#suggestions
1 messages · Page 45 of 1
Everyone else gets a damage boost
no that can't be right
It is
i refuse to believe
the idea of the driller's mega drill being able to mine in powder of the resource isn't that bad, but then he could have his exclusive drop about that
honestly just allowing the driller arms to collect would make that class much more viable
oh ya
like a refiner or something
to make the dust into chunks or wutever
something that allows to condense back the powder into chunks
ya that would be cool
@lean haven in literally every squad i've been in while i played driller i was like 'I SWEAR driller's pickaxe does less melee damage' 😂
im all for more class distinction
but one BIG thing that should be kept available for every class is the drop for ammo
otherwise the gunner would be irreplaceable
Yeah, it feels like an odd choice when he already digs faster than anyone with the drills to make his pickaxe more efficient
yea thats why i was like sayin the class specific "supply drop" would be like another add
just costs more for the class one
makes the nitra more "scarce"
they should remove his pickaxe entirely
making the group need to think what they really need
the thing is, the drill having fuel, is what makes the need for the pickaxe
yea
and I still like the idea of the fuel
but the right click doesn't use ammo
it gives it a bit more "drama"
i don't think i've once ran out of drill fuel
people call in supply drops so damn much
even when i pass on a supply drop and let a dude take 2 of the 4 resupplies
i'm fine till they call in the second supply drop 😂
the sense that you can use it to dig, to kill enemies and to collect resources, so to have a limited amount of use for that is something that gives it a greater sense of fear for it running out
does it have armor pen the drill arms?
and again, the bigger amount of drops with different costs of nitra would make the whole "drops are too easy" a smaller possibilities
yea
and no, for now the drill doesn't have armor pierce
that would make melee driller awesome for the swarm
but it does have a mellee upgrade
kill the greens quick
Strap some pickaxes to those drills and let's have a party
A sort of spirit bomb of pickaxes
Pickaxes with a shovel head on top as well as a pickaxe head
lol, it's a pickaxe on-a pickaxe-on a pickaxe...
so let's sum it up...
more drops costing nitra, each being exclusive for a specific class
for the scout the floodlight, with a finite battery, this battery being rechargeable only once every "supply pod" call
good idea, but let's continue...
for the engineer the bigger sentry, it having a bigger damage output and a bigger ammo count, but with a limmited use, being able to be reloaded only 1 time every supply drop
i def want the more nitra options
i cant wait for the time someone is like i called in a flood light and someone has to yell
"swarm and we dont have nitra for ammo~!!!!"
then ya die :3
for the driller, the biggest update...
I feel some way to utilise all the flora in the caves could be cool
Like not just the objectives ones and the elevator plant
the drills being able to powderize resources, that can then call a drop that condenses these powders back into chunks, but with a small waste, for the exchange of being an infinite running drop (but stationary)
Maybe be able to collect an elevator plant and move it to another location for use
that would be helpful
But it requires a team effort
Like maybe some shroom that makes you go mad with rage and get melee damage boost for a while but you can't switch to any gun or tool other than your pick :D
You all have to carry it at the same time to its location
a berserk 'shroom?
We already got the red sugar for healing so yeah :D
add Mithril to the game. But call it "Mythreal"
it used to be a myth but then they found out it existed 😄
lol, nice one
Would love to see unlockable weapon skins!
could engies get some form of mitigation for sentry ammo loss on praetorians? it doesnt have to be perfect but watching a sentry waste 60 rounds on a praetorian's armor is a little depressing
Dash. I think they should have an upgrade for armor piercing rounds that do 50% dmg on praets
For the sentry
for the swarm event - should show how many ememies left
Engineers could benefit from a jetpack. Give it fuel and overheating to limit its power.
The platforms are good but they're lacking the power of other's utilities.
some tools are just quicker, or compliment others
they can get you DOWN faster than anything
#Makematchmakinggreatagain
I think it would be cool that as you drill down into the planet that is in itself a mission, or piece of a mission. Of course the current drill that drops you off and picks you up wouldn't work. A bigger one with a platform, with perhaps some sentry turrets and several ammo drop options if it takes a long time/a lot of stuff to kill.
We need a chopper gunner killstreak🧐
Would be cool to see a new game mode called "conveyor belt" Where you gotta set up a series of conveyor belts and protect them with turrets, linking them to certain rich area's of ore for large collection, Sort of like an Endless mode that gets larger and harder quickly, branching off further paths that need to protect.
<@&257786783666929665> Could you please open up a "Bug Discussion"-Channel? To discuss if somebody else had a bug, too, so that the "bugreports" actually stay clean?
´ that'd be super helpful
Actually you could need a bot here, like for correct bug report posting and stuff, but that's just my two cents 😄
@grand light That's a good suggestion - I'll take it up with the mods and see if this a how to do it
(this is becoming too spammy for us to follow)
I think a storyline series of missions would be fun (being sequential but optional)
could we have the option to chose what monitor we want to run the game on ? And thanks for the 21:9 format 😃
<@&257786783666929665> Some people are complaining about the gunner and driller not having beards by default, accusing them not being real dwarves. Will you think about it or just leave it at that?
I'm fully aware that you can add beards to them at a later date by purchasing them but yeah
That is our decision, yes. It will be left like that.
^some others have criticized the pointy ears as being terrible on dwarfs
a feedback bot like the one in the Slay the Spire discord would be useful i think
make the master volume effect the intro splash volume when you start the game up, those are so loud I have to take my headset off to avoid tinnitus at their current volumes
@grim escarp That's exactly why I'm suggesting it 😄 Also thought it might get too spammy for you.
giant worm boss that carves out tunnels in the map as it slowly moves
^ would be fuckin sick
also, make it so music doesn't turn off in lobby
eternal dancing
when molly is called back make it so it's less inclined to walk along the ceiling and make it so it doesn't take the holes made by resupply pods... kind of hard to follow it there if it's going straight up
@reef stone they're working on it 👌
sweet red sugar
There should be a mech you can get via a nitra drop
it could be like another class for bigger boss fights
you could customize the arms so like you could have a drill arm
or a hook arm
or a mini gun
two of them you would have to choose
Would be cool to have monsters nest (big open spaces with special decorative elements depending on the type of monster that live in it) that you can find randomly in alternative path inside of which you will find a boss wandering around.
And you will get different bonuses depending on what type of boss you killed.
And the type of nest you will find will be like the crafting material meaning in some caves there will be a higher chance of finding a specific type of nest.
@Moophan#8813 Like in Starbound ?
didnt play starbound
but sure
like you could combine 2 classes items on the mech
grapple and drill or wut have you
gun and platform gun
should cost a ton of nitra for it
wish there was some currency the boss type bugs drop
A good idea maybe is when a host disconnects from the server, the host pass to another player or mamaybe something like "mission failed" for at least recieve experience (Sorry for my bad english)
I'm sure that is already suggested
it would be good if you were playing with 2 or 3 (maybe for 3 it's too much) players that you get the assistance droid.
I wonder how long til the shooting rang, Abyss Bar, and mission control are going to become available?
less players already reduces the difficulty, drone is only for solo as it does things other players can, especially revives
I think the intro scenes should have a lot lower volume
One thing I noticed was that the ziplines that the Gunner could set up are virtually bugproof against all but ranged attacks. If someone goes back and forth on the ziplines, then they are safe from the majority of bug attacks. Perhaps add a bug that can climb the ropes, or add that ability to existing bugs? Sorry if this has already been mentioned before, I just joined the Discord this morning. I also apologize if this had belonged in Bug Reports, as I didn't think of it as a bug.
