#suggestions

1 messages · Page 3 of 1

mighty moth
#

I have a suggestion.
Could we in the future have a lady dwarf character?
With all the beard options obviously lol.

limber oyster
#

Redo drop pod spawning, cannot tell you how many times I have to attempt to get up high, classes like gunner and driller will pretty much fail the mission because they can’t get there under constant swarm

thorny kernel
#

i would like to see the wildlife to interact with each other a little more, all we ever see is the wildlife constantly teaming up and fighting us, i would like to rarely see them fight each other. example being a grabber picking up a grunt for any reason

analog pumice
#

New event where one or more players get possessed by the ghost of Karl and become the enemy.

glossy lantern
#

I had a big idea about joining two or three teams of dwarves on missions. The Glyphids have hives, that's for sure. In connection with the infection of these same glyphids in season 3, it would be possible to do joint missions to storm these infected hives. Each team destroys the hiveguard dreadnought, and then storms the hive itself, uniting into one. Each one either flies away on its own capsule, and puts resources into its mules. But they interact like one team - everyone can resurrect everyone, or come to the rescue in destroying a dreadnought after destroying their own. You can also add a combat Drill dozer armed with chemical sprays against infection to the assault on the main hive. As well as waves of ordinary glyphids on infected hives. It would be great. Missions like this can be kept on shared servers rather than local host servers. Or you can make a single remote server out of 3 hosts (3 hosts 3 teams) in order to generalize the power and minimize lags. Flamethrowers will sparkle with new colors. (Alternatively, you can add an overclocking core that changes the color of the flame. It would be funny)

fringe sorrel
#

Suggestion: Pinging a mineral will outline it

native granite
#

maybe add voicelines that automatically play when you pull out a fatboy grenade launcher,c4 or similar. It would help avoid accidental teamkilling. Maybe make it toggle-able and be on a cooldown so it doesnt get annoying. There may be an opportunity for some funny voicelines if you just put it away again without shooting where your dwarf just goes: "actually nevermind"

knotty flame
#

I have a sugguestion that may have been sugguested before, but maybe a shooting gallery or area to test guns on kidnapped glyphids (or dead steves) to test guns out on before taking them into missions

tribal chasm
#

Upward Climb Mining Expeditions, or even starting in the middle? It would be a lot more fun to have a chance to start in the middle and explore in two directions, or have to climb upward in a mining expedition, starting at the bottom. A little variety.

humble plume
#

I would love if you added a mission modifier that is similar to no o2 but there no o2 tanks on molly and you have a fast depleting o2 tank on your back. meaning you have to “speedrun” the mission. i think i’d be perfect for mass amounts of stress

tired rapids
#

Throwing the new Gunner grenade at a Praetorian's open jaw should cause it to swallow the grenade. Special animation as the bullets spray out the center of its body, killing it once the spray stops. Also works on similar medium-sized enemies like Wardens, Menaces etc.
If necessary for balance make this reduce damage to surrounding enemies, to keep the oneshot kill for perfect throws.

near glacier
#

Suggestion:
Hacking screens visible through all obstructions.
I can't tell you how many f**king times i've failed the current EDD turret control hack because some bugs crawled into my torso when I got half way or more done and then I couldn't see the screen while they chewed me to death.

near glacier
#

Suggestion: Let us open the map while down

flint magnet
#

please make the bullets on the autocannon's model index when its firing, it sticks out compared to other weapon animations

willow tapir
#

Class-coloured armour paintjob that is almost completely black and grey except for flames rising from the lower half.

keen wasp
#

Stop leaving Bosco behind at the end of solo missions

faint brook
#

if tools ever get frameworks id like to see driller get an ommoran drill that sorta looks like the drilldozer powered by part of an ommoran heartstone

spark zodiac
#

Suggestion: Please increase the spawnrates for the pickaxe overcharger machine events. Depending on the location and hazard level, theres a possibility not enough ebonite glyphids will spawn so you can't complete it in time. Not to mention, you spend half of the time sitting there waiting for more ebonite glyphids to spawn in.

i've encountered this multiple times, and its driving me insane.

tepid sapphire
#

Has anyone suggested that the drillers, well, drillers be upgraded to where there is just a map on one side of the drill so you don't have to pull up you map every single time your trying to find something in the walls? Also, the original doesn't have to be removed altogether, I'm saying there should probably be a way to make a whole new set of drill hands with their own set of drawbacks. Or just keep the original drawbacks and just add a map to it.

modest mason
#

Bespoke Melee weapons for each class, replacing the Primary or Secondary weapon. Something which could make the ancestors proud, like a battle axe enhanced with superheated blades, or a pneumatic war hammer. What proper, self-respecting Dwarf isn't willing to get up close and personal with the enemy?

tawny shell
#

Okay this one might be kinda weird
Yknow the animation the gunner does when u press R with a full mag revolver?
Make it so he keeps doing it until you switch a weapon, shoot or press R again

mental vector
#

Project dwarka styled cosmetics

(Especially that helmet for old driller)

sick aspen
#

More Sideburns and mustaches;
Regular, Armoured and Jewelled ones. It's a must

light raft
#

Please make Driller say some of his character selection phrases while fidgeting (pressing R) with his drills out.
"Step aside, wimps!" would be a very cool way to tell teammates to stop pickaxing the dirt and let the professional deal with it.

glossy lantern
#

Another idea. What if we add the ability to pick up the surviving Steve from the mission? For example, take Steve from difficulty 5 to the station, and then go with him and his characteristics to difficulty 3. It will be especially good to take with you the eternal Steve (Grunt Slasher with regeneration). Just either a pen, or a cage with Steve in a capsule. You can hit the floor or wall, or pull it out of the capsule into this cage and put it next to it. And why is there no count of Steves? We must remember each of them.

fringe sorrel
#

Suggestion: let us sell Err Cubes err23 in the Mineral Trading Station

deft owl
#

Can Project Omen also target any enemies when activated? It’s lore said it targeted both friend and foe after all.

raven marten
#

Mission Warning: Fermented Red Sugar
Every [3-5] HP healed through any means gives you 1% drunkness.

median crescent
#

A Small Pixelart minigame on a Arcade machine to play when you wait for someone in the spacerig 😄

Edit: Like a small shoot em up or a doretta minigame. we got so many pixel fanarts that i could see that fit in a minigame.

odd gust
#

if you have beast master what about a way to rename your tamed grunt something else besides steeve

shy berry
#

Suggestion: Experience Overflow

Explanation:
Allow us to gain experience above max character level without promoting them.
If a class is max level and has, as an example, 1000/1000 exp, the next mission you do with him, the class will have 1100/1000 exp. The next time you decide to accept a promotion, it will remove the necessary exp for one promotion, i.e. : after promotion this class will have 100/1000 exp.

Why?
All promotions after 1st are functionally useless, and for "new" players ( 200 hours btw 😐 ) it is much more viable to spend very limited resources on weapons and overclocks. But it does not mean that I will never want to engage with promotion system. However currently, when one of the classes hits a level cap, you are effectively wasting you time every time you play them. This is especially funny because after hitting max level with a class, your "main", the most optimal solution is to play A DIFFERENT CLASS for your "main" class promotion mission.

If you allow for exp overflow, people will be able to enjoy the game and keep playing the classes they like when they want to.

scarlet isle
#

When using the terrain scanner [Tab key] it's easy to accidentally press ctrl with your pinkie, which bring out your laser pointer and closes the terrain scanner. So I suggest disabling ctrl while tab is being held

hard rover
#

add a fishing minigame

tribal chasm
#

Exploder Plant Bowling/ski-ball minigame

red grove
#

Beer Mug Hat

tribal chasm
#

mission type that takes place in a glyphid farm/ terrarium with mission control acting as a deranged gameshow host. you compete directly against another team made of union members in a televised event where your team has to control points to stem a never ending horde into the other teams chamber. Or really, an asymmetrical union event

flint magnet
#

Best Wurst should be a craft(able) beer after the event

keen thistle
#

I think a replay system would be really cool

thin osprey
#

Put a rarity marker on all cosmetics. Just a dot or a simple frame around its icon, to mark it's rarity or if it was an event or purchase reward (black or white border)

modest coral
#

Fix the Aqua mission in the ice its beyond stupid levels of spawns with no reprieve and on top of it minimal nitra 220 in the last mission.

lament hollow
#

this is kinda a hot take i guess, but full auto on the subata should be a base mod, not an unstable overclock. At least make it a clean or a burst fire mode, something to make it decent at something plz

shrewd charm
#

pet other players

hidden prairie
#

A free demo version

spark mulch
#

Next volume of drg soundtrack, it's been over two years since the last volume

thorny swift
#

Shooting range in the rig to test weapons and gadgets.
When I just started out I didn’t like the fact that I had to join a mission to see what my weapon was capable of doing.

lusty shadow
#

Long time player brand new to the discord. I’ve unlocked all the weapon overclocks but have tons of cosmetics to go. Unfortunately in deep dives and core hunts I get two blank cores and then a cosmetic. If you have all of one core category completed then the second core on those missions should be in the category you don’t have completed as well so you don’t end up with tons of blank cores.

slow sun
#

After you get the license of a weapon and unlock it, automatically start a video where mission control explains the weapon and cool gameplay is shown. mission control could also say tips (for example, sludge pump can kill macteras easily, the colette can synergize with all the primaries, the c4 can be used on enemies but also to clear treacherous areas)

Why?

So new players know what the weapon does already from the start and they dont need to get on the discord to add a "shooting range" for the 1000th time nice

vapid cairn
#

Warthog mods Rework.

Overclocks are absolutely fine but the upgrades.. oh boy they need some shuffling. maybe get Rid of one of the mag upgrade to make a better mag upgrade on 1 row ? Or take more ammo upgrade to tier 1 or 3 ?

rich shard
#

be able to highfive bosco

native granite
#

i think it would be beneficial if the devs made small posts in here what they are thinking of doing soon (like reworking a biom for example). this could get our gears turning and make us spit out all of our ideas that would otherwise maybe not be said if we didnt know there is a need for them. This wouldnt work for everything like new seasons of course,because those should remain secret until release but it may work for some smaller things.

fading temple
#

There's too many dialogue boxes. Wait, Click, wait, click. For a person that does a lot of promotion assignments, it becomes really tedious.

Remove this promotion dialogue box (sorry for bad pic, found on google). I know I'm ready for a promotion, I just got a dialogue box previous to this one telling me that I finished the promotion assignments.

It's okay to show some sort of notification, I just don't want to click, wait, click, wait.

verbal abyss
#

OUTPOST DEFENSE

-New game mode
-New unique item slot
-New score and progression system
-Unique rewards

DEFENSE DIVES

In this new game mode a team is called down into a large map with some smaller and 3 massive caves, in the middle of each is a structure with a DRG data core inside. It´d be similar to Aquarc extraction platform, being equipped with turrets on all sides, a module to dump minerals into, a wave activation button and a upgrades terminal.
In the middle of it is a data core the dwarves have to protect at all costs.

This mission works more like a endless horde mode in which the dwarfs need to fend of increasingly more powerful waves of enemies.
To help them do that DRG grants access to some of their top military grade stuff all time mining is turned into to usually be used elsewhere in the galaxy, but it´ll be handy here.
At every bases upgrade terminal the dwarfs can buy upgrades, both permanent for the entire mission and temporary for themselves, the data core platform or all deployable items.
Additionally they can purchase deployables that are crucial if they want to get far in this mode.
Some examples are:

-Magnetic Sawblade: A item that can be deployed like a pipe with a maximum length. After being placed a saw swings from one end to the other.
The shorter its laid, the faster it travels.

-Electric Floor: Can be placed on the ground and deals low, constant electric damage to any bug standing on it, slowing them down a lot.
It becomes disabled for a short period if too many bugs enter it, causing it to overload.

-Trust Turret: A standard issue platform Turret. Cheap, but unremarkable. Either buy loads of them or make them shine after some upgrades.

-Guard Steve: A cage that keeps teleporting in Steves! Where do they all come from? Who cares?!
They are on a cooldown though and only spawn one at a time per module.

These are just some examples of potentially many!
Devs can go wild here!

Next is how the waves work---

verbal abyss
# verbal abyss **OUTPOST DEFENSE** -New game mode -New unique item slot -New score and progres...

After dropping down the dwarfs have a bit of time to mine the Nitra in the caves and get to the first Data Platform to make their first purchases and get ready for the first wave.
After every wave there is a timer that runs down, after which the wave begins. The wave can be manually called for bonus Nitra and Score ahead of time.
Every 5 waves the counter wont appear and the next wave can only be called in manually.
Nobody would want their Score ruined by the limitations of ones attention or bladder.

Waves work similar to normal waves, but they can come with variations the team needs to adapt to.
With increasing difficulty the waves come with cave modifiers or have a larger emphasis on some unit type, like a mactera wave or a exploder wave.
Quick thinking and adjusting base denfense strategy is key later on, as a minute before the wave starts the mission shows what kind of wave it is and what modifiers it has.

Now, how does the team get ammo and purchase stuff at the terminal? With Nitra of course!
The cave itself only offers a limited amount, so inevitably there has to be another source.
As mentioned, one way is to call waves early, giving the team a equivalent amount to time left.
The main way is by completing bonus objectives every wave, with wave completion itself also granting some.
These can be anything from killing 10 grunts in 1 action to transporting a carryable object thats dropped into a adjacent cave and depositing it into the mineral collector while the wave is going on.

These objectives arent crucial, but important if the team wants to keep up in the later rounds.
Everything from resupplies to upgrades and deployables are purchased with Nitra, so teamwork and resource management are important here.
To avoid map clutter a ammo dispenser module would be part of each station that refreshes its charges after a Nitra cost.

These are the basics of the mission.
Next is the progression and rewards---

rich shard
#

i think it would be cool if there was an upgrade for the flare gun that made it so if you shot one into an enemy it would either act like a longer ping or mark it on the terrain scanner

verbal abyss
# verbal abyss --- After dropping down the dwarfs have a bit of time to mine the Nitra in the c...

So we have a game mode, but what do the players get out of it? Why bother with endless Glyphid waves and not just drink one out with the boys?

There are multiple reasons.
First, a brand new equipment slot! Yes!
Next to pickaxe, weapons, grenades and all that jazz there comes a new slot.
It is reserved for tweaked deployable items balanced to work in the normal missions.
They are earned in the endless mode, in which every 5 or 10 waves, depending on balance and whats more fitting, a empty matrix core can be fed to the Data Core for it to spit out a new deployable blueprint for your personal usage.

This means one gets to bring a electric floor or a additional Steve spawner with you on your missions!
Thats not all though, as after all items are earned this way every additional milestone that would normally grant deployable equipment now grants a set of unique Overclock like upgrades for every item.
You want your electric floor to pulsate every 5 seconds, dealing a lot more damage at once instead of over time?
You want your Sawblade to be very slow, but cause a elemental effect?
Do you want a squish ranged Steve?
All that could be upgrades to earn.
Once all of that is earned the Data Core would then be a excellent place to grind cosmetics, as that is what it would then spit out.

Another reward would be milestone cosmetics and/or a score one can display as a badge next to their player icon to show their skill off.
Something truly great should be granted to those that beat 100 waves!
A special armour set maybe or something else entirely...

Failed to mention that the objective rotates every 5 waves and the level is fully lost once the last core is destroyed, not if all dwarfs die.
If all players die they get to respawn if their traps manage to beat the wave.

So yeah, this is my rough idea for a DRG horde mode.
I think it has a bit of everything, would be fun and would have a reason to exist.
I hope that at least one of these ideas was interesting.
Rock and Stone!

placid orbit
#

For Irl merch the lazer pointer would be fun, with it playing audio clips of the voice lines like "usless but fun to destroy" "we're ritch!" Etcetera.

verbal abyss
pallid swan
#

A few suggestions: Until the day I am eaten by a glyphid, finally drink myself to oblivion, or the drop-pod malfunctions and we're dropped into the middle of some nasty nest with next to chance of survival, fighting for glory, and potentially a chunk of gold big as the pod, during a Deep Dive or the deeper we are, where reinforcements and supply pods take a bit longer to reach, and have a chance of missing the specific designated area, landing elsewhere or topping over requiring us to set it straight for valid and full deployment, I'll keep asking for:
Beer resupply! Pretty please? drgbeer drgbeer drgbeer drgbeer

native flicker
#

M1000 Classic Overclock Suggestion

• The M1000 is my personal favorite gun in the game and has some really good overclocks that change its attributes (by attributes i mean rate if fire, reciol, damage, etc) to shred through hoards and do great single target dps but I'd love if there were some more sci fi oriented overclocks. Some examples I could think of that won't be too similar to other guns:

1) holding down left click for an even longer duration actives a special bullet that ricochets many times at high velocity (takes advantage of the awesome cave interior the game has)

2) A higher stun chance or element of some sort like neurotoxin but lower overall dmg (the higher stun chance for crowd control and the neurotoxin idea as I love to try and hit bugs at difficult angles when they are just barely visible however it would be fun to have an overclock that rewards this by applying a lingering affect that eventually kills the bugs)

surreal badger
#

uhhhhhh....lootbug boss....like a special event, where you gotta kills lots of lootbugs/if you kill too many a boss appears kinda like krampus from don't starve together? where its like really hard to kill but somehow tied with lootbugs? idk funne suggestion

oak furnace
#

Make sausage beer a permanent beer in Lloyd's Abyss Bar

raw ginkgo
#

add music bot

near wagon
#

Mini-MULE:

Would replace molly
There would be one for each dwarf
Some upsides like it being faster or something
There would be some downsides to having it instead of molly, like slower deposit speed or something (Maybe you wouldn't be able to take big things like the heart stone so for drill dozer missions you would need molly)
(It would be an optional replacement of molly)

Mainly suggesting it as it would show why you need to recover mini-mules in the mission and why there are more then one

dry cargo
#

While using the pointer, we should be able to hold down M1 to say more specific things such as "I need a platform here!" "There are Enemies here!" etc.

rotund marsh
#

A bind to ask if everyone is ready, for us silent console players.

near glacier
#

Dottie should get a pulsing sound/effect once her head pops off so we can find her easier

analog pumice
#

Randomizer button for weapon load outs.

sullen dune
#

BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT BOWL CUT

analog pumice
#

Mecha Steve

hot imp
#

I'm sure it's been discussed before, but I think the best way to balance gold to make it appeal to even veteran miners is to make it mineable in a single tap, similar to nitra and morkite.

empty mist
#

How about allowing us to select the theme of the decorations for our lobby? I already miss the oktoberfest decorations

edgy forge
#

seeing the vinyl preorder go live, i think it would be hilarious if you guys were to release photocards of the dwarves in kpop style, like them doing selfies and cute poses i think it would actually be the funniest thing to happen ever

mortal narwhal
#

Grappling hook mod: evasive maneuvering:
rocknstone While grappling you take 25% less damage from enemies.
tothebone either longer recharge or lower speed. Penalty only if balancing needs arise

last wharf
#

Add this dance pls

hazy breach
#

a new secondary, no clue what class it should be on but maybe engineer/gunner?

a sorta overdramatic super big leaf blower

it can push enemies away or slow them down depending on how big they are, but it deals very little damage. it also pushes your character back when used.
alt-fire can set it to full power, causing it to become much more powerful and more damaging at the cost of a quick overheat and using TONS of ammo.

with alt fire you can slow down or even stop yourself from taking large falls at the cost of a good chunk of your secondary ammo, or give yourself an empowered jump.

it should be less effective on teammates so there’s no need to worry about griefers pushing you off cliffs.

this tool would be great for area denial when there’s many big scary bugs that are flooding an area, but it would also sacrifice the backup damage you can do with a powerful weapon in your secondary slot.

it’s also really funny

tribal whale
#

A new union for people who are interested in helping newer players, or just want to learn some new tricks.

tight mango
#

a few ideas to make sentries a little better. a few I posted before
turrets prioritize pinged enemies basekit. including ones pinged by teammates *also makes using turret whip better even with defender system

Hawkeye system targets flying/ranged enemies and heavy enemies over grunts and swarmers

sentries not shooting heavy armor that cant be damaged

MK2 sentry has +25 magazine, full auto and builds/refills faster

coral cypress
#

New Skin Color: Infected Your skin all black with yellow blemishes around your arms and legs. Just an idea for Season 3.

round moss
#

I just want to throw this out there, though I'm sure I'm not the first. But I think it would be awesome if there where come mugs for sale based on the ones in game. there are so many I would love to have.

knotty cairn
#

every weapon, traversal tool, and equipment in the game has a "that was my last x" or "need more ammo" line.
shield should also have a "last shield" voice line. it would be extremely helpful for the entire team to know that the gunner just used his last shield.

keen wasp
#

⚠️ DISCLAIMER: I know that sandwiches have been suggested already, this is suggesting a way to implement sandwiches into the game. ⚠️

I have two ideas; one configuration that makes sense but is a tad uncreative, and one configuration that is more creative but is a bit wacky.

The name of the new area could be:
Dwarven Deli
Cavern Café
Subterranean Sandwiches

On both configurations it generally functions the same, a bunch of containers containing various sandwich fillings and a robot (robot is different in different configurations) named Daryll (Dare-ull). The different ingredients are put into five categories; Bread, Meat, Vegetables, Cheese and The Daily Sauce. The Daily Sauce functions like the Daily Special in the Abyss bar. Each filling has a specific stat boost, Example: Glyphid legs (meat) +12% Attack Damage. You can put one of each filling type on your sandwich and there could potentially be filling combos (combos do not require specific daily sauces) that add extra stat boosts. Daryll and Lloyd do not like each other and you can occasionally catch them throwing beer and food at each other.

Configuration 1 (react with 1️⃣ if you prefer this one): Just like Lloyd, Daryll is a repurposed ADP that runs the new area. There is a flat surface with a central sandwich building board, various containers embedded inside and a sauce bottle built into one of Daryll's little arm things that dispenses the daily sauce.

Configuration 2 (react with 2️⃣ if you prefer this one): Much Unlike Lloyd, Daryll was a defective Drilldozer that despite not having functional wheels managed to escape being salvaged. Daryll is now embedded into the Space Rig leisure area and gets a cool new robot arm for making sandwiches and throwing food at Lloyd. There are various containers that contain fillings attached to Daryll's drill which now is sort of like those rotating sushi places. Bread and daily sauces are off to the side.

rustic horizon
#

This is a gripe about season awards, time sensitive so please read
tldr; award 1 script per rank above 100 until you max out on script

Ok so i grinded out the entire lvl 100 of the season 2 pass... in like a week
i realized time was low and that the mug doubled points, i havent played since the release of the new weapons and i was at like lvl 10 or so in the pass, so i grinded and grinded and gathered all the mugs and got to lvl 100... yay?

except, now i'm still short 7 things in the cosmetic tree because the math on the script awards is flawed
last 3 days i got all point challenges and no script challenges even with rerolling per day (thats 6 chances gone)

WHY OH WHY, the event pass should award you 1 script per rank above 100 until you max your tree out.

there has to be some variable tracking the amount of script earned in total, so why not just write into the 100+ rewards with the 500 credits that if you are missing max script, AWARD ONE SCRIPT

this takes out the RNG and actually awards those who worked their butt off like me, instead i feel penalized for doing too good and that's a horrible feeling that i don't need in my gaming life

final hill
#

💡 On the "Roughneck" DLC armor framework for Scout, shrink the undershirt's neck-hole slightly so that it matches up with the neck coverings of the full-face helmets

tacit harness
#

Hey Could you guys add in Food to the Abyss Bar?

Oktober fest makes me wish we could buy pretzels or take out food at the bar, heck even a bowl of "Frooty Boulders"tm would be welcome, I just would love if we could order a good meal and a cold drink before a mission :)))))

#

Oh also Upgrades to flares sorta like overclocks or something, at least some way to make it so we can throw them more often, please and thank you

hollow kraken
#

have the thunderhead max rof damage bonus buff show on screen when it's in effect, like the max rof defense buff does

fervent delta
#

cup holders for beer in a drop pod.

sick aspen
#

Nitra lootbug, same spawn rate as golden lootbugs but both can't spawn in a mission

fringe sorrel
#

Suggestion: players shouldn't be able to join a match where the Drop Pod has been called or has already arrived (endgame).

flat oasis
#

A silly idea for a voice line I had: “You’re the rock to my stone!” - maybe could be used for the ones when you ping a different dwarf? 😄

last cargo
#

Suggestion: a mineral bug/enemy that hide in minerals like nitra and crafting materials, but you would be able to distinguish which minerals they are hiding in.
(The pic is a enemy from paint the town red)

lavish cove
#

Disgusted voicelines when dwarves drink leaf lover's special

austere path
#

Bring back best wurst beer as a permanent option, the eating animation is funny

past trench
#

steampunk style weapon frameworks

junior gorge
#

OK, Escort changes pls

  • more options for stages in the final fight (e.g. Ebonite grunts, bulk det, exploder swarm, energy vortices that chase dwarves around so you can't stand still, slow projectiles that you have to body-block)
  • go from four fixed stages to three random ones - shorter but with more variety.
  • bugs won't focus on Dotty during refuel stops, so you can actually explore.
  • secondary objective programmed to spawn further from the dozer stop points, to encourage exploration
eager igloo
#

Ok here's a big one

New mission type :
"Hoxxes takeover"

This suggestion is quite significant and would pretty much be suited for the center point of a large update. It is intended to further the endgame capabilities of Deep Rock for those who enjoy the grind while pushing their optimized builds and their skill to the limit.

The mission type would come with a new terminal or be launched from the same terminal as deep dives.

It would be broken up into 5 stages of scaling difficulty :
Stage 1 - haz 4.5
Stage 2 - haz 5
Stage 3 - haz 5.5
Stage 4 - haz 6
Stage 5 - haz 6 with 2 guaranteed negative modifiers

Instead of refreshing weekly, the mission would randomize it's objectives and the stage types (egg hunt, morkite, etc) every time it was completed or on a 30 min timed reset (if technical difficulties arise).

As it's reward, players would receive whatever they've gathered from the stages (with the same restrictions as DDs) alongside a new type of material that they could use to reroll a new stat called "tuning".

Tuning would be specific to each piece of equipment that can be modded, every type of equipment (weapons/armor/etc) would share the same "pool" of small bonus stats(each equipment type would have 4-6 mini stat bonuses like "-0.3s reload speed" or "-0.5s shield recharge delay timer",etc.)

Only one tuneup can be applied to a given equipment at a time and only 3 can be active across all of your equipment (only 3 tuneups across your weapons, pickaxe, armor and class tools) spending the newly obtained takeover materials would let you reroll (or obtain for the first time) one of the selected equipment's tuneups.

Weapon tuning can be disabled in normal mission types (non DD-EDD-HT missions) if player elitism comes into play.

rich shard
#

I know it's been suggested before but frameworks/paintjobs for support tools
i really want to have little dottie heads on driller's drills

odd gust
#

what about upgrades for flares? kinda annoying how flare recharge is so long and amount of flares are little

so some upgrades to decrease flare recharge time or increase amount of flares

median crescent
#

New Enemy Idea: Glypid Regenerator (bad name ik just came to my mind and can be altered of course)

Can Regnerate Glypid armor every 2 seconds in an area and replacing missing parts (all armor gets 25% hp back per pulse with the exception of nemesis and dreadnoughts and other enemies that need to loose armor to damage them at all.

It Does heal grunt and slasher armor full per pulse but the area should be rather small , it makes pretorians and guards and other armored enemies a lot harder to deal with/ Encourages armor penetration add ons.

It doesnt heal enemy hp though unlike the warden.

near glacier
#

Please, i begg you, make time count start as molly getting on board

pliant ore
#

on solo missions, please make it so that BOSCO gets on the drop pod with us so that we don't leave our boi behind

frank scarab
#

What is engeneer could work with gunners system if they both would have some specific overclock gunner could fire like really strong 1 missile from Hurricane And engie couldcontrol the missile but engine would not be able to play while controlling it

vapid cairn
#

Add Beard with the cigar for the all classes

true cosmos
#

Add pets please.

arctic summit
#

as a little joke towards some of the more nefarious video game developer practices, and also a spot of entertainment at the Abyss Bar: a slot machine! classic one-armed bandit, a bit busted up but still perfectly functional, styled in full casino garishness. management put a little work into it and taped custom Hoxxes-themed graphics to the wheels to make the dwarves feel at home.

every player has their own lobby slot machine with a persistent jackpot which can be paid into by the host and visiting players. every pull costs 10 credits and puts 5 credits in the jackpot, which is displayed prominently on the top of the machine. most pulls are losses, but there's a (very!) small chance you'll get that jackpot, and the amount will be credited to the winning player with a bit of fanfare.

the maximum amount in the jackpot should probably be limited to discourage server hopping and farming - say a max of 500. also if you play too much before missions (taking too much time or spending over a certain threshold), a chain is spawned over the slot machine's arm upon returning, like how doretta appears in the equipment bay when you bring her head back. interacting with the chain on just makes the arm stop early and the chain clink a bit

still talon
#

i'd like to propose a Greenbeard Assistance Service (the G.A.S program). A special filter that detects people with Player Rank 60 and below so more experienced dwarves can help them if they are struggling to learn the ropes

modern tendon
#

M1k Tier 5 killing machine gimmick should activate after successfully neutralizing a teammate

storm ore
near glacier
#

Please make a mission type that helps with endgame players trying to farm machine events for overclocks/cosmetic cores, where there is a guaranteed machine event as a side objective. At a certain point the only rewards players get are these events, and farming them requires resetting a mission over and over again relying on RNG to get what they need, so I think it would be a really good idea if machine events were a side objective or if a new mission type had one guaranteed in some way so people don't have to reset levels over and over and rely on RNG to get one.

arctic summit
#

glyphids affected by fear should squeal and move more frantically to properly telegraph the effect

eager igloo
#

Aand another set of Tool Oc ideas

I know, not planned, probably won't happen, "gotta keep tools consistent", but hey a man can dream. One for each class cause yeah.

Grappling gun :
"Kinetic recharge"(Unstable oc)
+The grappling hook's recharge scales with scout's movement speed,from 75%(at walk speed) up to 250% (when the scout is practically free falling and etc).
-0.5 second longer base recharge.
-5m shorter max grapple length.

Shield Generator :
"Defense matrix"(Balanced oc)
+Enemy projectiles that hit the barrier are deflected to the nearest enemy for 40 puncture damage.
-3 second longer shield recharge timer.

Turrets :
"Magnetic resupply" (balanced oc)
+The engineer can shoot his turret to refill it's ammo at a rate of 1 bullet/shotgun pellet for 3 ammo.
-25 less max turret ammo capacity
-1s longer build time

C4 :
"Breaching Charge" (Balanced oc)

  • 2 more max c4
  • c4 sticks to enemies
  • 50% faster projectile velocity/ better projectile arc
  • 100 less aoe damage
  • 0.5m shorter aoe radius
hard rover
#

Honestly, I feel like more OCs should have some form of cosmetic variation, like how NTP has green shell explosions. An example I can think of is the Inferno OC for the breach cutter having plasma that glows fiery orange like the sun

toxic zealot
#

Wish the rival weapon frames changed the projectiles to be lasers not bullets (just visually)

limpid sundial
#

I wish devs added polygon where ppl can test their overclocks and new obtainable weapons and upgrades to them without getting in the mission

hazy breach
#

when you hover over perks, it should give a description and name of the perk

CORRECTION: fix the bug that makes this not work

shrewd orchid
#

The paradox comet: A strange reality bending comet that comes to hoxxes Every April 1st, causing some wild changes, though the effects seem to fade after 3-7 days.

toxic zealot
#

Id love other seasonal events that change the game more. Like what about a summer event where instead of building morkite pipes you build water slides. still can have the transit mechanic but with sliding instead of grinding

hazy breach
#

special "New Miner" messages depending on dwarf promotion level, becoming more and more "badass" as the level increases

oak matrix
#

A tiny suggestion for the LURE grenades - give it a very tiny percentage chance to produce a hologram of Steeve, something that only happens when the engineer has Beastmaster, but the first Steeve he tamed has died.

