#suggestions
1 messages · Page 68 of 1
look at pinned messages, there are some fairly well done diagrams in there
as an example
mate i can do that it's just the point of the whole idea is Already that ... you are asking me to counting to 3 without saying 2
so in short i can just try to make the suggestion more clear but i will have to work on it in these days
New Enemy / Special Event | Royal Drone
---
< Mission Parameters >
Similar to vanilla Elimination, but with more players (approx. 4). Game proceeds normally until the players break a 2nd cocoon; queuing a Mission Control message about a unusual disturbance triggered by destroying the cocoon. A Royal Drone will then emerge. It would be winged and capable of hover-jumping some distance to quickly close on fleeing players, akin to a grasshopper. Targeting the beast's wings will disable this attack. Other parts of the mob can be damaged and disabled, including: mandibles, claws, and a frontal carapace.
Upon losing its wings, the Drone can resort to acid attacks. However, at this point with most of its defences shredded the Drone is vulnerable to non-armor piercing weapons including the flamethrower. Some of the Drone’s acid attacks would have an explosive AoE.
Original idea by @vale shadow
lol, how about a "gratsi" (sp?)
still thank you for the summary let me see if ya miss something important
I'm a technical editor, so I fix more complicated **** for a living, lol.
ay the problem is you cut lot of the things...
like : flametrhower is the first choice at the start but not for the stage when he has the acid saks exsposed
I cut a lot of back story and creative leeway that the devs would mostly be responsible for.
nope mate you also cut mechanics, all right i'm gonna do a last post next time starting by your and making it all much simplier
Ok?
Suggestions need to be more cut and dry, and less flow-of-consciousness. Like @ripe axle mentioned, anything longer needs to be in an edited document of some sort.
Being penalized for using the wrong ordinance at the wrong time would be a huge QoL diminisher, especially if its flame thrower
but.. at the same time.. challenge makes fun
interesting concept
the whole idea it is set for players who are min lev 7 or above
Suggestion doesn't equal story
so i exspect they could deal with it
i tryed to put in some lore mate i don't think there is nothing wrong with it
At that point we need a lore_ideas channel
btw i will work on the ultimate post toumorrow
hell if there it will be one i wanna be in charge
Just make a lore_discussions channel Giraffey
i have sooo many insights
I'm in another discord for a game and they have one
If i could make channels i would create it now
Tell your boy Mads
Like i theoretically understood the whole life cicle of the glyf
I forgot their name lol
and that's why i'm pushing and murching so hard on the Drone idea
it's the obvios next steap
@solid dune There might also need to be a meta_suggestions... for anything off topic, or related to the discussion of specific suggestions.
Make it possible to kick players who are taking WAY too long to load in.
(During the mission loading screen)
dude is loading in 1 pixel at a time on his load bar and he's not even halfway there
Omit this if someone beat me to saying it, but this is just an idea that hit me:
Is there any chance that in the future, players will be able to use Nitra to get other things? Like, if more or less Nitra can be used to get ahold of different amounts of ammo. Maybe the players can even spend large amounts of it to get power ups like an exosuit for mining or get a stationary, temporary turret (like the ones on the mining rig). I think seeing more uses for Nitra later on would be interesting regardless of if any of my examples are considered
I would prefer to use morkite
@near glacier Players used to be able to call in supply drops of spotlights and turrets using gold.
Make it so if a host ragequits the second he goes down DESPITE all 3 other players being alive, all of us still get resources from the mission - I just wasted 25 minutes for nothing in return.
or maybe if the host alt+f4's like a sissy, the program sends an image of how much was collected to all other clients, and they get the resources they mined.
but not 100% return obv, otherwise people would alt+f4 to end mission early
The ability to make the mule stay in a chosen spot. Not just call but stay put. I use molly as a marker alot
^^Holding C to make it stay - very easy to implement
the problem is moreso with people fighting over the MULE like children
Can we get more Starship Troopers themeed stuff than Warhammer? 😛
Yep, DRG is the game Starsip Troopers deserves
yaaaaaaaaaaaaaaaaaaas
basketball hoop in lobby
maybe a plantlife that explodes when shot and makes smoke
to obscure vison
allow you to upgrade and unlocks perks in the "Upgrade gear" terminal
allow you to change armor color? maybe just a few RBG?
I want to see something to break up the torso shape on the engineer and scout models for both armor sets
like a vertical line or something
also a survival mode with a worldwide leaderboard would be cool
just start the team on the mining platform and then have a continuous hazard four swarm until they all die
I'm sure it's potentially something that might be added as a finishing touch on the game, but adding animations for sitting down (and getting up) in the drop pod seats (both entering and leaving missions) would be a nice touch. I don't know enough about coding to say it for certain, but maybe that sort of confirmation that being put in a seat via holding down an interact key would somehow work into fixing the spawning bug some people have entering missions
For the sake of spitballing
@near glacier The devs might decide to release that in concert with the bar areas of the space rig... considering that will have a lot of seating.
Or maybe we wont see it for a while, who knows...
They should add new guns 🤔
Lead storm sidegrade: less damage, bullets bounce
Funny but mostly useless due to friendly fire
Turret sidegrade: missiles, because that's safe
Flare gun sidegrade: more light, flares are miniature suns
Flamethrower sidegrade: greek fire, or slow napalm
New mode: try not to kill each other
Started as a legitimate suggestion, became a joke when I realized the problem, redeveloped into possibly legitimate suggestion
I am curious about whether matchmaking would survive such circumstances; with the altered equipment, killing each other would become so laughably easy that not trying not to kill each other would be simply a mark of a lack of skill, where it is already generally possible and almost never or never happens because the community's pretty good
With a group of friends I think it would make for fun, high-powered, challenging, unconventional gameplay and shenanigans
There should be upgradable scanners seeing as the one we have is Mk3 ? 😃
It's Mk3 because it's the third scanner we've had in game so far
could we get a fashion channel?
On the discord? What for? @heady grotto
showing off different dwarfs I guess
If you want to show off an in game getup you're particularly proud of, you can always post a screenshot of it in #269191611496398851
A gamemode idea that i had in mind for a long while would a be a pvp mode, where one team plays as the glyphid/mactera swarms in a tower defense fight to keep a large central drill up and running long enough to extract its quota, whilst the "swarm" has to deal enough damage to it. Or kill enough miners until they use up their "respawn tickets" and consequentially loose connection to the drill and loose.
Though i feel that it should come as an event with ingame cosmetics that you unlock by playing the pvp mode, like a suit of armour made of glyphid bones and mactera keratin.
If it where to come, i'd probably die of amazment. And probably have to wait after release given how big this would be, though its just a suggestion
Rock and stone my dudes 
Course the engineer turrets should be destroyable to balance them out, among other things but. You get the premise
mmm.. dreadnaught carapace armor.. I wish I was an artist
That would be so cool for the gunner
Actualy i saw barrel armour for him in a vid once
barrel armor was for everyone, but got removed (I'm assuming because it's being worked on?)
Oi roy that's accually a thing i'm working on too
since of mah suggestion about the drone COULD or May have realated rewards
(the first thing i thought was a mounted head that can be used as a decoration but eh)
I could see a good set of "swarm" armour being added
Dreadnought for gunner
Praetorian for driller
Mactera spitter for scout
Dont know what engineers would be though
Had a little game mode idea in mind that i like to call a sort of, "endless" mode. Not like a survival mode but just an endless cavern, that the deeper you go the less nitra you find and more glyphids spawn, getting increasingly harder over time with added mutators like cave leech clusters after reaching a certain depth. The minerals gained would have to be lowered a good bit though, given that its endless and all you'd have to go pretty far to get a good score. Possibly even a leaderboard
Oi the endless idea got already suggest mate, also it's already a thing in other kind of games and i don't think it fits with DRG , still we can give it a try mate, maybe if it's more set to be a Cp mission or a Koth (control point/King of the Hill)
New Biome Suggestion: ‘CLASTIC CONFINES’
========
< Terrain & Notable Formations >
[Rock](Primarily compacted black, volcanic sandstone with intermittent formations of extremely hard volcanic glass)
[Surface](Finely pulverized dark regolith that gets in everything; superheated geothermal pools of bubbling lahar; landslides of overflowing volcanic mud)
[Hazards](Pyroclastic clouds - akin to geysers, but deadly)
[Topography](Low ceilinged main chambers that are long, and wide; chambers connected by spindly bundles of very, very cramped tunnels; multiple tunnels running parallel, or converging/diverging between primary chambers)
[Resources](Abundant Bismor | Scarce Magnite)
Gameplay:
---
Dwarves would find themselves confronted by many unique dangers, particularly pyroclastic bursts which would not only obscure vision, but also dish out burn damage. Despite deadly falls being a rarity in this environment, getting lost and singled out is a real danger. Slippery lahar surfaces, and quicksand like regolith means things get much worse. Between the breathing space of main chambers are small labyrinths of claustrophobic tunnel networks, laden with dark corners and cutback perfect for glyphid ambushes. Narrow halls also mean fewer dwarves can bring their weapons to bear, and friendly fire in the cramped spaces of the Clastic Confines might be more dangerous than any enemy, or hazard. Coordination, and sticking close by is a must. Lone dwarves stand no chance.
Many people do think that most people are killed by lava streams when there is a volcano errupting, but thats not correct. Most people do get killed by pyroc...
Sounds like magma core got cranked up to 11, i like it
Mud pits
Continuing with my nit picking through the hours of video I took from Yellowstone National Park this Summer, here are some of the Yellowstone Mud Pots to go ...
