#(Eye) Layers(?) not showing correctly in L2D Cubism

1 messages · Page 1 of 1 (latest)

solar turtle
#

basically the title. This is how the model is supposed to look like, based on the models art render but I'm having problem with the eyes. From what I'm understand, more or less these should be clip ID'd to the eye's whites right? but I'm having some visual problems that I don't know how to solve.

#

The eye ends up having a dot on the right and a bit of black to the left when I only clip it to the eyes white

#

I tried clipping it to others, finding visual clarity with the eyeball_L clip ID but then it also goes outside the eyes white

#

and I thought maybe I could put them together but it just ends up like this

#

btw I have no experience with L2D, this is literally my first attempt with a model lol

dark quiver
#

hold up, il get the link for you

solar turtle
#

thank yoou

#

so based on this, would I be bringing the g layer to the front of eyeball or eye white?

#

I'm still a bit confused haha sorry

dark quiver
#

and no worries! you're always welcome to ask for clarification c:

solar turtle
#

ohh ok

dark quiver
#

basically you're creating a hole in the eye white the size of the iris so you cannot see any of the overlap going outside of the iris

solar turtle
#

OK LOOKS GOOD???

#

render for comparison

solar turtle
#

is it okay to keep this thread up for if I need more help?

dark quiver
solar turtle
#

fair