#rogue-core-chat
1 messages · Page 11 of 1
Ah, so its just a thing that is given to a person
yeah
Content creators might be part of the alpha as well
some might, doubtful it'll be all of them
for the rest of players, it's likely going to be all about luck
I should be part of the closed alpha team as well because i'm lovey dovey with samy and i know samy is loved by the devs too

I'm holding out hope the devs do a mix of some hand picking, the bulk as lottery pick from sign-ups, and some just handing out of alpha keys. Gives a nice cross-section for testing.
The question is also to know how many people will be picked up
Go look at all the names in the memorial hall, and then realize the community was a lot smaller back then. I couldn't even hazard a guess as to the percentage of the DRG playerbase that would be realistic, but assume a fairly small percentage for the first batch in Q1. And remember all of this is guesswork on my part, since the devs don't know/won't share their plans. :)
Well the steam chart alone is a good representation 
Correct
Finally had a chance to really sit back and listen to the rogue core announcement/showcase, it's great to see the devs excited about this and I'm hoping they learn a lot while making rogue core that they can use to integrate storytelling into content a lot more cleanly.
One thing I really hope carries over from DRG to DRG:RC (aside from the horde/looter shooter, of course) is the high amounts of personal expression through builds, both between missions and during the course of each dive to the core.
As for DRG itself, I feel like either I'm too old of a player, or there needs to be some kind of larger progression system (Monster Hunter is something I've thought about recently, with three different game stages alongside minimal "achievements" for silver/gold-crowned monster sizes that provides a minimal extreme-distance checkpoint to go for), because as it is the game feels empty, with new seasonal content being fairly short-lived.
From the way the seasons have been going, it seems like striking that balance of replayability and new player appeal has been rather difficult, and so I'm hoping Rogue Core will allow everyone to step back, get a breath of fresh air, and hopefully figure out a different approach for maintaining the game in a satisfying and sustainable manner.
oh there's #rogue-core-suggestions lmao
ig while it's still fresh, are there any particular types of suggestions that are encouraged/should be avoided? (ping me for replies or discord scroll will make them lost forever)
currently thinking of general/thematic stuff but also the impact some mechanics would have in other parts of the experience
I don't think so, just follow the rules and make realistic suggestions, also try to not repeat recent ones.
hmm
I've ""just"" started typing up some suggestions for core game systems and I'm already 400 characters over discord's message limit, oh dear
any way to submit a longer set of related posts?
My brother is writing a manifesto for a game that doesn't exist yet
you'd probably have to use something like pastebin or something
that sounds doable yeah
hope it doesn't just turn into a tldr though, and it's kinda hard to vote on individual parts like that
I'm looking at categories like "Looping" or "Upgrades" or "Terrain Manipulation" and weighing in on each of them (not specifics, just some principles or some part of the player experience I'd like to express as important)
agreeed! we need more things to kill
I wonder how traversal tools will work, or is the game going to be mostly flat like shown in the screenshots
Its mostly mining rigs, so I'd expect it to be flat with a lot of boxy terrain
They said traversal tools would be picked up like other weapons. They also said it was possible that they would add the cut rope launcher
I'm surprised the youtube vid isn't pinned here
i would kill to play test this
i am a DRG psycho
ive also playtested stuff before, and I'm weirdly good at finding bugs lmao
wish I could do perma QA, seems like a really fantastic job
QA is not the fun job you think it is
Nowhere near the same as public closed alphas and betas
You have to do a lot of logging as QA. You don’t just “play the game”, you have to willingly explore every single inch of every single map and model to make sure they’re fine
And then the rest of the team evaluates what they can get away with
tbh that sounds kinda fun
wonder how i can break this game apart yk
Now imagine having to be QA for Red Dead 2
THE HORSE POOP IS MISSING TEXTURES DAMNIT!
And it’s not like you can even play through the game and THEN log it
You find anything, pause and log it on the spot
If things work correctly, you must log that, too
ive done that before for some game jam games ive been asked to test
i find it fun
honestly i hope the QAs for Survive are documenting the damage counts, you could easily let a weird damage bug slip by without notice
I think I've play tested maybe 4 games?
small things but it was really fun even from that perspective
but yeah no im well aware of what QA entails, I think it sounds stellar
sucks a lot of the industry doesnt consider it a real job
or game development?
i guess?
i think QAs are easily developers in their own right
Sadly, QA is often an unpaid or underpaid position
weapons are also selected by the team through what we call the negotiation screen.
The game pauses and the team has some time to decide who gets what, then they take turns making their selections. The selection order changes every time so everyone will have a chance to get first pick.
Nope we are specifically designing to avoid that mentality and to minimise competition between the players
will rogue core have optional mythic bossfights? besides end levels?
acutal raidbosses will be a blast to fight
can you elaborate, I'm not sure I understand the question
raidbosses
really tanky high damage, like dreadnoughts and seasonal bosses that we have in base game
ah very nice
yes there will definitely be dreadnought-level battles but we are still exploring what a "boss fight" means in RC
but am I right in believing that because of the kind of game it is. Drop in and drop out play isn't something that will work?
so a hybrid of permanent allocation and round robin loot master. I can agree with that.
it's really not
it's one of the worst jobs imaginable actually
a very valuable job that is the backbone of gaming functioning as an industry
but a terrible job
no pay, no respect, and likely to be let go after one project
and of course, no benefits
indeed, instead of progress or loot, you are grinding bugs
im aware of it in the industry sense, but i would be interested in higher standard game context, I don't imagine the DRG QAs are treated terribly. I'd honestly be far more engaged with it for indie stuff anywho
I know Epic laid off a ton of QAs
like come on now
Microsoft has also foregone a lot of QA in favor of AI (which is why home editions of Windows 10 and up are forced to update and the first to update...)
its not that they'e treated poorly
its also just not that fun of a job as it makes it out
wanna spend 5 hours in an empty level trying to break a mechanic and writing up a report with all known issues?
or trying to spawn as many entities as possible before it crashes and doing different variables and write that all up aswell?
