#suggestions

1 messages · Page 88 of 1

formal garden
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Hey there. I've thought an old game art of DRG with Driller inside some kind of mech, and I've got idea for a new mission type: "Hazarite Extraction" (name could be changed)
I write a text with details of this concept, so if you interested, you can read it in a next message here. But, the idea in a nutshell:

  1. Hazardous Environment and dangerous Resource, that requires to use exosuits (unique for every class) to work in it and with this mineral. Equipment for this exosuits depends on player’s loadout.

  2. Preparation stage, where you call a special Maintenance Tower that will recharge your suit and refill your ammunition, prooobably slowly repair your suit (but manual repair or Engineer’s SE tool will fix it faster), collect resources and overall prepare for the main part.

  3. Hunting stage, where you hunt on special bugs (something like large armored lootbug, that has a weak points and can fight back) and get an objective heavy hazardous mineral, that you loads into exosuit. Teamwork will make this hunt much easier.

tiny hull
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THIS IS TOO THE DEVS i love this game. i want to start off by saying im not trying to bug you i know you are all very busy i just wanted to know if there was any way at all to maybe get 3 minutes of your time to bounce a few ideas at you regarding the error cubes. i have some thoughts on some legendary armors or skins u could craft with error cubes. if not its ok but id love to chat for a few minutes

near glacier
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Been playing for about a month, and I have a few suggestions for DRG:

(1) Give us a way to sink all our excess cash that we accumulate after we unlock nearly all accessories, weapons, skins, etc.

(2) Perhaps add some more backstory on Deep Rock Galactic: why did this mining company return to inhospitable, rugged Hoxus IV? Why are Dwarves and not humans employed for the dangerous mining expeditions? What really happened to Carl, and did DRG abandon him (like they almost did with the Gunner in the Tutorial mission)? ...things like that.

**(3) How about adding a new room at the top of the space rig area above the Drop Pod (the area where the Guy from Management says "Your trespassing! This area is strictly off limits!" ? **

(4) Adding a new mineral in the game: Mithril. Not only to allude to the famous and popular fantasy franchise Lord of the Rings (which this game already nods to via the Arkenstout beer and the reference to Elves by the Dwarves dialogue), but also as a rare and hard-to-get mineral that grants boosted upgrades to weapons or something to that effect.

(5) Provide upgrades to FLARES! Like time-duration of providing light, distance thrown, etc. If anything, I would want THIS to happen because flares so far have no upgrades whatsoever. Indeed....the Scout's Flares from his Flare Gun actually have an upgrade to provide longer light-duration. Why can't the regular hand-held flares have the same treatment?

formal garden
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Here full concepte of "Hazarite Extraction" mission that I suggested, with details. Exosuits and their gear, maintenance, stages of mission with some variants, some suggestions about special bugs etc. You can read about it, if you want. Some things like a weapons or equipment for exosiuts can be changed, but the main idea up here, in a previous message. Hope you'll like it.

vital flax
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A friend and I started coming up with improvements for the game that we think would add more fun and encouragement towards certain classes.

  1. The engineer should be able to repair machinery, build pipelines, set up up-links, etc (anything you have to hammer essentially) faster than other classes. He is the engineer after all.

  2. Class based missions would be fun. An idea I had for one of them was for the Scout.
    Its a very vertical oriented cave fitted with a broken elevator the scout has to fix by climbing to the top. While grappling and jumping his way to the top he will have to fight off enemies and drop Nitra down to his teammates below. While the Scout is climbing to repair the elevator, his teammates are fighting endless waves of enemies which progressively get tougher/more overwhelming as time goes on, the elevator being their only escape.

Perhaps there are ways to improve upon this such as adding more objectives for the ground team while the elevator is being repaired or enemies specific to that mission. If there is no Scout on the team simply make the mission unable to be chosen until someone goes scout.

humble jackal
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For next April fools, make mission control a glyphid for a day, with it's own custom portrait and glyphid noises instead of normal callouts. Inspired by this dude I noticed in a screenshot I took, looking like he had the same lighting as mission control

stiff wing
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add stairs to the space rig so i don't have to wait for the elevator, my brain tells me to jump off the balcony at record speeds and the elevator is simply not cutting it!

alternatively: trampolines/jump pads for some bad-ass jumping between floors

keen vessel
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I was wondering if there was a rebalance of the turrets on the mine head in point extractions as I've noticed that they dont seem to hit quite as hard as they used to

frozen niche
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Hearing everything about having female dwarves and totally agree, but I think having an androgynous option would be sick as well

#

Not only do I think this would be cool for the gender neutral member of my party, but it's also canonical in mainstream literature that dwarves don't have as binary gender norms as humans

bright jetty
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Would be cool to spend my time how i want,bought this game when it was discounted prev and so far having a blast pumped 100 hour into this game,but i came to a point where i farm for overcloks and i try out all the different classes with different weapons overcloks,or grinding promotions which has no use at all other then flexing.So i asked my experinced friend how can i get black cores?Why? since im doing atleast 10 missions a day i find like 4-5 events and 90% of time i dont have blank cores for them and im talking about 1 day right now.And suddently he said you can only get them by doing weakly core hunt,and both deep dives.I find this a wall between me and the game,why is there no other option to just grind for thoose cores and get my way up where i want?Why do i have to wait 6 days to be able to do what i want?I work everyday 9 hours except weekend and im able to do the weakly mission/deep dives right away when its possible and spend all my blank cores on events maybe on the next day hopping for a new overclok what i need.I think that the end game is really lacking of options,thoose who play 2 missions a day and then not playing for 3 days its an ideal game,But how about thoose who are in love with the game and wanna play much as he can?Looking forward to see the upcoming changes but so far im really on that edge where i rather play another game and basicly not wait months to get what i want,and doing the weakly missions,spending cores on the first 2 days.and never coming back till the next week.If this is not going to change at all,the other option would be to maybe craft a blank core with error cubes?Far as i know it has no use yet:)Its really tempting to see it everday in my inventory and cant do anything with it:D
Anyways keep it up the good work you guys nailed it with this game!

devout prairie
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new gunner primary maybe?

nimble stream
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Overclock (Unstable): Triple Barrel Cannon
For: Lead Storm

rocknstone Each shot does massive damage +14
rocknstone The gun is always stabilized
tothebone Rate of fire is 3.
tothebone -2/3 ammo.
tothebone Overheat occurs .25× faster.
tothebone Reduced stun chance

RnD have seriously broken the minigun down and made it less of minigun, and more like a pirate cannon. The ammo count is significantly reduced, and the rate of fire is incredibly slow, but the minigun pumps out massive damage per shot. Embrace the pirate life and forgo these automatic weapons!

runic yoke
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Deepcore 40mm PGL: 40mm Buckshot Canister Overclock

Pros:
rocknstone - Massive damage to critical weak points
rocknstone - Big boost in total ammo capacity
rocknstone - Super wide pellet spread

Cons:
tothebone - No explosive payload
tothebone - No means of decimating large groups of hostiles that are clumped up together

strong zenith
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Option to buy mission mutators, the more difficult the mission is, the higher the rewards. High risk high rewards.

nimble stream
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Overclock (Balanced): Flintlock Firing
For: Bulldog Revolver

rocknstone Fire off a single high powered shot! (.25× extra damage)
rocknstone +15 WPB
tothebone -3 magazine size.

Based on old world flintlock pistols, the bulldog has been converted into just that. 1 shot with extra damage, but a reload to follow.

nimble stream
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Overclock (Unstable): Cannon Fodder
For: Deepcore PGL

rocknstone The PGL is now a cannon.
rocknstone +2 AoE
rocknstone +75 Direct Damage
rocknstone +50% Velocity
tothebone +2 second reload time
tothebone The PGL requires a charge up time before firing
tothebone The grenade only goes 50m before exploding

Cannon Fodder turns the PGL into a cannon. Light the fuse and let her rip! (First trigger press lights the fuse, the second launches the grenade)
The grenade goes farther the closer the fuse is to being gone, but will misfire if the fuse fully burns out, doing damage to you and anyone nearby.

wicked blade
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EMOTES: It's always kind of a disappointment to get a Victory Animation as a reward so I've come up with a solution.
Allow us to use said animations as in-game emotes/taunts.
Would also serve as a way to observe/admire your dwarf for a few seconds! (Taunts could be cancellable by jumping or pressing a button/key) rocknstone

waxen mesa
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Aggressive Venting could use some custom voice lines when overheating. "Damn it, got a jam!" sounds so detrimental, when the Gunner was actively trying to overheat.

wide heron
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For Steam version, a launch option that lets us skip this menu. Would appreciate not pushing Play twice. Please and thank you!

primal vale
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Stellaris style mod detection and cloud based funny blue number

Stellaris has a checksum, where if any of the files that are part of the checksum are modified the game is concidered modded and achievements are disabled, and the game won't let you join games with a different checksum. However there are parts of the game that are not part of the checksum.

I have about 20 mods in my 'vanilla' stellaris playset, and they are all ui, graphics, or other mods like that. Stellaris also has a less aggressive checksum for achievement compatibility, one which allows the changing of the flag and species files.

Of course I'm not asking the modding to work exactly like stellaris, as that's most likely impossible due to stellaris having it's own script engine for this, but something similar that maybe just flags a game as modded if it has a checksum modified would be great.

Also, the funny blue controversial player level should be cloud based if possible so you can't just cheat engine it, and maybe have any modded code that modifies xp in any way flag the profile as using modded xp?

plucky zephyr
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New active perk: Rocket takedown
When a keybind is pressed (Midair) a set of jets will activate, propelling the dwarf upwards and somewhat towards where their looking.
If they collide with a mactera type enemy midair, they will grab onto it an squeeze it, firing a rapid barrage of projectiles that can hit other bugs. The mactera dies from being squeezed, and as it is being squeezed, the dwarf and mactera will fall to the ground (albeit somewhat slowly and with fall damage reduction)

gritty rose
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this is quite a simple one but i would imagine it is shared by several people— id really quite like it if bosco could either dock on the drop pod like molly does or come into the drop pod with us. bosco deserves some love!

viscid lintel
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Beast master level 5 that lets you tame praetorians and oppressors with a 2000% damage bonus

silver geyser
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Minigun Balanced/Unstable OC: Cerberus
+Your minigun now shoots three bullets at once
+15% weakpoint damage bonus?
+New sound effect
-Significantly reduced fire rate
-More heat per shot (as much as 3 bullets)
-Less gyrostabilization

raven wren
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achievement for freezing and killing a crassus detonator
Oops...
Somehow, you managed to accidentally freeze and kill a crassus detonator. Karl weeps from his grave.

austere sentinel
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Unstable Overclock Idea for Cryo Cannon - Hollow Freeze
"Unorthodox technology causes frozen organisms to lose their innards, making most light enough to chuck!"

rocknstone Frozen enemies can be picked up and thrown by your team up to 10m, shattering at impact

rocknstone If thrown enemy collides with other entities, deals 80 direct damage, and 90 area damage to entities in a 3m radius

rocknstone +1 Freezing Power

💡 Picking up enemies is bound to [Interact Input]

💡 Throwing enemies is bound to [Attack Input]

tothebone -3 Damage

tothebone +2 Re-Pressurization Time

tothebone -150 Tank Capacity

tothebone Only organisms smaller than Glyphid Praetorians can be picked up

tothebone Enemies take 1.5 seconds to pick up

tothebone -50% movement speed while carrying enemies

tothebone Enemies can defrost while you’re carrying them, watch out!

Feel free to ping/dm me if you have any ideas about making this suggestion better!

stiff lodge
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I'm sure has been suggested but

could you please add the ability to take down a Zip Line? Not even refund the ammo used, just let me take it down. Far too many times I've accidentally fired my zip line gun and ended up with one in a shitty place.

heady tusk
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you know what would be awesome.
if i were to be looking thru a cave and suddenly a bunch of goblins attacked me with a net and steal molly, leading me to find their hide out in the cave system or get a penalty for losing moly from DRG

like it happens fast,
they net you, and the time it takes to shake loose.. they run of giggling and laughing

near glacier
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From the snare-like goblin discussion in the suggestion discussion, I came up with this nonsense.

Similar to the web spitter, it would probably be called something like a Web Trapper||?||.

I'unno, they could be devious little bugs. Stalking you around, able to see from far away. Hiding in the darkness, having their abdomen's glow while riling up that nasty sound. ||Like, the time it takes for a Mactera Spawn to shoot one shot. :)||
They don't like sticking in packs, as they're ambush predators.
Only striking when you are alone. Trapping you, leaving you helpless to other bugs. ||Another reason to use the Heightened Senses perk, eh?||

Of course, you'd be able to hear it launch the projectile. But not its movement. An obnoxious sound, something to remember by. Like a Mactera Grabber's scream. To instantly trigger that "FUCK I GOTTA MOVE AGHKHSG" feeling.

Hiding in the darkness, having their abdomen's glow while riling up that nasty sound, just above an unsuspecting dwarf.

However, upon trapping a dwarf, it becomes stationary, as it has to hold the web in place, and continue to funnel more sticky goo to keep them down. They could be freed by a simple whack of a pickaxe, or simply by killing the bug. Weakpoint would probably be the hole on the abdomen where it fires. But low HP overall.

Something to ruin the flow of the mission and get in the way every now and then.

scenic nymph
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M1000 Classic OC: Reusable Projectiles (Balanced)

rocknstone Killing a medium-sized enemy or larger, with a focused shot to the weak point doesn’t cost ammunition.

tothebone Less reserve ammo.

“This new kind of experimental ammunition allows you to rip out the bullet of the dead bug and put it back into the gun - ready to kill once more.”

near glacier
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maybe fully adult dreadnoughts could be a superboss that you can fight before getting promoted as a part of promotion assignments

vagrant scarab
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0-2 sec delay (scaling with hazard level, haz5 = 2sec) before Mactera Grabbers screech, starting from when they first start to move. Intended to solve the ear-destroying annoyance of idle grabbers and might even contribute to the 'danger' part of Danger, Darkness, Dwarves.

errant raft
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The current reload while ammo is full animation for the cryo cannon just has the driller toss the gun up slightly; but I'd love to see him create a small chunk of ice or some ice cubes and then crush them. I love all the alt-reload animations but the cryo cannon and platform gun just feel a little lacking

raw axle
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Could we get a better reload on full animation for the deepcore PGL? Its just a copy of the shotgun RN. Maybe roll the grenade out of the barrel, look at it, then throw it back in

nimble stream
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Overclock (Balanced): Blundershot
For: Warthog Shotgun

rocknstone Massive Increase of damage (+2 damage)
rocknstone +10% reload speed
tothebone +65% Base spread
tothebone -50% magazine size
tothebone +25% recoil

By lots of insane tweaking the shotgun fires high powered shots that are reminiscent of the old world Blunderbuss. Unfortunately the tweaking increases recoil, base spread, and decreases magazine size.

ember spoke
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it would be amazing if current resources could be displayed on the map (bonus points if the zone display their resources without having to hover them)
mockup :

gritty rose
nimble stream
#

Since I've been on a pirate kick lately I want a Pirate Themed Pickaxe. I even (albeit shittily) drew a concept

humble rapids
#

give me mission control voicelines or give me death

glass wren
#

Give console players the ability to type by pressing Right Stick and Left Bumper at the same time

turbid wing
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While using the Iron Will perk, and while your HP is at 0, there should be a time limit indicator (possibly as a progress bar) displayed near the bottom-center of the HUD showing you how long you have to live until you die again. That would help a lot while using it instead of not having a visual indicator knowing when it'll run out.

gloomy furnace
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just a suggestion. not sure if plans were made for any additional perks but i would think that a perk to be able to hold a carry-able mineral such as the pearls or jadiz by "strapping" it to your character would be pretty handy.

#

make it a red perk slot. and it allows you to carry those types of minerals and move freely, just thought it would be a cool idea. Maybe even put it as a upgrade you can get for your armor. like i said just a suggestion

#

just too add the only reason it came to mind were instances where the drop ship was leaving and a last second resource was found and juggling was close to impossible, and for egg hunts and gunk seeds. just those types and the carry mechanic in general.

visual crown
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server browser update: make it possible to filter/sort by biome type, game type, modifiers, and maybe even what classes are already in the game

gloomy hawk
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Hopefully this isn’t an old suggestion for a machine event since I did search for it and nothing came up.

Trap Machine Event:
“Seems you found one of RnD’s wildlife traps meant for catching mutated loot bugs. We’ll send down canisters to help you clean up the trap once opened.”

This machine event would be a trap designed to capture mutated loot bugs that are eating up many more minerals than just nitra and gold and it’s threatening the company’s profits. Normally the traps capture, kill, and collect these mutated loot bugs, but the trap failed to do that and you must eliminate the loot bug and clean up all the minerals it drops to deposit them into the trap.

plucky zephyr
#

If you get killed by a cave leech in solo, Bosco should finish killing it before reviving you

turbid wing
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After dying in a mission and awakening in the space rig, all of the Dwarves should have an animation for actually getting out of the med bay beds.

... And speaking of the beds, there should be an option to at least sit on them for a moment (and listen to Mission Control remind you once again that DRG isn't paying you to lounge around the Rig)

lone moat
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Add another mission parameter next to cave length, complexity and danger level to add infestation level. This would mean facing more or less bugs depending on its infestation level, meaning a danger 1 could still have a lot more bugs at infestation level 5 while a danger 5 could be far less populated than normal if at an infestation level 1

somber eagle
#

Add an option in the wardrobe/equipment/pickaxe terminal which would allow you to edit all of your the loadouts at the same time, if you want the same thing for multiple loadouts

frosty vessel
#

Nuclear Bulk Detonator!

visual crown
#

make a beer that makes it so the dwarfs start to sing karaoke or something.

the idea of a short rock obsessed drunken man attempting to sing is oddly amusing to me.

remote valve
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Throughout my adventures so far, I’ve encountered this situation where... I’m entering a massive cave, and I look top-to-bottom looking for everything of value I can possibly find, then moving on into the next cavern. Yet, you know. You’ll still miss some things here and there.

Now, what if... Steeve led you to minerals! Or... fetched lootbugs and brought them back to you in his massive Maw?

turbid wing
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Loot bugs should have a random chance to drop a certain number of red sugar bits depending on the Hazard level you're playing on. (For example, 100 HP worth on Haz 1, 30 - 45 HP worth on Haz 3, 10% - 15% of the max HP of the dwarf that kills the loot bug on Haz 5...)

... Or, there could be a new, relatively uncommon pink or red variant of loot bugs that drops only red sugar but with a slightly more lenient difficulty scaling due to its rarity.

full escarp
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I would like to suggest Engineer turrets to have O2 in oxygen missions, it could give the engineer a better support role in those missions, leaving 1 or 2 turrets with friends to provide them for quick emergency O2. Of course it would have to be balanced, but I think it could be a nice addition.

obtuse needle
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I believe the dwarfs have access to the business merchandise and can enjoy the stuff that the public get, I suggest to add the lootbug plushie to their rooms and a few scattered around on the memorial hall, as a gift for the fallen

earnest wolf
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i wish engineer could pet his turrets

wide garden
#

When can we pick up and throw Maggots? I want to bully my friends with the little grenade ones from Magma Core 🐛

turbid wing
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Instead of ||kicking the Forge hammer|| in the rig and possibly fracturing your toes like an idiot, you should be able to pick it up and throw it around like the empty beer mugs.

Pressing V while holding the object should make the Dwarves say some pretty funny lines. I'm sure some norse mythology gags would fit in greatly.

plucky arrow
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Sets of cosmetics (paid or found) made to match biomes' specific theme for people who just really love a specific biome. For example, a fur coat for glacial strata set and an icy colour scheme.
For magma, an armour made of magma, rock or otherwise hardly heat conductive material etc

wraith yoke
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New Feature: SOS Signal

An option to trigger an SOS signal (For example, an antenna that can be set up only once in the mission Sconk ) during the match and put the person's server in the spotlight for the community to help out

At times we lose control of the game's difficulty or are ambushed and at those times we need extra help. yikes

The community knowing who is in trouble can save all collected resources and also help the team that was in trouble, of course. Encouraging collaboration between players rocknstone

scenic nymph
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Craftable beer ideas:

Clock Work: Randomly speeds up and slows down our animations and voice lines. Tastes like a time loop and an old clock.

Negativity: For a few seconds you see in negative colors.

Barrel Roll: Turns you into a barrel - free for others to kick around. The color of the barrel depends on your class. (Alternatively: Makes you kick barrels much further)

Brain Scrambler: Changes your movement keys (Moving to the right makes you move left, moving forward makes you move back, etc.) Dwarf speaks reversed lines while under the beer’s effects.

Old Faithful: Makes your dwarf speak in the old Dwarven tongue… (Or chant in some kind of eldritch language.) Tastes like Cthulhu.

#

Pan Robak: Beer that turns you into a random non-flying glyphid. Dreadnaughts included. Press V to roar. (Pan Robak translates to: Mister Bug)

near glacier
#

An explosive bug that mimics the appearance of a golden loot bug (of course with some key differences like glowing eyes or something of the sort)

cursive lynx
#

**AMD FidelityFX support either in DRG or a future game developed by GSG. **

FidelityFX is an open source DLSS 'competitor' developed by AMD that would theoretically improve performance significantly with a very minor drop in graphical fidelity. This would help significantly with some folks experiencing poor performance with the game at their native monitor resolution. I don't believe there's any reliance on a central server to compute anything unlike DLSS 1.0 (DLSS 2.0 is run in the game itself with no need for a server). The design goal is to have it work both on Nvidia cards as well as AMD. The downside is this technology may not work well with procedurally generated terrain and it isn't released yet. The other thing to consider for longevity of the system is how many games ultimately decide to implement this technology. If the technology turns out to be just as good as DLSS 2.0 then it would be well worth the implementation by GSG.

spare quartz
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maybe make more things like machine events and bet-c more common. i just find those super fun!

left shale
#

Add knives like CSGO + lootboxes for new knife and gun skins

near glacier
#

A sinkhole that sucks you in to the cave/room below
Could put you out of position or be used to escape a bad situation

shrewd light
#

Add a Gym + Showers to the space rig so I can pump dwarven iron while waiting for my lobby to fill

cold blaze
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Since Glacial Strata and Radioactive Exclusion zone both have their own Praetorian varients i propose magma core gets its own that operates like an exploder/bulk

umbral urchin
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Thorns should do some damage to cave leeches and other grabber type enemies while they’re holding you

visual crown
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Id like to see some new enemy types, of what im not 100% sure but still. maybe some kinda sand worm centipede type thing that digs its own tunnels or something? im not sure exactly what but just new creative stuff would be cool to see.

slim cypress
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New Zhukov OC: Dodge Rolls
Buffs:
-Able to do 2 quick dodge rolls at a time in whatever direction you're facing, After doing a roll, you transition into being in a turret mode, in this turret mode, your guns have better accuracy and fire rate but you're unable to move. You can simply get out of turret mode by either moving or reloading. You can do 2 dodge rolls at a time before they're on a short cooldown.

Nerfs:
-Slower reload
-Smaller magazine capacity

"R&D has put little boosters on the Zhukovs, enabling you to do a stylish dodge roll! But the boosters take up some space and require a smaller mag to fit and reloading is a little more tricky"

night geode
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I would like a active skill that allows me to heal steeve when i pet him. petbug I'm sad that I can't fix him up when he's almost dead.

formal garden
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Kill counter for a turret, so we can see how many crawlers this boys annihilated drillchamp

jaunty trail
#

could we get blue hair

stable sparrow
#

Decorate the rig with pirate stuff for Talk like a pirate day maybe some special pirate hats too and if you have the time some pirate voicelines

covert beacon
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Let us turn an active save into the main save. I accidentally made progress on a new save and now I'd like to have it as my main.
I found a solution but it is a pretty hacky one and requires a binary analyser/editor. So if anyone gets the same problem feel free to dm me. Nothing difficult, just need to remove the name property from the save and then rename the .sav file to steam_id_Player.sav

modest nest
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Hi everyone, my few ideas to further improve this great game 😊 Please react if you find any of these reasonable – to help Developers notice it

  • flags/stationary points to place during missions (visible on Terrain Scanner) – really helpful with navigation – limited to 1/2 per each Dwarf (possible equipment upgrades)
  • ability to purchase small equipment packages (small amounts of goods) – you pay with gold and minerals before mission ( to receive special pods when arriving on mission site – small amounts of Nitra/ grenades/ flags ) - to help start a mission
  • private rooms/ shared space customization – it would be amazing if we could decorate Space Rig – using transparents, custom places for screenshots taken during game (or just any images, really), utilizing collected Error Cubes, Tyrant Shards, mineral chunks – having a little Gallery/Exhibition
  • benefits from Promotions – unlocking new rooms on Space Rig (Gym, casino games table, shooting range, Prototypes R&D, social hub showing real messages and screenshots from players from Discord/Steam etc. )
  • to make effects of craft beers last little longer
  • to lower prices of beer licenses (I suppose there more beers arriving)
  • make text on laser pointer screen bigger
  • stock market for minerals with changing prices - to feel the thrill
  • small compensation for solo missions - +5 % to total bonus in the end– solo missions can take lots of time

Keep mining, and remember - Rock and Stone !!!

visual crown
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an engi shotgun overclock that turns it into a blunderbuss.

1 shot in the mag, slow reload, low max ammo, insane damage and pellet count, also whenever you shoot it you go flying backwards a mile from the insane knockback

honestly this is more of an april fools type unstable overclock, a meme one like engi's nuke launcher, but still. (inspired by cursed halo blunderbuss shotgun)

rose magnet
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reduce bonus ammo from gemini to +30 (from +90) and rework hawkeye so that targets will take up to 80-100% more damage based on distance from the turret so it’s competitive with defender

turbid wing
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Molly should get a completely cosmetic paintjob corresponding to each mission type she's present in.

For example, pink and green during Egg Hunts, Doretta's color scheme in the Escort mission, Yellow and black-striped "caution" colors (or BET-C's color scheme) during Eliminations, colors that match the primary minerals you have to mine during Mining Expeditions, and either an inverted-color scheme, deep red, or the blue paintjob, previously seen only on the Space Rig, exclusively for the entirety of Deep Dives. The only mission where she would stay her original color scheme could be the Salvage Operation.

nimble stream
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Overclock (Unstable): Musket Rounds
For: M1000 Classic

rocknstone More Focus Shot Damage(+25% Focus Shot Damage)
rocknstone More Weakpoint Bonus (+10%)
tothebone Only 2 bullets in the magazine
tothebone +1 second reload
tothebone +50% Hipfire Spread
tothebone +50% Hipfire Recoil

By using old world Musket Rounds, we were able to increase damage and reward accuracy, at the cost of magazine size and accuracy at the hip (Part of my Pirate Series I'm doing)

(Side Note: I'm not trying to replace SCC. I am however trying to make a better alternative to it. Something that's in the middle)

turbid wing
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Engineer's Platform Gun should have an alternate Tier 2 mod next to Plastcrete MKII that:

rocknstone Allows the tool to be charged, changing the chemical makeup of his pancakes platforms and transforming them into trampolines that allow dwarves to bounce on them.
rocknstone Completely nullifies fall damage while platforms are in their trampoline state. ( Trampoline bounciness would be comparable to jumping on another dwarf's head. But perhaps with fall velocity taken into account for better height. )
tothebone The trampoline effect only lasts up to about 5 to 10 seconds before immediately wearing off.
tothebone Fall damage reduction is only half as effective when compared to Plastcrete MKII once the trampoline effect wears off.
tothebone Without a full charge, platforms shot will only be normal ones with less effective fall damage reduction when compared to Plastcrete MKII.
tothebone +1 second reload time

When initially shot, the platforms are a distinct crisp, golden-brown that allows a dwarf to bounce on them. Over time, however, the platform will harden, loosing its golden color and turn a darker shade than normal platforms, signifying that it's loosing its bounce power and fall damage nullification.

I'd like to make it clear that this is not an overclock suggestion.

humble rapids
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-More of those Dwarves-play-with-gun-when-fully-loaded-and-you-press-r-animations
Its sad to see so many of the guns have reused animations or just spin

hazy nova
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Engineer turrets needs more work done on them, they make zero effort to hit weak spots and they even waste bullets on invilnerable armor spots. this makes me feel like i'm getting cheated.

azure frost
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Just had this idea:
Encountering enemy-groups as in Diablo. One of them is elite and has an effect (or several) on the group of mobs tagging with it. Create various buffs with small indicators on the hp bar.

Similar to the warden, yea. Just not the same visual effect the warden has, but maybe needs an indicator to show the whole pack. Could also be a pretorian with a horde of grunts etc.
In diablo it usually was 1 superior mob, which had special powers, or buffed the mobs assigned to it (auras, curses)
There were several for the mobs, or the elite. mobs got faster, stronger, harder to kill, had a specific resistance to a certain element or type of dmg, mana burn (could be effectiveness against shields), they shot several arrows instead of just 1, dealt some type of elemental dmg or gave the attacker dmg of some sort on hit. there were several auras the elite mob could have, which affects its fellow mobs on top. Some exploded on death, dealing massive dmg if stood close.

Just a small overview, some of it could be translated to drg related terms.
In diablo you saw the mob's affixes below the health bar, once you encountered the mob and checked you then knew, that his assigned group of monsters will have the same effects. just a few were for the main mob only (like the mentioned auras).
on top you could get cool names to be added to the mobs. have some tales about special bugs, who got their name from other dwarfes they hunted. the amount of encounters increased with difficulty and also the amount of mobs and affixes of the packs.

This idea could boost lore and what i love about drg is, that no map is the same.
Enemies on the other hand, you always react the same way or with the same strategy. This could mix things up and improve teamplay further, if for example a group shows up immune to fire.

worldly pine
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The option to either buy a full round of beer, or just enough for the current dwarfs in the space rig. Sometimes the 3rd or 4th dwarf joins at the last minute after you've already ordered and are getting on the pod, and I think it would be a good qol to have a beer already available for them to chug as you're getting ready to leave.

stiff lodge
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Perhaps re lable Leaf Lover as a tea or coffee instead. What's worse to a Dwarf than non-alcoholic beer?
Herbal tea.

daring quartz
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Beer that has rocks and stones in it named "Rocky Stone" or "Liquid Stone" - when saluting dwarfs would scream Rock And Stone louder? I don't have good ideas for effect yet.

slim cypress
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Random chance for Lloyd to spike Blackout into a Leaflovers.

nimble stream
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To go along with my pirate themed overclocks, let's have some pirate themed weapon skins and paint jobs!

raven wren
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Balanced Overclock: Enlarged barrel
We managed to enlarge the barrel of the M1000 considerably, allowing more bullets to be used in a focused shot. The weapon now uses 4 bullets per shot instead of 2, and loses considerable magazine capacity as a side effect. The weapon also gains small shockwave AOE because of the sheer force of the blast. The enlarged barrel does slightly increase reload time, and decrease mobility and charging time though.
+Shockwave aoe
+150% focus shot damage
50% faster reload time
-15% movement while charging
-4 clip size

literally just a bolt action at this point

heady spindle
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This is more of a suggestion for the discord itself.
A channel where people can talk and share builds?

raven wren
pine fog
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can we get the soundtrack on spotify

stiff wing
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instead of the Bulldog's homebrew powder dealing 75% at minimum, it does 90% and instead the gun misfires and causes a small explosion inside the gun when damage is above 190%, making you take recoil damage and dealing enough damage to instantly deplete your shield
this would help give feedback when you roll high, and also gives it more of a downside than "oh inconsistent"

grizzled ermine
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its well known, that we miners sadly need to leave bosco behind. so in theory there should be lots of bosco drones roaming the caves. So it would not only be cool, but also logical, that (similar to Bet-c) there should be a chance to find an old bosco. Even if we assume that there is a self-destruction-program in bosco, we would find the damaged or destroyed boscos. My idea was that miners can find damaged boscos in the caves and can repair him. After Repair, bosco follows the miners and does what he has always done. To keep it balanced, I would assume that after the repair bosco is without any upgrades(so no revives or rockets). If there is a self destruction protocol, my explanation would be that 1. it failed and bosco can still be repaired or 2. it worked and dwarves are just good enough engineers, so that they can partially get him working again. He can have the tag "damaged Bosco" and maybe a fitting look.

vagrant scarab
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Adjust the collision box of the piece of machinery directly left of pipeline 2 so that you don't need to give it such a wide berth to avoid being bumped off the pipe while grinding.

clever pine
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Just completed an elimination swarmageddon mission with a severe nitra shortage and realized melee has some problems.

