#suggestions

1 messages · Page 45 of 1

near glacier
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is that why?

lean haven
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Everyone else gets a damage boost

near glacier
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no that can't be right

lean haven
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It is

near glacier
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i refuse to believe

maiden olive
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the idea of the driller's mega drill being able to mine in powder of the resource isn't that bad, but then he could have his exclusive drop about that

eager wave
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honestly just allowing the driller arms to collect would make that class much more viable

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oh ya

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like a refiner or something

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to make the dust into chunks or wutever

maiden olive
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something that allows to condense back the powder into chunks

near glacier
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WOW.

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I NEVER NOTICED THAT.

eager wave
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ya that would be cool

near glacier
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@lean haven in literally every squad i've been in while i played driller i was like 'I SWEAR driller's pickaxe does less melee damage' 😂

eager wave
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im all for more class distinction

maiden olive
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but one BIG thing that should be kept available for every class is the drop for ammo

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otherwise the gunner would be irreplaceable

lean haven
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Yeah, it feels like an odd choice when he already digs faster than anyone with the drills to make his pickaxe more efficient

eager wave
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yea thats why i was like sayin the class specific "supply drop" would be like another add

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just costs more for the class one

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makes the nitra more "scarce"

near glacier
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they should remove his pickaxe entirely

eager wave
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making the group need to think what they really need

near glacier
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and make it so when he right clicks he just bashes with the drills

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😄

eager wave
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like a big gun or a light

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or the dust masher

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or wut have you

maiden olive
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the thing is, the drill having fuel, is what makes the need for the pickaxe

eager wave
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yea

maiden olive
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and I still like the idea of the fuel

near glacier
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but the right click doesn't use ammo

maiden olive
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it gives it a bit more "drama"

near glacier
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i don't think i've once ran out of drill fuel

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people call in supply drops so damn much

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even when i pass on a supply drop and let a dude take 2 of the 4 resupplies

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i'm fine till they call in the second supply drop 😂

maiden olive
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the sense that you can use it to dig, to kill enemies and to collect resources, so to have a limited amount of use for that is something that gives it a greater sense of fear for it running out

eager wave
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does it have armor pen the drill arms?

maiden olive
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and again, the bigger amount of drops with different costs of nitra would make the whole "drops are too easy" a smaller possibilities

eager wave
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yea

maiden olive
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and no, for now the drill doesn't have armor pierce

eager wave
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that would make melee driller awesome for the swarm

maiden olive
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but it does have a mellee upgrade

eager wave
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kill the greens quick

lean haven
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Strap some pickaxes to those drills and let's have a party

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A sort of spirit bomb of pickaxes

near glacier
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Pickaxes with a shovel head on top as well as a pickaxe head

maiden olive
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lol, it's a pickaxe on-a pickaxe-on a pickaxe...

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so let's sum it up...

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more drops costing nitra, each being exclusive for a specific class

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for the scout the floodlight, with a finite battery, this battery being rechargeable only once every "supply pod" call

eager wave
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or give the scout "ammo" like the engi for his guns

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for the flood light

maiden olive
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good idea, but let's continue...

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for the engineer the bigger sentry, it having a bigger damage output and a bigger ammo count, but with a limmited use, being able to be reloaded only 1 time every supply drop

eager wave
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i def want the more nitra options

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i cant wait for the time someone is like i called in a flood light and someone has to yell
"swarm and we dont have nitra for ammo~!!!!"

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then ya die :3

maiden olive
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for the driller, the biggest update...

lean haven
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Pickaxes strapped to drills

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😉

near glacier
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I feel some way to utilise all the flora in the caves could be cool

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Like not just the objectives ones and the elevator plant

maiden olive
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the drills being able to powderize resources, that can then call a drop that condenses these powders back into chunks, but with a small waste, for the exchange of being an infinite running drop (but stationary)

lean haven
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Maybe be able to collect an elevator plant and move it to another location for use

eager wave
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that would be helpful

lean haven
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But it requires a team effort

near glacier
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Like maybe some shroom that makes you go mad with rage and get melee damage boost for a while but you can't switch to any gun or tool other than your pick :D

lean haven
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You all have to carry it at the same time to its location

maiden olive
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a berserk 'shroom?

static mirage
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yeah something like that

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getting massive DOOM vibes

near glacier
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We already got the red sugar for healing so yeah :D

idle quartz
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add Mithril to the game. But call it "Mythreal"

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it used to be a myth but then they found out it existed 😄

maiden olive
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lol, nice one

winged grail
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Would love to see unlockable weapon skins!

sick merlin
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could engies get some form of mitigation for sentry ammo loss on praetorians? it doesnt have to be perfect but watching a sentry waste 60 rounds on a praetorian's armor is a little depressing

winged grail
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Dash. I think they should have an upgrade for armor piercing rounds that do 50% dmg on praets

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For the sentry

ornate nimbus
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for the swarm event - should show how many ememies left

winged grail
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Engineers could benefit from a jetpack. Give it fuel and overheating to limit its power.

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The platforms are good but they're lacking the power of other's utilities.

idle quartz
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some tools are just quicker, or compliment others

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they can get you DOWN faster than anything

gleaming slate
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#Makematchmakinggreatagain

violet swift
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Needs worms.

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Big fat juicy worms.

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Dwarfs are a worms favourite meal after all

pliant tartan
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I think it would be cool that as you drill down into the planet that is in itself a mission, or piece of a mission. Of course the current drill that drops you off and picks you up wouldn't work. A bigger one with a platform, with perhaps some sentry turrets and several ammo drop options if it takes a long time/a lot of stuff to kill.

gleaming slate
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We need a chopper gunner killstreak🧐

violet swift
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Would be cool to see a new game mode called "conveyor belt" Where you gotta set up a series of conveyor belts and protect them with turrets, linking them to certain rich area's of ore for large collection, Sort of like an Endless mode that gets larger and harder quickly, branching off further paths that need to protect.

grand light
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<@&257786783666929665> Could you please open up a "Bug Discussion"-Channel? To discuss if somebody else had a bug, too, so that the "bugreports" actually stay clean?

static mirage
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´ that'd be super helpful

grand light
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Actually you could need a bot here, like for correct bug report posting and stuff, but that's just my two cents 😄

grim escarp
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@grand light That's a good suggestion - I'll take it up with the mods and see if this a how to do it
(this is becoming too spammy for us to follow)

near glacier
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I think a storyline series of missions would be fun (being sequential but optional)

sage swallow
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could we have the option to chose what monitor we want to run the game on ? And thanks for the 21:9 format 😃

static mirage
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<@&257786783666929665> Some people are complaining about the gunner and driller not having beards by default, accusing them not being real dwarves. Will you think about it or just leave it at that?

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I'm fully aware that you can add beards to them at a later date by purchasing them but yeah

grim escarp
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That is our decision, yes. It will be left like that.

idle quartz
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^some others have criticized the pointy ears as being terrible on dwarfs

near glacier
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a feedback bot like the one in the Slay the Spire discord would be useful i think

reef stone
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make the master volume effect the intro splash volume when you start the game up, those are so loud I have to take my headset off to avoid tinnitus at their current volumes

grand light
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@grim escarp That's exactly why I'm suggesting it 😄 Also thought it might get too spammy for you.

near glacier
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giant worm boss that carves out tunnels in the map as it slowly moves

civic plank
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^ would be fuckin sick

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also, make it so music doesn't turn off in lobby

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eternal dancing

surreal cipher
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please have an icon to show who is currently speaking

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when in game

reef stone
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when molly is called back make it so it's less inclined to walk along the ceiling and make it so it doesn't take the holes made by resupply pods... kind of hard to follow it there if it's going straight up

lean haven
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@reef stone they're working on it 👌

potent kernel
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sweet red sugar

eager wave
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There should be a mech you can get via a nitra drop

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it could be like another class for bigger boss fights

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you could customize the arms so like you could have a drill arm

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or a hook arm

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or a mini gun

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two of them you would have to choose

near glacier
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Would be cool to have monsters nest (big open spaces with special decorative elements depending on the type of monster that live in it) that you can find randomly in alternative path inside of which you will find a boss wandering around.
And you will get different bonuses depending on what type of boss you killed.
And the type of nest you will find will be like the crafting material meaning in some caves there will be a higher chance of finding a specific type of nest.

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@Moophan#8813 Like in Starbound ?

eager wave
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didnt play starbound

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but sure

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like you could combine 2 classes items on the mech

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grapple and drill or wut have you

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gun and platform gun

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should cost a ton of nitra for it

near glacier
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wish there was some currency the boss type bugs drop

charred mauve
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A good idea maybe is when a host disconnects from the server, the host pass to another player or mamaybe something like "mission failed" for at least recieve experience (Sorry for my bad english)

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I'm sure that is already suggested

shy stone
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it would be good if you were playing with 2 or 3 (maybe for 3 it's too much) players that you get the assistance droid.

wispy cedar
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I wonder how long til the shooting rang, Abyss Bar, and mission control are going to become available?

idle quartz
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less players already reduces the difficulty, drone is only for solo as it does things other players can, especially revives

near glacier
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I think the intro scenes should have a lot lower volume

simple imp
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One thing I noticed was that the ziplines that the Gunner could set up are virtually bugproof against all but ranged attacks. If someone goes back and forth on the ziplines, then they are safe from the majority of bug attacks. Perhaps add a bug that can climb the ropes, or add that ability to existing bugs? Sorry if this has already been mentioned before, I just joined the Discord this morning. I also apologize if this had belonged in Bug Reports, as I didn't think of it as a bug.
Also, this is offtopic, but the conveyor belt idea someone else mentioned, I like the sound of that idea. Minus the endless and turret addition parts.

near glacier
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yeah ziplines are way too broken balance wise

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maybe make them have durability 😼 😈

oak forge
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Can we get a way to switch classes at resupply pods? I was in a game where two people looked at the class list and decided to join as a second and third (deadweight) engineer.

simple imp
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Eh, on the ziplines, I say just let the bugs climb on them. Durability's a little too harsh.

fathom stag
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Letting bugs climb on them would make them a major, incredibly dangerous liability though.

