#suggestions

1 messages · Page 19 of 1

undone crown
#

Make it so that the black box secondary objective can be found on normal missions, excluding escort duty, salvage operation and industrial sabotage, I hardly ever see this and I would love to see it more

tall shale
#

More scrips? Would be nice to earn one for DD and EDD, no? My BP is 210, I have not seen a single season chall with scrips as reward.

alpine rain
#

cross platform

raven grove
#

Add giant spheres of lithofoam when I clip out of the space rig so I can make the green beards want to play low gravity soccer outside the rig

valid reef
#

Lower the chance for Harold to appear. I understand we're trying to feed into the season bonus, but I had him four missions in a row last night. Boot up the game this morning, first mission, there he is again.

gloomy silo
#

can we have a perk to lower flare cooldown?

west robin
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When Steeve dies, for a short time the first rock and stone from any Dwarf should be for Steeve
"He gave his life for us, thank you Steeve"
"Die with Honor friend"
"Steeve may be gone, but his sacrifice will be remembered"
The lines we already have from the dwarf that tamed him already fit, I just think it'd be nice if the whole team could honor our fallen 5th teammate

keen sigil
#

I absolutely know that i will receive a lot of ♻️'s, but i would like to be able to apply paintjobs to support tools such as drills or the grappling hook

silent stirrup
#

One message removed from a suspended account.

silent stirrup
#

One message removed from a suspended account.

vague crown
#

Slight buff to Bullet hell?

As of now, Bullet hell is regarded as more of a meme overclock rather than an actual viable option, which I think it should have a viable place (in my opinion).

Current Bullet Hell:

rocknstone Bullets Have a 75% chance to ricochet off terrain or targets

tothebone -3 damage
tothebone 6x spread

New Bullet Hell:

rocknstone Bullets have 100% to ricochet off terrain or targets

tothebone -2 damage
tothebone 5x spread

I think the whole "high chance" for the overclock's only upside to proc is a bit harsh, considering it relies on RnG, and is the overclock's Only upside, not to mention the -3 damage hurts a lot, especially compared to something like lead storm (the overclock), and the 6x spread is a bit too big in my eyes, so aliviating some of the downsides could greatly help this overclock become a better choice from The minigun's arsenal of overclocks.

undone crown
#

Idea for a new enemy
Glyphid boar
The glyphid boar would be a rare enemy that creates narrow tunnels that a dwarf could hardly fitnin, but glyphids can comfortably move in.

These tunnels would be lined with silk that tangles up pickaxes , making it hard to mine however it would be highly flammable.

The boar itself would have three attacks: Tusk goar, pheromone ball and summon allies. It would also have medium armour and decent health.

This tunnel sneak would be quite a menace, but as long as you have a driller, you'll be fine

Hope for feedback from my fellow miners. Rock and stone!

(Note: flamethrowers, inciniary grenades, fire rockets you get the point, fire is good here

grizzled vigil
#

Luminecent Lager - A beer-of-the-day that makes the drinker glow faintly in all directions (distance of a flare, but twice as dim)

undone crown
#

A new today's special that buffs mobility tools
Drills would cool faster
Grapling hooks would recharge faster
Ziplines wouldn't disconnect no matter how much damage you take (of course dying disconnects you)
And platforms would protect you from all fall damage, no matter how fast you were falling

Just think we need more special beers, but I think this would be quite a good one so I'd say 2 barley bulbs for a round

night zenith
#

Casino update where u can play against yo friends in flip a coin ,rock paper scissoes, Blackjack, etc drillchamp

teal wind
#

add a way to feed lootbugs the minerals you have mined.

fickle arrow
#

Bring back the Water ballons please 😭

undone crown
#

Seeing as none of my fellow miners understood the point of my previous message I am going to say it again without mentioning any other suggestions.

Make it so that you can change the colour of your platforms. What if I'm lactose intolerant?

#

New idea for an enemy
Naedocyte shock bomber

Native to the dense biozone, this naedocyte would drop large blobs of jelly that burst similar to the arbalests explosive barage, but would deal electric damage and splatter some slowing goo.

The biggest weakness of this creature would be how fragile it would be. Big easy to see weakpoints

grizzled stone
#

Make it so the tactical leadburster doesnt bounce off bugs, having one of those bounce off a glyphids head and right back in your face is not a pleasant experience.

pearl sinew
#

crtl z slingtails (or at least, re work them a bit)

undone crown
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A new today's special beer

So we got pots o gold and dark morkite, but what about crafting minerals? I think there should be a beer that increases the value of crafting minerals when deposited by someone under its effect. I just want more beer really

twin trout
#

how can i write in lfg-steam?

leaden robin
#

It could be an RNG thing (correct me if I'm wrong) but I barely encounter Parasites as a warning. I have encountered every other warning many times but I have only seen parasites 7 times.

My suggestion is just to make Parasites more common.

undone crown
#

Another special beer (a lot of these today)

After drinking this beer, your stomach probably won't like you and being down makes you release a poison gas cloud that only affects enemies. This beer would essentially give you a free, weaker version of see you in hell's active

pure turtle
#

Deeper dives.

Kind of like deep dives, except you need bronze/silver/gold promotions.

More difficult, probably single missions with multiple objectives, which scale with promotion requirement, harder enemies, and maybe some unique enemies could be cool.

Bigger. Badder. Better.

I’ve noticed that the content is a lot for new players, but it kind of stale for veteran players, so this might help. Also IDK what the rewards would be other than more xp.

#

Turret upgrade: Prioritizes small enemies or doesn’t shoot indestructible armor.

IDK which tier

round minnow
#

Global Jetty Boot Records

lyric coral
#

A sneaky lootbug peeking out of a vent grate in the rig. Just so we know the lootbugs we bring back are safe somewhere.

bitter orbit
#

Rename this achievement to "We're Rich!"

smoky bolt
#

New mission type where you go into another part of the spacerig to clear a glyphid spawn infestation that you caused

rain falcon
#

Passive equip perk that makes flares deal fire damage to targets that you throw it at or walk over it when lit

maiden patio
#

Story Channel
Mainly just for this Discord server
Essentially, just a channel for everyone to share their stories of crazy missions they've been in. Everyone has most likely gotten in some funny situation or a mission where they barely got out alive, and I think those are pretty fun to share.

lapis sage
#

Idk how hard this would be to add, but it would be cool if the cabins in the space rig changed a little bit, like the driller cabin gets a little more cavelike, the engineer cabin gets a little more random circuitry and wires, the scout cabin gets more energy drink cans, and the gunner cabin gets more papers. This could be added with updates or maybe events, but I though it would be cool and it could add some more personality to the characters.

civic vector
#

2 things. I would like to see engi get a speed building buff. Most objects in the game currently have a set building speed and having 4 people wack on a black box has no effect. It would be nice if engi got a small bonus to building objects or a bonus speed when helping build objectives. Second a small number next to legendary miners totaling prestiges. This would be nice for veterans who have lost track of how many times they have prestiged and have no way to show it. It is mildly reflected in player level however when a lvl 2k has 4 legendary 3 characters it would be nice to see their prestige on that specific character. I would like to see this implemented not only in the memorial hall but next to the prestige. Is either of these requests feasible, applicable or warranted?

swift oasis
#

secondary movement options for each dwarf (I don't expect them to get looked at I just thought they were fun ideas)

Scout
Placeable jump pad that anybody can use

  • Gives scout a more team based option but they lose out on significantly better horizontal movement
  • 10s Cooldown before it can be used again
  • Only 3 or so can be deployed at once (destroys the first one made)

Gunner
Mini-grind rails that the gunner can place as he rides them.

  • They're slightly faster than run speed (but slower if it's not exactly where you're trying to get)
  • Very convenient in combat depending on how they're placed, but they must stay grounded and you can't switch directions without getting off
  • Maybe destroyable by enemies?

Driller
Throws a mini drill that collects dirt/stone before returning to the driller. Can be thrown again to create an arcing pathway made of the material that the drill collected.

  • Good for traversing more open areas and giving engi's/gunners good sightlines
  • Enemies can crawl on them too, so they're not safe

Engineer
Throws a low gravity field that sticks to surfaces.

  • About the size of an enlarged gunner shield? idrk
  • Great for scaling walls or jumping over enemies, but you don't have the versatility of platforms
  • Won't kill fall damage on its own, but if two are stuck to walls and you fall through both of them, it'll reduce it a lot.

All of these are basically losing versatility for a more specific purpose (which is what a sidegrade is meant to be)

neat wind
#

Im playing with a friend who is on steam using a playstation controller, would it be possible to add Playstation button overlays when a playstation controller is detected on the PC version?

swift sand
#

shooting range in the space rig would be a nice addition

hushed raptor
#

Make options to have multiple save slots because i like to see how you progress in the game with armors and stuff

leaden robin
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QOL Design Suggestion: Change the appearance of the Hurricane's mines when using Minelayer System to make them more visible, possibly change the color from red to green or change their appearance to look more like proximity mines. Maybe they could have a visible pulsing effect similar to the Engineer's proximity mines, smaller in radius however.

I suggest this because in my experience using the Overclock often (not when alone) goes like this-
The Minelayer System Experience:
1: Shoot mines at a patch of ground near advancing bugs.
2: Bugs get closer to the mines but right as they are nearing them your fellow dwarf swoops in and kills them.
3: Mines disappear after being out for too long.
4: Repeat.

This doesn't always happen but it sucks setting up a row of mines only for your resident Driller to burn all of the bugs to cinders before they reach em.
I mean c'mon mines created by cryo minelets and electro minelets are very easy to see

hallow widget
#

autolock overclock for the lok-1

#

buyable dwarf funko pops

hot arrow
#

What if on point extraction or refining mission i throw gems(aquarq or other big gems) and its gonna automatically deposits

steep thorn
#

As a "joke", what if there was a 0.1% chance that the swarm of enemies that mission control warns us about ends up being a swarm of lootbugs instead?
Mission Control, "Well that was a pleasant surprise." (In universe explanation: As a result of the spreading of Rockpox on Hoxxes, hundreds, if not thousands of lootbugs have been displaced, they appear to move in herds as they migrate to a more mineral rich area to call home.)

torpid mortar
#

new balanced warthod oc: incendiary capsule slugs.

"spay liquid burning death at you enemies with new liquid capsule slugs! napalm, nitroglycerin, and whatever other stuff r&d had laying around, one shot from these babies will burn a small hole in the ground, and burn to ash anything that was standing there"

rocknstone rounds have 100% damage converted to heat and leave a small circle of flame on the ground that quickly burns out
rocknstone base spread reduced to 0
tothebone direct damage reduced
tothebone reload time increased
tothebone rate of fire lightly reduced

grizzled stone
#

Scout secondary, repulsion gun

Weapon based on rival technology, fires a repulsion field in front of the player

rocknstone Unlimited piercing
rocknstone Inflicts electric status on enemies
rocknstone Pushes enemies back a little bit
rocknstone One way projectile blocking, enemies in front of you cannot shoot through it, but you and your team mates can shoot through it.
tothebone Very slow projectile speed
tothebone Short range
tothebone Cant hit weakpoints
tothebone Limited fire rate

burnt rune
#

How about we get a fashion channel on this server where dwarfs can show of there outfits only
Idk if you only should be able to post images and react to it or if you should be able to talk and give advices.
We could name it Drip Rock or something.
Having a dedicated channel for that would be cool.
Also could there be a way we can see or dwarf without any of the equipment opptions for screenshots so you can show of your dwarf with his weapon but with out the equipment opptions.

grizzled stone
#

Gunner primary, Mega Shotgun

A large automatic shotgun with a big magazine and large spread, it trades the versatility of the gunners other primaries for a much faster playstyle by giving full mobility as well as giving a speed boost on reload which encourages hit-and-run tactics. Great for dwarves who like speedrunning, but also a great option for solo play since it leaves you slightly less vulnerable by reducing gunner tunnel-vision
rocknstone Does not cause gunner to slow his movement while firing
rocknstone Very high close range damage
rocknstone Reloading with an empty magazine gives a short speed boost
rocknstone Pierces enemies
rocknstone Fast reload
tothebone With its high spread, its ineffective at range
tothebone In comparison to other gunner primaries, it has a small magazine capacity.

burnt rune
#

High Gravity Granede:

  • It would kill all small enemies in it radius
  • Would slow enemies and allice down
  • Does Small amount if damage to every one that passes through
    (Maybe a little more damage depends on the balance)
  • Strips enemies of armor !!
  • Makes flying enemies getting pressed on the ground or lose highed (can't fly higher)

The Destruction of the Armor would be the main point.
The Grenades effect would probably best if it zylinder shapped and the effect stops at some point idk 10 meters
I think thats a cool idea and would be somethnig new dont know which class should get it but gunner or engineer seams like it would work
Thanks to @swift oasis to bring me to this idea. The concept was fully his idea i just added the armor stip

swift oasis
#

^ my idea is a little different

  • Creates a field that lifts light enemies into the air

  • Flying enemies are heavily slowed

  • When the grenades duration ends, it switches polarity and slams anything caught inside it into the ground which stuns them

  • Heavy enemies (oppressors, dreadnoughts, etc) require two grenades to be lifted into the air.

Would be a great support grenade to open up weak points for yourself and allies (especially hiveguards)

burnt rune
#

Perk idea: Last Resort

  • gives 10/15% max ammo and health
  • can be used 2 time per mission (also only 2 time per deep dive)

Could have a little animation like opening a sort of ammobag or something

verbal flint
#

More back and forth interactions between the dwarves.

Especially interactions based on classes.

"Hey, we all know how to build turrets, right? So how come they only let you carry them?"

past aspen
#

Can we please get skins for turrets or even names on the turrets to see who's is who's. in a squad of 2 or more engi's its kinda a big pain to fill your own turrets

torpid mortar
# grizzled stone Gunner primary, Mega Shotgun A large automatic shotgun with a big magazine and ...

inspired by this idea:

new gunner primary: HAILFIRE MAGNETIC SHOT-CANNON

this weapon would essentially be a massive, spike/flechette launching shotgun that would charge up and fire 9 huge spikes (think double the length of the missles in the hurricane) in a shotgun like blast in front of the gunner with very minimal spread, lightly effected by gravity, and natively do both blowthrough two targets and piercing damage.

by tapping r while loaded you can change the shape of the shot from a small concentrated area to a wide angled dispersal.

as for the model imagine the hurricane launcher but slightly smaller with some major elements changed. reloading would consist of gunner sliding a new magazine of spikes/flechettes into place that pushes out the spent one

rocknstone do massive piercing damage up close with double blowthrough natively on the weapon
rocknstone mode changing capabities for either swarms or large targets
rocknstone lightweight design means no slowdown while charging/ firing

tothebone cannot penetrate heavy armor (praetorians and above)
tothebone must be reloaded after every shot (admittedly faster reload than his other primaries)
tothebone shot affected by gravity making longer range shots harder to aim

torpid mortar
quasi fern
#

Minecart Racing.

turbid talon
#

Hello im play deep rock a few days and im go to job 2 days ago when im back my account get restarted i can get back this what i lose?

harsh bobcat
#

When depositing in molly there should be a small chance that one of the ore peices falling out of the bag into molly it should be keys to compliment the voiceline.

harsh bobcat
serene osprey
#

Hotkeys / binds for placing and moving turrets, I find having to select one to place takes more attention than it should.
Maybe even just a larger colour contrast between the selected and unselected turret

cedar haven
#

Please please please ask Robert Friis (Mission Control) to sing us any song. It would be AMAZING. It can even be a separate soundtrack purchase via Steam/other stores. Mission Control is my favorite character in DRG.

This message is approved by the management

oak wigeon
#

machinery from other missions in other caves like a completed oil refinery place in a morkite mission or little camps would be cool

undone crown
#

I want a beer that makes anyone who drinks it explode spectacularly

torpid mortar
#

deep dive/elite deep dive exclusive mutators, anomalies, events, etc.

deep dives are fun, i admit. i dont think many people disagree with that, but i do find myself feeling like they arent as special as i feel they aught to be.

one big theme of dwarven lore across all media is digging too deep is what usually brings about their downfall. the same idea could be applied here, with weirder things showing up the deeper you go, stuff you usually dont see near the surface.

prime example, my bulk detonator nest mutator idea i posted a few days ago. you wouldnt see those often near the surface because they would be disturbed more often, usually resulting in the bulksa ll going kaboom, but deeper down they would be more secluded and safer (until the dwarves stumble upon them).

you could even introduce deep dive bosses that show up occassionally that live in the deepest layers of the crust, like dune-style greatworms and the like.

fringe wing
#

there is can be more perks for pickaxe so we can fight with our axes out or like more mining (like boings me over when i use power my attack or like faster picaxe but lighter attacks and like more minerals giving or giving more damage but taking little bit damage)

coarse slate
#

An animation where Bosco gets into the Pod

undone crown
#

A new beer that increases the weakpoint damage or accuracy of your shots because of "focus"

keen sigil
#

HRF-8 High-Energy Flechette Launcher - a new primary for engineer, maybe unlockable after promoting him for the first time.
It would be a fully automatic gun with a drum containing 8 small arrows dealing the same type of damage as the boltshark. Its recoil would be really low, and the firerate would be pretty slow. There could be an upgrade/overclock that would make the projectiles deal a bit less direct damage, but explode shortly after impacting an enemy/wall. I feel like engineer needs a long range primary weapon that would be good at shooting at weakpoints

tribal chasm
#

Have we given anymore thought to a rotating selection of the daily shop that sells random items from the cosmetic core pool for a random character at a significantly higher price than the cores themselves? I think it would really alleviate the cosmetic bloat and give veteran players a reason to visit the shop.

vague crown
#

If the killing blow on a goo bomber destroys it's last remaining sac, it shouldn't do its death barrage.

A couple weapon overclocks kinda overkill when hitting the sacs, and end up doing too much damage to avoid the death barrage, despite hitting and destroying both sacs, I'd like to see that changed.

timber plume
#

Full chamber seal for the BRT is in despirate need of a buff.
I've probably spent over an hour laughing at how pathetic this thing is.
For those who don't know..

  • 1 damage
  • 0.2 faster reload speed
    The BRT does 21 base damage.
    The BRT's tier one damage mod adds +3 damage.
    The other clean for the BRT adds 36 ammo and 1 rate of fire.
    If it was just +6 ammo you would still have more total damage and dps than full chamber seal.
    Maybe change it to +3 damage so it works as an extra damage mod? Won't really hit any new break points but it's better than the absolute joke we have rn.
grizzled vigil
#

A beard with bits of minerals stick in it

fast plaza
#

Rockpox Bulk Detanator.

manic crystal
#

Passive perk (thats unlocked at early levels of the perk tree) which causes you to attract a lot more bugs when downed.

grizzled vigil
#

Can we get a second drg-chat? If one convo is going on, I don't want to inturrupt the flow

sharp shard
#

Insert a playable pool table near the bar

dusky belfry
#

GUYS hear me out:

make new voices for mission control when we spam point to other things like lootbugs, goo sacks, void baskets etc

lyric coral
#

Firecracker flares. They don't last as long, but have a chance to fear enemies near it when it expires.

drifting trout
#

More Hats

river lark
#

I think it'd be super cool to have a quickplay feature adjacent to or inside the server browser where you pick a difficulty (and maybe a class) and it just throws you into a completely random lobby.

I'm too picky about mission types for my own good, so forfeiting my right to choose would be good for me

versed falcon
#

Deep Dives should give a bit more season XP I think, but at the very least you should still get credit for daily goals, like "X missions as Class" or "X missions in Biome"

full flume
#

the ability to rejoin a game if you DCed especially a deepdive

silent stirrup
#

One message removed from a suspended account.

maiden harbor
#

How about a Rock and Stone spam chat?

light tartan
#

More Today's Specials

Workohol

  • Decrease time of reparing/building objects (build pipelines/blackboxes, fix mini mules, etc)

Slippery Sweetness

  • Be able to get out of grabbed once in a game

Tough pork skins

  • Hazard resistance (Blizzard, rockpox, sandstorm, radiation, etc)

Pepper Pacifists

  • Increase the chance of pacifying patrol bots

Mineral Smashers

  • All mineral now takes 1 hit to break (gold, dystrum, bismore, etc)

Strong kangaroo

  • Increases the jump height (not low gravity, still take fall damge)
torpid mortar
#

pajamas themed armor set/armor paints.

this would especially be a good feature if crosspaly ever gets fully worked out, with the theme being that steam, windows, and console players are all having a "sleepover" to celebrate.

undone crown
#

Active Ale
This beer would double the uses of your active perks and halve the cooldown of perks with one.

This would be better on higher hazard levels because of field medic, iron will, dash etc often save the mission.
However, due to how powerful this would be it would cost 3 barley bulbs

vivid grotto
#

Mission control says the following when they detect a dreadnought in other missions: "A dreadnought is 100 meters away and rapidly approaching your location"

burnt rune
hazy dock
#

Deep Dives (and Elite Deep Dives) should count for 3 missions worth of battlepass xp. There is literally no point in playing them beyond the challenge that can arguably be better found in double warning standard missions or if you dont have all the overclocks

lofty niche
#

Niche achievement based victory poses.
Basically, award players special, themed victory poses if they have/earn specific achievements. Some ideas (obviously no need for all or any of these, but I just thin it would be neat to have achievement unlocked poses):
-Time Well Spent unlocks one where the dwarf falls down from the top, landing on top of a throne made of barrels.
-A-Team has a barrel jump down the path, then wiggles and explodes, revealing the dwarf inside.
-Party time has the dwarf moonwalk to their spot, before finishing with a spin. (imagine 4 dwarves pulling that in perfect sync at the end of a Haz 5 mission)
-Roller Coaster has the dwarf scratch across the floor with a broken off version of those little pads they ride on pipelines, using it like a skateboard, before kicking it up and catching it as a regular Stony Rock.
-If only I got paid for this has the dwarf line up and kick a barrel off screen, followed by celebratory sports horns like they scored a goal and dropping to their knees in a football celebration.

woven yew
#

i know you're all sick of people suggesting water in drg
but are you sick of people presenting actual concepts for water in drg?

this is what i believe is the best way to add water into the game without having to make a brand new biome
back to brainstorming overclock ideas for season 5, go play the mega man zero games
rock and stone

rain mountain
#

can the 'full fluffy' beard from the performance pass please allow for sideburns? 🙏

faint dew
#

A perk that lets you reflect projectiles with a power attack

sharp ferry
#

this has probably been said already but it'd be cool to be able to inspect other players gear setup in order for more group synergy

near glacier
#

add a mission with mini mules

rain falcon
#

So the extermination missions you kill dreadnaught before they fully develop, what if there was a mission where a previous crew failed and you have to kill a fully developed dreadnaught in a similar style to the industrial sabotage mission with a big boss fight at the end

faint dew
#

You should be able to buy armor colors from the shop

versed falcon
deft rampart
#

2 ideas
1:pickaxe overclocks
Ex,you get bounced a little when using power attack
2:be able to see your character and your pickaxe while customising your pickaxe

grizzled vigil
#

Ployglot Pint: A purvhaseable beer that makes everyone speak in different languages for a few seconds

undone crown
#

New music for the different types of swarms. The amount of times I've gotten a swarmer swarm with the most epic yet out of place music is surprisingly high.

And maybe make the music that plays during a pretorian swarm more like the drednought boss music with more base to symbolise the heavy, powerful enemies found in that swarm type.

At the end of the day, Deep rock galactic's sound track is so good that it can sometimes be too good.

grizzled stone
#

I dont know if its intentional or not, but since no one adresses it as a bug, i'm assuming its intentional, so i will suggest that it is changed.

I've noticed that if two dwarves are depositing the same mineral, one has to wait until the other is finished. You hold the E button but it doesn't deplete the minerals, it just sits there and starts moving only when the other dwarf finishes depositing the same mineral.

Please change this so two dwarves can deposit the same mineral at the same time, it gets annoying quickly having to wait.

grizzled vigil
#

Tired of having thos useless cores clogging up the forge? Combine 3 of the same type (cosmetic or overclock) and some materials (phayzinite for cosmetics) to get a blank matrix core!

swift oasis
#

"Serious" mode that removes the joke voice lines (stuff like mushroom/we're rich stay of course)

I enjoy the dwarves voice lines a lot, but I can't say I'm laughing when I hear "aNd tHeN I pUnCh mYsElF iN tHe noSe" for the hundredth time

(I'm saying I don't want to hear the unfunny voice lines anymore)

crude swan
#

Dear devs:please add a old divers suit type helmet that is all

tepid wind
#

People say seeker rounds on the lok-1 are bad
Personally, I'd say they work but need a little something more
So why not (lore-wise, though also perhaps literally) reuse some of the code from the hawkeye to allow the lok-1 to interface with the team's scanner system, allowing the gun to lock-on to enemies that have been pinged from a much further distance and retain their lock with a much wider angle?

untold flame
#

shooting range

spark agate
#

Even though this channel gets some new weapon ideas, I suggest not a weapon, but a way to get the fourth ones. As of currently all 16 unlockables are gotten from assignments of (basically) randomized missions, which seems boring. I suggest for the fourth weapon slot you can get it on any level, the catch is, you need to find certain parts and bits of that weapon to make it, maybe in the forge. This addition will confuse new players at first but after they get the first part the fourth weapon choice in the weapon select will show you what you need to find and where

raven violet
#

Unstable OC for "DEEPCORE 40MM PGL"

"High Capacity Conversion"

rocknstone mag capacity +3

rocknstone ROF increased to 3

rocknstone +16 ammo

rocknstone 20% increased bullet velocity

tothebone -50% area damage

tothebone -50% direct damage

tothebone 100% increased reload time

"For when you want to kill a bunch of little swarms, instead of a big one."

undone crown
#

Whatever you do, don't make the M.U.L.E less annoying.
Its literally meant to be annoying, if its not annoying its nothing. So please don't

undone crown
#

Make Bosco prioritise vaccing over shooting when fighting a corrupter

(And no, pinging a corrupter makes Bosco shoot it)

gloomy raft
#

Missions that use the Mini And the Mega M.U.L.E variants

#

The gadgets for the dwarves (Like the platform launcher for engineer and the grappling hook for the scout etc.) should follow the design and coluor of the users armour

polar night
#

Ok so I was doing industrial sabo and we just killed it after 50 minutes of exploders and etc and we were going to the drop pod and I crashed and didn’t get anything but perhaps we should put in a feature that’s like the kick thing where you get rewards based on how far you got etc and gives you a reward for what you did

visual matrix
#

Chat accessibility

Add TTS to read chat or make the chat message sound more distinguishable because sometimes it's hard to notice a message being sent in the heat of battle or when you are concentrated on something. It was hard for me in my first games to notice chat messages.

burnt rune
#

Clone Tropper armor
I know you need to play disney for it im just dreaming

strange fjord
#

Random victory emote, but you can select specific emotes. I don't want some emotes but other i'd like in a randomised mix.

oak escarp
#

make septic spreaders and stingtails rarer, im tired of being bounced between 5 stingtails and having 3 spreaders spawning every 2 minutes.

lucid bloom
#

Not sure if this has been suggested before. But maybe a "mark all as read" button for the wardrobe and equipment terminals. It's kinda tedious having to go class-by-class marking off all of the new unlocks.

keen wasp
#

New minigame: Kubb
You can just google it if you don't know what it is but it is rumored to be invented by vikings who used the skulls and femurs of their enemies to play and vikings are kinda just tall dwarves. Plus no one can deny that throwing things is fun.

frozen surge
#

Can we please get the "Splattered" colours but without the erm... splatter? They are slightly different then the default colours (most notably the silver and un-camoed accents)

tame mulch
#

holding H in the equipment terminal/wardrobe should turn off the HUD as well so that we can make clean screenshots of our dwarven drip

main leaf
#

Using dash while on a zipline gets you up (or down) the zipline faster

undone crown
#

Goblet o giggles
This beer would make anyone who drinks it laugh uncontrollably as well as make their voice higher.

grizzled vigil
#

An idea of a buddy: The scout should have an upgrade for his grappling hook that pulls large items (aquarqs and the like) towards him

quasi fern
#

Give us mission that tells us who Karl is.

delicate cedar
#

Wall Shield H5 "Beer Bulwark"

Class Use: gunner
Weapon Class: Primary
" A large wall shield modified by R&D with a large barrel of brew and high velocity nozzle sprayers- management has prohibited its use in after several bar related casualties. "

Deployment (Left-Click Hold)
Deployment Speed: 1.5 seconds
Movement Speed: -80% (Deployed) -30% (Undeployed)

The Shield when deployed, will both protect the gunner in a 180 degree frontal radius and attract glyphids to the front of the gunner. The shield can take 50 hits from a standard glyphid, 25 from a slasher, 10 from a praetorian, and 5 from a dreadnought. (can be improved)

The shield cannot be deployed when fully damaged.

Hops Canister (Right Click)
Ammo: (10)
The shield blasts a wave of foamy brew at high velocity, inflicting "Drunken Rage" and "Drunken Stupor" on any glyphids in front of you in a 3m cone for 20 seconds, and Drunken Stupor for 10 seconds and Inflicting Damage in a 5m cone in front of you. (Glyphids hit will have targeting randomized.)

Drunken Rage- Glyphids affected take more damage and deal more damage.

Drunken Stupor- Glyphids will attack everything in sight, including environmental hazards and other glyphids, and move 10% slower.

Power attack is the same, just using the shield.

Shield will be undeployed when carrying a object or dwarf.

sick zinc
#

I wanted to ask about the cosmetic “Interstellar Goon”, a helmet that can be earned in the season progression, I unlocked the helmet and noticed there is not a under helmet balaclava mask(Similar to the “Future Shock” helm) to cover the neck & when wearing the helmet on classes that do not bulky armor sets it’s a bit less fit on them. I realize this could be by design & part of the vision for the cosmetic, but I would like to have it considered, adding another layer to the cosmetic.

quasi fern
#

Can we get more Armour with neon?

undone crown
#

Make a winter armour suit for every dwarf. I'm thinking about fur coats and scarfs for this one
This would fit well for the glacial strata

vague crown
#

Overclock idea: Artillery System
Class: Gunner gunner
Weapon: Hurricane

"Ever tired of your tiny rockets doing next to nothing? Well good news! The eggheads in R&D have found a way to pack Bigger, better missiles in that rack of yours, complete with their own unique tracking system! Due to their size, however, they take up more space, and take longer to launch."

rocknstone Artillery Rack - Larger rockets in the battery Use a unique targeting system similar to that of the LOK-1 smart rifle, locking onto an enemy and homing onto them. Rockets will lock and be fired immediately, activating their jets a few moments after being shot out of the rack.
rocknstone Monstrous damage increase
rocknstone increased speed and max speed

tothebone significantly reduced rate of fire
tothebone Clip size reduced to a 3rd
tothebone -50% Max ammo

notnice👎 Rockets are too large to be taken out of the rack and played with. May result in anger issues.

deft rampart
#

New scout overclock
Weapon:Nishanka
Overclock name:ballista bolts
Description:By increasing the bolt size your bolts can hit as hard as a rock (and stone)

Replaces normal bolts
Can be retrieved
Visually bigger

rocknstone2x Damage
rocknstoneCan peirce 3 enemies (max)

tothebone55%slower reload
tothebone30%slower bolt velocity
totheboneCan carry 5 bolts
tothebone1.5s bolt retrieve time

sweet geyser
#

Overclock Name: Plasma Rain
Weapon: Drak-25 Plasma Carbine
Description: Pressing R gives you the option to charge and shoot a big plasma ball that hovers in place. When shot normally, it ricochets the plasma balls towards nearby enemies with the ball itself expanding. When R is pressed again, the plasma ball explodes but overheats the gun to 100% if not already.

tothebone Significant ammo reduction
rocknstone Incredible damage output.

undone crown
#

Make it so that abandoned resupply pods aren't just restricted to salvage operation.

