#suggestions

1 messages · Page 70 of 1

elder rivet
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We should be able to land on loot bugs to negate fall damage.

empty seal
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Suggestion: For a vanity purchase, glyphids will appear wearing a top hat and monocle (and perhaps a bushy mustache to go along with it), and the exploder glyphids will run up to you and say "My word, good sir, I do feel a bit explody at the moment"

real yoke
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make the hub customizable like saint rows

tepid spindle
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^ yes!

marble belfry
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make it so people can see you flipping your pistol around because it works with the primary just fine...

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Please

random copper
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Suggestion: Expanded voice commands, like in Team Fortress 2. I like the idea of no voice chat or in-game typed chat, but there's not enough commands to communicate effectively.
Maybe the X key could bring up a list of commands (again, like TF2) that you could choose from, like 'I need red sugar', 'Put a platform here', 'Deploy a sentry', 'I'm low on ammo', 'Call for a resupply!', etc.

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I know it'd take more voice acting to accomplish, but it'd be worth it - and also a way to add a bit more character and flare to the dwarves.

ripe axle
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For point gestures like platform here I would prefer a radial menu, also would make it a lot more xbox friendly that way, but still rather convoluted when you consider how you'd probably need one for each class

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If the ctl click would be expanded to have a radial menu then I feel it could work based off geometry or players you point at

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Pointing at a. Teammate => identity class => give appropriate wheel of commands

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Also check the search before suggestions, "voice commands" has quite a few suggestions already

past abyss
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@random copper I really like the idea of anti-voice-chat; it makes you really focus more on the game and feels a lot more polished on the finer details if you can effectively communicate through in-game voicelines rather than arbitrary voice chat

fallow river
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You can do alot with just voiceline wheel and ping system

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Maybe if you want someone to use equipment

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You ping, select what equipment and it will fire a "ghost" version,

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That's visible for the neccessary class

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Voicelines in general would be nicer tho

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RN it's for the neccesary things

lean haven
past abyss
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and good voicelines too - not those weird nasally ones that we got in the glacial update

sand scaffold
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Cave leeches are very easy to see in the new biome, I think they need camouflaging.

inner estuary
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that depends on the cave gen, the ice spikes in the ceiling are pretty good at hiding them imo

elfin bobcat
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A display similar to XCOM 2 of enemies you've killed and number of each enemy below it. But like a stuffed enemy, not just a picture. It would be kind of just a counter for normal enemies but if there's new special ones coming to the game or varieties then it would be nice to unlock the stuffed Glyphid after encountering and killing one

elfin bobcat
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Riding off of what @near glacier said in #drg-chat about getting drunk at the bar and then going on drunk missions. I'd love to see minerals get another use as "grounded seasoning" for the drinks in the bar that give minor buffs/debuffs for x amount of missions or just a straight up timer that carries on through missions and in between when choosing the next one. Kind of like Borderlands: The PreSequel drinks from the bar

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If you have Baroness or Jack DLC use them first

lean haven
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PSA: There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not

Search is found through the magnifying glass icon in the top right

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@elfin bobcat

elfin bobcat
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I get that the buff topic has been discussed but I still think that the idea of minerals being used for more than upgrades and cosmetics is good and hasn't been broached

lean haven
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It has

elfin bobcat
lean haven
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Searching new mineral turns up some hits

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If you have something else in mind then feel free to elaborate, new suggestions are welcome. It's the constant reposting of old ones that I'm trying to cut down on.

elfin bobcat
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I understand and appreciate that. Though having been mod in a large server for a YouTuber, specifically focusing on a channel that you could ask him stuff, I'd advise realising you can't keep this place clean, only not overflowing.

smoky trout
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Please remove the decelleration at the end of a zipline, or at least tone it down. If a zipline is placed just on the edge of a cliff, you have to be almost right on the end of the zipline to detach safely. This can take 3-5 extra seconds, time you may not have, since you are decellerated whe approaching the end of the zipline.

polar tide
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I am thinking a lot about achievements in game, What will be better?

  1. Make a list of them in the message
  2. Add a file with same list to message
smoky trout
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You can't edit an uploaded file

near glacier
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If something has been suggested before, do we not suggest it again period or do we have to wait a certain amount of time or something?

night trout
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add the ability to throw down more than 1 satchel charge at a time please.

ripe axle
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The best thing to do imo is observe the suggestion, observe any player feedback or any issues with it, and improving or changing it in some unique way.

smoky trout
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@night trout Press "R"

wraith oxide
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[SUGGESTION] Add a HUD message when C4 is already laid down, indicating how to use the reload key to lay additional charges. At the least, holding the reload key should show the message, similar to how holding the reload key when sentries are out shows a message indicating the function.

tepid spindle
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Sell donuts at the abyss bar.
Duh

icy elk
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For the Marksman class that everyone brings up. I think his side arm should be a machine pistol, his bolt action rifle should be powerful enough to kill a praetorian in one head shot and his gadget should be a grappling hook that he and the others can scale steep walls with.

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But should the rifle be a bolt action or a lever action?

tepid spindle
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Or a grenade that attracts glyphids?

icy elk
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A grenade that spawns decoys.

tepid spindle
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That could work

ripe axle
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Your suggestion Doesn't really seem to address a lot of the concerns people brought up with a Marksman class or new class in general

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Anyway, one shotting praetorians requires as much damage as C4 (about 500) and seems rather impractical from a horde standpoint, but I'm guessing that's why you proposed a secondary

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To not run out of ammo and still be doing well during hordes seems like something about the class would be very broken

icy elk
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The marks man rifle only has 15 total shots and it has to be charged.

lean haven
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but what good is a single target primary weapon in a horde shooter

ripe axle
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^

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And if your class suggestion only uses one weapon to deal with typical hordes

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Well

lean haven
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the classes need to stand a chance in solo mode as well

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as the game isn't solely multiplayer

ripe axle
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Personally I feel that it just sounds like the class would have even more ammo troubles than scout, and is a little too specialized.

smoky trout
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I feel the characters are more built around an idea than a weapon. Engineer is about auto-shooting enemies, and making up for the Scout's two-handed grapple. Driller is about rock navigation, with trash-control. Gunner is raw high damage, with situational team mobility/support. Scout is about grabbin' PILLS ores and making everything easier to spot

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You'd need to come up with something new... you could still have a role that enroaches on another of the classes in their minor aspect, but brings something new to the table. Like your character's #3 might be a ranged tool that breaks ores from a distance (enroaching on scout's territory but being less reliable because it has ammo) with their #4 tool being a defense-boosting AoE. #1 and #2 could just be some basic weapons like a SMG and a pistol

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That makes them average at dealing with regular enemies (actually having a bit of decent range actually) good at supporting team-mates, good at obtaining ore, but poor at mobility

polar tide
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Leveling up achievements```
Scout Beginner
Reach rank 3 for scout

Scout Veteran
Reach rank 10 for scout

True Scout
Reach rank 20 for scout

Gunner Beginner
Reach rank 3 for gunner

** Gunner Veteran**
Reach rank 10 for gunner

True Gunner
Reach rank 20 for gunner

Driller Beginner
Reach rank 3 for driller

** Driller Veteran**
Reach rank 10 for driller

True Driller
Reach rank 20 for driller

Engineer Beginner
Reach rank 3 for engineer

** Engineer Veteran**
Reach rank 10 for engineer

True Engineer
Reach rank 20 for engineer

Greenbeard
Reach player rank 3

Expert Miner
Reach player rank 10

Legendary Miner
Reach player rank 20

Uh… What’s next?
Reach player rank 26

Fancy-Pancy
Have all classes customised (buy at least 5 vanity items per class)```

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Missions completing achievements```
Crystalline Caverns Tourist
Complete 1 mission in this area

Fungus Bogs Tourist
Complete 1 mission in this area

Dense Biozone Tourist
Complete 1 mission in this area

Radioactive Exclusion Zone Tourist
Complete 1 mission in this area

Magma Core Tourist
Complete 1 mission in this area

The Salt Pits Tourist
Complete 1 mission in this area

Sandblasted Corridors Tourist
Complete 1 mission in this area

Glacial Strata Tourist
Complete 1 mission in this area

Also all that achievements but change “Tourist” to “Visitor”/“Is My Home” for 5 / 25 completed missions.
Something same can be made of mission types (salvage, collection, elimination etc…)

Minefield
Complete mission in magma core with warning “exploder infestation” on hazard 3 or more.```

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Interesting play-style achievements```
Pacifist
Mine over 200 resources at the end of mission, but have 0 kills.

Oh! Shiny!
Mine over 1000 resources at the end of mission.

Guard
Kill over 200 enemies at the end of mission, but have 0 mined resources.

Okay, now this is getting hot!
Kill over 1000 enemies at the end of mission.

Bug Bait
Complete mission from the beginning to the end with 0 mined resources and with 0 kills.

Just in time
Connect to mission when escape pod already landed and complete this mission alive.

Time to pay Molly a visit
Collect 40 or more of one resource except morkite, gold and nitra.

I need a damn mule!
Have 4 resources on full capacity.

Golden shower
Earn more, than 7500 credits in single mission.

John Henry Owns
Earn more, than 25000 experience in single missions.

Victory rush
Complete 3-3 mission in 15 minutes, hazard 3 or more.

Sky-high tactics
Kill 100 enemies while riding zip-line.

Leave no dwarf behind!
Playing party of 4, become the last survivor, but revive all the others.

Leave all dwarf behind!
Complete the mission with 3 teammates fallen.

Hardback
Drag heavy objects 100000 length total.

Giddy up!
Ride Molly 100 length at once.```

Deaths```
Immortal
Have 0 falls at the end of mission.

Field Medic
Have 5 or more revives at the end of mission.

Totally The Boss
Complete elimination mission solo.

Yet Another Sad Death
Die from: bite, explosion, projectile, cave leech, falling, burning and poison.

I thought it’s safe!
Fall to death in the pile of snow.

Catch it!
Die while you are in air.

Can’t you see the marker?
Catch supply pod with you face.

At the last moment
Escape damage from really high falling

Sweet tooth
Restore with red sugar 10000 health total.

Have a candy
Let your allies restore 2500 health by sugar mined by you.```

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Killing achievements```
Meet the Glyphid Spawn
Kill 1 glyphid spawn

It’s Glyphid Spawn! Again!
Kill 100 glyphid spawn

Taste This, Glyphid Spawn!
Kill glyphid spawn with pickaxe

(Also for all this 3 achievements should be copies for: glyphid swarmer, glyphid warrior, glyphid exploder, glyphid web spitter, glyphid acid spitter, glyphid praetorian, of course glyphid Dreadnought, glyphid brood nexus, spitball infector, of course cave leech, deeptora honeycomb, mactera spawn, mactera grabber. But for bombers only 1-th and 2-nd achievement, they fly too high for pickaxe.)

I can kill you with my bare hands!
Kill every type of enemy with pickaxe. (except bombers)

Whoops!
Throw grenade, that damaged only you.

Boom
Kill an enemy with grenade.

Ka-boom!
Kill 5 or more enemies with single grenade.

Bomb has been defused
Explode satchel charge but deal no damage.

Nice spot
Explode satchel charge and kill 10 or more enemies.

Never like him anyway
Explode satchel charge and kill your teammate.

Death from above
Kill an enemy with supply pod.

Not so hard
Kill full-health glyphid praetorian with single shot.

Last stand weapon
Kill an enemy with Flare Gun.

I will save you!
Kill cave leech while it eats your teammate.

I will not save you...
Get caught by cave leech while your teammate already caught by another cave leech.

You hard, me harder!
Drill glyphid praetorian to death.

Never say die!
Kill 100 enemies, having less, than 10 health total.

Khazad ai-menu!
Kill 10 enemies in 15 seconds using pickaxe only.

Third of a kind
Playing Engineer kill 10 enemies without moving or being pushed.

Bested Willhelm
Kill an enemy 50 meters away.

