#rogue-core-chat

1 messages · Page 121 of 1

viral merlin
#

game is great if you want a combat oriented version of DRG
if you want a casual experience do NOT try rogue core

signal moon
#

I love it so far, but im also not that deep into the game

agile river
#

honestly? if you're on the fence wait for atleast the first update, depends how much you liked deep rock and how much you like rougelikes

sudden briar
#

not unfair but stupidly hard

signal orbit
#

Not the primary one, but definitely something that needs adjusted.

wheat dust
#

isnt their point to be punishment for waiting around for too long

south mortar
#

i picked 200% armor breaking

viral merlin
plush edge
brazen surge
#

For me personally, based on what people are saying about the upgrade system I wouldn't play with randoms right now. A total blast with friends. A significant but rewarding challenge solo. Outside of that there's definitely some jank they're still working through.

knotty kite
#

I wouldn’t say unfair just unforgiving

hazy patio
#

It's been 8 years since that was released. The fact that we still have 30 dollar games is pretty amazing. Meanwhile people pay 80.for Switch Games that don't get even a tenth of the playtime depending on the game. Would 25 have been more fair? Maybe. But 30.isnt outrageous either. Definitely not if we get 5 or more years of content for free again.

sudden briar
midnight plaza
#

Its DeepRock without the heavy mining and differing objectives, its a Roguelite without meaningful meta progression

wheat dust
sharp current
viral merlin
stable monolith
#

i'd say watch some gameplay and get an idea for whether or not the gunplay looks fun to you, cuz thats gonna be the main appeal of the game. this game is naturally gonna be more divisive as a much more focused experience than deep rock galactic so really i think what it mostly comes down to is how much you like the idea of prioritising combat and efficiency over anything else from DRG

tall plume
knotty kite
#

Now I wanna watch markaplier play GTFO again

plush edge
civic minnow
#

honestly so far besides that timer, everything else I like it, and cant wait what will they come up next.

viral merlin
young abyss
#

Hey does anyone know where the motion blur setting is? i for the life of me cannot find it if there even is one

glass karma
#

i kinda feel the perks are kinda boring ttheres nothing especially special about them, just stat boosts

midnight plaza
plush edge
vapid lintel
#

Same im thinking now should i buy or not, but they removed some features and it feels like downgrade, and the force randomizer each match i kinda dont vibe with. Far far west has random elements as well but at least i can chose what weapons i play each match and im not forced to play weapons i dont like.

midnight plaza
#

Instead of a classbased upgrade tree, its a generic general upgrade tree consisting of little stat upgrades

cunning mulch
#

idk why but I never got the achievement for beating the tutorial

stable monolith
#

I'd like it if you could unlock more weapons or upgrades to add to the loot pool, outside of bio boosters

brazen surge
#

My idea to make perks interesting is to have class-specific perks. You could mix and match the generic perks with up to 2 class perks or something maybe. Just tweaks on abilities to match your play style

midnight plaza
#

What if I want two Falcons? No, you get 5% more ammo

inner granite
icy flume
#

"No free slots on team" - better just reload the whole game then. 😐

gaunt mural
cold solstice
warped nexus
#

... Why is there a camera in the shower room

viral merlin
plush edge
inner granite
devout zenith
#

deep rock glaactics rogue core too much bugs yesterdya

waxen mural
#

Anyone else not get the 500 merits for joining the discord?

viral merlin
summer tiger
#

On D1 timer is plenty long, about 14 minutes per stage. You get a lot of time to mine all the Expenite, fight through wave and do the event plus extraction sequence. If you struggle, stay on D1 untill you don't. During playtesting we felt like there was not enough pressure to proceed, reaperworms put the pressure on you. It was a much needed change.

vapid lintel
glass karma
#

the only bug ive seen was the boss instantly dying

rigid gate
#

im gonna refund and wait. basic stat increases for upgrades just aren’t fun at all, negotiations are the worst feature in a roguelite ever, and the gameplay loop is uninteresting. Hope this game sees success but if this is what we have after 3 years then idk

inner granite
wheat dust
warped nexus
icy flume
hazy patio
nimble gust
brazen surge
#

The main difference is the decks, while specific to a class, give generic stats still.

visual linden
#

I think the issue with the timer is that it doesn't really add anything besides encouraging you to play faster

sonic carbon
#

I haven't played rogue core tf is a negotiation system

viral merlin
#

the negotiations are the best part of rogue core

hallow chasm
#

I just tried the game for the first time ❤️❤️❤️ ABSOLUTELY LOVE IT but why don't the Reclaimers mention Karl..? ;_;

summer dew
carmine zenith
#

karl isn't real

rigid gate
plush edge
visual linden
#

They want to to play faster in a game with no meaningful movement mechanics mind you

uncut folio
viral merlin
young abyss
sonic carbon
nimble gust
sly wolf
carmine zenith
brazen surge
twilit nebula
#

I refunded the game, for me it's still not finished enough to be enjoyable

rigid gate
plush edge
inner granite
hazy patio
summer tiger
charred rock
viral merlin
vapid lintel
wheat dust
summer dew
charred rock
summer tiger
uncut folio
rigid gate
brazen surge
plush edge
midnight plaza
summer dew
wheat dust
visual linden
charred rock
echo gale
sly wolf
vapid lintel
midnight plaza
#

and the other abilities are just the ability button + another key? Why not just make it a singular key, and rebinding doesnt work for the main ability

summer dew
#

no i just hate bad mechanics that are bad for no reason

brazen surge
#

And actually, the decks are meant to be swappable, so they can't directly affect the abilities in the way I'm saying. For example what if spotter had a way to instead of his mark increasing crit interactions it increased status interactions?

feral flicker
#

it's a rougelike game I think yall just forgot to read the tags this game is lowkey awesome already I've been having an absolute blast

echo gale
#

"no reason" after 3 years of dev

charred rock
glass karma
summer dew
sly wolf
cold solstice
#

The anti gravity tool is amazing

uncut folio
wheat dust
glass karma
#

ror2 is also just much more smooth

summer tiger
viral merlin
brazen surge
vapid lintel
feral flicker
uncut folio
sly wolf
glass karma
rigid gate
feral flicker
plush edge
#

i’d really like a firing range in the ramrod, there’s weapons i’m not used to and while i enjoy all of them, i’d really like to be able to actually practice them before a mission

summer tiger
charred rock
cunning mulch
brazen surge
visual linden
#

Well I'm not advocating for the removal of the mechanic personally, I just believe it is not an interesting mechanic in its current state, it's fine to keep the player moving, but I think GSG can do better than an arbitrary "immortal cave leeches spawn now"

uncut folio
summer dew
plush edge
#

even cooler, add a firing range and make it so hitting good shots on targets gives some workout points for beer lol

viral merlin
feral flicker
gentle zephyr
summer dew
wary cypress
#

How are people feeling the game? I know I should be smart and financially hold off for a couple weeks but I'm feeling the irresponsible pull lmao.