Also, this is offtopic, but the conveyor belt idea someone else mentioned, I like the sound of that idea. Minus the endless and turret addition parts.
Can we get a way to switch classes at resupply pods? I was in a game where two people looked at the class list and decided to join as a second and third (deadweight) engineer.
Eh, on the ziplines, I say just let the bugs climb on them. Durability's a little too harsh.
Letting bugs climb on them would make them a major, incredibly dangerous liability though.
Not to mention hinder dwarves getting back to the drop pod.
And durability would NOT go well with not having infinite ziplines!
That's the point. Going up a tunnel to the drop pod is also dangerous, and yet that is frequently done. And plus, currently they're too safe to be on, with little risk. However, I do agree with you on durability; however, infinite ziplines would make both the grappel and the drill obsolete. Why go scout and use a grappel, when you can make a 2 way zipline? Why dig a staircase, when you can make a 2 way zipline?
i have a fix to something that is not allowed to talk about here can i dm someone to talk about it??
Mean an exploit?
yeah
And why would it not be allowed to be talked about here?
If it's the ziplines, or the scout invincibility of cheating death, everyone knows of those.
nah
All the fucking RPG upgrade skill trees
I want to be able to upgrade all the things
damn this game is good
Able to be either female or male dwarves? I mean come on if we got women like Zarya from overwatch I'm sure dwarven women are able to dig for minerals and stomp bugs into dust with the rest of the men and it would be another option for customization as well
Can Xbox please have split screen?
Also the ability to customize our bases!
Also there needs to be digger creatures that can dig into rock and pop out and surprise u maybe throw some projectiles then dig back down.
Suggestion: End mission screen to have a MVD (Most Valuable Dwarf)
Suggestion: Hazard level 5 or even higher
youre a crazy man
A difficulty where you have to defend Molly
I just think it would be awesome if there was a difficulty that had 1 or 2 dreadnaughts spawning during swarms
Or just have a Dreadnaught hiding in the final treasure room.
Why not a Dreadnaught in every room and one every swarm
hazard level 6^
Why not just have every single enemy be a dreadnaught🤔
hazard 10^
Oh, a H1 rework? I like it
the game needs some alteration off difficulty beyond spiders being bullet sponges
movespeed/attackspeed/somethign else
theyre too easy to kite
I would absolutely love it if the Jury-Rigged Boomstick had a reload animation for when you only fire one shot, so that it would keep the shot that wasn't fired.
I believe the amount of damage enemies deal gets altered with difficulty
yes it does
but their backswing/movement doesnt
so once u know the pattern of how they attack
theres no threat
I don't feel like increased attack speed would be all that interesting, but if those spiders started moving faster, that would be quite terrifying for swarms of them
it would make those slowing grenades for scouts more useful
those are already super good
u can always just got the l4d route and allow one zombie to be faster than each survivor
to get in front of them and slow them down
I agree but it would make them much more necessary
eh thats kind of the point of class based game right
u shouldnt be able to pick w/e u want and just stomp through hazard 4 because each class is already faster tahn the aliens so u can kite indefinitely
<@&257786783666929665> I think the idea that has been circulating of reintroducing the special drop like floodlights and turret as class specific (everyone is saying let scout calla floodlight, and engineer the turret) is awesome. So I got a suggestion, how about balancing them by making them have health (varies depending on the drop), and lets glyphids attack them. And since nobody has suggested more drops to cover all 4 classes. How about gunner gets a larger drop that comes down almost instantly and deals a ton of damage to all it falls on and then blows up (for things not to aggro it more than anything else, but also because I like explosion). And driller could have a drop that lures enemies in with more health than the other and then cover the surrounding area on fire when it dies (wouldn't be too broken because it would cost a drop to pull aggro off the dwarves). All this of course independent of resupply since everyone needs it, specially solo players.
theres also just
wayyy to much nitra on the maps u dont have the mule on
when u land and instantly have 200 nitra it rly takes the intensity out of the game
Suggestion: Challenge Modes.
Mission Control have gotten special Contracts for only the most hardy of dwarves. Some Include such as a cave system which a special crystals that disables head Lights but flairs still work. There are also given a special version of "Molly" (The blue larger version) It's Bigger, Slower, and can hold 16 ammo boxes (3 for each dwarf) However if take up the challenge the resupply option will be disabled and you only got the 16 ammo boxes left. And there are many other challenges you must endure but the rewards are worth it...or are they?
A confusing thing about returning to the evacuation capsule:
When MULE reaches it, Mission Control guy says that «It would leave with or without you», but when you do not make it, mission fails, even if you've collected everything.
Why is that this way? Maybe then change this particular line, so it wouldn't be confusing? Because it sounds like company doesn't care if you'll make it out or not, and suddenly, fail?
@exotic anchor I do find it odd, that everything tells us they dont care. But call it a failed mission.
The did get what they wanted
No, it doesn't. You can see on posters and everywhere «Do not leave any dwarf behind». So it's really strange.
You dont get a mission failed for leaving someone behind though.
Yeah, you need just 1 guy
You'll just not get the bonus at the end
It's like ~150 per person or less
And that is the point, that wasn't a failed mission even if you left a dwarf behind.
I think solo run were you die after drop pod came in should say, KIA or MIA. Depending on what Deep Rock files it at.
But not a failed mission
Mission Control: Listen up team. The Glyphids have been growing in mass by the hour and our other teams are getting heavily swarmed with some barely escaping with barely their limbs attached. your task is to go into the heart of it all. one of their "Nests" Were a queen is waiting for your bullets. You may think "What's in it for me" Well simple. Shooting "ALOT" Of bugs and the Queens are known to eat a ton of minerals for some odd reasons so they are like double...no triple...Much MUCH bigger then your ordinary loot bug. So in short. Go into the nest. Stomp a lot of bugs. Kill the queen. Get Paid. Then once that is over just hit the button and a drop pod will come and extract you Oh and one more thing. Fill free to collect any minerals you find with in the nest nothing says like home decoration like streams of Morkite
Morkite is mined to be converted into ale. 
Did not know that. but it's good to know
But i mean let's be honest besides those Brood Nexus were are they coming from? There's got to be something making them? Like a queen or idk
I mean what is a Brood Nexus anyways. it could be an extension of something much larger some were
I would say yes, considering you can also see them hatch from eggs laying about. Brood Nexus could technically be like a nursery for recently hatched glyphids, over a true brood.
And we need like a true boss to this game anywyas
The true boss is at an office making money from your hard earned ore.
i dont think thier is a way now could be wrong but any one else also would like to see what missions are avible if your not host
i wish we had a way to turn AA off I dont really need it when im playing in 4k lol id rather have the frames
ok so after a 55 minute solo hazard 3 mission, few suggestions:
First, ADJUST THE SWARM TIMER. Like, if you finish a swarm ("finish" could be mission control doing his "clean em up" line) there should be a serious grace period before another swarm shows up.
ADJUST PRAETORIAN SPAWNS. Praetorians aren't that awful but they're annoying and tedious to fight, especially solo. Especially when there's six of them and you're a Scout and trying to rely on BOSCO's pants-on-head level intelligence to shoot them in the giant glowing weak point.
Other deployables instead of just supplies. Like a turret or floodlight, have 'em cost variable amounts of nitra. After a while you end up with a BUNCH of extra nitra, to the point that you're calling down a bunch of supply drops, more uses for it would be nice.
