#Eyes look wonky in physics

20 messages · Page 1 of 1 (latest)

primal path
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(I thought I fixed it and then encountered another problem, so sorry for the repost)

So the eyes look fine on the xy param, but when I go to physics the eyes stretch oddly and I'm not sure how to fix it.

warped grove
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are any of the two selected objects rig in more than 2 params

primal path
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Not from what I can tell

warped grove
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i mean in the first 2 picture,s you show the deformer rig in 3 parameters

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thats the issue

primal path
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you mean the right eye w/ eye open and eye smile?

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wait nvm I can read

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Okay, I removed the keyframes on angle x for the eyes, but I'm unsure how to adjust them now that they're under the same deformer as the face

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Unless they shouldn't be?

warped grove
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your deformer is really big... you are doing a method that is not learners friendly
in this method you would have to work only the deformers rig in angle X-Y [and make sure than like on the other deformer,others are not link into them]

primal path
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So I should remove the eyes from the angle xy deformer?

primal path
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Or should I undo the head rigging I did and redo it with the eyes in it?

warped grove
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you can have them but you need to deform pretty weell so it doesnt look stretched

primal path
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okay, and I'm guessing remove the keyframes from the eyes by themselves?

warped grove
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am not sure why you would need to touch the eyes
you before have an issue because you had a deformer keyed in 3 parameters

primal path
warped grove
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ok, make another deformer so you dont have the "skin" with the other elements
because you can see on the first deformer that because you try to make sure the head is full, you are stretching all the other pieces

primal path
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That worked, thank you so much!!