Not only is there proof that there could of been another team in the area (Lost helmets, tritilite deposit) but it could also help you if you were being steamrolled. Of course I'm not saying I ever get steamrolled...

tired briar
#

More extremely vague Karl lore

pale harness
#

A set of firefighter-themed cosmetics, including an armor paintjob, weapon paintjob, and a few variants of firefighter helmet

valid reef
#

A searching system for forge history. I want to conveniently see if I've forged something or not in case I cannot find it.

vestal creek
#

Grenade juggling victory pose

toxic echo
#

Throwing Dwarves should be a Perk and a minigame in the base.

oak matrix
#

This might sound extremely weird, and I'm sure as heck that most dwarves don't need it, for the sake of having flares and scouts have their flare gun... but a few greenbeard friends of mine did raise an interesting idea.

Put lights onto resupply pods, turn them into floodlights.

Of course, they also bring up this rather interesting titbit as well - they're smart enough to notice that bugs are attracted to noise... so here's the idea - make it so that when you call a supply pod (or any other pod, really), there is a chance that it either attracts a mini-swarm, or will cause the next swarm attack to arrive faster, now that you've basically told the bugs where exactly you are.

near glacier
#

add meth

spice locust
#

So bare with me, we need a Steeve that the drawves felt bad for missing a front leg that lives on the space rig. The missing leg is replaced by something like a broom handle and you can like pet him. Maybe give him a small makeshift pen the drawves put together in some backroom to try to hide him from management.

grizzled stone
#

Quick chat:

By pressing a button, you get access to a quick chat menu. In this menu you would find many common things to tell other dwarves like "Ready!", "Lights please!", "Can I get a platform here?", "I hear bugs!", "I need some help with this.", "Watch out for cave leeches!", it would be good because it saves you from stopping to type, would be really good for console players, and since the messages are preset, they could also be translated to other languages, making it easier to play with people who don't speak English.

undone crown
#

I have a new weapons concept for a gunner secondary. The flechette gun.

This would essentially be a cross between a pistol and a shotgun, being more powerful than the bulldog and would have better weak point damage but having worse range. This could probably also work as an overclock for the bulldog but I think its a little too different.

noble pasture
#

Add new line to Smart Stout: Why can't we bring all out weapons instead of picking one per mission?

scarlet robin
#

Idea: S.O.S. signal
Sometimes dwarves of DRG find themselves in dire need for reinforcement. For desperate situations like these players may need a way to send their cry for help.
Problem is that sometimes it is considered bad sport to join a mission at its very end. So, when people see a lone dwarf in the open mission that already has been going for a long time, they might think: "this guy got this, I don't want to step on his toes". But what if this poor guy is actually begging for someone to come: without ammo, surrounded, trying to survive and praying to Karl's spirit.
In this situation you may need such feature as SOS signal. When activated, it marks your mission in server list with "SOS" icon, indicating your emergency status.
Adding this feature could help with a few diffirent things;

  1. Make sure that people in open sessions more likely will get needed help even when players' mentality normally would cause doubts if it's a good idea to join that late.
  2. Elevate "Leave No Dwarf Behind!" rule to new level.
  3. Possibly create whole new style of play based on helping others. Imagine people who would choose rescuing dwarves as their duty - they would search for SOS signals and join these servers. It could also lead to players developing new loadouts for such resque missions - for example, high-damage loadouts for quick "get in, kill all, get out".
    This feature can have some restrictions, for example: you can activate SOS signal only once per mission, and the emergency status for your server will be visible only for a few minutes.
    I mainly see two ways how you could activate SOS signal in game:
  4. Put the checkmark in ESC menu, right next to where you can set your server to be open or available only to friends.
  5. Deploy a beacon in the same way as a resupply pod or a turret. Beacon could look like a little pole with pulsing light and/or antenna or flag.
    Hope that fellow dwarves would like that idea. Rock and stone! Leave no dwarf behind!​
undone crown
#

Let us vacuum up small enemies like swarmers and shockers with the lithovac. This would give the vac a use after the rockpox is cleared and also help with the pox noodles.

scarlet robin
#

Is it technically possible to add paintjobs and frameworks for Molly? Bosco has them, maybe at least the host could customize Molly for a mission.
molly Molly deserves love! molly
molly Give Molly paintjobs and frameworks! molly

quaint stone
#

can u make a setting to disable enemy name tags

vague crown
#

In Regards to my previous suggestion about bullet hell:
The buff was stupid, but id like to propose another interaction in its place, with blowthrough:

after shooting a target, and the bullet hits terrain after piercing the target, roll for ricochet. prioritize targets other than the original target, if there are none, ricochet back to the original target.

maybe this in conjunction with -4 instead of -3 damage. i can see how it could be a bit too strong in the single target dps department.

thought of this because bullet hell already has an interaction with blowthrough, rolling twice for a ricochet if the roll failed on the first target.

i'd like to see bullet hell be somewhat viable, its very fun (same can be said for other overclocks, but i don't have many ideas as of now).

wild gyro
#

It would be epic seeing some kind of mobility centric overclocks for driller and gunner in the same vein as special powder and RJ250 compound.

some ideas I thought of were maybe a gliding overclock the thunderhead at max r.o.f or maybe something for driller where you teleport to the location of the impact of your charged plasma pistol shots.

lone oxide
#

Overclock Name: Automatic Aiming
Weapon: LOK-1 Smart Rifle
Description: R&D has figured out a way for the gun to have more fire power and have automatic targeting when a bug is close, but to get the desired result, the camera and the lock on ability had to be disabled due to the gun itself not having enough power. Do not worry, as the amount of targets the LOK-1 Smart Rifle can lock on will increase the damage of the weapon further and allow the bullets to steer itself to nearby targets more effectively.

rocknstone Small damage increase ( +2 damage)
rocknstone Auto targeting towards nearby enemies
rocknstone Damage and targeting range increase per max target ( +1 damage and (0.25 to 1)m targeting range per max target )

tothebone Lock on ability disabled


Note on functionality:
With this equipped, the bullets would fly towards an enemy if the enemy is within range of the bullet.
This also means that holding down the button no longer activates the lock on crosshair/hud. There could be rapid fire or only semi-automatic fire. (Depends on how its developed)

stark dagger
#

хуй 4 километра scout

undone crown
#

Make a beer that when you drink it, you tell an awful joke that makes the other dwarves groan.

lyric coral
#

If you use a lithovac while facing a stingtail that is about to grab you, the grabber tail gets sucked up by the vaccum, disabling that specific stingtail's grab attack and causing the lithovac to dangle awkwardly over the stingtail's head until killed. The lithovac used will then be clogged and unusable for 10 seconds.

golden mesa
#

Being able to type with ur fellow dwarves while going to deeper stages in deep dive

near glacier
lyric coral
#

The ability to burn septic spreader puddles. They look flammable enough.

stiff oxide
#

credit to @tawny shell for the formatting and some inspiration!
(I didn't check all previous entries, but I imagine this will resemble other suggestions)
gunner Gunner: "Stim-Pack"
"In a continuous effort to improve dwarven survivability, R&D has provided the gunner with a deployable Stim Pack. When placed down, it creates a temporary field that notably hardens dwarven skin, improves jump height, and hastens reload capability or cools your heated weapons. It even occasionally repels bugs!"
~ Thrown grenade sticks to terrain. After 1.5 seconds, deploys a short-range field (gunner's smallest shield level) that lasts for 6 seconds.
~ The field only has a 1/4 chance of fearing a bug inside the area each second.
~ The field gives dwarves that pass through it 33% non-elemental damage resistance(this would include fall damage), 1.5x jump height, and halves reload speed or doubles heat shedding. These effects last for an additional 3 seconds after leaving the field.
"Let's open a cooler!" "Stims here!" " Stim pack!" "Stim field! And I didn't fart in this one!"
4 count

scout Scout: "Glue-Grenade"
"Given the proven effectiveness of the sludge pump. A far more... sanitary version is being provided to the scout. While perhaps not as effective at slowing enemy movements as the IFG, this version of the concoction we've discovered is exceedingly effective at weakening the armor of any bugs trudging through it."

~ Thrown grenade explodes after 2 seconds, leaving a spread of flammable white lighter green goo in an immediate area across terrain (Lobbing it high allowing a wider spread with potential gaps, not unlike a charged shot of sludge pump colliding in mid-air).
~ Slows at half the rate of IFG, but erodes away armor rapidly without dealing damage to the bugs.
~ Lasts 12 seconds.
"I'ma Glue bomber!" "Stick it out!" "I love the smell of glue in the-wai-no you! " "What a sticky situation!" "
4 count

stiff oxide
#

driller Driller: "Rad-max"
"We're unsure how you got a hold of this, or why a massive rod of irradiated material hasn't managed to set off our alarms. Just get it off the rig."

Tosses a green rod projectile similar to a flare that does intense rad damage in a medium area for 12 seconds (perhaps continues irradiating in a very very small radius indefinitely once spent). Need I say more? Warcrimes?
2 count

engineer Engineer: "Project Canopy"
"Using rejected turret sensors and faulty-returning bolts, The engineer has managed to build an answer to mactera and Grunts swarming on the ceiling."

Tossed like a normal grenade, but sticks to terrain to deploy and always aligns itself vertically. 1 second wind up before firing.
Essentially unlimited range up to the ceiling. Limited firing arc (45-30 degrees?) Fires up to 9 bolts(3 per second) with high accuracy over 10 seconds before falling apart. Killing most grunts and unarmored mactera in a single shot but ignoring swarmers. A great one to drop on allies when dealing with leeches and grabbers without knowing where they are, or if your ally is next to a wall the enemy are likely to descend from.

6 count

frozen tendon
#

When LOTR beards? I wanna play as bombur nice

sick zinc
#

What if there were large sand worms like the ones from dune? 🤔

safe patrol
#

New Mission Types Based off Seasonal Content
The problem:
Currently DRG follows a seasonal model of content, with a bunch of new events related to the seasonal theme being introduced to obtain a sort of "seasonal macguffin." For seasons 1 and 2, it was data cells, and for seasons 3 and 4 it's plaguehearts.
With Season 3, we saw what happens when the game moves onto another seasonal theme (robots to rockpox). The rival events - prospectors, data deposits, and data routers - became rare events, where the data cell provides 500 extra credits and 1000 extra XP. Quite underwhelming - it feels similarly inconsequential to tyrant shards.
The solution:
I think data cells and eventually plaguehearts would work excellently as new objects to obtain for new mission types, similarly to eggs and aquarqs. I've come up with two new mission types that I think would be fun to have as ways to keep this seasonal content more relevant long-term. New objective types would also add a bit more variety to Deep Dives which is always a fun thing!
Mission Type 1: Data Espionage
"Our scanners have detected a rival prospecting operation in this cavern. We're sending you in to take it out and obtain their data cells. Good luck, team."
In Data Espionage missions, your task is to obtain a certain quota of data cells (2-3). You can get these from the same rival events you usually can, which are placed throughout the cave system. Unlike Industrial Sabotage, the cave is arranged in a linear fashion, meaning you'll likely sequentially encounter these events. The cave is infested with robots, similarly to Industrial Sabotage missions or missions with the Rival Presence warning. Perhaps you could also disable some of these turrets in a similar way to how you do so in Rival Presence missions.
Second mission type will be posted in 5 minutes because I don't have Nitro so I've reached the character limit lol

#

Mission Type 2: Plague Cleanup
"Miners, we've detected a cavern infested with Lithophage. Management wants it cleaned out so future crews can mine the minerals inside. Get your cleaning equipment ready, and remember to decontaminate when you get back to the Space Rig."
In Plague Cleanup missions, you have two primary objectives - cleanse the cave of Contagion Spikes (1-3), and collect plaguehearts (somewhere in the ballpark of 6-10?). Similarly to Data Espionage, the events where you get plaguehearts (big meteors, meteor swarms, and corruptors) spawn throughout the cave in a linear fashion, though all the meteors are pre-crashed rather than being something that happens in the middle of the mission (this cave is late into Lithophage infection). The Contagion Spikes spawn similarly to how they do in a Mining Expedition with Lithophage Outbreak. The mission is effectively under Lithophage Outbreak the whole time, and you'll mainly be encountering rockpox enemies, so to compensate for their difficulty there's a higher spawn rate of Nitra.
Mission Type 3: Korlok Infestation
This is a bit less fleshed out, but I'd love to see a mission type focused around Korlok weeds too. They're currently one of if not the hardest boss in the game, and the reward really doesn't feel worth it. I think having to clear out a cave infected with Korlok type vines would be cool, but it'd likely need some new Korlok stuff besides just the weeds to make it interesting. I'll leave coming up with that up to Ghost Ship, lol.
Conclusion
Generally I feel like preserving seasonal content as rare events in caves that give XP and gold makes them feel underwhelming and inconsequential in the overall narrative of the game. I do appreciate the extra mission variety, but I feel like having mission types dedicated to these events would give them a more permanent home that's easy to access, and also make overall gameplay more varied, boosting the total mission type count from 8 to 10 or 11.

sick zinc
#

Space station outbreak of rox pox?Sconk

quasi fern
#

Why doesn't Rival tech Armour exist?

prisma drum
#

Add a rainbow propeller beanie to the cosmetics shop and make it able to be unlocked from the start
give green beards a PROPER hat to start out with

loud hill
#

passive perk that lets you switch between weapons faster

tall shore
#

If only we could boost the Cave Angels speed with Jetty Boots rocknstone

keen wasp
#

New weapon idea:
24-P High-Voltage Zapper
Class: driller Driller
Weapon slot: Primary
Reload type: Overheat
Overheat animation: The tip will glow as the gun heats up. In the event of an overheat, The dwarf will expose the core allowing smoke to escape as displayed in the diagram.
Summary: Kinda like a mix between a bug zapper and a Tesla coil. Does shock damage and applies shock effect. Short-range, homing, AoE based, as seen in the diagram. It seems fairly similar to the engineer's shard diffractor, but its different, the particles are blue.
Description: *"R&D took a regular household bug zapper and supercharged it with a chunk of Electric crystal from the crystalline caverns. If it works for regular household flies and mosquitoes it should work on bugs ten times the size.
Expertly drawn diagram:

heavy anvil
#

drgbeer New Effect Beer: "Flare" de Lis Pilsner

Effect: Disposable Flares flare and the Flare Gun flaregun will now produce flares that burn twice as bright.💡
All Flares last an additional +35 seconds before burning out.

Cost: 2 BarleyBulb

MC Notes: The Deep Rock Galactic Miner’s Handbook, chapter four, section twenty, line sixty-eight states: “Without a light, you can barely fight.” All DRG employees know that having a source of light is pivotal to their survival and safety in the depths of Hoxxes. Management believes in this principle so much, that not only are all DRG employees equipped with cheap, easy to produce disposable flares, those under the Scout designation were required to carry a Flare Gun that plants much more powerful, longer lasting flares in the biodiverse caves of Hoxxes. Unfortunately, a recent Scout Union strike has popped up, causing a VERY noticeable decrease in the supply of Scouts operating in missions. In an effort to prematurely prevent a major strike based on a lack of safety, Deep Rock Galactic tasked R&D with finding a solution. R&D seemed quite stumped for quite a while, until one scientist accidentally dropped some bioluminescence collected from the Azure Weald into his morning beer. With this Frankenstein of a beverage, your flares channel the bioluminescence coursing through your veins to burn brighter and last longer! Management even offered the striking Scouts a free taste, but whether it was a show of good faith or to see if the drink killed unruly strikers, nobody knows. Oh well, “two glyphids with one stone” as they say.

craggy plaza
#

A ready button like v but it’s just “let’s goooo” im kinda sick of typing r all the time lol

craggy plaza
#

A can we please have a prompt for the host to send mission rewards to a player that lost connection in the game. We can make it only work for one person per game, that way players can’t abuse it and the host can just not send the rewards if the player left early or on purpose

Seriously I really hope we get some kind of system that makes this better because I keep disconnecting as we run back to the escape pod and it’s the only thing in this game that makes me rage and want to quit playing

keen wasp
#

"space ballsack" voiceline when pinging gunk seed

spark agate
#

New weapon idea:
The HPRG (High Power Rail Gun) for the Gunner as the Primary
Really is just an oversized armskore. Its a single shot primary for gunner, acts very similar to M1000 and armskore, having the charge up mechanic for more damage but having a downside for it, for this case, decreased fire rate and a cooldown for the shot (you can shoot normal shots but there is a cooldown for the overcharged one), also using 4 ammo for the shot.
Stats:
Damage: Direct - 100 AoE - 75
AoE radius: 2.5
Max ammo: 40 (with mag a total of 60)
Magazine: 20
Rate of Fire: 0.6
Reload time: 3.5

Big mods (tier 1 and tier 5)
Tier 1: HEAG (High Explosive Anti-Glyphid) rounds, HESH rounds, Tungsten Penetrator rounds
HEAG rounds will make a HEAT style explosion, sending a line of extremely hot molten copper after hitting the target, +100 direct damage, +4 enemy penetration, +400% armor breaking, -66% AoE damage, -2 AoE radius. Breaks a line of terrain similar to armskore but a bit less and makes it magma.
HESH rounds will make a better explosion and scatter rock fragments when it hits a somewhat thin wall to the other side. +75 AoE damage, +1.5 AoE radius, +200% armor breaking, -66% direct damage, removes charged shot.
TP rounds are basically metal spikes. 100% of AoE damage is transformed to direct damage at a 1:0.75 ratio (100 AoE = 75 direct), If it hits a wall the round can ricochet and deals bonus damage if it does, when the round hits an enemy, the other side will have shrapnel flying at nearby enemies, +2 enemy penetration, +250% armor breaking, charged shot deals extra damage, and no explosion (obviously).
Tier 5: Overcharge boost, Double charge, Zapping burst
Overcharge boost grants you some bonus movement speed and reload speed after shooting an overcharged shot.
Double charge, also makes your armskore charged for 3 seconds after a overcharged shot, grants +50% weakpoint damage bonus.
Zapping burst increases your fire rate by +100% for 2 seconds after a overcharged shot.

sterile owl
#

Berserker Beer!
Drink the beer and put up your dukes to duel it out with your fellow dwarves!

knotty pilot
#

i suggest that everyone has a great day

near glacier
#

please add skibidi toilet enemies and cameraman items

knotty pilot
#

idk if this is possible but what about a sort of mega mission where it can go up to 12 dwarves. the idea is that it's three times tougher and longer than the normal session which would be canonically impossible for the typical 4-dwarf team, but it could also be something like leading toward the exploration of other planets or going beyond the outer rim

fallen vigil
#

I'm thinking having like a boss or something where you have to fight a monster that's kinda like the Rancor from star wars

summer otter
#

Stingtail grabs should give the victim fall damage immunity until they land to prevent cheap one-shot kills from stingtails sitting above the team and firing off homing grabs to send players to the ceiling of a large cave.

vestal creek
#

Every body always talks about shooting range in space pod
Let me instead present ice rink in space pod
Just a big flat space that has the smooth ice reduced friction effect
actually, kill the birds, one rock and stone, yadda yadda: make the force fields covering the drop pod hole have the reduced friction effect

warm sinew
#

Rename the "ULTRA POD" voice channel to "Space Rig 17"

lone oxide
#

I had ideas of melee weapons for each class. They would either be secondary weapons or mobility weapons (replacing grapplehook, platform gun, zipline and drills respectively).
They are quite long, so I'll be posting them one by one.

Scout: AIR-Zakshi
Weapon type: Katana
Description: This modified katana allows the Scout to bend air around them at will, allowing them to move through the air like the wind. Handling this blade may be tough but with practice you will master the air.

Default abilities:
Quick Slash
The blade swings overhead diagonally, damaging all creatures in the area in the front.

Air Dash
Allows the user to dash in the air and on the ground by pressing Sprint in all directions.
Momentum is maintained in the air. Momentum is lost when Air Dash is activated.
Holding Forward, the Scout dashes in the direction their facing. Holding other movement keys will allow the Scout to dash in that direction (left, right and backwards, or a combination of those directions)


#

Engineer: "Shocky" Sledge Hammer
Weapon type: Hammer
Description: This hammer can be used to electrify practically everything. Some things will have different results so do try to test it on everything. R&D did not go this far. Despite being a wrench, it is proved useful in self defence, suprisingly.

Default abilities:
Electric Smack
Swings vertically from high to low, creating an electric shockwave in the area it hits, deals electric damage over a preiod of time while inflicting the Electrocution debuff.
If a sentry is hit by the AOE, the sentry will shoots electric bolts that deal slightly higher damage and inflict the Electrocution debuff until the shockwave dissipates.

Augmented Platforms
The electric shockwave also serves as magnetized terrain. All players can climb them by holding Jump and they fall at a slower speed within the shockwave. If placed on the ceiling, players can stay near the ceiling as long as the shockwave is present.


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Gunner: "Landslide" Dual-Axe
Weapon type: Double-sided Axe
Description: This old axe used for fun is now repurposed to be effective in combat. Its massive size makes it excel at moving a lot of bugs in a direction. The built-in audio magnification device lets you shout louder than almost anything. Try not to pop anyone's eardrums.

Default abilities:
Swing combo
The axe swings horizontally twice, from one side to the other, dealing massive damage to whatever comes in contact.

Battle charge
The gunner screams out a battle cry, before charging forward.
Players within range of the battle cry gain an increase in movement speed, firing speed and reload speed.
During the charge, all small creatures that come in contact will be pushed away in the direction of the charge, larger creatures get stunned. At the end of the charge, the axe is swung vertically upwards, dealing damage to anything in the front. Large creatures will be able to stop the charge prematurely.


Driller: Diamond-Tipped Trench Shovel
Weapon type: Shovel
Description: An old trench shovel with immense durability primarily to dig large holes in any surface. The diamond tip allows the shovel to dig through hard rocks like snow and stab through heavy armour like nothing.

Default abilities:
Shovel swing
The shovel swings at an arc from high to the opposite side, damaging anything that steps too close and digs out a decent sized hole in the terrain.

Collapse
The shovel stabs into the ground, then digs up a massive hole in the area in front of the Driller. Anything caught by the digging takes damage from the rocks and stones that were dug up.


Sorry for clogging up the channel, maybe I added too much details.
Also, didn't notice the pinned message of using Steam forums or Reddit for longer suggestions. I will take note on that from now on.

hollow raven
#

Weapon suggestion:
Give a heavy bolter for gunner, driller a volkite weapon and a melta for engie

For scout: Give him the blessings of Karl

torpid mortar
#

upgrade to the platform launcher: variable extrusion nozzle

this would be an alternative upgrade to repellant platforms that would allow you to cycle between different basic platform shapes by holding down the fire button, and releasing to select the shape. after the shape is selected all platforms fired after that will be that shape until the shape is swapped again.

maybe this could add 2 more shapes to the plats examples being an oval and a thick, squat cylinder.

creating platform bridges and sealing holes would become even easier

marsh coral
#

I think the Rockpox Goo Bomber should be more common, it's unusually rare compared to the other more medium sized Rockpox enemies

solid hazel
#

For crying outloud make it so haz5 assignment doesn't require you to to play on haz4 only, make it h4 and above. Nearly died from boredom doing it for my friend. Simply WHY?
Ps. Idk what's confusing about my msg to unlock haz5 game is actually forcing you to play on h4 and it won't progress if you do it on haz5

tawdry scaffold
#

Discord suggestion: Add a starboard (it’s like a bot that takes suggestion with … ⭐️ and puts them in a different channel) so it’s easier to see the most wanted things so for example if I give a really good suggestion and it reaches 20 stars or more it will land in the specific channel.

fallen lake
#

An overclock for the Platform Gun that makes it place spheres of the same volume instead of disks

torn roost
#

An addition to the Arkenstout where dwarfs have to wear big coats or something after breaking out of the ice. Also temporarily equip the pale skin tone for a single mission or until your owned cosmetics are reapplied. (Or if you enter a mission in the magma area)

hollow compass
#

Gunner (and whoever else has automatic weapons) should start screaming after firing for long enough

edgy pivot
#

Add back the ability to let us throw away beers without drinking them by pressing Q

lime gulch
#

An entire biome made of teeth, like how a Teratoma tumor forms

Thanks, and have fun

solid gust
#

A new class exclusive to solo mode where you have a silenced pistol, tranq dart gun, and a glyphid mask

torpid mortar
#

let us name our dwarves.

i know usernames have a but of that functionality, but it would be nice to be able to name each dwarf and have it show up as a small username-like tag over our heads in-game.

torpid mortar
#

update the "restore save" menu tou have all the saves organized from most recent to least. i have no idea why they are all completely random and it makes looking for a save to load after something fucking up twice as stressful.

knotty pilot
# torpid mortar let us name our dwarves. i know usernames have a but of that functionality, but...

piggybacking off this suggestion
on some rpg games, you can name character, add lore, etc.
what if along with individual names, we could also input things like a homeworld, backstory, etc.
there could be like a name generator or a quick wiki of information to help people get a better idea of what to do.
it might help out people who want to be more immersed with a roleplaying aspect or just want to have fun with simple writing within the game itself.

keen wasp
#

allow us to pick up maggots and throw them. It doesn't do much damage (except in magma core) and we can have poop snowball fights. Maybe even some Mission Control voicelines telling us to stop harassing the friendly wildlife.

torpid mortar
oak wigeon
#

more bugs that dont want to kill us i wanna see baby silicate harvesters

grim creek
#

Lore suggestion: Add a throwaway line that suggests that explains how flares keep regenerating. (itll trigger if someone spams them)

The lore in question would be that the constent mining of radioactive ore makes the Dwarves generate radioactive Bioluminescent piss, and the flares refill cause they keep... going.

#

Another suggestion: Add an interaction where if a dwarf fails to enter the mission entry ship, they dont spawn in the same ship as everyone else.

Example: Player A fails to enter ship during mission starts
Mission loads as normal
The player that fails to enter the ship arrives in a seperate drill pod (like when you join someone else's multiplayer mission)
The director uses throwaway line about how "You have to be responsible and get in the pod in time" and how "its going out of their pay" (not actually though)

valid reef
#

A complete overhaul of DRAK overclocks.

grim creek
#

Suggestion:

For the love of god, please reduce the player damage on the cryo cannon its like 5x the friendly fire damage of any other weapon

golden mesa
#

Buff the L.U.R.E. grenade from engi, I used it in haz 5 and it already got destroyed in a second when I dropped it to get some breathing room

subtle magnet
#

Had an Idea for a new overclock:

Overclock Name: Ballistic Refraction Chamber
Weapon: ArmsKore Coilgun

Overclock Description: By lowering the velocity of ArmsKore's tungsten rounds R&D was able to imbue each projectile with the ability to bounce off surfaces. Upon charging, a custom made predictive laser activates, showing the future trajectory and points of impact for the next three bounces. With each ricochet, the projectile gains energy, resulting in escalating damage potential. Upon the 4th Impact with terrain, the round gains too much energy and will pierce any terrain with only 3 meters of terrain penetration.

rocknstone Ricochet Capability
rocknstone Bonus Damage Per Ricochet
rocknstone Custom Laser Module

tothebone 0.6x Charge Speed
tothebone Drastically Reduced Terrain Penetration

Now don't accidentally put a golf ball sized hole in your own face alright?

hidden pewter
#

add a way to high five bosco

craggy plaza
#

Kinda wish platforms were more “grippy” and let players grab the edge easier, nothing worse than a platform being an inch too high and not being able to climb up, ya im bad at platforming but still

soft kelp
#

I keep bonking my head here :c more head space please

misty whale
#

Achivement Idea:
"Pointless Dedication"
Desc: "Deposit an Aquarq into the drop pod"

undone crown
#

So a while back I suggested making certain modifiers mix with each other and the environment. Here are some more that I thought of.

If a bulk detonator dies on golden bugs, its has a golden death explosion similar to the crassus detonator

Death explosions are amplified by volatile guts, making it a nasty pair with exploder infestation.

If any of my fellow miners have ideas for how mutators could react with each other and the environment I would love to hear them. Rock and stone

carmine juniper
#

some times, I greatly desire the ability to equip all of my verified mods and join multiplayer games with all of them, allowing me to revel in the chaos.
I wonder if it's possible to raise the mods limit.

undone crown
#

Let us order a beer that's actually just the liquid in the bio containment tanks. It'll be funny ok

prime lance
#

I want the game to have the ability to opt out of one or more types of missions in normal dives.

storm jackal
#

I think, game should have more characters with voicelines. So look we have only dwarves, mission control and nemesis who have their own voiceline. So what about a new enemies, who can talk or not only mission control will be lead us

vague crown
#

Autocannon Accuracy buff

It feels as if the inability to hit what you are aiming at drives alot of people away from this weapon, which kind of eliminates a part of gunner's arsenal when you really think about it.

Before we discuss the elephant in the room, I am well aware that I am not the best at balancing, but after using the Autocannon for quite a while, the awful accuracy really hurts when it comes to firing single shots to finish off enemies or daring to shoot at something more than 15m away from you.

And now onto the elephant in the room, I don't think this would affect Neurotoxin Payload all that much. It doesn't help the problem become bigger, nor does it help solve it. I think an accuracy buff to the Autocannon could really help the weapon feel better to use while not making the few overpowered parts of it even more overpowered.

tired briar
#

Ancient Hoxxes ruins biome?

pale maple
#

Make guns that consume 2 bullets per shot (like minigun and zhukovs) shoot two bullets per shot. Of course, this should come with some rebalancing of the damage, as suddenly giving a gun double damage is pretty broken, but damn it, if I'm paying two bullets per shot, I want some more bullets with my bullet.

raw merlin
#

OC mod: "Extended Tube" for the boomstick

somehow by pure magic, you can now fire 4 shots from your 2 barrels before reloading.

+2 more shots
+7 more pellets

  • -0.7 firing interval time
  • +1.8 second slower reload time
timber plume
lost wadi
#

There should be a way to favorite some victory moves to cycle through those instead of a general random

fast geyser
#

I think it'd be cool if glyphids were blind and followed sounds.

Footsteps, gunshots, reloads, falling impact even if it doesnt damage you, pickaxe hitting minerals, salutes, and voicelines or sounds in reaction to taking damage will all make noise.

Throwing a grenade while running would make them walk toward that sound, because it's louder than walking.

They could also have a short range sense of smell for if you stand still.

Non player things that make noise, like Molly's footsteps, or the guns on the minehead will attract the bugs, only for them to realize it's not edible and not follow it's sound anymore. Or maybe they will already know the sound and not follow it.

I think this would be very interesting because Glyphids are kind of plain at the moment, this would add something interesting to even the simplest enemies.

pale maple
#

Now, I know they said there would be no overclocks for equipment, so consider this just to be an equipment mod idea for the platform gun.

Plascrete Wall: By pressing R with a full clip, the platform gun will switch between shooting platforms and shooting walls (with the same area, just sideways).

Making choke points, blocking projectiles, and creating the mythical cheese house, do it all with the wall.

bright parcel
#

Today's special should require all type of resources, not only one

worn spoke
#

Hovering your laser pointer over a resupply pod should tell you how many charges it has left. It'd look like this, but better.

vast verge
#

Could we please get a Eternal Blizzard and Eternal Sand Storm Hazard for Glacial Strata & Sandblasted Corridors.

hardy salmon
#

This is probably been said before but, a mystery flesh pit biome that is like the insides of a giant "organism"

real geyser
heavy scarab
#

Add an assignment/bounty tab for past Cosmetics. You select which one you want to get (Paintjob, Weapon Framework, Skins, etc etc) and what season they’re from, and lock it in.

