#suggestions

1 messages · Page 28 of 1

peak parrot
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If you collect all Morkite Seeds without Drillevator you will just need to press button on the M.U.L.E.

lyric coral
#

When the 7 year anniversary comes, the hat could be a slot machine.

civic widget
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Drop mineral bag/box. This thing already in the game, kinda (when a player left mid game, all their mineral and material are stuff into a box that other can carry to the MULE) so I want this to be a feature that player can use , a hot key or something that will either put all your stuff into the box or just a selective few and drop the box

nova pier
#

Add sandwiches

velvet socket
#

a way to remove that goddamn slime please is there any way

tired briar
#

Barstools

nova topaz
#

A little terminal that gives you some sort of rewards for doing the achivements

remote sparrow
#

Bit of a minor nitpick, but I think it'd be cool if we could upgrade our flares the same way we can upgrade our pickaxe, so we can increase how fast they recharge or how long they last

visual bear
#

AR goggles with hair

hardy gate
#

I feel like mortar rounds for the auto cannon could transform into its own primary weapon (full auto grenade launcher). Also increases terrain destruction to match the AOE better.

hollow mortar
#

Allow us to cook our sticky grenades, since they're quite outshadowed by other gunner grenades.

The fear infliction is interesting on tanky enemies if you want to expose their rear but it's a huge downside if the bug it lands on runs aways from the group you're aiming at! if you could cook them then you'd basically have the option for it to explode instantly or scare away the bug as well.

iron hatch
#

Increase the bonus for hazard 5+, with just more enemies 1 it feels harder than many warnings (which give up to +30%) for a measly +3% and with every single modifier on at 2 it's significantly harder for only +24%
I find it fun to play just a lot of the time it's not worth the extra difficulty over base hazard 5

pale basin
#

'Unicorn' eyebrows that grow together in the center and twist into a protruding "horn"

real geyser
#

since we have the flaming facial hair and the bullet hair, why not a facial hair for each class?

for driller we have the flaming ones
for scout we have eyebrows and a moustache that have been pushed back as if they've had their their head stuck out a car window bc grappling
for gunner we have the bullet ones (not sure if theres a beard, but it would be a shortish beard with bullet casings weaved through it)
for engineer we have a custom engineered beard with a motherboard embedded into it, and a camera in the moustache

sly summit
#

I thought about buff for MK2 turret: +2 or 3 bullets per burst(rn there's 7 bullets per burst for all turrets)

lime gulch
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Could we get an extra filter option for the server list to find matches that are missing a specific class combination?

I try my best to avoid doubles when I have a certain class in mind, and sifting through the server clutter is a bit annoying, so anything that would narrow the list down to something like "this server doesn't have a Scout yet" would be nice.

brittle flare
#

Possibly upgrades to Bosco to change their weaponry?

brittle flare
#

A way to remove bug corpses for better fps on lower end systems

#

Asteroid Mining missions? Not like the corruption season i mean jumping asteroid to asteroid (Possibly in a small space cruiser) and mining materials for the newer seasons, Would possibly work with the Current and Corruption season lore

strong topaz
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Once increased flow rate isn't a bad thing on the crspr anymore (reworked), I think fsd's downside should just be removed and fsd turned into a clean. spoot Or increase flow rate because it never made sense to me decreased flow rate increases the range of a flame.

pearl jetty
#

Nishanka Boltshark Unstable Overclock: Firecrackers
By tweaking with the volatile chemical mixture a bit, R&D crafted a package that explodes repeatedly on its own upon impact! Unfortunately, it must be delivered in a rubber balloon, near the end of the bolt, so the bolt loses a lot of direct damage.
rocknstone Bolts repeatedly explode in a small radius, stunning enemies
tothebone 0x damage (both direct and radial)
tothebone Bolts are no longer retrievable

Explosion stats:
Count: 12 over period of 3 seconds
Damage: 15 Explosive
Minimum damage: 20%
Range: 3.5m
Stun Chance: 75%
Stun Duration: 1.5 seconds

Similar to Fire bolts, except has greater crowd control in exchange for less damage potential and direct damage.

brittle flare
#

Customize our turrets and drop pod color scheme, Maybe some cosmetic items as well?

pearl jetty
#

Armskore Coilgun Unstable Overclock: Ultrasonic Magnetization
R&D have truly outdone themselves this time. By tuning up the magnetic field strengths to about 600%, they have allowed the gun to fire the ball so fast it doesn’t even get a chance to heat up the air. Instead, it just magically disintegrates anything the gun was pointed at. Of course, it takes a lot of energy to make something go that fast.
rocknstone 6x direct damage
rocknstone Makes a very distinct sonic boom sound when fired
tothebone No trail
tothebone 2x ammo consumption
tothebone 0.4x charge speed

Effectively combines the charge time of supercooling chambers M1000 and the ammo capacity of Hyperpropellant PGL, for a weapon with the highest direct damage in the game. Besides that, fits into a non-mole direct damage coilgun overclock slot that currently doesn’t exist.

mental igloo
#

Cabin Customisation: Let us use the core stone to spice up our cabins!

vale cloud
#

Why fat boy overclock with heat modification didn't add heat to nemesis?

azure mesa
#

There were many types of missions, but no mission where we have lack on time, so...

New mission type: Hot mining. Can't come up with normal name.

Dwarfs are going deeper and deeper through narrow tunnels, they must collect something corestone vortex, they must collect enough to meet quota but the more they collect the more they get in the end.
When mission starts with it starts some timer, after it ends from deepest part of cave starts to rise acid fog that will heavily damage dwarfs, dwarfs must climb up all the way up because drop pod will always land somewhere in the starting cave.
Vortexes will spawn similarly to fossils,

If there are spelling errors in the text, point them out, I apologize in advance for any typos (English is not my native language). I think half of this text is spelling error.

late ermine
#

This has probably been suggested before. But I would really like to see some of the Deep Rock Survivor Weapons make their way into DRG. Honestly I would love to have some new weapons in general for our Dwarven Brethren.

Also a neat idea, DRG themed Warhammer 40k Leagues of Votan Model Proxies.... Just an Idea.

haughty raft
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make the bulk detonator stronger so it isnt such a push over

twilit wolf
#

Make Karl the highest score in jetty boot with a score of 99

south arch
#

make scout's light flares stick to dwarfs
same with other projectiles like driller's axe, arbalet bolts, etc.

vale cloud
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Add ricochet like overclocks for M1000, Shard Diffractor and Coil Gun.

grave cloak
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New upgrade for the gunner's shield generator: Tactical kit
-Shield timer ticks down slower if you aren't in it, making it last longer
-Increases throwing range of the shield

Two main uses for this:
-Throwing a shield to a spot you want to move to quickly, then going to it
-Throwing a shield to teammates that need it when you don't

polar night
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Suggestion: as we can put turrets on the drillavator why can’t we put them on dotty? It’s make perfect sense as there are spots where it can be placed but it just won’t work unless it’s change as an object entirely

minor marlin
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make prop hunt not a beer so you can play it without having to collect beer materials, like 500 credits to play

hearty finch
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Have the neurotoxin grenade burst into a cloud rather than a slow release. It would make it much more practical and cinematic (smoke bomb <3).

dim oriole
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Unstable M1K oc
Ricochet rounds
The guys in R&D are really proud of this one: thanks to special heat seeking AI, these special rounds bounce from target to target, effectively turning this precision rifle into a swarm shredder.
We warned, however, as these rounds need a more rounded form to bounce between targets, they hit softer and they hurt less the more target it has hit.

rocknstone bullets ricochet from target to target, preferring higher health targets over lower health ones

tothebone less direct damage (focus shot not affected)
tothebone more bounces means even lower damage
tothebone focus shots take 3 ammo

teal sierra
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make bosco able to do more things passively (i.e. when not requested to do anything else) than just shooting bugs. killing things should still be top priority IMO but if he were able to also mine nitra veins the player doesn't spot or help build a pipeline as it's being put up, i think his presence would be a lot more felt and appreciated.

the problem with this is that bosco's aggro range is HUGE, and if he ran off to go mine something every time he saw it, he'd fall behind quickly. so, i think that, if implemented, bosco's range on things like mining should be significantly lower, and he should prioritize sticking with the player during these and leave the minerals behind.

also, when pinging a pipeline, bosco should try to build/repair it when you ping ANY part, not just the connector that needs work.

smoky plover
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Can you add a beer that makes you feel very high and all the colors get messed up and the screen can turn upside down with a small chance(for example: 33%). Add more beers. Isn’t drg is an alcohol consumption simulator with a mining mini game? More beers.

shell bloom
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how about make it so if u get kicked from the game u get the resources currently mined.. i just got kicked from a team i wasted 40 minutes of my time playing with cause at the very end they booted with a reason " sorry thisa group was meant to be set to private.." like wtf.. this is why i just uninstalled

winged bronze
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I think they should add a queen glyphid because we have glyphid hiveguards and well as there there name suggests there hiveguards so they have to be guarding the queen

pearl jetty
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Zhukov Twin SMGs Balanced Overclock: Gyroscopic Barrel
By fitting a gyroscope above the weapons’ handles, the guns never fail to hit their target, as long as you keep your arms steady. The added weight does make reloading them take a bit longer, though.
rocknstone 0x spread
rocknstone 0.2x spread per shot
rocknstone 10% weakpoint damage bonus
tothebone +1 reload time

Zhukov only has 1 balanced overclock, so it seemed fitting to add an accuracy overclock for the other one. Would be a decent choice to go along with close range GK2/DRAK builds.

limber bone
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would be nice if objective activity was logged like when the drop pod or ammo are called in. "DwarfA started the drilldozer."

lyric coral
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Make "lootbug ranching" a thing the dwarves do in secret, as in a small pen under the launch bay filled with lootbugs.

quick oxide
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The Space Rig needs a Shooting Gallery where you can test your weapons. It'd also be a good place to vent your frustration whenever a mission goes down the shitter.

serene hemlock
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Make an option in the menu to disable the driller particles and the drilldozer particles

amber geyser
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make the target point for the lok-1 on septic spreaders slightly higher so it's easier to hit their weakpoint pls

fast sinew
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When it comes to shield disruption only one mod in each layer of the Armor is viable. +5 minerals, Healthy, Class related, And Revive Invulnerability.
Can we have an option that can be flicked on or off that whenever you join a non-Deep Dive mission with shield disruption it automatically selects the only viable shield disruption armor options?

red idol
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Increase spawn rate of ebonite glyphids on lower hazards for the ebonite mutation machine event, it is almost unbeatable because of how rarely they spawn

grave sapphire
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So my brother whose assignment we were working on lagged out and he got this message when he tried to join back. It was a deep scan and he lagged out right before we could collect the morkite seeds. Maybe make it so people who were a part of the team that started the mission can join back no matter what please. I've never had a problem from deep rock before this ever. I love the game tons so thanks GSG. Hear my pleas as well if you don't mind

vast musk
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Cross play 🙏
All my friends except for one says the game is for nerds and he plays on steam. It’s a lot to ask but I feel many other people would really appreciate it as-well.

heady pumice
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Make Engineer's decoy grenades choose a random dance, similar to the jukebox in the spacerig

wicked magnet
#

Mule upgrade like walk speed

green falcon
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As a good story, if you do it well, tell how competitors appeared, show their appearance in the video and then everything according to the script: the control center says: Miners in Hawkes there is some kind of object, I suggest you check what kind of object it is and if it is aggressive, then I allow you to defend and evacuate:

#

You can show the story of how the Deep Rock Galactic station appeared

summer sigil
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Please, sync the progress bar in forge with forging animations 🙏 It is infuriating how you made the bar dynamic, which supposes that it should be synced, but it is, infact, NOT.

obtuse swan
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Add special voicelines for pinging objects that are in the ground. For example "Aquarq is burried here" or "There is jadis underground"

pearl jetty
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Zhukov Twin SMGs Balanced Overclock: Super Slammer Shots
Management was really against this, but it’s proven to significantly improve dwarven performance. One Super Slammer Shot makes any dwarf feel like Karl, allowing them to continually fire the guns until the effects wear off. They’re expensive to produce, so use them carefully!
rocknstone Hold R to activate a Super Slammer Shot, causing no ammo to be consumed for the next 4 seconds. Capacity of 4 shots. The edges of the screen are warped while the slammer shot is active (could be turned off for accessibility)
tothebone -1 damage
tothebone 0.8x max ammo
tothebone 0.8x magazine capacity
tothebone Cooldown on slammer shots prevents repeated use (10 seconds)

The introduction of the Rotary Overdrive OC for the leadstorm permits much more exciting overclocks that use their own ammo supply. This one would certainly add a new niche for the SMGs, and be very fun to use.

scarlet elbow
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New Mutator: Explosive Lootbugs.

Lootbugs detonate like Exploders when killed. Golden Lootbugs, if they spawn, will detonate like Bulks

main leaf
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Not being able to call resupplies when in the morkite geode, unless theyre called on the drill platform, because.. why did you need a drillevator to get down there, if a resupply can

tacit quiver
#

New biome/enemies/boss

Lithophage infested Crevasses

Miners, through the efforts of our workforce, digging deeper with the help of our "deep scans" we've discovered an untapped reserve of Morkite seeds in the depths of Hoxxes. Readings and scouts have reported substantial Lithophage infection, but an overwhelming amount of all Morkite, it's seeds, and other valuable minerals. This is the deepest we've gone yet miners, and much of this biome is unknown to us. Express extreme caution.

-More common Lithophage infected Glyphids/Mactera
-Deposits of Lithophage corruption, inflicts Infection buildup overtime. (Can be mitigated with Resupply pods expressing medical pathogen to reduce buildup, like in low oxygen modifier)
-Pure Lithophage spawn/warriors
-Lithophage infected Pretorians/Oppressors, with cracked armor shell (what led to their infection)

-New primary objective, defeat Lithophage spawn matriarch. Large amalgamation of Glyphids/Mactera (maybe lost dwarves) in a stationary hive mind that spawns infected Glyphids and pure Lithophage spawn to attach the dwarves, and has Aoe infection bombs. Weakspots must be destroyed to deal true damage. Has a chance to spawn infected Dreadnought, who is weaker than the average Dreadnought due to the Lithophage growths on it's body. (Potential clean up pod required?)
-New side objective, collect Morkite seeds, 7-12

lean latch
#

Add another command for molly, hold it's button to cancel wherever it's going and stay put until you or someone else calls for it again. i have had many encounters where it comes in the way of my attacks, or pushes me into enemy attacks or off a cliff.
It also gets annoying if there is a haunted cavern and all the eggs falls onto the ghost in a small pit, you go there but cant deposit so you call molly but by the time it arrives the ghost catches up, so you create distance to lure the ghost away but so does molly follow you out and the cycle repeats...
an ability to make it stationary until called again would be very useful...
it can also help in commanding molly to stop near you instead of sitting on the ore vein your mining.
or make it stay in an easy to reach valley where you can throw items for easy deposit.

exotic galleon
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Inspired by: "Well, Wormhole special could be really useful if DRG gave better work in it"

A small idea about how to reach the deepest deep of the deepest deep core where are the core-spawn are from.

Introducing

new random event or even a new mission type: On-site wormhole(there might be a better name for it, pls make suggestions)
*After long day's and nights of hardly researching the core stones and their origins, the research department of Deep Rock did manage to provide some very useful information:

Deep, deeper than our deepest operations have ever gone, exist a space, which sends the same electromagnetic wave frequencies as the core stones and the rifts of the core spawns.

Theoretically, says the research department, It could be the place of origin of the core stones and corespawns. Also perhaps even their natural habitat.

This core space forms a whole layer between the outer core and the inner core of Hoxxes IV. That's at least the information scanners did show us before their loss. Reason: Unknown. Possible reason: destruction cause of pressure.

In any other possible scenario RnD wouldn't have any interest to go so deep into Hoxxes.
But this is a different scenario.

The research department aside from the terrifying discoveries brought to us something more interesting.
The corestones contain a huge amount of energy which can be refined and used properly via a special generator (WIP).

DRG sees a big profit in it and where is profit, there's Deep Rock.

Now your turn, miners.

Management got a new agenda: Get the as much corestones as we can get from Hoxxes IV.
The amount we find from corestone crusts isn't enough for a proper profit, this why we're going Deeper than the deep, into the DEEP CORE See document:

pearl jetty
#

DRAK Plasma Carbine Unstable Overclock: Dense Plasma
It turns out adding more plasma to your plasma increases the damage of the plasma balls. Neat! It also makes them hefty and take a lot of energy.
rocknstone 5x damage
rocknstone 1.5x shot size
tothebone 0.35x max ammo
tothebone 0.3x projectile velocity
tothebone 0.5x rate of fire

It’s like mortar rounds for the DRAK. The main downside is actually the projectile velocity loss.

charred quail
#

new mission failiure move where you walk in normally but then you explode and fall down like a dumb dumb stupid idiot head who smells unkindly

molten acorn
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With the replayability of old seasons now available, I think it's a bit jarring for Seasons 1 & 2 to not have Mission Control narrate their situation briefings, like in Seasons 3 and up.

It's a very small thing, and I understand that's how it was back then, but I just think it'd be neat if those got a cool narration from the one and only Mission Control

real geyser
#

New LOK OC:

🔴 Neuro-W3B Projectors 🔴

”Using the same neuro-lasso tech as other modifications for the LOK, these unique bullets embed into the ground and chain together to form a web of special chemicals which confuse and disorient any bugs! Unfortunately, the software in the targeting module and the W3B bullets aren’t compatible so the only way to get a lock-on is to shoot at slowed targets.”

rocknstone Tap-firing at walls will place a small projector, and multiple
projectors will create a red neuro-lasso web between them, slowing down any bugs that walk through it and dealing extra lock on damage up to three times per projector
rocknstone Faster firerate on tap-fire

tothebone Gun will only lock on to enemies affected by the neuro-lasso

stray veldt
#

What if the engineer had another alternative T1 sentry 'mod', where instead of a sentry gun, you could place down a sort of portable drill/refinery that sifts through the ground and occasionally spits out small chunks of red sugar? obviously this would completely negate his sentry damage but instead provide a more supportive role. You would have perhaps only 1 or 2 max, gaining 1 from resupplies, and only 1 can be active at a time

worthy crown
#

make anomalies and warnings filter for random mission button so you can find something like double xp easier

viral spindle
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I hope there are points given to each dwarf after a mission. Or at least the one considered as mvp. Deduct something if a player kill other player, maybe only if he dealt a certain amount of friendly fire. Some things to be competitive about and careful in the game.

It would also be nice to have a mission history to see our strengths and weaknesses and befriend other dwarfs in the missions.

left flame
#

more control over steeve
CTRL + R steeve will guard here where you pointing at
CTRL + R + R will make steeve follow you like normal
CTRL + R and pointing at dwarf steeve would follow and guard that dwarf

livid raft
#

**Ommoran heart stone changes for solo **

With the new phase of the ommoran heart stone the boss fight has been made more intresting and more difficult. however there is a problem with the new phase when in solo as being trapped really sucks when there is no one else to help free you or protect doretta whilst trapped, and another rather large issue is the massive amount of damage getting trapped while In Contact with doretta does. in solos you may need to heal doretta and you cannot simply wait for a separate dwarf to be trapped and then go fix doretta. because of the reasons listed I think it wouldn’t be unreasonable to remove the new phase when the player is in solo mode or perhaps nerf the effectiveness of it to keep the fight fair and fun.

uneven wolf
#

how about this: drg coockbook as merch where you can find (mostly) beer recipes?

exotic galleon
#

(small ideas for mutators)

Containment breach

Unfortunately, a few mining groups failed to resist the Crawlers in time and deposit the Corestone.

Now, when the rifts didn't close, some Crawler-swarms did spread around all of Hoxxes IV.
(It works just like Ebonite outbreak, but with Crawlers. Maybe it could be even a full swarm containing only Crawlers.)

Hollow caves

Some caves did change after huge tectonic or dwarven activity. Now some caves are hollow.
It means more space to work with, but it has a big downside:
The Echo of the Dwarf noises is attracting the bugs, specially the Dreadnoughts.
A Dreadnought instead of a swarm will appear more often in a mission with this mutator. MAX 3 times.

A very, VERY bad mutator sign example. I work in Source Filmmaker, not in 2D xD:

rose pasture
#

I have an idea of a team-related passive perk called "Stinky".
Description: Because of your lack of hygiene, your stench makes you attract bugs more than others. Prepare to get an earful from your friends regularly.

Rank 1: Mild increase of attention
Rank 2: Moderate increase of attention

brittle flare
#

A mod for Engi floors, Instead of the solo mod of reducing fall damage it could reduce movement speeds when they walk on it allowing better fortifications for waves.
rocknstone Reduces Enemy Walk Speeds By 35%
tothebone Reduces Dwarf Walk Speed By 15%
tothebone Reduces Platform Ammo By 6

lyric coral
#

Some kind of alert whenever the host raises the hazard level from the previous mission.

sinful drift
#

Bouncing off of Robert - We could have Mission control chime in with a nice dialogue as does he with everything else, letting us randos know that a haz3 point extraction became a haz5+ escort mission with a mactera plague and low oxygen.

solemn dew
#

a new nemisis quote that goes like “I have seen space rigs on fire off of the orbiting ice chunks” It’s from Bladerunner

brittle flare
#

The ability to throw/dump tankards of Leaf Lover

jaunty spruce
#

betc should be able to use her shield while on the dwarves' side (though maybe without the bomb shower part of it)

long parcel
#

New Active perk idea:
"Hate Reaction"
[Passive]: constantly pulls the attention of bugs in your vicinity away from your teammates. Most bugs in a large radius will prefer to be aggroed to you within 30-40-50 Meters

[Active]: Release a shockwave that instantly repels and fears enemies temporarily, causing them to ignore your presence for 6-9-12 seconds

Cooldown: 180-120-90 seconds
(3 levels)

ripe dew
#

barrel racing room on the space rig so we can see which dwarf has the best barrel riding skills

covert lintel
hollow mortar
#

some voicelines for pinging small chunks of dropped mineral/red sugar.

"Some Nitra bits over here"

"There's a chunk of red sugar"

For other minerals they could just use the default mineral shouts. Something to make it easier to communicate when you can't carry extra minerals.

deft rampart
#

Promotion perks
After hitting silver 1 on any class you can obtain higer levels or more perks
New perks levels:

Field Medic V
If you go down and haven't used your instant revive you can instantly self revives yourself

Field Medic VI
You get 1 instant teammate revive and 1 instant self revive and +35% for revive speed

Beast master V
Steeve gains 100% damage resistance

Beast master VI
Steeve Gets 150% damage resistance
When steeve dies the owner gets 15% speed (movement and reload) 10% damage increase and 5% damage resistance for 30s

Bezerker V
Cooldown down to 2 min
Going Bezerk lasts 15s

Bezerker VI
Going Bezerk lasts 20s
Reviving someone gives them Bezerker for 15s
Getting revived gives you Bezerker for 15s (needs and uses up Bezerker)

New perks

Well rested I
If not revived for 4 min you will have +10% movement speed for 1 min

II
Not revived for 4 min -> 3min

III
Not revived for 3 min -> 2 min

IV
Not revived for 2 min -> 1 min

V
Movements speed for 1 min -> 2 min

Thats all i ran out of ideas

uneven lake
#

DRG account please! Make it available to switch console saves to PC and vise versa

torn sapphire
#

New perk called "Unkarr's balls", which gives you ability to carry 2 objects at once.
-1st object does not affect your movement
-2nd one will slow you down to walking pace
-before throwing an object you have to drop the other one first

compact cipher
#

make Trifork Volley OC for Nishanka boltshark have the same ammo counter system as Double Barrel for Boomstick, i.e. for example instead of 24 it shows 8, because it shoots 3 bolts at once (if T2 ammo is chosen, it would be 11 instead of 33)

hollow helm
#

I wish all cosmetics were centralized at the wardrobe, with one tab for wardrobe, one for pickaxe, and one for weapons but only cosmetics (and maybe one for Bosco cosmetics too). Also to be able to have a full preview (maybe with Bosco) for an easier time trying to match weapons/pickaxe/wardrobe.

junior oyster
#

New song by Windrose - "Rock and stone" --> into lloyd's selection of bangers that are inside the magical machine at the bar, capable of bonding people like nothing else, the jukebox!

stoic shale
#

Improve in-game comms by adding communication wheel with yes/no responses, emotes, role-specific shouts, requests, etc

jagged portal
#

can we get a robot+turret on drop ship node for hacking training?

hollow pine
#

You guys really need to put a real jukebox into the hub where we can play any of the tracks between missions, INCLUDING the wind rose track!

lyric coral
#

Tipping 1000 credits turns Tipsy golden.

worthy crown
#

overclocks for flares can be a good idea. maybe make flares 3-4x brighter in exchange for very fast burn time. can be helpful playing without scouts

tight mango
#

base ability to pick up your basic flares and get a recharge refund based on the duration left on the flare

umbral dagger
#

A new primary weapon set that doubles as musical instruments so the Dwarves can literally rock out the stones.

vale cloud
#

The armor break mod on shard diffractor need to change or replace to something like a more damage mod because the heat mod in the same tier work best in both crowd control and single target builds while the armor break mod just cannot do any or do lesser to a rolling shellback compared to the heat mod.

autumn remnant
#

Rock and Stone song by Wind Rose should be in the abyss bar jukebox

gaunt current
#

👍

haughty wedge
#

Now that we have a wind rose Collab hear me out, Warhammer 40k leagues of vottan cosmetics

dusky veldt
#

Considering the new wind rose collab, I think it's only fair that some new wind rose inspired cosmetics make it into the game, namely the warfront helmet and pauldrons.

tropic wadi
#

Shard Diffractor OC

Type: Balanced/Unstable

rocknstone The AoE now deals cold, freezing everything in its range (direct hits still deal heat)
rocknstone AoE size significally increased
tothebone Direct and AoE dmg significally decreased (so the OC gimmick might work, otherwise bugs will just die due to shards high dps)

Idk how good it would work in practice, but the general idea is to shot one target in crowd and set it on fire while every bug near it gets frozen. Then you just quickly move the laser thru all the frozen bugs and tempshock them (the burning bug also gets temp shocked thanks to cold AoE)

I want this to be highly ammo effective way od dealing with swarms, at the cost of its direct single target dps. Can be also used as support tool against oppressors and other tanky enemies (shot the ground next to it, and it will get frozen quickly), might be good against mactera swarms too

Outside of finding proper cold AoE stacks balance, I think the main issue might be how quickly shard discarges the ammo, and how much of this ammo will get wasted on already tempshocked enemy. To fix this potential issue I would add an additional "downside" of slower discharge rate, or just additonal upside of "+x ammo" (which could be even explained by the fact, that with this OC ommoran fragment sucks the heat from the space near laser, rather than heating this space by itself, and therefore giving it bigger energy supply). Tho I think just increasing its dmg penalty enough will fix the issue in simpler way

wraith mirage
#

High level dwarves take 2 blackout stouts to pass out.

pearl jetty
#

give zhukov a max ammo overclock. probably a clean one. im not writing a whole description for it

delicate rover
#

imagine if you will, deep dives where you use a drillevator to go deeper

real geyser
#

New boltshark special bolt which pulls enemies towards you

steel pine
#

Add flare new different upgrades, and maybe add a new type of flares,
to diversify the game, and make it even bettererr23

pearl jetty
#

Hiveguard should be able to summon 2-4 sentinels as an attack
Also add a sentinel variant that is ranged- a group of 1 enemy type is boring to fight

real geyser
#

we need a machine gun style weapon for engi, we have SMGs and miniguns but we dont have any classic machine guns :(

edit: yeah like an lmg, probably a heavy smg style gun ig

near glacier
#

Add Glyphid Sentinels to the bestiary

half owl
#

Maybe a rock and stone voiceline saying "Rock and stone until it is done". I think it would cool to say that before a mission

wanton lily
#

Subata's "Chain Hit" OC is really cool, but is unfortunately quite frustrating to use. The OC already suffers from some fundamental flaws that harm its effectiveness, it could at the very least have a higher ease of use. I'd suggest removing the need to hit weakpoints for the proc to vastly improve its relative effectiveness and fun factor.

azure mesa
#

New perk - Adaptation.

The longer the mission goes the stronger dwarf becomes.

  • 1 HP every minute (max is +10 HP)
  • 1% movement speed every minute (max is +5%)
  • 1% damage reduction every 3 minutes (max is +10%)
serene stump
#

What about a modifier that causes the equipment and machines to deteriorate more frequently and require more extensive repairs, notably on missions like On-site Refining, Salvage Operation, Escort Duty, Industrial Sabotage, and Deep Scan?

vague crown
#

this has probably been suggested already and/or is not feasable, However:

a very, VERY small chance for Wind Rose's Rock and Stone to play in the Jukebox.

shadow yarrow
#

[MPerk] (the M stands for music)
Carry around a small music player that plays songs from the jukebox and other assorted media that other dwarves nearby can also hear

Im not sure how this should work, i was thinking that it maybe plays during downtime between swarms and that it turns off during swarms automatically. Or that it maybe gets a button or keybind

covert lintel
#

I know it's been said 1000 times already, but the fact that the bomb dispenser can spawn so far away from the actual event during a tritilite deposit means that there are often times when it is near impossible to complete the event.

stable finch
#

Add the Kursite infected bugs to the miners manual

quiet musk
#

Add a “Mission Control’s comments” for guns when you view them in the space rig (at the screen you upgrade them at) and the voice line could be what he says when you finish the assignment to get it

daring parrot
#

New hazard:
Oops! All bulks!
Very little normal enemies.
Every 3 minutes a bulk spawns.

celest ledge
#

add Wind Roses "rock and stone" into the jukebox

lyric coral
#

A rare chance to find a pack of regular-sized golden "Midas" exploders, similar to the crassus except they leave behind a normal-sized crater of gold.

icy hawk
#

one short event where all caves get rich atmosphere

viral yew
#

This might have shown up already, but we should do something with the recent Wind Rose collab, with their "Rock and Stone" song!

Im thinking either adding it to the jukebox selection pool, or maybe having it as a swarm theme! An instrumental version might fit the game more though, since none of the OST songs have lyrics
Failing that - maybe a voiceline referencing the song! Maybe a line from the chorus - "Fight for rock and stone, and storm in the mine!" would work really well as a salute! :D

dim oriole
#

Boltshark unstable oc
Harpoon
Just that
A freaking harpoon
rocknstone shoot an enemy to attach the harpoon
rocknstone can attach up to three harpoons
rocknstone reload to pull back the harpoons (if you have more than 1 harpoons the enemies will bump into each other receiving great damage), pulling enemies closer torwards yourself
rocknstone special bolts effects last as long as the harpoon is sticking to enemies (more harpoons in one enemy = stronger effect)
tothebone almost no direct damage

Ik this is the most unbalanced thing ever but whatever

clever flare
#

it would be cool if we could see our mineral inventory on the mission selection terminal screen to make figuring out which areas to go to a little easier

turbid fiber
#

Can we get it so hovering over season selection will display the season challenges?

valid reef
#

Might be just a nitpick, but why can't a mustache be equipped on the Intracranial Modem? Seems like such a weird choice when, despite having an attached chin guard, you can equip a beard with it as well. It's not like the clipping issues will be any worse than on the Iron Cyclops helmet, which has both regions available itself. I just want a full beard with my helmet, dammit!

tender harness
#

Possibly already suggested, but a color palette/skin slot for the MULE (probably the same ones used for the pickaxe and/or BOSCO) which would allow for the MULE to appear differently for you on missions depending on which one you have set.

I just think the blue MULE in the space rig looks really cool and with all the customization options available, Molly's the only gap there I've noticed.

jovial zenith
#

autorun

next stratus
#

The scout should be able to grapple to walls stick to them and mine at the same time it’s annoying making a little stair case up just to get 10 pieces worth of gold.

reef parcel
#

The sliding ramp thing to get into the drop pod should extend indefinitely until it reaches the ground, this is good in order to prevent people from not being able to enter the drop pod at the end of the mission

livid raft
#

The core spawn have a really awkward weakpoint to hit as it’s pretty much always covered. so a neat idea would be to have them expose their weakpoint when they wind up their attack kinda like a glyphid guard but more difficult this would make fighting slightly more interesting being able to risk some hp in exchange for maybe dealing huge damage to the core spawn.

hardy salmon
#

Make normal mining missions generate like deep scans

real geyser
#

New rock and stone voice line:

“Is it Rock, or a Stone? Let’s find out!” rock chewing noises

kindred kettle
#

Ability to use text chat during class selection when joining an in-progress mission (so that joining players can ask for class/loadout recommendations before going in).

blissful heath
#

VOICE LINE
When you drink a smart stout and salute your dwarf will explain the difference between rock and stone

spark laurel
#

fix the Maverick hairstyle clipping with the Privacy Curtains eyebrows

pearl jetty
#

Haz 5+ rework
The implementation of a higher difficulty has generally been well received, but its execution has left many disappointed. Namely, the tough enemies modifier changing breakpoints (and thereby reducing build variety) and the lack of certain modded difficulty modifiers (namely, swarm frequency) makes it feel poorly thought out. Here's my idea for a rework that keeps its customizable nature while fixing these problems.
Tough Enemies: No longer provides resistance for normal enemies at level 2. Bonus changed from 5% to 3% per level. Still provides the significant resistance bonus for large enemies - aka the ones that don't have breakpoints. (a name change might be in order for clarification, but i dont know what)
Player Vulnerability: Now split into 2 different modifiers, Deadly Enemies and Dangerous Environment, respectively giving 4% and 2% per level. As the names might suggest, deadly enemies keeps the enemy damage part and dangerous environment keeps the environmental damage part. The friendly fire damage increase could or could not be kept - up to the devs.
New Modifier: Swarm Frequency: Like the name suggests, makes swarms more frequent. It would probably give 3% per level.
These changes would bring the total amount of modifiers to 6, and on 5+ max, swarm frequency would be like that of modded difficulties, while retaining the haz 5 medium enemy breakpoints the game is designed around. Max bonus from the modifiers would rise to 36%.

static hill
#

have you ever been excited to finally promote a dwarf and get in the mood with the elevator, the walk up to, and finally entering the Memorial Hall just to not have all the minerals you need. what a mood killer that is. it turns a proud moment where even mission control compliments you, and just kills it. I propose there to be a "Pay (current missing minerals cost)💲 and Promote!" and then you pay that much, the minerals are purchased, and you are promoted!

twilit dagger
#

Can we get a harpoon overlook for the crossbow (I forgot the name):

How it would work: it could pull items and other dwarves over to the scout who shot it and pulls them over (akin to sea of thieves)

The harpoon can be used as a razor wire when anchored between parallel terrain (has to be within line of sight and a safe distance from the anchor point.)

