#drg-chat
1 messages · Page 25 of 1
armor break very important on m1k for a variety of reasons, notably the ability to 2 hit body shot grunts
What's a notable weapon that also takes advantage of this?
The grunt breakpoint is like the least notable thing it does
I like it >:(
M1000 is the most notable. Also Pump Action Warthog (specifically Pump Action) and Hyper Propellant.
the 2 cheek combo
Hmm, now I gotta check if my hyper propellant had armor break or not
(also 2 shotting on body shots is very notable for blowthrough builds)
does a spreadsheet exists for all the different m1k breakpoints
Good idea especially if your build is old, because it used to not work on Hyper Propellant (it was bugged) and incendiary compound used to note reduce its damage (that was also a bug; its damage is now properly reduced by incendiary compound).
Yes, actually, I'll find it
7 ammo fatboy would go crazy
arguably would last us the whole uplink
still very confused about that guy who said fat boy was the best pgl oc because you can mine with it
like cool I can waste half my ammo stock on a nitra vein that's so great
Here are two spreadsheets on M1000 breakpoints with various builds. You'll have to click on the image and zoom in.
1 focus shot+ rest hipfire shots: https://imgur.com/2zFtCQq
All focus shots: https://imgur.com/IhZKWKl
lol the other day i ran into an engi using ammo cheats, he said he used them bc fat boy didnt have enough ammo. dude was trying to dig tunnels with it 
It's not the best because you can mine with it, that's just a good bit of utility to have when needed.
Fat Boy is the best because Big Boom makes the Dopamine Flow
it's not the best period
He's right here
and still wrong
It's considered the best or at very worst second best.
Wait whered he go
never thought about it til now but max dmg ass is literally the only m1k i ever use
hmm ok
holy SCC inclusion
i used to like efs a lot but havent used it in hundreds of hours
Duck was ragebaiting this guy the last time
Yeah I could guess it was Duck
Duck is so awesome
True...
Yeah I mean same with the gk2 just built it for ab and damage secondary can do other stuff
Or you can just fly
Whatever
I think it was one of my first few ocs
Really good
That was me hi
I'm currently using 12321 Cycle Overload + 12132 RJ250 Compound and the shotgun feels kind of underpowered compared to what I was using. Pump Action and Magnetic Pellet alignment were both pretty fun.
hello
I wanna give Fat Boy another go as well, but having only 4 shots kinda sucks
I don't like that the new corestone modifier doesnt let you keep the corestone
Use it with lures and turret whip
I'm going through more effort than the actual event give me my season xp
Use it with ecr and be sure to think about mining with it sometimes
Fat boy is fun af if you play on high hazards where swarms are actually pretty big
pump the best ofc, i think mpa and stunner are both better than cycle overload tho
Fat boy is kinda like a grenade in a sense
Yes exactly that ive been saying
This guy gets it
I've found RJ250 Compound plus the upgrade that converts 50% of damage to Heat also seems pretty powerful on the higher hazards, plus you get mobility and like 22 of them
I would personally rather have a secondary than a grenade
Yes we get it
Depends on the grenade lol
Yeah buts it’s a very GOOD grenade
Would I really rather have subata than phero?
Like imagine carrying 4 nukes with you
i wouldnt they should add leadburster as a secondary
Also can grenades mine nitra?
Is Hipster worth taking for a mix build of Regular and Focus shots?
Didn't think so
That already makes it better than grenades actually
The universe where HIGH EXPLOSIVE grenades can carve...
True...
can we get a pgl oc that makes it shoot leadbursters
efs is generally the best overclock for that type of playstyle
It's worth using but does hipfire most of the time, you still do focus but like just for mactera spawn and stun which is still very valuable but if you want a true mix of both take like a clean or EFS.
minclips and hoverclock are also solid picks for a hybrid playstyle
hoverclock my king...
mfd is an odd one cuz you're kinda forced to do both to make good use of it, while the other overclocks get a lot off reedom in which way they go
Remove the MFD focus shot damage nerf
actually a pgl oc that made it shoot a random grenade from any class would be hilarious
Just make the buff FUCK. Why am I giving up all my focus shot damage to plink man
I believe MFD would need much more drastic changes then just this
This thing shipped next to CT
How much ammo does it get
Oh for sure but we can start here
idk don't feel like figuring out how to balance it rn
I need to be more active in this community man
Ok fair lol
6
atp just use fat boy
If MFD focus was at least 2 ammo and still had the minimal damage it would already be so much better
Take the ammo ups
I'd say probably hyperprop ammo would be a good starting point
Wait a second, this is ass
if we're being conservative
Yeah thats what im running into lmao
Give it 12
Most nades are bad so unless it has +ammo this shit feels awful
But then you highroll phero
give it rj250 ammo for the downside of potentially getting a ripper actually
Lmao
What if
Hold on much cooler implementation
It shoots a random nade BUT it shows you which one its gonna fire on its UI beforehand
I feel like the damage nades will almost always be worse than utility nades
So you can plan how to use the shit ones
not enough gambling
Folks
What if it shoots a random projectile
So all projectiles, both from friendlies and enemies, with grenades
I mean thatd just be ass coming from the pgl no?
Pgl that shoots Lacerator Rock Wall
pop out a subata or gk2 shot and then immediately have to reload
Only projectiles, not hitscan
Single drak shot.
Nor particles
LOL
I wish perks werent what they are now
Me firing off a barrage infector shot in the uplink
Running the same deck on literaly everything
Yeah its unfortunate
Or maybe a bulk bulb
why are you shooting into the uplink?
Instant death
Funsies
to roll proxy, clearly
Proxy bulk bulb oh my
Rolling ts into a swarmer nest
they are kinda the only source of your build outside of rng there, so they have to be good
Its also a roguelite
So ig meta progression matters a lot more
Its interesting how some drg perks became during the run upgrades
Like vampire
Or iron will which became a retcon passive
I also dont really like rogue cores perks as much as here personally tbh
But thats for another channel...
