#suggestions

1 messages · Page 23 of 1

fiery trout
#

Can you please increase the interaction distance/hitbox of Doretta's fuel canisters?

I feel like they're really clunky and unreliable when I want to take them off the ground or grab them mid-air. Compared to other items (like large chunks of minerals, Gunk Seeds etc.) I have to be really precise in where I aim at the moment of interaction to actually grab the canisters. While with other items I can just press F almost anywhere as long as I'm close enough to them and looking in their general direction, which is great and feels exactly as it should. Fuel canister don't, you have to be annoyingly accurate

hollow compass
#

Vampire should be reworked to make enemies drop red sugar instead of receiving health. This would give it more support viability, give Sweet Tooth some value, and would generally just provide more for everyone when healing is scarce

dusk basalt
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DRG Pinball Machine in the space station near Jettyboot.
Maybe use an enor pearl as the ball.

real geyser
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A secret red barrel hidden in the catwalks behind the drop pod, so we have a barrel for each class (yellow barrel hoop barrel, blue barrels, green barrel on the antigravity catwalk), putting one of each into the seats of the drop pod gives an achievement

spiral torrent
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Rock race, imagine u have the ability to place a price on one of the rocks. Every dwarf can do the same and after a couple mission the win get the gold from the loser. U could ses how the race goes between the mission. Rock race !!!

compact shore
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Once a target that has the poison effect is lit on fire, the poison and fire status should be cleansed and the target should explode. ( not an instant kill, just a good amount of damage. )
This makes sense knowing how neurotoxin reacts to fire ( neurotoxin grenade ), and would have some cool interactions.
For example: taking volatile bullets and neurotoxin coating on the bulldog.

undone crown
#

If you collide with a lootbug while grinding, it should pop instantly and your dwarf should say a voiceline like "sorry, didn't see you there."

crystal snow
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make lootbugs stop crawling on the refinery pipelines, im trying to surf and they just get in the way

wind grove
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New mission type: "Corporate Espionage"; " We've detected a Rival Researching Facility in this area. We're sending you in the find the facility, breach the firewall, copy the data onto a data rack, and purge the database." The way this could go is you look around and find the research facility, and use your hacking device to get through the first bit of firewall, then get locked out and have to disable the Security Station further down in the caves using specialized hacking devices, then get back to the research station, grab the data, deal with a couple of Assailant drones, (these will be explained soon.) then extract with the data. This mission will also introduce a new Rival enemy, the Assailant. Picture a Nemesis, but with ranged weapons and quick move speed instead of just, stealing you.

minor eagle
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So I've been wondering this for a while after talking to a friend and basically what we talked about is DRG having runes and after thinking about that for a long while, can't perks themselves be renamed into runes?

To add to that the milestones used to get the perk points can be seen more as the life experiences of said dwarves
For example: The reason a dwarf would know how to make the Friendly rune would be because he accidentally shot another dwarf in the past

So it's kind of making the dwarven armour the book, runes the letters and your time in the mines what you'd write on your armour

On the same time I was thinking that people might ask why can't anyone see the runes and that led me to the idea that the reason you can't see the runes themselves could be because they are written inside of the armour. The reason for this is because it's the personal story of said dwarf which means that you'd could only read it if you removed the armour or if that dwarf died in the mines and you'd write your story inside the armour because on the outside the damage could make it illegible

sonic hinge
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dear devs, the last patch significantly buffed the overclock for the coilgun called "triple-tech chambers"
while it was greatly appreciated, this OC is now a literal nuke and while i don't mind it being that good i'm here to ask you: PLEASE give some love to Elephant rounds! It's now literally a worse version of triple-tech chambers as it fully lost its uniqueness, on top of that the coilgun completely ignores any kind of armor and just melts a praetorian in 3 shots the same way elephant rounds does, with close to no need to aim for weakspots, but with triple tech chambers you have significantly less recoil penalty and infinite target penetration! (on the revolver you're actually FORCED to take the tier 2 mod that reduces it or else it feels like shooting a desert eagle. On top of all this, you can get a huge amount of ammo on the coilgun while the revolver only gets what, 24 rounds? Oh and the coilgun reloads faster lmao.
EDIT: after playing with the revolver once again, doubting about my suggestion, i reinforce the statement, Elephant rounds is just trash compared to triple-tech chambers.
P.S: the Discord/forums community of this game is complete trash and cancer compared to the actual players you can find ingame, i bet that half of the people reacting stays on this Discord 24/7 making sure things are how the like, and as i know it's going to sting, i take the chance to remind you that your reactions are completely useless, it's up to the developers to decide whether the idea is good or not, no one cares about your opinion, nor mine. Go touch grass.

paper ferry
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On the deep dives terminal, add a button to both dives that says "past dives" with a list of every deep dive of that category that's been made, and allow users to play on it without being able to get the core rewards of course. This way if users found specific dives challenging, fun and etc and wanted to go through them again, they could do so!

grim widget
#

Other dwarves scolding the one that ordered the Leaf Lover

near glacier
#

the ability to donate minerals/credits to others in your lobby or friends list

spiral torrent
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More dual wielded weapon.
For gunner could be Nice to have two big iron gun

spiral torrent
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Or a gun for scoot that shoot bee's, and those would follow bugs and Killing them

lost sun
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More creatures that are biome specific. The salt pits have the Q'ronar Younglings. The Sandblasted Corr. have the trawlers. There should be creatures that are only biome. There could be creatures that spit fire or lava in Magma Core, Azure would be great to have flying creatures like bats (would be the cave angels perfect predator)

#

Also some new biome specific elimination creatures could be added which would add more diversity and bring new challeges in combat. Dense BioZone could have a massive flying jellyfish that would be apart of the Naedocyte and I'd love a giant sand snake or lizard in Sand Corr.

wispy pier
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watching Scavengers Reign, thought it be cool if cave generations had more interconnected paths across caves instead of having hellish steep chasms of doom

last fiber
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New Gamemode: Open World. Go in with no main objective, just try to survive in an endless, randomly generated cave, however when you feel like leaving just hit the escape button on Molly. Collect materials, hangout, or just explore. Find different biomes as you go on, encounter different enemies, and see how long you can go. Rock and Stone! (also add a mirror to the dorms)

strong topaz
#

ipheros should make wardens hurt swarms instead of shielding them (would be funny)

primal locust
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Cosmetic upgrades to your own space rig (e.g. decorations, new game terminals such as the flappy bird ones, colors, etc...)

These upgrades could be unlocked from assignments/minerals similar to how overclocks/weapons are unlocked.

Players who join others would be able to see the host's decorations.

ornate breach
#

If there's ever an anniversery event in the game I think exploders that explode with confetti/fireworks would be cool

placid sundial
#

lava lamp for scout's cabin nice

undone crown
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When drinking a smart stout, other peoples voicelines shouldn't play. Sometimes the voiceline is completely lost because you or one of your mates was asking if the gravity thing was on fritz again.

dusk basalt
#

When joining a mission in progress, let there be a chance for the dwarf to arrive in the fridge from the bar rather than the standard mini-drop pod.

dry pumice
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passive perk to make molly vacuum up stuff near her. or increase your own vacuum size

rocky sable
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M202 "Flash" inspired Hurricane Overclock v3.5 - A rebalance to the previous two iterations. Big thanks to others for feedback on this version!

"Quad Launcher" Unstable Overclock

"Some antique weaponry inspired this latest modification from R&D. Vastly decreased magazine size and reserve ammo with the trade off of incredibly powerful missiles with plenty of area of effect."

rocknstoneHuge increase in damage and AoE [x3.5 Direct and Area Damage, +1 Effect Radius]
totheboneA lot less ammo [x0.22 Magazine Size, x0.34 Max Ammo]
totheboneSlower fire rate and reload [-2 Rate of Fire, +0.5s reload time]
totheboneNo missile guidance

Recap of base stats with overclock:

rocknstone Direct Damage: 60
rocknstone Area Damage: 60
rocknstone Effect Radius: 2.4
tothebone Magazine Size: 8
tothebone Max Ammo: 100
tothebone Rate of Fire: 1
Projectile Velocity: 100%
tothebone Reload Time: 4

Feedback is always appreciated. Cheers! 🍻

pale maple
#

Here's an idea for a new Lok-1 Overclock / rework for seeker rounds.

rocknstone Bullets ricochet to other targets with locks on them up to 3 times
rocknstone Bullet Penetration is converted into more ricochets
tothebone Heavily Reduced Damage
tothebone Reduced Rate of Fire

Basically, the since the bullets can only ricochet to targets with locks on them, this encourages the user to spread out their locks onto multiple enemies in order to most effective dispatch a group of enemies. This hoard clear potential comes at the cost of of heavily reduced single target damage, as well as a worse ammo economy if you do not use the weapon correctly.

I thought of this because seeker rounds are currently kinda lame, and I thought this would make for a much cooler playstyle that would still have diverse build variety.

atomic jacinth
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Whenever there is a BLACKBOX objective, add a broken drop pod and wreckage next to it.

Let's say there would be at least two possible broken drop pod models, each with its mirror model (if easily done from the original, to maximize content).
Randomization of the drop pod's state of burriedness, also of the position of its plane of symmetry.
Randomly spread wreckage would be found in the area.
From time to time, no broken drop pod would be found, only wreckage.

Also the black box itself could be burried sometimes, for the players to dig it out, whereas it would still show on map.

near glacier
#

Weapon skin: Dart Blaster

Makes the weapons look like dart guns, with orange muzzles and a light blue body

willow pasture
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Something to do to fix the septic spreader's insane aim, I don't know the exact coding and whether or not the septic spreader needs LoS in order for them to aim at players but it gets increasingly frustrating when you're in the middle of a swarm (esp EDD) and septic projectiles come from behind a wall or up high where you can't see the enemy and you die due to the slow effect making you unable to run from enemies.
Perhaps a requirement they should have is having LoS to make a shot? idk, just something to make themselves a little bit more known

undone crown
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A bosco framework that makes bosco look like dorreta.

tall shale
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Muting someone in multiplayer also mutes their rescue calls. Or remove rescue calls altogether. It only serves to annoy and grief your teammates.

outer fog
#

adding slop (food) in the canteen to eat (as a voice line says "i wonder what slop they will serve in the canteen tonight")

last fiber
#

hostile lootbugs: moves faster than other lootbugs and will attack you and take gold and nitra from your bag (lootbug will appear red)

dusk basalt
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Equipment jailbroken mods.

  1. Drills charge up before rapidly digging with increased movement speed until they overheat. Cannot stop until overheat.

  2. Grappling hook gains high cooldown but slow firing and retracting speed. Dwarf remains effected by gravity for more of a swinging motion rather than zipping from A to B.

  3. Undercooked platforms are sticky, slowing dwarves and bugs alike but use less ammo. Too bad they melt over time.

  4. Ziplines speed increased and ya can't fall off but once ya lock on, it's a one-way trip to the end because ya can't jump early and the safety mechanism blocks the reverse switch.

atomic verge
#

There is a tv show called Spy in the Wild, where animal-shaped robots go to live with wild animals to observe their behavior. Rival Corp is collecting data about Hoxxes

So what about Rival Corp glyphids? To learn about the wildlife?

Rival Glyphid Grunt-Bot
What does Rival Corp do? Shields. A tiny shield-projector shoots towards you.
Has the damage resistance/weakness of robots. Unaffected by pheromones.
Maybe a couple bonus minerals when it dies, because sample collecting. Or a phase-bomb when it dies. Whatever

(Can be tamed by beast-master)

midnight spear
#

After spending a decent amount of time in lethal company, i think corporate should add proxy chat

tight mango
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Unstable lead storm overclock
Core eject.
A handful of modifications to the heatsink make it hold more heat and eject at full capacity. This new core is very volatile and explosive so to avoid turning your beard to ash. You can throw it at something to turn it to ash instead. Unfortunately you have to give up some ammo to make room for replacement cores but since the core doesnt need to cool down. You can get back to shooting quickly

rocknstone
+15% heat capacity
1.25 second overheat duration
+core eject
(Replaces your grenade with a core after overheat. Thrown as normal grenade. Has a 3m blast radius that deals 100 fire damage. Only 1 core may be held at a time. If you already have one. They explode on you
tothebone
-25% ammo

dry pumice
#

A mute while in background option

elder python
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The dice in the drop pod should be a ornament for christmas

dusk basalt
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Flare color selection. At low settings, the different colors can provide different levels of visibility. For example, driller's yellow flares are good but green from gunner's can turn a swarm into a blob.

old zephyr
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I really wish that their was a way to merge accounts between steam and xbox so that way i dont have two separate accounts and can level them up at the same time.

dusk basalt
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How about giving mactera the ability to land and crawl into small openings? Right now, it's kinda silly seeing them flutter down a driller tunnel at full speed. Same with the grabber just swooping in.

chilly path
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Inspired by Lethal Company, I think a endless type gamemode where you have a quota, and every time you reach that quota/complete the mission, the quota gets higher , the mission gets harder, and the rewards get better. This goes on infinitely until your inevitable death. Would be fun to see how far you can go.

wind grove
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We need a sand worm in sand dunes. Who's with me? It would be similar to the trawler, were they rare (kind of like a cave
leech) and only detect you and grab once you step directly over where they're moving (subtle red glow to indicate where they are/going?)

halcyon sable
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Proximity Voice Chat seems to be pretty popular right now, and adding it in the next update could add a cool and refreshing layer to the game.

minor eagle
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If driller were to get another weapon would a sandblaster that blows iron sand work?
Iron sand so the thought "Sandblasted Corridors is just an environment made out of ammo for me" can't appear as much

Main part of it would be that it's great for tearing off armour while doing ok damage

left flame
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With beast master perk you be able to tame lootbug by holding E (if you want just pet them press E without holding it) tamed lootbugs is 30% faster than normal lootbugs trying to stick close to owner (but if owner waay to far away they will give minerals to other closest dwarfs) and collect resources on floor (dropped gold, dropped nitra and any other materials thats can drop) and giving it to dwarfs, ofc glyphids will try to attack your small fatty purring friend and since hes cant attack he would eventually die if nobody would defend him (resources will drop from him)

solid gust
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2 lead storm ocs: one that when you press R it releases a big burst of 500 shots but fills heat meter, and one that when you press R it releases all heat in a burst of steam that does damage, but overall dps is lowered

pale maple
#

Lead Storm OC Idea:
Shell Hell

R&D has rechambered the gun to be able to fire shotgun shells instead of bullets, allowing for hail of pellets at the cost of the gun's gyro stabilization system, and ammo capacity. Accuracy by volume is the name of the game here.

rocknstone Fire 6 pellets per shot
tothebone Heavily Reduced Damage (50% Damage Reduction)
tothebone Significant Ammo Reduction (33% Ammo Reduction)
tothebone No Gyro stabilization

lyric coral
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If driller ever gets a chain lightning cannon, call it the piezo caster (named after the piezoelectric effect) and make it use those electric crystals as ammo.

foggy sparrow
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Realistic beards, just the beards, nothing else

potent river
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special loot bugs that drop red sugar

wind grove
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Gunner Weapon: Dual-Salvo "Cyclone" Missile Launchers; No description, just a explanation about how this could work. So, this could be a combination of the LOK-1 and Hurricane, in the sense that you would fire the missiles in a burst, then hold your reload button onto an enemy, and the missiles get redirected to the enemy. Simple.

atomic verge
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Somewhere near the Jet-Boot arcade machine, a felt table with a d20, a d12, 2 d6s, 2 d10s, a d8, and a d4

After pressing E to slap them, for a couple seconds, a small hologram could appear over the dice displaying the result, looking like the Football Goal Projectors

delicate yacht
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I love the Drak, but the T5 "Upgrades" are pretty underwhelming. I have a few ideas to improve them.
First of all, manual reload still count as an overheat, meaning that even after it drops %50 heat, it cools off slower than if you just stopped firing in the first place. It has a niche in overheat triggers, and that's it. Otherwise it's a non-feature. I think the manual reload if done this way should be blazing fast, then I might actually use it.

Fire rate boost is okay, fun even. However, the required build-up time is counter-productive to any build. If you've already reached %50 heat, you probably don't want your heat building even faster. Unless you have the high-heat=fire, in which case you want to reach the heat threshold as fast as possible, which means you spec out of heat reduction, which means it's harder to ride the high heat as close to overheat as possible when with the fire rate bonus, so you don't use the t5. There's a lot of ways to remedy this. The smallest change would be so it starts firing slightly faster at lower heats and gives a ramp over time. Or you could invert it, so it fires much faster at low heat and drops to no fire rate bonus at maximum heat, giving you better power for short bursts and letting you ride high heat easier.

I also think working the "high heat transfers to bullets" should be a T5 option rather than an overclock. It would fit with the heat management theme of T5 upgrades, and would be the "no way to reduce heat, but you benefit from high heat" option.

#

^I have 830 hours in the game so far, maining scout and drak, if that matters.

I know it's been suggested before, but a dragon's breath option for the warthog and white phosphorous shells for the autocannon would be greatly appreciated. I love the multiple elemental options for so many weapons, and I'd love to see more. A driller primary that blasts chain lightning would also be beyond epic, but I know that primaries are take a huge amount of effort to create.

vapid schooner
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Pickaxe power strikes make you immediately disassemble a turret, allowing you to replace it somewhere else without having to wait for the fly back but still have the automatic ammo refill if you were to let if fly back as opposed to setting a place for it to land, but to balance the speed something like 10-20 turret ammo would be consumed on each turret ttack, making it risky to use with double turrets as it would use 20-40 ammo but allows for easy repositioning of the mk2 turret and indirectly making mk2 more usable by giving it the advantage of much more speed than Gemini

dusk basalt
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Maybe some shorter mustaches. Like if the Swanson or lowrider didn't go down past the mouth or connect to the beard.

thorny ingot
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Resupply pods restore available revives for solo players, maybe limit it to one revive per pod. I play solo a lot because my internet connection is pretty inconsistent where I live 😦

hardy remnant
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Petition to have a statue of Steve in the memorial hall

delicate yacht
#

Beast Master can tame glyphid spitters.

real geyser
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Getting all achievements should have a dreadnaught head on display at the memorial hall

glass gazelle
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Option to disable manual reloading. The amount of times I’ve ridden a pipe and wasted an 95% full magazine pains me

atomic verge
tribal chasm
#

Shallow Grotto missions

oak matrix
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Unstable OC for Stubby SMG - Harm-Onyx Ammunitions

Forget electricity, we're going even more high-tech with this one : Special magnetic bullets that make sentry bullets go into where it is, causing them to dig even deeper into Glyphid flesh after you've shot them with it. We're pretty sure this was banned by the galactic federation, but hey, we're experimenting on bugs to prove why, and they never asked how long the research will take.

  • Shots fired from Stubby will 'mark' targets that are hit
  • Targets marked by Stubby receive x2 damage from sentries
  • 75% less damage
  • Electric proc chance set to 0%
visual current
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Rename the promotion hall to the “rock ‘n stone hall of fame.”

kindred flame
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emote wheel

static hill
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In solo, pinging a resupply should have Bosco take one and refill 1 revive? Maybe have him take 2 to refill a revive?

pure estuary
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add some ind of an kfc bucket in the abyss bar where u can take an crysty and tasty glyphid leg for 10 credits

honest fable
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Allow some helmets to be worn with hair or with a mustache. As some hats would look great if they didn’t make me bald. I don’t think people would mind a little clipping if it looks like the hairs going over parts. Maybe implement the option to have 2 headpieces on at once? And if my mustache clips with them I’m cool with that. It would make the mustache look bushy x

ornate ivy
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add a breakdance
like when you play music in the hub

robust wharf
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Remove the radioactive damage type from the Wave Cooker and convert it to fire or kinetic. It's currently a 50/50 split of fire and radioactive but is never told to you by the game. The fire is fine since it interacts with lots of enemies, but zero enemies are weak to radioactive and about 5 specific biome variants resist it, which can halve your damage. It doesn't serve any interesting gameplay purpose in the current state and ends up being an annoyance when your gun is randomly nerfed.

lucid hemlock
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Gold, Croppa, and Dystrum, like compacted dirt, should only take 1 hit to mine if you're in a biome/under a buff where the surrounding terrain would only take 1 hit to mine.
It feels incredibly weird deciding whether to mine the actual mineral or mine out the vein.

fiery hearth
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If a bug dies to a Stingtail (from pheromones) swipe their ragdoll should be yoinked toward the 'Tail that did it

hardy remnant
#

Make the ragdoll freak out while your at it

dusk basalt
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Cosmetic like scale brigade mask but black screen with LED eyes emotes.

tranquil hazel
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World Beard and Moustache Championship (yes, it exists) has some of the most interesting designs I've ever seen. If it's possible, please put some of them in game.

strange swallow
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Mineral Bulk Detonators: Nitra, Croppa, Bismor, Magnite, Umanite, etc.

loud hill
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minigun clean OC: flare powder
adding flare material to your bullets lets the weapon light up its surroundings while it is firing!

+weapon emits light while firing (somewhere between regular flare and scout flare gun)

dusk basalt
#

Potential phase: Into the Dark
Bugs that harden their armor when exposed to light but flee back into the darkness.

dusk basalt
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Occasionally have the drop pod dig down instead of up after starting a mission. No point sending them all back up when they can head down to other teams on deep dives and such.

near glacier
#

special beer that allows you to carry more minerals (deep pockets effect)

atomic verge
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Because it's been 2 seasons since the RockPox showed up, and Glyphids evolve/adapt quickly, we should have a:
Glyphid Foam Exploder/Foam Detonator
They only appear if there is a corruptor/contagion spike in the mission. If there is no dwarf around, they aggro onto Corruptors/Contagion Spikes/Infected Praetorians, explode, fear Infected Glyphids, and cover the area in foam.

IRL ants use kamikaze tactics to deal with infected ants. It would be cool to see that reflected in-game

near glacier
#

ingame overclock index (to see the ones missing)

atomic verge
grave cloak
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second tier of zipline upgrades should have an ammo increase option in addition to the increased reach. I'd like the option to take an extra zipline+the angle upgrade, or have another extra zipline when already taking an ammo upgrade.

dusk basalt
#

Zipline mod: Magnetic curvature
Make zipline bend like LOK1 lock-on lines.

That or shoots a wire rocket to the designated point and has the traveled path become the zipline. Short travel time limits abuse.

atomic verge
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More mask/beard/sideburn cosmetics that are artificial accessories, not hair, but don't hide/remove other slots

There are a lot of beards that are mouth-coverings, deleting your mustache and sideburns, even though there's plenty of room for sideburns.

Maybe a Mustache that replaces your upper lip with metal skull-teeth,
or a beard that gives you a metal jaw like Cyberpunk or Genos
or sideburns that are just metal plates with greebles and blinking lights

spark quest
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Bosco gets targetted by enemies (but mostly airborne ones) with a threshold of about 3, and is able to get knocked out like BET-C and stay down until you repair him. (you can repair him infinite amount of times)
The goal of this addition would be to add some realism and discourage "cheesing", by which I mean letting Bosco kill the enemies to save ammo.

worthy magnet
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LOK-1 Smart Rifle Clean Overclock
"Scanti-Gravity"
Upon initiating a scan, induces the low gravity effect on the user for two seconds. if the user ends the scan before those two seconds are up, the effect will instantly end.

solid gust
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For season 5, a mission type related to rogue core: DEEP MANTLE EXCAVATION
Deep rock galactic has sent the reclaimers to retrieve lost DRG tech, but this stuff is too close to the surface to be within their jurisdiction. This job falls to you, miners!
Basically, you go down and retrieve experimental tech, like automatic Dotty heads that walk to the drop pod on their own, portable grind rails, and dual flamethrowers. All stuff that wasn’t super groundbreaking so they trust the miners with it. Maybe some Rogue Core enemies could show their ugly faces?

austere spear
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sentry LMG MKII Buffssentry

LMG MKII while a fun and useful upgrade is almost totally outclassed by Gemini system. Currently it only serves as the lazy option, being outright worse then the other option, but theoretically better in terms of ease of use, the issue is it's even fails to fulfill that role. Its bonus to magazine size is abysmally small compared to the effective double magazine of Gemini, Its range bonus is so small its unnoticeable, and it has worse total damage when taking defender system. Even in its niche, its better to just take Gemini then only use one turret at a time. So how do we fix this?

First changing the +2 of MKII to a x1.4 would place it behind Gemini in terms of DPS, but have better efficiency and hit the 15 breakpoint of swarmer kills with defender system.

Current +2: (Without defender/With defender)
MkII 8/13, with 2.4 ROF and 425 ammo for ~20/~32 DPS and 3400/5525 total damage
Gemini 6/11, with ~4.8 ROF and 515 ammo for ~29/~53 DPS and 3090/5665 total damage

New, If MkII was x1.4 instead of +2
MkII 8.4/15.4, with 2.4 ROF and 425 ammo for ~21/~37 DPS and 3570/6545 total damage
Gemini 6/11, with ~4.8 ROF and 515 ammo for ~29/~53 DPS and 3090/5665 total damage

Then If you also buffed the magazine size from +15 to x1.5, making it 135 or 180 with T3C, it would both better match Gemini in terms of damage per magazine, and also let the T3C mod scale better.
Gemini has an effective magazine of 180 or 240 with T3C. This is because Gemini has two turrets, meaning you are able to load both, which in practice doubles its magazine size, and bonuses to its magazine size.

And finally buff the range from +5m to +10m, since +5m is incredibly small.

I could also see MKII getting other buffs, like to its building speed or loading time, but I feel the above would be enough to make it an actual decision, even if Gemini would still often be the better choice.

austere spear
# austere spear <:sentry:540500224867696650> **LMG MKII Buffs**<:sentry:540500224867696650> LM...

sentryT2 Turret Changessentry

Currently there is basically only one choice in T2, that being build speed.

This issue stems from the fact that you typically don't need more ammo, and that faster build time is so crucial to the tools versatility that its best in 99% of situations, compared the other options. The best fix in my opinion is to buff the other options in T2 to make them just as powerful as T2B.

You could change the ammo upgrade to a damage upgrade. Ammo and Damage both give you better efficiency, and more total usage over a mission, the differences being ammo retains granularity, letting you overkill less often, and damage increases DPS, letting you kill faster. For the turrets, they already have low damage per shot, so changing the ammo to damage doesn't lose much granularity, but does let it be the better option for DPS, making it a more competitive option. At base T2A gives a total damage of (425+90)(6)=3090, and With no mods it's (425)(6)=2550. A damage bonus of 1.27 would match the current, so +1 or +2 would be sufficient for this. (425)(6+2)=3400 OR (425)(6+1)=2975.

As for T2C, buffing its bonus would work great. Currently it doubles your reload speed, letting you fill a base turret in just 1 second, this sounds great until you realize recalling your turret then rebuilding them automatically reloads them, so taking faster build speed also helps reload speed, especially when filling multiple turrets, or turrets with bigger magazines. The best solution is to make the reload speed so fast, that even with faster building, reloading will always be far more efficient. Changning it to 5x (45 per second > 225 per second) Would let you load both of Geminis turrets in under a second, and the current MKII turret with T3C in just more then half a second. This buff would still leave T2B as the better choice for flexibility, but it would make T2C a good option for stationary objectives, or sustained fire.

analog orbit
#

just need m249

austere spear
# austere spear <:sentry:540500224867696650>**T2 Turret Changes**<:sentry:540500224867696650> ...

sentry T4 Turret Changessentry

Defender system is the best choice for almost all builds. This is due to 2 thing: Firstly Gemini is far better then MkII, so the range penalty of defender is usually negligible, and Secondly +5 damage almost doubles both DPS and Efficiency, which far outclasses any bonuses to versatility.

The first issue was partially addressed in my earlier post, as buffing MKII makes Hawkeye better through MKII not being able to sidestep the range issue, but the issue still persists with Gemini builds. So how can we fix this? Firstly buffing the range bonus for Hawkeye give it further use over Defender, Something stupid big like x3 would both synergies with MKII, and allow a single turret to cover an entire cave.

Current range bonus of +15: 35m or 40m with MkII
New range bonus of x3: 60m or 75m with MKII

This would give Hawkeye an stupidly big range, letting it cover any cave, no matter how big or long. This doesn't really address the issue of the Gemini Defender Synergy, instead just sidestepping the issue entirely.

The next issue is the huge loss of DPS and efficiency. There are several ways' to address this. One could be folding some of defenders damage into base, making it a less drastic choice. Moving 2 damage from defender to base makes the differences in DPS and efficiency a lot less apparent.

Current stats No mods other then T4:
**Defender: **
Total damage: (425)(6+5) = 4675
DPS: (6+5)(2.4) = 26.4
Hawkeye:
Total damage: (425)(6) = 2550
DPS: (6)(2.4) = 14.4

New (+2 to base), No mods other then T4:
**Defender: **
Total damage: (425)(8+3) = 4675
DPS: (8+3)(2.4) = 26.4
Hawkeye:
Total damage: (425)(8) = 3400
DPS: (8)(2.4) = 19.2

Another could be to give Hawkeye +2 to damage, as this would achieve the same as above.

Overall increasing Hawkeyes bonus to range, and decreasing the disparity in damage between Hawkeye and Defender, would go a long way to making it an actual decision.

austere spear
# austere spear <:sentry:540500224867696650>**T2 Turret Changes**<:sentry:540500224867696650> ...

sentryAlternate T2 Turret Changessentry

A lot of folks would still only use build speed with the above changes, so I could see the above buffs being implemented but much smaller, in addition to changing T2B.

If T2B where to get nerfed, I would want its lost bonus to be moved to the base stats. Personally I think reducing T2B to -1s instead of -2s, and then reducing the base turret build time to 3s, instead of the current 4s, would be best. This changes T2B from x0.5 to x0.66 while keeping the same overall time, that being a total 2s build time with T2B.

If the above was done, the change to T2A would almost certainly be swapping the +90 ammo to +1 damage instead, instead of +2 damage. This would give a bit less total damage then the old +90 ammo, but would now also increase DPS, and the damage per magazine, making it a much more enticing pick, while still being the same power as the new T2B.

As for T2C, I could still see x5 being balanced, but it might be a little too good with the new MkII, so I think x4 would be best. Still a huge bonus (45 ammo loaded per second > 180 ammo loaded per second) but would take sligtly longer while still being much faster then silmply recalling your turrets.

Overall I would be happy with either, as long as the overall build variety and viability of options is increased.

finite tundra
#

I think it'd be cool if an update focused on new unlocks. Specifically, I think alternative traversals would be cool.
I think Scout could get something that supports teammates movements as an alternative to the grappling hook, maybe something silly like a placable spring board.
Gunner could have something like portable grind rails, based on the pipes.
Engi could have something like an elevator, since upwards movement is really limited.
Driller could get mole claws, which don't rely on ammo, but dig narrower tunnels, (and have some other downside, so it's not too close to being a direct upgrade.)

torpid mortar
#

not really a suggestion, but i had an alternative explanation for the existance of crassus detonators since the whole "transmute everything into gold" thing feels a bit too far when it comes to believability.

so, what if instead it was evidence a bulk detonator has lived a long time?

the idea is, bulks burn INCREDIBLY hot, and one of the reasons they are so aggressive is because this is either uncomfortable or outright painful (not counting the other problems they have). so, in an attempt to find relief, bulks can sometimes be found rubbing their bodies against cool surfaces, one of which would be gold deposits in an attempt to sooth the heat.

however they run so hot that already maleable gold is easily pulled off the cave walls and gets stuck to their skin in all those nooks and crannies on their bodies, and particularly old bulks will have accumulated a lot of this gold. when the bulk explodes, the gold melts and is flung everywhere, coating every surface and cooling into the classic crassus gold ball.

ornate ivy
#

add a beard which reaches the floor. maybe have it tied tight so its super long but not super wide, but maybe make it cover the whole dwarf.

#

sideburns which cover the entire sides at the base and look like the insidious twirl the further along it goes, but it reaches as wide as the dwarf

dusk basalt
#

Long press E to pick up fallen dwarf like large gemstone for when there's not enough time to resurrect them.

mint basin
#

Stack Lacerater and Arbalest healthbars on top of eachother to encourage managing their health more deliberately

noble fog
#

Give a button to instantly buy the minerals you need when you are unable to afford an overclock or a modification, but have a lot of credits, without having to remember all those numbers while running back and forth to the mineral trade.

hidden wren
#

A Christmas-themed beer with a candy cane sticking out of it, like in the picture. Your dwarf would pull it out and eat it before drinking, just reuse the Best Wurst animation but add crunching sounds.

fickle cipher
#

I would like it if, to allow for a faster lategame, there was a 100% chance of a machine event in the mission with 2 hazard modifiers. Some more incentive to play the hard missions would be fun I think, since there currently isn't much incentive beyond grinding out challenges for perk points.

dusk basalt
#

Post-mission purchasables to promote exploring the caves more thoroughly.

If all objectives are complete and a team is sitting on like 160 nitra, how about the option to call in an ATV, hoverboard, or something to play around with.

It seems like there's always a bunch of enor pearls, error cubes, and jadis that never gets picked up because someone always rushes to push the drop pod button. Maybe some toys will distract them for a bit.

cerulean marlin
#

I've always wanted them to have a bonus system for exceeding your quota of items to make there a reason to collect more items. The main thing I've been thinking of is aquarqs as there are far more of them on theap than you need to complete the mission.

marble hatch
marble hatch
#

or maybe a completion bonus for mining all of the minerals in a mission

worthy magnet
# worthy magnet **LOK-1 Smart Rifle Clean Overclock** "Scanti-Gravity" Upon initiating a scan, i...

so after editing this suggestion i'm seeing it's still not well received, and i realize that's probably because there's no ammo cost to using it, which i wanted to add, but for the life of me i couldn't figure out how to make that work.
but i think i've got it.

LOK-1 Balanced Overclock
Scanti-Gravity
rocknstone Upon initiating a scan, induces the low gravity effect on the user for two seconds. if the user ends the scan before those two seconds are up, the effect will instantly end.
tothebone At the start of every second the gun is scanning, it fires off a single shot directly forward

My hope is that this provides an ammo cost, forcing players to be more careful about when they use it, and keep it as effective as normal in combat situations, since i didn't wanna nerf it unfairly.

keen karma
#

It would be neat to see enemies or neutral mobs responsive to light, either running away from it and hiding or gathering around the lights like moths. I just think it would be a cool effect.

Another idea is to have enemies that attack each other in certain cases. In the first DooM game, enemies would attack each other if they got hit by a projectile from that enemy, and I always thought that was pretty cool. It seems to me that the glyphids and the rockpox should be enemies, as might the glyphids and the rivals, at least in certain cases/scenarios.

lyric coral
#

A couple ideas for the new snowglobe hat.

  1. Whoever's wearing it will sound like they're talking into a fishbowl.
  2. When a dwarf drinks a beer, the mug breaks the glass before repairing itself.
near glacier
#

bosco upgrade that changes the rockets to scout flares

undone crown
#

Bosco upgrade
rocknstone Shorter recharge
Rockets are replaced with platforms.
Reason: more utility options for bosco

chilly escarp
#

There should be a fashion channel in here, I'd love to see how other people make their dwarves

tranquil kayak
#

how about anew biome which is essentially just a huge nest

gaunt canyon
paper ferry
#

Maybe a T3 upgrade option for the GK2 that is blowthrough rounds with +1 penetration?

naive bay
#

Driller weapon idea: a gun that shoots drills that damage enemies over time

noble vapor
#

Add a holographic build me sign on top of turrets

lyric coral
sonic vigil
#

Make a official Karl Beer

gentle obsidian
#

What if after loading into a mission, if there's a cosmetic it'll tell you. So that if you load into a level with one you don't miss it

wind grove
neat fern
#

Don't know if this is the right place for this. Been playing a lot of minigun lately and i've been thinking "most OC's are kinda basic" so introducing 'breadstorm': "You've given up that extra sandwich storage room so the guns barrels were the next best spot, huh?"

When you press the reload button the gun starts a timer where you can charge up a shotgun blast by holding left-click. Once the timer expires you shoot a wide shotgun blast. Depending on how long you held the left-click the blast becomes bigger.

Every blast would add 25-50% heat to the heat gauge.

+Shotgun blast
+more ammo
-Quick heat buildup
-lower rate of fire because of sandwiches in barrels

crisp dagger
#

Fat boy equivalent for every class

Driller: nuclear waste overclock for the sludge pump, does radiation and more damage but less ammo

Gunner: mini nukes for the hurricane, larger explosions and radiation but less ammo and smaller magazine

Scout: not sure, maybe a radioactive crossbow bolt?

real geyser
#

New mission modifier:

Gloomy

”An abundance of natural light-absorbent mushrooms have overgrown the cave! While the creatures are used to it, you are not. Be careful out there.”

Gloomy caves are constantly dark, foggy and quiet. The darkness can be fought off by a flare, but these are not permanent solutions. Scout flares die out 30% faster, and glowing cave elements are 30% darker. Your headlamp is your friend, and R&D didn’t want you to go insane. Your headlamp is larger, and has a much longer range at the cost of flickering every so often.

Bugs are naturally used to the darkness, so exposing them to harsh light will cause them to be stunned and run away. Also the music will be 70% quieter, which will make the game a bit spookier. Muzzle flashes are also really bright, to add some GTFO atmosphere into the game.

Flares have been reworked just for this. Flares burn for twice as long, and burn much brighter to illuminate large caves. However you only get four of them, as they take much much longer to recharge. They recharge at the new fungus, lamp lichen.