  • Sometimes I'd hit a swarmer and deal no damage.
  • There's a time window after using your pickaxe where you can't sprint. It needs to be there to prevent dwarves from totally outmaneuvering bugs, but shorten it. It felt like for a full 2 seconds I was stuck walking after hitting an enemy.
hazy scroll
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I'd like the Long Beard Under a Full Helm "bug" to be added back to the game. Most noticeable on the gunner armours you can see the changes on the neck and even gauntlets.
It used to be that wearing a long beard under a full helmet would change the suit without having a beard visible.

visual crown
uneven comet
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a tiny potted korlok at the abyss bar
you could give him leaf lovers and he will sprout a new plant, blackout stout would make it sick

near glacier
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Idea for Hawkeye:

Make it so that when you mark a target, the turrets will enter RAGE MODE for ~10 seconds, dealing extra damage to marked targets for the duration. RAGE MODE has a short cooldown (3 seconds?) RAGE MODE will make the turrets deal an additional +3 damage and have a visual indicator (I like the idea of big fuzzy angry eyebrows, but maybe a deep red color is better).

The idea is to make Hawkeye turrets competitive as a choice compared to Defender, which vastly outshines it. With this addition, Hawkeye turrets will deal good damage during the RAGE MODE duration, but will require micromanaging to achieve optimal RAGE MODE uptime. This would be a very rewarding and powerful play style, but Defender would still have higher damage overall in exchange for its limitations.

The numbers are just things I threw out there and they could be played around with as needed, of course.

north saffron
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Archspider/Spidervile, and the Archnaught/Dreadvile. A new enemy type based off of the Archvile from DOOM II, here is how it works.

Archspider/Spidervile: The weakest variant similar to a Warden but instead of healing, it brings back fallen enemies once every 30-100 seconds depending on what it is trying to revive. When it is reviving it will become immobile and stand still raising its legs/arms in the air showing a increasingly opaque silhouette of the, (up to 3) bugs it's trying to revive.
It has a decent amount of health, has a slow ranged attack with medium damage, and a standard melee attack.
NOTE, it CANNOT revive Dreadnaughts, Archspiders/Spiderviles,Xynarch charge suckers, or Steeve. Also it cannot be tamed.

Archnaught/Dreadvile: A Dreadnaught Variant, It is similar to the Archspider/Spidervile in nearly every way besides a few key factors. For 1 its cool down is now 20-40 seconds, it is more likely to revive more powerful enemies like Oppressors, when reviving it puts a shield around its body slicing 60% of all damage and bounces off all non-sticky projectiles and hurts the player if touching it, also it can revive up to 5 bugs at a time.
It has a Large amount of health, a slow ranged attack with high damage, and a powerful but slow melee attack.
NOTE, it CANNOT revive Dreadnaughts, Archspiders/Spiderviles, or Steeve. However if somehow a BET-C is present it can revive the Xynarch charge sucker and it will stun the BET-C for 10 seconds to allow the dwarves time to kill the charge sucker before they must fight the BET-C again.

turbid wing
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An unusual mushroom variant that, when a dwarf stays close to it for too long, makes them intoxicated due to the spores coming from it.

Deliberately staying near it for far too long would make a dwarf blackout.

I guess this type of alien plant life could be added to the Fungus Bogs

sonic birch
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just a lil suggestion

being able to change the controls of perks, example changing the hover boots key, C, to something else, ive died so many times because my fingers just dont work that way lol

near glacier
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Graphics settings for console, I've noticed that on xboxes that aren't series X (possibly series S) the framerate can drop during swarms, when a player joins, or in certain biomes
A particle or render distance setting would be great

golden kernel
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Since we have compressed gold chunks and such, what if we had huge nitra chunks? It wouldnt be as big as the compressed gold (something more like enor pearled size) and could give from 60-100 nitra units

thick thunder
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A perk called "sandwich break" where you can take 15 seconds to eat a sandwich and regain a bit of your health
Maybe it could also be called something like "PB and red sugar" or "Glyphid with mayonnaise"

whole shale
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Flashbang Glyphid Exploders.

chrome cedar
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Would love to be able to play a DD or EDD style randomly generated mission. Wouldn't have to have cores or specific rewards, but the option to play a mission in that format that isn't replaying a seeded DD that you've already played with successive stages and random hazards/mutators would be fun.
IMO, the DD system is the most fun content available to play because of the random element and need to carry resources ahead, and would like to see more.

ember wasp
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How about adding an achievement for carrying Dorettas' head from broken Drilldozer back to the Escape Pod (Hazard lvl 3+)?

fast turret
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Hello, Can i have a say in Haz 4 missions having elite enemies spawning, or adleast a chance for such, aswell haz 5 with a even higher chance of an elite spawn. kinda miss them without looking for the missions on level reset.

barren pecan
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A mission-hazard in which the flashlights and flares a turn of randomly (maybe with an announcement before) and you have to fight a swarm that way. So you have time to gather around some illuminating plants and stuff, but get a bit of a "horror" element into the game.
Often times i think that the real dark atmosphere isnt really seen really often, since the flashlights are almost always on.

valid swan
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In short: Herds of Glyphids with intra-herd infighting capabilities. Also has the potential for a new modifier based on an absolutely massive swarm filled with Glyphids fighting each other. Seems difficult but, given time and patience, they thin each other out. I, frankly, don't know the limitations of Deep Rock~~ and Stone~~'s code, but I feel like doing something like this would be relatively simple.

In long:
You know those groups of Glyphids you can occasionally find pre-spawned in a cave that usually consist of some Grunts or maybe a Praetorian or two? Those are Glyphid Possies. In a Posse, Glyphids treat one another with respect and kindness, not unlike modern-day herds of animals. Really, that's what Management wants us to call them: Glyphid Herds. But I also don't feel they deserve to be called a 'Herd'.

Anyways, off-track. Sorry. When a Glyphid Posse spawns, they treat each other similarly to normal Glyphids in the base game do. However, Glyphid Possies are very territorial. So territorial that in the scenario where they see another posse, their mind focuses on one thing and one thing only: exterminating that other posse. At this point, they will ignore any Dwarves or machinery in the region and singlemindedly race off to go beat the butts off the other opposing posse/possies in the area, one at a time (do Glyphids have butts?). As such, this means that large groups of Glyphids are liable to fight amongst each other more than a Leaf-Lover does a Greybeard, making for some very epic battles. Sadly, no mountains are involved.

Due to natural necessities with Glyphids, mostly sustenance abundance, large swathes of these possies have been reported by Miners to congregate in these areas. Almost like a swarm, if all the bugs underwent mitosis a few times before coming at us. However, these are infrequent due to the fact that most bugs that Miners see on a mission are a part of the same posse; hence why they don't fight each other.

turbid wing
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The fuzzy dice the Drop Pod before a mission starts should have a rare chance to be replaced with fuzzy err23.

Or, another funny gag, such as miniturized foam gunk seeds, or mini Driller C4's...

cold acorn
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Other types of rare lootbugs!
My ideas ideas are:
-a nitra lootbug, it would give you an amount of nitra comparable to how much gold a golden lootbug drops.

-a red sugar lootbug, it would blow up in red sugar chunks (in lesser quantity to not be totally broken)

-a mimic lootbug, basically a lootbug infested with a parasite that will burst out and try to attack you when you pop the lootbug (I imagine the threat would be oppressor level) maybe you could figure out it's a mimic by looking closely and spotting odd details

slim cypress
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New Upgrade for Minigun: Weaponized Heating Shield
When overheated, instead of showing the normal animation, the weapon will shift and fold to the point where all the part that need cooling will go to the front of the gun will now have the role of being a flaming hot shield, anything touching and near the parts will take a large chunk of damage and anything near would be set on fire, will last until the gun is fully cooled down. You also can't shoot during when the shield is up. Similar to aggressive venting but more defense oriented.

raw axle
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Either
A. Rework the weapon skins to work more like the pickaxes
or.
B. Make the upgrades have cosmetic effects. IE. (Lead storm aggressive venting adding a big tank on the side) (plasticrete mkII making the platforms a different color) (electricity arc adding a tesla coil stock to the gun)

violet linden
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We just need like 3 times more bugs, me and my dad play and there is just not enough enemies to fight.

ivory lark
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Ok hear me out. Rock and Stone? Why can't we throw rocks as a last resort? rocknstone

near glacier
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Playable mission control?
You get the 3d map that you can freely move about and fills out as everyone explores, and dwarf health and ammo so you can call in resupply pods manually, bugs show up as blips on the map with larger threats (bulks, dreadnoughts, elites, etc.) having special icons on the map that you can ping to the team
A friend of mine suggested this and I thought I would share it here

dusk coyote
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Ammo management is important and something not to take lightly in higher difficulties. I think it would be a great idea to know how much % of ammo you have left on your weapons and equipment. I would stop shooting with guns below 50% and switch for my secondary if its still above 50%.

coral gulch
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trade-able over-clocks? like that might get abused fast so like, one or two a week? something like that? 🦀

visual crown
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adding more unique voice lines for each class would be great and give them a lot more personality from eachother then just being different pitches of the same voice.

maybe some unique kill dialogue with each weapon? hell you could even throw in a reference here and there. if scout gets a kill with his shotgun he can say "this is my boomstick" engi could have some sentry specific kill voice lines, maybe some in reference to team fortress's engineer, driller could say something about being a one man excavation crew or something, idk. just fun little quips that different them from one another a bit more.

fiery hearth
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Smart Stout Line Suggestion:
"How come we never get fielded with Mini MULEs, anyway?"

thick thunder
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New game mode, hive infiltration.
A large hive of glyphids is starting to grow out of control, you need to get in, kill the queen, and get out.

Game mode explanation
You are set outside in a normal cave and are told to make your way to the hive, the reason you are not placed directly in front of the hive is so you can prepare for the upcoming fight. There will be a dreadnought hive guard waiting at the entrance that you will have to kill before you can get in. When inside, you have to traverse your way through the hive filled with glyphids, praetorians, and more mobs ill get into later. Once you have fought off all the swarms and make it to the end you will have to fight the hive queen. Once killed, the foundation of the nest will start to crumble so you must run out of the nest and back to the cave before it collapses.

Mob explanation
Larvae: Larvae are a passive mob that spawn in the queens chamber. All they really do is get in the way.

Glyphids hive guard: Glyphids hive guards are a special type of glyphids that will only spawn in the hallway leading into the queen chamber. They will act as the last line of defense and will put up quite a fight. They are the same thing as each normal glyphid except they have armor and are a little slower (but just barely).

Dwarf lion: Taking inspiration from the ant lion, the dwarf lion will spawn in the ground waiting for anything to fall into its hole. It is a parasite to the hive and waits for any unlucky victim to come across it, this mean praetorians, glyphids, mactera, and of course, dwarves. Once you fall into the hole the dwarf lion will start to slowly drag you under the dirt and once you are full submerged, your health will deplete, and it will spit your downed corpse out towards the nearest team mate (or bosco).

TL:DR: A few new mobs, pretty much just upgrades of what we got, game mode is elimination and escort duty without the drill.

bold spear
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What about adding a few more variations of enemies for the elimination missions? We have 3 dreadnaught variations, but nothing to represent the mactera or shellbacks. I think having a massive, flying acid spitter would add a fresh dynamic to the fight.

brazen tide
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I will say here what I said on reddit.
Endless deep dive mode - when you get to the pod, you get to decide if you want to go down or up. That would need some balancing for sure, but most mechanics for it seem to be already in place

plain canopy
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Controller improvements please

Switch to circular deadzones.
Movement uses a square/axial deadzone and the camera uses a circular deadzone on a small axial one. Axial deadzone restrict diagonal movement and this is very obvious with movement using larger deadzones.
The menu cursor uses a simple circular deadzone, so movement and camera could just follow that as well. This would let players use any deadzone size they want without worrying about increasing the restricted diagonal movement.
The sprint threshold could also be updated to cover a similar angular range it does currently, but this is a minor issue.

Separate deadzone sliders
Both movement/camera deadzones are affected with the current option, with the movement deadzone always being higher. Separate deadzones would allow players so set them comfortably.
Additionally editing the range of the slider would be nice. The slider has a huge range of 0 to 100%, but that equates to a actual deadzone smaller range, and the values aren't accurate to the size. The value is just an arbitrary number to match the other options, but this could be changed to accurately reflect the size. The default 44% equated to a deadzone of ~27%, and default could just be changed to that to be more intuitive.

Separate X/Y sliders
The vertical sensitivity is lower than the horizontal, which can feel awkward for some players. This also affects diagonal movement, and diagonal stick movements are skewed more horizontally as a result. This game is very vertical and it would be nice to keep both equal.

Aim assist toggle
Aim assist triggers on everything from enemies to menu icons, to the mule. It would be nice to get an option that allows us to completely remove aim assist. The sensitivity constantly dropping can feel inconsistent and sluggish.

Video demonstration: https://youtu.be/wNkhWmf2_sQ
Current Deadzones: https://imgur.com/XWShoEY
Requested Changes: https://www.desmos.com/calculator/jhfhdc7dkc

visual crown
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new throwables would be great to as well as the new weapons we're getting, course i dont wanna go overboard but it would be neat to see what else the devs can come up with. maybe scout can have some kinda throwing knifes that do little damage but you get 12 of them and they add a sorta neurotoxin like effect? idk. that might be to op or something but its an idea to just throw out there.

turbid wing
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I'd like to see those strange flying rocks appear in the Magma Core outside of Escort missions (albeit a lot less commonly) -- they look like they'd fit right in.

visual crown
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its a small thing but i just noticed the bullet belt on the thunderhead doesnt actually move when its fired, instead when outta ammo it, the bullets on said belt just kinda vanish. least on the first person model. idk if this is a bug or an intentional thing but it would be pretty nice to actually ahve the bullets move into the barrel when the thunderhead is fired instead of them just being still there. but thats just me.

EDIT: nvm it doesnt work on the player model or the first person model

golden monolith
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I'm not sure if anybody has said this, but it would be really cool if you could put skins on different items such as your support and traversal tools.

turbid wing
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The Dwarves should get morkite, dystrum, or nitra skintones to complement the gold one. They all follow a theme of looking like the minerals you can get in the game.

... There should also be a light-orange hair color added to go in between red and blonde.

wild quiver
#

An overclock that turns the pgl grenade launcher into the cannon from serious sam

turbid wing
#

New warning idea: A polar opposite to Rich Atmosphere -- a warning that increases gravity and therefore makes jumping a bit harder than normal.

Increases the deadliness of fall damage.

vagrant scarab
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When a dwarf is left behind (not in the pod when it leaves), their character will not appear on the Mission Complete screen, instead being replaced by a pile of the minerals mined during the mission (generic mass of nitra/gold works too).
The purpose of this is to be more consistent with the darker parts of DRG [the many miners dead on Hoxxes, the company making a fortune regardless, what mission control says when you fail an uplink]. Just add a bit more impact to leaving someone behind.
Not suggesting that this should completely replace the failure animations; while the idea of a drone being sent back to retrieve a miner is tonally inconsistent, regular teamwipes aren't anyone's fault and players should be able to bounce right back after listening to the funny dwarf lines in the medbay. (Plus animations take good dev work and it would be a waste). The current failure animations are fine for every other type of wipe.
Just had this idea because it always felt like some of the darker atmosphere this game creates was undercut by the respawning system. Maybe even replace the Medbay with a drunk tank to imply that new dwarves replace old ones, but that's a subject for a different post.
-- TL;DR - Abandoned dwarves don't make it back to Rig 17 --
Rock and Stone!

short forge
#

Grenade mods? like be able to upgrade duration for L.U.R.E or maximum number of attracted bugs, or area damage/ blast radius for other offensive grenades, etc

craggy phoenix
#

the possibility of upgrading molly using nitra to buy upgrading pod (better light, picking up minerals left on the ground, speed upgrade, pest controle aoe, etc), Extra possibility for max up perk as in the chose between 30% resistance on all element or 40% on one specifique element)

plucky zephyr
#

Sludge pump voice line:
GUAC AND STONE!

primal vale
#

Experimental UE5 branch with Lumen:
DRG is made in ue4. ue5 supports ue4 projects. Nanite is pointless in a low poly game, but Lumen? Hot damn would that be amazing

turbid wing
#

Edited: So, we currently have at least two enemies that can grab you and send you to another place --the trawler and the grabber. The trawler can already grab you and drag you across the ground, but what about a similar enemy that grabs you and, instead of dragging you across the ground, burrows into the terrain and spits you out onto a random but open area not too far (approximately within 10-15 meters away) from where it initially took you?

I imagine this behavior would be very much like the Arbalest's burrowing behavior, but much more unpredictable.

scenic nymph
#

When the whole team is down and there are no more iron wills or Bosco revives left to spend, allow us to pay a hefty price of 100-120 nitra to revive 1 dwarf closest to Molly (If 2 or more dwarfs are at the same distance, the host gets priority.)

This would make Iron Will a less of a “must have” perk as we will always have an opportunity to continue the mission when being wiped, while the heavy nitra cost actually adds some kind of punishment to being wiped.

Alternatively: Instead of paying nitra, there could be a rare plant/mineral that acts as this safety net.

brazen tide
#

Pest control modifier for missions, where the xp from common enemy kills is multiplied

humble rapids
#

Id like to see more 'stereotypical' ore viens, where you think you're getting an ounce of nitra and it goes into the wall. This can generate naturally but its rare as the mineral has to be squished between a wall or two

stable sparrow
#

Delete the surface of hoxxes make it all cave

rose field
#

Over9000 Little man: A pod . 100 nitra. when it is deployed, It explodes when it touches the beacon. Well This machine kills everything
(for protecting from team kill, every dwarves talk about it, and it needs access from party owner)
"Over9000 Little man deployed. lol run away."

tight hamlet
#

I'd like to suggest to add a filter in server finder based on language or region - currently the server finder (for me) finds pretty much all chinese servers (I live in Asia), which is sad because I speak no language other than English. At least a language filter would vastly help mitigate this issue.
Yes, I tried using close - far search settings to no avail

shy star
#

New perk: Magnetism. Fallen mineral chunks on the ground get picked up when you are within a given distance (10m at the highest tier, perhaps). Works well with EPC mining, as well as It's a Bug Thing.

rose field
#

Warthhog Automatic Sentry Deploy (WASD) : Spawns with 50~100 nitra, It is a automatic turret. It has 100~200 rounds of bullet. cannot be restocked.

lean crest
#

Could be a bit more "immersive" to add some metalling creaking noises on the Rig and maybe others industrial sounds like the sounds of a rivet who fall somewhere in the rig, with more or less distant sound. (not like a derelict ship/station of course but it could give the idea of the big stations we are aboard.

civic coyote
#

For update 35, add forging animation skip ability. For those of us sitting on a stockpile of 50+ mineral cores awaiting new ocs it would mean a lot of tedium can be bypassed.

hidden wren
#

It would be nice if the Zipline Gun had a more pronounced reload animation. Right now it's very easy for me to pull it out and try to fire it before realizing that it's currently reloading.

lilac loom
#

With more weapons coming up, we are definitely in need of more weapon loadout slots. Seeing no other mention about it, but 3 slots aren't really enough right now for every loadout I like to frequently use so really hoping atleast 2 extra or even more will be added with the new weapons.

raven wren
#

Unlock one new loadout slot every 3 promitions for each class

glossy pebble
#

chance to find a bosco colony of discraded bosco's, they have a pile of gems in a crate, they will be friendly at first and then act like a swarm miniboss with a special Mosco(a big bosco) as their ruller, you need to defeat the mosco and kill the remaining bosco.

sterile sail
#

I had a similar idea of an enemy called the MAD-E.

Like the BET-C, the MAD-E was one of the automatons deployed in the first attempts to colonize Hoxxes IV. Unfortunately it succumb to the same fate as the BET-Cs, and is now corrupted by charge-sucking parasites. All the same capabilities of the PAD, the MAD-E shoots rockets and has rapid-fire machine guns. In addition, it can launch grenades and has a flamethrower if you get too close. Unfortunately, the MAD-E drops dead upon destruction and can’t be restarted. They float about aimlessly, patrolling the caves and trenches of the planet.

coral cypress
#

New idea: New Variety of Plants to gather for the Abyss Bar for new beer concoctions.

raven wren
#

Bosco overclocks:
Clean overclock: overcharged light (far more powerful light)
Clean overclock: mining machine (bosco mines 20% faster
Balanced overclock: rapid fire (+2 damage increase, shots are no longer a burst but a consistent fire rate of bullets with the same average rof)
Balanced overclock: utility drone
(-2 damage, significant lumen increase, 20% faster mining, faster movement)
Unstable overclock: medic
(No longer can use rockets or machine gun, +1 revive, built-in red sugar tank that can store 60 red sugar mined by bosco and later give it to you when low
Unstable overclock: rocket drone (-50% rocket cooldown, +1 rocket limit, bosco can no longer use machine gun, no built in light, no revive capacity, -40% move speed)
Unstable overclock: war machine (+60% damage, -20% rocket cooldown, -60% movement speed, no revive capacity, -60% mining speed
Unstable overclock: heavy lifter (+80% mining speed, +30% move speed, no movement penalty while holding objects, can carry and deposit ores on the ground 10 each at a time)

A bit of a complex suggestion, really these overclocks are only concepts and not actual concrete ideas

brazen tide
#

Mission idea: spawning grounds
The cave with the drop pod is isolated from other caves just like with doretta missions, but a drop pod with a shaped charge that can be manually detonated is dropped after start and after each cave cleared that will make a path to another cave. there are 2/3 caves filled very tightly with eggs and cocoons. Upon detonating the charge and carving the path to the next cave, the cocoons and eggs start moving and a timer appears on screen. During this timer, a percentage of eggs/cocoons gradually hatch, and as the countdown reaches 0, so do the rest of the eggs. The objective is to kill all glyhids and/or mactera, regardless if they are in eggs/cocoons or not.

Potential problems would be the current hard limit on enemies that can simultanously spawn, as well as players circumventing the shaped charge and drilling/digging into the next cave.

Difficulty could be manipulated by the type and amount of enemies spawned, and the timer

visual crown
#

ive already mentioned this previously when i was talking with someone about more diverse weapon animations when you press the R button, but a weapon inspection button could be pretty neat to, especially with all the different skins coming to the game with the next update.

each gun could have a unique little thing, kinda like TF2 where maybe the scout looks at the weapon, and when you release the button, he pulls out the clip, takes a look at the bullets (maybe you could hide a little message in there like "FOR KARL" on one of the bullets, a rare difference of course but cool none the less), puts it back in and racks the chamber

engi could open up the granade launcher, flicking the round out of the gun and catching it mid air, holding it while he inspects the gun, when you let go of the button, he could flip the round in his hand, catch it again, and slap it in the chamber before flicking the launcher up to lock the thing in,

idk just cool little flourishes like that would be fun and cool to have.

#

speaking of rare animations, maybe some rare reload animations as well? kinda like how battlefield has? just that kinda extra bitta detail makes me all giddy, idk why. just the shock of seeing something different happen every once in a while makes the moment special and more surprising when it happens.

fast cloud
#

Suggestion : Making the active perks like shield boost, hover boots etc, be able to be assigned to any key you want. Make a action(s) keybind for perks so that we can make it keys we want. too many times I accidentally shield boosted someone while refiling my sentry.

drifting escarp
#

Primary Weapon: The Drak-25 bullets show resemblance to the EPC projectiles. I think a different color/shape would make the weapon more unique. Potential replacements could be something similar to a long spike or a sphere with electrical arcs orbiting it. I understand that making a suggestion is easier than implementation, but I figured I'd give it a go.

thick sand
#

A beer that gives you a speed and jump boost for a minute or so in the space rig

primal vale
#

Crossbow Overclock (if/when it's added):

Monkey Bolts:
Modifications to the crossbow allow it to shoot heavy duty bolts that are strong enough to support a dwarf's weight!

-Crossbow bolts that are wedged into the terrain have collision, and can be attached to like the driller's zipline with e or stood on. They can't be picked up while in a wall however, and have to be dug out with your pickaxe

raven wren
#

april fools day mission that gives you a flyswatter pickaxe with custom voice lines if you kill an enemy with it

lapis zephyr
#

Make it so that the jukebox has a 1/1000 chance to rickroll you (A friend asked for this don't hate me)

stable gust
#

Don't let hosts kick people from deep dives once the first run is completed. I was kicked by a player for "sorry I have my reasons". In that game I got top kills and materials mined and decided to lay out pipe foundations and then the host said it was his job and kicked my with that reason 3 minutes later. I don't know how I can spend hours of my time in a game then get kicked by a control freak doing it for trolls. I think there should be a better solution then never playing in someone else's lobby again. This would also promote more players to play in others lobbies in general. I learned today never to play in public lobbies again for this reason. I hope it can get changed because this really set me off from playing the game.

raven wren
#

host cannot kick once it has been 5 minutes into the mission, but after that you must votekick instead of kicking normally with at least a 2-1 vote to kick them (kicked person doesnt count). people would still get the same awards as a win, instead of a failure, and if its an assignment it will complete too. out of games, you can still kick normally (yes i know this would cause problems but its better than trolls and control freaks kicking you in the middle of an edd/haz 5.)

stable gust
#

Only for deep dives. The likelyhood of a troll not trolling the first mission then trolling the next is lower because they can prove that theyre trying to win in the first game when the host has the power to kick them.

low sky
#

Beer effects continue into the mission as in just something funny to do. example:
wormhole special effect: Re spawn randomly in the cave.
Burning love effect: On fire for the whole mission.
Arkenstout effect: Slow for the whole mission.
Blackreach blonde effect: Stop moving start dancing.
Smart stout: Spew random quotes when around other dwarfs.
underhill brew: Small for the mission.
Malt rocker : Giant for a mission.
Gut wrench : randomly burp out loud when around other dwarfs.
Mactera brew: randomly fart out loud when around other dwarfs.
Seasoned moonrider : Space effects in the mission. ( i don't know what space effects just random idea) (negative brew loss of air)
Blacklock lager : The ghostly mist of death randomly or when closed to death. Maybe even a pop up ghost from the haunted mission like a jumpscare.
Flintlock delight: explode in a random direction.
Blackout stout: Plastered vision and randomly fall over in the mission and have to be picked up by a teamate.
New brew: Roulette brew: when entering the mission you get random effects up to 2.
Note: yes most of these are just the brew effects in the mission but i did include how they could be used.

unkempt falcon
#

Zipline Launcher mod for Gunner that allows the movement speed from falling to carry onto the ziplines for the whole team, similar to landing on a pipeline from falling.

near glacier
#

make the supporter upgrade cryo cannon freeze enemies into gold. It should be purely cosmetic, just instead of turning into ice they turn into gold. I think it could be kinda cool and would fit in quite well.

sweet schooner
#

New mutators that reflect on realistic mining hazards along the lines:
Firedamp Hazard- Pockets of explosive and/or poisonous gasses that can be released upon mining terrain. Relating to how confined the space it was released into is how long it‘ll take fore the gas to disperse into a less volatile concentration. Igniting the explosive gas would cause a large explosion (detonator-sized) and cause an afterdamp in the blast area and surrounding environment (unbreathable air).
Kettlebottom Hazard: Compact chunks of ore/petrified wood lodged in the ceilings of caves represent a major falling hazard and can be shooken loose with explosives, tremors, or pickaxes. Getting caught under one would be similar to being crushed by a resupply pod. They can be preemptively dislodged to reduce risk or left in place to possibly be used against bugs.
Both firedamp pockets and kettlebottoms can be detected in the terrain scanner.

runic grove
#

Would it be possible to have a neon armor skin like the streamsuit 5000 without the hassle of becoming a streamer/content creator? I love how vibrant they look but idk if I can be a good content creator just for that armor set.

near glacier
#

Hello miners. and I just got to me and my friend I love this game and we had and idea for the weapons and overclocks. We thought getting another overclock slot for every time you prestige would be a great way to push miners to get a head. And to be able to get doubles and or triples of the same over clocks. And maybe put some overclocks in the Turret and the drills and maybe even the grenades if possible. And if you’ve read it this far thank you and good luck miners
ROCK AND STONE

remote valve
#

A bug that can resurrect lesser bugs, such as Grunts, Slashers and Guards. I was thinking we call it a “Lich”.

“Why the hell should we have to fight that?!?” I hear you ask? Well, you see, it’s because it forces you and your team to coordinate and be more aggressive on the Mission.

Don’t get me wrong, holing up during a Swarm with Engi turrets, a Resupply Pod at your back, and eyes at your surroundings is great and all, sure. But... if you’re just mowing down on everything before it gets to you, where’s the risk? where’s the rush like you’re in real danger of getting overwhelmed by the Swarm?!?

The largest strength to these bugs is their sheer numbers, it’s a grind, it’s an attrition of your ammunition against every single bug they throw at you... Imagine the panic in players as they realize that some of these bugs aren’t staying dead... That you’re going to have to use more ammunition to grind down this endless swarm again... unless you work with your team to kill the Lich staying in the back of the Swarm.

silver geyser
#

There currently aren't any OC's that increase the Minigun's accuracy in any way so here is my suggestion:
Boosted Gyrostabilizer:
+Gyrostabilization begins as soon as the barrels start moving
+Reduced maximum bullet spread
-Reduced fire rate
-Longer spinup time

tall shale
#

Change screen menu option AND MUTE THE FUCKIN COFFEE SOUND! I get it, the game is on. No need to fuckin destroy my ears

distant kernel
#

The old droppod model used to have a walkway along the sides so you could get from the mouth of the droppod to the mineral deposit sides. The walkway is still there, but with the new model having exposed doors that block the pathway, they dont work anymore.

Someone called the droppod early, I still had a jadiz, I walked it back all the way with me, the droppod was in a bad position (literally floating midair) so the gunner made a zip but we were unable to deposit on the edge and there was only 30 seconds left :/

the walkways should be made bigger or the droppod doors should be smaller/less in the way/shrink the hitbox

late valve
#

Small suggestion for current machine events: at the successful completion of a machine event, have the the main device for that event drop an item that you can stuff in the MULE for extra credits and experience. I know right now that we automatically get free credits and experience when a machine event, whether or not it is successful, but I find it a little ironic that some these events are featured around getting specialized resources to bring back, and at the end of the mission you just leave it there abandoned in the caves. Needless to say that each machine event would need to have a different loot drop that fits in line with it, but i think it is worth it, especially if it increases how much credits and experience you get from them (overclocks and promotions are expensive). Here are my current suggestions for machine event loot drops: Tritilyte Deposit would drop a crystal of the stuff that can actually fit in the MULE, Kursite Infection would yield a condensed sample of Kursite, and the OMEN Module would yield an AI Core. I honestly do not know what to suggest for the Ebonite Mutation, so please if you have an idea for it go right ahead.

dusky leaf
#

What if there was a gun that fires a continuous beam of energy and it makes whatever you shoot become engulfed in the beam and fall apart limb from limb and just float away and disappear. something like the gluon gun from black mesa.
https://youtu.be/IaQwJ0Brq-8

fluid burrow
#

Deep Rock Galactic should provide dwarves with insurance policies, upkeep systems that have passive effects which help mitigate various failure conditions. A simple failure mitigation could be fewer resources are lost upon mission failure or reduced XP lost upon failure, or reduced gold lost upon mission failure. A complex failure mitigation could be a chance of full redeployment of dwarves upon failure, or a high priority SOS if the party is not full. The possibilities feel pretty broad.

vague night
#

Third person mode for missions please

delicate thicket
#

If the devs don't mind, please add the promotion background music (the one playing behind mc congratulating you) to the official soundtrack, would be kinda cool if it's not too much to ask

manic trench
#

would like to suggest some improvements to subtitles, they are very small and disappear very quickly (sometimes before a dwarf even finishes delivering the line via audio), being deaf/hard of hearing means often having to read the subtitles to understand what you almost heard, but 99% of the time I go to read a subtitle its already vanished

velvet patrol
#

this isnt relevant to gameplay, but is there any chance that u guys could make a 3d steam points molly emote. i like showing those 3d emotes from things like doom, tf2, and cyberpunk on my profile, and I think a walking molly would be really dope!

restive hound
#

A meter wheel around the crosshair when using a weapon that overheats. It shows how heated up the weapon is, without you having to look towards the bottom right of the screen. It would be a nice quality of life update.

candid stratus
#

A melee class in the game? The idea came from an idea of a mission to save Karl and hes become kinda feral. Duel wield pickaxe came to mind

glossy pebble
#

able to play a female dwarf?

heady tusk
#

Red Green Blue Yellow i want to put a red, a green, a blue and a yellow barrel in the pod.. but entities are deleted as the gods curse my name

raven wren
#

A melee secondary for scout? Cmon please it would be so cool to have some sort of a melee

near glacier
#

more insight on the bugs themselves would be really cool, currently most of the bestiary entries is basically just management going "big stinky, we dont like them. shoot their weak spots please." but knowing more about their life cycle, biology or just something could be really cool.
oh and sidenote why the heck is hoxxes fleshy, why can and does it roar, and why does it appear to have an eye in one of the loading screens that shit is not cool it gives me nightmares

main junco
#

Engineers have a 5% or 10% build/repair speed buff for things that are not their sentries, they are Engineers after all

distant kernel
#

Double modifier missions should have a guaranteed chance of spawning a machine event

dim meadow
#

Let bosco pick up dorreta's head so we can bring it back in solo missions

main junco
#

Plus button next to the A,B,C loadouts to add more if you wish

quaint onyx
#

make mini mules a thing in game

#

super useful if dwarfs are spread apart, too often i need to fight for M.U.L.E ... and also new modes such as an extermination of fully developed dreadnouhts or having to fight through waves of enimies and it slowly getting harder after each wave, for example a large satilite dish/radar becon so d&r will know what there is and also since you are sent into unxplored teritory you don't know what minerals/cave length there is, that could be a new kind of deep dive

#

and even destroy actual nests that are protected by the new dreadnought hive protectors and you need to order a drill into the hive (to destroy it) and use it to get out or have the drill be full of explosives so then you might have to repair it more,,, and on another note when going into a mission/deep dive your drill may breakdown(back to my wave thing that you need to protect) and after that it wil act like a deep dive (health,nitra ext. stays the same) but you will have a choice to go deeper or go back depending on how wounded you are,,, and you can make deep dives harder by when a teamate gets downed and you go deeper without them they will be dead/you will have an option to go back for them.

