#suggestions

1 messages · Page 64 of 1

broken fractal
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Sure, each class can have a unique grenade to further encourage having one of each

mossy laurel
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Well hopefully they add more grenades

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And perhaps just a 3 round burst for the drillers pistol

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Since each bullet does so little damge

broken fractal
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wat

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It does decent damage to Glyphid Warriors

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Acid Spitters and Web Shooters

mossy laurel
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If you fire the gun like a machine pistol

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Like I said, not making the gun better at all

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Just a little easier to use

oblique nacelle
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I still find it kind of off that the driller walks around walking through walls, setting rooms on fire and setting high explosives, then whips out a tiny little pea shooter

near glacier
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HEY

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I HAPPEN TO ADORE THAT PEA SHOOTER

foggy tree
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me too

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driller already has so much going for him, he doesn't need a big secondary gun

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all the pistol really needs to do is offer some firepower outside the flamethrower's range, which it does. good for taking down spitters and allows you to kill mactera spawn

fallow river
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The drillers pistol is fine for dps

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It's just a pain to click so many times

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I would rather have it be automatic and lose some fire rate or accuracy than having to spam click

broken fractal
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Your fingers need work

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( ͡° ͜ʖ ͡°)

fallow river
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My fingers need to work and not be wasted away

foggy tree
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anybody think a versus mode would be good once there are more miniboss type monsters for team alien to play as?

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(a hypothetical for the far future)

near glacier
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That would literally be Left4Dead, but DRG

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Not calling the idea bad

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It would just be too similar to Left4Dead imo.

broken fractal
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L4D2 invented vs modes

oblique nacelle
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I agree with the responses, the drillers gun is still ok to use and sort of balances the class, I was just pointing out how comical he looks doing it

naive oasis
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pretty sure that's supposed to be a joke in the first place.
"A light pistol for a light dwarf"

fallow river
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Yeah the damage of it is fine

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He needs to be balanced and cannot be good at everything

full finch
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anyone else think heavy should have one more mag for his gun? or am I just being wasteful with ammo

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(havent played much since april)

oblique nacelle
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The gunner is supposed to rely on his minigun, the revolver/hand cannon/whatever its called is more for picking spitters of the ceiling without spin-up time

atomic vector
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the handgun runs out fast yeah, so you need to be scarce with it

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I only use it for ceiling bugs and praetorians if i ran out of explosives

full finch
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yeah makes sense

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i suppose i gotta be bit more careful and be more strategic with ressuplies

fallow river
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A modifier where it's nothing but swarmers

oblique nacelle
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Oh god no

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The walls would be pink

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Actually come to think of it, that would be interesting

broken fractal
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All Drillers

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Problem solved

viral bridge
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Ring of fire... 🎵

oblique nacelle
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♪and it burns, burns, burns...♪

full finch
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you cant get lost in the caverns if you can drill and dismantle the entire planet

urban lily
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Hey guys

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the tunnels ar cool

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but they need to be a little more scarce

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they're way too common

round spoke
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So I've read a lot about the idea of having a sniper class in DRG across multiple instances where the game is discussed and the one thing that I've always noticed that is there are weaknesses of the "class".

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A common theme with these ideas is that it's always a slow firing, long range rifle with low ammo capacity paired with an automatic pistol of sorts.

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The largest weakness with the sniper idea is that more often than not, you are combating lots of low health enemies with small crit spots rather than one large, which means the majority of the damage potential is wasted on targets who don't need such overkill. \

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The weakness with the pistol is that there are already two pistol type weapons in the game, and adding a third would be taking the uniqueness from one or the other.

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So, I now propose some weapons that requires a similar need for accuracy, but, is more efficient with ammo and is still unique compared to the other classes.

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Rather than having a low RoF weapon, having a semiautomatic rifle that is slower than the Scouts gun but faster than the platform gun could be a good replacement.

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"so, what about the other gun this guy could have?" you say? Well, instead of having a gun, perhaps he could have some throwing knives. Along with being a good melee option, he could throw one of the knives he has and is able to pick it up once he is over it.

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Sorry if this is hard to read

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I just suck at my own language

main olive
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Why not SMG. Pistol. Sniper. Radar as the snipers load out. Gives the class the small fry attack weapons and a long range class special kill rifle

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Then the gunner would be sustained DPS and the sniper would basically be a less mobile scout but with heavy dps

cerulean coral
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I hate amunnition in this game. Please add some modificators like: all classes got unlimited weak energy pistol with unlimited ammunition. Add this as an option. Cause I really hate that mechanic.

static plinth
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That would kind of make collecting Nitra pointless then, wouldn't it?

slim quiver
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ya. as a survival game, resource management is one of the main mechanics of the game

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and you do have and unlimited ammo damage source, your pick axe

boreal lintel
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Don't be so quick to dismiss another's suggestion. If they are dissatisfied with an aspect of the game then it is likely they have reason to be so.

viral bridge
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You might be having ammo management problems, if you dislike the ammo system.

Spray less? 🤔

hard robin
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if you're playing solo, Bosco helps a lot

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I actually went through a HZ3 swarm just by using my pickaxe xD

distant island
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"i hate ammunition mechanic"

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you realise that's like saying "I hate jumping in this mario game" right?

gray magnet
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Maby by collect extra nitra, or buying at the mineral trade you could bank it and use it for a later mission. They’d really have to work out the spawn rate and price.

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Though

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@distant island didn’t you have a heated discussion with a few people about how you felt that the reload anim for the scouts flare gun was to flashy?

distant island
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that was a month ago

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and that was different

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that was an animation

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this guy is complaining about a core mechanic

mossy laurel
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I have a question

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How do you get the devs to notice a suggestion?

gray magnet
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Carrier pigeon.

mossy laurel
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Well then...

gray magnet
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I’m not sure actually. Only been a part of the discord for a month or so. I think there might be something about another sight for suggestions in the pins of this chat, but I’m not certain.

slim quiver
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i believe you can @ specific groups in a discord

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mention by role

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yeah, bug reports they like posted to the trillo or something like that

mossy laurel
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Any comments on my suggestion?

slim quiver
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molotov is a good idea

mossy laurel
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I don't want to headcannon a suggestion

gray magnet
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Found this in the pinned messages.

mossy laurel
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Ok

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Do they still read this though?

gray magnet
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I believe so.

mossy laurel
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Well into trillo I go

viral bridge
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Proper, easy to read formatting. Try not to ping them for every idea / suggestion.

mossy laurel
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how do I use trello?

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well new better understood suggestion

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1st Suggestion, replace the Driller's grenade with a Molotov cocktail. 2nd Suggestion add a fully automatic fire rate for the driller's pistol. This is because no one fires the gun 1 shot at a time so may as well save everyone's fingers. <@&257786783666929665>

mortal panther
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Would be really cool if the game start menu had a survey that asked "would you want to see a healer class added to DRG?", and " would you like pvp to be added to DRG?" And if you say yes to either question it causes a big red sign to fill your screen that says "You're playing the wrong game then!".

gray magnet
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An actual poll like that would be cool. Like, if the devs went through their suggestions and found some that people mention or recommend often, and they put it up for people to vote what they wanted in an update, or in the future in general.

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But that might lead to high production demands, so it’d probably be best if they found what people wanted AND what they could complete for a near future update.

foggy tree
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there is a detailed feedback survey accessible from the game menu

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though it takes more time than a simple 1-5 agreement question

mortal panther
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I was making a joke

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Come on guys

broken fractal
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@mortal panther That's the normal thing here

They take things literally a lot

tawny acorn
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Just an idea maybe a gamemode that offers longer harder missions that have separate stages and can take anywhere from 1-2 hrs help me add to this idea I just enjoy a long difficult modes

jade stag
snow bridge
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Had a discussion with some of the guys (gals) in general about railguns. Here's some thoughts on it.
possible secondary: SMG
Slow rate of fire, charge up time, and enemy / armour penetration.
Some possible upgrades (branches) could be to opt for full AP / penetration, to go through as many enemies as possible, and deal lower damage to each. The other option could be to add an effect which does a lot of damage to one enemy. For example it could turn into an armour breaker with a "shatter" or splinter effect, removing all or most of the armour from a praetorian / other bugs. You could also add an explosive effect similar to the Halo railgun which explodes on impact. Another alternative would be having the shot split up like a shotgun / flachette round on impact, damaging enemies behind the enemy hit.

urban verge
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@snow bridge I think the ability to pierce multiple enemies, and armor penetration would be nice. I'm assuming this would be the primary for a new class?

snow bridge
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Aye, I guess. The alternative is we'd get choice for current class weapons.

urban verge
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I'm pretty sure I read somewhere that a 5th class is due to be added.

near glacier
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Sniper or heavy melee

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That's what I am hoping for

tawny acorn
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found this on ggoogle thought it looked dwarfish

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railgun^^

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just some ideas

near glacier
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The railguns should get a feature where if you hold down left click for X amount of time, (Be it: 2 sec, 4, 6 sec) It's damage is increased by X amount (10%, 20%, 50%).

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That's if they are added

tawny acorn
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i feel that would be op my suggestion is that against non armored enemies it does about the same dmg as other weapons say 7 but if you hit an armored opponent not only do you break a chunk of armor off a pratoreian you also do maybe 15 -20dmg on heavy armored enemies

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basically a good armor buster but not op where if 4 people ran it the missions would be easy as fuck

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it doesnt need to blow up prats in 2 hits or something xD

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also having a slow rate of fire aswell so secondary is more practical in some cases maybe a light dmg smg who knows lol

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whatever it is should be a support class the railgun should be hitting armored targets from distance not on the front lines by the gunner

foggy tree
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i dont think that would be op at all, in fact its a great suggestion

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a railgun would be bad as a primary because big baddies are rare enough that its wasteful against lil guys

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if it works against normal bugs effectively, but can also be charged up to deal more damage against praetorians/dreadnaughts, it would be worth using

broken fractal
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It doesn't feel right to have a gun like that in the game for some reason lol

foggy tree
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i like it if only because i want to be able to do something efficient when multiple spitballs spawn in a giant cavern at a distance from you

lunar flicker
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one could conglomerate all these ideas for a ranged/tracker class under the theme of a Big Game Hunter-esque dwarf

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only instead hunting with a pith helmet and a elephant gun for elephants, they've got a helmet with a bunch of magnifying lenses, and a railgun for dreadnoughts

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their space-dwarf armor could have pieces of their kills on it; glyphid chitin plates, maybe some webbing as a shoulder-cape, cave leech tongue for a belt/weapon sling

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actually scratch that, Pith Helmet required

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excellent for picking single targets, but terrible at dealing with groups

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to balance that out, maybe have them be good at detecting glyphids; enemy radar could be their teamplay gear, a la the scout's flare gun or the gunner's zipline

foggy tree
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idea for gunner alternate secondary: single shot, medium-fast reload pistol. fires a dart that embeds itself in the ground (or alien) where it hits, and explodes after a short (1s) delay

warped folio
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I'd love to see a character that shoots like a semi-auto rifle that when 3 or so shots hit a single target it causes a small explosion on the otherwise decent damage it could dish out.

