#rogue-core-chat
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And that's true too
I don't know much about tf2 so I dont rly know what that means
Im pretty sure they said that once it comes out it'll probably be bundled with drg
Is that supposed to justify the mid seasonal mechanic?
They did post the detailed roadmap why not read that
(in my opinion at least)
Get the info directly from the devs
š¤
Why does it have it's own steam store page then 
I did watch the livestream but I dont even rly understand what a roguelike is so it doesnt tell me much
during the game you can spend currency for upgrades on yourself while fighting the hoardes of robots.
For the love of Karl y'all just read the pins of this channel
they showed the roadmap on the stream
you can bundle multiple games together man.
Im pretty sure they said it might be bundled together on stream
its not like dlc, its like when a publisher sells the whole trilogy of a game series as a bundle
like the mafia games or the orange box
Basically like the orange bo- yea
haha
Damn you mobile keyboard
i mean for me its doing its job
being annoying virus thats you want destroy as fast as you can
nah just regular keyboard friend
I'm talking about myself
ohhh cool stuff
What I'm saying is the devs are already doing what they're doing, and you have a right to complain about them not doing what they said they would do, but you can also just choose to disengage and wait to see if something changes instead of intentionally making yourself suffer by playing something you dislike. Believe me I wish they would stick to the season cycle like they said, but I'm still excited for rc. Yes I'm tired of rockpox, yes I want new content added so the game stays fresh, but I, as well as everyone else, can just not play when I'm tired of it, and while we wait for the next announcement we can just play when we get an itch for DRG, remember what we don't like, and do our best to avoid it. Don't go on rockpox mission types, try out new builds, try modded stuff, or just don't do anything at all. But by no means am I saying you can't complain.
ahh my bad pal
Sorry for the wall of text lmao
Game releases tomorrow according to devs hell yeah
precisely
well said
What game? DRG Survivor?
from what i read etc its either gonna be your stuck on hoxxes where your gonna have to build your own upgrades
Survivor is already out technically
Eh?
yo tomorrow? thats insane
It releases tomorrow?
goddamn
that turne dinto a game
What? Closed Alpha?
kind alike TOTK
I don't think you have any idea what I'm talking about lmao
Ye public alpha
i dont
YOO NICE.
Y'all these guys are capping!!!
I've been taking a bit of a hiatus with drg, not because I dislike the game but because I have a bug where I cant play online due to my ip address. I still come back to play solo when I want to play.
karl lore fr
will it cost money for me to experience
i donāt think itās tomorrow
it seems liek its gonna have a story
is there a post for it
It will, you have to paypal me 4 hundred thousand doller
Ok where do I send it to

public alpha will be free
its a test
wait an alpha that wont cost me the same price as the game?
what is this sorcery
You'll get access on payment (I'm gsg sales representative)
I mean look at battlebit the test was free
im pretty sure most alphas and betas dont cost money do they?
AAA devlopment sudios
Bro when will we be able to purchase the early access ultimate deluxe dwarf bundle for 5 exclusive cosmetics and weapons
Some do, it depends
Yea
Can we have the game footage/screenshots pinned
well I've seldom come across that
Same, but you can't spell seldom without some
I don't think there's any gameplay footage for Rogue Core out, a few screenshots
unless I've missed something
i think its just screenshots
regardless I've been getting more into rogue-lites recently so hearing GSG take a proper approach to the genre
that's hype
Roboquest and Gunfire Reborn have been fulfilling my need
and I guess Immortal Redneck
Guys, let's just record DRG footage, put a filter over it and badly overlay some graphics from the screenshots and call it early access footage
smart
Yup
Been drinking that stout brother
Or just take footage from early access drg
Nah nah that's different
I really hope upgrades are somewhat substantial
wonder if they'll be any cross progression between the 2 games
they did mention a idea of price reduction for DRG owners or bundling the games together
I like the concept of creating classes on the go
but even unlocks that you get for the other game would be cool
I hate it when you level up/finish a level in a rouge lite/like and got basically a better shoe or something that have like, 10% speed boost
Yeah
that's rogue-lites for ya š
So I hope we get some actual upgrades/modifications
"rouge lite"
well they mentioned it was rogue-lite and not rogue-like
Yea
so you won't be stripped down and lose everything
Muck...
the idea of more intense runs is neat though
I enjoy DRG Deep Dives but found them repetitive and once I unlocked all the weapon OCs I had no reason to complete them
to see a new game built around Deep Dives but expanded to it's own game
so DRG is the game you play for a casual experience and Rogue Core is the more challenging game
Well you will. Thereās just also meta progression
Whether that means player stats and gear or just different things to unlock through the run will depend
Imagine wilder OCs
But most likely the majority of that progression will be the latter
I want tool ocs
Tool oc
You were getting somewhere till you said that
Extra large, single use for falling platforms
i saw the news for this game the other day! definitely gonna be playing it at launch :)
Hype yeah
š
so you drop in, get random guns that you find and get new upgrades after each stage and then you kill a boss at the last stage?
Bro this ain't no battle royale
You drop in, scavenge, get upgrades for optional scavenges, and move on to the next cave
Itās literally called a drop pod. Weep
DRG Battle Royale when
Play driller
That's not what I meant 
Im just asking if that's what it is, not saying that it is gonna work that way
But I get no crown for it
That seems to be the idea, we donāt know about bosses though
No no it wasn't directed towards you it was something else sorry for the confusion
Difficultly will allegedly scale, either with time or with depth
So I guess thatās the pressure to do the optional stuff for upgrades
imo the most important thing to have with the upgrades is to MAKE THEM INFO HEAVY
"i am bulletproof!"
If a gsg dev reads only one thing I ever say, itās to make the roguelite upgrade choices as informative as possible
Yeah for example project zomboid without mods has really vague info on the skills
āIncreases firerateā is not enough. Whatās my current firerate, by what %, etc
honestly, I'm unsure if this is a good call cuz DRGs core gameplay works so well as it is, so not knowing what guns you'll play with and not getting to create different builds with OCs sounds like a downgrade. Also, the classes of DRG imo, are what makes the game so charming. Not seeing those fellas and instead have more elite and possibly less goofy dwarves might not be as good
Does it stack multiplicative or additive
DRG at its core is the co-op system and the intertwined combat+exploration gameplay loop that the co-op revolves around
RC allegedly aims to enable players to make builds as a team
From the screenshot, stats are provided
RoR2 is fun but the co-op requires some tweaking or you almost feel like you're competing with your friends for supplies
Pretty sure the resources aren't shared but it would be cool if you could share them in intermission
So like drop/trade resources?
