#rogue-core-chat
1 messages · Page 121 of 1
I love it so far, but im also not that deep into the game
honestly? if you're on the fence wait for atleast the first update, depends how much you liked deep rock and how much you like rougelikes
not unfair but stupidly hard
Not the primary one, but definitely something that needs adjusted.
isnt their point to be punishment for waiting around for too long
i picked 200% armor breaking
yes, while giving you the chance to fight back
yeah, and they’re hard countered still by keeping your head on a swivel
For me personally, based on what people are saying about the upgrade system I wouldn't play with randoms right now. A total blast with friends. A significant but rewarding challenge solo. Outside of that there's definitely some jank they're still working through.
I wouldn’t say unfair just unforgiving
It's been 8 years since that was released. The fact that we still have 30 dollar games is pretty amazing. Meanwhile people pay 80.for Switch Games that don't get even a tenth of the playtime depending on the game. Would 25 have been more fair? Maybe. But 30.isnt outrageous either. Definitely not if we get 5 or more years of content for free again.
YES
you should be avoiding them and it's entirely possible to
Its DeepRock without the heavy mining and differing objectives, its a Roguelite without meaningful meta progression
Prty much i did lose one run to them but mostly due to me being dumb
i could agree to another minute and maybe 10 seconds grace for the worms but idk it seems fine to me
yeah I still thing rogue core being $30 is perfectly fine I just think it looks kinda bad since theres 2 deep rock games now that are both FPS games
there's meta progression
i'd say watch some gameplay and get an idea for whether or not the gunplay looks fun to you, cuz thats gonna be the main appeal of the game. this game is naturally gonna be more divisive as a much more focused experience than deep rock galactic so really i think what it mostly comes down to is how much you like the idea of prioritising combat and efficiency over anything else from DRG
meaningful meta progression
and I have to agree that it's lackluster atm
Now I wanna watch markaplier play GTFO again
we’re guaranteed a lot of content, ik we’re at least getting 2 years worth of heavy updates while they move to a 1.0 release
honestly so far besides that timer, everything else I like it, and cant wait what will they come up next.
I feel like you already get the grace period since the worms still have to make it to you
Hey does anyone know where the motion blur setting is? i for the life of me cannot find it if there even is one
i kinda feel the perks are kinda boring ttheres nothing especially special about them, just stat boosts
without meaningful meta progressing, little stat buffs is not true roguelite
fair enough
i do agree with this, i’d like reclaimers to have their own skill trees to customize their abilities properly
Same im thinking now should i buy or not, but they removed some features and it feels like downgrade, and the force randomizer each match i kinda dont vibe with. Far far west has random elements as well but at least i can chose what weapons i play each match and im not forced to play weapons i dont like.
Instead of a classbased upgrade tree, its a generic general upgrade tree consisting of little stat upgrades
idk why but I never got the achievement for beating the tutorial
I'd like it if you could unlock more weapons or upgrades to add to the loot pool, outside of bio boosters
My idea to make perks interesting is to have class-specific perks. You could mix and match the generic perks with up to 2 class perks or something maybe. Just tweaks on abilities to match your play style
What if I want two Falcons? No, you get 5% more ammo
I like this idea
You can re-beat tutorial
Or just SAM it in
"No free slots on team" - better just reload the whole game then. 😐
Unlimited upgrades on infinite levels, 20 falcons just flying everywhere around the map 😄
Sam is for liars and cheats
... Why is there a camera in the shower room
bio boosters do this
sounds like it just isn't for you then? the randomness is sorta the whole point
how else does omega get money for the reclaimers?
Omega sees everything
deep rock glaactics rogue core too much bugs yesterdya
Anyone else not get the 500 merits for joining the discord?
isnt that like what the deck swapping already is
On D1 timer is plenty long, about 14 minutes per stage. You get a lot of time to mine all the Expenite, fight through wave and do the event plus extraction sequence. If you struggle, stay on D1 untill you don't. During playtesting we felt like there was not enough pressure to proceed, reaperworms put the pressure on you. It was a much needed change.
Yea thats why im saying drg is a better game than what ever this is. Sad 😞
the only bug ive seen was the boss instantly dying
im gonna refund and wait. basic stat increases for upgrades just aren’t fun at all, negotiations are the worst feature in a roguelite ever, and the gameplay loop is uninteresting. Hope this game sees success but if this is what we have after 3 years then idk
Remember that RC is still in EA
I mean the charm of rouge core in my opinion is to thunk on the fly and optimize around wepons you dont like using because there are not better options and you get ample oportunities to even switch wepons at workbenches.
I did not either, figured I hadn't gotten to a point where it'd get rewarded
this would be a good use of the "card system" from back4blood, imo
Good to hear. I think new mission types is an absolute must. DRG is very good in that regard with every type having its own feel and fans.
The pressure to proceed is beating the mission
The main difference is the decks, while specific to a class, give generic stats still.
I think the issue with the timer is that it doesn't really add anything besides encouraging you to play faster
I haven't played rogue core tf is a negotiation system
the negotiations are the best part of rogue core
I just tried the game for the first time ❤️❤️❤️ ABSOLUTELY LOVE IT but why don't the Reclaimers mention Karl..? ;_;
you share the upgrades with the whole team
karl isn't real
i understand that, but FFW is also early access and on day 1 it was more of an enriching experience than rogue core
karl is mentioned near the gym on a screen
They want to to play faster in a game with no meaningful movement mechanics mind you
Eh? There’s a lot of cool stuff there like recharge on kill, hitscan dealing AOE
why would there be any other reason to have a timer
HE IS REAL TO ME!
that sounds interesting
You all take turns picking upgrades and starter gear from a shared pool.
In my experience randoms are pretty smart and respect the heart mark
Had only good experience for now
you're not real
okay maybe the spotter ones just suck lol
I refunded the game, for me it's still not finished enough to be enjoyable
no, I just don’t want to sit around and wait for my team to pick out silly upgrades several times per stage or even in the MIDDLE OF A FIGHT which wastes time and kills the thrill and momentum in the game
yeah the main pressure of the negotiation system is social, EVERYONE gets to see you take what someone else had dibs on, for most people that’s a bigger motivator than you’d think
YOU are not real
Given how good the DRG players have been to me in general, I expect this to mostly carry over to RC. In my 3k hours, it's been awesome 99.9% of the time.
You get to choose upgrades from shared pool, you can mark those you want to have and it's up to the other to leave it to you. In most cases people respect hearts
Only will get better with time
yeah in my 7 hours i've had ONE upgrade EVER taken from me that I had hearted (didn't play any solo matches)
If they add custom loadout then maybe i buy, i dont like to be forced to play weapons i dont like.
Maybe idk i havent played all the classes yet but falconeer has a lot of cards centered around electric attacks and the drone's shock
you will play the bulldog revolver as your primary 👁️
The whole point is its random my g
Wait untill you need to upgrade to heal up during swarm, quite a relief
The spotter ones are quite boring, you can look at each deck on the loadout screen
even still it’s annoying to stop what im doing, group up, and wait 30s just to get an upgrade
it might be a case where there just isn't parity with the attention put towards making the decks actually interact with the classes mechanics
i understand this, but a big part of the game is that you might not get a weapon you’re used to
Even more so Activating my falcon requires me to press 2 buttons simultaniously?
yeah and its honestly flawed LOL
Yea fair you dont like it the game is not for you but i like the way it works as someone who plays a lot of rouglikes and lites.
In risk of rain (the most prominent rogue like with a timer that likely encouraged this) it is something to be managed, you exchange time to loot more at the cost of the game getting harder slowly. It works well there because it is player driven imo
In what way? Its a roguelite
thank you for recognizing the difference after an entire day of people being wrong about it
Bro hates rogue aspect of roguelite game
Upgrades can be random not the whole kit, its just too much, like i want to main a weapon
and the other abilities are just the ability button + another key? Why not just make it a singular key, and rebinding doesnt work for the main ability
no i just hate bad mechanics that are bad for no reason
And actually, the decks are meant to be swappable, so they can't directly affect the abilities in the way I'm saying. For example what if spotter had a way to instead of his mark increasing crit interactions it increased status interactions?
it's a rougelike game I think yall just forgot to read the tags this game is lowkey awesome already I've been having an absolute blast
"no reason" after 3 years of dev
I understand but that was the whole point of the game
ror2 doesnt exactly have a sudden spike where you can get one tapped
idc that its random, why is it shared
RoR2 timer is badly balanced, its always more optimal to not give a fuck about it and just loot
You will always overpower the game this way
The anti gravity tool is amazing
Workbench upgrade is where that can happen
Yea some ppl just dont like change or new ideas because its "not like the original" but thats the point od it being a spin off rouglite and not DRG 2 Glyphid boogalo.
ror2 is also just much more smooth
If you wait 30 seconds for people to group up then you are doing something wrong. You should be upgrading on worbenches, biobooster, events, elevators and tunnel entrances. Anything else is just too slow.
its not sudden, you are constantly warned about it and you get to fight back against the one tap before it happens
Exactly....
ah, maybe I just haven't seen enough of them then yet
Well then its sad😞 i was waiting for this game so long
I have been doing the same in this game it works fine in most runs
That specific upgrade isn’t in the game now but my point is if it were added, that’s where you’d find it
Same, which is why I dont understand the timer complains at all
Its easily managable
i dont exactly mind it but its nothing like ror2 timer cause the worm thingies just appear after a treshold
very much sudden
no, 30s during the selection process. i don’t want to bother taking turns period it’s an unneeded teamwork mechanic in a game where people are already plenty friendly
no seriously dude! I'm so annoyed it's getting review bombed the balancing is gooood
i’d really like a firing range in the ramrod, there’s weapons i’m not used to and while i enjoy all of them, i’d really like to be able to actually practice them before a mission
probably for other reasons
People need to read them first, once they get used to the names and icon the choices will be made within 15 seconds
voiceline in the game 😭
No, they appear at the END of the timer, quite literally. Manage your time and ull be fine
we have a simulation for the tutorial they could easily just have the firing range be VR
ah gotcha, that seems like a possibly fair way to do it. I still feel like there should be something class specific in the meta progression to spice things up a bit. But I think with how they currently have the game structured workbench is where it would fit best
Well I'm not advocating for the removal of the mechanic personally, I just believe it is not an interesting mechanic in its current state, it's fine to keep the player moving, but I think GSG can do better than an arbitrary "immortal cave leeches spawn now"
I mean it is slowly going to positive, it just hit that with English reviews
a firing range is useless bc its a roguelite tho 😭 right?
