#(Eye) Layers(?) not showing correctly in L2D Cubism
1 messages · Page 1 of 1 (latest)
The eye ends up having a dot on the right and a bit of black to the left when I only clip it to the eyes white
I tried clipping it to others, finding visual clarity with the eyeball_L clip ID but then it also goes outside the eyes white
and I thought maybe I could put them together but it just ends up like this
btw I have no experience with L2D, this is literally my first attempt with a model lol
you're having a double clipping issue
hold up, il get the link for you
thank yoou
so based on this, would I be bringing the g layer to the front of eyeball or eye white?
I'm still a bit confused haha sorry
eye white goes on top of everything
eye white is inverse clipped to the iris base shape
all the iris layers are clipped to the eye white
and no worries! you're always welcome to ask for clarification c:
ohh ok
basically you're creating a hole in the eye white the size of the iris so you cannot see any of the overlap going outside of the iris
is it okay to keep this thread up for if I need more help?
it's best to ask completely new questions in a new chat or just ask them in #live2d-help-chat since it allows others to look up the problem if they're having similar issues :)