#

also mineral scarcity should be a downside like tougher enimies

#

and back to the drill breaking down bosco like robots can repair the drill

knotty wigeon
#

make guards slightly bigger than grunts
As it stands in the game, bigger=badder. An oppressor is bigger than a praetorian, a tri-jaw is bigger than a spawn, etcetera. The only real exception are the guards. It really screws with my head when I see something grunt sized tank 2 breach cutters before dying. If the guards were noticeably bigger than grunts, my monke brain would be way less confused more often. This isn’t really a big problem, but it would be a nice change.

stiff wing
#

seems like the new mission type involves robots. it also involves guns. maybe "Gun Metal" could be a possible name for Update 35?

plain fox
#

Mini gun overclock idea:
-IMPROVED EXPLOSIVE VENT-
RND has been researching methods of eliminating mini gun downtime, and have come up with improved explosive vents. The prototype design comprises the gun’s cooldown rate, but allows the gun to recover much faster than normal from an overheat via damaging explosion.
+100% cooldown rate after an overheat
+additional explosion upon overheat
-90% standard cooldown rate

stable blaze
#

UI Improvement for Keyboard Users
Players should be able to use the keyboards Q and E buttons to switch between classes in menus. If the program notices there's a controller plugged into the computer, it should switch it's controls back to left and right triggers. Here's a simple mockup of how I imagine this feature would look like.

lapis osprey
#

Dunno if this has been suggested before, but can we get elites rolled back to post U34 release/made actually interesting again?

I had some really memorable encounters with elites that wouldn't have happened without random spawns. That and their resistances made it so you had to actually play around their AI instead of just instagibbing them, which was really rewarding and fun.

As it stands right now they're so weak that they pose basically no challenge (aside from being slightly faster I guess?), and add nothing of value to the game.

Giving them back some of their resistances and letting them spawn randomly on Haz 5 would be fine, and bring some much needed challenge.

stiff lodge
#

Drop pods need a serious overhaul in how they land. Same with Mining Platforms.

I've had then land in the most difficult, nearly impossible to reach places.

I don't care if "it's a feature not a bug" it's a bad feature

brittle marten
#

Allow big items (like aquarqs and eggs) to be put on the gunners ziplines to make extracting them easier and give gunner some more utility. I mostly just think it would be useful on Point Extraction missions.

wet pulsar
#

new overclock type: modified overclock.

this can be obtained like a normal overclock via blank cores or as rewards from core hunt/deep dives.

these new overclocks feature weaker effects than most other overclocks but you can select two for your gun instead of one.

This could allow you to mix and match different gun effects

for example:

let's say gunner had several modified overclocks for the auto cannon

+0.5 AOE range
+1 direct damage
+1 AOE damage
+1 fire rate
etc.

you could mix and match these buffs as you please. +2 overall damage increase, larger radius with faster fire rate, more damage and faster fire rate, and so on.

there could also be unstable versions with buffs and debuffs.

near glacier
#

Slug shotgun overclock?

heavy flower
#

For the On-Site Refining missions, I'd like a small update to the pipe laying UI.
Instead of just being "blue" for good, and "red" for bad, have an intermediate state to show when the pipe is almost past its limits.
Like, showing yellow when its over 8m long, or when its almost too steep.

latent crest
#

This has probably been suggested before, but engineers platform gun.
Wouldn't it be cooler, and better if you could rotate the platform, so you could like build a wall for example?

civic orbit
#

add at least one song of nanowar to jukebox, for the fun of it?
EDIT : albums before 2018 aren't under any copyright. They were even downloadable for free. I've just asked to their official FB page and they confirm material before 2018 can be used for this.

sweet schooner
#

Pet Molly when you don’t have any minerals to deposit

shadow prism
#

(Possibly including dwarves having voice lines like "There's a good girl" associated with it.)

nimble thunder
#

Maybe the Mule could also beep as thanking?

shadow prism
#

A slight notification noise for when Dash is off cooldown like multiple other elements already have, please.

wide ridge
#

"Molly carries minerals, we shoot bugs and mine.
Molly bring us home, we leave no dwarf behind"

please and thank you.

tall stone
#

Add variety to escort duty cave gen, so that the drilldozer takes more unpredictable paths and less time is spent drilling a straight tunnel

clever pine
#

On this week's deep dive in the radioactive exclusion zone, some praetorians and oppressors had their soft bits glow up like their abdomens. Turn this bug into a feature! They looked super cool and I'd love to see them again!

obtuse needle
#

Mission spree, just like deep dives that, after finishing a mission, you can choose one of the missions that it offers you, being even more difficult as you go deeper, earning more gold and minerals

wicked trench
#

Abomination praetorian/oppressor - a misshapen radioactive/frost mutated glyphid. it can either emit a radioative aura that also slows you down when inside, or use a freezing radioactive spray

Born from two bugs gone wild hoxxes biomes intersecting. Can appear in the glacial strata or radioactive exclusion zone.

Alternatively, these bugs appear in missions with a Mixed Biome modifier

raven wren
#

Make loot bugs killed by its a bug thing not spew the minerals all over the place and instead just leave it in a nice small pile

visual crown
#

just a few ideas/hopes for the next updates cosmetic additions

-themed skins that fit weapon skins
-a tuxedo cause i find the idea of a dapper dwarf amusing
-a corporate marine armor to fit the... larger proportions of the helmet
-loungeware, cause again, fighting monsterous bugs in PJ's patterned with loot bugs is oddly amusing to me
-honestly just more outfits to fit some of the current headgear options in game
-/maybe/ facial customization, face shape and whatnot. could live without it though.

meager quest
#

Suggestion relating to Iron Will perk:
When you're down and have iron will, show if another player is in the process of activating iron will or is currently up with iron will.
Optionally, it would be nice if there was a setting to block (or require additional confirmation other than holding space) use of iron will under the previously mentioned scenario.
Reason: Generally I don't want to use my iron will if somebody else is already in the process of saving the team with their iron will.

warm bane
#

The purple plasma pistol of the driller: the implosion ability is a really good idea for crowd clearing and and mining, but it's extremely difficult to consistently line up the follow up shot to activate the explosion and it's difficult to judge the distance between the charged shot and enemies and walls. So I find myself either missing the follow up shot or misjudging the distance of the charged shot and it hits a enemy or wall before my follow up shot catches up to it. So it would be amazing if the gun automatically releases the charged shot when fully charged but you must keep the fire button held and you release the button to activate the explosion instead of having to shoot it to activate. It would really add a lot of value to the weapon because it's the main utility of the weapon but the inconsistency makes me end up avoiding it and using the subata instead even though I'm not really a fan of that either. Also, a general buff to the accuracy or accuracy on one of the upgrade nodes and a buff to total ammo capacity would go a long way to bringing the plasma gun back from the dead.

#

The speed of the zipline traversal is extremely slow while going up. If you double tap W while going down at a slight angle, you get a slight speed boost. If you double tap W while going down at a large angle, you get a large speed boost. It would have a lot more value as a whole and to the team if you were able to increase your speed on the zipline by double tapping W going up or down and regardless of the angle of ascent or descent. The traversal speed increase should be the speed of the zipline going down at a steep angle when double tapping W.

warm bane
#

Show the equipped perks of each team member next to their name on the HUD along with cooldown states. That way you can pick perks based on what your teammates are picking before the mission or tell them about the usefulness of some perks over others if they're new to deep rock galactic. I've played many missions with random people joining my game that were new and didn't know what perks were general use and which ones were situational. It has lead to awkward situations where gunner doesn't have field medic for shield res strats, driller with iron will doesn't run vampire or vice versa, and other noob related team comp problems. Having them visible during missions would also help a bit in communication when people have been downed because players can let others know if they need to use iron will or not and other use cases.

#

Some of the miners' equipment only has one or two perks per tier on some of the tiers. Some additional perk options on those tiers bringing them up to the standard 3 perks per tier as well as maybe a 4th and/or 5th tiers and overclocks like all the weapons have would be awesome and really go a long way to giving the equipment some much needed diversity.

humble rapids
#

Small complaint.
Fix the clipping the dwarves arms with some weapons.
(I think Scouts Rifle, and engis shottie are the biggest two i can think of)

green zephyr
#

How about a extremely rare crafting material loobug? It would be just like a golden one but with minerals you know... It could drop like 7-11 minerals.

round sail
#

I would like the ability to pick a randomized deepdive like it was a normal mission.
Sometimes the length and ramping difficulty of a deepdive scratches the fun itch I was looking for.

wicked trench
#

Just for funsies, it'd be cool if we could have a walkway outside the station. we'd have magboots so we can't jump/float off into space but it'd be nice to be able to walk around the station. (no beer out in space unfortunately)

turbid wing
#

Okay, so I was thinking...

Instead of holding F to turn off your flashlight, switching it off should be bound to another key, or multi-key combination, and pressing and holding F should allow you to throw flares slightly further than normal like other throwable objects. To compensate for making the flare throwing perk pointless, that should be replaced with a perk allowing you to carry +1 extra flare or allow flares to recharge sligthly faster upon killing certain-sized bugs (functionally similar to Vampire perk giving its effect from certain enemies)

humble rapids
#

Would also be nice if the harmless bugs of the caves appeared Green (Or even Yellow) instead of red on your scanner. I always confuse the Naedocyte Cave Cruiser for something actually dangerous.

cedar sand
#

this has defiantly been suggested before but giving the engie a passive 10-15% build speed bonus would make it more viable for liquid morkite extractions and would make a lot of sense in general

idle sedge
#

i was thinking that i do not like how if i am joining in on a friend's game, and say they are already on mission two or three of the weekly mission questline, i would get nothing toward my weekly mission questline.

i would recommend a weekly mission quest where you instead get a pool of missions that you need to complete instead of completing one and then getting the next mission. this could have reduced rewards since it would be easier to complete in a week.

wide garden
#

Probably old news but it would sure be nice if Promotion Missions could attach themselves to other missions instead of being their own thing. For instance, a Promotion Mission requires a Point Extraction; instead of that becoming a standalone mission, any Point Extraction you complete will count.

Would be nice so those of us who only hop on for a few nights a week for weeklies and DDs don't have to sink more time into something that doesn't give you very much beyond that second active Perk slot.

prime remnant
#

electric bugs, something like a extremely slow hoarder that emits electric zaps but it charges up a aoe around its self that catches bullets in a orbit around it, you could use this with blow through rounds to make it basically a grunt grinder with extra ammo efficiency especially if you dose it in pheromones to bring grunts to it freezing the thing will turn off its field causing the bullets to launch outwards from it, allow it to be spawned in huge waves as a tool enemy used to deal with those buggers easier. if the team doesn't want to deal with it the crystals on it act as a weak point and will destroy the effects of the AOE so you can stop the effect from taking place. (idk if the bullets should only orbit for a small amount of time during the effect of bullet catch or if they should only start orbiting if the AOE is active and keep orbiting until contact with bugs or landscape.

sweet schooner
#

If Loyd pours a round for more than one dwarf, he pours two mugs at a time using both nozzles.

desert gale
#

Mission Tweaks:
Escort: Allow the cage Deoretta comes down in able to be broke open by the bugs (it will have a large health pool) a swarm will be triggered if a dwarf goes too far away from Deorreta before starting it. this deters from venturing ahead and clearing the way taking away from the challenge of the mission to begin with. You would still be able to venture ahead but you have to protect Deoretta as well. Also, it would be nice to see some more verticality on the way to the Heart stone.

On Site Refining: Currently when the pipes leak your progress does not change, it would provide a little more sense of urgency if your progress went down slowly as it does on the black box or salvage missions. It doesn't need to go down much but you are leaking after all so it only makes sense.

Mining Expeditions: For awhile now extracting in mining expeditions have not felt as intense as they have in the past. The small group of bugs that spawn on top/just ahead of you felt lack luster as you could make quick work of them or just run past them if you were quick enough. On top of that the bugs are supposedly attracted to the vibrations of equipment so it would be nice if a larger wave came from the drop pod landing area and you had to fight through the whole thing. It would also be nice to mix it up maybe on the higher hazards to have the drop pod sometimes land next to where you called it on molly (since they should know your location from molly) and have to defend from a swarm while waiting where you are like the old days.

visual crown
#

seeing more wildlife added in the game would be pretty neat. maybe some kinda mole creature, a bioluminescent rabbit for the azure weld, some kinda frog for the fungus bogs, just something other then bug type creatures to really make the world feel more lively.

also a new aggressive enemy type: a scorpion variation of a glyphid, or even its own monster. more commonly found in the sandblasted caverns perhaps but it can maybe inflict poison on you for damage over time? something like that would be cool to see and also horrifying. you could shoot off the stinger to make it unable to poison you ofc

sullen monolith
#

being able to pause if no one else is in the lobby in friends only lobbies?

visual crown
#

if no new perks are going to be added, maybe give the option to exchange perk points for blank matrix cores?

obviously they wont be cheep. maybe like... 10 per core?

clever pine
#

Make it so the M1000's charge shot can damage terrain. This will allow it to break the laser crystals on drilldozer missions.

plucky arrow
#

Allow the miners to pat the mini M.U.L.Es

fluid tundra
#

While using the Gemini Turrets: Please add a font color to the current selected sentry on the HUD, so that it is easier to understand which sentry is selected (for when pressing R to choose between sentries.)

minor ocean
#

Make the M.U.L.E. headlight more useful
Make the player's light modifiable, change light color and brighter (at least 10m, instead of 7.7m)

topaz ivy
#

Make an option to skip the intro when you start the game

grim viper
#

idea: over-clocks for support and traverse tools such as the ability to pickup your zip-line, at the cost of only having one, this would make it better for long distance missions but remove "gunner webs" or another one would being able to at a corner to the zip-line (such as a second zip-line on the first) but with a drawback of less range. and for support the gunner shield could have 2 no ammo, but a recharge (like the scouts grapple gun) but it would be like 3 times as long as the normal recharge, or one that has no recharge but has like half the time. this idea isnt just for gunner, driller could have a over-clock that would give the option to dig the standard tunnels, or to dig much smaller tunnels (just big enough to fit a dwarf) but would use less fuel. good? bad?

dusky kettle
#

Suggestion: Put a meter on the Crosshair when you use the cryo gun it shows a meter that shows how much pressure before gun will stop shooting.. and for Gunners Gun show a meter that shows the HEAT of the gun so you can see how close to overheating you are, because its real tough to look in lower right corner and aim/shoot at same time.

fiery hearth
#

For Salvage Ops and Black Box objectives, there should be voicelines for your dwarves to shout at their teammates to get in the triangulation zone

raven wren
#

make hiveguards automatically reveal their weakpoints after 2 minutes, even if every sentinel isnt dead, me and my friend had to run around a cave for 15 minutes to find a sentinel that ended up being out of bounds for some reason, forcing us to abort and restart

candid stratus
#

A "Black market for overclocks" like a dark corner of the base with a little bosco bot but wearing a small spooky (but cute) outfit. Maybe an evil mustache to hide its face.

formal garden
#

One of the reason why I like Mobula Cave Angel is that I can see my dwarf "from a side", like a third person view. Could be cool to get more activities like that - unique actions with weapons (for example juggling with M1000 as scout), some interactions with elements of enviroment (for example, dwarf could look into the crystal in Crystal Cavern like in a mirror and pose). At least, loading screen could be different - after cutscene with sended Drop Pod, we could see how dwarves prepares for a mission while sitting in Drop Pod - checking guns, sharpen pickaxes etc.
I customized my characters, and I want a more possibilities to see them from the side, how they look.

unkempt falcon
#

Let Bosco come with when evacuating. I don't like watching him stare at me as I'm leaving in the drop pod

stiff wing
#

Bugs that aren't exclusively generated when the world is generated shouldn't exist for the first thirty seconds or so - far too many times have I gotten overwhelmed (and overstimulated) just because I wanted to get familiar with the area I was in before I instantly get swarmed right after leaving the drop pod.
The issue is probably lessened in multiplayer, but it does happen to me a lot in solo play and forces me to cower in the drop pod, which isn't fun.

visual crown
#

allow an option to only have the leader be able to press the button to call the drop pod (while he's alive obviously, if downed then anyone can)

just cause it gets really tiring having people constantly pressing the button when you havent even half explored the cave and nobody said they were ready to leave.

humble rapids
#

a preview for cosmetic forges with your current loadout, as well as armor in the shop to display your current paintjob instead of default

vagrant mirage
#

Beer that turns you into a lootbug

humble rapids
#

inspect animations for all weapons (platform gun n shit, etc) but also external viewmodels for these inspects if they dont exist already.
And I want the satchel charge to have the driller mock throwing it before laughing like an asshole

vocal eagle
#

cryo needs to be a sidegrade instead of a straight upgrade to the flamer. its the only weapon duo that does not work. dont get me wrong, i prefer the flamer because i like it more personally, but whenever i play cryo i am twice as effective

slim cypress
#

More noticeable explosions for embed detonators and explosions for bulldog? Yeah Embeds are powerful but they feel like they aren't doing anything. And for bulldog when I first used the explosive mod, I thought it was broken and didn't work due to it having no explosion particle effect. You don't even need to change the explosion you can add some audio to give it more oommph

near glacier
#

Exploders in the Hollow Bough should spew yellow thorns like the large flowers that grow there!

dusk coyote
#

Resupply pods should still be visible in low o2 missions because when there is no more ammo available we can no longer see it. We only need to change the ammo icon to o2 icon to show there's only o2 supply remaining.

proud sand
#

repeat #4,107,320 (probably) of suggestion to remove the difference between back and front pickaxe blades. let me make a silly hammer

lapis osprey
#

As it stands right now I kinda feel that, aside from convenience, Gemini sorta just overshadows LMG MKII.
Gemini's in a good place though, so maybe MKII could use a few buffs?

Say:

  • 1.2 ROF (3.6 Total)
  • 10 Target Range (30 Total)

That would help it feel like a more worthwhile choice over Gemini for range, while not sacrificing as much DPS. Gemini will of course still sling more lead/engage multiple targets and cover more area at a cost of more ammo used and longer setup, so the balance sticks.

heady tusk
#

you have no ammo, your about to die... does the game need 4 more swarms, twice ur speed able to attack 4 times as fast
no seriously do they need to spawn on top of you and abuse the first strike with you on your bad ping

heady tusk
#

i bet if i drop it to HAZ 0 the map would fold space and time to crush me
your already dying .. why add a slow..

vagrant scarab
#

An overclock for the upcoming goop gun that reduces the explosive damage resistance, or somthing of the general concept. Yay or nay?

reef spear
#

Setup minimum and maximum nitra level spawns, so it would be at least a bit balanced. On some missions you literally have so much nitra, that you can resupply without problems even when you still have 80% of ammo left (i.e. wasting a lot of resupply capabilities in process). On some, however, hello this week EDD, the nitra amount is just ridiculously low. It almost seems like an additional mutator called - "You shall not have ammo".

wide garden
#

On the subject of Nitra overflow, access to other items to spend Nitra on would be a welcome addition (or re-addition) to the game, especially for those high Haz solo efforts with a non-Scout class

#

😢

autumn arrow
#

Not sure if the overclocks for the Hurricane have been shown yet, but here's a spitball for an unstable one:
Air Strike

  • Massively increased firing speed
  • Slightly increased projectile speed
  • Reduced clip size
  • Slightly less damage per missile

Basically it can potentially empty the clip all at once as sort of like a quick barrage of missiles, rather than a slow and steady one, making it more of a burst fire weapon. If the Hurricane has a long reload time, this would probably blend well with Gunner's kit, as it'd be very similar to the whole "swapping to your secondary while you wait for your minigun to cooldown or autocannon to auto-reload" strategy.

wet creek
#

add voicelines for dealing friendly fire to steeve (the owner would say these voicelines as steeve can't talk)
some possible voicelines could be:
"steeve's not an enemy!"
"steeve is friendly, don't shoot him!"
"oi! stop shooting steeve, he's one of ours!"

raven wren
#

In the far future, can this game be vr? Just the lower haz levels would be nice, i feel this game would do great vr

umbral rock
#

Remove the Oppressor's circular AoE attack

nimble stream
#

Overclock (Balanced): Overcharged Focus
For: M1k

rocknstone +100% Focus Speed
rocknstone -1 Second reload speed
tothebone -25% Magazine Capacity

For those who like to run and gun, this overclock provides quick focus for raw magazine size.

molten barn
#

Why not a fifth job class, the beast master. It plays off the taming skill and because it they can form a synergy that’ll buff the class? I would think either a close range fighter or maybe mid range?

fringe rivet
#

petition to name the ghost toby

haughty hare
#

truck nuts for drop pod

quick pier
#

Have the haunted cave modifier be a little more “haunted” if you will, some things like fake bugs or ghost bugs, like a menace popping out of the wall, firing at you, though it’s bullets do nothing when they hit you, when you fire it at it simply disappears. Could see a distant swarm approaching, fire at them and they simply disappear, not all bugs have to be like this but a few spooks like that in a haunted cave mission would be so god damn cool, because right now it just feels mildly annoying especially on Salvage or elimination. So the base idea to improve it is to give it more of a genuine haunted feel, walking through a cave, see a pack of grunts running around the corner, turn the corner, there nothing there. That’s the general idea of it anyway, because I feel like most people in the community feel that haunted cave modifier currently just isn’t fun, all it does is slow down the progress of the mission and sometimes may lead to a couple downed dwarves, or even a failed mission. (Apologies if this has been talked about before, I haven’t looked through here much)

slender ledge
#

I would suggest reevaluating the minimum and recommended system requirements of the game as since its beginning it has evolved a lot and become a bit harsh for low-end machines.
To support my point, I currently play with an amd phenom ii x4-955, which is a 3.2 GHz quad core, 8 GB of ram and an amd rx580. Except for my OS which is windows 7, my PC fits in the recommended system configuration. Yet, I am forced to play with every setting on low and my framerate drops under 30 during hazard 4 or 5 swarms.

trim scaffold
#

I recommend looking over resources like Jadiz/Enor pearl. The usage of those two has proven to be 300% more than any other resource at least in my case. I simply play driller and promote but then I have to force myself playing specific biomes in order to obtain those resources. What if I wanted to play magma.. or another biome without those resources because I like to do so?

sweet schooner
#

Petting Steeve should undo the last instance of friendly fire you might have dealt to him. Can’t count how many times I accidentally shot the team’s Steeve with a charged m1k headshot.

toxic rose
#

Mineral Spring Biome that's somewhere between Fungus Bogs and Magma Core. Filled with steam and vivid, multicolor "pools" akin to the acidic springs in Yellowstone (not really water, just splashy rock). Water constantly drips from the ceiling, and the walls have a wet sheen to them. Has a random weather event like blizzards and sandstorms where the "rain" intensifies, the steam grows denser, and the ground becomes slippery.

sweet schooner
#

Not to piggyback, but a new biome that features floating terrain and varying gravity fields ie: dwarves being able to walk on ceilings in some parts or increased gravity in some spots. There could also be narrow tunnels that would have dwarves running through go in a kind of spiral pattern

karmic shuttle
#

I have an idea on a sort of rescue beacon. So if you have a team of 2 or 3 and fail the mission you can in some way send out a cry for help, then someone can see it in there mission select and have a minute to accept it. That miner can then do there best to save the crew and then they will get a small reward for helping.

wise lion
#

Change the Electric Reload OC to the following:
+On reload, electrify bugs in an AoE around you
-magazine capacity reduced by 40 percent

visual crown
#

been thinking a lot of new enemy/fauna types and playing with biome specific ones and ive come up with a few ideas (NOTE: im nowhere near good at naming creatures especially ones in this kinda setting so ill leave that up to the devs lol)

sandblasted corridors:
new enemy: Scorpion
-distant cousin of the glyphid
-burrows in and out of the ground to move to different locations much like a menace
-has two large armored claws that it uses to protect its face (possible weak point) not only does the armor protect it better as it makes the claws larger but it also allows them to do more damage
-A stinger that it uses in close quarters as well as its claws to deal poison damage over time as well as the blunt damage of the stinger itself, can be shot off to hinder/stop its ability to cause poison damage and attack with its tail.

New territorial fauna: Snake,
-it doesnt outright go to attack you but it will bite causing poison DoT if you get to close. can be scared off with a bullet near it, or just shot outright.
-audible rattle/hissing sound when getting close to one

New passive fauna: gecko
-cute but easily startled, will curiously walk up to the player if standing still, in which case the player has an option to pet it, and give it a little piece of sandwich from the dwarfs fabled "sandwich bag" which it will happily eat before making a purring sound and skittering off

Next ill post my ideas for the Magma core but for now thats the sandblast corridor.

visual crown
#

Magma Core:
New enemy: magma centipede
-very large enemy
-burrows underground and comes back up to attack
-possibly spits fireballs or balls that detonate after a certain time frame, much like dreadnought
-usually appears alone, very rare to encounter two at once
-heavy armor on back and belly to protect from both high temperatures of the core as well as bullets from a certain squad of dwarfs (can be broken however provided you have armor breaking weapons)
-weak point is both head and tail
-mind the long reach it has for melee attacks when it exposes itself
-provided it is shot with enough damage before it burrows again, it will expose its entire body above ground in a confusion and panic, allowing the dwarfs to take advantage

New territorial fauna: Mantis shrimp
-not much bigger then a praetorian but it stands upright
-will attack anything that gets infront of it (other creatures/bugs as well) doing heavy damage/armor breaking
-slow moving and to turn
-breaks terrain around it in search of food

New passive fauna: core beetle
-small, same size as say a fester flee
-rolls around a little ball of molten rock
-occasionally/rarely will roll a small ball of minerals the dwarfs can... liberate. via taking and depositing into the mule, much like a gunk seed or something of that style.

visual crown
#

Azure weld:
New enemy: Sonic Mactera (or maybe a bat of sorts)
-large much like a goo bomber
-colorful
-attacks at a distance much like a menace, except it flys to place to place, needing to be mounted on a surface to use its attack
-it shouts at the player with a focused, high pitch roar causing brief damage and a brief "drunk" like effect that causes the players character to sway and stumble in its movement much like the drunken effect, its screen to become blurred, and it hard to aim as the cursor sways somewhat. effect could probably last around 1-3 seconds. this makes it act more like a support type enemy much like the warden, instead of an outright damage dealer. perhaps you can interrupt its shout by shooting at its stomach sack that it inflates before it manages to pull it off.
-weak point could be either the ears or stomach

New passive fauna: firefly's.
-they simply exist in swarms much like the bee's of hoxxes, blinking in a mesmerizing fashion
-managment considering reclassifying them as hostile as they cause most dwarfs to pay more attention to them then both their job and also the swarm of glyphids rapidly approaching them from behind

New passive fauna: Azure rabbit
-small, cute, bioluminescent rabbit like creatures, extremely timid and will burrow away if not careful
-functions the same as the gecko,
-perhaps unlike the gecko (or like if the idea falls through) the player can pick up the rabbit, much like a gunk seed or whatnot, and if they manage to bring it back with them on the escape pod they will unlock a little pet azure rabbit on the space rig that they keep in their bunk, complete with some newspaper and a little food dish. the player able to pick it up and bring it around the space rig for company on those lonely pre-solo missions, or simply to show off to their friends. possibly same would be able to do with gecko.

formal garden
#

May be we will get something like "Part of Universal Data Core" from Cargo Crates (if we collected every cosmetics for this moment) instead of just "Empty" message? Then, in a future, we will "compile" them into one of the new cosmetics that will appeare in a future update. It can require a few "parts" for a new "future cosmetics", for example, 5 or 7, I dunno.
I just tired to get nothing from Cargo Crate (resources doesn't count because it's a reward for all team).
I want to be able to get at least a couple of future skins as reward for my previous authistic Crate looting.

valid oasis
#

Why can't we have O.C.'s for our tools as well as our weapons? It'd be pretty interesting for turrets at least because then you can add in different turret types. For example! A turret spews flames for good aoe but limited damage towards a particular target. Or shotgun turrets that are super strong but have very limited range.

visual crown
#

Though i havent quite thought of many creatures or enemy's for the other biomes, i have managed to cobble together a unique foe for the hollow borough. perhaps a new mini-boss or new boss type all together.

no real clever name for it, i just simply call it the vine golem

heavily inspired by the Hunters from Halo, they come in pairs of two large golem like creatures comprised of a mass of vines that burrow in rocks which they use to create a sort of body to attack the players, one having stabber vine like weapons, where the other prefers to go blunt force with rocks it smashes into the ground in a sort of AOE effect. upon one dying, the other will go into a frenzy, perhaps shedding some of its armor making it more susceptible to damage, but also more agile and ferocious.

its a bare bones idea i kinda cobbled together, but its one none the less.

i also like the implication that all those massive thorn vines you see in the hollow borough are actually just super massive vine golems, but that might not be where the devs wanna take it, i can understand why.

humble rapids
#

let bosco collect secondary objectives

raven wren
#

New unstable oc for chaingun: burst fire
We managed to convert your minigun into a burst weapon that unloads multiple shots at a time.
+burst fire (fires 5 bullets at a time but retains the same total dps)
+shrapnel (has a chance to release shrapnel from the barrel that sprays out with a short range
+20% overheat speed
-10% rate of fire
+15% ammo storage

trail tree
#

Add a new sort of gadget that you can heal your fellow dwarfs with, could possibly have a weakness to it like a certain amount of ammo, limited charge or it overheats. I was thinking like a projectile type of thing for when you are the last person alive and there are a lot of bugs surrounding all your other downed teammates, you could shoot this tool (which could only have one use?) and it could revive them from a distance. It could also have bullet drop so you would have to aim up the further away you are.

split juniper
#

Perk Points are something people acquire an excessive surplus once they've sunk a decent amount of time into the game. I propose that the redundant perk points can be sunk into the It's a Bug Thing perk, each one increasing its range by 10 or so meters. Eventually the sheer oppressive presence of the fully perked dwarf will be enough to kill any lootbug in the level the second he steps forth on virgin mission soil.

marble moon
#

Overclock idea for the new hurricane missile launcher:
MRSI (multiple rounds simultaneous impact)
-reduced magazine size
-reduced ammo capacity
-slightly increased rate of fire
-25% increased damage for every missile that impacts simultaneously

Would be a nice learning curve for the hurricane kinda like epc mining since you need to learn how to fire/guide the missiles in order to make them impact all at once.
It would also not be overpowered since you need to fire over a long range to pump out more than 2 missiles before they hit the other side of cave.

fervent wharf
#

When I hold M1 to fire as gunner than use an ability and I am still holding M1 it would be nice if it kept firing after

sage yew
#

More Automaton enemies? maybe a Molly or a Bosco swarm, maybe even a new Machine? We have to assume that the unlucky dwarves left some equipment behind before meeting karl

Molly would simply work like a aggressive Lootbug, spitting out minerals, maybe as a ranged attack (probably collected by a team of dwarves who werent keeping a close eye) and Ramming into dwarves to damage em, etc

Bosco(s) would more or less be like the automaton swarmer, not really a problem if you have Crowd Control or anything. But Bosco is smart because hes bosco, He will pepper you with weaker long ranged attacks and slowly advanced on you, before going in to slash you

Just wanted to see more Bots we can fight, Xynachs dont just target Bet-Cs, Right?

distant kernel
#

-Make DD and EDDs start with 80 nitra
-reduce nitra spawns in the 2nd and third mission, maybe 25% less and then 33% less (incentivize prepping later missions and actually make use of the carry over effect

Additional suggestion on top of this
-allow the ability to turn off the surplus nitra for more XP
-completeing 5 DD and EDDs with surplus turned off rewards players with veteran versions of the mk4 and mk5 armors.
-these variants will be chipped, bruised, maybe some rust patches or dirt patches. Clearly worn down.

sleek basalt
#

The ability to feed loot bugs little nuggets of gold or nitra
No real reason to, just do it cause you wanna

raven wren
#

Overclock for the m1000, since its similar to an old-world rifle
Unstable overclock: high-frequency bayonet
We managed to extrapolate another of the nifty technologies of the olden days, a sharp blade to attach to the front of your rifle. You can now rapidly left-click while reloading to stab enemies while you cannot fire. This capability does reduce reload and weight considerably, though.
+bayonet
-10% more movement penalty while focusing
50% more reload time

fast walrus
#

there should be a campaign story about finding hoxxes 5, where plot twist, karl is

raw axle
#

the option to (maybe as part of the story) "give up" and mine somewhere safer, only to get basically nothing from the planet, have no enemys but you get 1/10th the resources and have to walk forever to get the loot.

molten barn
#

Why not a pet loot bug on the HUB?

fast walrus
#

beastmaster on a lootbug makes them work like the mule, but you feed it minerals

neat vector
#

This has probably been said multiple times but it's on my mind. If they ever add more perks maybe one for beast master where once per mission your steeve (if alive) can revive you

violet linden
#

Swarms need to be bigger and we also need new machine events

wary pumice
#

I just finished unlocking all my perks, and I was thinking, it would be cool if there was somewhere to put the extra perk points. Maybe a perk that gives a slight buff, but you can continuously put points into it so it stacks, or maybe you can sell them for a bit of money or resources or buy a blank core. I don't like having points that I can't spend on anything, but I suppose as you play all the resources will become like this. Just an idea

sweet wind
#

more worm like enemies similar to the eater of worlds from terraria and other dreadnaught types other than glyphids. so like a mactera or sandshark dreadnaught

zenith wharf
#

Simple suggestion: Add (interactable) Molly and Doretta's head to the hub. They are part of the team.

formal garden
#

A long time ago I found out that this statues near Promotion Terminal made from stone. May be make them golden?
May be they will change their material with promotions? I mean, your highest promotion means mateiral for it. For example: Engineer - Copper, Driller - Golden, Gunner - Diamond, Scout - Silver. So, this statues in your lobby will made from diamond.
Or at least write that one statue made from rock, other - from stone

fallen spire
#

Can we upgrade flares again ? Lol the voice line is still there xD love it

fleet hill
#

Bring back the marauder helm, so many people voted that did not log in and get it, best looking helmet in the game imo.

formal totem
#

Mod suggestions: Only the host can press the red button on Molly to call the dropship, and/or if have a vote function come up for all the players when attempting to call the dropship

floral ingot
#

ability to dump minerals into a mini mule, then go real crazy and a perk like beast master that gives us a mini mule

humble rapids
#

let us break red sugar into carryable 'chunks' if we break it from the base to transport around.
mostly for elim missions or point extraction/on-site

humble rapids
#

Also give the Oppressor a proper glacial stratia (Visual) variant. as is the praetorian is an icy blue and the oppressor is just green

midnight iris
#

alright so i just had an idea for an overclock for the sludge pump so it may sound a bit weird but what if it inflicted the pharemone status so the bugs start attacking each other but maybe the poison/nerotoxin/acide damage is lower and maybe something else

vagrant scarab
#

Another possible way to give the Pump a distinct CC from the Cryo might be to have it affect the elemental resistances of enemies, maybe lessening resistance to explosive/fire/electricity (the most common) or even buffing DoT in some way by reducing tickrate. Devs probably have this weapon all planned out but I thought it would be cool.

quaint onyx
#

there should be a perk that would let you solwly crawl while downed

heady tusk
near glacier
#

let me make an active save my main save, i am tired of seeing the game begging me to switch to my rank 4 save that supposedly has more progress than the actual save i use...

hazy warren
#

Add an option to choose the default hazard level, so you don't need to set it to something else than haz2.

primal vale
#

epc overclock: Experimental EctoPlasma

the epc has been modified to be even more experimental and unstable, and charge shots now fire strange ethereal plasma infused with the power of the ghost detonator, causing strange physics ignoring properties.

