#Eyes randomly started breaking

79 messages · Page 1 of 1 (latest)

runic meadow
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left is with the issue, right is after the issue

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only thing done between those two was adding some physics to the eyelashes and the iris, but those don't seem to be the culprit

wheat dirge
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it looks like you dont have the sclera with the eyeliner

runic meadow
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what specifically are you referring to as the eyeliner

wheat dirge
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this as eyeliner

runic meadow
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Ahh

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I've got everything on the eye, besides the iris, under the same deformer for x movement

wheat dirge
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is the same deformer? can you show?

runic meadow
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here let me get a video

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Deformer 65, 63, and 64 are controlling the x movement

wheat dirge
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there are multiple issues

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1.- childs moving out parent as most important here, and one that is carrying a lot of issues
2.- because you did deformers like that, sclera is not with eyeliner so they are under diferent parents with diferent caracteristics. that means they will likely deform diferently as they should

runic meadow
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Is there a particular issue with the placement of the sclera? The only deformers separate from the eyelashes influence the open movement so I assumed that'd be the proper way to go about it

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Also the child moving out of parent is my biggest issue rn since I have zero idea what caused this

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when the same janky setup was working previously 😔

wheat dirge
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that is caused of you rigging the child to move out

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when a child moves out a parent, you can not control the movement anymore

runic meadow
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But what effect does that have on the eyelashes?

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If it's an issue with the sclera being detached

wheat dirge
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what do you mean by detached?

runic meadow
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Not under the same parent

wheat dirge
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here for example, you dont have good control outside the black square
that is something you dont want to happends

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here for example the eye is also outside the parent

runic meadow
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Ahh right

wheat dirge
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now

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why is important sclera is in the same than eyeline?
When you do warp deformers they have divisions, square divisions

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each intersection of those squares is 1 dot of a mesh that will affect the 4 squares around
now, if you have those two in diferent deformers that are also diferent in size, divisions, position of those intersections
they will deform diferently

runic meadow
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But why would they be deforming the way I want initially and then change?

wheat dirge
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this also you can see how far the child moves from parent

wheat dirge
runic meadow
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Ohh wait

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I've figured it out

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Okay hold up lemme ask something alternatively here

wheat dirge
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yes?

runic meadow
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So the issue is indeed the child deformers here right

wheat dirge
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all deformers basicaly

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not only childs, but all of them

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child should never go outside parent

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that means the hierarchy is wrong

runic meadow
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When I remove deformers for a specific physics parameter what you're talking about completely goes away

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The problem is it's for a blend shape that kind of has to hierarchially go there

wheat dirge
runic meadow
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Yeah I understand what you mean

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The child isn't going out when I remove the deformers

wheat dirge
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i want to ask

runic meadow
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The second issue is how on earth you're supposed to go about eyelash physics if you can't have the deformer between them and the x

wheat dirge
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did you started doing deformers how?

wheat dirge
runic meadow
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Open/Close -> x -> x/y

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Yeah I know

wheat dirge
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even with individual physics

runic meadow
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I have 2 extra x deformers to slowly go through the process for even eyes

wheat dirge
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ok you first issue was that you probably didnt check the box in warp deformer creation that make deformers big enought so child dont go out
that was the first issue

wheat dirge
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something i notice too is that your parent parent deformers for X is too broken
that will make the inbetween keys a pain

runic meadow
# wheat dirge for even?

one of the x deformers simply shifted the eye to left and right without directly editing the mesh shape

wheat dirge
runic meadow
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positioning them on the area of the face they should be

wheat dirge
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do you mean when you rig one eye, ten copy then mirror?

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if so... you dont need that deformer after is placed where it should be

runic meadow
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Yeah I mean that's true

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Just kinda moved on and ignored it because I was having zero issue beforehand

wheat dirge
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i mean... the fact you have 152 deformers in eyes only is concerning

runic meadow
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Hm? I think I only have like 10-13

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Per eye

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Nothing is labeled evilge

wheat dirge
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i know nothing is labeled, but the deformer for the side eyelash is 152

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when you create a deformer without a name it adds a number to count

runic meadow
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Yeah

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When I was rigging EVERYTHING I first do base movements like mouth rigging, eye, etc before doing x and y rigging

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and then I do physics after

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deformer152 is one of the culprits for a physics blend shape

wheat dirge
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the recomendation would be
delete all eye deformers
and rig again, making sure you mark the seond to last checkbox in the warp deformer creation window

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this is to make sure the deformer is big enought for the child to not go out

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also you can do eye open on mesh directly to avoid the need of many deformers

runic meadow
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I might be driven to insanity if I have to touch these eyes any further

wheat dirge
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and that way you can have the eyeline and sclera on the same parent that will make sure your mesh dont separate