#suggestions

1 messages · Page 87 of 1

trail slate
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You could change it to a Warning exclusive to the desert biome:

Static storm

Strong winds have caused the loose dust in the caves to become electrically charged and now storms will also disrupt your heads up displays as well as widdling down your shields

silent karma
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If you take the Assignment at the same time you should also get the same missions. At least that is what i experienced with 2 Friends

nimble stream
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Okay so I'm not a fan of how GSG handled the Inertia transferred to the PGL and Platform gun. Instead of making it a t5 and t3 mod respectively, make it an option somewhere under the upgrade tree, with it being able to be turned on and off, like the choice of bringing Bosco.

wraith tinsel
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should there be a radioactive variation of the bulk detonator in the radio active exclusion zone?

inner axle
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Increasing the size of Elite enemies could be fun. Imagine a Bulk Detonator spawning but it's twice it's own size.

steel crystal
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In a similar vein to Agnt Avery’s suggestion, if the choice is made to keep the inertia changes as mods, the platform’s inertia mod should also come with the benefit of an instantly deployed platform. That way it can be better suited towards reactive fall dmg reduction.

near glacier
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Let us build turrets on doretta

storm ember
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I was thinking for a long time about giving perks alternative modes, here's a couple of examples:

  1. Add something that will let us drink beer while on a mission, and give all perks an alternative mode that activates when the player is drunk.
    Example: *Thorns (When drunk): No longer deals damage to enemies that attack you, instead, the attacker gets stunned for 1-2 seconds and has Neurotoxin effect applied to them

OR

2)Just give perks normal alternative modes that you can choose from, for example:
*Unstoppable (Alt): You no longer get slowed down by environmental effects, but anytime you take damage you are slowed down by 20-25%

OR

3)Make perks have something similar to how Overclocks work on weapons, example:
*Unstoppable (Clean): Normal effects "50% slowdown reduction"
*Unstoppable (Balanced): You no longer get slowed down by environmental effects, but anytime you take damage you are slowed down by 20-25% "(Like the Alt one)"
*Unstoppable (Unstable):Years of drinking blackout stout numbed all your senses, you no longer get slowed down by anything, but, your movement speed is reduced by 20-25% and your jump height is decreased by 40% permanently

shut furnace
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Space Rig customizations, specially for the bar/dance zone... get them the same way we get all the other cosmetics, from shop, from events during missions, from assignements and from cores

late hamlet
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call me rock because I am stoned

shut furnace
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Bringing back Dorreta head to Drop Pod should give extra XP

torpid gull
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making the platform velocity check its own upgrade is dumb, i shouldn't have to choose between having my platforms work properly or getting to use bug repellant
in fact it shouldn't be an upgrade at all, i'm pretty sure %99 of players won't understand what it means or why they should take it

just remove it from the pgl and make it a default on the platform gun. problem solved

wicked star
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We need a mess hall that sells sandwiches, so when we get back from a mission it really can be sandwich time.

magic crypt
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New Enemy: Troglodytes (DENIED)

A race of ugly pale slim hunchbacked creatures with big eyes and big pointy ears that live underground. 78% of scientists say its a subspecie of pointy-eared leaf lover.
This creatures can climb in the walls and ceiling and dodge some attacks with their agility. They attack with primitive spears and axes in melee and range. They fear light, so use your flare to keep them away.

hexed flicker
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We have over clocks, why not add under clocks that make your gun objectively worse instead?

tired rapids
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I believe the weakpoints on Nexuses are unintentionally enabled when frozen, making them stack multiplicatively with the cryo bonus.
This needs to be fixed in addition to Nexuses, Breeders, and Spitballers basically freezing instantly. It's broken silly how hard cryo cannon deletes all three of these.

digital ether
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Literally replace the Homebrew Powder oc for the GK2 with a clean oc that increases the timeframe for Battle Cool and Battle Frenzy. Done and dusted.

errant oar
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Suggestion: "Catch" Animation; When players bounce off of each others heads, the characters react
If this wasn't meant to be a feature, GSG probably would've patched it by now (context: if you land on another player's head, regardless of the height, it will absorb all fall damage and you'll bounce off of their head) so I suggest we embrace this feature and make it official.

  • Landing on a player's head causes the character to flinch and duck for a moment.
  • Landing on a player's head evokes both characters to respond verbally (funny voicelines are funny).
  • Maybe a little subtle sfx for the bounce.
    Nothing too extreme, just a simple funny addition for this feature.

Example voicelines for Recipient (the goomba):
"Argh! Get off!"
"Oof! What the..!"
"The hell are you doing, greenbearded freak!?"
"I'm not a trampoline, arsehole!"

Example voicelines for Benefactor (the plumber):
"Boing~!"
"Watch your head!"
"Thanks for the lift!"
"Back up I go!"

viral wadi
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not sure if this has been suggested before but have you guys thought about class specific perks

near glacier
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Perk called "sugar high"
when you heal, you get increased speed for a short time

half fern
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What do you get when a Sentinel gets mixed into the unpredictable and mass producing Glyphid mating seasons? Meet the Gladiator. Best described with anything remotely revolting, the Glyphid gladiator is an extremely agressive counterpart to the Warden. Its thick chitin and massive blades (whether there is Slasher DNA or the blades are completely unique is unknown), the bastards aren‘t to be taken lightly. The most unique (and horrible) trait that the Gladiator has is the ability to secrete slimy, honey scented hormones. Consisting of highly concentrated doses of glucose, performance enhancing pheromones, and... other contents, application of the discharge supplies muscles with nutrients, greatly elongating the time a bug can travel before becoming exhausted. In simper terms, the yellow goo it spews out behind it is like an energy-drink lotion, giving all Glyphids behind it a massive speed boost. Handle with extreme prejudice. Seriously, we don't want more of these roaming the caves.

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Stats of the Gladiator: (v1., feedback wanted)
Base health: 600 | Base attack: 10 | Range of Speed Buff: 7.5m long behind, 2.5m radius in a cone. | Speed % increase: +20%. | Resistances: Explosives, Fire | Weaknesses: Ice | Burn Temp: 70C | Cooling Rate: 12C per sec | Freeze Temp: -20C | Warming rate: 6C per sec | Biomes: Fungus Bogs, Dense Biozone, Crystaline Caverns, Azure Weald

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i spent waaaaay too long on this, and im still not done yet

noble jetty
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Doing action shoot with weapon no longer requires stop sprint, it's automatic stop the sprint while action shoot button is pressing like the other games

cyan compass
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A perk (it could be active or passive) that when you are at full hp and mine red sugar, you can store up to 30 hp for later. When you receive a team mate it then revives them with additional health that was stored so they don't instantly die. An alternative would be getting revived with your shields full but I don't think it would be worth taking over other perks so it could be added to shield link.

errant oar
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Some cave leech voicelines, cuz who doesn't love more voicelines?

Marking Cave Leech
"Heads up, lads! Its a cave leech!"
"Cave leech! Hide your beards!"
"Its a bloody beard snatcher!"
"Its a creepy cave leech! I hate those things!"
"Aah! Watch out! Leech on the ceiling!"

Killing Cave Leech
"Serves you right, filthy feckin' monster!"
"Go burn in hell, beard grabbing monster!"
"Cave leech down! Good riddens!"
"These things are awful!"

Heightened Senses escape from Cave Leech
"Get your grubby tentacles off of me!"
"Eww! It touched me!"
"Weren't expecting that, were ya, filthy beard snatching monster!"
"Go grab a trip to hell while you're down here reaching for me."

wraith mango
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How about a new difficulty? Level 4 is too easy, and level 5 feels like too much of a jump. How about we create a difficulty in between with normal enemy speed (like in level 4, not level 5) but with larger waves and a smaller increase in health.

round sail
#

shaking your mouse around removes the webbed debuff faster

humble bridge
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rock and stone brother

late hamlet
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ROCK AND STONE FOREVA

near glacier
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Unstable (and dumb) overclock for the Warthog shotgun: "Sledgehammer"
-Turns your semi-automatic shotgun into a pump action shotgun
rocknstone massive increase in damage (+3)
rocknstone increased number of pellets per shot (+3)
rocknstone increased stun chance per pellet and stun duration (+40%) - (+3s)
tothebone less magazine capacity (-3)
tothebone increased recoil (+50%)
tothebone significantly slower rate of fire (set to .5 base) and requires to pull the fore end back and forth to be able to fire another shot (increasing the RoF with modifications would make the animation faster, effectively increasing it)
tothebone -30 ammo

The guys in R&D have developed a bigger, more deadly type of ammo for the Warthog, focusing the weapon on dealing massive damage to single targets with a reduced firerate rather than less damage in a shorter amount of time. The ammo is way larger than your usual types, so you can carry less with you and the shotgun also can load less into the magazine. The semi automatic fire mode is disabled.

hasty ferry
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Make it so tipping 3 tips changes the special beer (please)

near glacier
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Yet another (dumb) unstable overclock. For the Lead Storm Minigun: "Terminator"
rocknstone massive increase in Rate of Fire (+70)
rocknstone takes way longer to overheat, allowing to shoot for several seconds
rocknstone +800 ammo
tothebone lower damage output (-2)
tothebone the recoil is so high that it knocks back your dwarf and reduces the movement speed while using (-25% move speed)
tothebone increased base spread (+50%)
tothebone reduced stun duration (-0.7)

The spinning mechanism of the weapon has been overclocked, allowing it to exceed the spins per second limit, this also allows the weapon to fire for longer before overheating. The accuracy of the weapon and the damage of the bullets suffer from this. It's very unstable, you may not be able to stay still while firing this beast, handle with care! Very ammo hungry! Thankfully we provided you with two extra bags of ammo!

viral mist
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Would be nice to have a more visual effect, like a red or green bullet for chain hit OC on the bulldog, maybe with a metallic twang sound effect too?

leaden heron
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ELEMENTAL PICKAXE... just think about it... you can add new pickaxe parts burning, frozen, glowing green... but those would be just cosmetic BUT perk in pickaxe let you chose element dmg you deal with it

ivory granite
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I was paying a close attention to the comments on the Elite Plans & Changes so I've decided to make a suggestion :

⚠️ Elites are bullet sponges : In a game where ammo makes a difference, this isn't a good feature.
▶️ Why? Elites on Elite threat spawn really often. If you raise that difficulty up to hazard 4 - 5, you will get them every time, but nitra won't follow the spawn of enemies.
You'll waste a considerable amount of bullets and equipments in order to kill them. However you'll get more and more waves. And fighting them doesn't feel right nor satisfying..

Instead of increasing, health, speed, damage. **You could give them powers. **

1️⃣ You could get Ice elites in snow biomes, with the same amount of health as the enemy the elite spawned as, however they have a slow aura, so dwarves in the range of the elite will have to kill them so they can get away.
Or you could give them the ability of an Ice Shield so they protect the other Glyphids, the size of the bubble would grow with the size of the glyphid (Dreadnought's bubble would be bigger then a glyphid's one...)

2️⃣ You could get Nullifiers, it could nullify the shields of dwarves (so they know they have to kill that damn bug...), or nullify equipments (Turrets don't work, grenades don't work... Only guns)

And there are so many possibilities following this idea of elements...

trail slate
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New Beer:

Northguard Pilz

"From the Mushroom farm of the Northguard brewery comes this delightfull treat. Bright in color, rich in yeasty flavour this drink puts any dwarves into a truely colorfull mood."

Applies caleidoscopic LSD color effect on consumption accompanied by the sound of indian guitars. A true mushroom trip, served in a Mandala Mug

digital ether
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Edit to the spitballer that doesn't obscure it's weakpoint. Scout mains would love to be able to hit that weakpoint no matter how twisted up the spitballer is.

coral jetty
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The UI size made the text smaller in missions.However the text went back to Normal in space rig. Hope UI size won’t effect text size in mission.

trail slate
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New secret Achievement:

"Hopeless Leaf Lover"

Drink 10 Leaf lovers specials in a row

digital ether
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Double Barrel OC Rework: rocknstone Unload both barrels at once alongside a quicker reload speed rocknstone Move Faster for a short time after killing an enemy. Edit: not sure whats up with the recycles going on... this specific idea for a DB Rework hasn't been put forth before.

tender latch
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Suggestion for Modding:

As far as I understand (so please correct me if I'm wrong) the main controversy around mods basically concerns the Player Rank.
Modders don't want a separate savegame with a different level and especially veteran players don't want their hard earned ranks to be invalidated.

To counter this I propose a relatively simple idea: Have it be a single number, but display the composition of your Rank. The example below shows what I mean. With this, even if a veteran player decides to mod and possibly rank up faster, he (and others) can still see how much of the rank is comprised of vanilla playtime.

Now, whether it stays one save or two separate saves that share their progress (just so that you can more easily switch between modded and vanilla if you want) can still be decided.
That way, modders can still easily progress without having to deal with two different states of progress and the vanilla ranks the veteran players are rightfully proud of keep their value.

Of course, it could be argued, that this would disrupt the progression regarding rank-bound cosmetic unlocks, but in my opinion.. that's not really a problem. They are, for me at least, the smallest part of my rank. In the end, most of my cosmetics are either from matrix cores or the store.

The ranks main value is a sentimental one, and I think that's good.

PS.: sorry for the shoddy work on the "graphic", I hope, it gets the point across

foggy dome
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OC for the thunderhead autocannon that turns it into a heavy auto shotgun, like a Flak Cannon

dreamy salmon
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please turn down or remove doretta's screams, that sound is so obnoxious

humble rain
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I think it would be awesome if you brought back the old concept of glyphids looking slightly different from each other like having an extra leg or something and revamped it, each grunt model will be procedurally generated like most of the game. the generation in this can be like borderlands guns where they have tons of set parts to attach to the gun that can meld together in strange ways.

nimble stream
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Overclock (Unstable): Pellet Overload
For: Wharthog Combat Shotgun

rocknstone +4 pellets
tothebone -30% ammo
tothebone -2 magazine capacity

RnD made specialized shells for more pellets at the cost of ammo. Pellets are heavier than more ammo, after all, and these ones are slightly bigger than normal.

winter python
slim cypress
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Auto Cannon OC: Flak Cannon (or AA Cannon)
Buffs:
-Increased damage to all flying enemies
-Bigger splash radius
Nerfs:
-Less damage to ground targets
-Has a set distance for range before exploding mid-air (unless you hit a target)

"R&D has developed a new type flak round to deal with those pesky flyers! But in trade the rounds are less effective against ground enemies, so don't bring this to a Dreadnought mission!"

upbeat talon
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Water: lakes, aquatics creatures and monsters, such as plants, whales or glyphid sharks, maybe flooded tunnels, and associated equipment, like a mission type of diving to find treasure, with oxygen bottles. Imagine a frozen lake in Glacial Strata, with a terrific octopus blocked beneath the ice

nimble stream
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Overclock (Unstable): 5 Barrel Diffusion
For: Thunderhead Auto Cannon

rocknstone Fire 5 bullets per shot! (Meaning 5x damage) (They do however go in random directions)
tothebone -90% fire rate
tothebone -25% Accuracy

Need that extra oomph? Fire 5 bullets at once to ensure the bugs die! The downsides are less accuracy and less fire rate. But it definitely is gonna bring hell on the buggers!

versed cradle
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I don't know how I would balance it, but I just want to be able to point the CRSPR Flamethrower straight down to fly up. Jetpack fire go brrrrr

versed cradle
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Don't know how possible this one is:
Rare Spawning Mission Type: Asset Recovery (treasure hunt)

Mission where players are dropped into cave systems that look as though dwarves put up a fight! (Explosion craters, bullet holes, ziplines, platforms, massive driller tunnels, etc)
The objectives are not on the map, you must seek out and find helmets that will ping mission logs and lost armor surrounded by minerals on the map. The primary objective is the mission logs. Note: lost armor interaction in this mode is disabled and is essentially there to assist in locating bonus materials. Challenges in this mode would relate to random waves as well as less nitra due to the half-mined deposits by the previous team sent.

slim cypress
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Autocannon OC: Smart Rounds
Buffs:
-Bullets automatically explode when in the splash radius of a enemy
-Slightly more splash

Nerfs:
-Less Ammo

"R&D has created a new type of round for all you blind idio- Err, a new type of round for all the "disabled" and "handicapped" dwarves, the tech in rounds create less space to carry as much rounds as normal though."

slim cypress
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April Fools events similar to War Thunder's events, like all Dreadnought eggs spawns a single swarmer or like a mode where the entire floor is just the goo from Fungus Bogs and stuff in the same vain

errant oar
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Suggestion: Voicelines for Elite Enemies
Voice lines go a long way and marking elite enemies already tells your team nothing about it since its just marked as a regular enemy, thus I wrote down some voice lines for certain scenarios with Elite Enemies.

Examples:
Marking Elite enemy (general)
"Alert! Elite enemy on the field!"
"Watch out! Elite enemy!"
"Are they supposed to glow like that?"
"That bastard is bigger and badder than its friends!"
"Elite enemy! Kill it, quick!"
"That one is bigger than the rest!"

Killing Elite enemy (general)
"Not so elite now, are ya!"
"Elite my ass!"
"The Elite is down!"
"Phew! Those Elites are tough bastards!"
"Damn, that Elite was tough!"
"Farewell, Sir Elites-a-lot!"

Marking Elite Glyphid enemy
"Not so itsy-bitsy Elite spider!"
"Elite glyphid over here!"
"We got an Elite creepy crawlie, lads!"
"Elite glyphid! Take it out!"
"Kill the Elite glyphid!"

Killing Elite Guard/Slasher
"Elite or not, you're all still just pathetic oversized tarantulas!"
"You should've quit evolving while you were ahead, oversized grunt!"
"The big-legged Elite grunt is dead!"
"Mr. Elite Chubby Legs here has been eliminated!"
"This Elite grunt put up a fight!"

Marking Elite Bulk Detonator
"I don't think my belt is big enough for this particular popcorn monster..."
"Is it the 4th of July already?"
"That's one ugly muthafecker..."
"Elite Detonator!! FOR KARL'S SAKE, RUUUUUNN!!!"
"We've got a very volatile Elite over here!"

Trying to tame an Elite
"You won't obey me! And for that you must die!"
"This Steeve doesn't like me!"
"I can't tame the Elite bastard!"
"I'm not petting this one!"
"Chunky Steeve will be min-- OW! It bit me!"

More examples here: https://www.reddit.com/r/DeepRockGalactic/comments/n1znkh/suggestion_voicelines_for_elite_enemies/

little axle
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Make Doretta's severed head breakable for those of us who want to leave her behind.

cedar sail
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MODIFIER: Night Hunter
An invisible Glyphid mutation is stalking the miners, and RnD hasn't figured out a way to kill it. Thankfully it's afraid of light, but this means your flares are now your lifeline...

The longer a player remains in darkness, the closer the Night Hunter will come. If the Night Hunter attacks a player they are instantly downed, but it gives a warning hiss before its lunge so you can drop a flare when you hear the sound to save yourself. The Night Hunter will avoid all light sources as if hit with a Fear proc, but it cannot be killed. Slowness is the only status that affects it.

Visually, the Night Hunter looks like a Slasher with long spindly legs, but all you can see is a faint shimmer of its camouflage in the darkness when it gets close.

dusky kettle
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maybe add designated voice lines you can say such as "Flare Please" "Platform Here Please" "Need HELP" "BUGSSS" "NITRAAA"

robust bough
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Stop nerfing cold as the grave and redo the other two T5 leadstorm upgrades. Cold as the grave isn't OP the other choices are just kinda bad and only used in meme builds. I wouldn't mind if they were made into unstable OCs though.

surreal condor
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(Edited)

Achievement suggestion: Proficient Escort

Successfully prevent the drilldozer from taking permanent damage throughout an entire escort on hazard 3 or higher.

Achievement suggestion: Masterful Escort

Successfully prevent the drilldozer from taking permanent damage throughout an entire escort on hazard 4 or higher.

Achievement suggestion: Legendary Escort

Successfully prevent the drilldozer from taking permanent damage throughout an entire escort on hazard 5.

surreal condor
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Achievement suggestion: Proficient Extractor

Complete the primary objective on a Point Extraction mission in under 25 minutes on hazard 3 or higher.

Achievement suggestion: Masterful Extractor

Complete the primary objective on a Point Extraction mission in under 20 minutes on hazard 4 or higher.

Achievement suggestion: Legendary Extractor

Complete the primary objective on a Point Extraction mission in under 15 minutes on hazard 5.

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Achievement suggestion: Bloodthirsty

In under a minute, gain back 50 health using the vampire perk.

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Achievement Suggestion: Close Fall

Use the hover-boots perk to stop 10 falls that would of otherwise made you go down.

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Achievement Suggestion: Sweet Revenge

Kill 100 enemies with the See you in Hell perk's active ability.

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Achievement Suggestion: Steeve, You're my Bestest Friend!

With the Beastmaster perk, have a single Steeve kill 50 enemies.

peak aurora
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Beer coupons

Found in lost gear and cargo crates, these coupons grant you a free buff beer. They are always received after the lost gear and cargo crates do not hold any other loot.

surreal condor
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Achievement Suggestion: Iron Clutch

While the whole team is down, activate the Iron Will Perk and revive a teammate before it wears off.

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(Edit)
Achievement Suggestion: Leave no Dwarf Behind

During extractions, revive 25 downed teammates. (Doesn't count if friendly fire was involved)

surreal condor
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Achievement Suggestion: Stay Strong, Brother!

Using the Shield Link perk, boost the shields of 10 players that then absorb 50 or more damage from enemies during its effects.

#

Achievement Suggestion: I'm Outta Here!

Use the Dash perk 20 times while under slowdown effects.

(Sorry for the bulk of suggestions, I'll be sure to put bulk ideas like these in a document in the future)

finite yoke
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I think it would help to tie the elites into the world if the dwarves acknowledged them in some way, like unique voice lines for pinging and killing them that marks them out as a unique threat

digital ether
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Enemy Type: Q'ronar Brittleback rocknstone
The Q'ronar brittleback is armoured with chitin similar to the Glyphid Guard and Mactera Brundle, but not as strong as a Shellback. Unlike normal Q'ronar units, the brittleback has quills in between the interlocking chitin, allowing them to roll along the ground AND roof of caverns. While the brittlebacks are slower and smaller than the youngling and shellback, their short range potential is significantly deadlier. The brittleback prefers to not roll into hardy dwarves like younglings or shellbacks, but to roll around at a short distance launching regenerating quills over the marching ranks of Grunts at any unfortunate dwarf. If a brittleback makes its way into the range of your pickaxe it had better watch out! These buggers take significantly more damage from melee attacks.

nice The physical appearance of the Q'ronar Brittleback would be similar to real world Pill Bugs (look em up, they're trilobite lookin bugs), with the size of a Glyphid Grunt.

peak aurora
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Enemy type: Artillery Pretorian
A variant of the pretorian you encounter in every biome. Weak in melee, heavy in range. Their armor is thicker and they move a bit faster. After noticing a dwarf, they move until they have him within reach, stand still and charge up a very powerful shot that can be compared to a friendly fire hit from the grenade launcher with a hyper propellant OC in terms of damage and projectile speed. Dealing with them is rather easy though, take cover, go for the weak spot in the back or shoot off the heavy front armor first.

digital ether
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Fix to the dark shaded area for the Glyphid Trophy Hunter when used with the Bulldog... it just looks nasty notnice

surreal condor
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QoL suggestion for HUD information: Each bar that shows how much ammo a player has left could represent their primary, secondary, traversal tool, support tool, and a fifth bar for grenades.

The bars would be fully filled when ammo is full, but each bar would be emptied proportionably as their perspective item loses ammo.

This would be useful information for deciding who needs a resupply the most, as currently having a lot of ammo for something like a support tool or traversal tool while being low on primary and secondary can make it appear that you still have half of your weapons' ammo.

autumn shale
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Beer Update

ruby sentinel
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I haven't seen anything in suggestions about it before necessarily, but I kinda like the idea of being able to use your Pick attack to "parry" the attack of a single targeted glyphid.

For instance you have a single boi coming up to you, and if you time the swing, you can reduce or negate the damage done against you. It wouldn't necessarily help if you end up getting surrounded regardless, but it would help in 1v1 scenarios where you aren't trying to use too much ammo.

To maybe balance it, make it so Slashers/Praetorians/Elites can't be parried at all. I'm not necessarily endorsing the idea of a whole Melee build, I'm not a big fan of it myself, but it can be fun mechanic to play around with and get good with.

autumn shale
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Just More Beer what do I have to specify

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An idea that I had, was that seeing that we are fighting bugs, you can add something like a glyphid and mactera queen, and either have it as a mission where you have to destroy the hive and kill the queen or maybe it can be a mission warning, where there are more bugs than usual, and maybe even a queen would spawn in if you can find her, and when you kill the queen it could drop a special item like the tyrant weed does.

viral mist
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I think a cool anomaly (mission?) to have would be a gravity switch/flip, whether it's by the planet itself having gravitational fluxes or an mining machine/tool placed somewhere on the map like the mine-head that would involve the players having to change the gravity, thereby having different map configurations in order to complete the mission, whatever it may be.

tacit maple
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Turning off voice lines or just swearing in settings

ebon badger
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4 new beard cosmetics, each one entwined with one of the plants you collect for beers (pay to get them in credits and plant materials, or earned from broken crates)

cosmic dew
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Hello there! And when will the discount on the game be available for the Russian region?

formal garden
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When dwarves mining resources or depositing minerals, they could start humming this excellent song under their noses. May be even sing a few lines. Actually, great Mining Shanty.
Cmon, it's a perfect fan-made song that fits perfectly and sounds something like "Misty Mountains Cold" , it deserves to be in a game.

https://www.youtube.com/watch?v=TdQKlnY1f0Q&ab_channel=MatZenk

vagrant scarab
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Suggestion: Make the Crassus detonator not drop cluster bombs on death. It just ruins the perfect gold sphere, which gets on my nerves every time I see screenshots.

winter python
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A section on the Space Rig where the personal drop pods are stored, perhaps with a terminal taking you to the server browser

wooden sleet
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Victory moves based on classes, Engineer posing with turret, Scout swinging in with Grapple etc.

sturdy smelt
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suggestion - update some of the old monitor signs to use the new font/animations, vs the old static text.

viral mist
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For the born ready perk, it would be nice to have some sort of visual indicator of when my weapon is ready to switch, too many times while I’m getting swarmed and using the power attack or another voice line gets activated, either the born ready voice line doesn’t activate or the sound it plays gets drowned out by the swarm.

Maybe have a visual timer either above the weapon that is being affected by the perk, on the right side (like gunner shield), or on the bottom left next to the active perk slots. Would be very helpful to know during intense fights where you’re relying on the switch back.

short dome
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Being able to grab a loot bug and bring it in the drop pod so it shows on the ending screen if the 4 dwarves bring one each they all appear in different position and misbehaving in the drop pod

Maybe a statistic on how many loot bug you bring back. Even if it's useless could be an achievement "loot bug pet" "loot bug coral" "loot bug ranch"

torpid gull
#

believe me, i dont want to come across as one of those babies who's kicking off because his favourite toy got nerfed, but it really is bewildering to see that the m1000 - a single shot precision weapon - does not have a natural weakspot bonus whilst the automatic assault rifle does. it just doesn't feel right at all

i'd really consider returning a weakspot bonus to the m1k, at the very least the same amount the gk2 has

errant oar
#

More unique tunnel generation like what we have in Hollow Bough on Mining Expedition (tight corridors, roots sticking out of the floors and walls, etc). This alone makes this biome my favorite.

Examples:
Hot Magma protruding out of tunnels in veiny patterns on Magma Core
Jagged crystal tunnels on Crystalline Caverns
Flat, rectangular tunnels made of salt blocks in Salt Pits
Taller tunnels that sink around the floors and ceilings in Sandblasted Corridors

calm harness
#

2 additional selections for Bosco's Secondary Perk Selection.

Perk Option 2: Shield
Upon left clicking while having your laser pointer out Bosco will fly over to you and zap your shield causing it to recharge instantly. 2 Minute Cooldown

Perk Option 3: Helpful Butler
Allows Bosco to help with additional mission objectives like Repairing Mules, Collecting fossils, collecting ebonuts, and setting up drop pod relay and fuel tank. (1 minute cooldown)

junior gorge
#

I've noticed the Thunderhead Autocannon has an OC that allows you to move faster while shooting, but the Lead Storm minigun is lacking this. Could we get another OC added to the Lead Storm? Or one of the existing ones repurposed to allow for faster movement while firing?

harsh valve
#

Driller paths are hard to see and aren't used by the team that often. It would be wonderful if the very start of the driller's tunnel was lined with a neon substance (like the platforms). This would make the tunnel entrances visible. (or just make the whole tunnel neon, but that'd be obnoxious)

half fern
digital ether
#

Suggestion for a GK2 Buff rocknstone : Replace the Increased Caliber Rounds for Tier 2 with +1 or even +2 penetrations from Blowthrough Rounds and give the base weapon +3 dmg
The issue with Tier 2 is that you're choosing between ammo and damage, the GK2 weakpoint bonuses scale off of that damage so choosing Expanded Ammo Bags (Especially for AI Stability Engine, Electrifying Reload and Bullets of Mercy) results in a net decrease in damage potential and burst. The +2 damage that Increased Caliber Rounds provides could be better spent upon the base weapon and the concept of crowd control (ie. Blowthrough Rounds) is better suited to the GK2 anyway when compared to the M1K (especially with Hipster), considering the former is an assault rifle and the latter a "sniper" rifle. The addition of Blowthrough Rounds would give Electrifying Reload and clean overclocks the extra OOMPH needed for it to compete with AI Stability Engine and Bullets of Mercy, which are still the most powerful Overclocks for the GK2, despite the recent buffs to Electrifying Reload. For builds that specialize in high single target damage such as AI Stability Engine, choosing the Expanded Ammo Bags would still be the go to choice. Bullets of Mercy builds would be given a bit of wriggle room, where you could choose between a little penetration or sustained single target damage. Imho this would solve the "ammo efficiency" issues the GK2 has and the extra +1 dmg would stop the GK2 from being a peashooter at higher Hazard levels, where it takes up to 8 bullets to kill a single grunt with body shots. Note: even with 20dmg and the weakpoint modification it STILL takes 3 weakpoint shots to kill a grunt. Increasing the base damage by +3 will just make body shots and higher health targets more forgiving. Hopefully Jacob sees this jecop

glad venture
#

Can we get a uni-brow option?

twin bolt
#

I scrolled and searched for like 10 minutes and i didn't find anything about this so, more options for T3 armor upgrades, because why not? Even though they're for specific classes to help them, just feel like having more diversity would be better to suit players needs

nimble stream
#

Overclock (Unstable): Electromagnetic Pellets
For: Wharthog Combat Shotgun

rocknstone The pellets are electric
tothebone -2 pellets
tothebone -1 damage

RnD electrified the pellets of in the Wharthog, at the cost of raw damage and pellets. The bright side is anything gets electrocuted.

little axle
#

Make Doretta's severed head able to be deposited into molly/the shuttle, but the inventory just shows a pile of scrap metal because it gets ground up.

nimble stream
#

Overclock: (Clean): Team Composition Launcher
For: PGL Grenade Launcher

rocknstone Your PGL fires whatever grenade your teammates are using! It's a set cycle where it starts off with your grenade your using, then the scout, then gunner, then driller.

Really build your friendship! Use your teammates' grenades!

winter anchor
#

allow us to rock n stone while frozen, no movement ofc, also muffle the voices or something

winter python
#

more functionality of destroying weak points, like how popping a goo bomber's sacks disables its goo attacks and spiraling death - perhaps making detonators have less fragments in the final blow with their weak points, or maybe breaking small points on an oppressor's front legs to disable one of its attacks

hearty tinsel
#

Please make the drones slow again! It's so jarring to have them slower than your walk cycle to sudden Usain Bolt in the new update.

nova niche
#

Fat boy OC will be the one exclusive OC, which you can set up. Saying set up, I mean you will be able to set Radiation after explosion, or Neurotoxin. They will deal the same damage, it's more like a cosmetic modification. (P.S I've heard that Neurotoxin deals more damage, than radiation. If it does, then Neurotoxin will last earlier, than Radiation.)

echo depot
#

I have a good amount of ideas so to organize them I'll just post them separately. firstly bring back the shooting range as to test out weapons customizations before battle as to see if you like the current load out

true flax
#

Make it harder to kick people for no reason.

echo depot
#

secondly with the introduction of elite enemies that got mee thinking would it be possible to further customize all the bugs in a small capacity? as in changing their size, health and damage, I obviously don't mean in a major sense but it would be more representative of the age of each bugs, for example there could be some different sized glyphid swarmers to show that they're all at different stages in that part of their life cycle, also just as an extra f*** you to all the people who like magma core would it be possible to see a fire element for the praetorian?

floral kernel
#

pls make fire praetorian. It would be so much fun.

echo depot
#

add an icon on the terrain map for Doretta after you get the heartstone

winter python
#

make the minehead actually appear with an outline using the laser pointer and an icon on the terrain scanner, as it currently does not

jaunty hedge
#

Passive perk that allows you to throw maggots like grenades, effect changing with biome. The maggot explosion effect would be stronger than normal when thrown and default maggots could be pheromenomes.

junior gorge
#

Improvements to friendly BET-C to make her more worth having:

  1. Remove friendly fire from the bombs, or prevent her from using them too close to dwarves.
  2. Have her switch between weapons at least semi intelligently, so she uses the machine-gun on mactera, menaces, acid spitters and other projectile enemies and the bombs on grunts and other swarming things.
  3. Allow dwarves to run up to her and press a button to trigger her "shield and bomb circle" move, on a cooldown.
  4. Make her slightly less likely to trample over dwarves all the time.
near glacier
#

Maybe make the elite model for enemies looked like it was damaged from previous mission. Have like axes or pickaxe sticking out of them, bullet holes, scratches, heck even an eyepatch to make it look menacing.

smoky imp
#

add animation for turret reloading, same animation as mineral depositing but with bullets falling from container, instead of minerals

haughty beacon
#

About some of the changes mentioned of elite enemies that might happen, what about making elite slashers move faster so they can take a lead and stun dwarves? Also had the idea that elite swarmers could be a thing but instead of a single one they spawn in groups of 4-7

grim dawn
#

I think that the "goop gun" is a really cool concept, and should be reserved for the driller 'cause I am a big fan of the idea that driller's primaries all deal some kind of elemental damage; and if that's the case, then I think the goop gun's design could be reworked. The reason I say that is because I think another driller primary that fires a constant stream of something (like the crspr and cryo cannon) would be pretty underwhelming. I think that instead the goop gun could be reimagined as a sort of pump-action shotgun that fires a ball of goo similar to the mactera goo bomber that bursts open and spreads its sludge all over a tiny area dealing corrosive damage and melting armor when it either hits something or bursts in mid-air a short distance after being fired. I imagine that mods would include things like faster projectile speed, increased distance until the ball detonates mid-air, bigger explodion radius, and I think that the gimmick of charging a bigger shot that sends goo flying flying everywhere would still play out well with my redesign. I can see a bunch of overclocks for this gun too. My first idea would be attaching a duckbill to the end of the barrel, making the goop gun send it's projectiles in a wide oval, and it makes the charge shot function like the destroyer blade in DOOM Eternal. Another idea I have would make the goop ball burst in mid-air at a controlled distance the same way return to sender is used on the breach cutter, but the goop would explode downwards onto enemies dealing more damage than a normal airburst in exchange for a portion of direct hit damage. The last idea I have would turn the gun into the sticky bomb launcher from tf2. It would replace the charge shot with a sticky bomb mode that fires goo balls that stick to the ground and be detonated by reloading.