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Not to mention hinder dwarves getting back to the drop pod.

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And durability would NOT go well with not having infinite ziplines!

simple imp
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That's the point. Going up a tunnel to the drop pod is also dangerous, and yet that is frequently done. And plus, currently they're too safe to be on, with little risk. However, I do agree with you on durability; however, infinite ziplines would make both the grappel and the drill obsolete. Why go scout and use a grappel, when you can make a 2 way zipline? Why dig a staircase, when you can make a 2 way zipline?

balmy perch
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i have a fix to something that is not allowed to talk about here can i dm someone to talk about it??

fathom stag
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Mean an exploit?

balmy perch
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yeah

fathom stag
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And why would it not be allowed to be talked about here?

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If it's the ziplines, or the scout invincibility of cheating death, everyone knows of those.

balmy perch
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nah

wooden jetty
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All the fucking RPG upgrade skill trees

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I want to be able to upgrade all the things

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damn this game is good

lofty lantern
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Able to be either female or male dwarves? I mean come on if we got women like Zarya from overwatch I'm sure dwarven women are able to dig for minerals and stomp bugs into dust with the rest of the men and it would be another option for customization as well

zinc spade
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Can Xbox please have split screen?
Also the ability to customize our bases!
Also there needs to be digger creatures that can dig into rock and pop out and surprise u maybe throw some projectiles then dig back down.

high peak
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Suggestion: End mission screen to have a MVD (Most Valuable Dwarf)

oblique rock
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Suggestion: Hazard level 5 or even higher

high peak
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youre a crazy man

valid fog
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A difficulty where you have to defend Molly

oblique rock
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I just think it would be awesome if there was a difficulty that had 1 or 2 dreadnaughts spawning during swarms

distant sigil
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Or just have a Dreadnaught hiding in the final treasure room.

valid fog
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Why not a Dreadnaught in every room and one every swarm

oblique rock
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hazard level 6^

gleaming slate
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Why not just have every single enemy be a dreadnaught🤔

oblique rock
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hazard 10^

valid fog
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Oh, a H1 rework? I like it

tender ember
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the game needs some alteration off difficulty beyond spiders being bullet sponges

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movespeed/attackspeed/somethign else

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theyre too easy to kite

frail raft
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I would absolutely love it if the Jury-Rigged Boomstick had a reload animation for when you only fire one shot, so that it would keep the shot that wasn't fired.

oblique rock
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I believe the amount of damage enemies deal gets altered with difficulty

tender ember
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yes it does

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but their backswing/movement doesnt

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so once u know the pattern of how they attack

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theres no threat

oblique rock
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I don't feel like increased attack speed would be all that interesting, but if those spiders started moving faster, that would be quite terrifying for swarms of them

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it would make those slowing grenades for scouts more useful

tender ember
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those are already super good

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u can always just got the l4d route and allow one zombie to be faster than each survivor

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to get in front of them and slow them down

oblique rock
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I agree but it would make them much more necessary

tender ember
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eh thats kind of the point of class based game right

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u shouldnt be able to pick w/e u want and just stomp through hazard 4 because each class is already faster tahn the aliens so u can kite indefinitely

toxic pike
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<@&257786783666929665> I think the idea that has been circulating of reintroducing the special drop like floodlights and turret as class specific (everyone is saying let scout calla floodlight, and engineer the turret) is awesome. So I got a suggestion, how about balancing them by making them have health (varies depending on the drop), and lets glyphids attack them. And since nobody has suggested more drops to cover all 4 classes. How about gunner gets a larger drop that comes down almost instantly and deals a ton of damage to all it falls on and then blows up (for things not to aggro it more than anything else, but also because I like explosion). And driller could have a drop that lures enemies in with more health than the other and then cover the surrounding area on fire when it dies (wouldn't be too broken because it would cost a drop to pull aggro off the dwarves). All this of course independent of resupply since everyone needs it, specially solo players.

tender ember
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theres also just

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wayyy to much nitra on the maps u dont have the mule on

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when u land and instantly have 200 nitra it rly takes the intensity out of the game

lofty lantern
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Suggestion: Challenge Modes.
Mission Control have gotten special Contracts for only the most hardy of dwarves. Some Include such as a cave system which a special crystals that disables head Lights but flairs still work. There are also given a special version of "Molly" (The blue larger version) It's Bigger, Slower, and can hold 16 ammo boxes (3 for each dwarf) However if take up the challenge the resupply option will be disabled and you only got the 16 ammo boxes left. And there are many other challenges you must endure but the rewards are worth it...or are they?

exotic anchor
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A confusing thing about returning to the evacuation capsule:
When MULE reaches it, Mission Control guy says that «It would leave with or without you», but when you do not make it, mission fails, even if you've collected everything.

Why is that this way? Maybe then change this particular line, so it wouldn't be confusing? Because it sounds like company doesn't care if you'll make it out or not, and suddenly, fail?

lofty lantern
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Suggestion: New Game Mode

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(( Sorry

toxic pike
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@exotic anchor I do find it odd, that everything tells us they dont care. But call it a failed mission.

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The did get what they wanted

exotic anchor
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No, it doesn't. You can see on posters and everywhere «Do not leave any dwarf behind». So it's really strange.

toxic pike
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You dont get a mission failed for leaving someone behind though.

exotic anchor
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Yeah, you need just 1 guy

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You'll just not get the bonus at the end

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It's like ~150 per person or less

toxic pike
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And that is the point, that wasn't a failed mission even if you left a dwarf behind.

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I think solo run were you die after drop pod came in should say, KIA or MIA. Depending on what Deep Rock files it at.

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But not a failed mission

lofty lantern
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Mission Control: Listen up team. The Glyphids have been growing in mass by the hour and our other teams are getting heavily swarmed with some barely escaping with barely their limbs attached. your task is to go into the heart of it all. one of their "Nests" Were a queen is waiting for your bullets. You may think "What's in it for me" Well simple. Shooting "ALOT" Of bugs and the Queens are known to eat a ton of minerals for some odd reasons so they are like double...no triple...Much MUCH bigger then your ordinary loot bug. So in short. Go into the nest. Stomp a lot of bugs. Kill the queen. Get Paid. Then once that is over just hit the button and a drop pod will come and extract you Oh and one more thing. Fill free to collect any minerals you find with in the nest nothing says like home decoration like streams of Morkite

toxic pike
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Morkite is mined to be converted into ale. drgbeer

lofty lantern
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Did not know that. but it's good to know

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But i mean let's be honest besides those Brood Nexus were are they coming from? There's got to be something making them? Like a queen or idk

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I mean what is a Brood Nexus anyways. it could be an extension of something much larger some were

toxic pike
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I would say yes, considering you can also see them hatch from eggs laying about. Brood Nexus could technically be like a nursery for recently hatched glyphids, over a true brood.

lofty lantern
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And we need like a true boss to this game anywyas

toxic pike
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The true boss is at an office making money from your hard earned ore.

versed nymph
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i dont think thier is a way now could be wrong but any one else also would like to see what missions are avible if your not host

fair gale
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i wish we had a way to turn AA off I dont really need it when im playing in 4k lol id rather have the frames

craggy wren
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ok so after a 55 minute solo hazard 3 mission, few suggestions:
First, ADJUST THE SWARM TIMER. Like, if you finish a swarm ("finish" could be mission control doing his "clean em up" line) there should be a serious grace period before another swarm shows up.
ADJUST PRAETORIAN SPAWNS. Praetorians aren't that awful but they're annoying and tedious to fight, especially solo. Especially when there's six of them and you're a Scout and trying to rely on BOSCO's pants-on-head level intelligence to shoot them in the giant glowing weak point.
Other deployables instead of just supplies. Like a turret or floodlight, have 'em cost variable amounts of nitra. After a while you end up with a BUNCH of extra nitra, to the point that you're calling down a bunch of supply drops, more uses for it would be nice.

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Also, for the Driller: I recommend increasing the drill damage, decreasing the heat time, increasing the fuel capacity and letting him use the drills on ores. As it stands he's definitely the weakest class.

idle quartz
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objective, no hes not >:|

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i would like to use drills on ores though

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but thats more qol

craggy wren
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I mean, eh?