Grinder
Kill 20 enemies in 10 seconds.```

wraith oxide
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@polar tide Achievements might mistakenly make people think of Steam Achievements, while the in-game feature I think you're referring to is Milestones.

polar tide
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@wraith oxide no, i exactly think about Steam achievements.

wraith oxide
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Ah, okay, thanks for the clarification.

polar tide
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Also one of empty room can be used for trophies like rewards for this achievements.

wraith oxide
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Maybe an addition to the memorial hall?

polar tide
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Maybe, that depends on the devs.

ripe axle
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You uh

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Didn't actually make that into a code block

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I don't think I like the being useless/teamkill achievements, besides that generally a good set of achievements

wraith oxide
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Didn't see those

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@polar tide I agree with him. None of the achievements should encourage any behavior that contradicts the objectives, including achievements that would otherwise distract the player from the objective.

brisk kelp
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I disagree, I mean as long as they aren't super annoying ones like 100 team kills or something. Like an achievement that unlocks when you kill a teammate. Sure, some Achievement hunters will go out of their way for it, but in the cases when someone accidentally detonates c4 on their fellow dwarf, having a steam pop up that says like "Never like him anyway" or something about it being an accident could be funny.

elfin bobcat
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Yeah maybe if you got like XP for doing negative things it would be bad bad a one off achievement isn't bad

swift fern
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give a use to morkite, left over nitra, and other ores that arent used. maybe something to do with the abyss bar, and going off of what was said earlier, you could add certain ores to get certain buffs. So adding 500 nitra gets your drink a 1 hour 5% damage resistence buff, 200 nitra gets a 1 hour 10% more ammo buff. The system for adding buffs could be that you can get up to 5 "points, so 1 point for every 500 morkite, and the base buff is 1 hour 5% dmg resist. You spend these points to up it to 2 hours 5%, 3 hours 5%, or 1 hour 10%, 1 hour 15% etc. the buff can then be customized

brisk kelp
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Don't know about the rest of that stuff but, "give a use to morkite, left over nitra, and other ores that arent used."

swift fern
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you could even have it so you can add 2 buff to a drink, so between morkite, nitra, magnite, enor pearls, etc, you have to choose which to add to get the specific buff you want

brisk kelp
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the secondary objective stuff can, on occasion, prove a real pain in the ass to track down. I suggest that finding additional secondary resources pile up as well or transfer into some form of bonus.

swift fern
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the buff is the bonus

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over time you collect this morkite and such, and can use it at ther abyss bar for timed buffs

brisk kelp
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Haha, let us collect up and save that extra Morkite and when we see a new mission asking for some we just be like "here is that 300 morkite you want". Haha, save yourself a trip to the hell of hox. XD

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(obviously a joke^)

swift fern
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it would mean we are mining all this stuff, just to add it to our drinks lol

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it fits the whole drunken dwarves theme

brisk kelp
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Yeah but I disagree with this whole "Drinks should give us buffs" thought. I think they should cost credits, sure, but they should be for fun. Hindrances if anything, because I mean after all if you want to say "drunken drawfes theme" then it should make them actually drunk. Not buffed! Haha, like slower revive times, or slurred voice lines. Just a way for skilled players to show off that they beat a mission drunk or something small.

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I dunno, just my opinion. Don't need a bunch more "buffs". Drinks should be like the jukebox, fun but mostly pointless in terms of in game effects.

inner estuary
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Personally I want Enor Pearls to be like decorative edible ball bearings :P

swift fern
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it looks confusing since i made it on paint and explained it bad, but this was my thoughts^^^

night trout
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have the ability to cause small cave ins?

swift fern
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what

hollow jasper
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well that makes sense you know, with the amount of bullets, explosives and drilling we cause

night trout
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me and my friend were getting attacked by a swarm, and there was a small opening they were coming out of, so i thought 'what if i threw a charge on the top of that arch and caved it in? then the bugs couldn't come though there.'

tepid spindle
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Whats dystrum? I dont think i ever saw that one

ripe axle
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check the wiki

icy widget
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Zombie Karl class.

ripe viper
polar tide
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@night trout 1) charge will do that opening just bigger. 2) if not, bugs will appear right under your legs.

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I just count all achievements i have suggested - 120 😬
And it is without achievements for mission type 🙂

robust river
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Got an idea fer a replacement fer th' Drilla's satchel charge.

          Upgrade: Decrease cooldown.
          Upgrade: Increase range.```
Also this, I posted it a long while ago, but here it be fer refarance, a link ta' me google doc where I jot down ideas fer th' game, includin' th' above idea
https://docs.google.com/document/d/1RUcyA4Mi-RB06FlFuWtlBIoVJpeiI0C1HOhWmpO7QlE/edit?usp=sharing
deft dirge
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Hello DRG devs 😃 Could you adjust the light from the minigun (gunner) please? We are blind when we shoot :((((

ripe viper
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Endor pearl, rip.

ripe axle
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If the magnet replaced the satchels then driller would have an even worse "dealing with large mobs" problem though.

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If it's limited in ammo I don't really see the point of a cooldown, another upgrade to duration would probably be more useful

robust river
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It'd be like th' scout grapple gun, no ammo (also whoops, meant enor, not endor)

clever lava
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An option to give some gold and ressources (with a trading menu) to oder players, but only for LVL 26 / LVL MAX people to avoid boost

elder rivet
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Pickaxes with friendly fire.

quasi canopy
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so I just had an interesting experience, I was playing a solo round and I'd completed my quota for the level, on my way back to the drop pod I was taken out by the bugs, Bosco still had 3 revives left though so I figured I'd be okay but instead it listed the mission as failed

not sure if that's intentional or a bug, but it seems a bit silly to fail a mission like that if Bosco still has revives

seems like something that may need to be looked at and tweaked

deft zodiac
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Is this where I just give ideas on content my l thought with my little head

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@ me if it’s true

lean haven
deft zodiac
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Thank you @lean haven

deft zodiac
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Anyways an idea I had was sub classes for each main class which include Heavy infantry, scout medic, Driller sapper and engineer mercenary.
Gunner: all same expert for class special and main weapon along with different armor pattern. His weapon is called bulk-ward heavy assault rifle kinda like the one marines use in Starcraft just a bit more bulky and dwarven his special item changes from zip line to a barricade

Scout medic: same except for primary ,ability and armor his primary would be a smg kinda like the British sten and his grappling hook becomes a healing droid his armor has a white poldron with Red Cross on it and his hats same way

Engineer merc: lever action shotgun, instead of turrets it becomes a sniper bot flys in air and kills out of reach of bugs his armor is custom made and very mercenary

Driller sapper: has a very nasty dragons breath heavy shotgun. ( i can’t think of something to change his drills with)

These subclasses play a very supportive role I don’t think it would fit for a full squad to be all these sub classes or archetypes

last wasp
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Zipline travel speed should be higher, just remove that perk and make it baseline

weary oak
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5th class...BOSCO

ripe viper
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Mine it!rocknstone

red jolt
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An idea for another class. The sniper.
Can use his rifle (Primary weapon) to shoot resources at a distance (on a roof or hard to reach place) and collect them at a long range but it uses up his limited ammunition and is a slow bolt action rifle so it is a slow process to fully mine a vain. Damage wise the rifle is strong. Movement ability of either a fast dash in the direction he is viewing with a cooldown or a rope you can attach to ceilings and use as a swing. Like the gunners grapples, the swing would remain and be usable by others. Dual wield pistols as a secondary. Medium to low damage. Either frag nades or freeze grenades (freezing the bugs in place like the ice map does)

smoky trout
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Question: Would you ever take this class along with Scout?

fallow river
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?

red jolt
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If you dont have a engi to make full use of a scout

smoky trout
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Let me rephrase. Would you ever take this in place of a class that is not scout?

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Hold on, what would be the Sniper's fourth equipment?

red jolt
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Well the rope can be multi directional and used by the whole team so if you are more team based then sure you could pick it instead of scout

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arguably you could say scout is better than everyone if you see the self grapple as the end all be all

weary oak
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why not just give a scout an alternate sniper weapon ?

smoky trout
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Let me rephrase again. Do you think you could make a team containing both a Scout and a Sniper without the team being very underequipped, or is this idea of a Sniper just a Scout v1.1

weary oak
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I think that ia good point of view, no need for a sniper since over all it could just be a scout with a sniper

fallow river
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I think a sniper's use may be very limited

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No other weapon in the game is exclusively for big enemies

weary oak
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yeah it oculd jsut be a gun you select

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doesn't even have to be a sniper riffle specifically just a higher powered DMR or something

fallow river
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It would make the scout even more niche

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His shotgun is already a large mob killer

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And is close range

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So can be used in all caves

weary oak
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and the riffle hes got works well in midto semi-long range

fallow river
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Medium to short I would say, the gunner has much more range, and the rifle is best when getting headshots.

weary oak
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true.

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still better range then the driller and engi

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in a longer ranged damage sense I mean

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at a faster rate

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idk how strong that pistol gets lol

red jolt
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i mean there is no scoping in game currently so yer its probably more like a DRM

fallow river
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Mhm, I just feel a sniper does the same thing as gunner at range, would be more limiting compared to other weapons, if it is going to be bolt action, it's really going to be effective againt only a small group of enemies without going overkill. A dmr might be better, similar to halo would work. Its needs to be able to take out glyphids and be close range viable IMO

smoky trout
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Just give the gunner a pistol accuracy upgrade

red jolt
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but you have secondary pistols for the smaller units and normal ants close range so

fallow river
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Well, every other class has a weapon that deals with the normal sized enemies

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Because you need to have enough ammo, on higher hazards I think limiting yourself to one weapon for most of the game until you are in a large cavern isnt going to work.

red jolt
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either way, was just an idea. let the devs sort the balance and meta of it all XD

weary oak
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what if it were to take out a glyphid if you shoot it in the face like in 1 hsot XD

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mabye 2-3 if its a bigger one.

smoky trout
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If an idea is going to he suggested 100+ times, it might as well have some refinement from the community

fallow river
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It would just be a more accurate gunner's pistol

smoky trout
weary oak
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which is fine I guess.

fallow river
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I also think, that the new class needs an AoE

red jolt
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well i kinda did think about it more than "hay put a sniper in"

weary oak
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personally I think a drone controlling class would be cool too, could scan caves and point out resrouces o nthe map and stuff like that.

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among other possible things

fallow river
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Scout becomes terrible as hazard goes, due to no AoE

smoky trout
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More support grenade types

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Or support devices

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Like the Engineers sentries

weary oak
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deployable healing pad ?

smoky trout
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Deployable defensive aoe

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Red Sugar is your go-to limited healing item

weary oak
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a thumper....

fallow river
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It seems they want health to be a resource, soI would guess they wouldn't add infinite healing

smoky trout
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Yes. That's the case in many roguelites

weary oak
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a thumper that ....mabye damages things in the area in pusles ?

smoky trout
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Sounds good. What's a thumper

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Yeah like a Tesla coil

weary oak
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a thumper...you dont know a thumper ?

fallow river
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I presume you are talking about the thing similar to HL2?

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Something that slams the ground to stop glyphids coming close

weary oak
smoky trout
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Technically it'd be a VoE not an AoE 😂

weary oak
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mostly it attracts enemies though

smoky trout
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A decoy

weary oak
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since it is louuuuudd

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and can be felt

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yeah it could be a decoy lol

smoky trout
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Limited use item that bugs target if nearby

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Then you can c4 it

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Nice interplay with kits of other teammates

weary oak
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would laugh if it also dislodged ore from the surroudning area XD

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its like ...THERES ONE O NTHE CIELING, DEPLOY THE THUMPER!

smoky trout
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That could be an alternate use

weary oak
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now its raining loot

smoky trout
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Limited supplies of a tool, like 2-3, that you can use defensively in a swarm or to scrape some loot off the ceiling. Sounds like a pretty good idea for an item

weary oak
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ye

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could be used by the driller or something.

smoky trout
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Hmm, the driller has C4 though for dealing with larger mobs.... would leave him with a bit of a deficit

weary oak
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true

smoky trout
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He has a buttload of cc already

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I was thinking items that a new class could have that are unique so they dont completely outmode an existing character cough scout cough

weary oak
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they did say they are gonna be adding perks that have a cool down

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it could be like a perk or soemthing

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Or perks that can be activated and stuff like that

weary oak
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can you attach C4 to glyphids ? What if you could throw it on them, like on thier face and they start clawing it trying to get it off ?

ripe viper
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Glyphid protectors will cry at you for this idea.

empty solstice
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hello, suggestion... create a healing class with ability to use a sonar for mapping the caves as does the submarine of the Subnautica game.

plucky olive
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Healing class as already been suggested so many times

blazing wind
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I'd like the ability to scope

night trout
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my friend @marble belfry is making a spreadsheet for his suggestion

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a sniper class

smoky trout
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What about a Spy class. 😛

inner estuary
#

that's just Molly and Bosco

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they are spies for the Glyphid race

smoky trout
#

Glyphid Queen: "This is what a dwarf looks like, right?"
Glyphid Swarm, shivers from the flashbacks to being instakilled by a sentry. "Yeah something like that. Too few legs and a metal exterior"

inner estuary
#

XD

lean haven
tepid spindle
#

Give wall eyes leech like mouths that bite you if you get close

smoky trout
#

Subata and Bulldog are fairly lackluster sidearms. When calculating their total damage capacity, both come out to around 2100 fully upgraded.