+1.5m charge shot radius, +1.5m tcf explosion radius

+charge shots carve through terrain, or simply pass through like breach cutter

+less charge shot heat

-charge shot now has a lifespan of 3 seconds. This will allow tcf mining for some materials while a scout is still needed for super high up resources?

-heavy decrease to charge shot velocity

-less damage

-less charge shot ammo usage

epc shots are blue like ghost detonator

Minerals broken by tcf don't go flying, as the strange properties of the ghost detonator <not this because apparently it's too op. But I want ghost plasma

near glacier
#

add a reward to bringing back dotty. MC specifically mentions that youll get a major cut in your paycheck if she gets destroyed, so why wouldnt leaving her behind also cut it??

sterile fiber
#

ideas for pickaxe alts;

ode to molly; this massive thing was made from several broken down mules, it hits like a ton of bricks, and is about as heavy, any rocks you're hitting aren't gonna be intact much longer, dont let management find out about this please

the ode to molly is a massive two handed pick, slow to hit with, but it breaks most ores and stones in 1 hit, as well as doing a tiiiiiiny bit of damage to a heartstone as an easter egg, achievement for killing a heartstone using just the ode to molly "true dedication"

the beam-axe; brought to you by the eggheads at r&d! the beam-axe™️ takes inspiration from the fuel gathering mechanism of doretta™️'s batteries, capable of ripping through ore like no pickaxe you've ever seen! course with these grand benefits of range and power comes a bit of a downside, as this does require fuel unlike a good ol stock pickaxe, do not attempt to use your new beam-axe™️ as a traditional pickaxe, do not pour beer into your beam-axe™️, batteries not included

the beam-axe is just what the marketing blurb says, just a ranged energy based pickaxe that lets you gather up ore from afar in exchange for now requiring ammo

fleet hill
#

To make the game experience better for newcomers i would strongly suggest that you remove the voice line upon completing the main mission that tells you the button is ready to push, so so many newcomers hear this line and think they have to push that button immediately because their lives depend on it, this results in them instantly getting kicked from the game and leads to them having a bad game experience.

minor niche
#

since I didn't see it in the FAQ and to follow up on @fleet hill add a voice line wheel like in Left 4 Dead. specifically "ready?", "yes" and "no" for situations like the mule button and popping a cocoon. Also maybe a "laugh" when something funny happens or "help" when you're in a tight spot but not down yet.

past finch
#

Emotes showing off your weapons. You and your team don't really get to see them much during missions. It'd be nice to be able to show of a skin you particularly like at missions end.

carmine pawn
#

Skins and color changes for our equipments

hexed flicker
#

There is an overclock for engineer's grenade launcher call something like RJ09 compound. It reduces damage, gives you more ammo, and gives the grenades great self knockback, allowing you to "rocket jump". However, the self damage outweighs the fun aspect, so I suggest that this overclock also remove self-damage. It isnt that big of a buff and it would make it more fun

cursive lynx
#

Minor UI change on PE.
Differentiate between the timer for the escape drop pod arriving and the drop pod leaving.
While the text itself indicates which is which, It isn't always practical to take your eyes off the center of the screen and read some text. A different color as a whole for the timer would eliminate any confusion if the pod has arrived or not vs if it's counting down to leaving.

coral cypress
#

I would love to see new skin colors and hair colors, we would look so stylish and radiant with many varieties.

heady citrus
#

I would really like a way to bind a controller button to push-to-talk. As it is, if one of the four team-mates is playing on controller, in-game voice becomes unfeasible for everyone.

vagrant scarab
#

Change heat radiance to a 3.5m radius circle, just to be more in line with other, similar effects that were added (Burning Hell, Cold Radiance, Aggressive Venting). Reason: It would be just far enogh to reach hovering Mactera most times, just like previously mentioned effects.

near glacier
#

a pretty simple one but I'd love to see a full-face version of the iron cyclops mask

#

also more armor and light color combinations, like black armor with purple lights

primal vale
#

hammer2. The hammer at the bosco modding station is a static object. This is an affront to all of dwarven kind! Bring back it's hammer physics! Justice for the hammer!

primal vale
#

Funny fire that matches funny cryo:
the heat gauge can go up and up and up and up, doing more and more and more and more fire damage. While this sound overpowered at first, the majority of bugs won't actually last long enough to turn into blazing infernos of hell. Oh and if it isn't the case already, maybe fire could spread from bug to bug?

humble rapids
#

i believe this was suggested before but i want upgrades to (optionally) affect the weapons looks.
I think this would be a nice addition to the potential toggle-able armor styles being added next update

flint monolith
#

Tyrant weeds need to have their healing pods changed to only spawn within line of sight. Healing through walls makes it virtually impossible to defeat even with a digger who is on point. Even worse so when solo. Totally ruins otherwise good runs.

Or healing rate needs to be dramatically reduced if there's terrain between the healing pod and the tyrant weed

mystic merlin
#

Give controller users the option to toggle off aim assist

eager echo
#

Give dwarves unique lines for saluting while having a mug of Leaf Lover's Special and maybe spiff up drinks like adding actual red sugar on the rims of glyphid slammer?

peak narwhal
#

this game really need the host migration function

formal garden
#

A new secondary objective: Archaeological Excavations
You just need to find a bones (or some other stuff. ilke insects in a resin, plants or something else) that slightly buried in a ground (as mini-MULE's legs), dig it and deposite into Molly. Not too much - probably 6, I guess.

sweet schooner
#

An option in mission selection for random missions could add a nice unpredictable touch to the game. You of course select hazard level beforehand as random hazards would be bad and counterproductive.

sweet schooner
#

An option for assignment missions that lock you in with your teammates DD style so you can blow through assignments a bit faster and encourage teams of randos to stick together until the end of the assignment if they they find no problem with the team. As it would be completely optional, there would be no commitment and if you don’t finish the assignment, you can still select the missions individually like usual

blissful crypt
#

New mutator warning: lighting malfunctions
All lighting is completely dysfunctional throughout this cave due to yet another form of electric field, forcing dwarves to rely completely on natural lighting and their flares.
Basically an excuse to have much darker and spoopier missions

wheat heart
#

Lasting constructs: build item suggestions

These are suggestions for limited use items you can bring in and set down, similar to the engineers turrets yet are all class with their main focus being once they are down you can't move them or re use them but they last "forever" once placed.

By default each class has one slot for these build items, though the engineer can have 2 or double stack.

example ideas

Flood lamps
Info: a single use long battery flood lamp designed to light up huge sections of a cave, when deployed will point to where ever you aim your laser with in X range of it.
Carry max: 1
cost to craft: 500 cash per unit.

Rail kit
info: allows you to place upto 10 glide rails similar to the rails on the piplines.
carry max: 2 kits per slot
cost to craft: 500 cash, 5 Bismor, 5 Magnite per set.

Minimule kit
info: deploy with a personal mini mule
carry max: 1 kit max
cost to craft: 1,000 cash, 20 umanite, 20 Croppa
note: unlike others this lasts 2 missions before having to be rebuilt

Lunch break kit
info: deploy in long missions for a small lunch break with a brew and table, has a shield to protect you.
function: Free 25% ammo refill to all that use it plays an animation of eating a sandwich and grabbing a mag.
carry max: 1 kit per slot
cost: 500 cash, 10 pearl, 10 Jadiz

Dirt blaster 10,000
info: RND made this to bust through dirt barriers, isn't that good against anything else except sand stone.
function: a one off instant mine for the dirt barriers.
carry max: 2 kits per slot
cost: 1,000 cash

snow remnant
#

Make the sound effects of the Breach Cutter more potent. This weapon basically shoots a lightsaber to annihilate enemies. @gray gazelle had this idea :)

wheat heart
#

A dumb idea, put an in lore competitor fo DRG which is run by kobolds. Mostly because it would be funny to see things like mining equipment from another company. Just imagine going through a cave and it is littered with destroyed turrets, mine detionation holes half mined ore veins, dim wall lights, all with the mission objective to finish the mine.

Like the objective is to find a "mule" which has a good chunk of material in it, reprogram it and return it. while also fighting what the crew who brought it in left behind from turrets to traps along with the standard enemies.

atomic leaf
#

unstable environment warning: a time limit on missions depending on length of cave and hazard level

errant oar
#

Suggestion: Ability to Tame 2 Grunts
Everyone knows that if you're given the choice between your everyday boring old grunt, a steeve with katanas for hands, or a steeve with a riot shield you're sure as hell going to pick one of the last two. Regular grunts as steeves just have nothing to offer that would be beneficial enough when considering your other options. Sure in a pinch you might just grab the nearest grunt and call it a day, but then he's dead within seconds and now you're stuck with NO steeve for 2 minutes! I propose that grunts be given a unique trait as steeves that makes them a more favorable choice to compete with knife steeve or riot guard steeve: DOUBLE STEEVE.

Suggestion:

  • If you tame a grunt, you will have an additional tame charge to tame one more grunt before the cooldown timer begins.
  • If your grunt dies before you get a second one, the second charge is consumed but the cooldown is cut in half.
  • Taming a guard or slasher starts the timer as normal.
  • (Bonus) If the mission is regenerative bugs, two grunt tames will behave like the Twins and pool health off of each other when one is low.

When taming a grunt/guard/slasher, you now have two "charm charges". Guards and Slashers consume two charges while Grunts only consume one, allowing you to tame a second grunt with your second charge. Should you choose to tame a second grunt, both charges will be consumed and the cooldown timer will begin. If your first grunt dies before you grab a second, however, your second charge is consumed prematurely and the cooldown proceeds as normal, but at a halved time.

wheat heart
#

Edited single use item idea.

Info: single use items or single call items is a type of equipment that costs nitra to bring down in a mission, unlike resupply pods you have to prep these before each mission and only have 1/2 slots for them each item has a different supply for its slot.

example ideas

flood lights
info: lights up a large area around it, or can be focused to light up things at a distance via the laser pointer.
calls per slot: 2
cost: 40 nitra

Heavy rifle turret
info: an immobile turret that once called down will stay in location until it is out of ammo at which point it will act like a decoy before self destructing, has 50 rounds of ammo.
calls per slot: 1
cost: 60 nitra

Lunch break
info: corperate sponcered lunch break, deploys a table chairs, and a bubble shield that lasts for 2 minutes, heals anyone inside of the shield, resupply a small amount of ammo, and allows dwarfs to eat good tasty sandwitches.
calls per slot: 1
cost: free

Grinding rails
info: Calls in a Pipeline kit minus the pipeline, can place 10 segments good for mobility in areas you need to traverse a lot.
calls per slot: 1 with 10 segements per section.
cost: 20 nitra

Mini mule kit
info: calls in a single mini mule to take your supplies, only follows the caller and prevents them form ordering around the main mule.
calls per slot: 1 locked (can't have 2)
cost: deploys at start

wheat heart
#

Ok finally rework idea.

Supply pod kits
info: changes the nature of the supply pod the player calls in, each player can have their own kit with its own mods, each changing cost and function in different ways though all give health and ammo.

Basic kit
info: 4 charges of 50% ammo and healling no bonus function.

Lunch kit
info: deploys a 4 seat lunch break, eat a sandwich refill 10% ammo, and heal to max while sitting in the bubble shield it provides. Warning only lasts 2 minutes.
Note: teh heal is done via eating the sandwich not standing there and using the shield.

Armory kit
info: 6 charges for 33% ammo.

Micro defense kit
info: only has 2 50% ammo packs, but deploys a small platform with 2 SMG turrets and a floodlight.

violet linden
ivory compass
#

The servers on the server list move around a lot, and sometimes this has caused me several times in a row to join a server that I didn’t want to since the server moved right before I clicked it, so maybe make it so that the servers are stationary

eager echo
#

Ability to hold 2 mugs of beer at once, left click for left mug and rigt click for right mug, can drink one at a time or down 2 at once
Give a way to trade for beer crafting ingredients, since ingredients are ridiculously hard to get
Add an animation where loyd can actually get hit by tossed empty mugs and react to it

plucky jasper
#

A perk that shows close by deposits on the Terrain Scanner.
Level 1: Shows veins of Gold, Morkite, and Nitra within 30 meters (don't know the metric system so the measurements might be too big/small)
Level 2: Now also shows mineral deposits and range increased to 35 meters.
Level 3: Upgraded to show plants, Huuli Hoarders, Lootbugs, and range increased to 40 meters.

eager echo
#

Unstoppable should reduce KB from roller enemies and dread/oppressor shockwaves

wheat heart
#

Engineer alt turret turret suggestion: m300 lighthouse

info: the m300 is turret armed with a semi auto long range rifle and a flood light. by default it is a high single shot damage option which comes at the cost of a much lower ammo pool at 30 rounds and 300 spare. like the heavy LMG you can only have one.

basic stats
weapon: semi auto rifle
damage: 20
ammo: 30
light: wide range flood light. (instead of the short range red light of the normal one)

gameplay focus: designed more for DPH then the DPS of the standard turret. this lacks the sustain of the basic turrets but exchanges it for a higher killing potential and more varied upgrades.

Upgrades
t1:
area flood: changes light to a 360 degree light up area.
Belt loader: +20 rounds of ammo loaded
Laser pointer: removes the flood light and adds a laser aim module doubling range and allowing it to target weak points accurately.

t2:
Explosive rounds: every 3rd shot is explosive
full auto: from semi auto to full auto costs accuracy

t3:
Anti armor: +300% armor damage
percing ammo: shots can pierce +2 targets

t4
spider legs: When recalled the turret will walk to you, 50% slower recall speed, allows walk fire on turret
unslung rocket: turret has 4 rockets which it will fire at heavy targets, 12 spare held by dwarf.

worthy relic
#

Rare spawn: Lootbug Dreadnaught

Just an upscaled lootbug that spawns a lot of nitra and gold on kill

summer ridge
#

Have an option for deep dives and elite deep dives were dwarves carry over too. If you don't make it on the pod you will be bumped from deep dive!

turbid wing
#

A "reset button" under any selected modifiable weapon that automatically de-selects all modifications and de-quips the current overclock for that weapon, essentially returning it to stock quickly and efficiently.

Or, a "reset all modifications" button that does exactly what I mentioned, but for all currently-equipped weapons.

This feature might complement the ability to copy loadout configurations in the future.

scarlet obsidian
#

It'd be nice to be able to name loadouts (beyond just choosing from a limited number of icons) and to get substantially more than 3 per class, possibly a dozen.

late valve
#

Suggestion is general for DRG. It is no secret that Devs of this game have done an amazing job, and are continuing to do so with the upcoming weapons update. But as always, there are a great number of questions that players have, the foremost being "what's next?" My proposal, at some point in the future, host a questions and answers session to give us players a clue as to what we can expect. It would not need to try and answer every question there is about this game, just some of the general ones shared by multiple players, such as: Will we see more modifications to the Space Rig? Will there be more weapons after the ones currently in the works are complete? Can we expect new machine events or changes to existing ones? Those are the kind questions that we would like answered , within reason of course. Some things need to thoroughly hammered out before they can really introduce it in game, as we saw with modding support.

summer ridge
#

If it hasn't already been suggested, a couple more preset slots would be nice for when new weapons come out!

humble rapids
#

Why do the dwarves cheer when they drink a leaf lovers? they should groan after finishing one instead, maybe comment on the taste.

spark laurel
#

hire some college actors to star in a DRG movie where we learn more about Karl and the dwarves have to go on an elite deep dive

dire forum
#

I'd love if there was an indicator for whether your Steve was alive or not

turbid wing
#

I'd like to see a dreadnought boss that resembles a giant, monstrous, segmented earthworm that divides into several, weaker and smaller segments when damaged enough. It could possibly burrow into the ground on occasion and jump out in an arc to shoot acidic projectiles at the dwarves. Considering that DRG's combat is about fighting hordes of bugs, this idea might fit in nicely.

humble rapids
#

when i ping a wall containing a mineral chunk. it would be nice if it was marked as such instead of the wall.
it sucks trying to tell my team 'theres a chunk here' when it just marks as "wood" or somethin

humble rapids
#

with all the elite speak being talked about in #drg-chat I was thinking about a way to add them back to attempt to make everyone as happy as possible.
what if they could only appear on haz4 or 5, and came with a horde alert like Swarmers, Mactera, Grunts and praetorian do? Mission control exclaiming "something dangerous heading your way" and after a longer than average time for a horde to arrive, the elite enemy(s) will spawn. giving the dwarves adequate time to set up and prepare for the elite threat.
I understand if some would prefer them to stay as a mission modifier but i personally enjoyed the elites being a random variable that could show up.

wheat heart
#

engineer Turret alt idea: Cyber-Steve.

Info: instead of dropping with a turret or two you drop in with a Glyphid grunt cyborg Steve of your own, a cyborg one at that which you can upgrade in various ways. The Grunt has a back mounted rifle.

gameplay: acts like a normal grunt but has a back mounted gun which fire independent of him, When you go to pet you can also reload and heal the grunt. Cyber-Steve's can be revived like any dwarf.

Basic stats
info: looks like a grunt with robotic armor
health: 200
armor: legs
attacks: bite, claw, rifle. (independent of bite and claw)
ammo: 100
dwarf ammo: 400
dwarf medkits: 400 (how much you can heal the grunt)

upgrades

t1
More ammo and medkits: increases ammo and medkits by 25%
Bug vitamins: 50% increase to health, and armor of Steve
Revival system: can self revive once.

t2
Radioative glands: can deal area of effect rad damage
Freezing glands: can deal area of effect frost damage
Sighted turret: increases turret accuracy by 50%

t3
mule kit: can hold 20 ore and bring it back to the mule for you.

t4
Swarm mother: Cyber-Steve drops with 2 swarmlings, these respawn every minute once killed.
Robo brain: Upgrades Steve's brain with an AI, Steve can talk... and mine, and heal themselves.

drowsy bison
#

hi there, I joined the DRG discord solely to ask devs to make the 2nd map of the current EDD a permanent thing, somehow, I don't know, but it's an AMAZING and challenging level to play, most fun I ever had with this game so far; so here's an I idea I just had: besides the weekly DDs, each biome would have a very challenging unique level that never changes, and there's a reward for completing them all... I'd say you already have the level for Hollow Bough

#

thank you for making such a great game 😃

eager echo
#

Fix the descriptions of some items
High/medium intensity flares actually have no difference other than team colors
Add a tagline on armor suits, since they actually don't do anything for your defense

solar sand
#

A new mission threat / enemy:
A leech breeder. It would become active as soon as the mission starts, it would pop in and out of different rooms (kind of like the menace does) and would spawn a leech every 40 or 60 seconds.
Right now with leech clusters, you know the places you've been to are already safe. With this new enemy you would always have to be careful.

cedar sand
#

It would be cool to see a cave leech boss that had multiple arms that would try to shoot at you and occasionally try to grab a team mate and pull them up to a mouth in the ceiling triggers like the korlack tyrant event you can see pools of slime dripping from the ceiling so that you are less likely to accidentally trigger it, it would be sorta like a reverse sarlac. Sorry if this has been suggested before but i just thought of this and it would be awesome

fiery hearth
#

There should be specific voicelines for support/traversal tools running out of ammo
Examples:
"That's my last shield!"
"No more lights here."
"Sentries are dry."
"Last satchel went up."

eager echo
#

Being able to bring non buff drinks to the drill pod and bring it into a level
Then MC can chide the player(Or the group) for being unprofessionals that drink on the job
Mugs can connect with enemies but deal little damage
MC has lines if you enter a mission while drunk

molten barn
#

How about a potential use for the error cube, why not have it be used as currency for rather fancy and flashy cosmetics. Both weapon/armor/or beard/beard colors. It would give them a use and not something you grab just for some cash

wheat heart
#

Alt tool ideas for each class.

Scout
default: grappling hook
alt: rope kit
rope kit function: fires a spool and rope that allows movement up and down. removes their mobility but allows one to hang in air and stay up at height warning the ropes have a safety meaning after 2 minutes of not moving it will start to lower you down to prevent breakage.

Gunner
default: zipline
alt: Grind rail
Grind rail function: the pipeline grind rails but in segments, the gunner starts with 20 segments and gets 10 per supply pod, good for areas you want to go up and down. Can add to or place new ones with ease.

Driller
default: Drills
alt: Auto ax
info: the auto ax is two back mounted claws that automaticly mine ores the driller is near at the cost of fuel, while they can't tunnel as well as the drills they are active even when the driller is doing other things. Note with upgrades they can even attack. Swap to them to disable or activate them. (is a wrist mounted button)

Engineer
default: LMG turret/s
alt: Sniper turret/s
sniper turret: a high accuracy high damage turret with a limited angle by default, unlike the standard turrets these turrets aim for higher health targets first, though they do come with a draw back of having only 20 rounds per turret. their first upgrade is the choice between a second one or a laser targeter.

formal lark
#

Field Repairs: Eyepatch and Skullplate should hide or alter the covered eyebrow, since right now it looks very... clippy

turbid wing
#

During Salvage Operations, there should be a chance to see the remnants of big-boned Dwarf skeletons left over by the Glyphids to reinforce the events that clearly took place before a new team of dwarves came to salvage the Mini-mules.

vagrant scarab
sweet schooner
#

New activated perk idea, Caught in the Spotlight: Twice per mission, you can use F while holding your laser pointer to illuminate a target with the same lumens and duration of a standard flare.

hexed flicker
#

Drillers primary weapon fire should flow across terrain if it has the range, similar to an actual flamethrower

formal totem
#

New, non-gag beer: Ancient Heritage - a stout that reactivates a dwarfs lost racial ability to see in the dark for the mission.

This could be darkvision or infravision, depending what can be handled (if at all possible) by the programmers.

I've seen similar mentions on other categories in this channel, but my search didn't show any here on suggestions. My apologies if discussed.

hexed flicker
#

Beer idea: Ol' Miner's Malt
Gives dorfs a 5% increase to ALL minerals mined

humble rapids
#

Animated mission control portraits. I wanna see the frustration in his eyes as i kick barrels into the launch bay.
Or see him glance at another screen as he announces a horde

eager echo
#

Ability to deposit leftover mini mule legs into the drop pod of salvage missions
You get a credit or exp bonus

primal vale
#

Remove self control achievement! Why do we even have an achievement for NOT kicking barrels!?

primal vale
#

'Improved' dwarf death:
Dwarves that die in the air keep their monentum and get ragdoll physics until they hit terrain, and dwarves that die to explosives or being hit by rollers/trawlers are also ragdolled, but with speed. To avoid clipping through terrain ragdoll physics would probably just be the dwarf body ragdolling and being tied to an invisible ball with the same physics as enor pearls. this would also allow me to give the scout a ''boost'' with my c4

snow remnant
#

Show the stun duration on engie's turret mod (called simply Stun) and on driller's c4 mod (Concussive Blast), and generally on grenades that can stun (basically only for axes, as we have the stun duration for cluster grenade's bomblets). Also turn green the added stun duration on mods and ocs that make the weapon able to stun, this way we could see the information more clearly

primal vale
#

New perk idea:
An active perk that let's you hold E on a teammate to pick them up like a heavy object, and throw them twice the distance of a battery, and with a very short throw charge. Dwarves that have been picked up can still look around and shoot, and can simply jump out of being picked up similar to being on a zipline. I can think of a few uses for this:
Being like jump boots, except requiring teamwork. The scout can't be everywhere at once, so the engineer can throw a teammate up to some minerals, saving on building a platform staircase.
The other use I see is if you are able to pick up dwarves that are already carrying things, you could throw a dwarf carrying something heavy up small cliffs without wasting a zipline or having to drop whatever you are carrying.
With good teamwork, this could be an amazing perk to have that saves on spending mobility resources like platforms and ziplines, without replacing the roll of a scout the way hoverboots did.

This could be especially useful when refueling the drilldozer. Ziplines can't go straight up, and simply tossing a teammate with the canister up a cliff could save alot of time.

Also, if dwarves can carry dwarves that carry dwarves.... We can make a pillar of dwarf to rival the omen modular exterminator!

wheat heart
#

A rework of my alt tools idea.

Scout
base tool: lights
alt tool: flood lamp
info: works similar to the engineers turrest but is a large flood lamp, upgrades allow it to change the range of the light give 360 light, have a second one and so on. unlike the base lights you only have 1 or 2 so no lighting up a large cave rapidly.

Gunner
base tool: ziplines
alt tool: grind rails
info: gives the gunner 40 grind rails to build which allows them to build a constant fast movement section through a large cave, with upgrades ranging from small lights on each segment to more parts, higher build angle, or longer space between.

Engineer
base tool: LMG turret
alt tool: Rocket turret
info: replaces the turret with a mini rocket launcher armed with 4 rockets and 40 rounds of SMG ammo, This turret fires its rockets at clusters of enemies making it great for crowd control and dealing with armored enemies, but its low ammo and small main gun make it useless in long fights.

upgrades include swaping the SMG out for a 10 round rifle, more rockets held, and even a second turret at the cost of a limited fire angle.

Driller
Base: drills
alt: auto ax
info: replaces your drills with twin back moutned auto axes, these increase your base pick ax mining area, and decrease the amount of hits everything takes at the cost of fuel. They can be turned off but while on you have 100% faster mining with your ax, and 200% large area mined.

upgrades include things like more fuel, the ability for the auto axes to poke enemies that get close for melee damage (doesn't trigger vampire), Increased mining area, and increase swing speed.

placid venture
#

Idk if this idea popped up before but I had this random thought. Mission where 1 dwarf pilots a Power Loader Mech similar to something from Aliens and has to fight some kind of Dreadnought hybrid or something while the other dwarves have to escort it thru tunnels

wheat heart
#

Alt driller idea to replace the idea above.

Plasma drill
info: a medium range plasma beam that acts similar to the fuel tanks on the tank. has a smaller area then the normal drills but a longer range, can be upgraded to pick up ores at a range, light enemies on fire, and even ranged melt dwarfs and snow.

golden schooner
#

Please allow us to put a keg of mobile beer onto Molly (this is a sorta serious suggestion. I would love to continue the drinks down in the mines with my buds)

tall raptor
#

Hows about some kind of "Bug Stomper" perk: if you'd take fall damage upon landing, but instead happen to land on a glyphid or other beastie, they take that fall damage instead?

Might not be useful, but might be entertaining.

fiery hearth
wheat heart
#

Would be cool if there was a "rescue mission" where you go down to find and repair the escape pod for another group.

These missions would have you landing in a cave and following the flares, ziplines, platforms and other built items of this lost group until you find their pod, on the way you might run into a destroyed mule, empty resupply pods, or even malfunctioning hostile turrets. Anyhting to say hey this mission went wrong.

Nearby is always a half completed mission objectives, with the side objective being your only main mining.

At the half way point of the mission you are finding parts that fell off the other dwarfs escape pod, repairing it and watching it launch before being sent to finish their mission.

turbid wing
#

There could be Deluxe (or DX) versions of certain beers that you can drink in the rig that provide certain, mission-long debuffs to your dwarf based on the original brews' effects to add some optional difficulty to your spelunking escapades.

(Drinks like the Wormhole Special, Blackreach Blonde, and the Smart Stout could possibly have a DX version with their own effects, but I'm not totally sure how they could be properly implemented to make a mission slightly harder, so I'll just leave those out of this list.)

Arkenstout DX: Substantially increases your susceptibility to getting the Frozen effect by ice-type damage.

Blacklock Lager DX: Reduces the effects of all non-bioluminescent light sources seen by your dwarf by up to 40%.

Blackout Stout DX: Increases all damage received by your dwarf by a flat 10%.

Burning Love DX: Increases susceptibility to receiving the On Fire! effect -- increases fire-type damage received by 10%.

Flintlocke's Delight DX: Increases explosion damage received by 10%, adds small chance of being stunned by normal Glyphid enemies.

Mactera Brew DX: Increases damage received by all Mactera enemies Yeah, no. Instead, increases damage taken by gas-type damage / attacks.

Underhill Deluxe... DX: Simply reduces your dwarf's physical size and jumping height (but perhaps not as much as applied in the Rig itself.

Leaf Lubber's DX: ||It's greener! It's 120% more vegan!! It... removes all of the effects listed above, if applied. (Including buffs received by Today's Special). I mean, what exactly did you expect?||

Unlike the drinks that provide buffs in the rig, each of these deluxe drinks could optionally be combined with each other to provide an even more difficult challenge (but not interfere with the Today's Specials.)

slim meteor
#

I would love to purchase a beard for Bosco plz. With how much I play solo, I would love to have some sort of semblance of another dwarf with me.

topaz ivy
#

More hair colors

peak aurora
#

A bug that sticks onto a players back and constantly slows him and makes him unable to jump. Either Bosco or another player have to remove it by either shooting it off or with their pickaxe. Maybe on Lethal enemies hazard they could even deal a small amount of damage over time.

midnight ravine
#

There's a voiceline in the game that goes along the lines of Molly holds minerals! And we shoot bugs and mine. Dwarf-life in a nutshell. Perhaps it could be changed to ebonut-shell ?

fiery hearth
#

Driller selection quote after unlocking the Cryo Cannon:
"Drill em and...freeze em? That doesn't sound as good..."

fading lava
#

I keep having a very frustrating experience. The team will just be finishing the mission, heading back to the drop pod or being very close to doing so, when the host will kick everybody on the team for no apparent reason. This has happened several times to me, and I'm not sure why they would do this. Maybe add a feature to view match history, or disable kicking after a certain point in the game?

winter python
worn lintel
#

Lootbugs have a very tiny (like 0.0000000000000000001%) chance of exploding and killing the dwarf breather

near glacier
#

I believe all scout weapons should have a movement overclock or mod option, since the two that currently exist are very strong, extremely fun, and considerably raise the scout's skill ceiling (the perfect trifecta!) Ideally, the Zhukov and Gk2 should have movement overclocks/mods added (zhukov special powder when), but failing this, there's an opportunity for the Drak-25 to get one while it's still in development.

