#Cant export my file and dont understand the log

52 messages · Page 1 of 1 (latest)

covert olive
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Hello!
I have problem exporting file for testing, it goes through the whole exporting and when its usually done, the exported file pop up but this time nothing happens and log that i dont understand show up QwQ
Please help

valid cradle
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it ran out of memory

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what's your project file size?

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are you using PSD from Procreate app?

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also how many texture atlas you uses, and what resolution

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also tell us your PC spec (RAM size, GPU, etc)

covert olive
covert olive
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i use the 8k/8k and even when all filled (manually) its like 7 of them i think

covert olive
covert olive
covert olive
valid cradle
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yeah your 16 GB RAM cannot handle that much 8K atlas

covert olive
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thats poopy omg what should i do in that case? cuz if i will make them smaller there will be SO many

valid cradle
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try cutting down the extra stuff, save it into a new file

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and see if you can export

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also what's the PSD canvas resolution?

covert olive
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so like there is 1 extra hairstyle and then also bot hairstyles have green version of it so like 4 hairstyles all together, should i cut 3 out?

valid cradle
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with that almost 10K pixel canvas i would say you can try optimizing your atlas size

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keep it under 2 8K atlas or 4 4K atlas

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scale each object down to 50% - 70% in the atlas

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with that resolution the loss in quality is indiscernible

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also make better use of space, dont leave too many empty space in the atlas

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you may need to layout this manually, auto stuff is not that good

covert olive
covert olive
covert olive
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even with that it was not able to be lower than 7 8k atlases QwQ

covert olive
valid cradle
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theyre not always have to be 100%

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rigging your extra hair in whole separate model is also an option

covert olive
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i see oki that could help reducing it a bit

covert olive
valid cradle
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i mean create a separate variant of the model with each new hair

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your client most likely wont toggle their hair often

covert olive
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Ah aha hmm

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Will check it all out thank you for help!

covert olive
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hmm tried to get rid of all the green hair layers, reduced to 4 8k atlases, but getting some huge out of memory error still QwQ

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also scaled them down to 80

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seems like its not enough uh

valid cradle
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yea i think with a 16GB RAM you can only good with 2 atlas max with 8K flipp

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even 2 8K atlas is already too much for a model imo

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usually i would recommend doing 4K instead

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this is the point where you probably should consider reducing the object count

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see if you can merge some layers down

covert olive
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i think at this poit getting better rams is better option STRESS since the model is big as it is and potencially only gets bigger if more things added later

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but thank you so much for the help at leats i know whats the cause

valid cradle
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ngl i think its better if you are going with less early on, i mean more RAM is good but also theres also certain limit in Live2D models that adding more and more will end up with lags, or Live2D will refuse to export entirely no matter how much RAM you use

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seven 8K atlas is already pushing it too much, i wouldnt try to add more pieces at that point

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i recently helped someone whose model has like 4 outfits and bunch of toggles in one model, it was miserable to use either for the vtuber and the rigger