#

I imagine that the balls would stick together into a bigger ball that grows in size the more goo balls from the sticky bomb mode are fired into it, making a deadlier explosion that melts armor like no other.

If I were to consider how the goop gun would look, I would model it after this one nerf gun called the "Doominator" I would think that replacing its four revolver cylinders with a big ol' drum tank would fit the gun pretty well.

One more thing I want to mention is giving the gun a better name. We are already familiar with things in DRG be named in reference to in-game voice linesan example of this would be the drilldozer, so I propose calling the goop gun the "Slop Server".

something something thank you for coming to my TEDTalk.

hollow tusk
#

pls make the slayer hair longer ty

jaunty bough
#

New Warning idea: Sugar Free. Basically just no red sugar spawns and you have to rely on resupplies or perks to heal.

silent solar
#

For each type of Steve we can have, can it be implemented so that when you hit X number of kills with each type of Steve, you get a gold statue to commemorate him?

round sail
#

Each supply drop comes with 4 Oily Oaf beers

low field
#

Suggestion: Why can't I see when I am talking in game? We can see a lit indicator when others are talking, maybe we could have one for ourselves.

low peak
#

put the mine rig on the mini map for Aquark missinos. It's there for liquid morokite, it should be there for Aqwark

low peak
#

can we get a location for dotty head when it comes off?

nimble stream
#

Overclock (Unstable): Pocket Bomb Launcher
For: PGL

rocknstone Fire 3 grenades at once!
rocknstone +3x ammo
tothebone The first grenade follows the normal arc, the second and third grenade goes to the left or right.
tothebone Each grenade does 1/3 of the normal damage

RnD modified cluster grenades to fit in the PGL, which allows 3 grenades to be in the barrel, which fire in a burst before reload.

bleak veldt
#

Make the daily mineral trade deals alternate between buying and selling. (as opposed to the random it is now)

near glacier
#

if you hit a teammate with a pickaxe you say bonk

devout grail
#

How come no backwards hat?

stiff lodge
#

A TV in the station that plays news clips about what deep rock is doing with all the minerals the dwarves have been mining.

chrome cedar
#

There seems to be a lot of opinion about how the Gemini vs Mk.II turrets should be more different or the Mk.II have something other than a small stat boost over the simple turrets.
There also seems to be a portion of the community that would like a way to mitigate their turrets dumping ammo into full armour and targets they can't hurt (ie. front of Oppressor)
Suggestion: Make the Mk.II turret have an upgraded targeting, whereby it will try to avoid shooting at full armoured targets, or actively try to aim for available weakpoints.

willow musk
#

What if you add an enemy that the other bugs are afraid of

sage wharf
#

Add the option to prevent players from joining back after you’ve already kicked them. 👍

silent sun
#

When you kick someone, add and option to type out the reason they got kicked. (sorry if this is already a suggestion, it just seems weird it's not in the game.)

hot sonnet
#

I feel like Elites (especially the smaller ones) could have auras that buff the swarm instead of just being stronger themselves.

If your goal is too disrupt combat and make a need to focus the elite then auras is one way to do it.
You can already see this with wardens, but there are more auras then just "stronger" around. Think of a grunt elite that gives the 5 closest grunts and itself mini knockback attacks. Like the oppressor.

You would need to remove that elite immediately. Therefore fulfilling your purpose.
I have more examples but the point is to use auras not which auras. Also not all elites should be this way, but the small ones are already hard to hit so it makes sense.

foggy bolt
#

It would be nice if ending the mission or starting objectives started a timer you could cancel, like entering the drop pod does, so you can press the button with less stress

covert haven
#

Give scout the EPC and give Driller one of scouts secondary

ebon badger
#

new biome type: Cavernous Oceans
ik water's never getting implemented, but this is less water and more just a wall. You know that one scene from Interstellar? It's that.
Drop pod lands, you get 10-15 minutes with nothing to worry about but the occasional swarm, then mission control announces that the tide is shifting and you need to run for the drop pod all the way at the other end of a long tunnel/cavern. If you get caught by the wall of water as it moves through, you're dead.
Moves faster on higher difficulties, all the way up to sprinting speed on haz 5
(not all mission types are supported here for obvious reasons, such as ones that require you to be stationary all the time, but it could add a new spin to standard mining/egg/elimination missions)

trail slate
#

Add a radio voice filter to the voicechat if players are further than 20 meters from each other

formal garden
#

"Hot Deal" for gold.

"Alright, miners, we've got a many requests from electronic companies for creating components - they need gold, lots of it. If any of you mined enough gold from the mission, he gets an extra pay for their efforts. So, grab your pickaxes and work hard down there."

It's work as mini-assignment for a missions - if you want more money, you'll pick this "quest" for yourself. And if you're mine enough gold in some regular Mission during the day, you'll get an extra credits.
If it possible, it can be a large amount of gold (like 1000+) that's "stacks" somehow between the missions (so, you need to complete a few missions instead one).

Some people ignore the gold cause it didn't costs too much. May be this could give them some extra stimul for mining it.

peak aurora
#

Elites, when killed, should drop a few Bittergem nuggets. Perhaps worth 10 to 20 per nugget.

uncut egret
#

"Doretta's Garage"

Give Doretta a home in the space station where we can visit her, because Doretta is just as much a honored dwarf as the miners.

stiff lodge
minor anvil
#

Glyphid menace should be reworked. It should shoot in a burst two times then hide, and appear again and repeat the cycle, cuz now it is so annoying, it just sprays you until you die AND it's got lots of hp

vague hazel
#

DUE TO UPCOMING ELITE CHANGES : what if they drop a bit/lot (depending size) MINERALS for killing it as if they were mutated due to the mineral? Maybe the minerals can have unique buffs to the bugs when the elites appear? and that property comes out upon death as a reward?

stiff lodge
#

A special beer that increases reload speed for one mission

hollow egret
#

So 2 things
1: and I know its been said before but the tutorial biome should be a place you can do missions in it could be called barley wastes where all the dwarves waste goes from the space rigg giving it its unique color along with weather system and balls of beer mugs and trash that can be kicked and there can be special variants of ever bug that just has little peices of garbage on them
2: semi related idea but how about a garbage cleanup machine event where you pick up broken dwarven equipment and salvage then put it in a recycle rocket that shoots it to the space rig like a miny minehead when its done

stiff lodge
#

Suggestion for possible future mission type: retrieving lost materials that other companies mined but didn't get a chance to retrieve before giving up on Hoxxes.
Examples: a crashed (abandoned and left to fall into the planets gravity) space station that's been swallowed up by the planet. Salvage whatever can be taken, get the materials, get out.

nimble stream
#

Overclock (Balanced): Specialized Rounds
For: Zhukovs

rocknstone +2 damage
rocknstone +10% weakpoint damage
tothebone -300 Ammo

Modified BRT rounds stuffed into the Zhukovs increase damage and weakpoint bonuses at the cost of ammo capacity.

verbal mirage
#

Machine Event idea: Freeing the Fossil
You've come across the remnants of an archaeological expedition! A large fossilized skeleton is trapped in amber. Turning on the machine will start heating the amber to make it breakable by your pickaxe. Chunks of amber are more common towards the bottom, but some are near the top of the skeleton. To solve this problem, utilize the bounce pads adjacent to the machine to fling yourself into the air and break those bits off! Clever miners can also reach the upper skeleton with a grappling hook, zipline, platforms or other clever means. Watch out for bugs attracted to the heat!

twin bolt
#

so we got like 2 billion suggestions for more dreadnought variants, but the one I'd like to see is a Mactera dreadnought based off the Scornet Maestro from Pikmin 3 (I don't have a name). My idea for it's attacks is that it only has one, releasing numerous spores and pheromones. When it does this, all mactera on the map will immediately change behaviors, swarmers will act defensively, staying near the dreadnought, and will attack in unison, rather than having random shots go off. Tri-jaws will act extrememly aggressively, opting to chase the players to the end of the cave, and will attack in formation, so that a constant stream of projectiles is heading your way.

still pasture
#

Utility Mods/upgrades for M.U.L.E.

Tier 1 ideas:
(Lights around molly)
(autocollect loose minerals on the ground within 1m of the M.U.L.E.)
(Springboard Bounce effect off the top of molly similar to jumping on dwarves.)

Tier 2:
(Stun enemies within 2m of M
U.L.E.)
(10% Faster Movement Speed for M.U.L.E.)
(BEER TAP, still need to pay for beer)

Tier 3 ideas:
(5% chance to reload all weapons while depositing)
(M.U.L.E. Emits Pheromones around M.U.L.E. to cause enemies to attack each other. 10 minute Recharge)
(M.U.L.E. acts as a LURE with lights and music to distract bugs for 10 seconds.)

Simlar to how the O2 modifier changes the gameplay to include Molly alot more, having upgrades for molly like these would allow totally new gameplay strategies and loudouts to be implemented and relied upon.

Perhaps M.O.L.L.Y. upgrades are discussed by the group and then implimented/selected by the host.

Boscos Upgrade system is alot of fun to explore for solo play, but for groups it would be great if there was some added benefits for the whole team for Molly too...
Then of coarse...
Doretta....

distant kernel
#

A T5 gear modification for the Engineer's Warthog 210

Long Range Ammunition Dispenser

You shoot at your turret and it reloads it.

winter python
#

functionality for the mini M.U.L.E.s which can be found on salvage operations:

  • can carry 120 total units of resources from dwarves' bags
  • can separately carry 2 heavy objects of types able to be deposited, held on extendable metal attachments on the mini M.U.L.E.'s sides
  • has a button similar to Molly's drop pod call button which sends it to the main M.U.L.E. or other deposit point to drop off all its carried resources
  • called by double-tapping the normal M.U.L.E. call button
  • potentially can be deployed on other mission types
still pasture
#

I love your idea,
But to tweak the idea a bit,
What if the electric primary weapon for the driller were shocker gloves, being a physical and electric damage weapon, for short to a close/medium range shock effect for battering enemies physically for stun, electrocution, and physical damage. The limitations would obviously be the range of the weapon and the risk of close combat but it could pair nicely with vampire, berserker, see you in hell, and the other physical damage buffs to make a true physical / mostly melee build possible.

What do you think?

stiff lodge
#

Totally pointless suggestion: a little pen on the space rig for Steeves that the dwarves can pet and feed

slim cypress
#

PGL OC: HE Missiles
Buffs:
Turns grenade into missile and fires in a straight line
More splash radius and damage

Nerfs:
More spread
Less Ammo
Has to be out for a little time before arming and being able to explode like the breach cutter

dreamy salmon
#

add an option for the host that lets only him activate objectives, i'm so sick of losing missions because someone in my team randomly activates it before i even get the chance to resupply

foggy bolt
#

Weekly Assignment called "Union Dues"
Mine X amount of gold per week and earn xp/cosmetic OC/blank core idk

still pasture
#

A New Mission mode:
SALVAGE THE TRANSPORT CARGO:

While en route to a drop pod, A Cargo-Model Dozer transporting many barrels of goods, gems, gold, beer, Aquarqs and many other necessary resources and property of Deep Rock Galactic has had serious Engine Failure some distance from the Drop pod.

The Dwarves have been sent in to work together to MANUALLY salvage, carry, throw and kick all/as many of these items back into the drop pod before hitting the launch button in the pod to reduce the ammount of Capital and Resource Loss for the company.

All, of coarse, while fighting of Hoards and waves of enemies and making a practical use of the "kick barrels" function.

stiff lodge
feral saddle
#

A beer resupply would be awesome drgbeer (someone already have mentioned it above)

modern flint
#

Optional mining mode with the pickaxe to smooth terrain similar to how placing refinery pipes smooths terrain around it when placed. Possibly with the option to specify a prefered angle (holding a key + scroll wheel to adjust) so ramps can be created to make sliding launch slides.

twin bolt
#

alternative styles for certain pickaxe parts, that is all

mellow crescent
#

New universal idea: There’s a new rival company The Galaxy Miners Union and they hate DRG. The GMU have found hoxxes and also want in on the resources. Branching off of this idea a new mission type, infiltration, at the GMU have set up a outpost in Hoxxes to survey the area and mine resources. Unfortunately they have learned to tame any glyphid beast and have many different bugs guarding the base. Your job is to infiltrate the base (which has glyphids and omen tower like security)find the main computer, download intel to Mission control 3 different rooms and place Satchel charges then get the hell outta there and watch the place explode then call the pod. How you would collect resources is you can find barrels that are full of nitra and rooms that are connected to outside caves.

late grail
#

Electrical exploder only found in crystallized caverns. It does no damage but will stun you when explodes and if nearby and it will also stun enemy’s.

ripe smelt
#

Killer's instinct perk: significantly increases marker duration on enemies, shows status and tells you if you are being targeted by the marked enemy

modern flint
#

Queue commands for Bosco (ex. hold shift, ping things in the order you want done. If it's something he needs to carry. he'll bring it to you and wait for you to grab it)

dense tide
#

Not sure if already posted but would love to have cosmetic old school fantasy dwarf DLC pack ( like below from pic warhammer)

sage wharf
#

Balanced upgrades for grenades? Negatives and positives depending on what you have equipped like any other upgrade.

crystal summit
#

I love elites, I really do, but I just don't see enough of them without the modifier. I feel like each mission should have at least one in there, especially haz 4 and up. Who knows, maybe I have bad luck finding them!

subtle crag
#

PvP ( ͡° ͜ʖ ͡°)

chilly cape
#

Bring back the fact that when equipping a beard with a helmet (i.e Corporate Marine, Gloomstalker mk3) removes the front part of the armors' chestplate like they used to, because right now equipping a beard with a helmet on keeps the chestplate part and thus helmets clips through it which is ugly.

surreal minnow
#

Give the Engineer’s Shotgun a Blowthrough mod. As it stands it’s inferior to the SMG in every area. The ability to penetrate multiple enemies with Flechette shells would really beef up it’s usefulness

wide shell
#

A bosco framework that makes him look like a dwarf

peak aurora
#

Have the L.U.R.E. grenade play a random song from the jukebox once it's deployed.

modern flint
#

I might be misremembering, but I don't believe currently that a downed player can see the compass and call out to teammates directions based on those directions.

wild kettle
#

Turn the bug that causes waves of enemies to spawn during a dreadnaught fight in a deep dive into a feature for elite deep dives

modern flint
#

Colors for the compass (ex. North being red, south being blue) to help quicker identify a direction.

Edit: control + F did not show this suggestion, curious why several said this was recycled.

errant oar
#

Karl Loadout Builder Integration (https://karl.gg); have a text box that accepts links from the site to be used to load custom loadouts made on the site. You can try others' loadouts and save your own when testing new loadouts with relative ease.

hollow portal
#

If fire is able to make poison gas clouds combust from heat, then maybe Plasma from Plasma Cutter and/or Plasma Burster should also be able to cause those clouds to explode? Plasma is much hotter than fire, so it seems logical that it could cause a combustion

pastel gate
#

The changes for the platform gun and pgl, seem to be a matter of playstyle and what ppl are comfortable with hence why its now a choice, but it seems that making it a mod rather than some toggle option that that choice is now penalised?

bold rose
#

I just wanted to say, they're are too many double warning escort missions, I'd say a 33%-50% of double warning missions there are, are escorts, and it's driving me crazy (no pun intended). I'm yet to see a morkite double warning mission, it's always escort and I'm getting tired of them, please please tweak that so we get more variety

peak aurora
#

When a dwarf joins in a mission and has a different armor than the one you wear, your character could make comment about the armor they wear. If both have the same armor, the standart voice lines are said.
Voice lines are written in the attached text document.

tight cliff
mossy laurel
#

I believe the future balancing for cryo and flamer is that cryo is mostly a support weapon while flamer is a DPS weapon.
Therefore, overclocks for cryo should be orientated around this support role, while overclocks regarding flamer should be based on modifying dps. Additionally, as a baseline the flamer should always do more damage than the cryo to reinforce this support/dps dichotomy

quiet void
shrewd light
#

Can we bring the empty beer mug with us in the pod and use it as a melee weapon please

near glacier
#

Could enemy wave spawns be reduced slightly in edd when playing solo, I love a good challenge but the swarmers make it borderline impossible solo unless you're a haz 5 solo pro

torpid gull
#

thin containment field implosions currently always deal 240 damage in a 3m radius, regardless of the EPC's build. i honestly dont know how this hasn't been addressed by anyone because you could very solve the current TCF mining crisis by making the implosion's damage and radius depend on the gun's specs, with a modest percentage boost (say, +%30)
this way you could actually spec TCF for either mining or damage by choosing the appropriate mods, as well as giving overclocks like overcharger an actual reason to exist rather than just being a waste of time

opal plover
#

Can we get a survival mode? Allow you to stay in mission as long as you want, changing objectives, increasing rewards, allow you to leave with current earned rewards, way to keep getting ammo refills.

knotty wigeon
#

Homebrew Beer
Beer that costs 125 coins and gives a random beer effect. Each one drunken gives a different one, so you can stack multiple if you’re quick.

tight cliff
#

i find it kind of slow to play the game once i have finished my assignments, so i think having a daily assignment, more assignments overall, longer assignments, or all of the above would really help. Otherwise Rock and Stone drillchamp !!!

lapis cargo
#

Would be nice to change the weird momentum that fester fleas seem to have in narrow caves. If they round the edges they zoom through corridors.

still pasture
peak aurora
#

New secondary objective: Destroy energy pillars

In the cave are various pillars that glow and give off a small buff to nearby bugs, making them faster, more resistant and increase their attack damage. If at least 70% of their mass is removed, they count as destroyed. Their numbers could range from 10 over 15 to 20, depending on the mission length.

stiff lodge
#

New mission type - TAME a dreadnought!

The boys at R&D have wiped up something really special this time, using the same technology that allows the dwarves to tame grunts (probably some kind of pheromone capsule).
Four items drop in from the space station, three tanks of liquid pheromone, and one pump, that will fill the cave system. Players must first deploy the four devices (hit it with hammers), connect the tanks to the pump, then defend it from wave after wave of enemies who really don't like the idea of someone messing with their dreadnoughts.
Mission ends when the slumbering dreadnought hatches and is friendly. The team then pulls out. What does management plan to do with this beast? Who knows. Best not to ask too many questions on this one.

fair pine
#

I always find I find more events in caves but no blank cores to benefit from them, perhaps some way of buying cores or wiping ones you don't want to forge? I may just be missing a really obvious way to obtain more cores apart from the core hunts.

ancient sleet
#

Getting a promotion on a dwarf lets you get one of any beer for free.

digital ether
#

Supercooling Chamber BUFF rocknstone : Return the focus shot damage to 140% as it was in previous patches (ammo and focus speed remain the same). Increase movement speed to 15% of a regular dwarven speed nice (meaning you're no longer ground to a halt... still very slow though). Reduced recoil by -25% (the huge kickback from the focus shots can definitely be reduced, allowing you to not miss and waste your reduced ammo).

charred walrus
#

Born Ready to get a small visual icon when off-hand gun has been reloaded, instead of being an audio-only. Perhaps similar to the cooldown icons for shield/pickaxe power attack.
Reasoning behind this is that 'reload click' audio can be easy to miss, and the subsequent voiceline is only triggered an additional second or two after. During the most intense swarms, relying on your off-hand gun being reloaded in time can be a case of life or death, and waiting to hear an audio cue as opposed to a visual cue feels like I'm more liable to miss it.

storm bramble
#

I'm a female irl. I would love to see a female dwarf option. 💗

noble jetty
#

Add training room to test the new loadout or weapon

ember pollen
#

Suggestions: Achievement for killing Glyphid Dreadnoughts with only a pickaxe. Perhaps trading as well for forged items. Also, the drilldozers pathing might want to be tweaked.

tall raptor
#

Could there be an 'infighting' yellow hazard, where glyphids and hoxxes' other lovely denizens have a small chance to aggro on each other?

deft jewel
#

An idea. A perk to feed Lootbugs, so they have a chance to drop loot poop. Some of us dont want to harm a lootbug petbug

empty warren
#

This could be a new weapon or an over clock but give driller a shotgun pistol

jovial onyx
#

I want to be able to have a Golden Lootbug Steve someday.

hybrid quartz
#

Auto-run. I assure you guys, I am not walking anywhere.

formal garden
#

If you kill glyphid with fire, their bodies should become black like charcoal and has a small "veins of fire", and then dissapearece like ashes from wind. Or just a "burning charcoal" effect.
Something like on this picture as reference for this effect.
Flamethrower should be felt like a flamethrower, and it could help to understand who's kill the bug. Besides, it's a part of weapon impact.
You could do it a little bit more cartoony, if you avoid "age rating" for some reason, but honestly, I saw more cruel things in childish cartoons.

analog silo
# fair pine I always find I find more events in caves but no blank cores to benefit from the...

This is technically what this guy suggested, but I want one of the things for a different reason
Wiping cores could help out people just getting no interesting patterns, like how I have, out of about 10 ocs, only have 1 unstable, and it isnt an interesting one.
If we could wipe a core, maybe for about 1 to 2 thousand credits, it could help with not having a forge menu filled with. "slightly more ammo capacity".

fresh sandal
#

Resetting of Perks/Perk Points - In a similar fashion as promotion resets a class level to 1, there could be an assignment option once all perks have been unlocked. Once the assignment is complete, all perks are once more locked and need to be unlocked like original progression. In return, the player receives a bragging-rights status symbol (achievement, special cosmetic, or icon by their name) and a mechanics reward (one additional perk slot similar to promotion benefit or a numerical stat buff like increased HP or movement speed)

stiff lodge
#

Hazard: Temporal anomaly
Sometimes resources you have already mined and collected will reappear. Other times tunnels you dug will disappear.

winter python
#

new anomaly: Light-sensitive bugs - bugs will react to light sources and changes in light (including the gradual dimming of flares). The more intense the light source, the more intense the reaction, and passing certain brightness threshholds may cause bugs to react differently. Beware that while a small light might scare off smaller bugs and make larger ones interested or cautious, a bright enough one may cause a frenzy in all of them. Caves with this modifier have very few if any of the normally appearing natural light sources.

still pasture
#

New Mode / New Boss: BULL WORM 🪱

(Yes this is inspired by that SpongeBob episode)

Deep in the mines of Hoxxes,
A new threat has emerged.

A MASSIVE Tunnel digging behemoth has emerged and caused BIG problems for Deep Rock.

Many have tried to slay the beast, but few have returned.

It is KING of the Caves, unmatched in its threat level as a single target, and its movements wake the hoardes of bugs in the nearby tunnels.

It will take MAXIMUM teamwork from the most Elite Dwarves to take down this Monstrosity for a steep and lofty but seldom claimed reward.

HOXXES BULL WORM FIGHT.

Enormous Bull Worm Fight

slim cypress
#

PGL Overclock
Buffs:
-Explosion launches goop similar to fungus bog's goop in the grenades radius
-Goop doesn't effect teammates and actually buffs them (Can't think of what goop will buff)
-Slows all enemies in goop
Nerfs:
-Massive decrease in damage
-Slightly less ammo

still pasture
#

What about a new tier row for pickaxe upgrades?
Suggestions for tier 3 options:
(Elvish Axe: Glows bright when near plants, seeds, flowers)
(Heavy Metal: Slower Swing Speed, drastically increased pickaxe damage)
(Climbers Pick: striking dirt/material while in the air breaks fall momentum, resetting fall momentum during a fall.)

Obviously Elvish axe also functions as a trap to weed out and expose all your deeply closeted filthy leaf lovers.

knotty wigeon
#

Elite grunt guard changes
What if the elite version of the glyphid grunt guard looked like it is had Phragmosis? Phragmosis is a defense technique employed by some ant species that literally turns them into doors. They use their heads to block the entrances to colony’s. The Elite Guard could have larger front legs that resemble an ant with phragmosis. In addition to this, the legs would be large enough to protect other bugs behind it, thus enforcing its role of disrupting combat.

polar timber
#

A way to sort forge inventory based on class and/or weapon

nimble stream
#

Overclock (Unstable): Turret Charger
For: Stubby Voltaic SMG

rocknstone Hit your Mark II Turret to turn it into an electric bullet spitting machine! (Lasts for 10 seconds)
tothebone -120 ammo
tothebone -1 damage

By transferring the electric charge from the stubby bullets into the upgraded LMG Platform, the bullets become electric for 10 seconds. The downside is the ammo is a bit more dense, meaning you can carry less.

twin bolt
#

Hazard Warning, Warped World, terrain randomly generates structures and fauna not from the current biome, and occasionally when digging through dirt walls, the cave system on the other side will be a completely new biome

#

alternatively you can call in Alice (dwarves?) in Wonderland

regal phoenix
winter python
#

Conversely a more active approach, "Instability", wherein caves will commonly have fissures opening on walls, ceilings and floors, sections may jut out or pull in and entire caves may have new dirt form in them, potentially filling entire caverns and instantly killing any bugs or dwarves who do not heed the warnings of shaking walls, building sounds and falling particles.

round sail
#

add a setting to allow us to pick a specific monitor to run the game on or make the game run fullscreen on the users main display.

still pasture
last gyro
noble jetty
#

Add flares modification

twin bolt
#

Can we get some unique projectiles for the dreadnoughts except just fireballs?It's fine right now I suppose, but having variance between each dreadnought may improve the general quality of life in my 2 billion elimination assignments

nimble stream
#

Overclock (Balanced): Minefield Grenades
For: PGL

rocknstone Grenades no longer detonate on impact, but instead act like proximity mines.
tothebone -70% velocity

RnD made the PGL into a proximity launcher. Have they truly thought of everything?

carmine harness
#

unfuck TCF mining
or at least fix minerals getting shunted under the terrain and teleporting somewhere else on the map

nova bobcat
#

General idea for the development of Elite mobs. I have read and heard a lot of voices lately that the current Elites lack originality and game play enrichment. They look the same as their friends and are merely bullet sponges and don't provide as much to the game as their concept would allow.
Here a couple of ideas:
Cosmetically:
• They could have a glow or an aura so that they are easily distinguishable and give you the "oh mama" feeling when you look at a mob and see a shiny among them.
• They could be a bit bigger or bulkier so that their strength is also shows in their appearance (might be that they are 5% bigger already, can't really tell)

Game play:
• They could have a mob of their own kin like in Diablo 2. That way they would actually act as the leader of their pack that is somehow stronger than the rest and not just be there.
• They could have different modifiers that are indicated by a name tag like
- "Raging" (for greater damage but always attack what's closest to him)
- "Sneaking" (for a silent pack that spawns somewhere below the dwarves current position that will literally sneak up on you)
- "Sprinting" (very fast pack but lesser punch)
- "Matriarch" (buffs all bugs around them with healing aura and slightly higher defence)
• They could be used as environmental trigger for events for example when you walk into a cave and it's inhabitated by a certain Elite mob you hear a scream that indicates Elite AND which one it is and you get a message that shit is about to hit the fan.

TLDR: Elites as of now feel unfinished and despite the concept being good are not adding a lot to the game play. I suggest that there could be a lot more done with them like giving them mobs, auras and special events so that they stand out and add another layer to game.

crimson topaz
#

I would love to see some way to spend perk points after maxing out all perks. Maybe minor credit payout per star or something? Would be kinda fun to have them give some light but meaningful rewards.

north rune
#

unless someone's already said it, an achievement for getting Dotty's head back to the drop pod? or otherwise some interacting with Dotty's head and/or taking it back after mission complete

formal garden
#

Make Unoknown Horror more horific. You can just add some extra legs on his body (I mean "decorative" on corpus, not "more legs for this thing") that moving and bending, and extra heads/jaws instead of some tumors. Simple, but it'll make him special and kinda terrifying, like a real abomination.

weary lotus
#

An achievement for drinking blackout stout and then immediately downing a leaf lover's

trail slate
#

Might be the wrong place to suggest here, but IRL Merch around the game like actual craft beer from breweries to give each beer its real life counterparts!

These bottles would become really valueable for collectors

ember pollen
#

Suggestions: Competitive Company - HighLeafGalactic for those damned pointy eared leaf lovers.

round sail
#

Blowthrough rounds and the magic bullet OC on the bulldog should allow the bullet to ricochet multiple times

twin bolt
#

Just have it when you're running either Bullet Hell or Magic Bullets, the bullet will ricochet again after hitting an enemy (with the same chance) if you have blowthrough

peak aurora
#

New Mission idea: PR Filming

Intros could be like:

"Management needs film material for upcoming advertisements, so they send you in with a camera. Get enough footage shot and bring it back so our PR agency can use it for new ads for the company, good luck."

"Alright team, this time we need you to film your mission to get an advertisement for the company together. Do your job, get it all on cam and make sure it looks good."

"PR mission guys, get footage of your work done so we can use it in an upcoming advertisement for the company. Quit your dreams on becoming a filmstar though, your faces will be blurred after editing..."

Edit: Forgot to mention that in the text but i think the length could be 1000 points on 1, 2000 points on 2 and 3000 points on a 3 mission length.

See attached text file for details on the objective itself.

near glacier
#

I see the hotfix and I kinda liked the elite enemy's during regular missions, is there any chance you could have that as an optional toggle switch in the settings (Default is off) just to spice things up here and there.
Or have there spawn rate as same as the bulk detonators as they are uncommon.

analog silo
#

Idea for new enemy type in escort missions:ommoran-covered bugs.
Basically, normal bugs like grunts(including slashers and guards) and mactera(the armored and unarmored spawn) have a chance to have ommoran parts on them. Some have ommoran armor, which makes them hardier, some have ommoran claws/barbs that deal more damage. Then, goo bombers and praetorians could sometimes have ommoran spires and sit back trying to destroy doretta.
The downside? Anything that deals heavy damage to the ground(autocannon, GL, half of driller's arsenal.) Completely negate these changes and deal heavy damage.

olive mural
#

Leave the elites as they are. they are fine. People are making a big deal out of something they shouldn't. Elites are bullet sponges, nothing wrong with that. Every game needs a bullet sponge

trail slate
#

Unstable Overclock for Minigun:

Violent Radiator Discharge

+Upon overheating the Minigun emits a medium Sized fire damage AOE with no fire prock attached but quite high damage

-Cooldown time increased by 30%
-minus 10% movement during gun cooldown

woven totem
#

My third suggestion for sandblasted corridors is to add a rarely spawning water geyser with a lot of vegetation around (shows that water is REALLY a source of life in sandblasted corridors).

twin bolt
#

egg hunt can spawn more than the required amount of eggs, bringing back more eggs gives more rewards, but trying to take eggs over the required amount causes more and more tougher swarms

fervent lance
#

what about an overclock that makes you load the grenade launcher with buckshot

round sail
#

If the devs add beers with resupplys, could we also have an achievement for completing each hazard while above 60% intoxication?

dreamy salmon
#

let betc extract with us, i always feel bad to leave such a nice piece of engineering behind :(

#

also, separate the loadouts and cosmetic presets, that would be really nice

smoky wigeon
#

(this is mostly a new game concept that is based on deep rock galactic but some people would like it for sure) so my friend had this one idea wich started with a simple idea of buying ships and asteroids/planets of your own to mine, and evolved into an idea of creating your own space ship with some things that you could add in like a bar and some other stuff then one person would become mission control wich would be responsible for informing teammates of danger and all the stuff that mission control with textboxes that he can choose from diffrent categories, then the owner of the ship would choose a mission type for the beggining that they start with (later they upragade to diffrent ones) and for each mission completed you normally get xp but the money erned from the mission would go to the host wich would then spend the money on buying machines like BET-C or any other machine for this sake and upgrading other things for the crew progressing thrue the game as your own deep rock galactic facility i will not expand on the idea more becouse i know that this won't offitially be added to the game becouse you certanly have more things to do with the game right now but it would be nice to concider for a bigger project wich modders would work on espetially with the new modding support wich will hype modders of all kind to join in a bigger project (sorry for my grammar but if i would add propper grammar to this i would spend literally 6 hours writhing this)

fierce thistle
#

Elite Crassus Detonator: Exceedingly rare, has even more boosts than Elite Bulk Detonators, but its explosion leaves a solid sphere of gold instead of a crater

slim cypress
#

M1K Overclock: Anti Tank Rounds
Buffs:
-Can penetrate armor that other weapons can't
-Can Pierce through multiple enemies with ease
-A little damage boost overall (not as much as super coolant)
Nerfs:
-Smaller clip size
-Less ammo
-Much more recoil

Most of you are gonna say that this is basically Super Coolant but this fills a different niche

sour copper
#

More of a request than a suggestion : Moar 32:9 (or less) widescreen support please.

final sparrow
#

An option to turn on auto-sprint, please.

twin bolt
#

Balanced Overclock for the Zhuknov, Rubber Bullets:
+60% fear factor
+50 combined magazine size
-11 damage
0.5 sec longer reload
-100% weakpoint damage bonus

tight cliff
#

what about having separate armor pieces so you can mix and match different tiers of armor?

bold nest
#

It'd be fun if you'd get trophies or knick-knacks in your personal quarters (or somewhere else in the space rig) when you get promoted (or after X promotions after so many). Plaque, watch, literal trophy, etc. Could be different items as well as items "upgrading" as you rise in promotions (bronze, silver, gold plaque etc).