Very
turret em discharge? it's like the best stubby oc
I wish I liked micro conductor
And MCAO, and Alloy, and Refire, stubby is goated.
why do you dislike it?
Its very good yeah
don't take electric arc
21221 Discharge or 23121 Discharge.
and recoil reduction is not needed
ty
they gotta rework electric arc or something
Stubby elec in general just sucks and then arc never procs.
they could just make it so taking arc increases the DoT damage
to like electro minelets damage
I love having a 1 in 8 chance at best for an effect that's aggressively mediocre
make elec instantly destroy any robot enemy even caretaker
skip all boss fights and betc fights
wait true
I kinda wish stubby just had like a non rng stacking dot
Fwiw electric stubby gets mega buffed (not arc) by the existence of OCs that benefit from it
gotta say I'm liking umc coilgun a lot
idk if I would call that electric stubby getting better, since the dot is the same sucky one, but I get what you mean
There's a weird bug that happens when several events that change the music happen close together, in this case it was calling the drop pod followed immediately by a swarm happening, and instead of playing extraction music or swarm music it just continued playing Absolute Zero and the game felt kind of surreal
i thought it was gonna be some warframe type shit when i first saw that upgrade as a greenbeard 😔
its so bad
say less
Fuck
<@&296918282403840000>
Get on it hack c
Another has been lost to the Nemesis.
Cheers mods
Does anyone here have any recommendations for a generalist hurricane build?
xx2x2 Base/Frag/Overtuned/Salvo (The one you build it as)
11222 or 21212 Plasma Burster (Single Target Hybrid/Crowd Control)
31222 Minelayer (Crowd Clear)
2/3x1x2 Rocket Barrage (Hybrid)
22212 Jet Fuel (Single Target)
3x222 Cluster Charges (Hybrid)
Pretty much all of these can be used generally tbh, most specialized is Jet Fuel but just take coilgun for clear and it's back to general use.
Thank you!
When playing Haz 5+, how much harder is More Bugs and Aggressive Bugs compared to base Haz 5?
More bugs doesn't really do much for some builds while making it hell for others.
Aggressive is a massive difference though. Faster movement and attack speed can be a killer.
I heard some people prefer maxing out those two settings over touching the other two at all
please tell me the new hazard from the reclaimers pickaxe update stays
TE2 is a +50%-100% health to most enemies while PV2 makes grunts essentially tap you a few times to kill you.
Player Vulnerability is really frustrating, especially when paired with aggressive enemies
PV2 is preferable than TE2 for me
I heard some people say the meta actually starts to matter in Haz5+
Like sure everything can nearly 1 tap you but you still shoot guns that kills
Yeah but I'd rather just run more bugs and aggressive bugs
And not touch the other two modifiers at all
TE2 makes nitra economy unfun
I heard people say H5A is very unfair
I wouldn't trust random lobby with te2
You know, I kinda wish they'd add more modifiers for it, stuff like swarm frequency
Honestly swarm frequency might be a bad idea
I'm more in favor of having so many modifiers that H5A becomes borderline impossible
like on 4 resinite mission, it can be stressful cuz swarm wave aren't resetted after resinite swarm and you can get resinite swarm followed with normal swarm in like few seconds
Basically near 0 breathing room if you are not smart
what's the reasons for female dwarves not being in drg again
i remember hearing a reason but i forgot what it was
Yeah, but it'd be more fun than TE or PV
Because those two modifiers mess with breakpoints and make any mistake punish you heavily
Basically those two modifiers force you to play slowly and carefully
I think pv2 and te2 already do that
Like it already punishes you for being careless
Pv2 in movement and positioning, te2 in not shooting properly
I wish I could go more into detail about how mods approach the game's difficulty settings, but we'd have to switch channels
Te2 makes every class do it's job to avoid nitra starvation
Like scout focusing on hvt, gunner on tanky target, and driller/engineer focused on grunts and hvt in range
The issue is how TE2 affects breakpoints
Scout becomes effectively unable to do his job with the M1K because it can't reach breakpoints on his targets anymore, every class needs to invest more in every single bug killed
And if a bug gets the drop on anyone and bites their toes, they'll just die
Again, forcing the players to play slowly and carefully
I think swarm frequency instead of TE or PV would force players to play FAST to avoid nitra starvation instead of resorting to stalling out the bugs for the same purpose
Let him cook
is
?
reclaimers axe on ps when
Prob 2 weeks after it started on pc as usual
Early on they didn't have the resources to and now it would be too much effort on cosmetics and especially voicelines.
TE2 pitjaw
Yeah Cycle Overload is pretty middle of the pack as far as Warthog overclocks go in my opinion. It does a ton of DPS but that's the only thing it does. It completely lacks range and goes through ammo like it's nothing. I do think it's much closer to the nearest overclocks above it (Stunner and MPA) than it is to the overclock right below it (I don't even remember what it's called but it's the ammo clean), but it's outclassed regardless.
how well does it handle wave clear compared to PA
Generally the shotgun seems kind of meh?
- Pump Action is good and you can one-hit Grunts at close range.
- Magnetic Pellet Alignment is not quite the shotgun slugs I'd hoped for and doesn't seem to give that much more range.
- Mini Shells exists, I haven't used it recently but I used to.
How is the DPS compared to PA? Without super speed isn't cycle just actually pretty good lol
i just feel like warthog only has PA going for it due to that ammo economy with the grunt one shot and anim cancelling mitigating its pump animation and reload
but then H5A removes that breakpoint and its just useless
Whether or not meta matters is entirely dependent on personal skill. To someone trying to play vanilla Haz 5 for the first time ever, meta actually is going to matter and improve their performance. If you're more experienced then of course you don't need it as much. For Haz 5+ specifically, its meta is actually quite different from the rest of DRG due to PV really emphasizing survivability and TE2 just outright killing some weapons.
