So how would I go about rigging up eyelashes like I sketched up?
So far I've tried the following:
Deformer Hierarchy as follows:
- XY Position (warp)
- Open/Smile (warp)
- Physics (Deform path on the mesh)
- Open/Smile (warp)
--> problem here is that doing this doesn't work on the closing. once it leaves the XY deformer when closing it returns to pointing backwards the other way instead of being warped to twist the way I'd like it to. Increasing the XY Position size does not help as the kind of warp deformation to facilitate end and start point to look any kind of good makes the journey between points very broken
Deformer Hierarchy as follows:
- Open/Smile (warp)
- XY Postion (warp)
- Physics (mesh)
- XY Postion (warp)
--> problem here is that on closing it inverts the relative position, so once the Y rigging is involved, closing makes the eyelash disappear higher up instead of going down with the eye closing.
Deformer Hierarchy as follows:
- XY Postion (Warp, though could be rotation as it's just position, no warping into shape.
- Open/Smile (warp)
- X form adjustment (warp, local form change for the X turn)
- Physics (mesh)
- X form adjustment (warp, local form change for the X turn)
- Open/Smile (warp)
--> problem here once again is the same as the first iteration, and increasing the size is not an option.
putting my eyelashes as is into the Eyes XY deformer does not do what I want because the eyelashes will be stuck pointing to the side they point in the neutral position instead of away from the head.
how do I go about this properly and/or is there a good tutorial I should've seen but haven't?