Suggestion: Molly we need to talk about this... We have a salvage operation where the mules are clearly damaged (TBH Broken) but in all other mission your Mule just happens to be invulnerable?
Let's make returning to the drop pod a bit more interesting, Mules have health, if the Mule drops below a certain threshold it slows down further still they become immobile and require repair / emergency reboot (rewires power or something) which takes time, though can be reduced by repairing with materials in order of nitra > Gold > Rare Minerals. (or just Nitra I'm sure you guys can figure out the balance).
Further Molly suggestions: I have yet to hear anyone say that this next suggestion isn't amazing, equip the Mule with 1-2 seats that work. We already ride molly, some of the OG's are extremely familiar with using molly to scale walls already. to summarise: WE THE PEOPLE DEMAND SEATS... pretty please.
Move molly with the pointer, nothing to explain here Bosco can move with it why cant Molly or any other potential mule do it?
Molly to slow down when over encumbered, IE people riding molly or when a lot of resources are deposited, do you want to greed or get what you came for?
Molly to have several states of being and no I don't mean transcendence, follow, stay, move, will suffice, all though a 4th me next MULE function would be nice it will stop tugs of war with the Mule... you all know what i'm talking about.
Last suggestion PLAYERS SPAWN MECHANICS: When players spawn in they just appear, this is both annoying and uncool especially when in confined spaces. Talking of confined spaces why cant they come in the same way a nitra drop does?
Pros:
- Gives them to time to load in
- Looks bad ass and they might kill a few creeps with their grandioso entrance
- They may "happen" to land on someone who needs a revive
Cons: - Someone may be disappointed to find a dwarf where their nitra drop should be

platform gun when we get the new mod system for tools:




