#suggestions

1 messages · Page 69 of 1

lean haven
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Or maybe they just like the shinies

compact prism
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Fuel maybe?

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It's like the boolo cap or the fossil, we still don't know what they are doing with it.

modest nova
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Food

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Duh

compact prism
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Boolognese Pastas with prehistorical snails ? xD

modest nova
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Alien eggs, boolo caps, red sugar and the salt

compact prism
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Anyway, having a an extraction mission with ore to mine instead of carriable object could be fun as well since having a mission without MULE is very original.

hollow jasper
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mule customisation when

compact prism
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I reconize it would be fun to unlock different kind of MULE depending on our player level. Imagine a War MULE which has a turret implemented, an Exploration MULE which cast a peripherical light to unlit the cave like a permanent flare, things like that.

ripe viper
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Fearful MULE decorated with parts of dreadnought to fear glyphids.

ebon hull
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Okay so I've been playing Monster Hunter so maybe that influences this suggestion. But I'd love to see a helmet or a set of armor made from Praetorian's shell.

modest nova
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Naaaa

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Dreadnought

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Get out with that cheap garbage

ebon hull
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Either would work for me honestly

mint falcon
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speaking of monster hunter, Is it worth getting to play with friends

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@ebon hull

plush estuary
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possibly

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i'm definetly getting it once I have the chance

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even tho i'm basicly at the min specs CPU side lmaooo

mint falcon
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i love my pc

ebon hull
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@mint falcon if you like MH or want to get into it - the game itself is freakin amazing - but the PC optimization is a bit of a nightmare, multiplayer is a struggle half the time as well. So let that be your guide - the game itself is PRIMO

ripe viper
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I once have heard a suggestion to abuse killing lootbugs.
So.
gunner : kills a loot bug.
This guy that says everything: There is something big heading your way.
Big daddy is coming.
gunner : died cause of drednought.

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I also suggest :loot_bug: emoji.

compact prism
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We could also do the same for the little harmless worms that crawl everywhere.

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But maybe not a dreadnought but another kind of miniboss?

ripe viper
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Swarm?

compact prism
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Reducing the delay before the next swarm? why not

strong pond
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maybe a class that counters environmental hazards?
like placing some kind of sphere that would block things like the sandstorm and earthquake (both allowing sprinting and normal visual)
maybe some kind of forcefield in general, place it on the sticky things in fungus biom, create small spheres around those gas plants. Hold those spikes in the salt cave in place
(i just copied them from general)

tepid spindle
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Cave leeches, to make them even more of a nuissance. Would eat your flares if thrown in their reach, they'd also eat loot bugs and in order to get the ores you must kill the leeche

compact prism
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I think I could even add this to the suggestion even if it may make all the comunity hating me... having leeches spawning on the walls or in the ground too instead of being only hidden on the ceiling?

inner estuary
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tunnel leeches!

ripe viper
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Then their tongue can't work on gravity.

inner estuary
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No I meant leeches in the tunnels lol

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Like in mining expeditions

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Also

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Can we get a cave leech boss that throws your fellow dwarves at you?

tepid spindle
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Cave crawler, a leeche with legs

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Could possibly act like a jockey from l4d

ripe viper
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Left 4 miners.

lean haven
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A random event for salvage missions where even after completing all the tasks to try to repair the drop pod you're told that the pod is unable to be repaired and you're forced to make an escape via an emergency drop pod along with molly and the mini mules

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Give it maybe a 1% chance of happening

tepid spindle
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Wonder just how many holes from the pods are visible in the surface

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Must look like swiss cheese at this point

lean haven
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Maybe the glyphids are like wasps and fill in the holes with dirt and spit

tepid spindle
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Hopefully

compact prism
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It could be interesting to see a biome which is actually somekind of technologic devices cemetery where all the dwarves' broken vessels or devices go and rot. A place full of trashes and rusted metals remains.

ripe viper
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Than what will you mine there, @compact prism?

compact prism
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Certainly some minerals buried under the remains. And how about some rare devices'core, or even new kind of minerals/plant that grows on metal objects.

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We could fight new enemies like crazy machines, hostile turrets. And sometimes if players are lucky enough, finding directly ammunation instead of nitra.

ripe viper
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Who will put ammunition into trash?

compact prism
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Unused ammunation pod ? Test ? Accident ? Or even a vain attempt to set up a colony

oblique nacelle
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The dwarves aren't really known for their organization

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I believe one of the PSAs mentions something along these lines - "Please stow heavy weapons while aboard the ship, a grenade launcher was found in the cafeteria"

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I wouldn't be surprised to find they managed to eject some useful supplies after a late night in the abyss bar

compact prism
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That could be very fun to have Mission Control saying "One of our employees was drunk and ejected -again- some useful devices. Your mission is to look for it among all these garbage and get them back to MULE before leaving."

ripe viper
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Four dwarves lost in rubbish. RIP.

tepid spindle
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"Waste pits"
All the discarded tech and unwanted junk from the space rig is shot there, certain areas cannot be mined through. Others contain hazardous explosives toxic waste etc, a junkyard 2x

violet crater
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How does we know if our suggestions are when thru ?

lean haven
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What

hoary mural
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I believe they were asking, "how do we know they're listening to our suggestions?"

tepid spindle
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We dont...

hoary mural
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Nope!

oblique nacelle
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Don't worry, Santa will go through all your lists by christmas

tepid spindle
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Well we'll find out next patch

lean haven
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Not really

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Suggestions take a while to implement if they get used at all

hoary mural
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I just want to be clear that I wasn't trying to disparage the dev team. Just pointing out a fact

tepid spindle
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True

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Well a lot of suggestions are put out daily, it'd be pretty hard to keep up with all of them

lean haven
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And they do actively read through the suggestions

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To answer the question

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Maybe not during this past vacation period, but otherwise they do

hoary mural
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👍

clever lava
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To be able to reload the turrets at the base on aquarq missions with nitra 🙏

ripe viper
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People are reporting for err23 cause its name starts with err. Then what about changing that to other letters to make people report this less?

hard robin
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Change it to spookyerr23

ripe viper
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People: report this double as normal.

tepid spindle
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Rename the cube [unidentified mineral]

ripe viper
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Strange cubby boi.

tepid spindle
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Pulsating box

hard robin
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Rubik's strange cube

ripe viper
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!

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And then we will be able to open every case for 4.99$

hard robin
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Rubiks: What inside the cube by peter mollynoux

tepid spindle
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Err cube being a lootbox...ok gaben

oblique nacelle
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They're actually dreadnought eggs - the elimination missions are caves where the team failed to extract the ERRs, and they started growing...

tepid spindle
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Is this confirmed?

hard robin
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No, just a "theory"

warped folio
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A GAME THEORY

proper forge
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How about a endless mining mode when the bugs gets harder the deeper you get ? 😃

ripe viper
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Which one bugs?

proper forge
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that one i havent think of 😛

near glacier
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The would be cool

inner estuary
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can we get some christmas synthwave tracks for the new ice biome?

compact prism
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With a Santa armor for the dwarves ?

inner estuary
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and christmas glyphids with little hats

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the dreadnought fires giant baubles

compact prism
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Maybe a special mission for Christmas ? Where dwarves must rescue Santa Carl, Carl's brother.

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Who for some reason got bags full of minerals for upgrades

ripe viper
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Or upgrades themselves.
Special event.

inner estuary
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holiday aesthetics

warped folio
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I'd much more appreciate little hats on top the guns for christmas

inner estuary
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santa platforms

tepid spindle
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Special mode were your weapons are snowballs

ripe viper
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And glyphids are evil elves xd

urban verge
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But Santa is technically an Elf in some folk lore. I don’t know if Dwarves would stoop to that level.

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Still would be cool.

pastel moat
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Hey this has probably be said a lot but I can’t be bothered to read half the chat but some way to change your armour or weapon colour like some kind of skin or camo changer coz I main scout but the blue jump suit looks like ass, also maybe the ability to change class weapons like give the scout a sniper rather than a shoty or the gunner a machine pistol rather than a hand cannon just a few random ideas I had while playing Thanks for reading this dreadfully long post

tepid spindle
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Lootbox oppurtunity

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To obtain skins for your stuff

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I know its pre doodoo but its possible

hearty idol
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Welll then

gray magnet
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I just saw that someone mentioned an idea for a Christmas themed event or mission. I thought of a search and rescue for a ship that crashed on Hoxxes, full of the dwarve’s Christmas hams and what not.

tepid spindle
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Christmas haggis

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Mmmm

inner estuary
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can we turn down the splash screens at the start of the game? those are some high tones to have in your ears if playing with headphones XD

runic ginkgo
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I set high volume for game sounds and lower it in settings unlike voice volume which is set to high level cause a lot of players have quiet micros. Therefore, these logo screens at the start of the game became very loud. I'm agree with @inner estuary .

whole carbon
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You could give those glyphid swarmers some wings, that way they swarm you like flies rather than ants

heady grotto
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or just let them crawl on you

runic ginkgo
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We have already Deeptora swarm, and it's very annoying in the current state.

timber perch
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Hello I tried the new biome "Glacial Strata" and it looks amazing, but ... I feel like the destruction of the ice breaking under our feet is too weak to deals real problems to our dwarves ...

fallow river
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now? They used to be immune to everything except fire and even then they were nearly impossible to hit

strong cliff
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mentioned in #drg-chat but deep snow should really have some kind of outlining to differentiate it from other terrain you can walk on

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maybe make it's hue darker or some other graphical tweak, but there should be a way of clearly denoting it.

tepid spindle
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A remodel for the glyphid swarms, when the mactera came they looked so much more detailed that glyphids it put them to shame honestly, not asking for a complete rehaul like what happened before. Just a few extra things here and there. Like spikes on the edge if a warriors plates, tiny wings on the swarmers etc

supple meadow
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more caracters

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make game cheaper

lean haven
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-_-

supple meadow
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lel

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best game ever keep it up

tired totem
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Please don't ever add dragons, thanks drgbeer

lean haven
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Great idea actually

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Let's get some space dragons in this as a boss

inner estuary
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wearing space helmets

hard robin
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Imagine something even bigger than a dreadnaught

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And stronger than a drunk dwarf when someone said something bad about his beard

tepid spindle
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Glyphid hive queen

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Someones gotta be callin the shots right? And imagine killing a glyphid hive queen for a special event

compact prism
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Arn't dreadnaught somekind of queen ? If not, why not

tepid spindle
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I dont know a lot about drg "lore" but i thought they were just brute enforcers

compact prism
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It's during the hunt games, I remember something Mission Control said, I can maybe don't remember correctly but I think he said they are reproducers or something like that

strong cliff
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I think the dreadnoughts are just huger glyphids

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one of the "final stage of evolution" types

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the glyphid queen, by all accounts, has got to be some kind of monster on it's own

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it'd be even more interesting if it was capable of spawning glyphid warriors ala brood nests

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I'm sure the devs could throw a bunch of awesome stuff at the wall for a glyphid queen boss

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also considering the mactera there might also be potential for two types of major bosses, a glyphid and mactera one respectively, with the mactera one maybe focused around grounding it since they're all flying jerks

ripe viper
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Storing reg sugar inside mule and then sniff using it for good purpose?

tepid spindle
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An upgrade for the mule that gives it a certain amount of red sugar to be used from it perhaps?

ripe viper
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No. Ability to upload red sugar (Or health) to MULE.

tepid spindle
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Yeah but then how'd you get health from red sugar? Would you have to deposit then use?

plucky olive
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a class that can recolt red sugar, to heal his ally

ripe viper
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Sugar --> health --> Molly --> health.

heady grotto
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can we switch the engineer platform gun into mr freeze's freeze powers from incredibles?

past abyss
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Frozone?

tepid spindle
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A cryogenic blaster as an alternative to the platform gun

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That sounds awsome, especially given the new biome

inner estuary
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Why not just freeze grenades for his grenade launcher instead?

ripe viper
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Why not just use liquids in platform gun that freezes with lower temperature? It will cost less and maybe you will be able to carry more platforms at the same time.