Bulldog has fantastic damage per shot with the drawback being its tiny clip, but it just suffers in general from a small capacity - just 7 clips including the one already loaded. If it could get another upgrade to increase its max ammo by +6 or +8 (21% or 28% bullet increase) that would make it a reliable sidearm for the Gunner's overly minigun-centric kit. An accuracy buff wouldn't go astray, because right now it's all too easy to lose the already limited rounds to RNG at mid to long range.

Subata fully upgraded (stock Subata has the worst max damage capacity in the game of all the sidearms at 1100, bar the Engineer's PGL which has splash) has the same total damage as the Bulldog but spread over a lot more bullets (18 vs 4) and a lot more clips (12 vs 7) make it just an Uzi with a broken semi-auto mechanism. It needs a rework. Buffing the damage 50% (to 10 +5 upgraded) and reducing the max ammo (to 120 +40 upgraded) would make each clip worth something and the gun more effective than just a death by spoon.

dim reef
#

An idea, if you drink before a mission starts, you start passed out in the drop pod and either bosco or your teammates have to pick you up

near glacier
#

a single use supply drop that costs 24 nitra for when you dont nitra for a full supply drop but need ammo

unique talon
#

Make the number of beers required to get drunk random, so you could having drinking challenges with friends to see who is the last to pass out

narrow vale
#

make drills drill everything, bugs, terrain, whatever. right now it stops drilling terrain if a bug is in range and as a result is a nuisance if driller is trying to get somewhere like escape exploders

unique talon
#

Also, beers shouldn't be expensive, you dont wanna discourage people from using your cool new system by making something that is "useless" impact the progression

ornate snow
#

Mixing more "warnings" ex: a possiblity of exploder infestation + shield disruptor + mactera infestation on 1 mission or mactera and cave leech at the same time, just to mix stuff up , give a bigger challenge and even more rewards on completion. Also maybe look to add a Hazard 5 in the future.

modest nova
#

2 hazards gives you 2 anomalies as a trade?

#

holy shit gold rush and golden bugs

ornate snow
#

that would be op

#

id limit it to 0-1 anomaly, but 1-4 hazards random and doesnt have to have an anomaly with it

modest nova
#

15% per hazard?.. wow, for what? more ores i don´t need?

ornate snow
#

for the challenge ?

modest nova
#

I already made my own challenges. My fav being the "No flashlight and HUD challenge"

#

I always do that one with friends

ornate snow
#

You would say no to more hazard per game?

#

the only fun ones so far are mactera plague and no sheild, exploder isnt bad and cave leech is a joke

modest nova
#

Who´d do anything in combination with "no shields" (except cave leeches)

ornate snow
#

I would do it

modest nova
#

i hosted a no shield game, haz 3 NO ONE JOINED

ornate snow
#

I dont even pay attention to the missions that have no hazard

modest nova
#

today

ornate snow
#

I jump on the no shield ones

#

and I know that most of the people I play with enjoy those

modest nova
#

I always have to bait players with normal levels, or annomalies, and just pick one of my liking afterwards

#

but i bet that you know these people (at least in your friendlist)

ornate snow
#

you're playing witht he wrong people then, add me

modest nova
#

I had one guy in total who asked "wanna do haz 4?". I almost cried tears of joy

inner estuary
#

can we get loading bar text like "snaking cave gen" or "Growing Leeches" just to watch while we wait for games to load?

last wasp
#

More hair dyes (blue, gold, orange, pink...)

near glacier
#

Don't mean to be that guy but a few different colored weapon skins in the vanity shop would be great.

near glacier
#

I have to say, it's pretty infuriating that when you buy a cosmetic option it's only unlocked for one character. Spent all day on the Engineer grinding to get gold so I can actually play on those poor beardless bastards, then I finally buy the beard, and it's only unlocked on one of the two dwarves who doesn't need it.

smoky trout
#

I found that unintuitive as well

ornate snow
#

Youll end up having way too much gold to spend eventually

#

You wont care anymore

fallow river
#

Yeah

#

I have 2million just sitting there

#

I think cosmetics are there to give you something to spend

icy widget
#

Googly eye mode

#

Everything gets physics enabled googly eyes

#

Have it be a mission hazard thing like triple xp and low grav

#

But it'd just googly eyes

ripe viper
#

You meaned "Anomaly"?

icy widget
#

Wall leeches have eyes on their tongue and main body.
The wall eyes are replaced with big googly eyes.
Mission controls portrait gets them

#

Yeah. Anomaly

#

I'm half asleep

#

Brain no work good

ripe viper
#

I think it would be better if it was an enableable function. But anomaly as rare as err23 also sounds good.

icy widget
#

The random chance would add more surprise to it

#

Maybe a hidden anomaly? Like a background dice roll to decide if you get it on launching a mission?

fallow river
#

@icy widget we are friends now

#

I agree googly eyes for all people

#

Infact we posted the same suggestion in regular chat

fallow river
#

PERK IDEAS:

  1. Runspeed is alright, no changes needed.
  2. Medic is a little too good. Maybe reduce it down to 20%ish.
  3. Strong back is useless with the ablitly to throw now, should increase throwing distance and be combined with strong arm.
  4. Zipline speed might be good for moving aqaurq on point extract, should increase damage / need to droppoff zipline and speed.
  5. It's a bug thing is useless. Should make lootbugs spawn more often and have a larger area of effect.
  6. Ressuplier is alright. Useful for when you run out of ammo mod swarm, very situational. Would be nice to have a secondary effect.
  7. Tingling senses is useless on a team, slightly more useful on solo.
  8. Vampire is way too good, should have a cooldown, or increase damage done to player, or stop healing from other sources.
  9. Red sugar is great. No nerfs or buffs needed.
  10. Loveable is useless, maybe make the odd glyphid not want to attack player.
  11. Depositor is useless except in very situtational circumstances, should be much quicker and give a bonus after despositing.
  12. Imapct compensators are alright, would increase the buff a bit.
  13. Beseker is still quite useless, would remove the slow whenever you melee something to make it viable.
  14. Deep pockets is alright, would make the bonus space bigger.
  15. Iron will is super good, allowing you to revive yourself with vampire is over powered, would make it have a cooldown.
    Been said before, but perks that have massive benefits but drawback and make the player differently would be nice.
#

Right now perks are still imbalanced, even on experimental, some are way too good and will always be taken, some are so minor they are going to be completely overlooked.

wraith oxide
#

Make the last zip line upgrade perk makes it so you must take 50% more damage to fall off zipline.

fallow river
#

Or have the zipline perk do that

#

So it isn't so useless IMO

wraith oxide
#

what i meant mb

fallow river
#

mb?

wraith oxide
#

my bad

fallow river
#

Ahk

#

I think more tbh

#

Like 2.5x maybeish

wraith oxide
#

to fall off?

#

You could be right, I'd have to play with how the effects come out.

empty seal
#

Suggestions:

  1. Dwarves can sing hymns in unison or solo that can grant them buffs (albeit slight ones (e.g. 10% DMG or SPD boost))

  2. Dwarves can mount a dreadnought or upcoming boss (like in Monster Hunter) and with enough damage dealt to it while mounted, the beast will be in a stun state for a short duration.

deft zodiac
#

This is going to be short but I want braided beards with rings in them you know dwarf stuff. Like you see almost every dwarf in fantasy games have.

royal thistle
#

Thatd be rlly cool

ripe iris
#

Give the scout a sniper

#

or a long range lever action

#

Something that compliments his somewhat cowardice personality, but adds a level of depth to his style of combat

#

He'd be more values for saving people from grabbers or those barnacle thingies

fallow river
#

COMON DUDE

#

Sorry, we see the sniper suggestion, and the suggestion to have it be for the scout every single day.

ripe iris
#

Sorry im new

#

but if its so common a suggestion whats the so common retort to it :V

fallow river
#

There's a search function in the top right...

ripe iris
#

Control F shows you feeling a dmr type weapon might be better

#

Agreeable

fallow river
#

Mhm

#

I'm not going to fill up suggestions repeating myself too much, but a bolt action sniper would be too situational.

ripe iris
#

What about a sniper rifle with a bounce effect

#

Something like the Wonderwaffle from Zombies

#

Makes it less situational since precise shots mean crowd control

#

Have a higher base damage for direct hits like on the preatorean

#

ANd have like lightning bounce off the area of impact and deall a smaller amount of damage around

#

You could balance the power of the gun by making it have low ammo per clip, or law capacity

#

and upgrades could be the amount of bounces, or damage of the direct hit

fallow river
#

It should fire like 10 shots at least however!

ripe iris
#

Yeah see, there you go :V

fallow river
#

That's seems nothing like a sniper 🤔

ripe iris
#

¯_(ツ)_/¯

#

Screw the sniper idea

fallow river
#

Ok, this idea is much better

ripe iris
#

Just make it like a lightning rifle

#

Now that I think about it this sounds more like an driller weapon

#

Crowd control that rewards precision and skill over fire

inner estuary
#

lightning railgun

ripe iris
#

I think thats a bit heavy duty for the dwarves

#

Because a railgun sounds like a gunner weapon

#

honestly you can spin this one way or the other

#

I just wanna see bugs get shocked

fallow river
#

Crystalline caverns has lightning rocks

#

That shock bugs

ripe iris
#

weaponize it

inner estuary
#

yeah they should be utilising the environment by now, they've been hovering over Hoxxes long enough now

strong sentinel
#

could you put a timer before swarms and mule personalisation

sharp ingot
#

MAKE KARL'S SURNAME "OKRI"

night trout
#

WHAT DOES THAT MEAN

sharp ingot
#

KARL IS COUSIN OKRI

night trout
#

WHY CANT HE BE RELATED TO ONE OF THE 13

strong sentinel
#

could you put a timer before swarms and mule personalisation

#

could you put a timer before swarms and mule personalisation

night trout
#

we get it mate

sharp ingot
#

Lmao

#

Anyway the timer before swarms idea is silly

strong sentinel
#

thank you

sharp ingot
#

The whole point is that they're unexpected.

strong sentinel
#

very much

#

you're rigth

sharp ingot
#

Who wants to know when you're going to get swarmed when it's so much more tense not knowing when the next one is coming

proper parcel
#

@strong sentinel Do you mean customizing the mule aesthetically or with upgrades?

strong sentinel
#

the both

#

both

sharp ingot
#

I just want the fat bastard to move faster

latent maple
#

u are a beautiful turtle

proper parcel
#

What do you guys think of an escort mission? But like, done in a way thats not extremely annoying like other games.

sharp ingot
#

You lost me at escort mission

strong sentinel
#

i like the idea

latent maple
#

but escorting what ??

night trout
#

gimli, i respect you, but FUCK escort missions

proper parcel
#

Thats literally why I put in the second part of my sentence XD

strong sentinel
#

me i like escort mission

proper parcel
#

Nvm LOL

#

Forget I mentioned it XD

latent maple
#

and i like cauliflower

night trout
#

make Karl related to the 13

strong sentinel
#

who is karl

night trout
#

HOW DARE

proper parcel
#

@strong sentinel Only an elf would say that

latent maple
#

my pet wheelbarrow

strong sentinel
#

i'm an elf

latent maple
#

we are spy

night trout
#

that is my suggestion

sharp ingot
#

KARL IS COUSIN OKRI NICCO

night trout
#

NO

#

KARL IS RELATED TO THE 13

strong sentinel
#

who is orki nicco

night trout
#

warhammer vermentide

latent maple
#

oooooooooooooooohhhhhhh yeeeeeeeeeeeessss

strong sentinel
#

ok i like this game

latent maple
#

just understood

night trout
#

WAIT

sharp ingot
#

COUSIN OKRI WOULD KILL THE 13 WITH HIS BARE HANDS

night trout
#

WHAT IF KARL IS RELATED TO BOTH

strong sentinel
#

yes

latent maple
#

yes i don't

sharp ingot
#

HE'S NOT RELATED, HE IS OKRI

strong sentinel
#

yes

latent maple
#

and i eat my toes

night trout
#

DONT DISS THE 13

#

most are dead, but...

