#Pixel Art2D Model - Suggestions?

13 messages · Page 1 of 1 (latest)

sullen totem
#

Hi hi!! This is my second attempt at a pixel art 2D model that moves more like a sprite than smooth movement, and I'm mostly wondering if he seems "spritey" enough? Like does the style and intent come across properly? Any suggestions?

winter tulip
#

I'm noticing when the eyes are closed there's a little black line so you might need to do some mask checks in vts if that's what you are using, but otherwise it gives off sprite

sullen totem
#

oh yeah its a super thin line, i think i made the eyelids and the pupil masking almost the same exact size

#

thank you!

sullen totem
#

added some of the fixes and a little more physics, hopefully it doesn't feel too "movementy" and lose the sprite feel?

bitter hatch
#

This model is so cute and reads great! I think you could have a more exaggerated Idle Animation to really sell Sprite, But I can also give many reasons why you wouldn't want to do that. One of them being that if the animation is too fast, it may be disorienting for viewers watching if you are just using the model as a normal Vtuber model.

sullen totem
bitter hatch
#

How many frames did you do for your animation?

#

Also if you feel like it is moving too much, Adjust the frames of the animation to be more uneven leaving larger space for frames towards the center and less timing for frames on the edge of the parameter

sullen totem
#

the front hair is 3 frames but the back hair is 5, I may slow the back hair down just to not feel too smooth compared to everything else

bitter hatch
sullen totem
#

I've gone in and tweaked the model a tad here and there