even cooler, add a firing range and make it so hitting good shots on targets gives some workout points for beer lol
i mean certain bosses can suddenly end up spawning in ror2 and fuck you up, its more sudden than in rogue core and in ror2 you can only guess as to when it could happen
not reallyyyy it could still be fun
there are specific guns that shoot in different ways and i dont think most of the modifiers actually change the base function of the gun
well they should, bc thats what makes roguelites fun and addictive
How are people feeling the game? I know I should be smart and financially hold off for a couple weeks but I'm feeling the irresponsible pull lmao.
the upgrades don't change the guns enough for it to be useless
yes and no, it’s nice if i find a weapon, have no clue what it’s about, swap it out, and then can go to the firing range after a mission to figure it out for the next time i find it
So rogue core is now mostly positive on steam
DO IT DO IT DO IT!!
the whole gimmick has to go honestly. Theres really no point in having it. I don’t mind timers but at least make the game move faster lmfao
if you want a FAST PACED drg experience chech it out
if that doesnt sound like fun then don't try it
Literally the point, I want my smg to potentially shoot like a flamethrower etc
They can make overclocks in a non-roguelite, surely they can think of something even bigger
hell yeah
and yeah i think the upgrades could be more meaningful
yeah, drg rogue core fails here
there’s a couple, but i have VERY RARELY seen them, i think the missile launcher (why can’t i remember its name? gunner has it) can spawn with the overclock that removes the guided nature of them
True, needs more insanity
Hurricane missle launcher, salvo module overclock
Quick question - does anyone else having the same Lost connection to Server problem, whenever I try to join any server? Is there any way to fix it? I somehow managed to connect to one server yesterday after trying a dozen, but I can't anymore right now
This too, like say what yall want abt negotiations but at the end of the day plain stat upgrades just aren’t fun, and this is especially disappointing considering we had unstable cores to play with in base game
i think levels need better upgrades: i dont wanna get 2% more weakspot damage every full moon when, and only when, im shooting missiles out of my butthole and clenching my cheeks to shoot said missiles faster
If they want a more fast paced drg experience limited dash to one class and adding a sluggish fall damage flinch was probably not a great idea
retcon is pretty fun i like the melee
thank you, yeah i saw a hurricane with the salvo overclock as an upgrade
also are there more than one boss?
the whatever gatekeeeper be slightly annoying
I actually can't tell the difference between walking and "sprinting"
anyways i hope GSG listens to the criticisms and i hope the community understands that criticizing is allowed on an EA
(the actual criticisms, i want all the incels gone for good)
but it isnt just plain stat upgrades most of them are cool affects maybe bad rng? I always get random shit like do electric on this or things that die from electric do this or crits do fire it's quite fun
can you tip credits? its in the statistics menu but I cant find it.
Should make one where you shoot one big rocket that orbits you shooting rockets from it constantly, but if it hits a mob it goes away.
I just hope the same criticism won't make the game worse
its faster, not a boomer shooter bro
but yeah the fall damage thing is really annoying, I dont see the point in it
Ladders make u zoom lol 😆 had a bug where it was so fast it launched me across a cave
yeah i haven’t seen many “stat upgrade” upgrades in the negotiations either
maybe, or we curse the upper crust for taking our hard-earned doubloons
honestly I am just sad the only avaiable cave structures mayaswell resemble a hallway
New to DRG/Core Rock n Stone!
is the grabber worm not killable? seems not. not really a fan of that c hoice if not.
ROCK AND STONE, FINALLY
ROCK AND STONE BROTHER!!
Stalled by shots, but not killable
Need cooler cave stuff ye
i refunded the game too much bugs
PLEASE MAKE DIFFICULTY MORE CUSTOMIZABLE FOR PEOPLE THAT DON'T LIKE THE TIMER
I THINK THEY SHOULD BE ABLE TO SLOW DOWN THE TIMER IF THEY WANT WHILE KEEPING THE TIMER AT ITS CURRENT SPEED BY DEFAULT
not enough bugs*
Like ,?
yea but thtas the fact you are not supost to stay for them to spawn
Yea... notice its stalled with shots, but not beign killable is a fuckign dumb design choice
What knuckle dragging bafoon made the wall weiner unkillable?? that;s the dumbest shit ive ever seen
too many Creatures
i really dislike that too, the fall damage stun
hate it in every game that does it, like “oh boy you fell from a height! lemme just mail you your walking privileges, it’ll be there in the next few days!”
I have much more faith in GSG to iron out the rough stuff than other devs in the same field, those who know...y'know
Funn you say that because the corespawn are more ape like
real
i just hope they balance the game for lobbies without 4 players
it literally spawns automatically when you trigger certain events
ror2 has fall damage
LOUDER SON I do fw the adjustable timer idea
No it’s not RNG, the ones you mentioned are also just slightly glorified stat upgrades. Compare it to base game right, unstable cores could completely change how a gun is played. You don’t get anything like that that to any extent in rogue core. If you find it fun sure but ror2 has more interesting items, especially when you get a lot of them at once…
yes, but it doesn’t make you wait three years to start moving again once you take it
it doesnt slow you down when you take damage
like we're still in Hoxxes, where the hell are all the Glyphids
they don't just disappear, we've seen them live in these exact environments
can I tip credits
I play 100% solo with 0 issues I havent even touched multiplayer
Dead
I mean, its probably the best middle ground
Everybody wins in this scenario
maybe the core monsters scare the glyphids
No credits, jukebox is free and you pay with sweat for beer
ror2 is also based on ror and has been around for 5 years when this game came out earlier today (in my timezone)
How do I redeem the 500 Merits from joining the DRG discord? I'm already in it and it doesn't seem to be triggering
doesnt stop them from fucking me over in the core spawn event in base game
i might just be bad idk
The timer is too opressive on solo runs, you can't get everything
It bugged
the corespawn wiped them out, i did see a bulk detonator that was mutated in one of the level objectives
Prob sadly would make lobby finding more of a PITA tgan just having timer on/off options
glyphids aren't strong enough to deal with core spawn clearly
and core spawn don't come high enough so all the glyphids have to do is stay higher on hoxxes
thx
You need to manage cooper better
you can def get everything you just need to manage your time
heh, bugged
"you cant get everything" or "you cant get everything"?
No bugs
And it isn't corespawned
Is it possible to remove utility from the rotation on the scroll wheel? I keep firing my zipline during hectic fights
okay these aren't like competing species, they're both Hoxxes's defense mechanisms
plus we've seen in drg that they don't attack each other
It could be an interesting idea to pause or reverse the timer when you do certain things, for example making objectives pause the timer while you're doing them, or have level ups buy you some more time
I think something to replace timers is just have it get harder as you progress
cooper does a lot of damage make sure you upgrade him with things that stack
Isn't that the whole point of the timer? Should be the same for multiplayer, if anything
spread out during calm phases to collect, group up during waves
if game crashes can i join back
I play drg on haz 5, have about 600 hours, the timer on solo IS opressive
So rogue core had 3 years to take notes (3 years of development), and ror2, its ancestor, is still just more fun. Let me give you a better example then, FFW was made by 8 people and has more fun upgrades than rogue core from the lowest tier to the highest.
do any species attack eachother in drg?
That's the point
probably like in the og
idk, we all cry on this bitch of an earth so to speak
also cooper can mine
yes i can nvm
I don't know what percentage of possibilities should be achievable by the average player. But I will say that there's a very high degree of variability in getting a cave spawn that actually lines up with whatever traversal tool you were randomly assigned.
start objective
don't do it
win
can he craft?
hey, question, does anyone else feel like guardian doesnt feel quite right?
Could be like a side objective thing that halts core timer progressing
drills always work
you may just need to take a wall detour
this is not DRG 2
idk if developers are reading this but you can take damage when selecting upgrades
that would be interesting for like a corruptor that like triples the speed of worms spaning but xyz reverts time
I know, it's a reskin
Boss fight is fun unless ur nuked when resupping lol 😂
broski it's not for you if you arent having fun just return it and move on 🤷♂️
Glyphid joooockey
oh yeah, drills always work. But sometimes the game doesn't give you drills. which makes me very sad.
Should "Hold right-mouse to skip" work?
Yea the selection mechanic is just tedious and annoying.. Farfar west does it better with random joker drops where you can just pick up them and dont need to wait or depend if teammates will give you something
see you get it.
god, get this them a ticket to the pearly gates!
Its like people never played deep dives
i understand why they removed the grappling hook but also… arghhh let me use my op movement!
ror2 and drg are absolutely nothing alike and comparing even something like the time mechanic simply doesn't work
lost the first run because of getting comboed into two deaths in a row
right after getting revived, instantly knocked again
also when i joined back to game i have no guns
But you can encounter the same issue solo in drg, why is this suddenly an issue in rc?
Tbh changing the worms themselves might solve a lot of problems
Can't join any servers, is this a mass problem right now?
I dont want to die yet no nooooooo
Really man, they are "nothing" alike?
it's a roguelike you lost your first run bc it's designed that way
My point is that upgrading your guy in ror2 feels far more rewarding and is far more interesting than rogue core
i dont waaaaaaaaaaaaaanna gather up my teammates to get a level up just for 4% more tip damage on a wednesday
Wait the scanner and the crit darts are not the same with the spotter?? I don't understand how the abilities are triggered
Back was turned when resupping against wall was nuked lol 😂 took like 90% of my armor and my build was around more armor = more dmsgge lol 😂
Deep dives are fun because of the builds we bring along, Roguecore gives you a green stubby and 100% more damage with a melee hit
worms arent too bad, my issue is when the spawn end up going through the grating under the elevator machine and getting to hit it for a while till you spot them clipping through
Why do they even make you stack up on the bot in the first place, it pauses the game regardless, just let us pick lmao
lol
lmao, even
you can fairly easily beat the first run if you're competent and don't get cooked like I did
have you even had a good run?
because they HATE us and WANT us DEAD /j
The thread chain was about what percentage of side missions in RC should be achievable within the time limit. Having a traversal tool that lines up with how the random environment generates impacts what would be achievable.
i also won my first run ngl
okay first legit complaint, if the host never readys up for next floor you're trapped in purgatory
Deepdives are the builds you have, Rogue Core are the builds you find along the way...with negotiation
I hope modders can save this game and add custom loadouts like in drg, cuz the system this game have now just sucks
i guess to encourage sticking together? the bot moves much, much faster than molly so it’s easier to split up
so no builds
Im on depth 2 with level 4 clearance rn
but this isnt drg2
that just sounds like you dont want to play rogue core
that's true! but they're both going for very different styles
ror2 relies on constant hyperactivity, building something that lets you oneshot jalf the map and zip to the other side in seconds, while deep rock is all about understanding and fleshing out your weapons to make them play to their strengths. i view rogue core as way more of a strategy game than that of risk of rain
risk of rain is more about skill expression, rogue core is more about game sense
My main gripe is omega voice lines I want the modded passive aggressive mod
Talking to a wall
The game activrly punishes you for sticking together with the timer mechanic, feels bad
Skill issue detected.