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With cons I would think it has a smaller than average ammo capacity and alittle longer reload time.

snow bridge
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Halo needler? :)

full finch
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a railgun could be really cool

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maybe gunner could equip it instead of a minigun?

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it would be cool if we had an option for an alternate weapon

oblique nacelle
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I've got a hunch that's coming

inner estuary
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i wouldn't be surprised if they revamped the way the weapons for each class worked in the same update they brought out the fifth class, new enemies and missions require new weapons and tactics

tawny acorn
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Well I like the charging concept but I feel as since the railgun uses armor piercing rounds it shouldn't do a lot of dmg unless there armored maybe 8 in unarmored opponents and maybe 20 to 25 on armored targets that way people don't just take 4 railguns into an elimination game

rain atlas
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me and my mates were talking about customizable flare colours; purchasable in the cosmetic section like the hair and skin colours

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thought it would be pretty cool

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also maybe an alert when a teammate has been taken by a grabber? Just like with the cave leeches

near glacier
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I have an idea, but.. i don't speak english verfywell. Could i write in french?

gray magnet
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You could I suppose, but those who don’t speak french might have issues. You could write it out in french and pop it into google translate, but no guarantee that it will be accurate down to the letter.

ancient violet
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Could we possibly get a more permanent marker solution? I was personally thinking of a tag system that might be color coded, but nothing appears on the hud unless you're in a certain range (like scanner range or something).

near glacier
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Mon idée, serais simplement une défense d'avant poste sur la planète minière. Un peu a l'idée de les missions de "Récupérations des M.U.L.E(s) endommagé". On devra trouvé une structure quelconque, que ce soit une plateform, une station de forage, un avant poste dans ou a la surface de la planète Puis la défendre pendant un certains pour qu'elle puisse soit :

  • Vidé sont contenu
  • Soit qu'elle s'extrait a la manière de la platform. (La fusée au centre)

Puis rejoindre une LZ pour s'extraire, en prenant au passage tous les matériaux / minerais disponible sous la main ^^

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/!\ Google translate /!\

My idea, would be simply a defense of front posts on the mining planet. Little has the idea of the missions of " SALVAGE OPERATION ". We will owe found an any structure, whether it is a plateform, a Mining station, a Outpost in or has the surface of the planet .Then to defend her during one certain so that she can or:

  • Emptied are contained
  • Or extract herself like the platform. (The rocket in the center)

Then join a LZ to extract, by taking in the passage all the materials / ores available under the hand ^^

red willow
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^He used google translate to translate, i'm gonna check it

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(sad, to translate correctly, the first language needs to be good, rip)

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His idea would be a front post defense. If you've played the new mission (Salvage), you should understand, but let me rephrase:
You need to find a structure, whether it is a platform, a mining center, or something like this, and you would need to protect it for a while, to empty its resources or to extract it with a pod.

Then, you would need to join another pod as we already do in the other missions, while you collect minerals on the road.

I hope you'll understand me, my english isn't perfect at all, but I think it's explained in a better way there (and without major fault)

near glacier
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@red willow Thx 😄

red willow
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@near glacier Pas de quoi 😉

near glacier
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Mon anglais est vraiment mauvais, du coup je fais au mieux ^^"

red willow
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Check ton français aussi :p

near glacier
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Chuut ❤

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J'suis mauvais si je veux 😂

neat oxide
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  1. "boss" fights at the hardest, most complicated mission in an area that you need to finish other missions in the area- and chance of Big Boys to spawn in any mission- like a mini boss | 2. more classes (a female one also) | 3. I want my barrels to be with me always, even in my missions- i spent so long to get 13 barrels in there and then my baby boys can't be with daddy
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i think thats how this works

coarse canyon
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Hello, I have a health concern with your game, I'd like to suggest increasing the number of frames in flashing animations like the computer screens and muzzle flashes. I've been living with epilepsy for 14 years, certain video games with quick flashing lights are unsafe for me to play and can cause seizures for people like me. Some games, like Overwatch have 3-4 frames of animation in their muzzle flashes or blinking lights which make them OK to play. My preferred suggestion is to increase the number of frames in flashing lights like muzzle flashes and lights blinking so that folks like me could play this game -- it seems really fun! If this isn't able to be done I'm hoping that you will consider adding an epilepsy warning to the purchase page as a warning before buying. Thanks for reading, and I've included a short youtube video showing the area that gave me a lot of trouble. https://www.youtube.com/watch?v=pfy-GxIehV4

red willow
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<@&257786783666929665> I'm not the type of people pinging people, but I think it's important to notify the epilepsy issue. (see above)
That's all, keep going, you're doing great!

main olive
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I could imagine that could be handled client-side. So perhaps a game option (that is prompted at startup) if flashing lights (or rapidly changing colors) which would make flashes and the like are delayed. Much like how games have color-blind options

lunar flicker
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Request for Laser Pointer/Rangefinder + C to create a rendezvous point for Molly;

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So, in addition to:
[Ctrl] + [Mouse1] to place a marker.
you also would have:
[Ctrl] + [C] to place a waypoint for Molly to travel to.

Could help for when you're digging a narrow tunnel, and Molly decides to sit down and block you in, or for when you're done emptying your loot bag, you can send her back in the direction of your teammates.

distant fox
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One of my suggestions to making the game more fun, I have no idea if you want to add items like that and have procedural generated ones but it would be cool.

near glacier
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give the upcoming class a vacuum weapon to combo with c4 or the scout grenade

gray magnet
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Now I’m not sure what you mean by vacuum, but if it’s what I’m about to say, my bad. I think a cool vaccum mechanic would be the ability to suck up debris, like some of the crystal structures in the game for example, and convert them to projectiles or such. But you’d have to find othey types of debris to use in areas without crystals.

open crystal
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New class should be The Navigator's
guides teams through caves
Primary: MGL(crowd control) or Railgun with wallhack scope the highlights enemies.
Secondary:Rapid pistol for small insects
Item One: permanent beacons(sets up to 3 at a time)
Item Two: Tunnel scanner V3 (screen looks like the map or laser screen but instead can only see tunnels through the walls highlighted yellow. Beeps when facing resources that are close by.)

strong ether
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What do you think of Special Power for class? Limited with a fair important cooldown, unlocked at lvl 20? Example:

  • Gunner: Minigun Overdrive (++DPS brust for a short time)
  • Driller: Flaming self-explosion with flame ring AoE
  • Scout: Self-AoE large Light Projector
  • Engineer: Turrets Overclock (+DPS +Target Speed)
cloud copper
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Achievements? So one already talk about it? Still would like to have them. Something else to work towards

red willow
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You have the perks atm

delicate solstice
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Broken machine parts

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Now I actually think about what alone has suggested

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A navigator class

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It could work

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Sorta

twin kelp
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Proposal : Developers officially release a Lootbug model for 3D printing. They are just too dwarfen cute to be stuck inside the game.

dusty zealot
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Can't you just use in-game model for 3D printing?

twin kelp
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@dusty zealot I didn’t know where to look. Everything is in .pak files. Which I tried to extract already but I didn’t see it. Was going to try and look again tonight.

dusty zealot
oblique nacelle
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There should be a way to revolve your character in the vanity menus

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I can't see my sideburns!

distant fox
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@strong ether I think the direction I want to see with the game is not preset based but randomly generated, I am big fan of finding weapons and items in games to then use to progress; They could be defined with values and then from their they are randomly generated. It would push the game to be more grind based but with any game you are playing it to escape from reality and time, games are about work as any other work so time doesn't really matter.

twin kelp
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@dusty zealot I know it’s a little late, but Thank you very kindly.

dusty zealot
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@twin kelp Post some pictures if you get it printed 😃

twin kelp
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@dusty zealot Will do, I'm building my new i3 Mk3 tomorrow at a LAN party

clear tree
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@twin kelp the sound they make! I heard it recently. Never paid attention before, now I can't kill them. Too cute! I need a plushie!

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The loot bug.

ivory quail
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Not sure if by a bug or by design but the NumPad keys on a chroma keyboard are a lot brighter than the rest of the keyboard when in a mine unless they correlate to some gameplay mechanic I have not noticed. Also the chroma effects on the keyboard was a fantastic nice touch Devs! Great use of all the effects!!!!

inner estuary
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Yeah I loved the way the keyboard glitches out when you get attacked or the whole thing lights up when you throw a flare

urban verge
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@red willow @near glacier Interesting concept. I too had theorized about a facility mission. Either some sort of automated drilling platform, or specimen research facility deep underground has been overrun with xenos and the team is tasked with collecting the data/ore/personnel from the base.

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< Search and Rescue | Evacuation > 
It would be like a point extraction version of salvage.
red willow
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Yup, we agree

urban verge
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Collecting scientist panic chambers, ore containers, or computer/sensor data cores.

warped folio
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Would be cool to see a type of enemy that makes itself appear to be part of various types of ore upon the walls then it attacks.

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Also my quick idea for the new class would be an enemy scanner, railgun/piercing rifle, rapid fire crossbow, and a net gun to stop enemy movement

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Or maybe cave scanner instead

oblique osprey
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My Razer Naga (mouse) is set to only use the red lights, and when I am playing DRG it for some reason resets the settings. It doesnt bother me too much, as it gets set back to red when I close the game.

tawny island
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It would be neat if the names of players in the player list were clickable and gave idk, people on Xbox the ability to visit their profile so inviting random people to a party wasn't irritating

trim girder
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Has there ever been talk of an endless horde mode?
I'd love to play out my Aliens: Colonial Marines fantasies in an actual competent game.