As it stands promotions don't mean much beyond the first for each class. In multiplayer, only the host's swag would be visible. Just something fun that would personalize the space rig as well as add something minor to promotions. It'd also instill the "I wonder what I've unlocked" feeling to them as well.

ebon badger
#

The option to equip two hat items max; a couple of the items cover both the eyes and top of the head, but many don't. The option to equip two of them would be neat, since then we could have hair while also wearing goggles, or a scope while also wearing a beret, etc

umbral urchin
#

Have the forging reward overclocks be guaranteed to be for different classes? I’ve gotten 3 gunner overclocks in a row from the bonus and he’s the only character I don’t play often

shut garden
#

Unstable Minigun OC - Tempest

  • Bullets gain a chance to electrocute enemies (5-15%)
  • Gain a damage bonus against flying and / or electrocuted enemies (20%)
  • Higher max RoF (+1? +2?)
  • Changes any mods that cause fire-relate effects to do electricity instead
    (I.e. Aggressive Venting deals electric damage instead of fire, Hot Bullets greatly increases the chance to electrocute, ect.)
  • Significant damage reduction
  • Slower movement speed whilst firing
  • Slower spin up speed
near glacier
#

Make it so machine events/tyrants/special things spawn towards the end of double length escorts (IE the penultimate or heartstone cave) so we don't have to waste so time going all the way back through the caves for them.

near glacier
#

Can I suggest a firing range onboard the rig? It'd be nice to know what we're getting into with our loadouts without having to field test it right away.

wheat anchor
#

Auto crossbow with elemental tips? Probably plenty similar, just throwing it out

brazen yacht
#

I would love an achievement for getting max drunk and completing a haz 3 dive or above, if there is one already, tell me.

digital ether
#

New Scout Weapon : Voltaic ZRT (Appearance could be similar to this fan art https://discordapp.com/channels/257785731072786435/565848955166916608/816629860365238302)
Bullet firing sound = “ZZRRRT!”
2 fire burst ONLY
180 ammo
Rate of Fire = 9 (quick fire)
Damage = 20
Reload time = 2.2 seconds
Mag Capacity = 16
Burst Speed Identical to BRT7, base accuracy slightly higher than the GK2.
FEATURES ➡️ Recoil is slightly higher than the base GK2. No weakpoint damage bonuses.
Special Feature: last bullet fired has +1 penetration, homing into the next closest target dealing 3s of electrocution.
T1
Expanded Ammo Bags: +60 ammo
Hardened Rounds: +300% armour break
T2
High Capacity Magazine: +10 Mag Size
Battle Cool: (Identical to GK2 Battle Cool)
T3
Stun: 30% stun chance
Increased Caliber Rounds: +2 damage
T4
Ergonomic Magazines: -0.6 reload speed
Gyro Stabilisation: Identical to GK2
Increased Burst: +3 burst, giving you 2 regular bullets and 1 penetration bullet
T5
Voltaic Rounds: Increased electrocution duration (Overclock potential to increase duration further, or add electrocution to both bullets)
Hollow Point Bullets: +30% weakpoint bonus to ONLY regular bullets fired (More overclock stuff)
Blowthrough Rounds: +3 penetration on last bullet fired (Even more overclock stuff) EDIT: Changed a few values like ammo etc.

rugged walrus
#

i would like to see "dealt damage" per squadmember in the statistics after game, not just killed enemies. after all its teamwork and proccing some dozen bugs with toxin shells who then are slowed down leads to the same result if they are then finished off by some stray little bullet to the knee. while the guy with the autocannon, the jumbo shell scout targeting the dread or the driller with the freeze gun are never mentioned, just the finished off victims of the fat boys instantkills or the guy who throws the grenade/bullet/whateverr in the right moment.

balmy bolt
#

Mission Idea - capture / secure a rogue bosco after their owner failed to return from a mission Or maybe it's just an event thing and ends up helping your team out

formal garden
#

Okay, another try.
Breach Cutter is ex-mining tool, EPC could be used for mining. So, it gives me an idea for concepts of "Tool-guns".

  1. Jet Drill Launcher - heavy gun that fires a (surprisingly) jet drills, that could drills through 10-15 meters forward. Good for emergency escape. If it hits enemy, it can pierce through a few Grunts, or "stuck" in Praetorian and drills him, that causes stun and provides damage. (inspired by gun from Bulletstorm).

Numbers of drilling range could be tweaked, may be 5-10 meters, I guess you've got the idea.

stable sparrow
#

So i was walking about the rig and came to this area and noticed that it’s on the same side as Mollys storage section on the drop pod but i also noticed how there’s no way to actually load her onto the pod so maybe this area could be turned into the Molly Loading Bay

lost crane
#

Didn't see any sugg about this, so here:
Can we have each dd stages counted as a mission ? I love to do solo EDDs, but that's just one solo mission for the achievement, which feels kinda wrong, because it's a 45min to 1h30 "mission"

slim cypress
#

OC for that sludge cannon showed in the dev stream: Supportive Sludge
Buffs:
-Boosts allies that are standing in goo
-Depending on if the goo slows down both enemies and teammates, the overclock won't get slowed down
Nerfs:
-Slightly less damage

slim cypress
#

More unique weapon inspects like the Leadstorm or Breachcutter

olive smelt
#

I just want lootbug themed cosmetics

edgy sedge
#

"mission control wouldn't know the difference between a rock and a stone" voice line.

trail slate
#

New voiceline when a dwarf that isnt a driller gets downed by a statchel charge:

"Im....not mad.... just dissapointed...."

"Haha leave the memes on the spacerig"

"Does my insurance cover this?!"

woven totem
#

My fourth suggestion is a new enemy unique to sandblasted corridors : the nayaka worm ! It would be underground with only his tongue and mouth outside, waiting for a dwarf to come close (number 1). When a dwarf comes too close, it catches him with his tongue and slowly drags the player to its mouth (the player can't move). In order to free himself, the player has to shoot the weakpoint at the beginning of the tongue (number 2). If the player fails to shoot it, the mouth closes on him and kills him, throwing him back a few meters away in the process (the red cross). However, if the player succeeds to shoot the weakpoint (number 3), the mouth closes (number 4) and the worm emerges from the ground (number 5). To attack, the worm rears back (exposing its weakpoint during a few seconds) and then bites the player (kinda like stabber vines). Killing the worm makes it explode (without harming the player, like the spitballer) and leaves a hole in the ground.

teal oasis
#

Ghost Dwarf skins

twin bolt
#

Unknown Horror Mactera Grabber cough

thorny tartan
#

add a small area dmg buff to PGL's Disabled Inertia Inhibitor

slender shale
#

Put the "elite" into Elite Deep Dives. Now that we have double warnings I was thinking it'd be neat if we had Elite Threat as a guaranteed modifier on at least stage 3 of every EDD. Probably not the most popular idea, but it always felt like EDD could occasionally have really brutal first or second stages by way of having brutal modifiers but then end with things like critical weakness or low gravity at stage three and feel somewhat anticlimactic.

dull torrent
#

Sorry if this has been suggested but I think it would be neat and might help push it up the list:

A practice area for parkour, digging and testing mechanics and weapons, perhaps with some test dummies or a shooting range. Obviously, would be good to have a place to swap around weapons and overclocks then turn around and try them out.

Tweaking and testing takes a while right now as you must enter a mission. But, somewhere to learn and practice the intricacies of the movement mechanics as well as figure out which loadouts work for you would be amazing.

A little like TF2. Jump servers help players learn and practice the weird and arcane methods of pinging yourself around. And the spawn rooms usually let you tweak a build without too much hassle before heading out into the battlefield.

near glacier
#

Defense or other mission based in the Space Rig! A buddy of mine and I were talking about this. It wouldn't even have to be an expansion of the Rig map, but just a different type of mission style placed there. Maybe it could be an in-game event or some kind of random-chance thing.

vivid cedar
#

Addition of the ability to use lootbugs to prevent fall damage, with an animation of the lootbug being violently pancaked when a dwarf lands on them with enough height to cause a shield break (could also potentially use this animation for death by power attack)

formal garden
#

I spotted that Drop Pod has another "slot" for Molly, that doesn't use when it lands.
So, may be it will be for BET-C? If we defeat and repair it, it will dock here.
May be we even get a small reward for it? Like "bringing back company's old property"

It also could be a place for Bosco. Kinda "birdhouse" for this little fella.
Please, I tired to leave them behind

knotty prism
#

From a discussion in a different channel:
I have 0 problem with there being a hipfire OC, it transforms the weapon in a good way. Hoverclock is good too, but I don't think any of the sniper OCs are appealing or strong enough.

There needs to be at least 1 OC for M1K that is the definitive sniper OC, make it unstable, but give it ridiculous focus shot weak spot damage, but penalize the shit out of it if you have to.

I also like the idea of having an OC for the M1K where the focus shot essentially shoots a spike grenade, giving the Scout some minor AoE potential. Maybe more AoE area coverage and less damage than the spike grenade.

That gives the M1K 4 distinct different play style options.

near glacier
#

I don't know if anyone reads these and this probably isn't a great suggestion but my main hope for an addition is more dwarven construction, I understand that we after all play miners who infil quickly, mine, and get out most of the time but perhaps an addition of a substantially longer mission where a massive cave system must be mined out and miners will create outposts to solidify a base of operations within the hostile Hoxxes caverns. Truth be told I would just like to see some more Roughneck Engineering besides pump jack pipes

nocturne bolt
#

Can we get a apply to all classes inside the pickaxe configuration screen?

grizzled estuary
#

Mine-able honeycombs so we can order MEAD

brave tide
#

The experimental plasma charger looks like an implosion so it should still suck resources in

digital ether
#

Don't give DRAK 25 to the engineer GSG, don't listen to Reddit leaflove . Suggestion done.

dapper cypress
#

Yo devs, would if be possible to add magazine drop sounds to reloads? Cuz I see mags get discarded soundlessly. Would do a lot for immersion <3

fierce mica
#

There is an issue that plagues the EPC that I worry will also plague the plasma carbine: it is infuriating to try and hit oppressors with plasma projectiles. 75% of the time the big-ass projectile snags onto the unbreakable armor and does nothing. This would need to be tweaked before the carbine is out.

molten moon
#

Bring back the old autocannon projectile sounds.

fleet geyser
#

Made a mockup of a gunner primary; honestly I just wanted something which launches explosive rods and has a very chunky firing sound, as well as totally changing how Gunner is played (I get a little bored of dangling from a zipline), and ran with the concept to get this

stable sparrow
#

A museum section on the space rig could have some of the old bug models and a few of the old equipment models which are rusted and have parts missing the museum could be part of the recruitment where it shows all of the cool minerals that you can find

mortal tundra
#

an oc for engie that turns his pgl in something like gunner's cluster grenade
(more explosions for explosions god)

trail slate
#

New Beer Voicelines when drinking Leaf Lovers:

"... I have clinical depression now."

"...what poor life choices did i make to end up drinking this piss?"

"How could someone come up with this Mockery of a beer... i feel betrayed, cold and ALONE."

"Its the sad jouice..."

"Bravo... i wish i stayed in bed today."

peak aurora
#

How about the ability to send chunky minerals along ziplines? While hauling one and facing a zipline close enough, press R to send it moving along the line on it's own, it stops at the other end where it can be taken by another dwarf. Would boost efficiency in PE missions for example or makes rescuing dotty alot easier.

potent fox
#

A system for automatic responses to salutes, where when you meet certain criteria (could be proximity, looking at the saluting dwarf, etc) there's a chance that a voice line will trigger in response to that salute. For example, if a dwarf were to salute and say "Did I hear a rock and stone?" there's a chance another dwarf could respond with "No, you're hallucinating".

stiff lodge
#

"Surprise me/us" option for the bar where Lyode pours random beers for everyone based on what is unlocked. Does not cost ingredients to order but is much more expensive (like 1000 credits)

trail slate
#

Easter Egg:

A tiny chance for a certain brand of Electric Car spawning half stuck in a wall

stable sparrow
#

Unique voicelines for bouncing on enemies

ebon badger
#

new species of bulk detonator with the ability to absorb whatever elemental-type damage is used against it and convert to that type: fire = standard detonator (but the crater made upon death is lined with magma, like in the Magma Core), ice = frost detonator (ice crater; those caught in explosion that don't die get frozen for a longer period of time), radiation = radioactive detonator (spawns a crater edged in chunks of uranium like in the Exclusion Zone)

ebon badger
narrow tree
#

Level Editor

Wait but the caves are generated by math, how would this be possible?
Well, how are levels built in DRG? You may have already noticed some repeating patterns, like the deep cylinder or the room with lots of big spheres or the foreshadowing room, where you can see the room from above, but then have to take a staircase to get down and enter the room.

I think every room/corridor everything is made like this, a raw mesh baked into the 3D Grid, then attached to one another with doors (dirt).
And once this is done, everything gets decorated with crystals, plants, ores and static enemies like cave leeches.

This means that the underlying system is based on hand-made meshes. If we had the option to provide our own meshes, then run the decoration algorithm and maybe also decorate manually, we could create hand-made levels which would be a very very cool options for players to build things like parkour challenges, even puzzles ("How to get up there with only x amount of ziplines") or something like a small campaign.

(This was actually what I was hoping for when they announced mod support.)

umbral urchin
#

If 2 people have beastmaster equipped and both of them use it at the same time on a single praetorian, we should get praetorian steeve

fresh lake
#

Discord new text channel : "drggamemods" just so people can find mods with out having to dig around the internet

valid swan
#

Balanced/Unstable Bulldog OVC - "Lawbringer"

Improvements to the gun's frame help reduce its weight, which improves equip speed immensely. However, the lack of weight increases the gun's spread noticably. Further tinkering has added some new...interesting elements.
(If possible, changes the model of the weapon to be like you attached the Custom Engineered skin, but removed the small electronic module on the bottom)

  • Doubles/Triples the equip speed
  • Secretly-not-so-secretly doubles firerate and allows you to spam Mouse1 to fan the hammer
  • Equipping the weapon and immediately hitting an enemy adds another 50% damage, which further scales with HP rounds. Effect only lasts for the first shot and can only proc for 1-2 seconds after equipping
  • Increases the initial spread of the weapon by 10 degrees
  • Consecutive shots with the weapon increase the spread by 5 degrees each, to a maximum of 35 degrees, forcing player to use it in CQC or fire very slowly

+/- Getting a kill with the fan-fire has a chance to play the following line(s):
"There ain't enough Hoxxes for the two of us."
"I'm the good, and you're the bad and ugly."
"It's Tweeelve-o-clock!"

potent fox
#

Platform gun overclock: Heavy Plastcrete
Reduces maximum ammo, but platforms will fall when disconnected from the environment, allowing it to be used as a weapon.

near glacier
#

Mineral Trading! Seems like everyone is always short on one or two minerals - it would be nice if we could trade minerals with each other!

winged tangle
#

There should be an old radio in the space rig that plays old songs, like a dwarf version of “its a long way to tipperary” or something, not as a gameplay thing just an Easter egg.

topaz garden
#

I agree with alot of the Droppod upgrades @ember elk mentioned. It doesn't make sense that a greedy corporation would not protect their investment a.k.a. the droppod. I mean people put spikes on fences to keep away birds... could the company put spikes or a layer of bug repellant (like they have for the platforms) on the outside of the droppod to keep bugs from spawning and crawling all over it. It could even be some fun foam the characters activate when they get to the droppod

peak aurora
#

20 nitra for a swarm bait. It comes down and triggers a swarm that mainly attacks the bait. The bait you called in also resets the timer for the next swam to come.

indigo surge
#

Enemy suggestion: A Moth-like creature, It would be something of a Winged Glyphid Praetorian, it is attracted to light, any kind of light, Flare, Flashlight, Base lights, Shooting FX. So turning off your flashlight would actually have some function in battling them. You could throw a Flare as bait for him and shoot it in the back

vivid cedar
#

If elites come back to normal missions, perhaps they could be changed so that specific elite types are locked to certain biomes, with a texture change that implies a lore connection to that biome- for instance, elite Slashers will only appear in the Hollow Bough, where they'll have red spikes like the creeper vines. Elite Guards appear in the Dense Biozone with cave coral shells, Fungus Bogs gets Acidspitters with the color scheme of a mushroom, that sort of thing. Elite threat just lets 'generic' elites spawn anywhere as they do now.

ionic grove
#

I know Steeve hats/cosmetics has been mentioned, but I wanted to point out that adding something like that would help new players identify pets as allies

formal garden
#

I remember someone suggest to make "overtime" counter for objective stuff. Like "293/250 Morkite, 9/7 Aquarqs" etc.
So, if you'll added this, could be cool if Mission Control commend us for overtime on a "Mission Success" screen, or on "Victory Pose" screen. Just a small phrase like "You've mined over the quota. Well done, team!" etc.
Just a small, but nice detail.

trail grove
#

I would like to propose that the Unknown Horror in Haunted Cave missions be changed to spawn within a certain radius of a player it will fixate on, but only the player that had the least amount of light surrounding them. In other words: If a player lingers in darkness for too long, the entity will feed on their fear and begin to manifest.

The floating spectral particles that surround the Unknown Horror could generate near the chosen player as a warning that it is about to take shape. New sound queues could also be implemented as an audible signal for the apparition beginning to appear.

The Unknown Horror could fade depending on the level of light it is being exposed to after it has fully manifested, indicating how close it it is to being warded off.

The intended balancing to come with these changes aim to encourage proper light management, as well as sticking together in order to maximize the coverage of flares. The Warning should keep a squad on its toes, but reward mindful players with potentially not being harmed by the ghost at all.

Lastly, this suggestion is meant to reduce the frustration in scenarios where a squad is constantly being pestered by the Unknown Horror in a frequented area (Oxygen dispensers, the Mine Head, Machine Events, etc).

stiff lodge
#

Victory pose suggestion: have the defeat poses be unlockable victory poses to emphases your character being exhausted have a hard won mission

humble nexus
#

Flamethrower suggestion: Either by default or upgrade, add a bit of propulsion to the flamethrower kinda like a rocket, So that when the driller is falling he could shoot the flamethrower down to slow down the fall, or he could use it to jump over extended gaps. Not enough that he can takeoff (That could be an oveeclock) but enough to slowdown/dampen the fall, kinda like a parachute

Idk if the suggestions should added here or directly to the trello board in the desc, anybody knows?

left shale
#

Would be cool to have a minigun OC that increases firerate at the expense of heat generation

narrow geyser
#

If an unpromoted Greenbeard tries to interact with a Core Infuser, it could be fun to have them say voicelines like this:

north cairn
#

A new mission type on where completion of a salvage mission there would be a small chance of the drop pod getting stuck half way (due to it being used extensively), the dwarves would have to repair it by searching for a special mineral in the area (haven't thought of a name yet), accompanied by a new music, just an idea that's all, have fun, rock and stone

scarlet axle
#

EPC mining
The description for the TCF said it created a implosion & not explosion.
So instead of scattering the minerals why not make the mineral node cluster due to the implosion into a sizable chunk.
This chunk drops down and should be mined with 3hits or a balanced number of hits and it awards the dwarf who mined the chunk with the minerals. This chunk can bounce of land but not at a ridiculous distance like they do now. This makes it so that some people still get to mine stuff and fetch the minerals while the driller epc mines stuff and you don't have the annoyance of having to go in multiple directions running around for the scattered minerals.

ripe smelt
#

Controlled Destruction C4 mod: severely reduce velocity of chunks thrown out by the detonation

rotund beacon
#

The pipe laying (liquid morkite) extraction missions tend to be a HUGE lot slower to complete vs other missions. Especially when pipes need to be placed to some location far off the map or up in the air.

  • Allow a greater max length of pipe. This would improve flexibility a little.
  • Allow pipes to semi-ignore blocked wall sections a little easier. This would allow wall digging to be a bit more flexible and save time.
hardy mulch
#

OC suggestion

For scouts assault rifle and/or Engineers SMG

Clean overclock, Select fire

Right click to switch between semi-automatic, burst and automatic

Intended use would be to help control ammunition usage with more resultant accuracy and less Ammo consumption from burst and semi-auto modes

ivory compass
#

A new “animation” or look for when you’re webbed, I feel like at the moment the webs look too refined and crisp for what the game is, so if they were more in the style of the game that would be cool

near glacier
#

Please cut down double-tap shift window of the Dash perk from .4 seconds down to .2, or let us scale it ourselves

Theres a mod that does this already and its so much better to use, before it I didnt use the perk at all because it constantly went off by accident, while with the .2 second window it only goes off when I want it to

round sail
#

Change the revive player button from Interact to Reload.
This will allow you to rez your teammates rather than petting steve or grabbing ammo.

fringe bone
#

Lootbug Vengeance:
Glyphids in the area seem fairly protective over the lootbugs. Killed lootbugs cause a small wave of glyphids to spawn.

clever pine
#

When macteras die, their sac should stop glowing so that you don't mistake a dead mactera for a living one. I have NEVER made that mistake, but someone might.

dreamy salmon
#

sticky goo grenade

graceful wolf
#

This may have been suggested a long time ago I don't know. But maybe adding a heal function to petting your Steve? So if you get a nice Slasher or Guardian you can keep them alive.

cosmic current
#

Host should not be able to kick someone, right before calling a pod. It is toxic. You end up spending 25 minutes just to get kicked at the end for god knows why. At least convert it to a some kind of voting like other games. I have 700 hours in this game. This was the first time it happened to me. You cant kick someone after calling yeah I know but whats the difference between that and kicking right before calling the pod.

left shale
#

Suggestion: Remove steve as it just acts as a bullet sponge.

fringe bone
#

Stubby:
Shared ammo pool (Balanced or Clean)
rocknstone +400 Ammo
tothebone Ammo is now shared between your sentries and Stubby

PGL:
 
Drop shot (Balanced)
tothebone Slightly reduced AoE Damage and Direct Damage
rocknstone While midflight, hit the reload button to force the grenade to drop straight down, with greatly increased AoE and increased AoE Damage

Artillery (Balanced)
tothebone Reduced AoE Damage
rocknstone Inflight time proportionally increases the AoE Damage, if using proximity, bouncing off a surface resets it's damage

GK2:

Your name on it (Balanced)
tothebone Reduced Magazine Size
rocknstone Final bullet in the chamber stuns, x5 the damage

dusky flume
#

Give Lloyd in the bar a more extravagant hat/chassis depending on how much money you tip him.

hollow crow
#

The game is great! But there is little content so far. There is a proposal to introduce the mechanics of growing glyphids-pets into the game. And take them with you on missions. Their characteristics and appearance depend on food (minerals and organics). On missions, when completing a secondary goal, you can collect more resources than you need, so let the surplus go to work. And let them add a cute nurse and barmaid instead of robots. And the possibility of customizing them (in terms of costumes) would be generally gorgeous;)

little axle
#

New Warning: Volatile Cave
You're warned that the landing pod may have disturbed the cave when it came in, around the cave are explosive minerals for you to avoid, but other than that it's pretty normal. Until you call the drop pod.
When the escape pod comes tunneling in the cave starts exploding, rocks and debris flying everywhere, explosions out of the wall ground and ceiling, it's a battle to escape in one piece.

plain fox
#

A button to clear / reset cosmetic and / or equipment loadouts would be neat. Any possibility of extra loadout slots (D, E, F, G, Etc.) would be quite rock and stone.

neon crystal
#

the union terminal should display your contribution to the goal (for example right now if you're in cave crawlers it should tell you how many shellbacks you killed during the month)

digital lake
#

personal mules and higher hazard levels

near glacier
#

burst overclock for the assault rifle that gave it more damage and shots that shoot in bursts of 3 for the downside of more recoil

fleet geyser
#

The EPC has 7 mods which improve charged shots, 3 of which improve regular shots, and 4 of which are general improvements.
They are distributed very evenly across the tiers.
They should instead, however, be arranged across the tiers like this:
T1: 3 regular shot mods
T2: 2 charged shot mods
T3: 3 general improvements
T4: 2 charged shot mods and a general improvement
T5: 3 charged shot mods

This way, no matter what mods you pick, you have 1 regular shot mod and 2 or 3 charged shot mods. All mod configurations make both shot types useful, making the weapon versatile, and versatile weapons are more fun than weapons which do only one thing.
Doing this would, however, be a slight nerf to the weapon: You could no longer minmax the weapon into being really efficient with one shot type and bad with the other (which is the point of this change). So, the weapon would need a slight buff if this happened.
I also think that a similar change is needed for drills: If you make it more useful as a weapon, you make it less useful as a tool, and the game gives you little reason not to minmax into one or the other. The combat upgrades should all be in one tier so it's good as both a weapon and a tool in all configurations.

lofty wagon
#

This might have already been mentioned, but it just fits the theme for the engineer class to be special in that they build at least pipes and cargo crates faster than other classes (repairing doretta maybe, definitely not for the turrets though)

coral pebble
#

A way to easily find dorettas head haha

ivory compass
#

Some sort of new terrain type (gravel maybe) that would sit on the roof/ceiling of a cave, and when you shoot it, it would collapse, blocking off behind you.

fleet geyser
#

A rare hybrid between a mactera grabber and an exploder would be pretty funny. Grabs onto you, and instead of flying away it stays put and charges up for a few seconds before detonating in a large explosion. Obviously more deadly than a regular grabber, but far easier to avoid getting grabbed by as it's less stealthy and more fragile.
Perhaps it could have something like 300 health (40% less than the regular grabber), taking double damage as it's about to explode (so that last second saves are possible). It does not explode if killed.

dreamy salmon
#

please return the zero gravity wormhole effect, it was so fun :(

late valve
#

Weapon Suggestion: Dart Launcher. Low damage, no critical hits, but automatically applies a status effect to the affected enemy. Toxin is the default, but can be swapped out for other status effects based on the users' preference. Has a clip that is about the same size as the Driller's subata pistol and a similar fire rate. Also, special overclocks allow this weapon to provide benefits to your teammates by shooting them when said overclocks are equipped.

storm ember
#

Melee suggestion:

Make it so the slowdown after a successful attack only applies on a consecutive 2-3rd attack (50% of slowdown on 2nd, 100% on third) And make it have like a 3-4 second buffer window.
This will still prevent players from focusing on using melee against grunts, but will also stop punishing players who just want to quickly finish off an injured grunt (aka, the intended way to use melee)

OR a second option.

Make it so a finishing blow doesn't apply slowdown on hit, this will, the same way, continue to punish player who want to focus on melee, and won't punish players who just want to finish off an injured grunt.
It will also act as an indirect small buff to the "See you in Hell" perk, which is a pretty mediocre perk at the moment.

stable sparrow
#

Victory pose idea
Your dwarf summons their pickaxe like thor’s hammer

ebon badger
digital ether
#

(Since we're talking about pickaxes) Victory pose: Dwarf throws their pickaxe offscreen... boomerangs back and hits them in the head. Stronk dwarf skulls.

formal garden
#

My friend suggested a some kind of "scars" for Elite enemies if it possible, and some kind of small spikes that doesn't affect in their damage in melee, but shows their "veteran" status.
I suggest scars and gray-white colour of armor (like grey beard, kinda their armor gets old, but gets tougher). May be their "distinctive features" become more notable? Like Guards has slightly bigger front "shield-legs", Slashers has bigger spikes and jaws, Macteras - some kind of excrescences on their heads etc.
At least gray-white armor and scars could be cool. You don't need to change them alot, so it will not be kinda "new enemy", but they will be notable.

stable sparrow
#

When shooting a steeve have a small chance for him to say one of the friendly fire voice lines

stiff lodge
#

Special victory pose if Dwarf is drunk: they stumble in and yell "YEAH!" before passing out.

hardy mulch
#

a weapon idea i had, a sawblade launcher for the engineer's secondary slot, similar to the PGL and the Breach Cutter, it is quite powerful by itself and therefore wouldn't have much ammunition in reserve.

The main idea behind it is that you can launch a sawblade to penetrate through a crowd of lesser grunts and enemies, but the sawblade would embed into a larger enemy like an oppressor, then detonating an explosive charge to deal heavy damage.
The drawback to this power would be having to rely on a long line of enemies with a tough target at the end for maximum ammo efficiency, but would otherwise be offset by a low max ammo due to its otherwise quite powerful idea.

Additionally, the four sections at the bottom of the poster are ideas for potential overclocks

stiff lodge
#

If a Dwarf enters a mission with no facial hair, another Dwarf will yell "WHAT HAPPENED TO YOUR BEARD?"

split briar
#

Daisy Chain
Weapon Mod for Driller
You can now place several charges of C4 before detonation.

In my head you’d simply right click after setting as many charges as you wanted then left click to detonate them

hot sonnet
#

How is this not in the trello? Overclocks for Bosco PLEASE. Probably limit drops to singleplayer considering multiplayer players don't need it.

drowsy iris
#

a lloyd themed hat you unlock after tipping lloyd enough times

crude swift
#

I feel like every class should have an armor set based off of each individual biome of Hoxxes

nimble stream
#

Overclock (Balanced): Shatter Shock Bullets
For: Subata 120

rocknstone Do +33% more damage to frozen targets!
tothebone Do -33% damage to burning targets

By reverse engineering the volatile bullet compound for the Subata 120, RnD have made it to where the bullets, when in contact with frozen bugs, shatter inside the bugs, dealing a massive amount of damage. This makes then quite ineffective against burning targets however.

inland loom
#

when you enter the toilet there are quiet grunting noises, and your name gains an afk mark next to it. Put it in our rooms so we don't hear it all the time!

umbral urchin
#

The R-key animation on the drills could have a chance to cause fear (less than actually using the drills)

surreal condor
#

Seen some pretty interesting boss ideas on here lately, but most of them sound too large and complicated to fit into regular missions.

My suggestion is to have an endgame terminal for promoted dwarves only where they can start a weekly "Titan Raid".

Unlike deep dives which consists of 3 levels, the Titan Raid missions are one level in which a massive creature awaits at the end of the level. Much like a raid boss in an RPG, the Titans wouldn't be defeated by anything less than a skillful and well coordinated team using the best equipment in the game.