Also, for the Driller: I recommend increasing the drill damage, decreasing the heat time, increasing the fuel capacity and letting him use the drills on ores. As it stands he's definitely the weakest class.
objective, no hes not >:|
i would like to use drills on ores though
but thats more qol
I mean, eh?
his flamer when upgraded is scary
but his drills (read: his class) are too weak atm
imo the scale of good to mediocre goes driller > scout > engineer > gunner
So here is a suggestion that kinda brewed up in my head last game but could work as a content expansion: Community built Regional Mining Bases. Could use them to unlock a bunch of additional mission types such as Establish Mining Base, Mining Base Defense, Restore Comms with Mining Base. Could have secondary Outpost missions such as Establish Outpost and Outpost Investigation. These could introduce some new terrain setups within existin biomes and introduce Infested Dwarf Miners. Poor victims of brainbug parasites and driven to kill the players. Could have it so that part of Mining Base Defense you can have a Titan class creature to serve as a big boss for players to fight against. The mining bases could also serve as social zones when not under attack.
Also a friend of mine suggested a mission type where you go collect the resources from the MULE of a team that failed in their mission
but I do like the idea of forward operating bases
eh I just look at it that variety is good
maybe give the driller the ability to build stuff with rockrete, walls and platforms and whatnot
cannot just fight bugs
I mean you CAN
I think that is more Engineer then driller
Driller player just needs more imagination and less fear!
but then there's even less reason to pick driller over engineer
I love the driller
it's my second favorite class
but I prefer to toby macguire my way around
Driller is incredibly useful
I mean you could give it some more tools to make its job even faster/better
even if they just make driller able to drill ores, maybe give him a bigger bag
everyones gonna get 'stronger' when they get more upgrades and stuff
I know I know
^yeah im all for a bigger bag for the driller
ALSO
i think he should crush swarmers by jumping on them.
just for lols.
goomba stomp
his a big boi
maybe climbing claws? or is that more like a scout thing...
I mean the drill is basically already a climbing tool
just dig a bit into a wall and then dig a ramp
sometimes the walls are just not thick enough for him to make a stair
🤔
Suggestion: Hazard Level 5
agreed
Yes
it would be awsome
Hazard Level 5
------------------------------------------------New classes:
Medic_ Given a secondary pistol that heals teammates and can poison enemies if you happen to miss your teammate, and AOE effect healing pool that is stationary and can be placed down for however long. And maybe a crowd control based weapon? but if not just a normal assault rifle
Defender- given a very powerful shotgun as a primary and a secondary that grants additional total sheild to teammates, also give him sheilding abilities like a bubble sheild that the whole team can be in that can take either a certain amount of damage or lasts a certain amount of time and can still be shot through by teammates.
Trapper/builder- Given a gunner type pistol as primary but has moutable machine guns as a secondary ability that can sheild you but takes limited damage before it doesnt sheild you. Can build traps(maybe Ice traps or something like in evolve when they could trap huge amounts of things in a bubble or teather) and then given very powerful explosive to kill what is caught in trap
--------------------------------------------Level Ideas:
Raids: go through a series of missions in one large overall mission that is very challanging and offers super rare loot along the way. such as destinies form that gives treasure at the end of levels and gives good loot along the way(maybe some special items at the end for extra rare armor?)
Payload: Escort a bomb payload through a huge cave with multiple obstacles yuou must destry out the way while also taking hoards of enemies on. destination would maybe be a core of some sort to destry the whole cave?(maybe show a cool cinematic of the cave you just went through getting destructed becasue the art style of this game is fantastic)
Surface missions: I dont really know about this, im not even sure if i would like this becasue the whole premise is to be deep and underground.
Pure defence levels: maybe a human executive was somehow lost in the caves and you must protect as a million things come at you
Engineer: either needs smarter and more powerful sentry guns or needs waaaaayyy more ammo to load them because they burn way to fast and most of the time are wasting it on the shells of exoskeleton enemies where they cant be damaged( I love engineer easily my favorite but i would like to see a little buff to the sentries and if you could make them look cooler some how) heck even just add a hard upgrade to get for them and i would be realllyyy happy
driller: Reduce the heat on driller, it is already a pretty underpowered character so might as well make him a pure utility/ crowd control guy
I disagree with the sentry turret buff. All it means is that your team needs to prioritize exoskeletons or kite the creature into a position where the turrets are shooting the rear.
I think for Engineer a better option for Sentry turrets would be to provide multiple kinds that could be deployed but retain the 2 turret limit
oh an idea for the driller perhaps of a replacement pickaxe: Power Fist
given it a recharging ability that when ready allows him to bash a target it and damage it regardless of its armor, or blast a huge chunk in terrain
could help for dealing with things like praetorians and dreadnoughts
the driller buff sounds like a nice fix
but i feel like we should get like 600-800 ammo for sentrys
or atleast in a future upgrade
true they do burn ammo real fast
what kind of snetrys do you think and what do you think about the different levels
I like the driller as he is currently, I just feel the damage buff on drill is not a good upgrade, should be replaced with something more beneficial to mining
agreed
hmm maybe laser turrets that have a timed life but slowly recharge when not in use?
I think turrets are fine right now
almost like a heat recharge? so they overheat then recharge relatively slowly
yeah
do minor damge to exoskeletons maybe
The turrets are good for a role that doesn't involve mainline defense. They're like flank defenders more then a gunner replacement
I think Gunners pistol is way to good compared to all other pistols
yeah
gunner pistol has no ammo: that's its balancing factor
Gunner's pistol is to make up for the ammo hog nature of the main gun
Hey dev team, just wanted to say i'm enjoying the game a lot so far! I do have a suggestion for the Scout, being that often I find I will grapple just to fall and not get the minerals I want. With that, I suggest perhaps having some boot attachment to stick to a surface after a grapple
^
that would make the engineer platforms useless thp
It's also the opposite of the chaingun. Gives the gunner the ability to deal with targets without burning the 50ish ammo it takes to get halfway accurate with the chaingun
that dynamic would be lost
It could be useful in solo play
maybe a seperate solo play abaility would make sense
(Well, you can)
i use my platforms often with my scout
well if there was a loadout system I would swap out that platform gun with the zipline
^
forsure
Platform gun + scout is dream team
Platform gun could be something else
For solo you've got drillerbot even
@flat basalt you said earlier a medic class
without that its just something you bridge with for excapes
yeah like the idea i typed about with an aoe ability and a heal gun
I feel like the medic should operate off red sugar though. Avoiding that mechanic for a greater focus on nitra would be kinda, eh.
place something down and the tam can stand it it
Yeah
but i was thinking a heal gun that is like bulletsd you can shoot a freind to heal him like 1/4 of their health
limited ammo so it isnt overpowered
but a defender class is what i know they will eventually add its just what it is going to be like
Currently not a huge fan of the healing system. Red sugar seems way to scarce and a somewhat annoying mechanic to get health. There has been times where we just down ourselves to come up w more health cause can’t find red sugar lol
exactly
they should keep it scarce and ass a medic class
*add
or make it very available with no medic class
Yea, medic def seems like an obvious addition that they might get around too. I think something should be done w the healing system tho for sure.
I think that if medic operated with red as its resource, it would be multiplicitive, in order to nullify the scarcity in the first place.
could make it so that red sugar can be collected for later use
maybe give med a robot drone that can only get red sugar for him to use for heal gun and heal AOE placement device?