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I'd expect the ammo to randomly disperse itself throughout the level, and you'd have to move to get it to prevent a team from just picking a spot and staying

tawny acorn
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id like a mode like this but underground like defend the outpost from an insane number of hostiles

gray magnet
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I don’t know if it’s possible, but id like the glyphids to climb OVER each other, rather than them clipping through

tawny acorn
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that might make for some intresting glitches

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XD

native imp
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How about a bug that uses a light like an anglerfish, to trick you into following it into a tunnel?

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so it looks liek a miner

oblique nacelle
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That climbing idea...
'Team, theres a swarm, no... there a WALL of glyphids approaching your position'

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I love it

tawny acorn
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another dwarf looking railgun 😉

native imp
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also chat during end frame

tawny acorn
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also dwarf looking

snow bridge
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the front of the first railgun looks kinda like a frigate out of Halo.

tawny acorn
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lol

white cloud
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Shitty Concept I made because I'm bored: Robot / Cyborg class - DW4RF.

tawny acorn
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id didnt realize i was playing black ops 3 again 😉

white cloud
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Robots are cool, you cant blame me

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shit drawing though, jesus

tawny acorn
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xD

white cloud
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i dunno waht he could do, maybe crawl up walls or something

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I just want a robot!

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another robot

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rather

tawny acorn
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molly and bosco already exist

white cloud
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MORE ROBOTS

tawny acorn
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also this is dwarf terriorty begone!

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rocknstone \

white cloud
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Elven robots infiltrate DRG!

idle quartz
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elves dont have robots, they barely have the wheel mastered

foggy tree
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elves only use plants and weird magic

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not trustworthy machines like molly

real sparrow
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and they're missing the GLORIOUS BEARDS beard

late gazelle
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Suggestion: add a confirmation when joining. Several times the server list has moved because of a session ending or being added, making me click on a mission I didn't want to join but it locked me in with that one click

restive blaze
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SUGGESTION: Make Rescue Missions REAL! A team is battling hoards of enemies, all of them go into the down position. The downed team has the option to forfeit, OR, Another team of 4 players can leave their mission to go and rescue the downed players.If all 8 players go down, game-over.

coarse moat
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Suggestion: For during solo play, make leeches somewhat more manageable. Being near the end of a mission by yourself and losing due to a sneaky leech getting you before you can react and having to rely on the drilling bot can be irritating.

oblique nacelle
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Hmm. I quite like that idea, punk

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Maybe put it in the server list as Team Rescue or something similar?

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It would need some downfall, so people can't just down themselves and walk through haz 4s with 8 people

coarse moat
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It would be kind of weird to program and the timing for starting those missions would be weird. They wouldn't show up on the mission tracker menu I'd assume? You'd just be given a notification during another expedition?

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Because otherwise waiting around at the mission module for one of those would be weird.

oblique nacelle
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That is true

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Maybe some sort of announcement for people in the lobby/station/whatever it is

coarse moat
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Maybe, figuring out rewards would be kind of weird also. Deciding how much each side should get depending on the effort put in.

oblique nacelle
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'theres a team that could use rescuing if you're up for it'

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I would say keep it simple and do 50-50, at least to start off

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Actually, do you know how much you get for a failed mission off-hand?

coarse moat
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No idea

oblique nacelle
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Alternate proposal based off the original: If you don't have a full team, when you're all downed, people can still join in and save you? Not sure how that would work out either...

oblique nacelle
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I want a game type that is completely underwater

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I know theres no liquids because of coding issues and such, but this wouldn't technically require liquids

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Logically it would just have different physics, as it would be an 'atmosphere' if you'd like

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Higher jumps, slower movement, that sort of thing

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Could get creative with that too, and add all sorts of cool stuff

devout coral
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new biome: surface

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a large open hellscape

#

chasms and pits scatter the land

#

little minerals but they can be seen from a distance

#

mission types would usually be securing a landing for a deep mining minehead (perhaps asked by another team of dwarves)

#

or breaking a very tough stone so a drop pod can go through

#

perhaps uysing another minehead

oblique nacelle
#

this is still so far the most supported suggestion for Hoxxes surface

#

Whatever happened to tater anyways? I haven't seen him on in a while

devout coral
#

ded

#

prolly

#

but if the surface would be uninhabitable

#

so would the caves be

#

besdies

#

with the right equipment

#

you can survive all but the magma of mount doom

#

its just a shame that so much of the planet is underground

oblique nacelle
#

See theres protective rock layers keeping the radiation out of our precious caves

devout coral
#

hell we might even fight on a moon of hoxxes for low gravity

#

in the loading screen theres chasms everywhere

#

and theres the radioactive esxcusion zone where you can go

oblique nacelle
#

So the space radiation the elves are trying to use to keep us off Hoxxes is ineffective 'cuz dwarves

#

and caves

devout coral
#

elves dont have the technology

#

damn hippies

oblique nacelle
#

See they don't have the technology themselves, but they know where to get it

#

Toys aren't the only things they made for Santa

devout coral
#

besides elves aint canon

oblique nacelle
#

They'd fit in a cannon

devout coral
#

that they do

#

they also launch nicelt

worthy quest
#

toggle laserpointer?

near glacier
#

Make health bars optional, customizable crosshairs would be wonderful

#

I really like just having a dot for a crosshair in most of my fps games

wooden coral
#

since thers a lot of complaints/issues with how slow the mule is and how tasking it is to have to remember to call it constantly id like a Mule Follow mode where you hold your call mule button and itll set the mule to follow you. simply pressing the call mule button again will end the following.

#

Also a second way to use the gunners zipline as a spelunker zipline instead (going straight up and down) would be cool, if not for gunner then maybe a new character.

stark skiff
#

@oblique nacelle dwarves in diving suits, I like o3o. maybe we could get some mining out in spaaaaaaaaaaaaaace too

craggy pulsar
#

Suggestion; Face tattoos. (Not sure if anyone's already said it, but here we are :P )

formal turret
#

@surreal ridge This game needs dwarfs drinking

ivory summit
#

@formal turret I agree

formal turret
#

good good

stark skiff
#

yesh, we need a pub in the ship.

oblique nacelle
#

There's not enough room on most dwarf faces for tattoos, they'd be lost in all the beard

solid dune
#

there's always room for tattoos!

real sparrow
#

PUT IT ON THE BEARD

#

GENIUS

tawny acorn
#

also if you didnt notice by the memorial hall there is the abyss bar

wooden coral
#

having patterns/tattoos on beards would actually be really creative

near glacier
#

Next update we need the pub. For immersion

#

Last one pays for the first round!

coarse moat
#

Speaking of the bar

#

I think it would be cool for late game players if you could trade in some of the rarer gems to craft brews, which could maybe give you buffs for the next mission or something

flint cargo
#

Hummm... A consumable object system (Example: Beer = force / small bag of ammunition / etc ...)?

near glacier
#

Pre-mission preperations sound nice

sudden geode
#

Was there any suggestions for melee class? I want to smash bugs with two-handed hammer or battle axe

near glacier
#

Pickaxes are kind of melee

#

But I understand your plight

sudden geode
#

Pickaxes are like standard issue knifes

#

Or like sapper-shovels in army

#

It`s what everyone have, but specialist should have better tools

#

Axe or hammer, with integrated rifle (for Cave Leech situations)

#

Somewhat like this

flint cargo
#

An improvement in the behavior of AI against fire.

-A single monster (except beyond the soldier) = fear (as in "Alien Isolation")
-Two or three monsters (except beyond the soldier) = try to get around
-Five or more or during a horde (hive effect) = ignores fire

PS: And if possible for more realism add an effect of burning on the dead monster by fire.

(Sorry but my english = Google translation ^^ ')

gloomy raven
#

yep, fried bugs. Let's set the fire in four, cook some bugs and eat'em lol

rigid acorn
#

Hello. I'm here to report your game. I am completely and utterly disgusted by the lack of a certain feature. It's careless that you have not put this in yet and it disappointed me beyond belief and all of my friends are saddened by this.

#

That feature is that we cannot take barrels with us on missions. Other than that, we love the game and are completely addicted. I even gifted it to my friend because I loved it so much and now he loves it to. Great work your doing, keep it up.

floral fox
#

Our deepest apologies. I don't know how we could have made such an outrageous oversight. Our thoughts and prayers goes out the the ones affected and all their families because of our clear lack of judgement and inability to make games properly 😦

wind moat
#

when are we getting the class that only uses a barrel as weapon

wintry anvil
#

Is it possible to cancel the 1 supply drop when 2 supply drops are called at the same time?

naive ether
#

I have recently decided to jump in to the HDR world and got a supported monitor. I have noticed that on the store it says that the windows version has HDR support. Is it planned to add HDR to the steam version as well? If not this would be a suggestion.

foggy tree
#

idea for gunner alternate weapon: tau cannon from half-life

#

for those who aren't familiar, it shoots a hitscan laser beam at a fairly rapid rate, but can also be charged by holding mouse1 to generate a single powerful beam. this would still be useful against crowds, but would specialize more in taking down armored foes compared to the standard minigun

#

the hyperbeam could be balanced by making it consume a disproportionate amount of ammo so you cant spam it without thought

zinc warren
#

A Spectator mod, for spectate the game etc...

trim creek
#

needs to be more instances of cave leaches in smaller tunnels with rare minerals right below them, its a trap that people fall for all the time 😋

distant island
#

Make C4 not clear out terrain anymore

#

too many idiots think it's for clearing out dirt walls

#

Or at least change it's description and take out the mention of clearing obstacles. it really sends the wrong message

main olive
#

🤔 but... it's an explosion

scenic bluff
#

Plz make an invite code which you can use to add ppl to the group instead of having to add them on steam first

main olive
#

it's like saying "The pick should do no melee damage, only dig"

distant island
#

that isn't what i mean

main olive
#

it is tho

distant island
#

every fucking youtuber i watch have waste perfectly good c4 on dirt walls which don't even clear out the dirt wall at all

main olive
#

i'd rather it clear "more" dirt than stone, or depending on the material

#

sand would give way

distant island
#

that would encourage bad behavior even more

#

you don't waste c4 on dirt walls

main olive
#

not every group has a driller, but even then, you want to police how people play the game. I mean you're right it's dumb to do. But if you're not on Haz 4 you probably will never need it

distant island
#

Im not policing

#

it would be policing if i joined others games and told them stop

main olive
#

asking it to do no terrian damage because "people" are doing it

#

is policing at a dictator level lol

#

"make the game work this way so others can't do it"

distant island
#

"make the game work this way to avoid scenarios where players are doing stuff that they shouldn't be"

main olive
#

but, it's an explosion 🤔 should gernades also do no terrian dmg? or just c4

distant island
#

Contrary to your opinion, the designers have designed the game in a particular way. There is a "correct" way to play the game

#

If C4 was meant to be one of the other options for clearing a dirt wall, they would make sure dirt walls always are small or thin enough that one charge would clear it out enough to pass through, or they would make it so the entire wall crumples, or the c4 would just clear more area out

#

But it doesnt

#

c4 clearing out terrain is an afterthought: making sense only in principle rather than mechanically

#

same with frag rgenades

#

they barely clear any terrain out at all

main olive
#

so if you started out with Suggestion: Make C4 do less terrian dmg, or more damage to dirt walls, as right now people are wasting them to clear out thick dirt walls or the like

#

but to make them some sort of "only hurts living things with big boom, land is fine" just sounds silly to me

#

unless it was like some zap boom or gas

distant island
#

thats why i also suggested mechanically leaving it unchanged, but jsut altering the description

#

right now it reads: "Be it an obstacle or particularly thickheaded adversary, a good ol' Satchel Charge usually gets the job done. Stand well back before hitting the trigger."

#

"Be it an obstacle..."

#

like i said, it's sending the wrong message here

main olive
#

but it does clear a large area for sure

#

maybe if people "dug" in a few then planted the C4 it'd work better

distant island
#

if sachel charges are mechanically supposed to clear out enemies and not terrain, they why does it damage terrain

#

and why does the description specifically point it out?

main olive
#

Be it an obstacle or particularly thickheaded adversary, a monster(s) or terrain is how I read that

flint rose
#

It can be used in both ways, it should be versatile

distant island
#

yeah, but using it on a dirt wall is a waste

flint rose
#

Though i do agree it should have a bigger blast radius

distant island
#

Frankly sachel charges are just kinda redundant anyways

#

that or frag grenades

flint rose
#

I think they should replace satchel charges and grenades with a special satchel charge

#

So digger gets a really big terrain boom, gunner gets tons of damage

#

etc.

distant island
#

Myabe

main olive
#

bugs no like boom to face, bugs run from boom in face (can work as crowd control) so explosions are not "Redunant"

distant island
#

i'm not against using sachels for terrain clearing out

scenic bluff
#

Plz move discussions over to general/ other channel

distant island
#

not in principle

scenic bluff
#

It creates a fuzzy mess for devs

gray magnet
#

Idk, id still prefer the option because of placing multiple charges at a time . That definitely seta it apart from frags in a good way.

#

Maby if you could choose pre-mission wether you want a charg for killing enemies or destroying obstacles and the like.

distant island
#

Or make it class-specific

#

Driller gets breaching charges

#

Gunner gets anti-bug mines

#

makes the classes more distinct, too

scenic bluff
#

Myb add a healer/ ammo man of some sort

distant island
#

jesus christ how many people are going to suggest medic

#

It's not happening. it would completely undermine the need for hunting down red sugar

#

and nitra

#

maybe they could add a support class that gives better shields or something

#

maybe

gray magnet
#

Maby a bagman for Sugar?

main olive
#

only way a Healer class would work "can collect and store red suger"
I guess a Ammo class "has small ammo resupply packs, but only replenishes 25% max ammo for 1 and 2" and is limited, so Nitra and Supply pods are still better

#

Healer class would also need a faster revive speed (even tho there are perks now) because losing a utility item (3 or 4) for healing others would drop their usefulness once redsuger is mined out (all of it in the area)

distant island
#

I can see a class storing red sugar, that would work

#

in fact it would incentivise hunting for red sugar even more

#

which is good in my opninion. half the game is mining, so having that become more of a focus is good

sudden geode
#

Collecting sugar and slowly refining it into healing serum

near glacier
#

I think it'd be nice for all of the classes to have a unique grenade type.

Engineer — MIRV Grenades: explosion spread out over much wider area.

Gunner — Fragmentation Grenades: higher base damage.

Digger — Incediary Grenades: area of effect damage that lingers, useful area denial.

Just examples.

sudden geode
#

Which he can shoot with dart gun

#

Or inject directly in patient 😄

near glacier
#

Another possibility for the Digger:
Oil Canisters: Leaves a pool of oil on the ground and coats any nearby enemies. The pool can be ignited with the flamethrower, and enemies burn longer and harder.

distant island
#

I'm down for unique grenades

#

I can imagine an incindiary one for driller

#

the other two: not sure

#

Maybe engie could get a more unique grenade

#

something thats isnt even a grenade so to speak: like scouts IFG

#

maybe a deployable wall

near glacier
#

The IFG is a grenade.

#

I get what you mean though.

#

The problem with something like a deployable wall at the moment is it would be too powerful, since enemies can't tunnel through terrain.

#

And I'm pretty sure you can use the Platform Gun to achieve a similar effect anyway.

near glacier
#

Maybe a Proximity Mine would make for a good unique grenade for the Engineer.

barren flame
#

this game is very unique, but you will fail if you don't improve the game beyond the cyclical grinding of progression. my suggestion would be to create a "home" location that you can adjust and build upon for long term goals(easy implementation). also introduce a crafting system(easy implementation), and public economy/play space (expensive and highly difficult implementation).

tawny acorn
#

sounds like you want minecraft

verbal crag
#

thats not how it works @tawny acorn 😛

mellow heart
#

I was gifted the game today. Excited to try it out, but come to learn my DS4 controller is not detected so I am forced to play with Keyboard & Mouse which is difficult for me because my hands cramp and my carpel tunnel flares. Really need controller support to enjoy my gaming on Steam.

#

I see here mention of this game for Xbox One, so controller must be supported right? If so, please also add support for DS4. It works for other games in Steam like Rocket League, Helldivers, Filthy Lucre, Nex Machina, and a bunch of others I have tried so why not Deep Rock Galactic?

barren flame
#

im assuming , nibbler, that was directed at me? if so no you are wrong. having a "home location" to modify to the liking of the player, a weapon and armor crafting system, and central AH system has been implemented in 1,000's of other games and its one of the limiting factor to these type of games. E.G. vermintide 2 has almost no player base now, due to lack of non mission content.

naive oasis
#

@mellow heart
I've raised issues with the devs regarding incorrect performance of my B button on the mineral trade screen.
Because my controller is a 3rd party DirectX controller the bug was disregarded however.
It seems that at this time the developers have no intention to support any controller that is not a first party microsoft controller.

Though I'm pretty sure that my issue is a problem with the game, not my controller.

trim girder
#

I think a healing class would be nice! Maybe have little healing drones that fly around and disperse red sugar.

sonic ice
#

I feel like the pacing of this game is always ruined for me whenever I end up stuck with my group aimlessly walking around looking for something we cant find. I have a few Ideas that might be able to fix this

#
  1. some sort of visual indicator towards your objective appears after killing enemies, the more enemies you kill, the stronger/more frequent it gets. this would also give more meaning to fighting things besides just surviving.
#
  1. after a cerain amount of time, the game throws you a bone and gives hints/indicators as to where your supposed to go/collect
#

I like the first idea more as the second one could probably be abused if you find a way to avoid enemies while standing still

#

I like this game and I think its fun but I cannot stand when me and my friends end up spendng way too much time looking for what we need and walking in circles

pulsar knot
#

We literally spent 30 minutes on the same mission because we couldn't find the way forward. We stripped each level bare and still needed 17 morkite to complete the mission. I feel like that should never happen. After a while (say 10 or 15 minutes) or after being attacked by a couple swarms, your way to the next area should be revealed or hinted at to avoid aimless wandering. Great game, but its super frustrating when you're trying to find a needle in a haystack.

#

One of my few complaints about the game. That and the worms that grab you that you can't fight out of.

small scaffold
#

Well. Did you use your map to detect compact dirt?

pulsar knot
#

The only dirt we found led to a dead end

near glacier
#

My only true suggestion is to add a healer class

#

I feel like that would be a good idea

tawny acorn
#

One of my few complaints about the game. That and the worms that grab you that you can't fight out of."..................Thats the point of a teamwork co op game you kinda cant do everything by yourself]

pulsar knot
#

Of course only my side complaint is received. I understand its supposed to be a co op experience, but enemies that can grab you without you being able fight out of it without the help of a teammate is just not fun to me. I feel like all playstyles should be encouraged. You shouldn't have to be bound to your team with a ball and chain.

oblique nacelle
#

Bosco needs to dig the worms out, clearly he can't aim

#

Worms 🤦 Leeches

green plover
#

Unsure if this was suggested, but if you are stuck missing the last 50-100 Morkite then maybe it can give you a directional hint, like a arrow on your HUD

near glacier
#

The healer class should be able to pick up red sugar to use it as healing ammo

green plover
#

That's pretty cool. Though it seems like he'd need something else because just healing isn't much

main olive
#

he can also extract trace amount of red suger from bugs (that's just a silly additon, but might be cool if the class could accumlate healing, but red suger is like resupplying from a resupply pod, 1000% better)

near glacier
#

@barren flame I get where you're coming from. I don't think a public economy or play space would suit the game or really enhance it much though, for the amount of effort it would take to implement.

I do like the idea of a Home location but I'm unsure how it could be implemented; it would have to tie into the main gameplay loop of dropping, fighting and mining somehow. What I'd expect to see instead is various additional buildings you can get around the Station, with a certain rank and certain investment of resources.

A Mineral Refinery, for example, which converts one crafting resource to another at a 1:1 ratio, rather than the 3:1 ratio you get from Sell/Buy at the Trade Terminal.