There are two new mushrooms in the cave, Gloomshroom and Lamp lichen. Gloomshroom constantly has a foggy aura of spores, shrouding everything near it in a thick veil. It can be destroyed with 3 pickaxe hits, or one with a super hit or with beer. Lamp lichen grows on the walls and floor, and offers a nice break from the gloom of the shroom. Lichen creates a field of brightness, recharging flares and scaring off any bugs that are near. The lichen is highly poisonous though, so do not stand in it for too long.

wind grove
#

Okay, got some concept art done. (I apologize in advance for my crappy drawing and handwriting.) The concept art will be at the bottom of the paragraph for those who just wanna look at the design.
Okay so, basically imagine the springloaded ripper, but magnetically propelled, and instead of rolling, they can either be embedded in bugs, causing bleed dot, (they'll be retrievable if you miss, don't worry) or, if you were to charge the weapon up, the saws would ricochet off of rock and carapace.
An overclock for this would be, when you fire a regular shot, instead of dealing bleed DoT, the blades will just explode when you reload. Okay, that's enough letters, here's the concept art.

tranquil marsh
#

Random thought: Salvage game in the DRG world would be an amazing spinoff. Send dwarves to smash, cut, and pry apart derelict equipment, rigs, vehicles, and stations. Naturally, the pay isn't very good and everything is hazardous. Steel beam falls on your head? That's a headache. Forgot to deenergize the power cables before snipping? That's a KO. Try to torch-cut a hydrogen tank that hasn't been vented? That's a wipe.

Naturally, Hoxxes still has its fair share of miserable locals so the workers need a few choices to defend themselves with.. just gotta be a bit more careful with the aim

naive bay
#

Here's another idea: R&D have figured out the recipe for pretorian gas, and have bundled it up in a nice package. Could be like the ice pump, or it could fire a grenade that releases the gas.

torpid mortar
# hidden wren A Christmas-themed beer with a candy cane sticking out of it, like in the pictur...

in addition to this:

1 in 10 chance for your dwarf to pull out a candy cane that has had its end melted by the cocoa into a sharp point. you can walk up to other dwarves and poke them with it (right click), triggering any friendly fire voiceline that doesnt involve mentioning being shot (since they, well, arent being shot).

click the drink button again to throw away the weaponized cane and finish your cocoa.

vestal walrus
#

similar to how we have loadout icons for all the mission types, could we get a loadout icon for deep dives?

spiral torrent
#

mimic grunt that can turn in one of the dwarves, it can even mimic ur drip ????

real geyser
#

New beer: Medusa Malt

”A stone-cold new brew that will rock your world! This seemingly inconspicuous beer possesses some possibly magical powers, turning anyone you lock eyes with into stone! It’s probably not good to have accursed beer in your guts though…”

drifting holly
#

when the miners union terminal completely dies i say we scrap the idea of fixing and go for a rework where the unions play a more active role such as a players respective union icon being next to their name in chat and more engaging quests or some sort of system similar to the season xp reward quests where you do something specific so the unions are actually engaging and not just a reward you get by simply playing the game normally

austere spear
#

warthog Warthog Balancewarthog
Overall the warthog has pretty good balance, the only issue being the T4 armor break mod, and the T2 accuracy mod.

Currently there's not much reason to take AB over damage. Others have done that math, and overall its barely better then damage when dealing with light armor, but far far worse at everything else. This leads to it being one of the few "bad" mod options. With the somewhat recent introduction of Stingtails it has gained a bit of use case, but even then it's still better overall to take damage.

Choke has a similar issue. Accuracy will never be better then the big +25% additional damage per shot that is the T2 Pellets mod, or the substantial +46.66% total damage increased that is the T2 ammo mod.

So how do we fix both these issues? There are several, one would be to buff them until they are worth losing general DPS and efficiency for, but this option could instead flip the issue, with the current best mods becoming almost never used. A better option is to move the mods around. By moving Choke to T4 you place in competition with Armor breaking, a more balanced choice.

But what about T4 damage? It's still the best choice in the teir. My solution would be to convert it into a WP damage mod. This still allows players to build for damage, but further gives Armor Breaking and Choke their own use cases. +15% would be slightly better then the current +1 damage, so it would work great. You could do +20% instead, but that may start to overtake armor breaking, so I think it would be best to keep it at 15%.

Overall the new mod three would look like:
T1
Supercharged Feed Mechanism
Overstuffed Magazine

T2
Expanded Ammo Bags
Loaded Shells

T3
Recoil Dampener
Quickfire Ejector
High Capacity Magazine

T4
Choke
Tungsten Coated Buckshot
Sharpened Pellets

T5
Turret Whip
Miner Adjustments

modern grotto
#

On site refining is really fun, so fun that I always feel it is over a bit too quickly, so it might be an interesting idea if you could optionally call down another extractor to pump more liquid morkite once you are done with the first for a bonus reward or just call the droppod.
Alternatively it could also call down a completely new platform at a different part of the map to make for a more challenging idea as you will now have to build the pipelines while the bugs are already very present and angry compared to the beginning of the mission

undone crown
#

When you tip Lloyd he should become happier. Just because he's a robot, doesn't mean he can't have emotions

outer trellis
ornate ivy
#

armored and gilded sideburns

tropic wadi
#

I have two ideas for grenade launchers OCs that were in my head for some time

"Gas nades" balanced/unstable overclock

rocknstone Grenades shot from ur PGL create a cloud of neurotoxin gas one second after impacting the terrain. Said clouds act as drillers gas grenades, but on little bit smaller space and maybe for a shorter time, everything depends of number balance
tothebone PGL's grenades dont explode on impact anymore, basically u trade burst explosion dmg for crowd control and dot of neurotoxin
tothebone ammo decreased to 11 if both ammo mods are in play, similiarly to hyperprop

"Cleaner sweep" (idk how to name it, forgive me) clean overclock

rocknstone grenades explosion removes more terrain, similiar to this C4 mod
rocknstone ammo count increased
rocknstone (optional) projectile speed increased

What I wanted to do here is changing PGL into mining tool. Ik u can get similiar results with RJ250 or just waiting for scout, but sometimes u dont want to bother with this all and want to get those sweet sweet minerals now. Might be pointless OC, but I know I would use it personally

undone crown
#

A pickaxe part that makes your pickaxe look like a machete. Would it make sense to chop solid stone with a big knife? No. Does it make sense to mine solid stone with a pickaxe made of ice? Also no

undone crown
#

When power attacking, your pickaxe should glow class colour and class coloured sparks should fly from the tip

ornate ivy
#

ability to recolor platform guns

paper ferry
#

A visual way of showing the shockwave of weapons that have one

lyric coral
#

If a dwarf is wearing a helmet that covers the mouth area and drinks a beer, the mug makes a barely audible tink noise as you drink.

willow notch
#

A new drink called party surprise which has a very colorful party themed mug and when drunk 5-10 after consumption the dwarf starts to complain (in dwarven fashion) and a few moments after wards they spontaneously combust into confetti. Smth else I just thought of is when you spawn the med bay you are wear glow stock bracelets and necklace (es) and a lampshade on your head. Ofc it'll be replaced by your normal clothes when you visit wardrobe

short fiber
#

Make Randoweiser give you a random amount of drunkenness

solar sand
#

A Steam achievement "Leaflover's special" for completing a mission without killing anything

lyric coral
#

An unstable overclock for the hurricane that turns the missiles into mini fireworks. The perk is that they have a chance to trigger a fear effect, with the downsides of lower fire rate and damage.

mild light
#

Allow paints to effect the color of the shard diffractor laser and crystal color

brisk wigeon
#

Phazyonite styled weapon & armor paintjobs. Let us turn that pink/purple material into pretty paintjobs and maybe call it "Phazionable Phazyonite" paintjob or something of the sort.

dusk basalt
#

Make MULE evac pathing beacons visible when pointing the scanner around.

Can't always stop and wait for the map to come up when getting swarmed.

quick hornet
#

Add a "clear new items" so you dont have to manually scroll through all classes and view the item for the red exclamation point to disappear

umbral urchin
#

Repairing pipelines has gotten to feel so tedious. Knowing the mechanic of “defend this objective, it will stop if it takes damage” exists in the game (Hack-C), the game is asking for a large suspension of disbelief by still using the voicelines “something must be gnawing on the pipelines” as an excuse for why the pipes are broken. It’s just too clearly not that.

I propose: throughout the pumping process, mini swarms will spawn frequently, and head to one or two specific pipeline joints. Failure to defend the joints will then cause the standard breakages along those pipelines. Whether we have to repair or not would be fully in our hands, and I think that would feel much more natural.

This would go a long way in rewarding skilled teams, while also not punishing teams that have some trouble.

wispy pier
#

Rework the coil gun again, ammo counting needs to set to smaller Digits when using up its ammo, its confusing as heck and I don't know why it's ammo pool is Counting in hundred Digits, just Simplify it to tenths value just the same as the m1000 thats uses two bullets per charge shot, the coil gun just needs to stop being a single shot weapon, period. It's needs two fire modes; a charge shot, and just casual fire just like the other weapons in DRG, maybe have its ammo chamber to hold 6 shots and charge shots costs 2 per charge so you get 3 per charge, while depending how long you hold the charge its costs 3 per long charge, firing it normally without charging it has a limited Penetration range so having multiple shots isn't so over powered.

jagged crest
#

Not sure if it's possible - or if management is even planning to give us new guns - but could Gunner get a salt cannon as a primary which grinds salt rocks into darts and flechettes? Here's the basic jist because words are hard on 3 wormhole specials ok

"Salt Storm" Handcrank Mineral Processor Usage

  • R&D botched a deposit point module, so they made it a shotgunning beast of a weapon with salt rocks. It's a complicated matter, apparently.

  • Hold Reload - or toggle it, your choice - to hand-crank the grinder, letting tons of processed salt into the barrel

  • Primary Fire barrages enemies with whatever's in the barrel!

  • Mods change stuff like the max amount of pellets you can stuff into the barrel, how fast you can grind salt, and how the salt is shot out of the barrel.

Didn't Read Guide
This is a TF2 Beggar's Bazooka in the form of a heavy artillery piece that acts like a rapid-fire salt shotgun. And you reload it by grinding head-sized salt rocks in the comically large salt shaker attached to the barrel.

I'll prolly come back to this idea since there's potential; having to grind up a salt rock inside the whenever you want to shoot would make it the logical extreme of a wind-up gun to turn a rock into

paper ferry
#

A funky idea I had, maybe sprinkle in the ebonite glyphids into actual gameplay a bit, but of course to a small degree so people aren't frantically trying to get their power attacks to recharge all the time.
Maybe have it so every time there's a natural praetorian spawn, an ebonite grunt has a 35% chance to spawn with it. And when there's an oppressor spawn, there's a 20% chance an ebonite praetorian will outright replace it.

undone crown
#

Stag beetle enemy
Slow, but tough
Hits hard
Not too big

Kinda like a guard and slasher mixed together

finite tundra
#

An "Acknowledge all notifications" button so I don't have to manually look at every single skin and paint I unlock.

still isle
#

You should be able to repeatedly click on the detonator when youve run out of c4 as the driller. Just for fun.

jagged crest
#

If possible I'd like to get Boot Compensation for server disconnects. (25% rewards, or the equivalent of a Mission Failure payout)

What're we punishing by having disconnects give ZERO resources? Even the ever-elusive toxic Miner gets more than that - 25% of the rewards are shoved up their back end, sure, but they got something.

worthy magnet
#

Bosco Pinging in Solo
not sure why exactly it happens, but in solo if you ping a vein of something on one end of it, and then start mining it on the entire other end, bosco will go over and start mining where you started mining, instead of the spot you pinged
it's a small thing but it's annoying, like if you're trying to quickly mine out a vein of gold, then bosco gets in your way by mining not where you asked him to, but where you need him least. I think he should just start mining at the spot you pinged

static field
#

options to lower effects/particles down to nothing

tacit gust
#

fix it so drop pods dont drop in at the ceiling of a cave. some bullshit when it happens

maiden patio
#

As of right now, daily specials only need barley bulbs. This is fine, but its the fact that since the other brewing ingredients aren't used as often because they only make silly drinks.
To solve this problem I think that daily specials should cost other brewing ingredients alongside barley bulb, since I think it best remain barley bulb be exclusive for use in these drinks, since they are still not as common as the other ingredients and therefore retain their value and importance.

winter pebble
#

Idea to improve onsite extractions:
before the pipes fully break down have a window of time where the pipes light up in yellow and mission control says that the pipes are throwing a bunch of alerts and a breakdown is immident. during this phase the pipes would be repairable and any repaired parts won't fully break in the red lights fase, if all malfunctions are repaired then the red lights would be skipped

compact shore
#

Let us stand ( or bounce like other enemies) on the Naedocyte breeder 🙏
I just wanna grapple onto them and attack on the titan the shit out of them

near glacier
#

Please add cute pink cosmetics. My wife desperately wants feminine cosmetics 😔

mild nymph
#

I love the game design, like ammo displays on guns and other small features. You dont need those since u have the information in UI but thats why i love to turn of the UI from time to time. The game without UI is beautiful with one exeption, that makes it quite hard to play. You dont see your map 3D scan thing (tap button). If it would be possible to make this change, that map would be visible even thou UI is turned off, I would really appreciate it.

austere spear
#

Overclock Concept, A sniping OC for the Subata

subatal Balanced Overclock: Experimental Assemblysubatar
We have gutted your weapon and fitted it with new experimental internals. This allows you to focus your shots. A fully focused shot is highly accurate and deals massive damage, but consumes additional ammunition.

rocknstone Hold to focus a shot
rocknstone Focused shots deal massive damage and are perfectly accurate
tothebone Focused shots consume four ammo

This OC is similar to the Coilgun and M1000, allowing you to charge your shots for additional damage, but also consuming more ammo. A focused shot would deal x4.5 damage, for 54 damage at base, 67.5 damage with 1 damage upgrade, and 81 damage with two damage upgrades. This is enough to one shot a grunt if hitting them in the wp at any damage level. Consuming 4 ammo per charged shot leaves you with 3 charged shots at the base magazine, and 4 with T1B High Capacity Magazine.

The charge speed would be based on the ROF, with it taking half a second at the normal 8 ROF, and a full second with T3B Two Round Burst. When using T3B, if you charge a shot the burst will fire two charged shots, this is why the charge speed is based on the ROF, to balance T3B's double shot and innate ROF reduction.

This overclock would make the Subata function as driller HVT takedown weapon, being highly accurate and dealing big damage but with a lowered ROF. Overall Charging a shot would result in slightly higher DPS due to it taking the same time as normal shooting, but with a small damage bonus.

I could see additional downsides and upsides being added to make it lean harder into its niche, but overall I think the presented stats would be enough to give it it's own niche, and unique playstyle.

I could also see charged shots being added to the base weapon through a new T3 mod, making Subata a true Jack of all trades.

queen fjord
#

Standing in your own or a teammate's sticky flames should increase your temperature

lucid hemlock
#

Add these to the game at some point; in-universe they're clearly in development and nearly ready.

It could just be a Backblade-only one, either based off of e.g. Hole Digger but with a split, or having three Company Standard s glued together. Even though those don't deliver on the dream of a triple-blade pick, the wording was ambiguous enough it'd seem like we just misinterpreted what was meant.

paper ferry
#

When the gunner is out of shields and resupplies, can we please have it not need to do the full recharge after the resupply?

real geyser
#

ive been playing a lot of the minecraft create mod, and what if there was a new "dwarfy" framework, full of brass gears, stone and steel? maybe even a couple of burners every now and again. it would also fit with the dwarf theme.

compact shore
#

Give us the ability ( or make it an upgrade tier ) to grapple onto enemies. It makes the combat scout playstyle more viable and fun, And I really don't think this would affect the balance, since besides mactera enemies, you can always get to an enemy by grappling to the ground they are standing on. And let's be honest making scout a bit better against macteras is worth it if you can bonk them more often with a power attack at 20 km/h to the face.
In conclusion: me want bonk mactera

finite tundra
#

I know it's an unpopular opinion, but I think promotion qualification assignments should only be doable with the class you're trying to promote. It'd be limiting, and would make the game harder for some people, but it would also be logical, both in a game mechanic sense, and also just a normal logic sense, since people don't typically get promoted for someone else doing their job.

near glacier
#

Before plague event ends make a Final Boss of the event to gain crazy nice rewards as a final send off to this event like a Massive Comet hitting in hoxxes infecting everything in a final attempt to take over The planet killing it would completely get rid of the plague in some way.

near glacier
#

A Lootbug as a pet that follows you around eating up loot for you and will throw it all up by petting it and could alert you to near by Nitra and little other goodies Something that'll give ya joy and love. Or it can be something as simple as a pet that just reminds at the space rig following you around but if the dev wouldn't mind putting said pet in missions the general idea he eats look you might miss or didn't pick up after mining or if ya pop loot bug or if ya ping something on ground it'll eat it all up for you and throw up the loot if ya pet it or say it's full it'll throw it up at mule

spiral torrent
#

Ok ok, mimic again but they mimic resource's. So when u hit them they Turne back or they could hit u before. Something like that !!!

polar garnet
#

Give engineer Hawkeye turret upgrade rocket barrages
2-3 ammo per rocket and while only targeting with ping
Uses hurricane missile rockets
Alternate nitra use
Bunker buster bombs - 30 nitra
Calldownable? Turret (think aquarqs turrets) - 25 nitra

dry leaf
#

Hello, I would like to suggest a new mini-game for entertainment at the station. I think that the idea of arm wrestling, for example on a barrel, would be great, for example, there were even separate arm wrestling competitions on barrels in the world. I think it would fit perfectly into the atmosphere of hardworking dwarves who measure strength in between jobs! And it can be a clicker system, or pressing the right keys in time. ROCK AND STONE! Thank you for your project! You are the best!

stoic juniper
#

New/Alternate Assignment System
I dislike how assignments can be different between friends who want to play together. It feels pretty bad to be essentially punished for playing someone else's assignment, especially if you are the type of gamer who enjoys progression or only has the time for a few missions a week. I've been thinking of ways to improve the system for years now, ever since I ran into the problem when trying to play with my brother.

I recently came up with a new idea, a potential way to keep the random nature of assignments, while still letting the whole team play the same mission.

The assignments with randomly generated missions would have their icons replaced with question marks, serving as "hidden" missions. You can go into the assignment terminal and click to reveal and lock in the next mission. However, if someone else is in your lobby with a hidden mission, you can use the assignment board UI to "entangle" your hidden random missions. You can entangle missions for free between anyone in the server, and break the bond whenever, as it only will have an effect once everyone agrees to reveal and lock in their hidden missions. Entangled hidden missions will be assigned the same mission type when all parties agree to reveal and lock in the new group mission.

Once you lock in your mission it can't be changed, so players can't re-roll missions or affect which ones get assigned to them. For assignments with predetermined missions, like the first assignment in the game, the missions wouldn't start hidden, and would behave exactly like the current system. You could also reveal and lock in the next mission when you beat the mission before it and the screen pops up; it would just be a toggle to reveal it when you press okay, so if you like the current system, there would be literally no difference in gameplay.

This system would keep the diversity that the assignment system adds, while enabling much more team play over multiple missions.

pure estuary
#

add an achivement for killing 20 scouts with c4

modern grotto
#

be able to tip lloyd while having a beer in hand, he needs more money for upgrades :)

strong topaz
#

redsugar Prismatic Shardcaster morkite

R&D has made use of the useless crystals around hoxxes! The Prismatic Shardcaster shoots shards of a large crystal in a cone. The shards pierce enemies and embed themselves. They do a small amount of "crystal" dot IF the enemy moves.

This is a driller primary driller

Base Stats

Damage: 10
Crystal chunks: 6
Rate of Fire: 5
Blowthrough: 1
Spread: 6
Ammo: 600
Magazine size: 100

Mods

Tier 1:
Crystal Damage (+5), Crystal Dot increase (+2), Crystal increase (+1 crystals)
Tier 2: Ammo (+100), Magazine size (+50), Rate of fire (+2)
Tier 3: Overdrive (You can insert magazines immediately at the cost of rate of fire), Focused shots (decreases spread -1) Crystal increase (+1 crystals),
Tier 4: Ammo (+100), Crystal Damage (+5), Crystal Dot increase (+2)
Tier 5: Focused shots (decreased spread -1), Magazine size (+50)

Overclocks

Thorn Whip (Unstable) phazyonite
Shards become a whip (like arbalest's slam line attack) and have a cooldown of 1 second. Enemies caught in the blast will explode in shards, damaging other enemies nearby.

  • Thorn Whip rocknstone
  • Cooldown tothebone
    Electrocuting Shards (Balanced) datarack
    Shards do electric dot instead of shard dot.
  • Electrifying Shards rocknstone
  • 50 Magazine tothebone
    Radioactive Shards (Unstable) jadiz
    Your shards do radioactive dot (like the one from gamma radiation)
  • Radiating Shards rocknstone
    -50 Magazine tothebone
    -100 Ammo tothebone
    Destabilizer (Balanced) err23
    More crystals and spread for less damage
  • 5 crystals rocknstone
    +4 spread rocknstone
    -6 damage tothebone
#

Big Bulk (Clean) droppod

  • 200 Ammo rocknstone
    Hard Rounds (Clean) enorpearl
  • 5 damage tothebone

Inspect
When you reload, driller inserts a comically large crystal chunk into a hole, then slams it down with his fist. If he runs out of ammo and tries to inspect, he raises his hand up, tries to touch the shredder, but pulls back motioning "ow notnice" If he has ammo and he inspects, he throws up a crystal and catches it, and puts it back into his pocket.

Summary: heavy auto shotgun with funny dot (like roadhog's ultimate in overwatch 2)

past otter
#

new perk, increases speed of changing weapon, then add something else as a second bonus
new overclock, bulldog, quickdraw, increases switch weapon spead to bulldog by a lot and increases damage by a lot immediately after switching

grave cloak
#

How about having a multiplier (was thinking roughly x1.2 to x2) to stun duration when stunning electrified enemies?
just as another trick to add to the element, I like it when things have extra options to them, and I think it makes sense.

hearty pawn
#

idea: add something called like a party where a host could choose missons and stack them like a deep dive and can stack up to 4 missons and chose the haz for each one and if all goes well the people in the party would be awarded will any type of core.

solid gust
#

I know, I know, this has been suggested many times before, but being able to bring steeve back and have him sleep on top of your bed.

pliant mason
#

Suggestion: Two new Engie Overclocks

Warthog: (Unstable) Slug Shot
"Through liberal shell compacting and special pellets, your shots are basically perfectly accurate and are packed enough to penetrate enemies, but it does take a hit on your ammo count and your shoulder definitely will struggle to compensate."

🟩 Spread is reduced to 10%.
🟩 +1 Penetration.
🟩 1.5 increase in damage per pellet.
🟥 -25% Max Ammo. (x0.75)
🟥 +100% Recoil

Shard Diffractor: (Unstable) Sentry Supercharger
"R&D was able to fine tune the frequencies of the Sentry's receiver to accept charges from the Ommeran within the weapon, allowing you to double its targeting and firing speed while shooting it, but this forced the weapon to take a harsh penalty in damage and fire rate."

🟩 Shooting a Sentry will increase its targeting and firing speed by 100%. (up to 200%)
🟩 Sentries shot at this way also are granted Heat that is added to each shot. (50% of sentry damage is added on as heat)
🟥 -5 Damage.
🟥 -25% Fire Rate.

deft owl
#

I know this was asked before, but can we please one day have masks moved to the mustache slot? and that we either get a new slot for eyeglasses, or move them to eyebrows?

halcyon tinsel
#

Let me slap the damn elf with a mug.

It mocks.

spiral torrent
#

i have a suggestion for weapon and i know devs told us that they are not working on weapons as for right now. So why not give the opportunity to the community the create them. it could be like an events for all the mod creator or coder to create something that will be put after in the game. THE WEAPON-O-TRON or something XD. the devs could give some direction on what they what to be hade in the game, but the work would be done by the gamer. Im not a coder or a computer genius so i dont know how it works, its just an idea, but hey let me know what u think and why it could work or not

neat field
#

I'm sure this has probably already been here before, but here me out. Management is always talking about how the dreadnoughts will become something bigger and nastier if we don't deal with them, so maybe one day we could see what that looks like??? I think a massive new boss fight like that would be very entertaining, probably not as a mission type, but maybe a modifier as part of a new season perhaps??

undone crown
#

Whenever engineer shoots a nuke and there's a driller on the team, they should make a comment. For example: "Ooh, I like that."

quick hornet
#

Add an option to select multiple victory moves to be selected, but not all off them as with random. You can select your favs and one of them will play at the end of a mission.

#

Also, might be a little stretchy, a lot of work to be done, but it would be dope if you could customize your own bay and have your equipped arsenal on display in it. Also a lot of options for new cosmetics, like wardrobes, beds, monitor frames and keyboards etc.

sick wedge
#

Maybe making normal and rockpox bugs fight eachother, and you can pick a side, knowing that you have to deal with the winner later. Of course bugs should be buffed so they won't just eliminate themselves so you have to fight one kind

noble vapor
#

Add a wooden weapon skin

worldly bronze
#

Rum with mini umbrellas for summer! (And maybe pirate cosmetics)

still isle
#

Spooky and christmas themed victory moves

worthy magnet
#

Lok-1 Smart Rifle Clean Overclock
Malicious Software

rocknstone Each Lock-on decreases time between locks by 10% (x0.9) for each subsequent lock-on
rocknstone x0.5 Burst-Fire Shot Delay

Increase general performance and DPS through faster lock acquisition and follow-through

The lok-1's ai core has been outfitted with new software that's more capable of anger, we've set it up to enter a seething rage upon seeing any of the bugs of hoxxes, so that it will work harder in an attempt to destroy them!

ancient hornet
#

Minesweeper as one of the arcade games, if you were to see it in a mission it would be defusing a bomb from rival tech or an extremely old bomb from a previous attempt at mining hoxxes

vital terrace
#

Make it so you can use beer ingredients gathered during missions to call down a beer pod

pliant mason
#

Suggestion: New Machine Event - Rival Sabotage Beacon (R.S.B.)

Lore dump: "As we continue to fight the Rockpox, our Rivals have quietly continued their operations but with more limited success due to the ferocity of the infection and hammering of the planet. As such, we want to eliminate any possibility of two nasty snakes throwing a wrench into our operations, and have developed a special new weapon using the data from the thousands upon thousands of Data Cells you have recovered for us. One small problem, we've deployed the across Hoxxes prematurely and they require a Tritilyte Key to access them. They also couldn't land with any defense mechanisms without being spotted, so you're going to have to guard them yourselves. And yes, the robot buggers will swarm it the moment you activate it. Be ready. But don't fret, should you succeed those things won't bother you anymore in the area." - Mission Control

Gameplay: You have to protect the Rival Sabotage Beacon for several minutes, against all the Rival Tech can throw at it. The Beacon has a maximum health of 1000, but can be repaired by Dwarves if necessary, but it's better to simply blast anything that gets too close. This machine event gets a priority spawn if the seed has the Rival Presence mutator, and cannot spawn in an Industrial Sabotage mission. Upon completion of the Machine Event, it not only gives you an infused core but will also prevent any Rival Tech enemies from spawning for the rest of the mission. This means the sooner you get it done with a Rival Presence mutator, the better, and Prospectors become far easier to fight. Should you fail however, Rival Tech enemies will spawn in the mission from then on since they are alert to your meddling. If a Rival Presence mutation is present, it increases the spawn wave sizes by 50% and triples the Nemesis spawn rate.

winter pebble
#

add a cowboy hat made from knife eared leaf lover leather

winter pebble
#

Gunner's missile launcher overclock/modification idea:
Trickster targetter:
Somehow you managed to snatch the eyeball thing from engineers rifle, he's not happy but it don't mater cause he doesn't have any proper guns.
Effects:
Instead of the missiles flying at your crosshair a lock-on UI similar to the LOK-1 is active, only one lock-on is available at a time and the missile homes in on whatever target was locked when the trigger was pulled
If overclock: Clean
If weapon mod:
overrides unguided missile effect from overclocks
rocket barrage adjust functionality more similar to the LOK-1 rifle

torpid mortar
#

new mission idea:
Organic Sample Procurement

while DRG is known for its employment of technology in its lucrative business ventures on hoxxes 4b, its common enough for them to use organic substances just as well.

This is where you come in. someone needs to go down there and actually GET the ingredients. where?: glyphid flora gardens.

the bugs arent entirely carnivorous! To keep up such a huge swarm, they cant rely on just what is available skittering around.

Descending into one of the guarded gardens, one is met with a variety of plants that litter the cave. While usually culled from biome-available plants, some from other biomes can be found, having been transplanted here by the bugs . This, along with the actions of a bug known as the glyphid cultivator means you can find alot of hybrid plants here, having had their genes spliced by the cultivator. (Plants would be procedurally generated, with bits and pieces being randomized )

Guarding these would be glyphid workhands, front-heavy praetorians missing their typical puke attack but instead wielding cutting mandibles that allow them to bite through shields!

glyphid watchers prowl the area. these spitter variants will run at the first sign of trouble. Dont let them get away, or else your in for a mini swarm! The more get away, the worse the next mini swarm will be!

your equipment: Bag-vaccs are both blender and high-powered vaccum, and will allow you to suck up plant matter. fill them and deposit their recepticals on the heavy-haul mule. when you've sucked up 25%, 50%, and 75% of the garden a swarm will come!

the cultivator is like a giga-warden, buffing the bugs with pheremone cocktails, and runs away before you can kill it (until you hit the 75% swarm, it will no longer run when it gets to low health). Buffs change depending on the swarm, with some having higher health but others doing more damage, or being faster.

Call the pod, and escape the bugs with geneva convention violating bio cargo!

solemn crystal
#

A way for Engineer's turrets to auto-reload?

fluid mountain
#

new mission infected factory a mission where there is a factory which was used by drg to produce boscos and other bots such as betc and molly which now has been corrupted by rockpox on this mission you have to fight multiple infected bugs ,robots and modified bugs which now not only are corrupted by rockpox but also were modified by the factory to have turrets on them and some other drg tech . Dwarves get sent there to both defeat the rockpox factory and collect a computer containing the ai which originally was supposed to control the factory also there could be a new boss called abomination basicallt a bot/rockpox titan containing some of the tech creating a look of a deformed dreadnought

real geyser
#

New glyphid:

glyphid_smol Glyphid Thumper glyphid_smol

The glyphid thumper has horribly evolved and mutated to use sound as a weapon. due to its extreme biological differences to other glyphids, this horrid mutant of a glyphid has been shunned from the colonial nests, and instead seeks a life of solitude, searching for a mate. However, glyphids are willing to put their differences aside if it means vanquishing a common enemy.

The thumper is an absolute unit of a glyphid, with extremely bulky appendages to support its tank of a body. The thumper naturally deafens itself immediately after birth, so they have mutated sets of tiny, beady eyes as an alternative form of sense. The thumper has four holes on either side of its body, which have flaps connected with extremely strong muscle fibers. These fibers build up tension, and slam shut so hard a wave of sound knocks a dwarf back, stunning and deafening them for a bit. These lone glyphids do not hunt, they instead feed exclusively on the rotting carcasses and biological material scattered all over Hoxxes. Their unique method of attacking is not due to a need for offense, but a need for defense.

The thumper would be very rare, but its presence immediately clear. It constantly emits a slow and powerful chitter, along with the heaving and whistling the holes make as they constantly "breathe" in and out. As it is completely deaf, the dwarf can sneak up behind it, and it will only notice the dwarf if it is directly in its line of sight. It will attack, staying at range while constantly bombarding the unlucky dwarf with attacks while the rest of the pack swarms the stunned opponent. This attack is usually a last-ditch effort, so constant attacks will tire the glyphid. Between every attack, it will slow and "catch its breath" for around ten seconds. After ten seconds, it will wind up another attack for two seconds and unleash the deafening wall of noise. This can be easily avoided, like how a stingtails attack can be dodged easily. If in a corner, it will mean life or death to destroy the target as quickly as possible.

tl;dr
The thumper sends out shockwaves of sound that knock back, stun and deafen the dwarf. it is deaf though, so you can avoid it.

tropic wadi
#

Enemy that steals red sugar veins and has to be killed to get ur dose of funny sweets.

I was personally thinking of a group of small, fairly low hp and fast bugs that over the time of the mission slowly remove all red sugar around the map. Killing them is the only way of getting back all of the sugar they ate. Obviously they wouldnt attack players and would try to run away from you

vital shuttle
#

this is more of visual thing rather than anything else, but i would like to see this change. look of bismor is at least to me absolutely atrocious, though probably mostly because i have quite some knowledge about minerals and collect them. anyway combination of color and shape of main cluster of bismor crystal looks fine to me, it resemble pyrite, its the red spikes that makes it look cursed and i would say straight up ugly. what i would propose is replacing red spikes with smaller cubes at same or similar color as main crystal. all other minerals in my opinion looks at least ok, no complain there.

(in case image loads, not sure if it will allow because of perms, there is well crystalized cluster of pyrite)

dusk basalt
#

Some sentrygun synergy with the Lok1 smartrifle.
Shotgun as the overcharged shots and stubby's got the electric gimmick but Lok1's only OC that has any synergy is neuro lasso and that barely even slows down more than one bug at a time.

I suggest an OC that applies a weakness debuff while bugs are locked onto. This boosts damage from secondary damage sources like turrets and teammates while not boosting the damage of the rifle itself for balance.

It'd also make hawkeye a bit more balanced against defender system as the OC would encourage engies to take the one that makes the turret focus on the bug being marked.

dusk basalt
#

Or just buff neuro lasso OC to give scout grenade inhibitor weakness to locked on bugs so it's more viable.

Could do 30% weakness at full lock-on or something like X% per lock.

high moss
#

Allow Cave Leeches to target and snatch the engineer's L.U.R.E grenade- and when they start trying to eat it, they get a nasty electric shock and are killed instantly.

Vengeance on those dastardly ceiling bugs shall be ours nice

(This could even trigger special lines from the Engineer, such as 'Hah! How do you like THAT, ya smelly greaseball?' or 'Let that be a lesson, ceiling-creep!')

atomic verge
#

Gyro-Particle Condenser
A balanced overclock for the DeepCore 40mm

  • rocknstone Blast radius steadily increases in size (but not damage) beyond 20m range
  • rocknstone Direct-hit damage RAPIDLY increases in damage beyond 20m range
  • tothebone Decreased blast radius within 20m
    ”Perfect for clearing swarms an entire cavern away… or hitting the most stylish Dreadnought kill ever recorded”

||((As it flies further and further, it glows brighter and brighter, and a whistling sound like a bomb grows louder and louder))||

finite tundra
#

There should be an indication when cosmetics will conflict with other cosmetics. For instance, a lot of masks, and certain hairs make it so sideburns won't show up at all. In cases like this there should be a little x on the corner of them.

frozen sorrel
#

An idea I have for expanding upon the depth of Rival Tech would be the introduction of genetically modified bugs, allowing a broad range of branching concepts. My first thoughts on this will be presented in the list below.

-What I found the most obvious would be the amount of relevance it can have for what the Rivals are in terms of their actions: exploiting a planet for its resources and removing competition (us) no matter how inhumane it can be. It's all too easy to cover up those atrocities given the fact that Hoxxes is already a very hostile planet. I got this idea from my interpretation of the Nemesis' bestiary description.

-Modified enemies opens up a good degree of gimmicks even if they're derivative or something new and interesting.

-This concept can be used for a potential mission type by killing off breeding colonies established underground.