Yeah, killing the viability of some weapons is probably the biggest issue I have with TE2
Warthog as a whole is not very good, yeah. Without overclocks it's at least probably better than LOK-1 but only if you have turret which. With overclocks it's just the worst choice and even its best overclock, Pump Action, cannot compete with Stubby's top 4 nor LOK-1's top 3 overclocks.
I don't think TE2 on its own is difficult in an interesting way. Bugs aren't considerably more pressure, I just need to spend longer shooting them lol
are there modded difficulties that mess with health and damage like H5A?
shotgun isnt fun to use imo
I dont think ive ever had fun with it
from what i see everyone hates H5A basically
you gotta have some strength to it
well PV2 and TE2
for it to be fun at least
shotgun doesnt have any strength to it though
which is sad
I find myself only playing on higher difficulties now because with overclocks the lower ones are a breeze
shotgun falls behind a lot
it feels like the warthog stats are just merely meant for the way lower difficulties honestly
or powercreep
i dont even know if it has gotten touched
in a long long time
I think PV and TE are the only issues with Haz 5+, the other two modifiers are actually quite fun, even if they're hard to do without a team that's either coordinated or just cracked
dont think shotgun has any insanely good overclocks
H5A is just impossible unless your team is BOTH coordinated AND cracked
I don't use it for wave clear
it just has PA stunner and MPA going for it
I love cycle overload but I only use it to unload in prae weakpoint
and compared to those of gunner or other OC's its just
Cycle Overload does 450 DPS while Pump Action without animation cancelling does 201.6. Though Pump Action can animation cancel for more DPS (I don't know how much more is a humanly reasonable estimate) and it being able to turret whip cycle while simultaneously shooting the enemies you're turret whipping also can do quite good DPS. Cycle Overload's 450 DPS is actually extremely high and ahead of everything else, it's just that its range makes it struggle to one-shot grunts and it even finds difficulty against simple mactera.
its "good OC's" are barebones when you compare it to anything else
I guess LOK-1 Smart Rifle is supposed to be the accurate ranged weapon for Engineer. I remember it being extremely ammo inefficient, but I haven't really used it since Season 1.
- Executioner. - Good for Dreadnaughts and possibly the Caretaker I guess, otherwise has abysmal ammo efficiency.
- Smяt Trigger OS™. - I think I've used it once, it's not as satisfying as getting a load of locks and then releasing the trigger though.
- Seeker Rounds. - Doesn't get used a lot. I've heard it can't hit weakpoints unless you fire manually.
- Neuro-Lasso. - I haven't used recently, I could have sworn it used to be an Unstable overclock. It seems okay, I guess.
- Explosive Chemical Rounds. - This is what literally everyone seems to use and that's why I find it so boring. Also, getting 3 locks and then releasing over and over kind of feels a bit cheesy and against the spirit of the game?
- Armour Break Module. - Armour breaking on the LOK-1 doesn't seem that useful I guess, I don't think I've used it.
- Eraser. - It's Clean overclock, so it's better than nothing.
its ammo is fine because you kill everyone instantly
They exist but mostly in the Chinese community. Western diffs tend to focus more on enemy count, enemy variety, and pacing pressure.
oh hell nah
i havent see nthe chinese community
especially for smaller things
😭
like floaty bugs
or swarmers
its also good against bigger things with the correct mods
yeah H5A can have some very painful long times inbetween waves
in general H5A's game director is so RNG dependant between matches
I thought Exexutioner is the lok1's best OC because of how it lets him handle bulky single targets with relative ease
it could also swarm you non stop and put a buttload of stationaries
it is its best OC
making it a nightmare
So the rest of Engie's kit can be devoted to crowd clear
It's really good, but from my experience it kind of sucks for dealing with anything else.
nahhhh
It's in a three-way tie for best
That honestly wouldn't surprise me lmao
using it on a large crowd of enemies isnt good
You mean a two-way tie? I know ECR is good but what else is there
use your other engi tools
It's extremely good against HVTs but just bulky tatgets
STOS
Isn't that just Executioner but worse
It's actually just Executioner but better in every single way except ammo economy
The ammo economy is so bad though that it nerfs it to being roughly on par rather than straight up better
And the lok1 is already infamous for its crappy ammo economy
tbf Engie as a whole is quite ammo inefficient outside of the Warthog I guess
yeah insofar as ammo and range are mostly a matter of positioning and gamesense than the gun, CO always felt fairly strong
It doesn't make your ammo economy any worse, it just keeps the bad ammo economy of the base gun. But in exchange, it, relative to Executioner:
-does very similar weakpoint DPS
-does WAY more non-weakpoint DPS, as in just as much as Executioner's weakpoint DPS
-is way more responsive
-this responsiveness makes it actually capable of self-defense
-it also gives it higher TTK than Executioner even against weakpoints
The only downside is the ammo economy.
I think I'd prefer Exexutioner's burst damage even if STOS didn't have an ammo deficiency
Technically STOS has better burst because its damage comes out faster. EXE has a delay.
So it's STOS actually good?
Very, I consider it on par with EXE.
But against anything that can tank more than 6 shots Exe is better, isn't it?
Casually ignoring everything I said in its favor
Only in regards to ammo economy
executioner is the undisputed better overclock
So STOS can kill a single target in the same amount of bullets faster than Exe can unload a burst.
nothing else can beat it
It's pretty disputed
That sounds incorrect
Where would I go for Malt stars and Yeast cones?
executioner also sounds more bad ass
missions show what each gives
that or areas
its good but weird, I place exe above it most of the time personally
I lowke dont check
STOS is on the Buildonomicon which is a list curated in a collective effort by many individuals, all extremely good and knowledgeable players
So it's disputed by more than just me
Don't those people still generally prefer Executioner
the fact that its on the buildnomicon is strange, the perspective that it's relevant to a discussion on h5 balance is stranger lol
Where does one find this Buildonomicon?