strong sentinel
#

you're right

sharp ingot
#

COUSIN OKRI KILLED THEM

latent maple
#

the 13 ??

strong sentinel
#

13

night trout
#

the 13

strong sentinel
#

13

#

i am french

night trout
strong sentinel
#

i like hobbit

latent maple
#

but the 13 in warhammer are skavens ???????????

sharp ingot
#

THE 13 COULDN'T EVEN KILL A SHITEY DRAGON WITHOUT MANLING HELP

strong sentinel
#

it's funny they are 13

#

i'm an elf

#

but i like deep rock

sharp ingot
#

You mean the Council of Thirteen, LRG?

latent maple
#

yes

strong sentinel
#

yes

night trout
#

Dwalin, Balin, Kili, Fili, Dori, Nori, Ori, Oin, Gloin, Bifur, Bofur, Bombur, and Thorin

strong sentinel
#

yes

sharp ingot
#

Yeah those guys are losers

strong sentinel
#

yes

latent maple
#

no

sharp ingot
#

YES

strong sentinel
#

yes

latent maple
#

NO !!!!!!!!!!

night trout
#

NO

strong sentinel
#

you're right

sharp ingot
#

YES

strong sentinel
#

yes

torn perch
#

What is going on?

night trout
#

PAPI STALIN WILL SEND YOU TO GULAG

strong sentinel
#

i'm an elf

torn perch
#

I looked at the chat and I still don't get it

sharp ingot
#

STALIN WAS GAY

latent maple
#

xD

#

no u

#

lovely gulag

strong sentinel
#

i 'm not afraid of gulag because i'm an elf

night trout
#

ELVES DONT DO WELL IN THE COLD OF SIBERIA

strong sentinel
#

elf are resistant

#

because i'm an elf

latent maple
#

The Gulag (/ˈɡuːlɑːɡ/, UK also /-læɡ/; Russian: ГУЛАГ [ɡʊˈlak] (About this sound listen), acronym of Главное управление лагерей и мест заключения, "Main Camps' Administration" or "Chief Administration of [Corrective Labor] Camps") was the government agency in charge of the Soviet forced labor camp system that was created under Vladimir Lenin[1][2] and reached its peak during Joseph Stalin's rule from the 1930s to the 1950s. The term is also commonly used in the English language to refer to any forced-labor camp in the Soviet Union, including camps which existed in post-Stalin times.[3][4] The camps housed a wide range of convicts, from petty criminals to political prisoners. Large numbers were convicted by simplified procedures, such as NKVD troikas and other instruments of extrajudicial punishment. The Gulag is recognized as a major instrument of political repression in the Soviet Union.

strong sentinel
#

wikipedia

night trout
#

NOT TO GLORIOUS 7.62 MM SHOT OUT OF AVTOMAT KALASHNIKOV

torn perch
#

I still don't know whats going on

strong sentinel
#

i like wikipedia because i'm an elf

#

yes

latent maple
#

and im a frenchy gay frog

night trout
#

they thing that this 'okri' is better than the 13 dwaves

strong sentinel
#

i'm the little brother of legolas

torn perch
#

who is okri

strong sentinel
#

because i'm an elf

latent maple
#

aaaaahhhh

#

one more

strong sentinel
#

you're right

night trout
#

filthy elf

latent maple
#

this dont even know who is okri

strong sentinel
#

i'm a good elf

latent maple
#

guy*

night trout
#

what word is supposed to be guy?

latent maple
#

ur mom gay

strong sentinel
night trout
#

mabey this should to back to suggestions

latent maple
#

yes sure

strong sentinel
#

you're right

#

good bye

#

i'm an elf

#

and i can fly

latent maple
#

and a medic class ??

strong sentinel
#

you could put a mule customization or ugrapes

sharp ingot
#

Upgrapes lmao

fallow river
#

Ok

#
  1. Keep it ontopic guys, suggestions is already filled up
#
  1. There is a search function, maybe check keywords in your idea to see if it has already been suggested, it would be nice to reduce the amount of repeats on this channel
#
  1. Both medic and mule customization have both been suggested
#
  1. As for wave timers, I really don't see why you need one (you get warned), and it's fun to be suprised by a wave.
ripe iris
#

MAKE FLAMETHROWER PARTICLES MELT THE SPIDER WEBS

#

AND HEAT YOU UP IN THE COLD

lean haven
night trout
#

give bosco customize able hats

oblique nacelle
#

sighs

night trout
#

also can we ADS

deft zodiac
#

Give us mini factions

night trout
#

put Gimli in the game

deft zodiac
#

Give us a communist mini faction

#

@night trout Xbox or steam?

night trout
#

xbox

deft zodiac
#

You gave for any thing

#

*game

night trout
#

yes

#

but i play deeprock right now

deft zodiac
#

Ya that’s what I want to be playing but not by myself

night trout
#

i am named Niccoraven4

#

join game und party

solid dune
night trout
#

jahowl

deft zodiac
#

Calm down just getting his attention.

solid dune
#

you can get his attention in the correct channel next time @deft zodiac 👍

deft zodiac
#

Add Obama care

proper parcel
#

Add the mission control guy. I wanna throw my mug at him.

deft zodiac
#

Yes

proper parcel
#

He doesn't even have a beard! Disgrace!

deft zodiac
#

Ugly

#

He’s not a man he’s a boy

#

AND DWARVES ARE MEN

proper parcel
#

He's a closet leaf lover

ripe axle
#

Please don't clutter suggestions...

solid dune
proper parcel
#

@ripe axle @solid dune Okay sorry won't happen again. Made a suggestion though just an fyi XD

solid dune
#

👍

quartz hull
#

Could we maybe have a jetpack in the game for the driller?

ripe axle
#

1)why driller
2) use search tool to look for reasons why people were opposed to that idea already

lean haven
strong crown
#

To be honest they should add functionality to the abyss bar, such as getting temporary buffs when you have drinks and In doing so we can have things like 10% stronger shields or 30% more resource production for like an hour maximum , hopefully they can do this when the abyss bar launches, this September.

fallow river
#

Look at the message literally just above yours.

proper parcel
#

Anyone else think a Centipede Glyphid would be a nice creepy exclusive to the Dense Biozone? Maybe the Fungus Bogs since that seems like another appropriate place for one of those nasty buggers. Dunno just an idea. I know its been suggested but I think having it biome specific would make it more interesting.

swift fern
#

Yeah like one or two biome specific enemies

swift fern
#

Per biome

empty seal
#

Suggestion: Would prefer to edit/recreate the interactive board used while playing DRG and streaming on Mixer. Is there any way for me to have the source code to do this?

smoky trout
#

Oof. Imagine programming a multi-hitbox enemy like a centipede to AI path in a destructable voxel map

proper parcel
#

@smoky trout There's no way to make a single hitbox flexible? It would look so cool and creepy to see them bend around tunnels though shivers

smoky trout
#

That's the point though :P
Hitbox. When you make something "flexible" it means it has variables past just x y z

sharp ingot
#

Nah just make it stiff and slide around the ground like a moving stick

smoky trout
#

And functions to determine those variables

#

T-pose Mutator xD

sharp ingot
#

Don't even have any moving parts

gentle parcel
#

Could we get Mining Guilds or Clans?

fallow river
#

Guilds could be a great way to get older players to show other players around. Having a system to increase communication would be awesome as the community is great. I want to be able to meet everyone in the community!

lean haven
proper arch
#

suggestion: pin/document/list for common suggestions that people can/must review before making a suggestion. I know that sounds kind of flippant, but it could help reduce the clutter that seems to be a growing problem here

fallow trout
#

Okay it has been discussed a lot but whatever. Is it possible to make simple modding support? For sounds for example. I would like to change some bugs sounds and music. Would be funny. Right now its a bit complex/impossible for noob user like me 😄

ripe axle
#

@fallow trout

"We have talked about modding right from the beginning, but we did not have any experience with building a mod'able game. So, when we start looking at that aspect later on, we might realize that the game has been built wrong for that. So in short: yes, we want modding, but we might not be able to do it in an easy/good way (and we don't know yet)" - Soren
smoky trout
#

@proper arch no-one would read it before making a suggestion

#

We already have a pinned message and people rarely reference it when they make a oversuggested idea

elfin bobcat
#

Can we please get an option to turn off the animation for those small ore bits in rock that show you where something like an egg or a gem is hidden, at least clientside. The egg one is especially off-putting even without watching it bubble up and down

smoky trout
#

What do you mean off-putting?

mortal harbor
#

Here is a small suggestion, lets say you have 50 morkite, I wouldn’t mind an option to see what you really had down to the point like switch something on in settings and 50 morkite actually says 50.5 morkite

past abyss
#

^^please add this, I would love it

flat kelp
#

Could the arms in first-person match the armor worn?

mortal harbor
#

Ooo I like that idea MKDLMR

elfin bobcat
#

Off-putting by it's close to trypophobic

last wasp
#

I'd much prefer if they disappeared once you got the egg/jadiz etc.

ripe axle
#

That's not a bad idea, I'd personally prefer something akin to the glow fading but with the mentioned dots.

Ie: dots notably glow and pulse until the egg they direct to is removed, at which point they "wither" to a notably darker shade

last wasp
#

That works better

#

And they stop moving

proper arch
#

It'd be nice if we could scan for minerals and/or thin walls rather than having to rely on visual cues

#

maybe give one of the classes a short-range scanner?

last wasp
#

Show em on the map if you're close maybe

ripe axle
#

If you're looking for thin walls the map is already incredibly helpful

proper arch
#

Oh I agree, I play a lot of driller and the map is indispensable

ripe axle
#

I had ideas for an enemy scanner whichs main use was outlining

#

Any sort of disposable mineral scanner wouldn't be worth a limited ammo

#

And if it's unlimited it'll likely have to use a important utility slot

proper arch
#

I was thinking more like swapping the map-scanner out for it

ripe axle
#

I'd perhaps support every class being equipped with a "mineral scanner" which acts as a close range mineral locater on haz 1 and 2 as a learning tool

#

What do you mean by the map scanner, could you elaborate?

proper arch
#

the map

#

have it as its own utility slot with a couple different options, like one would be the map, another would be like, a short range conal scanner, etc

ripe axle
#

Hm, I'm vaguely reminded of viscera cleanup details multiple kinds of scanners

#

Is that what you had in mind?

proper arch
#

never played it

ripe axle
#

Well is what your thinking of having the map have filters?

#

Ie: one for geometry, one for minerals, one for enemies

proper arch
#

ah, no, the mineral one would likely be too powerful and the enemy one too situational

#

I was thinking more like, imagine a spotlight that shines through terrain for a short distance and outlines things like jadiz, aquarq, and flat surfaces in a wireframe mesh

ripe axle
#

As a tool or as a map adjustment or even replacement

#

I'm a little confused as to what role is being replaced or adjusted here

proper arch
#

dunno, it just sounds fun to me

ripe axle
#

Well then I'll reiterate what I said before

#

If it's a deployable limited in ammo or uses it seems fairly undesirable even ignoring the fact that it'd likely replace another tool

smoky trout
#

I think a tool for slot 4 that gives directional indicators for nearby ores/minerals/enemies would be fairly balanced

#

Making it swappable with the flare gun

last wasp
#

At that point just put a local minimap

smoky trout
#

There's already a terrain map that all classes have

last wasp
#

Right, but not for ore/enemies

#

Maybe Scout could add that to the team passively

smoky trout
#

I think paying attention to surroundings is still a vital skill in the game

#

But i am not against one class having that buff

last wasp
#

Of course

smoky trout
#

Just like how the engineer auto-fires on ambushes

plucky olive
#

an err23 armor !, it would just be cosmetic but you'll need to have 5 cubes or maybe 10 to have an error helmet and 15 for an error armor !

lunar flicker
#

you know I wouldn't be surprised if they added in the barrel armor to the official branch and you buy it with error cubes

ripe viper
#

Lmao😂

strong ether
#
  • Resupply should refill your flares
runic ginkgo
#

Allow few cave leeches to grab same player, so he will be hanging between 2 leeches and get double dmg

night trout
#

noooooooo

lean haven
wraith oxide
#

@runic ginkgo I would love to see a player getting passed between leeches and the reaction in their microphone that entails

night trout
#

*** INCOMPREHENSIBLE SCREECHING***

wraith oxide
#

make grabbers by default carry the player to nearby leech clusters

plucky olive
#

Add a new voice line when you're grabbed by a leech for the second time in leech cluster : "Oh no ! Not again !"