(The harpoons anchor function cna be used by holding the trigger while the projectile is in the air)

The harpoon can be used as a precision tool in combat and deals bonus damage for weak points. (Razor wire activated by reloading and copy the element of the special arrows.)

The flaws are as follow:

the rate of fire significantly reduced.

Only 3 ammo (razor wires count as projectiles, regular harpoon attacks do not.)

And projectiles cannot be retrieved.

(Edit for balancing: every item / dwarf pulled counts as 1 ammo expended)

molten timber
#

a chefs suit for the driller, so I can make sure the glyphids aren't raw

acoustic glade
#

Let us dual-wield Beers.

lethal thunder
#

Overclock idea.
Breach cutter: BFG mod
rocknstone Now shoots plasma sphere, what explode with contact.
tothebone Less max ammo.
tothebone Less magazine size. (to 1)
tothebone Don't cut threw walls.

Mods with mag. size doesn't work.
Mod with triple shot now shoots three sphere at a time horizontally.
Size of plasma now rises sphere radius.
And my personal wish is to plazma trail make damage around sphere.

azure mesa
#

New beer?

  1. Ectoplasmic brew: Disables the collision for a while, now you can walk through walls!
  2. Tincture of a linguist: The dwarf starts making glyphid sounds.
  3. Furious Punch: Now you can kick dwarves, even if not on long distances, kicking a barrel will send it on much longer distance.
violet orbit
#

I suggest more perks for the taming the monster so when ur a super high level u can maybe tame a better monster or more monsters or most likely modify ur monster like u can with Bosco 👍

tacit quiver
#

Implement modular armor system? The customization is already good, but it would be cool if after purchasing an armor set, you could pick and mix the, shoulders, shin/knee guards gauntlets, under suit and torso area. I feel like this would give some more personality to everyone's character and style.

charred quail
#

a keybind to recall individual sentries.

lyric coral
#

Pinging the corestone crust outlines the actual corestone for everyone to see similar to a lost pack.

keen shoal
#

Balanced OC for Lead Storm minigun :

Gatling Rotator

-Implementing a rotator and attaching it to the barrel of the weapon makes the barrel rotate all the time, which allows you to immediately start firing. Additionally, an already accelerated barrel slightly accelerates the maximum weapon firerate, however, the additional load on the engine slightly increases the speed at which the weapon heats up and slightly slows down its cooling.

rocknstone - Gun barrel spins automatically for the whole time.
rocknstone - Slighty increased max firerate. (+1 or 2)
tothebone - Slighty faster weapon overheating speed.
tothebone - Slighty slower weapon cooling speed.

real geyser
#

Mission modifier which doubles swarm size, but makes it primarily grunts rather than a mix of grunts, praetorians, Mactera ect
I want to use the new minigun overclock in missions apart from drilldozer, scan or other swarm-based ones

paper wolf
#

Some core stone themed enemy ideas
-core spawn spitter: since they have this corrosive blood thing the core spawns leave upon death, and they lack a ranged option(probably im the 47394738292'th person suggesting this), they should have a lighter armored, but ranged unit, like the acid spitter
-core spawn brute: a bigger and heavier armored corespawn, and since (to me) they look something like a monkey, this would be a gorilla looking thing
-core infected glyphid: when the rifts open, and there are bugs nearby, they have a chance to be "infected" , making them more resistant, deal more damage, and sorta copy the style of the corespawns we encountered
Aaaaand a boss: the core stone guardian: at first, it looks like a large pile of rock(and stone hehe), and stays like that until it gets hit with either a pickaxe, or shot at . When it awakens, it lets out a roar which sounds like the basic core stone getting one third of its health down, but much deeper.After this, it starts attacking. As it moves, the ground shakes a bit. The primary attacks are stomping, lunging towards the player, and jumping up, trying to land on someone. After 50% of its health is down, it gets new attacks: a ranged attack, it looks up, stats roaring, and spawns 4-5 small meteorites that try to follow the player, like aava the king's pet in dark souls 2. Another attack it gains is the one that the close ranged dreadnought twin has, that spike wall thing , but with a little twist: instead of making one, it makes 2 in a V shape. Upon death, it drops a more valuable core stone which is worth 2-3 times as much as it usualy does

lethal thunder
#

Breach cutter: BFG mod (OC updated)
rocknstone Shouts plasma sphere, what makes more damage.
rocknstone If the "shoot" button is held down, the projectile will explode when released
tothebone Less ammo capacity
tothebone Less mag. size (to 1)

Mag. size can not be changed with any mods
Size mods changes sphere radius.
Triple shot mod shots three sphere horizontally at a time, but they can not explode.

lusty torrent
#

some other beer type that costs starch nut only, it doesnt even have to do anything, it's so we could burn through the x3 amount of starch nut compared to other ingredients

heady tinsel
#

Crossplay maby

lyric coral
#

The ability to donate brewing ingredients to mission control, so he isn't stuck with (probably) just a water cooler.

still isle
#

Glasses and goggles should be under the eyebrows category, since they usually cover up the eyebrows or come with eyebrows. This way we can mix goggles with different hairstyles instead of just having them all be bald

charred quail
#

make sabotage missions actually enjoyable by:

  • making turret weakpoints more effective to prioritize
  • slowing the ROF for shields from repulsion turrets, nemesis and the caretaker and giving the shields a clear indicator before the attack is orchestrated (maybe a hologram?)
  • making repulsion shields less oppressive somehow (maybe make them thinner???) (currently, if two repulsion turrets are placed next to eachother in a small area they're practically invincible without a driller nearby. this situation occurs far to often.)
  • making 'freeze' less redundant against rival-tech (maybe by giving it an actual effect on turrets such as disabling their ability to turn?)
  • giving the caretaker a 1x weakpoint multiplier for the eyes
  • reducing constant distractions during caretaker bossfight such as vent-phase shields and appendages
  • making the caretaker area consistently traversable since 90% of the time you're given a platform that electrocutes you as your only walking space

- making the mission less reliant on driller overall

sage light
#

Add the Deep Scan mission icon to the Loadout icon selection menu (Idk why it hasn't been added yet, an oversight I suppose)

crystal hull
#

There's a small chance for a bulk detonator to spawn during the Drillevator descent sequence and it's a mission ending scenario without a gunner, perhaps there'd be a way to remove that?

amber minnow
#

Something my teammate suggested just now:
"Teenage Mutant Ninja Glyphids"

near glacier
#

make actual use for walking instead of running

reef parcel
#

What about a beer that starts off your next mission with just enough Nitra for two resupplies? Doesn't matter how many are ordered or how many are actually drank, you will always get at least 2 resupplies for your next mission.

I've been thinking about this for a while now and it could come in really clutch for very difficult missions.

rancid violet
#

Make friendly affect self damage.

I would honestly run Friendly in pubs or when helping greenbeards if it did that, especially given my name and character choices

(Credit to mrtrombonethecalciumlord for the idea from his meme)

vale cloud
#

Add some Dorreta utility components around the caves. During exploring the caves players will have some chance to dig out some modules of the drilldozer like a big turret, a floodlight, a shield generator, etc that the team can use them to attach on Doretta.

#

Add E button to ride a Harvester Silicate and you can control it like Cave Angel but now it can crush Grunts until it run out of health.

#

The perk Veteran Deposit should count Dorreta, mini mule, Uplink and Powercell as the source of protection beside the mule and droppod or just increase the radius effect of the droppod in Salvage mission or let the team can still access to the mule while doing the uplink and powercell.

hardy salmon
#

A headwear that replaces your head with a skull but still supports facial hair

kindred kettle
#

For when a dwarf standing near the drilldozer gets targeted by the heartstone's crystal trap attack: have a new voice line for a nearby dwarf or Mission Control, telling them to step away from the dozer (because some players can't seem to get the hint otherwise).

stray hearth
#

Call me a green beard if you like for suggesting a nerf, but I do think stalkers could use a damage reduction. They deal more damage than a praetorian melee and nearly as much as a lacerator, which feels bad for an enemy that’s designed to be sneaky and hard to avoid. I think it would be better to focus on the shield disabling, because that doesn’t just, ya know, kill you outta the blue, and having an enemy that makes you more vulnerable is pretty neat actually.

onyx solstice
#

New 'ROCK AND STONE!' voiceline ideas: ("Diggy diggy hole!" "Baruk kazad!" "Rock! Stone! Rock and Stone!" "Karl shall be with us!" "We fight, We mine, FOR ROCK AND STONE!" "C'mon lads, ROCK AND STONE!" "Kazad ai menu!" "FOR KARL AND STEEVE!") Inside the space rig: "Stone and rone to the.. Sock? Bah, forget it." "Say it with me lads, ROCK AND STONE!"

bright sonnet
#

For the Big Bertha OC, I say;
-remove the accuracy bonus
-remove splash damage entirely
-crank the damage up 10 more at least.

void gull
#

I feel like Haz 1 should remove the debuff modifiers, I just played a low O2 as gunner and because the MULE scaled the wall, I was unable to keep up and died, I am just grinding some missions and gunner has zero options to go up walls quickly

lethal thunder
#

Make more ammo for Lok-1

snow remnant
#

I think the Sludge Blast overclock of the Sludge Pump needs a crosshair adjustment similarly to Mortar Round autocannon or Hyper propellant PGL to aid with aiming (I hope I used crosshair correctly)

paper wolf
#

An extra line of upgrades for the c4. 1: when it explodes , it leaves a radiation zone, like the fat boy OC. 2: when it explodes, everything in the damage radius gets set on fire. 3: the big chunk of c4 turns into smaller ones that can be thrown in a fan shape, less damage, but more destruction

lethal thunder
#

I got an idea for making breach cutter better:
1st- slow down projectile speed (we may need it for inferno OC, so you can fully incenerate more targets and deal more damage)
2nd-New mod for breach cutter in 3rd stage instead of faster reload: Faster projectile (faster when it is now, so you can hit more targets but less damage)

Obviosly i can not say numbers, 'cause i dont know how it'll work, but i gave an idea

worthy crown
#

make a group for victory poses. maybe 5-10 maximum in each

tight bridge
#

New overclocks for dwarves:
Driller - C4 Replacement:

  1. Powerful mines, triggered by the presence of a large enemy, or a large number of medium bugs.
  2. A digging charge that allows you to drill both a smooth straight tunnel and enemies on the way.
  3. Neutron bomb, allows you to destroy enemies in the area of action, without damaging the surface.
    Gunner - Energy Shield Replacement:
  4. The treatment area, allows you to restore the health of wounded dwarves.
  5. The zone of reduced gravity, allows dwarves to jump higher and land from a great height without damage, quickly unfolds and the buff persists for a while after exiting or ending the action of the field.
  6. Damage reduction zone, allows you to reduce the damage received from enemies, the buff remains for a while after exiting or ending the field.
    Engineer - Turret Replacement:
  7. Ray turret, attacks the enemy with a laser, has less ammunition, but improved point damage to enemies, is able to slow down the enemy.
  8. Missile turret, attacks opponents with missiles with area damage, has a lower rate of fire and reduced ammunition.
  9. Tank turret, attacks opponents with powerful projectiles capable of piercing through enemies with serious damage to the area, has a significantly reduced rate of fire and small ammunition, is extremely effective against the largest targets.
    Scout - Flare gun replacement:
  10. Light capture, when fired at any dwarf, the projectile attaches to it and illuminates a large area around. When fired at a bug, the projectile also hooks, shines and causes damage to all opponents in a small area around the bug.
  11. The ultrasonic repeller, when it hits the surface of the cave, additionally creates a zone that prevents the bugs from digging out in this place.
  12. Exploration of the cave, flare shot in a large area scans the cave and marks enemies and some types of ore.
vale cloud
#

Buff the Beast Master Perk more by allow player to tame anything smaller than a Praetorian, make Steeve completely immune to elemental damage like fire, corrosion so that Gunner can use him well with Reatomizer, Scout can use him like a LURE and set him on fire to spread the heat with firebolt.

azure mesa
#

engineer Breach Cutter OC ideaengineer

Burst Module

rocknstone Damage per second turns into a large one-time damage.
rocknstone Instead of releasing a plasma beam, Breach Cutter instantly deals damage to all opponents in the line in front of the dwarf.
tothebone It takes some time to charge the shot before firing.
tothebone One shot before reload. (clip size of 1? idk I'm too bad in English)
tothebone Less ammo.

tight bridge
#

A potential new kind of shooting enemies.
The main weapon is chitinous needles, spikes or shards, depending on the subspecies and biome (biomes add buffs to their attacks).

  1. Shooters. - the basis of the species, the most numerous, attack from an average distance with bursts of chitinous needles.
  2. Splinters. - the second most widespread, they attack from short distances with shots of many chitinous fragments.
  3. The scorers. - artillery of this kind of creatures prefer to hide behind the terrain, shoot ballistic projectiles that explode with chitinous fragments when they collide with the surface. They are large in size and have a front part reinforced with chitin plates.
  4. Exploder swarmers. - a subspecies of glyphids affected by a new species of creatures. They represent a mutated suicidal swarmer with chitinous spikes embedded in the body. Blows himself up next to dwarves or explodes when killed, dealing damage to the area with chitin shards.
  5. Spiky. - the only ones of the species do not shoot, but use melee attacks with chitin spikes. The largest and most durable subspecies.
spiral falcon
#

This post is for a friend who's not in the Discord, just @ me for questions/feedback and I'll send it to him:

To make Magnetic Pellet Alignment for the Warthog also make the spread a completely even circle instead of entirely random, making it entirely down to the precision and less luck, making those shots just that bit better

nova kraken
#

Burst fire rework idea: make the dmg of it really bad, but if you are able to land all 3 bullet in a burst on a weakpoint it does huge damage

sullen fable
#

New support tool for each class (not to be confused with traversal tools)
engimini experimental mini mule assistant (E.M.M.A.): after built, Emma functions like a stationary deposit spot until filled or reload is held, at which point she goes to Molly/minehead/refinery to deposit her contents then self destructs.
Upgrades can include bigger storage, faster walking, more uses, faster building and a vacuum cleaner
Pinging Emma gives voicelines like: "Molly's little sister" and "Finally we get to use the mini-mules"

scoutmini flare enhancer lantern (F.E.L.): the Fel looks like a transmitter node and is deployed by throwing it. Up to 4 flares can be slotted into it by any dwarf. Each flare will have increased duration and brightness.
Upgrades can include more Fels, more slots longer duration and/or brightness bonus and built-in flares on deployment.
Pinging a Fel gives voicelines like: "Enhance your flares in the Fel" and "Fel is a very misleading name"

drillermini string charge: a cable with a small drill at its end, which will dig into terrain when deployed. The cable is "decorated" with small explosives that create a tunnel when detonated. has similar upgrades and voicelines to c4.

gunnermini L.J. (Leeroy Jenkins) snackbar: gives damage resistance and higher aggro priority (like the L.U.R.E.) for a short duration. Can be used for an instant revive, but teammates revived this way will have no shield health, in missions with shield disruption, the innate damage resistance will be disabled for 5~ seconds instead.
Upgrades can include: number of uses, taunting power, damage resistance, cooldown and duration.

dim oriole
#

Hurricane oc idea:
Delta module

rocknstone Charge up a burst of rockets that's only limited by the mag capacity of the gun by holding the firing button

tothebone lower magazine size
tothebone less damage

Y'all know Tone from titanfall 2?
Yeah...
Guess this would shred through anything, so the damage nerf would have to be really strong or the charge time for the rocket storm should be really long
A way to balance it could be making the player slow and unable to jump during charge and rocket storm

covert jungle
#

Please add Kursite enemy bestiary entries (me want lore)

onyx solstice
#

Give engineer some different turret variants, like a missile turret. Slow firing, but high damage. 60 ammo. Maybe even a sniper turret as well? Also slow firing, but extremely high range. 50 ammo. Perhaps a minigun turret too? Very fast fire rate, but low damage. 1000 ammo.

orchid adder
#

they should add a colt anaconda

noble badge
#

should make it an achievment to finish a mission above 50% drunkness

upper matrix
#

Add a hold to shoot option for burst weapons just seems like nice quality of life especially if people have any sort of pain in their hands

leaden spoke
#

Compile the game for linux. Pretty please with extra please on top

abstract grail
#

y'all need to let bosco hurt the ebonite glyphids when that modifier is active. I've 900hrs in this game and I've never experienced anything more tedious, horrible and just....bad...than escort with ebonites solo as a gunner. What a just...awful awful awful experience.

kindred kettle
#

Ability to kick the bha barnacles into the air after they fall from the ceiling breather

shadow yarrow
#

Just make all the bestiary logs for all the critters and all enemies in the game, because god know the community is fucking starved for those.

They will ask for literally any creature's log if its not in the bestiary already.

(Dunno if you got a dedicated writer for world building or if you have a couple of the devs do it along with the regular work)

tardy hollow
#

Why does Bosco not come with in the drop pod when we leave?

flint hill
#

Something small but i think could be cool for six shooter, since its already amazing and doesnt need more BUT, i lowkey wanna be a cowboy
Possibly a fanfire animation when you spam fire it OR a alternate fire option where you just magdump it. It doesnt need it, but i love the idea of just fanfiring into a big enemy and murdering it

dull path
#

When you exceed either primary objective or secondary objective amounts, the count continues. For example 20/15 Apoca Bloom or 250/200 Morkite

earnest geyser
#

After a swarm or by random you may come across little holes or mini tunnel clusters dug by glyphids, especially where glyphids have just emerged for a swarm since I feel like glyphids emerging should do something to the environment instead of nothing happening at all

sullen fable
#

Some ideas to prevent single choice upgrades and to fix shield disruption:

detpack can always be disarmed. Kill switch replaced with faster disarm/remote retrieval

drill wider tunnels added to tier 3 (competes with faster drilling)

platformgun repellent additive moved to tier 2 to compete with fall damage mitigation (will innately have a small fall damage reduction) and replaced by bigger platforms

zipline higher jump while ridden added to tier 2 (competes with longer range)

grapplinghook drifting added to tier 2 (competes with longer range, allows limited movement to the sides while used)

Armor:
During shield disruption:
Any shield HP above the minimum 25 will be retained.
Improved generator increases your HP after revived (+5).
Boosted convertor converts 10 normal HP into shield HP (but still increases regeneration delay).
Shockwave and static discharge are triggered by any attack but effect only the attacker and have a 10~ seconds cooldown.
General:
Bigger mineral bag also grants a 10% speed boost while holding heavy objects.
Overcharger converts 15~ normal HP into shield HP (instead of +5 shield HP, not necessary but I think it's more interesting).
Taunter (which also grants +5 HP) and stealthy (opposite of taunter) added to tier 3 (compete with class based resistance which will be partially innate).

shadow yarrow
#

scoutdrak plasma carbine overclockscout

Forward heat vent
R&D, deeming the tiny fan inadequate, has decided to add this new cooling system for your drak wich somehow works worse than before now, your welcome i guess. (Point away from face at all times)

rocknstone overheating blasts a shockwave in front of the user.
Damage and range scale with heat amount.
rocknstone less heat generated per shot.

tothebone longer overheat duration

flint sphinx
#

Add a way to mix beer effects into one, so you can use multiple fun effects (for example wormhole and flintlocke) at the same time more easily than having to order a second round and drink it all fast, maybe even mix more than 2 idrk

slim shard
#

I suggest that you finally go easy on reloading the lobby. I don't need it reloaded after my every fart. Somehow the game can kick every player separately and and make the lobby private without reloading, but "leave lobby" has to reload it.
And let us skip the mission debrief and leave lobby without loading it first! Why do I HAVE TO wait The WHOLE debrief and then wait for the lobby to load just to LEAVE the lobby after the mission is over?
Waiting for the lobby to load is like 20% of my play time!

lyric coral
#

This is gonna sound weird, but could you put a fire rate limit on the PGL to discourage people who mod their game to make a mini nuke hose in vanilla lobbies?

daring portal
#

Let the "second wind" be a passive effect of "dash"
OR
Rework "second wind"
It will provide scaling buff from 5 base to 15 per cents ( 5% for every 2 seconds you run)

brittle flare
#

Not being able to have mods in vanilla servers, like it being a option for the host of a party to or not allow anyone to join who has any client side mods

paper wolf
#

When placing c4 they should add a voiceline "woe, death be upon ye" or "fuck you and everyone near you"

real geyser
#

New beer that just makes the dwarf explode into green goo, killing him

lyric coral
#

Give dark morkite some utility on the other two morkite-based missions.

night coral
#

i have a suggestion for a mutator: The Harder They Fall!
Makes big enemies spawn more often
Swarms are 35% to 40% smaller on average
Grunts have a much higher chance to be guards
swarmers and brood nexus's cannot spawn at all
also increasing their spawn rates are
Menaces
Shellbacks
and goo bombers
Barrage infectors have a higher chance to replace spitball infectors
random preatorian wave chance increased to 15%
random dreadnaught wave chance increased to 5% from 0.4%

vague tundra
#

synergy between damage types would be cool. for example i main cryo driller and im always being cancelled out by fire. but what if fire activated a steam/vapor damage effect (fire+ice) to synergize the damage instead of cancelling. this was the only thing i liked in genshin impact when i used to play.

ice and electric could be superconductivity damage etc so on 🤷‍♂️

shut scroll
#

Beer idea: The Dreamer

This beer puts all dwarves to sleep who drink it and brings them to a dream sequence, 5 possible ones, no idea what they would be but possibly something like LSD sim

hardy salmon
#

Make the Hidden Dwarf Brew cost gold instead of brewing ingredients... I want to play prop hunt but it is EXPENSIVE

pastel cypress
#

A major issue I believe is the perk point system, once you have all the perks, they become nigh useless and milestones too as a consequence. I suggest that there be a "perk point shop", working sort of on the dwarven idea of honor, to allow the use of extra perk points to be spent on general materials, traded for credits, or more niche materials like brewing ingredients (specifically barley bulbs). This would also give another incentive to complete the milestones and entice missions with Mutators beyond an increase in money, materials, and experience.
Thank you for listening to my Ted Talk.

quick oxide
#

Nerf Naedocyte Shockers so they don't slow you and appear less frequently.
(Thorns don't help.)

red idol
#

Add cat ears for Bosco!

near glacier
#

Let Engineer use the foregrip on the Stubby

tough sand
#

A overclock for the 40mm pgl. Crater rounds: 1.5x aoe, same size crater, more ammo, slower projectile, less damage, less aoe damage.

Note: I'm tired of using fat boi for digging out mineral nuggets out of the roof.

tough sand
#

Overclock for plasma cutter. Unstable currents: the plasma shotguns itself forward doing a lot more damage but no range, no much range, less ammo.
Overclock for the drillers starting pistol. Scorching shells: bullets are basically fire, +200% armor break, fire damage is 11, heat is 10, damage mods do buff fire not damage, way less ammo, no direct damage, volatile bullets do not work with this.
Note: I just thing this are funny and can mend pretty well with the game currently.

fallen pond
#

I would appreciate a setting to switch the Xbox controller button icons to PlayStation button icons

It's not a huge deal, I have the Xbox icons memorized, would just be a nice QoL thing. Even tho I don't think PC drg has native support for DS4 controllers, they're easily usable via steam controller settings, and thus worth adding a toggle to swap out the icons, imo

shut scroll
#

Beer idea: The Dreamer

This beer puts all dwarves to sleep who drink it and brings them to a dream sequence, 5 possible ones, no idea what they would be but possibly something like LSD sim

soft kelp
#

grunt tower - like the goomba tower from mario

shadow yarrow
#

scout drak overclock scout
[Strap on Particle accelerator]

rocknstone significantly higher bullet speed
rocknstone bullet pierce +2
rocknstone slightly more damage
rocknstone more accuracy

tothebone longer cooldown timer
tothebone more heat generated per shot
tothebone slighlty less ammo

heavy scarab
#

Have a line that the Dwarves say when they’re near a helmet. This way, they’ll instantly know that a helmet is nearby and will want to search for it. The pulses that the helmet makes can still be heard.

Examples being:

“Wait…I know that sound anywhere. There’s a helmet nearby, lads! Let’s find it!”

“I think a fellow Dwarf lost his gear. How about we make sure to secure for him?”

“Oi, be quiet! A helmet is around here, keep an ear out for the pulses!”

shut scroll
#

Beer idea: The Dreamer

This beer puts all dwarves to sleep who drink it and brings them to a dream sequence, 5 possible ones, no idea what they would be but possibly something like LSD sim

upper matrix
#

I think a change to compact ammo for the Deepcore to give more ammo in total instead of the recoil reduction might be a nice change

paper wolf
#

Can we please mount the turrets at point extraction? Not like its mandatory to work, like a switch at the bottom of it that switches into a mountable turret that the dwarfs can mount and shoot with. Just imagine the scenario, there is a big ass bug, and the turrets decide to focus on anything but that. You use the switch, the turret transforms, you mount it, and shoot the shit out of the big one

robust hatch
#

add glory kills 🤣

onyx solstice
#

Give the dwarves a small chance to say "Cave crack!" when pinging red sugar nice

nova pier
#

Smart stout line:
“That’s it! I can manipulate the mineral exchange and use the prices to become rich! I just need to… oh I forgot”

west sluice
#

Mark voice line for glyphid crassus detonator: "Goldetonator here ready your pickaxes"

spice thicket
#

A way to reset Dwarf cosmetics to the default that they had upon first playing the game. Sometimes you just wanna start from scratch.

final torrent
#

Give player ability to get in planet surface, and show planet's stunning atmosphere, maybe put special mission on it

still slate
#

Something else we can use perk points on, they just rack up after you get all the perks and we can do nothing with them.

tough sand
#

A perk called the doctor, toggle: if you hold the a button you charge up the amount of red sugar you want to give to a teammate or you can just pick it up yourself, passive: you have a mineral reserve for red sugar that you can't deposit but can use for health and you do get 25% from resupply's.

#

Slippery boots, it allows you slip around like you're on ice so if you special powder Scout you can get speed and keep a little bit farther

soft kelp
#

option to use passive perks in the active perks slot

hollow kraken
#

I think if we allow new players to get overclocks through normal means before promoting it would make a good teaser for what else is to come, they'd still have to unlock the forge and get the necessary materials but I think this would be a good change to keep more people playing

keen forum
#

i was thinking about lok the other way (as one often does) more specifically t3b and how it could be improved
my line of thinking was what if smart targeting changed the way lok applied locks
as in it would only apply its locks to a single enemy in its sight as opposed to gradually applying locks to everything in sight
i think it definitely has a use case with its current overclock pool like using exec to focus on a far-away septic without worrying about nearby fodder taking up locks or same deal with ecr to stack up 3 locks on a single guy without other nearby bugs taking up locks
main issue is how it would choose which enemy to apply the lock to - maybe it only applies locks to the enemy you apply the first lock to, or it happens automatically with a built-in priority system for hvts, or something

tight bridge
#

Rock and Stone Miners and Developers!
There are suggestions for you:

  1. "Storm warning!". A new seasonal event. The storms on Hoxess have significantly intensified. According to the research department, this is a common phenomenon for the planet that occurs once in a certain period.

When performing the main task of the mission, the mission control may not report this, which may already alert. Nevertheless, the button on the mule will appear, but pressing it will have no effect, the escape capsule will not arrive. In this case, the task management center has developed a new plan - "dig in and wait." The essence of the plan is to send a defensive platform to the cave closest to the dwarves to protect them from the storm swarm. The dwarves will need to dig in this cave and defend themselves from waves of enemies for a while until the storm goes away, after which it will be possible to evacuate. The platform will be equipped with various turrets controlled by dwarves, and the cave itself will have additional resources for its operation. The event may be random.

  1. New seasonal(?) biome - "Hoxess Surface".
    The storm in some places tore off the top layer of the planet's surface, revealing previously unseen territories and resources "awakened" by the storm.
    To work on the surface, dwarves need a special suit that protects against radiation and is equipped with an oxygen tank. The suit itself could be made customizable.
    The locations of this biome will be canyons, as if the ceiling of the cave had been removed. If a dwarf climbs to the highest part or jumps above the surface boundary, he will receive heavy damage from radiation, but what a view... And of course, do not forget about the awakened creatures. Creatures that have been sleeping since the previous severe storm. A storm swarm.
neon wharf
#

A crouch button would be appreciated for squeezing into gaps

storm fjord
#

Every time i lose connection because of internet for 5 seconds. Im dropped out of the game. It happend tens of times and only once did i see button to reconnect. I lost 10+ hours bcs of that. You invest 20+ minutes into the round and because of 5 seconds internet loose you loose it all. So i wanted to suggest to make reconnect button improvment (I don't know how it was made but in all those rounds i lost connection in i saw it only ** once**)

strong bone
#

with multiplayer lobbies, the host can set it to be public or friends only. i think there should be an option for invite only

paper wolf
#

Some new grenades for each class
Engineer:mini tesla coil. You place it, and it hurts big in its radius(maybe double the size of the taser bolt?) with electric arcs that last for around 1 sec, but deals 60 electricity damage. If you place 'em close to eachother, it creates an electric fence. You can only have 4 of these.
Driller:tornado generator. You place it, a tornado generates(lasts 120 seconds), it damages everything that gets in its range while it sucks in smaller bugs(swarmers, spawns, naedocytes), slows down normal sized enemies(grunts, guards, slashers, all 3 spitters, stingtails and stalkers), and just damages big enemies. You can even combo it with either the flamethrower to make it a fire tornado or with the freeze gun for a frost tornado. You have 4, and they are stackable(the moar you place, the bigger it gets), like, you place 2 at once, it can suck in normal size bugs and slow down the heftier ones, and if you place all of them at once, the big enemies slow down so much they are barely moving.
Gunner:stun grenade. You throw it(it has a timer like the HE grenade for the driller), it explodes, stuns everything in its range, but the closer they are, the more damage it deals. The stun lasts 10-15 seconds. You have 6 of these.
Scout: toxin kunai. One is enought to give the thing its thrown at neurotoxin. You have 10 of these.

foggy mantle
#

Be able to heal Steeve (the bug) by petting him.

craggy river
#

Make it to where you can have builds for each individual weapon, I just find it difficult to get the builds that I want without manually switching out the mods and overclocks, and just having enough builds to have one for every overclock would just be really convenient. I don't mind if it isn't implemented, it's just a small inconvenience and if the GSG team has better things to work on such as Rouge Core or new content for DRG I don't mind it not being added.

vale slate
#

A better use for blank cores for players who already own everything. More minerals are pointless at that point of the game. Please give us late game players the joy of using blank cores once more.

fallen pond
#

some sort of visual indicator for loot crate batteries. ATM they're audio only. I like listening to music while playing, and I have to unmute and crank up the volume to find the batteries. I imagine it'd really suck for deaf people who just don't have any indicators, period. Something like the alpha/beta/gamma indicator thing, anything to help point towards batteries visually. Maybe a hot/cold game sort of thing

stone charm
#

Make different variants of the stalker for the magma and polar biome instead of removing shields it can instantly freeze or burn you

tribal chasm
#

Alright, I know the community is excited for perk and potentially armor reworks; here is one armor perk that some will find exciting, and in drillers case will probably necessitate a nerf. An armor mod that that improves grenade performance the less grenades the player has when throwing. It could be anything from a scaling damage boost; range/ radius, number of targets or projectiles increased, duration or in the case of Buzzsaw nade: massively boosted rpm, damage and lifetime ceilings. Of course if we ever get t1 grenade mods, these are better served there. tldr: grenades get better the less you are carrying as an armor mod.

daring portal
#

Well, I think that everyone know that some perk absolutely not usable.
-second wind
-hover boots
-strong arm
-it's a bug thing(yeah-yeah, I know that this one just a rofl)
Well, I decided that it would be great to imagine the ways how make them pretty good ones.
-second wind
*have a passive bonus 5% that become stronger every 4.5/3.5/2.5/2 seconds until become 15% ms bonus
-hover boots(the worst active perk)
*to make it usable, devs should reduce cooldown from 120/105/90/75 to 65/55/45/35
OR
*make hover boots the weakest version of rocket boots with cd 120/105/90/75 but with opportunity to take a short flight
-strong arm
*this perk have useless passive effect. Only one way to use this perk —point extraction speedrun.
*you throw grenades, c4, shields with 50% more force + all the effects that strong arm already have.

These perks must be reworked because they can't compete with situated(elemental insulation, unstopable and etc) and "must have" perks(resuplier, iron will, dash, etc) because number of cells is limited.

soft kelp
#

let us poor poor console players adjust settings by 1 with the d-pad

grand igloo
#

adjust bulk detonator spawn distance on drillevator missions. had it spawn on top of my team while on the elevator portion when descending

tacit quiver
#

Just a few little things I thought of recently.

Have your characters pickaxe appear on their person while not in use/toggleable

Make it to where no gas/frost clouds emit from Pretorians/Oppressors when disintegrated or shattered via elemental weapons

Able to use skins and paints on support tools, platform gun, grapple, heavy drills etc.

Maybe some new voice lines regarding tamed grunts like, "my best friend Steeve!" Or "don't worry guys, Steeve will defend us!"

deft rampart
#

For april fools every gun should have special powder on them

reef parcel
#

Here's a suggestion to make blank matrix cores slightly easier to get, what if when you complete a machine event, and DON'T have any blank cores you could get them after completing the event?

I dunno, just an idea to make the grind for overclocks easier
(maybe a 1 in 3 chance you get a blank core and the other 2 is random cosmetics)

kindred vortex
#

remembered a breach cutter oc I thought of a while ago.
Bad at names so insert whatever, reduced damage by alot and width by 1, double mag size and increase ammo by 50%, as well as a nice rof increase, making it rapid fire weaker beams

autumn remnant
#

Kursite grinder needs WAY more enemies, it's always a battle against time cause so few spawn :/

heavy scarab
#

I would love to see a more in depth way to customize your guns. Also for traversal tools, too.