This is what I can generalize so far. I feel that this is something already thought about, and likely cannot be used as an official update because of the Lithophage Outbreaks having something similar, and the game already having those kinds of nuances and complexities. On the flip side however, this concept makes excellent modding material.

chilly path
#

New species that can act as new “common” bugs fought throughout the entirety of every mission, that can replace glyphid grunts, other than macteras. They could be inspired by real world species not yet in game like ants, bees/hornets, crabs, et cetera.

still isle
#

bosco's rockets should be able to partially crack the small lithophage meteors, since he has a limited number and they take a while to charge

woeful verge
#

When we press V or X next to someone who just drank a leaf lover we point at him and say "Here! An elf!" or something like that

stray hearth
#

The mole could really use a buff I think. With the coilgun changes, triple tech + overcharger has very comparable damage (and ammo efficiency) to the mole while also being more consistent and generally much easier to use, not to mention the burst damage triple tech provides. As such, my proposed changes to the mole are these:

rocknstone remove charge speed penalty
rocknstone A nice increase to the damage bonus per terrain penetrated.
tothebone Add a significant trail duration penalty (-2s or so)

The point with these changes is to shift the mole into a more single target focused OC, which is something the coilgun doesn’t really have. Maybe triple tech needs changes too but that’s another discussion

compact kernel
#

New hazard idea tothebone
True Darkness

same playthrough as normal with a twist, you only have limited flares, 4 as usual to carry expect they cannot be recharged, however getting a resupply recharges all 4 again and repeat the same twist

Scout’s flare gun reduces the brightness and intensity, same ammo as normal

Bosco’s light is normal in solo player, can be a frightening terror unless you disable him as your sidekick if you have the gunks

Miner’s light switch can be stayed on

spark quest
#

lloyd should salute when you rock and stone, just like bosco or hack-c

worthy magnet
still isle
#

You should be able to gift blank matrix cores to other dwarves/your friends (Atleast around christmas) so long as they've been promoted, or even before since they cant use them until promoting

queen fjord
#

Could we please get a way to clear the "New item unlocked!" in the equipment terminal when we unlock a new paintjob for every single weapon, without going to every single one to mouse over the new cosmetic?

lucid hemlock
#

shouldn't we be able to slowly warm up after a snowstorm in Glacial Strata? especially since the hot springs aren't guaranteed to spawn

ancient hornet
#

Make it so that you cannot recive overclocks for weapons you don't have

#

Pressing reload with the C4 in hand makes the Driller sadistically laugh

robust onyx
#

Hot chocolate at the abyss bar for yuletide?

near glacier
#

make it possible to use the terrain scanner when playing without hud

still isle
#

some sort of cosmetic that gives a cigar like the gunner has in his promotion picture (maybe its a combo with a piece of facial hair, like the maverick glasses and hair)

still isle
#

the caretaker leaves some debris behind that rolls away when the lid opens. The physics of chunks rolling away when it opens is ssatisfying to watch, so it might be cool to have the fight have some innately.

native kite
#

red lootbugs that are full of nitra

flint igloo
#

Large caves that you get mechs to traverse
Maybe lots more enemies spawn in them

wind grove
#

Okay, this has probably been suggested before, but what if (and hear me out) we get free range of a region in hoxxes, available only for promoted dwarves. "But what of the new players?" Well, I've planned for that. You see, you can share a bit of your depository, (only gold and crafting resources) to ask another dwarf to help you for the mission. After the people who called you in decide to leave, you can either extract with them, or continue exploring. If you do extract with them, all the resources you mined in the caves beforehand will be transferred along with the share of the teams depository. You'd also be able to find other dwarves in the caves, and have the option to team up with them for as long as the Expedition (yes that's what I'm calling them) lasts. What happens after that is up to you. You could also encounter the usual random events, y'know, your tritilyte deposits, contagion spikes, meteors, that sorta thing. Yes, you can deploy with others. No, you won't encounter squads in a mission whilst on an expedition, you will see another button on the mule, hold on that to join the M.I.P.

echo gale
#

More player ranks (so that they don't end at 76th lvl) or more spread out, so that every rank lasts 10 lvls instead of only <6

ornate ivy
#

a bigass snake thing monster
maybe related to the q'ronar

tropic wadi
#

Bestiary entries for Curiste bugs, Hiveguard Sentinels and funny REZ ceiling vine (or whatever the thing u can pet and wante to suck ur face is called).

I dont understand why these mobs dont have their own entries

dusk basalt
#

Allow recalled sentry guns to pass through gunner's shield.

undone crown
#

A "no back blade" option for pickaxes

dusk basalt
#

Toggle for opacity for forcefields like salvage mission objectives and gunner's forcefield.
Can't see anything past the green without standing in the center of the thing to make it phase out a bit.

spice zinc
#

Allow consol to name their servers/lobby. The game supports both virtual and USB keyboard for typing. Please give us feature parity here!

dusk basalt
#

Spinoff idea: Deep Rock Royale
Random cave generation links extermination mission templates into a network.
Do events to earn mods and overclocks.
Darkness gradually closing in as scout flares burn out.
Darkness doesn't hurt outside the 'circle' but you're stuck fighting bugs blind.
Only one drop pod to evac with.

Timeline wise, it could be after Hoxxis is mined for all its worth and the playable dwarves are those who haven't finished paying off their union dues as the company is pulling out resorces towards the next planet. Best not to get left behind.

chilly path
#

A new enemy species that can spawn with various player weaponry and maybe with some armor made from DRG equipment scraps. Lore wise, they are semi intelligent bugs that have hands/limbs able to pick up our gear and are able to figure out how to use it. Gameplay wise, they would be a unique ranged enemy that instead of just charging you or pelting you from a stationary position, would fire at you while strafing or hiding behind cover to reload, only charging when they run out of ammo. They could spawn with any weapon and rarely overclocks with some exceptions like c4, fat boy, and anything else too op to be in the hands of a non-boss enemy. I think it’d make for some interesting fights that would be challenging, fun and unique to any other enemy’s fighting style save for patrol bots with some differences like lack of flying, varying loadouts, and limited ammo.

ripe walrus
#

Achievement: Gown but not Out. Complete a mission with all players wearing only a hospital gown.

dusk basalt
#

BRRRT pistol oc: Backfire
Gives brrrt pistol shots recoil mobility similar to special powder.
Obligatory reverbed fart sound with shots.

fluid mountain
#

Energy drink beer ,basically a beer with a lot of caffeine in it .
Want it cuz caffeine addiction
Makes you run fast for some time just for you to then drop ded

quick hornet
#

Add little bar stools in front of the bar

timber plume
#

So I was thinking about The Mole after the Coilgun rework and figured it could use a neat utility buff/QoL, since triple tech competes with it's single target damage without much of a gimmick.
It now comes with a radar scanner!
Of course, a full 360 scanner wouldn't pierce the stone walls of the caves, so it's pointing out of the front of your gun.

While charging up a shot an invisible cylinder is put out from the gun, this cylinder is invisible and ignores walls. While this cylinder is touching enemies, they will periodically produce a white dot or wave pulse from their center that only you can see, similar to a radar. These indicators quickly disappear and will only appear again after a short delay.

The purpose of this is to make shooting at things through walls easier, but you cannot identify them and cannot perfectly track them. Due to the fact that the radar only works on things you are generally pointing towards, you'll be better off shooting at things you can hear or know the general location of, rather than blindly scanning all over the place for random targets.

lyric coral
#

An overclock for the wave cooker (or just something else entirely): a Localized Anti-Gravity (L.A.G.) generator that causes you to be weightless in midair for as long as the trigger is pulled, either for a higher jump or to cross a large gap. Or to hopefully shave off some otherwise lethal fall damage.

astral sparrow
#

A slot machine next to the abyss bar that cost credits to play and can reward players with materials more credits or maybe even overclocks

tropic wind
#

Slot machine that just makes funny noises when you put in credits, you can't win anything because gambling is rigged against you

unreal osprey
#

“Warthog” Auto Shotgun unstable overclock:
Shock Nets

We’ve heavily modified the firing mechanism for your weapon. The pellets now do less damage and fly all over the place, but that makes room for an electrified web to be strung between them. Anything caught in the net is in for a debilitating shock.

rocknstone +Shock Nets
tothebone x2 base spread
tothebone x0.75 damage

real geyser
#

A “Sci-fi” pickaxe set, made of floating white, silver and blue rings with sleek designs

rocky sable
#

Pump Action Conversion Warthog OC

“Pump Action” Balanced Overclock

“The graybeards on board have been missing their long retired, out of date weaponry, so they came up with this to remedy their nostalgia. Converts the Warthog to be pump action with more damage and pellets per shell, but with wider spread, high recoil and less ammo.”

rocknstone Pump action conversion [Gun is no longer full-auto, have to pump after every shot.]
rocknstone More damage, pellets and added blowthrough [+2 pellets, +1 damage, +1 blowthrough]
tothebone More spread and recoil [x1.5 spread, x1.6 recoil]
tothebone Slightly less ammo and rate of fire [-18 Max Ammo, -0.5 Rate of Fire]

Recap of base stats with overclock:

rocknstoneDamage: 8
rocknstonePellets: 10
Magazine Size: 6
totheboneMax Ammo: 72
totheboneRate of Fire [per second]: 1.5
Reload Time: 2s
Weakpoint Stun Chance Per Pellet: 10%
Weakpoint Stun Duration: 3
totheboneRecoil: 150%
totheboneBase Spread: 160%
rocknstoneMax Penetrations: 1
rocknstonePump-Action Conversion

Quick aside: The "+Automatic Fire" part of the T5A mod "Supercharged Feed Mechanism" will actually do something with this overclock. Holding down M1 will still make it automatic, but the pump will still have to be charged, effectively making the Warthog a "slam fire" weapon, not fully automatic. Neat!

Feedback is always appreciated. Cheers! 🍻

celest kettle
#

slightly dumb idea: when you join a mission late and you land in one of those one player drop pods you kick the door open with E instead of it just opening by itself

wind grove
#

breathers that breath fire in magma core (and an animation that when you pet them, your hand gets burned and your dwarf goes ouch)

compact kernel
#

new achievements where all 4 dwarves are fully drunk and completed a mission on haz 4 or 5

vital shuttle
#

remove hiveguard from game. entire boss is just bs that takes way too long to kill, and fight can get even longer if sentinels spawn in bad spot. its essentialy main reason people dislike elimination mission

lyric coral
#

A bunch of small white particles inside the snowglobe hat with low gravity, if that isn't already a thing.

high moss
#

Active perk: Dwarven Bellow
'RAAAAAAAGH'

Press a hotkey to unleash a scream of rage in front of you, applying a few seconds of stun to enemies caught in the area of effect and shredding their armour. 4 minute cooldown

short fiber
#

Give the sentinels a radius spawn.
The radius is dependent on the size of the room.
Perform some ray casting checks(or similar action) to make sure sentinels don’t spawn in a tunnel/room not connected to the room the Hivegaurd is in.

livid hill
#

Special voice lines for when you ping Steeve:

“Aren’t you a cute little thing?”
“Think I could get Mission Control to let you on the space rig?”
One or two pre-existing voice lines from when you per Steeve.

main leaf
#

more electric boomerangs for the scout.

ornate ivy
#

a frankly absurd ammount of electric boomerangs for the scout. and reduce the cooldown to nothing.

grave cloak
#

A single boomerang for the scout, you have to run after it and catch it to use it again (joking)

marsh zenith
#

Make the grappling gun have a frankly ridiculous amount of spread but shoot you really fast once it hooks on

short zenith
#

L2 Grappling Gun Addon
'Strenthened Clasp'

No Pulley
-50% Cool down

Main Payoff - Once Attached to a surface it will remain attached as long as you are holding your trigger as always, while in this state if you are airborne or enter an airborne you are able to swing around which with the lowered CD it will practically allow you to become spiderman if used efficiently.

lyric coral
#

A metal mohawk with spikes.

real geyser
#

Hitting a q’ronar with a power attack should send it flying, and a bat crack sound effect should play

dusky hound
#

Business Suit Cosmetic when???

maiden valve
#

This may have been mentioned before, but maybe for future seasons make an option to disable seasonal features regardless of your progress in the battle pass? I’m currently level 34 in the battle pass but the sole reason I’m even trying to complete it is just to get rid of the lithophage events, the rewards I earn from the pass are just an afterthought to me at this point because I just miss the base game of DRG without the seasonal stuff❤️

north fog
#

make it clear what sentry turret will be moved when you have 2 out and try to place one.

full ivy
#

What if like in the Witcher if you kill too many lootbugs a giant demonic lootbug god comes after you and won’t stop until you are nothing but a husk of bones

vivid grotto
#

A cosmetic crossover DLC with LEGO Power Miners
They wouldn't look lego but they'd have the general design of the Power Miners

spiral torrent
#

a riot shield as a secondary for gunner, it use ammo to reduce dmg and u can push enemy with it

ornate ivy
#

Make a framework for the Hurricane which is a tube/cylinder.

solemn crystal
#

Please allow Steeve on the space rig 😭

celest kettle
#

i know that this isnt balanced at all but some way to try out equipping 2 overclocks at the same time would be really fun imo. maybe as some crazy rare mutator or a special gamemode that also heavily increases the amount of bugs that spawn.

undone crown
#

A new overclock for every weapon
rocknstone +1 overclock slot

You can only unlock this overclock after all other overclocks have been unlocked and unlocking it for one weapon will unlock it for every weapon.

(Yes I'm serious. It would be pretty funny)

real geyser
#

New machine event: Beer barreling

”We abandoned a miniature brewery down in the mines! We need you to grab the last of that liquid gold and barrel it up!”

How it works:
Upon startup, barrels will pop out of the sides. Each barrel will have a papas pizzeria-style ingredients list on it. The dwarves have to one by one throw in four ingredients in the correct order to complete a barrel, and then chuck it into the machine. This repeats about 15 times, all the while a massive swarm threatens the team. The catch is, each barrel of beer you make you get a random buff. It can be absolutely ANYTHING, a temporary rerolled overclock, a speed/damage boost, even a beer buff. Each buff lasts for about 10 seconds, meaning if you are fast enough you can stack a shit ton of really powerful upgrades. This would be one of the easier machine events, like kursite or something. When you finish, the brewer dispenses a beer for each member of the team. The quality of the beer depends on your performance, so if 15/15 barrels were completed perfectly you would get the finest of stouts, an absolute glory to behold upon your mug. If you failed the machine event, it would serve a disgusting mug of leaf lovers, just to rub salt in the wound.

acoustic glade
#

2 potential buffs to stun sweeper nades for scout.

  1. Remove the backpack limit and put them on a cool down.
  2. Give them a "focus shot" time, similar to loki, where the player can put locks on bugs, so the player can spread the hits, or have the rang hit 1 bug 9 times.
chilly path
#

I think some enor pearls in the salt pits instead of just being in the wall, should be placed inside a giant clam like enemy, since they are pearls and the salt pits were originally a giant lake. The enor pearl could be worth more since you have to fight something to get it. Doubles down as a new enemy to fight

fickle cove
#

Add weapon or class-specific voice lines to the dwarves whenever you shoot a friendly with a specific weapon.

For instance the Driller firing on another dwarf with their CRSPR could be:
Hey moss-brain! Keep your flames in check, or we'll be toasting marshmallows at your memorial service!"

near glacier
#

marking the rock cracker instucts bosco to protect it

gaunt canyon
#

New mission type: Reclamation
Huge underground complex designed to mine and produce goods on sight, instead of shipping resources back to orbit.
Cave system built like 3 round levels on top of each other with tethering tunnels going outward. Floor is made of impenetrable slag, and whole facility is encased in steel casing, to prevent complex from collapsing.

Find a terminal on first level, hack it, avoid collapsing ceiling and access blast door at the center of each level. Some levels may contain extreme amounts of rockpox, but never more than 2 out of 3 per mission. Connect power cables (pipeline mechanics) to a power core, defend and repair the generator for lvl 2, and hack multiple terminals (like antenna nodes event) to access final vault (level objectives may be random order each time).

That's it... Floors above you have collapsed, it's pitch black and mission control is unable to contact you. At least you got to the prize, well... Yank out that AI core and at least get a look at it...

Suddenly cave around you lits crimson red for a few seconds, as you take the core out, revealing endless metal structures, emerging, curving and disappearing into the ground like neurons piercing a brain. Once again amber light comes on, but this time with ominous deep horn, rumbling through the caves... The complex awoken! Try your best not to die and at all costs, do not let it mechanical arms grab the core!

After defending for uncertain amount of time, you see a brief flash of white light, before ceiling collapses above, barely crushing you. Suddenly all lights go out for a brief moment. Then, a water droplet falls near you... A thunderstorm can be heard as rumbling of MOLOT heavy excavation ship shreds the soil above you into dust. Management authorized a use of nuclear warhead to blast open a way for extraction ship. MOLOT backs up, the gravity inverts, as whole complex was lifted from the ground, as you secure the core in zero gravity, and get back home for good.

main leaf
#

Let us form snowballs in the glacial strata

spiral torrent
#

we have a pick axe for Christmas, could be nice to have one for Halloween too.

celest kettle
#

add a robot that attempts to move the barrels you kick around back to their original position

chilly path
#

A mini boss that’s a straight up tank would be cool. Could be rival or old DRG tech similar to Bet C or Omen. For the fight in my mind I imagine something like the Cabal land tank from destiny where it’s hovering and has multiple hover treads and other modules that can be individually damaged. It would have a big, high damage turret that takes long to turn and aim, and then a few normal turrets. Could be similar to Bet C where you can repair it after its death. Alternatively, could also be just a non-boss, heavyweight enemy for the rivals, similar to what the pretorian/oppressor is for the glyphids.

shadow rain
#

A special assignment during Oktoberfest that rewards you for/has you play missions drunk

raw prism
#

Not sure if this has been suggested already, but perhaps we could do with more craftable beers, and perhaps a few more crafting materials to spice things up a bit

near glacier
#

enable slapping the hanging christmas decorations like a gunk seed

lyric coral
#

Gingerbread glyphid that shoots slowing icing globs. When defeated it explodes into a shower of icing and cookie chunks that heal you.

short zenith
#

After level 75-100 allow us to 'Unequip' our pickaxes

IE. throwing hands with bugs and rocks.
It would function as pretty much as a transmog just changing animations.
Also it'd be funny to throw hands with a dreadnaught.

cyan sigil
#

Not sure if this was suggested before, but...

New Dreadnought Variant: "Dreadnought Razorwing."

Upon breaking a cocoon, (of course with a chance as random as any other dreadnought spawning), the Razorwing lets out a booming roar. It spreads its wings, and takes flight.

Attacks:
Wingbeat (A short-range melee type attack)

Scale Launch (The dreadnought charges up for an attack for about 2 seconds, and flaps its wings. It throws spike-like scales all over the place, and the charge-up animation indicates where a gap in the scales are in order to dodge past them.)

Roar (It lets out a roar, knocking you back by a few feet. Can be dodged by finding cover.)

Appearance:

Looks similar to a Hiveguard, with its wings covered in spiky scales that resemble an Oppressor. The weak point is still on its abdomen, but is exposed during the entire fight.

unreal osprey
#

Breach Cutter unstable overclock:
“Bill-E.O.T.” Harpoon System

We know the breach cutter is an effective weapon already with the tweaks we’ve made, but we figured we could push the limits a bit further. This new system converts your projectiles into harpoons, ideal for taking on Hoxxes’ biggest creatures.

rocknstone +250 damage on impact
rocknstone +5m/s projectile velocity
↔️ Beams are oriented lengthwise
tothebone -0.5 rate of fire
tothebone x0.6 magazine size

timber kettle
#

Pinball machine game.

icy nimbus
#

Gunner Hurricane OC that works like LOK-I Smart Rifle:
No guidance if tapped but locks-on target when HOLD maximum 8 targets
-Direct/Area Damage
-Velocity
-turn rate maybe?

  • fire rate
real geyser
#

New modifier: Abandoned

Mining equipment dots the arena, with drills, scaffolding and minecarts everywhere! This modifier would affect different cave structures differently, with long caves like mining and sabotage having long rideable minecart tracks down some sections, and large industrial sections in open spaces full of cranes, crates containing small amounts of minerals, and deactivated equipment like huge drills, turrets and whatnot scattered around. Some caves are blocked with gates which must be opened through a short timed swarm, and a lot of obstructions like scaffolding must be utilised to cross the caves. On rare occasions, you will be able to find a switch, which will bring a part of the mining rig to life. Turrets will activate, along with mining equipment and lights. The mining equipment generates a small amount of minerals, anywhere from 10-40 gold or nitra. There is a catch, with all the noise comes much more swarms. You can always take the silent approach though.

cyan sigil
#

Active Perk Idea: Night Vision.

While in an unilluminated area with no flare recharges (or flare gun rounds if you're a scout), you can press and hold F to activate this perk until your flares are fully recharged. During that time, the cave is fully visible. Cooldown time is 5 minutes.

near glacier
#

enable scout flare sparks to ignite flammable gas

olive saffron
#

Scout Nishanka OC or mod that automatically switches between regular ammo and special

torpid mortar
chilly path
#

I think some kind of golem enemy related to either the ommoran or the weird glowing rocks in the azure weal would make for a very interesting boss or enemy. Could also set up for a whole roster of different golem enemies, which would definitely be new and interesting for this game and would continue the pattern of a new roster of enemies every season. It would also make sense considering all the magic rocks on hoxxes.

fallen bear
#

give the litho-vac the ability to suck up gasses
and give the litho-foamer the ability to put out fires

torpid mortar
#

is it just me or does the subatas tier 3 modifier: blowthrough rounds feel a bit oddly placed? also, it would be nice to have a modifier for the cryocannon here instead, so heres my suggestion

blowthrough rounds-> cryostasis rounds:

rocknstone hitting a target that is already frozen increases the time they remain frozen for 0.3 seconds per round, stacking up to a max of 3 extra seconds frozen before they thaw

edit notes: worded this too much like an overclock at first.

addtionally, the idea behind this mod is to keep tanky targets frozen while you team wails on em. oppresors and dreadnoughts thaw fast and have alot of health even with the 2x dmg buff from being frozen, so it would be nice to have a wepaon that does poor dmg but keeps em frozen so your team can maximize their dmg on them.

plain plinth
#

I think it would be cool if you could play festive music on the jukebox during different holdiday events.

lyric coral
#

If a host is AFK for a long period of time after they've selected a mission, Mission Control will comment on it when a new player joins.

fluid mountain
#

New bullet type: leaflovers
Description reads :"these rounds were created in secret from the management after 1 dwarf accident brought a swarmer with him and in an attempt to kill it decided to use the leaf lovers which actually had something poisonous to life on the planet but not to dwarves ." As Description suggests bugs get a damage overtime effect.

harsh elk
#

Can we get seat belts in the drop pod. Management tells us to buckle up but there is nothing to buckle up with.

drifting holly
#

make gold more shiny so its more enticing to mine
rn its just not fun to mine

winter pebble
#

drinking multiple mugs of the daily special (without leaf lovers or passing out) makes the effects stack

mild light
#

Allow the ice on the Yuletide pickaxe to be colored by paint job, most likely as a toggle to preserve backwards compatibility for fashion

undone crown
#

Make bulk detonators stay frozen for a bit longer. I get that they are extremely hot, but freezing them takes very long, requires you to stay near them and takes up a lot of ammo just for a second of immobility and weakness that barely makes a difference.

celest kettle
#

give the error cube a very small chance to spawn as an error sphere. absolutely nothing changes except that it rolls now and maybe some voicelines.

ornate ivy
#

Droopy eyebrow type. Like the "shy" haircut but eyebrows.

tired ibex
#

Make players able to use bosco like cave angel in order to fly around the cave

near glacier
#

can we have an obnoxiously large mohawk like this, like literaly as tall as your dwarf kind of large

outer root
#

please add list of your past joins so i can add people i played with(i lost so many good social guys while playing)

timber kettle
#

Pipeline races in the space rig. The dwarves want it, we want it, management knows we want it. They have extra lying around in the space rig. Just saying.

near glacier
#

Over clock Utility capabilities

Gunner Shield - idea is the shield with shock nearby enemies and stuns them or deals damage
Driller - Maybe a deployable version of the drills or one that increases damage by alot/adds a bleed effect when using them as weapons
Scout - The Flare has a fearing effect or something like that
Engineer - The Turret has different gun parts so instead of assualt rifle could shoot shot gun or laser or rockets

verbal flame
#

I think it would be cool to unlock Hazard 6 7 and 8 after you get all 4 dwarves promoted to the gold 1 star border. Along with new overclocks and gear to unlock, effectively making a late-game DRG2. It would be cool if after you've unlocked haz 6/7/8 that new unlocks for weapons and utility would show up as well as new overclocks. Hazard 6 would introduce bigger swarm sizes while hazard 7 would introduce randomly spawning dreadnaughts during swarms and hazard 8 would be even more healthy swarms/dreads.

blazing gust
#

Update FSR 2 to use FSR2.2. Currently FSR2.0 has a large amount of shimmering and artifacts with certain effects. upgrading to FSR2.2 would vastly improve these problems.

drowsy snow
#

Picking up lootbugs, and if you bring one to the drop pod, they’ll appear in the space rig

grave cloak
#

Make it so control configuration can be tied to builds or classes.
When playing engineer, scout, or driller, I'd rather have my mobility tool right next to a finger, but for gunner I'd rather use the same key for shields.

near glacier
#

Put santa hats on the medbay Boscos for Yuletide

real geyser
#

New scout grenade:

Hookswing Javelin

The javelin is a high-speed spear with a thruster attached to the base. When thrown, it propels itself forwards, piercing all enemies and dealing high single target damage. It sticks into any surfaces, and most importantly has a special interaction with the grappling hook. When you grapple onto a spear that is attached to a wall, you swing instead of accelerating directly towards it, like loader or Spider-Man. Swinging gives a huge amount of horizontal mobility, allowing the scout to cross huge gaps in a fun way. You have 6 javelins, which cannot be retrieved but stay in the walls indefinitely.

spark quest
#

buff the nemesis a little (like it being able to dig like the bulk detonator) or make its spawn rate higher (right now it's just 7%, maybe make it higher on rival tech modifier??)
in my opinion, the nemesis is a fearsome enemy, but, especially in a team, it's really not a cause for concern and it's not menacing like the detonator, which is ALWAYS dangerous

#

a custom mission option: apart from choosing the difficulty, you can choose the biome, enemies that spawn, the rate at which they spawn, the objectives, the modifiers, etc etc
it would be more of a sandbox mode and it would really be there just to mess around with the game, maybe "lore wise" it'd be a "training" simulation or whatever

molten timber
#

Have HE grenades mining radius be half that of a TCF blast.

real geyser
#

New Gunner minigun overclock:

gunner Mineralised Gunpowder gunner

”Shoving some random rocks and dirt into the gunpowder has given it some truly unique effects. It’s hard to filter out the dirt from the barrel, so we had to slow down the firerate a smidge.”

rocknstone Mining different rocks gives your bullets on-hit effects (E.G. ice - freeze, uranium - radioactive, hot rock - fire), effect duration lasts for 10% of your total ammo
rocknstone Affected bullets deal 10% more damage

tothebone -20% firerate

carmine orbit
#

Decoy Gold and Bitter Gem chunks that only trigger once a dwarf is within proximity and scans for the voiceline, "We're rich!"

austere spear
#

autocannon Thunderhead Autocannon Buffsautocannon

I've been thinking for a while about how to buff the Autocannon, as while its good, it's current stats leave it as overall worse then the other options in all it's effective niches. I feel the following buffs would be effective for improving the base weapon, without drastically changing its effective use cases. I don't know if these are perfect, but personally think they would improve the overall feel and power of the weapon.

Magazine Removal
One concept I've though about is the total removal of its magazine. This would eliminate one of the main issues most have, that being the long reload, and necessity for larger magazine mod in T1 on most builds. This would further enforce the weapons sustained fire niche through buffing its sustained DPS, and it would have the secondary effect of increasing its build variety in T1.
This might be a little strong, but I feel with Autocannons current stats this wouldn't make it any stronger then current Minigun and Hurricane builds.
Note: this would Not add any other mechanic, this means no heat system. This gives it a very unique attribute that its current design alludes to, that being truly continuous fire.

Pt 1/5

austere spear
# austere spear <:autocannon:630552242176655401> **Thunderhead Autocannon Buffs**<:autocannon:63...

Pt 2/5

Accuracy System
One of the most interesting parts of the weapons design are it's twin barrels, with it's animation showing it firing them in succession. I though it would be interesting to tie this unique design into its accuracy system. Currently it has no change to accuracy while firing. I think it should act like the minigun, with it getting more accurate the longer you fire. This retains it's inaccuracy, but would allow it to be used at longer distances and on smaller targets (especially flying targets). To keep it distinct from the Minigun, instead of having it be based on overall spread, I think it should physically move the firing location.

Currently it has a large crosshair with a circle in the center. One would think to make the outer area slowly shrink thill they meet the circle, increasing its overall accuracy over time. This would work, but it would be very similar to the Minigun, I think a more interesting solution would be to split the crosshair.

Now it's the same outline but with two larger circles offset from the center, when you shoot your shot will land within one of the circles, with it alternating between the two. This means one shot will fire from the left, with the left circle showing where its spread will cause it to hit, and the next will will fire from the right, with the right circle showing where the shot will land.

As you fire these circles will move closer to the center, until they fully overlap, giving you the same size of spread, but now actually in the center of the screen, and both left and right firing in the same place.

Note: the maximum effective spread is the same, the graphic isn't 1 to 1 with the actual spread I think is good, and if implemented there would not be nearly as much space between the two at base.

If you dislike this, You can instead just have the width shrink over time, as its a similar effect, but without splitting the spread. The minimum width would be the height of the spread.

austere spear
# austere spear Pt 2/5 **Accuracy System** One of the most interesting parts of the weapons des...

Pt 3/5

Necessary Changes

With the above buffs, some changes would have to occur.

The first is the changing of the magazine downsides from Big Bertha and Combat Mobility. Instead of x0.5 magazine size, these OC's will instead be given flat ammo downsides. For Combat Mobility it will be a fairly small -110. For big bertha, the current -110 will be changed into -220.

These are larger ammo downside then their former counterparts (with x0.5 magazine being an effective -55 ammo), but now you can pick ammo with these OC's giving +220 instead of +110, so -110 gives the same overall power as T1 magazine did before. Also the base Ammo would be higher, further offseting the fairly small, but larger then before ammo downsides.

austere spear
# austere spear Pt 3/5 **Necessary Changes** With the above buffs, some changes would have to ...

Pt 4/5

Other changes

Even with these buff I think there needs to be a few changes to the mod tree. Firstly, change the T2C Lighter Barrel Assembly into a new mod. Having two similar but different ROF mods in the same tier is confusing and unnecessary, so changing the effect will better help builds feel more distinct.
I'm unsure as to what should replace this mod. One idea is to add a mod similar to T4C on the minigun, with it extending the time it takes for your accrued accuracy and ROF to decay. This is similar to the current mod, but a better competitor with accuracy and maximum ROF.

Another issue is T3 and T4. Armor breaking is an interesting mod for the autocannon, but it's hard to pick over increased blast radius, And in T3 its ROV VS Damage, which is weird since both the primary effects are increased DPS, so its very easy to calculate which of the two is outright better. I think swapping blast radius with the T3 ROF mod would improve both tiers, and help with both issues.

This then has the issue of AOE area competing with AOE damage, this isn't necessarily a huge issue, but I can see it being weird, and leading to a similar issue as before. I think swapping the T3 area damage mod with the T1 ammo mod would help to fix this issue.

The final issue is T5. Fear is incredibly powerful. On most builds it works fine, as fear has some good competition, but on one notable build fear is the best choice 100% of the time. To both make the disparity smaller, and to nerf the NTP + Fear synergy, I would change its effect to trigger on kill. So it would instead be when you kill a bug, apply 100% fear to bugs within 1m of the target. This still give a powerful fear effect, but make it's trigger later, to allow better use of AOE on grunts. It also nerfs the Fear+NTP combo without outright killing it, which is good in my book.
In addition to this I would buff T5A Feedback Loop, to +15% damage instead of +10% just for a bit more oompf.

austere spear
# austere spear Pt 4/5 **Other changes** Even with these buff I think there needs to be a few ...

Pt 5/5

Stats
Finally the base weapon would need a few buffs. Firstly it would get +110 ammo to its reserve, to make up for the lost ammo from removing the magazine. And it would get a higher base ROF scaling to both improve its stats and to make up for the lost T2 mod. and finally it should take much longer for it's ROF and accuracy to decay, as currently it decays so quickly it feels like letting go of the trigger for a second kills all your accumulated ROF.

The new mod tree would look like this:

T1:
Increased Caliber Rounds (+damage)
Loaded Rounds (+AOE Damage)

T2:
Tighter Barrel Alignment (+Accuracy)
Improved Gas system (+ROF)
New Heated Chamber (+Takes longer to decay ROF/Accuracy)

T3:
Expanded Ammo Bags (+Ammo)
High Velocity Rounds (+Damage)
Shrapnel Rounds (+AOE Size)

T4:
Supercharged Feed Mechanism (+ROF)
Hardened Rounds (+Armor Damage)

T5:
Feedback Loop (+Damage when full ROF)
Suppressive Fire (+Fear on kill)
Damage Resistance at full ROF (+The name explains lol)

Stats:
Magazine: 110 > Gone lol
Ammo: 440 > 550
ROF Scaling: 100% > 125%
ROF decay: 100% > 50%

austere spear
celest kettle
#

add an arcade machine that is told to have a really good game on it but its broken and the management refuses to send anyone to go and fix it

median ingot
#

The ability to attach heavy object to ziplines to use them as a conveyer. Object detach reaching the zipline pole.

#

When ziplines are deployed, they are blazing hot. They should emit a modest light for 15-20 sec as it cool down. Illuminating caverns, Ropelight effect

#

In the spacerig, when we cheers. If the mugs are close enough we should hear the "clinging". Bonus point for beer spillage.

warm pine
#

Not sure if already suggested, but a friend of me had some nice additions for minigames in the spacerig:
pinball, dart, airhockey 🙂

leaden shard
#

Make the damage of the turret arc scale depending on how many bullets you shoot into the turrets. At the present moment, turret arc is good but outcompeted by other overclocks, and this might be a way to make it more viable.

short fiber
#

Increase chances of finding core infuser (please I have 100+ blank cores)

muted fiber
#

Springloaded ripper should have a little bit of automatic steering to subtly push it in the direction of nearby bugs

wild yoke
#

Тhe ability to load a heavy load on Steve's back.
For balance, you can add this ability from skill level 3 onwards.

short fiber
#

Lead storm OC: lead curtain
rocknstone 300% increased RoF
rocknstone No spin up time
rocknstone 50% base spread
tothebone overheats with 3 seconds of continuous fire

wintry bough
#

proximity chat and a talkie walkie for extra spiciness :))

paper ferry
#

An option to (as a host) waive an anomaly when selecting a mission, certain anomalies can cause grief/issues and others actually negatively affect some people. I for one avoid playing critical weakness because I find it too easy, but I've had some friends voice annoyances with volatile guts, and golden bugs
(For clarification, anomalies are the "positive" mission modifiers, not the negative ones)

torpid mortar
spiral torrent
#

Imagine using A dwarf as pick axe and that dwarf hold a pick axe, he would stand with is left arm pointing foward with the axe and the right arm could be holding something so that way we could have all four dwarf in pick axes. The idea is the have model's of the dwarf as pick axes

The scout could hold a pick axe and he's grapling gun

Engi could look like he's trowing a turret

Gunner hold hes revolver and hes pick axe

And driller could have c4 and he's pick axe

New pick axe's, so we could be driller with à pick axe that is a driller

humble swan
#

It won't happen this year, but next year instead of elves supply us with festive brew. The one that has candy canes sticking out of it.

pure estuary
#

make an random dwarf line "kill bugs? thats racis-oh right"

ornate ivy
#

make holiday remixes of some of the drg original soundtrack (specifically RUN!) where bells and choirs and stuff is implemented

tardy karma
#

It'd be cool if there was a "now playing" song thing in the pause menu

gilded grotto
#

Cant take a beer with me for a mission pick me up!? What kind of leaf lover would deprive a dwarf from a pint of flintlock while he is staring down a charging horde of glyphs.
I propose that all dwarfs be allowed to bring a pint of their choosing to offer a one time only utility beer that makes use of their affects. Like being able to use rockwells beer to be encased in stone armor and soak damage for a short time, before bursting open and damaging all enemies around you. I call these special beers, "one for the road."
Take a worm hole beer to blink out of danger to a random place on the map which may or may not be safer. Take a frosty mug to mitigate fire damage etc. dwarves have gone for far too long with bellies not sated and its about time they band together and strike. ROAD POPS FOR DWARVES!!!

real geyser
#

Doing an assignment should let you play any drg song on the jukebox, including the random songs

oak wigeon
#

throwing a lootbug to deal 10 to 20 damage from gold and nitra shrapnel

acoustic rain
#

I guess It would be useful If I got to know how many matrix cores I got/forged for the each class. This will be great to track down the progress of getting all the weapon oveclocks and cosmetics.

Futhermore, this can be done with cargo and lost equipment loot, because some cosmetics is also there.

Long story short, It would be cool if we had "progress bar" on every possible way of getting cosmetics(matrix core, cargo, lost equipment)

finite tundra
#

Make the Shield Boost perk's passive ability (regenerate shields faster when next to other players) activate near Bosco, just so it isn't useless on solo.

real geyser
#

New machine event:

matrix_core Generator Protection matrix_core

An old DRG initiative placed special hydrogen reactors in various caves, to provide emergency power to any faulty drop pods. However, this tech is now outdated. The generators are full of highly volatile fuel, and if it is not burnt down, it could destroy a large part of DRG mining operations. Your mission is to protect the generator, and burn off all of the fuel. This is a loud and dangerous process, so you must protect it against a large wave of enemies for 3 minutes.

The generator has four components, which have a certain amount of health each. When one compartment is destroyed, it explodes damaging everything near it, and killing most grunts. Once all four components are destroyed, it will detonate and kill all four dwarves if they are near it, however the blast can be escaped. After the three minutes are up, the dwarves get a sizeable XP boost as well as a core infusion.

real geyser
#

New engie primary:

G-01 Industrial Bolter

”Firing 30 kilograms of compacted steel per magazine, this weapon, originally intended for mechanical use, requires immense strength for the wielder. However, through some major modifications, it can now be wielded by the average dwarf.”

The bolter fires shards of steel directly into the flesh of anything unfortunate enough to be on the operational end of the device. It being a fairly straightforward gun, has a unique property. The bullets stick into anything soft enough, causing a slowing effect if enough is lodged inside it. The ammo is unique, as you load a block of steel into the side of it. The weapon has an ROF of 5 bullets per second, and has a magazine of 60 bullets.

It’s a fairly boring gun with a unique and helpful mechanic, and has huge potential through overclocks and the like, but I thought there aren’t enough rooty tooty point and shooty guns in the game.

cerulean prawn
#

Make skins and colours applyable to mobility tools and gadgets.
really makes no sense that this isnt a thing already, and i bet designs would be amazing

#

Personalizing each dwarfs room. it would be a dumb little detail that most people might not even see, but i bet it would open up the possibility of finding collectibles and decorations for your room.

