#suggestions

1 messages · Page 2 of 1

barren wind
#

MK6 armor set. Unlockable trough assignement/accessory shop. (#TonkDorf)

#

Armored weapon framework (Bunch of steel plates screwed on a heavy steel framework, with braces, with lots of screws and some big screws.)

keen wasp
#

A new area in the Abyss Bar that allows you to make and eat sandwiches, as in several voice lines and upgrade descriptions the game mentions sandwiches. There could be a variety of different sandwich fillings that can add effects to the sandwich and sandwich combos that provide bonus effects.

vital basin
#

Assignments past lvl 100

willow tapir
#

Stop stunned bugs from turning

strong lichen
#

hissing/smoke effects when a weapon is close to overheating

light briar
#

whenever you don't like a overclock you can trade the overclock with somebody in your lobby or with your friends on steam or if you don't use steam like Xbox players or PlayStation players u can trade with them to if you put in their username

frank scarab
#

Defend mission that would be wave based were would be Waves coming until they are to hard to handle after each mission you could build some turrets that would be new like railgun turrets or bet-c and kinda upgrading base that would be in large cave pretty Basic but could add new mission the can get a little repetetive

native granite
#

maybe the "looks like someone lost a leg" voiceline from pinging mini-mule legs should play when pinging torn off glyphid legs as well

zealous flame
#

Better Parkour would be great, what I mean when I say that:

1: more parts of the cave that require you to do parkour

2: more parkour options e.g:
~Crouching: to get through tight tunnels
~Wall Running: while running jump of a ledge and run on a wall to reduce fall damage and to get you further
~Ledge Mobility: you can grab and hang on ledges while moving along them
~Climbing Stones: basically a naturally generated ladder
~Vines: you can swing on them however they’d probably be exclusive to DenseBiozone,FungusBogs,AzureWeald and maybe Hollow Bough

3: 1 and 2

You may think that if more parkour options exist it would make traversal tools less useful, not really, the tools could just be a way to cheat the parkour and if you run out of ammo or it will take too long to use the tools you can just use the parkour options so it basically fills in a classes mobility weakness

runic grove
#

could we have a few more loadout slots?

stiff barn
#

change the color of neurotoxins to dark green

change the colour of wardens and their defensive buff lasers to blue

why? because they share similar looks to something else in the game with a similar effect. pheromones and neurotoxins are both yellow but serve wildly different effects. korlok healing pods are pink but they heal instead of provide defensive buffs. as for why id change the warden instead of the healing pods, its because blue is usually associated with defense in other games, so it would be easier for newbies to pick up the gimmick of the warden

zealous sundial
#

Suggestion: We have the ability to customize our pickaxe which is awesome as it's used all the time. Could we be able to get the ability to customize our crafting Hammer as well? It's not as commonly used but I think that it would be a welcome option for people to try and collect Skins, Colours and Components for.

zealous flame
#

More colour variety with the upgrade materials because currently we have:
1 Red: Magnite
1 White: Enor
1 Yellow: Bismor
3 Green: Umanite, Jadiz, Croppa

It would just be better to have more colour variety since half the materials are Green and it could add lots of potential for materials whether it being New Materials or old materials that got retextured

Recolouring:
-Blue Umanite
-Black Jadiz
-Orange Croppa etc

New Material Ideas (these are just names that I made up on the spot):
-Hellinite: a black Jadiz that has quiet screaming when you go near it and has red faces and hands appear on its inside every now and then
-Brytin: orange hollomite with pink spheres growing on it
-Marnul: a mirror like crystal that lets you see your reflection when you go near it and will form in large hexagon shapes so that you can actually see yourself
-Derminite: a blue enor pearl with spikes sticking out
-Thundarnite: a brown Jadiz that glows yellow and starts having electrical particles when it comes near energy sources e.g: shock crystals, Drilldozers, Pump Stations, Extraction Stations, Rivalry Tech etc
-Frithim: red phazomite

It would just be nice to have either more colour variety with the upgrade materials or more upgrade materials in general and if there ever will be a lot of materials it would also be cool if each of those materials could only be found in specific biomes

slate shuttle
balmy echo
#

would be nice if other, more focus oriented overclocks and upgrades for the M1000 could get some love since hipster obliterates all potential threats into a fine red paste instantly and gives you enough ammo to support an entire countries military and the trigger finger speed of a toddler who just drank 50 cans of drug-laced bottles of 24 hour energy with the only real cost being the health of your wrist and a slight violation for completely disregarding the geneva convention

split juniper
#

A new beer that doesn't buzz our dwarfs at all, but instead briefly intoxicates mission control, resulting in him slurring drunkenly over the radio. Out of body booze experience. Think of its effect like an equivalent to smart stout, only the silly lines don't come from us directly.

keen wasp
#

Remove Macteras from the game.

frozen helm
#

Weapon Framework: Less is More
Remove some parts from a gun, simplifying the design. i.e. no foregrip on Bulldog leaving a bare wild west pistol barrel, remove spinning generators under the EPC, remove some of the side-piping on PGL for a plain and simple tube grenade launcher, etc.
Not that I don't love every single design. Every weapon is full of character. Sometimes you just want something simple, yeah?

willow tapir
#

Active perk idea: taunt.
Double pressing the salute button will make your dwarf yell something like “Come get some creeps!” While waving his arms about and would attract and alert all enemies in an immediate radius to your dwarf.

strange fox
#

Make it possible to report people for bad behavior. For example, after doing most of the work, I was just booted from a match right as we were able to extract. Done for no reason other than being an a**hole. Wasn't rushing, griefing anyone, etc. I don't have a lot of time during the week, and try to do a match or two just to keep up with dailies. Turning that precious little time into nothing is exceedingly frustrating, and certainly something I expect this community and the developers to be actively opposed to based on the majority of my experience.

Let us report the trolls, add penalties that prevent them from public matchmaking for X days with confirmed reports, and make DRG a better place. Rock and Stone 2022.

main pewter
#

A voice line for Dwarves when webbed, in reference to the teaser trailer for the Webspitter. "Huh, it really does smell like Waffles!", "I hate these damn Waffle-smelling webs", "Doesn't taste how it smells" etc.

tight finch
#

It would be cool if me and my dwarven friends could cheers our drinks

summer ridge
#

Could it be made possible to animation cancel "rock and stone"? The V key sometimes gets mashed at inopportune moments, leading to calamity. Yes I know I could rebind the key!

wide ingot
#

Option to re-roll a single mission type per assignment.

severe mauve
#

I think something like a shooting range in the space rig could be a good thing to have

honest leaf
#

extra upgrade tier for platform gun:
placing a turret on a platform gives it +10% rate of fire

rain crypt
#

Idea for a mission type:
Dwarven Trials:

You enter a cave full of strange fruits/nuts.
You're told by Mission Control that you must eat 8 - 12 - 16 of these fruits/nuts (depending on mission length) to see which ones could potentially be used in the pharmaceutical industry.

Each fruit has a random chance of causing various buffs/debuffs (which are removed upon mission completion). I'm going to use Minecraft names:

  • Water Bottle
  • Nausea
  • Speed
  • Slowness
  • Resistance
  • Turtle Master
  • Decreased Damage Resistance (no minecraft equivalent)
  • Instant Health (Red Sugar)
  • Instant Damage
  • Bad Luck
  • Luck
  • Darkness

I thought it might be funny to see a group scapegoat one of their members, resulting in that one dwarf getting either drunk as hell or op as hell by the time evac rolls around

near glacier
#

Gunner Primary weapon
D3 "Earthquake" Flak Cannon
"R&D found a way to repurpose all that space debris floating about and shoved it into a gun. Enjoy."

The Earthquake fires shards of metal at the damned bugs, impaling them to the walls and ceilings.

brazen stirrup
#

Can we have blue beard Color ?

zealous flame
#

Passive Perk Idea:

Name:
Explosives Resistance

What it can do:
Makes you take less damage from explosives e.g exploders, detonators, explosive plants, player grenades, bombs that dreadnoughts shoot at you etc

Tiers:

I = 10% explosive resistance
II = 25% explosive resistance
III = 40% explosive resistance
IIII= 60% explosive resistance
IIIII = 75% explosive resistance

sterile dove
#

Mutator for Hollow Bough and Sand Blasted:
Not the bees
Goes absolutely ballistic and spawns hundreds of wasp nests all over the place

zealous flame
#

Put Kursite infected bugs in the bestiary since Ebony infected bugs are already in there:

Kursite Bugs:

~Kursite Acid Spitter (Glyphid)
~Kursite Praetorian (Glyphid)
~Kursite Spawn (Mactera)

stable sparrow
#

Victory Move idea: Have Steeve sitting and shaking his head (example in picture below) and your Dwarf walks up to him sits down and gives him a hug or put their arm over him

bronze crest
#

What if after drinking a leaf lover's you get 15 seconds of looking like an elf
And maybe the creature based drinks would turn you into the creature for like 30 seconds?

livid echo
#

New dance: busting it down dwarven style

Dwarves throwing it back

main pewter
#

Abyss Bar suggestions:

  • Mini basketball hoop for a mug throwing game
  • Be able to lean on the counter in third-person and drink at the same time
  • Be able to order your own non-buff beer if you want something else
  • Be able to brawl other wasted dwarves when you're wasted too
  • If you own the supporter edition, be able to switch between both types of Glyphid Slammers
  • If you can't pay for a drink, you can put it on your tab, but you have to pay it off before you can order any more beer in the future
  • Both order and have Lloyd throw you your drink from a distance. Only one per round of beer
  • Press a button to set your mugs down, and to stack empty beer mugs on top of each other for counting
  • Ping-Pong balls to throw into mugs for your own makeshift Beer-Pong game
  • Unique dialogue for drinking a Leaf Lover's around other dwarves
near cedar
#

A way to hard block problem players from being able to join your game/lobby

devout veldt
#

Can we please get a Firing Range on the space rig with a DPS meter, for soft and hard targets

steel hound
#

Can we give the gunner more passive value by giving him a brighter, wider and longer beam for his shoulder spotlight?

I know it sounds petty but when I play gunner, I view my role as long range crowd control and as a terrain bridger using the ziplines. Its hard do that when there is no scout and I can't see more than ten feet in front of me on some maps.

Oh and maybe let Bosco tag along on teams with less than four members. Just make him controllable only by the host. I find it sad that Bosco is super customizable but you can't actually see him unless you are playing alone.

willow tapir
#

Engineer grenade: smart fragmentation grenade.
A frag grenade however the fragments attract towards enemies and especially towards weak points.

patent breach
#

majority of engis pick gemini systems for turrets since it's objectively better than the current single mkII turret. make the mkII turret also make the magazine capacity = max ammo so you never have to reload it as a perk of using one turret. this would make it more of an option for people who don't want to micromanage the turret while min-maxers/micromanagers would have the gemini system while also not just making it about which has more overall damage

honest leaf
#

make it so that if you get everything from the cargo crate loot pool, you get things from the lost pack loot pool and vice versa

opal storm
#

regarding perk loadout:
have a tooltip in the loadout selection to show you what the perk does before you select it.
in the perk shop highlight which perks you have active with a different coloured border.
questing:
allow the player to have multiple quests active at once. on the level selection screen you could show which quest that level will progress toward with a name, similarly you could add a tooltip to the server browser for this.

olive osprey
#

monitor that displays your current score multiplier in the hoop game

frank scarab
#

Can you make mission on surface of haxxes 4 it could have like low gravity and low oxygen and it could be really Basic mission type like extracting drop pod that got stuck when going for another team of dwarfes like mule missions but with drop pod

nocturne crow
#

An emote system that allows you to do simple emotes! You could have for example, a clap, a wave, a bow, a laugh and so on. It would add a bit of fun interaction and stuff you can do with your friends. You could also have emotes like the gunner juggling his grenades or the engi spinning a hammer in his hands and stuff like that. You could also have universal emotes that work on all classes, like one where you take out a lootbug and pet it or something akin to that.

(Could use Destiny 2 emote system as an example on how it could work. Equip 4 emotes and you can use them by pressing the arrow keys. Could also just have a specific keybind for it that pulls up this emote wheel.)

uneven notch
#

Put floating rocks and beamers in the bestiary

stuck gazelle
#

This has probably been suggested before, but when hitting 25 on a class it'd be nice if we could continue earning experience on the class (maximum of 5 levels into the next promotion or something to that effect) so that players aren't feeling forced to play a different class to not "waste" experience as they complete their promotion assignments. Pretty please ❤️ rocknstone

round briar
#

Make turret whip function differently based on which tier 1 turret system you pick

strong lichen
#

New 40mm PGL unstable overclock:
Rubber jacket/Pinball

  • Grenade doesn't disappear after the first explosion
  • Increased velocity and blast radius
  • Can explode up to 3 times
  • Subsequent bounces increase damage (x50% x150% x300%)
  • First explosion only deals 50% damage
  • Passes through enemies and only detonates on surfaces (unless it has the proximity fuze mod,in which case it ricochets off large/flying enemies)
    The idea is that the overclock heavily incentivizes trickshots and punishes anything else
rich shard
#

Have bosco be a physical object that you can run into/stand on

if he can block shots, grenades, pickaxe swings, etc. i only feel that it would make sense if he wasn't intangible

final hill
#

💡 Driller grenade: Thumper. Creates seismic shockwave that stuns bugs and can launch smaller bugs like grunts + variants. Can also be used to "thump-jump" similar to RJ250, giving Driller a secondary travel tool like RJ250 and Special Powder.

random path
#

Its very hard to code but a VR version would be very cool.

final hill
#

💡Implement that "googly eyes glyphids" mod for all players for April 1st

native granite
#

can we get desert roses/sand roses for the Sandblasted Corridors?

near glacier
#

let us run to the memorial hall and dump one out for karl!

trail silo
#

Add Fernet with Coke

tall ginkgo
#

DRG feedback

Hey everyone! Here are my two cents on how to make Deep Rock Galactic an even better game. Some of my suggestions are more doable than others, but anyways, in no particular order, here they are:

  • [ ] What killed me? Add a Death report feature a la Apex Legends.
  • [ ] Flares 2.0: Remove hold B to toggle headlight and replace it with something cooler. Maybe let us hold B to place down one of Molly's green glowing arrow direction beacons. Let us choose what direction the arrow should point. Spoilers, but I'm reminded of the movie Aliens when Ripley finds her way out of the reactor using flares that she placed down.
  • [ ] Ledge-grab should always trigger, even if there is an obstacle above the head. Currently it doesn't trigger when there is an obstacle. It makes the player unsure if there is an off-screen obstacle in the way, or if the ledge simply was too high up for the ledge-grab to trigger.
    • [ ] Slightly widen the sideways/horizontal angle at which ledge-grab can occur. Currently it only works directly forward, not at a slight angle
  • [ ] Add raytracing to the game a la Quake 2 RTX raytracing demo. This will only work on PC and next-gen consoles, unfortunately. But the game would look sick with raytracing.
  • [ ] "Grenade!" shout when the player pulls out the grenade, not when he throws it, for earlier grenade warning for teammates.
#
  • [ ] Make it easier/streamlined to copy loadouts/appearances from one loadout slot to another (even across classes, perhaps?).
  • [ ] Make the omen modular exterminator slightly less difficult. Currently, everyone dies all the time.
  • [ ] Fix walking on and across pipelines. Currently it feels glitchy.
  • [ ] Love is the seventh wave: add a seventh promotion tier: Grandmaster. Currently we have Bronze, Silver, Gold, Platinum, Diamond, Master. Thats Six. Seven is the better number. Add a Grandmaster seventh promotion tier.
  • [ ] reduce falling to your death: add a directional warning indicator that triggers when you are about to walk forwards or sideways off a cliff. This should reduce randomly falling to your death or taking damage.
  • [ ] Customizable portraits. Not the blue/red/green/yellow portrait outlines. Only the image at the centre. The portrait is already custom to show your promotions on a character. Let player be even more custom with their portraits. Or maybe just make it look like a head portrait of your selected character's current appearance.
  • [ ] Make the escape menu show your armor rig loadout when you click the "bullets" button. Everything else is there, but not the armor rig, for some reason.

Thanks for reading!

For Rock and Stone!!

Much love,
Yeti

fiery hearth
#

I know it's been said already, but the game's voice chat settings could really use two things:
Being able to directly adjust your mic's volume in game and The ability to test how it sounds to other players, not just the bar sometimes saying your mic's dB levels
I find the game's mic support odd at best, in other programs I sound fine but on many accounts other players say I sound quiet in DRG and I'm not sure what else to do

livid echo
#

More variety to spitball infectors!

Shotgun infector (name tbd): Shoots a shotgun like blast of projectiles towards the dwarf/dwarves it sees. (Reduced range and overall damage compared to the normal infector, but if you're too close you'll take a lot of damage)

AOE infector (name tbd): Shoots a single projectile that causes a wide explosion that causes acid damage to the dwarf/dwarves. It could also damage terrain.

Freezing/Fire infector (name tbd): Self explanatory. Would immediately give you that status effect, not a build up or anything. (Maybe make the freezing one shoot slower so players are not stuck in a freezing loop)

Pheromone infector (name tbd): Would make the hit dwarf/dwarves attract bugs, just like the dreadnought attack

main pewter
#

A mutator similar to Haunted Caves, but with an impenetrable Nemesis instead.

vapid zephyr
#

Some new enemy ideas (this is gonna be several submissions)

Automation Family:

Auto Dwarves

Auto Dwarves are found in all areas, and can be found in groups of 2-4 depending on the player count (They don’t appear in Solo)

Auto Dwarves are a failed attempt by the eggheads to make caving more safe by using expendable robots. These Robots became quickly destroyed and were reanimated by parasites, creating a lethal foe. They will mimic your Loadout and general strategy and are exceptionally dangerous. Easy to confuse by attacking the ones mimicking your teammates, however. Best stragety is to let Close range dwarves fight the longer range and let the far range dwarves with rifles or pistols pick off the HP of the closer ranged AutoDwarves.

Forgebeast MK11

Forgebeast bots are found only in the Magma Core, and are quite rare similar to the nature of their automation counterparts. While totally stationary like a Spitball Infector, these beasts launch lethal magma from afar and spill it over their cauldrons up close. Drops bars of materials, which rewards more than usual pieces of minerals upon death.

Tillers

Tillers are found exclusively in the Dense Biozone or Hollow Bough, and are the 2nd smallest member of the automaton family, second to the Auto Dwarf. These machines are about as big as a Mule and can be found shredding down Vines, overtaken by the Parasites. They boast fast sped and overwhelming numbers of 5-10 (difficulty dependent.) but are extremely fragile and die instantly upon being set on fire.

#

New Enemy ideas PT2

Glyphid Family

Glyphid Rival Dreadnaught
(Belongs to the Glyphid Family biologically.)

A Boss Dreadnaught that is fitted with Rival Tech armor. In order to expose the weak spot you must wait until it overheats it’s armor and reveals the back end’s weak point. It can summon Rival Glyphids aswell.
(Fun note: Reverse it’s name and you get DRG.)

Rival Glyphid:

The Rival Glyphid is only found in Elimination Missions where the GRD is present. It is a Glyphid modified with Rival Armor, and a specialized pheromone injector making it tougher and more vicious than a normal glyphid. It’s armor is breakable and can be seen as a stronger (and much bigger) Grunt Guard

knotty idol
#

setting a pheremone'd enemy on fire reduces the duration of the pheremones by 25% but increases the maximum amount of bugs that can be attracted to that enemy along with increased bug damage to said enemy by x1.25 because the fire burns the pheremones and makes it's scent stronger or some shit, im not a chemist

vapid zephyr
#

Continuation of the Enemy Suggestions

Family: Other

Energy Feeder

A small harmless bug that likes to follow dwarves using Energy weapons, hoping to get a big meal from the spent magazines. Can be petted. About the size of a Fester Flea. Found anywhere

Radia Swarm

Located only in the irradiated depths of the Exclusion Zone, this bugs are indestructable (But are added to the Bestiary upon scaring them off)
These microscopic bugs tend to swarm nearby Inert Uranium, charging it up and making it radioactive. Simply shooting at the crystal will scare them off.

Snatchbugs

Found only in missions with the brand new Thieving Bugs modifier, these troublesome pests will steal dimming flares and drop them elsewhere. While these rare pests are a nuisance, they often drop dim or spent flares nearby “shiny” objects such as Lost Equipment, Morkite Deposits, or Aquarqs.

near glacier
#

Suggestion to have the charged attack of the pickaxe be done with the opposite end of the pickaxe, nice to see all those axeheads and other parts be put to work

unkempt jay
#

Mission Modifier Suggestion: Mini Miners, the dwarves get permanent underhill deluxe when on the mission resulting in bugs and caves seeming a lot bigger. Also maybe the ability to stand on or mount steeve.

steel hound
#

Introduce an elf so the dwarves have someone to make fun of. Doesn't have to be a new playable class, maybe just a random substitute Mission Control with a few lines. Or, bear with me, replace Molly with an elf hauling around a bag. 🤣

vapid zephyr
#

New Modifier

Spookfest

Makes all gylphids wear pumpkins

misty fossil
#

With all the talk about sandwiches in the upgrades and voice lines it would be cool to be able to buy them at the abyss bar. You could have glyphid meat brought back from missions to make the sandwiches. Then you bring a sandwich or two with you on missions as long as you got space. You should start with space but certain upgrades get rid of sandwich slots, (the descriptions already say this) so as long as you don't take the upgrades that get rid of sandwich space you could bring them on missions.
The sandwiches can heal or give different buffs like speed or jump height.

keen wasp
#

Bosco Upgrade ideas:

Tow Cable:
Allows Bosco to still attack, mine and light while holding heavy objects. (Bosco still moves at the speed it does while normally carrying a heavy object and has a 50% reduced weapon firing speed, mining speed and light radius while Tow cable is in use)

Aerodynamic hull:
Bosco moves 70% faster. (including while carrying an object)

Swarm-Style Rockets:
Fires massive amounts of small heat-seeking rockets that deal 60% less damage and affect a smaller area but have a 50% chance to stun and will adapt to changes in the environment to always hit a target. (based off the Whistling bird from The Mandalorian meant to be good at taking out swarms of weaker enemies like Glyphid Grunts or Mactera Spawns but less affective at taking out larger enemies)

Gas Rockets:
After initially exploding, the rockets deploy a blue cloud of special chemicals that can poison bugs while dwarves are completely immune to the substance.

vapid zephyr
#

New Weapon:

TempTech Rifle
Class: Engineer
Manufacturer: OMIQ Dynamics
Cost: 5,000 Credits & Magnite

The Temptech rifle is a weapon that fires two kinds of Ammo: Incendiary Rounds, and Chillburst Rounds. In it’s Incendiary mode, the barrel glows red hot and the weapon has a fast firerate and spits out lots of flaming bullets. In the “Cold” mode, the weapon has a very slow but extremely percise firemode that fires ice cold bullets, turning into icicles once they leave the barrel. Both modes consume the same amount of ammo, however modwise only one can be enhanced at a time.

Overclocks:

Forgefire: The Ice mode is removed but the weapon gains more magazine size and fires much more firey bullets that ignite targets quicker

Frosty Barrel: The Ice Mode now charges up and fires a single icicle before needing to reload, however this icicle does insane damage and penetrates.

#

New weapon (Again, i know…)

The Borer
Class: Driller
Manufacturer: SUMMIT Solutions
Cost: 4,500 Credits & Umanite

The Borer is one of the most chaotically insane weapons available in the Driller’s arsenal. It launches massive drill bits that destroy armor and small enemies in seconds. It has shitty ammo and shitty reloads, but the eggheads can prove one thing: This monster of a weapon has nothing but true, unmatchable POWER.

Overclocks: Armor Drills
The Drill bit now sticks onto armor and drills into it, causing damage to the enemy.

Fragile Drills: the projectile now explodes upon contact sending razor sharp shrapnel everywhere.

rich kestrel
#

Multiple fixed locations on the Drilldozer for engi turrets to be put specifically in those spots. To move with the dozer.

(Figured this method could be easiest code wise. To attach the turret to a moving object like the Drilldozer)

lavish cove
#

Saw this from another user but there should be a small chance for random supply drops to drill right through your cave because another team that's below you ordered one

plucky grove
#

Make tip box in space rig with note on it: "Put some credits for investing for better equipment", or something like that.
If they not, we do.

broken crow
#

How would you guys feel about a main hub where where different parties can party and drink? Also been thinking that some gambling would go nice at the Abyss bar so you can scam teammates out of credits

deft drift
#

Give the Refinery button priority when trying to press E on it.

I accidentally shot my zip at the button recently during a mission, and it barred our team from pressing it entirely. Regardless of angle.

sick bobcat
#

New idea: Be able to buy cosmetics to attach to any Steeve you tame

steel tendon
#

Add back the quotes "I'm down", "Dwarf down" and "Bastards got me" whenever someone goes down. Now it's just silence unless the teammate presses X. Not sure why they were removed in the first place. They were pretty cool and helped identify when a someone went down with audio cue.

hot kayak
#

I would be surprised if this hasn't been suggested before, but... to better facilitate co-op progression, assignments should advance simply based on mission type (and not a from a mission in a particular location). This way groups who want to line up missions types are able to, and more people can feel as if they're making progress together.

oak iris
#

Let us customize hammers like we do with pickaxes
Rework Blank Matrix Cores, 8/10 events i end up doing without one because the means of obtaining one are way too limited. Crates and Gears aways rewards us with something, matrix events should be the same.
Add more incentives to mining and hoarding Gold/Credits, i don't like having to argue with my teammates when i want to mine the Crassus Detonator crater for credits and exp while they're level 500 and have a gorillion credits while i'm broke.

past pond
#

New grenade idea for scout or gunner idk
Steroid blast
When thrown gives all players in the radius a power attack recharge of 2 secs and buffs pickaxe power and normal attacks by 50% for 20 secs

Idk if this is good but I think some sort of support grenade would be nice

hollow bone
#

All I want is a setting where when I’m not focused on the game client, the audio mutes.

tribal chasm
#

good thing the devs never thought to make Xynarch Rivals as a random encounter. I totally hope that isn't hidden in next season

bronze crest
#

Allow xynarchs to attack dwarves and make us have to free our fellow dwarves while they shoot us

willow tapir
#

Gunner grenade idea: bouncing Betty.
A grenade that when thrown will bounce around the room for a few seconds and quickly fire short-ranged bullets in all horizontal directions before creating a small explosion that does little damage. 4 are carried

steel hound
#

Steeve Costumes; Like when you tame a bug, he changes appearance. Could be serious as armor or as hilarious as a ripped up pink bunny costume. Or a big sign that says, "Please do not shoot me, I am a pet."

fiery hearth
#

Supporters Edition Glyphid Slammer mugs should look more like the regular one, but of course still gold

sand barn
#

Lloyd should salute back when you salute him

gritty yew
#

Crossplay, I recently asked my friend to get the game but he plays on ps5 and I play on xbox, I didnt know if it was crossplay or not and he payed 30 dollars for a game he has to play solo.

terse acorn
#

BUFF THE GK2!!! it’s honestly pretty frustrating that the devs say it’s “fine”, considering how it is an item of the past. more content has dropped, including overclocks, and the current mod tree is not in anyway supportive of any of its own ocs. please devs. please

steel hound
#

New Beer: Cold Cave Leach. When the dwarf drinks it, his head gets stuck in the ceiling as if a cave leach grabbed him.

gritty hound
#

Extra Bonus': If a dwarf goes above and beyond in their duties (Cashes in more resources than what is necessary) for their objective, management should give some sort of bonus, currently, there is no need to turn in more than what is required in a mission, but I'm sure a good few would do so if there was a reward for doing so (Extra credits based on amount of extra resources, 1 credit per piece of extra Morkite for example.)

near glacier
#

Different size praetorians/oppresors (like different growth ages), modulate their "voice lines" (sounds) deeper if bigger, higher is smaller. Bigger praetorians would be very scary with super deep growls.

rich kestrel
#

Robot elf enemies. (I'd prefer real elves and exploding countless leaf lovers into red paste. But.... This sounds too gruesome for you guys)

Dryad / Plant based Elf Enemies that explode into GREEN paste. nice

tawny shell
#

So, everyone knows the matrix core issue. We need lots of them, but there are really limited ways of getting them. So, i thought: "hmmm, blank cores act as carcasses. We make carcasses out of materials irl. So, why can't we use our materials to make matrix cores?"
Basically you will be able to trade some of your resources and credits for matrix cores, but there is a cap of how much you can craft daily. This makes getting infused matrix cores easier, makes it so people play drg more, and everyone would be happy! This addition might be really useful since matrix core item pool is getting bigger and bigger...

Note: matrix core will be really pricy, and it's price will increase with each crafted one, resets daily.

honest leaf
#

doing a matrix core event without a blank core gives you one as a reward

wheat patio
#

Deep Rock Mobile

clever basalt
#

New unstable OC for Lok: "Scanalyzer"

As the other primary weapons have some interaction with the turrets(without considering how good they are or often used they are), i also want an option for the Lok. This is my first thought for this, even so I am not 100% keen on it as I feel like most people do simplify turret and turret microing to be more effective. Plus it would be a completly different playstyle, which might be niche at best and annoying at worst. Plus it might be to much work to make this Oc relativ to it's popularity.

  • cannot shoot (optional: can only single fire)
  • 1/2 dmg
  • Turret tweaks
  • Scan mode does not break after time (optional: Scan mode is toggled on fire button)

How does it work?
Instead of shooting after scanning, your scan applies a debuff("Weakness Exposed"/other random name) to the enemies. I think a debuff might be easiest way to implement the idea, as i connect two weapons tightly to each other. Turret will prioritize shooting at targets with the debuff and get increased dmg against the targets by (100% of the Lok dmg * number of lok on the target => two locks mean 100% base dmg as the oc halves dmg).
Optional add-ons as QoL:
Turrets will have 1,5 times range against targets with debuffs. -> as turrets will be your primary may need more range, but hawkeye/Mk2 still should have range advantage
Defender can ignore its angle, but needs more time to shoot the marked targets. -> as it might be annoying to micro even more on top of the added microing of your turrets in this oc
Turrets hitting ANY armor of a marked target will do (reduced/full) dmg against the target. -> it would not be feasible to waste a lot of ammo or not be able to shoot opressors and stuff.
Probably some weapons perk will not work and need readjustments to work properly

bronze crest
#

Overclock ideas for sludge pump
Fume nodge unstable
Slower rate of fire 🔴
Enemies avoid goo if possible 🔴
Goo rises/evaporates and turns into deadly explosive fumes 🟢

Anotha
Balanced overclock
Goo is extra thick allowing anything to hide in it at the consequence of drowing in it if too sunk and taking heavy damage inside it 🟡

AnoTha
Balanced overclock
Less ammo 🔴
Goo always does weakpoint damage 🟢

drifting wind
#

How about new kind of beer - "Challange Beer" that change gameplay. For example:
1."Pheromon Beer": it atracts more bugs per wave and increase chance of spawning golden detonator.
2."Frozen Beer": it makes you random cough. And add new "cough" mecanic: Dwarves sometimes coughs and that rotatates camera at random direction and increases scattering when shooting for a little of time.
3."Psycho Beer": sometimes summons "fake" bugs (both flying and ground) that will disappear when they come close to dwarves. They could make attack animation, but don't actually attack.
4."Big Guy Beer": only praetorians, oppresors and detonators can spawn. And description something like: "Brewed using Carl's secrete formula. Makes you smell like a horrible creature. So small bugs are affraid of you, but big ones want to compete you".
5."Mixture of Fear": when dwarf looking at ennemies his hands start shaking(the cross starts waving from side to side), the more player looking at ennemies, the more his hands shakes.

strange bone
#

i recently got this bug but it looks so cool that i feel like it should be an option to have the war paint when dawn of the dead skins are active or maybe even tattoo options, seems like a fun option even if its just tied to the two skins!

sand barn
#

PLEASE add some text indicator on the screen when BOSCO runs out of revives... I lost WAY too many missions spamming X without thinking about checking if BOSCO has revives left

formal imp
#

New mutator lootbug infestation: Lots of loot bugs everywhere but there is no gold or nitra

ashen grotto
#

More Varieties Objectives

Basically make changes on the main/secondaires objectives to where it feels more varied instead of the very few mission objective types(like Escort’s only difference is 1 or 2 refuels)
Btw not all my ideas need to be liked if any would make it into the game that's a win in my books
Lastly, anything in bold means new and normal text is what's already in the base game

Morkite Objective:
Collect 200/225/250/275/300/325/350/375/400 Morkite

Egg Hunt Objective:
Collect 4/6/8/10 Eggs
Each amount of eggs makes a certain amount of swarms spawn guaranteed like 4 Eggs has 1 swarm egg, 6 Eggs has 2 swarm eggs, 8 Eggs has 3 swarm eggs and 10 Eggs will have 4 swarm eggs however make all other no swarm eggs have a very low chance (1%) to spawn in an extra horde so theoretically yes you could have 10 swarms from 10 eggs but at that point you should hit the lottery since its so low it might never happen.