Ah so you're just a troll that can't engage in a real discussion on the efficacy of various overclocks, got it
its not a discussion if the other party doesnt care what I say or do
I know we're both vouching for Executioner, but like, shut up.
It's linked in r/technicaldrg I believe
they arent gonna agree with you
you know that right
these people dont agree with anything you say no matter what you say
I think nedya is perfectly capable of normal discussion if you choose to have it lol
I would care about what you say because I like engaging in real discussion, it's just you're refusing to do that which makes me not care
its funnier to rage bait them
What the fuck ever, I actually like having these sorts of debates
of all the people to get that kinda perspective on nedya and I disagree perfectly fine on STOS, they're a reasonable actor
they just have their own opinions lol
Okay but this question of mine, was it ever answered?
Not the same amount of bullets because STOS does less damage per shot than EXE. STOS instead gets its DPS from really high RoF. It takes more bullets to kill (unless you're shooting a non-weakpoint in which case they do the same damage per bullet), but STOS gets its bullets out faster.
You should remove the masked link, I forgot to un-mask it once and got warned for it
I can't imagine the process of re-locking and re-firing the STOS results in a faster RoF for 8 bullets than Executioner
For anything more than 8 bullets, sure
Generally yes but it's important to acknowledge that's largely just on a personal preference level and most people don't like how quickly STOS burns through ammo, which is fair. In terms of effectiveness, STOS is considered about on par (well it's strictly ahead, the inefficiency just brings it down to on par), people just like the efficiency of Executioner on a personal level.
It does, you can look at the effective RoF on the wiki or check out Tanamr's analysis
That's fair, I just already struggle with ammo efficiency on Executioner as well
DPS and TTK are one of those stats that you can very easily say "this number is bigger so better" but in context exe shreds everything important you put in front of it with great speed. STOS has the kinda DPS range I just don't think is that important and in exchange you lose lokis bigger benefits for locking on and I have to take a more efficient secondary because unlike most guns this thing runs out so fast even I feel pressured lol
Is this taking into account the time Exe takes to lock? Because I wasn't considering that
The main thing with STOS is bow much better it is against non-weakpoints, its actual self-defense capability, and its much faster TTK against low-health enemies like spitters and mactera.
I don't really care about this at all tbh
Sometimes the enemy doesn't show its weak point to you immediately, which gives Executioner time to lock on while STOS just has to sit there
That is an aspect of TTK so yes
with a real primary I just run breach in 2ndary slot and shred non-wp anyway
but now with this I have worse than breach dps and I have to rock something like VIR to offset its economy
exe inferno just feels a lot better
What is the crap fest I saw that happened a few minutes ago
That's another point actually, STOS better enables you to run VIR because of its self-defense, and having infinite range ignition and crowd clear is quite handy. Of course you still can take Inferno or Roll Control instead, but it really takes advantage of what VIR offers.
🤷♂️
well it doesnt better enable me to run VIR, I don't want to run VIR in the first place but I have to more with STOS
I just woke up, it's too early for a numbskull
It's low inertia
rather than picking something strong in the slot im shoring up its ammo weakness
I only have one engie build out of 15 that actually uses STOS. And I'm pretty sure the secondary was Spinning Death Breach to really lean into self-defense
It's not to shore up its ammo weakness (though it can also do that), it's for the better crowd clear and for the infinite range ignition. Inferno has limited ignition range which then means Executioner's DPS gets lower at range if you're running Inferno because at some ranges you can't ignite the enemy for the damage bonus. VIR basically lets you always have that ignition bonus.
They can randomly spawn anywhere
In any biome
I don't know if there's a weighted spawn option for some biomes or not but very likely not
I do understand that STOS' effective RoF over a sustained period makes it better for self-defense than Executioner but I still prefer the latter's ammo efficiency
that doesn't make a lot of sense tbh. or rather, SToS beats exe when you think of it as more than just WP clear but the issue is if I think of it more than just WP clear and start using it for crowd now im double dipping crowd clear in both slots lol
Because ammo is something the Lok1 already struggles with regardless of OC
like I definitely am just picking this because im running out of ammo otherwise
Why would you use STOS for crowds? I said nothing of the sort
if im just using it for wps im just taking exe lol
You wouldn't really use Exe for crowds either, at that point you run ECR
if im doing both im running ecr
Non-weakpoint effectiveness doesn't automatically mean crowd clear, there are many scenarios where non-weakpoint DPS is important even against single targets and HVTs
Well, corespawn for one
Their weak points are small and hard to hit, and they're also very mobile
Bulk's weakpoints go away if you shoot them enough
You just delete stuff faster even if you don't hit weakpoints?
I still generally prefer exe because of ammo, but maybe I'll try STOS more with a secondary that actually has a lot of ammo efficiency
What's engie's most ammo-efficient secondary, then?
Breakable weakpoints (goo/frost bombers, detonators), weakpoints hidden from LoS (often septic spreaders, praetorians if in a tunnel, shellbacks), small weakpoints (grabbers, sometimes spitballers and menaces at the ranges you often encounter them, wardens), armor (stingtails, brundles, shellbacks again). Some of these are more or less impactful and common than others, but the point is, being good against non-weakpoints is quite beneficial. With EXE, if you fail to hit the weakpoint, you do very little. STOS meanwhile will still melt it regardless.