viral merlin
plush edge
urban field
#

So rogue core is now mostly positive on steam

rigid gate
viral merlin
nimble gust
raven valley
feral flicker
glass karma
#

and yeah i think the upgrades could be more meaningful

summer dew
plush edge
nimble gust
crisp ruin
jaunty heath
#

Quick question - does anyone else having the same Lost connection to Server problem, whenever I try to join any server? Is there any way to fix it? I somehow managed to connect to one server yesterday after trying a dozen, but I can't anymore right now

rigid gate
crimson pollen
#

i think levels need better upgrades: i dont wanna get 2% more weakspot damage every full moon when, and only when, im shooting missiles out of my butthole and clenching my cheeks to shoot said missiles faster

visual linden
#

If they want a more fast paced drg experience limited dash to one class and adding a sluggish fall damage flinch was probably not a great idea

young abyss
#

retcon is pretty fun i like the melee

plush edge
glass karma
#

also are there more than one boss?
the whatever gatekeeeper be slightly annoying

trim umbra
#

I actually can't tell the difference between walking and "sprinting"

summer dew
#

anyways i hope GSG listens to the criticisms and i hope the community understands that criticizing is allowed on an EA
(the actual criticisms, i want all the incels gone for good)

feral flicker
viral mango
#

can you tip credits? its in the statistics menu but I cant find it.

nimble gust
raven valley
viral merlin
cold solstice
#

Ladders make u zoom lol 😆 had a bug where it was so fast it launched me across a cave

plush edge
crimson pollen
urban field
timid summit
#

New to DRG/Core Rock n Stone!

wild meteor
#

is the grabber worm not killable? seems not. not really a fan of that c hoice if not.

midnight ginkgo
#

ROCK AND STONE, FINALLY

feral flicker
raven valley
devout zenith
#

i refunded the game too much bugs

viral merlin
trim umbra
cold solstice
wheat dust
wild meteor
distant fiber
#

What knuckle dragging bafoon made the wall weiner unkillable?? that;s the dumbest shit ive ever seen

gentle zephyr
plush edge
visual linden
crisp ruin
grizzled flare
crimson pollen
#

i just hope they balance the game for lobbies without 4 players

wild meteor
raven valley
rigid gate
plush edge
viral merlin
trim umbra
# trim umbra not enough bugs*

like we're still in Hoxxes, where the hell are all the Glyphids
they don't just disappear, we've seen them live in these exact environments

viral mango
#

can I tip credits

feral flicker
sly wolf
brazen surge
#

maybe the core monsters scare the glyphids

summer tiger
feral flicker
rose zephyr
#

How do I redeem the 500 Merits from joining the DRG discord? I'm already in it and it doesn't seem to be triggering

glass karma
crimson pollen
hollow marten
#

The timer is too opressive on solo runs, you can't get everything

plush edge
nimble gust
viral merlin
viral mango
#

thx

summer tiger
feral flicker
crimson pollen
sly wolf
inner granite
fervent blaze
#

Is it possible to remove utility from the rotation on the scroll wheel? I keep firing my zipline during hectic fights

trim umbra
visual linden
#

It could be an interesting idea to pause or reverse the timer when you do certain things, for example making objectives pause the timer while you're doing them, or have level ups buy you some more time

swift warren
#

I think something to replace timers is just have it get harder as you progress

feral flicker
#

cooper does a lot of damage make sure you upgrade him with things that stack

raven valley
midnight plaza
#

spread out during calm phases to collect, group up during waves

lilac willow
#

if game crashes can i join back

hollow marten
#

I play drg on haz 5, have about 600 hours, the timer on solo IS opressive

rigid gate
viral merlin
wheat dust
crimson pollen
midnight plaza
#

also cooper can mine

lilac willow
#

yes i can nvm

brazen surge
viral merlin
crimson pollen
barren pivot
#

hey, question, does anyone else feel like guardian doesnt feel quite right?

midnight plaza
#

Could be like a side objective thing that halts core timer progressing

trim umbra
lilac willow
#

idk if developers are reading this but you can take damage when selecting upgrades

wheat dust
hollow marten
cold solstice
#

Boss fight is fun unless ur nuked when resupping lol 😂

feral flicker
nimble gust
brazen surge
rocky shuttle
#

Should "Hold right-mouse to skip" work?

vapid lintel
crimson pollen
nimble gust
plush edge
marble tulip
trim umbra
lilac willow
#

also when i joined back to game i have no guns

inner trellis
visual linden
#

Tbh changing the worms themselves might solve a lot of problems

jaunty heath
#

Can't join any servers, is this a mass problem right now?

nimble gust
hollow marten
feral flicker
rigid gate
crimson pollen
#

i dont waaaaaaaaaaaaaanna gather up my teammates to get a level up just for 4% more tip damage on a wednesday

peak oak
#

Wait the scanner and the crit darts are not the same with the spotter?? I don't understand how the abilities are triggered

cold solstice
midnight plaza
barren pivot
#

worms arent too bad, my issue is when the spawn end up going through the grating under the elevator machine and getting to hit it for a while till you spot them clipping through

fervent burrow
trim umbra
crimson pollen
brazen surge
gentle zephyr
sacred wigeon
#

okay first legit complaint, if the host never readys up for next floor you're trapped in purgatory

nimble gust
vapid lintel
plush edge
midnight plaza
barren pivot
#

that just sounds like you dont want to play rogue core

marble tulip
# rigid gate My point is that upgrading your guy in ror2 feels far more rewarding and is far ...

that's true! but they're both going for very different styles
ror2 relies on constant hyperactivity, building something that lets you oneshot jalf the map and zip to the other side in seconds, while deep rock is all about understanding and fleshing out your weapons to make them play to their strengths. i view rogue core as way more of a strategy game than that of risk of rain
risk of rain is more about skill expression, rogue core is more about game sense

cold solstice
#

My main gripe is omega voice lines I want the modded passive aggressive mod

sly wolf
fervent burrow
dusky compass
barren pivot
#

i feel the enemies punish you more than the timer for sticking together

sudden briar
nimble gust
crimson pollen
#

rogue core ~~meatriders ~~fans when people expect the DRG game to have more in common with DRG:

midnight plaza
#

I think Ive only gotten a second weapon once in my first multiplayer run

plush edge
#

i’d love builds too but not, like, full on loadouts
i just wanna be able to customize my abilities a bit more than currently, like give us some skill trees for the reclaimers individually

vapid lintel
wide cairn
#

good gamee, but not worth $30 atm
should be $15-20

fervent burrow
cold solstice
crimson pollen
barren pivot
wide cairn
summer tiger
sudden briar
feral flicker
vapid lintel
trim umbra
#