Or possibly a Still, which creates a buffing brew for you before each mission.

#

Really I think all the game needs is more classes, weapons, tools, enemies and biomes. More gear upgrades, maybe even Trees for customization. One or two higher difficulty levels. Big Event missions. That's the kind of content I personally care about a lot.

#

The real add-on we need is more beards and a HAT TRADING SYSTEM. What could go wrong!?!

#

I wouldn't complain about more beards.

#

Even if they were like $2 DLC packs.

#

I would pay for more beards and an appreciation for the bismarck look.

#

Same.

#

At the moment the main thing I want is a better Perk system.

#

I really hope what they've got at the moment is just a stopgap while they work on something more interesting and complete.

#

Because it really doesn't match up with the quality of the rest of the game.

fluid heron
#

i am getting tired of how many more newbs i have to carry thru Haz3 and beyond. there clearly is a wall there between haz2 and 3, so i hope devs add sort of walls for lowbies ("Hazard 3/4 is hard/very hard. Are you sure?" screen, or blocking them off until certain blue levels)

near glacier
#

No, don't do that.

#

If people want to play on the higher difficulties from the get-go, let them.

#

From my third mission onwards (done like twenty missions now) I was playing on Hazard 3 and it went fine. It was challenging, but rewarding.

fluid heron
#

well they should make it obvious at least

near glacier
#

How obvious is obvious?

fluid heron
#

some people are like, really bad at games. they do enjoy i know but

#

color code?

#

or skull code? payday2 much?

#

i mean, complexity doent exactly kill you. it makes things go slow instead

#

hazard level is too....hidden, imo

near glacier
#

I don't think it is.

fluid heron
#

i mean, yeah, extractions and scavenges do add some difficulities

near glacier
#

I do think that there's a huge jump in difficulty between Hazard 3 and 4 that should be more apparent, perhaps.

fluid heron
#

there arent

#

you shoot exploders, boom, 4 cleared

#

2 and 3, you have to actually use grenades

sudden geode
#

Well, i agree that H4 is for a bit seasoned miners, but restrictions won`t do good for this game

near glacier
#

Exploders aren't unique to Hazard 4 you know?

#

And not using grenades on any Hazard level is just handicapping yourself.

fluid heron
#

you can do haz2 w/o grenade

near glacier
#

But why would you?

#

They're there, use them, they make your life easier.

fluid heron
#

i dont. my friends did.

near glacier
#

You're an odd fellow.

fluid heron
#

i dont restrict nade on haz 2 i meant

#

and my firend didnt know about them more like

near glacier
#

Aah, I get you.

fluid heron
#

a lot of people dont too

near glacier
#

I don't think they're covered in the tutorial.

#

And the grenade indicator and everything is pretty understated.

fluid heron
#

i dive bomb wiht my trusy nade launcher

#

and i get out just fine with a bruise

near glacier
#

Engineer's my least played class so far. He is good though.

fluid heron
#

on contrary, i use him a lot

#

imo he has a bit too OP in a way

#

just too many ammo he got

near glacier
#

He does have a lot of ammo. His shotgun isn't great though. Does rely on his turrets a lot.

#

Digger's my most played so far.

fluid heron
#

driller's my least

#

the handgun

#

i mean its useful

#

still too underwhelming

#

sound included

forest island
#

Create a salon for the French

near glacier
#

It's okay, it does what it's supposed to.

#

The Flamethrower doesn't feel as good as it should do though, in my opinion

fluid heron
#

the firewall's the best solution to a bunch of swarmers

main olive
#

I actually agree on some stoppage for newer players to try the harder hazards

#

it's not fun to have people always dying and not adding much to your run

#

easiest way is just to let people set limits on their lobbies

#

Player Level X min required

pulsar knot
#

If a healer class were to be implemented, I feel like they would have to be very careful as to how they go about making it. Say the main weapon could be a semi-auto rifle that has a good range but not so great fire rate with the secondary being an smg that has less great range but a rapid fire rate. Utility could be rock climbing gear that allows you to ascend vertical surfaces when you have it equipped. I don't really like the idea of using red sugar as a resource because if a medic takes all of the red sugar in a level but isn't performing well, it could be a detriment to the team. He could have a short ranged healing gun with limited ammo that sprays a red mist. His grenades would be ground impact red sugar creators. He can toss them so once they hit the ground they create a large chunk of red sugar that the players can mine for more health. Everything would be limited so it still adds to the whole resource management part of the game, and this is all just a suggestion, but let me know what you guys think

mystic root
#

i like that idear

main olive
#

hmm, combining some of the ideas for the sniper class (Primary is a rifle, secondary SMG or machine gun Pistol) I like the gernade idea, as it'd help during a swarm so the medic can keep up the DPS while others pick health as they need it durning the battle.

Idk about the climbing gear, what might be better is rapel gear (for those that fall into pits) I feel the Scout should still be the mobility king, and being able to scale anything would make the medic better as he can just shimmy over to a ledge making the skillful use of the grapple hook moot

#

a mist sprayer would be cool, I like the ammo idea. But also a healing dart gun would probably be easier to impliment? Just a weapon that ignores the FF numbers and does Negative Damage (so it heals instead of hurts)

#

it'd add to the medic being more skill based, which most supports in games are

near glacier
#

@main olive I can definitely get behind better lobby settings for the host, that's a good solution.

#

As for a healer class, I like the idea but it would be a thin line to tread. I find if a team is playing decently, the Red Sugar scattered around on top of the health from Resupply Pods is plenty to get people through a mission.

It'd be hard to decide how much better the Healer should be in that respect, because they could trivialise a mission if they're a lot better than just relying on Red Sugar found in the environment.

pulsar knot
#

I just figured the climbing gear would be unique as well as useful for being able to reach anyone in need of help.

#

I feel like as long as there's a limit to the amount of healing that can be done, it wouldn't be too gamebreaking to have a healer class

#

They'd be useful but not necessarily necessary

main olive
#

Yeah the biggest hurdle is how useful would they be if you're with a good team

#

like if everyone kites, and is good at managing shields

#

the only way it'd work is if there was temp health (like L4D, being revived you have temp health but you need real healing/red surger to be topped up)

#

cause right now it's easier to just off yourself and get rezzed if you're below half

pulsar knot
#

Well I feel as though a healer could always be valuable. And if you're below half, it'd be nice to have a teammate that can bring you to full health reliably

near glacier
#

I think just being able to carry Red Sugar they find and administer it as needed would be all you'd want.

pulsar knot
#

I was thinking about the healer maybe having a passive increased heal time or maybe they could bring you back up with more health on revives maybe

near glacier
#

Convenience over any sort of increased efficiency.

#

A longer ranged revive might also be nice.

pulsar knot
#

Or even just being able to see health bars above players head as a medic

near glacier
#

Not really needed

main olive
#

I'm not saying no, but I know Healer and Ammo class is a common topic. As the current 4 classes, even if you can't use them for one aspect they can still contribute. As right now the Scout can pretty much be a medic already

#

Gunner, ziplines

pulsar knot
#

In the sense of reviving yes

main olive
#

scout, high mobility (mining, revives)

pulsar knot
#

But keeping a team alive is what I mean

near glacier
#

I think DRG would benefit from less conventional support classes to be honest.

pulsar knot
#

Just being able to deploy heals

main olive
#

but what if no one needs heals, that's the main issue. what else could he do

pulsar knot
#

I don't think I've ever had a game on higher difficulty where someone hasn't needed heals. If you don't then the game probably isn't too challenging

#

It'd probably be less useful on simple mining missions, and a lot more helpful on more combat based missions

#

I do kind of like the idea of a ranged revive too

#

As long as it's implemented well

main olive
#

I'd honestly like to see a heavy melee class, I guess he could have a med pack and double as a DPS Tank and slight healer.
And yeah some game modes would benefit from Traditional support classes, A normaly Mining mission, maybe not. but Point Extract, Salvage, etc might

#

as Exteriminations normally don't have drillers

near glacier
#

I like the idea of something like a Radar Operator to be honest.
A class with gadgets that hint at the location of resources, or help navigate inside some of the much larger caverns.

pulsar knot
#

Yeah, I liked the idea of a melee class better than a healing class, but I see a lot of people suggesting healing classes so I figured I'd try to come up with a couple of idea's for one

#

I like the idea of the grenade the best though. Even if they don't implement a healer class, It would be cool to make red sugar with grenades

near glacier
#

Lots of people are suggesting a healing class not necessarily because it would suit the game really well, but because it's a simple, easy, ubiquitous idea.

pulsar knot
#

It could very well work though. In team heavy games like this, it seems like a no brainer

faint vale
#

As much as I am a medic main in most games I'd like this game to not have medics. Why? It would either be useless or so useful that the difficulty would need to be tuned so medic would be essential unless you want a boring gameplay

near glacier
#

Basically what @faint vale said

#

A Medic is a no-brainer for most games, but DRG isn't most games.

pulsar knot
#

I mean, I don't think so. It seems like a very black and white narrow way of thinking of it. It's either too good or not good. There can very well be a happy medium. Look at Battlerite.

#

Battlerite has healing classes that aren't necessary but useful

#

Just find a happy medium and play with things until you get a nice mix

faint vale
#

I agree with your point, but these are very different games

pulsar knot
#

My point is that it's not a flawed concept for this game to have a healing class

faint vale
#

All in all I've seen games ruined by bad implementations of healing

pulsar knot
#

Which games?

faint vale
#

I just don't trust EA developers to do it properly, sorry

#

One that comes to mind is Robocraft

#

Depends on the person, I liked the previous iterations of it's gameplay

pulsar knot
#

I don't think Robocraft is a good game. It doesn't seem to me like the developers care about their product or balancing

#

They seem to only care about money at this point

#

At least from what I've seen

faint vale
#

Yes

pulsar knot
#

These developers seem to care quite a bit

faint vale
#

This one might take me a while to explain

near glacier
#

The thing for me is that I don't think a Medic would add a lot to the game.

pulsar knot
#

An entirely new class would add so much

#

A new way of playing

near glacier
#

I want new classes, just not a Medic.