🤔
^A lot of redsugar scarcity is its placement
so many placed in ceilings
or high up on walls
kinda wish blue crystal had a use instead of just light
they should make it so you can mine sugar and deposit for later use in the mule
Aoe heal gadget plus heal/dps gun that could also switch firing modes for like 2 revive darts that can res teammates that fall down a giant hole 😂
The meta
that actually sounds like a good idea
Doesn’t it tho
hmm
but then one character would basically get removed from the game because medic would take over the meta
no rez tho
thats a little much i feel like
No matter what they said they’re putting other classes in so def group comp will be varied throughout time
they should either change the healing system or add a medic
give everyone the ability to store red sugar
which is used up when they take damage
sure medic would be handy for times when you are out of sugar
and a ranged revive is also handy
but medic would not take over the meta then
on a different subject
id rather see a blanced defender class than a op medic
kinda wish bosco had some internal storage so that when you tell him to mine something it does not fall to the ground
defender or miner/builder classs
and when he is done mining he transfers it to you
Yea I don’t want an op medic but I still would like to see change to healing system
Been a lot of times where me and my team can’t find any or have used them up and no more supply drops and die. Or your in a huge battle w a swarm and you see a red sugar on top of the ceiling that u can’t get and die lol
yeah
thats why a medic would be very nice to have
or maybe have a defender class with a bubble sheild with a minor heal???
On lower difficulties it’s not even an issue but as you bump it up it gets quite annoying having to search for sugar
like very minor when your in it
hi everyone...maybe it came out before, but any plans to allow host migration? it can be frustrating to trash everything collected in a 40 min game if the host crashes
thinking about it again I think bosco needs a hold position command
That and currently on Xbox you can’t seem to matchmake with friends. You can do quick join when on solo but as soon as you get a buddy in it gets greyed out.. so sadly we have to 2 man missions a lot because matchmaking won’t let us find a team
i think maybe a miner class with a drone that can store little amounts of materials then trnsfer to you would be nice
has anyone proposed different weapon selection for each class? or weapon attachments/customization?
i know the devs are thinking about that
They need a class w hypnotize gun that can shoot dreadnoughts and turn them friendly😂
yeah, loadout system
different variations
i was thinking of a sniper/dmr for scout
what about a class with a gun that can shoot and mine things down for you??
they would just fall but that would solve the high up things issue?
Yes, as to never need to use engi ever
true
and completely remove most of the reason for driller to exist
weapons in general should be combat focused
though I would not mind mining satchels being shaped charges made for making tunnels rather then blasting enemies
Driller satchels should be that, shaped.
Why don’t you just add a medic role.
What do U mean by shaped
shaped charges direct the blast
i think it should literally make a tunnel
so instead of spherical
yeah like a focused blast
its mainly aimed one direction
Ah
commonly used throughout the globe for various things
if not that a placeable laser driller that you have veyr limited of and would mainly be used for path finding to high tings and directional mining
likely this idea wouldnt work but just brainstorming
I think another upgrade for the driller would probably be a minimap kind of thing
i think a DOOM type map should be made
There needs to be some way to handle stuff on the ceiling, though. You can handle walls with an engi/scout, but ceilings are just kinda like 'well fuk'
I wish the scanner was backed up a bit to see more of the map
It seems super zoomed in
maybe a special ability where it sis holographic and can be placed down to show very discrete levels of the map
would help with tunnel finding a bit
gives basic cardinal direction but nothing super discrete that would make the game easy like materials
alternatively give the driller a little turret or drone that they can direct to keep a spot marked
Agreed on ceiling
That and I can never see cave leeches even w scout flares up and get destroyed every time
That is like the main cause of death in deep rock
petition to make cave leeches more noticable
Where the stat sheet at devs
sometimes I wish flares could be used like decoys to attract critters to them
I sign that petition
like throw out a flare to trick the cave leech to go after it
I like to think a trapper class would be more suited to going after big targets
teather traps attraction things and then a decent explosive device
earlier I posted an idea for community made mining bases that could get attacked by titan class monsters
Deep rock monster hunter 2018
and then like a shotgun of somesort
hey I would not mind some deep rock monster hunter vanity
see a driller decked out in Dreadnought armor
That’d be cool. Hopefully they get creative w vanity
Although it is not a big concern. I want the game to be flush w content before any cosmetics etc
forsure^
yeah
hmm
perhaps a mission unlocked after so much mining in a zone where a large swarm is developing?
Im thnking a of a clan type thing where you can have a base of some sort and just upgrade it with your boys
sorta like elimination only instead of dreadnoughts its a super swarm
my community made mining bases idea included outposts
like destiny's clan xp but more deep and gives rewards and upgrades a mining base of some sort
yeah
though tbh my community made mining bases and outposts which could be destroyed/infested (creating related missions) was based off of the original ideas behind Firefall and EM-8ER
hmm a thought
what if we allowed players to upgrade bosco?
perhaps replace his current pathetic claw arms with drills, the ability for him to store materials internally, and upgrade his AI chip to recognize weakspots?
I think just basic upgrades would be enough, I feel they don't want players too heavily dependent on Bosco
well tbh bosco feels pretty useless
and often times gets in the way
I just kind use him as an extra turret with infinite ammo
That's just the AI being funky
Also adds to the feeling since the Dwarfs seem like they hate the MULE lol
he digs stupidly slow, the minerals he mines just falls to the ground and bounce randomly
nah
the dwarves just hate their job
I'd love if he collected what he mined as an upgrade
Greenman Gaming Link - Support my channel by using the link below to purchase your games. http://www.greenmangaming.com/?tap_a=2283-5d2ea6&tap_s=6586-4b38de ...
which is why I suggested the upgrades
Yeah I totally get them
I mean if a person wants to invest in upgrades for only solo play why not?
Just I also feel the Devs don't want people too dependent on Bosco where 1 person with Bosco feels better than 2 actual players together
you would have to give bosco some pretty OP upgrades to do that
and really damn good AI
one suggestion I put into the survey
is for uncommon/rare missions
that have higher then normal amounts of the crafting materials
@distant crystal something I noticed is that Hazard bonus applies to crafting materials
Will we get interactivity for Twitch as well? Or do you plan on having an/opening the existing API so we could program our own interactivity?
I have a suggestion. How about the ability to turn off upgrades like for an example the bigger magazine in the gunners minigun
^its in the options. Reset 😉
Did not know that was even an option
yeaah back from testing
But will it reset the cost aswell? I Don't wanna have to grind out the minerals to get it again...or the gold
.< Darn you for almost tricking me haha
Dose anyone else the gunner should have an auto cannon as an alternate weapon for the mini gun?
yes
And you know what i mean something like this http://www.ordtech-industries.com/2products/gunships/XG/23mm_cannon.jpg
Packs one hell of a punch but as a bit of a shorter firing speed and has less ammo
if the driller can dual wield drills i dont see why gunner can get two of those 😛
When you look out the window in the station, nothing is moving. You should animate at least the space backdrop to make it look like we're in orbit.
Gunner doesn't need to take down aircraft
That's why he doesn't have two of those
Infact i think the driller needs to have an auto pick axe as an option to replace his two drills. It's slower then his drills has less fuel and makes a smaller hole but it allows him to collect resources. Infact why can't the driller have upgrades to carry more resources it would be perfect for him
thats an autocannon
wrong john whoops.
No worries
I kinda would like either a pick upgrade or an alternative to the pick that produces bigger holes
@near glacier im not suggesting he takes out air craft but i mean. i find the minigun is good for taking out smaller bugs i mean the minigun can do that but unless your one hell of a shot you are going to be wasting a lot of ammo. and yes he dose have those charges but he only can carry 3 of them at a time. i think the gunner should have a minigun for dealing with smaller enemies like swarmer and warriors and an autocannon for the tanks and enemies on the walls like acid spiters and webslingers
If gunner can deal with praetorians and dreadnaughts, engineer becomes worthless
I Can fix that. Give the engineer an alterative turret like a rocket turret or a flamethrower turret
decent vs praetorians actually, just dab them and let them burn 3-4 seconds
ignores armor
a little bit of fuel can spread a lot of burn
Your team will still waste ammo and take your kill
only if they overkill, like sometimes people do with det packs
Flamethrower should work like in pokemon, a burned pokemon has its attack power reduced.
where are we connecting this game to pokemon? x3
yeah basically, I'm maxed out and I can see all the gold and statues n stuff; my friend in the picture there was looking at something a fair bit more... barren.
how would gunner being better at killing dreadnoughts invalidate engineer?
