#Sleeves rigging
40 messages · Page 1 of 1 (latest)
are the sleeves 1 layer?
The design and the cuff is seperate
okay just create a warp deformer over the sleeve and use that to rig the sleeve to follow the bend
oh is that possible? Cause I used rotation deformers
yeah, it'll just be completely separate from the arm deformers
ok thank you I will try
Yes I can help you DM
It didnt work out well
Can anyone help?
Hi, do you still have issues with the sleeves?
Yes 🙁
Because they are on rotation deformers. They dont move they same way as a normal warp deformer
ok
what you need to do is this
1.- select the sleeve
2.- male a copy [ctrl C, ctrl V]
3.- select the copy, make it opacity 0%
4.- select both, real and copy
5.- go to mesh editor and select the full mesh
6.- click bind [if this is done correct, you will see all mesh dots will now be highlighted]
7.- click ok and go out mesh editor
8.- take the copy, and move it inside the elbow rotator [so you will have the real sleeve on the up arm, and the copy in the lower arm]
9.- balance glue
[btw using rotators is not skinning itself, skinning involves more stuff]
Ooh that sounds like it would work! Thank you!
Oh ok my bad >.<
So i will need to copy all of this?
uff
amm
did you rigged each piece individualy?
No i havent yet
ok the question would be
can you show how each layer looks and if how you planning to rig each individual layer?
I dont think i need to rig each layer. Should I just combine all the layers?
yw
@shy sparrow IT WORKED!! UR AMAZING THANK YOU!!
❤️ im glad you got all good!
Make a warp deformer on the copy sleeve
And rif it to moce with the hand movement
Ok thank you I will try
Do I put the parameters on the rotation deformer?