#How to mesh better (to avoid things like this)

1 messages · Page 1 of 1 (latest)

runic night
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As I'm new to Live2D I don't really know how to explain this - but for some reason some of my meshes (particularly my mouth skin) end up having this problem where there aren't enough mesh dots to move around, or they're weirdly positioned, so they end up creating big lines of skin that aren't rounded enough for the mouth.

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I can pull the path deformer back, but then it creates a small gap

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Do you see the gap?

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I can fix this problem by bringing all the path deformers together, but I have other mouth keyforms where each path deformer point is way further apart, meaning they'll be going in and out quite quickly, which causes the animation to look slightly weird

limber zephyr
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maybe u can show the full mesh?

serene glade
runic night
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i don't know where i want more verices though

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i THINK the problem was solved just by luck in this case, but i expect it to come back in the future so i'd still appreciate tips

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i don't know where i want more vertices because i've proobably only used live2d for about 10 hours at this point and most of it has just been colpying from tutorials

runic night
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i think this helps

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thanks