#suggestions
1 messages · Page 10 of 1
when playing solo, if player is pinging on mule/mine head when bosco is carrying a heavy object, make so that bosco drops the object next to mule/mine head.
A toggle for Playstation and XBOX button prompts on PC. A lot of people play with PS4/5 controllers on PC and the XBOX icons are either just annoying or straight up confusing.
The PS4/5 icon assets are literally included with the game already (Content/UI/Art/Icons/Icons_Controller) and just have to be enabled. It's a major quality of life improvement and shouldn't take more than an hour of work.
This may seem absurd, but there are armors that have light bulbs integrated into the armor and others that do not, when they do not have them by default it appears as a flashlight attached to the shoulder, it would be nice if in the menu to choose cosmetics, there would be a key to change the background to "dark mode" and thus see how it would look while playing in a dark environment and see if the armor you are wearing has focus or has the focus stuck to the shoulder. I think they may be details that nobody cares about, but hey, I thought someone would be interested anyway, besides that this dark mode would make us see how our configuration would really be visible inside the caves.
If only i got payed for this achievement needs a rework that makes the hoop speed have a predictable pattern and the short bounce a barrel does when it spawns needs to be removed
lose animation cosmetic same as victory moves
ability to temporarily stop the MULE by hitting it with the pickaxe whilst it's moving, once the player has moved away or several seconds have passed the MULE will get back up and continue going to the marker it was originally sent to
this would make it easier for players to stop the mule if it was called by a distant player during a deposit as currently players are required to call the mule again, deposit and then hope that the player who originally called the mule doesn't: spam the call mule button or forget about it and be inconvenienced by a late mule. only a small thing for the sake of QOL realistically.
Add an option in setting to make it when joining Approved/Sandbox lobby and downloading the host's mods, they get deleted when leaving the lobby.
New voicelines: calling the mule while it's already been called
"Not there, there!"
"no, over here, not there!"
"Molly, stop! Here!"
"I, SAID, OVER, HERE!"
Just a thought, but like can we have titles that appear under your username when you join a game, where you get a title for doing certain achievements (e.g. Karl's Apprentice for the Karl would be Proud achievement.)
dice game in space-rig. like crowns and anchors or blackjack
2 things:
- I don’t think that cosmetics should be locked to one class. Having to buy it 4 times is dumb imo.
- I think a ship repair mission would be fun! Like the space rig needs maintenance and you are the poor sap to have to do it.
I'm sure its already been asked for but just in case - could we get different shades of blue hair? That'd be a lot of fun.
Idea - Lets separate Acid and Poison
The (default) Praetorian and Acidspitter both deal damage as well as the Death Cloud effect; but it is classed as the same damage type as Poison.
Suggestion: Reclass the damage from the above as Acid damage. Causing the corrosion condition. with damage over time and slowdown effect. Mechanically operating the same way it does now, but being reclassified strictly as 'acid' damage.
Toxic damage would come from Fungus and from new enemies (Some kind of Mactera, perhaps?)
Toxic damage causes the target to gain the poisoned condition, gaining a percentage of poison equal to half the damage inflicted on a successful attack or one quarter the damage if the damage is prevented by shields or armor.
The percentage of poisoned increase each time the target takes Toxic damage, and decreases over time (similar to intoxication), decreasing by roughly 0.5 % every second.
This reduction rate would mean it could take about 3 minutes to recover from 99% poisoned
While poisoned enemies would experience slowdown.
But for dwarves, instead of slowdown the target suffers an effect as if drunk, based on the percentage of toxicity from the poisoned condition.
this condition would max out at 99%, preventing a dwarf from passing out from the condition alone (though Toxic damage can still cause this).
A dwarf who is both intoxicated and poisoned would only suffer the effects of whichever is greater, as these two effects would not stack with one another.
Damage from the Rockpox infection might also increase poisoned condition.
Contingent Suggestion: There could be a perk that makes a dwarf recover faster from poisoned and (if also an active perk) could dose another poisoned dwarf with an antitoxin that temporarily boosts their recovery rate [or just flat out sets the poisoned level to 0%].
Idea -
Mactera bomber - Grease variant
Instead of sticky goo, this Mactera releases a black slime that makes the surface slick and slimy.
Game appearance, the 'slime' would have same appearance as the stick goo, but would be an oily black color.
Game effect would cause the dwarves to slip and slide, causing behavior similar to smooth ice.
These Mactera 'Greasers' can spawn in any region but are most common in Hollow Bough and Radioactive Exclusion zones.
Idea -
Mactera Glowbug
These small, buzzing insects would glow in the dark, emitting a small area of light. When encountering a Dwarf they would swarm and fly in toward the target with behavior similar to shredders
Their attack consists of hovering in place and then darting forward to deliver a melee sting/bite attack. Afterward, they will pause before attempting to sting/bite again.
Upon being killed they will explode; releasing a tiny AOE burst of radiation damage.
Glowbugs can be found in any region where Mactera are present.
give us the option to mute game when tabbed out , love the music but having to turn the game sound off then back on every time is a little annoying
Currently the Morkite mining mission is getting a bit repetetive compared to the other missions, as it feels very similar in terrain generation. Its almost always one long tunnel with a few smaller rooms. While other missions creates a more varied terrain generation. Something to spice up the mission would be cool. Drilldozer mission kind of has the same feeling. Maybe this is just me though and and they are intended from design to be more "linear" missions.
Voice lines for when you kill a spitballer. We have ones for menaces, brood nexuses, leeches, etc. Spitballers deserve some for how many missions they have ended
A "sprint by default" option to always sprint, holding shift makes you walk instead
A bestiary for plants. I forget the word for it.
But i'd love a book about all the different plants.
Thorn pot, goo sack, etc
- cross play option
- gun range with each bug to test effects
- more beer options/crafting/ abyss bar needs an upgrade
- more voice lines
- more assignment options
- more cosmetics/ pay once for all dwarfs
- cosplay cosmetics
- more perk progression
- more pick axe progression
- more suit progression
- Hazard 6 for the most seasoned dwarfs????
I f***ing love this game.
Just a quality of life suggestion: when trading in minerals an option to "balance the scale". For example, I want 25 pearls, and want to trade croppa. Once the pearls are added, there would be an option on the other minerals, in this case croppa, to equalize that would automatically subtract the amount of croppa needed. That way there is less fiddling with the plus and minus. Would be friendly to controller players as well.
Weapons that have an automatic reload upgrade should stack with the auto-reload perk, for a faster auto-reload.
When petting Doretta driller can say the following line with some sadness in his voice: "I wish I had drills as big as this"
a rare chance for a swarm of youthful fester fleas to fly by the dwarves, all fester fleas spawned in the swarm will actively pass by the dwarves at least once before moving out of sight and despawning. each fester flea spawned in the swarm has less health and reward a small experience / credit bonus upon being killed. young fester fleas also have a rare chance to fly into machinery (such as engineer turrets, scouts grappling hook, drillers drills, gunners primary or rival tech) causing a short jam to the equipment lasting 2-5 seconds (or in the case of rival tech, damaging it greatly)
this would help to both diversify the current span of swarms alongside proving the description given to fester fleas (which explains the reasoning for bonuses as a result of good swarm management)
replace the bigger mineral pouch t1 armor upgrade with more class specific ones:
-Scout: EVA Jets
Small burst jets outfitted inside your suit allow greater control over air movement so you can feel even cooler before crashing into the ground at terminal velocity.
Improves movement acceleration and adjustment in the air; basically enables source engine airstrafing without the velocity gain
-Engineer: Illegally Modified Nailgun
By channelling your dwarven rage into dwarven ingenuity, you've successfully managed to create a nailgun that even the bugs will fear. Point away from general body.
Replaces your Power Attack with a wildly inaccurate short-range nail shotgun with the less base damage, but gaining weakpoint bonuses (but not dealing melee damage)
-Gunner: Onboard Kinetic Generator
Reinventing the wheel from ancient days, this little wonder will provide auxiliary power to your shields while your weapon is at full power.
While the Minigun or Autocannon are at maximum rate of fire, gain 1 shield per second, ignoring recharge time.
-Driller: Hot Hands
Venting some of the heat directly towards the user encourages faster drilling so you don't have to feel that scalding hot stuff.
The closer your drills are to overheating, the faster you will destroy terrain and walk.
warning callouts when you face a dwarf with a swarm behind them
move glasses/goggles/eyepatches into eyebrows section
Please make it so resupplying as gunner to get shield generators back does not trigger a recharge, I just grabbed the generator out of the pod, why is it recharging
Lootbugs fight back as an April Fool’s joke this year
Gold should only take 1 hit to mine, this would balance out the time investment/reward considering you get so few credits for gold but it is fun to mine 
Rocky Mountain should apply to ores too
Please replace the spider web screen effect to last 1-2 seconds don't touch the slow effect its the 300 gallons of [HOT GLUE SUBSTANCE] that cover like what? 100% of the screen? im fine with slowness i am not fine with the absurd of amount of [HOT GLUE SUBSTANCE]
Perhaps having some cosmetics behind achievements, a visual representation of them like a beard or a fancy new hat
Please make it so the few seconds of immunity after being revived also make you immune to slowness effects, nobody wants to be revived with a billion glyphids around to try and escape them using this invulnerablility only for it to be ruined because they got hit by a slasher and can't run away
Unstoppable should also shorten the time you suffer from movement-impairing debuffs (Maybe -2s/-4s for each rank)
it would be cool if it said the cause of you being downed in some scenarios in the chat when it happens
not always but just stuff like instead of just "x is downed" it could be like "x blew themselves up" or "x fell from a great height" or something like that
An enemy that works like a counterpart to the leech but attacks you from below. Maybe something like an antlion? Considering it's attacking you from below it would be easier to hit so maybe something to beef it up a bit. Maybe it can only be damaged if it exposes itself?
make large plant clusters like huge apocablooms worth 5. sorta like the big gold lumps. or the aquarks. it would be cool to see a giant clump of flowers or others collectibles like that out in the field. it would also give more reason to collect more of the plants. also it adds more variety to the landscape.
A new strain of rockpox that has rapidly evolved from its time on Hoxxes. It will assimilate minerals and disguise itself as said minerals, like gold or nitra. An observant dwarf will notice something slightly off about them on closer inspection (pulsating?). If a dwarf strikes these minerals with their pickaxe, it will rapidly dislodge itself from the terrain and grab the dwarf, building rockpox until the dwarf expires or someone/something frees them. The impostor minerals can be exposed with some sustained gunfire, or instantly by spraying with lithofoam. Upon being exposed, it will shriek and dislodge itself, revealing it's blisters which can then be popped to terminate it. If it manages to get away from the dwarves that exposed it, it will seek a new spot to setup at and will once again become an inert mimic.
There could be special swarm depending on the biome that would include spitballers and stabbed vine!
Like during swarm on certain occasions it could be a special swarm where spitballers could emerge from the ground, stabber vibe from the walls, maybe even the wasps nest! That would make it so that these plants are less of just an early game nuisance and they would actually be annoying in swarms!
please make it so we can hit the flying bugs that grab us with our pickaxes so that we can save ourselves!!!!!
Make a new beer using Lithophage as a base
itl grow mutated rockpox all over ur body for a few sec and your dwarf will be uncontrollable doing random things like run around and kick barrels turning on the jukebox or tipping loid
harder barrel kicking achievements or competitive barrel kicking for true barrel gods. I pretty much completely choked the end and still got this.
Maybe an online barrel kicking leaderboard for the hell of it. If there is going to be any 'pvp' in deeprock, the sport of competitive barrel kicking has to be it.
To make unstoppable and backbreaker stout work on oil cannisters on Escort Duty missions
More paintjobs with textures
Jape crafting minerals that can show up in caves to fool dwarves. They will appear similar to the real crafting minerals, but will have key differences. Example, "Foolsmor", a Bismor look-alike that has a reversed color scheme (reddish body, yellow bits on top). Of course, funny voice lines for pinging and mining them are a must, so make the funny dwarf man say funny things.
More examples: Jadiznt - Marked by circular green spots on the rock, lime green color. Shatters when interacted with.
Umanot - Looks like umanite, but less bumpy and a bit more luminous. It is actually uranium with a thin layer of sediment over it, so mining it will result in a brief radiation AOE around it.
Crappa - Looks identical, but with rectangular crystals instead of pointed ones. Takes 20 hits to mine.
Fire shotgun
cosmetic search bar. We got too many now
Engineer should get a new grenade that allows you to throw a sticky beacon. Once the beacon hits the ground it'll notify DRG to shoot down a massive laser from the space ship. This grenade has 2 uses
When Power attacking jadiz or gold it splits it into 2. Could be a fun little detail
With the Hawkeye upgrade, pinging an enemy should make the sentry shoot faster until the pinged enemy dies or the ping wears off.
Defender system should be reworked to have a 2 dmg increase instead and move rest of 3 dmg to base dmg so Hawkeye system would be more competitive to Defender system than now.
Making completing a deep dive give 1 more blank matrix cores solves a few issues that a lot of people seem to have with the game at little cost:
-
OC Grind is shortened substantially (2 more blank matrix cores per week!)
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It actually becomes worth it to complete the third stage of a deep dive, because a cosmetic core doesn't provide any true value other than panache
-
You now have more use for machine events alongside giving xp, because more people will have blank matrix cores readily available
More elemental and environmental themed clothing
The ability to pet Doretta’s head when she’s in the space rig with funny and wholesome dialogue,
Some sort of upgrade to the unions. I know its buggy for PC users anyway but something to include our dwarven brethren on console. GTA has its clan system though idk if thats quite what we would like to emulate. Mortal Kombat X had factions which was really simplistic. You picked one of four teams, and every week there'd be generic challenges (land 10 uppercuts or something) and the team with the most players with the most points would get a kudos and maybe a currency. Doesn't even have to give anything, would just add to the sense of community and make the game feel like more dwarves exist than the 4 in your space rig.
anti-gravity perk or armor modification maybe?
Cave Leech Cluster is, in my opinion, the weakest/easiest warning by a mile, for the simple reason that it is a finite threat, while all the others are infinite. Every other one lasts the whole mission, but CLC doesn't. Sure they can be anywhere but once they're dead, they're dead and the warning is over. To make it more hazardous, I suggest having leeches able to spawn during the course of the mission, even in areas already cleared out. Maybe not full leeches, but some baby leeches that have barely any HP so one or two shots kills them. This would make CLC an equal threat to the others.
In the same theme of 'making the weakest link better', Dark Morkite is the worst beer. It's totally worthless except in 1 mission type and even in that mission type it's kind of useless since the mines always have enough morkite to find and almost everyone I've played with explores the whole cave anyway so it's not like it saves any time (I have heard of the one deep dive that needed it, but that's an exception). Sure the others have varying use, but they're all more widely useful in far more situations. So my suggestion on how to fix it:
Keep its original effect, and tack on another: it also mines crafting mineral rocks in 1 blow (bismor, croppa, jadiz, magnite, umanite), similar to how Rocky Mountain works for terrain. This could even extend to Dystrum, Hollomite, and Oil Shale. This would make it actually useful in most missions, or may even make it desirable for certain mission types, rather than being somewhere between pointless and useless.
Give the regular dreadnought a leap attack like a swarmer 
An art-deco themed framework, akin to something like bioshock
Can you add new side abilities to the game? for example, somersaulting and shooting. . great beast taming. Like kangaroo double jump higher. the side skill tree is all full and there's nothing left to add 😦
New Salute Voiceline: Rock and stone! I’m mildly concerned for you all.
4th relic armour paintjob? "Mythriil Marauder" ?
Make it easier to find steam friend's mining session, like a prompt join/invite to join session
add crossplay pls
also make it so that you only need to mine 1 chunk of gold for all the gold that a Crassus created to fall so that we don't spent 40 minute of a mission mining it and that pot of gold work on any mining method
As an alternative to this suggestion, grabbers or a new grabbing enemy could be very common on this warning, and the title could be changed to “grabbers galore”
rock crackers that have shut down shouldnt close the cable flap as it clips through the cable
To scale the pricing of "today's special" in the abyss bar with the amount of mugs it will pour into, and alongside that, buying the special while other players already have it, excludes a new mug being poured for them and disallows them from drinking one of the poured ones. Would help prevent having to pay 3 barley bulbs for just 1 drink, and remove the inconsistency and weird sense of paying 1 bulb for 4 drinks, would also help fix issues where players buy a special, then new players join after the special has been bought.
weapons overheating should heal a bit of a player's freezing effect when in glacial strata
with all the metal parts and equipment we leave behind, will we get a mission at some point in the future where we disassemble and recover them to send to some space recycling plant or have the manufacturers reuse what they can salvage? I know it may sound like a leaf lover thing, but management or the miner's union may want us to do so anyway.
Make the Lithovac be able to stun the ghost in Haunted Cave. I am aware that this would require extremely specific mission circumstances, but I also think it would be funny.
Mineral spawn location diversity PLEASE, I hate going into a massive cave after leaving the previous one, only to see there's literally no nitra while I have to fight swarms and do objectives there, then I struggle to get by forever without ammo, only to find out 90% of the mission's nitra spawned in the next cave
wildlife that the bugs eat and rivals hate
Voice line when selecting the Engineer.
“Don’t worry fellas. The engineer is engie-here!”
Get rid of the annoying gimmick where taking enough damage makes you fall off a zipline
Grapple Hook oc, recharge is longer, but able to pull object, bugs, and teammates to you.
When selecting online lobby there should be warning about that game may stutter if the game detects that your internet connection is weak.
Manual Heat Dump on the DRAK shouldnt trigger overheat voicelines, mainly cause 'rubbish equipment', like, scout, you're the one who forced it to do that.
Item overclocks
Examples
Any “/“ you see indicates a separate overclock
Gunner, shield can attach to more stuff like Molly or dotty/any part of the shield in terrain makes the radius that much bigger so you don’t get “half a shield”
Driller: you can mine ore with drills/get fuel back by mining oil shale or morkite or nitra or something with drills
I’ll add more later
Let us pet the turrets when they're full on ammo and also the mini-mules!
Make the Rival Communication Router and Prospector Data Deposit event more common.
I've seen the data deposit once since season 2. It would be nice if these showed up much more commonly. Maybe that's for season 4 to be balanced with lithophage meteors.
Probablyb was asked but liquids in any form in new biomes if there will be any would be interesting
so watching lord of the rings the other day im now set that we need to snatch gold from a dragon
make it so that if you direct bosco to repair a jammed pipeline he will head up the line to also fix any other jams on the same pipe, similar to his building mode
Add a voiceline saying "sniper no sniping" when destroying a sniper turret
Very hard achivement ideas:
"Stronger Dwarf" Complete 3rd threat mission without getting a hit
"Karl's Hapiness" Complete 4th threat mission without getting a hit
"Unstoppable!" Complete 5th threat mission without getting a hit
"Better than Carl" Complete 5th threat mission without getting a hit and calling a supply pod
Also you can miss these achivements by friendly fire💀
And you must have a full squad
Some achievement ideas based on mission warnings (difficulty varies):
Starved- Complete a Shield Disruption mission without picking up any red sugar or using the vampire perk. You can still use resupplies to heal.
Can’t Catch Me!- Complete a Mactera Plague mission without being grabbed.
Working Harder Not Smarter- Clear out all turrets in a Rival Presence mission without hacking the Turret Controller
A Chill Down Your Spine- Be less than a meter outside of the Unknown Horror’s attack radius when it attacks.
Leech Lover- Complete a Cave Leech Cluster mission without killing any Cave Leeches
Elite What?- Kill an Elite Bug in one hit. (This would likely have to be done with a resupply)
Action Movie Star- Complete an Exploder Infestation mission without killing any exploders (it’s ok if they kill each other).
Thick-Skinned- Survive being hit by melee attacks 20 times in a Lethal Enemies mission.
Steady Breather- Complete a Low Oxygen mission without going below 25% Oxygen Level
I Hate These Things!- Kill 50 Swarmers in under 10 seconds in a Swarmageddon mission
Clean Crew!- Complete a Lithophage Outbreak mission with a full squad without anyone being fully infected once.
A Tad Overkill- Kill a Parasite with an explosion without anything else being hit by the explosion.
Killed Twice Over!- In a Regenerative Bugs mission, drop a Opressor to below 10% health, let it fully regenerate, then kill it.
Mods for grenades
"Glyphid Hunter"
Prefers biomes with soft rocks.
Attacks only when it hears sounds, creatures that will be above the ground will not attack immediately.
Ranged - Can spit slow goo that deals damage on impact.
Melee - Appears near the closest creature and starts attacking using its paws, it can also jump / dash to the closest creature trying to grab / hit it. It can also bite creatures near it.
Vulnerabilities - are under the armor of the rock. You can also attack the head
(possibly)
May start to heal because of which it will be necessary to dig out of the ground
Can spawn in these biomes - Sandblasted Corridors / Ice layers
unstable Overclock for gunners mini gun
(Hefty rounds)
a higher caliber round with higher damage output while having some significant bullet drop, requiring more consistent leading when aiming
-Reduce fire rate
+Increased damage
-bullet drop
-Increased start up
+Increased stun chance
may i suggests more beers, it makes me very happy to unlock a new one and now i have them all, will gladly help to pitch some ideas
a weapon that looks similar to the "mega buster" from MegaMan or the "blaster arm cannon" from the Metroid series. it would literally be a hand cannon. add to it a varialbe fire option and it can go from beam to energy projectiles.
these would look awesome in the game. dang the metroid cannon didn't show up.
here is a pic of the Metroid arm cannons.
easter egg(s) related to dwarf fortress.
In the middle of a match, if all the players agree to it, you can play dice or some card games and also being able to do this is in the spacerig
Overclock idea for scouts deepcore: Bounceback rounds, landing a shot would go directly back into the rifle’s magazine, but the downside is -66% magazine size and ammo capacity
Driller's idle joke voiceline:
{Me? Facing Galactic Court? Dont think so, the "Charges" won't "Stick"!}
(I am terribly sorry that yall had to see it)
Something, anything to help soften the sudden difficulty spike that can often lead to failure when a late join player joins the mission. Most of the time it's fine. But going from solo to two players on higher difficulty while a wave is in progress often leads to you then the new player both going down before the new player has chance to familiarize himself with the map.
Could there be like a skin where the dwarves have one normal arm and 1 robotic. I was in a bad crash and lost the use of my right arm so I havent been able to play for long time. Im gettin sothin so i can play again and I cant wait till it comes
There is a tiny bit of beer that you don't see shrink away when you finish drinking a beer. Drives me nuts
perhaps acid spitters shouldn't be ready and raring to shoot the moment they emerge from the walls
a delay of just a second or two would give me time to register and act upon the fact that they're there if they happen to spawn close by
currently if one spawns near me, i'm guaranteed to be down my entire shield instantly, which seems a little unfair
the way going down on a solo salvage works during the uplink and fuel cells could use some work i think
you're forced to work in a small space, already making it a much bigger challenge, but going down causes the bar to deplete rapidly, making it so you have to stay there longer.
that means that once you go down, you're at very low health, there are very many bugs everywhere around you, and you're forced to be in a small space for a considerably long time, the challenge increases exponentially upon going down, and to top it all off, mission control chastises you
i recommend that my body laying in the uplink should decrease the depletion of the meter by 75% or so, there should still be a going down penalty, but given how difficult going down on an uplink makes things anyway, i think the smaller penalty is more than fair
if we ever get new traversal options. Maybe one could possibly be a flinger or catapult of some sort? Would be fun to be able to throw dwarves around the caverns and maybe with it have some combat advantage by having it do damage around where the dwarf impacts.
new beer: magic barrel beer
Some kind of fiendish elven magic technology, but still tastes good.
turns you into barrel and everyone can kick you around. Would be also cool for playing hide and seek or everyone getting in drop pod as barrels. Or imagine drinking it with the wormhole or rocket one.
Some more gear modifications for the Lok-1 like:
- a mod that reduces reload time (could be tier 1)
- a mod that reduces max targets (could be tier 4)
Hello. I would really like to see a 'minerals' item added to the miner's manual. Where it will be written what mineral is used in everyday life, why all this is mined. It would be interesting to read. Thanks for the great game :)
Rock and stone while running
Cave unique Structure suggestion
Giant Geode
A rare gigantic ball structure where inside of it Has alot of Crafting material Minerals with the respective Available mineral in the biome
make it so if the whole team does a ROCK AND STONE within 2 seconds of each other the team gets a small boost to all of their stats for ten seconds. it would be VERY useful for those sudden giant swarms or just any big fights. obviously this will have a cooldown.
"Barby Stinger Bee-Beer" - Daily Beer.
Potency: Safe for work
Price: 2 Barley Bulbs
Effect: any (bee it ranged or melee) damage received will be returned to the attacker with additional effect of poisoning (neurotoxin). Not sure if it should stack with Thorns passive perk 🤔 ?
Change the dimensions of the drop pod to match what it looks like.
e.g. If an enemy is crawling on the drop pod you can only shoot it from certain angles because the pod blocks your shots even though it looks like it shouldn't. It also makes it really hard to walk around the pod if it drops into a hole.
Suggestion - Make the Promotion Qualification Assignments available at level 24.
To get promoted you still need to be level 25 and have completed the assignment missions, but your character can do the missions while still benefitting from the XP gain for those missions.
Yes, I am aware you can do those missions with other classes/characters.
Suggestion - Add some sort of basic attack for the Glyphid Warden to use. I wouldn’t want it to feel overwhelming to the point that the Warden and it’s fellow Glyphids are overwhelming a player, and I don’t think it should really attack if there are other Glyphids nearby (unless maybe you get really close)? But at the very least I think it deserves to attack and defend itself when it’s all alone, without Glyphids in the area. It feels weird that it sort of just sits there and accepts death when I don’t think any animal would.
Add Memmorite, It makes you remmember where you were before if you sniff it. It shows footsteps in the direction that you were.
This as a server emoji
Suggestion - Make a frequency/sound/sonic gun it would be able to break armor and slow down bugs and also hurt rival robots, the weapon would be big and have an antenna that shoots out beams of sound waves at bugs, the range would be fairly long but not too long and the weapon will reload like the shard diffractor stopping after mag is depleted and take a second to recharge, not sure what class the weapon would fit to but I recommend driller since only his flamethrower is good against rivals and caretaker while others aren't so good if not driller then maybe engi since it fits him most.
Here is an example (ignoring the tank like look and focusing on the top)
Suggestion: A shooting room for testing out builds before going on missions with mini shooting games in it that make testing out a build's support/damage/speed mechanics, or other forms of build focuses, easier.
An overclock for the PGL based around this bad boy: https://guns.fandom.com/wiki/Metal_Storm_3GL
Essentially it would give the grenade launcher a "magazine" of smaller grenades that will have a decent boost to max ammo, but reduced radius and damage. I think being able to go "thook thook thook" real fast would be satisfying.
Here are some variation Ideas ive had to make missions more interesting and more replayable:
rework the weekly mineral hunt quest thing into a daily mission that only has 2 missions.
The first stage rewards nothing like usual, and then the second stage rewards you with 60 of whatever mineral it is for that day
add a beer called something like "teetering edge" or "thin ice" that brings you up to 99% drunk
Make the screen shake effect created by lithophage meteors and fragments be based on your distance from the crash site
How about traversal tool overclocks? Allow you to get some additional use out of the tools beyond movement or aid in their ability to get around in different ways as well. Some things I thought of could maybe unstable overclocks could be
Artificial bug pheromone mix-ins: a reversal on the repellent mixture for platform gun where Glyphids nearby are unable to resist stepping onto the foam platforms for a few seconds after deploying but the mixture sets really fast so the platforms are not as big and due to the costs of making it ready to go you can't come with as many platforms normally as well as it reduces the fire rate a little. (Using it in tandem with the repellent mixture just applies the aversion affect after the attraction finishes, perhaps a particle could be made or used to que when the pheromone's wear off?)
Hover tether (patenent pending): The zipline launcher can create tethers regardless of being grounded or not and create hover tethers by using some fancy R&D techno magic, however it comes at the cost of rounds taking more space and results in a loss of maximum ammo and less distance the tether can cover.
Red Sugar injection ports: Pressing R will cause the driller to charge forward at an alarming speed and make the drills a death train that causes substantial armor ignoring damage plus is extra effective at removing armor from glyphids in addition to charging straight through them. Once locked in the Driller is unable to switch off or stop drilling until overheat, overheating is significantly longer then usual and chews through fuel much faster. It is also hard to turn during the charge
perforating anchor: the grappling hook has been fitted with extra barbed ends and is capable of latching onto moving targets and can cause a bleed effect while held onto, to compensate the preparation time for the next hook it can take an additional second to prepare. In addition, the weight of the hook is not optimal and it reduces the max range the hook can travel and travels through the air slower.
add the NOISY CRICKET GUN from the Men In Black movies. but give it a decent amount of ammo.
Noisy Cricket model i found on the internet.
Dear DRG Devs,
I've posted this last week, it was also the first time that I muted (put the volume to 0%) Mission Control. I played a few missions today and noticed that the audio muffles whenever MC is attempting to talk. Apparently this is called ducking and there's actually a mod for this
(https://mod.io/g/drg/m/no-mission-control-ducking) that removes this amazing 'feature'.
