I was told in a pervious thread that if I wanted several animations to play at once and to loop they all have to be idle. Which I understand.
I was told to rig everything inside of 1 idle animation time line (sparkles, ear twitches, a dancing animation, a heart beat animation all sitting in one single animation file). So they would all play at once upon activation.
But from there I'm a bit lost. I closed my threat pre-maturely and am not sure if I can re-open it without penalty..
So my questions from here, assuming all my idles are animated and working on one singular idle file..
1.) How do I mix and match them, if they are all playing at once?
Example: Ear twitches + sparkles or Ear twitches + dance or dance + sparkle. Or Dance + ear twitch + sparkle.
2.) I spoke to a rigger previously that mentioned some of his idles are physics based, rather than animations. So he can run the phys based animation along with any other random idle.
How does that work??
I understand the concept of making an empty animation parameter that you set as an input. That way it takes from your physics. But you still have to make an animation file for it.
Hence in that case you still have 1 idle file and can't use others.
I asked the rigger specifically how he made this work, but he's busy with commissions and hasn't been able to reply.