Guys is Rogue Core out yet
It's in pre alpha, they've only started development few months ago. Early access for the game will release in November next year
They released it for everyone but you
wait, early acces isnt going to be this november?
Nope
Like I said, it's very early in development
Early access will be November next year
oh man
Can we fire fat boys in rogue core
Seeing as this game has some inspiration from risk of rain 2 and gunfire reborn, my biggest worry is the endgame. In both games items/upgrades tend to scale to a point where you're obliterating everything mobs and final boss included, to the point that it's boring after playing it for 100+ hours.
i hope that this game strives for a more grounded endgame which still feels difficult.
I will fire you as a fat boy
As a fat boy, you're fired
meh as long as we give feedback its probably gonna get hammered out, live through the alpha and whatever
unless it so happens they totally screw up and never fix it. lol
Hopefully it will be fun even on release, even if most likely unbalanced to actual player shenanigans
Do we know if there will be melee-oriented builds?
A little bit of it is fine on the occasion, risk of rain 2 is a little much, gunfire reborn too much
But i have faith in the devs
Need a DRG like Aliens Dark Descent
Do we know if rogue core will be available on console as well yet?
they said if they will give alpha version? or where to get it when it gets out?
GAH I WANT IT NOW! IT SEEMS SO FUN!
but I will wait because if I do then It will only become a better game
it's cool to hear they are making this, and what they shared of the gameplay sounds great. My only worry at this stage, is how they handle the tone.
They talked about the eliteness of the dwarves and how they are a crack team - but a lot of the charm in DRG is that you are the opposite of that. You are average joes, doing a tough job which is wildly unfair, and every random mishap feeds into that. Stepping away from the humorous side is risky.
ahh, so Rogue Core will be RoR2 ala DRG?
its like uh gunfire reborn i guess
get % upgrades, get weapons and rellics and stuff
All the Breach the Core assignments are finally paying off
well even if they are a crack team, they still dwarves
So rogue core will be a horror-esque spin off of normal DRG?
will be a rogue like game
So like survivor
yes but FPS and horror
yea
what is rogue core
DRG spinoff that's a horror roguelike
cool
true
Yaaaooowhoaaah the core is roguin' out!!
i can't wait to get some EXPenite so i can alloy it with my unobtanium
cant wait for Baron von Expenite to show his face here
Was kinda hoping a season of DRG would have abandoned mining structures in it (or maybe a mission type focused on them), so to be honest Rogue Core sounds pretty cool
i will be sure to form a joint effort of bismor and expenite mining with him
I can't wait to find out what ideas the devs have for Rogue Core's soundtrack, how different/similar do they want it to feel compared to DRG's
Salvage 
Lasers around Tritilite deposit
I would still love to see a full mission or snippets of the prototype even though it looks like dev texture vomit, just like you guys did way bacfor project dwarka and DRG pre-alpha.
My personal pitch would be to retain the synthy retro sound, but make it slightly grander and more epic, since in Rogue Core it seems you're not so much putting on a playlist while you're working your job, you're actively going on an epic quest to reconquer the core
A crusade, if you will, 4 short hairy dudes waging war on a misbehaving planet 
I feel like it'd be cool if the music progressed along with the stages, turning more alien the deeper you go
Kinda like TF2s MVM, in a way? Where the little stingers that play when a wave is coming go from sounding robotic to having more and more human elements in them
Wonder if Mick Gordon is available 
interesting, this coop or singplaier game?
1-4 player coop
ok
has there been a similar game by any other publisher in that direction? one that one could learn from what totally went wrong and how not to do it?
i can't think of any similar game that really has coop in focus with this setup
if any games somewhat close like this are even multiplayer, then they are pvp
Rogue Core seriously sounds like something the world needs
Risk of rain 2 but for myself i nevet played it
interesting, have to watch some gameplay vids. never heard of it
Also a very good reviewed game on steam
rating 10/10???? or 9,5/10 depending on where you look.
wow
yeah really something the world needs š
and deep rock rogue core will always find it's own place to not feel the same
but cool to know that there is something else in this area
Because I just read the "implementing damage numbers to clearly show power progression", it'd be a nice touch if the disappearing animation for the numbers would correspond to their damage type, like fire damage numbers burning up or ice damage numbers breaking like shattered ice
Though it'd maybe make the damage numbers harder to read, depending on how that's implemented
i see my graphic card burning š but it is a nice take
Would it count as a spin-offthough?
The graphics seem slightly improved...
There seem to be more biomes...
Different mission types I'm guessing...
More/different weapons?
I'm thinking it's more so like...
DRG 2?
In a sense?
DRG won't be dropped. Buuut....
Rogue Core is the new baby child y'know?
And you know how parents are with the younger children.
They get the attention, love, and new stuff all the time.
But at the same time, I think they're really trying to make it the DRG we all know and love, just with a bit of a twist.
the team is largely focusing on baking rogue core to be great like drg, if they tried splitting up with both games then rogue core might not shine equally
Exactly, and truth be told... I felt like there was already so much you can add to Deep Rock Galactic.
I thought they were near their limit by Season 2 y'know?
My guess is that Rogue Core will be a mix or DRG, DRG:S, RoR2 and Gunfire and tbh im veeeeery exited for it
Excited too, gl developers hope it goes smoothly
truly
Let's just hope it doesn't end up like Payday 3. 
I think Ghost Ship actually understands what teamwork actually is, so I don't think it will be.
yeah definetly
Yeah they'll use same foundation of drg, and they'll be testing it more than payday 3 did
I'm very exited about the closed alpha
Closed Alpha only means a select few right? :(
closed alpha is q1 2024
Yeah but its primarily testing bugs and feedback. So finding what breaks etc
Still, we'll get a look into the general feel of rogue core
It looks amazing.
I just hope it doesn't lose that charm the spacerig had.