What the Titans and their levels are like are up to the devs of course, and the rewards could be matrix cores, a hefty credits and crafting minerals reward, or some new endgame rewards that the devs can come up with.

wise lion
#

A new primary for the Engineer:
Fires plasma bolts with a little less damage than a shotgun blast. Overheats quickly, but cools quickly as well.

fleet geyser
#

Since Warthog has only 5 overclocks, compared to the 6 or 7 of all other primary weapons in the game, it really could do with another overclock:
A couple of ideas:

  • Slugs (Balanced): Instead of a spread of pellets, a single slug is fired, dealing damage equivalent to 80% of the damage of all the pellets combined. x0.4 base spread, +200% armour break bonus.
  • Double-loading (Balanced): 2 shots are fired at once, but the second shot has doubled spread. x0.8 rate of fire, meaning that you're ultimately firing 60% faster but half your shots are very inaccurate.
runic agate
#

NERF BET-C!!!

scenic river
#

i dont know if its a bug or intended.. but the platforms you have to stand on during Omen Modular Exterminator resets 'autorizing' when map is on low grav and you jump

rain karma
#

Supercooling Chamber Rework
⬆️ Focus Shots cost 1 ammo
⬇️ x0.8 focus speed
⬇️ Cannot hipfire
"This overclock equips your weapon with very efficient ammunition specialized for focused fire. Due to the specialized nature of the bullets, non-focused shots are impossible. Due to the bullets being smaller than normal, they require more velocity to harm, necessitating longer focusing time."

lost zealot
#

Suggestion to make able to see if team mates have iron will left to use. Many times all my teammates use it at the same time... going to waste

zinc spruce
#

W.T.D. Machine Event
_“Weapon testing drone deployed! Follow that drone; then bring it back to the deployment module before its power supply runs out and the data is erased. You don’t want to disappoint R&D now.” _

Once activated, a deployment platform ejects a hovering drone that can have one of multiple weapons (laser, grenade dumper, minigun, etc.). Bugs spawned during the event will be around 40-50m away from the module and the drone will go to test its weapons on them. After a minute, the drone drops to the ground and in the last 2 minutes the drone has to be manually put back into the module or the event fails. A visual indicator for the drone about to drop could be a battery cell on its back starting to flash. The drone will appear as an icon on the laser pointer till the machine event ends and be highlighted while its in flight

Player Strategies:
-Kill far off bugs to try to draw the drone closer to its module
-Use traversal tools to make it easier to bring the drone back to the module

near glacier
#

a way to turn off the flashlight automatically being enabled at the start of missions

mossy laurel
#

Remove the ignition from the nuerotoxin grenades please. Or at the very least add an option of some sort

fleet geyser
#

For the different hazard levels, revive health should bottom out at 0.2 (what it is in haz 4), it should never go below that even for 5.5 and possible higher difficulties if they're ever added. Remember that all damage increases with difficulty, so that 0.2 would count for less as difficulty increases.
My reason is that, while I enjoy high difficulties and the risk of losing, what I don't like is being stuck on 10% health for ages because all health sources have been exhausted. Haz 5 is the perfect difficulty level for me, but I don't play it because low revive health is not a fun way for it to be difficult, and a lot of other people seem to feel the same way given how many people play haz 4 even if they have zero chance of losing.

alpine cove
#

My friend suggested the ability for the Cryo Cannon to be able to cool off magma in the magma core so it doesn't burn you. I thought it was a cool little detail that could be added, it could also be helpful in areas you need to defend when you don't have an engineer to block it off.

wild storm
#

Infrequently a mission will take place directly above an unseen dwarf squad's mission, and once or twice a supply drop they call in will fall through the level and take out anything it hits on the way. In extremely rare cases, an entire Mine Head or Doretta Carrier will plow through and annihilate an entire chamber. If a dwarf falls into the abyss, the unseen team's Bosco will carry the dwarf's unconscious body back up to safe ground before flying back down and respawning.

narrow mulch
#

Berzerker should give damage reduction

nimble stream
#

Overclock (Clean): Dual Trigger (Aka anti carpal tunnel)
For: Subata 120

rocknstone Fire two bullets per click
rocknstone +1 damage boost

By mildly tweaking the Subata's firing mechanism, RnD was able to make it fire twice per trigger pull, and adding a slight damage increase

ivory compass
#

Some more mission control voice lines, for extraction, and for machine events. Hearing the “A tritilyte deposit, I thought we lost this one” dialogue every time you do one is kinda boring after a while.

indigo surge
#

ENEMY SUGGESTION - MACTERA PRAETORIAN
This is the ideia, an Praetorian sized mactera, same kind of armor etc. Its attracted to light, so turning off flashlight will have one use! You can turn off, throw a flare and distract the creature while you shoot it to death!
It would be close in movements to a Glyphid Praetorian, kinda slow, armored in the front, exposed in the back, tougher than regular mactera, strong spit that can pierce our armor and if you get too close, IT SHOCKS YOU!

Plus, would be fun to watch it following the Scout everywhere

round sail
formal garden
#

Big bushy mustaches like "Immense Danglies", so it will connected perfectly with this sideburns and we could make REALLY bushy beards.
Here's a quick rough sketch to show what I'm talking about. Something like that.

round sail
# wild storm Infrequently a mission will take place directly above an unseen dwarf squad's mi...

Your suggestion could be a hazard warning!
Overhead mission,
You're operating directly over another excursion, be wary of friendly operation hazards.

drop pods, mining rigs and resupply pods will be falling through your mission area infrequently.
These drops should have no physical beacons to warn you, just the noises they make and the tunnels they carve are visible on the terrain scanner.
To stop someone from getting stuck at the bottom of the map, they should drop platforms covering the holes the machines make and catch any dwarves that are hit by them.

I kinda dig this as a hazard because getting hit by resupplys is shocking and kinda funny sometimes.

finite karma
#

i want to customise my turrets as engineer 😄

cinder imp
#

Dive to the core (endless mode basically)

A new biome/game mode, the expedition would take place in the center of hoxxes to harvest a unique resource only found there.
The map would have to be really vast and open, with nodes found along the way to call a self-propelled harvester and defend it until the deposit is depleted. The more the dwarves collect the more enemies spawns, with the map progressively becoming something like “they are billions” as they are attacked from all sides. There should be more nodes than needed to force the team to find and choose easily defensible one to be able to survive longer
Also I think it need rails at some point, maybe the ability to build rails between harvester ? I really like rails.
Moreover it can be thought either as a new kind of end game content or another game mode entirely with leaderboard and minerals/time based rewards accessible from any level.

elder mountain
#

Ok so I was solo in a mule recovery mission, and I was in the part of the mission where you have to activate the black box, and if you go outside the zone for too long, you die. A bulk detonator spawned, and I used 2 of my 4 bosco revives to kill the thing, and then, less than 60 seconds later, another bulk detonator spawned. This wouldn't be a problem if going outside the zone didn't fail the mission, but it does, and if I stay in the zone, the bulk detonator can easily cover the entire zone with an instant death slam, and it just felt like no matter what I did, there was no optimal move, I either fail from using up bosco charges, or in the time it would take me to lure the bulk detonators out, the meter on the black box would tick to zero and I would lose. I don't know what should be done to adjust the difficulty so you're not placed in impossible possitions like that but this was only hazard three something I have no problem navigating 99% of the time.

gleaming abyss
#

Gunner Primary New Gun Suggestions


For the next update there's talk of new weapons coming out, I was trying to think for the gunner what would be a good primary.

Like the theme as my limited playtime understands is guns that build up or slow to start to a focused firing.

So the third has to follow that theme but not really step on other classes toes.

I was thinking a beam weapon that starts off with a coarse short range beam but then builds to a pinpoint focused beam that would be highly accurate and deal more damage to weak points.

I was thinking in the coarse mode it deals less damage per tick, but in the focused mode it would deal either more damage per tick and\or more ticks following the theme faster over time.

It could be just a laser beam or a repurposed mining beam. (Maybe they figured out to harness the power of the ommoran heart crystals beams)

The other idea would be a radiation weapon. As it seems to be an untapped damage type. (Heck uranium rounds might be a nice overclock for the others if it isn't already, providing increased pierce\rad damage)

For the rad beam I think it would be cool if it cycled up through the radiation types (the final being gamma or higher)

If it overheats maybe it leaks radiation.

Mechanics for it could be irradiating enemies for lasting damage and small aoe.

As it cycles to higher rads it penetrates through armor (but not destroying it) or could even deal more to armored enemies by soaking their armor in radiation.

I think a fun overclock or late upgrade would be if you saturate an enemy with enough radiation or of the higher radiation and kill it, they explode into a little nuke cloud. Effectively turning them into a rad glyphid bomber that deals damage to all enemies.

It would like the other damage type weapons be less effective in the rad zone.

What do people think?

ocean turtle
#

Overclock for M1k that deals more damage based on your relative height to your target, the higher place you are as Scout the more damage you can deal up to a certain cap. I think it would be a pretty cool synergy since Scout usually focuses on getting out of harm's way and it would give them an incentive to practice this habit with a sniping weapon.

ionic grove
#

I would love to be able to rebind reload and interact to separate buttons on a controller! It's annoying to reload on pipelines or near Steeve.

proper notch
#

Trapdoor Spiders

slim cypress
#

Autocannon OC: Gun Shield
Buffs:
Personal Bubble Shield pops up when at max fire rate and blocks some damage
Shield both buffs user's defense and gives shield to nearby teammates

Nerfs:
Less damage
Slower reload
Shield can break and needs to recharge after some time

"R&D has created a personal bubble shield for those that choose this overclock, but the shield module itself both messes with the rounds and makes reloading a lot harder and the shield is only a prototype so don't expect to be invincible!"

hardy mulch
#

Powered Minigun Overclock.
Unstable

Canister shot

Replaces the bullets of the Minigun with high-powered shotgun shells

Pros:
Far higher DPS at close range
Faster move speed while firing

Cons:
Lesser damage at long range
Less accurate

"By widening the barrels and adjusting the feed mechanism, the powered minigun can now accept shotgun ammunition! Allowing for greater damages at close range where the bugs love to hang out!"

rain karma
#

Supercooling Chamber Rework Revision 1
⬆️ Focused shots cost 1 ammo.
⬆️ Focus shot bonus damage x4 (base focus bonus is now +400% instead of normal +100%; the focus shot damage mod increases this to +500%).
⬆️ Normal shots have fear factor, granting a chance to fear.
⬇️ Base damage x0.4 (base damage is now 22 instead of normal 55; the increased damage mod increases this to 26).
⬇️ Focus speed x0.8 (base time to prepare a focused shot is now 0.78125s instead of normal 0.625s; the increased focused speed mod brings it back to the normal 0.625s).
⬇️ Magazine size x0.6 (base magazine size is now 5 instead of 8; the larger clip mod increases this to 8).
⬇️ Max ammo x0.85 (max ammo is now 82 instead of 96; taking the ammo mod increases this to 116).
Focused shots deal 110 damage with base 22 damage and base +400% damage bonus. Combining this with armor break mod in T2 allows for 1 shotting grunts through their armor. This can also be accomplished by going with a damage mod and focus damage mod, granting 156 damage focus shots, which deal 124.8 damage to grunts when hitting their armor. By going with both damage, focus damage, and focus speed, you can achieve a focused shot DPS build that does about 178DPS, ignoring reloads. Normal shots can be used as a panic button to get some enemies away from you with fear at the cost of ammo. This overclock would be the most ammo efficient in terms of focused shot grunt kills.

nimble stream
#

Gas Recycling Rework.

I'm not a fan of how Gas Recycling removes so many things for five damage at it's massive downsides. So I'm going to change that

Changes:

+4 damage (-1 damage from base)
-1/2 Weakpoint bonus (Other than 0%)
Base Spread penalty removed
-50% movement speed kept

fleet geyser
#

Warnings just seem too rare to me. Playing missions with more warnings feels more fun than just playing at a higher difficulty (except for the no shields warning, that one is never fun), but looking through all the missions right now I'm counting 7 warnings spread across 21 missions. 5 with 1 warning, 1 with 2 warnings. So, less than a third of the missions as I'm typing have warnings.
I think that more like half of the missions should have warnings, with at least 2 being double warnings.

nimble stream
#

This is going to be controversial no doubt, but as a Nuclear Weapons Expert, it is with a heavy heart that even I have to admit Fat Boy is too strong. However, I'm not going to be saying a full on nerf, but a slight one.

What am I nerfing?

  • .5 Area of Effect
    +2 second reload penalty. Nuclear Bombs feel like they should be taking more care on reload.
    -20 AoE Damage

Why did I want to nerf it? I find fat boy does a bit too well especially with it's new buffs

digital ether
#

Suggestion for GK2 mod Battle Cool rocknstone : Increase the timeframe from 1.5 seconds to 3 seconds. Considering Battle Frenzy has a 3 second duration and both mods are T5 that activate when enemies are killed, it would make more sense for both of them to have the same duration.

old wyvern
#

how about a last mission recap on the "deep rock galactic information channel" ? kinda flavored like news of the last mining mission

potent pond
#

Hello nice ! I main scout and i almost just hit 600 hours on the game, i come here to spill the beans on what would be a cool idea on how to revise some overclocks of the M1k.
All of the changes are meant to be built on top of the current overclocks that we have on update 34:

pickaxe - move Electrocuting Focused Shot to a balanced overclock (i have played 480+ matches, but i've rarely used it, the impact is so little in normal waves and eliminations)
pickaxe - move Hipster to an unstable overclock

rocknstone - give Hipster the ability to shoot full auto just like tier 5 warthog's upgrade by keeping the firing button pressed down
rocknstone - slightly (and i mean really slightly) improve the stability of the weapon after each shot
tothebone - remove the ability to do focused shots
tothebone - reduce the bonus rate of fire of the overclock to 1, so now the weapon will have a RoF of 5 instead of 7 when it's equipped

rocknstone - Supercooling Chamber now deals disintegrate damage, meaning shots don't trigger death abilities (like praetorian's gas) and makes the overall damage a tiny bit better because most, if not all enemies, don't have a resistance to this type of damage
rocknstone - Supercooling Chamber now has infinite pierce capabilities
rocknstone - Supercooling Chamber now grants 10% more weakpoint damage to the base weapon
tothebone - Supercooling Chamber now can't normally shoot, it can only do focused shots

I'm suggesting these changes, because as of right now Hipster can deal around 10k damage with all of its bullets, while Supercooling Chamber can only deal around 6.5k if all shots are focused. Rock and stone!

potent pond
#

Unrelated with my post above, i have a new idea for an active ability:
bittergem NAME: No time wasted |or| No time to waste
aquarq DESCRIPTION: By holding a key for 5 seconds your dwarf will remove his mineral bag with all its contents and drop it behind him. He now has the ability to carry it and throw it, just like you can do with normal resource bags that are currently in the game right now when a player disconnects (see picture for reference if you are unsure about what that is).
The bag spawned from this ability however will not be an instant-deposit and whoever is depositing will need to deposit it as if he had the minerals in his inventory, meaning it will take the same amount of time as if he had the minerals in the first place. Veteran Depositor, just like it normally does, will speedup the depositing speed of the bag.
compgold COOLDOWN: 45 seconds, but there can only be one active at the same time for each dwarfs, meaning that you need (or your teammates will need) to deposit your old bag before you have the ability to spawn a new one (maybe the backpack can be color coded for each class, so it can be easier to distinguish between them)

In my opinion this could be a cool idea for an ability, it can be useful in speedruns and coordinated teams, plus it could make Strong arm more useful as well.
With this, in on site refining/point extraction missions you can just yeet your bags towards the deposit points and tell your team to deposit them so you can keep grabbing those precious minerals and don't have to walk all the way back. Maybe you can assign someone in your team to bring Veteran Depositor and in missions everyone can just chug their backpacks at you while they move on in the cave so only one of you will have to wait for Molly and use the passive perk.
(P.S. New deposit animation where a dwarf will wave the bag in his hands instead of the ol' bucket to the deposit chute maybe?)

midnight ravine
#

Currently when a teammate orders a resupply, the chat displays a message along the lines of “(username) ordered a resupply!”, I propose that a similar message be added for when calling the drop pod. Something along the lines of “(username) called the drop-pod!”. It’d just be a nice little QoL tweak so we know who’s doing what on a team.

west robin
#

Drinking contests
Instead of having the dwarf pass out after a set number of drinks you instead have the game roll a random number or something which gives the player a random chance of passing out with the difficulty checks getting higher and higher and harder to pass until someone passes out. The more you drink the more tolerant you get (I have a few idea on how you'd implement tolerance but I'm no coder or game dev) and the more tolerant you are the more drinks you can chug before passing out. I think it'd be a real nice addition to the space rig and it relies on assets and effects already in the game

unreal hare
#

New perk suggestion:
Chemical Catalyst
Passive:
Damage over time effects you apply can now stack, dealing more damage per tick (ie. Damage per tick = Default DoT damage * number of stacks).

Active:
After holding the grenade button down you begin to spray a catalyst in a radius of 4.3 around you for 12 seconds, causing any status afflicted enemies to explode. This explosion deals minor damage and spreads all status effects on the unit onto all other nearby enemies. The explosion effects on each enemy can only trigger once before it's put on cooldown, and being damaged by another exploding unit also places it on cooldown.

Duration: 12s
Cooldown: 45s

Function: A perk for defensive support builds that aim to hinder foes with status effects. The issue with status chance-systems is that once the enemy
has been affected by that status effect already the status chance on your weapon ceases to matter: all you can do by firing more at the enemy is to
refresh the effect. This causes support builds (ie. Stubba built for electric, Autocannon + Neurotoxin) to be somewhat awkward to use, as there's not much
benefit to shooting enemies that already have an active DoT-effect. Weapon mods (ie. Conductive Bullets on Stubby) have been used to counteract this well, but
allowing the DoT to stack the status chance would remain useful throughout.

rotund beacon
#

New mission types suggestion. To mix things up a bit.

Prototype escort (new escort type)
We've developed a new prototype drilldozer. Keep it alive as it gets swarmed en-route to the deepest part of the cave where a strong boss monster is waiting. You're our only hope to keep this thing on the right track. This drill dozer should be able to break it's shell. After the shell is broken, you will be able to damage it with your guns.

Boss run (new elimination type)
This mission has several boss creatures which will need to be defeated because they are making life hard for other miners. Your job is to clear them out and make the caves a safer place.

Survival (new type / elimination)
You are dropped in a large cave full of angry monsters. Wave after wave of increasingly difficult swarms will come your way. Every 5 waves you're given a free resupply. How many waves can you stay alive? (Achievements / perks for getting to high waves)

Robotic factory (new elimination & salvage type)
Reports have come in from an ancient machinery factory, we suspect the robots may have been infected and these need to be disposed of. Go in, find the factory and destroy all the small (and big) robots. (new bosco skin and weapon unlocks could be found)

pastel maple
#

Suggestion: Scout Grappling Hook - Pull Heavy Items

New Perk for the Hook to grapple heavy to lift items:

  • Alien Egg, Aquarq ... etc.

Available Items light up when the Crosshair is on them with the Hook equipped. The Scout automatically takes them into his hands.
Hooking Items shouldn't be available while Air-born or in Movement.
Moving or changing the Weapon while the "grappling" is active, will drop the Item at its current location.

This would make some of the tedious carrying around much more enjoyable, especially when you have to lift it up a cliff.

Excluded from the Perk, should be Items that are always close to a target, like Mule-legs.

fair hearth
#

Suggestion: Simple quests every second day or daily.
Can be increased in number of missions. 3, 5 or 7. Depending on the time you have the loot you want. Ofc gems + Cash is given + extras for completion

ivory compass
#

Make it so that Mactera don’t just appear out of thin air, maybe have them spawn far away first and have them fly over so that it doesn’t look like they just come out of nowhere.

nimble stream
#

Overclock (Unstable): Explosive Stubs
For: Zhukov Nuk17s

rocknstone Give the Zhukovs +7 AoE
(Area of Effect is .7m)
tothebone -1/2 Direct Damage
tothebone -25% Max Ammo
tothebone -10 Magazine Size

By tweaking the embedded detonators to explode on contact, RnD have managed to make the Zhukov bullets explosive! Unfortunately this decreases direct damage by a lot, and ammo is decreased slightly.

runic agate
#

A perk that allows you to kill swarmers that you walk on while ur full sprint. That perk at max level could stun grunts if you run past them too

keen kettle
#

I suggest the Crassus Ale (If it was not suggest before), it's a new beer that turn you into gold.

dusky flume
#

Why not equipment skins as you upgrade your characters? Like getting all Company Special skins for engineer's weapons gives you company special for his platform gun? Same with First Stripe and Deepcore, you simply unlock them by upgrading your weapons.

round sail
#

A sink in the abyss bar so I can pour out that leaf lovers special someone bought

thorny tartan
#

make ammo server side
so cheat ammo mods on clients don't work

hexed flicker
#

Overclock suggestion for minigun: Enuf Dakka

rocknstone your gun fires at 600% fire rate and had 500% ammo capacity

tothebone you deal -90% damage, have no stun, and -50% movement while firing

rose magnet
#

undo whatever change was made a few months back to make it impossible to use alt armor variants when using a helmet that covers your dwarf’s beard (or add a selector for whichever variant you want)

reasoning: gunner’s mk4 armor has this metal collar that looks cool with some helmets but looks pretty bad with almost every other helmet, the scout mk5 armor has a total of 4 buckles that can appear over you chest but I personally liked the 2 buckle look a lot more and ran it most of the time, there are plenty of other examples and obviously it isn’t a huge deal since it’s just small changes in appearance but I found it odd that the feature was removed in the first place.

silver tree
#

Maybe make it so that you are guaranteed a reward for your own character during a machine event core filling, or anything like that. i get way too much stuff for characters i either dont play or dont even want stuff for and have only ever gotten one matrix core reward for the character i do play out of the 10 i have gained so far, an d considering that was a cosmetic, it is very aggravating.
(I play driller mainly and only ever seem to get gunner rewards/cores when i dont play gunner at all.)

fresh lake
#

New animation victory screen emote, gliphid fleas. Just a animation of the the team scratching them self's.

median heath
#

Mode where every large enemy is a bulk detonator instead

tight cliff
#

A website where you can 3d print your dwarf, Bosco or something else from the game in full color.

autumn cape
#

Ability to change refresh rate in the graphics settings

nimble stream
#

I have a slight issue with U34. It's super minor and shouldn't be such a big deal but was were so many things moved around for EPC? I miss the older, simpler interface where it was 3 mods 3 mods etc... I wouldn't mind if they shifted the t4 mods to t2 and vise verse. It just hurts my brain to see it the way it is at the moment

fleet geyser
#

There really, really, really needs to be an indication of if your voice chat is working. It's a pain to ask "Hey, can you hear me?" every time I get a quiet team.

gusty jay
#

Can I get a cape for my scout. I want to look like a super hero. Just me. No one else

last brook
#

suggestion for new mission type -Rescue Operation- Goal is simple go in and Rescue downed Dwarfs from other parts of the DRG company and make sure they get out alive

rotund beacon
#

Rare fossil discovery

  • Rare fossils are a "something to collect" and complete system that doesn't offer any special ingame awards other than maybe perk points.
  • You gain access to a new section onboard the space station. "The Reliquary"
  • In the reliquary you can place rare fossils and curiosities found during missions.
  • Each mission type and difficulty has it's own rare curiosities to be found and taken with you.
  • Completing 25, 50, 75 and 100% of the reliquary may award a few perk points or cosmetics.

Examples:

  • Giant Glyphid Tooth
  • Pulsating Praetorian Sack
  • Frozen Spawn
  • Tiny Grunt Claw
  • Fossilized Mactera Wing
  • Strange Huuli Antennae
  • Reflective Armor Plating
  • Strangely Familiar Dwarf Boot
  • Karl's lost pipe
snow remnant
#

A little yet complicated cosmetic suggestion to add some life to the spacerig in a way that would not flood the rooms : add some Boscos outside of the spacerig next to the areas with windows. They could be seen doing basic chores like some mechanical fixing or cleaning the glass. Maybe we could see a rare scene where a robot is transporting an err cube or a frozen dwarf.

barren cedar
#

Would be cool if we could partly customize our pod and space rig like, mission area, bar, memorial hall, etc. via some special quests that unlocks them to buy for high costs at blue levels 25-50-75-100 and I would also happily buy DLCs for space rig customization

I am suggesting this becuase I think when you enter someone else's lobby no matter how high level they are you dont feel any special. You are just there to play with them

||ROCK AND STONE||

ivory compass
#

The ability to put down a full beer after you pick it up

snow remnant
#

I think a little animation for when the shieldgen is returning to the Gunner would be cool. Like Molly's docking, it's not mandatory ofc, it's just that for now the gunner is just holding his hand in the air

wide garden
#

Can Slashers make a little more noise and/or be given a more distinct sound? Getting snuck up on by one or two is only funny the first couple times notnice

ivory compass
#

New enemy: Glyphid Burrower
The Burrower will pick you up and grapple you, so that you can’t move. The only way to get out is for someone to shoot it (similar to a cave leech, or grabber) except this one burrows into the map, and traps you in stone, the only way out is for Bosco, or a teammate to dig you out.

rotund beacon
#

Steve's health bar

It would be nice to have a healthbar indicator for steve (your tame glyphid) in the bottom left corner. In a similar fashion as you have an indicator for Bosco and his rockets.

M.U.L.E
It would also be nice to have some customization options for molly, (M.U.L.E)
The way she looks would be determined by the host's customization perhaps.

Loot bug mimic
A glyphid that looks like a loot bug, but if you stand on them, will try to eat you.
Slight color variation and maybe spikes to indicate some level of warning.
Should still drop some gold/other when killed.

ivory compass
#

New enemy: Lure Bug
The lure bug is creature that has changed its tactics to eat the greedy dwarves working on Hoxxes. Right around where the lure bug is, there’s gold pieces (extremely similar to the gold bits that appear around compressed gold) if you dig down into the gold enough, the lure bug will snatch you, and bring you into a tiny crypt where it will eat you until you’re downed. Now it’s up to bosco, or your teammates to help you out. If you use your terrain scanner correctly, you’ll be able to spot the crypt that the lure bug drags you too, being able to completely avoid it if you’re smart. However, they’d have to be extremely (like, 1 in 20 compressed gold are lure bugs) so that they aren’t common enough to check every single one, and let your guard down every once and a while.

snow remnant
peak aurora
#

New deep dive idea

Event deep dive.
You receive no cores at all from it.
Each stage holds 2 to 3 events you must complete along with other objectives.
After all events and the other things are complete, you get to advance to the next stage.
The events in each stage need matrix cores to get you a reward.

#

Press V while you are down to make unique voice commands

-I trust in you brother!
-The hordes cannot stop you from saving me!
-Help me up so i can help you!
-I might be down... but together we can make it whole again!
-Let's show these bugs who is the real leaf lover here!

snow remnant
#

I think a little dedusting for electric crystals is needed. Not the crystal itself, the electricity that emanates from it, it is too pixelated

grand violet
#

"Grenadier" Balanced Overclock for M1000:
rocknstone Ability to Shoot Rifle Grenades
tothebone Can't Use Charge Shot

When using the overclock, if you were to try to do a charge shot (holding LMB), you would affix a rifle grenade to the end, and would shoot it once you release LMB. You would only have four of these, but they would do quite a bit of damage where they landed, and whenever one is shot out you would also waste a single round. They would probably go a little slower than the speed of a 40mm. The actual M1 Garand had the ability to shoot rifle grenades and I really want an overclock that allows me to do it.

tight cliff
#

someone should make a huuli hoarder out of ballistic gel... somehow

#

so its kinda jelly like in the game.

stiff lodge
#

R&D room on the space station

Show casing new weapons and equipment being worked on by Dwarven scientists who are seemingly always on break when the Miners are around
Also includes a terminal containing the notes of scientists regarding the nature of some of the weird things found on the planet.
Such as the Heart Stones, the error cubes, monster eggs, so and so forth. A garden with various plant life forms being grown in it.

hexed flicker
#

Overclock suggestion for the flamethrower: Highly acidic fuel

rocknstone flames destroy and mine rock

tothebone no sticky flames

narrow mulch
#

Bigger room for dwarf

stiff lodge
#

Preatorian detonators. That is all

upbeat perch
#

I would love to see warpaint for the dwarfs i would say there be added to hats. The war paint could be crazy wild like from 80s movies or rock bands or you could have some paint that be good for getting elite bugs or more gold or more beer.

runic agate
#

NERF acid spitters. Can’t see them in the dark, they have a crap ton of health, and do a crap ton of damage. But no, just keep buffing the bugs and nerfing scout some more.

knotty prism
#

Female Dwarf Suggestion:
First off, scrap the idea of adding specifically female dwarves. Instead, do a gender identity revamp. Record a variety of voice lines. What we have being a traditionally male variant, have a traditionally sounding female variant (whatever that may mean in the context of badass depressed space mining alien bug exterminators) and some in between those, and let the player choose from the different voice line packs, I'd even say ditch gender associations with them in general and just have like 1-5 or deeper, deep, mid, high, highest.

Do a massive cosmetics dump associated with it, some traditionally female cosmetics, maybe a Rosie the riveter inspired set (similar to, but somehow different from the Roughneck set), to some more androgynous pieces (thinking Bowie or Annie Lennox inspired), to just more cosmetics, because people flipping love cosmetics.

Remove gender specific language with they/them/their or allow players to pick their pronouns. Use the same base character model and let the player craft their dwarfs identity with the voices and cosmetics provided. You want male dwarf? You got a male dwarf. You want a female dwarf, you got a female dwarf. You want a dwarf that identifies as they, you got it, or Ze/Zem/Zir or E/Em/Eir or Xe/Xem/Xyr, you got it. Make the dwarf you want, GSG/DRG provides you with the palette.

ripe ledge
#

would there be a chance to bring aggressive venting and hot bullets together for maximum fire build?

fleet geyser
#

I'd love to see far more focus on beer.
Mysterious cave plant beer.
Late game beer tech progression.
Infinite procedurally generated beer.
Ultimate beer.

For real though, a plant that naturally brews beer would be pretty cool. You wouldn't know what beer it is until you drink it. If you wanted to make it difficult to unlock new beers you could have to discover it, and drink it to gather info to reverse-engineer the recipe, kind of like a puzzle. It'd definitely be a cool feature to have in combination with randomly generated beer, so that if you find a naturally occurring beer you really like you could go to the effort of reverse engineering it.

digital ether
#

Nitra Lootbug loot : Just like a Golden Lootbug only stuffed with Nitra nitra

upbeat perch
#

i would love a few new missions i got two that i hope would work with game graphics plus in game tech too. The first would be called waste dwarf or waste land this mission you have to recover tech that was either left or was part of a failed mission. I know this sounds like another mission we have in the game but this would not be a save a drop pod this is to recover tech that was lost you also could find tech that could be the answer to the error cube. The next Mission can only take place on a dwarf holiday that the game crew could pick the date for it this mission would be for those with 100 plus honour. The mission would be a wave mission but the dwarfs are the wave so there a big bug monster a bit like the starship trooper bug in the 3rd film mix with a bit of godzilla and you job is to kill it as soon as you can. How that can happen is this so you would get a warning that a huge big bug has been found and you get pick to go if yes then you go to the mission if so you lock out other groups from playing till you finish fighting the monster you have a time limit to do as much hurt as you can or you die. when you fail or did some hurt you can't do the same mission again it be for the next set off players to do and whoever kill it get it heart. the waves of dwarfs that did good on the mission would all get xp and new beer or tech.

river cedar
#

Please add host migration. When the lost leaves or DCs the game selects a new host

fleet geyser
#

I wish there was a way to only queue up with people who use a mic, I feel like players that use mics have become rarer as of late and honestly the experience is significantly worse for it

polar pelican
#

Id like to give drillbot a cute little bow for her head. Or maybe a comically small hat.

near glacier
#

proposed buff for "it's a bug thing" perk
not sure if it has been suggested already
Killed lootbugs don't explode, leaving a pile of minerals on the spot they died (minerals would plop down if bug was killed on a different surface angle)

mighty acorn
#

A mactera boss of some sort. Aka a flying boss. It would have less health and armor than the dreadnaughts we have but be harder to hit due to being more evasive. As for ideas of attacks i am drawing a blank at the moment.

outer siren
#

it would be nice to sort the server list based on what class you are on, an option to sort by server that has a spot for your class

snow remnant
#

So I am actually doing a mining mission with a fun but too rare mini event #drg-gallery message and this made me think about something I heard ... A few players showed their distaste about the new swarmaggedon danger. So why not changing the way the swarmers spawn ? Instead of appearing in waves like normal enemies, the mission with swarmaggedon danger would contain a swarmer egg infestation. I love this "mini event" and the fact that we can only see it in a few missions is sad to me.
I personally have no problems at all against swarmaggedon it's just that I really live swarmer egg infestation.

nimble stream
#

Overclock (Balanced): Pesticide Injections
For: Lead Storm Minigun

rocknstone +33% damage to Mactera
rocknstone One shot swarmers in general
tothebone -6 firerate

Adding pesticide injections to the bullets of the Lead Storm bullets increase damage to mactera and only require one bullet to tackle swarmers, but decrease the fire rate by a small bit as to not upset the formula

near glacier
#

add a dlc that has adidas like hoodies with 2 stripes on the sides i would deifnetly buy it

vast olive
#

It would be nice to have a small shooting range to test the new overclocks and stuff in the hub

azure dragon
#

Can we get a modifier for the missions where you have to repair the cargo drops? Just to make things harder, Like the random drop pods you find in missions that you have to repair.

azure dragon
#

Have skins for other weapons...mostly turrets....because i want to bling my turret out, Just sayin.

formal garden
#

Can we get a variant C as skin in a future?
Looks much better for me.

near berry
#

The carbine looks so cool but watching the gameplay I think the way the plasma rounds look needs to be changed. Does not look that satisfying to use. Maybe just make it red laser rounds like something out of a star wars blaster.

twin bolt
#

more dynamic body parts, or atleast special properties when you break them off. Mactera goo bombers have this, as when you pop both sacks, it no longer will do it's goo rain, so why not other enemies? A few ideas I had were:

  • Shooting slasher blades causes them to break off, and make the slasher not be able to stun
  • Each bulb popped on a bulk detonator will remove one extra bomb on it's death (not the initial explosion, the bombs that fly out)
  • Shooting a side sac out of a menace will cause it to shoot slower.
lapis osprey
#

Probably has been suggested before, but a scaling 'drunkeness' exp bonus would be pretty neat. Dwarves are known for being just as combat capable when drunk after all.

