mission created specifically for exterminating Unknown Horrors.
Possible backstory: Some folks at R&D were tasked with upgrading the handheld Laser-Drills(such as the ones we use to get fuel for our Drilldozers), and after a week of hard labour, excessive Abyss Bar visits, and the questionable use of ancient grimoires and magical tomes in order to divine ways to enhance Laser-Drill technology(without the permission or sanction of Management), they managed to invent a beam capable of destroying Unknown Horrors while absorbing their essence, something which Management was greatly impressed by. (I know, Ghostbusters.)
Thus, management sends the dwarves with laser-drainers to defeat Unknown Horrors and absorb their essence into the drainers. However, since the drainers are essentially hypermodified laser-drills, they're heavy and have only so much space, requiring you to visit Molly to unload their essence and slowing you down when you hold them. You can still throw them around, and other Dwarves can catch them and so on.
idea for the space rig, a slight change to the memorial hall: esentially, have the class statues be tied to the class promotions, instead of just being tied to the class' level.
tiers of statue: dirt, stone, gold, pearl, morkite, nitra
NVIDIA Ansel support (ALT+F2) is pretty great, however it would be awesome if animated things like boulders outside or similiar were stopped during high-res screenshots, as it currently creates ghosting. This should of course only be done when you are alone in a lobby, but would be pretty nice for screenshots of the space rig
dreads !!
Just had this PGL OC pop in my head
Unstable OC: EMF
+Blast radius is turned into a DoT attack (either similar to the IFG or Persistent Plasma OC) that shocks and slows all bugs inside it
+Blast radius lingers for 5-10ish seconds
-Decreased direct damage
-Decreased splash damage
-Either longer reload or less ammo or both
add a special beer given free only when a dwarf promotes with a cool unique effect
quick addendum
add a drunk modifier
More things in the settings menu that describe what the settings do.
A new perk Run'n'gun:
Allows you to shoot while sprinting but at a costly reduction to fire-rate and accuracy. With each perk lvl 1-4 help alleviate that reduction. I.E. if Accuracy reduced by 100% then lvl2 90%, lvl3 80% ect.
Buff the engineers plasma grenade to not be friendly fire simulator 2021, and maybe make it slightly more predictable.
Counter-Suggestion: Buff the Engi plasma grenade to Randomly bounce around. Also have a direct predictable pattern that Specifically homes-in towards the player or other players (within a certain short-range).
Add a voiceline for when you ping an Oppressor during its ground pummel attack animation. "He's making biscuits!"
Hostile boscos spawn while you're fighting betsy
New mission type: Navigation Network Expansion
Dwarves are sent down with Molly and two Radio Beacons (heavy objects). The objective is to expand Space Rig's navigation capabilities by setting up two radio transceivers which conduct triangulation with each other and Space Rig.
The challenge is that the team has to put them with minimun distance as far from each other as possible to reduce
the completion time below.
After one's setup begins the Salvage Mission style "hold the point" (or maybe something unique), here's the unique aspect, the further the beacons are from each other the less complicated math they need to solve the shorter the completion time.
I think this mission type would encourage exploration due to benefiting from two mission elements having to be far from each other and how to make or find a good defensible position.
Sorry if words are a little convoluted but it's late and brain wonky
a career for a new type of morkite mining or to have mining but with dwarf technology and when you tame a glyphid you can find the three races in a new room in the ship and more room in the ship shooting stand or with glyphids that you kill but no reward
sorry for the writing i'm french and i have a little trouble
very important suggestion for the game
we need to be able to pet molly, why can I not pet the mule for offering the vital service of carrying my rocks and stones
Extract minerals from a **comet **in space!!! with jetpacks or something similar, the game engine demands it ♥ 😆 
New map Mutators for sandblasted corridors :
Nayaka Swarms
More Nayaka spawns, both in number and frequency.
Similar like cave leech clusters, but I personally think Nayaka are much more fun to fight against, they provide laughters at times, and more engaging as foes.
==============
New map Mutators for sandblasted corridors :
Haunted (Sandblasted Corridors exclusive variance)
1 Extra Large sandworm (tentacle) chase after the dwarfs.
It does not move, but change location by burrowing itself and re-enter at another location (Like Glyphid Menace)
It attacks by flailing it's body, grabbing and throwing, carving terrains and hurling boulders/sand mass.
Sandworm can't be killed, however dealing damage to it, will prolong it's burrow time (give grace period for the beards).
Dealing enough damage to it will also force it to retreat and burrow.
It's weakpoint is it's mouth opening.
It become more aggresive during sandstorm.
Allow the use of movment perks in the space rig.
BIGGER PLATFORMS GEAR MOD: Replace disabled inertia inhibitor in T3 of Engineer's platform gun with a mod that allows for bigger platforms. This would make filling holes and builder bridges easier and would provide a great alternative to repellant, which is honestly quite strong atm. The platforms would be scaled up in size both vertically and horizontally (or maybe just horizontally) by a factor of 1.25x to 1.5x their original size, depending on what feels best in playtesting.
a kinda "stupid backstory" idea i had while bored..what if the reason the team gets brought back to the space rig when they fail ...is because mission control is a genuine badass miner who is in charge purely because he was that good at the job so hes the one pulling your team out of there....on a side note of "badass level" entire team drinks a blackout stout...passes out...mission control drinks one with them...looks at them while holding a now empty mug....and orders a 2nd one...some stupid flavor details in my head
Re-use the throwing/shoving animation for when a dwarf deposits a large item, and show the item's model quickly "shrinking" as it gets deposited rather than instantly disappearing.
Hi, guys, how about a new "family" of enemies?
Along with glyphids and macteras, we could have a family of centipedes.
I thought about two types: runners and diggers.
Runners, they are small, very fast, but with a weaker armor. Their tactics is to hit and hide: they appear quietly on surface, run towards the player, try to bite and in either case run away from player, hide underground and the cycle repeats until player kills it.
The diggers, they are much bigger, with heavy carapace (the weak point is their front, not back, like in the majority of enemies in game). They appear just beneath the players legs, but before going up you can hear the loud noise of digging and small bursts of earth from underground. They appear with the blast and rise for twice the height of dwarves. They headbutt the player with their "forehead" if he's too close or spit something (dirt, for example) if he's on medium distance. If he's far away, the digger just hides back to his hole and relocates to the player.
I also thought about a new boss-centipede during the elimination missions. It's a big centipede with 10 or 20 sections (one section has 1 pair of legs). He appears, crawls around on medium speed (faster than glyphid dreadnought, but slower than runner) trying to bite the players and hides. When it's angry, it hides underground and provokes earthquakes or little blasts under the players feet for 10 seconds ( players have 1 or 1.5 seconds to avoid the blast). To defeat the boss you have to shoot at its last section from head. When the last section gets certain amount of damage, it falls off and the before-last section becomes the last and the cycle repeats until there is only a head left. After all the bosses of map are defeated, you can take that head home like you do with Doretta's and it will appear in the mission outro.
Hope you guys like this idea, this is something i would really like to see in DRG.
ROCK AND STONE!

A lever action shotgun secondary for gunner that he does the signature lever action flip with. Ideally used for if the gunner is found out of position or surrounded with by bugs instead of using a shield or dash.
M1000 Overclock: Supercooling Chamber suggestions
The Problem: This overclock drastically changes the weapon's playstyle by making it extremely ammo-efficient when used for focused shots, but extremely inefficient when used for hipfire. As a result of this and its other downsides, the OC has severe usability downsides that makes it unfeasable to make use of it without handicapping yourself; you're essentially giving up your reliable primary weapon in order to gain a sometimes-useful secondary that takes the form of a difficult-to-use sniper weapon. In a game like DRG on a class like Scout who already struggles with his weapon selection, you really need to have the flexibility of being able to use an OC like this in more than the very niche situation that the playstyle of the OC promotes, else you'll be left without personal defense and a player mentality of "never take a stand-up fight (since hipfire is ammo-draining)", which probably isn't terribly conductive towards the game's co-op environment.
Suggested Solution: In order for the idea of this Sniper-type OC to work in practise, I think one of two things need to happen: redesign it around the current 'big sniper shot' intended gameplay in such a way that hipfire use is not punished, or scrap the current OC and design a new one that instead focuses on another type of Focused Shot functionality.
Supercooling Chamber Redesign: In order to fix the ammo-efficiency problem with hipfire use, the OC could be redesigned to have additional functionality. Instead of having only two firing modes (hipfire and focus), the OC would add a third firing mode: Supercooled, which would trigger after holding down Focus for a short period. This Supercooled mode would be where the extra damage efficiency that the OC is supposed to impart is added, but would in exchange cost 1 extra bullet (for a total of 3). This would require additional coding work and art/sound to communicate supercooling, but would fix the problem
New OC Alternative. If redesigning Supercooling Chamber to provide a compelling option isn't feasible (say because it'd take too many resources), it would probably be best to get rid of Supercooling altogether and design a different OC; it's simply too finicky and gives up too much baseline kit reliance. However, an OC that focuses on some other aspect of sniping could step in to fill the fantasy—it just needs to not come at the cost of invalidating hipfire use. Something like a ricochet or an explosive shots OC that makes the weapon's focused shot explode in a small area around the impact (at the cost of direct damage on focused shots perhaps) would give some of the same feeling without warping the rest of the weapon's balance around itself. Of course, since it is scout, any addition of area damage or ricochet would have to be done very carefully.
Adding to this
OC REWORK-
Super-cooling chamber
Thanks to the Overclock's namesake, the bullets are so cold they shatter on impact from the force of a focus shot.
33% chance to deal (maybe) 25% of the focus shots damage
Slightly Faster Charging time (Say, 5ish%)
Reduced Magazine and Ammo Capacity
Slightly more hipfire innaccuracy
With this change your rewarded for focus shots, but Hipfire isnt completely out of the question. Would probably be changed from an Unstable overclock to whatever the yellow ones are
give the "guard" option for bosco to black boxes, uplinks, and fuel cells, along with the drop pod itself
New Hazard: Heavily Mutated Cave.
50% of Grunts spawn as Slashers or Guards
All Praetorians are replaced with Opressors with slightly reduced health.
All Macrera Spawns spawn as Tri-Jaws or Brundles.
This would be a tough modifier so it would give a +45 to hazard bonus.
Hi! Me again, joaquom mclure, you may know me from such things as “the Bible” and “1984” and today I present a problem: we lack gun, there ain’t enough to go around! So I present a solution to this problem, character class: gunslinger!
The gunslingers main gimmick is his bandoliers and backpack. As opposed to having conventional ammo count, the gunslinger 3d prints his guns out of his backpack, the bandolier holding 10 extra guns as it takes 15 seconds to print a pistol. The 3D printer has a set amount of battery that can be refilled with nitra.
The gunslinger has two options for the guns he prints: a high powered but slow revolver with 12 rounds total (it prints a spare cylinder) or a lower powered but high volume pistol with 35 rounds total (that stendo) a tertiary option is to dual wield between the pistols, choosing a pair of the same type to wield. When the gunslingers pistols break or are empty, he will merely toss it away, maybe hitting a glyphid and stunning it or something (ETG players know)
You can continuously print these pistols and hook them to your belt, slowly encumbering you but having enough armament to kill the planet, or you can stop the printer and only print when you actually need the pistols. Now onto his tools.
(Traversal)DRG approved transportation rail: you know the morkite refinery pipes? You know the train from Mickey Mouse? Well, your backpack can poop out these thin rails at alarming speeds and you can keep laying them as you grind through the cave, so long as you can keep up.
(Support) L.A.S.S.O (Long And Super Stretchy Object): this is a helluva thing, you can grab teammates (they can accept or decline this) and reel them in. You can grab large items and reel them in. You can grab glyphids! Y’all remember praetorian rodeo?!
Grenade: M.E.M.E.S (Mechanized Enhanced Malevolent Enduring Spiders) mechanical balls of spiders you throw at enemies, you have 4, throw one and a bunch of them will attack enemies for 15 seconds
Alright I've got an idea for a new type of enemy
Glyphid necros, a new type of bug has emerged. Like a type of real life ant it is capable of taking control of its enemies bodies. Now this could be played 2 ways in my mind
Either an enemy that can bring its enemies back from the grave as weaker versions of themselves to swarm the player, or in a more deviststing vane reanimating Dwarven corpses of previous miners who died in the mine turning them into enemies with similar abilities to the player classes that you'd have to fight
I'm sort of new to the game and so far I am loving it. This is a suggestion for Bosco, not sure if it's been suggested before. It's an additional Teir 2 drone modification for those that can live without Bosco's rockets:
Probably called "Automated storage routines" or something like that, it would allow Bosco to carry a small amount (10, 15, 20?) of minerals (mined entities, not unmined) that it automatically searches out and collects within a certain radius of the player. I'm thinking it would do this when no other orders are issued (idling), and once unable to carry more it will deposit said minerals off into either the player's inventory or into Molly's/drop-pod's/equivalent's inventory.
It could be that Bosco's inventory doesn't work like a player's; it's a limit of 10, 15, or 20-ish minerals of any type rather than for each type. The idea isn't to replace a dwarf's main responsibility to mine and collect minerals, but rather to help seek out those pesky dropped mineral entities that have bounced off into some corner or are otherwise inaccessible/dangerous to reach, or to simply somewhat improve the existing mining order you can give to Bosco to make him slightly more independent so that the dwarf/player can focus more on combat.
Small buffs to underused perks or giving convenience perks more QoL would make perk selection more exciting.
Perks don't have to be as strong as vampire; just having a noticeable effect on your game-play makes perk selections more fun though.
--> Deep Pockets: Now also increases mineral pickup radius by 1/2/4 meters (think of it like a loot vacuum)
--> It's a bug thing: Instantly collect the minerals from popped Loot Bugs (unless resources are full)
--> Strong Arm: Also effects thrown grenade velocity and arc
how come I cannot pick a union to join?
possibly different animations for the different stations on the rig...aka one for the cosmetic shop one for the forge and so on...instead of just a generic one for all of them
building on that idea Jimmy in terms of small details...why not have it be a warning modifier where the entire cave has a spore in it that brings things back after a while...like the one irl fungus that creates "zombie ants"...and any damage they sustained the reanimated one has....unless you froze it and pop'ed it...or blew its head off...either of those 2 they should not get back up
A warning that changes every grunt out for a slasher or guard
Something I have seen people suggest a few times but couldn't find in Suggestions:
Strong Arm, Unstoppable and Second Wind improve running/ throwing objects by a little bit.
Make the perks more focused on improving certain gameplay elements, while also buffing slightly less game-changing perks.
New Unstoppable/ Second Wind (maybe call it Tenacity):
Nothing holds you back! Environmental slow-down effects are reduced by 20-50 %!
Sprint 8- 12 % faster after running for 5-4 seconds.
--> Most miners took these perks if they wanted to move a little faster, but taking either felt hard to justify at times
--> Combining them would make resulting perk an enticing perk option
New Strong Arm:
You throw all objects with 15-30 % more force than the average Dwarf! Woosh!
You move 10-25 % faster while carrying heavy objects!
--> Combing the carrying and throwing effects of old Unstoppable and Strong Arm gives us the quintessential perk for dwarfs that want an easier time transporting objects.
Warning Mutator Suggestion:
Spitters Sanctuary
Due to some unknown reasons, these caves have an unusual and dangerously large numbers of Glyphid Web and Acid Spitters. Better watch out for these spitting crawlers.