Perhaps being able to use a color from a paint job and applying them to a certain part of a gun, like the barrel, or the trigger.

onyx solstice
#

Give us the ability to give other players perk points. Also, make it only accessible after you have already obtained all the perks so that way greenbeards won't give away all of their points to some random and completely lose the ability to get the perks they want.

scarlet elbow
#

Anomaly: Volatile Lootbugs

Regular Lootbugs detonate like Exploders when killed. Golden Lootbugs explode like Bulk Detonators.

reef parcel
#

if there isn't a moai head 🗿 cosmetic yet there should be one...

vapid locust
#

Engineer Sentry gun rebalance.

Base burst cooldown decreased from 1.5s to 1s (may not even need this), base mag size increased from 90 to 120, base reload speed increased from 45 ammo/second to 55.
2 damage from defender moved to base with a +2 buff on top of it making base 10 damage and defender a +3.

Quick Deploy Upgrade moved to base.

LMG MKII reworked to MKII Smяt Targeting System™, on top of the normal stats (maybe a slight nerf to them) sentries now ignore hits they can not deal damage on and prioritize hits that deal more damage, IE they ignore oppressor armor and target weakpoint or a praet face rather than praet armor.
If keeping the stat MKII mag size would also go from +15 to +20 to fit base changes.
The damage up could also be made a multiplier to work better with defender but it's the most likely stat to go with weakpoint targeting now.

Hardened Rounds replaced by Blowthrough Rounds as to be compatible with new MKII.

Expanded Ammo Capacity also upped by the base rate and more from +30 mag to +50 taking you from 120 to 170.

Hawkeye gains a 50% damage bonus to targeted enemy (15 damage versus defender 13), compared to Defenders 30% boost this may make actually engaging with it worth while.

nova topaz
#

I hate the dichotomy of sitting in the drop pod where your safe and standing just outside of it just in case someone goes down so it doesn’t instantly leave them behind

On a similar note, I would like all dwarves to be able to sit in the seats at the end, so maybe just let us move for like 1 second even after every bodies in!

daring portal
#

We still waiting for tool skins. Why my powered still drills not covered in alien blood?!

paper wolf
#

For april's fools, remove the pickaxe, and instead let us use the hardened fist of the dwarfs. It would be( in my opinion) fun to have a challenge that gives either scrip, minerals, or money. The challenge, beat the entire mission with fists only. How it would work: you push the pickaxe button, hold it, you "equip" the fists. It is just like the pickaxe, maybe weaker at breaking minerals/dirt, but deals more damage to the bugs. How to deal damage with it? You mash the fire button. The harder you mash it, the better, like ,if you reach 10 clicks/sec and stand absolutely still, every attack becomes the power attack

azure basin
#

New voice line when pinging a Glyphid Acid Spitter: Holy spit! It's an acid spitter!

kindred cliff
#

Give the flamethrower a fireball overclock. Could perhaps help with elimination viability in some way?

amber harness
#

Sentry Gun 4th row upgrade idea:

Self-Deployment System
-Sentry Gun automatically deploys when set down anywhere. It's deployment speed is affected by the Quick Deploy upgrade at the 2nd row

safe solar
#

DRG need perks overhaul so hard, we need more perks and rework existing one

paper wolf
#

So, how about making perk points actually worth collecting after maxing everything out, how about milestones? Like every 10th gives you some credit, every 50th gives you minerals, and every 100-th lets you give a whole level to any dwarf

weak geode
#

A setting to mix the chances of the seasonal events everyone has active. For example if one person is doing season 5 but someone else is doing season 3 there will be a mixed chance of a corestone or meteor spawning. The calculations I feel would be more complex than this but you get the idea.

fossil zinc
#

Rock and stone developers!

Please consider reviewing regional prices for LATAM, as these suffered a currency change on November 2023 and all prices reset to the base price. We used to enjoy a pretty generous regional pricing down here, and updating the price to match Valve's recommended price (as you do in most other regions) would be appreciated.

kindred cliff
#

New idea for a driller primary:
The M4GN3T-05 Scrap Launcher (or something of the like)
The idea is that it functions by shooting a powerful electromagnet into your enemies and then rapidly firing heaps of sharpened scrap at them that aggressively shred into them due to the magnetic pull emanated from the electromagnet. Once the enemy dies, the electromagnet will fall to the ground, still activated, and will begin a small beep, reminding the player if their electromagnet has fallen out of its… victim. Enemies that burrow will keep the electromagnet within themselves as they burrow. If the player wishes to retract the electromagnet back into the weapon, they would hold down the left mouse button for a moment. If the player attempts to retract the electromagnet out of an enemy which is burrowing or from an enemy which is too far away, the weapon will return with a message that says [error: electromagnet not in range]. The electromagnet would likely be launched out using repulsive magnetism and be retracted using regular magnetism (pardon my non-scientifics)
Some notes about this idea:

  • Possible lore could be that the weapon uses recycled scrap from salvage missions
  • Scrap fired out of the weapon would act like a sort of weak shotgun-type blast that wouldn’t travel very far and be affected by gravity, encouraging the use of the electromagnet
  • Could fit well alongside driller’s usage of other… well, “non-regular” means of combat (ie. flamethrowers, sewage-spewing warcrimes, cryo guns, etc…)
  • Possibly would make sense that it would magnetize other dwarves’ bullet/metal projectiles, but if this was implemented could pose an issue that it redirects shots into not hitting enemies’ weakpoints. A possible fix for this could be giving all shots affected by its magnetism bonus armor-piercing properties
lyric coral
#

A hat that looks like a mini nuke or bundle of explosives from Hydroneer. They're both games where you mine stuff.

hallow widget
#

give scout the volcanic pistol.

to go more in depth, i think scout should get a futuristic volcanic pistol as a secondary, dealing twice the base damage of the driller pistol with less fire rate and only 7 shots in the mag. the magazine would reloaded progressively and the gun would flip between shots, racking another bullet into the barrel. the ammunition indicator would be on the side of the gun and the gun would have the same gun-slinging animation as the grappling hook. the bullets would be loaded in through the bottom, right in front of the trigger guard.

i think that the last 3 upgrades should be as follows: 1 - multi-shot (firing 3 shots with 1 bullet). 2 - heated rounds (fire damage). 3 - stun (small chance to stun).

lastly, the description of the gun would read as follows: "this weapon was manufactured by the frontier arms company for explorers of frontier worlds that needed a cheap and effective yet stylish weapon while exploring, it was one of the first models ever manufactured by the company and has been held in high regard by many collectors ever since."

i hope you enjoy this suggestion and i do hope that you guys can be constructive with what you say.

vestal summit
#

Let bosco come home with us in the drop pod after a solo mission 🥺

nova topaz
#

please let us pet bosco

vale cloud
#

It feel like the Salvo Module need to swith the charged damage from radial damage to explosive to compete with the new Cluster Charge OC. Also the t3b which increases rof should help the gun do a full charge significantly faster than the current charge speed we had. The OC currently so bad that it's hard to combine a secondary weapon with it like if I choose accuracy and high single target damage on the secondary the whole loadout will become lacking of crowd control and vice versa.

loud furnace
#

Could we get removable helmets so that when you have a helmet equipped it doesnt make half of the wardrobe pointless? just a keybind that makes your dwarf remove/equip their helmet so you can show off a glorious beard without having to give up a cool hat. This would only apply to helmets that obscure the entire face, currently making facial hair (and to a lesser extent, skin tone) virtually pointless when equipped. Perhaps helmets could have their own slot separate from hair so that you aren't bald when you take them off. I have a lot of cool helmets that I would like to equip, but I don't because they cover the whole face of my character, providing much less customization than the 4 types of hair and leading to a somewhat generic appearance for the dwarf. Plus, doesn't it just make sense that the dwarves would want to get some fresh air from time to time?

grave cloak
#

An achievement for killing a bulk detonator with a pickaxe

kindred kettle
#

Have marked-for-death focus shots inflict as much damage as an unfocused shot instead of near-zero damage.

white pagoda
#

Nemesis should get more attacks to make him more threatening. I suggest something like rockets, lasers, or rapid fire projectiles, anything like the other rival robots could do would be great in addition to what he can do now

hollow mortar
#

make the stun on the BRT an inherent effect. Considering the bulldog has an extremely reliable stun chance, merging the stun with the base weapon gives it a solid gimmick, while potentially still offering meaningful build choices as a 6 round burst makes it harder to hit all the shots and won't always be the most viable! (assuming stun is replaced with an equally viable option)

vale cloud
#

New Nishanka overclock: The Harpoon, that make the weapon work like a stingtail hook, The bolt shoots with a high speed and has a steel cable behind and when it hit an enemy we can retrieve the bolt to grab an enemy close while also give it a stun. The down side will be retrieved bolts are no longer returned ammo, the cable will pull the player toward the bolt if it hit anything bigger than a Preatorian and player will get stunned back.

fleet geyser
#

Warp nades. 'nuff said.
...
But if you don't think that says enough, I think wormhole grenades that temporarily isolate everything caught in their radius (like wormhole brew does) would make for some really fun gameplay.
You've gotten cornered by lots of melee enemies? Take the fight to the void where they'll just be helplessly floating and you can shoot them!
Need to revive someone into a pinch? Jump into the void with them!
Bulk detonator about to explode? Into the void! (Either you or the detonator)
You need a bit of breathing room in the last minute of an escort mission? Into the void with everything!
Just never ever ever use it on yourself on a drillevator, since if you return to your original location when the floor has dropped about 20 metres...

merry swallow
#

they should add a shooting range on the rig to test out new weapons upgrades and overclocks

sage glacier
#

Add a setting the host can toggle that makes Lloyd always pour 4 beers regardless of the number of players in the lobby

daring portal
#

"See you in hell" should buff all the melee damage(drills, axes and power attacks), not only light attacks by pickaxe.

#

Once every 60/50/40/30 you can "rock and stone" to give 10-15% ms bonus for a 4/6/8/10 seconds to u and ur allies

hard rover
#

A perk or something that lets you drop a resource bag with the contents of your mineral inventory so that you can store them somewhere and empty your inventory without having to call Molly

drifting cape
#

Friendly fire voice lines specific to the friendly perk. "how can I stay mad at you?" "PLEASE, don't shoot me again!" "I know you didn't mean to" stuff like that

fast sinew
#

Voice lines for killing an acid spitter:
"Eat spit and die!"
"You were up against the wall and I AM THE WALL."
"Acid Neutralized!"

Using Heightened Senses:
"Can't touch this!"
"You won't be doing that again!"
"Come closer, I dare you!" [Also could be for "See you In Hell" perk]

wide sequoia
#

I want a way to high five teammates, don’t know how, don’t know why

vapid gazelle
#

I know it may not be a popular opinion but I think that the engineer's primary weapons need a good optimization, mainly the shotgun since from H5 up it falls short in several aspects and for me at least it is one of my favorite weapons, at least. less clear that they want to continue with the meme that the Engineer's main weapons are his secondary weapons

proud dirge
#

One thing that would be pretty enjoyable is a gun being named the “Bug Zapper” May not be a popular notion but hey 🤣

kindred kettle
#

Extend the Driller's "Temperature Insulation" armor upgrade to reduce cryo-related damage and status effect buildup (if it doesn't already) in addition to fire damage. Fire damage is extremely niche when compared to the other classes' resisted damage types and rarely comes into play.

gilded current
#

I feel that the drilldozer should get some sort of bonus defense in solo mode. Currently escorts feel like the only missions that heavily punish you for going alone with large enemies & hordes dealing massive damage before you can take them out, and you can't thin the crowd while maintaining the dozer. It's also never safe to explore the cave since a small wave can spawn and very quickly deal permanent damage while you're away. Letting Doretta take just a few more hits before getting worn down would help both of these issues and make solo escorts much more playable

heavy scarab
#

Sludge Spill (Unstable) for the Sludge Pump

By holding down the fire button, it will continuously spray out Sludge.

rocknstone Constant spray of Sludge which will deal increased Goo Status Effect damage

tothebone Slight decrease to ammo

tothebone Decreased area damage

edgy olive
#

While I understand the purpose of disabling the ability to kick players after primary objective has been completed, it does pose an issue when the rando you've been playing with decides to start shouting racial slurs in celebration.

real geyser
#

Add a set which just gives the dwarves their original appearance but high poly like in DRG survivor

livid hound
#

Why do we have a mission to repair minimules...but no missions where we have mini mules for each player?

azure mesa
#

Flares must be equal for all classes, sure. But why not to make Sticky and Bouncy flares?

Both Sticky and Bouncy flares will give you a light for shorter period, but as it says in the name, sticky flare will stick to the place where you throw them without bouncing away, while bouncy flares will, well, bounce with more strength than normal flares.

Also they could make mini flares, those are giving less light for shorter period but you can bring 6 or 8 of them at once.

dim oriole
#

Shard diffractor oc concept
Sweet heart
By replacing the Omrann shard with a chunk of red sugar, your weapon now heals fellow dwarves! This, however, completely depleted the weapon's damage.

rocknstone shooting at a teammate creates a constant beam that heals the dwarf (even if you don't aim directly at him, you only need to aim the moment you pull the trigger)
rocknstone recharge ammo with red sugar
rocknstone x2 the ammo
rocknstone can now see the health of your teammates just by looking at them (ik you can see them at the side of the screen but this would be more confortable)

tothebone x0 damage
tothebone only heal one dwarf at a time
tothebone slight firing delay before the beam js actually fired
tothebone can heal enemies

"Medic!"

sullen fable
#

I just finished a deep dive in the azure weald and I have a season challenge for gunner/engie and one for azure weald/rad zone why didn't the deep dive progress those? It should in my opinion

pearl jetty
#

change base ammo for each special bolt on the crossbow to 8 for the pheromone bolt, 12 for the volatile chemical bolt, and 16 for the taser bolt. The higher amount for the non-phero bolts is to encourage using them because currently theyre pretty underused, and the higher amount for the taser bolt is because half t their effect requires 2 bolts to be shot

real geyser
#

New machine event:

BarleyBulb Mobile Brewery BarleyBulb

”Looks like you’ve stumbled upon a rare patch of Morkite Flowers. Fortunately for us, they make for a tasty brew. We’re calling down a mobile brewery, and we expect a barrel full of stout!”

The mobile brewery event revolves around a small mobile brewery, about as large as the mini refinery. The dwarves have to mine morkite flowers, and deposit them into the brewery which will then churn them into ale. Completely filling the barrel on top of the mobile brewery will launch the barrel back to the space rig, completing the event.
The mobile brewery looks a lot like the mobile refinery, only scaled down a lot and instead of an industrial oil drum, it has a large wooden keg with many taps and pipes connected to it. Mining morkite flowers is as easy as just breaking it with your pickaxe, like an ebonut. Flowers will slowly bloom around the refinery while enemies assault the dwarves as well.

sullen fable
#

Perk balance changes:
See you in hell: make it passive (the explosion triggeres when you go down but with lower damage)
Heightened senses: also detects enemies and ledges behind you (except glyphid stalker)
Strong arm: effects all thrown objects and grants a small pickaxe damage bonus
Unstoppable: grants a speed boost while not sprinting equal to half of it's slowdown resistance (active while shooting or mining)
Hover boots: also grants a passive 20-35% fall damage resistance
Resupplier: no longer increases resupply healing, once per mission you can resupply instantly with left click (like field medic, it's also an active perk now)
Iron will: cannot be used if all teammates are down unless playing solo (we all know it's too strong right now)
Deep pockets: also increases mineral collecting range by 20-50%
It's a bug thing: no longer kills the lootbugsloot their contents will simply fly out
Shield link: can shield boost during shield disruption. When playing solo, shield boosting effects the user
Vampire: can only heal while below 60% HP. To compensate for that, healing is doubled for large enemies (i.e. prae BroodNexus Spitballer etc)
Dash: cannot sprint for 5 seconds after use (dashing is quite exhausting)

keen forum
#

a new attack for og dreadnought where it lowers its body and leans backwards before charging forwards in a straight line dealing big contact damage and knockback to dwarves in the way
anything to make this thing's movement more interesting

real geyser
#

I think a couple new dreadnoughts would be cool, we only have three and a bit more variation would be awesome. My suggestions:

  1. Dreadnought Bombadier
    This is a heavy, flying dreadnought. With four dragonfly-like wings, it slowly hovers around and spits acid at you. To take it down, the dwarves must shoot off its wings, which then cause it to crash to the ground. It can be damaged during this state, and after about ten seconds it will return to its original state and regrow the limbs. It also has many more ranged attacks, but very little melee attacks so staying close is recommended.

  2. Dreadnought Spawnmother
    Kind of gross, but a dreadnought full of holes that ejects glyphid spawn from its back like a toad. Lumbers around while spitting and building webs, which is special terrain which slows down the dwarves when they walk on it, but the spawnmother can walk straight through it. These webs can be taken out in a single pickaxe hit, or completely torched by a flamethrower. To damage it, you must close up every hole on its back by dealing enough damage to it. There are about 15 holes (not too many because it would be pretty disgusting).

  3. Dreadnought Excavator
    A huge glyphid with incredibly armoured frontal plates, and very weak back plates like the OG dreadnought. These front plates have a lot of spikes on them, allowing them to smash through rock super quickly. This one uses movement to charge at the dwarves, and also carve out a few tunnels on its way. It also picks up and launches rocks at the dwarves, which can get them stuck where they will need to wiggle out.

shadow yarrow
#

scout drak overclock scout

[Static attraction module]

rocknstone bullets will slightly home in towards electrified enemies
rocknstone higher firerate

tothebone lower bullet velocity
tothebone higher spread

fickle temple
#

Rework to Unions pickaxe

Instead of 3 different unions each doing their own thing, I suggest all 3 compete in a month long event.

Each union would represent an answer to a question like for "What is your favourite Gunner primary?", there would be Team Minigun, Team Autocannon, and Team Rocket Launcher.

The month-long event could be something like "Most Core Stones in a month" and would scale depending on how many players are on each team. The winning team would get credits/minerals/cosmetics.

shadow citrus
#

Shielding overcharge perk perky

Active perk that when used consumes all the charge of your shield, making a burst that slightly damages you but also stuns and damages nearby enemies (how much it does depends on the charge your shield had before use).

After use, shield takes longer to reload the next time it starts, and charges more slowly until full, then it's reset again.

This would be useful for a emergency exit or an emergency heal for a downed team mate.

elder seal
#

Not sure if it's intended, but would be nice to hide the chin with this helmet

latent thunder
#

New cosmetic idea: Forehead protector headbands.
The cloth and metal come in different colors.
Metal plate: Gold, Silver, Copper, Pearlescent Titanium, Ebonite
Cloth: Red, Blue, Yellow, Green, Purple, Orange, White, Black, Grey, Class (Changed to your class' default color to match the character)
Additional Cosmetic variations: Blank, Ghost Ship Games logo, Coffie Stain logo, DRG, Class special weapon (Engineer = Turret + Platform, Gunner = Shield + Zipline, Driller = Drills + C4, Scout = Flare + Zipline.), Crossed pickaxes. Steam logo (If you play on Steam)
Headband variants for the cloth can be: Headband (Tied), Sweatband style (No tied backend), Bandanna (Covers your head but shows hair in the back and looks tied in the back), Beanie (Resembles the Bandanna, but doesn't have the knot part of the model), Baseball cap style (Resembles a baseball cap but with the metal plate on it)
The metal plate also comes in variations like a simple plate, scratched across the middle, Horned, with Clean and Dirty variations.

Flavor text: "Meant to protect your foreheads from stray minerals. Keeps you from bleeding into your eyes at least, and it gives you a far-eastern inspired style! Now all you need is a cup of instant ramen and you'll look just like the nerds in R&D!"

The general inspiration for this comes from games like Fatal Fury and King of Fighters (Terry Boegard's iconic hat), and Super Smash Bros, with a nod to historical ninjas, and a little bit of classic Naruto. I felt the headband with a metal plate was a solid fit, and has a practical flare to mining. The headbands will default to having long hair to make it really pop.

pearl jetty
#

modification for grapple hook that allows usage of other weapons while grappled, for example switching to your boomstick to kill a bunch of bugs on the wall then ungrappling when they get close to you or sniping from the ceiling with the m1k.

Mechanically, could work like pressing R while grappled locks it and then left clicking or pressing r again with the grapple hook frees you

craggy river
#

I find it that pgl with RJ250 Compound deals too much damage to the player when using it to launch yourself into the air. So I'd like it if whenever you use the pgl in such a way it gives a 50% friendly fire damage, also it'd be funny to just negate the damage from a drillers C4 charge.

earnest geyser
#

add a way to see your performance from the last match, just showing stuff like the after match earnings and kills, perhaps in the menu or maybe somewhere in the space rig

lyric coral
#

A helmet that's just a glyphid grunt's jaws/head wrapped around the dwarves head.

timber flume
#

Japanese dub. Nuff said

slate shuttle
#

Allow us to Bind Keys to Mouse Left/Right Scroll?

near glacier
#

Let gunner call back his shield generator early

keen forum
#

more like dread-not lmao gottem #pwned

glyphid dreadnought small tweaks:

  • new move rampage: winds up then charges forwards super fast in a straight line across terrain

    • does phat damage and knockback
    • reason: because this thing holding w at me is lame and stupid and boring
  • swarmer egg replaced with summon spawn - stomps the ground a bunch like oppressor rock attack and summons a bunch of grunts/slashers/guards or swarmers around it (they can't dig so need to be close to big man)

    • reason: grunts during elim = neuron activity (also swarmer egg is SUPER LAME)
silver meteor
#

Alright, this one i’ve been cooking up awhile
Rival Alternative Missions
Essentially, every mission of a given type, there is a very rare chance that the Rival company liaison will hack mission control’s comms to offer you a different objective to the exact opposite of the original that you could then accept or refuse. (Be warned, refusing would automatically grant the regular mission the Rival Presence mutator on top of what it already has)
These alt objectives would not reward you in guaranteed credits or progress assignments, but instead at the end of a rival mission you’ll be rewarded with 3 cards (similar to the promotion reward cards) that grant a random assortment of goodies ie matrix cores, cosmetics, crafting materials, etc
These missions would likely need to be MUCH more difficult.

For example;
Kill Dreadnoughts —> Nuture Dreadnoughts - you must splash cocoons with provided nutrient capsules and they then fight with you against DRG robots as an escort objective
Protect the Drilldozer —> Defend the Ommoran Heartstone - Rival use the heartstone to power their machines with part free will, and so you must stop DRG breaking into it in a tower defense type mission
Collect Morkite —> Collect Samples - rather than have you gather minerals, Rival have you gather various other substances, including bug parts to further their research of the area

smoky needle
#

Add a sun hat

kindred kettle
#

Tally marks on Doretta's head, counting the number of consecutive times she's been brought back home from successful escort duty missions. Resets every time she gets left behind or destroyed.

fast sinew
#

Silly Voice lines for killing a web spitter:
"Looks like someone's not going to make it to the webbing!" [wedding]
"Bobbed when you should have weaved!"
"Can't tangle me up!"
"Ugh. That was a sticky situation." [Can also be used in the Fungus bogs muck and when you get stuck in a cave web]

Using Berserker:
"Time to get messy!"
"YOU ATE MY SANDWICH!"
"BEEEERRRRZEEEERKKKKKEEERRRR!"

Taming a Steeve:
"Oh, hey, it's you again!"
"Hey, buddy! It's been a while!"
"Help me out of this, Steeve!"

real geyser
#

There should be a new voice line when Steeve dies where you yell “STEEEEEEEVE!!!” like the Caesar yell in jojo

kindred vortex
#

hurricane oc idea
'Laser assist module'
Your rockets now home towards enemies that are pinged(prioritizing the closest one if your team mates also ping)
+50 velocity
-no manual guidance
-less direct damage

worthy blade
#

making zipline faster 😔

last path
#

The ability to mark all new exclamation point markers as seen. When unlocking a weapon paintjob for instance, which will be available for every weapon on every class.

real geyser
#

Javelin grenade for scout with two uses:

  1. A piercing high damage weapon
  2. A hookpoint that lets you swing around like spiderman, doubling your distance as well as refilling your grappling hook cooldown
midnight token
#

Turret QoL

  • Base build speed buffed to 1 second.
    Auto build replaces Quick Deploy, and offers automatic building but with a build speed penalty. (2 seconds as opposed to the 1 second with regular building.)

  • Base reload buffed to 60 ammo/second

  • Make turret recalls it's own bind (Simple QoL mod has this feature, I think Base game should too.)

umbral frigate
#

Iradiated skin: Makes your dwarfs skin glow in their respective class colour. Its not a light source so you couldnt light up the caves with it, its as bright as the neon lights on the neon band framework.

long summit
#

Unstable hurricane OC idea:
“Oversized rockets”
The swarm of mini rockets is instead replaced with a singular larger rocket that spalshes a massive area and does huge area damage. However due to the weight and size of the missiles you carry far less of them.

  • rockets are replaced with a singular larger one
  • massively increased area damage
  • massively increased blast radius
  • massively reduced mag size and ammo (mag size of 1)
    -No rocket guidance
native lodge
#

Gsg should make an april fools joke by announcing that the performance pass will be paid and when the update comes out you will have to purchase the pass for 1 credit

main leaf
#

Please increase the quality of this sign 💚

real geyser
#

A beer so spicy it rockets your helmet off and you can kick it around (with the ghost ship helmet it’ll leave you headless), dying resets it but keeps the helmet there

dusk basalt
#

Please rework wavecooker radiation mod.
Right now, it's next to useless as the ammo is cut and the effect rarely activates. When it does activate, it does negligable damage even if the bug is left alone to suffer the full durarion.

Suggested fix: Scaled Radiation
Let radiation damage tick increase by the amount of ammo invested into the target. A sweep can lightly irradiate a crowd or you can focus on something big for a couple seconds and then walk around a bend to let it die. This change could also give diller some options against ranged enemies.
Right now, radiation can't even take out a feeler node.

latent thunder
#

Gunner Unstable Overclock: "Little Man"
Perks:
-Rockets deal a lot more damage on impact
-Rockets leave a molten radioactive crater if they hit the ground

Drawbacks:
-Less ammo

  • Rockets aim for the closest enemy (High risk of getting caught in the blast)
pearl jetty
#

special mission control voicelines for unique drop pod situations (at the end of the mission)
for example, if a dwarf was left behind: “Management mandates the drop pod is always recalled on time. Sorry, miner.”
if all except 1 dwarf gets downed during the exit sequence but they all make it into the pod: “Karl would be proud. Drop pod is heading out.”
if the drop pod times out and leaves while every player is outside of it: “Automatic drop pod takeoff has begun. Here’s hoping you will make it back to the medbay, eventually.”

placid barn
#

New Beer: Rock n Stout.

Every time one of the Dwarves "Rock n Stones" everyone in Range gets a shortlived statbuff.
Goes on cooldown for a short while to not spam buffs.

shadow flax
#

Add rigs and skins for Engineer's Sentries and Driller's Drills

river plank
#

currently the explosive rounds mod on the bulldog gives a flat +30 area dmg for halving your direct dmg, i suggest this be changed so it give half of your dmg back as explosive (-50% direct, +50% aoe). this would make it a slightly less dumb choice on elephant rounds so you could have your 60dmg aoe pocket thunder head.

dim oriole
#

Just add the rammer from the board game

chilly jay
#

Add classic Garden Gnome outfits for the next season. With 4 pointy hat styles. Bent, patched, straight and comically tall and make all of them compatible with character skins. If this gets released as a DLC, I'm buying it on day one and I'm serious here.

tacit quiver
#

I've seen some people mention it before, but could we get something like a perk exchange? Every 10 perk points for 1000 credits? They'd have a use at least after all perks had been acquired

halcyon sable
#

Lighting Update

I would really like to see some attention paid to how we see in caves -- I find that most experienced players have their gamma turned up so they can easily see in the dark, which is fine but messes with the atmosphere of the game.

I would argue that so many players are choosing not to engage with a core mechanic of the game (relying on flares/flare guns) is a clear sign that we need a rework to make gameplay with a regular gamma value better.

There are a ton of ways to approach this, but to start with I think that flares should last much longer than they do (probably with more recharge time to compensate), and scout's flare gun should be much more powerful -- maybe even lighting up a room indefinitely, or for 10 or 20 minutes or something. The flashlight should be made stronger too -- bright enough that we actually notice it. Probably bright enough that we can look up at the ceiling and spot some nitra or morkite (so we can then light up the room with something else).

Giving this core mechanic some love could give the game a cool new feel and make the new invisible/cloaked enemies much scarier.

stone crater
#

The jukebox can't be used while under the effects of malt rock bearer, let me play the music please.

lyric coral
#

A mission assignment to get mission control a pet lootbug.

long summit
#

New special beer:
Materialistic malt:
Costs 3 bulbs
Increases crafting material gain by 50% (this also includes the big mats you get like jadiz and pearls)

long summit
#

A glyphid queen boss fight could be cool

inner axle
#

Can there be a mining rig minigame where i wash the dishes for Lloyd

wet hawk
#

You should have mission control yell at the drawfs while playing prop hunt.

Suggestions:
•”get back to work the space rig isn’t a place to play”
•”either you get back to work or I remove your beer license permanently”
•”you know there’s bigger problems right now than just trying to find some hidden drawfs”

latent thunder
#

Suggestion: Explosive hoarder
It basically looks like a hoarder cross-bred with a crasus detonator. When it detects anything that may be hostile, including bugs, dwarves, lootbugs, ANYTHING, it goes on a murderous rampage and the mineral bulbs grow bigger, making the weak points easier to hit until destroyed.

When it dies, the detonation covers a larger scale area than the traditional crasus exploder, having the chance to drop minerals depending on the minerals it has covering it.

Red = Nitra
Yellow + Orange = Bismor
Green + Purple = Croppa
Green = Jadiz
Violet = Phasyonite
White = Enor Pearl
Multi-color (Red, Green, Yellow, Orange, Purple, Blue, White) = Random

This bug will be highly aggressive, and can catch players and pull them in close to make them even more dangerous, discouraging the tactic of "hold your ground" and promote rapid mobility. This bug is highly aggressive and attacks EVERYTHING, if killed by something like an Oppressor, the explosion covers an exponentially larger area, and can one-shot dwarves with the resulting explosion.

The higher the difficulty mode, the more likely it will be to appear. So it will be rare to see in lower difficulty modes like Hazard 1 & 2, moderate chance to find one in 3 & 4 difficulty, and in difficulty 5 & 6, it will be almost guaranteed.

hard rover
#

Mug recycling minigame on the space rig. Basically, there’s three bins where the mugs go and you need to put the mug in the bin that corresponds to it (there’s one for buff beer mugs, one for corporate issue beer mugs, and one for craft beer mugs) If you successfully clean the mess that you made you get a special voice line from Mission Control. The material for new mugs has to come from somewhere, y’know? Though he will get mad if you put the mugs in the wrong bins.

latent thunder
#

Engineer turret mods: for Tier 1 spec
1: Hover turret/Gemini Drone
Instead of the normal turret, it covers at a close proximity favoring to stay behind you so it stays out of the way.

2: Backside turret
The turret is mounted to your back before the mission and takes from the total turret ammo automatically without need for reloading.

3: Minigun turret
As it says, it's a turret, but it has a minigun instead of the standard turrets. This unique spin on the turret does not have a magazine limit, but takes twice as long to build due to it's larger size.

4: Flamethrower turret
It's a turret that shoots flames to burn up enemies!

5: Grav-turret
A more defensive turret design, it detects hostiles in range, and pulls them to the turret, slowing them with an electric jolt to keep them from catching up to you. Works on your standard glyphids and mactera, but can only slow larger bugs like Praetorians and dreadnaughts.

6: Cryo turret
It sprays liquid nitrogen on bugs instead of bullets! Similar to the flamethrower turret, but it has the chance to freeze bugs, making them brittle or instant kills.

placid pasture
#

Over clock for auto cannon that makes it go brr this what I say what would be changed good effects (increased ammo capacity increased mag greatly increased fire rate faster reload) bad things (less damage AOE damage smaller AOE increased base spread) overclock type unstable

prime bane
#

When swarm starts what if there's a chance mission control will say "we got a suspiciously high reading of paranormal activity in the cave.. Be careful" And the swarm start and it will spawn like a ghost and probably bunch of other smaller grunt ghost you need to avoid the entire swarm before it ends and all of them disappearing

strong topaz
#

In solo only, you should be able to use the all slots in a machine event thing, speeding up the overclock grind. This is balanced because the effort to complete the event was not shared between multiple people.

undone crown
#

Daily special that increases carry capacity. The theme of the beer would be lootbugs

main leaf
#

T1 sentry mod
gravel cannon
ammo carried = 0, max = 200
damage = 8
armour breaking +100%
sentry capacity = 50

Start with 0 ammo and get none from resupplies, but you instead gather ammo to your sentry reserve ammo by mining terrain!

charred quail
#

in fungus bogs, make the gas shrooms break after burning the fumes

azure mesa
#

Placement upgrades for turrets.

Make the fourth tier of turret upgrades the fifth, and put on the fourth a choice between:

  1. Supports: Makes three pillars under turret, so you can place it in the air, with a limit a bit higher than a dwarf.
  2. Good footing: Placing the turret on the platform speeds up its construction by two times.
  3. Sticky base: Allows placement of turrets on walls, but when recalling them they need some time to unstuck before that can fly back to you
charred quail
#

coilgun upgrade/overclock (probably doesn't matter which)

  • Manual Reload
    instead of pressing r and waiting for the animation to finish you now have to manually reload (kinda like cruelty squad)
    this would be nice because currently you spend 20% of your time with the coilgun shooting it and the other 80% watching a reload animation, having a way to reload faster based on skill would help to resolve this
lyric coral
#

A pickaxe backblade that is a shard of Ommoran Heartstone.

hard rover
#

A Pickaxe set that is just absolutely garish and utterly flamboyant in its opulence. A front blade with way too many flourishes. A back blade that’s just a large brilliant-cut gemstone. Just go full-throttle on it

azure mesa
#

Helmet for Halloween that looks like rubber anime girl mask with description of "something ugly"

fast sinew
#

PGL: Mind Detonator: 2 stage Overclock like C4. Needs to impact an enemy or surface and needs to be remotely/separately detonated by firing again. The initial hit to surface or glyphid does not explode. If shot on a surface it will become a mine. If the grenade hits a glypid it will sttick to and fear ONLY that glyphid sending it running into the pack. Pressing the fire button will detonate the mine or the feared glyphid.

main leaf
#

Let us pick what beer mug is used in the beer toss victory move

shadow citrus
#

We should be able to bring stuff we carry into the ship (like beer mugs or the ball) to the missions, I wanna set up a Hoxes Soccer Extreme with the breathers as public breather

summer oasis
#

I know this idea is (quite literally) last season, but an “Infected” style/hair-color that would be a dirty brown color with lithophage growths on it would be so cool to see.
“Management might regret letting you make this fashion statement, so PLEASE report to medical staff if your brain starts feeling funny.”

hardy salmon
#

Turn wave cooker's designation from "Submachine Gun" to "Kitchen Appliance"

hard rover
#

Upgrade the Hawkeye System for the turrets:

  • Let it have five different standard targeting options that you switch between by hitting it with your pickaxe, letting it target the enemies that are Farthest, Closest, Least Health, or Most Health depending on what option is picked.
  • The fifth targeting option is only accessible when you ping an enemy and then hit the turret while it's locked onto that enemy, causing its targeting to prioritize that specific type of enemy (i.e. exclusively targeting webspitters, exclusively targeting those tiny neadocyte jerks, etc.)
primal vessel
#

ROCK AND STONE ON THE JUKEBOX

hollow mortar
#

Swarmers should be weak to kinetic damage. Hear me out.