After that, you can do the assignment missions or complete Bounty challenges (I.e kill 10 Septic Spreaders or use a certain grenade on a Praetorian, you get the idea.)

This way, alongside just hoping to get a Cargo Crate/Lost Helmet, you can do those, so you’ll have something to work towards. Adds another way to get past cosmetics that you’ve missed out on.

hardy salmon
lapis sage
#

New balanced overclock for either engi or scout's shotgun and new effect.

New effect: Bleed

Deals 5-10 DoT and slows enemies by about 5-ish%

Sources: Thorns from hollow bough, some melee attacks, some bullets, and some OCs

New OC: Glass pellets
R&D have created a special type of glass to replace your pellets with. From what I understand, the glass can withstand the blast of the shot, but they shatter on impact with enemies and objects.

rocknstone 100% chance to inflict bleed

rocknstone Bullets shatter on impact with ground. Shards deal 5-10 damage and have a 50% chance to inflict bleed.

tothebone -10-15% damage

tothebone -2 pellets

(I didn't spend a lot of time balancing this, so it most certainly be better.)

knotty pilot
#

what if Karl turns out to have a husband named Steeve

undone crown
#

Let us mark pumpjacks, resupply pods and other important stuff through walls

lost wadi
#

There should be an option for hold to sprint in the settings

undone crown
#

I want a framework for the flamethrower that makes it look like dual flamethrowers as a reference to the voiceline: "All good things come to those who wait, like dual flamethrowers and beer"

sinful quiver
#

Fix the flavour text for the autocannon. There's no way those are .50 calibre rounds when the revolver at base uses 26mm (1.02 calibre) rounds and the elephant rounds overclock - which uses modified autocannon bullets - fits one fewer round in the cylinder because they're larger. The autocannon is likely 30mm high explosive (equivilant to 1.18 calibre rounds).

This isn't a bug, it's just an issue with a description, so that's why I put it here.

lofty niche
#

Since this wall (that initially has signs explaining how to get the golden statues) just stands there empty when all the statues are collected, it feels a bit out of place.
How about having some crudely drawn graffiti mural in memory of Steeve put up there once all the signs are gone.
The room is meant to honour the fallen after all.

void bison
#

Was there ever to have plans, that we get a shooting area on the station to test weapons and modifications?

velvet ocean
#

i was wondering why there is no radioctive bulk detonator. Likely his explosion would be more powerful and leave behind radiation.( I mean small radioctive exploders exist and they can grow too, right?)

midnight mango
#

Glyphid Grunt Guard 5lv! M1000 Classic gun
Damage 65(Hardened Rounds )+(Killer Focus+25%)
why two focused shot no can kill Glyphid Grunt Guard 324 hp?
I always see it still has some health

pale maple
#

Another potential equipment mod/overclock. For the grappling hook this time:

Warp Hook: Teleport instantly to the location you grapple to, but you don't gain any momentum because you're just teleporting.

This was inspired by terraria, and while yes, you don't get to do the funny movement shenanigans that you do with letting go of the grapple early, there is probably some use in getting out of a bad situation near instantly.

solid gust
#

Mod/Overclock for the drills

Huge drills: much bigger area dug out, like nemesis size but drills move slower

worldly brook
#

Ability to upgrade our flares

Give us options to customize our flares to do different things, like burn brighter, or burn longer. Maybe even do something special like highlight enemies or highlight ores

grim creek
#

Add a passive perk that lets you keep an additional flare. Simple

pale maple
#

let us rock and stone while downed. With a strained voiceline, because it would be funny

toxic echo
#

OC for the engineer 40 mm that instead of nuclear bomb makes a black hole and implodes sucking everything around it.

idle zephyr
#

A new map, glyphids nest or glyphid core. Missions can only be haz 5 or haz 5.5. And it will introduce a new raid game mode where you try and destroy a glyphid breeding ground. It will have a combo of egg hunt and dreadnought mission as well as a much harder variation of the tritolyte deposit machine event. The variant will introduce a new boss called the “queen”. Your goal is to temporarily destroy the reproductive organs of this queen and escape after doing so. Enemies will spawn like crazy while doing this.

minor marlin
#

A Holdout game mode. It plays like cod zombies. It's basically cod zombies. Shrimple as that

strong sentinel
#

Suggested enemy: Saboteur Bot
Saboteur Bot is designed by Rival Tech to infiltrate and disrupt mining operations. The Saboteur Bot disguises itself as a dwarf to blend in seamlessly with the player's team.

Deception mechanics
Add a deception mechanic for the Saboteur Bot, allowing it to perform subtle acts of sabotage when players least expect it. This could include planting fake resources, tampering with equipment, or causing accidental-friendly fire incidents.

Detection and communication
To counter the Saboteur Bot, players need to be vigilant and communicate with their teammates about their suspicions. Detection tools, such as scanners, can help the team identify the Saboteur Bot, but they are limited in use.

solid coral
#

Gunner Zipline mod reworks (kind of)

Dont get me wrong, the zipline is a very useful tool in Gunner's kit (although very slow) it does get the job done.

However, there are some mods that I feel like could use some tuning that perhaps may end up making it not as much as a slog (since again and I swear this is last time I'll mention it, its very slow and kinda clunky to use sometimes)

The T3A mod (the damage reduction one) is nice, however Im not a huge fan that its a mod that u have to choose between this and the T3B (speed one) which I feel like its better overall so u dont snooze on the zipline. (Sure the cave generation can make certain gaps better traversed and having that mod is ok ig but do keep reading cus I have some neat suggestions)

With my previous suggestion which was "What if Molly was able to go faster to you based on the distance" I think it would be a great thing to apply to the zipline too. And to compensate, the speed mod gets put partially in the base zipline meaning that instead the normal 250 movespeed, it gets increased to 275 or 300.
For every 5 meters traversed on the zipline, you get a 5% movement speed increase and obviously this one has a hard cap of 30%.

The T3B dmg reduction mod could use a total rework. While its nice having it, you usually dont fall a lot of the times using ziplines unless u forget that u can actually spam E (or the keybind for console is, Im sorry that I dont know) and dont do zip-gunning (which isnt something that you should do to begin with unless you want to and seem to enjoy the playstyle of it)
And I think this is where I would say that instead of that, its replace with a mod that doesnt let you fall if u do get damaged (and if u do fall, the zipline grab radius is increased meaning that u can grab onto it again if u happen to spam it by accident).

stoic tusk
#

Saw this in a YouTube video, there should be a line where the dwarf says "minerals, as well as sediments!" maybe something to do with a smart stout

undone crown
#

In the ending screen for personal stats, there should be an objective played category. I know those stats don't really matter, but I want my team to see how much more morkite I mined or how much more I repaired Doretta.

north fog
#

stingtail is too much of an F-you for how tough it is. the grab is fast, can kill you alone if the bug is up high, and on top of always being shielded by the hoard it's weak spot is armored and in an awkward place behind the horn. it's a back line support bug for the swarm but it's armored like a front line tank elite with an hp pool to match. i would rather have anything else in a spawn pool then stingtails

steady musk
#

qscb5e

feral gulch
#

Add a mission control goo sack spamming line

deft rampart
#

Every season or event hide a sticky note with a message on it in the space rig

vestal creek
hexed flax
#

Hold C to make molly follow you until you put the marker down again

stray hearth
#

simple change for turret arc: just let unbuilt sentries get electrified. EM discharge can stay as is, but I think turret arc would really benefit from being able to set up traps way faster

elfin halo
#

There should be water in some caves.

main leaf
#

Flareguns do damage on impact so why not the zipline launcher too.

torn wing
#

overclock for engineer's warthog that goes with turrent whip

jolly pawn
#

Active perk idea: Night Light
level 1: press G to make the next flare you throw permanent, 180 second cooldown.
level 2: press G to make the next flare you throw permanent and 2x brighter, 120 second cooldown.
level 3: press G to make the next flare you throw permanent and 2x brighter, 100 second cooldown. This flare slowly ignites nearby enemies and deals 10 damage/second, as well as sticking to the surface it landed on.

austere path
#

New perk idea: Extended Flashlight!
each tier adds another +1.5 meter to the already extremely short-range flashlight

vestal creek
# worn spoke Hovering your laser pointer over a resupply pod should tell you how many charges...

That, but also this:
Have outlined resupplies tell you how many charges they have left when you pull out the laser pointer. Image example: Leftmost resupply has 1 charge remaining, center has all four, and rightmost has none. This is shown by the "bullets" icon that appears next to each resupply- a quick and symbolic way to assess the state of a resupply.
Additionally, instead of having empty resupplies just not showing up as they do now, they still show up but just as an outline (useful specifically for 🔺 Low O2 missions and generally as a visual waypoint to refer to).

obsidian vine
#

An option in the settings to lower the crosshair (Like how it is in the older Halo games)

strong sentinel
#

New chunk idea: Compressed nitra.
Gives you 200 nitra. It's like compressed gold but much more rarer.

undone crown
wooden talon
#

Pinging a wall with arquaq/other buried resources should say what’s in it (ex. Arquaq here!)

real geyser
#

perk points should grant you small amounts of minerals, barley bulbs and credits after you unlock every perk, kind of like the season pass

also maybe some kind of timed mission? i know point extraction gets ridiculously hard after 20 minutes but maybe some kind of bomb drg put there needs to be disarmed, just a really fucking stressful mission

halcyon tinsel
#

Add a mug clinking sound for when they come in contact when you salute

silent stirrup
#

One message removed from a suspended account.

nimble spear
#

An infinite wave mode where ur in a giant arena style cave, and can get overclock power-ups or something.

undone crown
#

So the nemisis is kinda weak, so here's an idea for a buff. Make the nemisis able to destroy a piece of terrain and throw it at you. It wouldn't deal a ton of damage, but would stun you similar to a slasher. Right now, the nemisis is only dangerous if you're stuck in a 🌽er and this buff would make it more deadly.

tropic rune
#

I'M RICH!

An overclock that significantly buffs a weapon but costs a certain amount of credits each time you fire

sour mauve
#

Ok, so an ability tree is overdone but I'd love to see some way to unlock extra melee attacks, like an ability that lets you use a martial art on the bugs on a cooldown. If we could press two buttons at the same timr and punch a glyphid in the face that would be pretty snazzy.

thick sand
#

Voicelines for when defeating a Korlok, similar to those when a meteor has been cracked open:
"Tyrant Weed down - Good Job - Remember to deposit the shards for your bonus"
"Taken up 'Gardening' have we Miners? Ha! Never thought I'd see the day... Put the shards in the mule and get going"
"You've defeated the Korlok - admirable work - Deposit those shards and refocus on your objectives"

undone crown
torpid mortar
#

solo mode exclusive events in reguards to bosco

these would be small times events similar to machine events and other random encounters, but relagated entirely to solo mode and most of the time would require bosco to complete.

for example, you could have an upgraded rival comms router that need bosco to hack it to stop it from detecting your tampering, or even a betc like bosco fight where your bosco radnomly gets infected with xynarch charge suckers during a mission (insanely rare) and you have to take him down and repair em.

silent stirrup
#

One message removed from a suspended account.

quasi fern
#

We have a supporter 1 & 2 pack, but what about a supporter 3 pack? 😯🤔

oak wigeon
#

more in-depth audio settings i wanna here bugs but not my gun

silent stirrup
#

One message removed from a suspended account.

halcyon lance
#

suggestion: that if the host kick a player mid mission the player that got kicked still can continue doing the mission solo and bosco will just spawn. im fairly new to this game right and i think i doing good in all of my missions doing my classes is supposed to be doing reviving teammates if i can and killing bugs with the best of my abilities. but theres just people that are so immature and sweaty that will kick for absolute small reasons.
examples:
the host is down and if you are near his body and didnt revive them asap because you're kiting bugs they will kick you.
you're pinging a vein in the wall and the host are scout they will kick you just by suggesting for them to mine it.
the host are driller and you didnt go to their bunker they will kick you
and all of this came from personal experience and happened a lot unfortunately, idk if its a regional thing (im from SEA and mainly playing with CN and KR) maybe they're just that sweaty and sad. but the hard work you put in a mission will just be gone form just a click of a button because the host are ah is just sad and really put this wholesome game down for me

frosty heath
#

A low chance when you idle for a bit, for the dwarf to sit down and start eating a sandwich or play with the dirt or a rock and/or a stone they found on the floor, or some of their ammo they have left.
Won't happen much due to almost always moving around especially on higher haz levels but might be fun and might give some more personality to the dwarves because we don't see them bored much or at all.

strong sentinel
#

Skin idea: Red with anger.
Description: Why are you so mad? No, seriously, take a chill pill.

cyan garden
#

Make retrieving Doretta's head grant a small XP and credit bonus

lone cargo
#

Armor paint idea: glyphid chitin
Description: is that bug skin? oh well aslong as you can mine in it (wear at own risk the company is not responsible for accidental friendly fire.)

hushed raptor
#

tattoos

daring coral
#

Dr Seuss hat!

wispy pier
#

Magma shards

dense ether
#

paint that adds glow

light oriole
#

Skins that have different inspect animations

Ways to modify dwarf body parts/types (2’6 tall 8 ft wingspan)

marble burrow
#

I think there account for deep rock so then you can sing in with all of your progress from pc ps or xbox

hushed raptor
#

a winter coat with a hood made out of a glyphid hide

rugged walrus
#

i dont know but... maybe... ... make us able to stick c4 on moving things

undone crown
#

Make a voiceline for the driller when he throws a neurotoxin grenade. "Flooding the cave with deadly neurotoxin!"

dense ether
#

some way to hold/pickup an active flare, maybe just grab one off the ground or ignite one and hold it up for greater light from the dwarf, probably makes weapons disabled while doing this and possibly can mine while holding a flare as well. just because usually the dwarf has a whole nother hand available when they have their secondary/pickaxe out. so possibly holding up a flare for light would serve the use of that free hand. (so things like gunner or drillers main weapons wouldn’t be able to hold up a flare while those weapons are out)

really just want a way to make light from a dwarf rather than a freemoving flare

rain falcon
#

Perks for the dwarf that change flares 1. Sticky flare, the flare doesn’t bounce, it will instead stick to terrain. 2. Bouncy flare, the flares will bounce around even more than the regular flare. 3. Intense flare, a flare that burns brighter than the others but burns out faster, also can set things on fire

cold zephyr
#

New event: Acid rain, sorry if its a recycle but caves also can have acid rain, players will be warned and have to either get in a man made tunnel, or use engy's platforms

oak wigeon
#

small amount of minerals in cave walls (that aren’t main objectives) so if you mine into the earth you can find gold or something

hardy salmon
#

Mystery flesh pit biome

frosty heath
#

Idk on numbers just putting something down
Passive Perk idea Grenadier:
Idea 1:
The area of affect for your grenades is increased by 5%/10%/15% (for the boomerang like grenades it hits 1/2/3 additional bugs)

Idea 2: Your grenades affects are amplified by 5%/7.5%/12.5% (e.g. neurotoxin grenade slows more and last abit longer. The slow grenade from scout slows bugs much more. The Gunner spinning one goes for a bit longer or has 1 to 2 additional rotations. The L.U.R.E has more health, attracts a few more bugs from a larger radius)

Again idk on how the numbers should be I'm just throwing them in there to help get an idea of how this should work. Maybe you unlock it at a much higher tier maybe from 55% through the tree. Sorry if this is bad idea

undone drum
#

We’re rich?

pale harness
#

Lok-1 unstable overclock concept/possible revision of Seeker Rounds: Turret Sensor Coordinator
With this overclock, your Lok-1 rifle can lock on to targets your turrets can see, even if you can’t!

It’s worth noting that, unless this overclock keeps seeker rounds’ “rounds always hit their targets” mechanic, the player will still be responsible for aiming the bullets.

dull wharf
#

Maybe include a part about Nitra and resupplies in the tutorial? I see a lot of new players (On YouTube at least) having no idea how to refill their ammo during a mission, despite the pop-ups telling them how.

near glacier
#

Add gambling

wooden talon
#

Option to remove swearing
(Dad’s Mormon and I want him to play this game)

vestal creek
#

Lootbugs will gobble up dead flares and start faintly glowing.

vernal tapir
#

THATS SUCH AN AMAZING IDEA DUDE
you can feed them different colored flares and they can glow like a rainbow lmao

but yeah, my suggestion is:
you know how you can press E on bugs and plants to pet it?

what if, okoay, you could press E on the alien egg's surrounding meat to take a big bite out of it

fringe wing
#

i want more things on abyss bar, yeah its so good but isnt it be cooler when there is more stuff? like chekers, chess, simple arm wrestling game and maybe a slot machine? Dont get me wrong man i dont want to game lose its simple atmosphere but there is so much space for those things. game´s waiting hub is amazing why dont make it better? The reason is after a hard or long missions i need to take a break but i dont want to quit the game at the same time. for an example in game called "rust" there is gambling machines, music enstrumants or so much more for players who just tired from action in game and its all making game even more fun.

fresh cosmos
#

Add FSR 3 support at some point after AMD releases it, I think the low-poly nature of the game should lend well to frame gen

wintry totem
#

Cross-progression between PC and PS5/4 this is a very needed feature if you've spent a lot of time of the playstation side of DRG and only recently got your hands on a PC.

near glacier
#

more loadout slots please

knotty pilot
#

what if the board game was added into the game as a minigame.

but adding to that, you can do missions to add additional features to the board game, mostly aesthetics.

manic bloom
#

Add a line for when a downed dwarf calls for help that says “I need a hero” in reference to the song “I Need A Hero” by Bonnie Tyler. Would be pretty funny

crimson hollow
#

Has management considered hiring kobolds in mission control? They're these little lizard guys, pretty frail but their instincts are unmatched when it comes to finding gold and jewels. Pretty cheap to hire too, all they want are shiny things. Honestly the best investment deep rock could make right now.
P.S. I recommend putting them in a position to locate minerals, not go out and mine them. Kobolds are pretty frail.

near glacier
#

Voice lines for Gunner/Driller firing his guns for several consecutive seconds:

"Incoherent screaming"
"Get some! Get some! Get some!"
"Line them up! Knock them down!"

near glacier
hardy salmon
#

Let people sit out of missions and stay in the space rig if they want to stay in the party but need to do something. Or because my friend only plays jetty Boot and I want to play missions but I don't want to leave the party...

craggy plaza
#

mission modifier that’s just deep rock “budget cuts” like a shitty version of molly that breaks down sometimes and ammo crates don’t always have 4 slots and Mission Control is just rambling about record sales n profits the entire time

spice locust
#

Random Gunner Weapon shower idea. A heavy revolving shotgun that fires a pound of lead shot. Basicly a punt gun where it is shooting 1 to 3 gauge shells that the heavy gunny lugs around like the autocannon, but unlike his other weapons is not fully automatic. The gunner has to cycle the cylinder via the handle. If anyone doesn't know what a punt gun is uh Kentucky Ballistics has a video of one in action they are monsters be fitting for the dwarves to have something like that.

undone crown
craggy plaza
#

“I like big guns and I cannot lie”

real geyser
#

probably been done to death but support item overclocks, heres a few examples i came up with

--gunner--
rocket propulsion unit (zipline): be careful of the burns. you can speed anywhere, angle increased by an extra 5 degrees but -10m of length
electromagnetic generator (shield): Driller accidentally dropped the shield and nobody's bothered to fix it in a while. deals electric damage to enemies outside of it, loses shield charging effect and takes longer to recharge.

--engie--
experimental plascrete: R&D mixed the plascrete material with the mystery fluid inside the barrels. platforms, although 3/4ths the size, now bounce you when landing on them from a distance higher than 10 meters. they're pink now as well.
custom barrel adjustments (sentries): engie's been tinkering on something new for the sentries. pressing R while placing turrets cycles between different modes (grenade barrel [explosive and slow, 20 ammo per shot], sniper barrel [heavy armour piercing shot, 10 ammo], full auto barrel [incredibly fucking fast, shoots 3 weak bullets per 1 ammo and turns very quickly, for swarmageddon]), downside is less bullet per damage value in total but more variety for different missions

--driller--
ultraheat drills: the geneva convention only applies to Steeve. reloading the drills while drilling makes you drill 150% faster and you now deal much more damage to bugs. drill overheats incredibly quickly in ultraheat mode and loses ammo 2x faster
grandma's secret dynamite recipe: the secret ingredient is hot sauce. throw out three charges in a fan shape, each one deals 2x the damage but half of it is now fire damage. cannot be picked back up and blast radius is 2x smaller

--scout--
spear module (grappling hook): replace your hook with a sharp spear. pull enemies towards you. an enemy being pulled towards you takes x3.5 power attack damage. biggest bug you can pull is a warden, anything larger pulls you towards it (still power attack bonus). charge time is doubled
beacon-fluid flares: flares are now filled with whatever liquid is inside a detonator so they are now incredibly bright, illuminate more and last 3x longer. they also scare away large enemies. you only get one.

(ngl i dont really want these in the game, they seem too powerful but its just fun making them)

hallow widget
#

grenade that calls down and empty supply pod for the engineer

surreal cape
#

Proximity voice chat 👀

main leaf
#

Vampire kills should be affected by and proc sweet tooth, increasing t5 healing from 5 to 7 per kill and proc the move speed boost
If you think its too op then remember its using 2 perk slots already

native lodge
#

make a confirm button for changing weapons so you dont acidentally swap them

civic loom
near glacier
#

after someone clicks the "continue" button on mission end screen, make the end stats still visible until the loading screen

lofty niche
#

While I'm against retrieving Dotty giving conventional rewards, could be please get the ability to pet her in the Space Rig when she's there with the "Fix Me" sticker? Maybe a glitched "wooo-oo" could play from her, like she's low on battery.

deft rampart
#

(Ignore my terrible drawing skills)
Engineer primary
Nishanka Arroworca X-60
Weapon type:compound bow
(I have changed a few stats from the pic)
Dmg:95
Mag size:1
Max ammo:30
Max special ammo:15
Charge time:2s
Charge dmg:125
Reload:1s
Can pickup arrows
Desc:have you wanted to go back to your medieval instincts?
Well now you can! The inly difference is our modifications to make it pack a punch.

Special arrows:corrosive, stun(1.5s) and slowdown(2s)
Gear mods(I have changed a few things from the pic)
Tier 1:special arrows
Tier 2:+10 dmg, +10 normal arrows or +5 special arrows
Tier 3:+25 charge dmg or 3 penetrations
Tier 4 +1s special arrow duration or +30 charged and uncharged dmg

knotty pilot
#

overclock the beer
give it an extra punch

real geyser
#

the statues in the memorial hall should go with promotions (bronze, silver, gold, diamond, whatever the fuck the red one is), level ten for each seems a bit too easy. also little trinkets should be added whenever an achievement or goal is met (e.g. obtaining all beers gives a little golden beer mug somewhere in the hall, rescuing doretta gives a tiny doretta minifigure, unlocking all perks gives a star, ect). i dont think they should be timed awards like season passes or events, thats a bit too shite and leads to locking some people out of it. also i do think when you promote you would be able to walk past all of your progress and all the little things you've collected and youd feel satisfied yk

hollow kraken
#

I feel like the compass is underutilized, I think there could be more utility to it by making it also show the direction of a teammate's ping in the form of little class colored blips, and if the blip is too far left or right it could show an arrow in that direction

raven violet
#

Balanced OC for the “Nishanka Boltshark”
“Heavy Drawstring”

rocknstone 25% more damage
rocknstone 50% more bullet
velocity
—————————-
tothebone 50% increased reload time
tothebone -15% movespeed while reloading

“Just by increasing the draw strength, both power and velocity of your arrows are increased. Be careful of the reload, though”

cyan garden
#

make the dwarves no longer referred to steeves as enemy when laserpointing

rain mountain
#

I feel like there should be an update to the tutorial that also introduces nitra as a mechanic? It's so integral, feels weird that it's left out

solid coral
#

Killing an enemy with the Electric Reload OC for Scout doesnt trigger Battle Frenzy (mov speed bonus after u killed an enemy with GK2).
I dont expect this to have any reactions but I do want to discuss it in #suggestion-discussion as to why to it doesnt happen since you still technically kill them with GK2, but its just the reload damage.

undone crown
#

Make a mission control voiceline if you ping the caretakers force field enough: "You cannot get through the forcefield with your laserpointers, but I respect your dedication." "You know, using a laserpointer to get through that thing is going to be slightly harder than just hacking it."

kindred gazelle
#

Pickaxe skin set idea:
Ancestors Heirloom
Old and worn out pickaxe from the by gone era of when actual mules and minecarts were used for mining.
description: crude metal picks, leather wrapped handlebar, real wood, rope or strips holding the pick to the stick. Pommel ???

torpid mortar
#

please, have the save menu be organized from most to least recent save. i dont need to see saves from two weeks ago up near the top when i am trying to find a save from mere hours ago after something fucks up.

past isle
#

Had this overclock idea for the gunners minigun for a while now,figured I workshoped it to the point it's good now
Armor piercing rounds.
-25%damage
-5% fire rate
+25% crit chance
Ignores Armor values (as in will do full damage regardless of weather or not your hitting a weak point).

alpine hill
#

I had this idea of sort of another game mode, "Hell Mode", which will add thirst, hunger and stamina to the game, and can and will be combined with hazard levels. So the higher the hazard is, the rarer it is to find water and food, and I guess that food can be obtained from creatures like maggot and such

valid reef
#

I just did a 3000+ gold swarmageddon golden bugs caretaker mission. Hazard 5. Got booted due to ping issues right as the fight started and I can't rejoin. Why can I rejoin a deepdive if I get kicked but not this? All that effort for nothing? Please let us rejoin a mission we've been kicked from, regardless of the status.

kindred gazelle
#

seasonal event based food and drinks.
Summer: Snowcones, Piña coladas
Oktoberfest: pretzels,
Halloween: pumpkin pie, candy, apple cider
Winter: Candy-cane, hot coo
etc.
just some extra stuff to spend our credits on during the seasons

golden creek
#

Add Mushroom to spacerig

vague crown
#

Boost Cargo crate spawn chances

With the massive loot pool of the damn thing and how rare it is it would be a miracle if you get something you actually want (like a specific weapon framework, victory move etc), not to mention with each season the size of the loot pool keeps growing and growing.

If I were to balance it, I would make cargo crates a 20% to spawn on map generation.

They're too rare for the amount of items their pool has.

brisk swallow
#

I would love to have the ability as host to prevent people from calling the drop pod before completing the secondary mission, it has been happening a lot lately

short plinth
vague crown
#

Perk idea:
Homemade Belt
Active Perk
No passive

Activated by quickly pressing R twice

When activated:
2x reload animation speed
Get your mag size as ammo (if you do not have a mag, gain 10% of max ammo, PGL specifically gets 2 rounds unless fat boy is used.)

You cannot reload again until you empty your mag. If you don't have one, the effect wears off after you use 10% of your ammo (what you got from using your perk, shard diffractor cannot regain charge during this)

Effect:
Deal 10%/12.5%/15% more damage with your gun
This only applies to the ammo you got from using the perk

4m cooldown, 2 uses per mission (uses carry over in deep dives? The perk is ammo related after all)

Might make Mag size mods more viable

Just another concoction from what my calcium dome brewed, I don't have a very good sense of balance

silver thicket
#

how do i join voice chat? its rather difficult

pearl valley
#

Nice suggestion

silver thicket
#

no reason to get sassy, they are all lock, even when invited i cant join, if you cant help just ignore me please

near glacier
#

add sliding ability for scout for better movement

stone crypt
#

Do devs even check this place at all?

vague crown
#

change the minerals currently in hollow bough, they're the exact same as crystalline cavern, with both having Jadiz as an abundant mineral and Bismor as a scarce mineral.

i dont know what combination of minerals would fit for hollow bough, but make the two biomes different in their mineral deposits so you have a reason to go to one or the other when farming for minerals.

deft rampart
#

Give flare gun more ammo not because i need to light up caves more often its because it can be used as a viable weapon, on haz 3 it can 3 shot a grunt
We need flare gun meta

vernal ridge
#

suggestion: shard diffractor oc that makes it freeze enemies (would encourage more cryo comps), would be amazing against breeders, spitballers etc.

pallid thicket
#

suggestion: make exp gain slightly faster

native granite
finite sleet
#

Saw the idea to let you destroy septic with gunshots, decided to change the idea a bit
charged attacks reflect septic
-uses your charged attack
-would require some skill to aim because of the arc

dusk stratus
#

I still feel nemesis spawns are waaaaay too little, I want more spawn chance 😢

halcyon lily
#

customization for the dwarf bays

past isle
#

I know this is stupid but I'm a bit drunk so screw it,
Overclock combos
Temporary combination of any 2 overclocks

wise lava
#

Suggestion: at max lvl of beastmaster steeve regains a bit of health with every killglyphid_smol
Also FOR THE LOVE OF GOD MAKE IT ESCAPE IN FEAR FROM THE SUPPLY POD DMG RADIUS

raven violet
#

Change the infected frameworks so people like them

left delta
#

be able to change the colour of the pointer for witch classs mobility you need yellow for drilling here green for zipline here red for platform here blue for grapple here the controls could be pull out the laster pointer then scroll wheel

wise lava
#

Let me take steeve on the space rig

keen wasp
#

Can we make it so that when we get the thingies from season event (like the data cells and plaguehearts) to unlock cosmetics specifically from their respective seasons.

tacit sorrel
#

make it so you can go into missions while drunk from the space bar . that would be fun

hollow rapids
#

give rockpox larva the ability to infect enemies similar to how infection forms would, add npc alignments
rockpox enemies will attack and infect other nearby enemies, rival machines will attack hostile fauna if a dwarf isnt in the vicinity

stoic tusk
mossy dove
#

Rock and stone chat, used for only saying "ROCK AND STONErocknstone " (me personally I think that's a great idea)

copper anvil
#

For the developers: great job with the Corruptor. Great way to build off of the Rockpox idea while also creating a new and interesting boss fight experience. The Korlok Tyrant Weed is still my favorite, but the Corruptor is a close second alongside Nemesis. Good job 👍

storm jackal
#

mrbeast collaboration

covert lintel
#

Weapon Overclock for the Boomstick: Copper thermite rounds
OC type: Balanced
Description:
By infusing your pellets with copper thermite, they now quickly produce excruciating heat on contact with an open flame, dealing additional damage and covering your foes in molten copper. We did have to compromise your ammunition in order to accommodate the thermite, but that won’t make it less deadly. Handle with care.
rocknstone +100% damage bonus against burning enemies
rocknstone Applies “Copper” status effect upon contact with a burning enemy (Damage 7, tick interval 0.2 sec, 30% slow, duration 3 sec)
tothebone -1 pellet count
tothebone +0.2 reload time
tothebone -4 max ammo

real geyser
#

make the intro better and shorter. a lot of people i know who claim the game is ass have literally not even finished the tutorial. it takes way too long and is just you looking through a cave for ten minutes, with a couple of glyphids to shoot. one of my friends who refuses to go past the tutorial said it was basically minecraft with useless guns.

hollow rapids
#

BarleyBulb Warder's Grace warden
"A science experiment gone horribly right, the Warder's Grace is what happens when a particularly daring dwarf tries fermenting a Warden's spore emitter in a borderline lethal dose of cold medicine. As if you were staring straight into the heart of the Azure Weald, each breath is sickeningly sweet, each gulp impossibly harder than the last, but you can feel your sore neck miraculously soothe away into nothingness. Sorcery."

a today's special that costs 3 barley bulbs, sporting a strong (25%) potency. speckled in hues of bright pink, magenta and pearly white, the mug resembles a warden with the foam emerging from the area where the spore emitter is on the enemy.
upon drinking, the warder's grace enables slow, but constant health regeneration for a single missionjadizhere

covert lintel
#

Weapon Overclock for the Deepcore Gk2: Pyro rounds
OC type: Unstable
Description:
We’ve infused your rounds with a highly flammable and hot-burning combination of chemicals capable of setting your enemies ablaze in an instant. We did unfortunately have to compromise some of the weapon’s systems to make space for a cooling system to keep the mixture stable, on top of that, we had to change the primary material of the bullets in order to account for the heat, so you can’t carry as many of them, but they do deal a little more damage, so you won’t have any problems tearing through the bugs.
rocknstone Bullets heat enemies
rocknstone+2 damage
tothebone +0.3 reload time
tothebone -40 max ammo
tothebone +30% base spread

night zenith
#

add crossaintplay for funs
(pls all my friends have ps5 and im only1 with steam yikes )

near glacier
#

Make the turrets ignore a target if the shots won't deal damage (oppressors and dreadnoughts)

real geyser
#

opinion on these zipline OC ideas?