Sadly, according to the comments, the mod seems to be buggy, flawed and outdated. Not only am I not keen about installing mods and possibly corrupting my game and maybe adding more bugs, than the game already has, but I'm also not willing to log into some 3rd party site, just to get mods installed.
So please consider making MC pop-ups and ducking official, it's really annoying to constantly have to hear the damped sounds. Thank you very much.
I want LORE!!!!
Settlers of catan based board game themed around DRG
Being able to store perk, cosmetic and weapon loadouts individually rather than as 1 loadout for all 3 at a time would be neat
People keep asking to make Bosco be affected by drinks but never specify how, here's my ideas:
Dark morkite: normal effects of course
Pots of gold: also normal effects
Backbreaker stout: normal effects
Red rock blaster: Once a mission, player can do the rock and stone taunt to Bosco to be granted a full HP refill
Rocky mountain: normal effects
Skull crusher Ale: +40% rocket damage
Slayer Stout: -50% recharge time for rockets
Tunnel rat: Increases Bosco's move speed by 25%
Based on a #fan-art: Let loot bugs also eat compressed gold. Then they will covert to golden loot bugs.
+
= 
Give spitters unique sounds to be identified and found with
Make shield generators impervious to goo bombers and that rollerbacks just bounce off of them
That the glyphids have a somewhat different skin, although at least they are different shades of color, as is the case with the Praetorians, depending on the biome they are in, it would be great xD
let a dwarf toss another dwarf under specific circumstances
Remove the hidden backbreaker stout nerf (it should increase carry speed of the goals and party ball on the space rig too)
The ability to pick what song the jukebox will play
Mission Modifier Ideas:
Dread Lurker - An invisible monster hides in the darkness, and will occasionally attack players who stay out of the light for too long. You can sometimes see its eyes staring at you from the shadows.
Happy Hour - All dwarves start the mission drunk.
Overkill Protocol - Double grenades
Goliath Mutation - All bugs are 30% larger
Double Shift - Two secondary assignments
Grub Nest - Double lootbug spawnrate
Nuclear Lootbugs - Lootbugs create a massive explosion when they pop
Hydra Mutation - Grunts spawn two swarmers when killed. Praetorians spawn two grunts. Bugs have reduced HP to compensate.
Unsafe Working Conditions - The spawn rate of biome-specific environmental hazards is increased by 50%
Really Cool Mission Modifier Idea
Mystic Spores - The dwarves regularly experience various hallucinations, including the following:
-
Illusory bugs occasionally spawn behind players. They look real, but vanish when they attack or are attacked. Only the player they spawn behind can actually see them.
-
Various auditory hallucinations, ranging from mischievous laughter in the dark to the roar of a bulk detonator directly behind you.
-
Suddenly experiencing the visual effects of certain beers, including swarming insects, angry spirits, and rainbow lights.
engineer should have a slightly faster building time on refinery pipes due to his profession
With all the building and repair-based objectives they’ve introduced since launch, I’m surprised they haven’t add a perk that increases build/repair speed. Maybe too niche, since the rest of the perks aren’t as mission-specific.
I doubt this will get added but here are some of my ideas:
Melee: every class has a unique melee weapon they can swap for thier secondaries or grenades
Gunner: The Pulverizer
Creates a radius that bugs can be flung into the air in, stuns praetorians, damages oppressors slightly, and has increased damage with fall height
Scout: The Backup
The backup is a small knife which can free scout from traps but breaks after one use, can carry up to 3, and can be used at close range for mediocre damage
Driller: The Fist
The Fist can use it's sheer weight to pummel most bugs, cannot effect bugs like oppressors and bulks but can penetrate most armors and deflect web balls
Engineer: The Wrench
The Wrench is a comically large bolt wrench that can aid in fixing machinery slightly faster and has 3 methods of attack, 1 (vertical pummel) 2 (side whack) 3 (increased range, longer recoil time) and can even speed up mobile refineries at the cost of using The Wrench for the rest of the mission unless resupplied, with scout's knives being the same. The Driller and Gunner however have a durability meter that refreshes when a large tier bug is killed.
An idea for an enemy I've had is the Qronar Dirtback (name is still a work in progress.) Anyways, this Qronar is dark red in color and has a sharper shell, dealing more damage than its cousin. The dirtback would also be able to tunnel through terrain to avoid getting stuck. It has the same weaknesses as a normal Qronar though, and its volatile spit is weaker in comparison.
Overclocks for bosco
New pickaxe set idea: literally just a shovel. The blades are each half to the shovel’s blade.
How about mission control voice lines for jumping behind the bar? Something like "Please don't harass Lloyd while he's trying to work." or "You want your drinks don't you? Leave the bartender alone."
People have made this before but maybe a mission where you have to kill what ever a dreadnought becomes after it finishes pupating.
Heyo I made a (very shitty) proof of concept of a communication menu for DRG. While it's ugly, I just wanted to show that it can fit the game's coop nature and benefit everyone (like saying thanks directly, or asking for help without the need to be grabbed/down
Little strange idea I had. But playing the game more and more I always and continue to see other fauna like plants around the cave systems. Maybe there could be an update or something that can have you collect things like void nectar and other plants to maybe even grow them on the ship like a little green room. And or maybe even have it so you could potentially collect a new plant that could have you grow it like hops and have a growable beer maybe, and or be able to collect malt star seeds and or other beer ingredients to have them growable (But of course have it so that it gives like maybe only 1 ingredient so you still have to go out and collect them).
More assignments are needed. Something repeatable after the weekly assignments are complete. They add a great deal of motivation to keep playing, which is lacking once they are complete. I hope you give this serious consideration.
Otherwise this game has everything going for it. Keep up the good work!
it would be pretty neat if there was a limited beer for this season that infected you with the rockpox, kinda like what arkenstout does, you would unlock it via season terminal
Some way to toggle if you want your neurotoxin grenade to be flammable or not. Idk, get R&D to come up with a new mix that isn't so volatile.
Fix issues with larger beards clipping into armor and weapons.
yellow version of the Splattered paintjob themed around rockpox?
The ability to pick personalities for the dwarves.
Ya know when you’re first landing in the drop pod and some characters say class specific voice lines?
Scout: Don’t let the bugs get me!
Driller: Shut up! I’m tryna sleep!
Etc.
What if I could have those two voice lines swapped? I think that would be cool.
I know that pretty much most perks are in a fine spot where they are, but I thought that it would be cool that with beast master, you could tame other grunt variants (at higher levels). For example, you could tame an acid spitter to deal ranged damage, or an exploder, and then use the laser pointer to tell it to blow up a opressor or something. I dont think it would really be insanely powerful, more so cool and would add more variety and player choice.
Have spitballers go back to sleep after you stay out of it's sightlines long enough. I'm tired of accidentally grazing a spitballer from across the 50+ meter cave and have it constantly snipe me while I'm being swarmed.
Suggestion: a weed themed beer that makes you character "totally rock and stoned"
Overclock for the crossbow that acts as a second grappling hook but instead of pulling you straight you kind of swing would count as a special ammo and can pull bugs up to some mactera towards you for an easier kill perhaps call it chain shot
Make elephant rounds and six shooter reload animations correct equal to the amount of ammo they have
Stuffed lootbug plushie: in the space rig you can pet. Maybe even a little counter next to it that tells you the amount of times the bug has been pet? Maybe over your entire account? or just that rig instance? Honestly i don't know how that would be implemented. I'd be going for the high score personally. And of course 100% the bug would have to be fake. Drg has a strict no bugs on the space rig policy.
Suggestion: Whenever it comes time to add new grenades, a morphine shot for the Gunner would be a great addition. Would restore HP over time for a total of about 1/3 to 1/6 of the dwarf's hp as well as clearing them of any status effects or debuffs. This could be either administered to yourself or given to one of your dwarf allies for a pick me up!
dear developers, please add a story campaign. my girlfriend said that only because of her she would want to play DRG
Suggestion: Having some more mini games in the Space Rig would be neat, sometimes me and my homies are done with a mission and just want to relax, kick the barrel a bit or maybe do a round of improvised soccer. I think having something like Prop Hunt or Hide and Seek throughout the entire Space Rig would be fantastic (maybe excluding the Memorial Hall).
Idea: a mvm-wave type mission where you kill increasing amounts of enemies and get temporary buffs from managment in the form of alcohol. this could be like a low tier gem/mineral, or you get cores rarely
Any news/updates on cross-platform play? I’m ps5 and would appreciate playing with pc/xbox friends.
replace distance with ping on server selection screen
like
i have 50 ping from someone at "medium" distance and then right after i manage to lose connection to someone who is """"close""""
A "help me" button would be nice. I find myself hitting "x" a lot to try and call out to my team but it doesnt really get the point across
rob zombies long hair would be cool as hell (not sure how it would be implemented it looks like it would clip with EVERYTHING on the armour/body)
add secondary support tools for all classes. give secondary items for all classes so you can use shield or heal for gunner. gemini or mk2 for engie. grappling hook and w/e scouts usually use in most games. more bomb options for driller. maybe some overhauls/tweaks/overclocks too, not really required tho.
Stop Molly from vertically climbing up holes made by Rock Crackers, Ressuply Pods, Hack-C, Small Meteorites, and anything that drops down that makes vertical holes.
"Phase Rockets" Overclock for hurricane:
- Instead of shooting rockets you set teleportation points for the rockets themselves, which allows them momentarily reach their destination
- Big AOE
- Rockets have an arming time similar to those shitfuck bombs caretaker spawns
- significantly less ammo and mag size
"With a bit of tinkering, engineering thought and magic now you too can be a miserable pile of a rival machinery that is the Caretaker"
Overclock for gunner's coil gun
- Hole just big enough for the dwarves to walk through it
- Longer charge time
- Extreme decrease in ammo
- Much shorter trail length
I've always want an overclock for the C4 that acts as a blast charge that blows a tunnel up in one direction, but because of the unlikely chance we'll ever get overclocks for tools, I think the coilgun could nicely fill this niche while making up for some of the utility that ziplines lack compared to the other tools. Still, I think this overclock should have somewhere from 3-5 shots max to not intrude too much on what the drills can do.
this is a funny idea:
make a perk that makes you carry downed dwarves, and toss them around just in case a res isn't possible at all, There are many flaws to this perk but I found it funny to just carry downed dwarves
Since escaping with minerals in your bucket grants them to the end of the mission, can we make this the case for secondary objectives?
a "GET OFF OF ME!" line for when a dwarf uses a grenade when swarmed by bugs (to clarfiy, surrounded by a group of bugs)
Idea for a victory pose/animation
The dwarf walks up to the platform and cracks his knuckles. Both hands
Make the % chance of a machine event gradually increase the longer you go without having one
you don't just get like 15 events per map? I swear since lunar new year I've had a ton of more events than normal
A pet rock kennel, with various large minerals sitting there to pet.
Customizable Space Rig
Achievement: How did you even manage that?: Have every member of your team die on a hazard 1 mission.
Customizable armor rig, pick and choose which bits you want
Here are my ideas for a set of new primaries
The supercharged nailgun “spike” is an automatic nailgun that shoots supercharged nails at the enemy glyphids giving them a new status effect (bleed) which makes bugs slowly take damage over time and makes them completely immobile for a second when fully applied, weapon fires projectile nails that fly in an arc.
The scout idea is the only one that i really managed to truly flesh out in my head so the rest are just ideas rather than real suggestions.
For engie my idea is an assault rifle that lets you change the way it fires on the fly with a keybind much like with some guns irl that let you go from automatic to semi-automatic.
For gunner i thought of some kind of automatic laser bullet cannon with an overheat function and slower firerate compared to the rest of his weapons but the upside is that it can pierce up to 4 glyphids with fairly high damage
For driller i went on google and searched “banned weapons in war” and among the things that came up was “expanding projectiles” and that immediately made me imagine driller shooting some kind of bullet that would make a glyphid start expanding like a balloon and eventually popping. Its probably not a good idea for a weapon but it certainly is quite a funny one.
Please react with 1 2 3 or 4 to show which suggestion you like so i can see which ideas the majority think are good and which ones they think are bad. If you think a suggestion is bad simply dont react to it.
When foaming Lithophage Fragments it would be nice if we could see the progress of what has been foamed so that we know when it'd be good to start Vacuuming it up (probably more helpful during solo than multiplayer, but would be good information in both cases)
More DRG promo art that references other games (e.g. Like with DWARF and it looked like a parody of Doom)
advanced challenges requiring you to use specific overclock tiers for your loadout
This is a rework suggestion of many underwhelming passive perks to hopefully make them considerable for certain setups and to diversify builds. If a perk isn't listed, I believe it to be balanced. These are all balanced based on maxed perks, so prerequisites would need their own stats.
Sweet Tooth
Get 30% more healing from consuming Red Sugar!
200% shield overcharge bonus for 10 seconds after consuming Red Sugar!
Strong Arm
You throw flares with 50% more force than the average Dwarf, and they stick into walls!
Gems and other heavy objects get a 20% bonus throwing force.
Second Wind
Right after an enemy hits you with a melee attack, gain a 12% movement speed boost for 4 seconds.
NOTICE: It's a Bug Thing
This perk's first and second tier would become separately equipable perks. Prerequisite status could be kept. Both perks below:
It's a Bug Thing
For some reason, petting Lootbugs causes them to vomit their goodies...! (Petting loot bugs spawns it's internal ores on top of you, could have a retooled acid spray effect if desired. Alternatively, spawns the ore in front of them)
The One They Fear
For some reason, Lootbugs explode whenever you get within 25m of them...!
More fire based weapons
There needs to be a way for people to join back the game they were previously in after being disconnected for server issues... Many missions/deep dives I've spent to get to stage 3 only to be kicked for connection issues
i feel like the weapons being added are slowly becoming more and more sci fi a solution to this could be doing the next set of weapons in a similar design to the 1st gen weapons such as instead of something really futuristic as a gunner weapon why not have like a full auto shotgun more designed like an AA-12 instead
i also think it would be cool if you could use nitra to tell mission control where you want the drop pod to come in at because you can tell them where you want supplies
New ability for pickaxe where you could choose to trade power attack for a shove that works similar to the shove from l4d2,it would have a really fast cool down but do no damage or really bad damage
Overclock idea for the Stubby, Tri-Firing Mode:
Pressing reload with a full clip will swap between three firing modes. One that does the normal electric damage with whatever upgrades you have, one that does fire damage, and one that does ice damage. Once firing with a mode selected, you would need to stay on that mode until reloading. This would also come with the downside of lower clip size and maybe slower firing rate if it's too strong.
A buff to the Lead storm overclock:
knockback immunity while spun up.
very slight damage resistance while spun up.
Being spun up stops your movement even on ziplines.
If you have a meteorite land in a mission and you wait too long to do it it will explode and become a outbreak and you have to call a cleaning pod down for it
So mild thought, instead of dumping ALL the season cosmetics into lost crates and armor, what about packing some into cosmetic overclocks, like the color palettes?
add a pirate class, where the dude has a chance to steal loot from enemies and get more gold per mission, maybe for his main weapon give him a melee weapon like a sword or smthing and the secondary is a flintlock that does aoe burst damage and uhh yea for mobility wise maybe just give him a different grapple hook system/mechanic
supporter II pack should have a unique supporter icon if you have bought both supporter upgrades
Blue beard so Scouts can have matching blue beards, and you can have a full power ranger crew of blue, yellow, green, and red beards according to class.
Just like radioactive 
What about biome specific ability dreadnaught?
i urge developers to make an armour paintjob to match this
Cosmetics & Clutter items for decorating your designated room and the outside of the room's doorway on the space rig.
i know its done that way so us idiots wont try to climb out of the caves (and a few succeded anyway)
but how about stuff falling to caves at an angle sometimes? (droppod, meteorites, resupps etc)
we are on a wreck of a planet, anything should come from anywhere, not perfectly vertical
Can we get divers bell sometime in the future? i say a fresh coat of paint (copper/oxidised) or just camo variant of the armour you're wearing its still could be a cool addition
beer chugging challenge where you have to down as much beer as you can b4 either one of you or 3 of your buddies pass out. if you are on solo, you will fight bosco or loyd as usual (altho they cant drink but lmao)
How it works:
drink, drink some more. as you drink a "drunknes meter" will fill up, you either have to spam the primary fire button and scroll up and down on your mouse, for controllers is rotating rapidly your movement stick and the pressing the attack button.
a new minigame other than yeeting a disco ball and hoop game
a way to change which part of each weapon/armor/hat... is primary/secondary... colored
Make caretaker tentacles trigger proximity mines because......well they don't
The final stage in the evolution of the Dreadnought Hiveguard
Or more Bulk Detonator variants
How about making a room on the rig to test your loadout before shipping out on a mission?
in solo missions a way to spectate bosco when downed because fun
freezing bugs that are currently walking on the ceiling/walls should make them fall the same as freezing a flying critter
can you make it so the the flares we toss out for light do damage to enemies? yeeting flares at enemies when low on ammo would be funny and useful!!! the flares i am talking about are the one we ALL get not the scout only flaregun ones. they do damage already.
Trash-Co: A non-hostile robot with a trash bag who looks like Bosco that wanders the caves collecting discarded flares, magazines and dwarf corpses. Gotta keep the tree huggers happy. But for some reason he keeps forgetting to pick up the helmets.
Let scouts' pheromone grenades affect other dwarves as well. It would be quite fun to "accidentally" make that pesky driller who c4'd you be targetted by all the glyphids in the cave.
a type of driller flamethrower OC or even different primary that deals maybe reduced damage overall and less clip but doesnt slow your movement speed while using it, so it can be used in a more mobile playstyle
New lead storm overclock: Ready, Aim, Fire
Thanks to an installed motor neaar the barrels, your gun will be always at the maximum spinup time and no longer require stabilization for maximum accuracy. However, because of the weight, You can't exactly move as fast as your co-workers.
id suggest expanding the usage "hitbox" of these areas
Have pipelines work like charge cables for drop pod/rock cracker, when it's at maximum length, it stops stretching rather than stretching indefinitely and telling you 'too long'
make it to where weekly challenges/core hunts can be done once per promoted character. this would incentivize people to play every class and allows better class spread across games.
hurricane overclock idea: "the original" - no rocket guidance, only 4 rockets in a clip, each rocket has increased splash/damage/travel speed, 80ish max rockets, big delay between firing, reloads only 1 rocket at a time, has rocket jumps (so basically tf2 rocket launcher)
make it so that you can choose what emotes you want to use in the dance area
Colorblindness accessibility based on this review
The fear on CRSPR seems especially bad since you will often kill grunts before the fear procs, which kinda defeats the point. I imagine the idea here is to set things on fire, fear them, and let them burn out. So I would like to suggest something along the following lines.
IT BURNS!: Direct damage has a (percentage) chance of inflicting Fear. This chance is doubled against targets that are on fire.
I'm thinking either 20/40 or 25/50
2 Ideas.
1) Gun-range: You can check how gun shoot, damage, RoF, and other stuff, on different "dummy" bugs.
2) Copy-Button for loadout slots: So we (and greens) dont need to copy every thing (Perks, tools/armor/weapon mods, appearance, e.t.c) by them self for every slots.
||Sorry for bad english.||
A mode where 2 mining teams fight for survival
"Beerman Chief Pack" DLC
https://docs.google.com/document/d/1Oq0zsL8OzbLMbBUTFz1SuohY-7l1S31V/edit?usp=drivesdk&ouid=103699415684186381198&rtpof=true&sd=true
P.s yes, i know about "Glyphid Slammer Support Upgrade" but there are 18 Craft Beer, and GSSU isn't craft beer (but i have 1 available category beer there)
Y'kow what this game could use? Additional voice packs with accents.
I wanna be able to play as a dwarf with a Brooklyn accent, damnit.
"Bolted Marauder - Veteran" - Golden Bolted Marauder with way longer horns and gems in it. (gems change their colour depending on the class wearing the hat OR it could be the same class-neutral colour like purple/white) (the image is standard bolted marauder)
"For these who plunder thou Hoxxes-IV back and forth"
can we also change grim spectres paint stuff? looks really odd on some armours
Zipline upgrade that allows you to speed up in both directions
I had an idea for like other fantasy races having rival mining companies that could invade your mining operations and you'd have to fight for the resources or each other
Make the Berzerker perk require you to hold the buttons down to activate so there’s no more accidental activations, and maybe a combo gimmick where getting a melee/power attack kill extends the duration
Red Warning: Unstable Cave Structure
The cave is going to collapse! Missions with this warning will have a time limit to them, where failing to leave in time will result in a mission loss. Time varies depending on mission types (e.g. Mining missions & egg collection would have something like 30-40 minutes to them, whereas bigger missions like Point Extraction, OSR, and Escort Duty would have 50 minutes to an hour and ten to them.)
Timers do not start until you leave the drop pod. To compensate for the time limit, perhaps Molly could also move a little bit faster (yknow, so you arent stuck there waiting for her at the drop pod)
I feel like this warning would be pretty fun, it would make games more tense, and maybe also serve as practice for dwarves who want to practice their efficiency in missions.
Spare time would be converted into EXP.
Please, please, please! Let us rejoin Deep Dives. So bloody crucial in case of disconnects.. I just got DC'ed from the final mission :/
Does this work?
I’m sure you’ve heard this before but adding some sort of card game to the lobby would be extremely fun and you could even add gambling if you chose black jack or poker
possibility of assgnments being completed during the post-mission screens
I had an idea. how about a restroom toilet somewhere next too the bar where you can park your dwarf if you need to go to the toilet. then everyone that joins can see that you are on a toilet break and dont leave cuz afk. cue puplic lobby go in the toilet and everyone knows. bonuspoints if we can get some poop sounds (but not required)
How about pox bulk detonator? Essentially they would show up, and start spreading pox via explosive boils. To defeat it, call down a cleaning pod, and lithofoam +vacuum it to remove its outer pox shell, letting yoy shoot at the (entirely weakpoint) meat inside
missions proper to each region? for example i keep seeing a big blue m.u.l.e. in the rig thats not used to anything, so im thinking like in the radioactive wastes there would be a mission about gathering radioactive minerals and only the blue mule would hold it, or like in the magma caverns there would be scorching hot minerals to gather. Basicaly the blue mule is used for dangerous minerals missions
Your va does a great job.
Though i keep thinking of how well this fits
https://m.youtube.com/watch?v=7qOnpvfBFtY
Introducing the Ork stout dlc with exotic new drunky lines
Hawkeye system for turrets should also cause turrets to fire fully automatic instead of in bursts as a reason to consider it
So, rewriting this as I had effectively made my suggestion moot due to my lack of knowledge on the matter. Should be addressed now.
I want to mention that this is a personal opinion, so I am not sure if this is a genuine issue, this is just something that is bugging me.
The current issue I have is with the combination of the Elimination mission and the Haunted Cave warning. This combination ends up being extremely difficult in the harder levels especially on haz 4 or greater. The issue is that the usual way that most of the groups I have played with deal with the dreadnaughts is by going to a room that is in as large of an area as we can find and staying in that room to fight the glyphids. This usually ends up being the spawn room or one of the bigger rooms that spawns an egg. However, with this Haunted Cave warning, it basically removes that possibility. As staying in one place will result in one or more dwarves getting instantly knocked down mid fight due to the ghost's massive AoE attack. While a dwarf can be designated for the ghost to distract it, it does not take much the have the ghost suddenly turn its attention to a dwarf that is fighting in the big room, and endanger the rest of the group. This can easily wipe the whole squad without much ability to change the outcome.
One thing that could be changed is the glyphid used for the ghost on this mission type. Changing it to either an Oppressor or a Lacerator that is scaled up and slowed down would still have the effect of punishing the dwarves for staying still. However, it can be a little more forgiving than the AoE that the Bulk Detonator has. For the other missions that it is on, I find that managing the ghost can be a fun challenge. It just feels a bit much on Elimination.
Again, this is my personal and uneducated opinion, so I am not sure how big of a problem this is in general.
Once a player has gotten all of the overclocks in the game, and they start getting blank cores instead of weapon overclocks the cosmetic grind becomes unbalanced in terms of how many cores you infuse versus how many you get per week.
It's nearly impossible to ever run out of matrix cores, as someone who completes nearly all the deep dives and assignments every week and plays a lot of random missions on the side, you just don't encounter enough machine events to make up for that extra blank core every core hunt/deep dive/forge mastery level
Since nearly all players who have the option to pick a weapon overclock will choose that over a cosmetic item, it would make sense for the aim to switch from weapon overclocks to cosmetic items, and to have the weapon overclock core replaced.
At the very least it would be better to get a cosmetic item for every forge mastery reward, rather than every TEN infusions, which is an absurd amount of cores for someone who gets half the amount of pre-infused cores they would have gotten before collecting all the weapon overclocks.
At the end of the day the current end-endgame grind just isn't fun, and I don't feel very exited about completing the weekly events when I know I'm just collecting useless junk. You'd probably end up with more greybeards participating in regular deep dives, where before they might just skip it. It would balance out the community, in a way.
if I may add onto this, can we also have a shower somewhere please where the bathroom would be? need to clean up after all the complaining about how smelly the drop pod is, and how the Mactera Brew made us stink so much.
more unique shaped helmets and masks
Skin for Bosco: Bot-in-Bug's Clothing.
Bosco is wearing the mangled corpse of a Mactera in an attempt to blend in with the locals, learn their habits and then horrifically kill them.
The hurricane shouldve been called the jetstream, it literally fires a stream of jets and it fits the weather theme
driller gets gurren lagann glasses
Mission: RockPox Organism Outbreak: You will need to find the nest of a Dreadnought infected with Rockpox you will need to build a machine that you would call down that will replicate that dreadnoughts scream and you will need to kill a certain amount of Rockpox Glyphids and the nest will be eradicated then you will need to kill the RockPox dreadnaught by breaking open an egg that looks unique like it’s covered in Rockpox and after you kill that you can leave the mission. (There will be a chance for Rockpox enemies naturally spawning in)
updated.
How exactly should I post this on reddit?
I'm not sure how to approach the whole situation
the shipment of knee pads that management ordered in should be an unlockable cosmetic. no other armor. just a dwarf in an inner armor rig, underwear, and kneepads
I think we should be able to clean the rock pox on the space rig after every mission imo
Can we have a beard or mustache that gives your dwarf a cigar? I think it'd look pretty awesome in alot of loadouts
Ok my friend gave me this idea.... a new mission tipe called radar. You and you team must scout out a new worksite. When going in you have no idea if there's modifications on the mission until you find out.... you must find things like a heart stone or dreadnought cocoons and report them once you do that you can leave. also I think it would be cool if you could come back later and do the mission you just scouted
I think those spare pipe rails lying around the station should find a use... Just saying 
"Firestorm" Unstable overclock for the minigun.
Causes heated enemies to explode (only when the minigun is in the red (overheating/about to overheat), setting nearby enemies on fire instantly.
- larger overheat duration
- sets the gunner on fire during overheat
For solo missions, shield link's passive ability should be applied to the player when they stand within a 4m range of the mule or other deposit points, and the active ability should be applied to the player by them taunting. Giving use to the perk on solo missions
Just... its not possible to move pickaxe in animation just a little bit higher?
Make it so bulk detonators won't spawn on escort duty missions if the player is solo, conceivably there's almost nothing you can do without it completely shredding Doretta, either you just let the thing explode and take a part off Doretta, or you lure it away and kill it, only to see that because you were doing that, the entire population of India worth of bugs has been attacking Doretta and you lost a part anyway
New mission modifier: noxious gas
Parts of the caves(basically anywhere but tunnels) are flooded with a thin layer of an unknown caustic gas. The gas will do minimum damage to shields but chunk your actual health if you touch it with shields down. As a sort of saving grace the gas itself is EXTREMELY heavy and basically just sits at the bottom of each cavern area. Tl;dr it's "the floor is lava" but hazy maze cave
New plaguefall content: As a season finale, we get a new 6 or 7 missions long assignment that takes place on/in the meteor that's releasing all those infected shards towards Hoxxes, with new objectives and new infection based enemies, and as a last mission it could be a new boss fight, like maybe the heart of the infection, I know it's a lot of content but it would be such a good finale. I don't know what the devs are planning, but if they plan to keep the plaguefall content going like we had with the robots, then maybe the boss fight might be more aimed towards weakening the infection as a whole rather than outright killing it, which would both make space for future content and make it possible to keep plaguefall events later in the game.
Unstable Overclock idea for Lead Storm Minigun: "Experimental Liquid Ammo"
"Either someone in R&D is drunk off their ass, or the frankly Frankenstein marriage of two weapons has opened up a potential future-tech weaponry that DRG can proudly patent and produce as theirs. The minigun's ammo drum is retrofitted into a water tank, and the firing mechanism is modified into a high-powered pump, while the barrels are supercooling chambers that freezes outgoing water streams into deadly, ballistic crystals of frozen water. Fortunately, we need testers for the dangerous prototype, and you are that lucky water-hating dwarf."