@tepid spindle Yah, I wanted to come up with something that funnels the team together. A lot of maps are very spacious, and while visually impressive, they allow the team too much breathing room. In Claustic Caverns, there would be very little room to retreat too. Close combat skills and perhaps melee perks are the only method of turning the tide; not to mention staying grouped up and focused.
The map would be about not only the hazards and bugs, but feeling like the walls themselves are closing in to swallow you and your team.
Teams would also have good opportunity to get creative with digging, something that I think is lacking even on maps like Sandblasted Corridor.
If i could suggest, maybe a "Are you sure" button on the reset progress, I had a bit of a idiot moment and pressed it by mistake it was funny afterwards, so no hard feelings as I am enjoying the game a lot.
@vale shadow "still we can give it a try mate" why are you speaking as if you're a dev?
Cuz mate we are the commiunity mate we have the numbers mate, so in other words if Lots of people support an idea there is more chenche they listen to that , also i'm no bloody dev mate , i wish i was but ain't this the case!
hmm see
despite the enthusiasm, you have to keep in mind that suggesting things that are far removed from the current state of the game (or even technically unachievable) is kind of raising your hopes too high
it's fine to feel involved but try to think realistically
most likely I think that 90% of "content" suggestions are misguided; the devs themselves have already brainstormed about it and probably know their limitations better, what they can and cannot do
there IS room for suggestions, but more on a conceptual level based on what you feel the game lacks design wise; in term of general systems
for example:
if you want to talk about perks, weapons or loadouts, suggesting new content based on the existing system is probably less important than discussing about how to improve the system itself
I can't give you an accurate example about perks in general but I did suggest something that I felt was necessary
resource collection
@rocky bear the point of the suggestions category is to suggest stuff - nothing more and nothing less
no hards feeling, it's not aimed at you in particular
Well you did single him out
coincidentally or not
This category isn't for you to decide what happens in it - it's a free range area
I'm making a suggestion about suggestions
Then bring it up to the Mods, don't single people out to make yourself look bigger and badder
#no_bully
Suggestion: Can we have "Last players list" when we play with friends and like it, we can add it from a "Last Players" we play with? Something like external to Steam. It's anoying that every game need to add friends into steam. Sometimes we were kicked before asking whats is username un Steam.
oi mate i appreciate the help but i just avoiding reacting since i'm no kid and i know already this place ain't for shit like that so thanks anyway
(a more general Suggestion ) : i think the game could use some events for the hight levels or well... the old guys of the game so that the young ones are motiveted to rank up, maybe rewarding with credits or trhofys in the memory Hall...
if you want a good topic, the progression ceiling and currency sinks is one of the obvious limit of the game
in other words what do you do once you've unlocked things, and do you even bother digging minerals
since the game is heavily progression based and one of the main drives is upgrading weapons / grinding cosmetics
I would like to see a mineral sink added especially - I'm sitting on 580k credits and over 5k of every ore - send halp ;-;
well the problem is I'm already max level, have every upgrade, and all the armor I want
somehow i always manage to be like with just 10k
so now extra XP is completely useless - only thing left is to mine gold for future patches I guess.....
so the game needs to throw permanent currency sinks to keep players playing half of the game - which is gathering minerals and credits
yeah or something
that's one area that definitely needs brainstorming
Umm.... : Ultra perks!
yeah the most important thing is what to put as a sink
alias you spend you big money to become even stonger?
cause like what do you need in my position? I already have everything in the game
that's just linear upgrades and power creeps, hardly content
bigger numbers is a quick fix, but doesnt fundamentally change the game
Give the players consumables to buy on store?
well the last route you have mate is wait and hope for new stuff
and bigger beasties to kill
was about to say consumables so yes, temporary upgrades
it boils down to two obvious options:
-cosmetics
-upgrades
you can't really make consumable cosmetics
consumable upgrades is a possibility
but even if you have consumable cosmetics AND upgrades that's still pretty limited
yeah
so you gotta find a 3rd way to do it, and that's where you get to be creative
a fun sink would be the DRG bar - buy a drink for either a random buff or a random debuff during your next mission
can stack up to 4 drinks
#wasted
it wouldn't really be a sink tho - more of a fun perks randomizer
what they should really add is separate maps where you get to use mining vehicles
just for a spice of different missions
this end-game problem is in every game
it usually separates the games that revolve around enjoyment through progression from the games that rely on gameplay alone
usually the latter category always has a PvP element to go beyond the limitations of PvE
but I PvP won't be a thing in DRG
I think the devs made this game non-PvP to prevent the toxic stereotype in almost all PvP games these days
the only thing I can really think about right now is
corporate competition, akin to "factions"
which allows you to contest "territories" without actually directly introducing PvP
and trying to tie-in consumables in the form of disrupting competing mining operations using "negative events" sent by players
dude that would be dope
to start with a minimalistic idea - introduce a rival mining company that competes with DRG - then have missions available where you sabotage rival company mining equipment/operations in an area, and DRG pays you extra money to keep your mouth shut 👌
💰
they really need to expand on DRG's slimey tactics as a corporation - could have some very interesting results
Reddit and steam forums?
@rocky bear maybe there could be mini satchel charges for mining ores embedded in super dense rock - mining with explosives is always more fun
yeah so like everyone gets 2 mini satchels that can only be used for mining purposes - special dense rock deposits will form, and you walk up to them and hold E to break off some of the surface rock, then plant a mini satchel in the pocket
special rock deposits have a 50% chance to contain compacted ore of any variety of that particular map
so use your charges well!
anyway that's still pointing and clicking
using satchels would be the same as hitting with a pickaxe, just faster
there is no "endgame" just like there is no "meaning of life" ;P
imo they should do everything to further encourage coop teamplay without forcing it on people, for me that is the endgame, playing with nice people having fun while progressing in the game 😃
the progression phase is by definition not endgame
the way is the goal my brother
here comes my real suggestion. make it way more obvious through soound when enemy attacks are about to happen, the bomb bugs are way too silent, they make no sound at all when they about to blow up
also, the new creatures, you need to indicate that they are near and about to attack
think left for dead 😃
also, if possible, what i don't think it will but i suggest it anyways ;P dedicated servers insteads of P2P, i get disbanded so many times because the host decides to quit, no clue if P2P allows to switch the host, that would be even better
Bomb bugs are supposed to punish lone wanderers.
Just have someone watch your back, and you watch theirs.
and finally, a way to use "M" for map and "X" without having to hold it down 😄
so, for the bar
Bar NPCs
QT3,14 meirmaid eel bartender - serves you drinks n' shit that MAYBE get you buffs/debuffs during the mission (objective waifu, and also kinda relevant, since "Abyss Bar", and eels being sometimes in the abyssal zone, etc) she's shy in the start but starts to get more talkative with you dwarves as you talk to her
elf - ex-CEO/freelancer that thinks he's hot stuff, gives you some lore on the elven side of the whole universe thing
orc - blacksmith that now works for Deeprock, gives you some lore on the orc side of the whole universe thing
human - steriotypical russian dude (with a huge bear as his pet, that later turns out to be a robot) that talks about every race's lore, maybe some lore on fantasy space-age earth, and also is basicly a technician, telling you how to repair stuff faster, and also some other general gameplay tips (also maybe unlocks a new fast-repair perk if you talk to him for long enough)
Extra Bar NPCs
goblin - sells you perks and upgrades but is in an area hard to get to (maybe a hidden area in the bar), also gives you some lore on the goblin society n' thieves guilds n' shit
kobold group - they usualy are around the orc talking about, maybe you learn about their culture later
2 lizardmen - they are usualy drunk off their asses but they keep going with their tequilla shots or whatever, you get a lot of lore outta them very easly, mostly lizardmen myth, but sometimes actual lore
gnomes - they're kinda like recruits look up to you (dwarves) as a figure to respect, you get some lore out of them, but after a while since there's just so many fucken gnomes to talk to
What if when you played the jukebox, for each song there were actual hidden gems you could find, and as you found each gem for each song you could unlock new cosmetics or emotes that you could equip depending on which songs gems you found (Ex: if you find the hidden gem for the rock and roll song in the timeframe, you get a guitar to sling on your back).
I think it would be cool for the player if they were able to change the color of your gear, like the armor, gun, and maybe even flares
Consumable perks for the coming bar. I have a stack of loot I'd love to burn.
-New Lantern color purchace for 1/3/5 games.
-Passive glow as if carrying an Aqaarq or Jadiz.
-leech oil, causes brief delay before leech successfully grabs you.
- faster lantern regen
- unique skin color threat it's only temporarily gain at bar
-Drunken Dwarves, unique and hilarious dialogue lines during next game.
-Etc.
Passive glow seems very annoying as using glows to determine where loot is is quite common, and will likely get very conflated with 4 players emitting a color.
By Lantern color do you mean flares? The Headlight? There's already upgrades for faster regen
Skin color is already a purchasable cosmetic, not sure I like the idea of there being two places to change skin color
Whipped up a short document regarding my suggestion entry for the 5th class. 
"There are two kinds of dwarves in this universe. Those that consider digging a science, and idiots."
===
The < Technician > is a support based class. He specializes in keeping teammates working the mission, and not working to merely survive. This class mainly focuses on Collection Bots, handy robotic crawlers which grab excess ores and other items; then scurry back to deposit them in the M.U.L.E. Additionally, Echolocator Pylons can be constructed to help find resources and other hazards - most of which can be easily cleared away by the Technician's mechanized [Harvester Header](equipped instead of a Pick Axe).
In a fight, the Technician can hold back and help highlight enemies with the Bio-Flechette Pistol - a weapon that poisons enemies and lights the targets with a microflare. Shooting allies with the pistol will momentarily boost their stamina, and provide additional ambient light. At close range, the Harvester Header has reduced melee damage; however, the Technician can compensate with powerful blasts from a Laser Shotgun.
Danger. Darkness. Tech Support.
---
The document is very short; however, the above entry quickly summarizes the class, and its main faculties.
My suggestion for the day: Type : NEW WEAPON
For : Gunner
weapon name :** PUM-PUM X03**
Description: a portable shoulder cannon with meadion rate of fire that compansate the lower fire rate (and the fact it has a clip of 76 rounds on the back witch takes a little to get auto realoaded by the autamed sistem on the back of the gun) with explosives rounds at hight velocity and implact making GREAT for fireworks shows AND cleaning everything in ya way!
The ammo quantity is gonna be : 75/100
NOTE : no mate the rounds can't dig.... so don't even try..
secondary note : in THEORY if the devs like the idea the gun sound would resembling a "PUM PUM " sound , i'm inspiring this idea to a real gun that saw the first great conflic , the design i will propose will be different tho .
PS : il will post a simple concept art in the gallery for this one so have a nice look!(toumorrow because i have a shit ton of work to do but if you guys like the idea make me know...)
Suggesion: new discord logo for the server
why?
this one is eh
examples?
It'd be pretty cool if the flamethrower had an underbarrel that can shoot out a ball of flaming tar, as a ranged alternative when using the flamethrower
Alien egg and dystum should be more frequent as a secondary mission, as they are really scares in the mission select.
Suggestion: would it be possible to have other races to play as or see within the lobby area once its developed a bit more, like goblins, trolls, orcs or something
yes yes yes absolutely yes, goblins please
Oo what if you could find relics or artifacts underground (similar to the cube) and could display them in a separate area in the memorial hall, or sell them for cash?
So like fossil hunting but with different stuff
And so you could flex on the underlings who don’t have them
Officially make the Drillers name "Drill Smith" in DRG.
or title maybe. He makes drill bits; hes a drill smith.
Haha I get it
Or maybe a different skin for the power drills so it looks like they were from the company
get a sponsorship from dewalt and make some endorsement $$
Dewalt logos everywhere
some emotes contain derogatory remarks against competitor brands such as bosch and makita
all the equipment in Dewalt proprietary yellow and black
and powered by 18/24 volt lithium ion batteries
gotta make those fat stacks
If we are going to have other races to play as, I would love to see the max number of players increased so we can have a 4 vs 4 team to see who can collect the most minerals and live! Deep Rock vs a rival company.
I mean the title screen of DRG says Danger Darkness Dwarves
How you would change from the literal splash title screen is beyone me
@past abyss Yeah, the developer's original intention is to focus on Dwarves, but I don't think they've ever made any affirmative statements about moving outside that realm.
Reminds me of this image I posted in #269191611496398851 a while back.
I never officially suggested the addition of other races because I assumed the devs would never consider it, tbh.
However, I'd imagine this is what most people have in mind when they think about something like goblins being added.
I could imagine that after release they could make a dlc that lets you both play and fight gobbos, possibly on a planet other than hoxxes if not just a new region on it
This is nice mates but ain't too spread?
By that I mean so the top suggestion is the goblins right? Because we all know that there are concept arts for them.. and they look like rat men aka the skaven
Btw that goblin doesn't have a long nonsense and ears shame on hum!
Him*
Might as well post this here
https://docs.google.com/document/d/1RUcyA4Mi-RB06FlFuWtlBIoVJpeiI0C1HOhWmpO7QlE/edit?usp=sharing
Deep Rock Galactic Ideas https://deeprockgalactic.gamepedia.com/Deep_Rock_Galactic_Wiki Glyphids: Glyphids that burrow towards dwarves. Glyphids that attack the mule, removing its ability to collect resources or move until repaired. Loot Bug Boss which consumes the M.U.L.E ...
Mandatory safety classes
👎
Didn't we have a safety inspector dwarf suggested lol
☠️👍🤣
No fences. Just easily breakable tape that you can stumble through if you're not paying attention
@urban verge what's Technician's harvester header ?
Oi do you feel scare of the dark? are you a dwarf and casually a miner too? Well Fear not mate let me introduce you the : Miner light upgrade! it will make ya light 20% more bright and powerfull! Eh? what did you say , you got flares and it's scount job to make light? Oh i see but let me ask ya a question are those light sources Enoght relaible and most of all INFINITE! yes? .......BUY IT ANYWAY!
Warning : __It may blind your colligues so don't __POINT IT IN THEIR FACES!
BUT WAIT THERE IS MORE : IF you order now not only you will recive a free POWER UP for ya Light but also a bloody Cardboard shotgun!(no ammo included) what are you waiting for call now!
@wide trail It's like a miniature powered multitool for digging, and cutting up hostile foliage. Basically, it would be sorta like a power gauntlet with claw/grinder/drill/saw attachments - a precision instrument made for destroying obstacles, but not for combat. Since my version of the Technician has no mobility equipment item, I had to somehow improve his digging ability.
The Driller's drills are poor at cutting down toxic mushrooms, spiker plants, brood nexus, and spitballers. The Harvester Header would be able to cut them down with relative ease. Also, digging regular terrain would be a breeze, but the Driller's drills would still be unmatched in debris removal; especially for tunnels that the entire team would use.
Also, there might even be an option to have an insulated cutting face upgrade - along with the Technician's electrical insulation - he can take care of lightning crystals (something that only explosives can safely destroy). The Technician could also assist the driller in making paths through sticky goo.
It's based on real life examples of logging equipment. The Harvester Header would be miniaturized & dwarf portable.
Akin to this, but more drill like
For reference, another image of a feller header
And what if we could summon heavy armors? It would need the same amount of Nitra but you could go on a full rampage mode (with railgun and shits) !! 😄
@deft dirge I wasn't indicating the entire vehicle, just the concept of a gripping mechanism with rotary blades and drills for removing obstacles - in place of a pick axe.
I know! I'm just talking about an other idea! I didn't read everything but yours seems cool also
There was some discussion a while back about vehicles. Everyone came to the conclusion they would be too bulky for easy of use, likely overpowered, and would defeat the purpose of team oriented gameplay.
Team tactics is always overpowered, and good for rampaging already.
Fourth down from top left, I imagine that would be the basic pattern for a Bio-Flechette Pistol (alternate first from bottom right)
Fifth down from top left looks like a Laser Pistol
top right looks cool
Better warning for acid spitters
E.g they miss shots at first, or they glow or the shots glow more etc
Yup, I encounter too many decently leveled Scouts that don't light up high af ceilings
Oh
I forgot about scouts doing their job
(Still for teams without scouts)
Edit: scouts that do their job
Increase the flare gun's flare's area of effect by like *5, but give flare gun a cooldown equal to the amount of time the flare lasts and remove ammo
nani times 5?!
Well, if you shoot them at the ceiling, you can already light like 5 cave systems.
Or just politely ask the scout to not abscond to who-knows-where.
bosco for 2 players, we lost on the easiest missions from cheap downs like cave leaches and explody bugs because both go down and thats it. Bosco as an option to enable for the mission would be good
add a penalty to the rewards if needed
Would half reward be 2 much penalty thinking about it?
A class based on harvesting minerals
GENIUS🏅
Thanks
" Love GOOOLD"
Give Driller a "Drill Rumba". Plop it down, fill up the fuel tank and place a custom waypoint, slap the button and go do something else.
Placement works similar to Engi turrets.
Tool 4 to place, hold Zkey/Xbutton to recall.
What would the purpose of an automated digger be? @wide trail That’s basically what the Technician suggestion entails.
We need dancing during missions!
Or do we?
After beating a dreadnought, i'd like to celebrate
yes
Here's a few little things I cooked up based on those boss concepts I posted in #367223533526581248
Mutator Suggestion: atmospheric modifier that reduces the effectiveness of flares (slightly dimmer, say 15-25%) to give a true dark and scary experience
"We sent a remote heavy shredder to cut a way into a particularly large and valuable gem cluster, however midway through we lost control and tracking signals. We do know however that it is still in operation, which is where you come in. Your job is to follow it's path, locate it, and if need be shut it down before it destroys itself and our valuables, and possibly you along with them."
"One of our planet side research teams have been cut off from all communication. Based on evidence we have our fears that it could have been an attack from The amorphous creature 'D674-C1', Nicknamed 'Grimm'. There's a lot of worrying information and rumors on him, but all we know is that currently he is effectively indestructible. If this is the case then your one and only priority is to restore connection to the research base; preferably without dying. Good luck, team."
"Alright team. While field testing a top secret prototype medic-bot, the testers were assaulted by a sudden swarm of glyphids and the healbot was taken by them for unknown reasons. Your job is simple: Locate the healbot's beacons, find it, and retrieve it; be it destroyed, malfunctioned, or simply out of power. Once you do return to base for briefing. get to work boys, and remember: don't ask questions."
(Can we have a mission that's timed and the reason is because a shockwave or explosion that will collapse the entire cave is imminent and if you don't make it to the droppod in time you get consumed be the wave?)
"Alright boys, it's shrieker mating season, and that means that a large influx of shiekers have invaded this sector of caves and began eating our valuable minerals. Your job is simple: Eliminate them. A shrieker's matriarch control's most shieker's activity, so focus your efforts on them. Locating these tunneling creatures is a different challenge on it's own. You'll need to eliminate at least 7 of them before this sector will be rated clean enough to resume standard mining operations."
"Team, troubling news. The shredder is picking up our signals again, but it's operations are haywire and it's running around in random directions. You're going to have to find a way to shut it off without getting too close, otherwise it will make mincemeat of you in a second."
"Great work team! You shut it off. Now that that's taken care of, find the main console and give it a looking at to fix it. We're sending replacement parts to your location now."
"Good, all signals restored, all systems responding and operation is resuming. I recommend you either hitch a ride on it or stay clear, as it's about to begin mining again."
whats wrong with reddit?
#new topic
@stone timber There would have to be something in the air. Flares can burn without oxygen.
Aerosols or smoke
thick mist
oxegyn.... where pregnant ladies get pain meds
The Brewer Class
Is that an AA-12?
gotta have moar shotguns
T H I C C
not
enough
barrels
Her thing is she can gather Red Sugar to brew Rum. She can place a Keg that acts like an ammo drop pod. It heals allies near it
Slap a side effect on there, if you use the keg too often your controls are reversed for 1 minute
:D
But are you invincible if you can play while drunk?
And how often would this turn into a drinking game, of trying to control a drunk dwarf while drunk?
yes
Red sugar rum always sounded better than morkite ale anyways
https://docs.google.com/document/d/1DwGpR4_qkN002cOSnfKVwGVvZ8Kg5VN6vjsewmFIj6Y/edit?usp=sharing
Here is the kit of the Maiden Brewer. Her weapons, and utility.
Hint on the next concept: The Entomologist
Thunderstorms for the Fungus Bogs
Well I mean yeah but it rains in the Fungus Bogs so why not?
good morning sunshines! i got a simple yet practical suggestion for you all : how about something (a perk or a real pice of equipment that is viseable ) that helps out resisting on the eviroments ? like for example a perk or item that gives the abilite to substeain top amount of heat and fire damdge so that we can all surveve more in the Magma core , or a Hazmat suite for the fungus bog, or radioactive proof suites.
(all those can be converted in just specific perks so i think those would make the survaibility better...)
@void citrus so the draw ain't bad , i suggest you maybe to do multiple draws of the differnt parts so you can make more details
Yeah, stuff like we get dmg immunity when walking on bloody glyphid exploder area that got bombed and deals damage to you when you walk on it
lol
Solo mode:
-Most people seem to say swarms are too easy
-Due to limited equipment compared to coop it can be harder to get around and complete secondaries
-Dread's are not fun to fight as most classes due to no time to shoot them resulting in need of cheap tactics
Exploders:
- Will rarely move super fast and explode super fast
-It can feel cheap to die when you are just in the radius of an exploder, 25% drop off is tiny
Acid spitters:
-Often very hard to see their projectiles often giving you little warning to dodge out of the way when they fire their first shot, which can lead to unfair deaths due to their high damage
Salvage:
- Has massive difficulty spikes depending on where the area is, if it is on a cliff or stump it can be significantly harder to hold it off sand nearly impossible in some cases
-Modifier are fun, but often are really extreme, it would be nice if they came in pairs to balance themselves out more
Droppod:
-Often in missions where you run back to the droppod are boring due to the bugs spawning behind you as you escape
@gray crater
Biome Specific Glyphid Aesthetics / Adaptations | Fighting against the same cookie cutter enemy types can slowly wear down the experience, and it also detracts from the uniqueness of each biome. I suggest that each biome have a unique aesthetic for the glypids that spawn there.
Also, along the lines of the mutators system - biomes might see infrequent glypids with adaptations.
For instance, some Warrior Glypids found in the Radioactive Exclusion Zone might have chromed exoskeletons, making them more resistant to radiation, but at the same time affording them greater armor. Swarmers from Magma Core could have increase flame resistance, and be darker in coloration to denote their adaptation.
Other aesthetics might include fungus, and salt crystals forming on the exoskeletons of glypids from the Fungus Bogs and Salt Pits respectively.
Killing special adapted glypids in the Radioactive Exclusion Zone might release toxic radioactive particles. Certain types in the Dense Biozone could explode spikes when killed.
Not only would environments be unique, but so would the enemies found there.
Make both flame resistant glyphid warriors and flame armored ones? Seems cool to me
Sure, let's nerf the one major source of reliable damage dealing driller has
how about we summond a Hive queen directly.... and they may also start to adapt faster to what we use against them.... ummm why did i heard this already... maybe some where else... UMMMMM 🤔
What about another locations, guys? Do you have any ideas?
the north pole...
nah just kidding A graveyard where all glifhts goes to die and it's a lot SPOOKY and scarry skellyton...
the core
Where have I heard it? 🤔
i really want some spook in this game
i'm crossing the fingers for halloween
this makes me think to a new cosmetic... FACE PAINTS!
Darkness everywhere.
I really want some spook in this game.
you forgot to mention heavy dubsteap dancing skeleton
Gas leaks and mining canaries
@lean haven Incendiary rounds for the Driller’s pistol.
To set off the gas leaks, brilliant
Also, the flame adaptation might only be applied to certain enemies.
Visually, all the biome mobs should be distinct, but the speciality adaptations would be infrequent special events. Like only a single swarm might be flame resistant - with audio call outs from the dwarves to denote the effect.
A single swarm of warriors would have the armoring. Maybe only a squad of mactera would have the spike explosion adaptation.
Not all the time, or that would make it boring. 😃
@ripe viper I suggest something a while back. Search Clastic Confines
Also, the markdown formatting is easier to read on PC as opposed to mobile.
The main hazard I suggest would be pyroclastic flows - which are the most deadly form of volcanic eruption. https://youtu.be/Cvjwt9nnwXY
@urban verge, i think, it will be better with Magnite as primary mineral and bismor as secondary.
Yeah, I have noticed Magnite as a bit scarce. Although, I don't know if that's intentional by the devs.
So I had suggested otherwise.
A fairly simple "local variant" rule for fungus bogs.
The batch is infected with a precariously sedate form of Cordyceps, that quickly takes over after death.
These variants are easily identified by the giant wiggly fungus growing out of their heads, but after death the fungus double in size rapidly and starts giving off a bacteria hazard like the dead Praetorians.
I think Devs won't make another biome until revealing another materials like umanite or bismor, @urban verge
We've had cordyceps brought up in the past, I'm pretty sure
Yeah, there will likely by many updates until content like a new biome is added.
Or at least the idea of zombie/skinwalker glyphids
Darn, was trying to figure how i could apply a video about mutualism and parasitism i watched last night.
Unless i spelled it wrong, find says we haven't had Cordyceps yet.
@urban verge, new biome = new material = new biomes and materials = new upgrades.
It is going to be a global update IMO.
@last wasp suggested a while back about predator/prey. Much like how ants have predators in the wild, I think it would be interesting to see apex predators of Hoxxes - hostile to both dwarves and Glypids (and their mutualistic allies such as Mactera).
It was in #drg-chat
Giant predatory centipedes for instance
Likely even more dangerous than Glyphid Dreadnoughts. Something that could also be attracted to inbound swarms. "Where... wha? Team! There's something on the scanner! It's huge, and imbound on your position. I can't get a lock, it's too fast!"
Centipedes have definitely been brought up already
Yes, but as predatory mini-boss enemies?
I was trying to tie it into this other interesting concept. They might not have a place as Glypids since they look so distinct, and different.
Defiantly, they would work better as a solo predator.
Or as swarmers?> A huge amount of them.
Or maybe something more interesting: https://www.youtube.com/watch?v=LY8TgD6-7kg
Velvet worms are 400-million-year-old caterpillars that have an unusually gooey way of subduing their prey. From: SPEED KILLS: Dark Underworld http://bitly.c...
@ripe viper Like a competing hive species?
🤔
Yes, something like that.
@urban verge, Or like it was in the great Erlo labyrinth in kumo desu ga nani ka.
I think the zombie/skinwalker glyphids would be a better competing hive species, with larger suggestions like centipedes as apex predators.
Zombie glyphids? Sounds boring.
Spooders ^^
In a potential world first we have captured the dual spray of "vinegar" from a vinegaroon (also known as a whip scorpion). We think it's an Earth Unplugged e...
It would be pretty funny if you added a battle royale mode, as a April Fools joke.
it's on the trello roadmap
oooOOooOOooOOOOOooooOoOOoh
I haven't been on all day and I just look in here and see some giant centipede and a bunch of scropien spiders and now I really want them added
Because honestly the game would be really fun with something that would actually scare the players
Game mode idea: Material cluster defense
Dwarfs are sent to a completely unexplored part of Hoxxes where big material clusters have been found when DRG made a scan of that area.
You are sent with a group of 4 mini mules, and since there wasn't any sign of minerals like nitra or gold, you go there with enough nitra to call at least 5 supply drops.
Find the material cluster and defend the mini mules against hordes of enemies while they mine and store the precious and valuable material.
Mini mules can switch between stances, either mining, defensive or offensive
Defensive stance allows you to deploy a barrier that will slow down enemies
Offensive stance allows you to deploy a turret with capacity of 500 bullets
Mini mules not mining the material will slow down the process, and at least 1 mini mule has to be mining since normal pickaxes are not effective
When reached the max amount of materials collected, drop pod will be called after 1 min
Mini mules will stop mining when getting attacked by enemies, deploying a shield with 500 health, it is important that you keep the mini mules safe from any hostile creature, if all mini mules are destroyed, mission will fail
Is it just a defense mission then? There's no necessary mining to be done by the players? It's mainly jus all combat?
Pretty much, yes. Mini mules are the ones who do all the job, dwarfs just need to protect them
Im on board with that, killing glyphids in incredibly safisfying
So you suggest us to kill glyphids more often?
Keep in mind most missions are a combination of mining exploration and combat, not that a change of pace is bad, just that this will be already a unique gamemode.
I think it would be a nice gamemode, a bit different from the others, there's already a elimination gamemode, rescue mission, and it would be similar to point extraction, a big cave but instead of a mine head, there's a giant material node
So why not a defense mission?
Suggestion: 8:16:24 player raids with slightly altered and increased objective sizes and larger map sizes.
Example: 16 player elimination mission requiring the defeat of 12 dreadnaughts (3 for smaller squads of 4) and potentially one ultra boss at the end.
Map would be about the size of 4 normal maps, each mini squad would land in their own drop pod, or a larger drop pods that will fit 8 people.
Rewards would be slightly increased. The way to limit the farming of these missions and their high reward output would be to make them only available at 2-3 times a day and at certain times.
Tomorrows raids would be broadcasted on the mission terminal.
An additional add-on, but not really needed, is combinations of different planet regions: Such as A combo of Crystalline Caverns, Fungus Bogs, and Radioactive Zone.
Any comments, thoughts, or opinions, would be greatly appreciated.
Call it 4 times a day, 6 hours apart with a slightly different phase offset each day (so some days it shows up 3,9,15,21 another day 5,11,17,23
Maybe your crew can't all meet up at a scheduled time every day, but sooner or later anyone will get a chance to play.
can there be a character that can climb on any surfaces plus the name of the character can be called Cave Dweller
The new larger caves can be a complete slog
Due to the minerals being spread out and them being so massive
It takes forever to get around and for nothing to mine
Maybe have more minerals sapwns
But then it would be comparatively easier to complete the mission, and the rewards would be huge. There would be no reason to not do massive map missions.
have less caves
Larger, spacious biomes would have bloated resource availability.
Its not fun to run around an emtpy cave D:
while greeat for sreenshots
Not so good for gameplay
Less caves means they’re easier to fight in, and flying enemy types suffer, plus falls are no longer a hazard.
eitherway, large caves have to be changed some way or the other
I think the devs want large caves to emphasize the impressiveness of the surroundings. Resources defiantly need some tweaking, but I think having to hunt them down is part of the challenge. Making it easier would cut out content.
That cave
Still has falling hazards
Still took a bunch of time
But had nothing in it
It would be the same as doing three smaller caves
If you had less caves overall
When there are a larger cave
Yes, but those caves were on a lower difficulty.
?
Larger caves have greater difficulty.
It's about the same I would say
Its more about design
Theres quite a common cave that is basically just a pit
And the cave is deadly, for fall damage and to giht in
fight
Maybe have the same amount of resource, but scattered in more areas.
But it's quite small
The issue is they are too scattered
Ive just had the same cave gen
The issue is they are too empty, not with how resources are spread out
So not matter hjow you scatter them its not worth your time
I’m sure the addition of more floral and fauna will amend the lack of content in caves.
When a cave takes 10mins longer but has the same stuff to mine
I mean sure having cool plants to look at
But from a gameplay perspecitive its really unabalanced
I feel like the concentration of minerals is an unstable thing. I’ve been in larger caves before and it felt like I was drowning in resources to collect.
Have you came across the cave ive posted the screencap of yet?
Trust me, it's boring to go through for the second time
I didn’t play this rotation.
From my experiences large caves have little to nothing in them, whilst if it were a smaller cave i'd get a good load of just about everything
I think some of the seeding can get whacked. Also, in the Biozone, some resources are hidden in fissure overhangs.
You can’t see them unless you’re up close and peering right at them.
The spacing of resources is something that alotta player have complained about for dense biozone
Despite being one of the best looking biomes
The fact that it takes much longer to complete a similar mission due to map spawn is why it's so low rated, even in small caves its often hidden above ledges etc
@fallow river But yeah, I don’t see why an slight increase wouldn’t be warranted. Assuming players might prefer to choose smaller, faster maps for the same resource.
Unfortunately that means they’ll likely explore less of the cave...
What would be even better is to increase resources in larger caves, but make individual veins less in proportion to smaller caves.
That way not only is there actually more resources, but they appear more frequently, just in smaller amounts.
New warning: increased amount and frequency of environmental hazards
I uh, I agree with mushu here, the generation for biozone at least could use a bit of scaling down
the caverns in SC, fungus bogs, etc. aren't so bad, but only because you can clear them in a reasonable amount of time while they're still pretty large and, well, cavernous
but biozone is an absolute slog because it's like you move four feet through a cave, then hit a massive cavern that takes forever to clear out between the hidden nooks and crannies of minerals on top of swarm attacks
also biozone has a weird thing, I dunno if it's because they wanted to focus on falling being a major hazard, but it seems to "layer" caverns instead of just generating one huge empty space; there's several layers of ledges and areas, where of course there's potential minerals and resources at. sure it makes fall damage a major hazard but getting up to those areas, even with a scout, can be kind of annoying and time consuming.
especially when you get to the top and find out there's nothing actually there
also on a note of the resources bit, I don't think lowering/increasing the resource deposits would help with this issue
I've had caverns have either or and more often than not it's an issue of "this is taking too long for me to make sure it's clear". lowering it makes you search more to make sure you didn't miss anything, increasing it just increases the time it takes to clear out as well as make sure you cleared out the cavern of resources. making them generate at a reasonable scale would make this simpler. I feel like you could still get the same kinda pretty environment and screenshots and stuff with a little less uhhh...size.
SC does really well in having large caverns but a simple landscape so you can at least see everything you can collect, clear it out, and keep moving. there's just so much going on in Dense Biozone though that you can't see everything right away, so you have to go over it a few times to make sure you got it all, and the size makes that quite an undertaking to the point that it's significantly more time consuming to do a single level there versus hopping to another map with the same resources.
I think its a few biomes but i noticed that in the exclusion zone, the stalatites arent actualy stalagtites, just struts of rock
I mean...that's kinda what stalactites are. unless you're being literal about it but I don't think modelling actual calcium deposits is a really major issue that needs addressed by the art directors.
Could there be a utility weapon that instead of shoots platforms, it can a roughly meter cubed mass directly from the end of the weapon in a near constant stream? It'd be useful to create bridges or ramps, or could block tunnels. The downfall of it compared to the platform gun is that it's range is limited to directly in front of you about a meter away.
Would this be balanced? Or is it just not needed since ziplines are already a thing?
Well, for the traversal part, Ziplines already cover that enough as is.
I thought this was common knowledge
Nope
Tater is trying his best to embed it in our brains though ;)
maybe someday
It's one of those microchips he sneaks into the c•••••••• you snort
I like the platform gun tho ;~;
give the engi a shotgun with slugs as the last upgrade for it, maybe its a toggle upgrade or something idk
@plush estuary I think ammo types were suggested, along with a weapon components customization, hope those makes it into the game to allow further class modification beyond simple perks. Really would aid long term replayability, and more reason for players to use the TBA shooting range.
The last upgrade for shotguns should let us choose the spread pattern
I want to hit the bugs with smiley face shells
XD that sounds way better when i think about it as the awesome face
@heady grotto Awww yes, I'd love to place all my pellets as close as possible for the meta.
@heady grotto I'd shoot the walls in caverns as i run by just so the other dworfs have something to smile about as they pass by.
the possibilities are endless
Suggestion: New Mission: “Rival Rescue”
HQ receives an SOS from rival mining team “Caves. Resource. Astro. Prospecting.” Also Known as “C.R.A.P” Mission starts with Mission Control saying that “Rival mining team CRAP is trapped and need assistance but um… we may as well collect as many minerals as possible in the process. As an added bonus CRAP have offered half of their minerals as reward for helping them.”
Mission acts as normal mining mission at this point until you come across CRAP’s pod with the team scattered around nearby and need to be revived. Once revived Mission Control contacts you. “Wait. There is a massive blip coming your way guys. Work together to fend of the beasts and get that pod running again.”
Once the swarm is defeated and the pod’s location has been triangulated, CRAP tell you “Thanks for your help, we can get the fuel supply and Pod running. But we still have a mini MULE further down this cave. You guy go get it and you can have what’s in it.”
At this point any member of Deep Rock who decides to stick around and wait with CRAP will eventually be shot by them and if all team members are killed mission fails.
Otherwise at this point the mission continues as a Salvage Operation as Deep Rock dwarfs continue deeper into the cave to find the legs of the mini mule and rebuild it. Once rebuild Mission Controls says “Great job team, now hurry and get back to CRAP’s Pod before they take off without you.”
Once you do get back to the Pod wouldn’t you know, you get back just in to see the doors close and the Pod leave with CRAP saying. “Thanks for the help boys, keep the mini mule and enjoy your stay down here. Don’t expect us to come to rescue you. Suckers.”
As the pod leaves another swarm comes to your location, once the swarm is defeated Mission Control says “Bastard CRAP! I thought this might happen. I’ve activated the button on the mule push it and I will send you a pod.” Then follow Molly to the Pod and escape. Mission Complete.
CRAP...beutifull
are the CRAPs NPC or PC
well
no pvp
so
npc
I would venture that coding rival dwarves as npc enemies might be more work than value provided
all current enemy npc's function on the basis of moving around somewhat slowly
quick complicated moves like what a rival dwarf faction would employ require a faster and more rubust pathing algorithm
unless they just pretty much stay with the fuel cell
The perk It's a Bug Thing is worthless. Change it to something like headlamp power, or make the loot bugs also explode red sugar in addition to their regular contents.
Yeah a perk to increase the effective lamp light would be nice too. maybe another perk that will increase the size of the beam projected
well
just like upgrades, getting perks should be a bit less grindy and instead focus on loadout diversity
then again perhaps devs don't want classes to be customizable which makes sense
I would like to see a variant of the Preatorian that is actually faster than most of the other glyphids
that would be scary af
ADDITIONAL PERKS
===
* [Additional grenades]('Frag Fanatic')
* [Additional flares / flare light radius]('Miner Brilliance')
* [Ammo regeneration on melee kills; nitra drop from target]('Ragpicker')
* [Jump distance]('Mad Hops')
* [Weapon accuracy / projectile speed]('Niobium-Lined Barrel')
* [Increased ammunition pool]('Bandolier')
Mr blobby plz
Ability for Engineer to toggle orientation of platforms i.e. yaw, pitch, and roll - either fixed, preset snap orientations, and/or a holographic preview of platform at targeted location (akin to supply drop preview).