Balancewise I think it's ok for swarmers to not instantly die to status effects. my previous suggestion was 1hp for ALL swarmer types. (currently 22 likes so I assume the community agrees somewhat)

If swarmers are weak to kinetic it means there is consistent feedback to direct bullet damage. What I mean is currently when you shoot any large creature they generally lose a piece of armor, flinch, or get stunned if they do not outright die, making weapons feel like they have a real impact on the game world.

I truly believe swarmers were never originally designed around having high enough hp to take really any moderate amount of damage. the reasons are as follows:

  • They are immune to any stuns
  • Their only existing weapon feedback is their unique kill sound and gib particles (hitsound is reused often, placeholder maybe?)
  • they are one of the only enemies that actively dodge while moving (jumping)
  • Subata and Zhukovs both deal damage exactly equivalent to a swarmer's base health
  • The game CONSTANTLY emphasizes how weak they are, to the point where the manual LITERALLY tells you "They're small enough to mostly be taken out with a single good stomp or a well-placed bullet"

So what's the deal? For the sake of an extremely consistent overall game feel, I think swarmers should die to all bullets. For those classes equipped with weapons that don't 1sk swarmers, they are the least fun enemies to fight. The difference between POP-POP-POP and "hit-hit-hit" ESPECIALLY on enemies you can barely see is enormous when it comes to creating non-frustrating encounters.

I don't care if numbers, speed, or damage are increased to balance these changes (speed would be best). I just want my bullets to do their job.

crystal snow
#

eather make Bosco faster by default or add upgrade to make him faster

spark quest
#

some kind of mission control's "congratulations" for completing a deep dive

fringe moth
#

the Shard Diffractor reminds me a ton of the Tau Cannon from half life, and since there's already a valve game reference in one of the overclocks... (i know it already has 3 unstable overclocks shh)

Unstable Overclock - Tau Modulator
The Shard Diffractor is equipped with a Tau Modulator, which greatly compresses the capacitor and discharges it all at once. Instead of a continuous beam, the Shard Diffractor fires one large instant burst that deals bonus weakpoint damage. Strong direct damage and armor-breaking, but reduced ammo.

-90% capacitor size (1 shot per capacitor charge)
-80% ammo capacity (turns it into maybe like 30 or so total shots)
+a lot% capacitor recharge rate
+Tau Modulator

I would assume it would fire at a rate of like 1 shot per 1.5 seconds, and deal something like 200 damage (~a quarter health of a praetorian). this would turn the shard diffractor into more a tank buster than it is, while reducing the effectiveness of the area damage for use on things like swarmers or groups of enemies. balance isnt my forte, this is just an example just to get the idea across. numbers can always be changed

raven violet
#

Buff this overclock? I see no one using it, and for good reason. It's not very competitive with the alternatives

modern cobalt
#

add a toggle in the options menu that gives prio for repairing pipelines and building pipelines instead of riding on the pipeline on accident

drowsy fulcrum
#

I know this would potentially be really difficult to balance and make feel fun, but it'd be cool if there was a fat overgrown nayaka that could dramatically alter the terrain, making it harder to travel through previous routes, while opening new ones, having it be a sort of high priority miniboss like the detonator or nemesis.

arctic marsh
#

Make the default Paintjobs from the Seasonal Cosmetic Trees Weapon Frameworks available for all frameworks.

sly summit
#

Add vampirism to beast master for better steeve survivability (smth like 15hp per kill or 5hp per hit)

amber gale
#

Add meals to drg for example u can buy meals at the bar there would be 15 sets of meals 3 per roatations 1 rotation would last lets say 30 min. Those meals would give youy buffs like beers but they would give more usefull buffs like bonus movement speed 10% resistance against something 20% bonus flat dmg bonus % damage more damage to creatures below 30% hp etc etc u can add alot there and it would be helpfull for newbies for people who want to play on highest difficulty it adds some replayability to game and it is a given that you need some food to your beer

paper wolf
#

A new buff beer, mineralist. Its like pots o gold, but with minerals(no shit).

buoyant lintel
#

A shop for beer materials, where you can trade minerals for beer materials, or a mission dedicated on getting beer materials.

sly sail
#

The full-ammo reload animation taunt thing whatever you call it for the Warthog, instead of the default gun flip it should make you pull the slide really slowly like a true badass

tacit atlas
#

You can put your birthday in the game and when it's your birthday you now wear a party hat same with lloyd and there will be a cake placed at the bars table with your username written on it with the word happy birthday next to it and the floors will be riddled with confetti

daring portal
#

I've opened fandom wiki where found some fake info about small stat bonuses from different pickaxe parts, like a:
Drift crusher increase curve area by 0.04m per part
Chasm-Borne Cliffhanger applies +2 fall resistance per part and etc
I think it will be great, because the only pickaxe mods are: more damage/area of power attack, power attack recharges faster, thats quite boring

oak fern
#

It would be funny and perhaps a bit helpful if you had a perk that would allow you to do massive damage to enemies if you fall on them from a great height, maybe causing an explosion. And if you kill a large enemy with it, Nitra or Red Sugar comes out. The greater the height, the greater the damage. Perhaps integrate a button hold so that the perk is active when falling. Obviously there’d be a cooldown. Was also thinking of a perk where your Pickaxe does double the damage if you’re airborne for more than a second. I can imagine some epic industrial sabotage missions with this, where you just barely make it through it by the skin of your teeth and plenty of insane risks.😀 Cool down should probably be 4 - 5 minutes though. This might make Scout a little too cool though, as it’d be way easier to do both of these with him. The other dwarves would have to get rather creative. Also, there’s the risk of fall damage, which is good. All or nothing. Make it or break it. Just like the old days before Dwarves had guns and gadgets.

worthy crown
#

an option to change your solo lobby to public or friends only mid-game if someone wants to join you

real geyser
#

“Dev armour sets” that you unlock in assignments at level 150-200, which are a set of armour designed by each main developer at GSG, kind of like terraria’s dev kits (could look hella cool and make the community and the devs a bit closer)

surreal kraken
#

It would be a life changer if we could change appearance without changing loadout.

In the same way we have 6 slots of loadout which we can switch in beetwin, we should have 6 slots of skins which we can switch in beetwin and would be independant of the loadout.

Cause I dont wanna redo all of my builds or skins

glass sandal
#

Overclock ideas

LOK-1 Smart Rifle:

  • Unstable overclock: Dumb rifle. Turns off automatic targeting completely and the gun always fires in full auto. Damage and max ammo increased. Alternatively just reduce the lock-on area significantly and decrease lock-on time to none.

Deepcore 40mm PGL:

  • Unstable overclock: MIRV grenade. Launches a lot of smaller explosive rounds with a wide spread. Less damage and smaller AoE for each grenade.
  • Unstable overclock: Buckshot grenade. Essentially turns the thing into a massive shotgun.
  • Balanced overclock: Missile launcher. Grenades turn into missiles that can be steered akin to the gunner's missile launcher system. Reduced projectile speed and AoE size.
  • Balanced overclock: Cryo ammunition. Grenades freeze enemies in the impact zone after damage has been dealt. Damage output is reduced.

Thunderhead Heavy Autocannon:

  • Balanced overclock: Flak rounds. Base spread and AoE area are significantly increased but rounds become proximity triggered, essentially turning the weapon into an anti-aircraft (or anti-flying-bug) gun.

BRT7 Burst Fire Gun:

  • Balanced overclock: Auto clip. Enables full auto firing but significantly reduces rate of fire.
  • Unstable overclock: Faulty burst safety. The gun empties the entire magazine in a single burst when the trigger is pressed (switching to other guns/tools and running is disabled during firing). Reduced magazine size and max ammo. (This idea is based on a faulty assault rifle handed to a fellow conscript during my service. It fired the entire magazine in one go if the trigger was pressed once, there was no stopping it. He got it replaced with a new rifle the same day.)
glass sandal
#

Additional mission types

  • Distraction mission: the dwarfs serve as a distraction team for a parallel objective done by another team (not technically there, just for story purposes a mention of them). The M.U.L.E is equipped with loudspeakers that make loud alarm sounds that attract enemies to dwarfs, or dwarfs are equipped with pheromone canisters that attract enemies. Either way, the mission objective is to rush through a relatively linear but very long series of large/medium caves and reach the drop pod already waiting at the other end, all the while a constant swarm assaults the team. All dwarves are required to open the drop pod at the end, so players can't leave each other behind. In a way, this is an escort mission where the players are both the escorts and the escortees. The mission has a mercy period of a few minutes at the start where players can gather abundant nitra from the starting cave.

  • Rival pump station shutdown: A boss fight akin to the OMEN modular exterminator, but the boss doesn't fire anything. Instead the main threat is the constant swarm attracted by the noise. The fight also has a lot more authorization pads and they are randomly placed around the entire cave system and saved to the ping tool HUD when found. The pads are also labeled with a number, and only the authorization pad that has the same number as the reactor is showing on its screens at a time is active. All players of the team must be present on an authorization pad to progress the scan. The mission encourages tight team communication and moving together through the cave system as a team while under pressure.

  • Repair survey stations: Point extraction turned on its head. The players need to carry repair materials to broken survey stations to bring them back online. Each has a starting scan and triggers a swarm.

umbral dagger
#

Cosmetic Beard. There is a Triple Bedazzled and a Triple Bedazzled - Armored. Why is there no Triple Bedazzled - Gilded ? I wanted it but found out it was missing.

valid dew
#

Overclock suggestion

adds a wishlist feature that you can select for 1 overclock at a time that gives you a 5-10% increased chance of getting that overclock in a drop

long summit
#

New buff beer:
Constructor’s cruizer
Costs 2 bulbs

When drunk it doubles construction rate (such on pipes and similar) and repair rate (such on doretta, bet-c, and other things)

keen thistle
#

Milestones & Perks

Since myself and probably some other players have filled in most/all the perk points we could have some extra uses for perk points eg; 50 perk points = a cool cosmetic

to clarify i am talking about using perk points for anything the cool cosmetic i talked about was an interchangeable idea

burnt roost
#

Please bring cross platforms between steam and PS4, I have a super old account on the console and I recently bought DRG on steam, I would love to migrate my PS4 account to steam and play with my friends in cross play (If there is already a way to do this I really don't know)

twilit dagger
#

On that topic, a "friends list" simular to what epic games has in "Fortnite" would be cool. Something that tells us when out cross platforms pals are on

latent thunder
#

Deep Rock Galactic on Nintendo Switch.
Aim could be focused on the right stick and gyro controls with control methods being configured for pro controller and joycons. Playing dual joycons lets you use the right joycon like a gun to adjust your aim via the gyro controls, and swinging the right joycon will swing your pickaxe. Tilting/swinging the Left joycon downward lets you interact with certain items like engineer's turrets reloading them, and repairing.
For pro non-gyro/motion controls, the button mapping could be:
A = interact/use
B = Jump
X = Reload
Y = Melee attack
L = Scroll primary equipment 5, 4, 3, 2, 1.
R = Scroll primary equipment 1, 2, 3, 4, 5.
ZR = shoot
ZL = Pickaxe
ZL + ZR together = Power Strike
D pad Up = Salute "FOR ROCK AND STONE!"
D pad Down = Call the mule
D pad Left = Laser pointer/Command Drone
D Pad Right = Throw flare
Press Left Stick button = Sprint toggle
Press Right Stick button = call out to other dwarves

Kinda came up with the control scheme out of pocket.

primal vessel
#

Rejoin option for deep dives. just disconnected for literally a second on the last stage.

hollow mortar
#

please let us use hazard 5+ modifiers on elite deep dives.

I'm a huge fan of the 3 level progression, the focused objectives and unique secondaries, and the resource management. They're just currently far too easy for a player who has started playing basically only haz 5+ with double swarm size and aggression.

Why do I think it's ok? Because currently the only damage and health values the player is ever used to are on the second stage since hazard 4.5 and 5.5 aren't found just playing normal missions

In that way I think it's ok to have modifiers to deep dives. You still only end up with one level that has a hazard you're 100% used to completing, and it pushes the last level just a little over what you're normally capable of handling.

prime bane
#

Funny little friendly fire voiceline when fighting dreadnoughts
Ex:
"Not me! Shoot the dreadnought!"

"Shoot the dreadnought you moron!"

"It's the size of a drill dozer HOW are you MISSING?"

hasty loom
#

increase brundles by 25%

fluid pelican
#

New overclock: Triple Shells
"R&D have been tinkering with you shotgun and have found a way to make it shoot three times per trigger pull! However, since the shell are much bulkier, you cant carry as much as before"
Pros:
rocknstone 3 round burst for one pull of the trigger
rocknstone Each shot in the burst does 45% the listed damage, adding up to 135% damage
Cons:
tothebone -33% ammo
tothebone 25% increased spread

iron gate
#

Make it so in Hollow Bough, when there's a pipeline going under a fixed/non-retracting thick vine, it destroys not just the pieces of map/land, but also all the fixed spikes and spines on the big vine that extend into the area enough to cause a rider to be knocked off. It already mostly does this, but there are a few near the edges that still intrude into the rider's space under the surface of the vines where they are a bit wider. So I guess extend the region that gets deleted out a few more spaces so the spikes/spines get detected and destroyed?

shadow yarrow
#

[deep scan overhaul]

Seen people complain about the 2nd half of deep scan being a vertical escort minus being able to pet dorreta.

The suggestion: instead of the drillevator being one solid piece that falls down, have it instead be a folded crate like thing similar to dorreta's box. But it folds out into a tripod like rig which holds the drillevator by rope, like an actual elevator.
It lower down like normal till reaching the geode and collecting the morkite seeds.
The main difference here is that instead of getting jet-boots, the drill part seperates from the elevator, and the elevator stands to ascend up the rope it was attached to.

Now you are fighting bugs up the shaft as it slowly ascends with the drop-pod already waiting at the rig, much better extraction than what it was before.

Its still just an idea but i might try making a sketch.

static hill
#

new season mission idea.
Super dense nitra geodes have been found. The objective of the mission is to defend the geodes from the Mineralmites! A new species of bug discovered on hoxxes that travel in hoardes consuming minerals of all kinds and taking on properties of the minerals they've eaten. The main bugs you'll fight are Nitramites. They drop nitra you can use at the Nano Auger Defence Platform where you can spend excess nitra collected from the bugs on random mountable turret platforms. Each of the four turrets are ai controlled when not occupied by a dwarf, each dwarf can spend nitra to reroll their turret into a different type. Once you find one you like you can spend more nitra to randomly upgrade the turret with different special effects. The different effects could be different elemental effects, inflicting statuses or stun or maybe just exploding. Along with the Nitramites are various precious ore bugs with different effects, harder defences, and more health. The mission is completed once the nano auger has mined out the super dense nitra. The mission would consist of a very large room with a few offshoots that would contain random normal cave generation.

long summit
#

Since i like you all, and i think y’all cool, I will give you one more buff beer idea for right now.

Deadeye Draught:
Costs 3 bulbs (edit: changed from 2):
Imcreases weakpoint damage by 15% (additive)

“Is your aim not up to snuff? Are your kill-shots just not landing? Then be introduced and become best pals with Deadshot Draught. Using a special mixture of mutated coffee grounds, high proof spirits, and pure red sugar your aim will prove almost as fatal as this drink is!”

spark quest
#

a pitch black skin color cosmetic

cinder juniper
#

Moving the sentry HUD to not overlap with Molly's, or adding a feature that lets you drag HUD elements into positions that are better for the player.
(Includes the size as well)

main leaf
#

Lootbugs should give fall resistance when landed on

main leaf
#

Let us Slap the Unknown horror

hallow widget
#

make it so that we can change the class color because i want a red scout but can't have one. it wouldn't make it harder to identify the classes because you can just look at the players portrait or point at them with the lazer pointer (i think) so we should be able to do this.

paper wolf
#

So, i saw a lot of videos where the guy/gal has a lot of money, minerals and blank cores and probably only get mineral containers from dives and core hunts. So , my suggestion: a 5 mission long assigment after forging the last core, named pretty rig(i still did not get good at naming stuff). Basically, you do it, and after that, you can use cores to get decorations, like lamps, those lil hanging light stuff you put at the walls in Christmas , maybe even different chairs and tables at the bar, hats for Lloyd, maybe even a life size doretta plushie for shits and giggles, etc etc. You might ask, and what happens after it's done too and they can do anything with the cores again? Well my friend, a new mini game. I dont know what it's called, when you try to make some kind of structure out of cards, well same thing, but with blank matrix cores

hallow widget
#

let scout use this gun as an automatic shotgun primary. i feel like it should have 8 in a mag and more accuracy than the basic double barrel but not as much as the warthog. i also feel like it wouldn't be out of place as maybe some sort of skin for the GK2 assault rifle.

real geyser
#

Fully completing a milestone should give you one last mission: get an absurdly high amount of those done. Like 50-75x that amount, as one giant final milestone. For completing it, maybe something like a new paintjob (10,000 boolo cap missions could give you a purple and pink paintjob) or a little statue in the memorial hall, just something small and cosmetic as a way to say that you’ve done this monumental task. Also i would like a function for the milestones after I’ve finished them, and apart from just getting useless perk points.

unique acorn
#

"Hide and seek" modifier
The chance of multiple stalkers to spawn is greatly increased
(I don't know if someone already suggested that)

fickle temple
#

Engineer Primary Idea:
Kor70-K Bolt Action

A bolt action rifle loosely based on the Kar98K rifle. Harnesses the power of the Tyrant Shard to fire faster, more deadly Tyrant Weed projectiles. 5 ammo in a clip and each shot in the clip does 25% more damage than the last. Can zoom in farther than an M1000 focus shot, but with no damage boost.

vale cloud
#

Please consider make Drak easier to proc electrocute on armor enemies I mean Stingtail, without armor break the Drak barely electrocute a Stingtail or right in the face of a Praetorian to make use of t5b magnetic shafts on boltshark.

swift mirage
#

Either switch up one of the biomes that have secondary Bismor gains, or add a new Biome with Primary Bismor, cuz Denze Biozone is a nice biome, I just dont want to go to it every time I need a bunch of Bismor

paper wolf
#

A new rival tech boss, the shape shifter. Basically, the rivals made nano bots, that scan the wildlife , and mimics it, every strength, every weakness, everything. Since it's a large thing, the first form of it is a bulk detonator. When pinged, i think a modified detonator voicelines would fit it well, for example " oh shite, it's a detona(short pause)...tor? Something is off about this one. Is it me or the rivals messed with it?". When agro-d , a health bar appears. The boss has 4 phases, and gets weaker as its health gets smaller and smaller, cuz it's a swarm of robots after all, the more you take away from the swarm , the weaker it is. Phase 1 is the bulk, same thing but with some lasers, like from the "mouth" of it. The other changes are that it's faster and stronger, but still has its own weakness, plus the rival tech's weakness. Phase 2, it turns into an opressor, same thing as prevously, faster, stronger, mouth laser(the same applies to the rest of it). Phase 3, it has some variety, like a paetorian, stingtail, menace, etc. Phase 4 , it's either a grunt, slasher, guard, spitter, or stalker. When the boss fight ends, it turns into a pile of dead nano bots, which the dwafs have to deposite in the mule for studying what it is. It should be around 1000 pieces or something, and should be worth equal to 2 bittergems(both xp and money)

candid stratus
#

If there was a way to target the new toys per patch release. For example, those to return to the game wishing to use the new weapon mods but will have to play a game of chance for quite some time to get the new upgrades to drop that they returned for. That is all, ty dev team. : )

kind gulch
#

Add a little Daily Log in Bonus

Maybe just a little extra minerals or maybe some barley bulbs or something

west sluice
#

New enemy: glyphid striker
The praetorian and oppressor make me think that they are the next step in a grunts and gaurds life but where is the slasher's version.
That's what the striker is an evolved slasher.
It has no armor and less health than a praetorian but don't let that fool you the striker is incredibly fast and can easily tear through your Shields and armor quickly if it gets close but be wary as this glyphid comes with a special ability with its own called Dash this short quick burst of speed allows it to close distance or run away and Dodge attacks and the creature reach a low health it attempts to run and hide where it's other ability comes in handy it will then burrow into the ground and regenerate itself before going in for another attack be sure to take it out quick before it does the same to you.

lyric coral
#

When you land on a lootbug while falling, there's a chance that they make a squeaky toy sound.

fluid pelican
#

a boolo cap hat that you unlock in mission before mission control tells you to throw it away

finite tundra
#

An achievement called "With Friends Like You..." that you get for team killing for the first time.

paper wolf
#

So , i saw some suggestions 'bout the perk point, and i think i have a solution: a new assignment which I won't name cuz i lack the creativity, but let's you merge perks. What do I mean by that you may ask? I'm glad ye asked. It means, for like 20 perk points(or more to be balanced), you can merge for example iron will with berserker or field medic and dash, whichever you like. You can also redo that for like 5K credit, but you only get back a fraction of perk points, and since there are a lot of things that give perk points, you can even experiment what works for you/ what you find fun to use

kind gulch
#

New achievement called "Looter Shooter" You get it by killing a medium size creature or larger while standing on a lootbug or maybe you kill a certain amount of enemies

glass sandal
#

The ability to select the underlying paint color instead of it being dictated by character class. I want to play as engineer but I don't want any red in my otherwise grayscale paint scheme.

marsh gale
#

New passive perk idea: extra resupply
1st level gives 10℅ more ammo
2nd level gives 20℅ more ammo

wooden elbow
#

some form of way to decorate the space rig, besides swithing seasons ofc. like in ur little room for exemple

lucid flint
#

An always visible healthbar for Steeve, under the beast master icon on your HUD maybe, it'd be small but I think it would be nice to know exactly his health at all times since he isn't always in view.

coral wren
#

dreadnought mission is to kill dreadnoughts before they get any bigger/dangerous right? Im thinking of a mission where a dreadnought had grown to a point where they are not damageable via guns or grenades. Instead, we build a frame of a weapon or mech right? and then we could look for a core stone (or maybe multiple to extend the duration of the mission) and use it to power the weapon or mech. or take a pacific rim like approach and use a newfound mineral around the map (titanium, silicon, etc) and build a mech to combat it. And maybe during the fight against the adult dreadnought alongside the new mech, the mech actually runs out of fuel and wed have to use oil shales to fuel it, VERY similar to titanfall. As a side note, I thought itd be cute if the mech was named like A.L.E.K-C. just to fit in with his brothers and sisters (bet-c, hack-c, etc)

latent thunder
#

New mission: Karl's Katastrophe
Mission control puts you on a mission to recover a mule loaded with minerals! Mission control informs you the mule is an older manned model fitted with drills and weapons. It functions as a weapons platform and you need to recover it, repair it if needed.
When you find the mule, you'll need to repair it like the mini mules, but it's sheer size makes it take longer. Repairing it will wake the pilot inside.

"Wha?! Who's there?! Did ya bring any beer?!"
"Rock and Stone! I knew Mission control didn't forget about me!"
"Name's Karl! When we get back, drinks are on me!"

Once you've recovered the piloted Mule and it's pilot, you'll have to lead the Mule to the drop pod location where Karl himself will fight alongside you with the weapons in his manned Mule. Once you've recovered Karl, his Mule, and the drop pod, Karl will climb out of the Mule and into the drop pod, sitting where Doretta's head would perch, and he'll raise his pickaxe when you Rock and Stone!

After you get back to the space rig, Karl will be sitting at the Abyss bar, and will have a "Karl's Miner's Motivation" beer which is Free, and multiplies your minerals gained by 500%! The mission will be a rare one, but difficulty level has a chance to increase the chance of finding the mission to rescue him.

Hazard 1 = 10%
Hazard 2 = 20%
Hazard 3= 30%
Hazard 4 = 40%
Hazard 5 = 50%
Hazard 6 = 60%

Mission Control will even alert you to the Katastrophe recovery mission, and say "We've got a live one miners! A manned mule has been detected! Find it! Repair it! And bring it home! If the pilot is still alive, bring him home too! That mule is carrying untold amounts of minerals from a Black dig! A dig that isn't on the records! Rock and stone miners! Good luck!"

long summit
#

Make the springloaded rippers do partial melee damage; or just swap em to melee damage

strong bone
#

coilgun overclock: Ultra-Magnetic Ricoshot

instead of piercing terrain, projectiles ricochet off of surfaces up to six times. the same enemy (user or teammates) can be hit multiple times. each bounce adds a damage bonus.

-less ammo
-longer charge time
-shorter trail duration

hallow widget
#

i am once again asking for [scout beta gun] to be usable as a scout primary shotgun.

red scaffold
#

maybe make Steeve's outline visible when using the laser pointer? I keep losing the guy:(

stray hearth
#

So each class gets a resistance to a certain type of damage. Scout has fall resistance, which is obviously useful. Engi and gunner get poison and explosive resistance respectively , which are common damage types among enemies. Driller, however, has fire resistance. The majority of fire damage sources are found only in a single region of hoxxes, meaning the resistance is of little use for 90% of missions.

You could give driller a cold resistance as well, but then the upgrade is still near useless for 80% of missions. Instead, as a replacement for driller’s tier 3 armor upgrade, I propose

“Hazardous Environment Exclusion” - 33% damage resistance to environmental hazards

What counts as an “environmental hazard” is ambiguous, and should probably be decided case by case, but as a whole I’d say stationary enemies (ex. spitballers) aren’t environmental while things like cryo bulbs or wasp nests are. This would be a very broadly useful resistance, so maybe it even deserves only 25% resistance, but I still think that’d be better than driller’s current tier 3 upgrade. Plus, it feels more thematic than just fire resistance

winter python
# stray hearth So each class gets a resistance to a certain type of damage. Scout has fall resi...

building on this, it's worth noting driller's fire resistance upgrade gives him total immunity to all heat and damage from magma core's fields of mini-geysers. Building on that, with say immunity to things like creeper vines and just resistances to stuff like bloated vines spikes and gas mushrooms, would likely help a lot with bringing it up to par with gunner's and scout's respective armor upgrades

gusty bough
#

I want to see two new game modes: survival and spelunking.

Survival would be exactly what the title is. You take the drop pod to a mission and it crashes on the way. Classes would be cosmetic only and all dwarves would be equipped with pistols. Killing enemies builds up nitra which can be spent on a resupply pod at the end of each round to get ammo, weapons, perks, and other equipment. I think each hazard level of mission is how many rounds/swarms you face until you can get extracted. Each round becomes increasingly more difficult but exponentially with each hazard level. There should also be an endless mode for record's sake to hone your skills and practice with different equipment.

Spelunking would be a blank HUGE map with numerous connected and disconnected tunnels. You would then search for mission objectives like morkite wells, dreadnaught cocoons, rival operations, etc. When you find these objectives you report them to mission control for "future expeditions." The map should be quite big with options to find several future expeditions. The mission would be good for exploring and collecting building resources.

onyx solstice
#

Add more ghost variants for haunted cave, such as a ghost oppressor or maybe even a ghost dreadnought. Perhaps a.. ghost swarmer too?

gusty bough
#

I have yet another mission idea. Colonization. The Dwarves are absolutely PISSED that this mission takes place on the planet's surface. You need to protect colonists as they set up a camp on the planet and build shelters and defenses for them too. The game would end similar to salvage operation where you build a spaceport dock where the drop pod can land where you extract. Have several voicelines of the dwarves' frustration with not being undergound and butting heads with the locals. Maybe even have a prefab bar that the dwarves want to take a break at but can't. The cherry on top would be all the colonizers are elves so it makes sense that the leaf lovers would leave the dirty work to the dwarves.

#

Another space rig activity: Shop. Where does Molly, Doretta, Bet-c, hack-c, etc come from? the space shop. There you can find and interact with the various automated tools of Deep Rock Galactic. One of these could include a headless drilldozer with Doretta's head nearby post-escort mission and you can reattach her head to her body to bring about a satisfying conclusion to her rescue.

#

(I talk too much, I freaking love this game). I know many people have wanted equipment overclocks. I had a few ideas for engineer's sentry.
Drone: Engineer's sentry gains the ability to hover around engineer instead of being stationary. He would only get one and you would probably lose a large amount of ammo capacity due to the sheer weight of flying ammunition.

#

Mount: Engineer can mount a sentry to Molly or Doretta for self-moving protection. You would probably lose damage to balance it.
Elemental sentries: Several options to replace the sentry's ammo type: flamethrower sentry, laser sentry, cryo sentry. The damage output would reflect the element. (flames would be short range and burning, the laser could be longer range but slower shooting, the cryo would be extremely short range)

gusty bough
#

Aaand yet another suggestion or 2. One of the most frustrating things I've faced is connection issues that get me booted from a game. It would be nice if there was a "join previous mission" option so you can hop right back into the action and don't lose your progress.
Nothing worse than that happening in a deep dive. Another option for that would be to replace missing users in deep dives with Boscos. If there are 2 players you each get a Bosco, 3 & 4 players would lose Bosco support. This would help the smaller deep dive operations have adequate support expecially if some people lose connection. (That and I like having Bosco around, he's fun 🙂

Rival invasion mode: imagine an actual mission where the rival operation attacks the space rig and you have to defend it. Maybe even have strange rival bots that exhibit the same abilities as the classes.

paper wolf
#

On the anniversary of this game, please give us a punch bag with the image of the guy who programmed molly

real geyser
#

a unique voiceline from shooting the engineer
"HEY! I designed that gun, i know how deadly it is!"

glass sandal
#

A fix for a gameplay issue that plagues the multiplayer sessions I have with my friends: currently the game discourages friends from playing with each other because they all want to get their assignments done, but the assignment missions are always different missions, meaning that only one person can progress when playing together. The only way for all players to progress their assignments by not playing together, which is a major design flaw in a game that should encourage players to play with friends.

Fix this by progressing assignments of all team members when playing with friends, no matter which assignment mission they'd actually need to do next. Discourage players from grinding the same type of level over and over by dictating either the region they need to do the assignment missions in (needs to be a region that is available on the map) or not allowing the same mission type to be played consecutively.

paper wolf
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So, since this season made a lil change to the omoran hearthstone, i think the caretaker should have a new thing: an enraged state. Now that i think 'bout it, it's already sorta enraged so its like it gets more angry for a short time,and it's rng when it happens. What do I mean by that? Phase one, 0% chance, phase 2 , 25%, and in phase 3, is 50%. It can only happen once in a fight(when the vents are broken after that). What is that state exactly? The caretaker starts "screaming" (yknow like when it starts), it starts rotating really fast, the tentacles go nuts , stabbing and shooting really fast, while the caretaker launches bombs. This lasts 'round 20 seconds

brisk quail
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This must be an uncommon suggestion but it's something that has bothered me for a while. So the problem is that I don't want to take another promotion for Scout or any other dwarf beyond Diamond because I hate how the Legendary color looks. It's very eye distracting considering the overall dark contrast of the game. Is it possible to make a selection for the preferred Honor badge at max promotion? As for now I am stuck here on diamond without being able to progress my overall account level.

tight bridge
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Rock and Stone Miners and Developers!

I have brought you some fresh offers, which will be divided into several messages.

The new main weapon for dwarves is "Homemade Cannons". When the management is slow with the delivery of new equipment.

Driller. - "Scrap metal or garbage cannon" based on parts from a cryo cannon. A turbine from a cryo cannon is used, but instead of a coolant, various metals and parts of the cave environment (crystal fragments, stones, etc.) are used as a striking element. Alternative fire - emits a powerful air pulse deafening and disorienting opponents, some small enemies are thrown away. In tunnels and small caves, the pulse does not create additional effects, but in large caves it can create a mini-tornado that moves chaotically and causes damage to all living things (including dwarves). The main ammunition is energy batteries.

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Engineer. - "Brain grabber" based on LOK-1 Smart Rifle or robo-glyphid.

  1. The "Brain Grabber" uses the LOK-1 base and guidance system, but the main bullets have been replaced with "implant bullets", which very quickly penetrate the brain of opponents, taking them under control. It can capture both a group of medium-sized enemies (a personal army of Steves) and a maximum of two large opponents such as Praetorians or Opressors (but not dreadnoughts and detonators). Alternative fire - scares away nearby opponents and directs captured bugs in the right direction. The main ammunition is "implant bullets".
    Note: Captured enemies gain new attack abilities depending on the selected weapon modification in the arsenal.
  2. The robo-glyphid was completely created by an engineer from parts found at the station, including legs from mini-mules and parts of station drones. It is not known how the management was persuaded, perhaps R&D was interested in this, but the engineer was allowed to use robo-glyphid in the field.
    In fact, it is a mobile combat platform with several built-in combat guns and a platform for installing the turret on the belly. The types of weapons and other abilities of the robo-glyphid are configured in the arsenal terminal. It is controlled using a modified laser pointer, which has been integrated with a reprogrammed mechanical "eye" from LOK-1. Robo-glyphid can also revive fallen dwarves (but no more than twice for each), is able to glide on air but not fly, and he can also give false commands to the Bugs to attack his own. It is not immortal, but it is very strong, so it may need repair. Alternatively, some parts may fall off in the process, they will need to be found and put back. An alternative mode is the ability to ride a robo-glyphid at the place where the turret is placed. The main ammunition is rounds for Robo-glyphid (depends on the selected layout).
zenith anchor
#

Make a few cosmetic items free and available for all characters in the start, not a bunch of stuff just a few things, and add game chat

tight bridge
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Gunner. - "Saw thrower\Nail thrower" based on "Thunderhead" Heavy Autocannon with elements from ArmsKore Coil Gun or "Ion Cannon" based on "Lead Storm" Powered Minigun. The engineer helped, he probably owed a lot to Gunner.