Get rid of "Disabled Safety" on the BRT7 and replace it with a full auto balanced OC
Stats could be:
Full-Auto Capability
1.5-2x recoil/spread per shot
"Through some tweaking to the firing assembly timing, the BRT7 will now fire full-auto! Be sure to hold on tight though, it'll kick like a mule and break your wrists if you're not careful."
put dotty in a seat if the party isn't full
New OC for driller
Bouncy Plasma (Balanced EPC OC)
Charged/Normal Shots bounce on hit with terrain upwards to 3 times
More Heat Per Shot
Lower Damage
"The Lads in R&D have done it again. Testing new Plasma stability Compouds they made the damned thing bounce! Unfortunately its quite taxing on the stabilizers makes quite a bit more heat."
Combos well with Flying nightmare, as it will weaken a horde and potentially bounce about.
Helps Thin-Field and Plasma Burn not suck so bad when you fuck up your shot
Add the Damn effects to guns in the loadout screen (ammo counter, the EPCs plasma, any others i havent noticed/am missing)
False alarm swarms - a very rare occurence where Mission Control warns the team of an incoming swarm... then tells them that the swarm is 'moving away', allowing miners to continue unharmed.
what if it also displayed how much damage you’ve done overall at the end of a mission (or total damage/100 or something like that) so builds focused on single target damage can get a better idea of how they’re doing. This would be especially helpful on dreadnought missions where you spend most of it only attacking a couple big enemies.
Mineral Mimics- An enemy that disguises itself as a heavy object ore (Jadiz, Compressed Gold, etc) that when grabbed will sprout legs and bare it's teeth to attack, it'd work as a normal glyphid, just more unexpected.
A trash bin and an option to pick up all of the discarded ramen cartons / beer cans throughout the space rig for an achievement (and an interesting line from Mission Control thanking you for actually making the place look cleaner)
New mission type: Outpost setup
You are send down in a cave very rich of nitra to fill a quota for nitra. The starting cave gets a small base to operate from like in point extractions. You must deposit Nitra into it to enlarge it. There are 2 deposits. 1 for the nitra only (if you empty there, only your nitra is withdrawn for the purpose of mission progress, nothing else) and a cargo rocket that takes everything.
Nitra deposited in the cargo rocket is used for resups, the other hatch is only used to enlarge the outpost. Once the outpost is completed (after maybe 300 Nitra only for it) you can call in a spacelift in the center of the base to get you out.
You must carefully deposit nitra in order to succeed, if you load to much into the cargo rocket, you fail, like if dotty gets destroyed. If you only deposit into the outpost hatch, you might have no resups available.
Caves are set up like egg hunts with a center spawn point and many caverns around it.
Maybe a chunky nitra, like compressed gold but with nitra, can be exclusive for this mission.
allow us to stick c4 to teammates and have it follow them
Buff the MK2 turret, it's really bad compared to Gemini turrets.
I suggest improving the following stats to make the MK2 compete better against the Gemini turrets.
Mag size: 105 > 120
Range: 25 > 30
Damage: 8 > 10
Y/N Should they fix the ballerina dance + V combo?
Can the eggs that breeders spawn be hit by sticky flames please
i'm fairly new so i'm not sure if this has been suggested before but what about a water cave or one with huge lakes that could have new mobs and maybe you can use the resupplies to breathe underwater or get oxygen like in the oxygen missions
New enemy concept; Ticks
These bloodsucking parasites are roughly the size of a swarmer, but move very slowly, only attacking nearby dwarves. Once they land an attack, they attach themselves to the player model, and begin (quite slowly) draining away the players health - this can only reduce the player to 25% of their maximum health. There are a few ways to remove ticks; having your teammates or bosco shoot them off you, standing in sticky flames, taking AoE damage, etc.
Much like glyphids, ticks are capable of adapting to the many hostile environments of Hoxxes and as such each biome gives the tick a unique secondary effect. Some ideas for these effects are listed below.
Radioactive Exclusion Zone: Slowly build up a radiation meter that deals damage at max charge
Glacial Strata: Slows the player
Crystalline Caverns: Periodically shocks the player
Azure Weld: Darker colours to blend into the environment
Reasoning;
Even when in a lobby with promoted dwarves I often find there's always one dwarf that runs off alone and gets himself downed. By having a non-lethal reason to return to your team, these ticks could encourage dwarves to stick together. Also, could be a new warning type like the parasites instead of being a random spawn
Don't know if it has been suggested but I would like to see a hat that is a boolo cap called boolo CAP
Scout flare gun mod: The torch is now attached with a pulse radar (similiar effect to the prox. mine for engineer) that automatically marks any bug in the aoe. This mod could also give additional ammo, but decrease the light duration.
EDIT: When using the flare gun you usually just aim at the dark spots of the cavern, but with this mod you could be more strategic with the placements. An issue with this mod would be having tons of marked enemies all over the place obscuring/distracting the player, especially on Haz5.
Does/should electricity effects set off flammable gas? I know the praetorian fart cloud can be exploded with a flamer. Should the electric lines between two engineer turrets also ignite it (like a pilot light sparking in a gas oven/stovetop)
(Blue shocking crystals too)
Increase the amount of upgrades you can have, and let them have small visual changes
Neutral/passive mob: The Mud grazer.
A mod that roams around like silicate harvester to eat plants, but instead, if a miner goes near it or any threat like glyphids or mactera, they immediately dig into the ground to hide. If they were damaged by melee either a dwarf or bug it will bite them, unless they used ranged attacks, then they will just dig away and flee, they might be hard to see but barely visible like their backs are like the terrain. Would be a nice touch to biomes with at least 2 hit terrain or less
New OC for the Hurricane.
Normally im against making it before the gun releases but i couldnt resist
'Quaking Hoxxes' Balanced
Allows you to blast jump
Increases Delay between rockets leaving the weapon
slight decrease in damage
Movement OC for driller because haha yes
'Unstable Plasma'
can jump with a charged shot
less heat per shot
less heat to hold a charged shot
decrease in blast size
decrease in charge shot damage
ok so to draw in 10-13 yr olds for mommies credit card we need a battle royal mode that's free to play and we need to dress up the dwarves as among us characters
LAZER CANON
what about a gamemode for power armor dwarves to be walking tanks with upgraded equipment and just go into an onslaught of high level enemies to set a bomb in a nest and blow it up
Hi! Joaquom here, you may know me from such things as “bad idea number one two three and 5” and “the divine comedy: Dante’s inferno, purgatorio and paradiso” and today I present a problem: music, it’s nice isn’t it? Well, I think they should add musical instruments per class to play in the spacerig or maybe even in the caves (echoing resonation? More like yes please)
Driller: accordion? ~~ maybe flaming bagpipes, you’ve seen the video ~~
Gunner: a balalaika (search it up they are very cool, a very dwarven instrument IMO)
Scout: finger style guitar of course
Engineer: a piano (like, a small one, you know that one kid in peanuts?)
i want a twerking emote to see thicc dwarves bounce
On Low O2/Haunted cave missions make molly faster
Warning Mutator Suggestion:
Q'ronar Migration
Probably due to overpopulating in the Salt Pits, the Q'ronar species have begun migrating into caves of other regions within Hoxxes IV. Caves under this warning will have a high chance of spawning a swarm of Q'ronar Younglings and Shellbacks. Prepare for your worst pinball game ever.
Give the Ghost Bulk its own noise. Something like a ghostly wail
different voice lines when opening the game based on how long its been since the last time you've played (and also maybe whether you succeeded or failed in your last mission)
also link some of the lines in missions to this sort of thing, such as the "next time, we should go somewhere nice" and "this place is almost nice compared to last time!" lines
I DON'T KNOW IF THIS WAS POSTED YET!
"Why do glyphids have such huge teeth and tusks? Who do they fight, since they're predators?"
"Other wildlife, some other bugs probably."
"You think the grunts can hunt Q'ronars? They're also likely to be cannibals."
SUGGESTION: Make some glyphids hunt for food and prey when docile, or fight one another [maybe even in the middle of combat with dwarves] if the developers think they're cannibals.
More things that reduce visibility like the sand Strom and blizzard.
electrical storms, disrupts shield regeneration but not them holding their power and disrupts the terrain scanner, rare chance for electricity to strike bugs or dwarves and if you salute during it then lightning can strike your pickaxe
different voice lines when destroying the radioactive crystals
"my bones were starting to hurt"
"man that thing was killing me!"
Rare lines for incapping a player with a supply pod, incapping yourself, and lines for killing bugs with a supply pod
New enemy Idea: bugs that hang from the ceiling, and when a dwarf walks under them, they make a loud noise (maybe a shrill cry or something) then shortly fall, dealing moderate damage and obstructing the vision somewhat of any dwarves hit for a short duration, which can be ended by shooting off the bug. the bug will die after the grab ends, and can be removed via heightened senses active as well as it warning dwarves if one is about to fall.
if one of them misses and lands on the ground, they will attempt to crawl back onto the ceiling where they were before.
They spawn in small groups, often spread out throughout a room and do not spawn outside of level generation.
Another Warning Mutator Suggestion:
Oppressed Cave
Oppressors rule these caves. Every swarm that spawns will have a guaranteed Oppressor in them, or two if you are lucky. And to show that these big and tough bastards truly rule, a pack of Glyphid Guards would be also spawning alongside them acting as their bodyguards. Lets see if you can truly take down the oppression within these caves.
new passive perk idea: "checkpoint medic" - 3 tier perk: tier 1 allows the revive progression bar to have a checkpoint at halfway through reviving a teammate, tier 2 creates revive checkpoints in 3rds on the revive bar, tier 3 allow the revive bar to be saved at any length. This perk essentially allows you to revive a teammate partially than run away and pick up off where u left off, this would be a cool combo with field medic.(probably most useful with scout)
We have lines for teammates hurting us, why not us hurting them?
A suggestion for drillers c4: “ah crap- Uh, you gotta break a few eggs to make an omelette”
Gunners thunderhead: “HAHAHAHAHA ha….piss I’m getting demoted”
Engineer pgl: “Acceptable casualties”
Scout freezing a teammate: “Cool off brotha”
"Cluster ou- oh, that's going to leave a dent"
Lines for if we down our time mates by accident
"You dumb son of a bitch!"
"Oops."
"If we had an HR department I'd report you to them!"
Maybe from mission control: “PSA To all employees of Deep rock galactic, no, we do not pay workplace violence suits in a court of law. you are responsible for yourselves!”
For Christmas update: special limited time oversized christmas sweaters for the whole team. made in the traditional design, using a combination of yarn, beard hair, and chainmail. Smells like gramgram's place
Reviving someone you downed: "this makes us even, right?"
"It's your own fault for getting in the way"
"Quit complaining, it's just a flesh wound"
Being revived by the person that down you: "oh - I can't stay mad at you!"
"You owe me a round for this"
please allow us to hold two beers at once so that we can more easily combine the effects of two gag beers
Drinking the fire and ice ones at the same time causes your character to die
explode violently
I would love to see that the CEO is an elf
Hi there, joaquom mclure. You may know me from such things as “wow! This moron?! Again?!” And “how does he even shit out ideas at such an alarming pace?!” And I present a problem: glyphids, ‘ate em. But you know who else really hates them? The subject of this post: bounty hunter levaiathan, only natural predator of even the largest of glyphids.
It’s design would like be some monstrous hoxxes-ified version of the emperor scorpion. Why I mentioned it is the only thing that hates glyphids more than the dwarves? Well, here is what it does.
Picture this, you are your crew are on a two dreadnought mission, you beat the first one, tired and short of nitra you soldier on. You pop the egg, the dreadnought emerges, roaring powerfully.
THEN THIS ABSOLUTE BEAST CRAWLS OUT THE GROUND AND STRANGLES IT TO DEATH
Now you gotta fight a colossal bug that you just watched stone cold kill the most hearty glyphid we know of
HOW AWESOME WOULD THAT BE?!
In all seriousness, this thing, being big enough to chokeslam a dreadnought, mission control knows something is up. But, him telling us what the threat is would ruin the fun. So, with a 50% chance, before one is about to spawn, mission control will remark “two of our radar staff just quit, I’m no expert but they probably quit for a reason”
Why this is friggin great: those glyphids had it too good too long! Having a genocidal scorpion roam and kill literally everything that isn’t it would be awesome and make for some giant, epic, shadow of the colossus style boss fight!
Why this boss kinda sucks: balance? Nah get that out of here, we have a cool scorpion what do you mean enemies have to be strong?
why not a tesla coil for the driller ? Instead of the corrosive goo bomber
a mod for engi turrets that would make them have a small platform on top (that doesnt rotate with the turret) that you can stand on or place other turrets on, perhaps also increasing the height of the tripod
Make it so when you kick the green barrel into the hoop game ring that it explode and kills anyone in the abyss bar area.
Can we please have female dwarves please because the dwarves faces all look so masculine and it's kinda bothersome
Add a bathroom to the spacerig.
I was using the bathroom after holding it in for mission and I had a thought, "the spacerig doesn't have a bathroom."
Would be nice considering all the beer the crew drinks.
Repost, also this might be what the use of the alien eggs are for. They need the right match for a dreadnought inside the egg, that's why they probably need lots of them eggs.
Hi. For the last year, I've been working on a Canon story that predates the game and fits into the overall story that makes the game, and also plays as a prequel with some fan made theories. Where would be the best place to submit it, or a place where I could get the Devs to be able to read it?
Any helpful advice is greatly appreciated. Thanks in advance!
Plantamania: more plants.
In low gravity, flying bugs should flutter their wings slower because they don't really need that fast of flapping just to fly in very low gravity.
Some ideas for ping lines for omen modules:
Drone replicator: "it's like a clown car, but explosive!" "I think those drones like you!"
Heavy burster: "stay out of it's spotlight, unless you wanna become swiss cheese!" "One burst can cut a dwarf in half!"
Twin slicer: "frickin laser beams guys!" "Lethal laser lightshow, watch it!"
Radial pulse gun: "watch it if you don't wanna loose your knee caps!" "Worst bullet hell ever!"
New today's special:
Beer that gives reloading speed bonus
Maybe a glyphid variant in hollow bough that has small spikes coming out, will take some damage if you fall on them and/or if you use pickaxe
Small detail but compiling variants into the main variant, and having arrows and it switches to see the variant so that the miner manual bestiary section will be a little be cleaner
Depending on the Havoc you caused in the Space Rig, have a chance for Mission Control to sound drunk during the mission.
I.e Base chance of say
0.001x(Havoc Multipliyer)
Havoc would be gained through kicking barrels in the pod, or in the launch bay, etc. Shit mission control gets onto you for
(Stole the idea from @hallow gale)
New today's special beer that gives you dark vision up to 25-ish meters
Anomaly/Warning Mutator Suggestion:
High Gravity
Gravity is much stronger in the caves under this warning. You can still make a jump, but be careful not to trip and fall while on higher grounds as you can fall much faster, resulting to unintentional injuries.
Maybe it's different on Steam, but on Xbox filters for server search don't save. I'd like to not have to filter out low hazards every time.
holding e for a bit while on a zipline should make you stop where you are
Make the dwarves have sneezing voice lines when they walk near the flower that spews pollen when you walk near it
"My allergies can't take much more of this!"
Aggressive Glyphid: The Fortress
Fortress a big glyphid, size of a praetorian, it's pretty slow but has lots of health, and it's armor is breakable, but hard to destroy. It developed a wall like armor to protect glyphids behind the armor wall, and even more development caused its armor to have a chance to bounce of bullets. The weak spot could be behind like a oppressor or a long weak point like the one in hiveguard after you kill the sentinels.
"High-Density Rocks" mutation. Incorporate a special material into the terrain that has a gravitational field, pulling enemies and dwarves closer to it, and have this gravitational field get stronger the larger the patch of material is. Make them hard to break but not so hard to break that you can't get away from them.
if they're so dense, the alternative is to make them similar to compressed granite in breakability
Here's an overclock idea I found myself thinking about whilst doing a deep dive as scout- this would be for the Deepcore GK2 Assault Rifle
Metronome Rounds- (Balanced Overclock)
- Each consecutive shot towards a bug's weak point ramps in damage by 2 (capping up to 30 bonus damage maybe?), which ends when the user reloads, the bug dies, or a shot is missed.