Because pokemon is the only game in which burns affect damage.
And it's a nice feature that would work well here.
cause it seems to me that Engineer would become better for dealing with swarms so gunner can focus on the big guys
@near glacier not true.
Digger would be able to apply debuffs and dots.
i'd rather damage amp on flamethrower similar to scout grenade
fillingfloor2 affects the zeds if burned they get feared, and stop atacking altogether
if given line of sight of a dreadnought the gunner can mow down it's weak point and the charges deal tons of damage
@near glacier usually via the "dead bug' method
and no the pred dont retreat
lol
explosives scare bugs
dreads do not run away
not the shotgun, although if they could make it scare little bugs that'd be nice.
I said praetorians though.
and dreads got jaws of steel
I'd hate to have to scrol through this to find the 'gold
Hey Dwarfurious i have a question are you just a moderator of this discord or is there something more of what you do?
steam/reddit moderator
He does it for free.
he does it because Dwarf
^
<@&257786783666929665> I have a suggestion. Don't know if it's already been suggested before. But I think it would be nice to have a pet loot bug hanging around the space rig somewhere.
Just on the walls or something.
more customization to the mule and also the lobby
Q1) Will you guys be adding Iron Sights to the game? I get that it's a fast paced action game but i still want my bullet precision. With ammo being as rare as it is, i rather not spray and pray.
A dwarf that can stick to the mule and ride it could be fun
Q2) Can you make turrets become drones as a future upgrade. Doesn't make sense to have stationary turrets when you move 95% of the game.
Like this following you around
Bonus credits or XP for mining above quota per a certain amount over.
Similar to gold multiplier but not nearly as high.
Idk, turrets are quite good for swarms and drawing agro
Zeph, aiming is precise as it’s coded regardless of your visual point of view. The accuracy is decided for difficulty sake. Missing shots from range is working as intended
Maybe have Drones as an Alt to turrets later.
They plan on adding more gear any way
Then again i want a mech suit
so i can Ellen Ripley the bigger aliens in to airlocks
or holes
call down exosuit for the driller for drilling even bigger tunnels
Maybe add multiple weapons for each class to use
I think time will give us that, Riggity
Make flora and fauna flammable
Just did a 40 min solo mining expedition as
and it FAILED. Why? Because while extracting to the drop pod way to many enemies spawned and i was overwhelmed by the amount of them. In addition to that, I was stuck in a way to high vertical generated 'tube' so I had also trouble getting up there... 😡
It was easy to mine all the materials and survive the waves but the extraction is way to hard solo. Reduce the enemy spawnrate or increase the time to get out of there!
And try to make high vertical caves a bit more comfortable to climb up or less high, not every class has good climbing skills!
And its way too punishing to lose all your hard earned ressources after you died, though the MULE is in the drop pod already. Make it 50% less ressources and it would not be completely for nothing. 😢
I had a 2 hour mission fail for similar reasons
You failed the mission due to your own mistakes tbh
Enemies are super easy to just run past and then kite
Vertical chasms can be navigated by all, you just have to use your head and make an escape route ahead of time instead of ignoring the fact that although you can easily drop down into a place, you're PROBABLY gonna need a way to quickly get back out of there
Server List Tooltip
Display tooltip over the "planetary region" in the server list, which gives what resources can be found there.
you know what would be handy?
a main map I can pull up to see how far I have gone and my location
You misspelled 'casual'
Suggestion #2:
I really like that we can turn the headlight on and off
but it feels kind of useless to have it turned off
maybe a battery function so that you'd need to be careful with when you want to use it and when to use glow-things?
But its range is shite, its really only useful within like 3 meters. Last thing I want is for it to ALSO be limited.
The player NEEDS to have a general awareness of his immediate surroundings.
@near glacier I bet you play Driller and nothing else.
No pls no battery for the headlights... They are already too weak and just a little addition to the flares.
frankly the headlights could use some buffing
yeah maybe increase the range greatly but limit use?
A 3d map would be awesome. Something to pan around and set markers. The current 2d scan map should be alway visible in one corner of the screen.
that would be nice dedsec
What about a flashlight bot? Like bosco but just a light
and well yeah the map could be more "topographic" (is that what it's called?)
He takes dmg and goes down
oh and I really hope that the big momma floodlight will be back
It's so dark in the caves sometimes, there should not be a limited headlight
I think having marker lamps you could place would be better then flashlight bot
and I mean we've got infinite glowsticks anyway tho
they're more about how you decide to spend them
Yes. Markers with names or directions
I'd love to see overall more stuff to "build" or place
👌
spend nitra to have a mine elevator lift bot deploy above the shaft?
would be nice for those vertical rooms
but would make them easy unless it was spendy
Oh and can they pls fix the upward throwing of flares? I can throw them 10m away from me but only 2m high. I want to throw a flare up a little cliff...
oh
Hell yea elevators would have saved my ass last round
I got an idea
remember
the huge floodlight thing
what if we had a small version, much like the supply drop
but that gave us little lamps like maybe 3 lamps per person
that were permanent and gave some light
spending nitra for light would be nice
But this way the scout would become some what obsolete...
yeah that's the problem
but scout lights last for like 30 sec and I hate not having some really long-time light
like maybe those lights could be really small and expensive but permanent
except flares last 30 sec as well
and takes like 5sec to place
well the non scout ones
Scouts flares should last at least 60 seconds
yeah that'd be great
thing is
I really like the idea that we're down isolated in some cave
limited resources but can be refilled for a price
but still, scout lights should be better
they need a buff imo
Yup. Basic Flares are to equal
though I would not mind the option of being able to plant flares into a wall you are next to for basic flares...
often times I want light on the level I am on
And the flamethrower should not consume All ammo in one Fight. It's okay when you have more capable weapons but it is his only primary and good weapon.
not falling down into the area below
Placing flares like torches in minecraft would be cool. This way they cant roll down a hole and disappear😂 😂
Would be nice if you played only two player, you got a bot to do the special of the other classes, like the platform, or the flare gun. I've been playing with my husband 😃
And as an Engineer main
I'd love to be able to build different stuff than just platforms
but thing is that'd probably be wayyy too OP, since you could use the foam so effectively
like blocking off an army of bugs without trouble
still, if there was a way to let us use it like how you apply toothpaste to a toothbrush without making it too OP, that'd be awesome
Engies weapons are top notch though @iron mulch
Yeah tbh i was expecting some sort of building aspect to the game
The Engineer really needs different turrets as sidegrades
As well as just more max ammo in general
Since his weapons are great and fun, but terrible against high numbers of enemies
And since your turrets run out so fast
Fighting a swarm with just a shotty and a GL is pretty awkward
When they're right in your face, yes :p
I usually run around in circles
While the turrets are great at getting rid of the little guys
Suggestion #3: Ever feel bad for killing loot bugs? Feel like you're doing a favor when killing them, cuz some of them are INFESTED with termites! Killing a loot bug could have a small chance of spawning a small enemy :3
and another thing the engineer part of me would like would be to be able to recall just one sentry instead of both
tho I understand if you guys are busy creating new amazing content for us :D
Choosing which turret I want to move or put down would be great.