Something about the Spacerig really did it for me y'know?
was surprised to see them announcing a new game but more deep rock is always nice. Curious to see how this roguelite approach plays out
ooh they said in the steam that the aplha will still be polished as much a possible
"it won't have any issues"
very exited abt that
yeah I am currently watching the devsteam haha
ahha i meant payday 3, but yee it's cool
Sad thing is, Payday 3 is really amazing too. :/
Payday 3 is amazing gameplay wise but very bad in most areas outside of the gameplay aspect
imo*
I agree.
rogue core giving me nostalgia vibes of starwars republic commando lol and the new hub world be probably in the new ship reclaimer.
one of the best games
the story was one of it's strength as well
loved it
whats the subreddit called
don't think it is public yet
Will the lok1 return to the game
We don't know yet, and with the game being fairly early in development still, not sure if GSG knows for sure
Cheers, I was searching for it
there's a picture of it in a weapon slot, but that could very easily be a placeholder image
I am curious if Rogue Core may tie into the main Deep Rock Galactic
Seasonal events maybe? There is a new mineral and whole setup is reclaiming mineheads
they said season 5 would tie in
Hopefully. With season 5 being a prologue I'd imagine there will be at least some elements that are shared between both games.
Definetly
The only weapon that matters lok1 my beloved
Lore and cosmetics are probably a safe bet, not sure if they'd bake any actual mechanics or Mission types in
If you look at the pinned messages they literally state that it was intended for the base game but it grew larger and became it's own thing so there 100% will be some shared elements between those 2
Most certainly. Just a question of how much. Hopefully gsg makes it interesting.
i hope they don't share too much so Rogue Core can feel as fresh as possible
I have a question, if "rogue core" is the 5th season, what will happen to Deep rock (the current one)?
Rogue core is not the 5th season tho
xd
RC will be a separate game. Season 5 will lead into it story wise. Robert said yesterday they still intend to carry on with seasons (he mentioned 5 and 6)
Rogue Core is Rogue Core, 5th season is a tie in to rogue core
read the pinned messages
Too ambitious for the base game
Their original intention was for it to be a mode, but felt it was better served as a standalone game instead
what channel # ?
This channel, there should be a pin symbol top right near the search bar
ohh
lmao
Devs confirmed yes
"||Fuck i'm tired||" button
Wouldn't be DRG if there wasn't 
YESSSS
"bruh"
wait what if the big blue mule is being saved for RC
No. Down with the system, etc
my mind ā”ļø 
We're joking about the dwarves having complaining voice lines
Pass this up the line 
like this one
ā¬ļø (remember everything for the comedy)
aanywhoo
It would be cool if questions from DRG were answered in RC
Maybe more info on Karl
karl was just some dwarf they worked with, almost definitely dead. it wouldnt make sense if karl had some crazy significant role
plot: karl is the owner of the rivals
plot: karl is haunting a copy of jetty boot
I feel Karl IS the core i donāt got a bigger theory on it yet but itād be cool
like captain america stuck on ice
Nah more like the expanse book where the girl becomes the station
Rogue and stone! To the core
Nah fuck that, I want more questions
hype
Sometimes I regret being able to see recently deleted messages
I LOVE roguelikes
They are yes fun
I personally have mixed feelings about the new game.
I'm so hyped for Rogue Core, Risk of Rain 2 is one of my fav games
Why is that?
It will most likely be closer to Gunfire Reborn than Risk of Rain tbh, from the little we know about
This game better have bungus
hmm. Well, while I haven't any experience with Rick of Rain 2, I hear it draws inspiration from Gunfire Reborn and ... well, that game is "okay"
I c
It just feels like it won't be one i get that much gameplay time out of
Well it won't be for everyone, for sure
Same, the artstyle is very bland to me and the gameplay isnt worth fussing over
Than Gunfire Reborn did
not everyone will like a game so it will sucks for people who don't get into it.
Thankfully DRG is going nowhere, even though development is obviously going to slow down.
I doubt gunfire reborn will be the gameplay loop at all
Yep there were barely any fun mechanics like movement
Game felt slow
They never are, lol. This one just doesn't feel quite DRG to me though, unlike Survivor
The perks you pick in rogue core seem more like smaller versions of the perks main game that are meant to be built up
not that I've played survivor yet, but it certainly has the feel from what I've seen of it
DRG itself is almost a rogurite, minus in-game upgrades
And personally if its drg styled missions and not a pure fps i am so down
Survivor is fun, albeit a tad on the difficult side. Shows a lot of promise though
You should give RoR2 a try, amazing stuff
I say wait and see, we really don't have any info rn outside of basic stuff.
For what it's worth, it's going to feel close to DRG in its core gameplay so if you like DRG's gunplay, you'll like Rogue Core's gunplay too.
the gradual build up of temporary perks is part of the meh-ness for me though
I wanna do upkeep on a deep mining rig and fight off waves of enemies at the same time
RC looks just like DRG from the screenshots, so I'm betting it'll be very familiar to us
Survivor is the same tho
See the thing is, in main drg you get the 3 perks you like, slap them on every class, and MAYBE change the active perks
Yes it's basically a big DRG rework into a new gamemode you could say
This would mean you have to play different each time
it's neat that we're seeing another arm of the compnay with rogue core
Ye, I am jsut adding my initial thoughts to the mix here. I like Ghost Ship, and hope the game does well whether I enjoy it or not, or that theyy decide early on to go another direction if that is what they choose
not htat I expect the latter
Yarp. It was born as a new mode, but they changed their mind
It shows
Itād be very cool to see more indepth perks like a bunch tailored to the bug tamer perk
this happens incredibly often in game dev
Honestly curious what and who the characters will be, since there aren't dedicated classes like we have in DRG
Second reason for the mixed feelings: I agree with mayny that Season 4 is ... somewhat exhausting.