On-Site Refining:
Right now this mission got lvl 2 and 3 cave complexity rating that makes the distance from the wells to the Refinery a bit more farther away so just add a lvl 1 complexity rating that makes them closer then the lvl 2 ones are
Also make changes to the amount of leakages and broken nodes to possibly the following since out of all objectives this one has more in depth into it then others mission types-
1-2 Players
Currently have 1 or 2 pipes break per leakage with around 1-2 nodes broken per pipeline and 2 or 3 total leakages per mission
Now make it have 1 or 2 pipes break per leakage with around 1-3 nodes broken per pipeline and 1/2/3/4 leakages per mission
3-4 Players
Currently have 3 pipes break per leakage with around 1-2 nodes broken per pipeline and 2 or 3 total leakages per mission
Now make it have 3 pipes break per leakage with around 1-3 nodes broken per pipeline and 2/3/4/5 total leakages per mission

Salvage Operation Objective:
Salvage 1/2/3/4 Mules
**Add a new objective to check if the drop pod needs to be refueled or not (67% chance it doesn’t) and if it has enough to leave it skips the whole refueling process and just starts 2 minute countdown to restart the drop pod in order to leave **

Point Extraction Objective:
Collect 7/10/14 Aquarqs

Escort Duty Objective:
When you defend the drilldozer it goes in 4 stages (Swarm/Floating Rocks/Swarm/Ommoran Beamers) how about instead when the mission started it mixes up the 4 stages defending the drilldozer so its has 24 combinations

Elimination Objective:
Kill 1/2/3 Targets
Make it possible for stages with 2 or 3 Eggs have a low chance (20%) to make a repeat boss spawn from it (for example a 3 Egg mission could theoretically spawn 3 groups of Twins instead 1 of each boss type if the 20% spawn happened both times which is a 1/25 chance)

Secondary Objectives:
Make the rewards higher/lower depending on how many things you need to collect/kill
Collect Alien Fossils 6/8/10/12/14
Collect Apoca Blooms 9/12/15/18/21
Collect Boolo Caps 10/15/20/25/30
Collect Dystrum 100/125/150/175/200 (Add also to Morkite/Egg Hunts/Salvage Operation Missions)
Collect Ebonuts 12/14/16/18/20
Exterminate Fester Fleas 8/10/12/14/16
Collect Gunk Seeds 8/10/12/14/16
Collect Hollomite 25/30/35/40/45

shrewd crater
#

an invisible beard that purely exists to remove that front part on certain armors

void perch
#

fix where you have the dam union board its basically impossible to use

cedar galleon
#

a mini game where the team members take turn drinking booze, maybe a qte or a button spam to decide whether they take booze damage(certain amount and they gon'!) or not. If they get knocked out, they take the groggy effect with em! >:D
We'll call it dwarven roulette!
Maybe the winner gets a wee bit bigger(10% mass increase!) and maybe make em shine/glow a little bit

vale quartz
#

Let us get XP from Bet-C like a tyrant weed but to a lesser degree

dark oracle
#

Midas touch passive perk; enemies killed with a melee attack can be potentially turned into a gold statue, which can be mined for some extra gold

final hill
#

💡 Add a pulsing ring effect (similar to the sensor ring of Proxy Mines) to corrupted pre-aggro BET-C that extends to its full activation radius, so people can know just how far away to stay from it.

narrow lynx
#

More depth and diversity in the lighting system! Here are some ideas I have:
Adjust fog visibility so that it doesn't provide silhouettes in a pitch black chamber. Buff the flashlight's range by about 4-5x so dwarves can see a little further to balance this. Alternatively, the "darker" caves could be a mission hazard.
Turning off your flashlight doubles your flare regeneration rate
Buff strong arm significantly, and maybe have it give melee buffs, like reduced pickaxe slowdown
Flares that are still glowing now take knockback from damage sources. This lets you throw flares and shoot them to get them on high up ledges.
Have the Hawkeye system also come with a wider and brighter lamp for the sentry gun
Add differences between the medium and high intensity flares, such as the latter being brighter but having a longer recharge or lower capacity, add a low intensity flare type which has the opposite properties, and allow your load out to change which type you're using.
Add upgrades to flares that modify their behavior. Some upgrades would simply change their basic attributes like cooldown, capacity, brightness but also more complex upgrades, such as: sticky flares, which adhere to surfaces that aren't too steep; lightweight flares, which act as though they're always in low gravity; and volatile flares, which explode if damaged within the first 5 seconds of their life.
Allow dwarves to shoot inactive flares to destroy them and stop cluttering the cave floor

tribal chasm
#

an enemy that eats flares

rain mountain
#

Have the "pick up" action take priority over the "reverse" action when on a zipline. Since they're using the same key by default, it can be difficult to, say, pick up an apoca bloom on a wall you've ziplined to.

dawn kraken
#

i know it's been suggested many times, but we desperately need some kind of system to make up the losses when you lose connection during a mission. it's incredibly disheartening when you're in the zone and you, as an example, just finished a 3 cocoon elimination and you lose the connection to the host just before you were about to call the pod. this totally didn't just happen to me. totally

pine olive
#

Unique lines for killing stuff with the flare gun and drills could be really funny.

scout: "That was not a good use of ammo."
"BURN BABY BURN! Wait, the flares don't burn stuff..."
"Hey everyone, look at the bug I wasted all my flares to kill! Er, actually, don't."
"That's gotta be the most greenbeard shite I've ever done."
"I'm so glad those flares don't come out of my paycheck."

driller: "WAAAAH! RRRAAAAAHHHH! AAAHAAAHAAHAAAA!" (The laugh from Meet The Heavy.)
"RIP! AND! TEARRRRR!"
"DIE! DIE! THIS IS NOT A GOOD USE OF DRILL FUEL!"
"BEEN WANTING A NEW PAINT JOB ON THESE FOR A WHILE- MIND IF I USE YOUR BLOOD?!"
"ONLY TUNNEL GETTING DUG TODAY IS THROUGH YOUR FACE!"

sand verge
#

Suggestion:
Having a alternate use for perk points after you have unlocked all perks.
Being able to pick 1 out of 2 buff beers instead of potentially getting a useless one.
Also a mission where the Dreadnought has already evolved into its next stage.

dire ice
#

#bug-discussion message
make the bag bars consistent with the actual number of minerals that will be deposited. it is completely unintuitive to players that 1 mineral (in reality a decimal amount) can equal 0 and it already caused mass confusion with the deep dive that had escort+morkite with barely sufficient morkite

solid turtle
#

A very minor suggestion, but:

Could this cart in front of the Miner Community screen be moved over a little bit? As it is, it just makes accessing the community screen a little bit awkward.

cursive veldt
#

Sliding scale so we can choose to tip lloyd in larger amounts!

#

We have the technology to give Lloyd a tip iPad that lets us jack up how much we wanna give him

hidden comet
#

OC for freeze and/or flamethrower. Thermal Fluctuations. Applying freeze to a inflamed enemy rapidly freezes the target and bonus damage is applied during the heat transition period. Vice versa for flame/freeze

#

Too many times playing with randoms and either a flame grenade on a horde you just froze or cryogrenade on your nicely constructed flame barrier. So I think this would allow for more interesting gameplay, covers a deficit in the game (Accidentally playing against your teammates), and could be interesting for dual driller matches

"Oh dread is frozen." "Okay ill flame." and then trade between the two while coordinating while the flamethrower/cyrocannon recharges. And allows the two of them to actually damage the dread or horde with their primaries at the same time.

indigo cobalt
#

I have two suggestions

  1. Blue hair color

  2. Purple skin tone

light briar
#

an new deep dive called industrial elite deep dive this is for skilled players. the hazards level 1 is 4.5 level 2 is 5 level 3 is 5.5. the missions are random like industrial sabotage, escort, elimination, black box, and morkite. will also the warnings an anomalies. warnings haunted cave, lethal threat, and shield disruption. the anomalies is low gravity and double xp. the length and complexity. length 4-6. complexity max.

near glacier
#

Make the dreadnought roars audible from farther away.
(Twins sharing health)
(Hiveguard opening its shell / calling sentinels / summoning explosive rocks)
(OG Dread stomping / roaring when 1 player is alive)

It's weird to see a dreadnought, such as the og, roar but make no audible noise if a short distance away

fiery hearth
#

I think BET-C's spotlight should actually function as a spotlight, illuminating whatever she aims at
maybe make it a different color to distinguish it from turret spotlights, though

covert anchor
#

Add something to the battle pass system that gives users a selectable unlock for a single overclock for each class every season.

My reasoning is that there's a lot of new players getting involved in the game, the current model for them unlocking every overclock via RNG, is very, very long in terms of time investment. They see youtubers playing with cool things they want to try out, but get locked out by RNG, and feel disheartened from playing, I've had friends tell me that the one thing they hate about DRG is not being able to mess around with x overclock they're curious about, just because they don't have access to it because of the lockout.

Giving players one free pick for each class every season, might help people with the feeling of not being in control of their grind.

formal imp
#

I feel like there should be a flying dreadnaught. Like a mactera deadnaught Also I think there should be more biome specific enemies like fire pretorian, fire goo bomber

final hill
#

💡 Some more "falling to your death" yells.
Could even just reuse existing lines, like:
"OHHHH SHIT" (when being left behind) (Dwarf_BeingLeftBehind_Javiere_16.ogg, Dwarf_BeingLeftBehind_Javiere_16a.ogg)
"DAMMIT!" (gun overheat) (Dwarf_Jamming_Javiere_05.ogg)
"Not again..." (Drill overheat) (Dwarf_Overheating_Javiere_02.ogg)
"...FUCK." (unused drill overheat) (Dwarf_Overheating_Javiere_07.ogg)

Hearing Scout curse like a sailor would be funny.

dense pilot
#

Change the "discovery" sound volume (that plays when someone finds lost equipment or opens a cargo crate) from being controlled by the Music slider to being controlled by the Sound effects slider so you can safely listen to your own music without missing it

umbral urchin
#

To slightly alleviate the overclock grind: receive a blank matrix core every 10 blue player levels

karmic current
#

Having a way to see info about 5 previously done missions on one of the monitors in your dwarf's room. Stuff like - mission type, biome, hazard level etc. Hopefully it's possible to add info that you use to recreate missions for bug-hunting.

quartz dagger
#

Halloween gamemode with rogue-like or rogue-lite aspects to it?

fiery hearth
#

I think you should be able to view timers (machine events, drop pod arrival/extraction) on the laser pointer or terrain scanner when applicable
Something to add to the game's HUD-less experience

versed glade
#

some place in the abyss bar to see the total number of credits that Lloyd has been tipped across every player

formal imp
#

Mission idea, probably has been suggested. It’s basically an escort duty but it’s a massive robot that is moving through a massive cave. It is aiming to destroy a massive glyphid hive. There are constant hordes and at the end you destroy the hive and escape. Pretty similar to escort duty but scaled up a bunch.

arctic sedge
#

Can you make it so that when you downed and you're spectating an other player you can turn the camera and not be stuck with facing the way the other player is facing.

main pewter
#

New status effect: "Sleep".
Target gets drowsy and after a short duration falls asleep until a certain amount of time has elapsed, target takes damage, or is woken up manually (I like to picture dwarves clapping each other awake).
Would be cool for stinger-based enemies, some types of flora, weapons, or maybe even grenades.

warm tartan
#

When you ping a second objective like a apoca bloom or a fossil they show up on the map and stay there like how eggs are

hidden wyvern
#

A squeaky hammer back blade attachment for the pickaxe

mortal narwhal
#

SMRT rework:

  • when you have full locks, extra locks will be removed one by one if there is a target to lock on to
  • extra locks are indicated in red on the bar thing that fills up next to the receptacle
strange bone
#

have a button to push steeve out the way, the amount of times i wanted to mine something or tried to save him from exploders can be counted on many fingers, and i only have 10

warped reef
#

We have deep dives and elite deep dives... why not add: SUPERIOR DEEP DIVES!!!! okay so the idea is bigger cave generation, up to 3-5 main objectives while keeping the 3 missions back to back, a bigger drop pod to support 6-8 player coop with an even higher hazard level. Idk just my imagination running.

mortal narwhal
#

New anomaly: antigravity

  • when you land, you are on the top of the drop pod
  • cave is generated upside down & drop pod hole goes down not up (for the effect of standing on the ceiling)
  • drop pod has something (idk what, maybe a ladder) to help you get in and out if you aren’t Scout
  • gunk seeds, turret controllers, data deposits, etc. would still be in their normal positions
bronze crest
#

Give loading tips for each mission and have a preview of your goal because no new players ever check miners manual

vital sequoia
#

A salute voice line: "It's not just a rock. It's a stone!" (based off of a line from the pizza episode from spongebob)

tawny shell
#

"Unrefined Matrix Cores"
Basically a new type of material, found in a new structure. "Abandoned mining point"
It will have some mining gear lying around, maybe few ammo deposits, and it will have a locked crate, which is opened using a battery. This battery is hidden somewhere nearby, and when you insert it you get unrefined matrix core.
These cores can be combined with resources to create blank matrix cores, which allows to get them more often.

More ways to get matrix cores -> More motivation for people to play more often -> more popularity -> more money and sales!

late valve
#

After the next major update, they should consider a community art contest for possible ideas to add to the game. Subject could be anything: weapons, cosmetics, space rig redesigns etc.

delicate cedar
#

Engineer Primary Weapon:
engineer Expedite "Terra Warp" Gauntlets

"Gauntlets capable of tearing stone and rock to your Dwarfen Will, flinging boulders and enclosing rock around your enemies."

❔ Press left click to tear a chunk of earth out, release to fire.
(40 dmg, 20 AOE dmg. 1 sec charge)

Hold Right Click on the ground to spike the earth, leaving spikes that deal DOT.
(15 dps, 1 sec charge)

Hold Right Click on a enemy to encase them in rock dealing damage to armor and flesh. Release right click to release.
(30 dps, 3 sec charge)

rocknstone Ground Attacks deal AOE (1.5 m)
rocknstone No reload or heat.
rocknstone Encasement completely stops movement.
rocknstone Attacks deal armor damage.
rocknstone The area or enemy being targeted by spikes or encasement will be highlighted.

tothebone All attacks require charge-ups.
tothebone 20% spd decrease while charging.
tothebone Spiked Earth damages allies.
tothebone Encasement reduces physical damage taken by 30%
tothebone Limited Range, basic attack arcs.

Weapon Use: Tank Crusher/Support:
The gauntlets require coordination and set-up to be effective. Using your spikes to kill or weaken the fodder, while encasing the larger enemies for your sentries and allies to focus down. Without support, the gauntlets struggle against larger foes, and flying enemies can fly past your spikes and stay out of range. Stay with your team or sentries to remain effective.

barren wind
#

MK6 armor set. (Like a mix between sb (without sb decorations) and mk5 and adding more tech to engi, more mechanisation (engines, hydraulic cylinders) to driller, more armor to gunner and more traversal equipement/shock absorbers to scout. (need these tankier gunner and driller and gadgetful scout and engi ya know)

void lark
#

GIANT ENIMY WORM. perhaps a season boss like the caretaker?

I got an idea for a season or event boss. Giant Worm. perhaps the machine waste from the rival activity built up and mutated or sped up the growth of this worm to the point were he was eating holes through the planet and causing massive amounts of damage to its structural integrity. Thus the dwarfs were sent to perhaps try to find out the reason for, and repair the damage to the planet, so that they could keep mining. But as the season or event progresses they find out the true cause of the damages. The worm. And end up in a big multi stage boss fight.

I know its a loose idea but I believe it has a lot of potential. If anyone wants to flesh out this "Giant tunneling worm" idea feel free too! atm I have no real idea of how the fight would happen or all the details, heck I don't even know what the worm might look like. but I wanted to suggest the concept so that my fellow miners ( and perhaps The big bosses) can see it.

hidden wyvern
#

New drink: Stabber Vine Stout, grants the user resistance to environmental damage and effects like gas, lava, goo, etc.

slow sun
#

Make it so that the "old shop weird machine" in the Top Hangar immediately disintegrates any barrel that is thrown on it.
Give a trophy (and of course, voicelines) if you can disintegrate every barrel in the Rig.

"Siiiiiiigh...Those barrels were very valuable, you know? Are you happy now, after destroying important company products that we will repay using your monthly paycheck? Not to mention some of them contained beer ingredients..."

final hill
#

Hacked together a mockup of how this might look. Still my dream Driller headpiece.

fathom jetty
#

stabber colony : hollow borrow specific modifier that just spawns more stabbers

rich shard
#

machine events will tell you how many blank matrix cores you have before you start them rather than after you finish

tame knot
#

unibrow cosmetic

keen wasp
#

"Impersonator" APD-B317 framework (made in MS Paint)

fathom jetty
#

buggerbait :
grenade slot item that gives a stronger version of pheromone to the player using it which would be good for aggroing bosses or swarms. would lose aggro if you get to far away or go onto repellent surface like platforms or shield.
nice item for scout or driller as it lets driller pull bugs into fire or goo and lets scout keep aggro from bosses and pull the swarm away from Doretta

versed glade
#

A couple of Mutator Ideas:

Hazards:
Ebonite Mutation - chance for some grunts/praetorians to spawn as ebonites
Compact Terrain - All terrain takes one extra hit to destroy
Webspitter Infestation - Webspitter spawns are increased and there are a lot of spiderweb spawns

Anomalies:
Rich Soil - More lootbugs and hoarder spawns
High Morale - Active perks can get cooldown reduction or more usages per stage (depends on the perk)
Cheap Flares - the cooldown on flares are lowered

#

New Bug Ideas:

Glyphid Broodmother - A slightly bigger glyphid that carries swarmers on its back. The swarmers will jump off at nearby dwarves and the Broodmother will only aggress onto the player after all of the swarmers have left its back. (If the Broodmother dies while there are still swarmers on its back they will all just drop)

Uvraik Jumper - An enemy that leaps at players from a distance, attacking the player like a grunt after landing. There would be a humming/buzzing call before the Jumper leaps at a dwarf to alert. To play into this, the weakpoint of the Jumper would be on its belly so that if you catch it jumping you could kill it before it lands.

Grod Incher - A passive worm like bug that moves like an inchworm. Everyone loves inchworms :)

graceful sentinel
#

Highlight dropped materials when using the laser pointer/show dropped materials on the map

unborn jewel
#

Allow Gunners to retrieve their ziplines by holding "E" on the crank at the base for a few seconds

muted moat
#

put a kaleidoscope in space rig idk

near glacier
#

have flying nightmare pass through terrain

spiral juniper
#

welding visor closed (pls i beg u)

native dagger
#

maybe, just maybe not make it so when the drilldozer is moving the oxygen is working, I almost died because of the fact that molly was so far behind and the drilldozer was somehow not giving oxygen

ornate junco
#

Please make the assignments of all team members match the same mission

ornate bay
#

when it will be next season, please reset the perks, money, ressources. because I need more challenge and struggle. do more than just reset the season terminal, otherwise I dont see why I should grind in this game. maybe add an option to reset when it comes to the next season

raw tree
#

Damage numbers

cold crystal
#

Crassus Detonators on Mineral Mania will instead cover the area they explode in with the most common type of mineral in the biome instead of gold

hazy wasp
#

A few quality-of-life suggestions (hoping that not all of them have been submitted before):

Could we possibly have the delay for bringing up and putting down the Terrain Scanner reduced? I don't know if there's a reasoning for it I'm now aware of, but to me, it just makes using the scanner unnecessarily tedious/unwieldy to use. Giving it the same short delay as for bringing up the Laser Pointer would probably feel a lot better.

There's currently no way to tell if you have an active charmed glyphid other than actually seeing it in the game-world. Some HUD indicator for this would be really nice, lest I feel inclined to walk up to a Guardian and charm it only to realize I actually have one already… somewhere. My suggestion would be: If you have a Steeve who's still alive, give the small perk icon (next to your player portrait) a slightly thicker outline in the same teal color that Steeve gets outlined with in the game-world.

#

Lastly, perk hotkeys. I've seen a few people in different YouTube videos comment on this topic.

Berserker is probably the worst offender: It's incredibly easy to trigger it by accident because realistically, it isn't feasible to look at the power-attack cooldown icon on the side of your screen in the heat of battle. My suggestion: Hold mouse 2 and HOLD (instead of click) mouse 1 for half a second to activate. This would make the first power attack triggering the Berserker buff slightly awkward (because it wouldn't be instantaneous anymore), but I feel giving the player more control to not use it accidentally far outweighs that drawback.

Dash is one that most people probably won't perceive as a problem, but I use toggled sprint, which I have bound to mousewheel click (my default binding for toggled sprint in any shooter). Occasionally, in a combat situation, I'm not sure if my sprint is toggled on or off, so I'll press sprint multiple times until I can tell that I'm actually sprinting. If my button presses are too close together, though, I'll accidentally trigger Dash. My suggestion: If toggle sprint is enabled, change the activation trigger to HOLDING sprint for half a second.

Using the Mule hotkey to activate Hover Boots seems like an odd choice as it's not a hotkey you usually need to bother pressing under time pressure. My suggestion: Trigger Hover Boots by holding jump, which seems much more intuitive for an ability that gives your character upward momentum. There is the slight issue that jumping also ends the hover effect, so I'd say once it's triggered, give the ability a half-second period during which it can't be cancelled.

thorny dock
#

Mission type or maybe a machine event style occurence where there is an underground water hazard, and in order to complete it, management sends down a machine that takes the water and breaks it down into oxygen and hydrogen so that they don't have to put it elsewhere, maybe with a little pump robot that you have to defend from water enemies that attack you and the robot if you try to enter their soggy domain.

If making it a mission you could make a valuable, underwater-exclusive resource for the dwarves to collect after they have drained the water, maybe oversized clams that have special pearls inside or a mineral that only forms in cave water.

The water hazard missions/events would probably also be more common or less common/impossible depending on biome, being more likely in crystalline caverns, fungus bogs, dense biozone, and azure weald, uncommon/rare in salt pits, sandblasted corridors, and radioactive exclusion zone, and impossible in glacial strata and magma core.

tawny moth
#

suggestion: When you click "Team" in the server browser, it sorts on team size in a descending or ascending manner (toggle between)

native dagger
#

Invest more perk-points into already existing perks to reduce their cooldown or give them more uses?

covert anchor
#

Since gold is one of the softest metals, it should break in one hit

tawny moth
main pewter
#

Bringing Doretta back with you should count towards the survival bonus. Or at least a pat on the back from R&D.

native granite
#

Sometimes there are big rocks in the desert,they expand and shrink under the heat of the day and the cold of the night,this causes tension within the rock. This will make them split after enough time,which is described as sounding like thunder. My idea is that for the sand blasted corridors there is a chance a rock like this will spawn and if he gets hit too much by bullets,pickaxes or stray mactera-/spitball shots,he will break and reveal something expensive (maybe compact gold,bittergem,an error cube or something completely new) while also makeing a loud noise. This loud noise will trigger a swarm.

charred marsh
#

I'm new to the discord so sorry if this isn't formatted correctly or has already been suggested, but I feel like a platform gun overclock that gives it a lot of smaller platforms or blobs to make stairs or bridges with would add some variety. I don't play Engineer so I don't know how good it would be.

hollow kraken
#

Voiceline when you get webbed: "AHHH! IT'S IN MY EYE!"

round briar
#

Probably been suggested already but voice lines for silicate harvesters, naedocyte cave cruiser and most importantly cave vines (cave vines are my favorite drillchamp) and update/add voice lines for dense biozone flora and possibly other biomes

hot nexus
#

Future boss idea: giant worm

round briar
#

Back blade for the pickaxe that's shaped like a fist drillchamp rocknstone (could be called "special handshake", quoting the mission control's voice line when a swarm starts)

round briar
#

A beard with soot and smoldering embers
Description ideas:
"Thank the ancestors for inventing fire retardant beard oil"
"Good thing you use fire retardant beard oil"
"That fire retardant beard oil came in handy"

versed glade
#

A voiceline for pointing at a Corpse Feeder:

"Ill buy you a beer at the spacerig if you eat one of these!"

onyx rover
#

I want a fish. I don't know why but I just want a fish.

tribal chasm
#

Bosco Whip skill

wooden tapir
#

I red sugar grenade which ejects liquid red sugar around the area and heals the team

crude finch
#

Make a dwarf say "I am contractually obligated to turn you into scrap metal" when a caretaker is destroyed

torpid geyser
#

A paintjob called “The Chameleon” which works as a custom paintjob that lets you change the colors of the primary, secondary, tertiary, and lights

How to get it? Idk but should be kind of difficult to not make other paintjobs obsolete

night harness
#

Sludge pump OC: fine-point liquidizers (clean)

rocknstone allows you to fire at any point while charging, amount of fragments, impact damage, and ammo usage scales based on charge %
rocknstone +2 base fragment count

ashen fable
#

There should be a “Friendly Fire/Player Killer” kick option. I’ve had three games in a row with someone trying to kill me

rough dawn
#

What if we were able to customize our Power Attack animation, similar to how we can choose Victory Pose animations?
i.e.

  • Pickaxe overhead swing (Default)
  • Pickaxe forward pommel jab
  • Pickaxe pommel haymaker
  • Pickaxe and Hammer overhead swing
  • Left hand Jab
  • Right leg kick
steel hound
#

Idea for an OC for the Gunner;

Gun Shield: Press R. For a percentile ammo cost it creates a curved shield in front of the gunner that blocks attacks and can push enemies. Kinda like those made by repulsor turrets.

Or it could be a mod for the shield generator itself. Like a mobile half shield that stays in front of the gunner.

crude finch
#

Overclock idea for jury rigged boom stick:
Eat Lead-
Head shots do 100% more damage but non-head shots do 50% less damage

near glacier
#

add cigarette skin for gunner

torpid geyser
#

When we getting the fully white paint job? z_drg <— (who doesn’t want to look like a toy soldier)

slim cypress
#

If you have the fall damage reduction on the platform gun, platforms made by it should have a little particle effect coming from them, so you don't accidently fall on your teammates platform not knowing they don't have the mod unlocked

barren condor
#

Suggestion: Elite Machine Events
You won't know its elite until inserting the key, allowing the event to unfold & build its self. Once deployed, visible Xynarch charge suckers writhe on the mechanisms. With a reddish glow this indicates that the machine is Elite.

  • If its a machine that spawns enemies there is a high chance that they are Elite
  • Bigger payout
  • More enemies
    +/- either shorter time limit, or Higher health of event / more required objectives
  • Only spawns on Haz 4+ (so as to not overwhelm Haz 3 players)
sage coyote
#

Hey guys. I wanted to ask you, is there a very very good reason to have gold be worth this little, making it something you do for fun and not something you do because it's actually useful ?

hidden wyvern
#

The California Girls dance as either a dance for when you turn on the jukebox or as a dance the engi’s decoy does

amber scarab
#
  1. Remove fizz sound when picking up an empty mug.
  2. Remove/fix random pitched voice lines when drop pod first arrives.
  3. Remove Dwarf says things like "go fetch" for Bosco when just dirt patch.
  4. Fix ballet dance breaks waist when saluting.
  5. Fix/rename Regenerative bugs regenerating rival bots.
  6. Add mission objective for Industrial Sabotage when looking at mission terminal.
  7. Make Ommoran Beamer damage dwarf and Omen event damage bug.
  8. Remove extra mini mule leg. It's fixed now.
tribal chasm
#

Coil OC idea
Bolt Distributor

The gun fires off weaker, inaccurate beams at higher rate of fire automatically while the trigger is held.

"A shorter, focused barrel and recycling multi chamber design allows the Coil gun to fire prematurely in smaller, weaker needle blasts. The battery fail safe will force overheating recycle at full charge to prevent the gun from melting, and the spread is far greater.

-Greater cooldown time
-greatly Lowered damage
-greater recoil and spread
-The weapon automatically overheats at full charge.
Consumes less ammo each burst at a faster rate of fire.
(Turns the coil gun into a difficult to control spray needle gun for tight quarter crowds. Similarly the oc could just keep the gun from fully charging and instead overheat at full charge)

sand barn
#

Lower the max depth the drop pod goes down to in normal missions. I constantly go down 15-20k meters below the surface, that's practically a deep dive at that point.

fresh sparrow
#

Dark morkite beer is not as generically useful as other beers. Whenever dark morkite is up, and it is NOT a mining mission it is always ignored. For all the other specialty beers they are almost always useful in all situations. I think dark morkite beer should be tweaked somehow to be more useful overall in all mission types... Maybe such as giving a small bump in health when depositing any minerals?

torpid geyser
#

Make it so when Bosco picks up compressed gold he makes a similar sound to “We’re rich!” But in Bosco Language

wheat anchor
#

That unused voice line for mission control, where he'd just repeat bla bla bla bla bla. You could have it used if a Dwarf gets drunk, or gets drunk with a specific beer. That way the players are less shy to go on drunk runs.

gloomy mango
#

Change liquid morkite to liquid dystrum, since it is rarer than morkite. Plus people would love that dystrum

uncut lynx
#

I would really like a clown nose and bozo hair customization option… maybe a paint job too…

crude finch
#

Give the depth actual functionality, because so far it just doesn't seem to affect much. It would be nice if the deeper you went the more resources you got

tight mango
#

T5 mod for bolt shark. Double bolt rest
Allows you to swap between bolt types much faster already loaded by adding an additional rotating part that holds the inactive arrow type and you can reload the inactive one by reloading again

hidden wyvern
#

New drink: Lootbug Lager, works identical to pots o gold except the effect is for nitra instead of gold. Could be really useful if nitra is in low supply and you need it immediately, which in my experience, happens a lot during point extractions.

pastel quail
#

New Mission warning: Atmospheric disturbance. The air is unusually thick and hazy. Anything relying on scans or communication is inhibited. Effects:

  • Terrain Scanner ceases to function, no map
  • Pings that are away further than 20 meters become invisible
  • Waypoints further away than 20 meters become invisible
  • Limited view distance
  • Inaccurate placement of deployments (Supplies, Hacking drones, Fuel cells, etc.)
  • Laser pointer dissipates after 40 meters, failing to scan anything due to the hazy diffusion.
  • Dwarves further away than view distance cannot be located using the laser pointer.
jovial fern
#

ad anthems/jingles to each union, kinda like the quick revive machine from black ops zombies, the anthem plays loudly every-time the player spawns into the spacestation, like for instance the mighty miner union's anthem will be based off of the lumberjack (he's ok) song by monty python "He's a mighty miner and he mines all day, He mines, alright, HO HEY"

winter wigeon
#

When you're playing solo and you are leaving on the drop ship, how come it doesn't wait for Bosco to get in with you? It just flies up and leaves him behind 😦 can we patch that to wait for him?

native dagger
#

There was an old concept art of a seeming mineral mimic, and I am going off of that design, mineral mimics can appear as:
Morkite
nitra
gold
croppa
umanite
magnetite
bismor

morkite, nitra, gold and croppa appear as the old model, a long thick stick-like figure, it has 6 thin legs with 2-toed claws and a barracuda like mouth crossed with a glyphids. it's extremely fast, damage of a glyphid slasher and has resistances to everything except melee and explosive damage, complete immunity to poison, the umanite, magnetite and bismor mimics appear as decently-sized hermit crabs which are slow and can tuck down to ignore all damage except for melee, and has the same resistance / weakness factor as the others. each of these mimic's have a 1/5 chance to take place of a ore vein, the ore vein will be rather small to compensate for it's normal size, these monsters classify as other and drop 2x minerals to well compensate!

little axle
#

Have Shredders burrow through terrain when their target is in another room.

gloomy mango
#

They should add in the unused drinks into the game. Example:
Toothgrinder: You hear the sound of nails on a chalkboard for a bit
Canary Dew: You can jump an infinite amount of times for a bit
Bronzebeard Bitter: Due to its sourness, your FOV is cranked to the MAX for its duration

willow tapir
#

Make text get progressively more jumbled the drunker you are

cold crystal
#

When finishing an egg hunt, mission control will say "Eggcellent" instead of "Excellent" for the voiceline that plays when starting extraction.

patent breach
#

hollow bough shellback variant covered in spikes. if it dies while in roll-form it fires spikes out of itself like when the red/yellow plant is destroyed

steel hound
#

I want a coin bank shaped like Molly.

onyx rover
#

Can the glyphids wear small Oktoberfest hats for Oktoberfest?

tribal chasm
#

increase the fuse time on Minelayer so they stay embedded longer before exploding.

fiery hearth
buoyant timber
#

Repost so I could include the image for refernce
Adjust the Electric Bolt Modification on the Crossbow so that it gets the full range of the electric arc, regardless if it has been stuck into a target or not.
I feel like this change would make this mod more effective at crowd control, which is what it's design intention is.
I would like to be able to play Ratchet and Clank Future: A Crack in Time in DRG, thank you.

#

For solo mode, could you make it so a player could convert FROM solo mode TO Private Friends-Only or Public while in mission? Not the other way around of course.
There has been many times where I am playing solo mode, then which would like to allow a friend to join the game, either because said friend just got online, or because I have discovered a particularly sought after event or item in the game which I would like my friends to be able to partake in.
For all intents-and-purposes, the game lobby would be in the desired game type until the lobby is disbanded.

onyx rover
#

Shrimp boomerang

toxic kernel
#

Shield Battery Booster rework for DRAK-25
Right now it's nice on paper,but it's really frustrating that you lose all the bonus stats if you get chip damage even in the slightest.
Here are some ideas for some changes:
+Bonus stats are in % corresponding to your shield in increments of 10% (90%,80,etc)
-Shield cannot recharge unless it's broken first
-50% slower shield recharge
I think the downsides are good enough to compensate for the massive benefit it can provide.

cinder skiff
#

Crossplay between xbox and steam version

rich shard
#

Boomerang grenade that can be caught on flyback or picked up off the ground similar to impact axes

weary gulch
#

Escort missions last room has lots of oil to collect for Doretta, but mission doesn't need it.
So my suggestion is:
Doretta start mining heartstone when we reach it, but what if we would have an option to boost Doretta's drill speed by collecting that oil that is in that last room? By doing this we would boost drill speed, but it would generate a lot more noise, and that noise lures more enemies to heartstone. This could be optional, so you could start drilling like it is now, but you could choose if you want to boost drill speed and risk failing the whole mission for Doretta's overdrive.

lime gulch
#

Can we please consider a reset option on the game loadouts?

I know a lot of suggestions are made casually but damn if this isn't something that impedes my ability to enjoy the game. Coming back after spontaneous breaks always feels like a clutter of trying to understand what you had on your last loadout and how things worked when it would be way easier to start from a stock Dwarf again if you had a choice. A better system of organization as a whole would generally just be fantastic for going through all your perks and weapon upgrades as rn it feels like filing out paperwork to get into a quick match.