- Lowered rate of fire (by 2)
- Decreases max clip size (by 5)
"Specially designed ammunition for the GK2 has allowed each bullet to scale in damage, at the cost of firing speed and magazine size. Better aim, more pain."
Snake game/card games/other minigames in the space rig.
"Apply to all" button for pickaxe customization
make lootbugs attack crassus detonators and have crassus detonators actively avoid loot bugs when not chasing a player, after all, something that big MUST have have at least one predator
Had a bit of a stupid idea...why not have it so if you kick barrels into the launch bay enough times just to piss Mission Control off (like i do) they "have enough of your crap" and "aims the droppod" for either a realy hard fight right off the bat like a bulk detonator or a huge swarm or something Petty like puting the exit of the pod in a wall
New overclock for flamethrower: flameout. Increases magazine capacity, increases infighting power, decreases reserve ammo, decreases fire rate, changes fire mode to semi automatic at the cost of 5 ammo per shot
a malfunction turned function, less crowded control for more trigger control
A make your own beer stand, maybe after you've promoted all dwarves once, can allow you to make your own beers with the licenses you have.
An idea for an added "hazard" on salvage missions...the broken supply pods you can fix have a small chance of a "critical frailer" causing it to explode...not enough to kill you but enough to almost take out your shield
* Pings broken supply pod * "Watch the moving parts, don't want to lose a beard!"
Can we make morkite appear all the time? It's good for XP
Another very minor suggestion. Whenever you complete an Deep Dive the game defaults to Hazard 1 as the option. I believe on start up the game defaults to Haz 2. At the very least, make it consistent, but it would be very nice to have it save your last choice for Hazard level.
Make it so that you can enable/disable players with modded clients from joining
at this point in time, zipline honestly feels like the least useful of the traversal tools, but i think i know something that can help it be at least a bit more useful:
a simple rework to the tool's ammunition, instead of the ammo count being for the number of ziplines you can place, what if it was instead the total LENGTH of those ziplines?
this would allow for players to do long ziplines like normal while also being able to do smaller ziplines (such as a small one to reach a vein of nitra just out of reach) with less overall cost
Have Lloyd use both arms to pour beer when there's 2 or more people, for a faster alcoholism experience.
different platform voice lines for when the thing fails to place due to hitting a non-terrain object
"damn metal is too sticky"
"that plant cant support it!"
Lloyd should hold on his hat when the gravity is recalibrating
1 hit gold.
customizable pet glyphids that you can bring with you on missions, perhaps replacing/changing the beastmaster perk. Would have to allow "bugs on the space rig", but what are all those eggs for anyway?
New bug type: Morkite Tick
This bug only appears in liquid Morkite missions. It directly heads to damaged pipes and starts to suck on them. As long as it sucks on them, you can't repair the pipes.
The more Morkite they absorb, the bigger they get. The bigger they get, the bigger the explosion will be when they die.
After they exceed a certain size, you need to rebuild the pipes in the crater they left behind after they blew up.
If you kill them before they reach the pipe or before they grew beyond a certain size, killing them has no effect.
After a certain size, they blow up with a C4 charge power or even a bulk detonator power. After that, they bust pipes.
Damage sizes could be shown with a coloured indicator on the tick.
add a hologram at the end of each of the unfinished refinery pipes to make them easier to spot in darkness
1 A perk that make your Flares charges faster, or maybe some upgrades purchasable for flares (Like sticky Flares for 3rd suggestion)
2 When solo Flares charges faster
3 Some way to get light on magma planet roof for every dwarf tend to spawn there the minerals
Thanks for this awesome game getting lot of fun
Give a bonus when killing dreadnoughts, at least when they appear in random swarms, doesn't have to be elimination missions, but just give us some joy when we see a dreadnought instead of just disgust. Maybe XP, credits, or materials, anything at all will do. And if not any of this, make elimination missions more worthwhile, because they do not give many credits or good XP.
Gunshots near fester fleas should startle them and flea away
Give a reason for older players to help out newer ones with their weapon unlocks. I have heard of many people being told to just go on hazard level 1 and go solo to do their weapon unlocks... But that's no fun now is it? Perhaps when participating in another person's weapon unlock mission, they get a assistant's bonus.
perhaps do this with all assignment missions, make it so that they either just have a boosted reward level or have boosted rewards for those who do not have it as an assignment mission
Can there be a secret room filled with doretta heads?
A couple ideas for mini mule ping lines.
"Aw, it's a fun sized mule!"
"Oi, got any legs for this mule?"
"Good thing molly is just a robot.."
"Wonder if we could just put these in molly."
"A mule, but mini!"
I got a really cool idea for a mission type, I know it probably won’t happen but I wanna talk about it
Okay so it would be called Nest Infiltration it would bring the miners in near a large glyphid nest the miners would go through a small linear cave lined with the organic material they use to hide eggs in egg hunt missions until they reach The Nest then they need to kill as many bugs as possible gather eggs and maybe there could be a boss battle with a Glyphid Queen the Queen would be suspended on the ceiling producing eggs and once disturbed she would slowly crawl down leaking acid down at the dwarves, and as it gets down it’ll start the main fight, her main attacks could be a large almost beam of acid that does lots of damage and even knocks the miners back, a giant slam attack like a bulk detonators, a bite that does breaks your shield and takes away a 4th of your health if you get too close she can call in swarms and even dreadnoughts
Idk though it just sounds like a really cool idea and I wanted to talk about it
Put numbers on the pipes themselves so that we can tell which pipe is which without looking at the number on the platform or the other 2 pipes.
EDIT: can be glowing lights in the shape of a number, a small number hologram above every segment, anything!
Paint the pipes, solid paint colour (or plain unpainted), diagonal striped, ringed stripes (so vertical bands that are at right angles to the direction of pipe). Choose colour based on biome so it helps it stand out.
Also the hud ui showing progress and which pipes are broken should also have these markings
Delete pipes from the game. Sorry roughnecks, no more on-site
bandana mullet haircut, also maybe maybe not different skins for it i just want my dwarf to wear an american flag bandana on his head and give him the hogan to make him the ultimate wrestler dwarf
If all players are using promoted dwarves in a mission, MC should say dialogue like in a DD. Example "Just another egg hunt roughnecks, get to work."
New Enemy: Kukki Patroler
A spider-looking bug that has 8 limbs of equal length with sharp blades of almost flint-like chitin stretching from the lower half of their ""shins"" to the tips, they look similar to blades on a glyphid slasher.
They're brown with some light-grey spots all over them. black eyeballs that glow with a dim blue light in the darkness.
Just as fast as a Mactera Spawn that is dodging bullets, but only on the ground.
Primary Attack: stands up on it's hind 4 limbs at 2x a dwarf's height, and begins to deliver 10 slashes with it's 4 front limbs each dealing 1 dmg. the interval between slashes is 0.1 sec, so it would sound like a weak machinegun.
Secondary Attack: jumps about a meter high and 3 meters far and delivers a blow with 6 front limbs each dealing 2.5 dmg [15 damage total]
Passive: when a dwarf is within 1 meter of the Patroler it hits the dwarf with one limb for only 1 damage, only happens when the dwarf is on the same ground level as the Patroler and the dwarf is not the current target, so basically the Patroler does a "pass-by" hit, can be quite painful to run near a pack that's aggro'd at another dwarf.
They are somewhat aggressive towards glyphids, if those get to close to the spot where the pack of patrolers emerged, the patrolers will start attacking those glyphids specifically.
FORGOT TO ADD: while it uses the primary attack, you cannot hit it with a pick axe from the front.
Easter Eggs hidden behind the Konami Code.
Easter Eggs like the dwarfs speaking in some eldrich language, or Mission Control telling us something, but MC's portrait is replaced with-
MC should smile when something good happened like finishing the mission or getting a promotion
I want to drop kick a bulk detonator
That is all, ghost ship pls
Aight hold on I got an idea. Inspired by the bulk detonator post above, I present the idea of “research mission”
From mission control: “alright miners, somewhere in this cave there is an incapacitated bulk detonator as you call it. Find it, harvest sample and come home safe”
The premise of this mission is: run about the cave, find giant room with wounded bulk. Set up “material harvesters” on it and defend it while other glyphids come to avenge their comrade.
I say this mission would take maybe 15 minutes of exploring the giant cave, setting up the harvesters, defending the boy and such.
But at the end, you get one of two options: old yeller it or toss it a piece of red sugar, and with extreme caution petting it before hauling ass out of there. Mission control will yell at you for doing so.
Have a 3 second delay after joining in the session browser so people have a chance to cancel, too many times the list has refreshed and I'm joining a haz 1 mission instead of 5 while the cancel button disappears in about 5 frames
An upgrade for the flare gun:- sticking a monster highlights them on both the screen as a white outline and as a pip on the compass for all dwarves for the duration of the flare, might help with dreadnoughts that constantly dig, light up the area around where you fight the dreadnought, make targeting and anticipating its movement a bit easier, and also give scout another mean to help with during dreadnought instead of just peppering and wasting ammo.
make special powder a base part of the boomstick, albeit with reduced functionality, and add a mod which restores it to full power (perhaps by replacing the useless auto reload mod the boomstick has)
special powder is just so good and opens up so many more options for scout, theres no reason to use anything else (except maybe jumbo shells on elimination)
Not gameplay suggestion, more of random things would be cool to see in the game
Global Statistics that would show up near player stats.
But specifically miscellaneous statistics such as:
- Number of lootbugs killed
- Number of Steeve's tamed
- Number of teamkills
- Number of Doretta's left behind
etc
They wouldnt be informative but more as a fun stat the community could look at
Make partially frozen projectile-using buggers fly and attack somewhat slower the closer they are to freezing. I can't tell you how many times I've almost frozen a tri-jaw or acid spitter only for them to attack before it finished. This would also allow driller to partially defend against Menaces if he could catch them in his spray even a little, despite the obvious range difference. To avoid overpowering it, simple make dreadnaughts and bulkies immune to the effect since they're practically immune to every other temperature-based effect anyways. A mactera may fly slower and spit slower, but a dread would retain it's full speed no matter what. The easiest defense a bug would have against this would be flying away from the driller or the driller having to reload, the latter of which I think plenty of dwarves can attribute to the lack of burning or crumbling bugs.
An idea, is more variety in mugs, like we could have bottles and shot glasses. A way to order in a way you want.
Maybe make bulk detonators not appear in parts of missions where the drawfs have to stay in a certain point. It could be physically impossible to avoid the detonator AOE and stay in the mission zone
Minigun OC idea: Alt fire: spin up the gun for a short duration and then fire a cone of bullets immediately.
Downside: weapon overheats fully after alt fire (bring a solid secondary) , and uses a fairly large amount of ammo.
And an idea for what could be either a mod or a clean overclock: Alt fire to spin up the gun without firing it, preparing you for incoming enemies without spending ammo. (still slows like normal firing)
(second idea has probably already been suggested, but I figured I'd keep it there just in case)
RJ 250 compound but for Driller's C4
Pressing Reload while the terrain scanner is out will call the MULE to the location the scanner is pointing to. Just a little quality of life suggestion to have a little more control over molly, like being able to move her ahead of you, getting her out of the way during a swarm, calling her to a fellow miner without having to go there yourself, and getting her to stop/stay when she tries to follow and you don't want her to.
alt fire/right click is already used for bosco, but as far as I know scanner+reload isn't use for anything.
Thought i had from the suggestion above: make it so you can ping any surface displayed on the terrain scanner. By that i mean make the terrain scanner an interactable tool, so you can click on any surface to ping it without having to go somewhere else to get a line of sight with the spot you want to ping with the laser pointer.
EDIT P.S. : that is based on the fact that dwarves can download coords for missing legs and lost equipment, so why not upload custom coords to the scanner?
A mission where you arm bombs and connect fuses would be fun kinda like a mix between on site refinery and egg hunt
Please, do support of french AZERTY keyboard, sometimes it's hard to communicate when you use QWERTY keyboard in game, but your physical keyboard is AZERTY that has a different layout.
A beer that makes you grow and shrink in size randomly
Bully corporate into providing a "exceeded quota bonus" (IE going above quota for main and secondary objectives) for the first few missions done in a day
A place or launch option where we can test weapons, overclocks, and modifications freely while also being able to spawn bugs
A special glyphid: Glyphid Sugar-Spitter
This bug would behave similar to an acid spitter, but move far faster. It would seek out red sugar, eat it, then camp at the top of a ceiling and spit it at bugs to heal them. It would prioritize large bugs, and be bright red. It would have some red crystal protrusions, and killing it while it is holding red sugar would drop it.
Perk buff: Heightend sense
as of currently the perk warns you when your about to getting grabbed by a creature and "only when being grabbed".
what i thought about, is changing it that you get warned when a grabbing creature is near you in a 50 meter radius aswell maybe different warnings from each individual creature.
why the suggestion? because most of the time when the perk activates you have no time to react, depending what biome your also playing. might be great for solo players?
Seen a few recent comments about adjusting ziplines got me thinking... How about changing effect of taking damage while clipped on zipline from falling to shaking - interrupting movement and aim?
Ziplines are underused because players are afraid of dying from their use. This might be enough of a penalty to give caution but not so much to avoid use entirely.
May be a repeat, but I recently got a voice line while depositing in the escape drop pod, and he said a line relating to Molly, who was already docked in the D.P. (Very well could be a slight bug or oversight, but generally not too important to fix)
So I want to share potential Drop Pod exclusive voice lines when depositing, working like refining and extraction depositing voice lines. They will only play when the D.P. is the only depositing source available (Would play for the abandoned Drop Pod’s preparation as well, with it’s own exclusive depositing voice line)
D.P. Depositing voice lines:
“Why would anyone leave all this loot behind?”
“Can’t believe I nearly left this!”
Abandoned D.P. exclusive voice line:
“Eh, they won’t mind us using this to store the goods” (“They” being the dwarves that died)
As stated, unsure of what kind of voice lines are available as I couldn’t find a good source to see them, this is just based on what I experienced.
voice lines like that should also be applied to the refinery and minehead, which also have Mule deposit lines
Not sure if it's been suggested before or not but here goes:
Survival mission type,
Quite simply, kill a certain number of enemies or survive an amount of time before you're able to call the drop pod.
The unique thing about this mission type though, would be that you can choose to stay for extra rewards like in most survival type games or modes in other games.
Another unique thing would perhaps be the re-introduction of things like turret and spotlight drops, and perhaps several free resupplies, the idea being that you could build your defense with your team in the first few moments of the mission and then ride it out as long as it would go before calling the drop pod
In order to spice it up a bit, instead of simple enemy killing or survival, you would have to travel into large areas one after another to clear out specific swarms of bugs that you'd attract to yourself with some device when everyone was ready and the defence was set up, then when all the enemies are cleared, call in the drop pod
Let us pet breathers (the best character in the game) 
Improve/rework Fragile in T5 on the Cryo Cannon, and improve Explosion in T5 on the flamethrower, to compete with Cold Radiance and Heat Radiance respectively.
Cold and Heat Radiance are such strong perks when compared to the one other option in their tiers. They're both great defense and offense options. However, I don't believe these perks should be changed/nerfed at all, but instead bring the other options up to that level.
Fragile could give a slight additional damage bonus to frozen enemies, and make it so enemies send shards of ice flying in all directions that do some damage to enemies around the one that shattered.
Explosion should just be stronger. Make the radius and damage of the explosions much better than they currently are, but perhaps at the cost of a small amount of sticky flame duration.