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+Suggesting especially for Ice biome.+

strong cliff
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Why not just make the platform gun do damage if it hits glyphids?

ebon hull
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The platform gun is the one mobility weapon I have an issue with, the only people to use it regularly are the scout and engi, and the scout only needs em to get deposits here and there. I find myself more frustrated when i accidentally fire a platform into someone and i become trapped inside it. Platforms just don't feel as useful as i thought they would

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not sure what i'd do to fix it, but i dont know if adding damage to the mix would make it better

strong cliff
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I was actually just memeing there

ebon hull
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ah

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well... point stands i guess? haha

strong cliff
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I don't have too many issues with the platform gun just 'cause it's an interesting take, as it stands we have two "zipline" weapons(grappling hook and zipline do the same thing basically, one just creates a static emplacement) but it could do with a bit of tweaking

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sometimes it likes to hit the wrong piece of terrain and I have to waste ammo to fix it, sometimes it decides to fire above my head because I hit that one pixel in front of what I was aiming at, and as you said sometimes on misfires you end up stuck inside it

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I feel like it's the generation of the platform that could use work? or maybe the basic functionality needs some tweaking? not sure but the concept works, the execution needs a bit of tlc

ebon hull
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i instantly liked the idea of the platform gun, i just find people opt to use their own mobility more frequently then the plattys, it's a great idea..

i wonder if they could add various types of platforms... like a bounce platform, a platform that reduces fall damage, some interesting stuff like that...

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there are more mobility obstacles that pop up through gameplay than just needing to reach heights and cross gaps, it'd be cool to have some more utility since engi is my least played class

inner estuary
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as someone who mains engi, i frequently find myself low on platforms by the end of missions even when playing with a full party, it just comes down to how you use them i guess

ebon hull
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i use them as much as possible when i do play him, dont get me wrong. I just find that others don't use them as much as their own tools, save for gunner due to his low zipline ammo

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but i hear ya

tepid spindle
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I dont get why the platform gun doesnt 1 shot glyphids, if that glob was hucked into your mouth at incredible speed, and hardening inside you. Literally foam concrete, you'd die

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Especially cause it expands, it should rip them apart from the inside

inner estuary
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i mean the glyphids AND dwarves survive being frozen from inside out in the ice biome too so i could understand why they may not die from it

tepid spindle
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I imagine the glyphids like molerats, they can adjust to any temp easily

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Given they live underground, it must be pretty hot down there. Or soon to be, cold

amber dock
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A 17th Squad

strong cliff
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dwarves aren't really based off of molerat dna though

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that being said it would be somewhat amusing for the platforms to do some negligible damage to things getting hit directly

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but I think that would require a lot of unnecessary coding tweaks. also it's bad enough bosco does friendly fire, we don't need anymore idiotic ways to kill ourselves.

gray magnet
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<@&257786783666929665> I was just curious about the server list that is on the PC versions of the game. Will it ever become a function on the Xbox? I’m asking because I sometimes have difficulty finding a game. I know the connection is peer-to-peer based, but my internet connection is usually solid enough. I want this function mostly to see what game modes are available. You know, quality of life sort of deal.

inner estuary
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can we have host migration?

tepid spindle
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Im pretty sure the devs do it already but i feel that for every update their should be at least 5 new cave formations, to always keep things fresh

lean haven
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make the Roblox oof noise play when dwarves hit the ground and take damage

tepid spindle
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best change ever

cinder bane
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better yet: Battle royale Drawf mining

tepid spindle
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winner winner morkite dinner

tired totem
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Can we get our player pictures be our actual dwarves instead of the default pictures? Just shelled out for the pink beard and kinda sad I can only see it while dancing 🕺

narrow river
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Still hoping for barrel and cave leech emojis.

tepid spindle
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I saw barrel armour on the gunner once

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Just scrap barrel parts

compact saffron
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Am I missing something, or on the xbox/win10 version is a party not allowed to queue for a match together? Every time I try quick join it breaks the party up, and unlike the steam version the win10 version doesn't have a server browser

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Additionally, it would be nice to get a breakdown of who is currently queueing/playing which game modes/difficulties, so I know what to queue for

swift fern
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I have an idea for a new weapon system, how would I submit it? It is too long to just add into here. It also has a new class idea 😃

ripe axle
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Id suggest making a word document or google document for a long idea post

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As for windows and Xbox I know there were some funny connection server issues, I don't know if those have been resolved

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If the Xbox/win10 has little rocket ship like icons on the game selection menu those are the number of servers playing that area/mission

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If you don't have it disregard

brittle crow
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@compact saffron If you are in a party with friends, you can select a mission, and then it will be possible for others to quick join, which will keep your current party

inner estuary
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if it were ever possible, can you put in a warning that creates the same fog as in Silent Hill or Stranger Things that severely limits the view distance of the dwarves? i'd imagine with all the heat in the magma core, the fungus bogs (being right next to it on the map) would ignite from being dried out or at least create a lot of mist/ fog banks

unkempt oxide
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a music selection menu for the jukebox where be nice

ripe viper
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Giant glyphid queen as big as average room in mining expedition as an elimination target? That will take a lot of bullets.

near glacier
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minitasks, that can be a fun mission type, so what happens is that you have about 5 tasks to complete or more but these are diffrent for everyone so let's say there's a 4 players squad and they finished all of the 4 minitasks and the last one is a team one that is unlocked through every player finishing their quests and the last missions can be harder than the ones you do solo because It's a team quest.

ripe axle
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Do you mean multiple secondary objectives or multiple primary objectives

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And can players assist eachother in their objectives?

near glacier
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Kind of

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Like everyone has one quest and when everyone has finished their quests one big or main quest unlocks and the whole team does that mission and they win that way

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and they can assist each other but It's risky

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because there is a timer for the whole team to finish their quests

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like 30 minutes

ripe axle
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What would you do about people joining midway, also don't you feel that would hurt the "team" aspect of the game if everyone was wandering doing their own mission

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If there's an option like that I'd strongly prefer it be optional or a bonus, failing a mission due to someone being slower or unlucky seems very unattractive to me

unkempt oxide
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map selection terminal for clients, so that clients can see which missions are available.
(so i dont mean that clients can select a mission...)

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not hosts only...

ripe viper
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@ripe axle Or afk ones T-T

quiet canopy
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make a dwarfe IA

compact saffron
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@brittle crow thanks for the response! I have found that a majority of the time, either nobody joins my game, or they join at the end. Personally, I'd rather queue and then only start once we have 4 people. Are there any plans to implement a solo/party queueing system in the future?

prime narwhal
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We desperately need more content. Just after 40 hours of playing. The game is getting boring, unlike other game like tf2 l4d2 or payday

plucky olive
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Get some goal. Play casually.

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I'm at 52hours and still haven't all the upgrades and i'm far away from all class lvl 20 and fully upgraded

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And when I want to chill, i play to this game, because i love farming (and digging ^^)

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And try haz4, with shield disruption, you'll have a great challenge.

west wolf
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Ability to change pointer color

onyx aspen
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@prime narwhal what @plucky olive said. 62 hours here, got all the upgrades but still a little ways off from level 20 in all classes... Plus you got vanity items to collect.

tepid spindle
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What if glyphids somehow got into the space rig as a special "alien" gamemode?

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Like, they infested a area of the rig and your squad needs to go in and destroy a hive nest or something

plucky olive
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Imagine a glyphid, you have to search for it in the map, and the longer you take to find it, the more powerful it will be.
Or it can be a glyphid that can evolve 3 times, like, at the stage 1 it would try to run away from player after fighting them and became low life and for stage 2 it would be the same as stage 1

tepid spindle
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Like evolve

swift fern
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where would I go to share a ton of ideas, too many to put here

lean haven
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@swift fern make a Google doc and share it here I guess

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Because this is the place for suggestions

swift fern
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ok

swift fern
ripe axle
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Consider using bullet points to separate more of you ideas, especially when listing.

I like the suggestions for more weapon customization, and the unique nitra drops are neat as well, although I worry the battle nitra drops might cause players to be in a seriously difficult situation for ammo, especially when anyone can call a drop.

To fix this I'd recommend all the nitra drops be a different form of the already existing supply drop.

40 nitra => heal only, no ammo
80 nitra => standard drop
120 nitra => standard drop with armed turret

For the various bullet types I worry about classes that don't use as much bullets like driller or the explosive weapons on engie. If the bullets are chanced based for each it seems like gunner will trigger the effects much more than other classes.

Lastly for the support class people remember that your class will not have a mobility option, making it the least mobile class in the game, and I'm not terribly clear how it would fit in terms of AoE or focus fire damage as well as ammo efficiency.

ripe viper
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@ripe axle, you think that having 40 nitra heal pod is good? Well. What if you got a stupid dwarf that doesn't let you get ammo by summoning health pod every time your nitra reaches 40?

brittle crow
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@compact saffron I am not a 100% sure if i understand your suggestion 😃

swift fern
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@ripe axle the bullet types has their stats/number chances changed around for each class. For a weapon like the mini gun, it might only be a 0.5% chance to activate, where on a shotgun with 8 shots it might be 8% chance. It would keep it semi-equal in terms of how often it triggers.
For the movement, driller also has no movement capability, as well an engineer. The gunner’s grapples are meant to help everyone else have more movement.

muted cloak
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In addition to flip's idea? Maybe have drop pods supply health/ammo as a volume you take from rather then a package that gives you 50% of what you can carry. That way ammo and health can be better spread across the team based on their need?

ripe axle
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Driller is the second most mobile class imo besides scout, engie has no issue climbing or descending with his platforms, both are pretty mobile...

tepid spindle
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For the critical weakness mutator, instead of having them naturally take more damage. Have it so that the glyphids in the area are infected with a virus that gives them green pustuels on them that if shot deals extreme damage. So theres an actual reason to having them take more damage

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Also cause critical weakness makes praetorians a giant marshmellow

tepid spindle
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When i first got drg. And played the tutorial, it did teach me a lot on the basics. But most of the things in this game you learn on your own, like the characters special tools. How to kill certain enemies etc
So i hope that theres a tutorial expansion

modest nova
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what isn´t obvious?