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his flamer when upgraded is scary

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but his drills (read: his class) are too weak atm

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imo the scale of good to mediocre goes driller > scout > engineer > gunner

flat bough
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So here is a suggestion that kinda brewed up in my head last game but could work as a content expansion: Community built Regional Mining Bases. Could use them to unlock a bunch of additional mission types such as Establish Mining Base, Mining Base Defense, Restore Comms with Mining Base. Could have secondary Outpost missions such as Establish Outpost and Outpost Investigation. These could introduce some new terrain setups within existin biomes and introduce Infested Dwarf Miners. Poor victims of brainbug parasites and driven to kill the players. Could have it so that part of Mining Base Defense you can have a Titan class creature to serve as a big boss for players to fight against. The mining bases could also serve as social zones when not under attack.

craggy wren
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er

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mediocre to good

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I'd rather not have to fight dwarves imo

flat bough
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Also a friend of mine suggested a mission type where you go collect the resources from the MULE of a team that failed in their mission

craggy wren
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but I do like the idea of forward operating bases

flat bough
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eh I just look at it that variety is good

craggy wren
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maybe give the driller the ability to build stuff with rockrete, walls and platforms and whatnot

flat bough
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cannot just fight bugs

craggy wren
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I mean you CAN

flat bough
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I think that is more Engineer then driller

idle quartz
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Driller player just needs more imagination and less fear!

craggy wren
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but then there's even less reason to pick driller over engineer

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I love the driller

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it's my second favorite class

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but I prefer to toby macguire my way around

flat bough
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Driller is incredibly useful

craggy wren
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it is, don't get me wrong

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I just feel like it could be stronger

flat bough
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I mean you could give it some more tools to make its job even faster/better

craggy wren
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even if they just make driller able to drill ores, maybe give him a bigger bag

idle quartz
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everyones gonna get 'stronger' when they get more upgrades and stuff

craggy wren
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I know I know

idle quartz
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^yeah im all for a bigger bag for the driller

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ALSO

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i think he should crush swarmers by jumping on them.

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just for lols.

craggy wren
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goomba stomp

idle quartz
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his a big boi

flat bough
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maybe climbing claws? or is that more like a scout thing...

craggy wren
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I mean the drill is basically already a climbing tool

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just dig a bit into a wall and then dig a ramp

flat bough
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sometimes the walls are just not thick enough for him to make a stair

craggy wren
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🤔

oblique rock
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Suggestion: Hazard Level 5

magic idol
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agreed

uneven pendant
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Yes

magic idol
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it would be awsome

uneven pendant
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Hazard Level 5

flat basalt
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------------------------------------------------New classes:
Medic_ Given a secondary pistol that heals teammates and can poison enemies if you happen to miss your teammate, and AOE effect healing pool that is stationary and can be placed down for however long. And maybe a crowd control based weapon? but if not just a normal assault rifle

Defender- given a very powerful shotgun as a primary and a secondary that grants additional total sheild to teammates, also give him sheilding abilities like a bubble sheild that the whole team can be in that can take either a certain amount of damage or lasts a certain amount of time and can still be shot through by teammates.

Trapper/builder- Given a gunner type pistol as primary but has moutable machine guns as a secondary ability that can sheild you but takes limited damage before it doesnt sheild you. Can build traps(maybe Ice traps or something like in evolve when they could trap huge amounts of things in a bubble or teather) and then given very powerful explosive to kill what is caught in trap

magic idol
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i like it

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very much

flat basalt
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--------------------------------------------Level Ideas:
Raids: go through a series of missions in one large overall mission that is very challanging and offers super rare loot along the way. such as destinies form that gives treasure at the end of levels and gives good loot along the way(maybe some special items at the end for extra rare armor?)

Payload: Escort a bomb payload through a huge cave with multiple obstacles yuou must destry out the way while also taking hoards of enemies on. destination would maybe be a core of some sort to destry the whole cave?(maybe show a cool cinematic of the cave you just went through getting destructed becasue the art style of this game is fantastic)

Surface missions: I dont really know about this, im not even sure if i would like this becasue the whole premise is to be deep and underground.

Pure defence levels: maybe a human executive was somehow lost in the caves and you must protect as a million things come at you

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Engineer: either needs smarter and more powerful sentry guns or needs waaaaayyy more ammo to load them because they burn way to fast and most of the time are wasting it on the shells of exoskeleton enemies where they cant be damaged( I love engineer easily my favorite but i would like to see a little buff to the sentries and if you could make them look cooler some how) heck even just add a hard upgrade to get for them and i would be realllyyy happy

driller: Reduce the heat on driller, it is already a pretty underpowered character so might as well make him a pure utility/ crowd control guy

warm narwhal
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I disagree with the sentry turret buff. All it means is that your team needs to prioritize exoskeletons or kite the creature into a position where the turrets are shooting the rear.

flat bough
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I think for Engineer a better option for Sentry turrets would be to provide multiple kinds that could be deployed but retain the 2 turret limit

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oh an idea for the driller perhaps of a replacement pickaxe: Power Fist

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given it a recharging ability that when ready allows him to bash a target it and damage it regardless of its armor, or blast a huge chunk in terrain

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could help for dealing with things like praetorians and dreadnoughts

flat basalt
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the driller buff sounds like a nice fix

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but i feel like we should get like 600-800 ammo for sentrys

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or atleast in a future upgrade

flat bough
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true they do burn ammo real fast

flat basalt
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what kind of snetrys do you think and what do you think about the different levels

oblique rock
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I like the driller as he is currently, I just feel the damage buff on drill is not a good upgrade, should be replaced with something more beneficial to mining

flat basalt
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agreed

flat bough
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hmm maybe laser turrets that have a timed life but slowly recharge when not in use?

umbral walrus
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I think turrets are fine right now

flat basalt
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almost like a heat recharge? so they overheat then recharge relatively slowly

flat bough
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yeah

flat basalt
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do minor damge to exoskeletons maybe

lusty raven
#

The turrets are good for a role that doesn't involve mainline defense. They're like flank defenders more then a gunner replacement

umbral walrus
#

I think Gunners pistol is way to good compared to all other pistols

flat basalt
#

yeah

lusty raven
#

gunner pistol has no ammo: that's its balancing factor

flat bough
#

Gunner's pistol is to make up for the ammo hog nature of the main gun

umbral walrus
#

I always have ammo with main gun

#

Never with pistol

#

But pistol hits like a champ

flat bough
#

its a 26mm gun

#

its a handheld autocannon practically

flat basalt
#

I really wanna see a medic class or defence type class

#

both preferably

tidal loom
#

Hey dev team, just wanted to say i'm enjoying the game a lot so far! I do have a suggestion for the Scout, being that often I find I will grapple just to fall and not get the minerals I want. With that, I suggest perhaps having some boot attachment to stick to a surface after a grapple

umbral walrus
#

^

flat basalt
#

that would make the engineer platforms useless thp

lusty raven
#

It's also the opposite of the chaingun. Gives the gunner the ability to deal with targets without burning the 50ish ammo it takes to get halfway accurate with the chaingun

flat basalt
#

that dynamic would be lost

umbral walrus
#

Yeah true

#

Scout is already good

tidal loom
#

It could be useful in solo play

flat bough
#

tbh I do not really use engineer platforms much

#

even though I main engineer

flat basalt
#

maybe a seperate solo play abaility would make sense

umbral walrus
#

You can't change a character only on solo play

#

Can't

tidal loom
#

(Well, you can)

umbral walrus
#

Too tedious

#

It would also confuse players going solo to multi losing that ability

flat basalt
#

i use my platforms often with my scout

flat bough
#

well if there was a loadout system I would swap out that platform gun with the zipline

tidal loom
#

^

flat basalt
#

forsure

umbral walrus
#

Platform gun + scout is dream team

tidal loom
#

Platform gun could be something else

flat basalt
#

but sadly no zipline for engi

#

platform gun is only useful if you have a scout

lusty raven
#

For solo you've got drillerbot even

umbral walrus
#

@flat basalt you said earlier a medic class

flat basalt
#

without that its just something you bridge with for excapes

umbral walrus
#

That would be really cool

#

I'd like to see that

flat basalt
#

yeah like the idea i typed about with an aoe ability and a heal gun

umbral walrus
#

Someone with a AOE heal over time effect

#

Maybe not a heal gun but just aoe

lusty raven
#

I feel like the medic should operate off red sugar though. Avoiding that mechanic for a greater focus on nitra would be kinda, eh.

flat basalt
#

place something down and the tam can stand it it

umbral walrus
#

Yeah

flat basalt
#

but i was thinking a heal gun that is like bulletsd you can shoot a freind to heal him like 1/4 of their health

#

limited ammo so it isnt overpowered

#

but a defender class is what i know they will eventually add its just what it is going to be like

gleaming slate
#

Currently not a huge fan of the healing system. Red sugar seems way to scarce and a somewhat annoying mechanic to get health. There has been times where we just down ourselves to come up w more health cause can’t find red sugar lol

flat basalt
#

exactly

#

they should keep it scarce and ass a medic class

#

*add

#

or make it very available with no medic class

gleaming slate
#

Yea, medic def seems like an obvious addition that they might get around too. I think something should be done w the healing system tho for sure.

lusty raven
#

I think that if medic operated with red as its resource, it would be multiplicitive, in order to nullify the scarcity in the first place.

flat bough
#

could make it so that red sugar can be collected for later use

flat basalt
#

maybe give med a robot drone that can only get red sugar for him to use for heal gun and heal AOE placement device?

gleaming slate
#

🤔

flat basalt
#

he just has to target it

#

and ammo ressuplies still give him supplies for it tho

lusty raven
#

^A lot of redsugar scarcity is its placement

flat bough
#

so many placed in ceilings

#

or high up on walls

#

kinda wish blue crystal had a use instead of just light

flat basalt
#

they should make it so you can mine sugar and deposit for later use in the mule

gleaming slate
#

Aoe heal gadget plus heal/dps gun that could also switch firing modes for like 2 revive darts that can res teammates that fall down a giant hole 😂

#

The meta

flat basalt
#

that actually sounds like a good idea

gleaming slate
#

Doesn’t it tho

flat bough
#

hmm

flat basalt
#

but then one character would basically get removed from the game because medic would take over the meta

