#Need help on how to rigging blink/open eye movement

23 messages · Page 1 of 1 (latest)

little plover
#

I'm first time using Live2D to do for my own personal OC and currently I'm working on how to do both eye blinking and open but I don't know where to start. What's your recommendation about how to approach, what's I need to pay attention to during the process and where to start doing deforming.

terse sable
#

There should be several videos in #1324400676100640901 and #1248204938207563856 for general rigging help

#

The most important thing is limiting parameters per artmesh/deformer to only 2, and using deformer hierarchy to your advantage

#

Parts window is helpful to understand where the parts are organized visually, but for the most part you'll be working inside the deformer window

#

Also it's important to make sure your mesh is dense enough where needed, and having enough points in the deformer for smooth deformation

#

And make sure the parent deformer is bigger than all the child deformers or weird stuff will happen

little plover
#

for the most part I do by watching youtube tutorial so I kinda get the basic but I guess this more like trial and error

#

but I not sure about the mesh how would you divide that when is enough cuz I'm kinda doing it manually and on the part I need to rigging so what's your advice about how much mesh is enough

terse sable
#

I'd send videos directly but I'm running on low data/wifi here so I'd recommend checking out the places I mentioned. There should be one with a playlist of a bunch of recommended tutorials for beginners

little plover
#

but anyway is it kinda bad practice if I use automatic mesh generator for all part of it

#

feel like tempting but I'm thinking about whether I should do the mesh manually or just let the program do all the job then I will edit the mesh later on

terse sable
#

For symmetrical things like the base face, or for semi-transparent art, the automesh tool might not be the best option

little plover
#

I haven't get to the face yet but my idea is just doing basic movement like looking up/down or left/right so I still have no idea about that process

terse sable
#

The suggested tutorials in #1248204938207563856 and #1324400676100640901 should help with that

#

Even if you are using a newer version of Live2D than what the tutorial is mentioning, it should for the most part be accurate for how to rig, just missing discussing newer features

#

Also in general it's recommended to check out Brian Tsui's tutorials even though those are really old

little plover
#

feel a bit old but that really help me getting basic idea on how to working it

terse sable
#

That won't have things like stroke mesh editing because that's new (this tool saves a whole lot of time when rigging so I recommend trying that out in manual mesh editing)

#

There's also a symmetrical mesh editing tool which I'm unsure the 2016 videos have

#

So that along with stroke mesh editing speeds up the rigging process a whole lot