- Significantly increased ammo
- Significantly reduced spin-up time
- Bullets now apply cold damage, capable of freezing Glyphids
- No overheating
- Limited firing range
- Noticeably reduced damage
- Bullets cannot damage frozen Glyphids
You know how the LOK-1 has an indicator for if a bullet has a clear shot. Add another color (probably green) for when the bullet is going to hit a weakpoint. As a steam deck user, this would solve the problem of lower resolution and less precise aim with joysticks
Hidden achievement suggestion - ||Denied||
||Kill a cave leech with a single melee attack!!||
Overcharged winch on the grappling hook changes risk of accidental death from high to inevitable
As you grow in player level, you grow more tolerant to alcohol
You all know carl right jes just a lore character maybe it should be cool of we added a fifth player that can join and play as carl he could have a robotic arm and mybe rocket boots to travel
a new level mod called "EITHER ORE". with this in effect management can't tell you what to expect due to the scanner not being able to tell what is in the rocks. all minerals would be encased like geodes so it would always be a surprise what you get.
Dreadnoughts should have an animation where they do a quick 360 when firing a shot behind them, might be a fun way to explain why they can sometimes just seem like they fire a shot out of their ass
the desktop icon is too small resolution, i use large icons and it doesnt look good next to the rest of them
Suggestion: Rework the "Hurricane" guided missile system's tier 5 Nitroglycerin Compound mod to increase damage based on distance traveled rather than time in the air.
Right now you'd be a fool to take this mod with any other mod or overclock that increases missile velocity at all, since these mods decrease the amount of time the missile will be airborne before it reaches it's target, therefore decreasing the missile's damage.
In other words, the slower your missiles are, the more damage they'll do, and this doesn't really make any sense balance-wise. Changing it to distance traveled rather than airtime would fix this problem.
friendly patrol bot should react to the dawrves saluting
Unstable Overclock idea for the "Hurricane" Guided Rocket System:
"Bug Seeking Missiles"
- Missiles seek out the nearest target
- Significantly increased ammo.
- Faster rate of fire.
- Increases turn rate.
- Significantly reduced direct and area damage.
- Reduced damage radius.
- Missiles are now unguided.
Proposal to to be able to pick up loot bugs by holding E so you can deposit them directly into molly
If you've tamed a glyphid, let it come with you on the drop pod. (not sure if people have already suggested this or not)
On a similar note, if you salute next to Steve, have chance that Steve understands and salutes back.
You should add more beer there is not enough
This may have been suggested before, but add voice lines for gunner and engineer when going down in the drop pod. Also make it based on the classes being used
mission idea: the dawrves need to transport multiple neurotoxin canister into a glyphid nest and then make it blow up to destroy the nest but before blowing it up they will need to kill the queen (that will be the largest monster ever encountered) so that the nest won't come back if the queen hides
Idea: on the lazure caverns add a few random aquarqs as either a secondary or a money boost.
New Negative / Positive Modifier
LIMITED TIME
(Stopwatch icon on the classic upside-down red triangle)
Maxes time out to be about the time based on mission length. failure to complete mission in time will result in crushed dwarves.
1 length = 10 min
2 length = 15 min
(Modify to what feels better)
1.3x Bonus to Credits
Description:
"Caves In The Mission are Highly Unstable from the constant Abuse, Your time is limited to mess around and get Gold."
A Few Suggested Mission Control Lines
"In and Out Miners, Cave Is Showing signs of collapsing."
"Management Suggests you to be As quick as possible, Caves here are Collapsing."
"Quickly Miners, In and Out. and i mean it this time."
"Cave Isn't gonna hold up for long, If you can get this done before being crushed Management will give you a bonus."
**"Failure Is not a Option This time Miners, In and out as quick as possible." **
"Caves Here are Unstable, I Would be quick about this one."
Non Required Ideas:
- Cave Rumbles Every few minutes increasing nearing the end of the timer.
- Timer is also modified by mission type just out of some not being able to be speedran like Morkite refinery.
- Could be Explained as "Due to The Lithophage Meteorites impacting all over Some caves have become highly Unstable."
- Could be Paired with another negative modifier like Lithophage Infection ETC.
- Timer Could also be Tied to Hazard, Higher Hazards have shorter times than lower Hazards.
To Compound an Explanation:
A Modifier that Forces you to speedup a mission, Adds a ambient pressure to the dwarves to get what they came here for and get out. Kinda Makes a Speedrun mode built in.
Now who wants to see how fast they can complete mining expedition while the cave is collapsing!
Driller should be able to feed lootbugs c4 and turn them into bombers
the flares from the flare gun should stick to enemy instead of falling on the ground i want to turn a Dreadnaught into the sun
So, t5c (Plasma Splash) on the EPC is very underwhelming compared to the other tier 5 options and it feels redundant because the other tier 5s can do crowd-clear better.
...And because of that, I've had an idea for a replacement mod for quite some time. I'd call it something like "Plasma Bounce".
With this mod, the EPC's regular shots will home into the bug closest to the crosshair at the moment the gun is shot (without any further guidance from the player, as is the case with the Hurricane), and if they hit an enemy or a surface, they will lose some damage and then home into the next, nearest bug, being able to "bounce" like this once.
But that's not explosive enough, is it? Alright, for the charged shot, the EPC will instead launch 3 fast medium-sized plasma bolts in a spread-out pattern, and if they come in contact with a bug or a surface, they will explode and bounce, dealing more damage every bounce, bouncing up to 2 times. If the shot hits a bug, it will home into another bug close to it, but if it hits a surface, it will bounce like the Drak's Impact Deflection, killing everyone nearby.
I think this mod would nicely add to the EPC's single-target strength while still giving it decent crowd-clear. This mod might be overpowered, but the competition is really, really tough for this one.
please let us actually load our mods if we dont have internet/mod.io is offline???
if more than one "STEVE" is active at a time the first one to have been tamed gets a "leader of the pack" bonus for all stats and all of the others get a boost to their agility and defence. boost is best if all 4 dwarves have tamed a STEVE. this would be an awesome perk!!!
two new save slots next season
a VR version of this game would go crazy
Mission type: Unstable meteor grounds
Mission Control: "Our previous crew have been researching a zone that has been impacted by many meteors, unfortunately they were lost due to unknown reasons, and the job has to be finished, tread carefully the zone is still being impacted by meteors and the ground is becoming highly unstable, we wont be able to send meteor drilling equipment due to the meteor shower above the zone"
Objectives:
-Scan lost equipment and collect lost research documents throughout the cave
-Optional: Repair ground stabilizer to make unstable ground stable
-Repair and maintain three radar pods to triangulate your position for the drop pod, survive until the drop pod arrives
Hazards:
-High amount of meteor impacts (no meteor drills)
-Several areas of ground is unstable and breaks if stepped on
-Increased chances of infected enemies being part of normal swarms
put a steeve statue in the memorial hall
New dances: let my dwarf hit the griddy!
Could we please get the ability to link accounts across PC and Consoles?
I've played a lot of DRG on my PS4 and the main thing stopping me from swapping to my PC is that I have to start over, when I've already invested hundreds of hours into the game.
Unique ping voicelines for Bloopy Fruit :)
Ik this has probably been sead before.... add a cafeteria to the space rig.... mabe you could take glifid meat to upgrade stuff like the bar!
Please make the drilldozer immune to the aoe damage from thunderheads and hurricanes, I don't think people should feel pressured to not use weapons they want to because it can straight up accidentally sabotage the mission
well i was thinking about adding elves who escaped from the exploitation from deep rocks and other similar companies and settled on hoxxes, they mine stuff on their own to sell them on the black market, they also target mining groups who are on a mission to steal equipments to use for themselves or to sell on the black market so they would appear during mission where deep rock sends down their equipment like hack c or etc, since they are former employees of deep rocks and similar companies so they should have the same equipments with upgrades depending on the difficulty, the equipments should be randomized, once they are in low health they would use the scout zipline to escape, when killed they drop ores, ammo and sometimes they will drop a map that leads to their base which can be deposited into molly for extra exp. Like those jungle rebel groups who kidnap people for hostages and raid the local government
Proposal to be able to pluck maggots off the wall by holding E and either squishing them by pressing E again or just throwing them to the moon similar to a firework stick on low gravity
Cross-Progression..
Cmooonnn!
Are you guys experimenting with liquid water?
-
Only puddles at a special biome
-
heavily dampens projectile reach and thus shield from range while diving
-
established oxygen mechanic
-
maybe a flow physic when a dam is broken. Puddles too small will just dry quickly
-
biome could be dark glossy sand with veins of salt. (see iceland hot springs)
-
Water is too acidic for life
can be affected by heat, cold, electric and poison
new praetorean sized lobster type with strong armor and deadly melee. Weakspot on the belly. A predator relative to the hoarder
Ability to pick a specific save file as a "main one". For some reason when i reinstalled the game, the saved branched out, my main save is left behind on lvl 40, and my new one is lvl 77. The game keeps giving me a popup saying: "theres a savefile containing more progress, want to open the save menu?" (Yeah right)
New type of mission on a Hoxxes surface
"Helium extraction"
Zero g, no oxigen. Main enemies are gonna be rivals and the big meteors or small meteor shower. To refill the oxigen there's gonna be a little settlements. The main gameplay is gonna be like On-site Refining, but without building rails. There's gonna be 3 Helium extractors that you can call. After deployment you start it up, it will produce can of pure Helium, that is extremely explosive so you need carefully bring it back to main Refining site.
new smart stout voice line: wait a minute we could make all our weapon have the Lok 1 smart rifle aiming system if we replace the movement detector with ... erm with ... let's just order more beer
suggestion: have a code invite system where players can copy in a code to join games as an alternative of the current in game lobby system or discord invite system. the in game lobby system while it works often leads to games with little to no communication and cooperation. the discord invite system is very unreliable as no matter what I do discord refuses to detect deep rock galactic, I suspect this is because I am using proton. with a code system instead of players making a discord invite they can just post a code instead and allow users to directly join servers with this code.
filters for mission type
purple, magenta and pink suit paint jobs
suggestion: competitive missions. For example, 4 teams of 4 players on a normal morkite mining mission, where there's enough morkite on the map for 2 teams to complete the primary mission.
special embarrassed lines for when you salute while holding a Leaf Lover's Special
Potentially stupid, but potentially really fun idea:
A Custom-Mission Creator:
You select what type of mission you want to do (or even Deep Dives), then you select the anomalies and warnings within that mission. Certain anomalies will reduce credit and XP gain on custom missions, while others will not affect earnings. You'd be allowed to enable all warnings for a single mission, just in case you feel you and your team haven't really suffered at all.
Challenge teams to see if they can survive the unholy hell that is all warnings on haz 5.
The Nemesis will automatically say "mushroom" or "we're rich" based on if the corresponding object is within range. It'd fit.
Expanding upon this idea:
New Status Effect: Bleed
Similiar to Poison, but does not slow enemies. It is instead stackable.
New Weapons:
Driller: Barbed-Wire Gun
Area of Effect, causes bleed
Shoots barbed wire over a short range, hit enemies start to bleed, places clumbs of barbed wire that slow down enemies and cause bleed. Barbed wire breaks down over time/after enemy contact
Gunner: Belt-Fed Frag Cannon
Area of Effect, causes bleed
Long Range bleed inducing cannon, shoots a shell that explodes upon enemy detection (airburst?) and sprays area in a cone with fragments
Scout: Throwing Knifes
Single Target, causes heavy bleed
armor breaking(or maybe weakpoint damage bonus) heavy bleed inducing short range weapon, can be picked up like driller axes
Engineer: Homemade Railspike Gun
Single Target, causes bleed
armor breaking and precice gun that shoots railway spikes and bleed enemies
i think all four classes need a throwable/retrieveable weapon like the throwing axes. like a boomerang or a chakram or a electrofied frisbie. it does not need to be a high damage weapon but it would be a welcome addition to the arsenal. even better if it is a weapon that recharges over time(great for those high damage/low ammo count builds). even better if you can break red sugar deposits with it so you don't need to risk falling.
Give the caretaker some new attacktype like "glyphid pheromones" which lures a wave of bugs into the fight instead of just bots
Can we get a running tally on how much everyone has tipped Lloyd?
New smart stout line:
Wait a minute!
Maybe if we keep drinking smart stout while trying to expla- Damn, what was I saying?
probably already suggested by someone else just gonna revive the idea but a beer pod to call down would be cool to see just a pod full of normal and craftable beers idk i think it would be neat
suggestions:
-
Markers visible on the compass as well as anything else marked on the radar I feel it's pretty useless
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IMPROVEMENTS FOR THE MULE:
- speed upgrade
- stronger light upgrade
- radar that indicates the direction of enemies
- sonar that indicates the distance of items (fossils, flowers, etc.)
- ** * **possibility to carry something (small amount of some kind of ammo or sugar for extreme emergencies)
-
ARMOR IMPROVEMENTS:
- possibility of using a more powerful and rechargeable flashlight (by steps for example)
- ability to run faster (at the cost of reducing inventory capacity)
- possibility to carry more items (at the cost of speed)
-
** * **cost to take equipment to the mission (similar to metal gear solid 5, the more equipment you take to the mission, the higher the cost of the expedition, to avoid abusing taking extra ammo/items on the mule and removing the need to pay with nitra)
ok devs, hear me out: i got idea for DRG 2 or full on expansion. Plot: after depleting resources, company moves from hoxxes to asteroid belt, where are already many other companies and ofc other DRG space stations. New game tweak: unexpected change in mission difficulty - "listen miners, we lured giant swarm of enemies/ we just dig a hole to a hive nest/ etc - it will automatically add difficulty lvl to the mission for the rest of it. Additionally to regular supply pod, you could ask for support and...to already 4 dwarfes you could ask for another full pc players team to give you hand....for a prize. And now for players: you can queue for regular missions or for support - earning resources both ways. Maybe you could join other companies and try to disrupt missions of other players, that would be neat. And new mission type/game mode - full on war on bugs - you and your team are dropped to the frontline of some asteroid with hive nest, players need to survive and kill as many as possible while staying alive - and again - support pods and support teams + this game mode could be occupied by lot more dwarf, at least full warbands of 24 or so.
"Class specific victory moves" now I'm thinking they could make them new season rewards doesn't half to be this upcoming season whenever it may happen but I would really like to see something like that like I'm thinking, gunner could get one where he is revving up his minigun, scout could get one where the grapple comes from above and he zips to the victory screen, driller's can be him grinding his drills together and engineer's I put a lot of thought into this one he will pull out a turret controller pad and have the turrets come from behind deploy in front and build up idk just an idea I thought would be pretty cool.
Make a skin for Bosco that just gives him hack-c's model. I love hack-c and need more of him in my life
Don't know if this has been suggested before, but separate loadouts between weapons/cosmetics/pickaxe cosmetics would be great, that way one would be able to change their weapon tactics or just mess around with cosmetics, without altering one-another
Peppino's Hat, stache and brows From Pizza Tower
Hat - Kiss The Pizza Master
Stache - Anger issues
Brows - Anxiety attack
currently, right clicking while having the laser pointer out does nothing. I suggest adding a smart ping system like the one league of legends has, where you can hold right click and drag in one of 4-8 directions to say different things. the options could be things like:
-need lights here
-need a platform here
-be careful
-need help
I feel like Bosco needs a buddy or two of his own kind. Have you thought of different drones for solo play? Considering Bosco is the All-Purpose Drone, having a drone heavily focused on combat or prospecting by default could be interesting.
Optional sticky flares
Have a very low chance that some legendary dwarf will down blackout stout like it’s nothing
Dash should be a built in mechanic
Require everyone to marker compressed gold and say “we’re rich!” Before turning it in
Promotes equality and more brotherly brothership in this brotherhood of Dwarves
i feel like the lfg channels should be right above the voice channels...
Add a wearable sign, like the ones those the end is nigh people wear, that you can put custom images on it for everyone to see
i think that salvage has a lot of unused potential, there is no way that all of these random mechanic pieces that fell everywhere are completely useless to both the drop pod and the mules,
i think that something should be done with far from all but some of these random bolts and scrap, maybe there could be a certain amount of pieces of 3-4 different type of "scrap" and with the right ammount you could build or upgrade the drop pod or the mini mules
examples :
4 bolts, 2 springs, 1 scrap, 1 lens = allow 1 mini mule to be upgraded with a little blade to attack grunts that comes near it
6 fuel canister, 2 scrap, 3 bolts = mini flame thrower
8 scrap, 3 springs = sharp fences to block of enemies ( the fence could have a certain amount of hp and FF )
etc...
frozen crassus drop compressed gold
Add more structures to be repaired in salvage operation
Some ideas:
- the minehead from point extraction
- the refining plant from OSR
- DORETTA?! (or maybe a mini doretta, since we have mini molly)
- BET-C dispatch and repair
I feel like it would be neat to see more large-scale repair operations (like the drop pod)
At the end of a mission, let there be a chance that BET-C’s head will pop off, letting you rescue them like Doretta
I know for a fact that this will not happen I am more just sharing a cool thought I had.
Imagine if there was a 5th class that was specifically melee and their grenades were throwing knives. The first primary could be a sword and the first secondary could be a sickle. a second primary could be a greatblade and a second secondary could be a Khopesh. The traversal could being a shield that creates mid air platforms every .5-1 seconds. the Util could be stims that give you 1 Max HP and 5 HP regen for every kill you get (swarmers would just give a 1 HP regen).
give the gunner or the engi a singular orbital laser beam as the grenade
A voiceline from the dwarves, ethier while depositing or revived
"I may be working hard, sigh but its hardly working."
Despawning beers with Q was a nice Quality of Life feature and I would appreciate having it back.
remouve the "yeah yeah rock and stone" line
Make the OC rng-timegated grind a bit easier because it gets harder and harder to get the one you wish for with each added oc/gun/skin
put the promotion bug back, unironically, such a heavy timegate on getting overclocks is really bad.
new achivement that i find personnally both funny and wtf why isnt it there already : haz 5 triple lentgh and complexity completely drunk
edit : the achivement could be called :
"management dissapointement"
or
"he said i wouldnt do it"
"Remember to eat the mug for good luck!" I thought this was a feature not a bug. All the dwarves I know always eat the mug but I guess not anymore
When a dwarf is drunk, and they salute, add a line that is:
Stone and, ro- ROCK
Allow beast master to tame lootbug. dont ask why
Put the OC missions unlocking after a promotion as a permanent feature.
- The only missions I have left are promotions & weekly missions/Deep dive having the OC mission unlock after a promotion gave me something else to look forward to and more of a purpose to be playing rather than just jumping in to do random missions until I hit the next promotion.
Chat/Text filter would be appreciated. For the most part this community is splendid but I've seen far too many homophobic and racist chats along with questionable server names and descriptions. Mining should be for everyone! Rock and stone!
Cosmetic collabs with other games 😎
please let us pat the turrets like we can with the lootbugs!!!!
Let us pet Silicate Harvesters
make the desktop icon larger res
Name: Long Legs
HP: Same as grunt
Speed: same as slasher
Armor: None
Attack 1: Flinch Slap:
Standing two grunts away Long legs hits player causing them to flinch. This stops attacks and abilities for 0.2 seconds.
Attack 2: Double flinch slap:
When standing over a dwarf it will attack more often causing more disruption.
Behavior: they like to hide with other ceiling crawlers then attack safely with their extended melee. Often they will stand over a dwarf so if they die their acidic blood slows and damages anything under them.
A heavy dumb-fire rocket launcher for the gunner class, like the M202 FLASH.
Aesthetically it fits the role, and functionally it could provide greater damage and AoE than the other weapons, at the expense of fire-rate, reload time, and lack of lock-on ability. This niche is something I've been looking for in the game for a little while, and it would make the eradication of hordes of grunts and nibblers a lot flashier.
This weapon needs more representation, pls.
Lots of love and kisses, rock and stone,
me.
make games where our assigned mission (that one with the spot marked on the map) is on top of the server list in the terminal
Promoting should reward you with an overclock or reset your weekly core hunt.
Selectable Today's Special:
Since you can re-roll 'Today's Special' by simply disbanding the team, why not make it, so people can pick whatever buff-beer they want. In my eyes, having to reroll is an outdated gimmick and doesn't serve an purpose. It would save the player so much time, when they can simply order whatever they want, right from the get-go.
A perk that lets you duel wield picks
Personal Music Player (PMP)
A terminal in each miner’s dock, it would allow a player to set up a “playlist” of in-game osts (complete with track previews) that a player could select to be played- some players may want to hear certain songs over others while mining (my personal favorite is A Distant Terror), you could also go back to normal rotations by clearing the playlist
alSO can we add the soundtracks to the bar jukebox I feel like that would be pretty cool
Okay ik this sounds a bit….. excessive but :
Haz 6 : the den.
A new primary for each class plus a new grenade. for driller that is a Tesla gun keeping up the theme of driller doing elemental damage. It will have the ability to chain between enemies and shock them. He will get a napalm grenade. engineer something like the fuel rod cannon from halo. And he also gets a new grenade that deals little to no damage but does high knock back. Scout gets a new burst fire rifle. He will also get a acid grenade that damage over time and breaks armor Gunner gets a slow firing cannon. He also gets the fear grenade that was in the games files for awhile.
Give nemesis a weak spot on it’s arms when grabbing someone, breaking it will release the dwarf
Have the option to restart the weekly core hunt with an additional mission added in, adding up every restart to a cap. Either they're specific mission types or missions with one or more warnings attached like in the season assignments.
Give nemesis more bits to shoot off/break and give it more attacks with clear telegraphs, a eye laser for example,
make the Power Station have a banging sound when the things collide, its basically silent rn
New Archievement: "Certified Greenbeard" - Fail an over hour long mission on Hazard 1 (inspired by me and my friend today)
New Achievement: "Supremebeard" - Complete a haz 4 (maybe 5) mission without dying and without any upgrades
Remove the OCs Turret EM Discharge and Turret Arc and turn them into gear mods that go onto the Stubby (or make them mods for the turrets) similarly to Turret Whip on the Warthog. I understand that people think they are effective OCs but I don't see the appeal of massively reducing the effectiveness of the weakest of the three engineer primaries for such a small upside (not to mention the friendly fire). Either rework them into gear mods or rework them altogether to have less of a downside. It just kinda sucks that the only two unstable Stubby OCs are turret related and make the weapon preform worse.
when dwarves perform the two step dance, add actual snapping sounds for their fingers
With the new patch we no longer have the ability to easily get rid of unwanted beers. Before we could use the bug to delete beers, now we have to jump in the hoop and suicide, which takes much longer. Can we get an option to get rid of unwanted beers?
A perk or something that gives increased weapon switch speed
Not to be a dead bug, but having something to replace the OC reset glitch would be nice. Kinda took the wind out of my sails when I heard it was no more. Whether it be a way to get a larger quantity of cores or just a way to be more specific about the ones you get. For my first 350 hours of gameplay I was looking forward to playing with a specific overclock, and without the overclock bug it may well have taken me an additional 100ish hours and months of time to get the overclock I wanted.
More assignments after player level 100. Like every 10 blue levels you get an assignment for a random cosmetic core or something. Or make the weekly priority assignments daily instead because they barely give anything anyway.
Please just something more productive to do than joining randoms for pointless missions after doing the 2 hours of weekly stuff.
Being able to shoot out drillers drills to do damage to enemies or mine forward
Failing to join a lobby should no longer kick you and have to fully re-load the space rig. It's super annoying when trying to join deep dives
New OC for the Crispr: Dreadnaught Spit.
Fundamentally changes how the crisper works, now shooting an arching ball of fire instead of a stream of flame, dealing a wide radius of AOE damage and (obviously) fire. Flames stick for their usual amount of time.
•Significantly lowered ammo and mag capacity (as you cant use the crispr like usual)
•High increase in damage and instantly ignites any targets hit by initial blast
If ya want people to have a meaningful play experience and not just jump on for 2 hours once a week, run out of stuff to do and give up because of a grind. Maybe you shouldn’t be getting rid of one if the best new features of the game. Just look at the reactions to the patch note post.
-Also would like the disarm fall damage bug to stay too because tech fun and has risk for reward but that makes sense to remove.
Achievement idea: God's Oiliest oaf, achieved by drinking 200 oafs in a row
Loot Bugs Anonymous support group
Put blank cores into the next season pass
but hear me out, allowed to hold two beers, at once! (different ones of course)
Pleease make drunkenness randomised so players can have a drinking competition to see who passes out first.
And make more icons for loadouts please
I know this is nothing new but Double Barrel overclock need a rework. It could go like this if developer want boomstick to become classic horde shooter Double barrel shotgun.
- Double Barrel (stay the same)
- More ammo
- Faster reloading speed
Make "Deep Dive" count as missions for Season Challenges(daily).
Return Q to remove Beers a actual feature, seeing as i dont think everyone wants to drink leaf lovers.
And you know how there was the weekly core hunt per promotion reset, how about making that a small feature, like each promo you gain like 2 blank cores maybe even 1 just to make the core grind not 22 weeks STRAIGHT (Roughly 5 months)
To Extend on the Return Q to remove beers,
i dont mean to make it so you can delete everything just trashing unwanted beers. because well there is always gonna be one beer someone isn't drinking so you can order your beloved drinks .
and on the weekly core hunt promo reset, i do think taking that edge off the extended grind is something atleast more enjoyable than dealing with 5 months STRAIGHT of waking up to grind cores to get overclocks that are 90% of the time not for guns you use.
and yes i'm this peeved i made a suggestion
bring back the ability to remouve beer this would be a great QOL feature for when someone don't drink their beer and the promotion reset because it made the grind so much easier because it's boring coming every week play for 2 hours then repeat or maybe promoting give blank matrix core depending on the rank like 1st promotion give 1 silver give 2 gold give 3 etc and maybe it cap at 4 core per promotion it's a nice reward for player dedicating this much time into the game and it will make the grind so much easier
if you can't rehad the promotion glitch or the free matrix core for each promotion then you could had a special modifier that when you finish the mission you get 1 blank core you can only get 1 core per day and you need to complete it in Haz 4 or 5 this modifier can stack with 2 other modifier so that you can still get "double modifier" mission with this
- Reintroduce the concept of removing beer from your hands in an more official way with a trash bin next to the Rig's bar that you can press Q on to remove said
leafloversbeer.
I had this idea. Its a mission type called like. Crash landing or something. And the general idea of the mission is. you choose the mission it isn't just some random event the Escape pod "crashes" while going to a cave. And the area you crashed into is a super nest. In the super nest its a constant wave with little down time.
Whats different is. Your radio connection to mission control is broken. So you can't call down nitra intell you fix or build a radio transmission. maybe you crash in like a old Drilling mission. And you need to fix the old and broken drill dozer to make a radio connection so you can call for an escape pod. (Having the "crashlanding" mission in a old drill mission would be cool. As the glyphids saw it a perfect place to make it a nest or something since they see it a safe place the dwarves won't come back to. Idk
Anyway. You get the radio transmission hooked up. And mission control works with the team traversing the old cave system sending down resupply pods after every "wave" and you get to the next cave and set up the next thing idk and at the end of the mission you face a boss. Like a dreadnought but its a "Nest Queen"
This mission would be super cool in my opinion and its still within the parameters of possible in the game as. "Where do all the glyphids come from" and maybe the nests have a harden layer the ship tried to drill into and thats what caused it to "crash". I'm not sure. I know this idea need polishing but its a cool concept. (Maybe its a season mission? Like Sabatoge missions)
Man, I just want a way to earn Weapon OCs or preferrably Blank Matrix cores faster. It's so difficult to explain to my friends, why I can Rocket Jump or why I have a Nuke.
:(
i know that keeping the core hun assignment reset on promotions suggestion was made already, but i just want to bring my own though why it should be kept.
well, that bug introduced a level of strategy we had to take into account while picking assignments.
"what day is it? wednesday? what level are my dwarves? did i do core hunt yet?"
without it, the experience will be streamlined, but not as exciting anyymore.
Whenever a dwarf leaves a game or is kicked, he should leave behind something similar to the lost pack model. Instead of some odd stone sphere.
Abyssal deep dive
A deep dive with an endless amount of stages with normal rewards (maybe further on the oc is achieved every second stage idk) which resets weekly or every 2 weeks with the goal of getting as far as you can (also extraction button if players think they cant get any further)
mission idea: navigate and research (pun on scout old name and search and extract a scraped mission type) in this mission you art tasked to explore a cave to find an interest point like a Dreadnaught cocoon or an amoran heartston or morkite literally any other mission primary exepct for corporate sabotage and salvage because I don't think that drg need to send dwarves to find those once something has been find the drop pod can be send and the mission can end
Got another
the DROP button
Upon pressing it you get dropped into a newly generated mission for you and whoever else presses it(this is for when you finished assignments/dd/edd and dont know what to do(or just drop them into one of the existing missions from the cycle))
Mission idea: have one team the miners and the other team of gyphid dreadnoughts that are less powerful and that command a swarm of glyphids and the objective for the dwarves is selected randomly ( versus mode from left for dead 2)
Scout skin with robotic legs
Ooh this one could be nice, imagine a new game mode called "expedition" or something similar which allows you to relaunch a new mission while in the drop pod, basically launch a new mission ( like the deep dives style) but from and in any mission,
Like the deep dives you could keep the same amount of ressources and once you head back to the space right you would get all the exp and gold,
No more multiple loading screen and it allows you to create your own little deep dive!
make the Breach Cutter projectile (and related visual effects) use the glow color of the paintjob you have equipped
Supporter users should have a golden seat in the drop pod 
Turrets: Most people use gemini with defender exclusively .merge gemini with defender (Defender) and mk2 with hawkeye(Archer). Buff mag size and reduce turret whip cooldown for Archer to provide a long range artillery piece with less babysitting.