Also, it could display 3-6 of your favourite weapons (to show off the skins and colours you got).

molten timber
#

cauldron skin for sludge pump

real geyser
#

Industrial ass sci-fi mining helmet with a cage light, wires and stains and whatnot, we have interstellar goon which is my favourite helmet but I think one which is much more industrial would look amazing

supple gust
#

A simple suggestion but I think could add a lot and that is every time they fail a mission instead of seeing mission failed it says "dirt and rumble" (also could be said by the dwarfs if they fail a mission I think this would be a pretty good opposite to rock stone as rock and stone is seen as success so I think dirt and rumble would be a great counter to it.

woeful olive
#

Make a kind of training ground in the lobby, where players can test their weapons

main leaf
#

Old deep sea diver suit with helmet as a cosmetic, and 1 meter of oxygen pipe trailing behind

spark quest
#

skins for engineer's LMG turrets?

or skins for support and traversal tools?

(im actually not sure whether it'd be a good addition or not, that's why i put question marks)
((tho i would love to have differently colored LMG turrets so i know which are mine and which are someone else's))

fickle socket
#

skins for the drills
or have it match the armour colour you have

spark quest
#

mission control having different sprites for different occassions, like idk expressing happiness or anger when we ping mooshrums

hard rover
#

Add more OMEN modules. Like a module with three slowly-spinning equally spaced flamethrowers for the bottom module, or a minelayer module

lucid hemlock
#

Add OMEN modules that apply status effects, like pheromones or stun

umbral urchin
#

Unstable overclock for the corrosive sludge pump

Corium

‘Gives your sludge puddles radioactive properties’

Using the recovered reactor fuel from Space Rig 5, R&D added extra material into the corrosive sludge mixture and found that it leads to radioactive puddles. These puddles are larger and deal extra damage over time to all living matter in a short radius. The catch is that to prevent the corium from going critical, your rate of fire has been reduced, and the number of charged fragments has been reduced. The added material makes airborne goo a tad heavier, limiting its range.

Extra detail: puddles leave very shallow craters in the ground after dissipating, similar to how Gunner’s primary weapons can damage terrain. This is due to molten corium having temps up to 2800°C. Just a nice extra detail.

undone crown
#

The cube should emit strange sounds and cryptic messages.

loud hill
#

if we dont have any minerals in inventory make pressing e on the mule pet the mule

foggy nest
#

Ability to apply colors to Utility items like Drills but not skins. (I know Skins would take more time and im fine with just colors.)

real geyser
#

New pickaxe set:

pickaxe Clockwork pickaxe

A fine-tuned pickaxe makes a fine-tuned miner! This pickaxe has gears and cogwheels everywhere, moving in sync with each other. This skin would have two different pickaxe heads, with one containing a clock which slowly moves, and the other having a large slowly rotating gear.
The handle is ornate, with wood and glass. The shaft has a rotating gear in the middle, with the edges extruding. The base is also ornate.

Idk how hard it would be to get moving parts on a pickaxe but I think it would look really fuckin cool to have gears on a pickaxe

latent saffron
#

Ok hear me out. So you know how Mission Control has voice lines for when you spam “We’re rich” and “Mushroom” well I propose we make a voice line for Mission Control for when we spam bismor as it’s so annoying lmao

main leaf
#

It has no relation to DRG but a cosmetic headwear that is the mask of Dagoth Ur. Id love that

urban bison
#

Make Oppressors harder to kill, just give them more hp. I usually play hazard 2 or 3 and I find it most of the time they are pretty easy to deal with. I feel like they should be tougher especially with a name like that.

static hill
#

Voicelines for pinging slasher/guard steeve. Rn it just calls it like a normal bug

near glacier
#

When ziplines are deployed, they are blazing hot. They should emit a modest light for 15-20 sec as it cool down. Illuminating caverns, Ropelight effect

finite tundra
#

A perk that lets you build pretty much everything faster, from pipelines, to cargo crates, to sentries, even repairing Doretta. Starting at 5% faster, increasing at increments of 5% per tier, up to 30%. Or at least gimmie anything at all to spend my perk point build-up on now that I have all the perks.

oak wigeon
#

random creature sizes that effect speed and hp. the smaller the creature is the faster it is and the weaker it is, and vise versa for a larger enemy

heady horizon
#

A new wave survival mode.The number of waves could be determined by mission length and the enemies will depend of the difficulty

wild thistle
#

^ Ok, but a modifier called "evolved" or something that caused enemies to vary in size a bit would be hilarious.

Evolved enemies would spawn at the same rarity as Elite enemies on Elite Threat

  • Smaller enemies are faster and harder to hit, but deal less damage and have less health.
  • Larger enemies have more health and range, but slower and easier to hit

just seeing b i g s w a r m e r would be funny

agile spire
#

Idk if this was already said here, but moving around in the drop pod before and after a mission would be cool

spark quest
#

in-game "jukebox", preferreably somewhere on the space rig. upon access, you could select each and every music track from the game and listen to it (it wouldnt change the space rig ambience though). the titles and artist would be displayed.

deft seal
#

This may have already been suggested:
For open online missions, being able to send distress/SOS signals, adding a marker to the game in the server list.

As someone more experienced, I'd absolutely love to be able to find missions in very sticky situations and drop in to bring things around.

spark quest
#

with the beast master equipped, you can press F to pet a praetorian (but not tame it) and it will make it smile, somehow.

the praetorian will then become idle for like a 2s, and the dwarf will shout "See??? They smile if you smile at them!!"

((this suggestion exists just because of that line "Today I am gonna smile at a Praetorian and see if it smiles back"))

pure estuary
#

rename leaf lover to fucking poison on april 1

lucid hemlock
#

new Sentry Gun T5 mod for remote deployment and building: use laser pointer to preview a valid surface, then after it flies over, hold [interact] while using laser pointer on it for it to build (does not change deploy speed).

lapis jungle
#

Please leave the gift boxes in the lobby, they are A LOT OF FUN to jump on. Make them the texture of an ordinary cardboard box so that they fit into an everyday environment. Please add them for permanently!

lilac dragon
#

‘Twas the night before Yuletide, and on the Rig on that eve, Not a creature was stirring, not even a Steeve.
But don't be deceived, no one had died, the dwarves were tucked away on that Yuletide eve.
But something was about in the rig that night, and gunner was woke with quite the fright.
He crept toward the noise, slow and from afar, he peeked his head into the abyss bar.
But before gunners eyes was magic, maybe a trick! For standing before him was old St, Nick!
Together they laughed and gunner lost his fear, and gunner got his buddy's to share some Yuletide beer!
And so tradition was born that one fateful night, each dwarf would share story's of their missions and frights, all while drinking peppermint Yuletide spiced beer.

The end

Please add a seasonal beer for Christmas to DRG. ❤️

noble edge
#

Add option to turn on hitmarkers and hitsounds for non weakspot hits

undone crown
#

Pinging someone with gold skin should have a small chance for your dwarf to say "we're rich! Oh wait it's you."

cunning sphinx
#

Think I remember seeing it somewhere in reddit but someone had the idea that there should be a modifier that makes cave leaches move, i think it would be cool to have a specific type of leach that instead of being stationary can slowly creep towards the players in order to try to get an angle to snatch them from

vital raptor
#

Drillers Drill should get the same color scheme as his rig (also other role equipment)

short fiber
#

Have a promotion icon system similar to TF2’s casual rank system where it’s designed to simply hold more colors and use the same icons.

tired briar
#

Be able to ustomize deposit canisters, I'm getting tired of this old rust bucket

flat plinth
#

Add shooting ranges at the station where you can try out your weapons

tired briar
#

Be able to change the kind of drink/mug we use in the victory taunts

little cipher
#

dont' know how many times it needs to be said, but add a reconnect option
I'm tired of wasting an hour on a mission that I got disconnected from right at the end

austere spear
#

⚡Stubby Stuff⚡

Unsure about this tbh, but have been thinking about stubby balance and how to better enable generalist builds that don't rely on maxing DPS or Elec. So my question for you is what would y'all think of swapping T5A (Expanded Magazine) with T4B (Conductive Bullets) in the mod tree?

This would give you the option of doubling up on damage mods, raising the possible DPS and Ammo efficiency. It would also enable taking armor breaking and conductive bullets on the same build, which seems like a great option for generalists.

Another "issue" this would resolve is the staleness of the builds options in T4. Generally you always take T4A, unless building for AOE electricity in T5, then you take T4B. With armor breaking being almost totally relegated to synergy builds. With this change it would allow for further DPS specialization at the cost of range (Taking Conductive bullets over accuracy in T5). It would also indirectly buff Armor breaking, as currently you need one of the the damage mods in T4 to have completive damage, so letting you take it in T5, then makes armor breaking a better choice.

Overall I think it might be a good change, though it might hurt AOE electricity builds as they would lose out on the near universal +25% damage, and instead have to take WP damage.

So what would you think of this change? Would it improve your build? Would it make you consider a diffrent build alltogether? And if you think its a bad change, what could be a better change? Would moving Wp damage to T5 be better?

Thank you for reading <3

daring saddle
#

i really wish they added pickaxe upgrades that didn't involve the power attack like more strength or more damage or more range or whatever

more beers of the day would also be cool

torpid mortar
# tired briar Be able to change the kind of drink/mug we use in the victory taunts

counter suggestion:
each special beer gets its own victory move tied to an achievement based on how many of that specific beer you have drank (100).

examples (each taunt starts with the dwarf drinking the beer):

wormhole special: after drinking, your dwarf pulls out their pickaxe, says " ROCK-" and disappears before they can finish rock and stoning

mactera brew: after drinking, your dwarf is quickly covered by flies that they desperately try to swat away, only to be carried up and offscreen by them as though they were nabbed by a grabber, yelling for help

burning love: after drinking, a ring of fire erupts around your dwarf and they start doing that one dance where they are pointing

arkenstout: you dwarf drops the mug, grabs their head and stumbles a bit, managing to say " ugh, my head-" before they freeze solid

come up with others im too tired to keep brainstorming for the rest.

austere spear
#

Idea for a electric focused OC on the Stubby.

**smg Clean Overclock: Overcharged Capacitorssmg **

By adding an additional battery we doubled the electrical output of your weapon, because of this you are much more likely to electrocute your targets.
rocknstone x2 Electrocution chance

Pretty basic OC, just +25%/+50% electrocution chance. I thought about making it a balanced OC, but ultimately any combination of stats just resulted in the equivalent of a clean OC, with a forced choice in one of the tiers. This OC would fare best with AOE electricity builds, but would also work with general use builds.

As for its competition with other OC's, it is outright better then the other cleans in terms of raw bonuses, but that's more due to the existing clean OC's being not that great in the first place. As for its competition with things like EM refire booster and Light-Weight Rounds, it seems to be around the same power as them. It might push LWR out of one of its main uses, that being a ammo supply for AOE elec, but Em refire already encroaches on that, so it doesn't seem like much of an issue.

I could also see this as a buff to Turret Arc, letting you take ammo/damage in T1 to offset its downsides, or to full commit to elec, and gain a 100% chance to trigger the turret synergy.

Thank you for reading <3

fickle socket
#

a new summon / pod for solo missions
like 5 is for resupply
maybe 6 could be a bosco ressurect recharge station
should cost around 150 nitra and give bosco +1 res charges
could be useful in 3+ lethal difficulties

winter pebble
#

while having both drilling speed boosts allow players to sprint while drilling so that half the time you wouldn't be drilling air cause you can't keep up with the walls that keep dissapearing

strange heart
#

sesional beer

spark quest
#

dwarves open their mouths when they drink or talk (THERE IS NOT A SINGLE MOMENT IN THE GAME WHERE THEY OPEN THE MOUTH)

orchid timber
#

Having a mission modifier where Molly may take damage when going to the pod so you'd have to escort her

paper ferry
# winter pebble while having both drilling speed boosts allow players to sprint while drilling s...

Counter suggestion, just increase the current formula of drill movement speed (walk speed * 1.1 * Movement modifier) to (walk speed * 1.2 * Movement modifier)
This minor change would fix this issue. As far as I'm concerned, the "drilling air" will only happen if you aren't completely positioned against the wall when drilling, seems like the devs calibrated it specifically for that so this should fix it

fast trout
#

instead of bosco exploding when another miner joins, let it be retrieved instead

austere spear
# austere spear # ⚡Stubby Stuff⚡ Unsure about this tbh, but have been thinking about stubby bal...

🛡️More Stubby Stuff🛡️

https://deeprockgalactic.wiki.gg/wiki/Creature_Armor
https://deeprockgalactic.wiki.gg/wiki/"Stubby"_Voltaic_SMG

Buff the AB from T4C. Currently it gives +250% for 300% total. This results in 27 Armor damage at base, 36 w/ 1 damage mod, and 45 w/ 2 damage mods. This is not enough to even guarantee a break on grunt armor, relegating it to being effective on only a few targets. By buffing it to +550% for 600% total, you increase the armor damage to 54 at base, 72 w/ 1 damage mod, and 90 w/ 2 damage mods.

Overall this makes it a much more powerful pick, obliterating most armor in just a few shots, and gives it a big enough damage boost on common targets to be comparable to the other options. While this def wont make it better then the damage mods in T4, it will give it a stronger use case for it's niche and a wider range of effective targets, which is what it primarily needs atm.

This also sets it up for future balance changes. Meaning if it ever gets moved, it will fair better against its new competitors. Since Atm its generally the worse option compared to a lot of the mods on the tree.

thorny ingot
#

Don't know if it has been suggested before, but can you add a "don't care" option for the rockpox stuff? Sometimes I can't find a game if I have the season 4 box ticked and I have to change it and look for a server again. It's a really minor complaint anyway, great game!

jolly plaza
#

I have a complete anjd utter useless idea. But kinda fun id say, Make a latch in the lobby where you can throw things and other dwarves out of...Could be fun probally not worth the work if youre a leaf lover that is

tired laurel
#

Quite often I forget how many blank cores I have during a mission. Whether I want to do a certain event might depend on that (some of them I might do for fun but some I'd rather skip if I can't get an OC anyway). Currently you can only find out after completing the event. I think a little indicator in the "status" menu would be ideal, so it's not linked to something like using the key, which only the host can do.

ivory lantern
#

Mission Control should get increasingly agitated the longer a dwarf stays in the starting drop-pod, and then give up after like 7 minutes of commenting, and if the starting drop pod is still there by the end he should have a special remark

ornate ivy
#

a mustache and hairstyle which looks like the savage beard (dreadlocked and ornimented)

manic phoenix
#

extreme over the top suggestion that wont ever happen: extraction game mode where 3 teams of 4 dwarves have to fight over some sort of common objective and lots of bonus ones too. once you have contributed enough to your objective, you have to keep it from being stolen by the other teams then safely escape from a pod. only one team can escape as there is only one pod but each team gets a separate MULE so even if a player goes with the other team they wont get any of the resources (but maybe keep their streak, (IDK)) also sounds like something that could be in rogue core

spiral torrent
#

Pirate stuff, skin for weapon, armor, beards and new weapon, like a cannon for gunner and for the other idk 😦

real geyser
#

New Stubby OC:

engiapproves Weaver Plating engiapproves

”What’s better at catching bugs than spiders! That’s why R&D have put highly conductive plating over the outside of your bullets. This plating creates an incomplete loop, one which the conductive flesh of glyphids and mactera will complete. We’ve calibrated it to not shock any dwarves, but still be careful.”

rocknstone Your first 6 shots from your magazine are highly conductive. Firing all six into the ground will activate them, creating a field in between which will shock anything that goes through with 3 spaced shocks that stun for 20 seconds in total.
rocknstone +100% shock chance on conductive bullets, leading to guaranteed stun chance

tothebone -90% damage on conductive bullets
tothebone Only one field can be up at a time, fields will only work if all six bullets are embedded in terrain.

light mortar
#

Random ideas i had about newer enemy variants: Goo Exploder: As it walks it leaves a small trail of goo and it explodes into a puddles of goo. Mactera Firefly: Very bright mactera that illuminates surrounding zone it stays so you can notice them easier. They breathe jet of flame that creates a sticky flame on impact. More suspectible to be frozen then other macteras and Cyrocannon can put out those sticky fires. Spikey Preatorian: Its a tankier preatorian that walks slower and hunkers into ground and then start spitting spikes everywhere except its behind. (Similar to those spike throwing plant/fungi thingy you can encounter in the game) Its covered in spikes so walking over it or hitting pickaxe anywhere beside its back makes you take damage. Its more of a big walking area hazard then a ordinary bug who chases down to destroy you.

real geyser
#

New Scout secondary weapon:

Sconk ”Afterburner” Energy Pistol Sconk

The Afterburner is by far the heaviest weapon in scout’s arsenal, as it is designed to do a high amount of long-range damage. The Afterburner is one of the only weapons not developed by anyone at DRG, but instead is exported across the galaxy. It is a true tank among pistols, and is considered the golden standard for energy weapons.

The afterburner is a heavy pistol, akin to a handcannon (but battery-powered). It is white and sleek, with a simple frame. It uses a heat system along with a “mag”, as the ammo is two standard AA batteries inserted at the top. Each set of batteries carries 12 shots before you need to replace the batteries. The projectiles it shoots are instant and blue, which deal radiation damage.

It’s a fairly standard pistol, which is not as heavy as the bulldog but heavier than the subata. The scout secondary arsenal is mainly focused on area damage, and therefore is not very accurate so this would fill that niche (and it’s also pretty cool to have an energy pistol)

heavy pilot
#

Add sliding down small hills because fall DMG sucks 😔

honest fable
#

Maybe an addition/tweak to the matchmaking system? I’m super into Monster Hunter and one of the great things from it is the lobby making. You can set up a lobby, title it, list what you want to do, and have people understand what you have planned. A common practice is round-robin. Which if someone doesn’t understand what that is, it’s going in a repetitive order, doing whatever mission each person picks on after another.

I think the inclusion of being able to title rooms and also search for rooms based on interest (such as mineral farming, exp farming, core hunt, deep dives, etc.) would only help the already cooperative nature of the game and the community.
I am aware some people already practice these things by listing it on Discord or when you join a lobby. But I think this could only help the process.

upbeat crown
#

A Jetty Boot mobile game would be cute :)

austere spear
#

"Small" OC Balance Ideas

lookhereDeepcore Gk2 Editionlookhere
https://deeprockgalactic.wiki.gg/wiki/Deepcore_GK2

Homebrew Powder: This OC just sucks lol, it results in a barely noticeable +10% DPS on average, but also makes you consistently miss breakpoints. Overall it's slated for total Removal/Rework. But if it did have to stay, I think making the range 100% to 130% would be best. This makes it an actual clean, and gives you an actual reason to pick it over other OC's. This is +2.4 damage on average, or +4.8 at max, a solid bonus that makes it worth using, even if other options are better.

New Stats:
rocknstone Randomized Damage Bonus (Between +0% and +30%)

Compact Ammo: Solid Clean, but it's bonuses are too small to consider over other OC's. Boosting the magazine size bonus to +10 (+5 > +10) would make it a much more solid pick.
A bigger buff that would be nice, but would be a departure from its current design, would be to trade the recoil reduction for an ammo bonus. Recoil reduction is nice, but especially with T3A, its unnecessary and has little extra effect, especially when only x0.7. Also currently the GK2 has zero ammo OC's, so a clean that boosts ammo would be a welcome addition. +80 is a small but solid bonus, placing you at 440 at base, or 560 with T2 ammo.

New Stats:
rocknstone +10 Magazine Size
rocknstone +80 Max Ammo

Overclocked Firing Mechanism: Its a solid OC, but the bonus isn't as great as other options. A simple +1 to its ROF bonus would help to further boost its big DPS niche, and to make it a lot better stats wise. The recoil can stay as is, as its a solid downside for this OC.

New Stats:
rocknstone +4 Rate of Fire
tothebone x2 Recoil

So what would you think of these changes? Would they make you change your Build?
Thank you for reading <3

undone crown
#

The popularity of the snow globe helm makes me want just a regular glass dome helmet without the funky decoration.

paper ferry
#

Update the floating barrel upgrade on the GK2 to actually state that it reduces max spread by 65%, a lot of people don't know about some of the benefit from this upgrade, and people with good aim like myself will just think this upgrade is worthless due to already having good recoil control

spark quest
#

a cosmetic like the snow globe but it is just a glass ball

merry lagoon
#

I generally have my HUD set up without weapon information because most of the game's guns already have ammo counts on the weapons themselves. I just wish the shield generator and satchel charge were numbered as well - they could have Roman numerals written on them to show how many you have left

woeful minnow
#

Suggestion: while playing Jetty Boot, if using the mouse button instead of E, I would like to have mouse movement locked so that I do not accidentally jostle the mouse and change my view of the game. I prefer to click the mouse button to play over pressing E to play, but I have trouble keeping the mouse stable.

wise sigil
#

being able to see your blank matrix cores during a mission or before a machine event

pure estuary
#

when c4 gets pinged enough it explodes

summer wasp
#

IDK how possible this would be but for the new weaponry skins would it be possible to use perk points to purchase levels? I know the goal is to get mastery with every weapon but some of them just aren't fun for certain people. This would allow a use for perk points once you have maxed out the perk tree and reduce a grind people might find tedious and boring.

graceful steppe
#

Doretta statue, or pile of collected Doretta heads.

solar vault
#

driller Corrosive sludge pump OC: Stream of garbage
OC type: UNSTABLE

                               ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone")STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneBig increase in fire rate
rocknstoneFull auto
rocknstoneMassive increase in total ammo and magazine capacity

totheboneDecrease regular shot damage
totheboneNo charge shots
totheboneLess puddle lifetime

cyan mica
#

Maybe next season if ghost ship gets permission we could get an aliens season theme like xenomorphs

thick stump
#

This is probably a well known occurrence, but I was going for the "If only I got paid for this" achievement and the hoop, when it goes fast, absolutely glitches into hell and often leaves the space rig entirely in the middle of your game.

gaunt canyon
#

Idk how to put this, but as engineer main I wish for more stationary/tactical gameplay options to be implemented.

For now closest you can get is pipelines with double turrets and prox mines.

undone crown
#

A storage garage with drilldozers and folded up mineheads and other heavy duty mining equipment on the space rig.

pliant crescent
#

fall damage is too high and ziplines are too slow if it is possible to do something about this i'll really appreciate it

upbeat crown
#

Let us mount a turret to Steeve's back

finite tundra
#

I think it'd be cool if we could name our loadout slots, and when we enter a mission with it on, that appeared as our display name. (Maybe as a reward for completing a complex assignment.)

fallow moon
#

Mushroom beer

faint cedar
#

A kind of drop pod you can order with gold which is just a big bomb. Encourages mining gold when you're already rich. Get to use a big bomb to blow something up. Complete a reverse wire cutting minigame (wire connecting) to arm it and start the timer.

honest bloom
#

Giving your pet bug a custom name, armour customisation and paint jobs. You could also maybe add a small weapon on the armour like a tiny turret also you could upgrade your armour and weapons for your pet

dull path
#

I wanted to re-request Seasonal Beer. Especially after Misson Control wants us to have something warm and spicy to drink after we finish the Yuletide assignment. I would love to see a beer for every seasonal event. During Octoberfest I'm always grabbing a few before running off to mission, and a few after. Sometimes a few after, just before a few before.... then I end up in the medical bay and have to start over!

finite tundra
#

A rare voice line of mission control giggling at something stupid the dwarves are doing, before clearing his throat, and telling them to stop.

elder python
#

the griddy as a emote

bitter steppe
#

Mission Control voice line telling you to stop trying to dig to the surface do to how dangerous it is if the player manages to get high enough

harsh elk
#

Can we get an upgrade to the forge that will automatically forge all the cores you currently have without having to watch the animation for all of them or clicking on them individually. It's a time sink in a menu instead of playing the game.

strong vessel
#

I wish the gunner had an option to shot ziplines straight up

acoustic trellis
real geyser
# fallow moon Mushroom beer

drgbeer Mycelium Malt drgbeer

This spore-filled stout temporarily alters your vocal chords to form every word you say into the word “mushroom”! Mission Control might not be very amused though…

#

A new mechanic:
drgbeer Beer Credits drgbeer

Need a new incentive to pick up those last ebonuts? Or perhaps just something to stack up endlessly and feel happy about? Beer credits are for you!
Beer credits are acquired by completing your secondary missions. Completing it grants one credit. These credits can be spent to acquire your favourite brews for absolutely free! Regular beer costs 1 credit, craftable beer (that you’ve unlocked) costs 3 credits, and today’s special costs 3 * barley bulb cost!
Don’t fret, you’ll still get your regular credits and XP from completing the secondary objective. This just acts as a new collectible, sort of like a phasionite for beer.

normal aurora
#

New Modifier
"Inaccurate Targeting / Beacon Interference"
All ressuply pods land up to 50 meters sideways from the marked calling beacon, up to and including into walls (in which case they make a sound or something to be found - but that's optional)
The reason for it? Either atmospheric interference, or the Dwarf manning the Pod Targeting device is drunk.

graceful steppe
#

Mission where you protect an objective against loads of waves - resupplies given free every two waves (depending on difficulty). This is repeated until the number of waves passes.

dull oracle
#

New primary weapons for each class. Driller should get an Electric based weapon that would be able to “chain lightening” glypids. ScouT should get a burst fire rifle (a battle rifle). Gunner I have no idea. Engineer some kind of rebar gun that can pierce glyphids.

queen sierra
#

A drilldozer head somewhere on the station after you rescued one and maybe a count that shows how many you rescued.(I really want to pet the drilldozer head all the time)

wind grove
#

Driller Weapon: Magnetic Saw Launcher; This weapon would have two different firing modes, an uncharged and charged shot. The uncharged shot would just cause the saw to be embedded in the enemy, causing bleed dot, and stunning them. The charged shot would cause the saw to bounce multiple times before being embedded in terrain.

tropic wind
#

Allow us to buy new ornaments for Mission Control's grandma

onyx orbit
#

i would love to be able to customize my room on the ship, imagine how cool would it be to join a friend lobby and see the different rooms based on the player who joins

#

i believe it would be nice to have some way to see where the morkite is after some time, me and my friend the other day spent more than 1 and half hour on a extract morkite mission on dif 1 because we couldnt find any morkite and we were still missing 100, we looked EVERYWHERE in the cave, even with the scanner to look for hidden areas but nothing

rugged snow
#

Give Driller a gas mask helmet called Wonderland that makes him sound like pyro from tf2

cursive owl
#

Yuletide eggnog beer

spark quest
#

gunner's coil gun has two modes: the current one which is the charged shot, and the default one which works like a subata
what do you guys think?

lucid hemlock
real geyser
#

New Engi secondary:

engimini Voltaic Scrap Repulsor engimini

The Scrap Repulsor, made by the same people who gave you products like the stun sweeper and the Stubby, this new cannon is electrifyingly good at taking down swarms with little effort! Firing an electrified ball of metal, screws and bolts through a highly-charged electromagnet provides enough firepower to take down even the strongest of bugs.

The Repulsor launches a single ball of scrap, which deals high impact damage on hit, stunning and electrocuting whatever it hits. It then breaks into many little scrap parts, the amount usually being around 7. each of these does much less damage, but carries the same momentum of the projectile. This allows the user to effectively “pierce” the target, hitting more enemies behind it with the lower damage debris.

The gun has an ammo pool of 200, and you have 50 ammo per mag. Each shot fires 10 ammo with no upgrades. It sounds like the sludge pump, but it’s cooler I swear

ornate barn
#

A toggle to remove those wriggly bugs from the walls in Hollow Bough.

near glacier
#

Overclock for LOK-1 smart rifle that removes lock on effectively making it a regular rifle

pulsar sluice
#

lootbug beer that makes you explode with minerals after drinking.

lusty belfry
#

Make Phazyonite a part of the mineral trade, so it can be affected by discounts etc. phazyonite

pure estuary
#

unstable oc for hurricane
the reedeemer
“with mini ICBM’s, gib bugs just like in that old game”
pros:
more damage and giant ezplosion
bigger missile
shockeave that slightly damages bugs
cons:
-75% ammo
only one missile in mag
slower walking speed

undone crown
#

Breather hat breather

near glacier
#

Adding a perk called "Heavy Carrier" that's allows you to carry 2 heavy things such as aquaruses and more. This can be unlocked by reaching tier 9 in the perk tablet.

ripe brook
#

Hello, a greenbeard here, just from the start I have 2 suggestions:

  • remove/open cover from sleeping pod in the crewmember's room, it is not ONLY cryostasis pod, rather just a bed
  • add some equipment above pods in medical bay, just like robotic surgeon or similar stuff. Like we have it as preservation/operation unit (4 total in there)
  • (might be true, but we have 4 players in team) add one more table to the right from bartender
near glacier
#

Allow the host of a lobby to accses something that can costomise the lobby. You can get new missions that will give you quests for these new decorations and it could make it looks better.

undone crown
#

Give "it's a bug thing" another level please. Level 2 is great, but it needs more

celest kettle
#

what if cargo crates did the same thing as core infusers where it gives you 3 different choices instead of just giving you one

karmic glacier
#

there should be a gamemode with like 100 people so admins could scream at us violently whilst we are mining

short fiber
#

Crispr Unstable OC Concept

Central gimmick is instead of a continuous stream of flame when holding down the fire button, you’re charging up a pressure tank to shoot a high power but instantaneous jet of fire.
TL;DR, Burst Damage Crispr

torpid mortar
# short fiber Crispr Unstable OC *Concept* Central gimmick is instead of a continuous stream ...

expanding on this:

unstable crispr oc : "ZHARRHIRN" CHARGE STREAM MECHANISM

"are you not burning bugs fast enough? then turn to the relics of your forefathers for inspiration. based an an ancient dwarven mechanism originally meant to make their flame slingers work at all, installing this into your more advanced piece of equipment will simply give it a boost. like a great dragon, your CRISPR sucks in air, both pressurizing and mixing extra o2 into the fuel, and upon releasing the trigger dispenses all the fuel charged into the secondary tank"

rocknstone hold down fire to charge the secondary tank (mini bar shown, will hold around half the clip). releasing will empty the entire tank at 2.5x your current ROF.
rocknstone 1.5x dmg boost to charged shot
rocknstone pressurized fuel gives an extra 10m to your charged shot range
tothebone cannot swap weapons while emptying secondary tank
tothebone tapping fire without charging will belch out a mostly ineffective, short ranged, shotgun-like blast of flame thats juuuust enough to ignite a grunt without doing much dmg otherwise
tothebone movement speed debuff while releasing charged shot, think when gunner fires the autocannon

also yes, the name is a reference to warhammer fantasy, and means "fire horn" in the dwarven language of khazalid.

high moss
#

Allow us to spend Phazyonite instead of credits + minerals to forge cosmetic cores, to mimic the shop and give phazyonite more use (i already bought everything in the shop for every class)

crystal snow
#

forth relic and scale brigade pickaxe set please

spiral torrent
#

Idea for the jet boot perk
Instead ove beeing boots it could be a bubble that surround you. This bubble reduce falling dmg by X number AND if à dwarf jump in to it the bubble will slow is fall and negate is fall dmg. What do u think, i dont know if it should be on cooldown or charge but its an idea.

sick cloak
#

"One For the Road" Beer License

When joining an in-progress mission, if the host is under the effect of a Today's Special beer, late-joiners who have unlocked One For the Road will receive a toned-down version of the host's beer.
(i.e. the beer buff will only be applied once instead of twice)

While riding down in the personal drop pod, the dwarf will uncap a bottled version of the beer and chug it.
Could include voice lines such as "It's not draught, but it's better than nothing." after drinking to accentuate that the effect isn't as pronounced as a drink at the bar.
Should include a toggle somewhere (probably at the bar) where players can turn it off and on after purchasing if they so choose.
Must have unlocked Today's Special before One For the Road is available.

ashen lotus
#

Everyone knows the struggle with Molly.
You are full, you need it, your teammate needs it and suddenly everyone calls it and it takes either walking to molly, which can be challangin depending on the terrain and cave, or wait until you can call her and wait for her to arrive.

My suggestion would be a per player M.U.L.E.
A Terminal where you can customize your own molly with skins, maybe some upgrades.
What kind of upgrades you may ask?
There are Mutations like Low Oxygen, Lethal Enemies.
So higher O2 range, slight shield or life boost in a range within it!

So a terminal, like boscos to buy a molly. upgrade it, maybe even rename it!
It would be totally fine if the initial purchase for that personal molly would be high tbh.

languid spire
#

I know it's been said already, but can we pretty please get more loadout slots? There are 9 different combinations of primaries and secondaries -- let alone all the ways you can build them -- yet there are only 6 slots. More slots would really help justify buying more DLC outfits, too.

spark quest
#

lootbug mask cosmetic

near glacier
#

What about being able to deposit in the mini mules

dull path
#

Not sure if this is more a bug or just a design oversight, but one of the 3 pipes on the On-Site Refinery does not let you grind all the way to the platform regardless of how you position it. Suggestion: Adjust the Rig so that all 3 pipes can satisfyingly deliver you to the platform as long as the pipes are properly laid

thick prism
#

Hey, I've got an idea for tweaking the randomize loadout in the game.
Right now, when you hit the randomize button, if your weapon has a mod, it always picks a modded weapon.
It'd be cool if it could also randomly pick weapons without any mods on them too. Just for a bit more mix-up in the loadouts

wicked trench
#

I love DRG's cosmetic variety for gun colors and skins, but please please please move the popup menu below the weapon or something. Having it cover the gun display while I"m trying to decide a style or color is really counterintuitive imo. Perhaps move it below and make the popup horizontal, replacing the info icon.

#

While I'm at it, could you add an option to disable the automatic rotation on the weapon when picking a scheme/color? Sometimes I want to just view it from a certain angle and don't like the view moving.

tired briar
#

An icon on the map for dotty’s head

stuck wigeon
#

I want customizable Steve and for bosco and Steve to follow you on the drop pod

spiral torrent
#

BUCKET HELMET cosmetic thats it thats my suggestion

earnest temple
#

Has anyone suggested a pickaxe skin to make it look like a candy cane? 🙂

ripe brook
languid spire
#

Rework suggestion for Re-Atomizer:

Currently, when you shoot at a target, it spreads its current status effects to every other enemy hit behind it, assuming you hit multiple enemies with the same shot. This makes it extremely precise to use, and there are very few status effects that can't be easily spammed by their original sources, anyway, meaning its use cases are niche.

My suggestion is to make it so when you shoot an enemy affected by status effects, those status effects are stored in the Coil Gun and will then apply to every enemy you hit with your next shot (and only your next shot). This allows you to actually pick and choose what status effects you are spreading and to what exact targets.

For balance's sake, it should probably only grab and store the status effects of the very first enemy in the line you hit. It might also be reasonable to make it so the storing and/or application of status effects only happens on fully charged shots, if you don't want it to be that easy to use.

austere spear
# austere spear # "Small" OC Balance Ideas **<:lookhere:1113622693833609276>Deepcore Gk2 Edition...

"Small" OC Balance Ideas

SconkM1000 Classic EditionSconk
https://deeprockgalactic.wiki.gg/wiki/M1000_Classic

Note: The M1K has two stats that effect the time to use a focus shot, the Charge Speed and Focus Shot Cooldown, at base it takes 0.625 seconds to charge a shot, and then there is a 0.25 second cooldown before you can charge another, for a 0.775 second total time when continually charge shotting, for a ~1.14 Charged shot ROF.

The Charge Speed is 1.6 at base, with the time to charge being equal to 1/Charge Speed
The Focus Shot Cooldown is equal to 1/Rate of fire. Notably, this means Hipsters ROF bonus also improves Charged shot ROF

Active Stability System: A solid OC, but lacks the oomph to set it apart from other Overclocks. This partially stems from its miniscule bonus to charge speed. It adds ~19% or 0.31 to Charges speed (1.6 > 1.91) for a Time to charge of ~0.524 Seconds, saving you ~0.101 Seconds. This bonus is barely noticeable, leading to its only actual bonus being the removal of the movement penalty when charging, which while solid, is not strong enough to make this overclock worth a downside, especially with the opportunity cost.

One solutions to this is to increase the bonus to charged speed. A bonus of +50% or +0.8 seems big, but actually still has a fairly small effect. This bonus sets the time to charge to ~0.417 seconds, saving you ~0.2 seconds over base, increasing the Charged Shot ROF to ~1.5. This isn't a huge bonus, but it would make the effect on charging speed a lot more noticeable, and cause it to have an actually measurable impact in game, overall making this OC a lot more unique and powerful.

Another solution is to drop the reload speed downside, making it a solid Clean OC. Either solution would greatly increase the strength of the OC, and bring it into line with the power of its peers.

bronze aspen
#

Low particle mode for Old gen consoles as the game is currently barely playable on hazard 4/5

plucky leaf
#

I'm sure this was already suggested, but make armor and weapon paintjobs match/be available for both, I'm tired boss 😔
*Can be optional

compact shore
#

Improve boscos ability to deal with leeches ( while you're grabbed ) because holy shit I just had my run completely ruined because of that flying tin can

charred plinth
#

On missions with Molly, she can take damage and shut down like Hacksy during extraction. (Hazard 4-5 only maybe?)
Low oxygen extractions where everyone actually has to stick close to Molly instead of drilling back and sitting on top of the pod for 2 minutes are way more fun, and being required to actually escort her back would add some more spice to extraction.

fast trout
#

make steeve unkillable and stop attacking you when you begin taming the steeve

near glacier
#

To be ably to play music ingame

real geyser
#

New modifier:

⚠️ Weakening Forces ⚠️

”We have no clue why, but these caves are just naturally dark, gloomy and strangely unmotivating. Try to pick yourself up at all costs, and remember you have a job to do.”