Nothing too crazy, say:
5% for mildly tipsy
10% for fairly drunk
15% for absolutely sloshed

dawn ibex
#

suggestion - 40% off on xbox pc and console plzzzzzzz

cyan compass
#

An anomaly where Molly has better programing, however nothing actually changes and it's exactly the same as any other mission. It would be funny if mission control commented on Molly working better at the end of the mission

wicked sonnet
#

Stomping on a bug from height does extra damage and negates fall damage.

midnight ravine
#

Not sure if this has already been confirmed as happening/not happening but I figured I should put it here:

When the new weapons come out as a part of the new update, I think the DLC should be backwards compatible, that way we can have Dark Future, Dawn of the Dread, etc, skins for the new weapons.

young steppe
#

**New Achievement: **Catch Doretta's head before it touches the ground.

nimble stream
#

Overclock (Unstable): Akimbo Mode
For: BRT

rocknstone Wield a second Burt SMG
rocknstone +9 maximum damage
rocknstone +6 fire rate
tothebone ×2 time to reload
tothebone +50% base spread
tothebone +25% more recoil
tothebone ×2 ammo used on reload

Add a second BURT to the loadout! Increase the Burst DPS for a much much longer reload and less control overall for more damage and fire rate

white iris
#

I'd highly appreciate options to invert the camera X axis (not just Y) and to disable controller vibration

narrow mulch
#

Remove leaf lovers special prok2

digital ether
#

Add in a brew that DOUBLES your dwarf's beard size. Other dwarves could comment on your new locks with awe, could even give a voiceline for the effected dwarf that is a bit muffled from all the thick hair.

open stirrup
#

If possible add the option to turn down or off particles on Microsoft drg it would help a lot with lag

slate minnow
#

play the windows xp start up sound when you finish rebooting BET-C

humble jackal
#

Add funny dwarf to the game

gentle lodge
#

The ability to make Items in your dwarf inventory added to the secondary objectives when you enter the Drop pod.

muted zinc
#

i have an idea to drillers axes make them light up just bit since there glowing

fleet geyser
#

The black on Megacorp skins is too black. It's literally just pure black besides specular reflections, causing a lot of detail to be lost.

polar pelican
#

A petting zoo for nice hoxxes animals

rotund beacon
#

New class, Tamer

  • Primary: Sniper Rifle
  • Secondary: Stun gun
  • Third (util): Pheromones. Tames any grunt like creature same as beastmaster. But with no cooldown, and improve the creatures's armor/damage/size - with some tweaks as per normal weapons.
  • Fourth (util): Tranq shot. Put most beasts to sleep for a short while (10 seconds?)
  • Grenade: Sleeping gas. Put most beasts to sleep in an AoE area. Larger creatures are less affected.
  • Alternative grenade: Distraction pheromones. All grunts in the affected area will be confused and attack each other.
old wyvern
#

idea for the neurotoxin grenade for driller so it can be used with the cryo cannon : make so it react to extremes temperature cold and hot, it would stay the same with fire but in contact with cold the gas would quickly undergo fast cooling making an ice explosion similar to the ice bombs in the glacial strata or quickly harden into small ice shards exploding dealing only damage

narrow mulch
#

Make black out stout the only beer nice nice

digital ether
#

So we got the Slayer Crest (obv Warhammer reference), what about adding in Grombrindal's great white tuft?

narrow mulch
#

Make hats and hair be separate cosmetics

#

Add a hair with a flower in it that would be funny I think

low brook
#

I think it would be a good idea to have to protect Molly during extraction. It would make that phase of the mission much more interesting and engaging rather than waiting on her at the drop pod most of the time.

fringe bone
#

So something dumb I thought of with my friends recently, with the glyphid warden.
Once you kill all his buddies, he just doesn't do anything. Like he has no attack of his own.

What if... the Glyphid warden is one of those kinda creatures that follows other glyphids due to peer pressure. So when you kill all other glyphids within a large radius of you, he just gives its defensive buff to dwarves.

Cause hes like one of those bullies that doesn't do anything if he's just on his own, let's his friends do all the bullying. But the moment a glyphids in like 250 meters or something hes like "nah I'm back to bulli" and he stops.

What does this add? Nothing I just thought it was funny.

nimble stream
#

Overclock (Balanced): Explosive Minelets
For: Bulldog Revolver

rocknstone On contact with the ground, the bullets will lay down an explosive minelet. (Has the same stats as a sticky nade, except 50% less damage)
tothebone -25% less direct damage

Explosions galore! RnD souped up explosive minelets with the bulldog bullets. Lacking direct damage, it is exchanged for AoE damage.

winter comet
#

A suggestion:
Anti-leaf lover hate campaign, respect all beverages dwarves 😋

hot onyx
#

20% chance for leaf lover to be spiked with blackout stout nice

tacit rain
#

A special brew that aggravates anyone who sips it, and and causes a bar fight to ensue. You equip your current load out and go on a rampage. Would be fun imo, it should cost a lot of materials to craft though.

twin bolt
#

Have cryo minlets be able to plant themselves on heavy or maybe unbreakable armor, the creature you actually planted the mines on cant trigger them, but any other creature can.

humble jackal
#

Include a special craft(able) beer with each DLC, for example, with Megacorp, include a beer that comes in a boxy, white mug, with a black handle, and contains a red coloured beer. It causes a dwarf to talk about how happy they are with their living and working conditions, discuss their favourite company slogans, or sing a company jingle.

ancient orchid
#

add crouching please it would be pretty funny

near glacier
#

Maybe this has been said before, but oh well here we go: I would love to be able to color each part of the beard. Like beard, sideburns, and moustache.

civic token
#

Objects (tumbleweeds, enor pearls, gold nuggets, etc) when thrown at glyphids do a bit of damage. The amount of damage relates to how heavy the object is. The strong arms perk allows for thrown objects to do more damage to enemies aswell.

This would just be a fun way i think to kill a few glyphids when your dwarf runs out of ammo.

autumn echo
#

Equipment overclocks ||This has probably already been suggested many times||

stable sparrow
#

Since a few peeps like the “We’re rich” voice line id like to suggest changing it for when you’re by yourself
With Bosco “We’re rich Bosco”
Without Bosco “I’m rich”

round sail
#

Exploders should behave as sappers and try to burrow through thin walls and plascrete foam to create a flank around the dwarves.

The engineer would then have to patch the hole, or the team will have to watch the hole for flanking bugs.

This can be countered by making walls thicker, requiring more exploders to sacrifice themselves to open a viable flank.

dusky kettle
#

Suggestion: What to do with Extra Perk Points. I have every perk filled. I have 75 Extra Perk Points, maybe add the ability to trade in for rewards once full? that way you still incentivize doing the milestones even when you have every perk unlocked. maybe like 10 perk points for a blank core. or 5 for a weapon paintjob for a class. or cosmetic stuff. That would be neat imo. Then people can continue to focus on completing the milestones when full.

rugged field
#

Many players don't like the **Subata **very much. While I prefer it over the EPC, I can still understand this opinion - as its modding is rather plain, and its rapid semiauto nature is rather straining. So, gonna try and spice it up a bit:

Suggested Subata changes:

BASE STATS:

  • Buff base damage to 15 (from 12) - this makes it oneshot swarmers by default
  • Reduce RoF to 6,5 (from 8) - less strain from clicking
  • Maybe reduce spare ammo a little bit (132, from 140?) - due to the base damage buff

MODS AND OCs:

  • Buff damage mod on tier 2 (to +2, from +1) and remove the damage options from tier 3 and tier 4.
  • Move the tier 2 ammo mod to tier 4.
  • Reduce the tier 4 weakpoint mod from +60% to +35% (to keep max weakpoint output only slightly better than now)
  • Add an autofire mod on tier 3, which also adds +2 RoF (same as the OC, but now comes with no penalties - although you can't pick the antispread option which is here on the same tier, so that's already an indirect tradeoff and sorta simulates the same overall effect as using the autofire OC).
  • Add an armorbreak option on tier 4.
  • Make the tier 5's less niched (Volatile work with other elements, and the Poison being actual Poison, rather than just anti-Mactera)
  • Rework the Automatic Fire OC into something else (Like: Pathway Bullets - Grants +1 penetration and 0,8x recoil, but reduces rate of fire by 25%)

Then its modding would look like this:

  • 1st-shot-accuracy / Reload / Magsize
  • Ammo / Damage
  • Autofire / Antispread
  • Weakpoint / Armorbreak / Ammo
  • Volatile / Toxin

Looks better, no?

swift vortex
#

Can the Tank Division beard be given colour palette pairing with paint job similar to some headwear.

(Suggest "Tank Division - Uniform")
[Edit: Also the Ravager headwear doesn't have the - Uniform tag line but it does in fact change colour palette with paint job

for conformity I suggest it be given the name "Ravager - Uniform"]

round sail
#

Machine Event:
Hyper compressed gold node.

Find a core infuser near a giant decrepit drill machine mounted on top of an unbreakable gold chunk.
Upon activation of the infuser, the drill explodes and sends 4 pieces flying. Mission control states "Well, that's not supposed to happen. See if you guys can get that back together and salvage what you can."
Once the dwarves put the pieces back onto the machine, they can then repair it.
Once it's repaired, the machine begins drilling the gold node.
The noise attracts several waves of bugs who try to attack the drill machine.
After about 3 minutes of defense, the drill finishes, activates the core infuser and sprays about 200 gold around the room. Damage to the machine cannot be repaired and reduces the amount of gold produced.
A final touch to the end of the machine event would be the drill exploding, marking the end of its operation.

zenith tinsel
#

not sure if its been mentioned but how about a shooting range, to test everything and show off stuff

swift dock
#

I really want the WIN10 version and Steam one to be more in line. You can't seem to change your game chat audio to come through separately from game effect audio and such. You can have the game through your speakers and hear people on the mic only on the WIN10 version. Also push to talk key is changeable only on WIN10. I like the Unions thing on Steam so I got it but there are some quirks with the barrels even that trip me up a bit.

jaunty folio
#

New class, Slayer (or whatever that isnt copyrighted)
-Primary double (pick)axe

  • Secondary Rage: increase attack speed and dmg (6-10 sec)
  • Third short range Charge: charge forward (10m?) dealing damage to all creatures in a straight line with a dmg boost to first auto
  • Fourth Rock an' Stone: gain dmg reduction for a short time(say 5 seconds?) while lowering move speed
    -Grenades: Cryro, Emp, Throwable axe (forgot the name)

armor built around health and dmg reduction no shield
@tame snow thoughts?
Just founnd out and i cri

tired rapids
#

As a general gesture to the playerbase, please don't fix bugs that are harmless and used for fun. Recently the wormhole infinite Zero-G bug was patched, despite the fact that it could not affect gameplay and was just a fun gag in the hub. I'm worried the ability to grapple or zip out of the escape pod will be "fixed" for the same reason.

TL;DR: Please return the Zero-G wormhole beer bug as an easter egg; don't spend effort patching harmless fun bugs over harmful ones.

narrow mulch
#

Make minor adjustments give 1 more damage and 15 ammo that way it’s actually worth taking

peak aurora
#

An active perk that allows you to bundle up everything in your pockets into a resource bag (like the one that drops when players leave a game).
To use it, hold the C button and after 5 seconds, you drop the bag with all your mined and collected goods in front of you.
After you bagged everything up, your pockets are empty again and you can mine on, handy when you popped a crassus for example.
The bag can be tossed to other players for more efficient transport of minerals, especially on PE or liquid morkite missions.
The skill has a 5 minutes cooldown.

near glacier
#

Ability to attach heavy objects / crystals on the zipline by simply using right click when you are near with object in hands

round sail
#

When driller has his drill arms equipped, he should punch with them when he tries to use his pickaxe. He could also do a slam with them for his power attack.
They perform no different than the pickaxe while doing this.

oblique bronze
#

I really like the Press Kit but it misses imo the square logo
also the golden bugs icon is missing
(would help making for example custom communities with country flag branding)

lethal sigil
#

Hello, I have a problem, the game remains like this for several minutes and nothing, and I already deactivated the antivirus

zealous remnant
#

Probably too drastic to do anything like this by now, but I find engineers turrets really boring to play with. Mostly I just put them down and forget about them, sometimes returning to refill ammo . I was thinking of ways you could make them more engaging for players and I realized that the biggest difference between engi in DRG and games like team fortress is that the bugs just walk right past your sentry, ignoring it as it fills them with bullets. Is most games with sentries like this, the enemies will actively seek out and attempt to destroy your turret when you build it up. Maybe when destroyed it would lose all ammo currently stored inside and be disabled until you manage to run over and repair it? (No recall, and it would be replaced if you use a supply drop)

This might just be me, though, and there are probably reasons this wasn’t implemented seeing as it is a sort of a staple of this type of gameplay (engineer/turret support class)

near glacier
#

Why we can not have Melee weapon slot? Also special melee weapon as primary weapon (maybe new Dwarf based on melee combat) We could use right click for weapon secondary options, like scout's rifle zoom or just spear and snowball overclock for the Driller... we could switch to pickaxe and fight with it with different swings, left click would be normal and right click would be power attack like we have now but with only right click.

waxen mesa
#

Suggestion to remove Haunted Cave anomaly. It's boring 😐

near glacier
#

Give Compact Rounds a +1 magazine size increase, letting you shoot two rounds in a row without needing to reload (other stats would probably get tweaked to accommodate for the upside)

brave tide
#

How about a uncommon spawn mineral praetorian. While casually digging through the terrain it slowly accumulates area specific minerals, which cover up more of its exposed parts and reinforces the armour, making the armour much harder to break. Killing a mineral praetorian will drop 15-40 of the material it accumulated(area specific).

Edit: other than visual changes the only true changes are less exposed weakpoints and much stronger armour

tight cliff
#

machine events appear more often

tribal heath
#

Give Flying Nightmare the ability to convert to the first elemental type it hits:
Ignite enemies if it passes through a burning enemy or sticky flames,
Freeze enemies if it passes through a frozen target or sticky ice,
Shoot off low damage lightning bolts on enemies in a larger radius around the orb if it hits an electrified target, turret or crystal.
Leave a radiation trail if it passes through radiation

#

(also increase it's radius back up again)

round sail
#

More multiplayer minigames in the Abyss Bar.
Air hockey, poker or other card games, or even skee ball.
Especially good when a friend has to afk for like 3 minutes, it'll give you something to do until they get back.
Of course each game will cost credits to play.

upbeat perch
#

got two suggestion first is more games in the bar while i do think the barrel game is cool it kind of get boring for a while so would love more. Maybe a hammer smashing game or maybe a rock, paper and scissors game quick games that pass the time. There could be a game that you can put up your stuff with other teammate to bet on. the other idea is a silly one but fun a team photo let say you just lost two deep drive in a row for reason unknown but this time same team wins you want to save that moment with a photo and you then get that photo in the bar so all the teams you had stories in are alway around.

compact atlas
#

What if there was a feature, that if you hold the key where the dwarves usually shout "Hey !" "With me !" (etc.), that they would start singing or mumbling a melody. That way it'd be less silent in the caves and maybe the other dwarves could join into the singing. Inspiration to that gave me Bardin Gorrekson from Warhammer Vermintide, who joyfully shouts and sings during battles.

formal garden
#

New Anomaly: Charged Veins
"For some reason, veins of resources in this area charged with some energy. Luckily for you, your pickaxes can absorb this energy and become powerful for a few hits."

Veins of resources like gold, nitra and other has a powerful charge. So, when you mine it, a few hits of vein will charge your pickaxes for powerful attack for a few hits (something like charges from machine on "Ebonite Mutation" Machine Event, but for amount of attacks, not for time).
It still require a time for recharge a Power Attack, but it charges faster then usual (but slower then Berserk or ME-charge)

peak wren
#

suggestion wold be real cool when you kill aliens so they drop some loot

ivory compass
#

When you look at someone looking at their terrain scanner, they pull out a tablet looking device and hold it out in front of them, so how about your character pulls out an actual tablet like the one we see, and uses that instead of the transparent one we have now (or maybe make it an option you can turn on/off)

cosmic basin
#

I wouldn't hate giving engie's turret(s) the pet-like whirrs and chirps that other AI-driven machines have (like molly, bosco and doretta) and/or giving them a light "eye" or two. The way such a minor detail gives these machines a personality is one of my favorite aspects of the game's presentation tbh

wispy nova
#

Because of all the references to there being much larger and more dangerous creatures then we regularly see on hoxxes like mission control's quotes on what dreadnoughts turn into when they are allowed to hatch, I think it would be cool if you could hear ambient roaring (or other fairly frightening sounds) way off in the distance, to bring a bit more fear of the unknown and mystery to hoxxes

surreal condor
#

(Edit, wrong numbers)

I suggest buffing the Boosted Converter armor rig T1 mod by adding 5 shield points.

I find the risk of being shieldless for 7 seconds just not worth the double regeneration rate. Making the shield a little stronger would make avoiding damage for 7 seconds feel a bit more rewarding for the risk, where as a simple -1s delay from Improved Generator is the safest, and currently superior option.

#

Also I suggest that the T1 armor rig mod Bigger Mineral Bag be buffed to 10, as usually I don't consider it unless there's a no shields mutation.

fleet geyser
#

More secondary objectives that aren't just collecting things. There's literally just the fester fleas one, and it's the quickest secondary objective except for maybe hollomite and dystrum.
Some secondary objectives I'd like to see are:
-Black Box, same as in deep dive
-Placing explosive charges to collapse an entire chamber of the caverns (Maybe it's a place where a lot of the more dangerous glyphids are bred, which is why it needs to be destroyed?)
-Finding and killing a powerful slowly tunneling worm which you can measure the distance to with sonar devices, but will be disturbed and briefly tunnel faster if you disturb it

winter python
#

Related but different suggestion: Most secondary objectives appearing with another, different secondary objective, and allowing for secondary objectives with more weight to take both slots (this shouldn't change deep dives)

surreal condor
#

The T2 armor rig mod, Healthy, increases health by approximately 20 (or x1.18), but given that your shield is far more easy to regenerate, the Overcharger Mod (which adds +5 shield points) can easily let the player absorb far more damage over a mission, not to mention helping the player avoid health damage altogether sometimes.

I suggest buffing the Healthy mod so that it increases the maximum health that can be regenerated by +5% to the current hazard level's percentage. (Haz 4 and below 15% to 20%, haz 5 10% to 15%) This would be an interesting option, as you not only have slightly more health, but you are also able to live a little easier after losing almost all of your health.

Plus it would make sense that a healthy dwarf would recover faster from severe injuries.

cosmic dock
#

It would be very neat to have a Doretta Helmet after saving Doretta x amount of times (i.e. 10 times? maybe 100 for true Doretta saviors) I would love seeing my Dwarven brothers wearing best girl Doretta, Especially Driller.

Alternative to this would be to have a Doretta sanctuary, where there are different statues of Doretta you can unlock based on the amount of times you save her, could also tie this in with the first idea above. (Maybe even a Doretta head that spawns in your room that you can pet? breather)

cyan ore
#

How about making it possible on the dance floor in the lobby to put your music downloaded on a pc or something else

earnest epoch
#

The reduction in weakpoint damage bonus in Gas Recycling overclock for the Zhukov is marked in Green instead of Red. This should be indicated in red colour since it is a nerf to the bonus and not a buff

cosmic dock
#

Hear me out:
Stabber Vine pickaxe part (Probably the head?). Can either lock this behind killing x amount of Stabber Vines, or just like any other part. Maybe a full set? But I don't know how that would look..dstare

north mural
#

Customization for the space station that sync's everyone with the host's cosmetics. Customize the layout of the bar, barrel kick game, custom drop pod that shows in the space station and loading screens (Sync to host), med-bay, multiple map tables and interface screen themes for most interfaces & UI. Also make profile pictures sync with current outfits.

#

Have each dwarf use a different tool as an instrument that produces percussive music that is synced between players while a repair/build is happening.

#

Enemy Bosco's now have a chance to be found in any dive with a Xynarch Charge-Sucker stuck on it (Like BET-C). Destroy it to repair Bosco (or a simple small support fire drone) for a round even in multiplayer!

#

Poncho cosmetic top with patterns that change when selecting character theme color.

timid crag
#

Unstable overclock for the flamethrower: Propane Accessory.

Right click with your flamethrower to remove your current tank of fuel and throw it, on contact it explodes covering the area in sticky flames for a time. This consumes all ammo in that tank, area covered scales with how much fuel was in the tank.

left shale
#

remove leeches and replace with proximity ceiling bomber

jade sequoia
#

probably been said already, but voice lines specifically for marking hazards like cave leeches. We got voice lines unique to menaces and whatnot, so I feel it'd be nice to ping one and hear something like "Cave Leech! Watch the ceiling, lads!"

round sail
#

add a special voiceline for specific beers
For example, using the "we're Rich" line for Pots O Gold beer.

north mural
#

Scout Grapling Gun Modification:
Swinging enabled (Optional): Right click to reel yourself in while grappled.

left shale
#

Fully manual Minigun OC. You have to click once for every bullet.

left shale
#

Add non-refreshable health bar to drop pod for every mission. When depleted, all dwarves will be stranded until death / mission fail.

inland hornet
#

A shooting range where you can test weapons/overclocks

nimble stream
#

Hey so I noticed a bit of a discrepancy with the patch notes in the game live. It says elites have a small chance to appear in hazard 3 or above in any mission, which isn't the case anymore, so could this be fixed?

wide garden
#

I'm sure it's been suggested to h*ck and back before but LMG MK II being a little mobile turret that follows you around to dunk on bugs would be a welcome difference compared to the omega superior Gemini system (although that may result in some interesting interaction with Defender)

versed nymph
#

can gunkseeds do 1dmg when thrown at things

dusky kettle
#

Suggestion: New Buff Beer that gives you unlimited flares? or flares with a CD/recharge of 3sec/per flare

balmy geyser
#

Suggestion: a new carry/thrown objective or biome item that sticks to walls after being thrown and detatches after being hit/fired at

civic coyote
#
- We moved some of the teir 3 extended magazine values onto the base weapon for the m1000```
+2 base magazine (up to 10 from 8)
-2 bonus magazine size for teir 3 mag size increase mod (down to 4 from 6)

Base magazine size increases benefit both normal shot and focus shot builds. This +6 mod is extreme with a base size of 8 and the base size of 8 is lower than it needs to be in general. This fix will improve build diversity by making this mod less auto include and will benefit focus shot builds that wish to make use of the extra focus shot damage without being so reliant on killing machine in teir 5 to maintain consistent damage output. This is especially important for the `electrifying focus shot` oc which relies on the +25% focus bonus damage for being on par with hitting the base weapon breakpoints afforded by moving armor break to teir 2 and changing the base weapon damage to 55 from 50. (Grunts have 108 health and an armor break focus shot now does 110)

Sneak it into a hotfix or the mod support deployment :D
#

Super blowthrough rounds is also an auto include with the new modifications to the M1000 (it was before as well, but now with the base breakpointing at 55 * 2 with armor break and the reduction to weakpoint damage) it is even more so. One exception would be hipster builds which use hollow point to breakpoint on grunts.

I feel that penetrating focus shots should be part of the weapon's design as a whole.

The change:
+2 penetratrion to focus shots baseline.
-2 penetrations on tier 4 mod (super blowthrough rounds), becomes blowthrough rounds for a normal shot and charged shot penetration bonus of +1.

It makes perfect thematic and mathematical sense for focus shots to gain additional penetrations and it would better demonstrate the design of the weapon to M1000 initiates. It also does not really make as much sense that spammed normal shots get the same amount of penetratrion as focus shots. This would also leave a space open for armor break to be put back into tier 4, instead of in tier 2 where it is a no-brainer for the ability to one shot grunts with focus shots to the body and web spitters with normal shots to the body. I feel this change would help delineate better build paths into hybrid, normal shot, and focus shot builds.

barren cedar
#

Toggle option: leave multiplayer lobbies automaticly when mission ends

balmy geyser
#

^i think they mean a toggle option?

coarse fox
#

Here's a suggestion: make the game easier because I'm stoned right now and not really doing all that swell.

covert lichen
#

My Suggestion: Make it so that the magazine size of the gunners revolver also visually changes to 3/6 rounds depending on which overclock you use.

idle charm
#

Things that I have been thinking about for this game.
-- For missions where the mule is not present, if you try to call the mule there should be voice lines by the dwarves. "ugh, gotta go back the minehead" - "You don't miss molly till she is gone." - "I was just starting to like that hunk of junk" - "Karl where is my mule?!" - and any other crazy lines the devs and community can think of.
-- There should be a game-mode that is only machine events. Or there is a modifier that ensures that there is a machine event on the map.
-- Stretch goal - I would like to see gadgets be attachable to Steve based on class. Turret for Engineer, Shield for Gunner, C4 for Driller, and Flare? for Scout. This would cause the Steve to no longer be able to attack other Glyphids but would still path to them like normal. I am not sure what technical limitations would cause this to not be possible but I like the idea of a movable turret, and a suicide bomber Steve.

coarse fox
#

This is a tiny suggestion, more of ease of use: moving the 'right click to go back' text to the bottom-left of the screen, just because a lot of games use the bottom left/right to put back/continue text.

near glacier
#

More weapons per class. Like get it to like 40 different kinds of weapons and like 10 per class with tons of mods and overclocks so we can truly make more unique play styles. But I'm talking gradually not like 1 update with it. I don't think that's possible for devs. But yeah it'd be cool to see more and more weapons and customization for weapons. 2 new weapons per update maybe? I'm not sure how hard and how long it takes to code and make 1 weapon and mods so idk if it's possible or not. And maybe more equipment. Like we can get different weapons through assignments, how about different equipment. Driller has drills, maybe like laser drills to get through assignment? Gunner has sheilds, maybe he can get like a deployable mental barricade or something through assignments. Engineer has platform guns and turrets, maybe get mini boscos for Engineer through assignment that can shoot things and u can assign them stuff to shoot? And a more high tech platform? Like plasma platform that is just energy or something? Scout could have a teleported lol. Idk but different equipment u get through assignments would be cool as well, that could be like 3 different equipment for each class? And the above are just examples.

near glacier
#

And heres something simpler, female dwarf characters

undone oracle
#

Hey, since Deep Rock is so heavily influenced by lighting, can we get Raytracing? That would make Deep Rock stand out on the newer gen consoles too.

low brook
#

To my surprise, not a heck of a lot of people use their mics for communication but at the same time things can get too busy to type in chat. So far in DRG the only way to communicate in game with the x key to get the attention of your team and with the laser pointer, pointing out objects and creatures to your team but I believe this should be expanded upon to include more. I'd like to see an in game request system put in place whereby you get out the laser pointer and press some other key or a button on your mouse to bring up a menu to make requests like asking the gunner to put up a zipline or a scout can request to have a platform. I think to be able to communicate requests without relying on chat or mics would dramatically increase teamwork.

pallid leaf
#

Not sure if it's already been suggested, but I'd like to have a way of doing previous deep dives.
I'm only just getting into soloing them and I'm preferring it to just doing standard missions, with having that added element of trying to beat previous times.
Having an archive of the deep dives to choose from, I feel would help me gain experience and just give more variety for speedruns.

pure saffron
#

Since I don't know if it's intended or not, just gonna post it here. Everybody knows Doretta's speed depends on whether there are enemies near it / how many dwarves are near it. What I noticed is that joining players also affect Doretta's speed. Despite not loading into the cave yet, Doretta counts them as absent dwarf and slows down accordingly. I've got shafted so many times by how slow Doretta goes when multiple players try to join my game. Is this intended?

sweet schooner
#

Varying salutes that can be unlocked through player rank. Something along the lines of like a pick twirl before salute or maybe tossing it in the air and catching it.

dire jackal
#

Mini turrets
Like 4 of them that you can fire out of a gun that can stick to surfaces

silver geyser
#

I think it would really nice if you can customize the color of your crosshairs/aiming reticule. The current muted white color we have so easily gets lost in the chaos and makes it difficult to be precise with your shots.

winter python
nimble stream
#

Overclock Reworks: Stunner and Cycle Overload

I have a couple issues with Stunner and Cycle Overload. Let me explain:

Stunner is a very weak overclock compared to the other options, and I have a slight issue with it. The description is that using heavier rounds makes stun proc more often. Well then, why doesn't it do more damage? +1 damage would be a nice buff.

However this would step on cycle overloads toes a tiny bit. I think that maybe an extra pellet to cycle overload would be a buff enough for cycle.

eternal cove
#

I guess it's been said before but please make it so that you get the rewards if the host closes the game..... just sat thought EDD, wiped on last mission and host just closes game leaving all mined stuff end experience in the drain ☹️

delicate barn
#

More unique sounds for enemies.

Having more unique sounds for each enemy type would be a game changer as it lets players be more aware of what is going on around them. Its not so much a need to know where enemies are, but instead informing the player that certain threats are present. As it is right now, bulks, oppressors and praetorians all have the same sounds, and the same is true for all types of glyphid grunts. There's also no sounds for naedocytes other than breeders. It would really help dwarves be prepared if they could get information from sound.

Acid spitters in particular are lethal threats that can devastate a dwarf in a single hit on haz 4 and 5. Acid spitters dont make any sound and will often be very difficult to detect before they can get a shot off. A common cause of death in most games ive played is a spitter sniping someone without warning. Simply having a unique sound they make so players know that one is somewhere in the cave would at least make it feel more fair.

jaunty hedge
#

Small trash compactor near the Abyss Bar that you can throw beer mugs into, and then the mugs get flattened but can still be picked up and thrown.

sturdy sigil
#

hello everyone i got drg from steam 2 days ago everything was great but today i closed the game it made a small update after that i can't play with my friends on steam when i try to join their lobby "multiplayer logged out error"
I get an error

narrow mulch
#

Add damage numbers when u hit an enemy

meager pine
#

separate DRG mobile game where you are Mission control managing multiple missions. Sending in supplies and drop pods, warning your dwarves, berate them for kicking in barrels into the launch bay, etc. Idea is courtesy of @proven island

low brook
#

I also think it's about time we can order some sandwiches at the bar!!

meager pine
north mural
#

Slight scaling damage reduction based on how drunk you are.

meager pine
north mural
#
    INFESTED OMEN MODULAR EXTERMINATOR
Uh-Oh!  A bunch of bugs made the Omen their home!
Maintenance Platforms malfunction on activation causing a high voltage shock to expose the weak points and/or the Xynarch Charge-suckers on the infested Omen.
The shock also TEMPORARILY AGITATES and increases aggression of the infested module effected.
To activate you must insert a Tritilyte Key into the Core Infuser.  This will cause the top hatch to open like a standard Omen, but the whole thing will not ascend (and start) until the 4 buttons are pushed in.

    Top &/or middle modules can be:  
-Mactera Spawn Spawner = Drone Replicator Replacement.  Like birbs in a birb-house but with more legs and less feathers.
Spawns Mactera Spawn instead of drones.
Agitation causes a Tri-Jaw or Brundle to spawn in the place of the next Spawn.
3 Cooling Tanks replaced with 3 Xynarch Charge-suckers.  

-Naedocyte Incubator = Drone Replicator Replacement.  Needless to say a Naedocyte Breeder did what it does best with the warm & enticing drone port lol.
Spawns batches of Naedocyte Hatchlings instead of drones.  
Agitation causes Naedocyte Shockers to spawn as the next single batch no thanks to leaked drone battery fluid being shook around inside.
3 Cooling Tanks are replaced with 3 Xynarch Charge-suckers OR INSTEAD Naedocyte Breeder mouths.  (Doesn't spew enemies out the mouths when armor panels are open)

-Burrowed Menace = Heavy Burster Replacement.  Oh no! A Menace has discovered how to burrow and spit at the same time!  (Thankfully it ate the gun)
The Menace slowly rotates with the Heavy Burster module and spits at dwarves in place of the old gun.
Agitation temporarily causes module rotation in the direction of the front-most facing dwarf due to the menaces legs skittering around controlling the machinery.
Menace sides & face are exposed when panels open.```
slim cypress
#

Make bugs killed by the plasma cutter be cut into pieces, but no there would be no blood due to cauterization (blood and flesh would be cooked by the plasma) like from the Star Wars movies. Would be purely cosmetic but would still be cool to see.

north mural
#
-Acid-Web Burster = Heavy Burster Replacement.  Two love-bugs infested a Heavy Burster together.
A Glyphid Acid Spitter and a Glyphid Web Spitter are bunkered up together and take turns shooting in the direction of the Heavy Burster module's would-be turret.(Which they also ate thankfully)
Agitation temporarily causes both bugs to shoot at the same time.  (Not at an increased speed though)
3 Cooling Tanks are replaced with 3 Xynarch Charge-suckers.

