#Eyes Going out of Desired Areas
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I did that and now when I try to deform the eyes at each keypoint to stay within the glasses and keep the circular shape, the eyes gets deformed in previous keypoints
did you make sure you ONLY rigged those 2 parameters?
also can yout ake a video?
the for eyes or angle x y?
the 3 things, the head, eyes and glasses
to be rig on angle X-Y only
If this helps, here's what I have
no idea how to record my screen
you can download obs to record
so this is 1 only deformer digged to angle X-Y
you didnt rigged on groups like
head
eyes
glasses
so because you only used one, a deformer will always affect everything that is inside
can you show how that looks when angle X is at +30 for example so you can show what you mean by going out of desired areas?
ok yes, this is happening because all of them are inside of that big one , so they deform as the big one deforms
So I need to rig the parts one at a time with Angle X Y?
Rig the eyes, then the glasses, then the head?
I will say that I have the brows and pupils already rigged
Will that have to be redone or so I not have to worry about that right now?
you have to select for example
the glasses > make a deformer for it
the eyes and eyebrows > make a deformer for it
the antennas > make a deformer
the fins??? >make a deformer
the head > make a deformer
and now that you have all in groups, then you rig those deformers on angle X-Y
And on the deformers on angle x-y, have each of them rigged to to x-y?
all of them will be rig on Angle X and Y
So something like this, just to be clear?
yes
thank you