testing and refinement can be a fun discipline to be sure, I appreciate the process myself
when there isn't exploitation and grift involved
or running into every mesh and see if anything breaks or launches you
QA is necessary
but its far from an exciting job
it's useful and underappreciated
and likely for GSG you'll find QA is done by the developers and other staff
- their Testers
yeah true, even in a good environment, if it's a game of modern scale you are gonna be repetitively testing a lot of boring mechanics and systems
just part of the job
my mate use to work in QA, it's alot of writing
ideally everyone in a company plays the game at least a bit, has net positive effects on game development
but QA as a profession involves a lot of repetition and thankless work
and the builds you test aren't all that special
testing animations, gameplay mechanics, optimization, level design
and sometimes it'll be fun and you'll play a completed level
Sorry to barge in, but quick lore theory for the RV Ramrod:
If you look at the Ramrod in the trailer, it looks very similar, if not exactly identical to the art listed in Update 4: where it introduced the actual space rig area. My theory is that the RV Ramrod was actually one of the original space rigs, but was retired when the main space rig was built. I feel like there would have been multiple versions of that ship with different looks that were different space rigs, and the Ramrod was one of them. Once the big Space Rig we see today was built, the Ramrod and the other original smaller rigs were retired and were actually decommissioned. All the other rigs would be destroyed, and the Ramrod would be the last one to be broken down, but with the core of Hoxxes going rogue, they needed a place to store the other unit and allow the main rig to continue as usual, and the Ramrod would be that second rig they were looking for, and hence why we see it in the trailer. It would have been recommissioned into service, geared up, and sent back out to be the main base for the dwarves reclaiming the core
it was decently fun when I was at University because I knew how to break Unreal Engine
and since everyone used the default Unreal template
if it breaks 1 peoples project it broke everyone elses
if i understand correctly, someone is chosen to pick the first weapon/upgrade on the screen, then someone else etc.?
when i first saw the screen i thought it'd be like, everyone had to vote on what upgrade to pick for the team which sounded like a nightmare with randoms
it wouldn't make sense when everyone is trying to make their builds
when you're all just copies of each other
yea
correct, the team is locked at the start of the run. member can rejoin if they crash out or something but no new members can join.
will there be any sort of save system in case runs take really long and people may have to go or pause for a bit?
Special powder minigun 
if not, it would be nice to be able to at least pause the run somehow
Interesting theory
yes
not at the moment, but I do want to try that out
you get a screen between each stage that requires a button press to continue (like deep dives) so that is a good place to take a break. We may descided to try to add more. Not sure a bout a save...
I can see us allowing a setting where the host can pause (this would need to be communicated on the server list, so you know what you are getting into)
it'd also be nice if that setting is on by default when hosting a friends only game since I imagine friends would be fine with it 99% of the time (if this were to be implemented)
or maybe something like a vote for short timeout at the resupply stations? assuming runs can go up to ~90 minutes
seems reasonable
so we wont be picking up a bunch of weapons as we go, gunfire style? aw
voting is a funny thing when one of the players (the host) has ultimate control
what makes you think that?
Will RC be like DRG, Like are y'all making a true sister game to DRG with season and continuous updates or a side project that will be "finished"
i suppose that'd work fine as well
aha, the info is pried out of him with subtly
hm I do see a host kicking a player because they voted no against the hosts' wishes if they were to start a vote
can you elaborate?
Sure, Will RC be like DRG in scope, Like are y'all making a true sister game to DRG with seasons and continuous updates or will RC develop then be "finished"
mostly because of this? If the game is stopping and having everyone negotiate over weapons every time a weapon is found it would eat into the pacing. But i guess you're implying more than one way to get weapons :V
Oooo is this question time? 😮
Yes. And that was your one question. You cannot ask another.
I will break the system
That's the spirit
So when it comes to cosmetics, will that be similar to DRG? Or will how a dwarf looks be tied to what items/perks/whatever they get along the way?
Right now our focus is getting RC to Early Access. We're not thinking about seasons, etc, yet.
It does eat into the pacing and is something we a continuously trying to streamline and smooth out. It's already a lot better than it was at the start so I'm confident we'll get it to a good place.
does someone know how to get into the closed alpha for rogue core ? iam interested
I hope I didn't just ask that as they left to get to work XD
Cant wait to hear how the "serious" dwarfs sound
No more mushroom 😦
No more mission control 😦
I think gunfire reborn did weapons well, the guns are instanced but if you find a gun you didn’t like you could press a button on it and share it with everyone
and so much variety, ESPECIALLY since so many had alt-fire abilities to spice them up, different attack types or things that built into the primary attack
I need 🍄
Speaking of which i had a question regarding item drops/gathering
Whenever an item is dropped or can be collected, will there be anything to prevent ninja looting, such as giving a drop to everyone ?
I'm asking this because it was the main reason why ROR2 multiplayer with randoms was awful, and also because crab champions (which is another roguelite) had the good idea of giving a drop to everyone at the end of each "island" to make it fair, but since i don't know how it will goes here i prefer to ask
We don't know yet.
Gotcha!
when the time comes we'll open up a signup thing...
How do the weapons work? Like what can you bring in and modify before starting, or do you find and modify in the caves?
I do need to get to work soon though. well, this is also work, but you know what I mean....
I know I know, getting too involved in reading discord msgs when you're supposed to be doing something else, I know all too well
all items / weapons are dealt out among the team in a negotiation screen. No ninjas allowed.
negotiation ? As in discussing who will take which item ?
yes
we have a screenshot of it on the steam page (though that one is for powerups, not weapons)
it works well and helps you develop an awareness of your teammates builds.
I would suggest a point system, like everyone got 10 points and they can give points to an item they really want and others can outbid them, but you get 1 point back at each vote
That's understandable, now i hope my future teammates will develop the same awareness
Won't bidding bring competition instead of coop ?
no mbidding, you just take turns
Oh also
and the order rotates
I assume there will be several difficulty levels ?
If you bid 10 points means you only got 1 point at the next vote
yes, but if those are done as a selection (like in DRG) or just through having runs of varying difficulty across the whole spectrum is still uncertain.
O so host first and then second joined then third joined
i think a mix of both would be nice
yes, and then the next time you open a weapon cache the order will be different. so it's not that host starts every time.
eg you start with the base difficulty you want and you can make the run easier or harder
I should make suggestions actually 
Will there be mutators?
yes
Like a bad luck mutator that gives bad rolls
no. I thought you were refering to stuff like low gravity etc...