My idea is for a Mini Wormhole Generator (the name isn't important). Basically, since the gun appears to have an overheat function, this leaves design space for the reload function (like the cryo). Give it a mod or overclock that lets you "blink" forward a short distance (10-15 meters in the direction you're facing) when you reload, with the cost of overheating the gun, or spending some ammo (maybe both? If so, not much ammo).

Ideally, this wouldn't preserve downward momentum, so it could be used to avoid fall damage.

Not only would this be super fucking awesome, but it would create more build variety for those (like me) who insist upon taking at least one movement ability to optimize their scooting. As it currently stands, if neither the Drak nor the Zhukovs have a movement ability, I will personally never take the Drak without the Boomstick and Special Powder. I'm sure there are many others who feel the same way.

stiff lodge
#

New mission type: Haul Hoarder

"We've got a good find today boys. We've detected a nest of some Haul Hoarders. The little batards come here to stash away all the minerals they steal. That's the good news, bad news is that they nested with a whole lot of Glyphids. So expect heavy resistance as you make your way to the Loot."

turbid wing
#

The Abyss Bar should get a television screen on the back-right of Lloyd with a few animations on it depicting DRG work life... or dwarf sports. I mean, I've never seen a bar with a TV that hasn't shown sports at least once.

winter python
#

swarmers should make hissing sounds when doing the roar animation as currently they are silent

round sail
#

Making footsteps of insects a little louder so they won't sneak up on you as easily. More specifically slashers or guards.

humble rapids
#

change the end screen pose where a dwarf downs two beers to blackout stouts instead of a leaf lovers

vagrant scarab
#

Volatile Satchels only be able to be triggered by damage when satchel lands on terrain AND/OR when there are no players in the maximum damage radius. Just because the extra ammo isn't a great choice without the other mod, and this one has the potential to add negative usefullness. You can still 'accidentally' down dwarves, of course.

sweet schooner
#

Remove the cargo dolly from the front of the union terminal by the elevator.

dusty coyote
#

Add a loot bug pet to the space rig.

sage yew
# turbid wing During Salvage Operations, there should be a chance to see the remnants of ~~big...

To add on even more, make there be a broken Molly which can be harvested for resources. Can carry a variety of stuff but can carry up to

40 Gold
80 Nitra
A mix of enor pearls, jadiz and such that add together to have 30 overall
A teensy tiny chance to drop a Molly circuit board that can be used to give molly a singular upgrade: Something that will stop her from constantly getting in the way!

minor ocean
#

Give Drop Pod a ability to turn to a suitable position for crew member to start the mission,
Instead of a ramp to mid-air, and fall to death unavoidably,
As the ramp start to withdraw back to the Drop Pod.
(give player access to remote control maybe?)

primal vale
#

overclock idea for scout crossbow:
Lightning Bolts: These fancy bolts aren't just any old crossbow bolts! These are bolts with a tesla coil in them! Now you can shoot lightning bolts from your crossbow bolts! Bolt-ception!

+tesla arc: tesla bolts arc lightning bolts to other tesla bolts when a bug enters between them, or if a tesla bolt is stuck into a bug. Bolt.

+tesla bolts electrocute bugs they hit

-tesla bolts are big and heavy. Maximum ammo greatly reduced.

(hopefully code could be copied from turret arc)

strong vector
#

Mission idea: Recover the fallen.

This is heavily inspired by the Aliens franchise. A group of dwarves were killed by the glyphids and their remains brought to glyphid nests throughout the cave (look similar to the dreadnaught egg areas but more... gooey, covering the walls and everything, with spawner eggs, maybe a dreadnaught egg, with lots of spawner holes in the walls). In these areas you'll find the fallen's terrain scanner that beep similar to helmets/batteries that you can scan to help find the dwarf remains that are just barely visible, hidden in the walls. The remains could be slightly decomposed/pale or skeletonized models of players who actually died on a recent mission and are placed in a body bag when picked up and carried to the mule. Entering these nest parts of the caves would be a hazard in itself due to all the eggs and spawners, recovering the dwarf remains could also spawn a horde.

Could have a lot of more somber voice lines when finding their fallen fellow miners, and give a literal sense to the quote, "No dwarf left behind".

primal vale
#

new enemy idea: glyphid doppleganger. Mimics dwarf voicelines at random and is vaguely dwarf shaped. And it yells the friendly fire voicelines when shot

heady tusk
#

i just spent 20 mins looking thry my house for a dying power supply.. cuz i kept hearing a strange sound from my speakers that sounded like a click or scratch.
turns out DRG was the sound in the intro screen. can we mute on window focus loss please?

worthy relic
#

separate head accessories, such that there would be a head slot, an eyes slot,and a face slot, or something along those lines

minor niche
#

Seperate voice lines when pinging steeve, instead of just the normal grunt lines

foggy swallow
#

a new boss like a queen bug for both glyphid and the flying ones

eager kindle
#

a centipede with the nitra texture for a back or a loot bug lookalike that latches onto your face. in short. MIMICS.

maiden marsh
#

can we plz do something with the way ppl join and you have to see there loading time when yor alrdy good to go... 1 join loading.. 1 more join loding... 1 more loading... bah its the only negative thing i can say of this game 🙂

formal lark
#

Parasites should die instantly when frozen, like swarmers.

fierce mica
#

Put a big-ass magnet in the corner of the drop pod to give a "reason" for why Doretta's head is sucked into it when brought inside.

split juniper
#

Because of the importance of targeting dreadnoughts, their targeting icon when aimed at with the new Lok-1 should just display a flashing !

umbral urchin
#

Melee-ing teammates should remove webs from them

lusty obsidian
#

Hear me out, scout grenade that is kinetic Boomerangs that can be used to mine minerals from up to 15 feet in range, if they hit something within 8 feet they always return, but beyond that and they must be picked up again after falling, if they hit an enemy they stun and are consumed, much like the Driller's Axes.

humble rapids
#

let me pat the corpse feeders
and the wall eyes
and the glyphid eggs
and the breathers

sick yacht
#

The persistent plasma should slowly set enemies on fire

mellow crescent
#

Some of the screenshots to showcase the game on the Xbox store are outdated and should be brought back up to date

lament bloom
#

add a mission warning type that guarantees every swarm to have an Arbalest or a Lacerator on top of normal swarms (not both, just one) on second thought I kinda hate this idea, use it at your own risk and definitely don’t put it in deep dives

lusty obsidian
#

A Warning involved a new type of hazard, roaming space locusts, which are basically those wasp nests but bigger, slower, and wandering.

stable sparrow
#

Give each dwarf their own birthday and when it’s their birthday allow them to get a free special birthday beer

whole depot
#

I think a new mission type Idea could involve mining facilities on/below the surface of hoxxes that were swarmed by the wildlife and abandoned. Not only would it explain why DRG operates from space stations but it would be so much fun to wander through abandoned facilities on hoxxes that have been overgrown with flora and infested by glyphids. Maybe there wouldn't be as much mining involved but there could be sections that have caved in and need to be excavated. Perhaps the dwarves are trying to recover a black-box log or some important information or resources. It would be fun and an opportunity to expand the lore a bit.

south ridge
#

If suddenly exposed to light, smaller glyphids should scatter shortly then reform back into a swarm. The caves of hoxxes are always submerged in darkness, I feel like wildlife should have a stronger response to flares shot into their normally pitch black home. lifeforms should react to light, and try to take advantage of the darkness.

eager echo
#

Surface base defense
Think of defense, power generation and resource gathering all in one mission type influenced by biomes

twin bolt
#

So imo, I don't like how you can just tank doretta by having one person just repair it, rather than trying to focus the bugs around doretta, because mindlessly pressing E for 5 seconds isn't fun, so what I suggest is that if doretta has taken damage recently (lets say in the past second), you repair doretta a lot slower, i don't have values, but enough so that if enough bugs swarm doretta, it'll definitely break. This prevents teams from just constantly repairing doretta on the last phase only sometimes stopping to deal with an acid/web spitter.

wicked trench
#

Possibly give us the option of changing the color of gunner's force field or the mission uplink sphere (either a setting or a color on the shield generator?)? I sometimes get confused which is which when I'm inside the uplink since both are green. Just a QoL thing

near glacier
#

Rock and Stone !
So how about some sort of collected overview for Over Clocks.
like its for weapon Skins but also to be able to see that we are still missing Over Clocks for a weapon or dont.
It would be just nice to see if we still miss Skins / Over Clocks or Paintjobs for certain Dwarfs or Weapons.

formal garden
#

May be every tier of promotion will increase a reward (only credits) for Weekly Priority Assignment? At least for 500 credits per every tier (I mean bronze-silver-gold etc.). So, on a "Legendary" promotion (ruby one) we'll get a 11000 credits for WPA instead of permanent 8000.
May be reward will increase with every new tier, like +500 for bronze, +600 for silver etc. So, it will be 12500 credits for WPA on Legendary level.
It requiers a lot of credits for every new promotion, and "promotion" should be, ugh...promotion? A little increase of salary, we don't ask more for now .-.
P.S. There are 4 characters, and every can be promoted, so, I think, better count an increasing of reward for highest promotion that you have.

An old cool @urban brook fan-made physical model of credits to attract your attention.

near glacier
#

Double XP Deep Dive.

minor niche
#

voice lines from MC when someone goes down, but only when they're, say, 25m away from you. That way you get a notification as soon as it happens, but it doesn't get annoying when people are getting downed and revived left and right during a swarm.

primal vale
#

Unstable Hurricane OC: Party launcher

Through heavy modifications, some beers, and a very annoyed engineer, you have succesfully converted your hurricane rocket launcher to shoot a far cheaper, lighter, and funner type of rocket: fireworks!

+Far greater maximum ammo
+minigun levels of fire rate
+much larger magazine capacity
+fireworks make lots of light

-Fireworks cannot be guided
-randomized damage (0.1-0.6)
-randomized blast radius(0.3-0.6)
-randomized rocket lifespan:(0.2s-2s)
-randomized flight behavior (spiral, straight, gravity effected)

rain karma
#

To make escort duty missions better, less meta-gamey, and less time consuming, make it so that no or very little nitra spawns naturally. Rather, nitra should be granted while the drilldozer is being escorted. This prevents players from having as much of an incentive to drill ahead as they will be wasting ammo that they can't recoup without starting the mission. This will also make the missions faster as players won't have to use time to find nitra during oil stops.

For players who engage with the mission normally, the difficulty should be about the same, but tedium or time spent gathering nitra might be somewhat reduced. For players who may opt to drill ahead, they may be only able to drill ahead one room rather than all the way to the hearthstone room due to the inability to get nitra.

dusty coyote
#

The ability to maybe customize molly with different paints or put stickers on her? Mollies could vary per host but could be kind of neat seeing what other players would put on her / color her.

frozen eagle
#

Can we get run so clicking again doesn't turn it off? Or atleast an option? I'm a habitual thumb clicker from years of Destiny. Also after the mission menu if we could hold B to leave the party

sweet schooner
#

Since it looks like the LOK-1 aims for center mass;
Unstable Overclock: Aimbot
rocknstone Target locks now aim for weak spots on enemies if possible.
tothebone Mag size reduced 50%
tothebone Required .5 seconds to lock on to an enemy.

sullen snow
#

Overclock suggestion for the new hurricane weapon for gunner

Unstable overclock: Explosive mayhem
Why shoot a single rocket when you can shoot 9 at once?

  • 9 round burst
  • increased rocket turning speed
  • reduced magazine size ( from 50 to 36 )
  • reduced ammo maximum
  • changes the weapon from auto to semi
minor niche
#

meta-suggestion: how about we wait for the guns to be released before suggesting OCs for them

misty quiver
#

Plasma grenades can set off flammable gases such as praetorian gas

lament bloom
#

Overclock suggestion for the EPC

Unstable Overclock: Pulsing Plasma
get the power of a charged shot with a smaller package!
+normal shots fired with the EPC cause a small energy burst on hit/gives it a bit of an AOE
+small damage increase
-weapon overheats faster
-much smaller battery
-less charge shot AOE and damage

torpid gull
#

make the dwarves say "unga bunga"

hexed harness
#

Small suggestion for behavior modification of charmed bugs and supply pods when using Beastmaster perk (Steeves):

Problem: Management has noted a decrease in mining efficiency (due to dwarf mourning) when charmed bugs are clobbered by supply pods, and an alarming increase in the frequency of these workplace incidents with excessive Nitra levels in recent deep dives. Since dwarves cannot directly influence the movement of their bugs to make them move out of the way, an improvement to the supply pod beacon may be in order.

Suggestion: Engage R&D to modify their bug repellant technology to repel friendly Steeves from supply pod beacons. When the supply pod is called down, the beacon on the ground should repel Steeves within the damage radius of the supply pod landing zone to prevent further inefficiencies. The repel would disappear once the pod has landed.

near glacier
#

Please add an ability to randomize the weapon modifications (along with the overclocks) the same way we can randomize our clothes.

lament bloom
#

I was recently looking at the perk It's A Bug Thing and realized "wow this is bad" so I had an idea on how to make it better. Have the lootbugs drop extra nitra/gold whenever the perk kills it, that way the perk might at least be usable (I have just been informed It's A Bug Thing is not supposed to be good. That's pretty funny)

near glacier
#

After escaping with Dotty, place her head near the dwarf who carried her for the biggest distance (it could be somewhat calculated I think)

raven wren
#

make saving dotty in a solo mission on haz 5 give you an achievement called "no one left behind"

fiery hearth
#

Make the Special Powder OC change the Boomstick's classification to Shotgun/Traversal Tool, as well as the RJ250 Overclock

turbid ridge
#

Probably has been suggested before, but a place in the abyss bar for poker / blackjack / roulette, using credits and minerals. Something cool to do in-between missions, as well as spice up things to do in the space rig.

dusty coyote
#

Unsure if suggested before but maybe a little marker for Steve when you bring up the laser pointer to indicate where he is and maybe if he's currently fighting another glyphid?

eager echo
#

Arcade machines in the abyss bar

turbid ridge
#

Bring Bosco into the drop pod when the mission's finished. Feel kinda bad leaving him every time. I think he's an honorary dwarf so we can't leave him behind.

dusty coyote
#

Allow us to pet Bosco.

primal vale
#

make bosco actually shoot at cave leeches. Please. All he does is clip into the ceiling and watch you die

civic coyote
#

"Weekly Priority Assignment" should be renamed "Weekly Bonus Assignment" since it is not very high priority but it is a bonus.

ripe hinge
#

The ability to use gold/nitra mined in mission to purchase upgrades for molly that fall in like a resupply pod and have to be manually installed.

spark laurel
#

sell me a Croppa Plushie

mellow crescent
#

New dreadnought type: Dreadnought Demon: the Dreadnought Demon originated in the depths of magma core but now they have evolved to pupate anywhere. Once released these creatures will show no mercy. The reason they call these guys demons is there ability to fly and rain down a stream of fire on the dwarves below. They also can roar and call and there Lava glyphids from the depths for reinforcements. But RnD doesn’t slack off. They’ve figured out a weakness under the wings when they fly that can cause some major damage to the main organ system. (You fight only one demon at a time)

worthy relic
#

Can sandwiches be purchasable at the bar? We always hear the dwarves talking about lunch and sandwich time, but never do we end up seeing it

humble rapids
#

Fuck using perk points for mineral trading or shit, let me use the damn [cubes] unlike perk points they are not finite, and id like to be able to exchange them for blank cores or sell them for creds.

#

Let us see if we have blank cores on the Pause menu or while looking at a machine event.

sweet schooner
#

Add an animation for depositing a chunk of ore
compgold pingdrg nice

faint fable
#

Apologies if this has come up already and been answered, but it's struck me multiple times as a new player: make the keybind for grind, different from the keybind for use/interact - it's pretty irritating trying to build/construct/repair a pipeline and accidentally grinding it instead...

ionic river
#

I don't get why non-hosts can end the missions/call in the escape pod..

Twice today, I had randoms call the pod as soon as the main mission objectives were done, no secondary done, no events done, no extra resources gathered..

methinks if the host is downed, the button can be hit by anyone, otherwise everyone can wait the few extra seconds for the host to get to the button..

fallen atlas
#

Ok so apparently bullet hell has only a 75 percent chance for the bullet to richochet and hit a target. Given how inaccurate the overclock makes your gun it basically relies on richochets to actually hit anything. Its basically a damage nerf to an oc which already has a damage nerf built into the oc. I feel like since its underpowered it makes sense to buff it by making it 100 percent to make it a little more consistent at the very least.

golden kernel
#

If a dwarf is under the Malt Rockbearer effect, let him pick up other dwarves if theyre under the Underhill Deluxe effect nice

terse obsidian
#

overclock idea for the jurry-rigged boomstick: Force-A-Hoxxes Upsides: More pellets, more stun chance, and a small amount of knockback on the dwarf if jumping or in the air just like a weaker special powder. Downsides: less damage per pellet and less max ammo

ocean turtle
#

Separate the player crosshair scaling from the UI scaling, I prefer using a smaller hud UI but it makes the crosshair smaller as well.

turbid wing
#

There should be a cosmetic for Scout where he gets a reinforced cast for his leg(s) with tiny little messages signed by the other classes wishing him a successful recovery. ||The reason why he's wearing a cast during any mission in particular is because, since he's not fully incapacitated, he'd still be expected to do his job.||

In fact, there should be a few more class-specific cosmetics that fit the context of common injuries that occur on the job, such Engineer showing off plasma burn scars on his hands, or one of the Driller's legs being replaced with a mechanized one due to an unfortunate C4 "incident"...

worthy relic
#

barrel cosmetics: barrel suit, barrel hat, barrel beard, etc.

vagrant scarab
#

Leeches using the pipeline/thorn vine base instead of the janky horizontal grab

scarlet obsidian
#

I don't know if this is a bug report or a suggestion, but the save system is a bit of a mess sometimes. I've been playing the same save file for 3 hours, got my scout to level 25, then it tells me there's another save with more progress (which doesn't make sense), and asks me if I want to load that one instead. I'm like, alright, if you say so, but then it loads to a previous file where my rank is actually lower and I lost progress.

raven wren
#

remove gunner minigun consuming 2 ammo per shot, but halve the ammo it has. not sure why this exists

stuck yarrow
#

little turtle like creatures as passive fauna would be cool

next iron
#

This has probably been said before, but it would be sick if the Drak got an oc to make it a laser

hasty nymph
#

An overclock for the upcoming sludge launcher for driller that lets us throw nuclear waste at glyphids

small fossil
#

I request an extremely rare chance of instead of saying “rock and stone”, the dwarves say “rocket stove” then immediately correct themselves. Maybe have a nearby dwarf ridicule you for it.

humble rapids
#

Give gunner the strap for his minigun seen on the menu screen.
Have him be unique that when not in use it hangs on his side (while on missions only of course)
Maybe add similar things for the other dwarves, gunner is just the only one drawn with a 'holster' officially as far as i know

sweet schooner
#

Activated Perk: Brace
2 min cooldown
Press B to hold out your arms and brace for impact for 3 seconds, the next instance of damage you take is reduced by 30%. During the duration of the brace, you cannot use your weapons, throwables, picks or other activated perks.

dreamy salmon
#

mutator idea: sugar rush
causes red sugar to spawn in larger amounts and slightly increases its spawn rate

tiny grove
#

Make and add the smug dance animation to the dwarfs, as one of potential animation to play, when playing the jukebox in the Abyss bar.

(Source: A Hat in Time. Search in Youtube for more reference)

Example of dance animation:

humble rapids
#

New gag beer:
Juice that makes you explode.
You drink it and you explode instantly. Leading to your death and a respawn at the medbay

Maybe add a line about reading the label from the dwarves apon respawning

Bonus points if its served in a bulk detenator cup or something

sweet schooner
#

Add echoes to voice lines when in especially cavernous missions.

jade egret
#

The class statues in memorial hall should have their material match the border of your promotion tier for that class. Stone becomes Bronze then Silver then Gold etc.

unique night
#

the engineer's sentry changes visually based on what upgrades you pick - for example, I'm fairly sure the LMG MKII upgrade makes your sentry red and have ammo drums on the sides. However, while you're in the equipment terminal, the sentry just uses the default model no matter what upgrades you pick. You only ever see those changes while in an actual mission. It should be consistent on both ends.

floral marsh
#

I don't know if it has been suggested, but I think that a Cave Angel plushie would be a good idea. I know this isn't a suggestion for in-game, however I would immediately buy one if it were released. Cave Angels are strangely cute, not gonna lie

finite quest
#

What about a lootbug plushie?

winter python
#

limited edition life size plushes of silicate harvesters

floral marsh
#

An idea in-game could be a mini-mule that accompanies you on every mission, in addition to the basic mule, that has a limited carry cap (say, base-20, upgrade-30). This would let you have a bit extra mineral capacity. You would still have to transfer the minerals from your mini-mule to the pod or basic mule before leaving. To stop it from being overpowered, you could make it so that it can only carry one type of mineral at a time or that you had to decide which mineral it could carry before the mission starts.

cobalt cradle
#

satchel charge plushie 👀

toxic grove
#

Segmented enemies! Giant, majestic yet terrifying centipedes like creatures that are actually a mass of several bugs! How do they fight? They grab you, wrab around you, and then eat you alive!

dusky iron
#

Can we get the ability to set a custom name for our Steeves from the Drop Bay, or if there is concern about foul language and offensive terminology at least a list of pre-approved names we can pick from rather than everybody having the same name for their pet bugs? I am told this was already mentioned at some point and denied.

Can we also get turret player tagging (and maybe even nicknames for them?) for engineers?

Can we get the ability to pet our turrets? (was originally struck out as it is a bit funny but I don't want to associate it with the above since that is actually being stricken whereas this is just a silly addition that'd be fun to see imo)

junior gorge
#

Create a hybrid refinery/minehead for deep dives, so a mission can be e.g. Collect 3 Aquarqs and refine liquid morkite from 2 wells. Currently, refining and point extraction can only be the primary objective in Deep Dive missions. I'd love a way for one or both of them to be secondary objectives!

spark laurel
#

when you do a machine event with your dwarven homies but don't have a blank core, can i have 10 of a crafting material or have mission control tell me i've done a noble deed?

fallen atlas
#

Shellbacks bounce of your shield

primal vale
#

Supercooling Chamber buff:
Infinite piercing, the shot goes through walls, and the bullet has a 'sonic boom' effect that has a chance to stun bugs that were near the bullet's path for a second and does some damage.

#

Supercooling Chamber buff idea 2: electric boogaloo:

Swap out the ammo decrease to charge shots using more ammo.

shut rivet
#

‌Rework Lloyd's interface to be more flexible: add an ability to select an exact number of mugs to fill and a button to discard them (so that you won't have to drink it all to get rid of it). Additionally, selecting beer with RMB will add a mug of it to a queue, giving Lloyd an ability to dispense up to four mugs of various beer types at a time.

mellow crescent
#

It’s a bug thing perk change: Every lootbug within a 100m radius gets there outline shown to you while in laser pointer mode and going up to a lootbug click the activate button to make the lootbug defacate a large amount of nitra and gold over the course of 30 seconds. The more lootbugs you activate the faster the ablilty recharges. Ability has a recharge of 20/15/10/5 seconds

peak aurora
#

Special voice lines if a steam friend joins a game

"I have waited for your arrival, brother!"
"And here i thought you would miss out on the fun!"
"NOW the party starts!"
"My bestest friend in the cave!"

near glacier
#

More craft beers, honestly I strive to have all the beers unlocked

eager echo
#

Small qol
When unlocking a weapon framework, display the weapon name so newbies won't get confused as who it belongs to

oblique violet
little axle
#

Proximity Mines can now be stuck to everything from dwarves to bugs to Molly and more.
Other than that they work the same.

stiff wing
#

new warning: Radio Silence

  • Can only view team depository when within deposit distance of the M.U.L.E. (can still view mission objectives freely)
  • Swarms are never announced, with dynamic music disabled.
  • Cannot see teammate's health unless directly looking at them.
  • Terrain Scanner only scans terrain around you and not your teammates
  • Teammates do not get highlighted when bringing out your laser pointer or terrain scanner

things unaffected by Radio Silence:

  • chat
  • scanning lost gear/mini-mules
  • pinging for obvious gameplay reasons
  • The Horror is still visible on the terrain scanner
  • end-of-mission drop pod timer and announcements
humble rapids
#

Have the X button callouts be more situational
I.e if i face a bulk and press it my dwarf will exclaim there is a bulk (likely the same line as the laser pointer)
This way We can alert our fellow dwarves of a threat without having to cease fire

(CommadoreCundo suggested lines for a Scout grappeled to a wall as well as repairing dotty and I though these where amazing suggestions)

junior gorge
#

In salvage missions, spawn two to four of the carryable "packs" that are left behind when a dwarf quits the mission. Also, spawn some of the gold and nitra veins already apparently mined out. Just make the cave feel more like a mining crew has been there already.

strong vector
#

FASCAM (family of scatterable mines) OC for the Grenade Launcher. Shoots a cluster munition with a manual detonation to fire the mines out when trigger is released. Mines would function similarly to proxy mines.

trail slate
#

Suggestion: Git Slugged

Boomstick overclock for scouts shotgun

Swaps the Shotgun ammo the scout uses with wolframite capped slugs.

+much higher damage
+punchthrough
+breaks armor
-40% less ammo
-much higher recoil
-so loud it pulls aggro from large bugs

round sail
#

Some ideas for overclocks on the Hurricane

Grenades: lobs the projectiles in an arc (no booster trail or rocket sound)
-Increased damage and splash, reduced mag and max, no homing
~Heavier grenade projectiles coupled with the rocket launch systems result in a close range powerhouse.

Dumbfire: faster projectiles, no homing
-slightly increased damage and rof, no homing
~Removal of the homing module allows for more explosives and boosters, plus the bypass of the homing link allow a faster rate lf fire.

Shaped explosives: converts splash to contact damage, plus some extra
-minimal splash damage, adds contact damage at about 1.25-1.5x, can weakspot bonus. Blowthrough on 2 targets in vecor of missile path for 7.5m range. Should have armor penetration or breaking as well.
~Shaped copper nose cones on the missile absorb most of the energy from the explosion, but send a nasty blast of moten copper forward through the target dealing more damage than conventional rockets.

swift falcon
#

Changes that would make Supercooled Chamber neat:
A) Remove the ammo penalty; focus shots cost 4 ammo now (3 if you want to push it).
B) Bugs killed by charged Supercooled Chamber rounds explode. (smaller radius than the flamethrower's T5 mod so <3m with ~50 dmg)

or C) which is added utility: Focus Mode changes damage type to the Disintegrate effect similar to Hyperpropellant.

little axle
#

Button for syncing loadouts entire together so that I don't have to make the same cosmetic change for all three slots.

woeful vale
#

I'd like to see the other dreadnoughts more often, its getting pretty stale getting back to back to back twins.

sage pilot
#

We should be able to freeze the floor and slide across it-
Cryo OC idea that came up in the general DRG chat during whatever kind of chaos we were discussing there
(Assuming this isn’t a duplicate-)

primal vale
#

New gag beer: Trom Racer. Potency: Epic (for hyperspeed drunk stumbling)

Multiplies all forms of movement by 10,000%, removes your friction, and gives you a Trom trail (not a tron tail because copyright)

primal vale
#

this is a bit of an odd one. But I've noticed on my racer keyboard the engineer's red makes the other red keys sorta hard to see. I think driller's yellow and scout's blue also have a few weird things with being the same color as other keys sometimes, but I haven't noticed. I don't really have a solution idea for this. Maybe a simple button to just disable lighting up all the keys based on class?

proven raft
#

MULE skins

formal garden
#

Smart-Mine. When throwned, attacks a target that marked with terrain scanner. May be it will be something like that god damn annoying flying Bomber Drones of Omen Tower.
Could be suitable for Engineer, I guess?..

slim cypress
#

Alot of people are asking for special powder for the Zhukovs, but personally I don't see how that would work so I created something different

Jumper Minelets OC
Pros:
-Jumper Minelets will launch you up if you stand on them while reloading, the launch height and range depends on how much minelets you're standing on and how far you are from them

Cons:
-Less damage
-Smaller Mag
(Basically the same cons as other minelet OCS)

warped void
#

Idea for scouts third secondary: the stim pistol. It focuses on being a support tool for providing temporary health regeneration and stat buffs. Unstable overclocks could perhaps add downsides to the buff, like "healing is applied instantly but you take 20% more damage for 10 seconds after being healed" I feel this could be a really cool concept while adding an entire additional playstyle and something for us dedicated support players.

near glacier
#

Let Sticky Flames create an updraft simliar to the Gravity Pit in Azure Weald, be it an OC or just a mod. ||I think it should only rise you up while you're airborne.||

torpid gull
#

in fighting the dreadnought twins i've come to realise that there's a good chance use their "pain split" ability at least once throughout a fight even if there's no real opportunity for them to do so. it's kind of annoying when they use it for no reason - is it not meant to punish players who exclusively focus one twin and not the other? teams who can effectively balance their damage output shouldn't have to be forced to sit through it

vagrant scarab
#

Two new tips for the loading screens saying that A) you can't shoot enemies with grey healthbars and that B) you can't stack the repairs on doretta with multiple dwarves

umbral urchin
#

Rename leaflove emote leaflove to :leaflover:
The R is important notnice

tacit flax
#

An animation for drillers explosives when you try and reload while holding them. Maybe the explosive begins to beep and the driller frantically attempts to defuse it.

turbid wing
#

Haunted Mission warnings should have a chance to spawn in unkillable ghost loot bugs that simply materialize out of thin air and crawl around a bit before randomly disappearing, adding to the spookiness of the whole concept.

Pointing at one with the laser pointer should make your dwarf say something along the context of feeling bad for popping those things on frequent occasions.

stuck gazelle
#

Azureweald is definitely one of my favorite zones, but please... Mining Morkite in that zone is so annoying. It looks way too similar to the walls so I always have a really hard time finding it there... Probably the only thing I don't like doing in that place 🙂

visual crown
#

dunno if this has been said before but eye color customization would be great-

faint fable
#

Can the pipes in the refinery mission be colour and/or pattern coded (I.e. one striped one spotted one plain, for better colourbling accessibility) as well as numbered? Or at least numbered on top so you can see which you're on without getting off!

stuck gazelle
#

Exploder Bugs exploding near Ebonuts should destroy the nut casings 😛

glass raft
#

Give players more tools to adjust difficulty or add more missions with double mutators. In current state lots of missions lack challenge and that small few with interesting mutators cannot be even repeated.

lament bloom
#

I feel like it would be cool if there were overclock slots for things other than primaries/secondaries. Being able to overclock flares, pickaxe, mobility tools, etc. would give the game a lot more build diversity (though I have no idea what overclocks could be put on, like, zip line or grappling hook)

formal garden
#

If there will be a small RnD Lab on a Space Rig in a some day, add this "containment chamber" in it, with Error Cube inside (it could appear after complitionf of "What Are These Things?" achievement) and small console nearby. If you activate the console, it will start try to scan Cube, but failed, shows "Error" screen, sparkles, shut down and reboot after a minute. Mystery is a mystery drillchamp err23

hexed flicker
#

full reload animations for all gear

indigo pebble
#

Have Bosco be able to pick up Doretta's head. It's frankly quite BS that he can pick up things like Aquarq, Enor Pearls, Jadiz, and Bittergems but not Doretta's head, especially since she's not even an objective, just a good deed. You don't get anything for it, after all.

I'm suggesting this because I've entered a situation where the mission is over, and I have Doretta's head while on a solo with Bosco, and the Drillpod lands on a point that I can't bring her head to without the help of a driller or a gunner. Bosco won't help me, so I have to leave her there, and it really grinds my gears. I would get it if it was a crucial mission objective and you're trying to make it so that missions aren't too easily won, but that's not the case with Doretta.