This is meant to bring these perks in the same tier closer together, so there are more viable options. Fragile and Explosion are currently being left in the dust because their counterparts are so good, and I'd like to see that changed, without making the radiance perks worse.
let us "pet" wall eyes and maggots with a pickaxe, instantly kills them after you press e
Let us burn wall eyes and stuff, fire spreads
New short beards that are similar in length to Square and not as bushy as Prospector.
Separate hats and eyewear tabs would be neat.
Not exactly a practical or reasonable suggestion, considering the amount of extra time and work that would take, but still.
Same goes for bodytype or voice customizing, even to a limited extent.
A search area where you find everything you collect in mission in mission like error cube, akwark or egg
Please make bosco prioritize saving you from a leech. I've taken too much damage than I'm willing to admit because of that drone not scooting his butt over to help. More often than not I can't see the leech because I'm not playing scout
A "Put empty mug here" tray at the Abyss Bar. Llyod works hard enough making quality beer for us, let's make his job a little easier by not tossing mugs everywhere in the space rig.
New Enemy Type: Golem
Description: The golem is a slow, tanky and powerful mob that can spawn in any of the biomes. It takes on the shape of its surroundings which makes it almost impossible to spot. Most dwarfs will most likely mistake it for a simple shape of rocks and stones, but once the Golem awakens it will make even the hardest greybeards fart in fear. The Golem can also have minerals on them, which creates a little jumpscare for any unfortunate dwarf waking them up with their pickaxe. It will however be rewarded upon being defeating the giant.
Attack pattern: Slams the ground with one hand dealing moderate dmg. Performs a grab sweep that deals dmg over time to a single dwarf grabbed in the vicinity (shoot the arm to release dwarf). Slams the ground with both hands dealing massive dmg and has a pusback effect (similiar to oppressor). Throws rocks periodically if dwarfs are out of range. Spews ice, molten or radioactive liquid if the corresponding biome is met.
Weakness: Pickaxes. Fire/Ice depending on the biome. No weakpoints.
Voice lines marking: "Goleeeeem!", "Rock on the move!", Fart sound "R-r-rock and s-s-tone", "The legends are true, its a freakin' GOLEM!", "I don't want be squashed like a bug" (Almost crying), "Ah, it's just a Golem. Wait, GOLEM!"
Voice lines death: "Rocks and stones may break our bones, but we rock and stone to the bone" The Golem is down, im so proud of you lads", "A dead rock is a good rock", "Timber!"
Visuals inspired by the Rock Monster from Lego Rock Raiders.
Add a voice line for if you have a steve alive while you leave saying something like "you be a good bug steve" or "im sorry but i cant bring you with me" basically have the dwarf be sad that they have to leave them behind
Added idea is if you have a steve alive when you leave...the next mission you go on there is a chance they will folow you there voice line can be things like " (happy) steve you came back" , " (happy) aww i missed you to buddy" , " (crying) i thaught i whuld never see you again" and posibly have the cary over steve be slightly buffed
Anomaly/Warning Mutator Suggestion:
Seismic Silliness
Caves under this warning are riddled with constant seismic activities. Earthquakes will happen frequently, forming large cracks on the ground similar to the ones in Magma Core. Time to get shakey, boys.
The Absolute Mayhem mission modifier.
A mission that contains all Beneficial and Negative modifiers into one. Or at least combines all the enemy-based modifiers.
in relation to this, allow the same modifier twice (ie: double swarmaggeddon for maximum swarmers, double haunted cave for two ghosts, double low oxygen for the timer to run out faster) with the only exception being no double shield disruption
Make the Superpickaxe from the announcements channel a developer pickaxe for livestreams
The Mini-Mules aren't used for anything other than salvage missions. I think in a mission with more than one person, you could press v or something, and the Mule will spit out a Mini-Mule that can only carry a limited amount of resources, and then goes back into the Mule. Perfect for when every teammate needs the Mule all at once.
Heavy Air - Warning
Air in this cave, while breathable, is kinda heavy. This will make you tire easier.
Reduced movement speed and increased power attack cooldown.
Sacred Cave - Warning
Something about this cave seems precious to the bugs. They're more ferocious here.
Increased swarm size and cap without adjusting their stats. More bugs!
Urgent! - Warning
The management wants this mission done quickly and are offering bonus "hazard" pay.
There's nothing special about this cave.
Event/Assignment Suggestion: (Part 1/2)
This will seem like a regular assignment in the Hollow Bough, find eggs, kill fleas, but the truth is there is a secret event that occurs during this time as well.
Requirements – Level 5 hazard.
New Biome:
This is a BIOME in a BIOME, part of the Hollow Bough. There will be a sound of a whistling wind that signals the user is close to the entrance of the new BIOME, the miner will have to dig down in order to open the cavern that takes the user to the actual entrance of the BIOME, during this the miners will find out they can’t leave the entrance once they are in it. The BIOME is a single giant room that has one additional tunnel leaving its back side, this tunnel leads to a single room with an experimental rocket in it to take the Dwarves back home, but it requires something special to start it.
The Event:
During this event there will be no creature spawns other than the final stage. Once all 4 miners enter the BIOME, there are 4 platforms that require the miners to stand together across all 4 for it to activate. Once it activates the room will go dark, lights do not work during this darkening process. 2 dark, fiery eyes appear from the center of the room and a fiery whip can be seen moving back across the figure. As the lights begin to lighten, the figure appears (very akin to a Balrog from Lord of the Rings).
There are 4 stages to this boss with a lot of health. The first stage the boss moves very slowly and has two attack types, the first type is a slow attack that is a single swing of a sword (downward strike) that will instantly down a dwarf if hit. The second attack is a much faster whip swing, this will grab the dwarf and slide them across the surface of the ground dealing 25% damage or throwing them toward a wall, 50% damage. The armor of the creature is found on the back of the legs and is only broken by pick-axe attacks. A single dwarf should be able to provide distraction while the others attack the legs.
Event/Assignment Suggestion (Part 2/2)
The second stage is the same except the sword swing is now replaced by breath of fire slinging 4 fireballs at a location. Direct hits will do 50% damage while area of affect hits can do 25%.
The third stage is a repeat of stage one with a single addition, the room is darkened during this period.
The final stage the boss is at their strongest, health almost feels doubled, but once the armor breaks, the bugs will spawn, but not to fight the miners, to attack the giant creature! With the creatures attacking and the miners, this will bring down the mighty boss. Once the boss is defeated, a shock-wave will burst forth killing all the bugs in the room and dropping a key and leaving only the miners and a way to the rocket will become available, bringing our miners safely back to the station.
New Achievement:
They dug to deep – This will be granted once the miners find the entrance to the BIOME
For Moriah – This will be granted once the miners have defeated the creature.
The Rewards – The Rocket room will be filled with gold and other mineable resources. Also this will unlock an empty core for the miner.
Make Error Cubes able to unlock a custom color scheme for a weapon or armor. (If you've seen the Fabulous Molly mod, it could be similar to that) Each Error cube could unlock the ability to make a custom color-scheme for one of your armors/weapons
definitely been mentioned before but please let us sort by class for servers, like only show servers that dont have a gunner or engineer slot, not neccessary but it would be incredibly convienient
Please, add the vote-kick option. Sometimes there are people who sabotage the mission for unknown purposes (pop all the dreadnoughts at once or just stay still like AFK). When you vote-kick them, they get no resources.
Remove solo mode
List of beer-related suggestions [some of them are not mine!]
Put empty mugs in on a special stand
Hold up to 2 mugs at once.
"Rock and Stone!" with an empty mug.
Put full mugs back on the bar stand. [ i accidentally took one of my friend's Rocky Mountain.... sorry Kevin]
I'll add to this later :-p
Add in the chance to find resource bags during salvage missions. With a random number of gold and nitra. Maybe with a little bit of biome minerals
buff the max stabilization bonus mod for the minigun to 20% to make it an equal 12 damage instead of 11.5
I heard this from USteppin so i will add it to here: An exploder swarm. With bulks. At haz5 with a full 4 people team, 6-7 bulks might spawn at once with exploders.
Not a really serious suggestion, but...
What if you could attach a C4 to Steeve as the Driller?
While attached, the C4's detonation trigger would behave slightly differently -- as soon as Steeve's HP hits 0... boom.
What if, in the Glacial Strata, there was a Bulk Detonator variant that was blue and, when defeated, would make a slightly smaller crater than normal detonators but would create a powerful gust of icy wind that instantaneously freezes almost all living things just outside of its explosion radius?
It'd probably be called a Liquid Nitrogen Detonator or something like that.
Add an "Extreme Weather" Warning to zones that have special weather effects.
Sandblasted Corridors: Sandstorms happen more often and last longer
Glacial Strata: Blizzards freeze you faster, lasts the same amount of time as a normal blizzard.
Dense Biozone: Rains more often, infrequent lightning strikes (I guess, discharges since its underground), inaccurate but lightning can damage dwarfs and bugs.
@mortal solstice
Adding to the Bulk Detonator variants, (mentioned here: #suggestion-discussion message) what if there was a Siamese Detanator? -- It's precisely what it sounds like -- a mutated Detonator with a twin growing out of its back. One explodes, and the other gets launched before shortly exploding with the full, terrifying power of a normal detonator.
||The secondary explosion can be neutralized by targeting the twin on its back first!||
Petition for dwarves to say “go home, G.I” upon the killing of a BET-C
Overclocks... but for the flares.
What if some biomes had sticky flames that lasted longer then others? Like hollow bough woule have a overall longer burn duration then something like the salt pits or the caverns. A small thing that i kinda wanna see
Make praetorians in the radioactive biome die in a little mushroom cloud
Some kind of darkness/abyss region as the opposite to the Azure Weald. Light sources would be less affective, but bugs are partially bioluminecent (think Radioactive exclusion zone). Instead of a variety of plants, there could be various passive fauna that mimic light sources or minerals. Its cave generation could have a lot of vertical parts, like hollow bough or dense biozone. The minerals would be up to the devs. The walls could use a similar visual affect as compressed granite?
I think the Azure Weald's hazard being the lighting is a super interesting idea and I think that idea should be explored more.
native enemy type for the above biome that is attracted to sources of light and blots them out with a cloud that covers it and will cause flares to stop working when it reaches them, and can be seen sometimes killing the native fauna
Make the M100 Classic's "Ping" louder, its so satisfying
Couple Beer Ideas!
Crassus Pilsener: Regular
Erupts and turns the surrounding players solid gold <Idea modified thanks to PseudoFenton 
Sour Huuli Ale: Safe for Work
After drinking, makes the player super fast and shoot fireworks
Special Sandblaster Ale: Regular
- Increased movement speed during extreme weather
drinks a smart stout
"Despite mining corporations bringing in a total twenty five hundred to three thousand tons of gold yearly, the actual ore mined is vastly greater, due to the amount of pure gold in mined ores ranging from a meager one to three ounces per ton of ore!"
It would be nice to have separate presets for cosmetic and functionality.
like being able to change your look without changing your upgrades/overclocks, and having presets for each in the "A,B,C" style that exists (Didn't realize there was a timer)
Double shield disturption make that all defense effect (hazmat effect for engineers or platforms fall damage reduction...) are less effective
If you (or everybody, maybe only host) are above 75% intoxicated, MC will say like:
"Did you come to a mission drunk?"
Something like that
Completely robotic beard made out of dangling cords, tubes, and other tech.
Don't know if it has been suggested, but when you pick up the loot capsule of someone who left the match, picking it up shall notify you what are the items it contains.
loot bugs struck by the final explosion of a crassus detonator should turn into golden loot bugs
crassus blast should launch compressed gold chunks at lethal velocities instead of normal detonator fragments
Add an option to skip the forging cut scene when you are forging something in the forge
Personal mining expeditions for when a dwarf needs a certain mineral, this could be like expeditions in monster hunter where one ventures out without taking on a quest and collects resources from a area of their choosing
Mission Mutators similar to "Gold Rush", but for crafting minerals and beer ingredients
If overclocks for Bosco ever become a thing, there should absolutely be one that lets his rockets launch dwarves like the RJ250 compound.
having gunner incendiary grenades, burning hell, and flaming bullets, set off clouds from praetorians, oppressors, and driller neurotoxin grenades.
okay, so just beer ingredients then leave me alone im hungover from drinking irl just as much as my dwarf did
Crassus detonators, but for other minerals.
The minerals would explode into 5 ish shards that you can carry
enemy that thermal shocks you, call it Placeholder -> : fusion (name) akin to praetorian naming
Building this from #suggestion-discussion message
More Combat-oriented robots, like Bet-C!
I don’t have any ideas for any specific kind right now.
let me pet the mule please
Deep Dive exclusive minerals. Maybe collecting enough of them will let you craft matrix cores. Whatever their use is, I get bored of gold and nitra really quickly.
change the compressed gold emote to “we’re-rich!”
what this person said, let us get rainbow beards specifically off a material >:D https://www.reddit.com/r/DeepRockGalactic/comments/oumwna/devs/h74czgp/?utm_source=reddit&utm_medium=web2x&context=3
"Ethanol Vapor" Mutator that boosts the fire and explosive damage of both dwarves and enemies
Also makes dwarves drunk either immediately or over time
Drinks a smart stout
"The sum of the square roots of any two sides of an isosceles triangle is equal to the square root of the remaining side- I mean equilateral triangle. I mean- GAH! Just give me another beer!"
A setting where everyone could play with their own Bosco when doing a mission.
change the assignment terminal so that the mission icon of the next task is on the square monitor to the left of the main one and the wide screen simply just has a progress bar
having a sound for shield hp depletion and shield hp regeneration would be cool, the sfx slightly inspired by the style of Halo
make it so bugs which are spawned in caves but have not yet seen dwarves will occasionally let out their roars which are then given a reverberating echo, since the sound travels far through the caves. Particularly, they could still do this when waves and swarms are not spawning or in any capacity remaining
So I played around with DRG on my phone using geforce now just because I can. It's an older model with a 4.7" display so it isn't exactly the largest nor is it tiny. Anyways even with the UI elements at the highest scale (120%) the UI remained fairly small and text was difficult to read. My concern is this may be too small even for 7" displays like those found on soon-to-be-released Steam Deck especially for folks with not so great eye sight. It seems this game suffers from the same UI issues as some other PC titles ported to the Nintendo Switch.
My suggestion is simple: in lieu of a UI redesign for smaller screens (which would be the preferred, and time expensive, route), allow the UI scaling to scale text and go beyond 120% to accommodate smaller devices.
Make driller the only class
This makes me think of my Reddit post 'Management, Please Advise'. The comments are pure gold.
Loots bugs that have eaten a certain amount of minerals should have small chunks coming out of them depending on what mineral they have the most because, how could a lootbug eat that much nitra?
everyone wants female dwarves but what about non binary dwarves?
Let us get Steve to come to us by pressing x, so we can avoid unwanted wakeups of things like betc or spitballers
make the daily deal on april fools be for error cubes "such a steal! every dwarf MUST have one of these wonderful cubes"
have it be either for some absurd amount of money or an abnormally cheap price
So what if thorns did neurotoxin damage depending on how drunk you are? I’d love to see a slasher bite me and then immediately get acute alcohol poisoning due to me drinking five blackouts before the mission and having a BAC of 115%. Plus, it would reward players for playing the game in the most dwarven way possible: absolutely drunk.
I just got the final weapon overclock and was disappointed to see that deep dives and weekly assignments replaced the weapon overclock matrix core with a blank matrix core and not a cosmetic matrix core. I am already swimming in blank matrix cores, and now it feels bad to get effectively nothing for the middle reward. I am not going to play enough to find 6 machine events per week. It feels empty. Sad Violin.
What if there was an easter egg barrel that drops in that minigame which would literally be a cage with glyphid swarmer?I find it kinda weird that barrels drop "blood" particles when destroyed so that thing would kinda tell why is that so.