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ok, vaulting could take some explaining, but the rest?....

tepid spindle
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Glyphid nexus' most new people i see just shoot it.
And scouts grapple

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And the spitballers weakness too, most new people i see dont see it

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Just combat imports really

idle quartz
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I'd like character portraits to reflect what our character actually looks like.

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Let us take our own character portraits in the vanity shop.

lean haven
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Or just have a basic class template and stick whatever helmet and beard you have on into the portrait

idle quartz
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maybe we want an angle or a pose? Age of Wonders had a similar system for when you made your character

tepid spindle
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A character pose would be cool

idle quartz
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if somebody wants their portrait to be the back of their head, i dont see why not =p

idle quartz
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Also as a MAP UPGRADE: Boarders of unexplored terrain could be painted red. So if you went halfway down a tunnel and looked at your map, the boarder where you stopped would be red, letting you easily identify areas you have not explored.

gentle ice
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New here, recently tried out the Glacial Strata and it's really fun. Not sure if this has been brought up before, but Driller's flamethrower should be able to warm up themselves and their mates.

prime nimbus
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I think the audio needs a look over; specifically, some maps (read: the desert biomes) perhaps could have a quiet sound of wind blowing, maps have quiet, distant chittering and shrieks, footsteps echo more, and in the larger caverns the dwarves voices (and all of the noises) echo in the massive chambers where relevent-so the swamp ones wouldn't, the sand/salt ones probably wouldn't echo unless it's a big one (?) but something like the magma biomes would.

I think it would help quite a bit with immersion.

terse bloom
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remove leeches

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k thx

lean haven
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Absolutely not

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Love those boogers

terse bloom
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but seriously tho i think there should be a way to release yourself from them

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theres been way to many times where me and my buddies lose a game because of some leech we couldnt see

upper lake
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if you're not pentuple checking the ceiling with your scanner in an already lit cavern, you're not paranoid enough

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or i suffer from post cave-leech stress disorder

terse bloom
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this guy gets it

runic ginkgo
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you can hear it before it grabs you, so you're able to kill leech even not checking the ceiling

ripe viper
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Scout + flare gun = profit.

terse bloom
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i still think there should be some way to release yourself from leeches and grabbers and stuff like that

inner estuary
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You can damage the tongues of leeches, you don't have to hit just the leech itself, I mined one to death once

lean haven
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They make lovely metallic plinking noises when you pickaxe them

cinder bane
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I much prefer playing dodgems with the leeches

inner estuary
#

dancing with the tentacle is also very fun

ripe axle
#

There is a way to often release yourself on the way up if you shoot with most weapons

#

Doing so will drop you from midair however

cursive igloo
#

i think it would be great if you could pick up satchel charges because many times i have put one down and then never used it

calm ibex
#

With this Ice content I can´t stop thinking about integrating TRAPS into the World Generation. Ice that breaks under your feet and makes you fall, spikes that fall from the ceiling and dmg you, quicksand and other environmental agents that can´t be seen and require qick teamwork action to be overcome.

lean haven
#

That's uhhh

inner estuary
#

Check the experimental branch

lean haven
#

Already in game man

#

Just no quicksand

inner estuary
#

Yet

lean haven
#

^

plucky olive
#

Quicksand, how you do escape when alone ? fall in a trap that you can't escape neither see ?

fallow river
#

Mission type

#

Noting but grabbers

inner estuary
#

No, I got passed between two grabbers for almost 5 minutes during extraction once

tepid spindle
#

Youve probably noticed that things are darker the closer they are to you, farther away. Get more grey (hey that rhymed!) Meaning you can usualy see the outline of a leech den if you look to the ceiling before heading into another cave

toxic pike
#

This may sound dumb, but when you change the models can we get a new cool background for the starting screen? Like a render with the new dwarves, doing a mock-up of the current cover picture with them posing? I wouldn't mind having an animated background switching between the retro cover, and a new cover.

fallow river
#

Mini challenges just to do

#

A room full of swarmers etc

past abyss
#

^1 grenade kills half the room

fallow river
#

no nades

#

XD

#

engineer shotgun only

past abyss
#

scout flaregun only

#

;-;

runic ginkgo
#

ability to save perk loadouts

frank wedge
#

Can you add a secret boss Balrog?

inner estuary
#

if you ever add a big bug that's the same threat as a dreadnought can you just say "and we've added a little surprise for you all too!" instead of telling us and then let us all brick houses when we find out what it is? :P

solid dune
#

Boolo Cap Pizza

ripe viper
#

Bismor Bread.

near glacier
#

Nitra Premium Energy Drink

ripe viper
#

EA presents: ^

toxic pike
#

Have the mactera in the new glacial region shoot freezing shots, and the ones from magma core set you on fire.

dense adder
#

Possibility of an icy cave

#

NO SLIPPERYNESS THOUGH BECAUSE DWARVES GO EQUIPPED FOR THAT

#

instead make slowdown from icy gusts and icicles from above could fall and hurt you if you are not aware of them

#

the levels would also be more geometric with extreme cracks in the ground and maybe even pools of freezing water

#

dont know how the devs are planning for liquids though

last wasp
#

They're not :p

#

Liquids don't work/aren't available in this engine

#

I don't like how MUCH smooth ice there is, and how durable it is, but slippery patches make sense

ripe viper
#

I like slippery >:(

violet crater
#

I just resubmit my suggestions.

#

#suggestions (1) When a player are the leader and quit, need to transfer the ownership of the leader instead of ending the multiplayer session for everyone.
#suggestions (2) Sometimes i've been kicked by one guy because it doesn't work how he want. Could you modify the kicking session with other other players Voting (like in other game - in diablo 3, it asked to kick the user for (reason specified)).
#suggestions (3) We need to have a "Last Players" list when we play in multiplayers for adding or sending a message to that player. I've played with French peoples want to add them, but Steam doesn't like that player. Sometimes Steam are not updated with all the latests player. But, we need to have our own way to add player, or search for a player into the game.

plucky olive
#

I agree with 1 and 3

#

but for the 2nd, i'm often the host because i start playing alone (because i see no servers) and when someone just play alone, and rush alone or just don't listen to what you're saying, it's frustating if you can't just kick that person

wraith oxide
#

Add Discord role for those who purchased Supporter Edition, because people want to feel special

solid dune
#

that would be nice, but i'm not sure how it would work out besides an honor system and manual work on the moderators end... i don't think a bot could check the owning of a dlc for a game...

wraith oxide
#

Was a quick lookup, but this is a start:
• Looking up Steam ID connected with Discord account: https://www.reddit.com/r/discordapp/comments/5vlcu1/api_for_connected_accounts/
• Retrieving user's owned games by Steam ID: http://node-machine.org/machinepack-steam/get-owned-games
• All games and DLC purchases should be available through the Steam API. So after retrieving that list, you would just need to check if it includes the ID of the Supporter Edition DLC.

Should I consider looking into making the bot myself?

ripe axle
#

Are you sure it's possible with discords new privacy settings? I don't think you can peer into games anymore Witt the default settings

near glacier
#

I quote one of my friends Ccrack: they should have the walls generate with holes in them kinda like the hives, use that as the explanation for the storms

wraith oxide
#

@ripe axle No, I'm not certain it's possible, I'd have to get into it.

ripe axle
#

Well, I'd be interested if you do find how as currently all the steam rep sites can't even tell if people own a game or how many hours they have in it.

wraith oxide
#

Oh dang, yeah you're right. Looks like Steam updated their privacy such that you can't see that information without being their friend on Steam, unless they change their privacy settings from the default.

#

I guess it's a reasonable change (on Steam's part.)

unkempt oxide
#

wanna a gui for the jukebox !

#

GUI for the jukebox !! 😞

spring quiver
#

Hello everyone. I doubt I’m the only one that does this but I really prefer to play the game with HUD disabled, I feel it adds to the atmosphere. The only issue I have with this feature is that it disables all in game voice sounds; cheers, mission control announcements, etc. I suggest that disabling HUD only disable visual HUD elements and no ingame sounds whatsoever. Thanks

fallow river
#

Yeah apparently they have known about it for a while

ripe viper
#

Anti floating.
Place a dot anywhere on main island. Main island just means the biggest piece of rock on map.
Check if you can draw a line from dot to an island.
If no:
Check its size.
If it's > ???[const]
It will get a material that makes it floating.
Else
It will fall down.
What about that?

#

Or delete it if there is no connection.

tepid spindle
#

A remodel for loose dirt?
Glacial estrata - snow
Salt pits - loose salt
Sand blasted corridors - wet/loose sand
Bio zone can stay the same
Magma core - sulfur?
Exclusion zone and cystaline caverns can be dirt as well if not just caved in rock

sacred socket
#

Sand - Quick sand (seems better :))

tepid spindle
#

Quick sand could be like deep snow but for that biome

#

But it could work

ripe viper
#

Tons of sulfur?

lean haven
#

Suggestion for a fossil minigame

ashen ibex
#

<@&257786783666929665> Hi ! Thankis a lot for your amazing work. the game is awesome. Really excited about the future features 😃

violet crater
#

#suggestions (4) If we can have Healing and Shield Potions purchased from the upgrade computer so we can heal and survive in hard levels.

modest nova
#

...haz 3 is easy. The only somewhat challenge is haz 4 with that 1.5x to 2.5x damage multiplier

wraith oxide
#

I agree, I don't think it would be reasonable to add a buff for players without some re-balancing of the difficulty in levels.

#

Now what would be cool, is one-time purchase items that have pro's and con's

#

E.g., grapple length halved, grapple cooldown reduced/removed

ripe viper
#

There are good and bad... I will call that perks but you know, they are not "these" perks.
For every bad perk you can get point. Fоr any good perk you spend one.
So after any missions with these "perks" you get additional bonus like + x*[amount of Ppoints] in percents.
Of course you can get negative amount of Ppoints. Then the same formula will work.

tardy lynx
#

Any think a endless mode with golden bugs would be fun...no nitra supplies get dropped in every so often or after so many kills and the further you go the bigger the bugs get......and the company name really should be GMI Galactic Mining Inc.

ripe viper
#

Drednought!
Ugh, another one?

tardy lynx
#

Try three at once getting spawned in on you during a mission while you broadcast on xbox....DDDDDDOOOOOOOOOMMMMMMMM

wraith oxide
#

@ripe viper I don't think I understand your suggestion

ripe viper
#

Related to your suggestion.

#

The harder you make your game the more reward you get.

ripe viper
#

Or is it fair?

#

The more you play the less you need and the more you want to challenge yourself.

unkempt oxide
#

are there plans for new biomes ?