I'm not crazing for being livid about this, am I? I've dealt with this on five-to-six occasions. Spewed more than a few obscenities and even ragequit a few times over it.

tight swan
#

Flare Upgrades, and a separate button for grinding/add segment for rails/ widen the hitbox for adding a segment

raven wren
#

hoverclock buff: maybe just increase the slowdown by a bit? doesnt feel significant enough to actually use over other balanced/cleans aside from a bit of fun

civic coyote
#

Instead of making the Drak 25 rapid fire plasma balls, consider making it fire a continuous precise laser beam. It could use the same model, and the same overheat mechanic, but would be better at range.

eager echo
#

Unsure if this was suggested
When loading in a zone, show other launch pods being launched through space if online, creating a sense that you're not the only mining team being launched while waiting for the game to generate

indigo pebble
#

Remove the chinstrap from the doughboy/brodie helmet? Clips through the beard, thus it looks weird on most Dwarves. Rarely used or purchased as a result.

smoky mirage
#

I think it would be a good option if the scout could attach a flare to the aliens, especially the bosses, to make the light travel with the monster. You could also attach such a flare to other dwarves.

indigo pebble
#

Add a melee attack where you slap bugs with your steel-bound beard

snow remnant
#

So I don't even know if what I'm about to suggest is even possible because of DRG's artstyle (also something similar is probably coming from the leaks we saw but anyway) : what about a new set of mesh skins that add a lot of curves and sharp edges to the weapon + silver bright with grey reflects color theme, giving them a very "ultra clean" futuristic look ? I know, what I'm saying right now makes little sense so have those pictures drillchamp https://images.fastcompany.net/image/upload/w_1153,ar_16:9,c_fill,g_auto,f_auto,q_auto,fl_lossy/wp-cms/uploads/2015/04/3044681-poster-p-1-this-violin-looks-like-a-sci-fi-weapon.jpg

near glacier
#

molly insult selection wheel

toxic grove
#

Give the flamethrower a color gradient - hotter flames, different colors, like actual fire! This could serve as a visual clue to your team mates if your flamethrower is built for direct melting of them darn glyphids or for leaving an entire area scorched!

humble rapids
#

Make certain gag beers interact with eachother

slim cypress
#

Make dwarves whisper to Lloyd when ordering Leaf Lovers to not get caught and humiliated by other dwarves

nimble stream
#

One thing I don't understand of Electrifying Focus shots is the decrease in focus shot damage. The overclock gives the incentive to use focus shots. I propose that gor a change it punished reload speed and magazine size instead of focus shots, the thing the overclock is built for

formal garden
restive hound
#

Sandwich based secondary objective. The meat used in the sandwiches is harvested by certain creatures. Just like the real world, drg heavily proccesses them to make everyone think its normal meat.

polar zodiac
#

reinforced power drills skin or model

tired oracle
#

Could the Dawn of the Dread armors have some better skin combinations? It’s understandable if disappointing that the glyphid pieces themselves can’t be colored normally, but for Splattered, the parts should still be covered in Glyphid blood.

eager echo
#

Rats on the space rig
Make it happen

formal garden
#

Glyphid Bulk Detonator has been an ultimate random enemy for a long time. I guess we probably could use something else, to spice up things a little.

My idea is: Glyphid Acid Canoneer
Same size as the Detonator, it's body is riddled with holes - the biggest one located on it's back.
Basically, it's a giant living mortar, able to launch big AoE projectiles of acid from large distance. This attack leaves an area covered in corrosive sludge, but requires some time to charge and is slow enough to give you an ability to dodge it.
On average distance it shoots a barrage of acid from small holes, kinda like a Q'ronar Shellback, albeit with slower fire rate.
The optimal thing would be staying closer to it, avoiding ranged attacks. Though it can still attack in melee or spray acid around it with short burst. The last one is probably simillar to the Oppressor`s Slam, though without shockwave.

P.S. Name and other stuff could be changed, I guess you get the general idea. I'm not a best artist, but here a sketch of this toxic boi.

near glacier
#

Raptures of the deep (Mutator)

On missions with this Mutator you occasionally will experience the effects of a highly intoxicated dwarf.
In the same frequency as sandstorms in Sandblasted Corridors or blizzards in Glacial Strata appear.
However, if you enter the mission already intoxicated it cancels the effect out. So you will be sober only while the Raptures of the deep are happening and drunk during the rest of the mission.

thorny verge
#

waffle machine

nimble stream
#

Overclock (Unstable): Goo Maelstrom
For: Goo Launcher thingy I cant remember the name of

rocknstone Launcher fires an endless stream of goo
tothebone No AoE
tothebone Less Direct Damage

RnD has compromised the explosive payload and exchanged it for the a ranged diffusion attack. This removes AoE and decreases direct damage

(Oh yeah forgot to mention it'll overheat)

raven wren
#

Unstable oc for the goo gun: radioactive waste
We switched out the toxic sludge in the goo gun for far more toxic radioactive waste. However, the radioactive waste is far heavier than the sludge, slowing you down, and you cannot fire anywhere near as far, or as fast.

-40% movement while firing
-40% projectile speed
-30% rate of fire
-20% ammo
+radioactivity (bugs near the sludge slowly accumulate radioactive status. Being inside the goo speeds this up further)
-poison (no mor poison damage)

wispy sonnet
#

A way of communicating whether you want to call the escape pod

Maybe pointing with the laser at Molly to make the dwarve say something like "Shall we call the escape pod already? I am getting bored"

This could also send a chat message saying

"(Player) wants to call the escape pod (1/4)"

(without removing the ability to straight up call the escape pod)

minor niche
#

Have Bosco arrive in his own mini drop pod when there's two people and the client leaves. Just a small way to explain how Bosco returns.

near glacier
#

||After its inevitable nerf,|| I think RJ250 Compound deserves to be an Unstable Overclock. It's already very different from stock PGL ||and any changes made to it would probably exemplify that.||

eager echo
#

Upgrades that mention "Bigger clips" should visually add a bigger clip on the gun & reload animation
It gets quite weird when the m1k reloads with the classic 8 bullet stripper clip while having 14 bullets in the gun

restive hearth
#

Loot bug skins. The Loot bugs are in need of some drip.

indigo pebble
#

Drunk achievements for missions

Completing a Haz3 mission with 90% or more intoxication: Drunk Diver

Completing a Haz4 mission with 90% or more intoxication: Boozebeard

Completing a Haz5 mission with 90% or more intoxication: Blackout Brigade

onyx fractal
#

Unique dialogue at the medbay from mission control after you wake up from a failed mission. Just for fun. Example —> “Wow you boys actually woke up, didn’t think you would”

indigo pebble
#

A shooting range in the Shallow Grotto for testing out your weapons. Shallow Grotto needs more love, and a shooting range would be handy.

turbid wing
indigo pebble
near glacier
#

Give Stunner a funky hitsound when you get that damage bonus on stunned enemies
||Dopamine buffs > Numerical buffs tbh||

raven wren
#

New secondary for scout when its added next: high-frequency blade
This powerful plasma-based weapon ejects plasma from itself whenever swung. Depending on the power of the swing, the released blade will also be far more powerful.
Just a somewhat melee weapon to calm the eggheads down while also still being ranged. Holding down the fire button would focus it similar to the m1000. The slashes would do some damage, but only around 3/4 of the amount of the actual projectile. The projectile would be similar to the breach cutter but with less damage, a more half-circle shape, and far more projectile speed.

rose field
#

Aperture ammo system. Oc for m1000.
+since gun doesnt gives bullet's gunpowder a trigger and just shoots bullet as a spring, the gun's bullet spread decreased and recoil decreased.
+fire rate increased
+reloading faster

  • damage decreased
    -bullet speed 20% decreased (Charged bullets have -10% speed)

Change due to similarity with hipster oc

little axle
#

New scout secondary: Slingshot
Fires rocks that deal 1 damage.
Gets no ammo from resupply, instead you just mine the terrain for ammo.

near glacier
#

More Barrel Rider achievements.

We've got one for 3 seconds.
Let's also get ones for 15, 30, 150 (2.5 minutes), and 300 seconds (5 minutes).

finite quest
#

More stuff in the steam point shop, ie a lootbug profile pic, a background of one of the loading screens, etc.

little oxide
#

Let me add another suggestion to be lost in the endless sea of unorganized suggestion since there is no official list with up/down votes:
An icon in mission next to the dwarves that are currently depositing, and an icon next the the dwarf where Molly is heading if that dwarf called her. This way other players won't call Molly if they see someone called and is waiting to deposit.

near glacier
#

Molly being a bit faster

dapper snow
#

Engineer sentry upgrades that might be nice. Just musings! I've really been looking for some ideas to encourage aggressive sentry placement as well as weird, more area denial type placements.

Floodlamps (greatly increases light from sentries, lighting up wider areas and further away. Gives a small decrease in target acquisition time)

Clawed feet (gives the ability to place sentries on walls and even upside down on ceilings)

Depleted uranium rounds (converts half of the sentry projectile damage to radiation damage. Maybe decreases damage and adds some splash radius?)

Cold iron chassis (sentry emits a freezing effect in a small radius around it)

Quantum Space Ammo Drums for dual sentries (sentries no longer have their own ammo pools, an engineer can refill the ammo pool by going to either turret)

minor niche
#

Dwarf dialogue when a swarm is close to ending.

"Playtime's over, lads. Back to work."

sweet schooner
#

If headwear leaves your class’s head exposed, you should be able to select a hairstyle to go under it.

valid oasis
#
"Plascrete Insecticide"
"RND found a way to mix a particularly powerful insecticide into the plascrete foam. Due to the strength of insecticide, you may notice your platforms to be a little smaller..."
When Selected: adds additional damage over time to the engineers platforms causing them to be slowed down by 10% while taking 5 points of damage a second. 
(Swarmers take 3 damage instead.)
It also reduces the size of your platforms by 15%.

The idea is to add an alternative support function in the second upgrade tier as it feels kinda redundant to have a single upgrade in a tier while also still adding a valuable reason to pick between one or the other. It helps play into more crowd controlling engineer builds.
By reducing the size of the platforms, it directly impacts the efficiency of engineers platforming and requires more thoughtful placements.

stone torrent
#

some creative collectibles or artifacts that can be found that are very rare, that can be shown off or maybe placed around the space rig/room. I know this is kind of out there for a game like this, but you all have such great creativity it would be cool to see what the dev team could come up with

karmic rivet
#

In-game nickname that replaces your steam handle

regal condor
#

It's probably been suggested before, but I think it would be a nice QoL to be able to do missions in assignments in any order.

coral cypress
#

Idea: How about getting new armor color sets from matrix cores, that would be pretty interesting. So many colors you can obtain and wear.

knotty wigeon
#

basketball court
Add a basketball court to the space rig. Inside is an enor pearl crudely painted orange.

green zephyr
#

How about you add** kickable objects to every biome**

onyx fractal
#

as an april fools joke or something: All barrels on the space rig have voices and say crude things to you or get frightened when you kick them

devout grail
#

Unibrows when?

ornate torrent
#

A setting for "always run", so you don't have to keep mashing the shift key the entire game to stop you from doing the one thing you literally never want to do: walk.

near glacier
#

a hat that's just a leprechaun from abyss bar mounted on top of your bald head

indigo pebble
#

Throwable axes for all classes. I feel that the experience of a throwable axe should be enjoyed by all classes. As for giving the Driller something new to fill in for the sudden bonus grenade option the other classes get; Bug Disperser?

runic linden
#

the ability to have a hair and had cosmetic so I can have a mohawk in a pair of goggles or a baseball cap with dreadlocks something like this would add more customization and would make the dwarves more unique

magic token
#

Not sure if this has been suggested already, but I would love more loadout slots. We have so much fun cosmetics, overclocks, and weapon mod configurations; it would really be helpful for people who want to experiment or for people who uses many different builds. At times, I don't want to try new builds because I tend to forget my "optimal" builds so I don't want to mess up my 3 builds (explore, exterminate, entrench).

Having an additional 3, or even 6 would be really lovely. 🙂

#

Thinking about enemy types, a few ideas for typical enemies, tough enemies, tougher enemies, mini-bosses, dreads:

  1. Spitting enemy that eats your ammo! 😮

  2. Flying enemy like a Brood Lord in Starcraft 2 that sends swarmers directly at you or maybe sends something like exploders (unlike Breeder)

  3. Q'ronar type of enemy like a centipede that has 2 phases. 1st phase, normal shellback-like phase. Phase 2, hit it enough times, it splits into multiple autonomous parts like younglings.

  4. Exploder type enemy but instead of damage, it is like a flashbang in Counter Strike games which blinds Dwarves.

  5. Acid type detonator that really eats a lot of dirt making traversal of the terrain difficult.

abstract marten
#

The ability to salute while frozen, passed out drunk, or downed. When frozen it’d play a muffled rock and stone line. When drunk, you’d halfheartedly raise your pickaxe and let out a slurred salute. Saluting when downed would be very similar, but instead of slurring the words, you could be wheezing in pain instead.

young wing
#

Currently only the party host has a say in the mission choice, and chat is the only way to suggest missions to the host. maybe allow guests to suggest a mission to the host from the map screen?

gusty jasper
#

could we have the "lock mouse" option available when in fullscreen mode?

I prefer to play in fullscreen but I am forced to play in windowed since without the lock mouse option enabled my mouse wanders off onto my second monitor and clicks things

swift vortex
#

When below x health you regenerate. On lower difficulties it's sometimes worth it to go down because you get back more then x health on revival. For lower difficulties maybe increase the Regen to x health value to what you get on revival?

acoustic jolt
#

Add buttons to "use on all loadouts" in cosmetic installations (especially for pickaxes). Add (I think, at least I want to think that GSG will add some of this in the 35th update) pickaxes for the weapon skins of the fourth relic, neon mesh and scale brigad, as well as a pickaxe color in the Dark Future pack. It would be nice to see the customization for movement/support tools. (Translated with google translator, possible grammatical errors)

deft jewel
#

Give us an option to choose the amount of credits we donate to Lloyd, i've already donated Lloyd 6000 credits in one run, and my finger is getting tired.

shut totem
#

Have the accuracy mod on the Leadstorm minigun also reduce the sway when firing, making it consistent over range
Even on max stability, it has a noticeable sway when firing, which can unnecessarily waste rounds trying to beam a target some distance away

gleaming abyss
#

A new biome taking place on the destroyed outskirts hoxxes.

Notable features:

Spaaaaace! (Including drifting away into death.)

Low gravity

Possibly low oxygen events\areas.

Radiation flares from the unprotected low atmo\hoxxes sun(s?)

Umanite and magnite

prisma kelp
#

A reminder for miners with secondary mission items to deposit them in the pod when they are near the escape pod. It always sucks when someone collects the final secondary items while extraction is ongoing and forgets to deposit them after arriving at the escape pod.

faint fable
#

Engineer platform gun upgrade that decreases the radius of the platform in exchange for a taller platform, to facilitate building towers and free-floating staircases more easily

wary shoal
#

I would love to play as a female character! Even if its just reusing the male body type, with a new head/voice model for the various classes. They're so covered in gear and I wouldn't expect a female dwarf to be curvy or pretty.

muted quartz
#

There needs to be a votekick feature for long missions or after a certain point instead of letting one person kick whoever they please. I just spent a solid hour on a deep dive, was the final objective halfway through a heartstone and because the host got a little salty just straight up got kicked. Now i have to redo the whole mission just for the final objective again. Same applies for normal missions such as T3 missions which take a while to explore and progress. If the host is going to kick a player its usually due to it being a private game, but this behavior is just toxic.

stoic ice
#

I would like a "block player" function as well. Just had the most toxic experience I've had in any online game ever (which was really disheartening since DRG is usually so wholesome and non-toxic) and it's entirely possible that the toxic player can be in matches with me again in the future. I'd prefer that blocked players be prevented from joining games I'm in that are already in progress, and games they are in be prevented from showing up in the server list.

plucky ore
#

New support drop: Flood Light.
How would it work? Well, we can't have it using people's nitra reserves, as it would throw off the ammo economy. So how about a new type of mineral. Lumium / Luminite / etc. It would be a mineral specific to calling in flood light drops just like how nitra is exclusive to summoning ammo drops.

Function: Exactly like the floodlights on point extract, a light fixture that lasts a very long time.

Perhaps it could have a timer on it like how bosco has a screen for how many revives it has. You could then use any lumium / luminite to refuel the floodlight.

twilit wolf
#

a cocktail: new beer/ type of beer, basically it gives 2 positive beer effects and 1 beer effect that has been reversed - (pots o' gold goes to half gold), would be fun to take some before a mission and see what happens, could also give a very slight drunk effect but that might just make it annoying

fading basalt
#

grunt swarms are extremely fun, can we get a mission hazard where all swarms have just an obscene amount of grunts drillchamp

minor niche
#

how about one that increases oppressor spawns?

peak aurora
#

The ability to send a beer to mission control. He will thank you at first, later gets slightly intoxicated and at last totally drunk. This could also alter the voicelines he says during a mission.

Examples:

"What? Supply pod? Yeahyeah, there you go..."
"There's a hic big swarm coming... burp"
"Already ending the mission? Bring back a hic souvenier!"

worldly pine
#

A metal spring pickaxe part to replace the shaft, allowing the entire top half of the pick to wobble around

formal garden
#
  1. When you point with Laser Pointer on Lost Gear (or may be even on Helmet or Part of Dwarven Gear), Bosco could salutes to pay respect for the fallen.
  2. When you complete "Bosco, You're The Best" achievement, interractions with APDs on a table on a Space Rig could appear. I mean, dwarf would pet them and say some lines, and the could answer with ususal beeping ("robotic bark", according to wiki).

Quotes like:
"You're my the most reliable partner!"
"We've done a good job down there, do we?"
"Count yourself a dwarf, even if you hasn't a beard"
"We should have a couple of mugs of beer and...oil?..."
"Lloyd is saving up a tip for the upgrade. One day I'll buy it for you."
"You're not just an equipment."
"Best robo-friend ever!"
etc.

edgy tinsel
#

You should be able to put the Detached Dotty head onto a smaller chassis in the space rig. Or maybe even just a dotty head easter egg somewhere in the Space rig.

hexed flicker
#

The reduction of fall damage for engineer's platforms should be default. This will allow for an entire teir of interesting upgrades instead of a single option.

eager echo
#

More dwarf fortnite dances

hexed flicker
#

The friendly perk should completely remove friendly fire damage and halve self-damage; instead of only halving incoming and outgoing friendly fire.

As it is now, it is pretty useless

#

Overclock suggestion for Gunner's bulldog revolver:

Dimensional derringer; we replaced some mechanisms with a teleporter to give you A LOT ammo....
dont tell anyone.

rocknstone x15 max ammo
tothebone One shot per clip,
x5 reduced reload speed,

edgy tinsel
#

They should change the “it’s a bug thing”perk To wear the loot bugs make A cute noise and then Borrow away leaving the loot.

foggy wren
#

A system to prevent trolling that doesn't involve a ban? Like after downing players enough times in a certain time span for example 3 tk downs in 1 hour and the player will have the ability to damage teammates disabled. Or a tk mark that appears on someone for an hour or 2 after downing a teammate(and the downed teammate can undo it if they think its an accident). And a blocking system ingame? Idk if that's a thing yet

edit: After some discussion a reputation bar which can be either thumbs up or thumbs downed sounds the best. (now in my personal opinion it should look like a mug, empty to full)

uneven ore
#

I think it would be cool if two dwarves toast in close proximity to each other, a small animation would happen of them clinking their mugs together.

humble rapids
#

Pitch the Dwarves Huffing when they run correctly. Currently they all use the same clip which sounds like it should belong to gunner.

oblique plover
#

Make a beard cosmetic that grows depending on how high your level is, capping when you would have all 4 roles at max promotion rank where the beard would almost touch the floor

mellow marsh
#

Has "gender cosmetic option" been suggested to death already? I'd pay money to play as a big solid dwarf lady with a deep voice and braided hair.
EDIT: oops. my bad.

peak aurora
#

When you mark an enemy or a mineral with a double click, the marker should permanently stay until the enemy is killed, the mineral is mined or the same player pings another thing. Would be helpful against enemies like Bet-C's, dreadnoughts, shellbacks and oppressors as well as rather hidden mineral deposits.

verbal lark
#

Skip animation button for the forging sequence?

turbid wing
#

Add a unique sound effect for when you ||stand directly on top of the drop pod's glowy center in the space rig.|| The sound would be akin to grilling ribs or frying bacon.

snow remnant
#

What about Chain Hits overclocks for weapons that use pellets ? Each pellet would have a chance to bounce to a nearby target. I think it would be nice but I have no idea if it's even possible (I don't even know how bullets act in video games) and hopefully it does not sound ridiculous

minor niche
#

A Mountian Dew beer that increases gamer efficiency by 50%

hexed flicker
#

Increase the throwing range of c4

cobalt cradle
#

Sprays. If you press T in a mission, you'd whip out a spray can that could paint terrain in your dwarf's color. You could use it indefinately, but after a certain area has been covered with it, the paint would start to dissapear to prevent lag (I imagine).
I think it could be useful for marking paths/places or just drawing stuff on the ground :)

umbral talon
#

Recently, I had an issue that I noticed ingame. There is NO reason to kill fester fleas. Not because there's no reward, but they don't DO anything to us. Infact, in tense situations it's better to leave them alone than waste your ammo or hurt yourself chasing them around! I want to kill Molly or Betsy than them!

Make them NIBBLE us, take off a li'l bit of shields. ACTUALLY clog our machines, make them a nuisance! Get us engaged to kill these things.

We mine minerals because we do that anyways. We pick shrooms and nuts because it's easy and they're in front of us. Rarely have I ever heard anybody be engaged to actively hunt the tiny, insignificant, harmless, waste-of-ammo fester fleas.

near glacier
#

An API that returns which missions are available during the current missions cycle. The idea is that it would return a JSON that would contain the following details for each mission:

  • Biome
  • Modifers
  • Hazards
  • Cave Complexity
  • Cave Size

Clarification: An API is a way for an application to interact with another application. In this case I would want to have a Discord bot that would send me a notification when specific kinds of missions are available.

sweet schooner
#

Have the Driller sometimes let out a little demented giggle when he throws a satchel.

nova talon
#

why cant i switch dance style on the dance floor? WHY??? And like Dovie said always run would be nice.

#

Put the ore veins deeper in the rock and make them not continuously (like silver ore in valheim if that helps) so drilling actaully has a purpose for mining.

edgy tinsel
#

What if you completely removed the direct impact damage for carpet bomber overclock and replaced it with a proximity fuse?

onyx fractal
#

Going along with what someone suggested earlier, maybe like in the old game Blood you have a meter that slowly goes up and indicates how far you will throw your c4. Maybe have it work with gunners shield too?

simple compass
#

Prrrrooobbably been suggested before but have around a 1/5 chance or something low for when missions to generate have it have a chance for a double anomaly mission to appear, it would have the same flashing under icon that the double warning missions would have but with a softer gold color instead. It would be immensely cool to have some anomaly combos like low grav rich atmosphere.

abstract dome
#

I keep hosting games and then my game will crash and the mission is just suddenly canceled for everyone? Why aren't we allowed to finish the mission? The drop pod had just landed and then my game crashes like usual and then the mission is just gone. You should be able to join back into the mission.

simple compass
#

A type of multicolored loot bug that drops crafting materials. Something like an iridescent loot bug.

minor niche
#

Host migration

chilly belfry
#

add a giant mole boss that u can pet and the alaskan bull worm

modern reef
#

Add 'Rock and load!' as one of the things that the dwarfs can sometimes say.

runic linden
#

we purchase canteen why not implant one it could be near the bar and we can have food made from the bugs on Hoisxx 4

#

sorry

vagrant scarab
#

Slider for how much time that UI set to 'dynamic' stays onscreen, from disappearing as soon as the laser pointer dequips to ~10sec

little axle
#

New grunt type: Jumping Glyphid
They can jump a few feat into the air to quickly scale ledges or jump or gaps, they're more common on low gravity missions.

runic linden
#

an overclocked for the traversal tools. drastically changed how they are used the one that I've been thinking about the most is the scout so instead of having a grappling hook it's a rappelling gun you should shoot cables onto the wall kind of how the zipline works but the characters can move up and down them for verticality rather than distance

wheat heart
#

Random community event idea: Steve army

Goal tame as many Steve's as possible, bonus points for them surviving to the end of the mission. Once it is complete None hostile grunts are added to the launch area wondering around the maintenance tunnels. You can pet them or give them beer.

#

Alt suggestion to above.

Tamers friend
info: this is an achievement for having 10 tamed steves survive the mission (yes taming one then escaping counts)
Effect: once a player unlocks it there will forever be a random grunt that spawns in maintenance when they join a group or are in solo, up to 4 grunts can be in the vents. The grunt type would be random between the tamable types as long as you have tamed one of that type.

You can pet the vent grunt, and feed it ail, doing so will get some lines from management. including things like

"I get you like that grunt but it stole yesterdays bacon so you are paying... no don't give me that cute look."

" "Steve" was caught steeling Leaf lovers from the bar, corporate would like to remind you not to feed the grunts... and that you shouldn't have taken them onto the station in the first place."

"I know we couldn't stop you from taking that pet, but corporate would like to remind you that the cleaning fee will be taken out of your year in bonus."

"Enjoy that thing while you can, you could only keep it because of the unions."

scarlet obsidian
#

Alright just tried an OMEN machine event and... The drone buff is ridiculous. They go way too fast and do way too much damage, you barely have time to see them to begin with, let alone react to them, and they almost one-shot you. They need a substantial nerf.

humble rapids
#

Have Neurotoxin related Items/Upgrades stop on-kill effects of Glyphids (Mactera Neurotoxin stops Goobombers divebomb no matter what, Neurotin nades stops Detonators from exploding, praetorians from gassing, etc)

onyx fractal
#

On the mutator that adds the invincible ghost bulk detonator, maybe some way to temporarily stop it from moving but only for a short duration. Like finding a special item that’s hard to find and is rare, you could throw it at the detonator to stop it in it tracks for a short while

night trail
#

Doretta and mule paint jobs that can be found in cargo crates? Or maybe a different type of crate, normal ones give dwarf items but special ones give doretta and mule items. Whoever is hosting the mission is the one whose paint job shows up. c:

edgy tinsel
#

Add a Dotty head easter egg somewhere in the space rig.

tired oracle
#

Could the C4 resupply 2 instead of 1 when you have a maximum above 2 of them? When you have 4 C4, a single resupply gives 2, and when you have 2, it gives 1. But equipping 3 C4 still resupplies 1 each time, so in order to carry 3 you either need to use three resupplies or never use the last C4. It’s really dumb and discourages settling between minimum damage C4 and minimum amount C4, since its an instance of needing 3 resupplies just to hit max ammo.

humble rapids
#

Give us Weapon Skins that Match Armor skins or make class specific armor skins available as weapon skins for that class. I like it when my armor and skin match (i.e Mercury Bulwark and Metallic Vintage, or Toxic Defender and Warmonger)

humble rapids
#

Give a Steeve thats in the proccessed of being tamed resistance to damage. You finally find a guard and it dies because you tried to tame it in a swarm

toxic rose
#

The Tunnel Rat mug should be a wooden keg with the handle being a rat trying to carry it

humble rapids
#

Succesful BETC repairs should count towards xp the same way other encounters/machine events are

golden kernel
#

Let hosts decide whether other people in the lobby should be able to press the button (mule, refinery etc), perhaps in a way of a request towards the host/voting? I've had an unfortunate share of people refusing to listen and pressing the button far too early than planned, leading either to unfinished mining of resources, lack of cooperation as everything's thrown into chaos or straight up mission fail, and I'd really like to have a say whether other people can finish or start the mission. I think it'd save everyone's nerves as well.

near glacier
#

ability to stand on a teammate's shoulders and assemble into tower of dwarf, a weapon to surpass OMEN

near glacier
#

Make this an emoji

vagrant scarab
#

An alternative to the above suggestion about C4 ammo: Replace the T4-A mod for fear, "Big Bang", with a third mod for +1 satchels.
The goal is to allow for a more flexible ammo economy, which is one of the reasons that most drillers rarely use them. This would NOT change the ammo economy of a full ammo build (with 5 satchels total, resupplies would still round down, to +2 per, NOT +3). It would just allow for a build with more radius/damage without the sacrifice of ammo, although those builds would only be able to have one damage/radius mod before the total charges dropped down to 3 again.
I don't think anyone would miss the fear mod, it has the same fear chance as a regular grenade/grenade launcher (only 50% against grunts and above), within the same radius as Aggressive Venting but with a much lower Fear Factor. The fear radius barely pokes out of a large radius C4 atm.

near glacier
sterile fiber
south ridge
#

Generate an area around the uplink in salvage operation like what is done with machine events. Solo players can be completely screwed over by cave gen without one (on a mission type that’s already hard for solo players)

stoic crescent
#

could we zoom in while looking at bugs in bestiary? we can rotate them both on x and y axis so why not add this option as well

winged tangle
#

Toxic gas mutator that makes all enemies release toxic gas like a pretorian.

balmy gull
#

Undead glyphids on haunted cave missions anyone? 🤔

umbral urchin
#

Getting a resupply should recharge your flares too

maiden cloak
#

custom NOSES to personalize even further

austere oracle
#

if it hasn't been said already, while on the mission select screen, it would be cool to be able to see what servers your steam friends are on, with a little friend icon showing a friend is in that room. hover your mouse over it, and it would show the name of the friend in that room.

round sail
#

I see requests for "Bring Bet-C home"
If that gets done, It'd also be cool to see Bet-C's kill count on the end mission screen

regal kiln
#

Filter Hazard 4 to off for new users until manually turned on for the first time or they select the unlock Haz 5 assignment.

That way new users aren't accidentally loading in because their assignment is in a high Hazard game, and it doesn't artificially block people who feel ready to try it out.

In my experience most brand new players who join Haz 4 are just picking random missions or doing assignments, not aware of the difficulty, not trying to get carried for faster xp. Having guys who insta die and don't know the basic mechanics try and play a higher hazard is poor user experience for the Greenbeards.

buoyant lodge
#

Ive been thinking can we add a special title to people who have promoted all classes to legendary 3

fresh anvil
#

Add a "clean shave" option for the eyebrows for cursed dwarf loadouts, or for dwarves who got too close to a plasma burster.

sweet schooner
#

Passive perk: Bug Biter
Hitting enemies with your pick no longer makes you swing slower.
Fully upgraded version makes you swing faster when hitting an enemy.

young snow
#

Suggestion: ability to make another party member the host. Could be an option alongside the Mute and Kick buttons in the lobby

sweet schooner
#

Change the minerals you can find in Hollow Bough. Salt Pits already has jadiz and bismor

near glacier
#

a paid DLC that puts all of the beer themes into some kind of armor paint, logo preferred somewhere on them

hexed flicker
#

Add a beer that gives dwarfs the effects of all other beers combined

torn ember
#

Mission idea: I know it’s kind of out there, but a mission where each member of your party has a mini-mule and you have a limited time to complete the mission

rocky crown
#

An XP bonus for rescuing Doretta.

magic token
#

Platform gun mod that makes platforms glow a bit?

heady badge
#

Space Rig is small, will there be bigger space Rig soon

austere turret
#

How about playable rescue team? Community is big enough for that. Just having some bored oldbeards speaking with each other, drinking, playing chess idk, who are waiting for a rescue call. subata

little axle
#

Make the Haste ability enable running, too many times have I used Haste only to accidently start walking during it.

dapper mortar
#

barrels kicked into pod should spawn in pod at mission start barrels

clever pine
#

Decrease the amount of particles created when you shoot a frozen bug. Shotguns create a LOT of particles, which lags the game.

frail trail
#

Might have already been said, but maybe a tutorial tip for new players when they shoot a Steeve explaining the beast master perk or just stating that Steeve is a friendly

plucky ore
#

I would love more items for the Point shop on steam, such as profile backgrounds, profile pics, etc. I've got like 62k points and already have everything for this game ;-;

leaden violet
#

can you make the damn weed its own mission so it stops ruining other missions.

summer ridge
#

Let the scout carry 6 pheromone canisters instead of 4. They seem to under perform next to IFG and cryo, but they are fun and I want to feel better about taking them!

onyx fractal
#

It’s funny yet sad to see but Steeve should really move when someone calls a resupply. You can argue that you can simply move to make steeve move but why the heck does it happen to often then?

eager echo
#

Cosmetic effects for wearing full sets of matching gear

nova wigeon
#

Idea for classes to have a small basic buff ,maybe a few you can pick from, examples, engineer has a faster build repair and can build pipes longer, scout can have improved night vision or an increased base movement speed (not huge increase but notisable) driller could maybe mine minerals faster with a pickaxe, and gunner I don't got any ideas atm

#

Another idea for a new (idk what you call them like haunted cave and such) is one of those that ether heavily reduces or completely makes your flares not work, also making the flare gun's flares have 1/4 the power.

formal lark
#

When an impact axe isn't pickup-able, remove the yellow glow from the lines running thru it.

austere sentinel
#

Give the M1000's "Electrifying Charge Shot" Overclock an Arcing Lighting AOE effect similar to the Stubby's "Electric Arc" T5 Mod, as it's very much an underwhelming novelty right now.

final basalt
#

Make it so the M.U.L.E doesn't go up a wall taller than 15 feat because there are vertical maps where it will leave you and it is physically impossible to follow. The way it is set up is to get it there as fast as possible to the drop pod but you cant follow it when you are in a pit because you will be attacked by enemies as you try to scale it with the M.U.L.E. Maybe add it so you can grab on to the mule and still be able to shoot while attached to it or fix its pathing. Ive tried looking for other ways but you just get more lost. I even tried looking at the map scanner to find the right cave but cant because of enemies.

marsh marlin
#

How about an achievement where you need to kill one of every creature with a pickaxe. Critters and different dreadnoughts with their minions included. Maybe also a way to check what you are missing. Only pickaxe kills count, driller axes would be too easy i think.

urban gull
#

not being able to kick people once the drop pod is called just means everyone's waiting for the button to start trolling.

primal arrow
#

Steeve Memorial Statue.

trim obsidian
#

Full auto oc for the m1000 might be cool? This might be silly since there’s already hipster, but maybe hipster has more damage and <insert oc name here> has a larger magazine or something?

