#How to keep eyes in place?
10 messages · Page 1 of 1 (latest)
don't key the artmeshes to so many parameters! 2 at most. use warp deformers for the rest of the movement
COUGH COUGH i have like 5 more different eye versions all mashed up together 😭
also wdym by that exactly? id just like it to stay in place as it is
its my second time making one so sorry if im a little slow
because the parameters are multiplicative, it will always move
so basically different "sets" of movement should be in different deformers
because then the movement js keyed to parameter 1 AND parameter 2 AND parameter 3.... and goes on
so while:
parameter 1: 3 keys
parameter 2: 3 keys
have 9 keys total (3 x 3 = 9), if you add more it'll multiply that value
thats why we "break down" the movement in separate deformers