That too
the mutators are not applying to the entire run, just to a section of it
Its just with new systems new mutators that affects those systems would be nice
Permanent mutators would be funny too

I'll definitely give it some thought 👍
OK, now I gotta run!
By
bye & ty for the answers

do we know how the closed alpha is going to work and how people can get access to it?
Probably a sign up and then maybe you get an invite
they might do some promotional crossover like if you have DRG rogue core you get some cosmetic in DRG and vice-versa

thatd be cool
but i dont think DRG unlocks are enforced by a server
so people could just cheat them in
also will the dwarves in rc be the same as the ones in drg
No theyre different
Like theyre super serious miners of the stone
Hope we do get some type of mission control person though
ya theres no classes like gunner, engi, etc its all one class called reclaimers
ye
someone different maybe
dammmmmmn
Lol imagine getting a goofy mission control guy with serious miners (unlike in drg where the dwarves are goofy and mission control is trying to keep things rolling)
THAT WOULD BE SO COOL
Too bad theyre keeping things serious 🗣️
It has a steam page
ideallly rogue core can do what DRG didnt; customized armor by piecemeal instead of set. They could even import all of the armor from DRG 1 (slowly) so you could mix like Mk3 pieces with dark future pieces and so on.
I know but I didn’t see it anywhere specify that
I figured from the visual tone tho
it’s not like core DRG is that silly anyways
Too much reading steam forums, but yea the devs themselves have said they're going for a more serious tone, as srs as GSG dwarves will be anyway
man slam dunks his son onto concrete
I need to spend money
rivers run with blood
Wish we could meet them as the silly dwarves
See them interact
Who knows?! Season 5 is preluding RC
I want the dwarves to have Back 4 Blood level dialogue where they randomly talk about trauma for no reason
Back 4 blood is pretty fun
Most important question… can we rock and stone in Rogue Core?
Apparently yes you can
What I'm wondering is if the soundtrack will be different or the same as in drg
I asked Mike and he said they aren't sure about the soundtrack at this moment
Ok thanks for asking 
whatever they decide, I'm sure it'll be awesome. A soundtrack can be a huge part of a game's identity, certainly is so for DRG
making a soundtrack in a slightly different style could be a great way to differentiate the two games as well, if they want that
maybe something like they did with the Horrors of Hoxxes theme in the RC trailer? It's recognizable, but it hits heavier
New sound guy, new style, new talent, new great music
Come ~June next year drg fans are eating good as hell
Rockpox quarantine be damned
Also we’re still getting the November balance+maintenance update
Hoping for overclock balance and stingtail fixes
I am excited for this
More coop is always good
Hope there are some cross unlocks between DRG and RC
My favourite genre of games and my favourite franchise in one game pog
Roguelite coop is always a blast, I'm super hyped
is this going to be a seperate game or part of the original?
It has its own store page, so probably seperate
oh right makes sense
you're good dw
Just got through the covid pandemic and now there’s a rockpox one 😂
Its like forever pushing a boulder uphill, we keep getting pandemics 😭😭
Seperate, will come in a bundle and be discounted for drg owners
They mentioned it in the devstream, but I wouldn't take it as a guarantee, more an idea, we're far from any kind of release
One message removed from a suspended account.
What will the price be? Will it be cheaper if I own Deep Rock Galactic?
The price is undecided. We will likely create a bundle, so all Deep Rock Galactic owners will get a discount.
Will the game be priced differently during and after Early Access?
“The price of the game will be reduced while in Early Access to reflect its unfinished state. As with our previous game we intend to bring the price up once the game is Fully Released.”
Our new sounds guy doesn't make music, so we'll probably have someone else do the soundtrack 🙂
Same deal though - right?
new music guy
True. I hope we can get Sofus back on it 🙂
Return of the legend 
Hope we get some drg with doom kind of music for rogue core combat music
i hope it's still synthy. i don't think doom style music would fit
Me neither, that being said, my take is it could retain the retro synthy sensibility but go a bit more aggressive with the combat tracks, maybe mixing it slightly with some rock or metal to give it a new twist
very true
Without losing the style it already had
From what I gather rogue core seems to have a bit bigger focus on combat, so having slightly more aggressive combat music could fit real well
mick gordon + sophus + troels collab when
me awkwardly trying to hide the DRG/DOOM crossover fan song I made last year
Me and the boys when that new Sophus track drops
https://media.tenor.com/YkKT0_BTRtQAAAAd/drg-deep-rock-galactic.gif
I actually finished that and sent it to ghost ship, I'd love to know what they think of it
i want literally nothing to be taken from b4b cause that game is ass
If I know Mikkel as well as I think I do, it will almost 100% involve synth
We think it's all cool. Well done!
yes please
Awesome! I wasn't sure if you guys had received it for whatever reason, but this really eases that worry
It was shared on slack a while ago 🙂
I am happiness
so dumb question but, is this game gonna have guns from the original game, or will the weapon selection be entirely independent
i already know it'll have new guns, was just curious if we'll see the oldies in there
Oh yeah, from what I remember you can find the DRG guns in the caves
epic
I don't think you can take them back to the ramrod tho, seem to be more like upgrades
finally i can use both shotguns at the same time
You could say you… reclaim them

i hope this game has an auto shotty
I wonder if there’ll be a voiceline about Rogue vs Rouge
new game
"Rogue Core? Where's the Wizard Core, or the Paladin Core?"
i ate them
Knight core
Core gone
No core
Who took it
Lootbug
the rogue
Much better
looks like a normal lootbug, but has an eyepatch
Haz 69: pet rogue lootbug
The Final Boss of RC is the Lootbug that got away
Beware the Roguebug
Hardened Core could have been a play on the HC hype
missed opportunity
Yeah no, that's not gonna be a thing.
The final boss of rogue core is gonna be the rogue core
Gonna be pounce at this rate
rouge core
The real final boss were the friends we made along the way
(you have to kill the rest of your team in a free for all)
I'll bet we beat the core through the power of friendship
By which I mean we befriend the core
Take it out to get some beer
We're gonna find out the core didn't go rogue
One message removed from a suspended account.