#

(except glacial strata)

hallow marsh
#

Is there any website where the promotional posters shown in the memorial room can be bought in real life? I'd smack one of those on my wall faster than the flash on fast forward!

modest thorn
#

Was looking at the roadmap and...bearded female dwarf, please!

near glacier
prime nimbus
#

New biome: sulphur pits. Been playing some guildwars and the Desolation got me thinking. It would be a cavern with deep grey rock (harder to mine?) with toxic pits or sulphur to choke and suffocate our favourite space-squats. What could make it interesting (and different to the magma fields) is the sulphur could be only in generated 'pools' or 'valleys' and perhaps damage players even if they're just above them-so no firing platforms straight onto the surface and forgetting about it until an explody-bug or demo charge goes off on it.

woven finch
#

Hey, I looked over the roadmap going forward, and I just wanted to say that I hope lore entries will be done in the style of Brigador. That game got lore entries nailed down 100%, short and to the point, very fun to read. It has quite a bit of it too. I found that entries like http://brigador.wikia.com/wiki/Touro and http://brigador.wikia.com/wiki/Broomcorn are more than good enough.

Brigador Wiki

The Touro is a heavy Loyalist Mech, bearing one Main and one Turret hardpoint. It is playable on the first mission, Awake on Foreign Shores, and is featured in most promotional artwork for...

Brigador Wiki

The Broomcorn is a non-pilotable Treadbike fielded by the Corvids. Did you know that, with the right modifications, even a tractor can be a fearsome warbike? That’s right, you didn’t—because it...

plucky olive
#

I have a stupid idea, when emotes will be added, why not do one for the driller, like he burn a marshmallow on a stick with his flamethrower x)

inner estuary
#

I second this

past abyss
#

Taunts?

#

op op

#

somebody needs to play golf with their pickaxe and a pebble on the ground

#

we should be able to jump on top of Praetorians and ride them around wildly like a bull rodeo rocknstone

kindred moss
#

i have a really really dumb idea. make custom skinned skins for beards. make them be able to purchase in the community market.Like a flame beard and a bigger beard. A glowing beard a water beard

weary oak
#

Gnomes....

#

eve nthough its just about dwarves lol

#

eithat that or a science oriented class Or something liek that that is more support based or something.

summer forge
#

I would strangle a hamster to get the new class a jetpack.

weary oak
#

jetpack would be cool

#

for a scout mabye ?

#

like Jump jets that let you double jump or something xD

ripe viper
#

Farting also works

wraith oxide
#

Who mentioned micro purchases

#

I saw it

#

no

ripe viper
#

dEep rock gAlactic

#

Purchase this skin for 0.99$?

wraith oxide
#

Increase beard density by 200% $1.99

#

(no visual effect)

#

Actually, in reality I wouldn't mind micro purchase cosmetics if it helps out the company. Anything but cosmetics that are purchasable is a risk though

ripe viper
#

That sounds terrible for drg.

plucky olive
#

We should be able to buy some upgrade for the space station : Per example, you start with a desolated space station, you just have access to the upgrade terminal, and the more minerals you earn, the more the space station would be "greater" and in a better condition

#

Or, suggestion for the abyss bar, you'll can drink some beer, which have an impact on your character, like, it can give you xp x2 for a mission, and you could have more expensive drink that will boost xp x2 for the whole team
Also that would be great for the roleplay to be able to join server on the abyss bar, like you're someone who is recruited on a mission

ripe viper
#

Or unstable screen position due to alcohol in blooddrgbeer rocknstone

plucky olive
#

"for the beers !"

ripe viper
#

"By the ale !"

wraith oxide
#

"For CARLSberg!"

plucky olive
#

"Rock and (hick) stone !"

fallow socket
#

any chance of an abandoned space rig "biome". go in and retrieve stuff thats been left behind. maybe zero gravity and magnet boots, dont drill into the void of space kinda thing

plucky olive
#

I jump on your idea, an "abandonned biome" in the world, like you can find some ruins of structures, or some destroyed escape pods, with some destroyed or corrupted molly as lootbug

tepid spindle
#

It could make sense, maybe in the early days they tried to create a colony on hoxxes underground. Before they knew of the glyphid threat, after it was overrun they send in miners to retreive lost tech and weaponry

#

Like an escort mission were you must protect a drone whilst it collects

ripe viper
#

Any mission -> Dwarf collects everything.
Especially in abadonded colony -> Drone collects something.

lament salmon
#

can you add an intense escape mission?

plucky olive
#

A mission yo uhave to rush to a point

lament salmon
#

running thru caves getting to get to the pod before it leaves

#

with a big ass scary monster after you or smthn

#

add more weapons and gadgets for more variety and customization

#

also a doctor would be nice

#

aiming would be very nice

#

give engineer an option to patch holes and entrances

#

Above ground MISSIONS

#

can use the wind to throw grenades and lights further

#

cave collapse

#

different tiers of weapons

#

= add a player made mission?

last wasp
#

Why does gold take 2 hits to break?Its softer than MOST things, just make it one

low pecan
#

a mode where you defend a drilling machine that is digging and laying train tracks, some times it stops in big caves it breaks in to and you got to fight and refuel it ,dig for the other min, call it train mode or sub way construction, for future colony's. tame the frontier

last wasp
#

Molly should have small jumpjets to clear tiny gaps so she doesn't walk ALL around

#

And they could be used for her deploying, and re-entering the pod too, so she doesn't just..lift up and float through

wraith oxide
#

I think the driller's pick (upgraded) should at least break gold on one hit.

plucky olive
#

I agree with UndependableAids, that would be a great idea and give a new reason to play driller

last wasp
#

It should take one less hit on ANY material with driller pick.Also everyone should get both pick upgrades IMO

past abyss
#

Replace Driller's pick with an upgrade to his drills which allows for ore collection - fuel is not consumed when mining ore.

#

Driller needs to drill 24/7

#

Replace gunner's grenades with sticks of dynamite (or add them seperately when we get to choose multiple weapon loadouts). Die-nuh-Might Stix™ recharge much slower than flares, but can be placed on walls to mine ore veins, and can also be tossed at enemies!

Die-nuh-Might Stix™ comes in many flavors, including: 💣Explosive Punch™💣 drgbeerFizzleBang Tang™drgbeer 🍒Cherry Bomb™🍒 nitraNitra-Glycerin™nitra morkiteMulberry Morkite™morkite goldGolden Glaze™gold, and many more!

ripe axle
#

Toxicity meter similar to temperature meter (except starting empty) would help making fungus bogs less annoying if it didn't purely disable shield regen. As for full toxicity from praetorian or fungus bogs could either play "sick animation" requiring time where player is stunned to throw up or something or have negative impacts such as movespeed

still python
#

I like that driller suggestion.

hexed tendon
#

Let us play the bloody area and not wait 1 hour

#

My suggestion

uneven charm
#

@idle blade I hate pinging people but I figured you'd be interested in this: If you put <> around links you prevent discord from creating those fancy embeds that end up looking like this at the bottom of the post. Looks a little cleaner in my opinion.

lament salmon
#

make it so if you take barrels into the launch pod you take them with you c:

idle blade
#

thankks @uneven charm

lament salmon
#

add a Soldier and Paramedic/Doctor and a Grenadier

wraith oxide
#

I would love a medic class role

lament salmon
#

noticed KPI seems like there's less use for it

#

didnt see it at first

#

add different weapon options

#

game is so repetative need something new <.<

wispy marten
#

lame ideas

ebon hull
#
  1. I think the Engi's Platform gun needs to be like 5%-10% smaller... it looks freakin huge on him (amazing new model, tho!)

  2. Fire-wall from driller should behave like a hot spring for the team

Thanks devs you guys are killin it as always!

wispy marten
#

It's kinda supposed to behave like a hot spring but I'm assuming something bugged out there

ebon hull
#

it melts ice, but doesn't "generate" any heat around it

wispy marten
#

that's what I meant it's supposed to heat you up but something broke

lean haven
#

I thought they purposely removed the flamethrower having any effect

ebon hull
#

hmm i remmeber them saying something about it during one of the preview videos, but i cant remember which side of the issue they ended up on

wispy marten
#

then I guess they forgot to remove it from their patch notes

#

"- Certain actions or items will reduce or increase your temperature. Some, such as the flamethrower, are pretty self-explanatory."

zinc warren
#

a pvp mode will be nice

wispy marten
#

no

fallen cradle
#

@zinc warren Your suggestion is horrendous

#

Sorry but i have to speak the truth

#

Bring that back right now

wraith oxide
#

Hahaha

fallen cradle
#

We need to teach this man a lesson

wraith oxide
#

the rules told me to be nice

#

i protest with my thumbs down

fallen cradle
#

You know what would really tell him

wraith oxide
#

a nice touch

wispy marten
#

maybe we took it too far now

wraith oxide
#

no this is a passive, peaceful protest

fallen cradle
#

I think they should add a tdm mode lol

wispy marten
#

that's a meme

tepid spindle
#

@zinc warren
I can see pvp working if it was one team playing as glyphids and one the miners but just straight up dwarf on dwarf sexuality action. Wouldnt make sense

fallen cradle
#

no

plucky olive
#

Pvp for a mining game, whatever

inner estuary
#

give molly a infrared heat lamp to replace her usual light for the ice biome

plucky olive
#

fire grenade : you can throw it on the floor to spread fire
Upgrade of this grenade : - fire burn more longer,
- radius of flames is bigger

rain orchid
#

I think a Prestige System would be nice, so that you can reset your classes and get maybe a permanent buff for it like 5% faster mining or more max health. At the moment I have unlocked every Upgrade for every class and I am also max level with every class and I noticed that I cant complete the new challenge for Perk Points, where you have to buy upgrades because in before I already have them all. But most importantly I think it would be fun to level all the classes up again and start from scrach. Also it would be nice to show off in public matches, when you are for Example Prestige III Scout and have a special Skin or aura around you 😄

ripe axle
#

There already is a planned prestige system on the roadmap, character "retirement"

plucky olive
#

@rain orchid Yo ushould read the roadmap ^^

rain orchid
#

damn must have missed it sorry 😄

craggy marlin
#

Would be neat if new biomes were available 24/7 for at least a few days after they're introduced, started up the game to try it and was unlucky enough to find glacia strata locked and 20 minutes before missions change

tepid spindle
#

^ yeah, like on weekends all biomes have at least one mission available

fossil flower
#

It woud be cool to see a "Santa Hat" becouse winter has come

wraith oxide
#

Add a similar UI that Bosco has now that updates on status, but for the engineer's turrets (such that there's an indication when the turret is firing.)

tepid spindle
#

^ changing spotlight color from yellow to red

#

Isnt that already a thing though?

near glacier
#

Im sure its been suggested but a surface level

loud kayak
#

more about sea area....

past abyss
#

Seeing how flares operate via an exothermic chemical reaction - it only makes sense that flares should give off a small amount of heat

#

maybe you should be able to carry special thermal flares which are moreso like hand warmers and less like flares

runic ginkgo
#

Molotov cocktail as an analogue for c4

tepid spindle
#

I can see incindeary grenades being a thing

past abyss
#

If molotov cocktails - they must be bottles of beer from the abyss bar

#

so much alcohol in that beer that any dwarf can get shit-faced

tepid spindle
#

...yeah molotovs would make more sense

#

Cheaper to produce. Just as effective

kindred moss
#

ok this might be dumb. But i had this sincei bought the game. Inspired by Left 4 Deads Versus mode. 4 Dwarves vs 4 Speciality bugs. In the future as you guys are developing the game with new and cool bugs with abilities like bosses. would be kind of a cool gamemode

#

so like a 4 v 4 . 8 player match

weary oak
#

OOOOO

#

I have a suggestion

#

magnetic/ anti-gravity boots for the Scout. lets them run up walls like the bugs....