"the builds you can steal from the others guys clammy hands 😂"
i feel the enemies punish you more than the timer for sticking together
have you beaten depth two?
I feel like you just haven't gotten down how to build with the items yet
alot of them just take time to get used to how to use
Its drg3
rogue core ~~meatriders ~~fans when people expect the DRG game to have more in common with DRG:
I think Ive only gotten a second weapon once in my first multiplayer run
i’d love builds too but not, like, full on loadouts
i just wanna be able to customize my abilities a bit more than currently, like give us some skill trees for the reclaimers individually
And thats why it just sucks, the new systems are just annoying not fun...
good gamee, but not worth $30 atm
should be $15-20
bro... its early access 😭
I for one would like to AT LEAST be able to pick my weapons BEFORE i go into a mission
Regional pricing was like 12 USD for me. Lol 🤣
got a refund for this reason, my ass is spending 20 on Mina the Hollower
you always have the option of getting a second gun at the workbenches, they are the orange icons on the map, you should always focus them and bioboosters of side objectives if you dont have time
regional pricing is good, but still shouldnt be $30 base
Yeah, in general it's advice to stick to one weapon
the game feels like drg though?? the movement the mining?? plus its a different game
No one ever said this was going to be drg2 I think you just wanted a diff game this is a roguelike my friend
Well yea i do hope they change the system and make custom loadouts, so we can just pick up upgrades not chose each match random weapons etx
I just want to be able to have an actual reliable starting weapon man
if I get stuck with the BKRT or the shield launcher it is not a good time until cooper can carry me to a workbench
Overall I’m very happy with the early access, but the lack of class stacking sucks balls
Its like crying that PvZ hero shooter is wastly different from original PvZ
These are two different genres
How are people finding the enemies? I loved the glyphid design, so am pretty curious what they’ve cooked up
Why do that when I could give my falcon more charges
It sounds like you want a different game, then.
Hey im having fun only issue i have is the poison clouds conflict with the thunderhead explosions and cause me to not be able to see
yeeeeaaaahhhh but like LOOK OVER THERE!
yup tho sometimes it can be better to use the extra ammo with one gun if its has good perk synergy
I want more meaningful leveling upgrades, there are 2 good ones and then 50 that give like +5% generic damage
Regional pricing GOATED
8.75 USD after bundle discount
And you also lose the 50% ammo bonus
Could be much better
They all are too similar
I like them, outside the moments they clip into walls
you sound like you’d really enjoy far far west, actually
it’s extremely similar to what you’re describing
My falcon is hungry
I love them! the praetorian equivalent is so cool
I wanted a better drg, and this is not it sadly a worse game than drg and literal downgrade with annoying new systems 😞
oh ehm gee DRG Survivor isn't a 1:1 clone of DRG! It's a bad game!
Agreed I payed like 70 USD for crimson desert
I did how ever buy supporter pack and gift a base game for my streamer friend gonna force him to play hehe
they do play far far west
I wanted a better drg not a downgrade 😞
it depends really, the whole point is the trade offs, do you want 50% more ammo with 1 gun, or a whole new ammo pool with more potential synergies with your build.
but it was never advertised as Drg dude what were you looking at? did you even read the desc or tags or look at the trailors? what are you clowning on about dude
sure but the strategy aspect feels weak when everything is just a plain stat upgrade. at least in ror2 there’s strategy from playing with the hand your dealt for better or worse. all roguelites require strategy in managing upgrades but this game makes said upgrades uninteresting which dilutes the intrigue in strategy, because sure, i can build towards keeping my health up or crushing armor, but it doesn’t feel sick as hell cause it’s just number increases
The devs telled us do not compare this game with drg, or am i wrong?
then just play drg?? it's not going anywhere
ill be back 'ere when they refine the roguelike game mechanics to be less intrusive AND more rewarding
you keep saying that without listening to people telling you it's not supposed to be an upgrade, it's literally a different game. "I didn't want chess, I wanted checkers 2!"
i don’t consider it a downgrade, base drg is a different game
it sounds like you wanted a game that isn’t what they’re intending to make here
When will ppl learn what a spinoff and Sequel is
game would be recieved far better if not for its price
early access yeah, and its not like DRG, never expected that either
if majority on steam isnt vibing with game, EA tag or not, some clearly isnt right
from the beginning rouge core was never trying to be "better DRG". It was always trying to be a different type of game set in the DRG universe and engine.
I see mixed reviews for the game itself, but I think at least one thing everyone ought to agree on is that the soundtrack rocks (and stones)! Sophus Alf did a stellar job on this.
Literally go back to the rig then. Leave the work for the Reclaimers
its not drg!! if you want drg go play drg!!!
Gamers cant read
I just hate that i dont like this new game 😑
mfw the Roguelite Spin-Off that changes things up is actually a Roguelite Spin-off that changes things up instead of being the same as the original
Look ive gave alot of criticism of this game but i also acknowledge that this is currently in Early Access so its not gonna be fully ironed out
they said people will compare it to drg, they do it themselves a lot. The issue is comparing current DRG with current rogue core, since DRG has 10 years of updates, fixes, and changes
Never
If you wanted DRG 2 then you should've read all the info the devs posted. They said it quite plainly that the game is not DRG2. If you can't read then it's your fault
The problem is the only good things about it are drg. The new stuff hasn't been done well enough where you think "you know what l, null have some more of that" especially if you already know the alternative.
Because this entire game is basically stand alone deep dives where you follow a cable from one drop pod to the next ignoring most things along the line because your on a timer with a dwarf you don't like much with a gun you don't like much with upgrades you have managed to keep out of your teammates hands. I really wonder if the devs took a few steps back and asked themselves "are we sure this is a good idea?"
and I hate that you can't read
great launch day. had a blast all day. now sleep.
i think you're all forgetting that Deep Rock Galactic will be deleted from Steam in like 4 days
Yea its not like drg is getting shut down and never updated they both are getting stuff
U can see that some of y'all can't read NGL 😭
lmao at least he admits it
Surely we are going to compare it - it has a tonne of the same stuff, is also a co op shooter in the same world. Even if it has a different design focus it’s legit to compare. In the same way it’s fine to compare the Witcher 3 and Cyberpunk 2077
on higher depths ive definitely felt like knowing what to play into/avoid at any given moment has been really important but year ig it is all numbers. roboquest kinda is too though? and that's one of the best feeling roguelikes of all time so like. i think it can and will work when there are more perks in the pool
Just got to level 4 for the first time, teammates were bigger noobs than me. Got to the boss with only two of us hut had no idea how to kill him lol
God dammit, it's not a bad thing to admit that the game is bad , it's early acess, we need to voice our conserns now, while we still can
yeah, they’re deleting drg and putting everything into Better Deep Rock Galactic ©, which is this game
yeah, for me i like this new game 😄
I would not compare the witcher 3 to cyberpunk...
rogue core was a lot of fun i dont understand where the bad reviews come from
i would say the ui of when you gain upgrades and equipment feel a little sluggish
ive only been playing alone (since im of the mindset of "erm im still new i dont want to slow people down" as if this isnt a day old game and literally everyone is new LMFAO) and so far i havent had too many issues difficulty wise, seems fine for a roguelike/roguelite with a gameplay style similar to drg, at most my biggest complaint is that the caves feel samey, and that there's no way to test how a weapon feels outside of just getting it and using it in a mission. i tend to just have 1 gun and build towards it (like rn i have the bulldog) and it works out fine, although i do wish the options were a bit more synergistic instead of like, literally always being an upgrade? there's nothing where its like, okay you might kill yourself trying to get the most out of this or smth. its always something beneficial. always firerate or movespeed or a damage type but there's nothing where its like ok this thing has way more recoil but also becomes a nuclear bomb launcher or something . wheres my "this might genuinely end the run but if it works it will be immaculate"
not what he meant at all lmao
that means more along the lines of "I wanted to like this game, but it just isn't enjoyable and I don't like that it isn't"
Same feeling, high hopes but as it's it's just... Poop
I only have one thing to tell you.
Skill issue
rogue core is being renamed drg 2
Found the loose orb thing but by that point had no hp and still didn't know what to do with it
The game is not bad
played a handful of solo, very good game so far
You knew the concept of EARLY ACCESS
Well yea it sucks cuz drg 2 aint gonna come out any time soon.
THATS WHAT IM SAYING!!!!! obtuse mfs in this chat act like any comparison between drg and rc are unwarranted
you made my soul happy i can die in peace
Also this is an ALPHA BUILD. It's not a complete product
throw it in the pit, omega tells you to throw it in the pit, it goes in the pit
my honest criticism is that this game would be completely fine if it was 15 euros MAX, i dont have an issue with timer or shared loot (in duo atleast), but this game is just worse gunfire reborn for almost 2x the price currently
it definitely needs more polish i found it ok but nothing special as roguelite game when i played alpha
Rogue core and DRG is like comparing elden ring to nightreign lol, yes, they use similar assets, engine, and general gameplay, but are different games with different ways to approach and play them
comparing Witcher 3 to cyberpunk 2077 is a horrible idea
worse than RC vs DRG
entirely different genres
From PPL who can't handle the difficulty/ timer
From pols WHO ARE LOOKING FOR DRG NOT A NEW GAME
And PPL don't like RNG
In my opinions it is, I expect you to respect that
i've played both drgs games and i find rogue core missions more fun because it tickles my brain in a way i like
+++++
drg 2: deeper, rockier, and more galatic
game not bad but it needs a lot more polish (a lot more polish before i buy it again)
I didn't like gunfire reborn tbh, Rogue Core tickles my fancy though.
Istg il make a video about how DRG RC IS NOT DRG 2
game right now: bad
game after it gets fixed: good? hopefully?
so basically just fake gamers? lmfao
Yes, I was there when DRG didn't have gun choices yet, when there wa still fog in the caves and they ran on forever untill your ram ran out and you pc locked up 😂 that still had a better core principle than this.