Engineer Turrets should be able to be petted similarly to Loot Bugs and Pog Plants (Perhaps some funny voice lines as well
)
Revert the changes to the Core Hunt from the last update, integrate it as an actual mechanic to reset that weekly when a player promotes a dwarf.
It does not affect me by this point as i got all overclocks 800 hours in (1500 now), but that fact alone that new players must expect 600 or more hours to get all equipment is entirely unreasonable.
chat messages should be color-coded based on class
pickaxe mod idea :
faster builiding speed, more reach, faster swing, 20% of scaring the glyphids, more stun chance,.....
Nope
an idea for lower hazard levels:
make bulk and crassus detonators spawnable on them, but have their hp reduce everytime they do the exploding move.
this way newer players will have a way to ease in to fight with it
Subata mod change: tier 2 damage gets merged with tier 3 damage, in place of a 150% armor break, making it more consistent at killing grunts without shooting them in their little ugly beans
New dance move: the dance from Little Big's Skibidi Pa Pa
To make it a bit easier on newer players starting out on their overclock grind and due to the massive amount of overclocks in the game at this point you could be given a certain number of blank matrix cores per promotion. This would enable players that play a lot to gain overclocks faster instead of having to wait for weekly resets.
Pinging something (ex. Big mushroom, compressed gold) on solo will say the funny instead of just telling bosco to light it up. (Bosco still lights it up)
A misc. idea: What if you expanded the Space Rig to include where Mission Control was. Then you can go up there and constantly annoy the living heck out of him while you wait for your friend to be done changing out mods and overclocks. Or when you just want to annoy mission control.
A new creature: the beer bug
This bug eats beer ingredients to sustain itself (only in lore, not gameplay) and is attracted by the smell of alcohol, since overripe fruits produce it.
Because of its diet its flesh is highly intoxicating.
This also means that it is attracted by dunk dwarfs, since they reek of alcohol.
The more you drank/when more drunk dwarfs are present it is more likely to show up during a mission.
Eating its remains allows players to stay drunk during an entire mission, where they would normally already have gotten sober.
Many fine dwarves have already unlocked all the perks, so why not have a final milestone or perk that just exchanges perk points for credits. It would give a use for perk points after you’re done using them all.
Can management please call the ghostbusters? I feel like there are more and more horrors popping up in the caves by the hour
I really wish there was a poker game in the rig, where we could wager blank cores, the minerals for building things, and money with each other. It'd be a fun way to do something with all those things after getting all the OCs.
Having an individual setting for party chat audio in game would be nice. I currently have to dial down everything except master volume to be able to hear my teammates in the squad voice chat
Voice line idea for driller. When throwing an axe he should say “Kiss my axe!”
i wanna see the ability to add more players but they get to "POSSESS" one of the STEVES. or even some "play as a trained steve" missions where you send the tamed glyphids to scout out new areas and stuff!!!
Additional Tier 5 mod idea for the Drak:
Swarm Muzzle - Pressing reload now toggles between normal firing mode, and "shotgun" mode. The shotgun mode shoots 9 projectiles at a time (thus costing 9 ammo) and generates 9x the amount of heat and with a 0,15x or so fire rate modifier (so with the base 12 rate of fire, this translates to a fire rate of 1,8 for the shotgun mode)
I would love the addition of different voices for our dwarves and the option of switching between them, but understandable if this would be hard to fit into the files and everything
the "why is this so fun" line should be able to play when slapping gunk seeds
For god's sake, give us a little bit more info on the mission join screen regarding what loadout is on a given preset, beyond 'your dwarf is holding a shotgun of some kind :)'
I often find myself trying to guess what i had equipped on a preset, then finding out I had previously switched it to a completely different secondary because all it shows you is what your cosmetics look like.
While we're at it, switching weapons on the mission join screen would be quite nice as well
More load out slots
Load out copy/share, with separated copy button for Appearances (Dwarf and Guns), so you dont need to tell what to take, just link your load out/Appearances, or your own when you make new load out slot.
rather than forming hot rock, meteors landing in the Glacial Strata should leave a gradually widening hole, with a visual effect of massive amounts of water pouring down as it melts off the edges
Once you load into the game your dwarf will have a nightgown on like he just woke up and if you wear it onto a mission mission control will tell you to get dressed next time you come to work
New mission warning that makes maggots hostile 🙀🙀
bar fights
Here's an idea: instead of dirt walls in the Glacial Strata, it's transparent ice.
A bulk lootbug that drops 100 of each mineral
Allow us to rock and stone on the mission results screen.
A heat indicator on your crosshair
Whenever you launch the game, there's that one screen you have to go through that says "PRESS ANY KEY TO CONTINUE".
Also on that screen, there's the DRG logo which is all well and good but it constantly makes this annoying electric pulsing sound. Please remove the sound, it doesn't really serve a purpose.
When using the marker if you mark Steve they call him an enemy you should change it to say something like steve! Or my best friend
Expanding the idea:
With 2 or more dwarves on the space rig, the juke box Has a chance of playing right club music or something, and dwarves currently standing on the danceflorr enter a fighting minigame instead of dancing.
Last one to stay on his Leegs gets a specjal beer from lloyd
Infinitely re-doable assignment that gives you less minerals than the weekly but just gives people who are out of missions for the week something to do aside from joining random missions.
Imagine if any Dwarf that falls through the launch bay as the mission is starting you can see their exact character floating through space on the pre-mission loading screen, that would be funny as an actual feature unless it's already a mod
A reconnect button PLEASE, i always get disconnected RIGHT at the end of a mission
So if you don't bring back the promotion assignments resetting the weekly core hunt, I'd like to see another way of getting matrix cores. The last time I checked, it takes 22 weeks to get every weapon overclock but ONLY if you're good enough to consistently beat elite Deep Dives. Many of us just aren't that good. So then our timeline ends up being closer to 30 weeks. (I thought the promotion assignments resetting the core hunt was a great solution to the overclock grind btw, and I'd love to see it brought back)
"get this home safely, will ya molly?" and similar lines shouldnt play when depositing into the drop pod
A proper way to dump out drinks, with special voice lines for pouring one out over the launch bay or in the memorial hall (for all the dwarves left behind).
Please update your tutorials. Its not the worst, but small things like people not knowing about the map and how to use it before digging to dirt wall have caused new players I know to get frustrated and quit, only for me to show them a few mechanics like the laser pointer and the map, which allows them to figure everything out pretty easily from there when they go to the tutorial after my explanation.
Will also say that I feel that given the game is on season 3, having new players suddenly have to deal with normal mission objectives they have never seen both primary and secondary, the meteorites, and the robots gets very overwhelming.
Often when I am trying to get someone into the game they will tell me they are really overwhelmed just after me showing them the map, the laser pointer, and the tools their class can use. When suddenly there are 5 different objectives in one mission and all of them need an explanation from me, it makes it very hard to get into the game without other people especially.
To be more specific, my recommendations are to elaborate on more mechanics in the tutorial that are definitely vital, and also to put less bonus objectives and new season mechanics in the opening 15 mission long assignment every new player has to do before getting into the game proper.
Sry this was so long, I hope it wasn't too rambly and made sense.
way to place molly escape-like arrow signs to help with navigating more complex caves
a counter next to the doretta head on the space rig showing how many dottys you saved
Add a sauna to the space rig
Give Steve a place on the space rig
Mission modifier: Night Shift: You show up to Hoxxes at night and some bugs will be sleeping but if you disturb any of the big ones (praetorians and oppressor type enemies) they will roar and wake up their hive and a huge swarm of enemies will attack in addition to this dwarves will sometimes yawn and whisper instead of talking
money pit. add a money pit where you throw all your money into a pit and also there's a leaderboard for who throws the most money into the money pit pit. this is drg so the pit should lead to space.
I'd love to see RTX added, considering DLSS is an option
Maybe a bit extra/specific, but it'd be helpful to use a companion site or app that displays what the next few hours of available missions are going to be. Nintendo does something similar with the rotating stages in Splatoon, and I find I'm more likely to play if I know there's a rotation I prefer coming up during the time I'm able to play
Wouldn't mind seeing overclocks price be taken down a little bit. I'm sure when you've played the game so much, resources do not matter, but in the early endgame, they are just extremely costly to purchase
1 new over clock for driller, engineer and gunner so all classes have an even number of overclocks.
Add a "Mimic" bug, that disguises itself as a loot bug, but grabs the player and runs off with them if they get too close.
Not too sure if this is already in and I haven’t noticed but infighting. Rockpox fighting normal bugs, Rival tech fending off swarms. Dwarfs obviously take priority as the most dangerous things in the cave system.
Pros
-feels like a real ecosystem
-fun detail
-lore stuff
Cons
-hard to define what should fight what
-overall useless without making it op
Appearance for tools and maybe grenade(one for all type for class)?
Skip button when making Overclock.
Really, when you have over 10 cores and you start forging them all, its take eternity, we are dwarf, but not all of us can live that long.
I have to do my graphic settings again whenever I open the game. Anyone have advice for me, or is it a problem of the game?
A slightly-rare "Iron Lootbug" that has a chance of appearing instead of a regular one. The Iron Lootbug drops exclusively Nitra, and a decent amount (30-50), but it is immune to non-melee damage, so if it's on the ceiling it may be tough to reach and takes time to crack open.
have the full gas mask not remove armor
have eyewear, hats and facewear be separate
maybe try to get a collab with team fortress 2
sell every type of the DRG mugs irl and make it good quality including the 2 supporter mugs
Exapnsion to the idea: have molly's ascape router poles be connected with a laser, same way as a hacking connection is being displayed. Maybe also add a curvy pattern to it that shows which way to go
Example:
What about the dwarf's damage history? Every time a player falls, he will be shown the history of the damage he received in some part of the screen. It's just that sometimes there are TOO many things happening on the screen and you don't understand what killed you in the end. It would be informative to find out such information in order to avoid similar situations later, or at least to know who to crush for this fall.
If you throw an Enor Pearl into a collection point, it gets deposited and plays a basketball net sfx
Is it possible to upgrade the mission selection terminal to display the current minerals you have in your collection? When you are selecting missions just to grind for a certain mineral you will easily see what minerals you are lacking for an upgrade without exiting and running all the way back to the equipment terminal.
Pickaxe customisation should have a drop down to auto equip an entire unlocked set
customisation menus in general should have a copy paste so i can easily format my looks or guns across all 7 loadouts
loadouts need more icons, that look more obvious as indicators
What if falling on gliphids from great heights would damage them?🤔
Suggestion: Add the “switch to weapon after using grappling hook” to the equipment terminal so it can be used on a loadout-by-loadout case.
Can the game PLEASE not kick me out of my own lobby and back to loading when it fails to join a session.
I legitimately alt-f4 the game out of frustration because of this poor design.
how about making nydocite breeder not able to clip through wall? without scout it took us quite the pain to take it down
Some kind of a powerful, (minecraft warden-style) entity (perhaps floating) that would spawn at the beginning of the mission and aimlessly roam the caves until it hears any sound (that would include:
- dwarves shooting, using items
- dwarves, creatures walking on solid ground
- any creature, dwarven or rival voiceline, a roar for example
- creatures and rival robots spitting/shooting projectiles
- explosions and bullet impact)
Making a sound within a certain radius of the entity would make it immediately attack or shoot a projectile at that location, potentially killing another enemy.
The differences between it and the Spitball Infector and Unknown Horror would be: - the entity not having an active/sleeping state
- the entity attacking anything, not only dwarves
- the entity not actively pursuing dwarves or trying to interfere with mission objectives
- the entity being mobile
- the entity not reacting when shot at from far away
- the entity being killable
- the entity being able to spawn on any mission without warning
i always felt that i always had my type with what gun id choose for each class, without even testing them before.
this fact was not helped while completing assignments for them, which were just a chore to get something unlockable.
what i propose is that we obtain the gun after the 2nd assignment (dissapears if we try to cheat and cancel it after getting it)
and the third mission would be a specified map that would help see strengths and weaknesses of the gun in mind.
(i know that would be resource heavy, but just hear me out)
As a big tryharder always H5+ 4 players with 500h of DRG :
Here some of my suggestions for next patch about gamedesign/gamebalance
Gunner
- Zipline is actually really slow when you ascend most of the time you'll pick the speed bonus perk instead of the fall dmg resistance. I think the ascend speed (not descent speed) should be buffed (not acceleration)
- Coil gun is still underwhelming with most OCs, take too much time to reload (even with perks) when the gameplay is still very specific. Hellfire is the only OC that make it kinda strong against swarm but that's all.
Driller
- Sludge pump "better air pressurizer" perk makes the acid bubble goes higher from where you aim and can often make your shoots miss on an obstacle/ceiling when you aim under it. Should boost speed/acceleration but no make you shoot higher.
- Subata needs revamp full auto or multiple shoots, it asks too much click and is not really efficient atm when you don't play fire builds (still cool against macteras but that doesn't fix the spam left click problem, the auto OC should then also be changed)
- Springloaded ripper is the most weakest grenade of the driller due to its situational effect, should do less dmg on friendly fire and maybe could deal more against armored ennemies and boss.
- Colette wave cooker should do bonus damage against robots, it's lore-friendly and will actually make that secondary a little more consistent because it's actually not that strong alone especially with sludge pump (even with Contamination OC + Poison proc the dps is really light for how much time/ammo you spent)
Engineer
- Plasma Burster grenade deals good damage but need actually more aim and more experience to be efficient than other grenades, also Engi is lacking electrics procs for many bonus on electrified target (others engi weapons) maybe it could also electrified targets.
Missions
- I have the feeling that most people are bored of Escord Duty when they've to refuel cell. So often some will just not do it or take years to do it. Maybe the laser should goes further and be a little more efficient. The mission is already long enough.
Monsters
- Preatorian spit shoot through walls/obstacles and the hitbox is also wider than the animation, it's actually the most frustrating death in the game imo.
Overclock
I didn't talk about specific OCs because there are obviously a lot of them to be changed and I think most players/devs know already what is kinda weak/not played.
I'm sure I'm not the first to suggest this, but I gotta bring it up again.
You guys absolutely need to give us some official DRG mug merch so we can enjoy a stout in game and out of game
Rock and stone!
In industrial sabotage when fighting caretaker, let Lok-1 lock onto the corners that you have to attack to reveal the eyes.
I hate having to do complex angles just to hit it.
Additionally, for very good reasons
Let Lok-1 lock onto Scout, Karl would be appalled if we let this glaring inconsistance in our targeting systems for the Lok-1 stay.
In-game Friend and Block system
If crossplay will be added, it'll be pretty difficult to add someone on console to friends on steam (probably got suggested a bunch of times already)
If you'll block someone, it won't let you join games with that elf you met or let him join yours
we have one of those already, its at the top of the drop pod
Sometimes when you heal from getting a resupply, voice lines mentioning red sugar will play. I say remove those voicelines while taking resupplies because it doesn't make too much sense.
The ability to clear all notifications in terminals. Clicking through all the weapons for a class recolor sucks and messes up my loadout sometimes.
If there could be a mission log, or way to view past missions. That would be cool
A water biome. Someone suggested it before with a mission like on site refining.
I have an idea as well. But. PLEASE add a water biome I know it would be Alot of work but it would be so fun! It would 100% working the way Hoxxes is, as there is the salt pits. Dense bio zone. Fungs bogs, and Azul wilds. A mostly flooded cave would be super fun to explore for missions. Add some swimming sorta stuff.
But, if this biome was added things such as on site refining could have a sub type called On site drilling or something with drill rigs that's water specific.
You could also add a escort duty variant that's a boat. And insted of repairing the boat well maybe you do you add a "bailing it out" function as well. The boat stops if water are in the engines.
You could also add some new enemies. Water based glyphids.
i would really love to see driller's HE granades having their dig radius increased. Seriously, in the description it literally says "used to remove dirt" but the explosion is tiny. I really want to love these nades and i think they're almost there. with a bigger dig radius, it would act as a great utility option for drillers to bring if they feel like they already have enough single target and swarm clear potential, and timing a granade to perfectly explode on a vein of nitra in the ceiling sounds really satisfying~
Rocky mountain could double the radius of sand dug on sandblasted corridors specifically, since it doesn't do anything there right now.
I feel like the Silverfox and Ancient hair colors should have variants for each different hair color (as both of these tones are only applied to the brown hair color)
unless dwarf hair gradually goes brown and then white as they get older I feel like it would be neat to see graying in other hair colors too
One message removed from a suspended account.
rare mission control voice lines when you try to call resupply without enough nitra
There's a number of voice lines that don't make sense to have in the game considering the dwarves are supposed to be veterans at their job (i.e., "The MULE is for depositing minerals!" as if the crew didn't already know that). I get that these lines were designed to tell the player directly how the game works, but I think rewriting some of these lines might help make it feel more organic without taking away the utility of the pointer callout. An example to bounce off the MULE line might read like, "Make sure to deposit, lads!" It still tells the player the MULE's purpose while also not being completely blunt and expository about it.
Please pull a page from Sea of Thieves and let us sleep in the beds, and wake up with the press of a button. Maybe have another dwarf interact with whoever is asleep to tell them to wake up.
please remove collision of pumpjack pieces, like bruh what is this
Each mission requires 20 energy. Each player has 160 energy, with 1 energy requiring 8 minutes to regenerate. Deep Dives take 30 energy, Elite Deep Dives take 60 energy. Energy can be topped up via microtransactions.
Be able to equip hospital gown
add the wrist blade from star wars commandos for driller
honey bee costume for scout and bee hive costume for molly
Mobile game strats
grey out the completed milestones sets. just a little QOL for me, who likes to checks whats left of each category
Subata 120 improvements
The following changes could make the Subata 120 a more fun and interesting gun. currently it lacks build variety and meaningful choices in its mod options, this suggestion seeks to remedy that.
Increase base ammo to 200
Increase base Damage to 13
Decrease base magazine size to 10
All other stats stay the same
Total damage (ignoring T5A)
With Acid tipped bullets:
With ammo mods total damage is 3600 (was 4284)
With damage mods total damage is 3400 (was 3268)
With neither total damage is 3000 (was 2408)
Without Acid tipped bullets:
With ammo mods total damage is 3120 (was 3780)
With damage mods total damage is 3000 (was 2924)
With neither total damage is 2600 (was 2408)
Subata mod changes:
T1
**A) **Expanded ammo bags: +40 total ammo
B) High velocity rounds: +2 Damage
C) Pinpoint accuracy: -100% base spread, -50% recoil
T2
A) Hollow Point Bullets: (Base Gun)
B) High Capacity magazine: +10 magazine size
T3
A) Supercharged feed mechanism: +2 Fire Rate
B) Quickfire Ejector: (Base gun)
C) Recoil Compensator: (base Gun)
T4
**A) **Hardened Rounds: +300% Armor Breaking
B) Blow through Rounds: +1 Blow Through
**C) **Acid tipped Bullets: (Base gun)
T5
A) Volatile Bullets: (base gun)
B) Shatter Shells: Killing frozen enemies has a 30% chance to shatter (killing) other frozen enemies of medium (grunts) size who are within 5m, killing large (pretorians) frozen enemies doubles the chance for this effect to occur.
C) **Toxic Reactor: **Shooting enemies who are affected by corrosive or neurotoxin has a 100% chance to stun them for 1.5 seconds.
I'm unsure what the tier 5 mods for frozen and gooped enemies should be, I wanted to avoid suggesting similar effects to the Wave Cooker or Plasma Charger (such as temperature shock or effect spreading). The ones I went with in this suggestion are the most unique effects I could think of, not necessarily the best ones.
Overclock Changes:
The Unstable overclocks all are fine and are good options, but the other three overclocks all feel a bit underwhelming, and feel like overclocks that are only there for you to take if you don't like the unstable ones. Here are some suggestions to make them better (that also make them pair better with my suggested changes for the base gun).
Chain hit:
Make it either a 100% chance when hitting a weak point, or have the overclock occur when a creature is hit anywhere, instead of just weak points.
If you want to rework the overclock completely to make it a more enticing and fun option. Change it to: Shots that hit an enemy ricochet into a nearby enemy within 10m, it then has a 60% chance to ricochet again repeating the effect, can ricochet up to a max of 5 times. If you go with this option you probably should add a downside and make it an balanced. A good downside could be -3 damage.
Homebrew powder:
Increase the random damage range to x0.75 - x2.0
Oversized magazine:
Change the mag size bonus to +100% (Double magazine size), cause an absolutely massive magazine is funny.
If Blackreach Blonde is active when the drop pod drops, I'd really love for the music to continue during the load screen. Please don't kill the vibe on my party pod
**Overclock idea for breach cutter: Repurposed tech: repulser field. **
Repulser field is an overclock that exchanges your high damage plasma cutting blade projectiles for a more utility focused rival tech repulse field.
(Still working out the balancing kinks)
On fire, launch instead a rectangular field similar to that of the nemesis in the direction you are facing. Upgrades such as the tri blade upgrade for the breach cutter simply increase the vertical size of the field.
Damage is significantly lowered and since the glyphids are so well grounded it doesn’t repulse them but simply stuns them for a bit, exception being swarmers, shellbacks & flying enemies, which get flung the other way (swarmers when jumping, shellbacks when rolling.)
The repulse field blocks projectiles from all sources, and melee attacks from sources such as stabber vines, protecting the dwarf behind it from harm. If the repulse field happens to take too much damage, it will be destroyed.
Utility: bouncing other dwarves.
Need a boost up to a ledge but are out of platforms? Launch that driller up there, or catch teammates with a staticky parachute! The repulse field allows you to send other dwarves (or even yourself) bounding off into the direction the field is heading. Can be used to escape a pinch, or even move materials like enor pearls, compressed gold, small chunks of minerals, etc. move them around like a snow plow!
(If the bouncing effect against dwarves becomes too problematic for leaf lovers sabotaging their teammates, it can only work when the dwarf is in air, or have a significantly reduced effect when on the ground. )
I imagine for better fleshing out the mechanics of this it could be turned into its own engineer weapon, (maybe even a replacement for the platform gun if its utility was ramped up) but i figured it could also work as an overclock for the breach cutter.
Edit, clarification of what is blocked specifically.
Emotes and an emote wheel, with emotes being aquired trough the battle pass and cosmetic tree.
Remove the cave leech cluster warning and make clusters randomly generic, so people always need to look out for them. the warning is, after all, useless when the leeches are dead anyway and nothing the team needs to be prepared all the time for when they defend some area.
increase the zoom of the m1000 when using supercooling chamber. Nice
We need a bad sunburn skin color.
Give (half) reward, if Host disconnects, its stupid when you mined a lot of minerals and plants, and host dc for some reason, and no one get it, even half.
Some lines:
"Just find some more nitra." (nitra count is not 0, but not enough)
"No, we can't send it down for free." (nitra count = 0)
"Just pickaxe the bugs." (more chance to happen during a swarm)
"Just tell your engineer to deal with it and get ECR" (only when Engineer is ingame, has Lok-1 equiped, and has below 30 ammo)
"Perhaps you shouldn't have tried detonated your scout, then you'd have some explosives left" (only when Driller is ingame and detpack count = 0)
"Did you forget to mine some nitra?" (nitra count = 0)
"What are you doing with all of those ziplines?" (Only when Gunner is ingame and have used 10 ziplines)
"Perhaps you've forgotten how to get supplies, you send us nitra, we send you supplies. Now get to it miners."
"I think you overestimate how much you need the flare-gun." (Only when scout is ingame and flaregun ammo count = 0)
"Maybe if you stopped pointing at mushrooms and started mining, you'd have more nitra" (Only after 🍄 MC dialogue)
"It doesn't matter if you're rich, you don't have enough nitra." (Only after
MC dialogue)
"Double the turrets means double the ammo" (Only when Engineer is ingame, has gemini turrets, and turret ammo = 0)
"As much as I'd like to send you some supplies, Management has decided that it isn't cost effective to send supplies for cheap."
"You must acquire additional nitra" (when you need 10-30 more nitra)
"You'll need [X] more nitra team." (when nitra count is not 0, but not enough)
Driller lines when he explodes Scout:
"Hee hee haw haw"
"Got you, you slippery bastard"
"Try zipping away from that"
"You should've chosen another profession"
"Maniacal Laugher"
Scout lines when he gets hit by Detonator (maybe when he survives?) specifically:
"Hey, quit it!"
"Why do you keep trying that?"
"What did I ever do to you?"
"I doubt you'd like it if I'd shot a flare at your face"
"Watch it!"
"It seems that the chances of me getting blown up increases exponentially with every driller in my team. What?" (If player drank smartstout before mission)
please please please, add something that allows you to attempt to reconnect to a lobby if you lose connection, im so tired of "lost server connection" on like an hour long elite deep dive.
bulk detonator's death windup sound shouldnt drown out the bulk detonator kill lines
it makes them really unlikely that players will ever actually hear those lines
Deep rock galactic movie with Dwayne The Rock And Stone Johnson voicing Karl
Deepest dark: A negative mission mutator that makes all light sources severely diminished (flares, headlamp, refinery floodlights). Give the mission a more horror-esque vibe.
Lloyd serves special bar snacks (fries, house chips, wings) that have more fun effects and would also cost beer crafting materials.
I think that beers should have more of a lingering vanity effect on the dwarf for the entire mission, based on the last 2 or three that the dwarf drank, like, if the dwarf drank the cold beer, they turn blue for a few seconds every once in a while, if the dwarf drank smart stout, they say something smart about the mission and possibly ask some questions. "Hm, I think that we might want to be concerned about why we need to gather the- What was I saying again?" For the egg hunt
Additionally, if the dwarf is tipsy on the mission, have their voice lines slur a little bit and be a bit louder, like a tipsy person! If the dwarf is drunk as hell, add some new voice lines that they'll say randomly.
"Ah, Ahh Luv yoo man" (When dwarf is shot and drunk as hell)
"NEXT ROUNDS ON ME!" (When player presses [x] when moderately drunk
"HEY, HEY, SHOOT AT ME AGAIN, I THINK I CAN DODGE AGAIN." (When dwarf is shot and super drunk as hell, probably after drinking blackout stout)
This will add a bit more fun, small little details and vanity effects, and reasons to actually drink the beers. While it IS fun to drink the beers sometimes, it isn't really worth it.
i think you guys should add "Dogtags" with random names or names of people who funded the making of this awesome game as "fallen miners". you would get these "Dogtags" whenever you find those armor pieces out in the levels that you get the extra cosmetics from. that or they could be an entire mission itself to "retrieve the remnants of your fallen comrades". afterall the motto is "no dwarf left behind".
Rare chance for a stowaway fester flea to appear inside the space rig and start flying around until it gets stuck in a vent or smacks into a window and dies.
Add a pirate hat
I know a healer has been suggested and turned down, but could we get a stem pistol? Like an infinite ammo pistol (charges over time, like 10% every 5-10 seconds) each shot takes 50% (maybe have an upgrade for 33%) of the charge. Heals say 20-25. Does NO damage to enemies. Can heal yourself or shoot it at a teammate. The mission to unlock would be find four pieces on certain missions (like pickaxe pieces) one piece on each dwarf and it can be used on all four classes (can only be found on haz five missions). Replaces your secondary weapon.
add skins for the class-specific tools (especially the power drills)
Be able to pet the Mini Mules
An idea for the 5th tier for the Driller’s drills.
Basically an ability where you can boost forwards really quickly, but at the cost of 8 liters of fuel and overheating the drills immediately. It would also depend on how much heat you have on them. So if you boosted near the end, it would not go that far.
I think this would give more use to that “overheat time reduced” upgrade.
After a week of playing DRG daily its really giving me eye strain… hopefully there's a version/settings to turn down contrasts and the lowest of dark and brightest of bright really tricking my eyes to work extra hard
ie: salvage uplink phase with the dome flashing is the worse offender for me
add a bit of story for the players to figure out about Karl, e.g writing on the walls of certain biomes in glyphid juice
I strongly dislike that the promotion doesn't reset the weekly missions anymore. This was a strong reason why I might play the game for an extra 4-5 hours during a week. Im very bummed about this, and I really hope it gets changed back
Take inspiration from Marvel Snap's token shop, and give the Forge an "overclock black market" that we can use once per daily reset to outright purchase (no blank core required) an overclock for a low (cosmetic), medium (clean), or high (unstable) mineral + credit cost. If an overclock a player wants appears but the player can't afford it, then the player can "lock in" (flavor: put on layaway) the overclock so the shop won't cycle it out until the locked in overclock has been purchased or had the lock-in removed. This would act as another method of obtaining OCs while also acting as a "pity timer" and another method of rolling the dice on obtaining overclocks.
Separate pools for primary and secondary weapon overclocks with distinct icons in the core infuser interface. The addition of new weapons over the past few updates has made it considerably more difficult for newer players to get their hands on the specific overclocks they want.
