#Tear clipping

8 messages · Page 1 of 1 (latest)

safe imp
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Hi there ! Been stuck on this for a while now, no matter what I try it doesn't work. As you can see, the "tear" is clipped to the face so that it doesn't spill out of it, however it can be seen in the eye directly (if that maes sense). I have no idea how to make that work, there's also some iris details (sparkles, heart, etc) that seem to make it clash ? Any help would be appreciated !

neon sky
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You need the tear below the eye white

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The reason why clipping the tear to the face as you've currently laid it out is not working is because Live2D is told "clip to this layer" and sees the entire area where that layer has color as clippable. If you want it to be clipped to the face but not in the eye, you'll have to make sure the tear is either not visible outside of the face and in the eye (inverse clipping masks method) or make sure the layers are ordered such that the tear is hiding behind the eye white

safe imp
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yeah, i've tried all that, now the problem is that if i hide it behind the eye white you can see the "eyebag" on top of it, I'm really not sure what to do to be honest,,,

rotund nymph
safe imp
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I tried and it clashes with something else

neon sky
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You can have multiple inverse clipping layers to get the desired effect

faint turret
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i would make one inverse mask around the edge of the face, and then inverse clip it to the sclera as well.