10% of the damage you take is turned into permanent damage, which cannot be healed back. However, taking a resupply erases the first 50% of your permanent damage, meaning you can keep it under control even if you do tank a lot of hits.
Permanent damage has a cap of 80%, where it will no longer increase. Your dwarf will start saying various voice lines at this point, while acting tired and depressed to an extent, and sometimes will snap at other dwarves and just ignore them.

unkempt plume
#

A button to attempt reconnecting after a disconnection

real geyser
#

New biome:

bismor Sulphur Wells bismor

A grim yellow paints the terrain of this land, with countless sulphuric spouts, pools and gasses everywhere. Remember to wear your steel-toed boots, the pools here will melt the shoes right off your feet (and probably take them with them)

Believed to be the origin of many strange phenomena on Hoxxes, the Kursite infection originates from this area. Huge veins of pure sulphur can be found lining the walls, which will explode into a gunpowder-like chain reaction upon being continuously shot or ignited. Highly concentrated brimstone crystals can be found, with a deep orange hue emanating from them with trails of sulphur leading up to them. Lighting up the sulphur leads to a very loud and bright explosion from the brimstone.

All in all, the Sulphur Wells are a heavily explosives and acidic themed biome with shit tons of hazards that could be good or bad for any roaming dwarves.

winter pebble
#

New Driller Primary
Name: W4R-CR1 Mark 3
Appearance: A bulky black rifle with a box magazine and a bunch of tubes and a tank of pesticide.
Functionality: A magazine shotgun loaded with slugs, each slug has pesticide which gets released upon entry into target. Upon hitting an enemy a new status effect similar to heat is applied to the bug, the more full the effect's bar is the more DoT to bug takes, once full the bug also starts staggering.
Unique modifications:
BlackHive Breach: Replaces the pesticide with the immune bodies of a different species of insect which evolved a much more deadly immune response. The effects of this modification would be the removal of the pesticide's decrease overtime and the DoT, instead replacing it by having the meter slowly fill, once full the meter resets to almost empty and staggers and deals a large chunk of damage.
NerveFrier Neurotoxin: A specialised neurotoxin which damages the friend or foe part of an insect's brain. Upon filling the effect's bar up the bar no longer decreases and the insect begins attacking everything around it. The DoT is massively reduced.
Multi Payload Delivery System: Makes the gun shoot flecettes, increasing the delivered pesticide quantity and increasing the blowthrough effect.

tired briar
#

A very rare drink of the day that increases the chance of rare spawns in the cave by 33% (i.e. machine events, helmets, cargo crates, rare minerals, jet boots, Crassus det, Etc.)

foggy nest
#

Add a line that when you call for Molly while running back to the drop pod that says "Remember what you have in your pockets you don't need to deposit inside the drop pod. Its add to the score screen at the end!" To remind new players they don't need to risk dying to deposit whats in their pockets.

atomic verge
#

Cosmetic:
Scrap Beard
A tangled mess of hair, similar to the Savage Full, out of which protrudes twisted springs, frayed wires, a couple loose screws, and even a small wrench
“Alright, miner, how about a little less machine maintenance, and a little more self-maintenance?”

pure estuary
#

cosmetic for april 1rst :shredder and swarmers in an beard

grand flint
#

New Matrix Core idea: Beer Cores
After exhausting all cores of a type (like weapon cores), you'll instead get a Beer Core!
Beer Cores do not unlock new beer, but instead give you a ticket(s) for free beer rounds! Tickets are consumed upon use.
They are usually craft beers (like Wormhole Special or Mactera Brew), but rarely will be a daily beer! Save these for a rainy day (dark morkite roll)!
(You cannot stack 2 daily beer effects. Only the most recent will apply.)

past pendant
#

Supercooling chamber:
instead of ammo penalty, have the charged shot cost 3 ammo or give us 2 levels of charge-up with increased cost on the 2nd one

spiral torrent
#

An oc for the minigun that Turns it into a full auto shotgun, less range, less accuracy, but high dmg.

Every shot fired would be like a little blast with short range

finite tundra
#

Improve Bosco's AI just slightly so when you send him to carry big minerals, he actually brings them to you, rather than holding it 20 feet away from you. I know you can just press X to make him drop it, but it's frustrating for him to act so uncooperative with this one specific thing.

oak wigeon
#

armor customization for arms legs and body

harsh elk
#

Have bugs attack molly. When it takes enough damage we would then have to repair to keep it working.

tired briar
#

Have Pots o Gold also apply to Bosco when playing solo

near glacier
#

Add audio for Silicate Harvester interactions. Example:
Pingin Silicate Harvester

  • Look, a self controlled hoverboard!
  • Lets ride that thing!

Killing Silicate Harvester

  • I harvested the harvester
vague crown
#

I find it weird how have we don't have kill voicelines for Spitballers and Brood nexus, but have ping voicelines for them. Most other Special enemies have Both ping and kill voicelines, but not these two.

Here are a few Potential voicelines for these:

Spitballers:
"Destroyed the Spitballer!"
"Spitballer down! But what was it infecting?"
"Phew! It almost spat some gunk into my beard!

Brood Nexus:
"Nexus down! Mind the spawns!"
"Begone you ankle-biter-spawning-freak..! Gotta admit that sounded better in my head."

tropic wadi
#

Probably was asked for numerous times but:

Please add frameworks paintjobs as normal paintjobs (those that arent added yet, like builders choice or waster), I dont understand how its not a thing yet :<

wraith glade
#

dunno if already asked

add a like, little hole where bosco comes out in solo missions, like molly does have her spot bosco should too

jolly plaza
#

this has 100% been said before but we need to be able to costumize our utilities and grenades

spark quest
#

since we have a dash perk, why not have a leap perk? would make you jump very high once every like 20 seconds on level IV

spring elk
#

sandwiches

ripe brook
#

Since new app has awful search:

  • 1-3 turret points on Doretta, for selfdefence. Located on both classic caps and on rear wall above button.
  • Service bosco drone inside of droppod. Will be used in multiplayer only and will fly only in start location. Dedication: pod's defence and medical support.
#

ah, yes, that may be like lite version of that mod, 4 points is too much for balance and other stuff is irrelevant to our drilldozer. Maybe except materials collecting, but that's minor..

grave cloak
#

A third final upgrade for the engineer's warthog shotgun, which gives it a few slight buffs
(damage+accuracy maybe?)
when you're standing on one of your platforms.

Just for a slightly different playstyle, and I think it suits the gun.

plain wagon
#

a new modifier @upbeat glade and i had a little bit ago:
comms disruption
-can only call in resupplies in some parts of the cave
-mission control will only be able to contact you in those parts
-terrain scanner will look fuzzy in the parts you can't contact M.C.
-the drop pod isn't recalled, you must make it back to the starting cavern when you finish

to elaborate, the drop pod will either start countdown when someone boards after completing the primary objective, or it leaves when all live dwarves board after completing main
-instead of molly, you get minimules [removed - see discussion starting #suggestion-discussion message ]

plain wagon
#

a couple oc concepts that are less meme-ey than other's i've done (coincidently, both for the wh. it's so easy to make concepts for), copy/pasted from my messages in drg-chat

warthog oc: dragonbreath shells
+90% damage converted to fire
+reduce spread
-20m max range
-slight damage reduction
warthog overclock: slamfire (alt: trench hog
+full auto, using alongside existing fa upgrade increases speed
+faster reload
+increase damage on enemies within [whatever melee range is]
-increase spread the longer you fire

short fiber
#

Fixed spread on shotguns

mighty prawn
#

thoughts about having "gravity shifted" caves?
they could be generated as usual but instead the dwarves will walk on the ceiling and have a different approach on how to traverse certain biomes, magma core excluded of course.

arctic dune
#

what if we could use credits to buy decorations' for the space rig like you could buy a golden dreadnought statue or maybe you could decorate you're little sleeping bay with little plant's or small tropheys i think it would be nice to have more things to spend credits on

wraith glade
#

i tought about flares upgrade
like really slightly
only one of these
enor pearl - boosts lumens (like 5)
umanite - duration (3 more sec?)
magnite - recharge (3 sec)

vivid sky
#

Beast Master can affect Praetorians, but the time required to hypnotize is quadrupled (or something, feel free to suggest a different time)

finite tundra
#

I think it'd be cool if you could double ping a piece of terrain to make Bosco dig, rather than light it up. I almost never use the light feature anyway, since there's almost always something better for Bosco to do.

steady stirrup
#

I just think it would be funny if the guy that was in RnD who seems to be a bit of a rulebreaker, is semi obviously trying to hide the fact he smuggled on a Praetorian steve, just random tangents in an idem description, or an overclock flavor text, or even a random voice line when they finish a mission that's along the lines of "why cant i bring steve back when RnD gets to keep thier even bigger pets??" Or, alternatively, carl had a pet Praetorian, that sometimes gets mentioned.

delicate sierra
#

gun range for testing load outs

vale cloud
#

Please make the Necro Thermal Catalyst effect can be seen when playing in a joined multiplayer server.

tawny storm
#

In my opinion, flares should have upgrades, such as:

Faster recharging.

Longer illumination period.

Sticky flares (get stuck on walls and ceilings).

Increased light strength

Or an option to be switched for a much stronger flashlight.

You would be able to choose one of the above

robust path
#

I think it would be helpful to have different firing modes on some weapons, like the GK2, especially when resources are scarce and we dont want to waste ammo

normal aurora
#

A collaboration with Wind Rose. I want them to shout "Rock and Stone" at least once.

spiral torrent
#

Since driller and scout have a "melee" throwable weapon, y not give one to gunner and engineer.

Gunner
A Spear that can be thrown directly to an enemy and shock that particular bug.
Or it can be thrown on the floor and Will act like an Electric mine for a time. For the number of them i dont know, it could be like 4 or 5.

Engi
A tool box. But There is a catch. U dont just throw the tool box. U have 6 different items. It could be : a Hammer, a monkey wrench, a screwdriver, a small laser cutter, a sandwich and the tool box.
All of those items could have different impact and attributes. Plus u dont know in which order u throw them.

Let me know what u think

spark quest
#

something like the bestiary, but for flora and/or minerals and different encountered structures

i would like to have a description of those cool plants and those eyes in walls
plus, all of them already have a ping tool text

ALso i want to know what's morkite used for

undone crown
#

A framework that makes your weapon look like an old style cannon with the barrels being black and most of the rest of the gun being wooden and blocky.

bronze aspen
#

Pinging a completed pipeline should order bosco to defend it instead of putting a light there

rough vector
#

I know the space station hub is empty, but would be nice if other dwarfs npc populate the area, would be interesting to see Dwarfs doing typical dwarf stuff, some maybe even administrate the station and clean the mess (we do).
Also, would be fun if there is a restaurant area where our dwarfs eat food. Giving similar effects to the beer.
And after facing bugs all the time, i do wonder if we can fight other enemies like space goblins, space elfs, space humans or space orcs. Maybe some "corporate competition ". Maybe even malfunctioning robots who disobey their dwarf master and took control of every mining facility "by mistake".

drifting holly
#

make sticky cryo a real build
it feels gross having sticky cryo in game when theres no way to build around it or anything

sterile sapphire
#

Make automated beam controller cut off the beam when it directly kills something, similarly to the smRt mod for the lok1. The shard diffractor would then have to refill its battery (as usual) before you can fire again. This would improve its efficiency and help differentiate it from overdrive booster, while keeping true to its name.

ripe brook
#

type: visual, gameplay
please allow morkite pipes to be aligned on terrain if there is slope. this looks awful to be honest.
https://i.imgur.com/MkkdR6W.png

somber drum
#

leeches have way too much horizontal reach

real scroll
#

Probably way too large of a suggestion but I can't shake the thought
I was reading up on the mystery flesh pit national park and I think it'd be really cool if there was a region of Hoxxes that was just a giant living creature that was feeding off minerals of Hoxxes and management would send dwarves to drill into it and mine and do stuff idk

somber drum
#

I think you should be able to skip the animation when purchasing an overclock/cosmetic

undone crown
#

A library on the space rig with a bunch of books. Maybe a few real books, a few joke books or easter eggs.

Also, a drone librarian that gets annoyed if you rock and stone.

plain wagon
#

cryrocannon overclock: shard growth [name available for change]
+stream forms a spiked trail on terrain
+enemies take damage and slow on trail
-slightly less cold on direct hit

#

perk: [plchldr:prk_name] (that's just how i write placeholders not the suggested name)
+increase repair speed (dolly, uplink, mm, etc)
+increase pipe build speed
+(maybe) slightly increase sentry deploy speed (not as much as the existing upgrade) (even less if stacked)
if an active perk, also allow:
+cooldown or once per teir per mission m1 while building/repairing to instantly finish repairing/building

prominent issues, perk is unreasonable. see: #suggestion-discussion message

oak wigeon
#

sandwiches that add small stacking buffs that last 3 missions

opal flower
#

Overclock Suggestion.

Weapon: Autocannon
Name: Canister Shells

The idea for this overclock is to change the type of ammo that the autocannon uses from explosive shells to fairly large shotgun shells.

Each shot from it would shoot blasts of up to 5-8 pellets, which could be great for shredding enemies up close, but they have a fair amount of spread to them, so it won't be a great long range overclock.

I would just like to see some more overclocks that really change how a weapon is used.

spark quest
#

some kind of guide robot on the space rig that explains to you stuff that isn't in the miner manual, such as overclocks or seasons/cosmetics

it could look like bosco but in my humble opinion bosco's design is overused (we have medical bosco's, beer bosco (lloyd) and bosco)

languid dragon
#

When you hold CTRL key and players, resupplies etc. light up, add up some colours, as for now everything got white outline. Make scout blue, gunner green, resupply yellow etc Why only making enemies red, and good things white

languid dragon
#

When you hold CTRL key and players, resupplies etc. light up, add up some colours, as for now everything got white outline, resupplies, sentries, players, doretta EVERYTHING. Make scout blue, gunner green, resupply yellow etc You already made pinged enemies red outline, so adding few more colors for player convinience will be very nice, as only enemies got colored in red outline while all good things are just white (Can't get invited to Trello as link is too old and doesn't let me post anything)

spiral torrent
#

What about a sandwich perk.
The perk would give temporary healt.
Like an adrenalin shots.
It could have two or four charge. For the amont of temporary health, well ... idk xD it could be full and slowly decayed.. or something else... idk. But i feel it could give a role to the sandwich in the game 🙂

main leaf
#

Driller could be able to use the drills as punching gloves when they're out of fuel (does the same damage per hit and attacks per second as the pickaxe (same dps as pickaxe for confused balance react))

short fiber
#

Warthog OC Concept
Slugs
Fires a single high power cylinder instead of small beads

plain wagon
#

april fools content:

gunner nade that calls an orbital bombardment. unfortunately, you're underground so all that happens is an earthquake

engi nade that calls an orbital strike. instakills whatever it hits and peirces all layers of the cave all the way down. unfortunately, it takes about the same eta as a resupply and has no indicator where it'll hit for the rest of your team, while being fairly small

scout nade that's an airdrop signal smoke. unfortunately, you're underground signalling a space station, so the drop never comes and it blocks sight

driller nade that's a canister of tear gas followed by a disorienting flashbang. unfortunately, the glyphids don't seem to have eyes nor proper ears

plain wagon
#

perk: dwarven escape [inspired by tf2's escape plan]
+increase movement the less health you have
-caps at 25% hp with a 75% move buff at max level, movement increase reduced by 10% on rich atmo modifiers
-decays over 60sec, or over 100sec at max level
+decay is reset upon receiving healing above 80% hp

alt (courtesy of @austere spear):
+25% movement for 5sec (10 at max) when taking health damage, getting damaged again resets the duration
+50% movement instead if taking damage below half health

plain wagon
#

my take on the sandwich concept:
takes the nade slot for all classes
get 5 max, taking an ammo upgrade decreases your count down to a minimum of 1
provides 10% health on eat, requires 5 seconds that cancels if you sprint or take damage, will resurect yourself from iron will (maybe with an acheivement for doing so called iron snackbreak and one called last meal if your eating gets interrupted during iw)

alt, based on @spiral torrent 's concept:
3 seconds to eat instead and provides 40%(maybe) decaying health with 15% damage resistance. will not res from iw, but will extend the duration

not my best concept, but it's my take on it

raw merlin
#

The chance for compressed gold chunk to turn into a super compressed gold chunk.

It's bigger, heavier, and makes all dwarves 10x louder when it gets pinged

storm jackal
#

Make a gesture where the dwarf would place a barrel, jump on it and then fly upwards and fall down

lucid hemlock
#

victory move that's either a combat roll, or a comically-slow front roll.

solar vault
#

engineer Shard Diffractor OC: "Brimstone"
OC type: UNSTABLE

                          ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone")STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstone Increase laser width
rocknstone Massive increase in direct damage
rocknstone The laser will infinitely pierce all enemies in its path
rocknstone Ignores all armor

tothebone No AoE damage
tothebone No target heating
tothebone Less battery charge
tothebone More spinup delay
tothebone Doesnt break armor

delicate sierra
#

additional sentry turret options for engineer:
artillery sentry-pretty much a howitzer, takes a lot longer to build and low rate of fire and lower accuracy but deals more damage
healing sentry-it has a significantly smaller range but can shoot teammates with healing bullets like Ana from overwatch

hollow kraken
#

QoL but having mission terminal remember your filter choices, and also having the network stats UI option remember its setting rather than disabling after restart

compact shore
#

Warthog OC:
( Omg ultrakill reference)
Pump charger

rocknstone can load up to 4 shells into a shot by reloading with a full magazine
rocknstone loading 4 shells into a shot will cause at small explosion damaging enemies Infront and you slightly ( bearly enough to kill base grunts )

tothebone lower magazine size
tothebone long reload after charging 3+ shells
tothebone slightly lower damage

⚠️ I have no idea how to balance this so uhhh scream at me in #suggestion-discussion

turbid tiger
#

Hello I am new to drg I have a question.
Can I get matrix core for forge before promotion of one charachter?

delicate sierra
#

shrapnel modification for drillers c4, it pretty much shoots shrapnel in every direction to do more damage towards bugs

scarlet bramble
#

A library on the space rig with a bunch of books. Maybe a few real books, a few joke books or easter eggs.

Also, a drone librarian that gets annoyed if you rock and stone.

solar vault
#

gunner "Thunderhead" Heavy Autocannon OC: Twin shots
OC type: 🟨 BALANCED 🟨

                      ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone")STATS![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneIncrease in direct damage
rocknstoneFaster firing speed

◽ Gun now fires 2 shots at a time instead of usual firing 1 at the time

totheboneDecrease in rate of firing scaling
totheboneLess blast radius

spiral torrent
#

Idk how it could fully work, but i had an idea for a gun.
A sound gun for scoot.
It could have for upgrades, some push hability, armor shred, Confusion hability and more. The gun could be à battery type of weapon, that way we could ad an other option. By pressing (R) you could change the way the gun shoot. First mode would be a short range cone shape one, and the other mode would be a long range single target mode.

whole verge
#

The final stretch inability to join lobbies should be removed from people on your friend list. I understand that it can be used to get an easy one on someone's lobbies, but there is nothing worse than losing all the progress while playing with a friend and leaving empty handed.

delicate sierra
#

a disco ball on the dance floor

ripe brook
#

Another small suggestions (type: visual)

  • add to Engineer's suit a small chestplate. It looks a bit underprotected. 🤔
plain wagon
#

an armorset based on the rig class each dwarf wears

something fox themed for scout, mole themed for driller, owl themed for engi, fish themed for gunner's baracuda

and, this is pushing it, but maybe a matching helmet, but it wouldn't match if the helmets weren't class specific, and it'd break the cosmetic philosophy if they are (although let's be honest, are we really going to complain about being allowed to make an owl headed fox? leave the helmets unlocked and let us have fun :3)
however, the helmets would be the easiest to design. fox head, owl head, a mole snout, not certain for gunner's helm tho

as for the general armors, it'd be easiest to get the defining characteristics of the animals and work the rest from there.
driller's would have wide claws around the wrists, imitating a mole's
scout's would have something resembling a tail, with paw prints on the boots and maybe clawed paws for the gloves
gunner's would be a finned suit and a scale pattern
engi's would have layered feathers and something done to resemble wings on the arms, with taloned boots. maybe the bulk of the feathers would just be a frill or cuff around the collar

agile palm
#

Extremely Dumb Overclock Idea for the Warthog.

Dwarf Whip.

night garden
#

Hey for some reason i cant post in like most of the chats excpet a handful. i type in lfg steam mod, but not lfg steam?????

harsh elk
#

make it so any large object will stick to the side of the pod where the drilldozer head locks into.

torpid mortar
# agile palm Extremely Dumb Overclock Idea for the Warthog. Dwarf Whip.

writing stats for this sounds fun, so why dont i give it a try?

UNSTABLE OC; DWARF WHIP

"teammates too lazy? teammmates not overworked enough? then take the position of team lead with the dwarf-whip rubberized energy shells! one shot from this (wether to a dwarfs body or his gun,doesnt matter) will certainly kick them into gear. not really useful for much more than pissing off your coworkers though"

rocknstone firing at a dwarven ally will give them a temporary 25% dmg boost for 5 seconds
rocknstone spread is 15% wider, only need one pellet to hit to activate the effect
rocknstone weakspot stun chance +15%
tothebone gun only deals 50% less damage to normal enemies
tothebone rubber shells make the magazine harder to load, +30% reload time
tothebone cant "motivate" a coworker again until 10 seconds has passed

the true "team carry me" loadout

quasi geyser
#

A 5 o'clock shadow beard set would be nice

near glacier
#

Cigar (or perhaps a pipe) beard cosmetics

spiral torrent
#

a beard with sandwich crumb and mustard in it and maybe half a piece of cake stock in it too oh with a bootleg 7-up brand

agile palm
normal aurora
#

Have the Dwarves say something when accidentally killing Steev
Something like "Sorry Steev!"
"He wasn't like the others, I just didn't see it!"
"When will I ever learn that some bugs are good?!"

torpid mortar
#

more armor paintjobs like pretty in purple, naturally following the same naming scheme

beautiful in blue
gaudy in green
ravashing in red
yearning in yellow
oblivous in orange

severe spoke
#

Add a new little thing that spawns on the map that looks like little toy robot. BUT WHY STOP HERE? Make it where you can do almost a mini payload mission to parts where it upgrades itself and becomes a killer robot chopping and shooting da roaches with LEAD. his name will be snuggles.

rancid shell
#

"Hi, I have a question: is it possible to transfer my PS4 account to PS5 without starting over, as I would like to play the PS5 version?"

strange sage
#

Increase the spawnrate of kurtzite-infected enemies in the machine event. Event isn’t even complete-able half the time, with either not enough spawning or a few spawning somewhere functionally inaccessible.

main leaf
#

Cave leech grabber hat

wraith timber
#

You really should get a barrel role for getting 3000 points in 100 kicks, that achievement was nerve wrecking 😹

latent thunder
#

A new drone type. The "B.E.A.R.", a ground-only unit that draws bugs to it instead of flying to them. It can't fly, so it has to get around like Molly. BUT it can pick up secondary objectives like Bulu caps, fossils, etc. As a drone, it cannot die, but it can be seen as an option to change one's play style, and can come with it's own cosmetic skins.

#

"Attention miners, we've got some new equipment from R&D, the Biologically Engineered Aggressor Repeller, or B.E.A.R. for short! It's a new drone meant to protect you when you go digging, and it can help collect those hard to reach secondary objectives, just in case you forgot how to be creative."

pearl sinew
#

rework/fix bio-mass converter on the shard diffractor would be nice, how it actually works isn't clear and the description seems wrong, doesn't seem to work properly, bugs out regularly etc.

latent thunder
#

The Strengths of B.E.A.R.
Taunts enemies (Awesome for solo runs)
Collects Secondary Objectives (In case you can't reach it, or would suffer fall damage and collapse if you tried)
Deals a LOT of damage (A lot more than Bosco)
Illuminates like Bosco via a spotlight
Traverses the environment like the bugs
Can revive infinitely
Usable in Solo or Session with only ONE friend (Maximum of 2).
Classes can place their utilities on it! (Engineer = turrets, Gunner = Shields, Scout = Flares, Driller = Explosives)
Can fire ballistic missiles, incendiary salvo, cryo salvo, or EMP (Based on talents)

Weaknesses of B.E.A.R.
Cannot fly (Traverses like Molly)
Susceptible to debuff stuns like Freezing and Rockpox
Relies on Melee attacks
BULKY, so it can visibly get in the way... Like bosco does already...
(best reliability in solo mode)
LOUD (The roaring and growling can be heard from a long ways away)
Cannot carry your minerals or large gems. (Bosco gets a point for this)

Fun parts of B.E.A.R.
Cosmetics:
Polar (White glossy body with armor colored in shades of the player's choosing)
Onix (Dark grey/black with a matte finish)
Obsidian (Black or REALLY dark grey with a glossy/shiny finish)
Tribal (Clad in feathers and hide armor)
Clans of old (Looks armored like a viking with light brown fur and it's back is covered in white like snow)

viscid ermine
#

Make the Nemesis say "I smell bacon" as well so it's more convincing and deceptive.

viscid ermine
#

I think it'd be fun to have an extremely rare chance of a swarm being just like
a ton of lootbugs
maybe a huuli hoarder or two

spark quest
#

A mod for the sentry turret at tier 1:
"Mars" gun platform - "An experimentall sentry turret with a .50 caliber cannon instead of a machine gun. Less ammo and rate of fire, but significantly more damage and an area of effect addition."

It would be the third sentry variant to choose from. It'd behave like any other sentry, except its gun would be replaced with the gunner's autocannon with a single barrel. However, it'd be inferior to the autocannon, because it'd have less ammo and half the rate of fire (I mean the lowest rate of fire, not the highest).

azure marsh
#

A Turret for the Engineer that is mobile would be cool, like give it treads or make it similar to bosco

dusky ibex
#

They should put the board game on a table in the space rig like the space chess game on the millennium falcon

plain wagon
# azure marsh A Turret for the Engineer that is mobile would be cool, like give it treads or m...

sentry t1 upgrade: opportunity system
"inspired by old exploration rovers, this sentry can follow you around. unfortunately, the extra parts to make it mobile cut into where some of the systems would be for the gun, so we made some adjustments"
+sentry now follows you, holding r calls it to your location and holding r again retreives it
+faster deploy and build time
+brighter onboard spotlight that turns off when yours does
-less firerate, only one barrel (or less accuracy (yes your sentry would be able to miss sometimes), targeting system isn't callibrated for horizontal barrels)
-less on board ammo capacity to make space for the treads

fleet pilot
#

They should have 2 sales for the daily trade, one for buying materials and one for selling. Its a little annoying when I have over 2000 croppa and need enor pearls and magnite but the games most of the time just wants me to sell those materials and wants me to buy croppa or jadiz.

unreal osprey
#

A formalwear themed armor framework either as a DLC or for a future event.

My suggestions for outfits:
Driller: White suit with a red flower decoration
Engineer: Black tux with a white shirt
Gunner: Dark gray suit with a dark gray tie
Scout: Light gray suit with a dark blue tie

latent thunder
#

Game needs a Foreman mode where the host can enable and disable permissions of those who join.
Extraction, MULE, Friendly Fire
Foreman Only: Only the foreman(host) can use this function!
Friends: The Foreman and his friends can use it (Requires friends registered on the platform DRG is played on)
Everyone: Everyone can use the function.

There also needs to be a way to kick people regardless of what point in the dig! So I can kick someone for rushing the objectives!

Needs a demotion/demerit function too.
And notifications as to who is doing the objectives! So I can see who it was that delivered the aquarqs or who rushed the refinery!
A demerit means they'll be blacklisted and given a negative mark that won't leave until they are obedient. This means if they get grouped up with you, they'll be auto-kicked if you kill them with friendly fire! It'll even say "FIRED" for the idiot who disregarded the foreman's orders! Give the foreman/host some more power. I don't like joining other people's digs, and I seem to get bad luck with morons who can't understand simple instructions!

wintry bough
#

New zone, drowned caves some kind of mix between under water combat and normal combat

undone crown
#

New enemy: Magma infector.

Biome variant of the spitball infector

Deals fire damage and replaces ground with hot rock.

Looks: mainly chrome with orange details and bright orange weak points.

It makes sense for spitballers in the magma core to adapt like the other plants there.

long light
#

miners manual > overview > mission > on-site refining, add the extract step after repair step

chrome abyss
#

Rework Compact Rounds OC to a different overclock (My idea would be a cluster grenade OC variant) since RJ250 exists, why would you use something that does less than RJ itself?, yes +25 damage but that has no meaning since Incendiary mod exists as well, and you can Rocketjump and have more ammo with RJ. I think that'll be a fun change in my opinion.

merry lagoon
#

A new warning modifier for missions: “Logistical Issues”. It makes resupplies cost double

rough vector
#

Idea for a new mission: the bio fuel contract.
We must lure the bugs in a big bio refinery facility, where every bug will be killed and their corpse converted into bio fuel. We can lure the bugs by using pheromones, but this will attract also the attention of monster plants or other predators who eat the space bugs. We must defend the position and kill the predator, so the trap can proceed to lure more insects until is full. But of course this would require to do the operation just one 1 time and we must be prepared for every wave/rounds until the silos is full.
I suggest to use this actual bug trap as reference for the possible "space bug trap"
Note: imagine inside the silos there is actually a complex system of buzz saw and pumps capable to smash and convert the bugs into the fuell. But since is very big, Dwarfs may go inside the facility to fix the possible leaks or malfunction

plain wagon
#

what if, when you own a framework, you can equip that framework's paint on the stock skin for the gun?
i'm not being too greedy, not saying to unlock framework paints
just for the stock frameworks
surely it's not too much to ask, there's already a bug that somehow managed to do the same thing... if i could just figure out how to replicate it

spark quest
#

there should be an achievement for completing a mission drunk

remote wave
#

Suggestion nerf the barrel game, it’s honestly the only trophy I haven’t got.. it’s super glitchy and honestly most people only even got the trophy by using cups from the bar which you can’t even do anymore honestly I’ve been trying since drg came out on console and I feel like this should be made easier or at least fix the game because it’s super glitchy

wraith glade
#

let us see doretta head on the scanner

grave inlet
#

I suggest adding a 'Master Lootbug.' If enough Lootbugs are killed, it could randomly spawn to defend its offspring. This would lead to a not-too-difficult boss fight, and if the player wins, they would receive several random minerals, but in larger quantities than from a regular Lootbug.

drifting holly
#

give HE nades more carve radius

golden mesa
#

I'll suggest making skins for the High-Intensity Flares. The color of the light won't change, just the flare itself has a different look. Like a flare with Christmas lights around it or a flare with the Infected skin

vale cosmos
#

Vodka for scouts

agile palm
# plain wagon sentry t1 upgrade: `opportunity system` "inspired by old exploration rovers, thi...

Kinda late to this discussion, but my brain IMMEDIATELY went to another game when I saw this idea and it made me want to see, although admittedly it would be kinda difficult due to the fact that you might need like a 5th tier of upgrades for turrets for this to work. (dunno how I miscounted them to have 5 tiers instead of 4)

Laser or Elemental turrets

Edit: Or I guess instead of a "5th tier" it would be more like an overclock. Mostly because I could imagine like turrets for different elemental damage types. a Voltaic turret that reduces damage but adds electricity, an Explosive turret that would fire AoE grenades but shoot slower, ETC. And that could then be combined with Hawkeye or Defender for different benefits

#

OR at least I dont' think it fits as a Tier 4 option since T4 seems to be specifically Aim Modifiers. Defender changing the aim to a cone in exchange for more firepower, and Hawkeye changing it to giving you more range and a Wrangler option. While a hypothetical Tier 5 would be Projectile Modifications specifically

near glacier
#

I suggest there be a voice line saying something about bloopy fruit and oprocot in the azure weald I want to know what they taste like

golden mesa
#

Having Steam players and ps4/5 players be able to play together

frosty wing
round panther
#

Update the game

idle plover
#

Yall should consider adding Tic-Tac-Toe and/or Connect 4 as minigames on the space rig to play with friends!! Also maybe some sort of card game a a bought DLC.

plain wagon
#

(modified from my reddit post with the same concept)
[armor set: S.B. dreadnaught hunter] alt: biased survivor
an armorset based around the survivorship bias, a thing wwii engineers faced when armoring fighters and bombers that returned with wings and tail shot to hell but little damage around the engine and cockpit

"the interns at R&D put together a line of armor based on injuries of dwarves in the medbay after dreadnaught encounters. safe to say, they're interns for a reason"

  • heavily armored limbs
  • very light, if any, armor around the torso
  • helmet is more of a mask with hood, "to save on weight and maximize protection, the interns putting this together took note on how there are no head injuries after these vicous fights, but the victim's faces take a beating"
  • default color could be yellow and white with black stripes on the edges of plates, (maybe) with a crash test dot on the chest (maybe) that goes away when equipping different paint
drowsy goblet
#

2 suggestions that just make a lotta sense to me:
Weird how this isn't a thing, but there should be a chance for lootbugs to drop crafting minerals specific to the region you're in. It would fit better with the miners manual entry of them.
Another thing, in solo refinery missions, when a pipeline is damaged, you should be able to ping the pipe and Bosco repair EVERY broken segment of said pipe, same as how he builds every pipe when you ping the frame. It would save a bunch of time in haz 5 missions when you don't have time to ping each individual damaged segment.

harsh elk
#

It would be great if in the pickaxe customization menu there was a drop down for equipping a completed pickaxe set.

torpid mortar
#

armor part swapping.

nothing too drastic i think, but breaking down the armor sets into 6 basic pieces (torso, 2 arms, 2 legs, backpack) would give them a LOT more mileage when it comes to custom dwarf wear. you could even make asymetrical designs with this.

plus it would give the community some other things they've been asking for, such as

  1. cool looking arm tatoos for sleeveless armors via the roughneck pack.

  2. "more" armor sets in general (as mxing them up would essentially make a new armor set).

  3. armor sets where you cant remove the sleeves now can simply have the arms be swapped to sleeveless ones.

we know this fits in lore too via the dawn of the dread pack with dwarves being rumored to sneak forbidden biological bits (glyphid corpses) onto the rig to make their own armor, so its not a big stretch to say the dwarves have been mixing and matching pieces of their current approved armors.

foggy zealot
#

Make assignments save progress when aborted, the grinding vaccum would instead be filled by tons of more assignments.

real geyser
#

New armour set:

kick Space Wizard kick

The space wizard set is a silly lookin one, with a purple flowing robe and a majestic hood. Just because magic possibly doesn’t exist on Hoxxes, why not dress like it does? Besides, it would be funny to go around killing bugs donned in a full wizards robe. There would be an alternate colourable version as well.

solar vault
#

gunner Мissile system "Hurricane" OC: Firecracker
OC type: 🟥 UNSTABLE 🟥

                      ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone")STATS![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneBig increase in direct damage
rocknstoneRockets can penetrate up to 5 enemies
rocknstone2 Machine guns now will fire from opposite sides of each other while rocket still flying
rocknstoneRocket will explode in penetrating shrapnel

◻️ Machine guns will spin with intermidiate speed and have a (ingame) 9 firerate
◻️ Direct damage will also affect bullets damage

totheboneCollosal decrease in firerate
totheboneDecrease in magazine and ammo capasity
totheboneBullets fired from machine guns will only have x0.75 from direct damage
totheboneNo AoE
totheboneMassive decrease in rocket flyspeed

modest laurel
# solar vault <:gunner:316532396214452236> Мissile system "Hurricane" OC: Firecracker OC type:...

Idea popped up due to name

8bitGunner HURRICANE | "Firecracker Missiles" 8bitGunner

☠️ UNSTABLE / 🟡 BALANCED

rocknstone Missiles Explode on Proximity (And Contact with Terrain)
rocknstone 2x AOE damage
rocknstone Causes Fear to nearby Enemies on Detonation
rocknstone Increased Firerate

pickaxe Missiles have a Red and white Spiral pattern on them and crackle on flight

tothebone Missiles have Spread
tothebone Missiles "Tumble" (randomly fly in air [ROUGHLY 3-15 degrees per 1-3 seconds])
tothebone Missiles Have slight gravity
tothebone Missiles have Increased Slowdown over lifetime
(OPT)tothebone Missiles Do not Track
(OPT)tothebone Missiles Track at Much slower speed than regularly

real geyser
#

Scout boomstick unstable overclock:

Sconk Behemoth Shells Sconk

rocknstone x1.5 pellets per shot
rocknstone Hefty damage boost
rocknstone Shit tons of blowthrough

tothebone Extremely large boost to spread
tothebone 1/3 ammo capacity
tothebone Much less firerate
tothebone Lots of recoil

muted fiber
#

I posted this a while ago but anyways:

Let us mix and match the sleeves on our cosmetics!

humble swan
#

Let us play some dice on Space Rig.

frank harness
#

Can you insert a voice line for the Gunner where he yells "ZIPLIIIIIIIIINE!" or "Shackabrah" whenever he rides a zipline like in South Park

spark quest
#

let us zoom in and out in beastiary when looking at the creatures, and also let us view them from top and bottom

undone crown
#

Please make the gunner shield defend against area damage. The most powerful attacks in the game use area damage and are the attacks that you want to be shielded from the most
(My suggestion is making it so that people within the shield are immune to area damage, but I don't know how exactly it works)

Also, make it so that barriers from the caretaker and repulsion turrets ignore people inside a gunner shield.