  1. The "saw thrower" uses the base of a heavy autocannon, but instead of two movable barrels, two guide rails are installed, based on magnetic elements from Coil Gun. Actually launches powerful saws that bring terror to the ranks of opponents. With an energize shot, the saw can ricochet off walls and enemies (causing damage to them), exploding stuck in the enemy. Alternative fire - turns the saws vertically, allowing you to literally saw enemies in close combat, as well as launch the saw along the top like a Springloaded Ripper. The main ammunition is saws.
    The "Nail Gun" modification replaces saws with nails that can literally nail enemies for a short time. Nails can pierce through several opponents with an energize shot. Alternative Fire - massively launches several nails across the entire cave, covering a large area in front of the dwarf. The main ammunition is Nails.
  2. The "Ion cannon" uses the base of the minigun, but the barrels have been replaced with four ion emitters, one central and three connected to it installed instead of barrels. During an attack, the connection between the ion emitters and the center creates an ion "light ribbon". Attacks at first at a short distance, but gradually unwinding the attack range increases and the damage increases. Alternative attack - has two options depending on the settings in the arsenal terminal. The first option charges almost any enemy (except swarmers, dreadnoughts and detonators), after which the charged enemy powerfully explodes causing damage to the area, large ones leave a crater. The second option is similar to the shot of an ion cannon in the game C&C 3, a charged area is created, after which a powerful pulse destroys all life in a large area. The main ammunition is ion batteries.
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Scout. - "light cannon" based on DRAK-25 Plasma Carbine.
The "light cannon" is based on the DRAK-25 and literally uses light as a weapon. The DRAK-25 plasma unit has been replaced with a micronuclear reactor, which creates a "deadly light". When shooting, it creates a powerful beam of light that causes serious damage to enemies, as well as heats up thick chitin plates of opponents causing thermal damage. The firing range is high. Alternative Fire - creates a diffused beam of light at close range, which deals weaker but massive damage to all opponents in front of the dwarf. The main ammunition is a cooler for a micronuclear reactor.

That's all for now.

spiral grotto
#

New perk:

Molly loves you. When you call her, she moves at 2x speed.

real geyser
#

Voice lines that play if you stare at a fellow dwarf for long enough, like in Halo

Some suggestions:
“Hey! Focus on the bugs!”
“Am I really that pretty?”
“Wow! I can almost see right down the barrel!”

stray shadow
#

new sources of credits that are unique to each biome, similarly to the bittergem

Crystalline Caverns

  • nothing's worth there

Salt pits

  • A very rare and delicious salt block that will surely net a few credits.

Fungus Bogs

  • A fungus that smells so bad it's used to deter bugs away! R&D will love this.

Radioactive Exclusion Zone

  • A bright crystal that emits a green light, it's safe enough to be near. Perfect to save on power for lights.

Dense Biozone

  • A pretty flower that has a wonderful smell, a valuable material for perfume!

Glacial Strata

  • A chunk of permafrost ice that never melts, could be used for cooling down equipment.

Hollow Bough

  • A seed that survived the harsh environment dominated by other plants, it'll be worth researching.

Azure Weald

  • A flower that has hypnotic powers due to how it is, it could have some uses.

Magma Core

  • Lava

Sandblasted Corridors

  • A fossil of a creature that shouldn't have survived this environment, this could lead to what this place was before.

none of these things have effects on the dwarves and they are not crafting materials, they are simply just for credits only

willow viper
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Burstfire GK2 Buff idea:
If you hit all shots in a burst and kill an enemy with the last shot of the burst, you have a 33% chance of recovering 3 ammo which come right back into the clip.

This rewards mastering the burst and knowing which enemies are in the 3 shot treshold (Such as full health grunts) with ammo and extended magazine, letting you keep firing for longer as long as you keep good accuracy and aiming at the right enemies. It would help offset ammo wasted on the amount of times you'll overkill enemies due to mandatory 3 shot burst

random basin
#

please add an achievement with a ball or like "kick a ball in zero gravity" or smthrock

azure mesa
#

New voiceline for Spacerig when you throw all barrels into one of dwarf's rooms

tawdry flame
#

Make jetty boots last through all 3 missions of deep dives!

valid dew
#

utility weapon overclocks

abstract walrus
#

More rock and stone voice lines.

dusk basalt
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Hold R while pointing scanner to make it swap from ping lazer pointer to enemy locator mode with a larger scan area similar to wavecooker.

Helps locate those ceiling bugs and cave leeches or maybe give a quick outline pulse of an incoming pack of grunts.

wooden elbow
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more MK suits for all classes

dusk basalt
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Distorted audio lines for the lure grenade mocking bugs.

paper wolf
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So, i recently unlocked the lead storm overclock, and i think it needs a shmol thing to be absolutely perfect. A shield in front of you when you shoot. Not like the shield bubble, like the shield the nemesis shoots at you, but in the colors of the shield bubble. The shield can be broken, after around 500 damage, but regenerates after 60 seconds,OR instantly regen it with a resupply pod

lethal thunder
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OC idea
Lok-1: [Re.Use] Ammo
rocknstone Now can focus on turrets to refill their ammo.
rocknstone Increasease ammo capacity
rocknstone When turret being loaded this way, it making damage impulces around itself.
tothebone Decreases weapon damage.

Now with new magnetic system from R&D, your turret can be loaded with your own gun![1]
(R&D is NOT responsible for damage received from a magnetic pulse during turret replenishment.)

pearl fulcrum
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A gold smelting and pressing on the rig.
People keep saying no gold isn't "worth it", but the team seems averse to making gold worth more. There shouldn't be anything wrong with making it "fun" though.

The machine remembers how much gold from the last mission and doesn't affect any credits gained. It comes with several buttons to press gold into various shapes.

  1. Coins: Every 1 gold = 1 coin. They get spewed out of the machine like rain. You cannot interact with the coins so no worries about potential lag.
  2. Bar: 20 gold = 1 bar. Gets thrown out of the machine as they get pressed. You can pick up and hurl bricks like event fireworks and snowballs.
  3. CHUNK. Requires at least 500 gold. Size scales with amount of gold. Otherwise same as gold chunk and perfect for Richuals.

Maybe make it so that if you bean Lloyd with a gold chunk, the buff beer gets changed to Pots o' Gold because #ItsNeverGoldPots

void crescent
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crossplay between all platforms
overclocks for support util ex: gunners sheild lasts for 50% longer but is much smaller

sly sail
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Defense-based bug mission warning.
More grunt guards, wardens, praetorians, oppressors, most heavy/tanky/defensive enemies spawn more often.
Could be called "Thick-skinned" or something.
"More heavy bugs have been spotted in this region. Bring extra ammo, you're going to spend a lot."

olive pond
#

When sorting by hazard in the mission terminal, it would be great if haz 5+ was factored in

stone charm
#

make some of the non-buffing beers keep their effect during a missions

crisp thicket
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either Steve or Stalkers should have their outline colors changed so they aren't the same; we've shot steve far too many times thinking he was a stalker, and that doesn't hurt him much but it is a real waste of ammo lol

main leaf
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Get a bonus 1 or 2 nitra for completely mining a nitra vein with a pickaxe (nothing left)
Desperately mining the last slivers for a resupply and only getting 0.3 nitra

deft rampart
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I've suggested a photo mode before but ive thought more into it lately

Instead of having photo mode in the caves there would instead be a replay system that would allow you to replay missions that you've played (as long as they were not an hour long becausethe game may start to struggle upto that point)

In the space rig photo mode would be allowed and you should be able to start and stop time at will (unless with players as it will keep time going)

flat olive
#

remove sabotage from assignments

plush spindle
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Add a new weapon for the driller as his movement device
Another drill but its handheld and looks like a minigun
It stores more "ammo" and deals more damage but drills slower
That is my suggestion

latent thunder
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Suggestion: Dwarf emotes.
Dwarves in DRG gotta kill time and amuse themselves beyond the minigames and drinking themselves until they dive into the burning ring of death.
/dance = Makes the dwarf do a random dance. Works just about anywhere.
/flex = Makes the Dwarf flex their muscles to show how strong they are.
/funny = The dwarves say one of several random jokes.
/moon = the dwarf will turn around, drop their pants, and moon in that direction, but their hips will be censored by a mosaic that Mission Control will say "Management told you that was inappropriate! I'm engaging the holographic censorship systems before you do something you regret! Like getting cornholed!"
/salute = Different from hitting V (default key) to chat "FOR ROCK AND STONE!", your dwarf silently salutes out of respect.
/flask = Your dwarf pulls out a flask and takes a swig, wipes his beard clean, and then pockets it to return to work.
/rich = in case you are nowhere near for the richual, you can punch in "/rich" and your dwarf will shout "WE'RE RICH!" loud enough to be heard anywhere in the cave. (Management warn not to shout so loudly out of concerns it may irritate the bugs).
/fart = Your dwarf makes an auditory random fart. From the near-silent "Poooofffffffff", which will be met with "S-B-D! HAHA!", to a loud ripping fart with the quote "Someone stinks like a Praetorean death fart!", to a wet-sounding fart that your dwarf will say "Oh no! I think that was a wet one!", a squeaky fart that has a high pitch that the dwarf will say "Squeaky clean!", and a thunderous fart the dwarf will scream out "AAAAHHH! MONKEY CLAW!"
/weep = Your dwarf will weep and cry. An indicator of you feeling miserable.
/haha = Your dwarf will burst out laughing joyfully (Or drunkenly).

serene glen
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Add specific information about equipment improvements, such as reduced damage when falling on a platform -> damage when falling on a platform is reduced by 60%. (60% I made up because I couldn't find the information anywhere, that's why I'm writing this.)

subtle basin
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Suggestion: new unique warthog overclock
all of the warthog overclocks are stat buffs, they change fire rate, ammo or damage/pellets except for stunner.

Loki has Chemical Rounds, SmrT Trigger and Neuro Lasso
Stubby has EM Discharge and Micro Conductor
all of which add something new to the gun instead of improving some aspect of it

What I had in mind along with anyone I asked for an idea, is an explosive OC. pellets explode with a really small radius so good for swarms but you lose weakpoint damage.
but what I'm suggesting is essentially adding any playstyle changing overclock not specifically the explosive one, I think one of the best aspects of deep rock are the unstable/balanced overclocks that practically give you a new gun to play with. it doesn't have to be overpowered or even optimal but something fun to play with on lower hazard levels, or higher if you're brave

my last point is every engineer primary has 7 overclocks except the warthog 🧌
the warthog has 1 less overclock than stubby and loki and that one could be more than a stat changer

lyric coral
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To clarify one of my earlier suggestions: The dwarves want to show mission control they care about him, so they embark on an assignment for the sole purpose of convincing management to get mission control a pet lootbug.

valid dew
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dawn of the dread paintable bug bits

sage glacier
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I've loved the weapon maintenance system so much, I'd like to see something similar done for grenades. Just little cosmetic rewards (victory move, hat, paint job, etc) that encourage playing around with all the different grenades drg has to offer.

hoary grove
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there is a
lootbug
golden lootbug
how about a nitra or a redsugar lootbug

lilac axle
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Mission/Event: Mother of All Loot Bugs -- Main premise: An enormous -and invulnerable- loot bug spawns somewhere in the level. Two support pods drop at random locations, one with a large bomb, one with a set of lure guns. The lure guns shoot lures into surfaces that look like scout lights, except they don't glow as much, and the bug moves towards them. The objective is to get the lure guns and lure the bug to the bomb. It eats the bomb, which promptly detonates, showering the team with bug guts and mineral chunks. The bug moves somewhat more quickly than normal loot bugs, something comparable to a bulk detonator, can burrow like a bulk or dreadnought, and if there are any mineral deposits within a certain radius, it may divert to and devour the deposit instead of following the lure trail. Maybe the team also has something they can tend to that gives the bug a periodic speed boost. If a dwarf moves in front of its face, they get munched, which is instant death, but otherwise the bug itself is not a hazard. As a mission, the spawns for the bug and pods would be far apart so the team would need to traverse the whole cave to complete the mission. Glyphid spawns ramp as in point extraction. As an event, the team calls in the pods when they find the bug, which starts the event. The pods drop relatively nearby, but Glyphid spawns are more aggressive.

solid saffron
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Versus 1v1 simulation for pointy eared leaf lovers who love to shoot their teammates

  • A Virtual Simulation accessible in the Space Rig during seasonal events like Easter or Christmas and has no rankings or point system in place
  • A 1v1 or 2v2 Deathmatch with all of your gear in pre-made virtual arenas for dwarfs to spend time while waiting for the others to wake up, or just to have a blast after a hard day
  • 15 point elimination limit
  • The winner gets to have one round of a chosen beer for free of charge from Lloyd (has a limit of 3 per day, this idea was implemented by the management)
  • The player needs to promote all four classes at least once to access the minigame
  • Entry fee is 200 credits and after every win it increases by 200 credits until it reaches 1800. (Because maintaining a virtual space is god damn expensive.) Fees will be reset once the event is over.
  • No time limit for max enjoyment (You'll be paying for the maintenance prices anyway)
worn thistle
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I'd really appreciate an accessibility option to disable ping audio. I've had countless anxiety attacks from people spamming ping.

civic shard
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I understand this would be very low priority, but I still think it'd be neat.

I'd love if the missiles modelled for the Hurricane had different coloured tips depending on which T5 mod you picked.

Keep the current red for the Napalm Infused Rounds

Have a green tip (with a dent in it from R&D hitting it with a wrench) for Uncontrolled Decompression (the stun mod)

Have a blue tip for Nitroglycerin Compound

onyx solstice
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For berserker, make the dwarves sucker punch the bugs instead of hitting them with a pickaxe nice

wise tartan
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it's probably going to be a really small suggestion but it's been on my mind for a while

when the dwarves kill a glyphid menace they should say a new line like "not so menacing now are you menace HA" or something

daring portal
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What about new primary for driller "jackhammer" (Not shotgun, real jackhammer), it will be unique weapon that will deal damage in melee and will proc perk vampire, when u press rmb it will deal damage until will be overheated or spike will be broken, when driller will hold r button jackhammer will shoot spike directly like icecpire and deal massive damage. Have passive armor brake
1st tier mod:
More ammo/spike velocity/less heating rate
2nd tier:
Weakpoint damage bonus/ reload speed/heat decrease rate
3rd tier:
Melee damage bonus/rate of fire/ encreased ms during reload
4th tier:
Decreased ms penalty during firing/more ammo
5th tier:
Direct shot stun/fear 50% after kill/slow nearby enemies 10% while firing

latent thunder
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New mission type: Regicide!
the targets are:

  • 1-3 Glyphid Princes, each is on the verge of becoming a Glyphid king once his reproductive gland is added to the Glyphid Queen! These princes are not kings yet, so they'll be easy pickings compared to the queen!
  • 1 Glyphid regional Queen. The big mama of the swarm in the area occupying a hive cluster!

Mission Control: "A Glyphid Queen is growing engorged with unfertilized eggs! R&D's anatomical research on the bugs suggests the queen will have several suitors she'll mate with and eat if they stick around for too long! They're young males known as princes looking to sire their legacies! Put an end to these bugs before their romp in the caves brings the entire region down!"

On rare occasion in difficulty 3 and higher, you'll find a rare Glyphid King which will have already mated with a queen in another region, larger, airborne, and has minerals sticking out of it like a hoarder. When killed, they explode launching dense mineral chunks that if one hits you, you're downed! Seeing one will have Mission control panic!

Mission Control: "A KING?! HERE?! Miners! Your top priority is to kill that bastard before he can fertilize another queen! If he gets the queen in this area, it's all over! If he reaches the queen, I'll initiate immediate evac! Kill it or run! I won't fault you for retreating in the face of this threat!"

The Glyphid Queen is sitting in a large hive cluster, and growing her butt to large size because she'll be loaded with eggs. The egg sac will be her weak point behind her. You first have to take out the princes, and then break the hive open to anger the queen enough to engage the fight.

soft kelp
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blank cores in the performance pass

hardy salmon
#

Give the six shooter OC a unique cylinder

paper wolf
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So , i think everyone can relate to this, you wanna do the daily challenge to speed up the grind, you have to do missions in a specific biome, the scanners seemingly dont give two shits about it, and you dont want to reroll it in case you get something worse. My suggestiom is a private scanner that you can buy for 7K , and it lasts 2 hours

sacred snow
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Add Rock and Stone from windrose to the Jukebox.

molten timber
#

flaming tips beard and hairstyle after black beard

prime bane
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New hostile plant idk someone come up with a fitting name

This type of plant hunts its prey by fooling them by projecting itself into what often picked up by the dwarf like fossils, ebonuts, boolo cap, etc etc

The plant is of course stationary and will project itself into pickable secondary missions like fossils, boolo caps, ebonuts, etc. When no pickable secondary are available they will instead turn into barley bulb, malt star, starch nut, or yeast cone.

When a dwarf tried to pick up the fake pickables the plant will reveal itself and pin the dwarf like cave leech did by eating the upper half of the dwarf body, the dwarf will take damage overtime until they are downed and can be rescued similar to cave leech by shooting the plant and killing it

You can tell the difference between a real pickables and fake pickables by hearing a faint breathing, if you do and know for sure which one is the plant you can just shoot it and it will reveal itself, it can't do anything if you stand far enough from it

golden echo
#

Add an area to the space rig that lets you test weapons/builds instead of needing to enter a mission to see if you like what you chose. Could even keep it simple and just have a couple training dummies in the shape of Glyphids.

umbral frigate
#

a framework you could earn through matrix cores

sinful drift
#

if one has all cosmetics and cant get anymore from lost backpacks, give them a random OC or blank

reef parcel
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New Passive Perk Ideas

  1. Escape Plan
    The lower your health is, the faster you move. The fastest you can move with this perk alone is 10% faster while walking/sprinting
  2. Adrenaline
    When a swarm is incoming, damage is increased by 10% for 1.5 minutes
  3. Builder
    You build and repair things 10% faster
lusty jackal
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make the plants/grass that hang from the ceiling in some biomes turn invisible when you get very close to them.
those plants don't have a hitbox and the only way to make them disappear is to hit the part of the ceiling they are attached to.

daring portal
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Rock crushers left over from the plague were retrofitted with drills and turned into heavy jackhammers that could be held with two hands. they can be presented as the driller's new primary weapon. it would be a melee weapon with the ability to fire a shot using rebar used to crush stone

next stratus
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They should add on to the perk which gives you more ammo during resupplies instead of just giving you more health

short fiber
#

Alternate power attack: horizontal attack
Attacks multiple enemies in front of you, dealing less damage than a normal power attack, but more than a standard pick swing

chilly jay
#

Give Driller an Arc Cannon or Tesla Gun. He already has fire, poison and ice weapons, why not electricity? Make him a designated wizard.

crystal fjord
#

fix the iron will prompt triggering when you try to jump away right before you die, make it so that you need to press space only after you die

grizzled grail
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Ever since the new addition of the join error "perhaps the players are on the last stretch" it feels increasingly more impossible to rejoin players after you crash out/ get disconnected.
There have been a lot of instances where me or my buddies get disconnected because of a huge lag spike or a sudden packet loss where we couldn't rejoin because of that specific error.
The worst thing is that it even happens at starts of missions and doesn't get fixed even after full restart the game.

The issue? Probably the "last stretch" gate that somehow gets flagged when losing connection sometimes? Now obviously that is speculation and what iIm about to say next might be closer to what some people call "survival bias" but this issue has happened WAY less when the inability to join a finishing game wasn't implemented.
Please take a look at it because it's becoming increasingly more frustrating to play. :(

still seal
#

Adding more weapons would be cool.

clever chasm
#

I kinda want double positive missions kinda like how we have double hazard missions like duck and cover mixed with haunted caves what if we had mineral mania and gold Rush mixed together or low gravity and secret secondary I feel like that would be so awesome if we can do that just imagine drinking pots'o gold with gold Rush and Mineral mania active and a crass walks up heck maybe 2 will spawn if you're lucky enough please make this a thing it would make some missions so much more fun

valid dew
#

live events at the end of every season that progress the story

long summit
long summit
#

Something evil, on higher hazard levels, killing praetorians with fire should cause em to explode. Because of their flammable gas

onyx solstice
#

Make the dwarves ragdoll when they get hit by shellbacks nice

errant sinew
#

Add the ability to transport large minerals on a Gunner's cable as in the game Sons of the forest
P.S. Sorry for english, i use translator

mint pumice
#

Parryable enemy attacks with like the pickaxe

hardy salmon
#

When the drop pod is called in, before it comes down a pilot hole is drilled ending in an explosion that destroys some ground so it gets rid of anything that would make the drop pod get stuck in the ceiling.

chilly jay
#

More outlandish skin colors, especially purple shades

real geyser
#

When you’re outside the space rig and you have jet boots on, you should be able to have 360 degree motion like the jet pack in space engineers (mouse to rotate forwards and backwards, q and e to rotate side to side)

azure basin
#

There should be an option to show the values of your health bar, and the damage done to enemies.

#

While I am aware that the Steam version has a mod to do this, as someone who has played both the Steam version and the Xbox version, the damage values mod has been very helpful in creating builds, and while you can see the damage values on the build screen, the numbers don't actually help because they have no context.

Console players do not have the luxury of modding, and so the option to show damage values would be quite beneficial. There should be an option to turn it off for the sake of immersion, if that's a concern.

lyric coral
#

A spiky hairstyle with flames on the tips to complete the arsonist look.

hot vortex
#

I would like to see a project dwarka inspired accessories for each class like driller who had a knight kind of helmet and a heavy armor uniform and a dark boggy green for the undershirt and a crossbow inspired body for the drillers secondarys. The gunner had a flat top skull kind of eyebrows design and a leather armor looking uniform and shoulder pads and bandolier as well as a Gatling bow body for the minigun. now for the engineer he had a little lantern strapped to his head and utility kit on his back and a pointy moustache and a scraggly beard and a leather belt with a pickaxe on the side and a breastplate on the front and a weapon body for the shotgun with a crossbow as the barrel and the rest as shot gun. Since the demolitionist isn't in drg I'll have to make my own uniform for scout id like to see him have a light militia looking uniform like tough leather as a uniform with a kettle helmet with a tiny spot light on it and a satchel since he is usually doing most of the mining so he would have most of his utility's on his belt like all of the uniforms he will have a boggy green uniform color. I just thought this would be a cool idea.also i think it should be in a new season like after drilling deeper.

pearl jetty
#

Iron Will Rework
-Now automatically activates when all dwarves have died (and bosco no longer has any revives)
-Does not kill you if you don't heal within the duration anymore
-Instead of invulnerability, you can't go down during the duration (so your shield and any health you gain may still be lost)

long summit
#

Fat boy c4

high cargo
#

Suggestion: A terminal to buy/sell beer ingredients.

Sometimes you just can't find them anywhere.
Desperate times call for desperate measures.
Like the Mineral Trade Terminal, you buy higher and sell lower, but at least you can find them.

Bonus points if there's fun lines the dwarves say after buying/selling - "It was expensive, but our mugs will be full tonight" after buying or something similar!

stark frigate
#

Jet boots in the space rig need to be way stronger

sacred hound
#

Fix Drillers c4. When something brakes beneath it,the c4 remains

fast sinew
#

A few quality of life things:
Let the pickaxe power attack area upgrade also carve more in depth and width. It would be great for wall mining and when digging through dirt/thin walls in general.

Please allow a visual option to turn down the brightness of the uranium in REZ when getting close to it.

The Ripper is a tricky grenade to use. Please allow us to an option to launch it horizontally or on vertical surfaces.

HE Nades from Driller: Please allow the HE nades to ignite goo or explode combustive goo mix to give them more utility.

In Low Oxygen [OSR, Salvage, and Point Extraction] the Refinery, Repairable Droppod and Minehead oxygen tanks seem to have a height limit on where they do and don't give oxygen and there are times when you are near the Refinery/Minehead and you do not get oxygen. I was hoping for more consistency because there are drop pods, mineheads and refineries that even near them you do not get oxygen because the dwarves are above or below the oxygen's reach. Please increase of range of stationary oxygen and or allow more checks in the generation so that the center pieces for the missions have fair terrain.

I've seen several Refineries and Mineheads that are elevated off the ground and away from walls and while that is already hard depending on team comp low oxygen compounds the problem.

Also, If you have already gotten an item from a scrip in the cosmetic tree it gives only 1000 credits when dots in the tree that are credits only give 2500. Please increase the credits for items you already have from the season pass or cosmetic tree to match.

hallow widget
#

okay so i doubt that this'll be added but fuck it.

make it so that we can take out our pickaxes and just use those as normal weapons with combos and blocking.

tacit atlas
#

Last resort - passive

When you run out of ammo on your main weapon you gain extra damage on your pickaxe and a faster swing rate

real geyser
#

i feel like assignments would be more fun if more of them had conditions, i had a lot of fun with the unlocking haz 5 one and if some were done only using certain weapons or something that would make grinding out assignments waaay more fun. also just adding assignments for new pieces of armour or something that are purposefully challenging would be great, content slows down a lot and drip feeding special assignments would add some diversity back into the later stages

rugged field
#

Springloaded Ripper tweaks:

  • Renamed Red Hot Rippers
  • On top of what they do now, they also leave a trail of sticky flames in their wake. Just like with the CRSPR, this deals constant fire damage and can ignite enemies.
  • You and your fellow Dwarf allies are immune to the sticky flames (just like with the CRSPR)
  • Friendly fire reduced even further, maybe to 50% (down from 70%).
  • If this makes the Rippers too strong, maybe reduce the instant explosive damage per hit a little?

This would let you have a throwable option to, for example, ignite sludges and temp-shock frozen enemies. It also further improves its area denial niche, since the flames linger a while even after the Rippers are depleted.

What do you think?

subtle basin
#

Weapon mods and overclocks that give a weapon that originally didn't have area damage should also give a visible AOE stat
specifically the bulldog's explosive rounds and drak's plasma splash but I'm sure there are more
and pretty sure chemical rounds on the loki has some radius too

chilly veldt
#

Make a new weapon cosmetics category - "Attachments"
Let Danger Dice be the first of them and allow them to be used on any weapon skin

real geyser
#

GK2 overclock

🟡 Windmill System 🟡

”Adding a motorised, spinning loader doubles your magazine size and grants you much faster firerate! However, it needs a bit of time to spin up, but it’s well worth it!”

rocknstone x2 mag size
rocknstone Small buff to firerate
rocknstone Small buff to max ammo

tothebone Firerate ramps up over five seconds

willow viper
#

Conductive Thermals is a niche Overclock that some people find specific usecases for like fire boomstick or Dreadnought elemental combos, but I feel that other than those it can struggle to bring enough value at an average due to the damage reduction on a weapon with already low damage, requiring you to take the electricity mod to synergize with the increased electricity damage, but that puts you at the mercy of RNG to get electricity procs, since quite often you can kill a grunt before you even get electricity once.

Thats why I think it would help to introduce that the debuff also slightly increases the chance for percentage based electricity procs to apply. This would help with applying electricity with the electricity mod more reliably, since it's that mod you'll need to take to offset the damage reduction. This would help bring more use to the weapn by making its grunt-clear playstyle a bit more like Electric Reload GK2, but without buffing some of the crazy fire Boomstick shenanigans you can already do with Conductive Thermals

summer oasis
#

Active Perk: “GutsLust” (or “Finisher”) grants a Finisher ability that has a cooldown of 2 minutes and 45 seconds. Upon using the Finisher on a grunt-sized enemy; (grunts, slashers, guards) your dwarf will be locked into a short animation of inlodging your pickaxe into the glyphid’s skull via an underhand swing then tugging the pickaxe towards yourself to tear apart the creature’s skull, similar to killing a grunt with a headshot. Upon completing this action, your dwarf will let out a maniacal laugh and gain 4% faster movement speed for 15 seconds. In order to perform the finisher, your enemy must be on less than 50% health. For 10 perk points you can upgrade the perk to increase the speed boost to “7% faster for 17 seconds”, and change the “less than 50% enemy health” to: “less than 66% enemy health” the upgraded perk also enables finishers against praetorians; violently and hastily bashing your pickaxe against it’s weak point until it dies, though this finisher is also over quickly. Upon finishing a praetorian, your dwarf becomes tired, and instead of gaining 7% move speed for 17 seconds, you lose 9% move speed for 20 seconds.

I suggest this because I love the combat in this game, and while I’m aware the “no crazy melee combat” policy, This perk would still fit well up next to “See You In Hell” and would be absolutely sick to see in game.

rugged halo
#

Adding a passive to the hover boots:
Give hoverboots a passive that allows you to hold space to jump, making it easier to b-hop.

This will give the perk more use at higher difficulties, allows scouts move faster easier, and gives gunners a great perk to combo with Lead Storm.

stiff pewter
#

can we please get more perks or more upgrades to existing ones?
i have over 200 unused perk points that i desperately want to spend on new stuff

broken stump
#

Can we get a Day of the Dead/Halloween themed Corruptor this year? You can paint it up to have a Sugar Skull face, like how Day of the Dead skulls are painted. It would be hilarious to give the dwarves a bunch of sticks to take on the corruptor this year, but that sounds like a hassle and half-a-day's work, so not necessary. Instead, can the Corruptor drop a LOT more items, like some Enor Pearls, an Error Cube, other gems and more!?!?! If you're going to create an enemy that fights like hell for its life, can we at least get a little more something out of it in the end? Just a thought.... (Rock and Stone, precious programmers! We appreciate your hard work and creativity.)

rugged field
#

Overclock Bonanza!
Here I present to you, 80x Overclock suggestions!

https://docs.google.com/spreadsheets/d/1xDGjXsLDMBZ6dgKlyzw8OFeBrp-kd6I_X6tTpPjF3Xk/edit?usp=drive_link

There are 2 main objectives with this massive list:

  1. A select few of these Overclocks are rather wild in their nature, almost completely changing how the gun works - almost as if it was a new gun. And that's intentional, because it is very unlikely that GSG will add more weapons to the game - no doubt would it be easier to instead add a wild Overlock, rather than making a whole new weapon.

  2. This actually brings all weapons up to having 10 Overclocks each!

I hope any (or even all?) of these will be fun for you guys to read about. If you have feedback or questions about any of them, I'd gladly hear them! 🙂

sly wasp
#

When you stand near or in a Crassus detonators explosion, your dwarf gets encased in gold and your teammates or bosco can mine the gold off of you in order to free you.

long summit
#

Elemental oppressors similar to elemental praetorians. Oppressors are supposed to be mutated praetorians, so why don’t they have different verisons like normal praetorians?

stray shadow
#

pls let us dash in the space rig after unlocking the perk🙏

covert lintel
#

pls let us actually "sit" in the chairs in the space rig, I wanna sit around a table with my fellow Dwarves, discussing our next mission whilst drinking copious amounts of beer..

kindred kettle
#

Ability to select multiple overclocks, cosmetics, mineral containers, etc. to forge in bulk, eliminating the need to sit through the same forging animation several times in a row.

sullen fable
#

Platforms, unbuilt sentries and mineral chunks need to have a ping voiceline and all three already have them in the game ("platform placed", "senty gun needs assembling" and "a bit more bismor over here!")

faint lodge
#

The ability to either kick players with a custom reason, or a additional reason choice: 'Did not listen to host/Lack of communication (ignored the host and acted like a twit) or 'Did not meet mineral quota (refused to mine anything)'.

Additionally, I would like a toggle to prevent anyone other than the host ending a mission, or at least having the host manually approve someone calling the drop pod. I've had far too many missions end prematurely due to people not reading the host's wishes, and instead immediately hitting the glowing button because they can.

Or, barring that, the ability to kick or ban after the main mission is completed. I don't want people joining my matches purely to have the game played for them, while they do nothing except collect rewards. I refuse to reward people for hiding in a corner, only shooting bugs that come close to them, and then stealing all the supply drops, and not completing any objectives.

paper wolf
#

A new passive perk, last stand. It is only activated when you are the only dwarf standing, or in the case of playing solo, when not bringing bosco to a mission. When activated: all your weapons get +10% damage and accuracy, and you get 10% more speed, take less fall damage, power attack needs half the time and have more area damage, and for icing on the cake, +15% faster reviving and regen 3 health(this wont increase by upgrades). This can be upgraded too. Tier 1 has the effects i listed previously, tier to increase all of 'em by 10 %, and tier 3 does the same except the faster revive part. When activated, there should be a voiceline like "well, shit, time to save my team" , as an indicator you have the effects

fluid pelican
#

for april fools, make every gun have the special powder effect

tacit atlas
#

I see red - ability
You gain extra speed, damage and now can see enemies better that you can use anytime without any cooldown but with the tradeoff that you lose health during the ability and your vision turning red

wild schooner
#

maybe add the passives like
engi would have the faster bulid rate
scout faster movement speed
gunner more hp/shield
driller faster mining with pickaxe

sullen flint
#

a very simple drak overclock

rocknstone increased rate of fire

tothebone decreased cooling rate and projectile speed

verbal oasis
#

Add an overclock to the pickaxe that makes it mine a 1x1 square block, which happens to be the exact size of a dwarf, but also is a minecraft reference.

real geyser
#

New gunner primary:

gunner Deepcore Boltrifle gunner

”What was originally a retrofitted GK2 has evolved into this unit of a weapon. Firing giant bullets, this cannon of a rifle can take down almost anything and fits perfectly into the gunner’s arsenal.”

The Boltrifle is a massive, single shot rifle firing gigantic .88 hollowpoint rounds and can one shot most small enemies to the face. While a single shot rifle is a stark contrast to the rest of gunners kit, the sheer stopping power of the gun and the high damage it can dish out makes it blend in to the other heavy hitters. The rifle itself is a massive one, with a bolt on the side and a stand on the front. It has a long barrel and is loaded bullpup-style.