Hologram still functions more or less the same, just a small cosmetic thing, if anything.

plain plaza
#

There could be bosco overclocks, but make it so you can only get them through a core infuser specifically on singleplayer

rain star
#

-a slider for aim assist/sticky aim so controller players can turn it off or adjust it

final hill
knotty glen
#

Custom keybinds for abilities instead of double tapping? 😄

dim summit
#

More Beer types that are themed after enemy types. Like “Bulked Bomber” named after Bulk Detonators

warm pine
#

is it overpowered to have the ability to retrieve ziplines from the gunner? 🤔 Or perhaps only retrievable when not used once. In case you shot wrong or better forgot you got it selected and shot a zipline in a bug: "Here have a zipline in your face!" 😅

plain plaza
#

I have done that

near glacier
#

Breakdance.

fringe sorrel
#

Radioactive Bulk Detonator (has a small chance of spawning in the Radioactive Zone)

old marsh
#

the elite bulk detonator's crater should be twice as big as normal :)

rain sparrow
#

More types of boss enemies used in Elimination missions other than Dreadnoughts and their variants. Here are 2 ideas I have been thinking up but there could be more.

Qronar Kingback:
Shellback but faster, bigger, and meaner. Unbreakable shell armor and medium armored underbelly/mouth (like a praetorian’s armor) except for a lightly armored weakpoint on the end. It rolls until it gets stunned by a high impact (crashing into a wall at high speed or a very high power explosive such as a satchel charge or hyper prop) when it then reveals its lightly armored underbelly. Acid attack replaced with a mactera like acid bolt, has a little bit more base health than a dread twin. Can possibly summon Qronar younglings to fight alongside it.

Mactera Flying Fortress:
Quad jawed Mactera with a goo bomber body. Unbreakable body armor with armored goo sac weak points. Can shoot 4 poison bolts or do goo bombing runs. Can summon other Mactera to fight alongside it such as grabbers or brundles. Around the same health as a base dread.

gritty hill
#

Since you guys support fidelityfx 1 and 2, is there any plan on implementing Intel XeSS?

near glacier
#

make drillers drills paintable

rich shard
#

Maybe a mod for bosco where you can give a sort of chain command

like if you ping an aquarq and then the mining rig in quick succession bosco will carry it to the rig and then drop it

tardy stirrup
#

On the dwarf selection screen when joining a game via the server list, you can swap your selected loadout. This will remove the need to feel the need to run to a terminal to swap your loadout because your are going into a Elimination mission as an example

tidal ridge
#

I wish that deep rock galactic would cross platform between xbox and steam

analog pumice
#

small chance to create mecha steve. if 3 or more players have mecha steve they combine into mechazord steve

muted cave
#

Okay so something that just popped into my head. If you have the repulsor boots ability it unlocks the ability to utilize the Gunner's zip line going up as you were going down. Basically you use the boots to propel you upwards as fast as you would going down.

fleet current
#

Hey, if you complete a drilldozer mission during a deep dive, and you rescue doretta's head, but its not the last mission of the deep dive, her head isnt on the end screen. Is there a way to fix that? Her head also isnt on the cart next to the workstation

near glacier
#

More biome-specific bugs. When I go to a frost biome, I wanna see ice maggots that freeze you on death, ice glyphid grunts, ice oppressors, ice bulk detonators, etc. When I go to the fire biome, I wanna see bugs that breathe fire and light the ground on fire when they die.

low sentinel
#

I am mostly a solo player, and I would really love it if Bosco showed up in the post-mission like how Doretta's head can be there. Just an idea!

tight mango
gray egret
#

So, I'm certain this has been discussed before, and I'm not certain if this is the right place for this question (but not sure where else to ask)- but are there plans to implement full crossplay for DRG in the future? I'm a Steam player, and I'd love to be able to play with my friends on PS, so I'm just wondering if that's in the plans- and perhaps how the community might be able to help push for such functionality? I love this game, and I happily support it however I can, I just want to rock and stone with my friends on other systems :)

mental vector
#

"Old School" weapon framework

Makes weapons appear as they did in the pre alpha (albeit more HD), with the new weapons getting a "classic" blocky look with dark gray parts

lime gulch
#

New mission type to collect Q’Ronar offspring. You have to find them all rolli-polli like and get them to a Deep Rock designated basket.

The catch?

They are misbehaving children who do not listen. You have to press E on them like you do barrels.

kick

ashen void
#

Imagine a blending machine in the Abyss Bar where you can take 2 beers and mix em up. (Excluding Buff Beers and Leaf Lovers)
After the process is done, the beer in the machine is poured into a cup that is seen in a victory move, drank then thrown at something or dropped on the ground. The fee for using the machine is 30 credits - 50.
LLoyd will Beep and shake his head at you if you try to add a buff beer or a leaf lovers special into the mix of a beer already. Even Mission Control will be disugusted by your actions.

Lines for Mission Control. (Can be changed by the Devs if they want.)
"Seriously? You try to add a Leaf Lover or a daily special to the mixer?"
"Management has the power and will to fire you from the Company if you continue this. Consider yourself warned."
"Are you even a Dwarf? You sure as hell aren't acting like it!"

Lines for your dwarves:

"I wonder what Karl would think if he saw these beers."
"This beer mixture is in honor of Karl!"

Allow the Dwarves to bring 1 Steeve back to the Spacerig, let your new Glyphid friend/pal roam around the rig and explore while also keeping him away from elevators and Lloyd. This is a privilege not a right as Steeve is expendable. Have the choice to take your Glyphid out on missions with you, customize him with cosmetics like you would with a dwarf. This will cost around 1,000 credits for a regular Grunt, 5,000 credits for a Slasher and 10,000 credits for the Armored Glyphid Guard.
If you do not take him onto a mission, he will be waiting for you inside of one of the 4 bunk rooms, near the weapons terminal or the mission terminal. Something that management has thought to increase the morale of you Glyphid beast masters down in the ranks of DRG.

open jolt
#

Landing on a lootbug should soften your fall by 30%.
And kill the lootbug. >:)

languid oak
#

The ability to stick a C4 to a player to create a willing mobile suicide bomber. All's well that ends well in the name of teamwork right?

maiden cloak
#

everytime you mine and leave a string of whatever your mining it should take less amount of usual hits to break because its just annoying imo

last wasp
#

Volatile impact reactor for the shard diffractor should pierce enemies to hit terrain behind/under them (Not pierce to hit multiple enemies, only the initial target + AoE)

final hill
#

💡 When lasing an enemy with the laser pointer (e.g. prospector, hoarder, crassus, that one asshole harvester you want to try the achievement with), pressing "E" to set a waypoint will attach that waypoint to the target, allowing its position to be seen at all times on the terrain scanner -- so that when the prospector fecks off to Narnia you can still find it.

latent horizon
#

when an enor pearl hits the ground from too great a height, it shatters into smaller bits which are then collected as normal enor pearl materials. To be clear, they fly off everywhere, so this isn't something you'd want to happen as it would be a pain to collect, but hell would it be funny with a loud, and i mean really loud, shattering-glass sound resonating in the cavern. PPKKSSSHHHH....... AAAHH SHITE, WHO DROPPED THE PEARL AGAIN

fickle nexus
#

Dunno if to put this in bugs or suggestions, but, please, sanitize some variables for Solo missions. This is a Solo Hazard 4 Industrial Sabotage mission with a Tritilyte machine event. The bomb deposit was ridiculously far away. I could not get the Tritilyte shard down (ok barely) below half health as I was moving and jumping up this cliff, this while going down twice and using Pheromones.

I understand 'git gud' and also that it's a multiplayer game, but, for the sake of Solo players, I'd really like seeing some mechanism to not make certain things impossible. Not a huge deal, but pretty frustrating still.

summer jewel
#

Games Workshop included a Deeprock kindred (aka new dwarven colony) in new 40k material- someone there is obviously a fan of DRG and a small crossover is worth concidering (nothing major, maybe just an armor set)

light raft
honest breach
#

when you ping someone they yell "what do you want?" or something

distant leaf
#

crossover with leagues of votann

rich shard
#

when you ping a compressed gold chunk in solo, instead of the normal voice line what about something like “we’re rich, bosco!”

deft owl
#

not original, but plz make Nemesis not spawn after the fuel cells are finished and the drop pod starts preparing to leave in salvage missions. in other missions, we can press the button after killing the Nemesis, but Salvage doesn't have that luxury sadly enough.

deft owl
#

another idea I got, but can we have the space ship from the alpha or whatever phase it was sometimes cameo in the background while on the Space Rig? maybe the old ship could be how everyone got to the Space Rig in the first place. and it could still be in use for supply shipments to the Space Rig too.

glass arch
#

idea for the game makers make drg free for three days when season 3 launches

#

would be a good way to get new players to the game

opaque vessel
#

Inflicting Status Effects upon Wardens should transfer those effects to any glyphids it's shielding.

fleet violet
#

Twitch drop for DRG.This will stimulate streamers and players, as well as promote the game

steep locust
#

Nemesis Robots, upcoming S3 Infected Glyphids, and non-infected Glyphids should all attack each other, as well as the Dwarves. Perhaps hope to see some of those new parasitic worms infect the Glyphids.

Another game franchise (Halo) does very well with multi-faction, large scale wars with the AI fighting each other, and proves to be entertaining. (flood vs covenant vs humans vs forerunner)

This would also help the robotic enemies be less of an annoyance for players, if they can be somewhat of a help to the dwarves, while also being a menace.

median crescent
#

General Idea for a New enemy subtype (like biome specific ones):

A Enemy type that has "stealth" properties to make itself invisible but is still noticable like the ghost but is missing the particles of it thus is hard to notice. But it is only in its "aggro state" invisible so if you spot it or when it spawns its visible for a short time. And it still makes sounds/ranged projectiles are like usual.

median crescent
#

Got an Idea from the new Season: If you die to the Pleague by any infected enemy or enviromental hazard you turn against your team Controlled by AI (but cant walk to counter the AI problem for humanoids that was already mentioned (and the damage output should be deadly alreadynice )) and you have to be shot down by your team once more to revive you like you normally do.

astral nova
cyan lark
#

This has probably been mentioned a billion times, but you should be able to buy any beer at any time. The rotating special beer can still be there, but you should have the option to buy the other game-boosting beers at a higher cost when they aren't on special. I'm almost always running missions for assignments, which means I have no actual choice in what mission I play next. When I'm assigned a morkite mission, and the beer special is Backbreaker Stout, I would gladly pay a higher price -- say 10 Starch Nut and 6 Malt Star -- to get Dark Morkite instead.

last dirge
#

Idea: Reverse escort mission. You defend a drill rig or deployable refinery from a machine attack, they use what is essentially a reverse engineered drill dozer built in their style. (because Deep Rock just wastes the dozers when they are done with them, so what happens to all the hulls of the Doretta's? (they could finally get that armor upgrade!))

nimble jetty
#

You guys should add female dwarfs. (Without beards!) just go with crazy hair. You’ll pick up a ton of $$ through extra sales for those female players who refuse to play a game@without female characters. . . . And I can get my Girlfriend to finally play lmao!

last cargo
#

Ice bulk detonator and more elements versions of enemies in general

visual dome
#

more shiny skin tones!! would love a chrome or silver :] maybe even mineral variations like morkite would be fun

halcyon sable
#

Saw the trailer and had an idea for a mission type: Secure Nest

Miners are required not to gather much of anything save for some Nitra, but just to secure a perimeter around the nest of... something. In that nest are eggs that absolutely cannot hatch or be disturbed -- the things inside are nasty, and the mother that would come to defend them would be even nastier.

Mission consists of several waves of bugs approaching the area while the eggs are chemically sabotaged, or frozen for extraction.

If the mission is successful, mission control sends down a drop pod and urges you to strap the eggs to Molly and get out of there before the mother gets back.

There could also be a small chance for the eggs to hatch when you're halfway or three-quarters of the way through the mission -- mission control freaks out a little and sends down a drop pod for you. The new mission is to escape while being pursued by two dreadnoughts.

If the nest takes too much damage, this mission ends with the mother (offscreen) letting out a colossal, eerie cry and causing the screen to shake.

languid stream
#

A mod that allows interaction between Subata and the CSP

lofty moss
#

Holding X or V will make your dwarf sing, and each dwarf adds a harmony

static vapor
#

I would like the option to disable the blurry drunk animation under graphics as it makes me feel real world nausea.

low bane
#

Steam Point Shop

It would be an amazing addition if we could get more backgrounds and general art to showcase on our Steam accounts. Animated Avatars of the four classes, cool animated background of the rig and the biomes, stickers and stuff, you get the point, heck even throw in the DRG game profile I'll buy it in an instant. These things help promote the game and of course, they look shiny.

Also, look at this beautiful art: https://www.deeprockgalactic.com/wallpapers

Rock & Stone!

arctic summit
#

Unstable Tectonics mission modifier that creates sudden chasms and causes the Magma Core earthquake event in any biome, potentially dislodging ceiling features like stalactites for additional danger

crude niche
#

Probably said countless times, but

Taunts!
Dedicate a button for it, and have it be a cosmetic equip slot. You are locked into the taunt for the duration, much like Rock and Stone! Show off your sick dance moves or a neat trick for your class' arsenal, but don't start showing off in the middle of a swarm now, or you could look real stupid breakdancing as several glyphids gnaw at your ankles!

flint magnet
#

we need all the pumpkins and hay bales back for October!

wind frost
#

can we have dwarves with boobs please

stray moon
#

It would be great if there was a way to see the amount of scrip earned from data rack/rival presence mutator challenges in the season terminal. I got stuck for a bit not earning this kind of scrip this season, mostly because all of the other ways to earn script are easy to see in the interface, like the first 15 data cubes and the season XP progress.

bright rose
#

New protracted mission type, similar to the Deep Dive for the new Season.

The essence of the mission is to strengthen the stronghold on the planet, its defence, the collection of materials and resources to improve automatic defence, automatic collection of resources and pumping facilities.

  1. Collect:
    Gather new resources to fortify your stronghold and buy consumables, as well as new gear or upgrades to your base gear.
  2. Defend:
    Plan your tactics ahead - the waves of enemies are intensifying and their number is growing relentlessly due to the noise and killing of bugs. We must not forget about ammunition: you are alone in this cave, and no one - not even the leadership - will help you, so you will have to produce everything on the spot.
  3. Improve:
    Upgrade not only yourself, but also the defence complex, build walls and turrets of various types, and also upgrade them.

Rock & Stone!

urban cosmos
#

buff driller nade in season 3

rich shard
#

i know this has been suggested before, but i feel like driller's HE grenade should activate on impact rather than on a timer.

arctic summit
#

physics-enabled lootbugs that dislodge and bounce around on explosive damage, they can be picked up and thrown

final hill
#

💡 We desperately need better feedback on disconnects. Give us an actual technical reason in the dialog box so we can provide proper bug reports, because this is ridiculous.
I've been disconnected from the same assignment mission three times in a row right at extraction each time.

ruby plank
#

Can you add a firing range area so we can test our loadouts while still on the space rig?

barren wind
#

New (entire) cosmetic set you can buy with 5 error cubes.

maiden cloak
#

being able to use exploders carcasses as red barrels if killed with a headshot

hazy breach
#

a Naedocyte themed beer that makes you run fast, kick way harder, and gives your character an electric looking particle effect

night swift
#

So what's the likelihood of us getting swords as primarys or secondarys for each class as an update?

near glacier
#

Two words

Pickaxe overclocks

Throeable pickaxe: increased charged attack cooldown but you throw the pickaxe
Gold crusher: damage reduced a lot, charged pickaxe attack breaks more terrain
Swinger: attack a lot faster but disable charge attack
Sharpened: bonus weak point damage
Blunt Edge: more stun duration

night swift
#

That works too. Maybe the pickaxe could have a separate mode that takes a special button combo on console and on pc be another button where you pull out a sword so the pickaxe can focus on mining upgrades and the sword/axe would be combat focused melee. I'd love to go full dwarf mode once every now and then

#

And the swords could have it's own ammo for special attacks and for the upgrade tree thered be 3 special attack options like spiral attack, hammer down that does a big shock wave in front of you, and maybe a multi stabing attack where you thrust your sword/axe/hammer in front of you multiple times

tight mango
#

Crossover idea
Viscera cleanup detail level of cleaning a particularly messy party on the space rig

fervent delta
#

dot crosshair.

dull trench
#

quick preference, the cooperate marine is massive compared to the dwarves, could just be me, but shrinking it a tiny bit to look a bit more proportionate to the bearded fellows.

neat cypress
#

being able to copy a loadout from one slot to another

snow remnant
#

I don't really have a clear idea about this but it's funny looking so maybe it will inspire the devs I don't know (for a new weapon for whatever) : look at this impractical monster named Duck Foot ! It is actually real. I found it on IMA-usa.com

lime gulch
#

The bar could use some serious and permanent decorum change. Never realized how empty it looked until after Oktoberfest

warm pine
#

How about some upgrades for the flares?

  • Sticky flares, so they don't fall of ledges when mining on the ceiling
  • the option to toggle them inmission
  • faster reload

following updates might consider the flare gun from the scout obsolete 🤔

  • longer light
  • brighter light

or upgraded for the flashlamp
or a flashlamp focus beam for long distances for some seconds with cooldown or a kind of refilling battery 🤔

echo locust
#

maybe something like evolved perks like the steeve perk but for something like 25 perk points when u have it maxed u can tame mactera

edgy sparrow
#

Kill or fix the Discord union bot, it causes so much unnecessary annoyance to people. The union roles can be just selectable in Discord

deft owl
#

Not original, but please let us revisit Shallow Grotto if we need a crash course on our classes and their weapons since a shooting gallery isn’t gonna be a thing.

dry cargo
#

Add Dwarf skeletons into Salvage missions, they don't do anything but they could be in funny positions and maybe have a voiceline or two when you find them

rain sparrow
#

A new hazard called poor quality equipment, where machines like Molly or Doretta move slower than usual and guns reload slower

charred flume
#

Hi all miners!!, the Scale Brigade armor, is one of the most glorious, only disfigured by the back of the helmet that makes it feel like the cap of a leaf-loving tennis player, it could be in the future, modified to cover the bald heads of the dwarfs , so that the glyphs don't bite them?

shadow crystal
#

Please add a black pickaxe colour scheme to the Dark Future Pack DLC.

It should be pretty easy to add, and would increase the value of the pack. Most of the other cosmetic DLCs (possibly all?) do have a pickaxe colour scheme included. The Dark Future Pack DLC remains my favourite of the lot, but I'm always sad that there isn't a black pickaxe colour scheme to match the weapons, armour and Bosco!

mental vector
#

The supporter weapon paintjob feels a bit, lacking.
especially in comparison to the armor and pickaxe which have alot of gold on them,

The weapon paintjobs are just too brown, and could use some more gold bits to match the armor

(image taken from supporter gold vanity mod, which should be the way it looks tbh)

wild quarry
#

After witnessing how amazing the visual feedback on the wavecooker is first-hand, maybe the drills' heat sinks could also visually get more red the closer to overheated they are. Currently, all they get is this dinky red notice on their display.

violet wyvern
#

I have a very small suggestion that may have been posted already but if it has, please see this as a +1 to that suggestion lol: Can we get the rocks in doretta missions to have a 50% chance to be "Flying Stone" instead of "Flying Rock"? No actual change between the two just funny cause rock and stone!

ivory arrow
#

The bottles of glowy liquid on the new dlc hazmat suits look weird. It's like they're actually pumping hazardous materials into the suits. It'd be very little work to remove them from the models, and would change their looks for the better.

zealous flame
#

Emotes that you can use in game

(Side Note: if this does eventually get added, pls add interactable emotes so that you and your teammates can emote together E.g chest bump, special handshake,head butt each other etc)

mental seal
#

A few more loadout presets and icons representing all the mission types + equipment mods would be appreciated!

mental vector
#

a beard cosmetic so long it goes all the way down to your feet

bright chasm
#

a tier 2 pickaxe upgrade that makes the power attack deal more damage based on how fast you're moving. (if you've played tf2) i imagine this could create a really fun market-garden type of combo for RJ250 engi and scout especially

plain fox
#

honestly, I wouldn't complain if engie's smart rifle camo was reused and made a part of the next battle pass. It's sick.

woeful fjord
#

The orange holes in ommoran rocks should be weakspots

livid narwhal
#

I'd be nice if we had a bit of control over how we could ping teammates. Like if we could ping them specifically to use their tools more often or to get their attention (like pinging a scout telling them to use the flare gun) and another way to ping that that's just the compliments/joke voicelines

one way I can think of it is if you pinged compliments/jokes using the alt fire button, like you would to make bosco shoot a missile. and the other for the primary fire button

that way we could ask teammates to use their tools more often without the need of a mic or typing a message, and without your character just yelling 'DID YOU BORROW MY UNDERWEAR?' during a swarm, lol

hidden wyvern
#

A potted breather hat breather

median crescent
#

I would like to see an old styled miner hat with a burning candle on it (or even an entire armor framework)

tawny crane
#

new achievement: "I should melee the Bulk Detonator" Kill the bulk detonator with melee only

toxic zealot
#

A mission where we go in to destroy a Rival Depot would be cool. Like a big base where they produced their equipment and process ore. We just have to go in an destroy it all

thorny kernel
#

Let us pet Bosco

devout flare
#

Probably has been suggested a bunch already,but as someone who exclusively plays in a 2-player squad,having an option for the host (or a designated player) to bring along Bosco for the ride when you don't have a full party would be a really neat addition to the game.

mortal narwhal
#

Coilgun OC: expanding spheres
by rigging the tungsten spheres to expand after being shot, holes are wider, the trail is larger, and direct damage is increased. However, the trail is less concentrated and the expansion mechanism needs to warm up
rocknstone wider terrain carve
rocknstone more direct damage
rocknstone wider trail
tothebone longer charge
tothebone lower trail dps

frail geyser
#

Crossplay (:

steel hound
#

A Rotate Button for the turret, so you can re-orient its field of fire without having to take down and rebuild it; Like stand next to the Turret, Press F to turn the turret's field of the fire 90 degrees to the right.

stark sparrow
#

I know they just announced the new grenades which is great but i had a little idea for a Grenade while playing this masterpiece of a game.

It is a flash-bang grenade. It works as any flash-bang would where it would stun any bugs within its area of effect and maybe even do a little bit of fire damage to bugs that are really close to the explosion. The thing that makes this flash-bang unique though is that it would work like a scouts flare where it could light up a whole cave and last longer than a normal flare

fluid wren
#

Give us Salt Crystal based collection, obviously it wouldn't work with the area that is just salt crystals, but like maybe special salt crystal that we have to mine?
I just feel like it's odd that there is no market for a Hoxxes Brand of salt, like we have Himalayan salt that people pay out the nose for, why not Hoxxes Salt?

warm hornet
#

The ability to 'cook' the time on Driller's HE Grenades so that they explode sooner when thrown so you could adjust when they explode. Basically you can hold it and let the explosion timer tick down while it's in your hand, preferably with some audio or visual cue to help reference the timer.

Do more math in your head and create interesting results to have HE Grenades explode when you want them to! (Just make sure not to hold it TOO long or it could blow up in your face, FYI insurance will not cover the cost of your burnt beard and face due to negligence!)

steel hound
#

Class-contexted dialogs for traversal and utility options; Like tag a certain spot with CTRL, hold right click to bring up a radial menu, then pick an option to say stuff like;

"Hey Engineer need a platform here!"
"Hey Scout grab those minerals!"
"Need a Zipline here."
"Need a Flare."

main pewter
#

Perk idea: "OFF TO THE RACES"

Passive: See the outline of Molly within 10m

Active: Double-Tap the 'call mule' button to make Molly speed up when called to a location (1-minute cooldown)

raw tree
#

I have an idea about bug mutations exclusive to the new caustic/acid biome coming in season 3

Glyphid Nuclear Detonator: A Bulk Detonator but instead of dealing huge damage and shooting out smaller explosives upon death, the Nuclear Detonator now leaves a huge AoE effect that constantly damages things inside of it, similar to the fat boy OC for the Engie’s grenade launcher

Glyphid Acid Queen: A sort of “commander” of normal Acid Spitters, the Acid Queens are larger, can summon a few Acid Spitters to back it up, and acts like the Glyphid Menace, shooting acid at you then retreating into the walls

Nuclear Spitballer: A Spitballer that shoots slower than a normal one but the projectiles it shoots now has a lasting AoE upon impact

These are a few ideas I had

hollow egret
#

My friend told me a thought he had for a version of the telleport drink that takes you to a backrooms style maze as a fun minigame for in-between missions

pallid swan
#

New animations/interaction & voice lines with "Heavy Objects" e.g. Aquarqs, Jadiz Bittergems, etc.

When depositing said minerals or "Heavy Objects", a more immersive animation and satisfying grinding sounds at a Minehead's shredders or deposit slots, as it goes in, animation however being cheesable, if you will, meaning you can cancel it mid-animation like most animations currently in the game, the mineral still being deposited, as it is now, just faster, an optional animation for immersion.

As for when depositing or trying to deposit say a Jadiz, in Molly, instead, a more funny (?) animation and dwarves punching or kicking the mineral in (?), venting some of their frustration with Molly, saying under their beard how they'd rather kick the Mule or that their foot slipped and did kick the Mile, a longer animation, but rewarding, with a much increased mineral yield perhaps and an option to break-up it up, Jadiz, Compressed Gold etc. with a pickaxe/charged attack or two, collecting chunks instead, but with regular/current yield.

ripe yacht
#

Add an **achievement **for leveling all passive/active skills.

delicate acorn
#

I love the game but i kinda wish that each dwarf had their own unique voice lines, (at least more of them). It kinda feels like they're all the same person with just diff voice pitch.

supple pewter
#

Can we get a mode where we just go in and kill wave after wave of bugs? Instead of mining and all that. Like a survival mode kind of thing. And we can even have modifiers like nemesis and stuff.

sharp river
#

A brief window of time after receiving friendly fire, where you can press X to change the angry "you shot me" line into an explanatory "my bad, I ran in front of you" one. Should be purely optional.

verbal star
#

An in universe type of social media where dwarves can complain about management and talk to other dwarves. I think it would be funny to have some talk with management and tell them what we think in an immersive way. The platform would be called something like "Deep Talk Galactic". You could also add use to the miner community monitor by the pickaxe and equipment station by adding something like this. I also think it would be fun to have little news headlines about some community feats and some little jokes shared with others posted there. Just food for thought

tired rapids
#

Subuta suffers from having 1/3 of its damage locked behind using 1/3 of its primaries.

Make the Volatile mod work on corroding bugs too.

dry cargo
#

Modification for Bosco that increases his targeting range, making his rockets more effective in a pinch!

stone sleet
#

Give us the ability to recycle our mugs! Poor Lloyd must have to go round cleaning up while we're on duty! (P.S make the mechanic grant the player five (5) credits for recycling our beverages, this has been implemented in some parts of the world such and Australia, where we call it return and earn!)

edgy aurora
#

This is a big suggestion but can we get steam and Playstation/X Box and Microsoft crossplay? I think im not the only one that wants this.

round briar
#

Crazy dumb idea, when you save Doretta, give her a chassis with tracks so she can drive around the space rig. Or at least let us pat her.

prime fjord
#

Shield Battery Booster feels pretty lacking, so here's a pitch:
Pressing Reload switches to "Booster Mode" turning off your shields and boosting Damage, Velocity and Rate of Fire, but generates heat throughout the duration, even if you're not firing. Shields begin charging after the gun finishes cooling down, Booster Mode can only be activated at Full Shield.

versed rune
#

re-apply hair physics to the ~menus~ and mission complete screens (because you cant see the immense danglies any more if you have a large beard) EDIT: the pause menu still has hair physics, the wardrobe and mission complete screens dont though

jade shard
#

Woke up from a crazy DRG dream; was running a morkite mission & we came across an event that bored a hole through a giant cube of bismor with a laser, looked kind of like a big piece of crystalline bismuth from real life. We had to protect the laser equipment like an uplink from the Molly repair missions while it melted a hole through the crystal. Once the wave of enemies were over & the drilling finished, we were able to enter the giant crystal bismor, turned out it was a massive geode with a hardened shell! Inside we were able to find our way to the heart of the structure & collect what management referred to as a "Bismorium Seed-stone" (guessing the whole structure sprung from a smaller crystal building onto itself, like real-life crystal seeding with diamond pressing). I made some crude drawings to go along with this wall of text as a visual aid, I drew it when I had just woke up so I wouldn't lose what I remembered so the finer detail is a little sloppy.

lament hollow
#

put a food lion in the space rig

light briar
#

at the trespassing area turn it into a training place, so you can test out weapons you got except to go to a mission and might get side tracked and you going to do a mission without remembering what you were doing I think it would be great?.

pulsar shale
#

A one time transfer or copy of progress for players swapping platforms would be wonderful.

keen wasp
#

breathers can spawn everywhere so I can pet them instead of lootbugs breather breather breather

untold glade
#

My friend and I had a idea for a spinoff where you play in rnd no idea how it would work just something that came to mind when playing drg

arctic sedge
#

here is an idea you could add small buff to complete pick sets that you find from cargo crates and lost gear. i think it might spice DRG up a little.

mortal narwhal
#

Red sugar basket in the abyss bar with a sign reading something like “Lloyd can’t put red sugar on top of your beers, but you can”

median briar
#

make a button on the beer menu to make a random beer

rain mountain
#

Give Strong Arm the ability to let you throw your grenades with more velocity and more range. Could make the perk more useful.

fickle pecan
#

I may have said this a few times but add a trophy room, you get special statues or mementos or things for achievements, like promoting your first dwarf gets you a plaque with “first paycheck” on it (for 30 credits), or “designated decoy” gets you a pair of crutches and a hospital gown. Just funny things for your own little room. It uses the hosts room in multiplayer btw

willow hamlet
#

On repeated salutes, you could add a server tick delay and a non-random picking of voice lines to have groups repeatedly cheering automatically shout the same thing at the same time. Turning "rock and stone" into a sort of "hip hip hooray."

last wasp
#

An option that stops the chat window from closing if you backspace the first letter, please

valid reef
#

Special lines when drinking Leaf Lovers.

"I feel dirty just doing it..."
"Oof. I hope no one saw me!"
"A little too strong for me!"
"I feel more sober! How is that possible?!"
"Oh, god. I'm gonna throw up!"
Choking.
"Management, you're the worst!"
"At least the mug is interesting."
Screaming, "Noooooooo!"
Gagging.

raw tree
mental seal
#

Add facial features as a cosmetic option, with features such as noses, mouths, and eyes!

abstract iron
#

Please mention which class a given weapon is for somewhere in the description of its License Upgrade assignment.

twilit cave
#
  • 4 player Split screen couch coop
  • cross platform & cross save
  • room decoration simular to BL3, like displaying your favorite guns & propaganda on the walls maybe even adding unlockables like "kill 100 detenators" for a small detenator miniature you can place on a table
  • Infinite horde mode
  • Costume games
  • the ability to change dance moves without leaving the dance floor
#
  • A gun range on the space rig for practice and showing off your weapon skins to your friends before starting a mission
  • more loading screen backgrounds
muted quartz
#

Have a dedicated button for hover boots so we can stop calling Molly to the ceiling on accident

willow hamlet
#

Add a contextual change to the Shout button in addition to the "Follow Me" call. When taking significant damage, have it instead become a "Help Me" call.

Also wishing for a general "danger nearby" call for when there are audible enemies that are concealed from direct sight.

Both of these functions could reuse existing voice lines.

honest fable
#

A pickaxe head/back that’s made from a mini mule leg. Maybe you gotta bring a certain amount of extra mini mule legs into the drop pod to unlock it

royal violet
#

A voice line similar to Goldmember from Austin Powers for mining or pinging gold sometimes or something. “I love gooooold” would make me far happier than I care to admit.

deft owl
#

suggestion for some Leaf Lover drink lines if they're added

"At least it can come in Apple Cider flavour"

"Hate that I gotta sober up before work..."

"Damn I wish inspection day didn't have to come so soon!"

fluid lynx
#

suggestion: have an option for a toon outline (screenshot is of a shader mod) it looks awesome and fits so well imo.
the only problem with the mod is that it draws over fog, so if you're not in a cave thats 100% pitch black, you can clearly see, the same goes for any smoke effects.

keen wasp
#

Squasher Stout Craft(able) Beer
Unlock cost: 4 YeastCone 8 MaltStar 10 StarchNut
Cost: 2 YeastCone 3 MaltStar
Drunkness: 40%
Effect: Creates an invisible force that causes the dwarf to fall down for a few seconds. Whilst under the effects of Squasher Stout, the dwarf can still move but very slowly, as he would be crawling across the floor.