It would appear I've been out typed

yeah but if im running exe I just have actual ammo and a breach cutter to deal with these
I guess what im getting at is why do I ever want to deal with its real ammo constraints over just running better options
and the fact that it doesnt have traditional lock on
The whole "better against non-weakpoints" thing is a big part of OFM being better than AISE as another example
I think mostly better against nonwp is kinda weakly bound to the game, most enemies that need to die fast have WPs with very rare exception for stuff like dreads anyway but it is a statistic
OFM's recoil is just annoying for me, at that point I'd rather run Bullets of Mercy assuming I'm not up against a dreadnought
Also technically applies to EMR and HAA on stubby, though I say technically because EMR is just too ridiculous
Eh loks ab is good enough they die really fast
that too, exe still eats stingtails lol
They aren't strictly better, though. STOS outperforms EXE against nearly every enemy I mentioned, and also against mactera and spitters which are pretty important targets. I'm also not saying STOS is better, I'm just trying to say that these builds are at comparable levels to each other, and which is better largely comes down to preference. In this case you clearly prefer EXE which is fine. I personally don't even prefer STOS, I'm too EMR+RC-pilled. However I recognize that it has very good reasons for being strong regardless of my personal biases.
Lok-1 already technically has a type of armour break anyway
Something like how pellets work ig
What's a masked link?
I don't really think SToS is on exes level though tbh
Links with trackers iirc
A link that is embedded into a piece of text
So either STOS for stronger and more consistent damage, or Executioner for more ammo economy
No, that's a different thing
Idk what EMR RC pilled means but they're both fun ocs
Noted
It just means I really like them and they are my preferred Engineer build
Which of the dwarves is most kissable?
you get some fairly meaningless dps and efficiency against some uncommon enemies and as a consequence have to take a weaker secondary in one of the strongest secondary slots in the game, including ignoring the secondary that trivializes these enemies.. and also lose traditional lock. I don't think the calclus makes much sense on it
Ah okay I just swap based on what in feeling, also my cosmetics for themeing
I don't think it's bad but I think its squarely third
I play all the classes relatively equally but even then Engie is my least played class
Are they that uncommon though? I listed like, most HVTs.
My only really rule is one tool for crowds the other for not crowds meow
Em refire and roll control addict
Karl
The loss of a traditional lock is also hardly impactful in my experience, but we've had that conversation before
Bro needs to try it's a bug thing
I think it's comparable on most of the common ones. they both eat septics, they both eat stingtails. Those are the relevant ones
inspired choice
It'll I leash his power
tradlock is just a weird skill to master but if you do losing tradlock feels really bad
And it does noticeably better against literally all mactera and spitters, which I guess are irrelevant now
I have like 8 builds for engi hehe
Which has the opportunity cost of not getting ignition damage bonus
oh no
it also has the oppertunity cost of I don't care rc breach killed everything anyway
You opened a can of worms
pheramone bolts are fun :]
Yes
even inferno trivializes mactera though lol
BC in general does
Even spinning death, it just requires some funky angles
Or a tunnel
21312 StOS

I’ve experienced all this game can offer me now 😔
Ocs unlocked, my outfits look cool, i’ve consistently beaten ME++ AE++, i’ve carried and been carried, my pickaxe has any paintjob that goes with any armor color
L bait
i see me++ and ae++ and yet nothing more
The rest is useless unfun grind for me
Do note i am speaking from personal experience here
I find no fulfillment in grinding for anything else even though i very well can
gsg give me new ocs and my life is yours
How do I get the hiveguard to stop looking at me so that I may shoot it's weak points
Pray
there is something else you could do
just strafe, the rock summoning animation stops it in place
speedrun industrial sabotage on hazard 2 until you get the world record that's right
My goodness, any gunner mains here have tips, I lose all the time on this class, I like to play on Haz 5 with extra enemies, and only on this class does it feel impossible to play.
shield to prevent bad situations rather than get out of them, if you weren't doing that already
what are your builds?
Do you use lead stotm?
I have tried leadstorm, rotary with agressive venting, big bertha, neurotoxin payload, a hurricane build with some random green overclock, cluster hurricane and the jetfuel hurricane and the only build i have found moderate sucess with is neurotoxin but i still lose alot
hmmm
Dont always use single enemy builds
do you jump away from enemies when using your primary?
quote on quoe bhopping to alleviate the slowdowns
I try my best to ussually what happens is i get overwhelmed, neurotoxin helps with that the most because they dont even attack me half the time with the fear
they just catch up and bite my ankles
If gunner isn't eating enemies for breakfast than your builds are probably bad yeah.
Do also note slowdowns don't apply mid air, including the when firing your primary one, and remember to use shields.
Try using the minelayer oc for hurricane
Sadly its one of ones I dont have
i am using 31313 on my leadstorm build, is that fine?
Try an oc thats got good area damage but also not bad direct damage
if you can't run away from enemies, you should CC them
leadstorm (if you switch targets) and hurricane stuns and AC fear accomplish this
there's also the coilgun... buuut it's not the best for learning how to play well
Leadstorm isnt always the best tho
idk who said that
32(1/3)(1/2)3 is the build for that so mostly right but also leadstorm leadstorm is bad at survivability.
Unless you mean base minigun then it's 32x(1/2)3, both are a perfect coilgun pair which is insane survivability also.
Its mostly single target but not bad with crowds
im talking about the leadstorm oc
I still remember when people loved lead storm oc in s5
Pair it with coilgun and that's a great oc.
Try using ziplines
don't actually use ziplines in combat
Is the hellfire igniter overclok for coilgun worth using? Its the only one I have for it and I thouht it seemed neat
Op
yeah mobility in general causes alot of deaths for me on this class, i cant complete objectives quick enough and eventually get trampled
i am currently using 23113 on the coilgun should i make any changes to that?
If using that oc you need a. Reliable second for when getting chased or just use ur shield
hellfire takes 2(2/3)212
base/UMC takes (2/3)2213
generally
and if you don't want to hold back that is
I really need all the help I can get on this class 😭
because if you use coilgun with t2b and t3b, you will get spoiled
I want all the achievements but leveling gunner has been a slog and i have put it off forever
since i really really hated playing him until i gave him a shot after like 350 hours
now i just hat losing but winning as him is fun
Do you play solo?
