#Deform Path Problem

1 messages · Page 1 of 1 (latest)

rancid island
#

Having an issue where when trying to fix some mouth jank, clicking o nthe deformation paths cause thems to jitter out, and at worse, just vanish from existence, any help here is super appreciated!

coral edge
#

how is the parent deformer?

rancid island
#

Alright, after closing the application, the issue seems to have resolved itself. Maybe it might just be having the program on for too long? Either way, not having the issue anymore seemingly.

coral edge
rancid island
#

Oh I was taling about the path deformation I have going across the lips.

#

Like the points themselves

coral edge
rancid island
#

Ahhhh I see

rancid island
#

oop, issue seems to have cropped up again, and I think it might be something happeneing when I'm moving these points when editing blendshapes?

coral edge
#

also you have too manny parameters [more than 2 normal ones] i see the angle is also keyed

rancid island
#

Just so I follow you correctly, where would I find where the parent deformer is?

coral edge
#

a parent deformer is the Deformer that holds the object you currently are

rancid island
#

Ah okay, then here. The lips art mesh is attached to lip XY, and lip xy does have some parameters keyed to angle x and angle y cause some of the lip mesh was like, jittering all over the place prior.

coral edge
rancid island
#

my bad ^^'

coral edge
#

ok... your child object is going outside parent
did you made the deformers before doing the rig of the mouth?

rancid island
#

Nooooo I made them after...guessing that'd be the issue then, right?

coral edge
#

not really, after would be better

#

the thing is, you want your child objects always be inside the parent in all their keyforms

#

also it looks that you have a lot of deformers that maybe are making your work alittle... unnecesary harder

rancid island
#

Ohhhhhh, I did at some point pull mouth XY out of Head XY cause it was deforming weirdly. And yeah admittedly I've been 'band-aid' ing a lot of this ^^'

coral edge
#

a very solid structure could be
rig the lip and inside mouth piece, have those 3 pieces in 1 deformers for angles
then the inside pieces like tongue, teeths, rig, and be in another deformer for angle

coral edge
#

and it may not do much now until you found out live2D suddenly dont want you to export

rancid island
#

mhm...alright then, I'm gonna do the mouth rigging over again from scratch and see if I can fine tune this, appreciate the advice!

rancid island
#

Ah

#

Solution found

#

As it turns out, it was jittering because I had Mouth Form and Mouth Open linked.

#

Unlinking the two paramters for the sake of editing seems to have fixed the issue.