Description: 75% melted gold, this drink, no, this liquid-form hydraulic press is guaranteed to knock any dwarf down to the ground, no matter how powerful.
Potential Voicelines:
"AGHH! MY SPINE!"
"Can't... Stand..."
"I feel like Doretta is sitting on me!"
"Crushy time- ARGGHH! MY BONES!"

(Incase it is not clear, the symbol on the mug and in the foam is meant to be an anvil)

woeful fjord
#

Make ice spear pierce smaller enemies

Would also be pretty fun if the spear was left embedded into a wall for a little while, as well as pin a killed enemy to the said wall

deft owl
#

I said this before, but can we plz have the ability to customize Lloyd like we can with Bosco? The surplus barrel skin would look so good on him.

tight swallow
#

Knowing that the perks are going to need another rework, I think you need to make perk points more scarce. The milestones you release in each season mean very little to most players. To make it friendlier to greenbeards you can allow perk points to be reallocated for either free or make it cost resources.

Or you could just make some perks let you dump a bunch if points into. “I got 100 perk points in my It’s a Bug Thing perk and every loot bug on the map dies when I exit the drop pod.”

high moss
#

Corrosive Sludge Pump overclock: Toxic Gas Blast (Balanced)

Using a highly experimental mixture that's prone to volatile evaporation and a few system modifications, the charged shot is replaced with a high pressure gas blast. The gas blast consumes a little more ammo than the regular charged shot. The gas blast is very short ranged and does no direct damage, but stuns enemies for a long time and poisons them, as well as leaving behind a neurotoxin cloud. Flying enemies are pushed back by the blast, and crucially, the blast can be used to deflect enemy projectiles such as Mactera's spit, Spitballer projectiles, and even Dreadnought fireballs. Normal shot is unaffected.

Taking Dyse Nozzle makes the gas blast do a small amount of direct damage, and Atomizer Nozzle makes the resulting neurotoxin cloud bigger. Supersaturation increases the duration of the poison effect as well as the cloud, and Protein Disruption Mix causes the gas to slow down enemies. Spillback Extension and Improved Spooling Mechanism work normally.

rocknstone - Charged shot is replaced with a short-range toxic gas blast that stuns and poisons enemies, can be used to reflect projectiles, and forms a neurotoxin cloud. Does not affect the normal shot.

tothebone- Takes more ammo to use than the regular charged shot, which is unavailable.

This gives Driller a way to be helpful against Dreadnoughts and Mactera by reflecting their projectiles as well as providing a good amount of functionality, but is by no means a straight upgrade due to losing out on the regular charged shot.

fickle pecan
#

“Big Enemies” (that being tyrant weeds, random dreadnauts, and the nemisis) drop a chunk of compressed nitra on death, which when deposited gives you 40 nitra

neon crater
#

Mission modifier: candy bugs
Local bugs ate all the red sugar! You can still find some in their bellies, but if you're really going to eat it, you are probably an addict.

Like golden bugs, but red sugar and not guaranteed. 50% chance to drop a red sugar crystal and 50% of that for larger value: 5 and 10 hp from medium bugs, 10 and 15 for big. Small bugs can either drop nothing, or only base 5, or just 1 hp.

velvet obsidian
#

Mission modifier: "Overtime bonus"

"Management strangely recognised the dangers of this particular mission, and offered a bonus to every overdid objective and side-objective, call it a way to reward your efforts for the company if you will."


Ever since i laid my hands on this game i couldn't wrap my head around not getting a bonus for overdoing the objectives

the first few times i played i 100% completed each cave and grabbed every ounce of morkite, every pebble of hollomite, every godforsaken gunk seed and so on, and yet, it never actually mattered beyond actually completing the objective

and while i'd appreciate this being a every-mission bonus, the thought of this being broken, exploitable or simply "too op" is looming over me as i write, so, i figured it would be better off as a mission modifier, after all, i don't think it's any less exploitable or broken than golden bugs.

tawny crane
#

New dreadnought: Glyphid Bulk Obliterator. A 2.0 version of the original Detonator. Idk what it does or what it looks like but it sounded cool and I think everyone would be happy with a new dreadnought.

kind comet
#

New gunner primary idea: The railgun. I have 2 ideas. One where it shoots once and has a cooldown or another where it can shoot multiple times and has an overclock that makes the first idea exist. Would do a ton of damage but have low ammo. Might have a zoom capability with a scope or might not.
edit: Make it be able to pierce would be cool aswell.
(this could also be for other characters)

frail depot
#

New scout primary idea: The phaser. Its a laser that is locked on enemies and does more dmg the longer is has been locked. It gets unlocked when something is in the way but not when other enemies walk in your laser. (You can keep running while it is locked).

ornate bluff
#

Make it so that bosco won't return an R&S if he's already doing something, like shooting bugs or carrying stuff

#

Little icons next to the player heads in the bottom left, a la Bosco's rocket ui, showing if someone has a steeve/hacked bot

humble owl
#

Have the dwarves yell "We're rich!"
After passing the 4,000 gold threshold

tawny shell
#

Considering the theme of the season 3, here is a warning for it!

"Contagious Outbreak"
"Our scanners are picking up huge viral activities in the caverns. Proceed with caution!"

These caves will be filled with new infected glyphids and e.t.c

New debuff: "Glyphid disease"
This debuff will make dwarves weaker over time, with 4 stages.
Stage 1: Small melee damage reduction
Stage 2: Melee damage reduction increased, increased recoil and reduced accuracy, max hp decreased (shown with a yellow bar at the end of the hp bar)
Stage 3: Stronger debuffs, small movement speed down.
Stage 4: Dwarf starts losing max health over time, stronger debuffs.

To cure this disease R&D made special medicine, each dwarf starts with 2 charges and everyone gets 1 charge refilled each RESSUPLY, not the resupply charge, the whole resupply.
These meds reduce the debuff stack and have less effect the stronger the disease is.
It takes some time to use them so u can't just use them in the heat of battle.

Debuff is stacked by:
Taking damage from infected glyphids
Taking damage from gas clouds that spawn in the area
Very slowly over time

These missions will have a higher multiplier since this might be really tough

orchid mortar
#

For consistency among all robotic/electrical enemies enable us to irradiate, heat, electrify, and corrosive goo:

  1. The green cooling tanks on the omen modular exterminator machine event.
  2. The caretakers cooling vents and eyes in industrial sabotage mission.
    (As we can already apply those statuses to: patrol bots, shredders, the nemesis, caretaker robotic appendages, the several robot turret types, and the prospector).
pallid swan
#

An idea for April Fools' Day, for one (?) day;

When you wake up (log in), you're drunk in the Memorial Hall, "damn you, Deep Rock Galactic!". And when customising your loadout, weapons, that is you can select and enable all of the perks for your primary weapon, secondary, pickaxe, etc. maybe including character perks, if it isn't too problematic or time-consuming at this point.

Grenades are infinite use too, and both Deep Dive's and Elite Deep Dive's stages have all of the mission modifiers e.g. Lethal Enemies, Swarmageddon, Critical Weakness, Rival Presence, Golden Bugs, Low Gravity, Rich Atmosphere etc. all enabled for every stage, or if it's more doable this way, every mission "refresh", there is one such mission node with every mission modifier, instead of the Deep Dives.

I guess what I'm proposing is utter chaos for one day, haha. 🥳

final hill
#

💡 If you're facing Lloyd when giving a toast ("V" with mug in hand), he should salute back

#

💡 Lloyd should catch mugs thrown at him and put them away

steel hound
#

More ways to apply Pseudo-Elemental status effects on normally immune enemies similar to the IFG grenade, especially for the Engineer and the Driller where several of their weapons rely on synergistic elemental effects for damage like the Lok-1 , Collete, Subata and Shard Diffractor.

frigid geode
#

I'm sure this has been mentioned before but I can't stress this enough:

Flares that are no longer lit should disappear over time.

near glacier
#

I would really love a ready check, if anyone has played Barotrauma, that's a great example. A simple command to ask if everyone is ready, a command to respond in the affirmative, and a command to respond in the negative. It doesn't have to ask about specific things that the team would be ready for, just a way to check if everyone is generally ready to proceed, without everyone having to stop, open the chat, and send "R"

frigid geode
ebon quail
#

hey, I noticed something while reinstalling deep rock, as I just installed it on my new SSD, my save wasn't working. it took me a bit, cause the cloud save was gone too, when looking for it i noticed it was still on my older folder, I was hoping at some point we could have the saves relocated to documents or %appdata%, as I think people might run into the same issue and not think to check the uninstalled folder

last wasp
#

Crossbow bolts should have a larger radius to be retrieved remotely with the radio upgrade, and also be easier to see from afar

deft owl
#

Just in case we ever get a Mactera Dreadnought of any kind in the future, please let us freeze it like normal Macteras and Dreadnoughts. But fall damage doesn’t instantly kill it like a normal Mactera of course, though it won’t be immune to fall damage. And to balance it out, can only freeze it when the weak point is exposed like on a normal Dreadnought.

snow remnant
#

Add the Omoran pearl to the Miner's Manual so we know a little bit more about that mysterious thing mboileft

raw vigil
#

Okay a very rare Easter egg:
Mission: Grudge settling
Target: Balrog
Mission: it's time for some payback! (Kill the Balrog)
The dwarves have some special voice lines on this one, your choice what they could say

frail scaffold
#

You should be able to use a beer mug as a weapon:)

night delta
#

An easter egg with Bosco if there isn’t one already: when picking up event beers (like the best wurst mug from the last event) or if someone can find a way to get a mug into a mission, there should be a unique line like “Bosco! Pick up that can.”

honest leaf
#

assuming they dont do so already, have elite bulk detonators have twice the explosion/carve radius

smoky forge
#

a use for Error cubes they work as currency you can find a alien altar trading station. were you can trade them in for skins , frameworks, armor, paintjobs. Maybe even an rare exclusive event you need to finish to be able to use the error cubes.

warm pine
#

custom voicelines: in multiplayer, when host is going in the droppot and the timer is starting, the others can say "not ready yet" or "still got my brew to swallow" or "still on toilet" something. might come in handy when there is no voice available. (btw I didn't see a toilet yet 🤔 )

bright stream
#

We need some steeve voicelines, I dont mean the ones when u pet him, its when you ping him with the pinger.
i would never tell my team to shoot steeve but the dwarves say it anyways when you ping em
"Good bug....."
"That right there is Steeve! He's the best bug!"
"I'll kill anything with more legs than two, except for Steeve of course!"
"Weirdly cute."
"I wish we could take him back to the Space Rig!"
"Don't shoot Steeve!"
Maybe even specific voicelines for specific glyphids, like slashers and grunts

warm pine
#

throwing big chunks of gold or jardis or perls etc at the face of bugs should make them at least dizzy if not hurting them... just a little...
ooooh 💡 ... or convert them to steves 😅

reef veldt
#

A solution to Promotions
Gameplay-wise: There is reason to promote each character, ONCE. Access to the Tritilyte Key, Overclocks, and Deep Dives.

There's validity in climbing the experience gains in order to unlock the various other aesthetic customizations, like pickaxes and the Scale Brigade armor, but the game demands an extra assignment and spending resources to do this. For newcomers, this is a huge handicap, as those resources are needed for weapons and upgrades across the board.

Essentially, a promotion is an experience-gating 4-mission assignment (blocking your ability to focus on other specific - and far more important - assignments to complete) that requires resources (needed for upgrades and purchasing overclocks) just so you have the ability to gain experience again, which literally does nothing but give you colored stars above your character (and the occassional new aesthetic upgrade).

It's epeen. Promotions are epeen. And you spend extra time and resources that could have better been spent on gameplay quality, to get it. Wat.

[SUGGESTION] When a dwarf gets promoted, the player can choose one of three different weapon overclocks for that class, and one of three aesthetic overclock for that class. That's right, TWO overclocks (one gameplay-focused, one cosmetic-focused), helping the player diversify that class they promoted with better opportunities and style. I'd be far more interested to actually invest my time in promoting my dwarves, because it would suddenly be valuable to the gameplay, and would help counteract the ever-increasing time-gating (because we're only seeing more and more content being added, not less).

median crescent
#

OC ideas for the "New" Primary weapons (for future content):

Sludge Pump:

Clean:
Leech Stomach acid Mix: normal shots do only 1 damage now but puddles of normal shots are 33% larger last 33% longer and the puddle DOT damage is 25% higher.

Balanced:
Microbe Acid Mix:

  • Enemies who die by Acid puddles or the Direct DOT can spread the direct DOT over 1.5m to other enemies and have a 25% chance to create a new puddle on death (swarmers excluded)
    -35% less ammo

Unbalanced:
Bubblegum Overcharge Mix:
+Creates a big bubble on charge up that traps any Small to Large (up to pretorian sized enemy inside if they touch it (it gets larger as you charge infront of you. Trapped enemies take the puddle DOT. On charge end you emptied the entire magazine (around 10s Build up time) and deal 200 Explosive damage to any enemy inside and 2.5m around the edge of the bubble and create a large puddle but it last only half as long as a normal one.

  • No sprint on charge up
    -Charge cant be interupted unless you die
    -no Charge shot
    -Normal shots dont create puddles anymore

Shard Diffractor:

Clean:
Antimatter Capacitor: You can now shoot through terrain when you press R until you stop fire.

Balanced:
Energy Collector:
+When taking Elemental damage from NON Friendly sources you get 25% of the damage dealt to you as ammo back (example: 25% poison you get 5 ammo back). 15 Second cooldown. (max 10 ammo can be refunded per Recharge tick).
+Magazine doesnt Auto recharge anymore and Holds 100% more ammo
-50% less total ammo
-25% Damage

Unbalanced:
ScatterPrism Lens:

  • Splits the beam in 3 beams that can be set either to shoot in a 45° Cone, A Triple focused Laser or a Crossfire that focuses on the enemy you target. Each Beam does 50% of the original damage resulting in 150% damage output.
    +50% More ammo
    -Aoe reduced by 75%
    -100% Fire (you cant set things on fire anymore)
    -700% Armor Shred
    -100% Weakpoint Damage (you do 0 extra damage on weakpoints regardless of upgrades).
median crescent
#

Hurricane:

Clean: Tesla Rockets: Gives Electro debuff for 3 seconds (2 damage per tick similar to boltsharks DOT)

Balanced:
Battery Rockets:
+If You kill an enemy with a rocket you gain 1 Shield Back (2 seconds cooldown) Regardless of your actual shield (unless its shield disruption) (swarmers as always excluded).
-25% less damage
-25Magazine Size

Unbalanced:
Fat Boys little brother.
Mini ICBMs: 2 Ideas for that:

+Each Rocket has a 50% chance to create a Radioactive field with 1.5m radius that lasts for 5 seconds.
-35% less ammo
-1 Fire Rate

  • Now Shoots Big Rockets but way less of them, Each rocket does +30 Impact and +80 AOE Damage with 3m added to its aoe range without OC. Creates a 5m big radiation field that lasts for 10 seconds each.
    -60% Ammo
    -2 Fire Rate
    -75% Magazine Size
    -Ability to Guide the Rocket
    -75% Rocket speed

Plasma Carbine:

Clean: Magnetic Plasma: Projectiles now sligtly home towards an enemy and can even pull small enemies towards them when they get in 1m range.

Balanced:
Super Heated Plasma:
+Projectiles now Pierce up to 1 enemy and can inflict stunned with a 10% chance (smaller chance on larger targets).
-3 Fire Rate
-25% Faster Overheat

Unbalanced:
Payback:
+Kills on medium or larger enemies have a 5% chance to heal you for a random Ammount ranging from 1 to 5 HP (5 seconds cooldown).
+50% More Damage
+50% Ammo
-You cant move while shooting
-50% Faster Overheat
-If you overheat you take 25 Damage Trough shield (scales with manual heat dump)
-50% Accuracy
(This one is intended as a High risk High reward OC to give scout a huge buff when you need it (example solo or extra fire power in the team, but punishes you if you dont follow its quirks)

north surge
#

Since shellbacks are space lobsters, they should turn red when set on fire to represent the fact that they're being cooked.

high moss
#

Make it more clear whether an impact axe is retrievable or not. The yellow glow isn't a reliable indicator of this, and should probably be changed to make it so retrievable axes always have the yellow glow while non-retrievable ones never do.
Just a small quality of life upgrade that would make a big difference for Drillers everywhere.

(The difference between yellow glow and non yellow glow can be seen in the picture:

slender moat
#

Suggestion to add another layer to “mission control”
His office: Somewhere “hidden” in the space rig (maybe this is a place you have to do a small puzzle or Easter egg type deal to get to) is Mission controls office, you can see him through a large glass pane, with an interaction to “tap.” He is passed out, feet up on his desk magazine over his face, typical middle manager stuff. When you “tap” he wakes up flustered, and barks something like “hey! What are you doing up here! Get back to work!” Trying to hide the fact that he was passed out

swift wing
#

Incorporate the food system from monster hunter in to the beer system for drg. keep the rotating specials but if you’d like to craft your own beer from a list of components for small buffs to supplement your build then make that an option. something like 3 ingredients per beer with each part giving 2% rate of fire, 1% damage resistance, 2% movement speed ect.

lilac canyon
#

Something i think would be pretty gnarly is some different revive animations, maybe as a cosmetic slot, or per class, just something to spice it up a bit.

zealous flame
#

Those hacker/hacking antenna nodes things from the robot mission as a main mission or side mission in a Deep Dive E.g:

Hack 3 Antenna Nodes
Repair 1 mini MULE

Kill 2 dreadnoughts
Hack 1 Antenna Node

arctic summit
#

voicelines for the bloopy fruit because everyone loves bloopy fruit even if they don't know what it is

tiny notch
#

Bartender should just always pour four drinks, its the same cost anyway. And it makes waiting for four players easier

fickle pecan
#

achievement for finishing a mission with 90% drunkness, “Functional alcoholic”

tiny notch
#

Pinging teammates through walls.

steel hound
#

Clean OC for the Boomstick: Triple Threat.
You get a third barrel and shot on the boomstick, like the Chiappa Triple Crown shotgun.

proper vortex
#

I am begging you to let us somehow preview the victory moves in the performance pass without having them, it would be great to know what they look like before getting there

pallid swan
#

Spamming C for Mule
A few voice lines like "STOP already, you bugged tin-can!" when Molly's close, or when fighting over mule with another miner, something like "So, why did the management decommission mini-mules, again?"

#

Colour customisation,
but preserve the existing "skins" or paintjobs, for the purpose of applying their unique patterns, and of course to not eliminate their purpose or waste the developers' and artists' hard work.
With colours that are tied and exclusive to DLC's e.g. Supporter, MegaCorp tied to DLC's still. Colours being obtainable through obtaining their original paintjobs, more or less working the same as it is now, just with an optional, additional window that can be opened, and colours of each equipment or armour piece modified further.

somber sequoia
#

Add toilets/bathrooms to the space rig

I know that our miners arent the cleanest of people, but it still would feel nice to have a virtual shower after work.

vapid zephyr
#

Please make the Dark Future paint brighter. It makes guns super dark and makes me really not wanna use it, considering how i just cant see any detail. Also, please fix the colors on gunner’s armor

whole bane
#

Im sure itd be harder to implement but id love to designate a loadout per item. Like, i pick my pgl but wanna run rocket jump instead of hyper prop but i dont want to run the shotgun loadout i have on the loadout i run rocket jump.

Also, please add an overheat meter on the hud for console players without access to mods.

zinc cove
#

Cosmetic and Gameplay (I.E Weapons, Equipment, Grenades, etc.) Loadout Discrepancy:

Pretty much allow us to either separate cosmetics from gameplay builds or lock them in together through probably a simple button in the wardrobe. Say someone wants to make 5 distinct Gameplay Loadouts but also wants to use their current Dwarf look, make cosmetic loadouts A - E for example and gameplay loadouts 1 - 5 that way you could use them in any such combination like A4, A3, C1, etc.

It would just be a nice Quality of Life distinction for those who want to just make cosmetic setups that aren't synced with their gameplay loadouts. Some might apply various loadouts to the same Dwarf or various Dwarves to the same loadout and making it easier to just have to click a few buttons is much easier than having to rewire their gameplay or cosmetic loadouts each time.

vapid zephyr
#

MINI MULE PASSIVE!

fickle pecan
#

Unlockable healing animations. Maybe a defibrillator, or chest compressions, or breaking an ammonia ampule, or just slapping the dwarf til he opens his eyes.

spring river
#

I know this was probably suggested more than once, but I would really love it if the new season also brought some performance improvements. My games used to run silky-smooth pre-reason 2, now there are noticable fps drops when just looking at the drop pod. Also, the random crashes are literally the worst

jaunty roost
#

Steeve statue in the memorial hall, pretty please

fiery hearth
#

I know new music is a bit of a long ways away, but I think swarm music that uses leitmotifs from the ambient music would be dope

vocal python
#

my humble suggestion would be to not allow the fuel rods to spawn on vertically above the uplink, thus making the mission unable to be completed. Alternatively if the fuel rod connection cables could pass through the uplink this wouldn't occur..? (I apologize for the low resolution)

[EDIT: tried digging obviously, in the first picture they're at the same height as the drop pod, and when I tried digging even lower(picture two) both fell at the same time so they couldn't be separated no matter how I tried.]

honest harness
#

The weapon loadout icons should be upgraded to include icons for every mission type and warning. I would prefer to categorize my weapon builds this way, so when I'm joining something like a rival presence, dreadnaught, swarmagedon, ect, I can easily select the loadout that has that same icon. That way I know I'm bringing my best weapon build for that specific game.

arctic summit
#

immediate request upon seeing the mission control mask: make the headset a separate cosmetic

ripe swan
#

Some cosmetics could have special voicelines (mission control mask, for example)

untold cedar
#

Have the dwarves trying to do a parody of Mission Control voice

signal goblet
#

Similar idea as the previous ones right here: Have MC queestion us as to what we're doing when we wear the mask.
Examples:
(when equiping) "What... is that mask?!" "Who in R&D had this idea?!"
(when kicking barrels in the launch bay) "Fair warning, identity theft is a serious offense, even more when used to commit a felony" (or smt like that, anything that would express MC's displeasure regarding the impersonation or the implication that he's scary nice (or happiness, if he likes to be feared ig!))

near glacier
#

I don't know the implications but adding crossplay to the steam version would be great, I have family and friends on consoles, a bunch of my closer friends are all on Steam/Steam Decks for example, I'm sure I'm not the only example of people who'd benefit from such a feature

jaunty widget
#

its a long shot but I would very much like a shanty system. hear me out, similar to sea of thieves. (holding down a button, or smth, and start singing, while other dwarves can join in in different keys. have a few different songs to sing, such as one about Karls heroics, steeve, digging, beer, etc. but in the case of multiple of the same dwarfs in the same party, let them sing in different keys based on who started singing first. i think this would bring life and fun to the caves of hoxes. I know im relating this to other games but something like the joinable emotes from fortnite. and yes, I know there is limited button space on controllers for this, which is why maybe and instrument to switch to. or a singing icon (when in switch gun/ability menu on key pad) something about dwarven shanties is just the best hands down. pls. consider 😉

velvet obsidian
#

A couple of memey and fun achievements

”24 karat run of bad luck.”
Lose a mission after having collected 2400 pieces of gold

”Single minded miner”
Successfully complete a mission
You must have collected a single and only one kind of ore, yes, nitra included.

median crescent
#

Different Downed State animations.
Nothing Gory or too violent but some difference by what killed you or variations of the normal one.

Ideas:

Killed by:
Normal means: Standard, One that let you stay passed out, Holding your hands about your head to protect your face from being eaten by grunts/Swarmers. And a new voiceline: " Heeelp they tear on My beard, it hurts, get them out".

Poison/Acid/suffocate on low oxygen: Laying on the ground on your back with panting noises like you try to catch a breath.

Heat: Sitting around with a temperature protection blanket like you would if you actually burned large portions of your skin to stop you from cooling out. And you Try to talk but only stutter iin a gibberish way.

Explosion: Either a Pile of Ash nice or a "knockback" feature that throws you around as rag doll leaving you unconcious on the ground.

Leech: You get eaten (kinda) and come out in a sludge pump like liquid but more greenish.

Getting crushed by someting: Nomal downed state but a new voiceline: "My back Hurts".

Range: Sit down and hold your kneenice and say: "I think its time to retire, since i took a shot to the knee" (some reference there 😉 .

Friendly fire: Getting on the ground and taking out a first aid kit with some neat animations (but you still need a revive) and starting to mumble insults(mild ones) depending on wich class killed you like: "If driller wants Rocks he get some but on his head, If engi thinks he is so smart then he should replace that guy in mission control instead of shooting at us then he can talk as much as he wants, if Gunner Shoots me once more i take his weapons and sell it as scrap, if Scout keeps shooting at me i will make sure he will join the next mission in a wheelchair."

deft owl
#

can we please have different animations for fastening the Omeran Heartstone or Data Rack to the Mule instead of just using the old tin can? would be interesting to see our character quickly yank some harnesses and buckle them over the Heartstone or Rack.

chrome hollow
#

1'st person perspective for spectating upon being downed (♻️?)

pallid swan
#

A third type of turret (?) sentry engineer
I'm pretty sure I am not the only one who thought or felt at some point that it'd be nice to have the option to use a self-deploying turret or turrets, can't hurt to post it, so, though, balancing it would be quite a bit of pain.
A self-assembling turret from salvaged or repurposed ||Infernal|| Rival tech. with a reference or two to the event or season, Deep Rock Galactic's very first seasonal event and substantial addition to lore or universe (?).

jaunty widget
#

im sure its been mentioned but charms, to add more to weapon cosmetics. Ex. Molly, all bugs, mugs, pickaxes, minerals, data cells, etc. but make sure other players can see your charms unlike apex legends

sterile dove
#

Can we get a rework in the discord for the gallerys. The modded gallery should be for if the subject is mod related. If I'm taking a picture of a drop pod that killed a nemesis, I should not have to move it because my health bar has numbers

pallid swan
#

Expand current in-mission events pool.
Uh, we've had a problem with the cargo rocket, we're sending another in, restart the refinery as soon as you strap it in, we're detecting a wave-- four supply pods inbound, watch your thick heads-- and keep up the good work, there's a hefty bonus waiting if you pull this off! And if not . . . well, don't expect a promotion anytime soon, if you call the drop-pod and be on your way.

e.g. an event for refinery missions where the cargo rocket fails to deliver its payload, say, due to a glyphid that had latched onto the cargo rocket, the probability of the event increased drastically for every glyphid that's near the cargo rocket as it takes off, now requiring the miner crews to clear the platform before and instead of rushing to punch the button and send it off.
A leak, all liquid morkite disappearing, a "comet" greeting Rig 17, the cargo rocket with a trail of liquid morkite following it and splashing the windows (add a few stains of liquid morkite to the Rig 17 visible from the lobby as sort of canon semi-canon event (?)), the bug(s) thinking it was a dwarf finally starting to bleed.

somber sequoia
#

Addition to the mission Control headset cosmetic: have the voicelines have a filter while its equipped

snow remnant
#

This suggestion will sound weird but I think the upcoming Mission Control mask is genius and this type of cosmetic needs to be more common. When you see the amount of suggestions directly connected to it, it's only fair imo. Especially when you consider the fact that a good amount of players will not be able to obtain after the end of the event and until the next one.

Don't get me wrong, I enjoy the silly hats we got for old events but this MC mask is at another level

storm ore
#

Drop pod / Resupply pod calling policy for online matches:

Pls add to OPTIONS > GAMEPLAY right below GAME SERVER NAME restrictive options who can call the drop pod and resupply pod during online match. Obvious variants are Host only / Friends / Everyone. For situations when all authorised players are crippled - when restricted to Host only / Friends - The Everyone policy would apply (or simply next policy in line - which could be also an option) Also, if an unauthorised person would like to call a drop / resupply pod, it would instead have unique voice line hinting so.

I believe this would further improve the friendly "bro-shooter" nature of the game since it would prevent people being angry to each other when some potentially unwanted situation would occur during a match... (Sorry if this has already been suggested - I haven t found it here.)

R&S miners!rocknstone

safe whale
#

Let us start promotion assignment on 20lvl while keeping the actual promotion at 25lvl.
Simple change, but that margin would give us some flexibility in picking dwarves when i.e. it happens more than one character reached max level or when happens one class is necessary to one mission at the moment, etc.

analog sphinx
#

A firing range for weapons where you can go test them on the space station without consequence and allowing players to understand the weapons better.

barren wind
#

Fix frost prae.prae notnice

frosty kestrel
#

possible ways to upgrade the flares on other classes, not the flare gun, but the flares that the characters carry? For example have upgrades that doubles the carry amount of flares, recharge faster, burn longer, and be brighter?

fickle pecan
#

Free weekends! Every few months let people try the game for free for Saturday and Sunday. Would help some people on the fence about buying it decide wether it’s for them or not. Also, considering how the last one was 3 years ago, I think it’s a good time for a free weekend

woeful fjord
#

Make the new halloween mission control mask to be compatible with beards. It doesn't exactly make sense, but still

winged crag
#

Can you add a option to disable controller vibration? Feeling my controller shake tends to distract me from having fun.

somber sequoia
#

Option to decorate/customize your own cabin. I know that living on a space rig is supposed to be rugged, but we should be able to make it feel a bit like home

native coral
#

I would love to have a rock and stone counter

bronze bear
#

May we get crossplay between pc and PS?

shut light
#

could we get a community recipe book for all the drinks?

shut dirge
#

with novelty mugs that match the in game ones

analog jasper
#

Update salvage mission terrain generation to include C4 craters, old engineer platforms, bullet holes, and drained flares to make the mission really feel like there was a previous team there.

raw vigil
#

Crossover event: Extermination.
Target: Balrog.
Environs: structured like Kazad-dum, even featuring the famous bridge
I'll leave the idea mostly blank to give people a lot of creative leeway

sharp river
#

There have been suggestions for housing/decorating systems before, so I'd like to suggest a few collectable items that could tie into something like that.

Plushies:
Plush versions of various enemies and DRG robots (you can squeeze them). Strictly banned aboard the Space Rig, to prevent employees from growing attached. Thus, the only place to get them is the expensive "Smuggler Store", accessible only when one of the Rig's text screens randomly "glitches out". Each time this happens, only a few items are selected to be available, and purchasing any gives you a different location aboard the Rig to go and collect them from an unmarked box. The Store can also carry different items.

Bottled Beers:
Unregulated drinking is a worry for the company, which is why bottled versions of the bar's beers are only ever shipped in and sold as motivational and commemorative items. A few are available for purchase for obscene prices each time a big update drops. Except for Leaf Lover's, that one is available each time, and also free.

Minifigures:
Refining residue turned into small morale boosters, pretty much just in-game models of stuff with fancy bases added. Available as random purchases from a capsule machine. There's a limit on how many capsules you can purchase each week, with the price increasing with each subsequent one (resetting on the machine refilling). Perhaps the bases can be colored to denote rarity?

dry cargo
#

I’d like to be able to see the mission control room on the spacerig, maybe it rarely opens up after he says something about needing the bathroom or something. Or you can get into it with wormhole deluxe.

restive garnet
#

Not sure if this has been suggested but it made me think of it after seeing a clip where multiple people were fixing Doretta while it doesn't stack.

But perhaps engineers could get a unique thing going where they can repair anything just a bit faster. Doretta, mules, set up the connections to repair drop pod, loot boxes, pipelines, etc.

Perhaps make it so you can switch out turret for a building hammer, or maybe a smaller bosco variant that helps you build and is a weaker but mobile kinda turret. Either way I think it would make engineer feel a lot more natural than just having special gadgets. Especially since every class has their own special/experimental gadgets/weapons going on.

rain sparrow
#

There are a lot of seasonal events linked to holidays and seasons, but I think some events that were just made by the game would be fun.

Gold fest:
A celebration of a Dwarf’s favorite mineral.