There is plenty to compare. It’s the same studio and broad game type, you can compare compare quest quality, writing, combat, graphics, and so on
i actually hate video games
The game is polished and runs well
its not really bad, its okay but nothing special atm needs way more cooking
Game rn EA not fully dont still in works
trend chasers are smelly
I dont think dwarves and Poland mix well but thats just my opinion
games good, needs some polish, but its good (to me, its okay to have differing opinions)
I feel like everyone is forgetting TWO HUGE THINGS GSG has mentioned NUMEROUS TIMES being its in EA things are subject to change and it's not DRG 2
most people do
yes that is literally what I'm saying
Yes
on the roguelike mechanics i mean, just making it more smooth
Yeah those are fine too
if you're talking about RPG systems then that's fair
Just spent 8 hours playing this game, I genuinely love it
why is omega telling me to extract now
*in your opinion the game is polished, the game runs well on your setup (fixed it for ya)
I think it is worth bearing in mind as well people have become more critical of Early Access. For better or worse it’s now basically seen as official launch by many
damn, came here hoping to see some interesting discussion about the game. just people talking about complainers
god i was really trying to be open to it but the timer fucking sucks
i got faith in gsg, i love these devs and they'll definitely take this feedback into consideration
No fixing needed. I’m right. You are wrong. The game is great. 👍
yup im just simplifying it even more ❤️
manage your time better it isnt bad
I think most people are not forgetting, but just wished it was. I'm 100% fine w the style, just not a fan of some of the design choices.
If a company is accepting money for a thing it is a product.
i dont think ive ever even had the timer run out for me yet it cant be that bad to manage LOL
bro reacted his own message
the game doesnt run on steam deck that well tbf
Saying in my opinion is redundant and childish. Of course it's his opinion, who else's would it be? It goes without saying.
Here is my opinion of the game, it is good and fun, it has some issues with slow down at times and you can often time get perks and such that you cant use at all which sucks. The main issue i feel is that it can be a bit overwhelming and hard to manage stuff because class limits, no garuntees to have weapons good for the difficulty you are working on, and some of the classes feel like they need improvements and changes. But overall its fun and interesting and shouldn't be approached as just DRG 2 or 1.5 because it may look and kind of feel like DRG, but its not and is supposed to be played as such
That’s how good it was.
you're being punished every time you take time to shoot an enemy btw
it for me once cuz i went alll the way bavk to the start of the map and back
Wdym? I just spent 8 hours playing the game on a steam deck, ran great
I hate to break it to you (I don't)
it really wasn't
i may not agree with you but i gotta respect the the grindset
Id rather not, kachow
have you ever played a rouge-like before?
bro what shoot faster how long does it take you to shoot
they dont want you to know this but you can run while you shoot
its playable, but on a full team youre hitting 30 fps or lower
How long it takes for you to place crosshair on enemy?
Blud would not survive ror2
rogue core is for those who love difficulty not those who prefer lower difficulty
Look at those reactions. I’m on the right side. You are on the wrong side. Any more questions?
my biggest issue is how overwhelmingly unimpactful most upgrades are, im not expecting gunfire reborn level building but this feels a bit weak
As a haz 5+ enjoyer the difficulty is what iv been looking for
man ugotta get diabetes from all that glazing watch out
im e10 on every single survivor
then dont play a rougelike 🤡
do you guys actually play any other roguelites?... this game clearly needs improvements
do you take a minute to aim ?
They'd be fine if you didnt only get like 15 upgrades a match
W ragebait ngl
you are not they dont last 50 years but like a minute or 2 for waves and the random spawns you can kill on the move
i get good performance (80-100fps in mission, closer to 70 during swarms) on all ultra, admittedly i've gotten some performance issues but that mainly comes from using lots of explosives, in those cases i drop to around ~60fps
Products are allowed to be criticized. No one should by early access unless they are okay with the state the game is currently in. Don't trust that updates will for sure come. If you are buying the game based on updates being done that's essentially the same as pre-ordering. And I really don't feel like going on a pre-order rant right now.
Nah, are yoy trying to run high settings? Cuz I was hitting 40-55 on a full team, ran just fine
500 scrolls
yeah its pretty good
Game is good these people are cringe beyond belief. " YoUrE BeInG pUniShEd " lol so dumb
What's ur specs
i gotta learn from this guy, its good stuff
Even if he took a picosecond, doesn't change the fact that by design he is right.
yah, some are fun or interesting, but other times they really require specific classes/weapons to get any value out of. So it can feel like you arent getting anything good.
its actually just neck beard reddit min maxxers that think the game is bad and if you say its good it just needs a bit of polishing they act like gsg is incapable of doing that even tho that is every modern game dev lmfao
I'm telling you, voice your conserns now while you can, the game is in a sorry state, do a survey or leave a review, do a refund, whatever, this is the only time you can influence change
honestly i am enjoying this quite a bit so far. i do hope that at some point they add actual armor skins like in DRG. that would be nice. and then i also need to find a Modder to make the slicer wear warhammer 40k einhyr armor lol
4070, cannot remember cpu off the top of my head but it's a higher-end one and ryzen
all low. normal drg runs at 90+ most of the time
yeah i foundit the same way when i played in alpha most is just meh
We should get you a bell to ring. “The end is nigh! The end is nigh!”
Brother the ones ive played dont have this mechanic, or have it done this way. 🤣
im gonna kill omega if i get another black screen trying to load into a game
Gamers when game requires them to think: "ItS PuNisHing aNd UnfUn"
Its like buying experimental headphomes and being mad that they are different than the 20 year old brand you used
I don't think they will as the main thing differentiating the classes is armor
but hey I hope I'm wrong
like the edmund mcmillen game?
4080 super ryzen 7950x3d 0 performance drop anywhere
yeah no shit sherlock
Sorry for voicing my opinion, you fellas enjoy your echo chamber
"When I shoot the gun im actually shooting at myself:***((( why rogue core, whyyy"
i mean each class has its own spin on alot of armor in skin packs and in the progress line
Litrely THE POINT OF THE GAME have these ppl not played BoI ror2 hadees2 hk hksl OR ANY HARD GAME??
5090 the game is stable guys!!!
fair!
wow this community fucking sucks holy hell 😭
Man the game defenders here are using a ton of straw man arguments lol. It has a bunch thst could be better, live with it. Will they change it? I hope so.
well then go get a modern system if you wanna play modern games!
id rather like 4 good upgrades over 30 bad ones, the game is more on the latter side, but the occasional upgrade just like triples your survivability or dps or ammo, but then most still do nothing
i personally like mewgenics, thats a fun video game
we try our best
THERES A CRASSUS DETONATOR EQUIVALENT ??? this is too much for me to mine bro 😭
so what's the point of it then
my rtx 3080 is turning 6 this year
1660 no problems smooth as butter
I'm surprised with the reactions with how nice drg lobbies usually are
anybody else have issues throwing the rift core into the core? like it just drops at the edge of the rift and doesn't fall in?
Ror2 does the timer better, id be cool w that
True, the explosion on kill rare card can clear the entire screen with a single good headshot
How so?
how much space does it take?
It's just that the loud ones mostly complain about the roguelike game being a roguelike with roguelike mechanics
Mmmm u should be getting over 100+ fps
I'm on 5060 ti with 2k ultra settings not getting anything less than 110
I have an i3 with a GTX 1650 and the game runs just fine for me with mixed medium-high graphics
I'd say it's pretty well optimized
damn flare gun needs a nerf
and yeah upgrades are garbage, super unimpactful
vocal minority methinks
point is you suck at moving and shooting and managing time
It really doesn't
you can just ignore the timer completely and it won't even matter
i'm not running any upscaling and using that dlaa thing so it might be that
drg game lobbies: ☮️
drg discord: 🤯 ☠️
well everyone is just here to ragebait me.
theres people that are like: not reading the page and are surprised its a roguelite
And then theres equally the same amount of people, blindly defending the game as if it doesnt have several crippling issues
absurd amount of ammo
red sugar on double headshot makes you unkillable if you have a decent gun
im surprised you're so happy with the state of the game rn
1050 ti and got about 60fps with dialed down graphics
You can freeze it and it drops 4 chunks
i do feel like some classes need some tweaks or changes, personally falconer and guardian could use a little attention. Guardian feels weak and don't really do a good job at guarding, and i would just like a change to the electrical zone for falconer because it being a placed zone you need to stay in kind of hurts when movement is so important during hoards
Had 100% expected this tbh. Different kind of player thst likes this sort of game
No wonder we're split, we have all of these drg fanboys insisting that the game is 100% perfect, refusing to see it for what it is
name something
I'm not using upscaling I think u need to check ur drivers
actually this is the roguecore discord 💀
Yes il be honest i tought thtas how the time will eork in game at first but the way they did it still works.
Man with all this chatter i have faith in the devs to cook
ngl even with my gripes this game is banger, i was extremely hyped and i feel like my hypes were delivered
We still don't have achievements for getting kills with the flare gun btw
I came here expecting to eat popcorn and watch drama, but stayed for the discourse. Outside of a small handful of people with truly awful takes this has been way more polite than 80% of gaming discourse.
discord, and everyone using it, should just be deleted from the earth
Heh, that's why it's better 
there is like NO NUANCE here at all, nobody here is using their brain
Actually the game is 110% perfect ftfy
i think the game does have crippling issues yes but it's literally everything that people aren't talking about
Falconer is insanely good in multiplayer, people are bound to die in weird places and they make it a non issue
happy for you, imo the game has a great deal of conflicting design principles
I thought you left?
The marker guy makes spotting shit so easy
um loki this server is both regular drg and rogue core
My brother in whatever religion you practice THE GAME IS IN EARLY ACCES THE CEO LITRELY TELLS YOU THAT ON FIRST BOOT UP
The game has potato graphics its just badly optimized L from devs and you blame the player 🤦🏻♂️
I love the idea that a crappy critique cant be bad because you're also being critical
i thought you did?
Why would you think that?
I meant the difference between roguelite and roguelike but that too
I know, and that makes me angry LOL 😭
I'm trying to challenge myself here not just have a useless UI piece in the corner
why are we fighting eachother over upgrades mid mission lmfao
falconer could go for the revive ability getting some kind of solo viability, guardian i feel needs adjustments more to the concussion blast thing, it feels really bad to use when there's not a wall to stop it
I have a laptop 4060, i play at high settings locked 60fps
so do you want it to stay like this or have it be improved?