Using ledstorm oc without a ream is im ngl stpid
Team
The key with surviving as Gunner is that what you lack for in mobility you make up for in being able to make every enemy just unable to fight you in the first place. Between shields and all of his stun, fear, and slow, Gunner is just untouchable if built and played well. Without overclocks, 312X2 Hurricane + 32213 Coil Gun has insane survivability, and also great crowd clear (and you can have decent single-target if you take weakpoint bonus on Hurricane).
Just play someone else to help cover you
He uses ledstorm oc rn
Even minigun coilgun is insane survivability (cause you have coilgun)
not really if you bhop well
Oh that's great, it pairs perfectly with Coil Gun as a single-target compliment
I try this build too thanks for the help!
I do bhop sometimes but I end up falling into the cave abyss do to my skill issue
Due)
walking into unknown territory while fighting tends to go badly, yes
Unless im in a tunnel cave if not the big ones
Dont we all love chokepoints
what's the best scout loadout for elim
conductive thermals + fire jumbo or shaped shells 
Chill with the builds
🔥
man i've been trying to get some people to play drg but damm its been hard
yaa i cant get anyone ik to play
I wonder why
most of my friends dont even have a pc tbf
Had a friend wwho played with me in drg and he hasnt been online for a while
Im actually worried tbh
i got my gf to try it but they barely got past conquer hoxxes and they say they dont like the game 😔
Is she higher than 5.7?
i wanna high five bosco
👍
well theres no pc games going on right
Theres tfc
?
Does Born Ready perk work with Scout's boltshark
Do you even play tf2
yes it works with everything that reloads
oh lol i thought you where naming someone
this is not limited to your weapons
Y but its 5 seconds so alot peple count fast
dwarfs can count?
maybe
Y
I didn't know if Boltshark counted because weapons that work with a heat meter or such don't, and Scout's boltshark is a unique case to me because of the weird way it "reloads"
I can count to 7
its just a single shot weapon with 2 ammo pools you can swap between with the reload button
Is it worth using Born Ready on it if my primary is the Carbine
ok mabye haveing a name called AScout isn't the best in here
Having a tf2 pfp isnt great either
depends on the secondary, with the zhukovs i would say not as much since they reload so fast but boomstick and crossbow both get decent value from born ready, and at worst its still reloading your flare gun in the background
Fakie
?
U play tf2 or not
alrighty then
yes i do
Then you prob heard of tfc
yes ive know tfc
Why were u confused when i asked lol
i ask if theres any drg pc games going on and i here theres tfc i thougt its someone name
You didnt say drg
Mb then
its interesting to me that low graphical settings doesnt really change the graphics in-game a whole lot but it just butchers the lighting like crazy
in the space rig specifically
idk why the spacerig is like fullbright at low settings
shadows are relatively expensive to compute
current double warning mission is a low o2 swarmageddon point extract
behold
the worst mission of all time
true it could be low o2 haunted cave point extract
those ones are truly horrific
TEF + ED probably
ED is probably the best thing in the game for dreadnaughts ngl
nah, that title belongs to conductive thermals drak
CT enables some truly ridiculous stuff you can do to dreadnoughts
super dumb question... I noticed that some missions have a lot of multiplayer open lobbies available to join, and some don't have any at all. Do people prefer specific types of missions or something?
Probably, yes
Also, hello fellow dwarfs
Rock and Stone!
Yeah, generally
People prefer shorter missions, or missions with modifiers like double XP
longer missions like IS tend to not get a lot of love
man lead storm oc is brutal
People mostly run complex missions like Sabo if it is in their assignment / it has Double XP
no idea what that abbreviation means lol but makes sense i suppose
Industrial Sabotage
Industrial Sabotage, mission where you fight the robots
I'm literally brand new so...
Wait why are station 17 team even needed to hear situation on the rogue-core situation, like they don't seem to be involved all that much and only needed to take out leaked corestones on the surface
all good
(theres a lot of abbreviations you wont know, just go with the flow)
mfers in here will be like "you dont use 21223 VB/VIM? the fucks wrong with you" and expect you to know what the automotive part number they just said means 😔
Where you fight the big ass Dorito, no?
yea
I figured
the huge pyramid
You can host a lobby if you want
A drone called Bosco will help you until another player joins
trying to think of a good gunner build
esp cause i dont really have good overclocks other than cluster charges though I prefer the minigun
really wish the elevator to the shooting range wasnt broken in the space rig smh, would be good to test ideas out without going into a mission
Gunner has a lot of good builds even without overclocks tbf.
Perhaps
Base minigun and coilgun is still pretty strong
hurricane + brt kinda goated too
Does the driller's flamer even leave behind any flames on the ground? I only have the second tier of upgrades, is it laid out in a higher tier?
Yes, it does
I'm really not noticing it, then
It's more noticable with the tier 2 upgrade Sticky Flame Duration, because it'll last longer
I've not played long at all, probably my fault
You sort of have to intentionally shoot at the ground with it
ah so it's pre-emptive
just struggling to solo with him at high hazards methinks
his lack of mobility really shows lol
You have a shield
only four of em however
be sure to shoot while jumping too
not exactly an unlimited resource
If you want you can run fear on coilgun
gunner can still move but killing stunning and fearing everything helps too

Is the power smash on the pick good for mining?
ye
u can quickly pickaxe, power attack, then pick again to mine a decent bit pretty fast
anyone playing rogue core having stuttering issues
I was playing level 1 driller and one of the most noticable differences was the lack of power attack lol
eh its level locked?