A new brew called Golden Grog is available in the bar, like the Best Wurst Beer, it is only for fun and gives no advantages.

There is atleast 1 of the gold modifiers (Gold Rush/Golden Bugs) available at a time over all available missions (Like how there is always an available Rival Presence warning)

Gold gives more credits per piece mined (from 2 to 3).

Crassus Detonators have a higher chance to spawn (not ridiculously high, but they should spawn every now and then instead of being extremely rare).

Compressed gold also has a higher chance to appear in missions, and gold veins are even more common then they already are.

Cosmetic ideas could be a compressed gold hat, a golden helmet of some kind, or a hat based off the Crassus Detonator.

bright rose
#

New protracted mission type, similar to the Deep Dive for the new Season.

The essence of the mission is to strengthen the stronghold on the planet, its defence, the collection of materials and resources to improve automatic defence, automatic collection of resources and pumping facilities.

  1. Collect:
    Gather new resources to fortify your stronghold and buy consumables, as well as new gear or upgrades to your base gear.
  2. Defend:
    Plan your tactics ahead - the waves of enemies are intensifying and their number is growing relentlessly due to the noise and killing of bugs. We must not forget about ammunition: you are alone in this cave, and no one - not even the leadership - will help you, so you will have to produce everything on the spot.
  3. Improve:
    Upgrade not only yourself, but also the defence complex, build walls and turrets of various types, and also upgrade them.

Rock & Stone!

bronze crest
#

After you kill an enemy a set amount of times you unlock skins to kinda look like them(it would differ based on difficulty like crassus=10 and grunts=100)

hushed fossil
#

Cosmetic item where it's a gem in the eyesocket or something

fathom void
#

A new unique ennemis for dense biozone (the thing with corals)
The crab have his weak point on the eye he would fit the ocean/coral style of the biome and the ennemis would have a big armor all over the body but it would also have great damage and support options to help glyphid by tanking the majority of damages (here a image of a vampire crab which in my opinion have the best colour for that biome and theme)

#

Lobster could also be fun

median crescent
#

April fools or even a permanent perk with cooldown: Where you can fart at a fire source to act like a temporary flamethrower (with Cooldown)

Looks like someone had too much Mactera Brew nice

rich shard
#

please change beastmaster so you can either get multiple steeves, or be able to tame a new one and have the old one be untamed.

near glacier
#

Company special have all class colour, like engineer have white and red, gunner white and green, scout have white and blue, driller have white and yellow

mint flame
#
  1. Make the smart targeting mod on the smart rifle not leave enemies low health (maybe make it keep adding targets till it sees it is neghealth left, then move to next target)

  2. Smart rifle overclock to make it target weekpoints (with some down side)

  3. Dark future skin color use the class color for lights like how the armour does (and keep the current version as an option)

whole bear
#

Would like to suggest a new tier 1 upgrade option for scout crossbow:

Does terrain damage, to help drop ceiling ore veins. Does minimal damage to creatures (to help offset/balance to other explosive arrow options)

Would also really appreciate if they brought back the original "SilverFox" hair color scheme. It was originally brown hair+mustache+eyebrows:
https://i.imgur.com/kpEuidp.png

fathom rock
#

New Minigun OC:
Name: Icarus Thruster
Type: Unstable

  • Faster Rate of fire (+4 RoF)
  • Less spin up time (-1)
  • Emits a cone of fire from barrel while heat gauge is red (8Lx3W max range)
  • 35% recoil
  • 15% Heat generation
  • Player is knocked back from recoil
  • Overheat burns player and all enemies around.

Flavor Text:
Converted from a military aircraft and slapped on by some madman. You've seen this send many dwarfs flying into into their graves. Still, watching all those bugs burn is a joy seldom matched.

Fun factor:
-combos into heat builds while making overheat risky.
-allows small jump boosts from recoil making escape a little easier and falls less dangerous.
-Trades heavier recoil (making long range harder) for better short range engagement.

tawny shell
#

New active perk
"Terrain Sparker"
Press " " while holding the terrain scanner to scan the area for resources. They stay marked for some time(increases with levels)
Resources include:
Nitra
Gold
Special minerals
Mission minerals
Misc. things
Pretty long cooldown, might be really useful on morkite missions where you can't find that last goddamn chunk.
Or for scouts to check the area.
Resources are highlighted in the world too, but their highlight disappears faster, they still get highlighted on the scanner

glass birch
#

Going into a mission inebriated enough to cause problems in vision should incur a 5% penalty to the mission rewards

This is purely for flavor reasons

thin tree
#

petition to expand the dance library by "hitting the griddy" and "that yoinky sploinky"

mighty sapphire
#

you know how hollow bough is kind of an annoying biome? i suggest that cold damage can freeze the red spiky vines, letting you shatter them quickly and easily. cryo cannon users would probably enjoy this one.

little adder
#

Control Requests:
Crossbow doesn't swap when pressing Action for another thing. I.E. Special --> normal bolt swap when depositing or repairing pipeline

Pipeline Request:
Normal turning speed when standing on (not riding) a pipeline. Not sure why rotation speed is slowed.

runic forge
#

i suggest adding a number on the last promotion (legendary) on the middle star, so we can see how many promotions we got and the others got beyond legendary 3

This will make the promotions beyond legendary 3 feel more fulfilling and worth it 🙂

winter mulch
#

Crossplay between xbox one and steam

mental vector
#

Mutator: royal guard

All glyphid guards are replaced with glyphid sentinels, and have a higher spawn rate

opaque swift
#

A small niche issue: whenever you ping a silicate harvester, the terrain scanner will become red (as if it were an enemy) and your character treats it as if it were a hostile enemy, saying generic voicelines like "Bugs!", "Crawlers!", "Kill it!", etc. I think adding some unique voicelines when interacting with a silicate harvester would be a pretty neat and minor addition to the game. Here is an image as an example of the issue

mental seal
#

Change the name of the Minigun overclock "Lead storm" to something else, it's a bit confusing in normal conversation

velvet falcon
#

Since we're getting the mission control mask, I thought it would be funny to see something similar done for a few Ghost Ship staff members.

deft owl
#

Can we please change the default Dreadnought name? Kinda confusing since it, Lacerator and Arbalest, and Hiveguard are also called Dreadnoughts, even if different kinds.

indigo sparrow
#

More of a cosmetic thing but maybe armor breaking/showing damage as you get attacked more and more often? It'll stay like that regardless of getting revived or not. Purely cosmetic, I thought it would look cool to go in look spick and span and then coming back looking like rambo at the end of the movie

tiny notch
#

Using the flamethrower on fauna on the ceilings of caves in the fungus bogs should burn it. Pesky fauna clouds my vision

keen shadow
#

Suggestion for accessibility: 'Tap to hold' option
Right now certain activities require you to hold down E to do something (e.g. building pipelines, repairing mules). I would like to see an option that can be toggled in the settings so that tapping E once will be treated as holding the button, and tapping it again releases it.

For people who suffer from RSI, wrist pain, finger joint pain etc., holding down a button, even for short periods of time like 10 seconds, can cause unnecessary pressure and discomfort, and changing it to a tap/toggle system significantly alleviates that discomfort.

For an example of a game that does this, see The Long Dark; that game involves a lot of pressing and holding to do things.

near glacier
#

There could be an achievement for completing a solo mission on haz 3 or higher without Bosco

tribal chasm
#

mechanical addition for m1k electric focus shot:
While an enemy is electrified via charge shot, a regular shot to another nearby enemy within 12 meters will cause a brief, weak lightning arc between the two enemies, electrifying any foes between them. (Triggers multiple times with blowthrough)

(Alternatively enemies killed by the gun just become electrical bombs and explode on death)

#

mechanical adjustment for gk2 Homebrew Powder:
the weapon deals between 80% and 140% damage based on the users current movement speed. Hipfiring does not inhibit movement speed. slowing down returns the damage to normal.

second wind perk, descending ziplines, hook speed boost, any kill speed boost, dash and falling speed all boost the damage temporarily and can stack.
this might be a lot more fun for scout speedsters than just damage based on luck.

pallid swan
#

Steam - Recently Played With (?)
Not sure whether it's on Steam, the team or both, but it'd be SO MUCH easier and convenient to add each other when a team's just so nice to play with, especially if anything happens with the lobby, the host closes it and boot's everyone in a hurry, internet decides its the ideal time to bork, game to crash, whatever.

maiden cloak
#

alphabetically sorted cosmetics so its easier to find what we want

dreamy quarry
#

Reduce the time to activate Second Wind to 2 seconds.
Add a passive that reduces shield recharge or converts some health into shields

lilac heart
#

Possibility to customize the aesthetics of special equipment: engineer's turret - digger drill, etc.

kind patrol
#

Hello, I wanted to know if the deep rock game had a mission system that is procedural

tranquil holly
#

"We're Rich!" as a Nemesis voiceline

tawny moth
#

the ability to rock and stone on the mission results screeen

ivory radish
#

A non-mining, non-reviving Bosco that can be found and repaired to assist in combat (similar to Bet-C)

untold cedar
#

The possibility to use beast-master on a cave leach, but you need to use it at the top where the leach hangs from the ceiling

zealous flame
#

Seasonal/Limited Time accessories should be available in the item shop after their time of being free has passed, but they should have a very high price due to them being a limited time item

slate shuttle
#

More Dwarf Lines

"It's Spelt D-w-a-r-f, not D-r-a-w-f, ya dingus."
"Keep Calm, and Rock On~"
"Hey, you think they'll make a videogame out of this? Eh, probably not, who'd ever wanna play a game about digging."
"Hey Driller, didn't you mama teach you not to play with matches?"
"I'm getting deja vu, have I been here before?"
Hums Under The Mountain King "Hehehe..."
"Aw man, I think that Best Wurst Beer got my stomach in links."
"Steeve, I know we just met but, your the best."
"Oh my beard, they killed Steeve!; you bastards!"
"You lovez da petz don't ya, Steeve?
pings Steeve "Steeve!"
pings Steeve "whistles Hey, Steeve~"
pings Steeve "That's not an enemy; that's Steeve~"
pings Steeve "Don't get left behind now, Steeve."
pings Steeve "We got a Steeve here, go get em boy!"
pings Steeve "Hey Steeve, is Karl still down here? You'd know better then anyone."
places hand on memorial "deep sigh We miss you, Karl..."
places hand on memorial "Karl, you were the best..."
places hand on memorial "For all those we lost...We'll get you your payback tenfold."
places hand on memorial Starts crying "I'm not crying... I, I just got something in my eye that's all..."
places hand on memorial "Godspeed."
places hand on memorial "For Rock...and Stone..."
places hand on memorial "For Karl..."
places hand on memorial while holding a drink "This one's for you boys. Pours beer out
"Hey, remember to stay 6 Feet Apart for 24 hours after a mission, I don't wanna catch the Rockpox from any of ya."
"Cover your damn mouth when you cough or sneeze, the Rockpox is about."
"Rockpox, ugh, Karl would NOT APPROVE..."
"By the beard! Steeve, don't eat that bug, it has Rockpox!"

empty elk
#

I'm once again asking you for Alien Swarm crossover

steel drift
#

Let engis build one of their sentries on Molly

near glacier
#

Let us be able to attach stuff like aquarq, we're rich, jadiz etc to a gunner zipline

mortal narwhal
steel drift
#

A third option in T1 for the sentry that just automatically builds it on your back and eats directly from your ammo supply, but can’t be placed down

median crescent
#

Rewards even if the host closes the game. (like when you get kicked) Over the last days 2 out of 5 rounds i get a DC with the host then nowhere to be found in the game list. Also its most of the time either late mid to end game. others who i played with also had this issue in the last weeks so its likely that there are trolls that abuse that. I remeber them but it still happens a lot since there always more. Its annoying if you play a mission for 20-30 minutes just to get nothing. (and the game runs mostly fine and it would be a wierd quirk of the game if it crashes for the host 90% either mid in the last swarm or when you are right infront of the drop pod.

cursive iron
#

Make Doretta vocalize back at you if you cheers her with a beer on the space rig

olive hemlock
#

I’d like to see split screen multiplayer on consoles for drg so I can play with all my siblings and local friends

ruby plank
#

Have mission control comment on you going onto a mission in hospital gowns

sand whale
#

I’d like to see a cool dynamic theme for the PS4 and PS5.

mental vector
#

Multiple suggestions:
Dark future pickaxe skin
Increased FOV slider
Minimized viewmodel mode (like TF2)
Give sentries (and bosco) little hats
Goggles / eye covering headgear becomes eyebrows since they cover them anyway
Mk3/4 scout armor gloves change to mk5 (so they're not recolored fingers)
Overheat weapons gain a higher pitch when about to overheat / drills glow red
When the host rage quits, make it the same as getting kicked (still get some rewards instead of none)
Make the minigun have a slightly green muzzle flash since it shoots depleted urianium rounds
Make full head / mouth covering cosmetics muffle the wearers voice (not like pyro tf2, more like in fallout 3 / NV)
ability to make a Mactera spawn steeve
Mission control callout when a bulk detonator spawns
Ability to disable mission controls subtitles
a simple dot crosshair option

vale slate
#

Please wheel of emotes replacing the single X calling to do more things like saying "I'm ready" or "See that button? It ain't gonna press itself"

leaden iris
#

Give engineer a tesla gernade that shocks nearby enemies for a set amount of time

pallid swan
#

"Special" Doretta mission - Exploration / Prospecting
Something perhaps for Season 9 or 10
Sort of an "endless" mission, where it's up to the team when or if to call the pod for extraction, e.g. Warframe, Darkest Dungeon, where the team has, in addition to the fire up the engine Red Button there's a hologram, a screen like when you choose rewards after machine events, which direction to go, whether to risk it and require extraction if you run out of fuel during the next transition to mineral-rich cave / system of caves, or whether to challenge an especially wealthy cave with a dreadnought or three being awake and roaming the area, tending to the nest or something like that.
An experiment maybe, a little-big side-project, to see how or if an open-world-like system like that would work for the game and its players.

PS: And I will never stop asking this: add a screen to supply pods, a proximity hologram menu, to allow calling down a Beer Resupply, or a separate beacon to call down a random Beer resupply, please! drgbeer

deft owl
#

we can't get endless missions, but I would love a new Drill Dozer mission with a more armored Drill Dozer. maybe something relating to the new plagues and how we gotta get to the bottom of it. after the Dozer is done, we take explosives and attach them to what the Dozer drilled through. after which, the Dozer drills us to a safe distance so we can blow up the stuff and leave.

last wasp
#

I'd love if the little icon for Beastmaster showed you had a currently-tamed Steeve somehow. And also if your own Steeve had a different colored outline, to show which is your best friend

pallid swan
#

A barrels Barrel-themed paintjob, or more specifically, actual Surplus Barrel paintjob, but for armour / weapons, which appeared for a moment on my loadout customisation screen after customising Bosco, in a bug or glitch.

shut mango
#

A 5%ish increase to the chances of finding an event in a cave, cargo crates, and lost gear, I feel like most of the time you will experience a huge drought or huge influx of machine events and such

near glacier
#

Old American Revolution style coats for the dwarves? Class colored of course.

ember pendant
#

"the mutated detonator"
This is what happens when a bulk spends too much time in the radioactive exclusion zone it is now twice the size of a normal bulk and has more hp it has a chance to spawn instead of a swarm so mission control will warn you of "high radiation levels coming your way"
Manage to kill it and survive the blast afterwards it will drop a valuable mineral (don't know what to call said mineral)

old marsh
#

Can we have bosco have the ai of a mactera when and before he starts shooting? man's gliding into terrain too often while shooting

plain plover
#

Have Minor changes to the gun depending on what Modifier you put on it (ex. Larger ammo magazine is visibly bigger, broadhead bolts have bigger heads, etc.)

barren condor
#

Suggestion Continuation: Biological Expansion
Many of the enemies in the monster manual are one-off creatures, with no connection to related species or a larger swarm. We have the Glyphids, the Mactera, and just a few examples of Neadocyte. With Plaguefall bringing with it a host of oopy-goopy monsters from the muck it would be cool to see expansions on the existing biology

  • Expand on xynarch charge suckers. Add more derilect robots
  • Are the carnivarous larva part of the Nayaka family? The Cave leech family? The "grub" family?
  • What is the origin of the spit baller plant
  • Add more variations on glyphid spawns, from brood nexuses
  • Are Glyphid Menaces grown up Glyphid Spawns?
  • And more to come...
oak matrix
#

This will sound somewhat morbid, but naturally spawned inventory backpacks during Salvage Missions.

Mission Control will note that the miners who were sent into the operating area beforehand lost their lives during the mission, but as of this time their bodies are nowhere to be found. Would it make sense to leave some open/hidden caches of loot that are left behind by said unfortunate miners? Not lost packs per se, no lost helmets or anything to help you with zeroing in on the exact location of the backpack, though could probably hint that there is a pack nearby by signs of explosion craters, spent ammo and broken pickaxes, and have the retrieval dwarves use the same voice lines when locating a pack belonging to the previous miners.

Contents could probably be the same as the amount of nitra/gold you get from repairing a mule. Just a purely optional thing to add to the mission.

Edit : Pardon the addendum, this just occurred to me after I posted... maybe a 'Dog Tag' system, where for every lost pack (found via lost helmet and during salvage mission as above), you will collect and add them to your personal tally of how many 'Lost Dwarves Found'.

somber sequoia
tribal chasm
#

Since sbb works only with max shield, allow it to scale with the 300% shield boost, or get the damage boost during it's duration.

cedar sand
#

A "theater mode" similar to the classic Halo's would be awesome, something that you can re-watch a mission in free-cam or 1st person from anyone's view with time controls.

plain plover
#

Have unlockable cosmetics for Steeve that appear whenever you tame a grunt

steel hound
#

Please have slows (like IFG) also have an effect on enemy turning speed.

safe whale
#

Voicelines spoke by the dwarf who is the only one alive and the others are down (multiplayer only). Sometimes you may not notice you team died in all the chaos, so at least hearing that could keep you alerted. And just to make it funnier or more alive. Maybe some lines would been spoken after reviving teammate?
Examples:
"Oh, you'd all be in deep "a", if I wasn't here!"
"Guys?! Hang on, I've got it!"
"I need a hand! ... Wait, I'm alone?!"
"If we get alive of this, we need to discuss our cooperation..."
"May Karl help me now..."
"No way I have to handle this all by myself!"
"I feel the sudden crushing pressure on me..."
"Oh crap! I'm the only one left!"
"Okay... It doesn't look good..."

mental vector
#

"Stock" weapon skin:

Makes the color resemble the default color of the weapon regardless of framework

Example: megacorp minigun with the default tan / white minigun color

last wasp
#

Please just make gold 1 hit only to dig out with your pick...

cosmic harbor
#

Another room on the space rig that you can create a rollercoaster in, each segment costing exorbitant amounts of gold. There could be other addons to it that cost more like a speed boost, intersection, trampoline, etc.

swift peak
#

Lloyd's donation box upgrades him or the bar by the end of season, I think that would be cool

somber sequoia
#

I know it would be a lot of work to do, and that we didnt come for this kind of gameplay, buuuut....

What about a fnaf-like "minigame", where you sneak in to the mission Control desk, and try to manage missions?
You could have a look on the rig, scanner data of the on going mission, and youd have to warn "players" about swarms, send resupplies when they request it, drop pods etc.
Basically a "manage restaurant" but for deep rock missions.

tight hound
#

find a random can of beer in the game. drink it and it gives you an extra buff...find a lost beer vending machine...spend credit to purchase a beer that gives you a buff

cyan halo
#

Would ghost ship ever make players have personal mini mules that only follow then around. Make them customizable with colors. And light colors. And even call post designs.

idle river
#

PLEASE have the mineral assignment give whatever mineral you have the least of!! This will help even out the minerals a little bit and give me more motivation to play and do the weekly assignments

last wasp
#

The Lok-1's Explosive Chemical Rounds OC should limit you to locking on to one enemy at a time. Or only up to 3 locks per target

narrow mason
#

Instead of making it so you have to blow up Lootbugs, make it so if you pet them enough times, they poop out there loot, also, there loot explodes everywhere when you shoot them, but I suspect that's intentional.

low bane
#

See All Button

Pretty much as the title says, with the performance pass you get many cosmetic items unlocked really fast which leads to your wardrobe and equipment terminals to overflow with the new items, and then you have to hover over each and every item to remove the prompt. It would be a good quality of life improvement to just add a see all button to the wardrobe and the weapon terminal.

slow sun
#

Achievement: Should have looked down!

-Kill a cave leech by pickaxing it.

soft snow
#

A new gamemode centered around disassembling a giant broken drill.
It should have a similar cave layout to that of a morkite mission, with long tunnels and a final room, where the drill stands.
A drill of that size (2x Doretta) costs DRG a ton of money, so when a thing like that breaks they are definitely going to try to get some of the money back. That's why they are sending you to get the remaining valuable parts back.
It will consist of these steps:

  • Land
  • Find the drill
  • Kill whatever broke it
  • Empty the drill's fuel tanks into a specialised pod
  • Take off the drill's plating with a mission specific tool and deposit it into a specialised pod
  • Disassemble the drill's components and deposit them into a specialised pod
  • Send the specialised pod home
  • Return
  • Beer
sterile dove
#

OC idea for bulldog heavy revolver:
Golden Gun
rocknstone: one shot kill to any non boss enemies in the game, regardless of current health or armor. Massive increase to accuracy, making it very difficult to miss your limited shots
tothebone: only carrys one bullet in the chamber, and reduces the max ammo drastically (to like 2-3). Snail speed reload time.

fathom rock
#

Zipline launcher

Tier 2:
Winch Stabalizer: 8% Damage resist while on Zip

Large Ammo Well: No reloading, +1 ammo.

Tier 3:
Reinforced Winch: First damage instance taken is negated (2 min cool down/ direct damage only).

PS. I Hope the fall damage perk is not still bugged.

hallow forge
#

make it so you get Some Nitra out of the nemesis when you kill it, with it being almost a boss fight it feels like you should get something out of it, even if its just some nitra to get some of your ammo back later

rain mountain
#

A high-tier upgrade for Bosco, kind of like an 'Internal Storage Unit'
It would allow Bosco to store the minerals he mines.
The capacity would be something around 30, and he could only carry one mineral type at a time. You'd have to claim any mineral he's carrying yourself by pressing E [Interact] on him (made easier by the X [call] command of course) and depositing it yourself. Once his storage is full he would continue mining but anything that doesn't fit into his storage just drops like normal.

I think that this would be useful for those hard to reach veins that, when mined by Bosco, will fall into even harder to reach places. Often times I find myself meticulously digging towards those ores myself because I don't want them to fall into a 40 meters deep pit right below the vein, but with this upgrade that little tidbit could be eliminated.

hard garnet
#

Put guns on the mule

barren wind
#

Make it so killing a Large creature (Praetorian, oppressor) with a melee attack with vampire gives 2x health and an extra large one (detonator, dread) gives 3x health, because it takes way more ammo and because they have more hp the final hit has less chances of being a meelee attack.

eager igloo
#

New gamemode :
"Safezone"
Your team is sent to estabilish a safe haven/forward camp for RnD to collect samples of terrain, fauna and flora for further studies of the biomes.
-You are dropped in with a on-site refining esque platform at your disposal at the beginning of a mission

-The mission generates random hordes and normal waves of enemies as usual.

-Find and collect scraps of old abandoned equipment (On site refinery rigs, dotty drop-in cages, broken mules and disassembled OMEN towers)

-Store the scraps into molly or the platform and use them to upgrade the provided fortifications/defenses or call-in modified and improved omen towers(that obviously do not target you) for a large sum of scraps

-When you feel sufficently prepared, use the terminal on the rig to emit a high frequency noise, attracting all bugs in a massive area, you must hold your ground and survive the constant onslaught for ~5 minutes with a short ~20 second break in the middle of the wave to allow for resupplies.

-Upon completing the objective, no bugs spawn and the drop pod arrives with 3 minutes on the extraction timer
-Dystrum as a possible secondary objectivenice

tough fractal
#

A turret that is weaker, but can follow the engineer around

fast violet
#

A rework of the mole overclock

gusty sage
#

Mactera slashers

lament hollow
#

I wish that weapon/armour paint jobs weren't locked to specific coatings. maybe have primary/secondary color accents like something like halo? however premade color coatings will still be there.

fathom folio
#

I know its a big ask but cross platform between Steam and Xbox/Windows. Would make it so much easier for playing with friends and keeping all your data.

pallid swan
#

A disconnection timer.
Whenever someone disconnects, internet loss, unstable connection for a second, crashed to desktop, whatever, please, add like a 30 second timer or so, before someone can take their spot, so that the person who disconnected has a fair chance to reconnect now.

covert dew
#

It would be a Recovery / Extermination style mission at a Top Secret DRG bug research facility that they lost touch with and your team were the only ones close enough to respond.

It would take place in a gloomy indoor facility which would require breaching the main door. Fighting through unpowered/destroyed hallways filled with all sorts of the bug tanks full of nasties (that could unexpectedly pop) and flickering terminals to get to two different generators which would need to be restored to gain access to some sort of Command Center. Powering up the generators would obviously create a lot of noise and would trigger bug spawns, that players would have to deal with. The generators however wouldn't bring all the power on, so, the area could be lit by broken and or dark/dim lights to retain atmosphere.

Within this Command Center would be a mainframe containing the vault keycodes. Gaining the keycodes, players would have to make their way to the vault door itself and maybe have some sort of mini-game on the keypad to access, But here's the catch... The door will open, but as soon as the player grabs "Object A" and makes some witty remark, the facility alarms go off due to unauthorized access. During this, bugs would obviously start pouring in which would then trigger the extraction. Perhaps something along the lines of mission control saying that they forgot to mention about some sort of pressure-sensitive alarm and that you need to get out of there with the goods ASAP.
Fighting either out some sorta abandoned cave section through an emergency exit or back out the front then drilling to some semi-distant place where an emergency drop pod would be. Kind of a "best we could do for you" situation, so get there.

PS: Love you guys, thank you so much for 1400+ hours of laughs and fun. PSS: Elite Cave Leeches when? (Yes it's Claire) 🙂 ❤️

tribal chasm
#

occasionally a mission in Shallow Grotto? maybe even a deep dive there?

still talon
#

Hear me out; cave birds. Passive creatures that move like birds ,and cock their heads towards you when they hear mining

#

Also; parakeets that can say 'rock and stone'

median crescent
#

What about some Supportive Wildlife? Nothing too strong or impactfull but it would feel nice to have something that is actually helping us instead of killing us.

Ideas: A Plant that slowly regnerates health when staying around it(1 HP every 30 seconds and boosts your time until shield regenrates by 25%) (low range max 10m)

A Animal that you have to follow and leads you to a Small treasure like extra minerals or Something that gives extra battle pass XP (a bit but far less than a data cell)

An animal that wont really help you but is neutral and fights enemies but also gets attacked by them (if you shoot it it will also attack you)

Some animals that follow you for a bit and give you light (like a glowbug but way stronger)

A Animal that is freeing you if you got grabbed (but not alway just if its in the area)

A Plant that makes you jumps 3 times as strong and immune of fall damage for a short ammount of time if you ate a fruit from it (limited uses)

A Plant that is giving you 5%-10% Damage reduction for a short period of time if you eat a fruit (both of the plants buffs should last 30s max and hold a random amount of fruits ranging from 1 to 8.

The animals and plants should still be random and probably rare encounters but would make the world more alive imo.

somber sequoia
#

Addition to engies platforms:
Bouncy platforms
Bouncecrete. Jello.

vale tartan
#

I’m sure this gets suggested often, but the ability to slide or “scrap board” down steep inclines would be an incredibly dynamic addition to movement and combat. It would likely be best as a perk in the skill tree but might also be really cool to “pick up” a scrap board you find in a cave for limited use

grave sluice
#

New secondary mission :
repaired 6 station communication
You need to repair station communication (press E to repair (like black box))
And fixe the wire (like hack but you dont cut, you fix where is cut)

soft snow
#

A new kind of maggot: the Toxic Maggot
When killed releases a small gas cloud which doesn't hurt dwarves, but makes them react with witty quotes
Found in fungus bogs

barren wind
#

Make it so you don't have to have discord installed to use miners union. I want to do the union's quests but discord records lots of personnal infos outside discord when installed, so I keep it in my browser and am unable to do the quests.

tribal chasm
#

Sludge Pump tier 5 addition; Assimilation Mix: Enemies killed by the sludge damage over time are converted sludge bombs themselves
(alternatively something that causes heat/ or slows heat loss when the projectile lifetime ends)

Coil Gun tier 3 addition; Trap Shot: The light given off by the coil gun trail attracts glyphids, luring them to their deaths.
(I've been thinking about how great it would be for gunner to be able to intentionally draw aggro to himself like drawing bugs to a light source, and since he already has fear)

median crescent
#

An addition (entire seperate slot not a perk) to encourage players who find haz 4-5 too hard to help them (but you dont have to take it): Consumables

Either Give you a buff or heal you. But they cost you a fair ammount of money. (would also solve the problem of greybeards having millions laying around and consider for others when to use it or to save the money for another mission).

A Few ideas:

Sandwich: Max 2 can be stored. Each costs 5000 credits (to make them actually valuable and to consider if you eat it or not). Heals 20HP instant and 60 more hp over the next 20 seconds.

Energy drink: You can Hold 2 of them. Boosts your movement speed by 50% for 2minutes.(3000 credits each)

Batteries: Can hold 4 Charges. Boosts your shield HP by 50% and regen time begins 50% faster for 1 minute.(4000 Credits each)

Glyphid Slammer Can: 2 Charges Gives you 25% Damage Reduction for 2 minutes. (5000 Credits Each)

Blackout Stout Can: Knocks you out but when you get revived you have full HP. 1 Charge (10000 credits each)

Mactera Brew Can: Makes you temporarily invisible to macteras and less likely to get attacked by glypids due your intense smell (20% fear every 2 seconds in a 4m radius is applied). 2 Charges. (4000 Credits each)

Gunpowder Bags: You can use them to refill 25% of your Main and secondary weapon ammo but not grenades HP or tools. 2 Charges. 7000 Credits Each.

Liquid Red Sugar: Makes you for 5 seconds invincible. 1 Charge (20000 Credits each)

Leaf Lovers Special Can: You get Super Pheromones applied so every bug will attack you instead of anything else. You also take 25% more damage but youre 25% faster and have perfect aim. This lasts for 1 minute. When the effect wears out you go downed and have to be reivived (if someone has mercy with you after what you did). 2 Charges (8000 credits each)

tiny notch
#

New Anomaly: Mineral Munchers
Lootbugs drop 1-3 (or less) of the regions minerals

heady finch
#

class idea: gunslinger (probably not gona be added but ehh why not)

"Evaporator" rail gun
deals 750 damage in the same way to the coil gun
ammo: 1/8
weak-point damage: 100%
down time: 20 seconds
pens every enemy within crosshair
evaporates breakable armor on target

"double time" twin blasters
damage: 25 (90 headshot)
ammo: 24/480
reload time: 7 seconds
ROF: 4 (bullets per second)
weak-point damage: 100%
every kill decreases the reload time by 0.2 seconds

"RKO" knuckle dusters (melee weapon replaces mobility tool)
damage: 10
deals increased damage against smaller glyphids (100)
ROF: 2 (punches per second)

against larger enemy's (praetorians oppressors and larger (not robots or dreadnoughts))
apply a stun build up
20% for each punch
when meter is filled effected target gets a massive, 5 second stun

support tool:
ammo crate
place a crate of ammo that supply's 25% ammo for each teammate
(one player can take a max of of 1)
carried amount: 2
cannot be resupplied

grenade: unknown

(Reminder that this is for fun i do not expect it to be added in the slightest)

#

a mission variant,
where you have to disarm a giant stationary exploder

so large that if it detonated it would cause problems with future missions
so powerful that the fallout would be smelled for miles

your goal is to quietly disarm the creature with an ice injector that forces a special liquid into the creature the liquid then freeezes so cold that the giant exploder freezes and dies

the cave around the giant exploder has been taken over by its own evolutionary process with tumors growing out of the caves surface walls and ceiling

with a multitude of attacks, the GE can launch fireballs to detonating tumors to growing tentacles with spiked ends

this has been my TED talk

turbid geode
#

I think a mission type that has a timer and is focused around grabbing as much stuff as you can before GTFOing could be fun, the more you nab the higher your rewards, something like that.

slim coral
#

Is there a suggestion to have hover boots activate with long-hold jump instead of call molly button?

modest swallow
#

Add blank matrix cores to the rewards for every five levels past rank 100 in the performance pass, IMO this would just be a really convenient addition for people who have completed most of the immediate content in the game and want to grind for any of the overclocks they want/need, since the most limiting factor of getting all of the overclocks right now is waiting to be able to get more cores.

