#Separation for Ram Skull

8 messages · Page 1 of 1 (latest)

minor wren
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Hihi! I'm trying to separate a ram skull for a client, but am unsure of how the parts should look in order to move correctly. I want it to be so that when turned it would look like the attached, however I'm too pea brained to figure it out on my own T_T
Any suggestions are much appreciated!!

minor wren
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Ok so actually I got the parts down, I just need help with how to rig it now. Specifically with angle Y

covert burrow
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Oh hey, another skull project! 🤩 if you haven’t yet checked out this similar thread from the other day, that might be interesting to look at: #1426221900970852433 message

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As for how to rig it. Check out this website that has free 3d models of various animal skulls, if you scroll down a bit: https://artsandculture.google.com/explore/collections/california-academy-of-sciences?c=assets You can rotate the model you choose and take screenshots of various angles that you can follow as guidelines for your rigging 😊✨ Hope that helps!

hollow bobcat
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Ooh, excited to see your progress!

For anatomical guidance it might also be worth checking out Sketchfab and finding a good skull scan. Some models need to be paid for to download, but since you just need the art reference you can spin them freely in the browser. The viewport isn't isometric so you'll need to adapt it to make sure all the parts stay lined up on rotation, but it's a good starting point.

http://sketchfab.com/features/free-3d-models

If you haven't done a snout in L2D before and since you asked about Y, I recommend avoiding elevating the head up by a significant degree on Y axis. You won't have problems on the pure Y or pure X axis on their own because they're independently straightforward, but the Upper XY corner will be really hard if the snout goes above the eyes in a significant way, both with the layering order of the eyes and snout parts and with the effect it has on the already very deformed and mobile lower jaw.

I've shared an image of my wife's model guidance artwork for a commission and a video of the final rig. I tried for many months to get that corner angle and although I got close at one point, I found the results to be very poor on the tweening between positions. So if you want to maintain some good mobility on X, I'd just curb your requirements on looking up and enjoy an easier time. c: My work is obviously very amateur but I think the problems I encountered with the upper XY are probably pretty universal for very long snouts, particularly those that have a short vertical distance between the nose and the eyes as a deer skull would.

tranquil cloudBOT
hollow bobcat
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Oh sorry mr bot one second