Also, a different gameplay mode separate from hazards, like survivor mode in metro. Not sure how that would work, but one of my favorite aspects of those games was the trade-off that enemies do more damage to you, but you also do more damage to them. It really made survival a matter of accuracy and speed, rather than pumping bullets into your enemies as fast and recklessly as possible.

primal arrow
#

I had an idea for some sort of mode, dunno what to name it though. You are dropped into a mine as usual, except, in this mode, you have a time limit. Find as many minerals as you can, and get out. The cave could have a wide variety of stuff to hunt for that could give you a big score, and at the end your score is tallied depending on what you got out, and you're rewarded for your efforts. There could be different thresholds for score that all give different rewards. Just an idea.

turbid wing
#

For those who've unlocked every perk available but still have perk points, they should be able to be redeemed as spendable credits.

formal maple
#

I'd really like to see a "Buy Full Round" option for the Abyss Bar, meaning even if you're alone in your session on the rig you can still buy a full 4 mugs of the daily special for when people join later, and also to chug 4 glyphid slammers in a row without pause

ivory lark
#

Ability for Gunner to break/deconstruct Ziplines that may be in the way?

wispy hamlet
#

Not sure if mentioned already, but it would be nice if the active skill symbols are larger so you can see their cooldowns better. I like the way the pickaxe attack cooldown symbol is done, with the icon-being-filled design to show cooldown and without the icon being placed in a box. Maybe the active skill cooldowns could have a consistent design and placed together with the pickaxe cooldown

bold spruce
#

Any chance with upcoming updates they add more players? Or perhaps through modding, like up to 6 players?

sweet schooner
#

New 4 tier passive perk: Spotter (Ping Slinger?). Tier 1, Extends duration of pings by 5 seconds. Tier 2, Can now have two pings active at a time. Tier 3 extends duration by an extra 5 seconds for a total of 10. Tier 4 allows 3 pings to exist at once. Pinging while all pings are active will replace the oldest ping.

#

Alternatively, new 4 tier passive perk: Get His Ass (name subject to change). Each tier adds a damage bonus to enemies that get pinged maybe up to +30%. Or it could be an activated perk that can be used a maximum of 5 times a mission with a 1 minute cooldown for double damage on the highest tier.

peak aurora
#

A phone on the spacerig. For 5 gold you can trigger an animation of the dwarf sitting next to the phone and have a few random conversations with his parents, friends, his love, his pet or whatever else.

red elk
#

The suggestion to not be able to kick people after the drop pod has been called has been suggested many times, however it's a terrible suggestion. The reason for this is that a skilled enough player could easily wipe out a team far away enough from the droppod, and because the drop pod has been called already there would be no way to kick this said person. So, instead of not being able to kick them at all, how about not allowing people to kick after the drop pod has been called right away, but if said person does friendly fire damage equal or higher to the average health of the dwarves minus themselves and then split in half they can then be kicked by the host again?
**TL:DR: **Stop people from kicking after the drop pod has been called. However, after it has been called, the host can kick someone if they've done enough friendly fire damage, and the equation that finds that damage amount is a dynamic equation that changes with the health of the group.

umbral urchin
#

Remove wall eyes ok thanks

near glacier
#

I would like to suggest that the T3-B armor break mod for the PGL is renamed from "Pressure Wave" to "Copper Liner". To put it simply, it's a conical element used in rocket launcher rounds to exemplify their armor breaking capabilities in real life.
||yes I binge-watched Ahoy videos and I'm being a bit of a smartass here||

silent otter
#

Trade in 1 of each brewing material for a barley bulb.

abstract surge
#

Dunno if this is possible but.... management i petition I PLEAD PLEASE!!... add a sandwhich area, we're down in the mines for hours on end with only alcohol to consume.... we must have sammich

near glacier
#

What if there’s a mission where you capture bugs and depending on the bug you get the more money you make

#

Life for example if you capture a detonator you will get a lot of cash and Minerals

knotty wigeon
#

Add a giant wall eye that can spawn in the bigger cave walls. It will always follow one dwarf.

near glacier
#

Give Magnetic Pellet Alignment for the Warthog a x1.5 recoil penalty.
||This accomplishes the following:
-Nerfs it while keeping its stats and buffing its feel to some.
-Gives T3-A a reason to exist.||

pseudo isle
#

I'd like it if the Driller's base weapon upgrades could be looked into. It's hard to sell the class to other players when so much of the power of the Flamethrower and Subata are locked behind upgrades. Namely,

  • Sticky Fuel Duration (+150% duration, makes your sticky flames last long enough that they can kill things)
  • Sticky Flame Slowdown (makes the slow actually noticeable, up to the point that it disables all grunt variants)
  • Hollow-Point Bullets (*1.5 damage on weakpoints)
  • Volatile Bullets (another +50%, so you end up with more than double the base damage overall; huge on praetorians)
    I don't think any other class has upgrades that are this noticeable to effectiveness. Even the nerfed Triple Filtered Fuel is only equalled by the Warthog's Tier 2 upgrades in how much difference it makes. I'm only looking at base weapons here, as I assume players have some amount of upgrades when they unlock the rest of the gear.
    There's various propositions going around for both these weapons. The flamethrower will be coming under scrutiny in the next update if the new goo gun ends up too close in function. My personal preference there would be to put Sticky Flame Slowdown on tier 1 against another crowd control option like a buffed "It Burns!". Not sure what to do about the Subata besides making some of the upgrades baseline.
tall stone
#

Buff Heat Radiance to a 4m radius (from the current 3m) to match Cold Radiance.

This would help CRSPR feel a bit better to use compared to Cryo, since both mods are strong but the shorter range makes Crspr’s radiance more awkward to utilize

stoic wasp
#

I have an idea about the new dwarf, yes I know it might mess up the game concept, but ... how about the medic? the main weapon would be a machine gun a little worse than a guner something like the M60. a secondary weapon would be a neuro-toxin gun to weaken or slow down the worms. under key 3 there would be a small healing station, something like an engineer's turret, but instead of shooting it heals those who approach, and under key 4 there would be adrenaline syringes that would strongly strengthen other dwarves, unfortunately I have no ideas about grenades 😭 and what do you think about such a new crew member? 😛

dusk vigil
#

had an idea for the platform gun. how about an upgrade that increases movement speed for dwarves that are on it? to prevent abuse it would only give a slight boost to sprint speed, mild boost to normal movement speed, and a decent boost to hauling(i'm not really good with numbers). also as a safety feature, it'd also increase the "stopping power" for movement(so you don't careen off the platform into a cliff). the base purpose of this would to let engineers put down a highway of platforms between objectives(say, between a machine event and a bomb dispenser?) so you don't spend extra minutes hauling objects

primal arrow
#

Option to change Nitra's colour, as it can be hard to see in some environments, and easy to confuse it with red sugar. Keep it red by default, but add an option to change it.

mystic marsh
#

more adaptive resupplies, for example will fill your primary gun more if you are already full on grenades etc. not necessarily 1:1 could cap out at 75% of any slot or something

nova wigeon
#

Maybe change the beast master perk, at the moment it is pretty basic I mean only damage boosts? So I propose that beast master 1 gives you grunts, and I might say a 100% damage boost but maybe not, Bm 2 would give you the ability to charm mactrera spawns, (maybe make the range higher when charming them so it's possible), and maybe tryjaws just a damage debuff, Bm 3 would boost the damage on all of the things you can charm currently so say 300% on grunts, 200% mactera spawns , and ether nothing or a 50% damage boost on tryjaws, and lastly Bm 4 would let you charm a petorian but with maybe a HP debuff.

signal sapphire
#

These may have been suggested before but I'm new.

A option to have a bearded Dwarf Lass.

Second I thought it'd be cool to have a more dedicated healer class, something that has a healing dart gun, damage reduction field for grenades, and maybe a short range jet booster or something for traversing.

Not sure what kind of weapons they would have, maybe something to bridge the gap between scout and Gunner.

stable sparrow
#

Goggly eye goggles/helmet cosmetic

lone marten
#

I just wanna share an idea I got, dunno if somebody said it before but...
Maybe some sort of open-world like area where you can do missions endlessly with increasing difficulty. But you need to do a specific amount of missions to get rewards to avoid abuse (like stuff mined up AND xp; like a limit depending on how many missions). I feel like this area could be in space, right outside the planet, like in an asteroid or asteroid field. idk how that would work but just an idea. i feel like it can be a very unique area and some wacky ideas can be used to make it very unique (like enemies, environment, gravity, ect). maybe special mission types as well idk.
Anyway, thats just an idea, felt like I should just send it here!

hollow egret
#

Beer refinery you use morkite to make extra potent brews in a giant portable distillery that rockets out like the point extract or morkite refinery mission,which spawn beers every quarter through the mission that give you a temporary power up example it could use beers like moonrider to give you low gravity or mactera brew to mask you from the annoying buggers while its affect is active that or specialty brews like slayer stout could be spawned during missions and no stacking the abilities or it could have disastrous consequences

lament bloom
#

So, you know how there’s a smart stout line that says something like “I need to insert 5 error cubes somewhere” (or something along those lines) I feel it would be funny if there was a small chance that behind a wall in a cave, there would be a small structure with 5 slots big enough for an error cube. Just to bring some truth to the line, though it would probably just be as decoration and not an actual usable feature

molten barn
#

So seeing korlok’s artwork has given me an idea for a new area/subarea. What if instead you’d have to go into a deep rock galactic lab planet side to retrieve items or enacting it’s self destruction procedure. On the way you meet many horrors of dwarf/glyphid hybrids, glyphid mutations and monstrous attempts of the dwarves to create their own glpyhids

versed delta
#

can this just be an option? scale brigade armour looks so good with the normal paint job

rocky tundra
#

mule's skins

valid oasis
#

Management should allow customization of our turrets paint job since they're persistent items that are easy to notice and dull to look at. Considering we're allowed to apply paintjobs to bosco, who most people won't use cause rocking stones fun with a team, it'd be nice to have that functionality with our other tools that doesn't fit our armor.

mighty lodge
#

It would be kind of neat if there was a way to lure mobula cave angels to you. Maybe if there was a plant that grew their favourite fruit with a tough shell dwarves could break it open to attract a ride without having to wait and hope they wander nearby.

umbral urchin
#

Decrease the amount of “working” (crunching) noises when you’re at the pickaxe station. Right now it’s a bit too much, especially right when you open the customization menu and move the cursor over a pickaxe part slot.

grizzled ermine
#

Maybe a mission where you need to place multiple explosives in big cave complex, defend them while your team assembles them and then evacuate right before blowing up the cave system. The ingame reason could be that the caves dont have many minerals left and the infestation is getting out of hand

green flume
#

An endless deep dive mode that adds modifiers and raises the difficulty the deeper you gosimilar to the crime spree mode from payday2

rough basin
#

Make it possible to do the Scale Brigade assignment for one specific class to make sure you can get the skins for the class you want.

leaden violet
#

this has 100% been posted but imma say it cuz i want it. more classes. nothing specific because everyone has there own ideas. but more options. deeper variation. i have most of the overclocks and all thats left are cosmetics. more classes would be a breath of fresh air. ill still play but yea.

spring python
#

Make it a little easier for people to tell your pet apart from enemies. I find especially new players just kill "steve" constantly.

robust valley
#

Chat window really needs to be accessible at all times, especially during mission loading and completed screens

bitter storm
#

Any chance you guys can make the deep dives just really really long and not load 3 levels instead? I would love if a deep dive was like 30 minutes consistently and at the end massive loot. With secret off the grid loot to.

languid cliff
#

Some fellow miners have been discussing the balance of the M1000 and its focus shot. As it stands, hipfire is the current meta for builds (Hipster being extensively used) and focus shots don't see much application outside of applying status effects and people who want to use the M1000 as a true sniper out of preference without providing much benefit for the risk. One person suggested adding a weakpoint bonus specifically for focus shots (as opposed to flat damage) to lean into the precision aspect of focus shots. A small change like this could help open up build diversity to people who want to use the M1000 more as a sniper instead of a battle rifle.

rocky crown
#

Honestly, the Cryo Cannon shouldn't be able to freeze teammates. It certainly should be able to deal friendly fire damage, and should be able to lower temperature (making it easier for cryo enemies/cryo nades to freeze them), but getting frozen solid in the middle of a firefight because of a clumsy driller, while not a big deal, is kind of a buzzkill, especially when you're doing a lot of moving around and going pretty fast

tardy pasture
#

Can the devs add a preview to the engineer's platform gun just like the way the turrets have? It will make it easier to place them and make them beginner-friendly. I'm new here and to the game and felt like this would be helpful. Also, the bouncing mechanic on the teammate is fun but sometimes it makes reviving teammates difficult. This happened to me a couple of days back when my teammates were downed and I was the only one alive and I was rushing to revive a fellow dwarf who was downed over the edge of a cliff. Now as I rushed to revive him I was jumping trying to avoid hordes and landed on the teammate this made me bounce over the cliff into a chasm, I died and the mission failed.

formal lark
#

Elite lootbugs. Fast, high health, high resistances. No other changes.

proven mesa
#

lootbugs should have a small chance to let out an adorable sneeze when you pet them. could sound like a rubber ducky or something

primal arrow
#

be able to hold the rock and stone button to keep the pickaxe in the air for longer

#

the ability to send heavy items up ziplines like in payday 2, it'd make carrying them less annoying and give ziplines a better purpose

rose field
#

April fools idea: when you press v, you hold rock and stone by each arm and say rock and stone

primal arrow
#

to add onto the last one: on april fools, every time you rock and stone, your dwarf doesn't quite get it right
"Stone and Rock!"
"Stock and Rone!"

near glacier
#

will there be crossplay from steam to microsoft store at any time ? friend bought it on windows store and i have it already longer on steam... now we cant play .. we meant both its crossplay... jeah its crossplay... from windows store to xbox... not pc to pc from steam to w10 thats pretty sad story ...

long pasture
#

Can we have a firing range like in escape from tarkov or overwatch? It'd be really nice to be able to test and perfect weapons in the space rig without having to go into a mission, just to then find out it's garbage

royal gyro
#

Negative modifier that makes reviving downed teammate slower and/or adds credit/exp penalty for not bringing someone back

No dwarf left behind!

lusty obsidian
#

Terrible Idea that might have been suggested already...

Lootbug Mimics

stable sparrow
#

Have it if all players are by molly when the pod is called it starts a race there’s no rewards for being first apart from bragging to your friends

snow remnant
#

Can we have a shorter version of the Double Horsetails beard ? It could be named Double Ponytails drillchamp

woven coral
#

I have an achievement suggestion. Jumping into the hoop on barrel toss should give an achievement. I like "Ring of Fire"

spring python
#

Can we get the ability to see the players in our last team and be able to block them so we dont have to play with them again when they are TOXIC AF

lilac sapphire
#

I had an idea about maybe making the down system more in line with something like apex. So when a player goes down they can crawl for a little while until they "bleed out" and after that a team member could recover a sort of banner where they died and deposit it in Molly to get them back

minor niche
#

^ This gave me an idea. How about a "realism" mode like in left for dead, the main thing being that the only thing that is highlighted when bringing out the laser pointer would be whatever you and your team ping. This will encourage you to stick together and not lose track of one another. Also if left down for long enough, your dwarf will actually die. Swarm will be ajusted for party size when someone dies. Also joining a realism match in progress would either be unavailable or put you in spectator mode til the mission ends.

lusty obsidian
turbid wing
#

During your work in DRG, there should be a log you can read in-game to view a summary of your previous missions along with what you've done together as a team. (Time spent underground, total minerals of each type mined, total credits earned, times killed, enemies disemboweled, etc...) Hovering over your past co-workers' class icons should allows you to see their in-game username if you'd like to take note of who they were. This would likely give a little more meaning to the in-game line, "Hey, haven't I seen you before?" and bring back some memories of what you've accomplished.

novel lotus
#

Idea for a class: CargoBob (Name can be changed)

Purpose: Cargo and transportation

Primary weapon: Lever action single shot rifle
Second weapon: Heavy fire pistol

First ability: A pair of teleporter pads that can be tossed short distances that can transport players, engineer turrets and holdables (Gull seeds etc). One pad can be tossed at one place while the other tossed at another place. Each pad can be recalled by hovering them and recalling them. Uses for these pads can be to negate fall damage or to bring a downed teammate to the other pads location to get them out of a swarm pile. Upgrades for the teleporter pads are that they can be thrown farther distances and others tbd

Second ability: Mini mules, You are equipped with 3 destructible mini mules that can be built at Cargobob's position (Can be refilled at supply drops) that can hold a small number of materials. The mini mules after having had materials put in it will return to either the drop pod or the main mule. Bugs and other enemies will try to chase/kill these small mules as they act like a distraction to them. You may only have one mini mule out at a time. Upgrades for the mini mules could be to make them faster, tankier or hold more items. Final upgrades for the mini mule is that they can either explode or become fast and hold lots of stuff.

Please let me know what you think in #suggestion-discussion

hidden wren
#

With all the in-game references to sandwiches, I think a victory move where your dwarf eats a sandwich would be fitting.

stable sparrow
#

Scouts room should have a mini fridge where they keep all the full cans of the green energy drink

half walrus
#

add a way for the mule to lodge itself onto the drilldozer in escort missions whenever it moves again after a fuel

nimble stream
#

Overclock (Balanced): Micro Magazines
For: GK2

rocknstone 33% more ammo
tothebone 50% less magazine size

RnD minimalist manners have given birth to this overclock. By shrinking the magazines and a bit of compromising later they reduced mag size for more ammo

steel sundial
#

I'm sure this comes around often enough but:

More Loadout Slots.

Especially with the new weapons and a few OCs comin'

nova wigeon
#

This might not be 100% original but I want to expand on an idea if it is not, sandwiches, they would be like beer you can bring them down to a mission and eat them when you like, albe a bit silly but this game does that already, but there world be different types of sandwiches you could buy somewhere idk where, that would give you silly effect like beers, but these effects would not affect gameplay like, underhills do (shrinking you size could be affect the game), and these would be tenperrary. Also maybe add buff sandwiches you could bring down 1 buff sandwich, these would give you a tenperrary maybe 30 secs or 1 min buff like say double damage for 30 seconds, but would time a little time to eat so it won't be game breaking

sweet schooner
#

Give MK2 sentries an extra 20% stun chance to let them compete with gemini a little bit more.

rose field
#

So there is hipster for m1000, then why dont we make gk2 oc that makes like m1000?

brittle gorge
#

Machine-Event Idea:

You find a ancient brewery area and can press a button to start it up. This will trigger a wave of spezial bugs that drop brew ingredients. You can chose what you put in the pot and it will change the effect. After 5 ingredients the Waves stops and the brewing is done. It will drop a barrel that you can put on top of molley like a heartstone or kick it like a barrel to the extraction point for a big extra reword. Also it will fill 4 cups of the brew after the weave on the brewery area (like a smal bar) so you can try it out and get drunk on the mission without Management finding out drgbeer.

Would be realy fun and fit in the game so well.rocknstone

balmy maple
#

^^^ achievement for kicking it to the drop pod, "Shaken, not Stirred"

sweet schooner
#

When mining terrain for an ore chunk, have a rare chance for it to be replaced with a barrel which is worthless. When pinged, you still say, “We’re rich”

edgy sparrow
#

A rotation of phases for ommoran. Maybe a pool of 8 phases where the 4 get picked from randomly.

tacit ermine
#

How about another layer of buffs in the form of a mess hall that serves sandwiches using ingredients you find out in the field?

Maybe a spicy sandwich that causes fire on a power attack? A hearty club sandwich that lessens recoil?

humble rapids
#

add/increase fall damage reduction when being dropped by a leech, its sucks being saved from it but because you where hurt/above a big ass pit you die anyway from the fall and its completely out of your control (besides being grabbed in the first place)

dusk vigil
#

alright, idea for a new mission modifier: "loot bug migration"
for some unknown reason, lootbugs from other areas are migrating to this zone. lootbugs will contain additional mineral types from any number of pools

solid pike
#

Don't know if it has been suggested, but a yellow Anomaly of increased chances for special occurrences such as Loot Crate, Lost Helmet, Huuli Hoarder spawn, etc. would be cool and beneficial

peak aurora
#

On salvage missions there could be some gear of the previous team be put in too. Stuff such as ziplines, platforms, maybe drilled tunnels or a half finished stock sentrygun you can fully deploy and engineers can refill, it cannot be relocated though.

glad holly
#

Fun suggestion, add a single dead floating bug into one of the loading screens when the droppod gets send to hoxxes. its such a stupid suggestion, but it would be a nice add i think. you decide 🙂

little axle
#

Exploder infestation should increase the chance of multiple bulks spawning

half cloud
#

ok so imagine your out on a mission you see a loot bug and you go up and pet him and then 5 seconds after you just petted him your "friend" kills him you turn around and see and now with your heart crushed you walk up to your "friend" and then bonk him with your pic and then your miner says "bonk"

high plover
#

A video Hoxxes hold em machine in the bar and/or a darts and the like at the rig. Weve kicked thousands of barrels and downed hundred of gallons of brew a few more things to do while we wait for the scout to fine tune his build would be very nice.

near glacier
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Posted this in the discussion channel a few days ago. I've added a few tweaks to the original idea (and I'm still praying it isn't a repeat because I genuinely couldn't find any prior mention of it in this channel).

Glyphid Frost Oppressor
Much like the Frost Praetorian, the Glyphid Frost Oppressor would be exclusive to the Glacial Strata. While most of its abilities are identical to the regular Oppressor's, some are augmented.

Frost Quake: Variation of "Rage Quake", instead of producing stalagmites, this attack causes ice spikes to rise from the ground, slightly chilling those who are hit. Being hit multiple times could freeze a Dwarf temporarily.

Cold Stomp: Variation of "Sonic Stomp", it functions almost though with the additional effect of chilling nearby dwarves based on how close close are to the Frost Oppressor.

It's death cloud would be identical to the Frost Praetorian's and unsurprisingly, the Frost Oppressor would be resistant to the cold but vulnerable to heat.

As for voice lines, maybe something like "Don't get too close or you'll become a Dwarfsicle!"

atomic vessel
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This is a relatively minor suggestion, but it would be a big help to me specifically

Is there a way with how the sounds are packed/whatever, I'm not good at technical terms for behind the scenes stuff

Is there a way to like... integrate volume options specifically for the big machines? The escape pod, the drill dozer, etc.

I'm very mildly hard of hearing and if I'm playing the game while chatting with others I can barely hear over it to talk to them, and I know that's probably a feature because of course it would be that loud and it's a good simulation feel but also I'd like to keep my hearing intact without the rest of the game being deafening silence

It's like the only actual problem I have with the game, I've spent nearly 60 hours over the past week having just purchased it and it's fucking beautiful but that one thing needs changing for me

clever pine
#

Mission modifier: Management Intern.
Management has let his unpaid intern oversee this mission. Swarms aren't announced, resupplies don't land where they're called, and some other logistical problems. Dwarves could remark on how bad the intern is with lines like "I almost miss management" and "And I thought management was bad!"

sterile sail
#

I’ve had some enemy ideas I wanna share

Didn’t realize how long the cooldown is— I’m assuming that means I don’t have to ask for permission—

nimble stream
#

Overclock Rework: Electrifying Focus Shots

This OC, when compared to the others feels incredibly weak and barely earning of it's unstable status. A rework to this overclock could really let it shine

New stats:
rocknstone Electrify bugs with focus shots
tothebone +25% longer zoom in

Instead of punishing it's positive by negating it's base focus shot damage, the rework punishes zooming in. Why punish focus speed? My reasoning behind it is that it takes a moment to charge the electric boolets

scenic nymph
#

This was probably already suggested, but how about adding an additional “e” when there are two or more Beast Master users?

So first Steeve would be simply “Steeve”, then second Steeve would become “Steeeve”, third one would be “Steeeeve” and the last one subverts expectations and removes all e’s in it, becoming “Stv”

It has no gameplay value. It’s a purely cosmetic change for funsies.

Also how about a rare chance for Steeve to be mispronounced. “Steve.” “Steef” “Steel” “Steven” “Stephanie.”

Just some little, harmless things that have no effect on gameplay.

rocky crown
#

I got an idea: the ability to do victory moves as taunts/emotes. We never see our hard-earned moves during the operation itself, nor do we see them in the space rig.

To prevent lag, props spawned by the moves such as tankards and glyphid ragdolls will lack collision and despawn after a few seconds, but the latter could be turned off in settings.

hexed flicker
#

An overview for the EPC that grants the charged shot knockback similar to the RJ oc for the PLG

hasty loom
#

allow the mini mule to store some resources that can then be taken out to be put in the regular mule/drop pod/other deposit sites (i'm thinking a max of 100 per type of resource)

humble rapids
#

Add an OC to let the Subta lauch driller at mach 9

orchid harness
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Character Ideas:
Medic/Doctor (Inspired by Rainbow Six Siege's 'Doc'):
A Dwarf with a Compressed Red Sugar Gun, able to shoot him/her/themselves and teammates for a boost of health.
As for a secondary class special a one time activation drone/turret that targets dwarfs and heals them for a small percentage or a miniature supply drop strictly full of our favorite red sugar that the team can interact with as a normal supply drop would.

Warper:
A dwarf that can place two pads that last 30 seconds once both placed, allowing dwarfs to Warp or Teleport to and from each pad up to 100m.
As for a secondary class special, a Blink Rifle that allows Warper to warp or teleport to select location in field of view that has same mechanics as Scout's Grapple Gun.

Game Mode / Mission Idea:
M.M.U.L.E. Protection (Mega M.U.L.E.):
A game mode where its inspired by Drill Missions. Where Dwarfs have to complete exclusive objectives and for the final objective to reach the escape pod players must latch on to the Mega M.U.L.E or sit on it as they would a drill and it will only move closer to Escape Pod if all dwarfs are in radius.

#

User Interface Fix/Suggestion:

  • When players finish a mission together, allow the option before landing back on station for players to choose if they wish to remain in the same team or not.

  • When in a lobby together, allow players to suggest a mission to Lobby leader.

  • Introduce a mechanic for players to optionally trade minerals in the station amongst each other, for a small fee of course 😉

hasty meteor
#

Probly dumb overclock suggestion, a burst fire overclock for the deepcore gk2

civic coyote
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For the Drak-25. It would be really interesting if the weapon could be used toggled between firing modes using the reload key. The default would be rapid fire, which is what we've seen it to do far. Focus fire on the other hand would fire a sustained pulse of precision laser beam for a few moments at a time. You would toggle between modes as you wish to use them on combat. You could build for preference for one or the other, or as a hybrid. I would really like a precision beam weapon and I think including it as part of the Drak-25 would give the weapon a lot of flavor. It would also give this scout primary a precision component.

split juniper
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Once the new Hurricane weapon and its projectiles are in the game, I suggest a new Unstable OC for either the Minigun or the Autocannon. An under-barrel missile pod attachement that occasionally fires off a single Hurricane projectile while firing.

near glacier
#

Let us pet the mini mules

pure surge
#

It may not come up often, but we should be able to choose the death animation that plays on the round end screen (so when you get left behind on a successful mission or in a TPK). And then have a few extras as unlocks.
I may be dead, but i want to be dead in style.

simple crag
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Speaking of death animation, maybe a new defeat animation; where the dwarf is rubbing their shoulder, then a swarmer, that was hiding on his back, bites at his fingers as the dwarf tries to get it off by flailing his arm around. Eventually throwing it off and crushing it under his foot, and then lies on his butt in defeat. (Would be extra insulting if you actually were taken out by swarmers)

dusky leaf
#

When we get modding support someone should make a game mode with over a dozen players where it is deep rock galactic and some of the players are imposters. Maybe something like a mixture of trouble in terrorist town and tarkov.

strong plume
#

Add scale brigade weapon color (it looks so fuckin sick as default on the scale brigade frameworks but why cant we just have it usable for other frameworks too?)

raven wren
#

high risk mission type where you battle it out with a fully grown dreadnought in mech suits /hj

candid sorrel
#

Cosmetic has separated loadout selection instead of using the same loadout as your weapons and gears

spring fractal
#

Hey everyone I'm new to the game, I hope there is a 3rd person view on this game because I suffer from motion sickness. 😅

I like the concept of the game and wish that the devs incorporate a 3rd person mode. 😄

silver cairn
#

make tyrant weeds only spawn on flat ground

strong plume
#

Give the cave leech attack angle so they dont grab dwarves in any possible situation as long as they can be seen by a dwarf
even in a 90 degree angle or above it

dusk vigil
#

ok new suggestion. how about giving heightened senses more context sensitive warnings rather than the "white screen blip sound" one. maybe a flap of wings, vines stretching, or a ground rumbling noise to indicate WHAT it is that you're sensing, and WHERE you should be looking

scenic nymph
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Adding to my Steeve, Steeeve, Steeeeve and Stv idea… There could be achievements related to it.

Wait… Did I write it right? - Mispronounce your Steeve.

Steeve, Steeeve and… Stv - Have your whole team use the “Beast Master” perk.

slim cypress
#

Hair style where the dwarf has a bed head

formal garden
#

A possibility to change Bosco's rockets on lighting flares, same thing that Scout use in his Flare Gun. When you point on a wall (and may be on enemy, lol) with "Ctrl + X", Bosco will launch flare that provides light as Scout's flares, but burns out faster.
Sometimes I really wish to has a possibility to light up caves in a solo games, instead of launch small rockets.

near glacier
#

Give RJ250 Compound a 300% melee damage bonus while rocket jumping nice

umbral urchin
#

Supercooling chamber:
~~for each enemy killed (throughout a whole mission), the focus charge time decreases. ~~

Alternatively (actually this one is better):

Hitting an enemy weak point with a focus shot decreases the focus charge time of the next shot (stacks throughout a clip, reset when you reload or go down)
Maybe: If you hit a weak point with a full clip of focus shots, then 1 of the bonuses remains after reloading but is reset upon going down
the buffs cap will be the same regardless of the clip size, so the 14 shot clip will have more gradual buffs

nova wigeon
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I want to get some ideas on this cause I don't know how balenced it would be? But maybe for the no recoil overclock for the deepcote gk2 add an ability to do more damage the more consecutive hits you land on the same target, maybe to a max of 20 or 30% more damage taking 4 and 6 consecutive hits respectively, if the is too op maybe add a downside of an addional -1 damage so -3 instead of what it is not (-2). (Or scrap. The base damage decrease if it's still not enough and instead have it reduce fire rate by an addional -1 to what it is now)

ionic quail
#

I had an idea for a "small" game mechanic...so me and a friend were playing DRG and he walked into a web..me being a driller i burned the web so he Whuldent walk into it again...then we had an idea "can you burn the webs off of your buddy"... answer...no.. But i also had the idea of "if your friend is on fire and you have a cryo gun as driller hitting them a quick puff whuld extinguish them" basically my idea is if you can make it so some weapons/tools can be used to help your friend in a pinch

faint fable
#

bonus to pickaxe damage dealt proportional to fall distance/momentum generally. Pickaxe drop onto bugs off cliffs erryday

lusty obsidian
#

Daily Space Fishing

(Edit: Minimal rewards, but you can collect them all!)

tiny grove
#

Unstable (red) Weapon overclock for gunner's Minigun gunner ("lead Storm" powered Minigun)

rocknstone Huge increase in damage when Fully Stabilized.
rocknstone Less ammo consumption.
rocknstone Lower weapon overheat rate.

tothebone Very Low damage when not fully stabilized.
tothebone Longer time to reach fully stabilization.

description for nerds:

A weapon that rewards you fighting larger swarms and longer fights. this overclock main focus, is to increase the gunners effectiveness when fighting crowds of enemies and fighting certain stronger enemies more easily while balancing his effectiveness against certain enemies, like oppressors and certain Dreadnought bosses.

to understand what fully stabilising means. when you fire your minigun, you can see a part of your outer cursor slowly zooming in on the center for your crosshair, which means when it fully zooms to your crosshair, your minigun is fully stabilised and your accuracy is at it's best. firing where your pointing at.