(also possibly give blank cores a function outside of being used for overclocks, like being able to sell them after a certain point, or if you already have every overclock they simply convert into random amounts of resources.)

worldly coral
#

this game needs a crouch mechanic.

ionic quail
#

an idea im Shure a lot of people can agree with
a "cosmetic system" for steve....the idea in my head is just a simple button in the menu you customize YOUR looks in that sets that look as the one steve will have....just imagine steve with a tiny driller outfit or a tiny scout outfit on

tough fractal
#

I know 5th Dwarf is probably a no go, but a melee class

A hammer, an axe, dual swords, or fist weapons for the primary

The secondary is something that imbues his attacks with fire, ice, corrosion or something rather than a proper weapon, and upgrading them increases the effects of imbuing

Grenades could be a vortex grenade that draws enemies to one spot for melee attacks, a stop that acts as a huge forwards schockwave kinda like the oppressor, or rock throw that explodes

The utility (like the shield projector for the gunner) could be a healing fount. The class isn't ammo hungry, but it's constantly in the frey and needs to heal, so it has a radial heal that can restore that important health

It could also be a stimulant that applies a series of buffs

Movement tool could be climbing gear that lets you move of vertical surfaces. You coukd save yourself from a fall by latching onto a wall and it doesn't need a latching point like the scouts grappling hook

The movement could also be a big leap that can get upgraded for a Shockwave upon landing

The armor could upgrade for pure damage resistances and minor health regen

fallen forge
#

When a dorf gets downed, a red, mini gunner shield should encompass them which the bugs cannot break. It never made sense to me how the dorfs don't get killed while others are alive with a det or oppressor attacking them.

Edit: I meant cosmetic only, it doesn't protect revivers.

stable rivet
#

give steeve cosmetics 🔥 🔥 💯

turbid scaffold
#

Space rig idea or just a thought or ideas for later.

First of all I really like the new look for the space rig and the cool tanks and enemies that they'll be adding but.

I do wish or think that they need to make a spare room or add a lab room or an actual quarantine zone to hold the tanks as well as a fun shower or mist room that you go through. As well as when you enter this room it doesn't just have the tanks it has like skulls/body parts, written up notes on like white boards, and even the eggs or other life forms just to make it look like the R&D team is actually studying these things.

rotund marsh
#

barrel class

lucid hull
#

There is a little classic mining helmet next to the wardrobe close to the pickaxe customisation

Like really small

Can we have this as a cosmetic

#

Also we should be able to bring barrels into missions with us

rotund marsh
#

okay, now for a serious suggestion:
Shooting Range, or even better:
VR Practice Range
with these features:
-spawn controls for everything

  • maybe some sample cave layouts to choose from to simulate a normal game battleground
    -loadout change terminal for switching classes, weapons, perks, and OCs
rain mountain
#

The ability to name our loadouts. The icons are nice but this'd be a nice addition as well

light briar
#

this one is just my opinion but here, the new virus thingy i think it should be a mission type, reason why is that when I fell like to get biohazard pack I will wear it during that mission type.

reef estuary
#

Make daily assignments a thing. Please god I need more reasons to play funny rock and stone dwarf game.

eager igloo
#

Oxygen canisters on the pump jacks in on-site refining?
Pretty please?

cosmic harbor
gloomy dove
#

MONSTER MASH on the jukebox

distant leaf
#

if a story mode ever gets added

make a plot twist about mission control being a depressed and old karl

deft owl
#

If we ever get to see Mission Control in-person in the game at all, please have him say this as one of his lines.

grumbling "Those guys in Management, they must have REALLY cozy jobs..."

arctic summit
#

resupply hiccup: rare chance for the pod to somehow land upside down

fathom rock
#

New Objective
Objective Name: Armored Dreadnaught Egg

X Pods (determined by mission length) are dropped in ahead of time. Find them, pick bombs (large objects) off of them and take them into the hatchery. Bombs have a time limit and a health bar, bugs will attack it. The hatchery is marked on the map and must be dug into. Once inside the hatchery, bombs must be placed under the nutritional support tube that is attached to the fortified dread egg one at a time. Once armed these bombs will blow up in 10 seconds and cause a wave to spawn. After the tube is destroyed a dread is spawned with increased health and the assistance of a persistent wave of bugs.

Side Objective/ Environmental challenge:
Spawns similar to a normal Dread egg. Get close to it to call a bomb pod. It will drop similar to a hacking pod. Grab two bombs and place it by the egg, after a short fuse it explodes causing dread to spawn along with a wave of enemies.

  • Bomb can be carried by bosco.
  • On completion these could drop resources.
ashen void
#

Remember the old weapon models?
What if we could see them in the space rig, to remind us dwarves of what we had to use before management invested in better equipment.
Each of the old weapons way back in the early days of DRG. All in their respective cabins for each class, made to look like they’re just out of the shop and ready to fire.
An Ode To The Fallen.
An Ode To KARL.

tawny night
#

Is it possible to remove the brightness of some weapon color ?
They would be cool if they don't hurt my eyes

graceful delta
#

Do it for @boreal ingot

boreal ingot
#

please

flint meadow
eager igloo
#

SCC rework/Buff idea.

-Focused shots now take ~ 5 seconds to fully charge.

-you can fire a focused shot 1 second after it begins charging.

-As you get closer and closer to fully charging a shot, you zoom in more and more, the surrounding audio getting muffled gradually untill you hear the click of the focused shot being at max charge, which you can hold indefinetely(this part is mostly cosmetic)

+The movement penalty of scc also applies gradually, slowing your movement as you charge a shot, only becoming immobile at 100% charge

+The charged shot damage bonus ramps up with the charge meter (+75% charged shot damage at minimum charge, +425% charged shot damage at max charge)

cerulean wolf
#

Wave Cooker's Temperature Amplifier rework Idea:
Instead of how it works currently, make so it heats up the enemies in progress of heating, same with cold.
Example: Bug A has Heating progress at 90%, shooting Cooker with TA could make Bug A's temperature reach Burning Status.
While Bug B has Cooling Progress at 90%, shooting with TA would make it Frozen.
However, using it on Bug C who is Dreadnaught might not further the cooling, but it can halt the cooling progress decrease.
This would make the mod synergize with Exothermic Reactor well.

whole sail
#

Idea for Scout.

As all other classes have a high end explosive device, Scout needs one as well. The engineer has a 40mm grenade launcher, gunner has a rapid fire surface to air missile system and Digger has C4.

Scout needs a high powered explosive. Something thats compatible with his high flying abilies. Something like the other classes that is a fire and forget weapon.

I suggest a full RPG launcher. Single fire, high detonation, wide blast radius. Slow to reload and takes a moment to aim. But is best fired from a high position.

median crescent
#

Hawkeye Balancing idea( Dont invent the wheel new just add a bit of value):

The Damage that is dealt is now Mostly AOE (but small)
1 Damage impact and the other damage it would do (Gemini or MK2) is now a 0.75M radius AOE. Its still way weaker in overall damage output but the manual aim combined with the small aoe makes it really usefull for swarmers or grouped enemies while the defense system is more RNG what it targets but has more against single enemies.

Alternative idea: Each shot it has a 10% chance to apply pheromones (for 8 seconds) so it could work in synergy with the priority targeting.

mental wraith
#

this has probably been suggested before but i think it’d be cool if there was some kind of warning for when you’re the last dwarf standing

gilded grove
#

I think the space rig should have a toilet. Just saying.

tough fractal
#

The ability to play cards and other such table top games with other dwarves. While the game is very focused on, of course, rock and stone, mining, and shooting big bugs, something a little more chill to do at the space rig during down time would be nice

mental vector
#

After the halloween event is over, the "scary rubber mask" (mission control mask) should be a matrix core cosmetic

tough fractal
#

I know someone said a vendor or something to bring along consumables like sandwiches before, but if that was ever implemented, have the food be stored in a lunchbox and then add the line "Damn! I forgot my lu- no wait, here it is"

fathom rock
#

New space rig terminal:
Mod-u-will (pun on module)

This terminal allows players to buy RANDOM weapons skins, armor colors and cosmetics through a fun mini game. These can include official approved mod community submissions and modded types.

30k gold for an entry ticket.
60k gold for an guided entry ticket.

This gives mid game and end game players something to dump their resources into and allows plenty of community content to be funneled into the game in a more natural way then steam browser.

frigid kite
#

Idea for new animation for the engineer's lures: California girls dance

deft owl
#

to go with the toilet suggestion from earlier, can we have a shower to wash off the glyphid gunk also?
"After this, longest shower ever! Feel like I got Glyphid gunk in every crevice!"

steel hound
#

New Game Mode: Refinery Defense. A tower defense-style scenario where the dwarves have to defend a stationary mine head from waves of glyphids while having the ability to call down RivalTech style turrets that slot into predtermined positions around the minehead. They have to balance out guarding the minehead and venturing out for nitra and other minerals.

sharp river
#

Please give us some closure or sendoff for the Rivals when Plaguefall drops 🙏

It doesn't have to be conclusive, "they mostly gave up because we're awesome" or "most of them mysteriously retreated despite doing alright/well against us, have they collected a sufficient amount of data?" would be enough

woeful fjord
#

Lessen the matrix core bloat by moving boring and unremarkable cosmetics (upbeat youngling sideburns, bushy goodguy mustache etc) to the store. Give compensation to the players who have already forged those, of course

quiet imp
#

delete all robots

near glacier
#

Dwarwes have a suit that takes everything off them but leaves the pantiesnice nice nice

zealous reef
#

i want a shower room in the space rig

sour shale
#

Favorite victory poses (random only from 4-8 selected) + easter eggs (different colors of the crystal from Sugar Lover, golden lootbug)

valid mica
#

Hello very good, I hope you like this because

I have ideas for some main weapons for the engineer and driller.

For the engineer: It would be a kind of carbine that would house a small anomaly inside that would create mini black holes when shooting where it points, which would initially shoot a small ball of energy that would shoot out of it at low speed. (the speed of this ball of energy is debatable) and then when it hits some surface and after a few seconds it would start collapsing under its own weight and become a mini black hole. All enemies that are close to the range of the event horizon would be gravitationally affected by the black hole and start getting sucked in, it wouldn't swallow them or disintegrate completely (since it would be too broken) it would just suck them in, they get trapped and spin around nearby of the black hole dealing damage per second and as the black hole burns itself out after a few seconds it would disintegrate exploding and send any beetles that were gravitationally affected by this black hole flying in all directions. The fat enemies would hardly be affected by this gravity so they would only slow them down or hit the ground stunning them (although with some hacking it would make it easier for the black holes to consume the bigger ones by affecting them more and other hacks that would increase the range of the horizon of events and/or the time of life of these and a special one that occurred to me that black holes would occasionally expel jets of electrical energy to enemies that are somewhat far from the event horizon doing electricity damage).

#

For the driller it would be a weapon almost similar to that of the engineer, only it would be like a vacuum cleaner that would suck up the bugs and deposit them in a tank that would quantumly miniaturize them and then with the right button, it would eject them, launching them at high speeds, turning it into a bug gut rocket launcher (obviously you can only suck up small bugs, but like the previous weapon, there could be a mod that insists on sucking up a large target in a couple of seconds because you could absorb it, but this would only affect the Glyphid Oppressor
Glyphid Praetorian and a few other great targets, but no detonators, bosses, etc). Depending on the type of critters you have in the miniaturization tank, when you cast it, it could deal different types of damage and effects. For example with a Glyphid Exploder when you fire it where you are aiming it would explode dealing effective area damage, with a Glyphid Grunt Guard it would be a missile that stuns whoever it hits, with a Glyphid Grunt Slasher it would be more direct. damage and so on. Depending on the type of insect we have in the aquarium. The capacity of the tank is limited and depending on the size of the insect its capacity will fill it more or less, but with mods the capacity of the tank could be improved.

Well, how do you see it? I find it quite fun as main weapons and maybe I have something in my head but ok. And I'm sorry how badly written it is somewhere, I wrote it in a hurry and I don't know much English so I also translated it in a hurry, but I think the message gets across.

astral nova
#

for the Halloween event, lobby light are off or and some of em broken and flikering leaving only the suns, light

steel hound
#

Idea for a brew: Haunted Hefeweizen - Turns the Dwarf transparent like the Ghost Detonator in the haunted caves.

deft owl
#

For a future season, can the masks be moved from beard slot to mustache if possible? I would like to wear the neck brace cosmetics with them again one day, not just hats.

vocal echo
#

We have a countdown for new season challenge and new daily deal. Can we also get a countdown for when we can swap the season challenge (🔄) again?

finite heron
#

Idea for a driller weapon: a gravity cannon primary capable of ripping up rocks or very low health enemies and throwing them with great force at the horde. It would work great as a burst damage tool for large targets and maybe with the right upgrades it could be good for groups as well. Ammo would be an energy source of some kind, perhaps the battery life of the gravity cannon. Upon picking up something, it would use up a certain amount of the battery to pick it up and toss it. This amount is increased depending on how big the object or enemy you picked up. Like it would take 2 energy to pick up a low heath grunt or 25 to pick up a low health praetorian. For bosses or elites, it would probably do nothing since it couldn't pick them up. For some overclocks, how about something the decreases damage but allows the user to carry up to three objects at once and release them all at once in a shotgun pattern. How about one that increases energy cost for throws but makes all thrown objects explode on contact.

Probably not as good as some of your guy's ideas but something I thought as cool

tribal chasm
#

if only there was halloween armor/weapon paint....it would be perfect

bright flower
#

Im all about my armor paint

stiff pewter
indigo fjord
#

Y’all should make a “we’re rich” sticker

near glacier
#

Customize our M.U.L.E

gilded grove
#

One word: forklift.

Three words: drivable space forklift.

steel hound
#

A Compacted Gold Nugget on the Space Rig. Press E to chant "We're Rich!"

gilded grove
#

A paper scissors rock game, but the player can only choose rock, so it's always a tie.

ocean coral
#

New perk: "We're Rich!" -
While the perk is equipped, an extra Compressed Gold chunk will spawn somewhere in every mission, but will disappear if not located and excavated from the ground within 10 minutes. Stacks if multiple dwarves have the perk equipped, but only for dwarves that were on the initial Drop Pod. Additionally, while equipped, all mineral Gold only takes 1 hit to mine, instead of 2.

unkempt idol
#

It would be neat if you could jam this machine by throwing beer mugs into it.

heady finch
#

what if engi got a new tool where engi can swap his sentry out for
a small mobile vehicle, this thing is slow, but it can climb walls and celling's

this thing is equipped with a light machine gun that shoots a ton of rounds out quickly

engineer can also use his platform launcher while riding it

potential stats:
vehicle:
fuel: 50 (consumes 1 fuel every 10 seconds possible mods to increase capacity)
speed: 200
when fuel runs out, the machine will disconnect from any walls or celling's and drops the rider

weapon:
a light machinegun with very small bullets
damage: 2 (weak spot damage: yes)
ROF: 150
magazine: 750 (7 second reload)
capacity: 3750
penetration: 2
spread: 7.9
intended to wipe out hordes and has very little effect against bigger bugs

twilit crown
#

Here's hoping after Plaguefall we see more fleshy-heart-of-Hoxxes maps and tunnel layouts/biome unique to such an eldritch arena. For instance, instead of clearing dirt between chambers the dwarves have to traverse a hostile muscle-valve system that'll threaten to chop them up into more digestible pieces should they time their jump through the maw-like threshold poorly. Chamber floors and walls aren't dirt obviously, but some flesh-like substance, and some floors are covered in a pool of digestive acids that can burn through a dwarves' shields quickly should one be unfortunate enough to fall in... maybe a unique objective similar to using Doretta to crack an ommeran heartstone, but instead the dwarves are tasked w/ a high grade explosive that they have to carry throughout the flesh-pits to the depths to set the charge, and exfiltrate in the called-for droppod before the timer sets off, vaporizing the eldritch tunnels and any unfortunately left behind dwarves....

spring bluff
#

hear me out

mech dwarf

i can go into more detail if this isn't a terrible idea

analog arch
#

Suggestion: Make blacklock lager free (or without mineral cost) for only halloween so we can have a spooky drink

gilded grove
#

Cool idea for merchandise is to 3d print the mugs models straight from the game. I would buy. Or just use the model to create a usable replica.

tribal chasm
#

I'm so glad the devs never thought of an irradiated armored patrol bot whose sole objective is to get close to the dwarves and follow them around...(hinthint)just a slower, armored patrol bot that cannot shoot. A flying cactus.

worthy basalt
#

SENTRY T1 REBALANCE/REWORK

While most of the upgrades are fairly straightforward, the difference between Gemini and MK2 is significant. I ran MK2 for YEARS, as I enjoy a tight, strong defense, and thought Gemini was more for a spread-out defense. Turns out, Gemini is superior at both holding a tight defense and a wider defense. Other than decreasing ammo-consumption (and a few very minor stat boosts), MK2 has no unique purpose in area-denial.

My suggestion is that the T1 upgrades should have both upgrades hold a near-identical DPS while focusing on what type of Area-denial is desired. More specifically, Gemini focusing on a wider but looser defense, while MK2 focuses on a smaller but tighter defense. For this, lets assume that Gemini stays as is while MK2 is reworked to keep its DPS close to (and probably slightly less than) Gemini. The difference being, Gemini having higher total DPS, but split between two targets; and MK2 having a slightly lower DPS, but is focused on a single target.

Whether this is done by giving MK2 another gun, increasing its' fire rate, or other methods, the goal is to have Gemini and MK2 have distinct roles in area-denial with similar DPS.

light briar
#

a new entity named packed nemesis patrol bot also. packed patrol Bots they carry bits of data, you can hold up to 10 bits of data, bits of data give you get three quarters of data cells' data, packed nemesis give you half of the data cells' data. packed patrol bots have 65 more damage bigger than the normal patrol bot size and -20 speed, packed nemesis is usually just 2 nemesis combined with 2 less weak points and 3 more arms or tenacles and 89% bigger than the normal nemesis.

rotund marsh
#

An anomaly that allows you to find more beer ingredients

patent breach
#

make cave angels slightly smaller or the drop pod gate slightly larger so that you can land into the drop pod with your cave angel

fathom rock
#

I want more variants of the nemesis just like we have variation of dreads.

tacit plank
#

Let us be able to pet BET-C

lucid hull
#

Can we make it so that the drop pod doesn't always spawn of the roof when you are a solo gunner

hidden wren
#

If you get a headshot on a medium creature, like an exploder or a grunt, with the Coilgun, it should turn their entire body inside-out

mental vector
#

Undersuits:

Basic versions of rouchneck, mk1/2 (basic suit) and mk3 available to wear UNDER armor,

Ex: mk2 gunner armor on the mk3 undersuit

woeful fjord
#

Grunt plushie to kick around the space rig

leaden roost
#

A mining or egg collecting mission that takes place in the patrol path of a fully formed, invincible, and deadly but slower Dreadnought, with its patrol path being wide and connecting the cave system.

The Dreadnought should have very limited detection ability, being able to see players within line of sight but losing them if they get too far away, and should remain unaware if they hide and stay quiet. There should be a meter on the HUD letting players know if they're making enough noise to attract the Dreadnought, with mission control letting the players know if it is approaching

The Dreadnought should be attracted to the sound of lots of mining, the sound of an egg being collected, or the sounds of sustained gunfire and should head to that location regardless of distance. Once the players are alerted of the approaching Dreadnought they will have a limited window to either hide or flee.

When the drop pod is called, the Dreadnought will become agitated and hypersensitive, moving directly towards the players at a slightly faster pace. You could also add a fun but rare event where the Dreadnought will burrow when a player reaches the pod and unburrow at the pod, destroying it and proceeding to chase the players to the opposite end of the map, where a new pod will await them.

brisk geode
#

Instead of abandoned resupply pods being a nice gimmick you find from time to time. What if resupplying at one of these pods could give you a random damage increase or a random effect such as a 25% chance to stun enemies per 100 damage.
Basically something akin to weaker and less consistent Pack-a-Punch from the COD series.

heady finch
# spring bluff hear me out mech dwarf i can go into more detail if this isn't a terrible idea

inspired by this guy (if you want me to delete this message i will)

my idea is to either have it be a 1–2-man vehicle
the mech requires oil shale similar to the drill dozer but only to move, its firearms are still operational without fuel

2 man: the main mech is much larger and requires 2 dwarves to use

1 pilot who can move the mech
tools:
right arm: drill
legs: movement controls

1 gunner who has an arm with the left
armaments:
left arm: 35mm AP auto cannon
shoulder mounted: 10mm AA gun

1 man: the mech is smaller, and lacks mobility but is better equipped for combat
armaments:
right arm: 20mm machinegun (uses light explosives)
left arm: 45mm cannon (armor piercing rounds)
shoulder mounted: 40mm high explosives launcher

rare orchid
#

Vertical zip line option when aiming straight up/down that has infinite length.

carmine hatch
#

Suggestion; Active armour perks. Instead of disable inertia inhibitor being part of a gun, its part of the miners armour. Another could be "remote controller" that makes you able to detonate certain types of "shells" mid flight. Scouts flares could be exploded as a sort of flashbang, or just a light that slowly drifts to the ground. Sludge shells could be popped mid flight. I imagine these alterations to be useless on some builds. Just tweaks that make the game feel different. Id like more control over my shells basically. "Reverse gravity" makes shells curve upwards instead of down. "Righty tighty" and "lefty loosy". So basically, an additional choice to change the way the game feels.

fast violet
#

Here's a minor suggestion, swap out the positions of the tier 1 AOE radius and the tier 4 AOE damage on the hurricane

median crescent
#

A Rework to Escort Missions:

  1. Doretta: Make her more an active focus instead of just an boring point to defend. Add a turret with 2 Miniguns (each does around 30% of the gunners dps but overheats way slower and has way more ammo 20-30k but cant be resupplied) and a Strong Floodlight. The Turret is manual controlled by a player sitting in it. The player takes 75% less damage while in it but needs 3 seconds to get out in return so youre kind of a sitting duck. Also to compensate the strong turret there should be a bit higher chance to spawn Big enemies like pret´s. Also you can fuel her on the go if you dont want to stop (1 seperate canister) but if you arent fast enough she will stop right in the middle instead of a large room.

  2. Omoran: Make a few (1-2) Omoran themed enemies like omoran elementals and a Golem of some sort. (It is hinted that it is sentient so it should be able to create and command such things to defend itself). They should spawn on the way to the omoran and be more and more common as you get closer to the Omoran while glypids become a bit less common.

  3. Fight/Exctraction of the Omoran: It now spawns a lot of its minions to aid it. In Phase 2 It also kinda starts to create Arms out of the walls (similar look of the thrown rocks) and throws rocks now instead of letting it levitate. They also can punch you similar to a stabber vine but with less damage. You can destroy them by shooting at them. There is a rare chance to spawn a Grabbing arm that throws you against a other player or doretta Hurting both of you (but not that much). In Phase 3 It now spawns the beamers with the arms still spawning (but way less than phase 2). In Phase 4 it Creates a Sort of Super Golem as a "final fight" you have to keep shooting its arms and legs so it cant move and needs to reg while it tries to slowly get to doretta (normal enemy spawns a lot reduced) if it reaches her she gets destroyed otherwise the Golem dies when you crack the Last part of the Omoran.

lime gulch
#

Inventory desperately needs cleanup and organization, especially with the more updates that add content. Whether it be the player inventory or cosmetics (looking at you 'headwear') its becoming extremely difficult to manage and keep track of how many things there are.

stiff pewter
#

i think that in season 4 we should get new traversal tools

scout: jetpack because what else would you give scout
gunner: gun that places long ropes instead of ziplines you can swing off of
driller: a ton of dynamite for blast mining as opposed to drills
engineer: able to build long pipe segments instead of platforms

stuff like that

ocean coral
#

New perk: Grenade Lover -
While equipped, your maximum ammo limit for your equipped throwable becomes 1, but 60 seconds after you use it, it regenerates automatically. Also, you take 66% less damage from any player's throwable, including your own.

median crescent
#

New Active Perk: Reactive Armor

Passive: You have a 10/15/20/25% Chance to deflect a non Boss/AOE Projectile Back to its Owner (Mactera/Acid and Web Spitter Korlok and some of the Bots).
You Only take 90% of its original damage and the full damage is dealt to the enemy if it hits one. 20 Seconds Cooldown.
(Keep in mind that you dont want to get hit and its just a perk that "Could" save you from a fatal hit)

Active: When youre under 10/15/20/25% HP OR Trigger it manually You will get 25% Explosion Resistance, 75% Range Damage Resistance and 25% Melee Resistance and 10% Seperate Damage Reduction for 3/4/5/6 Seconds. This has a 6/5/4/3 Minute Cooldown. (wont trigger after revive until you got over the minimum HP limit of your current Perk Level.

(Keep in mind 6 seconds are not much just enough to Maybe surive a Moment longer when you get cornered or overrun.

near glacier
#

Darkness Anomaly
Thought light could help you?
Well your wrong miner.
This anomaly will affect the cave darkness and the light power of what gives us light

wheat heart
minor rampart
#

Give Seeve a beard. You are only supposed to shoot the bugs without beards!

near glacier
#

We have mactera, cave leech and swarmer anomalies.. But what about q'ronars?? Wouldnt it be funny fighting a bunch of bugs while being runned over by armadillos? (Q'ronars spawn less and Youngling Q'ronars spawn frequently)

wheat heart
#

Suggestion: class flare options

likely suggested before, but like grenades classes would have options for fares.

Example ideas

Scout: long lasting flare, micro flares (hold 2x but shorter light time), flare gun (fires an area flare which floats in the area lighting up a really large area.)

Driller: medium flare, medium sticky flare, tunnel flare (small area of light but lasts a long time.)

Engineer: medium flare, Ground light (turret with 360 area light large area but you have 1, and it must be used like turrets but on flare button.)

Gunner: micro flares, medium flare, medium sticky flare.

tribal chasm
#

make Exothermic Reactor pass on radiation poisoning from gamma contamination.nice
It has reactor in the name, come on.

tulip rain
#

Make more funny beers, like a invis beer or somthing

ocean coral
#

Doing a mission drunk increases the hazard bonus by 2.5% or 5%, depending on level of drunkenness, per dwarf, for a total of +20% if all 4 party members are as drunk as possible without passing out.

ionic quail
#

Im shure we can ALL agree when i say DTG has a TON of gear customization...but there is 1 that allways bothered me

THE CLASS MOBILITY GEAR

We can customize the looks of our dwarf and weapons...but...there is litteraly 0 visual customizations for the mobility gear...i have a certan color palette i use for my driller...problem being moment i pull out my drills it just...just ruins the look...heck im shure a lot of us whuld be happy with just MINOR customizations for the traversal gear like being able to change the color of the platforms from the engies platform gun...just something that has been on my mind

ocean coral
#

New perk: Mechanic -
Repair and Build things 30% faster. Also, weapon and tool overheat/depressurizing lasts for 20% less time.

rose sable
#

More beastmaster options, like acid spitters and mactera.

real sail
#

I think I've suggested this before, but allow electric reload kills on the gk2 to proc battle frenzy so players can chain speed boosts.

elfin yacht
#

Glasses cosmetic slot so you don't have to sacrifice a cool hat to have something covering your eyes having goggles with some hats would look really good

near glacier
final hill
#

💡 For next year's Halloween, make the small tabletop ghost decorations slappable bobble-dolls like the Abyss Bar dwarf

mental seal
#

Adding some more "enemies killed" types would be appreciated in the stats page, would love to know how many robots and bulks I've slaughtered! (edit: check the miners manual lol)

hollow furnace
#

underwater caves

tight mango
#

From a discussion i had.
Show the symbol what overlcock costemetic slot or resource will be given when infusing matrix cores after a machine event

near glacier
#

Have guns that overheat, heat up slower in glacial strata or faster in magma core.

light briar
#

please give out the sucking plant please or not its fine, just try to grab the early bugs that have been removed

rotund marsh
#

Add quotes to reviving another player. Ex: "On your feet Miner, we are leaving!"

light briar
#

New boss: the boss is named the "infected dwarf". This shall be released at season 3. so infected dwarf is just like the bet-c it haves that parasites, but those parasites are not the same, those parasites in season 3 yes those, it will behave like the bet-c there are 2 types of dwarves one: miner dwarf, it haves a pickaxe and have a 47% chance of using the power attack, this is 10 % more damage than the regular dwarf and have 3% more hp. 2, dwarf is called: shot dwarf, no no no its not shot it's just the name alright, it haves 3 weapons the scout's deep core engi's breach cutter and gunner's coil gun, 47% more damage and 24% more hp. it's just weird I get an idea and just pop it on here weird and there's 3 parasites one on its arm leg and head.

fathom rock
#

2 New Nemesis.
The original is now nick named the "creeper".

"Peeper" Nemesis:
Hangs from ceiling and is equipped with 3 sniper turrets that are shielded. It also spawns mini-caretaker arms that shoot dwarfs. Only the pyramid tip of it is exposed shoot it enough to stun it and drop its shields. When it's shields regenerate it fires out a small wave of phase bombs. Shoot its weak points to destroy the turrets. When all 3 turrets are gone the nemesis explodes sending out a flurry of shredders.

"Stalker" Nemesis:
A bigger slightly slower patrol bot. Has the same firing functions but also a sniper turret and can spawn a phase bomb. It likes to stay distant and take pot shots but can and will sweep in close to grab dwarves who wander away from the team. It has to be close to grab and can't move. Heavy engage will cause it to power down. When it powers up it gains a shield briefly and a boost of speed. Two heavy engagements should kill it or just pick it off at range. When its health is depleted it will enter a mode where after a short time limit it will explode, during this time it will recklessly try to grab a dwarf.

fathom egret
#

Shout: "I'M ROCKING ON STONESHINE, WOOOAH!"

quaint bobcat
#

Displaying the end date/time (if possible converted to user timezone) for the limited time event assignments somewhere in the assignment terminal.

tame oriole
#

buff shield boost perk to also affect shield recharge delay because having to sit next to a teammate for 6-7 seconds pretty much kills the passive from ever being useful

kindred kettle
#

Optional pre-rendered icons for cosmetic items in the wardrobe.

lusty belfry
#

The option to name loadouts, instead of only having loadout icons.

outer gyro
#

change for dwarves to fumble and mess up their voice lines
eg "from a to b! skip- awe nevermind!"

quaint zephyr
#

Can we hope a lever action shotgun for the engie as primary weapon? You know, like the one in Terminator 2. Could be really, really awesome.

quaint zephyr
#

And, why not, a shoulder canon as secondary. Cause everyone loves shoulder canon.

maiden cloak
#

flareguns when shot in crystals and other shiny things illuminate a much brighter area and a tint of whatever color the shiny thing was

hollow kraken
#

Resupply animations

I think it would be sweet to see while resupplying maybe putting a new battery into the DRAK & wave cooker, a new drum on the minigun, maybe a new shard in the shard diffractor, etc.

I know the team is very busy working on more important things, but I thought this would be a cool idea for the future.

gleaming bear
#

Hey I have an idea for those issues with obtaining specific overclocks that make or break some builds.

I thought of adding a "laboratory" room to the space rig, in which you could fit one overclock (maybe one per class?) for research.

Researching the overclock would be done by doing missions and deep dives, the harder the content the better the progress, but research should still be long.

Once the research is complete you unlock the overclock to forge it.

arctic summit
#

additional yellow box on the space rig so we can kick all four onto the drop pod and finally bring our lunchboxes

little mica
#

Make this hat color changeable (Not eyes or teeth, just the top)

barren condor
# light briar please give out the sucking plant please *or not its fine, just try to grab the ...

