https://www.youtube.com/live/dPpYsp_D3_M?si=Ej_APQndQWwCXmbG
i was wondering how do i achieve such smooth movements like her model is it smth i have to work in live2d?
#how does yuuki sakuna model work ? it's really smooth
18 messages · Page 1 of 1 (latest)
can you elaborate a little more about what movement exactly?
Also this is an entire stream, is there not a clip or something which would be more useful to show
Here is the clip this uas info w her rigger and stuff https://youtu.be/xd8-rKhV_gg?si=-l3SZcLQ5btmpDmb
はじめまして!結城さくなです!
初配信ぜひ見に来てね!!
˚⊹⁺‧┈┈┈┈┈┈┈┈┈┈┈‧⁺ ⊹˚.
<プロフィール>
ゲームと歌が好きな人見知りな女の子。
ちょっぴりドジっ子なメイドさんだけど
一流の猫メイドになるために奮闘中。
身長:148cm...
the movement always comes from live 2D so you have to rig it to achieve her model https://x.com/rariemonn765 her rigger btw
■フリーランス/Live2Dデザイナー
【ホロライブ】【Varium】【ぶいすぽっ!】
【個人勢】しぐれうい/兎鞠まり/神楽めあ/ガッチマンV etc.
●主にVTuber用Live2D制作をしています
●Live2D本発売中!
https://t.co/ras5pke6jB
I was asking about the way the model moves place to place everything look smooth (Head movement)
I mean. It's just a matter of practice with making head forms look good, I guess?? I'm gonna be honest I can't even really see the model that well but... kind of am shocked that you're blown away by the quality of it. Because it really doesn't look like anything particularly special to me lol
Like
it's very minimal on physics, even her mouth barely moves
Japanese riggers tend to do the minimal amount of work to make a functional model vs worldwide ones going ham on details. It's interesting to see tbh
I think that's a combination of how the commissioner puppets and a how in Japanese society overall not having a strong presence is preferable.
The ears are physics parameters with each blink causing ears to move, head motion to cause slight side to side dragging physics, and eyebrow motion causing the ears to perk up in the center
If it's the ears specifically, look into conditional physics
The human ears are done by inverse clipping masks most likely if they needed the extra smoothness
More practice with rigging but like Kat says it's really minimal
Make sense
there are multiple factors in how a model moves
1.- choose correct fps in vts
2.- physics applied to model tracking movements and non tracking movements
3.-calibration in vts, this is not just open and use, the ideal is the user calibrate every single tracking parameter one by one
4.-position of camera, light quality in the room, even the use of glasses can affect tracking
she might have the smoothing up high for the head angles in vts 🤔
curiously is like kat say, japanese riggers work diferent, they dont do a lot of wide ranges but takes a good care in other details areas instead