-Mactera Goo Spewer = Twin Slicer Replacement.  A clumsy goo bomber crashed right into the twin slicer! 
The clumsy & wounded bomber is spewing in two opposite directions with low vertical accuracy.
Agitation exposes the bomber's goo sacks on either side, but causes it to temporarily spew harmful goo bombs instead of harmless goo streams.  (Look out!)
The laser guns atrophied away as the bomber's goo gunked up the insides.  (lol)

-Twin Stabber Vines = Twin Slicer Replacement.  
Rotating directionally sensitive stabber vines rotate around like the twin slicer, they can be destroyed.
Agitation causes Stabber Vines to respawn on the sides.
2 Cooling Tanks are replaced with 2 Xynarch Charge-suckers.```
#
    Bottom module can be:  
-Energized Brood Nexus = Radial Pulse-Gun Replacement. This disgusting Brood Nexus has rooted itself inside the framework of a Radial Pulse-Gun without damaging some of it's vital components.  Thankfully the growth has covered and rendered the pulse-emitters useless, but the capacitors inside charge it's spawn!  
The Energised Swarmers it spawns roam around randomly and in all directions due to the toxic plasma-munition-storage leaking inside.
The plasma leakage is leading to mutations in neurological tissue, causing the swarmers to form a small centralized hivemind with the Brood Nexus.  These mutations render the swarmers with only a sense of touch.
Agitation causes the Brood Nexus to open it's three eyes, exposing itself but revealing all dwarves to all Energised Swarmers in the sections that still have eyes.  
Vision is partitioned into 3 sections equally around the Brood Nexus and it does not rotate.
Swarmers spawn around bottom of the Energized Brood Nexus and die after being killed via dwarf OR a set timer OR leaving Infested Omen Event radius.
Base Spawn rate should be tweaked to be an obstacle to overcome while not feeling too punishing.  TY for reading if you did! Hope you like the specificity.❤️```
winter python
#

Building on the above, suggestions for new OMEN Modular Exterminator modules:
-Autoturret Replicator: Always spawning on the bottom segment of the tower, this module constantly produces small, symmetrical 3 legged drones which will walk a small distance from the tower, anchor into the ground, and deploy a small turret comparable to a standard assault rifle or large caliber SMG. While it does not provide the direct damage of the radial pulse gun it can replace, the drones' damage adds up if left unchecked and they can reach places the other weapons can't, such as behind cover or in tunnels. The drones are fairly obvious with lasers designating where they are aiming and can be destroyed with a few well-placed bullets.
-Swarm Missile Bay: This module gradually produces an array of small missiles, indicated by lights on each of its doors turning from red to green, and then fires them when fully loaded in a devastating swarm. Between fully loading and firing, it will show the intended target with 3 spotlights on the corners, which it will fire at and track dwarves (though with a limited turn radius) or at random areas around the tower. It will then broadcast a single alarm beep, open its doors, and release its missiles. One of these volleys can leave an unlucky team down 3 members if they allow it to hit all of its missiles.
-Microwave Field Emitter: Only appearing on the bottom segment of the tower, this module alternates between two sets of 3 of its 6 emitters. The 3 chosen emitters (which will be every other emitter) will gradually change from a dim red to a bright orange, and cause the area in front of them in a conical shape to deal damage over time, shown by a discoloration and heat wave effect in the area. The module slowly spins as it runs. There is a gap in between one set turning off and the other fully powering on, but left unchecked it will quickly reduce a team to nothing. This weapon penetrates the bubble shield.

dusky kettle
#

suggestion: let scout choose between Grapple or Rollerblades in the loadout, the rollerblades let him skate around on ALL terrain at a higher rate of speed for X seconds(10? with 20 sec CD?) , including being able to skate up walls VERTICALLY and on the ceiling at a high rate of speed

vagrant scarab
#

Voice lines for pinging resupplies that still have ammo, examples: "Did everyone get some?" "More bullets for you guys to shoot the walls with here"

winged tangle
#

A cartoonish picture of a lootbug on the fridge.

bleak basin
#

Suggestion: Make a minimap in the bottom of screen

terse fog
#

suggestion: It would be nice if we could change what cosmetic we have on the rocket ship,drop pod and barrel.Like the dice and the leprechaun just so we have more fun smacking items lol

buoyant timber
#

My friends don't see the point of promoting a dwarf more than once, so I came up with a solution! Every time a dwarf surpasses 3 stars, a new fun room in the Space Rig is unlocked: Firing Range for testing loadouts, Observation Deck for a better view, Experimental Weapons Testing with weird weapons you can pick up and throw like crystals, Research Lab where they research Kursite and refine Nitra, Escape Pods which can orbit the space rig, and my favourite, Movie Theatre (YouTube on an in-game projector screen, press X to call a drone from which to order a beer, delivered to you on a tray, throw cup at the screen enough to shatter it and make management upset)

ivory compass
#

Spice up the Ommoran fight a bit more. Add in some new “stages” to add into the mix, and randomize the stages so that it isn’t just the same fight every time

river cedar
#

Add The Griddy to the dance moves

river cedar
ancient sleet
#

I am thinking a late game quest line that all the omoran hearthstones taken affect the planet by making certain areas full of demon bugs. And you have to fight mega scary versions of the bugs. And if you finish the quest you get that as a optional mode or something. You can add some lore like mission control doesn't give you all the details cause you suck. Perhaps even some trace of karl.

cunning field
#

Make the HE grenades carve terrain, like a mini satchel, which would allow to use them as a utility tool

OR

Replace them completely into something mainly focused on utility. I was thinking of a throwable "mini-drill" that digs a short tunnel which would allow you to make quick work of some terrain elements while performing other tasks, like fighting, or digging things elsewhere with the powerdrills.

If this is reducing the driller's combat efficiency too much, you can add a combat dimension to the mini drills and make them able to go through bugs for moderate damage, and stun like when attacking bugs with the powerdrills

buoyant timber
#

This game needs more of a hook! Sadly, my friends find it boring... At first, I was thinking of a campaign mode. Then, I came up with a more original idea...

We work for a company. We could have a training terminal where we watch animations (comic style, or security footage style) that shows how BET-C was poised to be a success, but Hoxxes adapted to it, and how the OMEN program was meant to keep the caves safe, but apparently the dwarf recognition software crashes when controlling multiple weapon types in the dark... Or the origin of the company! Their goal, like what's written on the website, but in funny propaganda video format! Brushing up on the training video before encountering a scary threat sounds like a hook

opaque pond
#

Is it possible to see the drg manual on the main website of drg. I would love to be able to look at the manual outside of playing the game. Just a small suggestion.

echo lily
#

A new anomaly where ragdoll physics are ramped up by a massive percentage so bodies go flying when they are killed.

surreal condor
#

Seen some interesting ideas for new OMEN tower parts. I like the idea of new and unpredictable variants for machine events, which is why I'm going to suggest that each of the current machine events get some more variation. The OMEN and Kursite events have a few variants in what you fight, but the Tritilyte and Ebonite events currently have no variation other than the usual RNG that you find in a mission's environment.

Perhaps the Kursite and Ebonite events could get new Kursite/Ebonite enemy types? Maybe the Tritilyte could have some other passive defenses besides swarms of grunts? I'll give a few separate suggestions as to what these additions could be.

#

For Ebonite events I think the occasional Ebonite Shellback would be an intresting addition to the mix. It would have similar health as the Ebonite Praetorian, but it's acid attack would be removed.

Also maybe an occasional Ebonite Mactera Spawn? I know that sounds horrible to some people, but I find it satisfying to swat a Mactera out of the air with a power attack.

near glacier
#

It will be very funny that you implemented a drink that randomly selects a mission when you drink it. And that the dwarfs talk about what happened.

solar forum
#

unsure if it's possible to mod a map but perhaps a pvp mode with a symmetrical map for each team to race to an objective (maybe morkite mined?) Lore-wise it would be quite well too as a kind of intra-company conflict between mining teams to meet a quota

trail slate
#

How about shaders that gives our dwarves armour, items and molly damage/grimyness states.

In the endscreen you could see the whole team covered in dist, grime and guts, as well as chippings and damage in their armour!
Only cosmetic of course and temporary till we are back in the spacerig

winged tangle
#

Management emote isn’t a bad idea.

celest ledge
#

I was thinking. Like what if engineer had a modification for the platform gun that let them detonate platform midair and they float without being connected to anything in the environment? I dont know how useful that would be but I sounds neat to me at least Haha.

fiery hearth
#

I know that Born Ready having a visual reload indicator has been suggested about 20 times in the past, but I wanted to add an extra bit of visualization to it with my own mock-up (that i made in like 15 seconds), these would just slide on and off the screen after the reload

gilded cypress
#

Add a toggle for beard-aware armour (when wearing full-face helmet and/or short beard)

drifting ferry
#

“No need for any fancy digging this time, team - there’s already a working crew in the area. That’s the trouble, actually, it isn’t one of ours. Some upstart mining company doesn’t seem to have realized how dangerous Hoxxes can be - what with the bugs, sure, but mostly considering it’s under our jurisdiction. Give those leaf-lovers a good old-fashioned DRG welcome!”

New Mission Type: Elf Hunt

I picture this one as similar to Elimination, as it’s a few separate little boss fights. Difference is the targets are smaller and use guns (more akin to PvP, but they’re AI-controlled dirty elves). There’d be some variety among the elves to keep things fresher, such as one with some Bosco-like personal drones. It’d probably be weird and not as good as I’d expect, but the idea and Mission Control blurb were fun to think up.

keen cove
#

Can the sprinting grunts and breathing of the dwarves be pitched to the voice of the class you are playing? I am tired of hearing the same grunting being a driller or a scout.

cerulean wharf
#

can be good if we can see each other backpak like next to the team depositery
so we know if someone have nitra, secondery objective and more

ivory compass
#

Probably been suggested countless times but can we name our load outs?

winter python
#

additionally, can we have loadouts for specific weapons which can be switched out to other loadouts

nimble stream
#

Overclock (Balanced): AoE Payload
For: PGL

rocknstone MASSIVE Increase in Area of Affect (+3)
tothebone -35% AoE damage

By redistributing the PGL compound RnD was able to massively increase AoE at the cost of raw damage. The grenade's more like a pancake now too

sage yew
#

Kinda a small idea that I thought of, but letting the drillers cryo weapon leave a ice trail you can slide on? It could be a interesting thing to work with

winter python
#

Cryo cannon overclock that lets it build ice terrain at an inefficient rate (destroyed by fire like glacial strata ground or over time but built more efficiently)

wild storm
#

Add a line for the See You In Hell explosion where your dwarf yells "Hey, bugs! Pull my finger!" *boom*

snow remnant
#

As a muhsroom lover, I cannot accept the fact that so many plant life in Azure Weald have names (Void Baskets, Orchey Shy, Gurken Shuk, Callow Seeder, Pulsa Stickpod etc) but the funguys in Fungus Bogs are simply named Xenofungus. Please make some cool name for the tall grey ones, the thin brown ones etc

winter python
#

And give more voice lines for the other biomes alongside that, though of course retain m u s h r o o m

mighty escarp
#

i thought that it might be useful to add a small shooting range to test a bit new weapons when you get them

keen cove
#

Do some magic to make chat available during the loading screen

lime igloo
#

shouting range where you can test out voice lines without having to go into a mission
there's like a compressed gold so that you can teach new players that they're supposed to ping it before depositing it

narrow mulch
#

I hate Steeve just some dumb bug I suggest removing Steeve

quaint pine
#

maybe add more minigames in in the ship like poker or just a card game in general

hazy nova
#

personal ammo pods for that one ahole that calls one way off in the distance?

iron magnet
#

Ooo yeah @quaint pine mini games would be fun

eternal obsidian
#

Place a sign labeling the barrel game as ‘the shooting range’.

near glacier
#

Allow us to see bosses health bars while downed

plush crater
#

I think I have a good one miners. I would like to propose a "long salute". We are all aware of the importance of the the v key and screaming rock and stone to your fellow DRG employees. What if holding the salute key would have you do the regular salute - but also hold your pickaxe in the air until salute is dropped. This would allow people to show off their cool picks and colour combos. We all like to show off our beards and armour, but I find some of the really cool looking picks get overlooked. ROCK AND STONE

harsh junco
#

I have 2 suggestions but they arent game changing by any means 🤣

  1. The ability to drop resources from your inventory to your team. Use Case: If I am a scout mining up high in the cave maybe I would want to throw my resources down so I dont have to come down and come back up.

  2. I am a dev myself and I feel it would be cool to have an API of sorts foe the player data in the game (I have heard you guys store player data locally in secured files but if you guys ever do saving on the backend and API could be cool?

Thanks for reading! My friends and I love the game and we hope it stay around for a long time 🙂

hazy nova
#

Request: for duo's to join someone else

round sail
#

hold a spot for someone in a lobby in the event that they crash.
just like a 30-45 second window before someone new can join to give a player an opportunity to reconnect to the lobby they were working in
Also, I'd love to see this applied to deep dives

hazy nova
#

Request: Pour 4 beers, even when 4 aren't in the lobby.

winter python
#

make it toggleable, so you can have beers waiting for joining players

sage pilot
#

more hiding places in main base i like to play hide and seek sometimes

modern flint
#

"Flare Flip" victory pose (like bottle flipping, could have a successful and failed version of the pose). Alternatively could be a beer mug instead of a flare.

nimble stream
#

I recently went on a kick for katanas, so I decided: Heck on it. I am suggesting Samurai themed cosmetics, along with a pickaxe also themed upon Japanese culture

viral salmon
#

Suggestion #1 - With all the complaints management gives us about leaving the barrels alone, what if we have a rather rare event involving barrel collection down on the planets surface? Glyphids would spawn wearing various barrels that you have to collect, but the barrels themselves would generally act as a 'turtle shell' protecting the glyphids (at least their bodies).

Suggestion #2 - Another mission type with two objectives; one is to collect a variety of barrels filled with morkite, guarded by small hive clusters and the lot. With the larger objective of fighting a new set of dreadnaughts that are basically living in giant repurposed barrels, all mutated by the chemicals in them.

This would give the guy voice acting management more lines and he could even become more sarcastic saying things like - "Didn't I warn you NOT to kick the barrels?"

Figured it would add not only comedy, but if we get new mission types and events that'd be a surprise. Hell if we get a liquid biome, this could easily be added in where you could collect floating barrels.

(As a side note, we could have a new set of cosmetics there too, all barrel themed, guns included. It would add a pseudo apocalyptic style almost)

All sorts of options there.

waxen willow
#

The worm dance, that is all...

covert marsh
#

Give Steeves a different model that features something like a dog collar or a coat of paint on thier body,and/or make their healthbar light up in green instead of red,i think making Steeves stand out more whould teach players easier that they are friends (also i tend to shoot first then catch out detail, resulting in me giving steeve 1 blast in the face before i recognise them

rich siren
#

has there been any inquiry into giving minerals an in-game use? probably not the ones people actually wanna hoard, but say, a gun that uses your personal gold stash as ammo, or for some special purpose

grizzled ermine
#

An special event, where the space Rig got hit by an asteroid and we need to hold it.

#

is there any plan to make missions on different planets then the one we are on normally? could be a passing asteroid, that is in orbit around the Planet and therefor only gives some launch windows to go back.

snow remnant
#

What if Molly could gather the chunks of minerals she steps on, as if she had a vacuum underneath her ? I think it would allow a bit more interactive mining and fasten up the process a little bit BUT it could potentially change too much the way players mine. I suppose we would start using Molly repetitively and it would cause problems ...

tiny grove
#

Just a silly suggestion.

If you throw your grenade at a praetorian that’s roaring/vomiting at you, it will swallow your grenade.

The explosion will still happen inside the praetorian (dealing damage, freeze it if cryo, or set it on fire like gunners fire grenade.) however the effects of the throwable are only effecting the praetorian only. (Which means the explosion damage or effects is not an AoE anymore)

Certain throwables should not be edible, such as the L.U.R.E and Impact axes. the hit box for the praetorians mouth should also be hard to hit with a grenade, so it doesn’t happen often, and more like happen like a fun Easter egg. prok2

||My apologies for typo’s and if it’s already been suggested as I didn’t find any clues on the search in this chat.||

unreal nest
#

When you pet Steeve or the Loot Bug they gain a bit of HP back.

wild storm
#

Mining songs.

If a dwarf on a team is digging or walking for a while with no combat, he'll start to sing a shanty that the other dwarves will join in.

To feed us sugar and fill our guns
One day, when the mining is done,
We'll take our Steeves and go"```
rotund beacon
scenic nymph
#

More special beers?

urban fractal
#

A special mission & biome type:
Derelict Space Rigs

  • Always has a randomly generated layout comprised of rooms, hallways, lifts/elevators - you get the idea.

  • Ambience/Theme: horror. Think Alien (1979).

  • Objective: clear out a set number of glyphid (elite)s? Survive a set number of waves? Fight off the reanimated bodies of parasite-infested dwarves? Something other than killing? ¯v(´ω `)v¯

  • Secondary objective: find ~4 different interactable things that are spread around the rig, EG a console that restores lighting to the otherwise poorly-lit rig (or perhaps restores ->flickering<- lights to a rig that would otherwise be unlit by more than just dim computer consoles & such),
    a beacon that prevents new waves of enemies from spawning (depending on how, exactly, the main objective works), find and rescue a poor, traumatized BOSCO that helps your party complete its mission - whatever you can dream up. As long as it impacts the mission in some way!

  • Concerns: it's far too different from existing mission types,
    many players may not enjoy it because of how different it is,
    how will ores/red crystals/machine events/cargo crates/etc. be handled or substituted,

scenic nymph
#

New Special beers:

Thunderbird Wing - Faster Sprint Speed (Only sprint.)

Gunpowder - 10% More ammo from resupply (So it grants 60% not 50%)

Artisan's Craft - 25% More crafting minerals mined.

Mechanical Uprising - 50% Faster MULE (How this would work: If you called the MULE, he would arrive to you faster than usual. If you pressed the Drop Pod button then MULE would return faster than usual. If other dwarfs did it then MULE would return to their normal speed.)

Praetorian Shell - + 5 Max Shield (5 points, not %. If you think this would be OP I direct you to Red Rock Blaster. This thing gives you a whooping 30% hp.)

Armageddonia - Carry 1 more grenade.

Dwarven Creed - + 5 to mineral capacity.

Vermilion Nitroglycerin - 20% More Nitra.

8 Hours - 25% More Health on revival.

Ode to Karl - Once per mission, survive a lethal hit with 1 HP. (And also get 3 sec of invincibility and a recharged shield)

Daredevil - Add 10% Hazard Bonus

Bloody Strawberry - Heal 1hp when killing a medium-sized creature with a melee hit. (Basically mini-Vampire)

Rich Samsara - No penalty for losing the mission.

New craftable beers:

Hangman's Gambit - Reverts your controls.

Echo Silencer - Mutes your game.

Haunted Jack - Spawns a couple of Glyphids in the Space Rig. Those glyphids have the same visual effect as Unknown Horror and not actually deal any damage.

urban fractal
#
  • Concerns, continued: it sounds like too much work for too little variety & replayability - especially since only 1 type of mission can be played here, IE no dreadnought eliminations, no egg hunts, etc. unless the devs put in extra time to make some mission types viable here. Notably...
  • Modified mining expeditions (collect scattered goods)
  • Modified salvage operations (salvage mini-mules, no uplink shenanigans necessary; greater emphasis on finding the minimules/scattering them much farther apart)
  • Modified escort duty (a mini-Doretta-like machine completes a circuit around the rig. Originally designed to clear rigs like these by itself, it turned out to be inadequate for the job - this is where the dwarves come in. Maybe the drilling ends at some kind of Alien-esque "alien queen" chamber that only Doretta's drill can handle?)
  • And egg hunts (only Management knows how those giant egg sacs got up there).
  • (Cont.) The outside of derelict rigs could be accessible to free up interior room. If the team were to incorporate other mission types like egg hunts, consider placing some larger objectives - EG alien egg sacs - on the exterior of the rig, in large hangar(s), or in big, centralized rooms akin to the main area of the normal space rig.

Altogether I give my idea a 1/5. It sounds delightful in theory but is downright impossible to implement orz

dusk coyote
#

I think it would be cool if the ping responded to the actions of the people. Example, someone pings the Boolo Cap, the moment I take it, it gives a audio and visual cue, the visual cue would be the text background becoming green with a checkmark. Sometimes I just do love pinging what I have found to communicate to my team the loot I took but I dont want to bait them.

cosmic basin
#

Cosmetic adjustments:

  • Perhaps make the Corporate Marine helmet a bit smaller? It looks gigantic with everything and on everyone, except on one specific Gunner armor. It's a good design, but it makes dwarves look like unbalanced bobblehead toys.
  • Likewise, both the beanies and the knot-top could use a bit of a vertical stretch, they make the head look oddly squashed flat compared to most other headwear and hair.
  • Perhaps give a more fine-tuned revision of what beard/armor combos warrant hiding the chest piece, there's a bunch of rather small beards that hide the chest piece on armors when they're still in full view.
jaunty garden
#

All dwarfs inherit a sidestep ability on like a 10s cooldown. Alternatively dash needs a nerf, it's the only perk that feels like a must for a horde shooter. People like to compare this game to L4D well you can melee while reloading wich act as a mean of protection when vulnerable but we don't have a similar option other than dash. I think we should have a way to react to incoming damage while vulnerable without needing to sacrifice a perk slot.

tender dagger
#

Add a visible dome to represent the sentry gun's range. Yes I'm thinking of tf2 when saying this, but it would still act as a useful way to tell just how far the sentry can actually shoot, because it's rather difficult to intuit it.

grizzled iris
#

More missions/map ideas:
-Exploring the actual surface of Hoxxes or asteroids. They would have unique challenges (no atmosphere, low gravity, etc...) and unique enemies.
-Scavenging old ruins left by previous miners who tried to establish base camps in tunnels early on in Hoxxes exploration but got overrun by Glyphids and got killed or escaped.
-Scavenging actual alien ruins

-More enemies:
Ancient mining drones left by another ancient disappeared civilization
-Degenerate miners who got lost and went insane or mutated
-An actual alien civilization that is frailer than most enemies but more intelligent, with better tactics and actual weapons, who want to protect their homeland.
-A sort of questline/mission involving a rival mining corporations who want to compete with Deep Rock Galactic so you fight their mercenaries/robots

#

Also, I would rebalance the Gunner’s minigun and auto-cannon and have the auto-cannon actually overheat rather than the minigun, since the entire point behind the development of the minigun IRL is that it’s much less susceptible to overheating since the heatload is separated between multiple barrels.

daring quartz
#

Make use of ERRor cubes, 1 ERRor cube can be reforged into 1 fancy hat/paint.
For example:
Neon - Blue and Purple Warthog 210 (paint) or
Vaporwave Cap (hat)
Those are only examples of possibilities

ripe ledge
daring quartz
#

If somebody didn't understand - rara, the person above this message suggested adding second elevator

rotund beacon
#

Flare upgrade choices (instead of perks)

  • Longer duration
  • Farther throwing (instead of strong arm)
  • Faster recharging
  • Brighter light
  • More bouncy (for those long corridors)
  • More residual light after X period

Overcharges: (for those speedruns and deepdives)

  • More light, shorter duration.
  • Less duration, faster recharge.
#

As a side point to the glyphid champions:
Glyphid mutations

  • Can occur in slightly alternative colors from their default. e.g. more green or blue.
  • Appearance wise they may have slight cracks in their armor which glow - this makes them stand out from the other glyphids.
  • Grunt mutations may be tamed.

Normal mutations will have a slight plus in one statistic, and a negative in another:
+10% hp, +10% damage, -20% speed.
-10% hp, +10% speed
+20% hp, -10% damage, -10% speed

During a "dangerous mutations" alert: Mutated glyphids get no negatives.

little axle
#

Flaregun tier 4 upgrade: Tags
Shooting an enemy with a flare will highlight it and keep a flare stuck to it for the duration of the flare, for those enemies you really need to track.

near glacier
#

I just failed a Kursite Grinder literally only because not enough of the correct enemies spawned (all of us were next to it). This is bullshit, obviously, and also not the first time it's happened to me. Please increase the spawn rate of the Kursite Infected both to prevent this from happening ever again, and to make the event less tedious in general. It's so tedious having to just wait for the correct thing to spawn while five grunts periodically attack you (even on H5).

spark cargo
#

I think shields are too weak, either they dont block any damage or they just break in the smallest hit. maybe just a slight buff to their effectiveness would make survivability not too big of a hassle even at the lowest casual level of play

unreal ruin
#

a glyphid that got infected my a error cube

raw spoke
#

If they add the crossbow it would be really cool if you could stand on the arrows when they are in the wall like drillers impact axes

green hinge
#

New craftable drink: "The Rock & Stone", turns you into a petrified statue of stone for a period of time (maybe 10 seconds or so)

I can't think of a description but it's a decent idea

green hinge
#

New craftable drink: "The Dwarf Limit" (or any other name really), raises you to 99% intoxication, but never above it, for when you want to be as drunk as you can be but not Blackout Stout level of drunk

potent wing
#

add back the 'random spawns' to dreadnought fights in Elimination missions

those spawns were important for adding challenge and variety in a mission type that desperately needs it. No experienced team will fail to just a dreadnought. I'd also even argue that pre-update 33 elim missions had more variance, as you can have a lot more different wave compositions than +2 dreadnought types.

now, a whole update later, i think most dwarves know what to expect from the new dreadnoughts. Even if it's just a haz 5 thing, 'random spawns' should be allowed to spawn during dread fights

upbeat yew
#

Let gunners incendiary grenade slow affected enemies by 33%, kind of similar to how the flamethrowers sticky flames work.

gleaming crater
#

request for molly to have a chair on it to sit on

torpid dune
#

a way to rebind pet, i've lost 2 elite deep dives cus i pet steve rather than reviving

tribal heath
#

Minigun's heat gauge display really needs to be reworked to climb more steadily when close to 100%, or climb at a constant pace. It slowing down to an absolute crawl at the last moment of red makes it far more difficult and dangerous to visually time venting properly than it needs to be.

near glacier
#

Please, for the love of all that is holy, add a sort/ filter the overclocks menu to the forge

worldly meteor
#

Revive limit mutator:
Every dwarf has a limited revive tries for teammates. Basic is 2. Dwarfes with field medic perk can do 3-4 revives (it depends on the level of the perk). Revives can be restored from supply pods (50% of the maximum amount, like ammo)

tall imp
#

Request : Would be nice to get

  • A dart mini-game
  • A chess mini-game (Dwarves/Machines VS Glyphids)
  • A "footbarell" mini-game
  • A "loot-bug race" mini-game
shy star
#

ability to pat/pet other dwarves, and the reciprocal ability to slap back anyone who tries to pat you

digital ether
#

Suggestion for the new "Hurricane" Rocket launcher rocknstone : Unstable overclock that gives a similar effect to the Fat Boy nukes, but scaled down nice sploder

wild storm
#

Alternative to the platform gun: Deployable man cannon. Set down a buildable with a grenade-like trajectory indicator. When built, dwarfs can enter one end if the cannon to get rocketed to the target point along the set trajectory. Possibly add a special condition on launch where you can't take fall damage if you land in the target zone.

analog silo
#

Idea for a spitballer
The spitball brewer
A smaller spitballer that makes dwarves drunk for a few seconds after hitting them.

nimble stream
#

Overclcock (Unstable): Hyper Charger
For: Lead Storm Minigun

rocknstone Fire for 12 seconds after charging up for 5 seconds, doing MASSIVE damage (+5)
rocknstone +2 cooling rate
rocknstone The gun stabilizes while charging
tothebone After firing, the gun will overheat and require to cool down.
tothebone +5 second spinup

Massive tweaking and heavy belt looping, along with heavy duty drum walls allowed massive amounts of damage, but have massive downsides to come with it

livid echo
#

Overclock for the 40mm that turns the projectiles into plasma bursters.

They would behave like the grenade, they'd activate once they hit something and would bounce around.

winged tangle
#

Fix Molly’s pathing, it’s painful to complete a mission but have molly get stuck on an Omen, also I’m sorry if this is a repost I used the discord search but could not find this.

slim cypress
#

We got Glyhid Slammer, we got Mactera Brew, Now we got Naedocyte Ale, which randomly electrocutes you, causing you to having spasms and makes you move in random directions. also gives a electric particle effect when shocked

remote valve
#

I have an idea for scout. Since his job and movement tool usually bring him ahead of everyone else, how about giving him a Scan Dart?

I know we can already ping enemies with our laser pointers, but what if, Scout had a way to scan multiple enemies? Give his team an idea either what they’re going towards, or what’s coming towards them.

Any alien that comes in proximity with the Scan Dart is then highlighted for everyone to see.

terse obsidian
#

what if we got a grenade that releases bees/wasps that home in on enemies and dwarves for a 10/15 sec amount of time. maybe it can give fear to the enemies

remote valve
#

Flamethrower Turret for Engineer?

slim cypress
#

This is kind of a obvious one but a fire based OC for the Warthog,
Flaming Pellets:

Buffs:
-Pellets have a chance to light victim on fire and does minor fire damage

Nerfs:
-Longer reload

"Management has created a way to superheat the pellets and make them set fire to anything they touch, but the shell heating mechanism itself is a little bulky and makes reloading a little difficult"

ivory compass
#

Probably been suggested before, eye colour customization

green spire
#

@hallow gale posted this in fan art, needs more attention!

hazy nova
#

Please let me:
-hide lobbies with no mission selected.
-hide lobbies that aren't started.
-see indicators on lobbies where host hasn't pressed keys or shown signs of activity in a long time. as in, not there but left the game running.

I don't want to select ones with no mission because they might be AFK or just sight seeing their stats/room, and perhaps I want to hide ones that aren't started because I just want to get in a game immediately.

If the third bullet is implemented then bullets 1 and 2 might not be needed anymore.

swift sand
#

Alright, hear me out.
-Driller overclock or some sort of upgrade that allows him to utilize oil shale outside of escort missions, for his drills
-make oil shale much less common in non-escort missions as well as to not make it too powerful.
I feel like that could be a nice addition but hey, I'm not a dev lol

rotund beacon
#

A pet “pettable” lootbug to keep aboard the space station.

jagged cloak
#

Imma be honest, the new "Hurricane" primary for the gunner need this

Overclock (Unstable)
! Shoot only one huge missile
+Deals lots of more damage
+A lot more faster

  • Only one rocket can be out at a time
  • Less ammo reserve

Name suggestions
Freeman

knotty glen
#

regular dreadnaught still 3 hit meleeing you when running away, unavoidable deaths are lame.

narrow geyser
#

I think some more variants for the Engineer's Sentry Gun would be great. You could switch between variations of turrets like you would with grenades. Here are some ideas I had for turret variants:

  • Railgun Turret: Hits targets at long ranges with armor-breaking and precision accuracy at a low rate of fire
  • Grenade Turret: Fires grenade salvos at nearby targets, but has low ammo
  • Beam Turret: Attacks targets with an energy beam, whose damage can be customized (a la Twin Slicer), "ammo" regenerates over time
narrow geyser
#

When marking a fellow Dwarf with the laser pointer, it should play the voicelines "Well hello there! I thought you were dead!" or "Nice beard!".

spark cargo
#

add planetside missions for topside minerals and resources, really emphasize the idea that we are in space

white iris
#

Warnings should have some kind of descriptive text in mission selection detailing exactly what effects they have.

lapis solar
#

Idea for bosco improvement: if bosco had an "advanced" command system that would allow the player to specify whether you want bosco to pick up an item, shine a light on a surface or mine, an example of this being implemented would be for when you are digging towards lost gear thats behind solid rock and you could use bosco to help mine through the rock, ive noticed that right now bosco will only shine a light on solid rock, attack an enemy, mine minerals, i feel having the choice to specify what you want bosco to do would really improve boscos practicality. i was thinking this could be implemented with a pop up menu/hologram/screen on laser pointer if you hold down mouse 1 on whatever it is you have your laser pointer pointed at allowing you to give bosco those specific commands

little sequoia
#

New Perk: Life support System. helps with levels with Low 02.

stiff geyser
#

Idea for super large maps that require manned vehicles to reasonably complete due to their size and complexity. Each class could have a vehicle assigned to them(all of which have to be manned and controlled) with an upgrade tree that goes with it. Drilldozer for miner that can get through extra dense materials that would be very difficult otherwise, something like the quadrupedal weapons platform from the one event for gunner, a tech platform for engineer that has multiple utilities that it can use all of which are not fantastic by themselves but are rewarded for creative use of all of them together,and not sure about scout maybe a recon/exploration vehicle

#

A new class that is essentially the defensive/support counterpart to the engineers offensive base defense, relying on shields and crowd control to ensure the bug never reach the base while the team and the engineers defenses pick them off. The class should be very tanky with possibly a mobile shield that when modded can attract the bugs attention for holding the line while on the go not just when defending a location. Main primary weapon could be an LMG possibly with a mod that allows it to be emplaced for benefits, not sure about the other weapons

lyric kayak
#

Have the tutorial let you open up the map first to see what direction you should dig through the dirt

misty quiver
#

Maybe an option for the team

engineer
•grenade launcher ammo that lets you deploy remote detonating mines so you can choose who you will damage in a horde and who you you can overlook. Pretty much a weaker and more anti-bug weapon than the C-4.
• explosive ammunition for the turret that lets you do more damage to armored bugs but holds less ammo.

For the miner
•an additional upgrade that lets you mine through dirt at a slower rate but overheats slower too, prolly ideal for grinding up bugs in melee.
• an upgrade that lets you grind through bug armor with your grinder but does less melee damage.

Scout
•a random animation as he loads, giving him the “Garand thumb” when he loads the Embloc. (As it is based on it by the wiki)

Gunner
•The “thunderhead” can have an incendiary projectile that explodes on the surface and catches the bug(s) affected with the incendiary affect. Maybe less ballistic damage as a drawback?

trail slate
#

Suggestion:

Flaregun Upgrade: Motion sensor

Hold down the mousebutton to charge up a special flare that in a medium radius can detect any enemy movement. Its light lasts for the same duration but its detection lifetime is double

Sound of Alert and icon in the hud of the Team differ depending on wheight class of the enemy detected.
The more high pitched the larger.
Largest glyphid takes alert priority.

When triggered the flare will flash red and create a temporary waypoint

dawn tapir
#

Hello. Dear developers, please make a port of the game for VR. The game is not need the power of the PC. I think it will work fine in Oculus Quest 1 and 2 standalone helmets and steam VR version . It will be super cross-platform and great VR game) what you say about it ?

trail slate
#

New Feature for the Jukebox:

Collectibe In Game OST library

In each mission there is a random chance for a dataterminal to spawn containing 1 song of the games OST.