@light briar is asking to re-add the "Sucking Plant". Functionally, a ground-bound Cave Leach. I second his suggestion, because what's more fun than more dangers in the dark!? ROCK & STONE!.
Perhaps this could be paired with Spitball Infectors either as one of their family members or just as a secondary function to the already existing Spit Ball infectors. Could also see this being an extension to the Brood Nexus; We never did learn how they "assimilate" glyphid DNA...
https://deeprockgalactic.fandom.com/wiki/Old_and_Unused

opaque swift
#

A suggestion to add a “Ah sh*t, here we go again…” voice-line that plays when leaving the drop pod at the beginning of a match

barren condor
# rotund marsh Add quotes to reviving another player. Ex: "On your feet Miner, we are leaving!"

Suggestion Continued: Situational Revive Lines
aquarq Point Extraction: "Come on! These Aquarks won't mine themselves!"
morkite Mining Expidition: "Rise and smell the Morkite!"
gegg Egg Hunt: "Wakey, wakey eggs & bakey!"
⛽ Oil Refinery: "Stop sleepin' roughneck, there's pipes to build!", "Is there a gas leak? WAKE UP!"
🛠️ Salvage Operation: "Fixing mini mules is bad enough. Now i've gotta fix YOU!?"
drill ⚔️ Escort (Escorting): "Up and arms! The bugs are swarming Doretta!"
drill⛽ Escort (Refueling): "Get up and grab an oil cannister. Doretta's thirsty!"
drill🛡️ Escort (Omeron): "We're almost there, brotha'! We've got to buy Doretta some time!"
drillEscort (Escaping): "We need more hands to carry Doretta!"
prae Extermination: "Wake up or you'll end up some Dreadnaught's snack!"
🤖 Industrial Sabotage: "Don't give up! We've got diabolical technology to destroy!"
Deep_Dive Deep Dive: "No time for rest, brotha'... We need to go deeper..."
📡 Machine Events (during): "I need your guns, brotha'! The clocks ticking and these cores won't infuse themselves!"
molly Mission End (any): "Come on! The drop pod won't wait forever!" "Get up! Molly may be slow but she ain't waitin' fer no one!"

leaden roost
#

a new warning called "Fermented Sugar", all red sugar as well as all health gained by the Vampire perk gets the player drunk, how drunk the player gets will depend on the amount of health they've received, with 1 full outcropping of red sugar equaling half a Glyphid Slammer

tight mango
#

Mutator: HORDE
vastly lowers the chance for heavy enemies like Menace, Oppressor, Praetorian, and warden
BUT smaller enemies like swarmers, naedocyte shockers and all kinds of grunts spawn in 30% bigger groups

royal mirage
#

I wish to pet bosko

burnt timber
#

Mutator: bad connection
No HUD
You can't see your HP, enemy's HP, minerals in your bucket and mission progression
Only works radar, laser pointer and ammo counter on weapon itself
And all the phrases of mission control are with interferences

long shoal
#

Beer Brewing Station
Allow players to mix up drinks, which give good and bad side effects.

amber scarab
#

50/50 chance for omorran flying rock to be named "flying rock" or "flying stone"

median crescent
#

Pyjama Armor Skinnice

"When youre late to Work and there isnt any time to change, so be it. These buggers wont decimate themselves so you have to do it, Regardless of your Choice of clothing."

craggy scroll
#

Alright, what do we think of achievement based cosmetics?

Simple, a few cosmetics in the future would be earnable via achievements. These cosmetics could be weapon colors and frameworks and/or different armors (not just hats) and colors for them. I think it'd be a fun way for players to show off their achievements.

This could also be useful as an alternative to just stuffing even more cosmetics into the already filled cargo crates and lost equipment. It would offer another way to unlock cosmetics.

ripe swan
#

Add event themed music tracks to the jukebox, it needs some love

austere obsidian
#

More promotions should mean more beers before a dwarf is drunk

topaz gale
#

Redeeming a lost pack or cargo crate when you have all the cosmetics within grants you a mineral canister instead of the current nothing

near glacier
#

please do the dark futur paintjob for pickaxe, i'm begging you ❤️

tribal chasm
#

Upgrade for flare gun:
(Replacement for rate of fire)
When then flare times out it will fall to the ground and offer a consumable prompt. Any dwarf that activates it gets two flares recharged. The empty flare is destroyed.
This upgrade would let lost dwarves get two flares back in a pinch. Would help during escapes too.

granite stump
#

New Craft Beer: Star Spangled Spanner

" This zesty mix of high grain alcohol, sour citrus, sweet berries, succulent watermelon, and a secret flashing ingredient, this brew will give you the confidence of a drunken eagle!

Side effects include but are not limited to ; increased heart rate, suicidal overconfidence, and a catchy earworm."

Effect: A parody of the Mario Bros. Starman theme/invincibility. There is a repetitive but catchy jingle, and the dwarf who drinks it flashes in a cycle of red, white and blue.

Concept origin: Not only being a parody of the Super Mario starman effect, but the American Flag/ 'Star Spangled Banner'.

tough fractal
#

A cannon for the driller that fires the crystals seen throughout the planet with the weapon description including the phrase "not so worthless now, eh?"

The first upgrade tier, similar to the scouts crossbow, would be different crystals the cannon can fire, such as the electric crystal that creates an arching pylon and the radioactive crystal that explodes into a cloud of radiation

A later upgrade tier could change the weapon from firing a singlle large chunk to a spray of smaller shards with the description "the folks at R&D stuck a coagulation lactose shredder (or some other fantastic term for cheese grater) onto the end of your cannon. The result is a spray of smaller, jagged shards that coat a larger area, with decreased accuracy."

grizzled spruce
#

Make your own private player pod (where you spawn in the space station) customizable:
Some example include an unlock for a jukebox, different colors, different types of doors, change where the posters go, etc.
Not exactly game-changing but I never really found the private player pods too useful when they have so much potential.

pine olive
#

This is a pretty out there idea. Bear with me.

Daily Special suggestion.
"Mountain Mover's Mug'o'Momentum". Name pending. Calling it MMMOM for short.
Whenever an objective is completed, gain a small but permanent reload/move speed buff (either or, both at once would probably be broken).

Mentality behind concept:
DRG missions, if going well, tend to wind down near the end. We've all had the mission where it feels like we leave with more ammo than we landed with. In this instance having your objectives completed gives you a nice little bonus to help you get back to the drop pod faster.
DRG missions, if going poorly, tend to be nightmares at the end. We've all had the mission where we had no health or ammo and only kept the mission from being a total wash because of Iron Will. In this case, MMMOM acts as a lifeline, just enough of a boost to help you stay alive those last few clutch seconds without being a free win.

For Deep Dives, I'm not sure if it should reset or not. On one hand, hell yeah instant reload/hyperspeed dwarves on the last stage of the DD. On the other hand, that's probably really unbalanced. Give me a 🐴 if you think it shouldn't reset, 💀 if you do.

scenic nymph
#

A small (extremely small) chance for the drop pod dices to be replaced with a small pair of gunk seed.

Things return to normal once you come back to the space rig or venture out to do the mission.

near glacier
#

OC for the coilgun, it can only hit one target, but the damage is increased.

fallen grotto
#

Overclocks "Slightly" affecting the appearance of weapons. E.g. - Six Shooter overclock for Bulldog, shows that it has six cylinders. I think this would just be nice little touches, showing to the player they really are affecting their weapon besides the way it functions.

tawny moth
#

idea: don't automatically unfocus the search box in the server list when typing something

rain sparrow
#

An idea for a limited time April Fools event:
A prankster used his entire yearly salary to buy a cargo shuttle’s worth of a strange chemical that he was intending to put into the Abyss Bar’s supply of beer. This cargo shuttle dropped its cargo on accident into the caves. This chemical has a very strange effect on the local wildlife, turning all enemies docile and harmless. (Glyphids, Mactera, etc) Meanwhile though, this chemical seems to have awakened some unseen side of the Lootbug, and makes them hostile towards DRG operatives. Basically, all enemies are harmless and do not attack, and you can pet them. (Including stuff like leeches or nexuses) and Lootbugs are more common and attack players by shooting mineral chunks at them. Swarms are replaced by hordes of lootbugs. This only lasts for a day or two before the chemical wears off and everything goes back to normal

TL;DR: On April Fools, enemies are friendly and you can pet them, and lootbugs are hostile and shoot minerals at you

gloomy bolt
#

The Apoca Bloom, Boolo Cap, and Alien Fossil secondary objectives are mechanically identical (found on cave surfaces, faintly glowing, not affected by physics, instantly collected with the [USE] key,) and I think that makes them feel a bit redundant. Perhaps something could be done to differentiate them further?

e.g. making Alien Fossils into heavy objects akin to mini MULE legs, making Apoca Blooms give off a significant amount of light, spawning Boolo Caps in small clusters of 2-4 but requiring more to be collected overall, etc. Small changes that would be fairly impactful towards giving us more gameplay variety.

pallid swan
#

An "easter-egg" for the Underhill Deluxe
If you continue to drink more and more UnderHills Deluxe, the player dwarf continues to shrink, but just before they enter the Quantum Realm, shrinking ||unto eternity|| go dangerously small they pass out and snap to their regular size. Obviously a reference to MCU, Ant-Man specifically.
Just a random thought after this week's EDD, drinking the pay away after the success, and thought it'd be a nice thing.

sterile dove
#

I would love a way to make the sludge pump shoot a stream of low damaging but slowing goo like the flamethrower and cryo cannon do. It wouldn't have to be an overclock, maybe a 4 tier upgrade, but I would love something like that

arctic summit
#

pick up and throw maggots like snowballs, including explosive and poisonous ones

ocean coral
#

New mission type: Precursor Trials. You and your team land in a cave with an alien teleporter. This teleporter needs power cells to function, one per party member. This initial cave is connected to a series of caves with difficult terrain, but this series of caves is inaccessible until a button is pressed, which begins a timer.
At the end of this series of caves is a pedestal containing one power cell per party member. These are heavy objects and must be carried back to the teleporter in the initial room like an Aquaarc. The goal is thus to reach the end of the cave system while using your traversal tools to make it easier to return, as a sort of time trial. Once the teleporter has one power cell per party member, the team can teleport to the next section of the mission. Ammo automatically gets restocked to full when this happens, and there's no Nitra in the mission.
In the second section, it's the same as the first section, except now there's 2 separate cave systems connecting to the initial room, and each one only has half the power cells needed to power the teleporter. This means the party must now split up into two groups.
Once the second round is completed, depending on the mission length, if it's a mission length of 2, then the team gets teleported to the boss section. If it's a mission length of 3, then before you go to the boss section, you have to go to a third section where there's three cave systems, so that the party has to split up into 3 groups.
The boss at the end of the mission gains increased stats, particularly significantly more HP, depending on how long the party takes to get to it, so getting through quickly as possible is important, especially because you have a set amount of ammo with which to defeat it.

steel hound
#

UI Quality of Life: A little pip on the crosshair that tells you that range sensitive OCs (like Super Focus Lens for the Collete Wave Cooker) are going to affect the target you are aiming at.

worthy flint
#

my suggestion for a red sugar mushroom

#

If you hit the small Red Sugar Mushroom 3 times it rapidly grows into a Giant Red Sugar Mushroom and starts releasing it's spores. The spores are coated in Red Sugar and will fall for a short duration. All dwarves can then run under the Giant Red Sugar Mushroom and heal together for this duration. This way you don't have that one dwarf stealing all the Red Sugar from in front of you all the time.
The Red Sugar Mushroom is: 0.5 dwarves in height and 1 pickaxe in width.
The Giant Red Sugar Mushroom is: 2.5 dwarves in height and 1.5 dwarves in width.

Yes this idea did happen in a dream, no I have not been playing DRG too much XD

pine olive
#

You can pay Lloyd a Blank Matrix Core/an excessive amount of minerals to get the Daily Special changed.

wintry remnant
#

I don't have a stable internet connection so I usually play solo. It'd be really cool if the daily special's effect also carried out to Bosco. Like, I happened to have pots of gold equipped but had to spend too much time digging gold from a crassus explosion since the effect doesn't carry out to Bosco. I also didn't really get the expected yield cuz I mined the ore even though my bag was full. I thought the effect would make it so more gold would drop but apparently it only affects gold pickups when it's mined directly. Maybe a rework on that mechanic would be really cool?

keen ravine
#

Hello fellow Miners and Moderators and Dev.

This feature could be a hit...

Since DRG has such awesome cosmetic weapon, pickaxe and dwarf apperance customisation options...

There needs to be a separate app where you can share your DRG styles on a platform which is organised according to class and or a special collection/series of looks made by the user.

I myself go nuts while creating a specific look that I want for my dwarf that corresponds to a function or designation. For eg making a wasteland, army, viking, cyber punk theme, etc.

It would really be cool to see everyones creation, not only as 2d pictures, but with an interactive 3rd model, with the option of different poses/stances, lighting and biomes.

rain sparrow
#

New enemy idea:

Glyphid Reflector:
An evolution of the Glyphid family that seems to have evolved to combat DRG operatives. It’s design is similar to that of a Warden but with a large tube sticking out of the front and two intake holes on the sides. The only attack of the Reflector is a high powered blast of air, blowing away loose resources, objects, and dwarves if they stand in front of the reflector when it attacks. This blast of air also reflects any projectile fired at it to whatever shot the reflector. The reflector can blast this air 3 times before having to stop and take in more air. It’s air level would be shown by how brightly its weakspot “bulb” is glowing, as well as how bloated is it’s air sacs on its sides and read. The reflector would spawn as a disruptive enemy like the Warden. It would try to blow dwarves off of high ledges, or blow them out of defensive positions, as well as defend swarms from projectile weapons such as the PGL or Breach Cutter by reflecting the projectiles back towards the dwarf that fired it. It would have a high weakness to kinetic damage.

tiny notch
#

On mission failed screens, there should be a "Retry?" button that will bring all players that pressed it into a new game with that mission.

somber sequoia
#

Barbecue area where we could enjoy some roasted Glyphid steak

tardy pilot
#

New mission type by me and @slender kernel : You and your team need to track down a mother bulk detonator (bigger than the normal bulk) and find it in its nest sleeping. You need to try to take a sample of it without waking it up. If you do manage to wake it up, a massive boss fight will trigger.

keen wasp
#

when a dwarf dies to fall damage and gets left behind, he gets a wheelchair after respawning in the medbay

ocean coral
#

New type of Cosmetic Matrix Core: Shop Data -
Obtained in the same way as any other cosmetic core. When forged, adds a themed selection of 5-10 new cosmetics all at once to the shop for a particular class. These new cosmetics can then be purchased from the shop like any other shop cosmetic. This acts as a solution to cosmetic core bloat without removing them from the pool entirely, and previously released cosmetics could potentially be bundled together in this way.

opaque swift
bronze bear
#

maybe we could make the dance part of the bar into a rhythm minigame to play with your friends

tiny quiver
#

Suggestion: Please make a DRG co-op survival game. Same classes, same weapons, same sort of mining but base building and defense from bug attacks, weapon/gear crafting and upgrading in a real forge etc etc!

opaque swift
#

An inspect animation unique to each gun / utility tool. Although some guns (such as the breach cutter or autocannon) have unique inspect animations, a lot of the other guns use generic ones (such as the engineer’s PGL and shotgun). Seeing an special inspect animation for each weapon would give each its own add of flavor to it nice

grave cobalt
#

As more cosmetics are added to the game, the cosmetic selection menu isn't scaling up terribly well. Could we get some sort of organizational structure within the selection menus for cosmetics? Maybe a tree/folder structure by season / DLC that they were in, or by themes/holiday, or something? Or the ability to star certain items for certain classes? (like on my autocannon gunner, I rotate between Corporate Merc, Bolted Marauder, Grandpappy's Doughboy, Born to Drill, and the mohawk, and being able to pick those out of the crowd of hats would be nice). Or the ability to pick out some cosmetics that I know I'm probably not going to want to use on that class and move them to the end of the menu.

magic crypt
#

Some changes in the Memorial Hall:

  • Make the dwarves only able to walk (disable run inside), or if you run Mission Control will tell you "You didn't read the sign did you?" "Running in the Memorial Hall is forbidden"
  • Change the big statatue in the center (the one between all classes statues, now using the Scout model) for a hero dwarf of legend, or maybe the founder/s of DRG.
  • Add a memorial for Karl.
  • Add trophies of big enemies, like Dreadnaughts, the Nemesis, the Caretaker, the future big parasite worm thing boss of season 3, etc.
steel hound
#

A change to the Mining Rig: Please remove that cart in front of the Miner's Union Screen and next to the Pickaxe cosmetic station. It really feels awkward. Or just disable that monitor and just move the Union screens to each of the dwarves individual rooms.

errant sandal
#

Add more locations on a different side of planet HOXXES IV

near glacier
#

Sound indicator when wave cooker is about to overheat

stable pewter
#

More bugs/enemies that appear frequently. Robots are a nice challenge, but outside of Rival Presence they feel separated from the rest of the game.

vague galleon
#

I know it is a very small suggestion but I (and many others I believe) would enjoy it if this bot in the med bay would Rock and Stone with you. Just like Bosco. Same with Lloyd. That would be pretty neat.

round briar
#

Unistache: Long thick moustache going straight down, right below the nose. Could have a braided version too.

south ridge
#

what if host's Bosco flew around and hung out in the space rig

mortal narwhal
#

When wearing the mc mask there should be voice lines to mock mc (the dwarves also laugh after each imitation and maybe in a few of them they laugh during the imitation)
Examples:

  • Can I have a leaf lover’s special? Gotta keep my skin green as fungus bogs (ordering leaflove)
  • y’know, maybe it’s time I had a real beer for once. Oily oafs/Glyphid slammers (ordering oily oafs or glyphid slammers)
  • I need some smart stout. Hoping I’ll be able to help those hardworking miners for once (ordering smart stout)
  • this is not as cozy as I’m used to (depositing)
  • says swarm warnings at the same time as the real mc (doesn’t laugh at the end)
  • more voice lines here
oak wigeon
#

A “used cave” mutater where there’s platforms from the platform gun in areas as well as holes with the drills , zip line tethers and used flare gun things. Nitra and gold are harder to find oh and less bugs

silent axle
#

Can you guys make it to where all your flares (the re-supplying player) fully recharge when you successfully grab an ammo pack from a re-supply pod? That would be a nice quality of life change!

glass birch
#

An achievement for saving Doretta's head

median crescent
#

Big Bushy eyebrows that cover your eyesnice

"Sometimes even your eyes need a beard"

light briar
#

a new achievement called guardian angel, also if engi makes a platform next to Doretta, Doretta doses not take from the blast of the ommarn heart stone damage. So how to get this you got to just make sure Doretta doses not get damaged.

bronze crest
#

A beard that turns our entire body into just a dwarf-shaped ball of beard

grizzled estuary
#

Voicelines that the dwarfs say if they land on a mk2 platform after grappling (honoring the scout engie combo), or would've otherwise been downed without the fall damage reduction (engie just saved your life)

clear shell
#

Make the bugs not spawn directly on top of the hacking pod when hacking

olive pond
#

Sort kills by size on the stats screen:
Small = swarmers and naedocytes and stuff
Medium = Grunts and mactera
Large = Anything bigger

peak laurel
#

Just an extremely basic idea (and even more basic edit). A lightswitch for our loadout menu (perhaps for wardrobe as well). It might seem as a pure cosmetic thing, but actually some people (me included) are trying to make their characters as visible as possible - not only for the aesthetics, but also to make their characters more visible for other players in the heat of the battle. Sometimes there's simply no time to bring out the laser pointer, and a chance to customise our loadout around visibility in the dark might prevent some unnecessary friendly fire.

eager kindle
#

has anyone suggested making it so that failing to join a game doesnt respawn you? i just find it annoying to have to walk over to the terminal every time i try and fail to join a game after it kicks me to my room.

zealous flame
#

Piles of Minerals that display how much of that mineral you have depending on how much you have of it E.g 1000+ = a hill 200-300 = a little pile

It isn’t useful but it would add a bit more environment to the game

rain sparrow
#

The ability to customize your player transport pod (the mini drop pod that drops you in when you join in the middle of a mission) with different frameworks and paint jobs

ocean coral
#

Minor change to Escort missions to make them slightly more enjoyable - Allow the Ommoran phases to come in any, random order.

fallen grotto
#

I don't know if this has been suggested, but please. With the forge terminal, have the class I am playing as affect the list of overclocks (with the playing class first on the list). I (and others I am sure of it) don't want to have to scroll to the bottom of the deepest depths of hell just to find a engineer overclock we want to forge.

flat orbit
#

Please make bismor more abundant, or require less for promotions, etc. T_T

gleaming shale
#

Suggestion: more detailed previous mission summary in the hub
Suggestion 2: report player function

bronze crest
#

A system that allows you to rate players after the mission
All players are able to rate each other,and provide reasoning for their rating
This brings me to my next point
Join Requests
When you look at a join request,you can see their player level,all dwarves's level and their rating from the suggestion above
You can also see all the rating reasoning the player got
These are just helpful for Playing public

oblique stag
#

More loadout slots

grizzled estuary
#

Your dwarf actually noting that there is a mineral chunk inside if you ping a jadiz/enor pearl/bittergem/gold deposit, should help new players realize these things exist

peak mountain
#

add crossplay pls

rain mountain
#

Unique inspect animation for the PGL where Engineer stares into the barrel, a cartoony puff of smoke comes out into his face and he makes a disgusted voiceline before returning to normal PGL engimote

rain star
#

-a slider for aim assist/sticky aim so controller players can turn it off or adjust it because not everyone on controller needs it

fallen grotto
#

A infected BET-C for the new season. Where the Xynarches attached to the BET-C have mutated/developed into later stages because the effects of the new plague stuff (think of lung cancer with a smoker). edit: Wouldn't be fixable.

oblique wraith
#

Chef Hat

light briar
#

a new hazard "hard air". So hard air gives you jacked up controls d=forward, w=left, a=down, s=right

thorny kernel
#

a friendly fire line if you throw a mug at someone

hidden wren
#

I am once again asking for eyebrows to work properly with the Cyborg Eyepiece

#

.
Also please make it impossible to have 2 escort duties in the same Deep Dive.

terse swallow
#

Make the Dark Morkite Mug look like the one on the label, You could do this by changing the colour pallet to match the one on the label,
Vibrant Green
Black
and pure white foam
images are: What the label is, and what you get.

deft owl
#

Adding onto the Dark Morkite Mug suggestion, can the current colors be reused for another Daily Special? Maybe something relating to mining other minerals, or something relating to fighting enemies? Whatever the current orange colors may match better.

terse swallow
thorn echo
#

A lot to ask for, but I think a hoard mode would be a worthwhile addition. It could have it's own unique static battlepass that doesn't change with seasons, where points are based on how long your team lasts on top of completing objectives in the hoard mode. The battlepass could reward unique overclocks that can only be used in this hoard mode, along with cosmetics or skins. Also, for the sake of giving credits a bigger use, players could compete in a regular hoard mode that's completely free, or they could pay credits every time they want to do an elite version that's more challenging and has a better payout. Also, I think it would be interesting to buy temporary upgrades, like the ability to start with a 3 free resupply pods, more reserve ammo, etc.

desert ibex
#

Suggestion: Let us pet the sentries

edgy sedge
#

crossplay from xbox app to steam
can't play with my greenbeard friends cause they have it on the app

tawny shell
#

New active perk idea:
"Lootbug tamer"
This perk will allow you to tame a lootbug. This lootbug will follow you around, you can hold e to "feed" it with your minerals in the bag. Tamed lootbug (Dave) has a cap on resources, but it will act as a bank of sorts. It has not a lot of health, but longer it survives = the more interest your resources get.
You can press e on the lootbug so it stays in one position, but it will start following you if you go too far.
If Dave dies he explodes in minerals, just like a lootbug. At some point dave will start glowing, and if you hold e it will give you lots of minerals. If he dies before that you get minerals u deposited in it + some interest, but you get more if dave survived until the glowing phase. After glowing the cycle repeats until dave dies.

Normal lootbug: Gold and nitra
Golden lootbug: Gold, more interest.

rain sparrow
#

A community contribution system for cosmetics, think TF2’s workshop with how every now and then new community created cosmetics are added to the game. These community created cosmetics (Paintjobs, frameworks, hats, beards, etc) could be put into lost gear/cargo crates/performance pass so the players can make the hats that they want to see in game

tame knot
#

ability to rejoin a deep dive.
i lost a third stage because my internet went off ;-;

olive pond
#

More flat color weapon paintjobs (like salt crystal) and less textured ones

I don't like most of the textured paintjobs, but there are way more textured ones than flat ones

steel hound
#

For the Pickaxe and Outfit UIs; Can we have an Apply-All button. Like instead of having to manually set each outfit or pickaxe configuration there is a button that lets you apply the current ensemble to all alts (A-E) of a given class.

vivid flint
#

Would be nice to have regal aegis and black crag weapon/pickaxe paintjobs

thorny kernel
#

make a button that makes all new things(skins, paintjobs, hats, etc.) marked as "seen" (basically stops the game from annoying the shit out of you that "you have new stuff")

tribal chasm
#

Prevent players from joining during the pod countdown, launch and entry sequence. Too many glitches happen when joining around this time.

lament hollow
#

tacticool weapon frameworks. Wooden/black design, lazer sights and iron sights on most guns, banana magazine for the gk2 and lok 1, drum mag for the drak 25, etc. and longer stocks and barrels. Basically just modern human weapons, just more dwarven.

ocean coral
#

New hazard: Bottomless pits. If you fall down one, Bosco will fly down and grab you and drop you on the nearest available land. In multiplayer, Bosco will appear for a short moment and disappear after returning you to safe ground. This is the only way for other players to see your Bosco skin.
In Hazards 1/2/3, you lose 50% of your HP wherever you fall down a pit. In Haz 4/5, this is an instant kill. A new biome that's heavily focused on this hazard could also be released in the future.

grand crow
#

Victory pose that copies the pose of the person next to you :)

mental vector
#

More "large scale" mustache options that fit better with larger beards like massive chinstrap, braided abundance, etc

Stuff similar to the walrus and epic handlebar so we have less chin showing

#

Unique inspection animations for the "generic" guns:
GK2: jiggles the mag, showing how cheap the gun is
M1000: pretends to fire it and makes "pew" sounds, then mimics the "ping!"
Boomstick: holds it like the doom supershotgun and mimics the reload "BOOM! Thik, thok, thik!"
BRT: holds it gangster style and pretends to fire, saying "Burt! Burt!"
Warthog: tries to pump it while it's loaded but gives up when it won't budge
Stubby: flicks the little blue light thing and it shocks him
PGL: opens it and starts messing with the grenade
Subata: balances it on 1 finger because it's so light
EPC: like the breach cutter, sticks his finger in the electric bit but he actually gets shocked and goes "WBWBWBWBWB"

signal goblet
#

A little "big" change to bosco :
• When another player joins the game, instead of exploding, Bosco will wrap onto itself (kind of like Star Wars' droïds) and drop onto the ground. He can then be carried back to the drop pod at the end of the mission, like Doretta's head.
• If you are solo again, it will activate at the spot it was left at.
• Like Doretta, there is absolutely no benefit, bonuses or payouts for bringing it back.
I just want to bring it back home, damn it engi

pine olive
#

Request:
Add a slot machine to the Abyss Bar.
The slot machine would cost peanuts to play, but would reward you with peanuts in return (this is not literal. The fact I have to specify this shows how beautifully absurd this game is and I love it) even if you get a jackpot. The slots would be semi-automated, they would stop automatically after a bit but you could manually stop them instead. You would only be able to play using Credits and would only win Credits.

Why:
Players want something to do on the Rig while host is AFK. I think if anything is added, it should be something you can easily walk away from like the hoop game, so you don't put off playing the game to play the minigame. A slot machine would be about perfect for this in my opinion, it's about as low impact as you can get in terms of investment.
Plus, it also gives you something to do with Credits besides tipping Lloyd and spamming the Jukebox.

vapid monolith
#

On Halloween, dwarfs revived at medbay after failed mission get a ghost costume (a blanket)

desert ibex
#

Suggestion: Let us pet the sentries

cyan creek
#

Suggestion: Bosco should be able to repair the drill dozer for a limited time every ping

dreamy thicket
#

New Beer: Hoarders Delight

Description: Just like a Huuli Hoarder, this beer is packed with enough alcohol to get you through any shift. (DRG is not responsible for any minerals consumed by drinking this.)

Effect: Gives the player 10 extra room for all minerals.

errant sandal
#

New Mission: Dwarf recovery

Description: Save a stuck dwarf that's been left out or abducted by bugs and save him in a heavily infested cave. For more challenge maybe that dwarf is imprisoned in a cage made by bugs that need to be destroyed in a specific way like adding a mechanic where u need to cut a web that surrounds it or cut the roots that are strangling the dwarf.

wheat heart
#

Mission type: Survey

In this mission players are dropped with mini mules, to survey a large open cave system. Do to the complex lay out players are to find locations of interest and deploy scanners.

Locations of interest can be abandoned rival tech, a massive compact ore deposit, Ancient things no dwarf understands, a nest of some sort. ETC.

there is 2-4 of these locations and once the surveyer is deployed the players must defend it similar to other area defence items staying in its zone of influence. Once done it will pop out a data pack that the players need to put in their mini mule.

Once all locations are done head to the evac point and leave. just be warned dreadnaughts spawn when evacing.

meant to be the mission type that we see failed a lot via the recovery mission

vivid grotto
#

There are only 7 eyebrow cosmetics, allow me to suggest an 8th:

deft owl
#

Please move certain eyewear like goggles and the cyborg implants to the eyebrows slot, at least the ones that already hide the eyebrows in the first place.

dreamy thicket
#

Mission type: Hunt

A mission type similar to exterminate and sabotage missions, but not the same. Hunt missions involve tracking and killing a major enemy on the map.

The players are sent down with a tracking drone, a drome capable of tracking and finding the hunt mission's boss. The scouting drone will highlight a clue on the map that the dwarves must find. Once found, the scouting drone will take some time to scan the clue to track down the location of the next clue. Once all clues have been scanned, this will allow the players to find the location of the Hunt boss.

When arriving in the hunt bosses room, the player must have the tracking drone scan the final clue. Once it is scanned the boss will spawn and the players must exterminate it by any means necessary.

The boss it will be will be random per mission. I have come up with a concept of a single enemy that can serve as the boss.

Glyphid Titan:

Description: "The Glyphid Titan is what happens when a Hiveguard manages to fully pupate into its final form. Its skin manages to harden even further making it near impossible to destroy. The only weakness it shows is that it always has a weak point of some kind visible. If you encounter one, prepare to fight for your life, for it will stop at nothing to end yours."

The Glyphid Titan serves as the tank like hunt boss. It has several weak points across it's body that open at various points. The more damaged it becomes, the faster it's weak points will change, as well as it will gain new abilities to fight with.

Attacks:

(Base) Slam- The Titan will raise up and let loose a massive shockwave. The area it will slam on is highlighted before the attack.

(Base) Bash- The Titan proceeds to do a brief charge at any close dwarves, sending them flying in the process.

(Base) Flame Belch- The Titan spews out a large wave of flames from its mouth, burning all in its wake.

(75% health) Summon Sentinels- The Titan calls 3 Glyphid Sentinels to reinforce it.

(50% health) Earthquake- The Titan slams the ground causing an earthquake. Several boulders will fall from the ceiling in the process.

(25% health) Rolling Ram- The Titan curls up into a ball and proceeds to charge forth, crushing everything in its path.

I have a few more enemy concepts such as the Glyphid queen and the Rival destroyer.

eager igloo
#

New achievement :
"Calculated blast"
Kill a hostile bug with a deepcore PGL grenade that has been in the air for longer than 10 seconds

raw tree
#

Make light sources change from the time of the year

For example, a Glyphid Praetorian's butt will glow from orange to purple to green when its Halloween, and red and green when it's Christmas

vernal prairie
#

UX improvement suggestion.
Due to limited storage in steam cloud it's quickly fills up with spammy backup saves,
which results into unsetelling message about steam cloud being "unable to sync".
https://media.discordapp.net/attachments/258990272967475200/1034130865707560990/unknown.png
I suggest two methods how to remedy that, and mostly it revolves around steam cloud's Pattern parameter (https://partner.steamgames.com/doc/features/cloud#setup).