Ice biome?
Arctic
Do more surveys!(polls)! Easiest way to get information back to you guys ❤
We totally need a regularly updated roadmap of the development
the more we know about the state of the game the better
#suggestions we should be able to choose the any option for all preferences when doing quick join
The reward at the end of the missions is equally splitted among all the players, but even if someone enter almost at the end... is it correct? I don't think so... if someone does 0 dmg in combat and 0 gather for resource, or very low anyway, he must not gets the full Exp and Credits the others in the Team get.
A fast loot bug that runs away offering better loot but could separate you from the team and steer toward a pack of enemies. Maybe only spawns during evacuation.
More planets to mine big boss battles like an ancient colossus burried deep
Make enemies drop rare loot very low chance monster remains can be sold to an NPC scientists for a small price
Also be able to scan minerals and floral and fauna in caves and placed on a detail journal this can pretty much explain lores about nitras and other minerals found plus enemies
@arctic lintel I like that, maybe even give this rare loot bugs that run away a timer once you damage them, that calls a horde if you don't kill them before it times out.
They would definitely need a more rewarding bug for that, but I'd be down for a rare lootbug too.
Engineer platform gun could use some sort of aim assist when trying to attach it to another platform. I find it extremely difficult to build a small bridge and line up the platforms.
An option to buy a melee weapon to replace your secondary weapon if you wish to do so. Does 30% more damage than your pick. Hammers, etc.
1: Surveying, doing surveys would unlock hidden things, trigger hidden events etc etc.
2: an Almenac of all species, plants, crystals, metals for surveying
3: More holdoff events like the swarm, but i imaging someking of Starcraft Zerg runs, 1 - 2 directions but alot of them.
Physics on floating(chopped off) (objects) crystals, fossils
When DC in a lobby, dont restart the lobby in your room, just remove all players and make it act as your own lobby
Passworded worlds should not be visible for the "mission" overview screen as you might be looking for a specific match but they could all be passworded
Example:
3 out of 3 is passworded
I have two suggestions
Glyphids that are warrior size and smaller should be able to climb along ziplines to attack players, hanging upside down like spiders.
The option to select to play as female dwarves should be added, but they should look and sound exactly the same with no actual changes being made.
@shell pier Correct me if I'm wrong but I thought you could filter "private" matches...
Also, for the sake of this #suggestions leave a thumbs up or something you like, it's like a pin
Brings more attention to it
LFD style "locked" characters to avoid doubling up
a new enemy somewhere between warrior and praetorian in difficulty should be added, and lower the spawn rate on praetorians
could also make praetorians slightly tougher to kill and decrease the spawn rate
@craggy apex , just tested it out, the private filter doesnt not apply when going through the gui, only on the server list
also most of the time you can choose 'public servers only' and it will still show all passworded
New character: "Gravity guy" or something creative, running on walls. i bet that challenge your ability to orient yourself 😛
deployable "trampoline" -> Functions like the geyser, but more controlled, to get to hard to reach ledges
we need skill trees 😄
would be so awesome
implement a skill tree like Path of Exile
we know you can do it 😏
Do we have a roadmap somewhere? If so i havent seen it >_<
roadmap looks quite short (ie the in progress items), there are not much of overall picture of the finished game items there. (just my thoughts)
A small thing, but using quickplay i am automatically sorted into servers in my region, this is fine, but I joined a public server, got kicked, and now the quickplay constantly tries to put me in that server, only for me to get an error message. this could be resolved by not autosorting you into a server you've been kicked/banned from
this essentially broke quickplay for me until the dudes stop playing
i dont know if im the only one but it feels like that the egg collection mission feel too much like a normal mining expedition. Maybe it would be cool if you killed a certain type of boss enemy that drops the eggs or you go through egg chamber trying to steal eggs without disturbing the other ones or waking something up like a brood mother.
It would be great if the indicators for eggs and rare ore vanishes once you grab it
Transfer of host to a different host in case of DC (like Call of Duty)
Tobii Eyetracking. They have good features that i think would be cool in this
Female Dwarf models, a lot of my female friends are very interested but would be sold if they could have a female dwarf model~
Also, T-shirts or something along those lines, I love the game enough that I'd adore having a Tshirt but I'm afraid of making one for myself and getting nailed for Copyright and what not.
Really, they wont get it purely because theres no females?
i've avoided some fantasy games purely because they had no dwarfs 😛
but female dwarf characters would maybe not be what they expect..
I think also that being able to rotate around yourself when dancing would be nice
No, not wont get it, they are interested but its not on the top of the list kind of thing.
They expect short bearded ladies.
Or like Pella from LFG
The girls adore LOTR's and expected female dwarves along those lines~
Driller/engineer gameplay often devolves into a frantic ammo conservation exercise, Hazard 2 and above. Also, a lot of players are keen on selective resupplying. These factors together can sometimes reduce enjoyment
i'm female and have no problem playing this game without a female dwarf, but it would be a fun addition
Its not needed, but like I said. Its something they'd like to see.
They are very hyped to play it but they'd think it'd be cool to have the option.
many have suggested it in the past, and we haven't gotten a firm no or yes so we can only hope right now
Aye it also opens up for awesome character interaction.
" You gonna 'old the door fer me? Well ain't you sweet!"
Also, please make a dialogue wheel like in Overwatch for example. Pressing X and cycling through doesnt work very well.
Driller: Instead of needing fuel to use the drill at all, make it work at a 25-50% reduced effectiveness when out of fuel
And maybe increase overheat speed
Base customization please, also split screen in xbox
@near glacier that's cool
every class should have a pistol
lol read the description on the shotty
if it's not been suggested yet having one of the two unused terminal by the upgrade and vanity terminals to sell better equipment that would have their own set of upgrades. (Weapons, armor, etc maybe even better picks or even a mini drill)
one is going to be for lore
Boss bugs
require multiple people to call the escape pod otherwise you get some dipshit who thinks he's cute that drags molly across the map and calls it
I basic requirement for a good dwarven lady is great looking sideburns and stubble.
How about a semi-PVP competitive mining league, either in the game, or in the Discord. This would be focused around full 4 man teams trying to compete the most missions in X amount of time, with divisions based on challenge level competed at.
terrible love story >: |
After putting in 30 hours I think the game should have its official max player cap increased to like 6~8 for normal missions. The game can scale to it no issue and with some more content could be incredible. Maybe make it a different mode or have nonofficial but official way to do it if the devs are scared of losing the games identity. Although I think they could balance this by adding a new class that only mines and having the other classes have more ammo but being unable to mine in bigger groups.
suggestion: vanity settings for flares - different colors and things
I agree with lugnut I want purple flares
I believe a hud indicator that shows you're talking when using Push-To-Talk is important.
There should be a way for Hosts to change privileges like who can call in Supply Drops
Team vs Team missions - Example, "Your Controller got wind of a team that has not checked in after discovering an incredibly rare item, Retrieve it before another team does!"
Player run Mining Factions - compete on a leader board for domination of the market
Multiple tool and weapon choices for each class so you can customize your role and feel more unique (the limited amount of customization compacts this greatly but that I'm sure will be fleshed out in time)
custom robot load out (the ore donkey :P). It could open up different tactics like having a seat would enable it to be used as a transport or you could switch the seat out to a weapon or shield generator etc
but yeah. loving the game so far 😛
get rid of fuel for the drillers drill and add a cooldown instead. it kills its mobility early on. the mobility is ok on the gunner seeing as how the cables are permanent. the engineers pads should allow you to jump higher off of them similar to hoe high you can bounce off of other players heads. i feel like scouts and gunners will always be used more. just because of their mobility.