The Boltrifle has a huge amount of recoil, with only the most skilled of dwarves able to hammer it. While it can be shot very very quickly, it’s not advised.
While it isn’t a unique gun, the Boltrifle does its job and does it unique enough to not be an M1K clone, and also heavy rifles are sick as fuck

honest wind
#

make it so that Power attack damage scales with speed so I can market garden glyphids

onyx inlet
#

Hello, boots during missions is really not a good idea to force us to use them especially when we are a person with reduced mobility in the hands! It would be nice to find an alternative to avoid falling into the void and dying all the time!! I really find it stupid to force us to use bots, I really don't like it! Would it be possible to return the game to how it was or give us an alternative? thanks in advance

reef parcel
#

i think it would be pretty cool if the music became "wobbly" if you're drunk

i.e. it increases and decrease in pitch like a sine wave

lyric coral
#

Give hover boots the ability to let you double jump, putting it on cooldown.

tropic wadi
#

OC for Bulldog

Type: Unstable

rocknstone the bulldog now shoots 4/5 pellets, each dealing the actual bulldogs dmg (60+)
tothebone significally increases base spread
tothebone +100% more recoil

In case the burst dmg is too high, the complete removal of bonus weakpoint dmg can be an additional downside (similiar to Gas Recycling)

lusty junco
#

Here's a potential overclock for the Jury Rigged Boomstick in Deep Rock Galactic:
"Wildfire" Overclock
Increased Magazine Size: +3 ammo
Faster Reload Speed: -20% reload time
Incendiary Rounds: Bullets have a 20% chance to apply a burning effect to enemies, dealing 20 damage-over-time for 3 seconds
Unstable Barrel: +15% damage, but -10% accuracy
This overclock turns the Jury Rigged Boomstick into a high-risk, high-reward weapon that excels at clearing groups of enemies with its incendiary rounds. The increased magazine size and faster reload speed allow for more sustained fire, while the unstable barrel adds a layer of unpredictability to each shot.

abstract walrus
#

You can use steeve as a mount to ride around on. Also being able to climb walls with him.

white forge
#

If/when the tutorial ever gets a rework, it could use a section explaining how to call a resupply. I've seen so many videos on Youtube of people playing DRG for the first time and getting multiple missions in without knowing the need to mine Nitra to restore their ammunition.

indigo sorrel
#

biome idea- industrial wastes
the remaining scraps of previous attempts at resource extraction from hoxxes with far less evironmentally friendly tactics leading to the caves being completely wiped and leaving the rock replaced by soot and ash combined with the still glowing remains of various robots, only recently having organic life return in the form of the glyphids
crafting minerals- abundant enor and scarce bizmor though not in their normal forms
special- there are no naturally spawning mineral veins so you need to kill the remaining robots and machines left behind to get them.
hazards- terrain destroying weapons knock the soot and ash into the air creating temporary clouds that act as poison. Red sugar only spawns in the form of small crates that have to be manually used like a resupply leading to a full heal but completely using the crate.
unique "creature":
cr8tes- small lootbug like hailing robots that crawl around the wastes, they contain one type of mineral each and form packs with others of the same mineral, they have lights that show their contents based on the lights color, they can contain the vein minerals for objectives and the crafting minerals, with the crafting mineral and hollomite cr8tes not being in packs.

silver harness
#

GIVE US BACK THE BARREL ARMOR

kindred kettle
#

A mod or overclock for the LOK-1 that boosts damage in proportion to the number of different targets locked onto at once. This could make mods that encourage a "swarm-clearing" playstyle (such as Wide/Zoom Lens, SMRT Targeting Software, and Aperture Extension) more appealing (or less unappealing, at least).
Maybe introduce it as a rework or replacement for an existing overclock (like Eraser).

sturdy ermine
#

Can we have CSP overclock for bigger and longer puddles, please? nice

long summit
#

This oc has probably been done before, but i wanna throw my hat into the ring for this.

Oc for the double barrel on scout:
“Frag shells”
Unstable overclock

Half damage is converted to area damage, and bullets explode

Less ammo

Slower reload

lyric coral
#

A chance that one of the beds on the rig is open, revealing a horde of lootbug plushies with barely enough space left to fit a dwarf.

rapid sapphire
#

I know for a fact you've tried to discuss collab/crossover with HellDiver 2 devs before, and even played on stream to try to get their attention, but some if that ever does happen here's a few more ideas to add to the mountain (perfect home for a dwarf, eh? haha.):

HD2 side:
Cosmetic for drones: Turn bulldog/laser rovers into BOSCO! - being non-dwarven make, it's inferior to the real deal, and liable to shoot humans, but hey!
New map style: underground. With a lot of potential for new strategem types, and mechanics that currently don't exist. They already have the drill-capabilities in lore from the black-hole event. Could be a major update idea, with lot of new content potential for them to explore. Also possible mining and/or more direct cross-over content.
What if Dwarfs made up part of the SEAF teams in HD2 all along? They are master-craftsmen, after all, and they need to be made fast...

DRG side:
Armor. Not to outlandish to see a dwarven-sized, if likely modified, Hell-Diver outfit... possibly without the cape, depending on the dwarf.
Ship decor: parts for HD2 stuff in construction area. mini of HD ship. Random chance the item in the purple jars on the ship contain an android skull
new anomalies: like a hell-bomb, enemies, caches.

new drink: "Libeer-tea" - a dwarvish take on a tea turned lighter beer, still safe for a human palate. This drink fills a dwarf with a strange sense of liberating courage, an urge to dive into the deepest bug-filled hell while laughing like a mad-man, and sense of vitality! (causes for-karl cry). Possibly buff beer of some kind, playing off STIM effects in HD2. Made with new "samples" find-able.
new victory poses.
Missions: Like repel new automaton miners from mining

Mutual:
Music. Arcade game machines. And of course, both sides could 'steal' bugs from the other side. Dialogue taken from the other's games. cross-radio chatter. "wrong frequency" dialogue captures. The usual. The gags potential tho, oh boy...

severe robin
#

We need mimic loot bugs.

A bug that looks like a loot bug but when you get to lose it bursts open and violently attacks you.

real geyser
#

New voice line for petting lootbugs:
“Is this a bedbuge?”

paper wolf
#

So, sum new extra tier things for the support tools for each class.
For the grappling hook: strafe mod. Its a second function like the salvo module on the missile launcher, you use it when you want to. When you grapple and you go to either left, right, or just going straight, it slows down and you strafe in that direction, so you can turn corners more efficiently.
For the platform gun, plascrete mk3. With the new formule, before hardening, and when shot at biomass, it reacts like a very corrosive material, melting the thing it's shot at.
For the zipline, stronger magnets(after seeing someone in the zipline, i assume its magnets, feel free to correct me). Basically, it takes more damage to fall off from the zipline. Why would this be extremely useful? Because sweet mother of god, i die inside every time i fall to my death every time a single glyphid spawn gives me a lil kiss on my forehead for 1 millisecond(i know, i know, im overreacting, but holy fuck its annoying).
For the drills, a second mode, mineral mining mode. By pressing the reload button, you switch to mineral miner mode, you can mine minerals, but the drill overheats like there is an actual forest fire, and cant deal damage nor dig terrain. You get a lil indicator on the drill, so you can know what mode you using

reef parcel
#

Make mission control have voicelines when you ping the void basket too much

#drg-chat message

paper wolf
#

Some new voicelines for friendly fire: when it occurs in a long range, and bugs are nearby that person, the dwarf you use says "sorry, i was aiming at the bugs" or when bugs are nowhere near, "sorry, i thought i saw something near you". When in mid range " how about instead of talking shit, how about you dont run in my line of fire,you pointy earder leaf lover" or something like that. When in short range , instead of the person you shot at talking, the dwarf says "you still didnt give back my underwear"

main leaf
#

Can we Get a free round of a craft beer after a promotion?

reef parcel
#

What about a way we can see what minerals we have on us in the escape menu?
(LIKE WHAT TYPE OF MINERALS WE HAVE AFTER WE EXIT THE MISSION, WHILE UR IN THE SPACE RIG)
(for the people who pingdrg reacted smh my head)

so i can see what minerals i should be trying to grab during a mission

obtuse swan
#

Add another rank 0 beer so new players dont make mistake of drinking leaf lovers. Or just make oily oafs available from start, or switch it unlock requirment with leaf lovers

winter viper
#

Make it so you can tame Loot Bugs with Beast Tamer, they spit chunks of gold and nitra at enemies (not collectible) from far away, and they get a big speed boost

winter python
stone charm
#

Add an option at the end of a mission to either stay with the team or go back to the space rig alone

lyric coral
#

A beatbox battle between Bosco and a hacked patrol bot. I'm not joking.

clever chasm
#

A MOD TAB FOR XBOX PLAYERS
what if we had mods for Xbox kinda like how showrunner and mud runner mod tabs work I'm a heavy fan of this game but kinda wanna try mods without frying my PC trying to turn it on I feel like if Xbox players had a seperate game modes like how it I'd right now and one for modded where it's the same account but nothing changes

pine furnace
#

Would love to see the crafting animation become skippable think i got like +70 things to craft but cause of the animation is inskippable ive never gotten through em

sleek arch
#

wouldnt it be cool if you could randomly find an old power suit (akin to that of fallout, for example) that required two dwarves to function, one controled shooting and the other controlled the legs. Impractical? yes. Fun? Probably.

gritty perch
#

Barrel armor. Just armor made of different sized barrels.

plush spindle
#

New salute line when your dwarf is holding a beer: 'Dwarven Might!'

gritty perch
#

Maybe some closed off doors with signs, because I'm just wondering where the cafeteria is, or even just a door that says "to hallway" or something could be neat.

paper wolf
#

A new dlc, cardboard crusaders( my username did not affect the name, i came up with it while eating soup). Basically, medieval armor made from cardboard with a lil painting, and with a weapon framework which is just the weapon made of cardboard, and instead of actual bullets, the dwarf makes the sounds with his mouth, like shooting the subata, driller just says" bam bam bam bam", mimicing gun sounds

long summit
#

More grenades. I will make a follow up later, i drank a bit too much and i’m eepy (edit)

main leaf
#

Environmental webs should be freezable as well as burnable, shattering when walked through and giving no webbed effect

Frozen Corespawn should not drop goop puddles when killed (like the septic spreader)

Hoverboots perk should refund some of the cooldown if deactivated early, basically burning a recharging fuel supply, instead of trigering the full cooldown when only using them for 20% of the full duration.

tacit atlas
#

Wizard cosmetics

hardy salmon
#

A single point of experience for saving doretta

proper egret
#

Allow grappling hook to connect to ziplines, dragging the scout to the zipline and automatically making the dwarf use it once close enough

worn thistle
#

please add server nameing to PlayStation its on Xbox and pc but not on PlayStation

viscid night
#

Saving of colour blind settings (friend uses them and they end up reset every time she boots the game on Xbox)

tender geode
#

Season pass completion percentage.

hearty dragon
#

Bosco can help build the engineers turrets

crisp mist
#

Doing objectives after you do enough to complete them should give an "overtime" bonus relative to how much you did and the required amount to complete (like every fossil after you collected the required 10 to complete gives an extra to 10% of the credits reward, every boolo cap after the required 20 gives an extra 5%, every 4 morkite in a 400 morkite mining expedition past the said 400 gives an extra 1%, and so on)

vague hazel
#

I would prefer if another slot for keychains is added on the view of the player than 1 full skin adding it at the bottom, this would personalize better than the current one we got, and have it in the store to buy keychains there, I think DRG can go crazy with mini boscos, barrels, dwarf faces dangling on the gun, ect.

neon wharf
#

9 loadout slots... please... each character has 3 primary and secondary weapons... that makes 9 combinations... so why is it just 6???

pastel stag
#

I think it'd be INCREDIBLE for some kind of weapon paint where it looks like one of those fighter jets or missiles with that shark face painted on the nose. In addition, I think that some kind of airplane/jet themed paintjob would be SUPER cool for a weapon framework, I love Top Gun and I think it would be awesome

pale island
#

Hi. I was thinking about what kind of missions I could come up with that would not only set a specific task. They would set certain conditions for passing.
We have various mining missions. All of them take place in a physical environment. But we don't have a mission taking place in the air.
In this mission, our main task is to find the nodes of gaseous morkite in the air. The generated map is a huge air space through which we need to move with the help of jetboots. These air spaces are filled with flying islands (as in Avatar) on which we can charge our shoes. The map is limited by a particularly dense gas, through which we slowly fall through and die
I also thought about the mission in the aquatic environment, but did not come to the final thought

main leaf
#

Cold from any source should cool down hot rock to the terrain it naturally was

real geyser
#

since the Q'ronar species looks like little lobsters, why not go with the crustacean theme and have a horseshoe crab Q'ronar who tanked his way over like an oppressor but sneaky? their ass would be exposed and the front would have heavu armour and it could like shoot very close ranged spit and trundled around (i know horseshe crabs arent crustaceans but yk)

silver whale
#

im new but has there ever been talk about a grappling hook mod that would be on the same tier as a range increase one that give a kind of 'double jump' (so 2 hooks with no cooldown)?

i feel like if it was on mod tier 1 taking that + overcharged winch would be super fun. id enjoy learning that as variant style of mobility for scout

rapid sapphire
# silver whale im new but has there ever been talk about a grappling hook mod that would be on ...

Like the basic idea, but name feels a bit off from described intent. You mean something like this?

Effect: “+1 magazine size.”, “+75% reload time” (Will take some balancing for %).

Upgrade Tier: 2

Would definitely be interesting for brief high-mobility burst movement, at some sacrifice of frequency of usage in some ways. Would recommend a name more along lines of “dual claw-shot” or “double-barreled hooker” or something for perk if that’s accurate though. Visually, adding a second barrel or “splitting” the hook in half would make sense, too, but… meh.

(P.s. sorry for ping)

main leaf
#

Can we have a setting to enable a angle o meter at all times?

smoky imp
#

increase number of available season challenges to 5 (some players play 1-2 days a week and can miss many seasonal challenges), add seasonal challenges for completing secondary missions

fleet bone
#

So we all know there's been this awesome funny interaction between core stones and shield generators where a core stone attempting to open rifts gets "KO'ed" when it touches an active shield generator.

First, I am asking the devs to keep this interaction and turn it into a feature.

Lore-wise, it would make sense that a shield generator could mess with the core stone's method of generating the rifts. It could, in theory, act like a container which reflects the core stone's rift-making back on itself, causing the stone to overload itself with its own energy and go inert as we see it do in the game.

Management would be keen to study this phenomenon and take advantage of it, I'm sure...

And if there is an intelligence sending these core stones over, I'm sure it would get angry at these silly dwarves finding such a convenient way to hamper its plans...

wise tartan
#

okay this one might be a real long shot but just hear me out on this

what if sometime in the future there should be a crossover between doom and drg with maybe some new overclock themed off of the game's weapons or some armor to fit the sentinels idk I just think doom and drg would make an awesome crossover event

keen rampart
#

Bring back Barrel armor

paper wolf
#

Add wall jump and sliding(me liek movement)

sick cloak
#

Fix the symbol for the Danger Dice framework. 1 and 6 should be on opposite sides.

main leaf
#

Minehead/refinery/hackc/corestone container should incinerate bugs with its thruster when it takes off

agile kernel
#

Give us loadout icons for every overclock icon to better organize our loadouts.

silver whale
#

kind of. im not good at explaining things. in my head it is more of a:

  1. fire your hook
  2. release midair
  3. have a 2 or 3s window to fire a second hook while middair (since while falling you could point to another location.)
  4. after the second hook is released, you trigger the regular cooldown on your hook
  5. after the regular cooldown you can release it

if you were on the group after the first shot (step 1) then the normal cooldown would trigger.

im not trying to suggest a name since im not good at that 😄 but it would give a new play sytle that would require you to factor in being in free fall sometimes to fully use it.

i just love mobility in games and love when you have ways to change the vibe up a bit

rapid sapphire
#

A "dance" that's just a classic mining motion

exotic flare
#

Add a rare voiceline where the dwarf yells "TALLY HO, LADS!" after blowing a glyphids cranium out

pearl jetty
#

vantablack beard color thats darker than black

verbal oasis
#

Please give us a HUD indicator for Leech/Grabber/Nemesis grabs. I always feel very bad when I'm in the same room as someone and I just don't hear the voice line while I'm mining and I just turn around 10 seconds later and "oh there's a feller in the ceiling"

tropic socket
#

Can we Get a free round of a craft beer after a promotion?

verbal oasis
#

Add a Napoleon hat, he was a dwarf.

real geyser
#

gun paintjob thats just the black and purple error texture across the entire thing, possibly unlocked by bringing an error cube to the error structure in radioactive exclusion zone (apart from that the error cube would still just do nothing)

onyx glacier
#

What if there was a victory move/pose where the dwarf holds the face plate things of a crawler (because it looks like a scull) like the “to be or not to be, that is the question” thing from Hamlet

narrow summit
#

It’d be nice to be able to commend people after a game (obviously restrict friends from commending each other and farming it) as an extra sign of appreciation & have it tracked somewhere.

main leaf
#

If game "crashes" (not forceclose or anything) during extraction phase, get the rewards anyway, or perhaps at least half.
Annoyed after an hour long haz 5 mission, game crashed while walking up the drop pod ramp

split lily
#

Tiny breather at the abyss bar so my man Lloyd has a friend. breather

wooden juniper
#

If you sit in a specific seat in the Drop Pod when setting off for a mission, that seat position should be the same once you actually enter the level

sturdy meadow
#

Please change the name of The Tentacle Topper to "The Deep Rocktopus." Thank you.

glass moat
#

An option to fasten seatbelts in drop pod before launch. If seatbelt is ignored, then dwarf will be knocked down during landing phase. Safety first.

shut night
#

Make it so water balloons affect the steel drums

hallow pond
#

let them turn into something worse,...

shut forge
#

Maybe for a new season down the line, themed for the robots getting data off planet to start mining themselves: add a new mission type to gather morkite but the method is by destroying robot miners and/or "mules" and the cave we dive into is almost entirely stripped clean.

shut forge
#

When it comes to missions as well, there has to be one in which

  • The drop pod is left with you, without any fuel
  • The minimules are used
    Having the minimule mission recover, and repair these company assets makes me wonder about a mission introducing them in the first place.
    I also wouldn't mind a lore reason as to why a different type of crew would go down with these
chilly dune
#

Dwarves, how do you like the idea of adding HAZARD 5+ to all threat levels, it's super fun! please add this idea to the Trello board, I can't do it(

umbral frigate
#

Since we cant promote gambling, I propose the we should be able to not just buy minerals at a daily deal but also invest them accordingly. A mineral stock market, similar to the one found in cruelty squad. No it would not replace the sell your minerals at a flat price feature. You would be able to invest a certain amount of mineral/money into a mineral of your choosing and depending on the time of day you could either make big profit or big losses.

main leaf
#

Can Sweet tooth proc from vampire, and also increase the healing to 7 per kill?
Concern about balance: it uses 2 perk slots already and gives use to sweet tooth

placid pasture
#

overclock for the lead storm minigun that makes it go "BRRRRRRRRRRRRRRRRRRRRR" i would say a go name for said over clock be hailstorm or something oh the only stats i could think of was +30 fire rate

verbal garden
#

Tentacle beards, moustaches, and (possibly) sideburns like Davy Jones.

cinder geyser
#

A cowboy hat

long summit
#

More seasonal beers.
Like a mai tai for the summer event would be dope

trail grail
#

The Fourth Relic skin + the Buff paint job makes a lot of weapons look like toy guns, especially the bulldog and I love it, so more paints and maybe even some skins that lean into making some stuff look more like toy weapons, and maybe even some sort of action figure armors that make you look like plastic transformers or something

serene stump
#

What if you could have a chance to find a lootbug that's a whole lot fatter than the others, one that's as rare as the golden lootbug (15% chance per mission), and that's as big as a pick-up?

Unlike most lootbugs however, it is stationary, it cannot move on its own, and can only be found in enclosed areas. Instead, it can be fed by dispensing the minerals you collected in your bucket, which will inflate it.

Once you've fed it enough, it'll explode, giving you x2 times the amount of minerals you've fed it, plus a random amount of gold, phazyonite and nitra.

If you don't have enough minerals to feed it to death, you can always smack, or shoot it to kill it, giving you back the minerals you fed it, but multiplied by x1.3.

echo otter
#

give steeve a quarter or half second shield every time he gets hit so he will still take damage from bugs but he won’t die instantly to like 3 exploders

lyric coral
#

A lampshade hat. Optionally glows.

verbal oasis
#

More just feedback but I'm not particularly happy with the old season items being put back in the battlepass. It takes such an absurdly long time to complete a battlepass, I don't want to do that 5 times, these cosmetics are essentially just locked forever now.

You have no incentive to make these battlepasses so grindy, so the least you could do is put old cosmetics in both the crates and the battlepass. Or at the very least triple the XP gain on older passes so it doesn't take 5 missions to level up twice. It takes 125 hours on average to complete a single battlepass. That's already significantly more playtime than your game has content for, and you expect us to do that 5 times before the next one releases.

vestal summit
#

give our dwarves a stogie cosmetic, could be with a beard or something idk

lyric coral
#

A beard loaded with pre-lit cigars, named 'cigar dispenser'.

real geyser
#

Overclock for the thunderhead:

🔴 LiPo Shells 🔴

”Putting the thunder in thunderhead, these gargantuan bullets contain 20 AAA batteries each, delivering a shocking charge when near enemies! The trade off is that we had to remove nearly every explosive in each shell, and the special copper casing is too fragile to fire quickly.”

rocknstone When coming within 10 meters of an enemy, each shell will shock anything in front of it in a 40 degree cone

tothebone Zero explosive damage
tothebone Way less ammo, firerate and mag size

keen rampart
#

Skins for molly, nice to have variety

sterile geyser
#

There is a beer that freezes you, a beer that burns you, why not a beer that shocks?

sterile geyser
#

On the topic of beers, there should be a pots o’ gold but for nitra. That would be very good on deep dives

echo gale
#

Split headwear category into Head acessory (hair/hats/helmets) & face accessory (glasses/eyewear, masks)

I doubt this was NOT already suggested, (And given it wasn't already done I don't believe it will happen but would be lovely if it was acknowledged if it already wasn't) but I do wish there was an option to have more than one accessory or to have two different parts of accessories instead of having just one, possibly having hair with hat on top of it (tf2 style)

hallow widget
tacit atlas
#

No gravity football as a mini game

tough sand
#

A sea themed weapons skins, so Davy Jones can show up in lobbys

chilly jay
#

While we're getting community rewards, can you move the cart away from the community screen and make the action hitbox thingy a little bigger?

tawdry bramble
#

One suggestion,
Can you make the Cryo Cannon's Snowball and Ice Spear or something with Overclocks that uses R to fire a special projectile become something like CRSPR Flamethrower's Scorching Tide, where you hold down to fire a projectile?

Because I press R a lot in the game to juggle, and I'll accidentally fire a projectile and waste ammo
And Scorching Tide feels great

timber marlin
#

Pinging a wall with something obviously inside, or pinging the special rock around the resonance crystal, should say something along the lines of “let’s crack this open!” Or “i think there’s something in this wall”

main leaf
#

Can we get the Option for a full cape like the others?

rugged bronze
#

had something that i noticed today that can be a nice touch

i noticed when petting hack-c sometimes he gets nudged/his job gets innuroppted

while it didnt effect the hack time

i do think it can be nice to have misson control shouting at you to stop messing with hack-c

"if you keep bothering "hacksy" like this he wont be your friend anymore"

"stop bothering the hacking pod your jamming the singal"

and things alike

green hedge
#

Add interaction time scaling depending on player count.

If I am playing solo why should I waste so much time on holding E to repair a broken resupply pod?
More time holding E = less time spent rocking and stoning.

blissful ledge
#

If there is a radioactive glyphid exploder, then why is there no radioactive bulk detonator?

timber marlin
#

passive perk: boost boots

Increases the height in which you bounce off of your colleagues’ heads by x%, and vice versa. Landing on an enemy now transfers y% of the fall damage onto them.

lyric coral
#

An umbrella hat but it's comically floppy, to the point that you can make it flap by jumping up and down. You could probably reuse the frame of the pool toy for referrence.

hazy pagoda
#

There should be achievements for unlocking all perks and/or all ocs

timber marlin
#

new scout weapon: sonar beamer
replaces the flare gun

A heavy-duty version of your average laser pointer. It uses heavy-duty batteries to shoot out a sonar pulse, sending out a radial sound wave at the target destination, which also travels through walls and obstacles as it radiates outwards. This pulse will ping everything notable it touches, allowing dwarves to see many things when they wouldn’t be able to otherwise, even through walls and darkness.

(Ok i think im done for now. Im new to the game, and am interested in exploring the concept of new movement/utility weapons. Btw, i like to think of calling it a “mass ping” for no particular reason.)

trail grail
#

Or maybe, some sort of L.I.D.A.R scanner!

safe rose
#

the ability to crouch for small tunnels / bunkers i want to b able to hide under an embrasure and then pop up and shoot, and dodge some headshots.
if this could be added i would be very happy (and win an argument)

chilly jay
#

Make an OC for the drills that lets you break and collect ores at cost of lower max fuel capacity, in case you need OCs for tools

round lotus
#

Here's a suggestion add something to be able to be used for the perk points after you've gathered all the perks

main leaf
#

Can we have a hopper behind the bar to throw mugs into, sometimes i dont want to make lloyd clean up

hallow widget
#

summer themed armor sets that are just sandles, swim trunks, and an open Hawaiian shirt.

latent thunder
#

For the power pod for the mini mule recovery mission to always land this close to the drop pod so I won't have to fiddle with longer cables in higher difficulties.

lethal laurel
#

For the thunderhead on later updates, can we get one of those overclock that decreases damage, but increases fire rate, ammo capacity, and max ammo count? basically, me want thump thump go brrr edit: i guess it shouldn't have fear on it either 🤷‍♂️

sterile geyser
#

There should be a secondary escort mission in deep dives where a mini Doretta has to be escorted to an ommoran, heartstone. There will be no pit stops and the heartstone will have only two stages instead of four, but the mini Doretta, dubbed lil’ Dotty, will break down extremely fast and once she breaks down, you have to do the escort all over again

misty scaffold
#

On the topic why is there no aquarq secondary all it would take is makeing it 2-3 instead of 7/10 and depositing in molly
(It wouldnt if not make sense since they could just refine it in space)

stray shadow
#

make bosco wear the pool float when he holds it

tardy mirage
#

Being able to unlock music, models or art through challenges maybe 🤔

cedar vale
#

Being able to customize your space rig, buying decorations for error cubes err23

main leaf
#

Can we get some voicelines for interacting with each weapon and tool, with the dwarf giving praise and appreciation for each especially for the other classes
and also for bosco on the other side

abstract umbra
#

add auto sprinting to the game

shut night
#

Make scout flares stick to glyphids, cause funny (they stick to walls, so why wouldn't they be able to stick to glyphids?)

Also dwarf conversations would be cool, and maybe when you ping a dwarf they respond to your voice line

copper swallow
#

An animation/transition when the map of mission changes (in the 'Mission selector" idk) would be nice...

lyric coral
#

A helmet made out of the upper half of a patrol bot's head.

regal token
#

There should be a sleeveless design for the roughneck armour that removes the tattoos

paper tulip
#

Perk rework idea
Berserker : passive increases the melee damage, upon activation increases damage depend on what much health you have , the lower the health higher the damage
See you in hell : blow up your up and deal damage in a area around you , cost 75 % of your max health , use one grenade
Iron will : add passive : survive the first time taking damage enough to down you , cool down for 5 minutes after activating passive
Vampire : with every enemy you kill you gained 1 max health but you slowly loses health over time
Heighten sense : add passive: allow you to see buried , invisible, and incoming enemies
Dash : allow you to dash in mid air and wont fall
Shield link : creating a force filed that is similar to gunner shield on you and your target, last for 5 seconds
Beast master : increase the size of glyphid youre allow to tame depends on the perks levels, max levels allow you to tame a opresser sized enemy
Hover boot : rework into anti gravity boot , upon activation allow the user to walk on any surface for 10 second, 80 second cool down

sage coyote
#

Yo dwarveloppers, here's how you make bugs (the bad ones) not matter as much

paper wolf
#

A training room simulation thingy. Basically , you go in, put the googles on, the door closes, and in vr, a dwarf appears with the gloomstalker mk3 helmet , and a custom armor. This dwarf is a robot , who guides you. How does this simulation work? Well I'm glad you asked. The buggers you discovered during a mission, you choose the type and the difficulty, then different scenarios start. The guide introduces the enemy, what can it do, and then you are placed in different situations, whether there are a few of that type of enemy, or a lot. After you beat it, you get 750 season xp, so you can speed the grind up a lil. When you beat it all, and i mean all of them, you get 50K season xp. I think this simulation thing would be nice for training too

proud marten
#

add traffic cone hat

winter pebble
#

Give Hack-C a RGB keyboard

rough surge
#

Core Agents Dwarf suit bundle

Two piece suits and trench coats. A secret service sourta idea for the dwarves that can also be used as western wear!

Trench coat and bandolier for Gunner
Pea Coat with utility belt for Driller
Three piece suit and vest for scout
(got hung up on Engie) two piece suit for engie?
(could easily smack some armor pieces on this kinda design to make em more "dwarfy" and whatnot)

"With the core being ever closer. The attention of the Core agents has been brought to DRG in order to conduct field research. To find out if these new discoveries will be a threat or not."

charred sable
#

Most likely ♻️ , but you gotta do something about the mission length of Sabotage in deep dives. Bare minimum cut down to a single hack session and/or reduce caretaker health by one or two bars.

(Yes, I'm 🧂 from this week's, but it honestly does feel like IS sticks out among the other mission types in deep dives, that have truncated versions of themselves. But IS is just full-blown IS, with a second mission objective as well no less.)

chilly jay
#

Add OC skins for Bosco and pickaxes (as bundles, not single pieces)

dusky ibex
#

There should be total damage along with kills

dull lagoon
#

A new mission type or secondary that requires you to save lootbugs :( don't hurt my beloved lootbugs

vestal forge
#

In the game it said if a dreadnought hatches from his egg it will be way worse and bigger maybe we can that in the future where theres a boss fight against a full grown dreadnought its just an idea it would be very awesome if it was implemented into the game.

hollow sage
#

What if you could make your own overclocks with randomised attributes you find in deep dives/other endgame events? The stronger your customer overclock is the more negative attributes you have to put on it.

modest rampart
#

make the inflatable tree big again, me and my friends were devastated just now when we saw that its size was severely nerfed

latent thunder
#

Overclock suggestion: Engineer: SMRT Rifle.
Clean Overclock
Detects hidden enemies
Rounds cut clean through the dirt and stone and blows through enemies creeping behind it!

"The target scan function has been heavily upgraded with this overclock, allowing you to target hidden foes! the perfect countermeasure against those annoying stalkers!"

Why? BECAUSE STALKERS ARE MORE ANNOYING THAN THEY NEED TO BE!

tender zinc
#

glyphid type that spawns swarmers when defeated like when you squash a spider irl and hundreds of babies come out

kindred kettle
#

Have the Hurricane's "Napalm Infused Rounds" mod add some extra heat on top of the damage that gets converted to heat, and possibly re-adjust the balance between damage and heat. 75% damage + 40% heat would probably work.

wise swallow
#

I've only played 12 or so hours, but I want to suggest adding a traffic cone hat, because it would make me pretty happy and it would be funny engiapproves

scarlet elbow
#

I keep seeing messages about the Bacon shuttle being delayed, and I am pretty sure it is because the pilot, like Longbeard Freight in general, has been jettisoning the Bacon down to Hoxxes.

This cannot be allowed to stand. As such I propose that we be able to recover the lost bacon.

Proposed mechanisms:
Recover Bacon Canister secondary objective, where you track down and dig up Bacon Canisters, which spawn like Crate Batteries and Mini Mule legs.

Machine event, where you use your tritylite key to unlock a bacon crate and load the containers within into the deployed lifter thing that is dropped by mission control, just like the core stone retrieval pod, while the glyphids try to devour our delicious bacon.

latent thunder
#

Paint jobs for our class tools (Zip line, Drills, Turret, Platform gun, flare gun, etc)
Let us apply the weapon paint jobs to our class tools so that they can standout!

It'll fix certain problems.
Like if your team consists entirely of engineers, and you all invested in Gemini turrets, then you'll all have chosen different paint jobs so your turrets all look unique. This way you won't mistakenly resupply the ammo for someone else's turret in case they put their turret next to yours!

wise oyster
#

Remember Supporter Pack one's old gold texture? and how people complained that it didnt look like the one in the steam store? after the change in armor and weapon paintjobs the supporter Glyphid Slammer mug still uses the old gold texture, making it so it doesnt match when u equip an armor with its respective paintjob. Still hasnt been fixed to this day

tacit atlas
#

You should be able to customize your room in the game

green hedge
#

You should get rewarded for completing mission while being drunk.
The reward could be just an achievement

severe robin
#

Add mimic loot bugs.

they look like loot bugs, move like loot bugs... smell like loot bugs... but when you hit them they transforms into some kind of face hunger that latches onto you and drains your life.

shut night
#

The ability to change party leadership, to keep the fun going even if the person who made the party has to leave

green hedge
#

A simple armor upgrade for the flashlight that would increase the light radius.

green hedge
#

New achievement:

Escort Expert

Escort the Drilldozer to the Ommoran Heartstone without it getting damaged even a single time on Hazard Level 4 or up.

tight bridge
#

Rock and Stone Miners and Developers!
The new "Privilege Terminal".

The main currency used in the terminal is Glory Points.
You can get Glory Points by completing missions, as well as receiving "praise" from dwarves after completing missions.
Description:
There are two types of secondary buffs in the terminal.