Add in a face hugger type of enemy. Like a swarmer that latches itself to a dwarf's face and makes them run around uncontrollably until it gets of or a teammate shoots them or hits em with a pickaxe. That or with enough wiggling of the right control stick/mouse it comes off
You could call for help like being grabbed, and the dwarf would say stuff like
"Aaagh! Get it off!"
"It's pulling at my beard! Help!"
"Ugh! It's poking my eyes!"
Create a category of "neutral" voicelines for pickaxe power attack and make it trigger when attack doesn't hit an enemy, this way my dwarf won't look silly yelling at gold he's trying to mine
Is there a reason why fire (sticky flames, incendiary grenade, flamethrower, burning enemies) DO NOT give light? Is it a mechanic of the lighting engine or a graphic setting I have turned off? Really feel like if I throw an incendiary grenade it should provide as a light source
How about a new image for the priority-assignment instead of the engineer image?
I want different mission control voices! I want an aggressively Russian one, example: “ты идиот- ah! Miner friends, go down in cave, get egg, do not ask questions” I want an aggressively Scottish groundskeeper Willy one, example: “Dreadnought incoming but you lot ‘aughta handle it, I cood too! Been ponching boogs since ye were socklin at yer mothers teet”. I want robots mission control: “attention employee(s), Higher ups have ordered that you must do as told, hunt down Koriumia greater “morkite” ore” I want an aggressive Asian grandma voice, example: “go down there! Go! Get out drop pod and go set up the pipelines! I beat you if you not listen!
Make it Forks, because dwarves wouldn't know how to use chopsticks and keep dropping them
Shrunken Down - Anomaly
Every non-mechanical creature (so dwarfs and bugs) are under the effect of Underhill Deluxe… or at least non-beer version of it.
Basically everything living is smol and tiny.
I feel like overall Exploders aren't really a threat right now. Whenever you hear a growl next to you while you're mining, you just need to move 2 feet to the side and are instantly unharmed and during swarms they are more detrimental to the bugs than the dwarves, since you can set them off with ease and have them explode inside a bug swarm, which in of itself isn't that bad of an idea, its just way too easy to do. If the developers intended for them to be used like cueballs in Doom Eternal (i.e. intentionally placed as bonus crowd control option for the player), it's all well and good, but if not. I'd propose a rework.
When the Exploder comes into a certain range of a dwarf or maybe into his sightlines, it will start charging up. This charge-up time can probably take a while longer to give the startled dwarf a bit more leeway in dealing with the imminent threat. If not dealt with, the Exploder will charge at the dwarf it targeted with considerable speed in a straight line. Any damage dealt to it in this charging state or contact with a wall or a dwarf will instantly set it off. With this new addition, if a dwarf were to be surprised by a sudden hissing of a Exploder charging up, he would not just have to move to the side to easily evade any incoming damage from the Exploder that managed to sneak up on him, but had to quickly identify the threat and either shoot it or evade it's charge. Skilled Dwarves would still be able to use these Exploders to deal with crowds by targeting them during their charge for when they would be charging through a crowd of their own, too so their "Cueball" effect would not go lost, either. Other attributes of the Exploders could probably be retained, though, so that Dwarves who identify Exploders early and set them off before they come into range can also be rewarded.
Let us move/mess with Steve with the laser pointer
Remove the Beast Master perk and allow us to tame Steeve without it. It could either be hard and costly (like, petting it for a longer-ish peroid of time while the bug is attacking us), or situational and only when the RNG allows us (like a rare plant/mineral/object allowing us to tame one bug). Just something to balance out the fact we could do it without a perk.
There’s a lot of good, funny ideas for Steeve here that just won’t happen because the devs don’t want to make Beast Master perk too powerful or complex. While I can see the devs point, I also want to see those ideas for Steeve in the game.
Once Steeve isn’t bound to a perk, the devs could take a second look at all of the suggestions we’ve made for the Beast Master perk and implement what is good - As one of the things preventing them from being added would be gone.
Hey i just completed the Drilldozer mission and at the end where you get the** Heartstone**, the dozer gets destroyed and the bot doretta can be picked up, so i thought imma pick it up and bring it to the escape pod. Aaand thats what i did. I hoped to get an achievement thats called** ,,Best Friends Forever''** or something like that but i didn't :c i would suggest an achievement like that (would be a nice Easteregg i suppose!)
.
melee molly to make her make annoyed noises and sometimes run off
shout at molly to make her do sad noises and -1% Speed
Resilient - Active Perk
For 5 seconds, take 90% less enemy damage and ZERO friendly fire damage. 1/2/2 uses per mission. 5/5/4 minute cooldown.
This perk is meant to be a panic button, for those moments you just know you’re about to be hit with big damage. Like the Driller’s C4.
bosco should shoot you once as a "stop that" if you shoot him a bunch of times in a row
loyd should get pimped out the more i tip him
victory pose where the dwarf raises their arms in victory, then falls over exhausted, and it's called "Hard Fought Victory"
Flares when thrown in goo, stick instead of rolling
Anomaly Mutator Suggestion:
Lootbug Exodus
These caves used to be extremely filled with precious minerals, which eventually attracted lootbugs. Lots of em! Now, these caves are nearly dried of our rocks and stones however the lootbugs that ate them are still around. Though a very few veins of minerals can still be spotted, its best to just take down these grubs and get the rest. Get your guns loaded and pickaxes sharpened, time to pop some lootbugs.
With that one perk that lets you throw flares further, you should also be able to throw grenades and C4 at higher velocities, further, and in quicker succession
Make it slightly reduced though, like that perk's ability to throw heavy objects further
A lootbug variant like the golden one except when you shoot it, it VERY suddenly launches at you and attaches itself like a headcrab, obscuring your vision, and maybe make you hungry for minerals until removed
Having the friendly perk equip makes your dwarf apologize everytime you cause friendly fire damage
have splattered by an option instead of a skin, so we can have any armor set and skin but with bug blood (it would still be unlocked through lost equipment)
(Forgive me if this one has been suggested already)
New Mission Type: Emergency Relief
This mission is set in any biome where a mining machine or outpost of some such is being overrun with a horde of bugs in the corner of a cave. The dwarves meant to defend it have been killed, and you are the only ones standing between the horde and the objective. You have to survive multiple waves of buffed swarms. More so a Last Stand mission rather than a mining expedition. Instead of having to scavenge nitra, the mining machine or drop pod will spit out resupplies every so often. Once youve fended off the last wave of bugs, Mission control breathes a sigh of relief then sheepishly asks you to finish what the other team of dwarves started (Mining something, collecting other things, etc) and from then on it functions as a normal mission.
Not a very polished idea, and most probably wont like it, but I figured Id post it after it popped into my head
friendly fire damage stats at the end of a mission 😦 I think the Engies don't know the damage they deal...
Compressed nitra
imagine fully fleshed out AI dwarfs instead of Bosco lol
Mecha Dwarf with a drill for a beard.
That’s it.
I'd love a fully-animated DRG Game Profile for purchase in the Steam Points Shop!
Dreadnaught Lootbug
Make lootbugs sometimes spawn with boolo caps or apoca blooms as a hat
I want to have opportunity to melt some useless overclock modules (about 3-5) to forge some one that i REALLY need.
It can cost a Lot, 30k-50k, but i really want to finally get fire power on my favorite class. And i cant reach it, cause modules dropped by random, i do not know when i get this module, on this week or in half of the year. It is disappoints me.
I think, perhaps, that there should be level-based voice lines. So the lore reveal process from them, as well as the voice line variance over time, can feel more like my greybeards are really getting grey in the beard.
a type of shellback native to the crystalline caverns, these have mastered the use of static buildup to release a deadly charge upon impact with any foes, with their size being a bit less than a regular adult shellback but with tougher armor that has bits of electric crystal
A hat that is a big fishbowl with a baby steeve on top of the dwarves head inside the bowl.
and it runs in circles in a panic if you get downed
Small QoL feature: in the Equipment Terminal, place icons of the other characters above the arrows used to scroll between classes. And fix the notification for new gear so it goes to the arrow that's closest instead of always being on the right. It's not a big list to scroll through, but 1 is smaller than 3.
Please allow me to punch random wildlife, you ever seen a tall slightly thick plant and not punched it? Of course, let me punch it
Trypopophobia mode: disables the corpse worms and eye walls (just make them invisible)
One of my group gets freaked out by then and it really slows down our progress. Personally I don't find the corpse worms very pleasant either.
When pinging a gunk seed there should be a “Deez gunk seeds” voice line.
implement a way to know how much C4/how many shields one has left with the minimal HUD, right now you need to track it manually, or have the ammo counter enabled
Anything that makes heat or fire will set the entire hollow bough on fire, unless the petrified wood is actually petrified
New beard: so gray you're green. Old grey beard but with moss growing in it.
A new rare cave feature, being a gargantuan, deteriorating exoskeleton of an as-of-yet unknown variant of glyphid. Laser pointer ping lines would have the dwarves exclaiming at the size of it and thanking Karl that they didn't encounter it alive.
Give persistent plasma a damage ramp-up, dealing more damage per tick the longer an enemy is within the AOE. (Perhaps the same range of damage as homebrew powder, only time based instead of random)
(Also let weapon mods affect persistent plasma radius and damage)
Maybe it is stupid but: make a another suggestions section where comunnity can poste their skin conception models made in blender for example, so when someone wants to ask for new hat can show it instead of describing it ?
You can do it here
Suggestion for colour matching top hats for fancy lads and also cause the cosmetic overclock icon is a top hat so c'mon
Let's add extremely rare find called Karl's Pickaxe. You won't actually be able to interact with it, but when pinged dwarves will act as you would expect, plus Karl had many of these. This should add to Karl's mystery rather than reveal.
Adding about 2-3 more loadout slots considering the new primaries and overclocks coming out in update 35
It's a Bug Thing no longer kills loot bugs, but instead makes them puke out their minerals. In addition, it also pukes up a small amount of red sugar. The loot bug deflates and turns into the moving turds we commonly see crawling around.
allow mission icons to be used for loadout slots, along with a selection of colors to be used (including all of the mission colors)
a type of mactera with a mutation that causes them to divide rapidly instead of growing larger, resulting in one big flying pile of little mactera which slowly breaks apart as you deal damage to it, with each one divebombing the player and dying after it attacks once
The big blue molly in the space rig should be used for escort missions
it'd hold the heartstone better
What about a ruined or "dying" biome that's based around DRG's workforce polluting and over-using the area's resources?
moar armor paints please
Okay, okay, how about this: A biome based off of the impact site of an unusually-large asteroid that hit Hoxxes. What was in the asteroid could be anyone's guess.
Something like this could be featured in a big event in the future.
oh, and maybe a perk to increase the number of flares one can hold/decrease their recharge time
voice lines for when you repeatedly try to fire a weapon with no ammo
please prevent bosco from dropping heavy items when you salute, its pretty annoying
Put dystrum in more missions.
perhaps dwarves competing against dwarves? what I mean is teams competing for the most minerals deposited or maybe most glyphids crushed.
The Berzerk perk actually lets you pull out your fists and start swinging.
a vietnam styled helmet cosmetic, with bullets and a card held by a strap on it, maybe give it a dent
The lost helmet in glacial strata leading to a backpack attached to a frozen dwarf model that you need to break with a pickaxe to gather.
I am sure it has been suggested multiple times already, rebindable perk keybinds. Slot 1 and slot 2 can be bound to any key
...that leads to small cave full of bones on the ground and frozen figure of dwarf whose legs are attached to ceiling of cave. Before death, this dwarf was obviously trying to rich his pick axe on the ground.
Maybe have a kill counter on our guns, like stranges, so we know how many kills we have with that gun rather then overall kills on creatures in the bestiary
How about .. ebonite fester fleas?
Hee hee ebonite mactera grabber
Ebonite dreadnought
Hat Suggestion:
Pickelhaube
It's appearance is similar to the Prussian version of the helmet, except the emblem plating is removed or just replaced with the DRG logo.
Can either be black or compatible with armor paintjobs.
Description: It is an absolute guarantee that wearing this helmet will give you a sudden urge to ram bugs with your head!
Maybe the biome could be inspired by how the usually colorful coral reefs are turning white and dying due to pollution. A decent chunk of a cave in the could be dull or colorless while a small part is bursting with vibrant colors and vegetation
funny ebonite detonator is a better idea
A beard with webs stuck in it
Mini mules for escort and a mega mule with boosted deposit speed for egg hunt, or maybe dreadnought
Space Rig to contain weapon tester/target dummy type room. I've always missed being able to see the impact and test combinations easily
A gutburster, but its coming out of a beard
Give more biomes a special thing like the error helix, maybe like giving magma core some floating terrain sphere with spikes as an example.
Difficultly scaling seems to occur when another dwarf starts on the loading screen. I believe it should start after the dwarf actually appears in-game.
There are times when a dwarf starts loading in and does not arrive for a while. This creates a potential few minutes, especially during swarms, where the game is unbalanced causing deaths and other problems for the players in-game.
To me it makes sense to only scale the difficulty when players have arrived and are providing a benefit to the team - that's how increasing difficulty balances it out. Without this player in the game the balancing is not done properly.
may already have been suggested, but I couldn't find it at least
JUST got the game so this might be a stupid suggestion, but I think it'd be cool if you gave someone a healing utility. Maybe Engineer could make a small disposable healing device out of red sugar he gathers when at full health or something.
I love builder classes so much but TF2 has spoiled me too much when it comes to support utility.
An anomaly that makes you very tiny, like the Underhill Deluxe effect but it's for the whole mission.
An easter egg consisting of a bunch of dead glyphids, including a dreadnought with a pickaxe in it's head
And "Karl wuz here" written on a nearby wall in glyphid blood
Allow the "hot bullets" mod on the minigun to detonate Praetorian gasses like the flamethrower. It looks unrealistic when flame covered rounds don't even activate realistically what the flamethrower can.
After rescuing a certain amount of dorreta heads, put one next to the deep dive or equipment terminal that you can pat or something like that for another thing to do in the station
Just a small thing, the marker for the engineer and the marker for firing a rocket with BOSCO look similar. Can we have a hologram of a rocket hovering in the middle of the marker or something to indicate the difference?
Sup DRG boys.
I have never, in my life, given feedback on a game; my enjoyment is palpable, though, and I respect the vision, direction, and execution of the aesthetic and gameplay loop enough to provide feedback of a sort relating to my personal "quitting point" - the point at which I give up on a game due to an annoyance, or unreasonable requirement of time or energy on my part, i.e the point at which a game ceases to be fun.
After completing the myriad marathon of prerequisite mission types in order to become "promoted" and finally play haz level 5, something I was promised by the game itself multiple times explicitly during the process (something that took me nearly a week to accomplish due to my schedule), the game then spits in my face and demands, importunately, that I sink another dozen hours into repeating the missions I'd just slogged through at the, by now quite easy and dull, haz level 4.
So, despite the fact this is the only game I've had fun with in nearly 5 years, I'll be getting back to my routine and throwing my hands up in disappointment. I was genuinely looking forward to the deep dives and the haz level 5, where I've read that there is to be found an authentic challenge.
Anyway, love the game, hope it grows and succeeds - the team deserves far more recognition than you've gotten.
achievement for melee killing leech (pickaxes or drill no axes)
An option to fully disable camera shakes would be greatly appreciated. I really like this game, but I'm susceptible to motion sickness and the big gun/tool models and camera shakes makes playing above hazard 3 near impossible without wanting to throw up due to more action.
I've already cranked FoV up to max (120) and leaning back more than normal, but the shakes are still very aggressive on lowest setting 😦
sort of an addition to this, perhaps also an option to just tone down the reload animation screenshake? like eugo, i get some pretty bad motion sickness which makes extended play very unfun, and i love using the thunderhead but with the amount of movement in the reload animation i have to actually look away else i risk feeling as if i just drank a blackout stout X_X
Just a random idea of a Mission Control bobblehead in the space rig that you can interact with with some unique voice lines each time a dwarf smacks it. What those lines would be? I don't know.