Would allow engineer to plug tunnels, make ramps, and put platforms in more cramped locations
PSA: There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not
Search is found through the magnifying glass icon in the top right
plugging tunnels would break the game
Have you given any thought to pets?
Like a smaller loot bug or mine cart that follow you around
just another cosmetic item
Flextape class when
@rocky bear Players can already plug tunnels. 👏
repairs boats to 100%
I suggest to add cave-in potential when using C4
**__PSA: There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not
Search is found through the magnifying glass icon in the top right__**
PSA: There is a search function you can use to see what ideas have been posted before, if you're unsure if what you're about to post has been put up before or not Search is found through the magnifying glass icon in the top right
Formatting green horns
storm
Shut up XD
lol
@fallow river
PSA: If you're unsure if a suggestion has been posted before, Discord has a search function to check for keywords.
Search is found in the top right of the Discord window.
How about a spike covered glyphid that shakes it's backside and leaves a small area around it covered in spikes, also has the potential to be the same thing with poison/venomous producing organs on its backside.
I just thought of something for fun. Would it be possible to implement a sort of mutation that disables your hud?
Like, it wouldnt even show the mutation on the mission select, you would load in the mission and bam, surprise you have no hud.
Just press H
Suit interference? Would be weird
Because they dont exactly have that as a game tech but as a convenience feature
I.e. wearing a rockin do doesnt take away your hud
With the no shield mutator, their should be occasional hud flickers. To kinda enforce the fact that your suits buggin out
i imagine someone already asked, but is there gonna be a report button?
i just had a guy almost wipe out my entire team if i wasn't fast enough to kick him
A report function would be handy
What about add a new type of game called "broken lights", where suite's lights are broken and you van use only flares and ambient light?
I would call it 'smog' but sounds great
Fog of dwarf
Cluster bomb grenade.
The other way around would be more challenging: no flares
"Preatorian's nest" only praetoeians the entire game
when can there be a refence to Star Troopers the big alien worm thing as a boss for elimination that thing can summon more aliens just for fun
In the space ship: a court with a barrel in the middle and a goal on either side of the court. Thats it. I had so much fun kick barrels around with friends so we invented an impromptu "soccer" and I think this could be an activity on the ship in a dedicated space. If there would even be a score board that would be extra awesome but not necessary for it to work.
been suggested quite a few times already
I want to suggest that the developers continue being amazing
Rouge mules and turrets that try to kill you on missions
We already have a rogue mule
Molly has pushed people off of cliffs plenty of times before :)
Wouldn't it be great to have a #269191611496398851-showcase channel?
No
So... is the game moddable in any way? Like if I wanted to tweak the damage numbers/penetration for certain guns and the armor of certain bugs for my own private games?
currently no since it's still in EA nor has there been any mention of mod support from the devs themselves but we have talked about it before so perhaps when the game is done they'll add it in?
@inner estuary the devs have mentioned in the past they'd be interested in mod support, but weren't sure how they'd go about it
ahh fair enough
can we get Mac support? so my best friend can play too (i know macs suck but she doesn't have anything else to play it on XD)
**** Another Suggestion : Could you please when the group leader leaving, not kicking everybody in the team and just tranfert the lead to another player ?
@inner estuary they have also stated that until the game is in full release, they have no plans of working on support for any other platforms, sorry
at least it's coming
guess we'll see lol
You could install windows on a mac using boot camp, just need to allocate space
mod support can be a real difficutl thing to add in if you diddn't plan for it early
The game is in unreal engine, so while I'm not making light of the effort it'd take to add mod support I do believe it's possible given the already pseudo existing framework and tools
Idea for a new class
The climber
Climbing picks that can climb any surface with "durability" that can be recharged at Ammo resupplies
A "Rock bomb" a bomb that does similar in damage to the C4 but will destroy a large area of Rock.
A single-shot rifle that does high damage
A machine pistol with a high rate of fire low range
Napalm grenades
The space rig is already spacious enough that there's no real need fo ir to be designed this way, but one way the corridoors could be made to look more interesting is if they were tight with service conduits, access hatches and valves - like the inside of a submarine.
Pipes can't be too hard to make modular parts for?
https://i.pinimg.com/736x/c3/de/aa/c3deaa1a2d5d9ea9826466e766faeae2.jpg
well too much detail would probably clash with the low poly art style
but yeah a few more pipes, dials, panels, etc would be nice
@tall summit "A single-shot rifle that does high damage" with an infrared scope
so in the #drg-chat chat i ranked my personal list for the missions
you'll probably notice that its roughtly split between "3 good ones, and 3 less than good ones"
Ima make a few suggestions for the less than good ones here
and maybe a few minor things for the good ones
1 Salvage: I feel like it's mostly fine, but on higher difficulties it feels a little too daunting to stay inside the tiny area for the whole duration, and the fact that going out can severely punish you and make recovery even harder, it can be overwhelming. I'm not sure how to address this without overcorrecting and making it a cakewalk, but a simple increase to the area might suffice.
2 Point extraction: Mostly fine, my only request is on the easier difficulties, make swarms a bit less frequent, as it feels like you are never not being harassed by swarmers while you're just trying to get some aquark back
3 Mining expedition: Pretty much perfect as it is. It's simple and yet replayable, perfect for beginners and yet not boring to veterans. Maybe find some way to prevent or discourage cheesing the escape with driller, but aside from that it's fine right where it is.
now for the "bad" ones
4 Search and extract: I can't think of a way to make this mode fun without drastic changes, all of which would make it further resemble other gamemodes. Something i can imagine trying is making the maps bigger, more sprawling, and also adding further optional objectives beyond the 1
Alternate Gunner primary weapon Airburst Chain Gun: https://youtu.be/4UolMYY7QaA?t=1m13s
Orbital ATK MK44 30mm BUSHMASTER II fired from Kongsberg MCT-30 turret on GDLS LAV at Orbital ATK's BUSHMASTER Users Conference earlier this year. For more i...
Perhapse even making the optional objectives more interesting than the "find x of y bonus materials" which are unique to this gamemode
Airburst Chain Gun | Gunner alternate armament
5 Elimination: the problem isn't the concept, but the execution. Dreadnaughts are fine when they are rare and you have a team backing you up, but when they are the sole objective it gets boring very fast. Something i can imagine is simply adding new boss types which will mix things up significantly, allowing dreadnaughts to stay but simply allowing the gamemode to become more.
Perhaps even this could be the gamemode that offers a randomness and inherent risk: you wouldn't know what you're going to fight until you get to them in mission. It would be random, but the right kind of random: the kind you have to opt into and know the inherent risk beforehand. As such they could also have significantly higher rewards than standard mission types.
6 Collection: Honestly if we're talking the realistic approach here, this should either be removed entirely or just merged with Mining expedition or Search and extract. There's nothing about this gamemode that is unique aside from what the objective material is made of.
If we're talking ideal world dreams though, one way that this could be reworked as would be a dedicated "hive" biome where the enemies are numerous, time is limited, and there's no Nitra or mining to be found. You'd have to act fast, grab the eggs, and get out as soon as possible before you are overwhelmed. Perhaps it could even include some kind of queen boss monster that either you'd be forced to fight, or could be an optional objective for a significant bonus.
well technically waves grow bigger over time
that's the "clock"
and ammo is limited
but yes it needs a bit more diversity in secondary objectives, or resource collection in general
right now it's boiling down to:
-right click minerals
-dig objects out
-pick up flowers
adding to previous lazer beam ideas, give gunners a choice between minigun and lazer beam gun, both performing similarly except for lazer beam gun firing at full accuracy after spin up making it more effective at range while minigun remains the choice for gunners who like up close fighting
good new gentle man the project for my Pum pum gun is now going on i'm drawing the model... it's gonna be a 2 d model but it's a start i guess
Laser is more accurate, mini is more damage
@thin gust Rotory laser cannons are a bit of a cliche. Maybe just make it a single barrel, with the spin up replaced with a charge build.
It would be neat to also see burn damage on enemies that have been hit by multiple laser beams.
maybe add an archive of the enemies and fauna on the planet. i would love to read what the DRG company thinks of some things. Like the cave leeches or the loot bug
@slow bronze it could also be cool if the archive was added to only after you encounter each type of enemy/fauna, something I've enjoyed while playing Spelunky recently
Just an issue/suggestion I have, I love the game but without reliable internet I usually play solo scout and still find the game enjoyable and challenging. But when I load into a Point Extraction mission and first exit the Drop Pod, the dialogue box from Mission Control is so big and detailed that it covers most of my screen. It seems like you load right into the main area where all the aliens have already spawned and they go right after you, I get shredded right off the bat every time, because I can't see what I'm shooting! If that longer dialogue box could show up one line at a time and match the smaller size of the Incoming Wave dialogue it would be much easier to see things.
The text box should be a set size and slowly scroll down from a line of text so that it doesnt take up too much if the screen
So I was playing solo last night with my squad open to the public Incase anyone wanted to join. About 30 mins in somebody joins blasting techno music and as soon as they load in they team kill me then leave immediately after they down me which causes me to fail and obviously get almost nothing. I don't know if there's a way around this but sure sucks that there's people going around doing this to solo people that are trying to build a group.