#

no rez tho

#

thats a little much i feel like

gleaming slate
#

No matter what they said they’re putting other classes in so def group comp will be varied throughout time

flat basalt
#

they should either change the healing system or add a medic

flat bough
#

give everyone the ability to store red sugar

#

which is used up when they take damage

#

sure medic would be handy for times when you are out of sugar

#

and a ranged revive is also handy

#

but medic would not take over the meta then

#

on a different subject

flat basalt
#

id rather see a blanced defender class than a op medic

flat bough
#

kinda wish bosco had some internal storage so that when you tell him to mine something it does not fall to the ground

flat basalt
#

defender or miner/builder classs

flat bough
#

and when he is done mining he transfers it to you

gleaming slate
#

Yea I don’t want an op medic but I still would like to see change to healing system

#

Been a lot of times where me and my team can’t find any or have used them up and no more supply drops and die. Or your in a huge battle w a swarm and you see a red sugar on top of the ceiling that u can’t get and die lol

flat basalt
#

yeah

#

thats why a medic would be very nice to have

#

or maybe have a defender class with a bubble sheild with a minor heal???

gleaming slate
#

On lower difficulties it’s not even an issue but as you bump it up it gets quite annoying having to search for sugar

flat basalt
#

like very minor when your in it

eager vortex
#

hi everyone...maybe it came out before, but any plans to allow host migration? it can be frustrating to trash everything collected in a 40 min game if the host crashes

gleaming slate
#

Happened to me too @eager vortex

#

They def need to implement that at some point.

flat bough
#

thinking about it again I think bosco needs a hold position command

gleaming slate
#

That and currently on Xbox you can’t seem to matchmake with friends. You can do quick join when on solo but as soon as you get a buddy in it gets greyed out.. so sadly we have to 2 man missions a lot because matchmaking won’t let us find a team

flat basalt
#

i think maybe a miner class with a drone that can store little amounts of materials then trnsfer to you would be nice

hazy flower
#

has anyone proposed different weapon selection for each class? or weapon attachments/customization?

flat basalt
#

i know the devs are thinking about that

gleaming slate
#

They need a class w hypnotize gun that can shoot dreadnoughts and turn them friendly😂

flat bough
#

yeah, loadout system

flat basalt
#

different variations

flat bough
#

I mean as much as I do not mind my Engineer shotgun

#

I kinda want a rifle instead

flat basalt
#

^

#

i feel you bout that

hazy flower
#

i was thinking of a sniper/dmr for scout

gleaming slate
#

Yea or be able to strap on a noob tube on a rifle

#

Etc

flat basalt
#

what about a class with a gun that can shoot and mine things down for you??

#

they would just fall but that would solve the high up things issue?

lusty raven
#

Yes, as to never need to use engi ever

flat bough
#

no

#

that kind of thing would simplify things too much

flat basalt
#

true

flat bough
#

and completely remove most of the reason for driller to exist

#

weapons in general should be combat focused

#

though I would not mind mining satchels being shaped charges made for making tunnels rather then blasting enemies

lusty raven
#

Driller satchels should be that, shaped.

zinc trellis
#

Why don’t you just add a medic role.

gleaming slate
#

What do U mean by shaped

flat bough
#

shaped charges direct the blast

flat basalt
#

i think it should literally make a tunnel

flat bough
#

so instead of spherical

flat basalt
#

yeah like a focused blast

flat bough
#

its mainly aimed one direction

gleaming slate
#

Ah

flat bough
#

commonly used throughout the globe for various things

flat basalt
#

if not that a placeable laser driller that you have veyr limited of and would mainly be used for path finding to high tings and directional mining

#

likely this idea wouldnt work but just brainstorming

flat bough
#

I think another upgrade for the driller would probably be a minimap kind of thing

flat basalt
#

i think a DOOM type map should be made

lusty raven
#

There needs to be some way to handle stuff on the ceiling, though. You can handle walls with an engi/scout, but ceilings are just kinda like 'well fuk'

gleaming slate
#

I wish the scanner was backed up a bit to see more of the map

#

It seems super zoomed in

flat basalt
#

maybe a special ability where it sis holographic and can be placed down to show very discrete levels of the map

#

would help with tunnel finding a bit

#

gives basic cardinal direction but nothing super discrete that would make the game easy like materials

flat bough
#

alternatively give the driller a little turret or drone that they can direct to keep a spot marked

gleaming slate
#

Agreed on ceiling

#

That and I can never see cave leeches even w scout flares up and get destroyed every time

#

That is like the main cause of death in deep rock

flat basalt
#

petition to make cave leeches more noticable

gleaming slate
#

Where the stat sheet at devs

flat bough
#

sometimes I wish flares could be used like decoys to attract critters to them

gleaming slate
#

I sign that petition

flat bough
#

like throw out a flare to trick the cave leech to go after it

flat basalt
#

trapper class

#

that could be a whole nother class man

flat bough
#

I like to think a trapper class would be more suited to going after big targets

flat basalt
#

teather traps attraction things and then a decent explosive device

flat bough
#

earlier I posted an idea for community made mining bases that could get attacked by titan class monsters

gleaming slate
#

Deep rock monster hunter 2018

flat basalt
#

and then like a shotgun of somesort

flat bough
#

hey I would not mind some deep rock monster hunter vanity

#

see a driller decked out in Dreadnought armor

gleaming slate
#

That’d be cool. Hopefully they get creative w vanity

#

Although it is not a big concern. I want the game to be flush w content before any cosmetics etc

flat basalt
#

forsure^

flat bough
#

yeah

#

hmm

#

perhaps a mission unlocked after so much mining in a zone where a large swarm is developing?

flat basalt
#

Im thnking a of a clan type thing where you can have a base of some sort and just upgrade it with your boys

flat bough
#

sorta like elimination only instead of dreadnoughts its a super swarm

#

my community made mining bases idea included outposts

flat basalt
#

like destiny's clan xp but more deep and gives rewards and upgrades a mining base of some sort

flat bough
#

which you could tie into that

#

let people setup clan outposts

flat basalt
#

yeah

flat bough
#

though tbh my community made mining bases and outposts which could be destroyed/infested (creating related missions) was based off of the original ideas behind Firefall and EM-8ER

#

hmm a thought

#

what if we allowed players to upgrade bosco?

#

perhaps replace his current pathetic claw arms with drills, the ability for him to store materials internally, and upgrade his AI chip to recognize weakspots?

winged marsh
#

I think just basic upgrades would be enough, I feel they don't want players too heavily dependent on Bosco

flat bough
#

well tbh bosco feels pretty useless

#

and often times gets in the way

#

I just kind use him as an extra turret with infinite ammo

winged marsh
#

That's just the AI being funky

#

Also adds to the feeling since the Dwarfs seem like they hate the MULE lol

flat bough
#

he digs stupidly slow, the minerals he mines just falls to the ground and bounce randomly

#

nah

#

the dwarves just hate their job

winged marsh
#

I'd love if he collected what he mined as an upgrade

distant crystal
flat bough
#

which is why I suggested the upgrades

winged marsh
#

Yeah I totally get them

flat bough
#

I mean if a person wants to invest in upgrades for only solo play why not?

winged marsh
#

Just I also feel the Devs don't want people too dependent on Bosco where 1 person with Bosco feels better than 2 actual players together

flat bough
#

you would have to give bosco some pretty OP upgrades to do that

#

and really damn good AI

#

one suggestion I put into the survey

#

is for uncommon/rare missions

#

that have higher then normal amounts of the crafting materials

#

@distant crystal something I noticed is that Hazard bonus applies to crafting materials

grizzled snow
#

Will we get interactivity for Twitch as well? Or do you plan on having an/opening the existing API so we could program our own interactivity?

lofty lantern
#

I have a suggestion. How about the ability to turn off upgrades like for an example the bigger magazine in the gunners minigun

idle quartz
#

^its in the options. Reset 😉

lofty lantern
#

Did not know that was even an option

idle quartz
#

yeaah back from testing

lofty lantern
#

But will it reset the cost aswell? I Don't wanna have to grind out the minerals to get it again...or the gold

idle quartz
#

it'll reset your account haha

#

careful

lofty lantern
#

.< Darn you for almost tricking me haha

#

Dose anyone else the gunner should have an auto cannon as an alternate weapon for the mini gun?

idle quartz
#

yes

lofty lantern
#

Packs one hell of a punch but as a bit of a shorter firing speed and has less ammo

idle quartz
#

if the driller can dual wield drills i dont see why gunner can get two of those 😛

near glacier
#

When you look out the window in the station, nothing is moving. You should animate at least the space backdrop to make it look like we're in orbit.