#

Medic is low on the list of extra classes that I'd want.

pulsar knot
#

And this game doesn't revolve around you

#

A lot of people want a medic

faint vale
#

Basically RC seemed to be a passionate project before, where devs cared about people's opinions. But after all that made them commit to very requested, but not good for the gameplay design changes. It was a good game, at least I enjoyed it like, a lot.

near glacier
#

I'm not saying it revolves around me.

#

Robocraft was fun, I really liked it. Never got massively into it though.

pulsar knot
#

I don't want to get off topic here

#

We've sorta deviated

faint vale
#

You're right. So, to end - if developers manage to create a working medic class that is not essential to team's survival on harder difficulties then I'm all for it

pulsar knot
#

Right, and I'm all for giving the medic a unique playstyle that's not reminiscent of other games. Give him that DRG charm

near glacier
#

My argument is, Medic isn't what I want first

#

I can think of probably three other class ideas I'd like before a Medic.

pulsar knot
#

It wasn't my personal first idea for a class either

near glacier
#

And it's hard to think about in general, considering how big a part of the game classes are, and how few there are at the moment.

#

I don't know if they want to stop at 8 classes or something.

pulsar knot
#

I feel like it really depends. They probably want to keep the amount of classes pretty low

#

Though I think there should be a poll

#

Maybe in game or in the Discord

faint vale
#

I'd rather let Developers sort that out, but that's slightly offtopic again

pulsar knot
#

Just taking some requested classes and asking people what they'd like to see

near glacier
#

I think it's a bit too early for a poll.

#

I heard they're teasing a fifth class already, we'll see what that is and then go from there

pulsar knot
#

What I would really like to see, and let me know if they're already doing this because I've been out of the loop for a while, is gun options. But not allowing any class to choose any gun from any other class, but having 2 or 3 options for a main and a sidearm that are exclusive to each class. Even if theyr'

#

simply just variations of the default ones

near glacier
#

I assumed that was something they were going to add later on

#

That's something I'd heartily suggest to be added to the game.

#

Maybe having one or two branching upgrade choices for weapons would be nice, too.

#

Like the choice of two powerful upgrades, but you can only pick one.

#

You can buy both, but only select one for the mission

pulsar knot
#

I'd actually really like that

#

Something more in the way of progression

near glacier
#

Like I said before, the progression they've got at the moment feels very Early Access.

#

Like it's temporary, a stopgap to keep the game fun while they work on something more interesting and fleshed out.

pulsar knot
#

Yeah, the game's very fun right now, especially with friends, but i'd very much like a bit more reward to leveling up and doing missions.

near glacier
#

The game's super, super fun right now.

#

And that's why I'm erring on the side of caution when it comes to adding new stuff.

#

I'd prefer more depth for what's already there, because I know it all works, if you get me.

pulsar knot
#

Yeah, if they could go deeper without changing the fundamentals of the game

woven trellis
#

Guys I have a problem can someone help me to solve my problem ?

pulsar knot
#

What is it?

urban verge
#

@woven trellis This is suggestions mate

runic yew
#

what are these lines in your name sir

urban verge
#

Try bug reporting

main olive
#

Oh god Robocraft

solid dune
main olive
#

Yeah, Medic class seems like something that's already covered by current mechanics, unless they change how health and healing works later on

woven trellis
#

This is not a bug or something my game is freezing everytime I can't move or aim but I have 40 fps on low settings

pulsar knot
#

I'm not gonna go into another big discussion on it

near glacier
#

That sounds like a bug

small scaffold
#

a class or method to bring along red sugar would be nice,..most times i need red sugar its like 7 caves back

main olive
#

I just got back, only just adding to the end

near glacier
#

@small scaffold That's all I think a medic should do regards healing.

#

Because to be fair, when I play we do pass a lot of Red Sugar without using it

small scaffold
#

yea, more healing would make most damage kinda moot, takes away a challenge

main olive
#

I would prefer loadout options, to sub-clas the current classes, or a new melee class

near glacier
#

Same

small scaffold
#

only being able to, i dunno, get the scout to store red sugar on molly or something

near glacier
#

I really, really like the original four characters they've got now.

pulsar knot
#

I don't think being able to hoard red sugar should be a thing. Just because a healer might be bad, and it would take other means of healing away from players

near glacier
#

I'd just like more options for them at the moment.

small scaffold
#

new guns for loadouts are already in the design phase, check the twitter =3

urban verge
#

@near glacier Pretty sure they're adding a 5th

near glacier
#

I heard something like that, yeah.

urban verge
#

also, my bet is that it's going to be a detection based class

main olive
#

until they add more enemy types right now you're right the current 4 are doing fine

near glacier
#

I really like the idea of a biome with a lot of water in it.

#

No idea how it'd work, but the idea's neat.

urban verge
#

The game would need fluid physics, swimming, and a boatload of mechanics. Probably not ever, or any time soon... sadly.

small scaffold
#

polishing existing stuff is better then adding entirely new stuff

near glacier
#

I agree.

small scaffold
#

rather 4 great classes then 8 mediocre ones

near glacier
#

Same.

urban verge
#

I liked the gas and fluid mechanics from the platformer Miner Disturbance, but it's unlikely we'll get thoes

near glacier
#

When people have four great classes to play with I think they'll be happier while they wait for new classes to roll out.

small scaffold
#

which is what they're doing, updating the upgrade system, the looks, the cave complexity

near glacier
#

Than people complaining because all the classes are stagnant.

heady cosmos
#

What I really want to see put into real fast is picking up the c4 charges lol
Such a waste to throw one and no being able to use it

near glacier
#

Yeah I feel you there.

runic yew
#

what if we had under[water/toxic liquids] cave systems not entirely underwater but just like a few sections. That could add a couple new characters like a dwarf that has a scuba setup or a dwarf with a little life raft. They could add resources to farm at the bottoms of these toxic rivers/ponds/lakes

near glacier
#

The class would be too situational and adding that kind of biome would be a lot of effort.

heady cosmos
#

Sounds useless in my opinion

runic yew
#

lol riiip

heady cosmos
#

already have scout and engineer

#

engineers can lay platforms and scouts can use hook, question is, why wouldnt hook work underwater?

near glacier
#

It'd have like half or a third of the range.

#

The platforms could be cool, I feel like they'd just float though.

heady cosmos
#

No but you can (with right amount of nitra) close the whole lake if you wanted to 😄

runic yew
#

true

#

I'm less invested with the idea of new dwarves then I am with bodies of "water" in some cave systems

heady cosmos
#

Imho the game could fit 1-2 more classes, BUT something devs really think through

#

Not some 5yo kids imaginery "have rpgs for arms" shit

runic yew
#

depending on what the liquid is it could give off heavy fumes that might make it hard to see the other side making it even tougher to navigate

#

What do you think of like a doc oc class that can climb on walls for short periods of time

#

not sure how exactly that would be balanced but It seems deep rock has the tech for it looking at the mules

heady cosmos
#

Well scout can "do" just that sort of, its the "get anywhere class"

near glacier
#

Sounds too much to be honest.

#

I don't think any of the classes should be quite that crazy.

runic yew
#

scouts need an engineer to do that tho

#

where the doc oc class would be able to mine while on the walls

heady cosmos
#

Are you part of the dev group or something? Just to clarify 😄

near glacier
#

I'm not, I don't think Grease is either.

runic yew
#

I am not 😛

heady cosmos
#

Just asking, would be dope to get shit straight to devs

runic yew
#

well they seem to check out the discord quite a bit

#

I'm sure they've got their eyes out

near glacier
#

I'm sure they spy on the suggestions channel quite a bit.

#

But I don't blame them for not replying to everything.

heady cosmos
#

Anywho, I have massive problem with lag. ONLY when I join other peoples games, my ping jumps between 20 and 120 constantly. The thing is, people from my country doesnt lag, like at all.

When I host my own session, everything is fine

small scaffold
#

whats the suggestion?

#

reduce lag in the game? =P

runic yew
#

lul

heady cosmos
#

I'm still adamant that its not about my internet connection, not saying its the servers, but theres some shady shit going on, and it kinda is a suggestion. To check if the problem is in their shit 😛

runic yew
#

so suggesting to fix a bug 😛

heady cosmos
#

Might not be a bug though 😉

runic yew
#

sneaky work around I like it

heady cosmos
#

Also suggesting to be able to throw nuggets, just like 2-3 meters away

runic yew
#

like chicken nuggets? or gold nuggets?

heady cosmos
#

Well they certainly look like chicken nuggets, only bigger and range of colors

runic yew
#

I'm assuming so you can throw resources down to teamates

heady cosmos
#

Yea but like those extraction missions, lets say theres a ravine

#

you cant grapple with them

runic yew
#

oooohhh but that's all the challenge

heady cosmos
#

you have to have either engineer or driller to make you a tunnel

runic yew
#

that when you get your engineer buddy to make you a bridge

heady cosmos
#

ramp*

#

but like if everyones busy, even a 3m tall wall stops you to hack a ramp into it, while million explosive bugs run behind you, trying to score some dwarf ass

near glacier
#

If everyone's busy then that's your problem :p

#

Gotta make time despite what else is happening in the mission

#

That's teamwork

heady cosmos
#

But surely a nugget cant be that heavy that you cant toss it a bit 😛

#

If you "bug" like jumping and "dropping", that fucking thing slings like a catapulted rock across the room

runic yew
#

sure but its not too bad if you have a decent gunner with you

#

normally I like to play gunner for extraction missions and set up a bunch of lines across the obvious huge obstacles

heady cosmos
#

Can you use that thing while carrying one though?

#

Dont you have to run with it

runic yew
#

nah you can use a line

heady cosmos
#

Oh, dont think I've ever seen anyone do that 😄

#

Meaby thats not important. Survival mode would be pretty dope though, mainly to get money and xp

near glacier
#

I think a survival mode would be a bit boring to be honest.

heady cosmos
#

Supply drops every 3rd round, rationing your ammo and shit like that.