Its a pickaxe upgrade
just spent over 30 minutes pinging the main room in an EDD just for noone to pay attention and actually fight in the main room like we said we would
got I hate randoms
brainless monkeys bro
i know but im pretty sure i saw it unlocked at level 1
You need materials to buy it lol
oh you mean locked behind materials
nothing I love more than wasting an hour and 20 minutes with some brainlets running around a resource depleted cave instead of actually fighting the dreadnought how we agreed to
you mentioned that you’re a level 1 driller so i thought you meant locked behind a level which is like weird
is there anyone with a brain down to run through the EDD
I've been trying all week
Are you on pc
yeah
Sure.
mkl
alright it's open, password is 438
I sent you a request
Is it just me or are the Double XP modifiers mostly just going to IS missions nowadays
accepted
Does gravity change on some planets?
Gang what
This is illogical behavior
You could type in chat
You could maybe give up after realizing that it isn't working after the first 5 minutes to save yourself the headache
How do I use the lfg chats? What should I say?
Interesting
just watched the trailer, where is mission control
lost his job to AI
There's something I don't understand. Right now I have several regions to explore the mines, but can I go to different planets later on, or can I only explore in Hoxxes IV?
only hoxxes iv
Ohhh i see
If Hoxxes IV is that good why don't they release Hoxxes V
Why do we never hear of Space Rigs 1–16?
Well, there are more than 16
And also I believe it was mentioned during the season 3 or 4 one of the space rigs was destroyed by the comet's fragment
I'm doing a mission to rescue M.U.L.E. with my friend and we found an escape pod. Is that common?
DRG owns 89
It's your primary objective lol
To escape with that old pod
What
Just play further and you will figure out
But I don't understand, if we have to rescue M.U.L.E., why not leave in escape pods lol
Because management wants you to rescue that old drop pod as well
"Back in one piece, good work. More bad news I'm afraid, Miners. Space Rig 5 has been struck head-on by a Rockpox meteor fragment. The station fusion core they um... all hands are considered lost." — MC's voiceline after completion of the 3rd mission in "Critical Corruption - Part II: Turning the Tide" assignment
I found a mini M.U.L.E., how do I get it?
The only MULE you can use is good old Molly
Yeah, I know, but I'm on a mission to recover two mini M.U.L.E.s and I just found one lying around, but I don't know how to grab it
You don't need to grab it you need to fix it
You need to find her legs :3
If you are confused, check miner's manual
I found the legs
It explains all mission types
But when I get close to the legs, I can't do anything with them
trying out true solo for the first time, damn
you dont realize how much weight bosco carries until hes gone smh
haz 4 is actually semi-stressful again
What's the best way to deal with a Greater Core Stone without zipline cheese?
Genuine question
I was thinking cryo builds and shields
Okay, I know exactly what I have to do. I found the legs, but I can't grab them
YEAH
I already said that you need to dig them out
I was finally able to pick them up
Cryo cannon especially crystal nuc, slow sludge, stun spam hurricane, autocannon fear especially on NTP, bullet hell, phero spam, boomerang spam, cryo nade spam, IFG spam, MCAO, Discharge, Fat Boy + lures, lures in general, Roll Control, Spinning Death, coilgun, stun RJ, shields, stun C4, Grapple Hook.
Anything known for good damage avoidance either by self mobility or enemy immobilization/slowing.
boomerang meta...
Phero is the best of the scout nades, oh and for this too 
But all of them slap for CC of corespawn, boomerangs hold on due to their lower numbers compared to typical grunt stuff even.
Ah... nade stands for grenade...
I FINALLY PROMOTED!!!
haz5+ cryo, shields, grapple hook, anything to keep you out of harms way, every other hazard below haz5+ honestly the corestone arent that bad and can be kited and dodged when they jump imo, i feel like numbers are kept pretty reasonable (outside of haz 5+ 2x bugs)
hell yeah, now the REAL game starts
They also only spawn so many per phase of the core stone so keep that in mind.
So is there a fixed number of crawlers spawned at a time new stage starts?
WHAT DO YOU MEAN I NEED TO PAY FOR IT
These dwarves just don't listen to MC when he warns destruction of company property results in fines
I'm trying to settle a debate with someone that thinks corespawn without zipline cheese is either stupidly difficult or straight-up impossible
at haz5+ i would say that corestone without zipline cheese is stupidly difficult, not impossible ofc, but stupidly difficult
to the point where I think it would be outright impossible for a class like gunner to do it
engi and driller have enough crowd clear to probably thug it out, scout can evade basically everything
The difficulty of it is vastly overstated but it's still a hard event tbf.
But for the warning in specific you know it's gonna be there so you can at least build for the stupidly overpowered counters to balance that.
Yeah that's my point
And there's a lot of stupid corespawn counters.
You already listed a bunch of them so I know
okay i was able to trade for materials but now i need 7 thousand dollars
cool
how much money would a golden bugs point extraction get ?
welcome to the evil greedy corporation
enjoy your (eternal) stay
bweh
Okay, my friend and I failed the recovery mission because I accidentally hurt him and the monsters ended up destroying me. Now, when I try to return to the same region, it says there are "parasites" lol
did you read the fine print
wait how many legs do glyphids have
i skimmed it
8
Low oxygen? Is that just a penalty, or am I not high enough level to go there?
oh
it's a warning
i thought they had 6.... my bad
wow
extra challenge for extra reward
if you're wondering about what it does, open up the miner's manual and read description
"scrab nesting area" what does that mea
(escape menu, top left corner)
Ok
Mission pool changes every 30 minutes
Oooohh i see
Warnings add more problems to you but also more rewards
how many bugs with golden bugs on would i have to kill to make 5k?