#

Gunner doesn't need to take down aircraft

#

That's why he doesn't have two of those

lofty lantern
#

Infact i think the driller needs to have an auto pick axe as an option to replace his two drills. It's slower then his drills has less fuel and makes a smaller hole but it allows him to collect resources. Infact why can't the driller have upgrades to carry more resources it would be perfect for him

idle quartz
#

its not a flakk cannon :v

#

@warped flint dual pneumatic jackhammers.

flat bough
#

thats an autocannon

idle quartz
#

wrong john whoops.

lofty lantern
#

No worries

flat bough
#

I kinda would like either a pick upgrade or an alternative to the pick that produces bigger holes

lofty lantern
#

@near glacier im not suggesting he takes out air craft but i mean. i find the minigun is good for taking out smaller bugs i mean the minigun can do that but unless your one hell of a shot you are going to be wasting a lot of ammo. and yes he dose have those charges but he only can carry 3 of them at a time. i think the gunner should have a minigun for dealing with smaller enemies like swarmer and warriors and an autocannon for the tanks and enemies on the walls like acid spiters and webslingers

near glacier
#

If gunner can deal with praetorians and dreadnaughts, engineer becomes worthless

lofty lantern
#

I Can fix that. Give the engineer an alterative turret like a rocket turret or a flamethrower turret

near glacier
#

flamethrower is only good for trash

#

rocket would waste ammo on trash

idle quartz
#

decent vs praetorians actually, just dab them and let them burn 3-4 seconds

#

ignores armor

#

a little bit of fuel can spread a lot of burn

near glacier
#

Your team will still waste ammo and take your kill

idle quartz
#

only if they overkill, like sometimes people do with det packs

near glacier
#

Flamethrower should work like in pokemon, a burned pokemon has its attack power reduced.

idle quartz
#

where are we connecting this game to pokemon? x3

gray crater
#

yeah basically, I'm maxed out and I can see all the gold and statues n stuff; my friend in the picture there was looking at something a fair bit more... barren.

flat bough
#

how would gunner being better at killing dreadnoughts invalidate engineer?

near glacier
#

Because pokemon is the only game in which burns affect damage.

#

And it's a nice feature that would work well here.

flat bough
#

cause it seems to me that Engineer would become better for dealing with swarms so gunner can focus on the big guys

gray crater
#

@near glacier not true.

near glacier
#

Digger would be able to apply debuffs and dots.

lofty lantern
#

It's because of 2 things Tankhunter

#

The bombs and minigun

idle quartz
#

i'd rather damage amp on flamethrower similar to scout grenade

gray crater
#

fillingfloor2 affects the zeds if burned they get feared, and stop atacking altogether

lofty lantern
#

if given line of sight of a dreadnought the gunner can mow down it's weak point and the charges deal tons of damage

near glacier
#

Explosives do that here @gray crater

#

Boomstick makes praetorians retreat.

gray crater
#

@near glacier usually via the "dead bug' method

flat bough
#

nah

#

hit em in the face with nade launcher

gray crater
#

and no the pred dont retreat

flat bough
#

knocks off a ton of health and they run away

#

I see it all the time

gray crater
#

lol

idle quartz
#

explosives scare bugs

flat bough
#

dreads do not run away

idle quartz
#

not the shotgun, although if they could make it scare little bugs that'd be nice.

near glacier
#

I said praetorians though.

flat bough
#

and dreads got jaws of steel

gray crater
#

I'd hate to have to scrol through this to find the 'gold

lofty lantern
#

Hey Dwarfurious i have a question are you just a moderator of this discord or is there something more of what you do?

idle quartz
#

steam/reddit moderator

near glacier
#

He does it for free.

gray crater
#

he does it because Dwarf

idle quartz
#

^

midnight canyon
#

<@&257786783666929665> I have a suggestion. Don't know if it's already been suggested before. But I think it would be nice to have a pet loot bug hanging around the space rig somewhere.

#

Just on the walls or something.

timid parcel
#

more customization to the mule and also the lobby

civic plank
#

Q1) Will you guys be adding Iron Sights to the game? I get that it's a fast paced action game but i still want my bullet precision. With ammo being as rare as it is, i rather not spray and pray.

restive saffron
#

A dwarf that can stick to the mule and ride it could be fun

civic plank
#

Q2) Can you make turrets become drones as a future upgrade. Doesn't make sense to have stationary turrets when you move 95% of the game.

crimson comet
#

Bonus credits or XP for mining above quota per a certain amount over.

#

Similar to gold multiplier but not nearly as high.

near glacier
#

Idk, turrets are quite good for swarms and drawing agro

winged grail
#

Zeph, aiming is precise as it’s coded regardless of your visual point of view. The accuracy is decided for difficulty sake. Missing shots from range is working as intended

violet swift
#

Maybe have Drones as an Alt to turrets later.

#

They plan on adding more gear any way

#

Then again i want a mech suit

#

so i can Ellen Ripley the bigger aliens in to airlocks

#

or holes

flat bough
#

call down exosuit for the driller for drilling even bigger tunnels

dense crypt
#

Maybe add multiple weapons for each class to use

winged grail
#

I think time will give us that, Riggity

static mirage
#

Make flora and fauna flammable

olive crane
#

Just did a 40 min solo mining expedition as engineer and it FAILED. Why? Because while extracting to the drop pod way to many enemies spawned and i was overwhelmed by the amount of them. In addition to that, I was stuck in a way to high vertical generated 'tube' so I had also trouble getting up there... 😡

It was easy to mine all the materials and survive the waves but the extraction is way to hard solo. Reduce the enemy spawnrate or increase the time to get out of there!
And try to make high vertical caves a bit more comfortable to climb up or less high, not every class has good climbing skills!

And its way too punishing to lose all your hard earned ressources after you died, though the MULE is in the drop pod already. Make it 50% less ressources and it would not be completely for nothing. 😢

flat bough
#

I had a 2 hour mission fail for similar reasons

near glacier
#

You failed the mission due to your own mistakes tbh

#

Enemies are super easy to just run past and then kite

#

Vertical chasms can be navigated by all, you just have to use your head and make an escape route ahead of time instead of ignoring the fact that although you can easily drop down into a place, you're PROBABLY gonna need a way to quickly get back out of there

warm narwhal
#

Server List Tooltip

Display tooltip over the "planetary region" in the server list, which gives what resources can be found there.

near glacier
#

Not memorizing which regions give what resource

#

😅

#

Ishygddt

flat bough
#

you know what would be handy?

#

a main map I can pull up to see how far I have gone and my location

near glacier
#

You misspelled 'casual'

iron mulch
#

Suggestion #2:

#

I really like that we can turn the headlight on and off

#

but it feels kind of useless to have it turned off

#

maybe a battery function so that you'd need to be careful with when you want to use it and when to use glow-things?

warm narwhal
#

But its range is shite, its really only useful within like 3 meters. Last thing I want is for it to ALSO be limited.

#

The player NEEDS to have a general awareness of his immediate surroundings.

#

@near glacier I bet you play Driller and nothing else.

olive crane
#

No pls no battery for the headlights... They are already too weak and just a little addition to the flares.

flat bough
#

frankly the headlights could use some buffing

iron mulch
#

yeah maybe increase the range greatly but limit use?

olive crane
#

A 3d map would be awesome. Something to pan around and set markers. The current 2d scan map should be alway visible in one corner of the screen.

flat bough
#

that would be nice dedsec

near glacier
#

What about a flashlight bot? Like bosco but just a light

iron mulch
#

and well yeah the map could be more "topographic" (is that what it's called?)

near glacier
#

He takes dmg and goes down

iron mulch
#

oh and I really hope that the big momma floodlight will be back

olive crane
#

It's so dark in the caves sometimes, there should not be a limited headlight

iron mulch
#

that was my bae

#

definitely nice to pay some nitra for that

flat bough
#

I think having marker lamps you could place would be better then flashlight bot

iron mulch
#

and I mean we've got infinite glowsticks anyway tho

#

they're more about how you decide to spend them

olive crane
#

Yes. Markers with names or directions

iron mulch
#

I'd love to see overall more stuff to "build" or place

olive crane
#

👌

flat bough
#

spend nitra to have a mine elevator lift bot deploy above the shaft?

#

would be nice for those vertical rooms

#

but would make them easy unless it was spendy

olive crane
#

Oh and can they pls fix the upward throwing of flares? I can throw them 10m away from me but only 2m high. I want to throw a flare up a little cliff...

iron mulch
#

oh

olive crane
#

Hell yea elevators would have saved my ass last round

iron mulch
#

I got an idea

#

remember

#

the huge floodlight thing

#

what if we had a small version, much like the supply drop

#

but that gave us little lamps like maybe 3 lamps per person

#

that were permanent and gave some light

#

spending nitra for light would be nice

olive crane
#

But this way the scout would become some what obsolete...

iron mulch
#

yeah that's the problem

#

but scout lights last for like 30 sec and I hate not having some really long-time light

#

like maybe those lights could be really small and expensive but permanent

flat bough
#

except flares last 30 sec as well

iron mulch
#

and takes like 5sec to place

flat bough
#

well the non scout ones

olive crane
#

Scouts flares should last at least 60 seconds

iron mulch
#

yeah that'd be great

olive crane
#

My friend plays scout and constantly runs out of flares

#

Because of the low duration

iron mulch
#

thing is

#

I really like the idea that we're down isolated in some cave

#

limited resources but can be refilled for a price

#

but still, scout lights should be better

#

they need a buff imo

olive crane
#

Yup. Basic Flares are to equal

flat bough
#

though I would not mind the option of being able to plant flares into a wall you are next to for basic flares...