Lubricated Cables (clean) - Zoom down your cables like never before! Zipline downwards speed +125%.

Double Barrel (clean) - Management has approved a second barrel for even more zipping. Clip size +1 and +1 zipline.

Lightbulb Sockets (balanced) - Extra sockets for added lightbulbs. They're a bit fragile though. Both ends of the zipline emit a low-intensity light, but speed -25%.

Rocket Science (balanced) - Small (probably safe) jet modules have been installed into your carrier. You can now speed both upwards and downwards, but ziplines -1.

Sniper Barrels (unstable) - An extremely long barrel has been duct-taped onto the end for increased range, courtesy of the engineer. +50m range, but -25 degrees of arc.

Precision Balanced Motors (unstable) - R&D approved new experimental motors. While incredibly fast, they're also incredibly fragile. +250% speed, but if you take any amount of damage you explode and fall.

bitter haven
#

You should be able to damage the stingtail's tail before it grabs you like in left 4 dead so it won't grab you anymore

torpid mortar
#

upgrade the beastieary with a sound button that would enable players to hear a recording of the selected creature's sounds.

this would give new players the ability to learn the sounds of rarer things easier like bulks or grabbers so they recognize them in a mission without having to play a ton, and fellow audiophiles like myself the ability to listen to that sweet sweet sound design goodness on demand.

hollow rapids
#

pickaxe upgrade
war cry
using your power attack instantly causes all nearby enemies to flee in terror

torpid mortar
# hollow rapids pickaxe upgrade war cry using your power attack instantly causes all nearby enem...

expanding on that, i think pickaxes need a couple more mod tiers in general.

despite being a ubiquitous and iconic part of a dwarfs arsenal, they have the infamous honor of having the most pitifully small amount of options for any weapon when it comes to useful customization.

i think a couple more tiers for mods to spec into would immensely improve and diversify their usage.

fear mods, mining area increase, mining speed increase, etc all of these would be wonderful options to be able to spec into.

hollow rapids
#

agreed
when it comes to tools, pickaxe and armour upgrades i feel as though i just buy some upgrades and never touch them again, whereas with weapons im usually switching around and trying out all kinds of stuff because of how much more variety weapons mods have, amplified even further by overclocks
so yeah, more varied and a wider rage of armour, pickaxe and tool mods would be real neat

kindred gazelle
#

dumb fun idea

Dual wield pickaxes (or those hammers lying around the space rig) for secondary, for when ya just have to go berserk on those glyphids

hollow rapids
#

on the subject of tool upgrades

Loosened Tether - grappling hook mod
"By removing most of the complex dwarf-pulling mechanism of the grapple, it now has a nigh-instant recharge time! You won't be able to pull yourself to a surface as fast, but you can swing along your tether to make up for the loss of instant mobility."

its the rope gun. grapple almost instantly recharges and allows the user to use their momentum to pull off swings, exchanging on the spot movement for sustained and potentially faster long distance navigation. the grapple can still reel the player in by holding right click, but its sluggish and takes a bit of time.

narrow goblet
#

Ok idea on the inventory with all the weapons and armor they add a food system that do stuff like a sandwich which will boost your health and give you health or a burger that increases attack speed and gives you health when your low and it would last like 30 secs to 1 minute

hollow rapids
#

more lines of mission control getting pissed off at dwarf ping spam

main leaf
#

Mission control laughs if the dwarves leave in the drop pod amd forget to deposit the compressed gold after pinging it

ashen fossil
#

MORE BEERS

dusk basalt
#

An ammo increase OC for the GK2.

dark knoll
#

A 2 player Pong arcade machine in the main lobby area

neon ice
#

A chat just for “ROCK AND STONE”

quiet kestrel
main leaf
#

Nevermind the damage, but the flare guns sticking in enemies would be great, especially if it gave some effect, like preventing menace burrowing, qronar rolling (if hit while its unfurled), things like that, it would give teh scout more high priority target counters, which is his role

vague crown
#

Give us more ghosts for haunted caves

as of now, Haunted caves is with ease the worst/least fun warning to play with. there is only a ghost bulk, and you always know its gonna be a ghost bulk, which will constantly run at you and hit you for damage with nothing you can do about it.

1st make it slower, i know its as fast as a normal bulk but even those are relatively fast.
but 2nd what if it wasn't only the bulk always?
what if there were 3 faster invincible grabbers instead?
what about a shellback? (doesn't hit as hard and doesn't knock as far, but still does)
why not a slower firing menace that popped up less often but hits harder?

this warning could be so much more than what it is now which is a shame because personally i adore the concept, but the in-game execution of it makes me hate it more than an elite deep dive in magma core with both septic spreaders and stingtails in the spawn pool (No hate on those two, ya? theyre fine, maybe they spawn a bit too frequently but thats a suggestion for another day)

tepid wind
#

On the topic of menaces, please make them either quieter, less noisy in general, or stay tf still for longer than 2 seconds/after 5 times of popping up

crimson hollow
#

New escort mission where kobolds will sniff out massive mineral veins (crassus detonation massive) and will need to be defended while the dwarves mine the veins. Kobolds are excellent at sniffing out minerals, and frankly I think they might even be good miners if deep rock would consider it

pearl valley
#

Add meat biome

rugged walrus
#

I want a per gun basis-saveslot, not change the whole Dwarf-saveslot in the equipment screen. its easier to manage the Dwarf if the Saveslots at the guns only change the selected option.

keen wasp
near glacier
#

Add an upgrade for the grapple gun that allows you to pull in small and medium enemies with m2 (can be changed)

twin mountain
#

Suggestion: Allow the Scout's boomerang to inflict the electrical DOT on any enemy it hits, including dreadnoughts. It could skip the slow if necessary, but otherwise the IFG feels superior in 99.9% of situations, and if the IFG doesn't work for a mission, I'd rather just take the other two options that aren't the boomerang.

Allowing it to inflict the electrical DOT (even without the slow) would me massively helpful for certain scout builds, as well as some engineer builds, so it would provide a decent amount of team utility to boot.

deft rampart
#

For april fools day make it so the power attack instantly recharges or have a new mission modification called "ultimate threat" where it spawns a massive grunt every swarm that deals high damage but its slow along with its turn speed
You can make it steve but it takes 60s and can be quicker if all 4 dwarves try and steve it
1 dwarf=60s
2 dwarves=40s
3 dwarves=20s
All 4 dwarves=5s

keen wasp
#

add more rocks and more stones

hollow rapids
#

more elemental interactions perhaps? could create a few more possible combos other than temp shock
fire + electricity creates ionize, emitting a burst of plasma
frozen + electricity creates superconduction, emitting a burst of electricity that stuns and arcs to nearby targets

on the topic of elemental damage, give radiation something more than just DoT (as well as more weapons that can inflict radiation dmg- maybe a shard diffractor mod/oc)
enemies afflicted with radiation could "wither", where parts of their armour break off and weakpoints burst while also reducing their attack damage

torn wing
#

filter on sever list that shows what characters a server needs (ex: a server has an engineer, scout, and gunner, you can filter it to show severs that need a driller, so you don't have to scroll past servers that already have drillers)

wise lava
#

Make underhill deluxe and rockbearer size change last entire mission

lyric coral
#

If a corruptor ever got struck by a lithophage meteor, I imagine the dwarves and mission control would share a laugh.

near glacier
#

give us the ability to high five the robot bartender

civic loom
#

An unstable OC for the arksome (typo) coilgun where is basically hits alot harder, no piercing, slows the target it hits, and the trail is turned into slash damage. The splash's range would be equal too 1.5-2x the trail radius. Maybe it could have even less ammo?
You can compare it to the fat boy for the engy's grenade launcher.
I also dont know too much about balancing but i would really like to see the coilgun be useful for less utility and grunt control and a bit more BOOMPH. I accept critisism.

fringe wing
#

maybe when we give enough tip to lloyd, he can buy some drip for himself xd

timid tide
#

Why do we not have clearance to submit bugs? there is an obvious bug related to joining a mission on the server while in a party.

steel marlin
#

Another Rock and Stone line:
"Give me a R---O---C---K---A-N--D-------S---T---O---N---AND-AN--E! Rock and Stone!"

solid gust
#

In on site refining missions when all the pipes are hooked up and built mission control will say his ‘extraction begun’ voiceline, then his ‘pipes set up’ voiceline, then after the button is pressed he says his ‘extraction begun’ voiceline

silent stirrup
#

One message removed from a suspended account.

near glacier
#

Engineer secondary weapon:

Armskore AT Rifle
Three shot bolt action anti tank rifle, shoulder fired.
High damage, high weakpoint multiplier. Low ammo (9+3) at base.

hollow rapids
#

give us the ability to pet bosco and molly

sharp otter
#

give brad little admin

silent stirrup
#

One message removed from a suspended account.

hollow rapids
#

i really want gunner to get a main directed energy weapon, so heres to the heavy particle cannon that got turned into the diffractor

"QUASAR" Neutron Disintegrator
"As it turns out, the Rival presence on Hoxxes may not have yielded entirely negative results. The good folk in R&D have finally managed to unwind some of the mind boggling technology stuffed into a Caretaker, allowing them to carefully assemble their latest- and most prized innovation. By imploding and fusing fuel capsules using powerful lasers, this monster emits terrifying bursts of ionizing radiation within anything the beam passes through. Do thank R&D on the way out."

#

with the slowest fire rate of all of the gunner's primaries, the quasar acts a little like the coilgun, requiring the user to hold the fire button for a moment in which the weapon charges up
the longer the weapon is charged for, the greater its distance and the more focused it will be- uncharged shots are like scout's shotgun, firing irradiating, explosive blasts in a cone that excels in cqc, while fully charged shots will discharge a brilliant beam of bright green light that phases through targets and creates a radioactive explosion within each one hit
the weapon trades off the high fire rate normally present throughout gunner's primaries for high splash, high damage shots that can shred through crowds

elfin jewel
#

you need to allow the shooter to slide up the cables as fast as down (when holding the W key), the shooter is too immobile and slow compared to other classes in the game.

frank wedge
#

Have tokens in the shop where you can spend credits to have a temporary extra molly (or mini-molly) deploy and follow you around or a temporary Bet-C deployed for the mission?

Be priced at like

  • 100,000 credits for an extra molly or something.
  • 500,000 for a Bet-C.
  • Maybe 50,000 for a Bosco?
zealous grove
#

Leadstorm OC

JETPACK JOYRIDE

rocknstone Gun propels you in the direction opposite to the one you're firing in

rocknstone A lot more Ammo

tothebone Less damage

tothebone Significant decrease in accuracy

hollow rapids
# hollow rapids i really want gunner to get a main directed energy weapon, so heres to the heavy...

STATS
Damage: 60 [Radiation]
Charged Damage: 120 [Radiation]
Charged Area Damage: 60 [Explosive]
Charged Damage Radius: 1
Max Battery: 300
Rate of Fire: 2
Charged Shot Ammo Use: 5
Charge Speed: 2s

basic uncharged fire has the RoF of a warthog and works like the boomstick, dishing out heavy damage in a wide, but close area of effect. while it lacks in range, a gunner going ham on the normal fire can tear through swarms of light enemies as the radiation blasts pierce targets, allowing them to damage enemies behind one another. if anyone's played alien swarm, its basically the devastator- a fully automatic shotgun that decimates mobs.
charged shot is much more like the coilgun, firing a piercing beam that causes an explosion to emit from all targets it hits. if the beam doesn't hit a target, not much happens as it doesn't cause an explosion when hitting terrain. lining up and hitting multiple enemies will lead to more booms. like other beam weapons, charged shots have unlimited range and perfect accuracy.

hollow rapids
#

bring back support drops, costing either nitra or gold (to potentially add more incentive to mine it)

keen wasp
#

add more lil' guys to just chill with

kindred gazelle
#

Sludge pump overclock:
Turns the sludge into a continues sludge stream (like the lithofoam).
Reduced damage
faster fire rate
no charge shots
smaller max range/ velocity

kindred gazelle
# keen wasp add more lil' guys to just chill with

Creature thoughts:
Hole peekers: shy lil guys with lil eyes that hide in their lil holes and occasionally peek and some lil dwarfs out of curiosity.
Crust stations: crab like creatures that use the planets crust as their shell. they can have minerals and other materials on the back (red sugar, gold, etc.) (kinda like that tree turtle from pokemon but rocks and useless crystal for a visual representation)
Dark dweller: non-hostile creature that prefers to live in the darker parts of a cave. if a flare or light source is near the creature, it will seek a darker more secluded part of the cave system.

kindred gazelle
#

Missile launcher overclock idea:
Ground torpedo
Fired missiles fall to the ground and run along the terrain instead of flying through the air.
it can still be guided with the weapons laser guidance system.

-Missiles do not fly
-missiles “stick” to the terrain
-they explode after x meters or if they make contact to a living organism
-???

cedar quiver
#

Overclock idea for the Coil gun:
What if the gunner can use the Coil guns Terrain puncture holes to benefit himself and the team.
Name: Nanobot Payload [Unstable]
-Possible Explaination: RnD came up with a brilliant idea, of stuffing metal capsules with nanobots. Why? Idk
-Upsides: The Hole and trail left by the projectile is significantly larger and allows dwarves to fit through. Additionally it removes thicker bug hide from praetorians or grabbers
-Downsides: Damage Decreased, Charge speed Significantly reduced, Trail Duration and range reduced

In my opinion it would be a bad idea to give gunner a tool that allows him to do stuff that driller can, but i came up with this on a whim, and it can maybe be executed in other ways, like allowing to fit through with 2 holes (Mc strip mining style)

kindred gazelle
#

heat seekers
Have trouble guiding missiles to targets. have your missile system installed with a heat seeking system.
WARNING ⚠️: DRG is not responsible if the missiles lock onto the heat signatures of friendly dwarfs or wildlife
— Less ammo
— Heat seeking missiles
— No laser guidance
— slower missile speed??
— some rock
— some stone

undone crown
sudden pond
#

Korlok Tyrant Weed should not spawn near Power Stations in Data Rack missions

dusk basalt
#

More eyebrows. Could use it as a glasses slot kinda like how the beard slot has a few masks in it.

undone crown
#

A clean shave for your eyebrows

vague crown
#

Overclock idea: Slow Burner
Type: Balanced
Class: Driller driller
Weapon: Crspr flamethrower

"A Bit of messing with different densities of fuel and flow mechanisms resulted in a kind of fuel that burns nowhere as quickly as the usual kind. a side effect of this is your flamethrower spewing burning globs of the stuff instead of a stream of flames. unfortunately, due to its density and weight, you can take less overall fuel with you and in your tanks"

rocknstone Slow-Burner Globs - Instead of a stream of flames, you will spew forth burning glob projectiles that upon hitting enemies, coats them in the stuff, dealing direct damage, slowing them down a bit, and heating them up, burning them with enough consecutive shots. your fuel flow rate becomes your fire-rate to how fast you shoot these globs, they have an arc and are affected by gravity (or a lack thereof in the case of the low gravity mutator).
rocknstone Increased Direct damage

tothebone Reduced Max Ammo and magazine size

main leaf
#

if doretta gets destroyed on the last 10% of the omoran, the dwarves can still save the mission with power attacks on the heartstone, about 1% per attack, the bugs keep spawning though. its kind of like a a last ditch effort, instead of instantly ending the mission in an anticlimactic way.
heartstone is immune to pickaxe until last 10% though

tacit oriole
#

I wish there were random waves that start with a Menace scouting for Dwarves, and if it found them, it burrows back before coming back up with a full wave. Really cool if it would act as a scout for glyphids of sorts. Opens up a cool realm of possibilities for signalling when a random, unannounced wave is coming.
AI makeover like that could affect other high value bugs as well, like if an Oppressor starts digging to Dwarves, grunts start following him, like a driller etc.

main leaf
#

Flamethrower overclock
Fuel air adaptor- Balanced overclock
Replaces the nozzle with a fuel vaporising mechanism, spraying flammable gasses into the air, these clouds function almost identical to praetorian death fart but dont do any damage over time, they hover in the air for 20 - 30 seconds depending on the modifactions (affected by sticky fuel mods), pressing reload will have the driller ignite the clouds in a huge explosion, chaining together, the damage isnt massive, but the concussive shock stuns everything inside the clouds and igniting them, enough to ignite a patrol bot with the filtered fuel mod.
rocknstone - changes the attack to be more strategic and maintains the crowd control
rocknstone - much more ammo
rocknstone - much higher fuel flow rate

tothebone - no direct damage
tothebone - less useful in the open

vagrant tendon
#

Please, more interactive talk between the dwarves, the dialogues they have give a lot of life to the game, some mature content would not be bad even could be censored from settings. Best Regards.

lapis nova
#

extraction events, like lets say the cave starts collapsing in on itself, meaning dwarves that get caught are unable to be revived

solid coral
#

OC idea for Driller's flamethrower

Speedy flames (Clean OC)

R&D figured a way to make CRSPR's sticky flames be used in a interesting way.
The sticky flames while still not being able to hurt you, are now able to be used now to get a faster way by using them to traverse quicker than normal and can be even used by the user itself. Be mindful that you have to walk on them if you want to use said boost.

rocknstone Sticky Flames speed boost while walking/running in them
rocknstone 50 ammo

keen zenith
#

F#%K THE LIQUID MORKITE MISSIONS

(fill in the blanks, because they are slurs and you cant do that here)
(and yes i joined the discord only for this complaint)
(no i swear im not malding after i died to a ceiling snatcher)
stop harrasing me in dms 😭

The liquid morkite mission is actually ---, its the most boring braindead ------- mission, you have zero fun, because its actually so ------- repetitive. It doesnt inspire any exploration, any mining, NOTHING, while you are just mindlessly fixing the pipes a swarm will appear and set you back 5 minutes. Theres nothing fun with going to the same pipes, fixing like 2 of em, and fighting a swarm rinse mother ------- repeat. The only semi fun part is actually building the pipelines and finding a way for them to connect, but that is hardly enough to make me ever want to touch this ---- --- ------- gamemode ever again after iv finished it. It is boring enough to make a grown man CBT, i thought this game was supposed to be fun?! Doing the same mindless tasks like im a ------- npc isnt fun, and i have a few ways that can fix this.

  1. Make it so theres only 1 pump you have to find, but its like far away. Encourages exploration and creative solutions to get the pipe to the pump.
  2. add like a sentry or two to the minehead, like in the aquarq missions. Helps clear out swarms faster.
  3. Remove the process of having to connect the cables a second time. Placing them in the first place was kinda fun, but going to each and every one just to "fix" them is just boring. It discourages making small compact spaces between the pipes, because they for some reason take the same amount of time to fix as the longest ones?
  4. Just remove the mission completely. Me and my friends are honestly just trying to enjoy the game but when we have to do this mission because 1 of us has it it makes us want to shove small needles underneath our fingernails. If you want to make the game better, suggestion 4 is the way to go

Regards, Leogoofy

crystal snow
#

upgrade for bosco thatmakes him move faster

undone crown
#

Make it so that mini-mules on a deep dive will actually dock. (Could be a bug, but I don't think it is)

boreal rune
#

Subtitles are very small and thin (barely thicker than a pixel). Could the font size be increased to at least the size and thickness of loading screen hints? Or a similar size to Mission Control's subtitles?

wanton lily
#

Add a sandwich bar in the rig, sandwiches work similarly to the canteen from monster hunter world, you can pick from premade sandwiches, make your own using ingredients found in missions, or pick "chef's choice" which is a sandwich that acts like a beer of the day. "Chef's choice" also includes a beer of the day (the total cost for "chef's choice" includes the ingredients that the beer of the day costs) chef's choice rotates every 30 minutes

undone crown
#

A crippled glyphid grunt that rarely spawns near other glyphids. It isn't agressive and will often just sit and do nothing. It can be petted or if you're a heartless monster, killed. It wouldn't serve any purpose apart from sitting around and looking nice

hollow rapids
#

brief idea thought for a new mission type

INTRUSION
"You know the bugs have been trying to make Dreadnoughts, you're about to find out why. Scanners picked up on something ugly in a deep, well protected chamber- a Glyphid Broodmother. We're sending down a Drilldozer alongside a sedated Sentinel to guide you to the nest. We can't risk any more of em turning into Broodmothers, so make sure this sector's as dead as a graveyard, and good luck. You'll need it."

not sure what'll happen in it, but i remember the x-bug mission from starship troopers and thought the idea of using a modified royal bug to lead you to their hive was pretty cool

lyric coral
#

The ability to label public lobbies as serious, casual, or speedrunning. I've had more lobbies where nobody readied up than ones that have, and I've had multiple different people rush objectives, like eggs or dreadnoughts, instead of waiting for the rest of us.

torpid mortar
#

perhaps using certain overclocks could add some new voicelines?

for example, firing specifically a fat boy grenade could cause the engineer to laugh maniacally, or ranmble on that one oppenhiemer quote but forget the last half of it.

pale maple
#

So, I just got this overclock on the GK2 called electrifying reload. And I wanna like it. But I just can't.

It does a pitiful 3 damage upon activating the detonator, which is fine, because the damage over time is enough to kill a grunt. (On haz 5) And that's all it kills. Unless you feel like taking tier 2 damage, in which case it also oneshots slashers on a headshot (again, on haz 5). But why would you when the weapon's whole gimmick is a flat dot unaffected by damage?

And the DOT, like most, doesn't stack. And probably for good reason. If you could, you could kill a solo haz 5 praetorian with 6 bullets.

Don't get me wrong, 1 tapping grunts is pretty ammo efficient, but in practice, it's more of a neat gimmick than anything else. Especially when you get swarmed by them, and killing them slowly doesn't do the trick.

Anyways, time for the suggestion part of this suggestion.

Make Electrifying reload do an AOE shockwave that would electrocute everything in its radius. The size and damage of the shockwave would be determined by how many bullets are in an enemy. If you want a number, idk, 0.5-0.7 size per bullet, and we keep the 3 initial damage per bullet. But the DOT's damage is constant.

Now what does this accomplish? Well, now you can comfortably fire at 1 enemy at a time, detonating when the enemies are clumped up together to do a nice bit of grunt clear, and weakening the other enemies.

craggy plaza
#

Do you think magic exists in the universe? Since it has fantasy races and stuff, idk I kinda want to see magic in the game but make it extremely unreliable and basically a joke and the dwarves hate it

craggy plaza
#

I guess the beers are technically magic 🤔

drifting trout
#

Hammer

grand lynx
#

Could we get new rank levels that reflect all current gem colors in game be sick to have a bitter gem color banner or jadz or a cube banner and more level are always welcomed.

lucid viper
#

Separate the keybinds so that when you hold down SHOUT (x = default) that it DOESN'T pull up the laserpointer. It is already bound to L-Ctrl why have 2 buttons that do the same thing (unless you want to have it that way)

wind ether
#

Add a "Giant enemy ||spider|| Dreadnaught!" Voice line

If you're gonna have the dwarves call betcy a "chonker" I dont see what would be stopping you from doing that too

hollow rapids
#

"power overwhelming" voice line for engie when uses the diffractor's reload animation

last dew
#

when you travel in a cave if you look carefully you could see far deep in the dark of some corner a siloutte of a dwarf watching you and if you aproach to him or throw a flare he dissapears

upbeat knot
#

Make Hoverclock for the M1000 Classic and Jet Boots be more effective in low gravity. In lower gravity it takes less thrust to hover and to get off the ground, so you got excess energy at your disposal. For Jet boots that should mean faster vertical acceleration. For Hoverclock it could mean a lot of different things. Holding down the focus shot button could give you a sort of jump boost mid air, faster time to hover when falling, and on the ground when using focus shot you get a shield buff (for as long as the focus shot is held).

Or if you want to make Hoverclock a "Balanced" overclock you could make it so if in low gravity you hold down the focus shot button you fly up into the air a bit, including when you're on the ground.

narrow tinsel
#

Petting Steeve should heal him, even if only a little bit

swift oasis
#

overclocks for mobility nice

Stingtail Tip scout
rocknstoneYour grapple gun now pulls in and stuns anything you hit with it.
rocknstoneGet revenge on the driller by reeling in a bulk detonator, same day shipping.

totheboneGrapple "projectile?" is a bit slower (it takes longer to reach its destination)
tothebone+3s Grapple cooldown

Zipline Highway gunner
rocknstoneYou now travel up and down your ziplines a lot faster.

totheboneYou can only remain on the zipline for 6s before getting kicked off.
totheboneYou can no longer change directions via the button/hopping on and off the zipline.

Slippery Foam engineer
rocknstoneAll momentum and speed is not lost when stepping on a platform (effectively turns it into ice).
rocknstoneScouts love you.

totheboneIt takes significantly longer to gain and lose acceleration while standing on a platform.
totheboneCancels out Plastcrete MKII (no reduced fall damage)

I cant think of one for driller lol

lapis sage
#

new engineer secondary

The Armskore rail cannon

"R&D has come up with a heavily upgraded version of the Armskore coil gun. Using a set of four electromagnetic coils, the cannon fires a electrically charged subsonic railshot that impales any and all enemies unlucky enough to be caught in your crosshairs. However, the ammo is quite large, so, you can't carry a lot of it."

Fires a charged shot that deal 100-500 damage, depending on how long it is charged.

Shot embeds itself into the ground, shocking any enemies nearby.

When shots impact the ground, they release a large shockwave, dealing 50 damage.

10 max ammo

Looks similar to the coil gun, but much bigger and with two handles on the top for holding it.

normal ibex
#

The difficulty of mission type "Point Extraction" is kinda broken I think, when I play Hazard4 solo, I can kill around 500 enemies in the end and I'm pretty fast on collecting aquarqs, to be honest there are much more enemies in "Point Extraction" than in other type of missions, I know there are turrets but to be honest they are useless. When playing online, we suffer from lack of ammos since enemies were comming non-stop, please do some testing

silent stirrup
#

One message removed from a suspended account.

hollow rapids
#

make contagion spikes (and corruptors to some extent) more threatening and an urgent threat to deal with, since spawning some noodles every few minutes seems underwhelming
mentioned before but have the plague larvae infect enemies, and have the contagion spike slowly spread its influence the longer you leave it unattended
more enemies become infected by the plague, more of the place gets contaminated
like how bet-c emits calls, the wails of freshly infected wildlife could ring throughout the cave as the spike's influence grows

that aside, even though im doubtful rockpox will be focused on for another season, i felt like it was pretty underwhelming and uneventful
was hoping we'd get another mission type and that there was more emphasis on the rockpox

frosty heath
#

Probably stupid ideas
Warning modifier (black out):
"Something here is messing with the lights, find out what it is and see what you can do"
Your flares life time is 50% percent less (scouts gun flares are 25%). Your head lamp is 25% dimmer. A mini boss spawns during a mission with this modifier and killing it gives all your flares their life times back and brightness to your head lamps back.

A biome that has glowing crystals that slowly fade in and out producing different strengths of ambient light, with water aquifers (puddles to lakes of water on "cliff edges") that can sometimes have waterfalls, maybe the biome tends to have much bigger cave chambers. I don't know on a weather event but maybe all the crystals and other light sources like Praetorian butts just fade out for a few mins making it so your lights are the only things lighting the cave might be too much.

copper finch
#

Option in pickaxe customization to use your pickaxe backwards

pale maple
#

Can we all agree that the homebrew powder overclocks are just completely lame? Like, completely uninteresting. You know what would make them fun? If they did a random status effect with each shot.

Since most of these overclocks are cleans, they should be pretty weak status, but since each shot can put on a different status effect, they can combine to do a lot.

These random status effects should come from a select pool. Maybe even two at once for something like the bulldog revolver.

That’d be way more interesting than just slightly more damage on average.

vague crown
#

Overclock Idea: Impact rifle
Type: clean
Class: N/A
Weapon: Bosco bosco

Wait, a Bosco overclock? That's right! We're having this discussion all over again. While I do agree that traversal tool overclocks may mess with the synergy between classes and their effectiveness, this case is thrown out of the window in solo mode, where teammates do not exist and you only have Bosco. Unlike actual teammates however, who can equip overclocks and acquire stronger weaponry with powerful benefits, Bosco doesn't have that privilege. While Bosco not having overclocks encourages you to join or host so you can play with people like the game intended, sometimes it isn't possible, which is why I say let Bosco have overclocks to catch up with the power spike that some of them give, in order to stand up to higher difficulties.

I'm not saying this because Bosco isn't helpful, he is, it's just that I'd rather have a bit more than a no ammo scout with 2 cryo nades for solo haz 5.

Onto the overclock.