Pick it up and it gets added to a playlist you can listen to whenever in the spacerig

Achievement idea when having collected every song:
"Beats to Rock and Stone to!"

torpid dune
#

Colorable tracers?

arctic thunder
#

Proly been mentioned before but a Bow and Arrow would be so dope. I've actually taken a like to it in Robo Quest they should do something similar.

violet pilot
#

An easteregg challenge where M.U.L.E turns into a disco light show for a couple of seconds when down in a cave.

remote valve
#

Alright, how about a coffee machine? I’m not sure where, but I was thinking the personal quarters of the Dwarves? The Miners are working countlessly late hours in chasms, fighting untold numbers of aliens. It’s doubtlessly exhausting work, but some caffeine in a Dwarf will doubtlessly increase productivity and I’m sure Management would approve!

winter python
#

dwarves don't use coffee, they use beer. We should have a special beer that makes us faster and is described as having coffee-like effects

nimble stream
#

Overclock (Unstable): Nuclear Warheads
For: Hurricane Rocket Launcher thingy

(DISCLAIMER: I cannot give number values since there is no number values that are given)

rocknstone Massive AoE damage and range buff
rocknstone Leave behind radiation on hit
tothebone Less firerate
tothebone Less ammo
tothebone Less Velocity

wise lion
#

OC for the Drak-25:
+Press Reload to fire many plasma balls like an energy shotgun with horizontally biased spread, overheating in the process
-less shots before overheat

trail slate
#

Mission suggestion:

Asset Retrieval

"Time window is short so listen up miners. As most you know DRG isnt the first but definitely the last company mining on this planet. Meaning the other companys left viable equipment behind. And they offered us a hefty payout to retrirve it.

Of course management wants to use the Opportunity to get a obulus on the way.

Reactivate the gear and finish what their crews started. Marking the sites on the terrain scanner."

This missin leads the team to up to 5 mini objectives throughout the cave system.

Use a thumper here, retrieve a stranded drilldozer there and mine the large Silvervein with the rockeater over there.

After the equipment needs to be relocated to the extraction zone and lifted out of the cave by a special "Goliath" droppod

wraith pebble
#

New salute voicelines: “It’s a long way to the top, if you want to Rock and Stone!” and “Get it Rock, get it Stone!” , as a reference/parody of It’s a long way to the top of you want to Rock and Roll by AC/DC!

slim cypress
#

I have a idea for the new Gunner primary, The "Hurricane" Missile PLATFORM, emphasis on platform. Instead of making it a complete weapon, the base Hurricane is a blank slate for many various types and versions. Make it Gunner's most varied weapon (but not to the point where it's superior in every way compared to the others), maybe the most varied weapon in the GAME. But remember, variability doesn't mean a weapon is OP.

"R&D has created a marvel of modern engineering, The "Hurricane" Missile Platform is a blank slate for dwarves to improve, upgrade and ruin! (I'm talking about YOU, yeah, you know who you are) Rumor has it, that whoever creates the best design will become official by Management themselves! (but we all know the chances of that...)

tacit maple
#

A doom guy reference helmet for gunner

zenith belfry
#

Playstation release

thick sand
#

An upgrade / OC for the Hurricane missiles, where instead of homing in on where you are looking, they home in on the nearest enemy - Perhaps with a larger turning arc to compensate

near glacier
#

Being able to sit on chairs, seats etc

nimble stream
#

Overclock (Unstable): Divine Recoil Advanced Kick
For: Plasma Carbine

rocknstone Massive increase in damage
rocknstone Increased velocity of the projectile
tothebone Increased recoil
tothebone Increased heat production
tothebone Less Ammo

The Divine Recoil Advanced Kick system increases the raw damage with a bit more recoil and overheat, but increases velocity of the plasma bullets.

still pasture
#

Suggestion for CAVE TENTACLE interaction:
The friendly Cave Tentacle could allow the player to swing on them.
Press E to Grab hold and start swinging back and forth, E/Space Bar to Release/Jump.

It would be a fun and useful Biome Interaction Mechanic.

nimble stream
#

Modification Rework: Deadeye

Currently deadeye is a very lackluster modification on tier 5 of Bulldog Revolver. I think a weakpoint bonus would suit the nature of Deadeye

lethal owl
#

How about when filling a blank core giving the option to pick a mod for any of the 4 characters, rather than trying to force gamers into playing characters they don't necessarily like.

nimble stream
#

Overclock Rework: Bullet Hell

Currently Bullet Hell is a very lackluster overclock that barely does it's job, even with the recent buff. I'm calling for a bit of a rework.

Changes:
Reduce the 600% spread penalty down to 200% to not force the accuracy mod.
Increase ammo like Magic Bullets does.
Increase the proc range for the bullets
Decrease stun chance
Reduce armor breaking

shy star
#

HRTF 3D spatial audio. it should be self-evident how important being able to accurately locate enemies and objects through sound is in DRG.
here’s a demonstration of a modded-in HRTF implementation (not perfect but still makes a huge difference, posted in 2019): https://youtu.be/HH8vBpOFiiw
here’s another comparison demo that showcases the difference https://youtu.be/XVRcfRVVpfQ

fervent bridge
#

Hey, first time suggestor - doing know if this is really looked at TBH

Suggest giving players who earn perk points after maxing out their perk tree the ability to "legendary" their perk tree and start fresh with the base perks being already top tiered.
so if maxed perk tree gives thorns 25 return damage, when resetting the perk tree to 'legendary' mode, the 1st unlock of thorns is 25 return damage, etc etc etc

at the end of the legendary (unlocking all the perks in legendary) you only get a minor but still signifigant bonus - example: max legendary thorns is 35 return damage etc etc etc.

Not overpowered and implements the use of bonus earned perk points

winter python
#

make shellbacks (and trawlers I suppose) bounce off of shields since the fear doesn't work on them due to their maneuverability

teal lintel
#

A way to rotate how the Engineer platforms deploy so you can block of entry tunnels easier

viscid lintel
#

Perk for engineers platform gun that allows faster switch and firing speed while falling

golden kernel
#

Change the elevator plants in Dense Biozone to be more useful and practical for dwarves (and stop them from making demonic screams, its really quite horrifying hearing bunch of screams at the beginning/end of the mission)

slim apex
#

In case it hasn’t been said before (thought it has probably been spammed a ton) :
A full VR mode cross platform (just like in PayDay 2) would be god tier, and actually bring a ton of VR player looking for some rare really good game

round spoke
#

Aviator sunglasses as a cosmetic item

solar forum
#

change the eggy pull screams to be scarier

thick sand
#

A statistic for how many times you save Doretta

terse obsidian
#

overclock idea for the deepcore gk2 assualt rifle: burst fire , the gun fires in bursts of 4 bullet. increases accuracy and decreases the mag size

vagrant scarab
#

More 'dropping-in' interactions other than scout being a wuss

ivory compass
#

More voice lines like the “I could need a good rest” ones

winged tangle
#

We have deep dives but no diving helmet. Why not add one of those cyclops diving helmets.

near glacier
#

Hey, I LOVE the sound track for this game but can we put it on Apple Music. I’m tired of listening to it on YouTube.

lofty lake
#

Idea: Skeleton Crew Headwear with a gold skull instead of bone color, no other changes. Just gold and black and a surcharge so I can support one of my favorite games ever

wet pulsar
#

Highscores for 1-4 man deep dive completion times. The only way to share your completion time now is to post a screenshot in discord or reddit. Why can't there be an actual system for it?

neon crystal
#

flamethrower overclock idea: firing while in mid-air propels you slowly in the direction opposite to where you're facing + some kind of a downside (not less ammo, maybe 50% shorter sticky flames duration and damage)
could be called "jet fuel" or something

fiery hearth
#

I've noticed that when the droppod leaves for orbit after the extraction timer ticks down, the escape zone disappears, even though there's still a brief window to actually get into the pod as it leaves.
I'd suggest making the exit zone stay until the door itself closes, maybe even add a few extra voicelines for your close shaves

visual crown
#

make either a game mode or a location in the space rig where its literally just you having the engi's platform gun and the drillers drills with infinite ammo, no enemy's and you just build the roller coaster pipe line of your dreams thx

wise lion
#

Increase the effect of the damage mods on the Zhukovs. Their effect is negligible right now, plus it could let them one shot swarmers at higher hazards.

opaque verge
#

I don't know how everyone else feels about the semi-random cave structures, but I often find myself getting bored with the same predictable structure for each mission (morkite mining caves are linear, dreadnought caves are multiple large rooms around a central spawn room, and so on). I would like to see more diversity in this area. Maybe branching caves? Mixing up different structures between mission types?

I'm aware that it would take a hell of a lot of work to code such a system, and I probably agree that it's too much work to prioritise, but I think it's one of the few areas where the game is lacking slightly. It could provide a bit more of a challenge to veteran players, and make it so that the team has to work carefully and intelligently to fully clear a mission.

vagrant scarab
#

As a smaller step to the above post, add some different spawn rooms besides the one with the pillars that is used for egg hunt/elimination/salvage

glass wren
#

Add an easter egg for if you stay in hazard 1 for 2 hours 10 bulk detonator spawne

opaque verge
#

One other suggestion I have, unrelated from the previous one.

New mission type: Extermination. Essentially acts as a survival mission.

The team gets dropped into a large open cave and is given a small time window to gather minerals, mainly nitra (around 2 minutes?).
An endless swarm starts, starting with simple grunts and small groups of swarmers, and increasing in scale and difficulty as the mission progresses (larger enemies spawn in bigger groups and with increased stats, with detonators spawning late in the mission. This could be extended with the new elite enemies as well).
The team must survive a minimum amount of time (5 minutes) until they can press a button on the mule to call an extration pod, but they can choose to stay longer for bigger rewards. Once the pod lands, the team has one minute to escape, or is left behind.
Alternatively, rewards could be determined by the amount of creatures killed. Maybe set a quota on a specific enemy type (praetorians/oppressors)?

My only worry with this is that it naturally favours a team of four gunners, and I'm not sure what to do about that. Also, a team could just build a bunker and seal themselves off, so maybe the cave could be made out of hardened material that is unbreakable, or detect if a team is bunkering like that and spawn an oppressor/detonator to force the team out. I think it's a good idea but needs work.

ivory compass
glass wren
#

Unstable overclock: unguided missiles

rocknstone extra ammo
rocknstone missiles fly faster
tothebone missiles no longer guide to crosshair
tothebone bigger spread
tothebone slightly less damage

errant raft
#

It's a very small QoL change and not a major one; born ready has a audio queue for telling you when the other gun has been reloaded but I find it can often get lost in the noise of a swarm, especially with dwarf voice lines playing over it. Pickaxe power attack and gunners shield have a small icon that appear on the right hand side of the screen to show when they're ready. Again it's not major as 5 seconds isn't exactly all that long but I have accidentally swapped back a second too soon and feel the small progress bar would resolve the issue.

river ferry
#

If you throw a sticky grenade on Steeve, he should blitz nearby bugs to blow them up

silver heath
#

Add more stuff related to Doretta. Right now, bringing back doretta is basically just a thing to do because you want to do it (no reward other than feeling good, which is a nice reward) but what if we got cosmetics/an achievement for bringing doretta back?
(sorry if this is a repost/unoriginal, it's just kind of a gripe i have right now)

scenic nymph
#

An anomaly that gives glyphid grunts beards and googly eyes. (Or at the very least halloween reskins)

narrow geyser
#

Warning idea: Sonar Jamming - Terrain Scanners will spazz out and infrequently show inaccurate displays of the map, and Swarms will show up without any prior warning.

glass wren
#

Scouts ping should last longer on enemies and be able to ping 2 or 3 enemies more than other dwarfs

late valve
#

Cosmetic suggestion for the Space rig: add a spot where one can actually see the personal drop pods used for late joining players. Does not have to interactable.

maiden reef
#

A secondary choice for each class traversal weapon?

Classes feel so limited and mostly the same after playing for a few days. (Just my opinion)

Ideas being:
Scout- anti gravity boots instead of grapple hook (allows you to jump across large distances or negate large amounts of fall damage)

Driller- Auto drills which you set trajectory, build and let them go (mini dorettas similar to a sentry in style of placement)

Gunner- Rappel lines, you anchor them at the top of a hole or cliff and can slide down safely or climb back up (but can only place it from where you are at therefore it isn't very mobile, and more tactical)

Engineer- launchpad (similar to platform but gives players a large boost in jumping and bouncing/catches players with no damage like a safety pad)

snow remnant
#

Add a gyro stabilisation statistic on the minigun's menu in the equipment terminal. After all it's interesting to know that because of the Variable Pressure Chamber mod

maiden reef
#

Also totally separate suggestion but:
I would absolutely love to see a medic class

Medic: focuses on both keeping team in action and getting them back in the fight

Primary: a sniper rifle because why not
Secondary: an automatic machine pistol

Traversal: a teleporter similar to the one that loads the mule into a drop pod. It only works when linked to another player, and has a one time use. For instantly teleporting yourself to the enemy

Alternatively: a teleporter which moves the downed ally to you (has more opportunity to troll but if it only teleports downed allies I dont see the issue)

Equipment- a medical syringe which has various effects based on how you upgrade it

:p I'd love to see a medic<3

shell garnet
#

I didn't see any QoL Suggestions about shield, that should be usefull if we could see teammate shield under their health bar.
That could also be nice when we want to use the shield generation perk on a teammate when they actually need it.

fallen void
#

a skin for Bosco that has Lloyds bowler hat

glass comet
#

traversal weapon skins

fervent bridge
#

Maybe allow players to equip certain parts of certain dwarf skins, rather than just have full on outfits - kinda how you have skins working for the pick ax.

will give players more variety in looking unique 😄

grave ridge
#

Breachcutter improvement: Ability to switch between vertical and horizontal beam

scenic nymph
#

Let us see other player's shields.

native dust
#

Could you change the @ "everyone" tag in the posts in the followable channels (announcements, patch-notes) to @ "here" in the future? The everyone tag spams the entire discord server that its posted (followed) to. TIA

visual crown
#

boosted converter mod for suit, instead of the 9 second wait time for shields to recharge, just have it be like -5 shield strength but it recharges faster and sooner maybe

thorn birch
#

a nice QOL would be the special drink icon next to each player if they have drank it. i know this isnt very important but with one like pots o gold it would be nice to know everyone has it before mission start

ember spoke
#

could be nice to have the resources bar displayed on the mission selection, to see which one is low (especially useful when not farming something specific)

visual crown
#

skins for the equipment items would be nice, least the mobility ones. would love to see a sort of glyphid throphy varient of the power drills or somkething

round sail
#

Hazard warning voicelines:
Mission control warns about increased swarmers on swarmageddon, or a mactera nest being nearby, low oxygen density, etc... when the dwarves land for a mission.
Would be exceptionally useful with low o2 hazards as it's easy to forget if you don't read the warnings between deep dives.

wild storm
#

Introduce elves as rivals to the dwarves, but they're interested in ecology research and conservation and wimpy shit like that. They spawn near loot bugs and other passive creatures, and if they see you shoot and/or kill them they start trying to murder you.

The final joke being that they're more santa or keebler elves than tolkein elves, and are equally as short as the Dwarves.

ebon badger
#

new active perk: when you have minerals in your inventory they will be transferred to Molly without needing to deposit, 1 every 2-3 seconds or so
could be useful if there's many materials on the ceiling or a side cave, and you don't want to call Molly away from the team in order to deposit so you can make space to pick up more

abstract panther
#

Unstable Leadstorm OC: "Enriched Uranium Ammo" Positives- enemies hit by rounds will become irradiated and take additional damage over time. Upon enemy death, a lingering cloud of radiation will will appear with it's size and duration being based on how many bullets where shot at it. Negatives - Do too higher ammo costs to DRG, max ammo is reduced by 15%. Also, in-order to mitigate radiation leakage to the user and fellow dwarfs, The gun's body has been build will lead. This will result in the gunner being unable to sprint with or without the gun being holstered.

fervent bridge
#

better class synergy please. Traversal tools have great synergy but how cool would it be if if OC's had synergy - I.E. if a target has a poison effect on it - then the poison grenade creates a virus that passes to all nearby bugs and causes massive damage.

Another application would be making targets that are frozen from the cryocannon explode into shards that hit and essentially kill nearby frozen creatures.

just ideas. i'm high

wet creek
#

add an easter egg where if you press the salute key on the "press any key" screen at start up it plays a random salute line

fervent bridge
#

New dorf class idea!

Trapper - even dorfs need to eat, right?

Main Weapons:

  1. Variant of the upcoming crossbow
  2. High Caliber Rifle (Sci fi it into a rail gun of sorts)

Secondary Weapons:

  1. Electrocuting Trip Wires that stun and apply electricity status - very high CC
  2. Explosive trip Wires

Traversal Tool:
Deployable Trampoline - to get to those hard to reach places and CC the map a little

Class Tool:
Bug 'Bear' Trap - will effectively trap and apply bleeding + small direct damage to even the toughest of foes

Grenades:
Caltraps - Damage over Time over a space of ground
Electric Nade - Stun and electrocute whole groups of buggos
Lasso Nade - Tie groups of bugs together

Again, I am high, but i'm proud of this idea!

swift vortex
#

Hurricane rocket OC suggestion

Carpet bomb

The rockets deal less impact damage but as they travel they leave a trail of fire on the ground eventually they run out and explode.

Mechanically it could use the goo bomber coding and visuals just change the green goo to smaller blobs of yellow/orange/red and instead of spawning a slime puddle it spawns the fire used for incendiary grenades.

If switched weapons early the rockets could even use the goo bomber death spiral coding to randomly spin and leave puddles

Honestly just having the rockets behave as goo bombers could be an OC in its own right

near glacier
#

I'd love to see some secret reload animation for every weapon, that occur rarely, just like the ones in the Battlefield series.
Would even be happy if they got shoved into a DLC
(For the minigun, just an animation for when the gun overheats, similar thing for other overheating weapons like the EPC)

winter python
#

alternatively, customizable reloads

proper crag
#

Add more fan service to mission control, we all want to flirt with his sexy @$$

edit: yall simps, mission control is the sexiest being of all hoxxes

river ferry
#

An anomaly called "Loot Bug Nest" that makes all ores that would be generated instead appear in a plethora of loot bugs

candid stratus
#

what if there was some kinda mega level that needs 8 dwarfs

modern canopy
#

A biome revolving around sound?
No natural light, plants that pop (or "scream") when you walk on them, bigger ones that explode with a flash and/or a loud bang impairing close dwarves' hearing/vision during battle.
More mactera grabbers or possibly new localized bugs that can perform "sound attacks".
Sections of the cave could be very flat looking to allow echo to be produced, orienting the dwarves towards other fighting areas, The sound design of this game is amazing, and in many games, especially FPS, sound produces powerful clues for players to be successful so I'm thinking I'd love it if a whole level of this game was dedicated to it.

scenic nymph
#

A graphical rework of more 'boring' biomes like Sandblasted Corridors. Maybe add some dried skeletons of dead glyphids, cacti. It's a really barren biome and there's not much to look at.

golden kernel
#

^ perhaps introduce some kind of natural lightning in Sandblasted Corridors as well, as the biome caves are usually so large its impossible to see anything on the walls/ceiling without a scout.

deft jewel
#

We need more ACHIEVEMENT based costume unlocks, it'll put the busy dwarves into more action on the long run.

distant kernel
#

Grunt guards should abandon their block animation when they've been set on fire

weary lotus
#

The naedocyte breeder should be able to be stood on like all other flying creatures

past rampart
#

once per lootbug when you pet them they will give you a little bit of gold

river cedar
#

Have a feature where you can trade in perk points for gold and minerals

karmic sable
#

I personally like progressing through a long game. So, what if there was a mission type that you could progress, like you could find lost equipments to upgrade your weapon and pick a "talent" after killing 200 bugs or collecting 200 minerals, to adapt to the environment or bugs. Mission lasts around 60 mins.

scenic nymph
#

Smuggler: An active perk that allows you to go onto a mission with X amount of stored Red Sugar (let's say... 20/35/50 hp depending on perk lvl), and use that health to heal other players. (You can only use it on other players, can't use it on yourself)

Could be either used when reviving a player or by walking up to them and activating the perk. Using the perk on revive will immediately dump all of the stored health into the downed dwarf, while using it on a non-downed player will gradually heal them at a speed of 10hp per second. There’s a small bar on top of the perk icon to check how much stored health you have left.

Both players cannot move during the healing process, but either one can immediately cancel it. Upon canceling there’s a 90 second cooldown.

Once all of the stored HP is used up there’s no way to recharge it.

ruby flame
#

Idk if that's been suggested already but I randomly got this idea for a mission type when I woke up this morning. Its a sort of treasure hunt that involves finding a map during a mission like a collectable which makes a mission show up on the assignment board. After selecting that mission you'll get dropped in with various markings on your terrain scanner like the ones when you find a lost helmet. You'll have limited time (how long probably depending on difficulty and player count) to collect as many of the marked treasures as possible which would probably be in form of crates with various minerals. I think it might be a fun way to occasionally get a good amount of minerals and add a new "collectable" to regular missions

snow remnant
#

Yes I know there are thousands of suggestions like that already but here we go. Another idea to possibly make Supercooling Chamber better : reduce once again the ammo penalty and replace it with a huge mag size penalty so it actually resemble a sniper in general.
Also I really think the -100% movement speed is too harsh, we're talking about Scout. Mobility is one of his strength. Maybe make it -50% only lurking

nimble stream
#

Overclock (Balanced): Unstable Beams
For: Breach Cutter

rocknstone The beams come out at jagged and weird angles, but will stay the same length.
tothebone +1 second beam deploy time

Removing the safety has made the beams unstable and come out in not straight lines. This causes a disruption in a beam deploy time

slim cypress
#

Beef up the firing sound for the Warthog, It's a great weapon but it's sound makes it feel a little lackluster.

slim cypress
#

Hurricane OC: Target Painting System

rocknstone When a target gets hit with either a certain amount of direct or splash hits, you are able to fire a barrage of rockets at that target that do more damage and take up less ammo (amount of rockets fired depends on how much targets are painted)

tothebone Slower Reload Time...? (From the sneak peek it looks like it's belt fed but it might change when U35 comes out)
tothebone Slower Fire rate

Also yes, this is basically Tone from Titanfall 2 but it seems too much like a good idea to pass up

scenic nymph
#

Deepcore GK2 OC: Holo-Targeter (Unstable)

rocknstone Hitting weak points puts a Holotarget on that enemy, increasing further damage from other players and your secondary weapon. Additionally the enemy will be highlighted as if pinged with a laser pointer.

rocknstone Adds slight aim assist, bringing crosshair to enemy weak spots. (Alternatively: better accuracy and less recoil)

tothebone Less damage.

tothebone Less weak point damage.

tothebone Slower firing speed.

An OC made to shift Scout more into a supportive role with comboing potential, giving him the ability to amplify damage of other players. It would also combo nicely with Zhukov NUK17 as each individual bullet will have buffed damage - significantly increasing total damage it could do.

Those that played XCOM will be familiar with Holo targeting… The fact this idea was taken from XCOM would probably warrant a different name for this OC.

round sail
#

A two parter:
Trigger a dwarven battle yell when killing multiple bugs in rapid succession.
For example, Gunner screaming while spraying his primary into a horde of grunts.
Maybe triggers when you kill 5 bugs in 3 second, has a 10% chance of happening as to not get annoying

Alternatively, make the battle cry linked to a perk that has some sort of synergy to killing a large amount of bugs.
Maybe buffs shields when you achieve proc.
Maybe causes a fear debuff on bugs within 7.5m

@me in suggestions if you have any ideas and I'll tack em in

strange hare
#

Thunder head unstable overclock idea. "Obrez"
tothebone Massive decrease in direct bullet damage.
tothebone Bullets no longer have splash damage.
tothebone Massive decrease in accuracy.
tothebone Mild decrease in reserve ammo and clip size.
rocknstone Greatly decreased movement speed penalty while firing.
rocknstone Every shot causes a high damage explosion from the front of the gun. (slightly larger than a power attacks range)
rocknstone Explosion has no damage fall-off. Even if only a bug's leg is caught in the explosion it deals full damage.
rocknstone Greatly increased armor shredding on explosion. Stripping most armor in 2-3 blasts.

“A series of illegal modifications and general gun-mangling causes the bullets to be fired much further up on the barrel than intended. The massive fireball from the gun more than makes up for the less than effective shrapnel the bullets become upon leaving the barrel.”

I like being up close to the bugs, specifically up close with devastating damage. I believe that this overclock could open up a faster gunner centered around dodging attacks as you unload a series of explosions in the face of a swarm, at the cost of relying on your secondary to fight spitters, mactera, and anything where close range kiting isn’t practical. Bulks would be a nightmare.

junior topaz
#

Any chance we can get an actual firing range on the ship? You mention one on the announcements board as part of a joke but it would be a great place to test gun customization without having to start a whole mission to figure out if it works for you or not. Especially more volatile over clocks

visual crown
#

allow us to filter servers through biome type

uncut tiger
#

Engineer platforms with the fall damage mod should have a little drawing of a parachute on top to let players know it's preferable to land there.
Think of the little drawings on the beer foam as an example.

Optionally, bug repellent platforms could have a slight color variation to distinguish them from normal platforms.

wet pulsar
weary lotus
#

This has likely been suggested before, but character specific voice lines / voice lines addressing other characters

A couple examples:

Driller: "Zipline up"
Scout: "Your lines are fast, but I'm faster"

Engineer:"Maybe I could reprogram molly? Nah, too much effort."

Driller when using flamethrower: "Things are about to heat up"

Tl;dr There are already a couple personalized lines for throwables and abilities, which are nice, but more class specific lines that concern the character's personality would add a lot of character.

clever ruin
#

Custom crosshairs would make the game feel a lot better in my opinion.

stable sparrow
#

an extension of the medbay in the form of a Red Suger rehab and a Leaf Lovers (beer) intervention room if you drink too many Leaf lovers probably like 1-2 your name appears in the intervention room

untold turret
#

If they added this at all, it would probably be later in development, but I think it would be neat to have alternate options for things other than primary and secondary weapons. Like, imagine alternate flares that have a larger radius but have a shorter lifespan, or an engie turrets that fire a volley of missiles at a slow rate instead of the consistent gunfire the default one has. Stuff like that I feel would increase the game's replayability exponentially.

idle anvil
#

It'd be neat if there was a perk that enabled a scanner minimap on the HUD.

wheat breach
#

Rework the achievement [Just Another Bug Hunt] Participate in killing two Dreadnoughts within 30 seconds on Hazard Level 3 or higher. because since the update 34 its almost impossible to do

cinder violet
#

I'm fairly new but if in my ~15 hours of playtime one thing stood out it'd be that bringing Doretta back with you should net you an extra survivor reward multiplier so full team would get a x5 Survivor Bonus. My newbie group of friends never leave a miner behind.

lime night
#

Has anyone suggested the ability to crouch? Dwarves may be short, but even still I always get stuck when digging.

fallow stump
#

What if there was a story mode or a campaign and you play as Karl. Think it would be strange add on for the game but it could have a prospect of what happens to Karl on the planet of hoxxes.

delicate relic
#

Hello, where is the beer supply pod when we want drinks in the field? I'd happily share some nitra for beer

candid stratus
#

add a gun range to the space dock with target dummies please 🙂

molten kelp
#

One thing that would be nice is some way to tell when enemies are near or behind you like radar on your hud or better sound ques.

fresh yarrow
#

Inspired by monster hunter, the ability to butt slide on steeper slopes would be a fun and natural feeling-addition to basic movement. It could even be a perk, maybe letting you bowl into enemies and deal damage, or jumping as you slide for some sick air. I've seen sliding on ice suggested a million times, but not slope sliding.

opaque pond
#

a daily assignment would be awesome.

opaque pond
#

this might have been repeated, but team minigames at the space rig would be really cool, like something like poker where u can bet credits and minerals.

rocky sleet
#

I concepted out some possible reworks of Haunted Cave. In my circles, it's certainly the unfavored of the mutations.

Both ideas could be used separately or in combination, or just used for inspiration for other modes.

The first is to have the mode be akin to a "Darkness mode." Special enemies form that are more resilient in the darkness, so the flares and headlamps become all the more vital to fighting, especially swarms. This system would work better if players could induce more light, say with flamethrowers, or if some system of building floodlight arrays at the expense of nitra were implemented. Though that part gets farther away from what's currently doable in-game, so it's a more conceptual idea.

The second idea is having it be like low O2, only where the darkness can harm you if in total dark, perhaps with the Blacklock Lager visual and audio effects being used, and maybe even audio cues can play without their associated threat being real. An amusing possible addition to this idea would be gear and weapon malfunctions, such as the terrain scanner glitching, guns jamming where appropriate (as I don't see a cryogun jamming very likely,) mission control saying odd things or having a weakened connection, making some lines garbled by static or interference, leaving you to guess what sort of swarm is approaching. This idea does have more RNG involvement, so I am unsure which would be more palatable for players.

opaque pond
#

having the statues in the memorial hall reflect ur prestige level for each class would be cool, like a silver statue if u have that promotion with that specific dwarf

winter python
#

perhaps have them gain decals the color of your promotion border color

unborn condor
#

let us take betc back to space rig

remote valve
#

Deep Rock Galactic has given me, and surely many others, some very fond memories. To explore the unknown depths of alien-infested regions, to enjoying company with The Boys at the bar and on the dance floor, and all the crazy moments in-between...

I know screenshots are a thing, but... how about a Photo Wall in the player’s personal quarters? Displaying all the Screenshots taken from all those precious and crazy adventures to share stories with other friends?

scenic nymph
#

Allow us to customize our bedrooms with parts we find during missions/gained from assignment (like pickaxe parts)

Plants, posters, figues, toys, error cubes. Replace wallpaper or furniture. Maybe even add personal radio so we could dance in our own bedroom. All cosmetic. These will appear even in other lobbies when we join.

scenic nymph
#

Do you know how certain games (like Halo MCC) allow you to make the game harder for bigger rewards? Not just by increasing difficulty but also by adding additional mutators. (Like Skulls in Halo MCC)

Yes, we already have warnings and anomalies, but how about having host activating additional different type of challenges for even greater rewards. Basically you walk up to the management and brag that you can do this mission with less ammo.

So the management does just that. They reduce the max ammo you take on this mission. If you finish it they’re so impressed and throw in some additional hazard pay.

Other possible challenges could be:

No terrain scanner. Difficulty is increased by 0.5 (So haz 5 becomes haz 5.5, like the last stage of EDD). Shield only regenerates after killing a medium enemy with melee. Increased swarm frequency. Resupply pods dropping with only 3 resupplies (Alternatively: Resupply pods give less ammo and health). Flares recharge 25% slower.

We can also throw in some more… cosmetic “challenges”. These don’t affect gameplay in a significant manner, nor do they increase hazard pay. They just make the game funnier.

Like changing ragdoll physics to make them more wacky. Glyphids become mean and call you a leaf lover (changes their voice lines). esrever ni deyalp era sfrawd fo senil ecioV. Pressing V throws some confetti and makes sounds.

These are completely optional and the host can turn them off and on at will. You can play with all of them enabled, or you can turn them off and never touch them ever again. To unlock them you’ll need to finish a special assignment to show that you’re ready for the challenge.

wide depot
#

I'll just drop it here.

M1K +71% ArmorBreak, -2 or -4 magsize.

near glacier
#

Hi,
when you are revived, the user faces the side they were pointing when they died. This is a bit disorienting since I usually look around during 3rd person view. It would be nice if you start at the same angle as you were watching while dead. This way if I was looking at another dead teammate while dead waiting to revive them, I would not have to look around to find them.

river cedar
#

Fix the bug where enemies walk upside down when they're on the escape pod

karmic sable
#

M1K OC that makes your charged shots use 1 ammo instead of 2.

winter python
#

Occasional primary objective items, such as alien eggs or glyphid cocoons, which are not required but can be completed for an XP/credits bonus on mission completion. Not one every mission, just the occasional thing you can encounter on a mission not made for it, always optional.

dim dirge
#

Friend of mine gets motion sickness from bobbing, and unfortunately even with both sliders in settings set to none, they still get sick after a mission or two due to weapon bobbing.

Would be great to have an option to remove the weapon sway and jumping animations.

stable sparrow
#

a VR training room but it’s always out of order cause a few greenbeards brought real beer in and spilt it everywhere

winter python
#

a locked door to the shooting range with a sign saying 'closed for extensive maintenance' and a new note on the screens about how someone tried using explosives and broke a hole outside of the space rig in it
that way people stop asking for it to be considered by the devs

scenic nymph
#

Ability to pour beer onto the floor instead drinking. With dwarfs saying something like "This one goes to the fallen." when throwing out non-leaf lover special, and something like "I'm not drinking this crap." when throwing out leaf lover special.

terse obsidian
#

create new weapon visuals for increased mag up/downgrades : six shooter, elephant round,high capacity magazines and fuel tanks

nimble stream
#

Overclock Rework: Elephant Rounds

I feel like elephant rounds are an overclock in need a buff. I want to buff the damage slightly, by increasing the damage by .25 more. ×2.25 damage would help put it on par with much more used overclocks used for single target damage (Six Shooter, Volatile Bullets).

I also want a slightly faster spread recovery, to offset the mad recoil and spread given with each shot. Maybe 10%

This would give Elephant Rounds more of an oomph and make it on par with the other options.

visual crown
trail venture
#

Achievement suggestion: Dwarf's Best Friend

Using Beastmaster, tame a Glyphid in the first 60 seconds of a mission, and keep it alive until the end of that mission.

deft jewel
#

It would be nice to have more random events during missions, in some missions.

scenic nymph
#

Once we have official mod support, can we have a playlist where we can easily add/remove/replace music to play during swarm, exploration, whatever else?
I even have a blueprint on how that could be made.
...Obviously that drawing would have many more listings, as it should have the vanilla songs too. But something like this would allow us to easily add our own music.

arctic linden
#

Add back in stun for the warthog's mini shells similarly to how stun was reintroduced for the lead storm overclock (also its about time the LS overclock was renamed). Much lower base chance and duration, but still possible and with a mod that lets you get back more of it.

sage yew
#

have the ability to use mini-mules instead of 1 big mule. like the Mini mules could have this whole thing where you can have 2 on the field at a time and are speedy little things, but they take longer to deposit minerals into, and bigger minerals cant be deposited into it, and instead have to be strapped on its back (which can have 2 or 4 strapped on at a time)

trail slate
#

Add in a interaction option where we can Polish Molly/Bosco, grease them and give them mechanical care on the spacerig

low hollow
#

BUFFING BULLET HELL & MAGIC BULLETS: Bullet hells base DMG to 9 from 7 and reduce its spread by 300%. BUFFING MAGIC BULLETS: Simply Increasing it's base Ammo from 4 to 6 will not only make it a much better OC but it would be a nice buff for Minigun builds because of the lack of AOE minigun builds have.

near glacier
#

what about a little pet glyphid swarmer in the space rig that you can feed red sugar pebbles to

compact lintel
#

So a shooting range has apparently been suggested before, but what about a dedicated bestiary room? As in, a large corridor/room with life-size statues of all the critters you've seen so far. You can walk around the statues to see an enemy's weakpoint in a more peaceful setting, or just admire their design. If a shooting range was ever implemented, the bestiary room would be right next to it, so you could shoot the statues with all the weapons you've unlocked, and see how different armours react. It would be a cool way to research combat strategy.