#

often times I want light on the level I am on

olive crane
#

And the flamethrower should not consume All ammo in one Fight. It's okay when you have more capable weapons but it is his only primary and good weapon.

flat bough
#

not falling down into the area below

olive crane
#

Placing flares like torches in minecraft would be cool. This way they cant roll down a hole and disappear😂 😂

humble pier
#

Would be nice if you played only two player, you got a bot to do the special of the other classes, like the platform, or the flare gun. I've been playing with my husband 😃

iron mulch
#

And as an Engineer main

#

I'd love to be able to build different stuff than just platforms

#

but thing is that'd probably be wayyy too OP, since you could use the foam so effectively

#

like blocking off an army of bugs without trouble

#

still, if there was a way to let us use it like how you apply toothpaste to a toothbrush without making it too OP, that'd be awesome

sage fog
#

Engies weapons are top notch though @iron mulch

near glacier
#

Yeah tbh i was expecting some sort of building aspect to the game

indigo garnet
#

The Engineer really needs different turrets as sidegrades

#

As well as just more max ammo in general

#

Since his weapons are great and fun, but terrible against high numbers of enemies

#

And since your turrets run out so fast

#

Fighting a swarm with just a shotty and a GL is pretty awkward

near glacier
#

yeah a grenade launcher is literally THE WORST against high number of enemies

#

🙄

indigo garnet
#

When they're right in your face, yes :p

iron mulch
#

I usually run around in circles

indigo garnet
#

While the turrets are great at getting rid of the little guys

iron mulch
#

then there are 10 billion small and medium bugs

#

and I bomb myself

#

lol

near glacier
#

Yeah turrets are gr8 for killing the swarmers

#

They are so annoying

iron mulch
#

Suggestion #3: Ever feel bad for killing loot bugs? Feel like you're doing a favor when killing them, cuz some of them are INFESTED with termites! Killing a loot bug could have a small chance of spawning a small enemy :3

#

and another thing the engineer part of me would like would be to be able to recall just one sentry instead of both

#

tho I understand if you guys are busy creating new amazing content for us :D

fathom stag
#

Choosing which turret I want to move or put down would be great.

craggy apex
#

Ice biome?

#

Arctic

#

Do more surveys!(polls)! Easiest way to get information back to you guys ❤

restive saffron
#

We totally need a regularly updated roadmap of the development

#

the more we know about the state of the game the better

mortal basin
#

#suggestions we should be able to choose the any option for all preferences when doing quick join

lofty python
#

The reward at the end of the missions is equally splitted among all the players, but even if someone enter almost at the end... is it correct? I don't think so... if someone does 0 dmg in combat and 0 gather for resource, or very low anyway, he must not gets the full Exp and Credits the others in the Team get.

winged grail
#

A fast loot bug that runs away offering better loot but could separate you from the team and steer toward a pack of enemies. Maybe only spawns during evacuation.

arctic lintel
#

More planets to mine big boss battles like an ancient colossus burried deep

#

Make enemies drop rare loot very low chance monster remains can be sold to an NPC scientists for a small price

#

Also be able to scan minerals and floral and fauna in caves and placed on a detail journal this can pretty much explain lores about nitras and other minerals found plus enemies

toxic pike
#

@arctic lintel I like that, maybe even give this rare loot bugs that run away a timer once you damage them, that calls a horde if you don't kill them before it times out.

warm narwhal
#

They would definitely need a more rewarding bug for that, but I'd be down for a rare lootbug too.

haughty haven
#

Discord rich presence?

#

not a necessary thing but it's nice

upper hazel
#

Engineer platform gun could use some sort of aim assist when trying to attach it to another platform. I find it extremely difficult to build a small bridge and line up the platforms.

winged grail
#

An option to buy a melee weapon to replace your secondary weapon if you wish to do so. Does 30% more damage than your pick. Hammers, etc.

shell pier
#

1: Surveying, doing surveys would unlock hidden things, trigger hidden events etc etc.
2: an Almenac of all species, plants, crystals, metals for surveying
3: More holdoff events like the swarm, but i imaging someking of Starcraft Zerg runs, 1 - 2 directions but alot of them.

#

Physics on floating(chopped off) (objects) crystals, fossils

#

When DC in a lobby, dont restart the lobby in your room, just remove all players and make it act as your own lobby

#

Passworded worlds should not be visible for the "mission" overview screen as you might be looking for a specific match but they could all be passworded

#

Example:

#

3 out of 3 is passworded

surreal valley
#

I have two suggestions

Glyphids that are warrior size and smaller should be able to climb along ziplines to attack players, hanging upside down like spiders.

The option to select to play as female dwarves should be added, but they should look and sound exactly the same with no actual changes being made.

craggy apex
#

@shell pier Correct me if I'm wrong but I thought you could filter "private" matches...

#

Also, for the sake of this #suggestions leave a thumbs up or something you like, it's like a pin

#

Brings more attention to it

#

LFD style "locked" characters to avoid doubling up

near glacier
#

a new enemy somewhere between warrior and praetorian in difficulty should be added, and lower the spawn rate on praetorians

#

could also make praetorians slightly tougher to kill and decrease the spawn rate

shell pier
#

@craggy apex , just tested it out, the private filter doesnt not apply when going through the gui, only on the server list

near glacier
#

also most of the time you can choose 'public servers only' and it will still show all passworded

shell pier
#

New character: "Gravity guy" or something creative, running on walls. i bet that challenge your ability to orient yourself 😛

#

deployable "trampoline" -> Functions like the geyser, but more controlled, to get to hard to reach ledges

craggy apex
#

Ah, alright

#

weapons should have a "tree" and not a linear upgrade path

near glacier
#

we need skill trees 😄

#

would be so awesome

#

implement a skill tree like Path of Exile

#

we know you can do it 😏

craggy apex
#

Do we have a roadmap somewhere? If so i havent seen it >_<

near glacier
#

jesus

swift flame
#

roadmap looks quite short (ie the in progress items), there are not much of overall picture of the finished game items there. (just my thoughts)

slender vault
#

A small thing, but using quickplay i am automatically sorted into servers in my region, this is fine, but I joined a public server, got kicked, and now the quickplay constantly tries to put me in that server, only for me to get an error message. this could be resolved by not autosorting you into a server you've been kicked/banned from

#

this essentially broke quickplay for me until the dudes stop playing

lone sentinel
#

i dont know if im the only one but it feels like that the egg collection mission feel too much like a normal mining expedition. Maybe it would be cool if you killed a certain type of boss enemy that drops the eggs or you go through egg chamber trying to steal eggs without disturbing the other ones or waking something up like a brood mother.

iron garnet
#

It would be great if the indicators for eggs and rare ore vanishes once you grab it

shell pier
#

Transfer of host to a different host in case of DC (like Call of Duty)

left finch
#

Tobii Eyetracking. They have good features that i think would be cool in this

barren mirage
#

Female Dwarf models, a lot of my female friends are very interested but would be sold if they could have a female dwarf model~
Also, T-shirts or something along those lines, I love the game enough that I'd adore having a Tshirt but I'm afraid of making one for myself and getting nailed for Copyright and what not.

left finch
#

Really, they wont get it purely because theres no females?

idle quartz
#

i've avoided some fantasy games purely because they had no dwarfs 😛

left finch
#

Did it make u Dwarfurious

#

?

idle quartz
#

but female dwarf characters would maybe not be what they expect..

fallow mural
#

Dwarves are REALLY stocky.

#

Don't expect Covergirls.

left finch
#

I think also that being able to rotate around yourself when dancing would be nice

barren mirage
#

No, not wont get it, they are interested but its not on the top of the list kind of thing.

#

They expect short bearded ladies.

#

Or like Pella from LFG

#

The girls adore LOTR's and expected female dwarves along those lines~

jade sparrow
#

Driller/engineer gameplay often devolves into a frantic ammo conservation exercise, Hazard 2 and above. Also, a lot of players are keen on selective resupplying. These factors together can sometimes reduce enjoyment

solid dune
#

i'm female and have no problem playing this game without a female dwarf, but it would be a fun addition

barren mirage
#

Its not needed, but like I said. Its something they'd like to see.

#

They are very hyped to play it but they'd think it'd be cool to have the option.

solid dune
#

many have suggested it in the past, and we haven't gotten a firm no or yes so we can only hope right now

barren mirage
#

Aye it also opens up for awesome character interaction.

#

" You gonna 'old the door fer me? Well ain't you sweet!"

left finch
#

Also, please make a dialogue wheel like in Overwatch for example. Pressing X and cycling through doesnt work very well.

tidal loom
#

Driller: Instead of needing fuel to use the drill at all, make it work at a 25-50% reduced effectiveness when out of fuel

#

And maybe increase overheat speed

zinc spade
#

Base customization please, also split screen in xbox

gray crater
#

@near glacier that's cool

jade sparrow
#

every class should have a pistol

gray crater
#

?

#

who doesnt'?

tidal loom
#

Scou

#

t

gray crater
#

lol read the description on the shotty

still chasm
#

if it's not been suggested yet having one of the two unused terminal by the upgrade and vanity terminals to sell better equipment that would have their own set of upgrades. (Weapons, armor, etc maybe even better picks or even a mini drill)

gray crater
#

one is going to be for lore

woven jolt
#

Boss bugs

reef stone
#

require multiple people to call the escape pod otherwise you get some dipshit who thinks he's cute that drags molly across the map and calls it

toxic pike
simple imp
#

How about a semi-PVP competitive mining league, either in the game, or in the Discord. This would be focused around full 4 man teams trying to compete the most missions in X amount of time, with divisions based on challenge level competed at.

idle quartz
#

terrible love story >: |

novel lotus
#

After putting in 30 hours I think the game should have its official max player cap increased to like 6~8 for normal missions. The game can scale to it no issue and with some more content could be incredible. Maybe make it a different mode or have nonofficial but official way to do it if the devs are scared of losing the games identity. Although I think they could balance this by adding a new class that only mines and having the other classes have more ammo but being unable to mine in bigger groups.

charred trench
#

suggestion: vanity settings for flares - different colors and things

novel lotus
#

I agree with lugnut I want purple flares

cold bane
#

I believe a hud indicator that shows you're talking when using Push-To-Talk is important.

winged marsh
#

There should be a way for Hosts to change privileges like who can call in Supply Drops

median ridge
#

Team vs Team missions - Example, "Your Controller got wind of a team that has not checked in after discovering an incredibly rare item, Retrieve it before another team does!"