We're gonna have to find our inner strength to beat the core
Do what is this I just found out about it is it part 2 or what is this
check pins
We’re
-rich, but we're also reading the pinned messages to see all the available answers for questions that have been asked multiple times before
OMG
We’re is the pinned msg
Omega Matriarch Glyphid?
I see you're on mobile so Idk exactly where
anyone who's on mobile pls inform them where pinned messages are
On mobile click on the head in the top right, then click on the pin icon
kskskkssk
when is rougue core gonna be playable/early access
read the pinned messages
i can't wait for deep rock galactic chaos wastes
Is it known whether or not cosmetics will be in rogue core? 👀
Of course there will be I'm just hoping that we can use some drg cosmetics in the new game but I'm not sure about that
Technically possible, highly unlikely in my mind
Does the new season coming out in june mean we'll be getting random harolds for another 9 months?
#drg-chat , But yeah. They might tweak it in a maintenance update
harold my beloved ❤️
I hope Harold is in rogue core
finally looked at the steam store page..
this game looks good already
excited to see how this goes when it comes out
I'd love to demolish him with a roguelite God build 
rogue harold
roguepox corruptor
That's the rockpox bugs they're haroldlike
😮 Veteran?!
scout is the key
rogue.......CORE
the core is deep
deepcore
DEEPCORE GK2 SCOUT
scout went rogue and we have to put him down
(this is an amogus reference, scout is the impostor in this scenario)
wouldn't this by extension also apply to engi? he's got the deepcore pgl
and they do work together
||(there are 2 impostors among us)||
that really makes me wonder why it's a new game, that already happens in base game
the putting down part more than the rogue part
true
Scout went rouge?? That means Engie is the key
if engi's involved though I can certainly see the need for a new game
we'll have to wait for dev input on this one i think
Follow the red. 43%.
Whats goin on here
Rouge core chat

- not a cult
Why 43%?
oh blessed be thy child who seeks the knowledge !
DEEP ROCK GALACTIC: ROGUE CORE is a spinoff of Deep Rock Galactic with a roguelite twist. The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops.STORYExpenite, a new mineral of incredible va...
To be announced
Chaos Wastes, I dunno if i'd want to compare DRG to VT2's devs and BS
I feel 43% smarter after reading that 
Fatshark was quite hostile to its community for a long while, and then did a 180 and then another 180
Now we have Darktide which is ASS
the last giant clss overhaul has been really positively received though
I still harbor resentment for Fatshark
That's the classic fatshark: busted release > slowly fix game > start over in next game
That surprises me because Darktide was shit
they'd benefit a lot from just admitting they launch things in early access
They'd benefit ALOT from not telling their community that what they overwhelmingly desire is something they have little intention of doing, and then insulting them for even suggesting that it needed improvements or changes
Abuse away
it would be a massive rule violation, yes
he was basically one of us already.
I ain't into devs abusing their community, sorry not sorry most of Fatshark's history :<
DRG's devs are the complete opposite imo, they want to know what the community likes and wants
that or they look at pickrates and make a weapon bad
And it shows cause they implement ALOT of highly requested/suggested/favored community content
I won't say they do a perfect job
Nobody does
But it's a hell of alotta step in the right direction
I've seen countless game devs just routinely ignore playerbase feedback for what they believe is better
And then their games eventually die
It's why I feel like I can believe that Roguecore will be for the best, because the track record so far has been mostly damn good
Not perfect, but pretty damn good
You can't please EVERYONE I guess is what i'm saying
unless they join the 43% where being pleased is a gurantee
GSG is so far the best dev team i have ever seen
They deserve all the praise and gold, rock and stone
I wonder if you'll have a pickaxe in Roguecore
I wonder if instead of pickaxe we could get A SWORD, or hear me out… a chainsaw-sword
They want Roguecore to play differently so doing something like that would certainly make it play differently, reserving terrain destruction to items and explosives
If it goes the "become a god" roguelike route, I imagine there will be builds with absurd terrain destruction capabilities
A copyright strike is fast approaching, covered in armor, bullets and holy texts
heresy detected
I also wonder, since one of the things thats evidently difficult with DRG is that adding new weapons is.. hard
Since you usually want all classes to get 1 new weapon with an unique gimmick that can have enough variety in upgrades and then overclocks
And of course frameworks
I think Roguecore will make weapons more simplistic so it's easier to just add new weapons
they've said that the goal is weapons being easier to add since the upgrades are exterior to the weapon itself
Oh they did say that, that makes it clear then
i also imagine that frameworks probably won't be returning in the way we're used to
i love all the frameworks we have in drg but it is an utterly massive amount of work for the art department
I assume we'll have plenty weapons reused but I imagine due to the simpler and more "uneven" balance, if thatys what theyre doing, I think weapons dont need same amount of frameworks anymore (If they have them at all)
I mostly just assume since they said that it's a liberty that Roguecore is not DRG, they can make those differences more fundemental. Weapons in DRG will be more personalized and intended to all be viable, while Roguecore weapons will literally and figuratively be more kitchen-sink like
So if they have an idea for a weapon, it's far less expensive to go at it and implement it, compared to DRG
Ye, a weapon special thing might be just "it shoots fast and lights things on fire" instead of insert an entire upgrade tree and a whole bunch of drg build context
guess. We're dwarves. Give me a rocket-hammer.
Yeah their CMs (or whatever they're called) are wildly ass at their job, every 2 or 3 months one of the 2 infamous CMs say the dumbest shit and get ragged on by reddit for like a couple weeks, while the other 2 actually nice CMs are there to fend off the horde, poor guys.
Anyone else ready to embrace the 43%?
noo... gimme a WARHAMMER
it is a warhammer, but its rocket powered.
I am 43% ready
i think 43% looks better on the start of the name and not the end
what do you think ?
Yeah it wasn't EVERYONE, that'd be just BM, but some clearly just did NOT give AF about their playerbase, their concerns, or overwhelming requests for things like critical bug fixes/balance
i think this is better.
why 43% and not... 44%?
Ooh yes, and get this, what if we strapped a ROCKET to it? 
I am ready for the 43%
thats a... GENIOUS IDEA
HERESEY! 44% is NOT the holy percentage
Either way, representation is what I went for
Our only true emperor is either Loyd or the management mate
but not too much repressentation.