Hi! I'm a new player, sorry if this was mentioned before, but if it would be so cool if we could change the avatars for our dwarves! Maybe we could just unlock and collect them like we do with other cosmetics.
Have drop pod rework to choose a better landing spot… No body have time to plan make a path up there when hoards bugs are coming even zip line isn't safe when trijaw can just knock you down with one hit and there is no way to dodge it on the line
Is level 4 solo arquars mission bugged? Because ennemies spawn is really a thing in it... Waves, waves, waves, oh, a horde alert, waves, waves, waves, horde alert, etc. Just lose after 32 minutes mission. 'cause no ammo. After taking a WHOLE supplies pod. Can you do something, like, dunno, more time between waves? Could be appreciated.
It would be good if the scout could do more for the team like for example pull other players towards him with his grapple and to prevent griefing the player that is being pulled can free them self's at any time
Someone has probably already suggested this, but I would suggest a glyphid queen event ("Die like your mother did!"), possibly where it's more like a drilldozer or mining mission where you go through a line of caves deeper and deeper into the glyphid nest. There can be 2-3 dreadnought battles defending the nest before you reach the queen, a bit like the industrial sabotage power stations. A drilldozer could also be used to help you break through the glyphid nest's fortifications. There would be unique terrain for the glyphid areas and we would get some insight into where all the glyphids are being breeded and how they have such a hold on hoxxes.
This. I would love to see weapon frameworks and paint jobs on the support tools
DRG more enemy type ideas.
I may come up with some voice lines for these creatures in the future.
Fire Praetorians
Frost Dreadnoughts
Magna Dreadnoughts
Radioactive Dreadnoughts
Magma Goo Bomber
Frost Tri-jaw
Frost Bulk Detonator
Frost Oppressor
Lithophage Oppressor
Fire Oppressor
Radioactive Bulk Detonator
Radioactive Grabber
Magma Tyrant Weed
Tundra Tyrant Weed
Radioactive Tyrant Weed
Lithophage Mactera
Frost Exploder (explodes into a cloud of frost, similar to the death cloud of the frost Praetorian or those ice bombs in Glacia.)
Magma Spitballers
Frost Spitballers
Lithophage BET-C (basically a reskin of a BET-C on Lithophage clean up missions.)
Ebonite Oppressors (worth 5 during the event.)
Kursite Oppressors (fighting 5)
Kursite Tri-jaws (fighting 7)
Kursite Brundles (fighting 10)
Tundra Nemesis (with Cryo Cannon hands.)
Scorching Nemesis (with Flamethrower hands.)
Heavy armaments Nemesis (with Minigun, rocket launcher, grenade launcher etc hands.)
When their eye breaks, they will start wildly and randomly firing off their weapons. You can also damage and even destroy their weapon hands if you shoot them enough. Even if you get grabbed by a normal Nemesis, you can break free and damage the hands using the Heightened Senses perk.
Also different variations of stabber vines. With more or less stabber tendrils.
New idea for an OMEN tower section: Burst Blast Bomber.
It shoots out projectiles similar to what BET-C fires. Or maybe it can be phase bombs. It could stop people from cheesing the fight using resupply pods.
A gun idea for the gunner that overloads the barrel and makes it shoot like a shotgun with a bigger radius and causes knockback. Something like the special powder overclock but it has overheat ( not very significant)
nerf volatile bullets. it is currently far too strong and can singlehandedly eliminate bulk detonators without assistance
Weapon ideas:
Gunner: A weapon similar to the WMG-388 “Watchman” machine gun.
It fires absolute beastly bullets made for tearing apart swarms and armored bugs.
Has a slow reload time. About as long as the Thunderhead.
Driller: A hydro pump. Similar to a heavy duty fireman’s hose. It sprays and pushes back enemies with scalding, boiling hot water.
The average player will be able to get 3-4 weapon overclock per week (without going through an elite deep dive).
That is, it will take him about 9-12 months to open all the overclocks!!!
Maybe you should cancel the changes or come up with something more reasonable?
More friendly fire insults
hell region. where the walls are nitra and the enemy count is multiplied tenfold. "the walls are nitra, meaning you have more ammo. trust me. you're going to need it."
Going in and out of the drop pod to set off the timer should eventually tick off mission control.
Obtaining OCs:
Since there was a discussion just now perhaps making promotion 5 missions long and giving 2 OCs that is specific to the class you are promoting at the final 2 missions.
This would incentivise people to promote classes and also give more enjoyment to players who enjoy the class they are playing
let me see the surfboard under my feet when i railsurf on refinery missions
adding a leaderboard to see how much people have tipped lloyd
Just like we can help teammate break free from ice, let us help teammate trapped in rockpox by sprinkling them down with lithofoam
if you have ticked off mission control with the mushroom then it has a 5% chance to spawn a "Fungal Nemesis" that is just a harmless nemesis covered in vines and fungus and it only says "mushroom"
As we know now, Dreadnoughts are lacking a bit of variety, and i think would be cool to have more bosses based on other enemy types like the Mactera and Q'noar
helo my name is lunautical and i am wonder what barrel beer (beer made of barrel) taste like
Add more weapon inspect animations in dlcs
Some new weapon ideas, 4 primaries and 4 secondaries. Full info (stats, mechanics, mods and OCs) can be found here: https://docs.google.com/spreadsheets/d/1-efmVELwhdJ4lzSM2TmXnIGLQBAq0VGViq3JJ0J6UFA/edit#gid=639583409
NOTE: Below the images are some very TL;DR descriptions of the weapons
Since the linked document above is quite a heavy read, here are the weapons' **massively **abbreviated TL;DRs, and in picture-order:
-
Driller Primary - Hardlight Ripper. Functions very similar to the Ripper from the Dead Space series. Reloads ammo over time, and with reload button you can switch between a "chainsaw" mode and blade launch mode. Can bleed, slow and stun enemies. More up close and personal than the other primaries, but has good burst damage.
-
Driller Secondary - Nimbus Bolt Pistol. Functions very similar to the Javelin Gun from Dead Space 2, semiautomatically shooting metallical bolts which deal heavy damage on impact and leaves an electric field behind it. Does not have a lot of ammo, but hits quite hard and has the electrical field to provide some moderate AoE damage.
-
Engineer Primary - Wizard Combat Nailgun. Uses a pressure chamber, quite similarly to the Cryo Cannon. Reload toggles between fullauto and shotgun mode. Can have Fire or Frost bonuses. Quite a lot of ammo, and has good utility with its elemental effects - think of it like a hybrid option of the Stubby and Warthog, and using Fire and/or Frost instead of Electric/Stun.
-
Engineer Secondary - Pinball Energy Blaster. Reloads over time, and the reloadbutton lets you customize its projectile behaviour a whole bunch with the tier 1 mods. At base it is a semiauto plasma-ball launcher, which can bounce around a lot in the environment (hence its nickname "Pinball") and also irradiates enemies. At base it behaves quite similar to the Tenet Arca Plasmor from Warframe. Think of it as a weaker but spammier and more plentiful-in-ammo Breach Cutter of sorts.
Let us save over our 'Main Save'. I have more progress on my other saves and cannot make my main save up to the same caliber.
Part 2:
-
Gunner Primary - Chimera Gun Platform. Basicly an LMG with an underslung grenade launcher (reloads over time like Shard Diffractor, reload-button instead toggles firing modes). Heavily customizable; Can even become like a sort of shotgun with its primary fire! While not as sustainable as the Minigun, nor with constant AoE like the Hurricane/Thunderhead, it is an easy to use machine, with powerful grenades at its disposal.
-
Gunner Secondary - Clockwork Machine Pistol. A unique full auto pistol. While weak, it has a lot of ammo and can shoot extremely fast, and can even shoot when its magazine is emptied (albeit slowly), can swap between normal and halfed rate of fire with the reload-button, and applies stasis on struck enemies (a unique slowdown effect). Reloads its magazine over time (similar to the Shard Diffractor)
-
Scout Primary - Winston Lever-Action Charge Shotgun. A lever-action plasma shotgun which can charge its shots to narrow its spread. Its projectiles even bounce once in the environment. Reload its shells one by one! While not all too plentiful in ammo, it's a simple, flexible and powerful weapon.
-
Scout Secondary - Dualwielded Willow Plasma Seeker Pistols. Semiauto plasma pistols that shoot as normal pistols a certain range, however, when shot within a shorter range, they utilize a bigger reticle to have homing shots (similar to Engi's LOK-1)! Good for close range battle, providing a mix of sustain and burst power. Reloads their magazines over time; The reload-button lets you toggle on/off wether you want the homing capabilities active or not (in case you want to be precise, for example).
Add flare frameworks in dlcs
Add the unused Bronzebeard bitter beer into the game, it looks so fun and amazing and im suprised it hasnt been added officially
My suggestion is a simple one.
Let the Shellbacks spawn in Salt Pits. The younglings are funny but there's no one taking care of them :(
a small chance for mission control to say "dont even think about it!" when kicking a barrel in the general direction of the launch bay
please for the cosmtic shop add armor skins to it im tired of having my outfits ruined by not having the right armor skin
Apparently exploder infestations don't increase the chances of bulk detonators appearing. It'd make sense if they did, and I think it'd also be fun.
I did some testing and looked at some more gripes with the Subata 120, so I've edited my suggestion with these things in mind.
Subata 120 improvements
Base Stat Changes
Increase base ammo to 200
Increase base Damage to 15
Increase weak point damage to 30%
Increase recoil by 50%
Decrease base magazine size to 10
Decrease rate of fire to 5
Make the sound when firing louder and more aggressive.
Subata mod changes:
T1
Expanded ammo bags: +40 total ammo
High velocity rounds: +3 Damage
T2
Hollow Point Bullets: +50% weak point damage
High Capacity magazine: +10 magazine size
Improved alignment: -100% base spread, -50% recoil
T3
Supercharged feed mechanism: +2 Fire Rate
Quickfire Ejector: -0.6 reload time
Recoil Compensator: -33% Spread per shot, -50% recoil
T4
Hardened Rounds: +300% Armor Breaking
Blow through Rounds: +1 Blow Through
Acid tipped Bullets: +1 Corrosive damage
T5
Volatile Bullets: +50% damage to burning enemies (the bonus damage is heat damage), additionally every shot applies heat equal to the bonus damage dealt, causing the enemy to burn longer.
Smooth Shells: Hitting frozen enemies causes the bullets to ricochet into another enemy within 10m. Bullets that ricochet deal 50% less damage, and their damage type is changed to cold damage.
Unstable Toxin rounds: Enemies afflicted with Corrosion, or Sludge puddles have a 50% chance to explode when killed. Exploding enemies deal 50 Corrosive damage in a 2.5m radius, any enemy hit by the blast is given the Corrosion status effect for 3 seconds. Large creatures have the damage and radius of their explosion doubled.
One of the common issues/gripes with the Subata was that the fire rate was too high and players couldn't comfortably match it. I thought that making it an auto or burst weapon would make it similar to existing weapons, so I opted for heavy hitting but slow.
Damage comparison
The following compares the potential direct damage of the original gun and my proposed fix. This only takes into account damage per bullet and max ammo, additionally in this calculation if no ammo upgrade exists in a tier any direct damage upgrades are taken instead.
With Acid tipped bullets: (+1 corrosive damage, was +2)
With ammo mods total damage is 3840 (was 4080)
With damage mods total damage is 3800 (was 3040)
Without acid tipped bullets:
With ammo mods total damage is 3600 (was 3600)
With damage mods total damage is 3600 (was 2720)
Maximum total damage without T5
With my suggested changed it would be: 3840
with the original gun it is: 3600
Weakpoint damage comparison
The following takes into account the potential damage increase that weakpoints offer. This assumes 50% of shots take advantage of these bonuses.
WeakPoint damage potential (without weakpoint mod)
With ammo mods total damage is 4416 (was 4488)
With damage mods total damage is 4370 (was 3344)
WeakPoint damage potential (with weakpoint mod)
in this calculation if a weakpoint mod contends with damage or ammo it is taken instead.
With ammo mods total damage is 5376 (was 4704)
With damage mods total damage is 5320 (was 3584)
None of these calculations take into account the ammo given by magazine increases *
Overclock Changes:
If you were to use the above changes, the following overclocks would need minor changes to fit more cleanly with the gun's new stats. The changes needed are as follows.
Oversized magazine:
Change the mag size bonus to +100% (Double magazine size), in order to divide cleanly into the new max ammo counts.
Tranquilizer rounds
Change the magazine decrease to -50% (half magazine size), in order to divide cleanly into the new max ammo counts.
Explosive reload
Remove the magazine decrease, and instead make it a damage decrease of -50% and a weakpoint damage bonus decrease of -30% (alongside the existing -50% ammo decrease).
increase the damage per explosion to 55.
This changes the total damage potential, making it less powerful and more in line with other overclocks, and it makes the explosive reload easier to use on weaker enemies when not in the highest difficulty.
Give the Nemesis an "ooooOOH,* SHI-!*" voiceline if it's in the radius of a bulk detonator's death explosion, either in the fake dwarf voice or its 'real' voice.
I'm gonna say it, Deep Rock seriously needs to invest in some better equipment
mule be faster the farther away they are, im tired of having to wait 2 minutes with every mineral in a 1
00 meter radius in my inventory to be deposited
For example:Mule 50M away, it’d go a little bot faster.
100-150M+MULE IS APPROACHING AT ALARMING SPEEDS
new voiceline for the nemesis: "E X T E R M I N A T E"
An explanation on why we can bounce on each other
(bouncy helmets?)
(bouncy hair?)
(Dwarven heads are just naturally bouncy? If so, why do we need the engineers fall damage resistance if we can just land on our head and bounce??)
A channel specific for builds and numbers, so that people in needs of builds or advice don’t have to dig through the Drg chat but instead only ask there, plus the people that likes to give out big number won’t be interrupted
Tomahawk steak Pickaxe
It'd be neat if there were some enemies that created other enemies, but were limited in some way instead of constantly making things worse like the brood nexus or breeder.
For example:
-A naedocyte creature that can use its tentacles to pull itself forward near surfaces or tether to a player and repeatedly shock them; it pops into hatchlings on death.
-A large ranged glyphid that throws swarmers for its first volley; slightly changing its appearance, behavior and speed after doing so.
-Something chunky that makes helpers for itself at damage thresholds, also releasing an enemy on death for each unpopped weakpoint.
clean shave for eyebrows, pls and thank
scouts should be able to grapple and cling to naedocyte cave cruisers
I can't believe we have a Furious Clown victory move but no clown-themed DLC. Give us the clown armour with massive shoes and a clown-nose moustache already. Polka-dot armour paint. Inflatable weapon frameworks.
There ever been any mention of creating a companion app for this game? Would be a pretty neat thing to have. Stat tracking is the big ask here, but also possibly things like access to cosmetic terminals via the app as well as loadout building and perhaps some in game rewards for activity in the app. I think the way this game is built lends itself to some good ideas here that somebody smarter than I could come up with.
I find my shots frequently hitting Molly because of her tendency to get up and move around in the middle of a swarm. If I can curse and grumble at her, shouldn't my dwarf do so too?
Voice lines (occasionally triggered when a shot directly impacts the M.U.L.E. while it is moving):
"Oi, tin can! Down in front!"
"Get out of my shot, old girl!"
"Oh Molly, I didn't mean to!"
"Why is the M.U.L.E. always between me and the bugs?"
"Ahhh, and I had 'em in my sights, you rusty bucket!"
Dunno if this might be difficult from a technical perspective though.
a secondary mission that would foreshadow something big coming to hoxxes like scan foot marks / scratch / digging marks. mission control commenting on how drilldozers that they leave at the omoran heartstone are going missing. refinery and other bases they deploy to leave there going missing and the shells of the meteors also going missing.
auto sprint
Perk upgrade idea: Beast Master V
Immunity to all friendly fire including elemental effects like burn and frozen,
Passive hp regen or lifesteal,
And finally the ability to turn a normal grunt into a slasher or guard with it being random.
People have been wanting more low haz friendly ways (and more ways in general) to get Blank matrix cores and weapon overclocks for a while now, so I propose that a new terminal be added to the space rig.
It would be unlocked when you reach Level 25 (3 promotions) and would appear in the upper hangar tucked away in one of the hallways. The reason for this obscure location is that the new terminal is a Overclock Black Market! It will, each week give players a choice between three random weapon overclocks. The player may buy one of the three overclocks for a higher then reasonable fee (2-3 times what it would take to craft it), when they do so they will receive the finished overclock (ready for use) and be locked out of buying the other two.
You will also be able to reroll the weekly available overclocks if none of them fit your liking, this reroll will cost either 5000 credits, or 10 Phazyonite.
Additionally you will be able to do a weekly "assignment" from this terminal to receive a Blank matrix core! this "assignment" will only be two missions long instead of the three for weekly core hunts.
Since this terminal would be very illegal, management definitely wouldn't let it exists if they knew about it, so instead of a formal notification that it is now available you will instead receive a note.
Once you reach level 25 a note will appear on the KPI terminal, the note will state "I heard you need more overclocks, come see me in the upper hangar. DONT tell management". this note will stay there until you interact with the new Black market terminal.
With the incoming change I still recommend this, but without the additional mission to get the blank core, or the rerolling.
I'd say that when there's an exploder infestation, the small 1% chance to get a dreadnought is replaced with 2 bulks. Sure, 2 bulks is absolutely hell, but a hiveguard spawning in because the game said so is a bunch of bullshit just the same.
please for the love of god fix being able to get stuck in objects like the refinery or weird corners in the pipes
We know that the space rig has other areas but in the playable area there’s no way for the dwarves to access them figuratively, what I propose is locked doors put around the place some with signs saying where they go and some without, would also be nice to be able to interact with them (like our dwarves knock on them) any with signs would have some specific voicelines and the signless doors would have generic ones
dwarf twerk emote please 😊🪨⛏️
Remove, or give the option to remove, the red outline around a downed teammates gun. With gunner and driller who have large guns, I find myself going up to the gun rather than my teammate to revive them.
Screenshot included to show how both the downed gun and dwarf are highlighted with the same line which adds a bit of visual clutter in intense situations.
Perhaps an idea for a future season - have an enemy or effect that can cause hallucinations for the dwarves.
For example, there's a creepy creature around and as we're fighting other monsters and building our pipes, we're looking for it because we heard it or glimpsed it. Suddenly, I see it on a wall and unload with my minigun. Over the din, I hear my friends saying "stop shooting! There's nothing there!" But the enemy could be fully rendered and look real to me, because it's a video game. The players would start second guessing what's real and what's not when it comes to this enemy type or flora effect or whatever. I think I heard of a sci fi horror game that did something similar, but this would be awesome in Deep Rock! 🙂
Don't know if this is planned or not, but in the 5 year Anniversary stream (Overclock Promotion Rewards) were announced, and I was wondering if players who have extensively promoted their dwarves will receive rewards based on promotions or if only new promotions will be rewarded?
We should be able to pet leeches.
I don't know if it has been suggested or not but maybe a way to progress old season passes like they have in the master chief collection. Some people(Me included) might enjoy being able to get the old skins they missed out on.
All previous Season pass content is added to their respective collection pools, Cargo Crates, Lost Packs, Matrix Cores, and the Cosmetic Shop in the hub
an overclock for the flamethrower that makes it able to propel the driller backwards like a rocket
Beastiary But for minerals and other stuff for extra lore
Hurricane Missile Launcher is shaping up to be one of gunners best explosive primaries due to the big area of effect and insanely effective stun it has, which has in a way powercrept other options (if you ignore Neurotoxin payload being grossly overpowered).
I then noticed that Hurricane also is missing self-damage on rockets, which I think is a bit odd if Drillers sludgepump has self-damage but this one doesnt. This does that you can just hop around swarms while shooting at your feet while stunning and dealing damage to everything closeby at very little risk, and long range encounters isnt an issue either due to obviously homing missiles.
Thats why I think it should be considered adding some self-damage if you shoot too close or at your feet if a missile has travelled for less than 2 seconds, so you can't accidentally instakill yourself by pointing an airborne missile cluster at your feet. This'd add some risk to using it close-range to balance out the large amount of area of effect it dishes out, which would make sense since the newer primaries are more unsafe and unhinged than older weapons by design.
If you own both supporter packs your name should be a different color other than gold. Maybe like a red or something.
Hurricane with plasma burster missiles should make the rockets bounce on walls instead of exploding
more assignments / things to unlock
a shell back that disguises itself as a nitra vein
the bosco revive voicelines should also play when he saves you from a cave leech
(i.e. "thanks bosco!" "saved by a machine, how humiliating", etc.)
Add a rubber duck that you can pet somewhere on the space rig. This has no purpose beyond 🦆
Something similar to Sea of Thieves' Shores of Gold questline - a series of assignments that need to be completed in order to embark upon a new region on Hoxxes, known only from dwarven legends, which contains extremely rich veins of resources and deadly enemies. One assignment may, for example, be unlocked every 10 levels. When all are finished, the player will get a chance to visit this region once or unlock it permanently. This could come with a little storyline about DRG trying to find out if the rumors are true or something.
Implement the promotion glitch that would give you a new core hunt after finishing a promotion. Implement it as a feature that rewards leveling and promoting your dwarves.
up the regional mineral generation for escort duty to offset the fact that the oil shale makes barely any gwenerate
playable management update when?
New Pickaxe Parts: Fossil Escavator Bone shaped pickaxe parts with a small dinosaur skull as the front blade and the tail bone as the pummel
dwarf variants of :troll as an emoji
Glyphid idea: The Web-slasher
"RND had no idea whether this thing is a new species or a cross breed. It sticks to the ceiling, shooting webs, but unlike it's inferior cousin, it finishes the job itself with its slasher-like arms. Some dwarves say the bug comes down using it's webs, but this is only a good thing because it's weak abdomen sticks out while it's mouth is busy with the web-work"
Was suggested but a bit differently:
oc for the plasma carbine:
There is a chance for the shot to go back into the gun(if you hit) at cost of max ammo and a little bit of damage.
I’d say 50% of shots go back and reduce the ammo by 30% and reduce damage if it feels op
So now you have 20% more ammo in theory if you hit your shots, so the effectiveness depends on the user
New Anomaly: Bring-A-Barrel
Details: Management has decided, against their better judgement, to allow you and your team to bring along one of the rig's barrels on a mission, under one condition; protect it like you would the Drilldozer. Why? No one knows, but all you know is that you have to stop the various bugs from stealing your precious barrel, or its your ass.
Occasionally, when a swarm occurs, it gets replaced with a "Protect the barrel" objective. Enemies will try and steal the barrel and run away with it. They can range from little grunts, to potentially an Oppressor using its stomp ability to knock the barrel around and make it easier to steal it.
If the barrel is stolen, the mission is failed, and on return you get a harsh scolding from management about how much it costs to make that barrel and that you just let the bugs steal it.
Sticky flare-gun projectiles for scout:
If you hit an enemy it will stick to them until it burns out, IE dreadnaught walking around bringing its own light.
If we manage to fit all of the barrels into the drop pod, they come with us in the mission.

Please add flares refreshing when ammo is picked from drop pod
Make multiple variance of industrial sabotage instead of just kill the upside down pyramid,
like maybe assault some sort of big, hovering mining platform base thing (you should be able to walk on and in it)
or break some sort of important mining structure
or hunt down and hack a unique drone that will lead you to a covert ops base (I don’t see why they can’t have cloaking technology) and plant a bomb to destroy it,
have new rival enemies or variance of enemies (they have armor, unique attacks, more weak points, etc.)
A way to spice up the industrial sabo missions I think would be to make a few variants of the robotic arms- maybe one that fires out repulsor shots, one that fires out homing rockets, one that fires a projectile that returns like a boomerang, etc.
I think also making different salvage mission types would be cool too. Like maybe instead of minimules you need to salvage boscos and a defunct mine head or maybe you need to a retrieve a broken Doretta and guide it to an extraction point
Can we have some kind of a shooting range on the space rig? This will make weapon understanding process much easier, especially in cases when new weapon overclocks are forged and installed
a way to cycle a creature's animations in the bestiary (ie. walk cycle, roar, attack animation, burrow animation)
The backreach Blond music should continue playing music if the effect is active when the drop pod leaves the space rig. Similarly, if a dwarf salutes the ROCK AND STONE should be muffled but heard. apply this logic to other loading screen easter eggs
- grapple needs to shoot out in 1 click, not click and hold
- m1000 needs to to be able to ADS with right click, click and hold is odd for ADS
- scout grapple needs to hold on to wall for like 3 seconds to mine a foot hold OR grapple makes a hole on wall contact
shield link activates on someone whos reviving you when they take damage, if its ready
I'd do anything to have a karaoke and arcade on space rig
New Mission:
Horrific Beatdown (I cant think of a better name)
Permanent Warning:
Unknown Horror
"R&D may have finally found a way to temporarily banish, if not permanently destroy The Unknown Horror and bring an end to its terribleness. Only issue is... it remains completely untested, and most Dwarves are afraid to even think about attempting to bring about its end. Are you most Dwarves, or are you going to have your stories written in Rock and Stone as the ones who beat the eldritch monster for the first time ever?"
The mission starts as any other mission with Unknown Horror, you drop in, the drop pod flies away, and you're on your own with the M.U.L.E.
However, deep in a massive central chamber within the cave, lies enough space for you to call in the necessary components for the new weapon; The power source, the entity tracker, the particle lance, a gravity well generator, and the control computer that manages all the other modules. You have to connect cabling from the power supply to the computer, then cables from the computer to the other parts of the weapon matrix. Once connected, the gravity well generator will begin charging up, and you must lure the Unknown Horror and keep it in the chamber long enough for the gravity well generator to charge and fire the first pulse, at which a boss fight will ensue.
The entity, now trapped in the confines of the cave with no escape, reveals its true form as an incorporeal abomination that was taking on the form of a Bulk Detonator. Primary features of The Unknown Horror is shapeshifting capabilities, it capable of shapeshifting between the various lifeforms it has encountered on Hoxxes IV, preferably Praetorians, Oppressors, Bulk Detonators, and the various Dreadnaughts (although it can only transform into one of them, and not both the Arbalest and Lacerator). It normally retains its incorporeal form, however the Particle Lance will be slowly charging up. Once it is ready (after about 30-60 seconds), it coordinates with the Entity Tracker to lock onto, and fire a sustained pulse of ultra high frequency particles at the creature, and within a few seconds, the creature is forced back into a corporeal state can can finally be harmed. It only lasts for 15 seconds, or 20% hp damaged, whichever comes first. Each 20% reduced makes it angrier and more desperate, boosting movement and attack speed. The particle lance then begins recharging and gears up to fire again.
The team will survive and whittle the creature down until it finally dies/or is banished in a blast of energy that emanates throughout the entire cave system, destroying the prototype weapon from a heavy surge. What is left behind is a large crystal of unknown, hyper-pure energy, the same stuff that made up the creature's incorporeal form. The first time a team/player completes this mission, Management will make a genuinely surprised quip such a thing being left behind, and practically begs the team to load it on the M.U.L.E. and get back to base ASAP. Afterwards, subsequent completions of the mission will have Management simply say something like "You know the drill, load that energy crystal up and we'll get you outta there."
Speed beer - similar to the rich atmosphere effect
Bosco should be able to mine Ebonite glyphids to death
Please make the viking helmet available for everyone
How about a mutator where lootbugs are able to eat unlimited amounts, can eat veins as well as loose chunks, and get bigger the more they eat.
Would be weird and chaotic, but that could maybe be a good thing?
A buff to Second Wind: instead of a jump to +12% movement at 4.5s, make it ramp up linearly: ramping begins at 0.5s and maxes out at 4.5s instead.
A minor QoL/atmospheric buff to Iron Will: when you're downed with an unspent charge or it's in effect, any nearby veins or chunks of Red Sugar blink in brightest crimson, illuminating around themselves, and make a ringing, crystalline noise in time with it.
Make flares upgrade slightly when a character is promoted (duration/recharge rate)
OR add a perk that slightly increases flare recharge speed
Fix the spawn rate of mushrooms on fungus bogs. I've played ~12 missions on fungus bogs without getting a mushroom once. This is outrageous.
Emote DLC: Custom salutes, voice lines, victory moves, dances (for the space rig jukebox) and things like that would appeal much more to players like me than cosmetic armor/weapon/pickaxe skins and models. I would gladly pay a reasonable sum for such cosmetic DLC (the price point of the existing cosmetic DLC seems about right to me). Also it would be interesting to have custom "mission failed" emotes like victory moves but for when the mission fails.
make the legacy version an opt-in beta instead of always available to reduce game size
Chalk/Spraypaint: Colored chalk or spraypaint or some way to permanently mark parts of caves possibly with icons to show things like "DEAD END" or "DANGER" or "CAUTION: LONG DROP" or something like that would be pretty cool in my opinion. Not customizable sprays like in Counter-Strike but just a few colors and symbols would be neat. Could have some cooldown like flares do to prevent spamming them everywhere on everything. The colors could possibly be the class colors so you know which class put which icon. Could also have symbols for "THIS WAY", "DROP POD", "RESUPPLY" and similar. In addition, possibly icons for different mineral types that can be chalked or spray painted as well.
