#Eye angles looking wonky

11 messages · Page 1 of 1 (latest)

fading wedge
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Please help! When I test the Iris XY angles doing eye rolling, angles look fine while having neutral/front face, but when i turn the head left or right AND look to the sides and some corners, the eyes start to look kinda wonky, making them don’t roll smoothly in these specific angles. How can I fix Iris XY so the eyes roll correctly on all head angles? all those deformers in the pic are inside Head XY.

kind lark
fading wedge
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I’m sorry I had to record from the phone it’s a long story lol, hope everything still looks clear enough, it looks like iris roll deformers (the ones with eyeball x and y) are getting influenced by iris xy deformer (?) in those specific angles, i may be wrong tho, i tried to move the warp a little of iris xy but it makes them look deformed in another way, idk if I’m explaining well

kind lark
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i think the issue might lie with the fact that you are moving the irises further in one direction on X than you are in the other, which is causing the eyes to lose focus

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you can see here how the distance between the eyes is changing from the front as well, it's probably just not as noticeable to you

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I'd recommend you reflect the iris movement from one side to the other to ensure the distances stay equal

fading wedge
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I tried to move the irises a bit less to the sides and reflect them as you said, this is how it looks now, still think the iris xy warp deformer is influencing them a biiit on some corners, maybe i fix that a bit but idk what you think?

kind lark
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definitely looks better than before!

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(btw, if you're using windows, pressing win + shift + s should allow you to take screenshots + screen recordings)