A beer that makes your head big
speak all of this in the cool announcer voice... COMING THIS FALL OF 2021 (no guarantees) The largest mission yet known to dwarf kind, Mining Ops! You and your crew of 8 dwarfs ( idk how many 8 just feels nice bc of the large size) get sent to Hoxes IV surface in hopes of bringing in the mother-lode of resources. you start with your shack to sell your minerals and a doretta fixed to drill straight down, use this device to break the compacted granite and reach the caves. each cave system you break into has its own objectives ( egg hunt, elim, mining) like the DD / EDD, but you can return to the surface and turn in your loot to upgrade your tools for this mining op. Will you breach into a cave with the more Glyphids than all of Starship troopers? You wont know, and neither will Mission Control. Each time you enter the entire map is generated, with unique objectives and generation patterns, (like the original stuff) but you dont have to do it in one run... you can bring all sorts of equipment down... because you dont know what you are dealing with. Oh I almost forgot... but if you die you loose it all... GOOD LUCK SOLDIE- er MINERS, ROCK AND STONE
TLDR its a really long mission with a home base and more risk than an EDD
I apologize if this sounds redundant, but what if there could be a biome with dark-grey as its color motif that mainly features MORE darkness than other biomes? Perhaps something akin to an actual coal mine with unique anti-lighting hazards (such as blinding gases of sorts or some sort of chemical in the atmosphere that inexplicably and only desintegrates flares over time) that generally makes it much harder to see certain light sources.
And, perhaps, maybe the terrain could incorporate shapes and multiple, branching tunnels that lead to nowhere that specifically resemble hole-y matrices akin to swiss cheese?
Victory pose idea for halloween
T-pose and slide from back to front then do a spin.
Intimidating the bugs with immense power
Allow cooked grenades to actually affect fuse length. All the most used grenades tend to be the ones that either stick or detonate on contact, and I believe part of that is the regular sort tend to be unreliable on more rough terrain... especially if you're not the host.
preventing 2-3 players from using iron will at the same time
everyone is down and then 3 people use it it's awkward
suggestion would be an emote or system message "SwimmerDwarf wants to use iron will!"
RESUPPLY BALANCING: Every odd time you take resupply it rounds down, every even time - it rounds up. This way if engi has 5 nukes max in 2 resupplies he will not get a total of more than 5 nukes. And this would put an end to drillers' complaints about 3 satchel builds, because in 2 resupplies they would get 3 satchels
add a small hologram above completely unbuilt sentries to make it easier to quickly find them in tall grass
New Biome: Anomalous Breach
This biome is blanketed in small, pulsating shards of anomalous material, and has wavy, broken terrain that is difficult to navigate, with uneven floors at varying heights that seem segmented rather than smooth. The stone of the cave would be randomly colored and occasionally glow, so less light is needed, but would also be very tough (3 hits) to destroy.
Enemy variants from all biomes can spawn here, including Frost and Radiation, as well as the occasional Ebonite Glyphid (though no Ebonite Praetorians, or Kursite Glyphids.)
Environmental hazards include large floating crystals that apply a random velocity to the player, sending you flying in a random direction, which could include pulling you into it. These will break in one hit, if you're able to get close to them.
Flora would be scarce and would have odd, seemingly impossible structure such as large flowers composed of stone, holding truncated pentachorons; small flowers that slowly walk in random directions along the cave (very minimal a.i., movement would be entirely random and only periodically change direction).
Error Cubes would be much more common in this biome, but be harder to spot due to the majority of the terrain looking like that which the error cubes usually generate around them.
Warning Mutator Suggestion:
Naedocyte Breeding Ground
Naedocytes everywhere! These caves are home to several Naedocyte Breeders responsible for the mass reproduction of their hatchlings, which can become a future detriment to our operations. Caves under this warning have a guaranteed spawn of 3-4 Naedocyte Breeders, as well as much larger swarms of Naedocyte Shockers.
Yesterday, I was talking about MULE variants with some other people on the discord, and last night I had a thought: a special mission only in the Radioactive Exclusion Zone:
Step 1 Find a large chunk of volatile uranium with an Uranium Core
Step 2 Call in an Upgrade Unit near the chunk. this will have several segments that can be picked up and carried.
Step 3 Disassemble the mule (Like building a sentry). When that's done, four slots will pop up from the insides. Put the segments into the mule (Like attaching legs onto the mini-mule) and reassemble it.
Step 4 A button on the upgraded mule will pop up. Press it, and the mule will clamber on top of the large chunk of volatile uranium and start drilling down into it. You need to be near it, like the uplink in the salvage missions Waves of enemies will spawn.
Step 5 Once the drilling is done, the upgraded mule will suck out the Uranium Core, and you can call in the drop pod and finish the mission like normal.
Overclock idea for the gunners Leadstorm minigun:
MINI-gun
Pros:
-a LOT more ammo (Maybe double??)
-slower heat generation (longer firing time)
Cons:
-drastically reduced damage
-longer spin-up time (potentially shorter spin-down time as well)
-loss of stun?
R&D decided to shrink the bullets for the Leadstorm, as a result the gun can hold a lot more ammo. due to their tiny size they do much less damage, on the plus side they also generate less heat allowing you to shoot for longer.
If there is any way you think this could be improved or tweaked please let me know.
put all of the DRG machinery in the bestiary, under the "automaton" section
this includes molly, bosco, and dotty of course but also all of the stationary drops and machine events
alternatively, this all could be put in its own section of the miner's manual
New OC idea for the Deepcore GK2: Burst Fire Mode (Balanced)
Weapon now shoots in a quick burst of 3 shots
Significant Increase in damage (+4)
Less Magazine Size (-4)
More Recoil (x1.5)
“Deals more damage and fires a burst of bullets, however these hefty bullets take up more magazine space and kicks back much harder”
Omelet eating victory pose
We worked hard getting all of those eggs and I think it's time to enjoy the omelettes
A really nice touch would be to add minerals to the miner's manual and give a short description of what they're used for in universe (a good example is slime rancher). It would be nice to know why management needs so much nitra or what the point of hollomite is.
Fool's goldphid a burrowing glyphid that spawns buried into the wall with gold ore on its back. Similar to loot bugs and hull borders but it's aggressive, maybe even acts like the ebonite glyphids and requires you to pickaxe them
It would be interesting if in the future Gunner had a heavy machinegum
Similar to M60 or something
Instead of gunner saying "it ain't a gun if it don't weigh at least 100 pounds" he says "it ain't a gun if it doesn't weight at least half a ton" so it rhymes
(Sorry if thats not the exact line)
This is really small, but during salvage operations Mission controls line “let’s pull you and the goods out of there” should be changed to “let’s pull the goods, and you, out of there”. Just a little something to show where their priorities really lie.
I had an idea for there to be more then 4 dwarves, a large map and multiple squads of dwarves drop in different parts of the caves and have different objectives, instead of working towards the same one. So why you work with your squad you would occasionally see another squad working, it could also be organized so that paths rarely crossed, but you’d hear the other dwarves shooting and stuff. Not sure if this has been put here before but it’s an idea.
Option to set custom character portraits.
Could be customized within the wardrobe.
Issue: Player roles will not be as apparent as before.
Possible solution: Making the color borderline thicker.
(I have more edited photos for this suggestion, but it will clog up the chat. If interested I can post them in #suggestion-discussion)
Add a drink that requires you to prestige your liquor license, which requires you to have drank 1 of every drink in order to buy... ||Including leaf lovers because management is evil.||
A mission that is somewhat of an event, based off the idea that another mining team (or multiple) have lost their lives attempting to clear a dreadnought nest. The worst outcome has become true and the dreadnought has evolved into something beyond what management predicted. The mission objective "Kill the Apex Dreadnought"
New mission type to consider
Reconnaisance Pod recovery
Similar to a mine head or drop pod, the idea is a couple pods that explore further into hoaxes has encountered some trouble. The pods have a mix of: missing (specialized) batteries, some Xynarch Charge-suckers, and low fuel. In order to have it continue on it's journey, the players must:
- Destroy the Xynarch Charge-suckers affecting some of the weapons on the pod
- Locate and place missing batteries
- Fill up fuel canisters like those located on doretta
It encourages players to concentrate on different tasks and work efficiently, utilizing multiple mechanics like exploring and traversal.
Very rare occurrence on elim with 3 or more eggs (those spawn right?): Mission control, on mission start, "Detecting multiple Dreadnought class lifeforms in the area. Are you sure this mission is worth it?"
Also maybe a small reference to the zerg
I hope we get more pickaxe parts from the lost equipment soon. But it would be very interesting to also get pickaxe parts from using matrix cores.
Don’t let the low oxygen squeal sound play the entire time you’re down in low oxygen.
so with cryo cooling chamber for the m1000 you could lessen (or entirely remove) the ammo penalty, but focused shots cost even more ammo. This way you still get those big fuck off focused shots, but you can deal with grunts and not immediately burn through all your ammo
A new, rare bonus mineral: Supercharged Piezonite
This odd looking, whitish crystal can be dug up like your usual Jadiz or Aquarq from the walls. When the player picks it up, it will shock them slightly, which will make moving it a little tricky. However, should you successfully deposit it, the powerful capabilities of piezonite come to light.
Should you deposit it into Molly, her movement speed will be increased dramatically as well as causes enemies near her to get shocked.
Putting it in the Mine Head will make the turrets on it deal a lot more damage as well as some shock damage.
Inserting it into the Drop Pod in a Salvage mission will speed up the refueling and rebooting process by a pretty hefty margin.
Using it on a Refinery increases the refining rate and pipe grinding speed.
If a missions starts and you're not in the drop pod, join the team in the same small drop pods you get when new players join and have mission control comment on your mediocrity.
Hat Cosmetic Suggestion:
Patriot's Helm
It's appearance is based on the American M1 Helmet, has camouflage cover and an Ace of Spade card strapped onto it.
Can come with camouflage green or compatible with armor paintjobs.
Description: Feel the sense of patriotism and urge to rip and tear bugs with this iconic helmet from the past.
Steev REALLY needs more of a unique outline or silhouette or SOMETHING more. Maybe it's just me but I keep shooting the poor bastard whenever I see it because it looks just like any other bug.
Give steeve a mining helmet
different voice lines for barrels going into the launch bay during and for a bit after a gravity recalibration
Instead of a mining helmet Steeve inherits whatever you have in your head slot. Afrosteeve could be a real thing, devs
An alternative, additional tier-2 upgrade for the pickaxe: Something that allows you to slam your pixkaxe into a vertical wall so hard that it briefly gets stuck there with you hanging onto it, allowing you to slide down a wall and potentially save yourself from falling to your inevitable death.
Allow for mixing and matching of color palettes for equipment. Example: you have a palette that's ABC, and XYZ. Instead of just using the whole palette, you can go ABZ, or XBZ
using special powder while on smooth ice should provide horizontal momentum
Maybe the chunk of whatever you're mining could change depending on biome, they would all be the same aside for aesthetic, like in hollow bough it could be some seed related to the vines or like a fragment of p[[[[[[[{0}]]]]]]]q in azure weald
Add sandwiches. With all the references to them, it's crazy to me that they aren't even sitting on tables as decorative items, let alone not having actual sandwiches to eat with our beer. "You had to give up some sandwich-storage, but your total ammo capacity is increased!" "When we get back, it's sandwich time." But where are my damn sandwiches?!
give a second of fall damage immunity when the player gets teleported back into bounds from falling out of bounds
Let me equip some fuzzy dice on my dwarf or on my gun.
Cosmetic concept: A beard called "good luck groom" with all sorts of good luck charms tied onto it, anything you can think of, rabbits foot, lucky dice, etc etc.
With the Description: "with some bullets, a beer, and a little bit of luck, you might get off this damn hellhole"
New weapon: matchshot
Sidearm for gunner, and old, antique firearm, uplifted for modern use. Singe shot, high damage flintlock, with optional mods to change how it fires
Crazy probably impossible weapon: Boulderbuss, a blunderbuss weapon with no ammo. The gun has a shovel on the front and you dig up a chunk of rock to be your next shot.
An absolutely ridiculous sidearm idea, but it just feels so dwarven to me.
A beard that is fashioned into a dangling pair of cubes. Name it "The Dicey Fuzz".
I thought of a weapon paintjob that I'm gonna call Glacial Glaze
It's pretty much the terrain of glacial strata as a paintjob
It would be really helpful if a way was introduced to obtain matrix cores offline because weapon overclocks are not obtainable offline without the cores so i t would be nice to have a way of getting cores like a new mission or as rewards for a promoted character who did a hazard 5 mission.
Framework idea: scrapyard bash
Basically the framework would be bits of scrap metal and junk DIYed into a weapon. Aka management cut the budget and the dwarves had to make do with some scrap found during salvage missions.
idea taken from somewhere else, new mission modifier: double duty. a yellow modifier that would repalce the secondary objective with a 2nd primary objective, similar to a deep dive, with all the extra exp and cash that comes from it
dumb idea, new overclock for M1K: rail mode
focus shot will now empty an entire mag in a single shot, don't ask how it works, some kind of ancient dwarf magic
rail shot mode
increased damage
decreased ammo
increased time to focus
increase reload time
Warning Mutator Suggestion:
Spitblight
Spitball Infector reproduction rates have seemed to increased in these caves. Every cave you dwell in will have a guaranteed group of Spitball Infectors (3 to 5), but they take more damage since they were probably not matured enough.
Deep Rock Galactic has a serious lack of Coffee Stains and Ghostly Ships.
Rare voice line when hit by projectiles:
"Ow! Right in the rock and stones!"
I've got an idea for a special event or a new mission type. If it is an event then It will have chance to replace normal mission upon starting the mission (around 5%). So, you are going for mining expedition (any type of mission) but you land in some sort of arena (Acid Spitter Quenn's nest maybe). Mission control says that coordinates were wrong and they don't know where dwarves are. However, calculating new coordinates and sending a drop pod will take some time. Moreover, connection is interfered and mission control gets disconnected. Then we are being connected with a glyphid that is smart Acid Spitter Queen ;). There are waves, smart bug talks to us and so on. After defeating all waves we can enter a room with a lot of minerals and mission control connects with us and says that they are ready to bring us back. Of course game should say that we completed the initial mission as it was management's fault. It can be its own mission type, but the whole thing about wrong coordinates should be replaced. A new mission mode can be named like "Nest liquidation"
Warning idea: dwarf-seeking supply pods
Any supply pods called will now be drawn to a random dwarf in a attempt to grind them up! The pod will be like a missile. However supply pods will also now cost 10 less nitra
Give us a big dice for the Space Bar we can kick around for all our drinking game needs
When joining a mission in progress, if that mission is the first of an assignment that is available to you but you haven't yet activated, offer to activate it on the character selection screen.
Hi all miners and rock and stone!!! It occurred to me that most games have an intro scene when starting a game, so I would like this to appear in the intro of the game, that would be epic: https://www.youtube.com/watch?v=wd0YDB8X6vk&ab_channel=GhostShipGames I know it is not something important but it gives it a very good touch of humor and I do not think it costs much to implement it for developers, of course it can be skipped if people do not like it, like other game introductions.
change the highlighted outline of the refinery to be JUST the cargo rocket so that it's less intrusive when trying to look at other stuff
Bosco stats in the end of a solo mission.
A statistics tracker to see how much more friendly fire "dawn of the dread" wearers receive.
can we get an emote for the interplanetary miner's union itself, not just the three chapters of it
I think it'd be worth trying to get the voice chat working under Proton/Linux. The Steam Deck would be a potential conduit for a jump in users, with local LAN/wireless being way easier on it.