(and to keep my emotes first so scam bots ignore me)
I can't go a day without my name getting changed 
a little less than half
we are dwarves, we mine for them
I feel like it'd be just a disrespect if we didn't see guns from DRG make an entrance to Roguecore, but at the same time i'd like to see mechanics/weaponry unique to Roguecore
whys everyone changing to 43%??
Because 43%
are yall downloading something? RIVALS PROGRAMS PERHAPS??
That shrimple
Are u all nemesis in disguise??
43% there
No, we're upgrading
43% towards the next big thing, 43% towards updates, big ideals, new content and new game
43% rouge
43% erry'where
ooooooh
43% is 43%!
welp im dumb and dont see any math in there
🟥
Math is for yellowbellies!
number numbelers, dont my greatest strength
and thats just a red square
43% sounds about right, and that's good enough for me
If a mod is in on it that means it's fine to be in a ~~cult ~~ a collaboration of like minded individuals right?
i feel like Mission Control who has to listen to dwarves pinging gold chunk
Must I remind ye of the no cults commandment? This foolish number craze must be contained 
MC definitely listens in
New cult
Make us whole
you can try to contain us but you'll only ever be 43% successful
They HAVE to to ensure mission QA control
not a cult a collaboration of like minded individuals
I see no harm to put all DRG weapons into roguecore but dont bring all OC effects
And the OCs of Roguecore I assume will be more out of pocket compared to DRGs
Yeah i'm not saying they need to 100% bring EVERYTHING in, but i'm sure we'll see at least 43% of the DRG weaponry LOL 
DRG and RG could have been a reeeally good horror game too
blasting unknown space bugs
Why do I feel strange
But 43 is better than 42
You're 43% more rock and stone now
Because it's one digit higher

maybe ate something strange?
They did ask if Roguecore will be more horror themed and they seemed to go "uhh, yeah, I think so"
But I imagine that will be a it hard as you're running around as a god hooked on Expensite
Like a looped Risk of Rain 2 run
yeah and also added "silly dwarf game" too
also dev told me
that RamRod would be visible from the space-rig and likeverse
at least thats what they are looking for
which i find reeeally look
Considering Ramrod is 43% bigger than rig 17, I believe it
am i going crazy but isn't the ramrod the old space rig, like waaay in the alpha stages of the game or whatever?
i love this ramrod
I'm guessing the theme and general atmosphere will be disturbing and spooky, but you'll still be running around kicking bugs and cracking jokes
wait seriously??
Yup
Rouge Core will be 43% better than DRG confirmed
If it wasn't 43% bigger i'd be concerned
DRG was intended to be a bit spooky at first but once the dwarves started yelling "YEEEEEET" that was kind of dropped
DRG is only game where seeing bugs is fun
So I think for Roguecore they should try to stay true to the "collected, cool", since they have that opportunity again
yeah i think it will be a bit more serious
Actually that made me realise: Should Roguecores mission control be a different person
because the theme is:
you as a reclaimer dwarf are sent deep into the core to reclaim a lost mining site
they probably will have another MC
I like that idea, it fits with the spooky theme. It'd be cool if it was a bit more serious at least at first
dev dissapeared when i asked this question ._.
DRG is bluecollar work: it sucks but theres fun in it
Roguecore is: Oh god I shouldnt have seen this oh god oh fuck-
I assume that question is too early to ask
hey dud we ever get confirmation that we'll still have laser pointer?
Eventually we'll start getting silly oktoberfest events and there's no running from that, but it'd be cool if it was more serious at the start
Theres also a possibility theres no mission control at all to embrace the spooky nature, but thatd be a bit boring
Because it sounded like "YOU GET A PICK, A PISTOL, AND A PHASE"
probably, thats the best tool every created
I think so
so we get a pick a pistol a phase and a pointer
I'm like 43% sure, it's a great tool for communication so I doubt they'd want to remove it
But having a different guy being mission control would be really interesting. Maybe it could be a female character
with a beard of course
Does anyone else want to join the 43% gang
youeither volunteer now or we volunteer you later.
They could also flip it around and have that the reclaimers are broody and serious while the mission control is a scaredy goofy intern or something
Just doing his best, fumbling over comms
How are we approaching the co-op gameplay in a roguelite?
We are taking on the “co-op first” mentally for Rogue Core just as we did for Deep Rock Galactic. Since the core gameplay builds on DRG it will inherently also feature all the known co-op mechanics, like traversal tools, weapon synergies and laser pointer shouts, not to forget the good old “Rock and Stone”. On top of this, we will experiment with co-op mechanics specifically focused on making a “team build” on the fly and not just 4 individual builds.
Oh that last point is very interesting
This is my main complaint with many co-op roguelites where your builds dont really synergize at all
It's just 4 individual builds that happen to have the same objective
Risk of Rain 2 loader hogging all the items, becomes a god, commando is dead in a ditch again and Acrid is sitting on a perch slowly killing bosses with poison
i hope they pull that off, thats a good thing they're keeping in mind
It'll probably be more fun for co-op considering they're building it for co-op.
While RoR2 feels like singleplayer with co-op slapped on
Yep
I like the concept of building your class
In the screenshot with upgrades showing it seems like the person who took the screenshot is going for a tank build
With DRG theres not really enough room for support since people will be bringing whatever build to your mission
No way to know if the gunner is going singletarget or AOE
And no way if the driller will join with opposing element and ruin your day
With the roguelite formula that will happen naturally where you try to figure out a build together
Can't wait to make a cryo build while someone else is making a fire build and we keep messing eachother up
don't worry driller will always bring a c4 just for you
Theres a mod for Divinity Original Sin 2 that is very much like this, which adds a deep skill tree system and artifacts with build defining effects
And it's VERY team-build oriented, so it was always fun getting a new skillpoint and figuring out how to work it best in the team
yes, we will. they talked about pinging points of interest still being a thing
im glad because the laser pointer is one of my fav things about the game
Wait i remember the most important question, can we walk around the ramrod like the spacerig?
