#Deform Path Problem
1 messages · Page 1 of 1 (latest)
how is the parent deformer?
Alright, after closing the application, the issue seems to have resolved itself. Maybe it might just be having the program on for too long? Either way, not having the issue anymore seemingly.
just as a note, that is artmesh not a deformer, but is good it fixed
Oh I was taling about the path deformation I have going across the lips.
Like the points themselves
yeah is just that before when you had the issue by moving it when angle X was at 30, i asked how the parent deformer deformer looks like lol as that sometimes makes the issue you had
Ahhhh I see
oop, issue seems to have cropped up again, and I think it might be something happeneing when I'm moving these points when editing blendshapes?
can you show how the parent deformer is?
also you have too manny parameters [more than 2 normal ones] i see the angle is also keyed
Just so I follow you correctly, where would I find where the parent deformer is?
a parent deformer is the Deformer that holds the object you currently are
Ah okay, then here. The lips art mesh is attached to lip XY, and lip xy does have some parameters keyed to angle x and angle y cause some of the lip mesh was like, jittering all over the place prior.
ok but, can you not cut the screenshot, so i can see the deformer ; ;Uuu
my bad ^^'
ok... your child object is going outside parent
did you made the deformers before doing the rig of the mouth?
Nooooo I made them after...guessing that'd be the issue then, right?
not really, after would be better
the thing is, you want your child objects always be inside the parent in all their keyforms
also it looks that you have a lot of deformers that maybe are making your work alittle... unnecesary harder
Ohhhhhh, I did at some point pull mouth XY out of Head XY cause it was deforming weirdly. And yeah admittedly I've been 'band-aid' ing a lot of this ^^'
a very solid structure could be
rig the lip and inside mouth piece, have those 3 pieces in 1 deformers for angles
then the inside pieces like tongue, teeths, rig, and be in another deformer for angle
yeah... that is not good as it can create your file to be not optimiced
and it may not do much now until you found out live2D suddenly dont want you to export
mhm...alright then, I'm gonna do the mouth rigging over again from scratch and see if I can fine tune this, appreciate the advice!