#Need help on how to rigging blink/open eye movement
23 messages · Page 1 of 1 (latest)
There should be several videos in #1324400676100640901 and #1248204938207563856 for general rigging help
The most important thing is limiting parameters per artmesh/deformer to only 2, and using deformer hierarchy to your advantage
Parts window is helpful to understand where the parts are organized visually, but for the most part you'll be working inside the deformer window
Also it's important to make sure your mesh is dense enough where needed, and having enough points in the deformer for smooth deformation
And make sure the parent deformer is bigger than all the child deformers or weird stuff will happen
for the most part I do by watching youtube tutorial so I kinda get the basic but I guess this more like trial and error
but I not sure about the mesh how would you divide that when is enough cuz I'm kinda doing it manually and on the part I need to rigging so what's your advice about how much mesh is enough
I'd send videos directly but I'm running on low data/wifi here so I'd recommend checking out the places I mentioned. There should be one with a playlist of a bunch of recommended tutorials for beginners
got it
but anyway is it kinda bad practice if I use automatic mesh generator for all part of it
feel like tempting but I'm thinking about whether I should do the mesh manually or just let the program do all the job then I will edit the mesh later on
It's not necessarily bad practice as it is useful if you are short on time, but it creates too many triangles which adds to processing later down the line (in general not optimized)
For symmetrical things like the base face, or for semi-transparent art, the automesh tool might not be the best option
I haven't get to the face yet but my idea is just doing basic movement like looking up/down or left/right so I still have no idea about that process
The suggested tutorials in #1248204938207563856 and #1324400676100640901 should help with that
Even if you are using a newer version of Live2D than what the tutorial is mentioning, it should for the most part be accurate for how to rig, just missing discussing newer features
Also in general it's recommended to check out Brian Tsui's tutorials even though those are really old
Oh I'm watching the 2016 non-artist version of it
feel a bit old but that really help me getting basic idea on how to working it
That won't have things like stroke mesh editing because that's new (this tool saves a whole lot of time when rigging so I recommend trying that out in manual mesh editing)
There's also a symmetrical mesh editing tool which I'm unsure the 2016 videos have
So that along with stroke mesh editing speeds up the rigging process a whole lot