As the game's features get larger and more things are added I believe even a simple stock reset should especially be considered.

astral mason
#

There should be an option to throw a full mug of Leaf Lover's beer instead of drinking it. So that we don't have to desecrate our mouths with it when a filthy Leaf Loving "teammate" orders it.

split juniper
#

Please add a small chance for a random stock scout to be jettisoned out of the trash chute.

formal shuttle
#

Red loot bugs like golden loot bugs but give only nitra instead of only gold

near glacier
#

What about a mission called Hive Destruction, where you have to infiltrate a Glyphid Hive and destroy it, with like a Glyphid Queen bossfight thingy? A boss the size of the Caretaker for instance.

compact cipher
#
  1. can we have Bosco paintjobs on weapons? they look really good (used a mod to test them fit)
  2. can we hide the weapon stat window in weapon terminal like we hide the weapon description?
  3. can weapon paintjob and framework windows open up over the weapon upgrade tree and not over the weapon itself? if is so not rock & stone when i customise almost any gun and paintjob window cover like 30% of the weapon model
tawny shell
#

"Bug Loot Beer"
Basically Mug Root Beer

gusty needle
#

question: what happens to the cosmetic tree after the end of a season

onyx rover
#

All the cosmetic items turn into rewards you can get from machine events, lost armour, crates and the shop

kindred kettle
#

Pressing the reload button one too many times while reloading the M1000 Classic to cause the user's thumb to get caught in the bolt, dealing 1 point of damage to the user. sderp

high moss
#

New anomaly: Selfish
Has no effect in solo missions and will never be selected for Deep Dives.

Any player who is dead at the end of the mission doesn't receive any:
-Mined crafting minerals
-Credits from mined gold, bittergems, and tyrant shards

They still receive:
-Assignment advancement if the mission was part of an assignment
-All XP they would normally gain
-Anything they wouldn't lose upon leaving (Matrix cores that were infused during the mission, cosmetics from cargo crate/lost pack etc)
-Credits from anything other than gold/bittergem/shards (primary and secondary objectives, data cell etc)
-Performance points, including from a data cell if one was found

If at least one player is dead by the end of the mission, their share of gold/bittergem/tyrant shard credits and crafting minerals is shared between all surviving players

Additionally, friendly fire damage is doubled. Have fun with your teammates trying to kill you at the end of every mission 💀

Send any death threats/constructive criticism to #suggestion-discussion

tall ginkgo
#

Hi all,
Today there was an update for DRG that made the game "Optimized for Xbox Series X|S". However, the game now runs worse than before, with framerate issues, specifically on my Series S. The game doesn't look any different from before. What would make me happy is if Ghost Ship Games patched the game so that it runs as great as it did before the update. It ran nearly perfectly before the update, when it was still "Optimized for Xbox One".

tight rune
#

Add tea for the Queens death

tribal chasm
#

While I dislike giving this to Driller because of the potential behind it, I can't think of another character that would be able to use this. (Can only trust engie with this)

If driller could somehow move uranium and shock crystals for defensive purposes. Creating a free electrical/ poison fence to constantly debuff whatever comes by using only the environment has a lot of potential, but is usually up to the mercy of the map generation.

On the other hand letting engie tap into these crystals to give his turrets an elemental effect... 😳

surreal nexus
#

Fill the memorial hall with samples of Hoxxes flora, to make it more beautiful with plants from the planet all those greenbeards gave their lives mining apoca boolo StarchNut

rain mountain
#

a visual indicator of steeve's status would be nice. indicate when he's alive, because sometimes i end up finding his corpse unknowingly because the voiceline didnt play/got interrupted. maybe fill up the perk icon with green and decrease it based on his health? if thats possible to code of course.

bronze crest
#

Give steeve some shields also this UI so greenbeards know and we see his status (pls ignore the watermark I don't have an editing software)

thin elm
#

give scout the ability to pick up and carry thrown flares (the default kind).

strange fox
#

Increase kick limit. I've only felt compelled to kick someone three times in 170 hours of gameplay. I wasn't able to kick the third one, presumably because I kicked the second one earlier that same match. If we happen to have multiple people that are disruptive and detrimental in the same match, we should be able to kick as many of them as fit that description.

thin elm
#

new perk : brotherhood.

when all players in a game RnS in quick succession, gives a short random buff:

  • increased melee damage
  • increased movement speed
  • etc.

if all players do it simulatenously, spawns a random beer

desert merlin
#

Multiple ideas for better flares.
a perk that would either increase flare life time or brightness or reduce the time it takes to recharge flares maybe call it flare expert or flare fanatic
it could be a beer that did the same as the perk or maybe make flares deal AOE damage i think a name for the beer would be neon light or flare flagon
or it could just be a series of upgrades if it would be the upgrades
i think for the first row you would have to choose between flare duration. light. or recharge time
for the second row it would be an extra flare. flare recharge time.
i think choosing for the third row should nullify the first and second upgrades. the third row upgrades could be sticky flares or the AOE damage flares
(the AOE would have to be only good against swarmers)
(id say flares that stay in the air while there active and fall after there spent but it would be to similar to sticky flares)
(everything else i can think of for the third row would be busted op)

hybrid walrus
#

Any chance of adding female dwarves to the game? My girlfriend and I have really been enjoying playing the game together, although she'd be happy if she could play a female dwarf

tribal kindle
#

As much as I love the Wave Cooker, the visual for the beam doesn't give an indication about its range or whether your shots are connecting. From the appearance of the beam, I thought it was a shotgun-range weapon for days after I started using it

torn trail
#

I wanna wear a gp-5 looking gas mask as a facewear and doughboy helmet as a headwear at the same time so I can be the ultimate dwarven trench raider

split juniper
#

Devs mentioned during their last stream that the spawn chance of Nemeses will be toned down to match the shift of focus away from the Rival Corps for whatever Season 3 will be about. I found Nemeses rare enough and most of the time didn't affect the mission too much.... except when they would randomly spawn out of nowhere in the middle of a blizzard or a sandstorm. It was a huge 'OH CRAP' moment to have one right on you with the low visibility

Possibility to tweak Nemesis spawn to increase in rate during sandstorms and blizzards and maybe even the flight back to the droppod? Just to make their encounters really stand out.

quaint bobcat
#

Communication Disruption (Alternatively "Comms Interference" to make it sound less like Shield Disruption) Modifier
-All Mission control voice lines are garbled in some way, maybe static and interference for the voicelines, and some scrambled words and/or replacing characters in displayed with similarly sized ones.
-Mission Control swarm warnings may occur, earlier or later or not at all with music and anything else following the Mission Control Voice lines mostly... Music would still play during a swarm but start more abruptly about the same time you hear bugs borrowing in. (Maybe a late mission control voice line would sound panicked and rushed just before a swarm hits.)
-Incorrect Mission Control Voice lines, Followed by a correct voice line just before or as the swarm is starting.
-Chat and Voice Chat and Dwarf voice lines would have a bit of static added, but only things that wouldn't affect things too badly, abit of radio static for voice chat, Replacing an i or l with a 1 or j or similarly narrow character (wouldn't affect extremely short message like r).
-Resupply pods are given a cylindrical area they can land, meaning being off center, or even landing up on a ledge or down in a nearby cave.
-Status of your Fellow Dwarves doesn't get updated in real time being greyed out when they aren't in view sorta like a fog of war.
-Pings only show a regular ping dot and do not display the names of objects (pinged enemies would appear as a moving dot) voice lines remain accurate, so paying attention would be important.

vale slate
#

A beer that makes your dwarf randomly feel the urge to salute during the mission, no matter how many glyphids are you shooting at

pallid lake
#

Cosmetic suggestion:
an "Es ist Erreicht" style moustache (aka Kaiser Wilhelm's moustache) and a Pickelhaube (aka that helmet with a spike on the top that germany used during WW1) as headgear/hat

hot tide
#

An indication of how many resupplies have been taken by each member when cntrl is pressed. I've been in a lot of lobbies lately where that was a point of contention "who took my resup? Who took my ammo?" Got kicked for someone else's nonsense and I think it would be great to have a way to rectify false resupply claims.

thin elm
#

repulsor grenade : fires out walls that push back enemies

sand barn
#

Add a "half supply pod" for 40 nitra, has 4 supply nodes with +25% ammo instead of the normal +50% ammo

void roost
#

A grenade that is an orb that pulls enemies in

wheat mortar
#

Add the griddy

sterile kernel
#

i cant disagree

wheat mortar
stable sparrow
#

The ability to pet dreadnought cocoons

shrewd vortex
#

Suggestion: Consumable sandwiches for healing/buff purposes.
Something like having an actual canteen/kitchen on the Space Rig where you can assemble your own sandwich combinations to take on missions, that then have X amount of uses and give you temporary buffs or healing based on ingredients.
Could be as simple as the brews in the bar: Pick one pre-made sandwich to bring. Or it could be almost like the gun-upgrade screen where you choose which ingredients to layer together into a complete sandwich.
Could even make them a critical resource in need of managing by making you unable to get more through resupply. You can't exactly make more sandwiches when you're several hundred meters deep in Hoxxes 4 and away from the Space Rig kitchens after all. This way they can come even more in clutch during Deep Dives.
Management probably won't mind us packing a lunch either. A hungry dwarf is an unproductive dwarf, after all.

This was inspired by the flavor text on the Ammo upgrades: "You had to give up some sandwich-storage, but your total ammo capacity is increased!"

near glacier
#

Add Abe Lincoln beard

tough breach
#

Add possibility to send heavy objects on the zipline, just like in grounded.

pine olive
#

New cosmetic suggestion.
Hair color.
"Dyed Silverfox". Name pending.

Silverfox, but the base color is the respective class colors (Black, Blonde, Brown, Red) fading into the grey ends.

civic coyote
#

Remove the damage resistance to the crossbow of Praetorians and Oppressors. It needlessly hinders the weapons single target damage against these large targets. Thematically it might seem appropriate but gameplay wise it is not, and also sci-fi. Loves you

jovial charm
#

I know there's probably stuff already planned for Oktoberfest but I thought it'd be funny if there was a bratwurst mustache. With the description "Are you gonna eat that?"

fast egret
#

Suggestions for the GK2 if a rework were on the table:

-Burst Fire should be the default for the weapon; three shots in rapid succession, and the mag size should be appropriately adjusted.
-One mod should be dedicated to a “mode switch” that allows you to either go full-auto, or single shot, with appropriate buffs given for each.
-OCs would be constructed to build off of the burst fire, granting bonuses for hitting with multiple shots.
-Volley OC that makes it into a pseudo-shotgun.
-Electric OC that begins inflicting electrocution on subsequent bursts when you successfully land all shots in a burst. Resets if you miss or reload.
-Clean OC that increases the damage of the last bullet in a burst if all bullets land.

GK2 does need love guys.

north coral
#

Allow people that were previously in a specific Deep Dive to attempt a reconnect on that server multiple times, basically adding them to a "whitelist" for that server. Because as I understand it now you can only attempt to reconnect once, and if that fails you cannot attempt to reconnect again (correct me if i'm wrong of course), though i don't see why you can't just try again.

low remnant
#

can we make the berserker perk better. its seems like there is no use for it compared to the other perks

solid turtle
#

Different sounds for overclocked weapons could be a neat idea (as more of a Quality of Life change for the future)
A couple of examples I could think of right off the bat:

  • Elephant Rounds for the Bulldog could have an even louder, more punchy KaTHUNK! similar to its real life counterpart

  • Electrocuting Focus Shots for the M1000 count have some electric BZZT! mixed in with the default charged shot sound (perhaps a thin electrical tracer as well?)

  • Face Melter for the Crpsr could have a more ferocious sound, almost like the flames are roaring

  • Any overclock with embedded detonators could have a little thwp! sound, as if you're firing little explosive needles or something into the bugs

Of course, this is all purely cosmetic stuff and shouldn't take priority over the main features of the game. However, I still think little things like this would be a very welcome addition.

oak matrix
#

Some suggestions for the Abyss Bar :

  • Allow dwarves to buy drinks for themselves, instead of the current "buy four drinks at price of one". As leaf lover as this sounds, I've seen some dwarves get wee bit annoyed that someone else is ordering a special effect drink when they're trying to buy today's special. Two beers meant that instead of going into the mission drunk, most would opt to suicide/leafloverspecial to properly sober up before starting aproper.

  • Allow only the host to buy drinks, or somehow transfer Llyod's attention to someone else? Similar to above, I've encountered a few cases where dwarves would deliberately stay in the order menu and keep Llyod preoccupied, and not allow others to buy drinks. Kicking is one countermeasure, for sure, but some anti-griefing measure would be well appreciated.

  • Also, give dwarves a choice to accept or reject a drink bought by someone else. A Yes/No prompt before Llyod pours the drink, maybe. Yet again, more harmless griefing here, this one goes to put a cap on dwarves who order nothing but leaf lovers to troll their friends.

placid wigeon
#

Haven't really scoured the chat to see if it's already been said, but a firing range to test new weapons, upgrade combos, and overclocks would be amazing, rather than having to find out you hate an overclock in the field.

latent mango
#

A welding mask headwear that’s down instead of up and maybe fits with your armor paint job? Or the same as the one that we already have

dusty shard
#

what if there was a feature in the mission select where it randomly picks one of the missions for you and you dont know what the mission or what the biome is untill you start the level

brazen stirrup
#

Can we pet bet-c after we pacify her?

heavy olive
#

A New Gunner Grenade. A small robot you deploy in seconds that walks to bugs and blows up damaging the terrain as much as a separate little explosion from a cluster bomb but a bit more powerful. Gimme 3-4 of these

lament hollow
#

ok this might have been suggested before, but you should be able to see frameworks you haven't unlocked. Also having to unlock frameworks with phazionyte and having cargo crates be able to drop much rarer cosmetics, such as frameworks that have special effects, tracking kills, etc. might be interesting

iron shoal
#

I would really like the idea of engi having grenades that deploy a powered up friendly shredder drone. I just like the idea of feeling like that blue guy from guardians of the galaxy with his arrow

toxic kernel
#

Unstable Overclock idea for the Autocannon:

Description:
An overclock that has more compact rounds and a much faster rate of fire at the cost of max RoF buildup,damage and accuracy

Stats:
rocknstone +3 rate of fire
rocknstone +110 mag size
tothebone -20% damage
tothebone +50% max RoF time
tothebone -30% accuracy at max RoF

meager tundra
#

I want dancing emotes so I could have a dance party during mission when we find compressed gold!
There are already dancing animations in game so maybe it isn't that hard to get emote wheel with dancing animations? engiapproves

narrow lynx
#

Have flare regeneration speed increase when you turn off your flashlight

median crescent
#

New Weapon Ideas(For upcoming content).

Driller:

Thermite Launcher:
Shoots a Blazing hot Rod of thermite. It sticks to the enemy wich was hit first dealing contious Fire Damage and setting anything nearby on fire while even providing some light (around 50% more than a normal flare but not as much as the scout). Also the rods dont stick to terrain and their burn time is rather short (10 seconds).

Stats could be:
80 Impact damage
10 Countious AOE Damage for 10 seconds in an 3m radius.
4 Mag size
40 Shots base ammo.

Engineer:

Antimatter Gravity Tractor Beam or Short: AGTB 9000: Can pick up any non boss enemy (just one at a time) and Make it unable to move that way. Larger enemies take way more time to lock on and Pick them UP. (opressor 30 seconds until it can be picked up).
Picking up enemies doesnt use ammo but slowly drains your shield to get enough power. (an opressor should be able to get your shield down to 1 HP worth or 6 if you have the upgrade. If you loose the shield while picking something up or getting too low with it while getting something big the process will fail.
BUT it can also be used as a weapon. Any enemy picked up can be crushed in an instant using ammo wich depends on how large the enemy is. (pretorian as example uses 50 Charge ammo.)
In an emergency you can press R to create a Gravity shockwave infront of you up to 10m wich deals 130 Damage to anything but consumes your enitre magazine in the process.

Stats:
0 Damage pick up
500/s by crushing the target when picked up (grunt will use 5 ammo as example, swarmer 1 and so on that needs tweaking)
Mag size 100 Charge
Total Ammo: 1000-1500 ?

pine olive
#

Beer suggestion.
"Tin Can".
Causes Dwarves to be incapable of speaking other than mimicking random sounds robots make for a little while.

Mug is a beer can with a handle made of a gear welded to the side.

Order lines:
"Oi Lloyd, I wanna get to know you better. Tin Cans for me and everyone!"
"Molly was acting up, can I get a Tin Can so I can ask her what her bloody problem is?"
"I wanna know if the turrets are badmouthing me, Tin Cans please!"

median crescent
#

Gunner:

Cannonball Launcher nice :

Shoots Mini Cannonballs with high rate of fire and creating a Bullet Hell like never before. Each ball can bounce 8 times until it vanishes (hitting an enemy causes it to bounce as well). It looses 12.5% damage per bounce so with the last hit dealing only 1 Damage.
The first 2 hits also cause a small AOE of 1.5m radius with 5/2.5 damage. For gameplay reasons the Projectiles should bounce like rubber instead of heavy metal ones. To counter its high damage potential it should be very inacurate so its more or less a short range weapon or one to clear out tight spaces.

Stats:
20 Damage (looses 2.5 with each bounce)
5 Aoe (secound bounce 2.5 and 3rd to 8th no aoe at all)
30 Mag size
400 Total Ammo.

Scout:

Anti Materiel Rifle:

Has 2 Modes: High Explosive mode and Armor Piercing Mode. To Use it you have to stand still (a fresh take on scouts gameplay trading mobility for firepower (but he can still get away after a shot). High Explosive shoots a HESH Round wich deals 150 impact and 80 AOE Damage in an 3.5m Radius. (fire rate is 0.5 shots per second). AP Mode is different: Deals 400 Impact Damage and destroying any destroyable Armor in the process while dealing the full 400 damage. And Deals 50% damage even on targets with Undestroyable armor like Dreadnoughts. If the enemy is Grunt sized or smaller it can even pierce up to 5 Targets killing all in the process (only AP Round).
The AP Fire rate is also 0,5/s. It has a 4X Scope Mounted on it. (it works similar to the M1K but is even heavier and cant be hipfired on the go. Changing modes with R.

Stats:
150 Impact/80AOE in 3.5m Radius for HESH
400 Impact for AP
1 Mag Size
40 Total Ammo

For scouts weapon keep in mind that you still need 2 hits to kill a pretorian with AP and 3-4 HESH on haz 5. Combined with its slow ROF it serves as a weapon for Priority Targeting. And like i said it trades Fire rate and Hipfire for even more damage than the M1k.

hollow kraken
#

Anomaly: Dense Deposits
Gold/Minerals drop 5% or 10% more when mined

lament hollow
#

idea for space rig customization: souvenirs. You could be able to aquire plants, flora, minerals, etc. from certain biomes and move them into your space rig. Completing a certain amount of specific missions could reward objective themed decorations, such as an ommoran heart stone. you could be able to add new things to interact with. For example, replacing the hoop game with arcade machines, shooting ranges, etc. With multiple people, the team leader's space rig is shown.

slow sun
#

Add these in the Space Rig, make the toy weapon shoot tiny barrels or tiny lootbugs nice

lost mulch
#

Would it be difficult to give consoles the ability to delete a beer so they can get the special. Please 🙏

If it's difficult to implement don't worry I can just drink the black out stout and suicide in the barrel game hoop

raw forge
#

is it possible to implement some recourse against scummy kicks from matches?
Yesterday I joined a weekly mission and finished it with the 3 other players. Then they chose the next weekly mission, so i stayed in the lobby. The mission started, it was escort. We played up to the Drill the core part and there i got kicked because "it was meant to be private game".
There was plenty of time to either tell me to leave or kick me before the mission started, but the host waited until the last 5ish minutes to kick me.
I think in such cases the mission counting as complete, would be nice

oak iris
#

lets us charge the matrix core and choose when we get home, i just whiffed a matrix core and picked a cosmetic when i wanted a overclock because of the position of the matrix charger. Plus is nice to make such decisions without the pressure of bugs atacking you.

vapid zephyr
#

You guys might not see this but

Pets. I desperately want a baby betc or baby praetor

tepid gyro
#

Can Steeve get like dwarf coloured armor when he's tamed to make it easier in a pitched firefight? on like Haz 5 when everything's coming at you it's harder to tell from the measly glow he gets.

He also dies really fast on higher difficulties and has bad AI which just gets him killed even faster, so another good change would be giving him something close to Bosco's AI where he can target based on pinging enemies or when you go down he will run over and kill everything on you so that your allies can get you back up easier. Or at least lower his cooldown.

brave vapor
#

a wall of beer
i'd like either a book or preferably a big wall that has all the mugs of the beers you have collected, i don't know where exactly on the space rig it would fit though

balmy orbit
#

Add Bosco to the victory screen when a mission is finished solo

thorn maple
#

Mini-M.U.L.E. mutator roll for applicable mission types.

tribal chasm
#

Special warning modifier that overwrites the current warning each time a new dirt wall is broken through/ unexplored cavern is entered. Each cavern changes the threat! Or as a special egg hunt, where the eggs change warnings

remote valve
#

Dwarves speaking or saying Dwarvish Words? You would think deep out in space, they’d say some things that don’t quite sound like our own English, but that’s my 2cents. Come on, who doesn’t want to hear some Dwarven Cussing?

pine olive
#

I was also drunk when I came up with this one, so you know this one is also a good idea.

If you're over 50% drunk and attempt to start a mission, Mission Control will get very agitated with you.

50-75% Drunk:
"Are you serious? You're drunk!"
"You are in no state to go down there!"
"As a reminder, your medical insurance does not cover anything that happens to you while you're drunk..."
"Unless you have a death wish, do not board the drop pod yet."

75-90% drunk:
"Are you deranged? You can barely stand!"
"(Long exasperated sigh) No, no, no, no, no, do not tell me you intend to go down there like that."
"This is a horrendously bad idea...please, for the love of all that is good in this world, sober up first."
"You're going to drive me to drink if you go down there like that!"

90% Drunk:
"Your funeral."
"Terrible idea."
"Infirmary, prep beds."
"It was...interesting, knowing you."

dreamy thicket
#

New Perk idea: Handy man

"You construct all buildings 30%/40%/50% faster." (This applies to things like Sentries and Pipelines.)

Level 1: Found in the 4th perk tab. Costs 3 skill points.

Level 2: Found in the 5th perk tab. Costs 5 skill points.

Level 3: Found in the 6th skill tab. Costs 7 skill points.

hard rover
#

New Equipment Upgrade Tier for the equipment items. Y'all ever noticed that all of the Support/Mobility Tools only go up to 3rd Tier for upgrades? Well, I believe that adding a 4th utility tool upgrade tier will act as a nice compromise to those who want to add Overclocks to Support Tools without doing something ridiculous like, say, adding Overclocks to Support Tools. I don't know what could be added, but it definitely should allow for a bit of harmless customization for an often-overlooked part of the game's customizable toolset.

Plus, this adds the opportunity for a 5th tier of armor upgrades, which could even be a whole new tier of class-specific upgrades!

plucky grove
#

Make Bosco pick fuel canister at escort duty, because he's just staring on it.

steel hound
#

Instead of a grenade the Gunner could carry a single shot snub nosed grenade launcher. Hit fire and it belches out a cone of large bore shot right in front of him. Kinda like the real life M576 40mm Grenade.

plucky grove
#

When you fall by golden detonator explode, you shouldn't fall, you should become golden dwarf (Something like freezing), and other dwarfes (or Bosco) should mine you.

round briar
#

Big ol'swirls beard equivalent

dawn kraken
#

I know it's kinda bad to say because Greenbeards are the future of DRG, but unpromoted dwarves really shouldn't be able to join Hazard 4 missions.

I can't always carry a team of 3 unpromoted less-than-rank-15 players who refuse to communicate and/or do ready checks for events.

bronze crest
#

Tips that tell you to use chat,how to enable and to read it
I'm so done with people joining dds ,doing random shiz and not communicating at all

zealous flame
#

Passive Perk Idea:

Name:
True Dwarf

What it does:
Allows a Dwarf to put a second over clock on 1 weapon of their choice

Cost:
30 perk points ( cause it’s already pretty OP)

More balance:
It will take up the space of 2 passive perk slots

Reason:
More Chaos

Why the name:
Because dwarfs are often depicted as weapon smiths in fantasy tales which means “True Dwarf” is a reference to calling your dwarf a real dwarf since they make really strong weapons which is what the perk will do

velvet falcon
#

I think it would be nice to be able to call in (like ammo) a pickaxe overcharger and the nanite bomb dispensers, assets are already there obviously. Simply acts like a mild buff that you have to keep coming back to. maybe extend the pick overcharge time to be more useful. I just think that having more stuff beside ammo to call in would be nice.

dawn kraken
#

change the color of the label for Skull Crusher Ale. i often get it mixed up with Slayer Stout

stuck cypress
#

Update AMD FSR to 2.1. It's supposed to reduce a lot of ghosting and improve performance.. should be a pretty easy fix :)

turbid scaffold
#

So this idea comes from the fact that there have been several missions. I've been on lately where my fellow dwarfs will join me on a mission and start to do what we dwarfs do best but, When the going get tough or when they go down they leave straight away ( which I can understand we all have are days and get frustrated special on hazard 5 and 4 ) but to be honest.

I'm a little tired of the failing mission because instead of pushing through or just taking the failure/loss together or heck use the perk that you choose they just leave instead. Which in turn leaves me or others to keep fighting and some time goes down themselves. Which then makes others leave and so on and on.

(So I guess my suggestion is) is there a way that the devs could at least give the person/people who won't just quiet or leave because of going down a chance to get up. Even if it is a one time thing like management sends an emergency Bosco or something that randomly heals one player then explodes, allowing the team or player a fighting chance. OR

As much as I don't like to hurt my fellow dwarfs, let them have a penalty, something that makes them rethink or just hesitate making that easy decision to leave us. Even if it is just like a timer stopping from joining that kind of mission again or area of mission for some time.

urban cosmos
#

A mineral trading booth positioned near the promotion booth with worse rates than the one on the main floor because you just can't be bothered to go all the way back down

median crescent
#

New Mission Warnings:

Low Nitra: Generating only 50% of the usual amount of Nitra.

Hydra: Larger enemies split in smaller on death (a opressor becomes 2 prets , a pret becomes 2 grunts and a grunt 2 swarmers.
(Why? Because it could be fun and make a new challenge) you get 75% ammo and HP instead of the usual 50% to counter the way larger enemy count. it also gives 30% extra reward.

Hate of Light: Enemies inside of the light of ANY non enemy related light source (be it from dwarfs molly or enviroment) take 25% less damage and deal 15% more damage and are 10% faster than usual. But the effect are reversed if they are in the dark having all their stats lowered for that percentages.

Bedrock: Terrain Takes now 10 hits to break regardless of the terrain type (driller can still drill but only with 50% speed and any explosives only carve out half of the usual terrain)

"Friendly" Foes? (yes written like that 😄 ) :
Enemies have an chance to attack others of their kind but the damage dealt to them heals the other for twice the HP dealt.

The Enemy of My enemy is my friend:
Rival bots and Glypids work together and nemesis can carry acid spitters on their back while normal drones can have a webspitter on them. While that isnt enough pretorians and opressors can call shredders to their aid if they get to low health. (40% extra reward due the painfull combinations nice )

Super Gravitation: Makes jumping almost impossible, scouts Grappling has only 50% range and you take 2 times as much fall damage. also grenades and other gravity affected projectiles react on that change.

Meet Nemesis V2: The mission has the 100% Unnerfed nemesis with its stupid high spawn rate BUT on top it has 50% higher stats than before. (THIS should give 100% more reward and should be for fun and greybeards as an special challenge for the ones who have seen and beaten anything else).

zealous flame
#

Make the dwarfs only have one chin or a double chin instead of an entire pancake stack as their neck

devout orbit
#

A reward for tipping Lloyd 100,000 credits
A mactera boss

lament hollow
#

This may have already been suggested or modded or something but I feel like an endless horde objective whould be pretty neat. You defend a large tower, complete with resupplies and cover spots. I was thinking every class could build defenses, like barbed wire, manual turrets, and rails, like the ones in refinery. I do understand that this isn't a very new idea, but it whould spice up endgame content.

zealous flame
#

Bosco should be able to repair the drilldozer if you mark the repair spot but he will repair it a slower pace than a player would

native granite
#

A sandwich hat,so it looks like the cave-leeches are eating it when they grab us

gleaming parrot
#

A line that mimics the sing-songy bit of the "Berries and Cream" starburst commercial
"Rocks and stone, rocks and stone, I'm a little lad that likes rocks and stone"

fiery hearth
#

I think that, if we get more Dreadnoughts in the future, they should have a main element (and thusly resistances/immunitites) that isn't fire
Whether that's a re-tool of the twins that serve as a living, walking pair of electrocrystals or something new is up to the devs

hard rover
#

A Driller grenade that covers bugs in a substance that makes them take extra damage and temperature shifts, like the Slag element from Borderlands. This would give him a new way to contribute against big targets like bulks, dread, nemesis, and other big threats other than Impact Axes, and would help support teammates. I don't know what the substance in the grenade should be, but I do think that it would be funny if it were Leaf Lover's Special, as the "beer" would weaken whatever it covered with the same power with which it weakens whoever drinks it. Plus, the image of a weaponised can of beer is pretty funny, and fits into Driller's arsenal as yet another war crime

warped jacinth
#

Add code based invites for those without discord integration

viral pier
#

Victory pose animation for repetitive movements don't cease e.g. furious clown, it's dissapointing how short it is

#

Reward for forging all weapon overclocks (not a trophy).

Skins for dwarf tools.

Buff to gold (mining it rewards little credits, even pots of gold (4x gold) + entire gold explosion of crassus detonator yields only 15,000 credits)

hasty dome
#

I would appreciate a way to remove controller bindings for custom steam bindings

drifting forge
#

A beer that once drank causes a dwarf to start reciting ancient incantations that attracts a deep space lovecraftian cosmic horror that will devour the space rig killing everyone on it.

Also a steeve hat would be pretty cool.

thorny kernel
#

A hazard that forces everyone to play a single class would be funny (all forced gunner, all forced engineer, etc.)

whole bane
#

Some sort of adjustment to snowball and ice spear, at least on console. Because right now, they feel bad. So many standard actions involves the press of the X button (on Xbox), and if I dont remember to stow my cryo cannon before doing it, suddenly my gun is depressurized and i burnt a lot of ammo needlessly. Makes the OCs clunky at best, and a possibly game-failing hazard at worst. Perhaps make it work similar to the ommoran laser's overcharge where you press reload whilst already firing?

near glacier
#

My suggestion is just for there to be keybind options for perks like Hover Boots, Dash, etc.

I also think it would be highly convenient if they had their own track where you could either bind them as a double tap or a long press. I believe it'd be an enormous QOL change, at least for people like me.

halcyon helm
#

Might have already been suggested but anyway. Bosco overclocks. Currently have 3 ideas:

"Like a dwarf" - Bosco also benefits from your buff beers. Eg: he also has increased gold from mining, transports eggs faster etc... (have some of the useless ones changed for him such as red rock increasing the amount of health you start on after a revive)

"Combat overdrive" - Bosco has enhanced combat AI. Will targets weakpoints, higher priority targets (bulks, menaces etc...), automatically use his rocket on large hords of mactera

"Good minion" - quality of life changes such as the ability for him to grab fossils and similar, light up rooms, automatically mine compressed dirt, he can automaticaly builds the uplink (does all but a tiny slither of building on it), reload setries if pinged etc...

Would just be nice to make him more useful for solo players. How these are found is up to devs, maybe give them for reaching x rank or completing x solo missions.

grand roost
#

I feel the ability to turn on and off you flash light is under used right now. If there were a warning that had to do with light it could be cool. I was thinking moths would surround any source of light, like flares and scouts flare gun shots making them useless. When your flashlight is on you would be swarmed, forcing players to go through a mission in the dark.

knotty idol
#

either remove the ability to pet steeve’s corpse or (preferably) keep it and make the dwarf repeat one of the steeve death lines when petting the corpse

brave bear
#

buff the GK2 total ammo. It feels underwhelming compared to the M1000 and Drak25.

honest fable
#

A beard color or beard style that’s unlocked through time playing. Either making the character look more aged. Or having glyphid gunk staining it.

Also please change boscos leaving animation, have him fly away or something. Sucks to see him explode. A teleport even would be cool.

near glacier
#

fishing minigame.

stable sparrow
#

Make buttons pingable and give them their own voicelines

drowsy star
#

Fix dorette Mini game

crude finch
#

Add a framework for the M1000 that makes it look like a musket, and one for the minigun that makes it look like a Gatling gun

median magnet
#

We DESPERATELY need a notification that let's you know someone pinged you to get your attention! I hate having to ping a dwarf 10 times for a call out audio to have someone do anything

stark sparrow
#

Lootbug based cosmetics

lament hollow
#

i want to be able to buy gliphid omelettes in the abyss bar

viral pier
#

Allow promotion while in someone else's lobby so don't have to leave/disband team to promote in own lobby

noble venture
#

wish i could change my gender :/

crude finch
#

Add a steampunk hat, where it's the bowler hat with the goggles on it, with a varient with goggles down and with goggles up

finite radish
#

A beer buff that increases your movement speed .
Also a mactera Dreadnought as a new boss.

leaden roost
#

making the bugs always spawn away from the players, too many times has a wave spawned directly under me and my team, and on haz 5 that can easily be a death sentence

lilac flint
#

Here's a QoL suggestion for y'all - upon drop pod's departure with dwarves inside, immediately close the gate, but allow them to move around the pod
Would be nice to reshuffle into the seats as well as not standing there awkwardly

strong lichen
#

Have the dwarves complain when molly is taking too long to get to the drop pod while the dwarves are already at the door (2+ minutes)
"What the hell is taking her so long"
"Come on, open the door already"
"If I can lug around 100 pounds of equipment at a reasonable pace,so can she"
"Take your sweet time granny, it's not like bugs are trying to eat us or anything"

near glacier
#

Pointless Suggestion, but just to please the Rock and Stone way, and perhaps displease management!
Having the option to bring booze with you by sneaking some of it in a flask for excavations, or let M.U.L.E. have a secret pouch that holds an icebox that you can fill up with cans from the bar, and share with your fellow dwarves or hoard it all to yourself on missions.
(I know there isn't any cans, or flasks... but just the thought of it is a bit amusing)

bronze crest
#

Holding the rock and stone button allows you to choose the voiceline you want.
Kinda like an emote wheel.

whole bane
#

Pointless but another nice thing to potentially spend credits/phazyonite on:

Cosmetics for your dwarves' bedroom. Like a spider tank for a mini Steeve, storage bins that physically fill up with minerals/gold/error cubes/bittergems you have collected in your inventory, matrix cores you've collected, plaques for each promotion you've gotten (sort of like the kind you might find at a job that gives its employees a small glass "x" [x being the number of years of service] for every 5 year anniversary sort of thing), plenty of other things i havent presently thought of

minor flare
#

Ability to pat teammates/clap teammates on the shoulder.

bronze crest
#

Ability to slap teammates

edgy shell
#

It would be nice if 'Friendly' perk had higher tier upgrade, where it would also decrease damage done to yourself through your own weapons.

crude finch
#

If you ping someone and then immediately ping an object (say, a nitra vein) it should have the dwarf say, depending on who was pinged, "Can I get a platform up there" "Zipline please" "Will ya dig up there" "Use that grappling for something other than taunting bugs and get that"

oak oasis
#

please add a larger target box for the recall mod on the crossbow, its very hard to keep your mouse on the arrow and becomes useless almost

acoustic parcel
#

An ork themed jaw that takes the beard slot so I can make a ork with the robot rebellion skins.

frigid nexus
#

A button to get rid of notifications. I know about the weapon paintjobs I just bought.

median crescent
#

New Boss Idea:

Glypid Carrier: While not really connected to each other, Macteras and Glypids seemed to join forces in terms of Evolution to counter our Miners. Well seems there is a new kind of Dreadnought like Glyphid that can Give birth to Dozens of Macteras at a time. Take them out before they become too much and shut down the Operations, we dont want to Nuke the Planet again and wait for the Radiation to settle like the last time. (The blown of chunk of Hoxxes as lore part in the way DRG tells the story by tooltips and other things/ only vague what was bombed back then).