I just want to be able to have an actual reliable starting weapon man
if I get stuck with the BKRT or the shield launcher it is not a good time until cooper can carry me to a workbench

final wagon
#

Overall I’m very happy with the early access, but the lack of class stacking sucks balls

sly wolf
whole trellis
#

How are people finding the enemies? I loved the glyphid design, so am pretty curious what they’ve cooked up

midnight plaza
lone palm
young abyss
#

Hey im having fun only issue i have is the poison clouds conflict with the thunderhead explosions and cause me to not be able to see

crimson pollen
wheat dust
hollow marten
#

I want more meaningful leveling upgrades, there are 2 good ones and then 50 that give like +5% generic damage

lime plover
#

Regional pricing GOATED
8.75 USD after bundle discount

fervent burrow
inner granite
sly wolf
plush edge
midnight plaza
#

My falcon is hungry

sudden briar
vapid lintel
sacred wigeon
#

oh ehm gee DRG Survivor isn't a 1:1 clone of DRG! It's a bad game!

cold solstice
vapid lintel
barren pivot
feral flicker
rigid gate
# marble tulip that's true! but they're both going for very different styles ror2 relies on con...

sure but the strategy aspect feels weak when everything is just a plain stat upgrade. at least in ror2 there’s strategy from playing with the hand your dealt for better or worse. all roguelites require strategy in managing upgrades but this game makes said upgrades uninteresting which dilutes the intrigue in strategy, because sure, i can build towards keeping my health up or crushing armor, but it doesn’t feel sick as hell cause it’s just number increases

little jewel
#

The devs telled us do not compare this game with drg, or am i wrong?

sudden briar
crimson pollen
#

ill be back 'ere when they refine the roguelike game mechanics to be less intrusive AND more rewarding

lone palm
plush edge
wheat dust
wide cairn
#

game would be recieved far better if not for its price
early access yeah, and its not like DRG, never expected that either
if majority on steam isnt vibing with game, EA tag or not, some clearly isnt right

brazen surge
scarlet juniper
#

I see mixed reviews for the game itself, but I think at least one thing everyone ought to agree on is that the soundtrack rocks (and stones)! Sophus Alf did a stellar job on this.

sacred wigeon
feral flicker
#

its not drg!! if you want drg go play drg!!!

vapid lintel
cunning mulch
#

mfw the Roguelite Spin-Off that changes things up is actually a Roguelite Spin-off that changes things up instead of being the same as the original

midnight plaza
barren pivot
sudden briar
summer tiger
dusky compass
# sudden briar the game feels like drg though?? the movement the mining?? plus its a different ...

The problem is the only good things about it are drg. The new stuff hasn't been done well enough where you think "you know what l, null have some more of that" especially if you already know the alternative.

Because this entire game is basically stand alone deep dives where you follow a cable from one drop pod to the next ignoring most things along the line because your on a timer with a dwarf you don't like much with a gun you don't like much with upgrades you have managed to keep out of your teammates hands. I really wonder if the devs took a few steps back and asked themselves "are we sure this is a good idea?"

lone palm
clear nimbus
#

great launch day. had a blast all day. now sleep.

crimson pollen
#

i think you're all forgetting that Deep Rock Galactic will be deleted from Steam in like 4 days

wheat dust
cold solstice
#

U can see that some of y'all can't read NGL 😭

sacred wigeon
whole trellis
marble tulip
ocean beacon
#

Just got to level 4 for the first time, teammates were bigger noobs than me. Got to the boss with only two of us hut had no idea how to kill him lol

hollow marten
#

God dammit, it's not a bad thing to admit that the game is bad , it's early acess, we need to voice our conserns now, while we still can

plush edge
little jewel
lone palm
nova elk
#

rogue core was a lot of fun i dont understand where the bad reviews come from

grizzled flare
#

i would say the ui of when you gain upgrades and equipment feel a little sluggish

gentle zephyr
#

ive only been playing alone (since im of the mindset of "erm im still new i dont want to slow people down" as if this isnt a day old game and literally everyone is new LMFAO) and so far i havent had too many issues difficulty wise, seems fine for a roguelike/roguelite with a gameplay style similar to drg, at most my biggest complaint is that the caves feel samey, and that there's no way to test how a weapon feels outside of just getting it and using it in a mission. i tend to just have 1 gun and build towards it (like rn i have the bulldog) and it works out fine, although i do wish the options were a bit more synergistic instead of like, literally always being an upgrade? there's nothing where its like, okay you might kill yourself trying to get the most out of this or smth. its always something beneficial. always firerate or movespeed or a damage type but there's nothing where its like ok this thing has way more recoil but also becomes a nuclear bomb launcher or something . wheres my "this might genuinely end the run but if it works it will be immaculate"

trim umbra
dusky compass
feral flicker
sharp current
ocean beacon
#

Found the loose orb thing but by that point had no hp and still didn't know what to do with it

hidden scarab
#

played a handful of solo, very good game so far

deep leaf
vapid lintel
crimson pollen
sacred wigeon
#

Also this is an ALPHA BUILD. It's not a complete product

midnight plaza
true chasm
#

my honest criticism is that this game would be completely fine if it was 15 euros MAX, i dont have an issue with timer or shared loot (in duo atleast), but this game is just worse gunfire reborn for almost 2x the price currently

lyric sapphire
barren pivot
#

Rogue core and DRG is like comparing elden ring to nightreign lol, yes, they use similar assets, engine, and general gameplay, but are different games with different ways to approach and play them

sudden briar
cold solstice
hollow marten
sour ember
#

i've played both drgs games and i find rogue core missions more fun because it tickles my brain in a way i like

brazen surge
crimson pollen
lone palm
wheat dust
#

Istg il make a video about how DRG RC IS NOT DRG 2

trim umbra
#

game right now: bad
game after it gets fixed: good? hopefully?

nova elk
dusky compass
# deep leaf You knew the concept of EARLY ACCESS

Yes, I was there when DRG didn't have gun choices yet, when there wa still fog in the caves and they ran on forever untill your ram ran out and you pc locked up 😂 that still had a better core principle than this.

whole trellis
crimson pollen
clear nimbus
lyric sapphire
wheat dust
sour ember
#

trend chasers are smelly

short yacht
hidden scarab
#

games good, needs some polish, but its good (to me, its okay to have differing opinions)

sudden briar
#

I feel like everyone is forgetting TWO HUGE THINGS GSG has mentioned NUMEROUS TIMES being its in EA things are subject to change and it's not DRG 2

nova elk
trim umbra
cold solstice
crimson pollen
clear nimbus
sudden briar
boreal jasper
#

