I'm trying to rig this stuffed animal, by having the head on a lesser draw order, and the arms invert masked on it so that it can remain above the hands but the head is under the hands. When I try to do this, two seemingly identical layers (the R and L arm on the stuffed animal) behave differently. The L one reacts as intended, but the R one still shows up underneath - the head is all one layer so the opacity remains the same throughout, but I'm trying to troubleshoot what could possibly be making the R arm still show up on the head?
#Layers behaving differently
10 messages · Page 1 of 1 (latest)
also as a sidebar (sorry!! hope it's not too off track) but the wave seems to be properly rigged but it won't show up in physics settings as well T__T
the wave might be a permutation issue, what objects is the wave rigged with/what other parameters are those objects keyed to?
It's bound to other toggles just to make sure that they don't all pop out at once
Would that be the issue maybe?
hmm, the arm is confusing me too tbh. is the opacity toggled with the rotator as well?
as for this question, could you select only the layer that is causing the issue and show that?
yes! should it be separate? also, even if this is the case, will it still be able to convert to a toggle in VTS?
if i turn off external program tracking the waving toggle works
ohhh wait you were connecting it to vtube studio?