Well it is a Heavy armored Dreadnought wich is invicible like the Hiveguard, but it periodically releases a group (20-30) Macteras at once. After it gave birth it has to rest and can be damaged until either all macteras are dead or the timer runs out for a new group to be born. Before it makes a new group when the timer runs out it will also attack you by Biting and shooting small Fireballs (no AOE but 3-4 at once in a random shotgun like pattern (low damage per shot tough). To counter the large ammount of macteras they have to wake up for 5-10 seconds before they attack (all random between that time so no all wake up and attack at once). A good c4 throw will kill all at once while still waking up and damaging the dreadnought as well. BUT if it takes too much damage at once it can enrage giving birth nonstop for 30 seconds with 2 macteras per second but it is also invincible. The period when it can be attacked should be around 20 seconds.

I know the concept and how i suggest it sounds really wierd 😄 BUT isnt Hoxxes the place for the most disgusting wierd and unusual things? (aside from lootbugs and steeve of course nice )

native granite
#

Id love to see a mission type where you have to climb (not climb,climb) along and down a giant ravine,that you cant just dig through because its extra hard compressed granit. I dont know if it would fit drg with the whole sci-fi and avoid fall damage thing,but i would love to feel like im climbing mount everest,just the other way around. As for what to do down there,maybe management needs some samples of local flora and fauna,wants to place machines to mesure the local seismic activity (and defend it against swarms) or needs a small hive eradicated or tyrant-weed/dreadnought killed. In my mind the mission should be around 1 and to 2 ish hours long. I dont know if such a thing would work,since it would take long to load and is quit different from anything weve had before,but im just here throwing out ideas

tribal chasm
#

Mission Idea: Planet-Cracking
Over-mined portions of Hooxes surface are causing dangerous levels of seismic activity with their structural weakness, so DRG will use their space stations large mining laser (deathbeam) to cut away chunks of less valuable rock from the planet and send them into space for subspace mining.

The team must manually guide a slow moving deathbeam (coming down from the ceiling and destroying terrain) underground as it cuts from location to location slowly following a random player within proximity of the beacon. Larger enemies than normal way spawn so the laser is a fun way to exterminate them. When the cutting is done, a series of earthquakes will begin and the area is plunged into low oxygen while the team escapes as the rock above them begins to dislodge from the planet. There could also be some cool laser diffractor device to use as turrets etc. The caverns would probably be large, like the bigger caves in Sandblasted Corriders, but with more cover.

tacit kelp
#

DRG soundtrack on CD? I wanna listen to robot getaway while breaking the speed limit, god damn it!

amber nebula
#

Compressed dirt in Glacial Strata should be called Permafrost

hasty void
#

Add a way to turn off vibration in-game for steam. The big picture method isn't working for me.

acoustic parcel
#

Pointier ears that go in the sideburns slot for the sneaky leaf lovers to be easier to identify.

vapid zephyr
#

A pet miniature Prospector

slate ice
#

Can we have a better transition when a player leaves a team or join a game that somehow is unable to be joined while loading. It's kinda annyoing that you are always respawned after loading to your "room" - IMO it could leave base as it is when leaving team with option to manualy reset it on, lets say going to "bed" for a quick base restart

sinful wind
#

add rats to the space rig

near glacier
near glacier
# near glacier

i think it would be fire, if they would add this or something like this

zenith rivet
#

Mission idea: endless: there is unlimited tasks to do, basically when you complete a task instead of just the drop pod being available there will also be another task for more creds and xp the longer you stay the harder the swarms and tasks get. Also there could be another similar mission basically the same thing but with a time limit til drg sends in a drop pod.

dusk vigil
#

perk idea: machine learning, an overnight course has given you a better insight into machines. improves building and repairing time, and slows down the cursor during hacking attempts

bronze crest
#

Overclock that makes zhukov shoot dysturm

near glacier
#

how do you like the idea with the safety ropes?

soft imp
#

Maybe make it so when you write something in the description of the mission a little window opens up with the message on it, and you have to press ok to continue into the mission. Example: i click on a mission, a window shows up saying “please take only one resupply pls” and i press ok. The message bar is pretty small and I feel like this will make sure greenbeards and greybeards alike join the mission having read the description

fiery hearth
#

I know it's a bit of a reach, but if the devs ever fully get things together to start developing Female Dwarves, then I feel they should hold back on making new cosmetics for a time, given that they've said before that one of the problems is that they designed all the cosmetics around one mesh
Granted, some cosmetics probably wouldn't need anything but a size/scale change if at all, but yknow

final hill
#

💡 let us slap the prospector

bonus points if slapping it a bunch aggros it

hard rover
#

Add a Fourth Relic armor set. I know we already have Scale Brigade, but we need more armor

somber bough
#

Any chance we can make it so the drop pod doesn't land buried 30 meters into a cave wall? Particularly when soloing anything but driller? No possible way I was going to be able to dig to that thing before it took off. Frustrating way to lose a mission that was otherwise going perfectly well.

desert merlin
#

How about a perk that increases the amount of money you get from a mission named something like gold fiend or gold hoarder. at max level it would be a 20% increase but lvl one would be a 4% increase.

devout kiln
#

Allow players to sell Phazyonite at the mineral exchange for 200 credits each but unable to purchase them. Basically when you unlock all the cosmetics phazyonite becomes usless to those that have an abundance of it.

quartz dagger
#

mark all as seen button in customization menus

buoyant timber
#

An addition to the OMEN's bottom Module. A Dual Flamethrower module that will put hot sticky flames on the ground, along with lighting dwarves on fire. The flame jets would be on opposite sides of the module. The flame particles would act just like the flamethrower's. This segment would spurt flames in three ways. The module can choose to reverse the direction of the flamethrower for any one of these attacks, however the module will always attack in the set order.

  1. Going around in a full 360, like the Twin Slicers
  2. Spurt for 90 Degrees, stop for 90 Degrees, while rotating faster than the other two.
  3. 180, stop, Reverse 180.

I always felt like the lack of Variety for that bottom module was a little boring, so a new bottom module will add a bit of spice to the event. Maybe a Later update would be for the Top Module, which could lob grenades out of the top of the tower. Or a variation on the Heavy Burster, which would be a lock-on rocket launcher.

buoyant timber
#

A new variety of Attack Module, a variation on the Heavy Burster. A Lock-On Missile Launcher that will acquire targets by laser designating them, then letting a barrage of missile go upon getting enough lock-on, or after a set time. Locking on takes a moment to do (1/2 - 1 second grace period), with an individual target able to receive multiple locks. The Lock-On System would use either a laser grid, or just another light (maybe blue). The longer a target is in the light, the more locks they accrue. This entire thing functions similarly to the Lok-1, or the Predator Launcher from Ratchet and Clank.

After a time, or after is hits a max number of Locks (16 Locks), or after a full-rotation, the module will release it's barrage of missiles, which will very reliably and relentlessly hunt down targets, though they aren't smart enough to navigate around terrain, just crashing into it if the target escapes behind it.

thorny kernel
#

the "Explosive Fest" hazard, similar to the explosive infectation, but ONLY explosive bugs spawn in, or all bugs explode on death. (partly inspired by L4D2 Gib Fest)

tidal grotto
#

Change the Contagion Transmitter Upgrade on the Colette Wave Cooker to also affect Radiated Targets with its effect.

crude finch
#

Add an OC for the Colette cooker that just gives it a ding sound effect

hard rover
#

Add an OC to the Collette Wave Cooker that makes the bugs you kill with it drop edible morsels. Call it "Chef Mike"

zenith rivet
#

Communication wheel which uses voice lines to say things like thanks, sorry, good job, wait ready etc and when you done the main mission, tagging Molly makes the miner ask the question for extraction

zenith rivet
buoyant timber
#

Hot Bullets for the Bulldog should instead cause Thermal Shock damage instead of just doing a x3 Multiplier to Burning Targets. Not only would this nerf the overclock so it's no longer busted, but it would make it useful against frozen targets as well. Of course, this would also normalize the target's temperature after they've been hit by the bullet, as per how Thermal Shock works.

Then this would allow you to change Napalm Rockets for the Hurricane back to the pre-nerf 25% Conversion without it synergizing so well with the Bulldog. Granted, the minigun did it better anyways.

inner pine
#

Allow bet c to be extracted like other mules

rich kestrel
#

Allow weapon usage at the DRG Space Station

With zero PvP / Friendly Fire damage. Also potentially infinite ammo, but only when in the space station..... I promise to not shoot the barrels nice

#

Promotion vanity milestones

Example...
Once promoted Gunner: "Unique gunner armor skin"
Gunner promoted 5 times: "Hat"
Gunner promoted 7 times: "Optional fancy beer mug for the gunner to drink their beers out of"
Gunner promoted 10 times: "Legendary gunner jukebox dance emote"
Gunner promoted 20 times: "Unique beer that spawns excessive beach balls"

This should be flavored to each class even if there is only mild variation.

One of the most positive fun aspects of DRG is the "progression".
Unlocking every new weapon, cosmetic item, the season pass, all of it earned through blood sweat and tears. Like achievement hunting and being able to show off your achievements with something visible. The best part being none of it was pay wall locked.

If you give us a fun positive incentive that isn't hurting game balance with promoting our dwarves. You'll likely get many returning players who were once burnt out, coming back for the earnable novelties

final hill
#

💡Active Perk idea: Pulsar Shield

Passive effect: +25% shield regen
Active effect: When activated, +100% shield regen, -33% friendly fire damage given and received, 15-20s duration. Any friendly fire incurred during this period will completely drain your shield and unleash an energy pulse similar to Turret EM Discharge. 180s cooldown, hold C to activate.

just a weird crackhead idea that popped into my head while dozing off, wrote it down before I forgot it

late valve
#

Idea for a Radioactive based gag-beer: Upon downing this particular brew, the dwarf will rumble ominously for a few seconds, then let loose a concussive blast that will scatter any nearby objects and dwarves, as well as making the drinker glow radioactive green for a while. I can't think of good name off the top of my head at the moment, and Nuka-Cola is already trademarked, so that's out.

heavy lance
#

My mate and I had a pretty silly idea for another thing to do on the space station. We noticed there are a lot of floating rocks/objects (if you didn't know, go look out the window some time, you might see some funny things). Also that the struts out the window are probably for a shield to protect from that. I'd like to suggest a button similar to the gravity button, perhaps up top in the restricted area above the drop pod or in one of the vent systems. This button will turn off the shield.
Dialogue ensues;
"Oh dear, it seems someone has turned off the stations shields, and right as a big rock is coming right for us. Might want to hold onto something miners, this'll be rough"
a couple of bangs and boops on the outer hull, followed by a large hunk of rock smashing through the window, causing everyone to begin getting swept out for a moment, before blast shields are dropped to close off the window.
a few more rumbles are felt and then the miners hear the shields booting back up
"Few, looks like the exterior has only suffered minor damage. To the dwarf responsible for this, your pay has been cancelled until that window is replaced"

dusk vigil
#

had a thought, if more seasonal drinks get introduced, with "seasonal rewards" for finding them out in the wilds, design them with like, a cheap speaker built into them at the bottom. when you're holding onto the drink the speaker will play(rolling waves sfx or generic music for summer drinks, generic octoberfest music for octoberfest), and while out on a mission, you can track the mug by the sound it's playing

patent breach
#

Add a dull/slow strobe to nishanka bolts that are retrievable. They currently have a dull light to them but so do spent flares that are still stuck in the wall. Also it would be easier to identify at a distance that its a bolt.

I have also noticed that using normal bolts to clear zone hazards like the yellow fungus shrooms (not sure of formal name) that spew ignitable, toxic gas drops the bolt to the ground but it doesn't have any dull light to it compared to if it had been stuck in the ground/wall/ceiling.

latent mango
#

A few renaissance or medieval themed cosmetics would be cool, a full metal knight helm for example or one of this bucket helms that have the nose guard
Armor sets might be a bit of a stretch but would be cool as well!

mild wolf
#

I want an infinite gamemode. you just keep going deeper and deeper into the caves, getting as much loot as possible. idk how you would do it without affecting performance. I would say do it like how minecraft does it, but i feel like if this game tried to do that, the performance might tank, since the graphics of minecraft is intentionally simple to allow for the procedural generation to occur without performance drop (sort of)

sage pasture
#

Theorycrafting season 3 grenade for engineer: Flying Drone Grenade -- throw a grenade that on impact or after a second, launches into the air as a mobile (low ammo) turret that flies and follows the Engineer, you may send the drone to your teammates to protect them by selecting your teammates through the wall while holding down G and clicking LMB

stoic fiber
#

Augment for Engineer Turrets that allows them to be placed on large moving NPCs (ie. MULEs, mini MULEs, Drilldozers).

let me give molly a gun you cowards

arctic summit
#

weather hazard for REZ: fallout gusts
reduces visibility and acts like a temporary shield disruption, making the biome much more dangerous

hexed knoll
#

It could potentially just be me but, there is constantly a big gap in the amount of magnite and bismor i have in comparison to the rest of the crafting minerals I have. Note: I have not bought cosmetics from the shop with credits and minerals. It might just be me but I think it would be nice if the crafting minerals were more evenly distributed when buying OCs and whatnot.

buoyant timber
#

Do you know what this game needs? A pigeon hunter mission.

nimble stream
#

Overclock (Unstable):
For: Breach Cutter
High Intensity Plasma

rocknstone +200 DPS
tothebone Beam moves 35% slower
tothebone Beam width is reduced -50%
tothebone -66% ammo

RnD overcharged the plasma coils in the Breach Cutter. Unfortunately it condenses the beam width and slows the movement speed by quite a bit, and the ammo is much more cumbersome to the integrity of the weapon.

burnt socket
#

make the resource bag dropped by players that have left automatically lit up on all laser pointers so you know where the resources the dwarf mined were dropped

buoyant timber
#

Adjust the ordering of Missions in the first Assignment "Conquer Hoxxes IV" so that the Point Extraction mission type shows up earlier in the lineup. Have it be Mission 3 instead of Mission 5, for example.

north coral
#

Add an option for mods not to automatically enable themselves after they receive an update

rain mountain
#

kill lines for mactera grabbers, I feel like they're significant/rare enough enemies to deserve them.

placid igloo
#

Maybe instead of having a maximum amount you can carry for each resource just have a maximum number of all resources combined, this makes more sense in my eyes (you can't carry 70 morkite but you can carry 40 morkite + 40 gold + 40 nitra + ...). Would make more sense if you could carry 200 of all resources combined

small mesa
#

I don’t know how well this would work, but maybe something the trade matrix cores with friends in the space rig, located in between the deep dives and the forge, a terminal similar to the mineral trader. It would help with having an easier time getting the cores you want

halcyon sable
#

Q'ronar Shellback Variants

Shellbacks are cool enemies, but they show up enough that they ought to have variants. What if you threw in a cousin of the shellbacks that consumes minerals?
This could present as something like....

a) Crystal Shellbacks: These guys have a dense layer of a mineral on their back (e.g. nitra, morkite, etc) that's been compressed from them consuming it, having it pop out on their outer layer, and them rolling around until it's smooth. I am not a biologist, but I would assume that this is how bugs and crustaceans work.
Gameplay-wise, this thing would be the same as a regular shellback, but it may hit harder and look cooler. This increased difficulty is compensated for by it having a precious resource on its back -- which crumbles into pieces upon its death. Nitra shellbacks would be a very rewarding kill for players, and other types could be considered depending on if they'd work or not. Morkite shellbacks could drop extra morkite on mining missions (and help with finicky maps), but whether this would work/fit in is up to the devs.

b) Iron-Shellbacks: This one likes eating metal and turning it into an extra hard shell. By consuming scrap metal (rival tech and abandoned dwarf gear), these guys have wider, thicker plate armour. They also get higher HP and damage. Due to their heavier shells, they're a little bit slower. Immune to electric damage and cannot be slowed.
Due to their metal plates, they can sense rival tech's machinery, and it agitates them. Iron Shellbacks attack any turrets, patrol bots, and shredders they comes across.
note: bot vs. bug stuff might not be great for performance, but at the very least it's cool lore.

These are just rough ideas, but I hope it's cool food for thought.

main pewter
#

Mission Hazard suggestion: Extreme Darkness.

The mission area is unusually dark, your headlamp just won't cut it. Your only source of light will come from flares or the environment itself.

placid igloo
#

And i want to throw my empty cup at a glyphid, let us take our beer on missions!

light briar
#

new voice lines for steeeeeeve using the laser pointer. "STEEEVE my guy your a friend in me!" "This bug is for me and you guys!" "This bug is so friendly but not with other bugs!" "STEEEEEEEEEEEEEEVE you like us and I like you since you are a good bug" "this is a true bug but another bugs they are just like HELL"

dire ice
#

In Solo Play, pinging the Nanite Bomb Dispenser should set Bosco to Carry mode instead of Light mode. Bosco is fully capable of grabbing and passing the bombs to you currently. However, I've found that dropping the bombs on the ground for him to then pick up to be very inconsistent, as they tend to explode seemingly randomly whether throwing them at the lowest possible strength or dropping them by taking out the laser pointer. Altering this would also, I assume, pass this property on to the Node Dispenser as well.

frank remnant
#

A mission type in which the team finds a rare mineral deposit they must defend before the drop pod comes. The dwarves would defend this deposit by essentially creating a base around it, they can place: Turrets, Floodlights, Walls, Traps, etc. All of these things would cost a metal currency which each dwarf gets at the beginning of the round. The team would have to coordinate to ensure the currency is used to get the base to not get over run with bugs. Just like point extraction, the mineral deposit would be sent off before the rest of the team and afterwards there would be a mad dash to the drop pod.

snow swan
#

Flares Upgrade Branch (Also posted into Steam)

Just like Weapons, and your armor have, add an upgrade branch to flares.
Upgrade branch options to pick between could include the following:

Brighter Flares - Flares illuminate slightly larger area
Efficient Flares - Flares last longer before burning out
More flares - An extra flare to throw added to the maximum capacity.
Faster Recharging - Recharge thrown flares slightly faster
Lightweight Flares - Throw flares Farther
Sticky Flares - Flares stick to the surface thrown at.

Do note: the upgrade options above maintain the flares as the support item and like current flares assist in no way of dealing any form of damage, or negative effect on biters, although options could exist if desired.

vocal rock
#

A Trading system, something similiar to Escape from Tarkov Flea market, where dwarfs could trade overclocks and minerals between each other possibly some rare skins.

light briar
#

make where you can redo the tutorial if you forgot

barren nexus
#

If there is an error when you try to join another server while you are browsing the server list, it should not reset you to your sleeping quarters

keen wasp
#

There is a victory move called lootbug lover where you gently pat the lootbug before letting it free. Unfortunately, I despise lootbugs with a burning passion. I want to have a victory move where the dwarf violently stomps on the lootbug until it explodes.

quartz dagger
#

add invisible walls beneath point extraction and morkite refineries so that you can't be attacked one-way by glyphids from below when standing on them, or allow us to shoot through the floor holes (despite bullets often times being the size of a damned mason jar)

quartz dagger
#

Another one, perhaps we could have different colorations for Glyphids depending on the biomes, similarly to how praetorians emit radiation on the exclusion zone rather than their usual poison spew. Examples could be that in magma core/sandblasted corridors the glyphid color scheme for their shells might be black/grey, in hollow bough/salt pits it'd be reddish (but not so much as to make them mistakeable for a spitter), and in places like azure weald or glacial strata they'd have a bluish hue. Reason for this suggestion would be that the glyphids could have some form of cryptic coloration to blend in with the surroundings of the area they're nesting in.

strong lichen
#

Make it so the explosion from finishing a machine event cannot trigger dreadnought eggs

zenith rivet
#

Glasses/goggles should go in the eye brows slot

split juniper
#

Let Lloyd hit the ball back to us so we can play with him.

honest tinsel
#

can we get some voicelines with dwarves just maniacally laughing while killing bugs (like heavy from tf2) i think that would be cool

dreamy prism
#

A simple jack-o-lantern bulk detonator during Halloween that, instead of an explosion sound, makes an eerie laughing noise when exploded instead. 🎃

zinc cove
#

Strong Arm Perk (50% Stronger Flare throwing force and 20% Stronger Heavy Object throwing force for those who understandably forgot.) should apply to all Grenades, fitting buff for Season 3 I think.

leaden compass
#

would be sick if you could high five fellow dwarves by rock and stoning in a similar timeframe next to eachother

spark agate
#

More turret upgrades and pickaxe overclocks? Heavy pickaxe overclock: +35 damage, -1 hit to break anything, -50% attack speed and +33% power attack recharge rate.

dreamy thicket
#

Had some ideas for the quotes dwarves say for the Best Wurst Beer:

"The only human holiday I can get behind! Best Wurst Beer Loid!"
"Food and drink all in one! Best Wurst Beer please!"
"Any excuse to get drunk is fine by me! Best Wurst Beer!"
"The best of the worst! Best Wurst Beer!"
"Beer, and a sausage! This isn't the worst beer, this is the best! Hit me Loid!"
"Let's put the fest on Oktoberfest. Best Wurst Beer on me!"

sinful hedge
#

Just a quick idea I had for a new mutator and wondered what you guys think:

**HIGH RADIATION ☢️ **
Exclusive to the Radioactive Exclusion Zone, missions with the High Radiation mutator will have very large areas of the map that are infested with highly radioactive material.
This radiation is harmful to dwarves, who can take damage over time if the radioactive material is not destroyed.

rich shard
#

When pinging active uranium, bosco will mine it and not just light it up

muted moat
#

give mission control guy the fedora

zealous flame
#

Collectibles

A separate Bestiary that’s main point is to “Collect Em All” to unlock a secret beard
The creatures in the Bestiary would be mole-like/ diglet looking creatures with slightly different aspects depending on what biome their in and what event is going on which you can collect by grabbing them and depositing into molly
Examples:

Crystalline Caverns Mole:
-Thunder Mole,Thunder Crystal on its head that shocks you when ever it’s activated by the other thunder crystals nearby, spawns next to thunder crystals
-Crystal Mole, super rare mole spawns randomly in the caverns and has crystal antlers

Salt Pits Mole:
-White Salt Mole, spawns on fallen salt stalactites and is a white mole with salt formations on its head
~Red Salt Mole, super rare red mole that spawns randomly in pits with red salt spikes sticking out

Glacial Strata Moles:
-Frozen Mole, mole inside an ice cube which spawns after a blizzard
~Cosy Mole, super rare mole with floofy earmuffs and hot coco in its paws which spawns randomly in strata

Sandblasted Corridors Moles:
-Blasted Mole, a pile of sand with a lil nose sticking out which spawns after sandstorm
-Golem Mole, super rare mole which randomly spawns in corridors and looks like a mole statue with glowing eyes

Etc

Basically you get the idea, little creatures that randomly spawn which you can add to your collection

The Reward:
The Secret Beard called Collector which is just a huge beard that has moles randomly popping out and going back in

Reason to add this:
-Would give more reasons to visit specific biomes
-More things to do in the game

narrow lynx
#

Change the azure weald's terrain sound to that of fungus bogs or dense biozone so it doesn't sound identical to 3 hit terrain like crystalline caverns or radioactive exclusion zone

placid igloo
#

Maybe add new planets with new biomes and enemies in the future. Hoxxes can't be the only planet Deep Rock is interested in

dense axle
#

More useful non combat related plants like the purple plant that gives light when shot at
Also please a even darker color for beards

flint magnet
#

Bugs shouldn't be allowed to attack Doretta where Bosco can't reach them, it's so unbelievably frustrating in solo play cuz even when Bosco is ordered to defend her she just takes damage over and over

nimble stream
# sinful hedge Just a quick idea I had for a new mutator and wondered what you guys think: **...

Biome Exclusive Modifiers.
(Building off of this suggestion)

Salt Pits:
Shellback Mating Season
Mactera Plague but with shellbacks.
Magma Core:
Erupting Cave
Random explosions and earthquakes are being caused by a lack in cave stability. Get in and out quickly.
Glacia Strata:
Frozen Over
Bugs inflict cold to you everytime they hit you.
Crystalline Caverns:
Crystalized Bugs. Bugs have slight resistance to guns but take more damage against pickaxes and new crystal weakpoints.
Dense Biozone:
Dense Swarms
Due to the beautiful conditions, swarms are double the density.
Sandblasted Corridors
Blindsided Bugs
Bugs move faster during sandstorms, which are much more common.
Hollow Bough
Wild Infection
Bugs explode into thorns, and can sometimes cause bloated vines to appear when killed.
Fungus Bogs:
Gaseous Explosions
Bugs can randomly explode with goo or poison gas when killed.
Azure Weald
The Cave, She's Against Us!
Everything in Azure Weald is out to kill you, even if they can't do much damage.

thorny kernel
#

Rename M.U.L.E. to Mobile Utility Liability Excuse

scarlet isle
#

The damage of the praetorian's breath attack should scale with the distance between the player and the praetorian. This would serve to offset how large the hitbox is, and actually emulate how such an attack would logically work: after all it makes sense that the more it disperses, the less damaging it is. Sometimes you just can't avoid it due to the size of the hitbox, and it can be pretty damaging on haz 5

violet hazel
#

The "Beer Toss" and "Dual Drink Drop" victory moves should use an Oily Oaf mug instead of a brown leaf lover, and it should be ice cold and foamy.

dense axle
# dense axle More useful non combat related plants like the purple plant that gives light whe...

Some of them could be

Enriched sack: A plant similar to a cactus without spikes that splurts out nitra or gold when interacted with (to lure lootbugs and using them to spread the next generation of sacks)

The pollinator flower in the biozone could give a speed boost to whatever living being is walking next to it

Maybe a one use only plant to replenish or stabilise for some seconds the oxygen bar during oxygen missions so that its not as lethal in uncoordinated lobbies and rewards scouts that are able to find it

One combat related plant could be of the same species of the leviathan green plant miniboss but instead of killing you with normal projectiles instead lures you to a platform that maybe grows spikes or gets full of intoxicating gas

zealous flame
#

Cardboard Armour skin

Just some crappy armour made out of an Amazon delivery box with crayon drawings attempting to make it look professional

Need I say more?

royal mirage
#

The october fest drink gave me the Idea of milk and cookies for chrismas time idk but it sounds nice

livid narwhal
#

tbh I've always been liking the idea of having more passives tbh. these are a few I've had in mind tbh, most of which were kinda inspired from payday 2, lol

parkour: grants a small increase to jump height and the distance needed to climb up ledges. when your shields break (or you drop below %50 hp in shield disruption,) your movement speed is increased by %25 for 5 seconds

run and gun: you can sprint in any direction and reload your weapons while sprinting.

overclocked shield: you always regenerate a small amount of shields, even after taking damage. higher shields restore more in each interval, but after a longer delay, and vice versa. (shield regen buffs either don't affect this or affects the delay between regenerating shield, idk what's more balanced)

take a breather: you heal a small amount of health after a swarm ends. consuming red sugar has a small chance (like %10 maybe) to leave the crystal behind, allowing other teammates to heal from it too

salvo: you can carry an additional grenade (or perhaps multiple depending on the type) and can throw grenades further and faster

looter: lootbugs will drop (or has a chance to drop) materials from the current region, along with nitra and gold. increases the damage dealt to lootbugs by %50

safe whale
#

New Mission Idea

Name: Preventative Recycle

Mission Type: Stationary

Description: "Management sends you to dismantle and scrap the leftovers of the previous mission. Normally they'd leave it be if it didn't turn out to be a fodder for the local wildlife making them much stronger and fiercer than before. We're sending you a cargo drop pod and let's clean their plate."

In short, you're going to the cave with the machinery remains of the previous missions such as mine head platforms etc. The special cargo pod arrives with you which has large shredder and bomb dispenser built in. Your goal is to blow the remains until the debris and toss them to the shredder filling the built-in cargo. You have to fill it to 100% to activate the drop pod and leave.

But to make things more complicated, the machinery became the nest of the local wildlife, especially for the lot of Xynarchs and their relatives. These bastards are able to absorb or repel the bombs so you have to take them down before you'll even lie your hands on the metal. These appear to be feisty though - some can try to leap on you and paralyze all of your gear for a while. You have to struggle to get it off, your friends can help too.

Also, every use of bombs and shredder has a high chance of triggering the swarm.

(It could be a good opportunity to introduce new types of enemies in kind of Xynarchs we can meet only occasionally with BET-C.)

indigo cobalt
#

Achievement suggestion:

In Escort Duty if you and your team carry Doretta's head to the drop pod. The team will receive an achievement for having a good heart.

"Leave no one behind"

spice marsh
#

we should be able to trade up overclocks to get a better overclock like with the skin/hat item trade ups in tf2 and skin trade up in csgo

zenith rivet
#

You know when you save doretta that she sticks around the space rig for a bit? There should be more of that in different missions. Piece of aquaq or the turret on the minehead, big chuck of morkite for mining, a battery from the caretakers shield etc.

modern tendon
#

New mission hazard: Heavy gravity

You reach max falling velocity significantly faster, and cant jump as frequently

vocal ridge
#

So we have the colossus pallate for the driller, and now we have the rusty colossus for all the classes from S2. What about the standard colossus for all the classes?

#

Like come on Rusty colossus Scout looks awesome

granite cave
rough trout
#

Add consumable food items like the stock beers into the Abyss bar or some other section I Can subsist off of grain alcohol for several years but the sausage beer has me hungry

They don’t need to be buffs I just want to chow down on some takeout in between mining sessions

frail slate
#

Gunner overclock suggestion:

For the Coil Gun
Stable overclock
Named: Right of Way

Moving through the particle trail provides you a speed boost. This overclock can give you extra mobility in combat, a speed boost over long distances, out make traversal easier (speed-up to make a longer jump).

vivid grotto
#

We need some better collision between the glyphids and DRG's equipment. It's a bit tiresome to get bitten through the rig platforms on point extraction and refining. It's also a bit annoying to deal with glyphids who can just phase into Molly and Doretta

livid narwhal
#

a skin set that gives the dwarves a fantasy, dungeons and dragons style set of plate armor. maybe with stuff like capes/axes/sheilds that are worn on the back. and maybe some fancy beard ornaments for facial hair that comes with it

also a skin set that gives the dwarves full biker gear, embroidered jackets and all would be really cool. perhaps with like a 'hot rod' weapon style that gives it a flame paintjob and gives the gun a coat of gloss

still talon
#

random suggestion; Beer mug forts and Beer mug fights

zealous flame
#

Face cosmetics E.g: bigger nose, smaller cheeks, bigger eyes, wider mouth etc

fallen grotto
#

High damage knife ( Or anything similar ) grenade type weapon, but you only have say 3-4 (Or just a appropriate number to balance the cost of having high damage) of them. Similar to the way the impact axe works but for Scout. It would function like throwing a dart, but because of the high damage maybe limit the range.

merry lagoon
#

Could you please add additional options for opening the text chat on console? For example, holding the touch pad on PS4 instead of R3+R3

fierce mica
#

Can we please get some unique preview icons for the victory moves? As it stands, it is really difficult to find what you need, as you're forced to hover your cursor over each to see its name and/or animation.

fallen grotto
#

Could we have upgrades for grenades? I feel having this would greatly increase the variety of builds. (E.g. an increase of damage for less explosion time for the plasma burster or vice versa)

#

A overclock for the Hurricane, where the clip is greatly reduced to say 20, in exchange for a special firing mode where rockets propel you forward! (In special firing mode only four rockets)

fallen grotto
#

Achievement " Animal Lover " Don't kill a single lootbug for 10 missions. (Teammates killing doesn't apply)

toxic kernel
#

When Season 3 starts,wouldn't it be nice to see ruins and scraps from the Rivals scattered around Hoxxes IV?It would honestly be a really nice touch

civic sandal
#

Someone asked for scientific names for Lootbugs and Golden Lootbugs, so I gotchu.
Lootbug "Hexapoda Opulens"
Gold Lootbug "Hexapoda Aureum"

rich shard
#

Have silicate harvesters be quieter. I like how it sounds similar to bugs emerging from the ground, but I don't like how when one gets close to you its hard/impossible to distinguish between it or bugs emerging.

split juniper
#

Edible rat tails in tunnel rats.

latent heart
#

NEW MISSION TYPE: Scarred Goliath.
Something akin to the Caretaker, a large Glyphid in a giant arena
"Scanners have picked up a cache of missing company tech on the move, likely tied to some peculiar seismic activity, likely a large life form you'll need to neutralize"
Mission objectives would be to activate seismic lures to draw the Goliath to an arena/large chasm. The Goliath is covered in weapons and tech, malfunctioning automatic weapons and explosives. It would be a slow-moving boss that occasionally fires off volleys of turret fire and explosives on top of attacking with its giant mouth and forelimbs. the goal would be to kill the Goliath and retrieve the salvageable tech.