All will be the same
And if Robert will voice all four again this time
Reclaimer dwarves
Imagine being able to pick between taming a few glyphid grunts or like 1 specialist glyphid like a spreader
As perks
I like the season, but I'd be happy for a post season at the least
Be very fun
Difference will be suits that give you basically ultimate ability and then upgrades for them
he never did voice the dwarves 
I dont think the suits will be the main thing
Derp. I always get them mixed up
here's hoping the dwarves in rogue core can still ROCK AND STONE
It's already said they will, unless plans change
The thing that will make this game good, is if they Opt to make the perks unique, and not just a numbers game
Javier O'Neill is the VA for the dwarves 
Many Roguelikes go into numbers game territory instead of uniqueness and its sad
if you mean a button prompt for the salute, apparently that has been confirmed
i remember rogue legacy did it best with how modifiers effected gameplay in neat ways
I wanna see a bunch of crazy stuff happen not
big number
Same
basically one time you could have giantism and break blocks because of your sheer G I R T H and another time you could be small and fit into cramped areas
So i hope they keep it unique like the baseline drg perks and not just 10% increase of āinsert stat hereā
I hope it goes into RoR2 regions
would be neat if rogue core had somewhat the same
Ror2 does that pretty well with its array of items
Where you can crash the game with damage numbers
ror2 proc chains are so funny
A legend in the gaming world, up there with the voice of GladOs
Even RoR2 has that problem imo, all of their basic common stuff is that numbers game which is the majority of what loot you get
i can't tell if some of the screenshots for rogue core have raytracing or not
Hopefully we get a Shrine of Order style gambling feature
You try and fight Mithrix with a few legendaries and he takes a bunch of commons from your friends and he will slap you with ābig numberā
oh god š
it doesn't
You know you love it
I think that's a little disengenuous. Many of the rarer items, and even some of the common ones, have fun effects
ray tracing is likely never coming for DRG or Rogue Core
I think that's RoR2's strong side. Number upgrades let you do funny scaling borderline exploits while rarer items provide more unique bonuses
We pray to the almighty Keg of Beer
then the lighting is incredible
Ray tracing doesn't look very realistic anyways. Usually looks like everything is slicked in water
I have always wanted to be able to Steeve exploders
The fact that they're all about stacking is what makes them so good
I don't really want that kind of balance in rogue core, ror2 is unbalanced af
Very much so
it is but it's one of those game where it doesn't matter much
That's a lot of the fun though, especially in MP games
I wonder if there will be any sort of summoner build, be it taming enemies or having a drone of sorts
Keep it out of drg
āManyā is an overstatement, because I specifically mentioned commons, the only commons that dont just do a numbers increase off the top of my head are the power gem, gasoline, sticky bomb, firework, teddy bear, and pendant
RoR2 is very well balanced
The RoR2 imbalance is by design
You can easily both win and lose runs
RoR2 is a very good game
i want rogue core to be as broken as isaac want the game to fucking S C R E A M for mercy
But it isnt as unique as drgās perks
Snowballing on a god run is intended
Just shoot him then
Or something
DRG has a total of 5 perks
One of each? Specialists in bug handling, bot handling, gun handling, beer handling ...
He's just a guy
Legendaries definitely are. As to DRG perks there are clear meta picks 90% of the time, what makes DRG fun is Overclocks and weapon upgrades
Droneman in RC 
And enemy variety
also wonder if rogue core will have a hub area like DRG
it will
Would be fun
The Ramrod should be that
Would be cool to walk around the Ramrod
@tall plume and beer?
See id rather not have a god run in rogue core imo
If they don't have beer, we riot. Simple.
Yep we'll have a spaceship in low orbit around Hoxxes, iirc it's not far from being mostly finished
They said you go back to the Ramrod between missions, so I guess it will serve as a hub area. Dunno about beers but they want to keep it in that game too soooo, you know 
A roguelike with a hub area seems pretty interesting but I'm sure the incentivized way to play is to spend very little time on it
I'm gonna miss Lloyd 
Steam description lists Use of Alcohol as one of Mature Themes in the game
Beer: unlockable in mission for temporary power-ups with risk of longer term, but still temporary debuffs?
If the missions are 5 minutes
Hoxxes is supposed to get more dangerous as you go down, id love to see new enemy types and a more struggle fueled gameplay loop like trying to maintain upkeep on the mining rig
is there any point of playing if you can't get unbelievably shitfaced?
So god runs wouldnt fit imo
itd be fine, look at hades
you'll just have Lloyd V.2 
Mekill talked about the idea of having a gym in the ship there the Reclaimers can pump iron. I'm partial to that. 
It will be a roguelike, very likely having both buff-only and tradeoff upgrades/items
low orbit like the space rigs or an entirely different view of hoxxes?
It's just gonna be gunner benching the autocannon 
There are some god runs and there are some bad runs in RoR2
What I like is the fact that they reused the old Space Rig model 
and this time a shooting range would make sense
I thought they did
Yeah that was a cool realization when I saw the trailer
Spaceship. Its exterior is in the teaser. Space Rig is a space station not a ship
me who only joined recently and don't recall what space rig looked like originally
just get the old model, give it a frash look and boom, they tie things up with their alpha design
It ain't a gun if it don't weigh at least 100lbs 
smart
Eh, Hades levels are longer and the stage transition area only has a healing fountain, a keepsake changer, wells for charon and that's it
no but i mean in terms of where it is
DEEP ROCK GALACTIC is a procedurally generated first person co-op shooter for up to 4 players, developed in Unreal Engine 4.
As a team of veteran dwarven space miners, you must go on missions for your corporate overlords and venture into the deepest, most dangerous cave systems of the most hostile planet ever discovered.
Experience teamwork as y...
Wdym where
look at the opening
If I recall, it only looked like a space ship at some point during development, before it was a playable game
Yes, but god runs just wouldnt fit with the danger youāre supposed to be in with Rogue Core, RoR2ās items are almost magical with how the upper tiers operate, and the only magic DRG has is the beer, and how Molly can carry everything you get, so it wouldnt fit, id rather find a fatboy overclocked launcher in a cache than some magic legendary item
low orbit, like as in same distance that the space rigs were on or is it closer?
Even then ammo would be a thing to consider too
Ramrod reminds me a lot of Great Fox
gonna be real, i kinda enjoy the old drop pod's look
childhood memory unlocked
it was okay but very barren
The fact that the core went rogue is already an anomaly, wouldn't be surprised if the new mineral had some crazy properties and the upgrades made from it had sometimes funky properties
mainly prefer the door opening
Especially rare ones
I think he means "where in Hoxxes Space will the spaceship sit? A space similar to the Rig, looking out on a relatively close vioew of the planet? closer to the planet? Farther away?? Near the moons? Behind the sun?
Idk, I think it'd be fun to have super out there crazy magic items like ror2, might make the game more fun, and you could easily say it's the core doing funky stuff with space time
I'd fancy that, with the lootable perk system you could even make a whole fat boy centric build, fix up it's massive ammo issues and whatnot
wdym god run? like getting lucky with good items? its probably gonna take some knowledge and experience to optimize runs so i dont think ya have to worry about getting too overpowered before you're familiar with the game
It's said to be closer
Oh indeed so, they'd definitely be more magical than most of RoR2's legendaries
printers reduce the rng nature of it by quite a bit. Hopefully RC has something similar to help mitigate bad rng. I always appreciate when roguelikes add mechanics like that
I hope our drg cosmetics transfer over since the engine is the same
RoR2 has a tendency to snowball into being able to one shot nearly every enemy with hundreds of explosions and have your computer almost crash due to effect overload, that is a god run
It just wouldnt fit with drg in my opinion
Lederhosen squad
i think this game is a great opportunity to finally make a proper armor system like they originally planned. Especially when we arenāt getting classes
Drg is very well balanced in that you feel like youāre fighting against an entire planet on hazard 3, 4, and 5, and especially on deep dives
well that's just RoR2. drg has some pretty strong swarm clearing options, idk how crazy it'll get, but no way its gonna be RoR levels of screen wipe
maybe reclaimers have their own version of an abyss bar with different beers or maybe even beyond beer?