  • Store only one uncompressed save file on the steam cloud (for this default *.sav pattern could be changed to: *_Player.sav without any significant modifications to the game code)
  • Store several compressed save files that grouped into one archive or separetly compressed (for this could be used open source library that's supports fast algorithms like lz4, so it could be launched every time after closing the game and saving it to file with specific name that will be picked up by steam cloud and stored appropriately)
round hill
#

Hoverclock 2 for M1000

Hover on focus shot
Explosive focus shot (very small)
Reduced fall damage by 15%

No shield

This goes hand and hand with the movement tech used for scout. Being most careful to avoid getting beat to death by bugs but also having the ability to fight while swinging from the ceiling. Just added that 15% fall damage mercy in because I know for a fact scouts will be falling off the ceiling extra with this

This alternatively could be for the crossbow as well. Both have slow rates of fire and hoverclock on the crossbow would be pretty useful

No scout player is going to be sad they got another hoverclock option

You may laugh but cannot dispute this flawlessly adding to improve the scout movement game

stark sparrow
#

Crossplay 🙏😭

karmic bane
#

Crossplay 🙏😭

mental wraith
#

shotgun primary for scot

fickle pecan
#

The next logical step in dwarven cosmetic science is Molly cosmetics

tough fractal
#

Give the gunner a pirate cannon

mental wraith
#

warthog overclock that lets you charge a burst of shots in exchange for a huge fire rate penalty on normal single shots

round hill
#

Lootboxes with buffed weapons (can only be purchased with real money)

Multiple currencies (two of which need real money to buy)

cooldown on missions unless you watch ads or pay for gems which let you unlock missions

And instead of a revive you just watch an ad or pay gems to continue

Also hoverclock 2

bright flower
#

lolol

mental vector
#

Supposed buff for the GK2:

Give it alot more ammo, so it's weak but can sustain itself over a long period of time, making it a good choice for new players and those who are very trigger happy

deft owl
#

Electric cannon main for Driller to complete the elements he can use with fire, ice, and acid. There's bound to be a use for those electric crystals in the Crystalline Caverns that R&D can compile together.

grizzled estuary
#

Highlight the shortest path to the item you are currently hovering over in the cosmetic tree: little QoL for when you want to work towards specific rewards first

lime gulch
#

Mission end statements to include damage. I'm genuinely curious how well I perform during Elimination and you can't really see without knowing how much damage you did against the Dreadnoughts.

kindred stratus
#

Turret options for the Engineer to let him bring his own Bosco or Mini mule instead of a second turret.

plush venture
#

Split-screen. I know that it would take a lot of work to implement into the game, but I feel like this is one of those games that would be so much better off with it.

red field
#

New Utility For Engineer: Rosco

Description: So, you managed to sneak your way into the R&D assembly lines and steal yourself a functional, though not quite finished APD model? Let's just hope management doesn't find out about this one.

Your "misplaced" APD model "Rosco" can be switched with your sentries. It has a lot of the same utilities as Bosco; it can light up areas, hold items, help you mine and carry items, and even revive you (or another teammate of your choosing).

Of course, with this being an unfinished model, Rosco would not be able to access any weapon but its primary turret. You will have to recharge Rosco if it were to run out of charge, along with refilling it with ammo. Rosco starts off every mission fully charged and loaded, and you have just one recharge on you until you get another via resupply drop.

Rosco's able to hold more ammo than your conventional turret, although it is a bit weaker. You can hold R to summon Rosco or to call him back to save battery. You will not be able to use Rosco in solo missions unless Bosco is unselected.

Why I think this would be a great addition: I personally believe that trading out defensive capabilities for much more utility to benefit yourself and your team could open up for interesting gameplay. (This is still an idea in progress, if you have any additions or advice please DM me, thank you for your time.)

kindred kettle
#

Elimination missions would be more enjoyable if the dwarves' various choices and configurations of weaponry had more interactions with the Dreadnoughts. Most of the weapons that shoot things that aren't bullets currently kind of suck to use against them.

  • Dreadnoughts heat up slowly because they're big. It would make sense if the heat also dissipated at a much slower rate, allowing incendiary weapon users to ignite them with a reasonable amount of effort.

  • Armor breaking mods could give weapons a scaled-down damage bonus against the Dreadnoughts' shells. The damage bonus could be equal to around 10% of the mod's listed armor breaking bonus, so a weapon with a mod that increases armor breaking by +300% would deal +30% more damage to a Dreadnought's shell.

  • Maybe remove the Dreadnoughts' resistance to explosions. Area-of-effect weapons are already generally less efficient against isolated targets when compared to their direct-damage counterparts.

last wasp
#

I'd love to be able to see if allies have beer buffs in the space rig

fallen grotto
#

in one of the rooms of the space rig, let there be a robotic bird which repeats whatever line your dwarf says in a higher pitch almost auto-tune voice. (maybe the design can be similar to canary idk i want borb )

severe void
#

Crossplay

lunar skiff
#

c4 has no inspect animation at the moment, and also doesn't use the reload key for anything. I propose pressing r while a c4 is down could make your dwarve repeat the "ready to blow" or "seek cover" or other fitting voice lines for those rare driller mains who don't want to blow up their team lol nice

desert ibex
#

Suggestion: Let us pet the sentries

shadow crest
#

Just a tiny little change I thought of, give hacked patrol bots full health if you did a perfect hack and didn't miss once, would be a cool tiny reward for people who master the hack mechanic. ^^

fringe sorrel
#

Carring Doretta's head back to the drop pod will reward you with a lil' bonus

obsidian saffron
#

Tic tac toe vs Loyd. I need more management approved afk game and maybe it might make dwarves smurter

night grove
#

I would like a glossary that tells us what all the Minerals are used for in the Dwarven Industry.
I wanna know what they're doing with the Dystrum!

near glacier
#

Scout primary weapon:

The Hammerdown Lever Gun.

R&D are proud of this one. They took an old largebore hunting gun, and tweaked it for use in the caves of Hoxxes. Make your shots count Miner.

Damage high, fire rate and mag low. Manually cocking the lever after every shot (of course).

fathom rock
#

New Balanced OC for Scout Boomstick:
Riot Ammo
+Double the pellets
+30% slow
-Double the spread
-Half the damage

round hill
#

Pot of greed OC for the M1000 (clean)

2 bullets recovered for every enemy killed within 10m using the M1000

Alternatively

20% chance to not use ammo on focus shot

Whichever is least busted

somber sequoia
#

It would be nice if dwarves would have a special quote Like: "should i press it?" When pointing at the "call drop pod" button on Molly

sterile dove
#

April fools idea
Every mission has cave leech cluster but it's not mentioned. Also the leeches are invisable and heightened senses doesnt pick them up

fickle pecan
#

April fools day: the game uninstalls itself and the console/computer you had it installed on is overheated to the point of permanent damage (/j)

sterile dove
#

Grenade for scout that places an engi platform. Great for preventing fall damage

deft owl
#

Suggesting this again, but please move the masks to the mustache slot so I can wear the neck braces with them again. Mustaches are covered by masks anyway. And move the goggles and other eyewear that already cover eyebrows to the eyebrows slot to allow certain hats to be worn with them.

somber sequoia
#

Suggestion based on previous suggestions: head and face cosmetics as a separate category from full body

tribal chasm
#

all of the tier 5 on kill effects should trigger with electrical dot kills on gk2.
A kill is a kill.

boreal rune
#

Make one-time Mission Control speeches (like gun unlocks) unskippable. He should keep speaking when the pop-up dialogue is closed.

drifting horizon
#

Players who leave the game early should have their ammo distributed among the rest of their team to make up for lost firepower

round hill
#

Would heavily appreciate if we could have both the long grapple range and Regen speed I think it's hurting the scout class not being able to have both.

There are lots of cases where the grapple becomes literally useless for the scout because of how the cave generates, whether it be ridiculously tall or just has some janky generation that renders the grapple useless because it doesn't have that extra lick of range or you can't regen fast enough to get off the ground, and seeing how that's one of the only tools the scout can use to not get beaten to death it would be better if you could just have an actual good grapple instead of trying to balance speed for range since you don't gain any advantage other than not getting mauled by stuff on the floor

Would he nice to also have a mode that lets me perma grapple to stuff so I can mine stuff on the ceiling without doing some god mode movement tech. Major pain in the ass to spiderman off the roof to go try to mine stuff while also trying to fight the maximum human dosage of mactera tri-jaws

oh yeah and hoverclock 2 of course

fickle pecan
#

Hoverclock… 3?

lament bloom
#

Overclock idea for the Minigun (but could probably be pretty easy to convert to autocannon too)

Gravitation Module

"We've figured out a way to use your guns kinetic energy from spinning up to displace your weight, allowing you to have a low-gravity effect while rev'd up. However, it does take longer to spin up and uses a bit of heat"

Positives
-While spun up, its as if you are under the effect of the Low Gravity modifier, or a nerfed version of it at least (if you have the low gravity modifier in the mission, just double the effects of it)

Negatives
-It takes twice as long to spin up the gun
-Gun passively heats itself while spun up

Personally I just think it would be fun for Gunner to have some mobility overclocks (other than Combat Mobility lmao). Also all the talk of hoverclock sequels just had me thinking about this recently

round hill
#

Hoverclock 3 for the GK2 (balanced)

**Hover on focus shot

+15 damage
+30 ammo

Gun can only fire semi automatic**

Now before everyone says I have mental illness, here is where this would actually be fun to play

With the M1000 with hoverclock the chad way of playing is to spiderman on the ceiling, drop halfway, pop off a focus shot and grapple back to the roof since you missed your shot and are now falling to your doom

Now what would make this different is because it has a bit of a higher fire rate you could pop off multiple shots at your enemy much faster as you fall and break your legs. Also makes the gk2 not a snooze fest

drifting horizon
#

Explosive Unload OC for Thunderhead
+Release a large high damaging explosion when reloading empty clip
-20% slower movement during reload and slightly longer reload speed
-15% magazine capacity
Feedback or changes are welcome, just ping me in discussion

feral lagoon
#

Pickaxe upgrade alternative to power attack: Delicate Mining
Be able to extract more resources from mineral veins, calculated as a percentage increase.

drifting horizon
#

Let the host 'lock' supply pod in game settings so that everyone gets a single restock. This would help prevent Greenbeards double dipping- or give dwarves voicelines when pinging the pod dependent on if they or others have taking ammo

plain kelp
#

A gk2 oc idea. "Converts all bullets into canisters of pressurized air, which blasts a jet of air into bugs upon contact. However the fire rate has to be reduced severely to prevent explosions and less bullets can fit in the magazine because of the size" it would do much higher weakpoint damage, as well as just higher damage in general and easily breaks through bugs armor. however the fire rate would be much lower and magazine size would be smaller.

slow sun
#

Trophy for season 3: Knock Knock!

Knock on the infected organism cell 100 times in a row. That should help stop the infection.

median crescent
#

An Armor Framework/Helmet with a Swarmer on your Shoulder (young Steeve).glyphid_smol (A Swarmer with a thin shell already developed (scaled down glyphid to swarmer size)

"Finally we were Able to convince management that young domesticated glypids arent a threat to the Company goals"

bronze crest
#

Allow us to knock on the glass of the infected thing in medical

round hill
#

Give the scout a karambit

Make scout keep sprint momentum going up walls

Let the scout surf

night grove
#

Can we have have sandwich eating on the Space Rig?

I'd really like for it to actually be Sandwich time when we get back...

What about the slop they're serving in the Cantina? A liquid diet of purely beer is great and all, but I already miss that Oktoberfest sausage...

terse vigil
#

copied from my post in the general chat

imagine they added a shield overclock where any dwarves inside the shield shooting outwards will cause some of their damage to be absorbed by it, then when the shield runs out, it creates a massive pulse of damage across the room based on the absorbed damage.

Bigger suggestion is essentially overclocks for traversal/special tools. This was just one example

deft owl
#

Can we have some water in addition to Cantina food proper? Could either not increase the drunkenness, or very slowly lower it per cup. Tired of drinking only leaf lovers when I’m not drinking beer.

covert wren
#

Wario moustache?

gloomy bolt
#

I think crosshair visibility could be improved (dark outlines perhaps?), as it currently suffers in brightly-colored and/or busy environments like this:

shrewd mesa
#

Please give the Plasma Bursters OC for the Hurricane the same armor-piercing properties as Seeker Rounds OC for the LOK, since the missiles are blowing right through enemies they really should ignore all armor for damage calculations, and they would become less wimpy.

lunar lagoon
#

May I suggest Flare overclocks ?

primal gazelle
#

Suggestion for this Discord, for the #announcements channel could it be split up into actual announcements for the game and Stream announcements separately? I want to follow it in my DRG channel for my friends but dont want to spam them with bi-weekly stream notifications

exotic kayak
#

Dark Morkite is the most useless beer right now. Sure some beers are pointless in some areas but Dark Morkite is the least useful by far. How to improve it? Keep its properties and add that it lets you destroy all minerals in a single hit.

tame oriole
#

buff hawkeye system so that the sentry gets a damage/armor break/fire rate buff when a target is marked or have the sentry prioritize weakpoints and do weakpoint damage

boreal ingot
#

special powder for leadstorm minigun

dedicated voice lines for pinging a resupply

olive pond
#

Make dark morkite actually darken the morkite. This has gone on long enough

boreal ingot
#

I want to bring Bosco home

vital basin
#

I want those delayed bacon shuttels to finally arrive

candid bramble
#

Change the promotion assignment into "Play 4 Mission with your class" instead of having selected missions.
This way I can keep playing with friends and can progress my promotion, instead of having to split up or drag them along mission they don't get much for.

frank kindle
#

voice line that plays when pining the new goop “WE'RE SICK!!” In the same voice pattern as the “we’re rich”

slow sun
#

Make it so that when you drink dark morkite, the electric properties of the beer influences the scanner's properties, and thus every morkite vein in the level is shown on the terrain scanner.

It's way better than getting more morkite per pick like the original drink:
+It doesn't feel cheap and actually feels like you are being more productive, old dark morkite doesnt even seem to have a multiplier
+With old dark morkite, in normal missions you would have already collected all the morkite before you reached the final cave. Now if you want to explore the last cave, you can deduce how much morkite is in the last cave and thus not spend time mining the one in your current cave.
+It's ultimately more comfortable showing the morkite in Deep Dives rather than getting a little more morkite. They end up being faster.

whole meadow
#

I realise this was probably a mistake in the Biohazard pack trailer as it isn't present in the experimental branch, but I'd really like a no eyebrows customisation option.

signal quest
#

May we have a scorpion mask that suit the armor paintjob ?

nocturne violet
#

Dear developers, I would really like to see more optimization in such a significant game for me. I am sure that the problem is not with my PC, playing other (more demanding games) I do not experience such a hard drop in FPS along with a bunch of friezes. Thanks for understanding! Rock and Stone!

tawny shell
#

Shooting the engineer's grenade launcher projectile (for example when scout shoots it with m1000) makes it explode immediately. Can be used for some cool trickshots

proud nexus
#

yeah yeah, trailer,new season ect
but when will we be able to pet a lootbug till it explode
so it could die in pleasure by a non violent way

mental wraith
#

revolver overclock that lets you throw a coin and shoot it, automatically hitting the nearest enemy’s weakspot with a damage bonus (like the marksman from ultrakill)

downside could be you only get one shot in a clip

proper pendant
#

A small suggestion but I think would be cool.
Have Hollow Bough have something possibly be called “Bough Sap” maybe and have it be able to be lit up by fire such as flamethrowers and other means to make light that stays lit for a certain amount of time. Not as long as Glow Trees but you get the idea.

tribal chasm
#

Lego Deep Rock Galactic toys. please take my life savings

median crescent
#

A Plush of Steeve and Maybe even one for a Dreadnought and molly bosco doretta etc (since there are already lootbug ones) nice

crude niche
#

Bit of a specific request that would really make things smoother for me personally

The ability to buffer sprinting!

There's lots of times where I am doing certain actions, not able to sprint, but I press the button because well, I need to start moving ASAP.
I'm not asking for the ability to sprint any time, I'd just like for example, say, if I were mid-air, to be able to press and hold the button, and as soon as my dwarf lands, he'd start sprinting, rather than having to press the button after I land. It keeps the flow of gameplay going in my opinion. gungif

high moss
#

'Bulldog' Heavy Revolver overclock: AI Assist (Balanced)

Attaching some LOK-1 tech to the gun and fiddling with its inner workings lets you hold down the trigger to place up to four locks on enemies and release the trigger to fire perfectly aimed rounds that pierce armour. However, the modifications restrict the cylinder's movement, slowing down firerate when fired normally and greatly slowing down reloads.

rocknstone Can acquire target locks and fire bursts in a similar manner to the LOK-1

tothebone Slower firerate outside of this functionality
tothebone Much slower reloading

lament bloom
#

I’m sure this has been said before, but the LOK-1 should have some more ammo. Maybe even only one or two clips worth but god it just feels like worse stubby with how little you can actually use it

knotty glen
#

Allow us to overwrite main save with saves that have more progress so i can clean up my save files 😂

zealous flame
#

FIX CREATURE SPAWNS!!!!

I am constantly getting either a crap ton of swarmers or exploders spawning every 20 seconds when the mission doesn’t even Swarmagedeon or Exploder Infestation
The problem isn’t even that it’s annoying to fight them off the problem is that I don’t get the cash/XP bonus like you would for the Hazards

terse acorn
#

alright i may have spoken too soon. the buff the max ammo and mag is nice; however, increasing the damage by one and REMOVING the natural wp damage bonus leave the gk2 in the exact same spot. i still HAVE to take the weakpoint mod in tier 4 to 3 shot a normal grunt, which is a little lame imo. it should have retained its weakpoint bonus, as well as gotten the damage increase.

next torrent
#

Can we get Blue hair/beard color?

zealous flame
#

More and better armor skins

hollow egret
#

Please update the cargo crates and helmets to give items in bundles instead of individual items like if you find an armor color its for all characters instead of one or a weapon stock or color would be for all the weapons in that class a lot of my friends who want to get into the game don't because they feel unlocking stuff in individual sets is tedious for them and I've heard the same said for other new players as well there is a lot and I mean a LOT of cosmetics in crates and helmets for new players that haven't grinded out the season passes I just think it would feel nice for new players makijg it feel like they fiund an impressive stash of loot instead of just a singular item that might not even be for their class
Note when I say I want items bundled I mean like how how it is in the battlepass or weapon sets

knotty bay
#

add a randomizer button for weapon gear modifications

idle river
#

I honestly don't know how there hasn't been more perks added in so long but here's some ideas. One new perk slot for pink and blue.
Flare perk: increase brightness slightly and decrease cooldown of flares.
Hoarder perk: do more damage to huuli hoarders and increases spawn chance
Chest master: increase chances of spawning chests (would really like this one. Me and my brother only find a chest about once every 30-40 missions)
Since we have multiplayer perks I figured we could get some single player ones
Bosco perk: Bosco has 1/2/3 extra missiles
Bosco perk: Gain health boost(Regen maybe) when near Bosco
Just came up with these off the top of my head so I didn't name most of them and I'm sure the devs could tweak them but WE NEED MORE PERKS

deft owl
#

For when plaguefall drops, can Glyphids, rival drones, and other non-effected enemies attack anything infected with rock-pox? I think it would make sense that Glyphids would try to get rid of their own infected to avoid the spread. And rivals might be hampered by the rock-pox too, making things harder for them as well.

coarse briar
#

Swarmaggedon, a new mission type where it’s just grunts that spawn and they are constantly coming at you, the goal is to kill a certain number of them. Management sometimes finds hordes of them that roam hoxxes and need to be thinned every so often so they don’t become too big an issue

median crescent
#

Perk Idea:

Final Stand:

When you get under 10/15/20/25% Total ammo (including grenades and support tools) and the same threshold for HP at the same time (or lower) you deal 10% more damage run 5% faster and have a 15% Damage reduction and 20% fall damage reduction for 20 Seconds this has an 12/10/8/6 Minute Cooldown.

An Alternative to Iron will and is reusable BUT with far weaker effects and still a lot of cooldown. (time and buffs can be altered of course)

sullen dune
#

HOW TO BUFF GK2!!!!!!!!!!!!!!!!!!!!!!! ADD BLOWTHROUGH ROUNDS ON TIER 5 INPLACE OF BATTLE COOL OR ON TIER 2 TO CONTEST THE AMMO UPGRADE

near glacier
#

Make this one kickable to the launch bay

tribal chasm
#

If we can't budge on class colors, then why not allow us to rotate which parts of the armors that get that colors? would basically triple the the number of armor paints, with a shuffle button.

near glacier
#

Add a preview button so we can preview armor paintjobs, weapon paintjobs, weapon frameworks, and cosmetics that are in the Battle Pass. I really want to be able to see stuff before I unlock them so I know ahead of time what they look like

pallid furnace
#

Since we now have 6 loadouts, could we get a way to copy/paste and move them around to organize them? It's minor but it would help clean them up and make new ones. Also more icons would be nice.

balmy radish
#

How about if you go to a mission drunk you begin to hallucinate monsters for more exciting and challenging gameplay + you get extra experience

olive pond
#

Engi can only have one shredder swarm active at once, but it can be hard to tell when your current swarm dies. Could we get an icon similar to gunner’s shield recharge that tells us how much longer our current swarm has?

sterile oracle
#

There’s been a recent reveal where Mission Control will finally comment on the Dwarves saying Mushroom over and over again. What if, after enough time bugging him, he gives a defeated sigh and says Mushroom back?

Edit: Same with we’re rich, I wonder if it’s edible, etc…

light briar
#

whenever mission control says "make sure to wash your hands when you come back", with like a sink of liquid called "outater" and the place is in the abyys bar area, the effect when you don't wash your hands is "noable" it's appears next to the icon of the dwarf, and what doses noable mean you can't do NOTHING can't TOUCH NOTHING.

grave cobalt
#

Lootbug Interference Warning - Mission control has a loot bug on his keyboard and his aim with the resupplies and other orbital drops is unusually bad this mission. Communications from him might also be replaced with loot bug noises

lament hollow
#

Give the wormhole special some new effects. A small percentage to go to the other planets in the hoxxes system and a really really small percentage (like 0.1 percent)to teleport you to a black hole. Just a random idea, but whould be cool nonetheless.

thorny kernel
#

lootbug horde, self explanatory

steel hound
#

Allow Dwarves to call out wall embedded minerals like Bittergem or Jadiz even while they are burried with Ctrl+Left click. Most engineers don't understand that they need to put a platform for us scouts to get to them.

fickle pecan
#

new achievement: functional alcoholic. Finish a haz 3 or above mission while drunk

deft owl
#

Can the deaths that put us in hospital gowns count to the death count, while passing out drunk doesn't do that and adds to the drunk counter while we still wear our armor afterwards? If that's already implemented, never mind, just wanted to add a suggestion that could help the death and passing out counter.

knotty glen
#

can you guys look into giving the gk2 hollow point bullet tier an extra 10-20% increase. I think it would help bring its damage in line with the other weapons, it barely hits the 2 shot grunt breakpoint on haz 5 and sacrifices extra ammo (iirc).

hybrid patio
#

Option to try out DLC armors in the wardrobe before we buy them

gritty galleon
#

Mabye a shooting range in the lobby? Each time I unlock a gun I want to try it out without having to spend 15 minutes in a cave.boomstick

pine olive
#

I had this idea when I was drunk too.

Idea:
Grenade gunsling animations.

Why:
Why not?

Suggestions for animations:
scout IFG: Pokes one of the recesses and zaps himself. "Ow! Ugh, what was I thinking?"
Cryo Grenade: Tosses it between his hands like it hurts. "Ow! Cold potato, cold potato!"
Pheromones: Mimes cracking open a soda and drinking it with the cannister. "Glug glug glug...ahhh, that hit the spot! Hahaha!"
Boomerang: Flips it over, holds it by the tip, and examines the sharpness. "Hmmm...could do with a tune up!"

driller Impact Axe: Flicks it, causing the axe to deploy. Admires the blade for a second before flicking it again to retract the blades. "Old fashioned, but effective!"
HE Grenade: Pulls the pin while holding the spoon down, spins it around on his finger while examining the grenade, then replaces the pin. "Man, this thing's simple, but ancestors above does it work!"
Neurotoxin Grenade: Let it roll off his fingers causing it to be popped upwards slightly, lets it fall back into his hand. "It's hard to overstate my satisfaction with these babies!"
Buzzsaws: Hits the button on the side causing the saws to rev up briefly. Voice line suggestion is just an evil laugh.

engineer LURE: Taps the side, causing a mini hologram to pop out and wave at him before disappearing. "Testing testing, still working?"
Plasma Burster: Carefully holds it up to example the tanks on the sides before returning to ready stance. "I built this thing, and it still feels dangerous..."
Proxy Mine: Pulls a screwdriver from nowhere (third person animation should be from his beard) and twists it against the mine, causing the spikes to pop out, then retract. "Really oughtta look into getting these things to stick to bugs directly."
Shredder Swarm: I got nothing.

gunner Text limit! Suggest your own in #suggestion-discussion!

eternal frigate
#

Engineers should be able to command their turret to prioritize certain 'weight classes' of enemies. Allow Engi to interact with his turret and swap between focusing on Small, Normal, Large, and Boss type enemies; Small would be swarmer-type enemies, Normal would be things like grunts and Mactera, you get the picture. It would introduce more thought into using the turret and allow you some agency over how your turret utilizes its ammo.

woeful fjord
#

Mactera exploders: functionally living missiles/bombs
Little health. Weakspot - a small blister on the abdomen, destroying it prevents explosion
Attacks by charging at its target from above, exploding on impact. Once it started, it cannot change its trajectory. When killed without destroying the weakspot, falls directly down and detonates on impact with the ground

pliant mason
#

Suggestion: Two Overclocks

Deepcore 40mm PGL: Unstable - "Rolling Pipebombs"
"R&D took a page from notes of other weapons manufacturing groups and created grenades for the launcher that have a set timer and are compact enough to fit two into the barrel at once. The big tradeoff of course is less damage, no impact detonation, and a complete loss in fear factor."
rocknstone Grenades now have a 3.7 second timer until automatic detonation.
rocknstone +1 clip size and +1 max ammo.
tothebone -25 direct and area damage
tothebone Grenades do not explode on impact
tothebone No fear factor

Jury-Rigged Boomstick: Unstable - "Flak Cannon"
"The type of shells normally used for blasting the faces off of glyphids were completely remodeled to be impact detonated flak rounds; Your shells create explosions of pellets in all directions away from the epicenter and they carry the same effects, except for the front shockwave, plus the delicacy of the shells makes them take longer to reload and you can't take as many."
rocknstone Shells blow out pellets in all directions when they impact a surface or enemy.
rocknstone +4 pellets per shot.
tothebone Loss in shockwave damage.
tothebone Longer reload.
tothebone -10% max ammo.

versed dirge
#

i'd love to see a mission mutator where your flashlights dont work, putting more emphasis on rationing your flares and scouts lighting the caves and sticking together

upper gulch
#

add useable public restrooms to the space rig please

harsh dome
#

After Halloween event is over can we still keep one pumpkin for kicking about the space rig? Or a football with the same physics? Would love to continue shooting absolute screamers into the drop pod ⚽️ Many thanks.

tribal chasm
#

please let me type on the loading screen, even if it can't be sent. It's very hard to talk strat during edd bc I can't type until the pod starts it's decent.

wild quarry
#

Have management's voicelines after assignments play even though you click out of them.
I want to hear the dialogue, but I also want to be able to do things in-game.

potent apex
#

Please add the Season 3 narrated trailer in 4K to the Google Drive Press Kit. I don't like YouTubes 4K compression.

gritty snow
#

Remove Scout

rough raptor
#

i write this in suggestions-discussion but it will be cool if we can choose the gender of our characters its something i ve been talking with my girlfriend, as womans its nice to be able to play for pure comfort with a female character, its not something that important the game is awesome but it will be awesome

median folio
#

During missions that occur in the same biome type as the week's elite/normal deep dive, an extremely low chance for misson control to call out "Watch out team, serious miners, coming through!" and then have a drop pod just clear a hole all the way through the map.

azure owl
#

add planes.

umbral urchin
#

Victory pose of a dwarf riding a patrol bot like a rodeo

cold plover
#

This is an insanly minor thing, but something that continues to bother me and I'd genuinely be happy if it got fixed: Make the bullets/shells/rockets on some of Gunner's armors and the Born To Drill helmet be properly colored like how they are on his new MK1 and Robot Rebellion armor. Currently they use paintjob colors which makes them look really odd.

slow rampart
#

Maybe when engi's sentries are maxed out on ammo, when you interact with them engi pets or tinkers with them with some voicelines

dusky wraith
#

Make the new Voltaic Boomerang still throwable after its out of charges, just without damage or stun. It has a very satisfying animation and it'd be cool to fidget with it during downtime even when you're out

near glacier
#

Can we have blue hair and red skin? Driller gets yellow hair and yellow/gold skin, gunner gets green hair and green skin, but scout can do blue skin but not blue hair? And engie gets red hair but no red skin?

lime gulch
#

An oil shale mined counter at the performance terminal for us proper capitalists

median crescent
#

A Easter Egg with a Half disassembled nemesis somewhere in the spacerig. If you get too close it suddenly starts to come to life (but cant move) and tries to grab you before the arm shuts down and its voicelines are even more glitched and suddenly tells you that he just wants a friend. (No further explanation if he really just wants one or want to lure you into false safety)

woven python
#

rejoin option

light briar
#

season 4 PLANET POX. So now the comet of rockpox has now took that gravity and put it back together with a planet called ROCKYOX(rocky-ox), and also those meters are still coming to our lovable dirt hoxxes IV. The new primary weapons, SCOUT'S Poxout, a formable machine gun that's formed to eliminate every infected entity, ENGI'S Shreds, it's a gun that has 2 sides of bullet holes (right click is right bullet hole, left click is left bullet hole) for its job is to destroy any kind of big living thing such as "bulk" "carass" "caretaker" "prospector drone" "nemesis", GUNNER'S gruther its job is to clean out any rock pox you know that parasite that gets on you when your bar is full, the parasite it's going to die when you shoot a dwarf pls don't shoot him hard (over charge) , DRILLER'S drill it's not a drill! its job is to break the meter but will take 8 minutes and he can't do NOTHING pls protect driller. The planet rockyox will take over hoxxes so now a new mission type HOXXES BF (bad friend) you are going DEEP (-2,985 meters) the core is at -9999 meters the large with a ruler is 10 feet but in real life it is 10000 feet, your job is to destroy metors and those spikes. simple 18 inches. 1 inch short, 30 inches long guth, how much is simple 3 metors and 5 spikes, short is 1 metor and 3 spikes, guth is 6 metors and 13 spikes.

twilit hull
#

Yes

#

I thought of an idea for more interesting stuff to find in the caves, basically there could be little rooms like the ones where you spawn in the space station and the doors are locked and the dwarfs need to break the power source to it and hack the door and if you fail the little house thingy has centuries then you have to break it and when you get in there there might be minerals or skins or something and maybe a healing station and it will run out if you use it.

cinder dew
#

Why can't we dress up Molly?

livid blade
#

Cosmetic Idea: Beard Shield.
A big metal shell in the shape of a beard, meant to protect it from any moving machinery (drills, gatling guns, most construction equipment)

simple yoke
#

The ability to collect food (meats and bug bits) ingredients and have them get cooked by a robot for small buffs on missions

echo depot
#

Full cross play

rocky nova
#

So this may be a bit of a hot take but I think salvage missions should be reworked to be more unique compared to the other fantastic missions we have. 🙂

Currently salvage missions can be broken down as follows

  1. find mules
  2. repair mules
  3. holdout at black box
  4. holdout at fuel line (next to black box)
  5. holdout until drop pod is ready (same spot)

3/5 of the mission takes place in basically the same location doing the same thing. Between the refinery and escort missions, the beginning of sabotage missions, plus random events like hacking that can be found on any mission, there are a lot of defend the point objectives right now which personally I find more interesting than salvage missions. Out of all my friends this is universally one of the 2 least favorite mission types (usually the bottom). Its just a lot of holding down the interact button and staying in 1 spot which makes it feel a bit grindy.