NEW PERK: Gold Digger (Passive)
when equipped, Gold breaks in 1 less swing and is valued at 1.1x

NEW PERK: Automated defense (Active)
when downed, you can activate a defense system for 10 seconds that fires upon nearby glyphids
(Passive) return fire against distant enemy attacks I.E. Acid/Web spitters, Rival Tech Turrets

NEW ENEMY TYPE: Rival Tech mine drone
Similar to the glyphids, Mine drones explore the tunnels of Hoxes, stealing dropped minerals and attacking nearby miners with their pick-like appendages

NEW UPGRADE IDEAS: Flares
Upgrades to make Flares brighter, burn longer, or become sticky

-- Less serious (joke) suggestions --

NEW GRENADE TYPE: Mug
Throws a mug of beer, gunks up glyphids and lowers accuracy

NEW BOSS TYPE: Big loot bug with gun
It's a big loot bug with a gun strapped to the side of it (maybe a lil' cowboy hat too)

NEW THROWABLE: Pocket Karl
A small, tiny man who punches, kicks, roundhoses and suplexes glyphids. He wears only pants

zealous lily
#

Add the Chad Dance.

mortal widget
#

Give each grenade a unique HUD icon so i can see at a glance what i brought

onyx pebble
#

Skins for the mobility and support weapons

arctic summit
#

explosions in sandblasted caverns should leave natural glass instead of slag

fossil wren
#

add voice lines while mining gold so people mine it more

pine olive
#

On a similar note to this, unique MC lines for joining during extraction.

Line suggestions:
"Ugh, Launch Control reports incoming dwarf..."
"You're joking. (Sigh.) (Quietly, to himself.) No, you're not, are you? (Normal volume.) Dwarf inbound..."
"Dwarf joining your team for extraction, personal drop pod must've had maintenance issues."
"Dwarf inbound...I need to have a chat with Launch Control after this mission."

Rarely:
(Distantly.) "Why the devil are you sending them in now?!" (Clearly, into his mic.) "Launch Control reports incoming dwarf."
"Dwarf inbound. Why, I have no earthly idea."
"Dwarf with low work ethic inbound."
"Dwarf not getting paid for this mission inbound."

high moss
#

Secondary objectives need a bit of love if you ask me. Right now they're all fetch quests except fester fleas which isn't much different. Some ideas I had:

-For on-site refinery missions, another liquid resource well (Eg Dystrumdystrum /Hollomitehollomite ) that you can optionally connect a pipeline to before starting the pump sequence. Would have its own progress bar and leaks on it wouldn't stop the main pump sequence so you can still evac without getting it if necessary.

-For industrial sabotage, have there be some other rival operation in the area you can optionally shut down for the secondary objective, like destroying an automated shredder drone factory

-For salvage operations, the secondary objective could be salvaging some other thing around the cave like an abandoned on-site refinery for which you have to mine oil shale to refuel the rocket boosters to send the cargo rocket back to orbit

-For Elimination, the secondary objective could be an optional boss fight themed around Mactera/Naedocytes, or to kill a certain amount of a certain enemy (considering the point of the mission is to destroy dreadnoughts who might otherwise pose a threat to operations in the area, exterminating a specific enemy would make sense)

#

Also give beast master a passive effect: Fester Fleas and Huuli Hoarders don't run away from you so long as you don't attack them.

fiery hearth
#

Slightly different results screen animation for aborted missions/losing Doretta
less of a "got their heads handed to them" and more of a "well....well, shit"

zealous flame
#

Upgrade the Drilldozer Misson

Currently the drilldozer mission is… okish, and I feel like it doesn’t have enough fun things going on for a mission that long, so here are my ideas to make drilldozer mission better and more fun:

Different reasons to Stop
Instead of stopping for a fuel recharge there should be other reasons e.g:

~Glyphid Gunk
lots of bug parts all over the drilldozer is causing it to malfunction and can’t locate the Ommaron Heart Stone anymore, scrub it off and continue

~Bucket of Bolts
Dolly’s screws and bolts fell off and now you have to go find them by backtracking and collecting them on the Drilldozers old path and bringing them back to Dolly

~Autobots Assemble
The Drilldozers head shot out, go find it wherever it landed and reattach it to the body by doing a little mini game of connecting the correct wires to each other

~Stuck
Dolly’s wheels (?) got rocks and stones stuck in them, use your pick axe to pry them out

Better Ommoran Fight
More variety in the final fight that would happen randomly after stage 1 e.g:

~Rock Tornado
literally a tornado of Ommaron rocks chasing you until the phase ends that will deal a lot of damage to Dolly, only way to protect her is by staying away from her (each player will have their own tornado)

~Shockwaves
The Heart Stone will realise high damaging shockwaves that can only be avoided by staying on higher ground

~Spiky Rock
The Heartstone will summon sharp rocks to surround itself which it will then use to shoot at you if you aren’t hiding behind cover

Extra:
~stage 2 and 3 should both have something happening and stage 4 should have 2 hazards happening

plucky jackal
#

Neurotoxin nade buff idea: First, make neuro not explode with fire (with an exception), then make it so neurotoxin turns red or something at last 1 or 2 seconds, and then it can be exploded.

devout fjord
#

make cargo rocket and refinery burn bugs (but not players) around them when they start similar to the geysers in magma zone

tidal grotto
#

When you order a drink, you either get 1, 2, 3, or 4 depending on the amount of dwarves you have in your lobby. However, the ingredient cost is the same nonetheless, you use the same ingredients for 4 beers for 4 dwarves vs. 1 beer for 1 dwarf. If they can make 4 beers out of the same amount of ingredients it costs for 1 beer, why can't I order 3, or 4 for myself? And having to continuously re-order your favorite drink is so bothersome, especially when you can't see straight. Introducing the Bar Queue!

Now you can tell Lloyd to make you up to 4 of the same drink, or if you cannot decide between two, you can tell him to make 2 of each type. Or even 1 of 4 different types. Maybe you just want him to keep the drinks coming, a continuous mode would make him keep the bar stocked with your favorite beer(s) as long as you can pay him for it, making for the perfect party and opportunity for your friends to use up all of your "generosity". I know I have tons of ingredients just waiting to be used and this would be the perfect way to spend them.

tribal chasm
#

Holomite armor paint 🙏

livid narwhal
#

idea: a skin set where the dwarves wear oversized sweaters, pajama pants, and beanies in their colors. maybe with cutesy versions of some of the bugs for each class sewn in the sweaters or the pants, (mactera for the scout, a grunt for the engy, a dreadnought for the gunner, and maybe a sandshark for driller, idk)

livid narwhal
latent mango
#

With the 2 grenades we’ve gotten so far I feel like engie or driller should get a bayblade type grenade, it could bounce around between bugs and maybe look like a drill and once it hits enough bugs or falls over it explodes and sends small bits of shrapnel out

regal fox
#

The choice to use the stock paint scheme for weapons using alternative frameworks. I love the aesthetic of the Builder's Choice framework, since it gives a little extra bulk to smaller, fragile-looking weapons like the Drak-25, but the industrial yellow-on-blue color scheme is a little offputting in some scenarios... That and it really clashes with your armor. For example, I'd like my CRSPR to have the same colors as the stock frame- red fuel tanks, armor-matching yellow, and brown handles- but have the bulk of the Builder's Choice frame instead. I'd also like to armor-up Bosco with the war veteran frame, but keep him in his usual high-visibility yellow paint. Maybe change the "stock" paint scheme's name to "default"

onyx pebble
#

custom voice line for when steeve dies and you go to pet him

zealous flame
#

Weapon Ideas

These are merely just my ideas of what kinds of weapons I’d like to see in the game that would fit into the “cheap corrupt company” setting that DRG has going:

~Gravity Gun:
Looks like a minigun, as a reload animation a small trapdoor opens on the top of the gun that sucks in rocks and stones with the power of gravity, once charged you can use it similar to the plasma pistol the longer you hold down the shoot button the stronger the attack will be once you let go, you will essentially be stoning the bugs to death with “nice boulders” of all sizes

~Thorn Gun:
A shotgun looking weapon that uses the Red Vines/ Thorns from the Hollow Bough as ammo, once shot at an enemy it will stun the enemy with its own cool animation of the bug being tangled in the vines, basically a trapper gun that also does chip damage the longer the bug is stuck (this will most likely be a secondary weapon)

~Thunder Rifle:
A rifle that has 2 thunder crystals from Crystalline Caverns attached to the top that needs a second or 2 to charge up to release a constant stream on crackling lightning generated by the 2 crystals, it will cause a shock build up but it won’t have accurate aim since lighting is unpredictable (this would have an overclock potential being “accurate aim”)

~Ninja Stars as a grenade option

~Frequency Manipulator:
an smg with a satellite attached to the end, this gun would cause enemies to have a new meter that goes up the more the enemy is in the frequency radius, once the meter is filled the enemy will explode and damage enemies around it

~Terrain Grenades:
The upgrades of these grenades will allow you to choose to either create terrain or destroy terrain, Create = will create a giant pillar where ever it was thrown (good for defence and transportation), Destroy = will create a big pit wherever it was thrown (good for trolling and slowing down enemies)

~Mushroom Fart Gun:
Shoots out poisonous gas made by mushrooms that only affects bugs

hollow zephyr
#

add an option to only allow people on your rig to order the buffing beers

blissful spindle
#

the upcoming saw grenades should be able to cut a scouts grapple line bringing them back down to within C4 range drillchamp

rapid acorn
#

DO NOT remove the pretzels from the spacerig

crude grove
#

This, but its a feature and not a bug

livid narwhal
#

is it me, or should the driller's HE grenades explode on contact instead of on a timer? tbh it would help a lot more with mining minerals that are out of reach for driller without having to bounce the grenade.
it would also be more viable against bugs too for obvious reasons, there have been so many times where I've missed a HE grenade because the swarm kept moving past it

cyan patrol
#

So, here's my suggestions;

Micro Grenade launcher (Gunner): Belt Fed grenade launcher that fires in short arcs, that ragdolls Glyphids and knocks them away. Upgrades include bigger belts, increased knockback, shrapnel or armor breaking grenades, and rocket boosts for decreasing arc drop over range.

AKA-M (Engineer): Literally a relic AK in spees. Upgrades include drum magazines, bigger caliber for increased damage, and a choice between underbarrel grenade launcher, underbarrel shotgun, or underbarrel plasma launcher.

Sonic Cannon (Driller): Uses compressed sonic waves to rattle and liquify the target. Upgrades include increased range, bigger battery for use, increased armor penetration damage, chances to trigger thermal/cryo explosions, and scare away enemies while firing.

Elephant Gun (Scout): A big gun, but you only get two shots. Upgrades boost ammo count, reload speed, critical damage, give a recoil boost when firing, and specialist rounds such as incendary, explosive, hollow points etc.

Concussion Grenades: When thrown, these grenades explode on impact, knocking away anything in the blast radius and stripping off any armor, as well as limited terrain destruction.

Prospector's Gaze: A beer in the Abyss, all dwarfs who consume this concoction get a persistent highlight on all primary and secondary objectives and all exposed mineral veins up to 25m.

Long-term flares: Burn longer, but not as bright. Great for small areas.

Ascension Lines: Ziplines, but in a vertical manner. Can be upgraded to cover a longer distance.

near glacier
#

Here is a suggestion: when someone reports a game issue/bug they should be met with an actual response., not sent an email referring them to this discord channel where they can't type in the "report a bug" section and there is no one to actually assist them. I've been trying to get anyone to give me some kind of advice on how to resolve the issues I'm having with the game and I'm just ignored in every instance.

foggy stream
#

Suggestion: In Escort Duty missions, MULE has a dedicated place to sit on Doretta, so if you want you can directly call her to chill directly on the Drilldozer.

zealous flame
#

Different loading screens

median crescent
#

Passive Perk idea:

Powered Pickaxe:

Now electrocutes enemies for 1 second / 4 ticks with 2 damage per tick but looses 50% of its normal hit damage against enemies (so even with see you in hell you wont 1 shot a bug anymore) i think it could help in certain situations to keep the bugs away from you without making it too strong since it looses a lot of damage for vampire as example. Also it should have a 2 second cooldown to prevent perma stun of enemies (so they can still hurt you but if you use it in the right way it could give you and advantage to get distance between you and the bug). Charge attack is still unaffected by it. And no if an enemy dies by electrocution it doesnt trigger vampire.

Could also be made in an active perk with some tweaks (maybe stun duration and tick damage is 6 seconds with 4 damage every 0.25 seconds up but its only for 30 seconds with an 4 minute cooldown ?)

near glacier
#

Suggestion: If you press the button to call the M.U.L.E. while holding up your laser pointer, the M.U.L.E. goes to the location you are pointing at

That would make it easier to place Molly in specific places to use her as a climbing object or get her out of the way during a Dreadnought/Caretaker fight
It also might be interesting to be able to manually place her on the ceiling, since there's (To my knowledge) no way of doing that currently

ancient pewter
#

Suggestion: Rename the basic Dreadnought so that it has some way to distinguish itself from the others instead of just being "the default" dreadnought. Something like "Dreadnought Devastator".

urban mulch
#

Suggestion: give the bar a second tip jar that is 500-1000 Credit per tip. I wanna give that man all my money. I dont wanna do it in 5 credit increments

craggy scroll
#

Could we possibly get some Rusty Colossus skins for our weapons?

ancient ridge
#

Suggestion: Achievement for when you get all Beer Licenses unlocked

near glacier
#

Could be a thing to do down the line since it'd take some work

But fleshing out the dwarves personalities through dialouge in the future would be a nice touch

fallen grotto
#

Grenade for Engineer. When thrown mini suicidal drones appear, where they will go for the nearest target unless a specific target is pinged. They will precede to charge at whatever you target and will try to aim for the weak points, however they will happily explode off armour (Example Praetorian's) but when they do, they do no damage and have less of a explode radius. I would say 3-4 of these depending on how much damage it will do. (Edit, 1 drone per throw)

near glacier
#

I'd like to be able to opt out of season/event assignments. I'm currently stuck in a very old assignment that's very hard to complete and I just want to switch assignments. Thank you

boreal ice
#

I know that this is probably a really asked option but can deep rock galactic support full crossplay so I can play on my Xbox with my friends over at PlayStation. I would sacrifice my soul to you to add full crossplay support

empty elk
#

add a greater selection of ghosts for haunted caves
having only a detonator gets boring after couple runs, imagine being chased by barely visible Grabber or terrorised by invincible Swarmer

glass wren
#

What if we could freeze the goo in fungus bogs with elemental attack like driller cryo cannon or scout cryo grenade
I think it would make a nice addition to the world building

sterile fiber
#

suggestion for when october comes around: a new skin color that makes you translucent and glow your class color faintly

name: "phantasm"
description: "many times we've gotten reports of supposed 'ghost miners' wandering the caves, but we've easily been able to dismiss them as mere rumors, though now considering our cameras have picked up glowing figures wandering on the space station this might now actually hold some merit..."

basically lets you become a spooky ghost because yes, and its based sort of off the legends of phantom miners which im sure the dwarves have an abundance of

strange mantle
#

a drinking competition minigame against ur fellow dwarf in the hub, maybe a button masher? idk

near portal
#

Could we get an option to turn off aim assist/sticky aim? Ironically, makes using a controller harder.

stiff barn
#

ability to change the class color to anything but it can only be seen clientside as an accessibility option

zealous flame
#

More lore aka info on backstory of the game

finite heron
#

A melee weapon secondary for the gunner. Maybe it's like a spiked mace that doubles as a ball and chain. Maybe it has a charged attack capable of hitting multiple enemies or dealing splash damage of some kind. If it's for a front line damage dealer like gunner, then maybe the charged attack should give some shield back or that could be an overclock or regular upgrade.

quiet moon
#

61 / 5 000

option for Choice of random Skin after launching the mission

hoary frost
#

Hello, why does industrial sabotage never show up as a mission? Im playing for 2 weeks and haven't had industrial sabotage once

tribal chasm
#

I was surprised the surviving Dreadnought Twin does not gain the others abilities when one of the pair dies. Usually that's the case with twin boss battles. It would be a fun challenge! With a slight change to their behaviors, maybe.

thorny kernel
#

let us pet the prospector

faint glacier
#

Allow copy pasting loadouts

zealous flame
#

Upon completing an Egg Mission, instead of Mission Control saying “excellent, job well done” he should say “Egg-Cellent, job well done, HAHA SEE WHAT I DID THERE?”

wooden bramble
#

Ok hear me out : Robotic skin- it would look like the enemy robot armor but on dwarf

stark sparrow
#

This is a little out there but if ghost ship wanted to go a little wild i had an idea for a crazy mission type. So basically the dwarves would be dropped in deep with a mech thats kinda like a mix of the mech from alien two and the mechs from the third matrix movie it would have big guns and some sort of mining equipment. You can deposit in it and maybe have multiple pilots. You and your team have to drive and escort this thing down a cave and maybe even do a refueling thing like the one for doretta. Once you get to your destination you find whatever comes out of the dreadnought cocoon when its done doing its metamorphosis thing. It would have some sort of lair that it made for itself and send waves of all sorts of bugs. To defeat it you would use the mech to hit weak points or something to take it down. (Edit) one person could control the weapons and mining tools and another person could move it around so more teamwork is needed to operate the mech and the other two players on the team could hang off the side of the mech and shoot bugs

keen karma
#

For April's fools: an assignment which is just 5 length 3 escorts in a row.

rich kestrel
#

Overclocks for our pickaxes. Please get more creative than me on this if implemented. Examples:

A) Unstable Overclock. Pickaxe is much slower to swing, but every hit does massive damage to 2 block spaces (not enemies).

B) Clean Overclock. Pickaxe does +1 terrain damage

C) Balanced Overclock. Pickaxe swings much quicker, but it's damage against bugs tickles at best.

hexed knoll
#

Less a suggestion and more-so a potential idea but, I think there's a lot of possibilities for putting ARGs inside the deep dives. You could hint at future updates with it, you could do world building, etc. But I do supposed it defeats the point of an automatically generated event.

zealous flame
#

Easier Matrix Core Rewards

Upon unlocking customisation options from Matrix Cores, the customisable should be given to all classes because it’s already hard enough to get accessories and skins from 1 core but then you need to get the same accessories 3 more times for each other class 💀

modest raptor
#

call in mini beer bar to get a buff, have it cost gold

#

beer cheese soup best of both worlds,served in a pretzel mug

deft owl
#

Got this idea come to me in a dream just now. But maybe it could be a good idea for a future game. In this dream, I was a dwarf piloting a small fighter spacecraft that I could load what I mine or find into, including treasure chests. And not only did me and my team visit various planets and asteroids in different systems to mine on them. Or even visit certain buildings on certain planets. We also could fight enemy fighters in space as well. Damn, what a dream that came to me also.

limber oyster
#

In the menu, there should be something that says what theme is being played for example, dance of the dreadnought, or Karl’s end. I’ve heard so many themes that I want to search up but never know what they are called

alpine dome
#

Ability to see players you were in your last mission with if you wanted to add them to your friends list but the host ends the session. It seems like some don't pop up in Steam's recent players list which is why this would be nice.

Additionally, being able to block a player if they leave before you can.

Being able to make 'Employee Testimonials' on players if they were helpful, teamkillers, or in the case of hosts had terribad Internet.

zealous flame
#

Pet Loot Bug

Pet LootBug in the space rig that randomly wanders around which you could feed some of your minerals, feeding it will cause the dwarf to flip it upsidown while it’s distracted and give it a belly rub animation

scarlet isle
#

It would be nice if there was a way to copy and paste cosmetics between loadouts. I like to have a single look for each dwarf, so it's annoying having to update the look for every loadout if I feel like changing it.

hollow wind
#

A way to reconnect to a game you get disconnected from, which is like every other game.

last wharf
#

Crossplay and cross progress with all platformsdrillchamp

obtuse turret
#

season challenges but its milestone goals for the season, for example destroy 10, 100, 1000 (specific enemy), complete 10, 20, 30 (mission type), get 10,000, 100,000, 1,000,000 credits, etc. grants performance points on completion. resets at the end of the season. i think it would be nice to have some long-term goals to work towards other than one daily and some random pp events, and perk milestones become irrelevant so quickly once you have all the stars

keen wasp
#

Color Mug Craft(able) beer

License Cost: 10 YeastCone 15 MaltStar 30 StarchNut
Cost: 3 MaltStar 3 StarchNut
Potency: Epic (50%)
Effect: Colors appear on the screen and move about while psychedelic music plays.
Description: Space Rig Maintenance Crew discovered a group of hippie stowaways stealing thrown up beer and creating some sort of disgusting concoction. One janitor reported "Seeing colors that he didn't even know existed" after accidentally getting the concoction in his mouth.

willow tapir
#

A biome that by some unknown process appears to absorb light. As in the caves are much darker.

oak iris
#

thorwing satchels as a Driller is clunky, which makes it dangerous to use in multiplayer. Please add a charge mode like we do with heavy objects like Compressed Gold, where you charge a bit and he throws it in a straight line, farther, at higher speeds. Could also have a perk on the satchel to help you charge faster and throw it further.

spark agate
#

Add 1 or 2 alternatives to power attack for the pickaxe, swift attacks and rock climbing for example, swift attacks will be a miniature drill for 3 or 5 seconds, less burst mining but more constant mining and rock climbing will allow you to cling on to a rock to jump of off it with much lesser cooldown than usual power attack

rocky sun
#

A button to call for light

safe wind
#

The ability to sit down on the space rig, either on a chair on on the floor.

grizzled stone
#

Add variety to the point extraction caves, i know them good enough to be able to draw them from memory. Most other game modes have unique caves but point extraction has like 3 different layouts

formal hill
#

Next time it should be ROCKtoberfest

faint glacier
#

Voice lines for when you ping another player too many times.

e.g. "ALRIGHT, ALRIGHT, what do you want!?"

fading temple
#

Please for the love of god, lower the volume of the Coffee Stain studios ear rape intro cinematic

iron shoal
#

More not rng ways to get over clocks. I've been really unlucky with machine events recently, not being able to find one for 2 weeks

latent mango
#

Penguin hat for the winter event this year?

iron shoal
#

New hazard - loot bug cluster. Simply makes loot bugs spawn twice as much!

hollow kraken
#

Add a separate double warning mission that's also allowed to have 1 anomaly, this way the people who want the challenge can do the normal double warning mission and anybody who wants it for an interesting spin can do the 2 warnings 1 anomaly mission

woeful fjord
#

Bit of an upgrade to satchels: pressing the reload key while a satchel is active somewhere will stick it off the surface it's on, making it easier to retrieve from ceilings

elfin gate
#

Dear Management.

The roughneck and dawn of the dead packs both allow you to have body paint/tattoos on your dwarves, I loved this idea thinking it would allow me to use these cosmetics as a paintjob or special variant of such, I look at this and I see an awesome synergy but then I select it and the arms are naught, Barren and lifeless of such pleasantries. I behoove you to reconsider this design oversight and please allow me to express my dwarf further.

Rock and Stone,
Mak.

rain mountain
#

I know suggesting expanded crew cabins has been done before, but this was mainly inspired by a line regarding the Orchey Shy about the dwarves wanting to take one home and put it in a pot. Maybe when you ping certain plantlife you can get miniature version for in your crew cabin? Just a small thing. I'd love to have a Callow Seeder or something like that in my room.

azure frost
#

When turrets are placed: Pushing 4 again turns on and off if they shoot or not.
Button is ofc re-mappable

pastel quail
#

Community hosted dedicated servers

Binary provided for Windows and Linux (Linux is the most prevalent server operating software)

Players can choose any dedicated server they aren't banned from that is available to them (that has free instance slots) with an indication on how close it is to them.

Dedicated servers which contain mods cannot host vanilla (unmodded) matches.

If you host a dedicated server (are added as an admin), this server is, when you wish to use a dedicated server for hosting, placed at the top of the list.

If the party leader leaves the game, the earliest player that joined after the former party leader becomes party leader. This bypasses the whitelisting setting as ending the match would be unfair to other players and gives the chance for the leaving/disconnecting player to rejoin the match.

Settings include:

Max. number of instances

Steam only, MS Store only, mixed operation (no Crossplay)

Administrators (Steam IDs or XBL IDs)

Whitelisting (Server only being available for specific Steam IDs and XBL IDs as party leaders)

Administrator abilities:

Admins can override kick commands (veto them) of current party leaders (golden crown).

Admins are kick immune under any circumstances.

Admins cannot be muted.

Admins can bypass kick disabling, because they usually pay for the dedicated server.

Servers and matches which are host on a server which has an unusual amount of near-end kicks are marked as untrusted.

Admins appear with a diamond crown instead of a golden one.

Admins can temporarily or permanently ban Steam IDs and XBL IDs from their server(s).

fallen grotto
#

Would a Linux port be too much to ask? Tired of having to use proton. Edit: I don't know how hard it is to add multiple ports of a game, so inform me so if it is hard.

primal grove
#

I love how multiplayer works in this game, but I have one request: could we get a "invite-only" version? I love playing with peeps on my friendslist, but sometimes I prefer to only play with one other person and don't appreciate it, that just anyone from our friends list can just drop in on us.

mortal widget
#

Don’t reset class level to 1 on promotion. Leave the rest of the system as is — assignments every 25 levels, reset XP required. Just let the number go up. I think this would be clearer and less confusing, Level reset feels like a leftover from when all progress was reset.

mortal widget
chrome hollow
#

Melee weapon as primary slot for each Dwarf.
There are perks in game that interact with melee pretty well like increase damage after being hit, Health from kills, and berserk. But melee is more or less last resort when it comes to Combat since we have mutch more reliable srjcks that do noisy noise and Flashy flashes, and bugs are particulary efective at turning dwarfen ass into sashimi.
But what if instead of it being a desperate last try to chop your way into drop pod, we coud Focus on it. It woud be a primary slot weapon for each class. They woud instead of ammo use baterries for lets say force fields that woud be direct place of contact with enemy bugs. Scout coud have dual wielding Hammers, driller dual wielding axes that he coud throw like one of his grenade option that woud Come back to him after either going for them directly or pressing button that woud be on cooldown, gunner coud have a huge hammer-axe type thing that woud deal massive damage on slow swings and it coud have 2 modes. Either Hammer that woud deal huge damage and partially ignore/break armor and axe woud be a swing attack for more cleave attack. How you woud change modes?... Ju.. just rotate it idiot! And engineer... I dunno give him a spear or some shit, im sure that nerd will be able to figure something out. Those are just an example and i dont imagine that they woud fully, partially, or even at all be implemented as described if melee option woud be implemented. All tho i belive that olaceing them as primary option does have the most sence since we woud commit to melee, it woud Come to our secondaries to deal with any range threats.
Why woud implementing a melee weapon be a good idea?
I just think its a very dwarfy thing to go to a big problem and smack it with an even bigger "solution"

fallen grotto
#

Option to turn off voicelines with swears (or cusses if you prefer that) in them? I know it sounds like I am being some sort of crybaby but I don't want my siblings or cousin to hear those words. (No. I do not allow my siblings to play DRG hence I am suggesting this). Just has to be like a switch or something in the audio settings. I have tried a mod to disable the voicelines but it isn't effective.

zealous flame
#

A bucket as a hat which completely covers the dwarfs eyes so it looks like their blind and stupid but in reality you can see perfectly fine

worldly coral
#

Remove all clean overclocks. They’re boring

raven bolt
#

When aquiring a cosmetic in a mission (from lost pack, cargo crate, etc), equip it for the length of the mission when aquired if possible. Since all dwarves get the same cosmetic unless they already have it, I think it would be cool to see in game and in the endscreen.

Obviously allow this to be changed in settings. Not sure how difficult this is to implement.

tight mango
#

Glyphid dreadnaught type "necromancer"
Its appearance is a fusion of a glyhpid warden and dreadnaught but its enlarged spherical spore emiter organ is the only place to shoot it

Pretty much a dreadnaught version of a glyhpid warden and is accompanied by grunts and praetorians. The amount increases with hazard up to 20 grunts and 4 praetorians. Those bugs recive the normal effects of a glyhpid warden

When a majority of the bugs have been killed the glyhpid necromancer will stand still and open itself to double damage for 10 seconds while it resurrects its bugs

near glacier
#

Driller voice line idea for the new Ripper
This will turn you into coleslaw!
Idk i fell like driller is the kind of dwarf that likes coleslaw

desert merlin
#

you should be able to smack the mule to send them to another dwarf or the mule ping before your mule ping

violet hazel
#

Have bulk detonators deal huge knockback to dwarves caught in either with their hellfire attack or their death explosions, accompanied by said dwarves screaming as they're launched.
They still do their full damage, but the extra knockback makes them a (figurately speaking) bigger threat.

crystal jolt
#

Molly customizations that are similar to Bosco would probably have to go off of the hosts molly

near glacier
#

beer pong:
You pay lloyd 500-1000 credits and a beer pong table with oily oafs comes up from the dance floor. Maybe you could pay 1000-1500 credits for a glyphid slammer version, or 1500-2000 for a version with an assortment of random craft beers.

sturdy nexus
#

more grenade perk

lament hollow
#

killing rival enemies whould give ammo and grenades. Whouldnt be much, like maybe 1+ magazines per patrol bot/turret, and whould make haz 5 rival presence a bit less painful.

shut mango
#

Have the PGL and other such explosives create LUDICROUS GIBS upon killing an enemy with a direct blast from it

#

The gibs MUST be ludicrous

wet creek
#

allow bosco to pick up dispensed heavy objects directly from the dispenser (things like the hacking pod's antenna nodes, or the bombs for tritilyte crystals) when pinged

mortal narwhal
#

Victory moves:

  • iron will: you look like you’re downed, but then you use iron will (you get up and the iron will beam exists)
  • wanted: a downed scout/engi/driller/gunner slowly walks up behind you and gets revenge for you leaving him behind 16438 missions ago
  • proposal: you turn to your right and kneel down to propose to the dwarf next to you (the ring is made of an Omoran Heartstone), while the other dwarf just ignores you and continues their own victory move
  • unavailable at this time: an APD flies up holding a poster saying “this dwarf is unavailable at this time. [REASON] Just pretend I’m a dwarf.” (REASON = he is at a promotion ceremony/he’s hurrying to get another mission done before joining you again/he’s climbing up the drop pod hole with steeve/he’s fighting 3 dreadnoughts and a dozen swarms with his bare fists/he’s arguing with management to get a Bosco army
  • rival spy: pulls out mineral bag and releases shredder drones
stark sparrow
#

I want to make my funny dwarf man look like a garden gnome (gnome cosmetics)

last wharf
#

Finishing small and medium glyphids like in doom with beautiful animations where you insert their claws into themselves. You won't be immortal and it can give you some hp/resources/ammo.

hollow kraken
#

Hear me out, a mini mule

but only in solo
You always see dead teams with mini mules, but never with only 1

zealous flame
#

Warning Idea:

Paranoia

Causes dwarf to hear exploder explode even though it’s not there, and it also causes dwarfs to get random jumpscares if they turn around too fast
(Paranoia + Exploder Infestation = absolute chaos)

worn lintel
#

Ive been begging for deadlock beards and hairstyles for so long

livid echo
#

Victory move where the dwarf slides into view on the board that's on the pipes. Kinda like a skateboard 🛹
✨Think of all the sparks✨

crude finch
#

Make the beer recovery part a secondary mission, so it's not just Oktoberfest. I want to find some beer, not gunk seeds

rose summit
#

feels like a missed opportunity, but if oktoberfest is all about beer and stuff (atleast thats what im assuming), why not have the dwarves use said beer as weapon? have them bring a barrel or 2, along with plenty of tankards to throw beer at the enemies

honest leaf
#

after legendary 3, make a new tier where the player can choose what the prestige border color is

livid narwhal
#

we should be able to put music from the jukebox on a loop so that we don't have to shuffle through the playlist trying to find the right song, and so that we can hear the end of some songs that just kinda cut out during the middle

main pewter
#

I would be pretty cool to be able to throw Aquarqs into the minehead grinders directly.

dreamy thicket
#

Idea:

Make the next cosmetic pack hazmat themed. Having things like gas masks and nuclear waste suits would be really cool.

grizzled stone
#

Daisy cutter C4, flattens terrain instead of blowing a big hole

wooden bramble
#

You should be able to change out the tatoos between armors because this is cool 😭

near glacier
#

Small resuply that cost 20 nitra but gives you only 25%

muted moat
#

when theres steeve and someone kills a glyphid of his kind dwarf should say "Steeve is pretier 😛"

honest tinsel
#

okay i think we all(including devs) can agree that gk2 Electrifying reload oc ,while not bad, is simply inpracticle.
so heres how i would rework this oc.

EM-conductive bullets
Remember that Stubby smg from engineers arsenal?we shoved that Arc generator from it into your gk2! And not only that, we also changed your ammunition to special EM-conductive bullets. now every bullet will not just have a chance of electrocution, but also will magnitise to the closest electrifyed enemies up to 3 times,untill its kinetic force is not enough to pierce another bugger. though all that system is slightly slower and this fancy bullets are not so effective on their own.

+40% chance to electrify enemy
+electrifyed enemies take slightly more damge
+bullets will bounce between electrifyed enemies up to 3 times in 7 meters radius(works with IFGs, taser bolts etc)
-2 firerate
-2 damage
-30 total ammunition

rustic horizon
#

ALLOW RECONNECTION AFTER DISCONNECT IN DEEP DIVES

neat zinc
#

Deer horns for lootbugs while new year event

quiet imp
#

Dear developers. Please delete all robots from season 1 and 2 and go back to classic DRG of killing bags. Thank you. From Karl.

#

killing bugs*

mortal narwhal
#

You should be able to revive people while they are using iron will
This will make it a bit more forgiving if your duo forgets to sync iron will because you can still revive each other

astral ether
#

New season idea( not right away but near the end of the games lifespan) "rival desperation" wrapping up the Rival trilogy.

• Generation 2 robots: " the rivals have sent new generation of robots to deal with us"

  • mission control

Rework robots ( they don't just Die to fire immediately ) maybe an overheat mechanic, +effects when they're frozen or electrocuted.

Turret Controller should be able to turn some turrets friendly when hacked.

• New robot: a mining tripod (think War of the Worlds), weaker sniper Patrol Bots, rival nanomachines (acting like the Beehive enemies in Hollow bough or sandblasted corridors)

• new biome: rival space station. With a spin on the normal missions you've got a break containers of minerals pickaxes instead of mining. And u use a rundown drop pod with laser on it to breach the space station

• plus some pirate themed Cosmetics.