Just spent 8 hours playing this game, I genuinely love it

south mortar
#

why is omega telling me to extract now

hollow marten
whole trellis
#

I think it is worth bearing in mind as well people have become more critical of Early Access. For better or worse it’s now basically seen as official launch by many

cinder cairn
#

damn, came here hoping to see some interesting discussion about the game. just people talking about complainers

frosty swan
#

god i was really trying to be open to it but the timer fucking sucks

crimson pollen
#

i got faith in gsg, i love these devs and they'll definitely take this feedback into consideration

clear nimbus
wheat dust
feral flicker
nimble gust
brazen surge
#

If a company is accepting money for a thing it is a product.

gentle zephyr
trim umbra
summer dew
ocean beacon
barren pivot
#

Here is my opinion of the game, it is good and fun, it has some issues with slow down at times and you can often time get perks and such that you cant use at all which sucks. The main issue i feel is that it can be a bit overwhelming and hard to manage stuff because class limits, no garuntees to have weapons good for the difficulty you are working on, and some of the classes feel like they need improvements and changes. But overall its fun and interesting and shouldn't be approached as just DRG 2 or 1.5 because it may look and kind of feel like DRG, but its not and is supposed to be played as such

clear nimbus
frosty swan
#

you're being punished every time you take time to shoot an enemy btw

wheat dust
boreal jasper
trim umbra
crimson pollen
nimble gust
sudden briar
feral flicker
cinder cairn
summer dew
sly wolf
jovial sail
sour ember
#

rogue core is for those who love difficulty not those who prefer lower difficulty

clear nimbus
sharp current
cold solstice
#

As a haz 5+ enjoyer the difficulty is what iv been looking for

lyric sapphire
frosty swan
feral flicker
hybrid veldt
#

do you guys actually play any other roguelites?... this game clearly needs improvements

gentle zephyr
fervent burrow
wheat dust
plush edge
#

i get good performance (80-100fps in mission, closer to 70 during swarms) on all ultra, admittedly i've gotten some performance issues but that mainly comes from using lots of explosives, in those cases i drop to around ~60fps

brazen surge
# brazen surge If a company is accepting money for a thing it is a product.

Products are allowed to be criticized. No one should by early access unless they are okay with the state the game is currently in. Don't trust that updates will for sure come. If you are buying the game based on updates being done that's essentially the same as pre-ordering. And I really don't feel like going on a pre-order rant right now.

boreal jasper
summer dew
ocean beacon
#

Game is good these people are cringe beyond belief. " YoUrE BeInG pUniShEd " lol so dumb

crimson pollen
dusky compass
barren pivot
nova elk
#

its actually just neck beard reddit min maxxers that think the game is bad and if you say its good it just needs a bit of polishing they act like gsg is incapable of doing that even tho that is every modern game dev lmfao

hollow marten
#

I'm telling you, voice your conserns now while you can, the game is in a sorry state, do a survey or leave a review, do a refund, whatever, this is the only time you can influence change

glossy fossil
#

honestly i am enjoying this quite a bit so far. i do hope that at some point they add actual armor skins like in DRG. that would be nice. and then i also need to find a Modder to make the slicer wear warhammer 40k einhyr armor lol

plush edge
summer dew
lyric sapphire
clear nimbus
nimble gust
agile hawk
#

im gonna kill omega if i get another black screen trying to load into a game

sly wolf
wheat dust
sudden briar
crimson pollen
feral flicker
#

4080 super ryzen 7950x3d 0 performance drop anywhere

trim umbra
hollow marten
ocean beacon
#

"When I shoot the gun im actually shooting at myself:***((( why rogue core, whyyy"

glossy fossil
wheat dust
marble tulip
summer dew
#

wow this community fucking sucks holy hell 😭

dusky compass
#

Man the game defenders here are using a ton of straw man arguments lol. It has a bunch thst could be better, live with it. Will they change it? I hope so.

feral flicker
sharp current
crimson pollen
#

i personally like mewgenics, thats a fun video game

carmine zenith
gentle zephyr
#

THERES A CRASSUS DETONATOR EQUIVALENT ??? this is too much for me to mine bro 😭

frosty swan
sour ember
#

my rtx 3080 is turning 6 this year

wheat dust
sudden briar
gleaming owl
#

anybody else have issues throwing the rift core into the core? like it just drops at the edge of the rift and doesn't fall in?

nimble gust
fervent burrow
clear nimbus
hollow belfry
#

how much space does it take?

jovial sail
cold solstice
haughty radish
#

I have an i3 with a GTX 1650 and the game runs just fine for me with mixed medium-high graphics
I'd say it's pretty well optimized

south mortar
#

damn flare gun needs a nerf

frosty swan
#

and yeah upgrades are garbage, super unimpactful

marble tulip
wheat dust
sudden briar
plush edge
crimson pollen
summer dew
south mortar
sharp current
frosty swan
glass umbra
summer tiger
barren pivot
#

i do feel like some classes need some tweaks or changes, personally falconer and guardian could use a little attention. Guardian feels weak and don't really do a good job at guarding, and i would just like a change to the electrical zone for falconer because it being a placed zone you need to stay in kind of hurts when movement is so important during hoards

dusky compass
hollow marten
#

No wonder we're split, we have all of these drg fanboys insisting that the game is 100% perfect, refusing to see it for what it is

cold solstice
feral flicker
wheat dust
young inlet
#

Man with all this chatter i have faith in the devs to cook

sharp current
haughty radish
brazen surge
crimson pollen
#

discord, and everyone using it, should just be deleted from the earth

summer dew
#

there is like NO NUANCE here at all, nobody here is using their brain

clear nimbus
sudden briar
fervent burrow
frosty swan
hollow marten
stone whale
#

The marker guy makes spotting shit so easy

sour ember
#

um loki this server is both regular drg and rogue core

wheat dust
vapid lintel
ocean beacon
#

I love the idea that a crappy critique cant be bad because you're also being critical

crimson pollen
clear nimbus
echo gale
summer dew
sudden briar
frosty swan
#

why are we fighting eachother over upgrades mid mission lmfao

plush edge
lime plover
#

I have a laptop 4060, i play at high settings locked 60fps

trim umbra
stone whale
#

Ceiling shit? Don't matter scan once and find em all

barren pivot
hollow marten
short yacht
#

Honestly looking through this chat and its just either meaningless glaze that ignores things that actually need to be changed or fixed, or fear mongering that the game is going to fail and other stupid shit that literally doesnt help the devs to improve RC in any way, I said this before and I still say this now, these arguments are useless if yall are just shitting on each other instead of voicing genuine concerns regarding the game

sour ember
#

how do people not grasp the higher the frame rate the more stress it puts on the graphics card

clear nimbus
wheat dust
nimble gust
dusky compass
# jovial sail It's just that the loud ones mostly complain about the roguelike game being a ro...