I believe you can even just click on it when choosing the mission
And it will automatically open needed page of the manual
With that warning highlighted
A lot
oh
the miners manual actually explains most game mechanics really well for new players
Understood, it's probably blocked, I can't go there, I guess because of my low level
1000 if you play on haz 5
Oh
It doesn't depend on level
Finish your first assignment
And you will have all missions unlocked for you
Oooooooh
Missions you need for your assignment are marked with rhombus symbol
I never read it I just played confused for at least 100 hours
I didn't know grunts had a weakpoint
I read after 50 hours
i didnt know that grunts had armor
And thanks to it I learned I can get max hp boost if I buy all armor modifications
i just thought it was their skin
King
Hahahah meow
ehat does blackrock lager do in getting paranoid cause nothing looks different
meow
Just spooky vision
And unique voicelines
And 40-50% of drunkenness
The fastest way you can get drunk besides blackout stout
"It's not the beer, honey, it's the mileage!"
just listened to mission control tell us that the tanker pod and pump jack has arrived like 50 times in the latter half of the deep dive's final stage
his voicelines got bugged and just kept playing that over and over whenever he didn't have anything else to say
I literally had the same 😭
That was driving us crazy
He is revenging for mushrooms fr
Has to be related to the deep scan bug where he says the Drillevator arrival line like 4 times in a row
i just need to complain about this bc i finally got my pc set up again after a month
still getting that "directx not installed" error that's a windows/bios level issue and i'm sad i can't get that pickaxe without doing a ton of work to solve a problem in the pc mines
hii
install directx 11/12
microsoft should have a download link to them
alternatively you can try using dxvk
actually nvm i cant find a download link for dx12
seems like its baked into windows 11
try dxvk then
here's a tutorial on yt: https://youtu.be/hvL1339luv0?si=-lqJM2hxxf_yzVJQ
Try updating all of your drivers
Used to happen to me a lot
Soo, is anyone else scared deep rock galatic is going to just straight up die when rogue core launches?
Not really, if it ever dies, it dies on its own, and even that isn't happening anytime soon
Not to mention the devs definitely have not ditched DRG
Dead game lol 😔
gunner can coilgun cheese it
it wont die because all the veteran playefs already werent playing drg in the first place
driller is driller his hard CC is plenty and well he has power drills for it
scout can just kite infinitely and keep power attacking the stone
i feel like engi
is the most vulnerable
ask any regular drg chatter there's a high chance they havent played drg in months-years
he has no phero or anything of the sure aside of lure and no zipline or good mobility
is it just me or are pubs
struggling HARD
on this new event
Good point, counter point I just made the trashman with cosmetics
like i havent had a pub where the entire team was wiped and i had to kite the event out
they either start it without being ready
or just die
thats just normal for these new events
theyre not brainrot easy like most drg players expect
i honestly like the difficulty curve
worst offender is gunner mains from what ive seen
even with the zipline cheese they just
dont break the stone
they expect you to do it for them or somehow die with coilgun
That's why I main bosco

i mean i wouldn't go down there myself
You r gunner
a scout or driller is much more efficient
Bro sending the scout
engineer
he has the best survivability in the game
from my testing the only thing that fucks you over even with good movement and experience is how jagged the arena is
just a skill issue
and H5A crawlers are a pain
Not against core spawn 😭 unless you have phero
i just understand
how gunners are dying
to the event
even on H5A
coilgunners
to be more specific
grapple
literally the best survival tool
coilgunner could just walk up
you have grapple
and still do it chilling
take chips from it
15-20 business days got it
what do you think gunner and engi is doing up there
eh ur slow then
Mi bombo
and what are ur teammates doing
just mine it and grapple up
if I'm solo in h5 yeah I do it to not die
what causes the patrol bots to turn peaceful? is it just random chance on death?

i mean solo h5 is a different situstion
Hackerman
you aren't covered by your teammates
Horror game
but with teammates you usually have driller worrying about that, not the scout
you could afford to do it on H5 or if u running pheros
nah
like if they get too close to hacksy?
but mining the whole thing in one go in H5A 4 man scaling is pretty risky
just run up to it
power attack it
go away
repeat
Naur you just hack it
fuck 5a it's not balanced well enough to be relevant
yeah, what causes them to be hackable instead of just dying
the balancing is just forcing you to play meta
????
i only run ODB engi on engi
thats literally the same thing brah
odb is very much meta
meta tends to be the best dps
on H5A?
it has one of the highest burst dps
Random
i would say hard CC
is more of the method
not something that makes you stand still but again
i do fine with it so
thank you
pretty good still
Y'all have to start trying diff loudouts fam or you'll get bored
No problem
I take meows as payment
odb is just too fun
That's fair
dont you like seeing a oppressor die instantly
atleast i aint running the same roll control build half the greybeard engis run
mrraow meow meowwww mrowmrowmrow mrraaaa
It fun though uwu
You spin me right round baby right round
only 6 days till rogue core miners!
6 days and 11 hours, it releases at <t:1779292800:t>.
Eeeee
mann why does bullddog has no way to increase AB
Is bullet hell good?
very good for crowd control
u will want to bring smth else for dps
Buldog with elephant rounds should be fine for that right?
okay NKW i finally get to promote
elepant round bulldog is high burst dmg
so i wouldnt say its good dps
lead storm brt7 can be ood
mole coilgun is also decent
but its elephant round is alr
HOLY SHIT HE SAID IT
U mean lead spray or is there another lead mod?
em discharge is op because it makes me stop forgetting about my fucking turrets
why is there a micro delay between pressing ctrl and marking
makes bosco less cool
so what class is most important, what do you think
Dead
Scout cause I like to see
And if your scout sucks you have no ammo
Only reason my scout is 1 prom away from my engi
why? aaaa becouse he is the one who finds nitra
Me in salt pits without a scout
maybe don't pump it all into shit your teammates can clear with half as much effort

the working class

or more like a player with brain????
Normiesnail
the class who works
driller? he is employer of the month
employer? hell no
hell yes
we shall work for the fruits of our labor without a middle man who takes half of it
Mission Control is employer of the month
mission control is still working class
Lmao
I didn't even understand the response but nps 😭