#

as a alternative to the grappling hook

#

Idk how you would be able to upgrade it, but yeahhhh

#

anyone think this sounds like a good idea ?

lean haven
#

Reviving downed scouts would get a lot more annoying

weary oak
#

lol I mean , it would shut off if your downed

#

obviously.

#

and you just fall

lean haven
#

People don't just fall as the game currently is, they just float in the location they died in, so that would have to be fixed first

weary oak
#

really ?

#

ive never seenn that happen but yeah your right , if thats not fixed it would suck

lean haven
#

Yep. It's why you can mine out the ground from underneath a downed player and leave them floating

weary oak
#

still I think wall walking boots would be cool

#

lol

#

then you could dance on the cieling

lament salmon
#

Add Lasers to guns, add a Compass to everyone, more ice cracks, love them!

weary oak
#

dont do ice crack kids

wispy marten
#

we already have a compass lol

gloomy raven
#

@weary oak okay mom

weary oak
#

Good, now drown your self in ale for a hard days work

glacial vault
#

i think you have to add more features for end-game

#

because, when somebody unlock everything, you end

#

maybe add a new super deep cave system. now caves are 300-1500m from sufrace, add 15000 or more deep, really difficult, really big and with tons of monters and things that spawn only there

#

it is a lot of work, i know, but now end game is really poor. you unlock perks, upgrade everything and vanity

ripe axle
#

Check the roadmap, progression is on the to do list

glacial vault
#

i already saw it, but maybe they can add this new tipe of caves. maybe they can take the existing generator and change deep and other things, but i thing this could be really cool see "deep: 17.275m"

plucky olive
#

I have a stupid idea but can be good, for the generation, you can just use tunnels and no big cave, and in this cave there will be lots of hazard, like a huge nest and/or lots of jeysers

full acorn
#

flamethrower should warm you

tacit valve
#

I agree^

cinder bane
#

It does

#

Well... the flame does.

plush shell
#

Is there gonna be a gliphid Dreadnaught alternative?

#

Like a frost version 🤔

#

And can earthquake create chasms or new caves O-o

distant island
#

Glacial strata inadvertedly shows how lackluster some of the old biomes are. We should fix that.

Salt pits: Pits are the most empty and boring of all the biomes, but instead of just throwing stuff in it that barely makes thematic sense, instead lean into it and lay up the emptiness by making it a barren wasteland. Enemy spawns are halved, and swarms cannot appear. However, Nitra does not spawn either, and your team starts with 80 for just one resupply call, making ammo very limited. Salt pits are now about making the absolute most from the very little you have

ripe axle
#

That sounds very unfun

inner estuary
#

it does yeah, perhaps you should do that with a group you play with instead of it being an actual thing

weary oak
#

that sounds really bad lol

lament salmon
#

"how about one near the planets core, time limited"

ripe axle
#

Isn't the glacial biome near the core

#

Hence the depth

#

And the description

lament salmon
#

glaciers can also be on the surface <.<

past abyss
#

Give us plushies of some in game enemies

lament salmon
#

sell Dreadnaught chairs where you sit in their soft-spot

#

and can close their shells X)

past abyss
#

give us a colossal dreadnought plushie that we can sit on like a horse

lament salmon
#

give us a real-life sized dungeon of each biome

past abyss
#

>make a DRG movie???

lament salmon
#

make DRG Series

near glacier
#

DRG web comic

plucky olive
#

A glyphid pet !

#

You can domesticate a glyphid, it will be tiny size d and it will follow you in the mission

#

Or, a new class, the glyphid tamer !

lean haven
#

Both have been suggested

plucky olive
#

Oh, okay, my bad !

near glacier
#

The glyphids in the glacier area should be a little bit furry

lean haven
#

Shaggy spiders 🙀

near glacier
#

erases drawing of a glyphid warrior with fox ears and a tail "yeah, that"

last wasp
#

All I'm thinking of is the spiders in Pikmin, the Shaggy Longlegs

near glacier
#

I feel like the turrets are a bit bland

ripe axle
#

thats not a suggestion

near glacier
#

hmmmm

#

Turrets should be less bland

lean haven
#

Lol

inner estuary
#

pull back and go or wind up molly toy

ebon hull
#

Not sure if this is already factored in - but are the driller's drills considered Melee?

spiral ether
#

Going to post here the idea of making the Driller pistol a burst pistol or a submachine gun, would definitely make more people use it more often since it would require less clicks to get the damage out, making it seem less of a constant click adventure.

#

i think so Korn

ebon hull
#

word, also I second the burst pistol idea

fallow river
#

@ebon hull I presume you want to know if beserk works with drills?

#

It doesnt unfortunately

ebon hull
#

that's what I was thinking when i initially got beserk

#

i noticed in-game that t didnt work tho =[

fallow river
#

Yeah

ebon hull
#

I think it should, personally

fallow river
#

My hopes were curshed aswell

#

Agree^^

#

It allows for drills to be useful on higher hazards

ebon hull
#

it seemed to me like it was what they had intended, so i was surprised

fallow river
#

As the risk for drilling is massive for such tiny damage

ebon hull
#

right? running up to a dreadnaught to drill its bum should be a rewarding experience

#

as drilling bums should be

#

wait...

#

yeah

inner estuary
#

i wan that on a shirt "running up to a bum and drilling it should be a rewarding experience"

lean haven
ebon hull
#

golden ideas for DRG merch right here

#

that should be a voice-line for driller XD

inner estuary
#

when he deposits

#

can we have the green pictures in the droppod actually animate? (it's a small thing but i've not iced they don't and now it's bugging me XD)

lament salmon
#

stronger headlights

tacit valve
#

scout should be able to mine ores while grappling

ripe axle
#

Wouldn't that defeat the purpose of teamwork?

tacit valve
#

idk I feel like without an engineer his grapple is kinda useless for grabbing ores

ripe axle
#

If you know how to use it it's alright

#

For starters nitra is out of the wall so you can grapple on top of a high up vein, can't do the same for gold and such

fallen cradle
#

ctf mode pls

ripe viper
#

Use your pickaxe!

trail solar
#

#oldnews - fully upgraded toons (all) - missing out on those new easy perk points... can we get retroactive on the buy an upgrade perk??

tacit valve
#

We should have some sort of radioactivity/cold/fire/electricity perk

#

Like resistance

tepid spindle
#

I beleived in yall man...i really did...

WHERES THE FROSTY MAGGOTS

weary oak
#

in your heart

#

they are there, squirming , in your cold dead hear @tepid spindle

tepid spindle
#

Nice bro 👌

weary oak
#

heart*

#

What if we had like .....a Frost version of the flame thrower ? for lava maps/ cooling things down xD ?

#

could freeze enemies and make them easier to kill wiht melee

inner estuary
#

ayyyy it returns

weary oak
#

what if there was like .....a gun that the engineer could use that lets you deform and reform various terrain ?
like to build dirt bridges and stuff like that.

#

like suck up materials then reform it with the gun

ripe axle
#

It seems very pointless to me to suck up dirt to spit up dirt especially considering the platform gun spits out dirt without any other hassle. I assume the form reform gun is going to have to have limited ammo for sucking or spitting so... what's the point of it existing over the platform gun?

lean haven
#

Yup

brazen flax
#

Liquid nitrogen weapons! A friend of mine and I had such a blast luring insects into the frost winds and freezing them.

Also, an entire map with nothing but slippery Black ice.

wispy marten
#

what if we'd sometimes get special missions which merged two mission types into one (example: elimination + search & extract)?

#

wait this was suggested before wasn't it

last wasp
#

Glyphid corpses should burn if they've got the DoT on them, regardless of if its the last hit

#

And/or let you burn the corpses when they're already dead

lean haven
robust sleet
#

Diamonds to mine. They'd be nuggets

west pebble
#

for biome specific glyphid variants, might be cool to see tumors growing on the glyphids in radioactive exclusion zone. The tumors would act as small damage blockers, and they could grow more by taking radiation damage.

weary oak
#

you mean like the tumors on the hives?

#

though the ones on the hives are weak points.

lean haven
#

Those are eyeballs. He's talking about the tumors that grow on the walls in the radioactive biome

weary oak
#

really ?

#

those are eyes ?

#

freaky.

#

What if those eyes that blink at you on the walls of the radioactive are actualy the extrimities of a giant monster/ various unseen monsters?

ripe viper
#

Or huge colonies of smaller ones.

near glacier
#

Would it be too much to request a setting to turn off the film grain?

near glacier
#

What Film Grain?

weary oak
#

when your viewing other people ?

placid granite
#

It would be really nice if Sheild Disruption missions disrupted an amount of shield equal to the hazard you chose. Hazard one could reduce shields by 25%, Hazard two 50% and so forth.

weary oak
#

never heard of a shield disruption mission or done one

placid granite
#

Glacial Strata needs balanced. If all you did was remove exploders it would be balanced. Or add frost exploders that don't kill you instantly in shield disruption.

#

@weary oak it's one of the nifty new bonuses they added recently. It adds a fun new mechanic but it can be really hard if you don't have a skillful team or access to lots of red sugar.

weary oak
#

I see

sweet siren
#

lets add an animation for Molly getting into the drop pod

#

and customizable M.U.L.E's. I just wanna use that blue mule in the launch bay

weary oak
#

lol

#

MULE COSMETICS

icy elk
#

@lean haven and @wraith oxide well how about a marksman class?