Ceiling shit? Don't matter scan once and find em all
i run into the issue that my team only dies all at once, very rarely do we die one off anywhere other than the final boss. As i said, i mostly just dont like the feel of the electric zone
You waved goodbye at me
Honestly looking through this chat and its just either meaningless glaze that ignores things that actually need to be changed or fixed, or fear mongering that the game is going to fail and other stupid shit that literally doesnt help the devs to improve RC in any way, I said this before and I still say this now, these arguments are useless if yall are just shitting on each other instead of voicing genuine concerns regarding the game
insanely good solo as well
how do people not grasp the higher the frame rate the more stress it puts on the graphics card
Yeah because you said “yall enjoy your echo chamber” as if you were exiting
right that too but ppl dont rly know the difference between the too well enough to notice most of the time
I dont think it doesn't work, just not a fan.
Honestly I haven't seen that at all, only "badly implemented rogue lite ish stuff thst could have been done better, and yes, could literally be removed and changed to deep rock style and that would also have been better" since that's the benchmark. So it's anyoingly for GSG always gonna be benchmarks against the old game. So slopilly done rogue like parts won't cut it. It has to be good or just not done.
I like the upgrade system, it's fun, forces you to regroup instead of doing your own thing. And you get to see what upgrades others choose
Who fights who?
All lobbies I played in respected each others marks and communicated properly.
Yeah
What about
What's your guys' favorite weapon
falconer is so far my least favorite class, it just feels the least useful of the bunch, i do like the ranged revive but that feels like it
it's really weird how anti-criticism this channel is
yup, and then there's the inventors
And then you have all the folks going, UMM its an EA, its not meant to be finished. Well duh but i dont think EAs in development for 3 years should have crippling issues. Thats why people complain, let people complain. they are paying customers too
Again you are assuming, there's nothing about me leaving in what I said
Surely no one would just ignore that
i actually really like falconer, but thats because i fw drone classes in ANY game
It’s not meaningless glaze. Games fun. Had a great day playing it. Maybe a few things could be tweaked but overall great launch and it’s a top seller on Steam so overall a successful day for the devs despite your feelings
my issue with guardian is his 2 main abilities use the same resource, and one of them will consumer 2 charges if you dont turn it off, but also requires you to not turn it off too early and waste the charge.
Taking a half day at work to rush home and game for 6 hour straight
There are some things that have to change eg. more upgrades, more events, more elevator sequences, more weapons but the basics of the runs as they are are quite good. They tweaked them a lot in closed playtests and we decided that it's good pace. You either adapt or you refund the game.
no the game is perfect and iF YOU SAY OTHERWISE YOU'RE A BUBBLE BLOWING BABY WHO SHOULD BE KICKED INTO THE SUN!
I personally think the spotter is a requirement for the boss fight at the end of the match
"Anyone that doesnt agree with me is just glazing the game, I am a very serious game reviewer."
Constructive criticism is best thing that can be done right now, disregarding people’s opinions and mocking them does not helping the game develop. In the same way, just saying the game is bad doesn’t help development, only by sharing what you think and why you think that way can it be the most beneficial.
The game is in Early Access, it’s still being worked on
spotters damage on boss feels so necessary lol
Also ammobox is very strong
why do the only the male dwarves have "hnngrh!" "cough!" "aherm." lines when pressing x??? literally unplayable!
"its a strawman!" he says without talking about any specific mechanics 🙄 these people are NPCs
when else are we supposed to give criticism?
Spotter in general is a really good addition to a team
Why is chat filled with people angry about those liking the game. Really sad yall. Touch grass
Give criticism but make it thoughtful and good please
And the other "anyone criticizing the game doesn't understand the genre/hates difficulty"
can't, we're in a cave
i love this game and im very angry that i love it
this is exactly why games so rarely offer direct communication with devs anymore, early access games always end up so polarizing
i really like the game thus far, i've had fun and actively desire to go back in for more, i feel like it could use a lot more content and some adjustments to core systems but it's got a LOT of potential
as someone who is currently "maining" falcon you are right
im actually allergic to grass, you're basically telling me to die i think
Where as retcon bring no value besides being able to self res lol
yeah i think the upgrades need to be more impactful and that the timer actively punishes players for doing anything.
My genius. It sometimes frightens me
More thr opposite my man, lots of angry people shouting OTS NOT DRG 2
or IT'S EARLY access When people bring up legit critisism
also touching grass is kind of an elf thing to do
Acting like youre the only one giving feedback with your trash tier takes like saying, "y do we have to share upgrades midmission!?!? Lmao!!!" Isnt helpful, sorry to burst your delusions
If you end up finding Cool Precision it's pretty nice. I was basically able to spam those abilities and it got even better when I got Stunning Recharge
I am NOT a game reviewer and not serious by any means lol, its good that yall love GSG, I do too, but yall act like the game is already perfect and doesnt have any problems
Retcon is just fun
Perhaps you can do a build with provoking and going for a tank build to get aggro off of the team
I mean it is early access lol
There is 0 reson form me to see what others get i dont care its waste of time
all i want for the game is a slight touch up on the enhancement skills, some more optimization, and some new events
You are not used to it, that's all. 14 minutes is plenty to do everything in the cave.
Feels like guardian does thst but a bit better
I really like the charge pistol
that and the rifle that has two reticles that are vertical idr the names
yeah we should be touching other things like rocks, stone, gold, that guy from mission control, minerals, beer
wow really great criticism
just not true at all, upgrades might be week but theyre stacking and there is combo potential
Game is not perfect, there are things I dislike, but "lmao having to share upgrades midmission!?@?@???@" isnt one
are you on low difficulty or something
You mean the period of development meant for criticism?
how about we crank this party up by turning slowmode to 6h
I mean, for the most its literally people crying that the rogue game has rogue aspects, "how dares COOP game have COOP element" and that very forgiving timer is somehow too punishing
There are some valid points, but for most part its the same nonsense
so that you know what they have and can plan around it ? much easier to decide to do something if you know someone has something that could very easily deal with something
yeah!- wait what?
id like to see retcon do a lil more for the team, and falconer just like do 3x as much in general, i really like slicer but the cooldown feels maybe a lil long, spotter is my favorite at the moment
no broski the game just isnt that hard
is there a cosmetic shop im missing? i feel like there should be a cosmetic shop somewhere but i've only found a place to exchange scrip
PLEASE it'd be so funny
just lock the channel at this point
it'd be more productive than this mess
that guy from mission control 🥹
the voting process could go by faster, timer could be a bit more gradual like ror2
and I would love some more bosses, maybe a mission type where you have to fight a boss every other depth
and there just needs to be more variety and actual meaningful numbers in upgrades (though as somebody who's been playing deadlock for awhile my brain goes awooga at a +20% damage upgrade even though it's not a lot)
also, either add upgrades for falling or something, I know for a fact I'm going to not enjoy having to take short falls when I don't have a double jump or a dash from the slicer
those are mostly my gripes
someone literally said, "will they fix it? i hope so" my brother in christ do you even play DRG? they fix shit all the time and you are complaining on day 1 😭
well with this new invention shoose you will be safe :)
Yeah, but that's like when someone gives you bad tasting coffee and you say it tastes bad and they set BUT THE SUN IS UP
everyone knows, it means absolutely nothing for the point being made 😂
I like being able to engage with people to see where they stand on gameplay mechanics etc. It just gets annoying when everyone starts reducing it down to "git gud" etc. I want fun, but I get some view fun as a direct correlation to difficulty etc.
i feel like spotter, slicer, and retcon all do very interesting things and feel good to play. spotter doesnt do really any direct damage with abilities, but the extra damage they get while being able to move around, showing all nearby enemies with ping, and the ammo box all make them very fun and feel good.
Slicer feels fun because there are tons of melee based skills that synergize with them really well and their blade is on a wonderful cooldown that lets you use it often.
Retcon is cool and rewards being agressive but being smart about what you get yourself into and how much you take while also give you a good dmg buff with rage and the last stand ability can really save a game.
im not talking about a failure state, but you're still being punished for playing the game whenever you do anything except the exact optimal path and that applies to your teammates also
No, played regularly on D4 during alpha testing and we were pretty OK on time with everything done
I legit can see retcon being great when the team is all down, drag enemies away and tp back to dead teammate
68% is positive reviews so yall that don't like are. Minority GIT GUD
I never complained about that tho, brother, I love the game, I really do, I waited for it for so long, my main message is just that people should discuss things with less bias and be more civil, thats all
Yeah
But I can see some great build possibilities abusing time warp with ticking bomb and provoking
The criticism is this forced chosing upgrades together is a waste of time and bad game design, why put so much mechanics where im forced to in position where random teamates decide what weapons i will play and what upgrades i will get.
you are being punished when you start a mission, you could just hang out in the ramrod
How can I set the game to minimum settings if the game crashes when I press ESC?
going to rn
it more so just makes the mission harder, think like spelunky! could def be tweaked a little though (more reward per risk)
is it 6 hours now?
The foundation of Rogue core is there, I just think the roguelite meta progression is very lacking in the sense of specific progress and currently aimed towards a very general progression of stat buffs. I think the timer is fine in the game, but instead of just sending reapers it could do something like add increasingly frequent waves. I also think the in-mission upgrades are still a bit lacking, perhaps more class ability centered upgrades instead of mainly weapon and health ones.
the moment i start simping for mission control the mods come by, i think the feds are onto me
You have time to explore tho i reche the elevator half way through the timer and the timer stops upon elevator activation (from what ive seen maybe i just dont pay enough attention to it)
I really don't get the glaze for ror2's timer
it is a shit timer
the game is good don't get me wrong I have played a ton of it!! but as a timer it is SO bad
you just out scale the enemies by staying in one stage for so long making sure you get everything
you dont like teamplay in your teamgame?
So do you
Editing the settings files directly
Its almost like big element of COOP games is being teammate dependant...
You clearly havent had a troll in a game yet
You're framing it in a way as if it is required. Your ammo acts as a timer, most roguelites ive played or have been mentioned don't do that, just cds etc. There are good discussions to be had without throwing up a wall of claiming tgat the core essence is a watch.
No one speaking against lame criticism has said the game is perfect, but most of the doomers have said the game is bad and that everything will end if we dont review bomb and give constant negative feedback to make it good
ror2's timer does like actually nothing to the game, i could spend five hours on stage one and win every run, its all just dependent on items
piggy backing on this to say I basically play ror 2 like the timer doesn't exist. That's how much of a non-mechanic it is.
Not really. Early access is pretty transparent. The devs were very clear about the product they are selling. Refund options are available. You can even leave a negative review if you like.
