#Is it possible to mirror the head angles to make it look even?

9 messages · Page 1 of 1 (latest)

rustic juniper
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I followed a tutorial on head angles and right about at the 6:00 mark of the video, They synthetized the corners, i did that method they mentioned but it seems i clearly missed a step or i didn't do something right....any feedback?

Video for reference
https://www.youtube.com/watch?v=tts-8f6rtfs&t=451s

In this tutorial I'll go thru the Process of Animating the Head XYZ, Using Hierarchies with Warp Deformers and Rotation Deformers

Timestamps:

00:00 What are we doing today!
00:17 How make Warp Deformers in Live2D
01:15 Head Angle X Live 2D
02:10 Transform Tools Live 2D
03:40 How to Reflect Keyforms Live2D
04:25 Head Angle Y Live 2D
05:21 Link...

▶ Play video
ebon vector
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The deformer you have selected isn't rigged on rhe Y axis

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So synthesizing corners won't do anything since there are no corners to synthesize

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Find the deformer that is rigged to both x and y angles and synthesize then

rustic juniper
ebon vector
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It's any deformer/artmesh that is rigged on 2 parameters

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If any of the selected deformers is rigged on more than 2 parameters, it won't work

rustic juniper
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Ooohh ok so basically I gotta rigg in the y axis and then I can synthesize? If that makes sense.

ebon vector
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Yes