I expect there will be
yes
they also talked about having an abyss bar equivalent, tho the ultimate form that will take is up in the air right now
I bet the bartender will be called Peter
peter griffin
A huge part of DRG is the social experience which I definitely think they want to maintain with Roguecore, so I dont see why not
It would justify them designing a differently styled bar. Maybe it's more professional looking with drinks and whiskey over beer
Id think it would be interesting if the dwarves were more professional. Still dwarves, but more like veterans that take the battlefield theyre in seriously
I think thats a direction they should take
I mentioned it before but DRG started off being a bit more seriously toned, but once the dwarves started shouting memes that kind of became their thing, so I think the have the opportunity to have the tone be different, like in the beginning
I think it'd be a fun flipped dynamic if the dwarves act professional as they seem like jaded veterans, but the Reclaimers equivalent of Mission control is in turn the one that is silly
Yeah that would be fun
43% larger Dotty
this chat shouldn't be called rogue core chat it should be called just rogue chat (possibly rouge chat)
change my mind
rouge chat 💀
genius
That would be actually super big
every comment on the rogue core video:
so we know that these newer, more professional dwarves are tougher and more capable than the dwarves we've come to know and love, but do you think they could best karl?
Going to the core for the express purpose to retrieve dotty
Karl neg diffs all 4 reclaimers at the same time
right after downing a blackout stout
We should start powerscaling the drg characters
so big you get fall damage trying to get off of her? lol
imma be real GSG's response to the outrage over season 5 delay in favor of delay was probably the best response i've seen ever, no corpo talk or apologies, no calling the fanbase toxic, just straight up "both love and hate come from a place of passion and we're grateful our game is able to give you those feelings" and it's like.... FUCKING FINALLY someone gets it y'know so i'm 100% giving my money to rogue core when it comes out, because you don't get devs like these anymore
i realize the devs will probably never see that or this message but still, thank y'all for being awesome
Just yes
That's amazing that they did that, but I got a feeling that they may have seen this too
Real, I mean I guess I might try RC when it does come out since I've taken quite an interest in rogue-like games and I've played Paladins for well over 2k+ hours (tho im not sure if Paladins is rogue-like or roguelite)
paladins is a hero shooter with moba elements pretty big difference there
a rogue-like would be something like dead cells a rogue-lite if memory serves would be something like rogue legacy
No
dead cells is a roguelite
Though at this point pretty much anything is a roguelite
then i am wrong and also a dingus
what is the exact differences between like and lite? Ik lite has progression that's non run dependent, but does the progression have to be upgrades? or do sidegrade count? Cause if its just the vague "progression" then I can only think of like 1 actual rougelike
Aside from rogue & maybe some forgorren stuff like nethack, everything else is a roguelite
roguelite has progression after death, eg new updates, new chars, etc
roguelike has nothing like that
Major roguelikes are similar. They have long runs (10–100 hours). Casual players reload their saved games but serious players embrace permadeath. Roguelites have short runs (<1h) so permadeath the only reasonable way to play.
also rogue-likes tend to be turn-based
Hardcore Minecraft is a rougelike lol
Does anyone know if there will be new strains of aliens alongside glyphids and macteras in rogue core?
We know approximately nothing, but if there is anything, it would be in pins
at best we know that it sure does exist
and it sure will come out some day
i know which day it's gonna come out on but i'm from the future
Oh, you know what this game needs? Segment enemies 😎
I just want actual real melee combat
They allude to new enemies in the roadmap iirc but who knows what form that will take
That's what Karl did
didnnt karl beat 3000 detonators with his own spinal cord
the heavy:
yeah he ripped it right out and hit them with it like a whip, then put it back in when he was done
Sounds like some Baki Hanma anime shit right there
Karl would have biscuit Olivia vibes for sure
let it never be said that karl did not exude serious shonen protagonist energy
Wheb release
roadmap in pinned messages
Ok so the new dwarves are tough but are they tougher than karl tho?????
Ah.
No.
Joke's on you, I'm sharing this internally.
W dev
Get dunked on @elder rapids
Imma still wait for more details about the game before being excited though.
i was just watching the Dwarka trailer again and the music for that was really good and it almost sounded like something outta drg
Funny thing, that apology from LOTR: Golem game was made by AI.
It's like they don't care at all.
Do we expect them to be
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As we've seen too many companies went big and lose their hearts already
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Since we know zog all atm, anything is fair game at this point.
i was not talking that the drg dev don't care at all, it's the golem dev that don't care at all because of the AI written apology
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Roguelite is a more watered down (and typically more friendlier) version of a Roguelike. Roguelikes are typically games that implement perma-death, randomly generated maps or locations and turn based combat.
Roguelite games are where games take some of those elements and add them ontop of something else
I would say Roguelite games are more popular. Dead Cells, Risk of Rain, Gunfire Reborn, Roboquest and Rogue Core are roguelites
so Minecraft is roguelite 😛
Yeah, I was asking for a more technical definition if there was one, since the terms are often used interchangeably.
Roguelikes follow a stricter formula, Roguelites are more loss
Roguelikes need to follow rules, Roguelites pick and choose
That doesn't sound like a very good definition tbh, from that definition it sounds like "likes" have to be clones of rouge lol
yeah
people say Dead Cells is roguelike but ehhh
some people have different definitions
but as someone who grew up in that 'era' thats the common definition
and truthfully roguelites are more fun, atleast for me
Yeah, that probably why they are used interchangeably, since there are almost no actual clones of rouge, and even the one that are dont follow it to a T
IG Noita would be a true Rougelike If I'm remembering correctly
typically if a game is a dungeon crawler with perma death and randomly generated levels its 'roguelike'
but you can stretch the meaning to make any game anything
I think FTL is a faithful roguelike
also a fun game
and Noita aswell
though haven't played much Noita
I've never seen Dungeon crawler specified before tbh, usually hear it as just True Permadeath & Randomized levels
Yeah but thats a separate genre. its not a requirement
dungeon crawlers is just another criteria
you can have dungeon crawlers that aren't roguelike/roguelites
but alot of classic roguelikes are dungeon crawlers
part of early randomly procedural generation
yeah
easier to generate a dungeon haha
yeah
and gives players an objective and explanation why random shit is in here
maybe Rogue Core will have a dungeon 🤔
underground Hoxxes dungeon
Will Rogue maps be procedural as DRG, or will they be more structured?