What’s not okay is squatting in the games discord complaining 24/7
I'll be real, my only issue with Rogue Core at the moment is that it lacks the spice that makes DRG such an amazing community game
Tbf that's not so much team play as "4 people scavenging the same box"
Team play would be each get some upgrades of their own, and what they don't pick goes into the leftover box you can pick from if you don't like your own.
Carrot, from. Stick and carrot works way better as game design
I already had lol
But not the upgrade kind
Someone who rushes ahead and starts events triggering a breach without even saying a word
Our Retcon was left behind cause everyone rushed to the event
Guy died and immediately quit
Can't blame him for that. That was just dogshit behaviour
the upgrade system is a mixed bag for me, i think its actually awesome when im playing with friends, and i think makes the game unplayable with randoms
Hello
The people who bought the game are coming to the very officially endorsed community to voice their opinions, how is that not okay? The link to this discord is right there when you open the game?
one, there aren't extra materials. Two, there aren't the social stuff that makes being a miner such an amazing thing
i both ahve friends and also enjoy cooper, so i dont have an issue
So far I've had a pretty good experience with randoms. Nobody has fought over upgrades in my games and everyone is very considerate regarding the hearting system.
LMAO these ppl should have seen DRG in early access. It was extremely rough
I've only played one run and I can tell the upgrade system is going to feel needlessly awkward, but- exactly! This game's undercooked
What class are people using the most?
i would turn that system off in open queues though, maybe a toggle in lobby creation?
Wait is there a 6 hour timeout here?
NVM, they lied
LOL
I understand this is a roguelite but the game feels harder with other players than solo
You were too slow for the slowmode, it got away
slicer seems to be the favorite, maybe im wrong
I dont fw doomers either, thats why I mentioned them too in my original message, maybe "glazing" was not the best choice of words, but believe me, we probably agree on more things than you think, also yeah as much as I think that negative feedback is feedback too, if its just shitting on the game without genuine criticism, its just useless and breeds more negativity among people
It would be funny if two people hearted the same upgrade and then would have to do rock paper scissors to decide which of them get it 😂
The group for weapons/upgrades has to get reworked though
Okay, so is the game worth the price tag is what I am wondering? Want to get it but was curious if I should wait for a sale
They can tho, all they need to do is to switch to drg_legacy
falcon seems the most fun class for me
I was there, in the bloody dawn of time. Yes it could lock up your pc if you used too many flares. But at its CORE design it was already fun and good
I think people easily get what slicer does, so most people pick him
hello rogue corers
I'd say wait until we have a couple patches
Managed to beat the boss on my first run while solo. Pretty neat game, though I do think that the time limit is pretty rough.
rog cork
hard to recommend at the price point
I enjoy all classes except for recon
how many rouge corn reacts can we get in chat
In its current state I'd say worth ten euros at best
I'm thinking 0
Objectively no, unless you are specifically into playing early access in a very alpha feeling stage
Rogue my core
Holy shit is this game fun, just plowed 10 hours in a row and I'm only stopping because it's unreasonably late lmao
I'd like to remind people this game was just gonna be a drg dlc, and ended up being a full game much like Silksong was for hollow knight
Personally it's giving me all the replayability I was missing after playing 1000+ hours in drg, and I'm very excited to see what direction the game is gonna take, and what future content the devs are cooking.
There's a lot of work to do to make the experience more enjoyable imo, for instance it's a little frustrating sometimes to constantly have to group up to get drone upgrades, but since everybody is ending up at the elevator anyway, it wasn't that big of a deal for all the games I played in my 10 hour session
I wish duos had more going for them cause that's by far the hardest combo, 4 people is great, solo is great, but duos you're running off the same scaling solo gets (2 per resup and such) without any of the forgiveness of solo.
The gameplay loop's super unfinished
ah heck, we've been corned
I actually had two people heart the same upgrade during my last game, but what happened was one of them decided to choose another upgrade after seeing that the other person wanted it too
Corn
you are still here complaining, why not just ignore this channel bro
More difficult, more random runs, less interesting caves, annoying team upgrade system. Watch some play videos and makea call
his movement is also nuts and its pretty easy to make that swing do big damage, shields okay i gyuess
I think rather than being turn-based like it currently is, it should be a communal timer
I mean in general the timer should be more linear per stage, not as slow as ror2's timer, but not as sudden death-like the current timer is
because I always felt like I had enough time with my team to do everything, and starting the elevator wasn't really hard since we were already grouped up to defend it
though with the current system, it should cycle from green, yellow, and red. indicating which stage of difficulty you're at
you could just wait a couple months to a year till they iron all the issues out. game isnt going to stay in the current state it is for long given how good the gsg dev team is
I can recommend it, played it in playtests for 150h, saw all the development and decided to support it. If you don't have expectation for the game to be DRG2 but an analogue of what Nightreign was to Elden Ring, then the game is for you. If you don't like it within 2hrs you can always refund it.
Since there are people who enjoy the current loot system and people who hate it, why not have a toggle between the current loot system and an instanced one? That would satisfy both sides.
as long as they dont pull a helldivers this is the worst state the game will ever be in
Because I'd like to steer it to being good and fun. I'd like to have a good game to return to. I managed to get shard defractor from being shit in DRG to being one of the most loved weapons with feed back 😂 so why not give it the old try here?
For the people who been here longer and know more the direction the devs are going, are there any words on rerolls and banishes? Kind of annoying to not have these staple mechanics, specially when you're last to pick
if u want it to be old drg then play old drg
Nailed first mission and reclaimed the factory. I like how ass beating boss is. I really like it
I think the current loot system can be good
one of the issues i have with the reapers showing up is when you're doing the elevator or in a fight, it is really hard to tell they actually showed up, so you will be fighting for you life on one side of the elevator to cover the gen and your teammate(s) are on the other and suddenly someone is screaming for help beacuse the timer just rolled over and they go grabbed from behind as the head goes through terrain
where are the DRAGON
For me its feels too much like DRG but like a downgraded version.
Guys, can you add a bench press to the gym lol?
I like the new direction
no cup rack in the droppod is wild
Yep, roguelike part too weak, so what's left is boneless DRG
the main thing I'm noticing is 1) the lack of side objectives and 2) the lack of memes
Looking forward to teams that can figure out when to cut and run
Two dragons walk into a bar
one of them says "Its kind of hot in here"
the other responds "close your mouth"
in my 2 pub runs I didn't really have an issue with the upgrades, if somebody tagged something while another was deciding, they wouldn't take the item if they were hovering over it and instead pick another item, and I respected other peoples tags
though it's not exactly hard to pick something else with how the upgrades can be kinda dull at times, you see far too many of the same ones and less of ones that are actually interesting (like mag size, even though it's also the same tier as those other upgrades)
you are looking for cooper ngl
This is THE problem, concentrated down to a droplet.
to be fair about the memes part, itd suck if they tried to force another "we're rich" or "mushroom", its best to let those happen naturally in the community and expand on them after is my opinion
I don’t want to play a multiplayer game solo
I actually quite like how messy and chaotic the game is lmao, gets my blood pumping like drg used to until I got used to the higher difficulty
Soon when people manage to play the game for longer that 5 hours
BIG BONEY BONE!
the side objectives feel like they'd be pretty easy, even just resource ores other than Expenite
PLEASE give us voicelines for the expedite deposits ghost ship
I NEED to ping the big green rock
Big bones was good
This is a rougelite
It plays pretty well solo
Can you even bother to test your enemy pathing? I can't believe ALL enemies no clip in this game. The pods, the snake thing at red alert, all of the corespawn? Is that just not a priority at all? When the enemies didn't even do that in the first game?
Why even bother wasting people's time if that isn't even done in the first place?
I keep scanning the walls for nitra and gold, and there just isn't any
From what most steam reviews say and i can understand, the roguelite aspect is severely hurt by the desire to make everything communal other than biobooster and workbench. You could have a couple good items and the rest are bad, and based on builds and being curtious of one another, you just end up having to take a shit item because thats whats left. I end up having to go flare gun every mission because i know no one wants to run it and with how much the spawn blend in and how many angles they come from, you really need it
Mushroom stuff is already in the game, you just gotta get to Fungal Bogs
How do I pick a mission? The terminal wont let me lol
We're not rich 🥀
Even base DRG plays well solo tbh, this game especially.
you can rotate the map by dragging with the mouse
Yeah I haven't seen mag size more than once so far. But I did end up with the artifact that doubles your ammo and nades at the cost of 10% ms
quick question : Now that the game has actually been released, there's not going to be any more data wipes, right?
Oh I'm dumb
ive been enjoying the game, i only feel like it needs a few more secondary objectives and better movement. Everyone needs more movement and enemies need to have a bit more IQ. I don't mind the "mindless ant" NPC AI on DRG but they become easy to trap after 5+ runs
At least you can still find the occasional lootbug, even though they have cancer now xD
There shouldn't be any
yeah it took me a minute too 😂
my favorite traversal tool by an insane landslide is the antigrav emitter this thing feels busted for both combat and actual movement
go to the central terminal and look for the mission icons, complexity dictates how weird the gaves generate, length affects floors/levels, and depth is difficulty
I def feel like moving past ea this game is gonna expand a lot since its been taking priority over main drg for quite a while
Good to know my progress will actually count for something now
strong agree
doesnt feel op though, just feels fun
antigrav is so much fun, very versatile and an overall wonderful tool
I miss the impact feeling of pick axe power attack in DRG 🙁 in RC it feels kinda off
Noe that you paid for it yeah, before it was a random chance you got in
this comes from a non-drg player, but zipline feels absolutely awful to use (wrong reply)
it entirely stopping fall damage even if you graze the barrier is what makes it feel op for me, even in a disasterous cave for the boss there's enough resupplies and whatnot to basically make it feel like you're swimming LOL
also, what I don't like about this game coming straight from DRG is that it feels like it's trying to recreate the vanilla DRG classes without having the classes
don't worry it felt awful in DRG as well lol (i didn't play gunner much)
Animation got a bit faster
join my first game
about to run out of time
sees big crystal
told chat "We need to leave"
gets ignored
does big crystal
out of time
dies
gets kicked
grav nades are heavily underrated, I see too many people skip them when they're the closest thing to the scout grapple in this game, although I tend to go for flares cause I like being able to see xD
haven't gotten to artifacts yet, as I've only had 3 runs total (all of which were incredibly fun)
but the reliance on workbench upgrades for the interesting stuff just isn't as interesting as getting them as a perk. plus in general with the workbenches they generally feel like they tunnel you into just upgrading your primary unless you see like a purple secondary with good stats
Yeah this seems pretty common
I had such a good build too
zipline is nice for when you need to go up and down an area somewhat regularly, its better than the foam launcher for getting to places conveniently, but also leaves you vulnerable and isnt friendly to 2 way traffic
the name reminds me of the ones from repo which suck major ass so i almost skipped over them ngl
i was like that in drg
curious what is that thing named core stone so i break it , trigger a boss and get kicked
i do wish our base flares were a wee bit stronger . we're reclaimers can i get a little bit of vision please
Shhhh, don't tell them. Less people pick it, more is left for us
so how does one get the 500 merit reward for being in this dc
core stone can be annoying without zipline setups, you got kicked for not giving them time most likely
It's bugged atm
It do be a bit bugged at the moment
Noticed this too, taking a secondary just doesn't really make sense, just keep buffing your primary so it's even more ammo efficient rather than having two weaker guns that just eat through ammo
People are just not communicating on so many occasions. They think they can just star expenite events with zero regard to the team and time
I guess they will learn and adapt eventually
Or quit. Either is fine
This is absolutely the biggest problem, the few games I played were so RNG with maps, either I can get to elevator in 2 mins and there are no side objectives, or there are 3 side objectives down a 5km hallway away from the elevator. So that makes the timer feel worse than it is
i was a greenbeard at that time and i barely knew how to play the game lol
it can make sense with the heavy weapons, but most things arent worth taking in this game
also, maybe this is just me, but do you guys think each class should start with 1 weapon by default that they always have between runs with no modifiers on them? that way even if you get shit on starting loot, you have something to fall back on, and maybe have the option to discard it at workbenches?