#

Player run Mining Factions - compete on a leader board for domination of the market

#

Multiple tool and weapon choices for each class so you can customize your role and feel more unique (the limited amount of customization compacts this greatly but that I'm sure will be fleshed out in time)

#

custom robot load out (the ore donkey :P). It could open up different tactics like having a seat would enable it to be used as a transport or you could switch the seat out to a weapon or shield generator etc

#

but yeah. loving the game so far 😛

tepid citrus
#

get rid of fuel for the drillers drill and add a cooldown instead. it kills its mobility early on. the mobility is ok on the gunner seeing as how the cables are permanent. the engineers pads should allow you to jump higher off of them similar to hoe high you can bounce off of other players heads. i feel like scouts and gunners will always be used more. just because of their mobility.

simple imp
#

I feel I should clarify on my previous suggestion for competitive mining: By semi-PVP, I moreso meant, "Against other players, but not directly fighting them," and I didn't want to beg the devs to add another, mining team getting to the objective first on the same seed. While I do love the idea, and do second it, I just wanted to come up with something in the mean time, or incase they don't add it.

left finch
#

Different highlight colour depending on the class

#

So I can easily find the scout as an engineer to provide a platform, etc

#

Also, yogcasts diggy hole song on the jukebox

unkempt fjord
#

giant worm boss!!!!!

simple imp
#

Ah. That makes sense, I misunderstood you

unkempt fjord
#

it will come out of any direction

simple imp
#

My idea is to have something team based and yet still competitive, personally, however, I think the randomness always adds a little variation to the competiton.

#

And, I also liked the, “Reach the objective first,” game mode someone else mentioned as well.

plain tree
#

When the team gets around to adding additional classes, or adding alternate loadout options for the existing classes, I think it'd be neat if we could get something that adds to the environment rather than destroys it as a mobility item option. So it'll be similar to the engineer's platform gun, but instead of a handful of platforms you instead get more and smaller globs of the foam that you can then use in a more granular fashion.

To plug up murder holes so bugs have to go around, make a gap just that little bit shorter so you can jump it, or build a staircase up the side of the wall rather than getting your pick out.

clear moss
#

so like styrofoam gun.

#

that you spray in front of yourself and it creates pathways and what not?

toxic pike
#

Could just go with ABBA caving rules on this idea, and make it the team that gatters the most wins and takes all the rare resources the other team mined. That way its more about who can dig deeper quickest, and survive the longer.

clear moss
#

peer to peer connection really doesnt allow for proper player vs player gunplay

#

note: dark souls and teleporting hits due to terrible netcoding.

#

unless dedicated servers become a thing.

toxic pike
#

Im not talking killing each other though. Im talking who can mine the most.

#

Like I said ABBA caving rules

#

A friendly game invented on minecraft servers. You all go down into a cave system. All ores and items are given a point value, the players with the most points wins.

#

One players is server. That is basically how unreal does networking

#

Unless you make actual servers that become the host

#

Pretty sure it doesnt. Its host-client.

#

Unless you gut it down and code a new system under the hood

#

I think the problem is you all keep thinking of shooting each other.

#

Instead of Dwarves just betting their earning on who is the best digger

#

If they are competing its pvp, its just not kill based pvp.

#

Like Hearthstone is pvp

#

That guy, is already something the devs have talked about. Go check the survey

#

There is very little to track though.

#

Like the way I see @simple imp idea, he is suggesting competitive play based on who can run through x number of missions in x amount of time.

plain tree
#

@clear moss Yeah, sorry for the lag here. Styrofoam gun's pretty good take on it.

clear moss
#

I like that idea a lot.

#

definitely feels like something engineer should have as an alt option.

#

along with different sentry types.

#

also something to replace grenade launcher because im not a fan of explosives accidentally blowing up my careless team mate who decided to melee a praetorian.

#

and i need a precise long range damage.

plain tree
#

I run into trouble with the main gun because

#

...I can think of no better way to describe it than the the pea and crab problem

clear moss
#

its a pretty straightforward shotty, 2 shots into a green guy, entire mag into a crowd, pickaxe into small ones.

plain tree
#

You don't have a lot of uses, so you save it for "What if later I need to get out of a hole NOW"

#

and then that never happens

#

Oh no I mean the platform gun

clear moss
#

oh yeah.

#

platform gun only really works

#

if you have a scout.

#

otherwise its completely pointless.

#

every other class has better mobility synergizing equipment.

plain tree
#

It's faster than digging a wall ladder if you have a pickaxe, but not if you have a driller

#

but you burn through two or three platfoms doing that

clear moss
#

driller drills quicker, gunner has the zipline etc.

toxic pike
#

Most guns in the game can be saved forever. You can pickaxe most things in the game. Except maybe dreadnaughts since their health pool is so big.

clear moss
#

i wouldnt say forever.

#

on hazard level 4 you really have no room to breathe.

#

you gotta use that ammo and utilities otherwise you get overrun

toxic pike
#

In hazard lvl 4 you can go 2 gunners over engi most of the times

plain tree
#

Right but my point here is that it hits the wrong spot between the plentiful uses of the drill/grapple and the few but straightforward and meaningful uses of the zipline.

It has more uses than the zipline, but you have to use more of them per... situation in which you'd use them. But it doesn't have as many as the drill/hook

clear moss
#

I feel like all mobility items should use the cooldown of grappling hook

plain tree
#

zipline is point and click, one use solves one problem

clear moss
#

and be limitless

#

but on cooldown

plain tree
#

I am all for resource management and scarcity but don't get in that bad spot

flat bough
#

tbh I think they should go and give every pick a 2nd upgrade for faster mining

toxic pike
#

I do think platform gun could work on a self replenishing ammo. But have a long cooldown between mags. And cant remove the reload.

clear moss
#

or at least let Engineer absorb platforms and Gunner pick up their ziplines after deployment.

flat bough
#

more often then not the best way to get to someplace is to dig through the wall to it

toxic pike
#

And remove the reload option*

clear moss
#

okey but, picking up your deployed stuff could work.

toxic pike
#

Gunner ziplines are not that scarce though

pine path
#

there should be a prestige system that resets all upgrades and levels but adds an all class upgrade

#

for more playability

toxic pike
#

So basically prestige once, and never play any of the classes again?

flat bough
#

well basically it could be that each time you prestige the amount of carry space you got increases

#

so high prestige can carry more on a given class then non prestige

clear moss
#

why not just make it part of the rank.

toxic pike
#

@flat bough That sir is a an evily hard choice. I support the motion.

clear moss
#

as you rank up your carry capacity increases.

#

right now it doesnt do much other than make a number go up past rank 10, since all upgrades are unlocked at rank 8.

toxic pike
#

10 could be the prestige level. Even COD makes you go an extra level before you unlock the option to prestige

#

If anything I think level should give a 2% ammo increase.

clear moss
#

A killing floor 2 style perk progression system would be nice.

toxic pike
#

I would be up to have some perks.

clear moss
#

along with passive increase in class's stats akin to this

#

quicker building setup for engineer, faster zipline movement for gunner, quicker cooldown on hook for scout etc.

#

a lot of ways to do it.

toxic pike
#

I would prefer equipment things to stay on the upgrade screen.

#

I would go forpassives like 2.5 percent faster movement, dont take dmg form 1 hit ever 15 seconds, You have a random chance to insta kill a medium sized bug with melee.

#

They could get more powerful the more level you have, until they reach peak OPness with stuff like all bugs have a 7% random chance to drop 1 nitra on death.

hidden vine
#

when you get the egg from the wall remove the pink markers saying theres an egg in the wall

#

so that way you know you don thave to keep looking for a second one that spawned close by to the first

wicked bolt
#

If you're downed, a spectating feature would be nice.

jaunty ravine
#

Some permanent marker like a flag or light to mark where people have already dug out minerals so you know there is no need to double check or constantly have the conversation “U got this one? - Which one? -This one. -Yeah”. Sorry if already suggested.

idle quartz
#

apology accepted

near glacier
#

i mean the permanent marker is that the resource ain't there no more..lol

flat bough
#

I feel like during point extraction as an engineer I should be allowed to dump my turret ammo into the turrets that spawn with the platform

#

since they are basically the same things but with higher ammo capacity

near glacier
#

point extraction we should be able to use our deposited nitra to build more turrets and upgrade them 😏

craggy wren
#

QoL suggestion: Fix the reload timer so it ends before or right as the animation ends, and not a second later

#

it's really annoying since this is the only game I've ever played where that happens

#

and I keep reloading, seeing the animation finish, switch to another weapon and then switch back only to have to shove more shells into Mister Shotgun

quasi void
#

Suggestion: Add Mutators for additional difficulty. This could be a weekly event and succeeding in such events could lead to a % gain in EXP and minerals.

  1. Insect Regen.

  2. Half Dwarf Health

  3. Flares are disabled (Have to rely on flashlights, scary!)

  4. Weapon damage decreased by 30%

Etc, Etc,

craggy wren
#

relying on flashlights

#

:dismay:

#

I played a game ages ago called Corneroids where you could force it to do that

#

turning down the game brightness turned off the ambient light, and turning it off entirely meant that EVERYTHING was pitch black
which made exploring asteroids harrowing

idle quartz
#

way ahead of you there 😄 definitely pushing for such game modes and we already know its possible to play w/o flares or flashlights.

heady mica
#

Please let us kick a barrel in to the space ship and buckle it in. Thanks.

craggy wren
#

a barrel would be more useful than some of my teammates I've had

amber needle
#

Each map has a collectable Barrel

idle quartz
#

hm.. yeah i'd kind of like biome themed barrels hidden...

amber needle
#

honestly just more barrels in any form

idle quartz
#

but they'd have to be in walls. With no clue to there origin

#

if you find one its totally chance.