And in turn, when they're playing away from their friends, the Steam Deck runs on a fork of Arch Linux. So as it stands, in game VOIP wouldn't work.
It's important that I mention that my friend recently experienced me echoing, during a discord call, which was fixed by me muting my voice levels in DRG. So you may only have to change a few lines to get it working.
When a player picks up red sugar, play noises like crunching on hard candy
Please add an icon when ur using voice chat. so u know when ur mic is on or not, that is all :)
A helmet that looks like a comically large beer mug, maybe make it look different depending on which class has equipped it. Engie will have a smart stout, scout has burning love, driller has flintlocke, and gunner has blackout stout.
Of course this would have the major downside of covering up your wonderful beard.
For the newer Xbox consoles, how about an optimization? Preferably 120hz support and perhaps a further render distance since it’s the little things that matter most (: Though seeing it right now it seems to be fine but I can see slight but subtle changes. From my perspective this game doesn’t seem to be so graphically demanding so I would assume an optimization and 120hz support what be well
The ability to favorite weapon and gear mods.
This would add all thicker border or slightly different color on the mods.
The benefit to those would be if you're swapping between different mods regularly for different missions and anomalies you can earmark which ones you usually use, rather than having to read the descriptions.
Add a button to the pause menu to stop all currently active sounds.
Source games have the console command "stopsound" to reboot the sound system, anything that is actually suppose to be going comes back as normal, sounds that are endlessly looping because they're broken stop completely.
Would be a nice "just in case" thing to have for when those annoying repeating sound bugs pop up.
Unstable overclock for flamethrower (inspiration taken from total war):
^ Extended operational range: 30m
^ Does aoe flame damage around hit location: 10 damage in a 2m effect radius, 10 heat
(^ Like autocannon)
v Flames now fly in an arc
v Flames no longer passes through enemies
v Decreased tank size: 25
Example: https://youtu.be/TUpAug1zUCU?t=439
If bringing steeve back to the space rig is ever a thing, let him dance to the jukebox if you turn it on. I wanna see my glyphid friend jamming out with my dwarf or team
An armor set that gives the dwarves beer bellies at the very least
Make the OG dreadnought's golden (recharging) HP phase have a slight, reduced weakness to Armor Break. Possibility just a hard cap of taking 5-10% more damage from any weapon with an Armor Break mod, so it's a little useful but not overtuned.
[IDEAS FOR LIGHT STICK UPGRADES]
• Shop Upgrades
- Extended Clip (perhaps less charge rate)
- Sticky glow sticks
- Rocket Glow Sticks (Travel in a straight line until collision or fuel 2.5 sec runs out)
- Brighter Glow Sticks (longer light radius) (Burn out faster)
- Hover Glow Stick (Count drops to 3 but it hovers a set distance from your character and moves slowly)
- Treasure Glow Stick - (lower light level Radius and brightness) outlines Minable ore, even through walls
- Combat Glow Stick - (lower light level Radius and brightness) outlines Enemies , even through walls
Oi Management! Engineer Goldhand here. What kind of Leaf Lovin Pointy Ear can start the long day of combat mining without a good cup a Joe. I'm tired of walking ALL the way down to the canteen on deck 4 to get me mornin coffee. I'm petitioning for the finest of Dwarfbucks coffee beer to be stocked at the Abyss Bar where the real work happens. Maybe these greenbeards can start the day without it. But I been out here mining for years and think I earned my mornin coffee at least. And FYI Driller Gerald! It's foamy because it's a cappuccino! A real dwarf's drink!
scarred variants of the ruddy, beige, brown, and umber brown skin colors "be wary of swarmers, they can really leave a mark!"
similarly, armor damaged by bigger impacts, perhaps even with some bits like slasher blades still embedded in it. Pits from acidspitter shots, scrapes from swarmers, maybe a section crumpled from a praetorian, etc
a type of menace that has gotten a similar mutation to detonators and exploders where it emerges on the ceiling, drops down on an unsuspecting dwarf, releases a small hellfire slam, then crawls back into the ground
the death explosion should be a similar size to an unmodded satchel charge
Faerie Fire rounds overclock for the Stubby. Lower direct damage but highlights targets through walls and other obstructions. Highlighted enemies take increased weak point damage.
Baby loot bug hat.
You should add a dunce cap
Add a grinder to the top of the mining head during point extraction, so we can slam dunk/literally toss resources In
Hat Suggestion:
Cave Raider
It's appearance is based on the German M1916 Stahlhelm with a brow plate, with the DRG logo being placed on the brow plate.
Can be compatible with armor paintjobs.
Description: Keep your noggin safe whilst you raid the caves and burn bugs with this helmet. Disclaimer: flamethrowers not included with this headwear.
Ok really good idea, give bosco a new mode: defence. If you call him while he's attacking, or ping him at doretta, he'll go into a static position above either the dwarf or doretta, instead of just flying about like a little ass potentially blocking shots
Discord invites suggestion:
The discord invite system has many flaws, but the biggest thing I think is that it NEEDS to ask you for confirmation when joining a game. I was hosting a game, accidentally clicked an invite link, and it instantly quit the game for me and all my teammates.
Make lootbugs squeak kinda like a dog toy if you jump on them.
let you stomp bugs for a fall damage reduction+hurting the bug relevant to height
i wanna splat those bastards by foot
Pretty sure this will get downvoted, but give MULE some snarky, disgruntled voice lines, preferably something like Ratatoskr from God of War? Would definitely justify why miners would want to punch the guy in R&D who programmed Molly.
(When ordered to move)
"Yeah yeah I'm coming, hold your beard"
"Damn, I was getting to the good part-"
"For the last time, stop calling me 'Molly'!"
(Deploying)
"You had better dug up something good..."
"Here. Happy?"
"Don't mind me, just gonna sit my arse here-"
(Depositing small amount of minerals)
"That's hardly 'anything'! Have you been sleeping on the job again?"
"Are you sure you know how this mining thing works?"
"Management will be notified of your lack of efficiency."
(Depositing large amount of minerals/compressed mineral)
"Thanks, it's mine now, sucker!"
"Good hustle, here's a tip : Do it again"
(Reaching drop pod first during escape sequence)
"Quick, we're all in - launch now!"
"Slowpokes, all of yas, hah!"
"Time to cut down on those sandwiches, buddy!"
(Miners beat Molly to the drop pod)
"Yeah yeah, laugh it up folks, I'll just take my sweet time..."
"Here's a thought - you carry these next time, how about it?"
"You're lucky that I didn't take a shortcut through a Glyphid nest-"
||(If in rare cases, drop pod leaves without Molly)||
||"You're gonna regreeeeeeet thissssssssss-!"||
a defense mode where you get dropped in a bug nest on a defense platform and have to hold off waves of bugs, send ammo call ins and such between waves, each waves pays out credits and or minerals a cut of the stuff being mined in an operation you are taking the heat off of.
rivals mode/modifier where a rival mining company is sending goons at you and/or EEW (Elvin Environmental warriors, for mining in the bugs natural habitat)
An actual model for Karl that we can see and potentially talk to in the hub or somewhere.
I Know I Just Joined The Group But Potentially A Colourblind Friendly Option In The Settings? My Friend Can't See Blue And She Had A Mission She Needed To Do Collecting Aquaras At Glacial Strata And Her Partner Had To Do It For Her Because She Just Couldn't See ... I Know It's Not A HUGE Issue, But Yea, Maybe Something To Make It Easier For People Who Are Colourblind?
Have armor breaking affect rocks in escort (maybe to a lesser extent than normal)
What if each player had a mini mule that has limited storage, (like 50 ores total) and you could deposit your ores and stuff into it and you could transfer the ores from the mini mule to the regular mule or any other deposit point.
Every suggestions Chanel has the same weird message in a different language for some reason
Would love to play poker (and bet beer crafting items) at the table by the jukebox. Would be fun while waiting for folks to join.
Add in an achievement for getting every achievement on one's respective platform.
EX: If you have all the game's achievements on Steam, you qualify for the "Obtained all Trophies" achievement.
that is a good idea, but I think some more depth should be given if that would become an achievement, with a name like "This is thirsty work" and the description being "You made Karl proud and got every achievement"
Suggestion: A VGS system.
Pretty much voice lines for faster communication for people not using VC, I tend to play late at night and don't want to annoy my roommates.
Just have some simple commands with easy to remember combinations, such as: V||oice|| + G||eneral|| + H||i||: Generic Greeting Lines
Other examples could include:
V+G+F: Follow Me
V+G+E: Enemies Incoming
V+R+P: Requests a Platform
V+R+G: Requests a Grapple
V+V: Rock and Stone
I want to slide like in titanfall, I think it would fit the game combat loop really well!
Let's face it, Haunted Caves isn't fun. The ghost can't be killed and is just there to annoy you. You know what would be fun? Killing the ghost. Let us call in a special pod that deploys 4 Proton Packs and 4 Ghost Traps. You know the rest... and don't cross the streams.
I don't know wheter it already exists but could you block some words for lobby names. Stumbled across a "führer's finest aryan miner" lobby today and it feels really stupid and bad..the Problem I see is of course that bad people and edgelords will always try and find ways to make their "humerous jokes" in some other way.
Its probably not a widespread problem but if it would be easy to implement a blocklist for words that'd be a nice add on.
please add a way for players to put their inventory into a mineral bag (like the ones that spawn when someone leaves a game with stuff in their inventory)
an upgrade for the grapple on scout to let you pull objects towards you like gunk seeds etc
I had a stupid idea for a Halloween cosmetic. Zombie skin/outfit. I know we've got a ghoul skin tone, but I'm talking about actual zombie cosmetic. Made a piece of writing to go with it because I couldn't get it out of my head.
'A dwarf never dies.' It's a running joke amongst the crew, considering how many times they flirt with death. But there's a terrifying truth to that statement. Dwarves are naturally tough, but they're also naturally stubborn. And when they find themselves on death's door, some are too stubborn and pig-headed to admit they're going to die. And some are too stubborn to admit they died in the first place. Management denies all of this, but there are more than a few employees who can't pass a medical check-up due to a lack of a heartbeat. But it's not all bad. They seem to work just as hard as us and don't complain that much. I just wish they did something about the smell.
Let us change the outline color (client side) of highlighted objects/enemies
remove host kick in favor of vote kick meta (or at the very least make vote kick the default)
So, one thing I would really love to see from the Ghost Ship Crew would be more Deep Rock Galactic merch. Specifically the different tankards you can get at the bar. I'd buy the stock empty, that's for sure!
I mean, those tankards are sure-fire conversation starters at the least, and I'd be really happy to drink my morning cup of joe from one. I mean- to drink my after-work beer from one ;)
Anybody kinda want the ability to rotate their pickaxe and make use of the various alternate back-attachments we have to customize with, or is that just me?
I'd enjoy sidegrades to the power slam, or the ability to use the axe in a 'different fire mode' within combat, -not an upgrade as such, just a sidegrade.
Also, I don't just mean for combat, - I keep looking at the shovel attachment and desperately want to be able to clean up the goo in fungus bogs with it super effectively..
But a lower damage but reliable stun if you use the hammer ends to melee? That kinda thing.
Okay, let's face it: HE grenades are not that good. They roll around and bounce too much to be practical. So I propose the ability to "cook" the grenade by holding down the grenade key and throwing it when the player decides it's ready so the grenade explodes closer to the enemy without having it bounce around. This will raise the skill ceiling for driller, make HE grenades more usable, and as a bonus you could add blast jumping in by "over-cooking" the grenade so that it explodes in your hands.
would it be too much to add a "level" on the drillers drills so he can tell what angle he's drilling at when in a tunnel?
Not a serious suggestion, but... an active perk that temporarily allows you to walk/run up walls/ceilings like a glyphid, defying the laws of gravity to get minerals or access areas that are generally too hard to reach without some form of improvised terraforming.
"Spider-Dwarf, Spider-Dwarf..."
Some others have suggested more quick communication options, but I think I have another idea of how to implement it.
A ping is very versatile, but sometimes it could be helpful to be able to have [platform requested], [flare requested], [zipline requested], or [drill requested] label on a ping. What if you could hold mouse 1 with your laser pointer out and there was a circle of options that you could move your mouse to select from? To avoid clutter, just those 4 options would be there.
Forget bringing steeve to the space rig, I want barrels to accompany me on my next mission
Make grenades upgradable like weapons. pls
When using beast master marking a tamed glyphid still results with characters saying phrases such as "kill the bug". I think some phrases such as "there goes steeve" would be nice
New Perk: Gearhead: [20,30,40]% Faster repair speed for all machines. (Mules, Pipelines, Doretta, Bet-c, etc)
An elemental damage option for the pickaxe power attack. The element can very per dwarf.
High Environmental effects in biomes like Magma Core, Crystalline Caverns affects your weapon. For example, in Magma Core Missions all weapons will deal additional fire damage, but will be overheating faster. In Crystalline Caverns weapons like Gunner Minigun won't overheat at all, but if you won't use your gun for 30 seconds it will freeze, and you need to warm it up before firing again. Weapon like Cryo Cannon will get additional freeze power.
What about customizable Animations or special particles or effects when u die or get revived?
What do u guys think about finishers in DRG?
make the hitbox for poison spore fungus larger and decrease the amount of damage it takes to break them
Small QoL: when you hold some of the Tools in hands and hold X, dwarf screams about preparing for placing or using that. Like:
"Gonna place zipline here!"
"Gonna place a shield! On me now!"
"C4 incoming, watch your step!"
"Gonna drill some tunnel, on me now!"
"Anyone needs a platform?"
"Help me build a turret!"
Dunno about Scout, but there could be some jokes or else.
The above seems far more useful in the ping system than “X”. And has also been suggested extensively^
can we get voice lines for cargo crate batteries, since the crates have lines, the lost helmets and packs have lines, but the battery packs don't
Add an option to change the keybinds for active perks, e.g hoverboots
add additional benifits to actives/passives that don't work in solo play for solo play!
these would only be active when solo or with bosco, and here are a few ideas:
friendly: bosco's rockets deal less damage to you (i don't know if this is already a thing with friendly, but clarification would work too)
**shield link: **every [cooldown] seconds, if you lose your shield it will immedietly regen to 1/2 again OR you can press a button for the active for bosco to overcharge your shield (though it would be a weaker overcharge than what is granted to normal teamates)
field medic: bosco will revive 30 % faster (at max level,) and once per mission you can have bosco revive you immediately OR (this is just a idea, probably too powerful,) if bosco is not equipped, once per mission you can revive yourself (similar to how iron will works, but permanently)
Maybe during the ommoran phase, from phase 2-4, the rock thing and beamers should randomly come at these phases, or maybe another type of offensive attack from the heartstone. Idk just so it's more varied each mission.
for the perk that allows taming of a bug, can later ranks give a charge of healing for the bug?
Continue playing the memorial hall music while in the promotion terminal
make a mission mode where you go into a hive, plant explosives and get out before the bombs explode.
Try to get a cross over with doom to add doom guy armor and double barrel weapon variant
Hi there’s just ruminating over additional uses for Nitra. I think this was removed by the devs in early development, but I think it might be worthwhile revisiting as the game has changed significantly since then.
The call downs would obviously be a tactical decision as the pay off would be fewer resulted, obviously the cost would need balancing and testing to reach some happy medium.
Light tower: A single rotating light, like those present on the mine head rig.
Turret tower: A single automated turret, like those on the mine head rig, with the same limited ammunition.
These are the main ones that come to mind for a bit more flavor without being op. I think their finite, fixed nature and expense will hopefully deter them being spammed or encroaching into other classes niches.
Light blue, navy blue, orange, pink, grey (completely) hair colors.
More rock and stone quips.