"When Employees started noticing management investing in combat drone technology, a few of the wealthier Employees bribed members of management to give funds to R&D in order to develop better, more combat adapted APDs. One of those developments is a powerful, single shot action rifle that fires shaped rounds, capable of cutting through crowds and doing substantial damage to targets."

rocknstone every 10s (cooldown), when enemies are nearby Bosco will unfold a rifle, stay close the terrain around him (around head level with grunts), and shoot it. The rifle has 5 pierce, and deals 350 damage, split 50/50 between explosive and kinetic damage, and a 2s stuns to anything that survives. The rounds ignore armor like seeker rounds, but don't gain weakpoints bonuses.
If possible, Bosco will prioritize shooting higher priority targets like leeches or grabbers that took you, Mactera Tri-Jaws, Acid spitters, septic spreaders, Wardens, menaces, Etc.

torpid mortar
#

bake the perks iron will and the active effect of field medic into the core game mechanics.

if we are being honest, IW and FM are the two strongest active perks when it comes to group play. this is especially the case when playing with randoms, where active communication and a certain degree of skill are not guaranteed.

this puts a bit of a unbalanced strain on the choices for active perks. you cant remove or nerf them, but choosing them for the sake of mission success locks you out of the other more fun active perks, like beastmaster or dash.

so, bake them into core gameplay. each dwarf gets 1 self revive and 1 insta revive per mission. this gives the other active perks more breathing room, allowing for more fun build choices overall while not losing out on overall survivability.

we already see alot in higher hazard levels that IW and FM are staple choices, so why not make them a default mechanic to open up some more fun choices, even on higher hazards?

edit: another good suggestion pointed out to me may be to instead work them into the armor system as mod slots.

main leaf
#

I just had a mission where the on site refinery landed straight on top of a corruptor, it did absolutely nothing. i feel that it should kill it instantly, like it does when ive seen one land on a nemesis.

undone crown
#

Acid spitters are very similar to grunts and it would make sense for beastmaster to work on them. This would give a ranged steeve, but it would be more frail

undone crown
#

Why does see you in hell only affect pickaxes? Sure you can one hit grunts in the face, but at least make it affect impact axes.

autumn hedge
#

Cross-platform?

grizzled vigil
#

When spectating a person in a Low Oxygen cave, you should be able to see the person's O2 meter

quasi fern
#

I feel like it would cool if the gun effects like fire would cause rockpox spores to burst but only 1 spore every 30 Seconds or 1 spore per effect.

slender thorn
#

pvp?

swift oasis
#

saluting bosco toggles goofball mode

while in goober mode, you get multiplayer voicelines and bosco won't pick things up/supply light at pinged locations (e.g. I get "we're rich" instead of "go pick that up")

could be a settings option that is toggled off by default so greenbeards dont get confused (mean that saluting bosco will not toggle it on unless this setting is on)

knotty pilot
#

Let Steeve pet the dwarves

knotty pilot
# slender thorn pvp?

pvp
(Put video playbacks)
(Like an optional Game Highlight feature, showing players like 5 seconds of their own or another player's perspective based on stats relative to the mission while players are loading)

wooden talon
#

Don’t let rolly Polly hit you during IW

tight mango
#

unstable corrosive sludge pump overclock
"sea of flame"
this remarkably deadly formula forgoes all stickiness in favor of more and larger puddles that not only last longer than the standard formula but also automatically produce intense flames that will cook those bugs in seconds

rocknstone
+2 charged fragment count
+3 puddle lifespan
+0.7m puddle radius
puddles automatically ignite
tothebone
goo no longer sticks to enemies (will still do direct hit and splash damage, but creates a puddle where the enemy was hit before igniting)
goo no longer slows enemies

devout scroll
#

Make a voice line for pinging bloopy fruits.

keen wasp
hallow widget
#

do a crossover with warframe and add some of their weapons as weapons every class can use (as secondaries)

supple anchor
#

Give the M1000 a base weakpoint damage bonus like the revolver.
For a precise weapon, I feel like it should have at least a +10% base weakpoint damage bonus instead of nothing.

The Supercooling Chambers Overclock basically requires you to have the weakpoint upgrade as it multiplies its value, which is 0% without said upgrade.

If its too OP with the upgrade, perhaps reduce the bonus from the upgrade and add it to the base weapon so its still 20%.

swift dust
#

Please, a beastiary entry for the glyphid sentinel. Every other creature in the game has an entry, and I honestly just don't like seeing it miss one creature only lol.
That, and i AM curious about the glyphid sentinel and how they ONLY appear with a hiveguard, and how they come at its will, but no other glyphids do

high crest
#

add a faceware cosmetic slot so we can wear things like the headset glasses from this season with compatible hats

hardy salmon
wooden talon
#

Gunner should yell manically like TF2 heavy after firing leadstorm for a few seconds

austere path
#

Weapon sheens like tf2! imagine having a glowing pink or...emerald green sheen go across your weapon every 5 or so seconds

autumn hedge
#

Cross-platform

marble crypt
#

i played DRG since the early access release way back in 2018, and been playing it consistently until season 1 dropped. during season 1 i had to take a break due to various circumstances, mostly just work and playing other games. tried getting back in season 2 and thats when i noticed the only thing thats been annoying me with this game since forever: the (weekly) assignments are too restrictive
what do i mean by this? during assignments you HAVE to finish SPECIFIC missions on the mission board. thats actually fair if you wanna unlock new stuff, i love doing that. but my problem resides with the weekly assignments. in order to properly progress in the game, playing them is pretty much a must (unless you alrdy have everything. which i dont). they take around 5-6h to complete, and thats just to get extra resources. taking the deep dives into consideration, that adds another 1-2h of weekly resource grinding, which ends up being 8h on a good week. im not a person who has much time and i also play other games, so thats barely doable. then add the other unlock-specific assignments with around 4 missions each, and it leads to an everpresent grindfest where i feel super restricted in what i do
how can this be fixed? make the weekly assignments passive ones, like complete a point extraction, not this exact one. i think this is generally favorable for every type of player, because even those who pretty much 100%ed the game can still play whatever missions they prefer. player agency is important in games, after all
i hope y'all got what i was trying to say, and i really wish this game, its devs and its community the best. its just a minor thing that prevents DRG from being a perfect game, for me personally
P.S.: afaik the elite enemy modifier was taken away from assignments, so if im supposed to always chase an assignment if i wanna properly progress, i will never experience that modifier again

pure turtle
#

Enemy idea:
A stag beetle/centipede.
A unique enemy to the Azure Weald and Crystalline Caverns.
A charging enemy that can not turn sharply while turning. While charging, it can grab dwarves for a short time, dealing massive damage when it hits a wall or surface, at which point will let go of the dwarf.

I think it could make a decent counterpart to trawlers, and I also like having biome-specific enemies. (Provided we don't keep putting them all in the same places.)

grizzled vigil
#

You should be able to see a boss's health while spectating

pure turtle
#

Add more enemies on par or above bulk detonators. New dreadnoughts or almost dreadnoughts.

undone crown
#

Glyphid Dreadnought Frostknight

Attacks: Ice breath, ice bomb, body slam

Unbreakable armour all over except for inside of mouth

Ice breath is similar to the attack of the frost pretorion. Ice bomb self explanatory and body slam deals a ton of damage, but is easy to dodge.

To defeat this dreadnought, you have to wait for it to open its mouth, then you must shoot its exposed flesh.

Maybe make it exclusive to the glacial strata, I don't know.

Would love to see more drednought suggestions.

hollow rapids
ashen glen
#

add alternate loading screen pngs that you can unlock like cosmetics, kind of like the vignettes from don’t starve together

solid gust
#

An enemy that makes loud noises so you can hear it far away, and you can’t shine your light on it or else it’ll wake up, like the sleepers in GTFO

haughty carbon
#

1/1000 chance that when making taming a Steeve it’s name will be the regular spelling of Steve. Why? It’s funny.

tight bridge
#

Why can't dwarves use their beard to store lunch boxes or extra grenades and ammunition, or even a turret? It would look epic. Sconk

hardy salmon
#

Cigars

valid reef
#

Fix the clipping between beards and this panel of armor on the Drillers scale brigade armor. Hell, I'd even settle to just remove the panel entirely when a large beard is equipped.

torpid mortar
#

space rig easter egg idea:

if the game detects you have most recently done a mission in the radioactive exclusion zone, and you go up to the "shower" section on the second floor, mission control will say some line about activating the detoxification cleanser and hes "suprised you used that thing, most dwarves just risk the genetic damage", and it does the rain effect for a few seconds

you could even have a new stat tracked in the medbay for how many times you've showered vs how many REZ missions you've gone on, giving you a safety rating. not for you mind you, but to warn others if its safe to stay within 10 feet of you, considering how much radioactive dust you might be carrying.

raven dove
#

Fishing mini game.

sacred basin
#

Make us able to Slap our fellow dwarves' buttocks, much like the gunk seed and dice you would position yourself behind your fellow and slap their behind for added hilarity and fun, maybe there could be silly voice lines to fit in with said action

raven dove
#

Gunner heavy semi-auto cannon primary. 3 barrels with roughly the same shot pattern/spread every time (fires all 3 at once in a tight cluster.) maybe smn like 30-80 dmg per bullet depending on whatever it’s fire rate and ammo would be.
Would fill a roll of being able to do high dmg up close by landing all 3 of the rounds, and also being able to be shot into a swarm from a bit farther and take out a few grunts at a time. Would fire decently fast, and would require a bit more aim but would let someone who can quickly hit good shots with pretty devastating damage

vapid schooner
#

updated inspect(reload when full or cannot reload) animations for older guns, just to spice things up a bit. like scout checking m1k and getting a garand thumb or gunner flipping open the bulldog and spinning the chamber, dunno what else for the other guns that are just throwing up in the air or spinning but you get the point

frosty heath
#

An update to the perk Field Medic for solo play. I'm pretty sure it does nothing while with Bosco around so maybe make it so it adds an extra life and increases Bosco's revive speed and/or health you get back from being revived by Bosco even if it is a small amount of health. Just to make the perk not useless for solo play

raven dove
#

Lootbug migration mission modifier, 3x the lootbugs

narrow lynx
#

Problem: in on-site refining missions, it can be difficult to distinguish between pipelines for call outs, even when they're numbered in game
Solution: have the numbers on the sides of pipe connectors glow, maybe even through leaking morkite or bug blood, so it can be easier to discern which one you're at in a pinch

spark sundial
#

Concept for modifying missions company benefits and penalties.
Lore ( not anything to do with the actual mechanics) your dwarf was outstanding or did something corporate really did not like , or it was some simple negligence that caused an issues .your going into a deep dive with a boon or a penalty or just a bit of chaos

Company discount: resupply nirta cost reduced
Company deductions: resupply cost more

Mandatory over time : extra mission but greater rewards or it just has more secondary objectives

Jet boot field test: you start all the missions with jet boots

Armoury mix up: any class can use any weapon, grenade, movement, or support tool ( this one is just something that would be fun)

Under the influence: resupplies provide one of the effect beers

Cut costs: less ammunition
Company surplus: more ammunition

I know most of these are not balanced but the concept is meant to be that the company ends up changing something about the mission rather the. It beings something environmental

hidden token
#

What about the abyss diner so when ever you start a mission you can bring a sandwich in case you give you a little health in case there’s no red sugar anywhere

spark sundial
#

Mission concept creature capture
Some of the higher ups want to study a member of hoxxus wild life alive rather then dead it is you job to capture it alive , you have been provided traps and net launchers to capture the beasts alive , don’t worry you still have your lethal equipment corporate doesn’t want any of the other native creatures turning there test subject into a a mid day snack. Best of luck team

north fossil
#

Satchel Charge Suggestion:

Alternate tier 2 upgrade, “Motion Detonator”

Do you like explosives? Do you like explosives that detonate automatically when bugs step within it’s general vicinity? Then do I have an upgrade concept for you!

As an alternate tier 2 upgrade, Motion Detonator turns your C4 into the ultimate flank-guarding tool! Upon deployment, the C4 has a 5 second arming time which bars you from speedy detonations. Thankfully, after the arming time is done, the C4 will automatically detonate whenever a bug steps within it’s damage radius! This upgrade would be excellent for guarding flanks and setting up sneaky traps for those horrible bugs.

You obviously would be missing out on the utility of Kill Switch and detonating your C4 manually would have a considerable delay, but I think this would be a fun alternative to the explosive ordinance we all know and love!

fallen wing
#

I will continue to suggest this until it is implemented. Please stop the beer from despawning in the drop pod. I don't want to drink before the job, or after the job, I am a dwarf and I will drink ON the job!

hardy bobcat
#

**"Fan the Hammer" **
Unstable OC for the "Bulldog Heavy Revolver"
fan

:Benefits:
rocknstone Whenever you press the reload button, you fire the rest of your clip in quick succession.
rocknstoneRecoil and Base Spread are reduced by 15% and this is reduced by an additional 15% whenever you Unload your full clip at once.

:Downsides:
totheboneIncrease reload time by 1.2 seconds.

"We've tinkered with the firing mechanism and connected it to the barrel's reloading trigger, this should allow you to quickly fire the remaining bullets in the clip, but on the off chance that the smoke powder explodes when you attempt to reload the gun, we would like to remind you that You choose to use this modification so we are not liable for any injuries!"

(I'd love to hear any constructive criticism! Ty for reading! <3)

brittle lily
#

endless deep dives
new deep dive variant/aspect
After the initial 3 missions (or after the first one) you get the option (either for the host or a vote to decide): "evacuate"/"dig deeper".
If you decide to "dig deeper", each stage has harder bugs. Or more. Or no more/less and less nitra and you have to try and get as far as possible with the ammo/nitra you collected at the beginning.
If you evacuate, you get bonus exp/credits/minerals depending on how much deeper you got.
If you fail, you get the rewards for the first 3 stages, but nothing more (or nothing at all).

harsh notch
#

VS MODE
In this mode you and your miners must compete against another group of miners to finish your goal as quickly as possible. You'll be on two separate maps with the others quota and progress below yours. The first team to board the escape pod wins. By winning you get bonus exp and credits while losing gets you the normal amount

plain tundra
#

SHIFT and MOUSE LEFT BUTTON pressing down problem. Or should I call it a bug, I don't know.

When you run with the shift pressed and at the same time use a pickaxe strike, the game thinks that the shift is released and you have to press it again every time. And your character at this time stops running. It's terribly inconvenient and shouldn't be. It is necessary to intercept the state of the pressed shift, and not the event of its pressing. Exactly the same problem when pressing an attack on a machine gun and with some other types of weapons, if I'm not mistaken. When you hold down the left mouse button and you use a strike or something to interrupt your attack, when you select the machine gun back, the attack will not continue and you must press the left mouse button again each time. This is often confusing and terribly inconvenient! Most of the games have no such problem and you don't have to repress shift and LMB again each time.

uneven mulch
#

Molly customization terminal next to the bosco terminal

hollow rapids
#

a craftable beer that makes your beard massive

crude compass
#

a gigantic lootbug plush.

high obsidian
#

Another use for Dark Morkite beers outside of mining; right now it's the only beer with a bonus that only works on one type of mission!

swift dust
#

Current Missing Beastiary Entries: Kursite Bugs and Glyphid Sentinels. Would love to see these added!

grizzled vigil
#

A deep blue beard color

lyric coral
#

Option to play jetty boot while you're downed, in the bottom right corner. No high score is gained, it's just something to do while you wait for a revive.

crude swan
#

Business suites dlc

hollow rapids
#

have haunted caves produce enemy sounds once in a while, like a grabber screech, menace gurgle or leech hiss
audio cues to throw people off, forcing players to constantly be on their toes as dismissing a sound as an audio hallucination could get you killed

hot pilot
#

Can we bring Bosco back home with us? Like grab him and as we leave (Just like Doretta) he’s in the drop pod I really want it. I also have a server suggestion so you add an oily oafs emoji

hollow raven
#

Give Driller the pilebunker

steep thorn
#

Radioactive Bulkdetonator?
Bulkspreader (BulkdetonatorXSepticSpreader) ?
MacBulker? (MacteraXBulkdetonator)

peak ravine
#

Please fix the lfg description to define lfg-steam as only unmodded as it is fair to view the intention of that channel to be looking for any groups unless you all define somewhere in the welcome it is for unmodded or clearly defined rules elsehwere that it is for unmodded gameplay only. I am disappointed a bot was created to delete and warn players for posting a FYSA to look in lfg-modded-steam if one is interested in modded gameplay via the lfg-steam considering the lack of clear channel definitons around the lfg-steam* channels.

hollow rapids
#

a mission or event where you have to diffuse a massively overgrown bulk detonator
its body has bloated sorely out of proportion, rendering it completely unable to move nor attack
the detonation could possibly disrupt and destroy drg operations in the area, so you have to diffuse the thing before it can become any more dangerous
sorta like the deacon from prometheus, where it grows into a literal mountain

kindred kettle
#

New tier 5 mod for the Flamethrower: "Blast Burner"

  • Chance to trigger an explosion upon igniting enemies
  • Explosions are less damaging than the Explode on Kill mod
steep thorn
#

Everything that was shoved into the drop pod to be brought into the mission and vice versa
Edit: we can play Football whilst committing mass (bug) genocide

solid coral
#

The auto reload mod for the Boomstick is kinda redundant with Born Ready and while you dont have to equip the perk and get the mod instead, it still feels kind weird how it only applies to boomstick only (and again I still believe that having Born Ready is a nice QoL perk)

So I would like to suggest a few ideas to replace it (since phosporus shells or whatever, the fire mod is clearly better and fear isnt that bad too).

1. Cone-shapped shells, basically it increases the cone radius from 4 to 6 meters and perhaps a small damage increase for the shockwave damage.

2. Slow down, buddy - as the name suggests, you make bugs move slower and the more pellets you hit, the slower the bugs get.

hollow rapids
#

based on the #fan-art message

ENCROACHMENT
"Scanner's picking up on movement headed your way. We're getting no vital signs..- it doesn't seem to be the wildlife. Hunker down and prepare for hostile contact."

a random event that can occur during a mission, like the lithophage meteor
mission control announces their approach, followed by distant sounds of drilling, mechanical whirring and metallic pulsing before the rival encroachment party arrives- signified by a giant, worm-like rival doretta analogue that bores an opening and retreats into the hole, enabling the rival horde to enter
the machine raiding group consists of numerous patrol bots, shredder swarms, turret containers and a taskmaster which commands and leads the assault
similar to the prospector, the taskmaster is a miniboss with its own healthbar shown on the top

"Radio interference from the Taskmaster is preventing me from pinpointing your location! You'll have to destroy the thing before we can close the breach!"

while the taskmaster is alive, the opening made by the rival worm will continue to periodically spawn reinforcements until the miniboss is killed
once defeated, mission control will send down something like the cargo lifter, which unfolds to seal up the hole and finishes off any of the remaining robots, ending the rival assault

"Good work team. The breach has been sealed, and the defence station is active. You best hurry and get on with the mission- who knows how much longer this'll keep them at bay."

wintry bough
#

replace the platinum promotion with emerald, it looks nicer imho 🙂

near glacier
#

a new mission type called prospect, a turret platform is dropped and it has a survey shuttle on it. The thing scans the planet, you just have to defend it. It emits frequencys however that the bugs and lifeforms dont like so they try to attack it. After 3 scans are complete you can get the option to go "overtime" or go home which would allow you to keep going but the bug attacks get harder and harder forcing you to eventually push the button to send the shuttle and call a drop pod. Ive seen similar suggested previously and im pretty new to DRG, but i think just an option to keep going, in any form is needed.

  • you can repair the shuttle like you would Doretta
  • some new way of getting nitra maybe as eventually if you "keep going" you would run out in this type of mission
elder falcon
#

I'd like to see a small change just for the Mission control voice line for industrial sabotage so that instead of saying "Our rivals have begun prospecting blah blah blah." He actually says something along the lines of
"We may have successfully pushed our rivals back off Hoxxes a few months/years ago, but many of their prospecting facilities remain undiscovered, and we need to clean Hoxxes of all remaining rival operations completely. We've picked up the signal of a data vault somewhere in this cave, find the facility, destroy the operations, and wipe our rivals off the face of our planet!"
I think it would add just that little attention to detail that the DRG world is lively and that Mission control is acknowledging that the rivals have been pushed back since he said so at the start of plaguefall.

hallow widget
#

would be awesome if we got some little statues of certain dwarves who never came back from missions on the anniversary of DRG's official release on steam MC could say something like "okay miners we've ordered a shipment of small statues dedicated to the lost miners who never came back from the surface of the planet that we were going to send to the families of said lost miners however the shuttle that was holding them was hit by an asteroid and now all of the statues are in the caves and mines of hoxxes reminds me of the last few times we've had events never the less there will be a hefty bonus for anybody who brings back any statues in the form of minerals credits and some performance points rock and stone miners now get to work" i don't know i just like the idea

valid reef
#

Revert the DRAK nerfs. With the buff the GK2 recieved, all weapons would be on even standing with one another.

undone crown
#

Make it so that after you finish a haz 1 mission, all your beers are locked until you order a leaf lover's special.
By this I mean you wouldn't be able to order any beer until you order a leaf lover's.

solid gust
#

New mission types: super swarm and dread larva
Super swarm is like elimination where you have to kill a certain amount of bugs. The waves are smaller than swarms but are near constant, with almost no lulls in the action. ”we’ve picked up activity relative to a glyphid hive. We need you to get in there and take out as many as you can. Good luck, miners.”
Dread larva: like egg hunt but you need to find one Dreadnought cocoon in the larval state. On the way to it, there are Dreadnought cocoons that give you extra Xp and credits but you don’t have to fight them. At the end of the cave is a Glyphid Hivelet where glyphids coat the walls, and at the center is the dread larva. Take it, strap it to the MULE, and get out. ”scanners have picked up a large congregation on glyphids. It’s probably a Dread Larva, and if so, R&D will be extremely pleased if we got it back to the rig. Good luck, miners.”

novel trench
#

A fully developed dreadnought with wings that can fly around and rain down terror with a few extra special attacks

native granite
#

new warning:

hallucinogenic air
"Something is in the air, you may experience psychotic effects"

A mission with this warning will give you an effect every now and again after a random amount of time and sometimes multiple at once
The effects can include but are not limited to:
-hearing the sound of:
-a cave leech
-a stingtail
-mactera/spitball projectile
-an exploder hiss
-BET-C distress call
-breeder wailing
-bug steps/wing flapping
-bulk detonator digging noise
(only 1 sound at a time)

-changing light levels

-feeling very drunk (for a short amount of time)

-moving involuntarily (as if drunk)

-hearing a different voiceline than what another dwarf actually said

valid reef
#

A button on the opposite side of the jetty boot machines reset button that will allow us to mute it.

hardy gate
#

Plasma burster OC rework idea:
Removes the explosive ordinance from the missile and replaced it with an unstable battery. The missile now electrocutes nearby bugs in flight (good old ball lightning) and zaps really well but briefly on impact.

undone crown
#

I want more reviving animations and the option to select your reviving animation. Just thought it would be cool

valid reef
#

Once you're anywhere inside the drop pod, stingtails should be unable to grab you. One grabbed me earlier today literally as the drop pod was leaving. Cost me the mission. Simply unfair.

Edit: For context, this was a solo mission. I was being extracted but I was pulled out before the doors closed. No idea why anyone would consider fixing this to be a bad idea.

torpid mortar
#

i think it would be a good idea for hearing impaired players if cargo crate batteries and lost equipment had a voiceline that would trigger when you were within a certain distance from one. something along the lines of "ooooh, i hear something valuable nearby!".

even with subtitles enabled there is no subtitle for these sounds.

you could use the same radius for the voiceline trigger that is already used for the random bits of scrap you can find around lost equipment.

#

framework idea: armory bulwerk

this framework would focus on bulking up weapons with thick-cut slabs of steel armor, steel wire/mesh cages, rivets, nuts n bolts, and all other manor of industrial bits and bobs to make each look like they could survive a nuke (operator not included).

hardy salmon
#

A mactera that will grab any carryable things (jadiz, Lithophage guns, doretta batteries) and run away with them so you have to kill them to get them back. Or it could also be some bigger lootbug

keen wasp
#

"Detonator? I hardly know her!" voiceline when killing a Glyphid Bulk Detonator.

keen shoal
#

Add a unique victory pose with doretta in hands for the player who get her to the Drop Pod during an escort duty mission

raven violet
#

solo voiceline idea: "when you rock and stone you're (sniffle) sometimes alone..."

vivid grotto
#

I suggested Spock eyebrows a while back due to the lack of eyebrows, allow me to suggest some more:

  • Shaved ("It came off")
  • Pierced
  • Razor Thin ("Beauty hurts")
  • Unibrow ("Science isn't cheap")
slow dome
#

Accessibility option to break free from lithophage / ice: holding or mashing single button. Context: I have one amputated finger, and this mechanic causes major pain for me.

undone crown
#

The LMG platform mkII needs a buff. Many engies use Gemini system and when I tried mkII, I found that it was a bit weak. The problem is that having 2 sentries is often better than having one more powerful sentry.

hollow rapids
#

make it more powerful, since in its current state the mk2 hardly feels impactful even with its increases in range, ammo and dmg over the gemini system
ideally more damage to match the combined dps of the geminis, so that its good at single target blasting but cant handle mobs as good as two whole sentries can

undone crown
#

Let us turn off friendly fire...

...Reductions

Why? Because it would be funny and then people would hopefully stop suggesting for a pvp mode.

tidal palm
#

trans color pallete

near glacier
#

Let us customize Bosco priorities in a dropdown menu in his customization terminal

gritty sable
#

Make so copying and pasting while selecting weapon on the terminal only copies that weapon's upgrades and overclocks to the selected slot instead of copying every weapon's kit

covert lintel
#

Allow us to see our teammates' weapon loadouts

lyric coral
#

The ability for the lithovac to suck up rockpox and/or praetorian death clouds.

thorn arch
#

Drill mission where you drill them place track then protect a train

hollow rapids
#

a beer that lets you turn into an object

space rig prop huntnice

quiet cove
#

A framework for Bosco that makes them look like Lloyd. I’m genuinely surprised it isn’t already a thing.

hardy salmon
#

Probably recycled idea but, make perk points have a use after getting all perks. My idea would be to exchange them for those resource packs you usually get after getting all other matrix cores

#

Also another idea like someone else said is a way to save bosco. My idea is that if you a mark a drop pod when it is open and ready to leave, Bosco will go sit in a seat and mabye make a victory sound or something

solid gust
#

a victory animation with Bosco or something where you clink beer cups and down them (but bosco’s just dribbles onto the floor cuz he’s a robot)

swift oasis
#

salvo module should probably be a clean/balanced overclock (not unstable)

It's practically balanced since you have to hold down fire to charge it up. If you just tap fire, you can fire rockets you can guide albeit at a slower rate of fire.

kind of a nit pick but keeping it as unstable when it clearly isnt is a bit weird (I suggest switching it with plasma burster missiles and making salvo module a balanced one)

solid gust
#

Ore veins can spawn in the terrain, like you have to dig to them. Not objective minerals like dystrum or morkite, but stuff like gold and Nitra

thorn arch
#

It’s like a hoxes base so like in some missions, you take the train instead of the drop pod

lapis nova
#

we should get salavage dorretta missions

maiden patio
#

Add "Total times saluted" to the accomplishments.

ocean igloo
tidal palm
#

The ability to drive an m1a2 to a giant bug boss. Refit doretta with a giant cannon

valid geyser
#

A new mission type where you recover dwarves who were lost on missions, and they’re badly injured when you find them. That could honestly trigger a season themed around recovering Karl

heavy scarab
#

Expansion to the Mineral Trade terminal.

Trading Minerals with your team. Maybe your friend is low on Magnite, Jadiz, Croppa, etc. You can trade whatever you have, to them. Maybe have it be a Fee for trading, too. Here’s an example

Cooldude267 is willing to trade 100 Croppa for 100 Magnite.

Trade Fee: 1000 Credits

[CONFIRM TRADE]

[DECLINE TRADE]

Greybeards have a ton of resources as is. This can encourage others to help one another out if they don’t have a certain resource, and they really need it. I’m sure it can be made so that others don’t exploit it. Would be a neat idea.

reef nexus
#

Drop pod don't leave immediately after the dwarf outside the pod is down whitout Iron Will, So after X time you need to push a Big red bouton to confirm to pod leaving, because sometime the last dwarf die a the feet of the pod but everybody is already in it and nobody can go back rescuing him because the pod leave.

swift oasis
#

New beer: Glyphid Egg Ale
"With the success of Glyphid Omelettes, this recipe just combines good old beer with an egg chunk mixed in."

  • The player sees themselves and all other dwarves as a random glyphid model. Dreadnoughts, bulk dets, grunts, anything no matter how much of a clippy weird mess it is
lean shoal
#

two hazards can appear on top of each other in the same mission and some effects stack or change. ones that i couldnt think an effect of wouldnt appear twice on the same mission

  • regenerative bugs: regain their armor overtime (im not sure if the hazard already does this, and if it does then this hazard wouldnt have an extra effect)
  • cave leech cluster: instead of just cave leeches, other stationary enemy spawns are increased
  • haunted cave: 2 ghost bulks, and they will try to get to you from both sides rather than just b-lining directly towards you
  • elite threat: more elite variants and higher spawn chance
  • rival presence: there are multiple rival comms routers throughout the map, and turrets will spawn
  • mactera plague: increased tri-jaw, brundle, and grabber spawn rates
rare lily
#

I have small QoL idea for equipped perks, if you have perk in slot you cant just disable it, just switch for another, so... maybe if you will click on equipped perk again it will turn off?

hollow rapids
#

a mission type that involves the salvage, decontamination and rescue of space rigs that were hit by the rockpox meteors as briefly mentioned in one of the assignment completion messages

undone crown
#

So someone else suggested another use for dark morkite beer and this is what I think it could do.
Mining mission: You get slightly more morkite

Egg hunt: The amount of enemies that spawn after breaking an egg out is reduced.

On site refining: The dwarves repair and build pipelines faster

Salvage operation: Repair mini-mules slightly faster and triangulation is slightly faster.

Point extraction: Extraction would be slightly faster depending on how many people are under it's effect.

Escort duty: Repairing Doretta and the speed boost that she gets when near a dwarf is amplified.

Elimination: Gain 20% more nitra and more ammo from resupplies

Industrial sabotage: Hacking is faster depending on how many people are under it's effect. Hacking patrol bots is also easier.

That is how I think it could be buffed. Maybe increase the barley bulb cost. If anyone has their own take at this, I'd like to hear it.

undone crown
#

This isn't a bug, but it is something that needs fixing. When the enemies stop spawning in a swarm, mission control says a voiceline even if you haven't killed any enemies. For context, I was on a refining mission, my friend needed to do something so I used platforms to bury him and shortly after, there was a swarm and I was knocked of a small cliff, had a plascrete mk2 moment and died. Shortly after, I heard mission control saying that the stream of enemies were practically eradicated even though I had killed none of them.

main leaf
#

I want mission control to tell the dwarves off if they start throwing the egg hunt eggs around violently and off cliffs.
"Theyre no use to us broken!"
"Would it kill you to be more gentle, they are EGGS"
"Please dont use satchel charges to free the eggs, its a miracle that one didn't break"
"Seriously, youre using the fatboy, cant you jus.. nevermind"

hollow rapids
#

more lines of mission control getting pissed off by dwarven activitynice

pale dune
#

Add a breakable weakpoint to the tip of Stingtail's tail. When it's broken, the stingtail can no longer grab players.

Its normal weakpoint is awkward and difficult to hit, so disabling it is just a pain. With how small the tip of its tail is, disabling the stingtail this way offers a higher reward for higher skill part of the enemy. It's also a pretty logical feature that enhances the strats and playstyle for this enemy.

solid gust
#

Glory kill type things for Heightened Senses, like you pull out your Pickaxe and slam it into the grabber or leech.

undone crown
#

A new event in the caves. The rival comms jammer. This event would screw up your compass, completely remove your ability to use your laserpointer (unless you're in solo) and make your terrain scanner only show nearby terrain. I haven't thought of how to deactivate it, but after deactivating it, you'll a reward. My thoughts were that you'd get more time to escape, but that's just an opinion.

This event, although it would be extremely annoying, would make it feel like the rivals are trying to retaliate a bit more than just nemisis.

dusk basalt
#

Chainsaw.

ebon spoke
#

Add perks/easter eggs as you promote your dwarfs. For example: bringing beer on missions, charms/trinkets/bells for Molly (one per dwarf, for a total of 4 max), rock-paper-scissors with BOSCO, replacing your pickaxe with your bare fists, increased alcohol tolerance, etc.

tribal lintel
#

I think DRG on steam could have a bundle of 4 copies of the game to give to friends and be a better deal. Lots of other co-op games have similar deals to this.

rustic pelican
#

Add a shuffle that you can customise for "victory moves". It's very irritating when i just want a few, but not just one or all of them.

undone crown
#

Ceremonial armour that is unlocked when your dwarf reaches level 25. It's description would be "This is so fancy."
In terms of looks: Very fancy with gold, engraving and other very impractical features.

grizzled vigil
#

Increase the value of gold, as a friend put it; it's pocket change

jovial charm
#

Could we get a head cosmetic that is The Dude's hair and sunglasses from The Big Lebowski? Call it something like The Dude and give it the description "The Dude abides" or "Yeah, well, you know, that's just, like, your opinion, man."

undone crown
#

More ways to die on the space rig and mission control to comment on these deaths.