#

He has a grabbling hook that he can use to scale walls, carries a machine pistol and as a DMR that can kill a praetorian with 1 full charge shot to the head.

lean haven
#

A wall scaling sniper has been suggested as well

fallow river
#

This ones new!

lean haven
#

@fallow river sounds a lot like this to me

#

Alternatively

ripe axle
#

How about a scientist goo class

#

Do that one

balmy pine
#

Medic ⛑
Class that can store red sugar to heal teammates later using a huge wrist mounted needle that could double as a very good melee weapon. With a submachine gun, stun grenades and jump pack. Like a jetpack but only short jumps and could be used to reduce fall damage.

ripe axle
#

You're missing a weapon

balmy pine
#

Back up pistol 🤔

grim magnet
#

Though the healing done by the medic would be less effective than normal sugar just for balance

past abyss
#

^yeah since he's a mobile red sugar dispenser, it needs to be less potent

#

but in reality the devs boosted the red sugar spawn rates just for this reason - people complained getting health was too hard

grim magnet
#

I was going to say have a "Dispenser" thing for engineer but that would rip off Team Fortress 2's engineer

grim magnet
#

Also another small suggestion, having number dials on health bars and shield so you can define whether you got shield lost health a bit more easily

past abyss
#

^make it an option in the settings menu

grim magnet
#

Exactly, optional

#

Same for Alien Health

#

If you're not into bar health lol

candid pivot
weary oak
#

I would love to see a scientist or something, but Idk what they should be able to do .

plucky olive
#

Suggestion for the abyss bar : the err23 drink, you need to pay 5 err23 and you receive a permanent bonus, or maybe some perks points !

weary oak
#

lol

lean haven
robust river
#

I already posted a google doc in here wit' me random ideas a while ago

devout coral
#

glyphid fall damage if you find a way for them to lose that sturdy stand on the ceiling

#

perhaps some heavy explosives may shake the buggers off

wraith oxide
#

@lean haven I feel like your PSA should be in the channel description

stone ledge
#

what about a space level, where you mine asteroids or space debree caught in orbit. ofcourse there is a time limit how long can you stay in space until the oxygen runs out. also there wouldn't be any glyphids, the only danger is some high speed rocks that could i dunno crack the space helmet, in wich you need ductape, wich only the engineer should have. also, jetpack fuel should be a thing then, but you will be equipt with a space zipine (gunner) to connect to objects, and a space grappling hook(scout).

#

also a space drill for the driller.

#

the engineer should have a refueling platform.

wraith oxide
ripe axle
#

Can I express that it's a bad idea to NEED a certain class for a biome. Heck I think it's a bad idea to change a biome from having the main enemy type present in every other biome.

wraith oxide
#

I agree. What about Ice Glacier's slightly modified main enemies?

ripe axle
#

Almost everything in that suggestion sounds like something the devs would have to build from scratch beyond the biome, building a system with the intent of using it in one biome I think is also a bad idea

stone ledge
#

maybe some aliens with smart technology? nah too jokey. i dunno really.

#

didn't think that through

wraith oxide
#

The further the suggestion deviates from how the current game works, the less likely it will be feasible in the development timeline.

#

There's no issues with brainstorming creative ideas though.

dim reef
#

Have we thought about maybe an ocean biome? Where you have to swim and all that, would be like the zero grav idea except you wouldn't have to deviate too much

stone ledge
#

very gud idea!

#

hows the mule supposed to work?

dim reef
#

Maybe we strap tiny jet propellers onto molly

#

lol

wraith oxide
#

They'd need to implement water physics, or some weird water-like hack

dim reef
#

They would

#

In that case it might not be only for one biome

#

Or perhaps the water biome has little puddles of some sort

#

Where you go underwater to reach new areas of the cave

stone ledge
#

what type of enemies would be in a water biome?

dim reef
#

And that could apply to other caves if they wanted it to

#

Maybe some like, jellyfish glyphids

#

Maybe an evolution of the mactera

ripe axle
#

Please

#

Search your ideas first

#

Ocean biome has been suggested at least a few times

wraith oxide
#

@ripe axle Is this channel strictly for new suggestions, or are discussions of suggestions permitted here as well?

#

Just curious

stone ledge
#

forgot to add cute bubbles

ripe axle
#

I've been told this channel is for Discussion as well, though personally I feel it clutters things up

wraith oxide
#

@ripe axle I agree. I feel that, similar to the separation of #269191611496398851 and #485879357915791364, we could use a separation between suggested ideas of notable worth and the discussion of ideas.

#

It would make it a lot easier on the DRG team to review

stone ledge
#

my bad sorry.

#

not gonna happen again

ripe axle
#

What if I told you that was already a suggestion

wraith oxide
#

meta suggestion

#

my brain hurts

#

Why hasn't it happened?

solid dune
#

some people get tired of seeing the same suggestions multiple times, but personally i don't see the problem... yeah it is a good idea to search your idea just to see what others have said, but this channel has always been both suggestions and the discussion of said suggestions, if chatting gets a lot then its good to move to #drg-chat

#

and we just made the showcase channels recently

ripe axle
#

The issues is quality posts like the google doc someone wrote up yet buried in the 90% of repeat ideas that I could write a F&Q for "why X is a bad idea"

stone ledge
#

heres an idea. S W A M P

ripe axle
#

If the channel is unprofessional and cluttered that increases the chances of the devs never seeing or considering ideas

solid dune
#

Got an idea on how to make the game better? Let us know about it here! We can't guarantee that we'll implement any of it, but we will absolutely read the suggestion.

#

people talking ideas is just that, talk... ;)

ripe axle
#

Meaningful ideas can become features

wraith oxide
#

That being the case, it doesn't need to be stressed so much that someone's idea is a duplicate.

ripe axle
#

I feel It being pointless talk is because of the lack or organization I mentioned

wraith oxide
#

or at least, if you are going to mention it's a duplicate, it would be more-so for them to see what other's have said

fallow river
#

Discord hardly lends itself to this suggestion thing tho

#

It needs a better place

#

not trello

#

Hell making a seperate channel where you mods or regs can pick out the ideas

#

And then move them across

#

so the suggestion are more compact

solid dune
#

but we can't pick and choose ideas, that is for the devs to decide what is good or not

fallow river
#

Imean

#

Move all the suggestions

#

Not the talk about them tho (shoulda made that clearer)

ripe axle
#

If the channel is meant to be an outlet for the creative ideas of the community that's alright, especially if there's not really an intention to implement a lot of new feature ideas people have.

If it's meant to be a serious channel to which players can pitch their idea in a serious fashion for implementation this channel is a disaster

wraith oxide
#

I think it is what it is until the dev team puts a different suggestions system in place.

#

We can't do that for them

ripe axle
#

I'm not asking that we cherrypick ideas, but I do think most ideas need basic community approval, as 5 minutes of afterthought is often enough to realize crucial flaws with idea

solid dune
#

a lot of things that have been suggested have made it into the game though

fallow river
#

When I said pick, I meant as in pick out all ideas, and not the talk around them

ripe axle
#

And don't blame discord as a medium, systems can be implemented or worked around, I could suggest a suggestions template based in discord with a few bots easily

wraith oxide
#

@ripe axle I'd personally much rather the system be moved to an actual forum

#

Much easier to keep track of all suggestions and their associated discussions in a forum

#

I mean, I like Discord

#

but it's not meant for the tracking of tasks/suggestions

solid dune
#

for the longest time, Mads didn't use any bots in this server

ripe axle
#

Here's a BASIC idea, we have a suggestions_discussions channel and a suggestions_gallery channel. Ideas get posted in discussions, when they receive more than 3 👍 (thumbs down neutralizes one thumbs up) bot auto copies idea into suggestion_gallery

#

Hardly revolutionary, highly effective at filtering

solid dune
#

i'm pretty sure the devs pick ideas out of here and save it somewhere for themselves, or just use the search feature if needed...

wraith oxide
#

@ripe axle I'd be good with that idea. But shouldn't it be suggestions-showcase, or suggestiosn-highlights

ripe axle
#

Sure. Also with a showcase channel devs can directly give feedback or cite visibility on ideas

fallow river
#

This

ripe axle
#

A 👁 could cite that the idea has been seen, 👂 to indicate it's being discussed

fallow river
#

Is what im tryan say lmao

#

A seperate channel to put the acutal ideas in

ripe axle
#

It's a good way for the devs to show that they are listening

#

Rather than just saying so

#

I've said my two cents, I got to hustle to my next class.

solid dune
#

but they do listen and read

wraith oxide
#

hello devs?

fallow river
#

Would be easier for them

#

I mean

#

They dont need to read this conversation

solid dune
wraith oxide
#

Was just kidding, but yeah, we should move over.

ripe axle
#

Discord isn't made for suggestions, but I still think we can work around that relatively easily. Once again, here's my bot idea suggestion.

Two channels, Suggestions_Showcase and Suggestions_Discussion.

Suggestions showcase is locked, only posts are from dev and a bot. Suggestions discussion is open, people discuss and propose an idea here. If other people approve of their idea or writeup they are encouraged to 👍 it, simiarally you can disprove of an idea with a 👎 which negates a 👍. With enough thumbs up the bot (I'd set the threshold at say 5) the idea gets reposted by the bot into the Showcase channel.

What does this add?

  1. filtering of ideas, devs get a relatively streamlined list of ideas rather than the mess in between, also hopefully it'll be the most polished version of the idea after some discussion before submission
  2. visible dev interaction
    Devs have a place to talk where the community can very easily see, reinforces idea that the devs actually do care and do read the ideas.
  3. If people think their ideas are being heard it encourages further development of ideas which will generate a virtuous cycle.
lethal geyser
#

Hello, I bought the game recently (i've been thinking about buying it for a long time now) and I really like the concept.
the thing is i'm seing little ppl playing right now... would not a free weekend help boost playerbase?
I play a lot of hunt showdown and they did a free weekend couple weeks ago along w a discount and they basically doubled the player base... i actually got 5 of my friends to buy it.
So i hope you would consider it. Because i find hard to some players to buy early access games ... it happens w my firends... and i think this is the kind of games you enjoy the most playing w friends.

ripe axle
#

That sounds like a good idea but I'd definitely recommend it be done in moderation. While it can be fun to have a crazy weekend even, It'd suck to look forward to playing DRG all week and then end up getting frustrated in pubs by newer unexperienced players

candid pivot
#

i feel adding in an option for hosts to set a level access on (example being setting it to 10 would allow players with a player rank of 10 or higher to join) would guarantee you would be matched with players of a level closer to yours albeit could cause more waiting to get players of the desired level but its food for thought none the less

#

but there are notable troubles in doing so

plucky olive
#

I agree with your idea kagen, I lost an elimination haz4 because of a noob joining and doing nothing good. At the final he took a slot in the team for nothing.