The new Supporter DLC 2 Is almost perfect buuuut on the scale brigarde armor set the gold ornaments actually stay golden while on the weapon skins they turn grey sadly. i wish i could match them like the original set :< Edit: Also Why arent the grey parts deep black? Like all the other things are just the pickaxe and weapon paint isnt..?
Can we get , in the corridor to the Memorial Hall some token or poster easter eggs of the previous seasons (nemesis part , caretaker piece , rockpox ? as reminder of our space dwarf journey on Hoxxes ? 🏆
Make the "incompetent pilot" an actual character, I'd love to know more about the guy who keeps goofing up everything!
Find somewhere to put a trophy case in the Memorial Hall,
Put the Year 5 Anniversary trophy in it. Not sure what you would put in the rest of the trophy case.
A new mode where you have to go purify a nest. We keep hearing about them but we never see them. I think a hard mission where you have to go kill a queen or something would be really interesting
Whats about a Female dwarf Version? Like this? I play this almost every day with my boyfriend and i would be so happy about this 😄
artist: Carlos Ancot ( art station)
My idea is More unique voice lines for the dwarves.
I just thought they don't talk enough outside the pointer
Scout when he is grappled to the roof and will take lethal fall damage, (depends on remaining health), and if you press the shout button he says: "uh guys a little help", "oi engi platform my fall will ya", " Help me the bugs are coming!!!!!", "hey look I'm like one of those gunk seeds, uuhh but I don't think I'll bounce off the floor" (if shot at "hey I said I'm like one of those gunk seeds not that I am one")
Driller when drilling the floor, "hey look I am a dwarf and I am drilling a hole", "hope the bugs don't find me down here"
Driller when mining the terrain without the drills in a biome with three hit terrain, "who needs drills when you are as strong as rock and stone combined, oh wait I need them." , "Ah this is taking forever if only I had something that would speed this up, something like a handheld Dorreta, oh wait I do", " why don't R&D put more fuel in my Drills it like they want these missions to take forever"
Gunner when his shield is used up, " that was my last charge, we better gun them down before they reach us", "ah damn looks like we need to fight Head-on, my shield is no use", " WHY can't they add another battery to this thing shouldn't be hard just put them together, then BOOM another charge", " If this thing can fly back to me when it has no charges left then how does it fly, hmmmm makes you wander"
Engineer when his turret/s run out of ammo and he has non in his supply, " uh guys we may need to keep our fingers on the triggers, my sentry/sentries won't be backing us up", " Hmmmm we may need to feed my sentry/sentries some of gunners mini gun ammo"
Something unique for each of them might not be these but I think some more chatter could make the game more fun and make it less dull in the sense that the dwarves don't interact that much, but not too much just some fun things. These are just some ideas I have had.
Idea a "medic" perk that allows you to store red sugar on you when at full HP and when you drop past half HP you use the red sugar to get back up to half HP but you can also use it on allies to heal them up to full but keep the remainder in your "bag". Let's say LV 1 let's you carry upto 5 units of redsugar, LV 2 upto 7.5 or 10 units, LV 3 upto 10 or 15 units.
Also a synergy with sweet tooth but won't allow you to insta save yourself with Iron will, you still need to find health.
Idk what the unit to health ratio is on redsugar. Unit : Health
A gunner minigun overclock that pushes you up ziplines when firing, letting you go up them faster or slowing your descent.
It could also slow your fall slightly when firing midair, but I'm mostly suggesting an overclock that interacts with ziplines.
(It's cool when an overclock interacts with your other things, like the engineer one where you shoot your turrets)
New Space Station Terminal:
Name: Fortune Teller
Description:
-The fortune teller let's you collect mutators/events for missions and combine them to make new and interesting challenges for players.
How does it work?
- The fortune teller has 3 mutator/event slots, you pay 10K gold a roll to spin for random mutators/events in each slot. You can roll for free again to receive a *token of 1 of the 3 mutators/events shown. If you get two of the same mutators/events you get a *token of the pair guaranteed. If you get 3 of the same mutator/events you get 3 *tokens of that mutator/events and a free roll.
Token?
-Tokens are single use items that you can add into the slots available that effect the current or next mission you choose. The fortune teller gives these out as rewards. You can add any combination of three tokens or add fewer and roll the remaining available slots. The rarity of tokens are vary greatly.
Slides:
-If you use 3 tokens and fill all slots you have created a slide. You can save this slide format and use it again a select number of times before the slide expires.
Unique token types:
-Randomizer (This is a wild card and could be a small or a drastic affect)
-Unstablizer (Dramatically effects how the pro's and con's of each other token available. (Like if you have swarmageddon it can multiply swarm count by 4x and double health but remove other types of bugs))
-Slide Up +X (increases a single slide usage amount by +X)
This is a suggestion I think would be neat to add.
-Daily assignments just like weekly assignments but Daily.
-Weekly Challanges a set of maybe three challanges that will test the grit of any dwarve. After completion of a challange, such as do a salvage mission in 20m, comeplet escort duty without letting the drilldozer's health fall below 20%, and things of the such.
-Daily Challanges a setof three daily challanges such as comeplet on-site refining with only one resupply. Do four haz four missions back to back without failing. Some challanges that are easy to do.
-New challange terminal Located in the corner where the abyss bar is. You walk up to a terminal rain by daisy an old Dorreta head here you can spend your Daily/Weekly challange coins with these coins you can by some snazzy beards, gun skins, and fancy shmacy armors! Thats right, with these challanges you are rewarded with not just some resources and Sweet sweet gold but a coin you can save up to buy some sick drip for your dwarves.
-New way to obtain Blank Cores at this new challange board. You can spend hard earned weekly coins to buy a set amount of blank cores! maybe two max. And they cost all your weekly coins
to note, challenges can be done during an assignment.
Probably not the first person to make a post about the Salvo-Burst Overclock for the "Hurricane" Guided Rocket System.
Right now, when I'm using it, It seems to be not as 'shotgun' as it should be, and more 'worse fire-mode' than I'd like. There are situations it can do so much cool stuff when you time it, but I worry it takes away from the fun of the "Pump Action" kind of gameplay it might have a chance to highlight.
It appears to me that the Salvo-Burst Overclock makes the "hold LMB" Mechanic take about 2.6s to fully charge, I think maybe there should be a consideration for how to shorten that length.
Go as low as 1.2s for short term to find a middle, might be really broken for a time, but that might be a good choice to show some hurricane love?
Try a mid 1.7s - 1.8s , Feels fair, feels Elite workable, feels viable and not like a gimmick choice.
any higher than 2.2s, probably don't bother! ❤️
Idea for support tools like the drills, zip line, shield, grapling hook, flairgun, turrets. I might have listed all of them oops if I did.
I think giving them overclocks would be really cool and gives you more that just drill a wall
For the drills (maybe not an overclock) if you right click you thrust the drills forward once every 30 seconds??? Dealing increased damage or breaking a bit more terrain that is just out of reach from the drills. Maybe bass kit like the power attack
Crusher heads (overclock) increases the damage dealt by the drills to armour but reduces drilling speed
Kinetic absorbers (overclock for shield) when the shield is deployed and is attacked it adds time to the deployment time upto a max of 3-5 seconds but reduces the charges by 1.
Twin heads (overclock for turrets) increases fire rate by 20% and doubles the burst number e.g. 3 to 6 but lowers damage by 15% per bullet and increases build time by 25%
Toxic fumes (overclock for the flairgun) applies the neurotoxin debuff (but half the time) to bugs that come into 2-3 meters of the flair but decrease the amount of ammo and/or active time.
Perk Idea: Pickaxe Shield Sync
When Power attack is on cooldown, a percentage of the dwarf's shield may be consumed to allow another swing.
Pros: Synchronization with Vampire, Berserk, Serrated Blade, shield recharge time/speed mods.
Cons: Using perk depletes a percentage of shield with every swing, leaving careless dwarves without protection.
make the GSG Guardian gold the same shade as the Gold skintone, the current gold is very pale and looks kinda not great
Mby crossplay for windows and steam
When calling for Nitra resupply, other dwarves are given a 5 second window to cancel the order. If cancelled, the dwarf who made the initial call gets a 30sec cooldown before they can call again.
Alternatively, supply drops require at least one other dwarf to confirm the call.
Engineer Lure should play songs from the jukebox but in a kinda tinny way
Give us voiceline pack DLCs for Mission Control. I would gladly shell out cash for having more variety in characters and voices directing the missions.
Knowing that the pilot keeps dropping hisbcargo, i suspect "something" is sabotaging his routes, and i suspect that "something" to be the main antagonist od season 4
Lootbug hat.
Small Ommoran heartstones that appear randomly in missions like machine events
Random events that change based on your faction, and if you were ungrouped it would give you a random one
LORE suggestion, what if darkswarm would be in the same drg universe. Maybe roxpox and the swarm buggers could be like evolutionary "cousins" like If one of them went on a different evolutionary path. And the people who clears it would work for like the "creature extermination frontiers" or something.
corrosive sludge pump puddles shouldnt have decals (bug blood, bullet holes) render on it
a relaxed sigh voiceline for when a dwarf enters one of the hot springs in glacial strata while his freeze meter is high
FSR 2.2 implementation for us AMD graphics card users.
I find it atrocious that we dwarves cannot share a brotherly hug
(Hug animation when you're close enough and you're both pressing [E])
Overclocks on support items
Platform gun - Sticky foam
Slows down bugs
Turret - sharpened bullets
Bullets pierce one bug
Grappling hook - Charged motors
Grappling into the ground stuns all nearby bugs
Flare gun - Kerosene injector
Flares inject kerosene into shot bugs, when they die they damage and set on fire nearby bugs
C4 - Cryogenic catalyst
C4 radius is greatly increased but it freezes bugs instead, it no longer destroys rocks and stones
Drill - Bigger drills
Tunnels are bigger
Zip line - Reinforced cord
You move slightly faster on the zip line and it’s harder to get knocked off
Shield generator - Electrical discharge
When a shield runs out it stuns nearby enemies
Couldn't the new 2018 Legacy Edition merge have just been a separate beta build that you can install/uninstall independently?
Make the 2018 Legacy Edition Permanent after the Anniversary Event
Why? Because watching at how DRG was back in 2018 for a new player would be interesting to see, and for veterans just looking to go back to the Old Times
The new Supporter Oily Oaf looks MUCH better than the one in the preview! But the preview one with the green skull looked nice too. Can it come back as Supporter Leaf Lover's Special in the future please?
EDIT: I made a mistake, must have confused a cup from Sea of Thieves for something in the game. But still, a green skull in a gold border similar to the Supporter Oily Oaf can be nice for the Supporter Leaf Lover.
idea for promotion rewards beyond the first one:
for every 3 promotions you unlock a new hair colour that's the same colour as your new level of promotion (like, when you promote for your 7th time you get golden hair)
I'd like to make a suggestion.
That suggestion being this.
A set of frameworks exclusive to the guns from the Legacy version of the game that make them look like the original models.
The name of these frameworks would of course be Retro.
Add a Mark as seen button
Suggestion for the controller settings in the menu: give an option to disable aim assist.
one of those singing bass things but its a nayaka trawler
supporter 3 goofy ideas
turns Leaf Lovers special into Rock Lovers Delight
Rock Lovers Special is an epic brew clocking in at 33% potency (as to reach 99% with 3 drinks of it) basically the antithesis of leaf lovers. Rock lovers mug may be a stone retexture with golden engravings and a pickaxe esc handle. Replacing the shield on it with a GSG logo. A nice mix of elegance and crudeness if you will.
As (taking kind of an idea from derpguy #8963) the cosmetic its all retro themed, or its a more 16th century high society style since the supporter 2 is more like the 19th century and 20 century style of high society.
Another robot next to Lloyd that serves snacks like pretzels and stuff
New mission type: Safari tour
Management in all of their red sugar addled minds have decided that Hoxxes IV wasn't profitable enough, they've decided to open up selected parts of the planet up for tourism. The dwarves will have to escort an (invincible) tour bus full of tourists to various parts of the cave, in where they can get ogle at the various fauna and flora of Hoxxes IV! There will be three selected areas in where the Dwarves will need to lead the bus towards in order to complete the mission whilst not only dealing with the glyphids, they'll have to contend with the tourists banter. The tour bus will however pay the dwarves in gold depending on if they can get the specimens closer to the bus, with rarer specimens paying out more. Just do be careful on not letting the bugs flip the bus or it'll be an earful from management and less tips paid towards you.
Pots O' Gold buff: One less hit needed to collect gold
there's a hellium tank next to one of the rooms, and your voice doesn't go high when you step in front of it and activate it, can we make this a possibility please?
a secondary weapon in the form of a shield-like device that can parry an attack, causing it to backfire on the enemy, or simply block an attack before needing a "quick" recharge
A toggle option for reversing the zoom direction with mouse wheel instead of it sharing with equipment and menus.
If I equip the ghost ship games "Skeleton crew" helmet while using the GSG guardian paintjob, the trim should turn from gold to silver/white to match the helmet
Rare enemy - Glyphid Midas Grunt:
Any Glyphid Grunt has an extremely rare chance to become one of these. Visually, it's identical in model to the standard grunt, but with its dark exoskeleton replaced by a shimmering golden one.
Any ground it touches as it walks around is replaced with a gold vein. If it attacks a dwarf, that dwarf is afflicted by the Gilded status, which functions like being Frozen, but with a golden coloration instead of blue. It also deals significantly higher damage than a normal grunt, and has as much HP as a Preatorian. Can be tamed with Beast Master.
Could we have the overclocks that you get via promotion be either guaranteed or at least heavily weight to the class you're promoting (at least so long as you have overclocks available for that class)? I think this would be far more fitting for it being part of the promotion, and properly reward you for the fact you played that specific class a lot.
The hurricane needs to be tweaked to be more enjoyable since it's used alot less,
Alternative firing modes would be nice
Conjoined guided Missiles- firing laser Guided rockets are cool and all, What if you could shoot'em in groups of 3 or even 9 Simultaneously while Guiding them
Smart Lockon rockets- I don't think I need to explain how annoying it is to fire at multiple air targets, Especially on mactara plague
Mortar mode- You fire your Missiles Similar to a grenade launcher, But your guidance system is disabled in this mode, Compensating laser Accuracy for Immediate payload, I was thinking the missiles should have a fear effect on ground impact, and make whistle noises when fired
Keep legacy mode around somehow
For the next event can we please have an argument between the Cargo Pilot and Mission Control as a dialogue that can happen when you get the event item for 2X performance points
Engineer primary
It's an arm cannon like Samus' from Meteroid, but made from the head of a rival drone. Mabie have it charge up and shoot like an AEO blast. Manual reload switches to like a rocket shot. Over clocks or upgrades could effect the way the rockets work, kinda like fire and ice crossbow bolts. Elemental rockets could be focused around large fire or ice are coverage
have dottys head show up in the map please
Bread beard, 🍞
Weapon idea:
Handheld tank gun for gunner
Gunner should have a cannon as a primary
Like an old pirate cannon
I like the idea @distant kernel presented, but can I share my own version instead? with the Skeletal Crew Helmet turning the skull inside silver, and the white circle rim outside becoming gold when using Supporter 2 colors.
on liquid morkite missions:
it seems like once the liquid is collected, but the mine head is not launched yet, it continually spawns enemies
this means you cant do side things after completing the main mission but before calling in the drop pod.
this is different to the other level types, where you have to call the drop pod first before enemies start spawning in mass.
change this so the enemies only start spawning once the drop pod is called.
(im assuming that ceasless enemy spawns is normal in this situation, and it was not a bug)
Shooting range idea:
A button on the mission select screen that unlocks after you do the first assignment. It allows you select any biome mission where you drop in, and the drop pod stays. After 30 seconds you can enter the drop pod again to leave, and you will get a lot less or none xp for killing and mining stuff on that mission. This mission will contain just the point extraction caves with only nitra, gold, lootbugs, maggots and other things, no minerals. You'll get a thing that'll let you order a waves or swarms of bugs or robots (either you'll go on the mission with that thing, be able call down a pod with those or some station will be sent), the guy who's will be working with the shooting range missions (not mission control if they work with multiple teams at a time lore-wise) would send special vibrations or signals to attract stuff. When you leave that mission, you immediately return to the space rig without any mission completion screen to make it even faster. That mission also could cost credits to start it for the drop pod and other stuff
Keep the floor designs for the 5 year anniversary forever because they're awesome
Cosmetic set suggestion
Full set name: Tribute to the Past (or something like that), which as you can tell from reading below is a reference to a game that revolutionised the FPS genre. Half-Life! I know its probably been suggested before, but I want to make sure I've said my say in things!
Hat: Theoretical Baddie
Short hair, with retro style plastic glasses. Item description "Oh, you cut the pony tail!"
Moustache: Physicists Stache
Choppy moustache, but kept to a minimum. Item description "You were late to work, but that doesn't matter when you are working with theoretical physics!"
Beard: Professors Pay-cut
Similar to the Pointed Spike beard and the Square beard, where the mutton chops do not connect (or with a stubble if thy wish). Item description "Having a PhD comes with profitable rewards. Including style!"
Armour Colours: Lambda Orange (For Engineer only), Black Ops Green (For Gunner only), Security Grade Blue (For Scout only) and finally Resonance Cascade Yellow (For Driller only).
A Search function/organize alphabetically on the mods tab.
Nerf volatile bullets: Whenever you shoot an ignited enemy, extinguishes the fire without causing a temperature shock.
This allows the overclock to keep its immense damage without being able to melt super-heavy enemies in seconds by yourself. Coordination with a Driller using the flamethrower or other class using a heat-based overclock can still do this, in a far more !!FUN!! fashion!
Let Bosco attack or mine those vines that go into the ground when you damage them
Add cybernetic parts for dwarves in customization. Dwarf with cyber arm ir leg would look epic and brutal.
The balanced overclock "Impact Deflection" for Scout's DRAK-25 Plasma Carbine makes projectiles bounce off of surfaces. I've found that, although you can't damage yourself with the projectiles bouncing back, you can damage your teammate with them. So, for example, you could shoot a grunt, and then the projectiles bounce off and hit a teammate.
I think projectiles should have friendly fire disabled after bouncing, as it's rather hard to control where they bounce and this could result in excessive friendly fire damage.
A PvP area in the space rig
This is tied in with another person's suggestion, (theirs was a blackmarket for OCs)
Open up a "black market" or rather a shop where you can buy various things with all those perk points you have left over. (they don't have to be super cheap)
But it would give us something to use all those perk points on after we've gotten every perk.
this is a new mission type, tentatively called a Deep Sensor Fortress.
lore: the company believes theres something wonderous at the planets core and they want it, but need to know more (this could be a hint at a future update about going to the core). so theyre building lots of deep sensors, at the deepest layer. the sensors have to be huge and maybe even have dwarves permanently stationed in them to continually monitor the readings. which means they need to be defensible and built to last.
setting: it takes place in enormous caverns. since we're going so deep, there would also be large patches of bedrock
gameplay: you have to construct a fortress while fending off waves of enemies that get more dangerous and show up in greater frequency, the longer you take. you have to find a spot to call down the fortress' framework. because theres bedrock spots that glyphids wont spawn from, maybe you could position it defensively in a corner. or out in the open, so you have freedom to move. you build the framework (this is a fortress so even at the start, it should be the size of a small building) and this creates a console you can use to call in the rest of its parts. in order to finish the mission, you must build all of its parts. but depending on your needs, you might prioritize some over others. once a building part is called in, it has to be constructed and linked to the main base with wires and/or pipes. but instead of creating a lot of pipe clutter (like during Refinery missions), connecting them to the fort creates walls and they become part of the main building. so the fort actually grows.
some building parts will help the team. offering defensive walls, high platforms, grind rails, turrets, launch pads, or something like providing a dripfeed of nitra. once youve built everything, the most expensive part comes last. a shield like a huge version of the gunners bubble that will keep the glyphid at bay after you leave. once thats in place and powered=mission success
Devs, could please you add the glow that Monochromatic and Biohazard have on their goggles and such, to the GSG guardian armor paintjob?
And please keep this slight purple if you do. its so sick. More armor paintjobs need this (or perhaps a togglable option for this?)
It adds a ton to the ways we can modify our dwarves, and its a simple addition
Some ideas I had for Beastmaster;
-(Cosmetic) Give Steeve a little miner hat that matches the player's paintjob
-(Gameplay) Add a minor buff to the Dwarf that activates when Steeve dies, which increases in power the longer that Steeve is alive for, and allow other miners to pet Steeve for a weaker version of the buff on his death that doesn't build up over time (Only 1 Steeve buff at a time, owner buff has priority over ally buff)
beer tolerance
edit: i mean like the more beers you drink the more resistance you have to getting drunk. maybe after 100 blackout stouts you can drink a full mug w/o blacking out. diff beers can contribute diff amts of alcohol tolerance
slightly higher chance for cargo crates and helmets to spawn on salvage missions
Can we have a build discussion channel? Somewhere with maybe a 10s slowmode so people can see longer posts? Currently the only place for asking build questions is #drg-chat . That channel goes a mile a minute.
Let us kick minerals around when our bags are full (by pressing a button)
perhaps a biome that is a big glyphid nest kind of like an anthill
a cosmetic that is a target painted on your back
sandbox mode
any biome, you can spawn minerals, enemys, and can use any overclock (if owned or not owned)
when leaving sandbox anything you deposited will not be counted due to it being well, sandbox. you can also toggle swarms, dreadnoughts, etc etc, you can also add anomalies and warnings and edit weapon strength and ammo, exiting this mode gives no rewards, because as said, its sandbox mode,
(also people who promoted right before the update where you get rewards for it now should get those rewards)
not really necessary but it would be cool if when you went over a required amount for mission objectives it still continued counting how much you collected instead of just stopping once you've collected enough
The ability to play the legacy edition past the duration of the event
Overclock (Unstable): Rage Filled Coils
For: Shard Defractor
The lower your health, the more damage you do!
-1 Base damage
Going down causes a violent explosion that damages everything around it, does 100% friendly damage, and completely drains the Shard Defractor and any and all ammo remaining.
By a little bit of magic, adrenaline conversation, and a lot of luck, RnD used the energy of Dwarven Rage to boost the Shard Defractor's damage. However, the usage of Dwarven Rage overloads the system if the user goes down, causing a massive explosion and killing anyone and anything nearby.
remove any chance to teleport in the drop pod after wormhole beer because it's sad when my colleagues in the space but i am in the rocket (i was teleported in drop pod 4 times in the row 10 minutes ago)
Special 'research expedition' missions that sometimes become available, pretty much mission control saying "hey there's something weird here and we have no idea what, so go find what it is, maybe ping some other local wildlife and environmental features for data collection and/or do a normal mission objective in the meantime"
I could also see these being used for 'equipment prototypes' to shift from usual classes, (or test possible changes/added options) but that'd likely be a bit much.
These could generally be odd generation and missions that break from usual gameplay a bit too far, but could also rarely foreshadow or test future features.
I just like the idea of going into a space without any idea what's going to happen, or playing something different from what I've played before. This isn't what I want all the time, but it's nice to have sometimes.
For the devs this could sometimes serve some similar purposes to the experimental branch, it has the upside of not being as associated with a future release, so they can put in weirder possibilities to see if they work.
There is the downside of not wanting things in the main branch to crash + overall wanting more polish, but it might still be a good spot for experimenting in specific areas, like seeing what stranger forms of generation can still work for missions.
To be clear I'm not suggesting a special reward associated with this other than novelty/possibly seeing secrets, since while highly experimental gameplay can be pretty neat, it frequently doesn't hold together quite as well as the tried and true, and if something like this turned into a chore it wouldn't be good for anyone.
Fix bot or change the for opening "Union" console.
give rivals the goo bomber treatment in terms of weak points and how they work
it would be cool if you could break one of there thruster arm things and doing so makes it so they have one less missile in they’re homing missile barrage
please for the love of god fix mollys pathfinding, i just had to dig through 60 meters of rock and stone to get the droppod because molly went through a hole created by a lithophage meteorite

I have been inspired by the recent supporter upgrade pack.
I think it would be cool to have a "space knight" armor set. Something about futuristic knight armor really jibes with me
Change the number of chambers in the texture of the revolver cylinder depending on capacity.
It's a bit immersion breaking when your 6 shot revolver still only has 4 chambers.
Also, the texture would be really easy to make, due to the rotational symmetry of the cylinder.
exploding cave leaches
Same idea but a target circle in front of your face
Unless there is already an option for this, a loadout quick-bar on joining missions in progress would be 👌
Is there going to be something of a Parasite Bulk Detonator?
It'd be really nice to see the health bar of your glyphid when you have the Beast Tamer perk equipped. Constantly asking myself is he dead? how close to dead is he? do I need another one soon?
The one singular thing this game is missing imo is crossplay, but I understand how difficult it can be to implement. As a playstation guy I know how dumb Sony can be with their crossplay stuff.
Honestly just keep up the good work
Add an Easter egg that sometimes Bosco salutes with a tiny pickaxe
Inhaling the helium should make you floaty and/or raise your voice pitch
Edit: apparently it does change voice pitch and was bugging before
Give driller a voice line for when he ends up drilling a hole right next to a powerful enemy. The only reason I'm suggesting this is because I think it would be fitting if driller either panicked or said something like "Oop. Oh no..." after triggering a BET-C or Tyrant-weed by surfacing.
maybe obious or in the works but crossplay with steam users and microsoft platforms
customizable spawn pods in the hub
my frind came up with that during theirstream
New perk concepts
Handyman [passive]: you build and repair machinery faster.
Grenadier [passive]: grenades are more effective, you also get an extra one.
i love the new toggle for the supporter beers in the bar!
the button is a bit too small though... i wish it was larger, they're too hard to click on 
Add a screen in the personal cabins that shows which buff beer is available at the Abyss Bar, this would be helpful for knowing if certain buffs are available, especially if seasonal decorations block your view of the bar screen
Cardboard cutouts in the spacerig
the ability to grow and trim your beards. So like if you like a beard style but think it's too long or short, then you can trim or grow it to add further dwarf customization
let us use any flame damage to a broken pipeline to ignite it and scare away glyphids
Remove the ability to knock dwarves off ziplines from glyphid swarmers, naedocyte shockers, naedocyte hatchlings, and rival shredders (small enemies)
I think there should be a chat badge for earning all four gold promos, and another for all four legendary promos. This way players can show off their dedication to the game, it could also encourage players to grind other classes.
Survival mode.
See how many rounds you can survive before getting downed.
What if the shuttle pilot has been dropping all his cargo on purpose?
Either as a sabator of DRG for a rival company... Or to try and get more bonuses for the employees... Maybe both.
Please keep the upgraded bar counter after the celebration is over. Lloyd deserves it!
please move the masks from the beard category to the mustache category. I wanna wear the neckbrace with the mask, and they cover up the mustaches anyway.
Clean sweep rework - holding down fire allows for a charged, burst of smaller grenades in a line, similar to goo bomber. Make it an actual sweep of bombs.
can Mission Control not complain about us breaking any decorations if we didn't kick them, just bump into them by accident. though he'll still ask us to be careful.
one more thing, please let us choose to have the anniversary decorations appear after the event is over. love the very classy feel the Space Rig has now.
make qronar actually freeze solid (or at least slow down) when frozen
A framework pack inspired by historic weapons (ranging from medieval era to WWII), featuring a medieval Boltshark crossbow, a Bulldog single-action army, a pirate cannon PGL, a hwacha Hurricane, and more.
option to remove the face covering part of Strike Team Alpha and other similar headgear
When another dwarf joins our mission, Bosco just exploding, makes me sad.
Is it possible for Bosco to salute, and keep on floating upwards until he vanishes?
Boscos are very cute.
<3
Could I ask for more impact on the gun report audio
Specifically the traditional firearms (Subata, Magnum, .50 bmg, shortyshotgun, shotgun, minigun, m1000)
My suggestion is too put some lore in the game like parts of Carl Diary being found in Elite deep Dive.
can we please have the ability to give Lloyd his own skins as well? the one he got for this anniversary looks so amazing, I wish I could keep it.
1st of april joke:
Fixed barrel collision
Lloyd serving tea instead of beer
Dwarfs turn British with voice lines ("surrender your pantaloons" old British)
bugs have monocles and top hats
Hello everyone! I've posted these to Steam DRG-discussion pages too, but i will paste these here as one message that i think these would improve playing experience, happiness and stocks.
Please make "prestiges"
Hi. I am veteran dwarf from the times when black box was an actual mission itself, so i've seen many changes in this game and still loving it.
But one thing is kinda frustrating and kinda mood-killer (atleast for me and i bet for many high level dwarves too) that end-game content is kinda low. Many will get only dust and dirt from cargos and lost equipment. Those are reseted via new seasons nowadays, no problem in that.
But my main point is that game isn't rewarding when you reach exact point in playing. I'm asking that can you change leveling method for every dwarf there is.
I'm not dev but i think that that would be great when you reach level 3 red promotion, which is most high promotion at the moment in the game, you can start it all over without resetting everything. I mean that when you press the missing reset level button it will add like prestige 1/2/3/4/5 and so on icon next to your dwarf and reset promotions from red 3 to prestige 1 bronze 1 promotion. That would be great.