Suggestions: Going out the airlock, sniffing the some rockpox, maybe even falling.

Edit: Another way to die. Falling into machinery. Don't think drg would have a lot of safety around exposed machinery.

solid coral
#

Another suggestion (still regarding gold), it would help time-wise that maybe gold was a 1-hit instead of 2 (yea it wouldnt make much sense cus dirt takes 2 unless you're on Sandblasted Corridors or get the buff beer for it) but nonetheless it would help speed up the process of getting more credits and overall after you play the game for a while (I have 130+ hours), it wouldnt feel as tedious and more worth it to get imo.
(Also people would get more excited if they see a Crassus Detonator)

torpid mortar
#

we have armored and gilded beards, why not make some armored, gilded, pierced etc variants of the other hair cosmetics?

pierced eyebrows, hairpieces, beads in moustaches, etc.

solid coral
#

Oh and thankfully I remembered that I wanted to mention this since forever and never got the chance.
If you have the Six Shooter for the Bulldog, it would make sense if instead of the usual 4 rounds in the cylinder, you have 6 cus it just makes sense.

undone crown
stoic tusk
#

make the explosion of the caretaker at the end of the fight more powerful

wispy pier
#

Back pack selection slot option for cosmetic locker, an alternative to the sleeveless cosmetic slot

spark agate
#

Can we get more glowing pimple things in the space rig? I tried looking everywhere else but the only one is near the abyss bar. I want to have these superglowing pimples in the most random places where I can hold meetings with my friends. They should be in places similar to the second photo where its just out of sight but reachable. It also could be funny if when standing near it and rock and stoning would get you rockpoxed

swift oasis
#

visuals for when a players shield/health is damaged and for when a shield breaks

would be nice to know when your fellow dwarves need a bit of assistance

undone crown
#

Boost mactera brundle spawn rates. Compared to tri jaws, you hardly ever see brundles and if we compare this to their glyphid counterparts, their spawn rates aren't at all equal

pale maple
#

Driller's overclocks are mostly kinda... idk, boring? Basic? Well, here's an overclock for the flamethrower that would be cool I think.

Flamethrower Overclock: Fire Cyclone (probably an unstable)
"Don't ask RnD how they pulled this one off. Just accept that it's badass."
Holding M1 now charges a fire cyclone in front of you. The size and duration of the fire cyclone depends on how much ammo you spend charging the tornado, with the maximum being your clip size. Releasing M1 releases the fire cyclone , which quickly scales up to full size, and the fire cyclone will slowly travel in a straight line where you aim, pulling any nearby bugs along with it and leaving behind a trail of sticky flames if the cyclone is touching the ground. Heavier bugs, such as oppressors, will resist or be immune to being pulled by the fire cyclone.

Additionally, due to the fire spinning rapidly, flow rate is increased.

Downsides are reduced flame reach due to how slowly the cyclone moves (about the speed of a walking dwarf, maybe even slower), reduced tank size, and reduced max ammo to make space for the vortex module (idk man, I'm just making shit up)

How this weapon would interact with certain upgrades.
Mag size means higher max charge, Flame Reach increases life time of cyclone, flow rate increases both charge speed and the tick rate of the cyclone, heat radiance activates while charging the cyclone, and targets explode activates to enemies that die to the cyclone damage. The other ones are pretty self explanatory.

Also, please make funny ragdoll flings with this thing

lapis sage
#

Dont know if this is just a skill issue or bug on my part, but could you make the loadouts feature better? I'm on console, and whenever i try to use the loadouts, it generates a random loadout, and when i go back to my first loadout, it is totally different, like, different guns, class, OCs, upgrades, stuff like that, and when i try to use the second loadout again, it is also completely random, and i can't revert them to what they were before, so i have to completely remake my old loadout, and I really hate it.

keen wadi
#

Been playing for a few weeks now and now I have gotten to the funnel. Games fun even without a stated objective, but me an my friend have reached the point that we are waiting to reach the levels that unlock assignments or waiting for weekly resets. We feel directionless without an assignment. Can we get a repeatable assignment that gives credits or resources or at least a "Random mission button" I know it sounds silly, but the pressure to choose keeps us in the mission select screen longer than we care to be.

main leaf
#

Adding on that, a random mission button but you dont know what the mission is or what biome until the drop pod lands

lyric coral
#

I imagine the dwarves would have actual lootbug plushies in their cabins hidden somewhere.

woven zenith
#

I would love a Steve module for the drop pod so it can stay in there while you and your fellow dwarves go back to the station and you can see it wander through the station until next mission, similar to Dorettas head.

vale slate
#

I'm begging you a more meaningful use for blank cores for players who already own all the comestics/OC

swift oasis
#

Perk: Eye for quality

  • Causes minerals to glow in the dark more with upgrades

I swear, this weeks EDD is an absolute NIGHTMARE. I don't know if it was just me, but I could not find ANY nitra on the 2nd stage and ended up running out of ammo while searching every single corner of the map to find nothing.

I assume it was all on the ceiling, but it's a little hard to get to light up as a gunner or even get there in the first place (especially when its haz 5)

vivid grotto
#

A Company Standard Helmet

We have the classic helmet which does a good enough job but I can't help but feel like DRG would've specifically made a company standard helmet issued to all miners upon completion of training.
A DRG specific helmet that works with all the standard armor options.

charred sapphire
#

negative modifier that removes all lootbugs from the caves

this of course means you can only get nitra from veins

swift oasis
#

destroyed contagion spikes should have at least 1 plagueheart inside of them (per mission, not per contagion spike)

I despise this modifier can you at least make it more rewarding

upbeat knot
#

Probably already suggested but Boomer's Brew (extra nitra when mined like Dark Morkite and Pots of Gold), and of course for balance reasons the devs would pick how much the extra nitra mined multiplier is.

tight mango
#

probably suggeseted before
more specifics in statistics menu
minerals mined shows how much of each mineral was mined
mission time shows how much time has been spent in each mission type
distance traveled shows how much was spent falling, climbing, ziplines and grappling hook
enemies killed shows by weapon how many kills by that weapon were critical hits. kills by damage type including Splash damage
beverages shows how much of each beverage has been consumed

north kelp
#

either a tweak to copperbug or a new skin idea.

copperbug but with a bright copper color in place of the brown secondary color and maybe also in place of the bronze highlights.

solid gust
#

Idea for season 5: something to do with the error cube and has bugs look/act differently

crystal halo
#

running out of all ammo (Weapon, gadget, grenades, etc.) will cause your dwarf to use only his fists until getting more ammo(Pickaxe can still be used for mining) would be funny

covert lintel
#

Weapon Overclock for the “Hurricane” Guided rocket system: Cluster Bomb
OC type: Unstable
Description:
R&D have removed most of the explosive mixture from your missiles and replaced it with 4 bomblets, along with making the missiles bigger to make space. Bigger missiles do mean more direct damage, but they aren’t very space efficient.
Upsides:
rocknstone+8 direct damage
rocknstoneOn impact with terrain or enemy: Missiles explode and shoot out 4 bomblets that each deal 20 area damage.
tothebone -20% projectile velocity
tothebone-75% area damage
tothebone- 1 rate of fire
tothebone-25% magazine size
tothebone-72 max ammo

split harness
#

Having the jetty boot hud always up even when they are cooled down, as its very easy to forget you have them on without a hud indication

swift oasis
#

Balanced PGL Overclock: Ballistic Shower Rounds

rocknstone Firing while the grenade is mid-air will cause it to stop and split into 9 smaller grenades in a 3x3 grid

tothebone Split grenades deal 1/4 of the original grenades damage
tothebone -1m Explosion radius
tothebone Cannot reload until the grenade has exploded or been split

  • Great for taking out hordes, but there's a big enemy like a Praetorian/Oppressor that would eat your grenade
  • Unique firing method where you have to shoot above the swarm instead of at it, and then time is correctly in a similar style to the detonator flare gun from TF2

Similar to Salvo Module where you recieve an alternate fire mode, but the main fire mode is slightly nerfed

If you want to fire normally with Salvo, you have to tap fire instead of holding which gives it a slower rate of fire, although it's not listed. This just reduces the explosive radius of all the grenades, split or not.

undone crown
#

I can't be the only one who thinks that spitball infectors should be part of the korlok family. They're essentially just buffed up sprouts and they share so many other characteristics.

surreal ridge
#

suggested stubby buffs:

increase base electrocute chance to 40% (80% with the mod)
(30/60 would also help, but still feels a bit low considering this is THE electric gun, and the lok-1 can electrocute better without rng)

add a reduction to base spread with the tier 2 recoil mod

add a tier 3 mod that increases the strength of the electric dot, seeing as the electric gun having one of the weakest electric effects is a bit weird

make tier 5's electric arc a 50% chance instead of 25% (it's crazy to me how even with the gun fully built for electricity, it's still only like a 12.5% chance to activate)

Overclock changes:

light-weight rounds

  • add a magazine size increase (in the ballpark of +10)
  • remove or lower the rof and damage penalties
  • ideally replace them with a lower electrocute chance (preferably down to the base 25/50%)

seriously, this is one of the worst oc's in the game atm

super slim rounds

  • with the magazine increase being added to light-weight rounds, maybe give this the manual guidance cutoff treatment and replace it with something else (say, a higher spread reduction and slight weakpoint or electrified target damage boost?)

turret arc

  • reduce the non arc electrocute radius so you can reload your turrets without taking self damage

  • lower self and friendly fire damage

  • make the arc able to stun enemies, making it more effective in its role as an electric fence (atm, there is basically no reason to use this over em discharge)

turret em discharge

  • reduce the rate at which turrets can proc discharges to make up for the fact you'd be able to get them more consistently with the higher electric chance
#

bonus funny idea: let turret arc arc to molly, and call them through swarms to have a sweeping electric wave cut through them

covert lintel
#

Weapon Overclock for the BRT7 Burst fire gun: Full auto custom wiring
OC type: Unstable
Description:
Another bit of Dwarven DIY that once again proves that we don’t need R&D! By connecting up some parts of your gun with a soldering iron and some aluminium foil, your gun can really churn through both bugs and ammo! When have Dwarves been known for safety anyway?
rocknstone Holding down the trigger causes bursts to automatically fire one after another
rocknstone +2 rate of fire
rocknstone +3 damage
tothebone +30% spread per shot
tothebone+40% recoil
tothebone+0.3 reload time

covert lintel
#

Weapon Overclock for the Colette wave cooker: Macro-Wave
OC type: unstable
Description:
Barely making it through security checks, this simple modification that was made much to the displeasure of R&D ignores the integrity of the cooling and power systems in favour of raw damage. We would tell you to handle this with care, but be honest; would you really listen?
rocknstone+3 damage
rocknstone+2 rate of fire
rocknstone+50 beam width
tothebone+2 jam duration
tothebone-50% cooling rate
tothebone-50 magazine size

undone crown
#

I want an overclock for the stubby that turns it into the base subata 312. Removes the whole electrocution gimmick for a normal boring smg. (Don't know what the upsides would be)

crystal laurel
#

Between the 148 possible weapon overclocks, 137 lost pack rewards, and 284 possible cargo crate drops, there's a lot of RNG involved in getting different unlocks. If you want one specific overclock or skin, then it could take weeks or months of grinding to unlock.

So here's my idea: Add a trading table within the spacerig. Being able to trade with anyone for anything would make it too easy to unlock items, and would ruin the whole point of it in the first place. If trading was restricted to be only between steam friends in the same lobby together then it would be balanced. This way if you're an engineer main with a gunner overclock, you can trade with your gunner main friend for an engi overclock.

The trading table would have a top-down view of the table, and when two players are using it they can pick and choose which item(s) to trade with each other. Ideally, when an item is selected it would play an animation of the dwarf taking it out of their pocket and placing it on the table. Then when both players confirm, they swap items and everyone leaves happy.

silent stirrup
#

One message removed from a suspended account.

bold copper
#

I fell like a barrel rodeo minigame in the lobby would be really fun.

dry igloo
#

Could we move this trolley out the way to get to the miners union easier?

plucky plinth
#

Expanding on what many have previously suggested, I'd like to take a crack at an idea I had for a 'Capture' mission type. Plenty have suggested methodology for this, but I had a good read of the different ideas, and one that didn't seem to come up was one I thought of and pitched to a friend. Sure, we could just blast one until it's weak enough to trap, but there's something.. missing. Something foamy. Something we have ready access to back on the Space Rig.

That's right, I'm suggesting we use beer. But surely we can't use regular beer, the dreadnought is too strong and we can't inject something like a Hiveguard. We could try different beers and their effects for some cool guy points, but to cut to the chase of the true beer I'd like to suggest using, it's the one and only Blackout Stout. Knocks a dwarf out cold in one long swig and guaranteed to cause some seriously painful hangovers I bet.

Now obviously, we don't have an infinite supply of the stuff and management's gonna get mad if we're requesting something like ten pods of beer specially made to knock things out. What I mean to imply is they'll probably cut you off after three pods- wait, did I mention we'd be using pods? Supply pods? Nono, we're using a new type of pod. One that folds out into the shape of a keg with beer taps. Complete with beer cannons and long hoses snaking back to the keg pod.

Obviously you won't be able to get very far lugging something with a finite length of hose, so the idea is to pick a room to confront the dreadnought in, drop the pod beforehand and go through the process of fighting it enough to weaken it and hose down the mouth. I mean, you could try hosing the whole thing down and hope the beer seeps in to knock it out, but whatever works, works.

Thinking about it, there could be various situations or bonus objectives for a mission like this. Instead of the standard 'collect X' side objective, it could become something along the lines of 'Knock out both twins' or 'Capture multiple dreadnoughts'. Each encounter a randomized objective, or just a cave with one coccoon and the side objective revealed with the bullet feaster inside.

There are many things that can be changed up about this, like having the keg be something one dwarf can carry around while everyone else hoses down the glyphid (strategies may vary in complexity and rate of success), the pod itself having the ability to refuel with a mix of herbs in the cave itself (encouraging exploration) or even doing as suggested and utilizing other beers to mix up how you go about capturing the dreadnought.

Regardless of feasibility, I'm hoping this makes some sense/sounds the least bit fun.

knotty pilot
#

Another dice on the other side of the drop pod

grizzled stone
#

make it so bosco can queue up multiple missiles. By marking multiple enemies or the same enemy multiple times

torpid mortar
#

i would like to see some more stuff in the salvage mission type that helps tell the story of what happened to the last crew.

old bulk detonator craters, broken gear laying around, maybe even rusted single person drop pods that imply the crew came a person short and had to wait for support, stuff that would let us piece together what kind of hell the last team went through that did them in.

you could even do stuff like broken ziplines and grappling hooks stuck to the roof, maybe with some resource packs below to show how the dwarf fell to their death

undone crown
#

Probably not going to be very popular, but making resupplies take longer the deeper you are could be a gimmick. It would make the game slightly harder, but I don't see how that's a bad thing.

pale rock
#

New Mission Type

Extermination

  • I got this idea from a mix between two current missions that already exist along with paying attention to details of certain items in the game.

  • It is known that the ommoran heartstone is a valuable resource and a fragment from it is used in engineers weapon used to create a high power laser, and it is also known that dreadnaught cocoons are growing, with also the voice lines from mission control saying "eliminate it before it forces us to shutdown operations in the area" implying that it can still grow and become a very large and deadly threat.

  • Essentially, this mission is based on a dreadnaught cocoon that allowed to grow, simply from ignorance or a team being unable to take down the cocoon, and so the dreadnaught was able to grow into a terrifying threat, with full body armour, and so is impervious to attacks, and requires a special weapon in order to take it down to allow operations to continue in the area.

  • This is where the ommoran heartstone comes into play, we know it can be used to create a high density beam of energy with just a fragment, now imagine a whole heartstone being used to create a laser, I am pretty certain that could kill some adult dreadnaught!

The mission will consist of that being the end goal, to kill the overgrown dreadnaught using this weapon.

It will work out like this ||(unsure on this of course, can be changed greatly)||

  1. The drop pod lands and mission control gives you the brief
  2. Your team and the MULE head on over to the cave in which loud noises are coming from
  3. Upon entering the cave, the dreadnaught lets out a loud roar? screech? and the boss bar appears at the top of the screen

From here on out, it is either a decision to make it so you have to charge something to fire multiple blasts to kill the dreadnaught, with more for higher difficulty, or an alternative option would be to power a "triangulator" that helps guide a laser from space to kill it, all whilst fighting off bugs and periodically running from the dreadnaught

  1. Upon the dreadnaught being eliminated, a drop pod is sent down into that cave, however it takes a while to arrive. Whilst waiting huge swarms of bugs appear after the very loud noise of a laser, and you must hold out while it arrives, similar to extraction missions.
indigo cobalt
#

voice line suggestion for when a player get into the drop pod before launching the mission

GET IN LOSER, WE'RE GOING TO HOXXES

tropic wind
#

Make it so Bosco can destroy the active uranium crystals in Radiation Exclusion Zone. He can destroy the heartstone crystals, so why not those?

flat storm
#

Have a Jetty boot Leaderboard in the discord where we can keep the highest scores available for those to see. People can submit new scores with clips or screenshots.

leaden robin
#

Balancing Suggestion: Increase the electrocution chance given by Overcharged PCF mod for the DRAK-25.

  • Increase from 15% to 30% or higher.

Reason: Because of how low the chance for triggering the effect is, I don't see any reason to use it over having increased armor breaking or plasma splash.

valid reef
#

Gilded and normal versions of the braided mustaches so we can choose to forego the metal.

grizzled stone
#

New players start out with only gunner, and have to unlock more classes by playing short 5 minute tutorials explaining the most basic of roles for each dwarf on the team.

fleet pawn
#

This has probably already been suggested, but using the victory moves during missions would be fun

pastel blade
#

Make bigger text chat the default on Steam Deck. Easy way to remove one of the 2 ticks that only make it playable rn (and also make reading possible without having to try really hard). 20 is a nice value to auto-set it to

grizzled stone
#

Change the "New Hazard Level: Lethal" assignment to unlock at player rank 50 instead of player rank 10

hidden token
#

What about being able to slant the engineer’s platforms instead of using 10 or so platforms to go up you can slant the platforms to save more ammo

hollow egret
#

Make it so emoteing shortly after a steeve dies gives the dwarves a damage boost for a brief duration along with unique voicelines such as "for steeve" or " steeve be avenged"

charred flume
#

When we have black color for dark future DLC pack for pickaxe? after playing 2500 hours i don't lose hope that they will add and too add covering the neck in the new helmets that cover the head completely xD

tribal chasm
#

I really wish we had a "stay as long as you like but it gets harder" game mode that combines meteor impacts with litho cleaning where you need to keep the density of litho lower as long as possible and complications arise as the corruption gets higher.

swift oasis
#

Maybe add a tag to hazard 3 calling it the "standard" for DRG

I feel like the greenbeards are kind of shooting themselves in the foot whenever I see them playing hazard 1 on the server list

I know some people don't play the game mega seriously or don't have much experience with shooter games, but I also think that they're kind of wasting their time doing hazard 1 since it's so comically easy and maybe higher hazards just scare them off

I'm not hating on anyone for picking what they want to, I just think that they could be getting a lot more EXP and money to progress the game faster

maiden patio
#

Add a "Dwarves" or "Classes" tab to "Getting started" in the Miner's Manual, with each having their own tutorial that you can, if you want to, go through to get the basics of what the class does. There's only a tutorial for gunner right now, and I think it's important that new players learn how to play as the other classes.

ivory lantern
#

New achievement: Barber

Completely shave a praetorian without doing ANY damage to it.

hardy salmon
#

MORE COSMETIC PACKS! I WANT YOU TO TAKE MY MONEY!

#

Also two other ideas:

1: make the dlc items also have removable sleeves in the future.

2: anything that emits radioactivity such as pratorean or exploders in REZ, activate the inert uranium when they use a radiation attack, turning it into the active uranium.

echo crown
#

See if you can get an optimized version of the game to run on nintendo switch, there is an unntapped playerbase awaiting!

plush moat
#

Can we have better flairs

kindred kettle
#

Optional voice distortion/filtering effects that can be toggled when equipping certain helmets and masks.

proud vigil
#

**OC Suggestion for Sludge Pump: **Bloopy Fruit OC: Turns your sludge balls into little goopy bloopys that bounce along the floor until they hit something (or 10 seconds elapses)

lilac thorn
#

I would love the ability to set up custom Deep Dives. Nothing fancy, I just want to be able to select primary objectives -- anything else would be gravy.

I am obsessed with morkite refinement. I'd love to queue up three morkite refinement missions in a row with random secondaries and modifiers, even if it meant taking a hit on rewards.

Every moment spent at the mission selector is a wasted moment I could be spending refining morkite. Why are you interfering with my morkite refinement efficiency? I would hate to have to report you to Management.

I'm just kidding; that's ridiculous. Reporting you to Management would take time I could be spending refining morkite.

Oh, Karl, me boy, the pipes, the pipes are callin'... refinerywell

hardy salmon
#

We need an eyewear section for our characters. Already some things like the industrial goggles and NVG can go in there but then we could give them hair as well. Also just normal glasses so we can make characters like Les Grossman and Walter White. Or monocles for a bit of class. And being able to mix and match eyewear apart from headgear would be a great step in the already fabulous character customization.

TLDR: Eyewear and Headwear should be separate categories.

charred plinth
#

Extra Tier 3 Armor Choices

Don't like taking less damage? Try out some improvements in other areas!

Scout - Visibility Kit - Increases your headlamp's range, along with faster flare recharge

Driller - Excavator Kit - Increases the area of terrain your pickaxe breaks

Engineer - Repair Kit - Repair any broken equipment faster (Doretta, pipelines, BET-C, mini-mules, etc)

Gunner - Demolitionist Kit - Carry 50% more grenades!

wooden talon
#

Bosco repair doretta

lost forge
#

Lithophage infected Rival tech. So like an infected nemesis or something, I think that'd be pretty cool

stray island
#

give those with iron will a chance to actually use it when everyone goes down before failing the mission

lost forge
#

Lootbug plush. I want it. NOW

stray island
#

and stop the zero O2 choking/warning sound when a player goes down
it gets annoying

brittle sundial
#

During industrial sabotage hacksy defenses, allow players to play the hacking minigame to instantly complete a small chunk of progress (10-20% progress) when successful. Only can do it while hacksy is outside his shell banging on his keyboard.

Means that efficient teams can get the event done faster in a fun but dangerous way, otherwise it's the same as it is.

hollow rapids
#

voicelines for when you leave someone behind

"Stop the pod! He's almost here!"
"We left a dwarf behind! What would Karl think of us now..."
"We forgot someone!"
"I'm sorry brothers.."

sharp bane
#

We need new water map

tall spruce
#

I am all about updates and expansions to the hub/rig, it's one of my favorite hubworlds in videogames and i love jumping around in it between missions as much as i do running in and shooting bugs, so I will likely most often try to give suggestions for more customization options or fun little things to add
Starting Off!

  • A minor detail but the bosco on top of the terminal switching to whatever framework/paint bosco you have designed at the moment. There isnt as many frameworks with Bosco as there are the guns to the left of it so I would like to say its easier to impliment, but thats up to the developers
  • Being able to change Mollys Paint like bosco based on the host of the mission! If we wanted to go crazy ambitious I would say Molly frameworks, but honestly just being able to walk around hoxxes with a blue MULE is enough for me
  • I see that room next to jetty boot behind the bar, and if you're thinking about what other fun arcade game you could put in next, why not a DRG space invaders cabinet with the rival tech or bugs as the enemy!
    i know things like colors for molly probably arent original and dozens of other players mightve suggested these in the past but i just think theyre neat
calm raft
#

Buff rewiring mod OC, better ammo sustain on a weapon with already good ammo economy is kind of pointless, and you're forced to overheat to get said ammo which is really risky

Damage resistance during overheat and small RoF buff should be enough

long cove
#

I may sound like a total moron but I think a game mode that is more fokust on the wave survival part of drg sounds fun and intresting

void oracle
#

Lootbug plush or terrarium in bedroom quarters.

dreamy blaze
#

A chance for a "rescue" mission to spawn when all dwarves go down in a public game. Could make it so only partial parties (say, 2 dwarves joining 2) could join, or just run an 8 dwarf game
Could be an interesting bit similar to salvage operations, and explain how the dwarves somehow keep getting back to the med bay

swift oasis
#

MVP System?
In the mission completion screen (not mission failure) the player who contributed the most gets a golden outline around their stats and an MVP sticker above their dwarf

The following grants points toward becoming the MVP:

  • Enemy kills
  • Teammates revived
  • Pipelines built (not placed)
  • Aquarqs/Eggs mined (little extra upon depositing)
  • Mini M.U.L.E legs attached
  • Depositing minerals
  • Basically everything else that is either solo objective based/doesn't encourage sabotaging others (for example, starting an objective like building an uplink wouldn't really be contributing)

The counter argument to this would be "well what if someone sabotages a mission just for MVP" which is a pretty dumb argument in the team based game with a notoriously nice community

If it encourages competition so much, it'd push players to play more efficient or resourceful in order to get the "you did good" sticker

hollow rapids
#

make the stingtail's tails glow a bright blue and have it a weakpoint that can be broken or shot to disable its grab attack
for a very high priority disruptive enemy that spawns pretty frequently, the stingtail has way too little visibility compared to things like praetorians, septic spreaders and menaces. sure it has extremely distinct sounds, but you'll hardly know where they're coming from until you're falling to your death because of how hard it is to spot one🦂
the fact that they're completely covered in heavy armour unlike every other disruptive enemy feels a little overtuned too

near glacier
#

Achievement idea: Family reunion
Get 3 steeves
1 grunt
1 slasher
1 gaurd

near glacier
#

Add a bar to the side of drop pod. There is no rejecting this.

vestal jackal
#

Add dummies so we can test new OCs and setups without having to go to a solo mission. Inconvecient:)

main leaf
#

I feel like drillers armour mod that reduces flame damage should be explosive instead, since thats what driller uses most

solid gust
#

A new satchel charge mod/oc that is called “thin man” that has a much bigger damage and explosion radius, leaves radioactivity, and does a lot more damage, but you can carry 1 less charge+ there is a short arming time

muted fiber
#

Petition for Omen to shoot less floor lasers

silent stirrup
#

One message removed from a suspended account.

modest token
#

imagine there was a mission where u get a mecha from ur supply pod and u have to use it to gun down bugs or mine/collect some materials (the mechas are like the bear from borderlands

ivory lantern
#

Rock pox beer
Has the same effect as arkenstout, except rock pox instead of freezing.

unique adder
#

A high hazard mission where you board a rival tech space station, with a few new enemies. The first part would be to fight off the repellers, then collect explosives, find the reactor, then hold off enemies until you can place explosives. Then, you have a certain amount of time to get back to the boarding pod and escape.

wispy pier
#

Emergency flare gun pistol perk

fallen vigil
#

We should have a beer that makes the dwarfs grow tall

keen shoal
#

second turret type for engineer : "AGL - "Auto grenade launcher sentry" a cannon that can be selected for missions in the inventory terminal at space. With a magazine capacity of 24 rounds reserve, expandable to 32, with the reserve to be at 32 rounds for engi regardless of the magazine expansion or without, the range of such a cannon would normally be 20 meters with the possibility of extending the range to 30m, the cannon automatically locks onto enemies and fires at them with grenades more or less like a deepcore engineer's grenade launcher or a driller's hand grenade, which is a projectile falling with a distance (Non-sticky) that deals about 75 direct damage with a range of 2.5m with 50 damage, the interval between shots would be 4-5 seconds and armor breaking with a direct hit would be 150-200%

undone crown
#

New framework: Experimental. I'm thinking something similar to custom engineered, but a little bit more dangerous. More exposed wiring, sparks and other exposed dangerous looking things.

#

Making it so that any beer consumed in the drop pod will have its effect last the whole mission would be rather humorous.

unique adder
#

Make a beer that kills anyone that drinks it

oak trellis
#

Create a perk that using the special ability of the pickaxe mines the entire ore node/chunk, but it will increase the ability cooldown.

full wraith
#

A upgrade for zipline launcher, it lets you color the ziplines in short, this will help organize miners on where they keep their rocks and stones!
(maybe to color the zipline you press E on it as the person who placed it? or you choose before placing)

obtuse wave
#

Space rig hide and seek - you can activate it from somewhere in the rig and it turns all players pointers off and picks a player to be the seeker and they have to go find players and salute with the hiders in sight.

unique adder
#

Add mission controls office to the drop pod with voice lines if you annoy him

undone crown
rapid saffron
#

I'm sure it's been suggested by now but an "alternate" mission that pops up for your assignments if you're playing friends-only. It could count toward both of your assignments--no matter which--maybe at a small initial cost of resources to unlock or with a preference for harder challenges on the mission selection. I've had sessions with friends end early because we progress slower as a team than on our own, and this could fix that. I have no nuanced balancing notes for this, but I'm certain R&D can come up with something clever

Voice line mock up:
"Request for special project received. We've found a mission specially suited for your team's skillset and have deferred each of your normal responisbilities to another dwarf." In this case, resources may be collectively spent to help management cover the "labor cost" of finding a suitable mission and someone to cover.