#

And we lost the mission xD

candid pivot
#

looking at the way DRG is set up the problem could rise from a rank 10 player joining with a rank 1 scout, implying that even if you got a player familiar with the game he wont be familiar with the character, meaning the level management option would hit a bump in this particular circumstance... the obvious fix would be "add Dwarf level limits" but then you would shut down a player from learning another character in this instance

#

albiet when i think about the whole host setting this option i guess a non restrictive quick match would solve that

#

idk, i came up with this on the spot... im sure if i sat down thinking about this for 3 hours i could think of some better terms

lean haven
candid pivot
#

so i touched up on it a bit and this will be the last time i post this because i have no desire to touch up on something like this when i know people can do better than i can... that being said i search for "rank limit" and got nothing so im like 80% sure im one of the few people talking about this

#

~Rank Limit Option
~A setting to set a rank limit on either the players rank or an individual classes rank
~should probably be set up with the numbers 5, 10, and 15 seeing as how giving players the ability to control specific numbers might increase the ammount of time it takes to find players and doing this would let players with similar settings to find each other with the quick play feature in less time
+Pros
+Players can choose the skill level of players that join their game meaning a new player cant pop into a high level game and cause problems
+it would give players looking for servers an idea on the general skill level of the servers meaning it wouldnt be a game of russain roulette every time they join a Hazard 3-4 game
-Cons
-Likely the player base could be hard divided between Early Game, Mid Game, and Late Game players
-Spending more time looking for games
~another option would be to set default rank limits on missions (Example would be, Hazard1= no rank limit, Hazard2=5 ,Hazard3=10, and Hazard4= 15... this could translate to dwarf level or player rank)

prime nimbus
#

A reasonable idea Kagen; I suggest an alternative concept however. Some kind of 'mentor' system that rewards a more experienced miner helping his junior. I won't lie, I'm not entirely sure how it would work (off the top of my head, a 5 perk point thing for every X games done with a low ranked player?) but basically something to encourage players to mix, instead of encouraging division.

lean haven
#

the cons of splitting the playerbase and making people queue longer greatly outweigh any benefit

#

to give an example of just how active the playerbase is / has been

#

the game came out at the end of february, so that massive spike in march is the release crowd

#

our peak player count over the last 30 days is at 1,113 according to the chart

#

with an average of 304 people

prime nimbus
#

for early access games that aren't youtube bait that's not too shabby imo

lean haven
#

so now imagine we've broken that up by rank, and imagine what that would do to people's ability to find a game, and how badly that would discourage new players

prime nimbus
#

Hence I suggested a way to encourage vastly different experience level players to mingle. If the game was larger it would work, and might be wanted, but at the moment, word of mouth about good experiences is paramount. We don't want people to think we're a wannabe star citizen community. D:

#

Now for my latest idea to be submitted (and boo'd offstage).
This is going to be a long way away I suspect, however if new characters are ever introduced I had a wonderful idea (for me) remembering a certain dwarf fortress monarch: http://dwarffortresswiki.org/index.php/Cacame_Awemedinade

This miner is an elf. He is (possibly) pretending to be a dwarf; he might even be wearing a Very Bad fake beard too. Everyone knows he's an elf. He knows they know. However, he's proven to be dwarfy enough (enjoys the mining, more-or-less copes with the crap the canteen calls 'ale') that everyone goes along with the illusion.

lean haven
#

don't let dwarfurious read that blasphemy

ripe axle
#

@idle quartz wants a word

lean haven
#

oh no

idle quartz
#

what

#

i dont want to read

ripe axle
#

He wants an elf miner

idle quartz
#

fuck off

#

no elfs

prime nimbus
#

diddums

idle quartz
#

elfs are EXTINCT in this universe

#

they never evolved beyond bows and spears

prime nimbus
#

I'm off to bed anyways

idle quartz
#

they all froze to death in a harsh winter

prime nimbus
#

Said my bit so night

lean haven
tired knot
#

Could we get a perk that increases your pickaxe swing speed the lower your hp is?

lean haven
#

panicked swinging

tired knot
#

It seems like a good mix of risk reward.

last wasp
#

I just want higher speed for pick, berserker is a meh perk cuz it only works on low HP

#

Also hotrock should increase temp but not damage you till you max out on it

#

That'd make it so much better, and fit the temperature mechanic

near glacier
#

We should be able to mine dirt to refill platform gun ammo

fallow river
#

Er?

lean haven
#

Platforms are plastecene foam

#

Not sure how they'd turn dirt into that

inner estuary
#

Perhaps a yellow mineral to serve that purpose

#

Plascrene

#

?

devout coral
#

its chemically produced

#

unless you would use the substance in cryoshrooms you cant refill the gun in any way

#

how about large natural resources like lead

#

where you can pretty much use a bit of your gold to get a resupply

#

or turning gold into nitra by simply trading it that way with HQ

#

cuz we need a use for gold wich isnt just bonus credits cuz that makes mining for gold when fully upgraded kinda useless

wraith oxide
#

Lemme gamble my credits

modest nova
#

For?

wraith oxide
#

more credits and bragging rights

modest nova
#

I don't think someone like me needs that

wraith oxide
#

You can never have enough bragging rights

#

No, addressing someone like you is a larger project

#

lol

modest nova
#

🤔

wraith oxide
#

You got too much time on your hands ahah

modest nova
#

I literally work a 8 hour shift

wraith oxide
#

correction, you play DRG an absurd amount by the sounds of it*

modest nova
#

I wouldn't call 80 hours in 3+ months absurd

wraith oxide
#

damn you're a madman

wraith oxide
#

Thermal Flare - alternative flare that produces less light, but generates heat in the surrounding area

ripe axle
#

Already suggested, see thermal flares

wraith oxide
#

Thermal Flare is a better name. It looks like one person suggested being able to carrying a secondary type of flares that heat you, and another mentioned Thermal Flare, but not how it would be integrated on 05/01/2018.

#

But most of my reasoning for mentioning it here is because I wanted to see other's opinions on the idea (something that I can't seem to find via search.)

ripe axle
#

Making flares heat you would mess things up for other biomes where you don't want to be heated

#

Also I don't like the idea of a biome specific upgrade

#

I prefer the ideas for the supply drop acting like a heating source if you want an instant heat source

#

That way it's more of a decision and commitment

#

But you can still counter a blizzard that way by being prepared

wraith oxide
#

I like that idea as well

#

Just to hear your reasoning (I'm not against it), what's the issue with biome-specific upgrades?

#

They already have some

#

E.g., driller armor

near glacier
#

I had mentioned it a good while back, but if you could spend nitra to obtain a variety of different useful supplies, maybe one thing available is a heat source of some kind, like a heater? Idk. It felt relevant now that the new update's out, there's more opportunities to expand on the idea

ripe axle
#

The multiple nitra spending idea has been discussed quite a bit, personally I prefer my version over the others :p

#

Since it's been discussed the issues with said idea are also near my idea post if you can find it

summer forge
#

The Abyss bar should Include Apoca Ale and Boolo Beer.
I like the idea of dwarves going to all the trouble of gathering these underground plants just to make booze.

wraith oxide
#

Morkite Ale has been mentioned. I think I like yours better.

summer forge
#

How would one make ale out of a silicate?

wraith oxide
#

Exactly

summer forge
#

Making beer from the rare resources would give you a use for them when you're fully upgraded.
So mechanic wise it makes sense.
I always assumed morkite processed into fuel or something

wraith oxide
#

Yeah, that's what I figured

#

I've only seen morkite ale and glyphid juice ale mentioned, surprised no one thought of the actual collectable plant life

#

lol

summer forge
#

I do like the idea of a mechanic where you could brew beer from various rare resources and the bonuses you get from them depend on what you put into it.
Like Jump height,
Heating or Cooling
Melee damage

#

Run speed

#

Accuracy

#

That kind of thing.

inner estuary
#

Morkite Mead

formal turret
#

@here it would be cool if you could not only drink(since dwarfs love their beer) but drink and mine at the same time. And they slur their words and shoot all messed up. 😹

ripe axle
#

1: don't use @ here, why would you need to ping a ton of people beyond trolling

#

2: you might need a bit more of a real description to your idea, any mechanical changes?

teal marsh
#

You drink and you get drunk

#

And @here/@everyone is disabled for normal users anyway, so it doesn't really matter.

swift fern
#

New Supply Drop types:
For 40 nitra, call in a healing station that will heal over time in a set area around it. Also heals shield at a slow pace.
For 120 nitra, call in a moving drone that flies above you and shoots enemies.
Click 5 again to cycle through the types of drops.

ripe axle
#

bad idea for the reasons i've said previously

muted surge
#

I think that sounds like a cool idea.. Why does it sound like a bad idea to you?

ripe axle
#

Ive stated the reasons previously, but essentially having nitra spending that doesn't resupply means someone could potentially spend nitra leaving a team in a situation where they're severely drained on ammo

#

Look up "supply drop with" and scroll to the idea post i wrote, I write my reasons for why I think it needs a rework there

weary oak
#

what if it also supplied ammo ?

#

like called a drone AND suppplied ammo ?

ripe axle
#

That's essentially my idea...

#

Wait you're the same person who suggested it the first time

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And I pointed out a potential issue that I believe still exists

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But you reported essentially the same idea

ornate snow
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I beg you, make it so I can bind mousewheel up and down to whatever I feel like, I would most likely bind it for equipement 3 and 4

quick rock
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to fix the supply drop problem that FTWFlip brought up, maybe introduce a new ore? nitra still purchases the supply drop so it can only be spent on ammo, and have another currency for the heal/drone/whatever pod. more stuff to mine is always good

trail solar
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Make perks points for upgrading weapons retroactive.

fallow river
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Already been suggested

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Maybe check beforehand?

trail solar
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yeah i did a rudimentary search

sweet siren
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add animations for mini mules and molly entering the drop pod please its almost been a year come on now

lone solstice
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maybe add vertical platform for the engineer? He could clog up holes.

fallow river
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Already been suggested I'm fairly sure

past abyss
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yes by like 50 people

finite jungle
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Is it possible to Make engineer's platform 5%-10% bigger? They like to stick half way into the wall, unless that is the intended effect, otherwise they are working perfectly

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Also I have another Idea of a creature/structure that could be offensive in caves. It could be like some sort of wall that is alive and is able to harm passing players. It would be a camouflaged texture of the same type of rock on the Islands(Levels/Dungeons), with some slight differences so it can be noticed to the keen of eye. Or maybe a worm camouflaged in rock to do harm to by passing players.

inner estuary
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that has been suggested before and cave leeches are kind of like that, also to keep it from being a random chance team execution, perhaps the worm enemy that has been suggested should only spawn during swarms

finite jungle
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@inner estuary Oh it would be interesting to have another type of creature that is compareable to the green predatorian

inner estuary
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Rip Molly's legs off

plucky olive
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Does a praetorian invasion has already been suggested ? ^^

fallow river
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er, yeah probably

solemn kestrel
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I did entertained the idea a couple of times. I'd actually want to have a warning like that.

inner estuary
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insta down mode

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lol

solemn kestrel
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Payday 2 has one down, Ratchet and Clank's arena modes have no hit challenges so, why not?

inner estuary
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i mean fair but like, prae's are kind of like that anyway

last wasp
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I mean...are any of those FUN?

plucky olive
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Dangers can be for challenge. And peoples can found challenge fun :)

weary oak
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instead of a pickaxe

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IM GONNA USE MOLLY'S LEG

lean haven
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Rip off a praetorian leg and beat glyphids with it

dim reef
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that would be badass

weary oak
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yeah

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your pick axe is just a praetorian leg on a stick.

muted surge
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Just saying.. I wish the scout didn't look like he was wearing pajamas. 😦

queen compass
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Tried using the search and didnt quite understand how to use it, what about a mimic-esque creature hiding in minerals

muted surge
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I didn't see any suggestions about the scout not looking like a Dwarf Slumber Party 🤓

weary oak
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wish they hadn't removed the other armor the scout had

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I really like playing scout so Im not to bothered.

lean haven
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Putting in the word mimic and hitting enter gave me this list of hits. Leading back to January of 2017

queen compass
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i dunno, typed in the word and saw nothing pop up, not used to all discords tools

tawdry snow
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What about a dwarf that's ability is to find well hidden minerals? Maybe a more advanced 3d map that highlights points of interest. It could be their special ability as a less combat oriented support class.

weary oak
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it would be cool, like a scientist or something that can do more support abilities , like scanning and mabye other stuff.

ripe viper
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Using terrain scaner as a way to find aquarks?

unreal meadow
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Could there be a way to make terrain scanner more "readable" in complex cave systems? Since it became 3D, it's gone from easily understandable to "What am I even looking at" :c

ripe axle
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I find it not that bad, just takes a bit of getting used to. You should be aware that to find new caves with it look for tunnels/bits that awkwardly end, and that you can zoom in/out with the mouse

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Personally I simply face the opposite direction that I'm looking for to get the easy autoangle then zoom out

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Any class suggestion => needs way more than just a utility item suggestion, for that reason I'm going to instead suggest that any form of a "terrain scanner" be moved to a grenade idea instead.