But honestly I like the game now as it is. Only thing that actually kept me from buying the game right away, was the fucking floss dance move. That shit is cancer

near glacier
#

We need more enemies before a survival mode would be interesting, in my opinion.

runic yew
#

I want to be able to use dances on a mission

#

that'd be hilarious

near glacier
#

What keeps the combat from wearing thin very quickly is that the big waves are spaced out so much, and you've got other objectives to do around them.

heady cosmos
#

Grabbers have loads of health, 7 of those in a "round" would fuck you up bad

runic yew
#

Give us a jukebox on the mule so we can dance on missions please 😃

heady cosmos
#

Grease no! Dont feed the trolls like that 😄

runic yew
#

lol I neeeeeeeeeed the dance

#

are they dwarves or are they dancers

heady cosmos
#

Only thing in classes that I'd change, is the main weapon for scout. The automatic weapon doesnt fit scout as a class

near glacier
#

7 grabbers isn't a round, it's abuse.

heady cosmos
#

You cant say that it wouldnt make it harder though 😛

near glacier
#

Giving every enemy a one-hit kill would also make it harder.

#

It's not a good idea though.

heady cosmos
#

Also werent there suppost to be like those passive "slugs" you can ride?

#

Grabbers dont kill?

#

Leeches are the spawn of Satan himself

urban verge
#

Point extraction is a de facto survival mode. Adding an entirely separate, but slightly different mode is not likely.

heady cosmos
#

True

near glacier
#

Grabbers can drag you into poison gas / radioactive crystals, or huge falls which definitely can kill you.

#

Or just into other enemies.

urban verge
#

@heady cosmos Scount needs a ranged weapon for a primary, b/c the secondary is CQC. Also, he's the only other class besides gunner to have a ranged secondary primary.

heady cosmos
#

Only got like 14h on DRG, but no grabber has ever killed me

urban verge
#

Assault rifle is here to stay, but maybe he gets alternative gear - along with the other classes

heady cosmos
#

That one map is a bitch though, the sand map that is just 1 big room, high as hell

near glacier
#

My least favourite map is the Swamp or whatever it's called.

heady cosmos
#

Do you mean like replacing gear or adding a new one? 3 pieces of gear would be overshot

near glacier
#

That slowing glue on the ground is awful, it's so hard to see, the tunnels are especially weird and confusing, and the starting room always feels gigantic

heady cosmos
#

gear as in platform gun, c4 etc etc

urban verge
#

A class can choose an alternative weapon/equipment item. Personally, I think equipment will remain stagnant.

heady cosmos
#

Ahhh yea. Well scout is kinda the OP class in the game

near glacier
#

I wouldn't say that.

#

He's really good, but he's not OP.

urban verge
#

Class operation is too heavily dependent on things like turrets, drills, grapples, and zips.

#

No, scout is far from OP.

#

You just don't use engineer 😃

near glacier
#

If I only had two players, I'd pick a Scout and an Engineer.

heady cosmos
#

But scout has the most highest chance of surviving

near glacier
#

Scout makes great use of the engineer's platforms.

urban verge
#

One wrong kite, and you're done.

near glacier
#

And I consider the Scout's flare gun to be borderline essential.

runic yew
#

Best team comp = 4 engineers

#

#engineermasterrace

heady cosmos
#

Slowing grenades, can survive any drop, op close range secondary

urban verge
#

When you could still build 4 turrets from each supply pack... + the old combat shotty

heady cosmos
#

can literally "fly" away from a horde

urban verge
#

4 engineers = universal god tier in alpha

runic yew
#

engineers don't have to fly away

near glacier
#

His sawed off shotgun isn't OP.

runic yew
#

turrets make quick work of hordes

near glacier
#

It's really good but it has a bunch of issues.

heady cosmos
#

Ok lets put it this way

urban verge
#

@heady cosmos Magtera grabbers also like to nab kiting scouts.

heady cosmos
#

No ammo left, 20 enemy horde after you, everyone is dead, cant resupply

#

engineers are dead far before scouts are 😉

runic yew
#

mactera grabbers are a thing of the past with a party of 4 engineers and 8 turrets

urban verge
#

Naw, turrets make game ez mode

near glacier
#

If you have 4 engineers why even play the game to be honest.

#

It's so fucking boring

urban verge
#

Don't have to dodge dead enemies

#

Yeah, IKR?

runic yew
#

lol

#

incoming engineer nerf

heady cosmos
#

I mean engineers are great as defend, but thats about it

#

without ammo and turrets, they are dead before the map even loaded

urban verge
#

Great to defend? LOL!

#

Grenade launcher

heady cosmos
#

Its an defensive class, you cant deny that lol

near glacier
#

The grenade launcher is lovely honestly.

runic yew
#

I personally like the engineer primary the best

near glacier
#

The engineer primary is my least favourite primary weapon.

#

As a shotgun it doesn't feel strong enough.

urban verge
#

Engineers was so OP, the shotgun has been nerfed, twice.

near glacier
#

That's probably why then

heady cosmos
#

Thats happens when you build shit and dont test it propely 😛

runic yew
#

the shotgun conserves ammo and deals great dmg

#

when hitting weak points

urban verge
#

@heady cosmos That was the point of alpha, my dude

heady cosmos
#

Idk what they did with drillers though, that class has "no purpose"

near glacier
#

I will give it that, it is ammo efficient.

#

It's just not as punchy as I like my shotguns to me.

runic yew
#

I mean it doesn't have as much punch as a scout shotty but

#

for a semi auto shotgun

#

its pretty damn good

urban verge
#

Drill the last 400m to extraction with 4 drillers is also a major meta

near glacier
#

Even for a semi auto shotty.

#

But I'm talking like Hazard Level 3 I guess.

heady cosmos
#

Engineer shotgun is medium range

urban verge
#

4 of any class but scout is OP

near glacier
#

Because that's all I play at the moment.

urban verge
#

Gunners x4 DPS gods, Engineers x4 actual gods, drillers x4 what dirt?

near glacier
#

QUAD DRILLER

heady cosmos
#

Nescient, scout will be shat on until the 3 others are down and scout (a proper scout) is the only one alive

urban verge
#

2 walls of fire

near glacier
#

To be fair 4 Scouts can probably lock down an entire wave with their slow grenades.

urban verge
#

@little sorrel You don't go down with 4 engineers, you also don't with 4 drillers.

near glacier
#

Also I haven't met anyone who shits on scouts.

urban verge
#

Scout is underpowered as hell

near glacier
#

They offer HUGE quality of life though.

#

Those flares are a godsend

urban verge
#

Being able to see

near glacier
#

I KNOW

heady cosmos
#

And revive the rest of you 😄

near glacier
#

Seriously being able to light up the larger rooms makes such a big difference.

runic yew
#

scouts are good with team variation

urban verge
#

Meh, when your turrets can see for you, you can just turn off the headlamp

runic yew
#

when I play scout I feel very reliant on a good team to make a good difference

near glacier
#

I've never played in a team that had more than one of each class yet.

urban verge
#

[2:13 PM] StayGrease [Steam:StayGrease]: scouts are good with team variation

#

The point right there.

#

Scouts rely on other classes

runic yew
#

did I say that?

urban verge
#

Other classes could go without

heady cosmos
#

Yes, until the rest 3 are dead

#

Scout is the most adaptive class, not the best, but most adaptive

near glacier
#

This doesn't feel like a very productive conversation for #suggestions

runic yew
#

i recently picked up scout and i don't feel as equipped for most situations

heady cosmos
#

Theres literally no fucking way an engineer, driller or gunner can revive all 3 people with no ammo left

near glacier
#

...

#

What?

#

Any class can revive as well as any other.

urban verge
#

Honestly, I wish the scout's rifle had an amp damage upgrade to make with worth while for support.

heady cosmos
#

Well when theres no enemies around lol

runic yew
#

i think hes reffering to zipping around all over and reviving

#

like if someone falls

near glacier
#

I know about the grapple hook, but it's not necessary.

heady cosmos
#

Makes life easier

urban verge
#

Lol, he's the only one without enemy damage protection. Literally, scouts armor special is for people that can't grapple well.

#

If you use flares right, you shouldn't fall.

runic yew
#

lol

near glacier
#

If people are so spread out that they need a Scout to come and save them, they're doing something wrong.

urban verge
#

When scouts save the day, it was a bad team.

heady cosmos
#

Not everyone in that game can play as a team, thats a fact 😛

near glacier
#

That's the point :p

#

If your team is shit, Scout is a great reviver.

urban verge
#

so be engineer and kill everything before it is an issue

heady cosmos
#

Again, you cant kill anyone as engineer if you happen to have a swarm and no ammo/no nitra 😉

runic yew
#

or just be a gunner and strafe on the zipline above all the enemies 😛

urban verge
#

Yeah, but grabbers

near glacier
#

'If you happen to have no ammo/no nitra'

heady cosmos
#

Acid spitters are a bitch though

near glacier
#

Well that fucks over ltierally every class

urban verge
#

Also, spitters can knock you off :\

heady cosmos
#

Not really Jubia

runic yew
#

lol aimbot gunner strafing on a zipline?

heady cosmos
#

I mean sure if theres 5 dreads, full swarm and shit. Thats game over

#

Even grabbers isnt that big of a problem while zippin around

near glacier
#

Suuuuure

heady cosmos
#

On a full run, I've only seen like max 7 grabbers in a game

#

Plus when you shoot them close range, they just scurry away like little bitches they are

urban verge
#
Driller - drill actively helps make new passages
Gunner - zipline actively helps people get places
Engineer - platforms can be clambered on by anyone
Scout - zips to a ridiculous ledge and gets downed where no one can revive him
near glacier
#

Lmao

urban verge
#

Scouts greatest strength, is its greatest weakness

near glacier
#

Scout's great but I don't think he's some sort of master race.

heady cosmos
#

You have to be a shitty scout though if you do stupid stuff like that lol

near glacier
#

He's worse on defense than every other class, and can't help his teammates maneuver through the environment like every other class can.

urban verge
#

only redeeming factor is amp grenades, but then again - kills his damage output potential

near glacier
#

Scout mainly exists to get those really hard to reach minerals, and to improve visibility.

heady cosmos
#

Same applies to engineers, no one can use your platforms if theres a 2mm gap between ceiling and the platform 😄

idle quartz
#

@tribal sundial they're shitting on your scout over here!

urban verge
#

@idle quartz You know he's an underpowered class.