A god run wouldnt be very rewarding to me
Ye, but sadly now that I think about it I kinda feel like 1st person perspective will make them limit how crazy movement upgrades will be, which will then likely limit how crazy the enemies will be, which might limit how crazy the weapons and upgrades might be. Also if the movement gets crazy then destructible terrain becomes kinda useless
From teh Steam page: "The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops."
Seeing Robert say that he'd like deeper customization for DRG gives me a bit of hope for both games in the future. Let us go wild with combinations. Also some more serious armor would be welcome, considering the darker tone of RC
That's fair, at the end of the day it depends on the devs vision, and I'm okay with whatever they decide 
so it sounds like god runs and bad runs are intended
Hope so, but they better have the same Lloyd space rig has
i feel like this game is def an opportunity to add some crazy upgrades that wud have just been op or out of place in normal drg
Dual flamethrowers 
"god run" is relative to the other items in the game, a "god run" in rogue core would just mean a lucky run with a strong build compared to other rogue core runs
Triple the Fat Boy payload into a 3 shot machine
nahhhh gotta separate from lloyd bruh, maybe another reference not like there aren't more bars in fiction
I personally hope its just flavorful text, you can do some insane stuff in base drg I want this game to be harder than base drg
Personally I'm not much for it, but think they'll take this game as opportunity to introduce the long anticipated .... female dwarves?!?
It would be cool to see
Possible
It would please a lot of the community considering how long that's been requested for the base game
they say on the steam page that you'll get permanent upgrades in between missions and the stuff you get in missions is to spice things up further
In RoR2? Yes. That's most of where the fun comes from. Your skill and experience in the game lets you learn how to pull off god runs more often picking right items when you can and how well you can salvage a worse run. It's a perfect balance of skill-based gameplay and the good kind of gambling
Yes, but I mean it sounds like they are intended in Rogue COre, based on teh Steam page quuote
O which
"The roguelite twist means you start from basics in each mission and cooperatively build up powers and abilities for the team, sometimes leading to insanely overpowered builds and other times to spectacular flops."
See Im hoping that it isnt a pure fos
It'll literally just be the same model but with slightly higher-pitched voicelines
Fps
'tis the nature of roguelites
Female dwarves will have curlier eyebrows and curlier nosebrows
Yea that's sick then, RoR2 has extreme amounts of replayability once you get into it
Keep the stupid jokes about female dwarves out before I have to ban someone.
I hope we have to do upkeep missions on these bases to actually progress like the basic drg missions
That seems fun to me
Why are stupid jokes about dwarves banned?
the cat's already out of the bag, can't put it back in
And no other roguelike has really done a mission based thing akin to drgās missions that im aware of
I donāt think itās just ror2. Variable difficulty is just a prominent aspect in roguelikes in general. Which fiits since normal drg also has pretty variable difficult due to the different spawn pools and cave gen
Itād be a fun gameplay loop
Stupid jokes about dwarves aren't banned.
But stupid sexist and discriminatory jokes are. And those tend to come around very fast.
Id also like to hear more from mission control, or another mission control entirely in this game
Hammers are pretty effective at stopping things
mithrix speechbubble
I really hope they take inspiration from places like Alien for their female badasses rather than from more "modern" expressions of female badassery
Imagine we get hammers instead of pickaxes
GSG already said they don't wanna take this kind of shortcut.
Women dwarf good at forging
Two handed hammer 
Speaking of Alien, perhaps a female dwarf is the exosuit expert
Maybe RC means we'll finally get that medic dwarf
Interesting. So there are temporary mission upgrades and run long upgrades? Have the devs confirmed that there will ways to upgrade or change the start to a run like in gunfire reborn?
They haven't gotten nearly there tho, and idk if it isn't in a way more sexist to threaten with bans whenever anyone brings anything related to women tbh
Looking forward to getting my hands on Rogue Core as soon as possible, to be sure, if I can just walk around the previous conversation
literally just read the steampage on that one
I could see it: a dwarf lugging teh whole keg of ... "medication" on their back throughout the run
They kinda did say so, yes. Lot of info can be found on their livestream of the 5th
Arguing isn't a smart move
maybe RC means we'll finally get the long anticipated melee-only dwarf
Literally all that happened so far was people discussing the fact that in most fantasy settings female dwarves are hard to tell apart from male dwarves in a conversation when eveyone was in a good mood
ye i shud rewatch it, my mind was kind of all over the place once i realized this was a brand new game
Female dwarf would be cool, but we already have females in game
Yall bein Disloyal to Molly and Doretta
Never, always pet and save dotty
idk i think rogue core gives them a chance to try more wacky ideas that couldn't or didn't want to try with DRG normal
I'd rather stop people before they do something stupid and regret it.
C4 hole ----> throw dotty down
What "gender" are NotBoscoe and NotLloyd (the medbay bots)?
Yeah but they're just computers
same
You should start runnin 
They are the pettable one
Also BET-C, right?
like a medic dwarf or a melee only dwarf wouldn't fit with DRG's flow but with rogue core they can probably do something like that if only because roguelite model
I do expect the MULE to be around in some form, although probably not a 1:1.
The bit about the Phase Suits and activable abilities, is that gonna be something akin to the "class" features from base DRG(yes ik there's no proper class setups)?
Or more akin to the perks
I feel like the dwarves made medbay drones just because they werent patient enough to stitch up wounds and do surgery
Holy shit it makes so much sense
How come I haven't thought of it
Ye fair
yes but again this is different, these are reclaimers they are essentially meant for long missions
They just bring more boscos
and what if the boscos fuckin' die?