You can upgrade your main ability too tbf so at minimum it's between primary and that.
But yeah you don't take a secondary from workbench much.
I genuinely wish you could upgrade your support items at the workbenches
and I wish there were more support items in the pool in general, since it's pretty much guaranteed that your team will have the same support loadout across multiple games unless you see a good modifier
maybe if the weapon is flare gun so i can SEE RAAAH RAAAH RAAAH RAAAAH
If your starter weapon sucks, you can have another roll on the workbench
Yeah the heavy weapons chest is the only time it felt kinda worth as the weapons already come pretty well upgraded on their own
guys we need to bring back "R" in the chat, I know we're all excited to play the game and try everything but starting events without making sure everybody is ready is a death sentence, even more in this game I feel
problem i see with that is it would just add way more stuff to fill the upgrade pool sadly
problem being that a lot of players don't do risk assessment and just greed
This game is pretty peak. I love it. Just finished a 12-hour nonstop marathon 😭
I don't think I've upgraded my ability once, though I've only played slicer in my 3 runs
There's a lot of good stuff in there.
I just woke up and I'm already about to hop on #ThisFuckingGameIsSoGoodBro
it seems odd to me that they'd take a game that has done so well largely because playing with randoms is actually fun and introduce a system where people can actively get in each others' way by the simple act of taking upgrades
I would also like to see a few more multiplayer synergies come to the game, like an Engineer freezing people that a shotgun Scout zooms pasts to blast into pieces in DRG, or gear-based choices like a REX trapping people that a Loader can mow down in Risk of Rain 2
Characters so far feel pretty well developed but only in the mindset that they are the main DPS that's gonna carry which is not great on a full lobby
like bro we are all greenbeards, we don't need this much upgrades at the cost of failing the mission 
It feels like retcon's entire existence is to keep the toxic scout mains happy
i will be beelining it straight to the hyperphase pickaxe parts these things look immaculate
also, i feel like the enhancement tree is kind of a mess, they really dont want you to be able to focus certain enhancements without spending crazy amounts of chips
I wanna be a retcon main but idk how exactly to utilize em
😭 😭 😭
I've kinda felt the same about the workbench but I've been pivoting to a melee focused playstyle
I'm very disappointed that there aren't any heavy weapons in the first pick weapon pool, I genuinely feel like if all of the weapons were in the main pool there would be a lot more variety
Retcon exists to make me specifically happy, I love getting away with stupid things that would kill me as any other character
The savescum character is fun methinks
step 1: activate ability
step 2: completely and utterly waste all of your ammo
step 3: profit
probably in the same pool as Slay the Spire 2 devs when they want to synergize but not so much as to break it
finally figured out how to beat the first boss and i kicked his ass
We need some unique heavy weapon designs absolutely
I'd love a modifier that replaces the starting pool with heavy weapons.
Enhancement tree feels like it's there just to be there, there isn't a single upgrade that's even remotely interesting in there
Oh btw randomly, extremely based of the devs to let me put a beard on my falconer Dwarfette 10/10 game just for that
does the sword count as melee damage?
todd howard finally figured out he needs to toss the meatballs into the bowl
nothing in that entire tree does anything either ngl
Guys, I beat a Depth-2 Mission with a level 1 non-upgraded retcon 😭
Using the explody pistol.
I somehow did it. I am built different
yah, some of the numbers are silly low and hard to notice
so like the perks in drg lmao
well, you can equip multiple of the same perk from different tiers in this game
shit will really say 3% crit chance and we are supposed to be amazed
DRG has interesting perks it just has a set in stone meta that ruins variety of them.
oi, some of the perks were great, like making lootbugs self destruct, or steve
In my first mission I went spotter and it took me 7 minutes to kill the boss with the stubby 😭
Kinda yes, but in DRG it's just a side system to making loadouts, here it's the main meta progression
drg had like 4 perks that did something, this game has genuinely zero
I managed to beat my first ever mission in the game solo without going down once, that was pretty cool lmao
plus with heavy weapons being in the pool or as a modifier, you would actually think about making a secondary at the workbench so you can maximize element combos and damage bonuses
i will absolutely be investing in the 'qol' ones . lower spread, faster interactions, increased safe fall distance (assuming this stops the stagger), faster reload? yes PLEASE
leveled classes even promoted classes matter very little in RC compared to DRG
doesnt ascendency allow you to adjust biobooster perks or something?
Sure QOL is nice, but it all just feels a bit too boring
Promoted classes only matter for slicer and retcon so you can deck swap and get momentum and death resonance on Retcon 
your pickaxe I guess
i feel like the fact that you HAVE to stay together to activate some of the perks choosing is ruining game pacing and it would be better if every upgrade would work like weapon upgrade or biohack
it allows you to swap 1 bio booster deck with another promoted class, it doesn't really matter but can make your builds a lot stonger
pickaxe is actually quite good in this game. love how it actually swings faster instead of slower when meleeing something
yah, but how nice would it be to be able to start with 1 pistol, unupgraded each game so even if you get screwed, you have something you like? just the one
I imagine we'll get a ton more weapons and tools as patches go on
the thing is, I find it weird that enhancements give you stuff that you can also just get on the workbench with way higher values, why would I care about getting +10 or + 15 reload speed when the workbench upgrade for it gives me like 50% in one shot ?
if i could get that charge pistol each game, i would be happy, that thing slaps
you can also get a pickaxe customization in the first 40 hours
and also the heavy battle rifle, peam gun
I was expecting the workbench to give upgrades on the level of Overclocks, instead of the basic modifiers from the loadout terminal
some bug tries to run me down, but i burn 15 rounds to send them to meet satan
dunno, i assume just to make the earlier part of the mission smoother? i doubt i will be putting much actual straight damage ones
in general I think the workbench system needs improvements, maybe a item system where you can find upgrade cores around the map and bring them to the workbenches, allowing you to upgrade that item
so like a weapon core, a support core, a grenade core, and so on
you could find multiple, and they could be alternative rewards for the side quest
YES! ESPECIALLY GIVEN THAT HALF THE WEAPONS ALREADY HAVE CORES
it heavily depends on what gun you are upgrading, however if you see +X element you just grab it and don't think about it. It's an insane power boost to the weapon
this is absolutely true, but it's still a big gripe
maybe just adding one additional weapon crate on the second floor or something, remove the guns from the workstation
We have some like that, easily need more, and stuff like embedded dets should be a universal option that guns can get instead of a zhukovs exclusive or such.
luv my +40% fire charge pistol:3
embedded dets on an autocannon 🔥
also I'm surprised we don't have the Crossbow as a support tool, as far as I know
Warthog with embedded detonators 🔥
that too, they could literally add the cores from drg as lootable upgrades for your weapons, adding more unique modifiers to your runs
i remember my friend got that really nice, 9 shot semi auto pistol to start with, but it rolled with +1 burst, so it made it completly shit because it killed the recoil and burned ammo lol
I do enjoy Cryo being bad in RC because you can get a lot of weakpoint boosting options and fire is still prevalent so that's the only one I don't auto click
Just make it an actual weapon and it always drops with at least 1 modifier that modifier being the special bolt it gets which a few more options than base drg has even.
Even more so when level ups kinda give you the same upgrade
I got a freeze damage Auto cannon with increased AOE during a run, absolutely disgusting y'all
Gunfire Reborn has a unique skill tree for each class, this should have the same imo
my bulldog in my most recent run was doing like 400 damage a shot it was beautiful, and then when i reloaded i got like a 50% speed boost for 4 seconds which was basically just permanent
it does just not a skill tree
the skill tree could definitely use some love too
It would be nice to see more fundamental loadout changes to the upgrade tree. Just purely numerical stuff feels less interesting for a combat game like this one.
Making stuff feel more like unstable overclocks and whatever happens, happens.
platform guns always have the anti-fall plascrete
I just got super fun build by accident, I joined in late and got gk2 with some poison by the end of the run I had perks that everytime I reload I get poison AOE + everytime I deal poison damage I heal + faster reloads + everytime I deal AOE damage poison is added so I just ran around in crowds firing and spamming reloads healing myself like in DRG with the plasma carbine overclock that spawned a heat wave when overheating
it's definitely not out of the picture for the future, remind yourself that it's still an EA game with a lot of features coming down the line
I, for one, would love a class focused tree
Ability upgrades would be a great addition to the loadout on top of perks.
we kinda have that in the workbrench atm but it's a bit lackluster
my favorite build i got to run was when i was running guardian and got tons of CD perks for standing still and was going into making my burst blast do damage
would love it if there were upgrades in the tree that gave you unique things, maybe like base kit perks and such
over the stat increases they are now
Id Like a shooting range just like some of the characters say in game when they find a cool weapon
that or the guardian build where i got 3 instances of "if allies are nearby, restore armor" because i never needed to use my armor bubble because i did it just was well
One before the workbench (in the ramrod pre mission) would be great especially if it applies to not the main ability with options in addition to improving the workbench one yeah.