Honestly I haven't seen that at all, only "badly implemented rogue lite ish stuff thst could have been done better, and yes, could literally be removed and changed to deep rock style and that would also have been better" since that's the benchmark. So it's anyoingly for GSG always gonna be benchmarks against the old game. So slopilly done rogue like parts won't cut it. It has to be good or just not done.

ocean beacon
sly wolf
haughty radish
sharp current
frosty swan
crimson pollen
#

yup, and then there's the inventors

summer dew
#

And then you have all the folks going, UMM its an EA, its not meant to be finished. Well duh but i dont think EAs in development for 3 years should have crippling issues. Thats why people complain, let people complain. they are paying customers too

hollow marten
nimble gust
plush edge
clear nimbus
barren pivot
cold solstice
#

Taking a half day at work to rush home and game for 6 hour straight

summer tiger
crimson pollen
fervent burrow
#

I personally think the spotter is a requirement for the boss fight at the end of the match

ocean beacon
#

"Anyone that doesnt agree with me is just glazing the game, I am a very serious game reviewer."

midnight plaza
#

Constructive criticism is best thing that can be done right now, disregarding people’s opinions and mocking them does not helping the game develop. In the same way, just saying the game is bad doesn’t help development, only by sharing what you think and why you think that way can it be the most beneficial.

The game is in Early Access, it’s still being worked on

barren pivot
#

spotters damage on boss feels so necessary lol

fervent burrow
gleaming rapids
#

why do the only the male dwarves have "hnngrh!" "cough!" "aherm." lines when pressing x??? literally unplayable!

nova elk
frosty swan
haughty radish
clear nimbus
#

Why is chat filled with people angry about those liking the game. Really sad yall. Touch grass

ocean beacon
#

Give criticism but make it thoughtful and good please

nimble gust
gleaming rapids
plush edge
wheat dust
crimson pollen
fervent burrow
frosty swan
clear nimbus
dusky compass
gleaming rapids
#

also touching grass is kind of an elf thing to do

ocean beacon
#

Acting like youre the only one giving feedback with your trash tier takes like saying, "y do we have to share upgrades midmission!?!? Lmao!!!" Isnt helpful, sorry to burst your delusions

gritty valve
short yacht
haughty radish
vapid lintel
sour ember
#

all i want for the game is a slight touch up on the enhancement skills, some more optimization, and some new events

summer tiger
fervent burrow
sudden briar
crimson pollen
cinder cairn
ocean beacon
frosty swan
marsh tide
carmine zenith
#

how about we crank this party up by turning slowmode to 6h

sly wolf
gentle zephyr
sharp current
feral flicker
plush edge
#

is there a cosmetic shop im missing? i feel like there should be a cosmetic shop somewhere but i've only found a place to exchange scrip

sudden briar
trim umbra
crimson pollen
delicate herald
#

the voting process could go by faster, timer could be a bit more gradual like ror2
and I would love some more bosses, maybe a mission type where you have to fight a boss every other depth
and there just needs to be more variety and actual meaningful numbers in upgrades (though as somebody who's been playing deadlock for awhile my brain goes awooga at a +20% damage upgrade even though it's not a lot)
also, either add upgrades for falling or something, I know for a fact I'm going to not enjoy having to take short falls when I don't have a double jump or a dash from the slicer
those are mostly my gripes

nova elk
#

someone literally said, "will they fix it? i hope so" my brother in christ do you even play DRG? they fix shit all the time and you are complaining on day 1 😭

wheat dust
dusky compass
# clear nimbus I mean it is early access lol

Yeah, but that's like when someone gives you bad tasting coffee and you say it tastes bad and they set BUT THE SUN IS UP
everyone knows, it means absolutely nothing for the point being made 😂

nimble gust
barren pivot
#

i feel like spotter, slicer, and retcon all do very interesting things and feel good to play. spotter doesnt do really any direct damage with abilities, but the extra damage they get while being able to move around, showing all nearby enemies with ping, and the ammo box all make them very fun and feel good.
Slicer feels fun because there are tons of melee based skills that synergize with them really well and their blade is on a wonderful cooldown that lets you use it often.
Retcon is cool and rewards being agressive but being smart about what you get yourself into and how much you take while also give you a good dmg buff with rage and the last stand ability can really save a game.

frosty swan
summer tiger
fervent burrow
cold solstice
#

68% is positive reviews so yall that don't like are. Minority GIT GUD

short yacht
haughty radish
vapid lintel
# slate oar wow really great criticism

The criticism is this forced chosing upgrades together is a waste of time and bad game design, why put so much mechanics where im forced to in position where random teamates decide what weapons i will play and what upgrades i will get.

slate oar
molten spear
#

How can I set the game to minimum settings if the game crashes when I press ESC?

gleaming rapids
feral flicker
#

is it 6 hours now?

midnight plaza
#

The foundation of Rogue core is there, I just think the roguelite meta progression is very lacking in the sense of specific progress and currently aimed towards a very general progression of stat buffs. I think the timer is fine in the game, but instead of just sending reapers it could do something like add increasingly frequent waves. I also think the in-mission upgrades are still a bit lacking, perhaps more class ability centered upgrades instead of mainly weapon and health ones.

crimson pollen
#

the moment i start simping for mission control the mods come by, i think the feds are onto me

wheat dust
sudden briar
cinder cairn
cold solstice
sly wolf
fervent burrow
nimble gust
ocean beacon
plush edge
brazen surge
clear nimbus
dreamy sundial
#

I'll be real, my only issue with Rogue Core at the moment is that it lacks the spice that makes DRG such an amazing community game

dusky compass
# cinder cairn you dont like teamplay in your teamgame?

Tbf that's not so much team play as "4 people scavenging the same box"

Team play would be each get some upgrades of their own, and what they don't pick goes into the leftover box you can pick from if you don't like your own.

Carrot, from. Stick and carrot works way better as game design

haughty radish
# fervent burrow You clearly havent had a troll in a game yet

I already had lol
But not the upgrade kind
Someone who rushes ahead and starts events triggering a breach without even saying a word
Our Retcon was left behind cause everyone rushed to the event
Guy died and immediately quit
Can't blame him for that. That was just dogshit behaviour

sharp current
#

the upgrade system is a mixed bag for me, i think its actually awesome when im playing with friends, and i think makes the game unplayable with randoms

near rapids
#

Hello

marsh tide
dreamy sundial
sharp current
gritty valve
#

So far I've had a pretty good experience with randoms. Nobody has fought over upgrades in my games and everyone is very considerate regarding the hearting system.

gaunt perch
#

LMAO these ppl should have seen DRG in early access. It was extremely rough

dreamy sundial
#

I've only played one run and I can tell the upgrade system is going to feel needlessly awkward, but- exactly! This game's undercooked

lime plover
#

What class are people using the most?

sharp current
idle tangle
#

Wait is there a 6 hour timeout here?