"Listen up miners, we've got a special project for YOUR team to handle. Management has requisitioned this crew in particular to take on a mission that has cost other teams their sanity. Don't worry, we will count this as part of your normal responsibilities. Good luck, you're going to need it" this case selects or creates a mission with extra modifiers or complexity

stoic tusk
#

More omen modules would be super cool, especially a new variety for the bottom module. Maybe one could be a shockwave blast that knocks dwarves at ground level back and into the air. Perhaps also a flamethrower one that spews flame in three directions while rotating really slowly, forcing the team to think positionally.

ashen glen
#

make elevators in the space rig kill you when you get crushed by one instead of just clipping over it

kindred kettle
#

A "flexible" inventory slot that players can use to temporarily store certain equipment (such as the lithofoamer/vac) and switch to another weapon without having to drop it on the ground.

hollow rapids
#

add more unique swarm types, like naedocytes, qronas, rivals and spitter type (menaces, spitters, spreaders) swarms
"We've got an incoming Naedocyte rush headed your way! Hope you're ready for a shock."
"We're picking up on a Q'rona herd passing through the area, best prepare for impact."
"I'm sensing a group of non-biologicals homing onto your signatures. Get ready for a rival encounter, team."
"Alert! Scanners just picked up on a pack of ranged bugs tunneling to the area. Seek cover and get ready!"

swift oasis
#

add an exit to the space rig with an airlock

obviously you freeze and die when you step outside but you get teleported back to the hospital after (I want to lure greenbeards into the void of space)

hardy gate
#

A special litho foamer that shoots beer! Friendly fire gets dwarves a bit drunk and messes with bugs hit

mellow swift
#

PLEASE LET US KEEP THE BEST WURST BEER after the event ends. some assigment that lets us unlock it forever or something like that.

stray mirage
#

Bloopy Fruit Brew. New beer that has a bloopy fruit on top floating around, and you can eat it, similar to Best Wurst. Its solves the problem of people wanting something like the best wurst, while keeping it for special occasions, to prevent it getting boring.

hollow rapids
#

overclock/mod for platform gun that turns your platforms into trampolines, allowing you to bounce across them to possibly reach normally unreachable areas
overclock/mod for sentry gun that makes them feed off a battery cell and fire plasma projectiles, no longer requiring reloads. plasma bolts would be like scout's, having a travel time and reduced damage, but a higher firerate

sullen geyser
#

An active Perk where you can drink one of the Craft Beers on a mission. Maybe limit it to 1-3 times per mission or on a cooldown but I really think it would be cool to 'bottle' a Craft beer by talking to Lloyd. Some drinks might need some kind of bonus added to them but imagine using wormholes to teleport to where your pointer is and then 30 seconds later returning to where you started, or Mactera Brew makes bugs ignore you for 15 seconds or until you attack, etc. DRG already have the brews so all that remains is implementing them. Oh! and a matching Passive Perk where the drunker you are the faster you move. Call it DUI (Digging under Influence) or something. The craft booze are way too fun to just limit in the abyss Bar.

upbeat fern
#

Add a "mark all as watched" button. Opening new color scheme for all 24 guns and then checking them all is 💀
Same for the wardrobe - having all ingame cosmetics and then getting another one for your dwarf - same story 💀
Yes, i just dont like notifications

hollow rapids
#

a heavy smartgun lmg like the one from aliens for the gunner

hollow rapids
#

glyphid stalker idea to make it all the more terrifying to encounter
instead of just turning invisible and burrowing, stalkers should actively try to cause dwarves to separate from their teams using audio lures and baiting tactics
not only are they capable of mimicking things like lootbug squeals, molly's beeping/footsteps, stalkers can regurgitate a trail of minerals leading one away from the team, or will actively uncloak briefly when in the sight line of a dwarf and sprint very fast back around a corner, tempting the target to follow it in order to 'finish it off'
if a dwarf is alone and not within proximity of another, stalkers will become extremely aggressive, gaining a massive speed and attack boost to slaughter their lured prey
they will always attack from behind, running circles, cloaking or burrowing around the target to strike from a flank
targets in their range have their voice subdued by a chemical gas the stalker emits which temporarily paralyzes the mouth, stopping the prey from calling for help, and their carapace is coated in reflective material, preventing it from being marked by the laser pointer

another possible idea could be to make them like the whiplash from earthfall, where they will grab their prey, run off in a flash to somewhere secluded and finish them off

stalkers should have distinct and audible footsteps to invoke the sheer terror of hearing a burst of lightning fast footsteps suddenly getting closer in seconds

#

also itd be funny if they shadow added the stalker in the next update/season
no grand announcement, the stalker is snuck in like the horror its meant to be to amplify the terror all the more

crystal snow
#

Engie shard defractor OC: Polarity reversal
type: clean(?)
turns the shard refarctors current fire buildup into freeze buildup. Of course the amout depends on how much you spec into said buildup.
Not just would it give Engie accses to freeze buildup wich i dont think he has currently but would also make it easier to deal with flying enemies.

austere path
#

New mission: something more of just "Get in there and gather some stuff" would be cool? perhaps a new biome where RnD wants to find out more about stuff so they send you in to collect whatever you can find, some funky glowing crystal...some plant thing, some organic matter, maybe a new rock? idk something similar to mining expedition where you just go in and go find stuff

flint jasper
#

Hazard HR is MC (+20% hazard pay)
Description: The mission control guy is off today- Your HR representative is stepping in… now where is the resupply button?
How this works: HR guy (an elf) is working the mission control panel, unfortunately he doesn’t do this often so he runs this a bit differently:
Time limit- there is a time limit [ (complexity+length)*15 minutes] on your mission before the fuel in the drop pod runs dry- no I do not want to try to send it back up and down again- if it goes dry the fuel cells are inevitably going out of your pocket.
Leave anytime missions: “As your hr guy, feel free to return to the droppod at any time- you’ll get paid in percentage based off the work you got done”
Mini-mules (one per dwarf)
Once per length of mission HR will send you a free ‘drop’ at random… it is a 1/4 chance of being a resupply (and 1/4 chance each of being a clensing pod, or hacksey, or pumpjack)
‘Drops’ manually triggered cost less (20 nitra instead of 80) but HR does have a tendency of pressing the wrong button from time to time…
Also in salvage missions he will comment about pressing the wrong button on the last mission- sorry
Edit: Swarm inaccuracy
HR guy typically won’t give you a warning on swarms until they are almost on you- he doesn’t know how to see the warning signs until they are right on top of you

cedar quiver
#

Make some voice lines Interruptable, so we can do "Im so glad to announce that- WE'RE RICH"

daring rose
#

DLSS update

The current 2.3.1.0 version implemented in the game is quite old

undone crown
#

I'm all for magma core variants and here is my first suggestion.
Glyphid Flame Spreader. "Due to how flammable their septic puddles were, glyphid septic spreaders have evolved to use this to their advantage." Fire spreader's puddles wouldn't last as long, but would instantly ignite into sticky flames. However, igniting the spreader would cause it to explode. A fun gimmick for something already gimmicky. Would love to see more magma core variant suggestions.

tribal chasm
#

Can i get uhh Beam Chaining oc for the EPC?

ivory lantern
#

Shooting the button for calling in the drop pod, on molly.
This would let you press it from further away.

uneven mulch
#

Patch the oob on the left side of the space rig window back into the game it was completely harmless and you had to go out of your way to do it

scarlet silo
#

Can you add an option to get food items from Lloyd, such as burgers, steak, and fish?

tall spruce
#

When I had this idea I actually had to go in and check to make sure it wasn't a feature I missed, but how about a side function of the jukebox being that you can select tracks from the ost to jam out to like Journey of the Prospector or RUN! Only with these you can have them play across the Rig on these little speakers! i would love to have a song like JotP playing throughout the rig as me and my teammates cycle through loudouts or play soccer below the drop pod, and I think it'd be a fun addition

#

Also, in the same veign of using the jetty boot cabinet to practice for jet boot boxes, how about turning the terminal across from it into a way to play a series of Rival Tech Hacking mini games? They can get faster or just keep the time limit from the old hacking warning

stray mirage
#

As most of you know, there are special and disruptive enemies in each mission. Shellbacks are one of my favorite enemies, and I wish I could fight them more. So maybe, when shellbacks are selected as a** disruptive**, they can replace praetorians in that mission? I know praetorians are a core enemy, but having another tanky bug to replace them every once in a while is nice.

glacial anchor
#

Maybe adding a bug that can disguise itself as different ores would be neat

hidden spade
#

A drink that decreases shield delay and increases shield value. Would be neat alternative to the HP drink

last dew
#

add bugman's six topple x to the game

outer kite
#

One message removed from a suspended account.

wooden talon
#

we're rich should make Mission Control as angry as the mushroom

sudden ether
#

I'd like to see the big compressed gold nuggets being actually shoved into the deposit receptacles. With those big metal wheels turning, it would be really satisfying to see the big rock be gradually crunched up into smaller pieces and swallowed by the machine.

frank frost
#

please for petes sake add file transfer from steam to xbox (pc). I really want to play with my friends on xbox but I am unwilling to grind the 441 hours i have on steam again just to get back to where i am at in steam. I have tried others methods to move the save file over to no avail.

wild thistle
#

Unstable M1000 Overclock: Kinetic Energy Capacitor

"We stuck a doohickey that captures kinetic energy when you spin and channels it into your next round. Because of the bulkiness of the attachment, you can no longer focus normally."

rocknstone Performing a 360 while mid-air now builds 70% of your focus.
rocknstone While mid-air, focus does not decay.
rocknstone Increased max focus shot damage (100% -> 160%)

tothebone Holding fire no longer builds focus.
tothebone To fire the focussed shot, you still have to hold fire (or else it'll just fire a regular shot).

  • Works really well with scouts grappling hook and general aerial playstyle
  • M1000 has 6 overclocks (some weapons have 7 soooo)

Basically:

solid hazel
#

Fr add some kind of reward for for the lost packs when u get all of the cosmetics from there. It just feels unfair

honest fable
#

Can we get a curly beard or two for us curly big beard dwarves?

clear crane
#

Simple button to reset loadout to default. On the equipment terminal, pickaxe customizer and wardrobe

tardy tiger
#

Need Steam and xbox crossplay, half of my friends are on steam, half on xbox, I play both but crossplay would really apreciated.

tardy tiger
#

Progress saving between platforms

tardy tiger
#

Have the ability to download the windows store version on steam

wild thistle
#

this might be a personal gripe but I really hate these wires on engineers suits. they just contrast literally everything else and completely ruin the outfit, so many consider removing them?

(Actually this is just an issue with Ember Fury where the wires don’t seem to change colour unlike other armour paints, so just give Ember Fury red wires or smth)

median nimbus
#

Keeping grunts and upgrading grunts? I think it could be cool to be able to keep steve(s) after a mission and finally allowing them on the space rig, I would love to be able to interact with and upgrade grunts while on the space rig, and mabye even upgrading them, like giving them better attacks, armor, health, etc, and for the customization i think it would look great to watch a steve running around with a mining helmet on or something! the grunts varients could have specialties like slashers being better at attack, guards better for distracting/taking hits and the regular grunts being all rounders or being able to help with other tasks, but what do you guys think?

novel trench
#

more bismor

acoustic marsh
#

swarmer drones and turrets aim for a bosses weakspot instead of wasting ammunition by attacking the invincible parts

tall spruce
#

Honestly id like to expand on that, it feels like several ores like Bismor always come in the exact same size cube every time, how about rarer larger desposits of the mineral to spice things up? Keep the shape a cube or maybe have fun with it like just straight up two cubes attatched by the corner, i feel you could add variety to several of the minerals like magnite or umamite while still keeping the unique shape of them, maybe they splinter off like phaz or you can find larger spires of them on occassion

velvet nest
#

Make dreadnought cocoons bouncy. Let us jump on dreadnought cocoons like on trampolines.

cunning prairie
#

maybe, add a side objective about collecting scrap for Mission control to sell to a scrap collection group who pay well, heck call it da scrap gobboz

mighty solstice
#

ide to have a peak on the rivals side, (industrial sabotage and rival presence become drg version) and have 4 new dwarfs with new perks on there side of the planet (sabotages being scaners)

acoustic marsh
#

give the dreadnought twins more unique sounds than just lower pitched menace sounds

lone cargo
#

glyphid hive extermination

3 part deep dive
first 2 floors are elmination missions along with a sid eobjective to kill 2 brood nexus each
3rd floor will have a giant nest room with the glyphid queen boss fight
realise your bullets dont work
RND give syou a respuly pod filled with kamakazie shredders
detsroy the chittin
kill the queen
queen drops: glyphid egg sac, glyphid queen heart, 2 fileld and 2 empty matrix cores
survive for 5 minutes as dislocated glyphids swram the area, make it to the drop pod and you can leave
rewards a unique paint pattern for your first completion + custom pickaxe framework made form the glyphid queens bones

strong hedge
#

new description for old OCs/upgrades
for example Exhaust Vectoring
"Increases damage at a cost to accuracy." shounds boring and lame alright, i want to know how this works, maybe some fun story about this mod, instead a plain text tells you what stat it changes

solid coral
#

I feel like with how many downsides and how much value PBM (Plasma Burster Missiles) are and do actually change how the Hurricane works, I feel like it should be an unstable OC.
And Salvo Module should be a balanced but should mention the downside that the missile shotgun-like blast is unguided but you can still tap-fire but slower if you dont want to keep shooting the missile burst (in a nutshell PBM can recieve the Double Barrel treatment but only changes the type from balanced to unstable, the OC is fine as is)

undone crown
#

Everyone talks about plasma burster missiles, but the plasma burster grenade isn't that great either. I think they should be more than just a cluster grenade on engineer.

atomic summit
#

Here is an enemy idea I got today and drawn a sketch over an hour or sth.

Glyphid Lumophage - aka the flare eater bug

This enemy has evolved to rely on a photosensitive, prolonged tongue to hunt, but seems to be deaf unlike the other bugs. In it's base state (purple), while in darkness, Lumophage travels and searches the biome while wiggling with the tongue in a cone area in front. This bug doesn't roar, but its breathing, tongue and step sounds are distinctive.

The main threat of the bug comes if its tongue comes in contact with any thrown flare - Lumophage immediately eats it and is then empowered by the chemical reaction the photons stimulate inside its body. It will then charge at any dwarf that steps into the lit area around it, and if you feed it more flares it can glow stronger and further than scout flare, increasing aggro range. The claws will also apply additional acid type damage that increases with extra flares (the limit is slasher damage x1.5). The bug's base hp is like of a preatorian, but at least weakpoints are very visible.

The eaten flares run out of light faster, so the buff can be waited out if the bug was far enough. The flare eater's weakpoints and claws get colored based on the median color of the flares that it ate. The one way to slow down the charge of a Lumophage is by throwing another flare at it, because it will be briefly stuck in animation of eating - definitely a risky strategy. Lumophage is immediately aggressive if the room is lit by a flare gun, but that can be preferable because it does less damage if unfed (it can't eat flare gun projectiles).

Keep in mind that staying in darkness, you won't be attacked unless you yourself fire at Lumophage. If you disable your headlight, even bumping into the bug won't make it aggressive, so you can wait until it walks further away and shoot it at a safe distance.

knotty tiger
#

So when is the "content guy" going to make content for the game ?

hollow rapids
#

the past few seasons have focused on some external threat coming from outside of the planet, so what if the next season focuses on a danger coming from within hoxxes itself
could possibly explore what the ommoran heartstones are- maybe they are some sort of immune system for the planet, which after so much devastation, starts to ramp up in power and aggression

new enemies could be macrophage-like monsters; formless, gelatinous slime things that spew digestive enzymes and can interact with one another in complex ways- combining to form a large conglomerate beast, splitting up into a swarm of smaller hunters or changing form to resist, use and become vulnerable to elemental attacks

civic portal
frozen root
#

There is my deranged over the top idea for a season theme.

Basically a situation will occur where we failed to meet dreadnought extermination quota and leftovers are hatched out into massive terrifying monstrosities (a bit bigger than care taker), that will be a local sci-fi alternative to dragons

marble path
#

Hey there! Not sure if it has been discussed at all (tried searching for it) Will there be consideration on adding MORE achievements to the game? I would love to grind them out 😄

frozen root
undone crown
#

Add a new swarm voiceline: If you have any loved ones, say goodbye to them now.

frozen root
#

who deleted my message and why?

novel trench
#

Add a stubble beard option to the shop

undone crown
frozen root
#

drop pods with mechs when

placid geyser
#

just a little silly thing : a thermometer on the hud... it would be fun to see the temperature change depending on the biome you're in, and maybe the temperature also changes when someone throws a cryo nade or uses the flamethrower next to you... i know it's kinda useless but i think it would add to the immersion

tall spruce
# tall spruce Also, in the same veign of using the jetty boot cabinet to practice for jet boot...

Time for another Space Rig suggestion! I've heard a lot of people that have either promoted several times or get worn out with deep dives long for something more to strive for in late game. This is something that for me was inspired by some of the 5th year anniversary look for the rig, as well as Shovel Knight's King of Cards campaign, where you're able to essentially bedazzle your hub. So, I'd like to combine that idea with a similar feature found in the space rig already. I'm speaking of course about purchasable cosmetics for the space rig, preferably simple paints or frameworks to allow for room for seasonal events without having to move everything around, and there's two possibilities to impliment this.

  1. Utilizing a technique similar to the statues in the memorial hall, keep this feature client-side. As long as the Rig Cosmetics don't involve literally placing new objects in the rig and are simply for show, you can have it so you and I see entirely different rigs, maybe I have blue railing instead of yellow with purple lighting and the 5th anniversary grate over the dance zone, while you have some roxpox themed gunk seeping through the place, assuming it goes away by the turn of season 5?
  2. Or The space rig is simply atuned to the host! This way, you can come visit each others space rig and see their designs, inspire greenbeards to work towards even further rewards and gives greybeards something to show off aside from the dwarf themself.
novel trench
ivory lantern
#

Cocoon variations for different environments
Salt pits=less chromatic tentacles
Radioactive exclusion zone=cocoon is green
Hollow bough=cocoon is flatter

valid root
#

I want underpants as Merchandise

ivory lantern
#

Fake Rival molly (would be discolored and only have 1 back leg.)
Sits down next to you, and if you either touch it, or attempt to deposit, unveils a subspace mine and self destructs.
Only on sabotage missions
Also only on higher hazards

thorn arch
#

Yo can you make a online version of the bord game so you can play with your friends online

autumn sleet
#

Add blueprints for the grappling hook

fresh bobcat
#

perk that allows you to fix pipes, mules etc. faster
especially would be useful for engineer mains

lapis sparrow
#

Add info about of shaders compiling, because when game launching for first time or after update, its a really luggy and most of the players can't understand why is that happening. Also, when game unfocused (e. g. alt+tab to web browser) while compiling shaders, the game just crash. Thank you

formal sorrel
#

Two suggestions for enemies:

  1. A bug that acts more like a mole that can dig tunnels as well as dig underneath a dwarf and then pop out while also creating a medium size hole such that the dwarf falls into it. The hole should be large enough that the dwarf cannot hop out of it but small enough that it can climb out with a few jumps. This is sort of like how the Lacerator pops out from under you except this one destroys a chunk of dirt causing you to fall (not far enough to take damage). The goal here is just disruption, not primarily damage
  2. A bug like the Warden which empowers nearby bugs, however instead of buffing defense for attached bugs it provides movement speed and a light refraction/glowing effect. The attached bugs have an inverse relationship with light to normal bugs, the darker it is they glow more and the lighter it is the more translucent they are (almost to the point of being fully invisible, but still a slight effect should be seen). This way, when a horde is incoming there are likely to be a mixture of both bug types which makes it more chaotic since bugs that are in the same amount of light but have different properties will be able to be seen at different levels
wild thistle
#

Aborting a mission while still in the drop pod should probably just end it and not give you the “mission failure” screen

(I just forgot to switch my weapon)

autumn sleet
#

If you buy the supporter pack ||, instead of replacing the normal mugs with the gold mugs, you should be able to buy the gold mugs separately for the same price, so you can have the default and gold mugs

rain falcon
#

Add a kicking button, it would be funny if I can punt the swarmers into each other

serene stump
#

If Mission Control holds a role so important in the company that he's got the right to directly communicate with the dwarves, then maybe other high members of the company should have that privilege as well, like for example, I imagine a character named "Chief Biologist" having as much value in the company as Mission Control.

See, Hoxxes is thriving with alien life of different kinds, from the basic Glyphids to the more exotic Naedocytes. Someone's got to study these things to both understand them, and get rid of them when the company recommends it.

This character, the Chief Biologist, would sometimes ask the dwarves to collect samples from the bugs during a mission, doesn't matter how they kill those bugs, a sample is still a sample.

Samples could be dropped by common enemies who leave an ominous smoke behind them. Enemies which are more "exotic" (that are, less common and more dangerous) would drop many more samples. Samples are stored directly into the dwarves' mineral pouch, which can then be stored into the M.U.L.E/drop pod so that the Chief Biologist grants the dwarves permission to order a "medipod", containing various self-administered body enhancing drugs. Whatever those drugs do, Management insists on keeping their ingredients secret.

What's so special about it, is that it grants the dwarves various buffs to deal more easily against the bugs, such as reduced damage against poison/acid, stronger pickaxe damage, slightly higher jumps, faster reload speed on primary and secondary weapons, reduced Rockpox infection, etc...

As for how long those buffs last, it depends on the buff applied. Combat enhancing buffs have a short duration, while utility buffs last the longest.

lyric coral
#

Being able to bribe R&D with either 10 of each brewing ingredient, 100 of each crafting mineral, or a small mission reward penalty, to guarantee a jet boot crate on the next mission. If people think they're overpowered, then make the ability to guarantee one spawning expensive to compensate.

copper grotto
#

Can we get the ability to rock and stone from the loving embrace of a mactera grabbers arms?

wild thistle
#

please nerf sting tails holy shit

  • annoying as fuck
  • barely any cool-down on the pull
  • no regular weak spot (you have to break its armor first)
  • massive range

this enemy is absolutely fucking miserable to fight and yes I did just lose an EDD because of this piece of shit

near glacier
#

WE NEED MORE CARETAKER SCALE BOSS ENCOUNTERS caretaker nice

clear pebble
#

Fix BOSCO's A.I. especially on Escort missions, the thing just watched the Glyphids destroy Doretta as I try to refuel.

placid loom
#

Sup

remote wave
#

Suggestion- open crossplay feature for Xbox and PlayStation, got so many friends with Xbox that have the game and barely any on ps

stray mirage
#

**Change some hat cosmetics to "eye" cosmetics! **That way, it allows even more customization. say, if I like goggles and a cool helmet, then I can use both of them and look cooler.

near glacier
#

Change "its a bug thing" perk from having bugs explode to letting me pick them up and deposit them.

  1. I dont have to kill loot bug

  2. I get minerals in nice package and dont have to run around and collect the scattered minerals

cerulean pine
#

we should have a new mission type based all around fighting swarms.

north aspen
#

Add a black crag paintjob for weapons and pickaxes to match the armor!

ebon tangle
#

Add info on a mission (if it has a machine challenge, cargo crate, etc) fine nvm then

near glacier
#

have the game unmute when it's on the background

ocean trench
#

ready button when

near glacier
#

make the colors of the platinum weapon and armor paintjobs match

covert lintel
#

Weapon Overclock for the Drak-25 Plasma carbine: Particle cannon
OC type: Balanced
Description:
A surprisingly simple modification to the particle accelerator causes it to spend more time accelerating individual particles, which significantly increases damage at the cost of firing speed and battery efficiency.
rocknstone x3 damage
rocknstone +60% projectile velocity
rocknstone -40% base spread
tothebone -60% rate of fire
tothebone +30% heat per shot
tothebone -150 battery capacity

north aspen
#

give gunner a new weapon like dual Lead storm miniguns in each hand, or something along those lines.

novel trench
#

Teach bosco to repair stuff

oak matrix
#

Potentially annoying but, have Steeve be able to play fetch - whenever you throw a flare, Steeve will go to it, pick it up, and bring it back to you.

drifting holly
#

change goo bomber special to leak goo on the ground while holding charge instead of the absolute abomination it currently is

covert lintel
#

Edit: so I don't know what the balancing problem was with the original, considering that the nerfed firing speed was equal to around 1/3, making the gun deal roughly the same base damage as it normally does, but people were saying that it was unbalanced anyway so here is an updated version:
Weapon Overclock for the Drak-25 Plasma carbine: Particle cannon (UPDATED)
OC type: Balanced
Description:
A surprisingly simple modification to the particle accelerator causes it to spend more time accelerating individual particles, which significantly increases damage at the cost of firing speed and battery efficiency.
rocknstone x3 damage
rocknstone +40% projectile velocity
rocknstone -30% base spread
tothebone -60% rate of fire
tothebone +80% heat per shot
tothebone -200 battery capacity

hollow rapids
#

add a mushroom, compressed gold and let us use laser pointers on the space rig so the ceremonial act of pointing at random things can continue outside of a mission

woven briar
#

This could just be me not fighting enough of them or not understanding how aggro works, but I think there should be a better way to kite the Lithophage Corrupters.
I just came off of a mission where it immediately moved into a small tunnel and stayed there for the rest of the game, making it near impossible to fight as there was very little ground not covered in rockpox and half its body was in the ceiling.
Maybe it should have a tendency to move in the opposite direction of the last lithofoam put on it or toward the player who shot it? Probably not a guaranteed movement but at least you can make progress.

novel trench
#

add personal performance stats list on the endgame screen to know how much you contributed to the game. Such as Damage dealt, damage taken, nitra deposited, objectives completed etc. It should probably be only visible to you to avoid toxicity.

past pond
#

Add something where holding left click with the laser pointer out will have a radial menu of a couple of options
Examples:
Pinging rock “I could use a flare here” “a zip line could be handy”
Pinging minerals: “I could use a platform on this nitra” “hey scout I see some unminied nitra over there”
Just some better communication then typing in chat

wanton beacon
#

unstable grapple overclock:
5x more grapple speed

little bit more recharge cooldown

hitting walls at a certain speed damages you and makes a hole in the wall nice

astral shadow
#

A while ago I made 3 different weapons concepts, however I stopped due to lack of support (average of 63 upvotes, It takes 6 hours to make). Here were the ideas:

https://reddit.com/r/DeepRockGalactic/s/dl2NtUP7Jl

https://reddit.com/r/DeepRockGalactic/s/9T6Lla6IC8

https://reddit.com/r/DeepRockGalactic/s/Ivuwml1ACS

I’m saying this here to see your opinions on it, if it’s good I may restart the sieries, I have planned 5 more weapons and 4 more grenades, but I don’t want to commit to a lost cause

versed falcon
#

Karl's Choice: A new weekly 3-mission assignment (available endgame after all perk, weapon, and upgrade unlocks) where each dwarf has a specific build (including perks) you have to use to complete the missions. Either you'd get to pick the OCs, or it would lock them in but you'd get to "try them out" just for those missions if you didn't already have them unlocked.

faint palm
#

Plasma gun balanced overclock.
Name: Soundwave generator
Cons: it gives little stats and large damage penalty
Pros: it makes kewl sounds when firing and gun itself is silenced while plasma ball is making electronic sounds.
Also it increases ammo and reduces charge time

lyric coral
#

Make lootbugs either canonically immune to pockpox, or that the rockpox is actively avoiding infecting them for unknown reasons. I ask because the idea of a rockpox-infected lootbug makes me sad.

past pond
#

Make a “endless deep dive” mode it would continue at either 4.5 or 5.5 depending on which kind of deep dive you choose

Randomly generated deep dives with a tracker for longest time lived and most number of missions completed

novel trench
#

make the cargo rocket set every bug on fire in a large radius while it launches, just like how the heartstone explodes at the end of the mission

steep adder
#

let us chat in the mission end screen

grim rover
#

We need RTX drg!

river creek
#

seeing how DRG is soon getting a physical release on PS5, I think it would be awesome to have a splitscreen couch co-op mode. i play this game with my Dad a lot and having a feature like this would make things much more convenient imo

surreal shell
#

Proximity chat would be funny

alpine hill
#

I had this idea of sort of another game mode, "Hell Mode", which will add thirst, hunger and stamina to the game, and can and will be combined with hazard levels. So the higher the hazard is, the rarer it is to find water and food, and I guess that food can be obtained from creatures like maggot and such

(Yes I am going to repost so it won't get old, if it's kinda illegal, I'm sorry)

exotic flame
#

a feature like the chao garden from sonic adventure 1/2

but with lootbugs

crystal snow
#

a perk for bosco that makes him move faster? its a bit annoying when i have him carry dorettas head or something back to the pod and he is almost 60m away while both me and molly is waitng at the pod

haughty vine
#

a big ass dragon guarding a mound of gold or something rare like that?

unique imp
#

Reworking Engineer’s MKII sentry. It’s fully obsolete. My suggestion is to increase its damage from 8 to 12 to make it stronger than a defender gemini. MK hawkeye is used for large open missions and providing it with additional damage for swarms with it struggles with majorly would help. Yes, turret whip exists but that shouldn’t be the sole reason

leaden shard
#

A 5th seat in the drop pod where Karl should've been.

spare cobalt
#

A way to show multiple unbought cosmetics on your dwarf in the shop, so you can try out different cosmetic combinations without having to buy them all

raven dove
#

A purchasable customizable mini station or room on the rig Furniture/parts for it could be another collectible type thing

shy berry
#

Fix color designations for dmg types!
Neurotoxin grenade is yelow jusy like rockpox, its confusing as hell.
Green regular bug gas is green and is ignitable, neurotoxin is yellow and is ignitable, rock pox is yellow and is not ignitable.

formal flax
#

Hear me out, Double sized cups inside drg, I wanna chug a 128 ounce of blackout stout in one sitting (Depending on what the drink is, just increases the potencey or strength idfk)

sterile mesa
#

make deep dives count as 3 missions for the solo mission achievements (currently counts as 0)

tropic wind
#

How about an alternative to Bosco's rockets? Instead, you would have the option for him to shoot scout's flares instead. It would work just like the rockets do, charging very slowly so it's balanced.

torpid mortar
#

multiple people have discussed how the mark 2 sentry mod is somewhat obsolete vs having the dual sentries, so heres my personal idea on how to solve it.

"bigger sentry, bigger brain" ; taking the mark 2 upgrade will cause the mark 2 sentry to filter through available targets and only target large, important and damage-able targets such as praetorians, wardens, and oppressors. "damage-able" would refer to the orientation of the target, for example the sentry would avoid shooting an incoming oppressor from the front and select another target instead, until it could see its ass at which point it would swap targets.

this would add a further dichotomy and thus specialization to the two upgrades, gemini system being better for swarm heavy missions like egg hunt and point extract while mark 2 turret would be better for dreadnought missions and even caretaker fights.

this would also encourage even further use of turret whip, increasing the value of the shotgun vs other primaries for engie as it essentially lets engie become a high priority target killer.

near pelican
#

Quest for Karl - we always say “No dwarf left behind” but rumor has it that Karl died on a mission and he has not been brought home. There should be a mini event where we go find Karls remains and his belongings, probably scattered all over the place by now, and bring him back to the space rig.

native lodge
#

with 10 error cubes you should be able to purchase your framework of choice (like a neon band boom stick)

knotty pilot
#

is it possible for there to be a ui that tells how much damage of friendly fire each person's done

timid seal
#

Allow jetty boots to come with you to all stages of a deep dive

raven violet
#

Perk that helps you get cargo crates and other things (idk)

stray mirage
#

Maybe make sentries on the minehead deal a little more damage? Just a tiny bit, so it can at least kill a grunt somewhat faster and not change overall gameplay much.

median magnet
#

Can we get reg Drednaught variants like the Pretorian with a frost and radiation effect from the respective biomes. These Drednaughts have spent too long brooding in the cocoons so much so that they have taken the elemental environment and made a different blast and second effect(swarmer and pheromone egg that it shoots)

Radiation Drednaught:

First shot type: blasts a powerful green laser that will go on for a few seconds at specific dwarf doing more damage the longer it stays on you and gives you a little rad charge that hurts your team if you too close to them

Second shot type: makes a huge area that is effect by radiation like a large rad exploder this makes areas blocked off giving it a chance to possibly corner you

Frost Drednaught:

First shot type: shoots a sharp icicle that peirces the dwarfs armor and does damage directly if hit completely ignoring the sheld

Second shot type: shoots a ball that instantly freezes anything in a 4 m radius

The other physical attacks and weaknesses will stay the same otherwise so that it stays a reg Drednaught but also gives a tad bit more variety

autumn ravine
#

As popular as DRG is, I find it a huge shame that the game doesnt support Steam Input API (SIAPI). Would make controller configurations wayyy better for use on PC.

More importantly, I would really like to see the inclusion of being able to select what input buttons we see in game via the options menu. This would give us the option to choose whether keyboard inputs are displayed on screen, or controller button inputs

With a Steam Controller using the trackpads as mouse or any controller with a binding set as mouse (gyro as mouse for example), you get button flickering due to both controller and mouse inputs being sent at the same time. Giving the players options to choose which input to see would eliminate the flickering and would be really nice, and much appreciated rocknstone

hollow raven
#

Driller weapon: Sound Cannon

"As the name implies, a non-lethal weapon that uses high-wave acoustics that acts as crowd control. It doesn't work for you dwarves but works effectively well against gylphids as they use echolocation to communicate. Giving the folks over at R&D a new idea...and a distraction..."

Pros:
*Works effectively against glyphid type enemies
*Has a chance to stun or cause them to flee
*Passes through them
*Can be charged to create a shockwave that pushes them back with an increased chance of stun
*Could work against Q'ronar (?)