My personal grenade idea would be each player having a limit of 4 grenades but being able to customize what those 4 are before each departure. Types could include highly explosive, incendiary, slow field, pheromones (cause them to clump/be distracted), sticky/proximity, and said scanner idea.

ripe viper
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Bosco priority.
[Shoot acid splitters first and warriors after]

modest nova
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An #On-Topic-Pictures Channel

solid dune
modest nova
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I thougt gallery was for pretty stuff

solid dune
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doesn't have to be pretty, just needs to be DRG :)

near glacier
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there needs to be a self revive perk that you can only use once per run

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\

zinc warren
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Can we have raptor on deep rock galactic ?

plucky olive
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Raptor as pets !

smoky trout
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No videogame is safe from the suggestion of pets and dual wielding.

lean haven
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Let us dual wield pets

teal marsh
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Let pets dual wield

icy widget
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a double jump for Driller.

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Thats all i would like

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hes got big ol armor

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aint no reason he cant have crappy rocket boots

ripe fractal
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we need some Raptor

smoky trout
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Voiceline Verbosity
Can we get an option be added to turn down verbosity/frequency of random voice responses? Or at least consider if some need to be toned down. I have been playing the game a lot and while voice responses for important game events such as being attacked by a leech, dying, or calling the MULE are useful voicelines, the excessiveness of particular voice lines especially the scout's flare gun is quite repetitive.

sterile bobcat
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Or even better

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a new dwarf!

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That wears an exosuit!

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and is melee focused!

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and since he's lacking in range he makes up for being mobile and tanky

lean haven
runic ginkgo
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option for manual update of server list, I just clicked the wrong server cause it automatically dropped down since new server appeared.

finite jungle
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How about a vote kick of bad players in game

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Or players that are badly behaving

fallow river
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Host can kick no?

lean haven
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Host can kick, and this issue has been discussed many times in the past

modest nova
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Democracy doesn't work in those, small groups

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"Vote kick of ban" I don't understand what ye mean

fallow river
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So

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The host can't kick himself

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And can kick nayone

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Basically making the vote pointless IMO

smoky trout
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Can we get a bit more voice chat feedback? Currently it's only visible in-cave as a speaker icon next to player's names and a faint blue dot on the pause screen but it's difficult to tell:

  1. When someone is talking while in the lobby, without opening pause menu.
  2. Who is talking in-cave: Having an icon appear over a player's model would allow easier tracking of which dwarf is saying what. Currently the only workaround is to press X whenever you speak over voice chat.
  3. When you are using push to talk. It sounds redundant but having a visual and/or audible feedback of when push to talk is pressed gives the impression that the communication feature is working. The blue indicator doesn't pop up when using push to talk in menus so this is confusing as to whether or not push to talk can be used in these situations
  4. When you are using voice activity. There is no feedback to the player when their microphone is picking up their voice from their microphone except the faint blue dot on the ESC menu.

It's also impossible to tell if voice communication can be used during post and pre-mission animations, as the HUD disappears. Text chat also gets sketchy (it's possible to open chat window and type but it's invisible, while completely disabled at others times?) Would be far more nice to be able to talk to teammates during these animations.

fallow river
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^^ these are good

smoky trout
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Can clip size be included on the upgrade screen for all weapons? It's a bit unorthodox how it's displayed. Currently "Max Ammo" stat just refers to maximum reserve ammo, not maximum total ammo. Maximum total ammo is reserve ammo + clip ammo. For example, the Scout's GK2 has a "max ammo" of 300 but also has a clip of 25 already loaded, resulting in the total effective ammo being 325.

So for a weapon such as the Gunner's Zipline Gun which has one round in the chamber and three reserve, it has a total of 4 uses. However its maximum ammo count listed on the upgrade screen is only "3". Same goes for the Scout's flare gun, which only lists its maximum ammo as 12, when the gun comes loaded with 3, bringing the ammo count to 15.

This isn't reflective of the total amount of uses of the weapon/tool nor does it give an accurate result of how much is refilled by a supply drop (in the Gunner's case, 2 ziplines are replenished by the +50% ammo packs)

short sundial
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Could the gunner's minigun muzzle flash be reduced a bit?
Whenever I shoot things at a distance (especially in the dark) the muzzle flash is so bright I can't see what/where my target is.

wraith oxide
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I assumed that was intended to make it more difficult to use, but yeah it's blinding and you can't see anything.

near glacier
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I just thought of another region and enemy type: The "REDACTED" Region or Underbelly region. A near off-limit mining zone that lacks nearly all forms of natural light and have various traps like breakaway cobblestone that gives way to aliens underneath - an alien like a sarlacc or something like that.

and the new type or breed of alien, NOCTURNAE: Aliens with dark grey skin and black carapaces that make very little noise when walking but when light shines on them they make a creepy screech and start moving faster. Which would be interesting for a Leech creature. An alien that shaped like a Alien Slug / Leech that slithers and does overtime damage to the Dwarves, more leeches attached = faster DoT dealt to dwarf

the idea is that this is a bit of a nerve racking region and Deep Rock Galactic does not recommend any recruit to mine there.

ripe viper
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"We forgot to give you weapons but nothing too dangeorus - this is a pretty quiet place"
No weapons (/ammo) "anomaly". Amount of glyphids reduced. No spitballers.

icy widget
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On the nocturae region, you just want Alien(tm) glyphids

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Alien isolation, but it's four dwarves, and they are angry and drunk

sour copper
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Could do it "Earthzerker", no firearms, but pickaxe deals double/triple damages and do bigger holes. =p

icy widget
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can we have a flare upgrade to make them recharge faster?

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just a tiny bit faster would be nice

gloomy raven
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@icy widget why are you asking this? flares recharge is good atm. Just use them wisely, and that's all

last wasp
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I'd love a faster recharge one personally

elder rivet
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Maybe an alternative support tool for the scout could be a different type of grappling hook. One where he could loosen the tension of the rope or swing from the ceiling. (I used the search function but couldn't find anything similar)

elder rivet
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--->raytracing plz<---

lean haven
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@elder rivet you mean something like this?

icy widget
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idea i had

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alternate flare type, less bright, but is motion activated

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and remains indefinitely

icy elk
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I suggest a new game mode. Search and destroy. You and the other dwarves are deployed to kill a Queen bug that lays thousands of eggs protected by three dreadnaughts.

brisk kelp
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No don't do that! That would wreck the whole idea of the Scout. His value would shift, not really change for the better. I play the scout the most, for whatever that is worth, and I certainly disagree with this idea. For starters, I find the true value of the scout in his mobility, and the biggest thing the scout has to watch out for is the player's tendency to "lone wolf" it. The scout could easily get ahead, or fall behind, and just grapple out of any trouble... but when you ignore the urge to abandon your team you find the scout's true value. No other class is better suited for medic duty. If a dwarf is down during a fight, the other dwarves and their firepower can divert attention away while you, as a scout, are given a chance to grapple in and help a fellow bearded brother back onto his feet. The scout also has the ability to work together with the engineer's platform gun to negates the advantages that Dwarfuriouso mentioned. No need to change it to a limited number of ropes that stay in place, because it already has it's mining tendencies limited to a degree by the amount of platforms the engineer has left. I hate to sound rude, or negative, but I am certainly against all of these changes being made to the scout.

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also @icy elk, that's basically just a harder version of elimination. a good idea, maybe, but need more differentiation to it. 😃

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but anyway, I've said my piece. Have a great day everyone! 😄

icy elk
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You have to kill the 3 dreadnaughts protecting her first but you don’t kill her using conventional weapons. You blow her up along her whole fucking nest. Mule will be carrying a 20 megaton thermonuclear bomb of dwarvin design. Once its planted you have 5 minutes to get outta there.

lean haven
icy elk
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You have to take the bomb off mule, place it in its designated spot and arm it.

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“The bomb’s planted lets make like a tree and get outta here!”

icy widget
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a tree reference

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in my dwarf game?

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it should be "Make like a Rock and Roll."

inner estuary
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That queen search and destroy thing is actually a very cool idea, I frequently do elimination by opening all three on haz 4 with Mactera Plague on so having a sort of mutation to that would be excellent for experienced players to band together and fight through it. Maybe that could be an unlockable mission for after you level up everyone to 20? I like the idea a lot @icy elk

willow merlin
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I actually have a suggestion for the 5th class. A sniper class, with a heavy rail gun of sorts clearing multiple enemies with one shot, or a high damage single shot weapon to kill elites faster /at a longer distance.

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with trip mines as his explosive weapons. Make it a trapper/hunter variation if you want to go down the rabbit hole that far

ripe axle
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Don't forget you can use the search tool to see previously suggested ideas

tepid spindle
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Weapon types
Ex.

Gatling gun mk.1 (original model)
Better accuracy
Less fire rate

Gatling gun mk.2
Higher fire rate
Overheats faster

Flamethrower mk.1 (original model)
More fuel
Less burn time

Flamethrower mk.2
Less fuel
More burn time

Ya feel me?
Or at least if you buy the "mk." You can mix match skins and variants ya know

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Or i could forget that upgrades exist

lean haven
lean haven
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Give us a bowl cut as a hairstyle option

tepid spindle
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Oh god

elfin bobcat
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When the flamethrower kills an enemy it immediately begins the ragdoll despawn where it appears to disintegrate rather than after, right? This also applies to the praetorian, which has an after death effect of acid which despite the flamethrower effect yeah.
Why not make the flamethrower effect actually make the praetorian not have an after death effect, ie making it useful to have a driller in combat with a praetorian rather than another class.

elder rivet
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As for my earlier suggestion, yes that was it. Guess I should try better key words when searching.