On an unrelated note, how about personalized flares? The shop would sell various colours (pink, white, rainbow, etc) but also different effects. For example, the 'bedazzled' effect would constantly shoot out tiny sparks, and 'lightning storm' would emit harmless electricity.

humble jackal
wind widget
#

Remove the penalties from being kicked from a match. Maybe due to my region, a lot of players abuse the kick feature to annoy players on public matches and it's unfair that the game cuts your rewards from being kicked like it was a loss/defeat. The penalties from being kicked are absolutely ridiculous considering you can get kicked for absolutely no reason.

visual crown
#

since crystalline caverns and hollow bough both have the exact same materials in the exact same way (jadis being common, bismore being rare)

maybe change them up for something new? maybe crystalline could have bismore and croppa instead?

#

also would be nice to have a new region that has both croppa and magnite

seeing as those two are the ones i most often need but are never in the same mission-

stiff wing
#

The second turret in Gemini system should be colored differently in order to make it easier to tell what is turret #1 and what is turret #2, possibly blue.

frail zephyr
#

Hello! Quite new to the game but have been enjoying it a lot. The only thing that bothers me about the game is that my UI is slightly off my screen at the edges. I play on Xbox on an older TV which doesn’t have the option to adjust the safe zone or borders, and the settings on my xbox don’t seem to have any effect either. I know this is likely very uncommon, but the addition of an option to adjust the UI borders in the game itself would be amazing.

scenic nymph
#

Passive perk: Reflect - Power attack releases a shockwave in front of you which reflects all (enemy) projectiles in front of you. Reflected projectiles don’t deal damage to other players, instead they deal 100%/200%/300% more damage to enemies. Other players can reflect the reflected projectile again to stack up the damage.

Note: The shockwave itself doesn’t damage, stun or affect enemies and players in any way.

ancient cloak
#

Make that the platform gun can stun enemies by it's construction foam.

solemn field
#

Increase the maximum resolution scale to 200%, I feel like my 3080 is being underutilized ;)

nimble stream
#

Overclock (Clean): Sharper Rounds
For: Bulldog Revolver

rocknstone +10 more damage
rocknstone -.2 reload time

Squeeze all you can out of the bullets! By making the bulldog's bullets sharper by filing yoh can get more damage and *slightly decrease reload speed.

shell garnet
#

Change the perk "It's a Bug Thing" (Making Loot Bug explodes at 2m/5m)
Instead, make it so we could pat a Loot Bug with the perk, and make them vomit all the loot on the player, and the 2m/5m explosion become pheromone to attire them to the player when they have loot, then go away once empty
No more suffering for these poor bug lootgold

foggy dagger
#

put a dwarf helmet on steeve so he's easier to differentiate between the other glyphids so your teammates don't randomly shoot at him

scenic nymph
#

Attach flares onto Steeve (either by some sort of special harness, or by literally putting a flare in its mouth), and have him become our walking source of light. If we want to get really fancy with AI, we can have Steeve put down the flare when going to attack and then go retrieve it/ask for a new one after all enemies are dead.

daring quartz
#

How about we could get weapon type for Engineer that shoots Mini-Sentries - smaller and less powerfull (for example: less max ammo, less overall dps, slower fire rate) than Gemini Turrets but we could shoot up to 4 (or 3, it's community or developer's choice). Also they would attach themselfes to ceilings/walls/structures where you shoot them at and of course they would still use ammo that they can run out off and Engineer could recall them to the gun like other turrets. Idk, just some idea came up to my head.

scenic nymph
#

A new machine event that that requires you to capture a unique species of Glyphids alive. You lead them into designated spots and then a cage will quickly spring up, trapping the bug and preparing them for extraction.

The color of these glyphids needs to be of shining, easy to see color. So that even in a hectic fight you’ll see which bugs to not shoot. (We don’t have any white colored bugs yet, right?)

These bugs behave differently than other bugs, as they don’t attack the player and run away instead. They will run away from players and gunshots. If you shoot an area in front of them, they’ll get scared and move in the opposite direction. Do it enough times in a rapid succession and they’ll panic, losing their grip and falling onto the ground.

Of course normal Glyphids will also appear to harass you.

sturdy smelt
#

Suggestion: we have holiday events for xmas and Halloween, but it would be really cool if we could set we own birthdays in game, and management would say something fun, theres a little something fun just for the novelty sakes, kinda like how mgs V did it on motherbase, so much opportunity! Hats, cake, music!

hidden wren
#

Tier 3 Pickaxe Upgrades (specifically not ideas that are related to melee combat or mining speed):

- Ergonomic Grip: whiffed Power Attacks (that don't hit any enemies or terrain) have reduced cooldown
- Mountaineering Pick: increases vaulting ability (lets you vault up higher ledges and/or increases vaulting speed)
- Magnetic Alloy: increases mineral pickup range

compact lintel
#

Building off of @scenic nymph 's idea, it would be an entire mission. The goal is to capture Dreadnaught larvae for study, since we know so little about them. Each larvae is protected by a chitinous shell, and waves of angry guards. Glyphid Wardens can heal the shell, similarly to Korlok Healing Pods and Tyrant-Weeds. Once the shell is cracked open, guards will try to carry the larvae to safety. Kill the guards, secure the larvae and stuff it in the Mule.

scenic nymph
#

Buff for the "It's a Bug Thing" Perk: Dropped minerals (from the Loot Bug killed by this perks) don’t fly in all directions, they’re all in one spot as if mined from pre-nerf EPC.

Alternatively, all minerals dropped from lootbugs killed by this perk are automatically mined. If you don’t have space the minerals behave normally.

It's a Bug Thing is like… THE worst perk in the game when you want something useful. You’re better off using literally any other perks. It’s needs a buff.

daring quartz
#

Buff idea for "It's a Bug Thing" perk - additionally to making Lootbugs explode when near you make them drop 20% more minerals than if they were killed normally with anything else than this perk.

hidden wren
#

Some kind of cosmetic rewards that can only be earned by doing hard missions, like Hazard 5's or Elite Deep Dives. This would incentivize players to go outside their comfort zone. Right now, there's nothing you can't earn by just grinding Haz 3/4 and regular Deep Dives (though it does take longer).

One idea I had would be different class portraits. Ideally whatever it is would be some new type of cosmetic you can equip without changing your normal loadout, but that's just my personal preference.

glass widget
#

it would be cool to have my easter eggs

stiff crest
#

Do you think it would be a good idea to have new load out slots because the new weapons coming out?

hazy nova
#

This game, on VR.

foggy dagger
#

merch idea : Bosco and Steeve Plushies

stable sparrow
#

Daily beer idea: a broilermaker style beer that gives you a resistance to being frozen maybe also recover from being frozen quicker

compact lintel
#

New enemy: Glyphid Tactician. An offshoot of the Glyphid Warden, it has no combat ability and doesn't buff defense/offense. Instead, it summons nearby Glyphids and organizes them into primitive battle-ranks, before sending them on their way with a speed boost.
Ex: After summoning all nearby Glyphids, the Tactician has one Praetorian, two Acid Spitters and a bunch of Grunts. It arranges them so the Praetorian is in the front and the Acid Spitters are in the back, with the group facing the nearest dwarf. Then, after applying a speed boost to them all (say, 30%), it lets them go.
The Glyphid Tactician would provide an entirely unique challenge to DRG. Currently, slower tank units like the Guard and Praetorian are often left behind by faster but weaker Glyphids. Arranging a primitive battle formation and then applying a speed boost would allow them to protect their fleshy allies. If ignored, the Tactician can turn a random assortment of Gryphids into a deadly extermination squad. However, they have their own weaknesses: the Tactician will only switch targets if the dwarf it's targeting has been taken down. Also, once placed in the battle formation, Glyphids won't leave until released. If the target is constantly moving, the battle formation will have to constantly recalibrate and will be unable to charge. A team of dwarves can take advantage of this behaviour, allowing a single, speedy dwarf (such as a Scout using his Grappling Hook) to distract the battle group while the rest sneak around and attack them from behind. Also, forming compact battle groups leaves the Gryphids vulnerable to area-damage weapons.

late valve
#

New perk suggestion: Tar Heels. Reduces the power of any knockback attack an enemy uses against you as well as reducing the slowdown from seismic events.

solemn ravine
#

Achievement idea:
Robot buddies: find and activate a BET C while on a solo escort mission where you bring bosco
or
All the Friends: find and activate a BET C and tame steeve while on a solo escort mission where you bring bosco

stable sparrow
#

Christmas beer idea: Hot Chocolate Stout type beer only available during the christmas event thing and possibly a eggnog type beer too

vagrant scarab
#

Easter egg where the red crystal in that one victory move is replaced by a gunk seed (if you brought one into the exit pod)

thick sand
#

A buff beer that protects against environmental hazards - You don’t freeze as easily, the stun from being shocked is lessened, reduced radiation damage etc.

visual crown
#

let us change weapons before we launch our characters into a game (like when youre picking a character when you join someone elses game)

stable sparrow
#

A Gym section on the space rig the dwarves need somewhere to train in between missions hopefully have working treadmills and if you have paunching bags have the dwarves slap them instead of actual paunching don’t know if having animations for lifting weights would work in the game engine

round robin
#

an event mission where more than 4 people (like mmos do) where you can have like 8, or maybe more in one partie doing a very hard mission (maybe a boss or something)

humble rain
#

If you hover over a beer while there are others in the Spacerig there’s an option to request a buy and your fellow dwarves can see that you want it

quiet mulch
#

among us colab

visual crown
#

if steev isnt allowed on the space rig, at least let him be on the end screen like doretta. he deserves that much for us leaving him behind constantly-

lucid eagle
#

When we proceed promotion, at least something increase for profit. Example... at least movement speed increase 0.01% max Hp increase 5 point... kind of things.. i mean get some profit when we got promotion......

Aaand more perks plz

shy coral
#

Need Steeve plushie

visual crown
#

more so a hope then a suggestion but id love to see a combined form of the marine armor come into availability for the next update. combined meaning all the armor scattered around you see near the helmet when one spawns plus the back piece we grab loot from, all that but wearable.

fallow stump
# round robin an event mission where more than 4 people (like mmos do) where you can have lik...

I remember coming up with this idea like I remember seeing that sketch art for a bomb mission? Escort the bomb to the glyphid mother and blow it up. I really liked that idea and I would like to do it but I can see why some people wouldn’t like it. But a good old run and gun blast every thing to smithereens is always fun and having that with 8 dwarfs and a huge swarm of enemy’s and I call that a deep mission .

Of course I can see why not a lot of people would like it because it’s to complex for a mission,it’s out of place in the game. I can see why but who knows what the devs are gonna come up with Sconk

nova locust
#

A slight delay before you can detonate the driller C4 bombs after throwing it, would be welcome. To avoid accidentally wipe your entire team in a split second, because of a panic spasm 😳 (I swear I've learnt my lesson)

round robin
#

A new enemie that would be like a mimic of lootbug, he would be pacific until you get close to him, but if you try mine him he would atack you you, (if you try pet him he would bite your hand and get stuck to it for X time, or until someone saves you)

swift vortex
#

Are gunk seed plants more tight and shrivelled in Glacial biome? They should be. They can hang looser in the lava world

opal pulsar
#

Lady dwarves? They don't need to be sexy or anything but just making the voice lines be more gender neutral would lead it to ambiguity.

supple acorn
#

Frozen status effect does too much at the present time (several seconds stun, channel interruption, 3x damage taken, oneshot flying enemies, disables on-death effects, disables armor), some of these effects should be redistributed to other status afflictions to make those more interesting (on-death disable on neurotoxin, armor disable on fire for example)

lament owl
#

An optional setting in advanced settings that makes Molly only move when called. In solo haz5/late haz4, sometime I want to kite away a wave before depositing minerals, but often (if you go too far) molly tries to follow you and goes in the middle of a horde. It would be nice to have a way to have molly to actually stay put and only move by manual orders. The option would be disabled by default, so that greenbeards will not abandon molly at the drop pod. Also that would make solo haunted caves much more bearable, considering how often molly is essentially inside the horror/its kill zone.

pure sage
#

maybe upgrades for flares? like an upgrade that make them recharge faster or one that makes you able to have more on you that would be awesome

pallid mountain
#

A radioactive bulk detonater

cedar sand
#

idk if this is already a thing but i would love to see an overclock for the cryo cannon that turns it into an automatic shotgun that shoots ice shards something to make it more viable for solo play

slim cypress
#

New Glyphid Variant: The Digger
A distant relative to the Menace, The Digger's job is to dig entrances for other units to get faster into the battlefield, The Digger will create tunnels that spawn Glyphids like any other, but bugs that come from the Digger's tunnels get a temporary boost in speed and damage. But fear not! They have a quite noticeable orange glow and is a similar size to the Menace, but don't think they're harmless like a Warden. If aggravated, they will try to fling you in the air with their shovel-like snouts. They're a priority target because if you leave them alone, they have the potential to wipe a team out.

hidden wren
#

Hidden room in the Space Rig that is filled top-to-bottom with broken Dotty heads because dwarves keep bringing them back after missions

little yoke
#

Ideas for the Space Rig
-Custom pictures: unlock and customize multiples pictures around the rig (the group of miners, you and molly, bosco facing a dread, doretta best girl, you get the gig).
-The arena: a place where dwarves can let off steam hitting each other, also doubling as a firing range to test weapons

knotty wigeon
#

Give scout a Yo-Mama joke voice line
During the dev stream I asked which dwarf was the most likely to have told a yo mama joke at some point in their lives. One of the devs answered scout. Therefore, we need a scout Yo-Mama voice line. Maybe after killing an enemy, or a drunk voice line.

dusky flume
#

Extra perk points (after getting all of them) should be used to do something like get a random matrix core. It would be expensive though, costing around 35-50 points to get just one, but would help deal with finishing the Core Hunts/Deep Dives early and having to wait until next week to get any more.

I dunno, just an idea to keep players invested in the perk board after getting them all.

raw axle
#

Active perk that calls a resupply on location of whatever the big bug is called death

round robin
#

The option to watch a replay of your mission

sage yew
#

What if we had a objective race? Like a 4 v 4 sorta thing

Basically we have 2 teams of dwarves who need to 1. Collect morkite, Then 2. Get 2 mini-mules and then 3. Kill the final dreadnaught boss (which can be a new variant) first team to complete all these tasks in this order win.

It should reward being fast and efficient with you tasks. There could be new content. Skins, victory emotes, etc. Maybe even credit/material rewards

Edit: oh, and they both work in the same zone, though the 2 maps will be generated differently

umbral urchin
#

I believe there is some merit this week in suggesting once again that GSG checks the deep dive gen before launching it. I just love 2 of the EDD levels having both the classic and hiveguard.

jaunty hedge
#

Zipline upgrade that makes it electric. It would shock bugs near the pole when someone gets on it. Also maybe passively shocks enemies that go trough the zipline itself? As if it was a fence.

proper crag
#

Add a highlight around the "beast master" perk icon (on the bottom left in the UI) when a steve is currently alive

(just a blue/aqua line surrounding the icon to indicate the perk is still technically in use since steve is still alive)

nimble stream
#

Overclock (Balanced): Revolving Barrel
For: Bulldog Revolver

rocknstone Effectively Reload 1 shot per weakpoint hit
tothebone Increase in base spread

By studying revolving doors for three hours the lads down in RnD made a modification to where the Bulldog's magazine always spins. This decreases accuracy but you can effectively reload every time you hit a weak point

sage yew
#

Can we have a sign that shows us when our mics are on?

swift vortex
#

Zipline having lights on the wire. Just a soft glow would be nice. Would trade less ammo for glowy wiring

gray hill
#

Achievement for petting a bulk detonator. "Learned to love the bomb"

round sail
#

Minigun:
Variable Chamber pressure,
Rather than +15% I feel it should just be a flat +2
Also, could we get a pitch shift or sound effect to let us know when the damage bonus activates?

daring quartz
#

Rare version of Lootbug (rarer than Golden Lootbug) that drops 1 err23 when killed.

real trail
#

To combat bunkers, maybe enemies that dig single pickaxe sized tunnels or infestor style bugs that spit small balls of swarmers.
Or small personal room upgrades for dwarves with promotions

real trail
#

Maybe a mission mode where you're hunting for clues to karls location

raven wren
#

A random bonus goal for each class to gain some extra EP: eg. gunner needs to kill 200 enemies during a mission

some skills of the dwarfs that work together like zipline and set in on fire

#

an extra "random" deep dive where you got modificators to choose one from three, like get an xp bonus, but enemies gain 150% health or decrease the number of enemies by 20% to gain an temporarly extra ammo storage

empty wedge
#

Make it so that whatever you're using E on locks you to that specifically. So if you're getting ammo nothing will happen unless you stop holding E or get your ammo this to avoid Steve-ing a random grunt while getting ammo or repairing a pipeline.

snow remnant
#

So I wanted to suggest a concept for a new enemy but in fact, it would be better for the devs to be inspired by alien looking creatures and make a new enemy or critter or rpetty much anything else from it. So I'm showing you the Long Horned orb weaver spider, a really interesting little arachnid. I'll put it in a spoiler for people with arachnophobia.
||https://i.pinimg.com/564x/58/ce/8f/58ce8fbc26e96aa8e36ccb12a4fd73ed.jpg||

real trail
#

Got 3 enemy ideas that I think would be interesting to combat the temperature/bunker style and generally add a bit more chaos requiring teamwork

#

Tyrant.
A slow creature that throws dwarves out of the way with 2 thin antenna/tentacles and a thick flat plate armoured head but light armour elsewhere. About the size of a praetorian. Looks like a lobster with an armour lilypad on its head
Core goal is to separate the team and break groups by throwing dwarves behind it with its thin (undamagable) antennae.
Scout/eng would be a better match for combat because of their fall damage saving abilities.
Throws dwarves behind it and is very temerature resistant but susceptible to physical damage on the thinly armoured belly. Mouth is behind the plate so it doesn't have a frontal weakspot.

Tunneler
Slightly smaller than a Grun and with minimal armour. It's sole job is to create small tunnels for grunts/swarmers to out manouver the team. Pathing could be at a right angle to their spawn as to not have them make a B-line into kill boxes or bunkers. At that size a quick eng can also plug the hole with a platform.
Tunnelers make a unique clicking sound like 2 finger nails forced past each other and low playful growls. After completing a new tunnel it runs around its exit briefly before either leaving via it or beginning a new tunnel.
It looks a bit like a long nose mole but with 10 legs for moving all of the dirt effectively and wiggles like a grub to make it more distinctly visible but not to stand out too much.

Had to separate the last one due to size limits 😅😅

#

Infestor.
About the size of a menace but has a slime green colour and texture. Looks more like a grub with small stubby legs. No armour and a medium/small health pool.
Prefers to sit on walls and ceilings and spits 'swarm balls' projectile at about 1 every 7-10 seconds.
The balls have 10 hp and if damaged break apart into the swarmers. This will mean flame effects or weapons can break the ball into the swarmers. Once out of the ball, the swamers have a 3-5 second buff (slime coating) which gives them 50% temperature resistance. This will help combat teams constructed around thermal damage or with kill box bunkers.
Makes wet, fleshy noises and grosses out the dwarf team. On call out/defeat of one, the dwarves comment on it like they do when they step in disgusting goo.
On death, it pops into a medium pile of sticky mucus. That falls to the floor similar to a goo bomber and spawns 5 swarmers.

real trail
# fallow stump I remember coming up with this idea like I remember seeing that sketch art for a...

This would be cool as a regular mission.
Have a plant bomb in a specific location mission but the bomb is a carryable heavy object so it isn't an escort mission. Teams would have to pass the bomb to one another and come up with ways to effectively transport it while also charging it up with enough fuel (could re-use oil shale as its already a fuel resource in the game).
20% increase in non standard enemy spawn and a 10% increase in volume + a hazard to warrant needing a bomb like an anomaly that introduces random or increasing stage hazards on a time limit.

lusty jay
#

I would like to raise a suggestion that there is an update for the Eyebrows cosmetic slot.
Let us have no eyebrows (you could call it Shaved Eyebrows)! Thank you
This is important for my Engineer to become an Eggman/Dr. Robotnik lookalike (no eyebrows is the last missing piece), I would be so grateful 😄

floral kernel
slim cypress
#

Maybe a new channel where you @ people because their suggestion got into the game?

rose field
#

Glyphid bomber. Its a medium size exploder but has a better health, and speed, and when it explodes, it makes a floor burning. (Yes anti bunker creature)

molten onyx
#

enable chat in loading screen plox

dapper snow
#

I was pondering new mission type ideas, I got two. The first would be hard to implement, but the second seems rather simple to me (not a programmer)

  1. Drain the cave system.
    The cave is filled with a heavy toxic gas or some sort of liquid, and the dwarves dig down into lower caves to drain the cave system so they can mine, the fresh air draws in glyphids and baddies. Eventually, the dwarves end up in a large cavern which has many worthless crystals, and a large mineral gem to dig out. Once dug out, the gem uncorks a pressurized pocket of the toxic gas or liquid which begins to refill the caves and the dwarves must climb back up and out of the caverns.

  2. Place/refuel Terrain Scanners
    It's odd that the space station has powerful enough scanners to probe the planet, maybe dwarves place surveying equipment? This mission type would have dwarves digging to find spots to place terrain scanners, or find old terrain scanners and refuel them. Refueling would play more like a salvage mission, whereas placing them would be more like a refining mission. Refueling could involve calling down the fuel rod injector thingy and defending, or it could involve killing the beast that was eating the terrain scanner. A new electric themed boss monster?

Just ideas

plucky zephyr
#

M1000 Change idea:
With he recent buffs to the M1k, charge shots have fallen behind hipfire focused builds even more.
One point about the charged shots is that they offer significantly slower damage output, as it is often faster to just fire an additional shot from the hip.
To remedy this issue, I suggest the following change to be added to the m1k
-Upon hitting a weakpoint with a charged shot, gain a flat, unmodified +50% charge speed for 5 seconds. This bonus would be unmodified, and would not stack with itself.
This change would allow for charge shot builds to hopefully no longer be completely out DPS'ed and generally outperformed by their hipfire focused counterparts

molten onyx
#

also, enable chat while crafting overclocks plox 🙂

raw axle
heady cosmos
#

Own hotkey for manual perks is a must!

scenic nymph
#

Thunderhead OC: Bee-Sheventeen Bawmber (Unstable)

^ Bigger explosion radius.

^ Bugs killed by it release a damaging explosion. Bugs killed by that explosion also explode.

^ Slightly increased explosion radius damage.

v No Direct damage.

v Less reserve and magazine ammo.

v Longer reload.

v Able to friendly fire.

Yes. It is a Carpet Bomber on steroids. The name might or might not be a reference to a certain Touhou fanfiction.

uncut tiger
#

If all living dwarves are inside the escape pod and one dwarf gets downed outside, give a 3 second window for those inside to move out to rescue, instead of launching off immediately. For those accidental C4s at the ramp.

scenic nymph
#

Ability to “pull some strings” (Read: bribe some people with credits) to get a favor for one mission.

Some of these favors could be: Starting out with some nitra. Faster Molly. Guaranteed/Higher chance for event/loot crate/lost gear. Better flashlight and/or flares. (Could be more favors but I’m drawing blank)

The cost would depend on which bonus you want, and anyone in the lobby can buy those bonuses (Like beer).

Depending on how the devs would want to implement this, we could go for a “mystery” approach, where we don’t know which favor we have until we go into the mission. “Today’s Special” kind of thing. Or simply being able to pick and choose.

round robin
#

The ability to have a rope for vertical movment(something like gunner , but insted of horizontal it is good for vertical)

plucky zephyr
#

Since someone liked this when I mentioned it in another server.
Give the inferno overclock extra beam width and length.
If it's only going to kill grunts, it better kill a lot!

visual crown
#

remember when i said skins for mobility equipment (such as drills, ziplines, and whatnot?)

Why not give bosco the same treatment? would love to see him in a neon brand theme skin or a cobbled together scrap bot like look etc

stable sparrow
#

Would love some steampunk looking weapon skins or maybe a colour palette

vagrant scarab
#

Crit weakness no longer makes Dread mission a complete pushover. That's fine, it was fun while it lasted. But now the modifier has almost zero bearing on the mission, and that's not fun. I suggest that Critical Weakness affect the elemental weaknesses of Dreads instead; such as being able to electrocute them for massively decreased slowdown, realistically being able to ignite them, maybe even a melee damage weakness for daring dwarves. As long as they aren't too easy to freeze. Rock and stone!!

vagrant scarab
#

Another suggestion: don't patch the thicc L.U.R.E.s they are funny

gray hill
#

An engie turret that sticks to walls, verticle surfaces, and celings.

valid oasis
#

New passive perk:
Shock absorbing boots!
Their aesthetic, mechanized design allows particularly wreckless hapless miners to fall a little bit further before taking fall damage!
The idea is that it allows you to fall a little bit further before you actually start to take fall damage! increasing the minimal threshold for fall damage. I don't know the exact math to properly give a good baseline for it, but I think it would be cool to have a passive perk to give said miners a little bit more leeway with the fall damage system before they break a leg or somethin'. Cause that's a waste of company resources and management just really would love it if our miners stopped fracturing their ankles every time they jump down 10 feet.

#

||Maybe make it an "active" perk that stays active while your shields are up, rerouting some of the power to your boots so you take less damage when falling. But the resistance leaves you when your shields break up until your shield regens? As a result your shields take an additional second to charge or something?||

kind yew
#

I would love if could name your loadouts (instead of having them named ABC)

fallow crystal
#

New achievement: Mole
Complete the mission without using any flares, including scout's flares.

visual crown
#

ngl would love to see flares be upgradable again sometime. or really anything to give them some sorta point to being in the customization tab thing

opaque pond
#

a melee weapon would be really cool imo
edit: like a main or secondary

viscid lintel
#

I'd like to preface that English is my second language

Less of a suggestion and more of a fun thing to think about:

a perk for the grappling hook that drastically changes the way it works, instead of clicking and slowly being dragged towards the location, instead, you are "swinging" with slight directional control using WASD. Take pathfinder from apex legends for reference
I think this would be way more rewarding and fun to swing around with, while also requiring smarter grappling, i.e. you cant just stop all fall damage by grappling towards the floor, you will have to aim at the ceiling and use your momentum to try to swing to a better location.

stiff lodge
#

Melee has always been a hard no from the devs

Here is my pitch

If the player runs out of ammo for both of their guns and their grenades, they can two hand their pick ax to fend off monsters. Reseive a damage buff and speed boost until they are able to resupply.

stiff lodge
# stiff lodge Melee has always been a hard no from the devs Here is my pitch If the player...

Some voice line ideas

"Aw crap."
"So this is it, isn't it?"
"Nitra! we/I need nitra!"
"COVER ME"

If everyone is using pick axes
"We really screwed this one up, didn't we lads?"
"If we die, at least we die fighting."
"Mission control won't save our asses this time."

When resupply is acquired
"That was close!"
"I've never been more happy to see that pod."
"I knew we'd make it."

visual crown
#

also it would be nice to have more ways to get blank matrix cores then just 3 a week. maybe like... 1 per promotion? maybe 2? idk, just give promotion some kinda more value then just a new border

heady spindle
#

I think it could be neat to have the minerals in the "Mineral trade" prices to vary some day by day.
so instead of always "150 buy, 50 Sell" the buy could fluctuate higher or lower, and then sell do the same.
Example of instead of 150/50. it may be 75/25 or 200/75, etc.
could also be used as a pseudo stock market if the prices vary enough?

ivory compass
#

My friend thought of an idea for an OC idea for the minigun. Basically it would use a mechanic similar to the ice spear overclock, or snowball where when you press the reload button it shoots out a spray of bullets, like a shotgun blast. Not really sure of the specifics, just an idea

keen spire
#

What about OCs for the Flamethrower and Minigun that allow you to use them like jetpacks at the cost of damage. Kinda like RJ250 compound in that it would allow interesting movement options

hoary tartan
#

change BRTs audio to properly correspond to the amount of ammo consumed, atm if you shoot and cancel the burst the entire audio clip still plays

dreamy salmon
#

i think it would be cool if we could warm up with sticky flames in glacial strata
also, a double credits mutator

snow remnant
#

What about some new voicelines for when you pet Cave Vines ? We have some for Gniffers, Lootbugs and Steeve after all :EngineerApproved: EDIT Please disregard that suggestion as it has been added

glass wren
#

We should get rare variations of certain enemies
That have something different about them || just like a golden loot bug ||

Example 1: A slightly bigger swarmer (same speed as a normal swarmer just tiny big bigger and a small amount of extra health)

Example 2: a Q'ronar Shellback that shell is more lighter and can move very fast

Example 3: shelled loot bug almost impossible to kill with out super charged pickaxes

I let the rest of the community come up with ideas.

round sail
#

Buff grenades
Specifically: HE, Neurotoxin, Sticky, and Pheromone
These 4 grenades seem kinda lackluster compared to the potential in other grenades.
I'm more interested in a damage increase for Sticky and HE, where they stand right now, they're only effective on grunts and swarmers on Haz4+; they don't kill slashers, and I understand guards living through them. The grenades also have a really small kill radius, which a damage increase would help with.
A +80 (200 total) damage increase would remedy both issues. Also, some difference between HE and Sticky could be Armor breaking on sticky and carve radius on HE.
Pheromones and Neurotoxin should last a bit longer, maybe add about 5 seconds to the current time.

slim cypress
visual crown
#

idk why but i really love the idea of "up-gradable" cosmetics. hopefully we get more stuff like the gloomstalker masks and the different version outfits

just stuff that doesnt do anything but looks cooler the more you go up the tiers. mk1, mk2, mk3 and so on. would love to see more

regal walrus
#

The Dreadnought Arbalest has a "rage" attack when the Lacerator dies which is the spam of bombs all around him, but when the Lacerator is left alone the only thing he does is just screaming and nothing else. An Idea for a rage attack that can fit his design, could be a ring of fire for few meters all around him that lasts for few seconds and that deals the same damage as his fire breath.

strong zenith
#

I would love to have a sticky flares option

topaz elbow
#

Third and fourth beast master tiers would make tamed grunts slowly regenerate health on their own. That does not apply to the armor, though.

near glacier
#

make another Rig just for a Shooting range,1 giant big rig or lobby that can fit more than just 4 players, a place where people can hang out and share builds, it's not like everyone is using discord or the steam community,it could be hosted by the drg dev team,players or mainly from drg main own server

scenic nymph
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A rare bug “infected” with Error Cube (stuck inside, like Kursite). Looking or being close to it makes your screen flicker like in one of the Slender Man games. You also hear the noise. The effect intensifies the longer you’re under its effects. These effects are harmless and they rapidly decline once you move and look away.

The bug is also immune to bullets. The only way to damage it is by a pickaxe. However once you hit it the bug teleports away to another location on the map, with some visual clues to which direction it went. You need to hit it three times to finally kill it.

Yeah, it’s basically hide and seek. With the reward for killing it being an Error Cube.

celest ledge
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you should be able to ping someone while they are carrying and object and your dwarf will say something along the lines of "pass it to me" or "how about i get a turn?"

keen terrace
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you should be able to give people credits, i feel kinda bad sitting on 550k credits that i rarely spend while my friend is struggling with like 10k credits

glass wren
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Add over clocks to support weapons.

Like bug adhesive that slows bugs on engie platforms.

Or like a driller charge over clock were he charges forward with the drills after charging. ||Probably make it so he overheats instantly after doing so||

For the scouts flare gun ox maybe change the colour to red when enemys are near it.

I would definitely love to see oc for support weapons but I don’t think unstable overclocks would work on them because if you change them too much they will become unreliable in games with randoms.

river plank
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been sitting on this OC idea for a while but can't really seem to fully flesh it out and would like your thoughts, an unstable OC for the M1K: Quick-scope. basically taking active stability system to the max.

pros:
rocknstone - practically instant focus speed
rocknstone - increased focus zoom (could technically be a downside in some situations)
rocknstone - possibly more ammo (this oc kinda forces focus shots to be your main attack)

cons:
tothebone - massive increase in hipfire spread and recoil (doesn't effect focus shots)
tothebone - less focus shot damage?

"R&D have played a lot of video games recently and decide to modify the M1K into a quick-scoper's dream. removing a lot of unnecessary (and some necessary) weight they've managed to make the charging and aiming of a focused shot almost instantaneous, as well as adding a high power scope. however all those weight saving cuts have made the rifle very unwieldy to hip-fire, and the focus charge isn't as strong as before"

would love to hear your thoughts on this.