#

with a grumpy face

night trout
#

add a LOTR easter egg

polar tide
#

We already have this icons: nitra morkite gold
So what about place them on the map in game when you mark that resource?
May be not more than 5 marks at once from 1 dwarf and they last 3 minutes each.

Also it's possible to mark with pickaxe icon places, where we should dig (aquarq, egg, jadis etc.)
So we could see if it's the minerals inside like Bosco.

ripe axle
#

8 marks per dwarf is a little overboard, even three is enough imo

#

Otherwise I'd support the idea.

polar tide
#

@ripe axle it's really often with me, when scout light the room and marks everything he saw. But i decrease this amount to 5.

ripe axle
#

5 per player for 4 players is 20 notifications that won't vanish for 3 minutes.

#

You'd need to limit the notifications per vein or secondary objective to 1, and probably have a global limit of 4 or so, overwriting the last when a new one is placed

#

Or even a system like the waypoints where reaching the ping remove its for everyone

polar tide
#

I think it's okay with up to 20 marks 🤔
They disappear when you dig the vein, aren't they?

ripe axle
#

The ping? I don't believe they do so.

polar tide
#

I think about this suggestion in the way of 2-players team too

#

sometimes they do 🤔

#

Anyway, pings without minerals shouldn't be shown on the map, so there will be not so many points at one time.

strong ether
#
  • Add in UI option an option to disable tagging tooltip. It's keep the ping/area outline but remove the labels.
    For example when you Tag the dreadnought you almost only see a big text "Dreadnought", breaking immersion. Speaking of that the whole tag labels could rework to be less intrusive
safe berry
#

probably suggested: as gunner, hold LMB + RMB to just rotate his minigun, so that you can look around and actually see something, while still being able to instantly shoot (you would be slower as with shooting obviously).

plucky olive
#

Stratos, you forgot smoething.

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RMB is the pickaxe.

safe berry
#

but LMB and RMB together is nothing

ripe axle
#

You're talking about pre-revving, correct? That does of course add the complication of releasing to fire which may be counterintuitive.

safe berry
#

so you would start with LMB and then add RMB

ripe axle
#

But I do like the idea

safe berry
#

hold LMB to actually start the spin and then add RMB to just spin. When you stop holding RMB, you would shoot.

#

and once you stop holding LMB, RMB will be pickaxe again

lunar flicker
#

or you could just disable using the pick when you have the minigun out

safe berry
#

but then you need to switch to other weapon to mine

ripe axle
#

So if I wanted to hold a rev and prepare to fire I'd have to

+LMB => +RMB.

To fire would be

-RMB

I'm completely fine with this idea, feels fine to me

#

I'd be against the no pick with minigun out

ripe viper
#

I like it.

ripe axle
#

I'll thumbs up it, hopefully devs see it

plucky olive
#

@lunar flicker So you'll have to use another equipment to mine, imagine you have to mine, it would be annoying to switch equiment just to mine

safe berry
#

if you want to go crazy, you can add this to any gun to aim down sights 😄

plucky olive
#

and when you'll be trapped with another tool, it would take times to swap to your minigun. The minigun will also have to run a bit before it shoot

safe berry
#

Exactly how @ripe axle said
Fire: +LMB (same functionality as now)
Pickaxe: +RMB
Revving: +LMB -->> +RMB
Then Fire: -RMB

And if devs are going to add this, it should be probably toggleable in the menu (because not everyone might like it)

lean haven
leaden root
#

I would really like if it the muzzle flash of the heavy machine gun tuned down a bit. It's kinda difficult to aim when it's so damn bright

plucky olive
#

Treewl, look at the expérimental changelog

past abyss
#

^but we don't want a damn BB gun - give us a real minigun but without the strobe light attachment

deft lance
#

Could a weapons turret be added to the rig as something to do while waiting for friends to get online? Something like a cannon you can shoot to the surface of the planet and blow up herds of bugs. Maybe you can upgrade it to drop shells, bombs, napalm... Etc.

ripe axle
#

There's a target practice / firing range room that I believe was planned / locked

#

Anyway the bar will add lobby things to do

near glacier
#

I wonder if there's any place other than here/Trello that I can submit some rather elaborate ideas I've had in my mind for a while. 🤔

lean haven
#

make a file, upload it here

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or get it buried on the steam forums

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¯_(ツ)_/¯

ripe axle
#

Implying it doesn't get buried here

lean haven
#

slightly less buried

near glacier
#

Guess it's time to open up that handy dandy Notepad again 👀

near glacier
#

Welp, here's one such idea. At least not written as shittily as I had it in the first place LUL.
Anyway, here's a potential idea for that fifth class that was only merely mentioned about. (I'll have to do two posts to cover the rest.)

Demolisher
The raw, destructive energy of an explosive reaction. The unbridled rage of fiery consumption. These are what the Demolisher revels in. Destructive and unchained, this dwarf lives for wanton destruction, and masses of Glyphids succumbing to the fire of his rampage, considering enviornmental damage as merely "collateral." Whilst he may be effective at widespread damage, he has very little in the means of focus, and he can be particularly harmful to his workmates. Nevertheless, an effective loose cannon, and a frightful reckoning of all bugs in the right situations.

Primary Weapon: Mini-Det Launcher
Despite DRG being primarily a mining company, explosive weaponry is something the company dabbles in from time to time, and the Engineer does have a PGL, after all. Whilst not as powerful as the PGL, or as destructive in one blow, the Mini-Det Launcher is like a six-barreled mini-rocket launcher, able to destroy multitudes of bugs in the right hands, and/or situation... Just don't point it at your feet... Or anyone else's that isn't more than two, for that matter. A dwarf without his legs would mean insurance rates going far too high.

Secondary Weapon: Subata-18 Machine Pistol
A dwarf versed in explosives shouldn't be reliant on all his explosives in the world--if that were to happen, then there would be some serious environmental damage costs. In fact, Hoxxes IV would probably cease to exist outright, if that were to happen. This machine pistol is a tad faster than the Subata-12, but also weaker as a tradeoff. Still, it functions as a veritable close-quarters defense or a last-ditch weapon should things go awry, or the Demolisher finds himself in a situation too tight for the Mini-Det to see use.

#

Grenades: Standard

Gadget: Satchel Charge

Flares: Standard

Armor Upgrade: Self-cleaning Plating
Every dwarf has his bad days, and for the Demolisher, this especially involves those pesky webs, and that infernal goop in the Fungus Bogs. For webs, you're free from the silky prisons in just half the time! And for the goop, you're still slowed, but you're still 25% faster than normal in that goop.

Potential Notes, Please Read Below
Potentially clashes roles against the Driller due to multi-target priority-like nature, and Engineer with him being able to use the PGL. Additionally, may clash against Gunner due to being based around usage of primary weapon.

Demolisher also will have difficulties in the Magma Core region, due to all explosives causing terrain damage to result in magma-soot flooring. Demolisher will see this happen quite likely a lot unless you intend on using only the Subata-18 in Magma Core runs (however this is not recommended to do anyway)

flat bough
#

So I ran some digs with my friends past couple hours and I went the gunner to make use of zip lines on our point extractions

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now while I think the gunner's remodeled gun looks cool I have a couple problems with it

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first is the blinding flashing caused by firing, second is that its hard to notice the heat gauge

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especially because of how much I am blinded by my own shooting

kindred yarrow
#

Well a high caliber high firerate machine gun would make a lot of bright flashes

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and you can gauge your heat easily. gun is yellow? it's hot

flat bough
#

still the flashing needs some toning down option so that a player is not blinded and only hitting things because they are directly in front of your face and impossible to miss

kindred yarrow
#

I seem to have no problem aiming long distance?

flat bough
#

well if you were pre aimed and did not have to move your mouse of course you would not have a problem hitting things at long range

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and in really bright environments with a ton of light it is not as much of an issue

kindred yarrow
#

I dunno I think it's fine

flat bough
#

and I suggest an option to tone it down

kindred yarrow
#

don't you think that would kinda make it overpowered though? the minigun is already super good

#

being able to easily snipe would make it unstoppable

flat bough
#

I did not say remove the flashing

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I said option to tone it down

#

and it wastes enough ammo that using it to snipe is not that good to begin with

#

unless you are shooting something that is a wall of HP already

#

and those have defined weak points you need to aim for

ripe axle
#

class suggestion doesnt seem to have a mobility option

hard robin
#

Employee of the Month/Week based on online stats from all players

fallow trout
#

Bullet penetration for gunner so he could hit multiple targets. Will give him better crowd control like driller

smoky trout
#

As if 14,000 damage per resupply wasn't enough crowd control

near glacier
#

@ripe axle I didn't include one, for actually kind of a rather particular reason. Scout has Grappling Hook, Gunner has Ziplines, Engineer has platforms, and Driller has his drills. It may be a stupid reason, but I actually didn't include a mobility option for the Demolisher simply because I wanted his identity to be based around being a powerful force, but with the cost of losing an option of quickly traversing around the terrain. Unless I indeed have to include one, that's why. (And plus it's kinda difficult for me to think of one considering grappling hook, zipline, platform are taken. I could cop-out and say rocket jumping but that means fine-tuning self-damage for one specific Dwarf and I don't think that'd be possible.)

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If you'd like to talk more about it, then feel free to DM me about it, I'd be happy to discuss this in DMs so as to not flood this channel. 👀

near glacier
#

PVC Creatures so I can buy them all.

lean haven
near glacier
#

Can we add trade of minerals between miners?

lean haven
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@near glacier it's been suggested before, but the main problem is in doing so you create a sort of economy. And with people capable of cheating their way to ridiculous numbers of resources it wouldn't be remotely stable. Not to mention we have the mineral trade in terminal already.

near glacier
#

sorry I tried to search for it but it came up as only 3 entries

lean haven
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It's fine, it doesn't come up a lot but we've discussed it pretty thoroughly in the past and those tend to be the problems noted

near glacier
#

That makes sense, but down the line, doesn't a player-based economy help out

lean haven
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Possibly, but they'd have to ensure a way to keep it stable first, which would mean anti cheat measures. And that would take a lot of development time.

near glacier
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Please make an armwrestle game in the Abyss bar. Very simple. Just press "A" and "D" for wrestling your opponent. Just like the Unfreeze mechanic.

ripe viper
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Press A faster, than your opponent.

near glacier
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The rest of the team can make bettings with credits and minerals

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Winner gets a free round of anything at the bar

modest nova
#

100k credits bet

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Gets one ale for free

near glacier
#

might be too realistic for some people?

modest nova
#

I have 500k....

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Or 475k

plucky olive
#

And the bet would be a way to give credit to someone : You two bet on someone, then one lose intentionally to give all credits to the other one

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so nah, bet is a bad idea, and also, there would be bet addict i think

smoky trout
#

You didn't read the suggestion lol. There's no transference of cash

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Last one to the pod should automatically foot the bill for everyone else's first drink 😛

plucky olive
#

^^

safe berry
#

holding "E" on zipline would make you stationary

plucky olive
#

then press "forward" or "backward" when you want to move again

night trout
#

add drinking games

ripe axle
#

Literally scroll up

night trout
#

no, instead of arm wrestling, who can drink the most

#

add randomized alcohol tolerance to achieve this

ripe viper
#

Was suggested.

lean haven
modest nova
#

Different voice lines depending on the difficulty of the current level (more nervous at extreme difficulties)

flint pike
#

Ok, so this is going to be a bit of a long messege but i wanted to get out some ideas.