Seems like they dive deep hueh
But every time they deploy a new bosco, the old one explodes
Never, impervious
I wonder if Karl had a bosco
Shredder Swarm Syndrome š
Teleportation
What if it's Lloyd?
also just to be clear so i don't get any misunderstandings: i swear a lot not because of aggressiveness but because i played mature games really early and still have yet to drop the habit of cussing like a sailor
ALRIGHT THIS IS MY NEW HEADCANON
Now THAT is a loreworthy theory
Sailor dwarves
Thank u
i hope the phase suits get more customization options too
Perhaps Karl was the original bartender of the Abyss Bar and when he went MIA Lloyd took over
Let me reel those bastard acid spitters off the roof with a fishing rod and bash their heads in
i want a handheld M2 browning
Ocean level pls
That sounds like a scout weapon
That'd be badass but idk if it's feasible
Now
I love Karl's Bosco way more, it also implies Lloyd might be the most combat-experienced Bosco-like robot there is
Nah I'm good
I mean, they have low gravity, if theyre able, apply the slow fall to water and the oxygen effect, and give double jump in water, and maybe a platform similar to jetty boots like the water jetpacks some fire fighting places use
Lloyd is a cold blooded killer, he's just working the bar to pay for his kids college
They can even do a trawler variant for a water specific enemy
It could be both
If he was a bartender why'd he go MIA
Since you didn't put an apostrophy (kids'), I now imagine Lloyd's plan for the future is to open an assassination school for minor miners.
Also he's a dwarf, you can't just let a dwarf handle all the alcohol supply
There has to BE water on hoxxes, how else would there be so much underground sand, big caves, and the Tyrant Weed, not to mention the entire glacier biome
Give us ocean
he's saving for his kids college, where he will train future cold blodded killers
Phone autocorrect is the bane of my existence š„¹
Would be hard to integrate with all pre-existing mechanics, enemies, etc
Eh, swim mechanics tend to be weird
They'd have to make a whole set of aquatic enemies
no no, it made a cool image in my head. I wasn't nitpicking
Id love water enemies, water skiier glyphid grunts
Diving beetles
The trawler going full shark
like the plague worms? And the sand sharks?
Currently imagining an army of mini Lloyds with corkscrews chasing down a swarm of bugs 
The septic spreader could turn water to ice instead of acid to provide bridges for bigger land based glyphids
Same with goo bombers
They already have an ice variant that doesnt do much
Itād be really cool to see that
I wonder how would diving suits work
Imagine you have to go mine underwater jewels and send them up with float packs
And then someone on the floating rig has to use a harpoon gun to reel them in
Would there be underwater air pockets or something?
Blue sugar would be cool
You have to take a second to load it into an air pack so it leaves you vulnerable like an objective
That or you have to swim to surface
Cave angles that instead of flying are more like manta rays would also be cool
And a stingray enemy that takes the rockpox enemyās small projectile feature would be neat too
What is rouge core I have seen some memes about it and that's about it
Roguelike deep rock deep deep in Hoxxes
Completely new set of dwarves for it too
Sick
Hopefully not. Let's hope they are fully healthy and not Rockpox infected at all
honestly i can see the worry with rogue core, with the relatively small dev team potentially biting off more than they could chew
Perfectly reasonable to be cautious. It was weird seeing so much doom and gloom yesterday.
it was fueled by the reddit from what i can tell in fact they are STILL banging on about it
Just reddit things 
i wanted to cry from the news that s5 coming in a year and the focus is switched for a roguelike
just not my cup of tea
but idk maybe it'll be good like hades
Sorry but no
This isn't "fuelled by reddit"
this is fuelled by people on all platforms.
Oh my god this looks fire
okie dokie, was wrong then š
pretty sure that all the water got frozen and moved to the glacier when whatever knocked the GIANT CHUNK off hoxxes and froze
People started losing their shit in the discord minutes after the announcement, with no reddit threads made at the time 
seconds would probably be more plausible
they were FAST
yeah
Slow mode came in clutch yesterday
fr
yeah
chat was moving so fast
we had to if we wanted to able to keep an eye on it
even then, that was a lot of people
Now when the chat has finally slowed down we gotta watch which channels we talk about forbidden games again
thankfully people have cooled down a bit now, and we got a few questions answered about rc and drgās future so W
honestly i hope that rouge core is gonna have some connection to drg progression, like if you link them in some way you can trade expendite for like, matrix cores or smthn
This place about to be drg chat numero dos
i think it would be better to keep them seperate
#general-2
It's rogue 
i mean sure, but atleast can we see the ramrod from the spacerig? i wanna see it without spending money
Rather than linking progression it would be nicer to have some first-time bonus items if the game detects a DRG save
Do we know which people will be able to play the closed alpha? Is it the community testers?
Thought I'd left the rouge/rogue days when I quit WOW. thanks gsg
that would be cool indeed
that would be cool, maybe we could get that in season 5
What I worry about rn is that RG is not gonna be different enough from normal deep rock, to justify it being a separate game
and inversely you'd get a paintjob or armor if you own Rouge
checked pinned messages, thereās a road map and i believe that already says just how different the games will be
neither
We don't have info on that yet
epic
embed fail
Well anyways you'll get to play it in closed alpha š ā¤ļø
Oh it appears fine on my screen
Lucky af
Vencord moment 
Yeah indeed
though it's not always luck 
we know for a fact that hoxxes wildlife gets weirder the closer to the core you are, we almost definetily wont see any returning enemies
excited to get my hands on rogue core whenever that opportunity rolls around
I can't wait to see this place be chaotic whenever endgame builds will start appearing
well, that doesn't say much
Only hard work and dedication from the head mod ā¤ļø
hopefully we'll get more "magical" and weird, like the heartstone
maybe rock golems?
yeah,
also for those who didnt know that season five was a prelude to rouge core, look at the roadmap
nah i think 5 stage dives with a boss at the end and progression the deeper you go is definitely a nice chunk of info
the closest we have to that is deep dives
What I mean is : I get to see stuff early and that's cool.
But it's also lot of work for bug report, feedback and discussion balance. The risk of burning out before the game even comes out is very real (burned out like that on S4, took me 3-4 months to start playing it). Stuff might be utterly broken and not optimised too, making for a painful experience instead.