Shellbacks and worms are fine though

stray thicket
#

Give thunderhead a cryo round overclock. Gun sucks at actually hitting things to do damage anyway might as well give it a niche as cc application at the cost of direct damage. Would be nice for more than two classes to have cryo.

latent thunder
#

Simple suggestion: Third Person mode. This would be an option you can toggle in the options.
Why do I want this? So I'm not the only one not seeing my cosmetics. It could even come with toggle options.
Space Rig only: Only lets you see in third person on the space rig.
Digs only: Only lets you see in third person while doing digs.
ALWAYS: Lets you ALWAYS play in third person.

And third person options.
Classic: The camera is behind your head, so you see from a short distance behind.
MMO style: Where the mouse wheel lets you pull the camera as far back or as close as you want.
Agent Kennedy's style: Using the over the shoulder style from Resident Evil 4 that became standard for the Resident Evil games up until 7.

vivid sky
#

Probably already done, but...

Snowballs in Glacial Strata?

normal aurora
#

I know yuletide is almost over but it'd be for next year: less agressive responses to getting hit with a snowball. The use of friendly fire lines can sometimes fit but come on, have some laughs and playful "Oh I am getting you now" instead of "watch where youre shooting, moron!"

ripe brook
#

Doretta rescue mission anyone? We deploying to previous team location, placing mobile repair station and escorting restored drilldozer to cargo container which has been used to deliver it there. We waiting for heavy cargo lifter to haul it up to space rig, then escaping on called droppod.
And that way, we paying the respect to old girl, which helped us before. (also, it is commercially not optimal to waste heavy machinery)

I think the path must be (virtually) pregenerated, the core will be in drilled out state, no hearthstone, no idea of the head, to bring ours or it should be spawned there. Refuel event will be final task before departure, and the fuel onboard shall be enough, we just driving back, no drilling this time.

solar vault
#

gunner "Bulldog" heavy revolver OC: HE7 "Firework"
OC type: 🟥 UNSTABLE 🟥

                         ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneBig increase in direct damage
rocknstone100% accuracy
rocknstoneNo recoil
rocknstoneShooting in weakpoint will make bullet to ricochet in (radius of 8) in 7 enemies and cause explosion (180 damage ingame 2.5 explosion radius) with every ricochet
rocknstoneEvery ricochet will burn enemies in area of explosion (25% heat) and will scare every other enemy (radius of 5)

totheboneDecrease in reload time
totheboneDecrease in magazine capacity (1 total in magazine)
totheboneIf enemy was oneshoted then effect will not trigger
totheboneIf enemy was oneshoted then reload time will be slower
totheboneSlight decrease in ammo capacity

wind fossil
#

Hope no one came across this idea before, if they have, feel free to delete the post.

Another use for Nitra other than ammo, which may also function as a way for devs to test out new weapons in a 'lore-friendly' beta test of sorts, while involving RnD directly into the game, maybe even with another character from RnD that radioes in alongside Mission Control:

Field Testing:
For the price of 100 Nitra a special pod can be called down containing a rotating daily or weekly or monthly batch of experimental weapons/utility gear/equipment /grenades (maybe one slot for each?) which the devs may be considering to add into the game but havent made up their minds yet. This would enable changes into gameplay and add an overall variety to it, involving the players in the decision process to add more into the game, enriching the experience overall. The weapons would replace the category of equipment in the player's inventory, and come come with a full load of ammo, and the player could choose to discard them once they're depleted and revert to their previous weapons or not.

In the mission completion screen, players can then give a rating to said experimental equipment.

The current batch of equipment would be visible on the space rig maybe through its own terminal. On said terminal the players would be able to see what the equipment is, what it does, what global ratings for said equipment is, and the amount of time said equipment will be around before they vanish*probably not for good, if the devs decide to bring the equipment back permanently!) and the next batch is sent in for field testing.

In order to keep things evenly between the classes, the field testing pods would have something for each class, or maybe it would be a divided into Weapon (primary or secondary), gear, equipment or grenade type for each class.

A reward system could be implemented to encourage players to use this, since they'd be spending nitra for this over using it for ammo

red wasp
#

Can you please make an overclock for the Collette wave cooker where it could shoot a ray of focused radiation. Sorta like fat boy for the engineer. Deplete the ammo and make it overheat each time but it is very powerful against stronger opponents as the drillers secondarys are kinda useless in my opinion when we have slide pump,crspr AND the freeze gun (forgot thr name)

Also a chance for a full M.U.L.E to appear in salvage operations. I find it weird rhat it technically is a fallen team but we get mini M.U.L.Es but not molly. It's just weird how we don't even get access to a mini M.U.L.E either

main leaf
#

Strong arm perk should increase C4 + shield throwing distance

ripe brook
#

Please add infected frame to platform creating gun in the shop. I can see many guns with that appearance, but not this one.

cerulean prawn
#

be capable of changing clothes individually from armour colour

sick cloak
#

I would love Framework Matrix Cores to become available after getting all the OC cores. They would give a single weapon framework when forged, unlike the weapon paintjob cores which give the paintjob to every weapon of one class. Even if they cost minerals to forge, I think it would be worth it to cut down on the cargo crate grind.

hearty moss
#

I have heard people talking about bloat in the loot pools, so here's my idea: In some terminal (maybe the season terminal) you can choose what seasons cosmetics you wanna get in the loot pool at a time. For example, if I wanted mainly the Milspec frameworks, I could choose to pick the Season 3 set of rewards. This would only apply to seasons that you have not collected everything. But as a slight downside, you can only change a reward pool once you have collected everything, or you can pay with a high amount of phayzeonite. What do y'all think?

rose pasture
#

I've been kicking around this idea, and I'm not sure if it's a good idea, but I'm sharing this with ya'll, just in case it is.
I've read and heard about this unused mineral that was probably used for testing called Quantrite. My thoughts are about how to make the missions easier, even for just one mission/deep dive for a hefty price. Piecing these together, I thought up something called Quantrite Armor Mesh. Quantrite was discovered to be a lightweight, and very powerful material when molded and weaved to shape and then electrified to polarized it for durability and activating the phobic-slick property, making one that wears the Armor Mesh extremely hardy. However, after a few hours, the effects quickly degrade completely and renders the Armor Mesh flakey and useless without any way to recycle it. RnD is trying to find a way to restore it, but for now the excess inert Quantrite is discarded back to Hoxxes IV in hopes the planet will somehow rejuvenate it to former splendor.
Functionality speaking, Quantrite is a mineral that can be invested to gain a Quantrite Armor Mesh that lasts for one Mission/Deep Dive. There are 3 tiers to purchase, which grants 25%/50%/75% non-fall Damage Reduction for the price of 50/125/250 Quantrite, respectively. The Quantrite sticks would worth between 15-25 base units each, and rarity is equivalent to Phazyonite.
The purpose with this is to allow players who are sucky in performance to play in higher hazard levels more reliably, or being a god in lower hazard levels, all requiring the investment of Quantrite to make this possible by the missions or deep dives.

undone crown
#

Using your pickaxe while holding out the drills should make you punch with your drill. Completely identical to the pickaxe, but just a cosmetic change.

Power attacking should make the drills start up as the driller slams both drills into the wall/bugs

vale cloud
#

Buff for Steeve perk: Add the control key like the "X" on Bosco to recall him stick with you. Add the new type of plant that when you recall him close to it Steeve will heal over the time.

#

Changes to Grabber behavior that it can grab digged objective items like Aquarq, Eggs, Gunk Seeds and hide them away from Dwarves to prevent depositing. Shoot it while it's stealing will make it drop the item to the ground.

grave cloak
#

Have grabbers sometimes spawn in carrying rolled-up shellbacks, (if both are in the spawn pool) which they'll drop on approaching the player.

solemn marsh
#

Rock and stone some banjos into this game man

quartz ermine
#

I would like to suggest that some effort be invested into some form of system for compensating players who are disconnected from a mission before it ends with some modicum of reward for the activities accomplished in the mission that were tracked by their client at the time that they disconnected. To be clear this is NOT about them getting the same rewards as other players who were not disconnected - it is just about ensuring that they receive some reward based on what the team had already accomplished at the time they lost connection - the ultimate goal here to avoid the dreadful experience of investing an hour or more of one's quite limited free/gaming time being utterly wasted due to no fault of their own.

marsh raptor
#

Make an option to call half resupply pods in solo missions as you arent often staying in one place long enough to utilize the whole resupply.

nocturne lintel
#

make it so you can't get stuck under things by growing out of UnderHill Deluxe beer

torpid cypress
#

Spacewalks, minor repairs on the outside of the spacerig that you can access before you leave for a mission where you have to exit the spacerig through an airlock to fix minor damages on the outside of the spacerig, possibly for a small reward (for example 25 credits), which would be especially useful when you're a few credits short from a product but don't need the average mission's payload

smoky lantern
#

I propose to introduce the system of the best player in the outing. In addition, highlight the best possible categories:

  1. The best digger is the one who has dug up more minerals (Gets +2% of the reward)

  2. Bug Killer - the one who killed the most bugs (hostile) (Gets +2% of the reward)

  3. The best slacker is the one who has done the least. (Gets +1% reward)

  4. Raid Leader - (Gets +5% reward) The leader of the raid is the one who dug up more than others, killed, and helped fallen comrades get up from their knees, performed a mission (For example, collecting nuts, or repairing mules). In general, the leader will be the one who scores the most "Points" by the end of the raid. This will encourage the players to take more active action. Sometimes, despite the presence of players in the raid, I almost do everything myself. It seems like they're just waiting for me to close this damn raid myself.

Now, as far as I know, there is no points system, and I think before introducing my idea, you need to introduce a points system into the game (for example, for killing the smallest hostile spider, you get 1 point, for digging up an aquark, you will also be awarded 1 point (It does not matter who takes away the aquark to the mule. The fact that you dug it up and picked it up will already give you a point, and if someone else picks it up, it won't mean anything anymore. The points you receive can also be displayed somewhere on the screen so that you know how much they are given to you, and for what merits

#

I suggest adding a new type of party dwarf to the game. He could have a dubstep cannon, and he could carry a large speaker with him, from where he could play tracks that are on the base (and not only). You will also need to enter the appropriate clothes and armor for the party-goer's style. He could also have a fart pillow, fireworks and sparklers. I realize that I haven't described it enough. Character development is a long process, I just described it briefly.

I also suggest adding a circle of dances (You hold down a certain key, and you are offered a choice of dance (After choosing a dance, the camera switches to a 3-person view, and you start moving. And everyone sees it). I think that would be very cool. When you have killed all the spiders, it is not a sin to mark this case with such a hard twerk)

Movements can be bought in the store.

smoky lantern
#

I've often wondered why there's no mirror in the game... I would like to look at myself from the outside sometimes, besides dancing. just stand there and watch how others see me. You need to make a special room for this case (It can be done behind your back, where you appear when entering the game), or you can in other places. For example, where the store stands. Remove the side panels of the store, and put mirrors instead. I even made an example in Photoshop, but as it turned out, you can't attach a photo here

plain wagon
#

more unique weapon inspects
i know this might be a bit much, but currently weapons and gear with potential for some really cool inspect animations only have you toss your gun
i can already think of a few, but ultimately ghost ship and their animation crew would decide

  • the gk2 has a lot of moving parts, something could undoubtedly be done showcasing them
  • #fan-art message already suggested a platform gun one where engi eats a mini platform
  • maybe a pump for the warthog?
  • m1k one that maybe shows off the eject? perhaps scout catches the clip then puts it back in
  • i know the bulldog already has 2, but one where gunner spins the cylinder would be nice
  • maybe driller could rev the cryro cannon?
  • stubby one where engi taps the capacitor on the side, maybe it zaps him
  • pgl could have him looking at the shells fired?
  • boomstick inspect where scout flicks it open and looks at the shells

unrelated,
the beach cutter inspect should deal one damage to you
don't even make it nonlethal, it'll be funny
imagine your team's engi barely survives a fall then dies cause the laser in his cutter looked pretty

modest laurel
#

Just came to mind of a idea to make season progression a little bit more interesting

Mission Bonuses / Performance Bonuses
(For note these are intended to only apply ONCE per mission aka you can only trigger it ONCE. any player can trigger it and it'll count for the whole lobby unless stated otherwise)

  • No Dwarf Left Behind | 100-200 Bonus | Self explanatory. finish the mission with all dwarves in the drop pod [ONLY APPLICABLE IN SERVERS WITH MORE THAN 1 PLAYER]
  • Localized Extinction Event | 200 Bonus | Kill 1000 - 1500 Bugs total between all dwarves [Can be done in solo... if you have the patience]
  • Back from the brink | 100 Bonus | Have a majority of players get to 15%-25% total ammo then refill ammo to atleast 75%
  • Stingtail no Stinging! | 50 Bonus | Kill 5 Stingtails (Total)
  • What do we say to Oppression lads? | 50 Bonus | Kill 5-10 Oppressors (Total)
  • Gravity? Whats gravity? | 50 Bonus | have any Dwarf survive what would be a lethal fall
  • The ground is a myth | 25 Bonus | Have any Dwarf stay airborne for 3-5 seconds straight
  • Shields are there for a reason | 25 Bonus | Take 5-7x your health in Shield damage
  • Is it just me or are there two Scouts? | 250 Bonus | Complete a Mission start to finish Drunk (only applies to drunk players)
  • I Enjoy this cave alot | 250 Bonus | Stay in a cave for a 45+ minutes
solar vault
#

gunner "Lead Storm" Powered Minigun OC: Bio-stabilization
OC type: 🟥 UNSTABLE 🟥

                        ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneWith every kill after stopping fire full stabilization will last longer (0.2 sec more full stabilization with every kill)
rocknstoneNo movement penalty while in full stabilization
rocknstoneCan run while in full stabilization
rocknstoneSmall increase in accuracy

◻️ While firing movement penalty will be there and you wouldnt be able to run

totheboneCan only gain stabilization with kills
totheboneLess firerate

fervent mica
#

New game set on the low orbit of Hoxxes, all about with micro gravity and fullfilling task related with the maintenance of the space rig, asteroid/trash wrangling and salvaging destroyed or alien infected space rigs (the spacerigs themselves being destructible terrain suspended in space) scout

solar vault
#

scout Nishanka boltshark X-80 OC: Explosive arrows
OC type: 🟨 BALANCED 🟨

                        ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneArrows when landing in terrain will explode in big area (180 dmg in 4 area)

◻️ Arrows will need 1 second to arm and then will instantly explode whenever there are enemies or not

totheboneIf landed in enemy the effect will not trigger
totheboneLess ammo
totheboneLess firerate

acoustic jungle
#

imagine if when you fall on a bug, the bug takes your fall dmg instead of you 😮

maiden patio
#

The information channels state that donations for the memorial fund are always welcome, yet I fail to see a donations box in the memorial hall. I think it'd be nice if there was one, just for the sake of it.

solar vault
#

scout DRAK-25 Plasma carbine OC: Energy charger "EXTERMINATOR"
OC type: 🟥 UNSTABLE 🟥

                        ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneWith holding R key, rifle will charge a powerfull shot that will do big damage in big area (250 dmg in 4.5 radius) setting everything that survived ablaze
rocknstoneSlight increase in ammo capacity

◻️ With manual heat button, you need to tap it once, and this OC you need to hold it for 3 seconds
◻️ Charged shot consumes 40 energy

totheboneAfter firing charged projectile weapon will instantly overheat
totheboneMassive increase in overheat duration
totheboneSlower movement speed while overheated

fossil crane
#

Would be cool if each player could have their own mini mule and be able to customise it that way others don’t spam the main mule so much

snow remnant
#

New names for the few weapon mods with "boring" names to me because words are fun and every single mod should have a name like Neuro-Corrosive Toxic Catalyst ! :
flamethrower Sticky Flame Duration -> Pyrophoricity
Sticky Flame Slow Down -> Gelling Agent
smg Improved Accuracy -> Free-floating barrel
sentry Stun -> Subsonic Ammunition
autocannonDamage Resistance At Full Rof-> Dampening Loop
brt Longer Burst -> Hexacuspid Muzzle
Burst Stun -> Traumatic Combo
gk2 Stun -> Bonk drillchamp
boomstick Improved Blast Wave -> Jarring Shuffle

High Capacity Magazine & Expanded Ammo Bags are not on this list because there aren't enough words to play around for all of these 😭

fossil crane
ripe brook
#

Leadstorm minigun OC idea: [Refined barrel pack]
type - 🟨balanced🟨

rocknstone 35% lesser base spread.
tothebone 10% slower rpm, leading to slightly lesser dps

(this is useful with high rpm upgrade from T1)

dusk basalt
#

When fighting the twin dreadnoughts, do not allow the burrow emergence attack spawn on a dwarf midair on a zipline. Unless that thing's chugging wormhole beers, there's no reason it should be able to pop out of someone's back pocket.

agile palm
#

Technically a Redundant option, but something I think would be neat... 2 ideas for the M1000, both Unstable

an Unstable Equivalent to Hipster. Completely removes your ability to do focus shots in exchange for... yknow, basically hipster benefits, though taken evne more extreme.

and its equal and opposite that I'm going to give the working name of MACHINA (based on the TF2 weapon and the Longsword 202 ERASER that it's based on), which does the exact opposite, removing your ability to tap-fire in exchange for more damage and blowthrough on focused shots

wintry timber
#

Have the promotions actually be promotions.

Meaning that if you promote your dwarf, he permenantly gains a VERY small increase in money and mineral gain per mission. Meaning that a Gold III dwarf will get an extra 15% on the hazard bonus. (XP does not count.) While a Bronze I dwarf will only get a 3% increase to the hazard bonus. This varies between dwarves, so whatever dwarf you play will have their promotion rank added at the end of a mission.

hasty ivy
#

please make the bubble shield have collision with doretta

marsh raptor
#

different kinds of flares, with different durations, size of the area lighted up, carried amount an maybe different flarerecharge rate. This opens up for different playstyles eg. a scout that likes to rush through and really only needs a little light duration but more flares to throw. A bigger flare with longer duration but less carried amount would also be nice to have.

leaden prawn
#

Allow us to still break a pipeline if it was attached to a pump jack bc I spent over an hour trying to get the roller coaster achievement only to be 3 seconds short and no way to fix it

lost forge
#

More perks, more 3 row armor options, a loot bug boss that comes after so many loot bugs killed. Make leveling have a purpose. Higher levels, you get more money for mined gold.

ripe brook
#

Another small, but effective suggestion. Despite biohazard pack is cosmetic items, those suits must have at least twice OXY capacity. Well, just because they're designed to be used in inappropriate environment.
Not gonna say... it will directly promote p2w elements... but leave your opinion here.

spiral torrent
#

We talk a lot about weapon and other stuff, but it would be really cool to have more Special beer too. we have a lot of brewing ingredient but so few beer's to craft. so here are my suggestion's. they are separate one. It could be nice that we can buy beer with other ingredient then the burley bulb, or for an other suggestion new today special, dont get me wrong i like the funny beer's but i would like more beer with new in mission effect. i dont know really, but just a idea like this it could be funny i beer that give's u gas, when u r hit u let go a gas that fear enemy or something like that

lyric coral
#

Wearable lampshade called "bright ideas".

snow remnant
#

To avoid confusion I think it would be wise to explicitly tell that the lithophage warning is basically a primary objective you have to complete. A new player came in the drg chat asking why they could not interact with the uplink despite having saved all smollies.
The mutator description in the Miner's Manual does not insist enough on that imo

mild light
#

Alternate mug appearance to look like a coffee cup, along with shattering when it hits something

undone crown
graceful hearth
#

Would be nice if there were a way to utilize the Error Cubes we've collected thus far for something super-cool... 🤔

undone crown
graceful hearth
#

I'd love it if we had the option to see more numbers. I'd want to see the damage being dealt to enemies in real time, beyond health bars (seeing their health also represented by <current health>/<max health> and/or Borderlands style with damage numbers flying off the enemies, also indicating what sort of damage was done).

I'd also love to see the numbers behind the amount of health/shielding we have, in the HUD.

#

More suggestions:

  • Would be nice if the jet boots we find in the Space Rig had the info show up on the HUD
  • Rival Tech/Rockpox Infected armor patterns/color schemes (especially to match our Rockpox-infected weapon skins)
  • Option to have the Pickaxe perform at least one full swing before holstering, instead of you having to hold down the Mine button long enough for the Pickaxe to do anything
  • More abilities for the Pickaxe, to better augment its speed, damage output, rates, etc.
  • Upgrades for flares?
quick spear
#

idk, an armour paint job that is similiar to the neon brand for the mk1000, a costume set that goes with it with wires surrounding the player that cause the neon effect
:p

solar vault
#

driller CRSPR Flamethrower OC: Extra brewing fuel
OC type: 🟨 BALANCED 🟨

                        ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneFlamethrower will poison enemies with neurotoxin
rocknstoneNapalm on the ground can poison with neurotoxin

totheboneDecrease in direct damage
totheboneDecrease in range (by 4)

winter pebble
#

New beer
Name: Karl
The beer and garnish combo that Karl used to order before every mission

loud hill
#

upgrade for the m1k that makes focusing zoom in more

marsh raptor
#

Make pressing x in the lobby also say "over here!" or "hey!" instead of a subtle cough so i can still call my teammates in the spacerig for a beer or something else

charred minnow
#

Make born ready come with a passive of faster reload

real geyser
#

New Gunner grenade:

gunner Attractor Pulsor gunner

The attractor pulsor is a small circular throwable, which sticks to any target hit with it. It has a unique property, as any bullet which has the pulsor inside the reticle will now consistently hit the target. If the pulsor misses an enemy, it will instead draw in enemies for a short period of time.

TL;DR

Pulls bullets or enemies towards the grenade, 4 grenades, good with bullet hell

charred minnow
#

Give shard diffractor an OC where it becomes a freezing ray and the crystal is blue ❄️

Call it Chilly emission
something IDK

I need to see this dstare

winter pebble
#

might be bad idea but hear me out, cluster flares
like a regular flare but upon impact/after a delay it explodes into more lesser intensity flares like the cluster grenade

tropic wind
#

We have spiky sideburns, spiky eyebrows, and a spiky mustache. We NEED an extremely spiky beard. Like a cactus for your chin

sick cloak
unreal osprey
#

“Hurricane” Guided Rocket System clean overclock:
Auto-locking Missiles

Newer, smarter missiles detect nearby enemies and will automatically target them without further guidance. Very useful for a gunner in a hurry!

rocknstone Missiles will leave manual guidance and automatically track towards targets within 10 meters

rough vector
#

post even here: what if we have a new environment and it's literally a junkyard? Literal illegal disposal of toxic trash dumped by a "intergalactic mafia" on Hoxxes and we must recycle the trash or could corrupt the minerals we need to extract from the site.
We must dig not only in stones and rocks, but also in dirty amount of junk disposed in the tunnels. Could be very toxic, some areas can cause poison damage since the miasma caused by the rotten trash makes the whole area very unhealthy for our lungs. Plus the Glyphid could mutate in a poison variant for eating too much trash.

dapper grove
#

Ok, my one suggestion: allow us to take 2 overclocks and reroll them into 1 of a specified class

dusk basalt
#

m1000 scope zoom OC?
Maybe give it a large weakpoint bonus multiplier like the supercooling chamber.
Let the tunnel vision be the offset for balance.

spare horizon
#

**Suggestion: Add a option to have a smaller viewmodel to add more visibility in-game **
(It can be really annoying to see especially with the Gunner's Autocannon taking a big part of your screen)

(The image who serve as a example was taken from a mod who make you smaller, and it also make your viewmodel smaller)

lucid hemlock
#

Add a neutral creature that, according to its bestiary entry, eats dead flares.
(No gameplay implementation of that behavior should be necessary, same as the silicate harvesters don't do anything noticeable.)

With everything else on this weird planet and just how many damn flares we're throwing around every mission, it only makes sense for something to have adapted to take advantage of them as chemosynthetic nutrients.

rocky ice
#

Maybe this was part of the intended design, but I can't be the only one who sometimes in the middle of a frantic battle mixes up Septic Spreader Goo for Red Sugar chunks in some places. From up close and lit up its easy to tell but sometimes I find myself dashing to the wrong place. Maybe add something to make it easier to tell the difference at a quick glance? Unless that design choice was intended (or if I'm the only dummy that feels that way about it)

vapid mist
#

whenever you get downed you have a beard meter and when that goes empty you die until the next mission

analog umbra
#

Can I please get a kippah hat in the store

jolly linden
#

Less a suggestion for the game more for the server - any chance we could get some iconic voicelines as soundboard additions? You know.. "Mushroom".. "We're rich" etc? Maybe some creature noises too like lootbug noises idk.

sinful orchid
#

I wanna pet hacked patrol bots and name them patric

nova raft
#

Allow rejoining after crash for industrial sabotage. Cost 4 of us a game after my game kicked the bucket when the Caretaker spawned.

undone crown
#

Pickaxe set that makes your pickaxe look like a crowbar. You could be a robber or Gordon Freeman.

remote orchid
#

Add a new automatic shotgun for scout. It should be the main weapon, to cause great damage, to have high firing, but this is offset by a small ammunition (I think between 30 and 100 rounds), a small firing distance and only 8 (or 10) rounds in the clip. Such weapons will be used for aggressive gameplay, with crowds, rapid destruction of enemies and the same rapid departure.

quick spear
#

I feel this has been done before, buuut

Make festive drinks for other holidays, hot chocolate for christmas with a light brown foam and dark brown inside, halloween should be a sorta orange drink with a jack o' lantern design on the foam, drinking it would cause the player to turn orange temporarily.

astral orbit
#

dystrum draught - increased pickaxe swing speed

marsh raptor
#

Have sleeveless armor also show up on the winscreen/game evaluation screen so i can still show off my armor the way i intended it to look

rare pilot
#

"Join last server" option in the server list

drowsy goblet
#

There should be stats for Bosco at the end of a mission
How many kills, how much he mined etc.

main leaf
#

Beer toss victory move should be beer. Not that leaf lovers piss leaflove kick

quick spear
#

(may be bad name, but im givin' it a shot)
part of the "today's special" selection
potency: strong
picky drinker's ale
cost: 3 malt stars, 2 starch nuts, and 105 gold
description: "your certainly a picky dwarf about your beer types I see, allow us to introduce the brand new 'picky drinkers ale', we dont know how much of what we put in it, you'll just have to find out yourself"
effects:
positive: 5-15% increase for health regen and shield
1-5% increase to movement speed
negatives:
3-10% recharge for pickaxe slam, and a 1-5% decrease in ammo taken from resupply

spare needle
#

Reduce damn bounce! We're dwarfs, not rubber balls!

austere spear
#

New OC idea for the Warthog Auto 210
This OC would focus on giving the warthog enhanced self defense and trash clear.

**🪈 Resonance Mechanism🪈 **
By swapping the standard barrel with a special mechanism you can convert some energy from every shot fired into a shockwave that disorients and damages Glyphids. This mechanism requires a shorter, looser barrel, reducing the force behind each shot.

rocknstone Front Shockwave (Deals 20 Damage in a 4m cone)
rocknstone Chance to Fear enemies near you (50% Fear Factor to bugs within the cone)
tothebone -1 Damage per pellet
tothebone -2s Stun duration

I wanted to allow this OC to fulfill a self defense and trash clear niche while not being too different from base. I originally wanted to touch ammo, accuracy, or pellet count, but decided against it since it would effect turret whips balance too much. I also thought of having the effects be more extreme, leaning into crowd clearing more, maybe having it apply a DOT effect. But due to the Warthogs Grunt breakpoints I found that this would inevitably lead to an unbalanced OC.

-1 Damage loses 8 or 10 damage per shot, so a 20 damage shockwave makes up for the lost damage (Including the loss of a grunts x2 WP) so no loss of DPS. It also hits the swarmer breakpoint, allowing you to better deal with trash bugs.

The fear is 50% or 25% on Praetorians. With the base magazine of 6 you should get at least 1 fear proc per reload (Its a 99% or 98% chance for it to occur within 6 shots, and a 94% or 69% to occur within 4).

Overall I feel this OC might be a little weak, but would fulfill a unique niche not currently touched on by the warthog's OC options, specializing in close range self defense and trash clear, allowing you to more heavily specialize into single-target DPS on your primary.

Note: You can still hit the grunt breakpoint without T2 Pellets, so ammo is a viable choice on this OC.

radiant wyvern
#

Nerf grenades slightly and add upgrade paths for each one

austere spear
# austere spear # "Small" OC Balance Ideas <:Sconk:767874469771214859>**M1000 Classic Edition**<...

"Small" OC Balance Ideas

engiminiWarthog Auto 210 Editionengimini
https://deeprockgalactic.wiki.gg/wiki/"Warthog"_Auto_210

Mini Shells: Usually considered a bad OC, and often called the worst OC on the Warthog, totally outclassed by its clean counterpart Light-Weight Magazine.

This is due to 2 issue, its abysmally low damage that can ruin its best breakpoint, and the total removal of stun, resulting in poor self defense and target lockdown.

A grunt has 108 health on H4 and H5, they also have a x2 WP on their mouth. At base the Warthog deals 56 Damage, just hitting that 108 breakpoint when hitting the WP. -2 damage places you at 40 damage, or 80 on a WP hit, resulting is a doubled cost to kill per grunt. Overall this makes the bonus to efficiency nonexistent, leaving you with an OC that trades all stun and a big chunk of your DPS for +6 magazine size and x0.5 Recoil, neither of which are particularly powerful.

Note: This doesn't include the damage or pellet mods, as the former doesn't reinstate the 1 shot kill, and the latter competes with ammo.

How do we fix this? A good solution is to reduce the effects of the OC, focusing on its main changes. Personally I find the damage change unnecessary, as the loss of stun itself is pretty big. Additionally the recoil bonus has little effect, so it can be dropped for balancing and brevity.

This would result in the following OC:

rocknstone +42 Max Ammo
rocknstone +6 Magazine Size
tothebone Unable to Stun

This OC would fare a lot better, as it doesn't touch the damage, and therefore avoids all breakpoint and DPS issues. The loss of stun still sets this OC apart from others, but I feel that it's a lot more worth it when isolated.

The new ammo bonus sets you at better total damage then before, being 7*8*132 = 7892, before it was 5*8*168 = 6720. Base is 7*8*90 = 5040.

Thanks for reading <3

tiny robin
#

Thunderhead auto overclock.
Chemical catalyst bullets, "we replaced your bullets with special chemical rounds that react with organic matter, exploding violently on contact. Unfortunately the rounds are larger and more expensive, resulting in less overall ammo and reduced mag size, but their streamlined shape gives better accuracy."

Stats

On direct hit: triples area damage and splash radius.

On miss: -25% area damage

-50% direct damage

-1.5 rof

-165 ammo

-35% mag size

0.4% spread

This OC is made for crowd clear similar to carpet bomber, maybe even better, however you must be able to hit you shots if you wish to use it effectively. If you miss, you deal way less damage and your lack of ammo means you must make them count. The reduced spread helps you out, but its reduce ammo makes you want to target big groups.

With is OC if you got a good eye, you'll pound anything in your way in OBLIVION.
Just don't miss.

vale cloud
#

add an Armor Breaking OC to Drak - 25 to combine with Electricity mod on it. Because GK2 and M1000 can electrocute a Praetorian in front of it face with their armor breaking mods while Drak cannot.

crimson ruin
#

Bit of a strange and broad one, but overclocks for at least one of each class’ primary and secondary weapons that allows them to utilize each “primary”element (fire, shock, toxin, freeze) if the weapon slot cannot already access such via preexisting overclocks and upgrades. For example, none of scout’s primaries have freeze or specific freeze-related benefits from what I know.

plush crane
#

Updated MULE system-
Each player gets their own beacon to call Molly, which can all exist separately.
Molly will travel to each one in the order they were placed, waiting for a few seconds if another beacon is still up before heading to the others.
Maybe also have a sound cue for when Molly reaches your beacon like a chirp or voice line.
To avoid confusion, the lights on the beacons could turn red or something when your beacon isn’t the current one Molly is traveling to.
Ok i’m done

merry lagoon
#

A new voice line when buying the daily deal: "Stocks and loans!"

autumn sleet
#

What about a limited time mission where you have to get some kind of bait to lure in an especially big boss, but the bait also lures in other glyphids and stuff so you gotta hold them off until the boss arrives and you can fight him. Could be an event themed boss or holiday themed. Just a limited time boss hunt mode.

faint flame
#
  1. Pickaxe visibility: One of my main wishes for the game is a feature that displays your customized pickaxe at all times! My recommendation for this feature is to have your dwarf's pickaxe hanging off their belt area or attached to their back!

  2. In game emotes: I really wish we could use some of those silly dances we see at the abyss bar used in game! Maybe an emote wheel or a hotkey to use it with the emotes being unlockable?

  3. Skip Forge animation: Pretty self explanitory. I find myself often wishing to have the ability to skip the Forge animation so I can go back to messing with my friends in the lobby.

  4. Quick chat: Everyone knows how hard it can be to communicate when your ass is on the run from a bunch of bugs, especially if you are with the majority who don't use a microphone. Maybe some quick chat settings for easy of in game communication during times when you just need to run?

  5. Flare Upgrades: There are a lot of good upgrades you can put on your dwarf's armor. Maybe include one that makes flare recharge faster? Or alternatively an upgrade tree in the flares tab?

  6. Rival Tech Armor: OH MY GOSH. I love the Rival Tech pack so much. It absolutely should be an armor DLC as well.

  7. Player inspection: A way to inspect what upgrades, weapon loadouts, and cosmetics a teammate are using. Maybe limit it to friends only so you don't get overly-criticized if a teammate doesn't like what playstyle you use.

  8. Armor overclocks: Self-explanatory again. Feel like it could introduce new mechanics and gameplay styles.

R&S!

river magnet
#

A perk that gives an extra grenade

spiral torrent
#

A perk that allow's you to use your dwarfs friend as Mount the friend need to agree to it but Still, and ur friend can throw you. I just like the idea of the four dwarfs stack together and mining or fighting a dreadnought

near frigate
#

I killed Gigginox in MH3U, and it made me think two things. First, fuck gigginox, second, a leech bug with legs could be fun. Like it’s blind, so gunshots and other things will make it run towards ya, and then it grabs you and traps you for a bit, running around

high moss
#

Leaf lover cosmetic DLC. Elf outfits and wooden frameworks for guns (stick and twig!). Supporter edition Leaf Lover's Special beer

ivory lantern
#

Make rival nemesis able to make molly stomping footsteps, after it sees you and is moving towards you.

spiral torrent
#

Would be Nice to have more medieval stuff like this, it would be awesome to see framework with à fantasy twist on it
...
Its an overlord reference

rough vector
#

idea: could we have a fancy cosmetic suit, haircut and hat inspired by dc comics Penguin?
Maybe we can even use the umbrella as shield, good as shotgun cane or could be good to fly.
Wich one would be good for our dwarfs? The suit 🎩 the umbrella ☂️ or both 🐧 ?
This really would define how rich is your dwarf.

oak wigeon
#

rarer secondary objectives that give you more money (don’t secondary’s give you 50% if the main objective?), e.g don’t call a resupply

real geyser
#

A set of springy eyes glasses which wobble around

elder python
#

slapable bobble head

clear dust
#

Beer resupply mid dive for gold. Heals a little or some small buff but mostly for wholesome vibes after a swarm

quick spear
#

Bosco based dlc
Cosmetics use bosco's main colour scheme and weapons can use bosco's variation of colours
(Shitpost suggestion ig)

torpid mortar
#

ive suggested something similar before, but this time i want to expand on the concept.

warnings exclusive to deep dives, but with a twist: randomized, game-created custom warnings.

borrowing from a massive list of tiny, small details that would add incremental bits of difficulty, these warnings would be basic in concept but change up how a deep dive would be done drastically.

for example, "spicy armored hyperthermic bugs"

spicy: drops a small puddle of septic goo on death
armored: armor break values get a 50% increase
hyperthermic: bugs run hot and thus are 25% harder to freeze.

this would make it incredibly rare to run into the same warnings twice and make deep dives feel more unique each run, without having to put too much work on the devs for making entirely new warnings.

rain jackal
#

The only thing this game needs is a drink that gives a random drunkenness level between 15-30 so you can have drinking games with your friends and see who passes out first

lapis grotto
#

I suggest to add a rare version of lootbug that it look would depend on Biom.
Like for example on Fungus Bogs Biom we got brown colored Lootbug on witch mushrooms are growing + this rare variant would also drop little amount of Croppa
or on
Radioactive Exclusion Zone we got ash colored lootbug covered in harmless little Uranium crystals and this rare variant drop little amount of Umanite

rocky halo
#

A perk that would reduce damage taken from boss/mini-boss enemies and possibly their minions by a percentage point. (such as Korlok tyrant weed, Nemesis, Dreadnoughts, anything that makes a health-bar appear. This could include bulk and crassus detonators)
A name I may suggest is: Boss of Bosses

loud hill
#

probably already suggested, but glasses cosmetic slot?

vale cloud
#

Super cooling chamber OC really should have a buff as one of the following option:
Option 1: much faster focus speed, extra 2 bullets in the mag, and keep the old focus dmg bonus.
Option 2: More focus dmg bonus that enough to kill any kinds of rival turret and patrol bot weakpoints in one focus shot in haz5, keep the old focus speed.