On stream they said there would be the same kind of proc gen we're used to with new cave shapes. There will be some old mining structures as well as you see in the screenshots
Old mining structures?
You mean schizoid plascrete bridges, spirals and landing pads?
Cheese fort
*eaten cheese fort
43% eaten
I hope lootbugs won't fight us back deep down there
wx
;)
more drg tech/structures is something i've always wanted more of, but i didn't think they'd really work for drg
looting random manmade structures doesn't go with much of drg's gameplay, but fits really well with roguelike cave exploration
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||& friendships||
the true rocknstone is the friendships we mined along the way 
I realize the devs will probably never see this message but still: ||poopy ||
bruh
that was so thoughtful and very well spoken
hey hey hey
im the stinker here

We can all be stinky
I wonder if there will be maggots in the core
He shall do no such thing my fine sir
hows rug corn doing
Cancelled
i really wanted to eat some canned rug corn
MOD ABUSE! MOD ABUUUUSE!!!
You get used to it
I went from rouger567 to this over the past 2 days. I didn't change it a single time 
Update from the dev stream right now: there should be a rogue core blog post tomorrow, with some concept art and stuff
They're talking mostly about giving the Reclaimers a distinct visual identity, so we might get a first look at the dwarves/dwarfettes
neat
i love the part of rogue core where the french rode in on a baguette and starting throwing bread at the glyphids, prompting said bugs to exclaim “i hate the french!”
replace the pickaxes with just a baguette
Mission Control, the dwarves have quit, what will we do?
Theres nothing we can do
What is this game how is it different from DRG ?
pinned messages
I'm hoping we get unique dwarves with their own personalities
given what we know, that's even more unlikely to happen than in DRG
I hope so
unlikely*
typo
I want something more like vermintide or wwz or l4d
Bruh what
Idk, I think having all four of the same guy would be kinda boring, would seem weird to lean harder in the other direction when that's like the one complaint people have had with DRG's characters
I feel like they will all be the same, considering it has that roguelike aspect to it
And I dont mind that actually
It's just my assumption, considering there's no class system and it's likely we'll have lot of ways to customize but I can't say for certain.
but we don't really know for sure yet
i mean you do get a lot of customization with the phase suit/active abilities they said theyd have
You don't need classes to give them a unique personality
That's not the same as characters
yeah
though i imagine they still might do some things with changing the voice pitch like they do in drg so you can tell your teammates apart
I was kinda annoyed they said not to count on them adding female dwarves
Is it so hard to hire 1 extra voice actor for lines? Especially with a new game
Just thinking about it, maybe we will have character specific things like in DRG and about being a rougelike for now I can only think about enter the gungeon like gameplay, with every character has some specific items on start.
Like they're doing a fresh start, it would be the best time to add stuff like that that is now really difficult to do with drg itself
I just.... don't mind the gang of hardened dwarves being just stinky men
I don't really care about gender
Grumpy short people, I like
Build your own weapon things maybe?
Def want more customisation
the new game is still built upon DRG's engine and core feature, so it's still asking them to have a VA come to register over 3500 voicelines, pitch them around as needed and creates the body structures as well as animation and cosmetics in double.
And then having to explain to people why they can't port it into DRG (again).
But that should already be part of it
Imagine a grenade launcher with a drum ring attached to it
Cuz like, I don't think they can make a rougelite drg without shaking up guns in the run itself
Or at least have some idea of that in consideration
An extended system of pre run weapon customisations should be good too
Either way I'm looking forward to it
Item-weapon or weapon-weapon or item-item synergy if customization is not happening
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It's not all the same lines though, there would be a lot that aren't returning from drg proper, like mission related, class related, etc.
I don't think they've said if cosmetics will be ported over, but regardless now would still be a better time than any to actually put that work in
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Weapon-weapon is a hard case to even imagine for me
I agree but it's still a ton of work, as much as doing it with DRG. It's not a game sprouted from the ground up so it doesn't help in that sense
But items items and item weapons are in my mind, kinda defaulted
It's much closer to the ground up than DRG is.
I had the idea of weapon-weapon synergies by having the guns that synergize and can combine with each other while remaining in their respective slot and in the name or description of the weapon could have some indications that they can combine with these other weapons, and jus tsimply a button click and the weapons are getting combined with an animation of sorts, just like in the 2016 Doom weapon mod swap system exept here is simply two or more guns are assembled into on temporarily. Can swap between weapons that are not in synergy and the assembled weapon can be used just like a regular one, only downside that is occupying more weapon slots.
duct tape
That is the thing I have writed. Just some combinations, that is written on description or labeled with something. Like having a normal assault rifle and a plasma thrower with transferred plasma effects maybe
or collecting some sort of a modification kit
Just imagine more tiers of kits, from crude duct tape to more rarer modification kits
(the second could combine weapon effects, not just taping them together)
we'd have to see what weapons they already have
I don't think they would do weapon combinations
That would be a technical nightmare
btw, we do have #rogue-core-suggestions
reading through this I just saw "DRG 2 - Responce: they aren't even done the first one yet" lol
(I know that's probably an old response, just thought it was funny)
rogue core
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I mean...
Responce
?
I think this person is mocking my spelling mistake
One of those yo'ure people
verry tru. cna't beleive somone wuold atc lik tis
when the core is rogue
This isnt drg 2 its drg 3
Or is it drg prolog
considering season 5 will be setup for rogue core, it's not a prologue
unless the devs go from having almost no lore to having extremely complicated mind-bending time travel lore
S5 leaks
Didn't someone said s5 is somewhat of a prologue to RC
@devs make complicated time travel lore plz
Best idea, that can never go wrong, right ?
oh wait
yes, literally me a few minutes ago (also the devs)

Marvel moment
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perfect
the accidentally go too far and become karl
but then they don't actually die, they get pulled into an alternate future where the robots won and now there are cyber glyphids
but in this timeline the robots also invented time travel and are going back to stop drg from existing and that's why the core went dark because the core contains the secrets of time travel so now you have to go back in time again to stop the robots
but it's too late and now there are cyber bugs AND dwarves and you have to kill the cybertronic version of yourself, but that creates a time paradox, awakening an ancient species of aliens dormant in hoxxes that invented time travel millions of years ago and sealed themselves away to prevent paradoxes, and they only awaken to stop a disruption to the time space continuum
i think they said it would be a prologue? might be wrong
ah ok
anyways long story short you need to travel back millions of years to prevent time travel from being invented by the ancient aliens so that this whole mess never happens
Guys I went into cryo sleep and set my machine for 2 years, was Rogue Core good?
it's time to stop 
I'm good, got it out of my system
5D chess but it’s the DRG boardgame
When are they adding timetravel to the board game?