NVM, they lied

vestal bridge
#

I understand this is a roguelite but the game feels harder with other players than solo

carmine zenith
sharp current
short yacht
haughty radish
gaunt perch
#

The group for weapons/upgrades has to get reworked though

rare wave
#

Okay, so is the game worth the price tag is what I am wondering? Want to get it but was curious if I should wait for a sale

summer tiger
sour ember
#

falcon seems the most fun class for me

dusky compass
lime plover
nimble fulcrum
#

hello rogue corers

dreamy sundial
tranquil escarp
#

Managed to beat the boss on my first run while solo. Pretty neat game, though I do think that the time limit is pretty rough.

short yacht
#

rog cork

summer dew
vestal bridge
#

I enjoy all classes except for recon

carmine zenith
#

how many rouge corn reacts can we get in chat

dusky compass
carmine zenith
#

I'm thinking 0

subtle zinc
frigid birch
#

Rogue my core

shrewd ravine
#

Holy shit is this game fun, just plowed 10 hours in a row and I'm only stopping because it's unreasonably late lmao
I'd like to remind people this game was just gonna be a drg dlc, and ended up being a full game much like Silksong was for hollow knight
Personally it's giving me all the replayability I was missing after playing 1000+ hours in drg, and I'm very excited to see what direction the game is gonna take, and what future content the devs are cooking.
There's a lot of work to do to make the experience more enjoyable imo, for instance it's a little frustrating sometimes to constantly have to group up to get drone upgrades, but since everybody is ending up at the elevator anyway, it wasn't that big of a deal for all the games I played in my 10 hour session

shrewd glen
dreamy sundial
carmine zenith
#

ah heck, we've been corned

gritty valve
inner granite
brazen cloud
gaunt perch
sharp current
dreamy sundial
delicate herald
# sudden briar I really don't get the glaze for ror2's timer it is a shit timer the game is go...

I mean in general the timer should be more linear per stage, not as slow as ror2's timer, but not as sudden death-like the current timer is
because I always felt like I had enough time with my team to do everything, and starting the elevator wasn't really hard since we were already grouped up to defend it
though with the current system, it should cycle from green, yellow, and red. indicating which stage of difficulty you're at

near oxide
#

you could just wait a couple months to a year till they iron all the issues out. game isnt going to stay in the current state it is for long given how good the gsg dev team is

summer tiger
tranquil escarp
#

Since there are people who enjoy the current loot system and people who hate it, why not have a toggle between the current loot system and an instanced one? That would satisfy both sides.

near oxide
dusky compass
marsh tide
#

For the people who been here longer and know more the direction the devs are going, are there any words on rerolls and banishes? Kind of annoying to not have these staple mechanics, specially when you're last to pick

brazen cloud
#

if u want it to be old drg then play old drg

elder garnet
#

Nailed first mission and reclaimed the factory. I like how ass beating boss is. I really like it

dreamy sundial
barren pivot
#

one of the issues i have with the reapers showing up is when you're doing the elevator or in a fight, it is really hard to tell they actually showed up, so you will be fighting for you life on one side of the elevator to cover the gen and your teammate(s) are on the other and suddenly someone is screaming for help beacuse the timer just rolled over and they go grabbed from behind as the head goes through terrain

wispy sleet
#

where are the DRAGON

unborn tartan
left imp
#

Guys, can you add a bench press to the gym lol?

brazen cloud
#

I like the new direction

mint sail
#

no cup rack in the droppod is wild

subtle zinc
dreamy sundial
#

the main thing I'm noticing is 1) the lack of side objectives and 2) the lack of memes

echo gale
#

Looking forward to teams that can figure out when to cut and run

short yacht
delicate herald
# gritty valve I actually had two people heart the same upgrade during my last game, but what h...

in my 2 pub runs I didn't really have an issue with the upgrades, if somebody tagged something while another was deciding, they wouldn't take the item if they were hovering over it and instead pick another item, and I respected other peoples tags
though it's not exactly hard to pick something else with how the upgrades can be kinda dull at times, you see far too many of the same ones and less of ones that are actually interesting (like mag size, even though it's also the same tier as those other upgrades)

sharp current
dusky compass
near oxide
echo gale
#

I don’t want to play a multiplayer game solo

shrewd ravine
#

I actually quite like how messy and chaotic the game is lmao, gets my blood pumping like drg used to until I got used to the higher difficulty

summer tiger
dreamy sundial
#

the side objectives feel like they'd be pretty easy, even just resource ores other than Expenite

delicate herald
echo gale
#

Big bones was good

haughty radish
fallow shard
#

Can you even bother to test your enemy pathing? I can't believe ALL enemies no clip in this game. The pods, the snake thing at red alert, all of the corespawn? Is that just not a priority at all? When the enemies didn't even do that in the first game?

Why even bother wasting people's time if that isn't even done in the first place?

dreamy sundial
#

I keep scanning the walls for nitra and gold, and there just isn't any

barren pivot
#

From what most steam reviews say and i can understand, the roguelite aspect is severely hurt by the desire to make everything communal other than biobooster and workbench. You could have a couple good items and the rest are bad, and based on builds and being curtious of one another, you just end up having to take a shit item because thats whats left. I end up having to go flare gun every mission because i know no one wants to run it and with how much the spawn blend in and how many angles they come from, you really need it

summer tiger
pearl flower
#

How do I pick a mission? The terminal wont let me lol

shrewd glen
vital cairn
gritty valve
rustic plank
#

quick question : Now that the game has actually been released, there's not going to be any more data wipes, right?