My suggestion on what a salvage mission could be...
What if you are taking down an abandoned outpost. The Company has decided its no longer a high value location and wants their equipment back. You need to break down parts of the outpost maybe grab documents or some other McGuffin. (could be a research lab on the plague) My favorite thought for this is that you need to remove the parameter defenses which are keeping a constant wave of enemies at bay. (this gives a built in difficulty curve for the level. less defenses means more enemies to fight.) Doing something like this would give a bit more spice and unique flavor to the mission so it stands out more. It could be as simple as a large chamber devoid, or light on, minerals with turrets on most of the exists. You have to leave to find resources outside while you dismantle everything inside.

little fulcrum
#

Full Cross Play!!!!!!!!!!!

worthy flume
#

When playing solo, give us the option to buy a full round of 4 drinks. I don't care that I'm alone; I'm a dwarf, for Karl's sake. If I pay for four Glyphid Slammers, I will drink four Glyphid Slammers, and I will still get the job done.

near glacier
#

♻️ Ability to switch singleplayer to multiplayer please :(♻️

simple yoke
#

Better yet being able to pause the public game if you're the only one in the lobby

hearty finch
#

heres an easy one: Give an option to have no eyebrows

maiden cloak
#

Maybe not have the same missions type twice in a row when doing assignments? Escorts driving me crazy

fallen grotto
#

Ability to make other unmodded saves to main saves please!

stiff jewel
#

add an eye cosmetic section so we can wear goggles and hair at the same time

hearty finch
#

have the scout flares flash red when a bug walks near them

karmic turtle
#

Perhaps add some "survival-esque" type endless missions. Say, mission control needs you to draw a massive horde of bugs away from some hypothetical greenbeards on their first mission. Rewards of credits and minerals could scale with the time you spend fighting off bugs, perhaps every 10 minutes a drop pod could take you to a different cave/layout, like an endless deep dive? I just feel like an ever-increasing endurance test would be fun, maybe even add some special boss waves at certain times

sharp river
#

More Salvage Operation variation. There could be a pool of possible issues with the drop pod, two of which would be selected at random each mission. Possibly:

Lost Connection - same as now

Expired Fuel - same as now

Encased - The drop pod is encased in strange see through resin. You have to pickaxe enough of it away before it can move again (upon hitting a certain %, the rest can just "collapse"). However, the resin is loaded with chemicals that attract angry bugs - the more you pickaxe, the more bugs you call upon yourselves.

Torn Into - Glyphids have torn into the drop pod and damaged important internal components. Upon a dwarf "diagnosing" the pod, MC sends in a container of replacement parts. They all classify as heavy objects and the container only dispenses the next part once the previous one has been swapped into the pod. The bugs prioritize swarming/attacking the replacement part and whoever got close to it, hopefully making for an escort-like experience. The final part should be a big metal plate to weld onto the drop pod and seal the hole in it.

zealous flame
#

An emote where chug a whole barrel of beer

lyric haven
#

I think it'd be great to have a way to clear out hanging vines and the like from some of the biomes. They clutter the vision like crazy and unlike spider webs I don't seem to be able to clear them out even with my flame thrower.

Maybe an extra tool akin to the traversal one called "Defoliant" that would have a very low ammo count but allow us to clear it out where it's needed. It could even be something we can't reload at supply drops forcing us to think before using it.

Alternatively pickaxe swings could "yank" them down and clear it. Maybe even accumulating a swing speed debuff the more we do until the pickaxe is "Cleaned" how we'd trigger a clean idk, but it could also lead to an extra perk that'd be admitedly very situational but could be like "Pickaxe swings are less affected by vines tangled in it"

Maybe a bosco upgrade for those of us who solo allowing him to cut down the plants?

Regardless I'm sure something could be made to make them a bit less annoying.

dreamy crest
#

make the megacorp paintjobs fuel tank dark red again for the flamethrower pretty please

barren condor
#

SUGGESTION: 2 New Bulk Detonator Variants!
"Miners, It seems the lithophage was more powerful than we thought. It has infected one of Hoxxes's most powerful creatures... Not only this, but competetive evolution for similar niches has progressed the virulence of another infection. We now are faced against two new variants of the Bulk Detonator..."

Lithophage & Goo Detonator:

  • Both function similarly: explode and leave behind a substance
  • Goo detonator is regular fungal bog / goo bomber goo
  • Lithophage "goo" will grow around you, as seen in S3 trailer, but can be cleaned with the proper equipment.
native granite
#

let the dwarfs have different callouts/be more likely to say certain ones depending on health,for example: high health (more likely to say) kill the menace before it hides ; low health (more likely to say) glyphid menace,seek cover

viral smelt
#

кто может закинуть мне денег на ориджин ?

arctic summit
#

new dwarf customisation options: lootbug skin, mineral hair (gold/nitra/dystrum/phazyonite). i figure the last ones would be funny if people mixed their teammates up for mineral deposits

halcyon dawn
#

Let us use the mission completed emotes and the dancing moves ingame with friends. I wanna dance in front of the Scout i just c4'd

near glacier
#

Suggestion (possibly may have been mentioned): Would be really cool to get unlocks for weapons such as paint jobs or frameworks for getting a specific number of kills with the weapon, or mission completions with the weapon (other options possible but those two seem most appropriate). The colours/material of paint job could be similar to promotions (bronze, silver, gold etc.)

Would also be really cool to see animated frameworks, based on seeing those animated biohazard outfits coming with the new season.

dull tide
#

A monthly challenges thing could be nice, based on difficulty, like Easy, Medium, Hard, Expert, could be an additional way to get cores, materials etc

simple yoke
#

Melee secondary or primary weapons

pallid swan
#

A 10 to 15 second timer to get out of the Drop Pod when the last remaining dwarf outside the pod is suddenly downed, for whatever reason/circumstance, so that the Drop Pod doesn't instantly leave, locking everyone in and denying us ability to go and try pick them back up and LEAVE NO DWARF BEHIND
Assuming the timer or the mission hadn't bugged, and that that feature's not already a thing.

strong lichen
#

Easter egg voiceline from mission control for when the team has 4 steeves
"I would like to remind you that bugs are NOT allowed on the space rig since the Driller Incident"

fallen plinth
#

so the S.S.G shredders for the engineer is really cool in terms of flavor but what if you could ping a target for them to focus on to make them a bit more reliable and less RNG dependent so you could either throw them out and let the AI do the work or you could ping a specific bug and they'd start swarming that and then go back to doing whatever, I think this would be a really neat feature to spice them up a bit more

somber sequoia
#

Shorten the time for Miners union challenge to 2 weeks instead of a month. We are capable enough to complete the deadline already

clear jolt
#

had a concept come to me in a dream last night (insomnia): Cocktail crafting ala skyrim alchemy. Each ingredient gives a certain effect, combo them together to make a drink like Skullcrusher or Red Rock. Could replace the current buff drink system so that each member of a team could have a different buff running that benefits their playstyle. Craft your gunner an accuracy and revive speed cocktail, the scout takes a movement boost, engineer has a brew that gives him faster assembly time for things like turrets and uplinks, and driller drinks the blood of the innocent.

patent breach
#

QOL improvement for Nishanka Crossbow:

Fire Bolts and Cryo Bolts

Add bulk detonator "embers" effect to fire bolts and "cold mist" effect (as examples) to cryo bolts to visually display the area that is currently being heated/cooled.

solemn glade
#

Can we get a poster that's a parody of a Tony hawk game box art but its stoney rock underground

median crescent
#

Got an idea for a "temporary" fix for the demand of female dwarfs while staying canon with the current state of not be able to differ between male and female Dwarfs and also fitting male ones:

Long hair Options (really long ones) Sconk does fit males and females alike in most dwarfen media ive seen.

main pewter
#

Mision idea: Stronghold-Defense

  • An on-site testing stronghold drops into the caves. Inside the stronghold are multiple different testing benches,
    as well as a deposit module in the center.
  • Samples must be collected from the environment, these could be mineral-based or organic-based such as
    Exploder Sacks and Umanite.
  • Samples are to worked on at a bench to refine into data, of which then gets sent back. Once all the samples
    have been collected, refined, and sent back, the drop pod can be called.
  • In the meantime, swarms of enemies will try to breach the testing facility and it's up to you to hold them off
    until you get those samples sent out. Once the defenses have been breached it's game over.
  • Build your defenses, fortify walls, and add artillery to the stronghold based on which class you are to drive
    back invaders and get the mission done.
stiff pewter
#

please add the ability to equip different victory moves on different loadouts

viral pier
#

Cross-play with consoles and PC so we have a larger pool of people to join/play with

livid echo
#

Whenever you are pinged, it shows something on the hud to make sure you're aware that someone is trying to get your attention, such as "Gunner (player name) needs your attention!"

fading kiln
#

Adding the voiceline:
"Bugs and Drones won't break my bones but Gold and Mules excite me!"
/can be also be Stones instead Drones-
Scrip instead mules, etc

simple yoke
copper horizon
#

Clean shaven eyebrows please

bright walrus
#

I want lootbug hide hat now

slow copper
#

Make it to where if the host disbands the team right as or shortly before the mission fails it still plays the results screen so we can reap what rewards we got from the mission

fiery hearth
#

Separate audio sliders for ambient and combat/escape music

balmy quiver
#

Improvement for bosco when he's guarding the drill dozer. I've seen him not even react to a glyphid walking up and attacking the drilldozer till its at 50%

final hill
#

💡 When the Dreadnought Hive Guard is doing its Phase 3 "throw explosive anal polyps at you" attack, there should be better proximity feedback when the projectiles are spawning -- oftentimes they spawn either inside the player or directly in front/behind the player, making them hard to see when focusing the Hive Guard itself and often resulting in critical existence failure.

Suggestions:

  • a screen flash/effect
  • Fiery sparks shooting up when in close proximity to spawning projectiles
  • Shaking camera when in close proximity to spawning projectiles
  • A loud hissing/fizzling noise when in close proximity to spawning projectiles
tough fractal
#

Having bringing back doretta give just 1 credit. I suggest this not because I crave a reward, doretta's presence is reward enough, I suggest it for the sheer idea that management really didn't expect you to do that so they just threw in the extra dollar because they didn't know what to do.

fickle pecan
#

ban the next person to suggest crossplay

dapper gorge
#

Would it be possible to have a 6th weapon slot to carry the foam sprayer/vacuum with you as the mission goes on? That way you can fight without having to drop it unnecessarily.

sterile canyon
#

Finisher Moves/Animations for Dreadnoughts.
When a Dreadnought is damaged for an amount that would kill it, it instead survives for about 10 more seconds with a sliver of health (Note that it is stunned and cannot do anything in this time). Within this 10 second window, a Team Member may trigger an animation to "Finish" The Dreadnought with a Badass move. If the 10 seconds pass, the Dreadnought just dies.

pine olive
#

On the topic of audio sliders.
Idea: Separate slider for "utility sounds".

What the hell is a "utility sound":
Utility sound is a term I use to refer to any sound effect that has zero function outside of alerting you some part of your gear is changed. Shields make a unique sound when recharging and when hitting full charge. Power Attack makes a unique sound when it's fully recharged. Born Ready makes a unique sound when fully recharged, which is then covered by your Dwarf yelling "BORN READY".

Why: A lot of what I call utility sounds are quiet in comparison to the chaos of DRG. All of them (except Born Ready) have a visual component, but that tends to get lost in the chaos of shooting bugs. Adding a slider to let you bump the volume would help players tell what's going on by sound cues alone.

Why should they add this instead of just telling players to increase Sound Effect volume:
Sound Effect volume is tied to a lot of things besides just your shield recharging. If you bump Sound Effect volume, you bump the sound of Glyphids screaming, gunfire, pickaxe clinks, drill revving, explosions, Molly noises, etc.

strange musk
blazing carbon
#

a rare turtle that sells you red sugar or ammo or powerups on missions

slow copper
#

We really need the shooting range, I need a safe place to test out my overclocks and loadouts

obsidian saffron
#

Open up r n d department on the rig! I Wana see some wierd science 🧪 an hax-c probably lonely in there

hollow kraken
#

Change minigun to 1 ammo per bullet and half the ammo pool

It mainly affects newer players but also it just makes it more of a gimmick mechanic to artificially increase the gun's ammo pool

Ideally do the same with scout smgs, there are 2 of them but I still think it should just be 1 ammo to 1 bullet

somber sequoia
#

During missions where the main objective is to collect stuff, like morkite, eggs, etc
Objectives in the top right corner should still count the resources even after completing the task
i want to feel like i'm making 150, no, 200% of the quota

turbid schooner
#

Please fix salutes, E actions and pickaxe swinging, salutes have been taking priority over other actions since the start of season 2 and it’s very annoying still. I only play with my friends now because I just can’t stand being reminded of the way salutes and the rest of the game actions used to be before they needlessly made them an intrusion on the rest of gameplay without being with my friends to distract me from it. I used to play solo with randoms all the time and the game just keeps reminding me of how much worse all actions feel as well as the salute.

Along with the reworked action code pickaxe animation cancelling sometimes just doesn’t work, delaying my pickaxe swing for no reason, actions sometimes fail to trigger especially in pipeline missions…

The whole rework just made the game feel worse and my whole experience of the game has been impacted as a result.

The game is still good but i’m no longer hyped to play it every day because it just feels worse than it’s ever felt.

median crescent
#

2 Things:
lootflushed
1, Lootbugs on the Spacerig, If we cant have steeve then at least something.
2. Young variants of any neutral/passive wildlife (mostly lootbugs again (to pet them ))

vital basin
#

I would like something that we could spend our perk stars on once we have all the perks unlocked

opaque portal
#

host migration would be cool (:

shy trout
#

I need a banlist for the game

rotund valley
#

Lost packs should give cargo crate rewards when you have gotten all lost pack rewards, and weapon overclocks from missions and deep dives should give you cosmetic OCs rather than blanks to speed up the massive grind for machine events and disparity between cargo crates and lost packs resulting in lost packs being completed much much quicker than cargo crates despite similar spawn rates and resulting in lost packs being pointless discoveries late into the game.

simple yoke
#

Momentos you can collect after you do certain things on missions, like the head of the drill dozer, I'm thinking let's say you kill a tyrant weed you can bring back on its turrets in a plant pot, or kill a bet-c you find her in the space rig, complete a machine event bringing back something like a broken gun from the tower or a small chunk of yellow crystal.

dry folio
#

Healer class

west cove
#

Some time of weapon that would use the bugs to fuel it. So you would have to kill bugs and that would fuel the weapon. It wouldn’t have an overheat as it would require solely bug ammo. Potentially leading to 100% uptime. (I don’t know what the projectile would be. But the ammo concept would be cool)

untold turret
#

Ok I know we're already getting cool grenades in season 3, but I just got an idea for a scout grenade that I really like. It'd function something like an IFG, only instead of a big slowdown dome, it spawns an anti-gravity field on the floor. If the Scout or any of his teammates step in it, they get temporary low gravity; This would not be fun to mess around with as Scout with his grappling hook and Special Powder OC, but also give Scout some way to mobilize his whole team, (While still being more limited than Ziplines, Drills, or Platforms since the anti-grav field would disappear after a few seconds

ivory isle
#

Make some sort of competition where players get to submit their own caves to be added to DRG. Whichever cave is the best in the completion will give the person that made it some sort of reward.

keen wasp
#

Add a feature where you can randomly join a mission ( start a new solo mission, join a currently active multiplayer mission, or start a new multiplayer mission) I think this would be great in the event that you have completed all your assignments and you aren't craving a specific mission type

fickle pecan
#

What if morkite appeared on all mission types (randomly replacing gold like bittergems with compressed gold) and on missions other then mining expedition it granted more credits then gold (let’s say around 25-35%). This also retroactively makes dark morkite useful for more then a single mission

arctic summit
#

running into lootbugs dislodges them and causes them to roll and bounce around until they settle

cosmic mango
#

To avoid confusion when quickly switching crossbow bolts during combat, add colour-coding to the ammo counters (on both the UI and the weapon itself) to more easily track which is equipped.

willow hamlet
#

There are voicelines for engaging new swarms of shredder drones. It would be nice to automatically do the same for regular swarms. Utilizing the existing "Bugs!" "We got company!" lines when engaging a fresh horde after seeing nothing for a while would help automatically wake the other dwarves up to the new danger. Especially after spotting exploder swarms.

charred yew
#

Please add a firing range to the space rig not being able to test out weapon combos untill you drop into a mission and actually find the enemies you wanna test them on makes it really discouraging to experiment. every single weapon i have i've set up according to someone's suggestion in the discord and just stuck to it because I don't want to try something else with the risk of sucking throughout the mission

final hill
#

💡 A victory pose where your dwarf just walks up and slaps the dwarf next to him in the back of the head

keen wasp
#

instantly kill/deal a lot of damage to enemies that you collide with at a high velocity.
I suggest this because I be grinding pipes and looking damn good doing it, when a single lootbug pulls up and straight up denies my vibe, now I've been in Therapy for 8 months and despise lootbugs with a burning passion.

final hill
hard rover
#

add pipes to the space rig

iron plume
#

I would love if the mission mutator Rival Presence could be a mainstay for missions after Season 02, although as a very rare mutator. Why remove the features of a game, after all?

half wedge
#

Make Industrial Sabotage a actual mission that actually comes up when doing assignments please

ebon sandal
#

Would it be reasonable to change Bullet Hell to -1 or -2 or increase its ricochet rate in order to make it a bit more competitive for wave clear?

ember pendant
#

I think we should just call em throwables at this point instead of a grenades like we have throwing axes a electric boomerang and a gun on a stick that stretches the definition of grenade by a large margin

steel hound
#

A pink Drilldozer called Lauretta, Doretta's hotter sexier sister that has a laser excavator instead of a drill.

vivid berry
#

petition to change the resupply pod model so we dont stare at 3 rectangles for 5 seconds

stable sparrow
#

The ability to hold [Interact] on a pettable to attach a beard on them, beard and colour is randomly chosen from your owned collection maybe even a way to select which beards and colours can be in the pool. also a way to turn it off for Dwarfs that don’t want it

median crescent
#

Some Promotion exclusive armor frameworks or paintjobs. NO OCs or gameplay altering but it would encourage players who have anything to get something unique beside the small Promotion Class icon to work for without closing lower levels out behind a skill ceiling. Just for Promotions you could get the coulor of the Promotion as Paintjob for amor and weapons and each 3 star a framework as well.Sconk

oak matrix
#

Remembering how much max ammo you should be at is one thing, but may I suggest a tiny UI improvement to display max ammo as well as current remaining ammo? Something like 200 ammo remaining as the number above, and 425 maximum ammo below for the GK2, separated by a thin line. Would definitely help those who might run into situations where they genuinely don't remember how much ammo they can carry, and end up resupplying too early.

pallid hemlock
#

Not sure if this is the place to suggest this, but I think it would be nice to see some sort of 'Breast Cancer Awareness' DLC or something that gives all the dwarves pink shirts and color schemes to match.

little axle
#

Unstable Shard Diffractor overclock: Explosive Infusion Beam
+50 ammo -10% damage

Firing the beam at a target builds up energy inside of it, after breaking beam contact or the target dying, all built up energy will release as an explosive fiery AoE.

Maximum damage 800, takes 20 seconds to reach maximum damage.

lyric bison
#

Can we please get credit for large items we carry onto the drop pod (data cube, large gems, etc)? I know our pockets empty and go towards our totals, so why not items we carry into the drop pod? It would help immensely in situations where the drop pod lands in a way that the deposit ports on its side are unreachable.

neat zinc
#

Time for some physics
So everybody knows that fire consumes o2 to "be alive" (idk how to say it better) so on low o2 missions it would be logical if you will consume o2 faster while being near burning object. Hope you understand

minor niche
#

Voicelines when using the drills. Driller is the only one that just stays mute when using his traversal tool.

tribal chasm
#

Any chance Contagion status could one day also give the 1.3X damage boost to the gamma dot?

bronze delta
#

The new GK2 feels nice but the Boomstick's improved front AoE is still bad. from 20 to 30 would help and and extra 1+2m. This way 2 shots are enough to clear some grunts.

west cove
#

Ability to use beast master on loot bugs. Purely for the sake of having a pet loot bug.

wanton oracle
#

The ability to turn off/replace mushrooms in fungus bogs. It's very uncomfortable
having to complete missions in fungus bogs due to Mycophobia (phobia of mushrooms).

random seal
#

I'm fine with the Dwarfs not showering, but please add a toilet to the space rig at the very least. Sconk

wanton oracle
#

Food in the abyss bar, probably a sandwich or something, despite what the dwarves may say they cannot live off of beer alone

fallen grotto
#

Engineer alternative to his Sentry gun, where its a "building" that heals (Or refills Ammo) you with no other benefits. It can also be knocked down by glyphids where it has to then be repaired by the Engie, or any other dwarf (Note repair would be slow). I believe this would encourage a high risk high reward situation for Engineer. I would like to see this kind of situation for any of the dwarfs not necessarily engie. (Yes I realise theres probably been a similar post but I wanted to have my say in the matter)

fossil prism
#

A new driller voice-line that says "Watch and burn" occasionally after landing the final shot on a boss/mini boss with the Crspr.

final hill
patent breach
#

nishanka boltshark x-80 crossbow: mod changes

remove t3a (reload speed) and add to base weapon
move t3b (projectile speed) to t4
add new mod to t3: "Potent Non-Special Bolts (Duration): A more potent version of your non-special bolts that increase its duration." (+duration to any non-special bolts that have duration (e.g. cryo, fire, bodkin [bodkin max bounces increases by 1])
move t5a to t3
add new mod to t5: "Concussive Bolts (Stun): Denser bolts, improved crossbow arms, and reinforced string allow for a bolt that keeps your target stunned for longer."

fiery hearth
#

Yknow how when you reach the end of a Performance Pass, you just get credits as your reward? If you level up multiple times, have the reward be collected in one big chunk of credits
basically, instead of having to click 3 times for 500 credits each, I can click once and get 1500

minor thicket
#

The option to choose how many beers you want poured would be cool also (making the minimum number of beers per purchase still equal to how many dwarves are in the rig)

copper finch
#

During missions allow us to make notes for ourselves so we can remember to go and get side stuff like machine events or cargo crates because sometimes (especially on escort) you'll see an event in a refuel room for example and forget to do it

river gyro
#

New daily challenge for the battlepass of doing 2 missions with a 1 of 2 random selected mutators that gives 2500 battlepass points (if you do a single mission with the 2 random selected mutators, it will count for 2, but hey your death).
And then the 5 missions one with a 1 of 2 random selected mutators that gives 3750 battlepass points.

misty basin
#

High caliber anti-materiel rifle! Low ammo, very high damage. Very cool. maybe for the gunner?

charred reef
#

During Industrial Sabotage events, it would be nice if the Power Station cables didn't go dark (perhaps to 'emergency power' red?) when you shut down the power station.
Sometimes they end up quite high on a roofline of a cave, and on more complex map layouts navigating back to the main cave can be more annoying than following the cables into the generator cave to start with.

ebon sandal
#

Since the Lok-1 doesn't have a turret themed overclock/talent like the other two Engineer primaries, I thought this one might be fun. Have an overclock that allows the Lok-1 to lock onto your turret, and however many bullets you fire into it are transferred into the turret's ammo pool and empowered a little bit, like a mini turret whip.

heavy chasm
#

Adding a timer in the Season Terminal to see how much longer until your daily reroll is available

rich shard
#

“thick atmosphere” mutator where everything is slower

just the opposite of rich atmosphere

marsh river
#

The tutorial currently doesn't tell you what button to press to call down a resupply, only that it can be done with Nitra.
Proposition: When 80+ Nitra is deposited while doing the tutorial, a window pops up explaining that pressing 5 will allow you to order a resupply pod for 80 Nitra.

short forge
#

OG Iron Will: Give it a debuff or something, like a full minute recharge. Current IW sucks rocks and stones.

gleaming oar
#

4k 120fps raytracing, but only off gold and through red sugar. Make sure to make it melt anything thats not a Series X or a 3090ti

woeful fjord
#

When about to deploy a sentry, besides the hologram in front of you, make engineer hold in his hand the little plate that the sentry folds into

graceful kettle
#

I want to start by saying that I am not an avid consumer of deep rock media, I just enjoy the game and don't want to see my main be insulted. I do not know the lingo, so if I get any pre-existing terms wrong please don't discredit the idea.
This has been said before, but I think scout is a bit strong and selfish. I don't think his grappling hook particularly benefits the team in any major way. I understand he is meant to be a strong solo class, but my proposed rework to his movement ability will improve his teamplay capability, while still allowing him strong solo play.
I propose than in place of a grappling hook, Scout has the ability to lay pitons and rope on a wall as a "bridge" for his team to cross gaps or climb walls. The dwarves would be able to attach a harness to this "bridge", and climb horizontally or vertically across walls.

  • The dwarves would also be able to hit space to rappel straight down from any point along the length, and would be able to climb back up at any point in the rappel. The rappel would end automatically shortly before contacting the ground.
  • To place the pitons, Scout would walk next to a wall and begin climbing freely, and as he climbs across the wall he would automatically place the pitons as he climbs, moving at 60% walking speed as he does so. Subsequent uses of the path would move at normal walking speed.
  • Scout would have a limited amount of rope starting at 100m (guessing based on 30m grappling hook range.)
  • Placed pitons would be permanent, unless the piton or the wall behind the piton is mined or otherwise destroyed. If this is done, the length of rope is returned to scout.
  • The pitons would have upgrades along the lines of more rope, faster movement while placing the pitons, and faster movement while traversing the bridge.
  • Some more unorthodox upgrades could include placing pitons on the roof, and as a first tier upgrade, being able to mine while on the pitons.
shrewd stump
#

Add the ability to take barrels with you on missions up to a lot of barrels

knotty glen
#

independent keybind for coughing at all times

pine olive
#

Idea:
More context sensitive Shouts on the Rig would be cool. Some lines could be repurposed as is.

Why:
Flavor mostly, but also to let other players know what you're up to.

Suggestions for lines and situations:
In a terminal of any kind (yes, this would mean shouting while in a Terminal would be a thing):
"Hold yer bollocks, I'm fixing my gear!"
"One second lads, freshening up!"
"Give a dwarf a moment, will ya?"

In the infirmary:
"Huh. Has that big screen always been up there?"
"Sometimes you win, sometimes you die."
"What even is any of this junk?"

In Top Hanger:
"UP HERE LADS!"
"YOU LOOK SO SMALL DOWN THERE!"
"WHADDYA MEAN CANNONBALL?!"

By Gravity Recalibration Machine:
"Must...not...press...buttons...!"
"Air feels kinda heavy up here. Maybe we should recalibrate."
"Ooo, what's this button do?"

In Memorial Hall:
"To the fallen."
"Karl would approve of this."
"Rest easy lads, yer fight's done."

boreal ingot
#

special powder for gunner's minigun

press E on a teammate to prompt a high five/fist bump, teammate presses E to join it

make the R&S cooldown slightly longer so that whenever I spam v I don't end up waving my pickaxe in the air without playing the voice line
OR keep the cooldown the same and let me overlap R&S voice lines. Some of them already overlap anyway. The current system makes me feel like I'm rock and stoning too much but I want to spam it

steel hound
#

Turret Idea: IFG Spotlight. The turret does not have a gun. It is armed with a spotlight that generates a cone which applies tick damage (so it can still deal armor break and stun) and applying the IFG status effect on all bugs caught in the field. Ammo is consumed at a steady rate while the light is active.

maiden cloak
#

make enemy ragdolls more rigid so they dont fold in on themselves and sway side to side

remote chasm
#

Filter by country not distance. I'm getting 800ms ping from China appearing as "Close" I assume due to VPN and local US games with less than 15ms are coming up as "Medium" distance.

alpine beacon
#

Have an assignment queue. You can put one (only one) on hold to finish another with friends.

Nothing worst than being part way through a promotion or weapon unlock when the boys get on and only have enough time for a weekly.

Sometimes there's enough time to finish it off. Yet, many times 4 missions is already pushing it so 5 or 6 just isn't going to happen.

I know this will speed up progress a little but, most of the time when this happens I choose to play with my friends and then don't go back to the old assignment. I don't want to lose progress in order to Rock And Stone with the boys.

It is a major feels bad moment and once they are gone I just go play something else instead.

warm zodiac
#

Basebuilding mission with wave defence. Or defence / attack.

  • basic reaource collection throught map

  • build defences that can be damaged or destroyed (Turrets, walls, ramps)

  • main building or item that cannot be destroyed

  • game alteration, defend a building as it locates a hidden hive that you have to attack.

near glacier
#

I find the lack of axes and hammers disturbing. By my beard we cannot forsake our past simply because we live in an age of space! I propose two weapons. Weapons that will do the ancestors proud.

Engineer
The Magnetized Slayers.
A pair of Axes that are magnetized to the Dwarves gloves. When thrown they go a medium distance the return doing damage in the return. Ammo is the energy remaining in the gloves. No reload but you can't switch till they return.

Driller.
The pressurized magma maul.
A giant two handed Hammer that releases a shockwave upon impact with the ground. Will follow cave walls around, has no use against aerial enemies unless they're near the ground. Does extra damage in melee range.

Unsure of this one but:

Gunner
The Runic Barricade
A giant shield inscribed with runes infused with bug pharamones and charged with power. Attracts bugs when held and upon impact sends out a damaging pulse that can stagger. Ammo is based on hits taken.

Such fine traditional Dwarven weapons would harken to our history and show that ever the old ways have a place.

pine olive
#

Idea:
Rarely, a dwarf will do a class specific animation when Saluting.

Why:
Funny Easter Egg and flavor.

Animation suggestions:
scout Struggles to raise his pickaxe one handed, ends up having to support his wrist halfway through.
"Rock...and...ssstone..."

gunner Salutes while holding his pickaxe upside down, realizes his screwup, fixes it and Salutes again.
"ROCK! AND- Oh shit. STOOOOOOOOOONE!"

engineer Salutes with the hammer he uses to build sentries.
"BOLTS AND GEARS!"

driller Does the Tusken Raider thing.
I have no idea how to write a Tusken Raider yell.

clear jolt
#

This has probably been suggested already, but it'd be nice to have a profanity filter option for dialogue/chat so folk could play with their kids.

rain mountain
#

If Dotty is saved during a Deep Dive, her head stays in the drop pod for the rest of the mission instead of disappearing. :)

fickle nexus
#

I just saw a Nemesis spawn 2 meters away from me. I'd like to suggest that the possibility of such an event in the game be decreased to zero.

ruby venture
#

Secondary Grenades
We now have even more grenades to choose from, but that also means more grenades most players will never use after the novelty wears off for being "the new thing". So many grenades are very niche in their uses, with many agreed upon "best" grenades for each class in both build support and utility situations. We might see more use of them if we can have a secondary grenade in each loadout to take on missions.

The secondary grenade would have half the ammo as it normally would, otherwise be unaltered. Can just add a context button in the loadout/grenade selection menu for setting the primary/secondary grenade per loadout.

There are probably other ways to make them selectable during play, but my thought as a controller player would be that it can be selected like how we call down a resupply where we tap Down on the D-pad twice to go from class special (turret, shield, satchel, flaregun) to the resupply.
Similarly we could tap up twice to go from traversal tool to other grenade. Double tap up again to switch back. It shouldn't unequip the traversal tool or interrupt them in any way, so u can be grappling or drilling and change the active grenade without missing a step. M/KB players have a lot more bind options, but this would feel right on a controller.

This way we could take our Impact Axes and play with the Ripper, or the Freeze grenades and a couple Boomerangs, etc.

shut mango
#

Idea for a balanced sludge pump overclock
Chilling concoction:
Adding some liquid nitrogen to the sludge will cause it to freeze anything unfortunate enough to touch it. However this means that the acids in it are less potent and you can’t hold as much ammo in a mag due to the expanding gas

Sludge applies the freezing effect
Direct damage, corrosive damage decreased, and mag capacity decreased

fossil ridge
#

holding R revs the minigun without firing it. could be base or a seperate mod