Hi. I am veteran dwarf from the times when black box was an actual mission itself, so i've seen many changes in this game and still loving it.
One thing i have never seen is free weekend for lure new players to try your epic game. I love this but have to admit that i've played it with random dwarves mostly and thank you all, we have good community ❤️
But as we all know, friends are friends. 30 euros is kinda too much for many to even bothering trying and refunding it if not liked. I think you will stocks up if you let people try it sometimes. We all know that will happen.
Thank you.
a way to disable mission controls popups since we can already mute him
Pls remove or move or make it transparent the legacy 2018 icon in the top left screen, that is where you see your teammates in the legacy edition.
add a secret achievement that is "as strong as rock" and you must
||complete a mission while being 99% or 100% drunk||
Skins for the station
could include past events and such
Are there any plans to allow us to accessorize / decorate our personal quarters on the station?
i know this has been suggested multiple times but imma do my own take on it,
add various types of M.U.L.E that appear depending on the mission type.
the regular M.U.L.E would appear in mining missions, industrial sabotage, salvage operation, escort duty and elimination
for point extraction (maybe also On-site refining aswell (though it would be un-needed for this mission type)) you would be given 2 or 3 mini-mules depending on how many Aquarqs are required which would work differently in that they can only carry one Aquarq or mineral object (Jadiz / Enor Pearl / Etc) at a time and have double the mineral capacity of a level 1 dwarf meaning that when they're full on resources, haven't been called anywhere or are carrying a mineral object they will return to the minehead to deposit their contents before returning to duty. when a Mini-M.U.L.E is un-needed and is not carrying any resources it should wait nearby the Minehead or follow a nearby dwarf.
for egg hunt the Mega-M.U.L.E (the beeg blue one in the launch bay) would be used and would work very similarly to the default M.U.L.E with one speciality, when the Mega-M.U.L.E is stationed it deploys its built-in heavy turret (effectively the same turrets carried by the minehead just with an ammo supply that varies depending on the amount of eggs required). also for cool-cosmetic stuff, the Mega-M.U.L.E would cause a smoke trail in the floor it stations in given that the ground it stations in is sand or other soft-grainy material (e.g dirt)
giving usage to the special-M.U.L.Es would give more reason as to why we see them in missions and why we see them in the Launch bay.
probably some unbalanced or non-sensical stuff here, just thought this would be cool. sorry if the message is a lil long :/
seems like a good idea
Whenever someone presses a important button (calls the pod, starts the refinery, begins a machine event, etc) it should be stated in chat who did it.
So instead of
The drop pod has been called!
you get
Fred has called the drop pod!
Bring back Paper Crown
Does anyone knows why they gave paper crown on 4th anniversary? I hoped that you will get one on every anniversary but I was wrong. I understand that every event has its own unique item for every yeah, but it seem strange that you give second item only on 4th anniversary. Based on what wiki says I thought that from now on you get paper crown in every anniversary plus yearly anniversary hat (5th anniversary in this case)
How does the suggestion /idea contribute to make the game better? Well, I believe that having this item given only at "random" anniversary event is not beneficial in any way. I suggest that, since paper crown does not have any number on it, will be given on every anniversary event and hat with number will be given only to those who participate in that years assignment.
Give BOSCO a damage boost against Cave Leeches.
please make the 2018 legacy edition permanent
make the range aura for transmitter nodes more visible in bright light when in areas with white stone (crystalline caverns, radioactive exclusion zone)
Whenever a scout dies from fall damage, he should say a funny line
"Perfectly executed" or something along those lines
Being able to right click on Paintjob (mainly think of weapons here) to invert the paint colours. For Example on the company special, the white part would be blue and the blue part would be white.
let engineer's platforms plug up wind tunnels in sandblasted corridors
Pickaxe mod: Dual Wielder
Replaces power attack with second pickaxe.
Pickaxe swing while held makes anchor point. Alternating between both buttons for Pickaxe swing and power attack allow for dwarves to climb walls albeit at a slow pace.
A new Glyphid type that lurks in a concealed (but spottable) burrow like a Trapdoor Spider, dragging in any miners that step too close.
Have the naedocyte breeder be able to be bounced on like the praetorian, I mean it's huge??
Masks that have glowing things like eyes and such, maybe customizable? as in light toggled and color changed
During april fools the abyss bar should be closed when you get on and you have to do a mission to get it open again to prove you won’t mess around again if management opens the abyss bar again.
New cosmetics: back blasted mustache and signed beard
The mustache would be wiry, with smoke particles coming from the ends, while the beard would be short with but patches
"Next time, don't stand so close to the launch platform"
Mobility tool customization please!
Forge Inventory lists all ways of acquiring new matrix cores, but the newest one, via promotion. I think it should be added for clarity sake.
Big ol' sign on top of deployed but not built turrets to motivate other players to build it.
Flare mods, even if they are only minimal sticky flares would make life so much better. Also, maybe make dead flares despawn after a bit so long missions arent left looking like confetti went off everywhere
Separate friendly fire voicelines in situation the shot dwarf is snatched by creature. Because hey, nayaka and grabber are itchy-butts, of course you may shoot your friend while trying to free them.
"Help ME, not them!"
"Do you want to save me or kill me faster?!"
"Who taught you shooting?!"
"It's me, IT'S ME"
"Ouch! May somebody else help me?!"
blue hued hair colors
Restore fast loading screens from the Legacy version
Please for the love of everything please add Cross Platform between Ps4 and all others
add 4th tier Ammo upgarde for LOK-1 Smart Rilfe (it have very smol ammo)
After playing the legacy 2018 version of the game I noticed how some sounds were much different compared to live version, no surprise there.
But most notably I noticed that the passive worms had slithering sounds, they're quite loud on the legacy version but in live build they're absolutely silent. Would be cool if these sounds could be brought back to live build, just not as loud.
gold to legendary rank borders have an animated shine/shimmer effect
Let us make snowballs when we're in the Glacial Strata
Give some more enemies weakness to piercing like the bulk detonator, Warden (spore emitter only), every mactera enemy, Xynarch charge sucker, base of vine stabber claw, spitball infectors weakspot, Burst Turret weakspot, Patrol bot weakspot and the nemesis eye weakspot, and all of these weaknesses are ONLY applied to weakspots alone to counter for the many weaknesses these enemies will get.
My argument: all of these enemies have bulbous sacs in their weakspots, easily poppable. for the mechanical enemies, I think a crossbow would easily pierce a monitor or PC.
i have a silly idea which may fit for DRG you know how we have like those chinese year stuff like year of the rat year of the pig right so in the honor of DRG we need a Year of the Steeve where we finnaly have like the three versions of steeve on the station that wander about and who we can pet but maybe also inside the many vents the station has there is a Glyphid praetorean called Big Steeve stuck in the vents who we can also pet. it would be just a fun thing i think and maybe it can come with a power where if every party member has the taming perk and we all click on a praetoren we can tame it.
thank you for reading my silly suggestion
After seeing the tower of champagne at the Abyss Bar as part of the 5th anniversary celebration, I had the urge to slap it and watch it all tumble over. When I realized I could not do this I got sad. Let me press E to slap the carefully put together tower of champagne please.
some victory poses relating to Steve.
just some general ideas:
"Steve pet" Steve walks up with the person with the V-pose and the person pets the Steve
"Steve throw" after walking up with Steve, the Dwarf with the V-pose throws something (probably a bone or something people can come up with) and Steve chases the thrown item off-screen
People can think of some more, I just think it'd be neat ||and cute|| if there were V-poses relating to Steve
Floppy trophy hat, like the keg hat.
Different lines for pinging Steeve with the laser pointer, since right now it just plays the default ones for the Glyphid Grunt, Guard or Slasher
Grenade upgrades like the guns mods. Can’t explain any better
please let us keep the anniversary music, maybe add something like a universal jukebox for space rig ambience
I’m on my knees and begging for the ability to slap the weapon paintjobs and visual mods unlocked for the primary and secondary weapons on my utility guns. Nothing quite spells incomplete like dripping with dwarven swagger and then to pull out a bright yellow zipline launcher that clashes with my overall color scheme that I’ve dedicated time to perfecting.
Make it so shredders get flung back if they get hit by kinetic damage (normal damage, not elemental) and don’t die
ok hear me out we need new driller primary based around air maybe a lightning gun(best I can think of for air other then pushing)
, then we'd have the 4 elements. once mastered we can bring harmony the the caves.
To satisfy promoting and endgame make assignments for separate classes who promote to a diff rank aka bronze to silver not for each star in this assignment award cosmetics maybe a overclock and maybe decorations but they are class specific for eg a scout reaching to silver gives him a assignment with cosmetics and such but only for that class (decorations are different but still stay if you change classes like a mini figure fir each class or whatever)
i demand there to be more purple in the gsg guardian paintjob for weapons and armor
also let there be full armors if you have the biohazard full mask on
This is a really simple one, but don’t let the drop pod be called in until all plaugehearts are deposited. I’ve lost so many plaugeheart bonuses because my teammates call the drop pod before all of them are deposited
Can we please interact with the champagne to drink it like the beers? I really wanna drink some too instead of having it sit around. Maybe even interact with the bottles to pick some up and open them to pour into empty glasses or beer cups to drink that way. Then we can throw the empty bottle until it breaks, kinda like a beer mug being thrown around.
Ship raids.
An optional setting in a multiplayer lobby that mission control randomly and sparingly radios in stating they have a raid from some unexpected guests and get told to "quickly! go gram our emergency weapons" and a wave of low-level liphids comes through the vents and your team has to wipe them out. Once completed you and your team get some sort of easter egg bonus like reserve minerals etc.
This can be activated only movement detection making sure all members are active in the lobby before deployment.
A new robot variant pretty weak but has a shield and if you get close enough to it it does a scan of you and makes a holographic version of you that fights you in specific so if you're playing scout and you get close enough to it it'll scan you and make a blue version of the scout that will fight you and you only and these holograms have the same health as you but they don't die until you destroy the the robot but if you do kill the holograms they buffer out for a second and stop attacking you
A candy cigar that is totally not a real one so we can avoid the ESRB and PEGI boards and also have candy cigars
Fungus bogs hazard where as the mission time goes on, dwarves experience gradual onset of drunkenness effects.
Small suggestion, hope it wasn't posted already or even refused :
- Make the lost and repaired supply pods (from Salvage Operation, I didn't see these anywhere else). appear on the terrain scanner and through walls with the laser pointer (just like regular supply drops).
-Maybe it would be nice also to get those abandoned supplies in other missions types, if they aren't already? As a rare occurrence of course, but I think having it in most mission types could be beneficial from a fun perspective.
gk2 changes that would be really nice improvements to the weapon, without making it unbalanced:
- restore base 10% wp damage bonus
- increase base stun duration by 0.5 seconds
- swap damage mod and wp mod placements
- move armor break mod to t3
- move stun mod to t4
-add a +1 second stun duration to the stun mod - remove compact ammo’s recoil reduction
- move all gas rerouting’s stats to compact ammo
- remove gas rerouting
- increase homebrew powder’s high roll by 0.2
- rework ofm to change the firing type of the gk2 to a 5 round burst, keeping the fire rate increase (set fixed delay duration between bursts)
- remove ofm's recoil penalty
- reduce bom’s damage bonus by 5-10%
- reduce ai’s wp bonus by 5-10%
Mission Idea: Cave Sabotage: Mission Control has picked up some research from our rivals and we know where they will be going next. We will need to go to that cave and get it over infested with Glyphids. You will take these eggs out of Molly that you will need to place in a nest area that has tons of eggs that aren’t intractable and after you place like 6 eggs you will need to lure the Glyphids mother then leave before it arrives so it can care for the eggs. So when your rivals arrive they will be overrun by bugs and not able to take more ground on Hoxxes
Hey guys so I have a suggestion about one of the helmets. Idk why but there are not pictures allowed in this channel but the CSG Guardian Helmet has a real problem. For some reason, it blocks sideburns. There are helmets that literally cover the entire side of your face, but still allow sideburns. Can we just make it so that sideburns are allowed with the CSG Guardian Headwear?
Ok this sounds really stupid I know but being able to build things faster, like anything that needs building or holding down buttons on a machine event, you can do faster
I'm not sure if it's been suggested or not but could there be an option added to confirm your dwarfs loadout before exiting the weapon modding screen? Would prevent bringing the wrong loadout into a Misson after checking out new skins/mods for a gun
I understand that this has probably been suggested 20 million times at this point, but gold needs to be buffed. It doesn't have to be as good as selling all your crafting materials, but in its current state, it's practically not worth it to take it unless you have 4 people all at once and you have some spare time. It's basically just pocket change right now.
Sabotage mission where dwarfs has to take on rivals while rival are doing their own salvage mission to retrieve lost cargo
Make Bosco actually protect the Drilldozer and not just fly around and shoot 2 rounds a year
Doom kill animations for killing Glyhpids
Add an option to 'invade' a mission, where you land in a mission that another team is currently doing. either team can choose to fight the other for all the rewards or work together for shared rewards
I have just gotten a thought, what if you could choose the menu style? Maybe its an unlock, maybe not. It would be amazing to get to choose that!
Can the Balaclavas be moved to the beard or mustache slot if possible? I wanna wear a hat or helmet over the Balaclavas. (Wish the Masks were in the mustache slot if the Balaclava goes to beard slot so I can wear a mask too.)
Drill Dozer doesn't break those electric crystals, please fix that so that Doretta can do so.
It would be funny if using the helium too much made your dwarf pass out and have to go to the medbay, similar to a blackout stout.
Please introduce a group finder into the game. Reasoning: I spend more time in the lobby room than actually playing the game. When I join to 1-2 member squad, they do not wait for the 4th man they start immediately. Why is it a problem? There is a a bug that makes the game lost connection to server when a random guy joins in the middle of the mission. Other: On the map I need to select the mission, then select join and I can see the parties. If there are no parties with exactly 3 members, I do not join now. But this is a slow process, I need to manually check all missions. A group finder would be awesome. After each mission I could just queue up. The randomness of the mission is not a big problem, I completed all my assignements anyway.
Damn the stupid kursite enemies, they kept being drawn to random locations or Doretta on a solo mission... The Kursite machine was said to draw them to my location, so why don't they get closer to that instead?
Add a new upgrade to bosco that makes him aim for weak points and use his rockets on groups of enemies, basically make him more independent in battle. Could also be split into two upgrades, one for rockets and one for weak points
Achievement: Spa Day
Requirements : jump into the top of the drop pod in the space rig
Description: Ahh... now this is the life!
when on a refresh of the space rig and jumping in, your dwarf could say one of the following lines:
Ahhh... now this feels better than popping open a goo sack!
Good thing the boys in R&D made it so our suits are heat resistant!
I've always wondered how hot magma felt on the skin!
This is something that Cozy Mission Control Guy will never feel!
I love my job but this is really the best part!
pressing X while repairing/setting up something (like activating black boxes or repairing mules, etc) will make a callout line along the lines "can you guys help me build this, please?"
Devs!!! If you are reading this PLS add the Legacy version or a simple version to Steam as a free independent game! I think that would be so fun!!! (showing this to the greater public is the greatest flex for you guys because this shows that you as a game developer are truly outstanding!) A lot of people could bring friend together who don't really want to pay for something they don't really know or just to have fun for couple of hours. Oh and one another thing if you can manage, add mod support... Personally I really want to see a chaotic DRG where even the "rare" suggestions like more classes, PVP and "stuupid" things like that can be made but don't affect the main game so even those pesky leafy lovers can have fun. Well scratch that no fun FOR THEM HAHA! ROCK AND STONE!
Moly needs a party hat right now ^^ 5 years special
Small QoL changes :
- For ebonite event, display a little timer (or charge count?) for the remaining duration of the pickaxe overcharge.
- Display a little icon next to the Steeve perk allowing player to know if their Steeve is currently alive (sometimes he gets lost and having to get close to a glyphid to check if you can tame a new one can be dangerous)
Daily Beer: Helium Heaven: Makes your dwarf 300% lighter which makes you jump 300% higher
I came up with a concept for a Glyphid miniboss/dreadnought/event boss (Ik it's a big suggestion but hear me out).
Nightmare is an 8 legged Glyphid covered in shadowy colours and with glowing red/purple eyes. It spawns in the middle of a special cave covered with cobwebs (similar to Ommoran Heartstone cave) inside of a black n' reddish/purplish cocoon, which can be broken to start the fight (About the opening part, maybe Mission Control would send us insanely hot blue napalm that is one of the few things that can burn open a cocoon like this?).
After it spawns the room is filled with dark fog and all lights get dimmer (Eyes of Nightmare would be visible through the fog)
Nightmare would be fast, spitting purple toxin that turns off barriers as long as it is affecting a dwarf. Sometimes it would disappear and attack from behind, which could be countered by power attacking its face quickly enough. After it knocks a dwarf out it would attach them to the ceiling in a cocoon (similar to gunk seeds but harder to break).
This would come with some really panicked quotes from both the dwarfs and Mission Control, as well as some creepy music.
It could also include a special shadowy variant of Acid Spitters that would apply the same toxin effect to indicate that there is a Nightmare somewhere in the cave.
Thought I'd share this, even as a neat fan fiction encounter.
When disconnected mid-mission, allow us to continue the mission solo.
Rotate the cost of daily beers so it's not always barley.
Player portrait options.
The 5th anniversary decor is amazing and I'll be sad to see it go. If I could set it as permanent, I would lol!
You guys are awesome. DRG is easily one of my all time favorites. Thank you.
Add more to existing DLC’s
One suggestion - a shanty inspired synth song. Please!
a framework for the minigun to make it look like the 2018 minigun, four barrels and red instead of gray
They should make a shaved eyebrows like what they have with the beards mustaches and sideburns
idk if this is a armor set already or not but just a plain suit and tie I think would look nice maybe for the third dlc supporter pack or a new battlepass or something
Making the zipline more fun and exiting to use.
Let it keep you momentum.
If the zipline goes up and ya were sprinting let it hold on to that momentum for a while and slowly lose it the longer you ride.
If it goes down well no explaing required.
SUBATA REWORK PROPOSAL
Imo, the Subata needs a bit of a buff, especially in regards to its variety in the mod tree and Overclocks.
So, here are some suggestions on how I'd like to rework the Subata:
BASE STATS:
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Magsize - Increased to 15 (from 12)
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Spare ammo - Increased to 180 (from 160)
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Damage - Increased to 13 (from 12)
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Rate of fire - Reduced to 7 (from 8)
MODS:
-
Tier 2 damage - Increased to +2 (from +1)
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Tier 2 ammo - Increased to +60 (from +40)
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Tier 3 damage - Option removed
-
Tier 3 ammo - Option removed
-
Tier 3, new mod: Automatic Fire - Grants +2 rate of fire and makes the gun have a fully automatic trigger
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Tier 4 damage - Option removed
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Tier 4, new mod: Magnetic Marker - Shots now contain a specialized magnetic marker, causing the shots to home in on enemies who are either electrocuted, or who have simply been shot by the Subata with this mod up to 5 seconds ago. Shots which home in on enemies also deal 25% more damage.
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Tier 4, new mod: Splinterbore Munitions - When shooting an enemy, it gains a splinter, which are stackable (max 30 on a single target). When reloading, or if the target dies, all splinters are homingly launched out from that enemy, towards other enemies within 5 meters (or in random directions, if no enemy is within that range). Splinters deal Kinetic damage equal to 100% of the gun's damage, and are hitscan (i.e they have no traveltime, they hit instantly). Furthermore, splinters will never "overkill" an enemy within the 5 meter homing radius; an enemy will only have so many splinters launched at it as is needed to kill it.
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Tier 5 Volatile Bullets - Tweaked into Elemental Bullets: Shooting frozen or burning enemies grants +50% damage dealt in the active element's type. Basicly, it now also works with frozen enemies, adding +50% Frost damage when shooting frozen enemies.
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Tier 5 Acid-tipped Bullets - In addition to the 2 Corrosive damagebonus, it also grants +200% armorbreak bonus.
(Subata rework continuation)
Most notable changeup here is tier 3 and moreso tier 4:
Tier 3 now basicly makes you choose between long range accuracy and close range burstpower.
Tier 4 makes you choose between single target power (Weakpoint damage), vs crowd damage (Splinterbore Munitions), vs generalist useage with greater accuracy (Magnetic Marker).
OVERCLOCKS:
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Chain Hit - Now also adds a +100% armorbreak bonus for all shots. Furthermore, the chain hit chance is now 100% chance when you hit enemies in their weakspots, or a 33% chance to chain when shooting them in their bodies or armor.
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Homebrew Powder - Now Balanced-class. Damage range is now between 75% and 200% (from 80% - 140%). This OC now also comes with the guaranteed benefit of getting its reloadtime reduced by -0,4 seconds.
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Oversized Magazine - Now also grants +30 spare ammo.
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Explosive Reload - Magsize penalty increased to -60% (from -50%). Small QoL: Pressing reload even when completely out of ammo can still detonate its explosives.
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Tranquilizer Rounds - Magsize penalty increased to -5 (from -4). However, it now also adds +1 Poison damage on each hit, and slows down enemies (100% chance) to 0,7x speed for 2 seconds.
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Automatic Fire - Due to basicly just being baked into the modtree, this Overclock would need to be entirely reworked. For that, I have a new crowd oriented OC-suggestion to replace it:
Grasshopper Shots - Unstable class. Grants bullets a bigger hitbox, +3 penetrations, +60% damage and its shots can now bounce on terrain up to 3 times. However, rate of fire is reduced by 30% and it can no longer get any weakpoint damage bonuses. NOTE: If a bullet rehits the same enemy after a terrain bounce, it will NOT damage it twice (it will pass through it unharmed and without consuming a penetration). Bullets can also not hurt yourself or allies after bouncing in the terrain.
Add a training/testing room where you can practice against any enemy and test your gun upgrades and overclocks. Allow the player to quickly switch upgrades in the room with out having to go back to the weapon terminal (by opening the pause menu or something).
I know hiveguards being nerfed has been suggested a million times now, but it's important for the sake of elimination that we could make it less annoying of a fight.
Hiveguards are very flawed because they have essentially 3 healthbars, the sentinels, the 3 weak points, and the normal health bar.
The sentenals are fine. They're not too annoying to deal with and I think that they're the 1 thing about the fight that 100% should stay since that's what makes it unique. The problem comes when I talk about the 3 weakpoints and normal healthbar.
The 3 weakpoints tend to be shielded by the hiveguards legs which makes it very annoying for solo, and even when they're not shielded by the legs, it's a very small weakpoint on a very large enemy which tends to make it harder to hit.
The normal healthbar is far too tanky for having 2 phases beforehand, and it stops being vulnerable too quickly. After spending 20 minutes on the 2nd phase because I'm playing solo, I get fucking chip damage on this bitch since I can't get close, it keeps turning towards me, and I have to dodge the slam attacks.
As of right now, the hiveguard takes an eternity to kill, so I'd suggest 1 of 3 options. Either we replace phase 2 with a much weaker glyphid dreadnought shell that way we can get to phase 3 much quicker, we remove phase 2 entirely and buff the templars a ton, or we remove phase 3 and make it so that killing the 3 weakpoints removes a third of its health.
Doing missions as a group is a problem if anyone gets out of sync. If 1 person assists the group for the last 7 of an 8 missions chain, NOTHING counts for them. They have to do the first one and then ALL 7 again after that. Those 7 needed to count for that one person so they just do the first 1 later and then they are done.
Flare upgrades (brighter n stuff, maybe sticky ones too, or explosive flares)
Some sort of ranged backup weapon that has recharging ammo, only works when your fully out of ammo for all your weapons though. weapon may vary depending on the class.
Engineer should have an item that he can trade in nitra for team upgrades, like more max ammo or something just for the run. -- Also with nitra only engineer could get some cool like effects for the team like explosive rounds or something like that.
4v4 PvP mission type where teams of miners must go against each other to do a certain objective that can only be done once.
Raid mode, kind of like the Dreadnought slayer mission, but 10x harder and with either 4 players plus a BOSCO or two, or 6-8 players
hypothetical suggestion: permgrabbers. (shh im not satan i promise)
for a new baddie that grabs, lets say, a spider but its abdomen opens to be a giant mouth that it chomps you in, if you happen to die in the grab you would be stuck in its belly until the bug is killed. this could be combined with some weaker grabbing enemies to make them more of a threat, and also to not neccesarily make some grabs itself hurt as much. i think this would help balance some of those types of enemies.
(tldr; grabs from these enemies are weaker damage wise, however, if you happen to die from the enemies grab, you wont be released until the enemy is killed.) (edit: clarification)
When depositing, have a menu to pick what you want to deposit and how much of it. Also change the text for resource full. It doesn't fit the game.
edit: have 2 different options, one to quick deposit (depositing currently, just dumping everything), or open deposit menu, which would be the menu. and depositing with the menu will still take time depending on how much your depositing.
edit p2: when depositing in the menu, you pick what your depositing kinda like the mineral trade port, then press deposit and it will deposit it
i would like to see the guns looks and health bars for bugs in the 2018 version as options in the current version. the hitmarker and health bar just look nice and having the gun look old would be fun.
I would like to see each of the classes have their own voice actor. Currently how each dwarf uses the voice lines from multiple different voice actors feels a bit off. Definetly not something major, but I think it would be nice to be able to hear a voice line from any dwarf and know which class said it.
explode on command/killbind like in tf2 (it would only work in the space rig) I think it would be funny
petition to change the gsg guardian skin so that the eclipse trooper helmet visor is glow-y purple. i just want more glowy visors. monochromatic on that helmet pops but I want more color schemes besides monochromatic and the biohazard that makes my helmets glowy
Inverse of the Neurolasso OC for the lok1, where you play puppeteer:
- Only lets you lock onto a single bug, which aggros on enemies and gains speed/atkspeed/defense.
- Can't lock on bosses/bulks, or has mitigated effect while they're are aggro'd
- Also would have very slow lock acq. speed. (perhaps the effect only kicks in on a certain lock number)
+? Maybe lets you lock on tamed bugs? I wanna buff my Steeve like I'm playing a Real Time Strategy
possible season 4 idea. the robots are gone for good (besides remnants) and while they were leaving they launch a lot of nukes and hit almost every area and created a new area "Ground zero" that has high levels of radiation. two new anomaly's can happen, detonation, a nuclear bomb has detonated within the area and the crater will be in the area and as part of it radiation will be strong in that specific area, high radiation, just higher level of radiation. there is a way to purge radiation from your system purely by resupply pods (radiation will only be a problem after 3-5 minutes of lesser exposure and 1-2 minutes of greater exposure
Would be cool if could take your extra perk points and optionally convert them into either extra Matrix Cores or Resources.
Ghost ship games please for the love of everything good, officially put your soundtrack on any music app. I need to be listening to these banger songs everywhere.
Add the drillers C4 onto the space rig that players can pick up then use
can we have a rare glypid with a swollen abdomen of red sugar to reference honeypot ants? killing it gives a LOT of red sugar, but it's hard to find & is around as rare as a bulk detonator to spawn.
Backpacks a separate cosmetic slot from armor, so you can mix and match or even go without
other idea adjacent to this
to make neuro lasso a more useful oc, what if it only allowed you to lock onto one bug, but that bug would aggro onto you and begin travelling towards you in the best approximation of the path the locking lasso takes it can
it could keep the limited locktime so you couldn't pull somethign to you indefinitely, in fact all the stats of neuro lasso could probably still work fine, but it'd just have the addition of pulling a bug towards you slowly, kinda like it's actually a lasso
(i believe i might've seen someone discuss something like this in the past so if i just stole your idea i apologize, i just figured i'd throw it in the suggestion channel)
Beer Of Choice Toggle for All Beer Victory Poses. I would select this if I could.
Pour One Out Victory Pose
- Dwarf says: "This one's for you, Karl..." before pouring out the beer...only to then rub a finger around the rim & lick it.
I find that the in-game text and prompts are too small to read comfortably. It would be great if there were an option to increase the size of different aspects of the UI; prompts, manuals, menus, HUD etc.
A new final tier for all active perks that costs way more than normally and is purely cosmetic.
Examples:
- Steve could have a nice hat
- While using dash you could leave a gold particle trail behind yourself
- When using instant revive from field medic you'd see some confetti
These examples are not final, they only exist so you can get the idea
Can we please interact with the medical drones, and be able to customize both them and Lloyd? I wanna give Lloyd the Surplus Barrel skin and keep the Supporter 2 colors for him. While giving the medical bots the Blister Bot skin so they look more like medical robots.
Driller victory pose idea:
Trying to get his c4 properly disabled, as soon as it starts ticking, he gets nervous and throws it behind like it was nothing, making it break apart instead of exploding
Stop the glyphyds from digging out of the escape pod. It just looks weird.
Unique bosco quotes: Ping gold 'We're rich bosco!', aquarq: 'Grab that aquarq bosco!' etc.
Beerbug ( beer lootbug)
If you find it you get free beer or ingredients for the special beers/license
Barfood from Lloyd's menu.