pearl flower
fading mural
#

ive been enjoying the game, i only feel like it needs a few more secondary objectives and better movement. Everyone needs more movement and enemies need to have a bit more IQ. I don't mind the "mindless ant" NPC AI on DRG but they become easy to trap after 5+ runs

shrewd ravine
vital cairn
gentle zephyr
#

my favorite traversal tool by an insane landslide is the antigrav emitter this thing feels busted for both combat and actual movement

barren pivot
paper stump
rustic plank
sharp current
barren pivot
#

antigrav is so much fun, very versatile and an overall wonderful tool

torpid plover
#

I miss the impact feeling of pick axe power attack in DRG 🙁 in RC it feels kinda off

summer tiger
true chasm
gentle zephyr
dreamy sundial
#

also, what I don't like about this game coming straight from DRG is that it feels like it's trying to recreate the vanilla DRG classes without having the classes

lone palm
leaden yacht
#

join my first game
about to run out of time
sees big crystal
told chat "We need to leave"
gets ignored
does big crystal
out of time
dies
gets kicked

shrewd ravine
delicate herald
haughty radish
leaden yacht
#

I had such a good build too

barren pivot
#

zipline is nice for when you need to go up and down an area somewhat regularly, its better than the foam launcher for getting to places conveniently, but also leaves you vulnerable and isnt friendly to 2 way traffic

sharp current
south mortar
gentle zephyr
summer tiger
finite pike
#

so how does one get the 500 merit reward for being in this dc

leaden yacht
summer tiger
wary tiger
subtle zinc
haughty radish
#

People are just not communicating on so many occasions. They think they can just star expenite events with zero regard to the team and time
I guess they will learn and adapt eventually
Or quit. Either is fine

true chasm
south mortar
sharp current
barren pivot
#

also, maybe this is just me, but do you guys think each class should start with 1 weapon by default that they always have between runs with no modifiers on them? that way even if you get shit on starting loot, you have something to fall back on, and maybe have the option to discard it at workbenches?

shrewd glen
delicate herald
gentle zephyr
haughty radish
subtle zinc
shrewd ravine
#

guys we need to bring back "R" in the chat, I know we're all excited to play the game and try everything but starting events without making sure everybody is ready is a death sentence, even more in this game I feel

barren pivot
leaden yacht
umbral prism
#

This game is pretty peak. I love it. Just finished a 12-hour nonstop marathon 😭

delicate herald
shrewd glen
summer minnow
#

I just woke up and I'm already about to hop on #ThisFuckingGameIsSoGoodBro

worn ermine
#

it seems odd to me that they'd take a game that has done so well largely because playing with randoms is actually fun and introduce a system where people can actively get in each others' way by the simple act of taking upgrades

fading mural
#

I would also like to see a few more multiplayer synergies come to the game, like an Engineer freezing people that a shotgun Scout zooms pasts to blast into pieces in DRG, or gear-based choices like a REX trapping people that a Loader can mow down in Risk of Rain 2

Characters so far feel pretty well developed but only in the mindset that they are the main DPS that's gonna carry which is not great on a full lobby

leaden yacht
#

like bro we are all greenbeards, we don't need this much upgrades at the cost of failing the mission gunner

limpid osprey
#

It feels like retcon's entire existence is to keep the toxic scout mains happy

gentle zephyr
#

i will be beelining it straight to the hyperphase pickaxe parts these things look immaculate

barren pivot
#

also, i feel like the enhancement tree is kind of a mess, they really dont want you to be able to focus certain enhancements without spending crazy amounts of chips

leaden yacht
#

I wanna be a retcon main but idk how exactly to utilize em

gritty valve
delicate herald
summer minnow
worn ermine
leaden yacht
south mortar
#

finally figured out how to beat the first boss and i kicked his ass

haughty radish
shrewd glen
subtle zinc
shrewd ravine
#

Oh btw randomly, extremely based of the devs to let me put a beard on my falconer Dwarfette 10/10 game just for that

mossy pagoda
#

does the sword count as melee damage?

leaden yacht
#

todd howard finally figured out he needs to toss the meatballs into the bowl

sharp current
umbral prism
#

Guys, I beat a Depth-2 Mission with a level 1 non-upgraded retcon 😭
Using the explody pistol.

I somehow did it. I am built different

barren pivot
#

yah, some of the numbers are silly low and hard to notice

shrewd ravine
worn ermine
#

well, you can equip multiple of the same perk from different tiers in this game

sharp current
shrewd glen
barren pivot
haughty radish
subtle zinc
sharp current
crisp vine
#

I managed to beat my first ever mission in the game solo without going down once, that was pretty cool lmao

delicate herald
gentle zephyr
sick narwhal
barren pivot
#

doesnt ascendency allow you to adjust biobooster perks or something?

subtle zinc
shrewd glen
#

Promoted classes only matter for slicer and retcon so you can deck swap and get momentum and death resonance on Retcon breather

viral drum
#

i feel like the fact that you HAVE to stay together to activate some of the perks choosing is ruining game pacing and it would be better if every upgrade would work like weapon upgrade or biohack

sick narwhal
gentle zephyr
barren pivot
# dreamy sundial your pickaxe I guess

yah, but how nice would it be to be able to start with 1 pistol, unupgraded each game so even if you get screwed, you have something you like? just the one

dreamy sundial
shrewd ravine
barren pivot
#

if i could get that charge pistol each game, i would be happy, that thing slaps

sharp current
leaden yacht
#

and also the heavy battle rifle, peam gun

shrewd ravine
#

I was expecting the workbench to give upgrades on the level of Overclocks, instead of the basic modifiers from the loadout terminal

barren pivot
#

some bug tries to run me down, but i burn 15 rounds to send them to meet satan

gentle zephyr
delicate herald
dreamy sundial
sick narwhal
delicate herald
barren pivot
shrewd glen
tacit briar
gentle zephyr
dreamy sundial
#

also I'm surprised we don't have the Crossbow as a support tool, as far as I know

haughty radish
delicate herald
barren pivot
#

i remember my friend got that really nice, 9 shot semi auto pistol to start with, but it rolled with +1 burst, so it made it completly shit because it killed the recoil and burned ammo lol

sick narwhal
#

I do enjoy Cryo being bad in RC because you can get a lot of weakpoint boosting options and fire is still prevalent so that's the only one I don't auto click

shrewd glen
dusk mountain
shrewd ravine
#

I got a freeze damage Auto cannon with increased AOE during a run, absolutely disgusting y'all

true chasm
#

Gunfire Reborn has a unique skill tree for each class, this should have the same imo

gentle zephyr
sick narwhal
delicate herald
fading mural
#

It would be nice to see more fundamental loadout changes to the upgrade tree. Just purely numerical stuff feels less interesting for a combat game like this one.