I feel I should clarify on my previous suggestion for competitive mining: By semi-PVP, I moreso meant, "Against other players, but not directly fighting them," and I didn't want to beg the devs to add another, mining team getting to the objective first on the same seed. While I do love the idea, and do second it, I just wanted to come up with something in the mean time, or incase they don't add it.
Different highlight colour depending on the class
So I can easily find the scout as an engineer to provide a platform, etc
Also, yogcasts diggy hole song on the jukebox
giant worm boss!!!!!
Ah. That makes sense, I misunderstood you
it will come out of any direction
My idea is to have something team based and yet still competitive, personally, however, I think the randomness always adds a little variation to the competiton.
And, I also liked the, “Reach the objective first,” game mode someone else mentioned as well.
When the team gets around to adding additional classes, or adding alternate loadout options for the existing classes, I think it'd be neat if we could get something that adds to the environment rather than destroys it as a mobility item option. So it'll be similar to the engineer's platform gun, but instead of a handful of platforms you instead get more and smaller globs of the foam that you can then use in a more granular fashion.
To plug up murder holes so bugs have to go around, make a gap just that little bit shorter so you can jump it, or build a staircase up the side of the wall rather than getting your pick out.
so like styrofoam gun.
that you spray in front of yourself and it creates pathways and what not?
Could just go with ABBA caving rules on this idea, and make it the team that gatters the most wins and takes all the rare resources the other team mined. That way its more about who can dig deeper quickest, and survive the longer.
peer to peer connection really doesnt allow for proper player vs player gunplay
note: dark souls and teleporting hits due to terrible netcoding.
unless dedicated servers become a thing.
Im not talking killing each other though. Im talking who can mine the most.
Like I said ABBA caving rules
A friendly game invented on minecraft servers. You all go down into a cave system. All ores and items are given a point value, the players with the most points wins.
One players is server. That is basically how unreal does networking
Unless you make actual servers that become the host
Pretty sure it doesnt. Its host-client.
Unless you gut it down and code a new system under the hood
I think the problem is you all keep thinking of shooting each other.
Instead of Dwarves just betting their earning on who is the best digger
If they are competing its pvp, its just not kill based pvp.
Like Hearthstone is pvp
That guy, is already something the devs have talked about. Go check the survey
There is very little to track though.
Like the way I see @simple imp idea, he is suggesting competitive play based on who can run through x number of missions in x amount of time.
@clear moss Yeah, sorry for the lag here. Styrofoam gun's pretty good take on it.
I like that idea a lot.
definitely feels like something engineer should have as an alt option.
along with different sentry types.
also something to replace grenade launcher because im not a fan of explosives accidentally blowing up my careless team mate who decided to melee a praetorian.
and i need a precise long range damage.
I run into trouble with the main gun because
...I can think of no better way to describe it than the the pea and crab problem
its a pretty straightforward shotty, 2 shots into a green guy, entire mag into a crowd, pickaxe into small ones.
You don't have a lot of uses, so you save it for "What if later I need to get out of a hole NOW"
and then that never happens
Oh no I mean the platform gun
oh yeah.
platform gun only really works
if you have a scout.
otherwise its completely pointless.
every other class has better mobility synergizing equipment.
It's faster than digging a wall ladder if you have a pickaxe, but not if you have a driller
but you burn through two or three platfoms doing that
driller drills quicker, gunner has the zipline etc.
Most guns in the game can be saved forever. You can pickaxe most things in the game. Except maybe dreadnaughts since their health pool is so big.
i wouldnt say forever.
on hazard level 4 you really have no room to breathe.
you gotta use that ammo and utilities otherwise you get overrun
In hazard lvl 4 you can go 2 gunners over engi most of the times
Right but my point here is that it hits the wrong spot between the plentiful uses of the drill/grapple and the few but straightforward and meaningful uses of the zipline.
It has more uses than the zipline, but you have to use more of them per... situation in which you'd use them. But it doesn't have as many as the drill/hook
I feel like all mobility items should use the cooldown of grappling hook
zipline is point and click, one use solves one problem
I am all for resource management and scarcity but don't get in that bad spot
tbh I think they should go and give every pick a 2nd upgrade for faster mining
I do think platform gun could work on a self replenishing ammo. But have a long cooldown between mags. And cant remove the reload.
or at least let Engineer absorb platforms and Gunner pick up their ziplines after deployment.
more often then not the best way to get to someplace is to dig through the wall to it
And remove the reload option*
okey but, picking up your deployed stuff could work.
Gunner ziplines are not that scarce though
there should be a prestige system that resets all upgrades and levels but adds an all class upgrade
for more playability
So basically prestige once, and never play any of the classes again?
well basically it could be that each time you prestige the amount of carry space you got increases
so high prestige can carry more on a given class then non prestige
why not just make it part of the rank.
@flat bough That sir is a an evily hard choice. I support the motion.
as you rank up your carry capacity increases.
right now it doesnt do much other than make a number go up past rank 10, since all upgrades are unlocked at rank 8.
10 could be the prestige level. Even COD makes you go an extra level before you unlock the option to prestige
If anything I think level should give a 2% ammo increase.
A killing floor 2 style perk progression system would be nice.
I would be up to have some perks.
along with passive increase in class's stats akin to this
quicker building setup for engineer, faster zipline movement for gunner, quicker cooldown on hook for scout etc.
a lot of ways to do it.
I would prefer equipment things to stay on the upgrade screen.
I would go forpassives like 2.5 percent faster movement, dont take dmg form 1 hit ever 15 seconds, You have a random chance to insta kill a medium sized bug with melee.
They could get more powerful the more level you have, until they reach peak OPness with stuff like all bugs have a 7% random chance to drop 1 nitra on death.
when you get the egg from the wall remove the pink markers saying theres an egg in the wall
so that way you know you don thave to keep looking for a second one that spawned close by to the first
If you're downed, a spectating feature would be nice.
Some permanent marker like a flag or light to mark where people have already dug out minerals so you know there is no need to double check or constantly have the conversation “U got this one? - Which one? -This one. -Yeah”. Sorry if already suggested.
apology accepted
i mean the permanent marker is that the resource ain't there no more..lol
I feel like during point extraction as an engineer I should be allowed to dump my turret ammo into the turrets that spawn with the platform
since they are basically the same things but with higher ammo capacity
point extraction we should be able to use our deposited nitra to build more turrets and upgrade them 😏
QoL suggestion: Fix the reload timer so it ends before or right as the animation ends, and not a second later
it's really annoying since this is the only game I've ever played where that happens
and I keep reloading, seeing the animation finish, switch to another weapon and then switch back only to have to shove more shells into Mister Shotgun
Suggestion: Add Mutators for additional difficulty. This could be a weekly event and succeeding in such events could lead to a % gain in EXP and minerals.
-
Insect Regen.
-
Half Dwarf Health
-
Flares are disabled (Have to rely on flashlights, scary!)
-
Weapon damage decreased by 30%
Etc, Etc,
relying on flashlights
:dismay:
I played a game ages ago called Corneroids where you could force it to do that
turning down the game brightness turned off the ambient light, and turning it off entirely meant that EVERYTHING was pitch black
which made exploring asteroids harrowing
way ahead of you there 😄 definitely pushing for such game modes and we already know its possible to play w/o flares or flashlights.
Please let us kick a barrel in to the space ship and buckle it in. Thanks.
a barrel would be more useful than some of my teammates I've had
Each map has a collectable Barrel
hm.. yeah i'd kind of like biome themed barrels hidden...
honestly just more barrels in any form
but they'd have to be in walls. With no clue to there origin
if you find one its totally chance.
and you gotta get it into the drop pod.
can we carry the barrel rather than kick it around though plz.
and maybe have a display case for these barrels in the memorial hall. lol
TOO EASY
but yeah, somewhere to display the barrels.