If I search for UI adjustment or UI settings, I can't find anything. That's why I bring it up maybe for the X time. Forgive me. The game looks even more atmospheric-claustrophobic without Hud. Atm I can adjust size of the whole UI and activate/deactivate Icons seperately. I would prefer playing with my HUD turned off completely, but it also mutes the callouts and disables my Scanner(the pointing thing). Also it disables the Mineral counter. So my preferrable setting would be: HUD turned off, voices on, Scanner and Radar on, Mineral counter on(or just appearing when I request it, OR just appearing while I am depositing).
Visual request: some sort of representative icon for the different hazard levels like payday 2's "skulls"
The already existing steam badges could be alright
@tall summit That really will always be the bane of open lobbies. You can kick players - and if someone is mic spamming make sure to kick them immediately - set the match to private if they try to rejoin.
Along the line of visual requests:```md
Visual update to the Resupply Pod | Specifically modules that extend from the pod once it lands
Glowing boxes aren't that visually impressive. It would be neat if some ammunition boxes popped out with flex chutes linking out from the supply pod. When dwarves begin to restock, the chute begins to cycle ammunition into the box which disappears upon completion; perhaps with a dwarf grab animation.
Autocannon feed chute; also found on machine guns
Could fill boxes of ammo as the dwarves begin to resupply
For anyone not familiar with chutes: https://youtu.be/1Mz-nbAWfo8?t=51s
A promotional video showcasing the many gun applications and platforms of Standaard Armament (SAI) flex feed and ammo chutes.
less digging please
less ores please
less updates
Less Game
less
loss
It would be really cool if you could upgrade the mule with things, either in game via nitra or at mission command with goods. Possible mule upgrades: Gatlin guns, super illuminating spotlights, Shield zone, drilling rig, Red sugar storage, Bug pheromones, etc.
apologies, I know a few variations on this have been suggested before, but we REALLY F***ING NEED some way to keep a log of toxic players that we don't want to play with anymore. I'm done with the game for today.
I would honestly like to see a medic dwarf in the future, like with a long ranged revive tool.. and maybe a burst rifle
=sniper rifle?
That would be interesting in CQC caves..
I'm fine with like getting the first perk for falling damage resistance because I get +10%, but it doesn't seem worth it when each upgrade gives only an extra 1%, up to 15%.
I like the jukebox in the hub, and it would be neat to bring it with you. I think a Walkman would be an awesome addition so you could jam, rock and stone!
Medic dwarf has been suggested many times but it's unlikely that the devs will implement something like that
have they said so much?
maybe like a mule "Upgrade"
maybe a little bit faster
or speeds up drop off
but only the host's equip mattered
Diffrent turrents for engineer, pretty simple shotgun.flame tosser?
or maybe like a remote controlled stronger turrent but when it's not controlled it does nothing
A randomly generated "Space hulk" Like location would be awesome. Dig through wrecked corridors and retrieve old Mules stocked with morkite while shuffling through claustrophobic enviroments
Are you asking for a new format for cave generation, to fit a sort of new mission type?
yeah, with a different way of getting resources, unique missions etc. I dont know exactly how it'd work, or even how hard it'd be to do, but I feel like this game could do it better than space hulk: deathwing did
@neat bluff [Steam Account Blacklisting for Hosts]
@tacit rain slap a mini jukebox onto Molly 
@hard ermine so like collapsed mineshafts from previous crews? with all of the previous dwarves and MULEs buried alive in gravel heaps?
would be cool to dig through collapsed gravel piles and find your old buddies' remains in there - bones and ores combined
☠
space hulk maybe on the planets surface wink wink
something like that! with some cool aliens/space hulk-esque corridors for the monsters to crawl all over the floor, walls, and ceiling!
it could function like an egg collection mission, but you gather dead dwarves. "No dwarf left behind" after all
This has all been suggested before
what we need are super creepy orb weaver spiders that drop down from the ceiling and attempt to bite you with big venomous fangs
and long creepy-crawly legs

@gray crater what about for non-hosts who tend to hop from group to group?
@neat bluff yeah. I know the type. They join in the +20mins of a match, get full rewards, and leave.
haha, other way around
I tend to hop into games that are in the first 5 minutes
but hit a host this week who was so toxic I've got his name written down and never want to be in a group with him again
I find people always join me in the last 5 minutes, after I've done everything solo, then POP POP POP everyone joins on me.
was it me lmao?
@gray crater once you hit like the 20 minute mark - make the game private
Bosco is more useful than leechers 
@past abyss didnt even know you could swap mid game.
then again, never been motivated to.
We need others Boss
Flying boss ? Spawner Boss ? Ultra Explosive Boss ? Idk but more than only the Dreadnought
Exploders spawner? Nitro cocoon?
That'd be too easy, Driller would just put fire around it, and they'd blow up as they come out
i like the giant spider idea bite you maybe you have a long term posion until you eat red sugar
One suggestion I have is to remove that static noise while loading in
What we need is Dogadon
http://donkeykong.wikia.com/wiki/Dogadon
fight him in magma core level
They need to make a dispenser in the space rig for all of the ore you've collected
-build a fort out of cubes 
let us buy furniture with cubes
one day i´ll have a giant room with lots of stuff in it
You need to add Dokuro's money in a mine
Yeah, let's get his money generated ingame, since he can't get a refund
i´d play this game for a living
Living off his non refundable money?
Could be a thing, atleast then, he would be able to earn his money back 😄
Nah then it would be a steam community market
i prefer to just add his money and make a achievment haha
Game needs steam acheivements anyways
I mean they have in-game milestones already, they're sorta half way there
I like steam achievements, so it was a let d
so it was a let down to find out there wasn't any
But still we need this as an easter egg
Or something like an voice line "WHERE IS MY MONEY" when mining gold
Would be pretty funny :b
weekly events to let you earn cool cosmetics like different armor or colors
customizable armor for supporter buyers
more helmet options pls hair is fine but i love my helmets
that would be so sick lol
Wouldnt mind if the glyphids got a remodel. To get on par with the mactera on model detail
I think it would be nice if every class had unlimited mobility on a cooldown like the scout.
im sure it could be balanced and still require teamwork if the team wants to move around efficiently, but it would make it more fun for solo mode and for each class individually.
for example, the low ammo zipline gun could also be reworked so that you can recoil ziplines or something, or the engineer could mine his platforms to return material to his gun. the driller could have drills that need much longer cooldown, but unlimited ammo, this would also stop the cheesy strat of drilliing straight to the escape pod.
Ez implentation
(When drop pod time starts) "Oops team, your Drill has jammed so you can't use it for it's purpose"
Give it a chance to jam
So like when you start drilling theres a 10 - 20 percent chance for it to jam and then you will have to wait a bit to use it again
I vote for 3% chance to jam every 0.5 seconds.
Better glypids spawns, and hardened rock formations would be a better method to prevent boring to the pod. However, if you time getting back - drilling vs. legging it are roughly the same speed. And if your team beats Molly, you still have to defend until it arrives.
or nests of small spiders (purple ones) in empty spaces troughout the map
There could also be rock formations that cause more jamming, rather than have RNG frustration that punishes skilled players, and rewards lucky ones.
so if you drill into solid you'd have a good possibility of being swarmed
but I don't think making the drill bad is the solution
just having a bunch of "hollow" walls fixes that, since drilling straight would have you fall in small crevices and considerably slow down the process
@rocky bear Intermittent chambers would obscure the map in the terrain scanner, unless the devs implement that they’re only seen upon being drilled into. That combined with the jamming rock, and improved glypid emerging/tunneling would solve personal mining operations.
Swarms have issues spawning in confined spaces. Unless they are giving the ability to spawn in terrain and emerge from the wall, confined spaces will always be a defensive meta.
purple nests are already pre-drilled
Yes, but they’re not mobile.
there are little hollow tunnels
I’m talking mobs appearing out of the walls instead of popping into view.
Prevents the cave space from fundamentally limiting their spawn potential.
I once tried to block purple exits...
It wasn't a good idea...
@ripe viper Just toss a grenade down one of the holes. Gets em’ every time like a gopher bomb.
Aim low, b/c the grenade tosses out at a weird high angle.
How about visualised grenade tossing direction?
Might be nice. I suggested prior that (like HL2) the player should have the option to tap the grenade toss button which underhands the grenade. Pressing and holding allows the player to wind up and overhand throw for greater accuracy/range.
worms.
Big worms. Terraria level worms
Ho! Terrible idea! At least for deep rock - amount of dwarves lost will grow up faster.
"Our droppod is moving into a large vertical cave. Wait, it is moving!"
"Mission failed"
never saw rain in dense biozone...
Is it just going to be a fancy earthquake/Sandstorm?
Reduce visibility, reduce friction
^
yeah
maybe the rain doesn't stop?
or only affects certain zones in a level
rain in extra large spaces
So, we just throw the ice biom out of the window?
since people had the idea of the opposite of the magma core
theres an ice biome?
^
i mean sure, if you slip on water while walking on dirt, hmu
?
i never slipt on water itself. I only slip on water if the ground has below average fraction itself
man, must be nice
mud season out here, means slippery surfaces everywhere, cause everythings lubricated in wet mud, as well as losing footwear
constant rain, shouldn´t the cave flood?
cause sandstorms make sense?
We need water in dense biozone biome!
no water physics
Xd
they already said that something like water would be impossible
xd
or at least very hard to program
in large spaces, a dense bio zome in a tropical climate would have a high rate of humidity, and stalactites form as a result of this same behavior as well as surface leakage
well, all water in games are completely faked
ask the devs about that
they don't even come close to being water
not me
what I'm saying is they are right, its a huge problem to solve
They should do it :p
for.. one hazard
no way, all kinds of fun things could be had from physics enabled water in caves
you could have waterfalls and underwater sections to swim through
drowning, maybe lava.. aaaand
but its seriously basically impossible
It would at a minimum force the minimum requirements for the game to go way up
Super-duper mega huge global xxxxL update: we added water!