There's already takeout boxes on the tables but while everyone's having a beer, they could also snack on some stuff like mozzarella sticks, wings, fried mushrooms, and chili cheese fries along with some specialties from Hoxxes itself.
Engi platform gun being able to attach to a zipline and shoot full/half/third platform attached to the zipline
The ability to charge-throw satchel charge for longer distance.
Allow us to use dash in the space rig, just for fun 
Can we have proximity chat that would be awesome
Could be like a hazard where the scanner is glitchy and supply pods might not fall where ya call them.
MK3 Turret for engie that has a shotgun and shorter targeting range.
we need a new game mode. those levels with the "ghost glyphid" would be perfect for a new "ghostbusters type" mode!!! just think of all of the cool new gear and stuff that you could add to the game based off that idea alone!!! it could even be gear that you get from a supply pod thing like the rockpox pods. this way it could be one of those random events too.
Dreadnaught Cocoon Boss: Skittering Swarm
Popping the cocoon releases a toxic gas that flushes dwarves away from the initial area and possibly become separated from one another. Upon spawning, several large bugs similar to hiveguard sentinals rapidly produce swarmers up to a set count limit. As dwarves kill the swarmers, the new dreadnaughts will replenish their number back to the limit in set intervals until hunted down and slain. These dreadnaughts will have a temporary invulnerability phase at the initial spawning so that they have time to produce their swarms and not be immediately slain upon spawning. Due to the high ammo cost of carving through the swarms, the optimal way to fight these bugs would be to flee through the rest of the cave system and try to flank the dreadnaughts who's death causes the swarms to die along with them.
Basically, a counter to the tactic for fighting every other dred which is just lure to big room and shoot it.
A muder moth enemy who is attracted to light. Turn off headlamp to avoid detection and use flares as a distraction to get a good shot at its weakpoint.
More gold chunk lines, but they're just "We're rich" said in different tones.
Official Linux Build
So For Starch Nuts maybe make it so you buy a weaker "daily" beer so like for the 30% extra health beer it could be something like 5% extra health and you can stack 2 different beers + the actual daily one. just something to use them on or more funky beers with higher starch nut cost to buy not unlock?
Pet Steve to regen his HP.
please make it so that when bosco is carrying something and you're looking in his direction he tries to stay facing you. so many times ive tried to grab what hes carrying (in cases where i dont feel like having him toss it to me would be a good idea), and he just flies away from me at the same speed making it impossible to grab the item from him
It’s not a major change but I’d love for there to be more hair colors for expression of the characters instead of just the 11 or so, specifically blue would be great, or maybe even a color wheel for hair color
allow players to still play the beta build together or solo after the 5 year anniversary event ends, even if its a inferior version drg its still fun in a weird nostalgic way
More eyebrows! Theyre a great way to express our dwarf's mood, but we dont even have 10 of them. Would love to see some more
I think Industrial Sabotage on Deep Dives should be somewhat limited, maybe only 2 out of the 5 monthly dives? If players aren't feeling too hype about it, this might be a decent way to spread out how often we have to see Caretakers
Make it so you dont have to do this after every mission:
Finish a mission > Continue > wait the loading screen > enter the space ship > leave the team > wait the loading screen again > then you can play another match with a different group
This could be better:
Finish a mission > Continue alone > Wait the loading screen > then play alone or find another group
the option to directly start the next assignement mission once done with the previous one so you dont have to go back to the rig 👍
Beholder Mactera: in crystal caverns, sometimes theres the eye wall thing that shows up. Could be a sort of beholder type of deal like in dnd, where its a mini-boss mactera who uses its eye-like apendages to do all sorts of damage (ex. cold, fire, toxic, stun, etc.). It could drop its big central eye as a reward, which could be a huge exp boost
More biome-specific things for the older biomes (all but azure weald and hollow bough, and the swamp one)
The older biomes feel kinda same-ish but Azure Weald and Hollow Bough have much more to them:
-wildlife specific to themand various random things (pinecones, tumbleweed, gurken shuck, hexawings, stabber vines that are camouflaged with the map)
-Much different cave gen (azure weald gets a lot of those hanging wooden structures and plants. Wall leaves that can work as platforms, the mysterious rocks and that low gravity pit. Hollow bough had root-like bumps on the surfaces and weird holes in walls like its all one giant tree)
Tl;Dr: revisit old biomes and make them more interesting. They feel very empty and feel like they have a lot of reused content
Add deformed corpses of bugs in rock pox meteorite zones (don’t make it detailed)
Buff idea for the zip line
Increase ammo to 6
Add the ability to zoom in like the M1000 either as an upgrade or a part of the tool
Option to completely wipe and reset a loadout to make rebuilding from the ground up a lot easier. When I take breaks I often forget what the Hell I was even doing with my prior loadout and adjusting back to the game becomes overwhelming when you have to manually unequip everything.
Engineer warthog auto 210 overclock idea:
Name -(Insert name here)-
Bullets have infinite penetration (their plasma now)
-3 pellets in each shot, (you can basically negate this with tier 2B)
shots shoot out in a fan like pattern,
no weak point stun chance,
Bullets aren’t hit scan and take time to travel,
(Insert anything here that would refine this)
plz plz plz can we get a copy paste button for cosmetics? i like makeing use of my class slots but i hate having to give them the same cosmetics over and over and over again ;-;
I’m not sure how well received this will go but… an assignment mission queue option
Essentially, at the end of every mission, you’ll automatically go to the next one for your assignment if you’re doing one.
You can disable this at any time, including during missions if you decide you like your team
This will make it easier for the people who want to quickly complete their assignments.
How it works:
Just click the button, then if you want, specify a haz level.
i wish there were different discords or groups for the different regions. kinda difficult to find OCE people
Class idea for DRG
Message from ███ Cooperation to Deep Rock Galactic
"Dear DRG, we would like to introduce to you a new worker: The Aegis (WIP name). Versatile in shields and small arms this character will provide PROTECTION and SAFETY to your workers meaning more successful missions. SLOW but BULKY class with interesting "gigs" to him."
simple verion of the letter
Class: Aegis
Idea: protection and safety (Scout is our Eyes (both ways), Engineer is Protection-Accessibility, Gunner is our Power-Accessibility, Driller is our Accessibility-Menace)
Main weapons: Shields that provide different buffs or abilities. They block damage from the front by % (1st Medium Sized - Provides Protection, Can be used to bash enemies and buffs Shield by 20 points maybe? 2nd Buckler - Doesnt provide protection but gives ability to parry and gives speed and shooting speed. 3rd Shield Large Shield with spikes - Provides Alot of protection and a bigger speed debuff, when bugs hit you they get damaged, you can make a small dash with it?)
Secondary weapons: Pistol (as always), SMG, Shotgun or Fire damage SMG? (default customisation to all or at your discretion)
Flare: Weak flare (Recharges faster but lights up less)
1st Support tool: Ammo bag - deploys 1 ammo capsule that refills 25% of ammo (can be upgraded to more bags or more % also maybe spawn some kind of drone to shoot from the bag and use the ammo from it. You decide on this one)
2nd support tool: Literally caltrops or spike strip (1st slot Damage or Durability-Time deployed. 2nd slot Can be buffed in amount holdable or deployable. 3rd slot can be customised to poison, bleed, or slow-stun enemies.)
Grenades: Supportive types (Restores Shields or Health, buffs teammates or debuffs bugs like that)
His armor will make him slower but bulkier
Lock-1 overclock: L4Z0R-5
Locked targets receive heavy slow debuff.
Targeting lasers deal damage to other bugs who come into contact with them.
Bullets do less damage. Lasers inflict burning status.
idea for an engineer grenade: a small drone that looks like a lootbug on wheels that can be piloted for a few seconds before exploding
Crossbow OC: Headhunter
Reduced Special ammo.
Regular bolts can be recovered from killed bugs.
Regular bolts break if they miss a bug.
Deep Rock Galactic Wish List:
Over Clocks, frames and paint jobs for utility/traversal tools
A new biome
New mission type
New anomalies
New type of bug (heavy armor snail. Causes slow downs and poison)
New dreadnought
A use for Error Cubes
For Dash to be built into armor
Updated perks
More Over Clocks that increase mobility like special powder (minigun jet pack?)
New buff beers and new play beers
Brighter, faster recharge or longer lasting flares
More beard alternatives (masks, half helmets, scarves)
More eyebrows
More unlockable armors (not DLC)
To be continued as I think of things.
Idea for new Dreadnought:
Q'ronar Dreadnought.
Healthpoint: 4500
Shield: 1450
Attacks:
Roll Back: Rolls all around With Ommoran Heartstone Repuslion. (All attacks DMG is on photo)
Bite: not interesting thing.
Buffed acid spit: same as Shellback's, but Stronger with 8 balls.
Cocon Colour: Yellow
Colours: as Youngling, but Darker.
Battle Format: Standard, as Glyhpid Dreads.
(P.s Photo ot Q'ronar Dreadnought i made on the Russian language lesson. Yes, it's dont well made, I drew it in 5 minutes.)
suggestion for the employee of the month screen:
each month, pick a random player, and display an awesome thing he did for everyone to see
Chef loadout so we can roleplay as Peppino Spaghetti
There should be an option for 'public' launch bays, where up to 4-5 different parties of dwarves can run around in the space rig. Each party is separate and can go about their own business on the launch bay/leave for missions normally, but allowing more people to exist in the launch bay can make for more fun encounters as you mingle with random dwarves.
The fact that the wine glasses are breakable but not grabbable to be hurled at fellow dwarves is a disgrace.
DLC pack idea: Waster
"in numerous solar systems the galaxy over, many planets have been ruined by the ravages of nature or of war, still if intelligent life hangs on, they may make a home for themselves there in the rubble of a once great world.
we call these the Waster planets. their tech is crude, pieces of once grand and sophisticated machinery, fashioned into anything from a jury-rigged energy weapon, to a mean-looking suit of armour, intimidating, but relatively ineffectual"
armour sets designed to look like it's from some post-apocalyptic dessert hellscape, sheets of metal, ropes, wires, leather, spikes stuck on just to look intimidating, that sorta thing.
i would suggest a weapon framework set to go along with this, but there already is a waster framework, and it does the job well
Frog Hat.
Monke Hat.
Harambe Armor.
I wish some of the multiplayer voice lines made it into solo play with Bosco.
Solo play could feel so much more alive by just replacing some voicelines of telling Bosco to light something up with something else. I'd like to at least ping the gold chunk or error cube, especially the mushroom.
(edit) Furthermore its sad when I have to leave Bosco behind :<
We love the work that you do, happy 5th anniversary Coffee Stain
Mission mutator: Dreadnought Danger. 1-3 Dreadnoughts guaranteed to spawn and attack over the mission.
Pickaxe Mod for normal swing to inflict stun.
Weapon Ideas
Cannonball that ricochets around before exploding. Can have OCs like magnetic homing towards electrified enemies or an onboard computer that returns the ball to the cannon at the expense of the explosive payload.
Harpoon Gun that locks to the ground similar to Gunner Ziplines. Shot impales bugs and drags them back to the anchor point. Can have Mods like an electrified line or damage-inflicting mechanisms as part of the winding gears turning it into a woodchipper to grind up bugs dragged inside. Bug blood may rather cool it down or refuel it.
Gravity Panels. Throw them somewhere and watch bugs get slammed down from the walls or the air. The panels build up heat over time, burning foes before exploding. Also, the disabled safety makes them slow enemies under the increased weight of themselves.
Predatory Torpedo. Deployable robotic drill that swims through terrain, hunting down bugs and dragging them below to be mulched into a fine paste. If it runs into something too big to drag down, it happily burrows inside before turning its fuel supply into an explosive payload with the protective plating of its hide becoming shrapnel. Shark puns.
Blunderbuss. Long reload time, devastating damage. True to its name, this weapon takes advantage of the blunders of others, using their ground-up exoskeleton as extra shrapnel. Charge fire sucks up small bugs and bodies of dead medium-sized bugs to increase the damage of the next shot.
Let us cheat 1 beer into missions, using a flask
having those effects mid mission would be funny
So compared to playing solo, having more people in a squad increases enemy density, damage, and for some things health so the game rewards more xp for completing missions on the same hazard level. Can we have an option to have those extra difficulty modifiers on a solo game to make then give the same xp as a multiplayer game? Grinding xp is a bit abysmal as a solo player but I don’t really like playing this game with other people. I think the increased difficulty makes it a fair tradeoff. Or can solo missions just have a little bump in the xp they give in general?
I know there’s probably a mod for it somewhere but I’m on console
Gunner's comment that his rounds are depleted uranium rounds would mean they innately are armor piercing (blowthrough), generate heat, and produce radioactivity.
DU rounds are like pieces of rebar, not pointy like normal bullets, but are so heavy they self-shapen through friction - and become extremely hot from the frictiom - when impacting and leave behind radioactive dust.
While you can add blowthrough and heat through mods/OCs thought if might be a good idea to add a depleted uranium rounds OC that causes heat, blowthrough, on kill leaves radioactivity (similar to radioactive exploders) at cost to ammo (because the rounds are heavy). Or something along those lines to coincide with Gunner's remark.
Probably a lot of people already suggested but, I really want to see and endless mode. Not a new Mission type just a way to continue like a Deep Dive until you leave. Also every mission gets harder just like Deep Dives. When you fail a mission from like 5 mission you fail all of them. High risk high reward. Also automatic promotion if you beat 4-5 missions in a row.
Hoxxes is tidally locked, so there are areas that always face the sun.
How about a biome near the surface on that side?
A location where tectonic activity and possibly a recent-ish impact have torn open the ground as some minerals on the surface were vaporized by the sheer heat.
Deeper down, things are almost liveable for miners, but there are still holes and fissures that open to the (far closer than usual) surface. Unfortunately these openings let in scorching solar radiation instead of being safe avenues for travel, and the local wildlife has adapted to it.
(for example it burning their armor but not damaging them, or being absorbed to charge a laser attack)
Overall this is a biome that changes based on depth. Higher up you have more deadly light and lower down you'll sometimes wish it was there, with generation and environmental features also generating differently and/or being affected by the light.
(for example exposure to a beam will make terrain it hits turn black and become different to mine, and there's some plant life that only appears further down)
The “One leaf lover, and can I get it thinned with some water?” line has a 5% chance to instead ask for Lloyd to spike it with blackout stout
”One leaf lover, and can I get it juiced up with some blackout stout?”
bonus points if this line actually makes the drink put you up to 50% drunkenness (buzzkilling + blackout-inducing = 50% hammered(?))
Can we get some more options for the deaf players?
Like a special option to notify them when a grabber or something is coming.
Like subtitles for bug noises
I think adding an optional sound marker could be useful and appreciated from the deaf community especially, by that I mean the option to turn on something like in fortnite (only reference I found) which indicated sound near by and points towards them, a bit like a compass for different sounds, a little icon of a cargo crate could appear and become more and more bright as you get close to the cargo crate or make a little glyphid mouth get bigger and bigger when they get closer to you, the design is simple ( different icon for each creature), the utility and usefulness of it could be enjoy by both deaf and non-deaf player and it would be easy to turn off and on, since the game has no pvp ( not complaining) it has no downsides whatsoever and would only be a plus to not only the game itself but for a part of the drg community, the compass doesn’t have to be 100% accurate and could point in general direction and could be simplified
As an example: being surrounded by multiple glyphid would, instead of making the compass overload with glyphid, just make one arrow to the nearest and surround the whole compass with red,
Different glyphid could have different arrow ( bulk face/ grabber/etc)
Similar object could have similar icon :(c4 could have the same icon as the engi’s mines)
And some useless thing could have no icon whatsoever ( loot bugs, steps, turrets shooting, etc)
Overall I think this would be a great addition for the game :)
A overclock for the collet wave cooker: press r to shoot a ball of tin foil, then shoot the foil to create sparks(or something) IDK what the downsides would be, just thought it would be cool.
is there a possibility in the future of assignments being able to be "paused" and picked back up later so you can do a different assignment? ive run into a bit of an issue, usually my bf and i always play together, though today im not at work and he is, i want to play but i want to be at the same spot in the assignment we're both doing and i dont want to do the EDD without him either so i just basically cant play right now unless i dont work on any of my assignments
Maybe have infected bugs sleep around contagion spikes? Like they were just chilling around the cave, but then the meteor crashed, they got infected, and rockpox is still spreading within their body. Kind of like Half-Life 2 zombies are sleeping until the player is near them
Reconnect button, so you can come back after your game got crashed/DC/Lost Connection, even in ELITE DEEP DIVE, so you wont leave your brothers for long because of some thing.
we need more enemy types. add stuff like centipedes, moths/butterflies, snails, crabs/lobster type things, praying mantis, stinkbugs, actual spiders, grasshoppers/crickets. variety makes it less tedious and samey.
only thing i could suggest and im sure it has been suggested before but a weapon paint job to match black crag
When re-calibrating gravity, can the stop kicking barrels line not queue 50 times over?
Would it be possible to implement SFX feedback when opening text chat and typing in text chat? Would help me to not grenade/C4/shoot my fellow dwarves in the face when trying to convey information.
Make it so all buttons have the same properties as the refinery button (multiple dwarfs can press the button at the same time)
Add purple armor paint jobs,
why can I not wear purple? :(
cave leeches should occasionally snatch up a glyphid grunt and eat it
let me put turret here (please)
spacerig reskin options that are very obviously overlaid AR
A chance to get old anniversary hats for all dwarfs.
make it so that if your pickaxe collides with bosco he gets knocked away from you so that he stops hovering inside your head
Some ideas for new (and a few buffed) options for weapon mods:
Drak
- New Tier 5C - Swarm Muzzle - Pressing reload now toggles between normal firing mode, and "shotgun" mode. The shotgun mode shoots 9 projectiles at a time (thus costing 9 ammo) and generates 9x the amount of heat and with a 0,15x or so fire rate modifier (so with the base 12 rate of fire, this translates to a fire rate of 1,8 for the shotgun mode)
Boomstick
-
Tier 2B - Quickfire Ejector -> Reworked into Locked And Loaded - Still grants a faster reloadspeed, but also grants Tier 5A's effect (Auto Reload; Reloads the gun automatically if unequipped for 5 seconds).
-
Tier 4C - Improved Blast Wave - Also increases the blastwave distance by 6 meters!
-
New Tier 5A replacement (since Auto Reload was merged with Quickfire Ejector) - Roaring Thunder - The blastwave electrocutes all enemies for 2 seconds
Stubby
- New Tier 5C - Chain Lightning - When you electrocute an enemy, the electrocution status effect is also applied to 1 more enemy within 5 meters. Prioritizes jumping over to non-electrocuted enemies. (Basicly, a non-RNG and longer range version of Electric Arc, but with the downside that it can only electrocute 1 extra enemy)
Breach Cutter
- New Tier 1C - Crosscut Stream - Adds a vertical blade in the middle, making the projectile look like a plus sign. Its height is the same as the horizontal one's width. NOTE: If used with Triple Line, the vertical line also gets tripled, making it look kinda like a grid (Like this but 3 lines: #)
BRT
- New Tier 5C - Auto Burst - Increases rate of fire by +1, and allows you to hold the trigger to shoot each 3-round burst in a continuous fashion.
nemesis idea:upon defeating, you can pet it,like dead steeve, after enough pets mission control will start to complain, eventually mission control decides to give up, rewarding you with the “Motivated freind” achievement.
(this can only be done if the death voicelone “why couldnt we be freinds” plays)
when you get this achievement you’ll have a mini nemesis head in your cabin that repairs over time when killing nemesis’s
upon fully repairing itself, when logging on it will say various hello quotes, and can still be petted
once this is all done you get another achievement “Motivated dwarf.”
A boomstick overclock that makes it so reloading with a full magazine instead alters your next shot to fire the whole magazine at once, but with a larger spread than normal firing or some other kind of downside.
make Pots of Gold also scale, equally, how much gold you can hold in your inventory
I have a friend that just brought this to my attention for accessibility, could y'all please put in a scale slider for subtitles, they're too small for her to read, and I imagine it is not a infrequent issue.
man I just want more dreadnoughts
lithophage and mactera ones sound like they'd be cool but I'll take anything please just something
Foul little idea for a complete charge sucker lifecycle, gonna go into depth of each
[WORKING NAMES]
Basic Is just the ingame current charge suckers with no mods, armored is just older and shielded like the brundle, light armor opposed to none at the glowing bulb while the rest is heavy armored.
Spitter takes alot after the Korlox Sprouts spitting at enemies etc when they adventually take over something less than weaponized the spitter part is light armor aswell.
Fungal AKA Spore producing stage is where they begin spreading after shooting up in size, the spikes fully turning into stalks to release parasitic charge sucker spores to find any source of power, including electrical crystals.
I imagine the fungal one would Full dominate what'ever its stuck onto basically wrapped all around with roots if not completely sliding off to attach to the ground.
would be prime for a new modifier or mission type dunno its 3 am while typing and i'ma go sleep.
It's definitely time to have cosmetics for support and traversal tools
Please for the love of Karl, at least allow molly to stay put in solo mission like long hold "c"… it s annoying enough when she moves around when we are like 10m away… in the midst of a fight or a swarm invasion it basically deadly if she's blocking your access to safety in a narrow path or push you away from what you're trying to reach…
An armor mix and match system would be nice. For example splitting the body into 8( or 10 optional )parts head shoulders arms torso and legs (optional). I feel if you were able to switch out poldrons gloves legs ect to mix and match armor sets I think it truly would allow individual players to be more unique looking and lessen the chance of running into a look alike . And it may allow the players or you to make fashion contests or somethi
radioactive and frozen bulk detonators when? xD
Last night I had a dream where I was in the game and I had a pickaxe modification that caused my power attack to set enemies on fire. It was very cool.
Plague lootbugs?
Also, I feel like "Temperature Insulation", the tier 3 armor upgrade for the Driller, shouldn't just apply to fire damage but also frost damage as well, considering their selection of primary weapons.
Alternatively, each class could get a few different options for damage resistances at tier 3 armor. So the driller could get an option for either fire resistance or frost resistance.
Keep the soft jazz music and helium tanks when the anniversary is done.
I love the music and I love huffing gas that isn't Radon with my fellow miners. ❤️
Please let us choose to keep the anniversary decorations, I love the classy feel of the Space Rig with its current look.
Add Magma Core Enemy Variables (exploders and bulk detonators don't included)
-Attacks with use of Fire
-Have Immune from fire (Wearpons Like Collette Wave Cooker and Shard Diffractor are Useless against them)
List of Enemies:
-Glyphid Grunt
-Glyphid Grunt Slasher
-Glyphid Grunt Guard
-Glyphid Acid Spitter
-Glyphid Swarmer
-Glyphid Brood Nexus (and spawns too)
-Glyphid Prethorian
-Glyphid Opressor
-Glyphid Dreadnought
-Mactera Spawn
-Mactera Brundle
-Mactera Grabber
-Cave Leech
Other enemies with other Variables:
"Glacial Strata"
-Spitball Infector
-Glyphid Menace
"Radioactive Zone"
-Xynarch Energy Sucker
-Litophage Enemies
"Litophage"
-Bulk Detonator
-Glyphid Grunt Guard
-Glyphid Swarmer
-Mactera Litophage Bomber
(Long List lol)
subtitles that show in the corner of your screen what sounds are being made (ie. footsteps, glyphid sounds, sounds of stuff like earthquakes) for deaf players
if you trigger the same type of pissed off mission control serveral times, you get a line of either him screaming or just hitting something and walking off, for the next 3 minutes you don't get any type of warning, this includes possible swarms and bad stuff.
aka: you can potentially piss off control so bad that it cames back to bite you in the ass.
Second utility and traversal tools to switch like thr weapons would be great (jetpack?🥺)
If scout is dangling in a place where if he lets go of his hook, he is downed by fall damage. Maybe some voice lines:
“MOLLY, help!!!”
“HEY, HEY ENGI”
“Need a line!”
Bean lovers special:
Coffie
Adjacent suggestion:
Add a way to piss off/disable mission control on the space rig so they won't/can't say anything next mission
Daily beer ideas
Squeaker's Sour (alternatively Hopping Hops): basically gives a rich atmosphere effect to the dwarves during the mission, high voices & increased movement speed/jump height. (In general, more "fun" buffs in missions would be awesome)
Oppressor's Hide: Gives the players a high amount of immunity to blast and/or elemental damage. Maybe you could hear creaking noises when you drink it, like their skin is getting tougher?
Repellant Pilsner: When a glyphid bites you, it takes a poison-sort-of small damage and tries to run away, kind of like how monarchs are toxic to birds because of what they eat. Maybe they don't like how the sheer amount of alcohol in the dwarves' blood tastes?
can you please keep the helmet on the assignment board . It does funny ZIP
if the shooting range was planned in the old version, why not add it to the current version?
Customization of sentry gun appearance.
And make it sapient.
Let it be pet and make cute beep bloop noises like doretta.
If you have two turrets you can tap reload to swap which one you'll place/recall by tapping Reload
The improved turret option at the same upgrade level should do something different for tapping Reload, like changing between a firing and inactive mode. (with clear visual indicators for the turret UI on the side)
We should be able to Copy and Paste sets in the Wardrobe
A mission where you have to harvest ingredients for beer. Make up a secret ingredient that has always been used in all beer. Then we have to go in and harvest the nectar of a special plant. We then have to use special nectar collecting backpacks to harvest the nectar because we cant mix it with the minerals in molly. Then similarly to point extraction or oil refining, we deposit the nectar in a special rocket and launch it to complete the mission.
An overclock for the freeze cannon to turn it into a jet turbine, when the driller is airborne, allowing him to fly backwards and steer. Would be fun and useful.
Settings option to swap from metric to imperial measurements.
Thrown flare trajectory being affected by wind gusts and geysers
I don't know if this was done in previous years, but i've never seen it around so I'll suggest it.
You guys should do something for pride month!! some pride related cosmetics would legit make my life. like imagine a pickaxe backblade that was a waving pride flag of various kinds. Or maybe even just hair colors, armor colors, or something of the sort. i think it could be a nice way to add some more self expression :)
Victory pose: Patient reward
The dwarf pulls out dual flamethrowers and puts one foot upon a keg of beer like those statues of people standing heroically on a big rock.
"Good things come to those who wait, like dual flamethrowers! And beer!"
-DRG employees while depositing minerals
"detonator lootbugs modifier" for that extra firey surprise!!! they still drop loot but also explode. used wisely they make great mines in combat too!!!
All gilded beards need gems with colors that match the four classes, so a sapphire / diamond for scout, ruby (which already exists) for engineer, emerald (which already exists) for gunner and topaz for the driller. It's been awhile since new gilded beards were added!
(in general we need a lot more gilded, armored, and even just tied beards!
Alternatively, if the beard jewelry matched the armor paintjob, that would be fantastic as well... Just saying...
random loadout button
Make the Plague Doctor Mask take up the mustache slot Instead of the headwear slot because I wanna put hats on my plague boi
Here's an idea for the stun sweeper, if it hasn't been suggested before: keep everything the same but whenever it bounce on a target that is already affected by an electrical effect it doesn't count toward its number of bounces, and whenever it is an electrified target it increase its stun duration by a slight amount or its dot damage or its base impact damage
a new mission to kill a Glyphid queen or some sort of big bug that produces all the eggs
bat/bug creature that hangs from the ceiling and mimics other creatures in its own bat/bug voice, it would be fun if they spawned in groups so you can get them all to say rock and stone
make the space rig customizable for the host or, if it gets too complicated, that one can choose the festivity in which they participated
Dwarf should be in 'did not make it' ending pose, when they have made it into the drop pod but jumped off and reduced the survival bonus reward.
- This change should make it more obvious to the player that they just wasted the team a lot of gold from their shenanigans.
please release a full official Album of all the space rig ambient songs, specially the event rig ones, theres quite some gems in there
For a small fee of 40 gold, you can call down a "Bar Pod" similar to a supply pod, but instead of supplies it's a keg with enough beer for 4 dwarves and mugs.
Gun charms or a stat track on the weapon like in CSGO
Have the 'Splattered' armor skin stay the regular colors, but get progressively more gore splattered depending on the amount of kills the players gets in fights instead of staying the same throughout the entire mission.
idea for a new disruptive enemy: Korlok Sapling
an offshoot of a tyrant weed in some far-off location, saplings show us just how far a Korlok's root system can reach, and therefore just how important it is that they be taken out
the Korlok sapling can sometimes shoot up from the ground, it's like a sprout, except it has more health and is much more aggressive, i'd say having about 1.5x the health of a sprout and a 0.75s attack interval or something in that range
they could also be shorter and have a fatter head than korlok sprouts
The Korlok Sapling really would be a disruptive enemy, it'd make it harder to try and hold in an area if you don't take it out first, and would feel threatening without being too op, in my opinion at least. it would also give us more enemies in the disruptive category to keep things always being fresh and interesting, and finally it would give us more in the Korlok section of the bestiary, which would make me happy
the ability to skip the animation when crafting matrix cores
it really sucks crafting like 20 in a row
Can we get an explanation for what Morkite, Dystrum, Holomite, etc do?
Light-sensitive enemies, maybe even a warning
Also blowthrough oc(or mod) for warthog