If Steeve gets shot, have the dwarf that tamed him bitch at the one shooting him.
"Pardon my Elvish, but STOP SHOOTING THE INNOCENT CREATURE, HE HASN'T HURT NOBODY"
Pickaxe does more damage when jumping or falling from a height and swinging the pickaxe before landing
Bouncy Plascrete
This would be an alternative to Plascrete Mark II, and would function like so:
You take full, maybe very slightly reduced fall damage from landing on it, but the higher you fall from the higher/ further you bounce once hitting it. Would be useful for movement and terrain navigation.
also good for killing scout
add an option to xbox gamebar for looking for group for windows 10 users
If steeve dies you die too
New Perk: Rewind, When downed, you will be able to "rewind" and teleport to where you were 3 seconds ago before you got downed and you can only use it once a mission.
Example: You fell down a pit and your teamate can't reach you, but you used the rewind to teleport back onto the cliff and your fellow dwarfs revive you, saving time and potentially preventing mission failures
Make the big bugs bigger, ie praetorian, oppressor and dreads.
allow stabber vines to spawn with more or less than 3 stabbers (maybe having the max number be equal to the hazard level?)
Minibug
Some sort of bug that ate a minigun from a fallen gunner. Can shoot from a distance and unleashes hellfire upon you and your team. The bugs are learning.
Adrenaline Shot - Active Perk
When used: Slow down time - giving you and your friends more time to react in a chaotic situation.
Yes. It’s a perk that affects the whole team when used.|| This is to avoid the most obvious technical problem when slowing down time in multiplayer. How would you even slow down time for just one dude?|| ||The answer is:|| ||You don’t.||
This perk is basically Adrenaline from Alien Swarm.
Undergrounder - Passive Perk
Your eyes are more sensitive to light. Any light source will shine brighter and cover more area for you. Has no actual effect on the true darkness, only the light sources.
Basically a Night Owl potion from Terraria.
...At the same time, why not add an enemy that does the opposite of this perk? Some kind of Ink Spitter whose projectiles temporarily blind and decrease the effects of light sources when they hit you.
add darkness as a regional concept and have plants and bugs which do that be native to that region
A "Time Estimate" for each mission, depending on what collectibles you get, etc. Missions vary from 6-30 minutes, and it's hard to gauge if you just have 10.
Make the regal aegis armor skin color a gun skin color set too.
A buff beer, (Placeholder name 'Gem Sniffer') that causes mineable minerals and collectables (fossils, caps, chunk deposits) to glow faintly, even through walls, while with 10-15m
To add to the dread of Toby the ghost detonator, when the drop pod has been called, it should get a slight speed increase so it can more effectively chase the dwarves trying to escape for their lives depending on how far away the closest dwarf is from it.
Over clock that let's you take a 5th weapon upgrade, meaning you would have 2 on one tier
Some sort of barrel based beer that comes in a tiny barrel. We have barrel colours for each class so when pouring it checks your team composition and gives you the barrel type for each class in your lobby
We have voice lines for when a player is grabbed and activates Heightened Senses, but I think we should have voice lines for when it first goes off, warning of a grab.
I want to hear a dwarf shout "My beard! It tingles!" immediately before being grabbed.
Give victory poses unique icons in the wardrobe, most other games with emotes or something of the likes have them and it would make it easier to find certain ones without hovering over each one
New enemy idea, the glyphid controller
The glyphid controller is a sub species of the glyphid warden, and a cousin to the glyphid hiveguard. Instead of protecting bugs with a protective aura, using a mixture of pheromones and directed electric charges this beastie can bring glyphids back from the dead.
Undead glyphids can be identified by their slow moving speed and greenish grey hue of their chitin and flesh. As well as exposed bones and occasional missing limbs. They don't do nearly as much damage as a regular grunt due to the rapid decomposition that happens shortly after a grunt's death, but since they are the literal undead they are quite hard to re-kill.
In terms of the gameplay mechanics, the controller would be about the size of an oppressor and have the same weakspot as a warden, but the orb is protected by a bone "crown" of sorts. It spawns with a small compliment of 3-5 undead and is easily spotted with it's blue glow and ghostly wails. Every time a glyphid dies near it, the controller will summon an undead glyphid in its place. But undead glyphids cannot be "revived" additionally, killing the controller will cause all of the revived undead to die.
The controller will have higher spawns on a new hazard called "bug graveyard." Bone like decorative objects will clutter the cave, and a fog like haze floating in some.
BOOMSTICK OC IDEA
Explosive Pellets (balanced or unstable): All direct pellet damage is converted to explosive damage (1.5m AoE), 2x shockwave effect range, 2x shockwave effect damage, -50% pellet damage.
can we get a different button for sliding down pipelines?
it is super annoying to slide all the time when you are trying to repair or build a pipeline
An enemy similar to the real life mantis shrimp would be cool. When the player is close enough the shrimp will stop, charge it's attack and attempt to punch the player.
It would be great if BET-C could be ordered to guard a specific area, attack a specific enemy, escort a specific teammate. It would become even more useful and less of a team killer in certain situations 🙂
Okay, so I know there's no shooting range inside of the Space Rig for allowing the testing of company-issued weaponry, but what if, only in Solo mode, you could access a completely optional VR headset next to the assignment terminal provided by DRG so you can not only test weapons, but preview what they would do towards certain enemies listed in the Miner's Manual?
It'd go like this: Your dwarf would put on a company-standard DWARVEN headset (DRG Weapon Assessment for Realistic Virtual Employee traiNing) and get transported to an in-game testing room (or cave) where you can test your weapons on wireframe versions of all of the bugs listed in the miner's manual (provided that you've killed a certain amount of them to 'unlock' seeing them in the virtual space), complete with voicelines that surround the context of underfunded and hilariously-outdated and overrated training equipment.
Something like this could also give players VR-exclusive scenarios and missions with limited resources and pre-defined equipment setups to complete as part of their training, such as reaching and reviving a non-playable downed Dwarf at the end of a pre-made, difficult cave within a certain time limit, or hitting targets with pictures of the bugs' faces mixed in with Dwarves you're (allegedly) not supposed to target.
Of course these missions don't have to be so over-the-top that they take away from the game's main co-op focused gameplay. But it might be an interesting addition to the game.
New Mission Type
-Unstable Ground-
"Listen up Miners. A valuable piece of Hoxxes has escaped orbit and will floating into the expanses of space shortly, we simply can't let this valuable Asteroid go to waste. Get in there, grab what you can before the Asteroid is out of range of the Drop pod."
Unstable ground is a "Timed" resource grab game mode. Dwarf(s) will be sent into a biome to meet multiple quota's of any mineral type, Be it, Aquar, Dystrum, Morkite, or Gold. You must mine the quota for each of these minerals before the last drop pod off the piece of Hoxxes. All while players are grabbing anything of value a slow bar on the left hand side shows how far away from Hoxxes the Asteroid is floating. And much more accurately how soon till it's too late to escape. As the bar gets lower i grows increasingly red, to alert the Dwarves that they're getting dangerously far from Hoxxes. Upon completing the quotas the Mine head is extracted and you're picked up and safely brought back to the Space Rig.
Post Statement: Quite literally dreamed this game mode up last night while I was asleep, So I figured I post it and see what people think.
raise the elimination missions base payout. why does a haz 3 (C2 and L2) pay less than an identical On-site refinery mission? one is blatantly more difficult
A special "mate interraction" that works like a "taunt with partner" in Team Fortress 2 (like a Skullcracker). Can be get from overclocks, or may be from Lost Gear (for some kind of symbolism), can be choose (as victory pose).
So, when you hold some specific button (dunno, may be J or some else), your dwarf invite some other dwarf for this "taunt" (3rd person camera, dwarf stays on his position, takes a pose and calling their brothers). It could be different things, for example:
High five;
Friendly punch in a shoulder (and partner punch back);
Brofist
Shaking hands
Some kind of specific dwarf greetings (punch yourself in a chest, double brofist, grab each other hand, bash heads, and then salute with a pickaxe)
Clink with flasks and get a sip;
etc.
May be with a cooldown, so people can't spam it, may be without, as you wish. It be good additional for friendly atmosphere of game and community (one of the best things in this game, I think), and give you a good reason to admire your skin or skin of your fellows once again, not only on a "Victory screen".
Clean shave for eyebrows, i want a hairless dwarf
Pirate hats. Actually.... no. I want the whole set. I want a whole set of equipment for sailors, mariners and pirates. Eye-patches, hooks, flintlocks, peg-legs, dixiecups, anchor tattoos, dress uniforms, parrots and maybe a cannon or two to round it out.
Weapon skins to make then look a little more "old timey" with blackpowder gun sounds.
Dwarf Pirates In Space.
A cosmetic that turns all our armor into barrels. with the desc
"Your original armor suffered some major damage from a spitballer, and given how we are short on armor that fits you we've had to... Improvise"
Simply put, you have barrel armor, barrel chest plate, barrel shin guards, barrel helmet if ya wanna make it a hat. Now we can finally bring all those barrels along with us.
New Mission Idea : Protect the Heartstone
R&D came up with an odd idea after watching mission footages of dwarves extracting the Omoran Heartstone. Shockwaves generated by the Heartstone appears to have the ability to vaporize any Glyphids caught by it (while there are recorded instances of dwarves being infirmed for concussion-related injuries)... hence the idea to weaponize the Omoran Heartstone for their disposal.
Mission Details : A modified mine head containing the Omoran Heartstone will be inserted into a heavily infested area. Miners will be inserted as per usual, and must link up with the mine head to activate its charging process... in which the Omoran Heartstone will begin summoning nearby Glyphids swarms to attack it.
Miners must protect the mine head from taking damage as they kill wave after wave of Glyphids, in a manner similar to an arena gauntlet of sorts, until the Omoran Heartstone is fully charged, in which it will unleash all of its stored energy as a gigantic shockwave that will cleanse the immediate area of all Glyphids, potentially opening the section up for future, Glyphid-free mining operations.
(Note : I know, I know, it's based very heavily off the Xel'naga artifact from Starcraft 2. It's something I noticed during Escort Duty, where the final shockwave does not harm miners, but it does kill off every enemy in the area. This is basically "What if DRG's R&D department weaponizes the Omoran Heartstone into a Glyphid-killing WMD?")
A beard for eyebrows.
A beard for moustache.
A beard that has it's own beard!
(More) Voice lines that comment on newly-arrived Dwarves' beards during a mission. (Separate from those who came in from the main drop pod)
Different colored lights for the dwarves
Make creeper vines sometimes come back in a different position or even retract slowly and then extend in a new position when you're nearby. It'll add to the unknowable feel of the region with the growths shifting, and the sounds the creeper vines make when doing as their name suggests are quite atmospheric
Maybe a new mission that requires you to eliminate a monstrosity that is created by the alien eggs R&D wanted
To expand on SoySauces idea, it can function as such: when you drop into a normal elimination mission, there may be a chance of static appearing on screen, and management sombrely tells you (instead of the Classical drop greeting) that you won’t be hunting normal dreads today, and that the mission objective is diverted to hunt a new monster… the egg hatched one
We need daily/weekly assignments for each class.
Please, add another button to hide your weapons. Sometimes you fall upon a marvellous view on the mission, you can toggle off your UI, but your weapons still occupy nearly 1/3 of view and you can't take a good screenshot. Please!!
When you highlight an area of dirt surrounding an Enor Pearl, Jadiz, e.g., the notification should suggest that there's something underneath.
When you press E to make a waypoint with the laser pointer, whatever you've been directly pointing at the time should be explicitly stated next to it. For example, an ordinary waypoint is just called a "Waypoint". If you've been pointing at some Nitra or an Enor Pearl when you made the waypoint, it should be stated on-screen as "Waypoint (Nitra Vein)" or "Waypoint (Enor Pearl)" and etc...
Just a tiny quality-of-life improvement. 
Tagging teammates with the marker should say something about the class they're using. Preferably the voicelines would say something about the traversal tool the player is carrying. For example: tagging a driller has your dwarf ask for a tunnel to be made.
a beer that shuts your game down
I want to end my shift in true dwarven fashion
A reason to turn off your headlamp torches. E.g. a new type of enemy that is sensitive to light and very high threat. It might make a unique sound that makes the team coordinate to turn off lights and avoid hand flares and the flare gun before proceeding.
An integrated health and shield display into the players arm, so that I can see my health and shield while HUD is turned off
The sandblasted corridors should have a chance to have weird, pyramid-like structures in the terrain that serve no purpose other than housing glyphid swarmers with little pharaoh hats.
I need a way to curbstomp glyphids
During the omeran stones boss fight, dorettas drill hitting the omeran should sync to whatever music is playing at the time
Have the Safety first mod reduce the joke "Risk of death" rating to Medium, for comedic effect
A level mutator that makes everyone have a larger head and slightly smaller body
Gunner Incindiary grenade and driller flamethrower could damage ice terrain. (Makes it one hit easier to break)
rustic wooden paintjob and/or framework
R&D Requisition Tokens: A VERY limited way to procure specific Overclocks or cosmetics. The current system is great fun, but it's entirely possible to play for 400 hours and still not have a specific Overclock that you've been wanting since the beginning.
This would be a way to occasionally be able to request a specific OC from R&D, possibly by sending the Error Cubes as payment, or as a reward for completing both Deep Dives, or as a new Assignment entirely.
Not a serious suggestion, but how about we take the concept of a Deep Dive and go even further beyond with an Ultimate Deep Dive ? -- a special Deep Dive where you complete every available mission type in the game in a single sitting with Nitra becoming more and more scarce as you continue digging deeper into Hoxxes.
To make up for the fact that this would be an absurdly long and arduous mission, the missions included could be shortened versions of their normal counterparts (or not for extra difficulty). For example, Mining Expeditions would ask for ~80-150 Morkite instead of the usual ~200 -to 400 or so, Escort Missions would have Doretta travel a shorter distance to get to the Ommoran Heartstone, etc...
And at the end of this mission, there could be a huge reward such as a series of unlockables, (like... access to a brand-new mission type for those who've completed this) or a really cool easter egg to see.
3x the amount of loadout slots when this update drops (or even more slots tbh) ain’t no way I can fit build for 3 different weapons into only 3 slots
Make it so we can pick up and move around loot bugs similar to dottys head
more corporate issue beers
You gotta let us put paint jobs on gadgets.
Add in the grapplehooks "risk of accidental death" comedic stat to the special powder overclock. Both for humor, and to warn players of how likely a death to fall damage is while using it
This has been 100% set before but they should finish the top of the space rig
Building on this suggestion, the "safety first" upgrade should change the disk of accidental death from "high" to "still high".
Option to turn off tinnitus sound effects so I can play safely without the risk of having a migraine.
We keep getting suggestions for being rewarded (achievements or extra xp) for doing drunken runs.
So instead of that, why not a daily drink that gives a really nice buff, but has a strong potency so you always start drunk.
I would suggest it being cheap, and not having it make you too drunk (ive done drunk runs before, it loses its charm if youre at max drunkenness all mission). Probably give it a health and damage boost on top of something else unique, to help balance things out.
New perk: GunRunner
Let’s you shoot while sprinting
this may have been said before but the "what a chonker!" ping line should be used for lootbugs way more than what they are currently used for.
Add different type of fossils. They're pain in a$$ to find in some biomes. Could be with different colors or shape. Or make them glow more
Give us a achievement for doing a karl dive
Edit: The reason why i think karl dive SHOULD have a achievement attached to it is that its arguably one of, if not THE hardest thing to do in game, other then doing a karl dive drunk. The player base should at least have some kinda reward for doing it.
water location
‘Second wind’ perk is pretty overlooked. It could be fun if it gave you the boost when moving for x seconds in other directions, not just running forward (still have to be holding W A S or D, but you can be facing any direction while holding the button)