Scenario wise.
the gunner would be more stronger on open terrain where he has clear distance to his enemies, or can use zip lines to avoid the enemies and get his minigun to full stabilisation. the less ammo consumption and cool down rate is to balance the downside of longer stabilisation reach, but also reward the player by adding a bit more longevity if they can use the bonuses just right.

the decreases in damage is the main downside. it effects mostly bodyshooting regular glyphids but shouldn't effect so much if you can headshot them, swarmers can also be trouble (if the gunner doesn't carry fire grenades) and pretorians can be annoying at the start of the fight.

Gear modifacations wise, only tier 1 may effect one of the downsides, (improved motor) however the others may also be useful, with the better accuracy or cool rate. overall should be solid.

split juniper
#

When there's a sandstorm or blizzard going on, please make the 3rd person dwarf's model hold their hand up protectively in front of their face. Like Morrowind and its ash storms.

near glacier
#

April Fools day suggestion:
Replace Molly with an actual donkey, and have her Bray instead of make that "Bleep Blerp" sound.

pure aspen
#

I've seen several "Medic" ideas, and thought I should add my own two cents. (I know messing with the four team/four class synergy isn't the best idea, but it could be good for other concepts if this doesn't work.)
Primary:
Not sure on specifics could be something like a rifle, SMG, or pistol. No shotguns or AoE damage type primaries, though, as you might hit fellow dwarfs much more often. Your supposed to heal dwarfs, not harm.
Secondary:
I was thinking maybe he should have a gas based weapon that would function similarly to a cross between the Driller's Neurotoxin Grenade and the Corrosive Sludge Pump. It can effect multiple hostiles, it's more forgiving for shots that are a little off, and it's safe to use around dwarfs.
Utility:
Between all the traversal tools, it's already balanced. You could add a MechRope for extreme vertical movement and swinging maybe? Or, maybe something similar to the Scout's Grappling Hook, but it uses an extendable pole that attaches to the wall and lets you move around in it's sphere of influence.
Support:
This is where the medic gets really useful. Someone (CODYstd) already mentioned a Compressed Red Sugar Gun, and while that might sound good on paper, it also would partially defeat the purpose of the naturally spawned Red Sugar. My idea is to have a RSI (Red Sugar Injector). One main difference here is that it works on a tank system like the Driller's Cryo Cannon. It can be used to heal teammates and yourself. The arguably bigger difference, however, is that while resupplies can refill your Injector, your healing could be more often than that. In order to combine what's already ingame with my idea, the Medic will have a unique feature besides healing: Being able to carry Red Sugar! It's added to his tank, and lets the Medic collect any Red Sugar crystals you come across. Instead of running back, the Medic can heal you instead. To balance this, resupply and your starting ammo would be only 50% of it's normal value.

feral goblet
#

fingers crossed this is a repeat

BUT low gravity hoxxes biome where u can see the rig and u have to like defend a dwarf who has to constantly repair something

ashen pollen
#

grapple hook items to bring them to you

dense bobcat
#

Make random dreadnoughts spawning in other mission types have less health and damage. You already have to build around Elimination like crazy, so when they appear in other missions you are severely punished for using certain builds and weapons which isn't fun.

It used to be a fun alternate swarm, but ever since U33 it clearly takes significantly more time and ammo to complete especially if you didn't happen to have the right weapons for it and it feels like a complete slog even if you did, let alone if you didn't.

atomic vessel
#

This is probably not going to happen but it would be fun to see/interesting/a nice touch:

Include an alternate gender option for each class, doesn't have to be all titty armor and whatnot, just like... maybe a different voice(just have it be a second single voice actor whose voice is pitched around to be funny like the guys' voice is), and at most otherwise the difference is like lipstick if you dare remove the beards from those beautiful souls. It wouldn't change much genuinely, but it'd be nice to be able to fight for rock and stone as a cool lady dwarf, as a trans woman myself.

humble rapids
#

please god remove some of the goop from fungus bogs. i cant fucking take it. every mission its floors, entire hallways of goddamn goop. Just tone it down on its chance to generate a little, i beg you.

pure surge
#

Make the weeds in fungus bogs destroyable with fire.

vast basin
#

Would be nice to pick up flares(both default and scout's)
And use them as torches(or rethrow them if they fell in a wrong spot)
Cause the flashlight is completely useless

fiery hearth
#

Some Engie droppod ride suggestions:
"Remind me to check this pod when we get back."
"Hope Molly had a better ride then us."

covert quest
#

Add sounds for drop pod.
I tried "mining" hull of ship you come into hoxxes, and surprisingly, no sound. Even have sound of recoil on hull but not the hit sound.

#

Make it possible to comeback with the same drop pod you came with, if it's still on map

whole vector
#

Add more kick reasons.

sweet schooner
#

Alt suggestion: Add custom kick reason where you can type out your why you kicked them.

runic forge
#

daily quests
example: mine 1500 nitra, find a jade or an enor pearl

weekly quests : mine 5000 gold

reason: for faster leveling- another xp source

whole vector
#

Some sort of notice when the perk active skills are ready again. They don't have much presence and I can see people forgetting about them.

runic forge
#

-reactive weapon skins + armor paint job

-overclocks to the equipments maybe ( such as pickaxe-titanium drill- scout's flare gun... )

-a type of ore can be found in every cave have the same purpose as gold ( just for credits ) but more rare and gives more, just for a little change of the caves atmospheres, and more various types of ores because we have only the gold and nitra which can be found in every mission type

lime marsh
#

when it says in chat that a teammate has downed can it also say how they died I.E. fall damage, swarmer, hivegaurd fireball

tender turtle
#

I don't know if someone has already suggested this: Region base search tag

crisp palm
#

Yo id like to propose a lfg solution in like regions, maybe NA, SA, EU, Asia and what not

versed jolt
#

Mission Idea: Primary objective is collecting some "rare" and dangerous plant in the typical dangerous, dwarven safety lacking DRG fashion. Not really a creative person so can't think of any specific details.

minor niche
#

A while ago I posted an idea for MC lines when a player goes down. here are a few examples:

"Boys! We have a dwarf down. Someone go help him up!"

"Looks like the bugs got to someone. Go get him back on his feet."

"I'm getting low vital signs from one of your team. Find him and stablize him, quickly!"

sweet schooner
#

Add a role for people who in real life have dwarfism. Someone was specifically interested which is why I’m suggesting.

near glacier
#

Weapon attachments like flashlight,laser etc.
But the lasers, flashlight need to be recharged by spinning a thing like in metro that would be cool.
Night vision would be also cool

raven wren
#

Some sort of endgame content, please. Overclocks were meant to be endgame but you unlock them so fast they feel midgame. Just some sort of thing we could work towards feels needed

proven mica
#

Please allow us to kick after drop pod is requested. Griefers actually were able to kill the entire team and leave alone

near glacier
#

Maybe let us choose between a few different mission control people, like one could be a robot, just some variety in who's yelling at us all the time.

round kiln
#

Have the mission lobby search remember distance preferences as of now it resets every time you launch It would be nice if I did not have to set my preference to far on search every time I launched when the other settings are remembered.

near glacier
#

Maybe add a couple arcade machines on the space rig, like a claw machine, and you could buy tokens for a couple coins to play

night trail
#

Not sure if this has been suggested before, but I'd like if I could sort my forge inventory. I like that it goes clean/balanced/unstable at least, but it'd be cool if it could be sorted by class. c:

Also, maybe some minor-ish flare upgrades? (for the throwable flares everyone has.) Like a bit of extra duration, or you can carry a couple more or something

tidal thicket
#

Dunno if suggested before buuut: DRG Beer Mugs?

desert abyss
#

Achievement for saving doretta (or an exp end mission bonus)

humble rapids
#

Similar to the "Change Guns based on upgrades" thats been passed around this channel-
When your magazine size changes, on weapons like the M1K and Bulldog revolver, please have it change the Clip/Cylinder. I load 3 bullets and have 4 in my cylinder, or for the M1K which also shows the bullets (I dont know the max amount of bullets that it can hold in a Clip, nor have i counted what goes in, i use the GK2 myself.)
The other guns can stay the same since their Magazine/Tank based, you cant see and count the bullets going in vs what you shoot out

near glacier
#

This is my second Overclock suggestion in this channel, this time it focuses on the Cryo Cannon. It's likely something GSG hears no end about, giving the Cryo Cannon a "sticky fuel" overclock. Of course these proposals and the idea as a whole is open to interpretation, as nothing is perfect

neon pebble
#

Decouple the miner's Union from the discord bot. Nothing about it needs to rely on Discord, and it's basically permabroken because of this unnecessary reliance. I've claimed my bonus from the union maybe twice in 500 hours

fresh anvil
#

Show dotty's head after it pops off of the body on the scanner or laser pointer. So losing the head is harder in case it flies off somewhere or falls into a pit.

Edit: or have it so it glows like a previously picked up battery/mule leg. Again, so it's harder to miss.

long osprey
#

I bet someone's said it before, but I think it'd be cool if there were some traces of other alien races in hoxxes; like maybe some broken architecture, or some writing on the walls? idk, just thought it would be neat
heck, maybe even some glyphid heads stuck on a pike would be cool lol

humble rapids
#

Bring back some of the Older Designs as Frameworks for the weapons, maybe update them a tinge but i actually like some of the older versions and i think itd be neat to have them back to an extent

humble rapids
#

add a proper animation of the Drop-pod button coming out of molly. right now it just sort of..
poofs

humble rapids
#

add a slightly better failsafe for stuck molly? like some method to see if she's stuck and open the pod extra early instead of the pre-programmed method of like, the last minute or so. nearly lost a hazard 5 mission because she got stuck for a solid 2 minutes and finally broke free of it

edgy yacht
#

Allow us to pet Bosco. As someone who's played a certain other game with much more pettable combat drone friends, the current state of things is simply unacceptable.

ashen rain
#

Idk if these are great ideas, but I was thinking-

More gadgets for our dwarves, small cute stuff that isn't entirely game changing in mechanic, but feels drastic and gives us even more to do.

  • Worklights on scout [idk how the old worklights worked a long time ago] but scout gets like 1[if big]-4[if small] per ammo pod depending on if they're BIG sort of perma-flares, or tiny lil baby "flashlight" sized lights which I want to be able to put near driller tunnels and important things like that, to help us mark locations n such perhaps. [the BIG light does feel more game changing to me, I really would just prefer tiny lil baby lights you can point at a machine event or whatever]

-Engi getting something like "proximity sensors" you can shoot or throw at the ceiling/flanks that have a 30 second cooldown or something, but ping when enemies enter it. Doesn't do any damage, just, let's you know "ahhh acid spitters on the roof" or "uh oh they are pouring out of the ammo supply hole we didn't patch up".

-Gunner getting maybe a TINY half dwarf sized/or even maybe full sized deploy-able projectile shield- Does not affect AI, does not keep bugs out, goes down after 1 hit and takes like 20 seconds to recharge, but blocks a single shot from acid spitters or mactera every now and then and only from a tiny angle- Bugs can completely walk through it, does not help with glyphids or anything of the sort.

-Driller gets maybe a "fire/ice net" he can set down on the floor, spans like a 5m radius, and when something enters it, it just slows them down and barely stacks some heat/cold with minimal or no damage, but like a 1 second slowdown and a 20 second recharge or something.

Little tiny baby utilities that won't be insanely powerful, but might really make us feel a bit more useful in the long run.

solid osprey
#

This has probably been said before but equipment overclocks. Like for the scouts grapple a clean overclock would have you swing around a point instead of being pulled to it.

whole vector
#

Copy and Paste Loadout function.

desert abyss
#

Let driller climb his thrown axes!

hexed flicker
#

Add sprays

worn lintel
#

A pneumatic crossbow type weapon, nuff said

carmine swan
#

add the black box as a secondary objective to regular missions?

formal maple
#

RTX support, I wanna see my damn reflection in that compressed gold as I yell "We're Rich!" 37 times

wispy charm
#

"field medic" has you reviving allies with 30% more health

sullen snow
#

I would love to see some sort of endless mode ( how long can you survive )

proven mica
#

Like, I get that all the classes are colour coded, but I often don't like the look of the accent colour on the armour. Hereby I propose that you can select the Dwarf's accent colour, not the actual paint scheme. I hate just how much blue is still on the scout, even when I equip a paint job like Dark Future. Idk I just think it could help to make Dwarfs stand out. :)

fading dirge
#

A Companion App for phones that acts like the terrain scanner instead of having to stop everything to hold tab for 3 seconds

trim obsidian
#

I’m sure i’m not the first one to think of this, but maybe a few variants of wardens that give different buffs? Like imagine a green warden that gives regen or a yellow one that doubles the speed of all glyphids nearby. I think that’d be terrifying but also very, very exciting to fight

peak aurora
#

Triangulation: Use 3 antennas to find a signals origin
How about on salvage missions you get 3 antennas you get to place around the uplink. The closer the 3 are put around the uplink, the less space you have but the faster it goes. The wider you spread these antennas, the more room you have but the slower it charges. Max room could be 1.5 times the size of the current uplinks size and min size could barely hold all 4 team members in a single spot.

near glacier
#

need more equipment presets than 3 - especially with new weapons coming

humble rapids
#

let us pet the breathers

stiff lodge
#

Add a disabled BET-C to the pile of Broken mules after the player takes down their first one

ivory isle
#

Black Box Rework:
General Changes:

  1. Make the Black Box a proper mission type that the player can select in the Space Rig instead of it being exclusive to Deep Dives
  2. The name of the Black Box mission will be changed to "Data Recovery"
  3. Change the design of the Black Box to make it differ from the Orbital Relay Uplink design that appears in a Salvage Operation
  4. The cave type is linear
  5. If the mission has a length of 1 then it will have a total of 3 Black Boxes
  6. If the mission has a length of 2 then it will have a total of 4 Black Boxes
  7. If the mission has a length of 3 then it will have a total of 5 Black Boxes
    Mission Changes:
  8. Make it so that the player will have to gather 5-7 pieces of the Black Box that can generate around the Black Box.
  9. The pieces that the player collects will have to be attached to the Black Box
  10. After doing this the player will have to repair it and then defend it from bugs
  11. Unlike its counterpart in Deep Dives, the player does not need to stand near to charge it up, instead they need to prevent it from being damaged too much by enemies
  12. Players can repair the Black Box if it has taken damage
  13. If the Black Box has taken too much damage, then it will explode into parts that the player has to collect and rebuild the Black Box with
serene briar
#

This has been probably said before, but as a new player I found it highly frustrating there isn’t a ‘practice’ area in the rig, as I wanted to test all the classes and have a feel for their weapons, nothing fancy. There’s also no toilet, and with that much beer, us dwarves need at least an urinol.

feral goblet
#

molly playing bo burnham all eyes onme every time droppod called

stiff lodge
#

Suggestion: When the players are carrying Dorettas head back to the Pod, Mission Control will call over the radio
"That really isn't necessary."
"You're wasting time, get to the drop pod!"
"None of you get a bonus for salvage, you know that right?"
Just a little flavor to add to really sell home the point that the team cares deeply for their equipment, even if Management doesn't.

near glacier
#

This suggestion is obvious so ill give specifics but more space rig activities. Exploring and getting random achievements from doing dumb stuff at the space rig has been me and my friends favorite part of the game so far, so id love to see an expansion to that with things like:
-Players able to manually choose which genre to play on the jukebox.
-TV with a few parody videos replaying over and over on a couple different channels such as in GTA that players can watch. Maybe like a news station, weird dwarf sports, commercials, stuff like that.
-More games with global leader boards would be fun. Maybe arcade cabinets or mini parkour courses.
-Customizable bedrooms. You can change the color, furniture, posters, and various other parts of your room with will auto equip everytime you join someone's ship.
-Seasonal decorations. I'm new to the game but if this isn't a thing already it should be. Things like giant Christmas trees or cobwebs and pumpkins would be fun to see.
-This is a small change but let players change the red dice on the drop pod with a different charms they can earn from various challenges or coin purchase, with the lobby leaders charm automatically being equipped.

rose pasture
#

I don't know if this is suggested before, so delete this if this is a duplicate. Anyway, I feel like the amount of minerals and whatnot you would find in 50+ meter rooms, in length, are WAY too thin. Wouldn't it hurt if those rooms have like a 3 to 4 multiplier of the minerals spawn rate, maybe 5 to 6 for the 100+ meter rooms? It's so that those rooms don't feel so barren, in terms of minerals and other treasures. I don't expect this to apply to machine events or random chests and helmets.

narrow geyser
#

I want to see some more incentive for secondary objectives. Maybe R&D implements some sort of reward system for "doing their monkey-work".

near glacier
#

add a filter for when lobbies are modded- its annoying to end up inside a stealth modded lobby when you dont want to

void sinew
#

Itd be great if bosco could construct engi. turrets

steel crystal
#

Once engi’s smart gun is added, let it talk to us

carmine swan
#

fix the reconnect to game system if your connection drops as it only works like 25% of the time
source: i have shitty wifi and have lost tons of good missions to it

formal lark
#

Allow Elite Deep Dive stages to have double warnings

round sail
#

Might not be a good idea, but replace the T2 mod "Quick Deploy" with an "Automatic Deploy"

The idea behind the mod change is the turret automatically builds itself over 4 seconds once it reaches it's destination, allowing the engineer to remain more mobile while setting up.

This change also synergizes with the Voltaic SMG since you could use the EM discharge or Turret Arc easier with auto built sentries.

I'm thinking more on it, it would be pretty powerful imo, but an extremely convenient mod.

near plaza
#

Martial Artist perk so that my dwarf can use Kung-Fu on swarmers

still pasture
#

Egg Hunt Suggestion:
Ultra Rare Golden Glyphid Egg Spawn Chance for Egg Hunt that when pulled activates a "super-wave" with a much larger ammount of bugs + perhaps greater chance for detonators/harder enemies but also yields an XP & Gold muliplier for the mission.

The Golden Egg could be spawned as an "Extra/optional" egg for the mission.

Example:
In an "8 Egg Mission" if the golden egg is spawned it would actually be the 9TH egg available in the map so that the team could decide whether the golden egg would be included in their mandatory 8 Eggs to pull or avoid the extra hard risk/reward for pulling the Golden Egg.

slate knot
#

Give reason to the "player level/rank"(not character rank) system.

Such as: cosmetic items for accounts with a certain level. Lv 100 gets an item, 200 gets an item, 300 gets an item, etc.

formal maple
#

Change the "Prospector" Achievement (Collect 20 compressed gold chunks) to be named "We're Rich!". If that's even possible I don't know about changing achievement names.

peak aurora
#

When pinging a chunky mineral in the ground (jadiz, enor pearl, aquarqs, etc) it should show directly what you pinged and bring the common voice lines for the mineral instead of just showing common ground as ping along with the common ping voicelines.

umbral urchin
#

Highlight dreadnaught cuccoons when pinged

peak aurora
#

A new active perk: Dwarfen scream
Press V twice to unleash a scream that scares off nearby bugs, comes with a 20 seconds cooldown
Good to rescue teammates or to temporarely make some room during a swarm, yet it holds no other benefits.

civic coyote
#

Create a experimental branch for update 35 weapons earlier than usual. This will help bridge the content gap, and provide ample time for feedback.

near glacier
#

Have an unbreakable layer at -1 meters, and if players are dumb enough to try to reach the surface instead of the game kind of breaking and sending players into a void like it does now, they reach that barrier and get the achievement “Are we there yet?” Maybe Mission Control could also say something to us and get annoyed for wasting so much time.

sinful ledge
#

let molly talk

carmine yarrow
#

I have an idea to make Extraction and Refining missions less tedious, give each player a mini mule which can hold half a stack of minerals, but only minerals, so no Jadiz crystals and no starch nuts for example.

It would surely make them more enjoyable and fun, and when you need to deposit it would follow to the extraction point or the refinement drill and you could simply press E(interact) on the mule and it would put the ore into your inventory provided you have space

It would also make it so we actually see mini mules in use!

maiden cove
#

Hello Miners!
I have a suggestion to make. Add native Linux support. Currently the game is not supported on Linux, but it can be run using proton (yes even multiplayer works). Proton however is more resource intensive compared to running the game natively on Windows. Linux players have experienced framedrops and low FPS during gameplay due to playing on proton.

The game does not have an anticheat like EasyAntiCheat which would prevent the game from running on Linux even when using proton due to how EAC works, but this is not the case with DRG since luckily it has no anticheat.

Adding Linux support would gain you a good reputation amongst Linux users since not many developers export to Linux.

I don't know how exporting to Linux works with unreal engine and if it is even possible after the whole game has been built on DirectX, but if it is possible, please consider it.

Thank you!

brittle lotus
#

My suggestion if it hasn’t been before, when dwarves throw mugs into the ship, have the mugs stay in the cabin during planetary entry, we can presume the drop ship gets cleaned before we see it at the end of the level so no need for them there. Just a fun thing. Also more mug collision, like the mugs to each other, and maybe putting dwarves in revive status if you nail them in the back of the head with one

green heart
#

Fire the bacon shuttle drivers. They have never once actually completed their only job it’s insane

simple compass
#

Probably been suggested before but possibly a 4th relic Armor style? I just love the weapon skins for it and would love some armor to match.

scenic nymph
#

Additions for the Space Rig

Soccer - A room with two goals and a barrel in the middle. Let us have 2v2 matches over who’s paying the next round. There should be a screen showing the score.

Classroom/Meeting Room - A room with many chairs and desks, an interactive screen and a projector. The projector will show a holographic model of a random enemy on top of the desk, and the blackboard will show random information about the shown bug: It’s stats, weaknesses, random trivia etc.

Could also show the biomes and info about them.

”Shooting Range” - A closed, unopenable door tagged the “The Shooting Range”. On those doors there’s a note saying “Under permanent maintenance. NO ENTRY ALLOWED”

A trash can - So we can throw our mugs somewhere without actually littering. Poor Lloyd has to clean up after our parties because we don’t have a place to discard empty mugs.

distant island
#

New mission type Idea: Rescue

Scenario: On site research facility got overrun and the r&d crew member evacuated, but their escape pod failed and they're stuck somewhere in the rock.

Unique hook is that the objective is actually buried in the walls somewhere and you can't pinpoint where. You have to follow faint signals and pinpoint them to find them. To help with that, a drilling mech is sent with you. It's like driller but with unlimited fuel and anyone can hop inside.

Once you find the pod, the survivor contacts mission control. Evac pod is damaged and you need to find the broken components of the pod scattered in nearby caves, which you must dig to find. Bring the components back to the evac pod and the mission is wrapping up as they're sent home. All the while bug invasions steadily increase as you achieve each objective.

onyx wyvern
#

Let us take Steve on the drop pod at the end of the mission.

near glacier
#

Make it so mugs have a collision hitbox for other mugs so they can stack and not go through each other. The thought of having a party with a giant pile of mugs in the corner slowly growing sounds hilarious.

sweet schooner
#

If two dwarves are both saluting, there should be an option to press v again while close to each other to clash picks. You would also be able to clank your beer mugs together when doing a cheers.

verbal marlin
#

I’d really like to see the option to switch to a melee. Like besides a pick axe. There’s so many options you could make. Swords,hammer,battle axes. It would add even more variety to combat. Like what vermintide does.

near glacier
#

optional flare throw animation

formal garden
#

A small "hand-made" teleporter (connected to the power cables) between first and second floor on a Space Rig, may be nearby Memorial Hall.
Could be fun, if it will have a chance to malfunction, and teleported you somewhere else - Abyss Bar, Construction Area etc.
May be even in space, like Wormhole Special. After this, you will be teleported in a first point or may be awake in a Medbay.

hasty loom
#

allow perks to work while on the space rig
-scout dashing around at hyperspeed nonstop
-"see you in hell" after passing out from drunkenness
-hover boots for when you fall from the top floor into the launch bay

hasty loom
#

also, please let us take a beer with us in the drop pod

lament bloom
#

Mission Control voicelines for bringing M.U.L.E legs into the pod, such as "Where did you even get that? Put it back where you found it"

feral goblet
#

breakable alien eggs
in efforts to make more money haha

near glacier
#

Add a cleaning robot that goes around the space rig cleaning the stains and stuff that form over time. Players can also kick it, throw drinks at it, stuff like that. Sort of like a space rig butler that miners can choose to be as nice or as mean to as they want.

spring adder
#

Make tunnels dug out by the driller differently colored on the Terrain Scanner. This way people will use these more frequently, and there will be less situations when fellow dwarves create different routes to already dug-to area.

Pinging tunnels is good, but this is better.

halcyon oak
#

I wish we can sort by ping when looking for servers

sweet schooner
#

Add a banner to a player’s room for what union chapter they joined for a bit more union pride Dirt_Diggers

sweet schooner
#

Rename the daily special beer selection for buff beers to “Rotating Draft”

mystic merlin
#

An overclock for the crspr called nuclear fuel witch makes the flamethrower leave radiation where it was fired and decreases fuel consumption

snow remnant
#

I know the cores are the reward for the Deep Dives but could Mission Control says something nice (MC can't be nice I know drillchamp) when we return to the spacerig after beating the final stage ? He comments at the beginning of all three stages after all

near glacier
#

emotes from this server autointegrated into the game

near glacier
stiff lodge
#

Perhaps add a second Loyde that serves food.
Sandwiches
Eggs made in various different ways
Alien steak
Ext
Similar to the unlockable beers, have the food have a funny effect on the player.

tired heath
#

I was thinking of a potential "Story mode." This might be something that others have done to death and I don't know how to implement something like that in Deep Rock with procedural generation but maybe something similar to the tutorial where it's always the same enemies and cave. The reason I thought of this "Story mode" was that during Elimination missions, Mission control will sometimes say "Take those big bastards out before they become something worse." and during Elimination missions, you take out Dreadnought cocoons. To me, this implies that Dreadnoughts can evolve further than Hive Guards and Twins.
You need to be level 50 to start an assignment to unlock the story missions. In the first mission, you are sent on a salvage mission where you retrieve one of the first drop pods that went to Hoxess. Upon arriving at the drop pod, the entire top is removed and the drop pod is torn in half and on its side. You have to survive for 3 minutes against multiple swarms until the drop pod arrives. I feel like it may be 20-25 missions long, some of them mini Deep-Dives where you have one main objective, no secondary objective, and only 2 dives down.
Please DM me with any suggestions or critiques for this idea.

jaunty garden
#

Secondary objective icons for the server list. Not necessarily needed for the region map but when joining from server list you can't tell what secondary it is if the mission is from previous rotation.

near glacier
#

Add a garbage chute to the space rig where players can throw barrels, cups, pretty much anything and shoot them out into space. Players can also go in the chute and die after getting shot into space. Also, if someone presses the button to empty the chute before closing the chute door, the vacuum from space sucks every moveable object and players out of the space rig through the chute into space, killing everyone and respawning them in the medbay.

fallow jay
#

Make the the top of the dropship in the hub kill you. Right now its just a dis-functional hot tub.

tawdry nimbus
#

I would love to have the flashlight have a bigger impact. Atm it feels kinda useless with the very short range and small circle. I'm not sure if that's intentional and I don't want it to light up entire caves but right now you are pretty much blind without flares. If that's how it's supposed to be I said nothing.

molten onyx
#

Kick reason: ordered leaflovers @flint iris @hard bough @summer scaffold 😄

north echo
#

Give the engineer a perk on his platform gun to turn it into a bounce pad

potent sierra
#

Worm dance on jukebox

humble rapids
#

remove the 'time limit' on point extraction for deep dives/elite deep dives. just got our shit kicked in because we took too long and shit got dicey (specifically a tiny pit, a bulk det, praetorian, nonstop swarm and a dreadnought)

A team shouldnt be punished for taking their time, especially on a DD where moving about or completing objectives could be difficult, especially so if one of those Objectives should be held off til the end. Especially obvious on EDD where the hazard level raises quickly and you cant bumrush shit without possibly team wiping/and or may want to take it slower so you dont make a mistake

pure surge
#

Display total drinks consumed somewhere in the statistics. Its arguably the most important stat in the game!

split juniper
#

A minor change but increase the value of low 02 Hazard warnings from 20% to 25%. It just strikes me as weird that Low 02 is considered to be at the same level as stuff like exploder infestation or swarmageddon. Between all of the 20% hazard bonus types Low 02 is distinctively the least desirable. Maybe a better bonus would partially incentivize people to actually play it. As it is it's avoided like the plague.

raven wren
#

A type of modifier that modifies the cave... more
Supermodifiers: no warnings or other modifier can be on the mission
Cave instability: this cave is very rich in minerals, but is at risk of imminent cave-in. In and out, boys. (The mission would have an innate time limit that scales with cave complexity, and increased minerals)
EM fields: this particular cave has strange em fields that cause our hardware to short out in certain areas. Try not to get bogged down. (In certain large areas of the map, the chat function will randomly turn off, the laser pointer will stop functioning, and armor rigs and deployed hardware will stop functioning (think turrets, shields, etc))
Chasm: this cave is a fun one, boys. It pierces deep into the crust of hoxxes. If you get to the bottom, riches await you. Of course, please do still finish your assigned missions. (Cave has a very vertical generation compared to normal. As you go deeper, more and more minerals will spawn. Maybe should be banned on escort/onsite lmao)

near glacier
#

please god add a way to seperate overclocks from the reload button, i cannot tell you how often i tap the reload button becuase cannon go whee and accidentaly blast half my ammo on a snowball instead oh my god

tall pine
#

lets put the dwarves in fortnite

spring adder
#

I have always wondered how exactly dwarves that failed to get into drop pod return to the Space Rig.

New mission type idea: Equipped with portable floating Cryo-Sleep Chambers from Medbay search for downed dwarves, pack them there and return to drop pod.
Amount of dwarves to rescue (and available Cryo-Sleep Chambers) is dependant on mission complexity.

pure surge
#

Another modifier. Thick Crust: This area of Hoxxes has a particularly hard upper layer which makes drops slower and harder to achieve. Droppods and fuel resupplies descent is slowed, and will take twice as long to arrive (including on point extraction missions). Regular supplypods cannot pierce the crust and so have been replaced with heavy supplypods, these stockier pods are half drill bit and only cost 30 nitra, but take twice as long to arrive and only give 25% rather than 50% ammo & health per unit.

versed delta
#

on rich atmosphere make the bug noises all high pitch and fast like the dwarf voicelines are
I want chipmunk bulkdets

final basin
#

a dlc pack with Starship Troopers style uniforms and weapons

split juniper
#

Tooltip suggestion: Mine your manners around fellow dwarfs.

thick sand
#

Play a voiceline when you salute with Doretta's head

valid oasis
#

"Taco bell supreme hell"

Negative mission modifier: R&D accidentally dropped a supply of taco bell midnight muncies supreme snack box and now everything has a death fart.
All glyphids of a small size leave behind a tiny puff of toxic gas on death, medium sized ones leave a slightly larger puff. these are aoe on death effects that linger for 2 seconds on a small enemy death, and 4 on a medium enemies death.

valid oasis
#

"Bosco's little friend"

RND found a way to attach a dumb fire missile launcher on your sentries. You only get 2 charges, and with gemini it's split between the two turrets so Turret A and Turret B get one rocket each. It's a t5 perk, allowing you to pick either the missile launcher, the hawkeye systems, or the defender systems. When you mark an enemy the turret will fire a rocket at the location of said enemy. The explosions aren't super powerful, but the radius is decently sized allowing for a useful way to clear enemies. You can either regain 1 or both on a resupply use, kinda like drillers satchel charges.

clever pine
#

Make it so on deep dives swarms can't spawn during a dreadnought. If it's a point extraction/elimination combo, swarms can spawn during the dreadnought fight. Fix that. It makes the fight impossible to win on higher haz levels.

dusk vigil
#

Can we get a perk that decreases "on screen effects" like being webbed or in a sandstorm? Something like glazed eyes: normally a bad thing, years of drinking have added a thin layer of alchohol to your eyes, decreasing visual effects

austere turret
#

Better melee system.kick

verbal ingot
#

When enemy attack's you while mining an mineral, for example Scout scout can say "Mine your own business!"

stiff lodge
#

Option to let non-engineers pet the sentry

#

You could probably give engineers an option to pet the sentry
Maybe only if it's topped off on ammo or something

simple compass
#

A rare giant breather

stiff lodge
#

Tha giant Breather also has giant eyeballs