#

and you gotta get it into the drop pod.

still chasm
#

can we carry the barrel rather than kick it around though plz.

#

and maybe have a display case for these barrels in the memorial hall. lol

idle quartz
#

TOO EASY

#

but yeah, somewhere to display the barrels.

#

If kicking the barrel is too hard, the obvious solution is going to the beginning of the map, then ending the mission, so the drop ship lands deeper. Much easier to kick the barrel downhill.

still chasm
#

carry barrels but movement speed is slowed and you can't fight anyways like that.

amber needle
#

just have the barrels displayed in your personal room haha, whenever you join a multiplayer game you can show them off (or kick them into the launch bay)\

still chasm
#

or onto the drop pod and said barrel permanently displays in the drop pod on the mission.

#

but the barrel has to be of the biome you are going into.

light nexus
#

An option in settings to get EXP (experience) popping up when you kill something so you know how much EXP you're earning when you kill things.Would be cool just a suggestion

steep sparrow
#

more barrels in the starting area

flat bough
#

perhaps have it so that part of the procedural generation is busted up drop pods with dwarf corpses nearby and a damaged molly

#

you can loot the molly for some resources and find the biome barrel nearby

#

could also use that as part of a recovery mission where you need to get the damaged molly

still chasm
#

tankhunter that would be a nice idea to add in more missions.

simple imp
#

Like a "recover the lost MULE?" I like it. Even better, have the mission actually be in the same place as an the failled lobby, so that way the players can see where other players had been before, and get their loot. Probably would be hard to pull off, but even the basic framework would be fun.

flat bough
#

sometimes I wish that if I lacked in nitra that I could still call down a supply pod at the cost of credits

near glacier
#

We need giant space worms!

#

(Man eating space worms with mouths of doom)

flat bough
#

I feel if we need a giant boss enemy

#

then we should have community made mining bases

#

so that the giant enemy attacks the base and the community has to defend it

#

and if they fail the base gets destroyed

mint spire
#

Lemme fucking point up and shoot the cave leech. Im tired of this exact situation happening, where a rock is in the way so Bosco cant shoot the base of it.

flat bough
#

taking all the community investment with it

#

aim your camera up so when bosco res you

#

you can pop the leech

mint spire
#

but I lose a revive

flat bough
#

bosco has a limit on revives?

mint spire
#

2

sage vine
#

I mean... Cave leeches are plenty visible...

flat bough
#

nah

sage vine
#

You just gotta look for them.

mint spire
#

not even

flat bough
#

most of the time I do not see them

#

especially the ones 50m up that grab me

sage vine
#

That's one of the reasons the scout is so useful.

#

With those sticky flares.

#

And if you're going solo, use Bosco's flashlight.

mint spire
#

his flashlight?

flat bough
#

you can tell him to look at terrain

sage vine
#

Yeah, just point at any ol' point and he'll look at stuff, illuminating it.

flat bough
#

also a good way to get him out of your face when mining tunnels

#

and keep him from flying in your face cancelling your resupply

#

or your building of turrets at the onset of a swarm alert

idle quartz
#

Cave Leeches can be obstructed by terrain

#

best defense is to listen for them

#

if you hear a cave leech, just keep running

#

you're faster than they are

still chasm
#

if not suggested already how bout a recently played with tracker on the menu... that way you know who to kick from your team if you've had a bad experience with them.

grave crystal
#

i mean, you can just memorize names, for one or two games

#

otherwise, I'd like it to identify who I'd like to friend if I end up playing with them a few times by happestance.

still chasm
#

that would be nice as well though I'd like the recently played with tracker.

idle quartz
#

Some people would say just use steam and add friends within a tab buuuut i'd like to see a co-worker list in game.

grave crystal
#

I'd like, if you quick join, for the mission to be clear before you go in the drop pod, just to sate my curiosity

#

aka if you join, host selects something, you know what to expect

placid nebula
#

maybe have some buyable guns

#

to increase playability

#

as you increase the amount of stuff you can get and customize

#

would love some kind of bone thrower weapon that uses the bones of the enemy

#

to kill other enemies xD

grave crystal
#

eh, I like the guns, it'd have to make sure not to erase class uniqueness.

still chasm
#

maybe even something like an acid gun the story of that the acid produced by acid spitters having been engineered into a weapon

grave crystal
#

but, the bugs are immume to acid.

still chasm
#

each class would get weapon types proper to them.

winged grail
#

slinger web projectiles should be a little faster to make use of them better.

kind gazelle
#

Even Skins for weapons! if you look closely, the portrait fir the gunner, he has some camo paint on his armor. This could add another layer of customisation (paint on guns & armors)

pliant radish
#

Make a "Carl" class. Then it would be everone's favorite class. For Carl!

idle quartz
#

for KARL

restive saffron
#

The mule should not go through the supply drop holes in lower difficulties, this should only be possible in hazard level 3-4

idle quartz
#

it shouldnt be possible already, they're trying to make it a nullzone (used to be able to SEE the framework as the pod came down) but sometimes she does

#

all i can advice is, check your scanner before calling pods to make sure there is no room above you

flat bough
#

Mixer suggestion: Give us viewers the option of reviving the streamer when they are downed, or if the full heal can do that make it clear that it can do that

clear parrot
#

After playing my first mission (solo), no tutorial after release i must say that Bosco is great.
As a person with no opportuntiy to play often or long-missions without an unexpected break i feel disappointed by grinding for special mats and not be able to choose a mission i want - only the not closed ones.
So in comparison to the alpha/beta i have to spend more time in this game to upgrade my equipment. I **** happens i have to leave a mission without getting any of my findings that not nice, either.
So as a suggestion .. what about some kind of "Emergency Pod", which a dwarf could call (costs some Minerals (Nitra, Gold and/or Morkite), and after entering this pod he leaves the game and gets an equivalent amount of that he has mined/killed etc pp. The others loose this kind of minerals.

trim brook
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suggestion: gold beard colour for supporter edition

craggy apex
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That would be insanely cool

warped quiver
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I'd like to see a cut-scene type thing, when you kick all the barrels in. Maybe the shield would break and everyone would be sucked in space.

craggy apex
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hahaha

trim brook
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YES

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Ok so i have a few

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  1. upgrades that are cross character
    i dont wanna upgrade the flairs/pickaxe on everyone
  2. Instead of the credit system have gold be the currency you use to buy things
  3. Have some sort of hint for how to do an objective, I spent a solid hour not knowing how the hell to get eggs
  4. Perhaps a slightly more catchy name, "Deep Rock Galactic" just sounds a bit off.
  5. Gold Beard colour for supporter edition
kind gazelle
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(eggs are explained in the tutorial though)

trim brook
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All i'm saying is me and 3 other people couldn't figure it out, a hint would be nice!

flat bough
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Suggestion: Add some bioluminescent glow to the cave leeches to make them easier to spot, especially when you lack a scout for long range flares and your flares wont fly high enough to illuminate them

kind gazelle
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this would make them far to easy to spot, remove them almost. They need to be hidden and it is part of the scout skills to help see them

flat bough
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they are also mentioned often as a run killer

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and they also can spawn where they would have rocks covering them

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making them hard to spot even with scout flares

trim brook
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Suggestion: 2-3 Swappable beard modules to give you specific bonuses

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Reason for limited amount "It hurts mae chin"

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Longer beard the more upgrades you can have, but the slower you are (movement speed)

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Clean shaven gives a bigger speed boost, but no upgrades

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Developers, we need this

craggy apex
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I think implementing different stats for each dwarf-like how the engineer and driller have the same armor capabilities? I think if anything we should have the driller have the most and serve as a tank, being at the frontline with a flamethrower anyways

olive crane
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Dungeons with bosses and its endless. Your reward is based of how far you have come!

left finch
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Engineers should be able to reload their platform gun by mining a certain type of rock or mineral. Would add to gameplay ithink

elfin sundial
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what about support for linux?

near glacier
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Please add a method of reporting bugs that doesn't require a login.

pure mulch
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Linux Support would be great

empty jay
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Suggestion: upgrades to the flashlight, it's kinda useless atm

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you would think space dwarves would have some better flashlights like what we have in real life

trim brook
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oh duuuuuuuuuude, if this game had linux support

quaint vapor
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So buying a Beard for 12000 and the only for one Char Seems a bit off to me considering There is more to buy and upgrade the just Beards. I Think if you buy a Beard it should be accessible by every Char. Maybe make a it a bit more Grind intense to get.

near glacier
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12k is chump change

trim brook
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yeah that's only like 6 hours of playtime

near glacier
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Sure, if you only play on tourist difficulty.

trim brook
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listen it's not my fault i suck

near glacier
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Try joining groups on hazard 3.

quaint vapor
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I Dont Mind Grinding for something I just Thing it should be accessible by All chars though

near glacier
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You'd unlock every beard in like 10 games if you did that

quaint vapor
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Well considering how much I fail im h3 no would be much more

trim brook
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yea i can barely manage on easy

near glacier
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I don't get it though.

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So you want the entire game to be balanced around easy?

trim brook
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Nah, this isn't dark souls

near glacier
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Beards aren't that bad to get on medium.

trim brook
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doesn't mean i can't complain about how much i suck 😉

quaint vapor
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You misunderstand me. Im not sayin the Game should be easier but considering the options fighting those tough enemys I Dont See the rewards for failing Over and over