Yeah I get that, hopefully you're feeling better now ā¤ļø
Gameplay-wise, it's pretty clear that it's gonna be different. It's like comparing tf2 to it's side mode Mann VS Machines
I meant more in general how different it's gonna be. As in, how fast paced will it be (movement, character strenght, enemy strenght), what's the tone gonna be like (will it be as silly as DRG, or will it go into darker moods like GTFO)
people like: drg is a buggy game
and im like: yeah there are barely any other enemies except robots and a rock
there's mission control
i think i rememebr seeing it will be darker
because if it was only another mode they might as well just make it an expansion. But since they've said it's gonna be much bigger than that, I am hopefull it's gonna be much different
if i can find that message iāll dm u
I am 
I always get back to playing eventually. I just have some period of downtime. Doesn't help that I now have a somewhat shitty connection and don't want to bother random people with a shit ping.
i hope that theres a new mission control,
nuh uh
like for the ramrod specificly
and if the tone/movement is gonna be different, what will be the lore reason as to why the miner dwarves are different from the recon team
because they're still dwarves
Well if you're ever in need of a teammate that can take a shitty connection, hit me up š
no i would love mission control reprising his role, imagine all the funny references he could make to the drg squad
probably the phase armor or whatever
dwarves are chosen for the work that only they can do, dwarves are sent to the hoxxes caves cause only they can.
i forgot what itās called
Hence why i'm fairly sure this is a prequel from when DRG first started investigating hoxxes
Which means a lot more seriousness

Will do, hopefully you're in Europe 
Is not a prequel
Pounce you should invite me someday
Both games happen at the same time
along with other funnee frenchies
and also vice versa hopefully

sure 
well if season 5 is a prologue, it cannot be a prequel
Literally Season 5 is going to be a prelude
I forgor š
Yup! Sweden so should work https://cdn.discordapp.com/emojis/799680645919932436.webp?size=64&name=drillerC4&quality=lossless
then why couldn't miner dwarves do the job of the recon dwarves?
yea dw ab it
you know what, fuck it, i'll throw my hat in the ring too, even if i'm canadian
the recon dwarves are trained for recon
Hahaha
Sure
i believe it has something to do with being promoted, thatās just speculation
both kill bugs
where's the issue
Maybe because they are more serious and trained than miner dwarves
As GSG said, they are the team that interferes when things go rough
It could something much darker 
āoh wow congrats miner you have done so much for the company do you want to go down to the fiery depths nowā
GTFO style
if our dwarves are the untrained ones, then I fear who the trained ones are
and then they deploy commando risk of rain and he risky rains all over the glyphids
As long as GSG doesn't follow GTFO's dev team's way to work i'm fine
the basic mining dwarves are funding the elite dwarves to go down so they gota continue mining
it's implied that the reclaimers are the ones you send in when things go sideways, seemingly akin to the wreckers from transformers, they don't need backup they need cleanup, i'm probably the only one who understood that
im excited to see the weapons in rc
what happened with it? Im about to get the game
DRG Survivors' OCs & weapons should be in base game 
i really need one of the main steps in making a drg game is getting the game in a state where the movment works and then you just ad ROCK AND STOnE
i kinda hope we get to see the reclaimers' version of the scale brigade or something more perhaps
On one hand, it should be different from enough to (as Ive said) justify it being a different game, but on the other hand, it shouldnt be too different because it's the same planet afterall
the difference is the reclaimers go deeper than miners (heheh)
i think things like movement should stay the same but the tone of the story and itās missions need to change drastically
Probably a part time thing, then since Karl was gone Lloyd decided to open full time
There is no such a thing as digging to deep (famous last words)
ah! a denizen of moria!
if they add a female dwarf, well i dont know i was gonna make a joke but i didnt think of one
yessir
imagine if we get female dwarves in rogue core
tho if the reclaimers are the elite they probably don't entertain goofing off like the miners do so potentially no getting shitfaced š
yeh
we need a loyd for the ramrod
all dwarves have time to drink
female dwarves have beards too
Is it confirmed the reclaimers are basically spec ops or is it just conjecture?
also It's insulting to us miners, to imply that they are better because "they are better trained". Screw that, I can still 360 no-scope c4 a group of praetorians, Im good enough to dig even deeper
it's in the basic pitch of the game from the devs
it's as cannon as you'll ever get
basically confirmed that they're the team sent in when an operation goes sideways
Honestly if the normal combat miners are incredibly skilled then woe for the bugs when they encounter a very skilled reclaimer
Mk. Thanks char and ser
i mean, pinging gold, drinking, gaming, dancing, rock and stoning, etc.
I wonder if there is an in-lore progression tree, like when a miner is such a greybeard, they just send him to even deeper parts of hoxxes
Maybe reclaimers are just very skilled miners that got promoted, who knows ? 
no idea tbh but that would be fun
the game being darker doesnāt mean that the dwarves canāt have fun, gsg surely wonāt lean into the game being too dark and gritty
thatās what i think is the case
Or they're like arc troopers, if a combat miner proves themselves they get transferred and get reclaimer training. Man this stuff is badass
oh and also, isnt the magma core near the core of the hoxxes? how can you go deeper than that without dropping into the core of molten lava?
It could be the case or really an entire new set of workers only specific for the job
from what i understand most spec ops crews really don't entertain 'fun' the way others would, they're there to get a job done and do it well
I am level 900, please let me join reclaimers
I really hope you have a same or better cosmetic system in RC
and then being sent to mining missions for them is like summer vacations
A Scale brigade style phase suit would be cool
Honestly I find this stuff cool enough that I legitimately feel bad for being on the fence about RC
I hope they add this Biome of DRG Rogue Core to DRG Classic
i mean sure but how the hell do you justify the elite of the elite going out of their to piss off their own mission control or delay a seemingly very URGENT mission?
If there's devs or mods lurking I apologize
bc they are dwarves 
it's supposed to be deeper than normal hoxxes, so I bet no
maybe the dwarves in DRG Rogue Core must rescue the DRG classic dwarves
I can only imagine the carnage you can get up to in RC
No shame in being on the fence about it. We don't know much at all yet, and it's a long way out
It's ok to be cautious
i think it's more along the lines of grey knights to normal space marines
literally itās hard to justify it any other way, i do not think gsg will make this game way too dark to the point where the dwarves act like they have seen war
I imagine there'll be humor just a different kind of humor
maybe veterans with a good sense of humor?
exactly
i mean wouldn't be too weird as the reclaimers are by definition veterans of war
It'd make sense, you often see grizzled vets joke as a way to cope
It will be darker because no scout to flare gun
even that would work, but they arenāt gonna be depressed š
I think more grizzly and serious dwarves would be a nice change of pace
Yeah honestly
Separate them narratively from the goofballs we currently play as
I want them to be the Karls from our imagination but real
The ones we play as do not seem to take their job mostly serious and being disrespectful to the corporation
First of all, as a proof of what i'm about to say the game has less than 1500 daily players, most of them running modded content
There are several issues with the devs that started very early :
- The game currently available has NOTHING to do with what was shown in the pre-alpha & E3 trailers. And by nothing i mean it's a lot worse
- The devs started as a team of ~12/13 handling everything until rundown 5 (approximately a year and a half after the start of early access) and exploded to now have a team of 60/70. Until now the devs never tried to reach to their community to figure out what was wrong with their game, and instead made fun of several complaints regarding minor but annoying bugs. They made a channel dedicated to suggestions, with easily over 100K suggestions, but it was deleted so instead you have to send suggestions by mail. No need to mention less than 5 suggestions have been added into the game, and all of them are minor ones.