That's my ideas for it so far definitely still working on it.🙂

small mesa
#

Create some form of system where the matrix core overclocks/cosmetics you get (wether it’s from a deep dive, assignment, core infuser, or leveling up in the forge) have a higher chance of being for the dwarf you are currently playing (not guaranteed, but a better chance) To give the players a chance at getting an overclock for a dwarf they play.

wild violet
#

Overclock thataybe reduces RoF for turrets but they build themselves

split juniper
#

A complaints box on the space rig for the dwarfs to put in paper slips with their grievances for management's consideration. The box is attached to the window, and the slips are jettisoned into space. The dwarfs somehow never notice this.

willow tapir
#

2 unstable OCs for the stubby:

Flash heater: By replacing the em device on your submachine gun with a flash heater, your bullets can now set enemies on fire. (Converts electrocution chance to heat.)

Two-stage ammunition: by dividing the propellant in half, it allows the bullets to be shot again. (Shooting your sentry refills its magazine in exchange for halved damage.)

fallen grotto
#

More variation and colours for armours. Like a purple armour paint for driller, or a orange amour paint for scout. Or would this affect gameplay too heavily? (note I do not have all the armour paints myself which is where my experience lies)

nimble stream
#

Color Coded Engineer Sentries. Too often am I confused which sentries are mine and which one are my fellow engineers.
The first engineer would get the OG green, second would get a darker blue, the third orange, and the fourth yellow.

hard rover
#

A purple and yellow armor paintjob for driller so driller mains can cosplay as Wario or Waluigi

restive temple
#

A way for driller to permanently mark a spot where a tunnel begins. Ziplines are easy to see, tunnels often not.

tribal chasm
#

Shard Diffractor OC: Super Focal Welder

Turn the shard diffractor into a rocket propelled light saber.
Range limited to 7 meters.
Fire rate tripled. Damage *2.75.
Heat dispersal backward propels the user forward violently.

wild violet
#

Paint jobs for equipment instead of just armor and weapons

near glacier
#

If you finish the mission by carrying something into the aquarq, have the thing you're carrying show up in the victory screen and in the space rig for 1 mission. I'm talking about things like Aquarqs, MULE legs, gunk seeds etc.

sleek iris
#

Probably has been suggested in various forms before, but...

Some means of showing off in-game trophies, achievements, records, etc. in your bunk room.

Simple Approach - add a shelf which can display up to say 3 small awards/trophies which are set by the player based on things they have done throughout their total playtime. As the award placements and options for the awards displayed are premade/modular, they should not be technically difficult to implement and load when new players join groups and so forth.

More Elaborate Approach - a similar modular implementation but wherein players can purchase expanded bunk modules with credits and minerals which they can then customize/decorate from fixed template locations and lists of furniture, trophy, etc. models. This option can include very high cost options for purchase, providing things for very high level players to continue to pursue as a flex and basically acts as a set of purely cosmetic endgame goals.

You've bought everything, squashed millions of bugs, and mined billions of minerals! Now for a place to show some of it off to your fellow dwarves!

near glacier
#

bugs can steal dropped eggs, like swats can steal bags with money in payday 2

grizzled stone
#

A Warning that adds random nests of special light sensitive hornets that go crazy if they are exposed to light and attack the dwarves.

tribal chasm
#

Ammo/ Aoe radius upgrade for the 4th tier on Wave Cooker.

red coral
#

more points shop items in the steam point shop. examples: rocknstone drgbeer loot prae nice maybe?

livid narwhal
#

maybe give the driller's satchel charge a half second delay to detonating it right after throwing it. it would be nice to have a bit of a delay so you don't blow yourself up by accident. and maybe an option to just place it onto a surface by holding the fire button

also I'd be nice if the friendly passive buff also affected satchel charges. it might already, idk, the damage done to teammates even with it on is crazy though tbh

jovial charm
#

A hat called "The plumber" which is literally a Mario hat with the drg logo on it. I'm not 100% sure on paint compatible though. Now all you need is a big bushy mustache.

rich pebble
#

The HE grenade is underwhelming compared to the other Driller grenades, and I propose an idea to fix that:

Upon detonation, the HE grenade will release a 150~ degree spread of flaming shrapnel facing upwards, these shrapnel fragments can ricochet off of surfaces once.

Each fragment will slightly home in on targets, and due to the spread angle will go for high-up enemies like Glyphid Spitters and Mactera whenever possible, otherwise ricocheting off of the ceiling and hitting ground targets.

Each grenade will release 6~ pieces of shrapnel, each dealing 80 damage and enough heat to instantly ignite weak targets.

The goal of this buff is to improve the crowd-control abilities of the HE Grenade, while giving it the new niche of being a sort of "anti-air" grenade, giving the Driller an easy way to dispose of Mactera Spawn, Tri-Jaws, and Glyphid Spitters that might be out of reach of his primary weapon.

forest cloak
#

Don't know if it's already suggested, but add a countdown of how many Ommoran Heartstone you get, like error cubes that are just some "achievement" to be proud of 🤔

terse marsh
#

You know with this shortage of Best Wurst Beer Mugs we should get partial refunds for returning the mugs to Lloyd lol

zenith rivet
#

Suit dlc when?

proper vortex
#

Some form of weekly performance pass quests, whether via the current daily quests format, or perhaps a weekly assignment like the core hunt as an added way to advance the performance pass would be something I would really enjoy

pine spire
#

Suggestion: 1-2 New Dreadnaughts
Our Rivals have started using the environment against us, and have started to give the bugs some "enhancements"

Enhanced dreads could look something like a scorpion or a crab and be able to shoot at us like the caretakers arms do. Still inflammable but have a weakness to fire like all the robots do.

latent mango
#

I know this has probably been suggested before but I would love more bug types, like a centipede/worm or scorpion esq enemy would be really cool

upper owl
#

Add a toggle option for the scout's grappling hook where you click once to use and then click again to release prematurely, please.

near glacier
#

I think the devs should add more variety of beards, for example White Beard's beard from hit anime One Piece.

lime gulch
#

Can we get some demented achievement for really dedicated players like 10k expeditions completed?

granite cave
final hill
#

💡 Similar to how holding the Laser Pointer on a surface and hitting E will currently create a personal waypoint, lasing and hitting R should create a waypoint visible to all team members.

next hawk
#

Modifier for Halloween event or even just a modifier in general

Horror on Hoxxes
Flashlights disabled
Flares have +15% cooldown
Scout flaregun flares have -20% duration

Name is up for change

velvet falcon
#

Dwarfs cold breath in Glacial Strata that DOESN'T glow when its pitch black with no lamp on.

static atlas
#

i would pay a million gold for a button that removes all the notifications from my equipment screen so that you dont have to check every single dwarfs weapons when you get a single paintjob from the seasons cosmetic tree

last cargo
#

Voice line when pinging stevee cause it’s kinda weird why they act like he’s a enemy when you ping him, while when you ping a friendly patrol bot they say that he’s friendly 🤨

native granite
#

can ziplines please be made visible on the terrain scanner?

last cargo
#

Can also resupply pods (that has ammo in them) be made visible on the terrain scanner?

strong lichen
#

Voicelines for pinging supply drops, just reuse the same ones that play after they arrive

rich shard
#

Make steeve have an outline when you pull out the laser pointer
many times i've thought he was dead when he was just stuck on something

olive osprey
#

perhaps another 3rd tier modification for the zipline launcher
slightly increases the amount of damage you can take before you get knocked off

mortal widget
#

New Driller primary: The Gravelizer. The Gravelizer pours out a medium range spew of high-damage, high-stun rock projectiles. What's unique is that the Gravelizer does not re-arm from Supply Pods, and in fact starts with no ammo. Instead, it refills as the Driller mines and drills terrain. OCs can include creating a carpet of burning, sticky tar.

median crescent
#

New Endgame Content aside from EDD.

I Came Up with a few Ideas for this:

True Miner/Nightmare (Haz6*) Difficulty: Stat increase aside you now have a few more limitations: Die from fall you can only heal up to 75% after revive, Die from bugs enviroment or explosions and you can heal only up to 50%. Get not revived within a timeframe and you "Die" until you can respawn on a fresh supply pod but have to wait at least 3 minutes to do so. Also Supplys and Red sugar heal over time instead of instant with an 2hp/s Heal rate and shield takes 100% longer until it starts to regenerate.

Missions with elite enemies back unnerfed but they are excluded from assingemnts like double warnings.

Special missions with higher enemy spawn frequency and mulitplicator/ammount.

Special mission exclusive enemies/super enemies.

Boss hunt/Finished/buffed Dreadnought hunt.

Multiple Main objectives at one mission (salvage and point extraction as example).

Even if DRG has its own way to tell the lore, Maybe a "story" with special missions for it/ maybe to tell what happened to hoxxes blown off chunk or why there is no glypid queen yet or who was karl/what happened to him/to even rescue him one day if he is still alive.

Just a few ideas since the game nowadays sometimes lacks challenge (like the nemesis it was fun but now its just rare and just a flying bulk detonator). its fine to make content accessible but i got more and more the feeling that in the process there is no challenge for the ones who want one outside of Mods regardless of the game since it happens in more and more. (in short just give players an option between nerfed and unnerfed content (could be chosen before start of the mission) that would already help a bit and provide fresh work for us miners and our trusted guns

Edit: All these ideas should be optional and not forced to be played by anyone. So not for assingments and maybe even not for Achievements but only for some special paintjobs/helmets.

zealous snow
#

air burst autocannon rounds for AA duty or around the corner flakking, large Aoe range with significant direct impact reduction and small aoe damage reduction to balance it

shell forge
#

improve communication: when you ping dwarf the small voice menu shows up (like in TF2) and you can choose what to say, instead of the random voice lines

chrome hollow
#

Let us bring steeve back to the Space rig and make him pop up in a little bed next to the player he was bound to during mission. Similar to when Doreta's head pops up next to weapon station.
Pretty please

EDIT: Oh, and if it is a slasher, give him a Doggo boots on front legs so he wont scrach anything by accident

zealous snow
#

or a steve plushie to squeeze on the pod or bunk

chrome hollow
#

New Victory pose, where we bully swarmer in a new way because thats never enough and i hate them and i want them dead and they need to burn and they are spawn of satan

bitter orbit
#

okay this might sound really dumb but

||an appearance add-on to the weapon if an upgrade is selected (mb overclocks too?)

for example:
you put the expanded tank mod on driller's flamethrower, it gets larger and more detailed||

lime gulch
#

Twerking emote when using the jukebox on the space rig

iron shoal
#

I know this has probably been said a million times before but a way to bring Steve back with you and then he could have a lil Steve room so you can visit him and let him. Steve is the best

hollow kraken
#

change how the fuel cell defense works in salvage operation, it doesn't really make sense to have to sit within range of it as much as it does with the uplink

Maybe have it be targeted by bugs like hacksy instead of the proximity defense so we can get a bit more variety of objective

marsh trout
#

Mini mules for each person in a multi player games that need to return to the main mule after collecting 200 minerals

pine olive
#

Overclock suggestion.
Grenade Launcher.
"Jury-rigged Minelayer System".

Not suggesting specific stats this time, just the general idea.

Hitting R will swap the grenade launcher to Minelayer mode. While in Minelayer mode, shooting terrain will implant the grenade into the ground, acting similarly to Engineer's proxy mine grenades.
Mines explode only once.
Once implanted you can't pick undetonated mines back up.

Probably needs a healthy amount of downsides to be balanced.

Use case:
Engineer is a class that can do everything decently well, he can run and gun with his shotgun, he can hunker down with his sentries, he can get to weird spots with his platform gun, etc. This OC would buff your ability to hunker down since you can lay mines everywhere, while still encouraging ammo management since you can't just pick up mines that ended up being useless.
A thinking dwarf's OC.

spark agate
#

New attacks on hazard 4 or 5, for example, glyphid grunts can now be powered up by other enemies (example, goo bomber shoots it and now it slows down the player for 1 second on hit, once), slasher can get a shield similar to guard etc. Also if enemies will have more damage and hp with new attacks it would be too hard so to balance out it is possible to change out damage or health to speed. These changes can bring more teamwork to teams because a slowdown grunt may stop a scout and he dies but if someone else kills that grunt the scout can get away.

flint magnet
#

Active perk: A mini mule that follows you around

safe whale
#

This topic was mentioned few times, but I think it deserves to get more attention. Also I've got an idea that could probably fit well to the climate of the game.
My friend, @jovial quartz, has deep hearing impairment and due to that she can't hear things like batteries/helmets beeping, bulk/nemesis/BET-C threat etc. I support her with my hearing when we're playing together, but she has none of that when playing solo. Sound design is awesome and lets you recognize elements on the map, but it would be awesome if there was also a visual feature for people with hearing issues for bigger accessibility.
I've got an idea you could have an optional HUD element called seismic sensor or vibrate detector which will show vibrations of POIs such as enemies, events, etc. These would be showed as circular waves coming from the sides of the screen. The wider circles, the closer it is. Kinda like hot-cold game, but expanded.

  • Such as sound effects, signals will have different colors, shapes and frequency to recognize the type of sounds
  • It is synced with sound effects, the sygnals will go off with the same range as them to make both methods even
  • It can have filters to detect only threats, events, etc.
  • It can be hidden or minimalized (in second option it will be showed as thin bar on the side to let you see more around you, but you can still see the signals as single dots bleeping)
  • Optionally, Sensor users may have this device attached somewhere on their suit or displayed on your player icon. This may let other players know you may need support with detecting and locating stuff.

Another quick idea - the notes displayed on the screen like dwarves' lines or pings could also have an option to make them brighter, pulsing or something, because sometimes they are easy to miss, especially if the player can't hear the pings and lines.

winter plank
#

misc idea for beast master
a little fake beard for steeve corresponding with the respectful dwarfs beard color
it also helps steeve stand out a little more so green beards don't automatically assume its another glyphid

onyx rover
#

What if the bugs have small season themed hats for every seasonal event, like Christmas and Oktoberfest etc

grave cobalt
#

A Thunderhead overclock that changes it from hitscan to projectiles with drop over distance, in exchange for tightening the base spread a lot. I think it would be fun to have to lead targets a little, account for drop, hit praetorians in the butt from the front, and do plunging fire onto bugs behind obstacles. I love the Thunderhead but the skill ceiling is not high and this would give it something a little trickier to mix it up.
Sincerely, an AG Mixture Enjoyer

steel hound
#

Hallucinogenic gas that makes your fellow players look like glyphinds to you.

worthy crescent
#

Whenever the next summer event rolls around, either make a holiday beer in a coconut mug or temporarily change oily oaf to have a coconut mug

tight mango
#

Achievement "your insurance doesn't cover this"
drink 5 blackout stouts in a row

#

similar acheivement "A true dwarven party"
have 4 dwarves drink blackout stouts while listening to the jukebox after saluting

toxic zealot
#

This looks like more of a small suggestion thing. Can i suggest an entire idea for a mission type somewhere?

still talon
#

random suggestion while on duty in the caves; what if the escape timer was brought up from 1 minute to 2 or 3, just for the following part -> what if we were paid a small fee for every unused mini MULE leg we brought back from a salvage op?

toxic zealot
#

Idea for new mission type
Name: Onsight analysis
Generation: Similar to egg hunts
Objective style:
Primary with steps like salvage
Secondary Item collection
No mule

Primary objective: Collect # crystal samples
Secondary objective: Collect # resource
Higher chance for Kursite analysis event to spawn

Objective description:
A heavy platform like the mine head or drilldozer is dropped with the players into the center of the caves main chamber like a point extraction mission. The platform is a mobile research facility featuring a device like the kursite analyzer. Players must locate a number of crystals throughout the cave scattered in a similar way to eggs, and bring them back to the research station.

Idea A. The machine will run an animation (possibly with a drone operating it) as it analyses the crystal and determine if its safe to bring back to the space rig. A green light or red light will indicate if the crystal should be deposited in the mineral box onboard the platform or be placed in a smasher that will dispose of it

Idea B. The machine will allow the player to interact with the crystal in some way like the hacking minigame to examine it and determine if its safe. Same storage or disposal step then occurs.

In either case if a crystal is incorrectly deposited, it will deduct from the payout and receive a voice line from mission control saying something about how dangerous the bad crystals are. Or scold you for destroying a good one.

Once all samples are processed the rigs launch button will activate and then a normal mission extraction will occur just like in point extraction.

upper owl
#

Let us rotate the engineer turrets before placing them please

oak iris
#

if mining gold is not worth it anymore i feel like i'm not playing this game right because it's all about mining

lime gulch
#

Some genuine achievement ideas cuz I'm bored and this game really needs some new ones:

Heart Cold As Steel:
You really care about those machines; bring Doretta home 15 times in a row

True Tycoonist
Quite the environmentalist; collect (yourself) over 10k barrels worth of Oil Shale (or whatever makes sense, as idk how oil shale is counted compared to minerals)

Heart of Darkness
Complete a level 3 cave complexity mission without using any flares (including Scout's)

Doink!
Save 25 teammates from falling to their death by bouncing off your head

Company Theft
Anything you take will be coming out of your pay; leave in the drop pod with four full slots of unique minerals

Machines Are Man-Made...
Have your Bosco slaughter over 10k bugs in a lifetime

My Bosco Beats Your Bots-Co
Would say our machines are just better; have your Bosco destroy over 100 Rival Corp robots

Runway Queen
Complete 50 missions, each with a unique cosmetic set

Resisting Temptation
Leave a Glyphid Crassus Detonator alive for the entire expedition

Sending Our Best
Complete an Industrial Sabotage mission with your entire team drunk

Light The Fuse
Get the killing blow on any Dreadnought using the Drillers flamethrower neurotoxin explosion

__
If these are received well I'll likely make some mock-up achievement icons for them
__

vast verge
#

Hazard Idea- Rogue Bosco's
A shipment of Bosco's have been hacked by The Rivals. They have disabled the Bosco's company loyalty program, making them cranky and murderous towards DRG.
The Bosco's now believe DRG should pay them for thier mining work and are attempting to sabotage the company until thier demands are met.

The Bosco's run around collecting nitra, minerals and gold while intermittently shooting the players in a guerilla war style of combat.
When killed the Bosco's drop all the ore they've collected.
Several Bosco's appear in a mission and can only hold 20 of each ore in thier "inventory" at a time.
The Bosco's should be unable to mine or collect mission objective resources and brewing materials.

rich shard
#

Whenever you hit a lootbug, it'll start moving in the direction opposite of the hit.
I want to be able to move lootbugs without directly killing them.

native granite
#

since the kursite grinder attracts nearby with kursite infected bugs i think it would make sence if you are able to find a few kursite infected bugs naturally if there is a kursite grinder in your mission

safe whale
#

Separate voice lines when pinging cave leeches:
"Don't get close this thing!"
"Shoot it first!"
"Heads up! Cave leech!"
"Look out! It's lurking for us!"
"LEEECH!"
"Watch the ceiling!"

tribal chasm
#

Make gold worth 2xp

toxic zealot
#

Point extraction could use an alternate version
Delicate Extraction
Extract 5-10 Compressed Nitra
Compressed nitra looks like aquarqs or jadiz but red.
Its lighter and can be carried faster but it explodes if you move it too fast. Throwing and falling count.
At the mine head you have to place the compressed nitra into a dampening crate for transportation before the mine head launches.

swift nova
#

10 dwarf squads for crews that wanna hangout but cant normally

wooden tapir
#

Enigeer and scout should share shotguns
Scout gets the warthog
And engineer gets the jury rigged
Possibly Both as primary

zealous flame
#

Nuke

When you collect 150 Nitra you can order a nuke filled with bug spray to land and kill every single bug (except dreadnoughts because their immune system is too strong or their lungs can actually filter it, idk) within a large area around where you ordered it to land

wooden tapir
#

Also more big boss fights like huge bosses

boreal ice
#

Add beer mug collision so that we can fill up the launch baynice

shell turtle
#

Keg: pay Lloyd 10x the fee of one type of beer and get a keg and a number of mugs equal to your party size. Kick the keg around, interact with mug to fill it up. New achievement to put four kegs in the drop pod seats.

snow oar
#

I'm sure you all have everything figured out already, but I love the idea of Miner Appliances for name of the grenade update.

rich kestrel
#

Let us custom color projectiles that are not just the typical bullet.

Purple shard diffractor beam heh

grim dust
#

posted this as a doc link but ill repost the contents

Cave Dragon

We've discovered a non-bug creature within Hoxxes! We believe our Rivals imported them from another planet, and they are very destructive, so have to be stopped! These things are tougher than Dreadnoughts, though, so watch out, miners! Cave Dragons are huge, blind reptiles that feed on minerals, like Lootbugs, but instead of simply holding them in, they form large growths on its back. You have to destroy these growths with a pickaxe or explosives before you can shoot the fleshy bits. Their huge claws can kill an unaware dwarf with a couple of swipes, and they can also clamp an unlucky miner with their massive jaws to hold them like a Cave Leech or a Mactera Grabber. Once a growth is destroyed, however, it will release its grip. Cave Dragons can also vomit up acid strong enough to turn stone it hits into slag, and burrow to move around, but their growths will still be exposed, so hit those to bring it back to the surface.

Unlike Dreadnoughts, they are not found in cocoons. Instead, their growths, which look like regular mineral deposits, poke out above the ground. If you see multiple veins of Nitra, Red Sugar, and Gold close together when Cave Dragons are around, be wary. Mine AROUND them, and you can see if it's a Cave Dragon. If you see it, you can mine a growth early and shoot it before it wakes up. Normally, it sleeps until a growth is mined, at which point it comes out of the ground very quickly, so most dwarves never get a chance to shoot the fleshy bits. Shooting into its open mouth will do some damage, but not much. However, if a grenade goes down their gullet, they will be stunned for a few seconds. Also, keep in mind that their growths are minerals, and will give you loot.

They are only found on special Elimination missions, meaning there's no way of encountering them naturally (a relief, to be sure!).

stuck gazelle
#

Scrolled through all 100 levels of the Performance Pass, have done all bonus objectives, nothing I haven't claimed, still missing 4 Scrip.

I am kinda hoping that for Season 3 you will add in enough Scrip to and the bonus objectives and remove it all from Dailies, or at least program it so that the Dailies give you the Scrip needed before rewarding experience. Or maybe instead of awarding only 500 credits for Post-level 100 levels you could give people who aren't done with the cosmetic tree Scrip instead until they've completed the tree. Don't feel like that would be too hard to accomplish. This can be fixed.

wooden tapir
#

More suits like
Business suits
Or cowboy outfits

vagrant root
#

add a scout union only scouts allowed we need also need scout awareness month and pretty please with sugar on top can you add a cowboy hat????

thorny kernel
#

we need a Loot bug loot (and or a breatherbreather ) that stays near Lloyd that also has a Top hat on it (pls be pettable)

sharp mantle
#

Multiple Launch Rocket System Overclock for Gunner's Missile Launcher.
Functionally identical to the Engineer's Smart Gun, holding down the fire button locks missiles onto enemies and releasing it fires a rapid barrage of up to 9 homing missiles.

molten tundra
#

Noticed a spelling error. "powerfu". I wasn't sure if this is where I should post about this.

toxic zealot
#

Pirate cosmetics

craggy quartz
#

if the regenerating bugs modifier is in play, steve should regenerate health too

toxic zealot
#

Next round of weapons it would be cool to see each class get a single shot gun comparable to scouts crossbow. Gunner could have a huge cannon that loads one devastating cannon shell. I know he has the coil gun but its somewhat underwhelming.

knotty cairn
#

Let us attach C4 to maggots. It would be funny.

toxic zealot
#

More than 3 C4 would be nice. Its really limited currently

hard blaze
#

Add a breather elite that bites you if you get close

modern ruin
#

Android dlc when?

zealous flame
#

A way to get over clocks outside of Deep Dives and Matrix Missions, perhaps a small chance of finding a dead dwarf in the caves which you can int race with to get a random overclock?

finite temple
#

I think that this game could really benefit from pre-caching system. Every time I update my gpu drivers or just clean my pc I have to go through a stuttery mess before I can enjoy my time in it. I'm sure that most of you know what I'm talking about - first shot with new weapon, first time using combo of some sorts on a bug, first time some killing a bug, first time going to another biome, etc... It wouldn't be a problem if it took 5 min - usually it stops after a few hours of gameplay (it's not constant, but it happens occasionally and it's super annoying). Forza Horizon 5 has this "optimizing" feature that runs after each software change, before the game starts, and it really helps with game's stability. I think that as DRG is a smaller game it shouldn't take more than a minute to cache every single effect in the game. As a side note my problems are not hardware related - it's clearly a caching issue that happens on every single computer I have tested. [My rig in a nutshell: 12600k, 16GB 3600MT cl16, RX6800, 3440x1440 100Hz, Gen 4 SSD]

ruby helm
#

These are just some fun ideas i've brainstormed with some friends. And I just felt like sharing them here!

-- Mission Modifiers --

  • Hardened Red Sugar

The way this works is rather simple.
You know how Nitra lets you call in a Resupply? Well, with this modifier, Nitra Gets you Ammo.
That's it. Nitra gives ammo.
But How do you get health then from it? Well, That's where the name comes from.
Red sugar is a mineral. You mine and collect it like Nitra or anything else. You do NOT get health from it as soon as you mine it. You need to collect red sugar, deposit it and if you have 40 Red sugar in total. You're able to call in a resupply pod. But that gives health only.
So it really is more tense in certain situations, Health would become a lot more important to think about.
And if you have 80 Nitra and 40 red sugar, the resupply is normal. it's the same as it has been.

I don't think it'll preform well in gameplay whatsoever, but it's a fun idea to think about.
(And it's a modifier, those aren't exactly meant to be 100% perfectly balanced. cough cough Haunted Cave cough cough)

  • Barebones

Resupply pods cost 20 Nitra, But they only hold one charge.
Calling in a resupply is less mineral management and more of a Small boost here and there.

  • Watch the bullets!

Friendly Fire damage does 100% more Damage, Watch where you put your crosshair.

  • They've been eating healthy.

Lootbugs drop Red sugar Instead of Nitra upon death.

Speaking of lootbugs..

-Lootbug additions-
Petting the Lootbugs gives them health.
That makes it so that petting them actually has a mini purpose if you don't wanna kill them.

And Make the 'loot'bugs actually collect Loot. (Metaphorically collect loot)
If a lootbug crawls over a Nitra chunk or a gold chunk - make them eat bits of that mineral.
But not like ACTUALLY taking chunks out, but just make them stand still when on a mineral, and add the particle effect of a Dwarf hitting the mineral to make it look like they're eating it.

Not so they can eat an entire chunk or make players have a REASON to kill them, but so it actually adds a sense to their name. And DRG is all about mini details that make the world feel more alive like it's an actual ecosystem and isn't just a RNG made map for players.

Oh and Also.
Give us the ability to pet the Mini M.U.L.Es.

knotty cairn
#

Make elimination missions linear.

While it's nice having a guaranteed clear room to fight dreadnaughts in, fighting dreads in the spawn all the time gets stale. To me, how efficiently one can prepare a cave to fight the boss in is a much more interesting and relevant skill than how quickly one can pop the cocoon and run back to spawn. With only 3 dreadnaughts currently in the game, the varied terrain and biome dependent cave generations are the main elements keeping dread fights fresh. The spawn room, though, does little to accentuate these elements.

Even as someone that prefers clearing caves to fight dreads, I find it hard to object when teammates want to lure the boss back to spawn because it's so effective, and less of a drain on precious time and resources.

It doesn't need to be linear per se, but the generation should be restructured to encourage players to interact with the diverse environments this game has to offer. Thank you for reading this whole ass post lootflushed

plush vault
#

Ooooh I have a suggestion, could we have a indicator for newer players or returning players so we know if they might need a refresher or something?
Because in game there is no easy way to tell if they are a newer player and might need a hand!

hard blaze
#

Morkite lootbug in morkite missions

dreamy prism
#

please let me copy builds to other slots

scenic iris
#

Please make it harder for not-host players to prematurely end the game.

Have had many missions end too early because one player clicked the switch when other players are trying to complete the secondary objective, and the game protects players from being kicked once the drop pod comes in.

knotty idol
#

class-based nemmy numma types!
I know its way too much effort for such a rare enemy but I was just daydreaming it:
Gunner - forcefields slightly larger and slower, mounted with two destroyable burst turrets, and launches a pulse of burster projectiles when it explodes

Driller: Larger detection range, can shockwave dig faster, claws replaced with drills that can’t stunlock you but can stretch and drill into you, doing large amounts of damage, incindiary phaze bombs when dying

Scout: Longer and faster arms and will retreat if it catches a dwarf until the dwarf gets freed or downed, also has 3/4 the health of a normal nemmy

Engineer: forcefield replaced with yellow/orange breach cutter, right claw replaced with vertical platform gun that it can use to block you, and launches a small amount of sniper turrets when exploded

strong lichen
#

New yellow modifier: Fragile crust
All weapons can deal terrain damage,ones that already do have it increased

karmic tulip
#

The dwarfs personal quaters are underused imo. These could show the personal progression for the players account. For example: After saving 500 Dorettas, you could have a dorettas head resting on top of your dwarfs bed with the fix me note . After killing 10 000 grunts, there would be a grunts head mounted on the wall. After taming 1000 Steves, a Steves head. After drinking 500 Daily beers, your quaters floor would be filled with empty beer mugs. Etc, etc.

light raft
#

Please add a way to disable Corpse Feeders in Hollow Bough. I got physically sick during this week's deep dive and had a hard time playing. (Thankfully, I had understanding teammates.)
One of them suggested it being a toggle in the graphic's settings, so that one specific player just doesn't see them, without affecting anyone else.

round grail
#

Please give us a way to not play with certain people that we choose not to play with online. Some are just griefing and teamkilling for no reason.

I don't want to stop them, that is not my intention or job, I just want a way to avoid playing with them at the very least.

An in game filter for match making may be. Something like that would be nice.

ruby zealot
#

Put a decent minimum of how many minerals generate on Mineral Mania missions.
I've went on multiple Mineral Mania missions that had barely any minerals at all, I can only assume others have had this problem too.

arctic summit
#

victory pose similar to Lootbug Lover where Steeve pops out from behind the character and sits like a dog next to them

crude finch
#

Balanced oc for shard diffractor: set to stun, all enemies hit by the diffractor get stunned, but at the cost of heavily reduced damage

little glen
#

New armor for all dwarves that's exclusively just underwear with the dystrum icon patterned around it, no I will not elaborate further

small oxide
#

We have many hats and beards and such... but we're lacking new armor rigs and paintjobs which is what covers most of our dwarf's body! I've always had the issue of finding a good combination of armor rig and paint job for my dwarf.. I'm a driller and nearly ALL of my paintjobs are pure yellow, or something I don't want for my armor rig.. Another example I can give is that I have 0 blue paintjobs! I know there can be some confusion for which class is which, but most players later game can easily tell who's using which class very quickly from all the other indicators the game gives

What's the point of paintjobs when there's nearly no color variation between them?

cyan patrol
#

probably been mentioned before, but alternatives to the pickaxe:

Mace/Maul: deals increased damage against armored enemies, but deals no increased damage against weakpoints. all terrain and mineral deposits take an additional swing to break.

Axe: Deals good damage on a regular, slower swing, and heavy damage on a power attack (so long as it's not on an armored section). Terrain/mineral deposits take two additional swings to break through.

mental surge
#

add deep rock galactic to the G hub list

tight mango
#

Mission modifier: "FORTUNE AND GLORY"
doubles end of mission rewards
Has the effects of
Gold rush and golden bugs
But
Swarmegeddon exploder infestation and lethal enemies

sharp verge
#

A button to remove all new items/skins notifications in one click

ancient pewter
#

Change the Drak-25 Overclock Shield Battery Booster so that the bonuses from shield scale with the amount of shield you have, or at least continue to work above a certain threshold. It's just kinda annoying to lose most of the bonus from the overclock because of some chip damage or friendly fire.

mental seal
#

I think it'd be a cool idea to add some scary enemies that just aren't explained anywhere by the devs when released. The feeling of seeing a undiscovered abomination you don't know the abilities of would be really fun for the community to document, plus it'd add to the dangerous, unsafe feeling of exploring a planet like Hoxxes.

near glacier
#

Not sure if this has been suggested before but before Bosco self-destructs when a player joins, there should be a small chance of him saluting. Because watching Bosco die isn't heartbreaking enough.

pulsar tusk
#

Necrosis is a cool idea for an oc but it has a big problem that a lot of cooler upgrades have: RNG. The proc chance seems really low despite the boils themselves actually being pretty decent now. Instead of just increasing the chance, i was thinking that the proc chance cud scale with the amount of time the gun has been held down for. Start at the rate it currently is and have it scale multiplicatively maybe. This wud buff the oc but you wud still have to work for the extra blisters by shooting till you overheat

hard blaze
#

Buff the collette brand microwave
Right now it's just a rip-off, can't even cook sausages

sweet lagoon
#

mule skins

wide tinsel
#

Suggestion for the community managers: please stop pinging everyone in #announcements whenever you're streaming on Twitch. I would suggest creating a role so we can choose to opt into those notifications. Alternatively, you could split the announcements channel into game-announcements and dev-streams so we can choose our notification settings on a per-channel basis.

deft owl
#

suggestion for the new shredder grenade. Engineer telling any enemy robots he throws the reprogrammed shredders at that it's time for some good ol' reprogrammed revenge.

odd sapphire
#

Okay, so I had an idea, what if there was a "rival deep dive" where add in 2 new rival missions, (Or more if they want, shrug) with the rival deep dive being the hardest of the three, and is guaranteed to have a boss battle at the end of it with industrial sabatoge always being last. Just being gaurnteeed just rough rival missions pretty much type of thing and like a true "finale" boss fight at the end of it with the rivals.

knotty glen
#

driller oc idea. Blowtorch: constricts the stream of the flamethrower greatly increasing single target damage (removes aoe effect and sticky flames), and slices through enemy fire resistance, (potentially reducing range by a significant amount say 30-50%?, even more?). Perhaps the stream will be allowed to crit if the damage isnt high enough? Think very shortrange Overwatch Zarya beam, so driller can deal good damage to bosses and have a little carry potential in more situations.

visual dome
#

a mono-audio option (all or a majority of sound is played through both speakers) or a way to equalize sound(s) and sound effects in the game options would be nice. (i don't think there is one currently, i've checked everywhere in settings) i'm completely deaf in my right ear and find it hard sometimes to hear things approaching me on that side
in minecraft the subtitles telling me which directions sounds come from help a ton, something similar to that would be another suitable option as well

exotic kayak
#

New Rig customization option. A petting zoo. Players can bring a selection of Hoxxes wildlife onto the drop pod with them and they get auto-added to the petting zoo. It functions sort of like how Dottie's head is, where it remains until the next selection replaces it in the zoo. I'm thinking the most popular options would be: Steve, Lootbug, Breather.

near glacier
#

Idea for a grenade:
A shrapnel grenade, it has a very small explosion, but it sends shrapnel flying in all directions. The shrapnel can bounce, and only once it bounces, it has a 5 second lifespan and can keep bouncing. This would make it good against a spread out swarm in a big cave or a grouped swarm in a small cave.

slow sun
#

Flamethrower oc:

The flamethrower boosts its entire canister to create a hotter flame which naturally turns into blue! You can't move while you shoot it. Double damage, i guess? Almost like overdrive for diffractor nice

wooden tapir
#

New primary weapons
Engineer gets a burst rifle like the m16
Scout gets a sound wave gun which bounces off walls
Gunners gets a nailer which pins enemies to walls
And driller gets a tesla arc weapon which sprays out lightning

cloud owl
#

Please remove Dark Morkite beer. The mission itself doesn't need to be shortened, and it incentivizes players to leave the mission early and miss out on goodies further down. Also, it doesn't help with any other mission types and bums out my team when they see it. That is all.

clever sand
#

Bruh so I sat there wondering: "Can I claim another Steeve?"
I held CTRL to bring up my marker tool so i could see my team. My two friends and Molly showed up.... But Steeve was not there..

