#Eyeroll on head angles - how to approach?

101 messages ยท Page 1 of 1 (latest)

somber onyx
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You could try using the 3d simulator thing for XY

shut drum
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What do you mean?

somber onyx
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ah you should probably not put the eyeball warp on both XY eye and XY head angle

shut drum
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Uuuh.... this looks intense. I'm a beginner, this is my first model

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Oh ok! Where would you put it?

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I have a feeling it's a hierarchy issue, but I'm too inexperienced to figure out what the best practice would be

spice marlin
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It looks like permutation issue

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We don't recommend using a deformer on more than 2 paramaters. Once you keyed two parameters, you made a new deformer.

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In most cases, you will want one deformer per parameter but in X/Y movement you can make it two since you can easily synthesize it.

shut drum
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Ok I see. Can you explain a little more? Where would I put the eyeball movement then?

somber onyx
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spice marlin
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Bigger movement, the parent they are.

So Eyeball XY is a child to Angle XY

Angle XY
| Eyeball XY

shut drum
spice marlin
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You need to keep in mind that parent deformer should always bigger than the child

spice marlin
shut drum
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I see I see

shut drum
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Thank you!! โค๏ธ

shut drum
# somber onyx

So where do you handle the eyeroll here? eyeball xy I assume only covers XY, where do you do eyeroll?

sterile ice
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what do you mean eyeroll?

somber onyx
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How do you mean?

sterile ice
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eyeball X-Y is the full movement of the eyeball in all directions

shut drum
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And those deformers do not handle the Angle X and Angle Y I assume? Where DO you handle Angle X and Angle Y for the eyes?

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On the Eye_XY? For both eyes?

sterile ice
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angleX-Y shoulw only be the parent one

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do you remember the hierarchy i showed you last night
angleX-Y was only rigged on the parent that contain both eyes inside

shut drum
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Hm I think I tried that yesterday but it warped stuff for me... let me try again

sterile ice
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what you mean it warped?

shut drum
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I deleted the thread I had unfortunately...

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Lemme try this again :))

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Yeah, here, this is what I mean:

sterile ice
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ok, first of

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can you put everything at default?

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[[everything but angleX]

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sterile ice
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can you select the deformer again

shut drum
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Eyes XY?>

sterile ice
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yes

shut drum
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I'm 2 seconds away from paying someone to sit down with me for an hour to figure out what I'm missing here ๐Ÿ˜„

sterile ice
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lololol depends how much you pay that sound like an interesting idea

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here is something i notice there is an issue, the middle part of the warp is really not "centered"
and the rest of the warp doesnt have much deformation so it looks a little flat

shut drum
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Honestly, if I can't figure this out in the next half hour.... ๐Ÿ˜„ 30 bucks? Depending on how long it takes to fix more? lol

shut drum
sterile ice
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ok first of all

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your eye roll means = eyeball X-Y movement? because if so yes totally the fact you are stretching areas of the warp is the issue

shut drum
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yes eyeball X-Y

sterile ice
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and is not like you need as many divisions

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sometimes having too much divisions on warp if you dont have enought practice with them, it becames bad

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let me look for a model in semi-realism style so i can show you an example

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this area for example is too wide

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also, because you are moving on X axis, there is no really a need to deform up-down the piece

shut drum
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I'm just not understanding WHERE the super crazy warping is occuring, because it doesn't seem to be the Eyes XY? Like, divisions excluded, I suppose you're correct there, the mesh doesn't seem to be all that chaotic to justify THIS warbleness on the iris?

sterile ice
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ok first, lets stop moving parameters until we do the ones we are working well first

sterile ice
shut drum
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๐Ÿฅด

sterile ice
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lets use this as reference, this is a deformer for angle_XY of eyes [i know i use the most transparent warp possible, im sorry for that]]

shut drum
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No worries!

sterile ice
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i want you to pay attention to 3 things

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first, the linne of the middle is what tells you where the Nose Is

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second, the 2 Beziers [green cross] that are almost over the center of the eyes tells you the center of the pupil

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when angleX is at max, the middle line is still in the middle of the distance of the eyes,
and you can see there is not up-down deformations, all deformation here is on X axis, also the sides of the warp font get too far from the face [[that would create weird stretchs like the ones you are having]]

shut drum
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Hm ok...

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Should I redo the eyeball X-Y but with a better deformer setup?

sterile ice
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the more uniform you can work, the less issues you will have later on

shut drum
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I see

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So my issue is.... messy deformers and not a hierarchy issue?

sterile ice
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hierarchy issue would be depends on how you made the hierarchy
Hierarchy you want to make sure child deformers never move out of parent deformer

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this is a more anime example

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here for example you can see that i used the middle area of the warp to just slightly simulate a nose

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[[now, i will tell you something, this deformer are only for the eyeballs, i dont do it for the full eye

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if you use 1 only deformer for both, eye pieces and eyeball, its more tricky

shut drum
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hmmm

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What's the easiest way for me to redo the eyeball X-Y?

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Is there a way to reset them all?

sterile ice
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this for example is my deformer for the eye pieces [not eyeball]

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here you can see that i made the deformer to "follow the face curves"

shut drum
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Do you know what the best workflow would be to redo the eyeball XY?

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As in, get rid of the current state and redo it?

sterile ice
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i would put all at default and just delete the rig [green dots] and do them again
this things are really tricky when we are learning them so dont worry if you feel you have to redo and stuff

shut drum
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It makes me feel very stupid but that's ok LOL That's what learning does, right?

sterile ice
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if it makes you feel better, thats the way you learn more

shut drum
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Deleting the green dots (keyframes?) jsut removes the whole rig, right?

sterile ice
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yeah, it sucks, i can tell you how much i tried to not redo something because i was stuck at it for days

shut drum
shut drum
sterile ice
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do get back what?

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can tou take a picture?

shut drum
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Deleted these keyframes and now it's this lol

sterile ice
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ok

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you have you delete all the greendots, not only one

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thats why it disapeared

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this right now is known as "broken parameter"

shut drum
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aha! Got it ๐Ÿ˜„

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Thank you!

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When I get this model done, I swear Imma venmo you a hundred bucks or something

sterile ice
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awwww i will use it to buy instant noodles to celebrate your model