  • Please just make the OC worth the dmg and dps when players sacrificed so much time and mobility on it.
vale cloud
#

Add funny cursing voicelines when:

  • someone kills a creature that has pheromone status effect (from pheromone dart) on it.
  • someone burns a driller's neurotoxin grenade gas cloud.
  • someone add heat dmg to a dreadnought.
  • someone die from fall dmg by bouncing off other dwarf ' head.
charred minnow
#

FOR THE SAKE OF POSITIVE GOOFINESS please...

As a fun goof can we take the beer with us, and make a drink status effect for the glyphid we give beer to?

Suggestion animation: grab glyphid by mouth and make him chug the beer

(Could only use it on one glyphid and make them drunk and slowed for a small while)

-for other enemies such as robots while not getting drunk, they are only slowed down a little bit (beer is violently thrown at them and shatters)

•can be done with medium sized glyphids too just without the animation

rocknstone Drunk and thrown to the stone🍺

near frigate
#

A pet cosmetic slot could be fun. Like some small baby bug or something that sits on your shoulder.

gentle pivot
#

https://i.imgur.com/fI04ZlH.png Please add a label for who used the supply charge. I forget where I've already taken it from and where I haven't. Especially when the allies will summon several capsules with supplies at once. I don't want to take away an ally's supplies, but I just don't remember where I can't take them anymore, but where I can.

marsh raptor
#

Some sort of crosshair when having shield equipped so you can throw it more accurately and know what you are doing

compact pecan
#

Make the drillat the very bottom of the droppod spin the correct direction. The very bottom ring spins in wrong direction if you look at it in the space rig

&

#

Add the feature (currently a mod) that lets you see the level of promotion of someone after the last promotion

dusk fern
#

New weapon idea for if you want to add more in s5/s6

Phase Phantom SIG-12

Secondary

Mag size: 5 (recharges shots after waiting)
Medium to light damage.

Each upgrade has a status effect, when you select that upgrade, that status effect is added to a cycle of 5.
As the gun fires it gives the target it hits the status effect (strong elemental status effects like fire & electricity can be replaced with half fire and half electric with reduced effect).
Reloading causes the cycle to reset.

For example; the upgrades selected have in the order of upgrade 1 to 5, electric, stun, fire, empty upgrade slot, electric.
The first time you shoot will proc with Electric, followed by stun, fire, no proc and electric again.
After the cycle is completed, no element will be given until the reload butten is pressed again.

If you reload at your 3rd shot, the order wil be electric, stun, fire, electric, stun, fire ETC.

The fifth upgrades or overclocks can change elements per upgrade or do something related with said elements.

For three examples:
The fifth shot deals extra damage for each status effect on the target enemy.

Each time you deal damage with the same element as on your fifth slot, you store a % of that damage. When you hold the attack, you charge an ultimate shot that deals Elemental damage based on the element and saved damage.

Fifth upgrade option: stun.
Element: sticky flame slow.
It changes all elements in the upgrade path to stun/slow effect on other upgrades. Increases status duration.

spiral torrent
#

A seismic gun. It would be secondary for gunner. imagine a china lake type of grenade luncher but smaller. The gun would fire small canister that make the ground shakein, a small area, it would dmg the ground, making it easyer to breack or something and fear enemie. ( idk how the number would work but feel like something to work on)

A biological gun that shoot tentacle. That would be a primary for engi. The gun would look like a hyper futuristic double barrel shotgun.
It would again shoot canister, but those one would contain a small tentacle and fluid to make it grow commicaly fast. Those could stick To any surface and slap or some time grapple small gliphides.

And again im not good with number or else. But, hey tell me what u think and how u would work the stats on those bad boys

lapis pelican
#

add a clear notifications button

latent thunder
#

Optional Drones.
B.E.A.R. the first drone I came up with, a melee tank that taunts enemies, and climbs on surfaces like a Glyphid of Molly. Draws attention away from you, and can collect secondary objectives like boolu caps, and Apocablooms. Carries ballistic missiles as a missile option, and a mod for the missiles is that your B.E.A.R. can also fire atomic missiles to irradiate an area.

Shelly. A turtle-like drone and MULE replacement. It can do all the things Molly can do, but instead of an attack it produces an energy shield, and it has mortar shells that destroy enemy armor. It also serves as a portable sesupply, using a smaller fraction of Nitra. In multiplayer games, the Host can store main objectives like Aquarqs in her shell for safe keeping. Can hold up to 6 Aquarqs at a time. Cannot collect objectives, as it mainly functions like a Mule with s shield battery that pushes enemies back, and blocks enemy attacks.

Phoenix MK: V. A bird-like drone that has high attack power with dual flamethrowers, AOE illumination so you never have to use flares again (Disables it's owner's flares), and can rain hell with Napalm egg-bombs (Bombs coat a large area in sticky flamable goo that burns for a long time, slowing enemy movement and dealing burn damage). EXTREMELY AGGRESSIVE! Also faster than a bat out of hell! Mines slowly compared to Bosco.

Fenrir MKV: A wolf-shaped land drone. Can collect objectives, cannot mine. Can serve as a mule. Big enough to let 8 dwarves ride it's back at once! A melee drone that fires cryo missiles, and deals freezing and radiation damage to enemies with each bite. Can only be selected after unlocking all perks for all other drone variations.

vital flower
#

A viking based cosmetics dlc

lyric epoch
#

Something similar to a lost pack but instead of armor you find a weapon like a mini gun surrounded by glyphid corpses that could give weapon frames/paint jobs, would just help the cosmetic grind

real geyser
#

Mechanical framework which makes everything wood, brass and gears. if its possible, the gears could react to you firing and reloading.

tough sand
#

a few ideas and thing i think would be nice to have in drg i made up, there most weapons. gunner, 6-cell rotary grenade launcher. 50. cal lmg, it is big and hits hard. anti material rifle, i think that self-explanatory. fully automatic shotgun. ak 47 that just shots fire 🙂 Driller, F1r3Ba11 launcher, it shots bowling balls that are literally on fire leaves trail of fire as it rolls. flare gun, as a secondary choose. saw ripper launcher, it's the spring-loaded ripper saws but gun. engineer, a meaty feeling shotgun.

#

i accidently sent it so I'll just continue. engineer, a railgun, it has like 2 ammo pools one is energy and the other is shells, it is like the m1000 but like railgun. i hoping for flare mods, but here are some more random ideas i have, movement and the other tool to have there own overclocks but like just clean and maybe a few balanced. thats all i do have overclocks for this but im tried and it late so i sleep

turbid spindle
#

I'm a somewhat new player, since a friend of mine gifted me the game, but there are a few things I'd like to suggest with what I've played so far.

1- Color: My favorite color is red, but my favorite/main class in the game is the Gunner. I'd really like to be able to choose my color or swap color with my friends. I even unlocked a red armor paint in the cosmetic tree before I noticed it was exclusive for the Engineer. My friend who plays engineer doesn't really like red and would swap colors with me if he could but the game doesn't really allow for that.


2- Veteran class: This was an idea I've had after I tried all 4 classes a little bit.
It would be interesting if there was an unlockable 5th class that is the "Veteran" class. It would equip any weapon of the other classes, having 12 options of weapons for main and secondary weapon and 4 options for the specialty weapons. It could start as early as getting level 10 or 15 in all 4 classes and then you unlock weapons for this class by unlocking weapons in the other respective classes, and any weapon augment you purchase for other classes, you'd unlock for the same weapon for this class.
Basically, it'd be a customizable class where you get to choose any equipment from any class.
It would be very interesting when playing solo because your friends are offline.


3- Flare upgrades: Just like your weapon, off-hand, pickaxe and armor, there could be very interesting upgrades for flares.
Some ideas:
Flare

Tier 1
-Sunny Day: Your flares burn a lot brighter, illuminating a wider area.
-Long Lasting Chemicals: After your flares have finished burning, they leave a brighter remains that still illuminates a small area.
Tier 2
-Easy Come Easy Go: Your flares last less time, but they reload a lot faster.
-Slow Burn: Your flares last for 2 times as long.

turbid spindle
#

4- Bosco Modifications
Two new alternative options to Rockets (not removing rockets as an option, just giving two other new options) and necessary changes to existing rocket modifications to also affect the 2 new options.

Tier 2 (2 new alternatives to Rockets)
-Lights, Please: A secondary support tool that can shoot flares that stick into walls. (Scout Flares for Bosco)
-You're Grounded: A secondary support tool that fires a unique material composite called Plastcrete that morphs into a semi-oval shape with a flat top upon impact against terrain. (Engineer Platforms for Bosco)

Tier 3 (Small changes to 1 modification)
-Extra Secondary Ammo (Replaces Extra Rockets): Giving 1 extra rocket, flare or platform
[Same effect, just to affect the 2 new options as well]

Tier 4 (Changes to all 3 modifications)
-Scare Tactics: Rockets scare enemies away, Flares are a lot less bright, but enemies are scared away from the source of the light and platforms release a smell that makes enemies focus attack and destroy them.
-Extra potency: Rockets have a higher chance for the explosion to shatter armor. Flares burn a lot brighter and for a longer time. Platforms have a much bigger radius.
-Cryo Chemicals: Rockets have a cryogenic liquid added to the explosion that slows down enemies and can freeze them. Flares produce a strong cold that slows down enemies movements near the source of the light. Platforms have a cryogenic liquid mixed in them that slows enemies near or on top of them.
[They still work exactly the same for rockets, but have added effects for the 2 new options in tier 2]

Tier 5 (Changes to 1 modification)
-Doubled Payload: Rockets explode with an increased area of effect. Double the ammount of Flares and Platforms that Bosco carries. Flares and Platforms now reload 2 at a time.

vale cloud
#

Compare to Scout embedded detonators OC that can only detonate 1 bug the Driller explosive reload OC on Subata should deal AOE dmg when trigger the explosion and this effect radius will stack even more with T5C toward corrosing enemies.

#

The Tranquilizer Round OC on Subata beside stunning a bug for 6s should also extend any status effect that the bug had such as when shooting a burning or corrosing Preatorian it will extend the burn or corrosive effect on it for more 6s too.

vague crown
#

I am fully aware this probably has been suggested before, but:

An additional use for phazyonite
My current idea is that in the equipment terminal, instead of showing which frameworks you DO have for each weapon, display all of them, but the ones you don't have will be grayed out and with a small lock icon next to them (maybe a closed Cargo crate icon instead?). Hovering over the frameworks you don't have within said window will show you a certain price of phazyonite to obtain it. I am uncertain about the actual pricing, but it should be fairly high to keep the excitement of actually getting one you want feel worthwhile. It could be a very welcome change and help massively reduce the cargo crate grind, and resolve the cosmetic bloat. Maybe this method of getting cosmetics could be applied to other things like pickaxe parts, Victory moves, Armor paints, etc.

vague crown
latent thunder
#

New Engineer turret options and Overclock possibilities.
Rocket turret. Fires a rocket at the target. Fairly slow fire rate, but rockets home in on targets and explode, dealing considerable damage even to the environment. Ballistic missile overclock, lets it fire multiple smaller missiles at a target, shreds through armor and weak points, but risks friendly fire.

Mortar Turret: A turret option that fires grenades using a laser tripwire. Enemies that cross the tripwire will be shot instantly with mortars. Littleman Overclock, turns mortar grenades into nuclear bombs that blast craters into the ground! Like having an engineer with the Fatboy Overclock on their grenade launcher!

Proximity flame turret: The dual flamethrowers the miners wanted, but the Engineer's design! Mods/perks can include sticky fuel that makes flames permanent on glyphids and other enemies causing the fire affliction, and gummy fuel that slows enemies so the turrets can burn them more! Shorter range than the Driller's flamethrowers. Overclocks can include a cryoburn mod that afflicts the target with both burn and freeze damage simultaniously!

Minigun turret: Basically, the turret with a LOT more ammo in it, much higher ammo capacity, and shreds enemies like they're made of paper! Can get a 10mm M41-A Overclock, turning your minigun turret into a turret firing armor shredding explosive rounds that tear through armored glyphids like they were larva!

Multi-class weapon: Dual 500 Magnum. A sidearm that sits in the secondary weapon slot. Can have mods like delayed explosive rounds, or impact explosives. Also included would be Revolver mag, or a Drum mag mod to dramatically increase how many rounds are in each gun! If this is too powerful, it can be a multi-class primary weapon instead.

pulsar sluice
#

add ability to name everything you can pet (lootbugs, breathers, tamed glyphids etc.)
idk why but it feels like it would be fun

vivid moat
#

Rockpox Blister Detonator

"R&D previously believed the highly volatile Bulk Detonators were immune to the rockpox given their usually extreme body temperature and massive chemically reactive physiology, but they were proven wrong soon enough.
Similar to the exploders, it produces a large amount of the rockpox organic concrete instead of the bio-napalm, and like it's healthy counterparts, managing to kill one will result in a blast in the kiloton range, spreading the concrete and rockpox blisters in a huge shockwave."

Same deal with the Bulk and Crassus, but when it dies, it creates a Lithophage Infection Spike when it dies.

nice

lucid hemlock
#

Please allow us to tip Lloyd while we're holding a beer mug.

fluid wigeon
#

Please turn down slime generation rates in fungus bogs to where they were in previous years.

stuck field
#

adding always run option cuz walking ngl is useless

radiant wyvern
#

Add some new armor types for armor hunts since all existing armor hunts are for helmets and pickaxe parts

Could also add a decoration in the hub that contains error cubes. The more you have, the more will be in the decoration

marsh raptor
#

Show in the ui when the armskore coilgun is reloaded like with all other guns that need to be reloaded so you actually know when you are ready to shoot instead of spontaneously needing to reload when you switch to the gun

wintry grail
#

Show health number

kindred kettle
#

An option to have the HUD ammo counter flash or change color when less than 50% of the selected weapon's max ammo is remaining.

graceful vine
#

quality of life improvement:
when resupplying, you instantly get all your flares back as well

hybrid thistle
#

the drones during the pillar machine should have sound so you can hear it coming

kind wind
#

Grenade for scout that isn't affected by gravity, would float a moderate distance then stop (thinking aroudn 5-10 meteres). The grenade would be an object that could be grappled to, upon being shot by scout or a teammate the grenade would implode, dealing large area damage and breaking terrain similar to an epc shot.

rare pilot
#

Oil shale in the Ommoran Heartstone room gave me an idea:

We improve the drill's performance (faster stages) by topping off the fuel cells during combat.

radiant wyvern
#

Customizable spawn room

civic bridge
#

I don't know if this has been suggested before or not, so I apologize if it has but, having Bosco with you on the victory screen if you are solo. He is putting in so much work and deserves recognition as well!

gilded smelt
#

Next Yuletide, let me pick up the Candy Cane dropped by the Elf and hit glyphids with it until it breaks ot i throw it swat

cold basalt
#

Make it so that everyone's assignments are visible while partied. I like grouping up with a host or hosting myself helping greenbeards or my friends that are new to the game but we have to keep swapping host so others can finish their assignments. It's a small change but it would be nice so the party leader could pick missions specific to other dwarves needs. That and possibly a voting system to cater for the new addition.

Much appreciated, my friends and I love your game.

  • Enchanted Coffee
loud hill
#

a camera feed on the space rig that shows the DRG R&D facility (you can tell because there’s a big sign that says “R&D” in the background)

scenes:
armor plates being welded to a drilldozer
a massive shard diffractor / breech cutter on a testing platform
a large pile of those rockpox containment tubes (possibly with automated arms moving them around)
bosco/molly manufacturing facility
a meeting room with a map of hoxxes, with “where is Karl?” written at the top

austere spear
#

Interplanetary_Miners_UnionUnionsInterplanetary_Miners_Union

Now that the Union system has basically totally broken, I suggest that it be partially removed this next maintenance update.

Instead of total removal, I suggest that you keep the bi-monthly rewards (Credits + Minerals) and free week of beer, but without them being tied to the existing union system. I want the reward to be kept since its a really fun event, and something to consistently look forwards to (Also the Minerals are really helpful early on lol). The rewards could either be totally free, or need a short assignment in place of the original union goals. I lean closer to totally free, as I never once did see a union come even close to not finishing a goal.

Overall removing the broken discord union system would be great, and linking its rewards to the game itself would make it a lot more user friendly and a lot more resilient.

Also this is not needed but it would be nice if players could still "join" a union, as the act of joining and being in a group is a lot of fun, even if pointless and without consequence.

Thanks for reading <3

full ivy
#

Customizable Cabins

tardy moss
#

Petting Steeve should heal him a bit

idle charm
#

Please expose the statistic of all money spent by the player and the global player base at the Jukebox.

zinc yoke
#

Bigger cabins + customisation for them. Give us more stuff to purchase

rugged field
#

Supercooling Chamber

If you look at the numbers, this OC's magsize and ammo penalties basically does the same as making the chargeshot the equivalent of costing 3 ammo per shot. However, due to the magsize and ammo penalties, it obviously has an effect on non-chargeshots too. So, how about changing its penalties so it only mainly affects the chargeshot? Like this:

Removed effects from the OC:

  • Penalty -> Ammo reduction
  • Penalty -> Magsize reduction

New added effects to the OC:

  • Penalty -> Chargeshots now cost 3 ammo per shot
  • Bonus -> Magsize is increased by 1 (This gives you the same number of chargeshots as current SCC, with or without the magsize mod on tier 3).

All other effects (bonuses and penalties) can remain the same. With these changes, the chargeshot remains basically the same, but regular non-chargeshots are not penalized for it.

velvet falcon
#

FOR THE LOVE OF GOD, PLEASE add a reconnect button, I don't care how many time this have been uttered, WE NEED IT, countless time have we been in the final stage of a game and the DISCONNECT ruins it. THIS NEEDS TO END, its already a feature when it comes to game crashes so why not have it for disconnects.

acoustic rain
#

New machine event(or even type of mission, but i guess its too small) - Haven't got a name, lol

So in the caves there can be anything, right? I thought about an event, which could change terrain during it, so the main problem will be actually this change of a place(well with constant swarm)

So for example it can be like Ommoran, but just like we are killing Dreadnoughts while they are in a cocoon stage, this Ommoran is in like stage of growing, so "before our mission" previous team built a machine around it, so management could or get to know about the process of developing of an Ommoran or use it for another purpose(use for getting more energy, etc)

So after dwarfes start the event, the machine will start to, for example, changing Ommoran with power. So the heartstone(because the terrain is not that strong just like in the room where big Ommoran is) starts destroying everything around it, including the space under the platform.

So the problem will be to maintail the stability of a platform, "adding blocks" to the sides, so it wont fall down and the event wont be failed. Additionally the stone could have more attacks, for example start pulsing energowaves which deal damage and you need to jump to avoid. And, well, bugs are still there

So in the end after some time the event is complete or failed. You can also do that after the event terrain is at least slightly healed, so it wont be a problem completing main mission.

real geyser
#

Make more things damage terrain. I want to see sludge slowly melt away rock, or a shotgun take out a chunk from a wall, or even an oppressor remove a piece of the floor when it does it’s slam attack. I think one of the cool things in the game is seeing how your actions effect the environment, as you have this pristine, almost untouched cave becoming decimated by fluid pipes, doretta caves, and whatnot. Seeing all of the pickaxe marks and pipes in the level makes the game feel a lot more immersive, and as if there actually is a bunch of drunken, reckless workers fucking up the place.

paper ferry
#

Maybe we could increase the damage boost of feedback loop on the thunderhead from 10% to 15% like variable chamber pressure on the minigun?

rough vector
#

Idea for a new cosmetic set with a cosmetic weapon
I can imagine our dwarfs dressed as a 1940 american gangster with a fedora and armed with tommy gun like guns,

lucid hemlock
#

when you get around to a revamp of the perks system, can we get an option for carrying like +2 grenades?

real scroll
#

a way to get the overcocks you want similar to mineral trade center. Possibly just have different overclocks available for certain intervals of time. Possible downsides to this are you buy the overclock for at least as much as it's forging price and then you'd have to forge it which would cost at least you 2x as much as getting it through other means would

mild crane
#

The ability to pet the dreadnaught twins during their healing period

fluid wigeon
#

A way to block someone that also blocks their server from appearing. Several players close to me have extremely disgusting server names, and I want to never see them again.

ivory iris
#

The ability to abort any assignment, no exceptions. I can't do my promo assignment, for example, because I can't abort the season assignment.

fast quartz
#

More than 6 loadouts

marsh raptor
#

A mission where you deploy drg's own drones, i think it would make sense as rivals are also doing it

grave cloak
#

'reaper rounds' unstable overclock for the gunner's autocannon:
rocknstone Enemies killed by direct damage explode, with big multipliers to AoE radius and area damage
rocknstone Increased accuracy, direct damage, and weakpoint bonus
tothebone Shots don't explode. (only source of AoE is slain enemies)
tothebone Reduced fire rate, mag size and ammo pool

strong roost
#

Shooting range, where we can test the builds, without going on a mission would be gooddrilldance drilldance drilldance drilldance

spiral wasp
#

A map marker for the dead elf would be nice.
I've had a few missions where it was killed at range and fell somewhere we couldn't, for the life of us, find it.

cedar hornet
#

the Deep Rock Beach Episode:

a possible summer event that adds a new type of hazard type: Flooded Caves.

Lore Reason: Upon descending into the mission, the drop pod passes through an untapped aquafer buried deep between the drop zone and the surface. The caves below the spawn room have flooded

Control has sent down a set of Experimental Scuba Gear.

Water is similar to low gravity with limited swimming that uses stamina

the dwarves must find air pockets, or use a resupply to replenish oxygen in the scuba tanks.

The flooded caves have greater reward

New enemy type: sharklike shellfish, big crabs, possibly some form of Glyphid-squid thing. Small swarmer-like fish reminiscent of piranhas.

The exit drop pod drains the water as it closes and leaves.

Swarms work similar to mactera swarms.

Ok but like imagine "flooded" and "Lithophage outbreak" at the same time.

Storm Crystals become a massive AOE rather than a "point to point"

possible replacement for sand/snow storms "muddy water flow"

lyric mountain
#

Manual heat dump for the plasma rifle shouldn't break shield if you're using the SBB oc

latent thunder
#

Third Person mode.
Some people have eyesight that cannot handle the First Person perspective, and letting us have the ability to see from behind our dwarves with the camera following accurately wouldn't be too much of a stretch. To toggle between view modes, it could be in the options.
-First Person: The default camera position.

-Third Classic craft: The classic Third Person camera position, where the camera is behind your head and back. Mouse controls the turning and camera, the camera controls function almost similarly to how the camera does in World of Warcraft or in classic TPS games. The camera moving with the mouse, and it will auto-follow where you're shooting. A possible fix could be to remap the pickaxe from right click to middle click, or make it a separate weapon in the lineup of weapons with a separate key on the keyboard similar to how a grenade is mapped to G, pickaxe might be remapped to T.

-Third Evil 4: The over the shoulder third person camera position made popular by games such as Resident Evil 4.

-Third Classic Twin: A form of third person where it functions best with a controller such as a joypad. The camera is controlled by the right stick, you have to move to make the camera realign. This setting only applies if you're using a controller instead of keyboard and mouse.

Offering Third Person camera options will also let us see our dwarf in their gear. I ran an experiment with my best friend and he did say that my dwarf checked his weapon when I hit R to reload when it was full, and he saw the animation. So why not just give us third person camera perspectives too? There are a lot of players who just can't handle the first person perspective.

sick igloo
#

Please please please add a version of the "Acid Wash" gun skin color that doesn't have the acid on it. The grey and red color palette is SO GOOD on almost EVERYTHING. I feel like the acid portion really kills it from being one of the best.

near glacier
#

Weapon framework: Worthless no more

Makes the guns covered in shards of "useless" crystal from the crystal caverns

grave cloak
#

(balanced?) overclock for the gunner's bulldog revolver:
rocknstoneOn reloading, if each shot in this mag hit an enemy weakpoint, stun each enemy hit
rocknstone Increased accuracy and weakpoint bonus
tothebone Decreased base damage

austere spear
# austere spear New OC idea for the **Warthog Auto 210** This OC would focus on giving the warth...

New OC idea for the Bulldog Heavy Revolver
Pretty simple OC idea, improving bulldogs stun for better murdering.

🪨Stone Stuffing🪨
Somehow stuffing every round with rocks has massively improved their ability to disorient creatures.
rocknstone x2 Stun Chance
rocknstone +0.5s Stun Duration

Pretty simple OC, just gives you a better stun. Base stun chance is 50%, so this OC gives you an incredible 100%, allowing you to stun with every shot. It also gives you a small boost to duration, to let you better make use of this guarantied stun. +0.5s puts you at a clean 2s stun duration.

Bulldog currently has no Stun OC's, or Stun Mods, so this clean would fit in nicely.

Thanks for reading <3

crimson ravine
#

Can we have a different button for switching ammo types on boltshark? It pains me to muscle memory press reload and then run around while swapping back

vale cloud
#

Add passive heat/cold radiance to the Nishanka about 1m to 2m front when using fire and cryo bolt. The heat/cold is minor that cannot burn/freeze a grunt but for only purpose defending from Naedocyte shockers.

cold basalt
#

Add a tip counter hologram to show how much the community has tipped Lloyd for his services.

wild thistle
#

grenade belt cosmetic except it's empty beer cans (preferably choosable which kind)

sterile sluice
#

Just a thought. Anything that deals with overheating should heat up slower in the ice caves and faster in the magma caves. And maybe drillers' drill uses less gas in sandblasted dunes since it's not working as hard to drill cause it's not stone?

wraith hazel
#

CROSSPLAY ( pc / xbox )

ivory lantern
#

Add fancy clothes like a tuxedo (with different ties for different classes.)

dusk basalt
#

How about something for the minigun where the less ammo that is in reserve, the faster the movement speed while firing?
Could start with a zero movement speed at max ammo like lead storm but then get to shoot while running past -60%
"After hauling several dozen pounds of ammo on yet another spelunking expedition, the dwarf realizes that they're not paid to haul it back and might be tempted to hold down the trigger just a little bit longer than necessary with the promised reward of a lighter load to carry for the rest of the mission. In such a situation, anything down range should be wary of the newfound risk of rapid onset lead poisoning that comes with this realization."

#

Or explosive rounds like the sabata but with a timed delay before they go off.
Put them in the minigun. It's like death by dial up. You know the bug's dead. It's just gotta buffer a bit first.

dusk basalt
#

... Heavy missiles that lob like grenades in an arch before having a large explosion.

shut iron
#

Pinging glyphid exploders should have special voicelines. Maybe some have minecraft references like <Creeper! Aw man!> or something

carmine widget
#

Charge suckers, korlok sprouts, ebonite glyphids, and kursite infected creatures are never seen outside of their respective events. Being able to find them outside of their typical scenarios would be great for worldbuilding and diversity, even if it has a minimal effect on gameplay. Replacing a spitball infector with 2-3 korlok sprouts or making 1 in 300 glyphids ebonite or something like that would be a fun way to implement existing content without reducing the appeal of what makes those events special.

solemn marsh
#

We need a deep rock collaboration with something

solid knot
#

when using the persistant plasma OC with burning nightmare it leaves a trail of plasma rather than leaving an area of effect after it hits something

proud river
#

please turn detonator spawns off during the refuel part and uplink part of the mini mule missions if you are playing solo

grave bone
#

pirate themed cosmetics like a tricorn hat for a halloween or maybe even summer event

languid spire
#

Please make sticky flames and sticky ice spawn with each ammo consumed instead of being based on FPS. (Volatile Impact Reactor already does this.)

Please make Heat Radiance and Cold Radiance apply some heat/cold with every ammo consumed instead of applying it as one big burst at the end of each second of completely uninterrupted firing.

Both of these changes would improve the consistency and feel of these weapons... and make it so taking a higher flow rate (AKA fire rate) is NOT a detriment.

(And please, uh, make Fragile do something. A chance to almost one-shot enemies that are both frozen and under 100 HP feels bad, man 😦)

pulsar plank
#

Drg tf2 crossover with cosmetics
Scout - scout
Engineer - engineer
Gunner - heavy
Driller - pyro
Pickax - some melee weapon idk

oak wigeon
#

specific missions have different cave generation types, what if you could use those for other missions? like a morkite mission in a map generated for and egg hunt mission! although it could be a mod

coral torrent
#

The waste disposal valves on the liquid morkite refinery should temporarily obscure player vision with the goop if they stand facing the chute, like a blooper in Mario Kart.

full ivy
#

Now imagine a warning called “radio interference” that makes it so everything is proximity chat…

winter kettle
#

a new today’s special beer called “ swift stout” gives 15% more running speed” cost is one malt star

undone crown
#

New swarm type: Flash Swarm

Smaller than a regular swarm, but appears without warning and all enemies will appear at once.

I honestly think that a random chance for a flood of enemies to appear would be really exciting.

This swarm would rarely appear in place of naturally occurring swarms with the exception of point extraction swarms.

fresh bobcat
#

Cosmetic hat that looks like field medic helmet with a cross from tf2
Would be cool for scout mains for example who have some kind of medic role in the team

paper ferry
#

Tryna suggest ideas for active perks, missions, weapons and such is very difficult and finicky but I'm finally giving it a shot.
A new active perk: "Call for battle"

Description:
This perk has two active uses, with a 30 second cooldown between them. The effect of the perk itself lasts 10 seconds. Upon activation of the perk, the player will taunt the enemies by yelling quotes along the lines of "Over here you ugly bastards!", upon doing so, for the next 10 seconds, distance calculation from the enemy to you are divided by 3, like a reverse of how repellent platforms work. During this time period, you are also granted 15% damage resistance.
This perk can be used for team players who can execute it strategically, or those who feel that their role in a team is the go-to person for all the killing, you can use it to ease the pressure on other team members, or go down fighting.

Let me know what you think

marsh raptor
#

Max spread being shown in weapon stats instead of just base spread

marsh raptor
#

being able to see while in a mission when you press escape things like how many credits the objectives give and what crafting minerals there are in the planetary region you're in

knotty walrus
#

add hazard 6 where loadout actually matters and things like elements and damage types aren't useless features.
I wanna prepare before i join a mission

signal bridge
#

A secret boss battle where, if you kick too many barrels and destroy too many decorations within a few day period, Mission Control has enough, and tries to deal with the crew by coming into the station with an iron man like suit, or something to "teach them a lesson," weapons now being able to be used during this time, If he wins by knocking all four members of your crew, like in normal matches, he constantly makes fun of you and has a constant shit-eating grin over his broadcasts for the next few hours, if YOU win, you get whatever rewards the devs deem appropriate for this, and you get to see the mission control bruised, scratched and bandaged, along with him CLEARLY being in pain for the next... Let's say half a day over his broadcasts.

lapis arrow
#

Maybe a new cosmetic section like classics or eyewear so you can get an eyepatch or a monocle I just think it will be cool

modest laurel
# signal bridge A secret boss battle where, if you kick too many barrels and destroy too many de...

This brings up a idea!

breaking away from that lets do a another thing with the same idea

if you kick all barrels and or 90% into the launch bay a small % chance for a easter egg battle to occur... mission control FOUND the gas and its actively pumping in.

Emergency Deactivation Buttons appear in 3 Locations

  • Abyss bar (front or back)
  • Vents area above / Launchpad tunnel (with disco ball)
  • Memorial Hall

If you completed it mission control accepts defeat for the moment and just leaves ya be if you fail you wake up in medical with mission control giving you a firm "I told you so"™️

Some Lines just off top of head
"Hey I Found your Friend! Deadly Photon Gas, I told you to quit kicking barrels into the damn launch bay!"
"Management approved of using the less than lethal Photon Gas if you keep kicking the Damn barrels into the Launch bay! looks like i get free pass to press this button here..."
"Sorry miners, i dropped my drink on the Deadly photon gas button."

"Congrats, you turned off the Photon gas. I guess fair enough to not hassle you on the barrels... for now." (COMPLETION)
"Welcome back miners, I hope the Photon gas didn't do you too much harm... Might give you some brain damage but from reports it doesn't seem to have given more or less than you already had" (LOSS)
"Told you to stop kicking the barrels, I hope yall learned your lession.. Recovery had to peel your bodies off the launch bays clean floors." (Loss)

dusk basalt
#

Maybe a slight buff to second wind. Once activated, maybe let the speed buff have a bit of a delay before it cuts off kinda like that mod for exiting gunner's shield.

Run 4sec
Perk activates.
Stop or shoot
Initiate perk cutoff timer
.5sec later speed buff expires.

If ya resume running during that .5 sec, the time running counts towards the next activation but there's still a momentary deactivation before it picks back up again.

spiral torrent
#

what about an overclock for the thunderhead that give a frontal energy type of shield at max fire rate ??

undone crown
#

Armour paint that puts a target on your back. Perfect for scout mains.

delicate sierra
#

a scout overclock for his assault rifle that gives him aimbot (not actual aimbot but something along the lines of soldier 76's ultimate) and make him do less damage to balance it out

crimson ruin
#

DRAK-25 overclock concept: zero-temp impact

+Increased damage against frozen targets

+Frozen enemies explode into freezing particles when killed

-Increased heat per shot

-moderately decreased ammo

By directing the energy flow for each shot in such a way that expels hotter molecules and leaves the remaining ones at a temperature near absolute zero, each shot causes the ice on a frozen foe to get immensely colder before the temperature difference causes it to fragment and tear into the exterior of the target! Additionally the extreme cold is released upon a frozen target’s expiration, essentially causing it to explode and chill anything around it. However, the extra energy used to accomplish this both causes extra heat generation and more energy to be used per shot, aka less ammo.

paper ferry
#

A slight buff to the damage side of Hydrogen Ion Additive for the sludge pump:

As it currently stands, the stats for HIA are a +0.5 damage per tick increase to the corrosion, and a 0.85x multiplier for movement speed.
To put things into perspective, the slowdown effect is always 15% effective on slowing down enemies, regardless of already existing slowdown upgrades and factoring in combining puddles with direct hits.
However, the damage over time increase is very negligable, the base damage per tick is 8 every 0.2-0.25 (0.225) seconds, averaging at 35.56 damage per second, 44.44 if the damage over time upgrade is taken. This overclock would only increase the damage over time by 6.25% for non-upgraded damage over time, and an even lower 5% for the upgraded version. As if this isn't already negligable, the boost becomes lower when combining the direct hit and puddles damage over time, coming in at a 4.3% increase with non-upgraded damage over time, and an even lower 3.67% boost with the upgraded version.

Overall the boost is clearly very small and barely noticeable at all, so I suggest the damage increase to be reworked into a 1.1x multiplier for direct hit and puddles, meaning you're always getting a 10% boost no matter what.

Let me know what you guys think in #suggestion-discussion

spare needle
#

Warthog balanced overclock:
Uranium flechettes

  • x0.3 base spread
  • +1 penetration
  • x1.2 recoil
  • x0.9 max ammo
    Using heavy needles instead of standard pellets greatly reduces the spread and gives a possibility to shot through initial target. But new wad makes every shot to kick back harder and healthcare department forced us to leave more free space in badoilers to prevent background radiation increase.
spiral torrent
#

So i know the devs said that they dont want melee weapon. But, what about axe gun, it could use amo to swing it. By pressing R you would use, i would say 10 amo to swing the axe in front of you. The gun could be a futuristic version a the image down bellow. It could use air the push a projectile or something like that. It would be a perfect secondary for gunner. ( make it a Hammer so its havier)

spare inlet
#

Allow co op/other player required achievement to be obtainable when playing solo. like for the "Carpool" achievement. make it so solo players need to get 15 kills to get it. even if they are easier to do in coop. make them at least obtainable for solo players who don't just got 4 friends free to play with or even own the game.

atomic elk
#

Aggressive Venting on the Minigun is kind of useless because overheating the minigun requires so much shooting that anything you could kill with the fire blast will already be dead.

I propose replacing it with a new mod. The new mod allows players to press the reload key (currently unused on the minigun) to spin up the gun and stabilize without shooting. Normally, the minigun has to waste ammo to stabilize before it can be effective against small and far-away targets. This mod would let players avoid that, at the cost of giving up the very effective Cold as the Grave or Hot Bullets.

Perhaps it could also come with a bonus to stabilization speed to make the upside more flexible.

If you don't want to remove Aggressive Venting, this could also be turned into a clean overclock - though more people would probably get upset if you replaced one of the minigun's OCs than if you replaced the rarely used and unloved Aggressive Venting.

plain fox
#

I Hope now's not a bad time for a suggestion, with rogue core being in the works and all

Similar to the sleeves option from Season 4, you could add more variety to framework customization by opting to strip off certain attachments from your weapons dependent on what framework you choose. I thought of a couple examples that could work and vice versa, with rocknstone and tothebone respectively:

rocknstone

  • The vital monitor and capsules from the decontaminator framework. The framework looked great before the update too, y'know!!!
  • The horizontal lights, and protruding rails from the builder's choice framework. (Aside from rails used to maintain a gun's silhouette.) The rails are more of a personal opinion, the lights could definitely use a toggle. IMO they both mess with the overall slickness factor of the framework
  • the unpaintable gold plating from the fourth relic framework. The framework adds an interesting alternate gun frame to every gun, but the gold plating gets in the way of most differing color combinations
  • the logo from the scale brigade framework. You can paint the logo, but some people may simply not want to associate with scale brigade. That aside, the platework deviates from fourth relic just enough to warrant exploration
  • The bayonet from the waster framework. Not all guns have a bayonet, but a uniform option for all frameworks of this category would be nice.

tothebone

  • The guardian framework will absolutely fail if anything's removed from it
  • megacorp, rival tech, milspec options don't have enough on them to remove
  • trophy hunter, infected and neon options are incompatible for obv. reasons
  • custom engineered and mechanical frameworks are fine as they are

If minimum scope for this feature demanded including all frameworks, I would suggest paint inversion / alternate paint pattern distribution / painting previously unpaintable framework bits.

wispy pier
#

cryo cannon balanced Overclock- Frostbite- blasting enemies in cryo breaks their armor the longer you keep them in the cold, frozen enemies armor will shatter as soon as they defrost, freezing rate is reduced

rough vector
#

Cosmetic idea: the gangster pimp suit. Would be fun be fancy and wear it with style.

unborn raven
#

maybe an update to mission control where if you ping a "we're rich!" item or mushroom long enough mission control will literally lose their shit and let off a screaming rant telling the dwarves to essentially "shut the fuck up" (its fine cause the dwarves already swear ingame) and then at the end apologize and ask the dwarves to not tell management what he did

this would only be triggerable once per mission, and there could be an achievement for getting him to do the screaming rant after you ping a mushroom and a we're rich item in the same mission (grinding fungus bogs for bittergem and mushroom go brrrr)

dusk basalt
#

New mission type where 3 black boxes need to be located and defended as they're scattered around an elimination cave generation template. To make things interesting, bug spawn rate gradually increases with time similar to extraction missions.