My suggestion is that: Make Steeve have an outline just like the rest of the team.
Bonus: Give him outline color of whomever(what class they are)'s color!

#

that would be lovely but like, so many times have I found that Steeve's AI can't path-find to me cause the dirt and whatnot.. i just need to know where steeve is so i can free him and allow his pathfinding to get to us

tribal chasm
#

Less Linear mining Expeditions?

rich shard
#

be able to buy whichever buff beer you want but if its not the current one it's much more expensive

scenic spruce
#

more bosco varients that do stuff. example : 4 arm bosco double mining speed. slower movement speed. yknow this will be edited when i have mroe bosco varient idea's.

slate barn
#

I was thinking of a bosco upgrade that activates when you rock & stone

tribal chasm
#

Baby Shellback Marketable Plushie, that rolls up and can be thrown(filled with foam/ plastic pellets) or rolled like a bowling ball, and maybe shoots green nerf darts out of it's head.

willow juniper
#

Tricorn hat for the next season

plucky grove
#

Make multiplayer perks usable in singleplayer, i always forgetting (💀) to change perks, and in singleplayer they makes no sense.

lime gulch
#

I don't know where suggestions are skin pack wise so this might be cheesy af, I don't have a clue:

If there are every any plans for a Halloween event there's a lot of aesthetic value in the organic material that is present in some of the Deep Rock missions (ex: Egg Hunt, Elimination). Frankly if the game wasn't a cartoony miner shooter I'd imagine the flesh walls would be organic to the point of upsetting. As scary as it gets, I figure, that would be one of the more interesting elements to tap into for anything Halloween themed. Skins for weapons that are designed around looking organic with bugs parts would be insanely badass.

(Pictured, per example, Scorn)

elder sun
#

New armors:

They're just pants and the dwarves have full body tattoos like on the dawn of the dread armor, however the back tattoos would be different for each class.

For example gunner would have something like a skull with a bullet going through it. Engineer would have something like cogs and gears. Scout would have something like a hawk. And driller would have a demon tattoo to represent all of his warcrimes.

livid narwhal
#

minimule racing in the lobby

it's like a horseracing minigame where each of the dwarves bet on a mini mule to cross the finish line first. this is all done on a tabletop by the abyss bar, with miniture mini mules (or maybe cheap cardboard cutouts of them so management can save a bit) and the dwarves can't bet more than 100 credits at a time

each dwarf picks a colored mini mule on the table, maybe with like 6 to choose from, and with every one having a randomized speed. and then a bet pops up where you pay credits, like you're using the mineral trade. once all the dwarves are ready, you push a button and see who wins the race. maybe with mission control reminding you how the bets come off of your next paycheck

final hill
#

💡 An incredibly, incredibly small chance for a dwarf to shout "WOLOLO" after successfully reprogramming a Patrol Bot

slate ice
#

Expansion mods for regular flares:

  • add 2 flares more but last shorter time than regular
  • flare that is about to expire pops explosion like a firework to add extra light, no damage
  • flare bounces when thrown, so you can use it on longer range
  • flare that sticks to surface if you choose a dwarf to use a glue on it before throwing
  • flare charger belt, regenerates flares faster when all are depleted
  • electronic flare, that when you mark it on scanner tells when it was thrown and pops all nearby used flares on map so you know which tunnel you went, and which you didnt yet - for better navigation in longer runs
wild wave
#

if gsg plans to rework the perk system, my suggestion is make it similar to payday 2's skill system (multiple trees, allot points into and out of perks freely, etc)

modest coral
#

Suggestion of a medium shredder that at grenade distance stops spins up and hits the ground poping a small turret up after impact that acts like a Macterra in fire rate. Idea is to balance the fact that drillers can wipe whole squads of shredders in a second but the distance means you have to push forward to get it and not be too OP as per macterra fire and damage rate.

little spruce
#

Good day to You.
I suggest to add some phew visual adds for next weapons:
-Proximity mine (Engineer) - || There is only yellow pinging circle. ...*Maybe it would be better to also add another circle that will always show the range of blast for them? For allies that not always pay attention for them during the height of the battle.||
-Plasma carbine DRAK-25 (Scout) - || This weapon has very good damage at high heat with overclock module but it's quite difficult to monitor the level of overheating. ...*It may be necessary to add an additional crosshair indicator. ||

velvet falcon
#

New enemy, long snake like tentacle that darts between the walls/celling/floor of narrow tunnels (especially prevalent on mining expedition) and takes bites of the player. Doesn't make much sound so its hard to detect. The only early sign you might see is it poking its "eye" through a hard to notice hole before it quickly hides itself and prepares to attack.

hollow kraken
#

My suggestion is the ability to pay some gold or credits to have mission control scan a more precise location of minerals like possibly crafting minerals or secondary objectives

The point of this is mainly to help if you're having trouble finding secondaries so you don't spend a ton more time in that cave, naturally the cost would be more than you'd get from the objective in credits but you'd be doing it for the XP

wooden tapir
#

Add a mini movie theater where a movie will play of a drawf going
"To rock or to stone that is the question" while holding a lootbug then it ends would be nice

arctic summit
#

Barbed Points upgrade for flare gun: flares fired at living creatures e.g. glyphids including Steeve, your teammates, etc. anchor in place like javelins and continue to provide light; very useful for tagging roving packs of enemies and giving a portable area light source on Steeve for example

small oxide
#

A statistic that tracks how much minerals you've saved by mining that 0.1 mineral left in the vein 🧠

latent dome
#

Petition to keep Best Wurst Beer as a beer after Oktoberfest ends

warm oyster
#

Suggestion: Can Bosch come with us when we're playing multiplayer. I just want to see it around me

covert marsh
#

please bring back being able to rock and stone while interacting with something
i miss it very much

proud jewel
#

Make Neurotoxin Grenade more transparent and less of a smoke screen for the aliens

raw vigil
#

Make a specialised Mining Gauss cannon.
It can be used against enemies as a slow firing rifle capable of extreme damage and can cut through several enemiesl, or it can be used to mine by simply shooting into walls, where it makes a narrow tunnel. Perfect for going through compacted dirt or when fighting in narrow tunnels. It's ammunition is decisive and should be used wisely.

paper dock
#

New Utility tools/weapons (Slot 4) for each class;
Gunner - Rather than a forcefield, the Gunner gets a Deployable Wall they can use to barricade one entrance from being breached.
Engineer - Rather than a static sentry, the Engineer gets a combat drone they can 'steer' like Bosco.
Driller - Rather than C4, the Miner gets a 'spider' robot that can vertically climb and mine surfaces aimed at like with Bosco
Scout - Rather than flares, the Scout gets Nightvision goggles to temporarily see cave shapes, ores (but no wall buried resources like Enor Pearls) and monsters regardless of illumination.

warm wyvern
#

Suggestion For Flare Upgrades:
Eng/Dril/Gun
Flares for these classes have 1 row of slot upgrades with 3 choices
-Extend Flare Time
-Carry More Flares
-Flares Recharge Faster

Scout
-2 Rows of slot upgrades
--First row as the others
Second Row
-Scout can change flares to be on a post (Similar to what molly drop on the way to the drop pod to for you to follow)
-Flares Recharge Faster
-Brighter Flares

modest tusk
#

sooooo.... any chance of a setting to make beer mugs have collision with each other?

lime gulch
#

Some more achievement ideas cuz I'm bored again and want the devs to add my babies:

Hoarder
You have a problem; have kept 1 million unspent credits on yourself at one time

Mother Of All Omelets
You up for breakfast? During Egg Hunt, pop open 8 eggs within 2 minutes

Good Customer Service
Donate over 5k credits worth of tips to Lloyd, he's earned it

Cold Feet
Complete a Hazard 4 or higher mission of Magma Core without taking any fire damage

One With The Element
Have played Glacial Strata with the Cyro Cannon, Magma Core with the Flamethrower, and Fungus Bogs with the Sludge Pump

Surgeon
Gotta see how those Glyphids tick; power drill 5 Glyphid Praetorian's until their shells break

Keen Eye
As Scout, eliminate all ceiling threats in a Cave Leech Cluster before any of your teammates are snagged

Rolled Into The Shop
As an Engineer, refill other Engineers' sentry guns with 10k ammo over a lifetime

Unkar's Little Angel
As Scout, revive 3 of your teammates in a row as the only survivor during a Hazard 5 wave

Does Whatever A Glyphid Man Can
25 of your teammates have survived a nasty fall thanks to your ziplines

Ariel Combat
During a Dreadnought fight, as Gunner, never touch the ground and keep to your ziplines

They'd Have Said I Was Real Sporty
Stop 25 Spitballer projectiles with your pickaxe

The Urge...
For 5 measly missions as Driller, on a full team, do absolutely NO friendly fire damage to your teammates (including Scout)

Dwarf To Mutant
Not sure if we can let you back in the Rig; sustain 10k health points of radiation damage over a lifetime from the Radioactive Exclusion Zone

Sticks And Stones-
Complete an Elite Dive of Hollow Bough

lament hollow
#

make the BRT bigger, not big enough for the big boi gunner

regal fox
#

Dwarves will recognize and react to irregular noises. Sounds like the BET-C's idle hum will aggravate them, while the screech of a Mactera Grabber will get them to lower their voice. Things like this will help newer miners associate sounds faster.

livid narwhal
#

idea for scout's grappling hook: an upgrade that allows you to press the reload button while holding the grapple gun to change the firing mode, and when you charge and fire it, it shoots a projectile that creates a creates a vertical rope that dangles from the ceiling or the wall. dwarves can ascend up and down it is if they were using the gunner's ziplines, and the rope shots require ammo for the scout, but not using the grapple itself

the length of the rope depends on how long the scout charges it, and how much ammo is available

plain plaza
#

Make molly or bosco the face of the shortcut icon instead of scout

stone sleet
#

a breather costume like one of those inflatable dino suits - @faint brook

And make the hat like like the Dino hoodies for the set, like the head is in the mouth

steel hound
#

Replace one of the special bolts for the Boltshark with just more Normal Bolts as a 1st Level Mod Option. So instead of carrying 20 Normal/X Specials, you just get more Regular Bolt ammo.

latent mango
#

1 or 2 matrix core armors/armor paints would be cool, getting us a few steps closer to having every cosmetic being from a core

worn spoke
#

Could the gemstones, Doretta's head, and cargo crate batteries get the same outline as other heavy objects when you mark them?

final hill
#

💡 PGL OC - Deeptora Hive. Replaces the explosive shell with a 40mm compatible casing containing 12 rifle-caliber bullets and a simultaneous firing mechanism, effectively turning the PGL into an oversized shotgun.
Based on the XM 18-22 Hornets Nest round.

rocknstone Tons more ammo
rocknstone Tons of damage
tothebone No more explosions or AOE
tothebone Diminishing effectiveness beyond 20m
(adjust as needed)

raw vigil
#

Okay I know I said this, but I'll simplify it so I don't babble and sound boring:
A Gauss mining cannon that can be used on enemies or to dig long narrow tunnels instantly.

minor flare
#

Flamethrower OC - Blowtorch

rocknstone Damage scales up the longer you shoot the target, up to a threshold.
rocknstone Slightly increased damage.
rocknstone Slightly increased fuel flow rate.
(rocknstone Increased armor breaking.)
tothebone Range reduced by 20/40%.
tothebone Very small firing Arc/Hitbox.
tothebone No longer sets things ablaze/drastically reduced burn damage and no ground fires.

steel hound
#

Nitra Bugs: A Mutator where bugs drop nitra instead of gold when they die.

west meadow
#

A perk like beast master, it let's you tame pretorians (or oppressors) and you can ride them and attack using the pretorians mele or ranged attack, it can be called "monster hauler" props to @whole glen for helping me

livid narwhal
#

wild idea, but what if driller had an upgrade that attached his blast charges to the end of his drills? it drastically reduces drill speed, but you can carve out the terrain by literally punching holes in it with explosions

(obviously this probably won't work, I just have been watching too much warhammer stuff and I thought I would throw the idea out there, lol)

livid narwhal
# distant leaf like a power fist?

basically, yeah, lol. i imagine driller just winding the punch up for a second or two and blowing up a piece of the wall. and it carves a hole that's about half 3/4th's the size of the normal satchel charge (without the carve diameter upgrade I mean)

idk, I came up with that idea at 2:30 in the morning, i'm very tired, lol

idle river
#

Please let us bring up the details of the load out before we join a game. Its already implemented nice in mission to pause and check everything in the load out, but I'd like to look at what im selecting before joining a mission in progress from an invite instead of guessing which load out is gonna be best for said mission

ancient elbow
#

VOICELINE: this is a hostile work environment!

valid reef
#

Voicelines when you kick the hammer.

"Youch! It's metal!"
"Is this how you use it?"
"To the hoop! To the hoop! To the hoop!"
"Not like it's being used!"
"Hammer tiiiiime!"
"Kicking... a hammer? Sorry, you lost me."
"If management wont pay, let's kick their crap."

oak wigeon
#

Like an escort duty but doretta is like a moveing fortress but instead of getting and omoron heart stone you fight a dreadgnonght that fully pupated and as like a hivegard but more powerful

native granite
#

can we please get the option to still shoot the hackable patrol-bots,i have died far too many times now because i couldnt hack 3 of them at the same time during a swarm

arctic summit
#

toasting close to another player while facing them should make a "clink" sound like you're tapping the mugs together, causing a little splash

chrome hollow
#

Ok so hear me out. I know that DRG is balanced around 4 man coop and that its main thing. I love how this game handles this form and i woud not have it any other way.
Now, with that said, how about a "raid" in DRG? I played some caretaker mission and to be honest its hands down my top 3 favourite mission types. The feeling of putting down gigantic threat at the end of the mission, with unique mechanics is something i really enjoy. And it got me thinking. What if there was a gamemode oriented around that concept. It coud be a gamemode oriented around 8+ people to diffrieenchiete it from deep dives. Those people coud be in a worker union witch woud basically funcion as a guild. There woud be a problems for sure like balance of 8 players where game to this point was oriented around 4. Also probably some encounter designer woud be un order because i cant imagine it to be as simple as "lets throw some random bulshit and let players deal with it", but as a mmo player i woud love to see that mission type be expanded in a future

tight hound
#

Have an event where players submit their crafted beers (name, how much it cost, what it does) and let the community vote for it

dusky ember
#

Beer buff idea
*+20% (flat) to the passive heal regeneration cap *+100% (aka double) passive heal regeneration speed *the name would be a spin on the "red sugar" mineral

bronze crest
#

Add a thing to wurst beer where you get fatter the more glizzys you eat(only for that lobby and mission)
Make wurst beers give way less drunkness so this actually works or allow us to choose how drunk level we gonna have in that before ordering

modest raptor
#

a beer that makes you glow, low gravity beer, better aim beer,a beer that gives chance to drunken the enemy when you shoot them they either attack each other,do nothing, chance of death, beer that increases HP, beer that causes you to see minerals better

wheat patio
#

There should be a lifetime gold deposited counter that is displayed in your bunk

vagrant summit
#

Now hear me out, a chance to find a broken old abyss bar like building down in the caves that has a old robot like Lloyd. When you pay him he will give you a random beer that could give you a random daily beer or a spoiled beer that makes you sick.

faint brook
#

paying management to have a mini mule follow you around. you can deposit up to 20 minerals into it before it heads back to molly/mining rig/drop pod and deposits for you

wooden tapir
#

A weapon where engineer can shoot his turrets to reload them

royal tree
#

If I can make some controller related suggestions:

  • An input binding option that allows you to recenter the vertical position/aim of the camera, so if I used gyro aim with a controller via SteamInput or DS4Windows, I can have the right joystick set to a flick stick layout without having to worry about not being able to recenter my view.

  • Some sort of option to force button prompts for controller or keyboard and mouse in the scenario where I’d use gyro and a Steam Controller or if I’m using an analog keyboard/keypad like a Wooting keyboard or Razer Tartarus Pro. Currently, the game rapidly switches between controller and keyboard/mouse prompts and navigation, which makes things a bit weird if your controller isn’t still when using gyro.

  • Not sure how possible this is (or if there’s any licensing related stuff that needs to be accounted for), but having the option of PlayStation button prompts would be nice.

raw vigil
#

Minor idea: a special mission type where you have to protect the DRG space station from an enemy company, who are trying to make off with as many minerals as possible!

tribal chasm
#

PGL OC: Deeptora Bomblet Cluster
The grenade always deals half direct damage, but aoe is doubled.
Each grenade contains a swarm of genetically altered and very aggressive Flaming Deeptora wasps that seek out and burrow into enemies, overheating them, eventually killing them. Each fallen enemy corpse will spawn a new horde of vicious wasps to attack more enemies that come near for 20 seconds. Dot stacks and multiple swarms can attack the same enemy.
Scales with heat damage upgrade and works with proximity mine.

As a special interaction(if possible), the wasps will takeover nearby deeptora hives/ bough wasps and convert them to the cause. These hives remain active and will no longer harm players or simply become inert.

finite viper
#

Randomize build button in the equipment terminal

eager igloo
#

Industrial sabotage :

As most people have seen so far, industral sabotage is just not worth playing for the most part, it's long, at times tedious and feels somewhat unrewarding to conplete even though the bossfight is cool af.

Personally i beleive we can tackle both the issue of "slow progression"(referring to overclocks) and the tedium of the gamemode by intertwining some of their aspects together.

Data packs should become a resource, like error cubes and such.

Upon successfully extracting a datapack, you receive one of said resource (potentially scaled up to 2 on haz 4-5? To reward those who go trough haz 5 caretaker)

Every week(or bi-weekly), a single overclock is chosen to be purchasable with 2 datapacks.

This overclock is server side and globally the same for everyone per rotation, purchasing it again would award the player with 50-100 of a random ressource (to give some reward to those with all OCs unlocked).

TL;DR industrial sabotage giving guaranteed weekly/bi weekly OCs for completion

lime gulch
#

Important cosmetic idea:

Super sunshades for a cool dude 🕶️

ornate cloud
#

Voicelines from mission control when you run in the memorial hall.

sudden bramble
#

kind of dumb idea, but could warnings be made to give at least one of each type per mission reroll? for one, it would make some KPI challenges easier to do, and i also like to play on missions with warnings (they're fun). at least, i don't believe one of each type is guaranteed (but i may be stupid)

plush orbit
#

Fancy lootbug idea: you have a low chance at finding a lootbug with fancy clothes, kinda like how you have a chance at finding the golden lootbug, and this fancy lootbug when killed can give you random hats and very rarely some armor skins

modest raptor
#

lewt bugs that can attack you

distant leaf
#

have a 0.000001% chance of finding a cave with lots of dead glyphids and dreadnoughts, and the wall has a carving that says: "karl was here"

modest raptor
#

mission find Karl, and timed lewt missions where you steal tech from the competitors

sudden bramble
#

oh i have a better one: please let us preview cosmetic cores. edit: skins and victory moves

honest leaf
#

increase the value of gold by 4x, but make it 2x as rare and veins 2x as small

patent arch
#

Add animated stickers to the steam points shop, perhaps an animated lootbug exploding?

latent pilot
#

Strong arm perk affects grenades, maybe even just 20%?

halcyon zenith
# steel hound Replace one of the special bolts for the Boltshark with just more Normal Bolts a...

Balanced OC for crossbow which reduces special bolt count but increases normal bolt count (ex. 0.5x special bolts, 1.5x normal bolts or more)
I feel like special bolts are kinda integral to the crossbow's identity so still having some while getting extra bolts sounds like the best middle ground for people who don't like special bolts (also because a normal bolt ammo increase could have huge balancing ramifications on existing overclocks)

faint brook
#

fester flea plush in the cabins for exterminating 250 fester fleas total

oak plume
#

I would like to be able to use weapons while waiting for the mission to start. Practice using utility. Maybe an area to simulate damage on enemies

worldly coral
#

reset the clock

west folio
#

I know this contradicts the lore of the Lok-1 Smart Rifle but please, my brother in christ I need more max ammo. I really want to use it, I even have the Sirvennd mod for it but gosh golly gee the ammo is abysmal.

winged tangle
#

Make guns have a bigger boom, the current sounds of the weapons sounds a bit weak
(Talking about when they fire)

upper owl
#

Can we have skins and paint jobs for the tertiary tools and traversal tools, please? Also effects for grenades would be fun, too.

oak plume
#

Also overclocks for the tools. edit: originally mods but realized that wasn't what I meant. Overclocks or second tools for everyone

ionic hedge
#

Display what loadout you have visually for others.
Like having your pickaxe and primary on your back, and your secondary on your belt or back depending on the weapon: like pistol in holster and crossbow on back.

Also like grenades, drills and grapple on your belt maybe.
Just to add some extra immersion to this already immersive game :P

upper owl
#

Also mods for flares. Something like brighter flares, longer lasting, more flares, shorter cooldown, sticky flares, anti gravity flares. Maybe spread across 3 or 4 tiers

steel hound
#

Idea for a mineable/lootable item on Salvage missions: Dwarf corpses.

You loot one, you get some minerals plus ammo and red sugar as if you grabbed a resupply.

lime gulch
#

Flare Gun Bolts to stick and follow enemies that don't die to a killing blow, it just feels wrong that they don't

modern tendon
#

New mactera idea: brundling pentajaw

Shoots five darts instead of three and has armored belly

lime gulch
#

Another demented idea (I swear I had these stockpiled I’m not weird)

Negative Cave Complexity

Literally just an entire mission compacted into the smallest room possible. It’s rare but cave complexity 1 can do this by chance but having it done intentionally would be insanely fun. Haz 5’s are terrifying under these stipulations.

charred flume
#

hi all miners!! there are more and more sets of armor, weapons and DLC and I love that, it would be too much to ask, that in boxes A, B, C, D and E, more be added or that it be a drop-down menu and not be limited, that is say, being able to do all the aesthetic and aspect builds that you would like? it would be a change that would not affect the game and I think a lot of people would appreciate it, rock and stone miners!!

steel hound
#

Turret Mod at Level 1: Turret Stay Home. Engineer loses his turret and instead gets 25-50% more ammo and nades.

leaden compass
#

an overhaul of biome variations would be nice, as is currently they just feel like "this enemy but different colour".

Frost variants could be more chubby, as their bodies have less surface area compared to volume, leading to less heat loss, as well as functioning as a thick layer of flubber, their pedipalps could be wider and stronger to effectively dig dens for hibernation, their armour could be incredibly brittle, but slowly regenerate, as theyre hollow chunks of ice that double as weak armor and insulation. You could also... yknow... make em fluffy. I think that could be a popular move.
also most spiders have hair, give the damn glyphids hair.

Radioactive variants could have a thick, incredibly tough armor to shield from the radiation, but incredibly soft bodies caused by genetic mutations. Give them random mutations, some of them spawn with higher damage, some are faster, some are passive, some infight, nothing too major, just adding to the feel of them being irradiated.

Add a fire variant, small and almost armourless, but incredibly nimble, cant have them boil to death or have them burn their little feetsies after all, give them controllable sails that help them release excess body heat.

Give every glyphid that isnt distinctly a biome variant a little visual flair related to their respective biome to make them feel less out of place, fungus bogs glyphids could be an off green colour and have little mushrooms growing on em, make azure weald glyphids a blueish purpleish colour, have their shells have glowy spots, little visual changes like that. Maybe have the occasional glyphid spawn as the one from the wrong biome, lil guy gets lost sometimes yknow?

It might be a bit much to ask for, but it would add a lot to the overall feeling of hoxxes

nimble stream
#

Proxy grenades on PGL should explode when the reload button is pressed

vagrant summit
#

Allow us to pick up steve by holding the interact button on him(ex: holding square on playstation). Then let us bring him into the droppod and hide him in our quarters under a blanket. It would be like when you bring dotty back to the droppod.

pulsar tusk
#

Please change the description of napalm rounds on the hurricane. It still says it only affects direct dmg, despite the fact it converts aoe dmg to heat. Lots of new players don't realize this, since they werent around when the change was made in S1

grizzled spruce
#

For PC users, Change the Deep Rock Galactic desktop icon from the scout to the same icon as this discord server. This would make the game look cleaner on anybody's desktop if they choose to install the desktop icon with the game (like I have). This is a very slight change, so I know it would take like a few seconds to implement.

north surge
#

Give us Bosco overclocks, like something that gives him the brightness radius of a Scout flare but nerfs his mining speed to encourage you to do the mining.

eager igloo
#

Tool/Equipment overclocks :

I know this is probably something that is either in the works, being considered or being pushed back due to more pressing matters, but i'd still like to give off a few suggestions, i'll focus on one overclock for driller and scout's tools that would be cool to see.

---Scout :

Grappling hook
"Lightweight chassis"(Clean OC)
+Slightly faster recharge (1s)
Flare Gun
"Nuclear payload" (Unstable OC)
+Flares last 2x longer
-/+Any Enemy/Ally within 6 meters of them takes constant radiation damage
-4 less flares
-0.4 seconds longer reload speed

---Driller :

Drills
"Diamond coating"(Balanced OC)
+Can mine minerals
-Less max fuel(4L)
C4
"Thermal rupture"(Unstable OC)
+Significantly larger blast radius(1.5m)
+Any enemy affected takes default damage and 15% base hp damage as temperature shock damage
-1 less charge
-4 second arm time after deployment
-Cannot be disarmed

arctic summit
#

small chance that a dwarf's drop-in via the personal drop pod will be replaced with a custom animation, e.g.:

  • dwarf enters spinning rapidly to dig down and does a three-point landing
  • dwarf appears in a supply pod that glitches out and explodes
  • dwarf appears out of nowhere through use of a Wormhole, the mug follows through a separate wormhole and bounces off his head after a moment
  • dwarf burrows through riding a Trawler which falls from the ceiling and dies on impact
honest fable
#

With the removal of Accolades from the PlayStation. Maybe there should be an internal rating system in DRG. A way to give a shiny new medal or a tip of the cap to dedicated miners who work well with their team. Nothing negative about it, no marking someone as bad. Just giving an acknowledgment of Miners who go the extra mile.

minor thicket
#

new mission type idea where you just have to kill enough bugs. like elimination but an over populated cave that needs to cleaned out so to speak, so drg can resume operations in that area.

amber anvil
tiny notch
#

In the top right of the cosmetic tree, perhaps a counter for how many items in the tree are unlocked/locked from that tree.

Replacing the white diamonds for materials in the cosmetic tree, with actual icons for the resources they contain

indigo tendon
#

Please make the orange tubes on Custom Engineered weapons tintable.

zealous flame
#

XP Mineral

It would be nice if there was a mineral in game which you could mine and would then be exchanged for XP at the end of the mission which would be nice considering XP grinding in this game gets a bit stale over time, or there could be specific things in each biome that a dwarf could collect which can be exchanged for XP E.g:

Salt Pits:
Salt Clusters found inside the walls of the Salt Pits similar to enor pearls which are essential to season the dwarfs meals

Magma Core:
Lava Crystals which can be plucked out of place like beer ingredients, Managment needs to heat the Space Rig without paying bills somehow

Crystalline Caverns:
Stable Shock Crystals which can be mined, used to power the Space Rig

Glacial Strata:
IceCube Bugs mined out like jadiz, gotta study Hoxxes’ life forms somehow

Etc

Just anything that will help make the XP grind less painful, PLEASE FOR THE LOVE OF KARL MAKE IT LESS PAINFUL

fossil lava
#

Idea (No idea if this is even planned or not): Give a purpose with ranks so you unlock new things with reaching higher ranks. At the moment you only need Bronze 1 for the deep dives but from there up to legend 3 you unlock nothing new with new ranks. (idea: Maybe add like a Skill tree and with each rank-up you can unlock a new skill)

ruby harbor
#

Driller
- Customizable hues for flame, ice, and sludge particles

Engineer
- Sentry skins similar to Bosco
- Customizable hues for Fat Boy and Breach Cutter particles
- Visible particles for Engineer lock-ons so other players can see where the engi is and where he's aiming

Scout
- Customizable hues for DRAK, Bolt, IFG, and cryo particles

Gunner
- Customizable shield hues```

There's probably mods for these, but it'd be nice to have some kind of cosmetic option to change some of these effects. I don't think these will affect the game's readability or obstruct the effects of the abilities used, though it might confuse some newer players.
zealous flame
#

A New Skill Tree

(I am basing my idea on what @fossil lava said above) A separate skill tree to the perk tree for each class similar to the class tree in Outriders, which can be upgrade by reaching higher promotions where it is specifically made to upgrade the classes abilities/efficiency to use tools e.g:

Driller:
~gets a warning 10 seconds before a natural anomaly occurs (sandstorms, earthquakes, stalactites falling)
~can mine faster than the other classes
~gets x2 mineral income
~has “Mineral Vision” (minerals glow for them)

Scout:
~runs faster than the other classes
~has constant Heightened Senses (but can’t break out if caught)
~flares glow brighter
~reduced fall damage

Gunner:
~at 1-10% HP, gunner deals x2 damage
~goes faster on the zip lines than other classes
~can wear a shield grenade aka portable shield (will have a long cooldown)
~has thermal vision

Engineer:
~can put ammo into the turrets from anywhere where as other classes have to give ammo at the turret
~platform fall damage reduction is infinite for him
~repairs Mini mules, black boxes, Drilldozers and Hack-C bots faster than other classes
~can deposit faster

Basically just a separate Skill Tree that enhances the classes own separate abilities which can be upgraded through promotions since promotions are basically useless anyway (except to unlock Deep Dives) and I personally don’t think the classes are different enough

faint brook
#

idea ripped from @edgy sparrow
An overclock or mod for the colette wave cooker that ignites sludge puddles

lime gulch
#

Cosmetic idea:

A sick ass tuxedo, just wafting with cologne and women dwarves swooning as you pass. Men want to be you and you are all men. Your swoon becomes unmatched-

oak iris
#

a freeze overclock for the pgl

zealous flame
#

Grenade Ideas

-Goo Grenade:
upon thrown, it will create an area covered in temporary goo which slows down all the step in it

Fear Grenade:
A grenade that once thrown creates an area of gas which is harmless but absolutely terrifies bugs causing them to run the opposite direction

Rust Grenade:
Once throw it creates an area that once an enemy steps in, their armour rusts and falls off

Teleporting Grenade:
If your in trouble or you just need something which is hard to get just throw this grenade, upon thrown it teleports you to where you threw it

Vacuum Grenade:
Upon thrown it creates a vacuum that of which sucks in all enemies into on spot for you to shoot at

Throwing Knifes:
Same as the Impact Axe however they do less damage but have higher quantity

Tremor Grenade:
A grenade that produces mini earthquakes that slow and damage enemies over time who walk into it

Bait Grenade:
A piece of bait that you throw down which after 2 seconds of being thrown a giant creatures eats the bait along with all the bugs near it

Flash Grenade:
Blinds bugs

Light Grenade:
Basically a mega flare that lights up the whole cave

Homing Grenades:
They follow targets and explode once within their radius

bitter wasp
#

Zirconium pants

faint brook
#

blisters etc that have a 10% chance on cwc instead happen every 10 hits

willow tapir
#

After S2 ends, robots should have some significant wear and tear, to show how they aren’t getting repaired or replaced anymore.

modern tendon
#

Add a new passive trait to hoverboots that makes the player take longer to reach terminal velocity while falling

stiff sparrow
#

More light source options besides the flare.

  1. Crankable flashlight similar to the ones in Metro series. Dwarf has to manually crank the battery for his forward facing flashlight which weakens and depowers over time.
  2. Have a tiny Drone similar to Bosco that accompanies and lights up where the Dwarf pings.
  3. Portable light source. Similar to how Engineer turrets functions but just as a source of light.
robust compass
#

I was talking with someone on the discord and had an accessibility idea for DRG as either an in-game option or a mod (hopefully it could be an option though.)