Ok so i was thinking about the upgrade gear and stuff, and while i dont have anything against pure number upgrades (damage, range etc) i think it would be amazing if in place of or in addition you could upgrade in another way(let me explain) . so for example the gunner. he would have a upgrade or a perk point or smth that will allow him to choose an upgrade Goliath or Sprayer. Goliath will decreas the fire rate of his mini-gun but increase the dammage, accuracy and armour penetration capabilities but slows down fire rate and magazine size, for his revolver he maybe gets an extended barrel which gives him the ability to hold the trigger and shoot his whole round in one bullet. while Sprayer will increase fire rate lower dammage slightly but lower accuracy and increase magazine size to infinite. but his revolver will get an illegal mod or smth that increases magazine size and dammage and lowers reaload speed

i have more ideas for all the current chars but i donno if its a good idea so i might post more if asked or if i want to

safe berry
#

infinite ammo is a big no no

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sounds amazing, but it would ruin the game a bit (at least that's what I think)

ripe axle
#

I believe what you're talking about is loadout variants and toggable upgrades, which I've talked about quite a bit mainly in general

flint pike
#

Infinite magazine not ammo meaning no reloading

safe berry
#

oh

plucky olive
#

Add an upgrade for weapons that overheat : Cold components : Metals merged with ice ? It's good for the heat !

safe berry
#

but you need some negatives as well 😄

flint pike
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@ripe axle sorry if it is somewhat of a repost, i didn't know to search "loadout variants" in the search tab

ripe axle
#

Although it's an original idea, the structure of upgrades you are proposing requires more than a single idea. It would be balance changing and would reasonably require similar upgrades for all other classes as well in order to be more unified.

flint pike
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well balance isnt necessarily a huge thing as long as they bot have ups and downs (and arent over powered) and all the other classes have it

cold pecan
#

Maybe with the new weapons a gatling that has a infamous reputation of the user along with its self. XD , a minigun that can catch the user on fire! XD

safe berry
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cancel resupply pod with RMB. (Because I always hit 5 to call for resupply, just to find out we don't have enough nitra and automatically hit RMB hoping it would go away, but I have to switch back to my main gun)

smoky trout
#

Mrh. I like how resupply is a tool just like most of the #4 tools are and how melee is always ready to go on RMB

hard robin
#

Fist fight when drunk has been suggested already?

plucky olive
#

there is a search function to look if it has already been suggested ^^

unique talon
#

On the subject of booze based buffs;
Make it so each beer has a list of buffs you get at random, the stronger the beer, the stronger the buff.

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The kicker though, is that each beer has multiple buffs and you can only get one per glass.

#

So you have the choice of buff stacking, but also being drunk as shit.

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IE drinking dark morkite could give you +10% pickaxe swing speed, +5% run speed, or +20% melee damage

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Of course, drinking 3 glasses to get all three obviously gets you drunk

fallow river
#

Wonder if this has been suggested before? 🤔

unique talon
#

RNG buffs? No, doesnt look like it

fallow river
#

The buffs part has been suggested tons.

#

I like the idea of tradeoffs however, that's something new

unique talon
#

Like alcohol poisoning?

deft lance
#

Maybe like projectile vomited every 30 seconds... Slowing down movement. You can aim to not get your boots gunked up, or your friends.

ornate snow
#

can you guys add a little glow to the alien fossils

fallow river
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There is

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Just very small right nw

lunar flicker
#

You sure about that? I know boolo caps do, but fossils don't appear to have any lighting of their own as far as I can tell I am running the game at the lowest possible settings though because UE4 games don't play nice with my AMD card

fallow river
#

It's just enough to see it in pitch black

compact sedge
#

some lore for the minerals and other stuff

plucky olive
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Fossils have a small light

compact sedge
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Fossils just do reflect glow from something else

ornate snow
#

it glows if you look at it with your flashlight

compact sedge
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And that’s why they can be seen

ornate snow
#

I want an actual glow

compact sedge
#

But why

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Fossils....don’t glow

#

It makes sense

ornate snow
#

because boolo caps glow?

#

this game isnt realistic

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make it glow

plucky olive
#

You don't play games to play like it's real life

compact sedge
#

Boolo caps are mushrooms...and those are fictional...they can glow...but fossils...are just bones really

night trout
#

but the caps and flowers are biolumenesant. they can glow

lean haven
deft lance
#

Maybe if hanging out around radioactive crystals could make you glow, that'd be pretty funny.

night trout
#

add the option to pick up glyphid legs, and if you get enough of them, you can get the 'Glyphid hunter' armor

past abyss
#

make glyphid stew

acoustic crane
#

I think we should really up the Ante on "no dwarf left behind" If you get left behind, then your dwarf is admitted to the med-bay, where they can't be used for X missions. It also causes players to play some other classes. Or if you really want to up the Ante, make them perform a rescue mission to get the dwarf back!

Also, I love the cosmetic upgrades so I second the whole cosmetics for the whole shoot and shaboodle.

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Also, fossils glow in this for two reasons. Light doesnt have to directly hit a shiny object (i.e. a fossil of a semi-metallic shell, like the inside of a mollusk) to cause a glint in darkness. That, and it helps queue perceptive players to their locations.

#

I mean, thats my assumption anyway.

#

How about during deployments, most aspects are random and hidden like exploder infestation. But the kicker is that you can scan a few missions to see what their situations are. Keep it a little uncertain, and the higher the difficulty, the less scans you get? I mean that would require setting difficulty before entering the mission select screen so it may not be feasible.

I think the mission selection could potentially be improved by potentially adding supports to a mission. Like a one-time-use seeker drill that hunts down a few glyphid fighters, one praetorian, or many mini-glyphids.

night trout
#

i trivia section in the wiki would be nice. i might be the only one who enjoys them, but they are good to have

acoustic crane
#

Other deployment support features might be:
Mini-MULEs for each player, one free ammo support, a placable laser defense turret like in point extraction missions, increased ammo capacity, or even a scanner to highlight incoming enemies.

#

I too like trivia.

ripe axle
#

For the dwarf death penalties:

not using for x missions seems very unattractive.
Seeing as how players might want to back out of a mission due to irl concerns or even just get to fatigued midgame having a penalty next time you start up is probably a lame way to start a session.

Time penalty: introducing another timer for players to wait for when people already complain about the existing one? Also what if I really want to level driller but die once, is the rest of my gaming session going to just have to not be on driller? What about if all classes get blocked.

If you want an increased penalty system for leaving players behind the end game screen should really visually deduct minerals credits and even XP in front of the players eyes, I feel that would be much more effective

#

Hidden mission types => sounds like a good way to get people to quit and find another mission to do. If people want to do a warning or modifier then they should be able to. I'd actually be more for allowing people to custom craft their mission type with xp/credit penalties rather than restrict mission choice by some limited mission scanner

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A lot of your "supports" don't seem worth that much to me. A praetorian dies quickly even on haz 4, who gets control of this support deployment anyway. Even a free resupply would just be helpful early and worthless late

#

Minimules would be a bad idea in general since players would spread out, working against the idea of teamwork

#

If you want trivia one of the nice things about a community wiki is that the community can change it :/

#

There's not too much lore to go by yet

#

But eventually there'll likely be some developed trivia on a lot of pages

night trout
#

thank you 😃

acoustic crane
#

Well said @ripe axle I hadn't really considered that. My perspective was narrow I suppose.

Oh and as for silly ideas:
Let me make another useless suggestion for a class.
ROCKET DWARF!
Name:Dolo (pronounced doh-low)
Backstory: Dolo was picked up off a rim planet "Krellion IX." Once we arrived on planet, we were greeted by a dwarf with most of his beard badly singed but still intact. he was missing one eye, or so it would seem, based on the eye patch he wore with a large red "X" sloppily drawn on it in red. Past his singed mustache Dolo always wore a smile full of broken teeth. He spoke fast and studdered often, frustrating him, as his mouth couldn't ever keep up with his brain. Dolo tried to hock the crew a few homemade fireworks as soon as we made planetfall. When we didn't purchase those, he offered larger fireworks. We didn't purchase those, and he said "ahh junk all of em.' Yee'v a k-k-k-k-keen eye, I see." as he flips his eyepatch up revealing a beautifully crafted crystalline morkite eye, rolling and lawling about in his head. "let me offer something that I-I-I-I know will pique your interest friend." He rushes back into his ramshackle storefront and drags out a backpack he immediately straps on. With a thumbs up and wink, Dolo slaps down the helmet hinged to the pack revealing a drill head. He clasps the handle with a large red button, crouches down and presses the button.
Stanced for liftoff, a moment goes by and ... well this hasn't worked as planned... He looks at the button, and presses it again. Stamps his foot and presses it again, and again, and again, and like a jolt of electricity, a chemical flame shoots out the back. Dolo is off the ground in the blink of an eye, shooting skyward with a comical "YOOO-HOOOO-hooo-hoo-hooooooo." Careening out of control he eventually is only marked by a small trail behind him.

#

Minutes later, as the crew organizes themselves outside the ship, Dolo gracefully falls down with a patchwork parachute above him. Massive smile on his face, he packs away his 'chute and scurries back over to the crew. "This thing'll go straight through r-r-rock too! but, I haven't made it more than t-t-t-ttt-ten meters."
Well, we cast a vote and it seemed the crew wanted him more for entertainment than his ramshackle rockets. Hope the director isn't too mad when we bring him home.

Main weapon - Maybe a kind of crappy rifle?
Backup - very low ammo rocket launcher. a natural choice. does wide area effect land damage and should do about 3/4 praetorian health when hitting its armor.
Utility one - Rocket pack. His pack can launch him either 50m through the air in the direction of his choosing, or 10 meters through rock (does not collect minerals). There will be variation to his path, that he cant control, less as its upgraded. Maybe slightly longer distances?
Utility two - I dunno, i need help.
Grenade - does a large land mining effect, but low damage to Glyphids.

and yeah, im done i guess

#

ROCK AND STONE! TO THE BONE!

#

or should I say,
ROCK AND ST-ST-ST-ST, eh FOR KARL!

#

Heres a suggestion, bring me on as a writer! I'll even do it for free!

muted surge
#

Hey so I looked in the search bar first to see if this had been suggested and it hasn't:

It would be a cool feature if you could catch dwarves as they were falling.
I've had several instances where I can see someone about to fall, and it would be cool if you could just press 'E' to catch them like you can jadiz, aquarq, etc.
Especially as a scout, sometimes you're way high or way below the rest of the group and having someone who could catch you with minimal (or no) fall damage would be cool. Not sure if this would break the game in any way?

ripe axle
#

I like the idea of formally supporting catching your team. Currently it's a somewhat well known tactic to use bouncing off players heads to block fall damage, but there's no formal catch system in place. Other than that only comment I have to make is that id prefer it be a button held down rather than a strictly timed catch as lag compensation is not very kind yet. Really neat idea, ill thumbs up it.

muted surge
#

Yeah I could definitely get on the timed-catch idea as well. I actually didn't knowing bouncing off players' heads completely negated fall damage. That's an interesting little tip.

lean haven
plucky olive
#

I know it has probably been already suggested but I don't find it with the search option.

Spitter cave : This cave is a spitter house. They infested this zone and now there is a lot of them.

modest nova
#

You mean "Spitter infestation" :P

plucky olive
#

Yeah !

#

I love those glyphid, it's a shame that I can't see lots of them xD

#

I have another idea but for the spacerig now.when you have killed like 100 praetorian, you can have a little zoo that show the mob you have captured.

Or maybe add a new milestone : Praetorian killer. You need to kill X przetorian to get some perks points

inner estuary
#

you can't see them because they glow really dimly

Make Spitters glow brighter!

modest nova
#

I have no issues seeing them (I still think the game is too bright with the flashlight and HUD on)

last wasp
#

I have trouble seeing em too TBH

modest nova
#

Is you guys game Darker than mine? Have i messed up somewhere? I seemingly am the only one who feels that way

last wasp
#

Your brightness/contrast might be way up

safe berry
#

@modest nova set brightness on your monitor to like 10% and report back 😛 /s

modest nova
#

Woooow

#

Why not wear sunglasses aswell?

safe berry
#

I really have to start writing the /s after everything...

placid granite
#

Running over Red Sugar at full health should consume and waste it (it's addictive.)

plucky olive
#

Nah

ripe viper
#

Sniffs. No. It isn't. Sniffs.

plucky olive
#

Bad idea.

#

Imagine a troller that takes all red sugar in haz4. So his allies wont be able to heal

ripe viper
#

🅱an.