Basically, you wanna rush and get the mission over with asap but staying together means you're only taking care of one box at a time.

rough arch
#

paintjobs should work on the "Tank Division" beard

dusk basalt
#

Incendiary rounds for the warthog?

grave cloak
#

An overclock for the minigun that reduces both spinup time and the heat threshold before overheating, while having a bonus to base accuracy
Good for precise bursts for hitting small sets of enemies far away, but makes you keep an eye on your heat gauge. I think it could work well with aggressive venting, (which sort of needs a second synergy overclock) hot bullets, or even cold as the grave (since it shrinks the heat gauge rather than making it go up faster, you can still keep heat from going up too fast by killing targets)

In-game:
'Thermoelectric accelerator' (balanced)
"Coils of copper wiring in the barrel create a magnetic field as you fire; accelerating the barrel's initial spin, and guiding bullets as they leave the gun. Unfortunately we had to replace some of the gun's safety features to do so, so it overheats at a much lower temperature."

solar vault
#

gunner "Lead Storm" Powered Minigun OC: Radiation expander
OC type: 🟥 UNSTABLE 🟥

                        ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstoneWhile shooting, you will generate aura of radioactivity around yourself (4.5 meters)
rocknstoneRadius of radioactivity scales with stability (from 4.5 to 11)
rocknstoneStability can be gained with kills
rocknstoneWith more then half of stability, minigun will radioactive enemies on hit

◻️ Radiation doesnt hurt allies
◻️ Radiation will move with gunner itself

totheboneMassive decrease in stabilization gain
totheboneDecrease in accuracy
totheboneBig decrease in direct damage
totheboneMore overheat with more then half of stability

marsh raptor
#

Make it so you are able to walk around the sentinels that the hiveguard spawns so you can hit the weakpoints(at least in solo mission where you dont have teammates to shoot its weakpoint).

iron flame
#

Petition regarding Decontaminator DLC:

As you know the decontaminator DLC was updated from what it was originally: a new paintjob replaced the old one and vials and digital displays were added to the framework. While I do believe the updated version fits more the “decontamination” theme and looks more high-tech stuff, I actually liked the old paintjob and especially the framework, which had some industrial vibe that I loved. The old paintjob was added to the game into season 04 performance pass as “lemon clean”, but the old framework fell into oblivion.

Therefore, I kindly ask for the original framework to be added to the game, I suppose the devs didn’t delete it, so it should only take adding it with a different name like vintage decontaminator or something like that.

merry bluff
#

Mule suggestion:Add a terminal for the mule like there is for Bosco so that you can upgrade the mule or even change it to the mini mules or other different types of mules like bet-c or even just skin customization.

Potential upgrades:Mule speed upgrade,lights upgrade,a very slight loot multiplier,An ammo pouch on the mule that's a one time use per mission and only gives you 10% to 15% of your max ammo

lunar smelt
#

Hello, I have a suggestion. Many people has trypophobia - including my girlfriend, who I play a lot of DRG with - which is "an aversion or repulsion to objects like honeycombs and sponges that have repetitive patterns or clusters of small holes". In the included image there's a plant/fungus, which triggers her trypophobia and has a hard time playing missions where these thing were generated. My suggestion would be an accessibility setting where these things are either hidden, or changed to a non-holey version. I think a lot of miners would appreciate this option. Thank you for coming to my Carl Talk.

unborn raven
#

let us pay a one-time fee to access the ability to use mini-mules on missions instead of regular mules, maybe make it a quest we have to complete to get mini-mule certification, and have a place where we can pay to bring a BET-C with us, but we have to pay every time we bring a BET-C, and we may occasionally have to protect it from xynarche charge-suckers throughout the mission

gilded flax
#

Hello, i wanted to ask, is there any chance wi might get playstation-pc crossplay at some point in the future? I'd absolutely love to play with my mates

green flower
#

The option in the mission Haz screen to modify certain aspects of the mission.
Overall Enemy Count - This would work similar to haz level, in that you can select tiers. The max you’d be able to select would be x2 (Double the enemies.)
Special Enemy Frequency - The ability to turn up the frequency of special enemies. These are enemies that aren’t just regular grunts or their respective slasher and grunt counterparts.
Mutations: The ability to double any mutation that could theoretically be doubled (Enemy mutations.) You’d only be able to double the mutation assigned to that mission.
Swarm Frequency - The ability to increase the frequency of swarms, with an added ability to increase the likeliness of certain types of swarms (Excluding swarmers.)
Mini-Boss Frequency - This would be an option where you’d be able to increase the likeliness of a miniboss in the mission (Tyrant, prospector, nemesis, random dreadnaughts etc.)
The overall goal here would be to allow for optional difficulty increases without implementing new haz levels. I understand that this is likely in mod form already, so this is aimed more at consoles. Haz 5 is fun but it’s getting to a point where I want more difficulty.

winter pebble
#

Insect idea: Pat Bug
spawns inbetween waves, follows dwarves around until they give it a head pat, if attacked burrows into the dirt and summons a couple glyphids, when wave starts also burrows into the ground

description in beastiary would include mentions of a similar bug being found by a scrap company that instead hoards trinkets

olive atlas
#

New class 🙂
A melee only class like berserker or something
Has some sort of hammer as a starter primary, unstable overclocks could be like a rocket hammer, and a explosive hammer or something, then he could get some sort of sword, and as a third primary weapon some sort of knife that has high weakpoint damage and can be thrown or something.
secondary weapons could be like a gun, a shuriken, and a bomb or something,
mobility is some sort of mix between scouts grapple and the dash active perk, Or maybe just a double jump, grenades I have no clue,
I really just want to run around smacking bugs in the head and have it actually be effective PLEASE

restive dove
#

i should be able to tip lloyd while holding my beer

heavy scarab
#

A drink that’s just like Pots of Gold, but for Nitra.

I know what you’re saying “That shouldn’t matter because you already get enough Nitra anyway”

Yes, that is true. However, what about the Complexity 3 caves? Chances are, the Cave generation could be weird and have the Nitra veins be scarce. The drink would be a solution to that.

Maybe not so much of a big boost. Perhaps, I dunno, 10-15%? Just so we have some extra Nitra.

sacred sphinx
#

Im sure its already been suggested a bunch but maybe crossplay and cross progression between console and pc? I have it for both so i can play with those who have one or the other but 90% of my progress is on xbox and i do love the game enough that ive already started over on steam for some friends and im sure its a BIG ask but it would be nice 🥲

dull pivot
#

Perk to pick up downed dwarves to move them to a safer spot, advantages over field medic would be its multiple use case

dusk basalt
#

With all the new threats like septic spreaders and plague infected, Steve could use a bit more of a buff. In high haz, it just seems like he's a decoy getting surrounded and killed as background noise.

spiral torrent
#

New them "armor" muppets skin.

atomic verge
#

When you pull up the Terrain Scanner on a Mining Expedition, there should be a little number that shows you "Meters Distance to Nearest Morkite Deposit." Nothing directional. Nothing useful on a usual quick mission.

I just spent 90 minutes roaming around a size 3, complexity 3 biozone mission with 3 cave sections longer than 300 meters. I finally found the last few chunks of morkite behind one of the wall-coral, VERY well hidden.

I don't want the whole mission to be easy, but if you're stuck at 309/325 morkite for an hour, something's wrong

winter pebble
#

In the onsite refining mission mark the pumpjacks with A, B and C in order to ease the communication for which pipe should connect to which jack

solar vault
#

gunner "Lead Storm" Powered Minigun OC: Flesh minelets
OC type: 🟥 UNSTABLE 🟥

                        ![rocknstone](https://cdn.discordapp.com/emojis/406463574266085387.webp?size=128 "rocknstone") STATS ![tothebone](https://cdn.discordapp.com/emojis/559737610906370048.webp?size=128 "tothebone")

rocknstone+1 Piercing
rocknstoneBullets fired from the minigun that pierced an enemy will left a minelets that will deal small damage (10 dmg, 1.5 radius)
rocknstoneSignificant increase in ammo capacity
rocknstoneMinelets can stun

◻️ Minelets will land on surface and on enemies
◻️ Only minelet explosion can stun
◻️ Stun upgrades for minigun will apply to minelets instead

totheboneMedium decrease in firerate
totheboneCollosal decrease in direct damage (0.5 dmg in total with every shot)
totheboneMinigun cant directly stun

viral cove
#

A unique mission type where you have two of the normal primary missions and no secondary objectives. Ex: Basic mining and egg collection at the same time

short fiber
#

When calling Molly, she should be highlighted on your HUD for a second.

lyric mountain
#

Please allow for the new Plague doctor headgear (I think it's called bubonic beak) to get recolored with armor shaders

jaunty coral
#

Would it be possible to let us choose witch room we spawn in ? I would love to choose one of them xD

dusk basalt
#

How about when someone pings a mineral vein, its location stays marked for more than 5 seconds? Let scout actually scout new areas rather than poking his head into the cave and going "Yep, there's bugs in here too." Or try to get engie's attention in the middle of a swarm to tell him where the vein is again so they can shoot a platform.

#

... also, press E to pick up grub and throw it. Those magma ones seemed determined that their life goal is to put themselves between the rock and wherever my pickaxe is swinging.

spiral torrent
#

i already suggest this but what about, holiday pickaxe. we have one for Christmas so why not add one for Halloween, Easter and the Oktoberfest too. I would love to smack bugs with a sausage pickaxe pickaxe

dusk basalt
#

Welding visor (closed) headpiece.
We got welding visor (open).

severe steeple
#

okey, what about this... a new game mode, deep rock galactic discovers a really big nasty glyphid nest and need drawves to destroy as many glyphid as possible, like the mercenary modes on resident evil! the missions about exploration, recolection of aquarq, extracting liquid morkite are really fun! but i think deep rock galactic need more defense game modes, and yes i know that we have to defend the bulldozer on the attacks to the ommoran hearstone missions, but it is not the same thing for an engineer to put quickly a turret to defend the bulldozer, then move it again and again until we finally stop, what about planning a strategy, being in a close space with some entrance for the glyphids we have to defend with those turrets, repair our defenses, and try to keep our mini base safe, i think a small base with 4 dwarves watching glyphids breacking the defences and entering the base and say "oh we have problems en entrance B! kill those glyphids and repair de defense!/force-field" then we repair it and try keeping the base safe while we continue killing glyphids that are not ON the base yet, sounds good? (also, sorry if my english is not really good, i speak spanish XD)

hollow kraken
#

pls add amount of promotions for each class to the KPI terminal
to my knowledge on PC it's visible under the restore save menu, but on Xbox they're not in there individually (I imagine there's a reason behind it) so i think using the KPI terminal for it would be the second best thing

modest laurel
#

Just for more customization (and also shiny) how about a "charm" slot for pickaxes. does nothing but swing around while mining. (more as just fun little extra things to be collected,)
Possibly could be gotten as:

  • Minor Season pass awards (in replacement of what would be like just minerals)
  • Purchasable in the Shop (Management WOULD sell those little things to just empty the dwarves pockets even more)
  • Awards for Achievements (Like getting a Little Pickaxe for promoting any dwarf, ETC)
  • Assignment Awards (Such as the pIckaxe packs it could give you a small little like 4 charms 1 per mission type thing)

For some ground to work off for said charms heres some ideas off the top of the head:

  • beer Charms (oily oaf, leaf lovers, blackout, ETC)
  • Lootbug Charm / Passive Creature Charms
  • Mineral Charms (bismor, nitra, croppa, morkite, gold, Comp gold, ETC)
  • Supporter Charms ( Supporter Pack 1 & 2 Based charms, Possibly A Golden Pickaxe or Gold covered beer.)
  • Pickaxe Charms (Self explanatory)
  • Season related Charms (Rival tech, Lithophage, ETC)
  • Class Related Charms (Scout Could have a grapple hook charm, Engi could have a tiny Lure, Gunner could have a. . . gun, Driller could have a little flame shaped gem, ETC)
  • Holiday Charms™️ (Skull for Halloween, Sausage for Oktoberfest, Present/tree for christmas, ETC)
  • Easter egg related stuff (Error cube, ETC)
  • boost charms (so slight that having it does nothing like +1 damage type of levels of boosts. barely noticable if you have or dont have it, like a 0.05% faster swing)
proven arrow
#

Crispr - Unstable OC
Bombs Away!
rocknstone - A lot more ammo
rocknstone - Reloading causes remaining fuel to explode
tothebone - Lower direct damage
tothebone - lower tank capacity

viscid hound
#

Dress costume please

real geyser
#

New framework: Pneumatic

Valves, steam and more! Each weapon has been redesigned to use technology from eons ago. Brass tubes and pipes, valves and various gauges dot each weapon. Mechanical bearings and pistons all work together to function as a gun, which would look hella cool

spiral torrent
#

A new buff beer, that give à random aura between (5)

-fire. The beer give you an aura of fire, does dmg
-Electric. The beer give you an aura of electricity slow enemy.
-frost leave behind frost where u walk. The frost can stun after a while in it.
-radioactive. does dmg and spread among enemy
-pheromone. You attract bugs.
You could have a 20% for each aura to occur. Again i dont know how to make the stats of it but why not give me a hand on it, let me know what u think!! Maybe it wasnt clear so ill wright it too but you would only have one aura, not all five and the size of it would be pretty small, like probably melee range or something.

inner coyote
#

Just a idea for a new voice line:
better dead then an elf

carmine kindle
#

The game needs the ability to blacklist players (by login, not by nickname). Let it be an individual list and not a public one, but so that if I blacklist a player, then in the next games I know what this player did. This will allow me to immediately leave the game or inform the host about it. After hundreds of hours of playing, I don’t even want to see someone in the game who comes into it not to play, but to "grief" play.

dusk basalt
#

How about special order beers.
Keep the beer of the day purchasable with barley bulbs but allow those buff beers to still be purchased from the menu on off-days with a more costly use of the other ingredients.

tough void
#

I’m pretty sure the devs mentioned something about wanting to address the bloated loot pool for the cargo crates and lost helmets but didn’t say how so I thought I’d share my idea. Maybe not change it much but 1. Make those things a little more common or 2. Make them more like the blank matrix cores method. When you get ready to claim a reward have 3 options pop up so you can have some sort of control over getting what you really want if you’re looking for something specific. I think option 2 would make them a lot better in the long run since the loot pool will just be getting bigger over time and probably cause newer players to get more overwhelmed if there’s something they really want from older seasons. I personally am a little overwhelmed with this as well since there is just one weapon framework that I really want for all my weapons but I only have about 3 of them so far. It’s not too bad but it would be nice to have a little easier time getting them. Also if this has already been suggested then sorry for the repeat suggestion but thanks for reading and Rock and Stone!

pulsar notch
#

Cosmetic for scout that puts his legs in braces/casts

strong plaza
#

So, I had an idea: Overclocks for movement gear. A few ideas:

Gunner Zipline
Extra Line - Clean - Just +1 ammo.
Climber Line - Balanced - The maximum angle is increased by 20 degrees, but maximum range of the line is decreased.
Lightpole - Unstable - The starter pole for the zipline produces high-intensity light, like a Scout's flaregun, but the movement speed of the zipline is even slower and lacks the speed-up when going down.

Miner Drills
Custom Drill Bits - Clean - More damage on enemies.
Manufact - Balanced - Drilled tunnels come with conveyor belts on the floor, but movement is restricted while using drills.
Land Sculptor - Unstable - Drills don't overheat and drill speed increases, but ammo decreases and no damage is dealt to enemies.

Engineer Platforms
Crystalline Solidification - Clean - Makes platforms immune to explosions.
Bridge Builder - Balanced - Platforms are 5.5x longer and 0.75x as wide, extending out long-wise towards the engineer, but ammo and magazine sizes are reduced to a quarter.
Pocket Former - Unstable - The platforms dig out a dome-space area above them from the terrain where they land, but projectiles are much heavier and arc down, even having a maximum height they can reach.

Scout Grappler
Combat Cable - Clean - +5m Max Range.
Dual Hooks - Balanced - Two cooldowns run concurrently, so you can fire the hook two times in quick succession, but max range is cut in half.
Extreme Lynch - Unstable - Passing near to a holdable item or another dwarf while in motion will grab them and move them along with you, but only one thing is grabbed before per firing the hook, and both cooldown and wind up time are doubled.

weak garden
#

No idea if it has been suggested before. But you know when you're drunk you don't feel pain as much? What if the drunker you are, the more damage resistance you have. Of course this would be only a small percentage, but would make fighting dreads 99% drunk a half viable idea. And as you sober up it wears off.

rough vector
#

Cosmetic idea: let's dress the dwarfs like the Flinstones does. Would be hilarious to see our dwarfs dressed as cavemen. (note not as actual copypaste, but inspired like)

modest laurel
# strong plaza So, I had an idea: Overclocks for movement gear. A few ideas: > __Gunner Ziplin...

Going off this as just a idea IF such a thing was added (likely wont) but
(note most of these things are left intentionally vague as likely would require extensive balancing)

Zipline
Hi-torque Motors - Clean - Slightly Increased Angle
Elevator Hooks - Unstable - Increased Range, Can only Attach to Ceilings (Exception for starting point), Unlocked Angle (Barely Below 90 degrees straight up and down), Decreased Ammo, Slower speed
Momentum Preservation - Balanced - Any momentum going into the Zipline will be kept, Momentum may be gained by falling onto it, running onto it, ETC. 50% ammo, Decreased Default speed (Reduced speed if going onto it from a standstill)

Drills
Sharpened Edges - Clean - Increased Damage + Minor Stun Increase
M.O.L.E System - Balanced - Pressing R toggles the replacement of destroyed Terrain behind the Dwarf, Decreased Drill Speed, Increased Fuel Consumption while in M.O.L.E mode
Terracarver Overheat Function - Unstable - Creates a 50% of a Thin Containment field sized hole in the terrian On overheat (Does damage to bugs), Increased Overheat Speed, Increased Fuel Consumption, Significantly Less damage to bugs on drilling.

Platforms
Neurotoxin Flavored Platforms - Clean - Applies Neurotoxin to Nearby Bugs on platforms destruction by any means (Mining, explosion, Glyphid Digging, ETC)
Bouncy Platforms - Balanced - Any momentum going into the platform is added into the Next dwarfs jump, Reduced Magazine size, Platforms Fly slower and are Heavier.
Antigravity Puddy - Clean - Platforms dont have any gravity and fly slightly quicker.

Grapple
Serrated Hooks - Clean - Deals Slight damage (enough to kill a swarmer) Grapples towards any enemy caught onto by the hook If not killed.
Air-Drying - Balanced - Grapple hook is faster, Any Effects the dwarf had prior to grapple is removed on grapple, Grapple hook takes longer to recharge.

spiral torrent
#

I feel like we need more buff beer, since we have all those ingredients.

So why not one that just buff reloads speed. I dont know how much, but lets start with 5% buff on reload speed.

A buff beer that highlight minerals like having night vision or something. It could just make them a tiny bit more Bright, just to call it a buff.

I just think having more buff beer would discourage People to reload their rigs to get the beer they want.
By adding more beer we get more stuff to play with at the same time. Buff beer are really a cool idea that we should pay attention instead of just wanting more weapon or more overclocks

jolly ginkgo
#

MF DOOM mask as cosmetic.

To honor him we could add his maskdpeek
Example:

normal aurora
#

Voicelines for gunk seeds which have been popped.
Feels strange to ping a ball on the ground and have the dorf yell "there, in the ceiling!"

abstract latch
#

hot springs launching you into the air should also apply when you're downed. this is incredibly relevant to me right now

merry bluff
#

Grapple gun upgrade for scout where when you shoot something like aquarq with it brings it to you instead you going to it and it would be called iheavy duty cable or something like that,or make it an overclock

hollow kraken
#

clown car voiceline(s) for huuli hoarders

it's canon that they're often referred to as such, yet it's not mentioned anywhere in-game except the patch notes

modest laurel
#

Random idea

Random Daily Discounts on a Beer, And i dont mean THE Daily Special Beer Being discounted i mean like random chances that like oily oaf is 20% off ETC.

thats it, Discounts on normal beers one per day. encourages people to try out the beers prior to missions for fun (and not to burn through their beer resources as quickly)

dusk basalt
#

Radioactive buckshot for the warthog. Right now, there's only a handful of weapons in the game that even inflict the status so it's kinda rare outside of the occasional fatman oc and the warthog has always kinda been lacking in the status effect field aside from stunner.

Balanced overclock: Plutonium Pellets
Slightly less ammo. (Manufacturing is difficult.)
Reduced spread. (Carefully packaged into shells.)
Increased recoil (Maybe a bit too much gunpowder.)
Reduced damage (Plutonium is about as hard and brittle as cast iron compared to standard steel buckshot.)
Inflicts radiation status on hit. (Main source of damage and the reason we're chugging iodine.)

acoustic trellis
#

An angered mission control line for spam pinging the GOO SAC over and over again. Maybe its just me, but i ping those things a lot and it is pretty annoying and hilarious and it seems like something that would piss off mission control.

rough roost
#

A slug shell OC for warthog, the slug shells are incredibly underutilized in the majority of videogames.
Unbalanced overclock: Slugger
Replaces pellets with one 80 damage slug
+50% Weakpoint damage
+30% Stun chance
+50% Armor break
+30% Recoil
-30 Max ammo
-2 Mag capacity

fathom hatch
#

Perk Overclocks
To spice up the gameplay with some more playstyles

Some examples I had in mind:
Beast Master
+ x% chance that you can successfully tame a more "elite" Glyphid (Stingtail, Septic Spreader, Praetorian)
- Companion deals less damage
- Companion has x% less health

Deep Pockets
+ Mineral pouches hold +25 more valuables!
+ Move x% faster when one of your pouches is full
- Massive movement penalty when moving Gems and other heavy objects
- Massive throwing force penalty for Gems and other heavy objects

Vampire
+ Regain 5 health when you kill a medium sized or larger creature with a melee attack
+ Can regain 1 health when killing small sized enemies with any type of attack
- Shield capacity reduced by x%

alpine falcon
#

ERROR PIT err23

err23 Ballpit in the space rig, but it's filled with error cubes.
(Fills up as you get more error cubes. Overflowing might also be funny.)

gentle pivot
#

Add overcloacks for instruments (platform, c4, shield, drills)

hard bloom
#

Change the heat generation formula for the EPC's T5.A Burning Nightmare mod from 5 + ( EPC damage x 0.25) to 10 + ( EPC damage x 0.25). This would let the EPC shots set sludge on fire quicker. In particular, Heavy Hitter with the T1.A damage mod would be able to burn sludge with one shot - offsetting the ammo penalties it gets.

manic crystal
#

As the cave is being generated, there should be small paths also generated which the glyphids are more inclined to follow. This would be an interesting way to prompt engies to make traps, and add more complexity to the caves.

vague crown
#

In the server list, I would like to see the specific mission objective displayed.
Yeah, this is an escort duty. But how many stops are we making?
Yeah, this is a mining expedition. But how high is the morkite quota?
Yeah, this is egg hunt, but how many eggs?
On and on, you get the idea.
So instead, do something like this, for example:
{gegg} Egg Hunt
[Insert generic server name]
geggx8 | apocax15
[insert Cave complexity and mission length]
[insert Class icons]
(All of that in order, but in the nice looking stripes that are displayed on the server list)

That way, I know exactly what I'm getting myself into.

grave cloak
#

Got rewiring mod a while ago, and I really like it. Would be neat if there were one or two other overclocks that were "reduced base ammo, but if you use the weapon a certain way, you can get part of it back"
For example:
"Biofuel conversion" (driller's flamethrower, maybe unstable?)
rocknstone Damaging burning enemies with drills restores flamethrower fuel
rocknstone Increased burn duration
tothebone reduced burn damage
tothebone reduced max fuel

"Experimental chemical nonsense triggers an interesting reaction in burning biological material, allowing you to directly harvest more fuel for the flamethrower by drilling into it. This reaction does slow down combustion however, and special storage requirements reduce how much fuel can be stored."

finite tundra
#

Enemy type: Glyphid Jammer
Relatively defenseless, but emits a signal that confuses DRG technology... as if they've adapted to our presence and evolved to counteract us.
Causes the M.U.L.E. to walk around in circles, and refuse to respond to player commands until it's dealt with.

undone vigil
#

buff boltshark :p

modest laurel
# manic crystal As the cave is being generated, there should be small paths also generated which...

Working off this a idea came up,

Glyphid Cave Events (Loaded in as cave gen)

Glyphid Hunting Parties

  • Features 3-5 Grunts
  • 2-3 Guards + Slashers
  • Features One "Carrier" (Special Glyphid with the Food in its mouth, if it gets attacked it'll drop it and act as a normal glyphid of its type)
  • 0-1 "Special" Enemies (Stingtails, Praetorians, ETC)

Gets a Path heading to a Random designated position which once there they dig into the ground and vanish.

Features no Special rewards for killing the group and the food could possibly be picked up and pinged (for some special lines) but cannot be deposited.

Glyphid Patrol Groups

  • 5-10 Guards, Grunts & Slashers
  • 1-2 Praetorians
  • 1 Oppressor
  • 0-2 "Special" Enemies (Stingtails, Spitters (both Web & Acid) and Wardens (capped to 1 warden)

Gets a Path to travel to two waypoints back and forth in the cave to "Patrol"

Features no Special rewards.

Mactera Hunting Parties

  • 2-4 Spawns
  • 1-2 Trijaws
  • 1 Grabber (Carrying Meat, Will be dropped upon combat)
  • 0-1 Goo-bomber

Gets a path to a special location before vanishing.

Features no Special rewards.

Glyphid Swarmer Nest Construction Group

  • 5-7 Grunts
  • 1 Praetorian
  • 10-20 Swarmers
  • 0-3 Spitters

Features Unfinished Swarmers tunnels / Spawns near swarmer tunnels
Grunts & Praetorians Guard near the tunnels while the swarmers go back and forth getting rid of dirt / rock.

Will break away from this behavior upon dwarves getting close enough (or being attacked), Spitters will fire warning shots at further distance.

Breeder "Defence" Group
REQUIRES A BREEDER TO BE NATURALLY SPAWNED

  • 15-25 Nanocyte Shockers (Both Types)

Floats around the breeder ambiently until attacked / threat getting too close.

Numbers and frequency likely would vary depending on haz

low herald
#

A real life buddy system to teach my 5 year old how to play. How it works. I play single player mode with Bosco activated as usual. Instead of the computer playing Bosco my 5 year old is playing as Bosco. If my 5 year old gets bored I can pause game and re-activate computer controlled Bosco. And back again if need be. This way my 5 year old wont cry when they die. Because they can not die. Because they are Bosco. 🙂

harsh elk
#

An option to block players from joining with any mods, including verified.

torpid mortar
# pulsar notch Cosmetic for scout that puts his legs in braces/casts

expanding on this idea:

"medbay workover" armor set, with a set for each dwarf depicting them with some common injuries you would see for each class.

scout: mechanized leg braces, arm and shoulder supports for when you eventually dislocate your shoulder via a bad grapple, and torn up shoes from all that running around

driller: broken armor with most of the damage from the front (implying they blew themselves up), some scorch marks on the armor and bits of rubble stuck from a presumed cave in. optional burned hair and sooty face cosmetics can come later.

gunner; evidence of glyphid bite marks all over presumably after their shield failed, leg braces as well from the inevitable fall off of their own zipline, roughed up gloves and an carpal tunnel brace from having to lug around such heavy equipment 24/7

engineer: bullet marks in his armor, presumably from his own turrets, platform residue on his boots and a minor aura of radiation.

unsure as to which armor set this should use as its base, or if it should use a completely new one. might be fitting to use the original armors.

somber cedar
#

Molly customisation. Multiplayer missions will just add random bits from everyones customisations 🔥

neon vessel
#

Ok ok hear me out on this.

Class overclocks . . . Oi! I said hear me out!

Nothing crazy here, just some overclocks that can say for a balanced overclock for engineer he has a more storage space for minimals or maybe for gunner he has a faster rev time but can't move from that spot he's reved from. Another for driller being basically vampire but for your alleys. If there close to driller while he melee's a enemy it gives everyone a small amount of health per hit.
Scout . . . I'll be honest all ne needs is something like a slowdown field when with teammates, like he shoots a bug and on death all bugs close to that dead one are slowed for just a second or two.

coral torrent
#

You should be able to jump and land on a swarmer and have it get squished.

shadow yarrow
#

Rocket barrage sucks right now.
While the idea behind it is pretty cool, alot of attack speed but lower damage and no tracking.
It feels awefull to use cus its neither ammo efficient nor does anough damage to counter said ammo usage.
It feels like your wasting ammo when using it.

So? Why not give it more ammo to waste?

Give it enough ammo to the point it doesnt matter if its outdamaged, enough ammo to completely saturate a cave with holes to the point a person with trypophobia might disconnect on the spot.

Give it over double the ammo and magazine size!
A rather simple solution...

And maybe slightly more velocity to account for lack of tracking.

spiral torrent
#

@native lodge to continue with ur idea of a shoulder gun for engi.
The Meteor gun's.
Imagine two Kind of futuristic eye-ball floting above each shoulder of the scout (cause it would be a scout secondary).
Those two spherical guns would have two mode.
-the first one is when u have ur primary equipe they would shoot with you on the same target you aim for.

-the second one would be when you equipe them you can send both of them on an enemy but they use twice the amount of ammo.

Y'all what do you think 😄

shadow yarrow
#

Add bestiary logs for the critters like cave vine or corpse feeder's.

Or just make a separate flora codex for the plants of hoxxes, like the trapatactus or comba bud.

finite dune
#

I really appreciate how in depth the control customization is, I think it's one of the best games I've played using a ps4 controller. I'd think that having the option to toggle invert x and y for the motion sensor would be an excellent addition for drg motion control users.

spiral torrent
#

Buff beer
NAME: blue opressor
By running you build up electricity this electricity once fully charge, Help ur shield to recharge faster once broken. Ur shield need to be fully broken to use the perk of the beer. Once the electricity is used u can repeat the process.

real geyser
#

New Driller grenade:

drillchamp G1 Voltaic Fastball drillchamp

A 1000 watt taser hurdling at 150 kilometres an hour, directly into a glyphid’s cranium is a surefire way to eliminate any wayward bugs in your path! This revolutionary taser, lighter than a baseball and equipped with microthrusters, can eliminate targets from an extremely long distance. Hitting a glyphid or any other unlucky bug will cause the fastball to detonate, shocking everything behind the impact in a cone. This area-clearing menace comes with a buy one get three free deal, allowing you to shock four times the amount of bugs!

dusk basalt
#

Since new classes are off the table and we don't wanna mess up game balance,

How about weapon drops as a reward for black box events?

The weapons would be large pickups like the decontamination tools.

Weapon 1: Pirate cannon. Shoots cannonball that deals 160damage on impact before exploding after a 3sec delay into a 4m 300dmg aoe.

Weapon 2: Bugspraying Beerkeg
Take a swig from the tap, belch neurotoxin cloud, repeat.

drifting crater
#

I'm willing to bet this was already suggested because of how obvious of a cool feature it would be to add but
cabin customization
you could put up trophies of dreadnaughts you've killed
or find stuff in cargo crates and lost packs

torpid cypress
#

A new enemy that sleeps in the ground and doesn't awaken unless dug up, with crystals on it's back identical or similar to the crystals that surround an aquarq or a jadiz. The crystals to lure unsuspecting miners in to mining the bug. I'd imagine it would have similar strength and size to a praetorian.

manic bison
#

I started playing about halfway through the 3rd season and the matrix cores have consistently fealt like they were too far away to reach, enough to make me stop playing a couple times. I wanted specific overclocks or cosmetics and the massive uncertainty or the slow rate at which I could get infused matrix cores made it a lot less fun. I imagine that increasing the number of overclocks or cosmetics would increase that feeling for new players. I like the random matrix core infuser events, especially how it gives choice but still has uncertainty. My suggestion is, what if the matrix core challenges showed specifically which matrix cores you would get, and it was possible to come across challenges in missions randomly that gave empty matrix cores. Some of the older season events could be used as those challenges.

shadow yarrow
#

Passive Perk idea: hard fall

Falling from a high distance will do damage in a small aoe around you. Damage scales with height.

For reference, on the low end you could kill a swarmer while taking minimal shield damage. On the high end kill a praetorian while shattering every single bone in your body

near cedar
#

Pirate hat

vivid sky
#

Special down animations for Single-Player when you go down with no revives

Imagine an in-game cutscene where you get knocked down by a Swarmer, it falls into your face, everything is dark, then "MISSION STATUS: FAILURE" and boom an APD is dragging your unconscious body into the spotlight

brazen stirrup
#
  1. For driller pistol, can you make it so that holding m1 let’s us shoot constantly instead of spamming click m1 similar to the full auto OC? I hate having to click a lot to shoot a lot

  2. Fix dwarves conversation starting missions; what I mean by it is for example: I started a 2 players mission, there was 1 scout 1 engineer BUT while mission starting, while the pod is dropping I hear scout saying “IM TOO AFRAID TO DIE” and then I hear driller replying “STOP WHINING ” but there was no drillers

  3. Whenever you frozen or infected with rockpock you are forced to spam A and D to break free, can we have an option to be a hold instead of spamming A and D?

empty badge
#

Suggestion: Add Caramelldansen as a dance move.

shadow yarrow
#

So subata is too plain and thats why people dont like it?

May i suggest to make the subata basically the warhammer boltgun, with bullets instead exploding a quarter second after hitting enemies (instantly on terrain) in a small aoe.

In the case of explosive reload overclock, make its function the same as now, with the bullet only exploding on reload, but instead increase the damage for every embedded bullet in the same target.
Rename it to 'combo detonator'

This only really serves to make subata feel more flashy.
A simple and probably isnt that well thought out of a suggestion.

knotty walrus
#

Max class level armor:

If you hit Red prestige border with 3 stars, your dwarf should be able to look accordingly.

It adds to the class fantasy people have about their favourite class, so the armour should represent/ fit the class as well. (Like default armour does, so no 1 fits all)

tough sand
#

Cosmetics for gunner where he look tanky and a anti tank rifle, like high damage but low ammo and fire rate but very big damage

grand echo
#
  • Make a small shooting range in the hub to test the guns and upgrades to them, how they feel, shoot, plus grenades.

Maybe it can be done by reusing the existing one location such a place under a ship or some other. Or making a totally new one in the hub.

vale crest
#

I think a mission type or mission modifier that would pit you up against a rival team of npc miners could be cool.

grave cloak
#

Since the subata is generally seen as the 'boring' gun, why not lean into some of its upgrades changing it more.

Two-round burst is nice, but the other upgrades on its level should change the gun just as much, like moving the automatic overclock to that level (and having a new overclock in its old place) or having another upgrade that has big upside/downside on two gun stats

empty elk
#

A tiny chance to encounter abandoned resupply on any mission type

buoyant steppe
#

A Halloween hat that is just a beer glass shoved onto the dwarfs head, where the head is just inside the mug

charred minnow
#

Here's a wacky idea
Glacier Rounds clean OC (leadstorm)
Gives gunner the ability to freeze enemies with the lead storm after cooling down

real geyser
#

Clean flamethrower OC:
Roulette Core

rocknstone Flames cycle between fire, ice and sludge damage with the colour changing respectively every reload, with the little igniter displaying the current element

muted iris
#

Would be cool if Nishanka's string could change colors to match the skin, instead of being constantly orange.

real geyser
#

New Driller grenade:

drillchamp Forge Hammer drillchamp

Straight from the forge itself, this dwarven staple acts to provide a high amount of single target stun to any miners in a pinch! The Forge Hammer is a throwable similar to the impact axe, but with much more weight and a lot more “bonk”! The loss of the raw damage of the impact axe is made up in the immense stun you can deal with enough of these hammers. If you’re prepared to lose three or four of them, you can keep a decently sized target at bay enough for your team to deal a high amount of damage. However, since you are wielding a literal hammer and not anything designed for combat, we can’t recommend this as a solution for all of your troubles. It can kill a grunt or two in a pinch though.

thick prism
#

Hey, I've got an idea for tweaking the randomize loadout in the game.
Right now, when you hit the randomize button, if your weapon has a overclock, it always picks a overclock.
It'd be cool if it could also randomly pick weapons without any overclocks on them too. Just for a bit more mix-up in the loadouts

(I realize i made a mistake and said mods instead of overclocks last time)

unborn saffron
#

could we get more achievments?