#Looping Bounce Animation
49 messages · Page 1 of 1 (latest)
can you take a video of the animation showing the timeline?
Baking the physics into the time line messed up the animation, so I recorded the animation from physics and in timeline separately
Here's the anim with the wonky baked physics. Not sure why baking turned her body weirdly...but it plays fine in the physics window as well as VTS so I'm not belly aching to much about it
at first view, you dont have a keyform on the last frame of the animation so it does not match the start of the timeline
on the second view, you also look to not have keyforms after and before timeline, so the curve of the diagram of the parameters may not match neither
So should I make an extra space then and copy/paste my starting keyframes to end of the animation? 
I don't think I get this. Before the timeline you mean this?
and this for after?? 
oh no
wait
you can make a space temporaly, so you can write keyforms before the "start" [[this is just to make the curve to be the same as the end one]
By doing this? I moved the work area over to the right some
I ried keying in the space before the start, before I moved the work area over, but it just over-wrote my innitial starting keyframes
thas fine because you are gonna move it back on place later
this before-after keyforms are to make the curve of the graphic to be the same at start and at finish
Ohkay. So then if I have this right....my starting keys should be the same as my ending keys. I shall try that then come back if it looks funky

1.- your start and end frames should be same keyforms
2.- you need extra keyforms before and after timeline, so the curve in the graphic match [[on top of timeline left there is an icon that let you see the graph
Okay, I got my starting and ending keys to match. I have some extra keys at the end. But I think I messed the beginning?? I don't think I quite understand how to do the beginning keys.... I may be overthinking it?
If you''re comfrotable of course, could I share my screen in a VC?
ok do this
put the timeline as it should be
copy the last second of timeline
move the timeline upfront enought so you can add that second at the start
put the timeline back on place
Okay did it. There is still some juttering though during the loop. It's much smoother now but theres a jerking at her head. Can that be fix with messing with the curves??
Also ty for the help so far. Sorry for all of the questions

can you take a video?
i had to record on on obs then re-record.sorry
but i let it loop twice n it looks like its the z head movement causing the jerking of her head, but everything else look ok?
can you reduce the zoom on the timeline and show the graphic on the angle parameters?
like the animated ones
is that with the timeline fix on place???
Wait how do I trn that on?
the same way you moved the timeline to add the keyforms, you should later on move the timeline back on place
Oh, yeah i fixed it back into place then. After adding that 1 second of animation before the starts
well the problem is that in that last video there is no a keyform in the first frame and last one
that is why i asked
it wont let me add a key there. when i tried it moved to a non decimal point rather than a decimal point
but if thats the issue i can try to figure out some random way to fix 
I tried to click the param to add the do. But it would move to "1" instead of ".4". But I found out about how to do it. I did it, but there still is the jitter after adding the framesin the beginning /end
ok can we go step by step?
perfect