Cons:
*Deals less physical damage
*Has no elements (unless equipped with an OC with elemental damage)
*Deals less damage with other species (Macteras, etc)
*Can overheat and possibly break
*Can break your speakers or head/earphones

Mid:
*While less effective against other species, it's effects such as stun or fear (inlcluding OC types) works

kindred kettle
#

Ability to 🍄 pingdrg the mushroom cloud from detonated Fat Boy grenades.

silent stirrup
#

One message removed from a suspended account.

native granite
#

When more than 1 dreadnough (twins count as 1) are alive at once the music should be replaced by dance of the dreadnought until all dreadnoughts are dead

(In my opinion there is almost no bigger rush than fighting all of them at once and its kinda sad that the music bugs out after you kill the first one, the music also fits to a fight, alongside literally being named after them)

wild thistle
#

Rockpox beer

Causes you to temporarily grow an extra limb (as Mission Control describes)

silent stirrup
#

One message removed from a suspended account.

mighty solstice
#

2 mission modifiers
(bad one)
tothebone 2x Glyphids rocknstone but half there hp... oh did i forget that they have the same dmg
(good one)
rocknstone molly gets a jetty boot crate strapped to her at the start of the mission and jetty boots last 2 times as long

wild thistle
#

I know “do not leave the triangulation zone” is kind of a meme but it’s actually extremely annoying pretty please add a cooldown I can tell when I’ve left the zone :>

native lintel
#

Buff the overclock fat boy so it can make hoxxes IV explode

halcyon tinsel
#

Let stingtails grab satchel charges because it would be fucking hillarious for one to grab and explosive and fucking die
It's like a reverse scout!

median nimbus
#

Add an option to allow the map to show you areas you have been before (like a line of everywhere you have walked), would be very help for dementia gamers like me

tall shore
#

When can we Fireman's carry fallen (afk) dwarves? I thought "Leave No Dwarf Behind!" was important.
Even if it gave me -99% movement penalty I'd still do it!

novel trench
#

Fix the game so that it doesn't crash and lose connection multiple times every day, so many hours and effort wasted because of this

hollow rapids
#

let us trade error cubes for error cubes
1 error cube for 1 error cubenice

vague crown
#

Please Let us see dreadnoughts on the map similarly to how we can see the ghost from haunted caves (except it'll be a big red dot instead of a sphere of emptiness)

Usually, the dreadnought will go right after you, you will see it, all is good. But on some occasions, the goobers run off to Karl knows where, screaming and yelling for us to find them, only for them to dig to entirely separate cave system.

Let us see them on the terrain scanner so we can keep track of where they are, even if we don't see them. This could come in handy with arbalest, or just generally a dreadnought wandering off to a point you have to wait for them to dig to you.

quick ginkgo
#

supercooling chamber overclock for the m1000 should increase charge shot cost instead of nearly halving total ammo
that would make it so it doesnt discourage the normal shot use, making it more viable in normal missions instead of it only being viable in elimination and industrial sabotage
(and even in those missions its only semi viable because standing still in those is super dangerous on higher hazards)

#

and another thing, removing the charge speed penalty, and instead making it so it has multiple charge levels like the coilgun sounds cool
like, it would have 2 stages, first taking the normal time to charge, and dealing normal charge shot damage, or maybe a bit less to balance it, and the second stage taking more time to charge and dealing the extra damage

frail jay
#

I'm sure the developers have already planned the next season and all, but I find it surprising there's been very little talk about a season mineral instead of a season pickup (like Data Cells and Plaguehearts) to award extra season points for a mission. I think it'd be a nice change of pace and from what I know it's been a while since we've really gotten a new mineral to mine.

exotic flame
#

a feature like the chao garden from sonic adventure 1/2

but with lootbugs

grim rover
#

skins for drill and other 3rd weapon

solid coral
#

What if there was a warning/anomaly that would be just random and its name would be "Random modifier" that chooses a modifier at random for a mission and you arent able to see what it is until you figure it out on the mission.

Like for example, there could be a Shield Disruption or Low o2 or both, but you may not be able to know until you are IN the mission.
(And for more peace of mind I suppose, if there's 2 modifiers the Random Modifier is named to Random Modifiers for plural)

tawdry fiber
#

Add cross play between steam and PlayStation

torpid mortar
#

oily oafs/ wooden beer mug framework for weapons.

a framework that, inspired by the wooden mug of an oily oafs beer, would add wood furnishings, bands of steel and rivets to select parts of the weapons. it would also make them look more barrel like with parts that curve outwards or semicircle bits that look like bits of wooden barrels stapled on.

name could be "draft destroyer" or "true drunkard"

elfin otter
#

I am once again asking for self damage not to scale with hazard. Or for the friendly perk to affect self damage. Or both

wanton lily
#

Overclocks for Bosco

rare dock
#

A way to reconnect to DD if you lose connection

ornate ivy
#

add a hairstyle or hair color which makes the hair sparkly and glittery

spare cobalt
#

please let me rebind the dash perk on keyboard and mouse

sturdy zephyr
#

An extremely rare chance for compressed gold/ Bittergem to run away from the dwarves as a reference to the "Wild Wasteland" trait fron FO:NV

hard rover
#

Idea for a new driller secondary: a neurotoxin sprayer! Spray it directly on bugs or spray it on the floor to create lingering clouds of neurotoxin! Some upgrade ideas:
-Capsicum Infusion: gives the direct stream a fear effect and makes bugs avoid the lingering clouds.
-Chitin Softener: affected enemies take more damage from all sources temporarily
-Pheremone Infusion: direct stream gives weak pheremone effect and lingering clouds draw bugs in.

Here are some reference images so you know what this weapon is meant to look like:

golden vault
#

I wanna be able to press the switch to turn on and off the neon sign for loyd next to jetty boot, the sign has a switch next to it and it looks like it's asking me to turn it on/off.

rugged field
# quick ginkgo supercooling chamber overclock for the m1000 should increase charge shot cost in...

Yes, that would be perfect for Supercooling Chamber! I would also tweak some of the stats for QoL

So, it would look like this:

  • +150% Focus damage
  • Still has improved weakpoint bonus
  • Focus shots costs 3 ammo per shot
  • Magsize is INCREASED by 1 (So you either have 9 or 15 shots, both of which are divisible by 3)
  • Focus speed penalty is only -25% (improved from -40%)
  • Multiplies movementspeed by 0,4x while focusing (instead of the superharsh 0x multiplier), resulting in a 20% movement speed while focusing
  • No longer has an ammopenalty (as that is handled by the 3 ammocost on focusshots)
civic nebula
#

Not sure if anyone has mentioned this but it would be great if we could select three victory poses and it would be random between them instead of one or all

zinc rover
#

What about a base building component to the game? It could be a good use for credits and perk points for those who don't have much need for either later on in the game. I think it could add a fun survival mode aspect to the game. It might be fun to incorporate that into missions or into its own separate environment.

Not sure if anyone else has mentioned this before, but I have been playing this game for almost 4 years now and have always thought this would be a cool addition to the game.

lyric coral
#

In the unlikely event that a contagion spike is harmed/destroyed by having the boils pickaxed instead of foamed and vaccumed, mission control comments on it. I've done it before, so I know it can happen.

cerulean parrot
#

Mactera Dreadnoughts, Thats it.

torpid mortar
# hard rover Idea for a new driller secondary: a neurotoxin sprayer! Spray it directly on bug...

expanding on this idea, i think this should be used less like a weapon and more like a crowd control tool.

something with a wide area of effect, but with poor damage, ammo, and reload time.

imagine for example the fear mod in a crowded space. suddenly the bugs just cant get to you anymore, if the weapons reloads too quickly or has too many uses it can really make things far too easy balance wise.

so we give it the repressurize mechanic of the cryo cannon, and maybe the "cant stop till its empty" effect of that one shard diffractor oc, and say 6-8 shots in the chamber. area of effect would be comparable to the tunnel dug out by doretta width wise at max and maybe 60% as tall. repressurize time say 8-10 seconds. decent nuerotoxin damage but the main thing you really want it for is the secondary effects added by mods, like the boltsharks special bolts.

covert lintel
#

Weapon Overclock for the Armscore coil gun: Impact trail
OC type: Unstable
Description:
With extensive trial and error, and a few sleepless nights, you were finally able to get your trail to deal direct damage to any enemies in it’s way as if it were part of the projectile! unfortunately, the modifications forced you to compromise most of the gun’s systems, so it's a bit unwieldy at times.
rocknstone Trail acts as if it was part of the projectile, dealing direct damage to any enemies that are in the way of it as it is being created (damage is equal to 75% of the gun’s normal damage)
rocknstone +0.5 trail radius
tothebone x0.25 trail duration
tothebone x0.8 charge speed
tothebone -80 max ammo
tothebone +0.3 reload time

cerulean parrot
desert citrus
#

defcon helmet but with the goggles down instead of on the helmet

proud vigil
#

Passive Perk: 10% increased flare regeneration speed

blazing gulch
#

New Achievement (Idk what to name it)
Kill a golden lootbug with the 'It's a bug thing' perk

spring sandal
#

I would like to see some unique victory poses that are class specific
Like maybe incorporate a challenge system (Kinda like the idea AxisKronos came up with.) And have the reward for 100% mastery of a weapon be a unique Victory Pose involving the weapon you mastered.

clear matrix
#

A setting to change the size of the subtitles would be amazing

radiant stone
#

It would be a good idea to establish crossplay if possible especially for sales cus people can play with friends

hollow rapids
#

mission control making a comment if you continuously try to break open a lithophage meteor with a pickaxe

silent stirrup
#

One message removed from a suspended account.

obsidian vine
#

an option to skip the forge animation

manic bloom
#

Let bosco wear hats

feral gulch
#

Add seasonal event drinks at the abyss bar. Ex: Hot chocolate during the Christmas event.

odd cloud
#

Bosco gets madder and madder the more work you make him do

odd cloud
#

Add whiteout stout

odd cloud
#

Throwing heavy objects like aquarqs should damages enemy if they get hit

tough hollow
#

i think there should be some sort of minor bonus for depositing more of an objective material then listed like morkit,hollomite, alien eggs, apoco blooms and boolo caps and any thing simular to that

hollow rapids
#

let bosco carry some minerals

hollow rapids
#

some carrot-based beer that lets you see minerals in the dark clearly

grim rover
#

skins for 3rd and 4th weapons

near glacier
#

Decrease the high bass "boom" when firing the hurricane missle launcher. The weapon's sound itsel is great, but there is a very noticable bass increase compared to other weapons in DRG.

native lodge
#

in christmas cargo crates should have higher spawnrate and look like a present

tawdry fiber
#

Weapon overhaul update with a ton more weapons (No need to give them over clocks immediately)

sterile owl
#

Random silly thing. A button for blast shields or something like that for the Space Rig. Close the big huge window and make everything dark.

tough hollow
#

Magnite ,bismor, umanite and croppa ore paint jobs which should matches 4 dwarves

solid gust
#

Driller satchel charge mod that lets you place 2 if you press Q, but there is a short arming time, maybe 0.5-1 second

raven violet
#

more ways to get weapon Paintjobs/ frameworks

undone crown
#

In response to a previous suggestion:
"You need rock crackers team."
"What are you even trying to accomplish?"
"You're just going to wear down your pickaxes doing that."
" Sigh Why can't you just ask for rock crackers? It'll be way quicker than whatever you're doing."

haughty carbon
#

A new “random cave event” . The Glyphid Queen, there’s a 2.5% chance per mission that the players can encounter one. The Glyphid queen is unkillable, and massive compared to even Doretta. When the queen spawns, mission control will announce its presence and send in the drop pod early, creating a mad dash back to the drop pod. Upon completion, the rewards will be paid out in full even if the mission quotas weren’t met before the queen spawned. Why add this? First it would add much needed variety to the caves of Hoxxes and the constant fear of a massive threat looking below. Secondly, I think it highlights a part of the game most have forgotten, Hoxxes is untamed, extremely dangerous, every mining company has failed in then past. There needs to be some bigger threats to sell that fact

undone crown
#

Sounds insane, but I want the ability to create custom beers. Maybe add a new ingredient to craft them with.
Here is a summary of how I think it could work.
Firstly, the ability to customise it's alcohol.
Secondly, the ability to give it certain affects.
Thirdly, the ability to customise the mug.
I know that this sounds weird, but imagine a gut wrecking, fire, blackout stout.

twilit night
#

make it so the game opens on the monitor it was last played on so people dont have to constantly move it over after launching up

proud vigil
#

Semi-depleted uranium rounds OC for autocannon: leaves a little embedded round of radiation where it hits for 3 seconds.

distant reef
#

I know its been said before but a skip animation button for the forge would be a legendary addition. some maths, it take about 20 seconds from pressing forge and then being able to press it again I currently have 40 some things to forge, thats 14mins of straight forging and it was worst in the past before I started forging an item between each dive for those like me trying to get everything in the game the forge is so annoying that’s why i let it build up so much, I’m just saying that for people like me it would be a massive time saver

undone crown
#

Please let us use perks on the space rig again!
With unstoppable, you'd be able to carry the disco soccer ball easier.
With iron will, you'd be able to return from passing out.
With hover boots, you'd be able to do some whacky things.

gloomy pawn
#

BUFF NEMESIS'S MOVE SPEED AND GIVE HIM A LASER LIKE THE ONE ON THE OMEN

solid gust
#

When in the memorial hall, dwarves will do a military salute instead of a Pickaxe salute and say more somber things
”thank you for yer service” ”if we do not meet again in this world, we shall share a drink in the next”
Stuff like that, to make the dwarves feel like they really respect their fallen comrades

vivid grotto
#

What if there was an actual background in the customization menu instead of brown and smoke?
Doesn't need to be fancy but idk, current menu just feels a little lifeless imo

lyric coral
real geyser
#

Driller secondary weapon idea: industrial rebar puncher

It’s a modified industrial use shotgun which has three rounds in a triangle shape, which rotate like a revolver. When you fire it, it fires a burst of 6-10 rebar fragments (depending on mods) and rotates to the next barrel. The rebar is very hot and stays in the ground for 5 seconds which deals burn damage while bugs walk over it. The gun has 3 ammo in the clip but can be upgraded to hold 6, and the reload is driller stuffing more rebar into the front, similar to a musket. The rebar pierced very well and does burn damage. Holding the fire button for a bit fires all three barrels at once, which does stun the driller as well as force him to reload unless he has the mod.
Some interesting mod/overclock ideas:

Combustion agent (tier 2 mod) - the rebar sparks on hitting the ground, setting fire to anything near it. This also ignites gas clouds.
Magnetic bearings (tier 5 mod) - The gun has 50% less recoil and now is fully automatic
Neurotoxin agent (balanced oc) - Remove the burning effect and replace it with a gas that slowly spreads and is flammable. The gas has a wider aoe and lasts longer but does less damage.
Opinions?

quick patrol
#

UI Change: make an indicator for heat buildup on weapons like the plasma carbine appear on the crosshair

I have to constantly look away from what I'm shooting and at the weapon to make sure I'm not overheating. This was especially noticeable when I was running the thermal exhaust feedback OC on the plasma carbine, as the weapon overheats incredibly quickly. Having some kind of indicator that doesn't require me to take my eyes far off the enemies would be very helpful. I understand you can kind of tell by how much the weapon is glowing but it would feel much better to know the exact amount easily

odd cloud
#

Make the dwarf scream after drinking leaf lovers special

undone crown
gentle drum
#

One rack of the Resupply Pod should give 2 C4s for Driller instead of 1.

undone crown
#

Make new voicelines when you leave without steeve or bet-c
"Goodbye my friend."
"Rest well."
"We'll never forget you."
"Thank you for your service."
"I'm 'sniff' I'm not crying."
"Why couldn't we take you with?"

halcyon tinsel
#

Let us turn off the lights, dim it a lot, or turn on backup red lights in the space station
Like restarting the gravity

hollow rapids
#

have lloyd make a line of four beers regardless of team size

odd cloud
#

Let us not have to bring bosco for solo missions

cerulean parrot
#

Make leaf lovers the only drink Lloyd can make.

undone crown
#

Make it so that glyphid spawns released by the brood nexus upon death have the same status effects as the nexus had when it died.

tacit osprey
#

Just for a bit of flavor have graffiti randomly show up on cave walls. Things like “Karl was here.”, “Rock and Stone!”, or “They are coming.”

rain mountain
#

Since ForFansByFans shut down, will there ever be any more official merch? Considering how much bigger the game has gotten, but not sure if that scope is there yet

wanton beacon
#

auto cannon thunder head overclock:

cluster bombs:

eat bullet spawns 4 bombs which does 1/4 of the gun damage
decrease ammo by 220
.1 decrease in rof

shy sentinel
#

add a craft beer that makes you insanely fast

nocturne steppe
#

Boost value of "Complete 5 Missions In..." which pays out 750 per mission when the "Complete 3 Missions in..." pays out 833 per mission

marsh coral
#

I feel like Hipster should be a red overclock (other damage way down ammo way up overclocks are red) tho I assume it doesn't really matter for anything except aesthetics

surreal shell
#

Me and a friend just thought of a new mission type.
Something like Industrial Sabotage but its lithophage could be a cool idea. You'd have to go about the cave finding the normal Rockpox things and then go fight a new boss that will spawn in when the last one pops

snow fulcrum
#

Unstable Cave mission type
Inspired by post from @lucid current

  • Drop Pod lands.

  • Mission Control gives speech about how this area is unstable and will collapse shortly, but rich with resources, and management has selected your team for it's efficiency, or some other corporate ego stroking.

  • 10 minute timer begins. Battle music starts, and plays for the duration of the mission. Perhaps the missions haz setting determines the timer, Haz 5 being only 5 minutes?

  • Players mine as much gold and secondary objective ore they can. Perhaps the crafting ores are multiplied in this mission type? Perhaps higher haz settings increase ore distribution, including rare ores?

  • Timer expires. Molly auto-presses the button. 5 minute timer starts.

  • Mission control urges the dwarves to hurry, as there is an imminent collapse. Screen begins shaking similar to earthquakes in Magma Core, but without the movement penalty.

  • Players extract as normal.

silent stirrup
#

One message removed from a suspended account.

sharp zephyr
#

Please expand perk system ( more perk slots ), please add raid mission ( 6man ) with dragon / other large boss at end, please add use for matrix cores ( support powers! ), so much cool stuff you could do but instead we have the disapointing season 4 we have now and weapon cosmetics that are not appealing at all! 😦

valid reef
#

Remove rockpox exploders from the game after this update. Like, code them out and we all pretend they never existed.

native granite
#

i would like to draw attention to an idea sniss had in his recent video (https://youtu.be/vRmyQ6HViS0?si=z2xPfJ2KuHG2z0Mh)

season events and minibosses would work great as secondary objectives for deep dives

that way we get to see them more often and we have a lot more variety in our deep dives

tribal chasm
#

I eas thinking about some new mechanical utilities for Bosco. Could we order him to deploy small anti gravity fields to slow falls and slow falling objects and projectiles?

undone crown
#

Different voicelines for certain enemy variants. Seriously, you can't smell radiation.

near glacier
#

trash can for beer (so we can throw away the leaf lover specials)

novel trench
#

make iron will grant cc immunity so you actually get to revive teammates or take resupply

cursive valley
#

It would be awesome if we had the opportunity to change the minigame when hacking the jetboots crate, im bad at this flappy boot game but i still want to help my team. When im playing on my own its pain so it would be awesome if we could exchange them for another Minigame like the one when hacking the Robot Companions

quick fox
#

My friend just had the idea of a drill hat for driller (and other dwarves.) Think of it as a wizard hat, but with a pointy drill instead

raw tundra
#

Repairing doretta should block the repair prompt for other dwarves. There is no way for new players to know that repairs on doretta dont stack, its unintuitive and doesnt really serve any gameplay purpose

wooden talon
#

You should have to bring back doretta's head along with the heartstone on escort missions
Don't leave dotty behind

sick token
#

I limited time "Karl mode" for the an anniversary, where it's a one player game mode where they have a turret, grapple, bubble shield and drills (based off the theory that Karl was each of the dwarfs) and whichever weapons of choice you'd like alongside an optional multiplayer version where others (up to 4) can play as, control, and spawn bugs

stoic tusk
#

adding some more attacks or otherwise buffing nemesis would be cool

willow rain
#

I've seen many discussions on how we should nerf the stingtail. Some say that the armor should be removed. Others say that the pull strength should be reduced. I personally believe that the stingtail needs a much more obvious weakspot and an increased time between the audio cue and grab, let me explain.

All of the high priority targets in the game (web and acid spitters, mactera, menaces, etc.) have obvious weakpoints that can be used to very quickly dispatch the threat, making it very fair to face off against these foes as they usually die in 1 hit from, let's say, a scout's m1 garrand. Even menaces and brundles, which don't die in 1 shot and tend to be seen more as tanky high priority targets, still die rather quickly if you shoot the weakpoint. This has been a core game design feature across all of the high priority targets aside from stingtails, which don't have an obvious weakspot. This makes them very annoying to fight against since they don't die easily and don't feel rewarding to kill compared to 1 shotting a tri jaw.

Next, another key element that most high priority targets tend to have is a long wind up time between their "I'm about to shoot" sound effect, and their actual shot. Take macteras for example, you hear them winding up their shots and you have plenty of time to do one of 3 things:

  1. Duck and cover
  2. Send them to jesus
  3. Dodge
    With stingtails however, you don't have much time in a frantic situation to actually dodge their attacks, and you sure as hell can't turn around and punish them because you can't 1 shot them without something like hyper propellant. This makes them feel unfair to play against as a casual player. Even the exception to this rule, spitters, tend to not only be less annoying and punishing than getting flung all the way to mars, but are also usually far away making it so that if you hear it, more than likely you have an estimated 2 business days to react to it.
wild thistle
#

Ideas for hazard 6 (yeah I know it exists in mod form but who cares).

At this point, pushing more enemies onto the player just seems pointless. So instead, past hazard 5 some enemies get different AI specifically to thwart the dwarves.

Praetorians/Oppressors

  • Will move infront of large glyphid swarms to tank damage for them.
  • If they struggle to squeeze into an area (like a bunker) they will destroy the area around it in order to make more room.

Detonators/Swarmers

  • Will spread out and away from other enemies more.

Menaces

  • Now has a secondary attack where it will dig behind a player and shoot twice before relocating again. It is able to dig into gunner shields.

Stingtails

  • Will attempt to stick to walls or near bulk detonators notnice
  • Prioritizes dwarves that are reviving or resupplying.

Grunt Guards

  • No longer slower while guarding.
  • Will protect grunts in the absence of a Praetorian/Oppressor.
  • Will prioritize guarding slashers.

This is just what I could come up with from the top of my head so if anyone has any other ideas to make this hazard absolutely horrible then tell me dstare

shadow wraith
#

With all the contagion spikes I've cleared, I've always felt that the lithofoamer tends to outshine the lithovac. I'm sure many people are aware of a neat interaction where the lithofoamer will temporarily stun rockpox enemies, and I have an idea to do something similar with the vacuum. Currently defeating a large amount of rockpox enemies will leave a giant cloud of infection, forcing players to wait until the cloud subsides to continue cleaning. I suggest that the lithovac be given the ability to suck up these clouds, giving vacuuming dwarfs more to do and removing a bit of tedium from the cleaning process.

frigid ingot
#

OMG the litho foamer... the loot bug.. your feeding it litho foam... maybe theres some mineral that loot bugs love from the foamer that you over feed them and they have to push out the resources .. XD.. stu[id id but meh maybe a lore idea

odd cloud
#

Skin for bosco that makes him look like the bartender

ripe nexus
frigid ingot
#

SO IDEA... a balcony of some kind in the upper floor were you can look out at hoxxes. i mean the one behind the deep dive is ok but barely shows the planet or anything that may happen on the planet or in space.... stupid idea but so much room upstairs to work with.

solid coral
undone crown
#

Make it so that you have to hold the use key to pick up the soccer disco goals. Disco soccer is surprisingly fun, but can easily be ruined by accidentally picking up a goal.

frigid ingot
#

big brain idea. so when we leave the rig we take the drill into the planet. why isnt there a loading screen of us making it back in the drill or heck make a tutoril load screen for newcomers that are coming into the rig for the first time seeing them rocketing to the rig for there new life.. anothe stupid idea i just had while half asleep.

hollow rapids
#

make the interval between the plasma burster grenade's explosions a little shorter

silver trench
#

Make a goattee so i can cosplay walter white

undone crown
#

Radioactive and magma variants for lootbugs. Radioactive lootbugs would drop umanite and nitra and would have a 90% resistance to radiation. Magma lootbugs would have a 90% resistance to fire and have a very high ignition temperature. The reason I suggest this is that lootbugs often die to environmental hazards and it would be nice if they were a little tougher. loot

Edit: If anything's going to kill them at least let it be me.

novel trench
#

give downed players the ability to crawl for 1 or 2 meters so they dont get stuck on unreachable places

wanton beacon
raven dove
#

Thunder head unstable mod: Gustav (named after the big cannon) makes gun semi auto, 60 base dmg, 40 base aoe, larger aoe. No spread. 0.2x total ammo. Maybe something like 20 shells in the magazine? Instead of sustained fire it would fire singular decently powered and ranged artillery shells, blowing away or dealing decent damage to chunks of enemies at a time. A slow, powerful single shot at a time heavy artillery unstable overclock would add a really unique option for gunner, and would put an emphasis on the need to use a secondary to take out single targets with its lower ammo pool. I know it’s somewhat similar to big Bertha, but I think that it would be distinct enough with its even higher damage and slower semi auto gimmick.

undone crown
#

I think it can be agreed on that industrial sabotage is the least enjoyable mission type in the game. Here's how I suggest you fix its biggest problems.

First problem is that the caves are quite boring. They're more similar than any other mission type's caves.

Second problem is that its repetitive. Every time, there's 2 power stations and the same old boss.

Third problem is that the caretaker is frustrating to fight. It has an extremely large amount of attacks and can summon minions making the battlefield extremely bright and cluttered.

The first problem is easy to solve. Make more rooms and more variety to the caves.

Second problem can be solved by making the number of power stations dependent on the length and complexity of the mission.

Third problem has a few solutions. First solution is to make the caretaker only use a few of its attacks. Second solution is to make more bosses that can replace the caretaker.

I seriously hope that industrial sabotage gets a rework as it isn't very fun right now.

signal garnet
# solid coral Also still regarding Dotty, would be cool if we got some voicelines for dwarves ...

Addon:
"C'mon girl, we'll fix you in no time!"
"Routine maintenance, keep the bugs away!" (75%)
"Drilldozer's in mint condition!" (If a part is fixed to 100%)
"Dwarven craftsmanship never fails!" (Another if it's fixed to 100%)
"Dotty's on the fritz, give 'er some space!" (When bugs start swarming her)
"Drilldozer? More like Fixdozer! Am I right? Guys? Aw." (Scout line,definitely)
"Keep drilling Dotty, we gotchu covered!"
"Clean up the drilldozer, it's taking too much damage!" (Lower than 50%)
"Glyphids and dozers just don't get along." (After clearing her)
"No dyin' on us Dotty, we still need you!"

silent stirrup
#

One message removed from a suspended account.

hollow rapids
#

make sentinels more responsive to fight against
from what ive seen they dont really feel as 'responsive' as things like praetorians and grunts, who get noticeably damaged as body parts break off
it wouldnt really affect gameplay but id say its more of a qol change by making them feel better and more satisfying to fight

keen sigil
#

I think that this game needs a worm enemy that would burrow through terrain, it could have segments like the Eater of Worlds from Terraria and split if you destroy a middle segment

acoustic gazelle
#

add an auto sprint feature or 'shift to walk'. Pinky gets too tired and toggle sprint is annoying since it resets to walking every time you stop moving. Or make it so the toggle sprint feature stays on no matter what until you press shift again.

dusk basalt
#

Hold E to pick up lootbug. Lootbug is treated as large gemstone but cannot be deposited. Can bring lootbug into drop pod similar to Dotty but no reward.

distant bone
#

New Mission Type - Broodmother-loaded

A mission type with a unique not quite endless objective.

Just a simple mining mission, or is it? Data recovered from the rivals has been decrypted and after preliminary search teams were dispatched, management has located huge deposits of rare materials deep in hoxxes. The catch? Their formation is a byproduct of the spawning cycle of a glyphid broodmother. She isn’t exactly welcoming of dwarves, nor is she killable by conventional means. The goal is to dive in, keep moving, and avoid confrontation with it at all costs.

Unique Specifications

There is no limit on minerals you can mine. Payout is proportionate to amount collected.

Broodmother works like an evil doretta, tunneling between caves (in a set order) towards the team, and in her wake leaving an area swarming with an endless tide of bugs.

Broodmother has some unique summons, and buffs to nearby bugs that she uses if players get too close.

Broodmother gradually speeds up, and the spawn rate gradually increases.

Cave Gen isn’t purely SW like on mining mission and escort, but will go in every direction while remaining linear, trying to maximize the space used (drg caves aren’t infinite and there is a hard border).

Cave Gen is also slightly more extreme than normal.

Players are equipped with a reinforced mule that moves faster to make up for the focus on speed.

Players start with Jet Boots.

Objective minerals include morkite, aquark style large minerals, and mini hearthstones that you call down drill pods (like the morkite well) to open up. These function like the lithophage rock crackers.

undone crown
#

I want more massive caves. There is very few things more awesome than slowly riding a zipline over a steep drop with beautiful scenery.

hollow rapids
#

its been suggested to death but a tower defence-esque wave mode

VANGUARD
"A vanguard outpost. During the initial days of DRG's operations on Hoxxes, many of these were built and nestled within some of the richest mineral clusters in the planet, but the company would soon learn that this wasn't any old dirtball that would falter to our operations so easily- leaving many of these bases abandoned and overrun by the relentless swarms. Your job now is to get down there, crank operations back to life, and finish off what they started."

  • a sort of weird mix between escort duty, mining expedition and onsite refining
  • description goes beyond word limit so it will come in the following message
hollow rapids
# hollow rapids its been suggested to death but a tower defence-esque wave mode ***VANGUARD*** ...
  • first step involves de-infesting the base- having been turned into a glyphid spawning grounds, the dwarves must first rid the outpost of brood nexuses, eggs and the many enemies guarding the infestation

  • when cleared, a large mule (stay-c) will activate and a timer will begin. during this time, players will go on trips to meet a set quota of various minerals, such as dystrum, morkite, gold and so on. once the quota is met, stay-c will return to the outpost and begin the deposition process into a minehead, which takes a minute. once she is done depositing, the minehead will take off, a new one will take its place, and the team will have a new randomized quota to meet. this is repeated several times until all mineheads in the base have been used. stay-c will only return to the outpost and begin the deposition process once the quota has been met.

  • once the aforementioned timer has ended, a countdown will begin, regardless of whether stay-c has docked or not. at the end of the countdown, the team will be tasked with defending the outpost from a continuous wave of enemies trying to destroy the outpost. ideally, the quota is to be met before the wave begins so that the entire team can be at base defending. failing to meet a quota before the horde arrives means the team will be split into those still trying to get the minerals, and those trying to defend the base, which can quickly escalate into disaster

  • support drops can be ordered using nitra to help defend and reinforce the base

  • once all quotas have been filled and all mineheads have been sent off, the drop pod can be called down. extraction proceeds like normal

raven dove
#

Can we get some cosmetics for achievements/Easter egg esque secret cosmetics that you receive upon completing some specific criteria? For example, killing a dreadnaught in haz 5 with only melee, These wouldn’t be like a displayed mission or have available info at any terminals, and would be rewarded for accomplishing impressive things or maybe even some puzzles. Searching for undiscovered secrets or trying to complete really difficult challenges to get secret cosmetics could give more things for experienced players to do.