(Actually, that's fake😥 )
there are very very few games that actually support water, and not just a flat surface which changes how your character moves
Dwarf Fortress... uh
oh, I suppose From Dust also kinda does
Minecraft
idk if it's already been suggested, but what about an upgrade that shortens the cooldown of flares by a bit?
@solid dune mentioned that the devs wanted killing lootbugs to be a moral quandary, and that's why those little guys sound so adorable. What if there was an option to pet the lootbugs? A cute little petting animation
a cute little stabbing animation 
Lol i said that?... 🤔
I have absolutely zero remorse about killing lootbugs
^
the game isn't real, theres no moral dilema
If they want to make killing lootbugs a risk of some kind, make it enrage the swarm
@lone sable that's not why they sound so cute.
When they first got added, back before they made squeaky noises, some of us were going on about them being cute. and they made them squeak in response
👌
PETA going to invade this game for killing innocent lootbugs
#Stand_up_for_Swarmers

sticky flames

💗
💗

We need an anticheat here, even tought there is no pvp
@tepid spindle 😮 .... 😢
I haven't even seen a cheater yet @scarlet scaffold
This game is too small and expensive to have those yet
I did.
Once I found a cheater.
Then in next game another joined us.
I think cheating will make fun AFTER you discovered, bought, tried everything. And not at lvl5😐
Trust me i have seen ppl spamming infinite platforms, flares and drillers with no cooldown
also infinite ammos ecc ecc
Building platform on platform in flat place to get higher🤦
Also it's '' funny'' when they start spamming hundreds of flares
and you go from 144 to 5 fps
very funny
What they should do is promote cheaters - but make an option to flag your hosted server as a cheating server, that way people won't join it if they don't want to.
Why fight something if you can easily isolate it.
Additionally to the flag on the server, a very obvious warning will pop up when you go to join a cheating server - exclaiming how it has cheats enanbled... etc. You obviously won't gain any progress on a cheating server.
Sand geysers on Mars, lol. Rain/ice are poor biome ideas. Case closed.
um this takes place on hoxxes 4
@urban verge mars??
@past abyss No, people were pointing out that a sand biome was ridiculous. It’s not that far fetched.
Yes, North Polar Sand Sea has sand geysers that fire kilometers into the atmosphere.
seeing as earth has deserts - why can't another "habitable" planet have desert-like caves
er wait are you not talking about hoxxes?
The powerful underground winds on Hoxxes would otherwise seem impossible if it were not for the plausibility of some known examples of extraterrestrial geography e.g. Mars. I was not being critical of the existence of deserts, lol.
Plot Twist: It is all a game, Mission Control is playing each mission like he's someone who owns an anthill. He put industrial fans in the desert to test the Dwarves as his play-thing, for his amusement. He sees everything.
Plot Twist: It is actually a reality show but you don't know anything about it and you've been killing innocent glyphids this whole time
How are dwarves born? No females detected...
Clones
Not-a-glyphid tentacle will whip at X meters around. Depends on its size and maybe hunger.
Glyphid that can set up biological analogue of landmines?
Eliminating glyphid queen mission, what do you think?
Any scope for extra dwarf classes? I would like a dwarf with a jetpack 😃 Make it so it has limited fuel. Maybe a timer as well, so you can't overuse it in a single sitting flight. 😃
Just thought! Either new classes or alternative weapons/support tools?
Scout already has a purely selfish mobility tool, I'm not sure I like the idea of a jetpack
It's a fair point
that's why I thought maybe alternative support tools instead
i didn't think it through XD
Strong vibrations scares glyphids... That's because they see everything using vibrations (IMO), so, strong vibrations for them is as REALLY LOUD sound, but for eyes.
gunners shoots green guy´s armor, he doesn´t flinch
faster spin barrel.
stronger magnum.
Bigger caliber.
TRIGGERED.
A tesla cannon would be cool, as an alternative weapon for the driller/gunner
I'm still under the impression class variety should be acheived with optional upgrades you have to chose between, not more weapons. New weapons would be better suited for new classes
I think defend missions on the surface of the planet would be great(Like in "Starship Troopers" u know)
Been suggested but probably very complex or annoying to implement
so point extraction really
The lore does say that there are constant storms on Hoxxes.... I'd forget it
We need flying exploders : little size, low hp (5 hp ?), fast, and who explose instant at the contact of a player or when they died (and dont kill/damage the others mobs)
And they would spawn in a large horde
How can we defend? Low size + big amount = 
Low size + low hp + flying + big amount = ........ Tesla?
Or machinegun/ flametrower / ar
Machine gun? Ummmm...
Tututututututut
tuturuu
Special biome where hyperexploders will spawn and where all engineers take teslas only.
Gunner already is a machine gun user isn't it?
And scout has an AR?
I don't like biome specific enemies unless every biome gets a specific enemy
Worm for sand biome.[uncommon]
Faster exploder for magma biome[common]
Glyphid collectors who eat every resource you drop but release them when you kill it for dense biozone[common<X<uncommon]
Glyphid queen for this dark place to the right. I haven't remembered its name, sorry. [Rare]
Mutated glyphids (both warriors and defenders) for RE zone. [Common]
Why do glyphids even live in crystalline caverns? Electricity? Well, low hp fast moving energized glyphid will lower your sheild.[common<X<uncommon]
What have I missed?
Fungus bogs*
I remembered.
Also, energised bugs are similar in size to Exploders. Btw they can't generate own electricity.
Common - up to 16% of glyphids.
Uncommon - sometimes spawns once a mission and rarely - two times.
Rare - just a little less rare than 
We can place these small guys anywhere or change queen with them.
I'd imagine new weapons would be SMGs, machine-pistol, or energy weapons - basically anything not already equipped to a class
actual melee weapons
A quadbarrel Rocketlauncher
@lean haven, add a button that hit with melee weapons?
just gimme a lightning hammer
a flat top hairstyle
more dwarf helmets corporate marine is good but i need some lord of the rings shit xD
Aha! How about another suits?
@modest nova, quadbarrel.
TRIGGERED!
What
so is there a reson the barrols are acting like low grave when kicked?
i kick a barrol and it floats
Low fps? I find it does that on my worse computer for some reason
Hey, I really like the look of some of the other hats, but I don't like that I have to ditch my goggles. Could you make the goggles and maybe some other eyeware that's independent of the hats??
new grenade type, lower damage, larger radius, will take out exploders but it has to be aimed to get the most out of one
@ripe viper in response to "How can we defend? Low size + big amount = 
They are flying...
Can you make it where the bugs cant hit you from under the platform on extraction point.
1 tonn Molly goes near glyphid tunnels.
Swarmers: I sleep.
<100kg dwarf quietly tries not to call a swarm.
Swarmers: REAL SH1T?!
I think Molly can have even more chances to call glyphid swarmers from tunnel.
New mutator; Light's Out. No rechargable flares. Scout's flaregun and headlights will be neccessary to see in the darkness.
Wow.. it should be very challenging but maybe too much ^^"
Suggestion: flares recharge faster when headlight is off- gives a reason to not always have headlight on
i was thinking "need better equipment" and all the stuff shorts out or just straight up doesn't work, like dud grenades or flares that just explode (speaking of which wasn't there a volatile flares mutater?)
What about "Darkness surrounding" and "Reflective atmosphere" making all light sources stronger or weaker?
👌
Don't jump on my nuts if I'm repeating somthing here...(edit: because it's my first post damnit) but dwarfs with tits are desired. Beards 'optional' 💯
the only reason to turn off headlight is to see the mineral "glow" more accurately when digging
never had an issue seeing them with headlamps
#suggestions (1) When a player are the leader and quit, need to transfer the ownership of the leader instead of ending the multiplayer session for everyone.
#suggestions (2) Sometimes i've been kicked by one guy because it doesn't work how he want. Could you modify the kicking session with other other players Voting (like in other game - in diablo 3, it asked to kick the user for (reason specified)).
#suggestions (3) We need to have a "Last Players" list when we play in multiplayers for adding or sending a message to that player. I've played with French peoples want to add them, but Steam doesn't like that player. Sometimes Steam are not updated with all the latests player. But, we need to have our own way to add player, or search for a player into the game.
I think it'd be cool to see how people died in the chat so you can be ready
for example
you fall off a stupid engineer platform and it says "Dwarf down from falling!"
or "Dwarf down by his own teammate!"
Something like that
Like those minecraft death messages - “Player1 was murdered by Player2”
I guess yeah
and a cool hazard would be every cave system has a random crystal (electric, radioactive etc)
just spitballin ideas
Every cave has their own hazards right now, I like how they’re all unique
^^^^^^^^^^66
What about adding gravitine that makes floating islands hovering?
honestly when you say gravitine it makes me think of an ore that would float upwards and would need to be mined out in order to fuel the reactor in the space rig to stop it from falling onto the planet
Buff beehives
@inner estuary and extract it instead of morkite. Cool idea.
yeah, alternatively it could also be a large gem like Enor Pearl or Compressed Gold if not an alternative main objective
I like large gem main task more.
what about it being a main objective that IS large gems?
You mean eggs and point extraction?
Like that
that would be cool actually, i was thinking just for regular mining expeditions but it would work better for point extract
it would also make the scout more useful @fallow river
You mean something that you can put one in your pocket of?
I think they mean minerals you should carry to the MULE or base.
But in fact, it's an extraction mission with another kind of mineral to find instead of Aquarc... :/
What's so special about Aquarq that HQ sends a gun platform missile and dwarfs down there, despite the difficult cavee and occasional Dreadnought
?
Water from stone