Simple Biomes. Deep-six all the useless crap that doesn't do anything but clutter the screen and obstruct your view. There's a couple of mods that do this for the Weald and the Boughs but I figure if you add it to the options as an accessibility option (or maybe a graphics setting?) it'd go a long way to not only help people like me with godawful eyesight but also people with subpar computers since they wouldn't have to process all that clutter.

keen torrent
buoyant panther
#

Bosco is genuinely useless.
Takes ages for them to attack something next to you, and is pretty bad at following.
No matter how much you mash X they will have to be 2 feet from something to even shoot it. (Especially Cave Leeches)
Bosco's rockets aren't even that helpful. Small AOE, long recharge, low damage, and the issue of taking ages to shoot is still there.

lime gulch
#

Getting caught in the explosion of a Crassus Detonator encases you in pure gold of which only your dwarven brothers can free you. You soon find yourself one with the element and pain you’ve caused to endless minerals by the wield of your pick flashes by your eyes in an instant. You are freed, inevitably, but you are nonetheless trapped in your own prison…

neon crater
#

Balanced/unstable overclock for the sludge pump:

Toxic vapors
This sludge composition includes more volatile toxins which quickly evaporate when exposed to the air. However, due to smaller liquid fraction, puddle lifetime and corrosion duration are decreased.
rocknstone Upon hitting enemies or ground projectiles spawn neurotoxin clouds
tothebone x0.5 corrosive DoT duration
tothebone x0.5 sludge puddle duration

The purpose of this overclock is to replace puddles with clouds, which should be larger and also extent into the air to hit some careless macteras. Also they spawn even upon hitting a surface to which sludge doesn't stick such as various DRG mechanisms and your fellow dwarves. Neurotoxin duration is probably 10s, since charged shots already threaten to make grenades obsolete as an area denial tool, and cloud duration is the same as basic puddle - 12s, probably tweaked alongside with it.

By the way, then Volatile Impact Mixture description needs to be changed to something like "By producing a lot of volatile substances which easily leave the reaction zone this special mixture burns through the target in an instant at the cost of sludge puddles melting into the ground much faster."

arctic summit
#

beer that makes you ridiculously fast and pitches up + speeds up your voicelines; vice versa, beer that makes you incredibly slow and slows your voicelines. call em like the Manual Overclock and Slow Day Stout

description for Manual Overclock: "What do you get when you mix a cabinet's worth of powerful stimulants and a cup of caffeine with a quality liquor, then age it for a few years in an oaken cask? From the people who brought you the Gut Wrecker: the Manual Overclock. Side effects include seeing faster, tasting colours, death, and increased appetite."
design is relatively standard, straight walled mug, save for lines that start at the bottom and branch into an intense helix pattern terminating at the rim. colours are pretty flamboyant and intense

description for Slow Day Stout: "Slow days need slow beers. While not particularly strong, Slow Day Stout's rich chocolatey flavour and creamy aftertaste should help tide those quiet hours over. Just don't let it slow you down... too much."
design is as previous but the line pattern starts from the bottom with a dense helix and merge at the top like it's unwinding, colour of the mug is dulcet and understated

charred flume
#

People like me who like to bring steve at mission (even if use it is not meta) 😊, it would be cool if when you turn a glyphid into steve, the dwarf does a simple animation by putting a beard a false beard with a rubber band on steve and saying some phrase like, "now you are one of us" "with this you are more dwarf than mission control" "now you have been karlized (karl would be proud)" (after 1900 hours playing and I still don't get tired)

zealous flame
#

An enemy that can steal your ammo and run away with it and the only way to get your ammo back is by killing the thief

vagrant summit
#

A new passive creature: The Morkite Lootbug

A extremely rare lootbug that spawns in morkite gathering missions. Much rarer then the golden lootbug and when killed it will give you between 75 to 100 morkite.

eager igloo
#

New scout primary weapon

To preface this ---
Ok yes i know i know, adding a 4th primary would be really hard and they'd have to do one for all classes to keep it fair and they aren't planning on doing it at the moment but just saying, if the drak goes bye bye to keep it at 3 primaries per class, nothing of value will be lostnice (sorry drak enjoyers don't bully me)----

Compound bow
-More powerful version of the secondary crossbow, reloading faster(by 0.4s), having more ammo(45-55ish) and generally dealing more damage(145 base).

-Obviously still a projectile weapon with a 0.3 second windup(cause it's a bow)

-Some of the ideas for it would be to have an OC or mod that turns the arrow into a pseudo shotgun (similar to shattercaps in apex legends if you get my vibe) and explosive arrows that deal less damage but have significant aoe damage.

Yes, we have a crossy already, but shooting bugs with a bow would be extremely satisfying and not being gimped by low ammo count just because it's a secondary would be amazing

Also scout needs unique primaries, as it stands he just has 3 rifles lmao

near vale
#

*Option to change hover boots to spacebar
*Create channels of different languages ​​on discord for non-native English speakers to talk to each other.

scarlet isle
#

Add a timer or some other fail condition to the data deposit. Other events, such as the omen, allow you to simply run if things go wrong. With the data deposit, you risk the whole mission by doing it as you either succeed, or everyone dies. This can be especially frustrating when you know it's going to go wrong but the rest of the team insists on it. At least with the other events you can ensure that everyone's alive at the end when you inevitably fail.

#

Also, robots shouldn't be allowed to benefit from regenerative bugs because A. They're not bugs, and B. Because they're squirrely little bastards that can fly away too easily to regenerate health. It's a nightmare if you're an autocanon + brt lead spray gunner.

summer ridge
#

Could the arrow recovery mod be tweaked? If it gets interrupted at all, even by the reloading animation, the arrows fall on the ground and are harder to find. Kind of counter productive 🤷‍♂️

light raft
#

Could some of the head cosmetics be moved to the eyebrows category?
Since many of the goggles already hide/completely cover the eyebrows, it should not cause any problems.

Specific items that come to my mind are:

  1. Industrial goggles.
  2. Night vision goggles.
  3. Cyborg Eye.
compact lintel
#

I think traversal tools could branch out more. Here are some ideas.
Grappling Hook:

  1. Time to reload is based on how much of its length was used (using half the rope only drains half the battery)
  2. Air time recharges it (so flying through the air would recharge it, allowing you to swing like Tarzan if you're good enough)
    Zipline:
  3. Ziplines can be shot at any angle. If the angle is steeper than the maximum, the zipline extends small handholds to create a ladder (climbing up and down are both very slow)
  4. Ziplines can bounce off surfaces. Each bounce extends its range.
    Platforms:
  5. Platforms are bouncy.
tiny notch
#

Doretta should count as an extra Survivor bonus. ROBOT RIGHTS!

native granite
#

i think hitting the ommaron with a pickaxe should make a noise,maybe something echoi like the slippery ice in glacial strada would fit

rotund marsh
#

Consider adding a navigation mode to the terrain scanner, where you can move while using it, but having it be a toggle so you can still manipulate the map if you want. Unless, as somebody else pointed out, you aren't supposed to move while using it, in which case you can ignore this suggestion.

hard rover
#

Ideas for unused beers:

  • Bronzebeard Bitter. Craft Beer with Epic-level potency. Temporarily grants explosive kicks to the drinker, letting them fling kickable objects across the rig with an audible bang and minimal effort. Alternately, it could allow you to kick other players by pressing E on them, letting bar brawls finally be a reality.

  • Kaz Asrok Ale. Special beer with Light-level potency. Boosts the chance for both good and bad events to occur. So drinking it may invite more bulk detonators, nemesi, bet-cs, dreads, and and other nasty hazards and enemies to your mission, but it also increases your chance of finding treasures such as bittergems, machine events, golden lootbugs, huulis, and other goodies. May not be balanced, but it will certainly be fun, in the Dwarf Fortress sense of the word.

rich shard
#

Have a setting where the grappling hook stays grappled until you activate it again or you switch weapons/start pickaxing

faint brook
#

lock mouse should work in windowed fullscreen

plush orbit
#

extermination missions: kill a certain number of bugs and for secondary kill 5 preatorians / kill 3 opressors

cyan patrol
#

Secondary Mission Objective- Data Probe Recovery: DRG has sent numerous probes to help record the ever shifting biomes of Hoxies. Though many of these devices were lost poking through the bugs, others were though lost until they got picked up by the Drop Pod's scanner. Find, transport, and recover any probes you encounter so that DRG can get more data on the situation underground.

raw tree
#

Make the Omen Modular Extractor event easier, the purple lasers can target you much further than the actual size of them, the drones are painful too

tawny shell
#

Balanced overclock for M1000
"Energy distribution system"
"Holding R while the weapon has full mag will consume your shield but the next shot will deal more damage, inflict electrified, and pierce more enemies.
Basically gun overcharge.

You can't recharge the shield until the shot is fired.
Charging the shot consumes half of your current shield, more shield was consumed = more damage
If you switch the gun shot gets discharged, returning you half of the shield consumed
Visually this shot looks similar to Gunner's coil gun, but more beam-like

dark bough
#

Option to run by default

jade blade
#

A little change for the sweet tooth perk which could make it more interesting:

  • You get the speed boost whenever mining a chunk of red sugar, even at full health (a bit of red sugar is consumed in the process though)
forest skiff
#

Weapon Paintjob, which you unlock when you crafted (and/or obtained) every Overclock for one weapon
(kind of like how you obtain the "The Company Special"-Paintjob but just for overclocks)

rain mountain
#

Perhaps give Dreadnoughts map icons? I know that if one is digging towards you it can be seen on the map because of the terrain, but sometimes the team retreats into a room and the Dreadnought seems to take its time. An argument could be made for allowing (too) easy tracking of the Arbalest, but that fight tends to be rather hectic so pulling up your map and looking for it might not be a good strategy.

near glacier
#

Add extra airflow into post mission cutscenes with dwarfs so their hair and beards wave majestically in the wind

muted moat
indigo tendon
#

Please make the orange tubes on Custom Engineered weapons tintable.

tribal chasm
#

Bug Hide Pickaxe paint as an Armor Paint

rich kestrel
#

Weapon suggestion ***GPR Grenade propelled rock *** (rpg joke)

Fires a singular medium ball of glowing rock. (Size of a carriable hearthstone) That you choose to seek a target after aim locking. Or fire straight.

Maybe the projectile could be one of those flaming escort rocks

tribal chasm
#

Also: Bosco Paintjobs as armor paintjobs. Cyber Ninja and Corporate Mint would look great

vernal phoenix
#

Use remaining perk points to buy cosmetic items

trim iris
#

Open world survival mode XD

copper hearth
#

Different colours for the LMG Gun Platform's gemini system turrets and UI, to better distinguish them? Maybe with a little text on them, the first turret has Gem, and the other I, so together they are Gem&I?

near glacier
#

mission control needs to shut the fuck up during MULE salvage missions when your team is outside of the uplink/fuel cell area, his "you need to stay close to the fuel cell" remarks literally every 5 seconds does nothing but add unnecessary stress to the team, it's just a net negative and i fucking despise this. this adds nothing. have him say that once a minute at most.

#

Make Fuel Cells and Uplinks more interesting than "stay in the area and get fucked when anything bigger than a praetorian shows up"
Make them get attacked by Glyphids and need to be repaired, or put it somewhere not close to the pod and we need to do a Hacksy type situation

fringe sorrel
#

Moon Environment: Small satellites which orbit around the planet Hoxxes.

  • Warning: Low Oxygen
  • Anomaly: Low Gravity
    these mutators are ON by default
dapper flax
#

A surfboard/balanceboard physics object to put into the space rig that you can kick while standing on, similarly to the pretzels

rich shard
#

glyphids and praetorians in magma core shoul be resistant to fire and weak to cold damage.

topaz gale
#

Blank core every X times you promote a dwarf. Promotions are time consuming and expensive while at the same time being meaningless past bronze 1, while the core grind takes far too long at its current pace, as we've gotten more weapons and more OCs over time without getting any new ways to get cores. I feel this would help alleviate the issue.

wheat patio
#

Arc welder's delight back blade should have visual electric effects and electric noises when power attacking

oak plume
#

I think pickaxes and armor should have more upgrades/class specific upgrades

ashen grotto
#

New/Reworked Enemies
Basically making some new enemies/reworking ones already in the game to spice some things up. Btw not all my ideas need to be liked if any would make it into the game that's a win in my books. Lastly, anything in bold means new and normal text is what's already in the base game or describing the new stuff.

Any/All Biomes-
Cave Leech(Rework): I feel the cave leech should be able to spawn not just on the roofs but also in the walls and in the ground (all 4 different directions). Reason being is for one I like looking around to make sure the room is safe of leeches and it's quite easy to just look up in the room and find out if there is any or not so making them spawn anywhere would keep everyone on their toes.

Glyphid Menace(Rework): Make the Menace certain colors for certain biomes like Green for the Fungus Bogs and Red for Magma Core and so on. Reason being it looks cool as hell xD.

Baby Spitball Infectors(New Enemy): Just like Spitball Infectors just smaller and more common but have ½ health and damage from a normal one and could be in groups 1-4 of them. Reason being you either see a bunch of spitballers or none so to see little ones a lot and the big ones rarely would be cool.

New Dreadnought: Don't know a name for it but it would be a dreadnought that doesn’t have any melee attacks just only able to roll itself into the player and shoot webs at them from range in order to slow them down and roll into them just like how Q’ronars do. Reason being is seeing only 3 types gets boring quickly.

**Mactera Breeder(New Enemy): Basically just like the Naedocyte Breeder just for Mactera.**Reason being makes a new semi tanky enemy to kill.

Rock Crab(New Enemy): A crab that uses terrain to hide itself and then pop out and either pinch the player or if able to steal heavy objects and run away with them (like compressed gold/aquarq and such). Reason being is it's something we haven’t seen in this game before.

Glyphid Sucker(New Enemy only in O2 missions): A harmless and very sneaky enemy that's only goal is to reach the player (with 5m) and suck your Oxygen away. Reason being is it's something we haven’t seen in this game before.

Lastly a flying creature that picks up and drops rocks (from the ground) onto you when directly above you. Reason being is it's something we haven’t seen in this game before.

fiery hearth
#

I feel like the little green flashes you see on your HUD for when a teammate is grabbed should be changed to...some other color
IMO it gives mixed signals, newer players might think they're under some positive effect given that the portrait flashing red means they're taking damage, not that their teammate is immobilized

craggy dagger
#

let us take lloyd on missions
does the same thing as in the main lobby, he could just be in the drop pod or something

zealous flame
#

Pickaxing cobwebs should make the webs disappear/break

brave mango
#

Map suggestion, Abandoned Mines.
"Heads up miners, this mine were used to be a safe haven for the drg company novice miners until it was over taken by our so called "Friendly" rivals. This mine have structures, scraps and salvage that has most likely rusted. We want you to head in there, mine the resources left behind, recover our lost equipments, and destroy every bugs or drones you come across, wish you luck"

eternal breach
#

(be it organic or mechanical) a worm type boss like the destroyer from terraria. i feel like it'd be super cool to be in a massive room with this huge worm weaving in and out of walls. maybe it moves really fast but telegraphs its movements w an outline of where it plans to go next so you have to get it to eat a bomb while keeping an eye on its next moves. idk, would just love to see more massive scale enemies like the caretaker. if organic could form as a dreadnaught version of the nayaka trawlers. i think an enemy of this scale would have a mission type dedicated to killing one of it like the caretaker one

split juniper
#

A kitchen sink or house plant so I can dump out the leaf lovers my friend keeps clogging up the bar with every damn mission, only to stand back and stare at us and say 'Your drinks, sirs'

fervent adder
#

I’m probably not the first to think of this xD but what if DRG was too late with sending a squad to take out a dreadnought and it hatches uninterrupted and grows to full size. Basically just a very very very big and scary dreadnought

zealous flame
#

Fix Magnite and Croppa!!!

(Disclaimer: all the other minerals are fine it’s just that these 2 are unbalanced)
Currently Croppa is too easy to get and Magnite is too hard to get here’s why:

Croppa:
Everytime I go into a region with Croppa as its “Abundant” resource, I can find 3-8 viens just in one medium sized cave and each on drops from 15-30 Croppa which is absolutely absurd since I can walk out of a mission with 250 Croppa which then gets double so I end up with 500 Croppa, THATS WAY TOO MUCH COMPARED TO THE OTHER RESOURCES

Magnite:
Everytime I go into a region with Magnite being its “Abundant” resource I can barely find any, I go some missions without finding any Magnite at all, literally 0-2 viens per medium sized cave each dropping you 7-13 Magnite, ITS TOO RARE COMPARED TO THE OTHER RESOURCES

How to fix it:

  1. Keep the rarity of the minerals spawning the same but swap how much each one will give you e.g: Magnite - spawns 0-2 in medium sized cave - each vein gives you 15-30 Magnite, Croppa - Spawns 3-8 in medium sized cave - each vein gives 5-13 Croppa

  2. Just make Croppa spawn less often and Magnite spawn more often

stable anchor
#

An item for scout: a backpack of sorts with different buffs, ( taking the place of the flair gun ). deeper pockets to carry more minerals, a way to store red sugar that can be used to give out to teammates, possibly a way to hold on to a resupply that can be administered to teammates. It would be a great utility item for the team allowing the hard to reach red sugar to get to the team and allow scout to be more supportive as a medic of sorts.

rose locust
#

Easily one of my favorite games of all time.

I think something that would really solidify a top spot would be the ability to party up with 6-8 players. Something I wish more modern games did.

This is one of the few games that I have too many friends to play with and e can't all group up lol

shy berry
#

**Suggestion: ** UI and readablility improovement
Reasoning: Confusing phrasing and obfuscation of game mechanics.

I want to introduce an example of how my suggested system would look like based on selecting Incendiary compound on PLG. As a note, the number on my image might be wrong, but the main idea is what I would like you to focus on, also ignore the clumsy Photoshop.

Details to note on the image:

1) Displaying damage types
It is extremely important to know the damage type your damage deals. Considering sometimes drastic differences in damage resistances. Ex: Opressor resistance to pierce damage. I can see many players being unaware that Crossbow is unique in its damage type and as such suffers from this obscure penalty

2) Differentiation between words DAMAGE and EFFECT.
Weapon deals DAMAGE but applies EFFECTS. Ex: Flamethrower does "Fire" DAMAGE but applies "Heat" EFFECT. As such saying "Area DAMAGE" and then "EFFECT radius" is misleading. I suggest replacing with "Area damage" & "Damage radius".

3) Introduction of proper EFFECT description
Instead of a line of text "Damage converted to heat" the lines of "Effect" & "Effect radius" are introduced. At the same time the decrease in actual damage is
*I used the icon of fire damage to represent heat as we do not have an icons for effects in the manual, only damage types :|

Closing notes:
This should not give too much trouble to make and will make the great aspect of DRG that is build crafting even better. While I understand that there are some very complex interaction that cannot be translated into numbers, like the OC for Stubby that lets it interact with turrets... However, I still think that plenty of current upgrade descriptions can be streamlined this way.

Pleasure to be able to contribute to this awesome game. Rock and Stone 🙂

zealous flame
#

More Rival Enemies

“Rivalry \\”

~Shielder:
a small orb that floats above other rivalry machines giving them an impenetrable shield that can only be broken by destroying the Shielder

~Fixer:
When a rivalry machine is at low HP the machine will run away towards the Fixer (if there is one nearby) and then the Fixer will repair the machine until the machine is at full HP or the Fixer is destroyed

~Bomber:
A machine that throws itself at you and tries to blow you up

~Squid:
A machine that looks like a nemesis but it has electric whips as arms which it will try to slap you with

~Charger:
A larger Shredder that flings and stubs you if it charges at you

~Trapper:
A machine that shorts an electric net that traps a dwarf and slowly kills him until Bosco or a fellow dwarf frees him from the net

~Twins:
2 patroller looking machines that split apart and the space in between them becomes an laser wall

civic quarry
#

Pure AP for the Thunderhead that increases direct damage and armor break but removes area damage.

Not sure if this should be an upgrade or an overclock, though.

indigo tendon
#

Please make the orange tubes on Custom Engineered weapons tintable.

fringe sorrel
#

Enemy concept: Mactera Dreadnought

"As dangerous as it is smelly, the Mactera Dreadnought is a true dispenser of death. This creature slowly flies over the heads of its prey as a foul-smelling poison drips from its growths. Approach cautiously, its sting is capable of piercing dwarves like skewers."

ATTACK(S):
-Sting
-Blob shot
-Goo barrage
-Dig

modern fog
#

Suggestion: escort is the least fun mission type. Many will agree. I can enjoy it occasionally but I would love it if it wasn't in EVERY assignment. Thank you!

tight mango
#

Glyphid NULL-Kinator
a mix of a warden and bulk detonator. it has 3 large spherical spore emitter organs next to each other where a warden would normally have one. it doesn't provide extra protection to glyhpids but will keep buffing them until all 3 organs are destroyed and still make the NULL-kinator take a chunk of damage. when killed will fully heal any nearby Glyhids but only 10% to a dreadnaught

gaunt crag
#

Possibly as a Blue Perk, I think it may help to have a Mini-M.U.L.E. that can be summoned to a Miner’s side and commanded to bring a smaller-amount of collected materials back to the Main M.U.L.E. (Molly!)

I’ve noticed with my friends and especially when we’re in a large map, sometimes we get into close-shaves spreading out and handling the Swarm while just waiting for poor Molly to come and take our belongings. The predominant issue is we’re often sprawled out long distances and keep requesting for Molly- so she gets stuck in a tug-of-war.

So maybe to counter that issue subtly, an option to have a Mini M.U.L.E. that can carry maybe a forth or so of your current materials to Molly might be helpful?

buoyant panther
warm hornet
#

"Beard Stubble" as an option for Beards

fringe sorrel
#

Suggestion: Add the option to switch your weapon into your left hand

mental vector
#

3 suggestions:

Make the scorpion mask match the color of your armor (currently only really works for mk1 gunner default)

Sunglasses as an eyebrow cosmetic

Mining soot as a skin tone to give your dwarf a dirty, unkempt look (but not too much)

#

Also, make the mk3/4 scout suits use gloves instead of recolored fingers, like the MK5

vagrant summit
#

New Engineer grenade: dont know name yet.

This would be a utility grenade. It will reverse time on terrain damage like holes caused by bulk detonators or smaller holes from pickaxes. It will not work on ores. It will cause anything caught in the new terrain to take damage.

mental vector
#

Suggestion:

Make the HE grenade for driller better at mining, make it do no friendly fire damage, and give it RJ250 blast jumping

zealous flame
#

Armour cosmetic that makes you look like a medieval knight

oak plume
#

Cosmetics to make you look like tf2 characters. Scout and engineer(duh), gunner=heavy, driller=idk he just vibin

fluid pelican
#

a cosmetic that makes you look even more low poly

marsh flower
#

Maybe make it where when you promote your classes, you get an overclock corresponding to the class you just promoted. There’s kinda like no reason to promote other than a shiny new star.

arctic summit
#

fun little non-damage way of popping dreadnought cocoons with a custom animation: you can press and hold E on a cocoon to pull out a hammer and a little pin and, after some hesitation and a little windup... pop! just like a balloon

prime hull
#

Suggestion: Add a confirm button to the "pick a character" screen when joining an in-progress multiplayer game. Just to make sure you don't miss click a dwarf you didn't really want to play.

warm oyster
#

Suggestion: Make skins for all character equipments. example: Engineer Turret- Scout Hook- Driller's drill- gunner zipline

jade summit
#

Hello I have a Suggestion
I just had an idea for a item for Deep rock from funnily enough eating a red popsicle
Red Sugar sticks
Like a throwable the scout could use to launch at fellow dwarfs to give them a bit of healing when Red Sugar crystals are too far and in between
please let me know what you think

lime gulch
#

I want to be able to look out of the Space Rig window and see the turmoil-ridden face of Unkar as he screams at me for witnessing the cosmos he so delicately created only to destroy them for profit

rain mountain
#

(If possible to program) a rare first-person animation when petting a lootbug where you hand them a piece of gold :)
Won't be removed from your inventory of course

deft owl
#

can I suggest a victory animation where Engineer dances like the Team Fortress 2 Engineer? or some other Texan dance?

lime gulch
#

Over drinking but not passing out on the Space Rig causes you to vomit, which coats the ground in slime, which you slip on. You can do this on the entire rig and make it a nightmare for Management

zealous flame
#

A Mexican hat (I think it’s called a sombrero)

fringe sorrel
#

Suggestion: Add the option to center your weapon (like in DOOM)

ancient epoch
#

Suggestion: Staged reloads. If a reload animation has multiple logical parts, e.g. ejecting the mag, putting in a new one, and smacking it, then if you've ejected a mag and then swapped away to the traversal tool, then when you swap back, you shouldn't have to eject the mag again, but immediately start putting in a new one. This would replace the current behavior of the last second or so of an animation being unnecessary; if you switch away before smacking it, you still need to smack it when you pull the gun back out. Prior art: Apex Legends.

formal wigeon
#

Suggestion: Some form of Grappler rework, as I am usually in a bad situation the my grappler breaks on a rock. Not sure how to code it but perhaps the cord can bend around the obstacle, before pulling you where you wanted to be instead of breaking the line. I have died too many times to this...

oak iris
#

Subata is too niche, add more mods please.

gray dagger
#

Suggestion: Coal black skin tone so I can make a Ganondwarf plz

stiff sparrow
#

Idea for Season 4's theme.
Pieces of a huge human science vessel has crashed on Hoxxes. What emerges from it aren't human survivors, not anymore. It appears that they have been studying some kind of space/warp anomaly and whatever that crashed into Hoxxes is threatening to warp the reality there. Through dwarf ingenuity and natural resistance to warp magic, management has provided the necessary tools to stabilize the reality bending phenomenon wherever parts of the science vessel has landed.

toxic zealot
#

A cool grenade for Driller would be an expanding foam grenade that can plug a driller sized tunnel behind him

near glacier
#

Have the game mute its audio when it's on the background

craggy dagger
#

a channel specifically for showing off pickaxes maybe?

rich pebble
#

Driller Weapon Overclock Ideas

CRISPR Flamethrower - Pressure Reservoir [Unstable]
rocknstonex2 Flow Rate
tothebone-2 Flow Rate Per Second While Firing
tothebone-1 Flame Reach Per Second While Firing
Cryo Cannon - Frostbite Chemicals [Clean]
rocknstone+2 Damage
rocknstone+2 Freezing Power
Corrosive Sludge Pump - Anti-Armor Acid [Balanced]
rocknstonex3 Armor Break
tothebone-2 Damage

Subata 120 - High-Powered Ammunition [Balanced]
rocknstone+8 Damage
tothebonex0.5 Magazine Size
tothebone-40 Max Ammo
Experimental Plasma Charger - Plasma Lobber [Unstable]
rocknstone+20 Charged Damage
rocknstone+20 Charged Damage Radius
rocknstone+1 Charged Damage Radius
totheboneProjectiles Have An Arc
tothebone+2 Charge Shot Ammo Use
Colette Wave Cooker - Defrost Module [Clean]
rocknstonex3 Heat Generation Against Frozen Targets

rich pebble
#

Engineer Weapon Overclock Ideas

"Warthog" Auto 210 - Slug Shells [Balanced]
rocknstoneDamage Is Multiplied By Bullets Per Shot
rocknstonex0.5 Base Spread
totheboneFires One Projectile With A Slight Arc
"Stubby" Voltaic SMG - Thunderstorm [Unstable]
rocknstone+5 Rate Of Fire
rocknstone+180 Max Ammo
rocknstoneSpread Increases Vertically Only
tothebonex1.5 Base Spread
LOK-1 Smart Rifle - Rebound Rounds [Unstable]
rocknstone+1 Max Penetrations
rocknstoneBullets That Pierce Enemies Will Seek Out New Targets
tothebonex0.5 Max Targets

Deepcore 40mm PGL - Shock N' Awe [Balanced]
rocknstone100% Electrocution Chance
tothebone-30 Area Damage
Shard Diffractor - Arachnid Eraser [Unstable]
rocknstoneBeam Pierces Through Up To 4 Targets
tothebone-3 Direct Damage
tothebone+0.4 Recharge Time

radiant siren
#

Crossplay needed

topaz gale
#

Calling out that your team should follow you by pressing X should briefly outline you to your team similar to the outline that appears when holding your pointer

sudden bramble
#

Merge perk points with brewing ingredients.

Perk points are designed like Koroks from BOTW, where there's an overabundance so that it doesn't become a chore to unlock everything. However, they're currently collecting dust, I don't think I've checked the KPI panel at all since I've unlocked all perks.

There'd be many ways to do this, but I think a simple vendor near the top of the space rig would be cool. Maybe it could be outside top hangar, above the spicy hot tub.

rich shard
#

overclock suggestion for shard diffractor
reflector beam (unstable)
rocknstone beam now bounces twice off of bugs and terrain
rocknstone the more it bounces the more damage it deals
tothebone less charge and/or battery capacity
tothebone takes longer to start firing

small sluice
#

Suggestion: make he grenade on miner akin to impact grenade from r6 siege - impact activated and designed for clearing room
i think most players stick to impact axe bc neurotoxin is quite meh and he is bit bland (it's just a grenade pre-rework)

hidden wyvern
#

Add a punching bag with the a picture of the management guy’s face taped to it in the Space rig

tawny cairn
#

Idk if this has been mentioned but having different gun visual changes for each type of overclock like an effect or a gadget embedded onto the gun to make it look like you modified it would be a cool feature. You can also have the option to turn these visual settings off if you don’t like it.

winter wren
#
  1. If I jump at a ledge and the climbing animation is triggered, I should climb onto the ledge.
  2. If I’m trying to climb up a wall and jump while pressing against an angled wall, I shouldn’t fly backwards to my death. Too many times I try to climb up onto a ledge, but the geometry right below the ledge is concave such that my character fits under the ledge by 1cm, which means I will be ejected from the rockface.
civic jasper
#
  1. If you mark a resource or objective item (boolo caps for example) with your handheld scanner, it is then marked on the map for each member of the team.
  2. The Bar serves 3 new drinks, each one is progressively more potent (more double vision and random inputs like the drunk effect is currently) and last until the end of your next mission. They add 10%, 20%, and 30% additional hazard bonus respectively. This is so we can actually be drunk of the job, like real dwarves.
#
  1. new voice line when starting a mission: "And it's off to work we go" (Snow White Reference)
tawny cairn
#

How about a boogie bomb that makes the enemies wiggle their abdomens and do silly little dances

#

Or a perk upgrade for steeve where steeve become big and you can ride him and shoot while riding him. You can ride up walls and hang from the ceiling with big steeve.

fluid pelican
#

add a shotgun that shoots shotguns

rich pebble
#

Gunner Weapon Overclock Ideas

"Lead Storm" Powered Minigun - Crowd Control [Clean]
rocknstone+1 Max Penetrations
rocknstone+2 Rate Of Fire
"Thunderhead" Heavy Autocannon - Liquid Nitrogen [Unstable]
rocknstonex3 Area Damage
rocknstone100% Of Area Damage Is Converted Into Freezing
tothebonex0.5 Magazine Size
"Hurricane" Guided Rocket System - Hailstorm Missiles [Unstable]
rocknstonex1.5 Rate Of Fire
rocknstoneMissiles Automatically Lock Onto Targets Your Cursor Is Pointing At
tothebonex3 Base Spread

"Bulldog" Heavy Revolver - Grapeshot [Unstable]
rocknstoneFires 3 Bullets Per Shot
rocknstone+25% Weakpoint Damage Bonus
tothebonex0.5 Damage
tothebonex2 Base Spread
totheboneNo Terrain Carve
BRT7 Burst Fire Gun - Precision Burst [Clean]
rocknstonex0 Spread Per Shot
ArmsKore Coil Gun - Powered Feed Mechanism [Balanced]
rocknstone-1 Reload Time
tothebone+10 Charged Shot Ammo Use

night harness
#

LOK-1 oc: manual reserve override (balanced)

rocknstone now able to lock on to your sentry’s. Sentry’s get +15% attack speed per lock
rocknstone firing at your sentries converts your shots into sentry ammo at 4 ammo per shot (gets added to the sentry’s magazine directly, won’t shoot if it would add more ammo than sentry’s current mag size)

tothebone slight damage decrease
tothebone smaller lock window
tothebone tighter lock retention angle

rich pebble
#

Scout Weapon Overclock Ideas

Deepcore GK2 - Ripper Rounds [Balanced]
rocknstone+1 Max Penetrations
tothebone-2 Damage
M1000 Classic - Armor Piercing [Unstable]
rocknstoneBullets Pierce Through Armor
rocknstone+1 Magazine Size
totheboneFocus Shots Use 3 Ammo
tothebone+0.175 Charge Time
DRAK-25 Plasma Carbine - Experimental Exhaust System [Balanced]
rocknstoneDoes Not Generate Heat While Firing
rocknstone-1.5 Overheat Duration
totheboneImmediately Overheats After You Stop Firing

Nishanka Boltshark X-80 - Arbalest Mechanism [Unstable]
rocknstone+65 Damage
rocknstonex2 Projectile Velocity
tothebone+0.8 Reload Time

spring scroll
#

pls just make Q to cycle between your main weapons not previous item

jade summit
#

A set of Battle torn dwarfs

Like legs lost in battle being replaced with bolted together Molly legs or mechanical arms or robotic fingers
A way to describe it is say Captain Silver from the movie Treasure Planet

sterile dove
#

The last tier of steeve should have a passive perk that makes your pickaxe strike have a huge cooldown reduction when he dies for a few seconds

lime gulch
#

Gyrating twerk for victory animation

hard rover
#

A couple of ideas for Gunner OCs:
Shield Dynamo (Balanced Lead Storm OC)
rocknstone Provides shortened shield regen delay and increased shield regen speed while spun up, depending on current stability
rocknstone Grants a bit of damage reduction at full stability
tothebone Reduced spinup speed and spindown time
tothebone Prevents shield recharge while overheated
"Some creative soldering, a crossed wire or two, and some duct tape means that the power circuits for your minigun now also provide a boost to your shields! Just keep a watch on the heat gauge, eh?"

Incinerator Rounds (Balanced Thunderhead OC)
rocknstone Area and direct damage partially converted to Fire damage with extra Heat
rocknstone Area of effect increased
tothebone Direct damage reduced
"Now that's a clean burnin' Hell, I tell ya hwat"

stable prism
#

QoL, Let us copy over cosmetic customizations (Character, Pickaxe) from one loadout to another so you don't have to sit for an extra 10 minutes to copy everything to every single loadout.

minor sentinel
#

Place the HP bars for the Twins so that one is on top of the other (rather than laying them side by side), to make it easier to compare their current healths.

knotty cairn
#

A sneaker subspecies of cave leech that only grabs during low visibility weather events :)