  1. Bro buffs. To open them, you need to raise one dwarf at least once, for the best effect, you need to raise all four dwarves. Buffs depend on the dwarf's profession and are valid during the game session (they can be changed with a 50% discount during the process), even if you join another dwarf's session:
    Driller. - Gives an additional charge or clip to professional equipment (turret, C4, Shield, Flare Gun).
    Engineer. - Gives an additional grenade.
    Gunner. - Gives an additional charge or clip to the main and second weapons.
    Scout. - Gives an additional throwable flare.
    There may be more Bro buffs, and they also work together with beer buffs. You can take the Bro-buffs of your own profession, which the dwarf can joke about.
  2. Privileges. Special upgrades that begin to open up and improve after at least one dwarf receives a bronze Honor Badge (tied to the most upgraded dwarf). The privilege will improve with each subsequent receipt of a star for the Honor Badge (the exception is Special Privileges). Valid during the game session (they can be changed with a 50% discount during the process), even if you join another dwarf's session.
    Types of upgraded Privileges (the number and types are not final):
  3. Shield Upgrade - increases the shield charge.
  4. Improved durability - increases damage resistance.
  5. Pickaxe Upgrade - Increases damage from a normal or power attack.
  6. Improvement of passive perks - improves passive perks (increases duration, range, etc.).
  7. Improvement of active perks - improves active perks (increases strength, capacity, range of influence, etc.).
  8. Improvement of recharge - increases the recharge rate of perks and flares.
#

Special Privileges are gradually being unlocked along with the receipt of a new Honor Badge.
Types of Special Privileges:
1 Bronze. Increase the amount of ammunition received in resupply pods to 75% per cell.
2 Silver. Doubling the bucket capacity.
3 Gold. A personal mini-mule that allows you not to depend on the main mule in the team. The storage capacity of the mini-mule is either twice the capacity of the dwarf's bucket, or unlimited, alternatively, the mini-mule can be quickly unloaded into the main mule. He always stays close to the dwarf master. It does not work in single missions, but it can be invoked through the pause menu if another dwarf joins the team.
4 Platinum. An additional bucket on the Molly allows you to quickly replace an empty bucket with a full one without having to stand and unload.
5 Diamond. Bosco's personal drone allows you to complete missions more efficiently, being actually a mobile turret. The drone's mining and lighting functions are disabled. It also works on single missions, and two Bosco, an interesting experience. The drone always stays close to the dwarf master.
6 Legend. Buff beer on a mission (yes, they persuaded the management). Buffs are non-standard, based on some drinks from the Abyss Bar.
7 An Absolute Legend. The landing module for the droppod, which allows you to call the droppod to the same landing point where the mission began (naturally does not work on Salvage Operation).
Special Privileges become available after choosing a mission, you can take one along with Bro Buff and beer buff.

frosty sparrow
#

Wave survival
A couple different defensive towers for exclusively this mission, to make it more strategic about when and where to place.

Tower Ideas

  • Mortar
  • Gatling Turret
  • Flamethrower
  • Acid Sprayer
  • Missile turret
  • Tesla tower

Mission Type Ideas

  • Endless
  • Timespan
  • Wave Limit
hexed helm
#

Make dystrum missions more frequent

vestal forge
#

I dont know if this Suggestion is good but how about more Minerals like Diamonds, Ruby and maybe meteorite ore becouse in the game meteor strikes might happen ive only seen 1 meteor strike sofar they could be super rahr or Common like Other ores.

dim fossil
#

remove the blood bug spitters they re dumb as shit

chilly jay
#

Add a flying dreadnought because I want pain

sly sail
#

A perk (Could be Active or Passive, I don't know) that attracts enemies aggro when you shout or salute or both.

charred sable
#

Minor convenience thing. On the "Season Selection" screen, have it show each season's progression. Something as simple as a percentage indicator. Extra credit would be, being able to see more details on mouse-over / selection of a particular season. So that dwarves can at a glance see what all they have going on each season without having to reload the lobby, etc.

green hedge
#

Add a keybind for taking a screenshot and for "special interactions" like releasing cluster charges of the "Hurricane" or the ice spear of the Cryo Cannon.

quaint tide
coarse goblet
#

How about a small farming plot in the rig to plant barley bulbs? it's kind of a pain to have to find them in missions or never having enough X_X

quaint tide
#

corporate marine armor and or armor paintjob, maybe 2 versions so we can have a (solid) glowing visor, or just the tented glass and camo, and possibly a weapon frame and skin, but i just use megacorp and dark future.

crisp loom
#

A pollution themed season - Going Green

Every mission, dwarfs leave tons of flares, supply pods, ziplines, dorettas, machine events, mining platforms, pipes and whatnots. Life of Hoxxes, as always, has adapted to these cicrucmstances, resulting in new enemy types, with various mutations caused by all the garbage left behind. Some changes would be cosmetic, like a glowing glyphid that ate too many flares. New enemies might be like a hermit glyphid inhabiting a supply pod, or a Doretta dreadnought (Dorednought?). Maybe even a drop pod with whole hive inside. Maybe DRG would send the dwarves to old minig sites to clean up a little bit? A random event might be Doretta coming all of a sudden, controlled by some Korlok type plant. Or maybe a machine event, where you get a special Molly for recycling, get some power tools to break down old mining platforms or pipelines and have to put all the pieces into The Recycling Molly, or a normal Molly, idk. Corporate would love to cut some costs and recycle old equipment instead of buying new one all the time

crisp loom
#

oh, and maybe if you dont enter the drop pod with the rest of the team when starting a mission, you would just fall few seconds later

main leaf
#

Can we deposit in the drop pod we arrive in please

latent thunder
#

Brotherhood Boons
Each class you get promoted will gain a passive boon up to Platinum 3.
Base Boon for all classes.
+1 star: a 10% increase to your total ammo (Primary, secondary, class-specific (Turrets, Flare darts, Ziplines, Drill fuel) (A total increase to 140% total ammo compared to when you started before weapon mod perks)

+2 star: Can carry 25% more minerals in your personal bucket (Maximum capacity of 200% your original capacity before promotion)

+3 star: Gain +1 grenade you can carry (Up to a maximum of 4 additional grenades)

I understand at the end of getting 12 promotions, you'll have a LOT more ammo, but this is intentional to show your dwarf is growing more prepared as a miner and a soldier. The general increase to your total ammo . But these perks only count for every time you get a dwarf to max out and level to each promotion.

Bronze, Silver, Gold, Platinum.
You have to get ALL FOUR Dwarves leveled up and promoted.

I know it's a bit of a grind for new players for a considerable increase in how much ammo, how many grenades, and how many minerals you can carry, but this will show as a natural progression for your dwarves.

This is also voluntary too, as you can opt out and disable your Brotherhood Boons all at once without losing your promotion. Just go into your personal room and select "Activate/Disable Brotherhood Boons". If you want the progression boons for leveling all four dwarves and getting the bonuses, you leave it on "Active", but if you don't want to use the boons, you can turn them off as "Disabled".

Mission Control will even acknowledge this.
Active Boons: "Management recognizes your efforts and has approved of your requested boons! Rock and Stone miner!"
Disable Boons: "I'm obligated to advise against limiting yourself, but you're doing it anyways. Management acknowledges your confidence miner. Rock and Stone!"

sterile geyser
#

There should be a story mode where we figure out what happened to Karl

timber marlin
#

enemy ideas

glyphid drooper
a mutated genus of exploder, who leaks their explosive compounds out their back while upside down. This means they can usually be found on high ceilings above dwarves, drooping highly explosive sludge onto them.

glyphid extinguisher
a genus of glyphid which evolved from deep within hoxxes, and has developed really strong jaws and a sensitivity to light. Usually, it’ll avoid light, prowling in the dark. This means it can also be scared off by a simple flare. However, in the company of other glyphids or macteras, this glyphid will sneak up to any active sources of light, and use it’s strong jaws to shred them to pieces.

manic aurora
molten timber
#

Just played a game where dude told a greenbeard something pretty awful, I don't remember the tag, but I wish there was a list of recent people played with so I could opt not to play with them again.

jaunty spruce
#

Somewhat of a hot take but Gold when collected should multiply the end of mission gold rewards instead of just directly always giving 2 gold per piece allowing it to scale with difficulty

brave plume
#

Proximity voice chat. It’ll give a better sense how far you are from the rest of the pack. It’ll encourage more to turn on their mic hopefully

digital lichen
#

Option to block a host after they kick you.
Don't know who it was, but I know I never want to play with them again

real geyser
#

new overclock for the flamer:

🔴 Prototype Steam Cannon 🔴

"Instead of flamethrower fuel, we decided to fill the tank up with ridiculously high-pressure steam to burn your enemies! While the steam is incredibly hot, the water that accumulates on your opponents cools them back down, however that doesn't mean it wont scorch them alive!"

rocknstone Flames become scalding steam, which sort of rolls off of surfaces and "pierces" enemies
rocknstone 1.5x flamethrower damage (11 -> 16.5)

❓ Flamethrower shoots clear, white steam instead of flames

tothebone Steam deal zero heat damage, and don't stick at all
tothebone Steam deals less damage based on how far the enemy is

green flower
#

More voice lines for when you get grabbed by a leech or grabber. The dwarves seem to be a bit indifferent whenever they’re snatched away from the rest of the team. I’d like my teammates to know the absolute terror I’m experiencing.

green hedge
#

Add (a short) windup or at least a sound effect before Arbalest performs his spread shot of 5 fireballs.
The boss fight is already annoying and having a risk of Arbalest killing you with a single attack that you can't prepare for and that the boss can just spam when he feels like it is just straight up unfair and annoying to deal with, to say the least.

sinful hedge
#

could we add customized keybidn for each character?

i uses 3 for engi platform (weapon 3) but my weapon 4 ( scoutflare gun) also uses the same keybind

main leaf
#

Let us drink 2 beers at once, like in the victory move

quiet summit
#

subata needs a buff its terrible same for its overclocks

swift vine
#

Add underclocks. They just make the weapon worse but you get a bonus for using them

paper wolf
#

An " oh for the love of god everyone in this goddamn household needs me in this very moment and if i dont answer i will be in trouble" button, which will replace you with an ai so you wont gonna get kicked from the game if someone decides to do so. If you finish a mission like that, you'll get half of everything, to balance it out

cursive bolt
#

Please give us model changes for Bulldog!! (Six-shooter and elephant rounds) The game is literally unplayable without

paper wolf
#

A new overclock to the lead storm. In doom 2016, there is a gun called the chain gun. This bad boi has a thing called mobile turret. Basically, the gun splits in 3, increasing firing speed. How should it work in drg: you hold the reload button for like 2-3 seconds the lead storm transforms, you get slower, but you can turn anything in front of you a sponge. The stats: a lot more ammo, mobile turret mode,a small bit of resistance while shooting, decreased accuracy, faster overheating while in mobile turret mode and you are also slower.

kind ledge
#

Being able to see the rounds on the thunderhead heavy autocannon would give the suggestion that when you fire the rounds are carried into the chamber, but they don't move at all. What I'm suggesting is an animation that pulls the visible rounds into the chamber. If it's too much to ask it's really fine but it's a small thing I've noticed while using the weapon :D

quaint tide
#

make resupply pods (and other orbital drops) drop down faster when in open air instead of it only doing it when its close the drop down point

sterile geyser
#

There should be a shooting range in the space rig so that you can test what your overclocks do without having to go into a mission

If you can’t put it into the space rig, at least put the shooting range in the mission select as an option

kindred kettle
#

Ability to rearrange loadout slots (without having to manually mess around with copy/paste and sacrifice one of the loadouts in the process).

sweet idol
#

Hi, don't know if this is the right channel or if it was discussed before, but I'd like to suggest 3 ideas:

  1. Mission "Deep Scan": make the end game more chaotic by let Bugs crawl down the mine shaft all the time while you are extracting the Morkit seeds in the Geode. I mean, it's some kind of "holy place" for the bugs, so they should swarm you all the time while you are in the Geode "destroying" their sanctuary

  2. Mission "On-site Refining": make the "refining stage" more beefy by causeing loss of progress when pipes have a leak. Makes Teamwork more important and a bit more stressful. Rate could be similar to the progress loss of the "hack-bot shut down" in the "Industrial Sabotage"-mission, maybe multiplied with the number of leaks ? (rate of loss = base rate * 1. <no. of leaks>, so e.g. 4 leaks = base rate * 1.4). With each leak closed, the loss rate will get less.

  3. Bonus for not calling re-supply: get an XP bonus, if you don't call-in any re-supply in a mission. A small incentive to be a "cost efficient employee" for those who like a small on-the-fly challenge

timber marlin
#

Blast mining mission where you craft special explosives from minerals found within hoxxes, hook them up to detonators manually, and use them to blow up especially sturdy stones for the goodies inside.

civic shard
#

Before I get into mechanics, for reasons you'll understand soon I'd want this to be as opt-in as possible. As such, think this anomaly should be unable to appear in DD/EDDs, & (if possible) also unable to appear in missions for assignments.

A new anomaly, Roll the Dice.

The anomaly itself gives the chance for the mission to have 2 random anomalies (say 5%), a chance to have 1 random anomaly & 1 random mutator (say 90%) or the chance to have 2 random mutators (5%).

The chances would be determined by the mission seed (so you can't select the same mission before a refresh & get different results). The chances are also mainly placeholder, so I'm open to suggestions for probabilities.

It would follow the current rules for missions, meaning you can get it with a mutator. This would make it unique as the only way for a mission to have 2 anomalies, 2 mutators & an anomaly or 3 mutators.

I'd also advocate it not being guaranteed each rotation, with maybe a 10-20% chance of it appearing on 1 mission max per refresh.

My thought is that it can produce extremely lucrative missions or ones that are complete chaos/very difficult (shield disrupt + exploder infestation + mactera plague for example), bringing new variety to people who've played the game for a long time.

Again I want to reiterate that this would be something a player chooses to inflict upon themselves, & should never be forced to play one.

paper tulip
#

Add a mini game where you help lyold making food called " wok and stove "

slow remnant
#

Please nerf Stalker damage. 🥲

hallow widget
#

guys, what if there were a core spawn spitter and a core spawn flyer? i thought of an idea for both. the spitter spits the core spawn acid from far away and is weak but can be taken out pretty fast by just smacking it with a power attack and is pretty slow given that its a ranged enemy and tries to stay far away before it attacks. the flyer is an enemy that likes to spit core spikes at you and will also swoop at you. the spikes deal about the same damage as the core spawn blood but the swoop will disable your shields and and unshielded swoops will deal a very small amount of damage.

potent sierra
#

Driller needs some voiclines from Gurren Lagann, how cool would it be if you kill a dreadnought with drills and he says "who the hell do you think I am" or smthn

finite portal
#

It'd be nice to be able to see your history of completed assignments, along with what rewards you got for completing them and what Mission Control said to you at end... I always feel so bad after accidentally skipping their speech...

hallow widget
#

a beard with a bunch of bullet casings in it to go with brass collector.

green hedge
#

Make "Unstoppable" passive perk grant you a significant resistance to knockback.

haughty wedge
#

Some voice lines referencing wind rose some examples being:
-when driller drill "I am a dwarf and I'm digging a hole"
-when any of the characters mine "mine mine mine"
-when spawning in the med bay/your room "every day the dwarves arise"

hallow pond
#

Molly should not move/walk away/do anything while someone is depositing minerals

pallid plaza
#

The fact that the Dwarves don't have an "air guitar" victory pose using their pickaxe yet bewilders me. Even more so with the recent music video!

So I came up with an idea on how to implement it: If you salute in front of the jukebox in the Abyss Bar, "ROCK & STONE!", a projector screen will lower down before playing the music video. When the video is done playing and the screen retracts a message could appear.

The message could be: "Despite these musicians not being dwarves, they sure know how to rock and stone with the best of them. Looking at their instruments reminded you of an old saying: 'That guitarist really shredded that axe!' You have an axe as well so why not honor them by playing some chords on it after a mission success?"

main leaf
#

Let us steeeve an exploder, the dwarf gets sad immediately and comments why they would do such a thing lootflushed

green flower
#

Custom models for dreadnoughts that you encounter outside of elimination. If we encounter a dreadnought out in the wild, that would imply that they were disturbed by a team of dwarves and then managed to beat them.

These dreadnoughts would look a little different to the standard ones found in elimination, looking a bit injured, battle hardened etc. but would function the same way as normal dreadnoughts do.

covert bridge
#

Maybe add a mission where you track and kill a more evolved dreadnought

lyric coral
#

A giant afro crackling with electricity, named "Thunder cloud".

green hedge
#

Can the hacking pod, uplink, etc land closer so this wouldn't happen? I know its hard to code something like that but it takes so much time to dig a tunel when you are not a driller.

chilly jay
#

Add cheese-themed skins for weapons, armors and bosco and call it Rockfort (Like Roquefort)

bright sonnet
#

could we have a rework for the base thunderhead? neurotoxin and mortars are the only things that make the weapon feel on par with the other primaries

keen wasp
#

An event where you have to throw giant balls to knock stuff down

devout copper
#

"Glyphid Bile Splasher" or "Glyphid Instigator" - An enemy that uses the same pheromone effects as we do, but instead it would use it against us and would "tag" players making whole swarms chase after them, It'll run up and jump onto a dwarf and burst itself, the bursting itself barely does any damage but would spread its bile around said dwarf.

"Hive Praetorian" or "Nested Praetorian" - Native to the Sandblasted Corridors, this variant of the Praetorian would be ridden with Deeptora or Bough Wasp hives embedded within its carapace, this Praetorian would roar releasing more bees from its hives, the added bees would make pickaxing its weakspot a bit of a challenge, it would also release a lot of bees upon death.

"Glyphid Centurion" - Its a semi-large glyphid with a relatively thick carapace, similar to that of a Glyphid Guard It would charge up against a dwarf to deal damage and knock them back.

(the nest praetorian's skin, armor and muscle structure would prove too thick for the bees to even bother it if anyone wonders, its more like a symbiotic relationship than anything)

charred sable
#

"Usless but fun to destory" shouldn't be uttered when destroying radioactive rocks. Don't need to have a special voice line for it, but the "breaking this rock type does nothing for you" lines shouldn't be applied to ones where destroying them adds benefit.

stone crater
#

A driller weapon idea, a water jet. It could be made into a primary or secondary, not sure about stat specifics. Thought I'd suggest something other than a tesla cannon.

hallow widget
#

okay so, make it so that when you promote a class, you get at least one overclock for that class instead of them being completely randomized and left up to management.

slow remnant
#

Check box or toggle ' Always Run , in settings. Some skins for my Auto Turrets would be nice. 🤙

solid saffron
#

At Salvage Missions after all of the Mini M.U.L.E.S have been repaired dwarfs should be able to deposit the spare legs for a tiny bit of extra cash.

verbal sundial
#

Depositing Doretta for some extra cash too

prisma umbra
#

They should add skins for the engineer turrets, I don't know why they don't have them but they do have Bosco skins...almost nobody plays alone wtf

fair heart
#

rough photoshop, but having a ghost hair color would be really neat

merry wyvern
#

An option in the config. to allow only the host to start the main mission or events missions.
once a L.L started dorreta when we was doing the ebonite event. (it was a haz 4 or 5 and we lost)

sinful drift
#

Beers exclusive to the summer event. Pina Colada anyone?

floral jungle
#

Weird Al X Deep Rock Galactic ?

hollow grail
#

skeletal limbs cosmetic options. that or cyber limbs.

green hedge
#

Make it so you get a cosmetics you find/forge be unlocked for all classes and not just one, that would reduce the unnecessary grind of getting all of them.

obsidian socket
#

Hi, could the Devs add a fifth set of rocket boots in case the fifth team member bug happens on a deep scan mission? Thanks. I know this is a edge case fix for a situation that should never happen in the first place but I believe in you guys!

warm belfry
#

Use the already created bodkin bolt asset for bodkin points (the number 4, beside pheromone and default)

paper wolf
#

Please let us have the mk2 jetty boots in other missions. Same sized box, but altered colors, and the unlock procedure made harder, like instead of sideways, go up and down, just to be a bit disorienting
Edit: what i meant by goin' up and down i meant like ➡️➡️⬆️ and something like that

verbal oasis
#

Please fix up the flashlight, I have to play with the light turned off because it causes eyestrain

main leaf
#

Can the achievement for 100 solo mission be replaced with something else? I dont want to do 100 missions alone. Or reduce it to 50 at most

green hedge
#

Buff the jet boots perk so that it also grants a passive effect of higher jump height and more momentum when jumping.

green hedge
#

Add a voiceline "The only good bug is dead bug!" after killing a Lootbug.

viral spindle
#

Can we have a flying dreadnought? That'd be fun

real geyser
#

Overclock for the warthog (Inspired by helldiver’s most recent “cookout” shotgun)

🟡 Phosphorus Pellets 🟡

”Swapping out the shells for white phosphorus shells makes this powerhouse burn through any creeps in your way! It also burns through the bullet though.”

rocknstone Pellets light enemies on fire
rocknstone Higher spread and more pellet count

tothebone Pellets “burn up” after a while, shortening the range to about 10-20 meters in front of the dwarf

plucky jasper
#

Mini Fridge M.U.L.E.
Mini Mules have been going missing at DRG and have been spotted on Hoxxes again wandering around. Only lead to who's been doing it is a Dwarf by the name of FLloyd that wears a fake beard. What other Dwarves have found inside the Mules are unapproved Abyss bar beers. Dispose of them in any way just return the Mules to the drop pod after your current mission is done.
Basically a random chance that a Blue Mini Mule with a blue spinny light will spawn in the mission and slapping the blue light will open it up and dispense a random beer that's not available at the Bar with the players getting a secondary perk for the remainder of the mission. You also get some XP for the season pass since you're retrieving it again.

primal wing
#

3 backup recent saves
Idea is simple, game will save as often as it does and will keep 3 recent saves to that. On successful 4th save it deletes oldest to keep 3 of them.
Disable/enable, set amount of recent backup saves in settings.
Reason: Prevent crashes in worst possible moment from deleting your day's progress.
Example: Me, BSoD during promotion.

valid dew
#

Damage dealt stat on the end screen after missions

hexed helm
#

A voiceline for pinging a steeve

marsh coral
#

I think the core stone extractor warning hologram should be purple. 👍

hard fiber
#

Allowing us to choose mission music from the jukebox.

Options for ambience, combat, and extractions, or the random option for the classic experience. Specific music like completion, spacerig, core stone, and core infuser themes will be hard-locked and have priority over other soundtracks.

This totally isn't a cry to say that I want to hear "Journey of the Prospector", "RUN!", and "Robot Getaway" every mission... Totally.

covert bridge
#

Add different cosmetic slots for hair and headgear (with some exceptions)

green hedge
#

New perk:

Fast Hands

Reduces the interaction time for everything objective-related by about 20% when the perk is at level 4 (the max level).

glossy rampart
#

A simple UI feature that allows you to add and remove loadout slots per class with no practical limit on how many you can have. (something like 50-100, however many it doesn’t really matter)

This would also probably mandate the ability to name loadouts. This would subsequently need lots of space, so I propose a drop-down scrollable loadout list for anyone who does choose to name a loadout.

The main thing is that anyone who doesn’t care to use any of these features wouldn’t have to. For them it would just be a “+” icon and an option for naming loadouts similar to how loadout icons are selected.

timber marlin
#

A “today’s special“ brew that makes your weapons just a little more effective against the environment, but not any sort of life form. This, unfortunately, does not include your pickaxe, but does allow the driller to drill ores. Or just shoot them down.

timber marlin
#

rocket turret
The bigger, stronger, and sturdier sister of engineer’s turret. However, to achieve such raw power, speed had to be sacrificed. A lot. It’s complex architecture means it takes a while to build, so it’s best to make your teammates aware of it so they can pitch in. On top of that, it can only fire one devastating high-explosive round before needing to build a new rocket. Why? Because it would take up too much storage space in the armory otherwise. Because of these drawbacks, it’s targetting system prioritizes areas where it detects a high threat level, such as gross amounts of small enemy life forms, or one grossly sized enemy life form. If there’s a lot of it, she’ll happily pitch in.
(Could possibly have upgrades allowing it to have an additional rocket prepared, maybe one upgrade that’s a choice between homing rockets and the ability to manually aim and fire the rockets?)

near glacier
#

A bit late in terms of the season, but an emote like swarmer stomp except with a patrol bot ball

main leaf
#

Can we get semi Burned beard and hair styles. so you look like you had an accident with a driller or as a driller

swift vine
#

Add an alternative to the drills where it’s a mini dotty that is slower than normals drills but can be set to excavate minerals or drill tunnels automatically

solid jungle
#

My suggestion is to add a mission where we only use mini-mules so it would tie in with the already existing ''Salvage Operation'' where we salvage broken ones from a squad that failed

molten shard
#

A secondary like the wrangler from tf2 that auto controls the turrets, gives it more firerate and can be overclocked to make the turret different making it do electrical damage.

slim snow
#

y'all should add an event or DLC that has a medieval princess cone-hat with a dress/ knight armor, beard and sideburns with bows in it, and a pink armor reskin 🙏

mossy crater
#

New Management Update

DRG is under new management and wants to increase company profits by introducing company wide quotas. Meaning the whole community would need to reach a certain goal. Once we hit said goal company rewards with “new” equipment drops for missions.

Using the laser pointer we can call in equipment to help on missions. The equipment would cost you in mission gold instead of nitra. Give us greybeards more incentive to go after it.

“New” equipment drops
Stationary turrets can be called in using old rival company tech(sniper, shield pulse, etc.) . Limited ammo and very finicky meaning constant jams and overheating that would require maintenance.

Shield boost drop
Give any nearby dwarfs a shield boost for a limited time similar to perk

Lloyds random keg drop
Miners are able to call in a random keg of beer to have an extra perk throughout the mission.

New mission type “Nest Plugging”
Management needs help getting rid of glyphid nest that are interrupting mining operations. Dwarfs are sent down to find the glyphid nest and plug up the cave. Only one way in and one way out. Dwarfs fight their way to end of the cave where they find a nest to set off a foam bomb that will plug up the whole cave. The bomb will have an rnd special fuse meaning short timer. Once set off the bomb will begin foaming the whole cave. Dwarfs will have to race to extract and avoid getting caught in the foam.

#

Power pickaxe dispenser can also be another drop

hardy gate
#

More "toggleable" overclocks (hold reload to get an alternate function).
Ex: Salvo - alt fire shotgun blast of 3 rockets per trigger pull, semi auto.

flint ridge
#

Id love to see when we toast a beer at or near Loyd, that he responds 🙂

dusk basalt
#

When solo or a certain distance away from another dwarf, have the occasional muttering voicelines about how everyone else is probably slacking.

hallow widget
#

give the gunner a lever action shotgun or an auto-shotgun primary

regal tiger
#

ok new DRG novelty beer idea -management mead

#

ok gonna do this all in one big post, given the slow mode. Management Mead - it comes in like a "#1 boss" or "don't talk to me until i've had my coffee" type mug. and your vision gets all rosy and glowing and you start saying management voice lines or praising management or etc. (ALSO, make engi's shredder grenades look like mini boscos)

rich tusk
#

Mega Mission:

Not a deep dive, but a vast mission on one map.
One main objective (complexity and length maxed)
Two Deep dive side missions,
Three regular side missions.
(need more dystrum!)
All 6 must be completed

Guaranteed Event or two. (machine, season or creature event)
Always comes with two warnings.

One available at any given time on the boundary of two biomes. and so should have half the level in each biome.

Would be great for end game players to try out haz 5+ and for completionists to just have a blast with a long level.

proven gale
#

make the grappling hook work on mouse hold, in multiplayer games with ping over 50 you can teleport which makes spaming clicks inconsistant and will cause the hook to activate and reset the cooldown, also make a sprinting buffer for 2 seconds where you cant toggle it off only let go of the run buttons, in multiplayer games it can be hard to control with latency but 2000 ping should be rare enough

timber hawk
#

Eagle eye - balanced overclock for bulldog HR.
rocknstone if you hit a weakspot (Glyphid/Hiveguard dreadnought vulnerable parts do not count), your next shot deals 20 more damage. If you hit a weakspot again, your next shot deals 40 damage, and so on. Like with the mole, there's no limit how much it can stack.
tothebone base damage -10, -4 max ammo, bonus damage resets each time you hit non-weakspot.

main leaf
#

New warning
Fanatic bugs +20% bonus
Fear does not work as reliably, instead they may run towards you faster and have moderate resistance to slows.

chilly jay
#

I think it would be a better idea to turn the GSG Die weapon skin into a new type of weapon customization. The idea is there, but it could be executed better

dusk basalt
#

Toggle option in wardrobe menu to place pickaxe on back of character model when not in use.

dusk basalt
#

Maybe a draw distance auto-scaler tied to framerate toggled in the options?
Game plays fine 99% of the time but there's the occasional super Doretta cave pocket that makes things get kinda laggy.

green flower
#

When using Rocky Mountain in sandblasted corridors, you should get an increase to the size of each terrain break. This would be the same size as terrain breaks on dense biozone. (By terrain breaks I mean, digging holes in the walls, ground etc. on dense biozone, you dig slightly larger holes in the terrain.)

timber marlin
#

danger warning-MINEFIELD
This area of hoxxes was once a battleground between us and rival tech. be weary of patches of deep mines set within the common stone, they’ll become primed when exposed to air.

timber marlin
#

danger warning-IMPURE ORES
no, the odd coloration of the ores here are not “new ores,” nor are they more bountiful. Rather, it’s impurities formed over years of exposure to a certain toxic gas, which is no longer present. The ore veins may be weaker and larger, but there’s overall less usable ore per chunk, meaning you’ll have to take more trips back to the same vein, only to get the same amount you normally would have, not to mention the clambering around you’d have to do to get it all off the wall.

green hedge
#

New unstable overclock for the "Warthog" Auto 210 shotgun:

🔴 SH-3 LLS Prototype 🔴

" Sometimes rational thinking is just a road block in the way of progress, which is why the great minds from RnD overhauled your boring old gun. It was adapted to fire Sentry Gun™ ammo. That's all you need to know... Oh and try not to break it, it's the only prototype we have... for better... or for worse."

rocknstone Damage dealt replenishes your currently carried turret ammo
-# (Damage does NOT replenishes current ammo of turrets have.)

tothebone Every shot fired consumes carried turret ammo

timber marlin
#

condition-RAINBOW ROCK
An anomalous range of minerals have been detected in this region of hoxxes. You may find less gold, but you’ll be certain to find a range of other minerals here, even those not native to this area. Don’t stop to admire the colors, miners. You have work to do.

green hedge
#

Could we get more icons for loadouts?

warm belfry
#

A 2% chance for a barrel to randomly appear in the mission area.

chilly jay
#

OC idea for the plasma discharger:

Experimental Recycler:
(Unstable OC)
rocknstone Normal shots have a 50% chance to not consume ammo per shot
rocknstone Charged shots randomly consue 1-2 less ammo
tothebone Normal and charged shot damage is randomized (75%-110%)
tothebone -10 charge capacity

hardy salmon
#

Compacted stone segments on escort where doretta has to stop to drill through.

red kayak
#

add the gon haircut from hunter x hunter thats stands straight up and is super long. make it wobbly. meme worthy, id pay money for it

warm belfry
#

Rocky Mountain also enhances drillers drill and gunners heavy ammunition power to shred through terrain

timber marlin
#

workforce clashes
a rare occurrence, where two teams of dwarves run into one another on two different missions, either meeting for a whole mission, or simply having crossed paths briefly during a deep dive. each team will have their own distinct main objective and side objective, and won't easily be able to see every communication the other team makes with itself without talking face to face. we can't pay you for both jobs, but we'll give you a little bonus if the other team manages to achieve their quotas as well.

hushed pendant
#

Create a New DLC called whatever, but its a Primitive themed one with stone and wood and that kind of stuff of weapons, pickaxe and cave-dwarf armors for each dwarf role rocknstone

sinful drift
#

Bring anniversary stuff back each anniversary like Summer event. It's not a skissue more like a to-be update, if everything else enables you to be able to achieve things if the initial date has passed.

paper wolf
#

An overclock to the drak, stun charges. For like 10-15 ammo, by holding the reload button, you shoot stun charges, like in doom 2016's plasma rifle. The cooldown is 20 seconds

chilly jay
#

Maybe add special aquark hoarders for the point extraction mode. They can't escape like normal hoarders but they're much faster and unaffected by electricity

main leaf
#

can driller HE grenade have a slightly larger carve radius, so that it could perhaps, destroy radioactive crystal, mine a bit of ceiling nitra, or take out ommoran beamers

midnight token
#

Butterscotch Beer for Halloween

lean trench
#

On Escort, Allow Engi To Place His Sentries On The Drilldozer

summer steppe
#

Increase stalker spawn rate in “haunted cave” hazard

primal ravine
#

an option in the server list to hide lobbies that contain someone playing a specific class

near glacier
#

I think a good thing to add to the game is flare upgrades there doesn't have to be much but I thing we should get some like farther throwing distance, longer lasting light and another thing that would be cool to see get added with a flare upgrade is flare customisation where you can change the color of the flare so you can make it fit your outfit better for each of your dwarfs. I would like to give my friend for this idea

junior topaz
#
  1. More core spawn types. We already have a rush down type so maybe a ranged to balance it out.
  2. Loot Bugs have had enough of us and are adapting to fight back. Can just be some randomly just explode and deal damage or even a boss like a loot bug queen.
  3. More perks. I’ve got all of them and now I have over 100 points I can’t do anything with more each time you add a new feature.
  4. Mini mules as a bonus would be cool on certain missions. Getting them on a mission like point extraction for when we find a gold detonator would be amazing. We keep repairing them other groups that failed, but what do they do otherwise? There’s never anything in the area besides basic minerals so why do they keep getting used in these endlessly failed missions…unless this is how the company gets rid of malefactors and the mules themselves are doing the deed then ‘breaking’ to hide the evidence.
lyric coral
#

Overclocks based on weapons from Bioshock 1 and 2. An example is an overclock for the flamethrower that swaps the napalm with electrified gel that functions the same, but with electric damage instead of heat. Another is an overclock for the boomstick that gives it a 6-shell revolving magazine (it makes more sense when you see it) but you need to 'reload' normally 3 times to fill it to capacity.

distant summit
#

Bosco priority target list:
Let us set up a list of which enemies we want Bosco prioritize. Doesn't have to be crazy customizable but at least like having low-high priorities for specific enemies.

unreal osprey
#

When you press Rock and Stone while in the memorial hall, I think the dwarves should be more solemn and respectful. I’d like to pay respect with a bit more dignity

crisp mist
#

Please let us get weapon frameworks through cosmetic overclocks or another source besides only cargo crates

civic shard
#

I'm open to suggestions on how to further improve this. I like the idea of Return to Sender but it's not great in its current implementation.

Unstable Plasma Field (Rework for Return to Sender)
rocknstone 2x Plasma Beam DPS
rocknstone 2x Plasma Beam Velocity
rocknstone Part way through the beams lifetime, part of the beam detaches & returns to the origin point of the shot. It has the same velocity as the normal beam, but 75% of the DPS.

tothebone -6 Reserve Ammo

One thing to note is that the 2x velocity & 2x Beam DPS should cancel out damage wise (it deals more damage, but is in a bugs space for a proportionally shorter period of time).