If kicking the barrel is too hard, the obvious solution is going to the beginning of the map, then ending the mission, so the drop ship lands deeper. Much easier to kick the barrel downhill.
carry barrels but movement speed is slowed and you can't fight anyways like that.
just have the barrels displayed in your personal room haha, whenever you join a multiplayer game you can show them off (or kick them into the launch bay)\
or onto the drop pod and said barrel permanently displays in the drop pod on the mission.
but the barrel has to be of the biome you are going into.
An option in settings to get EXP (experience) popping up when you kill something so you know how much EXP you're earning when you kill things.Would be cool just a suggestion
more barrels in the starting area
perhaps have it so that part of the procedural generation is busted up drop pods with dwarf corpses nearby and a damaged molly
you can loot the molly for some resources and find the biome barrel nearby
could also use that as part of a recovery mission where you need to get the damaged molly
tankhunter that would be a nice idea to add in more missions.
Like a "recover the lost MULE?" I like it. Even better, have the mission actually be in the same place as an the failled lobby, so that way the players can see where other players had been before, and get their loot. Probably would be hard to pull off, but even the basic framework would be fun.
sometimes I wish that if I lacked in nitra that I could still call down a supply pod at the cost of credits
I feel if we need a giant boss enemy
then we should have community made mining bases
so that the giant enemy attacks the base and the community has to defend it
and if they fail the base gets destroyed
Lemme fucking point up and shoot the cave leech. Im tired of this exact situation happening, where a rock is in the way so Bosco cant shoot the base of it.
taking all the community investment with it
aim your camera up so when bosco res you
you can pop the leech
but I lose a revive
bosco has a limit on revives?
2
I mean... Cave leeches are plenty visible...
nah
You just gotta look for them.
not even
That's one of the reasons the scout is so useful.
With those sticky flares.
And if you're going solo, use Bosco's flashlight.
his flashlight?
you can tell him to look at terrain
Yeah, just point at any ol' point and he'll look at stuff, illuminating it.
also a good way to get him out of your face when mining tunnels
and keep him from flying in your face cancelling your resupply
or your building of turrets at the onset of a swarm alert
Cave Leeches can be obstructed by terrain
best defense is to listen for them
if you hear a cave leech, just keep running
you're faster than they are
if not suggested already how bout a recently played with tracker on the menu... that way you know who to kick from your team if you've had a bad experience with them.
i mean, you can just memorize names, for one or two games
otherwise, I'd like it to identify who I'd like to friend if I end up playing with them a few times by happestance.
that would be nice as well though I'd like the recently played with tracker.
Some people would say just use steam and add friends within a tab buuuut i'd like to see a co-worker list in game.
I'd like, if you quick join, for the mission to be clear before you go in the drop pod, just to sate my curiosity
aka if you join, host selects something, you know what to expect
maybe have some buyable guns
to increase playability
as you increase the amount of stuff you can get and customize
would love some kind of bone thrower weapon that uses the bones of the enemy
to kill other enemies xD
eh, I like the guns, it'd have to make sure not to erase class uniqueness.
maybe even something like an acid gun the story of that the acid produced by acid spitters having been engineered into a weapon
but, the bugs are immume to acid.
each class would get weapon types proper to them.
slinger web projectiles should be a little faster to make use of them better.
Even Skins for weapons! if you look closely, the portrait fir the gunner, he has some camo paint on his armor. This could add another layer of customisation (paint on guns & armors)
Make a "Carl" class. Then it would be everone's favorite class. For Carl!
for KARL
The mule should not go through the supply drop holes in lower difficulties, this should only be possible in hazard level 3-4
it shouldnt be possible already, they're trying to make it a nullzone (used to be able to SEE the framework as the pod came down) but sometimes she does
all i can advice is, check your scanner before calling pods to make sure there is no room above you
Mixer suggestion: Give us viewers the option of reviving the streamer when they are downed, or if the full heal can do that make it clear that it can do that
After playing my first mission (solo), no tutorial after release i must say that Bosco is great.
As a person with no opportuntiy to play often or long-missions without an unexpected break i feel disappointed by grinding for special mats and not be able to choose a mission i want - only the not closed ones.
So in comparison to the alpha/beta i have to spend more time in this game to upgrade my equipment. I **** happens i have to leave a mission without getting any of my findings that not nice, either.
So as a suggestion .. what about some kind of "Emergency Pod", which a dwarf could call (costs some Minerals (Nitra, Gold and/or Morkite), and after entering this pod he leaves the game and gets an equivalent amount of that he has mined/killed etc pp. The others loose this kind of minerals.
suggestion: gold beard colour for supporter edition
That would be insanely cool
I'd like to see a cut-scene type thing, when you kick all the barrels in. Maybe the shield would break and everyone would be sucked in space.
hahaha
YES
Ok so i have a few
- upgrades that are cross character
i dont wanna upgrade the flairs/pickaxe on everyone - Instead of the credit system have gold be the currency you use to buy things
- Have some sort of hint for how to do an objective, I spent a solid hour not knowing how the hell to get eggs
- Perhaps a slightly more catchy name, "Deep Rock Galactic" just sounds a bit off.
- Gold Beard colour for supporter edition
(eggs are explained in the tutorial though)
All i'm saying is me and 3 other people couldn't figure it out, a hint would be nice!
Suggestion: Add some bioluminescent glow to the cave leeches to make them easier to spot, especially when you lack a scout for long range flares and your flares wont fly high enough to illuminate them
this would make them far to easy to spot, remove them almost. They need to be hidden and it is part of the scout skills to help see them
they are also mentioned often as a run killer
and they also can spawn where they would have rocks covering them
making them hard to spot even with scout flares
Suggestion: 2-3 Swappable beard modules to give you specific bonuses
Reason for limited amount "It hurts mae chin"
Longer beard the more upgrades you can have, but the slower you are (movement speed)
Clean shaven gives a bigger speed boost, but no upgrades
Developers, we need this
I think implementing different stats for each dwarf-like how the engineer and driller have the same armor capabilities? I think if anything we should have the driller have the most and serve as a tank, being at the frontline with a flamethrower anyways
Dungeons with bosses and its endless. Your reward is based of how far you have come!
Engineers should be able to reload their platform gun by mining a certain type of rock or mineral. Would add to gameplay ithink
what about support for linux?
Please add a method of reporting bugs that doesn't require a login.
Linux Support would be great
Suggestion: upgrades to the flashlight, it's kinda useless atm
you would think space dwarves would have some better flashlights like what we have in real life
oh duuuuuuuuuude, if this game had linux support
So buying a Beard for 12000 and the only for one Char Seems a bit off to me considering There is more to buy and upgrade the just Beards. I Think if you buy a Beard it should be accessible by every Char. Maybe make a it a bit more Grind intense to get.
12k is chump change
yeah that's only like 6 hours of playtime
Sure, if you only play on tourist difficulty.
listen it's not my fault i suck
Try joining groups on hazard 3.
I Dont Mind Grinding for something I just Thing it should be accessible by All chars though
You'd unlock every beard in like 10 games if you did that
Well considering how much I fail im h3 no would be much more
yea i can barely manage on easy
Nah, this isn't dark souls
Beards aren't that bad to get on medium.
doesn't mean i can't complain about how much i suck 😉
You misunderstand me. Im not sayin the Game should be easier but considering the options fighting those tough enemys I Dont See the rewards for failing Over and over