#

Could stand for some more utility.

near glacier
#

With his grenades I think he already has a good amount of utility.

urban verge
#

Wish you could grapple friendly's to your location, tbh. Don't know how broken that could be 😆 .

heady cosmos
#

Imagine the trolling with that

#

Pulling people to their deaths 😄

#

No thanks

near glacier
#

Nah, that would be too much.

urban verge
#

They slow stuff down, but everyone else can just deal damage. Swarmers are better taken with regular grenades, and large enemies can just be run from.

near glacier
#

If things are going well @urban verge

#

If shit's hitting the fan a slow grenade can let people regroup properly

heady cosmos
#

If things are going well

urban verge
#

Yeah, good point.

heady cosmos
#

exactly

near glacier
#

Slow grenades give you breathing room

#

They also don't do any friendly fire

#

So you can toss them at your teammates if they're in a pinch

urban verge
#

But so can a long, narrow, and easily defendable tunnel that dreadnaughts can't get into :}

near glacier
#

You don't always have a long, narrow, easily defendable tunnel.

urban verge
#

Honestly, tunnel warz is a broken meta

heady cosmos
#

Those bitches can go through a fucking straw

urban verge
#

#driller

#

Then again, amp grenades make tunnel warz even stronger.

near glacier
#

That too.

urban verge
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Fire + amp is a great combo. Too bad fire doesn't linger long enough to take full advantage.

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Maybe if amp grenades also increased damage to (unarmored) affected targets.

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Scout would have the beginnings of a great class besides personal levitation and light sources

near glacier
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I don't think he needs much more than he already has to be honest.

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He's a solid class, a little weaker than the others in some respects.

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I really don't think his light sources should be underestimated.

heady cosmos
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I think its a good class already. It has everything, you just dont see it 😉

urban verge
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However, that pulling things with the grapple isn't a dead end. What if you could pull large gems/eggs/plants with it?

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Like you see a bittergem on the ground some odd meters away and can grap-shoot it to pick it up?

heady cosmos
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But why not just run over?

urban verge
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Same with nuggets. Instead of having to grap there and back, just nab one stray nugget and be done.

heady cosmos
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Basically the same exact argument with tossing nugget

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or gem, whatever you wanna call those big things

near glacier
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I'm not opposed to being able to throw minerals like you can items in Minecraft to be honest.

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Just barf them out of your chest.

heady cosmos
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Imo tossing gems would be less OP than grapping them

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grappling*

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Not minerals, with nuggets I mean those big things underground which you need to carry. Emptying minerals (like in MC for example) would be too easy

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Then scout would be op, just grapple around veins and empty your "backbag" to ground for others to pick them up and empty into mule

near glacier
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It's not like having to go down to the mule adds a ton of difficulty anyway.

heady cosmos
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I think you can all approve the "pick your c4 back up by holding "E"" thing. Sure, you can resupply, but some maps have barely any nitra

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Even engineers can fucking call to their turrets to fly to them :D, they dont need to even pick them up

near glacier
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Picking C4 back up is a no-brainer, yeah.

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I think the throwing arc should also be a little less steep.

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If I'm 3 feet away from where I have to throw it, I shouldn't have to aim up

urban verge
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Hmmm, could have a toss power mechanic, grenades included. Hold-release for more power in the throw.

heady cosmos
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Have you tried running while throwing a flare or a nade? Dunno if I'm the only one, but it always throws it in like 85 degree angle, even if I look straight forward. So if I run lets say away from bugs, I have to literally look almost at my toes to throw the nade at them, if I look at them, it gets thrown over them

urban verge
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Allows player to soft toggle how hard they wanna chuck it.

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Plop a grenade over a ledge, or hold down to fastball it into the next chamber.

near glacier
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Charging to throw further would be nice, but adjusting the default arc should be a really, really easy change.

urban verge
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Well, harder the throw, the flatter the trajectory - thus harder throws allow for precise aiming, to a degree.

heady cosmos
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Hmm yea, especially in close situations the nade flies way too fast

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Like a baseball pitch

urban verge
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Just tapping the button ought to toss the grenade with an underhand lob for minimal distance.

tribal sundial
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@humble sage scout master class

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@idle quartz i mean you, not wulfgar

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lol

idle quartz
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requested before; requesting again :D... Detonation pack trigger screen could show when/howmany hostiles are inside its radius? Just let it turn red, simple

humble sage
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Engi master class

heady cosmos
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requested before; requesting again :D... Detonation pack trigger screen could show when/howmany hostiles are inside its radius? Just let it turn red, simple

^ Not bad actually, but if that is coming, please also add blue screen for "friendlies inside the zone" effect

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or something similar, 90% of FF comes from c4 charges

idle quartz
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good idea, so you know when to blow up friendlies too 😄

dense adder
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I think that skill trees for each class would be nice. like a small 2 path option for each weapon and tool. engie could get more ammo in his guns or three guns, scout could grapple way faster and move quicker on foot. Driller can dig in any direction as long as he is in dirt, even straight up, so long as he is digging something

near glacier
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I think that's handled by Gear Upgrades. As more upgrades are added I think it'll resemble a skill tree more.

I did suggest earlier that having a branch, having to pick between two big upgrades that do different things would be nice. You could buy both, but only have one selected for the mission.

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I think that everything else can be handled by the Perk system whenever they overhaul that.

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At the moment it's in a truly sorry state.

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There are like 5 tiers of Fall Damage Reduction for instance, and each higher tier only improves it by 1%.

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That, and other things in the tree reeks of a stop-gap solution to me.

vocal goblet
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If this hasnt been said before: Add the support icon next to the players name also in loading screen

bitter dome
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In one of the next few updates I'd like to see more than just the mk.2 sets of armor I would like something that's lower player level than 8 so we can obtain it somewhat easier

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Also bosco is very bad at hitting cave leeches out of the 10 time I got grabbed by one he couldn't hit them at all so I got downed all 10 times

gray magnet
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I had an idea the other day. If the devs wanted to add weapons later on but needed a lot of time, or could only produce a few, they could add in unlockable attachments for the current weapons. Like maby a more visual representation of the upgrades we have now? I’m not sure now, while i was typing it up it started to sound like the upgrades we already have.

tiny raptor
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If they are going to add attachments or more mods i have an idea for driller: instead of a cone flame you could have it shoot fireballs or at least a grenade like thing that explodes into flames. We could also have combo attacks like engineer could bring out a grenade launcher that explodes into a flammable liquid which slows down enemies, then the driller could light them on fire. But any other class including the engineer himself could shoot it and it will have a 'chance' or something to light it on fire but it will be weaker than when the driller put it on fire originally

mossy laurel
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What?

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Pretty confused

boreal lintel
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I believe his idea is for different classes to directly synergise with one another, i.e were the driller to use his flamethrower within the line of fire of the gunner, the projectiles fired from the chaingun barrel would be set alight to deal additional damage. Apologies if that was a poor example, but I like the general idea.

near glacier
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I don't like the idea of direct synergies like that, just feels off, personally.

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I like the indirect synergies that the game already has. Like the Engineer's Platform Gun and the Scout's Grapple Gun; the Digger's Drills and the Soldier's Minigun; the Scout's Slow Grenade and the Engineer's Grenade Launcher, or really any other explosives.

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They synergise because, mechanically, they just fit together and work well. Putting in synergies which are less organic and more synthetic would have to be a carefully handled move, in my opinion.

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As for the Flammable Liquid idea, that's what I was suggesting for the Digger's unique grenades whenever he gets them. Increased fire damage on enemies coated with Oil or Grease, or whatever it splashes them with, and potentially leaving puddles on the ground which stay lit for 8+ seconds.

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If a character ever gets added that has a Bow or Crossbow, then I could see the Driller lighting their arrows, but lighting bullets on fire is a bit dumb.

devout coral
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when someone is downed you see by what and who they were downed eg: scout was downed by: underestimating gravity, engineer is downed by: c4 thrown by gunner and driller has been downed by glyphid dreadnaught's fireball

near glacier
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That would be nice, and a really simple add.

gilded otter
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Laser variants for existing weapons may be an idea to consider. Having no need to reload, but unable to keep up prolonged firefights due to their heat cores. Players may opt to discard their current heat cores to discharge all the heat, but they have much lower amounts of heat cores as opposed to magazines for kinetic weapons

sudden geode
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Drop Pod needs 2-4 turrets on it's hull. So it can secure landing zone a bit

unique talon
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Customizable flare color

near glacier
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@sudden geode I think it's fine to expect the players to clear the area around the drop pod when they get there. It might be useful in Solo play though.

sudden geode
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I think company should invest in 2 turrets at least, because it`ll save them money for hiring and preparing new qualified miners

near glacier
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While they're at it, why not add guns to the MULE?

sudden geode
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(cough) Warhammer40k Drop Pods have turrets >.>

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(cough)(cough)

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For MULE is bad idea, because it will limit it`s cargo capacity

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Each drop pod could have 2 turrets above it`s exit, each with 100-150 bullets

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Remember Point Extraction mission. Outpost there also have 2 turrets, but they are not "gamebreaking"

near glacier
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True, but they're not necessary either.

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I suppose it just comes down to taste.

naive oasis
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Sorry, but flamethrower with realistically unlimited ammo is game breaking.

You shouldn't be firing it for longer than 1-2 seconds per burst anyway, so how fast do you expect it to overheat?

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it doesn't take a lot of fuel to lay down a wall of fire that catches the entire swarm

near glacier
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I like how you go for the Flamethrower and not the Minigun.

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Which already has an overheat mechanic.

naive oasis
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well I realise it does have that already

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minigun actually has the easiest solution.
Overheats faster, literally no ammo count

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but if you try to put overheat mechanics on other guns it starts to get a bit wonky.

Scout shotty?
Gunner revolver?
Engineer Grenade launcher?

NO thanks.

oblique nacelle
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Heat based grenades...

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Maybe some DoT thing..?

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I don't know how that would work out

near glacier
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Driller should have one of those as his unique grenade.

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Suggested it like four times already.

naive oasis
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Agreed, man

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Ever played Divinity: Original Sin?
Midnight Oil spell + any fire source = good times.

That's how I envision it, a grenade that splashes out a massive 8m radius puddle or something.