I had a silly crit run where most of my ammo and health came from hitting consecutive crits, wish there were more crit-procced perks
I'd be up for both meta and in-run upgrades
That's my biggest criticism for the game at the moment, every type of upgrade feel like the exact same, and consists of adding a bit more numbers to your guns/tools
Oh you know what's the problem actually ? I think I figured it out. This game is designed like a bullet-heaven, like vampire survivor, all of the upgrades are just slightly bigger numbers on your stuff
oh hello pounce
it would be nice if some of the enhancements we could get would let us add some modifiers to our starting weapon kind of like nightreign does
hi
i cant wait for people to start geting the gist of this gme and then we can really speedrunning this shit
honestly, with it put like that I completely agree
vampire-like upgrades don't work for something like rogue core, which is far more of a roguelike than a vampire survivor like
Vampire survivors actually has way better meta progression though, you get so many new items and weapons through achievements and slowly get to figure out all the insane combinations. There just isn't any of that here
I dunno, I feel really rushed rn
Kinda want to take the time to grab everything and explore.
I managed a Doom guy build with the boomstick were I got 4 bio boosters making me deal 20% more damage when in 2.5m of the enemy for each of them so at the end I got a boomstick with 6 shots dealing 80% more damage up close + insane fire rate boost so I could dump the entire magazine in less then a second and I also played slicer so my ability benefited from the up close boost too
same
but you know what I mean tho ? It's in the same vein as a bullet heaven game
the struggle with it being set up like a bullet heaven or vampire-like, but in 3D where you need to be looking/shooting everywhere at times that you dont just dont scale well enough at times to win
not really the game for that
i would love to see upgrades that connect to each other heavily, right now it feels like theres just different tiers of upgrades that cant really flow into each other
I think the shared pool of expanite upgrades could work, IF amount of choices was scaled properly to the size of team. At bare minimum it should be 3 of each player but even that might not be enough to remove friction.
Why random upgrade tables work for solo games is because there are sufficient options for that 1 person. Even with 2 players there aren't enough options to choose from. If you only ever get 0-2 good options, it's not going to feel great when everyone else has to pick scraps.
It wouldn't feel so bad to be left with scraps if those scraps still had decent options to pick from.
it is scaled to the size of the team
but not sufficiently at all
im not sure if this is just in the ramrod but my cpu usage is on 100%
extra health and being healed as a dump option feels so bad lol
Doesn't the last person get the choice between 3 upgrades ? that sounds pretty good to me
they were talking about the upgrades in general, not meta progression
you can find combos, but the upgrades you get for your items being just pure stat upgrades doesn't really feel interesting
i kind of wish it was an armor upgrade over hp
Sometimes it's a really good choice
Kinda I guess, if you mean that in the actual run it's all just numbers go up, then yes kinda
as a choice yeah, as a pity choice it feels horrible
3 from which the only good option has been removed from. 3 options if there was a good chance of actually good upgrade would be good.
mostly because supply pod does not restrore your health
I value health upgrade more than other upgrades, even epic ones
Trapped at work while the cores gone rogue..... this is worse than cave leaches

I mean the person who gets first pick does rotate with each choice so it's not like you'll never get a good one
I guess I can see that, though survivors at least has the item evolutions which can be quite exciting. Is there anything close to those in this game?
management is breathing down your neck, stop dancing and get to it
I am still of the opinion that players should be allowed to choose between the current looting system and an instance based one, where everyone gets their own choices.
yeah i did 3 runs yesterday and the last run went pretty smooth, sometimes i was in front of the team, sometimes i was behind them (my navigtional skill still suck) but even though the average playtime is longer you could def go speed
giving more options wouldn't remove the part of negotiating, but the chance of hard feelings and friction would be greatly reduced.
hard disagree on this
I think the tactically in choosing perks for you and communicating with your team who takes what and what fits is part of the game with kore choice that wouldn’t be the case cause you wouldn’t really have to plan and communicate who gets what in a limited choice and who benefits from what the most
But I would love more player agency at a price
also i think im sticking with spotter cuz i cant see shit or aim for shit
rotted on the lok1
thats honestly why i wish the hp booster was an armor booster instead. With you only getting armor from resupplies, bulking up armor to also work with other persk would be nice. I dont know many perks that work with hp other than "have > or < % hp"
Planing and choosing who gets what and who benefits from what the most is part of the game
The negotiation system needs a lot of fleshing out in the UI/UX department
Whats tactical about the current system though, theres usually one or two upgrades everyone wants and the rest is utterly worthless garbage
It makes me feel like a bad friend when I pick the better upgrade and my friend has to take a far less good one. (Though this is probably just a me thing, but it still sucks)
Finally the games mostly positive on steam. thats where it should be.
nope, but that's absolutely something the game would benefit from, I'd rather get a decently good upgrade from picking 2 of the same upgrades (like a 20% bonus or so, or a tier evolution on that perk) over the perks just stacking
Tactically choose the blue upgrade so someone else gets stuck with 2% crit, duh
Not neccesely, I often allow people to pick better upgrades because they don't do much for me
That’s true but with good polish and rebalance it would work the runs I did most perks were good and most people found perks fitting there build and sometimes we had to discus who benefits from what the most
i didnt play a lot but i havent seen any perks that would interconnect to other stuff we have, like something that makes our flares go boom, or making beacons for flying molly into mines/ shield points where drone would create a gunner shield or smth like that
my group doesnt really run into issues fighting over perks because we mostly identify some stuff that we are certain will be best for one player, its mostly the starting weapons and heavy weapons where it gkind of sucks, because only 1 person can have the grenade launcher that makes you feel good
Aw lame :(
Dunno, I usually just pick what goes into my build the best personally, not just the "better upgrade".
Maybe that's why a lot of people don't see synergies ? idk
I really expected there to be these upgrades from the workshop like overclocks
The weapon upgrades we have can stay, we can count it as green overclock, but overclocks that give buffs and debuffs at the same time or completely change how weapons work give replayability
For now, I have the impression that there is no replayability, the only thing that changes is the weapon or grenade
I only have 5-6 hours so far, so idk
I played a few rounds when it dropped today, but wanna wait for my friends to play more x.x
Just because something is shiny, doesn't mean it will do anything for you
Theres a Full Auto version of the grenade launcher too and when you combine it with more mag size perks it turns into a explosive AR
nothing modifies the support tools, and i think other than CD, none of the ultimate/ QE abilities get changed by perks or bio
me skipping out on the insane damage bonus so that my 4 round revolver makes me faster when im reloading (often) (very often) (i got it again and damn near had full uptime it was immaculate)
idk what kind of lobbies you guys have been in but people have been so nice and cooperative in all the games I played, no one was chasing the crazy upgrades, and everybody was trying to help the others get coherent builds
Is there like a way to manually trigger Retcon's warp
Or you really just have to wait for that timer and hope you don't get blasted
the vast majorit of upgrades feel like they have 0 synergy with what we're doing, hence why calling them garbage.
Build being either going for +crit or +damage? Maybe a feisty melee build? Are there even any other builds in the game?
If I go to join lobby it doesn’t show any, is there and way to que up cause when I host a public game no one joins
Half of my build on the last run was white upgrades because it was scaling off my cryo gun 
Stone skin for daaaays
Q + left click to activate, q+ right click to deactivate
thats a shame, would be nice to see something like that in other game, like what if you could make drills create spiral flame attacks or light gun works like thermite grenade from hd2
Theres super fun elemental build which heal you or infinitely stun targets
would be cool, but it would also add a bunch more stuff you needed to put into the lootpool sadly
Interesting, haven't seen much ways to get to that one, guess I need to play even more
Literally had a run where I had a gun doing cryo, so I picked everything cryo-related. I just took one epic upgrade and I ended up very tanky.
there are a lot of synergies if you experiment around with elemental stuff
traversal tool upgrades in the workbench to turn the zipline into a weapon when
We are not saying that the game doesn't need more upgrades, we are saying that for first iteration of EA it has plenty. More will come down the line
Get over here!
Zipline’s already cracked in this
i think that it wouldnt hurt further in development, currently all i want is sound fix, i play on 1% and sometimes i have these heat/freeze sounds that hurts my ears, i scared to raise the volume lol
yea, zipline feels so nice now
Turns out increased speed does things to it
zipline upgrade into 2 portals
when i play guardian, i only really get 2 options for perks, stand still CD or stun dmg
zippity zip
now it doesn't require elevator music anymore 
My friend immediately complained "the fuck, the Zipline is good. This ain't my gunner*.
ayo going back to regular drg is gonna feel so weird lol
heard the new game flopped to a degree?
For example I made a poison bio,d that spawned a poison cloud on reload and then got a perk that healed me everytime I dealt poison damage then I got some reload speed buffs and more poison damage to my AR and a perk that when I walk around I spawn poison clouds so I could just walk around reload and heal myself
did a movement build using hot feet and a buncha movespeed. was funny having sticky flames on my feetsies
im curious if devs had an idea to make the game similar to deep dives. like you go deeper and get stronger every area you clear until you decide to extract. i feel l ike that would be a better roguelike experience than trying to speedrun each mission without properly experiencing your build. what's your take on this?
i dont use his offensive projectile at all, is it any good and i sleeping on it?
Its been less than 24 hours, you cant call it a flop
Nah, people overreacted
mostly for those that wanted DRG 2
I mean on the other hand: the minigun feels like dogwater in this compared to the beasts I got tweaked out in drg
blame the customers never work
I mean you can tell if its shit or not
I honestly think removing the timer would be the best thing to do
bro its early access and its been like a day i cant call it a flop what are we ON ABOUT
and it's not 😌
steam reviews are really overreactive, mainly people with 0.2 hr playtime getting mad at people for having a positive opinion about the game they actually getting to play
dope
The timer is literally the point and what makes it all work
i personally feel like they suck without putting most of your workbench upgrades into increasing their dmg or stun duration. otherwise the feel really inconsistent and dont do enough without tons of upgrades
Sometimes, the customers suck, service workers are quite experienced in this field
First they have to get more info on Gauntlets, then they might think about implementing infinite runs
We can. All day every day. Devs can't and won't. But people are awfully stupid these days. Especially on the internet.
The game is fun imo
On workbenches the perk that lets you deal certain % of your damage as an element is very common
A lot of people were upset that the game has mechanics. That's really it just mechanics.
And women.
actually when the customers are gamers it's pretty justified
I got one with ricochet and fire based on missing ammo and it was pretty good