#is it possible to link a parameter to the Angle X parameter?

9 messages · Page 1 of 1 (latest)

peak dirge
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hello! i rigged the entire head of my model on the angle x and angle y parameters and it works fine, but a tutorial i followed for cat ears told me to rig the ears X parameter on its own thing. is it possible for me to link it to the xy parameter so that when the head turns the ear does too? or do i need to redo the cat ears keyforms on the heads parameter?

sorry if this is confusing im neww :((

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i feel like i should redo it all on the xy parameters right?? im not sure why it told me to put it on its own parameter ( https://youtu.be/okcExB3gkUM )

One last note that I didn't think fit into the video itself, but do want to mention if you are a beginner--
The way I am rigging this does NOT utilize a rotation deformer, but if you ARE using a rotation deformer for some OTHER part of your ears, remember that you cannot have that rotation deformer in between the hierarchy of any of the warp def...

▶ Play video
slim seal
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what minute exactly are you refering to? [also, did you finished all the tutorial?]

peak dirge
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cut i want the ears to change perspective when my character moves her head

slim seal
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you can link movements and even add angles to them but im not sure this particlar tutorial is compatible to what you want the way you want it
that is why i asked if you finished or not the tutorial

peak dirge
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i finished watching the tutorial but i havent done any physics yet!

slim seal
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this rig make the ears turn on angles