Making stuff feel more like unstable overclocks and whatever happens, happens.

dreamy sundial
median storm
#

I just got super fun build by accident, I joined in late and got gk2 with some poison by the end of the run I had perks that everytime I reload I get poison AOE + everytime I deal poison damage I heal + faster reloads + everytime I deal AOE damage poison is added so I just ran around in crowds firing and spamming reloads healing myself like in DRG with the plasma carbine overclock that spawned a heat wave when overheating

tall plume
#

I, for one, would love a class focused tree

shrewd glen
#

Ability upgrades would be a great addition to the loadout on top of perks.

tall plume
barren pivot
#

my favorite build i got to run was when i was running guardian and got tons of CD perks for standing still and was going into making my burst blast do damage

delicate herald
median storm
barren pivot
#

that or the guardian build where i got 3 instances of "if allies are nearby, restore armor" because i never needed to use my armor bubble because i did it just was well

shrewd glen
delicate herald
tall plume
shrewd ravine
# dusk mountain Even more so when level ups kinda give you the same upgrade

That's my biggest criticism for the game at the moment, every type of upgrade feel like the exact same, and consists of adding a bit more numbers to your guns/tools

Oh you know what's the problem actually ? I think I figured it out. This game is designed like a bullet-heaven, like vampire survivor, all of the upgrades are just slightly bigger numbers on your stuff

stone whale
#

oh hello pounce

barren pivot
#

it would be nice if some of the enhancements we could get would let us add some modifiers to our starting weapon kind of like nightreign does

tall plume
stone whale
#

i cant wait for people to start geting the gist of this gme and then we can really speedrunning this shit

delicate herald
subtle zinc
trim vault
#

I dunno, I feel really rushed rn

#

Kinda want to take the time to grab everything and explore.

median storm
shrewd ravine
barren pivot
#

the struggle with it being set up like a bullet heaven or vampire-like, but in 3D where you need to be looking/shooting everywhere at times that you dont just dont scale well enough at times to win

tall plume
viral drum
mortal topaz
#

I think the shared pool of expanite upgrades could work, IF amount of choices was scaled properly to the size of team. At bare minimum it should be 3 of each player but even that might not be enough to remove friction.

Why random upgrade tables work for solo games is because there are sufficient options for that 1 person. Even with 2 players there aren't enough options to choose from. If you only ever get 0-2 good options, it's not going to feel great when everyone else has to pick scraps.

It wouldn't feel so bad to be left with scraps if those scraps still had decent options to pick from.

tall plume
mortal topaz
brittle imp
#

im not sure if this is just in the ramrod but my cpu usage is on 100%

shrewd ravine
tall plume
delicate herald
barren pivot
#

i kind of wish it was an armor upgrade over hp

summer tiger
subtle zinc
shrewd ravine
mortal topaz
viral drum
summer tiger
#

I value health upgrade more than other upgrades, even epic ones

blissful slate
#

Trapped at work while the cores gone rogue..... this is worse than cave leaches

vital cairn
#

I mean the person who gets first pick does rotate with each choice so it's not like you'll never get a good one

subtle zinc
shrewd ravine
tranquil escarp
#

I am still of the opinion that players should be allowed to choose between the current looting system and an instance based one, where everyone gets their own choices.

stone whale
# tall plume same

yeah i did 3 runs yesterday and the last run went pretty smooth, sometimes i was in front of the team, sometimes i was behind them (my navigtional skill still suck) but even though the average playtime is longer you could def go speed

mortal topaz
#

giving more options wouldn't remove the part of negotiating, but the chance of hard feelings and friction would be greatly reduced.

median storm
tall plume
#

But I would love more player agency at a price

stone whale
#

also i think im sticking with spotter cuz i cant see shit or aim for shit
rotted on the lok1

barren pivot
median storm
vague socket
#

The negotiation system needs a lot of fleshing out in the UI/UX department

subtle zinc
tranquil escarp
# tall plume hard disagree on this

It makes me feel like a bad friend when I pick the better upgrade and my friend has to take a far less good one. (Though this is probably just a me thing, but it still sucks)

dawn quarry
#

Finally the games mostly positive on steam. thats where it should be.

delicate herald
trail palm
summer tiger
median storm
viral drum
barren pivot
#

my group doesnt really run into issues fighting over perks because we mostly identify some stuff that we are certain will be best for one player, its mostly the starting weapons and heavy weapons where it gkind of sucks, because only 1 person can have the grenade launcher that makes you feel good

tall plume
dusk mountain
# shrewd ravine That's my biggest criticism for the game at the moment, every type of upgrade fe...

I really expected there to be these upgrades from the workshop like overclocks
The weapon upgrades we have can stay, we can count it as green overclock, but overclocks that give buffs and debuffs at the same time or completely change how weapons work give replayability
For now, I have the impression that there is no replayability, the only thing that changes is the weapon or grenade
I only have 5-6 hours so far, so idk

acoustic kettle
#

I played a few rounds when it dropped today, but wanna wait for my friends to play more x.x

summer tiger
#

Just because something is shiny, doesn't mean it will do anything for you

median storm
barren pivot
gentle zephyr
shrewd ravine
#

idk what kind of lobbies you guys have been in but people have been so nice and cooperative in all the games I played, no one was chasing the crazy upgrades, and everybody was trying to help the others get coherent builds

opal belfry
#

Is there like a way to manually trigger Retcon's warp
Or you really just have to wait for that timer and hope you don't get blasted

mortal topaz
subtle zinc
median storm
#

If I go to join lobby it doesn’t show any, is there and way to que up cause when I host a public game no one joins

tall plume
summer tiger
viral drum
median storm
barren pivot
subtle zinc
tall plume
#

there are a lot of synergies if you experiment around with elemental stuff

shrewd ravine
#

traversal tool upgrades in the workbench to turn the zipline into a weapon when

summer tiger
echo gale
#

Zipline’s already cracked in this

viral drum
hollow marten
#

yea, zipline feels so nice now

echo gale
#

Turns out increased speed does things to it

viral drum
barren pivot
#

when i play guardian, i only really get 2 options for perks, stand still CD or stun dmg

brazen cloud
#

zippity zip

mortal topaz
hazy patio
#

My friend immediately complained "the fuck, the Zipline is good. This ain't my gunner*.

shrewd ravine
#

ayo going back to regular drg is gonna feel so weird lol

naive matrix
#

heard the new game flopped to a degree?

median storm
gentle zephyr
storm junco
#

im curious if devs had an idea to make the game similar to deep dives. like you go deeper and get stronger every area you clear until you decide to extract. i feel l ike that would be a better roguelike experience than trying to speedrun each mission without properly experiencing your build. what's your take on this?

viral drum
pastel skiff
summer tiger
brazen cloud
echo gale
#

I mean on the other hand: the minigun feels like dogwater in this compared to the beasts I got tweaked out in drg

mortal topaz
naive matrix
hollow marten
#

I honestly think removing the timer would be the best thing to do

gentle zephyr
shrewd ravine
fading mural
naive matrix
echo gale
#

The timer is literally the point and what makes it all work

barren pivot
limpid bramble
#

Sometimes, the customers suck, service workers are quite experienced in this field

summer tiger
hazy patio
pastel skiff
median storm
limpid bramble
#

A lot of people were upset that the game has mechanics. That's really it just mechanics.

hazy patio
#

And women.

shrewd ravine
torn crag