- The game is filled with bugs. Some bugs from the beta still exist 3 years later in the current rundown, namely rundown 7. What's funny is modders managed to fix a lot of the major bugs the game has, but the devs are too delusional and don't want to implement these fixes into the game. They say it's very complicated to implement because "it's difficult to reproduce these bugs", which is not really surprising since the devs didn't play their game at all (and this is true, you can ask anyone in the server)
- The game has been extremely nerfed. It used to be much harder, but since people were too stupid to clear them, they lowered down the difficulty of everything : much less enemies, more resources, simpler zones, etc... And the funny thing is people still can't clear levels, which makes devs think they should nerf the game even more. Also the devs never managed to clear a single rundown
I can probably keep going, but the game clearly isn't worth 40 bucks
I got it at 10 so i'm fine
That's a post
text

It truly is a shame tbh
GTFO has an insane potential, but all of it was wasted due to the devs' laziness
I think that RC is gonna be more friendly difficulty in comparasion for GTFO
and i really hope GSG won't do the same mistake
Actually there's a good video summarizing the state of GTFO 
i ain't reading all that
I hope RC has a skill ceiling as high or higher than DRG
I do not much know about GTFO with the state but I quite like the concept of the game in general
Eh, is that truly confirmed yet? It makes sense but from what I'm seeing you can get to stupidly low depths and the glyphids are still native to that area
I revel in the thought of sheer carnage you could inflict in the glyphid bastards
Maybe Hoxxes is way bigger than we've anticipated
(do ya see why I'm a driller lmao))
stingtails and septics are supposed to be from deeper in hoxxes iirc
https://www.youtube.com/watch?v=4eMNkLxFqfI if you have 1h to spare, feel free to watch this as it summarizes the situation
The newest enemies we got came from the deeper hoxxes
What if Hoxxes had moons 
it does
so you're telling me we should nuke the core of hoxxes?
uhhhh no
Nickname checks out
We already have been doing it for 7 years
but it gave us stingtails and septics why shouldn't we?
yes
nuke everything
"you can't just shoot a hole into the surface of Hoxxes!"
so we a can still, mine hoxxes.
But we can crack a part of the planet with a pickaxe, thats what Karl did 
actually that does bring up a point, doom guy is essentially and elite of the elite and still finds time to goof off, even edit vids and whatnot
Doom guy even plays Doom
Seriously? Heh, I guess their migration went very far then
Tbh Stingtails and Septic Spreaders aren't reaching the weird scale just yet though
Spreading toxic sludge and a grabber tail is useful in any environment
exactly so perhaps the reclaimers will goof off in different ways (STILL GETTING DRUNK THO I REFUSE TO GET OFF THIS HILL GDI, IT IS VERY COMFY)
And especially against flying enemies
if they are like all the other rock golems ever, then meh.
But that does raise a massive question, how do stingtails know where to grab, and how do septics know where to shoot?
Do they use echolocation?
Rammer is also an interesting new enemy that is exclusive to the Board game but it is not known if it came deeper from hoxxes
probably
that enemy might fit in rogue core
What does it look like?
Potentially, as a way to seperate your teammates
Would be cool to see it act like the Charger from L4D. Especially if shellbacks aren't a thing in RC
I might send you a dm with an image of it
Also if they came from the depths of Hoxxes why did they go so far up? Is the core also hostile to the glyphids?
also i imagine just like spec ops IRL the reclaimers will get some more experimental gears that the miners don't get
i imagine R&D are gonna have a field with this
Idk man, DRG seems perfectly willing to use the Space Rig 17 dwarves as lab rats
They give them anything they want and Engi sometimes makes his own shit
It could maybe change their behaviours?
Some kind of scouts or something? Yeah, teh main DRG gang has nothing like that
i mean true, but also they probably got a whole host of ideas management won't give to miners because.... well i mean look how they act
Reclaimers are really supposed to be workers who has gotten far more experience than from the mining teams
HTat's exactly how the main DRG dwarves have been described for years. That's why tehy are on Hoxxes to begin with: it's super tough and they ar teh elite of the elite who can dig it
maybe these dwarfs know how to not leak classified information on discord servers like dwarf shaker central?
gdi š¤£
management isn't aware of that and strongly disagree with it
Mission Control doesn't care so he doesn't report on it. He prefers to have the dwarves come back alive, even if it means closing his eyes to them tinkering with official equipment.
I hope the new dwarf team will say 'fuck' more often
Heh, maybe it's like a nihalinth situation, you think they are the big bad but in reality they're just a pawn in the game of something far greater
Though it is actually interesting to see that in lore we know there are different types of teams in the corporation and Reclaimers seems to be the first we publicly know
easy, the miners are a bludgeon, the reclaimers are a scalpel
ooohh that makes sense
based mission control? tf kinda timeline is this?
So what you're saying is that Mission Control is corrupt?
he does it all to keep his cozy job ofc
MC is hella based, he just has management breathing down his neck
it's the "I've listened to mission control voicelines for rockpox assignments where he clearly shows that he cares"
Mission Control is always based
Poor guy is just working nonstop
He's cool
also what was the shard diffractor originally?
but can he tell a monkey wrench from a glyphids arse?
like, lore-wise ?
A heartstone
my headass who just clickspammed through them:
Babysitting four drunken dwarves is probably pretty stressful
It is from the Ommoran heartstone
yeah, it's clearly not a weapon at least not meant to be.
Shard of an ommoran heartstone, or so it looks like.
You mean the breach cutter?
no i mean the shard diff
That was meant to be a mining tool, turned out to be better as a weapon
it looks more to me like a mining implement
I imagine it would have been a sort of mining laser turned weapon
Breach cutter was originally a tool (Just like Dead Space
)
That's just a Heartstone laser
nah it's a weapon, alright
breach cutter is the repurposed mining tool
Yeah pretty much, it was a mining tool
seriously? i always thought it was originally a mining tool for when you needed to carve out a chunk of rock or smth
Why would that ever be considered a tool in Dead Space anyways, sounds like the entire purpose was to dismember things
