#Eyes look wonky in physics
20 messages · Page 1 of 1 (latest)
are any of the two selected objects rig in more than 2 params
i mean in the first 2 picture,s you show the deformer rig in 3 parameters
thats the issue
you mean the right eye w/ eye open and eye smile?
wait nvm I can read
Okay, I removed the keyframes on angle x for the eyes, but I'm unsure how to adjust them now that they're under the same deformer as the face
Unless they shouldn't be?
your deformer is really big... you are doing a method that is not learners friendly
in this method you would have to work only the deformers rig in angle X-Y [and make sure than like on the other deformer,others are not link into them]
So I should remove the eyes from the angle xy deformer?
Or should I undo the head rigging I did and redo it with the eyes in it?
you can have them but you need to deform pretty weell so it doesnt look stretched
okay, and I'm guessing remove the keyframes from the eyes by themselves?
am not sure why you would need to touch the eyes
you before have an issue because you had a deformer keyed in 3 parameters
Here's the current situation. So the eyes don't have their own xy keyframes, but they're attaced to the face ones now. Making any adjustments on the angle xy deformer changes the eyes and headshape
ok, make another deformer so you dont have the "skin" with the other elements
because you can see on the first deformer that because you try to make sure the head is full, you are stretching all the other pieces
That worked, thank you so much!!