#

On server.

near glacier
#

How u will find this troll?

plucky olive
#

That's simple. When the person is full life and mine red sugar to consumme it.

lean haven
safe berry
#

Eating red sugar will make you addicted and makes you loose your health for X amount of time EXTREMELY slowly (max like 1/5 of your current health), until you take another shot ;). Obviously it would stop after the 1/5.

So, to heal a lot, take sugar. To heal fully, call resupply pod.

Or add it as the "difficulty level" or what it is. "Sugar addiction"

icy elk
#

I got an idea for a new mission type. Search and Rescue.
A miner that was thought to be MIA's readings popped up and now you are being deployed to rescue him. One miner has to carry him over the shoulder to make an extraction.

night trout
#

is it Karl?

safe berry
#

@plucky olive On haz4, you consume sugar even on full health?

icy elk
#

It could be.

#

Or no wait. It's one of the miners that went down with Karl.

plucky olive
#

You can't consume sugar when you're full hp in haz 4

safe berry
#

so how would that troll of yours work?

smoky trout
safe berry
#

oh, ok

icy elk
#

Scout:"you're lucky to be alive brother".
MIA Miner: thanks for saving my ass guys, first rounds on me when we get back"
Gunner: What happened to the rest of your team?
MIA Miner: Those slimey bastards ambushed us, we got separated.

dim folio
#

I don't know if this idea is stupid or not but I think something like a map seed at the end of a level could be interesting. When selecting a mission you would be able to type in a shared seed. This could be used for maybe bug reports or Sharing interesting cave systems. To prevent exploits the reward could be either decreased or removed entirely when you select missions via seeds.

safe berry
#

MIA Miner: Those ass wipes left me here.

icy elk
#

I prefer it to be "we got ambushed and then separated. I haven't seen them since".

plucky olive
#

@dim folio Some kind of private match that don't give any ressources but works like a real mission, so like that you can share your precious maps and you can train on some maps

#

it would be nice when you plan to do a tournament

icy elk
#

MIA: It's almost like they were waiting for us...

safe berry
#

That doses not really fit when you consider their in-game language

#

too nice for dwarfs

dim folio
#

@plucky olive yeah.

night trout
#

put in more swearing and grunting

icy elk
#

MIA Miner: Karl may still be alive guys. Let's get out of this hell hole and I'll give you our last drops coordinates.

#

MIA: They took us completely by surprise like they knew our god-damned address.

#

Mission Control for the next mission
"The coordinates from the miner you rescued are in the pods computer. Bring Karl home, boys".

plucky olive
#

It can be a campaign mission when it will be added :)

#

And when you've completed that mission, you can play a new class.... THE KARL CLASS

safe berry
#

They ambushed them and for some unknown reason left karl of whoever alive?

night trout
#

KARL CAN NOT DIE

icy elk
#

Karl doesn't have a pick axe though. He has a drawven mallet.

night trout
tepid spindle
#

His meat stick

ripe viper
#

Banhammer

ripe axle
#

Seeds exist, but show on the start of a map in the bottom left right

#

Shared seeds might come along with weekly/daily challenges

#

The dwarf saving one seems like it'd need something more. Just getting there and leaving sounds like a 5 minute mission, less with a driller

#

If you can't fire while carrying it seems lame for single player

dim reef
#

You might need to fuel the drop pod and do the uplink business

#

like with molly repair

ripe axle
#

Then it's still just mainly combat

#

Even salvage has an exploration portion to collect and get resources

night trout
#

you must find the dwarf and complete his quota

#

like a less stupid escort mission

ripe viper
#

What if you can get seed and repeat map unlimited times but get no resources during the mission?

hard robin
#

Hoxxes research facility in the space rig? Like with every different type of plants, monsters and stuff

night trout
#

i would like that. i love reading in game lore

ripe axle
#

Search toollllllll

hard robin
#

I DID

#

And didn't find anything like that

#

Only player room customization

ripe axle
#

Terrarium

dim folio
#

Please let us bring barrels on missions

tepid spindle
#

Please

livid prairie
#

For the dreadnought, maybe give it a digging mechanic. My first fight it got stuck in a tunnel and two of us took pot shots.

fallow river
#

Yeah^^

brisk olive
#

hopefully I'm bringing a new idea: could there be a "hardcore mode" where you only had 1 or 2 revives per lives, and after that you needed a special kind of re-supply to bring a dwarf back. Or having a medic class that has unlimited revive potions and every other class having only 1 revive potion, upgradable via perks, but nothing that would render a medic "obsolete" at high level hard missions.

also maybe a class that had a super cannon that needed to be deployed like engineer turrets, that deals lots of dmg, but with a slow reload and fire rate. Or one that can make defensive structures to stop bugs from attacking from a certain area or something. he could have a sledgehammer instead of a pick 😃 he spins on himself, dealing heavy dmg and pushing enemies around him back, with a small "dizzy" period after each tornado attack. slow powerful normal attack can break glyphids armor...

It must be so hard to keep all the possibilities and ideas in mind while trying to implement the best ones one at a time...

ripe axle
#

Don't @ dev for that

#

That said I'd appreciate the option to play with more people, even leaving it in as a glitch as it really opens up community night

#

Please for the community :)

hard robin
#

4 player coop is alright

#

But something like a lobby in the space rig with more people sounds fun

robust river
#

If'n bosses er somethin' o' th' like eva' get implemented, I got a right silly suggestion fer Karl bein' a boss

For Karl!: Using a theory that Karl was one of the first dwarf miners, and was also the first dwarf to be left behind, giving way to the “Leave no dwarf behind” mantra, the concept for this boss is that Karl lives. Karl was left behind and assumed dead by Deep Rock Galactic. However he managed to survive. Lost in the mines for so long that he has gone mad, viewing anything else in the tunnels as a glyphid, as his enemy. Seeing leftover equipment and gear from failed mining parties, he has begun to believe that the glyphids have grown cunning in his madness, almost able to use the same gear dwarves can. He salvages parts from failed mining parties and attacks other dwarf miners that manage to stumble upon him, thinking they are crafty glyphids trying to kill him. He takes their M.U.L.E.s, Boscos, and drop pods for scrap. He lives in a home made from a drop pod that he has added to. He has many homes in multiple biomes, having explored all he could trying to survive.

#

As a boss Karl pilots a mech suit made from salvaged Deep Rock Galactic gear from lost expeditions. The suit’s body is made from that of a M.U.L.E’s and Bosco’s, with a cockpit built within the M.U.L.E. Two drilling arms, another M.U.L.E used as a backpack, and four spider legs crafted from multiple Deep Rock Galactic sources. Karl is equip with a combination of all gear available to dwarves. The mech itself has a gatling gun in its chest and a shoulder mounted grenade launcher. When the mech has taken enough damage, it will shut down, during this time Karl possibly calls upon salvaged Boscos and modified M.U.L.Es and mini M.U.L.Es to protect him while he tries to get his mech working again. A few of the mini M.U.L.Es being rigged to detonate a satchel charge or grenade upon destruction.
When Karl’s mech is destroyed he ejects and is equip with a driller suit, machine gun, grappling gun, satchel charges, and grenades. He also has one Bosco with him after his mech is destroyed. This Bosco can revive Karl if not destroyed.
https://docs.google.com/document/d/1RUcyA4Mi-RB06FlFuWtlBIoVJpeiI0C1HOhWmpO7QlE/edit?usp=sharing

lean haven
snow bridge
#

Thoughts for an 8 player mode / game type:
Rescue
Similar idea to salvage mission but the dwarves are still alive. Issue is they didn't send the mule up either, so the company wants it back. Oh, and you can bring the lost dwarves back too as a bonus.
So the idea would be one team being the "rescue team", starting a long way from the lost team. The lost team would be stuck in a cavern (maybe blocked off by a landslide, fault moving or something) and would have to hold off against waves of bugs until help arrives. Perhaps there could be objectives for them to complete like a queen to kill to reduce the number of bugs etc.
The rescue team would start a far way away and have to navigate a tunnel system to get there, or start close (see next idea)
The rescue dwarves would have to mine through a very hard rock which can't be mined normally to get to the stranded dwarves. They either have special handheld equipment (heavy mining laser or similar) or have to defend some equipment which can mine through. HalfHero also suggested the mech from the early game poster / advertisement.

#

@proper bridge

#

Had some thoughts for the teams to have certain interactions even when not together. One team could complete objectives to make it easier for the other team. Such as the lost team fixing their molly to show their location to the rescue team, or the rescue team lowering the number of glyphids the lost team have to deal with on their limited ammo by destroying nests / queens etc.

#

Could also have some mechanic for triangulating their signal / advanced use of terrain scanner / new gadget.

Thoughts?

swift fern
#

i see it is suggested up a bit more, but i want to add to the mini mules idea. maybe you can only get him after all your classes are level 10+, and it costs to bring him along (like 1000 goldish). he would follow you around and provide a small light (like a mini flare), and can hold up to 100 minerals. when he has these minerals, you can hold e on him to make him take those minerals to the main mule. this would let everyone explore more freely, and have a tiny light to follow them, but it comes at a cost

deft lance
#

Can we please have a Whiskey Outpost scenario where you and "x" number of team mates fend off waves of bugs until a dropship rescues you? For Karl?

tepid spindle
#

Well...if its for Karl then...

bright belfry
#

lootbug plush

ripe viper
#

Was suggested.

left mountain
#

also Karl is alive as he send you stuff and tells you to get back to work.

lean haven
#

@left mountain there's nothing to indicate the mission control dwarf is Karl. If anything, all the lines speaking as though karl is gone would disqualify mission control dwarf

plucky olive
#

We have to wait for the lore update to see who is really our legend miner.

sand scaffold
#

In the tutorial mission, have the mission control mention that the mule leaves green lights behind as it walks to the escape pod.

wraith oxide
#

This has been suggested before, but I want to add that the ability to reset you perk points would be really valuable while the perks system is still very-much ongoing development and changes. This would give devs more freedom to nerf/buff perks as needed without much community backlash for people that have/have not invested time in that perk. This also would put a system in place should a perk need removed so that players don't completely lose the perk points spent there.

#

Yeah, you're probably right.

prime zenith
#

I thought of a silly suggestion in relation to the newly-added Abyss Bar. If the game has, in version 1.0 or later, a selection of achievements... I think there should totally be an achievement for being the last dwarf to reach the escape pod on a mission, and then paying for the first round at the Abyss Bar :P

#

Just a thought.

ripe axle
#

Achievements have been already suggested :)

compact sedge
#

add more drinks to the abyss bar...and make them have different effects

dim reef
#

He was suggesting a singular achievement, I think that's fine

compact sedge
#

add apocabloom vodka

#

why not really

inner estuary
#

can we have an ErrAle that glitches out your screen and random elements of the game, like praetorians glitching into dreadnoughts briefly or warriors into acid spitters? (just a visual thing by the way, not actually changing the creature there in any other way)

compact sedge
#

and changing minerals

#

and you have to pay in err23 for it

inner estuary
#

mmm i dunno, Err cubes are harder to find and not awarded by multiplication, honestly i think that might dissuade players from using it altogether but perhaps the mug itself could have something to do with the err cube model

compact sedge
#

also

#

there needs to be coffee

ripe viper
#

@inner estuary, amount of err23 fained per cube vary from 2 to 3. I think that's more hazard bonus than cube value randomising.

prime zenith
#

Okay, I'm just back from a few games, and there is another suggestion I would like to make. There should really be the "confirm joining server" box in the server browser. Because the servers in the list tend to jump around, and I've misclicked more than I would like to.

ripe axle
#

Turn off auto refresh servers

#

?

prime zenith
#

Oh. >_<

#

I did not realize that was the other option to tackle that.

#

Sorry.

ripe axle
#

You're alright, that was an option just added to address that complaint

prime zenith
#

Hmmmm. Clever. Will remember about it from now on.

#

It is quite handier than an extra dialogue box.

tepid spindle
#

I wanna bring Lloyd with me on mining ops. Bosco can stay home

lean haven
#

PSA: There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not

Search is found through the magnifying glass icon in the top right

manic spruce
#

How about making Strong Arm improve Grenade throw range too? It only makes sense and makes the perk way more useful.