The numbers may need tweaking depending on if the beam deals damage in a weird way.

The secondary beam would also gain the benefit of any mods, including the T5s. So with T5 A, it will also explode & create a plasma field along with the primary beam. With T5 B it will refresh the duration of the plasma trail. With T5 C it will be 3 beams.

I can also see an argument for it to be slower (allowing more damage) since the -6 ammo is a big penalty, & I felt it easier to just keep it from Return to Sender.

smoky needle
#

Have the pgl's heat mod light preytorian gas aflame

#

Make an enemy of any kind and don't tell any of the community about it, don't care what it is, but keep it secret

crystal snow
#

during black box/uplink seggments, let us see the full size of the triagulation area before we set it up fully

onyx solstice
#

add some sorta military-ish helmet that has the words "BORN TO ROCK & STONE!" written on the side of it, maybe even multiple variants of it that say smth different like "BORN TO MUSHROOM!" or "BORN TO WE'RE RICH!" drillchamp (Edit: Thought of some more variants.) "BORN TO BARUK KAZAD!" "BORN TO DIGGY DIGGY HOLE!" "BORN TO DRILL!" (Edit 2: Could maybe even have some symbols on them, such as a scratched drawing of a mushroom or a chunk of compressed gold, maybe even 'space rig 17' or a pickaxe.)

silver meteor
#

New mission mutator idea

Hallucinogenic Contamination

(Long name i know)
Hallucinogen spores have contaminated the cave’s air, causing the miners to see things (both good and bad) that aren’t really there

Effects / Mechanics

  • For the duration of the mission the player’s pov will have a trippy rainbow wobble effect around the edges of the screen
    (This could be turned off in settings)
  • Unusually convincing mirages of bugs and objects alike randomly appear in the cave, ie a fake dreadnought ambush, chunks of minerals, entire machine events, even a fake escape pod, etc
  • these mirages usually disappear upon being approached, looked at then looked away from, or upon attacking the player in the case of bugs (for no actual damage, break shield at worst)
  • mirage pool can include scary/powerful enemies like cave leeches, mactera grabbers, dreadnoughts, rival nemesi, etc, or good things like more parts of the objective, another drop pod, minerals, cargo crates or lost equipment, etc
  • mirages are PLAYER UNIQUE, no two dwarves will have the same set of mirages in the same place active at once
  • no real rewards to be had of a mission with this mutator, only there really to quickly scare the player and cause both them and the dwarf to question their sanity
  • a way to tell a mirage is A. Other players won’t see it, B. Technology (ie your scanner, bosco, turrets) cannot detect it

Dwarf Dialogue

Pinging a harmless mirage
“You guys seeing this?”
“Is my scanner on the fritz again?”

During/After it disappears
“We’re rich! -wait where did it go?”
“Could’ve sworn there was a [machine event] here…”
“Come back! I want my overclock!”

Pinging/attacking a dangerous mirage
Generally share the normal ping dialogue
Gunner exclusive
“WHY WON’T YOU DIE?”
Engineer exclusive
“Are my turrets acting up again?”

After it vanishes/grab fakeout
“HELP ME- wh-what? I’m okay?”
“AM I GOING MAD?!”
“Why is there a nemesis here?!”
“CRASSUS DETONATOR- awww it’s gone”

final escarp
#

I have two ideas for how we could incorporate drunkeness level into gameplay more. All of these perks only activate when you're drunk, which is when your intoxication level is 60% (I think).
My intention was to design an optional and fun niche for Dwarves that love their barley juice rather than anything meta worthy.
I hope these ideas make management worried, R&S!

Pickaxe Modifications

  1. Name: Drunk Strength
    -Description: Once drunk, pickaxe attacks have a chance to deal increased damage which increases with intoxication level.

  2. Name: War Cry / Forefather's Blessing

  • Description: When drunk, saluting has a chance to induce a fear AoE. This chance increases relative to intoxication level.

Armor Modifications

  1. Name: Emergency Life Support
  • Description: When drunk, management's new life support programming activates. Shield HP as well as shield regen delay and rate are increased relative to intoxication level. Additionally, fall damage is reduced.
midnight token
#

(Rework to Breach Cutter's Return to Sender)
Route To Salvation:
rocknstone Rideable breach cutter shots that visibly fade away similar to the Plasma Trail
rocknstone +8 ammo
tothebone Less Damage
tothebone Less AB
I'm not terribly sure on the downsides, open to suggestions on that.

fast sinew
#

Can we have a way to save a randoweisser weapon and cosmetic loadout or view it again after a mission?
Been having some fun hits with the RW lately even if not perfect

abstract umbra
#

an option to name loadouts so you can name it for whatever purpose that loadout is best used for (or something else)

solid turtle
#

I think that solo Core Stones need a nerf.
(Keep in mind, all of this is being written from the perspective of a Haz 5 mission)

In solo, there are just way too many Crawlers, and even as an engie with dual turrets + shredders + Bosco I was still being completely overrun with them. They're not just numerous, but they're incredibly fast and nimble; which means if you're not darting around the cave at maximum speed, you'll be torn to bits in seconds. With how many Crawlers there are at once, it makes it nearly impossible to get to the core stone and break it open again. The only time I managed to beat a solo core stone was with an electric engie build, and even then that took all my bosco revives and an iron will.

I feel like the changes could be pretty simple.

  1. Make less Crawlers spawn at a time in solo missions
  2. Make the Crawlers have less effective health
  3. Make the spawning periods have a wider break between them, so if the player manages to kill all the Crawlers quickly they can get to the stone and break it open again

Some of these complains might be chalked up to me not fighting core stones enough to develop a proper strategy, but I'm curious if anyone else feels similarly.

lyric coral
#

Being extremely drunk (75%) while using jet boots causes you to pinball around the cave/rig. There's no way the dwarves would be able to keep their feet steady while drunk AND having active miniature rocket thrusters slapped to their feet.

safe rose
#

turrets on molly (probably already been said but i what it) molly sentry molly sentry molly sentry molly sentry molly sentry

terse dome
#

I would like more skills to unlock, such as more life, a chance that when you kill an enemy you will receive ammunition back, if you are drunk you have a damage bonus, if you kill enemies without receiving any hits, your movement speed or weapon damage increases or something else until they hit you.

sullen fable
#

Anomaly idea:
Anonymous Anomalous
"Scans of this area revealed an increase of uncommon occurrences but could not determine which ones"
It guarantees 1-3 random events of any kind, from cargo crates to wandering dreadnoughts (no duplicate events)

umbral ember
#

make the ping on the m1000 classic more satisfying

calm ermine
#

A new type of mission, you get a massive mule carrying / pulling a shredder, and to complete the mission you have to use dynamite to blow up old Mining equipment. Like mineheads,refineries, or even old dottys left after an escort mission. And for a new side mission, Molly Cary’s a a tiny shredder and you have to shred pieces of ressuply pods. 🙂

hybrid mauve
#

Option to allow host to spend Phazyonite to guarantee a helmet/cargo crate on the next mission. With a cooldown similar to refreshing seasonal missions

fervent mica
#

To not stop us from joining a game late in the mission.

It would be nice to not keep us from joining a game due to it being on the final stretch, I literally wanted to join a couple of friends that were fighting the caretaker while I joined on a voicechat, booted up the game while hearing them struggle with it and wanted to help them out. I couldn't join. And instead of playing I'm writting this.
It plainly feels unfun and goes against the No dwarf behind motto of the game.
I honestly don't know what aspect of the game is more important than having fun playing with friends.

onyx solstice
#

Give us the ability to place turrets on dotty nice

hardy salmon
#

Better mustache to beard to armour collision. So many awesome items are just ruined by bad physics collisions.

real geyser
#

Add a rocket launcher OC that toggles single fire mode on holding R, which makes it fire one large missile at a time with a large AoE, and it puts the rocket launcher in the middle of your screen like those classic 90’s shooters

long mauve
#

Just more guns?
Idk i just like guns so here's an idea:
Alternative weapons: after you promote one of your characters (only if you have all the normal weapons unlocked) you get a "weapon license promotion" assignment that gives you an alternative version of every single gun of this class that you promoted (heavier or lighter) upon completion. Also you can only get one weapon alternative (heavy or light version) after you promote your character, but you can also unlock the other one after a second promotion.
Here's weapon alternative examples:
A heavier version of the gunners lead storm minigun is a turret like GIANT minigun with 2 barrels (which is just 2x fire rate) and extra damage that will block like a third of your whole screen. And the lighter version is something like an RPL-20 machine gun (this gun is from irl (the only one that looks somewhat drg styled lol)) that uses an ammo box with a 100, 150 or 200 round mag (mag upgrades example), and doesn't shoot as fast as the lead storm minigun, but in exchange also has extra damage and the reload isn't that long.
Btw this also works on secondaries, but i think it would be cooler to have secondaries upgrade in a different assignment lol.

rough lark
#

Several suggestions:

Since you can freeze praetorian clouds now, I think being able to make an electrical field (like EM discharge) would be a fun addition to cloud explosions; have any electric damage collide with the cloud and it will shock anything in it's radius and leave a DoT for a couple seconds.

Gunner and Driller don't have any movement oc's still and i think the ArmsKore and EPC would be great for this.

ArmsKore "Ki Enhancer Module" Balanced OC: Removes the weapons wallbang, replacing with an enhanced AoE shockwave. The shockwave will now launch the miner in the opposite direction while airborne. Small increase in reload speed, major decrease in projectile damage.

EPC "Super Ball" Balanced OC: Charge shot explosions can now launch dwarves. Decrease in AoE size, increase in cooling rate.

Lastly, a new perk idea that's been rattling around my brain (based on a few voice lines).

Stomping Boots: Landing on enemies deals melee damage (5/10/15). Damage scales with fall speed. Reduces fall damage (10/15/20%)

numbers would probably need moving around to be more balanced but I think it's fun and unique.

next plume
#

Favorite victory poses (or other cosmetics) for random

#

I've been having trouble with perks because I already have 4-5 I'm unwilling to swap out, so any way to add more slots would be good, even if it's hard to unlock

severe sleet
#

It would be nice if there was a way to disable mission control from lowering game audio when he speaks, i have mission control at 10% volume but because of this feature it is hard for me to hear audio cues like glyphids spawning in or septic spreader screeches, or even stalker noises.

lyric coral
#

Red and white striped armor paintjob, called "candy cane"

long summit
#

Make randomwiesser’s alcohol content random.

red scaffold
#

give gunner a damage buff pls, even if that means a nerf in ammunition
if his only purpose is to kill bugs, at least let him do it faster

chilly jay
#

New Rival enemies:

  • Rival Tank
    Basically a bigger and tougher version of the patrol bot that fires the same shots as a normal patrol bot but also has a powerful laser beam attack. Explodes when its destroyed (slightly stronger than Glyphid Exploder)

  • Rival Surveyor
    A mostly non-combative variant of the patrol bot that repairs nearby robots and turrets and has a weak stunner attack for defense.

  • Rival Mine
    A static enemy that acts as a landmine, has strong armor when hidden but when a player gets near it, it will pop from the ground and explode unless the player is fast enough to shoot the core which will destroy the mine without exploding.

safe rose
#

overclocks on support items (turret oc lets you put it on molly)
beer cans to bring into missions

raven mural
#

perk to speed up building and repairs

crisp tiger
#

Driller sword

wet hawk
#

You should have mission control yell at the drawfs while playing "hidden dwarfs".

Suggestions:
•”get back to work the space rig isn’t a place to play”
•”either you get back to work or I remove your beer license” (optional: It would be funny if you revoke the player of his ability to actually buy beer for like 20 seconds if Mission control says this, which would also mean this would be the most rare voice line).
•”you know there’s bigger problems right now than just trying to find some hidden drawfs”

hard rover
#

Unstable Breach Cutter OC: 🟥GATEKEEPER MODULE🟥
"By modulating power draw into beam maintenance and away from propulsion, this allows you to create beams that stay in place, in addition to having them last longer and stay wider! Of course, the lower power dissapation does cut into the beam's raw power and deployability..."
rocknstone Beams have extra duration and width
⚠️ Beams stop moving completely once fully deployed
tothebone Significantly lower beam DPS

Thoughts?

umbral folio
#

Expandable loadouts
Add ability to dynamically add/remove loadouts.
It would also be helpful for future updates when we'll have more weapons, overclocks and therefore possible builds.

kindred kettle
#

Have glyphid eggs release glyphid spawn (like the ones produced by a brood nexus) instead of standard glyphid swarmers when broken.

past yacht
#

Hi, I'am not an avid Discord user so i just joined to give a small suggestion for a new beer. I play Driller with my firend who is a Gunner, am Chilean and he Brazilian. I told him about a drink from the Chilean Pacific War that was/is called "Chupilca del Diablo" or "Devil's Shot" wich was a mixure of Aguardiente and Black Gunpowder, this drink was supposed to give a "boost" to the soldiers during that war. So my suggestion, maybe not that interesting but fun nonetheless, is to make this "Devil's Shot" by mixing Mead with Nitra and other things, and when drinked, it gives double damage from weapons for the next mission but %50 less Nitra for the same mission, of course if this is too much, it could be a simple non special drink but that defeat the purpose of the drink. I debated with my friend for the phrase that goes along the drink and we come out with "Mighty drink for mighty dwarfs. Double the Rock, Double the Stone".

cyan minnow
#

In co-op, when Bosco isn't with you, clicking the right mouse button while holding a laser pointer could place your class icon above the thing you point at. The intended use of it would be to let others know that you're ready to use that thing. (press the button, start the event, etc.)
It would work like typing "R" in chat, but it would be more visible, you would be able to do it while moving, and if there were multiple objects in the area, it would let others know what exactly you want to do next.

kindred kettle
#

Add a little plus sign to the counter on the unlimited promotion badge, to make it more clear that a dwarf has been promoted n number of times beyond Legendary III and not simply n number of times. (And also because plus signs are cool.)

tacit atlas
#

Water and electric weapons that can synergize

buoyant quarry
#

Hiveguard sentry deserves an entry for the miner's manual

sullen fable
#

Sludge grenade (works like a charged shot from the sludge pump with more fragments. 6 uses)

chilly jay
#

Add a resource vacuum perk that increases your ore pick up radius

lyric coral
#

Pogo sticks on the space rig, ones strong enough to handle jet boots.

real geyser
#

Kakyoin’s hair from jojo’s part 3 would ong go hard on a dwarf, give that shit some jiggle physics and it would be silly as fuck, we already have the hair colour and it would translate nicely into the drg art style too

lucid plank
#

the idea about medicine: add a Redsugar medical syringe
this can be done as a task and make an exclusive in this quest
maybe can make syringes fall from 1-2 supply capsules (like grenades)

sinful drift
#

breather helmet cosmetic please

kindred kettle
#

Update the Proximity Mine's stats and/or description to mention that each mine can detonate up to four times. This is fairly important information that probably shouldn't have been left out. Better late than never.

hardy salmon
#

Better inspect animations for some guns (cryo cannon)

main leaf
#

C4 inspect animation, with a giggle, and being able to press the detonator when out of ammo, Dwarf goes "beep"

sterile cargo
#

An actual dwarf rescue event/mission

calm ermine
#

ARE YOU CRAZY????? difficulty. Only invisible bulks.

blissful mauve
#

"Deep Rock Galactic Startup for Steam Deck"

Drop pod fly out from the Space rig, thew view switches to the Hoxxes and the Debris field making the Steam Deck Logo. (Length : ~5 Seconds)

spare token
#

Make the Dark Future and Mega Corp Weapon paintjob make all glowy bits class specific colours so it matches the armour. Neo Tekya and Rival Tech frameworks are always red on all characters.

soft kelp
#

make it so we can hear the voice lines for killing a bulk again

charred sable
#

"Prevent Latejoin Character Duplication" should just be "Prevent Character Duplication" (i.e. it should apply to your server immediately, not just after the mission commences).

versed lagoon
#

A hat with a drill on the head

fading lake
#

Would be nice to trade beer ingredients the same way you do minerals. I have so many more starch nuts than anything else and I really want to unlock the special beers already.

shadow jewel
#

I have two!

1; new DLC, possibly for supporter 3; tuxedos/suits, and (if not already in), tophats!

2; LOOTBUG PLUSHIE, maybe it has a velcro/zipper thingy and inside is a small thing of a gold and nitra

Unsure of the size, but i'd buy one!

abstract umbra
#

when you are sliding fast on a pipe, you are able to damage monsters that is in your way

real geyser
#

some cave generation pieces that have straight drops, big cuts/ravines and shit would be very cool i think, i really like the cave with all the little pillars sticking up with little natural bridges between them and some more vertical cave pieces would fit really well into the game

grim kraken
#

Bringing this disco ball from the bottom of the ship to the top of the ship where this contraption can be found is an ULTIMATE opprotunity to place the disco ball inside this mechanism and cause an all out disco party throughout the entire ship! PLEASSSSSEEE I think it would be a great addittion think about it 🙂

dark oasis
#

I love the game. I would love it more if y’all would make it cross play for ps and Xbox and steam.

wide seal
#

NEW (red) MODIFIER: ETERNAL DARKNESS
Description: There is a highly radiating electric field in this area which constantly keeps shattering your flares, however you have been equipped with a luminant floodlamp prototype (headlamp)

(the whole modifier is that the caves are much darker and throwable flares, scout's flare gun doesnt work but your headlamp is MUCH brighter)

main leaf
#

New hazard warning
Nutty putty caves +15%
Increases the probability of narrow passages and smaller main main rooms!

obtuse swan
#

Sludge pump OC: Solidificacion agent

Description: "By adding special chemical right before shooting sludge out, we made it solidify after a while. It forms solid crystals on enemies that slow them down and redirect all damage right inside them, bypasing even hardest armor, it also turn sludge puddles into solid rocks. But that also reduses corosion damage and duration"

+Solidification agent(Applies stackable debaff to direct shots that reduses enemy speed up to 100%(ammount of stacks needed depends on enemy) and creates light green/green rocks(like Blistering Necrosis), by dealing damage to them 100% of damage dealt will be also dealt to enemy(bypasses armor),rocks will be destoyed after taking (n) damage, applying all stacks needed to completly stop the enemy will make it have same texture and colors as rocks, by completly stopping macteras they will fall and die like when freezed, works on shreders, naedocytes and naedocyte breeders, patrol bots also fall but dont die)
+Sluge puddles turns into 1m (diameter) round sluge rocks after end of duration (Sludge rock: light greeen/green, 1 pickaxe hit)
+Increased slowdown effect for puddles
-25% corrosion and puddle damage
-50% corrosion and puddle duration

spiral solar
#

A new game mode like the Deep Dives.
Cleaning Hoxxes:
-Stop the remains of roxpox

  • Search and destroy prospectors and nemesis.
    -1 long mission, can be 600 morkite or 10 mini mules for example.
    -A Mission in the same biome with the same mutations for 1 week but the mision type and caves are procedural.
    -A special Dive when you change biome in every stage.
green hedge
#

Option to disable hud in loadout menu to make cleaner screenshots of your character

paper wolf
#

Mobility suit: a wardrobe looking thing like the jetty boot crate, you unlock it with maybe memorizing symbols and pushing it in the correct order to unlock it. What does it do? Double jump, wall running , less fall damage, and faster walking and sprinting.

blissful steeple
#

When your tamed glyphid gets a certain amount of kills it goes super-saiyan for a bit

hardy salmon
#

Make the space rig jetty boots the same as the Deep Scan ones

hasty linden
#

I think the gunner's shield should be more transparent from the inside because it's really hard to see through

solemn garden
#

Stacking hats

fast sinew
#

Fun and Scientific Overclock Idea!
Class: Driller
Weapon: Sludge Pump
Designation: Clean
Name: Oobleck Mixture
Nerd stuff: R&D have found a new mixture of physics breaking chemicals that can make the goo puddles of the Sludge Pump aid in falls from great heights.
rocknstone : Landing Goo Puddles reduces fall damage

green sentinel
#

The mulle should get paint jobs or fun cosmetics like a tiny hat

keen rampart
#

More games on the space rig

main leaf
#

All forms of embedded detonators thet stick into a dreadnought before they turn invincible should do normal damage when detonating, since theyre inside the armour.

azure mesa
#

People often complain that they have nowhere to spend their skill points and that the highest difficulty is not difficult, why not add balanced skills (giving both buff and debuff) and negative skills (giving a clean debuff)? This would add a greater variety of assemblies and complications, as well as strengthen the strengths and weaknesses of classes in order to further highlight their feature or, conversely, reduce the gap with others.

chilly jay
#

Some perk ideas:

  • Emergency Stimulant: Gain damage resistance for short time when shields are down (Doesn't work in Shield Disruptor mutator). Has three ranks.

    • Rank 1: Resistance duration is 3 seconds and the perk has a 12 second cooldown when shields are fully recharged. All damage is reduced by 25%
    • Rank 2: Reduces cooldown to 10 seconds. Damage reduction is increased by 25%
    • Rank 3: Negates all fall damage when resistance is up. Damage reduction is further increased by 25%
  • Handyman: Gain 5% damage resistance while hacking, repairing and interacting with objects like sentry guns. Has four ranks and each rank increases resistance by 5%

  • Flare Booster: Flares last longer and recharge slightly faster. Has three ranks.

    • Rank 1: +2.0 glow duration and 5% flare recharge time.
    • Rank 2: additional +2.0 glow duration.
    • Rank 3: additional 5% flare recharge time.
  • Bandolier: Carry extra throwables. Has two ranks and each increases throwable capacity by 1.

remote knoll
#

accessibility option to make Engi's smart rifle a toggle (left click to start grabbing targets, left click again to shoot)

(love engi but the smart rifle makes my finger feel bad)

near glacier
#

New game mode: Survival
Survivors would still need to look around the map for nitra and other materials to complete objectives to survive through multiple rounds and as the rounds increase the more the enemies get difficult as the dwarfs would have an option to escape if wanted

hazy warren
#

Add Core Stone theme to DRG OST on Steam

marsh coral
#

There should be a way to do Wave Cookers reload animation even if you have a Tier 4 upgrade on it. It has good voice lines it's a shame you can't really do the animation for them.

warm belfry
#

A drink where you become dinnerbone. (aka your whole model becomes upside down for some moment)

trail jolt
#

Hat/Glasses combo idea referencing Mythbusters

called the "Rock Buster"

and the description could elude to a silly question based around something in game, or a possible double meaning of an artist carving marble, up to you

waxen nacelle
#

Iron reaper helmet no lens color version

mossy crest
#

endless gamemode where its a combination between Deep Scan and on site refining, the refinery is a drillevator and you set up pumpjacks on liquid gold veins, once emptied the refinery moves down deeper to the next vein. Sounds cool, understand if it won't happen due to it not fitting, and fair enough with that.

mild yarrow
#

Hi,

Jetty Boots Achievements, when ?

stone yoke
#

A drink that turns you into rocks and stones for a short period of time

chilly jay
#

maybe there should be an option to select what dance should your dwarf perform

main leaf
#

Make Bulk detonators and unknown horror slappable

gaunt storm
#

Increase the exp per mined gold from 2 to at least 4 or more

maiden pebble
#

a chance for barrel to spawn in space meteor

humble mango
#

split screen

next nymph
#

Nerf gunners zipline speed

pearl torrent
#

medieval knight type armor

haughty tangle
#

Add a separate cosmetic slot for eyes/face to allow more customisation. I know many many head cosmetics cover eyes, but for current and future ones which don't, this would allow for some fun mixing and matching. Example: Beret + domed operator or mnemonic visor. (I am hoping aviators will be a thing to complete my vietnam vet gunner look.)

Might even be possible to split existing head cosmetics which cover the eyes into a section which covers head and one which covers the eyes, which would instantly populate this new category (I've done 3d modelling before, I understand even that would be a ton of work to split existing meshes and change the textures).

torpid mortar
#

New warning: "old style mining"

Constant electrical fields in the caves are shorting out your flares and personal headlamps. Find acetalyne gas vents near calcium carbine deposits to refuel your loaned old school lamps.

Negatives: when away from vents, your personal lamp can die on you after 30 seconds of continuous use and flares recharge 50% slower

Positives: being near a gas vent refills your head lamp meter and your flares recharge 70% faster than base speed.

#

New mission bonus: "clean cave bonus"

Simply put, the closer you get to 100% of minerals mined in a cave (including gold, nitra, crafting materials, etc) the more of a bonus you get to your payout in gold and xp.

A full 100% gets you around 15% more gold and xp.

mossy sleet
#

Elevators on the space rig crush you if you stand under them as they come down

chilly jay
#

follow-up to my perk suggestions, I have two ability suggestions:

  • Taunt: Hold the 'Rock and Stone' button to perform a taunt, which will force nearby enemies to target you and you get a small damage resistance too. Has three ranks and 12 second cooldown

    • Rank 1: 10% damage resistance, taunt duration 5 seconds
    • Rank 2: 10% extra damage resistance
    • Rank 3: 10% extra damage resistance and taunt duration is extended to 8 seconds
    • Passive effect: +5% damage bonus to all attacks but doesn't stack with other players who also have this perk
  • Flash Attack: Holding the flare button will not turn off the flashlight but instead emit a powerful flash of light which stuns any enemy that is in front of you for 5 seconds (15 second cooldown)

    • Each rank increases the duration by 2.5 seconds
    • Passive effect: Flashlight range and radius is doubled
swift notch
#

Make flares modifiable
Each class could have their own modifier
Flares amount
Flares recharge speed
Flares duration
Flares luminosity (brightness)

timber marlin
#

Add a “middle” alternative to the “rock and stone” and “to the bone” emotes, possibly called “what is this” or “is it edible?”

cursive bolt
#

OC suggestion: Crystal rotation mechanism, Shard Diffractor

By pressing R the core stone shard rotates 120 degrees
Mode 1: red light laser. Augments the heat generation dramatically while reducing the damage. Also big increase in AOE radius so you can ignite multiple targets at once
Mode 2: blue light laser. The laser does magical corestone things and becomes a ray of frost, freezing targets and dealing increased damage to frozen targets
Mode 3: Green light laser. Highly radioactive beam that radiates targets. Radiation spreads and slows enemies. Also victims of radiation emit a feint glow so they are easy to spot (point of this one is crowd control and illumination. Also useful against enemies that are resistant to elements)

tacit atlas
#

Laser rifle

lyric coral
#

Loot bug bean bag chair.

white pagoda
#

Could nemesis get some more attacks? Maybe like a mega laser or a mini gun esc barrage of lasers?

paper wolf
#

New mission: heavy duty excavation. Sorta like the escort duty, a very precious ore have been located, but instead of a drill, ye get mech suits. Each mech for each class. What weapons it has depends on what you equiped (for example, if you have the minigun, mech will have it too). The mechs will be needed, as there are wide canyons, which only can be reached by the built in jetty boots. The mechs gonna need some refueling sometimes tho, with an advanced charge cable that can attach to a new ore that produces electricity. You need to fix the mechs too sometimes, you are on hoxxes IV after all. About the mechs: they adapt to you armor paint, your primary weapon, support tools, traversal tools, pickaxe's look and attachments. To finish the mission, you need to mine a very rare and powerful blue omoran hearthstone. You strap it on a mech, and then call for a drop pod(maybe when everyone is ready) . The pod will be near the place where the mechs were dropped(oh yea i forgot they'll be dropped to yer location like doretta). At the end, you leave the mechs after you put them back in their place, so they can be recalled and reused for other missions.

mint harness
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Could make bosco automine? When is close to him anything.

ripe brook
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surely not asked before, but why the beer in the mug doesn't follow gravity like the all around?

normal sluice
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Add a comically large beer mug as a hat

paper wolf
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An overclock to the drak: heat blast. Basically, if you overheat, by holding down the reload button, you release a heat blast, which deals a lot of fire damage. The more heat the gun has at the moment you do it, the more damage it does(for example is its like 1 sec away from cooling down, it wont damage that much)As for ups and downs, ofc you get the heat blast attachments, more heat capacity, faster rate of fire, more heat generated from shooting, less ammo and accuracy.
Edit: the heat blast also cools yer gun down

timber marlin
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add voicelines for pinging steve, such as "who's a good bug? this guy!" or "AAAH! BUUUG! heheh, just kidding!"
also, if you could somehow get close enough to a spitter, why not let them get tamed?

timber marlin
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perk: resourceful

you carry x% extra ammo and grenades on you, with a minimum of 1 per weapon and grenade. this extra ammo cannot be resupplied.

when resupplying, if one of your weapons would have wasted ammo from being too full, convert x% of the wasted ammo into ammo for your other weapons.

placid pasture
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the abilty to do past season asgiment missions once you selceted a season you have never done

radiant drift
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File upload for loadout icons. You can use your own images to sort your loadouts. Weapons and Cosmetics.

tacit atlas
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A weapon that can spread disease

gleaming spoke
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Add a beer that teleports you to a trippy dreamworld where you can test your loadouts against realistic glyphid dummy targets (shooting range)... to get back to reality, find/drink a dream-beer to wake you up

smoky needle
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Add something like a ghost pepper beer, and when you drink it, you spew fire out of your mouth, and if you aim it at another dwarf with hair of any type, it'll be burned to make them bald. You can get your hair back by going to the wardrobe

hasty linden
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[Premise:The burst fire overclock for the gk2 is currently underpowered: if you make a direct comparison with the m1000 by treating the volley as one bullet you get a worse version in every aspect (also a volley is worse than one bullet)
To fix this problem without transforming the gk2 into an m1000 the volley needs to have an advantage over a single bullet]

Actual suggestion (ignore the rest):
The 3 bullets of the volley in the gk2 burst OC should be specialized so they would each execute a function in succession, collaborating with the previous one

[Ambitious example:
1.The first bullet is an ap bullet with low damage, but really big armor breaking multiplier to let the next 2 in with ease
2.The the second bullet is a heavy bullet with extra damage and weak point damage multiplier to deal the main damage
3.The third bullet has weaker damage, but applies dot on the bug to slowly finish it off without having to waste a whole extra volley]

onyx solstice
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Add tattoos and give them their own section in the wardrobe. Maybe add some viking face/body paints too? Would be cool. drillchamp

chilly jay
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OC for the Coil Gun: Blast Processing

rock Either balanced or unstable
rocknstone Projectiles cause an explosion on the impact which has stronger armor damage
rocknstone Higher charge increases AoE radius
tothebone Projectiles no longer pierce through enemies and terrain
tothebone Less critical spot damage
tothebone Slightly less direct damage

arctic tulip
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RTX On/Off, Quality options

paper wolf
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Overclock mastery: by completing a challenge, you get a toggle able buff to it. For example, if you use special powder, if you fly like 2-3 km, you get a stronger version of the recoil(?). If the overclock is a clean one, the challenge is not that hard, if it's a balanced one, the challenge is at medium difficulty(for example, with rotary overdrive, you need to deal 10K damage while being at 70%overheat for more than 10 seconds) , and if it's an unstable one, you wont have a good time(for example, if you use fat boy, you need to kill 15 bugs at the same time with 20 shots to increase the damage, ammo count, and damage zone)

mental berry
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along with the weekly assignments, why not add a weekly assignment that, at the end, awards you with a random weapon skin or paintjob. This would make collecting skins for weapons less reliant on RNG in missions

kindred vortex
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I need to blow of some steam so here's a oc idea I came up with
"Rubberized tungsten"
The coil gun no longer penitrates terrain and instead bounces off walls (up to 5 times, not set in stone just ideas)
Reduce damage a bit
maybe reduce trail duration

green flower
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Titles in game. No, not the ones we currently have now which relate to player level.
These would be earned by doing certain things in game (in a similar way to the milestones system we already have in game.) Killed a lot of bulk detonators? Here’s a title to reflect it. Spend a lot of time playing refinery? You’ve earned a title to show that! (Just one I quickly thought of ‘Refinery Chief’). Spend a lot of time in radioactive exclusion zone? Title to reflect that. Then you’d have some that are a bit more obscure to achieve. Melee kill enough nemesis drones? There’s a title. Complete a modular exterminator quick enough? New title
These titles would appear under the player name. And would be able to be seen by other players.

tired wing
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Add an option to pet turrets with voicelines like: Who´s a good turret?

rugged field
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Overclocks inspired by Dead Space weapons:

Plasma Cutter -> EPC Overclock "Plasma Sweeper"

  • Non-charged shots are significantly wider in size (height remains the same though).
  • Non-charged shots gain 1,5x projectile speed.
  • Non-charged shots gain +3 penetration.
  • Non-charged shots gain 1,8x damage.
    -- Non-charged shots can no longer get weakspot bonuses.
    -- Non-charged shots get -3 rof.
    -- Non-charged shots generate +50% recoil.
    -- The gun suffers a -50% cooling rate penalty.
    Note: Charged shots are not directly affected by this OC, other than by the cooling rate penalty.

Ripper -> Cryo Cannon Overclock "Frozen Blade"

  • Instead of shooting an icy beam, you now project a spinning sawblade of frozen ice, hovering up to the max range (or wherever you are aiming your reticle at, if it's closer, like if an enemy is up in your face).
  • Damage increased by 10, with this bonus added as kinetic damage (This bonus still ignores unbreakable armor, despite being kinetic. It is also amplified by the frozen status!)
  • Rate for fire increased by 1,5x (Can also be seen as a downside, with how Cold Radiance works).
  • Increased ammo capacity by 100.
  • Much faster windup (-80%).
  • Each damagetick can stun (25% chance, 3 sec duration)
    -- No longer shooting a beam means it can't pierce through multiple targets - multi-targetting with the blade is a LOT more limitted.
    -- Freezing power reduced to 0,25x (i.e. far less likely to freeze targets with direct attacks. This penalty has no effect on the Cold Radiance mod, so it is highly recommended to be utilized with this OC).
    -- Range reduced by 2 meters.
    -- Leaves no ice patches on the ground when terrain is struck.
winter pebble
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When saluting towards Molly a voiceline of the dwarf asking Molly for a rock and stone is played and Molly responds with some beeps that sound similar to rock and stone

pearl dome
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If you get kicked right before the bulldozer mission ends it should still count as completed. Some trollers just kick for no reason and it counts as a failed mission, having to do the mission entirely again