GSG hire me as a writer I'm sure the fans will love that and not be confused at all whatsoever
Why did you get a 43% but mine got removed 
Deep Rock Galactic with Multiverse Timetravel
Sorry, can't compete with Robert
¯_(ツ)_/¯
Okay Mr. Rondle Mcdondle Galactic
I am 43% of the way to insanity
not anymore
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Insanity privileges revoked
neither is Regi too
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This is the true power of the CC role.
I say inane nonsense and people pay more attention because my name is a special colour

Banned for stirring up trouble
I am 43% sure it'll be fine

It’s alright, didn’t expect it to stay long anyway
don’t worry, i said it for you :)
so rogue core is like deep rock 2 ?
Deep rock 43%
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check the pinned messages
I was thinking about rogue core all wrong lol
I thought mining sites were simple, small buildings or some bigger complexes
But in DRG, the entire BIOMES are said to be mining sites
I am really not smart
We see actual dwarven structures in rogue core screenshots though
I see thanks
i'm hoping rogue core lets us have a handheld m2 browning styled gun.
More weird guns would be nice
Lack of having to design whole mod trees and OC's hopefully means we get a lot of just fun and different weapons to use
yeah admittedly driller's arsenal is pretty weird but since the reclaimers are supposed to be essentially your spec ops which you put into the most dangerous missions possible means they more than likely get the cool shit management doesn't want the miners to break
wellll, from the store page it was kinda implied upgrades would also be a thing between missions so....
Iirc that's for starting kit
So you might get like a couple phase suit upgrades and a starting gun of your choice or something
But no mod trees for guns, devs have said that
oh that sounds awesome, yeah the mod trees seem to be the biggest limiting factor for DRG (well that and skins)
There's already some crazy guns in drg itself already anyways. Unless we get an actual BFG, lok, shard diffractor, and gunner weapons are already up there in terms of raw power
iirc from the store page phase suits are customizable and instead of different classes you get different suits
Right
yeah but all things considered gunner's arsenal is pretty standard for a heavy weapons guy
you got your missile launcher your autocannon (which is not actually an autocannon....?) and the minigun
They also said movement tools will be something you find, so there's more potential for new utility items to be added
with a revolver a burst fire pistol and a gauss pistol
YEEEE
I even asked them about whether ye olde ladder launcher will be added, they said possibly
it definitely feels like they're exerting their creative muscles with rogue core that they can no longer really do with DRG
ladder launcher?
There's an unused rope gun in the files which is based on the ladder launcher thing from project dwarka, DRG's predecessor
Would basically work like the zipline but vertical
that just sounds cool
i also kinda hope we can get mechs in rogue core tho that's highly unlikely
I want more shotguns
Hell no
There's a boomstick, and a shitty mag shotty
There's no pump shotty or true full auto
Hell, a gunner primary style one would be even more awesome
or an automatic grenade launcher like the MK19
True
There's a sticky grenade launcher that was originally for the cut demolitionist class, wonder if that will be added
i wonder if gun unlocks will be a thing because with rogue lites you usually permanently unlock weapons and stuff the further you go on that you can then choose to get for a cost before each run
also i kinda want a handheld railgun in rogue core. no not the coilgun pistol but an actual railgun if you wanna know the difference you'll get some high quality gun autism
Would be a fun scout primary tbh
i mean if you wanna give scout a gunner sized primary ye
Depends what it would look like
Something like the gauss rifle from fallout would be very scout-esque, but the thingy from doom 2016 would be very gunner-esque
gauss and railgun are verrry different
Are they? You charge up a tiny piece of metal with electromagnets to make it go very very fast
basically a railgun is a piece of artillery that you fire a projectile through to then speed up a ton, upside is it's extremely powerful downside is the energy is so great that it actively disintegrates the barrel everytime it's fired
Gauss, Rail and Coilgun are alot different mechanically
a gauss rifle is just magnets speeding up the projectile
They accomplish the same goal of firing a material super fast, but do so differently
hence why they are called different things
when i said railgun i don't mean the shit from fallout 4 i mean the shit that took out devastator in revenge of the fallen
Funny enough, I learned the differences between these from videogames LOL, the more you know! 🌈 ⭐
same here
And people say games don't teach ya' anything, FOOLS!
games are the start of many a gun nuts' obsession
You wanna know how they speed up the projectile?
Electromagnets
For real, you learn ALOT about engineering, science, etc from games
They're all the same thing
no they are not
And then you research those very things online and get the accurate info (cause games aren't always accurate with their science/maths)
It spurs interest in science and tech
Saying no does not make you correct lol
It's all electromagnets
Yeah but not yeah
@pearl tinsel i don't need to say anymore because you are correct only in the magnet part the difference is how they operate
It's like saying 'all alcohol is the same'
As far as videogame railguns/coilguns/whatever go, it's all the same thing
nah nah don't move the goalpost now
There are various alcohols that are straight up hazardous, some that are denatured, etc
Charge up weapon fires super powered round that pierces shit
You're going for the ideation of the weapon, but not the actual engineering/mechanics of the weapon
You're literally the one that went "umm ackshually" in the first place
you asked!
you went "are they"
Which isn't really a BAD thing in gaming, but making your in-game stuff scientifically accurate is a big boon
After you tried correcting me
yes i did correct you because there IS a difference, chill out dude.
They're all fundamentally the same archetype in videogames. The initial convo was about that until you butted in
.....i didn't even butt in? we were talking long before that
homie's just mad because he got something wrong
and also firing a railgun would be super cool
just the bang followed by the round going into an enemy at mach fuck
yeahhh and if it's handle just 👌
i say enemy because i don't know what lies further in hoxxes
with the sound of the rails charging a bit before firing off the round
YES