Maybe grenades would have lower % benefit than Flares or be unlocked at the final perk tier.

deft dirge
#

Oh maaaaan the sound of the minigun is shitty now! I don't feel the rage to kill now 😦

strong ether
#

Perk Idea: "Requisition" +25% Ammo/Heal Refill in the Supply Drop

fallow river
#

Should be merged in with resupplier

strong ether
#

Good idea as the Top Tier level

proper arch
#

Suggestion: a kill enemy/ignore enemy list for turrets

limber wyvern
#

Suggestion: similar to exploding plants, you should be able to shoot electric crystals to force them to change their beam direction

#

like, they do automatically, but you could build up enough damage on them to force it to happen

#

or mabye even prevent them from arcing altogether if no other crystal is nearby

near glacier
#

Strong arm lets you throw gems further too

snow bridge
#

you can dig them out or destroy them with enough damage

limber wyvern
#

i know

snow bridge
#

would be nice to be able to change the direction, maybe direct them towards glyphids.

limber wyvern
#

or perhaps shooting them could make them enter a state in which they arc to anything in a radius around them

snow bridge
#

ooo

#

I like that idea

ripe axle
#

There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not

Search is found through the magnifying glass icon in the top right

limber wyvern
#

telling people not to repeat things by repeating something 🤔

icy widget
#

ability to toast your drink with your friends

#

and a radial menu for the dances

manic spruce
#

How about adding an alternate "reload" animation (like the Minigun barrel spin, Pistols spin or the full Rifle/Shotguns "trick") to the new Flamethrower similar to the old Flamethrower reload, in which the Driller hits the fuel tank.

modest nova
#

Add dystrium as a secondary objective to other modes

last wasp
#

Gunner minigun's barrel should only glow red hot when near overheating, for clarity and to make sense!Since the old meter is moved to a smaller, harder to see one

strong ether
#

I don't know what the devs plans are about for the future Weapon Update, but here a great way to quad any weapons choices with "Variants".
Also add more unlocks, reuse the same models with color variants, more flexibility and experiment.

granite yoke
#

I’ve had multiple games where lava geysers are right underneath the ceiling, I suggest making it so that if they’re under a ceiling, the flames react to that ceiling and disperse out all around it

#

Much like a sink if you put your finger up to it

muted surge
#

"We used to have jumping enemies using the built-in pathfinding but was too processor intensive for the enemy numbers we want"

  • Dagadegatto, DRG Designer
livid prairie
#

variant enemies for each biome would be good. Radioactive cave leeches would be a good horror game antagonist.

ornate snow
#

I want a man bun for my bearded dwarf please

tepid spindle
#

A trash can in the abyss bar that you can try'n throw used cups into, like the barrel toss but with the cups

deft lance
#

Any way I could grab on to/ride a Dreadnought so I can shoot at it? Very time consuming to kill with only Bosco as an ally.

night trout
#

also, ask that in general. this is for suggestions

elfin bobcat
#

I think that was a suggestion in a way

leaden root
#

It seems like there is a bit of an issue that only exploders are much of a threat now

lean haven
#

PSA: There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not

Search is found through the magnifying glass icon in the top right

twilit patio
#

Maybe while going through the Missions/Mines there are weapon caches randomly scattered around the map, and you will have to buy Weapon Cache keys from the variety shop or upgrade shop to unlock them to unlock diffrent type of weapons (different then the ones that the characters have) kind of like the supply drop.

strong ether
#

@twilit patio Lootbox behind keys are evil. Never do that. But introduce "Barrel Loot" post-mission reward, with little bonus can be a good fun addition.
Example: +X Credits, +Free Beer Voucher, +X Minerals, a Cosmetic/Skin, +1 Perk Point,...

Otherwise the most ambitious rework would be to introduce a whole weapons/equipments loot system like Borderland in these "Barrel Loot", virtually unlimited choices, even a Crafting feature.

modest nova
#

Sounds dumb. Why would there be weapon caches, underground, on an alien planet?

#

Unless they're Err-ore artifacts, that can be unlocked by using an err-ore as a key

vernal flume
#

Maybe they are secret ancient alien weapons OooOoooOooOoO makes ominous sounds

modest nova
#

Don't tease me

vernal flume
#

🤐

scarlet lynx
#

Could we please have an animation for when killing the cactuses. Seems a little strange that they disappear when you shoot them

#

Another suggestion, if you bought this game on both steam and the microsoft store (like me lol), you should be given the supporters edition. Difficult to implement but still a worthy suggestion

near glacier
#

Alien weapons, good idea.

tepid spindle
#

Give Lloyd pre recorded voice lines. Maybe from a bartender before Lloyds time?
(If that was even a thing)

near glacier
#

my buddy and I had a GREAT laugh when we passed out at the same time and failed the mission.. I think you should unfix what you did and let us bring beer into the mission. I also think you should give an achievement for completing an entire mission completely trashed!

deft lance
#

I have a love hate relationship with the Mactera Grabber. A land variant that throws you across the field would be an interesting curve ball. Or even the occasional grapple with a bug on the ground. Your teammates can shoot it off to free you.

dim reef
#

We should have a sprint perk that boost your speed immensly, but only lasts for a few seconds and has a cooldown sort of like sprint burst from dead by daylight

plucky olive
#

How would you activate that ?

dim reef
#

Tap shift

#

Or maybe have another button

#

To activate it

#

I'm thinking over and it would be a very situational perk

#

Not really good for a horde shooter like DRG

prime nimbus
#

""We used to have jumping enemies using the built-in pathfinding but was too processor intensive for the enemy numbers we want"

  • Dagadegatto, DRG Designer

Could possibly avoid this by creating a single tough boss/miniboss glyphid, have it react/hunt light and pounce. So sort of like the Witch in Left 4 Dead, encouraging the dwarves to turn off their lights and bait it into fights/traps with their flares. It would eat the scout's mega-flare and ignore 'dead' thrown flares (not bright enough). Anyway, time to actually type up what I came here for.

prime nimbus
#

Flamethrower's changes are a mixed bag right now imo; I love the new model overall but the reload animation feels quite robotic and boring. I suggest when the spent tank is ejected the weapon is tilted to the right (so it ejects 'away' from the user and when a new tank is being put in, the weapon is tilted to the left so the dwarf isn't reaching over as far. The also has the added bonus of showing off more of the snazzy new model.
I'll add I do raise an eyebrow at the exposed wiring and fragile looking analogue fuel dial on a tool designed for something as rough as mining in a monster infested cavern system.

The second thing is derived from what I am convinced is the currently bugged threshold for setting glyphids on fire: I've sprayed enemies with around bursts of fire and failed to ignite them, yet their health has still gone down. The damage from the weapon is the fire burning, so the change to how the burning system works once they're on fire is welcome and noticeable, but I think the "setting things on fire" bit is too hard to do with the flamethrower.
Instead of the current system, which seems to be an inconsistent "spray target with X amount of fuel if glyphid or Y amount if terrain before it ignites, after which any enemy that touches the fire instantly ignites" I suggest the flamethrower does very little - if any - actual damage when fired at a target but instead starts burning the target immediately. This means the weapon would behave more consistently in damage and ammo consumption for players. This is a weapon specifically stated to use napalm yet struggles to stick to a target, which is what napalm is specifically designed to do.

In an ideal world you could have two fire modes-one for spraying the fuel and another for igniting the pilot lights to actually ignite fuel coming out, allowing you to 'paint' an area/group of enemies before igniting the entire thing, but I don't see that coming. I'm not sure the engine could even let it happen.

orchid coral
#

Not sure if it's been suggested before, but it would be cool if you were put in the drop pod when loading back in to the ship instead of just spawning in your room.

proud ginkgo
#

@orchid coral Then it takes longer to get to important computer consoles, like quickjoin and milestones.

orchid coral
#

I'd sacrifice the 2-3 seconds extra it takes to get to those consoles if it means more immersion.

proud ginkgo
#

Dev-wise it feels overly complex for very little gain. New spawn point at mission control, but only if the player left a mission in a pod. What happens if the player disconnects, or gets kicked, or crashes? Seems normal to wake up in your room after a successful mission and getting some sleep.

#

Level-based Perk Slots instead of buying perk slots with perk points

Example, 1 perk slot from level 0-4 (the blue levels probably, not individual class levels)
A 2nd perk slot unlocks at level 5
3rd slot unlocks at level 10
and the 4th at level 15

Thoughts?

half flower
#

That sound nice

scenic agate
#

Since update 20 , 4 perks slots is not enough , more obvious

neat bluff
#

not sure where to leave general feedback, so I guess I'll just leave it here...

#

REALLY not a fan of timed exclusives, even on things that are purely cosmetic

#

already inclined not to come back to the game after some really bad multiplayer experiences a while back and the lack of developer attention to suggestions related to such things

#

this is just pushing me farther away from playing

lunar flicker
#

I mean, you can buy the limited time item after what, 2 or 3 games?

#

how much is it?

#

4,000, 6,000?

night trout
#

the multiplayer experience is not the games fault. some people are just dicks

#

@lunar flicker 1200

lunar flicker
#

that's like one hazard 2 match

#

whussadeel

night trout
#

the devs cant stop hateful people from playing. just grab some friends, meet some new ones.

lunar flicker
#

as for them not paying attention to suggestions; they disabled kicking players once the drop pod has been called

#

they disabled platforms inside the drop pod, and resupply pods being called in the drop pod

#

so idk what they mean by "lack of developer attention to suggestions related to such things"

#

practically all we're missing now is a vote for when to call the drop pod at the end of a mission

neat bluff
#

was just trying to leave some constructive feedback, no need to be so dismissive and/or hostile

#

apologies if that's not the intent, but that's how the comments are coming across

#

regarding the dislike for timed exclusives, it's missing the point a bit to respond as if I simply don't want to put effort in to get said items

#

I'd be quite willing to bet there are other players besides just me with limited time or opportunities to play

#

and I've played enough previously that I can afford whatever new stuff is added as soon as I log in

#

same reason why I lost interest in Pokémon games way back in the day

#

"Sorry, but I can't make it to some of these exclusive giveaways that I'd have to drive two hours each way for. Guess I'll never complete that Pokédex via legitimate means. Oh well, lots of other games look interesting."

#

fully admit it's a personal pet peeve, but I sincerely doubt I'm the only one bothered by such things

#

as for the feedback about negative multiplayer experiences - I'm not around the Discord much, but even in the few times I've been here I've seen multiple requests for the ability to blacklist abusive/toxic players

#

I appreciate the efforts that have gone into curtailing obvious griefing methods, but there are still so many cases where it's just not enough

#

sorry if it's offensive to anyone, but the blacklist thing is really a deal-breaker for me at this point

#

without it I'm just not interested in playing, since I usually just end up randoming into games to try to help out for a round at a time

#

my weeks are currently negative enough at work, I really just don't have the time/energy to put up with even more negativity when I'm trying to de-stress on the weekends, and the last few times I've played the game have all been negative experiences because of toxic players

#

just not worth it to me to roll the dice on this game anymore

narrow vale
#

toxicity hasnt been a big deal for me personally i have seen maybe 5 really irritating players out of 80 hours of playtime

#

but if you keep getting toxic people then try to find some guys to play with that you know are decent

plucky olive
#

Or play with peeps from here.

narrow vale
#

add good players after the game to your friends (view players recent games)

#

as far as the timed cosmetic you have to just not care about that stuff its a dumb hat

#

i bought them all but will never use it

#

you cant have everything in life sometimes you just miss out on things

neat bluff
#

Again, I was only trying to leave some constructive feedback. Maybe I shouldn't have bothered.

I'm not looking for dismissive comments, and I have no need for feedback on how I should change my own views or how I play the game.

If any of the Devs should happen across this, my thanks for the fun I've had with friends when all of our schedules happened to align so we could play, and I hope you continue to see success. I wish you all the best.

gg all, I guess I'm out.

ripe iris
#

Flamethrower should burn up giant webs

compact sedge
#

more drinks in the bar

#

because I’m that guy,who always go on a mission drunk

#

Also

#

There should be an option of choosing how many drinks you want...so you don’t have to buy 4 if you only need 1 for yourself

tepid spindle
#

I feel like there should be at least 1 new drink per major update

compact sedge
#

indeed

#

apocabloom vodka..i know i said it before...but why not to

tepid spindle
#

Salt pits crystals for beer salts?

#

Boolo beer?